<span style="color:DarkTurquoise">Alistair Constantine</span> is the Headmaster of your school and childhood friend of <span style="color:DarkTurquoise">Your Father</span>.<br>
<br>
<strong>--Appearance--</strong><br>
He is 42 years old, has Neat Black Hair that Grayed slightly along the sides and Blue Eyes. <br>
He is tall and Muscular.<br>
He has Light skin.<br>
<br>
<strong>--Clothing--</strong><br>
<strong>Everyday</strong>: Generally wears dark suits.<br>
<strong>Pajamas</strong>: Unknown.<br>
<strong>Underwear</strong>: Unknown.<br>
<br>
<strong>--Privates--</strong><br>
<<if $SeenAlistairNaked == 1>>
<span style="color:Pink">UNKNOWN.</span><br>
<<else>>
<span style="color:Yellow">You have not seen Alistair Naked.</span><br>
<</if>>
<br>
<strong>--Personality--</strong><br>
<span style="color:DarkTurquoise">Alistair</span> is the professional and strict Headmaster of your school. <br>
The students and teachers all either fear or respect him greatly.<br>
Is very strict, but fair.<br>
Is known to punish troublemakers severely.<br>
Never married or had kids of his own.<br>
<br>
<strong>Likes</strong>: Leading, punishing those who deserve it, remembering the old times<br>
<strong>Dislikes</strong>: Troublemakers, noisy parents, being told what to do<br>
<br>
<strong>--Reputation--</strong><br>
<span style="color:DarkTurquoise">Alistair</span> is loved throughout the community due to his looks, intelligence, and position.<br>
<br>
<strong>--Secrets--</strong><br>
<span style="color:Yellow">You do not know any secrets about Alistair.</span><br>
<br>
[[Back|Journal]]<<set _background to false>>
/* Home */
<<if
[
"Home Hallway",
"Home Living Room",
"Home Kitchen",
"Noah Bedroom",
"Player Bedroom",
].contains($Location.Name)>>
<<if $Time.before(7) or $Time.after(18)>>
<<set _background to "Images/Backgrounds/Living Room Night.png">>
<<else>>
<<set _background to "Images/Backgrounds/Living Room Day.png">>
<</if>>
/* Bedroom */
<<elseif
[
"Gabe Bedroom",
"Dad Bedroom",
].contains($Location.Name)>>
<<set _background to "Images/Backgrounds/Bedroom.png">>
/* Bathroom */
<<elseif
[
"Home Bathroom",
"Dad's Bathroom",
"Lucas Home Bathroom",
].contains($Location.Name)>>
<<set _background to "Images/Backgrounds/Bathroom.png">>
/* SCHOOL/PARK RESTROOM */
<<elseif
[
"School Restroom",
"Park Restroom",
].contains($Location.Name)>>
<<set _background to "Images/Backgrounds/Public Restroom.png">>
/* SCHOOL LOCKEROOM */
<<elseif
[
"School Locker Room",
"Pool Locker Room",
].contains($Location.Name)>>
<<set _background to "Images/Backgrounds/Lockers.png">>
/* Playgrounds */
<<elseif [
"School Courtyard",
"Park",
"Northend Playground",
].contains($Location.Name)>>
<<set _background to "Images/Backgrounds/School Courtyard.png">>
/* SCHOOL */
<<elseif $Location.Name != undefined and $Location.Name.startsWith("School")>>
<<set _background to "Images/Backgrounds/School Hallway.png">>
/* Boardwalk */
<<elseif
[
"Boardwalk",
].contains($Location.Name)>>
<<if $Time.before(7) or $Time.after(18)>>
<<set _background to "Images/Backgrounds/Boardwalk Night.png">>
<<else>>
<<set _background to "Images/Backgrounds/Boardwalk.png">>
<</if>>
/* OUTSIDE */
<<elseif [
"Northend",
"Wald Street",
"Dellwood Street",
"Avendale",
"Shopping District",
"Food District",
"Main Street",
"Pool",
"Community Center",
"High School",
"Middle School",
"Elementary School",
"Mall",
"Hospital",
"Entertainment District",
"Trailer Park",
"Redlight District",
"Beach",
"Home Frontyard",
"Lucas Frontyard",
].contains($Location.Name)>>
<<if $Time.before(7) or $Time.after(18)>>
<<set _background to "Images/Backgrounds/Neighborhood Night.png">>
<<else>>
<<set _background to "Images/Backgrounds/Neighborhood.png">>
<</if>>
<</if>>
<<if _background>>
<div style="position: relative">
<img @src="_background"
style="position: absolute; left: 0; top: 0">
</div>
<</if>><img @src="`Images/Avatar/Body/Bound Arms/${$AD.SkinColor}.png`" style="position: absolute; left: 0; top: 0">
<<if $ADArmFreckles == 1>>
<img @src="`Images/Avatar/Body/Body Freckles/Forearms/Hide Bind/${$AD.SkinColor}.png`" style="position: absolute; left: 0; top: 0">
<</if>><img @src="`Images/Avatar/Body/Bound Arms/${$AD.SkinColor}.png`" style="position: absolute; left: 0; top: 0">
<<if $ADArmFreckles == 1>>
<img @src="`Images/Avatar/Body/Body Freckles/Forearms/Hide Bind/${$AD.SkinColor}.png`" style="position: absolute; left: 0; top: 0">
<</if>><img @src="`Images/Avatar/Body/Default Arms/${$AD.SkinColor}.png`" style="position: absolute; left: 0; top: 0">
<<if $ADArmFreckles == 1>>
<img @src="`Images/Avatar/Body/Body Freckles/Forearms/Default/${$AD.SkinColor}.png`" style="position: absolute; left: 0; top: 0">
<</if>><<if $ADBack.Type != "None">>
<img @src="$ADBack.Avatar" style="position: absolute; left: 0; top: 0">
<</if>><<switch $AD.Blush>>
<<case 1>>
<<set _blush to "Aroused">>
<<case 2>>
<<set _blush to "Hard">>
<<case 3>>
<<set _blush to "Painfully Hard">>
<<default>>
<<set _blush to false>>
<</switch>>
<<if _blush>>
<img @src="`Images/Avatar/Face/Blush/${$AD.SkinColor}/${_blush}.png`" style="position: absolute; left: 0; top: 0">
<</if>><<if $ADChestScar == 1>>
<img @src="`Images/Avatar/Body/Extras/Scars/${$AD.SkinColor}/Chest.png`" style="position: absolute; left: 0; top: 0">
<</if>>
<<if $ADFaceScar == 1>>
<img @src="`Images/Avatar/Body/Extras/Scars/${$AD.SkinColor}/Face.png`" style="position: absolute; left: 0; top: 0">
<</if>>
<<if $ADLeftArmScar == 1>>
<img @src="`Images/Avatar/Body/Extras/Scars/${$AD.SkinColor}/Left Arm.png`" style="position: absolute; left: 0; top: 0">
<</if>>
<<if $ADRightLegScar == 1>>
<img @src="`Images/Avatar/Body/Extras/Scars/${$AD.SkinColor}/Right Leg.png`" style="position: absolute; left: 0; top: 0">
<</if>>
/* CARTER BANDAGES */
<<if $AD.Name == "Carter">>
<<if $CarterBandaidLeftKnee == 1>>
<img src="Images\Avatar\Clothes\Bandaids\Ultraman Left Knee Bandaid.png" style="position: absolute; left: 0; top: 0">
<</if>>
<<if $CarterBandaidRightKnee == 1>>
<img src="Images\Avatar\Clothes\Bandaids\Ultraman Right Knee Bandaid.png" style="position: absolute; left: 0; top: 0">
<</if>>
<<if $CarterBandaidLeftArm == 1>>
<img src="Images\Avatar\Clothes\Bandaids\Ultraman Left Arm Bandaid.png" style="position: absolute; left: 0; top: 0">
<</if>>
<<if $CarterBandaidRightArm == 1>>
<img src="Images\Avatar\Clothes\Bandaids\Ultraman Right Arm Bandaid.png" style="position: absolute; left: 0; top: 0">
<</if>>
<<if $CarterBandaidLeftCheek == 1>>
<img src="Images\Avatar\Clothes\Bandaids\Ultraman Left Cheek Bandaid.png" style="position: absolute; left: 0; top: 0">
<</if>>
<<if $CarterBandaidRightCheek == 1>>
<img src="Images\Avatar\Clothes\Bandaids\Ultraman Right Cheek Bandaid.png" style="position: absolute; left: 0; top: 0">
<</if>>
<<if $CarterBandaidLeftNipple == 1>>
<img src="Images\Avatar\Clothes\Bandaids\Ultraman Left Nipple Bandaid.png" style="position: absolute; left: 0; top: 0">
<</if>>
<<if $CarterBandaidRightNipple == 1>>
<img src="Images\Avatar\Clothes\Bandaids\Ultraman Right Nipple Bandaid.png" style="position: absolute; left: 0; top: 0">
<</if>>
<</if>><img @src="`Images/Avatar/Body/${$AD.SkinColor}.png`"
style="position: absolute; left: 0; top: 0">
/* Muscular 1 */
<<if $AD.Build == "Muscular">>
<img @src="`Images/Avatar/Body/Abs/Abs 1/${$AD.SkinColor}.png`"
style="position: absolute; left: 0; top: 0">
/* Muscular 2 */
<<elseif $AD.Build == "Muscular 2">>
<img @src="`Images/Avatar/Body/Abs/Abs 2/${$AD.SkinColor}.png`"
style="position: absolute; left: 0; top: 0">
/* Muscular 3 */
<<elseif $AD.Build == "Muscular 3">>
<img @src="`Images/Avatar/Body/Abs/Abs 3/${$AD.SkinColor}.png`"
style="position: absolute; left: 0; top: 0">
/* Muscular 4 */
<<elseif $AD.Build == "Muscular 4">>
<img @src="`Images/Avatar/Body/Abs/Abs 4/${$AD.SkinColor}.png`"
style="position: absolute; left: 0; top: 0">
/* Muscular 5 */
<<elseif $AD.Build == "Muscular 5">>
<img @src="`Images/Avatar/Body/Abs/Abs 5/${$AD.SkinColor}.png`"
style="position: absolute; left: 0; top: 0">
/* Muscular 6 */
<<elseif $AD.Build == "Muscular 6">>
<img @src="`Images/Avatar/Body/Abs/Abs 6/${$AD.SkinColor}.png`"
style="position: absolute; left: 0; top: 0">
/* HUSKY */
<<elseif $AD.Build == "Husky">>
<img @src="`Images/Avatar/Body/Husky/${$AD.SkinColor}.png`"
style="position: absolute; left: 0; top: 0">
<</if>>
/* FRECKLES */
<<if $AD.Freckles == 1>>
<img @src="`Images/Avatar/Body/Freckles/${$AD.SkinColor}.png`"
style="position: absolute; left: 0; top: 0">
<</if>>
<<if $ADShoulderFreckles == 1>>
<img @src="`Images/Avatar/Body/Body Freckles/Shoulders/${$AD.SkinColor}.png`"
style="position: absolute; left: 0; top: 0">
<</if>>
<<if $ADNoseHeavyFreckles == 1>>
<img @src="`Images/Avatar/Face/Freckles/Nose Freckles Heavy/${$AD.SkinColor}.png`"
style="position: absolute; left: 0; top: 0">
<</if>>
<<if $ADNoseLightFreckles == 1>>
<img @src="`Images/Avatar/Face/Freckles/Nose Freckles Light/${$AD.SkinColor}.png`"
style="position: absolute; left: 0; top: 0">
<</if>>
<<if $ADLeftSmallFreckles == 1>>
<img @src="`Images/Avatar/Face/Freckles/Small Freckles/Left/${$AD.SkinColor}.png`"
style="position: absolute; left: 0; top: 0">
<</if>>
<<if $ADRightSmallFreckles == 1>>
<img @src="`Images/Avatar/Face/Freckles/Small Freckles/Right/${$AD.SkinColor}.png`"
style="position: absolute; left: 0; top: 0">
<</if>>
/* Resetting Freckles */
<<set $ADNoseHeavyFreckles to 0>>
<<set $ADNoseLightFreckles to 0>>
<<set $ADLeftSmallFreckles to 0>>
<<set $ADRightSmallFreckles to 0>><<if $ADPantsDown == 1>>
<<set _pants_avatar to $ADBottoms.PulledDownAvatar>>
<<elseif $ADShortsSag == 1 and $ADBottoms.SagAvatar != "None">>
<<set _pants_avatar to $ADBottoms.SagAvatar>>
<<else>>
<<set _pants_avatar to $ADBottoms.Avatar>>
<</if>>
<<if _pants_avatar != "None">>
<img @src="_pants_avatar" style="position: absolute; left: 0; top: 0">
<<if $ADBottoms.Tags.includes("Sleeves") and $AD.Arms == "Normal">>
<img @src="$ADBottoms.AvatarSleeve" style="position: absolute; left: 0; top: 0">
<</if>>
<</if>><<if $AD.Eyes != "Closed">>
<<if $AD.Eyes == "Normal">>
<<set _eyes to "">>
<<else>>
<<set _eyes to $AD.Eyes + " Eyes/">>
<</if>>
<img @src="`Images/Avatar/Eyes/${_eyes}${$AD.LeftEyeColor} Left.png`" style="position: absolute; left: 0; top: 0">
<img @src="`Images/Avatar/Eyes/${_eyes}${$AD.RightEyeColor} Right.png`" style="position: absolute; left: 0; top: 0">
<</if>>
/* EYEBROWS */
<<if ["Normal", "Closed"].contains($AD.Eyes)>>
<<set _eyebrows to "">>
<<else>>
<<set _eyebrows to $AD.Eyes + "/">>
<</if>>
<img @src="`Images/Avatar/Eyebrows/${_eyebrows}${$AD.HairColor}.png`" style="position: absolute; left: 0; top: 0">
/* CRY */
<<switch $AD.Cry>>
<<case 1>>
<<set _cry to "Sad">>
<<case 2>>
<<set _cry to "Very Sad">>
<<default>>
<<set _cry to false>>
<</switch>>
<<if _cry>>
<img @src="`Images/Avatar/Eyes/Tears/${_cry}.png`" style="position: absolute; left: 0; top: 0">
<</if>><<if $ADFace.Avatar != "None">>
<img @src="$ADFace.Avatar" style="position: absolute; left: 0; top: 0">
<</if>><<if $ADHead.Tags.includes("Helmet")>>
<<set $AD.HairStyle to "None">>
<</if>>
<<if $ADHairFlip == 1>>
<img @src="`Images/Avatar/Hair/${$AD.HairStyle}/${$AD.HairColor}.png`" style="position: absolute; left: -2px; top: 0; transform: scaleX(-1)">
<<else>>
<img @src="`Images/Avatar/Hair/${$AD.HairStyle}/${$AD.HairColor}.png`" style="position: absolute; left: 0; top: 0">
<</if>>
<<set $ADHairFlip to 0>><<if $ADHands.Type != "None" and $ADHands.AvatarAlt != "None">>
<img @src="$ADHands.AvatarAlt" style="position: absolute; left: 0; top: 0">
<</if>><<if $ADHands.Avatar != "None">>
<img @src="$ADHands.Avatar" style="position: absolute; left: 0; top: 0">
<</if>><<if $ADHead.Tags.includes("Skin Color")>>
<<if $ADHead.Type == "Splashtoon Ears">>
<img @src="`Images/Avatar/Clothes/Splashtoon Ears/${$AD.SkinColor}.png`"
style="position: absolute; left: 0; top: 0">
<</if>>
<<else>>
<<if $ADHead.Avatar != "None">>
<img @src="$ADHead.Avatar"
style="position: absolute; left: 0; top: 0">
<</if>>
<</if>><<if $ADMouth.Avatar != "None">>
<img @src="$ADMouth.Avatar"
style="position: absolute; left: 0; top: 0">
<</if>><<switch $AD.Mouth>>
<<case "Happy">>
<<set _mouth to "Smile">>
<<case "Normal">>
<<set _mouth to "Neutral">>
<<case "Sad">>
<<set _mouth to "Frown">>
<<case "Smirk">>
<<set _mouth to "Smirk">>
<<default>>
/* shouldn't happen, but who knows! */
<<set _mouth to false>>
<</switch>>
<<if _mouth>>
<img @src="`Images/Avatar/Face/Mouth/${$AD.SkinColor}/${_mouth}.png`" style="position: absolute; left: 0; top: 0">
<</if>>
/* Moles */
<<if $ADMoles.CheekLeft == 1>>
<img @src="`Images/Avatar/Face/Moles/Cheek Mole/Left/${$AD.SkinColor}.png`" style="position: absolute; left: 0; top: 0">
<</if>>
<<if $ADMoles.CheekRight == 1>>
<img @src="`Images/Avatar/Face/Moles/Cheek Mole/Right/${$AD.SkinColor}.png`" style="position: absolute; left: 0; top: 0">
<</if>>
<<if $ADMoles.LipLeft == 1>>
<img @src="`Images/Avatar/Face/Moles/Lip Mole/Left/${$AD.SkinColor}.png`" style="position: absolute; left: 0; top: 0">
<</if>>
<<if $ADMoles.LipRight == 1>>
<img @src="`Images/Avatar/Face/Moles/Lip Mole/Right/${$AD.SkinColor}.png`" style="position: absolute; left: 0; top: 0">
<</if>>
<<if $ADMoles.PubicLeft == 1>>
<img @src="`Images/Avatar/Face/Moles/Pubic Mole/Left/${$AD.SkinColor}.png`" style="position: absolute; left: 0; top: 0">
<</if>>
<<if $ADMoles.PubicRight == 1>>
<img @src="`Images/Avatar/Face/Moles/Pubic Mole/Right/${$AD.SkinColor}.png`" style="position: absolute; left: 0; top: 0">
<</if>>
<<set $ADMoles to {
CheekLeft: 0,
CheekRight: 0,
LipLeft: 0,
LipRight: 0,
PubicLeft: 0,
PubicRight: 0,
}>><<if $ADNeckAlt == 1>>
<<set $ADNeckAlt to 0>>
<<if $ADNeck.Avatar != "None">>
<img @src="$ADNeck.AvatarAlt" style="position: absolute; left: 0; top: 0">
<</if>>
<<elseif $ADNeckAlt != 1>>
<<if $ADNeck.Avatar != "None">>
<img @src="$ADNeck.Avatar" style="position: absolute; left: 0; top: 0">
<</if>>
<</if>>/* Body */
<<if $ADBottoms.Type != "None">>
<<if $ADBottoms.Tags.includes("Sleeves") and $AD.Arms == "Hide">>
<img @src="$ADBottoms.AvatarSleeveBound" style="position: absolute; left: 0; top: 0">
<</if>>
<</if>>
/* Under */
<<if $ADUnder.Type != "None">>
<<if $ADUnder.Tags.includes("Sleeves") and $AD.Arms == "Hide">>
<img @src="$ADUnder.AvatarSleeveBound" style="position: absolute; left: 0; top: 0">
<</if>>
<</if>>
/* TOP */
<<if $ADTop.Type != "None">>
<<if $ADTop.Tags.includes("Sleeves") and $AD.Arms == "Hide">>
<img @src="$ADTop.AvatarSleeveBound" style="position: absolute; left: 0; top: 0">
<</if>>
<</if>>
/* OUTER */
<<if $ADOuter.Type != "None">>
<<if $ADOuter.Tags.includes("Sleeves") and $AD.Arms == "Hide">>
<img @src="$ADOuter.AvatarSleeveBound" style="position: absolute; left: 0; top: 0">
<</if>>
<</if>><<if $ADOuter.AvatarSleeve != "None">>
<img @src="$ADOuter.AvatarSleeve" style="position: absolute; left: 0; top: 0">
<</if>><<if $ADOuterAlt != 1>>
<<if $ADOuter.Avatar != "None">>
<img @src="$ADOuter.Avatar"
style="position: absolute; left: 0; top: 0">
<</if>>
<<elseif $ADOuterAlt == 1>>
<<set $ADOuterAlt to 0>>
<<if $ADOuter.AvatarAlt != "None">>
<img @src="$ADOuter.AvatarAlt"
style="position: absolute; left: 0; top: 0">
<</if>>
<</if>><<if $ADOver.Avatar != "None">>
<img @src="$ADOver.Avatar" style="position: absolute; left: 0; top: 0">
<</if>><<set _size to $AD.PenisSize>>
<<if $Grower>>
<<set _sizes to ["Tiny", "Small", "Average", "Large", "Gigantic", "Gigantic"]>>
<<set _size to _sizes[_sizes.indexOf(_size) + 1]>>
<</if>>
/* Balls */
<<if $ADVagina != 1>>
<img @src="`Images/Avatar/Penis/Balls/${$AD.Balls}/${$AD.SkinColor}.png`" style="position: absolute; left: 0; top: 0">
/* Hack to get an erection to show over shirts and jackets if there's nothing covering it */
<<set _zindex = ''>>
<<if ($ADBottoms.Type == "None" || $ADPantsDown == 1) && $ADUndies.Type == "None" && $ADBonerOverClothes>>
<<set _zindex = 'z-index: 1000;'>>
<</if>>
<img @src="`Images/Avatar/Penis/Erect/${$AD.SkinColor}/${_size}.png`" @style="`position: absolute; left: 0; top: 0; ${_zindex}`">
<</if>>/* Balls */
<<if $ADVagina != 1>>
<img @src="`Images/Avatar/Penis/Balls/${$AD.Balls}/${$AD.SkinColor}.png`" style="position: absolute; left: 0; top: 0">
<</if>>
/* Checking if Cold */
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<capture _i>>
<<if $Player.Moodlets[_i].ID == "Uncomfortably Cold">>
<<if $AD.PenisSize == "Gigantic">>
<<set $AD.PenisSize to "Large">>
<<elseif $AD.PenisSize == "Large">>
<<set $AD.PenisSize to "Average">>
<<elseif $AD.PenisSize == "Average">>
<<set $AD.PenisSize to "Small">>
<<elseif $AD.PenisSize == "Small">>
<<set $AD.PenisSize to "Tiny">>
<</if>>
<<break>>
<</if>>
<</capture>>
<</for>>
<<if $ADCage == 1>>
<img @src="`Images/Avatar/Penis/Flaccid ${$AD.PenisStyle}/${$AD.SkinColor}/Small.png`" style="position: absolute; left: 0; top: 0">
<img @src="`Images/Avatar/Clothes/JQ Stuff/Cage.png`" style="position: absolute; left: 0; top: 0">
<<elseif $ADVagina != 1>>
<img @src="`Images/Avatar/Penis/Flaccid ${$AD.PenisStyle}/${$AD.SkinColor}/${$AD.PenisSize}.png`" style="position: absolute; left: 0; top: 0">
<<else>>
<img @src="`Images/Avatar/Penis/Vagina/${$AD.SkinColor}.png`" style="position: absolute; left: 0; top: 0">
<</if>><<if $AD.PubicHair != "None">>
<img @src="`Images/Avatar/Penis/Pubic Hair/${$AD.PubicHair}/${$AD.HairColor}.png`" style="position: absolute; left: 0; top: 0">
<</if>><<if $ADShoes.Avatar != "None">>
<img @src="$ADShoes.Avatar" style="position: absolute; left: 0; top: 0">
<</if>>/* Body */
<<if $ADBottoms.Type != "None">>
<<if $ADBottoms.Tags.includes("Sleeves") and $AD.Arms == "Bound">>
<img @src="$ADBottoms.AvatarSleeveBound" style="position: absolute; left: 0; top: 0">
<</if>>
<</if>>
/* Under */
<<if $ADUnder.Type != "None">>
<<if $ADUnder.Tags.includes("Sleeves") and $AD.Arms == "Bound">>
<img @src="$ADUnder.AvatarSleeveBound" style="position: absolute; left: 0; top: 0">
<</if>>
<</if>>
/* TOP */
<<if $ADTop.Type != "None">>
<<if $ADTop.Tags.includes("Sleeves") and $AD.Arms == "Bound">>
<img @src="$ADTop.AvatarSleeveBound" style="position: absolute; left: 0; top: 0">
<</if>>
<</if>>
/* OUTER */
<<if $ADOuter.Type != "None">>
<<if $ADOuter.Tags.includes("Sleeves") and $AD.Arms == "Bound">>
<img @src="$ADOuter.AvatarSleeveBound" style="position: absolute; left: 0; top: 0">
<</if>>
<</if>><<if $ADSocks.Avatar != "None">>
<img @src="$ADSocks.Avatar" style="position: absolute; left: 0; top: 0">
<</if>><<if $ADTopAlt != 1>>
<<if $ADTop.Avatar != "None">>
<<if $ADTop.Tags.includes("Under") and $ADOuter.Type != "None">>
<img @src="$ADTop.AvatarUnder"
style="position: absolute; left: 0; top: 0">
<<else>>
<img @src="$ADTop.Avatar"
style="position: absolute; left: 0; top: 0">
<<if $ADTop.Tags.includes("Sleeves") and $AD.Arms == "Normal">>
<img @src="$ADTop.AvatarSleeve"
style="position: absolute; left: 0; top: 0">
<</if>>
<</if>>
<</if>>
<<elseif $ADTopAlt == 1>>
<<set $ADTopAlt to 0>>
<<if $ADTop.Avatar != "None">>
<img @src="$ADTop.AvatarAlt"
style="position: absolute; left: 0; top: 0">
<</if>>
<</if>><<if $ADUnderAss.Avatar != "None">>
<img @src="$ADUnderAss.Avatar" style="position: absolute; left: 0; top: 0">
<</if>>
<<set $ADUnderAss to $None>><<if $ADUnder.Avatar != "None">>
<img @src="$ADUnder.Avatar" style="position: absolute; left: 0; top: 0">
<<if $ADUnder.Tags.includes("Sleeves") and $AD.Arms == "Normal">>
<img @src="$ADUnder.AvatarSleeve" style="position: absolute; left: 0; top: 0">
<</if>>
<</if>><<if $ADUndies.Tags.includes("Diaper")>>
<<if !$ADBottoms.Tags.includes("Body")>>
<<if $ADBottoms.Type == "None" or $ADPantsDown == 1>>
<img @src="$ADUndies.Avatar" style="position: absolute; left: 0; top: 0">
<<elseif $ADUndies.AvatarUnder != null>>
<img @src="$ADUndies.AvatarUnder" style="position: absolute; left: 0; top: 0">
<</if>>
<</if>>
<<else>>
<<if $ADUndies.Avatar != "None">>
<img @src="$ADUndies.Avatar" style="position: absolute; left: 0; top: 0">
<</if>>
<</if>>
<<if $ADUndies.Tags.includes("Sleeves") and $AD.Arms == "Normal">>
<img @src="$ADUndies.AvatarSleeve" style="position: absolute; left: 0; top: 0">
<</if>><<if $ADBottoms.Type == "Shorts" or $ADBottoms.Type == "Jeans" or $ADBottoms.Type == "Slacks" or $ADBottoms.Type == "Cargo Shorts" or $ADBottoms.Type == "Dress Shorts">>
<<if $ADWaist.AvatarAlt != "None">>
<img @src="$ADWaist.AvatarAlt" style="position: absolute; left: 0; top: 0">
<</if>>
<<else>>
<<if $ADWaist.Avatar != "None">>
<img @src="$ADWaist.Avatar" style="position: absolute; left: 0; top: 0">
<</if>>
<</if>>/* If the character is not in this list, it will be considered size "average", works only on tweens. DO NOT ADD kids, teens or adults to this list */
<<set _heightMap = {
Player: $Player.Height || 'Average',
Carter: 'Shorter',
Ben: 'Short',
Michael: 'Tall',
Xavier: 'Tall',
Thomas: 'Tall',
'OC Snowpaw': 'Shorter',
'OC Rudy': 'Shorter',
'OC Kyren': 'Short',
'OC Noah': 'Short',
'OC Patrick': 'Short',
'OC Mason': 'Short',
'OC Kazu': 'Tall',
'OC Rowan': 'Shorter',
'OC Luca': 'Shorter',
'OC Simon': 'Short',
'OC Albin': 'Tall',
'OC Micah': 'Shorter',
}>>
<<set _adName = $AD.Name || 'Player'>>
<<set _heightClass = ($ToggleAvatarSizes == 1 && _heightMap[_adName] ? `avatar-height-${_heightMap[_adName].toLowerCase()}` : 'avatar-height-average')>>
<<set _nightClass = $Time.ToD == "Night" ? "avatar-night" : "">>
<div @class="`${_heightClass} ${_nightClass}`" style="position: relative;">
/* LAYER Back */
<<include"Avatar Display Back">>
/* LAYER ARMS_BOUND */
<<if $AD.Arms == "Bound">>
<<include"Avatar Display Arms Bound">>
<</if>>
/* LAYER SLEEVES_BOUND */
<<if $AD.Arms == "Bound">>
<<include"Avatar Display Sleeves Bound">>
<</if>>
<<if $AD.Arms == "Bound">>
<<include"Avatar Display Hands Alt">>
<</if>>
/* LAYER BODY */
<<include"Avatar Display Body">>
/* LAYER BODY SCARS */
<<include"Avatar Display Body Scars">>
/* LAYER ARMS_NORMAL */
<<if $AD.Arms == "Normal">>
<<include "Avatar Display Arms Normal">>
<</if>>
/* LAYER PUBIC HAIR */
<<include"Avatar Display Pubic Hair">>
/* LAYER EYES */
<<include"Avatar Display Eyes">>
/* LAYER MOUTH */
<<include"Avatar Display Mouth">>
/* LAYER BLUSH */
<<include"Avatar Display Blush">>
/* LAYER MOUTH ITEM */
<<if $ADMouth.Type != "None">>
<<include"Avatar Display Mouth Item">>
<</if>>
/* LAYER FACE */
<<if $ADFace.Type != "None">>
<<include"Avatar Display Face">>
<</if>>
/* LAYER HAIR */
<<include"Avatar Display Hair">>
/* LAYER PENIS */
<<if $ADBottoms.Type == "None" and $ADUndies.Type == "None" and $AD.Hard != 1>>
<<include"Avatar Display Penis">>
<</if>>
<<if $ADUndies.Type == "None" and $AD.Hard != 1 and $ADPantsDown == 1>>
<<include"Avatar Display Penis">>
<</if>>
/* LAYER UNDIES */
<<if $ADUndies.Type != "None">>
<<include"Avatar Display Undies">>
<</if>>
/* LAYER UNDER ACCESSORY */
<<if $ADBottoms.Type == "None" and $ADUndies.Type == "None" and $AD.Hard != 1>>
<<include"Avatar Display Under Accessory">>
<</if>>
<<if $ADUndies.Type == "None" and $AD.Hard != 1 and $ADPantsDown == 1>>
<<include"Avatar Display Under Accessory">>
<</if>>
/* LAYER UNDER TOP */
<<if $ADUnder.Type != "None">>
<<include"Avatar Display Under Top">>
<</if>>
/* LAYER HANDS */
<<if $ADHands.Type != "None" and $AD.Arms == "Normal">>
<<include"Avatar Display Hands">>
<</if>>
/* LAYER TOP TUCKED */
<<if $ADTop.Type != "None" and $ADTopTucked == 1>>
<<include"Avatar Display Top">>
<</if>>
/* LAYER SOCKS */
<<if $ADSocks.Type != "None">>
<<include"Avatar Display Socks">>
<</if>>
/* LAYER SHOES */
<<if $ADShoes.Type != "None">>
<<include"Avatar Display Shoes">>
<</if>>
/* LAYER BOTTOMS */
<<if $ADBottoms.Type != "None">>
<<include"Avatar Display Bottoms">>
<</if>>
/* LAYER WAIST */
<<if $ADWaist.Type != "None">>
<<include"Avatar Display Waist">>
<</if>>
/* LAYER TOP */
<<if $ADTop.Type != "None" and $ADTopTucked != 1>>
<<include"Avatar Display Top">>
<</if>>
/* LAYER Neck */
<<if $ADNeck.Type != "None">>
<<include"Avatar Display Neck">>
<</if>>
/* LAYER TOP ACCESSORY */
/* PLACE HOLDER */
/* LAYER PENIS HARD */
<<if $ADBottoms.Type == "None" and $ADUndies.Type == "None" and $AD.Hard == 1>>
<<include"Avatar Display Penis Hard">>
<</if>>
<<if $ADUndies.Type == "None" and $AD.Hard == 1 and $ADPantsDown == 1>>
<<include"Avatar Display Penis Hard">>
<</if>>
/* LAYER OVER */
<<if $ADOver.Type != "None">>
<<include"Avatar Display Over">>
<</if>>
/* LAYER OVER ACCESSORY */
/* PLACE HOLDER */
/* LAYER OUTER */
<<if $ADOuter.Type != "None">>
<<include"Avatar Display Outer">>
<</if>>
/* LAYER OUTER SLEEVES NORMAL */
<<if $ADOuter.Type != "None" and $AD.Arms == "Normal">>
<<include"Avatar Display Outer Sleeves Normal">>
<</if>>
/* LAYER OUTER ACCESSORY */
/* PLACE HOLDER */
/* LAYER ARMS HIDE */
<<if $AD.Arms == "Hide">>
<<include "Avatar Display Arms Hide">>
<</if>>
/* LAYER SLEEVES HIDE */
<<if $AD.Arms == "Hide">>
<<include"Avatar Display Outer Sleeves Hide">>
<</if>>
/* LAYER HANDS HIDE */
<<if $AD.Arms == "Hide">>
<<include"Avatar Display Hands Alt">>
<</if>>
/* LAYER HEAD */
<<if $ADHead.Type != "None">>
<<include"Avatar Display Head">>
<</if>>
/* END LAYER */
<<set $ADTopTucked to 0>>
<<set $ADPantsDown to 0>>
<<set $ADVagina to 0>>
<<set $ADCage to 0>>
<<set $PantsDown to 0>>
<img src="Images\Avatar\Body\Empty.png"
style="position: absolute; left: 0; top: 0" usemap="#PlayerMap">
</div><div style="position: relative">
<img @src="`Images/Avatar/Kids/Body/Arms Hide Bind/${$AD.SkinColor}.png`" style="position: absolute; left: 0; top: 0">
</div><div style="position: relative">
<<if $AD.Arms == "Hide">>
<img @src="`Images/Avatar/Kids/Body/Arms Hide Bind/${$AD.SkinColor}.png`"
style="position: absolute; left: 0; top: 0">
<</if>>
<<if $AD.Arms == "Sleep">>
<img @src="`Images/Avatar/Kids/Body/Arms Sleep/${$AD.SkinColor}.png`"
style="position: absolute; left: 0; top: 0">
<</if>>
</div><div style="position: relative">
<img @src="`Images/Avatar/Kids/Body/Arms Default/${$AD.SkinColor}.png`" style="position: absolute; left: 0; top: 0">
</div><<if $NoahCape == 1>>
<img src="Images\Avatar\Kids\Clothes\Cape\Black Cape Base.png" style="position: absolute; left: 0; top: 0">
<<set $NoahCape to 0>>
<</if>><div style="position: relative">
<<if $AD.Blush == 1>>
<img @src="`Images/Avatar/Kids/Face/Blush/${$AD.SkinColor}/Aroused.png`"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Blush == 2>>
<img @src="`Images/Avatar/Kids/Face/Blush/${$AD.SkinColor}/Hard.png`"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Blush == 3>>
<img @src="`Images/Avatar/Kids/Face/Blush/${$AD.SkinColor}/Painfully Hard.png`"
style="position: absolute; left: 0; top: 0">
<</if>>
</div><div style="position: relative">
<img @src="`Images/Avatar/Kids/Body/${$AD.SkinColor}.png`"
style="position: absolute; left: 0; top: 0">
<<if $AD.SkinColor == "Pink">>
<img src="Images\Avatar\Kids\Body\Pink.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "White">>
<img src="Images\Avatar\Kids\Body\White.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Beige">>
<img src="Images\Avatar\Kids\Body\Beige.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Brown">>
<img src="Images\Avatar\Kids\Body\Brown.png"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.SkinColor == "Black">>
<img src="Images\Avatar\Kids\Body\Black.png"
style="position: absolute; left: 0; top: 0">
<</if>>
/* FRECKLES */
<<if $AD.Freckles == 1>>
<img @src="`Images/Avatar/Kids/Face/Freckles/${$AD.SkinColor}.png`"
style="position: absolute; left: 0; top: 0">
<</if>>
</div><<if $ADPantsDown == 1>>
<<if $ADBottoms.PulledDownAvatar != "None">>
<img @src="$ADBottoms.PulledDownAvatar"
style="position: absolute; left: 0; top: 0">
<</if>>
<<set $ADPantsDown to 0>>
<<elseif $ADShortsSag != 1 or $ADBottoms.SagAvatar == "None">>
<<if $ADBottoms.Avatar != "None">>
<img @src="$ADBottoms.Avatar"
style="position: absolute; left: 0; top: 0">
<</if>>
<<elseif $ADShortsSag == 1 and $ADBottoms.SagAvatar != "None">>
<<if $ADBottoms.SagAvatar != "None">>
<img @src="$ADBottoms.SagAvatar"
style="position: absolute; left: 0; top: 0">
<</if>>
<<elseif $ADBottoms.Avatar != "None">>
<img @src="$ADBottoms.Avatar"
style="position: absolute; left: 0; top: 0">
<</if>><div style="position: relative">
<<if $AD.Eyes != "Closed">>
<<if $AD.Eyes == "Normal">>
<<set _eyes to "">>
<<else>>
<<set _eyes to $AD.Eyes + " Eyes/">>
<</if>>
<img @src="`Images/Avatar/Kids/Eyes/${_eyes}${$AD.EyeColor}.png`"
style="position: absolute; left: 0; top: 0">
<</if>>
/* EYEBROWS */
<<if ["Normal", "Closed"].contains($AD.Eyes)>>
<<set _eyebrows to "">>
<<else>>
<<set _eyebrows to $AD.Eyes + "/">>
<</if>>
<img @src="`Images/Avatar/Kids/Eyebrows/${_eyebrows}${$AD.HairColor}.png`"
style="position: absolute; left: 0; top: 0">
/* CRY */
<<switch $AD.Cry>>
<<case 1>>
<<set _cry to "Sad">>
<<case 2>>
<<set _cry to "Very Sad">>
<<default>>
<<set _cry to false>>
<</switch>>
<<if _cry>>
<img @src="`Images/Avatar/Kids/Eyes/Tears/${_cry}.png`"
style="position: absolute; left: 0; top: 0">
<</if>>
</div><<if $ADFace.Avatar != "None">>
<img @src="$ADFace.Avatar" style="position: absolute; left: 0; top: 0">
<</if>><img @src="`Images/Avatar/Kids/Hair/${$AD.HairStyle}/${$AD.HairColor}.png`"
style="position: absolute; left: 0; top: 0"><<if $ADHead.Avatar != "None">>
<img @src="$ADHead.Avatar"
style="position: absolute; left: 0; top: 0">
<</if>><div style="position: relative">
<<if $AD.Mouth == "Happy">>
<img @src="`Images/Avatar/Kids/Face/Mouth/${$AD.SkinColor}/Smile.png`"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Mouth == "Normal">>
<img @src="`Images/Avatar/Kids/Face/Mouth/${$AD.SkinColor}/Neutral.png`"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Mouth == "Sad">>
<img @src="`Images/Avatar/Kids/Face/Mouth/${$AD.SkinColor}/Frown.png`"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Mouth == "Smirk">>
<img @src="`Images/Avatar/Kids/Face/Mouth/${$AD.SkinColor}/Smirk.png`"
style="position: absolute; left: 0; top: 0">
<</if>>
</div>/* TOP */
<<if $ADTop.Type != "None">>
<<if $ADTop.Tags.includes("Sleeves") and $AD.Arms == "Hide">>
<img @src="$ADTop.AvatarSleeveBound"
style="position: absolute; left: 0; top: 0">
<</if>>
<</if>>
/* OUTER */
<<if $ADOuter.Type != "None">>
<<if $ADOuter.Tags.includes("Sleeves") and $AD.Arms == "Hide">>
<img @src="$ADOuter.AvatarSleeveBound"
style="position: absolute; left: 0; top: 0">
<</if>>
<</if>><<if $ADOuter.AvatarSleeve != "None">>
<img @src="$ADOuter.AvatarSleeve"
style="position: absolute; left: 0; top: 0">
<</if>><<if $ADOuter.Avatar != "None">>
<img @src="$ADOuter.Avatar"
style="position: absolute; left: 0; top: 0">
<</if>><img @src="`Images/Avatar/Kids/Penis/Erect/${$AD.SkinColor}/${$AD.PenisSize}.png`"
style="position: absolute; left: 0; top: 0"><<if $AD.PenisStyle == "Cut">>
<img @src="`Images/Avatar/Kids/Penis/Flaccid Cut/${$AD.SkinColor}/${$AD.PenisSize}.png`"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.PenisStyle == "Uncut">>
<img @src="`Images/Avatar/Kids/Penis/Flaccid Uncut/${$AD.SkinColor}/${$AD.PenisSize}.png`"
style="position: absolute; left: 0; top: 0">
<</if>><<if $ADShoes.Avatar != "None">>
<img @src="$ADShoes.Avatar"
style="position: absolute; left: 0; top: 0">
<</if>>/* TOP */
<<if $ADTop.Type != "None">>
<<if $ADTop.Tags.includes("Sleeves") and $AD.Arms == "Bound">>
<img @src="$ADTop.AvatarSleeveBound"
style="position: absolute; left: 0; top: 0">
<</if>>
<</if>>
/* OUTER */
<<if $ADOuter.Type != "None">>
<<if $ADOuter.Tags.includes("Sleeves") and $AD.Arms == "Bound">>
<img @src="$ADOuter.AvatarSleeveBound"
style="position: absolute; left: 0; top: 0">
<</if>>
<</if>><<if $ADSocks.Avatar != "None">>
<img @src="$ADSocks.Avatar"
style="position: absolute; left: 0; top: 0">
<</if>><<if $BueHands == "Hands">>
<img src="Images\Avatar\Kids\Clothes\Bue\Bue Default.png"
style="position: absolute; left: 0; top: 0">
<<elseif $BueHands == "Hide">>
<img src="Images\Avatar\Kids\Clothes\Bue\Bue Hide.png"
style="position: absolute; left: 0; top: 0">
<<elseif $BueHands == "Sleep">>
<img src="Images\Avatar\Kids\Clothes\Bue\Bue Sleep.png"
style="position: absolute; left: 0; top: 0">
<</if>>
<<set $BueHands to "None">><<if $ADTop.Avatar != "None">>
<img @src="$ADTop.Avatar"
style="position: absolute; left: 0; top: 0">
<<if $ADTop.Tags.includes("Sleeves") and $AD.Arms == "Normal">>
<img @src="$ADTop.AvatarSleeve"
style="position: absolute; left: 0; top: 0">
<</if>>
<</if>><<if $ADUndies.Tags.includes("Diaper")>>
/* <<if !$ADBottoms.Tags.includes("Body")>> They don't have tags yet */
<<if $ADBottoms.Type == "None" or $ADPantsDown == 1>>
<img @src="$ADUndies.Avatar" style="position: absolute; left: 0; top: 0">
<<else>>
<img @src="$ADUndies.AvatarUnder" style="position: absolute; left: 0; top: 0">
<</if>>
/* <</if>> */
<<else>>
<<if $ADUndies.Avatar != "None">>
<img @src="$ADUndies.Avatar" style="position: absolute; left: 0; top: 0">
<</if>>
<</if>><div style="position: relative">
/* LAYER BEHIND */
<<include"Kid Avatar Display Behind">>
/* LAYER ARMS_BOUND */
<<if $AD.Arms == "Bound">>
<<include"Kid Avatar Display Arms Bound">>
<</if>>
/* LAYER SLEEVES_BOUND */
<<if $AD.Arms == "Bound">>
<<include"Kid Avatar Display Sleeves Bound">>
<</if>>
/* LAYER BODY */
<<include"Kid Avatar Display Body">>
/* LAYER ARMS_NORMAL */
<<if $AD.Arms == "Normal">>
<<include "Kid Avatar Display Arms Normal">>
<</if>>
/* LAYER PUBIC HAIR */
<<include"Kid Avatar Display Pubic Hair">>
/* LAYER EYES */
<<include"Kid Avatar Display Eyes">>
/* LAYER MOUTH */
<<include"Kid Avatar Display Mouth">>
/* LAYER BLUSH */
<<include"Kid Avatar Display Blush">>
/* LAYER HAIR */
<<include"Kid Avatar Display Hair">>
/* LAYER PENIS */
<<if $ADBottoms.Type == "None" and $ADUndies.Type == "None" and $AD.Hard != 1>>
<<include"Kid Avatar Display Penis">>
<</if>>
<<if $ADPantsDown == 1 and $ADUndies.Type == "None" and $AD.Hard != 1>>
<<include"Kid Avatar Display Penis">>
<</if>>
/* LAYER UNDIES */
<<if $ADUndies.Type != "None">>
<<include"Kid Avatar Display Undies">>
<</if>>
/* LAYER UNDER ACCESSORY */
<<include"Kid Avatar Display Under Accessory">>
/* LAYER ITEM HOLDING BOTTOM */
<<include"Kid Avatar Display Item Holding Bottom">>
/* LAYER UNDER TOP */
<<if $ADUnder.Type != "None">>
<<include"Kid Avatar Display Under Top">>
<</if>>
/* LAYER HANDS */
<<if $ADHands.Type != "None">>
<<include"Kid Avatar Display Hands">>
<</if>>
/* LAYER TOP TUCKED */
<<if $ADTop.Type != "None" and $TopTucked == 1>>
<<include"Kid Avatar Display Top">>
<</if>>
/* LAYER SOCKS */
<<if $ADSocks.Type != "None">>
<<include"Kid Avatar Display Socks">>
<</if>>
/* LAYER SHOES */
<<if $ADShoes.Type != "None">>
<<include"Kid Avatar Display Shoes">>
<</if>>
/* LAYER BOTTOMS */
<<if $ADBottoms.Type != "None">>
<<include"Kid Avatar Display Bottoms">>
<</if>>
/* LAYER WAIST */
<<if $ADWaist.Type != "None">>
<<include"Kid Avatar Display Waist">>
<</if>>
/* LAYER TOP */
<<if $ADTop.Type != "None" and $TopTucked != 1>>
<<include"Kid Avatar Display Top">>
<</if>>
/* LAYER Neck */
<<if $ADNeck.Type != "None">>
<<include"Kid Avatar Display Neck">>
<</if>>
/* LAYER TOP ACCESSORY */
/* PLACE HOLDER */
/* LAYER PENIS HARD */
<<if $ADBottoms.Type == "None" and $ADUndies.Type == "None" and $AD.Hard == 1>>
<<include"Kid Avatar Display Penis Hard">>
<</if>>
<<if $ADPantsDown == 1 and $ADUndies.Type == "None" and $AD.Hard == 1>>
<<include"Kid Avatar Display Penis">>
<</if>>
/* LAYER OVER */
<<if $ADOver.Type != "None">>
<<include"Kid Avatar Display Over">>
<</if>>
/* LAYER OVER ACCESSORY */
/* PLACE HOLDER */
/* LAYER OUTER */
<<if $ADOuter.Type != "None">>
<<include"Kid Avatar Display Outer">>
<</if>>
/* LAYER OUTER SLEEVES NORMAL */
<<if $ADOuter.Type != "None" and $AD.Arms == "Normal">>
<<include"Kid Avatar Display Outer Sleeves Normal">>
<</if>>
/* LAYER OUTER ACCESSORY */
/* PLACE HOLDER */
/* LAYER ARMS HIDE */
<<if $AD.Arms == "Hide" or $AD.Arms == "Sleep">>
<<include "Kid Avatar Display Arms Hide">>
<</if>>
/* LAYER SLEEVES HIDE */
<<if $AD.Arms == "Hide">>
<<include"Kid Avatar Display Outer Sleeves Hide">>
<</if>>
/* LAYER MOUTH ITEM */
<<if $ADMouth.Type != "None">>
<<include"Kid Avatar Display Mouth Item">>
<</if>>
/* LAYER FACE */
<<if $ADFace.Type != "None">>
<<include"Kid Avatar Display Face">>
<</if>>
/* LAYER HEAD */
<<if $ADHead.Type != "None">>
<<include"Kid Avatar Display Head">>
<</if>>
<<include"Kid Avatar Display Special">>
/* END LAYER */
</div><<set $AD.Name = "Player">>
<<set $AD.SkinColor to $Player.SkinColor>>
<<set $AD.Build to $Player.Build>>
<<set $AD.Freckles to $Player.Freckles>>
<<set $AD.PubicHair to $Player.PubicHair>>
<<set $AD.HairStyle to $Player.HairStyle>>
<<set $AD.HairColor to $Player.HairColor>>
<<set $AD.LeftEyeColor to $Player.LeftEyeColor>>
<<set $AD.RightEyeColor to $Player.RightEyeColor>>
<<set $AD.PenisSize to $Player.PenisSize>>
<<set $AD.PenisStyle to $Player.PenisStyle>>
<<set $AD.Balls to $Player.Balls>>
<<set $AD.Butt to $Player.Butt>>
<<set $ADChestScar to $PlayerChestScar>>
<<set $ADFaceScar to $PlayerFaceScar>>
<<set $ADLeftArmScar to $PlayerLeftArmScar>>
<<set $ADRightLegScar to $PlayerRightLegScar>>
<<set $ADShoulderFreckles to $PlayerShoulderFreckles>>
<<set $ADArmFreckles to $PlayerArmFreckles>>
<<set $ADNoseHeavyFreckles to $PlayerNoseHeavyFreckles>>
<<set $ADNoseLightFreckles to $PlayerNoseLightFreckles>>
<<set $ADLeftSmallFreckles to $PlayerLeftSmallFreckles>>
<<set $ADRightSmallFreckles to $PlayerRightSmallFreckles>>
<<set $ADHairFlip to $PlayerHairFlip>>
/* Moles */
<<set $ADMoles to $PlayerMoles>>
<<if $Vagina == 1>>
<<set $ADVagina to 1>>
<<else>>
<<set $ADVagina to 0>>
<</if>>
<<if $AD.Outfit == "Naked">>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<<set $ADHands to $None>>
<<set $ADTop to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADBottoms to $None>>
<<set $ADWaist to $None>>
<<set $ADNeck to $None>>
<<set $ADOver to $None>>
<<set $ADOuter to $None>>
<<set $ADMouth to $None>>
<<set $ADFace to $None>>
<<set $ADHead to $None>>
<<set $ADBack to $None>>
<<set $ADUnderAss to $None>>
<<set $AD.Outfit to "Everyday">>
<<elseif $AD.Outfit == "Undies">>
<<set $ADUndies to $PlayerUndies>>
<<set $ADUnder to $None>>
<<set $ADHands to $None>>
<<set $ADTop to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADBottoms to $None>>
<<set $ADWaist to $None>>
<<set $ADNeck to $None>>
<<set $ADOver to $None>>
<<set $ADOuter to $None>>
<<set $ADMouth to $None>>
<<set $ADFace to $None>>
<<set $ADHead to $None>>
<<set $ADBack to $None>>
<<set $ADUnderAss to $None>>
<<set $AD.Outfit to "Everyday">>
<<elseif $AD.Outfit == "Towel">>
<<addClothing "AD" "Bottoms" "Towel" "White">>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<<set $ADHands to $None>>
<<set $ADTop to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADWaist to $None>>
<<set $ADNeck to $None>>
<<set $ADOver to $None>>
<<set $ADOuter to $None>>
<<set $ADMouth to $None>>
<<set $ADFace to $None>>
<<set $ADHead to $None>>
<<else>>
<<set $ADUndies to $PlayerUndies>>
<<set $ADUnder to $PlayerUnder>>
<<set $ADHands to $PlayerHands>>
<<set $ADTop to $PlayerTop>>
<<set $ADSocks to $PlayerSocks>>
<<set $ADShoes to $PlayerShoes>>
<<set $ADBottoms to $PlayerBottoms>>
<<set $ADWaist to $PlayerWaist>>
<<set $ADNeck to $PlayerNeck>>
<<set $ADOver to $PlayerOver>>
<<set $ADOuter to $PlayerOuter>>
<<set $ADMouth to $PlayerMouth>>
<<set $ADFace to $PlayerFace>>
<<set $ADHead to $PlayerHead>>
<<set $ADBack to $PlayerBack>>
<<set $ADUnderAss to $None>>
<<set $ADTopTucked to $TopTucked>>
<<set $ADShortsSag to $PantsSag>>
<</if>>
<<set $ADOuterAlt to 0>>
<<set $ADNeckAlt to 0>>
<<set $ADTopAlt to 0>>
/* This is used during CC */
/* PENIS HARD */
<<if $Player.Arousal >= 50>>
<<set $AD.Hard to 1>>
<<else>>
<<set $AD.Hard to 0>>
<</if>><<set $AD.SkinColor to $Player.SkinColor>>
<<set $AD.Build to $Player.Build>>
<<set $AD.Freckles to $Player.Freckles>>
<<set $AD.PubicHair to $Player.PubicHair>>
<<set $AD.HairStyle to $Player.HairStyle>>
<<set $AD.HairColor to $Player.HairColor>>
<<set $AD.LeftEyeColor to $Player.LeftEyeColor>>
<<set $AD.RightEyeColor to $Player.RightEyeColor>>
<<set $AD.PenisSize to $Player.PenisSize>>
<<set $AD.PenisStyle to $Player.PenisStyle>>
<<set $AD.Balls to $Player.Balls>>
<<set $AD.Butt to $Player.Butt>>
<<set $ADChestScar to $PlayerChestScar>>
<<set $ADFaceScar to $PlayerFaceScar>>
<<set $ADLeftArmScar to $PlayerLeftArmScar>>
<<set $ADRightLegScar to $PlayerRightLegScar>>
<<set $ADShoulderFreckles to $PlayerShoulderFreckles>>
<<set $ADArmFreckles to $PlayerArmFreckles>>
<<set $ADNoseHeavyFreckles to $PlayerNoseHeavyFreckles>>
<<set $ADNoseLightFreckles to $PlayerNoseLightFreckles>>
<<set $ADLeftSmallFreckles to $PlayerLeftSmallFreckles>>
<<set $ADRightSmallFreckles to $PlayerRightSmallFreckles>>
<<set $ADHairFlip to $PlayerHairFlip>>
/* Moles */
<<set $ADMoles to $PlayerMoles>>
<<if $Vagina == 1>>
<<set $ADVagina to 1>>
<<else>>
<<set $ADVagina to 0>>
<</if>>
<<if $AD.Outfit == "Naked">>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<<set $ADHands to $None>>
<<set $ADTop to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADBottoms to $None>>
<<set $ADWaist to $None>>
<<set $ADNeck to $None>>
<<set $ADOver to $None>>
<<set $ADOuter to $None>>
<<set $ADMouth to $None>>
<<set $ADFace to $None>>
<<set $ADHead to $None>>
<<set $AD.Outfit to "Everyday">>
<<elseif $AD.Outfit == "Undies">>
<<set $ADUndies to $PlayerUndies>>
<<set $ADUnder to $None>>
<<set $ADHands to $None>>
<<set $ADTop to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADBottoms to $None>>
<<set $ADWaist to $None>>
<<set $ADNeck to $None>>
<<set $ADOver to $None>>
<<set $ADOuter to $None>>
<<set $ADMouth to $None>>
<<set $ADFace to $None>>
<<set $ADHead to $None>>
<<set $ADBack to $None>>
<<set $AD.Outfit to "Everyday">>
<<elseif $AD.Outfit == "Towel">>
<<addClothing "AD" "Bottoms" "Towel" "White">>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<<set $ADHands to $None>>
<<set $ADTop to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADWaist to $None>>
<<set $ADNeck to $None>>
<<set $ADOver to $None>>
<<set $ADOuter to $None>>
<<set $ADMouth to $None>>
<<set $ADFace to $None>>
<<set $ADHead to $None>>
<<set $ADBack to $None>>
<<else>>
<<set $ADUndies to $PlayerUndies>>
<<set $ADUnder to $PlayerUnder>>
<<set $ADHands to $PlayerHands>>
<<set $ADTop to $PlayerTop>>
<<set $ADSocks to $PlayerSocks>>
<<set $ADShoes to $PlayerShoes>>
<<set $ADBottoms to $PlayerBottoms>>
<<set $ADWaist to $PlayerWaist>>
<<set $ADNeck to $PlayerNeck>>
<<set $ADOver to $PlayerOver>>
<<set $ADOuter to $PlayerOuter>>
<<set $ADMouth to $PlayerMouth>>
<<set $ADFace to $PlayerFace>>
<<set $ADHead to $PlayerHead>>
<<set $ADBack to $PlayerBack>>
<<set $ADTopTucked to $TopTucked>>
<<set $ADShortsSag to $PantsSag>>
<</if>>
<<set $ADOuterAlt to 0>>
<<set $ADNeckAlt to 0>>
<<set $ADTopAlt to 0>>
/* PENIS HARD */
<<if $Player.Arousal >= 50>>
<<set $AD.Hard to 1>>
<<else>>
<<set $AD.Hard to 0>>
<</if>>/* Mouth */
<<if ["Happy", "Hyper"].includes($Player.Mood)>>
<<set $AD.Mouth to "Happy">>
<<elseif ["Sad", "Tired", "Uncomfortable", "Bored", "Mad", "Embarrassed", "Scared"].includes($Player.Mood)>>
<<set $AD.Mouth to "Sad">>
<<elseif ["Neutral"].includes($Player.Mood)>>
<<set $AD.Mouth to "Default">>
<<elseif ["Horny"].includes($Player.Mood)>>
<<set $AD.Mouth to "Smirk">>
<</if>>
/* Eyes */
<<if ["Happy", "Neutral", "Uncomfortable", "Hyper"].includes($Player.Mood)>>
<<set $AD.Eyes to "Normal">>
<<elseif ["Sad", "Embarrassed", "Scared"].includes($Player.Mood)>>
<<set $AD.Eyes to "Sad">>
<<elseif ["Tired", "Horny", "Bored"].includes($Player.Mood)>>
<<set $AD.Eyes to "Tired">>
<<elseif ["Mad"].includes($Player.Mood)>>
<<set $AD.Eyes to "Mad">>
<</if>>
/* Cry */
<<if ["Sad", "Scared"].includes($Player.Mood)>>
<<set $AD.Cry to 1>>
<<else>>
<<set $AD.Cry to 0>>
<</if>>
/* Blush */
<<if ["Horny", "Scared"].includes($Player.Mood)>>
<<set $AD.Blush to 1>>
<<elseif ["Embarrassed"].includes($Player.Mood)>>
<<set $AD.Blush to 2>>
<<else>>
<<set $AD.Blush to 0>>
<</if>>
/* PENIS HARD */
<<if $Player.Arousal >= 50 or $Player.Mood == "Horny">>
<<set $AD.Hard to 1>>
<<else>>
<<set $AD.Hard to 0>>
<</if>>
/* EXPOSED */
<<if $Player.Exposed == "Undies" && $Location.Safe == 0>>
<<set $AD.Arms to "Hide">>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Eyes to "Sad">>
<<else>>
<<set $AD.Arms to "Normal">>
<</if>>
<<if $Player.Exposed == "Diaper" && $Location.Safe == 0>>
<<set $AD.Arms to "Hide">>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Eyes to "Sad">>
<<else>>
<<set $AD.Arms to "Normal">>
<</if>>
<<if $Player.Exposed == "Naked" && $Location.Nudity == 0>>
<<set $AD.Arms to "Hide">>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Eyes to "Sad">>
<<else>>
<<set $AD.Arms to "Normal">>
<</if>>
<<if $Location.Name == "Lucas's Bedroom" && $PlayerBottoms.Type == "None" && $PlayerUndies.Type == "None">>
<<set $AD.Arms to "Hide">>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Smirk">>
<</if>><div style="position: relative">
<img @src="`Images/Avatar/Teen/Body/Arms Default/${$AD.SkinColor}.png`"
style="position: absolute; left: 0; top: 0">
</div><div style="position: relative">
<<if $AD.Blush == 1>>
<img @src="`Images/Avatar/Teen/Face/Blush/${$AD.SkinColor}/Aroused.png`"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Blush == 2>>
<img @src="`Images/Avatar/Teen/Face/Blush/${$AD.SkinColor}/Hard.png`"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Blush == 3>>
<img @src="`Images/Avatar/Teen/Face/Blush/${$AD.SkinColor}/Painfully Hard.png`"
style="position: absolute; left: 0; top: 0">
<</if>>
</div><div style="position: relative">
<img @src="`Images/Avatar/Teen/Body/${$AD.SkinColor}.png`" style="position: absolute; left: 0; top: 0">
/* ABS */
<<if $AD.Build == "Muscular">>
<img @src="`Images/Avatar/Teen/Body/Fit Abs/${$AD.SkinColor}.png`" style="position: absolute; left: 0; top: 0">
<</if>>
/* FRECKLES */
<<if $AD.Freckles == 1>>
<img @src="`Images/Avatar/Teen/Face/Freckles/${$AD.SkinColor}.png`" style="position: absolute; left: 0; top: 0">
<</if>>
<<if $ADBottoms.Type == "None" && $ADUndies.Type == "None">>
<img @src="`Images/Avatar/Teen/Penis/Balls/${$AD.SkinColor}/${$AD.Balls}.png`" style="position: absolute; left: 0; top: 0">
<</if>>
</div><<if $PantsDown == 1>>
<<if $ADBottoms.PulledDownAvatar != "None">>
<img @src="$ADBottoms.PulledDownAvatar"
style="position: absolute; left: 0; top: 0">
<</if>>
<<set $PantsDown to 0>>
<<elseif $ADShortsSag != 1 or $ADBottoms.SagAvatar == "None">>
<<if $ADBottoms.Avatar != "None">>
<img @src="$ADBottoms.Avatar"
style="position: absolute; left: 0; top: 0">
<</if>>
<<elseif $ADShortsSag == 1 and $ADBottoms.SagAvatar != "None">>
<<if $ADBottoms.SagAvatar != "None">>
<img @src="$ADBottoms.SagAvatar"
style="position: absolute; left: 0; top: 0">
<</if>>
<<else>>
<<if $ADBottoms.Avatar != "None">>
<img @src="$ADBottoms.Avatar"
style="position: absolute; left: 0; top: 0">
<</if>>
<</if>><div style="position: relative">
/* NORMAL */
<<if $AD.Eyes == "Normal">>
<<if $AD.EyeColor == "Amber">>
<img src="Images\Avatar\Teen\Eyes\Amber.png"
style="position: absolute; left: 0; top: 0">
<</if>>
<<if $AD.EyeColor == "Black">>
<img src="Images\Avatar\Teen\Eyes\Black.png"
style="position: absolute; left: 0; top: 0">
<</if>>
<<if $AD.EyeColor == "Blue">>
<img src="Images\Avatar\Teen\Eyes\Blue.png"
style="position: absolute; left: 0; top: 0">
<</if>>
<<if $AD.EyeColor == "Brown">>
<img src="Images\Avatar\Teen\Eyes\Brown.png"
style="position: absolute; left: 0; top: 0">
<</if>>
<<if $AD.EyeColor == "Gray">>
<img src="Images\Avatar\Teen\Eyes\Gray.png"
style="position: absolute; left: 0; top: 0">
<</if>>
<<if $AD.EyeColor == "Green">>
<img src="Images\Avatar\Teen\Eyes\Green.png"
style="position: absolute; left: 0; top: 0">
<</if>>
<<if $AD.EyeColor == "Hazel">>
<img src="Images\Avatar\Teen\Eyes\Hazel.png"
style="position: absolute; left: 0; top: 0">
<</if>>
<<if $AD.EyeColor == "Pink">>
<img src="Images\Avatar\Teen\Eyes\Pink.png"
style="position: absolute; left: 0; top: 0">
<</if>>
<<if $AD.EyeColor == "Purple">>
<img src="Images\Avatar\Teen\Eyes\Purple.png"
style="position: absolute; left: 0; top: 0">
<</if>>
<<if $AD.EyeColor == "Red">>
<img src="Images\Avatar\Teen\Eyes\Red.png"
style="position: absolute; left: 0; top: 0">
<</if>>
<<if $AD.EyeColor == "White">>
<img src="Images\Avatar\Teen\Eyes\White.png"
style="position: absolute; left: 0; top: 0">
<</if>>
/* MAD */
<<elseif $AD.Eyes == "Mad">>
<<if $AD.EyeColor == "Amber">>
<img src="Images\Avatar\Teen\Eyes\Mad Eyes\Amber.png"
style="position: absolute; left: 0; top: 0">
<</if>>
<<if $AD.EyeColor == "Black">>
<img src="Images\Avatar\Teen\Eyes\Mad Eyes\Black.png"
style="position: absolute; left: 0; top: 0">
<</if>>
<<if $AD.EyeColor == "Blue">>
<img src="Images\Avatar\Teen\Eyes\Mad Eyes\Blue.png"
style="position: absolute; left: 0; top: 0">
<</if>>
<<if $AD.EyeColor == "Brown">>
<img src="Images\Avatar\Teen\Eyes\Mad Eyes\Brown.png"
style="position: absolute; left: 0; top: 0">
<</if>>
<<if $AD.EyeColor == "Gray">>
<img src="Images\Avatar\Teen\Eyes\Mad Eyes\Gray.png"
style="position: absolute; left: 0; top: 0">
<</if>>
<<if $AD.EyeColor == "Green">>
<img src="Images\Avatar\Teen\Eyes\Mad Eyes\Green.png"
style="position: absolute; left: 0; top: 0">
<</if>>
<<if $AD.EyeColor == "Hazel">>
<img src="Images\Avatar\Teen\Eyes\Mad Eyes\Hazel.png"
style="position: absolute; left: 0; top: 0">
<</if>>
<<if $AD.EyeColor == "Pink">>
<img src="Images\Avatar\Teen\Eyes\Mad Eyes\Pink.png"
style="position: absolute; left: 0; top: 0">
<</if>>
<<if $AD.EyeColor == "Purple">>
<img src="Images\Avatar\Teen\Eyes\Mad Eyes\Purple.png"
style="position: absolute; left: 0; top: 0">
<</if>>
<<if $AD.EyeColor == "Red">>
<img src="Images\Avatar\Teen\Eyes\Mad Eyes\Red.png"
style="position: absolute; left: 0; top: 0">
<</if>>
<<if $AD.EyeColor == "White">>
<img src="Images\Avatar\Teen\Eyes\Mad Eyes\White.png"
style="position: absolute; left: 0; top: 0">
<</if>>
/* SAD */
<<elseif $AD.Eyes == "Sad">>
<<if $AD.EyeColor == "Amber">>
<img src="Images\Avatar\Teen\Eyes\Sad Eyes\Amber.png"
style="position: absolute; left: 0; top: 0">
<</if>>
<<if $AD.EyeColor == "Black">>
<img src="Images\Avatar\Teen\Eyes\Sad Eyes\Black.png"
style="position: absolute; left: 0; top: 0">
<</if>>
<<if $AD.EyeColor == "Blue">>
<img src="Images\Avatar\Teen\Eyes\Sad Eyes\Blue.png"
style="position: absolute; left: 0; top: 0">
<</if>>
<<if $AD.EyeColor == "Brown">>
<img src="Images\Avatar\Teen\Eyes\Sad Eyes\Brown.png"
style="position: absolute; left: 0; top: 0">
<</if>>
<<if $AD.EyeColor == "Gray">>
<img src="Images\Avatar\Teen\Eyes\Sad Eyes\Gray.png"
style="position: absolute; left: 0; top: 0">
<</if>>
<<if $AD.EyeColor == "Green">>
<img src="Images\Avatar\Teen\Eyes\Sad Eyes\Green.png"
style="position: absolute; left: 0; top: 0">
<</if>>
<<if $AD.EyeColor == "Hazel">>
<img src="Images\Avatar\Teen\Eyes\Sad Eyes\Hazel.png"
style="position: absolute; left: 0; top: 0">
<</if>>
<<if $AD.EyeColor == "Pink">>
<img src="Images\Avatar\Teen\Eyes\Sad Eyes\Pink.png"
style="position: absolute; left: 0; top: 0">
<</if>>
<<if $AD.EyeColor == "Purple">>
<img src="Images\Avatar\Teen\Eyes\Sad Eyes\Purple.png"
style="position: absolute; left: 0; top: 0">
<</if>>
<<if $AD.EyeColor == "Red">>
<img src="Images\Avatar\Teen\Eyes\Sad Eyes\Red.png"
style="position: absolute; left: 0; top: 0">
<</if>>
<<if $AD.EyeColor == "White">>
<img src="Images\Avatar\Teen\Eyes\Sad Eyes\White.png"
style="position: absolute; left: 0; top: 0">
<</if>>
/* TIRED */
<<elseif $AD.Eyes == "Tired">>
<<if $AD.EyeColor == "Amber">>
<img src="Images\Avatar\Teen\Eyes\Tired Eyes\Amber.png"
style="position: absolute; left: 0; top: 0">
<</if>>
<<if $AD.EyeColor == "Black">>
<img src="Images\Avatar\Teen\Eyes\Tired Eyes\Black.png"
style="position: absolute; left: 0; top: 0">
<</if>>
<<if $AD.EyeColor == "Blue">>
<img src="Images\Avatar\Teen\Eyes\Tired Eyes\Blue.png"
style="position: absolute; left: 0; top: 0">
<</if>>
<<if $AD.EyeColor == "Brown">>
<img src="Images\Avatar\Teen\Eyes\Tired Eyes\Brown.png"
style="position: absolute; left: 0; top: 0">
<</if>>
<<if $AD.EyeColor == "Gray">>
<img src="Images\Avatar\Teen\Eyes\Tired Eyes\Gray.png"
style="position: absolute; left: 0; top: 0">
<</if>>
<<if $AD.EyeColor == "Green">>
<img src="Images\Avatar\Teen\Eyes\Tired Eyes\Green.png"
style="position: absolute; left: 0; top: 0">
<</if>>
<<if $AD.EyeColor == "Hazel">>
<img src="Images\Avatar\Teen\Eyes\Tired Eyes\Hazel.png"
style="position: absolute; left: 0; top: 0">
<</if>>
<<if $AD.EyeColor == "Pink">>
<img src="Images\Avatar\Teen\Eyes\Tired Eyes\Pink.png"
style="position: absolute; left: 0; top: 0">
<</if>>
<<if $AD.EyeColor == "Purple">>
<img src="Images\Avatar\Teen\Eyes\Tired Eyes\Purple.png"
style="position: absolute; left: 0; top: 0">
<</if>>
<<if $AD.EyeColor == "Red">>
<img src="Images\Avatar\Teen\Eyes\Tired Eyes\Red.png"
style="position: absolute; left: 0; top: 0">
<</if>>
<<if $AD.EyeColor == "White">>
<img src="Images\Avatar\Teen\Eyes\Tired Eyes\White.png"
style="position: absolute; left: 0; top: 0">
<</if>>
<</if>>
/* EYEBROWS */
<<if ["Normal", "Closed"].contains($AD.Eyes)>>
<<set _eyebrows to "">>
<<else>>
<<set _eyebrows to $AD.Eyes + "/">>
<</if>>
<img @src="`Images/Avatar/Teen/Eyebrows/${_eyebrows}${$AD.HairColor}.png`"
style="position: absolute; left: 0; top: 0">
</div><img @src="`Images/Avatar/Teen/Hair/${$AD.HairStyle}/${$AD.HairColor}.png`"
style="position: absolute; left: 0; top: 0"><div style="position: relative">
<<if $AD.Mouth == "Happy">>
<img @src="`Images/Avatar/Teen/Face/Mouth/${$AD.SkinColor}/Smile.png`"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Mouth == "Normal">>
<img @src="`Images/Avatar/Teen/Face/Mouth/${$AD.SkinColor}/Neutral.png`"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Mouth == "Sad">>
<img @src="`Images/Avatar/Teen/Face/Mouth/${$AD.SkinColor}/Frown.png`"
style="position: absolute; left: 0; top: 0">
<<elseif $AD.Mouth == "Smirk">>
<img @src="`Images/Avatar/Teen/Face/Mouth/${$AD.SkinColor}/Smirk.png`"
style="position: absolute; left: 0; top: 0">
<</if>>
</div><<if $ADOuter.AvatarSleeve != "None">>
<img @src="$ADOuter.AvatarSleeve"
style="position: absolute; left: 0; top: 0">
<</if>><<if $ADOuter.Avatar != "None">>
<img @src="$ADOuter.Avatar"
style="position: absolute; left: 0; top: 0">
<</if>><img @src="`Images/Avatar/Teen/Penis/Thick Penis/Erect/${$Gabe.SkinColor}/Large.png`"
style="position: absolute; left: 0; top: 0"><img @src="`Images/Avatar/Teen/Penis/Thick Penis/Flaccid ${$AD.PenisStyle}/${$AD.SkinColor}/${$AD.PenisSize}.png`"
style="position: absolute; left: 0; top: 0"><<if $ADPubicHairToggle == 1>>
<img src="Images\Avatar\Teen\Penis\Pubic Hair\Short Thick\Black.png"
style="position: absolute; left: 0; top: 0">
<</if>><<if $ADShoes.Avatar != "None">>
<img @src="$ADShoes.Avatar"
style="position: absolute; left: 0; top: 0">
<</if>><<if $ADSocks.Avatar != "None">>
<img @src="$ADSocks.Avatar"
style="position: absolute; left: 0; top: 0">
<</if>><<if $ADTop.Avatar != "None">>
<img @src="$ADTop.Avatar"
style="position: absolute; left: 0; top: 0">
<</if>><<if $ADUnder.Avatar != "None">>
<img @src="$ADUnder.Avatar" style="position: absolute; left: 0; top: 0">
<<if $ADUnder.Tags.includes("Sleeves") and $AD.Arms == "Normal">>
<img @src="$ADUnder.AvatarSleeve" style="position: absolute; left: 0; top: 0">
<</if>>
<</if>><<if $ADUndies.Avatar != "None">>
<img @src="$ADUndies.Avatar"
style="position: absolute; left: 0; top: 0">
<</if>><<if $AD.Outfit == "Undies">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<elseif $AD.Outfit == "Naked">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>>
<div style="position: relative">
/* LAYER BEHIND */
<<include"Teen Avatar Display Behind">>
/* LAYER ARMS_BOUND */
/* LAYER SLEEVES_BOUND */
/* LAYER BODY */
<<include"Teen Avatar Display Body">>
/* LAYER ARMS_NORMAL */
<<if $AD.Arms == "Normal">>
<<include "Teen Avatar Display Arms Normal">>
<</if>>
/* LAYER PUBIC HAIR */
<<include"Teen Avatar Display Pubic Hair">>
/* LAYER EYES */
<<include"Teen Avatar Display Eyes">>
/* LAYER MOUTH */
<<include"Teen Avatar Display Mouth">>
/* LAYER BLUSH */
/* BROKEN WILL FIX IN PATCH
<<include"Teen Avatar Display Blush">>
*/
/* LAYER HAIR */
<<include"Teen Avatar Display Hair">>
/* LAYER PENIS */
<<if $ADBottoms.Type == "None" and $ADUndies.Type == "None" and $AD.Hard != 1>>
<<include"Teen Avatar Display Penis">>
<</if>>
/* LAYER UNDIES */
<<if $ADUndies.Type != "None">>
<<include"Teen Avatar Display Undies">>
<</if>>
/* LAYER UNDER ACCESSORY */
<<include"Teen Avatar Display Under Accessory">>
/* LAYER ITEM HOLDING BOTTOM */
<<include"Teen Avatar Display Item Holding Bottom">>
/* LAYER UNDER TOP */
<<if $ADUnder.Type != "None">>
<<include"Teen Avatar Display Under Top">>
<</if>>
/* LAYER HANDS */
<<if $ADHands.Type != "None">>
<<include"Teen Avatar Display Hands">>
<</if>>
/* LAYER TOP TUCKED */
<<if $ADTop.Type != "None" and $TopTucked == 1>>
<<include"Teen Avatar Display Top">>
<</if>>
/* LAYER SOCKS */
<<if $ADSocks.Type != "None">>
<<include"Teen Avatar Display Socks">>
<</if>>
/* LAYER SHOES */
<<if $ADShoes.Type != "None">>
<<include"Teen Avatar Display Shoes">>
<</if>>
/* LAYER BOTTOMS */
<<if $ADBottoms.Type != "None">>
<<include"Teen Avatar Display Bottoms">>
<</if>>
/* LAYER WAIST */
<<if $ADWaist.Type != "None">>
<<include"Teen Avatar Display Waist">>
<</if>>
/* LAYER TOP */
<<if $ADTop.Type != "None" and $TopTucked != 1>>
<<include"Teen Avatar Display Top">>
<</if>>
/* LAYER Neck */
<<if $ADNeck.Type != "None">>
<<include"Teen Avatar Display Neck">>
<</if>>
/* LAYER TOP ACCESSORY */
/* PLACE HOLDER */
/* LAYER PENIS HARD */
<<if $ADBottoms.Type == "None" and $ADUndies.Type == "None" and $AD.Hard == 1>>
<<include"Teen Avatar Display Penis Hard">>
<</if>>
/* LAYER OVER */
<<if $ADOver.Type != "None">>
<<include"Teen Avatar Display Over">>
<</if>>
/* LAYER OVER ACCESSORY */
/* PLACE HOLDER */
/* LAYER OUTER */
<<if $ADOuter.Type != "None">>
<<include"Teen Avatar Display Outer">>
<</if>>
/* LAYER OUTER SLEEVES NORMAL */
<<if $ADOuter.Type != "None">>
<<include"Teen Avatar Display Outer Sleeves Normal">>
<</if>>
/* LAYER OUTER ACCESSORY */
/* PLACE HOLDER */
/* LAYER ARMS HIDE */
<<if $AD.Arms == "Hide">>
<<include "Teen Avatar Display Arms Hide">>
<</if>>
/* LAYER SLEEVES HIDE */
/* PLACE HOLDER */
/* LAYER MOUTH ITEM */
<<if $ADMouth.Type != "None">>
<<include"Teen Avatar Display Mouth Item">>
<</if>>
/* LAYER FACE */
<<if $ADFace.Type != "None">>
<<include"Teen Avatar Display Face">>
<</if>>
/* LAYER HEAD */
<<if $ADHead.Type != "None">>
<<include"Teen Avatar Display Head">>
<</if>>
/* END LAYER */
</div><div style="position: relative">
/* BALLS */
<<if $AD.Balls != "Small">>
<img @src="`Images/Zooms/Butt/${$AD.SkinColor}/Balls ${$AD.Balls}.png`"
style="position: absolute; left: 0; top: 0">
<</if>>
/* BASE */
<img @src="`Images/Zooms/Butt/${$AD.SkinColor}/${$AD.Butt}.png`"
style="position: absolute; left: 0; top: 0">
<<if $AD.Name == "Player">>
/* Spank Marks */
<<if $ToggleSpankMarks != 0>>
<<if $SpankMarks > 120>>
<img @src="`Images/Zooms/Butt/Spank Marks/${$AD.SkinColor}/${$AD.Butt} ${$AD.SkinColor} 3.png`"
style="position: absolute; left: 0; top: 0">
<<elseif $SpankMarks >= 30>>
<img @src="`Images/Zooms/Butt/Spank Marks/${$AD.SkinColor}/${$AD.Butt} ${$AD.SkinColor} 2.png`"
style="position: absolute; left: 0; top: 0">
<<elseif $SpankMarks >= 10>>
<img @src="`Images/Zooms/Butt/Spank Marks/${$AD.SkinColor}/${$AD.Butt} ${$AD.SkinColor} 1.png`"
style="position: absolute; left: 0; top: 0">
<</if>>
<</if>>
<</if>>
/* BORDER */
<img src="Images\Zooms\Penis\Base\Border.png"
style="position: absolute; left: 0; top: 0">
</div><div style="position: relative">
/* BASE */
<img @src="`Images/Zooms/Penis/Base/${$AD.SkinColor}.png`"
style="position: absolute; left: 0; top: 0">
/* BALLS */
<img @src="`Images/Zooms/Penis/Balls/${$AD.SkinColor}/${$AD.Balls}.png`" style="position: absolute; left: 0; top: 0">
/* PUBIC HAIR */
<<if $AD.PubicHair != "None">>
<img @src="`Images/Zooms/Penis/Pubic Hair/${$AD.PubicHair}/${$AD.HairColor}.png`" style="position: absolute; left: 0; top: 0">
<</if>>
/* SHAFT */
<<if $AD.Hard != 1>>
<img @src="`Images/Zooms/Penis/${$AD.PenisStyle}/${$AD.SkinColor}/${$AD.PenisSize}.png`" style="position: absolute; left: 0; top: 0">
<<else>>
/* GROWER TRAIT */
<<if $AD.Name == "Player">>
<<if $Grower == 1>>
<<if $Player.PenisSize == "Tiny">>
<<set _GrowerSize to "Small">>
<<elseif $Player.PenisSize == "Small">>
<<set _GrowerSize to "Average">>
<<elseif $Player.PenisSize == "Average">>
<<set _GrowerSize to "Large">>
<<elseif $Player.PenisSize == "Large">>
<<set _GrowerSize to "Gigantic">>
<<elseif $Player.PenisSize == "Gigantic">>
<<set _GrowerSize to "Gigantic">>
<</if>>
<<else>>
<<set _GrowerSize to $Player.PenisSize>>
<</if>>
/* Length */
<<if $Player.PenisStyle == "Uncut">>
<<if $Player.PenisLength == 1>>
<<set _PhiPenisStyle to "Uncut">>
<<else>>
<<set _PhiPenisStyle to "Cut">>
<</if>>
<<else>>
<<set _PhiPenisStyle to "Cut">>
<</if>>
<img @src="`Images/Zooms/Penis/${_PhiPenisStyle}/${$AD.SkinColor}/${_GrowerSize} Hard.png`" style="position: absolute; left: 0; top: 0">
<<else>>
<<set _GrowerSize to $AD.PenisSize>>
<img @src="`Images/Zooms/Penis/${$AD.PenisStyle}/${$AD.SkinColor}/${$AD.PenisSize} Hard.png`" style="position: absolute; left: 0; top: 0">
<</if>>
<</if>>
<img src="Images\Zooms\Penis\Base\Border.png"
style="position: absolute; left: 0; top: 0">
</div>/* This intro will play the event based on what the PC buys. It will also unset the Variable to save space. All food passages should be in this twee file. */
<<if $FoodType == "Pizza">>
<<include"Beach Food Pizza">>
<<elseif $FoodType == "Hot Dog">>
<<include"Beach Food Hot Dog">>
<</if>>
<<unset $FoodType>>/* Written by: -AN */
/* Intro */
<<set $Minutes += 15>>
You approach a small pizzeria on the strip that’s facing the ocean. There’s a counter with a display case containing multiple pizza pies. The workers behind the counter are busy fulfilling orders, or making the next batch of pies. You place your order at the counter, watching as a worker quickly cuts yours from one of the recently-made pies, and reheats it in a large oven alongside other individual slices.<br>
<br>
In no time the worker takes yours out of the oven, and hands you the large, piping-hot slice over a paper plate. <span style="color: Yellow">You nearly recoil seeing just how big the single pizza slice is up close, especially since it dwarfs the paper plate it came with!</span> There are no seats at the pizzeria, so you turn towards the ocean and take in the bustling, beach view while you eat.<br>
<br>
Because the slice is so big, you have to fold it lengthwise to make it easier to enjoy. <span style="Color: LightGreen">From the very first bite, you realize it’s just the right dough consistency, sauce, and cheese to make the perfect pizza. The gorgeous view is an added bonus that makes the $1 price an absolute steal! You leisurely consume the rest of your pizza while appreciating the sights and sounds of the beach.</span>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<<set _randomRoll to random(1 ,2)>>
<<if _randomRoll == 1>>
After a few minutes you finally finish your slice and quickly discard the paper plate into a nearby trash can. <span style="Color: LightGreen">You leave the area with a smile on your face from such a filling, and delicious treat.</span><br>
<br>
<<needChange "Hunger" 20>>
[[Continue|Beach]]
<<elseif _randomRoll == 2>>
After a few minutes you finally finish your slice and discard the paper plate into a nearby trash can. <span style="Color: Yellow">Your hands are left noticeably greasy from holding the pizza slice,</span> <span style="Color: LightGreen">but you nonetheless feel satisfied from the filling, and delicious treat.</span><br>
<br>
<<needChange "Hunger" 20>>
<<needChange "Hygiene" -10>>
[[Continue|Beach]]
<</if>>/* Written by: Manuel */
/* Intro */
/* For the other two endings, random 1-20, if 1 the first bad outcome. If 2 the second.
If PC is Unlucky, roll 1-10 instead. */
<<set $Minutes =+ 15>>
You walk up to the small hot dog stand. It seems small and inconspicuous, but the smell of the freshly made hot dogs makes your mouth water, and not just yours. The line in front of the stand is long, which is no wonder since a hot dog only costs $1 and there is such a large selection of toppings.<br>
<br>
The stand is run by two workers; one takes payments and the other prepares the hot dogs. They both stand under a large umbrella that protects them from the bright sun. It isn't long before it's your turn. Overwhelmed by the selection, you need a moment to put together your perfect Hot Dog - everything you could have imagined, but also things you would never put on a hot dog.<br>
<br>
The worker takes your order, and you pay the price of $1; you still can’t imagine that it’s that cheap. In no time at all, his partner prepares your hot dog and hands it to you in a small cardboard bowl. You beam from ear to ear as you accept it.<br>
<br>
<<if $Player.Traits.includes("Unlucky")>>
<<set _randomRoll to random(1, 10)>>
<<else>>
<<set _randomRoll to random(1, 20)>>
<</if>>
<<if _randomRoll == 1>>
You look around and see a free bench a little way off. You slowly walk towards the bench, the smell of the hot dog wafting into your nose. You can't help but take a bite. It's difficult for you to even open your mouth that wide, but when you take the first bite, you feel like you're in heaven. The taste of the dough, the topping you've chosen, the crispy sausage—everything harmonizes in your mouth and makes you shiver with joy.<br>
<br>
<span style="Color: LightCoral">At that exact moment, however, you stumble, and your hot dog falls in a high arc to the ground, scattering itself.</span> You can't help but look sadly at the hot dog you were only allowed to taste with one bite.
<<set _adBD to [
{
Name: "Player",
State: {
Outfit: "Everyday",
Mouth: "Sad",
},
},
]>>
<<ad _adBD>>
<<needChange "Fun" -5>>
<br>
[[Continue|Beach]]
<<elseif _randomRoll == 2>>
You look around and see a free bench, which would be perfect for eating the wonderfully smelling hot dog. You sit down on the bench and are just about to start eating when a small gust of wind blows your napkin onto the ground.
You briefly put your hot dog down on the bench while you run after the napkin. <span style="Color: LightCoral">When you pick it up and look at your hot dog, you just see a bird flying away with your hot dog.</span> You stand sadly on the beach with the napkin in your hand.
<<ad _adBD>>
<<needChange "Fun" -5>>
<br>
[[Continue|Beach]]
<<else>>
You look around, sit down on a free bench, and stare at the hot dog with wide eyes. <span style="Color: LightGreen">It is difficult for you to even open your mouth that wide, but when you take the first bite, you feel like you are in heaven. The taste of the dough, the topping you have chosen, the crispy sausage—everything harmonizes in your mouth and makes you shiver with joy.</span><br>
<br>
You look alongside the beach and enjoy the view while you eat the hot dog. A small breeze goes through your hair while the sun burns on your head. After a while, you finish the hot dog and stand up.<br>
<br>
<span style="Color: LightGreen">With a small smile, you take the cardboard box and the paper. Crumple it up, and as if you were playing basketball, you throw the cardboard towards the trash can, and "GOAL!" you jump up in joy and leave the area.</span>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<<needChange "Fun" 10>>
<<needChange "Hunger" 20>>
<br>
[[Continue|Beach]]
<</if>>/* Written by: AN */
/* Intro */
<<set $Minutes += 30>>
You walk closely along the shore enjoying the cool breeze, and the sound of the waves. It’s a busy time right now, with plenty people out in different parts of the water, you can even see some surfers riding some humongous waves in the distance.
As you continue walking, <span style="Color: Yellow">you suddenly notice an odd-looking mound of moist sand on the ground.</span> You examine the mound, touching and grabbing a small handful of the wet grains. After a few moments, <span style="Color: LightGreen">you realize that the consistency of this sand is remarkably pliable — perfect for making a sandcastle!</span>
While it seems like a great opportunity to make one, <span style="Color: Yellow">you remember that you don’t have any sort of tools with you right now — anything you make would have to be entirely by hand, and the tide is also coming in quite close.</span> You’d have to work as fast as possible before the waves inevitably wash your creation away.<br>
<br>
<div id="choice">
<<link "Keep walking">>
<<replace "#choice">>
Content with just walking, you decide against building a sandcastle — it would be washed away by the tide anyway. Before continuing on, you grab a handful of the wet sand and begin squeezing, and rolling it between your hands. Even if you’re not building anything with it, it feels nice to just playfully fidget with it as you enjoy the sights and sounds of the environment.
After a few more minutes walking along the shore, you decide to carry on. You wipe your hands of any remaining sand and depart from the area.
<br>
<<needChange "Fun" 5>>
<br>
[[Continue|Beach]]
<</replace>>
<</link>><br>
<<link "Build a sandcastle">>
<<replace "#choice">>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Everyday",
Eyes: "Mad",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
You crouch to your knees and momentarily begin visualizing what you plan on building. You’ll probably have to keep the shape and structure fairly rudimentary due to your lack of tools, but you’re optimistic you can still create something to be proud of by the end. After a few minutes of planning, you excitedly grab clumps of sand and begin forming the foundation of your sandcastle..
<<if [1, 2, 3].includes($Dexterity)>>
Minutes into patting and squeezing bits of sand together, <span style="Color: LightCoral">you start feeling like this was a bad idea. No matter how much you try shape the sand, it never seems to stay in the shape you need.</span> At first you were trying to build some basic walls by patting some sand together, but they always come out as misshapen mounds. You give up on the walls and instead begin making the main castle structure.<br>
<br>
Unfortunately, you continue to have issues molding the sand in the required ways. You originally set out to create a basic tower-like castle that should have been easy even without any tools, but instead you have an asymmetrical spire-like formation that could easily be mistaken for a pile of sand somebody dug up. You do your best to add some small details to the resulting structure to make it more presentable.<br>
<br>
<<if $Player.Traits.includes("Unlucky")>>
As you attempt to use your finger nails to scratch in some details on your structure, you hear the waves behind you hissing loudly. <span style="Color: LightCoral">You’re about to turn around when suddenly you feel cool water crashing over you!</span>
<<elseif $PlayerBottoms.Tags.includes("Swimwear")>>
<span style="Color: LightCoral">You shiver as you’re drenched nearly head-to-toe in cool, salty water.</span> <span style="Color: LightGreen">It’s a good thing you’re only wearing swimwear, otherwise your clothes would be soaking wet right now.</span> Even more luckily, your body also blocked most of the wave from crashing over your sandcastle, preventing your hard work from being washed away. You quickly resume working on your sandcastle eager to finish before another wave crashes down on you.
<<elseif !$PlayerBottoms.Tags.includes("Swimwear")>>
<span style="Color: LightCoral">You shiver as you’re drenched nearly head-to-toe in cool, salty water. You groan in frustration as your clothes are left soaking wet, clinging uncomfortable close to your skin.</span> The only upside is that your body blocked most of the large wave from washing away your sandcastle. You quickly resume your work, eager to finish before another waves comes down on you.
<</if>>
After a few more minutes, you finish your detailing on the main structure and step back to look at the finished project. You can’t help but sigh in disappointment at the vaguely-cylindrical tower you’ve created. You did your best to add some brick-looking lines, and hollowed out a few windows, but there’s no denying this sandcastle won’t be winning any awards. The tide begins creeping dangerously close, acting as the final insult to the situation.
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Everyday",
Eyes: "Sad",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
You watch as the tide slowly begins to overtake your tower, seeping into its foundation and gradually washing it away until nothing more than a messy mound of sand remains. Despite the disappointing outcome, <span style="Color: LightGreen">you do feel like you were able to enjoy the experience putting in a genuine effort to build something. You walk away from the scene, hoping that maybe next time will be a little better.</span>
<br>
<<needChange "Fun" 10>>
<br>
[[Continue|Beach]]
<<elseif [4, 5, 6].includes($Dexterity)>>
Minutes into your build, you’ve already got some pretty reasonably-shaped walls formed. They’re not perfect since you lack any tools, but you’re working quickly enough that you’re able to scratch in some details on the sides to make them look brick-like. Satisfied with the perimeter, you begin working on the main castle structure in the center, you opt for a basic cylindrical shape due to the ease.<br>
<br>
With both hands you’re able to mold, and pat globs of sand into the right shape. It’s not entirely symmetrical, but the structure retains a clear enough shape that you can definitely see a respectable castle tower formed after a few minutes. You carve in, and hollow out bits of sand to furnish the tower’s appearance.<br>
<br>
<span style="Color: LightGreen">After a few more minutes, you’re satisfied and step back to look at the finished product. You’ve got a fairly tall tower with multiple windows, and it’s surrounded by 4 decent sandy walls. It may not be perfect, but you’re certain anybody would be able to look at this and know it’s a sandcastle.</span><br>
<br>
<span style="Color: Yellow">The tide begins to close in and you watch as the waves slowly assault the walls. The walls withstand the initial waves and keep the central structure intact, but over time they gradually weaken until water finally penetrates deep enough to touch the tower.</span>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Everyday",
Eyes: "Sad",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
You sigh, slightly disappointed to see your creation being washed away like this, but happy enough that you were able to construct something solid enough to last this long. <span style="Color: LightGreen">Satisfied with experience, you begin walking away, hopeful of building an even better castle next time.</span>
<br>
<<needChange "Fun" 15>>
<<addMoodlet "Stress" 0>>
<br>
[[Continue|Beach]]
<<elseif [7,8,9,10].includes($Dexterity)>>
Within minutes you’re quickly digging out a generous trench for a moat around the perimeter of your sandcastle. After the moat is completed, you use some of the excess sand you’ve dug up to meticulously shape out 4 symmetrical walls using both hands. <span style="Color: LightGreen">You feel like you’re in the zone right now, the way the sand just seems perfectly malleable in your hands, and you’re able to shape it exactly to your mental blueprint. You’re going at such a quick pace that you have more than enough time to score, and shape intricate details into the walls using just your fingernails.</span><br>
<br>
Satisfied with the walls, you begin working on the central structure that’ll be the castle’s keep. Despite knowing it’ll be a little harder to shape evenly, you settle on a tall square-shaped tower. <span style="Color: LightGreen">Just like the walls before, the pliable sand is easily patted down and trimmed into exactly the shape you need with your deft fingers.</span> Not only are you able to effortlessly sculpt the sand to you needs, but you have time to burn, allowing you to meticulously detail the keep as it’s built. After minutes of careful hand sculpting, you feel satisfied with the castle and step back to behold it in its entirety..
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="Color: LightGreen">Before you lies a sizable castle keep, surrounded by 4 tall walls, and a moat. But this is no ordinary sandcastle, up close you can see the phenomenal details you added to nearly every component. The walls have been carved in a way to resemble brickwork, and the tops of the walls even have crenellations, giving them an almost realistic appearance. The keep is equally detailed, with multiple windows, and doorways etched into its sides. You briefly imagine tiny soldiers dotted atop the walls, ready to defend the entire castle from an attack.</span><br>
<br>
<span style="Color: Yellow">You suddenly hear hissing behind you and realize the tide is encroaching close to your sandcastle. You step aside to avoid getting wet and watch as a wave crashes down on the beach, sending a large amount of water towards your sandcastle..</span> <span style="Color: LightGreen">but instead of penetrating the walls, water begins to pool inside the moat you dug out, not only protecting the entire structure from water, but adding to its spectacle as a sandy fortress.</span>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<span style="Color: LightGreen">You smile to yourself, feeling that everything has turned out perfectly.</span> While it’s inevitable that the sandcastle will eventually be wiped out by the tide, for now your masterpiece stands tall. You take several more minutes enjoying the sight of it before deciding to continue on. You hope to be able create something just as good next time an opportunity like this arises.
<br>
<<needChange "Fun" 25>>
<<addMoodlet "Stress" 0>>
<br>
[[Continue|Beach]]
<</if>>
<</replace>>
<</link>>
</div>/* Written by: Oryan */
/* Intro */
<<set $Minutes += 30>>
The sun warms your face as you walk along the beach, the fine sand molding to the shape of your $PlayerShoes.Name. A comforting chaos surrounds you; families picnicking on the sand, teenagers tossing a frisbee, couples strolling hand-in-hand along the waters edge. The rhythmic crash of the waves providing a constant, soothing soundtrack. <span style="Color: LightGreen">You stop and close your eyes for a moment, inhaling the salty air, a sense of peaceful contentment washing over you.</span><br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
As you reopen your eyes your attention is drawn to a small figure darting near the shoreline. A little boy, you guess around three or four, a picture of uninhibited joy. <span style="Color: pink">He’s completely naked, his pale skin contrasting against the golden sand, a small red pail clutched in one hand and a bright yellow shovel in the other.</span> He’s a tiny whirlwind of unconstrained energy.<br>
<br>
<span style="Color: pink">His little body is all soft curves and angles. His tummy, slightly rounded, jiggles as he runs. His tiny buttocks, two perfect little globes, are on full display with each hurried step, bouncing with innocent glee. And there, peeking out shyly, is his miniature willy, a symbol of unashamed, unadulterated freedom.</span> He is a masterpiece of childhood innocence, a living embodiment of carefree abandon.<br>
<br>
He charges towards the water with a determined gait, his small legs pumping furiously, determined to conquer the vast, shimmering expanse. Then he abruptly reverses course as a wave comes crashing in. He retreats with a squeal of delight and scrambles back up the beach, the pale and bucket swing wildly in his hands, and <span style="Color: pink">his laughter echoes across the beach, a pure, untainted sound that cuts through the general noise.</span> Back on the safety of the dry sand, he pauses and looks back at the retreating wave, <span style="Color: pink">a mischievous glint in his eye as if he’s daring it to try and catch him again.</span><br>
<br>
Then with another joyful scream, he’s off again, repeating the same exhilarating dance between courage and caution. Each wave a new challenge, each retreat a cause for celebration.<br>
<br>
<<if $Player.Kinks.Kids == 0>>
<span style="Color: LightGreen">You find yourself smiling, caught up in the infectious energy of this simple game.</span> You find yourself remembering moments like this when Noah was about that age, playing a similar game with you by his side, and probably just as bare. He is a reminder, <span style="Color: pink">a small, naked embodiment of the boundless possibilities of childhood, a living testament to the simple pleasures that often get lost in the complexities of growing up.</span> <span style="Color: LightGreen">You return to walking with a smile on your face, the sun feeling a little warmer and the ocean a little brighter, all thanks to the laughter of a naked little boy on the beach.</span>
<br>
<<needChange "Fun" 5>>
<br>
[[Continue|Beach]]
<<else>>
<<set _randomEvent to random(1, 2)>>
<<if _randomEvent == 1>>
<span style="Color: LightGreen">You find yourself smiling, caught up in the infectious energy of this simple game.</span> You find yourself remembering moments like this when Noah was about that age, playing a similar game with you by his side, and probably just as bare. He is a reminder, <span style="Color: pink">a small, naked embodiment of the boundless possibilities of childhood, a living testament to the simple pleasures that often get lost in the complexities of growing up.</span> <span style="Color: LightGreen">You return to walking with a smile on your face, the sun feeling a little warmer and the ocean a little brighter, all thanks to the laughter of a naked little boy on the beach.</span>
<br>
<<needChange "Fun" 5>>
<br>
[[Continue|Beach]]
<<else>>
You notice his parents further up the beach, lounging on a blanket, seemingly unconcerned with his wild escapades. They glance at him occasionally, smiles playing on their lips, but mostly allow him the freedom to explore and create his own adventures. <span style="Color: Yellow">You glance back at the naked boy, right as he looks up and notices you looking at him.</span> He gives you a wave, causing you to quickly walk off, <span style="Color: pink">not wanting to look like a creep as a newfound blush form upon your cheeks.</span>
<br>
<<needChange "Fun" 5>>
<<needChange "Arousal" 15>>
<br>
[[Continue|Beach]]
<</if>>
<</if>>/* Written by: -AN */
/* Intro */
<<set $Minutes += 30>>
<span style="Color: LightGreen">The beach is absolutely teeming with activity right now. The way the warm sun beams down, and the crisp ocean air surrounds you, there’s definitely no better time to be at the beach than now.</span> Against the backdrop of the vibrant sights and sounds of the environment, you walk the sands of the beach enjoying the relaxing warmth.<br>
<br>
The sky is perfectly clear, allowing the sun to radiate a profound, and pleasant heat that calms you as you walk along the busy sands. The sight of numerous sun bathers basking in the sun’s glow tempts you to join their ranks, and you soon find yourself sitting down to enjoy the sun’s warm rays. <span style="Color: LightGreen">You close your eyes and look upwards, feeling the full force of the sun shining down on you.</span>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Everyday",
Eyes: "Closed",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="Color: LightGreen">It feels as though you’re bathing in light, and the heat that caresses your face relaxes your entire body. You quickly go from sitting to lying down, now sandwiched between the warm sand and the sun’s radiance. It feels as though the sand is your bed, and the rays of the sun have become a hot blanket, coddling your entire body. The sounds of the world fade as you remain completely still, eyes closed, and you quickly lose track of time as a tranquil euphoria envelops you..</span><br>
<br>
/* Sandy Check */
<<set _random to random(1, 4)>>
<<if $Player.Traits.includes("Unlucky") && _random != 1>>
<<set _sandy to 1>>
<<elseif !$Player.Traits.includes("Unlucky") && _random == 1>>
<<set _sandy to 1>>
<<else>>
<<set _sandy to 0>>
<</if>>
<<linkreplace "Continue">>
<<if _sandy == 0>>
You slowly open your eyes as you find yourself gradually roused from your rest. <span style="Color: Yellow">You seem to have fallen asleep while bathing in the sun.</span> <span style="Color: LightGreen">You’re not sure how long you’ve been out, but you’re feeling particularly well-rested after the unplanned nap.</span>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
You stand from the sand, and begin stretching your limbs outwards. <span style="Color: LightGreen">You can’t help but smile, musing to yourself how nice it was to unwind and relax under the sun in such a perfect environment. Feeling nice and recharged, you depart from the scene, eager to take on the world once again.</span>
<br>
<<needChange "Fun" 10>>
<<needChange "Energy" 20>>
<<addMoodlet "Stress" 0>>
<br>
[[Continue|Beach]]
<<else>>
You slowly open your eyes as you find yourself gradually roused from your rest. <span style="Color: Yellow">You seem to have fallen asleep while bathing in the sun.</span> <span style="Color: LightGreen">You’re not sure how long you’ve been out, but you’re feeling particularly well-rested after the unplanned nap.</span><br>
<br>
You begin rising to your feet, eager to stretch, <span style="Color: Yellow">but as you stand you begin to feel a strange and uncomfortable grittiness against the skin of your $Player.Butt butt. You pat the back of your $PlayerBottoms.Type and realize sand seeped inside your clothes while you were asleep!</span>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Everyday",
Mouth: "Sad",
},
},
]>>
<<ad _ad>>
<<if $PlayerUndies.Type == "None">>
You do your best to shake, and pat off the many grains of sand that cling to you. Not wearing any underwear probably spared you some trouble, as you’re able to shake much of the sand off and have it escape through the bottom of your $PlayerBottoms.Type. Unfortunately, the sand is still incredibly stubborn at times, and it still takes many attempts to remove the most clingy grains.
<<elseif $PlayerUndies.Type == "Boxers">>
You begin shaking, and patting off the grains of sand you feel beneath your underwear. The looser nature of your $PlayerUndies.Type allows most of the grains to fall through their leg holes, and out the bottom of your $PlayerBottoms.Type. It still takes quite a while to rid yourself of the sandy sensation, as there are many clingy, and stubborn grains that take a frustrating number of attempts to remove.
<<elseif ["Diaper", "Pullups"].includes($PlayerUndies.Type)>>
You sigh in frustration as you feel grains caught inside your $PlayerUndies.Type. The tighter, and enclosed nature of the padded garment makes patting, and shaking off the grains stuck inside incredibly vexing, especially without removing your $PlayerBottoms.Type. You imagine how silly you must look to observers, shaking your legs, and sometimes pinching out your $PlayerUndies.Type beneath your $PlayerBottoms.Type to allow the sand to escape.
<<else>>
You frown as you feel grains caught inside your $PlayerUndies.Type. The tighter, enclosed nature of your underwear makes patting, and shaking off the sand caught inside a challenging task. It takes many leg shakes, and occasionally having to pinch out your $PlayerUndies.Type beneath your $PlayerBottoms.Type to remove the sand. You hope you don’t look too silly to observers, shuffling about, sometimes clearly reaching a hand inside your $PlayerUndies.Type to let the sand escape.
<</if>><br>
<br>
Several irritating minutes later, you manage to remove enough sand to feel considerably more comfortable. Despite the annoyance, <span style="Color: LightGreen">your earlier sunbathing and nap was still enjoyable. You depart from the area still feeling fairly recharged from the experience.</span>
<br>
<<needChange "Fun" 5>>
<<needChange "Energy" 10>>
<br>
[[Continue|Beach]]
<</if>>
<</linkreplace>>/* Written by: -AN */
/* Intro */
<<set $Minutes += 30>>
<<if $Time.between(7, 0, 11, 59)>>
You feel like just kicking back and relaxing for a moment, so you take a seat at a nearby bench facing the ocean and drink in the scenery. In the morning hours like these, there are quite a few early birds on the beach setting up for some sunning, or even swimming out in the water. Many of the shops on the strip are open, or in the process of opening, and there are plenty of pedestrians traveling to and fro.
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
It’s undoubtedly active, but not as excessive as it gets during more peak hours. You’re able to enjoy the sounds of the waves, and the comfortable bustle around you as you scan your surroundings. As you peer around, you realize you’re able to see the boardwalk quite clearly from your position. <span style="Color: Yellow">The Ferris wheel catches your eye as you see it rotating, and flashing lights in the distance.</span><br>
<br>
<<if $FearHeights == 0>>
<span style="Color: LightGreen">Though the daylight lessens the splendor, you can see different parts of the ride lighting up in a simple strobelike manner. You can’t help but continually track one cabin on the ride as it makes multiple full rotations, all the while enjoying the subtle display of lights as the massive contraption turns tirelessly. As you continue to stare, you can’t help but imagine yourself riding it, and being able to see a spectacular view of everything in the area.</span>
<<else>>
<span style="Color: LightGreen">Though the daylight lessens the splendor, you can see different parts of the ride lighting up in a simple strobelike manner. You can’t help but continually track one cabin on the ride as it makes multiple full rotations, all the while enjoying the subtle display of lights as the massive contraption turns tirelessly.</span> <span style="Color: Yellow">While you shudder at the idea of being on something so high up</span>, you nonetheless can appreciate the impressive spectacle the structure provides for the area.
<</if>><br>
<br>
<span style="Color: Yellow">Your focus on the Ferris wheel is broken when you’re suddenly startled by shouting over a megaphone — lifeguards scolding some beachgoers by the sound of things.</span> You seem to have lost track of time just watching the wheel spinning, you chuckle to yourself at how you tuned almost everything out enjoying such a simple sight. Feeling satisfied, you stand from the bench and carry on.
<br>
<<needChange "Fun" 5>>
<br>
[[Continue|Beach]]
<<elseif $Time.between(12, 0, 19, 0)>>
As the warm sun beams down on you, you realize it’s the perfect moment to just sit back and relax. You find a nearby bench and immerse yourself in the beach’s scenery. At this time of the day, the beach is absolutely packed to the brim with people. There’s no shortage of people of all ages sunbathing, swimming, and playing various beach games. The shopping strip is equally busy, with a multitude of colorful shops, and carts serving the constant stream of beachgoers.
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
No matter where you look, there are people doing things, and there’s always joyed voices and music on the wind. <span style="Color: Yellow">As you continue to survey your surroundings, you realize you can see the boardwalk and the massive Ferris wheel atop it.</span> It spins at a constant speed, and you’re even able to make out colorful lights flashing throughout different parts of it — though the daylight lowers the overall luminance.<br>
<br>
<<if $FearHeights == 0>>
<span style="Color: LightGreen">You can’t help but stare at the large amusement ride as it rotates seemingly without pause. It’s such a prominent fixture to this area, and being able to see it spinning against the blue sky makes the beach feel even more alive. You find yourself enamored by the sight, continually tracking its many cabins as they start from the bottom, reaching the top, then going back down. You imagine the view from the top must be remarkable, you’d not only be able to see the beach in its entirety, but even other parts of Opal City with great clarity.</span>
<<else>>
<span style="Color: LightGreen">You can’t help but stare at the large amusement ride as it rotates seemingly without pause. It’s such a prominent fixture to this area, and being able to see it spinning against the blue sky makes the beach feel even more alive. You find yourself enamored by the sight, continually tracking its many cabins as they start from the bottom, reaching the top, then going back down.</span> <span style="Color: Yellow">Though you don’t like the idea of being so high up on something</span>, you bet it provides an extraordinary view of both the beach and even other parts of Opal City, especially in daylight like this.
<</if>><br>
<br>
<span style="Color: Yellow">The sound of a vehicle horn breaks your focus — you trace the sound to a lifeguard vehicle driving nearby on the sand.</span> You smile to yourself realizing you had been so focused on the Ferris wheel, you had tuned out nearly everything else. You find amusement that your juvenile sense of wonder kept you distracted by such a simple sight. Satisfied with the brief relaxation, you stand from the bench and move on.
<br>
<<needChange "Fun" 5>>
<br>
[[Continue|Beach]]
<<else>>
The beach is quite deserted at this hour, only a few people walk on the sands, or along the shopping strip. Most of the fun and games of the beach are over, yet, there’s still an attractive solitude to being here right now. You find a bench to sit on, and begin indulging in the serenity of the environment. The ocean waves and wind can be heard with perfect clarity, and the cool air pleasantly washes over you.
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
There isn’t a whole lot to look at other than a few dim street lamps, <span style="Color: Yellow">but as you peer around you notice the boardwalk not too far away is absolutely glowing, seemingly still full of activity. The centerpiece of it all is its large Ferris wheel, flashing and pulsing in different colors.</span> <span style="Color: LightGreen">You can’t help but find yourself dazzled by the sight of its constant spinning, and its eye-catching light show.</span><br>
<br>
<<if $FearHeights == 0>>
<span style="Color: LightGreen">The darker sky allows the Ferris wheel’s lights to be viewed at full luminosity, and you appreciate how its many spokes flash coordinated, and colorful patterns. The lights are bright enough to illuminate the water, adding an additional spectacle as you see the ride’s colorful reflection on the waves. You’re absolutely mesmerized by the sight, just appreciating its brilliance and hypnotic rotations. Riding it would probably be fun right now, but you can’t help but feel your current view is unbeatable — and it’s free!</span>
<<else>>
<span style="Color: LightGreen">The darker sky allows the Ferris wheel’s lights to be viewed at full luminosity, and you appreciate how its many spokes flash coordinated, and colorful patterns. The lights are bright enough to illuminate the water, adding an additional spectacle as you see the ride’s colorful reflection on the waves. You’re absolutely mesmerized by the sight, just appreciating its brilliance and hypnotic rotations. <span style="Color: Yellow">You doubt you’d enjoy being on something so tall</span>, but you don’t feel like you’re missing much. The view from the top probably isn’t nearly as good as the one you have now — and it’s free!</span>
<</if>><br>
<br>
<span style="Color: Yellow">The sudden drone of a ship horn fills your ears and startles you, you turn and see a glowing vessel on the waves.</span> You chuckle to yourself, musing how the quiet nature of the beach at this hour made it easy to lose yourself in such a simple spectacle. Though you’re already feeling quite satisfied from light show, you stick around to watch the Ferris wheel make one last rotation before finally heading off.
<br>
<<needChange "Fun" 5>>
<br>
[[Continue|Beach]]
<</if>>/* Written by: Winters */
/* Intro */
<<set $Minutes += 30>>
Laying on the sand, you stare up at the clear blue sky as the sounds of the ocean crashes around you. <span style="Color: LightGreen">A modest breeze passes over you, tugging at your clothes and flooding your nostrils with the smells of the beach. It is quite relaxing.</span>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
While you lay there, relaxing, the sound of the ocean is interrupted by the sound of laughter and shrieks of joy. Sitting up, it is apparent where the sounds come from as a group of boys run into the ocean. Most are a few years younger than you, but a few are likely around your age. All of them are wearing nothing but swimsuits. You watch as they swim around, splash each other, and play various games. <span style="Color: Pink">The sun glints off their wet supple bodies.</span> A couple of boys seem to be involved in a game where they jump up as high as they can in the water to meet an incoming wave to see how far it carries them.<br>
<br>
<span style="Color: Pink">When one boy goes to do this, his swimsuit slides down to partially expose his untanned butt. Before he can pull up his swimsuit, a wave catches him and carries him towards the beach. As he stands up in the shallower water, it is apparent that he lost his swimsuit in the process. Shrieks of laughter burst from the other boy, and the naked boy lowers himself in an instant back into the water to better cover himself.</span> Looking around frantically, he spots his swimsuit floating a distance away. As he goes to get it, another boy grabs it first and tosses it to one of his friends. A new game starts as the boys play keep a way with the swimsuit from the naked boy.<br>
<br>
Watching this game, you see the naked boy make desperate leaps for his swimsuit before it is tossed to someone else. <span style="Color: Pink">You get quick glimpses of his butt when he does this, and once potentially something else.</span> Eventually, one boy throws the swimsuit poorly and the naked boys are able to grab it in time. The other boys laughs as he puts the swimsuit back on and gets his revenge by grabbing another boy and dunking his head under the water. Just like that, a new game has started. Feeling somewhat disappointed that no one else is losing their swimsuit, you continue to watch them in their games. Part of you wants to go join them, but before you decide to do so the group of boys exit the water. You continue to watch them as they dry off, but none change out of their swimsuits. With the show over, you go back to relaxing on the beach. Perhaps next time you’ll join them.<br>
<<needChange "Fun" 5>>
<<needChange "Arousal" 15>>
<br>
[[Continue|Beach]]/* Written by: -AN */
/* Intro */
<<set $Minutes += 30>>
Amidst the bustle of the beach at such a busy time, you decide to simply kick back on a bench, enjoying the comfortable sun, and the nice open view of the beach and the ocean. There’s no shortage of things to look at, <span style="Color: Yellow">but you find yourself drawn to all the activity in the water</span>. From your seat, you can see plenty of kids and adults treading the water, occasionally riding the gentler waves up and down. <br>
<br>
/* Ocean Fear */
<<if $FearOcean == 1>>
Further beyond the distance of most swimmers, you’re able to see much more powerful waves swelling up, and then crashing down into massive splashes of foamy water. It’s almost terrifying how far out you can see some of them building, and eventually reaching the shoreline. The waves are just an unceasing element that continually beat down upon the beach, and as turbulent as some of the waves can be, people seem to love it. <br>
<br>
You’re not certain of the exact physics behind how ocean waves are created, but even with your aversion to the ocean, there’s still something fascinating about how the ocean seems like a living, breathing organism — and it can switch from calm to violent at a moment’s notice. <span style="Color: Yellow">While you doubt you’d want to be as far out as some swimmers out there,</span> <span style="Color: LightGreen">you’re comfortable enough here, respecting its power and spectacle at a distance.</span><br>
<br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Everyday",
Eyes: "Sad",
Mouth: "Eyes",
},
},
]>>
<<ad _ad>>
/* PC: Everyday, Sad Eyes, Happy Mouth*/
<span style="Color: Yellow">As you continue observing the more distant waves, you squint and see several surfers paddling further out, attempting to ride the many powerful waves. </span> Not all the surfers are successful, and you see quite a few falling during their attempts to ride particularly large waves. It’s an intimidating situation to imagine yourself in, but you can’t help but admire their bravery. The most talented surfers seem to effortlessly skate on the surface of the most volatile waves, <span style="Color: LightGreen"> and you momentarily forget your fears watching them tame the ocean.</span><br>
<br>
<span style="Color: Yellow">You watch as a particularly daring surfer rides within the barrel of a massive wave long enough until the wave seems to cover him from view.</span> After a few moments it looks like the wave swallowed him, <span style="Color: LightStyle">but in a phenomenal display of skill, you see the same surfer emerging from the end of the barrel still maintaining his balance on his board.</span><br>
<br>
<span style="Color: LightGreen">You’re flabbergasted, absolutely impressed with the talent and courage to be able to pull off something so bold.</span> Perhaps because you doubt you’d ever be able to do something so scary, you find the sight so enthralling that you can’t seem to look away now. You quickly begin losing track of time as you watch the surfers conquer the waves with incredible proficiency. <br>
<br>
<<else>>
Further in the distance you’re able to see impressive waves building momentum, then crashing down into huge splashes of foamy water. It’s a dazzling spectacle, and you find yourself awed not only with how large they can get, but even at how much power remains once the waves reach the shoreline. You’re not really sure how ocean waves work, but you can’t help but feel like the ocean is a living thing, and the waves of water are almost like giant breaths of air battering shores around the world. <br>
<br>
Despite the turbulence, you see some particularly daring swimmers venturing past the shallower waters to ride some larger waves. <span style="Color: LightGreen">You find yourself thrilled watching the ocean carry them up and down, like a water roller coaster. There’s no doubt it’d be a challenging task for a novice swimmer, but you bet being able to feel the ocean’s strength lifting you would be an exciting experience.</span><br>
<br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
/* PC: Everyday, Happy Mouth*/
<span style="Color: Yellow">As you continue observing the waves, in the distance you spot some surfers paddling much further out.</span> Even from here, you can clearly see them attempting to ride out the largest waves, though many aren’t successful and find themselves swallowed by the waves. Despite the failures, they remain persistent and quickly mount their boards and make continuous attempts. <br>
<br>
The most talented surfers practically dance across the waves, providing an impressive show that keeps you engaged. Whenever you see a surfer riding a particularly large wave, you can’t help imagine yourself riding across the surface, feeling the salty spray against your face. <span style="Color: Yellow">In a particularly daring display, you see a surfer riding within the barrel of a massive wave until he disappears from view.</span> After a few moments you figure he must have been swallowed by a wave, <span style="Color: LightGreen">but then you see the same surfer emerge from the end of the barrel still maintaining his balance.</span>
<br>
<br>
<span style="Color: LightGreen">You’re left awestruck by the incredible display of skill, excitedly imagining how exhilarating it must have been to be inside such a large wave. These people have such talent and command of their boards, that they seem like they’ve tamed the ocean.</span> Even just witnessing such a cool thing feels like an enjoyable privilege. You feel mesmerized, and time quickly passes as your eyes remain glued on the surfers while they continue to ride along the many waves. <br>
<br>
<</if>>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
/* PC: Everyday, Smirk Mouth*/
You were so lost in the sights that you’re unsure how much time you spent watching, <span style="LightGreen">but you’re definitely feeling thoroughly entertained from the experience.</span> You stand from the bench and quickly stretch before finally continuing on your way. <br>
<br>
<<needChange "Fun" 6>>
<br>
[[Continue|Beach]]<<set _Random to ["Beach Hang Out Watch Ferris Wheel"]>>
/* Non-Rain Events */
<<if !["Sprinking", "Raining", "Pouring", "Storm", "Thunderstorm"].includes($Weather)>>
<<set _Random.push("Beach Hang Out Relax in Sun", "Beach Hang Out Watch Kids Swim", "Beach Hang Out Nude Toddler", "Beach Hang Out Build Sandcastle", "Beach Hang Out Watching the Waves")>>
<</if>>
<<if ["Overcast", "Mostly Cloudy"].includes($Weather)>>
<<if $ToggleOCNikolai == 1 && $OCNikolaiMet != -1 && $Time.between(5, 0, 12, 0)>>
<<set _Random.push("OC Nikolai Intro")>>
<</if>>
<</if>>
<<set _event to _Random.random()>>
<<include _event>>/* Written by: -AN */
/* Intro */
<<if $Time.between(7, 0, 16, 59)>>
You stand at the beginning of the beach’s shopping str ip, briefly warming up with some stretches. <span style="Color: LightGreen">As you perform your warm-up, you note how it’s the perfect time for beach activities. There’s absolutely no shortage of people walking along or just sitting idly to enjoy the ocean view, and bright sun.</span><br>
<br>
A group of joggers passing by is your cue to start your own run, and you set off down the path at your own pace. The dense conditions of the strip add an interesting challenge as you sometimes have to weave through thick crowds. <span style="Color: LightGreen">The backdrop of music, voices, and pleasant ocean wind is the perfect ambience to exercise and lose yourself in.</span>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<<elseif $Time.between(17, 0, 19, 0)>>
You stand at the beginning of the beach’s shopping strip, briefly warming up with some stretches. <span style="Color: Yellow">While you warm up you note that this point of the day beach activity is beginning to wind down. There’s still a plenty of people around the shops, but many people on the sands are packing up to go home.</span><br>
<br>
<span style="Color: LightGreen">You finish your warm-up and immediately set off running down the path at your own pace, easily weaving through the lighter foot traffic. You look towards the ocean and see a beautiful golden sky. It’s definitely magic hour right now, and you can’t help but feel relaxed by the soothing light and wind breezing past your ears.</span>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Everyday",
Eyes: "Tired",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<<elseif $Time.after(19, 1) or $Time.before(7)>>
You stand at the beginning of the beach’s shopping strip, briefly warming up with some stretches. <span style="Color: Yellow">While you warm up, you note how empty the beach is at this point. The strip is dimly illuminated by a few lamp posts, and there’s barely any shops open at this point. Only a handful of people walk along the path, or on the dark sands.</span><br>
<br>
You finish your warm-up and quickly begin jogging down the quiet strip. <span style="Color: LightGreen">Despite the lack of activity, you quickly appreciate how you can run along the path with fewer impedances than in the day. There’s also a certain tranquility to the beach at this hour you enjoy. You hear the wind, and the ocean waves with perfect clarity, and the serenity of it makes it easy to maintain your pace.</span>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Everyday",
Eyes: "Tired",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<span style="Color: LightGreen">Time flies, and it doesn’t take long to jog from one end of the strip to the other several times. Satisfied from the exercise, you stop to catch your breath..</span><br>
<br>
<</if>>
<<linkreplace "Continue">>
<span style="Color: Yellow">You suddenly hear the distant, yet loud rumble of a horn from the ocean. The sound is slightly startling, not enough to make you jump, but enough to make you turn to face the source sound.</span><br>
<br>
<<if $Time.between(7, 0, 19, 0)>>
You stare at the ocean for a moment, and see a distant cruise ship on the horizon. Several others nearby have turned to face it just as you have. You smile at the adorable sight of some young kids waving to the ship with enviable enthusiasm. <span style="Color: Yellow">But as you return to looking at the distant ship on the ocean, a pit forms in your stomach as your imagination begins running wild..</span><br>
<<elseif $Time.after(19, 1) or $Time.before(7)>>
You stare at the ocean for a moment, and manage to spot a glowing vessel in the darkness. Seeing it in the distance is a sudden reminder of life in these quiet hours, and there’s something pretty about the way it seems to illuminate the dark horizon. But as you continue to stare at the lone vessel on the ocean, a pit forms in your stomach as your imagination begins running wild..<br>
<</if>>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Everyday",
Eyes: "Sad",
Mouth: "Normal",
},
},
]>>
<<ad _ad>>
<span style="Color: LightCoral">You suddenly find yourself thinking about being out at sea on a ship in the most remote areas of the ocean where you can’t see anything except water. If the ship ever lost power, or a strong enough storm capsized the entire ship, there’d be absolutely no chance of rescue. You shudder, wondering how anybody aboard such vessels can tolerate such a terrifying possibility.<br>
<br>
But worst of all, that’s not even considering the horrifying, and disgusting abyssal terrors lurking far beneath waves.. Sharks can’t even contend to the unknown and nameless creatures so far removed from the surface, they may as well be aliens. If you fell off a ship in the middle of the ocean, there’s no doubt some unimaginable beast would drag you down into the cold, dark depths never to be seen again..</span><br>
<br>
<span style="Color: Yellow">You force yourself to stop looking at the ship, eager to think about anything other than the ocean.</span> You depart from the area, slightly unnerved, <span style="Color: LightGreen">but satisfied once your thoughts turn to more pleasant things.</span><br>
<br>
<<set $Minutes += 30>>
<<needChange "Hygiene" -5>>
<<needChange "Energy" -2>>
<<skillPoints "Athletics" 10>>
<br>
[[Continue|Beach]]
<</linkreplace>>/* Written by: -AN */
/* Intro */
<span style="Color: LightGreen">With the warm sun and cool wind, it seems like a good time to just enjoy the beach’s sights, so you walk along one of the pedestrian paths without any particular goal in mind.</span> You simply stare out at the sands as you walk along, watching the innumerable beachgoers partake in all kinds of recreational activities.<br>
<br>
You smile as you see some young boys in the distance enthusiastically carrying buckets towards a partially-built sandcastle, quickly getting to work finishing their sandy masterpiece. Even closer to you, you see some other kids playing a particularly energetic volleyball match. <span style="Color: LightGreen">You stop to watch their game and quickly lose track of time.</span> <span style="Color: Yellow">You’re so distracted by the game that your focus isn’t broken until you hear a strange whirring sound coming from behind you, and it seems to be getting louder..</span><br>
<br>
<<linkreplace "Behind?">>
<<set _crash to random(1, 10)>>
<<if ![1, 2, 3].includes(_crash)>>
<span style="Color: LightCoral">You turn around and suddenly see 3 boys cycling quickly towards you! You quickly dash to the side as each boy passes by you one-by-one.</span> <span style="Color: Yellow">It’s a good thing you noticed in time, because they didn’t look like they were going to avoid you.</span> Annoyed, you watch as the last boy passes by you, he suddenly turns his head around to face you as he continues cycling forward.
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Everyday",
Eyes: "Tired",
Mouth: "Sad",
},
},
]>>
<<ad _ad>>
<span style="Color: LightSteelBlue">“Sorry!”</span> He calls out in a surprisingly soft and sincere tone.<br>
<br>
<span style="Color: Yellow">Even though he was the only one to actually apologize, something about his demeanor makes you feel less annoyed at the near-miss. All three boys looked to be around your age, and they’re all here to enjoy the beach as much as you are. Sometimes kids can be reckless, but at least this time didn’t end with someone being hurt.</span><br>
<br>
As the boy cycles away the back of his T-shirt begins to flutter upwards, exposing the skin his lower back, <span style="Color: Pink">and also giving you a cute glimpse of his white underwear. You wonder if he’s wearing briefs based on the waistband style, but you aren’t entirely sure from this distance. Regardless, you continue to enjoy the peeks at the boy’s underwear until he’s too far to make out the details anymore.</span>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Everyday",
Blush: 1,
Eyes: "Sad",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
You chuckle to yourself, <span style="Color: Pink">musing that the impromptu peepshow was a decent trade for nearly being hit.</span> You depart from the area still feeling entertained from the earlier walk and sights.
<br>
<<needChange "Fun" 5>>
<<needChange "Arousal" 10>>
/* NEED DECREASE */
<<if $ExerciseType == "No Sweat">>
<<needChange "Hygiene" -2>>
<<needChange "Energy" -4>>
<<elseif $ExerciseType == "Paced">>
<<needChange "Hygiene" -5>>
<<needChange "Energy" -2>>
<<else>>
<<needChange "Hygiene" -5>>
<<needChange "Energy" -4>>
<</if>>
<<skillPoints "Athletics" 5>>
<<set $Minutes += 30>>
<br>
[[Continue|Beach]]
<<else>>
<span style="Color: LightCoral">You turn around and suddenly see 3 boys cycling quickly towards you! You quickly dash to the side as each boy passes by you one-by-one.</span> <span style="Color: Yellow">It’s a good thing you noticed in time, because they didn’t look like they were going to avoid you.</span> Annoyed, you watch as the last boy passes by you, he suddenly turns his head around to face you as he continues cycling forward.<br>
<br>
<span style="Color: LightSteelBlue">“Sorry.. whoa-oh-ah!”</span> <span style="Color: LightCoral">In the process of his apology, the boy accidentally veers his bike off course and it tips over with him!</span> <span style="Color: Yellow">The boy stirs slowly and silently face-down on the ground. The fall didn’t look that bad, but part of you wonders if you should make sure he’s okay.</span>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Everyday",
Mouth: "Sad",
},
},
]>>
<<ad _ad>>
<div id="choice">
<<link "Check on him">>
<<replace "#choice">>
You quickly walk over to the boy, asking if he’s all right. His head slowly perks up and turns to you<br>
<br>
<span style="Color: LightSteelBlue">“Yeah.. I think so..”</span> He replies, you see him beginning to pick himself up off the ground. <span style="Color: LightSteelBlue">“Aww, man.. I guess I won’t be winning the race now, will I?”</span> He asks sarcastically, you chuckle in response, saying he probably won’t.<br>
<br>
He continues rising to his feet, as he does so you notice that his T-shirt has ridden up his back, <span style="Color: Pink">his shorts are also sagging a fair bit and you’re treated to a very clear view of his white underwear. You’re so close you can even make out the branding on the waistband — you have a good feeling he’s wearing briefs judging by its appearance.</span> He finally stands at his feet and faces you directly.<br>
<br>
<span style="Color: LightSteelBlue">“Sorry for earlier, I guess this was like karma or something!”</span> He laughs, <span style="Color: LightGreen">he has a surprisingly bright smile on his face that makes you feel warm. You feel that his whole demeanor makes it hard to be annoyed at him, or any of the other boys.</span> <span style="Color: Yellow">He’s just a kid like you, and sometimes kids do silly, reckless things. Luckily this time didn’t end up with someone seriously hurt.</span><br>
<br>
<span style="Color: Pink">He begins flapping the front of T-shirt up and down as if dusting himself off. With how low his shorts are sagging, you’re treated to a frontal peek of his underwear. His undies are so visible that you can even see the two frontal seam lines below the waistband, furthering your belief that he’s wearing white briefs.</span> After a few more moments of dusting himself off, he bends over to pick up his bike.
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Everyday",
Blush: 2,
Eyes: "Tired",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<span style="Color: LightSteelBlue">“Well, I better get going,”</span> He says mounting his bike, <span style="Color: LightSteelBlue">“See you around!”</span> And just like that, he pedals off in the distance, <span style="Color: Pink">the bottom of his shirt flutters up and exposes his lower back, giving you one last cute glimpse of his underwear.</span><br>
<br>
<span style="Color: Pink">Satisfied with the many eyefuls of the boy’s underwear, you depart from the area.</span>
<br>
<<needChange "Fun" 5>>
<<needChange "Arousal" 10>>
/* NEED DECREASE */
<<if $ExerciseType == "No Sweat">>
<<needChange "Hygiene" -2>>
<<needChange "Energy" -4>>
<<elseif $ExerciseType == "Paced">>
<<needChange "Hygiene" -5>>
<<needChange "Energy" -2>>
<<else>>
<<needChange "Hygiene" -5>>
<<needChange "Energy" -4>>
<</if>>
<<skillPoints "Athletics" 5>>
<br>
<<set $Minutes += 30>>
[[Continue|Beach]]
<</replace>>
<</link>><br>
<<link "Stand by">>
<<replace "#choice">>
The fall didn’t look that bad, and you’re almost amused at how he crashed as a result of his attempted apology. You can’t help but chuckle to yourself feeling like it’s a good lesson to the boy about recklessness. After a few moments, you see the boy on the floor stirring more actively on the ground.<br>
<br>
<span style="Color: LightSteelBlue">“I’m okay!”</span> He calls out rather comically. He slowly rises to his feet and begins dusting himself off for a few moments. <span style="Color: LightGreen">The boy seems none the worse for wear, he even has a surprisingly bright smile across his face despite the circumstance. Just from looking at his cheerful demeanor, all your previous annoyance fades.</span> <span style="Color: Yellow">He’s just a kid like you, and sometimes do reckless things, but at least nobody was hurt too bad this time.</span><br>
<br>
Once he finishes dusting himself off, he bends over to pick up his bike. His T-shirt has ridden up quite a lot, exposing the skin of his lower back, <span style="Color: Pink">and his sagging shorts treat you to a glimpse of his white underwear. Judging from the color, and branding on the waistband, you think he’s wearing white briefs, but you aren’t completely sure.</span>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Everday",
Blush: 1,
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
Moments after picking up his bike, he mounts it and begins cycling away. You’re almost surprised at how quickly and quietly he left. As the boy pedals away, you can see his shirt fluttering up from the wind, <span style="Color: Pink">it gives you one last adorable look at his white undies.</span><br>
<br>
<span style="Color: Pink">Satisfied with the small peeks</span>, you depart from the scene.
<br>
<<needChange "Fun" 5>>
<<needChange "Arousal" 20>>
/* NEED DECREASE */
<<if $ExerciseType == "No Sweat">>
<<needChange "Hygiene" -2>>
<<needChange "Energy" -4>>
<<elseif $ExerciseType == "Paced">>
<<needChange "Hygiene" -5>>
<<needChange "Energy" -2>>
<<else>>
<<needChange "Hygiene" -5>>
<<needChange "Energy" -4>>
<</if>>
<<skillPoints "Athletics" 5>>
<br>
<<set $Minutes += 30>>
[[Continue|Beach]]
<</replace>>
<</link>>
</div>
<</if>>
<</linkreplace>>/* Written by: Winters */
/* Intro */
Jogging down the sidewalk along the beach, you notice dark circles form on the pavement as rain droplets fall on the sidewalk in front of you. A moment later, you start feeling them hit your skin. <span style="color:LightGreen">The cold droplets feel rather crisp and refreshing as you continue to jog through the rain.</span> A large gust of wind staggers you for a moment as it comes blowing in from the ocean. Goose bumps start to form on your wet bare skin, and you shiver as the wind envelops you. <br>
<br>
Off to your right, you hear several bangs as shutters on several shop fronts flap to the strong winds. Shopkeepers scramble out to pull in wares and signs, and start to close early as the storm rolls in. Not stopping, you continue your jog. The sky over the ocean already is dark grey, and you feel yourself drawn into watching the beauty of it as you continue to jog.
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
The waves are churning violently in the strong winds. Waves, larger than you’ve seen, start to churn and crash into the shore. They’re large enough that you feel the impact of the spray hit you. Heavier droplets from the crashing waves pelter you, and the salty smell of the ocean invades your nostrils. As you watch these waves crash in, they get even larger and crash closer to you. <span style="color:LightCoral">One particularly large wave gets so close that you scramble out the way. It lands short of the sidewalk, but the impact sends water crashing forward onto the sidewalk soaking your feet. Sharp exhales escape your nose, and you can feel the pounding of your heart in your chest.</span> You’re quite sure it isn’t due to jogging. <br>
<br>
Thankfully, the beach is mostly empty, so no one saw you flinching at the impact. You feel a bit embarrassed at being so scared of the large waves, but the sheer force of nature is a bit scary. The waves are strong enough that they could easily carry away a boy such as yourself. <br>
<br>
Water dripping from your bangs down onto your face alerts you to the fact that you’re rather soaked. Another shiver goes down your body due to the bracing cold from both the rain and the wind blowing across your wet body. Peeling your eyes away from the crashing waves, you determinedly face the path ahead and quicken your pace. It’s best that you find someplace to get inside quickly before you get sick from the rain and cold. <br>
<<set $Minutes += 30>>
<<needChange "Hygiene" -5>>
<<needChange "Energy" -2>>
<<skillPoints "Athletics" 10>>
<br>
[[Continue|Beach]]/* Written by: Senpai */
/* Intro */
You notice it's a nice night out, so you decide to go for a run. You jog along the sidewalk, now illuminated by small lamps that light the way through the darkness, it's fairly quiet out with just the sound of the ocean waves not far away and the smell of saltwater carried gently by the breeze. You look over at the beach; it's much emptier than it was during the day, but there's still some people out there relaxing under the stars.<br>
<br>
<<if $Player.Traits.includes("Child of the Sea")>>
[Child of The Sea] You smile softly. It might seem a bit odd for people to still be out here this late, but the beach is beautiful and the ocean moreso, so you certainly get the appeal of a late night spent under the stars by the water. Speaking of stars, the glittery night sky catches your eye and you look up.
<<else>>
You tilt your head slightly. It's odd that there are still people here at the beach this late, yourself excluded. It's dark, it's starting to get cold, and it's a bit of a long distance from home. You wonder why they're still here? <span style="Color: LightGreen">However, the glittery night sky gives you a potential answer as you look up.</span>
<</if>><br>
<br>
You stop jogging for a moment and take in the sight. <span style="Color: LightGreen">The brilliant night sky stretches before you deep into the horizon where it meets the equally brilliant black and sparkly ocean before you. With no clouds or light pollution, the sky lit up with billions of sparkles as far as the eye can see with even the clouds of the Milky Way cutting down the sky like a cosmic river.</span><br>
<br>
<<if $Player.Traits.includes("Genius") or $Player.Traits.includes("Nerd")>>
[<<if $Player.Traits.includes("Genius")>>Genius<</if>><<if $Player.Traits.includes("Genius") and $Player.Traits.includes("Nerd")>>/<</if>><<if $Player.Traits.includes("Nerd")>>Nerd<</if>>] <span style="Color: LightGreen">You can see the bright and elaborate constellations brighter than ever before.</span> You see the entirety of Ursa Major, the smaller cub that is Ursa Minor with Polaris at the tip of its tail. You spot Orion's Belt and the rest of the great hunter of the cosmos with his sword held high. You see another constellation that looks like a kite, all nestled in endless sea of stars.
<<elseif $Player.Traits.includes("Artistic") or $Player.Traits.includes("Outdoorsy")>>
[<<if $Player.Traits.includes("Artistic")>>Artistic<</if>><<if $Player.Traits.includes("Artistic") and $Player.Traits.includes("Outdoorsy")>>/<</if>><<if $Player.Traits.includes("Outdoorsy")>>Outdoorsy<</if>>] <span style="Color: LightGreen">The glittering sea of stars is nothing short of beautiful as the black sky is lit up by an endless forest of light, with the cosmic milky river flowing through them in an endless astronomic dance across the heavens.</span> White, yellow, orange, with the bright planets piercing through the crowd, the tapestry of night unfolds before you endlessly.
<<else>>
<span style="Color: LightGreen">It really is a beautiful sight. The endless sea of stars before you stretches on endlessly, lit up brightly with stars bright and faint.</span> It's rare that you can see the night sky packed this densely and brightly and you can really appreciate just how many stars there are out there.
<</if>><br>
<br>
The ocean is reflecting the stars in its surface, looking much like another night sky stretching below the earth, and the horizon itself is difficult to make out as a result. <span style="Color: LightGreen">For a moment you feel like you're floating, all alone with in the infinite abyss all around.</span> This feeling makes you feel small, like some cosmic creature might come out of the void for you, <span style="Color: LightGreen">but the feeling of connecting to an infinite universe is comforting in some way.</span><br>
<br>
A gentle breeze breaks you out of your reverie, and you continue on your jog while smiling softly to yourself.
<br>
<<needChange "Fun" 10>>
/* NEED DECREASE */
<<if $ExerciseType == "No Sweat">>
<<needChange "Hygiene" -2>>
<<needChange "Energy" -4>>
<<elseif $ExerciseType == "Paced">>
<<needChange "Hygiene" -5>>
<<needChange "Energy" -2>>
<<else>>
<<needChange "Hygiene" -5>>
<<needChange "Energy" -4>>
<</if>>
<<skillPoints "Athletics" 5>>
<br>
<<set $Minutes += 30>>
[[Continue|Beach]]/* Weather Scenes */
<<if ["Sprinking", "Raining", "Pouring", "Storm", "Thunderstorm"].includes($Weather)>>
<<set _Random to ["Beach Jogging Large Waves"]>>
<<else>>
/* Clear Sky Nighttime */
<<if $Time.after(7) && $Time.before(6)>>
<<set _Random to ["Beach Jogging Night Sky"]>>
/* Daytime */
<<else>>
<<set _Random to ["Beach Jogging Kids Biking Past"]>>
<</if>>
<</if>>
<<if $FearOcean == 1>>
<<set _Random.push("Beach Jogging Fear of Waves")>>
<</if>>
<<set _event to _Random.random()>>
<<include _event>>/* LOCATION */
<<set $Location to {
Name: "Beach",
Indoors: 0,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "Beach",
}>>
<<if $Player.Energy <= 5>>
<<include"Town Pass Out">>
<<elseif $HadAccident>>
<<include"Town Pee">>
<<else>>
<span style="color:Azure"><big><strong>--Beach--</strong></big></span><br>
You stand on the beach of Opal City. This was a popular destination for the tourists that would frequent the city, though it still wasn’t extremely crowded. It had some changing rooms and showers nearby as well, so you could change into your swimwear. While larger and more open than the city’s pool, it was also more dangerous and unpredictable. <br>
<br>
/* NPC SEEN */
<<include "NPC Inspect">>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
[[Hang Out (0:30)|Beach Hang Out]]<br>
<<if $Skill.Perks.includes("Jogging")>>
[[Go Jogging (0:30)|Beach Jogging]]
<<if $Skill.Perks.includes("Jogging") && !$Skill.Perks.includes("Jogging II")>>
<<listbox "$ExerciseType">>
<<option "Normal" "Normal">>
<</listbox>>
<<elseif $Skill.Perks.includes("Jogging II")>>
<<listbox "$ExerciseType">>
<<option "Normal" "Normal">>
<<option "No Sweat" "No Sweat" `$ExerciseType is "No Sweat" ? "selected" : ""`>>
<<option "Paced" "Paced" `$ExerciseType is "Paced" ? "selected" : ""`>>
<</listbox>>
<</if>>
<br>
<</if>>
[[($1) Get Something to Eat (0:15)|Beach Food]]
<<listbox "$FoodType">>
<<option "Pizza" "Pizza">>
<<option "Hot Dog" "Hot Dog">>
<</listbox>><br>
<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
/* CITY BUS */
<<if $Money >= 3>>
[[Take the City Bus ($3 0:10)|Take the City Bus][$CityBusStart to "Northend"]]<br>
<<else>>
<span style="color:lightcoral">Take the City Bus ($3 0:10)</span><br>
<</if>>
<<if $LinkTravel == 1>>
<<if $Bike != 1>>
<img src="Images\World Map\Individual Icons\Food District.png">
[[Food District (0:10)|Food District][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Boardwalk.png">
[[Boardwalk (0:10)|Boardwalk][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Redlight District.png">
[[Redlight District (0:10)|Redlight District][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Trailer Park.png">
[[Trailer Park (0:10)|Trailer Park][$Minutes += $TravelTime]]<br>
<<else>>
<img src="Images\World Map\Individual Icons\Food District.png">
[[Food District (0:05)|Food District][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Boardwalk.png">
[[Boardwalk (0:05)|Boardwalk][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Redlight District.png">
[[Redlight District (0:05)|Redlight District][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Trailer Park.png">
[[Trailer Park (0:05)|Trailer Park][$Minutes += $TravelTime]]<br>
<</if>>
<</if>>
<br>
<div style="position: relative">
<img src="Images\World Map\Town Map.png"
style="position: absolute; left: 0; top: 0" alt="Town Map" usemap="#Town">
<img src="Images\World Map\Here.png"
style="position: absolute; left: 4px; top: 229px" alt="Town Map">
<<include"World Map Quest Marker Tracker">>
</div>
<map name="Town">
<area shape="rect" coords="152,81,205,134" alt="Food District" onclick="$.wiki('<<goto[[Food District]]>><<set $Minutes += $TravelTime>>')" />
<area shape="rect" coords="152,155,205,208" alt="Redlight District" onclick="$.wiki('<<goto[[Redlight District]]>><<set $Minutes += $TravelTime>>')" />
<area shape="rect" coords="4,155,57,208" alt="Boardwalk" onclick="$.wiki('<<goto[[Boardwalk]]>><<set $Minutes += $TravelTime>>')" />
<area shape="rect" coords="152,229,205,282" alt="Trailer Park" onclick="$.wiki('<<goto[[Trailer Park]]>><<set $Minutes += $TravelTime>>')" />
</map>
<</if>><<set $Minutes += 15>>
/* OPENING */
Surprised that the panicking boy had yet to notice you, you watch for a moment. He was speaking quietly to himself and sobbing, his clothes wet as he tossed soggy and crumbled wads of paper towels into the trashcan. It seems that <span style="color:DarkTurquoise">Ben</span> had been the victim of some bullies, who seemed to have dumped some water on him. You take a step forward, loudly announcing your presence, which causes <span style="color:DarkTurquoise">Ben</span> to jump and turn toward you in fear. <br>
<<set _ad to [
{
Name: "Ben",
State: {
Arms: "Hide",
Blush: 2,
Mouth: "Sad",
Outfit: "Uniform",
},
},
{
Name: "Player",
},
]>>
<<ad _ad>>
/* MAKE FUN OF HIM */
<div id="Choice">
<<link "Make fun of him">>
<<replace "#Choice">>
<span style="color:pink">You can’t help but let out a snort as he turned to you, the water was perfectly splashed on the front of his clothes to make him look like he wet himself!</span> <span style="color:DarkTurquoise">Ben</span> turns bright red and quickly covers the front of his $BenBottoms.Type as you lean against the wall smirking at him. You can’t help but make a degrading comment towards him, teasing him for wetting himself at school. <br>
<br>
<span style="color:LightSteelBlue">“I- I didn’t-“</span> <span style="color:DarkTurquoise">Ben</span> sobs, looking away. He knew he’d find no ally in you, made all the more clear as you begin to complain about the ‘smell of piss’ that’s lingering on him. <span style="color:pink"><span style="color:DarkTurquoise">Ben</span> knew he couldn’t do anything against you taunting; Fighting back would just make it worse. So he sat there and took your abuse as you continued to poke fun at the poor kid, though eventually get bored and leave him to his problems.</span> Though not before loudly proclaiming your desire to tell everyone what you had discovered about <span style="color:DarkTurquoise">Ben</span>. <br>
<<socialChange "Ben" -3>>
<<needChange "Fun" 10>>
<br>
[[Continue|School South Hallway]]
<</replace>>
<</link>>
<span style="color:Red">-Ben</span> <br>
/* OFFER TO HELP */
<<link "Offer to help">>
<<replace "#Choice">>
/* NEUTRAL RELATIONSHIP */
<<if $BenSocialRank <= 0 or $BenSocial < 50>>
You give the kid a look of concern and ask if he is alright. <span style="color:LightSteelBlue">“I- I didn’t-“</span> <span style="color:DarkTurquoise">Ben</span> turns away from you, covering the front of his $BenBottoms.Type with his hands. <span style="color:pink">He was obviously worried that, based on the wet spot on his front, that you’d assume he’d had an accident. You give a reassuring smile and try to alleviate his fears by openly scolding the bullies in the school for being so mean.</span> This seems to calm <span style="color:DarkTurquoise">Ben</span> down a little, though he still looks extremely nervous. <br>
<br>
You ask if he needs any help, to which <span style="color:DarkTurquoise">Ben</span> gives you a half smile and takes a step back. <span style="color:LightSteelBlue">“No, thank you.”</span> <span style="color:pink">He speaks softly, though he does seem genuinely grateful, you figure he doesn’t know you well enough to accept any help out of worry. <span style="color:LightSteelBlue">“If you could leave for me, I can handle it. Please…”</span> You figure he would be embarrassed with either method of drying, patting his crotch with paper towels or taking off his clothes and using the hand dryer, if you were present to watch him.</span> Realizing leaving was the best way you could help him, you give him one more reassuring smile and walk out. <br>
<<socialChange "Ben" 1>>
<br>
[[Continue|School South Hallway]]
/* HIGH RELATIONSHIP */
<<else>>
You give the kid a look of concern and ask if he is alright. <span style="color:LightSteelBlue">“I- I didn’t-“</span> <span style="color:DarkTurquoise">Ben</span> turns away from you, covering the front of his $BenBottoms.Type with his hands. He's obviously worried that, based on the wet spot on his front, that you’d assume he had an accident. You give a reassuring smile and try to alleviate his fears by openly scolding the bullies in the school for being so mean. This seems to calm <span style="color:DarkTurquoise">Ben</span> down a little, though he still looks extremely nervous. You ask if he needs help, to which <span style="color:DarkTurquoise">Ben</span> looks up nervously. <br>
<br>
<span style="color:LightSteelBlue">“Maybe-“</span> He crosses his arms shyly. <span style="color:LightSteelBlue">“I don’t think I’ll get them dry in time with the paper towels, and if I go to class like this-“</span> He paused, shifting nervously. <span style="color:LightSteelBlue">“If I go in the stall and give them to you, would you dry them on the hand dryer?”</span> <span style="color:pink">You smile, asking if he wasn’t worried about you running off with them and leaving him stuck in his tighty whities. This prompts <span style="color:DarkTurquoise">Ben</span> to turn as red as a cherry.</span> <span style="color:LightSteelBlue">“You wouldn’t do that!”</span> He pauses once more, seemingly considering what would happen if you did do that. <span style="color:LightSteelBlue">“I mean… I trust you. You wouldn’t-“</span> <span style="color:pink">You laugh, ensuring him you were just kidding and begin to push him into the stall and tell him to hurry up and strip.</span> <br>
<<set _ad to [
{
Name: "Ben",
State: {
Arms: "Hide",
Blush: 3,
Mouth: "Sad",
Outfit: "Undies",
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Right, they don’t have to be perfect. Just dry enough to where people can’t see.”</span> <span style="color:pink">You listen as he unzips his $BenBottoms.Type and takes off his $BenTop.Type. As he opens the door and hands them to you, you get the slightest peek at <span style="color:DarkTurquoise">Ben</span> standing there in just his $BenUndies.Name. <span style="color:DarkTurquoise">Ben</span>, realizing you were staring, quickly gasps and slams the stall shut, prompting you to laugh at his over-embarrassment.</span> <br>
<br>
<span style="color:pink">As you begin to dry his clothes, you ask if he’d like you to dry his underwear too, prompting a panicked <span style="color:LightSteelBlue">“No thank you!”</span> from <span style="color:DarkTurquoise">Ben</span>.</span> The kid sure was shy, but at least he can be somewhat comfortable around you. When the clothes are fully dry, you hand them back to <span style="color:DarkTurquoise">Ben</span>, <span style="color:pink">noticing that he was extra careful to not be spotted this time around.</span> When he comes out you decide to poke fun at him a little, telling him his fly is down. <span style="color:DarkTurquoise">Ben</span> panics once more, but as he realizes you were just joking he seems to lighten up and even laughs. <span style="color:LightSteelBlue">“Thanks, <span style="color:DarkTurquoise">$BenNickname.</span>”</span> <br>
<<socialChange "Ben" 3>>
<<needChange "Fun" 5>>
<br>
[[Continue|School South Hallway]]
<</if>>
<</replace>>
<</link>>
<span style="color:Green">+Ben</span> <br>
</div>You are in <span style="color:DarkTurquoise">Mr. Chang</span>’s Science Class, working on an experiment involving magnets and filling out questions based on what they do. For some reason, it is just not clicking with you and the magnets are not acting in the way everyone else’s is. Sadly, <span style="color:DarkTurquoise">Mr. Chang</span> is helping another group of students and class was nearly over. Suddenly, you feel a tap on your shoulder and turn around to see <span style="color:DarkTurquoise">Ben</span>.<br>
<<set _ad to [
{
Name: "Ben",
State: {
Mouth: "Happy",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Having trouble?”</span> He gives you a shy smile, <span style="color:LightSteelBlue">“I already finished my project, I can help you… If you want that is!”</span> Realizing how little time you had left to complete the assignment; you accept <span style="color:DarkTurquoise">Ben</span>’s help and he takes you through it step by step. You are quickly able to see where you went wrong and are able to answer all the questions before class ends. <span style="color:DarkTurquoise">Ben</span> seems generally passionate about this, sounding much more confident than he normally does. When you point this out, he blushes and stutters, trying to come up with a response. You assure him it was a compliment and you both laugh as class comes to an end.<br>
<<socialChange "Ben" 3>>
<br>
<<set _EventPassFail to "Pass">>
<<include "Attend Science Finish">>
<br>You all stand at your tables following along as <span style="color:DarkTurquoise">Mr. Chang</span> demonstrates and experiment that recreates the water cycle. While the content is nothing new, seeing it shown off on a small scale is interesting. You can’t help but notice two boys near the front trying to pour water on each other whenever <span style="color:DarkTurquoise">Mr. Chang</span> looks away. Expectedly, this roughhousing eventually leads to shoving, which in turns leads to one of the boys getting pushed into the table behind them, causing one of the containers of water to spill all over poor <span style="color:DarkTurquoise">Ben</span>, soaking his shirt.<br>
<<set _ad to [
{
Name: "Ben",
State: {
Eyes: "Sad",
Blush: 1,
Mouth: "Sad",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Mr. Chang</span> quickly turns around and begins to angrily scold the two boys, yanking them by the ear and dragging them to the Headmaster’s office as they continuously blame each other. You notice <span style="color:DarkTurquoise">Ben</span> struggling to dry his shirt with the also soaked towel from his table.<br>
<br>
<div id="choice">
<<link "Help Ben">>
<<replace "#choice">>
You grab the dry towel from your own table and walk up to <span style="color:DarkTurquoise">Ben</span>, offering your help. He accepts, moving to grab the towel, but you decide to help him more personally. You begin to rub the front of his shirt dry.<br>
<br>
<span style="color:LightSteelBlue">“Oh! <span style="color:DarkTurquoise">$BenNickname</span>, I can do that-“</span> The boy was very clearly flustered and embarrassed, freezing up as you continued to rub him dry. While his chest was slightly bony, he overall still had the soft body of a young boy. <span style="color:Pink">As you moved up, you couldn’t help but notice that his nipples had hardened slightly from the cold water. They were obviously sensitive as well, causing him to squirm uncomfortably as you rubbed them.</span> Eventually, <span style="color:DarkTurquoise">Ben</span> takes a step back and crosses his arms nervously.<br>
<<set _ad to [
{
Name: "Ben",
State: {
Arms: "Hide",
Eyes: "Sad",
Blush: 3,
Mouth: "Sad",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“I’m good now <span style="color:DarkTurquoise">$BenNickname</span>. Ah- all dry!”</span> He was so red, part of you thinks he may have enjoyed it. <span style="color:LightSteelBlue">“Thank you.”</span> You return to your table as <span style="color:DarkTurquoise">Ben</span> finishes cleaning up his table.<br>
<<socialChange "Ben" 3>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Voyeurism"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<br>
<<include "Attend Science Finish">>
<</replace>>
<</link>>
<span style="color:Green">+Ben</span><br>
<<link "Chat with classmates">>
<<replace "#choice">>
You ignore <span style="color:DarkTurquoise">Ben</span> and instead turn to the other boys around you and begin chatting. A few minutes pass before <span style="color:DarkTurquoise">Mr. Chang</span> returns with the two troublemakers, each sadly holding a detention slip, and returns to the lesson. <span style="color:DarkTurquoise">Ben</span>’s shirt is still soaked, leaving him uncomfortable and unable to fully focus on the lesson.<br>
<br>
<<include "Attend Science Finish">>
<</replace>>
<</link>>
</div><<inspect "BEN Inspect School Hallway">> walks down the hallway.<<inspect "BEN Inspect School Hallway">> walks down the hallway.<<inspect "BEN Inspect School Hallway">> walks down the hallway.<<inspect "BEN Inspect Computer Class">> is in the process of turning his computer on.<<switch $BenSche.Activity>>
<<case "School Lunch">>
<<inspect "BEN Inspect School Lunch">> sits by himself eating lunch.
<<case "Cafeteria">>
<<inspect "BEN Inspect Cafeteria">> sits in the back quietly reading a book.
<</switch>><<inspect "BEN Inspect English">> sits at his desk getting ready to take notes.<<inspect "BEN Inspect History">> is flipping through his history book.<<inspect "BEN Inspect Science">> sits at his desk looking through his backpack for his notes.<<inspect "BEN Inspect Math">> sits at his desk patiently.<<switch $BenSche.Activity>>
<<case "Gym">>
<<inspect "BEN Inspect Gym">> is changing in one of the shower stalls.
<<case "Gym Shower">>
<<inspect "BEN Inspect Gym Shower">> is being teased by some boys.
<</switch>><<inspect "BEN Inspect School Playground">> is sitting under a tree reading a book.<<inspect "BEN Inspect School Drying Clothes">> struggling to dry his clothes.<<inspect "BEN Inspect Reading to Kids Library">> is reading a story to little kids.<<inspect "BEN Inspect Dellwood Street Walking">> walks down the street..<<inspect "BEN Inspect Shopping District Walking">> walks down the shopping district.<<inspect "BEN Inspect School Waiting for Bus">> stands outside waiting for the bus./* SOCIAL LEVELS */
<<if $BenSocialRank == -3>>
<<set $BenRelationship to "Hated">>
<span style="color:DarkRed">Ben Hates you!</span>
<br>
<<elseif $BenSocialRank == -2>>
<<set $BenRelationship to "Enemies">>
<span style="color:DarkRed">You and Ben are Enemies.</span>
<br>
<<elseif $BenSocialRank == -1>>
<<set $BenRelationship to "Very Disliked">>
<span style="color:Red">Ben really Dislikes you.</span>
<br>
<<elseif $BenSocialRank == 0 and $BenSocial <= -50>>
<<set $BenRelationship to "Disliked">>
<span style="color:Red">Ben Dislikes you. </span>
<br>
<<elseif $BenSocialRank == 0 and $BenSocial < 50>>
<<set $BenRelationship to "Acquaintances">>
<span style="color:Yellow">You and Ben are Acquaintances.</span>
<br>
<<elseif $BenSocialRank == 0 and $BenSocial >= 50>>
<<set $BenRelationship to "Liked">>
<span style="color:LightGreen">Ben Likes you.</span>
<br>
<<elseif $BenSocialRank == 1>>
<<set $BenRelationship to "Friends">>
<span style="color:Green">You and Ben are Friends.</span>
<br>
<<elseif $BenSocialRank == 2>>
<<set $BenRelationship to "Good Friends">>
<span style="color:DarkGreen">You and Ben are Good Friends!</span>
<br>
<<elseif $BenSocialRank == 3>>
<<set $BenRelationship to "Close Friends">>
<span style="color:DarkGreen">You and Ben are Close Friends!</span>
<br>
<<elseif $BenSocialRank == 4>>
<<set $BenRelationship to "Best Friends">>
<span style="color:Cyan">You and Ben are Best Friends!</span>
<br>
<<elseif $BenSocialRank == 5>>
<<set $BenRelationship to "Love">>
<span style="color:Pink">You and Ben Love each other!</span>
<br>
<</if>>
<div class="social-bar-group">
<<if $BenSocialRank == 0>>
<img src="Images\UI\Social\SocialRank0.png" width="35" alt="Rank0">
<<elseif $BenSocialRank == 1>>
<img src="Images\UI\Social\SocialRank1.png" width="35" alt="Rank1">
<<elseif $BenSocialRank == 2>>
<img src="Images\UI\Social\SocialRank2.png" width="70" alt="Rank1">
<<elseif $BenSocialRank == 3>>
<img src="Images\UI\Social\SocialRank3.png" width="105" alt="Rank1">
<<elseif $BenSocialRank == 4>>
<img src="Images\UI\Social\SocialRank4.png" width="140" alt="Rank1">
<<elseif $BenSocialRank == 5>>
<img src="Images\UI\Social\SocialRank5.png" width="175" alt="Rank1">
<</if>>
/* SOCIAL GAUGE */
<div class="social-bar-gauge">
<<set _data = clone({
text: $BenSocial,
value: Math.abs($BenSocial),
max: 100,
min: 0,
color: getSocialBarColor($BenSocial),
showText: true,
})>>
<<progressbar _data>>
</div>
</div>
/* MAX MIN */
<<if $BenSocial > 120>>
<<set $BenSocial to 120>>
<</if>>
<<if $BenSocial < -120>>
<<set $BenSocial to -120>>
<</if>><<set _ad to [
{
Name: "Ben",
State: {
Eyes: "Sad",
Blush: 1,
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
You look upon the panicking boy and, not wanting to be seen, quietly creep behind one of the stalls. You peek out just enough to be able to see <span style="color:DarkTurquoise">Ben</span> without being exposed enough to reveal your presence.<br>
<br>
<span style="color:LightSteelBlue">“Dang it…”</span> <span style="color:DarkTurquoise">Ben</span> sobs, tossing a soggy, crumbled wad of paper towels in the trashcan. <span style="color:LightSteelBlue">“Those jerks… Why can’t I just…”</span> <span style="color:DarkTurquoise">Ben</span> sighs loudly before grabbing some more towels. As you suspected, this wasn’t an accident on <span style="color:DarkTurquoise">Ben</span>’s part, but rather a mean prank by one of the many kids who target <span style="color:DarkTurquoise">Ben</span> due to his small stature and inability to defend himself. You find yourself feeling a little bad for the kid. <br>
<br>
<span style="color:LightSteelBlue">“If I go to class like this they’ll tell everyone I-“</span> You could see <span style="color:DarkTurquoise">Ben</span> blushing from your hiding spot. While most of his clothes were damp, his $BenBottoms.Name were soaked, particularly in the front. It did, indeed, look like <span style="color:DarkTurquoise">Ben</span> had wet himself. <br>
<br>
<span style="color:DarkTurquoise">Ben</span> glances towards the entrance to the bathroom, causing you to quickly pull back into cover. You see him scurry to the entrance, peeking down the hallway to see if anyone was coming. You take the opportunity to crawl under the stalls to a closer, and more secure, hiding spot. <br>
<br>
Once <span style="color:DarkTurquoise">Ben</span> is sure that no one will walk in on him, he returns to the sink and takes a deep breath. <span style="color:LightSteelBlue">“Please, please let no one come in.”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Ben</span> slowly undoes his $BenBottoms.Type and pulls them off! You watch in disbelief as <span style="color:DarkTurquoise">Ben</span> bends down and picks them up, giving you a full view of his undie-clad little rear! You feel heat in your cheeks, as you realize the water had caused his $BenUndies.Name to go slightly transparent and cling to his body, giving you a blurry view of his behind. His small stature and choice of underwear made him look absolutely adorable.</span> <br>
<<set _ad to [
{
Name: "Ben",
State: {
Eyes: "Sad",
Blush: 3,
Mouth: "Sad",
Outfit: "Uniform",
},
Clothes: {
Bottoms: $None,
Shoes: $None,
},
},
]>>
<<ad _ad>>
<<art "Images\\Special\\Buyable\\Ben Wet Pants (Normal).png" "Rayray" "https://rayrayart.fanbox.cc">>
You continue to admire the view as <span style="color:DarkTurquoise">Ben</span> dries his clothes to the best of his ability, occasionally freezing and staring at the entrance to the bathroom whenever he heard a noise. Though, thankfully for him, no one came. <span style="color:Pink">You couldn’t help but smile at the thought of getting this private little show to yourself, and how <span style="color:DarkTurquoise">Ben</span> would react if he knew you had seen him in such a state.</span>
<br>
<br>
Eventually, the show comes to an end and <span style="color:DarkTurquoise">Ben</span> gets them dry enough to not get labeled as having wet himself and puts them back on. He then once again sighs and mumbles to himself in the mirror before leaving the bathroom. You wait a moment to make sure he is gone before exiting from your hiding spot. <br>
<br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Voyeurism"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
<<set $Minutes += 15>>
<br>
[[Continue|School Restrooms]]/* This is the scene that appears when the PC asks to be called by a nickname. */
“Oh, hello!” Ben smiles upon seeing you, giving you a friendly wave. “Did you need something?” You ask Ben if he wouldn’t mind calling you by a nickname. Your real name is fine, and all, but since you are friends you’d rather if he called you by something else. “Of course!” Ben replies with a nod, “I use a nickname too, as you know. It does feel a little weird when people call me Benjamin, almost like I’m in trouble or something, so I get it. What would you like me to call you? <br>
<br>
<div id="choice">
<<textbox "$BenNickname" $BenNickname>><br>
<br>
<<link "Continue">>
<<replace "#choice">>
<<set $Nickname.Ben to 1>>
“$BenNickname. It’s nice.” He smiles, blushing slightly, “Apologies in advance if it takes me a second to get used to it, but I’ll try my best!” <br>
<br>
<<endByLocation>>
<</replace>>
<</link>>
</div>/* This is the talk options that appear in multiple areas where the PC can interact with them. All scenes here linked to here should use the End Location widget to ensure they player returns to where they were before. */
/* Nickname */
<<if $BenSocial > 30 or $BenSocialRank > 0>>
<<if $Nickname.Ben != 1>>
[[Ask Ben to call you by a nickname|Ben Ask for Nickname]]<br>
<</if>>
<</if>><<set $Minutes += 2>>
/* Normal Social */
<<if $BenSocialRank <= 0 or $BenSocial < 50>>
You walk up towards <span style="color:DarkTurquoise">Ben</span>, who spots you and blushes upon noticing you were looking at him. You wave back, <span style="color:pink">but don’t stop there and pull <span style="color:DarkTurquoise">Ben</span> into a big hug! <span style="color:DarkTurquoise">Ben</span> lets out an embarrassed squeak and turns bright red as you hold him against your chest. When you finally release him, he’s as red as a tomato.</span> <br>
<<set _ad to [
{
Name: "Ben",
State: {
Blush: 2,
Mouth: "Sad",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“I- I-“</span> <span style="color:DarkTurquoise">Ben</span> stutters, <span style="color:LightSteelBlue">“I’m sorry!”</span> <span style="color:DarkTurquoise">Ben</span> quickly rushes past you, running away. <span style="color:pink">It seems your hug was too much for the shy boy to handle.</span> <br>
/* High Social */
<<else>>
<span style="color:pink">You walk up towards <span style="color:DarkTurquoise">Ben</span>, who waves at you happily. But as he notices you are not slowly down, he realizes what you are about to do and turns bright red, holding out his hands and claiming that a hug wasn’t necessary. You just smirk and pull him into a big bear hug, lifting him up slightly off the ground.</span> <br>
<<set _ad to [
{
Name: "Ben",
State: {
Blush: 2,
Mouth: "Sad",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“I- I-“</span> <span style="color:pink"><span style="color:DarkTurquoise">Ben</span> stutters, his face was bright red. You plop him down and laugh at the sight, asking if he is that embarrassed to be hugged by you.</span> <span style="color:LightSteelBlue">“I’m not-“</span> He pauses, trying to gather his thoughts. <span style="color:LightSteelBlue">“Thank you.”</span> He gives you a little bow before slightly scolding himself for doing that and running off. <span style="color:pink">The poor kid got embarrassed far too easily.</span> <br>
<</if>>
<<socialChange "Ben" 1>>
<br>
<<if $Location.Name == "School South Hallway">>
[[Continue|School South Hallway]]
<<elseif $Location.Name == "School East Hallway">>
[[Continue|School East Hallway]]
<<elseif $Location.Name == "School West Hallway">>
[[Continue|School West Hallway]]
<</if>><span style="color:LightSteelBlue">“We have a third grader who’s struggling with science; lots of those today, guess they have some big project or test coming up. Anyway, if you could help him out that’d be great!”</span> You are directed to the boy, who is about your little brother’s age, and go through the list of stuff he needs help with. The boy himself seems friendly enough, though is obviously upset to be forced to attend tutoring by his parents. After failing one too many tests, it was either tutoring every day after school or being grounded at home every weekend. An easy choice to make, really. <br>
<br>
Though, to his credit, the kid wasn’t really slacking or goofing off; he understands the material quite well. The problem lies in all the formulas. <span style="color:LightSteelBlue">“Mountains of them!”</span> The kid explains. Far too many for him to remember. Calculate speed, calculate velocity, calculate mass; it is all too much for the kid to handle! Examining his past homework assignments, his biggest issue is mixing up the formulas or outright not remembering them and guessing. <br>
<br>
<span style="color:Yellow">This presents a challenge.</span> How are you going to help this kid memorize all these formulas? It’s clear from his previous attempts that drilling them into his mind won’t be enough. You both write them all down on some flashcards, attempting to see if that may help, when a familiar voice from behind calls out. <br>
<<set _ad to [
{
Name: "Player",
},
{
Name: "Ben",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$BenNickname</span>?”</span> <span style="color:LightGreen">You spin around and see your classmate and friend <span style="color:DarkTurquoise">Ben</span>.</span> He has another boy next to him who is carrying similar science textbooks. <span style="color:DarkTurquoise">Ben</span> smiles and they both walk over. <span style="color:LightSteelBlue">“Nice to see you. Oh, are you guys working on formulas too? Seems everyone is having trouble with those.”</span> You nod, explaining the problem to <span style="color:DarkTurquoise">Ben</span>, whose own boy was in a similar predicament of failing to remember the formulas. <br>
<br>
<span style="color:LightSteelBlue">“Why don’t we work together!”</span> Your boy pipes up, <span style="color:LightSteelBlue">“If you are both teaching us, we’ll learn twice as fast, and I can stop being forced to come here sooner!”</span> The other boy agrees, neither realizing that their logic isn’t exactly sound. Still, you don’t see the harm in it and agree. <br>
<br>
<span style="color:LightSteelBlue">“Oh, umm… I suppose we can…”</span> <span style="color:DarkTurquoise">Ben</span> looks away, blushing a little. You’d feel a little offended that he didn’t want to work with you, if he didn’t add <span style="color:LightSteelBlue">“Actually, I know a pretty good way to remember these formulas. But it’s…”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Ben</span> bites down shyly on his thumb, glancing at you for a moment before looking back down. Knowing <span style="color:DarkTurquoise">Ben</span> as well as you do, it is clear that whatever this method is, he is a bit embarrassed to show it to you.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "Ben",
State: {
Mouth: "Frown",
Blush: 1,
},
},
]>>
<<ad _ad>>
Both boys, however, become incessant at the prospect of a <span style="color:LightSteelBlue">“cheat code”</span> to remember these complex and confusing formulas. They aren’t going to take no for an answer and <span style="color:DarkTurquoise">Ben</span>, though reluctant, agrees to tell them on one condition. <br>
<br>
<<linkreplace "Continue">>
<span style="color:LightSteelBlue">“You can’t tell anyone I taught you this. I mean, you can share it with your friends; you should share it, because it works well… I think so, anyway. But you can’t tell anyone I was the one who showed you. Okay?”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Ben</span> is flustered and despite phrasing the condition to the boys, you can’t help but notice how he looks to you at the end.</span> Whatever he is about to do, you can’t tell anyone you saw him do it. Smirking at whatever it may be, you agree and promise to keep it a secret along with the boys. <br>
<br>
<span style="color:Pink">It turns out, <span style="color:DarkTurquoise">Ben</span>’s embarrassing method to remember these formulas is a series of catchy, if a little bit goofy and childish, songs. Well, they are more like short rhymes, but <span style="color:DarkTurquoise">Ben</span> does sing them. It is clear he’s embarrassed, as his voice is higher than normal as he sings, and he is glowing as red as a tomato. However, once he gets going, he sings them rather well.</span> <br>
<br>
<span style="color:LightGreen"><span style="color:DarkTurquoise">Ben</span>, who normally would stutter or second guess his words, speaks, or sings in this case, clearly.</span> The song is actually kind of catchy and you quickly realize that it will be stuck in the back of your head for months to come. <span style="color:DarkTurquoise">Ben</span> explains that he came up with the songs himself when he was in elementary school. Both boys seem very impressed, finding the songs funny and cool, and have <span style="color:DarkTurquoise">Ben</span> write them down for both of them. The rest of the tutoring session is spent using the songs to practice questions from their homework and, excitingly, it works pretty well! <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "Ben",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
The tutoring session ends with both boys overjoyed to be remembering the formulas. They are still quizzing each other as they walk out, thanking you both for the help. Once they are gone, you turn to <span style="color:DarkTurquoise">Ben</span> with a big grin on your face. <span style="color:LightGreen">You didn’t know he was such a singer.</span> <br>
<br>
<span style="color:LightSteelBlue">“I’m not!”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Ben</span> turns red again.</span> <span style="color:LightSteelBlue">“It’s just… well, I was having trouble remembering them too. Then my granddad said that they used marching songs to remember stuff when he was in the military. So, I tried that, and it worked.”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Ben</span> is embarrassed, but you chuckle and pat him on the back.</span> It was actually kind of a cool and interesting way to remember things. <span style="color:LightSteelBlue">“You think so?”</span> <span style="color:DarkTurquoise">Ben</span> flashes you a smile, <span style="color:LightSteelBlue">“I mean, it works pretty well. I still use them sometimes in class, though I sing them in my head.”</span> <br>
<br>
As you both clean up, you probe <span style="color:DarkTurquoise">Ben</span> on what sort of songs he’s created for Mr. Chang’s science class and try to get him to share them with you. <span style="color:LightGreen">Overall, he seems more comfortable with you now that you know this funny secret.</span> <br>
<<socialChange "Ben" 3>>
<<skillPoints "Science" 10>>
<br>
[[Continue|Community Center]]
<</linkreplace>><<set $AD.SkinColor to "Sand">>
<<set $AD.Freckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $AD.HairStyle to "Short2">>
<<set $AD.HairColor to "Brown">>
<<set $AD.EyeColor to "Brown">>
<<set $AD.LeftEyeColor to "Brown">>
<<set $AD.RightEyeColor to "Brown">>
<<set $AD.PenisStyle to $BenCut>>
<<set $AD.PenisSize to "Small">>
<<set $AD.Balls to "Small">>
<<set $AD.Butt to "Cute">>
<<set $ADChestScar to 0>>
<<set $ADFaceScar to 0>>
<<set $ADLeftArmScar to 0>>
<<set $ADRightLegScar to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADUndies to $BenUndies>>
<<set $ADBottoms to $BenBottoms>>
<<set $ADTop to $BenTop>>
<<set $ADOuter to $BenOuter>>
<<set $ADSocks to $BenSocks>>
<<set $ADShoes to $BenShoes>>
<<set $ADShortsSag to 0>>
<<if $ADMuscleToggle == 1>>
<<set $AD.Build to "Normal">>
<<else>>
<<set $AD.Build to "Normal">>
<</if>>
<<if $ADPubicHairToggle == 1>>
<<set $AD.PubicHair to "None">>
<<else>>
<<set $AD.PubicHair to "None">>
<</if>>
/* DEFAULT SETTING */
<<set $ADHead to $None>>
<<addClothing "AD" "Face" "Classmates" "Ben">>
<<set $ADMouth to $None>>
<<set $ADNeck to $None>>
<<set $ADUnder to $None>>
<<set $ADOver to $BenOver>>
<<set $ADBack to $None>>
<<set $ADHands to $None>>
<<set $ADWaist to $None>>
<<if $SchoolUniforms == 1 and $AD.Outfit == "Uniform">>
<<addClothing "AD" "Top" "School Dress Shirt" "School">>
<<addClothing "AD" "Bottoms" "Dress Shorts" "Black">>
<<addClothing "AD" "Neck" "School Tie" "School">>
<<addClothing "AD" "Over" "School Vest" "Purple">>
<<addClothing "AD" "Socks" "School Socks" "Knee">>
<<set $ADTopTucked to 1>>
<<set $ADOuter to $None>>
<</if>>
<<if $AD.Outfit == "Naked">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADOver to $None>>
<</if>>
<<if $AD.Outfit == "Undies">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADOver to $None>>
<</if>>
<<if $AD.Outfit == "Towel">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Towel" "White">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADOver to $None>>
<</if>>
<<if $AD.Outfit == "Gym">>
<<addClothing "AD" "Top" "Gym Shirt" "School">>
<<addClothing "AD" "Bottoms" "Gym Shorts" "School">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<</if>>
<<if $AD.Outfit == "Gym Swim">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Purple">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADOver to $None>>
<</if>>
/* X-Ray Mode Test */
<<if $Xray == 1>>
<<set $ADHead to $None>>
<<set $ADMouth to $None>>
<<set $ADNeck to $None>>
<<set $ADUnder to $None>>
<<set $ADOver to $None>>
<<set $ADBack to $None>>
<<set $ADHands to $None>>
<<set $ADWaist to $None>>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>><<include "BEN Equipment">>
/* RESETTING INTERACTION VARIABLES */
<<set $BenDailyChat to 0>>/* Resetting not always used */
<<set $BenOver to $None>>
/* UNDERWEAR SELECTION */
<<addClothing "Temp" "Undies" "Briefs" "White">>
<<set $BenUndies to _clothingtemp>>
/* SHOES/SOCKS SELECTION */
<<addClothing "Temp" "Shoes" "Classmates" "Ben">>
<<set $BenShoes to _clothingtemp>>
<<addClothing "Temp" "Socks" "Classmates" "Ben">>
<<set $BenSocks to _clothingtemp>>
/* PAJAMA SELECTION */
/* EVERYDAY SELECTION */
<<if $NPCClothingSet == "Rain">>
<<set $BenRandomTop to random(1, 2)>>
<<set $BenRandomBottoms to random(1, 2)>>
<<addClothing "Temp" "Outer" "Hoodie" "White">>
<<set $BenOuter to _clothingtemp>>
<<if $BenRandomTop == 1>>
<<addClothing "Temp" "Top" "Dress Shirt" "White">>
<<set $BenTop to _clothingtemp>>
<<addClothing "Temp" "Over" "Classmates" "Ben">>
<<set $BenOver to _clothingtemp>>
<<elseif $BenRandomTop == 2>>
<<addClothing "Temp" "Top" "T-Shirt" "White">>
<<set $BenTop to _clothingtemp>>
<</if>>
<<if $BenRandomBottoms == 1>>
<<addClothing "Temp" "Bottoms" "Classmates" "Ben">>
<<set $BenBottoms to _clothingtemp>>
<<elseif $BenRandomBottoms == 2>>
<<addClothing "Temp" "Bottoms" "Jeans" "Dark Denim">>
<<set $BenBottoms to _clothingtemp>>
<</if>>
<<elseif $NPCClothingSet == "Temperate">>
<<set $BenRandomTop to random(1, 2)>>
<<set $BenRandomBottoms to random(1, 2)>>
<<set $BenOuter to $None>>
<<if $BenRandomTop == 1>>
<<addClothing "Temp" "Top" "Dress Shirt" "White">>
<<set $BenTop to _clothingtemp>>
<<addClothing "Temp" "Over" "Classmates" "Ben">>
<<set $BenOver to _clothingtemp>>
<<elseif $BenRandomTop == 2>>
<<addClothing "Temp" "Top" "T-Shirt" "White">>
<<set $BenTop to _clothingtemp>>
<</if>>
<<if $BenRandomBottoms == 1>>
<<addClothing "Temp" "Bottoms" "Classmates" "Ben">>
<<set $BenBottoms to _clothingtemp>>
<<elseif $BenRandomBottoms == 2>>
<<addClothing "Temp" "Bottoms" "Jeans" "Dark Denim">>
<<set $BenBottoms to _clothingtemp>>
<</if>>
<<elseif $NPCClothingSet == "Warm">>
<<set $BenRandomTop to random(1, 2)>>
<<set $BenRandomBottoms to random(1, 2)>>
<<set $BenOuter to $None>>
<<if $BenRandomTop == 1>>
<<addClothing "Temp" "Top" "T-Shirt" "White">>
<<set $BenTop to _clothingtemp>>
<<elseif $BenRandomTop == 2>>
<<addClothing "Temp" "Top" "T-Shirt" "Gray">>
<<set $BenTop to _clothingtemp>>
<</if>>
<<if $BenRandomBottoms == 1>>
<<addClothing "Temp" "Bottoms" "Classmates" "Ben">>
<<set $BenBottoms to _clothingtemp>>
<<elseif $BenRandomBottoms == 2>>
<<addClothing "Temp" "Bottoms" "Classmates" "Ben">>
<<set $BenBottoms to _clothingtemp>>
<</if>>
<<else>>
<<set $BenRandomTop to random(1, 2)>>
<<set $BenRandomBottoms to random(1, 2)>>
<<addClothing "Temp" "Outer" "Hoodie" "White">>
<<set $BenOuter to _clothingtemp>>
<<if $BenRandomTop == 1>>
<<addClothing "Temp" "Top" "T-Shirt" "White">>
<<set $BenTop to _clothingtemp>>
<<elseif $BenRandomTop == 2>>
<<addClothing "Temp" "Top" "Long-Sleeved Shirt" "White">>
<<set $BenTop to _clothingtemp>>
<<addClothing "Temp" "Over" "Classmates" "Ben">>
<<set $BenOver to _clothingtemp>>
<</if>>
<<if $BenRandomBottoms == 1>>
<<addClothing "Temp" "Bottoms" "Jeans" "Dark Denim">>
<<set $BenBottoms to _clothingtemp>>
<<elseif $BenRandomBottoms == 2>>
<<addClothing "Temp" "Bottoms" "Jeans" "Blue Denim">>
<<set $BenBottoms to _clothingtemp>>
<</if>>
<</if>><<set _ad to [
{
Name: "Ben",
State: {
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Ben</span> is sitting under a tree by himself reading a book. He seems to be engrossed in whatever he is reading, visually emoting as he mouths the words.<br>
<br>
<<include "Ben Base Talk Code">>
[[Chat With (0:10)|BEN Playground Chat With]] <span style="color:Green">+Ben</span><br>
<<if $BenSocial > -50 or $BenSocialRank > 0>>
[[Read With (0:20)|BEN Playground Read With]] <span style="color:Green">+Ben</span><br>
<</if>>
<<if $BenSocial >= 50 or $BenSocialRank > 0>>
[[Drag over to the swings (0:20)|BEN Playground Drag to swings]] <span style="color:Green">+Ben</span><br>
<</if>><<set _ad to [
{
Name: "Ben",
State: {
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Ben</span> sits at a table near the far end of the cafeteria eating by himself. He stares down at his food as he eats, avoiding making eye contact with any of the other boys.<br>
<br>
<<include "Ben Base Talk Code">>
<<if $FriendLunch != 1 and $LunchClass != 2>>
[[Eat Lunch With (0:15)|BEN Eat Lunch]] <span style="color:Green">+Social</span>
/* LUNCH QUALITY WHEN EATING WITH PERSON */
<<include "School Lunch Level Chooser">>
<</if>><<set _ad to [
{
Name: "Ben",
State: {
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Ben</span> sits at one of the far tables by himself, silently reading a book. He seems to be enjoying it, visually emoting as he mouths the words.<br>
<br>
<<include "Ben Base Talk Code">>
[[Chat With (0:10)|BEN Cafeteria Chat With]] <span style="color:Green">+Ben</span><br><<set _ad to [
{
Name: "Ben",
State: {
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Ben</span> stands a bit away from the main group of boys waiting for the bus. He seems to not want to draw attention to himself.<br>
<br>
[[Leave|Middle School]]<<set _ad to [
{
Name: "Ben",
State: {
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Ben</span> walks down the sidewalk in the shopping district.<br>
<br>
[[Leave|Shopping District]]<<set _ad to [
{
Name: "Ben",
State: {
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Ben</span> walks along the sidewalk.<br>
<br>
[[Leave|Dellwood Street]]<<set _ad to [
{
Name: "Ben",
State: {
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Ben</span> walks down the hallway gripping the straps of his backpack.<br>
<br>
<<include "Ben Base Talk Code">>
[[Give him a hug (0:02)|Ben School Hug]]<br>
<<if $BenSchoolBully != 1>>
[[Give Ben a Wedgie|Ben School Hallway Wedgie]] <span style="color:Red"> -Social</span><br>
<</if>><<set _ad to [
{
Name: "Ben",
State: {
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Ben</span> sits at his desk near the front of the class getting ready to take notes, rummaging through his backpack for a pencil.<br><<set _ad to [
{
Name: "Ben",
State: {
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Ben</span> is sitting at his desk near the front of the class, flipping through his history book as he waits for class to begin.<br><<set _ad to [
{
Name: "Ben",
State: {
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Ben</span> sits at his desk near the front of the class, worryingly looking for his notes. Thinking he may have lost them, he lets out a sigh of relief as he finally locates them at the bottom of his backpack.<br><<set _ad to [
{
Name: "Ben",
State: {
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Ben</span> sits at his desk near the front patiently waiting for class to begin. His desk is organized and clean.<br><<set _ad to [
{
Name: "Ben",
State: {
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Ben</span> sits at his computer.<br><<set _ad to [
{
Name: "Ben",
State: {
Outfit: "Undies",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Ben</span> is changing inside one of the shower stalls, still shy about being seen in his underwear in front of others. <span style="color:Pink">You peek inside and see <span style="color:DarkTurquoise">Ben</span> facing away from you in nothing but his $BenUndies.Name as he finishes getting dressed.</span> You are careful not to make any noise as you eye his underwear-clad rear. Despite everyone being in their underwear, something about being in the locker room makes it less intimate and embarrassing, except for <span style="color:DarkTurquoise">Ben</span> it would seem.<br>
<<if $SeenBenUndies < 1>>
<<set $SeenBenUndies += 1>>
<</if>><<set _ad to [
{
Name: "Ben",
State: {
Outfit: "Towel",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Ben</span> stands near his locker, surrounded by two larger boys. <span style="color:Pink">They are teasing him, holding a pair of his Tighty Whities in the air and flailing them around as they laugh and taunt him.</span> The embarrassed boy simply looks down blushing, probably just thankful they aren’t taking it a step further and are letting him keep his towel. <br><<set _ad to [
{
Name: "Ben",
State: {
Outfit: "Uniform",
Eyes: "Sad",
Mouth: "Sad",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Ben</span> is standing near the sinks trying to use the paper towels to dry his drenched clothes. He seems to be upset and it having quite a bit of trouble.<br>
<br>
[[Hide & Spy on Him (0:15)|BEN Spy School Bathroom]]<br>
[[Walk in Loudly (0:15)|BEN School Bathroom Enter Loudly]]<br><<set _ad to [
{
Name: "Ben",
State: {
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Ben</span> sits surrounded by little kids as young as 4. He is reading a story to them and seems to be having a good time.
<br>
<<if $BenSocial > 0 or $BenSocialRank > 0>>
[[Walk up to him (0:30)|Ben City Library Watch Read to Kids]]<br>
<</if>>
[[Back|City Library]]<<if $BenSche.Location == "School Courtyard">>
<img src="Images\NPC Tracking\Ben Courtyard.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
<<if $BenSche.Location == "School Cafeteria">>
<img src="Images\NPC Tracking\Ben Cafeteria.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
<<if $BenSche.Location == "School Math Classroom">>
<img src="Images\NPC Tracking\Ben Math.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
<<if $BenSche.Location == "School Science Classroom">>
<img src="Images\NPC Tracking\Ben Science.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
<<if $BenSche.Location == "School History Classroom">>
<img src="Images\NPC Tracking\Ben History.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
<<if $BenSche.Location == "School English Classroom">>
<img src="Images\NPC Tracking\Ben English.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
<<if $BenSche.Location == "School Computer Room">>
<img src="Images\NPC Tracking\Ben Computer.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
<<if $BenSche.Location == "School Locker Room">>
<img src="Images\NPC Tracking\Ben Gym.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
<<if $BenSche.Location == "School South Hallway">>
<img src="Images\NPC Tracking\Ben South Hallway.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
<<if $BenSche.Location == "School East Hallway">>
<img src="Images\NPC Tracking\Ben East Hallway.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
<<if $BenSche.Location == "School West Hallway">>
<img src="Images\NPC Tracking\Ben West Hallway.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
<<if $BenSche.Location == "School Restroom">>
<img src="Images\NPC Tracking\Ben School Restrooms.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>/* OPENING */
You are sitting on the bus, mindlessly gazing out the window, when you hear a crash behind you. You turn around and see <span style="color:DarkTurquoise">Ben</span> on the ground, the contents of his backpack scattered. The laughter of two nearby boys key you into what had happened as he starts retrieving his things.<br>
<br>
<div id="choice">
<<link "Help him">>
<<replace "#choice">>
<<set _ad to [
{
Name: "Ben",
State: {
Eyes: "Sad",
Cry: 1,
Blush: 1,
Mouth: "Happy",
Outfit: "Uniform",
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
You quickly stand up and begin helping <span style="color:DarkTurquoise">Ben</span>, who stops and stares at you in surprise for a moment. You flash him a smile, which causes him to blush and look away as he quickly picks up his things. You notice his book had slide under one of the seats and attempt to grab it when <span style="color:DarkTurquoise">Ben</span> quickly snatches it away and hides it in his backpack.<br>
<br>
<span style="color:LightSteelBlue"> “Sorry…”</span> <span style="color:DarkTurquoise">Ben</span> says, even more red than before, <span style="color:LightSteelBlue"> “I mean, Tha- thank you.”</span> He quickly runs over to his seat.<br>
<<socialChange "Ben" 3>>
<br>
/* GET OFF BUS */
<<if $BusRide == "Home">>
[[Get off bus|Northend]]
<<else>>
[[Get off bus|Middle School]]
<</if>>
<</replace>>
<</link>>
<br>
<<link "Ignore him">>
<<replace "#choice">>
<<set _ad to [
{
Name: "Ben",
State: {
Eyes: "Sad",
Cry: 1,
Blush: 1,
Mouth: "Sad",
Outfit: "Uniform",
}
}
]>>
<<ad _ad>>
Uninterested in his struggles, you turn away from <span style="color:DarkTurquoise">Ben</span> and go back to gazing mindlessly out the window.<br><br>
/* GET OFF BUS */
<<if $BusRide == "Home">>
[[Get off bus|Northend]]
<<else>>
[[Get off bus|Middle School]]
<</if>>
<</replace>>
<</link>>
<br>
<<if $Player.Traits.includes("Bully")>>
<<link "[Bully] Kick his papers">>
<<replace "#choice">>
/* X > 50 Social */
<<if $BenSocial > 50 or $BenSocialRank > 0>>
<<set _ad to [
{
Name: "Ben",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Cry: 1,
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
You stand up from your seat landing your foot on top of the pile of papers, <span style="color:DarkTurquoise">Ben</span> stops and stares at you in surprise for a moment. You flash him a smile before kicking the mound of sheets, sending them flying around the floor and under the bus seats. The quiet boy looks at you heartbrokenly as the boys behind him laugh even harder. <span style="color:DarkTurquoise">Ben</span>’s eyes mist up before he just sighs and continues to retrieve his papers from beneath the seats. <br>
<br>
As the ride goes on you throw a few glances towards <span style="color:DarkTurquoise">Ben</span>, but the boy seems to purposefully ignore you whenever he notices you looking. As you reach your stop you get up to leave the bus, a few sheets of paper are still scattered around the ground, but you make sure to avoid stepping on them. <br>
<<socialChange "Ben" -5>>
<br>
/* GET OFF BUS */
<<if $BusRide == "Home">>
[[Get off bus|Northend]]
<<else>>
[[Get off bus|Middle School]]
<</if>>
/* Negative Social and PC likes wedies */
<<elseif $BenSocial < 0 && $Player.Kinks.Wedgier == 1>>
<<set _ad to [
{
Name: "Ben",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Eyes: "Mad",
},
},
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
You stand up from your seat landing your foot on top of the pile of papers, <span style="color:DarkTurquoise">Ben</span> stops and stares at you in surprise for a moment. You flash him a smile before kicking the mound of sheets, sending them flying around the floor and under the bus seats. The quiet boy looks at you with an irritated face as the boys behind him laugh even harder at him. But he just sighs and goes back to retrieving his stuff back into his pack. <br>
<br>
You sit back and watch him struggle, but as he crawls under one of the seats to grab his papers a perfect opportunity is presented to you. Distracted by his task, <span style="color:Pink">the nerdy boy leaves his rear end completely exposed, and as he stretches deeper, the waistband of his $BenUndies.Name peeks out from his $BenBottoms.Name.</span> <br>
<br>
You sneakily get up and position yourself behind <span style="color:DarkTurquoise">Ben</span>, the boy still oblivious to your presence. As he starts to wiggle his way out, you decide that is time to act. You grab the waistband of his $BenUndies.Name and give it a good yank, the sudden touch makes him jump, hitting his head on the underside of the seat he crawled under, but as you continue to pull, his yap turns into a high-pitched scream as you pull enough to lift his legs by his underwear. <br>
<<set _ad to [
{
Name: "Ben",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Blush: 1,
Cry: 1,
},
},
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Mad",
},
},
]>>
<<ad _ad>>
Everyone’s heads turn to you two, as you give him a few extra yanks <span style="color:DarkTurquoise">Ben</span> starts crying begging you to stop. By the time you’re done, everyone is laughing at him, and the bus driver starts yelling for everyone to quiet down and take their seats. <br>
<br>
As the bus reached your destination the quiet boy is still lying on the ground, with some of his papers still scattered around, but you pay him no mind as you climb off the bus. <br>
<<socialChange "Ben" -3>>
<br>
/* GET OFF BUS */
<<if $BusRide == "Home">>
[[Get off bus|Northend]]
<<else>>
[[Get off bus|Middle School]]
<</if>>
/* Normal */
<<else>>
<<set _ad to [
{
Name: "Ben",
State: {
Mouth: "Frown",
Outfit: "Uniform",
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
You stand up from your seat landing your foot on top of the pile of papers, <span style="color:DarkTurquoise">Ben</span> stops and stares at you in surprise for a moment. You flash him a smile before kicking the mound of sheets, sending them flying around the floor and under the bus seats. The quiet boy looks at you with a pained face as the boys behind him laugh even harder at him. <span style="color:DarkTurquoise">Ben</span> just sighs and continues to retrieve his papers from beneath the seats. <br>
<br>
As the bus reached your destination <span style="color:DarkTurquoise">Ben</span> is nearly finished with the papers, but as you stand to leave you make sure to stomp on one of the few stay sheets still on the floor, crumpling it up as you go. <br>
<<socialChange "Ben" -5>>
<br>
/* GET OFF BUS */
<<if $BusRide == "Home">>
[[Get off bus|Northend]]
<<else>>
[[Get off bus|Middle School]]
<</if>>
<</if>>
<</replace>>
<</link>>
<</if>>
<br>
</div><<set $Minutes += 10>>
/* OPENING */
You sit down next to <span style="color:DarkTurquoise">Ben</span> at his table and begin to chat with him for a while. He seems shy, but is able to hold a conversation once he gets comfortable.
<<set $RandomTopic to random(1, 3)>>
/* TOPIC ONE */
<<if $RandomTopic == 1>>
In talking about the various cartoon shows you each watch, he reveals that he doesn’t watch too much TV, but he does enjoy an old Sci-fi show that he watches with his grandfather. It's called Space Force and is about a team of space rangers traveling around the galaxy and meeting aliens. You believe you have seen some of the show before, as it is an old favorite of <span style="color:DarkTurquoise">Your Father</span>.<br>
/* TOPIC TWO */
<<elseif $RandomTopic == 2>>
<span style="color:DarkTurquoise">Ben</span> tells you about how he likes to read comic books in his spare time and has a pretty decent collection. He seems mildly embarrassed by it, but also passionate. His favorite hero is, ironically, a spider themed hero named Arachnokid.<br>
/* TOPIC THREE */
<<elseif $RandomTopic == 3>>
The topic of conversation falls to music, with <span style="color:DarkTurquoise">Ben</span> stating he mainly listened to older music from the 50s and 60s, since it is what his grandfather always listened to.<br>
<</if>>
/* SOCIAL POINTS GAIN */
<<if $BenDailyChat != 1>>
<<socialChange "Ben" 3>>
<<set $BenDailyChat to 1>>
<<else>>
<<socialChange "Ben" 1>>
<<set $BenDailyChat to 1>>
<</if>>
<br>
[[Continue|School Cafeteria]]/* NOT FRIENDS */
<<if $BenSocial < 0>>
You walk over to <span style="color:DarkTurquoise">Ben</span> and ask if he would like to play. He jumps, previously unaware of your presence, and looks up nervously. <span style="color:LightSteelBlue"> “Oh umm, sorry <span style="color:DarkTurquoise">$BenNickname</span> but I-“</span> He pauses awkwardly, looking around, <span style="color:LightSteelBlue">“I’m reading this for a homework assignment, it’s due after lunch so I really need to finish. Sorry.”</span> He grabs his things and moves to a different reading spot, nervously glancing at you as he does. <span style="color:Red">It seems he doesn’t want to play with you.</span><br>
<br>
[[Continue|School Courtyard]]
/* FRIENDS */
<<else>>
<<set $Minutes += 20>>
You walk over to <span style="color:DarkTurquoise">Ben</span> and ask if he would like to play. He looks up from his book, <span style="color:LightSteelBlue">“Oh umm, Sorry <span style="color:DarkTurquoise">$BenNickname</span>. I didn’t get a lot of sleep last night, I’d rather just sit down.”</span> He pauses, eyeing the ground. <span style="color:LightSteelBlue">“But, you can stay… If you want to, I mean…”</span> You smile and sit down next to him.<br>
<br>
<div id="choice">
<<link "Chat about his book<br>">>
<<replace "#choice">>
You lean over to glance at the book he is reading, but he quickly shuts and hides it in his backpack. When you ask about it you can’t help but notice his checks turn red.<br>
<br>
<span style="color:LightSteelBlue">“It’s just some random book,”</span> He is clearly lying, <span style="color:LightSteelBlue"> “You wouldn’t really like it, it’s not really your thing.”</span> You press the topic, but it is clear he is against sharing it. Instead, he manages to change the subject to other types of books you both enjoy and you have a nice chat.<br>
<<socialChange "Ben" 3>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
<<link "Chat about shows<br>">>
<<replace "#choice">>
You ask him about what types of shows he is into, listing some of your own favorites. He seems nervous about the topic, eventually explaining that he doesn’t watch many cartoons.<br>
<br>
<span style="color:LightSteelBlue">“My grandfather uses the TV most of the time, he watches a lot of older shows, so I tend to just stay in my room.”</span> He pauses, <span style="color:LightSteelBlue"> “But there is one show he watches that I like. It’s old though, you’ve probably never heard of it.”</span> You press him for more information and eventually he relents, <span style="color:LightSteelBlue">“It’s a space show, called Star Force. Some old show about a team of Space Rangers exploring the galaxy. It’s kind of nerdy I know-“</span> You inform him that you have seen the show, or at least one of it’s movies. <span style="color:DarkTurquoise">Your Father</span> is a massive fan of things like that. He is surprised by your knowledge of it and the two of you enjoy you time chatting about it, though it is clear his interest is far greater than yours. <br>
<<socialChange "Ben" 3>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
</div>
<</if>><<if $BenSocial > 0>>
<<set _benmouth to "Happy">>
<<else>>
<<set _benmouth to "Frown">>
<</if>>
<<set _ad to [
{
Name: "Ben",
State: {
Mouth: _benmouth,
Outfit: "Uniform",
}
}
]>>
<<ad _ad>>
<<if $BenSocial >= 15>>
You take a seat at the same table as <span style="color:DarkTurquoise">Ben</span> and chat, enjoying your time together.<br>
<<socialChange "Ben" 1>>
<br>
<<elseif $BenSocial >= 0>>
<<set $Random to random(1, 3)>>
<<if $Random > 1>>
You take a seat at the same table as <span style="color:DarkTurquoise">Ben</span> and chat, enjoying your time together.<br>
<<socialChange "Ben" 1>>
<br>
<<else>>
You take a seat at the same table as <span style="color:DarkTurquoise">Ben</span> and try to start a conversation, but he is quiet the entire time.<br>
<br>
<</if>>
<<elseif $BenSocial < 0>>
You take a seat at the same table as <span style="color:DarkTurquoise">Ben</span> and try to start a conversation, but he is so nervous around you he is quiet the entire time.<br>
<br>
<</if>>
<<include "School Lunch">>
<<set $FriendLunch to 1>><span style="color:DarkTurquoise">Mr. De León</span> pairs you off in groups in order to practice quiz questions while he works on grading homework. You get paired with <span style="color:DarkTurquoise">Ben</span>, sitting on the floor near the bookcase. You both quiz each other back and forth, though most of the class has just ended up talking amongst themselves. As <span style="color:DarkTurquoise">Ben</span> struggles to read some historical names, you notice a small spider on his shoulder climbing into his shirt. If <span style="color:DarkTurquoise">Ben</span> knew, he’d probably freak out.<br>
<<set _ad to [
{
Name: "Ben",
State: {
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<div id="choice">
<<link "Tell him<br> ">>
<<replace "#choice">>
You inform <span style="color:DarkTurquoise">Ben</span> of the spider you saw. He freezes for a moment, staring at you as if his brain is processing the magnitude of what you’ve just told him. Then, instantly, he jumps to his feet and begins yelling as he waves his shirt about in a desperate attempt to get it off. The other kids laugh, confused at this sudden display.<br>
<<set _ad to [
{
Name: "Ben",
State: {
Eyes: "Sad",
Cry: 1,
Blush: 2,
Mouth: "Sad",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
You don’t notice the spider fall out, <span style="color:Pink">but his frantic shirt waving does give you a nice view of his boyish belly.</span> Eventually, you tell him that it fell out in order to stop his overdramatic panic. <span style="color:DarkTurquoise">Ben</span> is hesitant to sit on the floor again, instead opting to pull up a chair. The kid sure is terrified of spiders. You briefly wonder what he would have done if you told him it crawled up his pantleg.<br>
<br>
<<include"Attend History Finish">>
<</replace>>
<</link>>
<<link "Ignore it<br>">>
<<replace "#choice">>
You decide that it’s probably best he doesn’t know and ignore it. <span style="color:DarkTurquoise">Ben</span> manages to finish the question and the two of you go back to quizzing each other. A few minutes later, you notice the spider crawling out of the leg of his $BenBottoms.Type.<br>
<br>
<<include "Attend History Finish">>
<</replace>>
<</link>>
<<if $Player.Traits.includes("Coward") or $FearBugs == 1>>
<<link "[Coward] Freak out">>
<<replace "#choice">>
Unfortunately, that is your reaction to it. You freeze for a moment before screaming from the top of your lungs in panic, scaring <span style="color:DarkTurquoise">Ben</span> and turning every head in the classroom your way. You yell out SPIDER! pointing towards <span style="color:DarkTurquoise">Ben</span>’s shoulder, which after a brief moment had the quiet boy suddenly start hollering as well. The whole class starts laughing at you two, as he starts waving his shirt trying to knock the spider off, while your equally scared mind tries to think of a way of helping him. <br>
<br>
You start by “gently” patting his shoulder, but the spider is no longer there. Having probably crawled to his back you instinctively try pushing <span style="color:DarkTurquoise">Ben</span> completely to the ground trying to smash it, he lets out a pained grunt as you do it, but as the spider crawls from his back to his chest, you start freaking out again. You bolt to your feet trying to think about what to do when you see the book <span style="color:DarkTurquoise">Ben</span> was reading before all this ruckus began and an idea comes to your mind. <br>
<br>
You grab the book and glare at the spider in <span style="color:DarkTurquoise">Ben</span>’s chest, when he notices you looking at it holding the book he seems to have a moment of serenity in foresight of what is about to happen. <span style="color:LightSteelBlue">“$BenNickname?”</span>. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Eyes: "Sad",
Blush: 1,
},
},
{
Name: "Ben",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Eyes: "Sad",
Blush: 1,
Cry: 1,
},
},
]>>
<<ad _ad>>
You whack at <span style="color:DarkTurquoise">Ben</span>’s chest with the book, he makes a squeaking noise and starts tearing up, while you look at his shirt trying to see if you managed to hit the spider, but it’s not there. You look around frantically until you see it on the floor as it starts climbing up your leg. This sets off all the alarms in your head as you start kicking your legs up desperately, the whole class is uncontrollable at this point as Mr. De León tries to calm everyone down. <br>
<br>
Eventually you manage to fling the spider off your leg as it skitters away into the bookcase you were originally sitting in front of. As everyone quiets down, Mr. De León has everyone go back to their reading as he comes to check on you and <span style="color:DarkTurquoise">Ben</span>. An embarrassing scare aside, you’re mostly fine, <span style="color:DarkTurquoise">Ben</span> on the other hand might have a few new bruises over being thrown and smacked around, but he says he will be okay. <br>
<span style="color:Red">-Reputation</span>
<<set $SchoolRep -= 5>><br>
<<include"Attend History Finish">>
<</replace>>
<</link>>
<br>
<</if>>
<<if $Player.Traits.includes("Brave")>>
<<link "[Brave] Release the Spider">>
<<replace"#choice">>
Not wanting to scare him, you place your hand on his shoulder on top of the spider, careful not to accidentally squish it. He jumps at the sudden contact and looks at you with a confused expression on his face, but you just respond to it with a smile. You carefully scooch the spider to your palm without <span style="color:DarkTurquoise">Ben</span>’s awareness of its presence so close to him. <br>
<br>
Once the spider is safely on your hand you get up and walk towards the nearest window, which is slightly open, offering a way out of the classroom for the little arachnid. You place your hand on the window sill and the spider slowly climbs down to it. Once that’s done, you walk back to the bookcase and sit on the floor next to <span style="color:DarkTurquoise">Ben</span> again. He gives you a look of confusion, but you think it might be best for him not to know about what just happened.
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "Ben",
State: {
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<<include "Attend History Finish">>
<</replace>>
<</link>>
<</if>>
</div>/* OPENING */
You are awoken by a stick poking you in the stomach. You open your eyes to see <span style="color:DarkTurquoise">Ben</span> on his knees poking you from a foot away looking quite scared. <span style="color:LightSteelBlue">“Sorry!”</span> He whispers, before pointing the stick at your shoulder. <span style="color:lightcoral">You turn and are immediately greeted by a large brown spider on your shoulder.</span><br>
<<set _ad to [
{
Name: "Ben",
State: {
Blush: 2,
Mouth: "Sad",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<div id="Choice">
/* FREAK OUT */
<<link "Freak out<br>">>
<<replace"#Choice">>
You let out a panicked scream and jump back, waving your $PlayerTop.Type around in an attempt to get the spider off. The spider lands on the grass and begins to scurry away in the direction of <span style="color:DarkTurquoise">Ben</span>, who also freaks out as it comes near him. Once it is gone, you notice a few other boys giving you both weird looks, but just chuckle nervously and ensure them everything is fine.<br>
<br>
<span style="color:LightSteelBlue">“I’m sorry!”</span> <span style="color:DarkTurquoise">Ben</span> apologizes as you both stand up, <span style="color:LightSteelBlue">“I saw it on your shoulder and tried to wake you up before it crawled into your nose or-“</span> <span style="color:DarkTurquoise">Ben</span> visibly shivers, terrified of spiders. But since he came close enough to it to wake you, you can tell that he at least cares about your wellbeing.<br>
<<socialChange "Ben" 3>>
<<needChange "Energy" 10>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
/* Laugh */
<<link "Laugh<br>">>
<<replace"#Choice">>
You chuckle and move your arm against the tree, prompting the harmless spider to crawl off you. Once you stand up and take a step away from it, <span style="color:DarkTurquoise">Ben</span> runs over to you, making sure to keep you between him and the spider. <span style="color:LightSteelBlue">“Are you alright!? Did it bite you!? I thought it was going to crawl into your nose or something!”</span><br>
<br>
You calm the panicked boy down and inform him that the spider is harmless and that you were in no real danger. <span style="color:LightSteelBlue">“Oh… well that’s good.”</span> He glances toward the spider, but visibly shivers and looks away. <span style="color:LightSteelBlue">“They freak me out, if it would have been on me, I probably would have screamed.”</span> You tease him for a moment and you both share a laugh before he heads off.<br>
<<socialChange "Ben" 3>>
<<needChange "Energy" 10>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
</div>/* OPENING */
You are walking down the sidewalk near the trees when you suddenly hear a ruckus. You look into the trees right as a group of boys runs off laughing. Looking past them, you see <span style="color:DarkTurquoise">Ben</span> looking up at his backpack which has been tossed into a tree. The poor boy tries to jump up to reach it but doesn’t have the strength to do so.<br>
<<set _ad to [
{
Name: "Ben",
State: {
Eyes: "Sad",
Cry: 1,
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<div id="Choice">
/* HELP BEN */
<<link "Help Ben">>
<<replace "#Choice">>
You run up to <span style="color:DarkTurquoise">Ben</span> and ask what happened. He sighs and explains that those boys thought it would be funny to toss his backpack onto a branch. It was too high for <span style="color:DarkTurquoise">Ben</span> to reach, meaning he’d have to get a teacher, but he was afraid that they come back and steal his stuff if he left. You get him a reassuring pat on the shoulder and offer to help him get it down.<br>
<<set _ad to [
{
Name: "Ben",
State: {
Eyes: "Sad",
Cry: 1,
Blush: 1,
Mouth: "Happy",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Thank you but… You don’t have to do that for me.”</span> He says softly. You tell him that’s what friends are for and begin to climb the tree. It is easier than you thought, and you quickly reach the branch and unhook the backpack <span style="color:Red">when you suddenly hear a loud CRACK!</span> You freeze for a moment before the branch suddenly gives way! Sending you crashing to the ground!<br>
<br>
<span style="color:DarkTurquoise">Ben</span>, despite his normal cowardice, does attempt to catch you, but more so breaks your fall. When you get up, only slightly hurt, you notice that <span style="color:DarkTurquoise">Ben</span> was hunched over holding his wrist and trying to fight back tears. You quickly help him up and take him to the infirmary. By the time you get there, <span style="color:DarkTurquoise">Ben</span> can’t hold back his tears anymore and is crying from the pain.<br>
<br>
<span style="color:DarkTurquoise">Dr. Bertrum</span> checks his wrist and, thankfully, it is only bruised. He gives <span style="color:DarkTurquoise">Ben</span> some painkillers and lets him sit down for a moment, scolding you both for climbing trees. As you both sit there, you notice that <span style="color:DarkTurquoise">Ben</span> is just staring down at his feet.<br>
<<set _ad to [
{
Name: "Ben",
State: {
Eyes: "Sad",
Cry: 2,
Blush: 2,
Mouth: "Sad",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“I’m such a baby.”</span> He whispers, <span style="color:LightSteelBlue">“I can’t stand up for myself and I cry over the slightest pain…”</span> You notice tears welling up in his eyes again and place your hand on his leg, reassuring him. It seems to have worked and he gives you a half-smile. <span style="color:LightSteelBlue">“Thank you, <span style="color:DarkTurquoise">$BenNickname</span>. I’m going to sit here for a while, I’ll see you back out there.”</span><br>
<<socialChange "Ben" 3>>
<<needChange "Fun" 20>>
<br>
[[Continue|School Infirmary]]
<</replace>>
<</link>>
<span style="color:Green">+Ben</span><br>
/* DON'T HELP BEN */
<<link "Ignore him">>
<<replace"#Choice">>
You watch the weak boy struggle to get his backpack for a few moments, before getting bored and running back off to play.<br>
<br>
<<addMoodlet "Stress" 0>>
<<needChange "Fun" 20>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
<span style="color:Green">-Stress</span><br>
</div><<include "Bully Nickname Setup">>
You are hanging around on the jungle gym, having a good time, when you suddenly hear someone cry out in the distance. You look over and see <span style="color:DarkTurquoise">Ben</span> pushed up against a tree by two older boys. One of them steals <span style="color:DarkTurquoise">Ben</span>’s backpack and begins rummaging through it, tossing the contents into the dirt. The small boy pleads for them to leave him alone, but they just laugh and continue shoving him against the tree.<br>
<<set _ad to [
{
Name: "Ben",
State: {
Eyes: "Sad",
Cry: 1,
Blush: 1,
Mouth: "Sad",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<div id="choice">
<<link "Help Ben ">>
<<replace "#choice">>
You jump off the jungle gym and rush over to <span style="color:DarkTurquoise">Ben</span>. You quickly put yourself between <span style="color:DarkTurquoise">Ben</span> and the boy holding him against the tree, forcing him to let <span style="color:DarkTurquoise">Ben</span> go.<br>
<br>
<span style="color:LightSteelBlue">“What’s this?”</span> The older boy laughs, <span style="color:LightSteelBlue"> “Did <span style="color:DarkTurquoise">Ben</span> finally make himself a friend?”</span> You puff out your chest, trying to look intimidating, and tell them to leave him alone.<br>
<br>
<div id="choice2">
<<link "Continue">>
<<replace "#choice2">>
<<set $Random to random(1, 2)>>
<<if $Random == 1>>
/* Diaper */
<<if $PlayerUndies.Tags.includes("Diaper")>>
<span style="color:lightcoral">You are so focused on the boy in front of you that you don’t notice the other boy as he quickly runs up behind you, grabs the side of your $PlayerBottoms.Type, and yanks them down!</span> <span style="color:pink">You instantly feel your face heat up and your heartbeat accelerate as your $PlayerUndies.Name is exposed! Before you can react, the first boy pushes you backwards and sends you tumbling over the second boy onto the ground! They use this opportunity to pull your $PlayerBottoms.Type completely off your legs, tossing them to the side as they laugh at the sight of you on the ground, your underwear exposed!</span> <br>
<br>
<span style="color:LightSteelBlue">“Holy shit, is that a diaper!? I guess this superhero is really a super loser!”</span> <span style="color:lightcoral">The bullies all break out laughing as one kicks you in the stomach so hard you think you pee a little, which you guess isn’t that bad considering what you’re wearing.</span>
/* Bully Nickname */
<<if ["Diaper Boy"].includes($BullyNickname)>>
<<set _setnickname to 0>>
<</if>>
<<if _setnickname == 1>>
<span style="color:LightSteelBlue">“Awww, is the little <span style="color:DarkTurquoise">Diaper Boy</span> going to cry?”</span> The boy laughs, <span style="color:LightSteelBlue">“He probably fucking wet himself too. Don’t worry, <span style="color:DarkTurquoise">Diaper Boy</span>, I’m sure if you ask really nicely, someone will change you. What a fucking loser.”</span> <span style="color:lightcoral">The laughter and jeers continue as you feel your social status plummeting. Having been seen like this, you get the feeling you’ll be known throughout the school as <span style="color:DarkTurquoise">Diaper Boy</span>.</span><br>
<br>
<<if $Nickname.Bully == 0>>
<span style="color:Gray">[Bullies around school now know you as <span style="color:DarkTurquoise">“Diaper Boy”</span>, due to being seen to wear diapers or other padded protection. Nicknames can be edited in the Journal in your Bedroom.]</span><br>
<br>
<</if>>
<<set $Nickname.Bully to 1>>
<<set $BullyNickname to "Diaper Boy">>
<</if>>
<span style="color:LightSteelBlue">“Come on, guys, let’s leave these two babies to themselves. Fuck, can’t believe the dude is in a diaper!”</span> The laugh and tease as they walk off, not seeing the worth in bullying you further considering what they’ve already seen. <br>
<br>
<span style="color:pink">Sitting up, you look at a blushing <span style="color:DarkTurquoise">Ben</span> who is staring directly at you, or more accurately, your $PlayerUndies.Type! You turn red yourself and quickly cover them with your hands, glancing around for your bottoms and quickly pulling them towards you.</span> <span style="color:LightSteelBlue">“I… I…”</span> <span style="color:DarkTurquoise">Ben</span> tries to say, his face heating up more, <span style="color:LightSteelBlue">“I’m sorry!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Ben</span> then takes off running, unable to contain his embarrassment despite the fact that you were the one just seen in the padded underwear. Still red-faced, you pull up your bottoms and run off yourself.</span> <br>
<br>
<<socialChange "Ben" 3>>
<<set _arousalbp to []>>
<<set _arousalkink to ["Humiliated"]>>
<<arousalGain 10 _arousalbp _arousalkink>>
<<addMoodlet "Seen Undies" 3>>
<<elseif $PlayerUndies.Name != "None">>
<span style="color:lightcoral">You are so focused on the boy in front of you that you don’t notice the other boy as he quickly runs up behind you, grabs the side of your $PlayerBottoms.Type, and yanks them down, exposing your $PlayerUndies.Type!</span> As you look down at the sudden intrusion, the first boy pushes you backwards and sends you tumbling over the second boy onto the ground. They then use this opportunity to pull your $PlayerBottoms.Type completely off your legs, tossing them to the side as they laugh at you on the ground in your underwear.<br>
<br>
<span style="color:LightSteelBlue">“This is what happens to fucking heroes!”</span> The bully says as he kicks you hard in the stomach for good measure, <span style="color:LightSteelBlue">“Remember that next time!”</span> Thankfully, they decide you’ve had enough and leave you there. <span style="color:DarkTurquoise">Ben</span> quickly runs over and grabs your $PlayerBottoms.Type and hands them back to you, turning away as you cover yourself.<br>
<<set _ad to [
{
Name: "Ben",
State: {
Eyes: "Sad",
Cry: 2,
Blush: 3,
Mouth: "Sad",
Outfit: "Uniform",
},
},
{
Name: "Player",
State: {
Eyes: "Sad",
Cry: 2,
Blush: 3,
Mouth: "Sad",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“I’m sorry.”</span> <span style="color:DarkTurquoise">Ben</span> hides his face but you can hear the tears in his voice, <span style="color:LightSteelBlue">“It’s my fault. They go after anyone who tries to help, just leave me alone.”</span> You attempt to comfort him, but he just quickly grabs his things and runs off.<br>
<<socialChange "Ben" 3>>
<<set _arousalbp to []>>
<<set _arousalkink to ["Humiliated"]>>
<<arousalGain 10 _arousalbp _arousalkink>>
<<addMoodlet "Seen Undies" 3>>
<br>
[[Continue|School Courtyard]]
<<else>>
<span style="color:lightcoral">You are so focused on the boy in front of you that you don’t notice the other boy as he quickly runs up behind you and pushes you forward, causing you to tumble into the first boy, whose knee raises up and hits you hard in the crotch!</span> You instantly fall to the ground in pain as shockwaves are sent throughout your body.<br>
<br>
<span style="color:LightSteelBlue">“This is what happens to fucking heroes!”</span> The bully says as he gives you another kick in the stomach for good measure. <span style="color:LightSteelBlue">“Next time remember that!”</span> Thankfully, they decide you’ve had enough and leave you there. <span style="color:DarkTurquoise">Ben</span> looks down at your pained expression and turns away.<br>
<<set _ad to [
{
Name: "Ben",
State: {
Eyes: "Sad",
Cry: 2,
Blush: 2,
Mouth: "Sad",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“I’m sorry.”</span> <span style="color:DarkTurquoise">Ben</span> hides his face but you can hear the tears in his voice, <span style="color:LightSteelBlue">“It’s my fault. They go after anyone who tries to help, just leave me alone.”</span> He quickly grabs his things and runs off as you manage to stand up.<br>
<<socialChange "Ben" 3>>
<<addMoodlet "Pained" 10>>
<br>
[[Continue|School Courtyard]]
<</if>>
<<elseif $Random == 2>>
<span style="color:LightSteelBlue">“Pfft.”</span> The bully chuckles to himself, <span style="color:LightSteelBlue">“You guys aren’t worth the trouble. Let’s go.”</span> The two older boys walk off laughing amongst themselves. Once you are sure they are gone, you turn around and help <span style="color:DarkTurquoise">Ben</span> up, asking if he is alright.<br>
<<set _ad to [
{
Name: "Ben",
State: {
Eyes: "Sad",
Cry: 1,
Blush: 1,
Mouth: "Happy",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Ye- yeah…”</span> He says softly, <span style="color:LightSteelBlue">“Thank you.”</span> He gives you a shy smile and the two of you recover his things. Just before you are about to head off, he gives you a quick hug then runs off. You feel good about what you’ve done.<br>
<<socialChange "Ben" 3>>
<br>
[[Continue|School Courtyard]]
<</if>>
<</replace>>
<</link>>
</div>
<</replace>>
<</link>>
<span style="color:Green">+Ben</span><br>
<<link "Watch<br>">>
<<replace "#choice">>
You decide to watch and see what the older kids are going to do to the poor boy. Once the contents of his backpack are thoroughly kicked into the dirt, the larger boy tosses the bag aside and tells his friend to hold <span style="color:DarkTurquoise">Ben</span>’s hands above his head. <span style="color:Pink">The bully smiles, slowly gripping the side of <span style="color:DarkTurquoise">Ben</span>’s $BenBottoms.Type and tugging them down ever so slightly, slowly revealing the poor boy’s Briefs.</span><br>
<<set _ad to [
{
Name: "Ben",
State: {
Arms: "Bound",
Eyes: "Sad",
Cry: 2,
Blush: 3,
Mouth: "Sad",
Outfit: "Uniform",
PantsDown: 1,
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Ben</span> pleads and struggles to free himself, <span style="color:Pink">but can do nothing as his $BenBottoms.Type are yanked down to his ankles, fully exposing his $BenUndies.Name.</span> Both of the bullies laugh as <span style="color:DarkTurquoise">Ben</span> begins to cry and beg to be let go. The boy holding his arm instead decides to begin swinging the bottomless boy around in a circle, treating him like a toy, before tossing him into the dirt as well as they both laugh hysterically. <span style="color:DarkTurquoise">Ben</span> quickly pulls his $BenBottoms.Type up and begins to pick up his things, still crying, as the older boys walk off.<br>
<<set _arousalbp to []>>
<<set _arousalkink to ["Humiliation"]>>
<<arousalGain 5 _arousalbp _arousalkink>>
<<addMoodlet "Stress" 0>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
<<link "Ignore it<br>">>
<<replace "#choice">>
You decide you’d rather not get involved in <span style="color:DarkTurquoise">Ben</span>’s problems, ignoring him and going back to playing. After a few minutes you look back and see <span style="color:DarkTurquoise">Ben</span> picking up his things with tears rolling down his face.<br>
<span style="color:Green">-Stress</span><br>
<<addMoodlet "Stress" 0>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
</div><<set $Minutes += 10>>
<<set _ad to [
{
Name: "Ben",
State: {
Mouth: "Happy",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
/* OPENING */
You sit down next to <span style="color:DarkTurquoise">Ben</span> and begin to chat with him for a while. He seems shy, but is able to hold a conversation once he gets comfortable.
<<set $RandomTopic to random(1, 3)>>
/* TOPIC ONE */
<<if $RandomTopic == 1>>
In talking about the various cartoon shows you each watch, he reveals that he doesn’t watch too much TV, but he does enjoy an old Sci-fi show that he watches with his grandfather. It's called Space Force and is about a team of space rangers traveling around the galaxy and meeting aliens. You believe you have seen some of the show before, as it is an old favorite of <span style="color:DarkTurquoise">Your Father</span>.<br>
/* TOPIC TWO */
<<elseif $RandomTopic == 2>>
<span style="color:DarkTurquoise">Ben</span> tells you about how he likes to read comic books in his spare time and has a pretty decent collection. He seems mildly embarrassed by it, but also passionate. His favorite hero is, ironically, a spider themed hero named Arachnokid.<br>
/* TOPIC THREE */
<<elseif $RandomTopic == 3>>
The topic of conversation falls to music, with <span style="color:DarkTurquoise">Ben</span> stating he mainly listened to older music from the 50s and 60s, since it is what his grandfather always listened to.<br>
<</if>>
/* SOCIAL POINTS GAIN */
<<if $BenDailyChat != 1>>
<<socialChange "Ben" 3>>
<<set $BenDailyChat to 1>>
<<else>>
<<socialChange "Ben" 1>>
<<set $BenDailyChat to 1>>
<</if>>
<br>
[[Continue|School Courtyard]]<<set $Minutes += 20>>
You walk up to <span style="color:DarkTurquoise">Ben</span> and ask if he would like to play with you on the swings.<br>
<<set _ad to [
{
Name: "Ben",
State: {
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Sorry <span style="color:DarkTurquoise">$BenNickname</span>,”</span> He says looking up from his book, <span style="color:LightSteelBlue">“But I’m really tired so would rather just sit down.”</span> You frown, before grabbing the quiet boy by his arms and pulling him to his feet. <span style="color:LightSteelBlue">“Wait, <span style="color:DarkTurquoise">$BenNickname</span>, what are you-!?”</span> You drag him over to the swings and sit him down, saying that he can sit here and still play with you. He sighs, but agrees and goes back to reading his book while swaying back and forth.<br>
<br>
<div id="choice">
<<link "Push him on the swing<br>">>
<<replace "#choice">>
Seeing that the boy was only interested in his book, you decide to walk up behind him and give him a hard push. <span style="color:LightSteelBlue">“Woah!”</span> <span style="color:DarkTurquoise">Ben</span> calls out, nearly falling off of the swing, <span style="color:LightSteelBlue">“What are you doing?”</span> You tell him that since he is too tired to swing on his own, you’ll push him instead. He attempts to decline, but you don’t give him the option. Grabbing his book and putting it back in his backpack, you begin to push <span style="color:DarkTurquoise">Ben</span> on the swings.<br>
<<set _ad to [
{
Name: "Ben",
State: {
Mouth: "Happy",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
He continues to protest, but eventually you begin to see a smile appear on his face as you push him higher and higher. Soon, he is laughing and swinging his legs in order to gain height. <span style="color:Pink">As reward for your efforts, you are given a cute view of the back of his $BenUndies.Name as his $BenTop.Type is displaced as he swings.</span> Despite his reluctance, <span style="color:DarkTurquoise">Ben</span> seems to really enjoy playing on the swings with you.<br>
<<socialChange "Ben" 3>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
<<link "Swing next to him<br>">>
<<replace "#choice">>
You take a seat on the swing next to <span style="color:DarkTurquoise">Ben</span> and begin to kick your legs, gaining height and speed. <span style="color:DarkTurquoise">Ben</span> seems content to just sway slightly as he reads, but as you gain more and more height, you notice that <span style="color:DarkTurquoise">Ben</span> is now watching you with a smile. You slow down and ask him what he is smiling about, causing the shy boy to turn bright red and quickly look away.<br>
<<set _ad to [
{
Name: "Ben",
State: {
Blush: 2,
Mouth: "Happy",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Nothing! I just-!”</span> He seems flustered, <span style="color:LightSteelBlue">“You just looked really happy. It was nice to see.”</span> He gives you a shy smile as you return to swinging happily as <span style="color:DarkTurquoise">Ben</span> watches.<br>
<<socialChange "Ben" 3>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
</div><<set $Minutes += 20>>
You take a seat next to <span style="color:DarkTurquoise">Ben</span> under the tree and ask if you can sit here and read next to him. He stutters a few words nervously before he nods and turns away. You pull out a book and the two of you read silently next to each other. While he seems to be enjoying your company, he is completely silent and seems nervous.<br>
<<set _ad to [
{
Name: "Ben",
State: {
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<div id="choice">
<<link "Pretend not to know a word<br>">>
<<replace "#choice">>
You tap <span style="color:DarkTurquoise">Ben</span> on the shoulder and show him your book. You point to the longest word you can see and ask if he knows what that word is, because it is confusing you. He gives you the definition, causing you to respond by teasingly poking his side and calling him smart. You continue to poke and tease him, causing the quiet boy to turn bright red and squirm. By the end of it, he seems much more comfortable around you.<br>
<<socialChange "Ben" 3>>
<<needChange "Fun" 20>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
<<link "Peek at his book<br>">>
<<replace "#choice">>
Making sure <span style="color:DarkTurquoise">Ben</span> wasn’t looking towards you, you turn your head and peek at his book over your shoulders. "Geoffrey caressed his partner, leaning in and whispering in their ear-" Wait, was it a romance novel? You smirk at the thought of <span style="color:DarkTurquoise">Ben</span> being a hopeless romantic and return to your book before the quiet boy realizes you were looking and gets flustered.<br>
<<socialChange "Ben" 3>>
<<needChange "Fun" 20>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
</div>/* Intro */
<<set $Minutes += 30>>
As the kids sit down for another story, you catch <span style="color:DarkTurquoise">Ben</span>’s eye and wave. <span style="color:Pink">Expectedly, the shy boy turns bright red and quickly attempts to hide behind the storybook he is holding.</span> You chuckle, walking over and poking him on the head. You tell him that isn’t the best hiding spot. <br>
<<set _ad to [
{
Name: "Player",
State: {
Eyes: "Tired",
Mouth: "Smirk",
},
},
{
Name: "Ben",
State: {
Outfit: "Everyday",
Eyes: "Sad",
Mouth: "Happy",
Blush: 2,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$BenNickname</span>… uh, Hi! What- what are you doing here?”</span> He asks nervously, peeking out from behind the book. You explain that you were just wandering around the library when you spotted him reading to these kids. <span style="color:LightSteelBlue">“Oh, yeah, ummm… Yeah, I volunteered once and they liked it so they asked me to come back and I figured why not and-"</span> You interrupt him, laughing and saying he doesn’t have to explain himself. <span style="color:Pink">You think it’s rather cute actually.</span> <br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Benben</span>!”</span> A boy who couldn’t be more than 4 walks up and begins to tug on <span style="color:DarkTurquoise">Ben</span>’s shirt. <span style="color:LightSteelBlue">“Can we wead the story about the knight and the dwagon?”</span> He asks cutely, prompting a few more of the little kids to agree approvingly. <br>
<br>
<span style="color:LightSteelBlue">“Oh, sure thing! That’s a great story!”</span> <span style="color:DarkTurquoise">Ben</span>’s voice becomes more clear and concise as he speaks to the kids. It seems he is quite comfortable when speaking to them, but as soon as he turns back to you, he becomes nervous once more. <span style="color:LightSteelBlue">“Uh… so- sorry, <span style="color:DarkTurquoise">$BenNickname</span>. Maybe I’ll see you later?”</span> <br>
<br>
<div id="choice">
/*Sit & Watch*/
<<link "Sit & Watch<br>">>
<<replace "#choice">>
You ask <span style="color:DarkTurquoise">Ben</span> if he’d mind if you sit and watch him read the story. <span style="color:Pink">Instantly he turns bright red and begins to stutter out words.</span> <span style="color:LightSteelBlue">“I- I- I don’t know, you prob- probably wouldn’t like it. I mean, it’s a kid’s story so you may not- Well, a little kid’s story and you’re not-"</span> <br>
<br>
<span style="color:LightSteelBlue">“Why you talking funny?”</span> The little boy next to you asks, tilting his head as he begins to nibble on his fingernail. You laugh, ruffling the boy’s hair and tell <span style="color:DarkTurquoise">Ben</span> to just pretend you aren’t even there. He gulps, obviously very nervous to read out loud with you there, but slowly sits down as the kids all gather around him. You take a seat behind them all, sitting cross-legged on the carpet just like the children. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "Ben",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Blush: 2,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Well, umm… Once- once upon a time in a faraway land-“</span> <span style="color:DarkTurquoise">Ben</span> coughs, his voice catching in his throat. <span style="color:LightSteelBlue">“Sorry, I just need some water.”</span> <span style="color:DarkTurquoise">Ben</span> begins to down the large water bottle next to him as all the kids stare at him confused. You smirk and lean back; <span style="color:Pink"> <span style="color:DarkTurquoise">Ben</span> is adorable when he’s flustered.</span> <br>
<br>
It takes <span style="color:DarkTurquoise">Ben</span> a hot minute to get going, much to the kid’s confusion. But once he gets past the first few pages, he seemingly gets into his normal groove. Though, whether that is due to him getting over his fear or pretending you weren’t there, you couldn’t be sure. <span style="color:LightGreen">Still, once <span style="color:DarkTurquoise">Ben</span> gets going you even begin to find yourself entranced by the story.</span> <br>
<br>
<span style="color:DarkTurquoise">Ben</span> gives all the characters voices and uses amazing inflections to keep all the kids on the edge of their seats, even though you’d imagine they’d heard this story before. His reading skills kept all the kids engaged throughout the entire story and in the end, when the brave knight had driven off the dragon and saved the princess, the kids all cheer as if they just watched it happen in front of their eyes! <br>
<span style="color:LightSteelBlue">“Yay! I love that story!”</span> One girl claps. <br>
<br>
<span style="color:LightSteelBlue">“Thanks, <span style="color:DarkTurquoise">Benben</span>!”</span> The boy hugs <span style="color:DarkTurquoise">Ben</span>’s legs, <span style="color:LightSteelBlue">“Can you read the one with the trolls next?”</span> <br>
<br>
<span style="color:LightSteelBlue">“Heh, sure thing. Let me just run to the bathroom really quick, I may have drunk a bit too much water.”</span> <span style="color:DarkTurquoise">Ben</span> chuckles in response. All the children begin to chat about the story amongst themselves as <span style="color:DarkTurquoise">Ben</span> stands up and, upon realizing you were still there, stops and gives a shy smile. <span style="color:LightSteelBlue">“Oh, <span style="color:DarkTurquoise">$BenNickname</span>… I- umm… I hope you enjoyed the story?”</span> <span style="color:DarkTurquoise">Ben</span> says, phrasing it like a question. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "Ben",
State: {
Outfit: "Everyday",
Mouth: "Happy",
Eyes: "Sad",
Blush: 1,
},
},
]>>
<<ad _ad>>
You smile, saying that you did indeed; <span style="color:DarkTurquoise">Ben</span> has quite the way with words, which is surprising considering how often he stutters when talking normally. <span style="color:Pink"> <span style="color:DarkTurquoise">Ben</span> blushes once more at your observation, rubbing the back of his head.</span> <br>
<br>
<span style="color:LightSteelBlue">“Ye- yeah. I guess younger kids are just easier to talk to.”</span> <span style="color:DarkTurquoise">Ben</span> stands there awkwardly for a moment before coughing, <span style="color:LightSteelBlue">“Anyway, I better hurry up. They get a bit rowdy if you leave them alone for too long. But, uhh… thanks for staying!”</span> <span style="color:DarkTurquoise">Ben</span> gives you one last nervous wave before heading off to the bathroom. <span style="color:LightGreen">You decide to leave him in peace for now, having learned a bit more about the shy nerd.</span> <br>
<<needChange "Fun" 15>>
<<socialChange "Ben" 2>>
<br>
[[Continue|City Library]]
<</replace>>
<</link>>
/*=Read with him= (Requires 50+ Social with Ben.)*/
<<if $BenSocial >= 50>>
<<link "Read with him<br>">>
<<replace "#choice">>
Coming up with an idea, you ask <span style="color:DarkTurquoise">Ben</span> if he’d like any help reading the story. <span style="color:Pink">This quickly causes the shy boy to become flustered and stutter out a response.</span> <span style="color:LightSteelBlue">“I- I- I- You- You probably wouldn’t find it that fun, it’s a kid’s book so isn’t the most exciting thing in the world and I wouldn’t want you to get bored and-"</span> You laugh, telling <span style="color:DarkTurquoise">Ben</span> that if he doesn’t want you to all he has to do is say so, you won’t be offended. <span style="color:LightSteelBlue">“No! It’s not that I don’t want you to, it’s just… I guess, if you want to… you can read for the dragon?”</span> He gives you a nervous smile and you accept. <br>
<br>
Taking a seat next to <span style="color:DarkTurquoise">Ben</span>, you wait for your queue as the story begins. <span style="color:DarkTurquoise">Ben</span> is very nervous, stuttering and tripping over his words, much to the kid’s confusion, however after a deep breath he manages to find his groove and you are impressed by how clear and concise he sounds, compared to his normally stuttering self. <span style="color:LightGreen">He is so engaging, in fact, that you nearly miss your cue when the dragon shows up.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "Ben",
State: {
Outfit: "Everyday",
Mouth: "Happy",
Blush: 1,
},
},
]>>
<<ad _ad>>
You roar, causing the kids to jump and giggle as the dragon kidnaps the princess and takes her away to his lair. <span style="color:LightGreen">You put on a performance, making sound effects and putting on your best dragon face, causing even <span style="color:DarkTurquoise">Ben</span> to chuckle a little.</span> <br>
<br>
The story continues, with <span style="color:DarkTurquoise">Ben</span>’s nervousness melting away as you both get further into character, even acting out the scene where the knight battles the dragon. The children are all very enthralled, cheering and gasping at every moment; you’d think they were watching the latest blockbuster! Then, with a cinematic finish, the dragon is chased off and the knight rescues the princess. You are a bit confused about why the dragon was allowed to live, but figure that since it’s a children’s book, murder wouldn’t be the best thing to show. <br>
<br>
<span style="color:LightSteelBlue">“Yay! I love that story!”</span> One girl says as all the kids begin to clap and cheer, loving the story. <br>
<br>
<span style="color:LightSteelBlue">“Thanks, <span style="color:DarkTurquoise">Benben</span>!”</span> The boy hugs <span style="color:DarkTurquoise">Ben</span>’s legs, <span style="color:LightSteelBlue">“Can you read the one with the trolls next?”</span> <br>
<br>
<span style="color:LightSteelBlue">“Sure thing, let me just run to the bathroom real quick.”</span> <span style="color:DarkTurquoise">Ben</span> responds, standing up and pulling you away from the crowd. <span style="color:LightSteelBlue">“Thanks for helping, it was… fun.”</span> <span style="color:Pink">He gives you a genuine smile, though you still feel the traces of nervousness emanating from him.</span> You tell him it was no big deal and you’d love to do it again sometime. <span style="color:LightSteelBlue">“Yeah, I’d… I’d like that too.”</span> <span style="color:DarkTurquoise">Ben</span> gives you one last nervous wave before heading off to the bathroom. <span style="color:LightGreen">You decide to leave him in peace for now, having learned a bit more about the shy nerd.</span> <br>
<<needChange "Fun" 20>>
<<socialChange "Ben" 3>>
<br>
[[Continue|City Library]]
<</replace>>
<</link>>
<</if>>
</div>/* Low Social */
<<if $BenSocial < 20 && $BenSocialRank != 1>>
As your target enters your field of vision, your smile wide and deviously. <span style="color:DarkTurquoise">Ben</span>, the local weak nerd of Preston stands just ahead of you peering into his locker completely unaware that he is the victim of your hunt. The boy is known for two things: <span style="color:pink">Being a nerd who is unable to fight back and for wearing very stretchy and wedgie-able tighty whities. The perfect subject for your wedgie!</span> <br>
<<set _ad to [
{
Name: "Ben",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
You carefully sneak up behind the boy as he rummages around for a textbook or paper. <span style="color:pink">You carefully keep your eye on the prize, wondering if the bright whiteness would reveal itself. But even if it doesn’t, you know it lies just beneath his bottoms. The boy seems to be humming to himself, blissfully unaware of the danger he is in as you finally get close enough to strike!</span> <br>
<br>
Then, without warning, care, or empathy, you attack! <span style="color:pink">With the speed of a tiger and accuracy of an eagle, you reach into the back of <span style="color:DarkTurquoise">Ben</span>’s bottoms, grip his $BenUndies.Name, and yank them to the sky! The boy lets out an adorably pathetic squeal as he is lifted to his toes by his underwear, nearly falling face-first into the locker. <span style="color:LightSteelBlue">“Ahhh! Le- let me go!”</span> He cries out as you pull harder and harder.</span> <br>
<<set _ad to [
{
Name: "Ben",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Blush: 3,
Arms: "Hide",
},
},
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<<if !$Player.Traits.includes("Bully")>>
<span style="color:pink"><span style="color:DarkTurquoise">Ben</span>’s underwear sure is stretchy and durable, as you get his underwear all the way up to his shoulders with ease, nearly lifting the light boy off the ground. With a smile, you decide to go all the way and pull his underwear with all your strength in order to stretch it right over his head, giving the poor nerd an atomic wedgie! You snap the elastic against his head, causing his head to be forced back by his own underwear! You then release the boy, letting his head keep the wedgie in place as he falls to the ground in a humiliating heap.</span> <br>
<br>
<span style="color:pink">Laughter breaks out in the hallway as you and others mock and chuckle at the boy as <span style="color:DarkTurquoise">Ben</span> tries to free himself from the embarrassing bind.</span> When he finally does and is able to sigh in relief as the pressure on his balls lighten, he looks up at you in sadness and fear before he quickly runs off. <span style="color:pink">What a loser.</span> <br>
<<socialChange "Ben" -5>>
<<addMoodlet "Gave Wedgie" 5>>
<<needChange "Fun" 10>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Wedgier"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
/* Variable for now, will become bag array in upcoming Quest Update */
<<set $BenSchoolBully to 1>>
<br>
<<if $Location.Name == "School South Hallway">>
[[Continue|School South Hallway]]
<<elseif $Location.Name == "School East Hallway">>
[[Continue|School East Hallway]]
<<else>>
[[Continue|School West Hallway]]
<</if>>
<<else>>
<strong>[Bully]</strong> <span style="color:pink"><span style="color:DarkTurquoise">Ben</span>’s underwear sure is stretchy and durable, as you get his underwear all the way up to his shoulders with ease, nearly lifting the light boy off the ground. With a smile, you decide to go all the way and pull his underwear with all your strength in order to stretch it right over his head, giving the poor nerd an atomic wedgie! You snap the elastic against his head, causing his head to be forced back by his own underwear! <br>
<br>
As laughter erupts in the hallway, you decide to add a little extra bit of helplessness to the boy by shoving his small, wedgied body into his locker! <span style="color:DarkTurquoise">Ben</span> calls out and tries to escape as you slam the locker shut, leaving the lad trapping inside the small space with his underwear still pulled up to his head. He struggles and cries out for help, but you get the feeling he is going to be stuck in there for a while as you walk away. Judging by how tight the space is, you’re also pretty sure he’ll also be stuck with his underwear pulled above his head until he is able to escape. The thought makes you smile even wider.</span> <br>
<<socialChange "Ben" -5>>
<<addMoodlet "Gave Wedgie" 5>>
<<needChange "Fun" 10>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Wedgier"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
/* Variable for now, will become bag array in upcoming Quest Update */
<<set $BenSchoolBully to 1>>
<br>
<<if $Location.Name == "School South Hallway">>
[[Continue|School South Hallway]]
<<elseif $Location.Name == "School East Hallway">>
[[Continue|School East Hallway]]
<<else>>
[[Continue|School West Hallway]]
<</if>>
<</if>>
/* Mid Social */
<<elseif $BenSocial < 60 && $BenSocialRank != 1>>
As your target enters your vision, you smile wide and deviously. <span style="color:DarkTurquoise">Ben</span> is known as the local nerd of Preston and there are two things about him that stand out: <span style="color:pink">He is very weak and unlikely to fight back, and he wears very stretchy and wedgie-able tighty whities. Not the best things to be known for, especially at this school, and even though you’ve had some good interactions with <span style="color:DarkTurquoise">Ben</span>, you can’t help but desire to give him a wedgie yourself. Maybe out of malice or a desire to bully him or maybe just as some playful fun. You can’t know how he’ll react until you do it!</span> <br>
<<set _ad to [
{
Name: "Ben",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
You carefully sneak up behind the boy as he rummages through his locker, searching for some textbook or paper or other. <span style="color:pink">He is completely unaware of the approaching danger as you keep your eyes on the prize, spying the smallest bit of bright white peeking out from under his shirt.</span> You eye it as the boy cutely hums to himself, completely oblivious. The time to strike is now! <br>
<br>
<span style="color:pink">With speed and accuracy, you reach in and grip the back of his $BenUndies.Name! <span style="color:LightSteelBlue">“Eh!?”</span> The boy cries out, starting to turn around right as you begin to pull! <span style="color:LightSteelBlue">“Aaahhh!”</span> You lift with all your strength as <span style="color:DarkTurquoise">Ben</span>, losing his balance, nearly falls face first into his locker! The boy cries out in pain and surprise as you manage to pull his underwear nearly up to his shoulders with ease! Man, his underwear really is super stretchy! As you yank, you spy the adorably written <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Ben</span>”</span> stitched into his underwear with black thread. Having your name written in your underwear is cute enough, but to be stitched in is clearly a sign that this boy is destined to be picked on.</span> <br>
<<set _ad to [
{
Name: "Ben",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Blush: 3,
Arms: "Hide",
},
},
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="color:pink">You get the underwear nearly up to his head, threatening to give him an atomic wedgie, before you release his underwear. It doesn’t snap back as you expect, so far yanked that it just shrinks a bit before dangling out of the back of his bottoms cutely, like a little white flag of surrender.</span> Feeling the assault stop, <span style="color:DarkTurquoise">Ben</span> hunches over and sighs in relief. He then quickly spins around, as if worried you are going to strike again. His expression falls slightly and he blushes upon seeing that it is you who attacked him. <br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>-!?”</span> He turns redder, <span style="color:LightSteelBlue">“Wha- what…”</span> You chuckle, playing it off as a joke and patting him playfully on the shoulder. <span style="color:pink">You didn’t mean to go so hard, but his underwear is just so stretchy you had to see how far you could go! You thought about pulling it over his head, but didn’t want to be too mean.</span> <span style="color:LightSteelBlue">“Oh… haha…”</span> <span style="color:DarkTurquoise">Ben</span> chuckles nervously as you playfully tease him. <span style="color:LightSteelBlue">“Well, ummm…. I- I should get going… Class – and all that…”</span> He says awkwardly, fixing his underwear with his back to the locker to keep it out of sight. <br>
<br>
You laugh and say you’ll see him later as <span style="color:DarkTurquoise">Ben</span> runs off. <span style="color:yellow">Despite playing it off as a joke and <span style="color:DarkTurquoise">Ben</span> laughing along with you, you get the feeling he didn’t appreciate that.</span> Maybe if you were closer, he’d see the humor in it, but at this point you kind of just feel like another bully taking advantage of him. Then again, maybe that’s what you are. Regardless, you watch as a still blushing <span style="color:DarkTurquoise">Ben</span> runs off towards his next class. <br>
<<socialChange "Ben" -3>>
<<addMoodlet "Gave Wedgie" 3>>
<<needChange "Fun" 5>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Wedgier"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
/* Variable for now, will become bag array in upcoming Quest Update */
<<set $BenSchoolBully to 1>>
<br>
<<if $Location.Name == "School South Hallway">>
[[Continue|School South Hallway]]
<<elseif $Location.Name == "School East Hallway">>
[[Continue|School East Hallway]]
<<else>>
[[Continue|School West Hallway]]
<</if>>
/* High Social */
<<else>>
As your target enters your vision, you smile wide and devious. <span style="color:pink"><span style="color:DarkTurquoise">Ben</span>, your nerdy friend and classmate who you know both wears very stretchy tighty whities and is unlikely to fight back. Despite him being your friend, your desire to wedgie that boy is too great as you slowly start to approach him.</span> You try to rationalize it in your brain. You are friends, he knows that, so even if you give him a little shock, he is sure to see the humor in it. Plus, unlike the normal bullies he deals with, you are doing it not out of malice but out of love. <span style="color:pink">A love for yanking your friend’s underwear as high as it can go. You’re sure he won’t be too mad at you.</span> <br>
<<set _ad to [
{
Name: "Ben",
State: {
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
So, you carefully sneak up behind young <span style="color:DarkTurquoise">Ben</span> as he rummages through his locker, searching for some textbook or paper or other as he playfully hums to himself, <span style="color:pink">completely unaware that his friend is sneaking up behind him with his eyes locked around the tiny bit of white that peeks out from under his shirt. The opportunity is just too perfect as all inhibitions melt away and you find your chance to strike!</span> <br>
<br>
<span style="color:pink">With speed and without warning, you reach into the back of your friend’s $BenBottoms.Type and grip his $BenUndies.Name tight and firmly. The boy’s head snaps up as he feels the intrusion and he starts to say something when you yank up with all your might! The boy is immediately brought to his tippy-toes as, with ease, you are able to bring his underwear up to his shoulders, the white of his underwear almost like a cap that covers his entire back! The boy cries out and stumbles forward into his locker as you continue to pull. For better or worse, his open locker door provides some cover from the eyes of others in the hallway, making this more of a private display of humiliation as <span style="color:DarkTurquoise">Ben</span> struggles to keep his balance as his underwear is tugged higher and higher!</span> <br>
<<set _ad to [
{
Name: "Ben",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Blush: 3,
Arms: "Hide",
},
},
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Ahhh!”</span> He calls out, <span style="color:LightSteelBlue">“Wa- wait!”</span> <span style="color:pink">You continue to pull higher, getting his underwear all the way up to his head and teasingly threaten to put it over his head, giving him an atomic wedgie, before you decide to put your friend out of his misery and release his underwear. His $BenUndies.Type fall, now dangling out of his butt like a white flag of surrender as you begin to laugh at the sight. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>!?”</span> <span style="color:DarkTurquoise">Ben</span> recognizes your laughter and spins around, his cheeks flushed.</span> <span style="color:LightSteelBlue">“Wha- what did I do to deserve that!?”</span> He asks, scowling at you. <br>
<br>
<span style="color:pink">You chuckle, telling <span style="color:DarkTurquoise">Ben</span> that you just thought it’d be cute to give him a fright. Plus, it’s his fault for wearing such stretchy underwear! He’s lucky you didn’t go all the way.</span> <span style="color:LightSteelBlue">“That doesn’t give you the right to give me a-!”</span> <span style="color:DarkTurquoise">Ben</span> pauses and turns redder, realizing he is shouting and drawing more attention. He lowers his voice, punching you lightly, <span style="color:LightSteelBlue">“-a wedgie!”</span> <span style="color:pink">You apologize, playfully trying to help him fix his underwear as he shoves you away embarrassed.</span> <br>
<br>
<span style="color:LightSteelBlue">“I- I got it!”</span> He says, fixing his own wedgie. <span style="color:pink">As he does so, there is a look of realization on <span style="color:DarkTurquoise">Ben</span>’s face as he glances downward. You follow his gaze, though don’t spot anything. Despite this, <span style="color:DarkTurquoise">Ben</span> quickly turns bright red and spins around, despite his wedgie not being fully fixed, and grabs a random book from his locker. He holds it out in front of him awkwardly as he says</span> <span style="color:LightSteelBlue">“I really got to get to class. I’ll- I’ll see you later!”</span> <span style="color:DarkTurquoise">Ben</span> then runs off towards the bathroom. Strange, you wonder what made him change so suddenly? Maybe he realized his wedgie is more stuck than he thought. <span style="color:pink">You chuckle at the thought as you go about your own way as well.</span> <br>
<<socialChange "Ben" 3>>
<<addMoodlet "Gave Wedgie" 3>>
<<needChange "Fun" 5>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Wedgier"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
/* Variable for now, will become bag array in upcoming Quest Update */
<<set $BenSchoolBully to 1>>
<br>
<<if $Location.Name == "School South Hallway">>
[[Continue|School South Hallway]]
<<elseif $Location.Name == "School East Hallway">>
[[Continue|School East Hallway]]
<<else>>
[[Continue|School West Hallway]]
<</if>>
<</if>>/* Intro */
As you enter the living room, you spot the TV on showcasing a trailer for a rather interesting looking movie. Sure, you have no idea what this movie is and had no interest in it prior, but something about the trailer draws you in. Without thinking, you take a seat on the couch, eyes glued to the screen as they are just about to reveal the name of this strange, trending film, when <span style="color:lightcoral">– CLICK – the TV is shut off!</span> You blink twice, quickly rising to your feet about to yell at whoever turned that off that you were watching that – when you see <span style="color:DarkTurquoise">Your Father</span> holding the remote. You decide it is best to hold your tongue. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Almost ready? We’ll be heading out as soon as <span style="color:DarkTurquoise">Noah</span>’s put his stuff away.”</span> He says, placing the remote on the coffee table. Confused, you ask him what he’s talking about. <span style="color:LightSteelBlue">“The track meet, don’t you remember-?”</span> He pauses, thinking for a second before sighing, <span style="color:LightSteelBlue">“Of course you don’t, because I forgot to tell you. Sorry.”</span> <span style="color:DarkTurquoise">Noah</span> then walks into the room, pouting with a red face as he complains that his shoelaces are being dumb. <span style="color:DarkTurquoise">Your Father</span> quickly scoops him up, placing him on the coffee table, and begins to untangle the mess <span style="color:DarkTurquoise">Noah</span> made while trying to tie his shoes. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
},
},
{
Name: "Noah",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Gabe</span>’s school is doing a little showcase, Preston loves showing off, and your brother is thinking of joining the track team in Spring, so he signed up.”</span> <span style="color:DarkTurquoise">Your Father</span> explains as <span style="color:DarkTurquoise">Noah</span> lies back on the table, looking up at you idly and sticking his tongue out. <span style="color:LightSteelBlue">“Not an official thing, since try-outs aren’t until later in the year, BUT we <span style="color:DarkTurquoise">$Player.LastName</span> boys support each other. So, we’re going. All three of us.”</span> <br>
<br>
<div id="choice">
<<link "Agree<br>">>
<<replace "#choice">>
You nod, that makes sense. Even if <span style="color:DarkTurquoise">Gabe</span> is the occasional jerk hogging the bathroom or TV, he is your brother after all. It makes sense for you to support him. Or maybe you just know <span style="color:DarkTurquoise">Your Father</span> wouldn’t let you sit this one out no matter how much you complain. <span style="color:LightSteelBlue">“Great!”</span> <span style="color:DarkTurquoise">Your Father</span> says, finally getting <span style="color:DarkTurquoise">Noah</span>’s shoes under control, <span style="color:LightSteelBlue">“Well, you got shoes and are decent, so let’s hop to it!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Your Father</span> picks up <span style="color:DarkTurquoise">Noah</span>, holding him upside down by his ankles as he giggles away hysterically, as the three of you head to the car.</span> <br>
<br>
<<include "Ben Quest Track Meet Cute Intro 2">>
<</replace>>
<</link>>
<<link "Complain<br>">>
<<replace "#choice">>
<span style="color:lightcoral">You groan loudly, complaining about having to go to some dumb track thing where you will just be sitting in the sun watching your dumb big brother run. You make a much bigger deal out of it than need be, as kids do, and slump down on the couch in a lump.</span> <span style="color:DarkTurquoise">Your Father</span> chuckles, rolling his eyes as he gets his finger stuck in the mess of shoelaces. <br>
<br>
<span style="color:LightSteelBlue">“Well, that’s too bad, because like I said, we’re going.”</span> He has to take off <span style="color:DarkTurquoise">Noah</span>’s shoe in order to get his finger unstuck, <span style="color:LightSteelBlue">“Because we are a family and we support each other. Don’t worry, I’m going to force <span style="color:DarkTurquoise">Gabe</span> to come to all your stuff as well. There we go! <span style="color:DarkTurquoise">Noah</span>, you REALLY need to work on tying your shoes. That was… horrendous.”</span> <br>
<br>
<span style="color:LightSteelBlue">“What does ‘Whore-End-Us’ mean?”</span> <span style="color:DarkTurquoise">Noah</span> asks, causing snort from <span style="color:DarkTurquoise">Your Father</span>. <br>
<br>
<span style="color:LightSteelBlue">“I’ll tell you when you’re older.”</span> He pats <span style="color:DarkTurquoise">Noah</span> on the head, turning to you, <span style="color:LightSteelBlue">“Well, you got shoes and are decent, so let’s hop to it!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Your Father</span> picks up <span style="color:DarkTurquoise">Noah</span>, holding him upside down by his ankles as he giggles away hysterically, as the three of you head to the car.</span> <br>
<br>
<<include "Ben Quest Track Meet Cute Intro 2">>
<</replace>>
<</link>>
<<requiresTrait "Athletic" "Only if you can participate<br>">>
<<replace"#choice">>
<span style="color:lightgreen">A track meet sounds fun! Running, jumping, teaching those high schoolers that size doesn’t mean everything.</span> You agree to go, but only if you could participate! <span style="color:DarkTurquoise">Your Father</span> laughs at your demand. <span style="color:LightSteelBlue">“I don’t think they’ll let you join officially, but maybe you can run around with <span style="color:DarkTurquoise">Gabe</span> after the meet is over, if he’s not worn out.”</span> You scoff that they are probably afraid of getting beaten by a middle schooler, half-jokingly, and <span style="color:DarkTurquoise">Your Father</span> chuckles and rolls his eyes. <br>
<br>
<span style="color:LightSteelBlue">“I’m sure you would, son.”</span> He replies as he realizes <span style="color:DarkTurquoise">Noah</span>’s shoes are on the wrong foot and swap them. Seeing a smirk from <span style="color:DarkTurquoise">Noah</span>, you’re starting to think the boy did it on purpose just to mess with your dad. It takes another few minutes of tying and untying before <span style="color:DarkTurquoise">Noah</span>’s shoes are on tightly and he’s ready to go! <span style="color:DarkTurquoise">Your Father</span> turns to you, looks you up and down, and nods. <span style="color:LightSteelBlue">“Well, you got shoes on and are decent, so let’s hop to it!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Your Father</span> picks up <span style="color:DarkTurquoise">Noah</span>, holding him upside down by his ankles as he giggles away hysterically, as the three of you head to the car.</span> <br>
<br>
<<include"Ben Quest Track Meet Cute Intro 2">>
<</replace>>
<</requiresTrait>>
</div>Reaching your family’s blue, four-door five-seater car, <span style="color:pink"><span style="color:DarkTurquoise">Your Father</span> opens the door and places <span style="color:DarkTurquoise">Noah</span> in his booster seat, upside down, and jokingly buckles him in as <span style="color:DarkTurquoise">Noah</span> continues to giggle, his shirt flutters down, revealing his cute belly, before <span style="color:DarkTurquoise">Your Father</span> flips him right way up, buckling the boy in as he catches his breath from laughing so hard.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "Noah",
State: {
Outfit: "Everyday",
Mouth: "Happy",
Blush: 2,
Cry: 1,
},
},
]>>
<<ad _ad>>
<<if $Player.Height == "Short" or $Player.Height == "Shorter">>
You walk over to the passenger side down, pulling on the handle only to find it locked. <span style="color:DarkTurquoise">Your Father</span> raises an eyebrow at you and smirks. <span style="color:LightSteelBlue">“Nice try, <span style="color:DarkTurquoise">$DadNickname</span>, but I got your booster seat all ready to go to.”</span> You sigh, questioning why you need one, but <span style="color:DarkTurquoise">Your Father</span> grabs you by the hand and leads you over. <span style="color:LightSteelBlue">“Sorry, but rules are rules. Once you grow a few more inches, you’ll be free to sit without it. Come on.”</span> <span style="color:pink"><span style="color:DarkTurquoise">Your Father</span> lifts you up, much to your embarrassment, and places you in the booster seat next to <span style="color:DarkTurquoise">Noah</span>, who sticks his tongue out at you as he hums away.</span> Once you are all buckled in, <span style="color:DarkTurquoise">Your Father</span> gives you a smile as he shuts your door and takes a seat himself. Once the engine is started, the three of you are on your way to the High School. <br>
<br>
[[Continue|Ben Quest Track Meet Cute 2]]
<<elseif $Player.Height == "Average">>
You walk over to the passenger side down, pulling on the handle only to find it locked. <span style="color:DarkTurquoise">Your Father</span> raises an eyebrow at you and smirks. <span style="color:LightSteelBlue">“You know the rules, can’t sit in the front until you’re tall enough. You may not need a booster seat anymore, but still too short for shotgun.”</span> He pats you on the head and motions to the backseat, which you take with a sigh. <span style="color:yellow">Maybe one day you’ll be tall enough.</span> Buckling in, you listen to <span style="color:DarkTurquoise">Noah</span> humming beside you as <span style="color:DarkTurquoise">Your Father</span> starts the engine and the three of you are on your way to the High School. <br>
<br>
[[Continue|Ben Quest Track Meet Cute 2]]
<<else>>
You walk over to the passenger side door, opening it and hoping in. You notice <span style="color:DarkTurquoise">Your Father</span> glancing at you, but he doesn’t say anything. Seems he approves of your spot in shotgun, as long as <span style="color:DarkTurquoise">Gabe</span> isn’t here to claim it. <span style="color:lightgreen">One of the benefits of being so tall.</span> Once all buckled in, you listen to <span style="color:DarkTurquoise">Noah</span> humming away in the back as <span style="color:DarkTurquoise">Your Father</span> starts the engine and the three of you are on your way to the High School. <br>
<br>
[[Continue|Ben Quest Track Meet Cute 2]]
<</if>><<set $Minutes += 20>>
The parking lot of the High School is fairly crowded, with hordes of people heading to the outdoor track and filling the stands. <span style="color:DarkTurquoise">Noah</span> gasps as he glances out the window. <span style="color:LightSteelBlue">“Woah! Why are there so many people here, <span style="color:DarkTurquoise">Daddy</span>?”</span> He asks as <span style="color:DarkTurquoise">Your Father</span> struggled to find a parking spot. <br>
<<set _ad to [
{
Name: "Player",
},
{
Name: "Noah",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Sporting events always get people excited, especially with Preston.”</span> He replies, pulling in to a lucky find of a spot, <span style="color:LightSteelBlue">“You’ll see it yourself if you join any, people love this stuff here. Plus, it’s not just the families taking a look. Colleges like the peek at these early showcases to get an idea of who to watch. It’s kind of crazy.”</span> He laughs, turning off the engine. The three of you exit the car and begin to head to the stands that surround the outdoor field. There are probably a few hundred people gathered here and <span style="color:pink">you feel <span style="color:DarkTurquoise">Noah</span> grip your hand tightly, afraid of getting lost in the swarm.</span><br>
<br>
Despite the crowd, you are able to find a nice spot near the start of the track, where you see a group of high school students stretching and warming up.
<<if $Player.Kinks.Teens == 1>>
<span style="color:pink">They all are wearing baggy and loose fitting shorts and tanktops. You even spy the boxers of some peeking out as they do jumping jacks and other exercises. You could get used to this.</span>
<</if>>
You then spot your elder brother, <span style="color:DarkTurquoise">Gabe</span>, down near the start stretching and talking to a classmate. <span style="color:DarkTurquoise">Noah</span> calls out to him loudly, hopping up and down. The teenage boy spots you all, giving a smile and wave as he blushes a little, slightly embarrassed. <br>
<br>
<span style="color:LightSteelBlue">“Hey <span style="color:DarkTurquoise">Daddy</span>”</span> Noah asks, <span style="color:LightSteelBlue">“How come they all start on different spots? Isn’t that unfair?”</span> <span style="color:DarkTurquoise">Your Father</span> then begins to explain the math behind the length of each track around the circle, which you’re sure goes right over <span style="color:DarkTurquoise">Noah</span>’s head, as you glance around the crowds of people searching for anyone you recognize. You think you spot <span style="color:DarkTurquoise">Carter</span> a ways away, though you may just think that due to the brightly colored Ultraman shirt the kid is wearing. There is a group of kids your age hanging out under one of the far bleachers, and you think you spy <span style="color:DarkTurquoise">Michael</span> amongst them, but also can’t be sure. Seems everyone with an older sibling is here. <br>
<br>
<span style="color:LightSteelBlue">“Hey! There are some spots over here!”</span> A young, cute voice calls out. You turn and see a boy your little brother’s age on the steps near you, jumping up and down waving both his arms in the air towards a group of people walking over. <span style="color:DarkTurquoise">Your Father</span> spots this as well, having you all move a few seats down so the entire group could fit. <br>
<<set _ad to [
{
Name: "William",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Oh thanks, deary. This place is a real madhouse, isn’t it?”</span> The woman at the front of the small group laughs as she takes a seat at the end of the row. She is wearing a colorful sundress and a big floppy hat that shields her face from the sun. As she takes a seat, she pulls a small hand fan out of her large purse and begins to fan herself. <span style="color:LightSteelBlue">“You know, I thought fall was supposed to be cool, but this sun is beating down like a roast on a Sunday afternoon!”</span> The woman chuckles to herself as a much larger man takes a seat next to her. <br>
<br>
<span style="color:LightSteelBlue">“Come on, <span style="color:DarkTurquoise">Saundra</span>, this is nothing. We used to hike for hours in heat twice as bad as this on my last deployment.”</span> The man is built like a mountain, towering and muscular. His shirt seems to barely fit over his pulsating arms. He spots you staring and gives you a smile, which causes you to quickly turn away. <br>
<br>
<span style="color:LightSteelBlue">“Well, I am more a daisy than a sunflower.”</span> The woman replies, <span style="color:LightSteelBlue">“I prefer my sun shaded with a side of lemonade.”</span> She chuckles in a manner that reminds you of old television shows. <br>
<br>
<span style="color:LightSteelBlue">“Bah! A little sun never hurt nobody!”</span> A much older voice chimes in, scooching past the couple, taking the seat next to you and <span style="color:DarkTurquoise">Noah</span>. <span style="color:LightSteelBlue">“Well actually, that’s not true. Lost many good boys to dehydration back in the eastern jungles. But my point still stands!”</span> The elder man is dressed in a nice suit that looks almost as old as he is with a strange medal pinned to the front of it and a sleek black cane in one hand. <br>
<br>
<span style="color:LightSteelBlue">“What’s ‘De-hies-drashin’?”</span> <span style="color:DarkTurquoise">Noah</span> asks, mainly to himself. <br>
<br>
<span style="color:LightSteelBlue">“Pray you never know, lad.”</span> The old man responds with a finger wave and a smile. <br>
<<set _ad to [
{
Name: "Noah",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
{
Name: "Player",
},
{
Name: "William",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Hi, <span style="color:DarkTurquoise">Noah</span>!”</span> The first young voice you heard calls out. You and your brother both peek past the old man and spot the young boy swinging and playing on the railings like it’s a jungle gym. <span style="color:DarkTurquoise">Noah</span> waves back and you both watch as the boy spins and flips around, dangling from the handrailing. <span style="color:pink">As he spins, the back of his jeans slip down enough to give you a pretty good look at the back of his underwear. Briefs, naturally, with what appears to be Arachnid Kid on them. They are very cute.</span> Not wanting to stare, you turn to <span style="color:DarkTurquoise">Noah</span> and ask if he knows that boy. <br>
<br>
<span style="color:LightSteelBlue">“Yeah, that’s <span style="color:DarkTurquoise">William</span>.”</span> <span style="color:DarkTurquoise">Noah</span> responds, pausing for a second, <span style="color:LightSteelBlue">“He’s a lot.”</span> The comment causes the old man to snort loudly. <br>
<br>
<span style="color:LightSteelBlue">“You should see him at home.”</span> <br>
<br>
<<linkreplace "Continue">>
<span style="color:LightSteelBlue">“Please, <span style="color:DarkTurquoise">William</span>, this is not a playground. Come sit down.”</span> The mother calls out to the boy as he continues spinning. <span style="color:LightSteelBlue">“And where is your brother?”</span> <br>
<br>
<span style="color:LightSteelBlue">“But sitting down is boring~”</span> The boy complains, hanging upside down from the railings and showing off his cute belly, <span style="color:LightSteelBlue">“And I think we went to the bathroom? I dun know.”</span> He idly answers the second question, continuing to play. The mother stands up and begins to glance around the crowd from where they came until she spots her other son coming up the stairs. <br>
<br>
<span style="color:LightSteelBlue">“Oh, there he is! <span style="color:DarkTurquoise">Benjamin</span>! We are over here!”</span> She calls out and waves to the boy as you follow her eyeline and <span style="color:yellow">suddenly lock eyes with your classmate and friend, <span style="color:DarkTurquoise">Ben</span>!</span> It takes no time for you to piece together that he is the other son, meaning this loud, old-fashioned family are none other than the <span style="color:DarkTurquoise">Fischer</span>’s! <span style="color:DarkTurquoise">Ben</span>’s family! <span style="color:pink">The nerdy boy, having froze mid-step as he makes eye contact with you, begins glowing red as he spots you.</span> <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Benny</span>! Can he not hear me? We are over here!”</span> His mom continues to call. <br>
<<set _ad to [
{
Name: "Ben",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:yellow">Without a word, <span style="color:DarkTurquoise">Ben</span> quickly spins on his heels and takes off back down the stairs at a surprisingly quick pace.</span> His mom continues to call out to him until he is out of sight, and she sits back down with a sigh. <span style="color:LightSteelBlue">“Did he not hear me? Maybe he wanted to get a snack? Oh, I do hope he is back before <span style="color:DarkTurquoise">Clark</span>’s race. Be such a shame to miss it.”</span> She begins to fan herself once more as your attention turns to where <span style="color:DarkTurquoise">Ben</span> ran off to. Knowing <span style="color:DarkTurquoise">Ben</span> as well as you do, you figure he got a tad embarrassed once he saw you. <br>
<br>
You turn to <span style="color:DarkTurquoise">Your Father</span> and tell him you’re going to run to the restroom really quick. <span style="color:LightSteelBlue">“Alright, but be fast. <span style="color:DarkTurquoise">Gabe</span>’s group will be going on in a few minutes.”</span> As you stand up, <span style="color:DarkTurquoise">Your Father</span> and the large man, who you assume is <span style="color:DarkTurquoise">Ben</span>’s dad, begin to talk to one another and point each other’s kids on the field out. A somewhat humorous back and forth commences over which is prouder of their son. <br>
<br>
Heading down the steps and following the path he took, it doesn’t take long for you to spy <span style="color:DarkTurquoise">Ben</span> sitting on a bench near the concession stand with his face in his hands. <span style="color:pink">You smile and sit down next to him, startling the boy as you place a hand on his shoulder.</span> <br>
<br>
<span style="color:LightSteelBlue">“Ah!”</span> He jumps, turning to you with a fright, <span style="color:LightSteelBlue">“Oh, heyyyy… <span style="color:DarkTurquoise">$BenNickname</span>… Fancy, ummm… fancy meeting you here… heh heh…”</span> He laughs nervously, rubbing the back of his head. You smirk and tell him his family seems nice. <span style="color:DarkTurquoise">Ben</span> quickly blushes. <span style="color:LightSteelBlue">“Family? What are you talking about? My family isn’t…”</span> <span style="color:DarkTurquoise">Ben</span> gulps before sighing. <span style="color:LightSteelBlue">“Yeah… sorry. They can be…”</span> He pauses, <span style="color:LightSteelBlue">“A lot.”</span> You laugh, remembering that <span style="color:DarkTurquoise">Noah</span> described the boy, who you supposed is <span style="color:DarkTurquoise">Ben</span>’s little brother, with the same words. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "Ben",
State: {
Outfit: "Everyday",
Blush: 1,
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Sorry. It’s just… embarrassing.”</span> He takes a deep breath, <span style="color:LightSteelBlue">“They’re big and loud and confident… especially when my brother is involved. Then I saw you next to them and I… was hoping you wouldn’t meet them.”</span> You give <span style="color:DarkTurquoise">Ben</span> a smile, understanding being embarrassed by your family, especially when they’re so different from <span style="color:DarkTurquoise">Ben</span>. <span style="color:LightSteelBlue">“But can we not talk about my family?”</span> <span style="color:DarkTurquoise">Ben</span> asks with a nervous smile, <span style="color:LightSteelBlue">“I guess you’ll have to meet them eventually, since we’re friends… I think… but maybe we can do it when I have time to mentally prepare myself?”</span> <br>
<br>
<div id="choice">
<<link "Agree<br>">>
<<replace "#choice">>
<span style="color:lightgreen">You smile and agree, you’ll leave proper introductions for another time. But you tell <span style="color:DarkTurquoise">Ben</span> his family seems nice, even if they are a little loud. But that doesn’t affect how you see him, which is indeed as a friend.</span> Plus, if you have sleep overs in the future, you’ll have to meet each other’s families. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "Ben",
State: {
Outfit: "Everyday",
Blush: 3,
Mouth: "Frown",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“A sleep over!?”</span> <span style="color:DarkTurquoise">Ben</span> repeats, sounding slightly panicked, <span style="color:LightSteelBlue">“I- I don’t know about – I mean not that I wouldn’t want to, I would! But – Ye- yeah… But we can talk about that later…”</span> <span style="color:pink"><span style="color:DarkTurquoise">Ben</span> seems very flustered about the idea, which you find cute.</span> <br>
<br>
[[Continue|Ben Quest Track Meet Cute 3]]
<</replace>>
<</link>>
<<link "Call his little brother cute<br>">>
<<replace "#choice">>
<span style="color:pink">With a smile, you tell <span style="color:DarkTurquoise">Ben</span> that little brother of his is pretty cute. Like a little hyperactive version of <span style="color:DarkTurquoise">Ben</span> minus the glasses.</span> <span style="color:DarkTurquoise">Ben</span> sighs at this, burying his face in his hands once again. <span style="color:LightSteelBlue">“Try living with him. I love him and everything, but that kid is going to make my hair turn grey before I graduate college at this rate.”</span> You both laugh as you pat him on the shoulder, telling him you know a thing or two about annoying brothers. The two of you then spend a minute comparing annoying traits of your brothers as <span style="color:DarkTurquoise">Ben</span> calms his nerves. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "Ben",
State: {
Outfit: "Everyday",
Blush: 1,
Mouth: "Frown",
Eyes: "Mad",
},
},
]>>
<<ad _ad>>
/* PC: Smirk, Tired
Ben: Everyday, Blush, Frown, Mad */
<span style="color:LightSteelBlue">“He doesn’t take anything seriously.”</span> He explains about his little brother <span style="color:DarkTurquoise">William</span>, <span style="color:LightSteelBlue">“And he pulls little pranks all the time, juvenile ones, especially on me. And he only gets in trouble sometimes! Mom says, ‘boys will be boys’, which is both sexist and inaccurate since I didn’t do half the things he does!”</span> <span style="color:DarkTurquoise">Ben</span> says, sounding a bit exacerbated. You can understand the youngest child getting away with crazy stuff though, considering <span style="color:DarkTurquoise">Noah</span> has been known to only get a talking too where you’d get a beating. <br>
<br>
[[Continue|Ben Quest Track Meet Cute 3]]
<</replace>>
<</link>>
<<link "Question which one does the spanking<br>">>
<<replace "#choice">>
<span style="color:pink">With a teasing smirk, you wonder out loud which of his parents does the spanking in the family. His mom or his dad. <span style="color:DarkTurquoise">Ben</span> blushes bright red at this and blurts out a retort.</span> <span style="color:LightSteelBlue">“Why- why would you ask that!?”</span> His response causes you to chuckle, asking him when the last time he got a beating just to see his further reaction. <span style="color:LightSteelBlue">“I- I don’t-! I follow the rules, so I don’t get… that! If anyone is getting spanked, it’s <span style="color:DarkTurquoise">William</span>! I don’t play dumb pranks that warrant it!”</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "Ben",
State: {
Outfit: "Everyday",
Blush: 3,
Mouth: "Frown",
},
},
]>>
<<ad _ad>>
/* PC: Smirk, Tired
Ben: Everyday, Blush3, Frown */
<span style="color:pink">You laugh at how desperate <span style="color:DarkTurquoise">Ben</span> seems to be to convince you he doesn’t get spanked, which just makes you believe he does more.</span> There is a bit of teasing back and forth between you two. Despite his embarrassment, you do see <span style="color:DarkTurquoise">Ben</span> smiling as he seems to at least find the humor in this line of questioning. <br>
<br>
<span style="color:LightSteelBlue">“Thanks.”</span> <span style="color:DarkTurquoise">Ben</span> says, after it becomes clear that your humorous topics has broken the tension, <span style="color:LightSteelBlue">“I guess I just get a bit nervous when it comes to my family. But next time, can you choose a less humiliating topic?”</span> You stand up with a smirk, <span style="color:pink">wondering if next time you should just ask <span style="color:DarkTurquoise">Ben</span>’s mom if she has any funny pictures of him on her phone.</span> <span style="color:LightSteelBlue">“Don’t you dare! <span style="color:DarkTurquoise">$BenNickname</span>! I mean it!”</span> <span style="color:DarkTurquoise">Ben</span> calls out as you both run back towards the stands. <br>
<br>
[[Continue|Ben Quest Track Meet Cute 3]]
<</replace>>
<</link>>
</div>
<</linkreplace>><<set $Minutes += 60>>
The two of you walk back to the stands together, chatting away until you are in sight of your families, after which <span style="color:DarkTurquoise">Ben</span> hangs back to not make it obvious you know each other. <span style="color:LightSteelBlue">“If they find out we’re friends, they’ll bombard us both with a hundred questions. And that’s not hyperbole either, they are THAT nosey!”</span> You chuckle, thinking he is overreacting, but once <span style="color:DarkTurquoise">Ben</span> does return to his seat, he is instantly hit with what feels like a hundred questions. From his mother asking if he is feeling alright, why he looks so pale, his father asking if he’s drinking enough water, and grandpa questioning if he’ll join any sports like his brother and telling him to just <span style="color:LightSteelBlue">“give it a try.”</span> <br>
<br>
His little brother, as well, pokes and prods <span style="color:DarkTurquoise">Ben</span>, asking him to play, calling him boring when he refuses, and making <span style="color:DarkTurquoise">Ben</span> think his fly was down. <span style="color:lightgreen">The family seems lively and fun, with no real malice in their words, outside of maybe the little brother, but you can easily understand why the quiet and shy <span style="color:DarkTurquoise">Ben</span> would easily feel overwhelmed.</span> As the race is about to begin, <span style="color:DarkTurquoise">Ben</span> manages to sneak you an apologetic look, which you return with a reassuring smile. <span style="color:DarkTurquoise">Your Father</span> seems to catch this shared look between you two, though he says nothing and just chuckles. <br>
<br>
Then, the race begins. Both <span style="color:DarkTurquoise">Gabe</span> and <span style="color:DarkTurquoise">Ben</span>’s elder brother <span style="color:DarkTurquoise">Clark</span>, a unit of a kid built almost as large as his father, are in the same race. Both families cheer as the race begins, and it becomes quite interesting as both <span style="color:DarkTurquoise">Gabe</span> and <span style="color:DarkTurquoise">Clark</span> take the lead and begin to battle it out. But <span style="color:DarkTurquoise">Clark</span> is fast, really fast. As he pulls ahead, seemingly with ease, <span style="color:DarkTurquoise">Gabe</span> tries his best to keep pace with the boy but eventually runs out of energy and has to fall back, eventually ending in 4th. <br>
<br>
<span style="color:DarkTurquoise">Noah</span> sighs that <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Gabe</span> didn’t win”</span>, but <span style="color:DarkTurquoise">Your Father</span> says fourth place is nothing to turn your nose up at. Glancing towards <span style="color:DarkTurquoise">Ben</span> and his family, that all seem happy and joyous at their son’s victory. <span style="color:DarkTurquoise">Ben</span>, despite not cheering as loudly as his family, does also seem fairly pleased with his brother’s victory. <span style="color:pink">Though once his family begins to celebrate a little too loudly, <span style="color:DarkTurquoise">Ben</span> quickly sinks into his seat a tad embarrassed.</span> <br>
<br>
<span style="color:LightSteelBlue">“They have enthusiasm, that’s for sure.”</span> <span style="color:DarkTurquoise">Your Father</span> chuckles to you and <span style="color:DarkTurquoise">Noah</span> as the crowd begins to disperse, the sports event coming to an end. <span style="color:LightSteelBlue">“That boy a friend of yours, <span style="color:DarkTurquoise">$DadNickname</span>?”</span> You nod, ensuring <span style="color:DarkTurquoise">Ben</span>’s family is out of earshot, and explain who <span style="color:DarkTurquoise">Ben</span> is, and that he asked to delay introductions, since his family is a bit… <br>
<<set _ad to [
{
Name: "Noah",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
},
},
{
Name: "Player",
State: {
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
/* Noah: Everyday, Smirk
PC: Smirk */
<span style="color:LightSteelBlue">“They’re loud.”</span> <span style="color:DarkTurquoise">Noah</span> says bluntly, <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">William</span>’s in my class too. He’s pretty funny, but he doesn’t listen that well. The other day he got in trouble and spanked during recess because he kept getting out of his chair.”</span> <br>
<br>
<span style="color:LightSteelBlue">“Well, I’ll love to meet him whenever you both feel up to it. He seems like a nice kid.”</span> <span style="color:DarkTurquoise">Your Father</span> says as the three of you begin to walk down the stairs, <span style="color:LightSteelBlue">“Especially since he seemed like the quiet one.”</span> You get the feeling <span style="color:DarkTurquoise">Your Father</span> has some thoughts about the rowdiness of <span style="color:DarkTurquoise">Ben</span>’s family, though wisely choose to keep it to himself. Then again, this is a sporting event, so some rowdiness is expected. <br>
<<set _ad to [
{
Name: "Ben",
State: {
Outfit: "Everyday",
PantsDown: true,
Mouth: "Frown",
Blush: 3,
},
},
{
Name: "William",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
Eyes: "Mad",
},
},
]>>
<<ad _ad>>
/* Ben: Everyday, Pants Down, Frown, Blush3
William: Everyday, Smirk, Mad */
As you walk down, you make eye contact with <span style="color:DarkTurquoise">Ben</span>. He gives you a shy wave… <span style="color:pink">right as his little brother sneaks up behind him and pulls his $BenBottoms.Type down, revealing his tighty whities to everyone looking. <span style="color:DarkTurquoise">William</span> runs off laughing as <span style="color:DarkTurquoise">Ben</span> hurriedly fixes his clothes and chases after the boy blushing. What an interesting family.</span> <br>
<<socialChange "Ben" 10>>
<<set $WilliamSocial to 0>>
<<set $WilliamSocialRank to 0>>
<<needChange "Fun" 20>>
<<set $QuestBenTrackMeet to -1>>
<br>
[[End|PH Living Room]]<span style="color:Azure"><big><strong>--Ben--</strong></big></span><br>
<<if $JournalInfo == "Info">>
[X]
<<else>>
[ ]
<</if>>
[[NPC Information|Ben Journal][$JournalInfo to "Info"]]<br>
<<if $JournalInfo == "Stats">>
[X]
<<else>>
[ ]
<</if>>
[[NPC Stats|Ben Journal][$JournalInfo to "Stats"]]<br>
[[Return|Journal]]<br>
<br>
<<if $JournalInfo == "Stats">>
<<include"Ben Stats">>
<<elseif $JournalInfo == "Info">>
<span style="color:DarkTurquoise">Benjamin Fischer</span> is one of your classmates.<br>
<br>
<strong>--Appearance--</strong><br>
He is a young boy, has Short Brown Hair and Brown Eyes.<br>
He is thin and Short for his age.<br>
He has Pale skin.<br>
<br>
<strong>--Clothing--</strong><br>
<strong>Everyday</strong>:Tends to Wear Polo Shirts and Pants or Shorts. Wears glasses.<br>
<strong>Pajamas</strong>:
<<if $SeenBenPJs > 0>>
Teddy Bear Pajamas.<br>
<<else>>
<span style="color:Yellow">You have not seen Ben in his pajamas.<br></span>
<</if>>
<strong>Underwear</strong>:
<<if $SeenBenUndies > 0>>
Wears White Briefs.<br>
<<else>>
<span style="color:Yellow">You have not seen Ben in his underwear.<br></span>
<</if>>
<br>
<strong>--Privates--</strong><br>
<<if $SeenBenNaked > 0>>
<span style="color:Pink">Ben has a Small Penis with no Pubic Hair and a Cute Butt.</span><br>
<<else>>
<span style="color:Yellow">You have not seen Ben naked.</span><br>
<</if>>
<br>
<strong>--Personality--</strong><br>
<span style="color:DarkTurquoise">Ben</span> is very quiet and shy. <br>
He keeps to himself and doesn’t enjoy talking to people he doesn’t know. <br>
Enjoys reading books or comics by himself. <br>
Has a fear of Dogs. <br>
<strong>Likes</strong>: Reading Alone, Music, Comic Books.<br>
<strong>Dislikes</strong>: Dogs, Being Bullied, Being the Center of Attention.<br>
<br>
<strong>--Reputation--</strong><br>
<span style="color:DarkTurquoise">Ben</span> has a <span style="color:Red">Negative Reputation</span> at School. He is known as a Loser.<br>
<br>
<strong>--Secrets--</strong><br>
<<if $BenSecret1 == 1>>
<<else>>
<span style="color:Yellow">You do not know Ben's secret.</span><br>
<br>
<</if>>
<strong>--Kinks--</strong><br>
<<if $BenKink == 1>>
<<else>>
<span style="color:Yellow">Do do not know what turns Ben on or off.</span><br>
<</if>>
<</if>>
[[Return|Journal]]<span style="color:Azure"><big><strong>--Bullying--</strong></big></span><br>
You have given <span style="color:DarkTurquoise">$TimesGaveBenWedgie</span> wedgies to Ben.<br>
You have recieved <span style="color:DarkTurquoise">$TimesGotBenWedgie</span> wedgies from Ben.<br>
You have pulled down Ben's pants <span style="color:DarkTurquoise">$PantsBen</span> times.<br>
Ben has pulled your pants down <span style="color:DarkTurquoise">$PantsByBen</span> times.<br>
<br>
<span style="color:Azure"><big><strong>--Love--</strong></big></span><br>
You have kissed Ben <span style="color:DarkTurquoise">$KissedBen</span> times.<br>
<br>
<span style="color:Azure"><big><strong>--Underwear--</strong></big></span><br>
You have seen Ben in his underwear <span style="color:DarkTurquoise">$SeenBenUndies</span> times.<br>
Ben has seen you in your underwear <span style="color:DarkTurquoise">$BenSeenUndies</span> times.<br>
<span style="color:Azure"><big><strong>--Nudity--</strong></big></span><br>
You have seen Ben naked <span style="color:DarkTurquoise">$SeenBenNaked</span> times.<br>
Ben has seen you naked <span style="color:DarkTurquoise">$BenSeenNaked</span> times.<br>
<br><span style="color:Pink">
<<if $SexPlayerAction == "None">>
<span style="color:DarkTurquoise">Lucas</span> waits for you to begin.
/* BLOW HIM SLOWLY */
<<elseif $SexPlayerAction == "Blow Him Slowly">>
<<set $Random to random(1, 5)>>
<<if $Random == 1>>
You gently bob your head up and down along <span style="color:DarkTurquoise">Lucas</span>’ shaft.
<<elseif $Random == 2>>
You pretend <span style="color:DarkTurquoise">Lucas</span>’ Penis is an ice cream and slowly lick from the base to the tip.
<<elseif $Random == 3>>
You slowly slurp up <span style="color:DarkTurquoise">Lucas</span>’ Penis, taking it all into your mouth.
<<elseif $Random == 4>>
You swish <span style="color:DarkTurquoise">Lucas</span>’ Cock back and forth in your mouth.
<<elseif $Random == 5>>
You circle the shaft of <span style="color:DarkTurquoise">Lucas</span>’ prick around in your mouth with your tongue.
<</if>>
/* BLOW HIM FURIOUSLY */
<<elseif $SexPlayerAction == "Blow Him Furiously">>
<<set $Random to random(1, 5)>>
<<if $Random == 1>>
You furiously slurp up <span style="color:DarkTurquoise">Lucas</span>’ Penis.
<<elseif $Random == 2>>
You push up on his butt to bounce him up and down into your mouth.
<<elseif $Random == 3>>
You furiously lick <span style="color:DarkTurquoise">Lucas</span>’ shaft all over.
<<elseif $Random == 4>>
You suck on your friend’s Cock like it was the last meal you’d ever have.
<<elseif $Random == 5>>
Your tongue teases every inch of the boy’s sensitive member as you swish it around in your mouth.
<</if>>
/* NIBBLE HIS SHAFT */
<<elseif $SexPlayerAction == "Nibble His Shaft">>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
You playfully nipple at the tip of his Penis.
<<elseif $Random == 2>>
You gently tickle his shaft with your teeth.
<<elseif $Random == 3>>
You playfully nipple on the shaft of his Penis.
<</if>>
/* TEASE HIS TIP */
<<elseif $SexPlayerAction == "Tease His Tip">>
<<set $Random to random(1, 5)>>
<<if $Random == 1>>
You tickle his glans with your tongue.
<<elseif $Random == 2>>
You playfully prod his peehole with your tongue.
<<elseif $Random == 3>>
You wiggle your tongue quickly around his tip.
<<elseif $Random == 4>>
You fondle the underside of his Penis with your tongue.
<<elseif $Random == 5>>
You lick his tip like an ice cream cone.
<</if>>
/* TICKLE HIS TAINT */
<<elseif $SexPlayerAction == "Tickle His Taint">>
<<set $Random to random(1, 5)>>
<<if $Random == 1>>
You gently tickle his taint.
<<elseif $Random == 2>>
You use your fingers to massage his taint.
<<elseif $Random == 3>>
You move your finger from his Penis to his Butthole, tickling his taint.
<<elseif $Random == 4>>
You tickle <span style="color:DarkTurquoise">Lucas</span>’ sweet spot.
<</if>>
/* SQUEEZE HIS BALLS */
<<elseif $SexPlayerAction == "Squeeze His Balls">>
<<set $Random to random(1, 4)>>
<<if $Random == 1>>
You gently fondle the small ballsack in your hand.
<<elseif $Random == 2>>
You play with his balls like clay.
<<elseif $Random == 3>>
You carefully squeeze his balls tightly.
<<elseif $Random == 4>>
Your swish his balls around in your hands.
<</if>>
/* FINGER HIM GENTLY */
<<elseif $SexPlayerAction == "Finger Him Gently">>
<<set $Random to random(1, 4)>>
<<if $Random == 1>>
You gently tease his butthole.
<<elseif $Random == 2>>
You lightly push a finger into his anus.
<<elseif $Random == 3>>
You probe <span style="color:DarkTurquoise">Lucas</span>’ tiny hole.
<<elseif $Random == 4>>
You slowly pop your finger in and out of his hole.
<<elseif $Random == 5>>
You tickle the inside of <span style="color:DarkTurquoise">Lucas</span>’ anus.
<</if>>
/* FINGER HIM FORCEFULLY */
<<elseif $SexPlayerAction == "Finger Him Forcefully">>
<<set $Random to random(1, 5)>>
<<if $Random == 1>>
You forcefully push a finger into his tight hole.
<<elseif $Random == 2>>
You violently probe around his anus.
<<elseif $Random == 3>>
You force multiple fingers into his hole.
<<elseif $Random == 4>>
You forcefully move your fingers in and out of his hole.
<<elseif $Random == 5>>
You violate Lucas' boyish hole with your fingers.
<</if>>
<</if>>
</span><span style="color:Pink">
<<if $SexPlayerAction == "None">>
<span style="color:DarkTurquoise">Noah</span> waits for you to begin.
/* BLOW HIM SLOWLY */
<<elseif $SexPlayerAction == "Blow Him Slowly">>
<<set $Random to random(1, 5)>>
<<if $Random == 1>>
You gently bob your head up and down along <span style="color:DarkTurquoise">Noah</span>’s little shaft.
<<elseif $Random == 2>>
You pretend <span style="color:DarkTurquoise">Noah</span>’s Small Penis is an ice cream and slowly lick from the base to the tip.
<<elseif $Random == 3>>
You slowly slurp up <span style="color:DarkTurquoise">Noah</span>’s Penis, taking it all into your mouth.
<<elseif $Random == 4>>
You swish <span style="color:DarkTurquoise">Noah</span>’s Cock back and forth in your mouth.
<<elseif $Random == 5>>
You circle the shaft of <span style="color:DarkTurquoise">Noah</span>’s little prick around in your mouth with your tongue.
<</if>>
/* BLOW HIM FURIOUSLY */
<<elseif $SexPlayerAction == "Blow Him Furiously">>
<<set $Random to random(1, 5)>>
<<if $Random == 1>>
You furiously slurp up <span style="color:DarkTurquoise">Noah</span>’s Small Penis.
<<elseif $Random == 2>>
You push up on his butt to bounce him up and down into your mouth.
<<elseif $Random == 3>>
You furiously lick <span style="color:DarkTurquoise">Noah</span>’s shaft all over.
<<elseif $Random == 4>>
You suck on your little brother’s Cock like it was the last meal you’d ever have.
<<elseif $Random == 5>>
Your tongue teases every inch of the boy’s small member as you swish it around in your mouth.
<</if>>
/* NIBBLE HIS SHAFT */
<<elseif $SexPlayerAction == "Nibble His Shaft">>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
You playfully nipple at the tip of his Penis.
<<elseif $Random == 2>>
You gently tickle his shaft with your teeth.
<<elseif $Random == 3>>
You playfully nipple on the shaft of his Penis.
<</if>>
/* TEASE HIS TIP */
<<elseif $SexPlayerAction == "Tease His Tip">>
<<set $Random to random(1, 5)>>
<<if $Random == 1>>
You tickle his glans with your tongue.
<<elseif $Random == 2>>
You playfully prod his peehole with your tongue.
<<elseif $Random == 3>>
You wiggle your tongue quickly around his tip.
<<elseif $Random == 4>>
You fondle the underside of his Penis with your tongue.
<<elseif $Random == 5>>
You lick his tip like an ice cream cone.
<</if>>
/* TICKLE HIS TAINT */
<<elseif $SexPlayerAction == "Tickle His Taint">>
<<set $Random to random(1, 5)>>
<<if $Random == 1>>
You gently tickle his taint.
<<elseif $Random == 2>>
You use your fingers to massage his taint.
<<elseif $Random == 3>>
You move your finger from his Penis to his Butthole, tickling his taint.
<<elseif $Random == 4>>
You tickle <span style="color:DarkTurquoise">Noah</span>’s sweet spot.
<</if>>
/* SQUEEZE HIS BALLS */
<<elseif $SexPlayerAction == "Squeeze His Balls">>
<<set $Random to random(1, 4)>>
<<if $Random == 1>>
You gently fondle the small ballsack in your hand.
<<elseif $Random == 2>>
You play with his balls like clay.
<<elseif $Random == 3>>
You carefully squeeze his balls tightly.
<<elseif $Random == 4>>
Your swish his balls around in your hands.
<</if>>
/* FINGER HIM GENTLY */
<<elseif $SexPlayerAction == "Finger Him Gently">>
<<set $Random to random(1, 4)>>
<<if $Random == 1>>
You gently tease his butthole.
<<elseif $Random == 2>>
You lightly push a finger into his anus.
<<elseif $Random == 3>>
You probe <span style="color:DarkTurquoise">Noah</span>’s tiny hole.
<<elseif $Random == 4>>
You slowly pop your finger in and out of his hole.
<<elseif $Random == 5>>
You tickle the inside of <span style="color:DarkTurquoise">Noah</span>’s anus.
<</if>>
/* FINGER HIM FORCEFULLY */
<<elseif $SexPlayerAction == "Finger Him Forcefully">>
<<set $Random to random(1, 5)>>
<<if $Random == 1>>
You forcefully push a finger into his tiny hole.
<<elseif $Random == 2>>
You violently probe around his anus.
<<elseif $Random == 3>>
You force multiple fingers into his hole.
<<elseif $Random == 4>>
You forcefully move your fingers in and out of his hole.
<<elseif $Random == 5>>
You violate Noah’s boyish hole with your fingers.
<</if>>
<</if>>
</span><<if $SexPartner == "Noah">>
<<include"BlowJob Action Descriptions Noah">>
<<elseif $SexPartner == "Lucas">>
<<include"BlowJob Action Descriptions Lucas">>
<</if>><<if $NPCArousal < 20>>
<span style="color:Pink">
<span style="color:DarkTurquoise">Lucas</span>’s Penis sits flaccid between his legs.
</span>
<<elseif $NPCArousal < 40>>
<span style="color:Pink">
<span style="color:DarkTurquoise">Lucas</span>’s Penis begins to twitch with excitement.
</span>
<<elseif $NPCArousal < 60>>
<span style="color:Pink">
<span style="color:DarkTurquoise">Lucas</span>’s Penis stands erect.
</span>
<<elseif $NPCArousal < 80>>
<span style="color:Pink">
<span style="color:DarkTurquoise">Lucas</span>’s Erect Penis twitches with desire.
</span>
<<else>>
<span style="color:Pink">
<span style="color:DarkTurquoise">Lucas</span>’s Erect Penis begs for release!
</span>
<</if>><<if $NPCArousal < 20>>
<span style="color:Pink">
<span style="color:DarkTurquoise">Noah</span>’s Small Penis sits flaccid between his legs.
</span>
<<elseif $NPCArousal < 40>>
<span style="color:Pink">
<span style="color:DarkTurquoise">Noah</span>’s Small Penis begins to twitch with excitement.
</span>
<<elseif $NPCArousal < 60>>
<span style="color:Pink">
<span style="color:DarkTurquoise">Noah</span>’s Small Penis stands erect.
</span>
<<elseif $NPCArousal < 80>>
<span style="color:Pink">
<span style="color:DarkTurquoise">Noah</span>’s Small Erect Penis twitches with desire.
</span>
<<else>>
<span style="color:Pink">
<span style="color:DarkTurquoise">Noah</span>’s Small Erect Penis begs for release!
</span>
<</if>><<if $SexPartner == "Noah">>
<<include"BlowJob NPC Arousal Noah">>
<<elseif $SexPartner == "Lucas">>
<<include"BlowJob NPC Arousal Lucas">>
<</if>><<set _outfit to "Naked">>
<<set _eyes to "Normal">>
<<set _cry to 0>>
<<set _mouth to "Happy">>
<<set _blush to 3>>
<<set _pantsDown to false>>
<<set _hard to 1>>
<<set _clothes to {}>>
<<if $NPCComfort < 25>>
<<set _eyes to "Sad">>
<<set _cry to 2>>
<<set _mouth to "Sad">>
<<elseif $NPCComfort < 50>>
<<set _eyes to "Sad">>
<<set _cry to 1>>
<<set _mouth to "Normal">>
<<elseif $NPCComfort < 75>>
<<set _eyes to "Normal">>
<<set _cry to 0>>
<<set _mouth to "Happy">>
<</if>>
<<if $NPCArousal < 25>>
<<set _blush to 1>>
<<set _hard to 0>>
<<elseif $NPCArousal < 50>>
<<set _blush to 2>>
<<set _hard to 0>>
<<elseif $NPCArousal < 75>>
<<set _blush to 2>>
<<set _hard to 1>>
<<else>>
<<set _eyes to "Closed">>
<</if>>
<<if $SexTypePosition == "Bottom" && $SexLocation == "Lucas Bedroom">>
<<set _outfit to "Everyday">>
<<elseif $SexTypePosition == "Top" && $SexLocation == "School Restroom">>
<<set _outfit to "Uniform">>
<<set _pantsDown to true>>
<</if>>
<<if $SexTypePosition == "Top" && $SexLocation == "School Restroom">>
<<set _clothes.Undies = $None>>
<</if>>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: _outfit,
Eyes: _eyes,
Cry: _cry,
Mouth: _mouth,
Blush: _blush,
PantsDown: _pantsDown,
Hard: _hard,
},
Clothes: _clothes,
ShowZoom: true,
},
]>>
<<ad _ad>><<set $NoahNoShoes to 1>>
<<set _eyes to "Normal">>
<<set _cry to 0>>
<<set _mouth to "Happy">>
<<set _blush to 3>>
<<set _hard to 1>>
<<if $NPCComfort < 25>>
<<set _eyes to "Sad">>
<<set _cry to 2>>
<<set _mouth to "Sad">>
<<elseif $NPCComfort < 50>>
<<set _eyes to "Sad">>
<<set _cry to 1>>
<<set _mouth to "Normal">>
<<elseif $NPCComfort < 75>>
<<set _eyes to "Normal">>
<<set _cry to 0>>
<<set _mouth to "Happy">>
<</if>>
<<if $NPCArousal < 25>>
<<set _blush to 1>>
<<set _hard to 0>>
<<elseif $NPCArousal < 50>>
<<set _blush to 2>>
<<set _hard to 0>>
<<elseif $NPCArousal < 75>>
<<set _blush to 2>>
<<set _hard to 1>>
<<else>>
<<set _eyes to "Closed">>
<</if>>
<<if $SexTypePosition == "Top" && $SexLocation == "School Restroom">>
<<set _clothes.Undies = $None>>
<</if>>
<<set _ad to [
{
Name: "Noah",
State: {
Outfit: "Naked",
Eyes: _eyes,
Cry: _cry,
Mouth: _mouth,
Blush: _blush,
Hard: _hard,
},
},
]>>
<<ad _ad>><<if $SexPartner == "Noah">>
<<include"BlowJob NPC Avatar Noah">>
<<elseif $SexPartner == "Lucas">>
<<include"BlowJob NPC Avatar Lucas">>
<</if>><<if $SexPosition == "Laying Down">>
<<if $SexCurrentClothing == "Naked">>
<span style="color:Pink"><span style="color:DarkTurquoise">Lucas</span> lays on his back completely naked with his legs spread apart. Granting easy access to his cute Penis and Butt.</span>
<</if>>
<<elseif $SexPosition == "Sitting">>
<<if $SexCurrentClothing == "Uniform Pants Down">>
<span style="color:Pink"><span style="color:DarkTurquoise">Lucas</span> sits in front of you. His $LucasBottoms.Type and undies to his ankles. His legs open, granting easy access to his cute Penis.</span>
<</if>>
<</if>>
<<if $NPCArousal < 35>>
<span style="color:Pink">His cute Penis sits flaccid between his legs, ready to be used.</span>
<<elseif $NPCArousal < 65>>
<span style="color:Pink">His cute Penis has begun to stiffen and twitch with desire.</span>
<<else>>
<span style="color:Pink"> His cute Penis is rock hard, throbbing and begging for release.</span>
<</if>><<if $SexPosition == "Laying Down">>
<<if $SexCurrentClothing == "Naked">>
<span style="color:Pink"> <span style="color:DarkTurquoise">Noah</span> lays on his back completely naked with his legs spread apart. Granting easy access to his Small Penis and Butt.</span>
<<if $NPCArousal < 35>>
<span style="color:Pink">His cute Penis sits flaccid between his legs, ready to be used.</span>
<<elseif $NPCArousal < 65>>
<span style="color:Pink">His cute Penis has begun to stiffen and twitch with desire.</span>
<<else>>
<span style="color:Pink"> His cute Penis is rock hard, throbbing and begging for release.</span>
<</if>>
<</if>>
<</if>><<if $NPCComfort < 20>>
<span style="color:Red">
<span style="color:DarkTurquoise">Lucas</span> cries and tries to push you off him!
</span>
<<elseif $NPCComfort < 40>>
<span style="color:lightcoral">
<span style="color:DarkTurquoise">Lucas</span> seems uncomfortable with this.
</span>
<<elseif $NPCComfort < 60>>
<span style="color:lightgreen">
<span style="color:DarkTurquoise">Lucas</span> seems interested in what you are going to do next.
</span>
<<elseif $NPCComfort < 80>>
<span style="color:green">
<span style="color:DarkTurquoise">Lucas</span> seems excited.
</span>
<<else>>
<span style="color:Pink">
<span style="color:DarkTurquoise">Lucas</span> seems very excited!
</span>
<</if>><<if $NPCComfort < 20>>
<span style="color:Red">
<span style="color:DarkTurquoise">Noah</span> cries and tries to push you off him!
</span>
<<elseif $NPCComfort < 40>>
<span style="color:lightcoral">
<span style="color:DarkTurquoise">Noah</span> seems uncomfortable with this.
</span>
<<elseif $NPCComfort < 60>>
<span style="color:lightgreen">
<span style="color:DarkTurquoise">Noah</span> seems interested in what you are going to do next.
</span>
<<elseif $NPCComfort < 80>>
<span style="color:green">
<span style="color:DarkTurquoise">Noah</span> seems excited.
</span>
<<else>>
<span style="color:Pink">
<span style="color:DarkTurquoise">Noah</span> seems very excited!
</span>
<</if>><<if $SexPartner == "Noah">>
<<include"BlowJob NPC Comfort Noah">>
<<elseif $SexPartner == "Lucas">>
<<include"BlowJob NPC Comfort Lucas">>
<</if>><span style="color:Pink">
<<if $SexPlayerAction == "None">>
He bites his lip.
/* BLOW HIM SLOWLY */
<<elseif $SexPlayerAction == "Blow Him Slowly">>
<<set $Random to random(1, 4)>>
<<if $Random == 1>>
<span style="color:DarkTurquoise">Lucas</span>’s breathing quickens.
<<elseif $Random == 2>>
His toes and fingers curl up as he lifts his pelvis up slowly.
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Lucas</span>’s body twitched slightly.
<<elseif $Random == 4>>
<span style="color:DarkTurquoise">Lucas</span> bites his lip.
<</if>>
/* BLOW HIM FURIOUSLY */
<<elseif $SexPlayerAction == "Blow Him Furiously">>
<<set $Random to random(1, 5)>>
<<if $Random == 1>>
<span style="color:DarkTurquoise">Lucas</span>’s body bounces up and down with your sucking.
<<elseif $Random == 2>>
<span style="color:DarkTurquoise">Lucas</span>’s body was mush from the overwhelming pleasure.
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Lucas</span>’s head reels back as his back arches up.
<<elseif $Random == 4>>
The poor boy was panting like a dog.
<<elseif $Random == 5>>
<span style="color:DarkTurquoise">Lucas</span>’s hand reached out for something to grip in response to the pleasure.
<</if>>
/* NIBBLE HIS SHAFT */
<<elseif $SexPlayerAction == "Nibble His Shaft">>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
<span style="color:DarkTurquoise">Lucas</span>’s body tenses up from the slight pain.
<<elseif $Random == 2>>
You feel his fingers and toes flex with every nibble.
<<elseif $Random == 3>>
His pelvis tries to pull away, but has nowhere to go.
<</if>>
/* TEASE HIS TIP */
<<elseif $SexPlayerAction == "Tease His Tip">>
<<set $Random to random(1, 5)>>
<<if $Random == 1>>
<span style="color:DarkTurquoise">Lucas</span> was breathing quickly.
<<elseif $Random == 2>>
<span style="color:DarkTurquoise">Lucas</span>’s pelvis raised in response.
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Lucas</span> couldn’t help but thrust his body upwards.
<<elseif $Random == 4>>
<span style="color:DarkTurquoise">Lucas</span>’s back arches up in response.
<<elseif $Random == 5>>
<span style="color:DarkTurquoise">Lucas</span> places his hand on your shoulder and squeezed lightly.
<</if>>
/* TICKLE HIS TAINT */
<<elseif $SexPlayerAction == "Tickle His Taint">>
<<set $Random to random(1, 4)>>
<<if $Random == 1>>
<span style="color:DarkTurquoise">Lucas</span>’s body begins to twitch and squirm.
<<elseif $Random == 2>>
<span style="color:DarkTurquoise">Lucas</span> loses control of his limbs as you fondle his sweet spot.
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Lucas</span> thrusts wildly in response to the tickling.
<<elseif $Random == 4>>
<span style="color:DarkTurquoise">Lucas</span>’s body was mush and defenseless.
<</if>>
/* SQUEEZE HIS BALLS */
<<elseif $SexPlayerAction == "Squeeze His Balls">>
<<set $Random to random(1, 5)>>
<<if $Random == 1>>
<span style="color:DarkTurquoise">Lucas</span> tries to pull away from you.
<<elseif $Random == 2>>
<span style="color:DarkTurquoise">Lucas</span>’s back arcs upwards in response.
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Lucas</span> wraps his legs around you in response.
<<elseif $Random == 4>>
<span style="color:DarkTurquoise">Lucas</span> whines and begins to pull away.
<<elseif $Random == 5>>
<span style="color:DarkTurquoise">Lucas</span> seems uncomfortable.
<</if>>
/* FINGER HIM GENTLY */
<<elseif $SexPlayerAction == "Finger Him Gently">>
<<set $Random to random(1, 5)>>
<<if $Random == 1>>
<span style="color:DarkTurquoise">Lucas</span>’s ass clenches around your finger.
<<elseif $Random == 2>>
<span style="color:DarkTurquoise">Lucas</span>’s body raises in response, granting you easy access.
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Lucas</span>’s breathing quickens.
<<elseif $Random == 4>>
<span style="color:DarkTurquoise">Lucas</span> thrusts his hips to help you along.
<<elseif $Random == 5>>
Drool begins to fall from his mouth.
<</if>>
/* FINGER HIM FORCEFULLY */
<<elseif $SexPlayerAction == "Finger Him Forcefully">>
<<set $Random to random(1, 5)>>
<<if $Random == 1>>
<span style="color:DarkTurquoise">Lucas</span>’s anus clenches up.
<<elseif $Random == 2>>
<span style="color:DarkTurquoise">Lucas</span> tries to pull away from you.
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Lucas</span> begins to cry and whine.
<<elseif $Random == 4>>
<span style="color:DarkTurquoise">Lucas</span> tries to push you away, but his arms are too weak from the sensation.
<<elseif $Random == 5>>
<span style="color:DarkTurquoise">Lucas</span> begs you to be more gentle.
<</if>>
<</if>>
</span><span style="color:Pink">
<<if $SexPlayerAction == "None">>
He smiles.
/* BLOW HIM SLOWLY */
<<elseif $SexPlayerAction == "Blow Him Slowly">>
<<set $Random to random(1, 4)>>
<<if $Random == 1>>
<span style="color:DarkTurquoise">Noah</span>’s breathing quickens.
<<elseif $Random == 2>>
His toes and fingers curl up as he lifts his pelvis up slowly.
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Noah</span>’s body twitched slightly.
<<elseif $Random == 4>>
<span style="color:DarkTurquoise">Noah</span> bites his lip.
<</if>>
/* BLOW HIM FURIOUSLY */
<<elseif $SexPlayerAction == "Blow Him Furiously">>
<<set $Random to random(1, 5)>>
<<if $Random == 1>>
<span style="color:DarkTurquoise">Noah</span>’s body bounces up and down with your sucking.
<<elseif $Random == 2>>
<span style="color:DarkTurquoise">Noah</span>’s body was mush from the overwhelming pleasure.
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Noah</span>’s head reels back as his back arches up.
<<elseif $Random == 4>>
The poor boy was panting like a dog.
<<elseif $Random == 5>>
<span style="color:DarkTurquoise">Noah</span>’s hand reached out for something to grip in response to the pleasure.
<</if>>
/* NIBBLE HIS SHAFT */
<<elseif $SexPlayerAction == "Nibble His Shaft">>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
<span style="color:DarkTurquoise">Noah</span>’s body tenses up from the slight pain.
<<elseif $Random == 2>>
You feel his fingers and toes flex with every nibble.
<<elseif $Random == 3>>
His pelvis tries to pull away, but has nowhere to go.
<</if>>
/* TEASE HIS TIP */
<<elseif $SexPlayerAction == "Tease His Tip">>
<<set $Random to random(1, 5)>>
<<if $Random == 1>>
<span style="color:DarkTurquoise">Noah</span> was breathing quickly.
<<elseif $Random == 2>>
<span style="color:DarkTurquoise">Noah</span>’s pelvis raised in response.
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Noah</span> couldn’t help but thrust his body upwards.
<<elseif $Random == 4>>
<span style="color:DarkTurquoise">Noah</span>’s back arches up in response.
<<elseif $Random == 5>>
<span style="color:DarkTurquoise">Noah</span> places his hand on your shoulder and squeezed lightly.
<</if>>
/* TICKLE HIS TAINT */
<<elseif $SexPlayerAction == "Tickle His Taint">>
<<set $Random to random(1, 4)>>
<<if $Random == 1>>
<span style="color:DarkTurquoise">Noah</span>’s body begins to twitch and squirm.
<<elseif $Random == 2>>
<span style="color:DarkTurquoise">Noah</span> loses control of his limbs as you fondle his sweet spot.
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Noah</span> thrusts wildly in response to the tickling.
<<elseif $Random == 4>>
<span style="color:DarkTurquoise">Noah</span>’s body was mush and defenseless.
<</if>>
/* SQUEEZE HIS BALLS */
<<elseif $SexPlayerAction == "Squeeze His Balls">>
<<set $Random to random(1, 5)>>
<<if $Random == 1>>
<span style="color:DarkTurquoise">Noah</span> tries to pull away from you.
<<elseif $Random == 2>>
<span style="color:DarkTurquoise">Noah</span>’s back arcs upwards in response.
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Noah</span> wraps his legs around you in response.
<<elseif $Random == 4>>
<span style="color:DarkTurquoise">Noah</span> whines and begins to pull away.
<<elseif $Random == 5>>
<span style="color:DarkTurquoise">Noah</span> seems uncomfortable.
<</if>>
/* FINGER HIM GENTLY */
<<elseif $SexPlayerAction == "Finger Him Gently">>
<<set $Random to random(1, 5)>>
<<if $Random == 1>>
<span style="color:DarkTurquoise">Noah</span>’s ass clenches around your finger.
<<elseif $Random == 2>>
<span style="color:DarkTurquoise">Noah</span>’s body raises in response, granting you easy access.
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Noah</span>’s breathing quickens.
<<elseif $Random == 4>>
<span style="color:DarkTurquoise">Noah</span> thrusts his hips to help you along.
<<elseif $Random == 5>>
Drool begins to fall from his mouth.
<</if>>
/* FINGER HIM FORCEFULLY */
<<elseif $SexPlayerAction == "Finger Him Forcefully">>
<<set $Random to random(1, 5)>>
<<if $Random == 1>>
<span style="color:DarkTurquoise">Noah</span>’s anus clenches up.
<<elseif $Random == 2>>
<span style="color:DarkTurquoise">Noah</span> tries to pull away from you.
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Noah</span> begins to cry and whine.
<<elseif $Random == 4>>
<span style="color:DarkTurquoise">Noah</span> tries to push you away, but his arms are too weak from the sensation.
<<elseif $Random == 5>>
<span style="color:DarkTurquoise">Noah</span> begs you to be more gentle.
<</if>>
<</if>>
</span><<if $SexPartner == "Noah">>
<<include"BlowJob NPC Movements Noah">>
<<elseif $SexPartner == "Lucas">>
<<include"BlowJob NPC Movements Lucas">>
<</if>><<if $SexPlayerAction == "None">>
/* BLOW HIM SLOWLY */
<<elseif $SexPlayerAction == "Blow Him Slowly">>
<span style="color:Green">+Arousal</span>
<<set $NPCArousal += 5>>
<span style="color:Green">+Comfort</span>
<<set $NPCComfort += 5>>
<br>
/* BLOW HIM FURIOUSLY */
<<elseif $SexPlayerAction == "Blow Him Furiously">>
<span style="color:Green">+Arousal</span>
<<set $NPCArousal += 5>>
<span style="color:Red">-Comfort</span>
<<set $NPCComfort -= 5>>
<br>
/* NIBBLE HIS SHAFT */
<<elseif $SexPlayerAction == "Nibble His Shaft">>
<span style="color:Green">+Arousal</span>
<<set $NPCArousal += 5>>
<span style="color:Red">-Comfort</span>
<<set $NPCComfort -= 5>>
<br>
/* TEASE HIS TIP */
<<elseif $SexPlayerAction == "Tease His Tip">>
<span style="color:Green">++Arousal</span>
<<set $NPCArousal += 10>>
<span style="color:Green">+Comfort</span>
<<set $NPCComfort += 5>>
<br>
/* TICKLE HIS TAINT */
<<elseif $SexPlayerAction == "Tickle His Taint">>
<span style="color:Green">++Arousal</span>
<<set $NPCArousal += 10>>
<span style="color:Green">++Comfort</span>
<<set $NPCComfort += 10>>
<br>
/* SQUEEZE HIS BALLS */
<<elseif $SexPlayerAction == "Squeeze His Balls">>
<span style="color:Red">-Arousal</span>
<<set $NPCArousal -= 5>>
<span style="color:Red">-Comfort</span>
<<set $NPCComfort -= 5>>
<br>
/* FINGER HIM GENTLY */
<<elseif $SexPlayerAction == "Finger Him Gently">>
<span style="color:Green">++Arousal</span>
<<set $NPCArousal += 10>>
<span style="color:Green">+Comfort</span>
<<set $NPCComfort += 5>>
<br>
/* FINGER HIM FORCEFULLY */
<<elseif $SexPlayerAction == "Finger Him Forcefully">>
<span style="color:Green">++Arousal</span>
<<set $NPCArousal += 10>>
<span style="color:Red">- -Comfort</span>
<<set $NPCComfort -= 10>>
<br>
<</if>><<if $SexPlayerAction == "None">>
/* BLOW HIM SLOWLY */
<<elseif $SexPlayerAction == "Blow Him Slowly">>
<span style="color:Green">+Arousal</span>
<<set $NPCArousal += 5>>
<span style="color:Green">+Comfort</span>
<<set $NPCComfort += 5>>
<br>
/* BLOW HIM FURIOUSLY */
<<elseif $SexPlayerAction == "Blow Him Furiously">>
<span style="color:Green">+Arousal</span>
<<set $NPCArousal += 5>>
<span style="color:Red">-Comfort</span>
<<set $NPCComfort -= 5>>
<br>
/* NIBBLE HIS SHAFT */
<<elseif $SexPlayerAction == "Nibble His Shaft">>
<span style="color:Green">+Arousal</span>
<<set $NPCArousal += 5>>
<span style="color:Red">-Comfort</span>
<<set $NPCComfort -= 5>>
<br>
/* TEASE HIS TIP */
<<elseif $SexPlayerAction == "Tease His Tip">>
<span style="color:Green">++Arousal</span>
<<set $NPCArousal += 10>>
<span style="color:Green">+Comfort</span>
<<set $NPCComfort += 5>>
<br>
/* TICKLE HIS TAINT */
<<elseif $SexPlayerAction == "Tickle His Taint">>
<span style="color:Green">++Arousal</span>
<<set $NPCArousal += 10>>
<span style="color:Green">++Comfort</span>
<<set $NPCComfort += 10>>
<br>
/* SQUEEZE HIS BALLS */
<<elseif $SexPlayerAction == "Squeeze His Balls">>
<span style="color:Red">-Arousal</span>
<<set $NPCArousal -= 5>>
<span style="color:Red">-Comfort</span>
<<set $NPCComfort -= 5>>
<br>
/* FINGER HIM GENTLY */
<<elseif $SexPlayerAction == "Finger Him Gently">>
<span style="color:Green">++Arousal</span>
<<set $NPCArousal += 10>>
<span style="color:Green">+Comfort</span>
<<set $NPCComfort += 5>>
<br>
/* FINGER HIM FORCEFULLY */
<<elseif $SexPlayerAction == "Finger Him Forcefully">>
<span style="color:Green">++Arousal</span>
<<set $NPCArousal += 10>>
<span style="color:Red">- -Comfort</span>
<<set $NPCComfort -= 10>>
<br>
<</if>><<if $SexPartner == "Noah">>
<<include"BlowJob NPC Reactions Noah">>
<<elseif $SexPartner == "Lucas">>
<<include"BlowJob NPC Reactions Lucas">>
<</if>><<if $SexPlayerAction == "None">>
He doesn't say anything, but watches you nervously.
/* BLOW HIM SLOWLY */
<<elseif $SexPlayerAction == "Blow Him Slowly">>
<<set $Random to random(1, 5)>>
<<if $Random == 1>>
<span style="color:LightSteelBlue">“This feels weird…”</span>
<<elseif $Random == 2>>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>…”</span> <span style="color:DarkTurquoise">Lucas</span> moans slowly.
<<elseif $Random == 3>>
<span style="color:LightSteelBlue">“Don’t… stop…”</span>
<<elseif $Random == 4>>
<span style="color:DarkTurquoise">Lucas</span> lets out a slow, high-pitched moan.
<<elseif $Random == 5>>
<span style="color:LightSteelBlue">“Ahh… I-…”</span> <span style="color:DarkTurquoise">Lucas</span> can’t get a word out.
<</if>>
/* BLOW HIM FURIOUSLY */
<<elseif $SexPlayerAction == "Blow Him Furiously">>
<<set $Random to random(1, 5)>>
<<if $Random == 1>>
<span style="color:LightSteelBlue">“Ah! <span style="color:DarkTurquoise">$Player.Name</span>!”</span> <span style="color:DarkTurquoise">Lucas</span> moans loudly.
<<elseif $Random == 2>>
<span style="color:LightSteelBlue">“St- stop! It’s too much!”</span>
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Lucas</span> can only moan loudly.
<<elseif $Random == 4>>
<span style="color:LightSteelBlue">“Too much-!”</span>
<<elseif $Random == 5>>
<span style="color:DarkTurquoise">Lucas</span> squeals like a girl.
<</if>>
/* NIBBLE HIS SHAFT */
<<elseif $SexPlayerAction == "Nibble His Shaft">>
<<set $Random to random(1, 5)>>
<<if $Random == 1>>
<span style="color:LightSteelBlue">“This feels weird.”</span>
<<elseif $Random == 2>>
<span style="color:LightSteelBlue">“Ow! Stop that”</span> <span style="color:DarkTurquoise">Lucas</span> giggles.
<<elseif $Random == 3>>
<span style="color:LightSteelBlue">“Careful!”</span>
<<elseif $Random == 4>>
<span style="color:DarkTurquoise">Lucas</span> moans softly.
<<elseif $Random == 5>>
<span style="color:DarkTurquoise">Lucas</span> twitches from the sensation.
<</if>>
/* TEASE HIS TIP */
<<elseif $SexPlayerAction == "Tease His Tip">>
<<set $Random to random(1, 6)>>
<<if $Random == 1>>
<span style="color:LightSteelBlue">“Ah! Not there!”</span>
<<elseif $Random == 2>>
<span style="color:DarkTurquoise">Lucas</span> moans loudly.
<<elseif $Random == 3>>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>… more…”</span>
<<elseif $Random == 4>>
<span style="color:DarkTurquoise">Lucas</span> can only make unintelligible moans.
<<elseif $Random == 5>>
<span style="color:LightSteelBlue">“Sl-slower…”</span>
<<elseif $Random == 6>>
<span style="color:DarkTurquoise">Lucas</span> pants slowly.
<</if>>
/* TICKLE HIS TAINT */
<<elseif $SexPlayerAction == "Tickle His Taint">>
<<set $Random to random(1, 5)>>
<<if $Random == 1>>
<span style="color:LightSteelBlue">“Ah! Not there!”</span>
<<elseif $Random == 2>>
<span style="color:LightSteelBlue">“Not again!”</span> <span style="color:DarkTurquoise">Lucas</span> begins to laugh loudly.
<<elseif $Random == 3>>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>,”</span> <span style="color:DarkTurquoise">Lucas</span> laughs, <span style="color:LightSteelBlue">“Stop!”</span>
<<elseif $Random == 4>>
<span style="color:LightSteelBlue">“No don’t!”</span> <span style="color:DarkTurquoise">Lucas</span> laughs.
<<elseif $Random == 5>>
<span style="color:DarkTurquoise">Lucas</span> laughs loudly.
<</if>>
/* SQUEEZE HIS BALLS */
<<elseif $SexPlayerAction == "Squeeze His Balls">>
<<set $Random to random(1, 5)>>
<<if $Random == 1>>
<span style="color:LightSteelBlue">“Ah! Stop!”</span>
<<elseif $Random == 2>>
<span style="color:LightSteelBlue">“That feels weird!”</span>
<<elseif $Random == 3>>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>…”</span> <span style="color:DarkTurquoise">Lucas</span> moans.
<<elseif $Random == 4>>
<span style="color:DarkTurquoise">Lucas</span> lets out a boyish squeal.
<<elseif $Random == 5>>
<span style="color:LightSteelBlue">“I don’t like that…”</span> <span style="color:DarkTurquoise">Lucas</span> whines.
<</if>>
/* FINGER HIM GENTLY */
<<elseif $SexPlayerAction == "Finger Him Gently">>
<<set $Random to random(1, 5)>>
<<if $Random == 1>>
<span style="color:LightSteelBlue">“Not there!”</span> <span style="color:DarkTurquoise">Lucas</span> laughs loudly.
<<elseif $Random == 2>>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>! That’s gross”</span> <span style="color:DarkTurquoise">Lucas</span> laughs.
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Lucas</span> moans as you finger him.
<<elseif $Random == 4>>
<span style="color:LightSteelBlue">“That’s weird!”</span>
<<elseif $Random == 5>>
<span style="color:LightSteelBlue">“That feels funny.”</span>
<</if>>
/* FINGER HIM FORCEFULLY */
<<elseif $SexPlayerAction == "Finger Him Forcefully">>
<<set $Random to random(1, 5)>>
<<if $Random == 1>>
<span style="color:LightSteelBlue">“Ow! Stop it! That hurts!”</span> <span style="color:DarkTurquoise">Lucas</span> cries out.
<<elseif $Random == 2>>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span> stop! You’re hurting me!”</span>
<<elseif $Random == 3>>
<span style="color:LightSteelBlue">“Please stop!”</span>
<<elseif $Random == 4>>
<span style="color:LightSteelBlue">“I don’t like this!”</span> <span style="color:DarkTurquoise">Lucas</span> cries.
<<elseif $Random == 5>>
<span style="color:LightSteelBlue">“Please…. Stop…”</span> <span style="color:DarkTurquoise">Lucas</span> says softly.
<</if>>
<</if>><<if $SexPlayerAction == "None">>
<span style="color:LightSteelBlue">"What are you going to do?"</span>
/* BLOW HIM SLOWLY */
<<elseif $SexPlayerAction == "Blow Him Slowly">>
<<set $Random to random(1, 5)>>
<<if $Random == 1>>
<span style="color:LightSteelBlue">“This feels weird…”</span>
<<elseif $Random == 2>>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$NoahNickname</span>…”</span> <span style="color:DarkTurquoise">Noah</span> moans slowly.
<<elseif $Random == 3>>
<span style="color:LightSteelBlue">“Don’t… stop…”</span>
<<elseif $Random == 4>>
<span style="color:DarkTurquoise">Noah</span> lets out a slow, high-pitched moan.
<<elseif $Random == 5>>
<span style="color:LightSteelBlue">“Ahh… I-…”</span> <span style="color:DarkTurquoise">Noah</span> can’t get a word out.
<</if>>
/* BLOW HIM FURIOUSLY */
<<elseif $SexPlayerAction == "Blow Him Furiously">>
<<set $Random to random(1, 5)>>
<<if $Random == 1>>
<span style="color:LightSteelBlue">“Ah! <span style="color:DarkTurquoise">$NoahNickname</span>!”</span> <span style="color:DarkTurquoise">Noah</span> moans loudly.
<<elseif $Random == 2>>
<span style="color:LightSteelBlue">“St- stop! It’s too much!”</span>
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Noah</span> can only moan loudly.
<<elseif $Random == 4>>
<span style="color:LightSteelBlue">“Too much-!”</span>
<<elseif $Random == 5>>
<span style="color:DarkTurquoise">Noah</span> squeals like a girl.
<</if>>
/* NIBBLE HIS SHAFT */
<<elseif $SexPlayerAction == "Nibble His Shaft">>
<<set $Random to random(1, 5)>>
<<if $Random == 1>>
<span style="color:LightSteelBlue">“This feels weird.”</span>
<<elseif $Random == 2>>
<span style="color:LightSteelBlue">“Ow! Stop that”</span> <span style="color:DarkTurquoise">Noah</span> giggles.
<<elseif $Random == 3>>
<span style="color:LightSteelBlue">“Careful!”</span>
<<elseif $Random == 4>>
<span style="color:DarkTurquoise">Noah</span> moans softly.
<<elseif $Random == 5>>
<span style="color:DarkTurquoise">Noah</span> giggles from the sensation.
<</if>>
/* TEASE HIS TIP */
<<elseif $SexPlayerAction == "Tease His Tip">>
<<set $Random to random(1, 6)>>
<<if $Random == 1>>
<span style="color:LightSteelBlue">“Ah! Not there!”</span>
<<elseif $Random == 2>>
<span style="color:DarkTurquoise">Noah</span> moans loudly.
<<elseif $Random == 3>>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$NoahNickname</span>… more…”</span>
<<elseif $Random == 4>>
<span style="color:DarkTurquoise">Noah</span> can only make unintelligible moans.
<<elseif $Random == 5>>
<span style="color:LightSteelBlue">“Sl-slower…”</span>
<<elseif $Random == 6>>
<span style="color:DarkTurquoise">Noah</span> pants slowly.
<</if>>
/* TICKLE HIS TAINT */
<<elseif $SexPlayerAction == "Tickle His Taint">>
<<set $Random to random(1, 5)>>
<<if $Random == 1>>
<span style="color:LightSteelBlue">“Ah! Not there!”</span>
<<elseif $Random == 2>>
<span style="color:LightSteelBlue">“Not again!”</span> <span style="color:DarkTurquoise">Noah</span> begins to giggle loudly.
<<elseif $Random == 3>>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$NoahNickname</span>,”</span> <span style="color:DarkTurquoise">Noah</span> laughs, <span style="color:LightSteelBlue">“Stop!”</span>
<<elseif $Random == 4>>
<span style="color:LightSteelBlue">“No don’t!”</span> <span style="color:DarkTurquoise">Noah</span> giggles.
<<elseif $Random == 5>>
<span style="color:DarkTurquoise">Noah</span> giggles loudly.
<</if>>
/* SQUEEZE HIS BALLS */
<<elseif $SexPlayerAction == "Squeeze His Balls">>
<<set $Random to random(1, 5)>>
<<if $Random == 1>>
<span style="color:LightSteelBlue">“Ah! Stop!”</span>
<<elseif $Random == 2>>
<span style="color:LightSteelBlue">“That feels weird!”</span>
<<elseif $Random == 3>>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$NoahNickname</span>…”</span> <span style="color:DarkTurquoise">Noah</span> moans.
<<elseif $Random == 4>>
<span style="color:DarkTurquoise">Noah</span> lets out a childish squeal.
<<elseif $Random == 5>>
<span style="color:LightSteelBlue">“I don’t like that…”</span> <span style="color:DarkTurquoise">Noah</span> whines.
<</if>>
/* FINGER HIM GENTLY */
<<elseif $SexPlayerAction == "Finger Him Gently">>
<<set $Random to random(1, 5)>>
<<if $Random == 1>>
<span style="color:LightSteelBlue">“Not there!”</span> <span style="color:DarkTurquoise">Noah</span> giggles loudly.
<<elseif $Random == 2>>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$NoahNickname</span>! That’s dirty”</span> <span style="color:DarkTurquoise">Noah</span> laughs.
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Noah</span> moans as you finger him.
<<elseif $Random == 4>>
<span style="color:LightSteelBlue">“That’s weird!”</span>
<<elseif $Random == 5>>
<span style="color:LightSteelBlue">“That feels funny.”</span>
<</if>>
/* FINGER HIM FORCEFULLY */
<<elseif $SexPlayerAction == "Finger Him Forcefully">>
<<set $Random to random(1, 5)>>
<<if $Random == 1>>
<span style="color:LightSteelBlue">“Ow! Stop it! That hurts!”</span> <span style="color:DarkTurquoise">Noah</span> cries out.
<<elseif $Random == 2>>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$NoahNickname</span> stop! You’re hurting me!”</span>
<<elseif $Random == 3>>
<span style="color:LightSteelBlue">“Please stop!”</span>
<<elseif $Random == 4>>
<span style="color:LightSteelBlue">“I don’t like this!”</span> <span style="color:DarkTurquoise">Noah</span> cries.
<<elseif $Random == 5>>
<span style="color:LightSteelBlue">“Please…. Stop…”</span> <span style="color:DarkTurquoise">Noah</span> says softly.
<</if>>
<</if>><<if $SexPartner == "Noah">>
<<include"BlowJob NPC Response Noah">>
<<elseif $SexPartner == "Lucas">>
<<include"BlowJob NPC Response Lucas">>
<</if>><<if $SexPosition == "Laying Down">>
You are laying down between <span style="color:DarkTurquoise">$SexPartner</span>'s legs.
<<elseif $SexPosition == "Sitting">>
You are on your knees.
<</if>>
<<if $SexPartner == "Noah">>
<<include"BlowJob NPC Clothes Noah">>
<<elseif $SexPartner == "Lucas">>
<<include"BlowJob NPC Clothes Lucas">>
<</if>>/* SPECIAL ACTION CHECK */
<<set $Random to random(1, 100)>>
<<if $Random > 95>>
<<set $SexNPCAction to "Come Up For Air">>
<<else>>
/* CHECK FOR ROUGH OR GENTLE */
<<set $Random to random(1, 100)>>
<<if $Random <= $NoahGentle>>
<<set $SexGentle to 1>>
<<else>>
<<set $SexGentle to 0>>
<</if>>
/* ASSIGNING NPC ACTION */
<<if $SexPlayerAction == "Only Blow">>
<<if $SexGentle == 1>>
<<set $SexNPCAction to "Blow Gently">>
<<else>>
<<set $SexNPCAction to "Blow Roughly">>
<</if>>
<<elseif $SexPlayerAction == "Only Squeeze Balls">>
<<if $SexGentle == 1>>
<<set $SexNPCAction to "Squeeze Balls Gently">>
<<else>>
<<set $SexNPCAction to "Squeeze Balls Roughly">>
<</if>>
<<elseif $SexPlayerAction == "Only Tickle Taint">>
<<if $SexGentle == 1>>
<<set $SexNPCAction to "Tickle Taint Gently">>
<<else>>
<<set $SexNPCAction to "Tickle Taint Roughly">>
<</if>>
<<elseif $SexPlayerAction == "Only Finger">>
<<if $SexGentle == 1>>
<<set $SexNPCAction to "Finger Gently">>
<<else>>
<<set $SexNPCAction to "Finger Roughly">>
<</if>>
<<else>> /* NO DIRECTION */
<<set $Random to random(1, 100)>>
<<if $Random <= $NoahPenisFocus>>
<<set $Random to random(1, 3)>>
<<if $Random != 3>>
<<if $SexGentle == 1>>
<<set $SexNPCAction to "Blow Gently">>
<<else>>
<<set $SexNPCAction to "Blow Roughly">>
<</if>>
<<else>>
<<if $SexGentle == 1>>
<<set $SexNPCAction to "Squeeze Balls Gently">>
<<else>>
<<set $SexNPCAction to "Squeeze Balls Roughly">>
<</if>>
<</if>>
<<else>>
<<set $Random to random(1, 3)>>
<<if $Random != 3>>
<<if $SexGentle == 1>>
<<set $SexNPCAction to "Finger Gently">>
<<else>>
<<set $SexNPCAction to "Finger Roughly">>
<</if>>
<<else>>
<<if $SexGentle == 1>>
<<set $SexNPCAction to "Tickle Taint Gently">>
<<else>>
<<set $SexNPCAction to "Tickle Taint Roughly">>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $SexPlayerAction == "Go Faster">>
<<set $Speed += 1>>
<span style="color:Pink">You tell him to go faster.</span>
<<elseif $SexPlayerAction == "Go Slower">>
<<set $Speed -= 1>>
<span style="color:Pink">You tell him to slow down.</span>
<<elseif $SexPlayerAction == "More Gentle">>
<<set $NoahGentle += 10>>
<span style="color:Pink">You tell him to be more gentle.</span>
<<elseif $SexPlayerAction == "More Rough">>
<<set $NoahGentle -= 10>>
<span style="color:Pink">You tell him to be more rough.</span>
<<elseif $SexPlayerAction == "Focus Penis">>
<<set $NoahPenisFocus += 10>>
<span style="color:Pink">You tell him to focus on your penis.</span>
<<elseif $SexPlayerAction == "Focus Butt">>
<<set $NoahPenisFocus -= 10>>
<span style="color:Pink">You tell him to play with your ass.</span>
<</if>>/* SPECIAL ACTION CHECK */
<<set $Random to random(1, 100)>>
<<if $Random > 90>>
<<set $SexNPCAction to "Come Up For Air">>
<<else>>
/* CHECK FOR ROUGH OR GENTLE */
<<set $Random to random(1, 100)>>
<<if $Random <= $NoahGentle>>
<<set $SexGentle to 1>>
<<else>>
<<set $SexGentle to 0>>
<</if>>
/* ASSIGNING NPC ACTION */
<<if $SexPlayerAction == "Only Blow">>
<<if $SexGentle == 1>>
<<set $SexNPCAction to "Blow Gently">>
<<else>>
<<set $SexNPCAction to "Blow Roughly">>
<</if>>
<<elseif $SexPlayerAction == "Only Squeeze Balls">>
<<if $SexGentle == 1>>
<<set $SexNPCAction to "Squeeze Balls Gently">>
<<else>>
<<set $SexNPCAction to "Squeeze Balls Roughly">>
<</if>>
<<elseif $SexPlayerAction == "Only Tickle Taint">>
<<if $SexGentle == 1>>
<<set $SexNPCAction to "Tickle Taint Gently">>
<<else>>
<<set $SexNPCAction to "Tickle Taint Roughly">>
<</if>>
<<elseif $SexPlayerAction == "Only Finger">>
<<if $SexGentle == 1>>
<<set $SexNPCAction to "Finger Gently">>
<<else>>
<<set $SexNPCAction to "Finger Roughly">>
<</if>>
<<else>> /* NO DIRECTION */
<<set $Random to random(1, 100)>>
<<if $Random <= $NoahPenisFocus>>
<<set $Random to random(1, 3)>>
<<if $Random != 3>>
<<if $SexGentle == 1>>
<<set $SexNPCAction to "Blow Gently">>
<<else>>
<<set $SexNPCAction to "Blow Roughly">>
<</if>>
<<else>>
<<if $SexGentle == 1>>
<<set $SexNPCAction to "Squeeze Balls Gently">>
<<else>>
<<set $SexNPCAction to "Squeeze Balls Roughly">>
<</if>>
<</if>>
<<else>>
<<set $Random to random(1, 3)>>
<<if $Random != 3>>
<<if $SexGentle == 1>>
<<set $SexNPCAction to "Finger Gently">>
<<else>>
<<set $SexNPCAction to "Finger Roughly">>
<</if>>
<<else>>
<<if $SexGentle == 1>>
<<set $SexNPCAction to "Tickle Taint Gently">>
<<else>>
<<set $SexNPCAction to "Tickle Taint Roughly">>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $SexPlayerAction == "Go Faster">>
<<set $Speed += 1>>
<span style="color:Pink">You tell him to go faster.</span>
<<elseif $SexPlayerAction == "Go Slower">>
<<set $Speed -= 1>>
<span style="color:Pink">You tell him to slow down.</span>
<<elseif $SexPlayerAction == "More Gentle">>
<<set $NoahGentle += 10>>
<span style="color:Pink">You tell him to be more gentle.</span>
<<elseif $SexPlayerAction == "More Rough">>
<<set $NoahGentle -= 10>>
<span style="color:Pink">You tell him to be more rough.</span>
<<elseif $SexPlayerAction == "Focus Penis">>
<<set $NoahPenisFocus += 10>>
<span style="color:Pink">You tell him to focus on your penis.</span>
<<elseif $SexPlayerAction == "Focus Butt">>
<<set $NoahPenisFocus -= 10>>
<span style="color:Pink">You tell him to play with your ass.</span>
<</if>><<if $SexPartner == "Noah">>
<<include"BlowJob Recieve NPC Action Noah">>
/* For now, Lucas is using Noah's training code */
<<elseif $SexPartner == "Lucas">>
<<include"BlowJob Recieve NPC Action Lucas">>
<</if>><span style="color:Pink">
<<if $SexNPCAction == "Blow Gently">>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
<span style="color:DarkTurquoise">Lucas</span> seems completely focused on blowing your cock gently.
<<elseif $Random == 2>>
You notice <span style="color:DarkTurquoise">Lucas</span> smiling as he obverses your aroused expression.
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Lucas</span> keeps looking to you for approval as he carefully sucks your dick.
<</if>>
<<elseif $SexNPCAction == "Blow Roughly">>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
<span style="color:DarkTurquoise">Lucas</span>’s eyes are shut as he tries to take in as much of your cock as he can.
<<elseif $Random == 2>>
<span style="color:DarkTurquoise">Lucas</span> seems to be having trouble, but doesn’t give up as he roughly blows you.
<<elseif $Random == 3>>
You can’t help but smile at the strange noises <span style="color:DarkTurquoise">Lucas</span> makes as he blows you.
<</if>>
<<elseif $SexNPCAction == "Squeeze Balls Gently">>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
<span style="color:DarkTurquoise">Lucas</span> gently massages your testicles.
<<elseif $Random == 2>>
<span style="color:DarkTurquoise">Lucas</span> rolls your balls around in his hands.
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Lucas</span> very gently squeezes your balls.
<</if>>
<<elseif $SexNPCAction == "Squeeze Balls Roughly">>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
<span style="color:DarkTurquoise">Lucas</span> tugs at your testicles.
<<elseif $Random == 2>>
<span style="color:DarkTurquoise">Lucas</span> squeezes your balls like a squeaky toy.
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Lucas</span> roughly handles your balls with both hands.
<</if>>
<<elseif $SexNPCAction == "Tickle Taint Gently">>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
<span style="color:DarkTurquoise">Lucas</span> tickles your taint.
<<elseif $Random == 2>>
<span style="color:DarkTurquoise">Lucas</span> slowly moves his hand from your balls to your butthole.
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Lucas</span> lightly squeezes your taint.
<</if>>
<<elseif $SexNPCAction == "Tickle Taint Roughly">>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
<span style="color:DarkTurquoise">Lucas</span> lightly scratches your taint.
<<elseif $Random == 2>>
<span style="color:DarkTurquoise">Lucas</span> squeezes the area under your balls.
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Lucas</span> rubs your taint with all ten of his fingers.
<</if>>
<<elseif $SexNPCAction == "Finger Gently">>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
<span style="color:DarkTurquoise">Lucas</span> slowly slides a finger into your ass.
<<elseif $Random == 2>>
<span style="color:DarkTurquoise">Lucas</span> probes your asshole slowly with his finger.
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Lucas</span> presses against your sweet spot with his finger.
<</if>>
<<elseif $SexNPCAction == "Finger Roughly">>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
<span style="color:DarkTurquoise">Lucas</span> shoves three of his fingers in your ass!
<<elseif $Random == 2>>
<span style="color:DarkTurquoise">Lucas</span> roughly stretches your asshole with his fingers.
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Lucas</span> quickly shoves his fingers in and out of your ass.
<</if>>
<<elseif $SexNPCAction == "Come Up For Air">>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
<span style="color:DarkTurquoise">Lucas</span> briefly releases your Penis to catch his breath.
<<elseif $Random == 2>>
<span style="color:DarkTurquoise">Lucas</span> stops briefly to wipe the drool from his mouth and gives you a smile.
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Lucas</span> has no choice but to come up for air.
<</if>>
<</if>>
</span><span style="color:Pink">
<<if $SexNPCAction == "Blow Gently">>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
<span style="color:DarkTurquoise">Noah</span> seems completely focused on blowing your cock gently.
<<elseif $Random == 2>>
You notice <span style="color:DarkTurquoise">Noah</span> smiling as he obverses your aroused expression.
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Noah</span> keeps looking to you for approval as he carefully sucks your dick.
<</if>>
<<elseif $SexNPCAction == "Blow Roughly">>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
<span style="color:DarkTurquoise">Noah</span>’s eyes are shut as he tries to take in as much of your cock as he can.
<<elseif $Random == 2>>
<span style="color:DarkTurquoise">Noah</span> seems to be having trouble, but doesn’t give up as he roughly blows you.
<<elseif $Random == 3>>
You can’t help but smile at the strange noises <span style="color:DarkTurquoise">Noah</span> makes as he blows you.
<</if>>
<<elseif $SexNPCAction == "Squeeze Balls Gently">>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
<span style="color:DarkTurquoise">Noah</span> gently massages your testicles.
<<elseif $Random == 2>>
<span style="color:DarkTurquoise">Noah</span> rolls your balls around in his hands.
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Noah</span> very gently squeezes your balls.
<</if>>
<<elseif $SexNPCAction == "Squeeze Balls Roughly">>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
<span style="color:DarkTurquoise">Noah</span> tugs at your testicles.
<<elseif $Random == 2>>
<span style="color:DarkTurquoise">Noah</span> squeezes your balls like a squeaky toy.
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Noah</span> roughly handles your balls with both hands.
<</if>>
<<elseif $SexNPCAction == "Tickle Taint Gently">>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
<span style="color:DarkTurquoise">Noah</span> tickles your taint.
<<elseif $Random == 2>>
<span style="color:DarkTurquoise">Noah</span> slowly moves his hand from your balls to your butthole.
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Noah</span> lightly squeezes your taint.
<</if>>
<<elseif $SexNPCAction == "Tickle Taint Roughly">>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
<span style="color:DarkTurquoise">Noah</span> lightly scratches your taint.
<<elseif $Random == 2>>
<span style="color:DarkTurquoise">Noah</span> squeezes the area under your balls.
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Noah</span> rubs your taint with all ten of his fingers.
<</if>>
<<elseif $SexNPCAction == "Finger Gently">>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
<span style="color:DarkTurquoise">Noah</span> slowly slides a finger into your ass.
<<elseif $Random == 2>>
<span style="color:DarkTurquoise">Noah</span> probes your asshole slowly with his finger.
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Noah</span> presses against your sweet spot with his finger.
<</if>>
<<elseif $SexNPCAction == "Finger Roughly">>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
<span style="color:DarkTurquoise">Noah</span> shoves three of his fingers in your ass!
<<elseif $Random == 2>>
<span style="color:DarkTurquoise">Noah</span> roughly stretches your asshole with his fingers.
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Noah</span> quickly shoves his fingers in and out of your ass.
<</if>>
<<elseif $SexNPCAction == "Come Up For Air">>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
<span style="color:DarkTurquoise">Noah</span> briefly releases your Penis to catch his breath.
<<elseif $Random == 2>>
<span style="color:DarkTurquoise">Noah</span> stops briefly to wipe the drool from his mouth and gives you a smile.
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Noah</span> has no choice but to come up for air.
<</if>>
<</if>>
</span><<if $SexPartner == "Noah">>
<<include"BlowJob Recieve NPC Actions Noah">>
<<elseif $SexPartner == "Lucas">>
<<include"BlowJob Recieve NPC Actions Lucas">>
<</if>><<set _outfit to "Naked">>
<<set _clothes to {}>>
<<if $SexTypePosition == "Bottom" and $SexLocation == "Lucas Bedroom">>
<<set _outfit to "Everyday">>
<<elseif $SexLocation == "School Restroom">>
<<set _outfit to "Uniform">>
<<else>>
<<set _outfit to "Naked">>
<</if>>
<<if $SexLocation == "School Restroom">>
<<set _clothes.Bottoms = $None>>
<<set _clothes.Undies = $None>>
<</if>>
<<set _ad to [
{
Name: "Lucas",
State: {
Blush: 3,
Mouth: "Happy",
Outfit: _outfit,
},
Clothes: _clothes,
},
]>>
<<ad _ad>><<set $NoahNoShoes to 1>>
<<set _ad to [
{
Name: "Noah",
State: {
Blush: 3,
Mouth: "Happy",
Outfit: "Naked",
},
},
]>>
<<ad _ad>><<if $SexPartner == "Noah">>
<<include "BlowJob Recieve NPC Avatar Noah">>
<<elseif $SexPartner == "Lucas">>
<<include "BlowJob Recieve NPC Avatar Lucas">>
<</if>><<if $SexNPCAction == "Come Up For Air">>
<<set _arousalbs to []>>
<<set _arousalkink to []>>
<<elseif $SexNPCAction == "Blow Gently">>
<<set _arousalbs to ["Tip", "Shaft"]>>
<<set _arousalkink to ["GentleSex"]>>
<<elseif $SexNPCAction == "Blow Roughly">>
<<set _arousalbs to ["Tip", "Shaft"]>>
<<set _arousalkink to ["RoughSex"]>>
<<elseif $SexNPCAction == "Squeeze Balls Gently">>
<<set _arousalbs to ["Balls"]>>
<<set _arousalkink to ["GentleSex"]>>
<<elseif $SexNPCAction == "Squeeze Balls Roughly">>
<<set _arousalbs to ["Balls"]>>
<<set _arousalkink to ["RoughSex"]>>
<<elseif $SexNPCAction == "Finger Gently">>
<<set _arousalbs to ["Butthole"]>>
<<set _arousalkink to ["GentleSex"]>>
<<elseif $SexNPCAction == "Finger Roughly">>
<<set _arousalbs to ["Butthole"]>>
<<set _arousalkink to ["RoughSex"]>>
<<elseif $SexNPCAction == "Tickle Taint Gently">>
<<set _arousalbs to ["Butt"]>>
<<set _arousalkink to ["GentleSex"]>>
<<elseif $SexNPCAction == "Tickle Taint Roughly">>
<<set _arousalbs to ["Butt"]>>
<<set _arousalkink to ["RoughSex"]>>
<</if>>
/* SPEED MODIFIER */
<<if $Speed < 0>>
<<set _arousalgain to 10>>
<<else>>
<<set _arousalgain to 5>>
<</if>>
<<if $SexNPCAction == "Come Up For Air">>
<<set _arousalgain to 0>>
<</if>>
<<arousalGain _arousalgain _arousalbs _arousalkink>><span style="color:Pink">
<<if $SexNPCAction == "Blow Gently">>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
You take in the sight of your friend sucking your dick.
<<elseif $Random == 2>>
You lean your head back in utter bliss.
<<elseif $Random == 3>>
You and <span style="color:DarkTurquoise">Lucas</span> lock eyes as he pleasures you.
<</if>>
<<elseif $SexNPCAction == "Blow Roughly">>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
You wince slightly as <span style="color:DarkTurquoise">Lucas</span>’ teeth briefly brush against your shaft.
<<elseif $Random == 2>>
<span style="color:DarkTurquoise">Lucas</span>’ drool was running down your shaft and tickling your balls.
<<elseif $Random == 3>>
You couldn’t help but thrust in sync with <span style="color:DarkTurquoise">Lucas</span>’ bobbing.
<</if>>
<<elseif $SexNPCAction == "Squeeze Balls Gently">>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
You let out a quiet moan.
<<elseif $Random == 2>>
You and <span style="color:DarkTurquoise">Lucas</span> lock eyes as he pleasures you.
<<elseif $Random == 3>>
You lightly bite your lip.
<</if>>
<<elseif $SexNPCAction == "Squeeze Balls Roughly">>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
You can’t help but let out a girlish scream.
<<elseif $Random == 2>>
Your body tenses up from the extreme arousal.
<<elseif $Random == 3>>
You start panting like a dog.
<</if>>
<<elseif $SexNPCAction == "Tickle Taint Gently">>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
You moan slowly.
<<elseif $Random == 2>>
You notice <span style="color:DarkTurquoise">Lucas</span> laughs at your sounds of pleasure.
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Lucas</span> gives you a cheeky smile as he locks eyes with you.
<</if>>
<<elseif $SexNPCAction == "Tickle Taint Roughly">>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
You let out a loud moan.
<<elseif $Random == 2>>
Your breathing quickens.
<<elseif $Random == 3>>
You bite your lip.
<</if>>
<<elseif $SexNPCAction == "Finger Gently">>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
You let out a quiet moan.
<<elseif $Random == 2>>
Your ass clenches from the sensation.
<<elseif $Random == 3>>
You close your eyes and lean back.
<</if>>
<<elseif $SexNPCAction == "Finger Roughly">>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
You let out a loud moan.
<<elseif $Random == 2>>
Your asshole clenches tightly.
<<elseif $Random == 3>>
You start panting like a dog.
<</if>>
<<elseif $SexNPCAction == "Come Up For Air">>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
You and <span style="color:DarkTurquoise">Lucas</span> share a smirk.
<<elseif $Random == 2>>
The respite gives you a chance to catch your breath.
<<elseif $Random == 3>>
You grab <span style="color:DarkTurquoise">Lucas</span>’ head and playfully push him back onto your dick.
<</if>>
<</if>>
</span><span style="color:Pink">
<<if $SexNPCAction == "Blow Gently">>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
You take in the sight of your little brother sucking your dick.
<<elseif $Random == 2>>
You lean your head back in utter bliss.
<<elseif $Random == 3>>
You and <span style="color:DarkTurquoise">Noah</span> lock eyes as he pleasures you.
<</if>>
<<elseif $SexNPCAction == "Blow Roughly">>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
You wince slightly as <span style="color:DarkTurquoise">Noah</span>’s teeth briefly brush against your shaft.
<<elseif $Random == 2>>
<span style="color:DarkTurquoise">Noah</span>’s drool was running down your shaft and tickling your balls.
<<elseif $Random == 3>>
You couldn’t help but thrust in sync with <span style="color:DarkTurquoise">Noah</span>’s bobbing.
<</if>>
<<elseif $SexNPCAction == "Squeeze Balls Gently">>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
You let out a quiet moan.
<<elseif $Random == 2>>
You and <span style="color:DarkTurquoise">Noah</span> lock eyes as he pleasures you.
<<elseif $Random == 3>>
You lightly bite your lip.
<</if>>
<<elseif $SexNPCAction == "Squeeze Balls Roughly">>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
You can’t help but let out a girlish scream.
<<elseif $Random == 2>>
Your body tenses up from the extreme arousal.
<<elseif $Random == 3>>
You start panting like a dog.
<</if>>
<<elseif $SexNPCAction == "Tickle Taint Gently">>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
You moan slowly.
<<elseif $Random == 2>>
You notice <span style="color:DarkTurquoise">Noah</span> giggle at your reasons of pleasure.
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Noah</span> gives you a cheeky smile as he locks eyes with you.
<</if>>
<<elseif $SexNPCAction == "Tickle Taint Roughly">>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
You let out a loud moan.
<<elseif $Random == 2>>
Your breathing quickens.
<<elseif $Random == 3>>
You bite your lip.
<</if>>
<<elseif $SexNPCAction == "Finger Gently">>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
You let out a quiet moan.
<<elseif $Random == 2>>
Your ass clenches from the sensation.
<<elseif $Random == 3>>
You close your eyes and lean back.
<</if>>
<<elseif $SexNPCAction == "Finger Roughly">>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
You let out a loud moan.
<<elseif $Random == 2>>
Your asshole clenches tightly.
<<elseif $Random == 3>>
You start panting like a dog.
<</if>>
<<elseif $SexNPCAction == "Come Up For Air">>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
You and <span style="color:DarkTurquoise">Noah</span> share a giggle.
<<elseif $Random == 2>>
The respite gives you a chance to catch your breath.
<<elseif $Random == 3>>
You grab <span style="color:DarkTurquoise">Noah</span>’s head and playfully push him back onto your dick.
<</if>>
<</if>>
</span><<if $SexPartner == "Noah">>
<<include "BlowJob Recieve Player Reaction Noah">>
<<elseif $SexPartner == "Lucas">>
<<include "BlowJob Recieve Player Reaction Lucas">>
<</if>><<if $Speed > 2>>
<<set $Speed to 2>>
<<elseif $Speed < -2>>
<<set $Speed to -2>>
<</if>>
<span style="color:Pink">
<<if $Speed == -2>>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
<span style="color:DarkTurquoise">Lucas</span> licks your Erect $Player.PenisSize Penis very slowly, giving full attention to every inch and dragging out your pleasure.
<<elseif $Random == 2>>
<span style="color:DarkTurquoise">Lucas</span> teases your boyhood with his tongue, slowly. Pushing your resilience to its limits.
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Lucas</span> very slowly traces the length of your shaft, keeping you constantly on edge.
<</if>>
<<elseif $Speed == -1>>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
<span style="color:DarkTurquoise">Lucas</span> sucks your dick slowly and carefully, making sure he gives attention to every spot.
<<elseif $Random == 2>>
<span style="color:DarkTurquoise">Lucas</span> slowly circles your glans with his tongue, smirking as you moan out in pleasure.
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Lucas</span> savors every inch of your boyhood with his tongue.
<</if>>
<<elseif $Speed == 0>>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
<span style="color:DarkTurquoise">Lucas</span> bobs his head up and down as his lips tease your shaft.
<<elseif $Random == 2>>
<span style="color:DarkTurquoise">Lucas</span>’ tongue teases your peehole as his lips pleasure your shaft.
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Lucas</span> takes in your shaft at a constant pace, giving you waves of pleasure.
<</if>>
<<elseif $Speed == 1>>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
<span style="color:DarkTurquoise">Lucas</span> quickly licks different parts of your cock, constantly changing the source of the pleasure.
<<elseif $Random == 2>>
<span style="color:DarkTurquoise">Lucas</span> bobs up and down quickly as he pleases your shaft.
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Lucas</span> circles your glans quickly with his tongue, causing an almost unbearable wave of pleasure.
<</if>>
<<elseif $Speed == 2>>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
<span style="color:DarkTurquoise">Lucas</span> licks your shaft like it was ice cream quickly melting on a hot summer day.
<<elseif $Random == 2>>
The speed of <span style="color:DarkTurquoise">Lucas</span>’ sucking causes you to squeal in pleasure.
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Lucas</span> wiggles his tongue along your tip as he blows you with quickening speeds.
<</if>>
<</if>>
</span><<if $Speed > 2>>
<<set $Speed to 2>>
<<elseif $Speed < -2>>
<<set $Speed to -2>>
<</if>>
<span style="color:Pink">
<<if $Speed == -2>>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
<span style="color:DarkTurquoise">Noah</span> licks your Erect $Player.PenisSize Penis very slowly, giving full attention to every inch and dragging out your pleasure.
<<elseif $Random == 2>>
<span style="color:DarkTurquoise">Noah</span> teases your boyhood with his tongue, slowly. Pushing your resilience to its limits.
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Noah</span> very slowly traces the length of your shaft, keeping you constantly on edge.
<</if>>
<<elseif $Speed == -1>>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
<span style="color:DarkTurquoise">Noah</span> sucks your dick slowly and carefully, making sure he gives attention to every spot.
<<elseif $Random == 2>>
<span style="color:DarkTurquoise">Noah</span> slowly circles your glans with his tongue, giggling as you moan out in pleasure.
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Noah</span> savors every inch of your boyhood with his tongue.
<</if>>
<<elseif $Speed == 0>>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
<span style="color:DarkTurquoise">Noah</span> bobs his head up and down as his lips tease your shaft.
<<elseif $Random == 2>>
<span style="color:DarkTurquoise">Noah</span>’s tongue teases your peehole as his lips pleasure your shaft.
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Noah</span> takes in your shaft at a constant pace, giving you waves of pleasure.
<</if>>
<<elseif $Speed == 1>>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
<span style="color:DarkTurquoise">Noah</span> quickly licks different parts of your cock, constantly changing the source of the pleasure.
<<elseif $Random == 2>>
<span style="color:DarkTurquoise">Noah</span> bobs up and down quickly as he pleases your shaft.
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Noah</span> circles your glans quickly with his tongue, causing an almost unbearable wave of pleasure.
<</if>>
<<elseif $Speed == 2>>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
<span style="color:DarkTurquoise">Noah</span> licks your shaft like it was ice cream quickly melting on a hot summer day.
<<elseif $Random == 2>>
The speed of <span style="color:DarkTurquoise">Noah</span>’s sucking causes you to squeal in pleasure.
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Noah</span> wiggles his tongue along your tip as he blows you with quickening speeds.
<</if>>
<</if>>
</span><<if $SexPartner == "Noah">>
<<include "BlowJob Recieve Speed Noah">>
<<elseif $SexPartner == "Lucas">>
<<include "BlowJob Recieve Speed Lucas">>
<</if>><<set $Minutes += 1>>
<<include "BlowJob Recieve NPC Action">>
<<include "BlowJob Recieve Speed">>
<<include "BlowJob Recieve NPC Actions">>
<<include "BlowJob Recieve Player Reaction">>
<br>
<<include "BlowJob Recieve Player Arousal">>
<br>
<<include "BlowJob Recieve NPC Avatar">>
<<if $SexPartner == "Noah">>
<<include "Noah Training">>
<</if>>
<<if $Player.Arousal <= 100>>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
[[Let Him Lead|BlowJob Recieve][$SexPlayerAction to ""]]<br>
[[Tell Him to Only Blow You|BlowJob Recieve][$SexPlayerAction to "Only Blow"]]<br>
[[Tell Him to Squeeze Your Balls|BlowJob Recieve][$SexPlayerAction to "Only Squeeze Balls"]]<br>
[[Tell Him to Tickle Your Taint|BlowJob Recieve][$SexPlayerAction to "Only Tickle Taint"]]<br>
[[Tell Him to Finger You|BlowJob Recieve][$SexPlayerAction to "Only Finger"]]<br>
<<if $SexPartner == "Noah">>
<span style="color:Azure"><strong>-Training-</strong></span><br>
[[Go Slower|BlowJob Recieve][$SexPlayerAction to "Go Slower"]]<br>
[[Go Faster|BlowJob Recieve][$SexPlayerAction to "Go Faster"]]<br>
[[Be More Gentle|BlowJob Recieve][$SexPlayerAction to "More Gentle"]]<br>
[[Be More Rough|BlowJob Recieve][$SexPlayerAction to "More Rough"]]<br>
[[Focus on Your Penis|BlowJob Recieve][$SexPlayerAction to "Focus Penis"]]<br>
[[Focus on Your Butt|BlowJob Recieve][$SexPlayerAction to "Focus Butt"]]<br>
<</if>>
<<else>>
<span style="color:Azure"><strong>-Climax-</strong></span><br>
<<if $SexLocation == "Lucas Bedroom Quest">>
[[You can't hold it back anymore|Lucas Quest PG Ending]] <br>
<<elseif $SexLocation == "Lucas Bedroom">>
<<if $CanCum == 0>>
[[You can't hold it back anymore|Lucas Get Blowjob Teasing]]<br>
<<else>>
[[You can't hold it back anymore|Lucas Get Blowjob Kiss Exchange]]<br>
<</if>>
<<elseif $SexLocation == "Lucas Bedroom Poker">>
[[Climax|Poker Lucas Lose Give BJ Climax]]<br>
<<elseif $SexLocation == "Living Room Quest">>
<<if $CanCum == 0>>
[[Climax|Quest Stormy Night End Dry]]<br>
<<else>>
[[Cum in His Mouth|Quest Stormy Night End Mouth]]<br>
[[Cum on His Face|Quest Stormy Night End Face]]<br>
<</if>>
<<elseif $SexLocation == "Noah Room Playing">>
<<if $CanCum == 0>>
[[Climax|Noah Playing Blow Dry]]<br>
<<else>>
[[Cum in His Mouth|NOAH Playing Blow Mouth]]<br>
[[Pull Out|NOAH Playing Blow Pullout]]<br>
<</if>>
<<elseif $SexLocation == "School Restroom">>
<<if $CanCum == 1>>
<<set _random to ["Lucas BJ At School Return Favor Cum in Face Climax", "Lucas BJ At School Return Favor Undies in Face Climax"]>>
<<else>>
<<set _random to ["Lucas BJ At School Return Favor Undies in Face Climax"]>>
<</if>>
<<set _event to _random.random()>>
[[Climax|_event]]
<</if>>
<</if>>/* Consent */
<<if $SexConsensual != 0>>
<<set $Minutes += 1>>
<<include"BlowJob Action Descriptions">>
<<include"BlowJob NPC Response">>
<<include"BlowJob NPC Movements">>
<br>
<<include"BlowJob NPC Reactions">>
<br>
<<include"BlowJob Position">>
<br>
<<include"BlowJob NPC Avatar">>
<strong>Comfort:</strong>
<<include"NPC Comfort">>
<div style="text-indent: 2em;">
<<include"BlowJob NPC Comfort">>
</div>
<strong>Arousal:</strong>
<<include"NPC Arousal">>
<div style="text-indent: 2em;">
<<include"BlowJob NPC Arousal">>
</div>
<br>
<<if $NPCArousal < 100>>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
[[Blow Him Slowly|BlowJob][$SexPlayerAction to "Blow Him Slowly"]]<br>
[[Blow Him Furiously|BlowJob][$SexPlayerAction to "Blow Him Furiously"]]<br>
[[Nibble His Shaft|BlowJob][$SexPlayerAction to "Nibble His Shaft"]]<br>
[[Tease His Tip with Your Tongue|BlowJob][$SexPlayerAction to "Tease His Tip"]]<br>
[[Tickle His Taint|BlowJob][$SexPlayerAction to "Tickle His Taint"]]<br>
[[Squeeze His Balls|BlowJob][$SexPlayerAction to "Squeeze His Balls"]]<br>
<<if $SexPosition != "Sitting">>
[[Finger Him Gently|BlowJob][$SexPlayerAction to "Finger Him Gently"]]<br>
[[Finger Him Forcefully|BlowJob][$SexPlayerAction to "Finger Him Forcefully"]]<br>
<</if>>
<<else>>
<span style="color:Azure"><strong>-Climax-</strong></span><br>
<<if $SexPartner == "Noah">>
<<if $SexLocation == "Living Room Quest">>
[[Noah Finishes|Quest Stormy Night Post-Blow]]
<<elseif $SexLocation == "Noah Bedroom Sleeping">>
[[Noah Finishes|Noah Sleeping Post Blow]]
<<elseif $SexLocation == "Noah Bedroom Playing">>
[[Noah Finishes|Noah Playing Post Blow]]
<</if>>
<<elseif $SexPartner == "Lucas">>
<<if $SexLocation == "Lucas Bedroom Quest">>
[[Lucas Finishes|Lucas Quest PG Climax]]
<<elseif $SexLocation == "Lucas Bedroom">>
[[Lucas is about to blow!|Lucas Give Blowjob Cute Sound]]<br>
<<elseif $SexLocation == "Lucas Bedroom Poker">>
[[Climax|Poker Lucas Win Give BJ Climax]]<br>
<<elseif $SexLocation == "School Restroom">>
<<set _random to random(1, 2)>>
<<if _random == 1>>
[[Lucas Climaxes!|Lucas BJ At School Climax]]
<<else>>
[[Lucas Climaxes!|Lucas BJ At School Return Favor]]
<</if>>
<</if>>
<</if>>
<</if>>
/* Non-Consent */
<<else>>
<<include"BlowJob NonCon Action Descriptions">>
<<include"BlowJob NonCon NPC Response">>
<<include"BlowJob NonCon NPC Movements">>
<br>
<<include"BlowJob NonCon NPC Reactions">>
<br>
<<include"BlowJob NonCon Position">>
<br>
<<include"BlowJob NonCon NPC Avatar">>
<strong>Mood:</strong>
<<include"NPC Anger">>
<div style="text-indent: 2em;">
<<include"BlowJob NonCon NPC Anger">>
</div>
<strong>Arousal:</strong>
<<include"NPC Arousal">>
<div style="text-indent: 2em;">
<<include"BlowJob NonCon NPC Arousal">>
</div>
<br>
<<if $NPCArousal < 100>>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
[[Resist|BlowJob][$SexPlayerAction to "Resist"]]<br>
[[Fight|BlowJob][$SexPlayerAction to "Fight"]]<br>
[[Cry|BlowJob][$SexPlayerAction to "Cry"]]<br>
[[Submit|BlowJob][$SexPlayerAction to "Submit"]]<br>
<<else>>
<span style="color:Azure"><strong>-Climax-</strong></span><br>
<<if $SexPartner == "Gabe">>
<<if $SexLocation == "Gabe Bedroom Quest">>
[[Gabe Finishes|Quest Gabe Bail Out 7]]
<</if>>
<<elseif $SexPartner == "Michael">>
<<if $SexLocation == "Michael Blackmail Quest">>
[[Michael Finishes|Michael Blackmail 5 Climax]]
<</if>>
<</if>>
<</if>>
<</if>><span style="color:lightcoral">
<<if $SexPlayerAction == "None">>
<span style="color:DarkTurquoise">Gabe</span> continues to thrust his cock into your mouth.
/* Resist */
<<elseif $SexPlayerAction == "Resist">>
<<set $Random to random(1, 4)>>
<<if $Random == 1>>
You try your best to pull away and resist.
<<elseif $Random == 2>>
You do your best to keep your tongue away from his cock.
<<elseif $Random == 3>>
You keep as still as possibly, trying to not give him any pleasure.
<<elseif $Random == 4>>
You try to pull your mouth away from his penis.
<</if>>
/* Fight */
<<elseif $SexPlayerAction == "Fight">>
<<set $Random to random(1, 4)>>
<<if $Random == 1>>
You try desperately to free your arms.
<<elseif $Random == 2>>
You shake back and forth as much as you can in an attempt to free yourself.
<<elseif $Random == 3>>
Your muffled yells clear the room as you try to free yourself.
<<elseif $Random == 4>>
You try your best to shake <span style="color:DarkTurquoise">Gabe</span> off you.
<</if>>
/* Cry */
<<elseif $SexPlayerAction == "Cry">>
<<set $Random to random(1, 4)>>
<<if $Random == 1>>
Tears roll down your cheek as you beg <span style="color:DarkTurquoise">Gabe</span> to release you.
<<elseif $Random == 2>>
Your muffled cries fill the room.
<<elseif $Random == 3>>
You can’t help but cry as <span style="color:DarkTurquoise">Gabe</span> forces his cock down your throat.
<<elseif $Random == 4>>
<span style="color:DarkTurquoise">Gabe</span> ignores your muffled cries as he continues to thrust into you.
<</if>>
/* Submit */
<<elseif $SexPlayerAction == "Submit">>
<<set $Random to random(1, 4)>>
<<if $Random == 1>>
You submit to <span style="color:DarkTurquoise">Gabe</span>’s will, hoping it’s over soon.
<<elseif $Random == 2>>
You do your best to help and make this end as fast as possible.
<<elseif $Random == 3>>
You clench your eyes closed and submit to <span style="color:DarkTurquoise">Gabe</span>.
<<elseif $Random == 4>>
You try to hold back your tears as you wait for this to be over.
<</if>>
<</if>>
</span><span style="color:lightcoral">
<<if $SexPlayerAction == "None">>
<span style="color:DarkTurquoise">Michael</span> continues to force his penis into your mouth.
/* Resist */
<<elseif $SexPlayerAction == "Resist">>
<<set $Random to random(1, 4)>>
<<if $Random == 1>>
You try your best to pull away and resist.
<<elseif $Random == 2>>
You do your best to keep your tongue away from his cock.
<<elseif $Random == 3>>
You keep as still as possibly, trying to not give him any pleasure.
<<elseif $Random == 4>>
You try to pull your mouth away from his penis.
<</if>>
/* Fight */
<<elseif $SexPlayerAction == "Fight">>
<<set $Random to random(1, 4)>>
<<if $Random == 1>>
You try desperately to free your arms.
<<elseif $Random == 2>>
You shake back and forth as much as you can in an attempt to free yourself.
<<elseif $Random == 3>>
Your muffled yells clear the room as you try to free yourself.
<<elseif $Random == 4>>
You try your best to shake <span style="color:DarkTurquoise">Michael</span> off you.
<</if>>
/* Cry */
<<elseif $SexPlayerAction == "Cry">>
<<set $Random to random(1, 4)>>
<<if $Random == 1>>
Tears roll down your cheek as you beg <span style="color:DarkTurquoise">Michael</span> to release you.
<<elseif $Random == 2>>
Your muffled cries fill the room.
<<elseif $Random == 3>>
You can’t help but cry as <span style="color:DarkTurquoise">Michael</span> forces his cock down your throat.
<<elseif $Random == 4>>
<span style="color:DarkTurquoise">Michael</span> ignores your muffled cries as he continues to thrust into you.
<</if>>
/* Submit */
<<elseif $SexPlayerAction == "Submit">>
<<set $Random to random(1, 4)>>
<<if $Random == 1>>
You submit to <span style="color:DarkTurquoise">Michael</span>’s will, hoping it’s over soon.
<<elseif $Random == 2>>
You do your best to help and make this end as fast as possible.
<<elseif $Random == 3>>
You clench your eyes closed and submit to <span style="color:DarkTurquoise">Michael</span>.
<<elseif $Random == 4>>
You try to hold back your tears as you wait for this to be over.
<</if>>
<</if>>
</span><<if $SexPartner == "Gabe">>
<<include"BlowJob NonCon Action Descriptions Gabe">>
<<elseif $SexPartner == "Michael">>
<<include"BlowJob NonCon Action Descriptions Michael">>
<</if>><<if $NPCAnger < 20>>
<span style="color:Red">
<span style="color:DarkTurquoise">Gabe</span> looks down at you with disgust and rage; You are nothing but a toy to him.
</span>
<<elseif $NPCAnger < 40>>
<span style="color:lightcoral">
<span style="color:DarkTurquoise">Gabe</span> looks at you with anger, he enjoys hurting you.
</span>
<<elseif $NPCAnger < 60>>
<span style="color:lightgreen">
<span style="color:DarkTurquoise">Gabe</span> seems calm, enjoying the moment.
</span>
<<elseif $NPCAnger < 80>>
<span style="color:green">
<span style="color:DarkTurquoise">Gabe</span> seems to be enjoying himself.
</span>
<<else>>
<span style="color:Pink">
Despite his actions, <span style="color:DarkTurquoise">Gabe</span> tries to be gentle with you.
</span>
<</if>><<if $SexPartner == "Gabe">>
<<include "BlowJob NonCon NPC Anger Gabe">>
<</if>><<if $NPCArousal < 20>>
<span style="color:Pink">
<span style="color:DarkTurquoise">Gabe</span>’s penis sits flaccid in your mouth.
</span>
<<elseif $NPCArousal < 40>>
<span style="color:Pink">
You can feel <span style="color:DarkTurquoise">Gabe</span>’s penis twitches with excitement.
</span>
<<elseif $NPCArousal < 60>>
<span style="color:Pink">
<span style="color:DarkTurquoise">Gabe</span>’s penis fills your mouth, fully erect.
</span>
<<elseif $NPCArousal < 80>>
<span style="color:Pink">
You can taste the precum leaking from <span style="color:DarkTurquoise">Gabe</span>’s penis!
</span>
<<else>>
<span style="color:Pink">
<span style="color:DarkTurquoise">Gabe</span>’s penis trembles, about to burst!
</span>
<</if>><<if $SexPartner == "Gabe">>
<<include"BlowJob NonCon NPC Arousal Gabe">>
<</if>><<if $SexPartner == "Gabe">>
<<set $SexPartner to "Gabe">>
<<set _ad to [
{
Name: "Gabe",
State: {
Eyes: _eyes,
Mouth: _mouth,
Blush: _blush,
Hard: _hard,
Outfit: "Naked",
},
},
{
Name: "Player",
ShowZoom: true,
State: {
Eyes: "Sad",
Arms: "Bound",
Cry: 2,
Blush: 3,
Mouth: "Sad",
Outfit: "Naked",
Hard: 1,
},
},
]>>
<<ad _ad>>
<<elseif $SexPartner == "Michael">>
<<set $SexPartner to "Michael">>
<<if $NPCAnger < 25>>
<<set _eyes to "Mad">>
<<set _cry to 0>>
<<set _mouth to "Sad">>
<<elseif $NPCAnger < 50>>
<<set _eyes to "Mad">>
<<set _cry to 0>>
<<set _mouth to "Normal">>
<<elseif $NPCAnger < 75>>
<<set _eyes to "Mad">>
<<set _cry to 0>>
<<set _mouth to "Smirk">>
<<else>>
<<set _eyes to "Mad">>
<<set _cry to 0>>
<<set _mouth to "Smirk">>
<</if>>
<<if $NPCArousal < 25>>
<<set _blush to 1>>
<<set _hard to 0>>
<<elseif $NPCArousal < 50>>
<<set _blush to 2>>
<<set _hard to 0>>
<<elseif $NPCArousal < 75>>
<<set _blush to 2>>
<<set _hard to 1>>
<<else>>
<<set _eyes to "Closed">>
<<set _blush to 3>>
<<set _hard to 1>>
<</if>>
<<set _ad to [
{
Name: "Michael",
State: {
Eyes: _eyes,
Cry: _cry,
Mouth: _mouth,
Blush: _blush,
Hard: _hard,
Outfit: "Uniform",
PantsDown: true,
},
Clothes: {
Undies: $None,
},
},
{
Name: "Player",
State: {
Eyes: "Sad",
Cry: 1,
Blush: 3,
Mouth: "Sad",
Outfit: "Naked",
Hard: 1,
},
},
]>>
<<ad _ad>>
<</if>>/* Quest Specific Checks First */
<<if $SexLocation == "Gabe Bedroom Quest">>
<span style="color:lightcoral">
<span style="color:DarkTurquoise">Gabe</span> sits on top of you, forcing his cock into your mouth.
<<if $NPCArousal < 35>>
His penis, while flaccid, still fills your mouth.
<<elseif $NPCArousal < 65>>
You try not to gag as <span style="color:DarkTurquoise">Gabe</span>’s stiff penis fills your mouth.
<<else>>
<span style="color:DarkTurquoise">Gabe</span>’s penis is fully erect, filling you entire mouth. You can hardly breath while swallowing his massive cock.
<</if>>
</span>
<</if>><<if $SexPlayerAction == "None">>
<span style="color:lightcoral"><span style="color:DarkTurquoise">Gabe</span> smiles as he looks down at you.</span>
/* Resist */
<<elseif $SexPlayerAction == "Resist">>
<span style="color:Pink">
<<set $Random to random(1, 4)>>
<<if $Random == 1>>
<span style="color:DarkTurquoise">Gabe</span> grips the back of your head, forcing you to chock on his cock.
<<elseif $Random == 2>>
<span style="color:DarkTurquoise">Gabe</span> quickens his pace, ignoring your resistance.
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Gabe</span> pulls you closer by your hair.
<<elseif $Random == 4>>
<span style="color:DarkTurquoise">Gabe</span> laughs as you try to resist.
<</if>>
</span>
/* Fight */
<<elseif $SexPlayerAction == "Fight">>
<span style="color:Pink">
<<set $Random to random(1, 4)>>
<<if $Random == 1>>
<span style="color:DarkTurquoise">Gabe</span> squeezes your shoulder painfully.
<<elseif $Random == 2>>
<span style="color:DarkTurquoise">Gabe</span> puts more weight on your arms, preventing you from moving them.
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Gabe</span> smacks you for daring to fight back.
<<elseif $Random == 4>>
<span style="color:DarkTurquoise">Gabe</span> grabs the back of your head and forces you to swallow his entire member.
<</if>>
</span>
/* Cry */
<<elseif $SexPlayerAction == "Cry">>
<span style="color:Pink">
<<set $Random to random(1, 4)>>
<<if $Random == 1>>
<span style="color:DarkTurquoise">Gabe</span> wipes a tear from your cheek.
<<elseif $Random == 2>>
<span style="color:DarkTurquoise">Gabe</span> laughs as you continue to cry.
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Gabe</span> slows down slightly, but doesn’t stop.
<<elseif $Random == 4>>
<span style="color:DarkTurquoise">Gabe</span> rubs your head gently.
<</if>>
</span>
/* Submit */
<<elseif $SexPlayerAction == "Submit">>
<span style="color:Pink">
<<set $Random to random(1, 4)>>
<<if $Random == 1>>
<span style="color:DarkTurquoise">Gabe</span> smiles as you realize your place.
<<elseif $Random == 2>>
<span style="color:DarkTurquoise">Gabe</span> rubs your cheeks gently.
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Gabe</span> slows down, but doesn’t stop.
<<elseif $Random == 4>>
<span style="color:DarkTurquoise">Gabe</span> holds you still as he continues thrusting.
<</if>>
</span>
<</if>><<if $SexPlayerAction == "None">>
<span style="color:lightcoral"><span style="color:DarkTurquoise">Michael</span> smirks as he looks down at you, patting your head.</span>
/* Resist */
<<elseif $SexPlayerAction == "Resist">>
<span style="color:Pink">
<<set $Random to random(1, 4)>>
<<if $Random == 1>>
<span style="color:DarkTurquoise">Michael</span> grips the back of your head, forcing you to deeper onto his cock.
<<elseif $Random == 2>>
<span style="color:DarkTurquoise">Michael</span> quickens his pace, ignoring your resistance as he tries to muffle his own moans.
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Michael</span> pulls you closer by your hair, laughing as you whimper.
<<elseif $Random == 4>>
<span style="color:DarkTurquoise">Michael</span> laughs as you try to resist.
<</if>>
</span>
/* Fight */
<<elseif $SexPlayerAction == "Fight">>
<span style="color:Pink">
<<set $Random to random(1, 4)>>
<<if $Random == 1>>
<span style="color:DarkTurquoise">Michael</span> scratches your back and laughs.
<<elseif $Random == 2>>
<span style="color:DarkTurquoise">Michael</span> puts more weight on your arms, preventing you from moving them.
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Michael</span> rubs his foot against your cock, as if daring you to continue fighting back.
<<elseif $Random == 4>>
<span style="color:DarkTurquoise">Michael</span> laughs as he applies painful pressure against your balls with his foot.
<</if>>
</span>
/* Cry */
<<elseif $SexPlayerAction == "Cry">>
<span style="color:Pink">
<<set $Random to random(1, 4)>>
<<if $Random == 1>>
<span style="color:DarkTurquoise">Michael</span> tickles your cock with his foot as you cry.
<<elseif $Random == 2>>
<span style="color:DarkTurquoise">Michael</span> chuckles as you continue to cry.
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Michael</span> quickens his pace, enjoying the sound of your cries.
<<elseif $Random == 4>>
<span style="color:DarkTurquoise">Michael</span> rubs your back gently.
<</if>>
</span>
/* Submit */
<<elseif $SexPlayerAction == "Submit">>
<span style="color:Pink">
<<set $Random to random(1, 4)>>
<<if $Random == 1>>
<span style="color:DarkTurquoise">Michael</span> smiles as you realize your place as his slave.
<<elseif $Random == 2>>
<span style="color:DarkTurquoise">Michael</span> reaches down and squeezes your cheeks.
<<elseif $Random == 3>>
<span style="color:DarkTurquoise">Michael</span> lightly strokes your head as he moans.
<<elseif $Random == 4>>
<span style="color:DarkTurquoise">Michael</span> holds you still as he continues thrusting.
<</if>>
</span>
<</if>><<if $SexPartner == "Gabe">>
<<include"BlowJob NonCon NPC Movements Gabe">>
<<elseif $SexPartner == "Michael">>
<<include"BlowJob NonCon NPC Movements Michael">>
<</if>><<if $SexPlayerAction == "None">>
/* Resist */
<<elseif $SexPlayerAction == "Resist">>
<span style="color:Green">+Arousal</span>
<<set $NPCArousal += 3>>
<span style="color:Red">+Anger</span>
<<set $NPCAnger -= 5>>
<br>
/* Fight */
<<elseif $SexPlayerAction == "Fight">>
<span style="color:Green">+Arousal</span>
<<set $NPCArousal += 3>>
<span style="color:Red">+Anger</span>
<<set $NPCAnger -= 10>>
<br>
/* Cry */
<<elseif $SexPlayerAction == "Cry">>
<span style="color:Green">+Arousal</span>
<<set $NPCArousal += 5>>
<span style="color:Green">-Anger</span>
<<set $NPCAnger += 5>>
<br>
/* Submit */
<<elseif $SexPlayerAction == "Submit">>
<span style="color:Green">+Arousal</span>
<<set $NPCArousal += 10>>
<span style="color:Green">-Anger</span>
<<set $NPCAnger += 5>>
<br>
<</if>><<if $SexPlayerAction == "None">>
/* Resist */
<<elseif $SexPlayerAction == "Resist">>
<span style="color:Green">+Arousal</span>
<<set $NPCArousal += 3>>
<span style="color:Red">+Anger</span>
<<set $NPCAnger -= 5>>
<br>
/* Fight */
<<elseif $SexPlayerAction == "Fight">>
<span style="color:Green">+Arousal</span>
<<set $NPCArousal += 3>>
<span style="color:Red">+Anger</span>
<<set $NPCAnger -= 10>>
<br>
/* Cry */
<<elseif $SexPlayerAction == "Cry">>
<span style="color:Green">+Arousal</span>
<<set $NPCArousal += 5>>
<span style="color:Green">-Anger</span>
<<set $NPCAnger += 5>>
<br>
/* Submit */
<<elseif $SexPlayerAction == "Submit">>
<span style="color:Green">+Arousal</span>
<<set $NPCArousal += 10>>
<span style="color:Green">-Anger</span>
<<set $NPCAnger += 5>>
<br>
<</if>><<if $SexPartner == "Gabe">>
<<include "BlowJob NonCon NPC Reactions Gabe">>
<<elseif $SexPartner == "Michael">>
<<include "BlowJob NonCon NPC Reactions Michael">>
<</if>><<if $SexPlayerAction == "None">>
<span style="color:LightSteelBlue">“Hope you like the taste, brat, because you’re going to take ALL of it!”</span>
/* Resist */
<<elseif $SexPlayerAction == "Resist">>
<<set $Random to random(1, 4)>>
<<if $Random == 1>>
<span style="color:LightSteelBlue">“You’re not getting out of this that easily, slut.”</span>
<<elseif $Random == 2>>
<span style="color:LightSteelBlue">“The more you resist, the longer this is gonna take.”</span>
<<elseif $Random == 3>>
<span style="color:LightSteelBlue">“Keep trying to pull away, won’t change a thing.”</span>
<<elseif $Random == 4>>
<span style="color:Pink">Gabe moans as he continues to thrust.</span>
<</if>>
/* Fight */
<<elseif $SexPlayerAction == "Fight">>
<<set $Random to random(1, 4)>>
<<if $Random == 1>>
<span style="color:LightSteelBlue">“I love it when my fleshlight fights back.”</span>
<<elseif $Random == 2>>
<span style="color:LightSteelBlue">“God, this feels better knowing you don’t want it!”</span>
<<elseif $Random == 3>>
<span style="color:LightSteelBlue">“Keep fighting, whore, it just makes me harder!”</span>
<<elseif $Random == 4>>
<span style="color:LightSteelBlue">“You’re not getting away until I fill you with my cum!”</span>
<</if>>
/* Cry */
<<elseif $SexPlayerAction == "Cry">>
<<set $Random to random(1, 4)>>
<<if $Random == 1>>
<span style="color:LightSteelBlue">“Aw, does the little baby not like his snack?”</span>
<<elseif $Random == 2>>
<span style="color:LightSteelBlue">“Better get used to this, brat!”</span>
<<elseif $Random == 3>>
<span style="color:LightSteelBlue">“This is all you are good for, remember that!”</span>
<<elseif $Random == 4>>
<span style="color:LightSteelBlue">“I love hearing you cry.”</span>
<</if>>
/* Submit */
<<elseif $SexPlayerAction == "Submit">>
<<set $Random to random(1, 4)>>
<<if $Random == 1>>
<span style="color:LightSteelBlue">“I’m glad you know your place, you slut!”</span>
<<elseif $Random == 2>>
<span style="color:LightSteelBlue">“Fuck! This is so good!”</span>
<<elseif $Random == 3>>
<span style="color:LightSteelBlue">“I’ve been wanting to do this for so long!”</span>
<<elseif $Random == 4>>
<span style="color:LightSteelBlue">“This is what brats like you deserve!”</span>
<</if>>
<</if>><<if $SexPlayerAction == "None">>
<span style="color:LightSteelBlue">“Come on, you know what happens if you don't do what I say!”</span>
/* Resist */
<<elseif $SexPlayerAction == "Resist">>
<<set $Random to random(1, 4)>>
<<if $Random == 1>>
<span style="color:LightSteelBlue">“Resist all you want, loser. I know you love it!”</span>
<<elseif $Random == 2>>
<span style="color:LightSteelBlue">“I love watching you struggle.”</span>
<<elseif $Random == 3>>
<span style="color:LightSteelBlue">“Normally, I'd get back, but I kinda like it when you struggle.”</span>
<<elseif $Random == 4>>
<span style="color:Pink">Michael moans as he continues to thrust.</span>
<</if>>
/* Fight */
<<elseif $SexPlayerAction == "Fight">>
<<set $Random to random(1, 4)>>
<<if $Random == 1>>
<span style="color:LightSteelBlue">“If you bite me, you'll regret it!”</span>
<<elseif $Random == 2>>
<span style="color:LightSteelBlue">Fuck, this feels so much better with you fighting back!”</span>
<<elseif $Random == 3>>
<span style="color:LightSteelBlue">“Stop fighting, or else.”</span>
<<elseif $Random == 4>>
<span style="color:LightSteelBlue">“You’re not getting away until I fill you with my cum!”</span>
<</if>>
/* Cry */
<<elseif $SexPlayerAction == "Cry">>
<<set $Random to random(1, 4)>>
<<if $Random == 1>>
<span style="color:LightSteelBlue">“Fuck, you're so cute when you're crying”</span>
<<elseif $Random == 2>>
<span style="color:LightSteelBlue">“You know you like it, fag!”</span>
<<elseif $Random == 3>>
<span style="color:LightSteelBlue">“I bet you've been dreaming of this.”</span>
<<elseif $Random == 4>>
<span style="color:LightSteelBlue">“I love hearing you cry.”</span>
<</if>>
/* Submit */
<<elseif $SexPlayerAction == "Submit">>
<<set $Random to random(1, 4)>>
<<if $Random == 1>>
<span style="color:LightSteelBlue">“I’m glad you know your place, $Player.Name!”</span>
<<elseif $Random == 2>>
<span style="color:LightSteelBlue">“Fuck... Faster...”</span>
<<elseif $Random == 3>>
<span style="color:LightSteelBlue">“This is where you belong, remember that.”</span>
<<elseif $Random == 4>>
<span style="color:LightSteelBlue">“Damn, you're good at this...”</span>
<</if>>
<</if>><<if $SexPartner == "Gabe">>
<<include "BlowJob NonCon NPC Response Gabe">>
<<elseif $SexPartner == "Michael">>
<<include "BlowJob NonCon NPC Response Michael">>
<</if>>/* Quest Specific Checks First */
<<if $SexLocation == "Gabe Bedroom Quest">>
<span style="color:lightcoral">You are laying on your back on <span style="color:DarkTurquoise">Gabe</span>’s bed. Your arms are to your side, but are pinned under <span style="color:DarkTurquoise">Gabe</span>’s legs. Your legs are spread, exposing your boy bits, including your raging erection, to a camera which is recording the entire incident. A pair of <span style="color:DarkTurquoise">Gabe</span>’s boxers covers your face, blocking your vision. </span>
<<elseif $SexLocation == "Michael Blackmail Quest">>
<span style="color:lightcoral">You are kneeling in front of <span style="color:DarkTurquoise">Michael</span>, who sits on the teacher’s chair with his legs spread. You are completely naked and feel a cold and unpleasant chill on your body. Your mouth is full of <span style="color:DarkTurquoise">Michael</span>’s cock as he holds you in place and smirks. You feel anxious about the door to the classroom, which could open at any time and reveal your lewd actions to whoever walks in. </span>
<</if>>
<<if $SexPartner == "Gabe">>
<<include"BlowJob NonCon NPC Clothes Gabe">>
<<elseif $SexPartner == "Michael">>
<<include"BlowJob NonCon NPC Clothes Michael">>
<</if>><span style="color:lightcoral">
<span style="color:DarkTurquoise">Michael</span> sits in front of you, holding his cock in your mouth.
<<if $NPCArousal < 35>>
His penis, while flaccid, still fills your mouth.
<<elseif $NPCArousal < 65>>
You try not to gag as <span style="color:DarkTurquoise">Michael</span>’s stiff penis fills your mouth.
<<else>>
<span style="color:DarkTurquoise">Michael</span>’s penis is fully erect, filling you entire mouth. You can hardly breath while swallowing his massive cock.
<</if>>
</span>/* This is the scene that appears when the PC asks to be called by a nickname. */
“Hey there, $Player.Name!” Carter says with a smile, somehow as dorky as ever as he does a cute pose, “What can I do for you, my good man?” You ask Carter if he wouldn’t mind calling you by a nickname. Your real name is fine, and all, but since you are friends you’d rather if he called you by something else. “You mean like I code name? Oh, I have a codename I use when I’m under cover. Just don’t tell anyone.” Carter leans in close, whispering, “It’s Ultraboy! You know? Like Ultraman, but I’m a boy. Clever, right?” He chuckles as you explain that you meant more like a nickname, something that he can call you besides your real name, since you’re friends. “Oh, of course! It can be both, that way if I mention you during my missions the villains won’t know who I’m talking about!” <br>
<br>
<div id="choice">
<<textbox "$CarterNickname" $CarterNickname>><br>
<br>
<<link "Continue">>
<<replace"#choice">>
<<set $Nickname.Carter to 1>>
“$CarterNickname! Perfect! You can keep calling me Carter, though. My code name is only for when we are on missions.” He says with a smirk, “You know, you should come up with a code name as well! Always good to have one ready to go!” <br>
<br>
<<endByLocation>>
<</replace>>
<</link>>
</div>/* This is the talk options that appear in multiple areas where the PC can interact with them. All scenes here linked to here should use the End Location widget to ensure they player returns to where they were before. */
/* Nickname */
<<if $CarterSocial > 30 or $CarterSocialRank > 0>>
<<if $Nickname.Carter != 1>>
[[Ask Carter to call you by a nickname|Carter Ask for Nickname]]<br>
<</if>>
<</if>><<set $AD.SkinColor to "Ivory">>
<<set $AD.Freckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $AD.HairStyle to "Heroic2">>
<<set $AD.HairColor to "Black">>
<<set $AD.EyeColor to "Blue">>
<<set $AD.LeftEyeColor to "Blue">>
<<set $AD.RightEyeColor to "Blue">>
<<set $AD.PenisStyle to $CarterCut>>
<<set $AD.PenisSize to "Tiny">>
<<set $AD.Balls to "Small">>
<<set $AD.Butt to "Cute">>
<<set $ADChestScar to 0>>
<<set $ADFaceScar to 0>>
<<set $ADLeftArmScar to 0>>
<<set $ADRightLegScar to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADUndies to $CarterUndies>>
<<set $ADBottoms to $CarterBottoms>>
<<set $ADTop to $CarterTop>>
<<set $ADOuter to $CarterOuter>>
<<set $ADSocks to $CarterSocks>>
<<set $ADShoes to $CarterShoes>>
<<set $ADUnder to $CarterUnder>>
<<set $ADShortsSag to 1>>
<<if $ADMuscleToggle == 1>>
<<set $AD.Build to "Normal">>
<<else>>
<<set $AD.Build to "Normal">>
<</if>>
<<if $ADPubicHairToggle == 1>>
<<set $AD.PubicHair to "None">>
<<else>>
<<set $AD.PubicHair to "None">>
<</if>>
/* DEFAULT SETTING */
<<set $ADHead to $None>>
<<set $ADFace to $None>>
<<set $ADMouth to $None>>
<<set $ADNeck to $None>>
<<set $ADOver to $None>>
<<set $ADBack to $None>>
<<set $ADHands to $None>>
<<set $ADWaist to $None>>
<<if $SchoolUniforms == 1 and $AD.Outfit == "Uniform">>
<<addClothing "AD" "Shoes" "Tennis Shoes" "Black">>
<<addClothing "AD" "Top" "School Dress Shirt" "Rolled">>
<<addClothing "AD" "Bottoms" "Dress Short Shorts" "Black">>
<<addClothing "AD" "Neck" "School Tie" "School">>
<<addClothing "AD" "Socks" "School Socks" "Black">>
<<set $ADTopAlt to 1>>
<<set $ADOuterAlt to 1>>
<<set $ADOuter to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Naked">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Undies">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Towel">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Towel" "White">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Gym">>
<<addClothing "AD" "Top" "Gym Shirt" "School">>
<<addClothing "AD" "Bottoms" "Gym Shorts" "School">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Gym Swim">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Purple">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<</if>>
/* X-Ray Mode Test */
<<if $Xray == 1>>
<<set $ADHead to $None>>
<<set $ADFace to $None>>
<<set $ADMouth to $None>>
<<set $ADNeck to $None>>
<<set $ADUnder to $None>>
<<set $ADOver to $None>>
<<set $ADBack to $None>>
<<set $ADHands to $None>>
<<set $ADWaist to $None>>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>As you sit down at an empty seat on the bus, you notice <span style="color:DarkTurquoise">Carter</span> at the seat across from you, leaning over the seat in front of him as he laughs with another boy. <span style="color:Pink">You clearly notice that <span style="color:DarkTurquoise">Carter</span>’s $CarterTop.Type had been mistakenly tucked into his $CarterUndies.Name, giving a comically clear view of them.</span> You don’t think anyone else has noticed yet.
<<set _ad to [
{
Name: "Carter",
State: {
Mouth: "Happy",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<div id="choice">
<<link "Tell Him ">>
<<replace "#choice">>
You wait for the bus to stop and quickly slide over to his seat, getting his attention. You point out his wardrobe malfunction, causing him to blush and quickly fix it.<br>
<br>
<span style="color:LightSteelBlue">“Thanks <span style="color:DarkTurquoise">$CarterNickname</span>.”</span> He laughs, slightly embarrassed, <span style="color:LightSteelBlue">“Guess I was in a hurry getting changed.”</span><br>
<<socialChange "Carter" 3>>
<br>
/* GET OFF BUS */
<<if $BusRide == "Home">>
[[Get off bus|Northend]]
<<else>>
[[Get off bus|Middle School]]
<</if>>
<</replace>>
<</link>> <span style="color:Green">+Carter</span><br>
<<link "Don't Tell Him ">>
<<replace "#choice">>
You decide to sit back and enjoy the view, letting <span style="color:DarkTurquoise">Carter</span> deal with whatever embarrassment this causes. Sure enough, after a few minutes you hear snickering from some of the boys behind you as they point out <span style="color:DarkTurquoise">Carter</span>’s “little boy underwear” to their friends. You even hear one of them snap a picture.<br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliation"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<br>
/* GET OFF BUS */
<<if $BusRide == "Home">>
[[Get off bus|Northend]]
<<else>>
[[Get off bus|Middle School]]
<</if>>
<</replace>>
<</link>>
</div>You are riding on the bus, sitting next to <span style="color:DarkTurquoise">Carter</span> chatting and rifling through your backpack looking for something, when it suddenly hits a very large pothole. It bounces you up a few inches, causing you to drop your backpack, spilling some of the papers onto the floor. You curse and quickly go to pick them up, but notice a few of them has slide a few seats back.<br>
<<set _ad to [
{
Name: "Carter",
State: {
Mouth: "Happy",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“I’ll get them!”</span> <span style="color:DarkTurquoise">Carter</span> jumps up out of his chair before you have a chance and begins to crawl under the seats to collect your papers. After a few moments of watching him disappear under the seats, leaving only his lower half exposed, you hear him call out. <span style="color:LightSteelBlue">“Got them! But uh… I may require your assistance!”</span> It seems the boy was stuck. You laugh and grab him by the waist, pulling him out and helping him up. He gives you a thankful smile and hands you your papers. You thank him in return and the two of you return to your seat.<br>
<<socialChange "Carter" 1>>
/* GET OFF BUS */
<<if $BusRide == "Home">>
[[Get off bus|Northend]]
<<else>>
[[Get off bus|Middle School]]
<</if>><<set $Minutes += 10>>
/* OPENING */
You sit down next to <span style="color:DarkTurquoise">Carter</span> who puts down his comic book and greets you happily upon noticing you. The boy was more than happy to chat with you!
<<set $RandomTopic to random(1, 3)>>
/* TOPIC ONE */
<<if $RandomTopic == 1>>
<span style="color:DarkTurquoise">Carter</span> goes on and on about super heroes. Owlman, Ultraman, and everything in between. The boy is extremely knowleadgeable and passionate about the topic, hoping to one day be a super hero himself.<br>
/* TOPIC TWO */
<<elseif $RandomTopic == 2>>
<span style="color:DarkTurquoise">Carter</span> talks about some of the charity work he does on the weekends. From spending time with the elderly to helping out at a daycare. It surprises you how genuine his desire to help others is.<br>
/* TOPIC THREE */
<<elseif $RandomTopic == 3>>
In telling you about some of the stories he’d played out at home, <span style="color:DarkTurquoise">Carter</span> mentions some names that you don’t recognize. In pressing for information about them, he embarrassingly reveals that they are his stuffed animals. He admits that he is a bit old for them, but they work great as characters in his stories.<br>
<</if>>
/* SOCIAL POINTS GAIN */
<<if $CarterDailyChat != 1>>
<<socialChange "Carter" 3>>
<<set $CarterDailyChat to 1>>
<<else>>
<<socialChange "Carter" 1>>
<<set $CarterDailyChat to 1>>
<</if>>
<br>
[[Continue|School Cafeteria]]<<include "CARTER Equipment">>
/* RESETTING INTERACTION VARIABLES */
<<set $CarterDailyChat to 0>>
<<set $CarterDailyUndieComment to 0>>
/* Resetting Hangout Variables */
<<set $HangOutNeedCarter to {
Energy: 100,
Fun: 25,
Comfort: 25,
}>><<set _ad to [
{
Name: "Carter",
State: {
Mouth: "Happy",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<<if $CarterSocial >= 15>>
You take a seat at the same table as <span style="color:DarkTurquoise">Carter</span> and chat, enjoying your time together.<br>
<<socialChange "Carter" 1>>
<br>
<<elseif $CarterSocial >= -10>>
<<set $Random to random(1, 3)>>
<<if $Random > 1>>
You take a seat at the same table as <span style="color:DarkTurquoise">Carter</span> and chat, enjoying your time together.<br>
<<socialChange "Carter" 1>>
<br>
<<else>>
You take a seat at the same table as <span style="color:DarkTurquoise">Carter</span> and try to start a conversation, but he is distracted the entire time.<br>
<br>
<</if>>
<<elseif $CarterSocial < -10>>
You take a seat at the same table as <span style="color:DarkTurquoise">Carter</span> and try to start a conversation, but he is so nervous around you he is quiet the entire time.<br>
<br>
<</if>>
<<include "School Lunch">>
<<set $FriendLunch to 1>><span style="color:DarkTurquoise">Mr. Hart</span> spends the first few minutes of class brewing another pot of coffee. Judging by the smell lingering in the room, you’d guess this was his 4th pot. Once he realizes everyone sitting at their desks waiting for him to start the class, he sighs loudly and speaks.<br>
<br>
<span style="color:LightSteelBlue">“Alright, umm… Could the people in the front row collect the homework from everyone behind them and bring it to my desk? Thanks.”</span> He returns to his coffee as all the boys begin to rummage for their homework. <span style="color:DarkTurquoise">Carter</span> happily hums as he collects the homework from the row next to you when you notice his shoelaces are untied. Before you can say anything, he stumbles forward. He manages to avoid slamming headfirst into a desk, instead falling into another boy. Unfortunately for <span style="color:DarkTurquoise">Carter</span>, his groin slams against the boy’s elbow as he falls, sending a painful shockwave throughout his entire body.<br>
<<set _ad to [
{
Name: "Carter",
State: {
Arms: "Hide",
Eyes: "Sad",
Cry: 2,
Blush: 2,
Mouth: "Sad",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Carter</span> immediately lets out a pained groan as he falls to the floor, gripping his balls. Everyone who witnessed it cringes, as if feeling a bit of the pain themselves. The boy who had mistakenly elbowed <span style="color:DarkTurquoise">Carter</span> quickly apologized and attempted to help the unfortunate lad up, but his legs were like jelly. He managed to return to his seat, spending the remainder of the class hunched over in pain, and learned a valuable lesson about tying his shoes.<br>
<br>
<<include "Attend English Finish">>/* Resetting */
<<set $CarterUnder to $None>>
/* UNDERWEAR SELECTION */
<<set $CarterRandomUndies to random(1, 6)>>
<<if $CarterRandomUndies == 1>>
<<addClothing "Temp" "Undies" "Styled Briefs" "Blue Ultraman">>
<<set $CarterUndies to _clothingtemp>>
<<elseif $CarterRandomUndies == 2>>
<<addClothing "Temp" "Undies" "Styled Briefs" "Red Ultraman">>
<<set $CarterUndies to _clothingtemp>>
<<elseif $CarterRandomUndies == 3>>
<<addClothing "Temp" "Undies" "Styled Briefs" "Green Camo">>
<<set $CarterUndies to _clothingtemp>>
<<elseif $CarterRandomUndies == 4>>
<<addClothing "Temp" "Undies" "Styled Briefs" "Owlman">>
<<set $CarterUndies to _clothingtemp>>
<<elseif $CarterRandomUndies == 5>>
<<addClothing "Temp" "Undies" "Styled Briefs" "Red Camo">>
<<set $CarterUndies to _clothingtemp>>
<<elseif $CarterRandomUndies == 6>>
<<addClothing "Temp" "Undies" "Styled Briefs" "Blue Camo">>
<<set $CarterUndies to _clothingtemp>>
<</if>>
/* SHOES/SOCKS SELECTION */
<<addClothing "Temp" "Shoes" "Classmates" "Carter">>
<<set $CarterShoes to _clothingtemp>>
<<addClothing "Temp" "Socks" "Classmates" "Carter">>
<<set $CarterSocks to _clothingtemp>>
/* PAJAMA SELECTION */
<<set $CarterPJs to "Blue Superhero Onsie">>
/* EVERYDAY SELECTION */
<<if $NPCClothingSet == "Rain">>
<<set $CarterRandomTop to random(1, 2)>>
<<set $CarterRandomBottoms to random(1, 2)>>
<<addClothing "Temp" "Outer" "Designed Designer Hoodie" "Heroic">>
<<set $CarterOuter to _clothingtemp>>
<<if $CarterRandomTop == 1>>
<<addClothing "Temp" "Top" "Designed Shirt" "White Ultraman">>
<<set $CarterTop to _clothingtemp>>
<<elseif $CarterRandomTop == 2>>
<<addClothing "Temp" "Top" "Designed Shirt" "Blue Ultraman">>
<<set $CarterTop to _clothingtemp>>
<</if>>
<<if $CarterRandomBottoms == 1>>
<<addClothing "Temp" "Bottoms" "Jeans" "Blue Denim">>
<<set $CarterBottoms to _clothingtemp>>
<<elseif $CarterRandomBottoms == 2>>
<<addClothing "Temp" "Bottoms" "Jeans" "Denim">>
<<set $CarterBottoms to _clothingtemp>>
<</if>>
<<elseif $NPCClothingSet == "Temperate">>
<<set $CarterRandomTop to random(1, 2)>>
<<set $CarterRandomBottoms to random(1, 2)>>
<<set $CarterOuter to $None>>
<<if $CarterRandomTop == 1>>
<<addClothing "Temp" "Top" "Designed Shirt" "Blue Ultraman">>
<<set $CarterTop to _clothingtemp>>
<<elseif $CarterRandomTop == 2>>
<<addClothing "Temp" "Top" "Classmates" "Carter">>
<<set $CarterTop to _clothingtemp>>
<<addClothing "Temp" "Under" "Classmates" "Carter">>
<<set $CarterUnder to _clothingtemp>>
<</if>>
<<if $CarterRandomBottoms == 1>>
<<addClothing "Temp" "Bottoms" "Classmates" "Carter">>
<<set $CarterBottoms to _clothingtemp>>
<<elseif $CarterRandomBottoms == 2>>
<<addClothing "Temp" "Bottoms" "Classmates" "Carter">>
<<set $CarterBottoms to _clothingtemp>>
<</if>>
<<elseif $NPCClothingSet == "Warm">>
<<set $CarterRandomTop to random(1, 2)>>
<<set $CarterRandomBottoms to random(1, 2)>>
<<set $CarterOuter to $None>>
<<if $CarterRandomTop == 1>>
<<addClothing "Temp" "Top" "T-Shirt" "Yellow">>
<<set $CarterTop to _clothingtemp>>
<<elseif $CarterRandomTop == 2>>
<<addClothing "Temp" "Top" "Classmates" "Carter">>
<<set $CarterTop to _clothingtemp>>
<</if>>
<<if $CarterRandomBottoms == 1>>
<<addClothing "Temp" "Bottoms" "Classmates" "Carter">>
<<set $CarterBottoms to _clothingtemp>>
<<elseif $CarterRandomBottoms == 2>>
<<addClothing "Temp" "Bottoms" "Classmates" "Carter">>
<<set $CarterBottoms to _clothingtemp>>
<</if>>
<<else>>
<<set $CarterRandomTop to random(1, 2)>>
<<set $CarterRandomBottoms to random(1, 2)>>
<<addClothing "Temp" "Outer" "Designed Designer Hoodie" "Heroic">>
<<set $CarterOuter to _clothingtemp>>
<<if $CarterRandomTop == 1>>
<<addClothing "Temp" "Top" "Designed Shirt" "Blue Ultraman">>
<<set $CarterTop to _clothingtemp>>
<<elseif $CarterRandomTop == 2>>
<<addClothing "Temp" "Top" "Classmates" "Carter">>
<<set $CarterTop to _clothingtemp>>
<<addClothing "Temp" "Under" "Classmates" "Carter">>
<<set $CarterUnder to _clothingtemp>>
<</if>>
<<if $CarterRandomBottoms == 1>>
<<addClothing "Temp" "Bottoms" "Jeans" "Blue Denim">>
<<set $CarterBottoms to _clothingtemp>>
<<elseif $CarterRandomBottoms == 2>>
<<addClothing "Temp" "Bottoms" "Jeans" "Light Denim">>
<<set $CarterBottoms to _clothingtemp>>
<</if>>
<</if>>
/* CARTER BANDAGES RANDOM */
<<set $CarterBandaidLeftKnee to random(1, 2)>>
<<set $CarterBandaidRightKnee to random(1, 2)>>
<<set $CarterBandaidLeftArm to random(1, 5)>>
<<set $CarterBandaidRightArm to random(1, 5)>>
<<set $CarterBandaidLeftCheek to random(1, 7)>>
<<set $CarterBandaidRightCheek to random(1, 7)>>
<<set $CarterBandaidLeftNipple to random(1, 10)>>
<<set $CarterBandaidRightNipple to random(1, 10)>><<set _ad to [
{
Name: "Carter",
State: {
Mouth: "Happy",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Carter</span> is happily going down the slide, joyfully laughing and not caring how childish it makes him look. At one point, he even goes down the slide headfirst, imitating a superhero’s flight pose.<br>
<br>
<<include"Carter Base Talk Code">>
[[Chat With (0:10)|CARTER Playground Chat With]] <span style="color:Green">+Carter</span><br>
<<if $CarterSocial > -50 or $CarterSocialRank > 0>>
[[Slide with him (0:20)|CARTER School Slide]] <span style="color:Green">+Carter</span><br>
<</if>>
<<if $CarterSocial >= 50 or $CarterSocialRank > 0>>
[[Ask to play (0:20)|CARTER Playground Play]] <span style="color:Green">+Carter</span><br>
<</if>>
<<if $CarterSocial >= 39 or $CarterSocialRank > 0>>
[[Practice Acting (0:20)|Carter Playground Practice Acting]]
<span style="color:Green">+Carter</span>
<span style="color:Green">+Acting</span><br>
<br>
<</if>><<set _ad to [
{
Name: "Carter",
State: {
Mouth: "Happy",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Carter</span> eats his lunch while reading a colorful superhero comic book. He is extremely careful not to spill anything on it.<br>
<br>
<<include"Carter Base Talk Code">>
<<if $FriendLunch != 1 and $LunchClass != 2>>
[[Eat Lunch With (0:15)|CARTER Eat Lunch]] <span style="color:Green">+Social</span>
/* LUNCH QUALITY WHEN EATING WITH PERSON */
<<include "School Lunch Level Chooser">>
<</if>><<set _ad to [
{
Name: "Carter",
State: {
Mouth: "Happy",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Carter</span> sits against one of the walls happily reading one of his comic books. This one appears to be an issue of Cosmic Rangers, a cartoon your little brother watches often.<br>
<br>
<<include"Carter Base Talk Code">>
[[Chat With (0:10)|CARTER Cafeteria Chat With]] <span style="color:Green">+Carter</span><br><<set _ad to [
{
Name: "Carter",
State: {
Mouth: "Happy",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Carter</span> happily hops from rock to rock while he waits for the bus. Despite nearly falling at one point, he continues to make further and further jumps.<br>
<br>
/* HANG OUT */
<div id="HangOutSchool">
<<if $CarterSocial > 20 or $CarterSocialRank > 0>>
<<link"Want to hang out?">>
<<replace"#HangOutSchool">>
<span style="color:Yellow">Where?</span><br>
<<link"The Park (0:10)<br>">>
<<set $HangOutClothes to "Uniform">>
<<set $Minutes += 10>>
<<goto "Carter Hang Out Park Intro">>
<</link>>
<<link"The Arcade (0:05)<br>">>
<<set $HangOutClothes to "Uniform">>
<<set $Minutes += 5>>
<<goto "Carter Hang Out Arcade Intro">>
<</link>>
<<link"The Mall (0:15)<br>">>
<<set $HangOutClothes to "Uniform">>
<<set $Minutes += 15>>
<<goto "Carter Hang Out Mall Intro">>
<</link>>
<<if $QuestHomeFirst.Carter == -1>>
<<link"Carter' House (0:15)<br>">>
<<set $HangOutClothes to "Uniform">>
<<set $Minutes += 15>>
<<goto "Carter Hang Out His House Intro">>
<</link>>
<</if>>
<br>
<</replace>>
<</link>>
<</if>>
</div>
[[Leave|Middle School]]<<set _ad to [
{
Name: "Carter",
State: {
Mouth: "Happy",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Carter</span> walks down the hallway happily swinging his arms.<br>
<br>
<<include"Carter Base Talk Code">>
[[Give him a hug (0:02)|Carter School Hug]]<br>
<<if $CarterSchoolBully != 1>>
[[Give Carter a Wedgie|Carter School Hallway Wedgie]] <span style="color:Red"> -Social</span><br>
<</if>><<set _ad to [
{
Name: "Carter",
State: {
Mouth: "Happy",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Carter</span> is secretly reading a comic book hidden within his English Textbook. While you can’t tell exactly what the comic is about, you can tell by the bright colors and character designs that it is definitely an old superhero comic.<br><<set _ad to [
{
Name: "Carter",
State: {
Mouth: "Happy",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Carter</span> is reading a book about heroic knights. Despite not being entirely historically accurate, <span style="color:DarkTurquoise">Mr. De León</span> doesn’t seem to mind him reading it between assignments.<br><<set _ad to [
{
Name: "Carter",
State: {
Mouth: "Happy",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Carter</span> is helping <span style="color:DarkTurquoise">Mr. Chang</span> set up some equipment for class today. Despite his normally expressive movements, he is extremely careful with the glass beakers and vials.<br><<set _ad to [
{
Name: "Carter",
State: {
Mouth: "Happy",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Carter</span> is struggling to complete some late homework before class begins. Math doesn’t seem to be his strong suit.<br><<set _ad to [
{
Name: "Carter",
State: {
Mouth: "Happy",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Carter</span> stands at the center of the stage, practicing heroic poses and giving “inspiring” speeches. Some of the other kids giggle at his performance, but he seems to be enjoying himself regardless.<br><<set _ad to [
{
Name: "Carter",
State: {
Outfit: "Undies",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Carter</span> changes away from everyone else, tucked away behind a row of lockers. <span style="color:Pink">He stands there in nothing but his $CarterUndies.Name, which combined with his short height make him look like an elementary schooler.</span> He notices you looking towards him and blushing, turning away to avoid eye-contact. Despite everyone being in their underwear, something about being in the locker room makes it less intimate and embarrassing, though <span style="color:DarkTurquoise">Carter</span> still seems a bit shy.<br><br>
<<if $SeenCarterUndies < 1>>
<<set $SeenCarterUndies += 1>>
<</if>>
<<if $CarterDailyUndieComment != 1>>
[[Compliment his childish underwear|Carter Gym Undie Complement]] <span style="color:Green">+Carter</span><br>
[[Make fun of his childish underwear|Carter Gym Undie Make Fun]] <span style="color:Red">-Carter</span><br>
<</if>><<set _ad to [
{
Name: "Carter",
State: {
Outfit: "Towel",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Carter</span> sits on a bench in another aisle mostly by himself. He holds his $CarterUndies.Name in his hands and was in the process of putting them on under his towel, shyly trying to keep the large towel from falling off his small body. <br><<set _ad to [
{
Name: "Carter",
State: {
Mouth: "Happy",
State: "Uniform",
},
},
]>>
<<set $Minutes += 10>>
/* OPENING */
You stop <span style="color:DarkTurquoise">Carter</span> at the bottom of the slide and begin to chat with him as he climbs back up to the top.
<<set $RandomTopic to random(1, 3)>>
/* TOPIC ONE */
<<if $RandomTopic == 1>>
<span style="color:DarkTurquoise">Carter</span> goes on and on about super heroes. Owlman, Ultraman, and everything in between. The boy is extremely knowleadgeable and passionate about the topic, hoping to one day be a super hero himself.<br>
/* TOPIC TWO */
<<elseif $RandomTopic == 2>>
<span style="color:DarkTurquoise">Carter</span> talks about some of the charity work he does on the weekends. From spending time with the elderly to helping out at a daycare. It surprises you how genuine his desire to help others is.<br>
/* TOPIC THREE */
<<elseif $RandomTopic == 3>>
In telling you about some of the stories he’d played out at home, <span style="color:DarkTurquoise">Carter</span> mentions some names that you don’t recognize. In pressing for information about them, he embarrassingly reveals that they are his stuffed animals. He admits that he is a bit old for them, but they work great as characters in his stories.<br>
<</if>>
/* SOCIAL POINTS GAIN */
<<if $CarterDailyChat != 1>>
<<socialChange "Carter" 3>>
<<set $CarterDailyChat to 1>>
<<else>>
<<socialChange "Carter" 1>>
<<set $CarterDailyChat to 1>>
<</if>>
<br>
[[Continue|School Courtyard]]You are enjoying yourself, climbing up the rope ladder and going down the slide, when you notice <span style="color:DarkTurquoise">Carter</span> atop the jungle gym as well.<br>
<<set _ad to [
{
Name: "Carter",
State: {
Mouth: "Happy",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Oh, hello <span style="color:DarkTurquoise">$CarterNickname</span>!”</span> He gives you a cute smile, <span style="color:LightSteelBlue">“I hope your day is going well!”</span> As you chat, <span style="color:DarkTurquoise">Carter</span> stretches his arms up above his head, lifting his $CarterTop.Type enough to reveal to you <span style="color:Pink">that the fly of his $CarterBottoms.Type was down, revealing the front of his Briefs!</span> <span style="color:DarkTurquoise">Carter</span> seems completely oblivious to this and you wonder how long it had been like that.<br>
<br>
<div id="choice">
<<link "Inform him ">>
<<replace "#choice">>
You lean in close to <span style="color:DarkTurquoise">Carter</span> and whisper in his ear that his fly is down. He instantly turns red, looks down to confirm it, and quickly turns around and zips up his $CarterBottoms.Type. He then turns back around, chuckling nervously while still blushing.<br>
<<set _ad to [
{
Name: "Carter",
State: {
Arms: "Hide",
Blush: 2,
Mouth: "Sad",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Thanks <span style="color:DarkTurquoise">$CarterNickname</span>! Guess I was a bit too excited to play when I got done using the bathroom.”</span> He laughs and gives you a thumbs up before jumping down the slide.<br>
<span style="color:Green">-Stress</span><br>
<<addMoodlet "Stress" 0>>
<<socialChange "Carter" 3>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
<span style="color:Green">+Carter</span><br>
<<link "Leave it be ">>
<<replace "#choice">>
You take a mental picture of the unaware boy before telling him you’ll see him later and parting ways. <span style="color:DarkTurquoise">Carter</span> then jumps down the slide, unaware of his tiny embarrassment. You chuckle to yourself and go back to playing.<br>
<<addMoodlet "Stress" 0>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliation"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
</div><span class="dialogue-text">“I have received word from the people that something terrible has happened, a giant monstrosity has invaded and claimed the local well as its domain. The people are too scared to approach it and I fear that a drought may soon overtake this place as a result.”</span> <span class="char-name">Carter</span> explains, though you had no idea if this was just some made-up adventure or a real issue the school was facing. <span class="dialogue-text">“Come my squire! We make for the well! But remain cautious, this creature is a deadly one.”</span><br>
<br>
You follow the boy as you sneak through the playground, hiding behind benches and bushes as he keeps watch for the beast. He stays low to the ground and quiet, being extra careful, as you only have to stop him from tripping a handful of times. Then, he raises his hand and motions for you to halt. You both dive behind one of the picnic tables as he points toward a nearby water fountain.<br>
<<set _ad to [
{
Name: "Carter",
State: {
Outfit: "Uniform",
Mouth: "Sad",
Eyes: "Mad",
},
},
{
Name: "Player",
State: {
},
},
]>>
<<ad _ad>>
<span class="dialogue-text">“There!”</span> He whispers, <span class="dialogue-text">“That is where the beast was spotted, even now it lingers, waiting for another prey.”</span> You peek your head out and look towards the fountain, but you see nothing. <span class="char-name">Carter</span> assures you it is there, waiting menacingly for its victim. You squint your eyes and lean forward, but still see nothing. <span class="yellow-text">Was this an imaginary monster?</span> You tell <span class="char-name">Carter</span> you are going to get a closer look. <span class="dialogue-text">“If you must, but be careful. I’ll be back here if anything happens.”</span><br>
<br>
Still unsure if this was a game or not, you slowly creep forward towards the fountain. It was only as you did that something came into view, a sort of black smudge on the fountain. Some sort of rock or glop of paint? Whatever it was, it was tiny. It didn’t look dangerous- <span class="alert-text">Wait!? Did it just move!?</span> You stop, focusing your eyes, when you suddenly realize what it was…<br>
<br>
<<linkreplace "Continue">>
<<if $FearBugs == 1>>
<span class="red-text">SPIDER!</span> <span class="alert-text">You nearly fall back as you let out a loud scream. It was looking right at you! All eight of its creepy, monstrous legs poised to strike if you got even a step closer!</span> You scramble back, rushing towards the safety of the park bench with <span class="char-name">Carter</span>.<br>
<br>
<span class="dialogue-text">“Are you alright!?”</span> <span class="char-name">Carter</span> cries out as you make it back, red-faced and out of breath. <span class="alert-text">You explain that you saw it, the beast, and it nearly killed you!</span> <span class="dialogue-text">“I’m just glad you are unharmed. Now you see the problem we face!”</span> <span class="alert-text">You glare at him, he didn’t tell you it was a massive spider! There is no way you’ll be able to kill it! You don’t even want to get close to it, what if it jumps on you!?</span> <span class="dialogue-text">“Remain calm, my friend, I think I have a plan.”</span><br>
<br>
<span class="char-name">Carter</span> glances around for a moment before picking up a sizeable rock, smirking as he holds it up. <span class="dialogue-text">“We’ll use this! We’ll approach it slowly, get just close enough, and BAM! I’ll toss it right at him, squishing the beast! I just need you to be my eyes and keep watch in case it has backup.”</span> Backup? <span class="alert-text">MORE SPIDERS!? You gulp, your knees shaking slightly, but you nod.</span><br>
<br>
You follow behind <span class="char-name">Carter</span>, trying your best to hide behind the short boy as you walk closer to the horrifying creature. <span class="alert-text">It moves slightly as you get close, nearly causing you to jump out of your skin and <span class="char-name">Carter</span> to let out a small squeal.</span> It seems he wasn’t a fan of the creatures either. Once you are close enough, you both stop, readying yourselves. <span class="pink-text"><span class="char-name">Carter</span>’s hand was shaking as he lined up the shot, but he was battling his fear despite you using him as a human shield.</span> Finally, he takes one last deep breath before winding his hand back and tossing!<br>
<br>
<span class="red-text">CLANK!</span><br>
<br>
<span class="alert-text">The rock bounces off the fountain, completely missing the spider. But the sound of the attack was enough, as the spider, with the speed of lightning, begins to crawl off the fountain heading directly towards you! You both let out a pair of girlish screams as you break out into a sprint, running as fast as you can!</span> Some of the other students give you strange looks as the two of you run off screaming, not stopping until you are in the safety of the cafeteria, where you both plop down on the ground out of breath.<br>
<br>
<span class="dialogue-text">“I think… we got it!”</span> <span class="char-name">Carter</span> says between deep breaths. But you weren’t so sure, you are pretty sure it was the tiny spider that scared the two of you off, but you were willing to agree with him if it meant you didn’t have to go back out there. <span class="alert-text">Who knows where the creature was now?!</span><br>
<br>
<span class="pink-text">You and <span class="char-name">Carter</span> call that a mission accomplished and decide to sit down for a well-earned break, within the safety of the cafeteria, of course.</span><br>
<<else>>
<span class="alert-text">A giant spider, you are taken slightly aback by its size and furriness.</span> You can see why some of the boys here would be too afraid to get a drink. Still, it could have been worse. You watch it for a few minutes as it skitters around and builds its web as <span class="char-name">Carter</span> sneaks up and crouches behind you.<br>
<br>
<span class="dialogue-text">“Does it see us?”</span> He asks in a whispered tone. You respond that it probably does, though it also probably doesn’t care. <span class="dialogue-text">“Well, underestimating us will be the last mistake it ever makes! I have a plan!”</span> <span class="char-name">Carter</span> takes you back to the picnic table and selects a large, smooth rock, smirking as he holds it up. <span class="dialogue-text">“We’ll use this! You will keep watch and distract it while I line up the shoot and BAM! No more spider and everyone will be free to drink once more. Should be simple enough, right?”</span><br>
<br>
You shrug, it seems easy enough, but you think it was a bit overkill for a little spider that just wanted to chill out and build its web. You could probably just relocate it to- <span class="dialogue-text">“No way!”</span> <span class="char-name">Carter</span> says, <span class="dialogue-text">“This creature has been scaring and harassing the other citizens for days! If we move it, we’ll simply be moving the source of the fear. We must slay this beast!”</span> <span class="char-name">Carter</span> declares before whispering, <span class="dialogue-text">“Plus, I really don’t want to get near it…”</span><br>
<br>
So, you agree to his plan and follow the fearful <span class="char-name">Carter</span> as he gets close enough to take the shot. <span class="pink-text">He stands there for a few minutes, trying to build up his courage. You offer to throw the rock for him, but he refuses, he HAS to do this himself!</span> Finally, he takes one final deep breath before tossing the rock with all his might!<br>
<br>
<span class="red-text">CLANK!</span><br>
<br>
<span class="alert-text">The rock bounces off the fountain, completely missing the spider. But the sound of the attack was enough, as the spider, with the speed of lightning, begins to crawl off the fountain heading directly towards you!</span> <span class="pink-text"><span class="char-name">Carter</span> lets out a girlish scream and takes off running so fast he nearly falls over. Meanwhile, you watch with an amused expression as the Spider darts off into the grass in order to escape the boys throwing rocks at it. The spider was far more afraid of you than you could be of it, though you think <span class="char-name">Carter</span> may have been even more afraid than the spider, as he was nowhere to be seen.</span><br>
<br>
Eventually, you find <span class="char-name">Carter</span> hiding inside the cafeteria. He is overjoyed to see you and gives you a big hug. <span class="dialogue-text">“I thought the beast had eaten you! I’m so glad you are okay!”</span> You inform <span class="char-name">Carter</span> that, in no world, would a spider that size be able to eat you, but he is convinced that the two of you only barely made it out alive.<br>
<br>
You sigh and decide to play along, <span class="pink-text">his fear was a bit cute.</span> You tell <span class="char-name">Carter</span> that, after it attacked, you managed to scare the spider off, thanks to the brave efforts of Sir <span class="char-name">Carter</span> wounding it, and you’re sure it won’t come back anytime soon. <span class="pink-text"><span class="char-name">Carter</span>, happy with this explanation, declares this mission accomplished and decides to celebrate with a well-earned rest in the cafeteria, far away from anymore spiders.</span><br>
<</if>>
<<needChange "Fun" 20>>
<<needChange "Energy" -5>>
<<socialChange "Carter" 3>>
<br>
[[Continue|School Cafeteria]]
<</linkreplace>><span style="color:DarkTurquoise">Carter</span> leads you over to the outskirts of the courtyard, where some of the stranger playground equipment is, such as the large concrete tunnel, which sits shaded under some trees surrounded by pull-up bars and other exercise equipment disguised as playground structures. The two of you duck behind a bush and scout out the tunnel as <span style="color:DarkTurquoise">Carter</span> explains the mission.<br>
<br>
<span style="color:LightSteelBlue">“I have received word from two distressed peasants of the kingdom.”</span> <span style="color:DarkTurquoise">Carter</span> said, determined to stay in character, <span style="color:LightSteelBlue">“The mystical cavern over yonder use to be where they would relax and play games, but lately an evil dragon has taken to nesting inside the cave and has driven them away. They have tasked us with slaying this beast and returning to them their cave of friendship!”</span> <span style="color:DarkTurquoise">Carter</span> stood up and posed, but quickly knelt back down once he remember the two of you were meant to be hiding.<br>
<br>
You both sneak over towards the tunnel, careful not to make too much noise, and peeked your heads in. The evil dragon turned out to be a familiar face, as you recognized <span style="color:DarkTurquoise">Thomas</span> quietly napping within the tunnel. <span style="color:LightSteelBlue">“I believe our best course of action would be to charge in and scare the beast off. With two of us, armed and ready, the dragon would be a fool to attempt to attack us. What do you think squire?”</span><br>
<br>
<div id="choice">
<<link "Attempt to scare the dragon away<br>">>
<<replace "#choice">>
You agree to <span style="color:DarkTurquoise">Carter</span>’s plan and the two of you ready yourselves as he counts down from three. Then you both rush in yelling and smacking your swords against the concrete tunnel in order to make as much noise as possible in order to scare off the dragon.<br>
<br>
<<set $RandomEvent to random(1, 2)>>
/* NOTHING HAPPENS */
<<if $RandomEvent == 1>>
<span style="color:DarkTurquoise">Thomas</span> let out a short panicked scream as he was awoken by surprise, jumping to his feet before losing his balance on the curved floor and tumbling back to the ground. You both stopped a foot from the beast as he looked up at you, recognizing you both, and groaned loudly.<br>
<br>
<span style="color:LightSteelBlue">“What the hell is wrong with you two!?”</span> <span style="color:DarkTurquoise">Thomas</span> yelled, standing up and patting the dust off his $ThomasBottoms.Type. <span style="color:LightSteelBlue">“You nearly gave me a heart attack!”</span><br>
<br>
<span style="color:LightSteelBlue">“Foul creature!”</span> <span style="color:DarkTurquoise">Carter</span> called out, still speaking in an accent as he pointed his stick towards <span style="color:DarkTurquoise">Thomas</span>, <span style="color:LightSteelBlue">“You will no longer torment the two friends whose bond of friendship was formed within this tunnel! Relinquish your hold and return to from whence you came!”</span><br>
<<set _ad to [
{
Name: "Carter",
State: {
Mouth: "Happy",
Outfit: "Uniform",
},
},
{
Name: "Thomas",
State: {
Eyes: "Mad",
Mouth: "Sad",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
You actually see <span style="color:DarkTurquoise">Thomas</span>’ eye twitch as he let out an angered sigh, before grabbing <span style="color:DarkTurquoise">Carter</span>’s sword from him. <span style="color:LightSteelBlue">“God you are so annoying!”</span> The angered boy said through gritted teeth as he snapped the stick in two. <span style="color:DarkTurquoise">Thomas</span> than walked off to look for another place to nap, grumbling at having been awoken. You wonder if the boys who requested help had actually been driven off by <span style="color:DarkTurquoise">Thomas</span>, or if they had simply found him sleeping here when the came to do… whatever it is they do here.<br>
<br>
Regardless, the mission was complete and the two of you informed the two boys who happily returned to their cave now that the ‘monster’ was driven off. <span style="color:DarkTurquoise">Carter</span> was awfully proud of himself for having completed the mission so successfully; Retelling an over-exaggerated version of the tale as the two of you walked off.<br>
/* CARTER GETS KICKED */
<<elseif $RandomEvent == 2>>
As expected of one who was suddenly awoken by two screaming figures running towards him, <span style="color:DarkTurquoise">Thomas</span>’ first reaction was to defend himself and kick towards the shadowy figures. The sound of <span style="color:DarkTurquoise">Thomas</span>’ scream of surprised soon mixed with <span style="color:DarkTurquoise">Carter</span>’s scream of pain as the unlucky boy was kicked right in the leg. He soon fell to the ground as <span style="color:DarkTurquoise">Thomas</span> realized that it was just you two.<br>
<<set _ad to [
{
Name: "Carter",
State: {
Arms: "Hide",
Eyes: "Sad",
Cry: 1,
Mouth: "Sad",
Outfit: "Uniform",
},
},
{
Name: "Thomas",
State: {
Eyes: "Mad",
Mouth: "Sad",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“What the hell is wrong with you!?”</span> <span style="color:DarkTurquoise">Thomas</span> yelled out as <span style="color:DarkTurquoise">Carter</span> rolled on the ground holding his leg in pain. <span style="color:LightSteelBlue">“You nearly gave me a heart attack!”</span><br>
<br>
<span style="color:LightSteelBlue">“Begone… foul… beast…”</span> <span style="color:DarkTurquoise">Carter</span> managed to say through his pained groans. The boy didn’t know how fortunate he was, had <span style="color:DarkTurquoise">Thomas</span> kicked a bit higher the pain he’s feeling would have been multiplied a hundred fold. <span style="color:DarkTurquoise">Thomas</span> looked at you for some sort of explanation, but you just shrugged. The tired boy sighed loudly, apologized to <span style="color:DarkTurquoise">Carter</span>, then left to find somewhere else to rest.<br>
<br>
You looked down at the heroic boy, who honestly probably deserved to be kick for scaring <span style="color:DarkTurquoise">Thomas</span>, before helping him to his feet and walking him over to a table to rest for a few minutes.<br>
<</if>>
<<needChange "Fun" 10>>
<<socialChange "Carter" 3>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
</div><<set _random to [
"CARTER Playground Knight Spider",
]>>
<<if !$ThomasAbsent>>
<<set _random.push("CARTER Playground Knight Thomas Dragon")>>
<</if>>
<<include _random.random()>><<set $Minutes += 20>>
<<set $RandomPlay to random(1, 1)>>
/* PRETEND KNIGHTS */
<<if $RandomPlay == 1 or $RandomPlay == 2>>
You walk up to <span style="color:DarkTurquoise">Carter</span> and ask if he would like to play something. He gives you a wide smile before dragging you over towards the trees and picking up and handing you a stick, which he insists is actually a sword.<br>
<<set _ad to [
{
Name: "Carter",
State: {
Mouth: "Happy",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Well my dear squire,”</span> <span style="color:DarkTurquoise">Carter</span> says, grabbing a stick of his own and holding it like a knight, <span style="color:LightSteelBlue">“As a Knight of Preston, I have been on the look out for a quest suitable to my skills and believe I have found one!”</span> He puffed out his chest and attempted a British accent as he spoke. <span style="color:LightSteelBlue">“But alas, I fear this may be too big a task for me alone. If you would accompany me on this quest I would be forever grateful!”</span> You can’t help but smile at his enthusiasm and give him a bow, agreeing to aid him.<br>
<br>
<<include"CARTER Playground Knights">>
<</if>><<set $Minutes += 20>>
You meet <span style="color:DarkTurquoise">Carter</span> as he comes down the slide and ask if you can play with him.<br>
<<set _ad to [
{
Name: "Carter",
State: {
Mouth: "Happy",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Yeah!”</span> <span style="color:DarkTurquoise">Carter</span> says, a little bit too excited, <span style="color:LightSteelBlue"> “I’m trying to see how fast I can go down the slide. Come on!”</span> He grabs your hand and the two of you quickly run back to the top of the slide. It is a decently long slide, sitting atop the 8-foot-tall jungle gym, that shoots down into the sand. There was enough room for you to get a running start if you wanted to dive headfirst, you could also swing in using the railing from the top of the slide.<br>
<br>
<span style="color:LightSteelBlue"> “I’ll wait at the bottom,”</span> <span style="color:DarkTurquoise">Carter</span> says as he sits down at the slide, <span style="color:LightSteelBlue"> “to see how fast you go. Good luck but be careful!”</span> He gives you one last smile before he heads down.<br>
<br>
<div id="choice">
/* SLIDE NORMALLY */
<<link "Slide normally<br>">>
<<replace "#choice">>
Not caring about speed, you sit down normally at the top of the slide and slide down. Despite this, you still gain more speed than you were expecting and nearly trip and fall as you come flying out of the bottom.<br>
<br>
<span style="color:LightSteelBlue">“Not bad!”</span> <span style="color:DarkTurquoise">Carter</span> smiles, <span style="color:LightSteelBlue">“But watch this!”</span> <span style="color:DarkTurquoise">Carter</span> gleefully runs back up and dives headfirst down the slide, coming out with his arms outstretched like a superhero. His speed and form are impressive, until he lands face first into the sand. You help him up and the two of you continue going down the slide for a while.<br>
<<socialChange "Carter" 3>>
<<needChange "Fun" 20>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
/* SWING DOWN */
<<link "Swing down with railing<br>">>
<<replace "#choice">>
You grip the top railing above the slide, taking a step back, before you jump up and use the momentum to send you flying down the slide. You come down so fast that you are unable to keep your balance as you land and tumble forward into the sand. <span style="color:DarkTurquoise">Carter</span> quickly runs over and help you up, patting the sand off your clothes.<br>
<br>
<span style="color:LightSteelBlue">“That was awesome!”</span> <span style="color:DarkTurquoise">Carter</span> yells out in excitement, <span style="color:LightSteelBlue">“You were like a blur, I’ve never been that fast before! You have to show me how you did it!”</span> You spend some time teaching <span style="color:DarkTurquoise">Carter</span> your trick, which does lead to some bruising, but otherwise is a good time.<br>
<<socialChange "Carter" 3>>
<<needChange "Fun" 20>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
/* HEADFIRST */
<<link "Dive headfirst<br>">>
<<replace "#choice">>
<<set $Random to random(1, 2)>>
<<if $Random != 1>>
You step back to the edge of the jungle gym and take a deep breath, before sprinting forward and diving headfirst into the slide! The speed is insane, but as you are about to reach the bottom, a painful realization enters your mind. You don’t have a landing strategy. You dive face first into the sand, getting sand in your eyes, mouth, and nose. You even feel sand under your clothes, in every nook and cranny. As <span style="color:DarkTurquoise">Carter</span> helps you up, you begin coughing and spitting out sand. He attempts to help by patting sand off your clothes, but can’t hide his laughter.<br>
<br>
<span style="color:LightSteelBlue">“That could have gone better!”</span> <span style="color:DarkTurquoise">Carter</span> laughs, <span style="color:LightSteelBlue">“The first time I went down like that, I got so much sand in my briefs I could feel it for like a week!”</span> You both laugh as <span style="color:DarkTurquoise">Carter</span> wipes your eyes with his shirt, allowing you to see again. He then offers to show you how to land without blinding yourself and the two of you enjoy the rest of your time together.<br>
<<socialChange "Carter" 3>>
<<needChange "Fun" 20>>
<br>
[[Continue|School Courtyard]]
/* LOOSE PANTS */
<<else>>
/* UNDERWEAR*/
<<if $PlayerUndies.Name != "None">>
You step back to the edge of the jungle gym and take a deep breath, before sprinting forward and diving headfirst into the slide! It is only after your feet leave the ground that you realize you’ve jumped slightly too early. Your stomach crashes into the bottom edge of the slide, but that’s not the worst of it. <span style="color:Red">You feel the waist of your $PlayerBottoms.Type get caught on the edge of the slide just enough to yank them down to your ankles, exposing your $PlayerUndies.Name as you are unable to stop yourself as you slide down!</span><br>
<br>
You come down fast, flying out of the slide and landing face first in the sand. <span style="color:DarkTurquoise">Carter</span> lets out an excited yell <span style="color:Pink">that quickly turns into a muffled scream of realization as he looks upon your exposed $PlayerUndies.Type. He attempts to hide his laughter as he runs over and helps you up.</span><br>
<<set _ad to [
{
Name: "Carter",
State: {
Blush: 2,
Mouth: "Happy",
Outfit: "Uniform",
},
},
{
Name: "Player",
State: {
Blush: 2,
Mouth: "Sad",
Outfit: "Uniform",
PantsDown: true,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue"> “You were so fast your pants came off!”</span> <span style="color:DarkTurquoise">Carter</span> laughs as you pull your $PlayerBottoms.Type back up blushing, <span style="color:LightSteelBlue"> “Don’t worry, I don’t think anyone else saw that. It was super funny though!”</span> Realizing it could have been a lot worse, you laugh it off and the two of you continue playing for a while longer.<br>
<<socialChange "Carter" 3>>
<<addMoodlet "Seen Undies" 3>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliated"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
<<addMoodlet "Pained" 5>>
<br>
[[Continue|School Courtyard]]
/* NO UNDERWEAR */
<<else>>
You step back to the edge of the jungle gym and take a deep breath, before sprinting forward and diving headfirst into the slide! It is only after your feet leave the ground that you realize you’ve jumped slightly too early. Your stomach crashes into the bottom edge of the slide, but that’s not the worst of it. <span style="color:Red">You feel the waist of your $PlayerBottoms.Type get caught on the edge of the slide just enough to yank them down to your ankles as you are unable to stop yourself as you slide down! You choose the wrong day to not wear any underwear, as not only are your Butt and $Player.PenisSize Penis exposed, but your crotch is rubbed painfully against the plastic slide as you go down!</span><br>
<br>
For better or for worse, the painful rubbing slows you down to a crawl as you reach the bottom of the slide, your face falls into the sand while <span style="color:Pink">your Butt still sits on the slide, exposed and raised for anybody around to see.</span> <span style="color:DarkTurquoise">Carter</span> lets out a surprised scream as he sees your exposed state.<br>
<<set _ad to [
{
Name: "Carter",
State: {
Blush: 2,
Mouth: "Sad",
Outfit: "Uniform",
},
},
{
Name: "Player",
State: {
Blush: 2,
Mouth: "Sad",
PantsDown: true,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue"> “<span style="color:DarkTurquoise">$CarterNickname</span>! Your butt, I can-“</span> <span style="color:DarkTurquoise">Carter</span> turns bright red as he turns away from you, attempting to block your exposed rear from any onlookers. <span style="color:LightSteelBlue"> “Pull them back up before someone sees!”</span> You have to basically crawl off the remainder of the slide, <span style="color:Pink">which would have revealed your $Player.PenisSize Penis to everyone around you if <span style="color:DarkTurquoise">Carter</span> hadn’t quickly shielded you</span>, in order fix your clothing. Once he realizes you’ve covered yourself <span style="color:DarkTurquoise">Carter</span> turns around.<br>
<br>
<span style="color:LightSteelBlue"> “I don’t think anyone else saw anything,”</span> <span style="color:DarkTurquoise">Carter</span> pauses, turning bright red again, <span style="color:LightSteelBlue"> “Not that I saw anything! I mean, I did see your butt when you came down, but only for like a second! And I didn’t see anything else, promise!”</span> <span style="color:DarkTurquoise">Carter</span> seems more embarrassed than you about this whole endeavor. You are grateful for his quick thinking, however, as without it a lot more people could have seen you.<br>
<<socialChange "Carter" 3>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliated"]>>
<<arousalGain 30 _arousalbs _arousalkink>>
<<addMoodlet "Pained" 5>>
<<addMoodlet "Seen Naked" 3>>
<br>
[[Continue|School Courtyard]]
<</if>>
<</if>>
<</replace>>
<</link>>
</div><span style="color:DarkTurquoise">Mr. Chang</span> is giving a lecture about the human skeleton, more specifically the rib cage. The projector shows an image of a skeletal torso with the different bones labeled. Things are going well until, in the middle of him explaining, the projector freezes and turns off.<br>
<br>
<span style="color:LightSteelBlue"> “Damn thing!”</span> <span style="color:DarkTurquoise">Mr. Chang</span> sighs as he attempts to restart it, <span style="color:LightSteelBlue"> “I really hope that replacement projector gets here soon, this thing has given me nothing but problems.”</span> He takes a deep breath before rolling the projector away and turning the lights back on. <span style="color:LightSteelBlue"> “Sorry class, technical problems. Let’s see…”</span> He pauses, thinking for a moment, before he snaps his fingers and smiles. <span style="color:LightSteelBlue"> “This is a good opportunity for a live example, can I have a volunteer to help me out?”</span><br>
<br>
Most of the class silently looks away, not wanting to be dragged to the front of the class for a demonstration. Everyone except <span style="color:DarkTurquoise">Carter</span>, who nearly jumps out of his chair at the chance to help. <span style="color:LightSteelBlue"> “Alright <span style="color:DarkTurquoise">Carter</span>,”</span> <span style="color:DarkTurquoise">Mr. Chang</span> laughs, <span style="color:LightSteelBlue"> “Come on up!”</span> <span style="color:DarkTurquoise">Carter</span> eagerly runs up and is asked to lift up his $CarterTop.Type, which he happily does.<br>
<<set _ad to [
{
Name: "Carter",
State: {
Mouth: "Happy",
Outfit: "Uniform",
},
Clothes: {
Top: $None,
Outer: $None,
Neck: $None,
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Carter</span> was very thin, his rib cage being visible, ironically making him a perfect example. <span style="color:Pink">You couldn’t help but notice the two small pink dots on his chest and that his $CarterBottoms.Type sagged slightly, revealing the waistband of his Briefs.</span> <span style="color:DarkTurquoise">Carter</span> didn’t seem to mind being the center of attention, however, as he joyfully stood there as <span style="color:DarkTurquoise">Mr. Chang</span> used a pen to point out the various bones. <span style="color:DarkTurquoise">Carter</span> only squirmed slightly when the pen slid along his side, a ticklish spot for the young boy.<br>
<br>
Once he was finished, <span style="color:DarkTurquoise">Mr. Chang</span> thanked <span style="color:DarkTurquoise">Carter</span> for his help and returned him to his seat. Despite the earlier technical difficulties, everyone has seemed to gain at least a small understanding of the lesson.<br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Preteens"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<br>
<<set _EventPassFail to "Pass">>
<<include "Attend Science Finish">>/* OPENING */
<span style="color:DarkTurquoise">Mr. Chang</span> has separated everyone into pairs to perform an experiment involving very strong magnets. You are paired up with <span style="color:DarkTurquoise">Carter</span> and both of you listen as he goes over the experiment and safety instructions for dealing with such strong magnets.<br>
<br>
The experiment is going well and you both are enjoying yourselves when suddenly <span style="color:DarkTurquoise">Carter</span> drops one of the magnets onto the metal sink on the table. As he goes to try to free it, it grabs hold of his metal watch leaving him stuck! The boy’s misfortune doesn’t end there, however, as he leans forward over the table in an attempt to free his hand, another magnet pulls at the button to his $CarterBottoms.Type, causing them to become undone and fall to his ankles!<br>
<<set _ad to [
{
Name: "Carter",
State: {
Arms: "Bound",
Cry: 1,
Blush: 3,
Mouth: "Sad",
Outfit: "Uniform",
PantsDown: 1,
},
},
]>>
<<ad _ad>>
<span style="color:Pink">You watch in disbelief as the unlucky boy now finds himself leaning over the table, his hands stuck, his $CarterBottoms.Type around his ankles, and his $CarterUndies.Name on display for everyone in the class to see!</span> It is truly an embarrassing sight to behold and you find yourself wondering just how unlucky one little boy could be as the class erupts into laughter.<br>
<div id="choice">
<<link "Help Carter">>
<<replace "#choice">>
You quickly kneel down and pull up <span style="color:DarkTurquoise">Carter</span>’s $CarterBottoms.Type, preserving the little dignity he has left, and make sure they are securely buttoned and away from any more magnets. You then aid the small boy in freeing his hands. In the end, <span style="color:DarkTurquoise">Carter</span> is very embarrassed but also thankful for your help.<br>
<<socialChange "Carter" 3>>
<br>
<<include "Attend Science Finish">>
<</replace>>
<</link>><span style="color:Green">+Carter</span><br>
<<link "Laugh<br>">>
<<replace "#choice">>
You begin to laugh at the boy’s misfortune, leaning back to get a good look at his underwear-clad butt. <span style="color:DarkTurquoise">Carter</span> struggling to free himself only adds to his helpless appearance as he is stuck there for nearly 5 minutes before <span style="color:DarkTurquoise">Mr. Chang</span> realizes what has happened and frees the poor lad. This is surely a humiliation that <span style="color:DarkTurquoise">Carter</span> won’t soon forget.<br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliation"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
<br>
<<include "Attend Science Finish">>
<</replace>>
<</link>>
</div><<inspect "CARTER Inspect School Hallway">> walks down the hallway.<<inspect "CARTER Inspect School Hallway">> walks down the hallway.<<inspect "CARTER Inspect School Hallway">> walks down the hallway.<<inspect "CARTER Inspect Drama">> is practicing his heroic poses.<<switch $CarterSche.Activity>>
<<case "School Lunch">>
<<inspect "CARTER Inspect School Lunch">> eats his lunch while reading a comic book.
<<case "Cafeteria">>
<<inspect "CARTER Inspect Cafeteria">> is happily reading comic books.
<</switch>><<inspect "CARTER Inspect English">> is secretly reading a comic book hidden in his textbook.<<inspect "CARTER Inspect History">> is reading about heroic knights.<<inspect "CARTER Inspect Science">> is helping set up the equipment.<<inspect "CARTER Inspect Math">> is struggling to complete late homework.<<switch $CarterSche.Activity>>
<<case "Gym">>
<<inspect "CARTER Inspect Gym">> is changing behind some of the lockers.
<<case "Gym Shower">>
<<inspect "CARTER Inspect Gym Shower">> is getting dressed under his towel.
<</switch>><<inspect "CARTER Inspect School Playground">> is happily going down the slide.<<inspect "CARTER Inspect School Waiting for Bus">> stands outside waiting for the bus./* SOCIAL LEVELS */
<<if $CarterSocialRank == -3>>
<<set $CarterRelationship to "Hated">>
<span style="color:DarkRed">Carter Hates you!</span>
<br>
<<elseif $CarterSocialRank == -2>>
<<set $CarterRelationship to "Enemies">>
<span style="color:DarkRed">You and Carter are Enemies.</span>
<br>
<<elseif $CarterSocialRank == -1>>
<<set $CarterRelationship to "Very Disliked">>
<span style="color:Red">Carter really Dislikes you.</span>
<br>
<<elseif $CarterSocialRank == 0 and $CarterSocial <= -50>>
<<set $CarterRelationship to "Disliked">>
<span style="color:Red">Carter Dislikes you. </span>
<br>
<<elseif $CarterSocialRank == 0 and $CarterSocial < 50>>
<<set $CarterRelationship to "Acquaintances">>
<span style="color:Yellow">You and Carter are Acquaintances.</span>
<br>
<<elseif $CarterSocialRank == 0 and $CarterSocial >= 50>>
<<set $CarterRelationship to "Liked">>
<span style="color:LightGreen">Carter Likes you.</span>
<br>
<<elseif $CarterSocialRank == 1>>
<<set $CarterRelationship to "Friends">>
<span style="color:Green">You and Carter are Friends.</span>
<br>
<<elseif $CarterSocialRank == 2>>
<<set $CarterRelationship to "Good Friends">>
<span style="color:DarkGreen">You and Carter are Good Friends!</span>
<br>
<<elseif $CarterSocialRank == 3>>
<<set $CarterRelationship to "Close Friends">>
<span style="color:DarkGreen">You and Carter are Close Friends!</span>
<br>
<<elseif $CarterSocialRank == 4>>
<<set $CarterRelationship to "Best Friends">>
<span style="color:Cyan">You and Carter are Best Friends!</span>
<br>
<<elseif $CarterSocialRank == 5>>
<<set $CarterRelationship to "Love">>
<span style="color:Pink">You and Carter Love each other!</span>
<br>
<</if>>
<div class="social-bar-group">
<<if $CarterSocialRank == 0>>
<img src="Images\UI\Social\SocialRank0.png" width="35" alt="Rank0">
<<elseif $CarterSocialRank == 1>>
<img src="Images\UI\Social\SocialRank1.png" width="35" alt="Rank1">
<<elseif $CarterSocialRank == 2>>
<img src="Images\UI\Social\SocialRank2.png" width="70" alt="Rank1">
<<elseif $CarterSocialRank == 3>>
<img src="Images\UI\Social\SocialRank3.png" width="105" alt="Rank1">
<<elseif $CarterSocialRank == 4>>
<img src="Images\UI\Social\SocialRank4.png" width="140" alt="Rank1">
<<elseif $CarterSocialRank == 5>>
<img src="Images\UI\Social\SocialRank5.png" width="175" alt="Rank1">
<</if>>
/* SOCIAL GAUGE */
<div class="social-bar-gauge">
<<set _data = clone({
text: $CarterSocial,
value: Math.abs($CarterSocial),
max: 100,
min: 0,
color: getSocialBarColor($CarterSocial),
showText: true,
})>>
<<progressbar _data>>
</div>
</div>
/* MAX MIN */
<<if $CarterSocial > 120>>
<<set $CarterSocial to 120>>
<</if>>
<<if $CarterSocial < -120>>
<<set $CarterSocial to -120>>
<</if>><<set $Minutes += 10>>
/* Intro */
You walk over to the field that borders <span style="color:DarkTurquoise">Carter</span>’s backyard, his fence standing out in your memory as you approach it. Sadly, the tall fence is well built with nary a crack or misplaced plank to spy through. Fortunately, however, there is a nearby thick tree whose leaves were thick enough to provide ample cover should you climb it. Enough to peek into <span style="color:DarkTurquoise">Carter</span>’s backyard without being seen. The tree is easily climbable, though thick and tall. By the time you reach the upper branches, you are tired and sweating but are rewarded with a peek into the heroic boy’s backyard.<br>
<br>
/* Everyday */
<<if !$Time.schoolday() && $Time.between(10, 0, 15, 0)>>
You spot many instruments of play. A trampoline, a treehouse, a pool. His backyard is truly a fun-filled wonder for kids. And it looks like the owner of this backyard, or at least the son of the owners, is enjoying his time hopping away on the trampoline with excitement and jolly. <br>
<br>
<span style="color:LightSteelBlue">“Have no fear, for <span style="color:DarkTurquoise">Superboy</span> is here! Up, up, and away!”</span> The cute <span style="color:DarkTurquoise">Carter</span> says as he leaps higher and higher into the air. He has an adorable red cape tied around his neck that flaps and blows in the wind, making him look like a real superhero. The addition of some cool flips and tricks add to the spectacle; you had no idea <span style="color:DarkTurquoise">Carter</span> could be so coordinated! <br>
<br>
<span style="color:pink">You watch him for a while as he leaps into the air, his cape and shirt fluttering up as he falls, revealing his adorably cute and boyish belly. Though from this distance you can’t make out the details, you can imagine his cute belly button and back being touched by the open air every time he jumps and even from this distance you can spot the colors shades of his underwear poking out as he goes up and down!</span> <br>
<br>
<span style="color:DarkTurquoise">Carter</span> then does something pretty amazing, leaping from the trampoline towards the swing set next to it. You internally cringe, expecting <span style="color:DarkTurquoise">Carter</span> to crash into the wooden supports or fall to the ground, adding more bandages to his collection, <span style="color:lightgreen">but instead he lands perfectly!</span> <span style="color:pink">Swinging from it as he lands on his feet and strikes an adorable heroic pose!</span> <br>
<<art "Images\\Special\\Carter\\Carter Hero Everyday.png" "JaredSteeleType" "https://bsky.app/profile/steel120type.bsky.social" 800>>
Your mouth is agape at how he manages to pull that off without hurting himself! Maybe <span style="color:DarkTurquoise">Carter</span> isn’t always as clumsy as he seems. The boy then falls back into the grass, tuckered out from his game of pretend. You watch the boy lay and roll around in the grass for a while before eventually getting up and heading inside. It is safe to say that <span style="color:DarkTurquoise">Carter</span> is just as childish and energetic alone as he is at school. <span style="color:pink">Just as cute too.</span> <br>
<br>
/* Uniform */
<<elseif $Time.schoolday() && $Time.between(15, 0, 18, 0)>>
<<set _random to random(1, 10)>>
/* Normal Uniform */
<<if _random != 1>>
You spot many instruments of play. A trampoline, a treehouse, a pool. His backyard is truly a fun-filled wonder for kids. And it looks like the owner of this backyard, or at least the son of the owners, is enjoying his time hopping away on the trampoline with excitement and jolly. <br>
<br>
<span style="color:LightSteelBlue">“Have no fear, for <span style="color:DarkTurquoise">Superboy</span> is here! Up, up, and away!”</span> The cute <span style="color:DarkTurquoise">Carter</span> says as he leaps higher and higher into the air. The boy is still wearing his school uniform, clearly needing to let out some of his stored energy after a day in class. Yet despite this more proper appearance, he is still very clearly an excitable little kid in his element. The addition of some cool flips and tricks add to the spectacle; you had no idea <span style="color:DarkTurquoise">Carter</span> could be so coordinated! <br>
<br>
<span style="color:pink">You watch him for a while as he leaps into the air, his shirt fluttering up as he falls, revealing his adorably cute and boyish belly. Though from this distance you can’t make out the details, you can imagine his cute belly button and back being touched by the open air every time he jumps and even from this distance you can spot the colors shades of his underwear poking out as he goes up and down!</span> <br>
<br>
<span style="color:DarkTurquoise">Carter</span> then does something pretty amazing, leaping from the trampoline towards the swing set next to it. You internally cringe, expecting <span style="color:DarkTurquoise">Carter</span> to crash into the wooden supports or fall to the ground, adding more bandages to his collection, <span style="color:lightgreen">but instead he lands perfectly!</span> <span style="color:pink">Swinging from it as he lands on his feet and strikes an adorable heroic pose!</span> <br>
<<art "Images\\Special\\Carter\\Carter Hero Uniform.png" "JaredSteeleType" "https://bsky.app/profile/steel120type.bsky.social" 800>>
Your mouth is agape at how he manages to pull that off without hurting himself! Maybe <span style="color:DarkTurquoise">Carter</span> isn’t always as clumsy as he seems. The boy then falls back into the grass, tuckered out from his game of pretend. You watch the boy lay and roll around in the grass for a while before eventually getting up and heading inside. It is safe to say that <span style="color:DarkTurquoise">Carter</span> is just as childish and energetic alone as he is at school. <span style="color:pink">Just as cute too.</span> <br>
<br>
/* Undies Uniform */
<<else>>
You spot many instruments of play. A trampoline, a treehouse, a pool. His backyard is truly a fun-filled wonder for kids. And it looks like the owner of this backyard, or at least the son of the owners, is enjoying his time hopping away on the trampoline with excitement and jolly. <br>
<br>
<span style="color:LightSteelBlue">“Have no fear, for <span style="color:DarkTurquoise">Superboy</span> is here! Up, up, and away!”</span> The cute <span style="color:DarkTurquoise">Carter</span> says as leaps higher and higher into the air. The boy is still wearing his school uniform, clearly needing to let out some of his stored energy after a day in class. Yet despite this more proper appearance, he is still very clearly an excitable little kid in his element. The addition of some cool flips and tricks add to the spectacle; you had no idea <span style="color:DarkTurquoise">Carter</span> could be so coordinated! <br>
<br>
<span style="color:LightSteelBlue">"<span style="color:DarkTurquoise">Carter</span>!”</span> You nearly fall out of the tree as the older voice calls out. Standing in the backdoor you recognize <span style="color:DarkTurquoise">Carter</span>’s dad, the police detective, standing holding a basket of clothes. <span style="color:LightSteelBlue">“Imma throw this laundry in. Could you change out of your uniform so I can toss that in as well?”</span> <br>
<br>
<span style="color:LightSteelBlue">“Yeah!”</span> <span style="color:DarkTurquoise">Carter</span> jumps off the trampoline and runs over to his dad. Then, without missing a beat he pulls off his school shirt and tosses it to his father. <span style="color:pink">Your heart beats faster as you realize what you are seeing.</span> <br>
<br>
<span style="color:LightSteelBlue">“Dang, just going to bare it all out here?”</span> His father laughs. <br>
<br>
<span style="color:LightSteelBlue">“I’m not taking my underwear off!”</span> <span style="color:DarkTurquoise">Carter</span> replies with a giggle, <span style="color:pink">pulling down his school shorts to reveal his adorably cute and kiddie superhero briefs. You can feel your face burn hotter as he kicks off his shoes and socks as well, leaving him in his backyard in nothing but his little undies.</span> <span style="color:LightSteelBlue">“Not like anyone but you guys can see me. Plus, it’s kinda hot anyway.”</span> <br>
<br>
<span style="color:LightSteelBlue">“You do you kid, I’m not complaining if it means less laundry.”</span> His father ruffles his hair before heading back inside, leaving the underwear-clad boy alone in his backyard. He begins to walk back towards the trampoline, but then pauses, before running inside. <br>
<br>
You curse your luck, getting such a show only for it to end so soon, but then something even better happens!<span style="color:pink"> <span style="color:DarkTurquoise">Carter</span> returns to the backyard, still in his briefs, but now rocking a bright red cape tied around his neck. The boy leaps onto his grass before striking a heroic pose, his cape blowing in the wind in this incredibly wholesome display of childhood innocence.</span> <br>
<<art "Images\\Special\\Carter\\Carter Hero Undies.png" "JaredSteeleType" "https://bsky.app/profile/steel120type.bsky.social" 800>>
<span style="color:pink"> <span style="color:DarkTurquoise">Carter</span> is the symbol of boyish fun. Sure, if he knew you were watching him he’d probably be pretty embarrassed. But he didn’t seem to care playing outside in his underwear. In fact, he seems to be very much enjoying himself! Jumping and doing flips on the trampoline, swinging on the swing, even play-fighting some imaginary villains, which leads to some super cute poses and moves from the brief-wearing boy. Your heart just melts seeing how pure this kid is.</span> <br>
<br>
But, eventually, the angelic sight must come to an end as <span style="color:DarkTurquoise">Carter</span> begins to get tuckered out and heads inside to rest. You wish you could see the happy boy play like this every day. <br>
<br>
<</if>>
/* Empty */
<<else>>
You spot many instruments of play. A trampoline, a treehouse, a pool. His backyard is truly a fun-filled wonder for kids. <span style="color:lightcoral">Despite this, it is completely empty. And though you think you spy movement inside, all the windows and doors are covered by thick curtains that make it impossible to spy inside.</span> <br>
<br>
Maybe another time. <br>
<br>
<</if>>
[[Continue|Wald Street]]<<set _ad to [
{
Name: "Carter",
State: {
Blush: 1,
Mouth: "Happy",
Outfit: "Undies",
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
/* OPENING */
You walk up behind <span style="color:DarkTurquoise">Carter</span> and watch him as he bends down to grab his clothes from the bottom of his locker. <span style="color:pink">It was a cute sight, giving you a perfect look at the back of his colorful, kiddie undies.</span> <span style="color:DarkTurquoise">Carter</span> seems to feel your eyes on him, as he quickly straightens up and turns around, nearly backing up into his locker as he holds his gym clothes in front of him to cover his underwear. <br>
<br>
<span style="color:lightsteelblue">“Did you need something, <span style="color:DarkTurquoise">$CarterNickname</span>?”</span> <span style="color:pink">He says shyly, his normal confidence shrinking away as he is cornered in his underwear. You smile, telling <span style="color:DarkTurquoise">Carter</span> that you love how fun and cute his underwear is. <span style="color:DarkTurquoise">Carter</span>’s cheeks redden, though you can’t tell if it’s because you complimented his underwear, or that you called it ‘cute’.</span> <span style="color:lightsteelblue">“Oh, well… thank you!”</span> <span style="color:DarkTurquoise">Carter</span> chuckles nervously, rubbing the back of his head. <span style="color:lightsteelblue">“Everyone likes to make fun of me for it, saying I’m too old to be wearing this stuff. But I don’t think you ever get too old to wear what you want to wear! Plus, half of them were wearing cartoon underwear just a year or two ago! Switching to Middle School doesn’t suddenly make you stop liking cartoons!”</span> You can’t help but giggle as <span style="color:DarkTurquoise">Carter</span> goes on a little tangent. <br>
<br>
/* ULTRAMAN */
<<if $CarterUndies.Name == "Blue Ultraman Briefs" or $CarterUndies.Name == "Red Ultraman Briefs">>
<span style="color:lightsteelblue">“These are some of my favorites! They are designed just like Ultraman’s costume. You know, the superhero!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Carter</span>’s shyness about his state of undress melts away for a second as he shows them off to you, though he stops himself short of posing like his favorite hero and becomes quickly flustered and shy once more when you ask to see the design on the back again.</span> <span style="color:lightsteelblue">“We should really finish getting changed!”</span> He says, trying to change the subject, <span style="color:lightsteelblue">“Wouldn’t want <span style="color:DarkTurquoise">Coach</span> to get mad at us!”</span> <br>
/* CAMO */
<<elseif $CarterUndies.Name == "Red Camo Briefs" or $CarterUndies.Name == "Blue Camo Briefs" or $CarterUndies.Name == "Green Camo Briefs">>
<span style="color:lightsteelblue">“I’ve always loved camo stuff. It’s almost like I’m a spy, sneaking around. Though a spy in just his underwear isn’t really that intimidating, I guess. Haha.”</span> <span style="color:pink"><span style="color:DarkTurquoise">Carter</span>’s shyness about his state of undress melts away for a second as he shows them off to you, though he stops himself short of posing and becomes quickly flustered and shy once more when you ask him to show off some of his spy moves.</span> <span style="color:lightsteelblue">“We should really finish getting changed!”</span> He says, trying to change the subject, <span style="color:lightsteelblue">“Wouldn’t want <span style="color:DarkTurquoise">Coach</span> to get mad at us!”</span> <br>
/* OWLMAN */
<<elseif $CarterUndies.Name == "Owlman Briefs">>
<span style="color:lightsteelblue">“These are super cool, based on Owlman’s costume! I prefer Ultraman, but Owlman is pretty cool too. His costume has all sorts of gadgets in it!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Carter</span>’s shyness about his state of undress melts away for a second as he shows them off to you, though he stops himself short of posing like his favorite hero and becomes quickly flustered and shy once more when you inform him that your little brother has the exact same pair.</span> <span style="color:lightsteelblue">“We should really finish getting changed!”</span> He says, trying to change the subject, <span style="color:lightsteelblue">“Wouldn’t want <span style="color:DarkTurquoise">Coach</span> to get mad at us!”</span> <br>
/* OTHER */
<<else>>
<span style="color:lightsteelblue">“I don’t wear these ones that often, but I like them. When I was little, I had a ton of different designs. But I’ve started to grow out of them pretty quick.”</span> <span style="color:pink"><span style="color:DarkTurquoise">Carter</span>’s shyness about his state of undress melts away for a second as he shows them off to you, though he stops himself short of posing like he normally does and becomes quickly flustered and shy once more when you point out that he doesn’t seem to have grown that much according to everyone else.</span> <span style="color:lightsteelblue">“We should really finish getting changed!”</span> He says, trying to change the subject, <span style="color:lightsteelblue">“Wouldn’t want <span style="color:DarkTurquoise">Coach</span> to get mad at us!”</span> <br>
<</if>>
/* CONTINUED */
<<socialChange "Carter" 1>>
<<set $CarterDailyUndieComment to 1>>
<br>
[[Back|School Locker Room]]<<set _ad to [
{
Name: "Carter",
State: {
Arms: "Hide",
Blush: 1,
Outfit: "Undies",
},
},
{
Name: "Player",
State: {
Eyes: "Mad",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
You walk up behind <span style="color:DarkTurquoise">Carter</span> and watch him as he bends down to grab his clothes from the bottom of his locker. <span style="color:pink">It was a cute sight, giving you a perfect look at the back of his colorful, kiddie undies.</span> <span style="color:DarkTurquoise">Carter</span> seems to feel your eyes on him, as he quickly straightens up and turns around, nearly backing up into his locker as he holds his gym clothes in front of him to cover his underwear. <br>
<br>
<span style="color:lightsteelblue">“Did you need something, <span style="color:DarkTurquoise">$CarterNickname</span>?”</span> <span style="color:pink">He says shyly, his normal confidence shrinking away as he is cornered in his underwear.</span> You smirk, glancing down at the small peeks of color from his underwear you could still see, and ask <span style="color:DarkTurquoise">Carter</span> where he got them. <span style="color:lightsteelblue">“Oh, well my dad-“</span> <span style="color:DarkTurquoise">Carter</span> was seemingly happy to explain, but you harshly cut him off, saying that your baby brother could use some more underwear; And <span style="color:DarkTurquoise">Carter</span>’s were the perfect size and style for a baby! <br>
<br>
<span style="color:DarkTurquoise">Carter</span> blushes and shrinks down, but quickly regains his courage and points a finger harshly at you. <span style="color:lightsteelblue">“Make fun of me all you want! I like what I wear and you can’t make me feel bad about it!”</span> You are surprised by his boldness and take a step towards him to see if he will back down, but he doesn’t. A brief moment of intensity follows as you both lock eyes with each other. Figuring any conflict would get you both in big trouble, you decide to shrug and walk away. <br>
<<socialChange "Carter" -3>>
<<set $CarterDailyUndieComment to 1>>
<br>
[[Back|School Locker Room]]<span style="color:Azure"><big><strong>--Carter--</strong></big></span><br>
<<if $JournalInfo == "Info">>
[X]
<<else>>
[ ]
<</if>>
[[NPC Information|Carter Journal][$JournalInfo to "Info"]]<br>
<<if $JournalInfo == "Stats">>
[X]
<<else>>
[ ]
<</if>>
[[NPC Stats|Carter Journal][$JournalInfo to "Stats"]]<br>
[[Return|Journal]]<br>
<br>
<<if $JournalInfo == "Stats">>
<<include"Carter Stats">>
<<elseif $JournalInfo == "Info">>
<span style="color:DarkTurquoise">Carter Kent</span> is one of your classmates.<br>
<br>
<strong>--Appearance--</strong><br>
He is a young boy, has Parted Black Hair, and Blue Eyes.<br>
He is Skinny and Short for his age.<br>
He has Light skin.<br>
<br>
<strong>--Clothing--</strong><br>
<strong>Everyday</strong>:A Superhero T-Shirt and Jeans or Shorts<br>
<strong>Pajamas</strong>:
<<if $SeenCarterPJs > 0>>
Sleeps in Blue Pajamas<br>
<<else>>
<span style="color:Yellow">You have not seen Carter in his pajamas.</span><br>
<</if>>
<strong>Underwear</strong>:
<<if $SeenCarterUndies > 0>>
Wears Briefs.<br>
<<else>>
<span style="color:Yellow">You have not seen Carter in his underwear.<br></span>
<</if>>
<br>
<strong>--Privates--</strong><br>
<<if $SeenCarterNaked > 0>>
<span style="color:Pink">Carter has a Small Penis and Butt</span><br>
<br>
<<else>>
<span style="color:Yellow">You have not seen Carter naked.</span><br>
<</if>>
<br>
<strong>--Personality--</strong><br>
<span style="color:DarkTurquoise">Carter</span> is Friendly and Heroic. <br>
He has a desire to be a “Super Hero”, so often goes out of his way to help those around him. <br>
Always willing to help others, even at his own expense. <br>
Doesn’t see when someone is taking advantage of him. <br>
<strong>Likes</strong>: Superheroes, Comic Books, Helping Others, Stuffed Animals<br>
<strong>Dislikes</strong>: Bullies, Getting in Trouble, His Height<br>
<br>
<strong>--Reputation--</strong><br>
<span style="color:DarkTurquoise">Carter</span> has a <span style="color:LightGreen">Positive Reputation</span> at School. He is known for being Friendly and Helpful.<br>
<br>
<strong>--Secrets--</strong><br>
<<if $CarterSecret == 1>>
<<else>>
<span style="color:Yellow">You do not know any secrets about Carter.</span><br>
<</if>>
<br>
<strong>--Kinks--</strong><br>
<<if $CarterKink == 1>>
<<else>>
<span style="color:Yellow">You do not know what turns Carter on or off.</span><br>
<</if>>
<</if>>
[[Return|Journal]]/* Written by: Winters */
<<set _redultraman to {
Name: "Red Ultraman T-Shirt",
Type: "T-Shirt",
Color: "Red",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/T-Shirt Designed/Red Ultraman T-Shirt.png",
Avatar: "Images/Avatar/Clothes/T-Shirts Designed/Red Ultraman T-Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/T-Shirts Designed/Under Red Ultraman T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A graphic T-Shirt featuring the popular super hero Ultraman.",
}>>
Passing under the neon side, you enter the theatre. The smell of fresh popcorn and fake butter greets you. The entrance is lined with movie posters of films that are currently showing. <span style="Color: Yellow">Looking up at a sign with the showtimes, it appears a variety of films are starting soon.</span> <br>
<br>
Deciding you need some fun and action, you settle on seeing a superhero movie. A line of people is already at the counter, where a teenage employee stares blankly at each customer. His hand seems to move automatically to take the money and hand out the printed tickets. When you reach the counter, he starts to print the ticket before you even tell him what movie you wanted to see. Apparently, it is obvious what you intend on seeing. After handing him the money, the teenage clerk slides over your ticket, before sighing as he looks at the long line behind you. With your ticket in hand, you navigate through the sea of moviegoers that are buzzing in anticipation for the movie that’s about to start. <br>
<br>
Entering the theatre, the seats are packed with people of all ages. This new Ultraman movie just came out, so it’s no surprise that showtimes are selling out. As your eyes scan the crowd, you see a couple of empty seats and you quickly head over to them before they’re claimed. As you get closer you spot just behind the row of empty seats, his head barely poking up over the seat, is <span style="color:DarkTurquoise">Carter</span>. Not only is <span style="color:DarkTurquoise">Carter</span> wearing his Ultraman shirt, but he is also wearing a matching cape. When <span style="color:DarkTurquoise">Carter</span> sees you, he leaps out of his seat. He stumbles from the moment before getting back his balance and runs up to you. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "Carter",
State: {
Mouth: "Frown",
Outfit: "Everyday",
},
Clothes: {
Top: _redultraman,
},
},
]>>
<<ad _ad>>
<span style="Color: LightSteelBlue">“I didn’t know you’d be here! You ready to see Ultraman beat up the bad guys and save the day!?”</span></span> <span style="color:DarkTurquoise">Carter</span> exclaims as he throws a few punches at an invisible enemy. You tell him that you are indeed ready. <span style="color:DarkTurquoise">Carter</span> stops hopping as his smile suddenly falls and his face turns to worry. <span style="Color: LightSteelBlue">“Ultraman is supposed to battle Null-traman, but Null-traman can cancel out Ultraman’s powers. What if Ultraman can’t beat him?”</span> He looks so genuinely concerned you can’t help but reassure him that Ultraman will prevail. His face brightens, and his smile returns. <span style="Color: LightSteelBlue">“You’re right,”</span> he says as he poses with his fists on his hips and he moves his shoulders slightly so the cape billows. <span style="Color: LightSteelBlue">“Nothing can beat Ultraman!”</span> <br>
<br>
<span style="color:DarkTurquoise">Carter</span> then gestures towards the empty seat next to his. <span style="Color: LightSteelBlue">“Want to sit with me?”</span> he asks. <span style="Color: LightSteelBlue">“Dad was supposed to see the movie with me, but he had his own bad guys to fight so he dropped me off.”</span> <span style="color:DarkTurquoise">Carter</span> looks at you with a hopeful expression, and an uncertain smile. You tell him that you’d be happy to watch the movie with him. <span style="color:DarkTurquoise">Carter</span>’s smile becomes more genuine as he pumps his fist in the air before returning to his seat. You sit in the seat next to him. <br>
<br>
<span style="color:DarkTurquoise">Carter</span> is too excited, as he bounces up and down in the seat. The bottom portion of his seat groans from hinges that have never been oiled. He continues with this until the movie previews start, where he stops bouncing and pulls his feet up into the chair and wraps his arms around his legs. He sways side to side excitedly. This swaying starts to settle as the movie previews drone on, and eventually you see him picking idly at a scab on his leg in boredom. <br>
<br>
His excitement returns with force as the movie previews end, and the studio logos appear indicating that the movie is starting. It is at that time that a group of mostly adults walk in and claim the only available seats in front of you. <span style="Color: LightGreen">The adults are very tall, but luckily the one kid in the group sits in front of you so you’re still able to see the screen.</span> <span style="color:DarkTurquoise">Carter</span> is not as fortunate as a particularly large and tall man sits in front of him. <br>
<br>
<<linkreplace"Continue">>
As the movie starts, <span style="color:DarkTurquoise">Carter</span> is rather restless. He keeps moving from side to side to see around the big adult in front of him. Unfortunately, between his size and how big the adult is, his view is quite poor. He leans over into your seat to get a better view, his cheek nearly pressing against your own, but even from that angle his view is poor. He goes to try the other side of his seat, but that seat is occupied by a stranger and <span style="color:DarkTurquoise">Carter</span> thinks better of it. <span style="color:DarkTurquoise">Carter</span> stands up from his seat, but due to his small stature and the size of the adult in front of him, he’s still barely able to see the screen. Meanwhile, on screen Ultraman is showcasing his spectacular power against a giant robot in an incredible action scene. <span style="color:DarkTurquoise">Carter</span> sits back in his seat, sulking. A moment later he sits up excitedly and turns to you, pulling on the sleeve of your $PlayerBottoms.Type. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "Carter",
State: {
Mouth: "Frown",
Outfit: "Everyday",
},
Clothes: {
Top: _redultraman,
},
},
]>>
<<ad _ad>>
/* Carter: Ultraman shirt and cape, Sad */
<span style="color:DarkTurquoise">Carter</span> leans over and whispers to you, <span style="Color: LightSteelBlue">“Can I sit with you? PLEASE?”</span> He sounds so desperate, and his eyes look so sad as he pleads with you. Hesitating for a moment, you look into his sad, pleading eyes and relent. <br>
<br>
<span style="Color: LightSteelBlue">“Thank you!”</span> he whispers in your ear, and in a flash, <span style="color:DarkTurquoise">Carter</span> jumps out of his seat. He falls forward with a small crash, before he pops back up unfazed and jumps in your lap. <span style="Color: LightCoral">He manages to land on your sensitive area, and you let out a small grunt as the small boy’s weight lands on you.</span> <span style="color:DarkTurquoise">Carter</span> doesn’t seem to notice this as he’s transfixed onto the screen. He lets out a little squeal of delight as Ultraman delivers a massive punch to the robot, buckling the metal body. <span style="Color: LightCoral">He bounces up and down as he pumps his fists, and you grunt again at the sudden shift in weight on your crotch.</span> <br>
<br>
Even after the opening battle concludes with Ultraman prevailing against the robot, <span style="color:DarkTurquoise">Carter</span>’s excitement can barely be contained. Throughout the movie, especially when Ultraman is on screen, <span style="color:DarkTurquoise">Carter</span> <span style="Color: Pink">bounces up and down in excitement. Seeing that he is still sitting on your lap, this motion is distracting…Regarding distractions, <span style="color:DarkTurquoise">Carter</span> is so close that your nose is right against his hair, and you can smell a mixture of sweat and shampoo. You’re not sure why, but you continue to focus on this smell and less on the movie as time progresses.</span> <br>
<br>
Towards the end of the second act. Ultraman gets into a fight with Null-traman, and the fight goes poorly for Ultraman. Just as <span style="color:DarkTurquoise">Carter</span> describes, Null-traman seems to reduce and cancel out much of Ultraman’s powers, leaving him vulnerable. <span style="color:DarkTurquoise">Carter</span>’s bouncing stops and he puts his hands over his mouth and nose and looks on with horror. You give him a reassuring pat on the shoulder as the two of you watch Null-traman defeat Ultraman and bring him back to his lair. <br>
<br>
In the next scene where Ultraman is restrained, oddly enough complete with a ball gag, <span style="color:DarkTurquoise">Carter</span> becomes uncharacteristically focused as he intensely watches the screen and starts to squirm and tremble in your lap. <span style="Color: Yellow">The motion is rather distracting for you. At first you think it’s just worry about Ultraman, but he also seems excited about something. You start to breath heavily from <span style="color:DarkTurquoise">Carter</span>’s moment as things start to feel rather sensitive in your groin. Your $Player.PenisSize penis starts to harden. Just when you think your excitement will start to get noticeable, and you’re about to say something to <span style="color:DarkTurquoise">Carter</span>, Ultraman is able to escape his restraints and bursts through the ceiling of Null-traman’s prison.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
Blush: 1,
},
},
{
Name: "Carter",
State: {
Mouth: "Happy",
Blush: 1,
Outfit: "Everyday",
},
Clothes: {
Top: _redultraman,
},
},
]>>
<<ad _ad>>
/* Carter: Ultraman shirt and cape, Happy, Blush 1 */
<span style="Color: Pink">An audible gasp escapes <span style="color:DarkTurquoise">Carter</span>’s lips, and he looks at you beaming before giving you a hug in celebration.</span> The strange incident is lost from your mind, as well as your excitement, as a newly escaped Ultraman rushes to stop Null-traman’s nefarious plot. <span style="color:DarkTurquoise">Carter</span> <span style="Color: Pink">keeps his arms around you in a side hug as both of you watch Ultraman confront Null-traman.</span> This time when they fight, Ultraman is able to cancel out Null-traman’s power, while he does the same to Ultraman. The fight that follows is intense, but Ultraman is able to prevail through skill and tactics, and not his usually immense power. <br>
<br>
<span style="color:DarkTurquoise">Carter</span> leaps up in the air, fists raised as Ultraman delivers the final blow to triumphantly defeat Null-traman. <span style="Color: Pink">He turns and dives into you to give you a massive hug while laughing with joy. <span style="Color: LightSteelBlue">“He did it! He saved the day! I knew he would, because he’s the best!”</span> You can’t help but laugh with him as the rest of the theatre is also cheering. <span style="color:DarkTurquoise">Carter</span> then resumes his spot on your lap, smiling from ear to ear, as the movie concludes.</span> <br>
<br>
As the movie ends and the theatre lights turn on, <span style="color:DarkTurquoise">Carter</span> gets up from your lap and turns to you. <span style="Color: LightSteelBlue">“That was awesome! I can’t wait to see it again,”</span> he exclaims. <span style="color:DarkTurquoise">Carter</span> starts to fake punch and make explosion noises as the two of you exit the theatre. Outside, a police cruiser is parked. <span style="Color: LightSteelBlue">“That’s my Dad,”</span> he says. <span style="Color: LightSteelBlue">“I’m so glad you were able to see the movie with me!”</span> <span style="Color: Pink">he exclaims as he gives you a hug. While hugging you he says, <span style="Color: LightSteelBlue">“It was even better with you there.”</span> You tell him that it was fun as <span style="color:DarkTurquoise">Carter</span> releases the hug.</span> He grins at you before turning around and heading towards the police cruiser. <br>
<br>
<span style="Color: LightSteelBlue">“See you later!”</span> he shouts as he holds out his fists in front of him and sways from side to side like he’s flying like Ultraman. When he gets closer to the police cruiser, the sirens blare and the lights flash for a split second. <span style="color:DarkTurquoise">Carter</span> stumbles in surprise and falls to the ground. He laughs at this, and you think this might be a little game between <span style="color:DarkTurquoise">Carter</span> and his father. Getting up, <span style="color:DarkTurquoise">Carter</span> runs to the police cruiser, gives you one last waive, before hopping in. Returning the wave and smiling, you watch as they depart. <span style="color:DarkTurquoise">Carter</span> <span style="Color: LightGreen">was right, the movie was even better watching with a friend.</span> <br>
<<addMoodlet "Great Movie" 20>>
<<needChange "Fun" 20>>
<<socialChange "Carter" 5>>
<br>
[[Continue|Entertainment District]]
<</linkreplace>><<if $CarterSche.Location == "School Courtyard">>
<img src="Images\NPC Tracking\Carter Courtyard.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
<<if $CarterSche.Location == "School Cafeteria">>
<img src="Images\NPC Tracking\Carter Cafeteria.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
<<if $CarterSche.Location == "School Math Classroom">>
<img src="Images\NPC Tracking\Carter Math.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
<<if $CarterSche.Location == "School Science Classroom">>
<img src="Images\NPC Tracking\Carter Science.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
<<if $CarterSche.Location == "School History Classroom">>
<img src="Images\NPC Tracking\Carter History.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
<<if $CarterSche.Location == "School English Classroom">>
<img src="Images\NPC Tracking\Carter English.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
<<if $CarterSche.Location == "School Auditorium">>
<img src="Images\NPC Tracking\Carter Drama.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
<<if $CarterSche.Location == "School Locker Room">>
<img src="Images\NPC Tracking\Carter Gym.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
<<if $CarterSche.Location == "School South Hallway">>
<img src="Images\NPC Tracking\Carter South Hallway.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
<<if $CarterSche.Location == "School East Hallway">>
<img src="Images\NPC Tracking\Carter East Hallway.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
<<if $CarterSche.Location == "School West Hallway">>
<img src="Images\NPC Tracking\Carter West Hallway.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>/* Intro */
<<set $Minutes += 20>>
<span style="color:LightSteelBlue">“Oh, hello, <span style="color:DarkTurquoise">$CarterNickname</span>!”</span> <span style="color:DarkTurquoise">Carter</span> greets you happily, waving as you walk up. <span style="color:LightSteelBlue">“Did you want to play with me?”</span> You inform <span style="color:DarkTurquoise">Carter</span> that you are actually hoping he could help you out with something. The prospect of helping you causes <span style="color:DarkTurquoise">Carter</span>’s smile to widen. <span style="color:LightSteelBlue">“Of course! Whatever you need you can count on me! No matter how dangerous or perilous, I will be there to aid those in need!”</span> <span style="color:DarkTurquoise">Carter</span> does one of his adorable heroic poses, causing you to laugh. You tell him that you were actually hoping he could help you with your acting for drama class. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "Carter",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Oh, that’s easy!”</span> He laughs, <span style="color:LightSteelBlue">“It’s just like playing pretend, so I’m really good at it!”</span> <span style="color:DarkTurquoise">Carter</span> pulls out the scripts you’ve been assigned from his backpack, and you point out which scenes you’d like his help with. He seems very excited, and you decide to start with one of the duel scenes between the hero and villain of the play; naturally, <span style="color:DarkTurquoise">Carter</span> plays the hero. <br>
<br>
Using sticks as your swords, you both give your opening monologue, <span style="color:LightGreen">with <span style="color:DarkTurquoise">Carter</span> giving a very believable one that causes you to lose focus for a moment since it is so impressive.</span> Then you give yours, trying to match <span style="color:DarkTurquoise">Carter</span>’s energy as the battle starts and you both go over the planned choreography. The exchange of blows is legendary, as you tell a story without words that ends in <span style="color:DarkTurquoise">Carter</span> slaying you, achieving victory! <br>
<br>
<span style="color:LightSteelBlue">“Haha! Take that!”</span> <span style="color:DarkTurquoise">Carter</span> proclaims, swinging his sword as he takes a victory pose. <span style="color:Pink">Unfortunately for him, as he swings his stick around, he manages to accidentally swipe at the button to his $CarterBottoms.Type, undoing them so that, right as he assumes his heroic pose, they fall down to his ankles, revealing his $CarterUndies.Name!</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Eyes: "Tired",
Mouth: "Smirk",
},
},
{
Name: "Carter",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Blush: 2,
PantsDown: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Aaahh!”</span> <span style="color:DarkTurquoise">Carter</span> cries out in embarrassment, turning bright pink and quickly bending down to fix his bottoms as you can’t help but break out laughing. <span style="color:LightSteelBlue">“Stupid thing, I really need to get a belt.”</span> <span style="color:DarkTurquoise">Carter</span> chuckles, trying to play off the slight humiliation. Once his bottoms are secure, he helps you up off the ground as you playfully ask if that was part of the script. <br>
<br>
<span style="color:LightSteelBlue">“Haha, it was not.”</span> He rubs the back of his head, <span style="color:LightSteelBlue">“So whenever you are practicing the hero role, do everything I did EXCEPT for that last part. Man, I really hope that doesn’t happen on stage…”</span> <span style="color:DarkTurquoise">Carter</span> mumbles to himself nervously. You pat the boy on the back, saying that you’re sure it won’t, <span style="color:Pink">even though deep down you have a feeling it might, given <span style="color:DarkTurquoise">Carter</span>’s luck, or lack thereof.</span> <br>
<<skillPoints "Acting" 3>>
<<needChange "Fun" 10>>
<<socialChange "Carter" 3>>
<br>
[[Continue|School Courtyard]]/* Low Social */
<<if $CarterSocial < 20 && $CarterSocialRank != 1>>
<span style="color:LightSteelBlue">“No problem! Glad I could help!”</span> The familiar young, helpful voice fills the hallway as you turn and see the local do-gooder <span style="color:DarkTurquoise">Carter</span> exiting one of the nearby classrooms after having assisted the teacher with some good deed or other. <span style="color:DarkTurquoise">Carter</span> is known for being a hero whether it is standing up to bullies or helping out just about anyone who asks. Though he is also known for being extremely weak, extremely unlucky, <span style="color:pink">and for wearing extremely kiddie underwear. You smile as his heroic pose reveals a peek at the $CarterUndies.Color waistband of such. An idea forms in your mind.</span> <br>
<<set _ad to [
{
Name: "Carter",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
As the heroic boy trots down the hallway, you follow behind quickly and stealthily. Your plan to have some fun at the boy’s, <span style="color:pink">and his underwear’s,</span> expense. Sure, he may try to fight back, but you’ll pretty sure you can handle a little boy like him. In fact, you’ll also pretty sure a first grader could overpower <span style="color:DarkTurquoise">Carter</span>. For all his heroism and bravery, he isn’t the strongest. Then, the chance appears. <span style="color:DarkTurquoise">Carter</span> spots a crumbled piece of paper on the ground. Sighing and shaking his head, he walks over and bends down to pick it up, <span style="color:pink">his top lifting just enough to show off his underwear peeking out of the back of his $CarterBottoms.Type. The perfect window!</span> <br>
<br>
<span style="color:pink">Seeing the colorful waistband as your target, you quickly reach down into the boy’s bottoms and grip them tightly. <span style="color:DarkTurquoise">Carter</span>, surprisingly quick, tries to spin around to stop you but loses his balance and tumbles to the ground, ironically giving himself a wedgie as you hold his underwear without even having to tug! <span style="color:LightSteelBlue">“Ah! Stop, you- Aaahhh!”</span> <span style="color:DarkTurquoise">Carter</span> tries to say as you lift the short boy off the ground. He is extremely light, and you are able to dangle him helplessly with little effort.</span> <br>
<<set _ad to [
{
Name: "Carter",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Blush: 3,
Arms: "Hide",
},
},
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="color:pink">You smile as you see the full cute design on the back of his $CarterUndies.Name and watch as the boy helplessly flails around as he tries to free himself. All this manages to do is spin himself around so he can at least finally see his attacker. You smile and chuckle at him as his eyes meet yours.</span> <br>
<br>
<span style="color:LightSteelBlue">“Let me go, you villain! Or else I’ll-“</span> You decide to do as he says, <span style="color:pink">releasing his underwear and causing the boy to fall flat on his face, the wedgie having pulled the back of his $CarterBottoms.Type down enough to expose his butt as you can’t help but laugh at the pathetic sight.</span> <span style="color:LightSteelBlue">“Owww…”</span> <span style="color:DarkTurquoise">Carter</span> groans as he rolls onto his back, holding his slightly bleeding nose. <span style="color:LightSteelBlue">“You won’t get away with this – owww – Villains always lose in the end!”</span> <span style="color:DarkTurquoise">Carter</span> gives a heroic speech, but as his nose begins to bleed more he quickly runs off towards the bathroom. What a dork. <br>
<<socialChange "Carter" -5>>
<<addMoodlet "Gave Wedgie" 3>>
<<needChange "Fun" 5>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Wedgier"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
/* Variable for now, will become bag array in upcoming Quest Update */
<<set $CarterSchoolBully to 1>>
<br>
<<if $Location.Name == "School South Hallway">>
[[Continue|School South Hallway]]
<<elseif $Location.Name == "School East Hallway">>
[[Continue|School East Hallway]]
<<else>>
[[Continue|School West Hallway]]
<</if>>
/* Mid Social */
<<elseif $CarterSocial < 60 && $CarterSocialRank != 1>>
<span style="color:LightSteelBlue">“No problem! Glad I could help!”</span> The familiar young and helpful voice fills the hallway as you turn and see the local do-gooder, your classmate and possible friend <span style="color:DarkTurquoise">Carter</span>, exiting one of the nearby classrooms after having, expectedly, helped one of the teachers with something or other. <span style="color:DarkTurquoise">Carter</span> is known for being a bit of a wannabe hero, though he does live up to the title and is always willing to step in to help. Whether that is aiding a teacher with some tasks, volunteering around town, or stepping in to try and help, and most likely fail, when another student is being bullied. He is overall a good kid, and you’ve had some nice interactions with him. <span style="color:pink">Though in this moment, as his heroic pose causes his $CarterTop.Type to flutter, revealing the cute and colorful waistband of his underwear, a devious idea enters your mind.</span> <br>
<<set _ad to [
{
Name: "Carter",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
The heroic boy moves down the hallway towards his next class, so focused on looking ahead that he doesn’t notice as you change direction and begin to follow him. <span style="color:pink">The boy’s underwear, so cute and kiddie, is just dying to be pulled. Despite the two of you being generally friendly towards each other, you have an extreme desire to give the boy a wedgie.</span> Whether you do it out of malice of wanting to embarrass the boy or just find it funny, only you can know. But as you move closer and close, seeing your moment as <span style="color:DarkTurquoise">Carter</span> bends down to pick up a piece of trash from the ground, you pay no mind to how he’ll take it. <span style="color:pink">With a smirk, you strike!</span> <br>
<br>
<span style="color:pink">Reaching into his bottoms, you grip the back of the small boy’s underwear, his $CarterUndies.Name at your mercy as you yank with all your might! The short boy, already bent over, instantly loses his balance and tumbles forward as you lift him into the air! This leaves him dangling by his underwear as he begins to thrash and bounce around.</span> <span style="color:LightSteelBlue">“Ahhh! Le- let go of me you villain!”</span> He calls out as you can’t help but chuckle. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>!?”</span> <span style="color:DarkTurquoise">Carter</span> says, hearing you, <span style="color:LightSteelBlue">“Why would you-? Thi- this isn’t funny! Let me go!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Carter</span>’s red cheeks and mad expression on his small body and round face somehow make even anger cute.</span> You laugh and tell him to lighten up, but he still angrily, and pointlessly, thrashes around in an attempt to escape. <br>
<<set _ad to [
{
Name: "Carter",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Blush: 3,
Arms: "Hide",
},
},
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="color:pink">You take a moment to admire the design on the back of <span style="color:DarkTurquoise">Carter</span>’s $CarterUndies.Name. Though stretched, you can see it from the waistband to the leg holes that poke out of his bottoms. Then, deciding the boy has had enough as you hear the laughter from other boys in the hallway, you lower him to the ground.</span> The boy quickly jumps to his feet and turns to you, looking like he is preparing himself for another attack. When you don’t, he quickly begins to fix his underwear as he scolds you. <br>
<br>
<span style="color:LightSteelBlue">“I expected better from you!”</span> <span style="color:DarkTurquoise">Carter</span> wags a finger at you, <span style="color:pink">but it is hard to take him seriously with his colorful underwear still sticking out of his butt,</span> <span style="color:LightSteelBlue">“Pulling someone’s underwear like that is something a bully does, not a hero! I know you’re better than that!”</span> You sigh, telling <span style="color:DarkTurquoise">Carter</span> you were just messing around, but he still seems to be upset with you. <span style="color:yellow">You guess doing something like that is kind of mean, but maybe if you were closer he’d understand you are just trying to tease him.</span> Or maybe you are mean and enjoy watching the little hero try to scold you. He isn’t very intimidating, <span style="color:pink">but it is cute to see.</span> <br>
<<socialChange "Carter" -3>>
<<addMoodlet "Gave Wedgie" 3>>
<<needChange "Fun" 5>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Wedgier"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
/* Variable for now, will become bag array in upcoming Quest Update */
<<set $CarterSchoolBully to 1>>
<br>
<<if $Location.Name == "School South Hallway">>
[[Continue|School South Hallway]]
<<elseif $Location.Name == "School East Hallway">>
[[Continue|School East Hallway]]
<<else>>
[[Continue|School West Hallway]]
<</if>>
/* High Social */
<<else>>
<span style="color:LightSteelBlue">“No problem! Glad I could help!”</span> The familiar young voice fills the hallway. You turn and see your friend and local do-gooder, <span style="color:DarkTurquoise">Carter</span>, walking out of a classroom as he waves to the teacher inside, no doubt having just finished helping them with something or other. If <span style="color:DarkTurquoise">Carter</span> is known for two things, it’s for being willing to help anyone in need and for being exceedingly clumsy. This is proven true as he nearly trips as he turns and continues down the hallway. <span style="color:pink">You chuckle as you watch the boy, shirt fluttering in the wind, when something $CarterUndies.Color catches your eyes.</span> <br>
<<set _ad to [
{
Name: "Carter",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:pink">The waistband of <span style="color:DarkTurquoise">Carter</span>’s underwear, colorful and kiddie as ever, draws your attention and causes a humorous little idea to enter your mind. <span style="color:DarkTurquoise">Carter</span>’s underwear is always so cute and you decide you want to get a close look. With a devious smile, you decide you are going to give the boy a playful wedgie. Quietly, you begin to creep up behind the unaware boy as he continues down the hallway.</span> <br>
<br>
<span style="color:pink">Sure, it may be a little embarrassing to him and, if you were anyone else, it may be seen as mean. But you’re <span style="color:DarkTurquoise">Carter</span>’s friend and if friends can’t give each other the occasional friendly wedgie, then what’s the point in friends?</span> After all, don’t adults always say that intention matters? Your intention isn’t the embarrass the boy, at least not that much, but to get have a bit of fun. Justification solidified in your mind, <span style="color:pink">you spot your chance as <span style="color:DarkTurquoise">Carter</span> bends down to pick up a piece of trash, his colorful underwear flashing you and practically begging to be yanked. So, taking said chance, you strike!</span> <br>
<br>
<span style="color:pink"><span style="color:DarkTurquoise">Carter</span>’s back instantly straightens as he feels the intruding hand enter his bottoms and grip onto his underwear. Unfortunately for him, this causes him to lose his balance as the unexpected yank on his underwear sends him flailing forward and, with you hardly even lifting, the clumsy boy finds himself dangling by his adorable $CarterUndies.Name.</span> <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>!?”</span> <span style="color:DarkTurquoise">Carter</span> calls out as he sees you out of the corner of his eye, <span style="color:LightSteelBlue">“Put me down right now or I’ll- Aaahhh~!”</span> <span style="color:pink">You interrupt the boy by beginning to bounce him up and down like some lewd, adorable yo-yo.</span> <br>
<<set _ad to [
{
Name: "Carter",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Blush: 3,
Arms: "Hide",
},
},
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“I. Mean. It. Put. Me. Down!”</span> <span style="color:pink">He continues to demand, groaning as he is bounced up and down. Eventually, <span style="color:DarkTurquoise">Carter</span> flips completely upside down, cute little butt completely flashed to you, as he nearly falls out of his underwear and bottoms! He gasps and turns bright red, reaching up to grip his $CarterBottoms.Type to hold onto them for dear life as they slide up to his pubic area. His slightly-too-big bottoms now threatening to expose his boyish bits to everyone in the hallway. <span style="color:LightSteelBlue">“Put me down. Put me down. Put me down!”</span> <span style="color:DarkTurquoise">Carter</span> embarrassing says again and again until you finally relent, perhaps not wanting to absolutely humiliated your friend. <span style="color:DarkTurquoise">Carter</span> quickly hikes up his bottoms, still bright red, before turning to you with an angry smirk.</span> <br>
<br>
<span style="color:LightSteelBlue">“You villain!”</span> He playfully hits you, laughing. <span style="color:LightSteelBlue">“You almost pulled my $CarterBottoms.Type off!”</span> You chuckle in response, apologizing, but claim it’s his own fault for wearing clothes that are obviously too big for him. <span style="color:LightSteelBlue">“That wouldn’t be a problem if you didn’t randomly grab my underwear! I’d show you what it feels like, but I’M not a villain. HEROES don’t give people random wedgies!”</span> You roll your eyes and pat the boy on the head. <span style="color:pink">You don’t think he’d even be able to give you a wedgie if he tried. <span style="color:LightSteelBlue">“Can to! I’m just above revenge! But eventually all villains get what they deserve, just you wait!”</span> He attempts to pose heroically, but it is hard to take it seriously when his underwear is still sticking out of his butt.</span> <br>
<<socialChange "Carter" 3>>
<<addMoodlet "Gave Wedgie" 3>>
<<needChange "Fun" 5>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Wedgier"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
/* Variable for now, will become bag array in upcoming Quest Update */
<<set $CarterSchoolBully to 1>>
<br>
<<if $Location.Name == "School South Hallway">>
[[Continue|School South Hallway]]
<<elseif $Location.Name == "School East Hallway">>
[[Continue|School East Hallway]]
<<else>>
[[Continue|School West Hallway]]
<</if>>
<</if>><<set $Minutes += 2>>
<<set _ad to [
{
Name: "Carter",
State: {
Mouth: "Happy",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
/* Normal Social */
<<if $CarterSocial < 50 or $CarterSocialRank >= 1>>
<span style="color:pink">You walk up to <span style="color:DarkTurquoise">Carter</span> and give him a hug. <span style="color:DarkTurquoise">Carter</span> is taken by surprise, but quickly hugs you back.</span> <br>
<br>
<span style="color:LightSteelBlue">“Thanks, <span style="color:DarkTurquoise">$CarterNickname</span>!”</span> He laughs, <span style="color:LightSteelBlue">“Always good to share a hug! A hero is always here to help cheer up those around him, whether by battling evil or by giving a hug!”</span> <span style="color:pink">You roll your eyes and smirk at his heroic demeanor. He may be a dork, but he was good at giving hugs.</span> <br>
/* High Social */
<<else>>
<span style="color:pink">You sneak up behind <span style="color:DarkTurquoise">Carter</span> and pick him up, pulling him into a big bear hug, and begin to spin him around.</span> <span style="color:LightSteelBlue">“H- hey!”</span> <span style="color:DarkTurquoise">Carter</span> cries out as he is grabbed and spun around. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$CarterNickname</span>! Stop!”</span> You laugh, claiming he is just too huggable as you spin him around like a toy while squeezing him tightly. <br>
<br>
<span style="color:pink">At one point while spinning him around, his loose-fitting bottoms nearly slip off of him. Sadly, <span style="color:DarkTurquoise">Carter</span> manages to grip onto them before they completely fly off his body, but not before you get a cute peek at his $CarterUndies.Type.</span> <br>
<br>
Eventually, you put him down and the dizzy boy nearly falls headfirst into a trashcan. Though you manage to catch him and hold him steady until he can regain his balance. <br>
<</if>>
<<socialChange "Carter" 1>>
<br>
<<if $Location.Name == "School South Hallway">>
[[Continue|School South Hallway]]
<<elseif $Location.Name == "School East Hallway">>
[[Continue|School East Hallway]]
<<elseif $Location.Name == "School West Hallway">>
[[Continue|School West Hallway]]
<</if>><span style="color:Azure"><big><strong>--Bullying--</strong></big></span><br>
You have given <span style="color:DarkTurquoise">$TimesGaveCarterWedgie</span> wedgies to Carter.<br>
You have recieved <span style="color:DarkTurquoise">$TimesGotCarterWedgie</span> wedgies from Carter.<br>
You have pulled down Carter's pants <span style="color:DarkTurquoise">$PantsCarter</span> times.<br>
Carter has pulled your pants down <span style="color:DarkTurquoise">$PantsByCarter</span> times.<br>
<br>
<span style="color:Azure"><big><strong>--Love--</strong></big></span><br>
You have kissed Carter <span style="color:DarkTurquoise">$KissedCarter</span> times.<br>
<br>
<span style="color:Azure"><big><strong>--Underwear--</strong></big></span><br>
You have seen Carter in his underwear <span style="color:DarkTurquoise">$SeenCarterUndies</span> times.<br>
Carter has seen you in your underwear <span style="color:DarkTurquoise">$CarterSeenUndies</span> times.<br>
<span style="color:Azure"><big><strong>--Nudity--</strong></big></span><br>
You have seen Carter naked <span style="color:DarkTurquoise">$SeenCarterNaked</span> times.<br>
Carter has seen you naked <span style="color:DarkTurquoise">$CarterSeenNaked</span> times.<br>
<br><<set $Minutes += 20>>
/* Opening */
The two of you wander around the arcade, trying to decide on a game to play, when <span style="color:DarkTurquoise">Carter</span> spots a bright yellow machine dotted with illustrations of what appeared to be ninja lions? It was titled <span style="color:LightSteelBlue">“Little Mutant Ninja Lions: Simba’s Revenge”</span>. You walk over as <span style="color:DarkTurquoise">Carter</span> is already putting a quarter into the machine. <span style="color:LightSteelBlue">“This game is great! The combos you can do on the enemies look so cool!”</span> He proudly exclaims as he selects his character, a ninja lion with a blue mask wielding a pair of katanas. <br>
<<set _ad to [
{
Name: "Carter",
State: {
Mouth: "Happy",
Outfit: $HangOutClothes,
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
You put your own quarter in and select one of the three remaining ninja lions. There was a red, strong looking one built around strength and power, a purple smaller one with a staff and a backpack full of smart gadgets, and finally a wildcard orange one on a skateboard. <span style="color:yellow">The announcer tells you to pick the lion that best matches your own personality and skills:</span> <br>
<br>
<<link"The Smart Purple Lion<br>">>
<<set $lion to "Purple">>
<<goto"Carter Hang Out Arcade Beat LMNL 2">>
<</link>>
<<link"The Strong Red Lion<br>">>
<<set $lion to "Red">>
<<goto"Carter Hang Out Arcade Beat LMNL 2">>
<</link>>
<<link"The Cool Orange Lion<br>">>
<<set $lion to "Orange">>
<<goto"Carter Hang Out Arcade Beat LMNL 2">>
<</link>>/* Opening */
With your characters selected, you both watch an intro movie where the lion brothers jump out of their apartment in the big city in order to battle an evil clan full of ninjas, gangsters, and other mutant animals that were trying to take over. <br>
<br>
The game was a side-scrolling beat’em up that saw your two lions moving across the screen battling waves of enemies followed by tough bosses. And, just as <span style="color:DarkTurquoise">Carter</span> said, the combos and pixel animation were stunning and the two of you were soon bouncing with excitement and calling out warnings and plans to each other as you worked together to combo attack a boss to death. <span style="color:Pink">Every successful level is followed by a high-five or other celebratory action. <span style="color:DarkTurquoise">Carter</span> even tries to give you a chest bump, though nearly knocks himself to the ground in the process.</span> <br>
<<set _ad to [
{
Name: "Carter",
State: {
Mouth: "Sad",
Outfit: $HangOutClothes,
},
},
{
Name: "Player",
State: {
Mouth: "Sad",
},
},
]>>
<<ad _ad>>
However, it is near level 4 that you run into your biggest challenge yet. The cutscene shows the two of you being separated and <span style="color:DarkTurquoise">Carter</span> is forced to fight the boss alone while you are surrounded by a collection of minions blocking your way. <span style="color:DarkTurquoise">Carter</span> is struggling and you have to think fast if you are going to be able to defeat the minions and reach your friend in time. <span style="color:yellow">You try to think of a plan to best use your character’s special abilities to overcome this challenge.</span> <br>
<br>
<div id="choice2">
/* Default */
<<link "Just wing it<br>">>
<<replace "#choice2">>
With no plan and no idea how to best use your character’s special abilities, you decide to just wing it and charge the enemy forces, button-mashing your way to victory! Or, at least, that’s how you hoped it would go. <span style="color:lightcoral">Instead, you are soundly beaten and overwhelmed by the horde of enemies. Anytime you start a combo on one group of enemies, another comes from behind and knocks you out of it. All the while, <span style="color:DarkTurquoise">Carter</span> is doing as best as he can against the boss, but on his own, it is a losing battle and you both are soundly defeated.</span> <br>
<br>
The end screen adds insult to injury, as not only does it display the word <span style="color:red">“Failure”</span> in big red letters, <span style="color:lightcoral">but it is accompanied by an image of the four ninja lion brothers stripped down to their underwear and hanging by them from a lamppost soundly beat-up and defeated. The scene would be kind of cute, if you didn’t know the game was using it to laugh at you.</span> <br>
<<set _ad to [
{
Name: "Carter",
State: {
Mouth: "Happy",
Outfit: $HangOutClothes,
},
},
{
Name: "Player",
State: {
Blush: 1,
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“That… could have gone better.”</span> <span style="color:DarkTurquoise">Carter</span> laughs, <span style="color:LightSteelBlue">“Maybe you should pick a different character next time, one that suits you better?”</span> <br>
<<needChange "Fun" 12>>
<span style="color:green">+Carter Fun</span><br>
<<set $HangOutNeedCarter.Fun += 8>>
<<socialChange "Carter" 3>>
<br>
[[Continue|Carter Hang Out Arcade]]
<</replace>>
<</link>>
/* Purple */
<<if $lion == "Purple">>
<<requiresAbility "Smarts" 7 "Use your gadgets">>
<<replace "#choice2">>
Remembering that your chosen hero has a bag full of gadgets, you use your own smarts to select and number of them to quickly build an interesting, if not haphazard, contraption. At first, <span style="color:DarkTurquoise">Carter</span> is confused, nearly dying from the boss as he watches in confusion, but after seeing your plan he happily exclaims that you’re a genius! <br>
<br>
<span style="color:lightgreen">The trap laid, you begin to aggro every enemy pack and draw them into one spot. Once they are in position, you set up your trap and a massive explosion takes out every enemy in a single blast! You both let out an excited cheer as you rush into the boss’s room to aid <span style="color:DarkTurquoise">Carter</span>. It is a hard-fought battle, but in the end, you win</span> <span style="color:pink">and are greeted by a celebratory victory screen with a special scene of the main boss and his minions all hanging from a rooftop by their underwear until the police can collect them.</span> <br>
<<set _ad to [
{
Name: "Carter",
State: {
Mouth: "Happy",
Outfit: $HangOutClothes,
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“We did it!”</span> <span style="color:DarkTurquoise">Carter</span> cheered, doing a cute little dance, <span style="color:LightSteelBlue">“That move with the explosive trap was genius! I’ve never seen someone do that before!”</span> You laugh, stating that you weren’t even sure you could pull it off, but it was worth the risk. <span style="color:LightSteelBlue">“Totally! You killed, like, a million guys! And the way you busted in and kicked the boss in the face-!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Carter</span> begins to mimic the fight that occurs in the game, doing a little hop and kick that nearly sends him tumbling to the floor. Still, he seems extremely happy to have won.</span> <br>
<<needChange "Fun" 20>>
<span style="color:green">+Carter Fun</span><br>
<<set $HangOutNeedCarter.Fun += 15>>
<span style="color:green">+Carter Comfort</span><br>
<<set $HangOutNeedCarter.Comfort += 5>>
<<socialChange "Carter" 3>>
<br>
[[Continue|Carter Hang Out Arcade]]
<</replace>>
<</requiresAbility>>
/* Red */
<<elseif $lion == "Red">>
<<requiresAbility "Strength" 7 "Rage!">>
<<replace "#choice2">>
No matter how many enemies you took out, there seemed to be a million more! You keep fighting and fighting and fighting, all the while <span style="color:DarkTurquoise">Carter</span> is slowly losing both ground and health to the boss. You are beginning to feel frustrated, but you aren't the only one. <span style="color:lightgreen">You notice that, as you killed enemies, a meter next to your character was beginning to fill. A rage meter. You keep fighting, battling as many enemies as you can until the meter fills and your character unleashes a roar of <span style="color:Red">RAGE!</span></span> <br>
<br>
<span style="color:lightgreen">Your character suddenly picks up a massive dumpster for a weapon and you begin to plow through every enemy that dares approach you. You were a monster, destroying everything that dared stand in your way, and once the final enemy was dead, you tossed the dumpster into the wall, creating an over-the-top explosion that allowed you to bust into the boss room and aid <span style="color:DarkTurquoise">Carter</span> in the final battle against the boss, who stood no chance against your rage-induced strength.</span> <span style="color:pink">In the end, you win and are greeted by a celebratory victory screen with a special scene on the main boss and his minions all hanging from a rooftop by their underwear until the police can collect them.</span> <br>
<<set _ad to [
{
Name: "Carter",
State: {
Mouth: "Happy",
Outfit: $HangOutClothes,
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“That was so cool!”</span> <span style="color:DarkTurquoise">Carter</span> jumps into the air, his eyes lighting up with excitement, <span style="color:LightSteelBlue">“The way you picked up the dumpster, yelling out! RAWR!”</span> <span style="color:DarkTurquoise">Carter</span> mimicked and replayed the events, making explosive and battle noises with his mouth as he reenacted the events. <span style="color:pink">It was adorable how easily he got excited.</span> <br>
<<needChange "Fun" 20>>
<span style="color:green">+Carter Fun</span><br>
<<set $HangOutNeedCarter.Fun += 15>>
<span style="color:green">+Carter Comfort</span><br>
<<set $HangOutNeedCarter.Comfort += 5>>
<<socialChange "Carter" 3>>
<br>
[[Continue|Carter Hang Out Arcade]]
<</replace>>
<</requiresAbility>>
/* Orange */
<<else>>
<<requiresAbility "Creativity" 7 "Maybe you can use these cars?">>
<<replace "#choice2">>
Your chosen character was a goofball, more useful for a laugh than anything combat-related, right? Then again, he had a lot of strange moves he could do. Like smacking his skateboard against items in the background. But how would that be useful… unless? Unsure if this will work or is even a good idea, you dodge through the pack of enemies and approach a large bus sitting in the background of the scene and begin to smack it with your skateboard. It honks and shakes as you hit it, indicating that something is happening, but <span style="color:DarkTurquoise">Carter</span> begins to give you a strange look as you continue to hit it as the horde begins to surround you. <br>
<br>
<span style="color:LightSteelBlue">“What are you doing? They are going to get you!”</span> <span style="color:DarkTurquoise">Carter</span> calls out. <span style="color:lightgreen">But you continue, delivering a 10th strike to the bus, causing it to light up and suddenly speed forward directly into the building <span style="color:DarkTurquoise">Carter</span> was fighting the boss. He manages to dodge it by a hair and the bus collides directly into the boss, sending him crashing into another wall as an explosion of dust and debris fill the screen! <br>
<br>
As the game ends, the words <span style="color:green">“Secret Ending!”</span> appear on the screen. You both watch, mouth agape, as a small cutscene of the 4 brothers celebrating with pizza and music plays. In the background, the main boss and a collection of his minions are buried under a pile of bricks, with only their lower halves hanging out.</span> <span style="color:pink">Your chosen character, the orange goofy lion, walks over with a mischievous grin and pulls down the boss’s pants, revealing his cute butt, and signs it before taking a selfie.</span> <br>
<<set _ad to [
{
Name: "Carter",
State: {
Outfit: $HangOutClothes,
},
},
{
Name: "Player",
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“That was…”</span> <span style="color:DarkTurquoise">Carter</span> pauses in confusion and disbelief, <span style="color:LightSteelBlue">“Huh! Well, I will never doubt your ideas again.”</span> <span style="color:DarkTurquoise">Carter</span> and you both break out laughing at the absurdity that the strange plan worked better than either of you imagined. <span style="color:DarkTurquoise">Carter</span> turns to you, making a bowing motion, and claims that he “bows to your skills.” You puff out your chest and claim that you knew the plan was perfect the entire time and weren’t worried for a second, but <span style="color:DarkTurquoise">Carter</span> seems to doubt that. <br>
<<needChange "Fun" 20>>
<span style="color:green">+Carter Fun</span><br>
<<set $HangOutNeedCarter.Fun += 15>>
<span style="color:green">+Carter Comfort</span><br>
<<set $HangOutNeedCarter.Comfort += 5>>
<<socialChange "Carter" 3>>
<br>
[[Continue|Carter Hang Out Arcade]]
<</replace>>
<</requiresAbility>>
<</if>>
<<unset $lion>>
</div><<set $Minutes += 20>>
/* Opening */
As the two of you are deciding on what to play, <span style="color:DarkTurquoise">Carter</span> suggests one of his favorites, Twin Dragons, and you accept. Walking over to the machine and putting your quarters, you notice the <span style="color:LightSteelBlue">“Versus Mode”</span> and ask <span style="color:DarkTurquoise">Carter</span> about it. <br>
<<set _ad to [
{
Name: "Carter",
State: {
Mouth: "Happy",
Outfit: $HangOutClothes,
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“It’s kind of like a race, but with scores. We both play the same mission and whoever gets the highest score wins. Why? Do you think you can beat me? I’ll have you know, I’ve played this game since I was still in diapers!”</span> <span style="color:pink">You laugh, stating that it must not have been very long ago then, causing <span style="color:DarkTurquoise">Carter</span> to turn bright red and scowl.</span> <span style="color:LightSteelBlue">“Alright! Let’s see which one of us is the best and who is the noob!”</span> You laugh as <span style="color:DarkTurquoise">Carter</span> selects his loadout through his hurt pride and comes up with an idea. You suggest to <span style="color:DarkTurquoise">Carter</span> that the loser must give the winner something as a reward of their choice. <span style="color:DarkTurquoise">Carter</span>’s eyes twitch for a second, you can tell he was thinking it over, worried about what would happen if he lost, <span style="color:pink">but his hurt pride and boasting made it impossible for him to refuse.</span> <br>
<br>
<span style="color:LightSteelBlue">“Fine! But don’t start crying when you lose!”</span> You both select your loadout and begin the battle. A random level is selected, one in the middle of the game that neither of you has a lot of experience with, and the race begins! Not only did you have to kill every enemy to get points, but you had to complete the level fast with as few deaths as possible in order to increase your multiplier, making every missed shot or accidental death truly devastating. <br>
<br>
<div id="choice">
<<link "Play normally<br>">>
<<replace "#choice">>
<span style="color:yellow">The game is close, too close.</span> You both occasionally glance at the other’s score and find yourselves neck and neck, battling for the first-place shot. Whoever wins, it was going to be close, and a single mistake could spell defeat! You both race to the end, nearly finishing at the same time and watch the point total with baited breath to see… <br>
/* Random Check Here Until Video Game Skill Check */
<<set _random to random(1, 2)>>
<<if _random == 1>>
<<include "Carter Hang Out Arcade Beat TD Bet PC Win">>
<<else>>
<<include "Carter Hang Out Arcade Beat TD Bet Carter Win">>
<</if>>
<</replace>>
<</link>>
/* Let Carter Win */
<<requiresAbility "Charm" 6 "Let Carter win">>
<<replace "#choice">>
<span style="color:pink">Despite not seeming like it on the outside, <span style="color:DarkTurquoise">Carter</span> had a lot of pride and you were worried you’d crush the poor kid if you beat him, so you intentionally make a few mistakes here and there, allowing him to get a clear lead.</span> <span style="color:DarkTurquoise">Carter</span> notices his lead and playfully boasts and teases you, claiming you were a fool to challenge him. It’s cute, even cuter since he doesn’t know you are letting him win. As the game comes to a close and the points are totaled, you can’t help but wonder what <span style="color:DarkTurquoise">Carter</span> will ask you to give him. <br>
<<include"Carter Hang Out Arcade Beat TD Bet Carter Win">>
<</replace>>
<</requiresAbility>>
/* Destroy Him */
<<requiresAbility "Dexterity" 8 "Destroy him">>
<<replace"#choice">>
<span style="color:pink">It was sad, really, that <span style="color:DarkTurquoise">Carter</span> even thought he had a chance against you.</span> Things are close for the first few minutes until you decide to take off the kiddie gloves and suddenly begin to blast and combo your way to victory! Your points skyrocket, not only passing by <span style="color:DarkTurquoise">Carter</span> but leaving him in the dust. You hear a gasp from <span style="color:DarkTurquoise">Carter</span> as he finally peeks at your score and realizes just how ahead you are. He panics, trying his best, but ends up making more mistakes due to his nerves and in the end runs out of lives before even making it to the end. <br>
<<include"Carter Hang Out Arcade Beat TD Bet PC Win">>
<</replace>>
<</requiresAbility>>
</div><<set _ad to [
{
Name: "Carter",
State: {
Blush: 1,
Mouth: "Sad",
Outfit: $HangOutClothes,
},
},
{
Name: "Player",
State: {
Eyes: "Tired",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
/* Opening */
<span style="color:lightgreen"><span style="color:DarkTurquoise">$CarterNickname</span> wins! The music blasts in celebration of your victory as <span style="color:DarkTurquoise">Carter</span> stands there, stunned at his own defeat.</span> <span style="color:LightSteelBlue">“There’s no way!”</span> He proclaims, falling to his knees. <span style="color:LightSteelBlue">“How!? I’ve played this game for years with <span style="color:DarkTurquoise">Callum</span> and you just-“</span> He sighs loudly, clearly upset but accepts his defeat. <span style="color:LightSteelBlue">“Alright, <span style="color:DarkTurquoise">$CarterNickname</span>, you win. So, what do I have to give you?”</span> <br>
<br>
<span style="color:pink">You think for a moment, smiling evilly in order to make him worry about what embarrassing thing you could take from him.</span> But, not wanting to upset the boy or ask for something too humiliating that he’ll reject it, like stealing his $CarterBottoms.Type or something, you instead ask for something simple yet cute. <span style="color:pink">A kiss on the cheek; This is still enough to make <span style="color:DarkTurquoise">Carter</span> turn bright red.</span> <br>
<br>
<span style="color:LightSteelBlue">“But… that’s-!”</span> He pauses, looking around to see if anyone else was nearby. <span style="color:LightSteelBlue">“Fine! But just a little one! And if you tell anybody, I’ll never forgive you!”</span> You laugh and promise to keep the little kiss a secret, leaning closer and pointing to your cheek. <span style="color:DarkTurquoise">Carter</span> was pink and embarrassed, but squeezed his eyes shut and leaned in, puckering his lips. <span style="color:pink">You wait for the perfect moment before quickly turning and forcing him to kiss you on the lips instead of the cheek!</span> <br>
<<set _ad to [
{
Name: "Carter",
State: {
Blush: 3,
Mouth: "Sad",
Outfit: $HangOutClothes,
},
},
{
Name: "Player",
State: {
Eyes: "Tired",
Blush: 1,
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<span style="color:pink">As <span style="color:DarkTurquoise">Carter</span> realizes this and opens his eyes, he somehow turns even pinker and quickly pulls away with a squeal!</span> <span style="color:LightSteelBlue">“Aaaahh!!”</span> <span style="color:DarkTurquoise">Carter</span> calls out as he runs and begins to spit into a nearby trashcan. <span style="color:LightSteelBlue">“That’s disgusting! You weirdo! Why did you do that!?”</span> You laugh at <span style="color:DarkTurquoise">Carter</span>’s over-exaggerated response as he continues to spit and wipe away his lips. Eventually, <span style="color:DarkTurquoise">Carter</span> finds the humor in the situation and promises to get you back. <span style="color:pink">Though you once again send him blushing when you say you’d be up for a payback kiss anytime he wants.</span> <br>
<<needChange "Fun" 20>>
<span style="color:green">+Carter Fun</span><br>
<<set $HangOutNeedCarter.Fun += 15>>
<span style="color:green">+Carter Comfort</span><br>
<<set $HangOutNeedCarter.Comfort += 5>>
<<socialChange "Carter" 3>>
<br>
[[Continue|Carter Hang Out Arcade]]/* Opening */
<<set _ad to [
{
Name: "Carter",
State: {
Eyes: "Mad",
Mouth: "Happy",
Outfit: $HangOutClothes,
},
},
{
Name: "Player",
State: {
Eyes: "Tired",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:lightcoral"><span style="color:DarkTurquoise">Carter</span> Wins! The game lights up, declaring him the winner and you the loser.</span> <span style="color:DarkTurquoise">Carter</span> jumps with excitement and begins to do a victory dance. <span style="color:LightSteelBlue">“In your face!”</span> He laughs, shaking his body in tune to the victory music, <span style="color:LightSteelBlue">“It was a good fight, <span style="color:DarkTurquoise">$CarterNickname</span>, but in the end, the more skilled man won. I hope you aren’t too upset.”</span> <span style="color:DarkTurquoise">Carter</span> smirks as you roll your eyes. As he is celebrating, you remind him of your bet and ask what he wants you to give him. <br>
<br>
<span style="color:LightSteelBlue">“Oh yeah! Forgot about that part.”</span> <span style="color:DarkTurquoise">Carter</span> moves his hand to his chin and begins to think, murmuring loudly to himself about what exactly you could give him. After a few minutes, his eyes light up with an idea and he smirks widely. <span style="color:LightSteelBlue">“I know the perfect thing for you to give me! Something that will truly ensure you understand who among us is the strongest in the ways of the arcade machine!”</span> <span style="color:lightcoral">Despite his corny words, he gave you an evil look that made you worry about what exactly he was going to ask for. It was almost like he had become a supervillain.</span> You gulp as he steps closer and whispers his demand in your ear. <br>
<<set _ad to [
{
Name: "Carter",
State: {
Blush: 2,
Mouth: "Happy",
Outfit: $HangOutClothes,
},
},
{
Name: "Player",
State: {
Eyes: "Tired",
Blush: 1,
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“I want… a hug!”</span> <span style="color:pink">Without warning <span style="color:DarkTurquoise">Carter</span> jumps onto you, giving you a big, tight bear hug! You stumble and fall off your feet, landing on your butt with <span style="color:DarkTurquoise">Carter</span> on top of you, smiling.</span> <span style="color:LightSteelBlue">“Did I get you?”</span> <span style="color:DarkTurquoise">Carter</span> laughed, <span style="color:LightSteelBlue">“You looked so scared, like I was going to ask for your underwear or something!”</span> He laughs at your expression as he gives you another hug before getting off of you. <br>
<br>
<span style="color:LightSteelBlue">“I would never do something so dastardly! Well, unless you deserved it.”</span> He sticks his tongue out at you before helping you up. <span style="color:LightSteelBlue">“But then again, my dad always says, “A hug is the best thing you can give someone!” So, that’s all I really wanted!”</span> You laugh and roll your eyes, calling him a dork as the two of you continue playing a game together. <br>
<<needChange "Fun" 20>>
<span style="color:green">+Carter Fun</span><br>
<<set $HangOutNeedCarter.Fun += 15>>
<span style="color:green">+Carter Comfort</span><br>
<<set $HangOutNeedCarter.Comfort += 10>>
<<socialChange "Carter" 3>>
<br>
[[Continue|Carter Hang Out Arcade]]<<set $Minutes += 20>>
/* Opening */
You ask <span style="color:DarkTurquoise">Carter</span> to pick a game, to which he smiles widely, grabs your arm, and drags you over to a black old-fashioned arcade machine featuring two men dressed in red and blue karate outfits with the title <span style="color:LightSteelBlue">“Twin Dragons”</span> proudly displayed between them in bright yellow letters. <br>
<<set _ad to [
{
Name: "Carter",
State: {
Mouth: "Happy",
Outfit: $HangOutClothes,
},
},
{
Name: "Player",
State: {
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Ta-da!”</span> <span style="color:DarkTurquoise">Carter</span> showcases the game with his hands, as if he were presenting a reward, <span style="color:LightSteelBlue">“This is one of the best games in the entire arcade. It’s my brother’s favorite so we always play it. Best part is two players can play for the price of one!”</span> <span style="color:DarkTurquoise">Carter</span> happily inserts a coin into the machine, causing it to light up with explosions, kicks, and gunfire. A bit violent, but it did trigger all the parts of your little boy brain that made you excited. <span style="color:LightSteelBlue">“You can be player one since I’m so used to being player two. Come on!”</span> <br>
<br>
You grab the joystick next to <span style="color:DarkTurquoise">Carter</span> and the two of you begin your Twin Dragon adventure! <br>
<br>
The game sees two brothers trained in the ancient Chinese art of karate being sent by the military to deal with a terrorist organization in the Midwest, which you didn’t know was full of jungles and mountains. You have a wide range of weapons and abilities to choose from, though a majority of them are different types of guns. You pick a few that look good and start the game. <br>
<br>
Interestingly enough, <span style="color:DarkTurquoise">Carter</span> chooses only melee weapons and abilities. When you ask him if those are the best, he just laughs nervously. <span style="color:LightSteelBlue">“Not really. I mean, they are pretty good, but not the best. I’m just really bad at aiming in this game.”</span> To show off his lack of skills, the two of you switch characters for the first part of the round and you are amazed at just how bad <span style="color:DarkTurquoise">Carter</span> is at aiming. It was almost as if some invisible force decided that he would never hit his target, it was actually kind of amazing. <br>
<<set _ad to [
{
Name: "Carter",
State: {
Blush: 1,
Mouth: "Happy",
Outfit: $HangOutClothes,
},
},
{
Name: "Player",
State: {
Eyes: "Tired",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
Switching back allows you both to begin to progress through the levels at a decent speed. Your flurry of bullets combined with <span style="color:DarkTurquoise">Carter</span>’s slashes and punches are a decent combo, at least in the first few levels. However, as you get further <span style="color:DarkTurquoise">Carter</span> begins to take more and more damage from the front line of gun-wielding enemies. A full melee build really had its disadvantages when up against firearms. <br>
<br>
/* Continue */
<div id="choice">
<<link "Continue<br>">>
<<replace"#choice">>
/* Low Dex */
<<if $Dexterity < 6>>
<span style="color:DarkTurquoise">Carter</span> goes down in a dramatic fashion as he kills a guy who was holding a grenade. The boy slumps forward in defeat as he watches the horde of enemies approach you. <span style="color:lightcoral">Without <span style="color:DarkTurquoise">Carter</span> to distract them and take all the damage, you are a sitting duck as you are surrounded and killed in quick succession.</span> <br>
<br>
You both sigh as the game flashes defeat and asks for more quarters to try again. <span style="color:LightSteelBlue">“Dang it!”</span> <span style="color:DarkTurquoise">Carter</span> lightly kicks the machine, <span style="color:LightSteelBlue">“I swear, the game gets unfair after level 5! How the heck are we supposed to deal with that many guys!”</span> Despite being upset, <span style="color:DarkTurquoise">Carter</span> is quick to cheer up and begin pondering the excitement the next game will bring. <br>
<<needChange "Fun" 15>>
<span style="color:green">+Carter Fun</span><br>
<<set $HangOutNeedCarter.Fun += 10>>
<<socialChange "Carter" 3>>
<br>
[[Continue|Carter Hang Out Arcade]]
/* High Dex */
<<else>>
<span style="color:DarkTurquoise">Carter</span> goes down in a dramatic fashion as he kills a guy who was holding a grenade. <span style="color:DarkTurquoise">Carter</span> slumps forward in defeat as he watches the horde of enemies approach you. <span style="color:lightgreen">But you are ready with a grenade of your own and blow up about a dozen in a single blast! This causes <span style="color:DarkTurquoise">Carter</span> to prop up with unexpected excitement as he begins to cheer you on as you begin to defeat the horde on your own.</span> <br>
<br>
You still lose, this game was designed to eat your quarters, but you lasted longer than either of you expected and racked up a pretty good score! While initially excited, upon seeing your scores side-by-side, <span style="color:DarkTurquoise">Carter</span> pouts and slumps down as the game ends. <br>
<<set _ad to [
{
Name: "Carter",
State: {
Eyes: "Tired",
Mouth: "Sad",
Outfit: $HangOutClothes,
},
},
{
Name: "Player",
State: {
Eyes: "Tired",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Man! I’ve been playing this game since I was a toddler and you’re already better than me! No fair.”</span> <span style="color:DarkTurquoise">Carter</span> sighs and lays his head on the machine. You laugh, pat him on the back, and reassure him that you just got lucky. <br>
<<needChange "Fun" 20>>
<span style="color:green">+Carter Fun</span><br>
<<set $HangOutNeedCarter.Fun += 10>>
<span style="color:green">+Carter Comfort</span><br>
<<set $HangOutNeedCarter.Comfort += 5>>
<<socialChange "Carter" 3>>
<br>
[[Continue|Carter Hang Out Arcade]]
<</if>>
<</replace>>
<</link>>
</div><<set $Minutes += 15>>
<<set $Money -= 4>>
/* Opening */
Feeling a bit hungry, you suggest to <span style="color:DarkTurquoise">Carter</span> that the two of you split a pizza. <span style="color:DarkTurquoise">Carter</span> is excited by this idea and the two of you head over to the counter to order. As you are waiting in line, you ask <span style="color:DarkTurquoise">Carter</span> what his favorite pizza toppings are. <br>
<<set _ad to [
{
Name: "Carter",
State: {
Mouth: "Happy",
Outfit: $HangOutClothes,
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Pepperoni is honestly the best. It’s, like, THE pizza.”</span> <span style="color:DarkTurquoise">Carter</span> replies, <span style="color:LightSteelBlue">“But, I pretty much like every pizza, so get whatever you want. Hey, why don’t you order it while I find us a good table?”</span> You agree and <span style="color:DarkTurquoise">Carter</span> hands you his half of the money and runs off to find a table. When it is your turn, the cashier asks you what type of pizza you want. <br>
<br>
<div id="choice">
/* Cheese Pizza */
<<link "Cheese Pizza<br>">>
<<replace "#choice">>
You order a cheese pizza then head over and find <span style="color:DarkTurquoise">Carter</span> sitting at a small table. He waves you over and you sit down across from him. You chat until your pizza arrives and is placed between you two. <br>
<br>
<span style="color:LightSteelBlue">“Haha, why’d you ask me what kind of pizza I like if you were just going to get cheese?”</span> He laughs, taking a slice. You ask him if cheese pizza is alright and he nods. <span style="color:LightSteelBlue">“Yeah! I love cheese pizza. Actually, did you know that you actually get more cheese on a cheese-only pizza? Most places will only put on a little cheese, and then cover up the holes with toppings. If I was a vigilante like Owlman, I’d go over corrupt pizzeria owners first!”</span> You laugh as the two of you enjoy a pizza together. <br>
<<needChange "Hunger" 30>>
<span style="color:green">+Carter Energy</span><br>
<<set $HangOutNeedCarter.Energy += 15>>
<<socialChange "Carter" 3>>
<br>
[[Continue|Carter Hang Out Arcade]]
<</replace>>
<</link>>
/* Pepperoni Pizza */
<<link "Pepperoni Pizza<br>">>
<<replace "#choice">>
You order a pepperoni pizza then head over and find <span style="color:DarkTurquoise">Carter</span> sitting at a small table. He waves you over and you sit down across from him. You chat until your pizza arrives and is placed between you two. <br>
<br>
<span style="color:LightSteelBlue">“Pepperoni! My favorite!”</span> <span style="color:DarkTurquoise">Carter</span> laughs, taking a big slice, <span style="color:LightSteelBlue">“Oh, how did you know? I guess you just know me so well!”</span> He jokes as you roll your eyes and take a piece yourself. <span style="color:LightSteelBlue">“Hey, have you ever had those frozen pizzas with the little cubes of pepperoni? I ate those a lot when I was little, so they always remind me of elementary school.”</span> You laugh, informing <span style="color:DarkTurquoise">Carter</span> that he is still, very much, little. He responds by sticking his tongue out at you and flicking a pepperoni at your face. <br>
<<needChange "Hunger" 30>>
<span style="color:green">+Carter Energy</span><br>
<<set $HangOutNeedCarter.Energy += 15>>
<<socialChange "Carter" 3>>
<br>
[[Continue|Carter Hang Out Arcade]]
<</replace>>
<</link>>
/* Supreme Pizza */
<<link "Supreme Pizza<br>">>
<<replace "#choice">>
You order a supreme pizza then head over and find <span style="color:DarkTurquoise">Carter</span> sitting at a small table. He waves you over and you sit down across from him. You chat until your pizza arrives and is placed between you two. <br>
<br>
<span style="color:DarkTurquoise">Carter</span>’s expression goes from excited to pouting as he sees the pizza. <span style="color:LightSteelBlue">“Vegetables on a pizza?”</span> <span style="color:DarkTurquoise">Carter</span> says with a look of disgust and confusion, <span style="color:LightSteelBlue">“What are you, my dad?”</span> You chuckle, asking <span style="color:DarkTurquoise">Carter</span> if he doesn’t like vegetables. <span style="color:LightSteelBlue">“I love vegetables, but when you put them on a pizza all you do is make the pizza wet. Plus, they’re not even healthy on a pizza! By combining them, you ruin both the pizza and the vegetables!”</span> <span style="color:DarkTurquoise">Carter</span> protests, but you just start eating and tell him to pick them off if he doesn’t like them. <span style="color:DarkTurquoise">Carter</span> pouts some more but eats the pizza as-is without any more fuss. <br>
<<needChange "Hunger" 30>>
<span style="color:green">+Carter Energy</span><br>
<<set $HangOutNeedCarter.Energy += 15>>
<<socialChange "Carter" 3>>
<br>
[[Continue|Carter Hang Out Arcade]]
<</replace>>
<</link>>
/* Meat Lovers Pizza */
<<link "Meat Lovers Pizza<br>">>
<<replace "#choice">>
You order a meat lovers pizza then head over and find <span style="color:DarkTurquoise">Carter</span> sitting at a small table. He waves you over and you sit down across from him. You chat until your pizza arrives and is placed between you two. <br>
<br>
<span style="color:LightSteelBlue">“I knew you were a man of fine tastes!”</span> <span style="color:DarkTurquoise">Carter</span> smiles, taking a big slice of the pizza, <span style="color:LightSteelBlue">“I mean, how can you not love meat on pizza? Anyone who doesn’t is weird… or vegetarian. Vegetarians are pretty cool, I guess.”</span> You laugh as <span style="color:DarkTurquoise">Carter</span> thinks about the moral implications of eating meat and if he can truly be good if he does. But then he decides that it doesn’t matter, and enjoys the pizza anyway. <br>
<<needChange "Hunger" 30>>
<span style="color:green">+Carter Energy</span><br>
<<set $HangOutNeedCarter.Energy += 15>>
<<socialChange "Carter" 3>>
<br>
[[Continue|Carter Hang Out Arcade]]
<</replace>>
<</link>>
/* Hawaiian Pizza */
<<link "Hawaiian Pizza<br>">>
<<replace "#choice">>
You order a Hawaiian pizza then head over and find <span style="color:DarkTurquoise">Carter</span> sitting at a small table. He waves you over and you sit down across from him. You chat until your pizza arrives and is placed between you two. <br>
<br>
<span style="color:DarkTurquoise">Carter</span> lets out a gasp as he sees the pizza. <span style="color:LightSteelBlue">“You monster!”</span> He stands up in his seat, unable to believe what he was seeing. <span style="color:LightSteelBlue">“You ordered pineapple on pizza? You villain!”</span> You laugh, claiming that you like it and reminding <span style="color:DarkTurquoise">Carter</span> that he said he likes every topping. <span style="color:LightSteelBlue">“I like every pizza topping, this is NOT a pizza topping! This is a crime, at best! And I thought I knew you!”</span> You laugh as you watch <span style="color:DarkTurquoise">Carter</span> pick off the pineapple, claiming he’ll just enjoy a ham pizza, like a normal person, and gives you disgusted looks of betrayal as he sees you eat the pizza. <br>
<<needChange "Hunger" 30>>
<span style="color:green">+Carter Energy</span><br>
<<set $HangOutNeedCarter.Energy += 10>>
<<socialChange "Carter" 1>>
<br>
[[Continue|Carter Hang Out Arcade]]
<</replace>>
<</link>>
</div><<set $Minutes += 20>>
/* Opening */
As you two are walking along looking for a game, one catches your eye. An action-packed zombie shooter game set in a haunted mansion. The graphics were so realistic, you’re surprised they got away with it. You stop <span style="color:DarkTurquoise">Carter</span> and ask him if he would like to try out this one. <span style="color:LightSteelBlue">“Sure! It looks fun, as long as you’re not afraid of zombies.”</span> He teases. <br>
<<set _ad to [
{
Name: "Carter",
State: {
Mouth: "Happy",
Outfit: $HangOutClothes,
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
You both walk over and put in some quarters. <span style="color:pink"><span style="color:DarkTurquoise">Carter</span> then grabs his gun and strikes a little pose, causing you to laugh as the game begins.</span> <br>
<br>
/* Scene */
<span style="color:DarkTurquoise">Carter</span> is very much off his game, more so than usual in shooter games, as he cannot hit a single shot and even accidentally shoots some exploding barrels that nearly kill both of you. He easily begins to get frustrated and begins to complain about the game. <span style="color:LightSteelBlue">“Stupid gun!”</span> He says after missing another entire clip’s worth of shots, <span style="color:LightSteelBlue">“It doesn’t even work! I swear I’m aiming at the zombies, but it just misses! Is this thing broken?”</span> Against his better judgment, <span style="color:DarkTurquoise">Carter</span> looks down the barrel of the gun and is immediately blasted in the eye with a bright red light. <br>
<br>
The clumsy boy immediately cries out, drops the gun, and stumbles forward. As if his luck couldn’t get any worse, his feet get tangled in the cord connecting the gun to the game and he stumbles forward, twisting and turning as he falls until he is completely wrapped up by the cord with his hands stuck above his head. <span style="color:DarkTurquoise">Carter</span> struggles to free himself, but his only achievement is making the binds tighter. <span style="color:pink">You also couldn’t help but notice a cute, yet embarrassing sight. The tighter the cord got, the more it slowly slid down <span style="color:DarkTurquoise">Carter</span>’s $CarterBottoms.Type, slowly revealing a large portion of the boy’s $CarterUndies.Type.</span> <br>
<<set _ad to [
{
Name: "Carter",
State: {
Arms: "Bound",
Blush: 1,
Mouth: "Sad",
Outfit: $HangOutClothes,
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$CarterNickname</span>! Help! I'm stuck'!”</span> <span style="color:DarkTurquoise">Carter</span> continued to struggle as you, yourself struggled between paying attention to the game and watching the little boy wiggle and squirm. <span style="color:LightSteelBlue">“This stupid thing won’t let me go! Arrggg!”</span> <span style="color:pink">You can’t help but smile as he unknowingly exposes more of his cute undies as he continues.</span> <br>
<br>
<div id="choice">
/* Help Him */
<<link "Help Him<br>">>
<<replace "#choice">>
You laugh and consent to the fact that you are going to lose the game and put down your gun, kneeling down next to Carter to try and untangle him. <span style="color:pink">He was truly stuck and it is only as you try to untangle the cord from his side that <span style="color:DarkTurquoise">Carter</span> realizes his underwear was exposed and begins to turn bright red and beg you to hurry up.</span> <br>
<br>
<span style="color:pink">As you are moving the cord on his side, you notice him squirm and make a strange noise, realizing that his sides are very ticklish. You smirk evilly upon realizing this, causing <span style="color:DarkTurquoise">Carter</span>’s eyes to widen as he realizes what you discovered.</span> <br>
<<set _ad to [
{
Name: "Carter",
State: {
Arms: "Bound",
Eyes: "Closed",
Cry: 1,
Blush: 2,
Mouth: "Happy",
Outfit: $HangOutClothes,
},
},
{
Name: "Player",
State: {
Eyes: "Tired",
Mouth: "Happy",
}
}
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Wait, <span style="color:DarkTurquoise">$CarterNickname</span>, stop don’t- ahahahaha!”</span> <span style="color:pink">You begin to tickle the boy relentlessly as you untangle him, showing him no mercy. His giggling and wiggling cause his $CarterBottoms.Type to slide down even more, completely exposing his cute $CarterUndies.Type. In the end, <span style="color:DarkTurquoise">Carter</span> is pantless, crying from laughter, and properly embarrassed, but at least he is free from the cord.</span> You tell <span style="color:DarkTurquoise">Carter</span> that the tickling was revenge for causing you to die and he is too exhausted to argue. <br>
<<needChange "Fun" 20>>
<span style="color:green">+Carter Fun</span><br>
<<set $HangOutNeedCarter.Fun += 10>>
<span style="color:green">+Carter Comfort</span><br>
<<set $HangOutNeedCarter.Comfort += 5>>
<<socialChange "Carter" 3>>
<br>
[[Continue|Carter Hang Out Arcade]]
<</replace>>
<</link>>
/* Continue the game */
<<link "Continue the game<br>">>
<<replace "#choice">>
You tell <span style="color:DarkTurquoise">Carter</span> to hold on until you finish this level, then you’ll help him out. <span style="color:LightSteelBlue">“Fine! I’ll get out of this myself!”</span> <span style="color:DarkTurquoise">Carter</span> responds in an annoyed tone, continuing to squirm and try to fight his way out of his binds. <span style="color:pink">It is extremely distracting, as he rolls around on the ground trying to break free, he kneels on his knees and you get a complete, unobstructed view of the back of his underwear. You laugh and complain to <span style="color:DarkTurquoise">Carter</span> that his underwear is distracting you.</span> <br>
<<set _ad to [
{
Name: "Carter",
State: {
Arms: "Bound",
Blush: 1,
Mouth: "Sad",
Outfit: $HangOutClothes,
PantsDown: true,
},
},
{
Name: "Player",
State: {
Eyes: "Tired",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“What do you mean my- Aaahhh!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Carter</span> lets out an embarrassed yell as he realizes just how exposed his underwear is.</span> <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$CarterNickname</span>! Get me out of this thing, please I-“</span> <span style="color:pink">He begins to beg and plead, continuing to squirm around, not realizing this was stripping him even more, until he eventually manages to free himself. But not before you get so distracted by the cute show in front of you that you die in the game. Oh well, it was worth it.</span> <br>
<<needChange "FUn" 20>>
<span style="color:green">+Carter Fun</span><br>
<<set $HangOutNeedCarter.Fun += 10>>
<span style="color:green">+Carter Comfort</span><br>
<<set $HangOutNeedCarter.Comfort += 5>>
<<socialChange "Carter" 3>>
<br>
[[Continue|Carter Hang Out Arcade]]
<</replace>>
<</link>>
</div><<set $Minutes += 20>>
/* Opening */
As you two are walking along looking for a game, one catches your eye. An action-packed zombie shooter game set in a haunted mansion. The graphics were so realistic, you’re surprised they got away with it. You stop <span style="color:DarkTurquoise">Carter</span> and ask him if he would like to try out this one. <span style="color:LightSteelBlue">“Sure! It looks fun, as long as you’re not afraid of zombies.”</span> He teases. <br>
<<set _ad to [
{
Name: "Carter",
State: {
Mouth: "Happy",
Outfit: $HangOutClothes,
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
You both walk over and put in some quarters. <span style="color:pink"><span style="color:DarkTurquoise">Carter</span> then grabs his gun and strikes a little pose, causing you to laugh as the game begins.</span> <br>
<br>
/* Scene */
The game is going well, despite the fact that <span style="color:DarkTurquoise">Carter</span> has the worst aim you have ever seen, and you are advancing nicely. <span style="color:DarkTurquoise">Carter</span> seems to be greatly enjoying himself, despite his low score, and finds humor in making fun of and taunting the zombies. This doesn’t end well, as a special infected zombie suddenly leaps at <span style="color:DarkTurquoise">Carter</span> out of nowhere and pins him to the ground. <br>
<br>
<span style="color:pink">The realistic graphics combined with the suddenness of the attack causes <span style="color:DarkTurquoise">Carter</span> to let out a loud, high-pitched scream of fear! He is so scared, he falls backward and lands on his butt with the most scared expression you have ever seen.</span> <span style="color:DarkTurquoise">Carter</span> is too embarrassed from his loud scream to stand up, causing his character to get eaten, and you are laughing so hard you don’t notice as the zombies begin to surround and eat you as well. <br>
<<set _ad to [
{
Name: "Carter",
State: {
Eyes: "Mad",
Blush: 2,
Mouth: "Sad",
Outfit: $HangOutClothes,
},
},
{
Name: "Player",
State: {
Eyes: "Tired",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“It’s not funny! I nearly had a heart attack!”</span> <span style="color:DarkTurquoise">Carter</span> finally stands up after a few minutes of you laughing. But his expression combined with his cute little scream was hilarious to you. Eventually, <span style="color:DarkTurquoise">Carter</span> sees the humor of it as well and manages to push away the humiliation as you two begin another round. <br>
<<needChange "Fun" 20>>
<span style="color:green">+Carter Fun</span><br>
<<set $HangOutNeedCarter.Fun += 10>>
<<socialChange "Carter" 3>>
<br>
[[Continue|Carter Hang Out Arcade]]<<set _ad to [
{
Name: "Carter",
State: {
Mouth: "Happy",
Outfit: $HangOutClothes,
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
You ask <span style="color:DarkTurquoise">Carter</span> if he wants to go to the arcade with you, to which he instantly lights up with a big, kiddish smile. <span style="color:LightSteelBlue">“Yeah! That place is the best! They got, like, a million different games!”</span> <span style="color:DarkTurquoise">Carter</span> fails to contain his excitement as the two of you walk over there, running circles around you as you walk. He was going on about some of his favorite games and what the two of you should do there. <span style="color:pink">His excitement is wholesome and cute, it seems he really enjoys this place.</span> <br>
<br>
<span style="color:LightSteelBlue">“My big brother <span style="color:DarkTurquoise">Callum</span> takes me there at least once a week.”</span> <span style="color:DarkTurquoise">Carter</span> explained as he finally stopped running around you and instead walked next to you, though kept having to slow down as he was walking much faster. <span style="color:LightSteelBlue">“We team up on the game Twin Dragons! He’s super good at it, though we’ve never fully beat it since some of the later levels are like really hard-“</span> <span style="color:DarkTurquoise">Carter</span> talked with his hands, flailing them about to emphasize his words. <br>
<br>
As the arcade finally came into view, <span style="color:DarkTurquoise">Carter</span> couldn’t contain himself anymore and grabbed your hand, pulling you inside the paradise of lights and sounds. Despite coming here weekly, <span style="color:DarkTurquoise">Carter</span> was just as excited as ever to play some games with you. <br>
<br>
[[Continue|Carter Hang Out Arcade]]<<set _ad to [
{
Name: "Carter",
State: {
Mouth: "Happy",
Outfit: $HangOutClothes,
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
You suggest the Park and <span style="color:DarkTurquoise">Carter</span>’s smile grows wider. <span style="color:LightSteelBlue">“Great idea! The park is perfect! We got the playground to play on, there is plenty of space to go adventuring, and with so many people, there is bound to be someone who needs help! I do my weekend patrols there all the time and there is always someone in need of a hero!”</span> <span style="color:DarkTurquoise">Carter</span> is giddy with excitement as he tells you of his weekend adventures. If he doesn’t have plans, it seems the kid wanders around and looks for people in need of help. <br>
<br>
From cleaning up trash, to helping old women carry things, to watching young kids while their parents run to the bathroom. It was admirable of the boy to be so helpful and so excited about it. He truly was like a little hero in this town, even if he was also a massive dork. <span style="color:pink">To emphasize that last point, as you arrive you point out to <span style="color:DarkTurquoise">Carter</span> that his fly is down. He blushes and complains loudly, asking if it was down the entire time and why you didn’t tell him sooner. Definitely a dork, but an adorable one at that.</span> <br>
<br>
[[Continue|Carter Hang Out Park]]<<set _ad to [
{
Name: "Carter",
State: {
Mouth: "Happy",
Outfit: $HangOutClothes,
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
You suggest the mall, which <span style="color:DarkTurquoise">Carter</span> agrees to, though claims he doesn’t remember how to get to it from here. Thankfully, you know the way and lead on as <span style="color:DarkTurquoise">Carter</span> follows. <br>
<br>
<span style="color:LightSteelBlue">“Honestly, I don’t go to the mall that often, unless I’m getting something with my dad or brother.”</span> <span style="color:DarkTurquoise">Carter</span> explains, <span style="color:LightSteelBlue">“It just seems kind of, I don’t know, boring? I mean, outside of shopping, what do you do? I don’t get what makes it so exciting of a hangout place.”</span> You ask if he would rather go somewhere else, but <span style="color:DarkTurquoise">Carter</span> shakes his head, <span style="color:LightSteelBlue">“Nah, just hanging out with you will make it fun!”</span> <br>
<br>
<span style="color:LightSteelBlue">“One time, when I was waiting for my brother to do some shopping, I saw all this litter shoved in a corner by one of the abandoned stores. So naturally, I started to pick it up.”</span> <span style="color:DarkTurquoise">Carter</span> laughs as he tells the story, <span style="color:LightSteelBlue">“But then some of the janitors saw me and got mad because I was ‘making them look bad’. They threatened to kick me out if I didn’t stop, which doesn’t make any sense since I was making their job easier!"</span> <br>
<br>
[[Continue|Carter Hang Out Mall]]<<set _ad to [
{
Name: "Carter",
State: {
Mouth: "Happy",
Outfit: $HangOutClothes,
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
As the two of you are hanging out, <span style="color:DarkTurquoise">Carter</span> suddenly checks his watch and sighs. <span style="color:LightSteelBlue">“It’s going to be dark soon, so I should get home. My dad doesn’t like me being out past dark.”</span> He grabs his things before turning to you and smiling. <span style="color:LightSteelBlue">“This was super fun though! We should hang out again tomorrow! See you later!”</span> <span style="color:DarkTurquoise">Carter</span> waves goodbye as he runs off home. <br>
<br>
You figure you should be heading home soon as well. <br>
<br>
<<if _location == "Park">>
[[Continue|Park]]
<<elseif _location == "Arcade">>
[[Continue|Entertainment District]]
<<elseif _location == "Northend">>
[[Continue|Neighborhood Playground]]
<<elseif _location == "Mall">>
[[Continue|Mall]]
<</if>><<set $Minutes += 15>>
/* Scene */
As you and <span style="color:DarkTurquoise">Carter</span> pass by the Blockz Store, his eyes suddenly light up at the large collection of colorful brick-building toys. <span style="color:LightSteelBlue">“This place is the best!”</span> <span style="color:DarkTurquoise">Carter</span> grabs you by the arm and yanks you inside the store. It was a colorful, fun-looking place with walls filled with Blockz displays and impressive builds. <span style="color:pink">Your friend was practically giddy with excitement.</span> <br>
<<set _ad to [
{
Name: "Carter",
State: {
Mouth: "Happy",
Outfit: $HangOutClothes,
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Carter</span> is pulling you around the store, pointing out the various sets and collections that he has at home, mainly Ultraman and other superhero sets. After a while, you laugh and ask him just how many sets he has. <span style="color:DarkTurquoise">Carter</span> blushes and rubs the back of his head. <br>
<br>
<span style="color:LightSteelBlue">“We have a bunch. Whenever a new set comes out, if it’s in a series me or my brother like, my dad buys it for us and we spend an afternoon building it together. I’m really into the superhero ones, obviously, and my brother <span style="color:DarkTurquoise">Callum</span> loves the sci-fi ones. We even tried this really neat car one once! It was so cool!”</span> <span style="color:DarkTurquoise">Carter</span> is smiling widely as he tells you about his quality time with his father and brother. <span style="color:pink">You can’t help but smile as well, telling him that it sounds nice to have an activity he can do with his whole family.</span> <br>
<<set _ad to [
{
Name: "Carter",
State: {
Eyes: "Sad",
Mouth: "Sad",
Outfit: $HangOutClothes,
},
},
{
Name: "Player",
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Oh, yeah. It is a fun family activity…”</span> <span style="color:lightcoral">Something changes in <span style="color:DarkTurquoise">Carter</span>’s voice, his excitement sinks away and he becomes a bit gloomy.</span> It is so sudden, that you are taken aback and are unable to think of anything to say as <span style="color:DarkTurquoise">Carter</span> begins to glance around at some of the sets, downtrodden. Eventually, you are able to lighten the mood by pointing out a poster for a new set coming soon, perking <span style="color:DarkTurquoise">Carter</span> back to his normal self, but are left wondering why he got so sad all of a sudden. <br>
<<needChange "Fun" 20>>
<span style="color:green">+Carter Fun</span><br>
<<set $HangOutNeedCarter.Fun += 10>>
<<socialChange "Carter" 3>>
<br>
[[Continue|Carter Hang Out Mall]]<<set $Minutes += 15>>
/* Opening */
As you and <span style="color:DarkTurquoise">Carter</span> pass by the Blockz Store, his eyes suddenly light up at the large collection of colorful brick-building toys. <span style="color:LightSteelBlue">“This place is the best!”</span> <span style="color:DarkTurquoise">Carter</span> grabs you by the arm and yanks you inside the store. It was a colorful, fun-looking place with walls filled with Blockz displays and impressive builds. <span style="color:pink">He was practically giddy with excitement.</span> <br>
<<set _ad to [
{
Name: "Carter",
State: {
Mouth: "Happy",
Outfit: $HangOutClothes,
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Check this out!”</span> <span style="color:DarkTurquoise">Carter</span> pulls you over to a wall with a series of boards displaying mini Blockz figures of various characters and designs. In front of it is about half a dozen tubs filled with figure pieces. <span style="color:LightSteelBlue">“This place lets you build figures and place them on the wall so everyone can see them. We should try to make figures of each other!”</span> You agree and the two of you split up to look for the perfect pieces to create each other. <br>
<br>
It takes you a few minutes to find a face and hair that perfectly match <span style="color:DarkTurquoise">Carter</span>, but once you do all you need is a body and you’ll have an accurate representation of the little guy. Then again, it may be more fun to make a less accurate representation of him or maybe even an overly accurate representation. <span style="color:yellow">The ideas were endless.</span> <br>
<br>
<div id="choice">
/* Make him as he is now */
<<link "Make him as he is now<br>">>
<<replace "#choice">>
You glance over at <span style="color:DarkTurquoise">Carter</span>’s current clothing and begin to select as close of pieces as you can to match them. Thankfully, they have some pieces that are a nearly identical match to <span style="color:DarkTurquoise">Carter</span>’s outfit and in the end, you have in your hand a near-perfect identical Blockz <span style="color:DarkTurquoise">Carter</span>. <span style="color:pink">It was actually kind of cute.</span> <br>
<br>
<span style="color:LightSteelBlue">“Alright! I’m ready!”</span> <span style="color:DarkTurquoise">Carter</span> runs over, a big smile on his face as he holds his figure behind his back. <span style="color:LightSteelBlue">“You go first!”</span> You show off your figure to <span style="color:DarkTurquoise">Carter</span>, causing him to smile wide. <span style="color:LightSteelBlue">“Dang <span style="color:DarkTurquoise">$CarterNickname</span>, that looks just like me! You even got my shirt right! Check mine out!”</span> He shows you his figure and, sure enough, it is a near exact replica of you. You are briefly surprised by how accurate some of these Blockz pieces are, but are happy to get to see the two of you in a cute block form. <br>
<<set _ad to [
{
Name: "Carter",
State: {
Mouth: "Happy",
Outfit: $HangOutClothes,
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Now we put them up here!”</span> <span style="color:DarkTurquoise">Carter</span> says, pointing to the board full of figures, <span style="color:LightSteelBlue">“That way anyone can see them or buy them. Oh! We should make sure their hands are connected so whoever buys them gets both. Can’t separate our little guys, they are best friends!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Carter</span>’s smile and excitement were extremely cute and wholesome. He was really enjoying himself.</span> <br>
<<needChange "Fun" 20>>
<span style="color:green">+Carter Fun</span><br>
<<set $HangOutNeedCarter.Fun += 10>>
<span style="color:green">+Carter Comfort</span><br>
<<set $HangOutNeedCarter.Comfort += 5>>
<<socialChange "Carter" 3>>
<br>
[[Continue|Carter Hang Out Mall]]
<</replace>>
<</link>>
/* Make him a superhero */
<<link "Make him a superhero<br>">>
<<replace"#choice">>
You think for a moment before noticing a lot of superhero pieces in the buckets and decide to make a heroic <span style="color:DarkTurquoise">Carter</span>, naturally based on Ultraman. It is easy to find a variety of Ultraman outfits in the bucket and you choose the perfect one to match <span style="color:DarkTurquoise">Carter</span>’s happy and excited personality. When you are finished you call out to your friend that you are ready. <br>
<br>
<span style="color:LightSteelBlue">“I’m ready too!”</span> <span style="color:DarkTurquoise">Carter</span> says joyfully, <span style="color:LightSteelBlue">“You go first!”</span> <span style="color:pink">You show off your figure to <span style="color:DarkTurquoise">Carter</span>, whose smile grows even bigger upon seeing the Blockz Figure of himself decked out like his favorite hero.</span> <span style="color:LightSteelBlue">“That is so cool! You made me Ultraman!”</span> <span style="color:DarkTurquoise">Carter</span> laughs in excitement as he examines the figure. <span style="color:LightSteelBlue">“Well, I guess smart minds think alike, check this out!”</span> He shows off his figure of you, which was an accurate version of you dressed as Owlman, <span style="color:DarkTurquoise">Noah</span> would be jealous. <span style="color:LightSteelBlue">“I’m not sure who your favorite superhero is, but I went with Owlman since he and Ultraman are best friends!”</span> <span style="color:DarkTurquoise">Carter</span> smiles as he holds both of them together. <br>
<<set _ad to [
{
Name: "Carter",
State: {
Mouth: "Happy",
Outfit: $HangOutClothes,
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Now we put them up here!”</span> <span style="color:DarkTurquoise">Carter</span> says, pointing to the board full of figures, <span style="color:LightSteelBlue">“That way anyone can see them or buy them. Oh! We should make sure their hands are connected so whoever buys them gets both. Can’t separate our little guys, they are best friends!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Carter</span>’s smile and excitement were extremely cute and wholesome. He was really enjoying himself.</span> <br>
<<needChange "Fun" 20>>
<span style="color:green">+Carter Fun</span><br>
<<set $HangOutNeedCarter.Fun += 10>>
<span style="color:green">+Carter Comfort</span><br>
<<set $HangOutNeedCarter.Comfort += 5>>
<<socialChange "Carter" 3>>
<br>
[[Continue|Carter Hang Out Mall]]
<</replace>>
<</link>>
/* Make him in just some undies */
<<link "Make him in just some undies<br>">>
<<replace"#choice">>
<span style="color:pink">As you are glancing around the large buckets full of Blockz figure pieces, you notice a piece that is just a pair of cute white briefs. You smile as you get an idea and look for the perfect pieces to leave your little toy <span style="color:DarkTurquoise">Carter</span> in just his undies. You laugh and smirk as you examine your work, it looks just how you’d imagine <span style="color:DarkTurquoise">Carter</span> would look in his cute undies.</span> <br>
<br>
<span style="color:LightSteelBlue">“Alright, I’m ready!”</span> <span style="color:DarkTurquoise">Carter</span> calls out. You smirk and turn to him, insisting that he goes first. <span style="color:LightSteelBlue">“Alright, check this out!”</span> <span style="color:DarkTurquoise">Carter</span> presents a small Blockz figure that is extremely accurate to you, even got your hair perfect. You are decked out in your normal clothing and look adorable. <span style="color:LightSteelBlue">“Pretty cool, right? They have pieces for everything here. Now show me yours!”</span> <span style="color:DarkTurquoise">Carter</span> smiles excitedly as you pull out the Blockz <span style="color:DarkTurquoise">Carter</span>. <span style="color:pink">Immediately he turns bright red upon seeing his figure in just a pair of tighty whities.</span> <br>
<<set _ad to [
{
Name: "Carter",
State: {
Mouth: "Sad",
Blush: 2,
Outfit: $HangOutClothes,
},
},
{
Name: "Player",
State: {
Eyes: "Tired",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Aaahh!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Carter</span> quickly grabs the figure and hides it, as if it was actually a model of him in his underwear.</span> <span style="color:LightSteelBlue">“What are you doing? You didn’t put any clothes on me!”</span> You laugh, stating that you thought it’d be funny. Plus, it’s not like it’s actually him. No one will know. <span style="color:LightSteelBlue">“But… it’s still embarrassing.”</span> <span style="color:DarkTurquoise">Carter</span> blushes as he hands you back the figure and you put it on display on the board. As you two walk away, you assure <span style="color:DarkTurquoise">Carter</span> that no one will even be able to tell it was supposed to be him, even though it totally looks just like him. <br>
<<needChange "Fun" 20>>
<span style="color:green">+Carter Fun</span><br>
<<set $HangOutNeedCarter.Fun += 10>>
<<socialChange "Carter" 3>>
<br>
[[Continue|Carter Hang Out Mall]]
<</replace>>
<</link>>
</div>The two of you decide to stop off at the Pop Culture Store, Cool Culture. It is filled with all sorts of pop culture themed items from clothing to figures to other random collectibles. Upon entering <span style="color:DarkTurquoise">Carter</span> claims that his dad buys a lot of his clothes here, which makes sense considering the collection of t-shirts and underwear you've seen him wear.<br>
<<set _ad to [
{
Name: "Carter",
State: {
Mouth: "Happy",
Outfit: $HangOutClothes,
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
The two of you are wandering for what feels like forever, finding nothing of great interest to attract your attention. Passing by the racks of clothes and shelves of figures, you soon find yourself inching ever closer to the back of the store. An area of the store that hardly anyone outside of the knowledgeable few ever enter. The clothing on the racks become smaller and more revealing while the figures go from superheroes and cartoon characters to scantily clad woman with really big guns. <span style="color:pink"><span style="color:DarkTurquoise">Carter</span>, bless his innocence, doesn't piece together what sort of figures these were and stops at a few of them, confused about how they fight evil with breasts that big.</span><br>
<br>
Then <span style="color:DarkTurquoise">Carter</span> spots them, a wall full of strange silicon rods. Rainbow in color, these long, tentacle-like rods sit slightly hidden from view. Confused, yet interested, <span style="color:DarkTurquoise">Carter</span> pokes one. It was jiggly yet firm. <span style="color:LightSteelBlue">“Is this a monster from some alien movie?”</span> <span style="color:DarkTurquoise">Carter</span> asks, poking the tip and finding some strange familiarity to it, and reads the front of the box. <span style="color:LightSteelBlue">“Dragon rod? That's a weird name for something like this?”</span><br>
<br>
<<if $Sense >= 7>>
<span style="color:pink">Then it hits you, these were something you had only heard about in legends; From jokes from your older brother or strange ads on the computer. These were Dragon Dildos. You never fully understood their purpose and what made them different from normal dildos, but you suddenly found the image of <span style="color:DarkTurquoise">Carter</span> holding one extremely funny.</span><br>
<br>
<span style="color:LightSteelBlue">“Why are you laughing?”</span> <span style="color:DarkTurquoise">Carter</span> asked with a smirk, realizing you knew something he didn't. <span style="color:pink">You manage to stop your laughter long enough to suggest that <span style="color:DarkTurquoise">Carter</span> should buy one, use it as a monster in one of his games. Claiming it would be really cool, like a tentacle he could 'pretend' is attacking him.</span> <span style="color:LightSteelBlue">“You think so? I'm not sure, they are kind of expensive.”</span> <span style="color:DarkTurquoise">Carter</span> inspects the prices, not aware of the lewd implications you were suggesting.<br>
<<set _ad to [
{
Name: "Carter",
State: {
Mouth: "Smirk",
Outfit: $HangOutClothes,
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
Blush: 2,
Eyes: "Tired"
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Hey! Get away from there!”</span> A clerk yelled out, causing you both to jump and <span style="color:DarkTurquoise">Carter</span> to drop the dildo. <span style="color:LightSteelBlue">“This area is for adults only!”</span> The two of you run off, being chased by the store clerk, and manage to escape without a scolding. As you both take a moment to catch your breath, <span style="color:DarkTurquoise">Carter</span> questions why they would have an adult-only section. <span style="color:pink">The poor, innocent boy.</span><br>
<<else>>
<span style="color:yellow">There is something oddly familiar about these strange rubber rods.</span> What they were was on the tip of your tongue, you swore you had seen a picture of them from some funny ad Gabe showed you, but you couldn't remember exactly what it was. You pick one up as well, it was long and girthy with a purple and blue color scheme. <span style="color:pink">As you are holding and inspecting it, <span style="color:DarkTurquoise">Carter</span> smacks his rod against yours, causing them both to jiggle and make a satisfying sound.</span><br>
<br>
You both laugh, and a moment later are dueling with the silicon rods, having a battle with the long, rubbery swords. <span style="color:pink">The smacking sound followed by the giggles of little boys can be heard throughout the store.</span> Unfortunately, your laughter draws the attention of the store clerk, who yells out to you both. <br>
<<set _ad to [
{
Name: "Carter",
State: {
Mouth: "Smirk",
Outfit: $HangOutClothes,
},
},
{
Name: "Player",
State: {
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Hey! Get away from there!”</span> The clerk yelled out, causing you both to jump and drop your rubbery rods. <span style="color:LightSteelBlue">“This area is for adults only!”</span> The two of you run off, being chased by the store clerk, and manage to escape without a scolding. As you both take a moment to catch your breath, <span style="color:DarkTurquoise">Carter</span> questions why they would have an adult-only section.<br>
<</if>>
<<needChange "Fun" 20>>
<span style="color:green">+Carter Fun</span><br>
<<set $HangOutNeedCarter.Fun += 15>>
<<socialChange "Carter" 3>>
<br>
[[Continue|Carter Hang Out Mall]]The two of you decide to stop off at the Pop Culture Store, Cool Culture. It is filled with all sorts of pop culture themed items from clothing to figures to other random collectibles. Upon entering <span style="color:DarkTurquoise">Carter</span> claims that his dad buys a lot of his clothes here, which makes sense considering the collection of t-shirts and underwear you've seen him wear.<br>
<br>
<<set _ad to [
{
Name: "Carter",
State: {
Mouth: "Happy",
Outfit: $HangOutClothes,
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Oh, check these out!”</span> <span style="color:DarkTurquoise">Carter</span> says, moving over to a series of shelves full of hats. <span style="color:pink">He puts on an Ultraman hat and does a little pose, prompting you to laugh.</span> <span style="color:LightSteelBlue">“Oh, here, try this one on!”</span> <span style="color:DarkTurquoise">Carter</span> shoves a large hat on your head that looks like a pirate hat, but with a series of large purple feathers on them. Upon seeing you in it, he breaks out laughing.<br>
<br>
The two of you spend the next little bit just trying on different strange hats and posing for each other. A few people give you strange looks, but neither of you seems to care as you enjoy your time together. In the end, neither one of you buys a hat, much to the cashier's annoyance.<br>
<<needChange "Fun" 20>>
<span style="color:green">+Carter Fun</span><br>
<<set $HangOutNeedCarter.Fun += 15>>
<span style="color:green">+Carter Comfort</span><br>
<<set $HangOutNeedCarter.Comfort += 5>>
<<socialChange "Carter" 3>>
<br>
[[Continue|Carter Hang Out Mall]]<<set _whiteultraman to {
Name: "White Ultraman T-Shirt",
Type: "T-Shirt",
Color: "White",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/T-Shirt Designed/White Ultraman T-Shirt.png",
Avatar: "Images/Avatar/Clothes/T-Shirts Designed/White Ultraman T-Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/T-Shirts Designed/Under White Ultraman T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A graphic T-Shirt featuring the popular super hero Ultraman.",
}>>
You and <span style="color:DarkTurquoise">Carter</span> are browsing the racks of clothing on display at the Cool Culture store. <span style="color:DarkTurquoise">Carter</span> is very interested in all the various Ultraman and superhero shirts on display. You are honestly surprised to find out that there are Ultraman shirts that he doesn't own, considering the amount of them you've seen him wear.<br>
<br>
<<set _ad to [
{
Name: "Carter",
State: {
Mouth: "Happy",
Outfit: $HangOutClothes,
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“This one is sick!”</span> <span style="color:DarkTurquoise">Carter</span> holds up a black and white version of the classic Ultraman Logo shirt. <span style="color:LightSteelBlue">“Never seen it in the store before. Dang it, wish I didn't spend all of my allowance already. Oh well!”</span> <span style="color:DarkTurquoise">Carter</span> sighs, placing the shirt back on the rack and continuing to browse through the shirts.<br>
<br>
<div id="choice">
<<if $Money >= 5>>
<<link "Offer to buy it if he models it ($5)">>
<<replace "#choice">>
You grab the shirt off the rack and turn to <span style="color:DarkTurquoise">Carter</span>, offering to buy it for him. <span style="color:LightSteelBlue">“Really!? I mean- You don't have to do that. I'll just come back after I get my allowance.”</span> <span style="color:pink">You insist, telling <span style="color:DarkTurquoise">Carter</span> that all you request in return is to join him in the changing room to see him model it.</span> <span style="color:LightSteelBlue">“Oh, okay! I mean, if you really want to. I don't want you spending all your money on me-”</span> You insist once more, grabbing <span style="color:DarkTurquoise">Carter</span> by the arm and dragging him into the changing room.<br>
<br>
<span style="color:DarkTurquoise">Carter</span> was excited that he was getting the shirt, even though he was trying to hide it. <span style="color:pink">Once you were in the changing room, he quickly took off his $CarterTop.Type, tossing it to the floor and giving you a cute look at his thin, bony chest along with the waistband of his $CarterUndies.Name due to his ever-baggy bottoms. Once the shirt was on, he quickly looked in the mirror and smiled brightly.</span><br>
<br>
<<set _ad to [
{
Name: "Carter",
State: {
Blush: 1,
Mouth: "Happy",
Outfit: $HangOutClothes,
},
Clothes: {
Top: _whiteultraman,
Under: $None,
Over: $None,
Back: $None,
Hands: $None,
Neck: $None,
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“This looks so cool! It's from this one alt-comic they did where Ultraman was killed and brought back to life with a lightning strike-”</span> <span style="color:DarkTurquoise">Carter</span> went on about the plot of the comic book as you ask him to spin around, getting to look at him from all angles. <span style="color:LightSteelBlue">“Are you sure it's okay that you buy this for me? You don't have to.”</span> <span style="color:pink">You laugh, once against insisting that you want to and that it looks good on him. <span style="color:DarkTurquoise">Carter</span> blushes and smiles,</span> <span style="color:LightSteelBlue">“Thanks, <span style="color:DarkTurquoise">$CarterNickname</span>! Next time I have money, I'm going to buy you something! Promise!”</span><br>
<br>
<span style="color:pink">You laugh as <span style="color:DarkTurquoise">Carter</span> takes off the shirt, but he quickly finds himself stuck with the shirt only half off and his arms in the air in an adorably vulnerable position.</span> <span style="color:DarkTurquoise">Carter</span> cries out in frustration as he attempts to free himself before relenting and asking you for help. You laugh and tell him to hold as you stand up and reach for the shirt, but then you get a better idea.<br>
<br>
<span style="color:pink">You smirk and reach out, but don't grab the shirt but instead <span style="color:DarkTurquoise">Carter</span>'s $CarterBottoms.Type! <span style="color:DarkTurquoise">Carter</span> doesn't realize what is going on until his bottoms are around his ankles and you are looking at an adorable view of the cute boy in, practically, just his $CarterUndies.Name!</span><br>
<<set _ad to [
{
Name: "Carter",
State: {
Blush: 2,
Mouth: "Happy",
Eyes: "Sad",
Arms: "Bound",
Outfit: $HangOutClothes,
PantsDown: true,
},
Clothes: {
Top: $None,
Under: $None,
Over: $None,
Back: $None,
Hands: $None,
Neck: $None,
},
},
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Hey!”</span> <span style="color:DarkTurquoise">Carter</span> cries out as you begin to laugh. <span style="color:pink">He bends down in a feeble attempt to cover himself, but with his hands stuck in the air this does nothing to ease his embarrassment.</span> <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$CarterNickname</span>! Pull them back up! Stop laughing!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Carter</span> complained, but there was laughter in his voice as well and you watched in amusement as the underwear-clad boy finally is able to free himself and quickly pull up his $CarterBottoms.Type.</span><br>
<br>
<<set _ad to [
{
Name: "Carter",
State: {
Eyes: "Mad",
Blush: 2,
Mouth: "Smirk",
Outfit: $HangOutClothes,
},
},
{
Name: "Player",
State: {
Eyes: "Tired",
Blush: 1,
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“You bully!”</span> <span style="color:DarkTurquoise">Carter</span> laughs, quickly putting his normal top back on. <span style="color:LightSteelBlue">“You're lucky no one else saw that, or else I'd have to beat you up and take you to prison with all the other bullies!”</span> <span style="color:DarkTurquoise">Carter</span> proclaims, though you doubt he has ever successfully overpowered a bully. <span style="color:LightSteelBlue">“But since I like you, and you are buying me this shirt, I'll forgive you.”</span> You thank <span style="color:DarkTurquoise">Carter</span> for his forgiveness and apologize, <span style="color:pink">though add an extra level of embarrassment to it by tugging on his waistband as he exits the changing room, earning yourself a punch in the shoulder and an annoyed smirk from <span style="color:DarkTurquoise">Carter</span>.</span><br>
<<set $Money -= 5>>
<<needChange "Fun" 20>>
<span style="color:green">+Carter Fun</span><br>
<<set $HangOutNeedCarter.Fun += 15>>
<span style="color:green">+Carter Comfort</span><br>
<<set $HangOutNeedCarter.Comfort += 5>>
<<socialChange "Carter" 3>>
<br>
[[Continue|Carter Hang Out Mall]]
<</replace>>
<</link>>
<<else>>
<span class="greyed-out">Offer to buy it if he models it ($5)</span>
<</if>>
<br>
<<link "Maybe next time">>
<<replace "#choice">>
You shrug and tell <span style="color:DarkTurquoise">Carter</span> that he'll just have to remember that it is here. <span style="color:DarkTurquoise">Carter</span> agrees, putting his finger to his temple and saying he'll <span style="color:LightSteelBlue">“Make a mental note of it.”</span> You smirk at the cute display and continue to browse until you both get bored and move to do something else.<br>
<<needChange "Fun" 20>>
<span style="color:green">+Carter Fun</span><br>
<<set $HangOutNeedCarter.Fun += 15>>
<<socialChange "Carter" 3>>
<br>
[[Continue|Carter Hang Out Mall]]
<</replace>>
<</link>>
</div><<set $Minutes += 15>>
<<set $Money -= 4>>
/* Scene */
Feeling a bit peckish, you drag <span style="color:DarkTurquoise">Carter</span> over to the food court to get something to eat. At first, he is bored at the idea of sitting down and eating until he spots something over by the doughnut stand and runs over. <br>
<<set _ad to [
{
Name: "Carter",
State: {
Mouth: "Happy",
Outfit: $HangOutClothes,
},
},
{
Name: "Player",
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Oh! My! Gosh!”</span> <span style="color:DarkTurquoise">Carter</span> says with excitement, face pressed against the display glass. <span style="color:LightSteelBlue">“That looks amazing!”</span> On display is a giant doughnut in the shape of the Ultraman logo topped with candy and sugary substances of all kinds creating a monster of a confection. You warn <span style="color:DarkTurquoise">Carter</span> that something like that may be a little too much for his small body, but it’s too late, he’s already ordered it. <br>
<br>
You get your own food and the two of you head to a nearby table, <span style="color:DarkTurquoise">Carter</span>’s eyes wide with excitement at the doughnut. You can’t tell if he is excited because of all the sugar and candy on it, or because it was in the shape of the Ultraman logo. Regardless, he downs it extremely fast and very quickly regrets it as he spends the next 10 minutes reeling with stomach pains from eating too much too quickly as you finish your food. <br>
<<needChange "Hunger" 30>>
<span style="color:green">+Carter Energy</span><br>
<<set $HangOutNeedCarter.Energy += 15>>
<<socialChange "Carter" 3>>
<br>
[[Continue|Carter Hang Out Mall]]/* Basically tracks Carter State of mind during the Hang Out. Has 3 base, Energy, Fun, and Comfort, along with other special ones. They are displayed below the avatars. */
<div class="hangout-needs-container">
/* ENERGY */
<div class="hangout-need-bar">
<<if $HangOutNeedCarter.Energy > 100>>
<<set $HangOutNeedCarter.Energy to 100>>
<<elseif $HangOutNeedCarter.Energy < 0>>
<<set $HangOutNeedCarter.Energy to 0>>
<</if>>
<<set _energy to {
text: "Energy: " + $HangOutNeedCarter.Energy,
value: $HangOutNeedCarter.Energy,
max: 100,
min: 0,
color: getHangoutNeedColor($HangOutNeedCarter.Energy),
showText: true,
}>>
<<progressbar _energy>>
</div>
/* Fun */
<div class="hangout-need-bar">
<<if $HangOutNeedCarter.Fun > 100>>
<<set $HangOutNeedCarter.Fun to 100>>
<<elseif $HangOutNeedCarter.Fun < 0>>
<<set $HangOutNeedCarter.Fun to 0>>
<</if>>
<<set _fun to {
text: "Fun: " + $HangOutNeedCarter.Fun,
value: $HangOutNeedCarter.Fun,
max: 100,
min: 0,
color: getHangoutNeedColor($HangOutNeedCarter.Fun),
showText: true,
}>>
<<progressbar _fun>>
</div>
/* Comfort */
<div class="hangout-need-bar">
<<if $HangOutNeedCarter.Comfort > 120>>
<<set $HangOutNeedCarter.Comfort to 120>>
<<elseif $HangOutNeedCarter.Comfort < 0>>
<<set $HangOutNeedCarter.Comfort to 0>>
<</if>>
<<set _comfort to {
text: "Comfort: " + $HangOutNeedCarter.Comfort,
value: $HangOutNeedCarter.Comfort,
max: 120,
min: 0,
color: getHangoutNeedColor($HangOutNeedCarter.Comfort),
showText: true,
}>>
<<progressbar _comfort>>
</div>
</div>/* Opening */
Spotting a seesaw, <span style="color:DarkTurquoise">Carter</span> suggests that the two of you play on that and you agree. It was new and looked relatively well cared for. <span style="color:DarkTurquoise">Carter</span> gets on first, being much lighter, and as you got on the other side <span style="color:DarkTurquoise">Carter</span> was lifted high into the air. <span style="color:LightSteelBlue">“Wow! This thing goes high!”</span> <span style="color:DarkTurquoise">Carter</span> laughs as he tightens his grip. <span style="color:pink">You get the feeling that <span style="color:DarkTurquoise">Carter</span> may not be the most comfortable with heights, which was strange considering how often you've seen him climbing trees to recover a kite or swing high into the air.</span><br>
<br>
<span style="color:pink">As the two of you begin to bounce up and down on the seesaw, you both begin to laugh and enjoy yourselves. <span style="color:DarkTurquoise">Carter</span>'s bright smile is cute and childish.</span> Despite the two of you being about the same age, he was almost like a little brother due to his smaller size and childish attitude. You wouldn't be surprised if people saw you both playing and assumed he was your younger brother.<br>
<<set _ad to [
{
Name: "Carter",
State: {
Blush: 1,
Mouth: "Sad",
Outfit: $HangOutClothes,
},
},
{
Name: "Player",
State: {
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
As <span style="color:DarkTurquoise">Carter</span> is once again sent into the air, his eyes twitch and he once again tightens his grip, squirming a little in the seat. <span style="color:LightSteelBlue">“Okay, I really have to pee!”</span> <span style="color:DarkTurquoise">Carter</span> says with a twinge of desperation, <span style="color:LightSteelBlue">“I thought I could hold it, but every time I go up it feels like I'm about to burst. I'll be right back.”</span> <span style="color:DarkTurquoise">Carter</span> looks at you expectedly, now gripping his crotch, <span style="color:yellow">as he waits for you to let him down.</span><br>
<br>
<div id="choice">
<<link "Trap him at top">>
<<replace "#choice">>
<span style="color:pink">As the mean idea enters your mind, you smirk evilly at <span style="color:DarkTurquoise">Carter</span>, who immediately realizes what you are thinking.</span> <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$CarterNickname</span>, no! Let me down, I mean it!”</span> You continue to smirk as you cross your arms, staying planted on one end of the seesaw. <span style="color:LightSteelBlue">“Nooooo! I mean it, this isn't funny.”</span> <span style="color:pink"><span style="color:DarkTurquoise">Carter</span> laughs, squirming uncomfortably as he bounces in the seat to try and force the seesaw down, though this just makes it feel worse for him.</span> <span style="color:LightSteelBlue">“Okay, I'm serious now, I'm going to wet myself!”</span><br>
<br>
<<set _ad to [
{
Name: "Carter",
State: {
Eyes: "Mad",
Blush: 2,
Mouth: "Sad",
Outfit: $HangOutClothes,
Arms: "Hide"
},
},
{
Name: "Player",
State: {
Eyes: "Tired",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Carter</span>'s eyes were watering now and it was clear he was on the edge. If you actually forced him to wet himself, he would be mad at you, so you eventually decide to let him down, but do so as slowly as you can. <span style="color:pink"><span style="color:DarkTurquoise">Carter</span> calls you a jerk and jumps off once it is low enough and runs off in a panicked waddle.<br>
<br>
You can't help but laugh as you see <span style="color:DarkTurquoise">Carter</span> already undoing his $CarterBottoms.Type as he approaches the bathroom.</span> It for sure is a close call. Once he returns, he looks a mixture of relieved and exhausted. He calls you the worst and practically lays on the seesaw as you rock him up and down as an apology, telling him to look on the bright side, at least he didn't actually pee himself.<br>
<<needChange "Fun" 20>>
<span style="color:green">+Carter Fun</span><br>
<<set $HangOutNeedCarter.Fun += 15>>
<span style="color:red">-Carter Energy</span><br>
<<set $HangOutNeedCarter.Energy -= 5>>
<span style="color:red">-Carter Comfort</span><br>
<<set $HangOutNeedCarter.Comfort -= 5>>
<<socialChange "Carter" 3>>
<br>
[[Continue|Carter Hang Out Park]]
<</replace>>
<</link>><br>
<<link "Let him down">>
<<replace "#choice">>
You let <span style="color:DarkTurquoise">Carter</span> down and he quickly runs off towards the bathroom. Judging by his run, he really left it to the last second. <span style="color:pink">You laugh at how cute the sight is and hang out on your own until <span style="color:DarkTurquoise">Carter</span> returns a few minutes later.</span><br>
<br>
<<set _ad to [
{
Name: "Carter",
State: {
Blush: 1,
Mouth: "Happy",
Outfit: $HangOutClothes,
},
},
{
Name: "Player",
State: {
Eyes: "Tired",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Phew! Sorry about that. I didn't want to excuse myself right as we started playing, so I waited a bit too long to go.”</span> <span style="color:pink">You tell him it's alright, then spot a splash of $CarterUndies.Color on his crotch and laugh as you inform him that his fly was down. <span style="color:DarkTurquoise">Carter</span> blushes and quickly fixes it before the two of you return to playing.</span><br>
<<needChange "Fun" 20>>
<span style="color:green">+Carter Fun</span><br>
<<set $HangOutNeedCarter.Fun += 15>>
<span style="color:red">-Carter Energy</span><br>
<<set $HangOutNeedCarter.Energy -= 5>>
<<socialChange "Carter" 3>>
<br>
[[Continue|Carter Hang Out Park]]
<</replace>>
<</link>>
</div>You ask <span style="color:DarkTurquoise">Carter</span> what he wants to do on the playground, and he suggests the swings. <span style="color:LightSteelBlue">“If you go high enough, it feels like you are flying!”</span> You both joyfully walk over to the playground; However, you find that only one swing is available. <span style="color:DarkTurquoise">Carter</span> is disappointed and suggests doing something else, but you decide that the two of you can just take turns until another one is freed up.<br>
<<set _ad to [
{
Name: "Carter",
State: {
Mouth: "Happy",
Outfit: $HangOutClothes,
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“You can go first if you want.”</span> <span style="color:DarkTurquoise">Carter</span> offers, but you insist he goes first, since he is so excited to play on the swing. <span style="color:LightSteelBlue">“I'm not excited!”</span> <span style="color:DarkTurquoise">Carter</span> blushes, <span style="color:LightSteelBlue">“I just thought it would be fun, we don't have to-”</span> <span style="color:pink">You tell <span style="color:DarkTurquoise">Carter</span> to shut it and push him onto the swing. The prideful lad is a bit hesitant to allow you to push him on the swing, not wanting to look like a little kid, but eventually relents, and the two of you work together to get <span style="color:DarkTurquoise">Carter</span> as high as possible!</span><br>
<br>
<span style="color:LightSteelBlue">“I can see the school from here!”</span> <span style="color:DarkTurquoise">Carter</span> laughs, gaining incredible height with every swing. But eventually, the insane height begins to have a negative side effect as <span style="color:DarkTurquoise">Carter</span> calls out. <span style="color:LightSteelBlue">“Okay, let's slow down and stop so you can have a turn, I'm starting to feel a little sick!”</span> <span style="color:DarkTurquoise">Carter</span> begins to use his feet to slow himself down and stumbles around a bit as he stands up. <span style="color:LightSteelBlue">“Uuugggghhh, my head feels dizzy.”</span> <span style="color:DarkTurquoise">Carter</span> stumbles towards you and you try to catch him, but he falls a bit short and lands at your feet. <span style="color:pink">But he still reaches out to grab you, instead gripping your $PlayerBottoms.Type and accidentally yank them down to your ankles!</span><br>
<br>
<<set _ad to [
{
Name: "Carter",
State: {
Blush: 3,
Outfit: $HangOutClothes,
},
},
{
Name: "Player",
State: {
Blush: 2,
Mouth: "Sad",
PantsDown: true,
},
},
]>>
<<ad _ad>>
<<if $PlayerUndies.Type != "None">> /* Undies */
<span style="color:pink">You stand there stunned as <span style="color:DarkTurquoise">Carter</span> sits back up and rubs his nose directly against your crotch! As his vision comes back into view and he realizes that his face was pressed against your $PlayerUndies.Name, he quickly turns bright red and falls backward.</span> <span style="color:LightSteelBlue">“Ahh! I'm sorry, I didn't mean-!”</span> As the kids on the nearby swings begin to giggle, you quickly fix your clothing as <span style="color:DarkTurquoise">Carter</span> continues to apologize profusely.<br>
<<else>> /* Nude */
<span style="color:pink">You stand there stunned as <span style="color:DarkTurquoise">Carter</span> sits back up and rubs his nose directly against your privates! As his vision comes back into view and he realizes that his face was pressed against your $Player.PenisSize Penis and balls, he quickly turns bright red and falls backward.</span> <span style="color:LightSteelBlue">“Ahh! I'm sorry, I didn't mean-!”</span> As the kids on the nearby swings begin to giggle, you quickly fix your clothing as <span style="color:DarkTurquoise">Carter</span> continues to apologize profusely.<br>
<</if>>
<<needChange "Fun" 20>>
<span style="color:green">+Carter Fun</span><br>
<<set $HangOutNeedCarter.Fun += 15>>
<span style="color:red">-Carter Energy</span><br>
<<set $HangOutNeedCarter.Energy -= 15>>
<<socialChange "Carter" 3>>
<br>
[[Continue|Carter Hang Out Park]]The patrol is mostly uneventful, with the only person needing help being an old man wondering if <span style="color:DarkTurquoise">Carter</span> will help give his dog some exercise. <span style="color:pink">It ends, naturally, with <span style="color:DarkTurquoise">Carter</span> being dragged around the park.</span> Despite this, he is overjoyed to help and the patrol is coming to an end when <span style="color:DarkTurquoise">Carter</span> spots some trouble in the distance.<br>
<br>
<span style="color:LightSteelBlue">“There!”</span> <span style="color:DarkTurquoise">Carter</span> says, pointing towards the park's restrooms, <span style="color:LightSteelBlue">“Children in need!”</span> You both rush over and spot a pair of young boys attempting to climb some boxes along the side of the wall. <span style="color:pink">The boy stumbles and nearly falls, but <span style="color:DarkTurquoise">Carter</span> arrives just in time to save him.</span> <span style="color:LightSteelBlue">“Careful there! These boxes aren't very stable, climbing them is very dangerous.”</span><br>
<br>
<span style="color:LightSteelBlue">“We know!”</span> The kid responds, <span style="color:LightSteelBlue">“But we need to get our frisbee down! Some big kids tossed it on the roof!”</span> Both boys point up to the roof and, sure enough, the two of you spot a bright green frisbee dangling off the roof just out of reach.<br>
<br>
<span style="color:LightSteelBlue">“I see.”</span> <span style="color:DarkTurquoise">Carter</span> thinks, putting his finger to his chin, <span style="color:LightSteelBlue">“Well don't worry, little ones, for I am here with my loyal sidekick to save the day!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Carter</span> does a superhero pose which causes the little boys' eyes to light up.</span><br>
<br>
<span style="color:LightSteelBlue">“Really!?”</span><br>
<br>
<span style="color:LightSteelBlue">“Of course!”</span> <span style="color:DarkTurquoise">Carter</span> proclaims happily, <span style="color:LightSteelBlue">“Now stand back while we come up with a plan to rescue your frisbee!”</span><br>
<br>
<div id="choice">
<<link "Climb Up">>
<<replace "#choice">>
<span style="color:LightSteelBlue">“Let's see…”</span> <span style="color:DarkTurquoise">Carter</span> begins to examine the boxes, placing his hands on them to test their stability. <span style="color:LightSteelBlue">“Well, unless you have a better plan, I guess the only way would be to climb up ourselves! It may be dangerous, but it is worth it if it means saving the day!”</span> <span style="color:DarkTurquoise">Carter</span> says with heroic fever, before turning to you and whispering, <span style="color:LightSteelBlue">“But be ready to catch me, just in case, okay?”</span> You chuckle and agree.<br>
<<set _ad to [
{
Name: "Carter",
State: {
Eyes: "Mad",
Mouth: "Happy",
Outfit: $HangOutClothes,
},
},
{
Name: "Player",
State: {
Mouth: "Sad",
},
},
]>>
<<ad _ad>>
You and the two young boys watch as <span style="color:DarkTurquoise">Carter</span> carefully begins to climb the boxes and random objects that form a haphazard staircase on the side of the restrooms. He stumbles a few times, only barely able to keep his balance, and you watch worriedly that <span style="color:DarkTurquoise">Carter</span> is going to fall and hurt himself, but then consider how often he falls without hurting himself.<br>
<br>
Eventually, <span style="color:DarkTurquoise">Carter</span> makes it to the highest point, taking a moment to catch his breath, before bending down and leaping into the air, gripping the edge of the roof as the boxes below him tumble to the ground. Both of the young boys gasp in unison, <span style="color:lightgreen">but <span style="color:DarkTurquoise">Carter</span> uses all his strength to pull his little body up and retrieve the frisbee, which he holds up proudly as the two boys cheer.</span><br>
<br>
<span style="color:LightSteelBlue">“Easy as pie!”</span> <span style="color:DarkTurquoise">Carter</span> tosses the frisbee to the boys, <span style="color:LightSteelBlue">“Now I just climb down and-”</span> <span style="color:lightcoral"><span style="color:DarkTurquoise">Carter</span> takes a step forward without realizing he is standing on his shoelace and begins to tumble forward.</span> <span style="color:LightSteelBlue">“Woah! Hold on!”</span> <span style="color:DarkTurquoise">Carter</span> cries out as both little boys gasp once more. You quickly run under <span style="color:DarkTurquoise">Carter</span> and prepare to catch him as he falls forward, but he doesn't land in your arms.<br>
<br>
<span style="color:pink">Instead, you look up to see <span style="color:DarkTurquoise">Carter</span> hanging from the roof! The extremely unlucky boy had fallen just perfectly so his $CarterUndies.Name was caught on the corner of the roof and now held him up in a painful wedgie! <span style="color:DarkTurquoise">Carter</span> was frozen in the air as the pain shot through his body, barely able to contain himself.</span><br>
<<set _ad to [
{
Name: "Carter",
State: {
Arms: "Hide",
Blush: 3,
Mouth: "Sad",
Outfit: $HangOutClothes,
},
},
{
Name: "Player",
State: {
Eyes: "Tired",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Woah!”</span> One of the boys says, <span style="color:LightSteelBlue">“He can fly!”</span> You turn in confusion and realize that, from where they were standing, <span style="color:pink"><span style="color:DarkTurquoise">Carter</span> wasn't hanging embarrassingly by his underwear, but instead was hovering in a mildly heroic pose.</span> <span style="color:LightSteelBlue">“You really are a superhero!”</span> Both boys look on in amazement.<br>
<br>
<span style="color:LightSteelBlue">“That's right!”</span> <span style="color:DarkTurquoise">Carter</span> says, his voice was a decent bit higher pitched than normal, <span style="color:LightSteelBlue">“Well, you two better run off now. And if you need any more help, you know who to call!”</span> The boys thank you both and run off, amazed at <span style="color:DarkTurquoise">Carter</span>'s powers. <span style="color:pink">Once they are completely gone, <span style="color:DarkTurquoise">Carter</span> turns to you.</span> <span style="color:LightSteelBlue">“Please help me down. My balls are going numb.”</span> You laugh as you free <span style="color:DarkTurquoise">Carter</span> from his hanging prison.<br>
<<needChange "Fun" 20>>
<span style="color:green">+Carter Fun</span><br>
<<set $HangOutNeedCarter.Fun += 15>>
<span style="color:red">-Carter Energy</span><br>
<<set $HangOutNeedCarter.Energy -= 15>>
<<socialChange "Carter" 3>>
<br>
[[Continue|Carter Hang Out Park]]
<</replace>>
<</link>><br>
<<requiresAbility "Strength" 7 "Give Carter a Boost">>
<<replace "#choice">>
Thinking for a moment, you get an idea and tell <span style="color:DarkTurquoise">Carter</span> to hold up his hands. <span style="color:LightSteelBlue">“Sure, but why do I- Woooaaah!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Carter</span> yells out in surprise as you grip him by his ankles and lift him into the air!</span> <span style="color:DarkTurquoise">Carter</span> nearly tumbles over but uses his arms to keep steady by using the wall of the bathroom. <span style="color:LightSteelBlue">“Woah! Careful, careful!”</span> <span style="color:DarkTurquoise">Carter</span> cries out as you lift him slowly up above your head; He is very light. <span style="color:pink">Both of the little boys giggle, watching <span style="color:DarkTurquoise">Carter</span> flail about.</span><br>
<br>
<span style="color:LightSteelBlue">“Oh, ummm…”</span> <span style="color:DarkTurquoise">Carter</span> clears his throat, turning his voice from panicked back to heroic, <span style="color:LightSteelBlue">“Good idea there, sidekick, but maybe- ummm, maybe next time give me a bit of a warning? Hehe.”</span> You have to stand on your tippy-toes in order for <span style="color:DarkTurquoise">Carter</span> to reach high enough to barely be able to grab the frisbee. <span style="color:pink">As he does so, you glance up to discover an interesting sight.</span><br>
<br>
<span style="color:pink">You see directly up the legs of <span style="color:DarkTurquoise">Carter</span>'s baggy $CarterBottoms.Type, giving you a brilliant peek at the bottom of his $CarterUndies.Type! You can make out the outline of his cute little balls and even see a part of his undies that had slid in between his butt cheeks, giving you an adorable view.</span> You completely zone out as you take in the view when you suddenly hear a voice break through your distracted mind.<br>
<<set _ad to [
{
Name: "Carter",
State: {
Mouth: "Sad",
Outfit: $HangOutClothes,
},
},
{
Name: "Player",
State: {
Blush: 3,
Mouth: "Sad",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Ummm, <span style="color:DarkTurquoise">$CarterNickname</span>?”</span> <span style="color:DarkTurquoise">Carter</span> says in confusion. You blink twice in realizing that all three boys are looking at you. <span style="color:LightSteelBlue">“I said I got it; You can put me down now.”</span> Coughing nervously, you quickly put <span style="color:DarkTurquoise">Carter</span> down who returns the frisbee to the two little boys. They thank <span style="color:DarkTurquoise">Carter</span>, calling him a real hero, as he turns to you with a raised eyebrow.<br>
<br>
<span style="color:LightSteelBlue">“You feeling alright?”</span> He puts his hand on your forehead, <span style="color:LightSteelBlue">“You looked like you zoned out there. I hope lifting me wasn't too hard.”</span> <span style="color:pink">You chuckle nervously, telling him you're fine and just got a little distracted.</span> <span style="color:LightSteelBlue">“Distracted? By what?”</span> You give him a number of excuses, but <span style="color:DarkTurquoise">Carter</span>, believing you are hiding some illness or injury, doesn't buy it and continues to hound you the rest of the patrol.<br>
<<needChange "Fun" 20>>
<span style="color:green">+Carter Fun</span><br>
<<set $HangOutNeedCarter.Fun += 15>>
<span style="color:red">-Carter Energy</span><br>
<<set $HangOutNeedCarter.Energy -= 5>>
<span style="color:Green">+Carter Comfort</span><br>
<<set $HangOutNeedCarter.Comfort += 5>>
<<socialChange "Carter" 3>>
<br>
[[Continue|Carter Hang Out Park]]
<</replace>>
<</requiresAbility>>
<<requiresAbility "Smarts" 7 "Use a Stick">>
<<replace "#choice">>
<span style="color:LightSteelBlue">“Maybe I could climb up the boxes, it isn't the most sturdy, but better me than them. Or, if we find a bigger kid, he could give me a boost. Or-”</span> <span style="color:DarkTurquoise">Carter</span> continues to talk to himself, going over what plans he could use. The two little boys watch him eagerly, excited both to get their frisbee back and to watch a hero at work. Realizing the solution was far easier than <span style="color:DarkTurquoise">Carter</span> was making it out to be, you glance around until you find a long stick under a tree and walk over to grab it.<br>
<br>
Then, without much fanfare, you use the long stick to retrieve the frisbee. <span style="color:LightSteelBlue">“I know! We'll get some rocks and toss those at the frisbee, if we can hit it, we can knock it down!”</span> <span style="color:DarkTurquoise">Carter</span> finally decides, the two boys cheering at the idea. They all turn around to grab some rocks to see you standing there with a stick in one hand and the frisbee in the other.<br>
<<set _ad to [
{
Name: "Carter",
State: {
Blush: 1,
Mouth: "Sad",
Outfit: $HangOutClothes,
},
},
{
Name: "Player",
State: {
Eyes: "Tired",
Mouth: "Sad",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Wha-!?”</span> <span style="color:DarkTurquoise">Carter</span> stumbles in surprise, <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$CarterNickname</span>!? But how-? When-? What!?”</span> They all question how you managed to get it down. <span style="color:pink">You glance at the long stick in your hand, waiting for them to piece it together, but when they don't you sigh loudly and tell them it was magic.</span><br>
<br>
<span style="color:LightSteelBlue">“Magic!?”</span> One of the little boys repeats, his eyes turning wide, <span style="color:LightSteelBlue">“You used magic!? I wanna see, I wanna see!”</span><br>
<br>
<span style="color:LightSteelBlue">“Yeah! Do it again!”</span> The two boys were jumping up and down.<br>
<br>
You tell the boys that the magic only works when no one is looking, hence why you were able to get it down so easily. The two little boys accept this as fact, thanking you both as they take back their frisbee and run off to continue playing. You turn to <span style="color:DarkTurquoise">Carter</span>, seeing the gears turning in his eyes, as he suddenly pops up and yells: <span style="color:LightSteelBlue">“The stick! I get it now.”</span> <span style="color:pink">You pat him on the head, telling him you are proud of him. <span style="color:DarkTurquoise">Carter</span> takes this praise happily, not realizing the sarcasm in your voice.</span><br>
<<needChange "Fun" 20>>
<span style="color:green">+Carter Fun</span><br>
<<set $HangOutNeedCarter.Fun += 15>>
<span style="color:red">-Carter Energy</span><br>
<<set $HangOutNeedCarter.Energy -= 5>>
<span style="color:Green">+Carter Comfort</span><br>
<<set $HangOutNeedCarter.Comfort += 5>>
<<socialChange "Carter" 3>>
<br>
[[Continue|Carter Hang Out Park]]
<</replace>>
<</requiresAbility>>
</div>The patrol is going well, with a scraped knee bandaged and a pair of shoelaces tied, when <span style="color:DarkTurquoise">Carter</span> halts you in your tracks and points in the distance. <span style="color:LightSteelBlue">“My sidekick, I spot trouble up ahead! A foul villain has tried to poison this humble land of nature! We must cure this land, so it is preserved for future generations!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Carter</span> rushes forward, his $CarterTop.Type flapping in the wind like a cape.</span> As you follow behind, you realize what he was talking about.<br>
<br>
Near a pair of benches, a bunch of garbage had been piled up and was covering some of the grass. Seems someone enjoyed a nice meal at the park, then left their trash. <span style="color:DarkTurquoise">Carter</span> quickly rushed to it and began to carry the trash to the nearest garbage can, urging you to aid him. <span style="color:pink">But it is as you are walking over that <span style="color:DarkTurquoise">Carter</span> stumbles on a rock and begins to fall backward! You rush forward to try to catch him, but are unable to stop him from splashing into the pond!</span><br>
<<set _ad to [
{
Name: "Carter",
State: {
Eyes: "Sad",
Blush: 2,
Mouth: "Sad",
Outfit: $HangOutClothes,
},
},
{
Name: "Player",
State: {
Mouth: "Sad",
},
},
]>>
<<ad _ad>>
You reach down to pull him out as <span style="color:DarkTurquoise">Carter</span> crawls out of the pond, soaking wet and coughing up water. You ask him if he is alright. <span style="color:LightSteelBlue">“Yeah…”</span> <span style="color:DarkTurquoise">Carter</span> holds his hands up and looks down to find that he is completely drenched from head to toe. <span style="color:LightSteelBlue">“Dang it, Dad's gonna beat my butt if I come home soaking wet again this week!”</span> Wait, again? This week? You question how one kid can end up soaked often enough to have it happen multiple times per week as <span style="color:DarkTurquoise">Carter</span> grabs your hand and implores you to help him. You agree and lead him to the restrooms <span style="color:pink">as <span style="color:DarkTurquoise">Carter</span> has to hold up his wet, baggy bottoms from falling down.</span><br>
<br>
<div id="continue">
<<link "Continue">>
<<replace "#continue">>
Once inside, you grab some paper towels and ask <span style="color:DarkTurquoise">Carter</span> to take his clothes off so the two of you can dry them. But <span style="color:DarkTurquoise">Carter</span> doesn't move and when you turn back around you see him standing there awkwardly. <span style="color:LightSteelBlue">“Ummm, do you mind drying them while I wait in the stall? I don't want anyone to walk in and see my underwear, you know? I mean, I don't care if you see them, I know you don't think it's a big deal, but what if someone from school comes in?”</span> <span style="color:pink">As <span style="color:DarkTurquoise">Carter</span> nervously rubs his arm, you realize the kid was a bit embarrassed to be standing around in his kiddie $CarterUndies.Type.</span><br>
<br>
You laugh and agree, telling <span style="color:DarkTurquoise">Carter</span> that he can hide in a stall while you dry them. He thanks you and quickly strips down to his underwear. <span style="color:pink">He blushes a little as he hands you his soaked clothes, asking you to stop staring at him. But it was hard, as his soaked $CarterUndies.Type stuck to his body and showed you everything, including the outline of his tiny little package. Feeling a bit embarrassed at you staring, <span style="color:DarkTurquoise">Carter</span> jumps into the stall and waits as you begin to dry his clothes.</span><br>
<<set _ad to [
{
Name: "Carter",
State: {
Blush: 2,
Mouth: "Sad",
Outfit: "Undies",
},
},
{
Name: "Player",
State: {
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
As you are drying his clothes, the image of his soaking wet undies is stuck in your mind, a thought pops into your head. <span style="color:pink">You walk over to the stall <span style="color:DarkTurquoise">Carter</span> was in and ask him to give you his underwear.</span> <span style="color:LightSteelBlue">“Wha- what? Why!?”</span> You tell him that his underwear is soaking wet as well, if he puts on his bottoms with his underwear wet, he'll just make them wet again. <span style="color:LightSteelBlue">“But- I don't know… I know you're my friend and all, but giving you my underwear feels kinda… embarrassing…”</span> You laugh, telling <span style="color:DarkTurquoise">Carter</span> that you've seen him in his undies enough to not care. And plus, with him falling in the water, he at least knows his underwear is clean! <span style="color:pink">You can practically hear <span style="color:DarkTurquoise">Carter</span> blushing through the stall door.</span><br>
<br>
<span style="color:LightSteelBlue">“Okay, I guess you're right. But do it quickly, okay?”</span> <span style="color:pink">You listen as <span style="color:DarkTurquoise">Carter</span> pulls down his wet $CarterUndies.Name and hands them to you. Despite their small size, the water made them feel heavy in your hands. You hold them up, admiring the little pair of $CarterUndies.Type and smirk at the realization that <span style="color:DarkTurquoise">Carter</span> was now stuck in the stall completely naked. As you move to the sink and begin to rub the undies dry, you can't help but think lewd thoughts.</span><br>
<br>
<div id="choice">
<<link "Smell his underwear">>
<<replace "#choice">>
As the underwear begins to dry in your hands, you glance around to make sure you are alone, except for <span style="color:DarkTurquoise">Carter</span>, whose nude feet were the only thing peeking from under the stall door. <span style="color:pink">Realizing there would be no witnesses, you can't resist the urge to lift up the $CarterUndies.Name to your face and take a big whiff. While they mostly smelled of pond water, you could not mistake the underlying scent that was unmistakably <span style="color:DarkTurquoise">Carter</span>.</span><br>
<br>
<span style="color:pink">It smells just like when you'd pass by him after a sweaty gym class or when you'd hug him tightly or roll around in the grass. The scent was pure <span style="color:DarkTurquoise">Carter</span>. Moving to the inside, you place your face right up against the spot where his little penis would normally sit. You wonder how often <span style="color:DarkTurquoise">Carter</span>'s little willy got hard in these undies, pressing up against this very fabric.</span><br>
<br>
<span style="color:pink">As you feel yourself getting hard, you do something without thinking. Undoing your $PlayerBottoms.Type, you pull out your hard penis and begin to rub it against the damp $CarterUndies.Name, massaging your boyhood with <span style="color:DarkTurquoise">Carter</span>'s underwear as he stood a few feet away, not knowing what you were doing. You bite your lips, rubbing faster and faster as dirty thoughts fill your head until-</span><br>
<br>
<span style="color:LightSteelBlue">“Are you almost done?”</span> <span style="color:pink"><span style="color:DarkTurquoise">Carter</span>'s sudden words cause you to jump and you drop the underwear on the ground.</span> <span style="color:LightSteelBlue">“Someone could come in any minute.”</span> Realizing that he was right, someone could walk in any second on your lewd actions, you quickly fix your clothing and hurry to finish drying his clothes. As they are as dry as they can be, you take one last look of longing at <span style="color:DarkTurquoise">Carter</span>'s underwear before giving them back to him. Once he is dressed, he walks out, still a little damp, and thanks you.<br>
<<needChange "Fun" 20>>
<span style="color:green">+Carter Fun</span><br>
<<set $HangOutNeedCarter.Fun += 15>>
<span style="color:red">-Carter Energy</span><br>
<<set $HangOutNeedCarter.Energy -= 5>>
<span style="color:Green">+Carter Comfort</span><br>
<<set $HangOutNeedCarter.Comfort += 10>>
<<socialChange "Carter" 3>>
[[Continue|Carter Hang Out Park]]
<</replace>>
<</link>><br>
<<link "Pretend to leave">>
<<replace "#choice">>
You smirk as the idea pops into your head. You quickly finish up drying <span style="color:DarkTurquoise">Carter</span>'s clothes, though they are still a bit damp, and turn off the water. As he hears the water shut off, <span style="color:DarkTurquoise">Carter</span> calls out to ask if you are done. About that. <span style="color:pink">You bundle up <span style="color:DarkTurquoise">Carter</span>'s clothes and tell him to have fun getting home as you pretend to run out before quickly jumping to hide behind the stalls.</span><br>
<br>
<span style="color:LightSteelBlue">“Very funny.”</span> <span style="color:DarkTurquoise">Carter</span> says. The boy waits for you to respond, but you don't. You slowly and quietly hide your feet behind a mop bucket as <span style="color:DarkTurquoise">Carter</span> calls out again. <span style="color:LightSteelBlue">“Okay, <span style="color:DarkTurquoise"><span style="color:DarkTurquoise">$CarterNickname</span></span>, you got me. Give me my clothes now so we can go back to patrolling… <span style="color:DarkTurquoise"><span style="color:DarkTurquoise">$CarterNickname</span></span>?”</span> You hear movement and spot <span style="color:DarkTurquoise">Carter</span> bending down to peek under the stalls. As he doesn't notice your feet, you hear him begin to talk to himself, <span style="color:LightSteelBlue">“No way he left me like this! That jerk!”</span> <span style="color:DarkTurquoise">Carter</span> chuckles nervously, <span style="color:LightSteelBlue">“He thinks he's so funny. YOU'RE NOT FUNNY!”</span> He calls out.<br>
<br>
<span style="color:DarkTurquoise">Carter</span> continues to stand there, convinced you were going to come back laughing any minute. A few minutes pass, during which a man comes in to use the urinal and leaves, <span style="color:pink">all the while you can tell <span style="color:DarkTurquoise">Carter</span> is getting more and more nervous.</span><br>
<br>
<span style="color:LightSteelBlue">“There is no way he actually left, <span style="color:DarkTurquoise"><span style="color:DarkTurquoise">$CarterNickname</span></span> wouldn't do that… I hope…”</span> <span style="color:pink">A few more minutes pass as <span style="color:DarkTurquoise">Carter</span> becomes more and more worried.</span> <span style="color:LightSteelBlue">“Shoot…”</span> <span style="color:DarkTurquoise">Carter</span> says softly, then you hear the sound of the stall unlocking. <span style="color:pink">Glancing towards the mirror, you spot a fully nude <span style="color:DarkTurquoise">Carter</span> exiting the stall, using one hand to hide his little wiener, as he glances around the restroom. His cheeks were blushing and you notice his expression turn more and more nervous as he realizes he was alone in the restrooms without his clothing anywhere in sight.</span><br>
<<set _ad to [
{
Name: "Carter",
ShowZoom: true,
ShowZoomOnlyButt: true,
State: {
Arms: "Hide",
Blush: 3,
Mouth: "Sad",
Outfit: "Naked",
},
},
{
Name: "Player",
State: {
Eyes: "Tired",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“No way, no way, no way!”</span> <span style="color:DarkTurquoise">Carter</span> mumbles to himself fearfully. <span style="color:pink">You watched his cute little butt as he tiptoed over to the entrance to the restrooms, peeking out to see if he could spot you. He then runs back, his breathing becoming heavy in a panic.</span> <span style="color:LightSteelBlue">“There is no way he left me! He wouldn't do that! Oh, shoot! What am I going to do!?”</span> <span style="color:pink">As his panicking grows more and more, you decide to put him out of his misery, sneaking up behind him, before yelling out as loud as you can!</span><br>
<<set _ad to [
{
Name: "Carter",
ShowZoom: true,
State: {
Eyes: "Sad",
Blush: 3,
Mouth: "Sad",
Outfit: "Naked",
},
},
{
Name: "Player",
State: {
Eyes: "Tired",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Aaahhhh!”</span> <span style="color:DarkTurquoise">Carter</span> screams, tumbling face first into the ground! <span style="color:pink">You break out laughing as <span style="color:DarkTurquoise">Carter</span> hits the ground with his ass in the air, allowing you to admire the perfect view of his tiny little hole and even tinier little penis!</span> As <span style="color:DarkTurquoise">Carter</span> spins around to his back, his legs still open, he realizes it's only you and quickly blushes and begins to yell. <span style="color:LightSteelBlue">“You jerk! You nearly gave me a heart attack! What are you-”</span> <span style="color:pink"><span style="color:DarkTurquoise">Carter</span> suddenly remembers he was butt naked and quickly covers himself with an embarrassed squeak, causing you to laugh even louder.</span><br>
<br>
<span style="color:LightSteelBlue">“You are the worst!”</span> <span style="color:DarkTurquoise">Carter</span> jumps to his feet and rips his clothes out of your hands, quickly getting dressed. <span style="color:DarkTurquoise">Carter</span> was upset and humiliated and you quickly began to apologize, though can't stop laughing long enough to do it. <span style="color:pink">As <span style="color:DarkTurquoise">Carter</span>'s cheeks continued to turn redder and redder, he glanced over, picked up the wad of wet paper towels you used to dry his clothes, and tosses them into your face as hard as he could.</span><br>
<<set _ad to [
{
Name: "Carter",
State: {
Eyes: "Mad",
Blush: 3,
Mouth: "Smirk",
Outfit: $HangOutClothes,
},
Clothes: {
Shoes: $None,
Top: $None,
Under: $None,
Over: $None,
Outer: $None,
Neck: $None,
},
},
{
Name: "Player",
ShowZoom: true,
State: {
Blush: 3,
Mouth: "Sad",
PantsDown: true,
},
Clothes: {
Undies: $None,
},
},
]>>
<<ad _ad>>
<span style="color:pink">As you stumble backward in surprise, <span style="color:DarkTurquoise">Carter</span> jumps forward and yanks down everything you have covering your lower body! You cry out in surprise as your $Player.PenisSize penis flops out and you fall backward onto your bare butt. You look up in surprise as <span style="color:DarkTurquoise">Carter</span> stands above you smirking.</span><br>
<br>
<span style="color:LightSteelBlue">“There! Now we're even.”</span> He sticks his tongue out at you. You chuckle and quickly fix your own clothing as <span style="color:DarkTurquoise">Carter</span>, unable to continue being mean, helps you up. Despite being embarrassed, it seems <span style="color:DarkTurquoise">Carter</span> was comfortable enough with you to accept it as a joke. <span style="color:LightSteelBlue">“You're just lucky I didn't enter my villain arc, because then I would have gotten you back SO HARD!”</span> <span style="color:pink">You both laugh, mocking each other's reactions as you exit the restrooms and go back to patrolling the park.</span><br>
<<needChange "Fun" 20>>
<span style="color:green">+Carter Fun</span><br>
<<set $HangOutNeedCarter.Fun += 15>>
<span style="color:red">-Carter Energy</span><br>
<<set $HangOutNeedCarter.Energy -= 5>>
<span style="color:Green">+Carter Comfort</span><br>
<<set $HangOutNeedCarter.Comfort += 10>>
<<socialChange "Carter" 3>>
<br>
[[Continue|Carter Hang Out Park]]
<</replace>>
<</link>><br>
</div>
<</replace>>
<</link>>
</div>The patrol is going well, with a scraped knee bandaged and a pair of shoelaces tied, when <span style="color:DarkTurquoise">Carter</span> halts you in your tracks and points in the distance. <span style="color:LightSteelBlue">“My sidekick, I spot trouble up ahead! A foul villain has tried to poison this humble land of nature! We must cure this land, so it is preserved for future generations!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Carter</span> rushes forward, his $CarterTop.Type flapping in the wind like a cape.</span> As you follow behind, you realize what he was talking about.<br>
<br>
Near a pair of benches, a bunch of garbage had been piled up and was covering some of the grass. Seems someone enjoyed a nice meal at the park, then left their trash. <span style="color:DarkTurquoise">Carter</span> quickly rushed to it and began to carry the trash to the nearest garbage can, urging you to aid him.<br>
<br>
You begin to realize that this 'game of superheroes' felt a lot like chores. But doing these good deeds made <span style="color:DarkTurquoise">Carter</span> very happy, and being able to help people was a bonus. <span style="color:pink">As you watch <span style="color:DarkTurquoise">Carter</span> work so tirelessly to help others and clean the park, you begin to realize that, in his own way, he really was a superhero. Even if he didn't actually have powers.</span><br>
<<needChange "Fun" 10>>
<span style="color:green">+Carter Fun</span><br>
<<set $HangOutNeedCarter.Fun += 10>>
<span style="color:red">-Carter Energy</span><br>
<<set $HangOutNeedCarter.Energy -= 5>>
<<socialChange "Carter" 3>>
<br>
[[Continue|Carter Hang Out Park]]You ask <span style="color:DarkTurquoise">Carter</span> what he wants to play and he quickly perks up with an idea. <span style="color:LightSteelBlue">“We should play superheroes! Urk, I mean-”</span> <span style="color:DarkTurquoise">Carter</span> turns around and mumbles something before facing you once again with a more serious expression, posing in a dramatic fashion. <span style="color:LightSteelBlue">“We should do our duty as heroes of Opal City and go on patrol! You never know when villainy may strike and we must always be on guard. It is our duty, as heroes, to spread the word of Truth, Justice, and the Ultraman way!”</span> <span style="color:DarkTurquoise">Carter</span> switches his pose as he finishes his speech, posing much like the comic book covers of the Ultraman comics.<br>
<<set _ad to [
{
Name: "Carter",
State: {
Eyes: "Mad",
Mouth: "Happy",
Outfit: $HangOutClothes,
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
You laugh at the adorable display and agree to join him on some patrols, but you'll need him to show you the ropes. <span style="color:LightSteelBlue">“But of course!”</span> <span style="color:DarkTurquoise">Carter</span> says, attempting to put on a deeper voice, <span style="color:LightSteelBlue">“As my sidekick, I will teach you all that I know so that you too can become a hero as strong and brave as I!”</span> <span style="color:pink">You can't avoid smiling at his cute display and the two of you take off to patrol the park in search of trouble and those in need!</span><br>
<br>
<<set _Random to ["Litter", "Frisbee"]>>
<<if $HangOutNeedCarter.Comfort > 60>>
<<set _Random.push("Garbage")>>
<</if>>
<<set _event to `Carter Hang Out Park Play Superheroes ${_Random.random()}`>>
<<include _event>><<set _random to random(1, 2)>>
<<if _random === 1>>
<span style="color:lightgreen">Nearing the bathroom, neither one of you showing any signs of slowing down, you give it all that you have and pull just ahead of <span style="color:DarkTurquoise">Carter</span>, hitting the wall first by a hair!</span> <span style="color:lightcoral">Unfortunately, you were both running so fast that you hit the wall hard and both of you are sent falling to the ground with slightly bruised shoulders as you try to catch your breath.</span><br>
<br>
<span style="color:LightSteelBlue">“Dang it.”</span> <span style="color:DarkTurquoise">Carter</span> says between long, heavy breaths, <span style="color:LightSteelBlue">“I almost had you! Why are you so fast?”</span> You chuckle slightly through your own deep breaths and ask him what you win. <span style="color:DarkTurquoise">Carter</span> laughs and rolls his eyes, patting you on the shoulder and giving you a <span style="color:LightSteelBlue">“Good job, buddy.”</span> You tell him that's a lame prize.<br>
<br>
<span style="color:LightSteelBlue">“Too bad, I'm tired.”</span> You both relax on the grass for a while until, eventually, you have to get up and continue your day.<br>
<<else>>
<span style="color:lightcoral">Right as you are about to reach the bathroom, <span style="color:DarkTurquoise">Carter</span> gets a sudden surge of speed and launches just ahead to hit the wall first. While achieving victory, <span style="color:DarkTurquoise">Carter</span>'s impact with the wall sent him tumbling to the ground dazed with a slightly bruised forehead.</span> You quickly stop and kneel down to check up on him, asking if he is okay.<br>
<br>
<span style="color:LightSteelBlue">“Owwwww.”</span> <span style="color:DarkTurquoise">Carter</span> groans. You smirk, before helping him up and practically carrying him to a bench to recover. He is very happy to have won, but claims that it wasn't worth it. You laugh and ask if he wants you to kiss it to make it better. <span style="color:LightSteelBlue">“Shut upppp…”</span> <span style="color:DarkTurquoise">Carter</span> groans, in too much pain to put up with your nonsense.<br>
<</if>>
<<needChange "Fun" 10>>
<<needChange "Energy" -7>>
<<set $HangOutNeedCarter.Fun += 10>>
<span style="color:green">+Carter Fun</span><br>
<<set $HangOutNeedCarter.Energy -= 15>>
<span style="color:red">-Carter Energy</span><br>
<<socialChange "Carter" 3>>
<br>
[[Continue|Carter Hang Out Park]]Suddenly you speed ahead of <span style="color:DarkTurquoise">Carter</span>, passing him easily and quickly. In fact, it seems to be a bit to quick. You slow down and turn around to see <span style="color:DarkTurquoise">Carter</span> has stopped and was now kneeling next to a young boy who is crying. Confused, you quickly run over.<br>
<br>
<span style="color:LightSteelBlue">“And it gots stuck and if it pull on it more it'll rip and it won't fly no more!”</span> The little kid was bawling his eyes out. Inspecting the scene, you notice the kid has a string in his hand that leads up to the top of the tree where a kite has gotten stuck. <span style="color:pink"><span style="color:DarkTurquoise">Carter</span> ruffles the boy's hair before standing up and striking a pose.</span><br>
<<set _ad to [
{
Name: "Carter",
State: {
Mouth: "Happy",
Outfit: $HangOutClothes,
},
},
{
Name: "Player",
State: {
Eyes: "Tired",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Don't worry, little one, for <span style="color:DarkTurquoise">Carter</span> is here to save the day! I'll get your kite down no problem so you can continue your fun and games!”</span> <span style="color:DarkTurquoise">Carter</span> says in his heroic voice.
<span style="color:LightSteelBlue">“Really!?”</span> The boy's frown quickly turned into a big smile, <span style="color:LightSteelBlue">“Thank you, thank you!”</span> He hopped up and down as <span style="color:DarkTurquoise">Carter</span> approached the tree, looking on as if he was watching a true superhero at work.<br>
<br>
<span style="color:DarkTurquoise">Carter</span> stretches briefly before he begins to climb the tree. While nowhere near as good as Jackson, <span style="color:DarkTurquoise">Carter</span> still had some climbing ability and was able to scale the tree rather quickly. <span style="color:pink">It was kind of cute to watch, actually, as his little body moved with such determination and purpose. As <span style="color:DarkTurquoise">Carter</span> reached the kite, he proudly grabbed it and held it up, prompting the little boy to cheer.</span><br>
<br>
<span style="color:lightcoral">This, however, proved to be a mistake as grabbing the kite causes <span style="color:DarkTurquoise">Carter</span> to lose his grip and he very quickly falls off the tree.</span> Thankfully, you are directly below him and catch him perfectly in your arms. <span style="color:pink"><span style="color:DarkTurquoise">Carter</span>'s scream is cut off as he lands in your arms, and he slowly opens his eyes to discover you saving him.</span><br>
<<set _ad to [
{
Name: "Carter",
State: {
Blush: 3,
Mouth: "Sad",
Outfit: $HangOutClothes,
},
},
{
Name: "Player",
State: {
Eyes: "Tired",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Oh.”</span> He blushes, chuckling nervously. <span style="color:LightSteelBlue">“Hehe, thanks. That was almost bad.”</span> You put <span style="color:DarkTurquoise">Carter</span> down and he returns the kite to the boy, who thanks you both with a big hug before running off to continue flying his kite.<br>
<br>
<span style="color:LightSteelBlue">“Thanks for your assistance, sidekick! We really saved the day.”</span> <span style="color:DarkTurquoise">Carter</span> once again strikes a pose. You roll your eyes before reminding him that you both were still, technically, in the middle of a race as you take off running. <span style="color:DarkTurquoise">Carter</span> follows after you in a panic, claiming he wasn't ready.<br>
<<needChange "Fun" 10>>
<<needChange "Energy" -7>>
<<set $HangOutNeedCarter.Fun += 10>>
<span style="color:green">+Carter Fun</span><br>
<<set $HangOutNeedCarter.Comfort += 5>>
<span style="color:green">+Carter Comfort</span><br>
<<set $HangOutNeedCarter.Energy -= 15>>
<span style="color:red">-Carter Energy</span><br>
<<socialChange "Carter" 3>>
<br>
[[Continue|Carter Hang Out Park]]As you are wandering around the park, you turn to <span style="color:DarkTurquoise">Carter</span> and challenge him to a race. He smirks and agrees, claiming to be the fastest kid in town. You doubt that, but set the terms that the first person to reach the park bathroom wins. <span style="color:LightSteelBlue">“Maybe I'll have time to go pee while I wait for you to catch up, slowpoke!”</span> <span style="color:DarkTurquoise">Carter</span> laughs, sticking his tongue out at you.<br>
<<set _ad to [
{
Name: "Carter",
State: {
Eyes: "Mad",
Mouth: "Smirk",
Outfit: $HangOutClothes,
},
},
{
Name: "Player",
State: {
Eyes: "Tired",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
You both get into position, stretching a little before lining up on the sidewalk as the starting line. You both share one last smirk as you count down, 3… 2… 1… go! And you both take off, full sprint, towards the bathroom! For such a little guy with short legs, <span style="color:DarkTurquoise">Carter</span> was surprisingly fast and really gave you a run for your money! For most of the race, the two of you were neck and neck!<br>
<br>
<div id="continue">
<<link "Continue">>
<<replace "#continue">>
<<set _Random to [
'Full Sprint',
'Kite',
]>>
<<set _event to `Carter Hang Out Park Race ${_Random.random()}`>>
<<include _event>>
<</replace>>
<</link>>
</div>You ask <span style="color:DarkTurquoise">Carter</span> if he would like to take a walk around the park. <span style="color:LightSteelBlue">“Yeah! It can be like a patrol! We can watch for danger and villains and anyone else who needs our help!”</span> You laugh and agree to his idea of a relaxing walk and the two of you begin to 'patrol' the park. <span style="color:DarkTurquoise">Carter</span> stops every few minutes to pick up some litter or ask someone if they need any help, but overall, it is a rather relaxing and peaceful time.<br>
<<set _ad to [
{
Name: "Carter",
State: {
Mouth: "Happy",
Outfit: $HangOutClothes,
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
You can <span style="color:DarkTurquoise">Carter</span> talk about school or cartoons or whatever else catches your interest until you have circled the entire park and <span style="color:DarkTurquoise">Carter</span> proclaims the control <span style="color:LightSteelBlue">“Mission accomplished!”</span><br>
<<needChange "Fun" 10>>
<<set $HangOutNeedCarter.Fun += 10>>
<span style="color:green">+Carter Fun</span><br>
<<socialChange "Carter" 3>>
<br>
[[Continue|Carter Hang Out Park]]You and <span style="color:DarkTurquoise">Carter</span> are walking around the park, chatting about school and various cartoons you both enjoy, when <span style="color:DarkTurquoise">Carter</span> spots something up ahead and springs into action. Up ahead was a pair of teenagers chilling out by the pond. They were tossing trash at the nearby trashcan, but completely missing it, leaving a pile of garbage in the grass next to the trashcan. <span style="color:lightcoral"><span style="color:DarkTurquoise">Carter</span> is already sprinting over there as you try to call him back, warning him against trying to scold the two much larger boys.</span><br>
<<set _ad to [
{
Name: "Carter",
State: {
Eyes: "Mad",
Mouth: "Sad",
Outfit: $HangOutClothes,
},
},
{
Name: "Player",
State: {
Mouth: "Sad",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Stop right there criminal scum!”</span> <span style="color:DarkTurquoise">Carter</span> calls out to the two boys, striking a heroic pose. Both boys turn towards him with a confused expression. <span style="color:LightSteelBlue">“Littering is a crime that hurts this planet we call home! I cannot stand by such laziness! I warn you now, pick up the garbage and change your ways or you will face my heroic wrath!”</span> Both boys turned from <span style="color:DarkTurquoise">Carter</span> to each other with a dumbfounded expression before they broke out laughing.<br>
<br>
<span style="color:LightSteelBlue">“I'm sorry? Your wrath?”</span> One kid laughed.<br>
<br>
<span style="color:LightSteelBlue">“And who you calling criminals, brat!”</span> The other added as they both stood up. You notice <span style="color:DarkTurquoise">Carter</span> become a little nervous, but he keeps his stance and tries to give another heroic speech when the second boy shoves him to the ground. <span style="color:LightSteelBlue">“Can it! We pay our taxes, so we can do whatever we want in this park. There ain't no law about it.”</span><br>
<br>
<span style="color:LightSteelBlue">“Actually, there is a law-”</span> <span style="color:DarkTurquoise">Carter</span> starts to say when the guy grabs the bottom of his $CarterTop.Type and yanks it over <span style="color:DarkTurquoise">Carter</span>'s head, blinding the poor boy. <span style="color:lightcoral">He then pushes <span style="color:DarkTurquoise">Carter</span> back to the ground, who struggles to free himself as the two boys surround him.</span> <span style="color:yellow">You have to do something!</span><br>
<br>
<div id="choice">
<<link "Yell at them">>
<<replace "#choice">>
Mustering up all your courage, you yell out for the kids to leave <span style="color:DarkTurquoise">Carter</span> alone. They all freeze, taken by surprise, and turn to you with a confused, then amused, expression. <span style="color:LightSteelBlue">“Well, it looks like the hero has a little sidekick! How adorable!”</span> <span style="color:lightcoral">As one of the teenagers walks up to you, you begin to regret your decision.</span><br>
<br>
You and <span style="color:DarkTurquoise">Carter</span> are both shoved around and played with like toys until the boys get bored. <span style="color:pink">They decide to end their fun by tossing you both headfirst into a nearby garbage can, pulling your bottoms down to your ankles, and laughing at your exposed rears poking out of the trashcan as they walk away.</span><br>
<<set _ad to [
{
Name: "Carter",
State: {
Arms: "Bound",
Eyes: "Sad",
Blush: 2,
Mouth: "Sad",
Outfit: $HangOutClothes,
PantsDown: true,
},
},
{
Name: "Player",
State: {
Arms: "Bound",
Eyes: "Sad",
Blush: 2,
Mouth: "Sad",
PantsDown: true,
},
},
]>>
<<ad _ad>>
You are left there for a few minutes until you are able to knock the trashcan over and you both tumble out onto the floor smelling a bit worse for wear. <span style="color:DarkTurquoise">Carter</span> seems to be used to this type of treatment though, as after pulling up his $CarterBottoms.Type, he quickly laughs it off and begins to pick up all the trash.<br>
<<needChange "Hygiene" -20>>
<<set $HangOutNeedCarter.Fun += 10>>
<span style="color:green">+Carter Fun</span><br>
<<set $HangOutNeedCarter.Comfort += 5>>
<span style="color:green">+Carter Comfort</span><br>
<<socialChange "Carter" 3>>
<br>
[[Continue|Carter Hang Out Park]]
<</replace>>
<</link>><br>
<<requiresAbility "Strength" 8 "Charge">>
<<replace "#choice">>
With little thought but much determination, you yell out and charge forward at full speed towards the two teenagers. They turn to you in shock, letting out screams of fear and surprise, as you collide with them. <span style="color:lightgreen">The impact sends you falling backward onto your butt and the two teenagers directly into the pond!</span><br>
<br>
One of them begins to roll around in the water, utterly confused about what just happened, as the other quickly sits up, coughing up water, and looks at you angrily. He quickly jumps to his feet and attempts to rush you, but slips and quickly falls back into the water.<br>
<<set _ad to [
{
Name: "Carter",
State: {
Blush: 1,
Mouth: "Sad",
Outfit: $HangOutClothes,
},
},
{
Name: "Player",
State: {
Blush: 1,
Mouth: "Sad",
},
},
]>>
<<ad _ad>>
<span style="color:lightgreen">Thinking fast, you grab <span style="color:DarkTurquoise">Carter</span> and run away as fast as you can. Considering the boys were now soaking wet, they couldn't catch up to the two of you and you both decide to hide out behind some bushes until the coast is clear.</span> When <span style="color:DarkTurquoise">Carter</span> inquires about what happened after he was blinded, you assure him that the villains got what they deserved.<br>
<<needChange "Fun" 10>>
<<addMoodlet "Pained" 2>>
<<set $HangOutNeedCarter.Fun += 10>>
<span style="color:green">+Carter Fun</span><br>
<<set $HangOutNeedCarter.Energy -= 5>>
<span style="color:red">-Carter Energy</span><br>
<<socialChange "Carter" 3>>
<br>
[[Continue|Carter Hang Out Park]]
<</replace>>
<</requiresAbility>>
<<requiresAbility "Smarts" 7 "Call for help">>
<<replace "#choice">>
Realizing the two teenage boys vastly overpowered you and <span style="color:DarkTurquoise">Carter</span>, you think of the best way to get them to back off. Yelling for help at the top of your lungs. Both boys jump upon hearing your scream and turn to you in anger.<br>
<br>
<span style="color:LightSteelBlue">“What the fuck do you think you are doing, you little shit?”</span> One of them yells, beginning to move towards you when suddenly a familiar voice calls out.<br>
<br>
<span style="color:LightSteelBlue">“Hey! What are you two doing?”</span> <span style="color:lightgreen">You turn and see your science teacher, Mr. Chang, running towards you in casual clothing.</span><br>
<br>
<span style="color:LightSteelBlue">“Shit, let's get out of here!”</span> The other boy says as he drops <span style="color:DarkTurquoise">Carter</span> and the two of them run.<br>
<<set _ad to [
{
Name: "Carter",
State: {
Blush: 2,
Outfit: $HangOutClothes,
},
},
{
Name: "Player",
State: {
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
Mr. Chang runs a bit past you, but doesn't give chase. Instead, he sighs and turns to you. <span style="color:LightSteelBlue">“You boys alright? Is that Kent?”</span> Your teacher walks over to <span style="color:DarkTurquoise">Carter</span> and helps him escape the confines of his shirt, freeing the boy. <span style="color:LightSteelBlue">“That seems to be the worst of it. Good thinking calling for help, trying to fight those kids will just make things worse.”</span> Mr. Chang pats you on the head as <span style="color:DarkTurquoise">Carter</span> thanks him for the assist. <span style="color:LightSteelBlue">“Older kids bullying younger kids is becoming a worse problem everyday here. I need to talk to the headmaster about finding ways to reduce it. Anway, you two stay out of trouble and don't be afraid to ask for help if those punks come back, alright?”</span><br>
<br>
<span style="color:lightcoral">With a smile and wave, Mr. Chang departs. <span style="color:DarkTurquoise">Carter</span> is a bit embarrassed at having to be rescued, but gets over it quickly as he distracts himself by cleaning up the mess those teenagers made.</span><br>
<<needChange "Fun" 10>>
<<set $HangOutNeedCarter.Fun += 10>>
<span style="color:green">+Carter Fun</span><br>
<<set $HangOutNeedCarter.Energy -= 5>>
<span style="color:red">-Carter Energy</span><br>
<<set $HangOutNeedCarter.Energy += 8>>
<span style="color:green">+Carter Comfort</span><br>
<<socialChange "Carter" 3>>
<br>
[[Continue|Carter Hang Out Park]]
<</replace>>
<</requiresAbility>>
</div><<set $AD.Arms to "Normal">>
<<if $Time.after(20)>>
<<set _location to "Arcade">>
<<include "Carter Hang Out Late">>
<<else>>
<span style="color:Azure"><big><strong>--Arcade--</strong></big></span><br>
<<set _ad to [
{
Name: "Carter",
State: {
Mouth: "Happy",
Outfit: $HangOutClothes,
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<strong><span style="color:DarkTurquoise">Carter</span>: </strong>
<<include "Carter Hang Out Modifiers">>
<br>
You and <span style="color:DarkTurquoise">Carter</span> stand in the arcade of the entertainment district. The design of the room is right out of the 90s, with neon lights and a space-themed carpet full of bright colors that shine under the purple glow of the lights. There was music in the background, but it was mostly drowned out by the sounds of the arcade machines, all mixing together into a symphony of noise that somehow screams fun. <br>
<br>
The machines themselves were a mix of classics and new modern games. Foosball, basketball, claw machines, dance games, shooters, racing; There were so many you didn’t even know where to begin! And despite being full of people, there were still dozens of available games. Being in a popular tourist destination had its benefits, and a large arcade to entertain the children of said tourists was one of them. <br>
<br>
<span style="color:DarkTurquoise">Carter</span> runs around, examing all the games with awe as if it was his first time. <span style="color:LightSteelBlue">“Did you wanna play this first? Or maybe this? Oh! This looks fun!”</span> He ran around with such joy and excitement. <br>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
<<link "Play a Beat'em Up Game (0:20)">>
<<set _Random to ["Carter Hang Out Arcade Beat Twin Dragons", "Carter Hang Out Arcade Beat LMNL"]>>
<<if $HangOutNeedCarter.Comfort > 60>>
<<set _Random.push("Carter Hang Out Arcade Beat TD Bet")>>
<</if>>
<<set _event to _Random.random()>>
<<goto _event>>
<</link>><br>
<<link "Play a Shooter Game (0:20)">>
<<set _Random to ["Carter Hang Out Arcade Shooter Scared", "Carter Hang Out Arcade Shooter Gun Broke"]>>
<<set _event to _Random.random()>>
<<goto _event>>
<</link>><br>
<<if $Money >= 4>>
<<link "Order a Pizza ($4, 0:15)">>
<<set _Random to ["Carter Hang Out Arcade Pizza Pick"]>>
<<set _event to _Random.random()>>
<<goto _event>>
<</link>><br>
<<else>>
<span class="greyed-out">Order a Pizza ($4, 0:15)</span><br>
<</if>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Go to the Park (0:05)|Carter Hang Out Park Intro][$Minutes += 5]] <br>
[[Go to the Mall (0:10)|Carter Hang Out Mall Intro][$Minutes += 10]] <br>
[[Leave for today|Entertainment District]]<br>
<</if>><<if $Time.after(20)>>
<<set _location to "Park">>
<<include "Carter Hang Out Late">>
<<else>>
<span style="color:Azure"><big><strong>--Opal City Park--</strong></big></span><br>
<<set _ad to [
{
Name: "Carter",
State: {
Mouth: "Happy",
Outfit: $HangOutClothes,
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<strong><span style="color:DarkTurquoise">Carter</span>: </strong>
<<include "Carter Hang Out Modifiers">>
<br>
You and <span style="color:DarkTurquoise">Carter</span> stand in the city park. It is a fairly large patch of greenery in the center of the city that, despite being a popular spot, always has plenty of open space for activities. The park has a lot of sidewalk trails that curve around throughout the entire park. There is also a small lake near one corner along with quite a few open fields that can be used for all sorts of things. Along one corner is also a fenced-in playground that has a lot more attractions than the one at your school. <br>
<br>
<span style="color:LightSteelBlue">“Shall we go on patrol?”</span> <span style="color:DarkTurquoise">Carter</span> asks, smiling, <span style="color:LightSteelBlue">“Or, we can play for a little, if you want!”</span><br>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
<<link "Take a Walk (0:15)">>
<<set _Random to [
'Basic',
'Basic',
'Basic',
'Litter',
]>> /* 1/4 chance for Litter */
<<set _event to `Carter Hang Out Park Walk ${_Random.random()}`>>
<<set $Minutes += 15>>
<<goto _event>>
<</link>><br>
<<link "Challenge him to a Race (0:15)">>
<<set $Minutes += 15>>
<<goto "Carter Hang Out Park Race">>
<</link>><br>
<<link "Play on the Playground (0:20)">>
<<set _Random to ["Carter Hang Out Park Play On Playground Swings", "Carter Hang Out Park Play On Playground See-Saw"]>>
<<set _event to _Random.random()>>
<<set $Minutes += 20>>
<<goto _event>>
<</link>><br>
<<link "Play Superheroes (0:20)">>
<<set $Minutes += 20>>
<<goto "Carter Hang Out Park Play Superheroes">>
<</link>><br>
<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Go to the Arcade (0:05)|Carter Hang Out Arcade Intro][$Minutes += 5]] <br>
[[Go to the Mall (0:05)|Carter Hang Out Mall Intro][$Minutes += 5]] <br>
<br>
[[Leave for today|Park]]<br>
<</if>><<if $Time.after(20)>>
<<set _location to "Mall">>
<<include "Carter Hang Out Late">>
<<else>>
<span style="color:Azure"><big><strong>--Opal Gate Mall--</strong></big></span><br>
<<set _ad to [
{
Name: "Carter",
State: {
Mouth: "Happy",
Outfit: $HangOutClothes,
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<strong><span style="color:DarkTurquoise">Carter</span>: </strong>
<<include "Carter Hang Out Modifiers">>
<br>
You and <span style="color:DarkTurquoise">Carter</span> stand in the Opal City Mall, near the entrance. In front of you is a large, 4-story mall full to the brim with different shops, stores, and other activities. On the first floor is a large water feature that is surrounded by the food court. Shiny coins can be seen inside the fountain and the sound of water is mixed with chatter and distant music. <br>
<br>
The mall is four-stories, with escalators and a central elevator to get to the upper levels. The mall was large for a reason, as tourists and people from downtown filled it. Every single one of the dozens and dozens of stores seemed to have customers in them, even the really obscure ones. <br>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
<<link"Explore the Blockz Store (0:15)">>
<<set _Random to ["Carter Hang Out Mall Blockz Store Basic", "Carter Hang Out Mall Blockz Store Make Figure"]>>
<<set _event to _Random.random()>>
<<goto _event>>
<</link>><br>
<<link "Explore Cool Culture (0:15)">>
<<set _Random to ["Carter Hang Out Mall Cool Culture Try On Hats", "Carter Hang Out Mall Cool Culture Dragon Dildos"]>>
<<if $HangOutNeedCarter.Comfort > 60>>
<<run _Random.push("Carter Hang Out Mall Cool Culture Shirts")>>
<</if>>
<<set _event to _Random.random()>>
<<set $Minutes += 15>>
<<goto _event>>
<</link>><br>
<<if $Money >= 4>>
<<link"Eat something ($4, 0:15)">>
<<set _Random to ["Carter Hang Out Mall Eat Something"]>>
<<set _event to _Random.random()>>
<<goto _event>>
<</link>><br>
<<else>>
<span class="greyed-out">Eat something ($4, 0:15)</span><br>
<</if>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Go to the Park (0:05)|Carter Hang Out Park Intro][$Minutes += 5]] <br>
[[Go to the Arcade (0:10)|Carter Hang Out Arcade Intro][$Minutes += 10]] <br>
<br>
[[Leave for today|Mall]]<br>
<</if>>As you enter the school, still yawning and rubbing sleep from your eyes, you spot the curious sight of <span class="char-name">Carter</span> up ahead. He is standing in front of the school notice board looking like he is struggling. In one hand, he carries a stack of papers, a roll of tape, and his partially open backpack. With his other hand, he is attempting to both hold up a piece of paper and hang it up. <span class="green-text">You smile at the sight before walking up and offering a greeting.</span><br>
<<set _ad to [
{
Name: "Carter",
State: {
Outfit: "Uniform",
Mouth: "Sad",
Blush: 1,
},
},
{
Name: "Player",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span class="dialogue-text">“Ah!”</span> <span class="char-name">Carter</span> jumps at the sudden voice behind him, losing his balance as he stumbles back. You manage to catch him, though a few papers slip off the stack and fall to the ground. <span class="dialogue-text">“<span class="char-name">$CarterNickname</span>? Dang, you’re sneaky.”</span> <span class="char-name">Carter</span> laughs in mild embarrassment. Noticing his hands are full, you reach down to pick up the fallen papers. They appear to be fliers.<br>
<br>
<span class="dialogue-text">“This Saturday. We ask members of the community to participate in a city-sponsored Park Clean-Up. Work together to keep our city beautiful.”</span> Underneath that is various information about the event along with some childish drawings.<br>
<<set _ad to [
{
Name: "Carter",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
{
Name: "Player",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span class="dialogue-text">“Isn’t it cool?”</span> <span class="char-name">Carter</span> smiles, finishing hanging up one of the fliers on the notice board. <span class="dialogue-text">“The city does all sorts of events like this, cleaning up the park, community potlucks, Christmas presents for kids. It’s so cool! My brother says they only do it for the publicity, but I think he’s just a sourpuss.”</span> <span class="char-name">Carter</span> laughs, walking down the hallway to hang up more as you follow.<br>
<br>
<span class="dialogue-text">“We’re trying to get more people to come help out this weekend.”</span> <span class="char-name">Carter</span> stops to hang up another flier, though you insist on helping him to make it easier. <span class="dialogue-text">“So, I had my dad help me make these fliers and the Headmaster said I can hang them up around the school! Hey! If you’re not doing anything this weekend, you should come by! We’ll be starting between <span class="bold">7am and 11am</span>. We can hang out and clean up the park at the same time!”</span><br>
<br>
<span class="char-name">Carter</span> gives a big smile as he finishes hanging up the last of the posters. The boy is adorable, so eager to help out and clean up the park. You tell him you’ll try to show up, which causes the boy’s smile to grow wide. <span class="dialogue-text">“Perfect! Well, if you do, just come and find me. We can team up and be the best cleaners there!”</span><br>
<br>
You wave goodbye as <span class="char-name">Carter</span> leaves to return his hanging supplies to the front office. You glance once more at the fliers. <span class="dialogue-text">“Come to the City Park between <span class="bold">7am and 11am this Saturday</span> to help out!”</span><br>
<br>
<<set $CarterIntroQuest.State to 1>>
[[Continue|School South Hallway]]You enter the city park to find it bustling with activity. Various groups from packs of adults chatting as they collect trash to groups of kids in school club uniforms running back and forth with trash bags. You also notice city workers like police and firemen, partially in uniform, helping out and interacting with the children. <span class="green-text">It truly was a city-wide event as everyone came together to clean up the park; The sight put a smile on your face.</span><br>
<br>
Glancing around, you eventually spot the familiar, black-haired young boy in the distance, crouched down near the pond with a trash bag in one hand and a grabber in the other. You smile and walk over.<br>
<<set _ad to [
{
Name: "Carter",
State: {
Mouth: "Happy",
},
},
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span class="dialogue-text">“-and don’t worry, we’ll have your home cleaned up in no time!”</span> You overhear <span class="char-name">Carter</span> speaking to someone. Peeking over, you find he is talking to a family of ducks who are huddled around the edge of the pond, no doubt thinking <span class="char-name">Carter</span> is going to feed them. <span class="dialogue-text">“I have it on good authority that, by the end of the day, this pond will be so clean you can drink out of it! Not that you should- well, actually, do you guys drink out of the pond you live in? I guess it would be the best place to get water-”</span> You clear your throat to alert <span class="char-name">Carter</span> to your presence, though, much like in the school hallway, <span class="char-name">Carter</span> jumps at the sudden noise.<br>
<br>
He begins to wave his arms about, unable to keep his balance as he teeters towards the pond. <span class="green-text">You quickly reach out, grabbing the back of his shirt and tug on him just enough to allow him to regain his balance.</span><br>
<br>
<span class="dialogue-text">“Whew!”</span> <span class="char-name">Carter</span> lets out a sigh of relief before chuckling, <span class="dialogue-text">“That was a close one! You really need to learn how to walk louder, you’re too sneaky!”</span> You both laugh as you ask <span class="char-name">Carter</span> what he is doing. <span class="pink-text">He blushes and rubs the back of his head, realizing you caught him talking to the ducks.</span> <span class="dialogue-text">“Oh! Umm… I was just telling the ducks that we are cleaning their home, they seemed really interested! Been following me around since I got here. Anyway, I’m glad you could make it! Ready to do some work that will make a real difference?”</span><br>
<<set _ad to [
{
Name: "Carter",
State: {
Mouth: "Happy",
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
You nod, saying you are ready to do whatever he needs you to. <span class="pink-text"><span class="char-name">Carter</span> smiles, posing with his hands on his hips as he declares:</span> <span class="dialogue-text">“Perfect! Don’t worry, I’ve done a bunch of clean-ups like this, so I’ll take you under my wing! Together, we’ll make this place SPOTLESS! I just finished up here so I was going to head back to dump my trash and-”</span> <span class="char-name">Carter</span> takes a step forward as he speaks, <span class="alert-text">unknowingly placing his foot on a wet rock.</span><br>
<br>
<span class="alert-text">This time, you are unable to save him, as he slips and splashes directly into the pond!</span> <span class="pink-text">The boy’s unluckiness truly is legendary and you can’t help but break out laughing as you see him sitting in the pond, drenched, with one of the baby ducks sitting on his head quacking.</span> You are still giggling as you help him up and collect the bits of trash that had fallen out of his bag. Outside of trying to nibble on <span class="char-name">Carter</span>’s $CarterBottoms.Type, the ducks seem unharmed and just as amused as you.<br>
<<set _ad to [
{
Name: "Carter",
State: {
Outfit: "Everyday",
Mouth: "Sad",
Blush: 1,
},
},
{
Name: "Player",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<span class="dialogue-text">“Dang it.”</span> <span class="char-name">Carter</span> sighs, holding out his arms and looking down to confirm he is, in fact, soaked from head to toe. <span class="dialogue-text">“Dad’s definitely going to say <span class="dialogue-text">'I told you so.'</span> I swear, this pond is cursed! Every time I come near it, something happens to cause me to fall in!”</span> <span class="pink-text">You roll your eyes with a smile, pretty sure that <span class="char-name">Carter</span> is the one that is cursed.</span> <span class="dialogue-text">“Come on, I brought a change of clothes in my dad’s car. Plus, I should tell him that the pond is all clear!”</span><br>
<br>
<span class="pink-text">You follow the drenched boy as he waddles towards the parking lot, holding up his extra-weighted baggy bottoms as a trail of water forms behind him.</span><br>
<br>
[[Continue|Carter Quest Intro Park 2][$Minutes += 15]]You continue to follow <span class="char-name">Carter</span> toward the parking lot. Thankfully, for him, it isn’t a long walk. You glance around, wondering which of the cars belongs to <span class="char-name">Carter</span>’s family and wondering if his parents will be nearby when you realize he is walking towards a large police cruiser parked on the edge. Wait, was one of his parents-? This is confirmed when you notice that the man standing next to the car looks an awful lot like <span class="char-name">Carter</span>!<br>
<br>
<span class="dialogue-text">“If that area’s done, then take your group over to the playground. We can take this opportunity to check the equipment as well, make sure it’s not in need of repair.”</span> The man is speaking to a few other officers, directing them. As they head off, he turns to you both and sighs upon seeing <span class="char-name">Carter</span>, <span class="pink-text">a knowing smirk on his face.</span> <span class="dialogue-text">“<span class="char-name">Carter</span>, didn’t I say this would happen if you went by the pond?”</span><br>
<<set _ad to [
{
Name: "Player",
},
{
Name: "Carter",
State: {
Mouth: "Happy",
Eyes: "Sad",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span class="dialogue-text">“Sorry, Dad.”</span> <span class="char-name">Carter</span> replies, further confirming who the man is. <span class="dialogue-text">“But last time we let someone else do it, they missed so much because they didn’t want to get their shoes wet! If I didn’t do it, it wouldn’t have been done right!”</span><br>
<br>
<span class="dialogue-text">“Alright, alright.”</span> His father laughs, <span class="dialogue-text">“Well we only brought you one change of clothes, so how about we avoid the pond for the rest of the day, hm?”</span><br>
<br>
<span class="dialogue-text">“Don’t worry, I finished it before I fell in.”</span><br>
<br>
<span class="dialogue-text">“If you were done, how did you-? Nevermind.”</span> His dad shakes his head, no doubt having experienced <span class="char-name">Carter</span>’s extreme bad luck firsthand. Upon looking back up, he suddenly spots you for the first time and gives you a curious look. <span class="dialogue-text">“And who’s this? Your new friend from school?”</span><br>
<br>
<span class="dialogue-text">“Yeah! This is <span class="char-name">$Player.Name</span>! He’s the one whose family moved here a little bit ago.”</span> <span class="char-name">Carter</span> replies happily. You introduce yourself properly, shaking the man’s hand. You were intimidated and probably look it to, which is made more obvious to him as you admit you were a bit nervous; You didn’t know <span class="char-name">Carter</span>’s dad was a cop. <span class="dialogue-text">“Detective, actually!”</span> <span class="char-name">Carter</span> corrects as his dad opens his door to fetch <span class="char-name">Carter</span>’s spare clothes.<br>
<br>
<span class="dialogue-text">“Oh, you’re James’ kid? I heard he moved back to town.”</span> <span class="char-name">Carter</span>’s Dad replies. Surprised, you ask if he knows Your Father. <span class="dialogue-text">“I wouldn’t say I know him, not personally anyway. We went to Preston together, though never hung out in the same groups. I’m sure Alistair is glad to have him back in town, those two were inseparable back in the day!”</span> He laughs, before directing <span class="char-name">Carter</span> to change in the back of his cruiser. <span class="pink-text">Sadly, the darkened windows mean you wouldn’t be able to peek at <span class="char-name">Carter</span> changing, at least not without pressing your face against the glass, which wouldn’t be wise with his police detective dad standing right next to you.</span><br>
<br>
There is a bit of an awkward silence between you two for a moment, before he speaks. <span class="dialogue-text">“So, <span class="char-name">Carter</span> tells me you are adapting to Preston pretty well. That’s good, I know it can be strange for people who didn’t grow up here. But from what he’s told me, you’re a pretty good kid! Which is good, since it would be a little awkward if my son’s friends were getting arrested!”</span> He laughs, as if he just told a joke, but you didn’t get it. <span class="dialogue-text">“He does really like you though, he’s been talking about an idea for a sleepover for a few days and-”</span> He chuckles, <span class="dialogue-text">“Though he’d probably be embarrassed if he knew I was telling you that. Probably hasn’t even brought it up to you yet, but as I’m sure you know, he’s easily excitable. Which isn’t always a good thing, considering how often his excitement leads him into trouble.”</span><br>
<br>
<span class="pink-text">You smile as he talks about his son, it is clear that he cares for <span class="char-name">Carter</span> a lot by how he went on about him and how much he knows. It reminds you of the times Your Father had gone on about you to anyone who would ask. Which, to be fair, is embarrassing when you’re the one being hushed about.</span><br>
<br>
<<linkreplace "Continue">>
As you are talking, another officer comes up and asks <span class="char-name">Carter</span>’s dad for something. He excuses himself from the conversation for a moment, talking to the man before pulling out his wallet and handing the man something from it. As he does, you spot a small piece of paper slip out of his wallet and fall onto the ground. Trying to be friendly, you offer to get it and reach down to pick it up, <span class="pink-text">but pause upon seeing that it is a photo of <span class="char-name">Carter</span>!</span><br>
<br>
<<art "Images\\Special\\Buyable\\Carter Childhood Photo (Undies).png" "Hyo!" "https://x.com/HYOJINXSHI" 700>>
<span class="pink-text">The photo shows <span class="char-name">Carter</span>, probably 5 or 6 years old, cutely asleep in his bed in just a pair of, what appears to be, nighttime protection of some kind. Ultraman Pull-Ups or something of that sort. He looked so adorable and peaceful, napping away with his mouth slightly agape.</span><br>
<br>
<span class="dialogue-text">“Thanks- oh!”</span> His Father laughs as he sees the picture in your hand, <span class="dialogue-text">“That’s <span class="char-name">Carter</span> when he was still little, or littler, I should say. Kid was a ball of energy, even back then. Would run around all day getting cuts and bruises on his little adventures, though I guess that hasn’t changed.”</span> <span class="pink-text">He smiles as he takes the picture from you.</span> <span class="dialogue-text">“Yet despite all his energy, the instant we put him down for a nap he’d pass out. We used to joke that he only had two modes, asleep and hyper.”</span> <span class="pink-text">He goes silent for a moment, gazing at the picture with a warm, loving smile, before he puts it away.</span> <span class="dialogue-text">“Oh, and please don’t tell <span class="char-name">Carter</span> you saw that. He finds that picture so embarrassing, especially since it’s the first one in my wallet, but it’s just too nice to get rid of.”</span><br>
<<include "CARTER Equipment">>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "Carter",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
As if he heard his name, <span class="char-name">Carter</span> opens the cruiser door and pops out, wearing a new set of clothing. <span class="dialogue-text">“I’m all ready to get back out there!”</span> He declares, though his dad points out his shirt is backward. A quick fix and <span class="char-name">Carter</span> once again makes his declaration, earning another laugh from his dad.<br>
<br>
<span class="dialogue-text">“Alright, just be careful out there. Stay away from the pond, no climbing trees. Actually, just stay away from anything that could end in injury, messiness, or embarrassment. Alright?”</span><br>
<br>
<span class="dialogue-text">“Dad!”</span> <span class="char-name">Carter</span> says annoyed, <span class="dialogue-text">“It’ll be fine! I promise we’ll be careful. Come on, <span class="char-name">$CarterNickname</span>, let’s get to work!”</span> <span class="char-name">Carter</span> takes you by the hand as the two of you run off, his dad waving as you leave. He was a nice man, despite his intimidating frame.<br>
<br>
[[Continue|Carter Quest Intro Park 3][$Minutes += 15]]
<</linkreplace>>You join <span class="char-name">Carter</span> in cleaning up the park, which mostly consists of collecting litter, helping adults replace old fixtures, and cleaning up the odd graffiti here and there. While not what a normal boy would call a fun and relaxing Saturday morning, you still find yourself enjoying it. <span class="pink-text"><span class="char-name">Carter</span>’s optimism and enthusiasm are infectious, and you find yourself enjoying the simple joy of helping others by cleaning up the park.</span><br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "Carter",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
You also notice how, despite not being the most popular kid in school, <span class="char-name">Carter</span> is pretty popular in town. From old ladies thanking him for helping move stuff or mowing their lawn, to mothers for helping watch their kids during an unexpectedly busy day. Even every police officer and fireman you pass knows him by name, seeming genuinely happy to see him. <span class="char-name">Carter</span>, for his part, acts like it’s no big deal. Helping others was only natural. <span class="pink-text">You can’t help but smile and praise the boy as yet another stranger thanks him for some past aid he rendered.</span><br>
<br>
<span class="dialogue-text">“It’s nothing.”</span> <span class="char-name">Carter</span> laughs, blushing as he rubs the back of his head, <span class="dialogue-text">“I try to help out when people need it, that’s all. Ultraman says that even without powers, you can be a hero by helping your community, so I try to do that. Plus, it makes everyday super interesting!”</span><br>
<br>
Then you spot him, a little kid probably around 5 standing by a lamp post. <span class="alert-text">His knees shake slightly, and his hands were up near his mouth as he glances around nervously. It is clear that the lad is lost and afraid.</span> <span class="char-name">Carter</span> notices him as well, rushing over with you as he puts on his heroic, soft voice.<br>
<br>
<span class="dialogue-text">“Hey there, citizen. Is everything alright?”</span><br>
<br>
<span class="dialogue-text">“I- I don’t know where mommy is!”</span> The kid cries, his lip quivering.
<span class="dialogue-text">“Well, that’s no good! Silly mommy, getting lost in this big old’ park!”</span> <span class="char-name">Carter</span> smiles, patting the boy on the head.<br>
<br>
<span class="dialogue-text">“Mommy didn’t get lost, I did.”</span> The kid corrects.<br>
<br>
<span class="dialogue-text">“A big, strong kid like you getting lost? I don’t believe it.”</span> <span class="char-name">Carter</span> shakes his head dramatically, causing the kid to let out a small giggle. <span class="dialogue-text">“Don’t worry, we’ll help you find her! Where was the last place you saw her?”</span><br>
<br>
<span class="dialogue-text">“She went to go change my sister. I was sitting down waiting for her to come back to push me on the swing like she promised, but then a giant bee flew right at me and chased me so far away I couldn’t see the bench anymore!”</span> The kid explains as <span class="char-name">Carter</span> listens intently.<br>
<br>
<span class="dialogue-text">“A bee chased you? But bees are our friends. You know, without bees we wouldn’t have yummy fruit or pretty flowers.”</span><br>
<br>
<span class="dialogue-text">“But- what if it stings me?”</span><br>
<br>
<span class="dialogue-text">“Bees will only sting you if you attack them.”</span> <span class="char-name">Carter</span> explains to the boy with a big smile, <span class="dialogue-text">“They probably thought you were a flower because of your cool, colorful clothes! Bees love flowers, so they probably just wanted to tell you how much they loved your clothes!”</span> <span class="char-name">Carter</span> ruffles the boy’s hair before taking his hands. <span class="dialogue-text">“But don’t worry, I’ll take you back to your mommy and make sure any bees we see are friendly. Okay?”</span><br>
<br>
<<linkreplace "Continue">>
The boy nods, following along as <span class="char-name">Carter</span> leads him towards the bathrooms, no doubt where the kid’s mother took his sister to change her. <span class="green-text"><span class="char-name">Carter</span> continues to speak to the boy the entire time, mostly answering questions about bees and how <span class="char-name">Carter</span> is friends with all the bees in the park. He is pretty great with kids, by the time you reach your destination, the once whimpering boy is laughing and listening with awe to the tales of <span class="char-name">Carter</span>’s many adventures,</span> <span class="pink-text">which you note in your head were over exaggerated and have certain embarrassing details, left out.</span><br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "Carter",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span class="dialogue-text">“Thank goodness! I’ve been looking everywhere for you!”</span> A woman’s voice cries out. Looking up, you see a mom carrying a baby girl rushing towards you with a look of relief on her face. <span class="green-text">The boy, upon seeing his mother, runs up and gives her a big hug.</span><br>
<br>
<span class="dialogue-text">“Mommy! Did you know that bees are nice and love flowers?”</span> The kid says, not realizing the panic he had caused his mother. A brief explanation of events follows, the mother explaining that she left the boy on the benches near the bathroom since he was <span class="dialogue-text">"utterly disgusted"</span> at the idea of going into the lady’s room since he is a <span class="dialogue-text">"big boy now."</span> <span class="pink-text">A laugh and light scolding later, the woman thanks you both for bringing her son back.</span><br>
<br>
The boy, now overcome with an interest in bees thanks to <span class="char-name">Carter</span>, waves back to you both happily as he is taken home by his mother, who has had enough adventure for the day. <span class="char-name">Carter</span>, for his part, seems overjoyed that the two of you were able to help them. As <span class="char-name">Carter</span> declares that it is time to get back to work, you can’t help but ask him to explain his above-average level of bee knowledge.<br>
<br>
[[Continue|Carter Quest Intro Park 4][$Minutes += 30]]
<</linkreplace>>The remainder of the morning goes on without incident, outside of a few quick saves from you to prevent <span class="char-name">Carter</span> from tripping or tumbling into something sure to earn him a scolding from his father. By the end, the park is looking better than ever and people are beginning to finish up and head home. <span class="pink-text"><span class="char-name">Carter</span>, still energized, has the two of you do one last round around the park to ensure everything is tip-top!</span><br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "Carter",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span class="dialogue-text">“Thanks for coming out and helping today, <span class="char-name">$CarterNickname</span>!”</span> <span class="char-name">Carter</span> smiles, <span class="dialogue-text">“You were a big help! I hope you had fun.”</span> You nod, though insist that <span class="char-name">Carter</span> did much more than you, <span class="dialogue-text">“No way, without you we’d still be only halfway done! Anyway, if you did have fun, you should come to these events more often. The city does them every once in a while, to help the citizens and city workers mingle and work together to make the town a better place. I come to most events, as long as I’m allowed, since my dad works closely with the committee. And it would be great to have a friend helping me out!”</span><br>
<br>
You say that you’d like that, as hanging out with <span class="char-name">Carter</span> was fun and eventful no matter what you did. You also have to laugh at the fact that his dad works so closely with a committee that plans good deeds and events around town; <span class="char-name">Carter</span> was a lot like him, that you can tell.<br>
<br>
<span class="dialogue-text">“Yeah, he’s the coolest!”</span> <span class="pink-text"><span class="char-name">Carter</span>’s smile grows as he speaks about his dad,</span> <span class="dialogue-text">“Not only does he fight crime and put away bad guys at his job, like Ultraman, but he also does so many little things to help the town as well. I don’t know how he does it all.”</span> <span class="pink-text">It is clear that <span class="char-name">Carter</span> admires his father as much as his father loves him, it is cute to see that they are so close.</span><br>
<br>
<span class="dialogue-text">“<span class="char-name">Connor</span>!”</span> A voice yells out. You don’t know anyone by that name, so keep walking without paying it any heed, <span class="alert-text">but <span class="char-name">Carter</span> stops in his tracks, a look of surprise on his face.</span> <span class="dialogue-text">“<span class="char-name">Connor</span>, there you are! Why did you run off like that?”</span> The woman runs up to you both, putting her hand on <span class="char-name">Carter</span>’s shoulder. <span class="alert-text">You give <span class="char-name">Carter</span> a confused look, but he avoids your gaze as he quickly turns around and takes a step back.</span><br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Sad",
},
},
{
Name: "Carter",
State: {
Mouth: "Sad",
Blush: 2,
},
},
]>>
<<ad _ad>>
<span class="dialogue-text">“Mom, I’m <span class="char-name">Carter</span>.”</span> He says, <span class="alert-text">his voice turning soft and timid.</span><br>
<br>
<span class="dialogue-text">“<span class="char-name">Carter</span>? Oh!”</span> The woman laughs, as if she had bumped into him accidentally, <span class="dialogue-text">“Sorry, from a distance I can’t tell you two apart. Have you seen <span class="char-name">Connor</span>? We were going to go get something to eat once the clean-up was over, but I lost sight of the boy!”</span><br>
<br>
<span class="dialogue-text">“Uh, no. No, I haven’t seen him.”</span> The boy replies, <span class="alert-text">his entire personality seemingly taking a 180.</span> <span class="dialogue-text">“Maybe you should go ask dad-”</span><br>
<br>
<span class="dialogue-text">“Nonsense, he couldn’t have gotten far.”</span> She waves her hand nonchalantly, <span class="dialogue-text">“Plus, your father is busy helping round everyone up. I’m sure I’ll find <span class="char-name">Connor</span> if I just keep looking.”</span> Without another word, <span class="char-name">Carter</span>’s mom leaves. <span class="alert-text">The tension in the air gets thick as <span class="char-name">Carter</span> continues to stare forward at nothing. Confused and worried, you ask <span class="char-name">Carter</span> who <span class="char-name">Connor</span> is.</span><br>
<br>
<span class="dialogue-text">“Oh?!”</span> <span class="char-name">Carter</span> suddenly pops up, as if he had completely forgotten you were there, before laughing. <span class="dialogue-text">“<span class="char-name">Connor</span> is my brother; Twin brother, actually. Which is why she-”</span> <span class="char-name">Carter</span> motions to himself, <span class="dialogue-text">“Yeah… She does that a lot, thinking I’m <span class="char-name">Connor</span>. It’s not a big deal.”</span> He chuckles, rubbing the back of his head. You are still confused, you didn’t know he had a twin brother. How could you never have heard of him?<br>
<br>
<span class="dialogue-text">“He doesn’t go to Preston.”</span> <span class="char-name">Carter</span> explains. <span class="alert-text">He seems a little uncomfortable.</span> <span class="dialogue-text">“It’s a little complicated. He and I don’t really-”</span> He pauses, trying to find the words to explain, <span class="dialogue-text">“We don’t really hang around each other, you know? And it’s too confusing to explain to people, so I just don’t bring it up that often.”</span> <span class="char-name">Carter</span> shrugs, <span class="dialogue-text">“It’s complicated.”</span><br>
<br>
<span class="alert-text">It was clear that this was not a topic <span class="char-name">Carter</span> was comfortable talking to you about. The way his happy attitude had all but disappeared at his mother’s appearance and the mention of his brother makes it clear that there is some tension there, but you respect <span class="char-name">Carter</span>’s feelings enough to not pry further.</span> Instead, you try your best to change the subject and end the morning on a good note.<br>
<span style="color:Gold">Quest: "Carter: The Helpful Lad" Complete!</span><br>
<<socialChange "Carter" 5>>
<<set $Minutes += 60>>
<<set $CarterIntroQuest.State to -1>>
<br>
[[Continue|Park]]<<set _redultraman to {
Name: "Red Ultraman T-Shirt",
Type: "T-Shirt",
Color: "Red",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/T-Shirt Designed/Red Ultraman T-Shirt.png",
Avatar: "Images/Avatar/Clothes/T-Shirts Designed/Red Ultraman T-Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/T-Shirts Designed/Under Red Ultraman T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A graphic T-Shirt featuring the popular super hero Ultraman.",
}>>
You are enjoying a nice peaceful time at the park, swinging, going down the slide, and just enjoying the peaceful nature of it all. <span class="yellow-text">However, soon sounds of commotion hit your ears.</span> Teenagers mumbling about <span class="dialogue-text">“Some dork who got dragged through the thorn bush,”</span> while you hear some older ladies gossiping about the <span class="dialogue-text">“poor, cute little boy who tried to walk a dog twice his size.”</span> That, combined with various other descriptors, makes it pretty likely that they are referring to your heroic, albeit unlucky friend, so you head towards the source of this commotion to investigate.<br>
<br>
Following the clues, you find a disturbance in the ground that very much appears to be drag marks from a small, unfortunate boy. You follow it to the previously mentioned thornbush and make an interesting discovery. <span class="pink-text">The bush is littered with pieces of $CarterBottoms.Color cloth. Closer inspection confirms these to be the shredded remains of some $CarterBottoms.Type. You roll your eyes and start to piece together what happened as you continue to follow the trail.</span><br>
<br>
You locate the apologetic dog owner, who describes a helpful boy who offered to take their dog for a run while they rested for a moment, only for the boy to come back covered in thorns and without any trousers. You continue to follow the trail until you come across some rustling in the nearby bushes and peek your head over.<br>
<br>
<<art "Images\\Special\\Carter\\Carter Park No Pants.png" "Beege" "https://baraag.net/@Beege" 700>>
<span class="dialogue-text">“Dang it, how am I going to- AH!”</span> <span class="char-name">Carter</span> lets out a high-pitched scream upon seeing you, nearly jumping out of his skin. <span class="pink-text">He quickly turns bright red and pulls down the front of his shirt as you discover that he is, indeed, without any pants.</span> <span class="dialogue-text">“Oh, umm… Hey, <span class="char-name">$CarterNickname</span>! How- What are you doing here? Heh heh…”</span> <span class="char-name">Carter</span> tries to play it off as if nothing is wrong, but quickly gives it up as it is pretty obvious he is missing a key piece of clothing.<br>
<br>
<span class="char-name">Carter</span> explains how his act of heroism had caused him to end up in such a situation. An offer to walk a dog, a stray cat suddenly coming into view, and a 5-minute dragging around the park, as <span class="char-name">Carter</span> was too determined to simply let go of the leash, that led into a thornbush that, as you saw, destroyed his $CarterBottoms.Type. <span class="char-name">Carter</span> quickly returned the dog before finding a place to hide to think about what he was going to do.<br>
<br>
<span class="dialogue-text">“And now I’m stuck in the middle of the park in my underwear!”</span> <span class="char-name">Carter</span> proclaims sadly as he finishes his story, <span class="dialogue-text">“And now I’m trying to figure out how I’m going to get home without everyone in town seeing me! Dang it!”</span> <span class="char-name">Carter</span> goes to kick a rock but misses and nearly tumbles to the ground before you catch him. <span class="dialogue-text">“Thanks.”</span> He chuckles nervously. <span class="dialogue-text">“Hey, you wouldn’t happen to have any ideas, would you?”</span> <span class="pink-text">He looks to you hopefully, being his only hope to get back home with at least some of his dignity intact.</span><br>
<<set _ad to [
{
Name: "Carter",
State: {
Blush: 2,
Mouth: "Sad",
Eyes: "Sad",
Arms: "Hide",
},
Clothes: {
Bottoms: $None,
Top: _redultraman,
},
},
{
Name: "Player",
State: {
Eyes: "Tired",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
[[Toilet Paper|Carter Quest No Pants 2 Toilet Paper][$CarterParkNoPantsQuest.PantsChoice to "ToiletPaper"]]<br>
[[Plastic Bag|Carter Quest No Pants 2 Plastic Bag][$CarterParkNoPantsQuest.PantsChoice to "PlasticBag"]]<br>
[[A Branch full of Leaves|Carter Quest No Pants 2 Leaves][$CarterParkNoPantsQuest.PantsChoice to "Leaves"]]<br><<set _redultraman to {
Name: "Red Ultraman T-Shirt",
Type: "T-Shirt",
Color: "Red",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/T-Shirt Designed/Red Ultraman T-Shirt.png",
Avatar: "Images/Avatar/Clothes/T-Shirts Designed/Red Ultraman T-Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/T-Shirts Designed/Under Red Ultraman T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A graphic T-Shirt featuring the popular super hero Ultraman.",
}>>
<<set _leafpants to {
Name: "Leaves Pants",
ID: "LvPnt",
Type: "Bottoms",
Color: "Green",
Slot: "Bottom",
Temp: 5,
Tags: ["Casual", "Unconventional"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "",
Avatar: "Images/Avatar/Clothes/Bottoms Unconventional/Leaves Pants.png",
AvatarUnder: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
SagAvatar: "None",
Description: "A bush made pants",
}>>
You ponder what you could do to aid <span class="char-name">Carter</span> in his little problem, glancing around at your surroundings until inspiration hits! You tell <span class="char-name">Carter</span> to wait there as you walk over to a nearby bush and collect a bunch of branches and leaves, presenting them to <span class="char-name">Carter</span>.<br>
<<set _ad to [
{
Name: "Carter",
State: {
Blush: 3,
Mouth: "Sad",
},
Clothes: {
Bottoms: $None,
Top: _redultraman,
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span class="dialogue-text">“I… don’t get it?”</span> <span class="char-name">Carter</span> tilts his head in confusion, <span class="dialogue-text">“How are a bunch of leaves going to help me?”</span> You smile, telling <span class="char-name">Carter</span> to lift up his shirt. <span class="pink-text">He is a little embarrassed, but does as you command and lifts up his shirt, giving you the perfect view of his cute $CarterUndies.Name and adorable belly. You take a minute to take in the view before you begin to affix the collection of branches and leaves to <span class="char-name">Carter</span>’s underwear.</span><br>
<br>
<span class="dialogue-text">“Wait, haha, that tickles! Hold on!”</span> <span class="char-name">Carter</span> laughs. <span class="pink-text">Using his underwear to hold up the branches, you create a full bush around <span class="char-name">Carter</span>’s lower half, completely concealing his underwear in the foliage. When you are done, you take a step back to admire your work as <span class="char-name">Carter</span> inspects it nervously.</span> <span class="dialogue-text">“How does it look?”</span><br>
<<set _ad to [
{
Name: "Carter",
State: {
Blush: 1,
Mouth: "Sad",
TopTucked: 1,
},
Clothes: {
Bottoms: _leafpants,
Top: _redultraman,
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
You tell <span class="char-name">Carter</span> it looks perfect, though he seems unsure. <span class="dialogue-text">“I mean, isn’t it a little… obvious?”</span> <span class="green-text">You shrug, it does stand out a lot but, at the very least, it does indeed conceal his underwear from any prying eyes! Considering the situation he is in, it is better than nothing!</span> <span class="dialogue-text">“Yeah, I guess you’re right. It kind of makes me look like a jungle man or something, so that’s pretty cool!”</span> <span class="char-name">Carter</span> seems to warm up to the idea, <span class="dialogue-text">“Alright! This should work perfectly!”</span><br>
<br>
<span class="char-name">Carter</span> exits the bushes and stands back on the sidewalk. You have to admit, it looks a lot weirder out in the open and already you spot a few people in the distance giving strange looks. Still, <span class="char-name">Carter</span> seems confident in them and that’s all that matters. You follow behind <span class="char-name">Carter</span> as he walks towards the exit to the park.<br>
<br>
The confused comments and glances from passersby’s are expected, but not as bad as you thought. <span class="char-name">Carter</span> plays it off well, saying it is part of a costume from a play he helped put on. You point out that lying isn’t very heroic, but <span class="char-name">Carter</span> states that Ultraman says that a little white lie is fine in desperate situations.<br>
<br>
<span class="pink-text">Regardless, your view from so close behind him is an interesting sight. As the wind blows the leaves, they occasionally displace perfectly for you to get a good look at the back of his $CarterUndies.Type. The branches holding them together, heavy as they are, have even slightly pulled down <span class="char-name">Carter</span>’s underwear, giving you the occasional peek at the top of his butt.</span> Overall, both of you are happy with this outcome as you reach the end of the park and approach the true test. The ever crowded and busy Main Street.<br>
<br>
[[Continue|Carter Quest No Pants 2 Leaves Continued]]<<set _redultraman to {
Name: "Red Ultraman T-Shirt",
Type: "T-Shirt",
Color: "Red",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/T-Shirt Designed/Red Ultraman T-Shirt.png",
Avatar: "Images/Avatar/Clothes/T-Shirts Designed/Red Ultraman T-Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/T-Shirts Designed/Under Red Ultraman T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A graphic T-Shirt featuring the popular super hero Ultraman.",
}>>
<<set _leafpants to {
Name: "Leaves Pants",
ID: "LvPnt",
Type: "Bottoms",
Color: "Green",
Slot: "Bottom",
Temp: 5,
Tags: ["Casual", "Unconventional"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "",
Avatar: "Images/Avatar/Clothes/Bottoms Unconventional/Leaves Pants.png",
AvatarUnder: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
SagAvatar: "None",
Description: "A bush made pants",
}>>
<span class="char-name">Carter</span>’s confidence doesn’t last long into Main Street. The large bush attached to him not only draws looks of confusion from others but also annoyed looks as they walk around him on the already crowded sidewalks, grumbling away about how much space he is taking up. While these comments don’t bother him much, <span class="char-name">Carter</span> does begin to look super uncomfortable the longer you walk.<br>
<<set _ad to [
{
Name: "Player",
},
{
Name: "Carter",
State: {
Blush: 1,
Mouth: "Sad",
TopTucked: 1,
},
Clothes: {
Bottoms: _leafpants,
Top: _redultraman,
},
},
]>>
<<ad _ad>>
<span class="dialogue-text">“These leaves are super itchy.”</span> <span class="char-name">Carter</span> whispers to you. <span class="alert-text">His face is red, and he is biting his lip, no doubt trying to hold back the desire to itch the swaying leaves that tickle his legs. He is practically jumping up and down in discomfort as you both finally approach the end of the street.</span> Outside of that, everything is going smoothly until <span class="char-name">Carter</span> trips on an uneven piece of sidewalk!<br>
<br>
<span class="alert-text">He plummets towards the ground, his arms flailing about! No doubt the impact would send the leaves covering him flying and reveal his underwear to the crowd that surrounds you both.</span> <span class="green-text">Thinking fast and desperate to save your friend, you reach down and manage to just barely grab hold of his arm, yanking him back to his feet and narrowly avoiding the embarrassing fall.</span><br>
<br>
<span class="dialogue-text">“Whew!”</span> <span class="char-name">Carter</span> lets out a sigh of relief, before posing heroically, <span class="dialogue-text">“That was too close. Thanks, $CarterNickname! Now, nothing can stop us!”</span> <span class="pink-text">A car then speeds on by, sending a massive gust of wind that causes all the leaves and branches covering <span class="char-name">Carter</span> to fly down the street, leaving the poor boy posing in the middle of the sidewalk in his underwear.</span><br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Sad",
},
},
{
Name: "Carter",
State: {
Blush: 3,
Mouth: "Sad",
},
Clothes: {
Bottoms: $None,
Top: _redultraman,
},
},
]>>
<<ad _ad>>
<span class="pink-text">There is a brief moment of confusion and realization from <span class="char-name">Carter</span> and everyone around him before all eyes fall on the boy’s underwear and <span class="char-name">Carter</span> lets out a high-pitched, embarrassed scream. He pulls down his shirt as much as he can before sprinting off towards one of the nearby alleyways. Most of the crowd looks on in confusion and bewilderment, though a decent few do begin to chuckle and laugh at the state of undress the boy finds himself in.</span> After taking a moment for your brain to catch up, you rush after <span class="char-name">Carter</span>.<br>
<br>
<span class="pink-text">You find the boy behind the library, huddled in the fetal position next to a dumpster with his shirt pulled up to cover his head. The boy was no doubt embarrassed, having just had his underwear exposed in the middle of a crowded street.</span> You sit down next to <span class="char-name">Carter</span> and ask if he’s okay.<br>
<br>
<span class="dialogue-text">“Can you just grab a big rock and-”</span> He makes a smashing motion with his hands. <span class="pink-text">You sigh and pat the humiliated boy on the head, refusing to end his life as a means to escape the embarrassment.</span> <span class="dialogue-text">“Why does this always happen to me!?”</span> <span class="char-name">Carter</span> pops his head out of his shirt but continues to cover his face with his hands. You continue to pat the boy, trying to comfort him and admit that this was partially his fault for jinxing it.<br>
<br>
Eventually, <span class="char-name">Carter</span> takes a deep breath and stands up, realizing that hiding behind a dumpster in his $CarterUndies.Name isn’t going to solve anything. <span class="dialogue-text">“Alright!”</span> He shouts, once again returning to his confident and energetic self. <span class="dialogue-text">“No problem! Only a few people saw, and they probably won’t remember it anyway. Plus, we got pretty much there!”</span> <span class="char-name">Carter</span> points to the collection of trees, hills, and fields that separate Main Street from the residential areas. <span class="dialogue-text">“We just have to pass through this, which will be easy! Hardly anyone hangs around here and it’s just a short run!”</span><br>
<br>
The boy is nothing if not optimistic and you offer to follow him until he gets home, as long as he wants the company. <span class="dialogue-text">“Of course!”</span> He says happily, <span class="dialogue-text">“Plus, you’ve already seen me in my underwear so much, I think I’m immune to being embarrassed in front of you now.”</span> <span class="pink-text"><span class="char-name">Carter</span> blushes as he chuckles and rubs the back of his head. You smirk, lifting up his shirt and asking, if that’s the case, why he doesn’t just strip all the way down. But <span class="char-name">Carter</span> once again pulls his shirt down to cover his underwear, turning redder as he is obviously still embarrassed at being exposed in front of you.</span><br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
Eyes: "Tired",
Blush: 1,
},
},
{
Name: "Carter",
State: {
Blush: 3,
Mouth: "Sad",
Arms: "Hide",
},
Clothes: {
Bottoms: $None,
Top: _redultraman,
},
},
]>>
<<ad _ad>>
<span class="dialogue-text">“No- no need for that!”</span> <span class="char-name">Carter</span> says flustered as he begins walking to the clearing, <span class="dialogue-text">“I mean, what if someone else is watching? I may not be embarrassed in front of YOU, but I still don’t want anyone else to see me. Heh heh…”</span> You laugh as you follow the red-faced boy into the clearing.<br>
<br>
[[Continue|Carter Quest No Pants 3 Fail Ending]]<<set _redultraman to {
Name: "Red Ultraman T-Shirt",
Type: "T-Shirt",
Color: "Red",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/T-Shirt Designed/Red Ultraman T-Shirt.png",
Avatar: "Images/Avatar/Clothes/T-Shirts Designed/Red Ultraman T-Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/T-Shirts Designed/Under Red Ultraman T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A graphic T-Shirt featuring the popular super hero Ultraman.",
}>>
<<set _plasticpants to {
Name: "Plastic Bag Pants",
ID: "PlBgPnt",
Type: "Bottoms",
Color: "White",
Slot: "Bottom",
Temp: 5,
Tags: ["Casual", "Unconventional"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "",
Avatar: "Images/Avatar/Clothes/Bottoms Unconventional/Plastic Bag Pants.png",
AvatarUnder: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
SagAvatar: "None",
Description: "A plastic bag made pants",
}>>
You ponder a way to help <span class="char-name">Carter</span> out of this situation, it isn’t like you could find a spare pair of shorts just lying around… Unless? You tell <span class="char-name">Carter</span> to wait here, not that he has much choice, and head out into the park. <span class="green-text">A minute later, you find what you are looking for: A trashcan. You walk over and begin to search inside until you find your prize and run back to <span class="char-name">Carter</span>. He seems happy when you’ve returned, excited that you may have found a way out of his plight.</span> <span class="pink-text">But his smile turns to confusion as you present your findings: A plastic bag.</span><br>
<<set _ad to [
{
Name: "Carter",
State: {
Blush: 3,
Mouth: "Sad",
},
Clothes: {
Bottoms: $None,
Top: _redultraman,
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span class="dialogue-text">“I don’t-? Unless there are some pants hidden in that bag, how is this going to help me?”</span> <span class="char-name">Carter</span> asks confused. You quickly poke two leg holes in the bag and hold it up to <span class="char-name">Carter</span>, this old plastic bag is going to be his new pants! <span class="pink-text"><span class="char-name">Carter</span>’s face drops and his cheeks flush as he realizes your idea.</span> <span class="dialogue-text">“But I can’t wear a plastic bag! It’ll look stupid, plus this thing is see-through!”</span> <span class="pink-text">You inform <span class="char-name">Carter</span> that it is either the plastic bag or walking home in his underwear.</span> It isn’t a perfect solution, but it is all he had.<br>
<br>
<span class="dialogue-text">“I guess you’re right…”</span> <span class="char-name">Carter</span> says nervously, taking the plastic bag, <span class="dialogue-text">“It is better than nothing… But you’re not allowed to laugh, since this is your idea!”</span> You make no promises as <span class="char-name">Carter</span> puts on the plastic bag.<br>
<<set _ad to [
{
Name: "Carter",
State: {
Blush: 2,
Mouth: "Sad",
TopTucked: 1,
},
Clothes: {
Bottoms: _plasticpants,
Top: _redultraman,
},
},
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span class="pink-text">It is hard not to laugh. The plastic bag looks ridiculous on him, like some big, plastic diaper that hardly stays up. Not to mention that it is partially see-through, meaning you can easily make out <span class="char-name">Carter</span>’s colorful choice of underwear. Still, it is better than nothing and, from a long distance, some people with very poor eyesight may not even notice anything is wrong!</span> <span class="char-name">Carter</span> seems very unsure, but you lie and tell him it looks perfectly fine. All that matters now is getting home.<br>
<br>
<span class="pink-text"><span class="char-name">Carter</span> nervously exits the bush, standing out in the open with his plastic pants. He stands there for a moment, no doubt building up the courage, until he turns to you and nods. You both begin to walk to the exit of the park, the crinkling sound of <span class="char-name">Carter</span>’s plastic bag causing him to remain bright red.</span><br>
<br>
He definitely gets some weird looks, many by adults who raise an eyebrow, no doubt confused by this <span class="dialogue-text">“strange new fashion the kids are into these days.”</span> But that isn’t nearly as embarrassing as the two twin boys you pass on the sidewalk. <span class="pink-text">One giggling and laughing at the <span class="dialogue-text">“Plastic boy”</span> while the other comments that they have the same pair of undies. This is, no doubt, a wound on <span class="char-name">Carter</span>’s pride, but he remains strong and continues to walk without showing weakness.</span><br>
<br>
Eventually, you make it to the edge of the park. <span class="pink-text">You’d think <span class="char-name">Carter</span> would let out a sigh of relief but looking ahead he appears to be on the verge of tears. For now, you have to walk through the crowded and always busy Main Street.</span> <span class="char-name">Carter</span> takes a deep breath and adjusts his plastic bag, before beginning to walk with his shirt held down as much as possible.<br>
<br>
[[Continue|Carter Quest No Pants 2 Plastic Bag Continued]]<<set _redultraman to {
Name: "Red Ultraman T-Shirt",
Type: "T-Shirt",
Color: "Red",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/T-Shirt Designed/Red Ultraman T-Shirt.png",
Avatar: "Images/Avatar/Clothes/T-Shirts Designed/Red Ultraman T-Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/T-Shirts Designed/Under Red Ultraman T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A graphic T-Shirt featuring the popular super hero Ultraman.",
}>>
<<set _plasticpants to {
Name: "Plastic Bag Pants",
ID: "PlBgPnt",
Type: "Bottoms",
Color: "White",
Slot: "Bottom",
Temp: 5,
Tags: ["Casual", "Unconventional"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "",
Avatar: "Images/Avatar/Clothes/Bottoms Unconventional/Plastic Bag Pants.png",
AvatarUnder: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
SagAvatar: "None",
Description: "A plastic bag made pants",
}>>
Honestly, it could be going worse. <span class="char-name">Carter</span> gets the same strange looks from adults and snickers from little kids, but overall, most people don’t pay attention to him. <span class="green-text">The sounds of the crowd also help mask the crinkling from the bag, overall giving <span class="char-name">Carter</span> some level of concealment that helps him keep some bit of dignity as you both turn to the end of the street, almost home-free.</span><br>
<<set _ad to [
{
Name: "Carter",
State: {
Blush: 2,
Mouth: "Sad",
TopTucked: 1,
},
Clothes: {
Bottoms: _plasticpants,
Top: _redultraman,
},
},
{
Name: "Player",
State: {
Mouth: "Sad",
},
},
]>>
<<ad _ad>>
<span class="dialogue-text">“Ppffftt,”</span> <span class="alert-text">You hear a chorus of voices break out laughing, which causes <span class="char-name">Carter</span> to freeze in his tracks,</span> <span class="dialogue-text">“Check it out! This kid’s wearing a plastic bag!”</span> You turn and see a group of 4 teenage boys sitting in the alley, all smirking and looking directly at <span class="char-name">Carter</span>. The one who spoke stands up, tossing something to the floor and crushing it as he walks up to you both. <span class="alert-text">You try to tell <span class="char-name">Carter</span> to keep walking, but he is frozen in embarrassment.</span><br>
<br>
<span class="dialogue-text">“What? Did the little guy have an accident? Pissed himself so now he has to wear some plastic pants?”</span> <span class="pink-text">The teenager stands in front of <span class="char-name">Carter</span> and lifts up the boy’s shirt, revealing his plastic pants to everyone.</span> Finally, <span class="char-name">Carter</span> seems to snap out of his stupor and shoves the boy away.<br>
<br>
<span class="dialogue-text">“No!”</span> <span class="char-name">Carter</span> yells through his reddened face, <span class="dialogue-text">“I’ll have you know; I lost my shorts while performing a heroic deed! Not that you villains would know anything about that!”</span><br>
<br>
<span class="dialogue-text">“Oh no! We better watch out!”</span> The boy laughs, <span class="dialogue-text">“We got ourselves a superhero over here! I wouldn’t want to piss off Piss Boy!”</span> The group of boys laugh, but <span class="char-name">Carter</span> doesn’t back down.<br>
<br>
<span class="dialogue-text">“You know, loitering on public property is against the law!”</span> <span class="char-name">Carter</span> says in his most heroic voice, <span class="dialogue-text">“So you guys better get out of here, or else!”</span><br>
<br>
<span class="dialogue-text">“Or else what?”</span> <span class="alert-text">The teenager took a step toward <span class="char-name">Carter</span>, sounding serious yet amused,</span> <span class="dialogue-text">“You gunna snitch on us, Piss Boy? That would be a dumb move.”</span> <span class="alert-text"><span class="char-name">Carter</span> takes a step back, his legs shaking slightly with fear as the much larger teenage boy reaches out and rips the front of the bag off, revealing <span class="char-name">Carter</span>’s underwear.</span> <span class="dialogue-text">“So, what you going to do to make us leave, huh?”</span><br>
<br>
Despite everything saying he should, <span class="char-name">Carter</span> isn’t going to back down. You have a feeling this isn’t going to end well and are panicking, trying to think of a way out when an old guy in raggedy old clothes suddenly runs up from further down the alley carrying a large stick.<br>
<br>
<span class="dialogue-text">“You little shits better get away from my dumpster before I BEAT the smell of weed off of you!”</span> The old guy yells. <span class="green-text">All the teenagers quickly take off running, but <span class="char-name">Carter</span> stays standing strong, only letting out a sigh of relief and relaxing when the teenagers are gone.</span> <span class="dialogue-text">“Damn kids, always stinking up my alley. You alright there, boys?”</span><br>
<<set _ad to [
{
Name: "Carter",
State: {
Blush: 2,
Mouth: "Happy",
Eyes: "Sad",
TopTucked: 1,
},
Clothes: {
Bottoms: _plasticpants,
Top: _redultraman,
},
},
{
Name: "Player",
State: {
Mouth: "Sad",
},
},
]>>
<<ad _ad>>
<span class="dialogue-text">“Yeah, thanks Mr. Gustav.”</span> <span class="char-name">Carter</span> replies. The homeless man, Gustav, gives <span class="char-name">Carter</span> a curious glance before chuckling.<br>
<br>
<span class="dialogue-text">“Least I can do after you lent me your umbrella the other week. I just wish I had something to help you with this problem,”</span> He motions to <span class="char-name">Carter</span>’s plastic bottoms, <span class="dialogue-text">“Lose your trousers in the pond or something, kid?”</span><br>
<br>
<span class="dialogue-text">“Something like that.”</span> <span class="char-name">Carter</span> chuckles nervously, taking off the torn remnants of the plastic bag. The old man is kind enough to turn away until <span class="char-name">Carter</span> is able to cover himself by holding his shirt down. <span class="dialogue-text">“This is the best we could do, but it’s very embarrassing.”</span><br>
<br>
<span class="dialogue-text">“Who cares if some kids see your underwear!”</span> Mr. Gustav laughs, <span class="dialogue-text">“Back when I was your age, boys used to swim nude, and no one batted an eye! I’d let it all hang out if I were you, but I guess times have changed.”</span><br>
<br>
<span class="dialogue-text">“Definitely.”</span> <span class="pink-text"><span class="char-name">Carter</span> blushes at the thought, pulling down his shirt,</span> <span class="dialogue-text">“Thanks again. But I’m going to try to get home before anyone else sees me.”</span> You both bid farewell to the homeless man as <span class="char-name">Carter</span> turns to you. <span class="dialogue-text">“We’ll have to go through the clearing, it’s like a little wooded area between here and the houses. If I’m lucky, it means no one else will be able to see me.”</span> He chuckles nervously as you follow him down the alley.<br>
<br>
[[Continue|Carter Quest No Pants 3 Fail Ending]]<<set _redultraman to {
Name: "Red Ultraman T-Shirt",
Type: "T-Shirt",
Color: "Red",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/T-Shirt Designed/Red Ultraman T-Shirt.png",
Avatar: "Images/Avatar/Clothes/T-Shirts Designed/Red Ultraman T-Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/T-Shirts Designed/Under Red Ultraman T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A graphic T-Shirt featuring the popular super hero Ultraman.",
}>>
<<set _tppants to {
Name: "Toilet Paper Pants",
ID: "TlPprPnt",
Type: "Bottoms",
Color: "White",
Slot: "Bottom",
Temp: 5,
Tags: ["Casual", "Unconventional"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "",
Avatar: "Images/Avatar/Clothes/Bottoms Unconventional/Toilet Paper Pants.png",
AvatarUnder: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
SagAvatar: "None",
Description: "A bundle of toilet paper made pants. Looks like a mummy's bottoms",
}>>
You ponder the problem for a moment before an idea comes to mind. You tell <span class="char-name">Carter</span> to wait here as you run off toward the bathroom. <span class="green-text">Once there, you discreetly stuff a roll of toilet paper in your clothes before rushing back to <span class="char-name">Carter</span> and presenting the roll as the solution to his problem.</span><br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "Carter",
State: {
Blush: 3,
Mouth: "Sad",
},
Clothes: {
Bottoms: $None,
Top: _redultraman,
},
},
]>>
<<ad _ad>>
<span class="dialogue-text">“I don’t know how toilet paper is going to help me?”</span> <span class="char-name">Carter</span> says, confused. But you tell him to trust you and ask him to lift up his shirt so you can work your magic. <span class="pink-text"><span class="char-name">Carter</span> seems a bit embarrassed but does as you ask. Lifting up his shirt, giving you a perfect look at his $CarterUndies.Name along with his cute little belly. You take a moment to admire your view before getting to work.</span><br>
<br>
You wrap the toilet paper around his legs and waist, slowly creating a layer that covers up his legs and underwear, mostly. Soon, his lower half is completely wrapped up like a mummy and, while it is a bit flimsy and could easily tear, it does the job! <span class="green-text"><span class="char-name">Carter</span>’s own reluctance to the idea disappears as he realizes what you are doing, and he becomes almost excited by the idea.</span><br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "Carter",
State: {
Blush: 1,
Mouth: "Happy",
TopTucked: 1,
},
Clothes: {
Bottoms: _tppants,
Top: _redultraman,
},
},
]>>
<<ad _ad>>
<span class="dialogue-text">“It’s like a mummy costume!”</span> He laughs, <span class="dialogue-text">“You’re a genius! We can just pretend I was in a play or am coming from a costume party and no one will know!”</span> You nod in agreement as you finish and take a step back to admire your work. It isn’t the best solution, as the material is flimsy and you already notice some tears around his knees as he walks around, but it should work for a quick trip home, as long as he avoids any sharp objects or wet areas. <span class="green-text">Full of confidence, probably a little too much, <span class="char-name">Carter</span> exits from behind the bushes, posing heroically.</span><br>
<br>
<span class="dialogue-text">“Perfect, now I just gotta get home. Care to walk with me, my genius partner?”</span> <span class="char-name">Carter</span> asks. You smile and agree, following <span class="char-name">Carter</span> as he exits the park. The toilet paper wrappings work well, as hardly anyone gives <span class="char-name">Carter</span> a second glance. From a distance, they must just look like some tight white pants. Still, they don’t look like they’ll last that long before falling apart, so you push <span class="char-name">Carter</span> to walk quickly and carefully.<br>
<br>
<span class="dialogue-text">“These are kind of comfy!”</span> <span class="char-name">Carter</span> laughs, <span class="dialogue-text">“It’s like my legs are wrapped in a cute little blanket. Maybe they should make pants out of these, they feel super soft!”</span> <span class="char-name">Carter</span> rambles on as the two of you are able to exit the park without incident.<br>
<br>
[[Continue|Carter Quest No Pants 2 Toilet Paper Continued]]<<set _redultraman to {
Name: "Red Ultraman T-Shirt",
Type: "T-Shirt",
Color: "Red",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/T-Shirt Designed/Red Ultraman T-Shirt.png",
Avatar: "Images/Avatar/Clothes/T-Shirts Designed/Red Ultraman T-Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/T-Shirts Designed/Under Red Ultraman T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A graphic T-Shirt featuring the popular super hero Ultraman.",
}>>
<<set _tppants to {
Name: "Toilet Paper Pants",
ID: "TlPprPnt",
Type: "Bottoms",
Color: "White",
Slot: "Bottom",
Temp: 5,
Tags: ["Casual", "Unconventional"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "",
Avatar: "Images/Avatar/Clothes/Bottoms Unconventional/Toilet Paper Pants.png",
AvatarUnder: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
SagAvatar: "None",
Description: "A bundle of toilet paper made pants. Looks like a mummy's bottoms",
}>>
The walk through Main Street goes in a similar way, however, with more people walking close to <span class="char-name">Carter</span> he gets quite a few confused looks, though he doesn’t notice any of these glances. <span class="alert-text">Walking behind him, you also spot that his makeshift pants are starting to fall apart. The back of his knees have all but torn open and the area around his ankles has already begun to fray.</span> <span class="pink-text">Worst yet, the back has loosened a bit from walking and you spot some patches of $CarterUndies.Color peeking out. Embarrassing for sure, but you figure it is best to not inform <span class="char-name">Carter</span> and pray that you manage to get to a less crowded area before it gets worse.</span><br>
<<set _ad to [
{
Name: "Player",
},
{
Name: "Carter",
State: {
Blush: 1,
Mouth: "Happy",
TopTucked: 1,
},
Clothes: {
Bottoms: _tppants,
Top: _redultraman,
},
},
]>>
<<ad _ad>>
<span class="dialogue-text">“Almost there!”</span> <span class="char-name">Carter</span> proclaims as you approach the turn out of Main Street, <span class="dialogue-text">“You know, I owe you one, <span class="char-name">$CarterNickname</span>! Without you, I’d still be stuck behind that bush trying to figure out what I was going to do. But this plan is foolproof! Nothing can stop the heroic duo of-”</span> <span class="alert-text">And… <span class="char-name">Carter</span> jinxed it. You hear some parking and turn around to spot a large dog bounding towards <span class="char-name">Carter</span> with its familiar-looking owner chasing behind.</span><br>
<br>
<span class="alert-text"><span class="char-name">Carter</span> turns around just in time to see the dog pounce onto him, grab one end of the toilet paper, and take off like it just picked up a toy and is off to bury it.</span> <span class="pink-text"><span class="char-name">Carter</span> gets back to his feet only to be spun around at high speeds as his makeshift pants are unraveled! You try to quickly reach down and tear off the piece being yanked, trying to save some part of his pants, but alas, the remaining scraps of the toilet paper pants fall to the ground in a clump as <span class="char-name">Carter</span> falls to the ground dizzy with his underwear-clad butt in the air, giving everyone who is watching the crazy display a perfect look at the back of his $CarterUndies.Type.</span><br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Sad",
Blush: 1,
},
},
{
Name: "Carter",
State: {
Blush: 3,
Mouth: "Sad",
},
Clothes: {
Bottoms: $None,
Top: _redultraman,
},
},
]>>
<<ad _ad>>
While a few people gasp or murmur in worry, <span class="pink-text">you hear a group of kids from school break out laughing as they point and jeer at <span class="char-name">Carter</span>’s exposed underwear. You quickly help <span class="char-name">Carter</span> to his feet and the two of you dash into one of the alleys to escape the chorus of laughter.</span> You decide to hide behind a dumpster at the back of the library until the laughter fades into the distance. <span class="pink-text">You then turn to <span class="char-name">Carter</span>, who is huddled on the ground in the fetal position with his shirt covering his, probably very red, face.</span><br>
<br>
<span class="dialogue-text">“Can you just grab a big rock and-”</span> He makes a smashing motion with his hands. You sigh and pat the humiliated boy on the head, refusing to end his life as a means to escape the embarrassment. <span class="dialogue-text">“Why does this always happen to me!?”</span> <span class="char-name">Carter</span> pops his head out of his shirt but continues to cover his face with his hands. You continue to pat the boy, trying to comfort him and admit that this was partially his fault for jinxing it.<br>
<br>
Eventually, <span class="char-name">Carter</span> takes a deep breath and stands up, realizing that hiding behind a dumpster in his $CarterUndies.Name isn’t going to solve anything. <span class="dialogue-text">“Alright!”</span> He shouts, once again returning to his confident and energetic self. <span class="dialogue-text">“No problem! Only a few people saw, and they probably won’t remember it anyway. Plus, we got pretty much there!”</span> <span class="char-name">Carter</span> points to the collection of trees, hills, and fields that separate Main Street from the residential areas. <span class="dialogue-text">“We just have to pass through this, which will be easy! Hardly anyone hangs around here and it’s just a short run!”</span><br>
<br>
The boy is nothing if not optimistic and you offer to follow him until he gets home, as long as he wants the company. <span class="dialogue-text">“Of course!”</span> He says happily, <span class="dialogue-text">“Plus, you’ve already seen me in my underwear so much, I think I’m immune to being embarrassed in front of you now.”</span> <span class="pink-text"><span class="char-name">Carter</span> blushes as he chuckles and rubs the back of his head. You smirk, lifting up his shirt and asking, if that’s the case, why he doesn’t just strip all the way down. But <span class="char-name">Carter</span> once again pulls his shirt down to cover his underwear, turning redder as he is obviously still embarrassed at being exposed in front of you.</span><br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
Eyes: "Tired",
Blush: 1,
},
},
{
Name: "Carter",
State: {
Blush: 3,
Mouth: "Sad",
Arms: "Hide",
},
Clothes: {
Bottoms: $None,
Top: _redultraman,
},
},
]>>
<<ad _ad>>
<span class="dialogue-text">“No- no need for that!”</span> <span class="char-name">Carter</span> says flustered as he begins walking to the clearing, <span class="dialogue-text">“I mean, what if someone else is watching? I may not be embarrassed in front of YOU, but I still don’t want anyone else to see me. Heh heh…”</span> You laugh as you follow the red-faced boy into the clearing.<br>
<br>
[[Continue|Carter Quest No Pants 3 Fail Ending]]<span class="pink-text"><span class="char-name">Carter</span>’s cheeks are bright red, and his eyes are starting to well up as he stands there out in the open, butt naked except for his shoes.</span> <span class="dialogue-text">“Are my-”</span> He asks, turning to you. You point down at the ground, where the scraps you brought down with you fell. <span class="pink-text">His clothes are utterly destroyed, with no hope of using them to cover himself with. <span class="dialogue-text">“I- I see…”</span> <span class="char-name">Carter</span> is frozen, staring down at his shreds of clothing as he covers himself with his hands. He was shivering as the cold winds blow over his exposed body.</span><br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
},
},
{
Name: "Carter",
State: {
Blush: 3,
Mouth: "Sad",
Eyes: "Sad",
Arms: "Hide",
},
Clothes: {
Bottoms: $None,
Undies: $None,
Top: $None,
Outer: $None,
},
ShowZoom: true,
},
]>>
<<ad _ad>>
<span class="dialogue-text">“At least my house isn’t far.”</span> <span class="char-name">Carter</span> forces a smile, trying to look on the positive side, <span class="dialogue-text">“And- and my house’s backyard borders the clearing, so no one else should see me like… this…”</span> <span class="alert-text">Despite his words, <span class="char-name">Carter</span> still doesn’t move a muscle.</span> <span class="pink-text">He is too embarrassed to. You feel bad for the kid, whose good deed has led to him being stuck outside completely naked in front of you. Thankfully, no one else was around to see him, but it is clear that he is embarrassed to look so pathetic in front of you.</span><br>
<br>
So, in order to lighten the mood, you walk up and put your arm around his shoulders. <span class="green-text">You compliment the boy, stating how amazing it is that he rolled down a hill, part of the way completely naked, and has hardly a scratch on him. In fact, considering his bad luck and the events that led to this moment, he is in pretty good shape. Maybe he is like Ultraman, the boy of steel!</span><br>
<br>
<span class="dialogue-text">“Yeah,”</span> <span class="char-name">Carter</span> chuckles, blushing, <span class="dialogue-text">“I guess that was kind of lucky. Despite how… clumsy I am, I don’t get hurt that often. Well, not much. My dad says it’s the family curse. We may trip over our own feet, but we’ll be able to walk away after.”</span> You both chuckle. You ask <span class="char-name">Carter</span> if his luck is always this bad. <span class="dialogue-text">“Well, normally I don’t end up naked in the middle of a field. But kinda? I mean, I have good luck a lot too. I won a gift card at a raffle during the summer festival. But some days, well, I lose my shorts walking a dog and end up naked with my best friend in the middle of a field.”</span><br>
<br>
<span class="pink-text">You raise an eyebrow at the last part, you didn’t know he considered you his best friend. <span class="char-name">Carter</span> blushes as you point this out.</span> <span class="dialogue-text">“No-! I mean, not no. I don’t have to be *your* best friend, unless you want that. I know you have other friends. And I have other friends too, but it’s just…”</span> He sighs, <span class="dialogue-text">“I don’t know. I just… like being around you. And I hate that I make myself look stupid in front of you because I want you to like me.”</span> <span class="pink-text"><span class="char-name">Carter</span> turns redder as he sees you smiling. He quickly turns around, using one of his hands to cover his face.</span><br>
<br>
<span class="dialogue-text">“And I have no idea why I just said that!”</span> <span class="char-name">Carter</span> yells at himself, flustered. <span class="pink-text">You chuckle, commenting that it’s probably because he’s naked in a field and his brain is just spewing words out of humiliation. <span class="dialogue-text">“Yeah, probably. As if this situation couldn’t get any worse.”</span> You smile once more and tell <span class="char-name">Carter</span> that, no matter how stupid he looks, you’ll still like him. In fact, his clumsiness and embarrassing shenanigans were kind of endearing.</span><br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
Blush: 1,
},
},
{
Name: "Carter",
State: {
Blush: 3,
Mouth: "Happy",
Eyes: "Sad",
Arms: "Hide",
},
Clothes: {
Bottoms: $None,
Undies: $None,
Top: $None,
Outer: $None,
},
ShowZoom: true,
},
]>>
<<ad _ad>>
<span class="dialogue-text">“Really? You’re not just saying that to make me feel better?”</span> The boy turns back to you. <span class="green-text">You nod, you wouldn’t have helped him at the park clean up or followed him all the way out here if you didn’t. You were going to be his friend, no matter how much he embarrassed himself.</span> <span class="dialogue-text">“Thanks.”</span> <span class="char-name">Carter</span> smiles. <span class="pink-text">Plus, you point out that he shouldn’t really be embarrassed to be naked in front of you anyway, considering the view you got when you pulled him out.</span><br>
<br>
<span class="dialogue-text">“We should get moving!”</span> <span class="pink-text"><span class="char-name">Carter</span> turns bright red at being reminded of that encounter, quickly walking away. You laugh and follow behind.</span> The walk to <span class="char-name">Carter</span>’s house isn’t far, but you enjoy the view while you can as the naked <span class="char-name">Carter</span> leads the way. <span class="pink-text">His butt is cute and small and you have to fight the desire to squeeze or slap it as you walk. Occasionally, when he has to step over a big rock or fallen tree, you would also get a peek at his little sausage dangling between his legs. Despite his cheeks remaining flushed the entire time, <span class="char-name">Carter</span> seems to have calmed down and the two of you even laugh as you recount the events that led to this situation.</span><br>
<br>
Eventually, you reach what <span class="char-name">Carter</span> points out to be his backyard. He walks up to a series of rocks, boxes, and other various goodies that form the perfect staircase, no doubt from the other times <span class="char-name">Carter</span> had to get home via the clearing. As he reaches it, he turns around and gives you a smile. <span class="dialogue-text">“Thanks again for helping, or trying to anyway. Next time, we should hang out without one of us losing their clothes.”</span> He laughs. <span class="pink-text">You agree, though claim that it isn’t that bad if it’s <span class="char-name">Carter</span> losing them. He sticks his tongue out at you and rolls his eyes.</span> <span class="dialogue-text">“Maybe next time you can come over and we can hang out? I’d invite you over now but,”</span> He motions to his state of undress, <span class="dialogue-text">“I’m already going to have to explain all this to my dad.”</span><br>
<br>
You nod, agreeing to come over anytime he wants. <span class="char-name">Carter</span> gives you a wave goodbye before he turns to climb into his yard. <span class="pink-text">He is about halfway up, with you watching closely the whole time, before you give a loud wolf whistle. This indicates to <span class="char-name">Carter</span> just how much he is showing off as he climbs, which causes him to quicken his pace as he throws himself over to the other side.</span><br>
<br>
<span class="pink-text">You peek over the fence and watch as the naked boy runs inside, back into the safety of his own home. You wish you could be a fly on the wall and listen to how he would explain it to his parents. Maybe next time, as this probably won’t be the last time the boy has to run home naked, judging by his luck.</span><br>
<br>
<span style="color: gold;">Quest: Carter: A Series of Embarrassing Events Completed!</span><br>
<<socialChange "Carter" 5>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliation", "Voyeurism"]>>
<<arousalGain 20 _arousalbs _arousalkink>>
<<set $CarterParkNoPantsQuest.State to -1>>
<br>
[[Continue|Wald Street]]<<set _redultraman to {
Name: "Red Ultraman T-Shirt",
Type: "T-Shirt",
Color: "Red",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/T-Shirt Designed/Red Ultraman T-Shirt.png",
Avatar: "Images/Avatar/Clothes/T-Shirts Designed/Red Ultraman T-Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/T-Shirts Designed/Under Red Ultraman T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A graphic T-Shirt featuring the popular super hero Ultraman.",
}>>
You follow <span class="char-name">Carter</span> into the clearing, <span class="pink-text">keeping behind him both to follow his lead and to catch more glimpses at the back of his $CarterUndies.Name. <span class="char-name">Carter</span>, for his part, either doesn’t seem to mind or doesn’t realize where you are looking.</span> The clearing isn’t that large and only takes about 10 minutes to pass through, making it a quick shortcut between the main town and the houses. The bundles of trees around the edge of it also give good cover, much to <span class="char-name">Carter</span>’s benefit.<br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "Carter",
State: {
Blush: 2,
Mouth: "Sad",
Arms: "Hide",
},
Clothes: {
Bottoms: $None,
Top: _redultraman,
},
},
]>>
<<ad _ad>>
However, this shortcut does have its downsides. It is largely rocky and hilly, making it hard to move through without the risk of tripping. A few fallen trees and hollowed-out logs also fill the area; <span class="char-name">Carter</span> explains that this area was cleared out around 30 years ago. It was the original spot for the mall before residential protests led to it being moved further south.<br>
<br>
The heroic boy leaps onto the large rock, before pointing towards the edge of the residential district a small walk away. <span class="dialogue-text">“We are almost there, my friend!”</span> <span class="pink-text"><span class="char-name">Carter</span> does a heroic pose, before remembering his state of undress and quickly going back to holding his shirt down. You chuckle at the cute display and roll your eyes. <span class="char-name">Carter</span> is embarrassed, but he at least can see the humor of this situation.</span> <span class="dialogue-text">“But watch your step, this area can be kind of tricky to-”</span><br>
<br>
As if the gods themselves were listening, waiting for the precise moment when <span class="char-name">Carter</span> spoke, the rock he is standing on gives way ever so slightly, just enough to slide down a tiny bit. <span class="alert-text">But this is enough to cause <span class="char-name">Carter</span> to lose his balance, flailing around wildly as he tries to catch himself. You reach out in an attempt to grab him, but are half a second too late as <span class="char-name">Carter</span> falls off the rock and begins to tumble down the hill.</span><br>
<br>
<span class="alert-text">You follow along as best you can and watch as <span class="char-name">Carter</span> tumbles into a large collection of bushes, disappearing from sight.</span> You then hear a crash that is followed, thankfully, by <span class="char-name">Carter</span>’s voice calling out. <span class="dialogue-text">“Owwww… I’m okay!”</span> His voice sounds echoey and distorted. <span class="dialogue-text">“But I- I think I’m stuck! <span class="char-name">$CarterNickname</span>! Help!”</span> You call for him to remain calm and begin to make your way down.<br>
<br>
As you reach the large bundle of bushes, you slowly and carefully make your way through it <span class="alert-text">when you feel something soft touch your leg. You let out a tiny scream and nearly fall backward,</span> but sigh in relief as you realize it was just some torn clothing… Wait a minute.<br>
<br>
<span class="pink-text">You pick up the scraps and piece together that they were probably part of a $CarterTop.Name, though are now just shreds. Your mind is still processing this as you spot some more colorful scraps of clothing a bit further down. Picking them up, you have no doubt in your mind that they were once a pair of $CarterUndies.Name.</span> You are holding up both collections of scraps as your brain finally puts the pieces together and you rush down towards <span class="char-name">Carter</span>.<br>
<br>
<span class="pink-text">You reach the boy and freeze, blushing bright red as your suspicions are confirmed. <span class="char-name">Carter</span> has fallen directly into a hollowed-out trunk, leaving his head and arms trapped inside as he kicks about wildly trying to free himself. You can’t help but stare at the exposed bits as they bounce and thrash around, vulnerable and exposed to the world. Outside of his shoes and socks, <span class="char-name">Carter</span> is now completely naked! His ass is facing you, his tight pink hole pointing exactly in your direction as his tiny penis and balls wiggle in the open air as he tries to free himself. You are frozen in shock until you hear <span class="char-name">Carter</span> call out.</span><br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "Carter",
State: {
Blush: 2,
Mouth: "Sad",
Arms: "Bound",
},
Clothes: {
Bottoms: $None,
Undies: $None,
Top: $None,
Outer: $None,
},
ShowZoom: true,
},
]>>
<<ad _ad>>
<span class="dialogue-text">“<span class="char-name">$CarterNickname</span>? Is that you? I can’t get out!”</span> He cries as he continues to kick harder. <span class="dialogue-text">“Did I fall in a puddle or something? It got really cold when I landed. But at least I’m not hurt or anything.”</span> <span class="pink-text">You cough, trying to hold back your laughter as you explain to <span class="char-name">Carter</span> that, no, he in fact did not fall into a puddle. Rather… well… <span class="dialogue-text">“What!?”</span> <span class="char-name">Carter</span> lets out a scream of pure dread as you explain what happened. He kicks up his foot to his butt, confirming that he is indeed naked, before letting out another scream. <span class="dialogue-text">“Don’t look! Don’t look!”</span> He cries out as he lifts his feet up in a feeble attempt to cover himself, but stuck as he is, he can do little.</span><br>
<br>
<span class="pink-text">At this point, you can’t hold back from laughing. Utterly dying at the sight of <span class="char-name">Carter</span> furiously trying to free himself while also covering himself with his legs, failing miserably on both accounts.</span> <span class="dialogue-text">“Stop laughing!”</span> <span class="char-name">Carter</span> cries out in frustration, <span class="dialogue-text">“This isn’t funny!”</span> You continue to laugh, telling <span class="char-name">Carter</span> that it is a little funny. He has got to be the unluckiest kid in the world. <span class="pink-text">But he should look on the bright side, at least you’re the only one who can see him like this. And you are friends, you were bound to see him naked at some point though you weren’t expecting such a good view.</span><br>
<br>
<span class="pink-text">You place your hand on <span class="char-name">Carter</span>’s rear end, patting it playfully, as <span class="char-name">Carter</span> begins to kick and scream.</span> <span class="dialogue-text">“Just shut up and get me out of this thing!”</span> <span class="yellow-text">It seems the boy’s humiliation has caused him to forget his manners. You could teach him a lesson, but then again, he is already in such an embarrassing situation. However, you feel a bit bad for him and understand his frustration.</span><br>
<br>
<div id="choice2">
<<link "Poke his butt to teach him a lesson">>
<<set $CarterParkNoPantsQuest.UnstuckChoice to "Finger">>
<<replace "#choice2">>
<span class="pink-text">Tsk tsk tsk, you tell <span class="char-name">Carter</span> he should know better than to ask for help so rudely. You didn’t even hear a please! <span class="dialogue-text">“Are you serious!?”</span> <span class="char-name">Carter</span> cries out in exasperation. <span class="dialogue-text">“Just get me out of- OOOHHH!”</span> <span class="char-name">Carter</span> lets out a sound you’ve never heard from him before as you stick your finger directly into his butt as far as it will go. <span class="dialogue-text">“Ahh! What are-!? What is-!? Ah!”</span> <span class="char-name">Carter</span>’s entire butt clenches around your finger tightly as his body squirms from the feeling. He can’t even get a single sentence out.</span><br>
<br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
Blush: 2,
},
},
{
Name: "Carter",
State: {
Blush: 3,
Mouth: "Sad",
Arms: "Bound",
Hard: 1,
},
Clothes: {
Bottoms: $None,
Undies: $None,
Top: $None,
Outer: $None,
},
ShowZoom: true,
},
]>>
<<ad _ad>>
<span class="pink-text">You wiggle your finger around inside him as you laugh, causing the boy’s voice to grow even higher than normal as he tries to formulate words, but is unable to make any coherent sounds. You get the feeling that <span class="char-name">Carter</span>’s anus is extremely sensitive, considering the boy has so quickly become a blubbering mess and that his tiny boyhood had popped up almost immediately. It is quite the sight. After a minute of torturing the boy with the confusing pleasure, you state that you will only release him when you get an apology.</span><br>
<br>
It takes <span class="char-name">Carter</span> a few minutes to formulate the words, during which time you playfully prod him, but eventually, he manages to cry out. <span class="dialogue-text">“I’m sorry, Ayeeee- am sorry! Staaaahp, pleeeese!”</span> <span class="pink-text">You decide to relent and remove your finger from the boy, who almost immediately slumps down in exhaustion.</span> <span class="green-text">On the plus side, the stress you caused the boy made him sweat enough that it is very easy to pull him out.</span><br>
<br>
<span class="pink-text"><span class="char-name">Carter</span> rolls onto the ground, covering his bits with his hands as he takes a moment to catch his breath. <span class="dialogue-text">“Never do-”</span> <span class="char-name">Carter</span> pauses, catching his breath, <span class="dialogue-text">“Never tell ANYONE about that. If you do, I will NEVER forgive you.”</span> You smirk, realizing what <span class="char-name">Carter</span> accidentally revealed there and promise not to tell anyone, asking if he learned his lesson. <span class="char-name">Carter</span> doesn’t respond, simply blushing as he stands up.</span><br>
<br>
[[Continue|Carter Quest No Pants 3 Ending]]
<</replace>>
<</link>><br>
<<link "Demand that he says please">>
<<set $CarterParkNoPantsQuest.UnstuckChoice to "Apology">>
<<replace "#choice2">>
You cross your arms and take a step back, stating that you didn’t hear him say please. <span class="dialogue-text">“Seriously!?”</span> <span class="char-name">Carter</span> cries out, <span class="dialogue-text">“Just. Get. Me. Out!”</span> He cries as he continues to kick his legs about. <span class="pink-text">You remind him that a hero would never forget his manners and if he isn’t going to ask nicely, you’ll just leave. You take a few steps away to prove your point until <span class="char-name">Carter</span> yells out.</span><br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
Blush: 2,
},
},
{
Name: "Carter",
State: {
Blush: 3,
Mouth: "Sad",
Eyes: "Sad",
Arms: "Bound",
},
Clothes: {
Bottoms: $None,
Undies: $None,
Top: $None,
Outer: $None,
},
ShowZoom: true,
},
]>>
<<ad _ad>>
<span class="dialogue-text">“Wait! I’m sorry! Don’t leave!”</span> He panics. You stop and turn around, waiting for his request. <span class="char-name">Carter</span> lets out a long sigh before asking, <span class="dialogue-text">“<span class="char-name">$CarterNickname</span>, can you *please* get me out of this thing?”</span> You smile, saying that was all you wanted. <span class="pink-text">You walk up to the stuck nude boy and grab his waist, getting very close to his privates, and pull.</span><br>
<br>
The boy is really wedged in there, as you nearly rip him in half as you tug with all your might. <span class="green-text">But eventually, with a cartoonish pop, you manage to yank <span class="char-name">Carter</span> out of the log as you both roll to the ground.</span><br>
<br>
<span class="dialogue-text">“Thank you.”</span> <span class="pink-text"><span class="char-name">Carter</span> says in exasperation as he quickly gets to his feet, covering his penis with his hands. You can’t help but smile at the adorable sight as he tries his best to avoid your gaze.</span><br>
<br>
[[Continue|Carter Quest No Pants 3 Ending]]
<</replace>>
<</link>><br>
</div>/* Intro */
You feel a tiny bit of unease as you walk through the mall parking lot after dark. Sure, it is decently well-lit by street lamps and there are enough people still lingering around that, if you were to suddenly get kidnapped, you could easily call for help. Despite this, you still can’t shake the unease that comes with such a place after dark. <br>
<br>
You turn in the direction of your destination and spot something out of the corner of your eye, a woman sitting in the driver’s seat of a parked car with her head resting on the steering wheel. You immediately feel a tinge of worry, your thoughts going to the woman being hurt and needing help. Instinctively, you walk closer, and breath a sigh of relief as you see the woman stir… then you recognize her! <br>
<br>
You’re pretty sure it’s <span style="color:DarkTurquoise">Carter’s Mom</span>, who you met previously, though something about her seems off. Her hair looks much more unkempt then the well put together woman you saw before and as she looks up, staring blankly ahead at the walls of the mall, you notice that her eyes are red and have dark bags under them. It looks like she hasn’t slept in days! She looks unwell and you worry something may have happened. <br>
<br>
You consider approaching her, asking if she needs help, but even though she is your friend’s mom, you don’t know her quite well. You worry what may occur if you step in, if she’ll get mad or if people would think you were overstepping. Then again, you know <span style="color:DarkTurquoise">Carter</span> would always jump in to help someone in need. <br>
<br>
<div id="choice">
<<link "Approach the car<br>">>
<<replace "#choice">>
You gulp loudly before taking a step towards the car. You’re sure everything is fine, but you can’t shake the feeling that, if it isn’t, you need to help. You feel extremely nervous, but confidently approach the car and knock twice on the window. The woman glances towards you with a look on confusion and rolls down her window. <br>
<br>
<span style="color:LightSteelBlue">“What do you-“</span> She pauses, something processing behind her eyes, <span style="color:LightSteelBlue">“Wait, you’re <span style="color:DarkTurquoise">Carter</span>’s friend? <span style="color:DarkTurquoise">$Player.Name</span>, right?”</span> You nod, asking if she’s okay. Strangely, she chuckles at this, lifting her head and rubbing her eyes. <span style="color:LightSteelBlue">“Yup, everything is working as it should.”</span> Something about the way she says that makes you feel uneasy, as if she is quoting someone. <span style="color:LightSteelBlue">“For better or worse, anyway.”</span> She stretches her arms before turning back to you, smiling slightly. <br>
<br>
<span style="color:LightSteelBlue">“You’re a good kid, I can see why <span style="color:DarkTurquoise">Carter</span> likes you so much. He’d probably also knock on a stranger’s window if he saw someone looking like I do.”</span> She chuckles, <span style="color:LightSteelBlue">“Thanks for being good to him and making him smile, really. I’m fine though, just a little exhausted. My doctor would kill me if he knew how long I’d been awake, but comes with the job…”</span> She laughs again, weakly. Despite her words you still feel worried and ask if she needs any help. Does she want you to get someone? <br>
<br>
<span style="color:LightSteelBlue">“No, I’m…”</span> She pauses for a second, rubbing her head and putting her hand between her eyes and the light of the lamppost in front of her car. <span style="color:LightSteelBlue">“My phone, I dropped it behind the seat and can’t see to get it. Mind grabbing it for me? My family wouldn’t want me driving home like this, so I should probably call them.”</span> You nod, opening the back seat and peeking inside to find her cell phone. <br>
<br>
You ponder for a moment if this is the best idea, opening and crawling into the backseat of someone you hardly know, but considering her relation to your friend, the boy without a single bad bone in his body, and her very obvious exhaustion, you figure it would be alright. <br>
<br>
It takes a minute, but you eventually spot the shining black phone under the passenger seat and reach over to grab it. As you do, something else catches your attention. Her wallet seems to have fallen as well, lying open next to the phone on the floor. But what catches you attention is the picture in the wallet. You pick it up with the phone and turn towards <span style="color:DarkTurquoise">Carter’s Mom</span>, who is still rubbing her forehead, and take a second to inspect the picture. <br>
<br>
It's of <span style="color:DarkTurquoise">Carter</span>, at least, you think it is at first, though a few years younger. But something about the boy in the picture seems… off. The boy in the photo is wearing simple clothing and has a slight smile on his face, though the smile doesn’t reach his eyes. Despite the boy looking exactly like <span style="color:DarkTurquoise">Carter</span>, nothing about it feels like him. This boy has slumped, tired shoulders and very closed-off body language. Despite smiling in the photo, the boy seems sad. <br>
<br>
You wonder if this could be <span style="color:DarkTurquoise">Connor</span>, the twin brother you heard about. Still crazy to believe <span style="color:DarkTurquoise">Carter</span> has a twin, but that would explain why this picture of <span style="color:DarkTurquoise">Carter</span> is so unlike <span style="color:DarkTurquoise">Carter</span>. Because it isn’t him. You carefully put the photo back in the wallet and close the car door, handing both back to <span style="color:DarkTurquoise">Carter’s Mom</span>. <br>
<br>
<span style="color:LightSteelBlue">“Oh, thank you.”</span> She seems surprised that you also have her wallet, though tosses it onto the passenger seat without even checking if you took anything. She then unlocks her phone and begins to scroll through her contacts, sighing loudly. <br>
<br>
<span style="color:LightSteelBlue">“You probably don’t want to hear this conversation.”</span> She laughs, sounding a bit more genuine than she did before, <span style="color:LightSteelBlue">“Thanks again… Oh, and could you do me a favor? Don’t mention you saw me like this to <span style="color:DarkTurquoise">Carter</span>. He always worries about me working so late and I don’t want to upset him. I promised him I’d take it easy, but things have just been so crazy lately…”</span> You agree to not mention it, both for her sake and due to not wanting to see <span style="color:DarkTurquoise">Carter</span>’s reaction to your recount of this. <br>
<br>
She gives you a tired but friendly wave as she shuts her door and dials a number on her phone. You make sure whoever she calls picks up before you begin to walk away. You feel glad to have helped her, even in such a little way, but something about this whole situation makes you uneasy. You know enough about the world to have suspicions, but you didn’t smell a trace of alcohol nor find anything suspicious in her car. <br>
<br>
You don’t think it’s anything like that, but still can’t shake the feeling that it’s more than just her overworking herself. Still, it’s not your place to pry and all you care about is that she’s safe and <span style="color:DarkTurquoise">Carter</span> won’t have to worry. That’s enough for you to walk away with a smile on your face. <br>
<<set $QuestEventCarterMomMall to 1>>
<br>
[[Continue|Mall]]
<</replace>>
<</link>>
<<link "Leave her be<br>">>
<<replace "#choice">>
You follow your gut and decide to leave it be for now. She doesn’t look to be injured or in danger, just very tired. Maybe she has been working late and simply parked her to get some rest to avoid falling asleep at the wheel. Yeah, that sounds right. That is something the parent of a responsible boy like <span style="color:DarkTurquoise">Carter</span> would do. You convince yourself that everything is alright and begin to walk away. <br>
<br>
But as you reach the corner to turn away, you feel something pulling you towards the woman. You turn back to her, one last look just to ensure she is okay. You peer back through the window of the car and find her now talking on the phone. This is reassuring, as she must be calling <span style="color:DarkTurquoise">Carter’s Father</spaN> to come pick her up or just letting him know she’s okay and just stopped for a nap. <br>
<br>
You smile and turn back towards your destination. Everything is alright. <br>
<<set $QuestEventCarterMomMall to 1>>
<br>
[[Continue|Mall]]
<</replace>>
<</link>>
</div>/* Intro */
You are walking down the sidewalk along main street, passing the large, Greek-style building that is City Hall, when you spot a very well-dressed man exit the building flanked by two men in dark suits. He has neat brown hair and eyes that, despite looking friendly, somehow pierce into you even though they are not looking in your direction. On his lapel is a pin that stands out as oddly familiar, though you can’t quite place it. The man is talking to both men very quickly as he rushes down the stairs towards a waiting dark car. Something about him also seems familiar and your eyes are drawn to him as you stop in your tracks. The man is just about to reach his car when, seemingly out of nowhere, a woman holding a microphone and a cameraman appear and jump in front of the well-dressed man. <br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Mayor King</span>, any comments on recent reports about city hall diverting funding from the public school system to counteract the new tax breaks your administration is offering the new beach-front hotels?”</span> The woman asks quickly, holding the microphone in front of the man, that you now realize is the mayor, and completely stops him in his tracks. <span style="color:DarkTurquoise">Mayor King</span> seems surprised for the briefest of seconds before a look of annoyance fills his face. The two men in dark suits quickly step between the mayor and the reporter, who you also suddenly recognize. <br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Lynda Kent</span>. I thought I expressed to your station that I wasn’t scheduling interviews until AFTER the next council meeting.”</span> <span style="color:DarkTurquoise">Mayor King</span> says, trying to force a smile. <span style="color:DarkTurquoise">Mrs. Kent</span> doesn’t seem at all threatened by the two men in dark suits, not giving an inch as she continues to hold out the microphone. You see a familiar smirk on her face, one that seeks justice and the truth. One that you’ve seen on her son before, your friend <span style="color:DarkTurquoise">Carter</span>. <span style="color:DarkTurquoise">Lynda</span> looks quite different than your brief meeting at the City Park, dressed confidently and unperturbed. <br>
<br>
<span style="color:LightSteelBlue">“No comment then?”</span> She asks, tilting her head as her smirk grows, <span style="color:LightSteelBlue">“Alright. But do you have anything to say about reported instances of harassment that the new clientele of tourists visiting the city have perpetrated against citizens of the city? Does your administration have any action plans to handle this?”</span> <br>
<br>
<span style="color:LightSteelBlue">“We are investigating the validity of the reports. I assure you, the safety of both Opal City citizens and our tourists are our highest priority.”</span> The mayor tries to step forward closer to his car, the men in black suits doing their best to push past <span style="color:DarkTurquoise">Lynda</span> without it looking to aggressive, since they had a large camera in their face. <br>
<br>
<span style="color:LightSteelBlue">“Is it true that you are also investigating the reports of rampant abuse in the city’s financial sector by members of your own family?”</span> <span style="color:DarkTurquoise">Lynda</span> moves in for the kill, trying to get a certain reaction from the mayor who is clearly growing more and more annoyed. <span style="color:LightSteelBlue">“Because if so, isn’t that a conflict of interest? Have you established a non-bias committee instead to-“</span> <br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Mrs. Kent</span>, I would remind you that your husband, <span style="color:DarkTurquoise">Detective Kent</span>, is only in his position due to my recommendation.”</span> <span style="color:DarkTurquoise">Mayor King</span> states in a slightly threatening tone as he reaches his car and one of the men in dark suits opens the door. <br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Mr. Mayor</span>, I hope you are not threatening the family of a journalist simply seeking answers about your policies.”</span> <span style="color:DarkTurquoise">Lynda</span> replies, faking a shocked emotion. <br>
<br>
<span style="color:LightSteelBlue">“Not at all.”</span> <span style="color:DarkTurquoise">Mayor King</span> responds, entering the back of his car, <span style="color:LightSteelBlue">“I am simply reminding you that we have the best people heading our law enforcement division who will be personally looking into all these reports, once valid evidence is found. Until then, we wish to put our taxpayer money towards bettering our city rather than wild goose chases. Good day ma’am.”</span> He then quickly slams his door shut, speeding off once his two bodyguards enter the front seats. <br>
<br>
<<linkreplace "Continue">>
While you figure she may be upset at those non-answers, you can’t help but spot a large smirk on <span style="color:DarkTurquoise">Lynda</span>’s face. <span style="color:LightSteelBlue">“Are you sure that was a good idea <span style="color:DarkTurquoise">Lynda</span>?”</span> The cameraman asks, sounding a little nervous. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Mayor King</span> seemed pretty upset.”</span> <br>
<br>
<span style="color:LightSteelBlue">“He was down right pissed.”</span> She laughs in response, <span style="color:LightSteelBlue">“Which means we did our job. Did you see how his eyes twitched when I mentioned his family? It’s obvious he wanted to cover that up and didn’t think I knew about it. But now, since we have his reaction on camera, he’ll have to address it. So, I call that mission accomplished!”</span> <span style="color:DarkTurquoise">Lynda</span> laughs and begins to look back at the footage as her cameraman sighs loudly. You figure this must be where <span style="color:DarkTurquoise">Carter</span> gets his overconfidence from. <br>
<br>
Realizing you had been standing only a few feet away from them this entire time, it is of little surprise that <span style="color:DarkTurquoise">Lynda</span> spots you out of the corner of her eye. <span style="color:LightSteelBlue">“Ah, perfect!”</span> She smiles widely and pushes the camera back into her cameraman’s hands, rushing towards you. You are almost tempted to run away, but are too slow to escape the reporter. <br>
<br>
<span style="color:LightSteelBlue">“Hey, kid, mind answering some questions?”</span> She asks, before pausing with a look of realization, <span style="color:LightSteelBlue">“Wait, I know you, don’t I?”</span> She pauses, thinking for a moment. <span style="color:LightSteelBlue">“Oh yeah, your one of my sons’ friends. Weren’t you <span style="color:DarkTurquoise">Connor</span>’s new buddy?”</span> You shake your head, explaining that you are friends with her other son, <span style="color:DarkTurquoise">Carter</span>. <span style="color:LightSteelBlue">“Aahhh, right. Sorry, brain running on overdrive. But you just moved here, right? Mind doing me a favor and answering a few questions? Think a young, outsider opinion like yours will resonate with our audience, get them really thinking about how these problems will affect the future.”</span> <br>
<br>
Her cameraman points his large camera at you and you suddenly feel quite nervous. Were you going to be on TV? What if you didn’t know what to say or make a fool of yourself in front of everyone? All these thoughts rush to your head, though <span style="color:DarkTurquoise">Lynda</span>’s reassuring smile does calm them a little. <br>
<br>
<div id="choice">
<<link "Answer some questions<br>">>
<<replace "#choice">>
You shrug and agree, it’s just a couple questions and it would be nice to have your opinion be heard. <span style="color:LightSteelBlue">“Exactly!”</span> <span style="color:DarkTurquoise">Lynda</span> says with such fiery passion that you jump, <span style="color:LightSteelBlue">“Your voice deserves to be heard, and what better way than to have it broadcast to the entire city on tomorrow morning's show! (That is, if he doesn’t push my work back again.)”</span> Her side comment has a hint of rage that makes you gulp, but she quickly returns to her friendly professional self as she turns back to you. <span style="color:LightSteelBlue">“Right, so let’s roll!”</span> <br>
<br>
<span style="color:DarkTurquoise">Lynda</span> spends the next few minutes barraging you with questions from your thoughts on life here, to your opinion on everything from the local mall to the school system. Her questions seem random, outside about being about Opal City, but you catch a running theme near the end about publicly funded systems within the city. She brings it all up in kid-friendly, easy to understand terminology, but it is clear she is fishing for a specific story. Though you never feel pressured to answer a certain way or that she is leading you in a specific direction. While her goal is clear, she seems to want and value your true opinion. <br>
<br>
When the questioning has finally come to an end, your head is spinning a little and you feel your brain is a little fried. <span style="color:LightSteelBlue">“Alright, that’s a wrap!”</span> <span style="color:DarkTurquoise">Lynda</span> says, motioning for her partner to stop recording and lower his camera. <span style="color:LightSteelBlue">“Not bad kid, last boy your age I interviewed started crying halfway through. Ever think about going into reporting?”</span> Before you can respond, <span style="color:DarkTurquoise">Lynda</span>’s phone dings and she gives an annoyed look as she checks her messages. <br>
<br>
<span style="color:LightSteelBlue">“Alright, <span style="color:DarkTurquoise">Cavill</span>, boss is fuming so we better go.”</span> She says with a slight chuckle, as if she expected this, <span style="color:LightSteelBlue">“Thanks again for the interview, boss’ll eat this up. Try to keep out of trouble, but if you hear anything juicy you know who to call. I’ll tell the boys you said hello!”</span> She gives you a friendly wave before running off with her partner. <br>
<br>
<span style="color:DarkTurquoise">Carter’s Mom</span> is an interesting woman, which makes sense considering who her son is. <br>
<<set $QuestEventCarterMomMayor to 1>>
<br>
[[Continue|Main Street]]
<</replace>>
<</link>>
<<link "Refuse<br>">>
<<replace "#choice">>
You take a step back and refuse, explaining that you are a bit too nervous to be on TV. <span style="color:DarkTurquoise">Lynda</span> sighs and shakes her head, though doesn’t seem that upset. <span style="color:LightSteelBlue">“So, you’re a shy one, no worries I guess. But you should really work on getting over that. Your voice deserves to be heard! You are the future, as <span style="color:DarkTurquoise">Mayor King</span> likes to say, and thus your opinion matters more than you may think.”</span> <span style="color:DarkTurquoise">Lynda</span> waves her hand and her partner lowers his camera. <br>
<br>
<span style="color:LightSteelBlue">“But no worries, I get stage fright. Nothing can be done.”</span> <span style="color:DarkTurquoise">Lynda</span> puts the microphone back in her bag and pulls out her cell phone, texting someone with a very impressive speed. <span style="color:LightSteelBlue">“Alright, <span style="color:DarkTurquoise">Cavill</span>, let’s get back to the office and look over this footage.”</span> She turns back to you and smiles, <span style="color:LightSteelBlue">“Thanks anyway! Try to keep out of trouble, but if you hear anything juicy you know who to call. I’ll tell the boys you said hello!”</span> She gives you a friendly wave before running off with her partner. <br>
<br>
<span style="color:DarkTurquoise">Carter’s Mom</span> is an interesting woman, which makes sense considering who her son is. <br>
<<set $QuestEventCarterMomMayor to 1>>
<br>
[[Continue|Main Street]]
<</replace>>
<</link>>
</div>
<</linkreplace>><<liveblock>>
<span style="color:Azure"><strong>--Abilities--</strong></span><br>
<<if $Strength > 1>>
<<link"[-]">>
<<set $Strength -= 1>>
<<set $AbilityPoints += 1>>
<<update>>
<</link>>
<<else>>
<span style="color:Gray">[-]</span>
<</if>>
|
<<if $AbilityPoints > 0 and $Strength < 10>>
<<link"[+]">>
<<set $Strength += 1>>
<<set $AbilityPoints -= 1>>
<<update>>
<</link>>
<<else>>
<span style="color:Gray">[+]</span>
<</if>>
<span style="color:Lightblue"><strong>Strength:</strong></span>
<<if $Strength > 5>>
<span style="color:lightgreen">$Strength</span>
<<elseif $Strength == 5>>
<span style="color:yellow">$Strength</span>
<<elseif $Strength < 5>>
<span style="color:lightcoral">$Strength</span>
<</if>>
<br>
<<if $Dexterity > 1>>
<<link"[-]">>
<<set $Dexterity -= 1>>
<<set $AbilityPoints += 1>>
<<update>>
<</link>>
<<else>>
<span style="color:Gray">[-]</span>
<</if>>
|
<<if $AbilityPoints > 0 and $Dexterity < 10>>
<<link"[+]">>
<<set $Dexterity += 1>>
<<set $AbilityPoints -= 1>>
<<update>>
<</link>>
<<else>>
<span style="color:Gray">[+]</span>
<</if>>
<span style="color:Lightblue"><strong>Dexterity:</strong></span>
<<if $Dexterity > 5>>
<span style="color:lightgreen">$Dexterity</span>
<<elseif $Dexterity == 5>>
<span style="color:yellow">$Dexterity</span>
<<elseif $Dexterity < 5>>
<span style="color:lightcoral">$Dexterity</span>
<</if>>
<br>
<<if $Endurance > 1>>
<<link"[-]">>
<<set $Endurance -= 1>>
<<set $AbilityPoints += 1>>
<<update>>
<</link>>
<<else>>
<span style="color:Gray">[-]</span>
<</if>>
|
<<if $AbilityPoints > 0 and $Endurance < 10>>
<<link"[+]">>
<<set $Endurance += 1>>
<<set $AbilityPoints -= 1>>
<<update>>
<</link>>
<<else>>
<span style="color:Gray">[+]</span>
<</if>>
<span style="color:Lightblue"><strong>Endurance:</strong></span>
<<if $Endurance > 5>>
<span style="color:lightgreen">$Endurance</span>
<<elseif $Endurance == 5>>
<span style="color:yellow">$Endurance</span>
<<elseif $Endurance < 5>>
<span style="color:lightcoral">$Endurance</span>
<</if>>
<br>
<<if $Smarts > 1>>
<<link"[-]">>
<<set $Smarts -= 1>>
<<set $AbilityPoints += 1>>
<<update>>
<</link>>
<<else>>
<span style="color:Gray">[-]</span>
<</if>>
|
<<if $AbilityPoints > 0 and $Smarts < 10>>
<<link"[+]">>
<<set $Smarts += 1>>
<<set $AbilityPoints -= 1>>
<<update>>
<</link>>
<<else>>
<span style="color:Gray">[+]</span>
<</if>>
<span style="color:Lightblue"><strong>Smarts:</strong></span>
<<if $Smarts > 5>>
<span style="color:lightgreen">$Smarts</span>
<<elseif $Smarts == 5>>
<span style="color:yellow">$Smarts</span>
<<elseif $Smarts < 5>>
<span style="color:lightcoral">$Smarts</span>
<</if>>
<br>
<<if $Charm > 1>>
<<link"[-]">>
<<set $Charm -= 1>>
<<set $AbilityPoints += 1>>
<<update>>
<</link>>
<<else>>
<span style="color:Gray">[-]</span>
<</if>>
|
<<if $AbilityPoints > 0 and $Charm < 10>>
<<link"[+]">>
<<set $Charm += 1>>
<<set $AbilityPoints -= 1>>
<<update>>
<</link>>
<<else>>
<span style="color:Gray">[+]</span>
<</if>>
<span style="color:Lightblue"><strong>Charm:</strong></span>
<<if $Charm > 5>>
<span style="color:lightgreen">$Charm</span>
<<elseif $Charm == 5>>
<span style="color:yellow">$Charm</span>
<<elseif $Charm < 5>>
<span style="color:lightcoral">$Charm</span>
<</if>>
<br>
<<if $Sense > 1>>
<<link"[-]">>
<<set $Sense -= 1>>
<<set $AbilityPoints += 1>>
<<update>>
<</link>>
<<else>>
<span style="color:Gray">[-]</span>
<</if>>
|
<<if $AbilityPoints > 0 and $Sense < 10>>
<<link"[+]">>
<<set $Sense += 1>>
<<set $AbilityPoints -= 1>>
<<update>>
<</link>>
<<else>>
<span style="color:Gray">[+]</span>
<</if>>
<span style="color:Lightblue"><strong>Sense:</strong></span>
<<if $Sense > 5>>
<span style="color:lightgreen">$Sense</span>
<<elseif $Sense == 5>>
<span style="color:yellow">$Sense</span>
<<elseif $Sense < 5>>
<span style="color:lightcoral">$Sense</span>
<</if>>
<br>
<<if $Creativity > 1>>
<<link"[-]">>
<<set $Creativity -= 1>>
<<set $AbilityPoints += 1>>
<<update>>
<</link>>
<<else>>
<span style="color:Gray">[-]</span>
<</if>>
|
<<if $AbilityPoints > 0 and $Creativity < 10>>
<<link"[+]">>
<<set $Creativity += 1>>
<<set $AbilityPoints -= 1>>
<<update>>
<</link>>
<<else>>
<span style="color:Gray">[+]</span>
<</if>>
<span style="color:Lightblue"><strong>Creativity:</strong></span>
<<if $Creativity > 5>>
<span style="color:lightgreen">$Creativity</span>
<<elseif $Creativity == 5>>
<span style="color:yellow">$Creativity</span>
<<elseif $Creativity < 5>>
<span style="color:lightcoral">$Creativity</span>
<</if>><br>
<br>
<strong>Points to Spend:</strong> $AbilityPoints
<</liveblock>>/* This file is just to grant achievements when the player unlocks them. No changes required when adding new Achievments (read comments in Achievements Init.twee on how to add new achievements) */
<<for _ach range $AchievementList>>
<<set _achievement = $Achievements.getAchievementByName(_ach.Name)>>
<<if _achievement != null && !_achievement.isGranted() && _ach.Condition()>>
<<run _achievement.grant()>>
<div style="color: gold;">
You have earned the Achievement: <strong><<=_achievement.getName()>></strong><br>
<<=_achievement.getDescription()>><br>
--
</div>
<</if>>
<</for>>
<<if $CheatsMenu != 1 && !$AchievementShopOpen && $Achievements.getAchievementScore() >= 3>>
<<set $AchievementShopOpen to true>>
<</if>>/* ATTITUDE VARIABLES */
<<set $AttitudeNakedFather to 0>>
<<set $AttitudeNakedGabe to 0>>
<<set $AttitudeNakedNoah to 0>>
/* NUDITY */
<<set $HomeDayNudity to 0>>
<<set $HomeNightNudity to 0>>
<<set $BackyardUndies to 0>>
<<set $BackyardNudeNight to 0>>This is the Attitudes Menu. Here, you can set your Character's attitude towards different people and encounters.<br>
<br>
[[Kinks|Attitudes Menu][$AttitudeMenu to "Kinks"]]
-
[[Attraction|Attitudes Menu][$AttitudeMenu to "Attraction"]]
-
[[Nudity|Attitudes Menu][$AttitudeMenu to "Nudity"]]
<br>
<br>
<<if $AttitudeMenu == "Kinks">>
<<include "Kinks">>
<<elseif $AttitudeMenu == "Nudity">>
<<include "Nudity Attitudes">>
<<elseif $AttitudeMenu == "Attraction">>
<<include "Attraction Attitudes">>
<</if>>
<br>
[[Exit|Player Bedroom]]If you are set as “Attracted” to an NPC, your character may have lewds thoughts about them and special responses may appear in certain events. Certain choices in the NPC’s story may lock the Attraction.<br>
<br>
<strong>Family:</strong><br>
<span style="color:DarkTurquoise">Your Father</span>:
<<if $Attractions.Dad == 0>>
<span class="coral"><<link "Not Attracted">>
<<set $Attractions.Dad to 1>>
<<goto "Attitudes Menu">>
<</link>>
</span>
<<elseif $Attractions.Dad == 1>>
<span class="pink"><<link "Attracted">>
<<set $Attractions.Dad to 0>>
<<goto "Attitudes Menu">>
<</link>>
</span>
<</if>><br>
<span style="color:DarkTurquoise">Gabe</span>:
<<if $Attractions.Gabe == 0>>
<span class="coral"><<link "Not Attracted">>
<<set $Attractions.Gabe to 1>>
<<goto "Attitudes Menu">>
<</link>>
</span>
<<elseif $Attractions.Gabe == 1>>
<span class="pink"><<link "Attracted">>
<<set $Attractions.Gabe to 0>>
<<goto "Attitudes Menu">>
<</link>>
</span>
<</if>><br>
<span style="color:DarkTurquoise">Noah</span>:
<<if $Attractions.Noah == 0>>
<span class="coral"><<link "Not Attracted">>
<<set $Attractions.Noah to 1>>
<<goto "Attitudes Menu">>
<</link>>
</span>
<<elseif $Attractions.Noah == 1>>
<span class="pink"><<link "Attracted">>
<<set $Attractions.Noah to 0>>
<<goto "Attitudes Menu">>
<</link>>
</span>
<</if>><br>
<br>
<strong>Classmates:</strong><br>
<span style="color:DarkTurquoise">Lucas</span>:
<<if $Attractions.Lucas == 0>>
<span class="coral"><<link "Not Attracted">>
<<set $Attractions.Lucas to 1>>
<<goto "Attitudes Menu">>
<</link>>
</span>
<<elseif $Attractions.Lucas == 1>>
<span class="pink"><<link "Attracted">>
<<set $Attractions.Lucas to 0>>
<<goto "Attitudes Menu">>
<</link>>
</span>
<</if>><br>
<span style="color:DarkTurquoise">Ben</span>:
<<if $Attractions.Ben == 0>>
<span class="coral"><<link "Not Attracted">>
<<set $Attractions.Ben to 1>>
<<goto "Attitudes Menu">>
<</link>>
</span>
<<elseif $Attractions.Ben == 1>>
<span class="pink"><<link "Attracted">>
<<set $Attractions.Ben to 0>>
<<goto "Attitudes Menu">>
<</link>>
</span>
<</if>><br>
<span style="color:DarkTurquoise">Michael</span>:
<<if $Attractions.Michael == 0>>
<span class="coral"><<link "Not Attracted">>
<<set $Attractions.Michael to 1>>
<<goto "Attitudes Menu">>
<</link>>
</span>
<<elseif $Attractions.Michael == 1>>
<span class="pink"><<link "Attracted">>
<<set $Attractions.Michael to 0>>
<<goto "Attitudes Menu">>
<</link>>
</span>
<</if>><br>
<span style="color:DarkTurquoise">Carter</span>:
<<if $Attractions.Carter == 0>>
<span class="coral"><<link "Not Attracted">>
<<set $Attractions.Carter to 1>>
<<goto "Attitudes Menu">>
<</link>>
</span>
<<elseif $Attractions.Carter == 1>>
<span class="pink"><<link "Attracted">>
<<set $Attractions.Carter to 0>>
<<goto "Attitudes Menu">>
<</link>>
</span>
<</if>><br>
<span style="color:DarkTurquoise">Jackson</span>:
<<if $Attractions.Jackson == 0>>
<span class="coral"><<link "Not Attracted">>
<<set $Attractions.Jackson to 1>>
<<goto "Attitudes Menu">>
<</link>>
</span>
<<elseif $Attractions.Jackson == 1>>
<span class="pink"><<link "Attracted">>
<<set $Attractions.Jackson to 0>>
<<goto "Attitudes Menu">>
<</link>>
</span>
<</if>><br>
<span style="color:DarkTurquoise">Xavier</span>:
<<if $Attractions.Xavier == 0>>
<span class="coral"><<link "Not Attracted">>
<<set $Attractions.Xavier to 1>>
<<goto "Attitudes Menu">>
<</link>>
</span>
<<elseif $Attractions.Xavier == 1>>
<span class="pink"><<link "Attracted">>
<<set $Attractions.Xavier to 0>>
<<goto "Attitudes Menu">>
<</link>>
</span>
<</if>><br>
<span style="color:DarkTurquoise">Thomas</span>:
<<if $Attractions.Thomas == 0>>
<span class="coral"><<link "Not Attracted">>
<<set $Attractions.Thomas to 1>>
<<goto "Attitudes Menu">>
<</link>>
</span>
<<elseif $Attractions.Thomas == 1>>
<span class="pink"><<link "Attracted">>
<<set $Attractions.Thomas to 0>>
<<goto "Attitudes Menu">>
<</link>>
</span>
<</if>><br>
<span style="color:DarkTurquoise">Félix</span>:
<<if $Attractions.Felix == 0>>
<span class="coral"><<link "Not Attracted">>
<<set $Attractions.Felix to 1>>
<<goto "Attitudes Menu">>
<</link>>
</span>
<<elseif $Attractions.Felix == 1>>
<span class="pink"><<link "Attracted">>
<<set $Attractions.Felix to 0>>
<<goto "Attitudes Menu">>
<</link>>
</span>
<</if>><br>
<br>
<strong>Teachers:</strong><br>
<span class="coral">Coming Soon.</span><br>
<br><span style="color:Azure"><strong>--Body Sensitivity--</strong></span>
<br><br>
<<liveblock>>
<div class="kink-container">
<<for _bs range $PlayerBSOptions>>
<<set _bsName to _bs.Name>>
<<set _bsText to _bs.Text || _bsName>>
<<set _bsValue to $Player.BS[_bsName]>>
<<capture _bsName _bsText _bsValue>>
<div class="kink-item">
<div class="kink-item-icon">
<img @title="_bsName" @alt="_bsName" @src="`Images/Icons/Body Sensitivity/${_bsName}${_bsValue}.png`">
<span>_bsText</span>
</div>
<div class="kink-item-options">
<<set _valueIndex to 1>>
<<for _option range $PlayerBSValues>>
<<capture _option>>
<<if _option.Value === _bsValue>>
<span style="color: lightgreen;">[_option.Text]</span>
<<else>>
<<link `_option.Text`>>
<<set $Player.BS[_bsName] to _option.Value>>
<<update>>
<</link>>
<</if>>
<<if _valueIndex !== $PlayerBSValues.length>>
|
<</if>>
<<set _valueIndex++>>
<</capture>>
<</for>>
</div>
</div>
<</capture>>
<</for>>
</div>
<</liveblock>>/* Bully Nickname Check */
/* No Nickname Set Yet */
<<if $Nickname.Bully == 0>>
<<set _random to random(1, 4)>>
<<if _random != 4>>
<<set _setnickname to 1>>
<<else>>
<<set _setnickname to 0>>
<</if>>
/* Nickname Locked */
<<elseif $Nickname.Bully == -1>>
<<set _random to random(1, 10)>>
<<if _random == 1>>
<<set _setnickname to 1>>
<<else>>
<<set _setnickname to 0>>
<</if>>
/* Nickname Set, but not Locked */
<<elseif $Nickname.Bully == 1>>
<<set _random to random(1, 10)>>
<<if _random == 10>>
<<set _setnickname to 1>>
<<else>>
<<set _setnickname to 0>>
<</if>>
<</if>><br>
<span class="bold">Earned achievements:</span> <<=$Achievements.getAchievementGrantedCount()>>/<<=$Achievements.getAchievementTotalCount()>>
<br><br>
<ul>
<<for _achievement range $Achievements.getGrantedAchievements()>>
<li>
<span class="bold"><<=_achievement.getName()>></span>: <<=_achievement.getDescription()>> <span @style="`color: ${getAchievementColorByLevel(_achievement.getLevel())}`;">(<<=ACHIEVEMENTS_LEVEL_SCORE_MAPPER[_achievement.getLevel()]>> points)</span>
</li>
<</for>>
</ul>
<br>
<span class="bold">Achievement Points (Earned)</span>: <<=$Achievements.getAchievementScore()>><br>
<span class="bold">Achievement Points (Used)</span>: <<=$Achievements.getUsedPoints()>><br>
<span class="bold">Achievement Points (Remaining)</span>: <<=$Achievements.getRemainingPoints()>><br><<set $Player to new Player({
Name: "Elliot",
LastName: "Warren",
SkinColor: "White",
Build: "Skinny",
LeftEyeColor: "Blue",
RightEyeColor: "Blue",
HairStyle: "Messy",
HairColor: "Brown",
Freckles: 0,
PenisSize: "Small",
PenisSizeErect: "Small",
PenisStyle: "Uncut",
PubicHair: "None",
PenisLength: 1,
Height: 'Average',
Exposed: "None",
Balls: "Medium",
Butt: "Cute",
Mood: 50,
CurrentMood: "Normal",
"_needs": {
Energy: 100,
Hunger: 60,
Hygiene: 60,
Fun: 75,
Bladder: 75,
},
Arousal: 0,
SexualFrustration: 0,
Kinks: {
Adults: 1,
Anal: 1,
Bondage: 1,
Butt: 1,
Chastity: 1,
Diapers: 1,
Edging: 1,
Exhibitionism: 1,
Feet: 1,
GentleSex: 1,
Hands: 1,
Humiliated: 1,
Humiliation: 1,
Incest: 1,
Kids: 1,
Mouths: 1,
Penis: 1,
Preteens: 1,
RoughSex: 1,
Somnophilia: 1,
Spankee: 1,
Spanker: 1,
Teens: 1,
Voyeurism: 1,
Watersports: 0,
Wedgiee: 1,
Wedgier: 1,
Tickling: 1,
Massaging: 1,
Noncon: 1,
Petplay: 1,
Slaveplay: 1,
Monsters: 0,
Hypnosis: 1,
},
BS: {
Armpits: 1,
Balls: 1,
Butt: 1,
Butthole: 1,
Feet: 1,
Mouth: 1,
Nipples: 1,
Shaft: 1,
Sides: 1,
Tip: 1,
},
Traits: [],
})>>
/* Kinks */
<<set $PlayerKinkValues to [
{ Value: -1, Text: "Turn Off" },
{ Value: 0, Text: "Neutral" },
{ Value: 1, Text: "Turn On" },
]>>
<<set $PlayerKinkOptions to [
{ Name: "Kids", Text: "Kids (Younger than PC)" },
{ Name: "Preteens", Text: "Preteens (Same Age as PC)" },
{ Name: "Teens", Text: "Teens (Older than PC)" },
{ Name: "Adults", Text: "Adults" },
{ Name: "GentleSex", Text: "Gentle Sex" },
{ Name: "RoughSex", Text: "Rough Sex" },
{ Name: "Hands", Text: "Hands" },
{ Name: "Feet", Text: "Feet" },
{ Name: "Mouths", Text: "Mouths" },
{ Name: "Incest", Text: "Incest" },
{ Name: "Penis", Text: "Penis" },
{ Name: "Butt", Text: "Butt" },
{ Name: "Exhibitionism", Text: "Exhibitionism" },
{ Name: "Voyeurism", Text: "Voyeurism" },
{ Name: "Humiliated", Text: "Being Humiliated" },
{ Name: "Humiliation", Text: "Humiliating Others" },
{ Name: "Wedgiee", Text: "Receiving Wedgies" },
{ Name: "Wedgier", Text: "Giving Wedgies" },
{ Name: "Anal", Text: "Anal" },
{ Name: "Bondage", Text: "Bondage" },
{ Name: "Spankee", Text: "Getting Spanked" },
{ Name: "Spanker", Text: "Spanking Others" },
{ Name: "Chastity", Text: "Chastity" },
{ Name: "Edging", Text: "Edging" },
{ Name: "Diapers", Text: "Diapers" },
{ Name: "Watersports", Text: "Watersports" },
{ Name: "Tickling", Text: "Being Tickled" },
{ Name: "Massaging", Text: "Being Massaged" },
{ Name: "Somnophilia", Text: "Somnophilia" },
{ Name: "Noncon", Text: "Non-con" },
{ Name: "Petplay", Text: "Petplay" },
{ Name: "Slaveplay", Text: "Slaveplay" },
{ Name: "Monsters", Text: "Monsters" },
{ Name: "Hypnosis", Text: "Hypnosis" },
]>>
<<set $Kinks to {
Adults: {
Rank: 0,
KP: 0,
TotalKP: 0,
MaxKP: 50,
},
Anal: {
Rank: 0,
KP: 0,
TotalKP: 0,
MaxKP: 50,
},
Bondage: {
Rank: 0,
KP: 0,
TotalKP: 0,
MaxKP: 50,
},
Butt: {
Rank: 0,
KP: 0,
TotalKP: 0,
MaxKP: 50,
},
Chastity: {
Rank: 0,
KP: 0,
TotalKP: 0,
MaxKP: 50,
},
Diapers: {
Rank: 0,
KP: 0,
TotalKP: 0,
MaxKP: 50,
},
Edging: {
Rank: 0,
KP: 0,
TotalKP: 0,
MaxKP: 50,
},
Exhibitionism: {
Rank: 0,
KP: 0,
TotalKP: 0,
MaxKP: 50,
},
Feet: {
Rank: 0,
KP: 0,
TotalKP: 0,
MaxKP: 50,
},
GentleSex: {
Rank: 0,
KP: 0,
TotalKP: 0,
MaxKP: 50,
},
Hands: {
Rank: 0,
KP: 0,
TotalKP: 0,
MaxKP: 50,
},
Humiliated: {
Rank: 0,
KP: 0,
TotalKP: 0,
MaxKP: 50,
},
Humiliation: {
Rank: 0,
KP: 0,
TotalKP: 0,
MaxKP: 50,
},
Incest: {
Rank: 0,
KP: 0,
TotalKP: 0,
MaxKP: 50,
},
Kids: {
Rank: 0,
KP: 0,
TotalKP: 0,
MaxKP: 50,
},
Mouths: {
Rank: 0,
KP: 0,
TotalKP: 0,
MaxKP: 50,
},
Penis: {
Rank: 0,
KP: 0,
TotalKP: 0,
MaxKP: 50,
},
Preteens: {
Rank: 0,
KP: 0,
TotalKP: 0,
MaxKP: 50,
},
RoughtSex: {
Rank: 0,
KP: 0,
TotalKP: 0,
MaxKP: 50,
},
Somnophilia: {
Rank: 0,
KP: 0,
TotalKP: 0,
MaxKP: 50,
},
Spankee: {
Rank: 0,
KP: 0,
TotalKP: 0,
MaxKP: 50,
},
Spanker: {
Rank: 0,
KP: 0,
TotalKP: 0,
MaxKP: 50,
},
Teens: {
Rank: 0,
KP: 0,
TotalKP: 0,
MaxKP: 50,
},
Voyeurism: {
Rank: 0,
KP: 0,
TotalKP: 0,
MaxKP: 50,
},
Watersports: {
Rank: 0,
KP: 0,
TotalKP: 0,
MaxKP: 50,
},
Wedgiee: {
Rank: 0,
KP: 0,
TotalKP: 0,
MaxKP: 50,
},
Wedgier: {
Rank: 0,
KP: 0,
TotalKP: 0,
MaxKP: 50,
},
Tickling: {
Rank: 0,
KP: 0,
TotalKP: 0,
MaxKP: 50,
},
Massaging: {
Rank: 0,
KP: 0,
TotalKP: 0,
MaxKP: 50,
},
Noncon: {
Rank: 0,
KP: 0,
TotalKP: 0,
MaxKP: 50,
},
Petplay: {
Rank: 0,
KP: 0,
TotalKP: 0,
MaxKP: 50,
},
Slaveplay: {
Rank: 0,
KP: 0,
TotalKP: 0,
MaxKP: 50,
},
Monsters: {
Rank: 0,
KP: 0,
TotalKP: 0,
MaxKP: 50,
},
Hypnosis: {
Rank: 0,
KP: 0,
TotalKP: 0,
MaxKP: 50,
}
}>>
/* Body Sensitivity */
<<set $PlayerBSValues to [
{ Value: 0.5, Text: "Low" },
{ Value: 1, Text: "Average" },
{ Value: 2, Text: "High" },
{ Value: 4, Text: "Extreme" },
]>>
<<set $PlayerBSOptions to [
{ Name: "Armpits", Text: "Armpits" },
{ Name: "Sides", Text: "Sides" },
{ Name: "Butt", Text: "Butt" },
{ Name: "Butthole", Text: "Butthole" },
{ Name: "Feet", Text: "Feet" },
{ Name: "Mouth", Text: "Mouth" },
{ Name: "Nipples", Text: "Nipples" },
{ Name: "Balls", Text: "Balls" },
{ Name: "Shaft", Text: "Shaft" },
{ Name: "Tip", Text: "Tip" },
]>>
<<set $HadAccident to 0>>
<<set $Grower to 0>>
<<set $Money to 5>>
/* GRADES */
<<set $MathGrade to 75>>
<<set $HistoryGrade to 75>>
<<set $ScienceGrade to 75>>
<<set $EnglishGrade to 75>>
/* PUNISHMENT */
<<set $Detention to 0>>
<<set $MissedClass to 0>>
<<set $Punishment to 0>>
/* SCHOOL */
<<set $MathClass to 0>>
<<set $HistoryClass to 0>>
<<set $ElectiveClass to 0>>
<<set $LunchClass to 0>>
<<set $ScienceClass to 0>>
<<set $EnglishClass to 0>>
<<set $GymClass to 0>>
<<set $DramaClass to 0>>
<<set $Homework to 0>>
<<set $SchoolBreakfast to 0>>
<<set $AD to {
SkinColor: "None",
Build: "None",
LeftEyeColor: "None",
RightEyeColor: "None",
HairStyle: "None",
HairColor: "None",
Freckles: 0,
PenisSize: "None",
PenisSizeErect: "None",
PenisStyle: "None",
PubicHair: "None",
Arms: "Normal",
Eyes: "Normal",
Mouth: "Happy",
Blush: 0,
}>>
<<set $ADHead to {
Type: "None",
}>>
<<set $ADFace to {
Type: "None",
}>>
<<set $ADMouth to {
Type: "None",
}>>
<<set $ADNeck to {
Type: "None",
}>>
<<set $ADUnder to {
Type: "None",
}>>
<<set $ADTop to {
Type: "None",
}>>
<<set $ADOver to {
Type: "None",
}>>
<<set $ADOuter to {
Type: "None",
}>>
<<set $ADBack to {
Type: "None",
}>>
<<set $ADHands to {
Type: "None",
}>>
<<set $ADBottoms to {
Type: "None",
}>>
<<set $ADWaist to {
Type: "None",
}>>
<<set $ADUndies to {
Type: "None",
}>>
<<set $ADSocks to {
Type: "None",
}>>
<<set $ADShoes to {
Type: "None",
}>>
/* ATTRACTIONS */
<<set $Attractions to {
Dad: 0,
Noah: 0,
Gabe: 0,
Lucas: 0,
Ben: 0,
Michael: 0,
Carter: 0,
Jackson: 0,
Xavier: 0,
Thomas: 0,
Felix: 0,
}>>
/* ATTRIBUTES */
<<set $Adopted to 0>>
<<set $Bedwetter to 0>>
<<set $BedWettingPref to 1>>
<<set $SexKnowledge to 1>>
<<set $CanCum to 1>>
<<set $FearDark to 0>>
<<set $FearBugs to 0>>
<<set $FearThunder to 0>>
<<set $FearOcean to 0>>
<<set $FearMonsters to 0>>
<<set $FearHeights to 0>>
<<set $FearAnimals to 0>>
<<set $FearDoctor to 0>>
<<set $FearDogs to 0>>
<<set $ExhibitionArousal to 0>>
<<set $VoyeurArousal to 0>>
<<set $HumiliatedArousal to 0>>
<<set $HumiliatingArousal to 0>>
<<set $ReceiveWedgieArousal to 0>>
<<set $GiveWedgieArousal to 0>>
<<set $SpankedArousal to 0>>
<<set $SpankingArousal to 0>>
<<set $GentleArousal to 0>>
<<set $RoughArousal to 0>>
<<set $ButtArousal to 0>>
<<set $PenisArousal to 0>>
<<set $WettingArousal to 0>>
<<set $StarterUndies to 1>>
<<set $StarterTops to 1>>
<<set $StarterBottoms to 1>>
<<set $StarterOuter to 1>>
<<set $StarterSocks to 1>>
<<set $StarterShoes to 1>>
<<set $SwimStamina to 50>>
<<set $SwimStaminaMax to 50>>
<<set $Wetness to 0>>
<<set $PlayerInventoryItems to []>>
<<set $PlayerInventoryConsumables to new ConsumableInventory()>>
<<set $GameMode to 0>>
<<set $CanCum to 1>>
<<set $SpankMarks to 0>>
/* Moles */
<<set $PlayerMoles to {
CheekLeft: 0,
CheekRight: 0,
LipLeft: 0,
LipRight: 0,
PubicLeft: 0,
PubicRight: 0,
}>>
<<set $ADMoles to {
CheekLeft: 0,
CheekRight: 0,
LipLeft: 0,
LipRight: 0,
PubicLeft: 0,
PubicRight: 0,
}>>
<<set $PlayerNoseHeavyFreckles to 0>>
<<set $PlayerNoseLightFreckles to 0>>
<<set $PlayerLeftSmallFreckles to 0>>
<<set $PlayerRightSmallFreckles to 0>>
<<set $PlayerBedroom to {
WallColor: "blue",
WallStyle: "Paint",
FloorColor: "grey",
FloorStyle: "Carpet",
BedSpread: "blue",
DoorColor: "white",
Curtains: "None",
Rug: "None",
Shelves: [],
Posters: [],
Clean: 0,
}>>
<<set $Toybox to [
"Toy Cars",
"Playing Cards",
"Marbles",
]>>
<<set $Bookshelf to [
"Beginner's Math Textbook",
"Master of the Amulet: The Guildship",
"The Hungry Worm",
]>>
<<set $ComicShelf to [
"Owlman: Knight of Revengeance",
"Ultraman: Boy of Tomorrow",
"Arachnikid vs The Sucky Six",
]>><span style="color:Azure"><strong><big>$Player.Name $Player.LastName</big></strong></span><br>
<div id="CharacterMenuAvatar">
/* AVATAR DISPLAY */
<<set $AD.Outfit to "Everyday">>
<<include"Player Avatar Mood">>
<<include"Avatar Backgrounds">>
<<include"Player Avatar Display Set">>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
</div>
<<if $PlayerBottoms.Type == "None" and $PlayerUndies.Type == "None">>
<div style="position: relative"><div style="position: absolute; left: 237px; top: -300px">
<<include"Penis Zoom Display">></div>
</div>
<div style="position: relative"><div style="position: absolute; left: 237px; top: -155px">
<<include"Butt Zoom Display">></div>
</div>
<</if>>
/* AVATAR OPTIONS */
<<if $PlayerBottoms.Type == "None" and $PlayerUndies.Type == "None">> <<else>>
<<link"-[Normal]-">>
<<replace"#CharacterMenuAvatar">>
<<set $AD.Outfit to "Everyday">>
<<include"Player Avatar Mood">>
<<include"Avatar Backgrounds">>
<<include"Player Avatar Display Set">>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<<if $PlayerBottoms.Type == "None" and $PlayerUndies.Type == "None">>
<div style="position: relative"><div style="position: absolute; left: 237px; top: -300px">
<<include"Penis Zoom Display">></div>
</div>
<div style="position: relative"><div style="position: absolute; left: 237px; top: -155px">
<<include"Butt Zoom Display">></div>
</div>
<</if>>
<br>
<</replace>>
<</link>>
<</if>>
<<if $PlayerBottoms.Type == "None" and $PlayerUndies.Type == "None">> <<else>>
<<if $PlayerUndies.Type != "None">>
<<link"-[Undies]-">>
<<replace"#CharacterMenuAvatar">>
<<set $AD.Outfit to "Undies">>
<<include"Player Avatar Mood">>
<<include"Avatar Backgrounds">>
<<include"Player Avatar Display Set">>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<</replace>>
<</link>>
<</if>><</if>>
<<if $PlayerBottoms.Type == "None" and $PlayerUndies.Type == "None">> <<else>><<link"-[Naked]-">>
<<replace"#CharacterMenuAvatar">>
<<set $AD.Outfit to "Naked">>
<<include"Player Avatar Mood">>
<<include"Avatar Backgrounds">>
<<include"Player Avatar Display Set">>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<div style="position: relative"><div style="position: absolute; left: 237px; top: -300px">
<<include"Penis Zoom Display">></div>
</div>
<div style="position: relative"><div style="position: absolute; left: 237px; top: -155px">
<<include"Butt Zoom Display">></div>
</div>
<br>
<</replace>>
<</link>>
<</if>>
<br>
/* BASIC DESCRIPTION */
You are a young boy. You have $Player.HairColor Hair and $Player.LeftEyeColor Eyes. Your skin is $Player.SkinColor. When naked, you have a <span style="color:Pink">$Player.PenisSize $Player.PenisStyle Penis
<<if $Player.PubicHair == "None">>
<<else>>
with $Player.PubicHair Pubic Hair around it
<</if>>
and a $Player.Butt Butt.</span>
/* CURRENT MOOD */
<<print "<span style=\"color:" + _moodcolor[_moodcolorvalue] + "\">You are " + $Player.Mood + "</span>">><br>
/* CHARACTER MENU CATEGORIES */
<<link"-[Abilities & Traits]-">>
<<replace"#CharacterMenuCat">>
<span style="color:Azure"><strong>--Abilities--</strong></span><br>
<span style="color:Lightblue"><strong>Strength:</strong></span>
<<if $Strength > 5>>
<span style="color:lightgreen">$Strength</span>
<<elseif $Strength == 5>>
<span style="color:yellow">$Strength</span>
<<elseif $Strength < 5>>
<span style="color:lightcoral">$Strength</span>
<</if>>
<br>
<span style="color:Lightblue"><strong>Dexterity:</strong></span>
<<if $Dexterity > 5>>
<span style="color:lightgreen">$Dexterity</span>
<<elseif $Dexterity == 5>>
<span style="color:yellow">$Dexterity</span>
<<elseif $Dexterity < 5>>
<span style="color:lightcoral">$Dexterity</span>
<</if>>
<br>
<span style="color:Lightblue"><strong>Endurance:</strong></span>
<<if $Endurance > 5>>
<span style="color:lightgreen">$Endurance</span>
<<elseif $Endurance == 5>>
<span style="color:yellow">$Endurance</span>
<<elseif $Endurance < 5>>
<span style="color:lightcoral">$Endurance</span>
<</if>>
<br>
<span style="color:Lightblue"><strong>Smarts:</strong></span>
<<if $Smarts > 5>>
<span style="color:lightgreen">$Smarts</span>
<<elseif $Smarts == 5>>
<span style="color:yellow">$Smarts</span>
<<elseif $Smarts < 5>>
<span style="color:lightcoral">$Smarts</span>
<</if>>
<br>
<span style="color:Lightblue"><strong>Charm:</strong></span>
<<if $Charm > 5>>
<span style="color:lightgreen">$Charm</span>
<<elseif $Charm == 5>>
<span style="color:yellow">$Charm</span>
<<elseif $Charm < 5>>
<span style="color:lightcoral">$Charm</span>
<</if>>
<br>
<span style="color:Lightblue"><strong>Sense:</strong></span>
<<if $Sense > 5>>
<span style="color:lightgreen">$Sense</span>
<<elseif $Sense == 5>>
<span style="color:yellow">$Sense</span>
<<elseif $Sense < 5>>
<span style="color:lightcoral">$Sense</span>
<</if>>
<br>
<span style="color:Lightblue"><strong>Creativity:</strong></span>
<<if $Creativity > 5>>
<span style="color:lightgreen">$Creativity</span>
<<elseif $Creativity == 5>>
<span style="color:yellow">$Creativity</span>
<<elseif $Creativity < 5>>
<span style="color:lightcoral">$Creativity</span>
<</if>>
<br>
<span style="color:Azure"><strong>--Traits--</strong></span><br>
<<for _i to 0; _i lt $Player.Traits.length; _i++>>
<<capture _i>>
<span style="color:Teal">[<<=getTraitByID($Player.Traits[_i]).Name>>]</span>,
<</capture>>
<</for>>
<br>
<</replace>>
<</link>>
<<link"-[Mood]-">>
<<replace"#CharacterMenuCat">>
<<include"Mood Menu">>
<</replace>>
<</link>>
<<link"-[Grades & Schedule]-">>
<<replace"#CharacterMenuCat">>
<span style="color:Azure"><big><strong>--Schedule--</strong></big></span><br>
<strong>Math</strong> -> <strong>History</strong> -> <strong>$Elective</strong> -> <strong>Lunch</strong> -> <strong>Science</strong> -> <strong>English</strong> -> <strong>Gym</strong><br>
<span style="color:Azure"><big><strong>--Grades--</strong></big></span><br>
<<if $Homework == 1>>
<span style="color:Red">You have Homework due!</span><br>
<</if>>
<img src="Images\School Map\Individual Icons\Math Classroom.png" alt="Math">
<strong>Math: </strong>
<<if $MathGrade >= 98>>
<span style="color:Teal">A+</span>
<<elseif $MathGrade >= 93>>
<span style="color:Teal">A</span>
<<elseif $MathGrade >= 90>>
<span style="color:Teal">A-</span>
<<elseif $MathGrade >= 88>>
<span style="color:Green">B+</span>
<<elseif $MathGrade >= 83>>
<span style="color:Green">B</span>
<<elseif $MathGrade >= 80>>
<span style="color:Lightgreen">B-</span>
<<elseif $MathGrade >= 78>>
<span style="color:Lightgreen">C+</span>
<<elseif $MathGrade >= 73>>
<span style="color:Yellow">C</span>
<<elseif $MathGrade >= 70>>
<span style="color:Yellow">C-</span>
<<elseif $MathGrade >= 68>>
<span style="color:Red">D+</span>
<<elseif $MathGrade >= 63>>
<span style="color:Red">D</span>
<<elseif $MathGrade >= 60>>
<span style="color:Red">D-</span>
<<elseif $MathGrade >= 50>>
<span style="color:DarkRed">F</span>
<<else>>
<span style="color:DarkRed">F-</span>
<</if>>
<<if $MathStudyClass > 0>>
<span style="color:Lightgreen">(+$MathStudyClass Next Class Bonus) </span>
<</if>>
<br>
<img src="Images\School Map\Individual Icons\History Classroom.png" alt="History">
<strong>History: </strong>
<<if $HistoryGrade >= 98>>
<span style="color:Teal">A+</span>
<<elseif $HistoryGrade >= 93>>
<span style="color:Teal">A</span>
<<elseif $HistoryGrade >= 90>>
<span style="color:Teal">A-</span>
<<elseif $HistoryGrade >= 88>>
<span style="color:Green">B+</span>
<<elseif $HistoryGrade >= 83>>
<span style="color:Green">B</span>
<<elseif $HistoryGrade >= 80>>
<span style="color:Lightgreen">B-</span>
<<elseif $HistoryGrade >= 78>>
<span style="color:Lightgreen">C+</span>
<<elseif $HistoryGrade >= 73>>
<span style="color:Yellow">C</span>
<<elseif $HistoryGrade >= 70>>
<span style="color:Yellow">C-</span>
<<elseif $HistoryGrade >= 68>>
<span style="color:Red">D+</span>
<<elseif $HistoryGrade >= 63>>
<span style="color:Red">D</span>
<<elseif $HistoryGrade >= 60>>
<span style="color:Red">D-</span>
<<elseif $HistoryGrade >= 50>>
<span style="color:DarkRed">F</span>
<<else>>
<span style="color:DarkRed">F-</span>
<</if>>
<<if $HistoryStudyClass > 0>>
<span style="color:Lightgreen">(+$HistoryStudyClass Next Class Bonus) </span>
<</if>>
<br>
<img src="Images\School Map\Individual Icons\Science Classroom.png" alt="Science">
<strong>Science: </strong>
<<if $ScienceGrade >= 98>>
<span style="color:Teal">A+</span>
<<elseif $ScienceGrade >= 93>>
<span style="color:Teal">A</span>
<<elseif $ScienceGrade >= 90>>
<span style="color:Teal">A-</span>
<<elseif $ScienceGrade >= 88>>
<span style="color:Green">B+</span>
<<elseif $ScienceGrade >= 83>>
<span style="color:Green">B</span>
<<elseif $ScienceGrade >= 80>>
<span style="color:Lightgreen">B-</span>
<<elseif $ScienceGrade >= 78>>
<span style="color:Lightgreen">C+</span>
<<elseif $ScienceGrade >= 73>>
<span style="color:Yellow">C</span>
<<elseif $ScienceGrade >= 70>>
<span style="color:Yellow">C-</span>
<<elseif $ScienceGrade >= 68>>
<span style="color:Red">D+</span>
<<elseif $ScienceGrade >= 63>>
<span style="color:Red">D</span>
<<elseif $ScienceGrade >= 60>>
<span style="color:Red">D-</span>
<<elseif $ScienceGrade >= 50>>
<span style="color:DarkRed">F</span>
<<else>>
<span style="color:DarkRed">F-</span>
<</if>>
<<if $ScienceStudyClass > 0>>
<span style="color:Lightgreen">(+$ScienceStudyClass Next Class Bonus) </span>
<</if>>
<br>
<img src="Images\School Map\Individual Icons\English Classroom.png" alt="English">
<strong>English: </strong>
<<if $EnglishGrade >= 98>>
<span style="color:Teal">A+</span>
<<elseif $EnglishGrade >= 93>>
<span style="color:Teal">A</span>
<<elseif $EnglishGrade >= 90>>
<span style="color:Teal">A-</span>
<<elseif $EnglishGrade >= 88>>
<span style="color:Green">B+</span>
<<elseif $EnglishGrade >= 83>>
<span style="color:Green">B</span>
<<elseif $EnglishGrade >= 80>>
<span style="color:Lightgreen">B-</span>
<<elseif $EnglishGrade >= 78>>
<span style="color:Lightgreen">C+</span>
<<elseif $EnglishGrade >= 73>>
<span style="color:Yellow">C</span>
<<elseif $EnglishGrade >= 70>>
<span style="color:Yellow">C-</span>
<<elseif $EnglishGrade >= 68>>
<span style="color:Red">D+</span>
<<elseif $EnglishGrade >= 63>>
<span style="color:Red">D</span>
<<elseif $EnglishGrade >= 60>>
<span style="color:Red">D-</span>
<<elseif $EnglishGrade >= 50>>
<span style="color:DarkRed">F</span>
<<else>>
<span style="color:DarkRed">F-</span>
<</if>>
<<if $EnglishStudyClass > 0>>
<span style="color:Lightgreen">(+$EnglishStudyClass Next Class Bonus) </span>
<</if>>
<br>
<strong>Reputation: </strong>
<<include"School Reputation">><br>
<</replace>>
<</link>>
<<link"-[Upgrades]-">>
<<replace"#CharacterMenuCat">>
<<include"Character Upgrades">>
<</replace>>
<</link>>
<<link"-[Achievements]-">>
<<replace"#CharacterMenuCat">>
<<include"Character Achievements">>
<</replace>>
<</link>>
/* CHARACTER MENU CAT DISPLAY */
<div id=CharacterMenuCat>
<span style="color:Azure"><strong>--Abilities--</strong></span><br>
<span style="color:Lightblue"><strong>Strength:</strong></span>
<<if $Strength > 5>>
<span style="color:lightgreen">$Strength</span>
<<elseif $Strength == 5>>
<span style="color:yellow">$Strength</span>
<<elseif $Strength < 5>>
<span style="color:lightcoral">$Strength</span>
<</if>>
<br>
<span style="color:Lightblue"><strong>Dexterity:</strong></span>
<<if $Dexterity > 5>>
<span style="color:lightgreen">$Dexterity</span>
<<elseif $Dexterity == 5>>
<span style="color:yellow">$Dexterity</span>
<<elseif $Dexterity < 5>>
<span style="color:lightcoral">$Dexterity</span>
<</if>>
<br>
<span style="color:Lightblue"><strong>Endurance:</strong></span>
<<if $Endurance > 5>>
<span style="color:lightgreen">$Endurance</span>
<<elseif $Endurance == 5>>
<span style="color:yellow">$Endurance</span>
<<elseif $Endurance < 5>>
<span style="color:lightcoral">$Endurance</span>
<</if>>
<br>
<span style="color:Lightblue"><strong>Smarts:</strong></span>
<<if $Smarts > 5>>
<span style="color:lightgreen">$Smarts</span>
<<elseif $Smarts == 5>>
<span style="color:yellow">$Smarts</span>
<<elseif $Smarts < 5>>
<span style="color:lightcoral">$Smarts</span>
<</if>>
<br>
<span style="color:Lightblue"><strong>Charm:</strong></span>
<<if $Charm > 5>>
<span style="color:lightgreen">$Charm</span>
<<elseif $Charm == 5>>
<span style="color:yellow">$Charm</span>
<<elseif $Charm < 5>>
<span style="color:lightcoral">$Charm</span>
<</if>>
<br>
<span style="color:Lightblue"><strong>Sense:</strong></span>
<<if $Sense > 5>>
<span style="color:lightgreen">$Sense</span>
<<elseif $Sense == 5>>
<span style="color:yellow">$Sense</span>
<<elseif $Sense < 5>>
<span style="color:lightcoral">$Sense</span>
<</if>>
<br>
<span style="color:Lightblue"><strong>Creativity:</strong></span>
<<if $Creativity > 5>>
<span style="color:lightgreen">$Creativity</span>
<<elseif $Creativity == 5>>
<span style="color:yellow">$Creativity</span>
<<elseif $Creativity < 5>>
<span style="color:lightcoral">$Creativity</span>
<</if>>
<br>
<span style="color:Azure"><strong>--Traits--</strong></span><br>
<<for _i to 0; _i lt $Player.Traits.length; _i++>>
<<capture _i>>
<span style="color:Teal">[<<=getTraitByID($Player.Traits[_i]).Name>>]</span>,
<</capture>>
<</for>>
<br>
</div>/* RESTORING CLOTHES */
<<if $SaveHead != "None">>
<<set $PlayerHead to $SaveHead>>
<<else>>
<<set $SaveHead to "None">>
<</if>>
<<if $SaveFace != "None">>
<<set $PlayerFace to $SaveFace>>
<<else>>
<<set $SaveFace to "None">>
<</if>>
<<if $SaveMouth != "None">>
<<set $PlayerMouth to $SaveMouth>>
<<else>>
<<set $SaveMouth to "None">>
<</if>>
<<if $SaveNeck != "None">>
<<set $PlayerNeck to $SaveNeck>>
<<else>>
<<set $SaveNeck to "None">>
<</if>>
<<if $SaveUnder != "None">>
<<set $PlayerUnder to $SaveUnder>>
<<else>>
<<set $SaveUnder to "None">>
<</if>>
<<if $SaveTop != "None">>
<<set $PlayerTop to $SaveTop>>
<<else>>
<<set $SaveTop to "None">>
<</if>>
<<if $SaveOver != "None">>
<<set $PlayerOver to $SaveOver>>
<<else>>
<<set $SaveOver to "None">>
<</if>>
<<if $SaveOuter != "None">>
<<set $PlayerOuter to $SaveOuter>>
<<else>>
<<set $SaveOuter to "None">>
<</if>>
<<if $SaveBack != "None">>
<<set $PlayerBack to $SaveBack>>
<<else>>
<<set $SaveBack to "None">>
<</if>>
<<if $SaveHands != "None">>
<<set $PlayerHands to $SaveHands>>
<<else>>
<<set $SaveHands to "None">>
<</if>>
<<if $SaveBottoms != "None">>
<<set $PlayerBottoms to $SaveBottoms>>
<<else>>
<<set $SaveBottoms to "None">>
<</if>>
<<if $SaveUndies != "None">>
<<set $PlayerUndies to $SaveUndies>>
<<else>>
<<set $SaveUndies to "None">>
<</if>>
<<if $SaveWaist != "None">>
<<set $PlayerWaist to $SaveWaist>>
<<else>>
<<set $SaveWaist to "None">>
<</if>>
<<if $SaveSocks != "None">>
<<set $PlayerSocks to $SaveSocks>>
<<else>>
<<set $SaveSocks to "None">>
<</if>>
<<if $SaveShoes != "None">>
<<set $PlayerShoes to $SaveShoes>>
<<else>>
<<set $SaveShoes to "None">>
<</if>>/* SAVING CLOTHES */
<<if $PlayerHead.Type != "None">>
<<set $SaveHead to $PlayerHead>>
<<else>>
<<set $SaveHead to "None">>
<</if>>
<<if $PlayerFace.Type != "None">>
<<set $SaveFace to $PlayerFace>>
<<else>>
<<set $SaveFace to "None">>
<</if>>
<<if $PlayerMouth.Type != "None">>
<<set $SaveMouth to $PlayerMouth>>
<<else>>
<<set $SaveMouth to "None">>
<</if>>
<<if $PlayerNeck.Type != "None">>
<<set $SaveNeck to $PlayerNeck>>
<<else>>
<<set $SaveNeck to "None">>
<</if>>
<<if $PlayerUnder.Type != "None">>
<<set $SaveUnder to $PlayerUnder>>
<<else>>
<<set $SaveUnder to "None">>
<</if>>
<<if $PlayerTop.Type != "None">>
<<set $SaveTop to $PlayerTop>>
<<else>>
<<set $SaveTop to "None">>
<</if>>
<<if $PlayerOver.Type != "None">>
<<set $SaveOver to $PlayerOver>>
<<else>>
<<set $SaveOver to "None">>
<</if>>
<<if $PlayerOuter.Type != "None">>
<<set $SaveOuter to $PlayerOuter>>
<<else>>
<<set $SaveOuter to "None">>
<</if>>
<<if $PlayerBack.Type != "None">>
<<set $SaveBack to $PlayerBack>>
<<else>>
<<set $SaveBack to "None">>
<</if>>
<<if $PlayerHands.Type != "None">>
<<set $SaveHands to $PlayerHands>>
<<else>>
<<set $SaveHands to "None">>
<</if>>
<<if $PlayerBottoms.Type != "None">>
<<set $SaveBottoms to $PlayerBottoms>>
<<else>>
<<set $SaveBottoms to "None">>
<</if>>
<<if $PlayerWaist.Type != "None">>
<<set $SaveWaist to $PlayerWaist>>
<<else>>
<<set $SaveWaist to "None">>
<</if>>
<<if $PlayerUndies.Type != "None">>
<<set $SaveUndies to $PlayerUndies>>
<<else>>
<<set $SaveUndies to "None">>
<</if>>
<<if $PlayerSocks.Type != "None">>
<<set $SaveSocks to $PlayerSocks>>
<<else>>
<<set $SaveSocks to "None">>
<</if>>
<<if $PlayerShoes.Type != "None">>
<<set $SaveShoes to $PlayerShoes>>
<<else>>
<<set $SaveShoes to "None">>
<</if>><span style="color:Azure"><strong>--Purchasable Upgrades--</strong></span><br>
/* BIKE */
<<if $Bike != 1>>
<span title="You do not own a bike!">
<img width="5%" src="Images\Icons\Character Upgrades\Bike No.png" alt="You do not own a bike!">
</span>
<<else>>
<span title="You own a bike!">
<img width="5%" src="Images\Icons\Character Upgrades\Bike Yes.png" alt="You own a bike!">
</span>
<</if>><span style="color:Azure"><strong>--$Player.Name's Kinks--</strong></span>
<br>
<span class="greyed-out">[Affects Arousal gain from certain actions. Disabled Content won't appear regardless of Turn On/Off.]</span>
<br><br>
<<liveblock>>
<div class="kink-container">
<<for _kink range $PlayerKinkOptions>>
<<set _kinkName to _kink.Name>>
<<set _kinkText to _kink.Text || _kinkName>>
<<set _kinkValue to $Player.Kinks[_kinkName]>>
<<capture _kinkName _kinkText _kinkValue>>
<div class="kink-item">
<div class="kink-item-icon">
<img @title="_kinkName" @alt="_kinkName" @src="`Images/Icons/Kinks/${_kinkName}${_kinkValue}.png`">
<span>_kinkText</span>
</div>
<div class="kink-item-options">
<<set _valueIndex to 1>>
<<for _option range $PlayerKinkValues>>
<<capture _option>>
<<if _option.Value === _kinkValue>>
<span style="color: lightgreen;">[_option.Text]</span>
<<else>>
<<link `_option.Text`>>
<<set $Player.Kinks[_kinkName] to _option.Value>>
<<update>>
<</link>>
<</if>>
<<if _valueIndex !== $PlayerKinkValues.length>>
|
<</if>>
<<set _valueIndex++>>
<</capture>>
<</for>>
</div>
</div>
<</capture>>
<</for>>
</div>
<</liveblock>>/* New Mood Code (Will remove this when we remove old code) */
/* Mood Bag */
<<set $Player.Moodlets to []>>
/* Mood States
This code is used to indicate when moodlets based on needs or other states need to be updated. The reason we have these is so the update code is not running every passage but only when the update is needed. */
<<set $MoodState to {
Hunger: 0,
Energy: 0,
Hygiene: 0,
Bladder: 0,
Arousal: 0,
SF: 0,
Exposure: 0,
Diaper: 0,
}>>
/* MOODLETS */
<<set $Player.HungerPositive to 0>>
<<set $Player.EnergyPositive to 0>>
<<set $Player.HygienePositive to 0>>
<<set $Player.HungerNegative to 0>>
<<set $Player.EnergyNegative to 0>>
<<set $Player.HygieneNegative to 0>>
<<set $ExposureNegative to 0>>
<<set $NoShoesNegative to 0>>
<<set $Stress to 0>>
<<set $StressEffect to 0>>
<<set $SeenNakedNegative to 0>>
<<set $WetNegative to 0>>
<<set $Wet to 0>>
<<set $SeenUndiesNegative to 0>>
<<set $WedgieNegative to 0>>
<<set $Delicious to 0>>
<<set $DeliciousHours to 0>>
<<set $SeenNakedHours to 0>>
<<set $SeenUndiesHours to 0>>
<<set $WedgieHours to 0>>
<<set $GaveWedgieHours to 0>>
<<set $GoodWankHours to 0>>
<<set $LewdExperienceHours to 0>>
<<set $GoodDreamHours to 0>>
<<set $BadDreamHours to 0>>
<<set $NightmareHours to 0>>
<<set $GoodDreamPositive to 0>>
<<set $BadDreamNegative to 0>>
<<set $NightmareNegative to 0>>
<<set $PainedHours to 0>>
<<set $SpankedHours to 0>>
<<set $KissedHours to 0>>
<<set $GreatMovie to 0>>
<<set $GreatMovieHours to 0>>
<<set $ScaryMovie to 0>>
<<set $ScaryMovieHours to 0>>
<<set $CaffeineBonus to 0>>
<<set $CaffeineHours to 0>>
<<set $IndoorOutdoorTrait to 0>>
<<set $IndoorOutdoorTraitPositive to 0>>
<<set $CommandoTrait to 0>>
<<set $CommandoTraitPositive to 0>>
<<set $Refreshing to 0>>
<<set $RefreshingHours to 0>>
<<set $RefreshingBonus to 0>>
<<set $GrossedOut to 0>>
<<set $GrossedOutHours to 0>>
<<set $GrossedOutBonus to 0>>
<<set $Raped to 0>>
<<set $RapedHours to 0>>
<<set $RapedNegative to 0>>
<<set $MintyFresh to 0>>
<<set $MintyFreshHours to 0>>
<<set $MintyFreshBonus to 0>>
<<set $GoodDeed to 0>>
<<set $GoodDeedHours to 0>>/* New Mood Menu */
<br>
/* Mood Display */
<strong>
<<print "<span style=\"color:" + _moodcolor[_moodcolorvalue] + "\">You are " + $Player.Mood + "</span>">><br>
</strong>
<<if $Debug>>
Happy: $PlayerMood.Happy<br>
Sad: $PlayerMood.Sad<br>
Neutral: $PlayerMood.Neutral<br>
Tired: $PlayerMood.Tired<br>
Uncomfortable: $PlayerMood.Uncomfortable<br>
Hyper: $PlayerMood.Hyper<br>
Horny: $PlayerMood.Horny<br>
Bored: $PlayerMood.Bored<br>
Mad: $PlayerMood.Mad<br>
Embarrassed: $PlayerMood.Embarrassed<br>
Scared: $PlayerMood.Scared<br>
<</if>>
/* Tried to do this with a for loop, but the coloring of the text couldn't let me. */
/* Happy */
<span style="color:Green">
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<capture _i>>
<<if $Player.Moodlets[_i].Type == "Happy">>
<img @src="`Images/Icons/Moodlets/${$Player.Moodlets[_i].Icon}.png`">
<strong>$Player.Moodlets[_i].Name:</strong> $Player.Moodlets[_i].Description
<<if $Player.Moodlets[_i].MoodletType == "Decay">>
($Player.Moodlets[_i].Value Hours Remaining)
<</if>>
<<if $Player.Moodlets[_i].MoodletType == "Level">>
(<strong>Level:</strong> $Player.Moodlets[_i].Value)
<</if>>
<<include"Mood Menu Values">>
<br>
<</if>>
<</capture>>
<</for>>
</span>
/* Sad */
<span style="color:Blue">
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<capture _i>>
<<if $Player.Moodlets[_i].Type == "Sad">>
<img @src="`Images/Icons/Moodlets/${$Player.Moodlets[_i].Icon}.png`">
<strong>$Player.Moodlets[_i].Name:</strong> $Player.Moodlets[_i].Description
<<if $Player.Moodlets[_i].MoodletType == "Decay">>
($Player.Moodlets[_i].Value Hours Remaining)
<</if>>
<<if $Player.Moodlets[_i].MoodletType == "Level">>
(<strong>Level:</strong> $Player.Moodlets[_i].Value)
<</if>>
<<include"Mood Menu Values">>
<br>
<</if>>
<</capture>>
<</for>>
</span>
/* Neutral */
<span style="color:White">
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<capture _i>>
<<if $Player.Moodlets[_i].Type == "Neutral">>
<img @src="`Images/Icons/Moodlets/${$Player.Moodlets[_i].Icon}.png`">
<strong>$Player.Moodlets[_i].Name:</strong> $Player.Moodlets[_i].Description
<<if $Player.Moodlets[_i].MoodletType == "Decay">>
($Player.Moodlets[_i].Value Hours Remaining)
<</if>>
<<if $Player.Moodlets[_i].MoodletType == "Level">>
(<strong>Level:</strong> $Player.Moodlets[_i].Value)
<</if>>
<<include"Mood Menu Values">>
<br>
<</if>>
<</capture>>
<</for>>
</span>
/* Tired */
<span style="color:Orange">
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<capture _i>>
<<if $Player.Moodlets[_i].Type == "Tired">>
<img @src="`Images/Icons/Moodlets/${$Player.Moodlets[_i].Icon}.png`">
<strong>$Player.Moodlets[_i].Name:</strong> $Player.Moodlets[_i].Description
<<if $Player.Moodlets[_i].MoodletType == "Decay">>
($Player.Moodlets[_i].Value Hours Remaining)
<</if>>
<<if $Player.Moodlets[_i].MoodletType == "Level">>
(<strong>Level:</strong> $Player.Moodlets[_i].Value)
<</if>>
<<include"Mood Menu Values">>
<br>
<</if>>
<</capture>>
<</for>>
</span>
/* Uncomfortable */
<span style="color:Orange">
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<capture _i>>
<<if $Player.Moodlets[_i].Type == "Uncomfortable">>
<img @src="`Images/Icons/Moodlets/${$Player.Moodlets[_i].Icon}.png`">
<strong>$Player.Moodlets[_i].Name:</strong> $Player.Moodlets[_i].Description
<<if $Player.Moodlets[_i].MoodletType == "Decay">>
($Player.Moodlets[_i].Value Hours Remaining)
<</if>>
<<if $Player.Moodlets[_i].MoodletType == "Level">>
(<strong>Level:</strong> $Player.Moodlets[_i].Value)
<</if>>
<<include"Mood Menu Values">>
<br>
<</if>>
<</capture>>
<</for>>
</span>
/* Hyper */
<span style="color:Teal">
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<capture _i>>
<<if $Player.Moodlets[_i].Type == "Hyper">>
<img @src="`Images/Icons/Moodlets/${$Player.Moodlets[_i].Icon}.png`">
<strong>$Player.Moodlets[_i].Name:</strong> $Player.Moodlets[_i].Description
<<if $Player.Moodlets[_i].MoodletType == "Decay">>
($Player.Moodlets[_i].Value Hours Remaining)
<</if>>
<<if $Player.Moodlets[_i].MoodletType == "Level">>
(<strong>Level:</strong> $Player.Moodlets[_i].Value)
<</if>>
<<include"Mood Menu Values">>
<br>
<</if>>
<</capture>>
<</for>>
</span>
/* Horny */
<span style="color:Pink">
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<capture _i>>
<<if $Player.Moodlets[_i].Type == "Horny">>
<img @src="`Images/Icons/Moodlets/${$Player.Moodlets[_i].Icon}.png`">
<strong>$Player.Moodlets[_i].Name:</strong> $Player.Moodlets[_i].Description
<<if $Player.Moodlets[_i].MoodletType == "Decay">>
($Player.Moodlets[_i].Value Hours Remaining)
<</if>>
<<if $Player.Moodlets[_i].MoodletType == "Level">>
(<strong>Level:</strong> $Player.Moodlets[_i].Value)
<</if>>
<<include"Mood Menu Values">>
<br>
<</if>>
<</capture>>
<</for>>
</span>
/* Bored */
<span style="color:lightgrey">
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<capture _i>>
<<if $Player.Moodlets[_i].Type == "Bored">>
<img @src="`Images/Icons/Moodlets/${$Player.Moodlets[_i].Icon}.png`">
<strong>$Player.Moodlets[_i].Name:</strong> $Player.Moodlets[_i].Description
<<if $Player.Moodlets[_i].MoodletType == "Decay">>
($Player.Moodlets[_i].Value Hours Remaining)
<</if>>
<<if $Player.Moodlets[_i].MoodletType == "Level">>
(<strong>Level:</strong> $Player.Moodlets[_i].Value)
<</if>>
<<include"Mood Menu Values">>
<br>
<</if>>
<</capture>>
<</for>>
</span>
/* Mad */
<span style="color:Red">
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<capture _i>>
<<if $Player.Moodlets[_i].Type == "Mad">>
<img @src="`Images/Icons/Moodlets/${$Player.Moodlets[_i].Icon}.png`">
<strong>$Player.Moodlets[_i].Name:</strong> $Player.Moodlets[_i].Description
<<if $Player.Moodlets[_i].MoodletType == "Decay">>
($Player.Moodlets[_i].Value Hours Remaining)
<</if>>
<<if $Player.Moodlets[_i].MoodletType == "Level">>
(<strong>Level:</strong> $Player.Moodlets[_i].Value)
<</if>>
<<include"Mood Menu Values">>
<br>
<</if>>
<</capture>>
<</for>>
</span>
/* Embarrassed */
<span style="color:Yellow">
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<capture _i>>
<<if $Player.Moodlets[_i].Type == "Embarrassed">>
<img @src="`Images/Icons/Moodlets/${$Player.Moodlets[_i].Icon}.png`">
<strong>$Player.Moodlets[_i].Name:</strong> $Player.Moodlets[_i].Description
<<if $Player.Moodlets[_i].MoodletType == "Decay">>
($Player.Moodlets[_i].Value Hours Remaining)
<</if>>
<<if $Player.Moodlets[_i].MoodletType == "Level">>
(<strong>Level:</strong> $Player.Moodlets[_i].Value)
<</if>>
<<include"Mood Menu Values">>
<br>
<</if>>
<</capture>>
<</for>>
</span>
/* Scared */
<span style="color:Purple">
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<capture _i>>
<<if $Player.Moodlets[_i].Type == "Scared">>
<img @src="`Images/Icons/Moodlets/${$Player.Moodlets[_i].Icon}.png`">
<strong>$Player.Moodlets[_i].Name:</strong> $Player.Moodlets[_i].Description
<<if $Player.Moodlets[_i].MoodletType == "Decay">>
($Player.Moodlets[_i].Value Hours Remaining)
<</if>>
<<if $Player.Moodlets[_i].MoodletType == "Level">>
(<strong>Level:</strong> $Player.Moodlets[_i].Value)
<</if>>
<<include"Mood Menu Values">>
<br>
<</if>>
<</capture>>
<</for>>
</span>(
<<if $Player.Moodlets[_i].Values.Happy>>
<<if $Player.Moodlets[_i].Values.Happy > 0>>
<span style="color:Green">
+$Player.Moodlets[_i].Values.Happy <strong>Happy</strong>
</span>
<<elseif $Player.Moodlets[_i].Values.Happy > 0>>
<span style="color:Green">
$Player.Moodlets[_i].Values.Happy <strong>Happy</strong>
</span>
<</if>>
<</if>>
<<if $Player.Moodlets[_i].Values.Sad>>
<<if $Player.Moodlets[_i].Values.Sad > 0>>
<span style="color:Blue">
+$Player.Moodlets[_i].Values.Sad <strong>Sad</strong>
</span>
<<elseif $Player.Moodlets[_i].Values.Sad > 0>>
<span style="color:Blue">
$Player.Moodlets[_i].Values.Sad <strong>Sad</strong>
</span>
<</if>>
<</if>>
<<if $Player.Moodlets[_i].Values.Neutral>>
<<if $Player.Moodlets[_i].Values.Neutral > 0>>
<span style="color:White">
+$Player.Moodlets[_i].Values.Neutral <strong>Neutral</strong>
</span>
<<elseif $Player.Moodlets[_i].Values.Neutral > 0>>
<span style="color:White">
$Player.Moodlets[_i].Values.Neutral <strong>Neutral</strong>
</span>
<</if>>
<</if>>
<<if $Player.Moodlets[_i].Values.Tired>>
<<if $Player.Moodlets[_i].Values.Tired > 0>>
<span style="color:Orange">
+$Player.Moodlets[_i].Values.Tired <strong>Tired</strong>
</span>
<<elseif $Player.Moodlets[_i].Values.Tired > 0>>
<span style="color:Orange">
$Player.Moodlets[_i].Values.Tired <strong>Tired</strong>
</span>
<</if>>
<</if>>
<<if $Player.Moodlets[_i].Values.Uncomfortable>>
<<if $Player.Moodlets[_i].Values.Uncomfortable > 0>>
<span style="color:Orange">
+$Player.Moodlets[_i].Values.Uncomfortable <strong>Uncomfortable</strong>
</span>
<<elseif $Player.Moodlets[_i].Values.Uncomfortable > 0>>
<span style="color:Orange">
$Player.Moodlets[_i].Values.Uncomfortable <strong>Uncomfortable</strong>
</span>
<</if>>
<</if>>
<<if $Player.Moodlets[_i].Values.Hyper>>
<<if $Player.Moodlets[_i].Values.Hyper > 0>>
<span style="color:Teal">
+$Player.Moodlets[_i].Values.Hyper <strong>Hyper</strong>
</span>
<<elseif $Player.Moodlets[_i].Values.Hyper > 0>>
<span style="color:Teal">
$Player.Moodlets[_i].Values.Hyper <strong>Hyper</strong>
</span>
<</if>>
<</if>>
<<if $Player.Moodlets[_i].Values.Horny>>
<<if $Player.Moodlets[_i].Values.Horny > 0>>
<span style="color:Pink">
+$Player.Moodlets[_i].Values.Horny <strong>Horny</strong>
</span>
<<elseif $Player.Moodlets[_i].Values.Horny > 0>>
<span style="color:Pink">
$Player.Moodlets[_i].Values.Horny <strong>Horny</strong>
</span>
<</if>>
<</if>>
<<if $Player.Moodlets[_i].Values.Bored>>
<<if $Player.Moodlets[_i].Values.Bored > 0>>
<span style="color:Grey">
+$Player.Moodlets[_i].Values.Bored <strong>Bored</strong>
</span>
<<elseif $Player.Moodlets[_i].Values.Bored > 0>>
<span style="color:Grey">
$Player.Moodlets[_i].Values.Bored <strong>Bored</strong>
</span>
<</if>>
<</if>>
<<if $Player.Moodlets[_i].Values.Mad>>
<<if $Player.Moodlets[_i].Values.Mad > 0>>
<span style="color:Red">
+$Player.Moodlets[_i].Values.Mad <strong>Mad</strong>
</span>
<<elseif $Player.Moodlets[_i].Values.Mad > 0>>
<span style="color:Red">
$Player.Moodlets[_i].Values.Mad <strong>Mad</strong>
</span>
<</if>>
<</if>>
<<if $Player.Moodlets[_i].Values.Embarrassed>>
<<if $Player.Moodlets[_i].Values.Embarrassed > 0>>
<span style="color:Yellow">
+$Player.Moodlets[_i].Values.Embarrassed <strong>Embarrassed</strong>
</span>
<<elseif $Player.Moodlets[_i].Values.Embarrassed > 0>>
<span style="color:Yellow">
$Player.Moodlets[_i].Values.Embarrassed <strong>Embarrassed</strong>
</span>
<</if>>
<</if>>
<<if $Player.Moodlets[_i].Values.Scared>>
<<if $Player.Moodlets[_i].Values.Scared > 0>>
<span style="color:Purple">
+$Player.Moodlets[_i].Values.Scared <strong>Scared</strong>
</span>
<<elseif $Player.Moodlets[_i].Values.Scared > 0>>
<span style="color:Purple">
$Player.Moodlets[_i].Values.Scared <strong>Scared</strong>
</span>
<</if>>
<</if>>
)/* Old */
<span style="color:Green"><big><strong>--Positive--</strong></big></span><br>
/* CAFFEINE BUZZ +5 */
<<if $Caffeine == 1>>
<span title="Caffeine Buzz">
<img src="Images\Icons\Moodlets\Caffeine Buzz.png" alt="Caffeine Buzz">
</span>
<span style="color:Green">
<strong>Caffeine Buzz [+5]:</strong> Coffee may not taste the best, but it sure makes you feel energized! ($CaffeineHours Hours until crash!)</span><br>
<</if>>
/* CLEAN +5 */
<<if $CleanMoodlet == 1>>
<span title="Clean">
<img src="Images\Icons\Moodlets\Clean.png" alt="Clean">
</span>
<span style="color:Green">
<strong>Clean [+5]:</strong> You feel clean.</span><br>
<</if>>
/* DELICIOUS +5 */
<<if $Delicious == 1>>
<span title="Delicious">
<img src="Images\Icons\Moodlets\Delicious.png" alt="Delicious">
</span>
<span style="color:Green">
<strong>Delicious [+5]:</strong> The food was amazing! You feel full and satisfied. ($DeliciousHours Hours Remaining)</span><br>
<</if>>
/* ENTERTAINED +5 */
<<if $EntertainedMoodlet == 1>>
<span title="Entertained">
<img src="Images\Icons\Moodlets\Entertained.png" alt="Entertained">
</span>
<span style="color:Green">
<strong>Entertained [+5]:</strong> You feel entertained.</span><br>
<</if>>
/* EXCITING NUDITY +5 */
<<if $NakedMoodlet == 3>>
<span title="Exciting Nudity">
<img src="Images\Icons\Moodlets\Exciting Nudity.png" alt="Exciting Nudity">
</span>
<span style="color:Green">
<strong>Exciting Nudity [+5]:</strong> You are sneaking around in a public place, completely naked! It is scary, but also exciting!</span><br>
<</if>>
/* FRESH AIR +5 */
<<if $IndoorOutdoorTrait == 2>>
<span title="Fresh Air">
<img src="Images\Icons\Moodlets\Fresh Air.png" alt="Fresh Air">
</span>
<span style="color:Green">
<strong>Fresh Air [+5]:</strong> Sunshine! Fresh air! Nothing beats the beauty of the great outdoors!</span><br>
<</if>>
/* GAVE WEDGIE +5 */
<<if $GaveWedgie == 1>>
<span title="Gave Wedgie">
<img src="Images\Icons\Moodlets\Gave Wedgie.png" alt="Gave Wedgie">
</span>
<span style="color:Green">
<strong>Gave Wedgie [+5]:</strong> You gave another person a Wedgie, making you feel in control!. ($GaveWedgieHours Hours Remaining)</span><br>
<</if>>
/* GOOD DREAM +5 */
<<if $GoodDream == 1>>
<span title="Good Dream">
<img src="Images\Icons\Moodlets\Good Dream.png" alt="Good Dream">
</span>
<span style="color:Green">
<strong>Good Dream [+5]:</strong> Your mind is still full of memories of your nice dream. ($GoodDreamHours Hours Remaining)</span><br>
<</if>>
/* GOOD SHOW +5 */
<<if $GoodShow == 1>>
<span title="Good Show">
<img src="Images\Icons\Moodlets\Good Show.png" alt="Good Show">
</span>
<span style="color:Green">
<strong>Good Show [+5]:</strong> You watched a pretty good show. ($GoodShowHours Hours Remaining)</span><br>
<</if>>
/* GOOD WANK +5 */
<<if $GoodWank == 1>>
<span title="Good Wank">
<img src="Images\Icons\Moodlets\Good Wank.png" alt="Good Wank">
</span>
<span style="color:Green">
<strong>Good Wank [+5]:</strong> You had a good wank. ($GoodWankHours Hours Remaining)</span><br>
<</if>>
/* GREAT MOVIE +5 */
<<if $GreatMovie == 1>>
<span title="Great Movie">
<img src="Images\Icons\Moodlets\Great Movie.png" alt="Great Movie">
</span>
<span style="color:Green">
<strong>Great Movie [+5]:</strong> The acting, the sets, the ending! The movie was an overall treat! ($GreatMovieHours Hours Remaining)</span><br>
<</if>>
/* KISSED +5 */
<<if $Kissed == 1>>
<span title="Kissed">
<img src="Images\Icons\Moodlets\Kissed.png" alt="Kissed">
</span>
<span style="color:Green">
<strong>Kissed [+5]:</strong> You shared a kiss with someone you care about. ($KissedHours hours remaining)</span><br>
<</if>>
/* LEWD EXPERIENCE +5 */
<<if $LewdExperience == 1>>
<span title="Lewd Experience">
<img src="Images\Icons\Moodlets\Lewd Experience.png" alt="Lewd Experience">
</span>
<span style="color:Green">
<strong>Lewd Experience [+5]:</strong> You did something lewd with another boy. How can something so wrong feel so right? ($LewdExperienceHours hours remaining)</span><br>
<</if>>
/* Minty Fresh +5 */
<<if $MintyFresh == 1>>
<span title="Minty Fresh">
<img src="Images\Icons\Moodlets\Minty Fresh.png" alt="Minty Fresh">
</span>
<span style="color:Green">
<strong>Minty Fresh [+5]:</strong> Your mouth feels fresh and clean with a minty taste. ($MintyFreshHours Hours Remaining)</span><br>
<</if>>
/* PLEASANT BREEZE +5 */
<<if $CommandoTrait == 1>>
<span title="Pleasant Breeze">
<img src="Images\Icons\Moodlets\Pleasant Breeze.png" alt="Pleasant Breeze">
</span>
<span style="color:Green">
<strong>Pleasant Breeze [+5]:</strong> You feel a pleasant breeze on your groin that tickles you playfully.</span><br>
<</if>>
/* PLEASURABLE BURN +5 */
<<if $Spanked == 1 and $Player.Traits.includes("Slap Happy")>>
<span title="Pleasurable Burn">
<img src="Images\Icons\Moodlets\Pleasurable Burn.png" alt="Pleasurable Burn">
</span>
<span style="color:Green">
<strong>Pleasurable Burn [+5]:</strong> Your recently spanked butt burns with a pleasurable sensation. ($SpankedHours Hours Remaining)</span><br>
<</if>>
/* REFRESHING +5 */
<<if $Refreshing == 1>>
<span title="Refreshing">
<img src="Images\Icons\Moodlets\Refreshing.png" alt="Refreshing">
</span>
<span style="color:Green">
<strong>Refreshing [+5]:</strong> You feel Refreshed.</span><br>
<</if>>
/* RELAXED +5 */
<<if $Relaxed == 1>>
<span title="Relaxed">
<img src="Images\Icons\Moodlets\Relaxed.png" alt="Relaxed">
</span>
<span style="color:Green">
<strong>Relaxed [+5]:</strong> You feel Relaxed.</span><br>
<</if>>
/* SAFE & SECURE +5 */
<<if $IndoorOutdoorTrait == 1>>
<span title="Safe & Secure">
<img src="Images\Icons\Moodlets\Safe & Secure.png" alt="Safe & Secure">
</span>
<span style="color:Green">
<strong>Safe & Secure [+5]:</strong> There is something about being inside, safe from the dangers and chaos of the world, that makes you feel secure.</span><br>
<</if>>
/* TIGHT SQUEEZE +5 */
<<if $Wedgie == 1 and $Player.Traits.includes("Wedgie Fiend")>>
<span title="Tight Squeeze">
<img src="Images\Icons\Moodlets\Tight Squeeze.png" alt="Tight Squeeze">
</span>
<span style="color:Green">
<strong>Tight Squeeze [+5]:</strong> You can still feel the overwhelming tightness on your privates from that last wedgie. ($WedgieHours Hours Remaining)</span><br>
<</if>>
/* WELL FED +5 */
<<if $WellFedMoodlet == 1>>
<span title="Well Fed">
<img src="Images\Icons\Moodlets\Well Fed.png" alt="Well Fed">
</span>
<span style="color:Green">
<strong>Well Fed [+5]:</strong> You feel Well Fed from your last meal.</span><br>
<</if>>
/* WELL RESTED +5 */
<<if $WellRestedMoodlet == 1>>
<span title="Well Rested">
<img src="Images\Icons\Moodlets\Well Rested.png" alt="Well Rested">
</span>
<span style="color:Green">
<strong>Well Rested [+5]:</strong> You feel Well Rested.</span><br>
<</if>>
<<if $GoodDeed == 1>>
<span title="Good Deed">
<img src="Images\Icons\Moodlets\Good Deed.png" alt="Good Deed">
</span>
<span style="color:Green">
<strong>Good Deed [+5]:</strong> You did a good deed and feel equally good about it. ($GoodDeedHours Hours Remaining)</span><br>
<</if>>
<br>
<span style="color:Yellow"><big><strong>--Neutral--</strong></big></span><br>
/* AROUNSED */
<<if $Hard == 1>>
<span title="Aroused">
<img src="Images\Icons\Moodlets\Aroused.png" alt="Uncomfortably Cold">
</span>
<span style="color:Yellow">
<strong>Aroused:</strong> You feel a tingling sensation in your groin.</span><br>
<</if>>
/* DAMP */
<<if $Wet == 1>>
<span title="Damp">
<img src="Images\Icons\Moodlets\Damp.png" alt="Damp">
</span>
<span style="color:Yellow">
<strong>Damp [-10]:</strong> Your clothes feel damp and a bit heavier than normal. Due to the water that resides within them.</span><br>
<</if>>
/* NAKED SAFE */
<<if $NakedMoodlet == 2>>
<span title="Naked">
<img src="Images\Icons\Moodlets\NakedN.png" alt="Naked">
</span>
<span style="color:Yellow">
<strong>Naked:</strong> You're naked, but you're in a safe place so its fine.</span><br>
<</if>>
/* TOWEL SAFE */
<<if $TowelMoodlet == 1>>
<span title="Towel">
<img src="Images\Icons\Moodlets\Towel.png" alt="Towel">
</span>
<span style="color:Yellow">
<strong>In Towel:</strong> The only thing protecting your dignity is a White Towel you have wrapped around your waist.</span><br>
<</if>>
/* UNDERWEAR SAFE */
<<if $UndiesMoodlet == 2>>
<span title="Underwear">
<img src="Images\Icons\Moodlets\UndiesN.png" alt="Underwear">
</span>
<span style="color:Yellow">
<strong>In Underwear:</strong> You’re in your underwear, but you're in a safe place so its fine.</span><br>
<</if>>
<br>
<span style="color:Red"><big><strong>--Negative--</strong></big></span><br>
/* Raped -20 */
<<if $Raped == 1>>
<span title="Raped">
<img src="Images\Icons\Moodlets\Raped.png" alt="Raped">
</span>
<span style="color:DarkRed">
<strong>Raped [-20]:</strong> You were violated and abused in a way you can't describe. ($RapedHours hours remaining)</span><br>
<</if>>
/* ABOUT TO BURST -10 */
<<if $HoldingItInMoodlet == 2>>
<span title="About to Burst">
<img src="Images\Icons\Moodlets\About to Burst.png" alt="Hard">
</span>
<span style="color:Red">
<strong>About to Burst[-5]:</strong> Your bladder is about to explode!</span><br>
<</if>>
/* DYING OF BOREDOM -10 */
<<if $BoredMoodlet == 2>>
<span title="Dying of Boredom">
<img src="Images\Icons\Moodlets\Dying of Boredom.png" alt="Dirty">
</span>
<span style="color:Red">
<strong>Dying of Boredom [-10]:</strong> You are in desperate need of entertainment.</span><br>
<</if>>
/* EXHAUSTED -10 */
<<if $ExhaustedMoodlet == 1>>
<span title="Exhausted">
<img src="Images\Icons\Moodlets\Exhausted.png" alt="Exhausted">
</span>
<span style="color:DarkRed">
<strong>Exhausted [-10]:</strong> You feel like you’re on the verge of passing out!</span><br>
<</if>>
/* FILTHY -10 */
<<if $FilthyMoodlet == 1>>
<span title="Filthy">
<img src="Images\Icons\Moodlets\Filthy.png" alt="Filthy">
</span>
<span style="color:DarkRed">
<strong>Filthy [$HygieneNegative]:</strong> You can barely stand your own stench!</span><br>
<</if>>
/* Naked -10 */
<<if $NakedMoodlet == 1>>
<span title="Naked">
<img src="Images\Icons\Moodlets\Naked.png" alt="Naked">
</span>
<span style="color:DarkRed">
<strong>Naked [-10]:</strong> You’re Naked in public! Your face burns a bright red as you try to cover your privates!</span><br>
<</if>>
/* NIGHTMARE -10 */
<<if $Nightmare == 1>>
<span title="Nightmare">
<img src="Images\Icons\Moodlets\Nightmare.png" alt="Nightmare">
</span>
<span style="color:DarkRed">
<strong>Nightmare [-10]:</strong> You can't get that scary nightmare out of your head! ($NightmareHours hours remaining)</span><br>
<</if>>
/* PAINFULLY HORNY -10 */
<<if $Hard == 3>>
<span title="Painfully Horny">
<img src="Images\Icons\Moodlets\Painfully Horny.png" alt="Hard">
</span>
<span style="color:DarkRed">
<strong>Painfully Horny [-10]:</strong> Your penis throbs and twitches in desire. Your body begs for release.</span><br>
<</if>>
/* REALLY STRESSED -10 */
<<if $Stress >= 4>>
<span title="Really Stressed">
<img src="Images\Icons\Moodlets\Really Stressed.png" alt="Really Stressed">
</span>
<span style="color:DarkRed">
<strong>Really Stressed [$StressEffect]:</strong> You feel really stressed out!</span><br>
<</if>>
/* SEEN NAKED -10 */
<<if $SeenNaked == 1>>
<span title="Seen Naked">
<img src="Images\Icons\Moodlets\Seen Naked.png" alt="Seen Naked">
</span>
<span style="color:DarkRed">
<strong>Seen Naked [-10]:</strong> Someone saw you naked! Your exposed body will forever be engraved in their memory. You can hardly contain your embarrassment. ($SeenNakedHours Hours Remaining)</span><br>
<</if>>
/* SOAKED -20 */
<<if $Wet == 3>>
<span title="Soaked">
<img src="Images\Icons\Moodlets\Soaked.png" alt="Soaked">
</span>
<span style="color:Red">
<strong>Soaked [-20]:</strong> You are soaked from head to toe, leaving a river of water behind you.</span><br>
<</if>>
/* STARVING -10 */
<<if $StarvingMoodlet == 1>>
<span title="Starving">
<img src="Images\Icons\Moodlets\Starving.png" alt="Starving">
</span>
<span style="color:DarkRed">
<strong>Starving [-10]:</strong> You feel like you haven’t eaten in ages!</span><br>
<</if>>
/* WET -10 */
<<if $Wet == 2>>
<span title="Wet">
<img src="Images\Icons\Moodlets\Wet.png" alt="Wet">
</span>
<span style="color:Red">
<strong>Wet [-10]:</strong> You and your clothes are soaking wet! You can dry off in a bathroom.</span><br>
<</if>>
/* VERY HOT -10 */
<<if $Hot == 2>>
<span title="Very Hot">
<img src="Images\Icons\Moodlets\Very Hot.png" alt="Very Hot">
</span>
<span style="color:Red">
<strong>Very Hot [-10]:</strong> You are sweating buckets! You feel a strong desire to remove some clothes.</span><br>
<</if>>
/* VERY COLD -10 */
<<if $Cold == 2>>
<span title="Very Cold">
<img src="Images\Icons\Moodlets\Very Cold.png" alt="Very Cold">
</span>
<span style="color:Red">
<strong>Very Cold [-10]:</strong> You are freezing! You should really bundle up.</span><br>
<</if>>
/* NEGATIVE FIVE */
/* BAD DREAM -5 */
<<if $BadDream == 1>>
<span title="Bad Dream">
<img src="Images\Icons\Moodlets\Bad Dream.png" alt="Bad Dream">
</span>
<span style="color:Red">
<strong>Bad Dream [-5]:</strong> You are still remembering your bad dream. ($BadDreamHours hours remaining)</span><br>
<</if>>
/* BORED -5 */
<<if $BoredMoodlet == 1>>
<span title="Bored">
<img src="Images\Icons\Moodlets\Bored.png" alt="Dirty">
</span>
<span style="color:Red">
<strong>Bored [-5]:</strong> You are feeling Bored.</span><br>
<</if>>
/* CAFFEINE CRASH -5 */
<<if $Caffeine == 2>>
<span title="Caffeine Crash">
<img src="Images\Icons\Moodlets\Caffeine Crash.png" alt="Caffeine Crash">
</span>
<span style="color:Red">
<strong>Caffeine Crash [-5]:</strong> You’re not feeling too hot. The caffeine made you feel energized for a while, but now you feel exhausted! ($CaffeineHours Hours Remaining.)</span><br>
<</if>>
/* Dirty -5 */
<<if $DirtyMoodlet == 1>>
<span title="Dirty">
<img src="Images\Icons\Moodlets\Dirty.png" alt="Dirty">
</span>
<span style="color:Red">
<strong>Dirty [$HygieneNegative]:</strong> You could use a bath.</span><br>
<</if>>
/* Grossed Out -5 */
<<if $GrossedOut == 1>>
<span title="Grossed Out">
<img src="Images\Icons\Moodlets\Grossed Out.png" alt="Hard">
</span>
<span style="color:Red">
<strong>Grossed Out [-5]:</strong> Your memory is filled with something disgusting.</span><br>
<</if>>
/* HARD -5 */
<<if $Hard == 2>>
<span title="Hard">
<img src="Images\Icons\Moodlets\Hard.png" alt="Hard">
</span>
<span style="color:Red">
<strong>Hard [-5]:</strong> Your penis is hard and sensitive. You wonder if anybody can notice.</span><br>
<</if>>
/* HOLDING IT IN -5 */
<<if $HoldingItInMoodlet == 1>>
<span title="Holding It In">
<img src="Images\Icons\Moodlets\Holding It In.png" alt="Hard">
</span>
<span style="color:Red">
<strong>Holding It In [-5]:</strong> Your bladder is starting to feel full.</span><br>
<</if>>
/* HUNGRY -5 */
<<if $HungryMoodlet == 1>>
<span title="Hungry">
<img src="Images\Icons\Moodlets\Hungry.png" alt="Hungry">
</span>
<span style="color:Red">
<strong>Hungry [-5]:</strong> You feel quite Hungry.</span><br>
<</if>>
/* NO SHOES -5 */
<<if $NoShoesMoodlet == 1>>
<span title="No Shoes">
<img src="Images\Icons\Moodlets\No Shoes.png" alt="No Shoes">
</span>
<span style="color:Red">
<strong>No Shoes [-5]:</strong> Your feet hurt from walking around outside without any shoes on.</span><br>
<</if>>
/* PAINED -5 */
<<if $Pained == 1>>
<span title="Pained">
<img src="Images\Icons\Moodlets\Pained.png" alt="Pained">
</span>
<span style="color:Red">
<strong>Pained [-5]:</strong> You are hurt! It will go away with time or medicine. ($PainedHours Hours Remaining)</span><br>
<</if>>
/* SCARY MOVIE -5 */
<<if $ScaryMovie == 1>>
<span title="Scary Movie">
<img src="Images\Icons\Moodlets\Scary Movie.png" alt="Scary Movie">
</span>
<span style="color:Red">
<strong>Scary Movie [-5]:</strong> That movie sure was scary. Good thing monsters aren’t real… right? ($ScaryMovieHours Hours Remaining)</span><br>
<</if>>
/* SEEN IN UNDERWEAR -5 */
<<if $SeenUndies == 1>>
<span title="Seen in underwear">
<img src="Images\Icons\Moodlets\Seen Undies.png" alt="Tired">
</span>
<span style="color:Red">
<strong>Seen in Underwear [-5]:</strong> Someone saw you in your underwear! ($SeenUndiesHours Hours Remaining) </span><br>
<</if>>
/* SPANKED -5 */
<<if $Spanked == 1 and $Player.Traits.includes("Slap Happy")>>
<<elseif $Spanked == 1>>
<span title="Spanked">
<img src="Images\Icons\Moodlets\Spanked.png" alt="Spanked">
</span>
<span style="color:Red">
<strong>Spanked [-5]:</strong> Your red ass is sore from being spanked. You don’t know which is worse, the pain or the humiliation. ($SpankedHours Hours Remaining) </span><br>
<</if>>
/* STRESSED -5 */
<<if $Stress >= 1 and $Stress < 4>>
<span title="Stressed">
<img src="Images\Icons\Moodlets\Stressed.png" alt="Stressed">
</span>
<span style="color:Red">
<strong>Stressed [$StressEffect]:</strong> You feel stressed out.</span><br>
<</if>>
/* TIRED -5 */
<<if $TiredMoodlet == 1>>
<span title="Tired">
<img src="Images\Icons\Moodlets\Tired.png" alt="Tired">
</span>
<span style="color:Red">
<strong>Tired [-5]:</strong> You are beginning to feel sleepy.</span><br>
<</if>>
/* UNCOMFORABLY HOT -5 */
<<if $Hot == 1>>
<span title="Uncomfortably Hot">
<img src="Images\Icons\Moodlets\Uncomfortably Hot.png" alt="Uncomfortably Hot">
</span>
<span style="color:Red">
<strong>Uncomfortably Hot [-5]:</strong> You feel quite hot, you should put on cooler clothes.</span><br>
<</if>>
/* UNCOMFORABLY COLD -5 */
<<if $Cold == 1>>
<span title="Uncomfortably Cold">
<img src="Images\Icons\Moodlets\Uncomfortably Cold.png" alt="Uncomfortably Cold">
</span>
<span style="color:Red">
<strong>Uncomfortably Cold [-5]:</strong> You feel quite cold, you should put on warmer clothes.</span><br>
<</if>>
/* UNDERWEAR EXPOSED -5 */
<<if $UndiesMoodlet == 1>>
<span title="Underwear Exposed">
<img src="Images\Icons\Moodlets\Undies.png" alt="Underwear Exposed">
</span>
<span style="color:Red">
<strong>Underwear Exposed [-5]:</strong> You blush as you find yourself in a public setting with your $PlayerUndies.Type Exposed!</span><br>
<</if>>
/* UNPLEASANTLY CONSTRAINED -5 */
<<if $CommandoTrait == -1>>
<span title="Unpleasantly Constrained">
<img src="Images\Icons\Moodlets\Unpleasantly Constrained.png" alt="Unpleasantly Constrained">
</span>
<span style="color:Red">
<strong>Unpleasantly Constrained [-5]:</strong> Your underwear feels so tight upon your groin. It begs for freedom!</span><br>
<</if>>
/* WEDGIE -5 */
<<if $Wedgie == 1 and $Player.Traits.includes("Wedgie Fiend")>>
<<elseif $Wedgie == 1>>
<span title="Wedgie">
<img src="Images\Icons\Moodlets\Wedgie.png" alt="Wedgie">
</span>
<span style="color:Red">
<strong>Wedgie [-5]:</strong> You received a Wedgie! You can still feel your underwear being yanked. ($WedgieHours Hours Remaining) </span><br>
<</if>>
<br>/* New Moodlet Decay Code */
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<capture _i>>
<<if $Player.Moodlets[_i].MoodletType == "Decay">>
<<set $Player.Moodlets[_i].Value -= 1>>
<<if $Player.Moodlets[_i].Value <= 0>>
/* Special Decay Rules */
/* Caffeine */
<<if $Player.Moodlets[_i].ID == "Caffeine Buzz">>
<<set _caffeine to true>>
<</if>>
<<set $Player.Moodlets.deleteAt(_i)>>
<</if>>
<</if>>
<</capture>>
<</for>>
/* Trait Based Moodlet Adds Per Hour */
<<set _random to random(1, 50)>>
<<if $Player.Traits.includes("Coward") && _random == 1>>
<<addMoodlet "Coward" 5>>
<</if>>
<<set _random to random(1, 50)>>
<<if $Player.Traits.includes("Excitable") && _random == 1>>
<<addMoodlet "Excited" 5>>
<</if>>
<<set _random to random(1, 50)>>
<<if $Player.Traits.includes("Gloomy") && _random == 1>>
<<addMoodlet "Gloomy" 5>>
<</if>>
<<set _random to random(1, 50)>>
<<if $Player.Traits.includes("HotHeaded") && _random == 1>>
<<addMoodlet "Ticked Off" 5>>
<</if>>
<<set _random to random(1, 50)>>
<<if $Player.Traits.includes("Lustful") && _random == 1>>
<<addMoodlet "Thinking Naughty Thoughts" 5>>
<</if>>
<<set _random to random(1, 25)>>
<<if $Player.Traits.includes("Unstable") && _random == 1>>
<<addMoodlet "Unstable" 1>>
<</if>>
/* Special Decay Moodlets */
<<if _caffeine != null>>
<<addMoodlet "Caffeine Crash" 6>>
<<unset _caffeine>>
<</if>>
<<for _name range [
"SeenNaked",
"SeenUndies",
"Wedgie",
"Spanked",
"Pained",
"GoodWank",
"Raped",
"GaveWedgie",
"Delicious",
"GoodShow",
"LewdExperience",
"Kissed",
"GoodDream",
"BadDream",
"Nightmare",
"GreatMovie",
"ScaryMovie",
"Refreshing",
"MintyFresh",
"GrossedOut",
"GoodDeed"
]>>
<<set _moodlet to `$${_name}`>>
<<set _hours to `$${_name}Hours`>>
<<if State.getVar(_moodlet) == 1>>
<<run State.setVar(_hours, State.getVar(_hours) - 1)>>
<<if State.getVar(_hours) <= 0>>
<<run State.setVar(_moodlet, 0)>>
<</if>>
<</if>>
<</for>>
/* Arousal Decay */
<<if $Player.Arousal > 0>>
<<set $Player.Arousal -= 15>>
<</if>><<if $CC == 1>>
/* New Moodlet Display Code */
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<capture _i>>
<<if $Player.Moodlets[_i].Type == $Player.Mood>>
<<print "<span title=\"" + $Player.Moodlets[_i].Name + "\"> <img @src=\"`Images/Icons/Moodlets/" + $Player.Moodlets[_i].Icon + ".png`\"> </span>">>
<</if>>
<</capture>>
<</for>>
<<set _moodtypes to ["Happy", "Sad", "Neutral", "Tired", "Uncomfortable", "Hyper", "Horny", "Bored", "Mad", "Embarrassed", "Scared"]>>
<<for _m to 0; _m lt _moodtypes.length; _m++>>
<<capture _m>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<capture _i>>
<<if $Player.Mood != _moodtypes[_m]>>
<<if $Player.Moodlets[_i].Type == _moodtypes[_m]>>
<<print "<span title=\"" + $Player.Moodlets[_i].Name + "\"> <img @src=\"`Images/Icons/Moodlets/" + $Player.Moodlets[_i].Icon + ".png`\"> </span>">>
<</if>>
<</if>>
<</capture>>
<</for>>
<</capture>>
<</for>>
<</if>>/* CAFFEINE BUZZ +5 */
<<if $Caffeine == 1>>
<span title="Caffeine Buzz">
<img src="Images\Icons\Moodlets\Caffeine Buzz.png" alt="Caffeine Buzz">
</span>
<</if>>
/* CLEAN +5 */
<<if $CleanMoodlet == 1>>
<span title="Clean">
<img src="Images\Icons\Moodlets\Clean.png" alt="Clean">
</span>
<</if>>
/* DELICIOUS +5 */
<<if $Delicious == 1>>
<span title="Delicious">
<img src="Images\Icons\Moodlets\Delicious.png" alt="Delicious">
</span>
<</if>>
/* ENTERTAINED +5 */
<<if $EntertainedMoodlet == 1>>
<span title="Entertained">
<img src="Images\Icons\Moodlets\Entertained.png" alt="Entertained">
</span>
<</if>>
/* EXCITING NUDITY +5 */
<<if $NakedMoodlet == 3>>
<span title="Exciting Nudity">
<img src="Images\Icons\Moodlets\Exciting Nudity.png" alt="Exciting Nudity">
</span>
<</if>>
/* FRESH AIR +5 */
<<if $IndoorOutdoorTrait == 2>>
<span title="Fresh Air">
<img src="Images\Icons\Moodlets\Fresh Air.png" alt="Fresh Air">
</span>
<</if>>
/* GAVE WEDGIE +5 */
<<if $GaveWedgie == 1>>
<span title="Gave Wedgie">
<img src="Images\Icons\Moodlets\Gave Wedgie.png" alt="Gave Wedgie">
</span>
<</if>>
/* GOOD DREAM +5 */
<<if $GoodDream == 1>>
<span title="Good Dream">
<img src="Images\Icons\Moodlets\Good Dream.png" alt="Good Dream">
</span>
<</if>>
/* GOOD SHOW +5 */
<<if $GoodShow == 1>>
<span title="Good Show">
<img src="Images\Icons\Moodlets\Good Show.png" alt="Good Show">
</span>
<</if>>
/* GOOD WANK +5 */
<<if $GoodWank == 1>>
<span title="Good Wank">
<img src="Images\Icons\Moodlets\Good Wank.png" alt="Good Wank">
</span>
<</if>>
/* GREAT MOVIE +5 */
<<if $GreatMovie == 1>>
<span title="Great Movie">
<img src="Images\Icons\Moodlets\Great Movie.png" alt="Great Movie">
</span>
<</if>>
/* KISSED +5 */
<<if $Kissed == 1>>
<span title="Kissed">
<img src="Images\Icons\Moodlets\Kissed.png" alt="Kissed">
</span>
<</if>>
/* LEWD EXPERIENCE +5 */
<<if $LewdExperience == 1>>
<span title="Lewd Experience">
<img src="Images\Icons\Moodlets\Lewd Experience.png" alt="Lewd Experience">
</span>
<</if>>
/* Minty Fresh +5 */
<<if $MintyFresh == 1>>
<span title="Minty Fresh">
<img src="Images\Icons\Moodlets\Minty Fresh.png" alt="Minty Fresh">
</span>
<</if>>
/* PLEASANT BREEZE +5 */
<<if $CommandoTrait == 1>>
<span title="Pleasant Breeze">
<img src="Images\Icons\Moodlets\Pleasant Breeze.png" alt="Pleasant Breeze">
</span>
<</if>>
/* PLEASURABLE BURN +5 */
<<if $Spanked == 1 and $Player.Traits.includes("Slap Happy")>>
<span title="Pleasurable Burn">
<img src="Images\Icons\Moodlets\Pleasurable Burn.png" alt="Pleasurable Burn">
</span>
<</if>>
/* REFRESHING +5 */
<<if $Refreshing == 1>>
<span title="Refreshing">
<img src="Images\Icons\Moodlets\Refreshing.png" alt="Refreshing">
</span>
<</if>>
/* RELAXED +5 */
<<if $Relaxed == 1>>
<span title="Relaxed">
<img src="Images\Icons\Moodlets\Relaxed.png" alt="Relaxed">
</span>
<</if>>
/* SAFE & SECURE +5 */
<<if $IndoorOutdoorTrait == 1>>
<span title="Safe & Secure">
<img src="Images\Icons\Moodlets\Safe & Secure.png" alt="Safe & Secure">
</span>
<</if>>
/* TIGHT SQUEEZE +5 */
<<if $Wedgie == 1 and $Player.Traits.includes("Wedgie Fiend")>>
<span title="Tight Squeeze">
<img src="Images\Icons\Moodlets\Tight Squeeze.png" alt="Tight Squeeze">
</span>
<</if>>
/* WELL FED +5 */
<<if $WellFedMoodlet == 1>>
<span title="Well Fed">
<img src="Images\Icons\Moodlets\Well Fed.png" alt="Well Fed">
</span>
<</if>>
/* WELL RESTED +5 */
<<if $WellRestedMoodlet == 1>>
<span title="Well Rested">
<img src="Images\Icons\Moodlets\Well Rested.png" alt="Well Rested">
</span>
<</if>>
<<if $GoodDeed == 1>>
<span title="Good Deed">
<img src="Images\Icons\Moodlets\Good Deed.png" alt="Good Deed">
</span>
<</if>>
/* NEUTRAL */
/* AROUNSED */
<<if $Hard == 1>>
<span title="Aroused">
<img src="Images\Icons\Moodlets\Aroused.png" alt="Uncomfortably Cold">
</span>
<</if>>
/* DAMP */
<<if $Wet == 1>>
<span title="Damp">
<img src="Images\Icons\Moodlets\Damp.png" alt="Damp">
</span>
<</if>>
/* NAKED SAFE */
<<if $NakedMoodlet == 2>>
<span title="Naked">
<img src="Images\Icons\Moodlets\NakedN.png" alt="Naked">
</span>
<</if>>
/* TOWEL SAFE */
<<if $TowelMoodlet == 1>>
<span title="Towel">
<img src="Images\Icons\Moodlets\Towel.png" alt="Towel">
</span>
<</if>>
/* UNDERWEAR SAFE */
<<if $UndiesMoodlet == 2>>
<span title="In Underwear">
<img src="Images\Icons\Moodlets\UndiesN.png" alt="Underwear">
</span>
<</if>>
/* Raped -20 */
<<if $Raped == 1>>
<span title="Raped">
<img src="Images\Icons\Moodlets\Raped.png" alt="Raped">
</span>
<</if>>
/* ABOUT TO BURST -10 */
<<if $HoldingItInMoodlet == 2>>
<span title="About to Burst">
<img src="Images\Icons\Moodlets\About to Burst.png" alt="Hard">
</span>
<</if>>
/* DYING OF BOREDOM -5 */
<<if $BoredMoodlet == 2>>
<span title="Dying of Boredom">
<img src="Images\Icons\Moodlets\Dying of Boredom.png" alt="Dirty">
</span>
<</if>>
/* EXHAUSTED -10 */
<<if $ExhaustedMoodlet == 1>>
<span title="Exhausted">
<img src="Images\Icons\Moodlets\Exhausted.png" alt="Exhausted">
</span>
<</if>>
/* FILTHY -10 */
<<if $FilthyMoodlet == 1>>
<span title="Filthy">
<img src="Images\Icons\Moodlets\Filthy.png" alt="Filthy">
</span>
<</if>>
/* Naked -10 */
<<if $NakedMoodlet == 1>>
<span title="Naked">
<img src="Images\Icons\Moodlets\Naked.png" alt="Naked">
</span>
<</if>>
/* NIGHTMARE -10 */
<<if $Nightmare == 1>>
<span title="Nightmare">
<img src="Images\Icons\Moodlets\Nightmare.png" alt="Wet">
</span>
<</if>>
/* PAINFULLY HORNY -10 */
<<if $Hard == 3>>
<span title="Painfully Horny">
<img src="Images\Icons\Moodlets\Painfully Horny.png" alt="Hard">
</span>
<</if>>
/* REALLY STRESSED -5 */
<<if $Stress >= 4>>
<span title="Really Stressed">
<img src="Images\Icons\Moodlets\Really Stressed.png" alt="Really Stressed">
</span>
<</if>>
/* SEEN NAKED -10 */
<<if $SeenNaked == 1>>
<span title="Seen Naked">
<img src="Images\Icons\Moodlets\Seen Naked.png" alt="Seen Naked">
</span>
<</if>>
/* SOAKED -20 */
<<if $Wet == 3>>
<span title="Soaked">
<img src="Images\Icons\Moodlets\Soaked.png" alt="Soaked">
</span>
<</if>>
/* STARVING -10 */
<<if $StarvingMoodlet == 1>>
<span title="Starving">
<img src="Images\Icons\Moodlets\Starving.png" alt="Starving">
</span>
<</if>>
/* WET -10 */
<<if $Wet == 2>>
<span title="Wet">
<img src="Images\Icons\Moodlets\Wet.png" alt="Wet">
</span>
<</if>>
/* VERY HOT -5 */
<<if $Hot == 2>>
<span title="Very Hot">
<img src="Images\Icons\Moodlets\Very Hot.png" alt="Very Hot">
</span>
<</if>>
/* VERY COLD -5 */
<<if $Cold == 2>>
<span title="Very Cold">
<img src="Images\Icons\Moodlets\Very Cold.png" alt="Very Cold">
</span>
<</if>>
/* NEGATIVE FIVE */
/* Bad Dream -5 */
<<if $BadDream == 1>>
<span title="Bad Dream">
<img src="Images\Icons\Moodlets\Bad Dream.png" alt="Bad Dream">
</span>
<</if>>
/* BORED -5 */
<<if $BoredMoodlet == 1>>
<span title="Bored">
<img src="Images\Icons\Moodlets\Bored.png" alt="Dirty">
</span>
<</if>>
/* CAFFEINE CRASH -5 */
<<if $Caffeine == 2>>
<span title="Caffeine Crash">
<img src="Images\Icons\Moodlets\Caffeine Crash.png" alt="Caffeine Crash">
</span>
<</if>>
/* Dirty -5 */
<<if $DirtyMoodlet == 1>>
<span title="Dirty">
<img src="Images\Icons\Moodlets\Dirty.png" alt="Dirty">
</span>
<</if>>
/* Grossed Out -5 */
<<if $GrossedOut == 1>>
<span title="Grossed Out">
<img src="Images\Icons\Moodlets\Grossed Out.png" alt="Hard">
</span>
<</if>>
/* HARD -5 */
<<if $Hard == 2>>
<span title="Hard">
<img src="Images\Icons\Moodlets\Hard.png" alt="Hard">
</span>
<</if>>
/* HOLDING IT IN -5 */
<<if $HoldingItInMoodlet == 1>>
<span title="Holding It In">
<img src="Images\Icons\Moodlets\Holding It In.png" alt="Hard">
</span>
<</if>>
/* HUNGRY -5 */
<<if $HungryMoodlet == 1>>
<span title="Hungry">
<img src="Images\Icons\Moodlets\Hungry.png" alt="Hungry">
</span>
<</if>>
/* NO SHOES -5 */
<<if $NoShoesMoodlet == 1>>
<span title="No Shoes">
<img src="Images\Icons\Moodlets\No Shoes.png" alt="No Shoes">
</span>
<</if>>
/* PAINED -5 */
<<if $Pained == 1>>
<span title="Pained">
<img src="Images\Icons\Moodlets\Pained.png" alt="Pained">
</span>
<</if>>
/* SCARY MOVIE -5 */
<<if $ScaryMovie == 1>>
<span title="Scary Movie">
<img src="Images\Icons\Moodlets\Scary Movie.png" alt="Scary Movie">
</span>
<</if>>
/* SPANKED -5 */
<<if $Spanked == 1 and $Player.Traits.includes("Slap Happy")>>
<<elseif $Spanked == 1>>
<span title="Spanked">
<img src="Images\Icons\Moodlets\Spanked.png" alt="Spanked">
</span>
<</if>>
/* STRESSED -5 */
<<if $Stress >= 1 and $Stress < 4>>
<span title="Stressed">
<img src="Images\Icons\Moodlets\Stressed.png" alt="Stressed">
</span>
<</if>>
/* SEEN UNDIES -5 */
<<if $SeenUndies == 1>>
<span title="Seen in Underwear">
<img src="Images\Icons\Moodlets\Seen Undies.png" alt="Seen Undies">
</span>
<</if>>
/* TIRED -5 */
<<if $TiredMoodlet == 1>>
<span title="Tired">
<img src="Images\Icons\Moodlets\Tired.png" alt="Tired">
</span>
<</if>>
/* UNCOMFORABLY HOT -5 */
<<if $Hot == 1>>
<span title="Uncomfortably Hot">
<img src="Images\Icons\Moodlets\Uncomfortably Hot.png" alt="Uncomfortably Hot">
</span>
<</if>>
/* UNCOMFORABLY COLD -5 */
<<if $Cold == 1>>
<span title="Uncomfortably Cold">
<img src="Images\Icons\Moodlets\Uncomfortably Cold.png" alt="Uncomfortably Cold">
</span>
<</if>>
/* UNDERWEAR EXPOSED -5 */
<<if $UndiesMoodlet == 1>>
<span title="Underwear Exposed">
<img src="Images\Icons\Moodlets\Undies.png" alt="Underwear Exposed">
</span>
<</if>>
/* UNPLEASANTLY CONSTRAINED -5 */
<<if $CommandoTrait == -1>>
<span title="Unpleasantly Constrained">
<img src="Images\Icons\Moodlets\Unpleasantly Constrained.png" alt="Unpleasantly Constrained">
</span>
<</if>>
/* WEDGIE -5 */
<<if $Wedgie == 1 and $Player.Traits.includes("Wedgie Fiend")>>
<<elseif $Wedgie == 1>>
<span title="Wedgie">
<img src="Images\Icons\Moodlets\Wedgie.png" alt="Wedgie">
</span>
<</if>>/* Need Moodlet Stuff */
/* Hunger */
/* Well Fed (1) */
<<if $Player.Hunger >= 60 and $MoodState.Hunger != 1>>
<<set $MoodState.Hunger to 1>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<if $Player.Moodlets[_i].ID == "Hunger">>
<<set $Player.Moodlets.deleteAt(_i)>>
<<break>>
<</if>>
<</for>>
<<set $Player.Moodlets.push({
ID: "Hunger",
Name: "Well Fed",
MoodletType: "State",
Value: 1,
Type: "Happy",
Description: "You feel Well Fed from your last meal.",
Icon: "Well Fed",
Values: {
Happy: 10,
}
})>>
/* None */
<<elseif $Player.Hunger < 60 and $Player.Hunger > 50 and $MoodState.Hunger != 0>>
<<set $MoodState.Hunger to 0>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<if $Player.Moodlets[_i].ID == "Hunger">>
<<set $Player.Moodlets.deleteAt(_i)>>
<<break>>
<</if>>
<</for>>
/* Hungry (-1) */
<<elseif $Player.Hunger <= 50 and $Player.Hunger > 20 and $MoodState.Hunger != -1>>
<<set $MoodState.Hunger to -1>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<if $Player.Moodlets[_i].ID == "Hunger">>
<<set $Player.Moodlets.deleteAt(_i)>>
<<break>>
<</if>>
<</for>>
/* Stronger Debuff if PC has the Hunger Trait */
<<if $Player.Traits.includes("Glutton")>>
<<set $Player.Moodlets.push({
ID: "Hunger",
Name: "Hungry",
MoodletType: "State",
Value: -1,
Type: "Tired",
Description: "You are feeling pretty hungry.",
Icon: "Hungry",
Values: {
Happy: -15,
Uncomfortable: 15,
Tired: 30,
}
})>>
<<else>>
<<set $Player.Moodlets.push({
ID: "Hunger",
Name: "Hungry",
MoodletType: "State",
Value: -1,
Type: "Tired",
Description: "You are feeling pretty hungry.",
Icon: "Hungry",
Values: {
Happy: -10,
Uncomfortable: 10,
Tired: 25,
}
})>>
<</if>>
/* Starving (-2) */
<<elseif $Player.Hunger <= 20 and $MoodState.Hunger != -2>>
<<set $MoodState.Hunger to -2>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<if $Player.Moodlets[_i].ID == "Hunger">>
<<set $Player.Moodlets.deleteAt(_i)>>
<<break>>
<</if>>
<</for>>
<<set $Player.Moodlets.push({
ID: "Hunger",
Name: "Starving",
MoodletType: "State",
Value: -2,
Type: "Tired",
Description: "You are starving! You need to eat something now.",
Icon: "Starving",
Values: {
Happy: -15,
Uncomfortable: 25,
Tired: 50,
}
})>>
<</if>>
/* Energy */
/* Well Rested (1) */
<<if $Player.Energy >= 75 and $MoodState.Energy != 1>>
<<set $MoodState.Energy to 1>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<if $Player.Moodlets[_i].ID == "Energy">>
<<set $Player.Moodlets.deleteAt(_i)>>
<<break>>
<</if>>
<</for>>
<<set $Player.Moodlets.push({
ID: "Energy",
Name: "Well Rested",
MoodletType: "State",
Value: 1,
Type: "Hyper",
Description: "You are feeling well rested and full of energy.",
Icon: "Well Rested",
Values: {
Happy: 5,
Hyper: 5,
}
})>>
/* None */
<<elseif $Player.Energy < 75 and $Player.Energy > 50 and $MoodState.Energy != 0>>
<<set $MoodState.Energy to 0>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<if $Player.Moodlets[_i].ID == "Energy">>
<<set $Player.Moodlets.deleteAt(_i)>>
<<break>>
<</if>>
<</for>>
/* Tired (-1) */
<<elseif $Player.Energy <= 50 and $Player.Energy > 20 and $MoodState.Energy != -1>>
<<set $MoodState.Energy to -1>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<if $Player.Moodlets[_i].ID == "Energy">>
<<set $Player.Moodlets.deleteAt(_i)>>
<<break>>
<</if>>
<</for>>
<<set $Player.Moodlets.push({
ID: "Energy",
Name: "Tired",
MoodletType: "State",
Value: -1,
Type: "Tired",
Description: "You are starting to feel a little sleepy.",
Icon: "Tired",
Values: {
Hyper: -5,
Tired: 25,
}
})>>
/* Exhausted (-2) */
<<elseif $Player.Energy <= 20 and $MoodState.Energy != -2>>
<<set $MoodState.Energy to -2>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<if $Player.Moodlets[_i].ID == "Energy">>
<<set $Player.Moodlets.deleteAt(_i)>>
<<break>>
<</if>>
<</for>>
<<set $Player.Moodlets.push({
ID: "Energy",
Name: "Exhausted",
MoodletType: "State",
Value: -2,
Type: "Tired",
Description: "Your eyes feel heavy and you can barely keep them okay. You need to sleep soon or you fear you may pass out.",
Icon: "Exhausted",
Values: {
Happy: -5,
Hyper: -10,
Tired: 75,
}
})>>
<</if>>
/* Hygiene */
/* Clean (1) */
<<if $Player.Hygiene >= 60 and $MoodState.Hygiene != 1>>
<<set $MoodState.Hygiene to 1>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<if $Player.Moodlets[_i].ID == "Hygiene">>
<<set $Player.Moodlets.deleteAt(_i)>>
<<break>>
<</if>>
<</for>>
<<set $Player.Moodlets.push({
ID: "Hygiene",
Name: "Clean",
MoodletType: "State",
Value: 1,
Type: "Happy",
Description: "You are feeling squeaky clean.",
Icon: "Clean",
Values: {
Happy: 10,
}
})>>
/* None */
<<elseif $Player.Hygiene < 60 and $Player.Hygiene > 50 and $MoodState.Hygiene != 0>>
<<set $MoodState.Hygiene to 0>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<if $Player.Moodlets[_i].ID == "Hygiene">>
<<set $Player.Moodlets.deleteAt(_i)>>
<<break>>
<</if>>
<</for>>
/* Dirty (-1) */
<<elseif $Player.Hygiene <= 50 and $Player.Hygiene > 20 and $MoodState.Hygiene != -1>>
<<set $MoodState.Hygiene to -1>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<if $Player.Moodlets[_i].ID == "Hygiene">>
<<set $Player.Moodlets.deleteAt(_i)>>
<<break>>
<</if>>
<</for>>
/* Less Uncomfortable when MessyTrait */
<<if $Player.Traits.includes("Messy")>>
<<set $Player.Moodlets.push({
ID: "Hygiene",
Name: "Dirty",
MoodletType: "State",
Value: -1,
Type: "Uncomfortable",
Description: "You are starting to feel a little dirty.",
Icon: "Dirty",
Values: {
Uncomfortable: 10,
}
})>>
/* More Upset if Neat Trait */
<<elseif $Player.Traits.includes("Neat")>>
<<set $Player.Moodlets.push({
ID: "Hygiene",
Name: "Dirty",
MoodletType: "State",
Value: -1,
Type: "Uncomfortable",
Description: "You are starting to feel a little dirty.",
Icon: "Dirty",
Values: {
Uncomfortable: 35,
Happy: -10,
}
})>>
<<else>>
<<set $Player.Moodlets.push({
ID: "Hygiene",
Name: "Dirty",
MoodletType: "State",
Value: -1,
Type: "Uncomfortable",
Description: "You are starting to feel a little dirty.",
Icon: "Dirty",
Values: {
Uncomfortable: 25,
}
})>>
<</if>>
/* Filthy (-2) */
<<elseif $Player.Hygiene <= 20 and $MoodState.Hygiene != -2>>
<<set $MoodState.Hygiene to -2>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<if $Player.Moodlets[_i].ID == "Hygiene">>
<<set $Player.Moodlets.deleteAt(_i)>>
<<break>>
<</if>>
<</for>>
/* Less Uncomfortable when Messy Trait */
<<if $Player.Traits.includes("Messy")>>
<<set $Player.Moodlets.push({
ID: "Hygiene",
Name: "Filthy",
MoodletType: "State",
Value: -2,
Type: "Uncomfortable",
Description: "You feel utterly filthy!",
Icon: "Filthy",
Values: {
Uncomfortable: 25,
}
})>>
/* More Upset if Neat Trait */
<<elseif $Player.Traits.includes("Neat")>>
<<set $Player.Moodlets.push({
ID: "Hygiene",
Name: "Filthy",
MoodletType: "State",
Value: -2,
Type: "Uncomfortable",
Description: "You feel utterly filthy!",
Icon: "Filthy",
Values: {
Uncomfortable: 60,
Happy: -20,
}
})>>
<<else>>
<<set $Player.Moodlets.push({
ID: "Hygiene",
Name: "Filthy",
MoodletType: "State",
Value: -2,
Type: "Uncomfortable",
Description: "You feel utterly filthy!",
Icon: "Filthy",
Values: {
Uncomfortable: 50,
Happy: -10
}
})>>
<</if>>
<</if>>
/* Fun */
/* Entertained (1) */
<<if $Player.Fun >= 60 and $MoodState.Fun != 1>>
<<set $MoodState.Fun to 1>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<if $Player.Moodlets[_i].ID == "Fun">>
<<set $Player.Moodlets.deleteAt(_i)>>
<<break>>
<</if>>
<</for>>
<<set $Player.Moodlets.push({
ID: "Fun",
Name: "Entertained",
MoodletType: "State",
Value: 1,
Type: "Happy",
Description: "You are feeling very entertained.",
Icon: "Entertained",
Values: {
Happy: 5,
Hyper: 5,
}
})>>
/* None */
<<elseif $Player.Fun < 60 and $Player.Fun > 50 and $MoodState.Fun != 0>>
<<set $MoodState.Fun to 0>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<if $Player.Moodlets[_i].ID == "Fun">>
<<set $Player.Moodlets.deleteAt(_i)>>
<<break>>
<</if>>
<</for>>
/* Bored (-1) */
<<elseif $Player.Fun <= 50 and $Player.Fun > 20 and $MoodState.Fun != -1>>
<<set $MoodState.Fun to -1>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<if $Player.Moodlets[_i].ID == "Fun">>
<<set $Player.Moodlets.deleteAt(_i)>>
<<break>>
<</if>>
<</for>>
<<set $Player.Moodlets.push({
ID: "Fun",
Name: "Bored",
MoodletType: "State",
Value: -1,
Type: "Bored",
Description: "You are feeling bored and need something to entertain yourself with.",
Icon: "Bored",
Values: {
Bored: 50,
}
})>>
/* Dying of Boredom (-2) */
<<elseif $Player.Fun <= 20 and $MoodState.Fun != -2>>
<<set $MoodState.Fun to -2>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<if $Player.Moodlets[_i].ID == "Fun">>
<<set $Player.Moodlets.deleteAt(_i)>>
<<break>>
<</if>>
<</for>>
<<set $Player.Moodlets.push({
ID: "Fun",
Name: "Dying of Boredom",
MoodletType: "State",
Value: -2,
Type: "Bored",
Description: "You are so bored you feel you may die! A tad overdramatic...",
Icon: "Bored",
Values: {
Bored: 75,
}
})>>
<</if>>
/* Bladder */
/* None (Bladder does not have a positive moodlet) */
<<if $Player.Bladder >= 60 and $MoodState.Bladder != 1>>
<<set $MoodState.Bladder to 1>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<if $Player.Moodlets[_i].ID == "Bladder">>
<<set $Player.Moodlets.deleteAt(_i)>>
<<break>>
<</if>>
<</for>>
/* Holding it in (-1) */
<<elseif $Player.Bladder <= 50 and $MoodState.Bladder != -1>>
<<set $MoodState.Bladder to -1>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<if $Player.Moodlets[_i].ID == "Bladder">>
<<set $Player.Moodlets.deleteAt(_i)>>
<<break>>
<</if>>
<</for>>
<<set $Player.Moodlets.push({
ID: "Bladder",
Name: "Holding It In",
MoodletType: "State",
Value: -1,
Type: "Uncomfortable",
Description: "You have to pee!",
Icon: "Holding It In",
Values: {
Uncomfortable: 30,
}
})>>
/* About to Burst (-2) */
<<elseif $Player.Bladder <= 25 and $MoodState.Bladder != -2>>
<<set $MoodState.Bladder to -2>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<if $Player.Moodlets[_i].ID == "Bladder">>
<<set $Player.Moodlets.deleteAt(_i)>>
<<break>>
<</if>>
<</for>>
<<set $Player.Moodlets.push({
ID: "Bladder",
Name: "About to Burst",
MoodletType: "State",
Value: -2,
Type: "Uncomfortable",
Description: "You really have to pee! You feel you may burst at any moment!",
Icon: "About to Burst",
Values: {
Uncomfortable: 75,
}
})>>
<</if>>
/* Arousal */
<<if $Player.Arousal < 0>>
<<set $Player.Arousal to 0>>
<<elseif $Player.Arousal > 130>>
<<set $Player.Arousal to 130>>
<</if>>
/* None When Low */
<<if $MoodState.Arousal != 0 && $Player.Arousal < 25>>
<<set $MoodState.Arousal to 0>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<if $Player.Moodlets[_i].ID == "Arousal">>
<<set $Player.Moodlets.deleteAt(_i)>>
<<break>>
<</if>>
<</for>>
/* Aroused */
<<elseif $Player.Arousal >= 25 && $Player.Arousal < 50 && $MoodState.Arousal != 1>>
<<set $MoodState.Arousal to 1>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<if $Player.Moodlets[_i].ID == "Arousal">>
<<set $Player.Moodlets.deleteAt(_i)>>
<<break>>
<</if>>
<</for>>
<<set $Player.Moodlets.push({
ID: "Arousal",
Name: "Aroused",
MoodletType: "State",
Value: 1,
Type: "Horny",
Description: "Your bits are feeling a bit tingly.",
Icon: "Aroused",
Values: {
Horny: 5,
}
})>>
/* Hard */
<<elseif $Player.Arousal >= 50 && $Player.Arousal < 100 && $MoodState.Arousal != 2>>
<<set $MoodState.Arousal to 2>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<if $Player.Moodlets[_i].ID == "Arousal">>
<<set $Player.Moodlets.deleteAt(_i)>>
<<break>>
<</if>>
<</for>>
<<set $Player.Moodlets.push({
ID: "Arousal",
Name: "Hard",
MoodletType: "State",
Value: 2,
Type: "Horny",
Description: "Your penis is erect.",
Icon: "Hard",
Values: {
Horny: 15,
}
})>>
/* Painfully Horny */
<<elseif $Player.Arousal >= 100 && $MoodState.Arousal != 3>>
<<set $MoodState.Arousal to 3>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<if $Player.Moodlets[_i].ID == "Arousal">>
<<set $Player.Moodlets.deleteAt(_i)>>
<<break>>
<</if>>
<</for>>
<<set $Player.Moodlets.push({
ID: "Arousal",
Name: "Painfully Horny",
MoodletType: "State",
Value: 3,
Type: "Horny",
Description: "Your penis is throbbing and twitching with arousal!",
Icon: "Painfully Horny",
Values: {
Horny: 30,
Uncomfortable: 10,
}
})>>
<</if>>
/* Sexual Frustration Moodlets */
/* None */
<<if $Player.SexualFrustration < 200 && $MoodState.SF != 0>>
<<set $MoodState.SF to 0>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<if $Player.Moodlets[_i].ID == "Sexual Frustration">>
<<set $Player.Moodlets.deleteAt(_i)>>
<<break>>
<</if>>
<</for>>
/* Strangly Horny */
<<elseif $Player.SexualFrustration < 250 && $Player.SexualFrustration >= 200 && $MoodState.SF != 1>>
<<set $MoodState.SF to 1>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<if $Player.Moodlets[_i].ID == "Sexual Frustration">>
<<set $Player.Moodlets.deleteAt(_i)>>
<<break>>
<</if>>
<</for>>
<<set $Player.Moodlets.push({
ID: "Sexual Frustration",
Name: "Strangely Horny",
MoodletType: "State",
Value: 1,
Type: "Horny",
Description: "You feel a slight tingling in your groin and find yourself feeling strangely horny.",
Icon: "Strangely Horny",
Values: {
Horny: 10,
}
})>>
/* Pent Up */
<<elseif $Player.SexualFrustration < 300 && $Player.SexualFrustration >= 250 && $MoodState.SF != 2>>
<<set $MoodState.SF to 2>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<if $Player.Moodlets[_i].ID == "Sexual Frustration">>
<<set $Player.Moodlets.deleteAt(_i)>>
<<break>>
<</if>>
<</for>>
<<set $Player.Moodlets.push({
ID: "Sexual Frustration",
Name: "Pent Up",
MoodletType: "State",
Value: 2,
Type: "Horny",
Description: "All your arousal without release has caused you to start feeling pent up down there.",
Icon: "Pent Up",
Values: {
Horny: 25,
}
})>>
/* Getting Desperate */
<<elseif $Player.SexualFrustration < 350 && $Player.SexualFrustration >= 300 && $MoodState.SF != 3>>
<<set $MoodState.SF to 3>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<if $Player.Moodlets[_i].ID == "Sexual Frustration">>
<<set $Player.Moodlets.deleteAt(_i)>>
<<break>>
<</if>>
<</for>>
<<set $Player.Moodlets.push({
ID: "Sexual Frustration",
Name: "Getting Desperate",
MoodletType: "State",
Value: 3,
Type: "Horny",
Description: "Your built-up arousal and lack of orgasms has caused your body to become super sensitive and you are beginning to feel desperate!",
Icon: "Getting Desperate",
Values: {
Horny: 50,
}
})>>
/* Uncomfortable Horny */
<<elseif $Player.SexualFrustration < 400 && $Player.SexualFrustration >= 350 && $MoodState.SF != 4>>
<<set $MoodState.SF to 4>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<if $Player.Moodlets[_i].ID == "Sexual Frustration">>
<<set $Player.Moodlets.deleteAt(_i)>>
<<break>>
<</if>>
<</for>>
<<set $Player.Moodlets.push({
ID: "Sexual Frustration",
Name: "Uncomfortably Horny",
MoodletType: "State",
Value: 4,
Type: "Uncomfortable",
Description: "All your pent up sexual frustration is starting to make your entire body feel uncomfortable as all you can think about is release.",
Icon: "Uncomfortably Horny",
Values: {
Horny: 50,
Uncomfortable: 50,
}
})>>
/* Desperate to Cum */
<<elseif $Player.SexualFrustration < 600 && $Player.SexualFrustration >= 400 && $MoodState.SF != 5>>
<<set $MoodState.SF to 5>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<if $Player.Moodlets[_i].ID == "Sexual Frustration">>
<<set $Player.Moodlets.deleteAt(_i)>>
<<break>>
<</if>>
<</for>>
<<set $Player.Moodlets.push({
ID: "Sexual Frustration",
Name: "Desperate to Cum",
MoodletType: "State",
Value: 5,
Type: "Uncomfortable",
Description: "Your body is crying out, feeling sensitive and aroused. You are desperate to cum!",
Icon: "Desperate to Cum",
Values: {
Horny: 75,
Uncomfortable: 100,
}
})>>
/* Sexually Crazyed */
<<elseif $Player.SexualFrustration >= 600 && $MoodState.SF != 6>>
<<set $MoodState.SF to 6>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<if $Player.Moodlets[_i].ID == "Sexual Frustration">>
<<set $Player.Moodlets.deleteAt(_i)>>
<<break>>
<</if>>
<</for>>
<<set $Player.Moodlets.push({
ID: "Sexual Frustration",
Name: "Sexually Crazed",
MoodletType: "State",
Value: 6,
Type: "Uncomfortable",
Description: "All you can think about is your desire for release. You want to cum. You have to cum. YOU NEED TO CUM!",
Icon: "Sexually Crazed",
Values: {
Horny: 200,
Uncomfortable: 150,
}
})>>
<</if>>
/* Constant Moodlet Checks */
<<if $PlayerUndies.Tags.includes("Diaper") and $FullDiaper == 1>>
<<addMoodlet "Full Diaper" 0>>
<</if>>
<<if $Player.Traits.includes("Commando")>>
<<if $PlayerUndies.Type == "None" && $Commando != 1 && $PlayerBottoms.Type != "None">>
<<set $Commando to 1>>
<<addMoodlet "Commando" 1>>
<<elseif $PlayerUndies.Type != "None" && $Commando != -1 && $PlayerBottoms.Type != "None">>
<<set $Commando to -1>>
<<addMoodlet "Commando" -1>>
<<elseif $Commando != 0 && $PlayerBottoms.Type == "None">>
<<set $Commando to 0>>
<<addMoodlet "Commando" 0>>
<</if>>
<</if>>
<<if $PlayerShoes.Type != "None" && $NoShoes != 0>>
<<set $NoShoes to 0>>
<<addMoodlet "No Shoes" 0>>
<<elseif $Location.Indoors == 1 && $NoShoes != 0>>
<<set $NoShoes to 0>>
<<addMoodlet "No Shoes" 0>>
<<elseif $Player.Traits.includes("FreeFooted") && $NoShoes != 0>>
<<set $NoShoes to 0>>
<<addMoodlet "No Shoes" 0>>
<<elseif $PlayerShoes.Type == "None" && $Location.Indoors != 1 && $NoShoes != 1>>
<<set $NoShoes to 1>>
<<addMoodlet "No Shoes" 1>>
<</if>>
/* Indoor Kid */
<<if $Location.Indoors == 1 && $Player.Traits.includes("IndoorKid") && $IndoorKid != 1>>
<<set $IndoorKid to 1>>
<<addMoodlet "Safe & Secure" 1>>
<<elseif $Location.Indoors != 1 && $Player.Traits.includes("IndoorKid") && $IndoorKid != 0>>
<<set $IndoorKid to 0>>
<<addMoodlet "Safe & Secure" 0>>
<</if>>
/* Outdoorsy */
<<if $Location.Indoors == 0 && $Player.Traits.includes("Outdoorsy") && $Outdoorsy != 1>>
<<set $Outdoorsy to 1>>
<<addMoodlet "Fresh Air" 1>>
<<elseif $Location.Indoors != 0 && $Player.Traits.includes("Outdoorsy") && $Outdoorsy != 0>>
<<set $Outdoorsy to 0>>
<<addMoodlet "Fresh Air" 0>>
<</if>>
/* Mood Values Compile Code
All code related to adding or removing Moods need to be done before this. Ones added in scenes shall be done as the scene is loaded first. */
<<set $PlayerMood to {
Happy: 0,
Sad: 0,
Neutral: 0,
Tired: 0,
Uncomfortable: 0,
Hyper: 0,
Horny: 0,
Bored: 0,
Mad: 0,
Embarrassed: 0,
Scared: 0,
}>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<capture _i>>
<<if $Player.Moodlets[_i].Values.Happy != null>>
<<set $PlayerMood.Happy += $Player.Moodlets[_i].Values.Happy>>
<</if>>
<<if $Player.Moodlets[_i].Values.Sad != null>>
<<set $PlayerMood.Sad += $Player.Moodlets[_i].Values.Sad>>
<</if>>
<<if $Player.Moodlets[_i].Values.Neutral != null>>
<<set $PlayerMood.Neutral += $Player.Moodlets[_i].Values.Neutral>>
<</if>>
<<if $Player.Moodlets[_i].Values.Tired != null>>
<<set $PlayerMood.Tired += $Player.Moodlets[_i].Values.Tired>>
<</if>>
<<if $Player.Moodlets[_i].Values.Uncomfortable != null>>
<<set $PlayerMood.Uncomfortable += $Player.Moodlets[_i].Values.Uncomfortable>>
<</if>>
<<if $Player.Moodlets[_i].Values.Hyper != null>>
<<set $PlayerMood.Hyper += $Player.Moodlets[_i].Values.Hyper>>
<</if>>
<<if $Player.Moodlets[_i].Values.Horny != null>>
<<set $PlayerMood.Horny += $Player.Moodlets[_i].Values.Horny>>
<</if>>
<<if $Player.Moodlets[_i].Values.Bored != null>>
<<set $PlayerMood.Bored += $Player.Moodlets[_i].Values.Bored>>
<</if>>
<<if $Player.Moodlets[_i].Values.Mad != null>>
<<set $PlayerMood.Mad += $Player.Moodlets[_i].Values.Mad>>
<</if>>
<<if $Player.Moodlets[_i].Values.Embarrassed != null>>
<<set $PlayerMood.Embarrassed += $Player.Moodlets[_i].Values.Embarrassed>>
<</if>>
<<if $Player.Moodlets[_i].Values.Scared != null>>
<<set $PlayerMood.Scared += $Player.Moodlets[_i].Values.Scared>>
<</if>>
<</capture>>
<</for>>
<<set _moodname to ["Scared", "Embarrassed", "Mad", "Bored", "Horny", "Hyper", "Uncomfortable", "Tired", "Neutral", "Sad", "Happy"]>>
<<set _moodcolor to ["Purple", "Yellow", "Red", "Grey", "Pink", "Teal", "Orange", "Orange", "White", "Blue", "Green"]>>
<<set _moodvalues to [$PlayerMood.Scared, $PlayerMood.Embarrassed, $PlayerMood.Mad, $PlayerMood.Bored, $PlayerMood.Horny, $PlayerMood.Hyper, $PlayerMood.Uncomfortable, $PlayerMood.Tired, $PlayerMood.Neutral, $PlayerMood.Sad, $PlayerMood.Happy]>>
<<set _highestmood to Math.max($PlayerMood.Scared, $PlayerMood.Embarrassed, $PlayerMood.Mad, $PlayerMood.Bored, $PlayerMood.Horny, $PlayerMood.Hyper, $PlayerMood.Uncomfortable, $PlayerMood.Tired, $PlayerMood.Neutral, $PlayerMood.Sad, $PlayerMood.Happy)>>
<<set _highestmoodindex to _moodvalues.indexOf(_highestmood)>>
<<set $Player.Mood to _moodname[_highestmoodindex]>>
<<set $Player.Mood to _moodname[_moodvalues.indexOf(_highestmood)]>>
/* Setting Mood Color */
<<for _i to 0; _i lt _moodname.length; _i++>>
<<capture _i>>
<<if _moodname[_i] == $Player.Mood>>
<<set _moodcolorvalue to _moodname.indexOf($Player.Mood)>>
<</if>>
<</capture>>
<</for>>
/* Old Code */
/* STRESS MOODLETS */
<<if $Stress >= 1>>
<<set $StressEffect to 0 - $Stress - $Stress>>
<<elseif $Stress == -1>>
<<set $StressEffect to 5>>
<</if>>
<<if $Stress == 0>>
<<set $StressEffect to 0>>
<</if>>
<<if $Stress < -1>>
<<set $Stress to -1>>
<</if>>
<<if $Stress == -1>>
<<set $Relaxed to 1>>
<<elseif $Stress > -1>>
<<set $Relaxed to 0>>
<</if>>
/* EXPOSURE MOODLETS */
<<if $UndiesMoodlet == 1>>
<<set $ExposureNegative to -5>>
<<elseif $UndiesMoodlet == 2>>
<<set $ExposureNegative to 0>>
<<elseif $NakedMoodlet == 1>>
<<set $ExposureNegative to -10>>
<<elseif $NakedMoodlet == 2>>
<<set $ExposureNegative to 0>>
<<elseif $NakedMoodlet == 3>>
<<set $ExposureNegative to 5>>
<<else>>
<<set $ExposureNegative to 0>>
<</if>>
/* EQUIPMENT MOODLETS */
<<if $PlayerShoes.Type == "None" and $Location.Indoors == 0>>
<<if $Player.Traits.includes("Free Footed")>>
<<set $NoShoesMoodlet to 0>>
<<set $NoShoesNegative to 0>>
<<else>>
<<set $NoShoesMoodlet to 1>>
<<set $NoShoesNegative to -5>>
<</if>>
<<else>>
<<set $NoShoesMoodlet to 0>>
<<set $NoShoesNegative to 0>>
<</if>>
/* ENVIROMENTAL MOODLETS */
<<if $Wet == 1>>
<<if $Player.Exposed == "Naked" or $Player.Exposed == "Towel">>
<<set $Wet to 0>>
<</if>>
<<elseif $Wet == 2>>
<<if $Player.Exposed == "Naked" or $Player.Exposed == "Towel">>
<<set $Wet to 0>>
<</if>>
<<elseif $Wet == 3>>
<<if $Player.Exposed == "Naked" or $Player.Exposed == "Towel">>
<<set $Wet to 0>>
<</if>>
<</if>>
<<if $Wet == 1>>
<<set $WetNegative to -5>>
<<elseif $Wet == 2>>
<<set $WetNegative to -10>>
<<elseif $Wet == 3>>
<<set $WetNegative to -20>>
<<else>>
<<set $WetNegative to 0>>
<</if>>
<<if $Hot == 1>>
<<set $TempNegative to -5>>
<<elseif $Hot == 2>>
<<set $TempNegative to -10>>
<<elseif $Cold == 1>>
<<set $TempNegative to -5>>
<<elseif $Cold == 2>>
<<set $TempNegative to -10>>
<<else>>
<<set $TempNegative to 0>>
<</if>>
/* TRAIT BASED MOOODLETS */
<<if $Player.Traits.includes("Indoor Kid") and $Location.Indoors == 1>>
<<set $IndoorOutdoorTrait to 1>>
<<set $IndoorOutdoorTraitPositve to 5>>
<<elseif $Player.Traits.includes("Outdoorsy") and $Location.Indoors == 0>>
<<set $IndoorOutdoorTrait to 2>>
<<set $IndoorOutdoorTraitPositve to 5>>
<<else>>
<<set $IndoorOutdoorTrait to 0>>
<<set $IndoorOutdoorTraitPositve to 0>>
<</if>>
<<if $Player.Traits.includes("Commando") and $PlayerBottoms.Type != "None">>
<<if $PlayerUndies.Type == "None">>
<<set $CommandoTrait to 1>>
<<set $CommandoTraitPositive to 5>>
<<else>>
<<set $CommandoTrait to -1>>
<<set $CommandoTraitPositive to -5>>
<</if>>
<<else>>
<<set $CommandoTrait to 0>>
<<set $CommandoTraitPositive to 0>>
<</if>>While your main needs, Energy, Hunger, and Hygiene, can be taken care of easily, your Mood is a different story. It is the most important need and represents your character’s current mindset. It affects everything from Skill Checks to Social Encounters.<br>
<br>
Your Mood doesn’t degrade like the other needs, but instead is based off of your current Moodlets. Moodlets come in Positive(Green), Negative(Red), and Neutral(Yellow), depending on what they are. Green Moodlets increase your mood, while Red Moodlets decrease your mood. Icons appear under your Needs displaying the current Moodlets you have, you can click the Mood Button for more information on your current Moodlets or click the CHARACTER Menu on the sidebar.<br>
<br>
Yellow Moodlets are different, as they don’t directly affect your Mood. Instead, they provide information about your character that may turn into a negative or positive Moodlet or are important to know. Such as when you are exposed, but not in danger of being seen./* MAX/MIN NEEDS */
<<set $Player.Mood = $Player.Mood > 100 ? 100 : $Player.Mood>>
<<set $Player.Mood = $Player.Mood < 0 ? 0 : $Player.Mood>>
<<if $ToggleBladder == 0>>
/* Temp Bladder Fix */
<<set $Player.Bladder to 100>>
<</if>>
<<set _showText to $NeedNumbers == 1>>
<<set _needsTracking = ['Energy', 'Hunger', 'Fun', 'Hygiene']>>
<<if $ToggleBladder == 1>>
<<run _needsTracking.push('Bladder')>>
<</if>>
<<for _need range _needsTracking>>
<<if _need == "Bladder" and $HadAccident>>
<<set _value to 0>>
<<else>>
<<set _value to $Player[_need]>>
<</if>>
<div class="needs-tracking-group">
<label><<=_need>></label>
<<set _clonedNeed = clone({
text: `${_value.toFixed(1)}/${setup.Needs[_need].max()}`,
value: _value,
max: setup.Needs[_need].max(),
min: setup.Needs[_need].min(),
color: getNeedsBarColor(_value),
showText: _showText,
})>>
<<progressbar _clonedNeed>>
</div>
<</for>><span style="color:Azure"><strong><big>--$PlayerInventoryClothes[$PlayerInventoryClothesSelected].Slot--</big></strong></span><br>
[img[$PlayerInventoryClothes[$PlayerInventoryClothesSelected].Icon]]
<strong><big>$PlayerInventoryClothes[$PlayerInventoryClothesSelected].Name</big></strong><br>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Type:</strong></span> $PlayerInventoryClothes[$PlayerInventoryClothesSelected].Type<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Color:</strong></span> $PlayerInventoryClothes[$PlayerInventoryClothesSelected].Color<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Traits:</strong></span> $PlayerInventoryClothes[$PlayerInventoryClothesSelected].Tags<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Temp:</strong></span>
$PlayerInventoryClothes[$PlayerInventoryClothesSelected].Temp<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Durability:</strong></span> $PlayerInventoryClothes[$PlayerInventoryClothesSelected].Durability/$PlayerInventoryClothes[$PlayerInventoryClothesSelected].MaxDurability<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Weight:</strong></span> $PlayerInventoryClothes[$PlayerInventoryClothesSelected].Weight<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Description:</strong></span> $PlayerInventoryClothes[$PlayerInventoryClothesSelected].Description<br>
</div><<for _i to 0; _i lt $PlayerInventoryClothes.length; _i++>>
<<capture _i>>
<<link "[img[$PlayerInventoryClothes[_i].Icon]]">>
<<set $PlayerInventoryClothesSelected to _i>>
<<replace "#ClothesSelect">>
<<include "Player Inventory Clothes Details">>
<</replace>>
<</link>>
<</capture>>
<</for>>
<<if $PlayerInventoryClothes.length === 0>>
<span class="greyed-out">(Empty)</span>
<</if>>
<div id='ClothesSelect'>
</div><<set _items = $PlayerInventoryConsumables.getAllItems()>>
<<for _i range _items>>
<<set _item = _i.item>>
<<set _amount = _i.amount>>
<<capture _item _amount>>
<div class="consumable-item-icon">
<<link "[img[_item.getIcon()]]">>
<<replace"#item-details">>
<span style="color:Azure"><strong><big>--<<=_item.getName()>>--</big></strong></span><br>
[img[_item.getIcon()]]<br>
<strong>Amount:</strong> <<=_amount>><br>
<strong>Description:</strong> <<=_item.getDescription()>><br>
<<if _item.canBeConsumed()>>
<<link "Consume">>
<<run $PlayerInventoryConsumables.useItem(_item.getName())>>
<<run Dialog.close()>>
<<set _passage to passage()>>
<<goto _passage>>
<</link>>
<<else>>
<span class="greyed-out">Cannot consume anymore for now!</span>
<</if>>
<</replace>>
<</link>>
<span class="consumable-item-amount">x<<=_amount>></span>
</div>
<</capture>>
<</for>>
<<if _items.length === 0>>
<span class="greyed-out">(Empty)</span>
<</if>>
<br><br>
<div id="item-details">
</div><<for _i to 0; _i lt $PlayerInventoryItems.length; _i++>>
<<capture _i>>
<<link "[img[$PlayerInventoryItems[_i].Icon]]">>
<<set $PlayerInventoryItemsSelected to _i>>
<<replace"#ItemSelect">>
<br>
<span style="color:Azure"><strong><big>--$PlayerInventoryItems[_i].Name--</big></strong></span><br>
[img[$PlayerInventoryItems[_i].Icon]]<br>
<strong>Color:</strong> $PlayerInventoryItems[_i].Color<br>
<strong>Type:</strong> $PlayerInventoryItems[_i].Type<br>
<strong>Description:</strong>$PlayerInventoryItems[_i].Description<br>
<</replace>>
<</link>>
<</capture>>
<</for>>
<<if $PlayerInventoryItems.length === 0>>
<span class="greyed-out">(Empty)</span>
<</if>>
<br>
<div id='ItemSelect'>
</div><<set $SelectedTabInventory = $SelectedTabInventory || 0>>
<<set _tabs to [
{
title: 'Clothes',
passage: 'Player Inventory Clothes',
},
{
title: 'Items',
passage: 'Player Inventory Items',
},
{
title: 'Consumables',
passage: 'Player Inventory Consumables',
},
]>>
<<tabs _tabs '$SelectedTabInventory'>>/* "Name" works for both icon file name (no file extension) and display name in-game */
/* "ID" is used as an identifyer, must be unique. $Player.Traits is an array of strings, each being a trait's ID */
/* "Exclude" and "Features" are optional arrays */
/* Each string in "Exclude" array should be and ID of another Trait which cannot be added as $Player.Traits at the same time */
/* Each string in "Features" array can be any string, even html formatted */
/* To add new Traits, add them to this array and set DoTraitsInit to true in saves.js */
<<set $TraitOptions = [
{
ID: "AbsentMinded",
Name: "Absent Minded",
Description: "Your boy gets easily distracted or lost in their thoughts. This often leads to them forgetting what they are doing.",
Features: [
"Small disadvantage during class.",
"May occasionally forget what they are doing mid-event.",
"May forget to put on pants.",
],
},
{
ID: "Artistic",
Name: "Artistic",
Description: "Your boy is naturally gifted in the creative arts, whether it be drawing, writing, or music. He also finds creative hobbies more fun.",
Features: [
"Bonus to skills that use Creativity.",
"Gains more +Fun from creative actions.",
],
},
{
ID: "Asthma",
Name: "Asthma",
Description: "Your boy has asthma, which may lead to trouble breathing during physically straining activities. He needs to be careful when overexerting himself.",
Features: [
"Gains a debuff after physical activity which increases -Energy losses.",
"Minor disadvantage to skills that use Endurance.",
"Good excuse to get easier Gym Classes.",
],
},
{
ID: "Athletic",
Name: "Athletic",
Description: "Your boy is one of the best athletes in town, or at least he thinks he is. Regardless, he gets an advantage when it comes to physical activities and enjoys them more.",
Exclude: ["CouchPotato"],
Features: [
"Gains a bonus to skills that use Strength and Dexterity.",
"Gains more +Fun from Physical Activities.",
],
},
{
ID: "BodyAnxiety",
Name: "Body Anxiety",
Description: "Your boy has a lot of anxiety about their body and hates when people see it. They become more embarrassed when their body is exposed in front of others.",
Features: [
"Becomes more embarrassed during scenes where their body is exposed.",
"Embarrassed Moodlets last longer.",
],
},
{
ID: "Bookworm",
Name: "Bookworm",
Description: "Your boy loves books and reading. English is one of his favorite classes and all he wants to do is curl up and read a good book.",
Features: [
"Bonus to English Class.",
"Bonus to English Skill.",
"More +Fun from Reading Books.",
],
},
{
ID: "Brave",
Name: "Brave",
Description: "Your boy is brave and always willing to face danger. He may still have fears, but he is always willing to face them if needed, even if this may lead him into trouble from time to time.",
Exclude: ["Coward"],
Features: [
"More willing to face fears.",
"Less likely to consider consequences of stepping into trouble.",
"May not always think things through.",
],
},
{
ID: "Bully",
Name: "Bully",
Description: "Your boy is a bit of a bully and gets joy out of hurting and humiliating others. Whether it’s pantsings, wedgies, or something a bit more extreme, your boy loves the feeling of control bullying gives.",
Exclude: ["Friendly"],
Features: [
"More +Fun from bullying others.",
"Easier +Social with other bullies.",
"Harder +Social with Nerd/Good Characters.",
],
},
{
ID: "Charismatic",
Name: "Charismatic",
Description: "Your boy is a social butterfly and great at showing it. He makes friends easier and can more easily recover from conversational mistakes.",
Exclude: ["Shy"],
Features: [
"Bonus to Charm Skills",
"Easier +Social with most NPCs.",
],
},
{
ID: "ChildOfTheSea",
Name: "Child Of The Sea",
Description: "Your boy loves the water. Swimming is one of his favorite things and he wants nothing more than to be in the water.",
Exclude: ["Hydrophobic"],
Features: [
"More +Fun from Water Activities.",
"Bonus to Swimming Skill.",
],
},
{
ID: "Childish",
Name: "Childish",
Description: "Despite already being in the double digits, your boy has a habit of acting like a little kid. From enjoying toys and cartoons to throwing tantrums and pouting, he plans to never leave his childhood behind.",
Exclude: ["Mature"],
Features: [
"More +Fun from Childish Activities.",
"Easier +Social with Kid-Aged Characters.",
"Harder +Social with Adult-Aged Characters",
],
},
{
ID: "Clumsy",
Name: "Clumsy",
Description: "Your boy has a habit of tripping over his feet. Don’t trust him around the glassware or even to remember to tie his shoes, else something will end up broken.",
Features: [
"More likely to slip up during Events.",
"Debuff on Dexterity Skill Checks.",
],
},
{
ID: "Commando",
Name: "Commando",
Description: "Your boy loves the feeling of being free, in more ways than one. He hates wearing underwear and prefers to attend every occasion without that piece of clothing, no matter the risks.",
Features: [
"Buff when not wearing underwear.",
"Debuff when wearing underwear.",
],
},
{
ID: "ComputerSavvy",
Name: "Computer Savvy",
Description: "Your boy was raised in the modern age and thus has modern skills. He is a whiz on the computer and can make it do things that older folks would believe is magic.",
Features: [
"Bonus to the Computers Skill.",
"More options when using a computer.",
],
},
{
ID: "CouchPotato",
Name: "Couch Potato",
Description: "Nothing’s better for your boy than relaxing on the couch. Running around and playing sports is overrated. The true way to your boy’s heart is a soft seat, some snacks, and something fun to watch.",
Exclude: ["Athletic"],
Features: [
"Debuff to Physical Activities",
"More +Fun from Lazy Activities",
],
},
{
ID: "Coward",
Name: "Coward",
Description: "What was that noise!? Your boy jumps at every little creak in the house and is terrified of everything from a little bug to the imaginary monsters under his bed. Your family is used to you asking to sleep with them after a night terror or two.",
Exclude: ["Brave"],
Features: [
"Always afraid regardless of Fears",
"More likely to become Afraid during Events.",
"May randomly become Afraid.",
],
},
{
ID: "Daredevil",
Name: "Daredevil",
Description: "Being safe is for losers! Your boy loves the feeling of adrenaline from doing something dangerous. It’s a thrill and high like no other! Who cares if you break a few bones or lose a couple teeth in the meantime?",
Features: [
"More likely to take Risks during Events.",
"Less -Mood from Injuries and Pain.",
"Injuries and Pain heal faster.",
],
},
{
ID: "Diplomatic",
Name: "Diplomatic",
Description: "Your boy is very agreeable and great at figuring out a solution to make everyone happy. His best weapon in an argument is his words and he know how to wield them perfectly.",
Features: [
"Advantage to Charm Skills.",
"Easier to solve arguments during Events.",
],
},
{
ID: "EasilyAnnoyed",
Name: "Easily Annoyed",
Description: "Your boy is easily annoyed and frustrated by the less pleasant things in life. He prefers it when things are simple and easy to handle. He also prefers when people are easy to handle, which they often are not.",
Features: [
"Less +Social from Childish Characters.",
"Becomes Annoyed more easily.",
],
},
{
ID: "Evil",
Name: "Evil",
Description: "What makes someone evil? Well, for your boy it is about finding joy in the suffering of others. Why do for others what you can do for yourself? Plus, seeing other people miserable is a bonus!",
Exclude: ["Good"],
Features: [
"More +Fun from being Mean to others.",
"Harder +Social from Good and Friendly Characters.",
"More options to be Evil during Events.",
],
},
{
ID: "Excitable",
Name: "Excitable",
Description: "Your boy will cheer for and be excited about even the most simple things in life. Because why not use every reason you can to be happy?",
Features: [
"Becomes Excited more easily.",
"Gains more +Fun from Simple Activities.",
],
},
{
ID: "Flirty",
Name: "Flirty",
Description: "Hey good looking! Whether a desire to find love or just being cute, your boy loves flirting and being playful with those around him. Some people may get the wrong idea, but it’s a risk worth taking to see them blush.",
Features: [
"More +Fun and +Social from Flirty Actions.",
"More Flirty options during Events.",
],
},
{
ID: "FreeFooted",
Name: "Free Footed",
Description: "Shoes and socks are for losers! Your boy loves the feeling of the ground beneath his feet and the dirt between his toes. What others may find annoying or uncomfortable your boy prefers. Just make sure he watches where he steps.",
Features: [
"No debuff when walking around barefoot.",
],
},
{
ID: "Friendly",
Name: "Friendly",
Description: "Being kind is easy and cheap, so why not do it for others? Your boy tries to always be nice and happy to others to make them feel special. Because putting a smile on another person’s face is a reward all on its own.",
Exclude: ["Bully"],
Features: [
"Gains +Social more easily.",
"Ability to be extra Friendly during Events.",
],
},
{
ID: "Gamer",
Name: "Gamer",
Description: "Your boy is a gamer! From consoles, to computers, to arcades, he loves all things gaming! His idea of a relaxing time is beating that hard level and getting a new high score!",
Features: [
"Bonus to the Video Game Skill.",
"Bonus to +Fun from playing Video Games.",
],
},
{
ID: "Genius",
Name: "Genius",
Description: "Some boys are clever, some boys are smart, but your boy is a genius! He’s been told he was gifted from a young age, and while that may lead to problems later in life, right now he enjoys showing off his intellectual abilities!",
Features: [
"Bonus to all 4 Core Classes.",
"Bonus to all 4 Core School Skills",
],
},
{
ID: "Gloomy",
Name: "Gloomy",
Description: "A cloud is always hanging over your boy’s head. For one reason or another, he always seems to find a way to put himself down or ruin a good mood. Poor kid just can’t go too long without feeling sad.",
Features: [
"Will randomly become Sad.",
"Easier to become Sad.",
"Being Sad gives less of a debuff.",
],
},
{
ID: "Glutton",
Name: "Glutton",
Description: "Food is the fastest way to your boy’s heart. He loves eating, munching, snacking, and everything in between! He may eat a little too much, but at least he is enjoying himself!",
Exclude: ["LightEater"],
Features: [
"Hunger goes down Faster.",
"Larger Debuff when Hungry.",
"Can't become Sick from over-eating.",
],
},
{
ID: "Good",
Name: "Good",
Description: "Your boy is good, plain and simple. He loves helping others, making people happy, and aiding those in need. He doesn’t need thanks or rewards, being kind to others and making their life easier is all the reward he needs.",
Exclude: ["Evil"],
Features: [
"Bonus to Mood from doing Good Deeds.",
"Ability to be Extra Good during Events.",
"Bonus to +Social from other Good Characters.",
],
},
{
ID: "GreenThumb",
Name: "Green Thumb",
Description: "Your boy has a way with plants; they just seem to grow better around him! He just has that magic touch that makes the green parts of the world grow happier and healthier. ",
Features: [
"Bonus to the Gardening Skill.",
"Bonus to +Fun from Gardening.",
"Gains more information about Plants during Events.",
],
},
{
ID: "HeavySleeper",
Name: "Heavy Sleeper",
Description: "Your boy can sleep through anything! From a loud thunderstorm, to his dad’s yelling, to maybe even someone doing something to him they shouldn’t. Then again, he’d be asleep, so he’d never know!",
Exclude: ["LightSleeper"],
Features: [
"Less likely to have interrupted Sleep.",
"Less Likely to wake up when disturbed.",
],
},
{
ID: "HotHeaded",
Name: "Hot Headed",
Description: "Your boy gets upset very easily. Little inconveniences are enough to make him blow his top. He can also have a bit of a short fuse with friends, leading to him saying or doing things he didn’t mean.",
Features: [
"Gets Mad more easily.",
"More likely to Lash Out during Events.",
],
},
{
ID: "Hydrophobic",
Name: "Hydrophobic",
Description: "Water is the enemy. The idea of swimming turns your boy off for one reason or another. Showering is the most he can handle, anything more than that is enough to make him shiver in discomfort.",
Exclude: ["ChildOfTheSea"],
Features: [
"Becomes Very Uncomfortable in Water or when Wet.",
"Disadvantage when Swimming.",
],
},
{
ID: "IndoorKid",
Name: "Indoor Kid",
Description: "Your boy prefers the indoor life. Nature is overrated, he would rather sit inside to entertain himself in a nice, cozy, temperature-controlled environment.",
Exclude: ["Outdoorsy"],
Features: [
"Bonus to +Mood when Indoors.",
"Bonus to +Fun from Indoor Activities.",
],
},
{
ID: "LightEater",
Name: "Light Eater",
Description: "Your boy isn’t much of a foodie. He has a light and sensitive stomach and doesn’t need much food to feel full. He also tends to prefer lighter foods and doesn’t feel the negative effects of going hungry as much as others.",
Exclude: ["Glutton"],
Features: [
"Bonus to Hunger when Eating.",
"Hunger Need decreases Slower.",
"Becomes Sick easier from Over-Eating.",
],
},
{
ID: "LightSleeper",
Name: "Light Sleeper",
Description: "Your boy would wake up from a pin dropping. He is a very light sleeper and not only has trouble falling asleep, but staying asleep as well! Expect him to spend many nights tossing and turning from even the slightest noise.",
Exclude: ["HeavySleeper"],
Features: [
"More likely to have interrupted sleep.",
"More likely to wake up when disturbed.",
],
},
{
ID: "LikesCold",
Name: "Likes Cold",
Description: "Your boy prefers the chilly and comforting cold that comes from the night and winter months. He is much more accustomed to it and thus won’t be as unhappy about being chilly. ",
Features: [
"Doesn't become Uncomfortable when Cold.",
"Less Uncomfortable when Freezing.",
],
},
{
ID: "LikesHeat",
Name: "Likes Heat",
Description: "Your boy prefers the warm and comforting heat that comes from the day and summer months. He is much more accustomed to it and thus won’t be as unhappy about being a little warm.",
Features: [
"Doesn't become Uncomfortable when Warm.",
"Less Uncomfortable when Hot.",
],
},
{
ID: "Lucky",
Name: "Lucky",
Description: "Things just seem to go your boys way! He has a natural luck that is almost supernatural in how much it helps him in little and small ways. But he never notices it, since what is lucky for other people is pretty normal for him.",
Exclude: ["Unlucky"],
Features: [
"Small random Bonuses to Skill/Social Checks.",
"Will randomly have Good Luck during Events.",
],
},
{
ID: "Lustful",
Name: "Lustful",
Description: "Puberty is hitting your boy hard, in a sense that you are seemingly always hard! Your boys mind is full of dirty thoughts and even the slightest thought can make his penis stand at attention, for better or worse.",
Features: [
"Becomes Horny more Often.",
"Bonus to +Arousal Gains.",
"More likely to have Lewd Thoughts.",
],
},
{
ID: "Mature",
Name: "Mature",
Description: "Everyone says your boy is very mature for his age. He takes responsibility seriously and doesn’t let his childish inhibitions get in the way of his life. He prefers more adult activities and scoffs at the more childish things in life.",
Exclude: ["Childish"],
Features: [
"Bonus to +Fun from Mature Activities.",
"Less +Fun from Childish Activities.",
"Bonus to +Social with Adults and other Mature Characters.",
],
},
{
ID: "Messy",
Name: "Messy",
Description: "Your boy’s room has not been clean since the day he moved in, outside of the few days his dad threatened to spank him. He just doesn’t see the point in cleaning things up if they’re going to get dirty again!",
Exclude: ["Neat"],
Features: [
"Doesn't become Uncomfortable when Dirty.",
"Gets Annoyed when forced to clean.",
],
},
{
ID: "NaturalCook",
Name: "Natural Cook",
Description: "Your boy has a talent in the kitchen that none can explain. With simple ingredients and simple methods, he is able to turn an average meal into a masterpiece!",
Features: [
"Bonus to Cooking Skill.",
"Gets Annoyed from eating Bland Food.",
],
},
{
ID: "Neat",
Name: "Neat",
Description: "Your boy is a bit of a neat freak. He prefers things tidy and well-kept. He often finds himself cleaning things without even thinking and gets really anxious when he’s dirty.",
Exclude: ["Messy"],
Features: [
"Hygiene goes down slower.",
"Becomes more upset when dirty.",
],
},
{
ID: "Nerd",
Name: "Nerd",
Description: "Your boy in a nerd in every sense of the word. He loves fantasy, sci-fi, and every other aspect of pop culture! He gets lost in these magical words and loves gushing about whatever fandom is on his mind.",
Features: [
"Bonus to +Fun from Nerdy Activities.",
"Bonus to +Social with other Nerds.",
"Can randomly spurt Nerd Facts in Events.",
],
},
{
ID: "Neurotic",
Name: "Neurotic",
Description: "Your boy will freak out at the most minor of provocations. He easily becomes stressed and can find it difficult to calm down. Thankfully, he is also pretty good at sharing his worries with others.",
Features: [
"Becomes Stressed more easily.",
"More options to remove Stress.",
],
},
{
ID: "Nurturing",
Name: "Nurturing",
Description: "Your boy is very caring and loves taking care of those around him. From cuddling and babying younger kids to watching the back of older, he has a natural desire to look after people, especially his family and friends. You can expect him to be the first person to bring you soup when you’re sick in bed.",
Features: [
"Bonus to +Social from Kid Characters.",
"Bonus to Teaching and Babysitting younger kids.",
"Bonus when caring for Sick Friends.",
],
},
{
ID: "Outdoorsy",
Name: "Outdoorsy",
Description: "Your boy loves the great outdoors and is always looking for an excuse to go outside. He gets upset if he spends to long inside and would rather feel the breeze through his hair and the sun on his skin.",
Exclude: ["IndoorKid"],
Features: [
"Bonus to +Mood when Outside.",
"Bonus to +Fun from Outdoor Activities.",
],
},
{
ID: "Rebellious",
Name: "Rebellious",
Description: "Your boy is a bit of a rebel. He has a disdain for all levels of authority and will sometimes break the rules just because he can. He can often be found in detention or at the end of his dad’s bed receiving his punishments for acting out.",
Features: [
"Debuff to +Social with Adults.",
"More rebel actions during Events.",
"Becomes upset when forced to conform.",
],
},
{
ID: "Shy",
Name: "Shy",
Description: "Your boy isn’t the most social one in the world. He prefers to spend his time alone and gets really anxious around people he doesn’t know that well. But he can be chatty around people he is comfortable with.",
Exclude: ["Charismatic"],
Features: [
"Bonus to +Social with Close Friends.",
"Debuff to +Social with Strangers.",
"Becomes Uncomfortable around Larger Groups.",
],
},
{
ID: "SmallBladder",
Name: "Small Bladder",
Description: "Your boy has an infamously small bladder. He can’t go a few hours without a potty break, making long trips quite hard. But his constant need to pee and the faces he makes while trying to hold it in are very cute.",
Features: [
"Bladder Need goes down faster.",
],
},
{
ID: "SugarCrazed",
Name: "Sugar Crazed",
Description: "Your boy isn’t often allowed sugar. Not because it is unhealthy, but because he becomes a wild animal whenever he has too much! Take care when giving him anything sweet or be prepared to deal with the consequences.",
Features: [
"Becomes Hyper more easily from Sugar.",
],
},
{
ID: "Unlucky",
Name: "Unlucky",
Description: "Things just don’t go your boy’s way. He is super unlucky and has spent his life dealing with it. Sure, it isn’t the worst thing the world, but often leads to embarrassing, painful, or downright strange encounters. But hey, at least it keeps things interesting.",
Exclude: ["Lucky"],
Features: [
"Random Debuffs to Skill Checks.",
"Will randomly become Unlucky during Events.",
],
},
{
ID: "Unstable",
Name: "Unstable",
Description: "While mean, calling your boy crazy wouldn’t be too far off. For some reason, he isn’t always there mentally and finds his mood changing randomly throughout the day for seemingly no reason at all. It’s almost a challenge in of itself.",
Features: [
"Mood will randomly change during the day without reason.",
"Harder to manage your mood.",
],
},
{
ID: "Virtuoso",
Name: "Virtuoso",
Description: "Your boy has a natural talent for music. He can pick up almost any instrument quickly and can often memorize a song just by hearing it. This natural gift is both a blessing and a curse, as almost every song will always be stuck in his head.",
Features: [
"Bonus to the Music Skill.",
"Bonus to +Fun from Musical Activities.",
],
},
]>><<set _selectedTrait = null>>
<span style="color: azure; font-weight: bold;">--Traits--</span>
<br>
<<liveblock>>
<div class="traits-container">
<div class="traits-list-container">
<div class="traits-title">Available Traits:</div>
<div class="traits-list">
<<for _trait range $TraitOptions>>
<<capture _trait>>
<<if $Player.Traits.length < 5>>
<span @class="`trait-icon ${_selectedTrait?.ID === _trait.ID ? 'trait-icon-highlight' : ''}`">
<<set _imgLink = `Images/Icons/Traits/${_trait.Name}.png`>>
<<link [img[_imgLink]]>>
<<set _selectedTrait to _trait>>
<<update>>
<</link>>
</span>
<<else>>
<span @class="`trait-icon ${_selectedTrait?.ID === _trait.ID ? 'trait-icon-highlight' : ''}`">
<<set _imgLink = `Images/Icons/Traits/${_trait.Name}.png`>>
[img[_imgLink]]
</span>
<</if>>
<</capture>>
<</for>>
</div>
</div>
<div class="traits-info-container">
<div class="traits-pc-owned">
<div class="traits-title"><<=addApostrophe($Player.Name)>> Traits:</div>
<<if $Player.Traits.length > 0>>
<div class="traits-added">
<<for _traitId range $Player.Traits>>
<<set _trait to clone($TraitOptions[$TraitOptions.findIndex(t => t.ID === _traitId)])>>
<<capture _traitId _trait>>
<span @class="`trait-icon ${_selectedTrait?.ID === _trait.ID ? 'trait-icon-highlight' : ''}`">
<<set _imgLink = `Images/Icons/Traits/${_trait.Name}.png`>>
<<link [img[_imgLink]]>>
<<set _selectedTrait to _trait>>
<<update>>
<</link>>
</span>
<</capture>>
<</for>>
</div>
<<else>>
<div class="greyed-out traits-added">
Click on a trait, then click "Add". Max 5 Traits.
</div>
<</if>>
</div>
<<if $Player.Traits.length >= 5>>
<div class="greyed-out traits-maxxed">
You've reached the maximum amount of Traits that you can add.
</div>
<</if>>
<<if _selectedTrait !== null>>
<div class="traits-info">
<div class="traits-info-header">
<img @alt="_selectedTrait.Name" @title="_selectedTrait.Name" class="trait-icon" @src="`Images/Icons/Traits/${_selectedTrait.Name}.png`">
<span class="bold">_selectedTrait.Name</span>
</div>
<div class="traits-info-desc">
_selectedTrait.Description
<br>
<<if _selectedTrait.Features?.length > 0>>
<ul>
<<for _feature range _selectedTrait.Features>>
<<capture _feature>>
<li>_feature</li>
<</capture>>
<</for>>
</ul>
<</if>>
</div>
<div class="traits-action">
<<if $Player.Traits.includes(_selectedTrait.ID)>>
<<link "Remove">>
<<set _index = $Player.Traits.findIndex(t => t === _selectedTrait.ID)>>
<<run $Player.Traits.splice(_index, 1)>>
<<set _selectedTrait to null>>
<<update>>
<</link>>
<<else>>
<<set _excludedTrait = $TraitOptions.filter(t => $Player.Traits.includes(t.ID)).find(t => t.Exclude?.includes(_selectedTrait.ID))>>
<<if _excludedTrait === undefined>>
<<link "Add">>
<<run $Player.Traits.push(_selectedTrait.ID)>>
<<set _selectedTrait to null>>
<<update>>
<</link>>
<<else>>
<span class="greyed-out">
<<=_selectedTrait.Name>> and <<=_excludedTrait.Name>> cannot be added at the same time. Remove <<=_excludedTrait.Name>> before adding <<=_selectedTrait.Name>>.
</span>
<</if>>
<</if>>
</div>
</div>
<</if>>
</div>
</div>
<</liveblock>><<include "Ability Points">>
<br><br>
<<include "Traits">><<if $Bedwetter == 1>>
<<if $BedWettingPref == 1>>
<<addClothing "Closet" "Undies" "Diaper" "White">>
<<else>>
<<addClothing "Closet" "Undies" "Pull Ups" "Teal">>
<</if>>
<</if>>
<<if $PlayerGlasses == 1>>
<<addClothing "Closet" "Face" "Round Glasses" "Gray">>
<</if>>
<<if $StarterUndies == 1>>
<<addClothing "Closet" "Undies" "Briefs" "White">>
<<addClothing "Closet" "Undies" "Briefs" "Blue">>
<<addClothing "Closet" "Undies" "Briefs" "Red">>
<<elseif $StarterUndies == 2>>
<<addClothing "Closet" "Undies" "Boxers" "Forest Green">>
<<addClothing "Closet" "Undies" "Boxers" "Black">>
<<addClothing "Closet" "Undies" "Boxers" "Red">>
<<elseif $StarterUndies == 3>>
<<addClothing "Closet" "Undies" "Boxerbriefs" "White">>
<<addClothing "Closet" "Undies" "Boxerbriefs" "Forest Green">>
<<addClothing "Closet" "Undies" "Boxerbriefs" "Orange">>
<</if>>
<<if $StarterTops == 1>>
<<addClothing "Closet" "Top" "T-Shirt" "White">>
<<addClothing "Closet" "Top" "T-Shirt" "Blue">>
<<addClothing "Closet" "Top" "T-Shirt" "Red">>
<<elseif $StarterTops == 2>>
<<addClothing "Closet" "Top" "T-Shirt" "Blue">>
<<addClothing "Closet" "Top" "Long-Sleeved Shirt" "White">>
<<addClothing "Closet" "Top" "Long-Sleeved Shirt" "Black">>
<<elseif $StarterTops == 3>>
<<addClothing "Closet" "Top" "T-Shirt" "White">>
<<addClothing "Closet" "Top" "T-Shirt" "Red">>
<<addClothing "Closet" "Top" "T-Shirt" "Forest Green">>
<</if>>
<<if $StarterBottoms == 1>>
<<addClothing "Closet" "Bottoms" "Shorts" "Blue">>
<<addClothing "Closet" "Bottoms" "Jeans" "Blue Denim">>
<<addClothing "Closet" "Bottoms" "Jeans" "Dark Denim">>
<<elseif $StarterBottoms == 2>>
<<addClothing "Closet" "Bottoms" "Shorts" "Blue">>
<<addClothing "Closet" "Bottoms" "Shorts" "Beige">>
<<addClothing "Closet" "Bottoms" "Shorts" "Black">>
<<elseif $StarterBottoms == 3>>
<<addClothing "Closet" "Bottoms" "Pants" "Blue">>
<<addClothing "Closet" "Bottoms" "Pants" "Black">>
<<addClothing "Closet" "Bottoms" "Jeans" "Dark Denim">>
<</if>>
<<if $StarterOuter == 1>>
<<addClothing "Closet" "Outer" "Hoodie" "Gray">>
<<elseif $StarterOuter == 2>>
<<addClothing "Closet" "Outer" "Hoodie" "Blue">>
<<elseif $StarterOuter == 3>>
<<addClothing "Closet" "Outer" "Hoodie" "Red">>
<</if>>
<<if $StarterSocks == 1>>
<<addClothing "Closet" "Socks" "Socks" "White">>
<<addClothing "Closet" "Socks" "Socks" "White">>
<<addClothing "Closet" "Socks" "Socks" "White">>
<<elseif $StarterSocks == 2>>
<<addClothing "Closet" "Socks" "Socks" "Black">>
<<addClothing "Closet" "Socks" "Socks" "Black">>
<<addClothing "Closet" "Socks" "Socks" "Black">>
<<elseif $StarterSocks == 3>>
<<addClothing "Closet" "Socks" "Socks" "White">>
<<addClothing "Closet" "Socks" "Socks" "Gray">>
<<addClothing "Closet" "Socks" "Socks" "Black">>
<</if>>
<<if $StarterShoes == 1>>
<<addClothing "Closet" "Shoes" "Sneakers" "Blue">>
<<elseif $StarterShoes == 2>>
<<addClothing "Closet" "Shoes" "Sneakers" "Red">>
<<elseif $StarterShoes == 3>>
<<addClothing "Closet" "Shoes" "Tennis Shoes" "Black">>
<</if>>
<<addClothing "Closet" "Top" "Pajama Shirt" "Blue">>
<<addClothing "Closet" "Bottoms" "Pajama Pants" "Blue">><span style="color:Azure"><strong>--Starter Clothing--</strong></span><br>
<span style="color:Gray">[Select your starting clothing. You will also start with enough money to buy some clothes around town.]</span><br>
<span style="color:Azure"><strong>--Underwear--</strong></span><br>
<label>[
<<radiobutton "$StarterUndies" 1 autocheck>>
[img[Images/Equipment/Briefs/White Briefs.png]]
[img[Images/Equipment/Briefs/Blue Briefs.png]]
[img[Images/Equipment/Briefs/Red Briefs.png]]
]</label>
<label>[
<<radiobutton "$StarterUndies" 2 autocheck>>
[img[Images/Equipment/Boxers/Forest Green Boxers.png]]
[img[Images/Equipment/Boxers/Black Boxers.png]]
[img[Images/Equipment/Boxers/Red Boxers.png]]
]</label>
<label>[
<<radiobutton "$StarterUndies" 3 autocheck>>
[img[Images/Equipment/BoxerBriefs/White BB.png]]
[img[Images/Equipment/BoxerBriefs/Forest Green BB.png]]
[img[Images/Equipment/BoxerBriefs/Orange BB.png]]
]</label>
<br>
<span style="color:Azure"><strong>--Tops--</strong></span><br>
<label>[
<<radiobutton "$StarterTops" 1 autocheck>>
[img[Images/Equipment/T-Shirt/White T-Shirt.png]]
[img[Images/Equipment/T-Shirt/Blue T-Shirt.png]]
[img[Images/Equipment/T-Shirt/Red T-Shirt.png]]
]</label>
<label>[
<<radiobutton "$StarterTops" 2 autocheck>>
[img[Images/Equipment/Long-sleeved Shirt/White Long-sleeved Shirt.png]]
[img[Images/Equipment/T-Shirt/Blue T-Shirt.png]]
[img[Images/Equipment/Long-sleeved Shirt/Black Long-sleeved Shirt.png]]
]</label>
<label>[
<<radiobutton "$StarterTops" 3 autocheck>>
[img[Images/Equipment/Tanktop/White Tanktop.png]]
[img[Images/Equipment/T-Shirt/Red T-Shirt.png]]
[img[Images/Equipment/T-Shirt/Forest Green T-Shirt.png]]
]</label>
<br>
<span style="color:Azure"><strong>--Bottoms--</strong></span><br>
<label>[
<<radiobutton "$StarterBottoms" 1 autocheck>>
[img[Images/Equipment/Shorts/Blue Shorts.png]]
[img[Images/Equipment/Jeans/Blue Denim Jeans.png]]
[img[Images/Equipment/Jeans/Dark Denim Jeans.png]]
]</label>
<label>[
<<radiobutton "$StarterBottoms" 2 autocheck>>
[img[Images/Equipment/Shorts/Blue Shorts.png]]
[img[Images/Equipment/Shorts/Beige Shorts.png]]
[img[Images/Equipment/Shorts/Black Shorts.png]]
]</label>
<label>[
<<radiobutton "$StarterBottoms" 3 autocheck>>
[img[Images/Equipment/Pants/Blue Pants.png]]
[img[Images/Equipment/Pants/Black Pants.png]]
[img[Images/Equipment/Jeans/Dark Denim Jeans.png]]
]</label>
<br>
<span style="color:Azure"><strong>--Outer--</strong></span><br>
<label>[
<<radiobutton "$StarterOuter" 1 autocheck>>
[img[Images/Equipment/Hoodie/Gray Hoodie.png]]
]</label>
<label>[
<<radiobutton "$StarterOuter" 2 autocheck>>
[img[Images/Equipment/Hoodie/Blue Hoodie.png]]
]</label>
<label>[
<<radiobutton "$StarterOuter" 3 autocheck>>
[img[Images/Equipment/Hoodie/Red Hoodie.png]]
]</label>
<br>
<span style="color:Azure"><strong>--Socks--</strong></span><br>
<label>[
<<radiobutton "$StarterSocks" 1 autocheck>>
[img[Images/Equipment/Socks/White Socks.png]]
[img[Images/Equipment/Socks/White Socks.png]]
[img[Images/Equipment/Socks/White Socks.png]]
]</label>
<label>[
<<radiobutton "$StarterSocks" 2 autocheck>>
[img[Images/Equipment/Socks/Black Socks.png]]
[img[Images/Equipment/Socks/Black Socks.png]]
[img[Images/Equipment/Socks/Black Socks.png]]
]</label>
<label>[
<<radiobutton "$StarterSocks" 3 autocheck>>
[img[Images/Equipment/Socks/White Socks.png]]
[img[Images/Equipment/Socks/Gray Socks.png]]
[img[Images/Equipment/Socks/Black Socks.png]]
]</label>
<br>
<span style="color:Azure"><strong>--Shoes--</strong></span><br>
<label>[
<<radiobutton "$StarterShoes" 1 autocheck>>
[img[Images/Equipment/Sneakers/Blue Sneakers.png]]
]</label>
<label>[
<<radiobutton "$StarterShoes" 2 autocheck>>
[img[Images/Equipment/Sneakers/Red Sneakers.png]]
]</label>
<label>[
<<radiobutton "$StarterShoes" 3 autocheck>>
[img[Images/Equipment/Tennis Shoes/Black Tennis Shoes.png]]
]</label>
<br>
<br><<include"NOAH Equipment">>
/* Setting Outfit Variables */
<<set $AD.Outfit to "Pajamas">>
<<include"Noah Outfit Set">>
/* AVATAR DISPLAY */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Closed">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Pajamas">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $BueHands to "Hands">>
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
As you walked into the hallway, you turn to see your brothers just coming out as well. Leaning against his bedroom door is your little brother <span style="color:DarkTurquoise">Noah</span>. He is a few years younger than you and is rather short for his age. He has messy $Noah.HairColor Hair and $Noah.EyeColor Eyes. He is leaning against the door frame with his eyes closed, looking like he has fallen asleep, and is hugging his stuffed blue bear <span style="color:DarkTurquoise">Bue</span>. He has had that bear since he was a baby and practically carried it everywhere outside of school.
<<if $NoahPJType == "None">>
<span style="color:Pink">He is wearing nothing but a pair of $NoahUndies.Name, which leave little to the imagination.</span>
<<else>>
He is wearing his Pajamas.
<</if>><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Gabe">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Tired">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Pajama">>
<<set $AD.Hard to 0>>
<<include"GABE Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Teen Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\EmptyTeen.png" style="position: an; left: 0; top: 0">
</div>
Further down the hallway is your older brother <span style="color:DarkTurquoise">Gabriel</span>, who is yawning loudly as he walked into the hallway complaining about being awoken. He is tall and muscular, has Short $Gabe.HairColor Hair, and $Gabe.EyeColor Eyes. Despite having a bad habit of picking on you and <span style="color:DarkTurquoise">Noah</span>, he is generally seen as a good kid and will often help <span style="color:DarkTurquoise">Your Father</span> around the house. He is wearing nothing but a pair of $GabeUndies.Name.<br>
<br>
<span style="color:LightSteelBlue">“Come on, wake up everyone! Vacation's over!”</span> <span style="color:DarkTurquoise">Your Father</span> laughs, but is only met by tired groans in response, <span style="color:LightSteelBlue">“I know these past few months have been crazy, but you’ll like it here. Trust me. I grew up in this town, I went through each of your schools. I played at the park, explored the forest, hung out at the beach. You’ll love it.”</span> <span style="color:DarkTurquoise">Your Father</span> sighs at each of your once again exhausted responses, <span style="color:LightSteelBlue">“Plus, with the hoops we had to go through to get you all enrolled, you don’t really have much of a choice.”</span><br>
<br>
<span style="color:DarkTurquoise">Your Father</span> pulls out a piece of paper and quickly informs each of you when school starts and when your buses will be here. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$DadNickname</span>, your first class starts at 8:00, but make sure you head to the office before then so you can get your schedule. Oh, and your bus will be on the street between 7:00 and 7:30, so make sure you don’t miss it! I can’t take any of you if you miss the bus, so you’ll have to walk.”</span> He stops for a moment as <span style="color:DarkTurquoise">Noah</span> nearly falls over due to falling asleep, thankfully being caught in time by <span style="color:DarkTurquoise">Your Father</span>.<br>
<br>
<span style="color:LightSteelBlue">“You all stayed up way too late unpacking.”</span> He laughs, rolling his eyes, <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$DadNickname</span>, hop in the shower. I’ll have breakfast ready by the time you come out.”</span><br>
<br>
[[Continue|Opening Shower]]/* LOCATION */
<<set $Location to {
Name: "Player Bedroom",
Indoors: 1,
Safe: 1,
Nudity: 1,
Public: 0,
Environment: "Bedroom",
}>>
<<include"Toggle Setting Confirm">>
/* SETTING DAILY STUFF */
<<include"Community Center Daily Jobs">>
/* OPENING */
Your name is <span style="color:DarkTurquoise">$Player.Name $Player.LastName</span>. You are a young boy who has just moved to your new home of <span style="color:Teal">Opal City</span> with your two brothers and father. You had arrived late in the afternoon and spent most of the night unpacking since, due to some unfortunate circumstances, you arrived only a day before the school year started. You awaken groggy in the still unfamiliar bedroom, laying face down without a blanket. The cold morning breeze blowing over your exposed body from your slightly open window causes <span style="color:Pink">you to realize you are completely naked!</span><br>
<br>
You quickly sit up and cover yourself with a nearby pillow, until your brain processes just where you are and you relax, returning the pillow to its spot. You were so tired last night that you must have passed out while changing into your pajamas.<br>
<br>
<<if $Bedwetter == 1>>
As you stand up you come to another upsetting realization of passing out naked and nervously pat the spot where you slept. Finding it dry, you let out a sigh of relief. Soaking your mattress would have been a poor way to start life at your new home, not to mention embarrassing to have to tell <span style="color:DarkTurquoise">Your Father</span> what happened. <span style="color:Pink">You glance toward your closet, where a slightly hidden box of 'nighttime protection' sat.</span> You make a mental note to remember to put those on before sleeping to avoid any uncomfortable conversations with <span style="color:DarkTurquoise">Your Father</span>.<br>
<br>
<<else>>
You stand up and stretch your arms out, catching the reflection of your fully exposed body in your mirror. You can’t help but blush, wondering if <span style="color:DarkTurquoise">Your Father</span> or anyone else had come into your room to check on you after you passed out, getting an unobstructed view of your boyish body.<br>
<br>
<</if>>
<div id="continue1">
<<link "Continue<br>">>
<<replace"#continue1">>
As you turn around to close your window, your door suddenly swings open! <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$DadNickname</span>? Are you awake yet? I wanted to talk to you all before-“</span> <span style="color:DarkTurquoise">Your Father</span> pauses and smiles upon seeing your exposed rear end right before you turn around, covering your boy bits with your hands. <span style="color:LightSteelBlue">“You know you don’t have anything I haven’t seen a hundred times, right? Besides, you didn’t seem so shy when I checked in on your last night.”</span> <span style="color:Pink">You blush as <span style="color:DarkTurquoise">Your Father</span> confirms that he saw you in your embarrassing sleeping position and tosses you a towel.</span><br>
/* AVATAR DISPLAY */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* PENIS ZOOM DISPLAY (+160px) */
<<if $ZoomsPlayer != 0>>
<div style="position: absolute; left: 160px; top: 0px">
<<include"Player Avatar Display Set">>
<<include"Butt Zoom Display">>
</div>
<</if>>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:DarkTurquoise">Your Father</span> is a middle-aged gentleman in his forties with $Dad.HairColor Neatly Cut Hair, a bit of stubble, and Green Eyes. He is tall, slender, and a lot stronger than he looks. While he can be annoying and overbearing, you know he cares about you and your brothers deeply.
<<if $ToggleSpanking == 1>>
Though he also believes in strict punishment and your rear end has been on the receiving end of many spankings over the years.
<<if $Player.Kinks.Spankee == 1>>
<span style="color:Pink">Something you’ve grown surprisingly fond of. </span>
<</if>>
<<else>>
Though he also believes in strict punishment and, while he doesn’t believe in spanking, his punishments can often get a little ‘too creative’ for your liking.
<</if>><br>
<br>
<span style="color:Gray">[Your responses will set up your starting relationship with the various people in $Player.Name’s life. You can also set if you are sexually attracted to that NPC. If $Player.Name is attracted to an NPC, they will generally have more lewd thoughts about that NPC and some interactions may change. You can change his attractions in the Attitude Menu.]</span>
/* Putting On Starting Clothes */
<<addClothing "AD" "Bottoms" "Towel" "White">>
<<set $Player.Exposed to "Towel">>
<br>
<br>
<div id="continue2">
How do you feel about <span style="color:DarkTurquoise">Your Father</span>?<br>
<<link "Wrap yourself in the towel">>
<<replace"#continue2">>
<<if $Player.Kinks.Incest != 1>>
<span style="color:Pink">Without thinking, you intentionally expose yourself to <span style="color:DarkTurquoise">Your Father</span> as you grab the towel, though quickly blush and cover yourself with it, prompting a laugh from him.</span> You were at that age when boys became self-conscious about being seen naked by their family. <span style="color:Pink">Though for some reason the thought of being exposed around <span style="color:DarkTurquoise">Your Father</span>, a man who bathed you as a little kid more times than you remember, causes you to grow extra flustered.</span><br>
/* AVATAR DISPLAY */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<addClothing "AD" "Bottoms" "Towel" "White">>
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“You don’t have to be shy around me.”</span> <span style="color:DarkTurquoise">Your Father</span> laughs, <span style="color:LightSteelBlue">“But come out here before you get dressed, I want to talk to you and your brothers before you all head to school.”</span> <br>
<br>
<<else>>
<span style="color:Pink">Without thinking, you unintentionally expose yourself to <span style="color:DarkTurquoise">Your Father</span> as you grab the towel, though quickly blush and cover yourself with it, prompting a laugh from him.</span> You are at that age when boys became self-conscious about being seen naked by their family. <span style="color:Pink">This time, however, the thought of <span style="color:DarkTurquoise">Your Father</span>, a man who bathed you as a little kid more times than you remember, looking over your naked body gives you a tingly feeling and you can't help but wonder if he'll ever do more than look.</span><br>
/* AVATAR DISPLAY */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<addClothing "AD" "Bottoms" "Towel" "White">>
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
Flustered, you shake off the sudden intrusive thought.<span style="color:LightSteelBlue">“You don’t have to be shy around me.”</span> <span style="color:DarkTurquoise">Your Father</span> laughs, <span style="color:LightSteelBlue">“But come out here before you get dressed, I want to talk to you and your brothers before you all head to school.”</span> <br>
<</if>>
<<set $DadSocial to 25>>
<<set $Attractions.Dad to 1>>
<<include"CC Confirm 2">>
<</replace>>
<</link>>
[<span style="color:Lightgreen">Positive Relationship</span>/<span style="color:Lightgreen">Attraction</span>]<br>
<<link "Wrap yourself in the towel">>
<<replace"#continue2">>
It is difficult to wrap a towel around your waist while covering your privates with one hand, <span style="color:Pink">a task which <span style="color:DarkTurquoise">Your Father</span> must find amusing as your struggle prompts a few chuckles.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
<<addClothing "AD" "Bottoms" "Towel" "White">>
/* */
<<addClothing "AD" "Bottoms" "Towel" "White">>
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“You don’t have to be shy around me.”</span> <span style="color:DarkTurquoise">Your Father</span> laughs, <span style="color:LightSteelBlue">“But come out here before you get dressed, I want to talk to you and your brothers before you all head to school.”</span> <br>
<br>
<<set $DadSocial to 25>>
<<include"CC Confirm 2">>
<</replace>>
<</link>>
[<span style="color:Lightgreen">Positive Relationship</span>/<span style="color:Lightcoral">No Attraction</span>]<br>
<<link "Demand that he knocks before entering">>
<<replace"#continue2">>
You quickly and haphazardly tie the towel around your waist before turning to <span style="color:DarkTurquoise">Your Father</span> annoyed, demanding that he should knock before entering your room. Your attitude causes <span style="color:DarkTurquoise">Your Father</span> to smirk, being all too used to your rebellious behavior at this point. <br>
<br>
<span style="color:LightSteelBlue">“Tell you what, you start paying rent and I’ll start knocking.”</span> <span style="color:DarkTurquoise">Your Father</span> playfully teases you before glancing his eyes downward, <span style="color:LightSteelBlue">“Plus, it’s hard to take you seriously with your cute little thing on display like that.”</span> <span style="color:Pink">You look down and realize that your towel had slipped off nearly right after you put it on, meaning you had been trying to berate <span style="color:DarkTurquoise">Your Father</span> with your $Player.PenisSize Penis visibly dangling between your legs!</span> You quickly grab the towel and wrap it much more securely around your waist. <br>
<<if $Player.Kinks.Incest == 1>>
<br>
Lately, you've been seeing <span style="color:DarkTurquoise">Your Father</span> in a different light than you have all your life, and the fact that he saw you naked and <span style="color:lightcoral">even said that your penis is "cute" fills your body with the kind of heat that annoys you even further. You turn your head away from him with a huff in the hopes he doesn't notice the effect it had on you.</span><br>
<</if>>
/* AVATAR DISPLAY */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<addClothing "AD" "Bottoms" "Towel" "White">>
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Now stop playing the little tough guy and come out here real quick.”</span> <span style="color:DarkTurquoise">Your Father</span> laughs, <span style="color:LightSteelBlue">“I want to talk to you and your brothers real quick before you head to school.”</span> <br>
<br>
<<set $DadSocial to -25>>
<<set $Attractions.Dad to 1>>
<<include"CC Confirm 2">>
<</replace>>
<</link>>
[<span style="color:lightcoral">Negative Relationship</span>/<span style="color:Lightgreen">Attraction</span>]<br>
<<link "Demand that he knocks before entering">>
<<replace"#continue2">>
You quickly and haphazardly tie the towel around your waist before turning to <span style="color:DarkTurquoise">Your Father</span> annoyed, demanding that he should knock before entering your room. Your attitude causes <span style="color:DarkTurquoise">Your Father</span> to smirk, being all too used to your rebellious behavior at this point. <br>
<br>
<span style="color:LightSteelBlue">“Tell you what, you start paying rent and I’ll start knocking.”</span> <span style="color:DarkTurquoise">Your Father</span> playfully teases you before glancing his eyes downward, <span style="color:LightSteelBlue">“And until then, maybe you should practice putting on a towel.”</span> <span style="color:Pink">You look down and realize that your towel had slipped off nearly right after you put it on, meaning you had been trying to berate <span style="color:DarkTurquoise">Your Father</span> with your $Player.PenisSize Penis visibly dangling between your legs!</span> You quickly grab the towel and wrap it much more securely around your waist. <br>
/* AVATAR DISPLAY */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<addClothing "AD" "Bottoms" "Towel" "White">>
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Now stop playing the little tough guy and come out here real quick.”</span> <span style="color:DarkTurquoise">Your Father</span> laughs, <span style="color:LightSteelBlue">“I want to talk to you and your brothers real quick before you head to school.”</span> <br>
<br>
<<set $DadSocial to -25>>
<<include"CC Confirm 2">>
<</replace>>
<</link>>
[<span style="color:lightcoral">Negative Relationship</span>/<span style="color:lightcoral">No Attraction</span>]<br>
</div>
<</replace>>
<</link>>
</div><span style="color:Azure"><strong>--Details--</strong></span><br>
<<if $Adopted == 0>>
<<link "$Player.Name lives with his biological family.">>
<<set $Adopted to 1>>
<<replace"#CC">>
<<include"CC Details">>
<</replace>>
<</link>>
<<elseif $Adopted == 1>>
<<link "$Player.Name was adopted as a baby.">>
<<set $Adopted to 0>>
<<replace"#CC">>
<<include"CC Details">>
<</replace>>
<</link>>
<</if>><br>
<<if $Bedwetter == 0>>
<<link "$Player.Name does not have nighttime problems.">>
<<set $Bedwetter to 1>>
<<replace"#CC">>
<<include"CC Details">>
<</replace>>
<</link>><br>
<<elseif $Bedwetter == 1>>
<<link "$Player.Name occasionally wets the bed.">>
<<set $Bedwetter to 0>>
<<replace"#CC">>
<<include"CC Details">>
<</replace>>
<</link>><br>
<div style="text-indent: 3em;">
Protection Preference:
<label>
<<radiobutton "$BedWettingPref" 1 autocheck>>Diaper
</label>
<label>
<<radiobutton "$BedWettingPref" 2 autocheck>>Pull Ups
</label>
</div>
<</if>>
<<if $PlayerGlasses != 1>>
<<link "$Player.Name does not wear glasses.">>
<<set $PlayerGlasses to 1>>
<<replace"#CC">>
<<include"CC Details">>
<</replace>>
<</link>>
<<elseif $PlayerGlasses == 1>>
<<link "$Player.Name wears glasses.">>
<<set $PlayerGlasses to 0>>
<<replace"#CC">>
<<include"CC Details">>
<</replace>>
<</link>>
<</if>><br>
/*
<<if $SexKnowledge == 0>>
<<link "$Player.Name has no idea what Sex is.">>
<<set $SexKnowledge to 1>>
<<goto "CC Attributes">>
<</link>>
<<elseif $SexKnowledge == 1>>
<<link "$Player.Name knows about Sex and Masturbation.">>
<<set $SexKnowledge to 0>>
<<goto "CC Attributes">>
<</link>>
<</if>><br>
*/
<<if $CanCum != 1>>
<<link "$Player.Name has dry orgasms.">>
<<set $CanCum to 1>>
<<replace"#CC">>
<<include"CC Details">>
<</replace>>
<</link>>
<<elseif $CanCum == 1>>
<<link "$Player.Name can produce cum.">>
<<set $CanCum to 0>>
<<replace"#CC">>
<<include"CC Details">>
<</replace>>
<</link>>
<</if>><br>
<span style="color:Azure"><strong>--Family Details--</strong></span><br>
<<if $NoahWetting != 1>>
<<link "Noah does not wet the bed">>
<<set $NoahWetting to 1>>
<<replace"#CC">>
<<include"CC Details">>
<</replace>>
<</link>>
<<elseif $NoahWetting == 1>>
<<link "Noah does wet the bed">>
<<set $NoahWetting to 0>>
<<replace"#CC">>
<<include"CC Details">>
<</replace>>
<</link>>
<</if>><br>
<br>
<span style="color:Azure"><strong>--$Player.Name's Fears--</strong></span>
<br>
<span style="color:Red">Afraid</span> | <span style="color:Green">Not Afraid</span>
<br>
<<if $FearDark == 0>>
<span class="green"><<link "The Dark">>
<<set $FearDark to 1>>
<<replace"#CC">>
<<include"CC Details">>
<</replace>>
<</link>>
</span>
<<elseif $FearDark == 1>>
<span class="red"><<link "The Dark">>
<<set $FearDark to 0>>
<<replace"#CC">>
<<include"CC Details">>
<</replace>>
<</link>>
</span>
<</if>>
|
<<if $FearBugs == 0>>
<span class="green"><<link "Bugs & Spiders">>
<<set $FearBugs to 1>>
<<replace"#CC">>
<<include"CC Details">>
<</replace>>
<</link>>
</span>
<<elseif $FearBugs == 1>>
<span class="red"><<link "Bugs & Spiders">>
<<set $FearBugs to 0>>
<<replace"#CC">>
<<include"CC Details">>
<</replace>>
<</link>>
</span>
<</if>>
|
<<if $FearThunder == 0>>
<span class="green"><<link "Thunder">>
<<set $FearThunder to 1>>
<<replace"#CC">>
<<include"CC Details">>
<</replace>>
<</link>>
</span>
<<elseif $FearThunder == 1>>
<span class="red"><<link "Thunder">>
<<set $FearThunder to 0>>
<<replace"#CC">>
<<include"CC Details">>
<</replace>>
<</link>>
</span>
<</if>>
|
<<if $FearOcean == 0>>
<span class="green"><<link "Ocean">>
<<set $FearOcean to 1>>
<<replace"#CC">>
<<include"CC Details">>
<</replace>>
<</link>>
</span>
<<elseif $FearOcean == 1>>
<span class="red"><<link "Ocean">>
<<set $FearOcean to 0>>
<<replace"#CC">>
<<include"CC Details">>
<</replace>>
<</link>>
</span>
<</if>>
|
<<if $FearMonsters == 0>>
<span class="green"><<link "Imaginary Monsters">>
<<set $FearMonsters to 1>>
<<replace"#CC">>
<<include"CC Details">>
<</replace>>
<</link>>
</span>
<<elseif $FearMonsters == 1>>
<span class="red"><<link "Imaginary Monsters">>
<<set $FearMonsters to 0>>
<<replace"#CC">>
<<include"CC Details">>
<</replace>>
<</link>>
</span>
<</if>>
|
<<if $FearHeights == 0>>
<span class="green"><<link "Heights">>
<<set $FearHeights to 1>>
<<replace"#CC">>
<<include"CC Details">>
<</replace>>
<</link>>
</span>
<<elseif $FearHeights == 1>>
<span class="red"><<link "Heights">>
<<set $FearHeights to 0>>
<<replace"#CC">>
<<include"CC Details">>
<</replace>>
<</link>>
</span>
<</if>>
|
<<if $FearAnimals == 0>>
<span class="green"><<link "Vicious & Large Animals">>
<<set $FearAnimals to 1>>
<<replace"#CC">>
<<include"CC Details">>
<</replace>>
<</link>>
</span>
<<elseif $FearAnimals == 1>>
<span class="red"><<link "Vicious & Large Animals">>
<<set $FearAnimals to 0>>
<<replace"#CC">>
<<include"CC Details">>
<</replace>>
<</link>>
</span>
<</if>>
|
<<if $FearDogs == 0>>
<span class="green"><<link "Dogs">>
<<set $FearDogs to 1>>
<<replace"#CC">>
<<include"CC Details">>
<</replace>>
<</link>>
</span>
<<elseif $FearDogs == 1>>
<span class="red"><<link "Dogs">>
<<set $FearDogs to 0>>
<<replace"#CC">>
<<include"CC Details">>
<</replace>>
<</link>>
</span>
<</if>>
|
<<if $FearDoctor == 0>>
<span class="green"><<link "The Doctor">>
<<set $FearDoctor to 1>>
<<replace"#CC">>
<<include"CC Details">>
<</replace>>
<</link>>
</span>
<<elseif $FearDoctor == 1>>
<span class="red"><<link "The Doctor">>
<<set $FearDoctor to 0>>
<<replace"#CC">>
<<include"CC Details">>
<</replace>>
<</link>>
</span>
<</if>>
<br>
<br>
<span style="color:Azure"><strong>--Family Nicknames--</strong></span><br>
<<if $nickname != 1>>
What Noah calls $Player.Name:
<<textbox "$NoahNickname" $Player.Name>>
<br>
What Gabe calls $Player.Name:
<<textbox "$GabeNickname" $Player.Name>>
<br>
What Dad calls $Player.Name:
<<textbox "$DadNickname" $Player.Name>>
<br>
[[Confirm Nicknames|CC Main][$nickname to 1]]
<<else>>
What Noah calls $Player.Name:
$NoahNickname
<br>
What Gabe calls $Player.Name:
$GabeNickname
<br>
What Dad calls $Player.Name:
$DadNickname
<br>
[[Reset Nicknames|CC Main][$nickname to 0]]
<</if>><span style="color:Azure"><strong>--$Player.Name $Player.LastName--</strong></span><br>
<br>
/* AVATAR DISPLAY */
<div style="position: relative">
<<include"Player Avatar Display Set">>
<<include"Avatar Display">>
<<include"Player Avatar Display Set">>
<div style="position: absolute; left: 175px; top: 150px">
<<set $AD.Name to "Player">>
<<include"Penis Zoom Display">>
<div style="position: absolute; left: 133px; top: 0px">
<<include"Butt Zoom Display">>
</div>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:Azure"><strong>--Appearance--</strong></span><br>
<strong>Body:</strong> $Player.SkinColor, $Player.Build, $Player.Height Body <br>
<strong>Hair:</strong> $Player.HairColor $Player.HairStyle Hair <br>
<strong>Privates:</strong> $Player.PenisStyle $Player.PenisSize Penis and a $Player.Butt Butt. <br>
<br>
<span style="color:Azure"><strong>--Character--</strong></span><br>
<span style="color:Lightblue"><strong>Strength:</strong></span>
<<if $Strength > 5>>
<span style="color:lightgreen">$Strength</span>
<<elseif $Strength == 5>>
<span style="color:yellow">$Strength</span>
<<elseif $Strength < 5>>
<span style="color:lightcoral">$Strength</span>
<</if>>
<br>
<span style="color:Lightblue"><strong>Dexterity:</strong></span>
<<if $Dexterity > 5>>
<span style="color:lightgreen">$Dexterity</span>
<<elseif $Dexterity == 5>>
<span style="color:yellow">$Dexterity</span>
<<elseif $Dexterity < 5>>
<span style="color:lightcoral">$Dexterity</span>
<</if>>
<br>
<span style="color:Lightblue"><strong>Endurance:</strong></span>
<<if $Endurance > 5>>
<span style="color:lightgreen">$Endurance</span>
<<elseif $Endurance == 5>>
<span style="color:yellow">$Endurance</span>
<<elseif $Endurance < 5>>
<span style="color:lightcoral">$Endurance</span>
<</if>>
<br>
<span style="color:Lightblue"><strong>Smarts:</strong></span>
<<if $Smarts > 5>>
<span style="color:lightgreen">$Smarts</span>
<<elseif $Smarts == 5>>
<span style="color:yellow">$Smarts</span>
<<elseif $Smarts < 5>>
<span style="color:lightcoral">$Smarts</span>
<</if>>
<br>
<span style="color:Lightblue"><strong>Charm:</strong></span>
<<if $Charm > 5>>
<span style="color:lightgreen">$Charm</span>
<<elseif $Charm == 5>>
<span style="color:yellow">$Charm</span>
<<elseif $Charm < 5>>
<span style="color:lightcoral">$Charm</span>
<</if>>
<br>
<span style="color:Lightblue"><strong>Sense:</strong></span>
<<if $Sense > 5>>
<span style="color:lightgreen">$Sense</span>
<<elseif $Sense == 5>>
<span style="color:yellow">$Sense</span>
<<elseif $Sense < 5>>
<span style="color:lightcoral">$Sense</span>
<</if>>
<br>
<span style="color:Lightblue"><strong>Creativity:</strong></span>
<<if $Creativity > 5>>
<span style="color:lightgreen">$Creativity</span>
<<elseif $Creativity == 5>>
<span style="color:yellow">$Creativity</span>
<<elseif $Creativity < 5>>
<span style="color:lightcoral">$Creativity</span>
<</if>>
<br>
<div style="display: flex; align-items: center;">
<strong>Traits:</strong>
<<for _i to 0; _i lt $Player.Traits.length; _i++>>
<<capture _i>>
<img class="trait-icon" @src="`Images/Icons/Traits/${getTraitByID($Player.Traits[_i]).Name}.png`">
<</capture>>
<</for>><br>
</div>
<br>
<span style="color:Azure"><strong>--Details--</strong></span><br>
<<if $Adopted == 0>>
$Player.Name lives with his biological family.
<<elseif $Adopted == 1>>
$Player.Name was adopted as a baby.
<</if>><br>
<<if $Bedwetter == 0>>
$Player.Name does not have nighttime problems.
<<elseif $Bedwetter == 1>>
$Player.Name occasionally wets the bed.
<</if>><br>
<<if $PlayerGlasses != 1>>
$Player.Name does not wear glasses.
<<elseif $PlayerGlasses == 1>>
$Player.Name wears glasses.
<</if>><br>
<<if $CanCum != 1>>
$Player.Name has dry orgasms.
<<elseif $CanCum == 1>>
$Player.Name can produce semen.
<</if>><br>
<br>
<span style="color:Azure"><strong>--Family Details--</strong></span><br>
<<if $NoahWetting == 0>>
Noah does not wet the bed
<<elseif $NoahWetting == 1>>
Noah does wet the bed
<</if>><br>
<br>
<span style="color:Azure"><strong>--Finish--</strong></span><br>
[[Confirm and Begin|CC Finish]]<br>
[[Go Back|CC Main]]<<unset $nickname>>
<<set _SchoolTie to {
Name: "School Tie",
Type: "School Tie",
Color: "Purple",
Slot: "Neck",
Temp: 0,
Tags: ["Uniform"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/School Tie/Preston Tie.png",
Avatar: "Images/Avatar/Clothes/School Tie/Preston Tie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/School Tie/Preston Tie Undone.png",
Description: "A Preston Academy school tie. While not a required part of the uniform, it is highly recommended.",
}>>
<<set _SchoolDressShirt to {
Name: "School Dress Shirt",
Type: "Dress Shirt",
Color: "White",
Slot: "Top",
Temp: 10,
Tags: ["Uniform", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/School Dress Shirt/Preston Dress Shirt.png",
Avatar: "Images/Avatar/Clothes/School Dress Shirt/Preston Dress Shirt Buttoned.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/School Dress Shirt/Preston Dress Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/School Dress Shirt/Preston Dress Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Equipment/School Dress Shirt/Preston Dress Shirt Unbuttoned.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The school uniform of Preston Academy.",
}>>
<<set _SchoolJacket to {
Name: "Preston Jacket",
Type: "Jacket",
Color: "Black",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves", "Uniform"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Preston School Jacket/Preston Suit Jacket.png",
Avatar: "Images/Avatar/Clothes/Preston School Jacket/Preston Suit Jacket Buttoned.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Preston School Jacket/Preston Suit Jacket Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Preston School Jacket/Preston Suit Jacket Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Preston School Jacket/Preston Suit Jacket Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Preston School Jacket/Preston Suit Jacket Unbuttoned.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A jacket with the Preston Academy logo on it.",
}>>
<<set _DressShorts to {
Name: "Black Dress Shorts",
Type: "Dress Shorts",
Color: "Black",
Slot: "Bottoms",
Temp: 5,
Tags: ["Formal", "Uniform"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shorts/Black Dress Shorts.png",
Avatar: "Images/Avatar/Clothes/Dress Shorts/Black Dress Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Black Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "When you want to be fancy and formal, but still want to show off your legs.",
}>>
<<set _BlackSocks to {
Name: "Black Socks",
Type: "Socks",
Color: "Black",
Slot: "Socks",
Temp: 0,
Tags: ["None"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Socks/Black Socks.png",
Avatar: "Images/Avatar/Clothes/Socks/Black Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of warm, comfy socks.",
}>>
<<set _DressShoes to {
Name: "Black Loafers",
Type: "Loafers",
Color: "Black",
Slot: "Shoes",
Temp: 0,
Tags: ["Formal"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shoes/Loafers/Black Loafers.png",
Avatar: "Images/Avatar/Clothes/Dress Shoes/Loafers/Black Loafers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Fancy shoes that shine and wouldn’t be out of place on a young actor.",
}>>
<<set _PajamaShirt to {
Name: "Blue Pajama Shirt",
Type: "Pajama Shirt",
Color: "Blue",
Slot: "Top",
Temp: 10,
Tags: ["Sleepwear", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pajama Shirt/Blue Pajama.png",
Avatar: "Images/Avatar/Clothes/Pajama Shirt/Blue Pajama Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Pajama Shirt/Blue Pajama Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Pajama Shirt/Blue Pajama Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A shirt made for sleeping in. They are extra comfy, extra warm, and extra loose. True perfection.",
}>>
<<set _PajamaPants to {
Name: "Blue Pajama Bottoms",
Type: "Pajama Bottoms",
Color: "Blue",
Slot: "Bottoms",
Temp: 10,
Tags: ["Sleepwear"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pajama Pants/Blue Pajamas.png",
Avatar: "Images/Avatar/Clothes/Pajama Pants/Blue Pajama Pants.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Blue Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Pants made for sleeping in. They are extra comfy, extra warm, and extra loose. True perfection.",
}>>
<<set _Trunks to {
Name: "Blue Trunks",
Type: "Trunks",
Color: "Blue",
Slot: "Bottoms",
Temp: 5,
Tags: ["Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Trunks/Blue Trunks.png",
Avatar: "Images/Avatar/Clothes/Trunks/Blue Trunks.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "Images/Avatar/Clothes/Saggy Trunks/Blue Saggy Trunks.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Blue Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The classic swimwear for boys everywhere. Perfectly designed to only occasionally slip off from the waves.",
}>>
<<if $StarterUndies == 1>>
<<set _outfit_undies to {
Name: "White Briefs",
Type: "Briefs",
Color: "White",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Briefs/White Briefs.png",
Avatar: "Images/Avatar/Clothes/Briefs/White Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
}>>
<<elseif $StarterUndies == 2>>
<<set _outfit_undies to {
Name: "Black Boxers",
Type: "Boxers",
Color: "Black",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Boxers/Black Boxers.png",
Avatar: "Images/Avatar/Clothes/Boxers/Black Boxers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "They're like shorts, but even shorter and more loose. Just be careful to not let anything slip out.",
}>>
<<elseif $StarterUndies == 3>>
<<set _outfit_undies to {
Name: "White Boxer Briefs",
Type: "Boxer Briefs",
Color: "White",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/BoxerBriefs/White BB.png",
Avatar: "Images/Avatar/Clothes/Boxer Briefs/White Boxer Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "For boys who like the freedom of boxers and the security of briefs, all wrapped up in one cute little passage.",
}>>
<</if>>
<<include"CC Clothes Confirm">>
<<if $SchoolUniforms == 1>>
<<addClothing "Closet" "Top" "School Dress Shirt" "School">>
<<addClothing "Closet" "Top" "School Dress Shirt" "School">>
<<addClothing "Closet" "Bottoms" "Slacks" "Black">>
<<addClothing "Closet" "Bottoms" "Dress Shorts" "Black">>
<<addClothing "Closet" "Bottoms" "Dress Shorts" "Black">>
<<addClothing "Closet" "Shoes" "Loafers" "Black">>
<<addClothing "Closet" "Shoes" "Loafers" "Black">>
<<addClothing "Closet" "Socks" "Socks" "Black">>
<<addClothing "Closet" "Socks" "Socks" "Black">>
<<addClothing "Closet" "Outer" "School Jacket" "School">>
<<addClothing "Closet" "Outer" "School Jacket" "School">>
<<addClothing "Closet" "Neck" "School Tie" "School">>
<<addClothing "Closet" "Neck" "School Tie" "School">>
<<set $ClosetOutfits.push(
{
"Head": $None,
"Face": $None,
"Mouth": $None,
"Neck": _SchoolTie,
"Under": $None,
"Top": _SchoolDressShirt,
"Over": $None,
"Outer": _SchoolJacket,
"Back": $None,
"Hands": $None,
"Bottoms": _DressShorts,
"Waist": $None,
"Undies": _outfit_undies,
"Socks": _BlackSocks,
"Shoes": _DressShoes,
})>>
<<else>>
<<addClothing "Closet" "Bottoms" "Jeans" "Blue Denim">>
<<addClothing "Closet" "Top" "T-Shirt" "White">>
<<addClothing "Closet" "Shoes" "Sneakers" "Blue">>
<</if>>
<<addClothing "Closet" "Bottoms" "Trunks" "Blue">>
<<set $ClosetOutfits.push(
{
"Head": $None,
"Face": $None,
"Mouth": $None,
"Neck": $None,
"Under": $None,
"Top": _PajamaShirt,
"Over": $None,
"Outer": $None,
"Back": $None,
"Hands": $None,
"Bottoms": _PajamaPants,
"Waist": $None,
"Undies": _outfit_undies,
"Socks": $None,
"Shoes": $None,
}
)>>
<<set $DefaultEventOutfits to {
"Swim":
{
"Bottoms": _Trunks,
"Validator": (outfit) => {
for (const slot of $ClothingCategories) {
if (["Top", "Bottoms"].contains(slot)) {
continue;
}
const item = outfit[slot] ?? $None;
if (!(item.Type == "None" || item.Tags.contains("Swimwear"))) {
return slot;
}
}
if ((outfit["Top"] ?? $None).Tags.contains("Sleeves")) {
return "Top";
}
if (!(outfit["Bottoms"] ?? $None).Tags.contains("Swimwear")) {
SugarCube.State.setVar("$EventOutfitFail", "Bottoms");
return "Bottoms";
}
return "";
}
}
}>>
<<set $EventOutfits to clone($DefaultEventOutfits)>>
/* NOAH and Gabe Setting */
<<set $Noah.SkinColor to $Player.SkinColor>>
<<set $Gabe.SkinColor to $Player.SkinColor>>
<<set $Noah.Hair to "Boyish">>
<<set $Noah.HairColor to $Player.HairColor>>
<<set $Gabe.HairColor to "Black">>
<<set $Noah.EyeColor to $Player.LeftEyeColor>>
<<set $Gabe.EyeColor to "Green">>
<<if $Player.PenisStyle != "None">>
<<set $Noah.PenisStyle to $Player.PenisStyle>>
<<set $Gabe.PenisStyle to $Player.PenisStyle>>
<<else>>
<<set $Noah.PenisStyle to "Uncut">>
<<set $Gabe.PenisStyle to "Uncut">>
<</if>>
<<set $Noah.Freckles to $Player.Freckles>>
<<set $Dad.HairColor to $Player.HairColor>>
<<set $Dad.EyeColor to "Green">>
<<set $Dad.SkinColor to $Player.SkinColor>>
/* ADOPTION */
<<if $Adopted == 1>>
<<set _haircolor to random(1, 5)>>
<<set _skincolor to random(1, 3)>>
<<set _eyecolor to random(1, 5)>>
/* HAIR COLOR */
<<if _haircolor == 1>>
<<set $Noah.HairColor to "Brown">>
<<set $Dad.HairColor to "Brown">>
<<elseif _haircolor == 2>>
<<set $Noah.HairColor to "Black">>
<<set $Dad.HairColor to "Black">>
<<elseif _haircolor == 3>>
<<set $Noah.HairColor to "Light Brown">>
<<set $Dad.HairColor to "Light Brown">>
<<elseif _haircolor == 4>>
<<set $Noah.HairColor to "Ginger">>
<<set $Dad.HairColor to "Ginger">>
<<elseif _haircolor == 5>>
<<set $Noah.HairColor to "Auburn">>
<<set $Dad.HairColor to "Auburn">>
<</if>>
/* SKIN COLOR */
<<if _skincolor == 1>>
<<set $Noah.SkinColor to "White">>
<<set $Gabe.SkinColor to "White">>
<<set $Dad.SkinColor to "White">>
<<elseif _skincolor == 2>>
<<set $Noah.SkinColor to "Pink">>
<<set $Gabe.SkinColor to "Pink">>
<<set $Dad.SkinColor to "Pink">>
<<elseif _skincolor == 3>>
<<set $Noah.SkinColor to "Beige">>
<<set $Gabe.SkinColor to "Beige">>
<<set $Dad.SkinColor to "Beige">>
<</if>>
/* EYE COLOR */
<<if _eyecolor == 1>>
<<set $Noah.EyeColor to "Blue">>
<<elseif _eyecolor == 2>>
<<set $Noah.EyeColor to "Brown">>
<<elseif _eyecolor == 3>>
<<set $Noah.EyeColor to "Amber">>
<<elseif _eyecolor == 4>>
<<set $Noah.EyeColor to "Green">>
<<elseif _eyecolor == 5>>
<<set $Noah.EyeColor to "Gray">>
<</if>>
<</if>>
<<set $NoahSocial to 0>>
<<set $GabeSocial to 0>>
<<set $DadSocial to 0>>
/* DEBUG MODE */
<<if $Player.LastName == "Debug">>
<<set $Debug to 1>>
<</if>>
/* VARIABLE TOGGLE */
<<include"Weather Control">>
<<set $Player.Arousal to 0>>
/* Starting Routes */
<<include"Chore Selection">>
/* Setting skills based on traits */
<<if $Player.Traits.includes("Athletic")>>
<<set $AthleticsSkill to 2>>
<<set $AthleticsLearned to 1>>
<</if>>
<<if $Player.Traits.includes("Bookworm")>>
<<set $EnglishSkill to 2>>
<<set $EnglishLearned to 1>>
<</if>>
<<if $Player.Traits.includes("Genius")>>
<<set $MathSkill to 2>>
<<set $MathLearned to 1>>
<<set $ScienceSkill to 2>>
<<set $ScienceLearned to 1>>
<</if>>
/* Nickname Inits */
<<set $NoahNickname to $NoahNickname ?? $Player.Name>>
<<set $GabeNickname to $GabeNickname ?? $Player.Name>>
<<set $DadNickname to $DadNickname ?? $Player.Name>>
<<set $LucasNickname to $Player.Name>>
<<set $BenNickname to $Player.Name>>
<<set $MichaelNickname to $Player.Name>>
<<set $CarterNickname to $Player.Name>>
<<set $JacksonNickname to $Player.Name>>
<<set $ThomasNickname to $Player.Name>>
<<set $XavierNickname to $Player.Name>>
<<set $FelixNickname to $Player.Name>>
<<set $BullyNickname to $Player.Name>>
/* Controls whether or not a Nickname has been set for the first time. */
<<set $Nickname to {
Bully: 0,
Lucas: 0,
Ben: 0,
Michael: 0,
Carter: 0,
Jackson: 0,
Thomas: 0,
Xavier: 0,
Felix: 0,
}>>
/* Moodlet Sets */
<<set $CC to 1>>
/* DAILIES */
<<include"Daily Events">>
<<include"Update Schedules">>
<<if $Debug>>
Debug mode is enabled. Would you like to skip the introduction?<br><br>
[[Play Intro|CC Confirm]]<br>
<<link "Skip Intro" "Player Bedroom">>
<<set $BusIntroduction to 1>>
<<set _classmates to [
"Lucas",
"Ben",
"Michael",
"Carter",
"Jackson",
"Thomas",
"Xavier",
"Felix",
]>>
<<for _classmate range _classmates>>
<<run State.setVar(`$Met${_classmate}`, 1)>>
<<run State.setVar(`$${_classmate}Social`, 0)>>
<</for>>
<<set $MetAlistair to 1>>
<<set _classes to [
"Math",
"History",
"Drama",
"Science",
"English",
"Gym",
]>>
<<for _class range _classes>>
<<run State.setVar(`$${_class}Intro`, 1)>>
<</for>>
<<set $DramaFaithPlayer to 0>>
<<set $DramaFaithLucas to 21>>
<<set $DramaFaithCarter to 0>>
<</link>><br>
<<else>>
<<include"CC Confirm">>
<</if>><<include "Kinks">><br><br>
<<include "Body Sensitivity">><span style="color:Azure"><big><strong>--Character Creation--</strong></big></span><br>
/* OPTIONS UP TOP TO SELECT NEW TABS */
<<if $CCMenu == "Physical">>
<span style="color:lightgreen">[Physical]</span>
<<else>>
<<link"[Physical]">>
<<set $CCMenu to "Physical">>
<<goto"CC Main">>
<</link>>
<</if>>
-
<<if $CCMenu == "Privates">>
<span style="color:lightgreen">[Privates]</span>
<<else>>
<<link"[Privates]">>
<<set $CCMenu to "Privates">>
<<goto"CC Main">>
<</link>>
<</if>>
-
<<if $CCMenu == "Abilities">>
<span style="color:lightgreen">[Abilities & Traits]</span>
<<else>>
<<link"[Abilities & Traits]">>
<<set $CCMenu to "Abilities">>
<<goto"CC Main">>
<</link>>
<</if>>
-
<<if $CCMenu == "Details">>
<span style="color:lightgreen">[Details]</span>
<<else>>
<<link"[Details]">>
<<set $CCMenu to "Details">>
<<goto"CC Main">>
<</link>>
<</if>>
-
<<if $CCMenu == "Kinks">>
<span style="color:lightgreen">[Kinks]</span>
<<else>>
<<link "[Kinks]">>
<<set $CCMenu to "Kinks">>
<<goto "CC Main">>
<</link>>
<</if>>
-
<<if $CCMenu == "Clothing">>
<span style="color:lightgreen">[Starter Clothing]</span>
<<else>>
<<link"[Starter Clothing]">>
<<set $CCMenu to "Clothing">>
<<goto"CC Main">>
<</link>>
<</if>>
<br>
<<if $CCMenu == "Settings">>
<span style="color:lightgreen">[Settings]</span>
<<else>>
<<link"[Settings]">>
<<set $CCMenu to "Settings">>
<<goto"CC Main">>
<</link>>
<</if>>
-
<strong>
<<link"[Finish]">>
<<goto "CC Finalize">>
<</link>>
</strong>
/* -
<strong>
<<link "[Randomize All]">>
<<run setup.CC.randomize()>>
<<goto"CC Main">>
<</link>>
</strong>*/
<br>
/* THE DIFFERENT TABS WILL BE DISPLAYED HERE */
<div id='CC' style="margin-top: 15px;">
<<if $CCMenu == "Physical">>
<<include"CC Physical">>
<<elseif $CCMenu == "Privates">>
<<include"CC Privates">>
<<elseif $CCMenu == "Abilities">>
<<include"CC Abilities & Traits">>
<<elseif $CCMenu == "Details">>
<<include"CC Details">>
<<elseif $CCMenu == "Kinks">>
<<include "CC Kinks">>
<<elseif $CCMenu == "Clothing">>
<<include"CC Clothing">>
<<elseif $CCMenu == "Settings">>
<<include"CC Settings">>
<<else>>
<<include"CC Physical">>
<</if>>
</div>
<br><span style="color:Azure"><strong>--Body--</strong></span><br>
/* BODY SKIN COLOR */
<strong>Skin Color: $Player.SkinColor</strong><br>
<div style="text-indent: 2.5em;">
<<for _i to 0; _i lt $SkinColorOptions.length; _i++>>
<<capture _i>>
<<set _path to "Images\\Icons\\Shop Icons\\Colors\\Skin " + $SkinColorOptions[_i] + ".png">>
<span @title="$SkinColorOptions[_i]">
<<link[img[_path]]>>
<<set $Player.SkinColor to $SkinColorOptions[_i]>>
<<replace"#CC">>
<<include"CC Physical">>
<</replace>>
<</link>>
</span>
<</capture>>
<</for>>
</div>
<br>
/* BODY BUILD */
<strong>Build: </strong><br>
<div style="text-indent: 2.5em;">
<<if $Player.Build != "Skinny">>
<<link"Skinny">>
<<set $Player.Build to "Skinny">>
<<replace"#CC">>
<<include"CC Physical">>
<</replace>>
<</link>>
<<else>>
<span style="color:lightgreen">[Skinny]</span>
<</if>>
|
<<if $Player.Build != "Husky">>
<<link"Husky">>
<<set $Player.Build to "Husky">>
<<replace"#CC">>
<<include"CC Physical">>
<</replace>>
<</link>>
<<else>>
<span style="color:lightgreen">[Husky]</span>
<</if>>
|
<<if $Player.Build != "Muscular">>
<<link"Muscular">>
<<set $Player.Build to "Muscular">>
<<replace"#CC">>
<<include"CC Physical">>
<</replace>>
<</link>>
<<else>>
<span style="color:lightgreen">[Muscular]</span>
<</if>>
|
<<if $Player.Build != "Muscular 2">>
<<link"Muscular 2">>
<<set $Player.Build to "Muscular 2">>
<<replace"#CC">>
<<include"CC Physical">>
<</replace>>
<</link>>
<<else>>
<span style="color:lightgreen">[Muscular 2]</span>
<</if>>
|
<<if $Player.Build != "Muscular 3">>
<<link"Muscular 3">>
<<set $Player.Build to "Muscular 3">>
<<replace"#CC">>
<<include"CC Physical">>
<</replace>>
<</link>>
<<else>>
<span style="color:lightgreen">[Muscular 3]</span>
<</if>>
|
<<if $Player.Build != "Muscular 4">>
<<link"Muscular 4">>
<<set $Player.Build to "Muscular 4">>
<<replace"#CC">>
<<include"CC Physical">>
<</replace>>
<</link>>
<<else>>
<span style="color:lightgreen">[Muscular 4]</span>
<</if>>
|
<<if $Player.Build != "Muscular 5">>
<<link"Muscular 5">>
<<set $Player.Build to "Muscular 5">>
<<replace"#CC">>
<<include"CC Physical">>
<</replace>>
<</link>>
<<else>>
<span style="color:lightgreen">[Muscular 5]</span>
<</if>>
|
<<if $Player.Build != "Muscular 6">>
<<link"Muscular 6">>
<<set $Player.Build to "Muscular 6">>
<<replace"#CC">>
<<include"CC Physical">>
<</replace>>
<</link>>
<<else>>
<span style="color:lightgreen">[Muscular 6]</span>
<</if>>
</div>
<br>
/* BODY Height */
<strong>Height: </strong><br>
<div style="text-indent: 2.5em;">
<<set _heightIndex to 0>>
<<for _height range $CharacterHeightOptions>>
<<capture _height>>
<<set _heightLabel = _height.charAt(0).toUpperCase() + _height.slice(1)>>
<<if $Player.Height != _height>>
<<link _heightLabel>>
<<set $Player.Height to _height>>
<<replace"#CC">>
<<include"CC Physical">>
<</replace>>
<</link>>
<<else>>
<span style="color:lightgreen">[<<=_heightLabel>>]</span>
<</if>>
<<set _heightIndex += 1>>
<<if _heightIndex < $CharacterHeightOptions.length>>
|
<</if>>
<</capture>>
<</for>>
</div><span style="color:Azure"><strong>--Eyes--</strong></span><br>
<<for _i to 0; _i lt $EyeDirectionOptions.length; _i++>>
<<set _dir to $EyeDirectionOptions[_i]>>
<<capture _dir>>
<strong> _dir Eye Color: <<= $Player[`${_dir}EyeColor`]>></strong><br>
<div style="text-indent: 2.5em;">
<<for _j to 0; _j lt $EyeColorOption.length; _j++>>
<<capture _j>>
<<set _path = "Images\\Icons\\Shop Icons\\Colors\\" + $EyeColorOption[_j] + ".png">>
<span @title="$EyeColorOption[_j]">
<<link [img[_path]]>>
<<set $Player[`${_dir}EyeColor`] to $EyeColorOption[_j]>>
<<replace"#CC">>
<<include"CC Physical">>
<</replace>>
<</link>>
</span>
<</capture>>
<</for>>
</div>
<</capture>>
<</for>><<if $CCBodyCat == "Hair Style">>
<span style="color:Azure"><strong>Hair Style: $Player.HairStyle</strong></span><br>
<strong>Flip Hair: </strong>
<<if $PlayerHairFlip == 1>>
<<link"[Yes]">>
<<set $PlayerHairFlip to 0>>
<<replace"#CC">>
<<include"CC Physical">>
<</replace>>
<</link>>
<<else>>
<<link"[No]">>
<<set $PlayerHairFlip to 1>>
<<replace"#CC">>
<<include"CC Physical">>
<</replace>>
<</link>>
<</if>>
<br>
<<for _i to 0; _i lt $HairStyleOptions.length; _i++>>
<<set _path = "Images\\Icons\\Shop Icons\\Hair Player\\" + $HairStyleOptions[_i] + "\\" + $Player.HairColor + ".png">>
<<capture _i>>
<span @title="$HairStyleOptions[_i]">
<<link [img[_path]]>>
<<set $Player.HairStyle to $HairStyleOptions[_i]>>
<<replace"#CC">>
<<include"CC Physical">>
<</replace>>
<</link>>
</span>
<</capture>>
<</for>>
<<else>>
<span style="color:Azure"><strong>Hair Color: $Player.HairColor</strong></span><br>
<<for _i to 0; _i lt $HairColorOptions.length; _i++>>
<<set _path = "Images\\Icons\\Shop Icons\\Hair Player\\" + $Player.HairStyle + "\\" + $HairColorOptions[_i] + ".png">>
<<capture _i>>
<span @title="$HairColorOptions[_i]">
<<link [img[_path]]>>
<<set $Player.HairColor to $HairColorOptions[_i]>>
<<replace"#CC">>
<<include"CC Physical">>
<</replace>>
<</link>>
</span>
<</capture>>
<</for>>
<</if>>
<br><span style="color:Gray">[Click to Add/Remove]</span><br>
<span style="color:Azure"><strong>--Freckles--</strong></span><br>
<div style="text-indent: 2.5em;">
<<if $Player.Freckles != 1>>
<span class="red">
<<link "Face Freckles">>
<<set $Player.Freckles to 1>>
<<replace"#CC">>
<<include"CC Physical">>
<</replace>>
<</link>>
</span>
<<else>>
<span class="green">
<<link "Face Freckles">>
<<set $Player.Freckles to 0>>
<<replace"#CC">>
<<include"CC Physical">>
<</replace>>
<</link>>
</span>
<</if>>
|
<<if $PlayerShoulderFreckles != 1>>
<span class="red">
<<link "Shoulder Freckles">>
<<set $PlayerShoulderFreckles to 1>>
<<replace"#CC">>
<<include"CC Physical">>
<</replace>>
<</link>>
</span>
<<else>>
<span class="green">
<<link "Shoulder Freckles">>
<<set $PlayerShoulderFreckles to 0>>
<<replace"#CC">>
<<include"CC Physical">>
<</replace>>
<</link>>
</span>
<</if>>
|
<<if $PlayerArmFreckles != 1>>
<span class="red">
<<link "Arm Freckles">>
<<set $PlayerArmFreckles to 1>>
<<replace"#CC">>
<<include"CC Physical">>
<</replace>>
<</link>>
</span>
<<else>>
<span class="green">
<<link "Arm Freckles">>
<<set $PlayerArmFreckles to 0>>
<<replace"#CC">>
<<include"CC Physical">>
<</replace>>
<</link>>
</span>
<</if>>
</div>
<div style="text-indent: 2.5em;">
<<if $PlayerNoseHeavyFreckles != 1>>
<span class="red">
<<link "Nose Heavy Freckles">>
<<set $PlayerNoseHeavyFreckles to 1>>
<<replace"#CC">>
<<include"CC Physical">>
<</replace>>
<</link>>
</span>
<<else>>
<span class="green">
<<link "Nose Heavy Freckles">>
<<set $PlayerNoseHeavyFreckles to 0>>
<<replace"#CC">>
<<include"CC Physical">>
<</replace>>
<</link>>
</span>
<</if>>
|
<<if $PlayerNoseLightFreckles != 1>>
<span class="red">
<<link "Nose Light Freckles">>
<<set $PlayerNoseLightFreckles to 1>>
<<replace"#CC">>
<<include"CC Physical">>
<</replace>>
<</link>>
</span>
<<else>>
<span class="green">
<<link "Nose Light Freckles">>
<<set $PlayerNoseLightFreckles to 0>>
<<replace"#CC">>
<<include"CC Physical">>
<</replace>>
<</link>>
</span>
<</if>>
</div>
<div style="text-indent: 2.5em;">
<<if $PlayerLeftSmallFreckles != 1>>
<span class="red">
<<link "Left Small Freckles">>
<<set $PlayerLeftSmallFreckles to 1>>
<<replace"#CC">>
<<include"CC Physical">>
<</replace>>
<</link>>
</span>
<<else>>
<span class="green">
<<link "Left Small Freckles">>
<<set $PlayerLeftSmallFreckles to 0>>
<<replace"#CC">>
<<include"CC Physical">>
<</replace>>
<</link>>
</span>
<</if>>
|
<<if $PlayerRightSmallFreckles != 1>>
<span class="red">
<<link "Right Small Freckles">>
<<set $PlayerRightSmallFreckles to 1>>
<<replace"#CC">>
<<include"CC Physical">>
<</replace>>
<</link>>
</span>
<<else>>
<span class="green">
<<link "Right Small Freckles">>
<<set $PlayerRightSmallFreckles to 0>>
<<replace"#CC">>
<<include"CC Physical">>
<</replace>>
<</link>>
</span>
<</if>>
</div>
<span style="color:Azure"><strong>--Scars--</strong></span><br>
<div style="text-indent: 2.5em;">
<<if $PlayerChestScar != 1>>
<span class="red">
<<link "Chest Scar">>
<<set $PlayerChestScar to 1>>
<<replace"#CC">>
<<include"CC Physical">>
<</replace>>
<</link>>
</span>
<<else>>
<span class="green">
<<link "Chest Scar">>
<<set $PlayerChestScar to 0>>
<<replace"#CC">>
<<include"CC Physical">>
<</replace>>
<</link>>
</span>
<</if>>
|
<<if $PlayerFaceScar != 1>>
<span class="red">
<<link "Face Scar">>
<<set $PlayerFaceScar to 1>>
<<replace"#CC">>
<<include"CC Physical">>
<</replace>>
<</link>>
</span>
<<else>>
<span class="green">
<<link "Face Scar">>
<<set $PlayerFaceScar to 0>>
<<replace"#CC">>
<<include"CC Physical">>
<</replace>>
<</link>>
</span>
<</if>>
|
<<if $PlayerLeftArmScar != 1>>
<span class="red">
<<link "Left Arm Scar">>
<<set $PlayerLeftArmScar to 1>>
<<replace"#CC">>
<<include"CC Physical">>
<</replace>>
<</link>>
</span>
<<else>>
<span class="green">
<<link "Left Arm Scar">>
<<set $PlayerLeftArmScar to 0>>
<<replace"#CC">>
<<include"CC Physical">>
<</replace>>
<</link>>
</span>
<</if>>
|
<<if $PlayerRightLegScar != 1>>
<span class="red">
<<link "Right Leg Scar">>
<<set $PlayerRightLegScar to 1>>
<<replace"#CC">>
<<include"CC Physical">>
<</replace>>
<</link>>
</span>
<<else>>
<span class="green">
<<link "Right Leg Scar">>
<<set $PlayerRightLegScar to 0>>
<<replace"#CC">>
<<include"CC Physical">>
<</replace>>
<</link>>
</span>
<</if>>
</div><span style="color:Azure"><strong>--Moles--</strong></span><br>
<div style="text-indent: 2.5em;">
<<if $PlayerMoles.CheekLeft != 1>>
<span class="red">
<<link "Cheek Left">>
<<set $PlayerMoles.CheekLeft to 1>>
<<replace"#CC">>
<<include"CC Physical">>
<</replace>>
<</link>>
</span>
<<else>>
<span class="green">
<<link "Cheek Left">>
<<set $PlayerMoles.CheekLeft to 0>>
<<replace"#CC">>
<<include"CC Physical">>
<</replace>>
<</link>>
</span>
<</if>>
|
<<if $PlayerMoles.CheekRight != 1>>
<span class="red">
<<link "Cheek Right">>
<<set $PlayerMoles.CheekRight to 1>>
<<replace"#CC">>
<<include"CC Physical">>
<</replace>>
<</link>>
</span>
<<else>>
<span class="green">
<<link "Cheek Right">>
<<set $PlayerMoles.CheekRight to 0>>
<<replace"#CC">>
<<include"CC Physical">>
<</replace>>
<</link>>
</span>
<</if>>
|
<<if $PlayerMoles.LipLeft != 1>>
<span class="red">
<<link "Lip Left">>
<<set $PlayerMoles.LipLeft to 1>>
<<replace"#CC">>
<<include"CC Physical">>
<</replace>>
<</link>>
</span>
<<else>>
<span class="green">
<<link "Lip Left">>
<<set $PlayerMoles.LipLeft to 0>>
<<replace"#CC">>
<<include"CC Physical">>
<</replace>>
<</link>>
</span>
<</if>>
|
<<if $PlayerMoles.LipRight != 1>>
<span class="red">
<<link "Lip Right">>
<<set $PlayerMoles.LipRight to 1>>
<<replace"#CC">>
<<include"CC Physical">>
<</replace>>
<</link>>
</span>
<<else>>
<span class="green">
<<link "Lip Right">>
<<set $PlayerMoles.LipRight to 0>>
<<replace"#CC">>
<<include"CC Physical">>
<</replace>>
<</link>>
</span>
<</if>>
|
<<if $PlayerMoles.PubicLeft != 1>>
<span class="red">
<<link "Pubic Left">>
<<set $PlayerMoles.PubicLeft to 1>>
<<replace"#CC">>
<<include"CC Physical">>
<</replace>>
<</link>>
</span>
<<else>>
<span class="green">
<<link "Pubic Left">>
<<set $PlayerMoles.PubicLeft to 0>>
<<replace"#CC">>
<<include"CC Physical">>
<</replace>>
<</link>>
</span>
<</if>>
|
<<if $PlayerMoles.PubicRight != 1>>
<span class="red">
<<link "Pubic Right">>
<<set $PlayerMoles.PubicRight to 1>>
<<replace"#CC">>
<<include"CC Physical">>
<</replace>>
<</link>>
</span>
<<else>>
<span class="green">
<<link "Pubic Right">>
<<set $PlayerMoles.PubicRight to 0>>
<<replace"#CC">>
<<include"CC Physical">>
<</replace>>
<</link>>
</span>
<</if>>
|
</div>/* AVATAR DISPLAY */
<<include"Player Avatar Display Set">>
<<include"Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<<if $CCBodyCat != "Body">>
<<link"-[Body]-">>
<<set $CCBodyCat to "Body">>
<<replace"#CC">>
<<include"CC Physical">>
<</replace>>
<</link>>
<<else>>
<span style="color:lightgreen">-[Body]-</span>
<</if>>
<<if $CCBodyCat != "Hair Style">>
<<link"-[Hair Style]-">>
<<set $CCBodyCat to "Hair Style">>
<<replace"#CC">>
<<include"CC Physical">>
<</replace>>
<</link>>
<<else>>
<span style="color:lightgreen">-[Hair Style]-</span>
<</if>>
<<if $CCBodyCat != "Hair Color">>
<<link"-[Hair Color]-">>
<<set $CCBodyCat to "Hair Color">>
<<replace"#CC">>
<<include"CC Physical">>
<</replace>>
<</link>>
<<else>>
<span style="color:lightgreen">-[Hair Color]-</span>
<</if>>
<<if $CCBodyCat != "Eyes">>
<<link"-[Eyes]-">>
<<set $CCBodyCat to "Eyes">>
<<replace"#CC">>
<<include"CC Physical">>
<</replace>>
<</link>>
<<else>>
<span style="color:lightgreen">-[Eyes]-</span>
<</if>>
<<if $CCBodyCat != "Other">>
<<link"-[Other]-">>
<<set $CCBodyCat to "Other">>
<<replace"#CC">>
<<include"CC Physical">>
<</replace>>
<</link>>
<<else>>
<span style="color:lightgreen">-[Other]-</span>
<</if>>
<br>
<<if $CCBodyCat == "Body">>
<<include"CC Physical Body">>
<<elseif $CCBodyCat == "Hair">>
<<include"CC Physical Hair">>
<<elseif $CCBodyCat == "Hair Style">>
<<include"CC Physical Hair">>
<<elseif $CCBodyCat == "Hair Color">>
<<include"CC Physical Hair">>
<<elseif $CCBodyCat == "Eyes">>
<<include"CC Physical Eyes">>
<<elseif $CCBodyCat == "Other">>
<<include"CC Physical Other">>
<<else>>
<<include"CC Physical Body">>
<</if>>/* AVATAR DISPLAY */
<div style="position: relative">
<<include"Player Avatar Display Set">>
<<include"Avatar Display">>
<<include"Player Avatar Display Set">>
<div style="position: absolute; left: 175px; top: 150px">
<<set $AD.Name to "Player">>
<<include"Penis Zoom Display">>
<div style="position: absolute; left: 133px; top: 0px">
<<include"Butt Zoom Display">>
</div>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:Azure"><strong>--Privates--</strong></span><br>
<strong>Penis Size: </strong>
<<if $Player.PenisSize != "Tiny">>
<<link"Tiny">>
<<set $Player.PenisSize to "Tiny">>
<<replace"#CC">>
<<include"CC Privates">>
<</replace>>
<</link>>
<<else>>
<span style="color:lightgreen">Tiny</span>
<</if>>
-
<<if $Player.PenisSize != "Small">>
<<link"Small">>
<<set $Player.PenisSize to "Small">>
<<replace"#CC">>
<<include"CC Privates">>
<</replace>>
<</link>>
<<else>>
<span style="color:lightgreen">Small</span>
<</if>>
-
<<if $Player.PenisSize != "Average">>
<<link"Average">>
<<set $Player.PenisSize to "Average">>
<<replace"#CC">>
<<include"CC Privates">>
<</replace>>
<</link>>
<<else>>
<span style="color:lightgreen">Average</span>
<</if>>
-
<<if $Player.PenisSize != "Large">>
<<link"Large">>
<<set $Player.PenisSize to "Large">>
<<replace"#CC">>
<<include"CC Privates">>
<</replace>>
<</link>>
<<else>>
<span style="color:lightgreen">Large</span>
<</if>>
-
<<if $Player.PenisSize != "Gigantic">>
<<link"Gigantic">>
<<set $Player.PenisSize to "Gigantic">>
<<replace"#CC">>
<<include"CC Privates">>
<</replace>>
<</link>>
<<else>>
<span style="color:lightgreen">Gigantic</span>
<</if>>
<br>
<strong>Testicle Size: </strong>
<<if $Player.Balls != "Small">>
<<link"Small">>
<<set $Player.Balls to "Small">>
<<replace"#CC">>
<<include"CC Privates">>
<</replace>>
<</link>>
<<else>>
<span style="color:lightgreen">Small</span>
<</if>>
-
<<if $Player.Balls != "Medium">>
<<link"Medium">>
<<set $Player.Balls to "Medium">>
<<replace"#CC">>
<<include"CC Privates">>
<</replace>>
<</link>>
<<else>>
<span style="color:lightgreen">Medium</span>
<</if>>
-
<<if $Player.Balls != "Large">>
<<link"Large">>
<<set $Player.Balls to "Large">>
<<replace"#CC">>
<<include"CC Privates">>
<</replace>>
<</link>>
<<else>>
<span style="color:lightgreen">Large</span>
<</if>>
-
<<if $Player.Balls != "Gigantic">>
<<link"Gigantic">>
<<set $Player.Balls to "Gigantic">>
<<replace"#CC">>
<<include"CC Privates">>
<</replace>>
<</link>>
<<else>>
<span style="color:lightgreen">Gigantic</span>
<</if>>
<br>
<strong>Penis Style: </strong>
<<if $Player.PenisStyle != "Cut">>
<<link"Cut">>
<<set $Player.PenisStyle to "Cut">>
<<set $Player.PenisLength to 0>>
<<replace"#CC">>
<<include"CC Privates">>
<</replace>>
<</link>>
<<else>>
<span style="color:lightgreen">Cut</span>
<</if>>
-
<<if $Player.PenisStyle != "Uncut">>
<<link"Uncut">>
<<set $Player.PenisStyle to "Uncut">>
<<replace"#CC">>
<<include"CC Privates">>
<</replace>>
<</link>>
<<else>>
<span style="color:lightgreen">Uncut</span>
<</if>>
<br>
/* Length */
<<if $Player.PenisStyle == "Uncut">>
<strong>Foreskin Length(Hard): </strong>
<<if $Player.PenisLength != 1>>
<<link"Long">>
<<set $Player.PenisLength to 1>>
<<replace"#CC">>
<<include"CC Privates">>
<</replace>>
<</link>>
<<else>>
<span style="color:lightgreen">Long</span>
<</if>>
-
<<if $Player.PenisLength != 0>>
<<link"Short">>
<<set $Player.PenisLength to 0>>
<<replace"#CC">>
<<include"CC Privates">>
<</replace>>
<</link>>
<<else>>
<span style="color:lightgreen">Short</span>
<</if>>
<br>
<</if>>
<strong>Pubic Hair: </strong>
<<if $Player.PubicHair != "None">>
<<link"None">>
<<set $Player.PubicHair to "None">>
<<replace"#CC">>
<<include"CC Privates">>
<</replace>>
<</link>>
<<else>>
<span style="color:lightgreen">None</span>
<</if>>
-
<<if $Player.PubicHair != "Wisps">>
<<link"Wisps">>
<<set $Player.PubicHair to "Wisps">>
<<replace"#CC">>
<<include"CC Privates">>
<</replace>>
<</link>>
<<else>>
<span style="color:lightgreen">Wisps</span>
<</if>>
-
<<if $Player.PubicHair != "Short">>
<<link"Short">>
<<set $Player.PubicHair to "Short">>
<<replace"#CC">>
<<include"CC Privates">>
<</replace>>
<</link>>
<<else>>
<span style="color:lightgreen">Short</span>
<</if>>
-
<<if $Player.PubicHair != "Long">>
<<link"Long">>
<<set $Player.PubicHair to "Long">>
<<replace"#CC">>
<<include"CC Privates">>
<</replace>>
<</link>>
<<else>>
<span style="color:lightgreen">Long</span>
<</if>>
<br>
<strong>Butt: </strong>
<<if $Player.Butt != "Cute">>
<<link"Cute">>
<<set $Player.Butt to "Cute">>
<<replace"#CC">>
<<include"CC Privates">>
<</replace>>
<</link>>
<<else>>
<span style="color:lightgreen">Cute</span>
<</if>>
-
<<if $Player.Butt != "Firm">>
<<link"Firm">>
<<set $Player.Butt to "Firm">>
<<replace"#CC">>
<<include"CC Privates">>
<</replace>>
<</link>>
<<else>>
<span style="color:lightgreen">Firm</span>
<</if>>
-
<<if $Player.Butt != "Big">>
<<link"Big">>
<<set $Player.Butt to "Big">>
<<replace"#CC">>
<<include"CC Privates">>
<</replace>>
<</link>>
<<else>>
<span style="color:lightgreen">Big</span>
<</if>>
<br>
<strong>--Features-- </strong><br>
<strong>Grower:</strong>
<<if $Grower == 1>>
<span class="green"><<link"On">>
<<set $Grower to 0>>
<<replace"#CC">>
<<include"CC Privates">>
<</replace>>
<</link>></span>
<<else>>
<span class="red"><<link"Off">>
<<set $Grower to 1>>
<<replace"#CC">>
<<include"CC Privates">>
<</replace>>
<</link>></span>
<</if>><br>
<span style="color:Gray">[When active, your Penis will display as 1 size larger when erect.]</span>
<br>
<strong>Vagina:</strong>
<<if $Vagina == 1>>
<span class="green"><<link"On">>
<<set $Vagina to 0>>
<<replace"#CC">>
<<include"CC Privates">>
<</replace>>
<</link>></span>
<<else>>
<span class="red"><<link"Off">>
<<set $Vagina to 1>>
<<replace"#CC">>
<<include"CC Privates">>
<</replace>>
<</link>></span>
<</if>><br>
<span style="color:Gray">[This option is purely VISUAL. NPCs will still act as if you have a Penis and it will still appear on the Zooms.]</span>
<br>
<<if $Player.Arousal != 100>>
<<link"Toggle Erection">>
<<set $Player.Arousal to 100>>
<<replace"#CC">>
<<include"CC Privates">>
<</replace>>
<</link>>
<<else>>
<<link"Toggle Erection">>
<<set $Player.Arousal to 0>>
<<replace"#CC">>
<<include"CC Privates">>
<</replace>>
<</link>>
<</if>><br><span style="color:Azure"><big><strong>--Settings--</strong></big></span><br>
<span style="color:Azure"><strong>--School--</strong></span><br>
School Elective:
<<listbox "$Elective">>
<<option "Drama" "Drama" selected>>
<</listbox>><br>
<strong>School Uniforms:</strong>
<label>
<<radiobutton "$SchoolUniforms" 1 autocheck>>
On
</label>
<label>
<<radiobutton "$SchoolUniforms" 0 autocheck>>
Off
</label>
<br>
<br>
<<include"Options Settings">><span style="color:Azure"><big><strong>--Character Creation--</strong></big></span><br>
Before creating your boy, please enter your Boy’s name and select what Game Mode you would like to play.<br>
<span style="color:Azure"><strong>--Basics--</strong></span><br>
First Name:
<<textbox "$Player.Name" $Player.Name>>
<br>
Family Name:
<<textbox "$Player.LastName" $Player.LastName>>
<br>
<br>
<span style="color:Azure"><strong>--Game Mode--</strong></span><br>
<div id='GameMode'>
<<include"CC Game Mode">>
</div>
<br>
<span style="color:Azure"><strong>--Toggles--</strong></span><br>
<strong><span style="color:lightcoral">Note:</span></strong> Certain NPCs and their Stories will involve certain Toggles, even if the Toggle is turned OFF. If they are turned off, scenes and moments involving those toggles will be minimal for the story. They will not be directly depicted and will be mentioned as little as possible.<br>
<br>
<div id='Toggles'>
<<include"CC Toggles">>
</div>
<br>
/* Direct Link changed to a larger link to set certain settings. */
<<link"Continue">>
<<if $GameMode == -1>>
<<set $CheatsMenu to 1>>
<<set $NeedDifficulty to 0>>
<<set $CCMenu to "Physical">>
<<set $CCBodyCat to "Body">>
<</if>>
<<goto"CC Main">>
<</link>>/* IronBoy Mode */
<<if $GameMode == 1>>
<span style="color:lightgreen"><strong>[Ironboy Mode]</strong></span>
<<else>>
<<link "[Ironboy Mode]">>
<<set $GameMode to 1>>
<<replace"#GameMode">>
<<include"CC Game Mode">>
<</replace>>
<</link>>
<</if>>
-
/* Normal Mode */
<<if $GameMode == 0>>
<span style="color:lightgreen"><strong>[Normal Mode]</strong></span>
<<else>>
<<link "[Normal Mode]">>
<<set $GameMode to 0>>
<<replace"#GameMode">>
<<include"CC Game Mode">>
<</replace>>
<</link>>
<</if>>
-
/* Free Mode */
<<if $GameMode == -1>>
<span style="color:lightgreen"><strong>[Free Mode]</strong></span>
<<else>>
<<link "[Free Mode]">>
<<set $GameMode to -1>>
<<replace"#GameMode">>
<<include"CC Game Mode">>
<</replace>>
<</link>>
<</if>>
<br>
<<if $GameMode == 1>>
<span style="color:grey">[In Ironboy Mode, you cannot turn on Cheats and future hardcore features, such as curfews, will always be on. Some achievements will only be achievable in Ironboy mode.]</span>
<<elseif $GameMode == 0>>
<span style="color:grey">[In Normal Mode, you can turn cheats on/off at will. (Though turning them on at all will disable achievements.) Certain Hardcore elements will be optional.]</span>
<<elseif $GameMode == -1>>
<span style="color:grey">[In Free Mode, Cheats are always on and Needs do not decrease. Achievements cannot be earned and Hardcore elements are turned off.]</span>
<</if>>
<br>
<strong><span style="color:lightcoral">Warning:</span></strong> You cannot change your Game Mode after you begin.<br>/* BLADDER/DIAPERS */
<strong>Bladder/Diapers:</strong><br>
<<if $ToggleBladder == 1 and $ToggleDiapers == 1>>
<span style="color:lightgreen"><strong>[On]</strong></span>
<<else>>
<<link"[On]">>
<<set $ToggleBladder to 1>>
<<set $ToggleDiapers to 1>>
<<replace"#Toggles">>
<<include"CC Toggles">>
<</replace>>
<</link>>
<</if>>
-
<<if $ToggleBladder == 1 and $ToggleDiapers == 0>>
<span style="color:lightgreen"><strong>[Bladder Only]</strong></span>
<<else>>
<<link"[Bladder Only]">>
<<set $ToggleBladder to 1>>
<<set $ToggleDiapers to 0>>
<<replace"#Toggles">>
<<include"CC Toggles">>
<</replace>>
<</link>>
<</if>>
-
<<if $ToggleBladder == 0 and $ToggleDiapers == 1>>
<span style="color:lightgreen"><strong>[Diaper Humiliation Only]</strong></span>
<<else>>
<<link"[Diaper Humiliation Only]">>
<<set $ToggleBladder to 0>>
<<set $ToggleWatersports to 0>>
<<set $ToggleDiapers to 1>>
<<replace"#Toggles">>
<<include"CC Toggles">>
<</replace>>
<</link>>
<</if>>
-
<<if $ToggleBladder == 0 and $ToggleDiapers == 0>>
<span style="color:lightgreen"><strong>[Off]</strong></span>
<<else>>
<<link"[Off]">>
<<set $ToggleBladder to 0>>
<<set $ToggleWatersports to 0>>
<<set $ToggleDiapers to 0>>
<<replace"#Toggles">>
<<include"CC Toggles">>
<</replace>>
<</link>>
<</if>><br>
/* DESCRIPTION */
<<if $ToggleBladder == 1 and $ToggleDiapers == 1>>
<span style="color:grey">[The Bladder Need will be ENABLED and the Player CAN be forced to wear a Diaper for Humiliation Purposes.]</span>
<<elseif $ToggleBladder == 1 and $ToggleDiapers == 0>>
<span style="color:grey">[The Bladder Need will be ENABLED, but the Player CANNOT be forced to wear a Diaper for Humiliation Purposes.]</span>
<<elseif $ToggleBladder == 0 and $ToggleDiapers == 1>>
<span style="color:grey">[The Bladder Need will be DISABLED, but the Player still CAN be forced to wear Diapers solely for Humiliation.]</span>
<<elseif $ToggleBladder == 0 and $ToggleDiapers == 0>>
<span style="color:grey">[The Bladder Need will be DISABLED and the Player CANNOT be forced to wear Diapers.]</span>
<</if>><br>
/* WATERSPORTS */
<<if $ToggleBladder == 1>>
<strong>Watersports:</strong><br>
<<if $ToggleWatersports == 1>>
<span style="color:lightgreen"><strong>[On]</strong></span>
<<else>>
<<link"[On]">>
<<set $ToggleWatersports to 1>>
<<replace"#Toggles">>
<<include"CC Toggles">>
<</replace>>
<</link>>
<</if>>
-
<<if $ToggleWatersports == 0>>
<span style="color:lightgreen"><strong>[Off]</strong></span>
<<else>>
<<link"[Off]">>
<<set $ToggleWatersports to 0>>
<<replace"#Toggles">>
<<include"CC Toggles">>
<</replace>>
<</link>>
<</if>><br>
/* DESCRIPTIONS */
<<if $ToggleWatersports == 1>>
<span style="color:grey">[Urine MAY be mentioned in scenes and occasionally in a ‘Sexual’ way.]</span>
<<else>>
<span style="color:grey">[Urine will only be mentioned in regard to the Bladder Need and NEVER in a ‘Sexual’ way.]</span>
<</if>><br>
<</if>>
/* NON-CON */
<strong>Non-Con:</strong><br>
<<if $ToggleNonCon == 1>>
<span style="color:lightgreen"><strong>[On]</strong></span>
<<else>>
<<link"[On]">>
<<set $ToggleNonCon to 1>>
<<replace"#Toggles">>
<<include"CC Toggles">>
<</replace>>
<</link>>
<</if>>
-
<<if $ToggleNonCon == 0>>
<span style="color:lightgreen"><strong>[Off]</strong></span>
<<else>>
<<link"[Off]">>
<<set $ToggleNonCon to 0>>
<<replace"#Toggles">>
<<include"CC Toggles">>
<</replace>>
<</link>>
<</if>><br>
/* DESCRIPTIONS */
<<if $ToggleNonCon == 1>>
<span style="color:grey">[The Player MAY find themselves or others in Non-Consenting Sexual and Aggressive situations outside of their control including Rape.]</span>
<<else>>
<span style="color:grey">[The Player will NEVER find themselves in real Non-Consenting Sexual Situations, outside of possible consenting and pretend Role Play with friends.]</span>
<</if>><br>
/* SUPERNATURAL */
<strong>Supernatural/Fantasy Content:</strong><br>
<<if $ToggleSupernat == 1>>
<span style="color:lightgreen"><strong>[Possibility of Real]</strong></span>
<<else>>
<<link"[Possibility of Real]">>
<<set $ToggleSupernat to 1>>
<<replace"#Toggles">>
<<include"CC Toggles">>
<</replace>>
<</link>>
<</if>>
-
<<if $ToggleSupernat == 0>>
<span style="color:lightgreen"><strong>[Only Imagined]</strong></span>
<<else>>
<<link"[Only Imagined]">>
<<set $ToggleSupernat to 0>>
<<replace"#Toggles">>
<<include"CC Toggles">>
<</replace>>
<</link>>
<</if>><br>
/* DESCRIPTIONS */
<<if $ToggleSupernat == 1>>
<span style="color:grey">[Supernatural and Fantasy elements MAY be present in the game.]</span>
<<else>>
<span style="color:grey">[Supernatural and Fantasy elements will simply be the over-active imagination of the Player Character’s.]</span>
<</if>><br>
/* INJURIES TO MINORS */
<strong>Injuries to Minors:</strong><br>
<<if $ToggleInjuries == 1>>
<span style="color:lightgreen"><strong>[Full]</strong></span>
<<else>>
<<link"[Full]">>
<<set $ToggleInjuries to 1>>
<<replace"#Toggles">>
<<include"CC Toggles">>
<</replace>>
<</link>>
<</if>>
-
<<if $ToggleInjuries == 0>>
<span style="color:lightgreen"><strong>[Minimal]</strong></span>
<<else>>
<<link"[Minimal]">>
<<set $ToggleInjuries to 0>>
<<replace"#Toggles">>
<<include"CC Toggles">>
<</replace>>
<</link>>
<</if>><br>
/* DESCRIPTIONS */
<<if $ToggleInjuries == 1>>
<span style="color:grey">[Injuries and violence inflicted to minors MAY occur and may appear on the Player Avatar.]</span>
<<else>>
<span style="color:grey">[Injuries and violence inflicted to minors will be minimal and NEVER appear on the Player Avatar.]</span>
<</if>><br>
/* SPANKING */
<strong>Spanking:</strong><br>
<<if $ToggleSpanking == 1>>
<span style="color:lightgreen"><strong>[Full]</strong></span>
<<else>>
<<link"[Full]">>
<<set $ToggleSpanking to 1>>
<<replace"#Toggles">>
<<include"CC Toggles">>
<</replace>>
<</link>>
<</if>>
-
<<if $ToggleSpanking == 0>>
<span style="color:lightgreen"><strong>[Mentions Only]</strong></span>
<<else>>
<<link"[Mentions Only]">>
<<set $ToggleSpanking to 0>>
<<replace"#Toggles">>
<<include"CC Toggles">>
<</replace>>
<</link>>
<</if>><br>
/* DESCRIPTIONS */
<<if $ToggleSpanking == 1>>
<span style="color:grey">[Spanking MAY occur to the PC or other Characters. It will be depicted both in-scene and in the special “Spanking” interactive event.]</span>
<<else>>
<span style="color:grey">[When Spanking occurs, they will be briefly mentioned and NEVER part of a special interactive event.]</span>
<</if>><br>
/* Chastity */
<strong>Chastity/Cages:</strong><br>
<<if $ToggleChastity == 1>>
<span style="color:lightgreen"><strong>[On]</strong></span>
<<else>>
<<link"[On]">>
<<set $ToggleChastity to 1>>
<<replace "#Toggles">>
<<include "CC Toggles">>
<</replace>>
<</link>>
<</if>>
-
<<if $ToggleChastity == 0>>
<span style="color:lightgreen"><strong>[Off]</strong></span>
<<else>>
<<link"[Off]">>
<<set $ToggleChastity to 0>>
<<replace "#Toggles">>
<<include "CC Toggles">>
<</replace>>
<</link>>
<</if>><br>
/* DESCRIPTIONS */
<<if $ToggleChastity == 1>>
<span style="color:grey">[You will see Chastity/Cage content (i.e. Cock Cages/Chastity belts) in events, sprites and art.]</span>
<<else>>
<span style="color:grey">[Events containing Chastity/Cage content will not happen.]</span>
<</if>><br>
<strong>Avatar Sizes:</strong><br>
<<if $ToggleAvatarSizes == 1>>
<span style="color:lightgreen"><strong>[On]</strong></span>
<<else>>
<<link"[On]">>
<<set $ToggleAvatarSizes to 1>>
<<replace"#Toggles">>
<<include"CC Toggles">>
<</replace>>
<</link>>
<</if>>
-
<<if $ToggleAvatarSizes == 0>>
<span style="color:lightgreen"><strong>[Off]</strong></span>
<<else>>
<<link"[Off]">>
<<set $ToggleAvatarSizes to 0>>
<<replace"#Toggles">>
<<include"CC Toggles">>
<</replace>>
<</link>>
<</if>><br>
/* DESCRIPTIONS */
<<if $ToggleAvatarSizes == 1>>
<span style="color:grey">[Avatars of the main NPCs will show in varying sizes that correspond to their height]</span>
<<else>>
<span style="color:grey">[All NPC Avatars will show with the same size, only visual]</span>
<</if>><br>
<strong>Lewd Female Content:</strong><br>
<<if $ToggleGirlContent == 1>>
<span style="color:lightgreen"><strong>[On]</strong></span>
<<else>>
<<link"[On]">>
<<set $ToggleGirlContent to 1>>
<<replace"#Toggles">>
<<include"CC Toggles">>
<</replace>>
<</link>>
<</if>>
-
<<if $ToggleGirlContent == 0>>
<span style="color:lightgreen"><strong>[Off]</strong></span>
<<else>>
<<link"[Off]">>
<<set $ToggleGirlContent to 0>>
<<replace"#Toggles">>
<<include"CC Toggles">>
<</replace>>
<</link>>
<</if>><br>
/* DESCRIPTIONS */
<<if $ToggleGirlContent == 1>>
<span style="color:grey">[Lewd content involving female characters will appear and your boy may show attraction to female characters.]</span>
<<else>>
<span style="color:grey">[Female characters will only appear in non-lewd roles or as supporting characters. Your boy will show no attraction to female characters.]</span>
<</if>><br>
<br>
<br>
<span style="color:Azure"><strong>--Fan-Character Toggles--</strong></span><br>
<strong><span style="color:lightcoral">Note:</span></strong> The following toggles are for events containing Supporter-Created characters from the Rainbow Fanbox Tier. All characters are designed to fit into the world without breaking immersion and add to the experience. All OC Toggles are [On] by default. Content Toggles will override OC Toggles and they will still not appear if their content heavily features aspects that are Toggled Off.<br>
<br>
<<button "Turn off all OCs">>
<<for _oc range $OCCharacters>>
<<run State.setVar(_oc.Variable) == 0>>
<<set _alloff to 1>>
<<set _allon to 0>>
<<update>>
<</for>>
<</button>>
<<button "Turn on all OCs">>
<<for _oc range $OCCharacters>>
<<run State.setVar(_oc.Variable) == 1>>
<<set _allon to 1>>
<<set _alloff to 0>>
<<update>>
<</for>>
<</button>><br>
<br>
<<linkreplace "[Show OC Toggles]">>
<<liveblock>>
<<for _oc range $OCCharacters>>
<<capture _oc>>
<strong><<=_oc.Name>>:</strong><br>
<<if State.getVar(_oc.Variable) == 1 or _allon == 1>>
<span style="color:lightgreen"><strong>[On]</strong></span>
<<else>>
<<link "[On]">>
<<run State.setVar(_oc.Variable, 1)>>
<<update>>
<</link>>
<</if>>
-
<<if State.getVar(_oc.Variable) == 0 or _alloff == 1>>
<span style="color:lightgreen"><strong>[Off]</strong></span>
<<else>>
<<link "[Off]">>
<<run State.setVar(_oc.Variable, 0)>>
<<update>>
<</link>>
<</if>><br>
<span class="greyed-out">
<strong>Content Warning</strong>: <<=_oc.ContentWarning>>
</span><br>
<span class="greyed-out">
<strong>Contents</strong>: <<=_oc.Contents>>
</span><br>
<br>
<</capture>>
<</for>>
<</liveblock>>
<</linkreplace>><<widget "attendClass">>
<<set _start_hours to {
"Math": 8,
"History": 9,
"Drama": 10,
"Science": 12,
"English": 13,
"Gym": 14
}>>
<<set _this_class to _args[0]>>
<<set _start_hour to _start_hours[_this_class]>>
<<set _can_wait to ["Science", "Math"].contains(_this_class)>>
<<if State.getVar(`$${_this_class}Class`) == 0>>
<<set _attend to `Attend ${_this_class}`>>
/* WAIT IN CLASSROOM */
<<if _can_wait and $Time.between(_start_hour - 1, 40, _start_hour, 10)>>
<<set _wait to `Wait ${_this_class}`>>
<strong>Wait in Classroom</strong><br>
<div style="text-indent: 3em;">
[[Attend Class Normally|_wait][$ClassStyle to "Normal"]]
</div>
<div style="text-indent: 3em;">
[[Pay Extra Attention|_wait][$ClassStyle to "Attention"]] <span style="color:red">-Fun</span>, <span style="color:green">+_this_class</span>
</div>
<div style="text-indent: 3em;">
[[Socialize|_wait][$ClassStyle to "Socialize"]] <span style="color:red">-_this_class</span>, <span style="color:green">+Social</span>
</div>
<div style="text-indent: 3em;">
[[Goof Off|_wait][$ClassStyle to "Goof"]] <span style="color:red">-_this_class</span>, <span style="color:green">+Fun</span>
</div>
<<if $Homework == 1>>
<div style="text-indent: 3em;">
[[Finish Homework|_wait][$ClassStyle to "Homework"]] <span style="color:red">-_this_class</span>
</div>
<</if>>
<<if $Player.Energy <= 60>>
<div style="text-indent: 3em;">
[[Try to Nap|_wait][$ClassStyle to "Nap"]] <span style="color:red">-_this_class</span>, <span style="color:green">+Energy</span>
</div>
<</if>>
/* ATTEND CLASS NORMALLY */
<<elseif $Time.between(_start_hour - 1, 50, _start_hour, 10)>>
<strong>Attend Class</strong><br>
<div style="text-indent: 3em;">
[[Attend Class Normally|_attend][$ClassStyle to "Normal"]]
</div>
<div style="text-indent: 3em;">
[[Pay Extra Attention|_attend][$ClassStyle to "Attention"]] <span style="color:red">-Fun</span>, <span style="color:green">+_this_class</span>
</div>
<div style="text-indent: 3em;">
[[Socialize|_attend][$ClassStyle to "Socialize"]] <span style="color:red">-_this_class</span>, <span style="color:green">+Social</span>
</div>
<div style="text-indent: 3em;">
[[Goof Off|_attend][$ClassStyle to "Goof"]] <span style="color:red">-_this_class</span>, <span style="color:green">+Fun</span>
</div>
<<if $Homework == 1>>
<div style="text-indent: 3em;">
[[Finish Homework|_attend][$ClassStyle to "Homework"]] <span style="color:red">-_this_class</span>
</div>
<</if>>
<<if $Player.Energy <= 60>>
<div style="text-indent: 3em;">
[[Try to Nap|_attend][$ClassStyle to "Nap"]] <span style="color:red">-_this_class</span>, <span style="color:green">+Energy</span>
</div>
<</if>>
/* LATE */
<<elseif $Time.between(_start_hour, 10, _start_hour, 30)>>
[[Attend Class Late|_attend][$Late to 1, $ClassStyle to "Late"]]
<</if>>
<</if>>
<</widget>>
<<widget "finishClass">>
<<set _start_hours to {
"Math": 8,
"History": 9,
"Drama": 10,
"Science": 12,
"English": 13,
"Gym": 14
}>>
<<set _this_class to _args[0]>>
<<set _start_hour to _start_hours[_this_class]>>
<<set $Minutes += $Time.until(_start_hour, 50)>>
/* SCHOOL FOCUS HARD */
<<set _skilldiff to 70>>
<<set _skilldiff += $SchoolSkillLevel>>
/* Event Based Bonus */
<<if _EventPassFail == "Pass">>
<<set _skilldiff -= 30>>
<<elseif _EventPassFail == "Fail">>
<<set _skilldiff += 20>>
<</if>>
<<if $ClassStyle == "Normal">>
/* No Bonus to Skill Diff */
<<elseif $ClassStyle == "Attention">>
<<set _skilldiff -= 20>>
<<elseif $ClassStyle == "Socialize">>
<<set _skilldiff += 20>>
<</if>>
/* LATE */
<<if $Late == 1>>
You arrive at class late and suffer because of it! You have also been given detention!
<<set $Late to 0>>
<<set _skilldiff += 50>>
<<set $Detention += 5>>
<</if>>
/* STUDY BONUS Removed due to Studying being reworked.
<<if State.getVar(`$${_this_class}StudyClass`) > 0>>
<span style="color:lightgreen">You gained a bonus thanks to studying! </span>
<<run State.setVar(`$${_this_class}StudyClass`, 0)>>
<</if>> */
/* CLASS SKILL CHECK */
<<set _skilltypes to ["Math Class"]>>
<<skillCheck _this_class _skilldiff _skilltypes>>
<<if _result == 1>>
<span style="color:lightgreen">You pay attention in class and feel you have learned something!</span><br>
<<set $GradeChange to _this_class>>
<<set $GradeChangeType to "Increase">>
<<include"Grade Change">>
<<skillPoints _this_class 10>>
<<else>>
<span style="color:lightcoral">You have trouble paying attention in class and learn little!</span><br>
<<set $GradeChange to _this_class>>
<<set $GradeChangeType to "Decrease">>
<<include"Grade Change">>
<<skillPoints _this_class 5>>
<</if>>
<<run State.setVar(`$${_this_class}Class`, 1)>>
<<if $ClassStyle == "Homework">>
<<set $Homework to 2>>
<</if>>
/* HOMEWORK */
<<if $Homework == 1>>
<span style="color:Red">You didn't complete your homework last night and your grade has suffered!</span><br>
<<set $GradeChangeType to "Decrease">>
<<for $GradeChange range ["Math", "History", "English", "Science"]>>
<<include"Grade Change">>
<</for>>
<</if>>
<<set $Homework to 0>>
/* Class Style Mood Changes */
<<if $ClassStyle == "Normal">>
/* None */
<<elseif $ClassStyle == "Attention">>
<<needChange "Fun" -10>>
<<elseif $ClassStyle == "Goof">>
<<needChange "Fun" 15>>
<</if>>
/* FRIDAY MOCK EXAM [REMOVED UNTIL REVAMPED SINCE NOT WORKING]
<<if $Time.Day == "Friday">>
<br>
<<set _exam to `${_this_class} Mock Exam`>>
<<include _exam>>
<br>
<</if>>
*/
<br>
<<set _classroom to `School ${_this_class} Classroom`>>
<<unset $SchoolSkillLevel>>
<<unset $GradeChange>>
<<unset $GradeChangeType>>
[[Continue|_classroom]]
<</widget>>You walk into the school's Main Office and up to the school secretary. Before you can even speak, she interrupts you.<br>
<br>
<span style="color:LightSteelBlue">“You are here for detention I'm assuming? One moment, let me see who is on detention duty today.”</span> The secretary begins to look through some papers.
<<if $Detention < 10>>
<<set _Random = [
"Detention 30 Min Sit",
"Detention Mop Gym",
"Detention English Writing Story",
"Detention History Organize Books",
]>>
<<if $Player.Kinks.Spankee == 1>>
<<set _Random.push("Detention Spank Daydream")>>
<</if>>
<<elseif $Detention >= 10 and $Detention <= 20>>
<<set _Random = [
"Detention Scrub Floors",
"Detention Spank Normal",
"Detention English Writing Story",
]>>
<<if $Player.Kinks.Spankee == 1>>
<<set _Random.push("Detention Spank Daydream")>>
<</if>>
<<else>>
<<set _Random = [
"Detention Spank Normal",
"Detention Underwear Laps",
"Detention Underwear Vice Principal",
]>>
<</if>>
<<if $ToggleOCManuel == 1 && $OCManuelMet == 1 && $OCManuelSecret == 0>>
<<set _Random.push(
"OC Manuel Detention Scolding",
"OC Manuel Detention Spank",
)>>
<<elseif $ToggleOCManuel == 1 && $OCManuelMet == 1 && $OCManuelSecret == 1>>
<<set _Random.push(
"OC Manuel Detention Scolding Post Secret",
"OC Manuel Detention Spank Post Secret",
)>>
<</if>>
<<set _event to _Random.random()>>
/* Forced Quest Events */
<<if $QuestMichaelBlackmail.State == 4>>
<<set _event to "Michael Blackmail 5">>
<</if>>
<<include _event>><<set $Minutes += $Time.until(10, 50)>>
/* LATE */
<<if $Late == 1>>
You arrive at class late and suffer because of it! You have also been given detention!<br>
<<set $Detention += 5>>
<<set $Late to 0>>
<</if>>
<<set $DramaClass to 1>>
<<skillPoints "Acting" 10>>
<br>
[[Continue|School Auditorium]]/* TEACHER INTRODUCTION */
<<if $DramaIntro != 1>>
<<include"Drama Introduction">>
<<set $DramaIntro to 1>>
<<include"Attend Drama Finish">>
<<else>>
<<set _Random to ["DRAMA Pulley System Wedgie", "DRAMA Oversized Pants", "DRAMA Pick Lead Part", "DRAMA Monologue", "DRAMA Partner Skill Check", "DRAMA Lucas Script Steal", "DRAMA Carter Steal Prop", "DRAMA Good Class", "DRAMA Too Small Costume", "DRAMA Carter Kiss Scene", "DRAMA Lucas Spy", "Drama Lucas Kiss Scene", "Drama Lucas Carter Kiss Scene"]>>
/* Shinju Scenes */
<<if $ToggleOCShinju == 1 && $OCShinjuMet == -1>>
<<set _Random.push("OC Shinju Adam and Eve Play", "OC Shinju Romance Play")>>
<</if>>
/* Emmet Scenes */
<<if $ToggleOCEmmet == 1 && $OCEmmetMet == -1>>
<<set _Random.push("OC Emmet Drama Intro")>>
<</if>>
/* SELECTING RANDOM EVENT FROM ARRAY INVENTORY */
<<set _event to _Random.random()>>
<<include _event>>
<</if>><<finishClass "English">>/* Setting the Difficulty Bonus of School Checks */
<<include"School Skill Level">>
/* TEACHER INTRODUCTION */
<<if $EnglishIntro != 1>>
<<include"Hart Intro">>
<<include"Attend English Finish">>
<<else>>
/* CLASS EVENT SELECTOR */
/* Normal Class Style */
<<if $ClassStyle == "Normal" or $ClassStyle == "Late">>
<<set _random to {
"English Question": 10,
"English Good Class": 10,
"ENG Homework Reminder": 10,
"LUCAS English Share Book": 10,
"CARTER English Balls Hit": 10,
"JACKSON English Can't Deal With": 10,
"JACKSON English Strip Midclass": 10,
"LUCAS English Movie Actress": 10,
}>>
/* Checking Thomas Absent */
<<if !$ThomasAbsent>>
<<set _random["THOMAS English Jekyll Drawing"] = 10>>
<<set _random["THOMAS English Accidental Bump"] = 10>>
<<if $ThomasSocial >= 50 or $ThomasSocialRank > 0>>
<<set _random["THOMAS Don't Know Word"] = 10>>
<<if $CarterSocial >= 50 or $CarterSocialRank > 0>>
<<set _random["English Class Secret Letter"] = 10>>
<</if>>
<</if>>
<</if>>
/* OC Events */
/* Millers */
<<if $ToggleOCMiller == 1 && $OCQuestMeetMillers.State <= -1>>
<<set _random["Zay English Poet Rap"] = 10>>
<</if>>
/* Manuel */
<<if $ToggleOCManuel == 1 && $OCManuelMet == 1 && $OCManuelSecret == 0>>
<<set _random["OC Manuel English Class Gossip"] = 10>>
<<set _random["OC Manuel English Class Bathroom"] = 10>>
<</if>>
/* Snowpaw */
<<if $OCQuestSnowpawIntro.State == 1>>
<<set _random["Snowpaw Intro"] = 10>>
<</if>>
/* Arthur and Richard */
<<if $ToggleOCArthurRichard == 1 && $OCArthurRichardMet == -1>>
<<set _random["OC Arthur Richard English Basic"] = 10>>
<</if>>
/* Pay Attention Class Style */
<<elseif $ClassStyle == "Attention">>
<<set _random to {
"English Question": 20,
"English Good Class": 25,
"ENG Homework Reminder": 10,
"LUCAS English Share Book": 5,
"CARTER English Balls Hit": 1,
"JACKSON English Can't Deal With": 5,
"JACKSON English Strip Midclass": 5,
"LUCAS English Movie Actress": 5,
}>>
/* Checking Thomas Absent */
<<if !$ThomasAbsent>>
<<set _random["THOMAS English Jekyll Drawing"] = 5>>
<<set _random["THOMAS English Accidental Bump"] = 5>>
<<if $ThomasSocial >= 50 or $ThomasSocialRank > 0>>
<<set _random["THOMAS Don't Know Word"] = 5>>
<<if $CarterSocial >= 50 or $CarterSocialRank > 0>>
<<set _random["English Class Secret Letter"] = 5>>
<</if>>
<</if>>
<</if>>
/* OC Events */
/* Millers */
<<if $ToggleOCMiller == 1 && $OCQuestMeetMillers.State <= -1>>
<<set _random["Zay English Poet Rap"] = 5>>
<</if>>
/* Manuel */
<<if $ToggleOCManuel == 1 && $OCManuelMet == 1 && $OCManuelSecret == 0>>
<<set _random["OC Manuel English Class Gossip"] = 5>>
<<set _random["OC Manuel English Class Bathroom"] = 5>>
<</if>>
/* Snowpaw */
<<if $OCQuestSnowpawIntro.State == 1>>
<<set _random["Snowpaw Intro"] = 10>>
<</if>>
/* Arthur and Richard */
<<if $ToggleOCArthurRichard == 1 && $OCArthurRichardMet == -1>>
<<set _random["OC Arthur Richard English Basic"] = 5>>
<</if>>
/* Socialize Class Style */
<<elseif $ClassStyle == "Socialize">>
<<set _random to {
"English Question": 1,
"English Good Class": 1,
"ENG Homework Reminder": 1,
"LUCAS English Share Book": 15,
"CARTER English Balls Hit": 10,
"JACKSON English Can't Deal With": 5,
"JACKSON English Strip Midclass": 10,
"LUCAS English Movie Actress": 10,
}>>
/* Checking Thomas Absent */
<<if !$ThomasAbsent>>
<<set _random["THOMAS English Jekyll Drawing"] = 10>>
<<set _random["THOMAS English Accidental Bump"] = 10>>
<<if $ThomasSocial >= 50 or $ThomasSocialRank > 0>>
<<set _random["THOMAS Don't Know Word"] = 15>>
<<if $CarterSocial >= 50 or $CarterSocialRank > 0>>
<<set _random["English Class Secret Letter"] = 15>>
<</if>>
<</if>>
<</if>>
/* OC Events */
/* Millers */
<<if $ToggleOCMiller == 1 && $OCQuestMeetMillers.State <= -1>>
<<set _random["Zay English Poet Rap"] = 10>>
<</if>>
/* Manuel */
<<if $ToggleOCManuel == 1 && $OCManuelMet == 1 && $OCManuelSecret == 0>>
<<set _random["OC Manuel English Class Gossip"] = 10>>
<<set _random["OC Manuel English Class Bathroom"] = 10>>
<</if>>
/* Snowpaw */
<<if $OCQuestSnowpawIntro.State == 1>>
<<set _random["Snowpaw Intro"] = 10>>
<</if>>
/* Arthur and Richard */
<<if $ToggleOCArthurRichard == 1 && $OCArthurRichardMet == -1>>
<<set _random["OC Arthur Richard English Basic"] = 10>>
<</if>>
/* Goof Off Class Style */
<<elseif $ClassStyle == "Goof">>
<<set _random to {
"LUCAS English Share Book": 15,
"CARTER English Balls Hit": 15,
"JACKSON English Can't Deal With": 5,
"JACKSON English Strip Midclass": 15,
"LUCAS English Movie Actress": 10,
}>>
/* Checking Thomas Absent */
<<if !$ThomasAbsent>>
<<set _random["THOMAS English Jekyll Drawing"] = 10>>
<<set _random["THOMAS English Accidental Bump"] = 15>>
<<if $ThomasSocial >= 50 or $ThomasSocialRank > 0>>
<<set _random["THOMAS Don't Know Word"] = 15>>
<<if $CarterSocial >= 50 or $CarterSocialRank > 0>>
<<set _random["English Class Secret Letter"] = 15>>
<</if>>
<</if>>
<</if>>
/* OC Events */
/* Millers */
<<if $ToggleOCMiller == 1 && $OCQuestMeetMillers.State <= -1>>
<<set _random["Zay English Poet Rap"] = 10>>
<</if>>
/* Manuel */
<<if $ToggleOCManuel == 1 && $OCManuelMet == 1 && $OCManuelSecret == 0>>
<<set _random["OC Manuel English Class Gossip"] = 15>>
<<set _random["OC Manuel English Class Bathroom"] = 15>>
<</if>>
/* Snowpaw */
<<if $OCQuestSnowpawIntro.State == 1>>
<<set _random["Snowpaw Intro"] = 20>>
<</if>>
/* Arthur and Richard */
<<if $ToggleOCArthurRichard == 1 && $OCArthurRichardMet == -1>>
<<set _random["OC Arthur Richard English Basic"] = 10>>
<</if>>
/* Homework Class Style */
<<elseif $ClassStyle == "Homework">>
<<set _random to {
"English Question": 10,
"English Good Class": 10,
}>>
/* Nap Class Style */
<<elseif $ClassStyle == "Nap">>
<<set _random to {
"English Class Nap": 10,
}>>
<</if>>
<<set _event to _random.random()>>
<<include _event>>
<</if>><<if $Time.Day == "Tuesday" or $Time.Day == "Thursday">>
<<set _skill to "Swimming">>
<<else>>
<<set _skill to "Athletics">>
<</if>>
<<skillPoints _skill 10>>
<<set $Minutes += $Time.until(14, 55 + 5 * $GymNoShower)>>
<<set $GymClass to 2>>
/* LATE */
<<if $Late == 1>>
You arrive at class late! You have been given detention!
<<set $Late to 0>>
<<set $Detention += 5>>
<</if>>
/* REDOING CONSTANTS TO FIX A GLITCH THE EASY WAY */
<<include "LUCAS Constant">>
<<include "MICHAEL Constant">>
<<include "THOMAS Constant">>
<<include "XAVIER Constant">>
<br>
[[Continue|School Locker Room]]/* SWIMMING DAY */
<<if $Time.Day == "Tuesday" or $Time.Day == "Thursday">>
<<set _Random to ["GYM Swimming Basics", "GYM Swimming Diving"]>>
<<if $MichaelSocial > 50 or $MichaelSocialRank > 0>>
<<set _Random.push("Gym Class Swimming Michael Pants")>>
<</if>>
/* Retsu Events */
<<if $ToggleOCArthurRichard == 1 && $OCArthurRichardMet == -1>>
<<set _Random.push("OC Arthur Swim Race")>>
<</if>>
/* Shinju Scenes */
<<if $ToggleOCShinju == 1 && $OCShinjuMet == -1>>
<<set _Random.push("OC Shinju Swim Class Steal")>>
<</if>>
/* Noah H. Events */
<<if $ToggleOCNoahH == 1 && $OCNoahHMet != -1 && $Time.daysSinceStart() >= 7>>
<<set _Random.push("OC Noah Intro")>>
<</if>>
<<if $ToggleOCNoahH == 1 && $OCNoahHMet == -1>>
<<set _Random.push("OC Noah H School Pool")>>
<</if>>
/* GYM DAY */
<<else>>
<<set _Random to ["GYM Rope Climbing", "GYM Running Laps"]>>
/* Miller Events */
<<if $OCQuestMeetMillers.State == -4 and $ToggleOCMiller == 1>>
<<set _Random.push("OC Isaiah Gym Class")>>
<</if>>
/* Retsu Events */
<<if $ToggleOCArthurRichard == 1 && $OCArthurRichardMet == -1>>
<<set _Random.push("OC Richard Volley Ball")>>
<</if>>
/* Shinju Scenes */
<<if $ToggleOCShinju == 1 && $OCShinjuMet == -1>>
<<set _Random.push("OC Shinju Gym Sunburn")>>
<</if>>
<<if $Nickname.Bully == 1 && $BullyNickname == "Little Dick">>
<<set _Random.push("Gym Nickname Little Dick 1")>>
<</if>>
<</if>>
<<set _event to _Random.random()>>
<<include _event>><<finishClass "History">><<include"School Skill Level">>
/* TEACHER INTRODUCTION */
<<if $HistoryIntro != 1>>
<<include"De Leon Intro">>
<<include"Attend History Finish">>
<<else>>
/* Class Event Selection */
/* Normal Class Style */
<<if $ClassStyle == "Normal" or $ClassStyle == "Late">>
<<set _random to {
"History Question": 10,
"History Good Class": 10,
"HIS Nude Artwork": 10,
"HIS Pants Yanked": 10,
"BEN History Spider": 10,
"MICHAEL History Historical Dance": 10,
"JACKSON History Modeling Colonial": 10,
"MICHAEL History Wedgie": 10,
}>>
/* Check if Thomas Absent */
<<if !$ThomasAbsent>>
<<set _random["THOMAS History Nap"] = 10>>
<<set _random["THOMAS History Pencil Butt"] = 10>>
<</if>>
/* Social Based Options */
<<if $JacksonSocial >= 50 or $JacksonSocialRank > 0>>
<<set _random["JACKSON History Flash Penis"] = 10>>
<</if>>
/* OC Events */
/* Miller */
<<if $ToggleOCMiller == 1 && $OCQuestMeetMillers.Stage <= -1>>
<<set _random["Zay History Dad in Film"] = 10>>
<</if>>
/* Arthur/Richard */
<<if $ToggleOCArthurRichard == 1 && $OCArthurRichardMet == -1>>
<<set _random["OC Arthur Richard Point of History"] = 10>>
<</if>>
/* Pay Attention Class Style */
<<elseif $ClassStyle == "Attention">>
<<set _random to {
"History Question": 20,
"History Good Class": 25,
"HIS Nude Artwork": 10,
"HIS Pants Yanked": 1,
"BEN History Spider": 5,
"MICHAEL History Historical Dance": 5,
"JACKSON History Modeling Colonial": 5,
"MICHAEL History Wedgie": 1,
}>>
/* Check if Thomas Absent */
<<if !$ThomasAbsent>>
<<set _random["THOMAS History Nap"] = 5>>
<<set _random["THOMAS History Pencil Butt"] = 5>>
<</if>>
/* Social Based Options */
<<if $JacksonSocial >= 50 or $JacksonSocialRank > 0>>
<<set _random["JACKSON History Flash Penis"] = 5>>
<</if>>
/* OC Events */
/* Miller */
<<if $ToggleOCMiller == 1 && $OCQuestMeetMillers.Stage <= -1>>
<<set _random["Zay History Dad in Film"] = 5>>
<</if>>
/* Arthur/Richard */
<<if $ToggleOCArthurRichard == 1 && $OCArthurRichardMet == -1>>
<<set _random["OC Arthur Richard Point of History"] = 5>>
<</if>>
/* Socialize Class Style */
<<elseif $ClassStyle == "Socialize">>
<<set _random to {
"History Question": 1,
"History Good Class": 1,
"HIS Nude Artwork": 5,
"HIS Pants Yanked": 10,
"BEN History Spider": 15,
"MICHAEL History Historical Dance": 5,
"JACKSON History Modeling Colonial": 15,
"MICHAEL History Wedgie": 10,
}>>
/* Check if Thomas Absent */
<<if !$ThomasAbsent>>
<<set _random["THOMAS History Nap"] = 10>>
<<set _random["THOMAS History Pencil Butt"] = 10>>
<</if>>
/* Social Based Options */
<<if $JacksonSocial >= 50 or $JacksonSocialRank > 0>>
<<set _random["JACKSON History Flash Penis"] = 15>>
<</if>>
/* OC Events */
/* Miller */
<<if $ToggleOCMiller == 1 && $OCQuestMeetMillers.Stage <= -1>>
<<set _random["Zay History Dad in Film"] = 10>>
<</if>>
/* Arthur/Richard */
<<if $ToggleOCArthurRichard == 1 && $OCArthurRichardMet == -1>>
<<set _random["OC Arthur Richard Point of History"] = 10>>
<</if>>
/* Goof Off Class Style */
<<elseif $ClassStyle == "Goof">>
<<set _random to {
"HIS Nude Artwork": 5,
"HIS Pants Yanked": 20,
"BEN History Spider": 15,
"MICHAEL History Historical Dance": 10,
"JACKSON History Modeling Colonial": 15,
"MICHAEL History Wedgie": 20,
}>>
/* Check if Thomas Absent */
<<if !$ThomasAbsent>>
<<set _random["THOMAS History Nap"] = 10>>
<<set _random["THOMAS History Pencil Butt"] = 15>>
<</if>>
/* Social Based Options */
<<if $JacksonSocial >= 50 or $JacksonSocialRank > 0>>
<<set _random["JACKSON History Flash Penis"] = 20>>
<</if>>
/* OC Events */
/* Miller */
<<if $ToggleOCMiller == 1 && $OCQuestMeetMillers.Stage <= -1>>
<<set _random["Zay History Dad in Film"] = 10>>
<</if>>
/* Arthur/Richard */
<<if $ToggleOCArthurRichard == 1 && $OCArthurRichardMet == -1>>
<<set _random["OC Arthur Richard Point of History"] = 5>>
<</if>>
/* Homework Class Style */
<<elseif $ClassStyle == "Homework">>
<<set _random to {
"History Question": 10,
}>>
/* Nap Class Style */
<<elseif $ClassStyle == "Nap">>
<<set _random to {
"History Class Sleep": 5,
}>>
<</if>>
/* Quest-Specific (Increased chance on all Class Types.) */
<<if $ToggleOCPatrick == 1 && $OCPatrickMet != -1 && $ToggleDiapers == 1 && $ToggleBladder == 1 && $Time.daysSinceStart() >= 7>>
<<set _random["OC Patrick Intro Tease"] = 50>>
<</if>>
<<set _event to _random.random()>>
<<include _event>>
<</if>><<finishClass "Math">>/* Setting the Difficulty Bonus of School Checks */
<<include"School Skill Level">>
/* TEACHER INTRODUCTION */
<<if $MathIntro != 1>>
<<include"Randolph Intro">>
<<include"Attend Math Finish">>
<<else>>
/* CLASS EVENT SELECTOR */
/* The normal class style has every event have an even chance. */
<<if $ClassStyle == "Normal" or $ClassStyle == "Late">>
<<set _random to {
"Math Question": 10,
"Math Good Class": 10,
"MATH Surprise Question": 10,
"MATH Student Falls Asleep": 10,
"LUCAS Math Untied Shoes": 10,
"MICHAEL Math Cheating": 10,
"XAVIER Math Ultimatum": 10,
"FELIX Math Group Grading": 10,
"FELIX Math Gets Harassed": 10,
"MICHAEL Math Steal Homework": 10,
"MICHAEL Math Ruler Spanking": 10,
"MATH Choose Partner": 10,
}>>
/* OC Events */
/* Millers */
<<if $ToggleOCMiller == 1 && $OCQuestMeetMillers.State <= -1>>
<<set _random["Zay Math Cough Blamed"] = 10>>
<</if>>
/* Arthur and Richard */
<<if $ToggleOCArthurRichard == 1 && $OCArthurRichardMet == -1>>
<<set _random["OC Arthur Richard Math Richard Smart"] = 10>>
<</if>>
/* The Pay Attention Style decreases ones that involve NPC interaction and punishment for PC. */
<<elseif $ClassStyle == "Attention">>
<<set _random to {
"Math Question": 20,
"Math Good Class": 25,
"MATH Surprise Question": 10,
"MATH Student Falls Asleep": 5,
"LUCAS Math Untied Shoes": 5,
"MICHAEL Math Cheating": 5,
"XAVIER Math Ultimatum": 5,
"FELIX Math Group Grading": 5,
"FELIX Math Gets Harassed": 5,
"MICHAEL Math Steal Homework": 1,
"MICHAEL Math Ruler Spanking": 1,
"MATH Choose Partner": 5,
}>>
/* OC Events */
/* Millers */
<<if $ToggleOCMiller == 1 && $OCQuestMeetMillers.State <= -1>>
<<set _random["Zay Math Cough Blamed"] = 5>>
<</if>>
/* Arthur and Richard */
<<if $ToggleOCArthurRichard == 1 && $OCArthurRichardMet == -1>>
<<set _random["OC Arthur Richard Math Richard Smart"] = 5>>
<</if>>
/* The Socialize Style increases chance for NPC interacts. NPC specific are set to 5, onces that have chance to increase social are set to 10. */
<<elseif $ClassStyle == "Socialize">>
<<set _random to {
"Math Question": 1,
"Math Good Class": 1,
"MATH Surprise Question": 1,
"MATH Student Falls Asleep": 5,
"LUCAS Math Untied Shoes": 10,
"MICHAEL Math Cheating": 10,
"XAVIER Math Ultimatum": 5,
"FELIX Math Group Grading": 10,
"FELIX Math Gets Harassed": 5,
"MICHAEL Math Steal Homework": 15,
"MICHAEL Math Ruler Spanking": 5,
"MATH Choose Partner": 15,
}>>
/* OC Events */
/* Millers */
<<if $ToggleOCMiller == 1 && $OCQuestMeetMillers.State <= -1>>
<<set _random["Zay Math Cough Blamed"] = 5>>
<</if>>
/* Arthur and Richard */
<<if $ToggleOCArthurRichard == 1 && $OCArthurRichardMet == -1>>
<<set _random["OC Arthur Richard Math Richard Smart"] = 10>>
<</if>>
/* The Goof Off Style increases social interactions as well, removing most class events. The main bonus is it also provides extra +Fun. */
/* In the future there will be secial events here that lead to detention. */
<<elseif $ClassStyle == "Goof">>
<<set _random to {
"MATH Surprise Question": 5,
"MATH Student Falls Asleep": 5,
"LUCAS Math Untied Shoes": 10,
"MICHAEL Math Cheating": 15,
"XAVIER Math Ultimatum": 10,
"FELIX Math Group Grading": 10,
"FELIX Math Gets Harassed": 10,
"MICHAEL Math Steal Homework": 15,
"MICHAEL Math Ruler Spanking": 15,
"MATH Choose Partner": 15,
}>>
/* OC Events */
/* Millers */
<<if $ToggleOCMiller == 1 && $OCQuestMeetMillers.State <= -1>>
<<set _random["Zay Math Cough Blamed"] = 10>>
<</if>>
/* Arthur and Richard */
<<if $ToggleOCArthurRichard == 1 && $OCArthurRichardMet == -1>>
<<set _random["OC Arthur Richard Math Richard Smart"] = 10>>
<</if>>
/* The Homework Style allows to PC to finish their homework in Math Class. It will have it's own special events in the future, but for no will only allow the Surprise Question and Question Events */
<<elseif $ClassStyle == "Homework">>
<<set _random to {
"Math Class Do Homework": 5,
}>>
/* The Nap Style allows to PC sleep during class. It will have it's own special events in the future, but for no will only allow the Surprise Question and Question Events */
<<elseif $ClassStyle == "Nap">>
<<set _random to {
"Math Class Sleep": 5,
}>>
<</if>>
/* Quest Hint Tiggers */
<<if $QuestLucasSex.State == 1 && $Time.Day != "Wednesday">>
<<set _random["Lucas Sex Quest Hint Math"] = 100>>
<</if>>
/* Quest-Specific Events */
<<if $ToggleOCKazu == 1 && $OCKazuMet != -1 && $Time.daysSinceStart() >= 7>>
<<set _random["OC Kazu Intro"] = 50>>
<</if>>
<<set _event to _random.random()>>
/* Quest Forced Events */
<<if $QuestLucasPunishmentGame.State == 1>>
<<set _event to "Lucas Quest PG Get">>
<<elseif $ToggleOCMiller == 1 and $OCQuestMeetMillers.State == -2>>
<<set _event to "OC Millers Trouble in Paradise 2">>
<</if>>
<<include _event>>
<</if>><<finishClass "Science">><<include"School Skill Level">>
/* TEACHER INTRODUCTION */
<<if $ScienceIntro != 1>>
<<include"Chang Intro">>
<<include"Attend Science Finish">>
<<else>>
/* CLASS EVENT SELECTOR */
/* Normal Class Style */
<<if $ClassStyle == "Normal" or $ClassStyle == "Late">>
<<set _random to {
"Science Question": 10,
"Science Good Class": 10,
"SCI Arm Bone Example": 10,
"SCI Smoke Bomb": 10,
"BEN Science Spilled Water": 10,
"CARTER Science Chest Bone": 10,
"XAVIER Science Spilled on Shirt": 10,
"FELIX Science Frog Legs": 10,
"CARTER Science Magnet Pants": 10,
"Science Lemon Juice in Eye": 10,
}>>
/* Social Requirement Events */
<<if $BenSocial >= 50 or $BenSocialRank > 0>>
<<set _random["BEN Science Helping with Work"] = 10>>
<</if>>
<<if $FelixSocial >= 50 or $FelixSocialRank > 0>>
<<set _random["FELIX Science Goo Explosion"] = 10>>
<</if>>
/* OC Content */
/* Miller */
<<if $ToggleOCMiller == 1 and $OCQuestMeetMillers.State <= -1>>
<<set _random["Zay Science Accidental Water Spill"] = 10>>
<</if>>
/* Arthur and Richard */
<<if $ToggleOCArthurRichard == 1 && $OCArthurRichardMet == -1>>
<<set _random["OC Arthur Science Trip Fluid Carter"] = 10>>
<<set _random["OC Richard Science Explosion"] = 10>>
<</if>>
/* Emmet */
<<if $ToggleOCEmmet == 1 && $OCEmmetMet < 0>>
<<set _random["OC Emmet Science Class Experiments"] = 10>>
<</if>>
/* Pay Attention Class Style */
<<elseif $ClassStyle == "Attention">>
<<set _random to {
"Science Question": 20,
"Science Good Class": 25,
"SCI Arm Bone Example": 5,
"SCI Smoke Bomb": 5,
"BEN Science Spilled Water": 5,
"CARTER Science Chest Bone": 5,
"XAVIER Science Spilled on Shirt": 5,
"FELIX Science Frog Legs": 5,
"CARTER Science Magnet Pants": 5,
"Science Lemon Juice in Eye": 1,
}>>
/* Social Requirement Events */
<<if $BenSocial >= 50 or $BenSocialRank > 0>>
<<set _random["BEN Science Helping with Work"] = 15>>
<</if>>
<<if $FelixSocial >= 50 or $FelixSocialRank > 0>>
<<set _random["FELIX Science Goo Explosion"] = 5>>
<</if>>
/* OC Content */
/* Miller */
<<if $ToggleOCMiller == 1 and $OCQuestMeetMillers.State <= -1>>
<<set _random["Zay Science Accidental Water Spill"] = 5>>
<</if>>
/* Arthur and Richard */
<<if $ToggleOCArthurRichard == 1 && $OCArthurRichardMet == -1>>
<<set _random["OC Arthur Science Trip Fluid Carter"] = 5>>
<<set _random["OC Richard Science Explosion"] = 5>>
<</if>>
/* Emmet */
<<if $ToggleOCEmmet == 1 && $OCEmmetMet < 0>>
<<set _random["OC Emmet Science Class Experiments"] = 10>>
<</if>>
/* Socialize Class Style */
<<elseif $ClassStyle == "Socialize">>
<<set _random to {
"Science Question": 1,
"Science Good Class": 1,
"SCI Arm Bone Example": 5,
"SCI Smoke Bomb": 5,
"BEN Science Spilled Water": 10,
"CARTER Science Chest Bone": 10,
"XAVIER Science Spilled on Shirt": 10,
"FELIX Science Frog Legs": 5,
"CARTER Science Magnet Pants": 5,
"Science Lemon Juice in Eye": 1,
}>>
/* Social Requirement Events */
<<if $BenSocial >= 50 or $BenSocialRank > 0>>
<<set _random["BEN Science Helping with Work"] = 15>>
<</if>>
<<if $FelixSocial >= 50 or $FelixSocialRank > 0>>
<<set _random["FELIX Science Goo Explosion"] = 15>>
<</if>>
/* OC Content */
/* Miller */
<<if $ToggleOCMiller == 1 and $OCQuestMeetMillers.State <= -1>>
<<set _random["Zay Science Accidental Water Spill"] = 10>>
<</if>>
/* Arthur and Richard */
<<if $ToggleOCArthurRichard == 1 && $OCArthurRichardMet == -1>>
<<set _random["OC Arthur Science Trip Fluid Carter"] = 10>>
<<set _random["OC Richard Science Explosion"] = 10>>
<</if>>
/* Emmet */
<<if $ToggleOCEmmet == 1 && $OCEmmetMet < 0>>
<<set _random["OC Emmet Science Class Experiments"] = 10>>
<</if>>
/* Goof Off Class Style */
<<elseif $ClassStyle == "Goof">>
<<set _random to {
"SCI Arm Bone Example": 5,
"SCI Smoke Bomb": 15,
"BEN Science Spilled Water": 15,
"CARTER Science Chest Bone": 15,
"XAVIER Science Spilled on Shirt": 10,
"FELIX Science Frog Legs": 10,
"CARTER Science Magnet Pants": 15,
"Science Lemon Juice in Eye": 15,
}>>
/* Social Requirement Events */
<<if $BenSocial >= 50 or $BenSocialRank > 0>>
<<set _random["BEN Science Helping with Work"] = 15>>
<</if>>
<<if $FelixSocial >= 50 or $FelixSocialRank > 0>>
<<set _random["FELIX Science Goo Explosion"] = 15>>
<</if>>
/* OC Content */
/* Miller */
<<if $ToggleOCMiller == 1 and $OCQuestMeetMillers.State <= -1>>
<<set _random["Zay Science Accidental Water Spill"] = 10>>
<</if>>
/* Arthur and Richard */
<<if $ToggleOCArthurRichard == 1 && $OCArthurRichardMet == -1>>
<<set _random["OC Arthur Science Trip Fluid Carter"] = 10>>
<<set _random["OC Richard Science Explosion"] = 10>>
<</if>>
/* Emmet */
<<if $ToggleOCEmmet == 1 && $OCEmmetMet < 0>>
<<set _random["OC Emmet Science Class Experiments"] = 15>>
<</if>>
/* Homework Class Style */
<<elseif $ClassStyle == "Homework">>
<<set _random to {
"Science Question": 10,
"Science Good Class": 10,
}>>
/* Nap Class Style */
<<elseif $ClassStyle == "Nap">>
<<set _random to {
"Science Class Sleep" : 10,
}>>
<</if>>
<<set _event to _random.random()>>
<<include _event>>
<</if>>As the class begins, the man at the front of the class clears his throat to get everyone’s attention. <span style="color:LightSteelBlue"> “Good afternoon everyone, my name is <span style="color:DarkTurquoise">Mr. Chang</span>, I’ll be your science teacher for this year.”</span> He was a young Chinese man, probably only recently out of college, with short brown hair and black-rimmed glasses. He was dressed slightly less professionally than the other teachers, wearing a Blue Polo Shirt and Brown Pants. He sits on his desk and continues. <span style="color:LightSteelBlue"> “This class will cover a wide range of topics, from Biology and Chemistry to Physics and Earth Science. Think of this as a catch all or introduction to science so you get an idea of what you want to focus on going forward. We’ll generally either be reading from our textbook or performing experiments. Regardless, safety is our number one priority.”</span> <br>
<br>
<span style="color:DarkTurquoise">Mr. Chang</span> goes over the main safety rules of the class, demonstrating the eye wash stations and chemical shower, though the idea of having to shower in the middle of class worries some of the boys. <span style="color:LightSteelBlue"> “Lastly, like your other classes there will be an exam at the end of each month, testing what you’ve learned. This will make up a large part of your grade, so make sure you study. Every Friday your classes will have a test to prepare you for the exam, these will give you an idea of what you need to improve on.”</span> <br>
<br>
<span style="color:Gray">[Each month you will receive a final grade which is based on your overall Skill Level, Class Grade, and Final Exam. Every Friday you will have a mock exam that will inform you on your progress. (NOT CURRENTLY IMPLEMENTED) Getting good grades can result in rewards from the school or Your Father, while bad grades can have the opposite effect! You can check you current Grades in the CHARACTER menu on the sidebar.]</span><br>
<br>
<br>
<<set $ScienceIntro to 1>>/* OPENING */
<span style="color:DarkTurquoise">Mr. Julien</span> announces that today everyone will be practicing the scene most of the boys had been dreading, <span style="color:Pink">the kissing scene at the end of Romeo & Julius.</span> He splits you each into groups, deciding who will be laying down pretending to be dead and who will be doing the kissing, to avoid any conflict. For better or for worse, you are paired with the young <span style="color:DarkTurquoise">Carter</span> and assigned the role of doing the actual kissing.<br>
<<set _ad to [
{
Name: "Carter",
State: {
Blush: 1,
Mouth: "Happy",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“So I guess we’re going to, uh… kiss…”</span> <span style="color:DarkTurquoise">Carter</span> says shyly, avoiding eye contact, <span style="color:LightSteelBlue">“But it's all for the play right and we’re both boys? So, it doesn’t count? Right?”</span> He chuckles nervously. You get the feeling that this boy has not had much practice in the kissing department. You all take your seat and watch as each group does the scene, sharing a, usually only brief, kiss. <span style="color:DarkTurquoise">Mr. Julien</span> is disappointed with most of the groups for being so embarrassed and not giving it their all, <span style="color:Pink">except for <span style="color:DarkTurquoise">Lucas</span>, who doesn’t see it as a big deal and gives it his all, much to the surprise of his partner.</span><br>
<br>
Finally, you and <span style="color:DarkTurquoise">Carter</span> are called up to the stage. <span style="color:DarkTurquoise">Carter</span> nervously lays down and closes his eyes, leaving you to give your lines and decide on just how the kiss will go.<br>
<br>
<div id="Choice">
/* PASSIONATE KISS */
<<link "Give him a passionate kiss<br>">>
<<replace"#Choice">>
You smile as you begin the scene, reading your lines with passion and drive. You glance over at <span style="color:DarkTurquoise">Mr. Julien</span>, who is on the edge of his seat with a smile on his face. You command the stage, letting your excitement for what is to come put emotion behind your words. Now you just have to finish the scene.<br>
<br>
<span style="color:Pink">You bend down and look at <span style="color:DarkTurquoise">Carter</span>, who was laying with his eyes closed. If not for how red he was, you’d think he was asleep. You caress his cheek, causing the small boy’s eyes to twitch, before leaning down and pressing your lips together! You smile as you not only kiss the boy but force your tongue into his mouth. <span style="color:DarkTurquoise">Carter</span> squirms as he feels your tongue invade his mouth and tickle his own, but you use your hand to hold his head in place, forcing the boy to kiss you for nearly a minute.</span><br>
<<set _ad to [
{
Name: "Carter",
State: {
Blush: 3,
Mouth: "Sad",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:Pink">When you finally pull away, a string of saliva connects your mouths. <span style="color:DarkTurquoise">Carter</span> was looking at you, redder than you’ve ever seen him and seemingly speechless. As you stared back at the boy, you couldn’t help but notice the small tent that was being pitched in his $CarterBottoms.Type, no doubt a result of your forward actions.</span> The lustful silence is broken by <span style="color:DarkTurquoise">Mr. Julien</span>, who jumps up and applauds, motioning some of the other students to give a standing ovation as well.<br>
<br>
<span style="color:LightSteelBlue">“Now that is a kissing scene!”</span> <span style="color:DarkTurquoise">Mr. Julien</span> cheered, <span style="color:LightSteelBlue">“Passion, lust, desire! Those are the emotions you all must strive to display. Brilliant job from both of you!”</span> <span style="color:Pink">As you both returned to your seat, <span style="color:DarkTurquoise">Carter</span> seemingly notices his mild erection and attempts to discreetly hide it.</span> He avoided eye contact with you the entire rest of the class, still seemingly in shock from the kiss.<br>
<<addMoodlet "Kissed" 6>>
<<set $KissedCarter += 1>>
<<set $PlayerDramaFaithChange to "Increase">>
<<set $LucasDramaFaithChange to "None">>
<<set $CarterDramaFaithChange to "Increase">>
<<set $DramaFaithPlayer += 5>>
<<set $DramaFaithLucas += 5>>
<<include"Drama Faith Change">>
<br>
<<include"Attend Drama Finish">>
<</replace>>
<</link>>
/* SMALL PECK */
<<link "Give him a small peck<br>">>
<<replace "#Choice">>
<<if $ActingSkill < 3>>
You have trouble remembering your lines, knowing what is to come. <span style="color:Pink">When you finally finish and turn towards <span style="color:DarkTurquoise">Carter</span>, who lays down with his eyes closed, looking like he was asleep if not for the fact that he was also bright red. You lean down slowly over him, you both twitching as you feel each other's breath, before planting a small peck on his lips.</span> It is a dry kiss, with little romance behind it, but <span style="color:DarkTurquoise">Mr. Julien</span> seems content enough and allows you both to return to your seat. <span style="color:DarkTurquoise">Carter</span> just seems thankful that it is over.<br>
<<set $KissedCarter += 1>>
<<set $PlayerDramaFaithChange to "Increase">>
<<set $LucasDramaFaithChange to "None">>
<<set $CarterDramaFaithChange to "Increase">>
<<include"Drama Faith Change">>
<br>
<<include"Attend Drama Finish">>
/* Slightly different scene if he knows the player can 'do better' */
<<else>>
<span style="color:Pink">You can easily remember your lines now, but knowing what comes next still feels weird.</span> You decide to just do it quickly and get it over with. Maybe no one would tease you if you act like you don't want to do it. You deliver your role flatly and lacking emotion before turning towards <span style="color:DarkTurquoise">Carter</span>. He lay there still pretending to sleep, still blushing as you lean close.<br>
<br>
<span style="color:Pink">It is a dry kiss lacking passion. And it shows.</span> <span style="color:DarkTurquoise">Mr. Julien</span> Sighs heavily. <br>
<br>
<span style="color:LightSteelBlue">"I know you can do better than that. The back row won't be able to see your lips, so you need to convey the full depth of your emotion and passion through more than a simple act. Your body language needs to show them what they can't see!"</span> He twirls melodramatically letting his arms sweep across a large imaginary audience. He sighs again and shooes <span style="color:DarkTurquoise">Carter</span> back to his seat, who looks all too happy to exit the stage. <br>
<br>
<span style="color:DarkTurquoise">Mr. Julien</span> smiles at you warmly and says <span style="color:LightSteelBlue">"Let me show you."</span> He directs you to lie down. You can't help but blush like <span style="color:DarkTurquoise">Carter</span> had. Is a teacher actually going to kiss a student? Your heart is in your throat. The other boys in class seem to be holding their breath in nervous anticipation.<br>
<br>
Of course, <span style="color:DarkTurquoise">Mr. Julien</span> won't really kiss you. That would be crossing a line. He only intends to act out the part, to show the class that you can show passion without really doing much of anything.<span style="color:Pink"> But as the man leans over you your lips brush ever so lightly. A shiver races down your back. It's scary but also exciting and before you realize what you are doing you part your lips.</span> His tongue explores your mouth gently, slowly. You can't help but shiver even though the room isn't cold. He wasn't just acting. Was he? His hand is innocently on your knee as he kisses you, but you can feel his hand starting to slide up your thigh. Getting closer and closer to your $Player.PenisSize prize. <br>
<<set _ad to [
{
Name: "Player",
State: {
Blush: 3,
Outfit: "Uniform",
Hard: 1,
},
},
]>>
<<ad _ad>>
Your eyes finally meet, snapping you both back to reality. He seems confused for a moment, like he didn't know what he was doing. He steps away and turns to the class explaining why it's important to commit to a role. But maybe <span style="color:DarkTurquoise">Mr. Julien</span> was blushing just a little bit too. <br>
/* Maybe add Kissed Moodlet if attracted to Julien */
<<set $KissedMrJulien += 1>>
<<set $KissedCarter += 1>>
<<set $PlayerDramaFaithChange to "Increase">>
<<set $LucasDramaFaithChange to "None">>
<<set $CarterDramaFaithChange to "None">>
<<include"Drama Faith Change">>
<br>
<<include"Attend Drama Finish">>
<</if>>
<</replace>>
<</link>>
</div>While a large focus in the class is acting, <span style="color:DarkTurquoise">Mr. Julien</span> does spend time teaching everyone the other aspects of theater. Today, he has you each creating different pieces of scenery for the upcoming play. Despite being different from what you normally do in class, everyone is seemingly having a fun time. You notice that <span style="color:DarkTurquoise">Carter</span> has created a rather impressive piece of foliage for the backdrop, despite being made almost entirely of cardboard. <br>
<<set _ad to [
{
Name: "Carter",
State: {
Mouth: "Happy",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
As the class ends, <span style="color:DarkTurquoise">Mr. Julien</span> asks you each to put a sticky note with your name on it on the work you completed, for grading purposes. As everyone is rushing out, you notice that <span style="color:DarkTurquoise">Carter</span>’s has slipped off. You could put it back on for him, or put your own name on his impressive work.<br>
<br>
<div id="Choice">
/* DONT TAKE CREDIT */
<<link "Put his name back on his work<br>">>
<<replace "#Choice">>
Not wanting to steal the poor boy’s work, you reattach the sticky note to his scenery before heading out of the classroom yourself.<br>
<<set $PlayerDramaFaithChange to "None">>
<<set $LucasDramaFaithChange to "None">>
<<set $CarterDramaFaithChange to "Increase">>
<<include"Drama Faith Change">>
<br>
<<include"Attend Drama Finish">>
<</replace>>
<</link>>
/* TAKE CREDIT */
<<link "Put your name on his work<br>">>
<<replace "#Choice">>
Waiting until you are sure no one is watching, you quickly move your own sticky note to <span style="color:DarkTurquoise">Carter</span>’s work and toss his fallen one aside. The boy may lose a few grade points, but he should be fine.<br>
<<set $PlayerDramaFaithChange to "Increase">>
<<set $LucasDramaFaithChange to "None">>
<<set $CarterDramaFaithChange to "Decrease">>
<<include"Drama Faith Change">>
<br>
<<include"Attend Drama Finish">>
<</replace>>
<</link>>
</div><span style="color:Green">The class goes extremely well and everyone seems to be on point with their performances today.</span> <span style="color:DarkTurquoise">Mr. Julien</span> is very impressed with everyone’s work. By the end of the class, everyone's confidence is soaring!<br>
<<set $PlayerDramaFaithChange to "Increase">>
<<set $LucasDramaFaithChange to "Increase">>
<<set $CarterDramaFaithChange to "Increase">>
<<include"Drama Faith Change">>
<br>
<<include"Attend Drama Finish">>For today’s class, <span style="color:DarkTurquoise">Mr. Julien</span> asks you each to write a short scene. While he doesn’t require you to perform the scene, he believes that actors should have an understanding of the script writing process and what goes into a scene. Once everyone has finished, he asks you to collect them and place them on his desk backstage.<br>
<<set _ad to [
{
Name: "Lucas",
State: {
Mouth: "Happy",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
You collect <span style="color:DarkTurquoise">Lucas</span>’ last and, as you are turning it in, you notice he had forgotton to write his name on it. You also realize that it’s really good! <span style="color:DarkTurquoise">Lucas</span> seems like he might have a knack for writing. Regardless, it’s much better than any of the others. Shame he had forgotten to put his name on it.<br>
<br>
You look over your shoulder, you are currently alone. You could write his name on it for him, or put your own on it. Nobody would know either way…<br>
<br>
<div id="Choice">
/* DONT TAKE CREDIT */
<<link "Write Lucas' name on the paper<br>">>
<<replace "#Choice">>
You decide against taking credit for someone else’s work and write <span style="color:DarkTurquoise">Lucas</span>’ name at the top of the paper. He definitely owes you one!<br>
<<set $PlayerDramaFaithChange to "None">>
<<set $LucasDramaFaithChange to "Increase">>
<<set $CarterDramaFaithChange to "None">>
<<include"Drama Faith Change">>
<br>
<<include"Attend Drama Finish">>
<</replace>>
<</link>>
/* TAKE CREDIT */
<<link "Write your name on the paper<br>">>
<<replace "#Choice">>
You smirk and grab a nearby pen, writing your name atop <span style="color:DarkTurquoise">Lucas</span>’ script and “misplacing” your own. <span style="color:DarkTurquoise">Lucas</span> may lose some points towards his grade for not turning anything in, but you're sure he’ll be fine.<br>
<<set $PlayerDramaFaithChange to "Increase">>
<<set $LucasDramaFaithChange to "Decrease">>
<<set $CarterDramaFaithChange to "None">>
<<include"Drama Faith Change">>
<br>
<<include"Attend Drama Finish">>
<</replace>>
<</link>>
</div><span style="color:DarkTurquoise">Mr. Julien</span> has decided to do a dry run of the entire first act of the play, costumes and all! Everyone in the class is a bit nervous, especially since he decided to ‘make it fun’ by having everyone pull the part they will be playing out of a hat. Most of the boys were frantically going over their part or still getting into costume. <br>
<br>
<span style="color:LightSteelBlue">“Where is our other lead?”</span> <span style="color:DarkTurquoise">Mr. Julien</span> called out as he prepped the first scene, <span style="color:LightSteelBlue">“It was… <span style="color:DarkTurquoise">Mr. Taylor</span>. Has anyone seen <span style="color:DarkTurquoise">Mr. Taylor</span>?”</span> Everyone looks around for him until one boy calls out that <span style="color:DarkTurquoise">Lucas</span> was still changing into his costume. <span style="color:LightSteelBlue">“I see. <span style="color:DarkTurquoise">Mr. $Player.LastName</span>, would you please go and check on the boy please, make sure he is not having trouble getting into costume.”</span> <br>
<br>
You nod and quickly run to the backroom where the changing shacks were. Sure enough, <span style="color:DarkTurquoise">Lucas</span> was still in the process of changing. <span style="color:LightSteelBlue">“I’ll be just a minute!”</span> He calls out, hearing the commotion from the stage, <span style="color:LightSteelBlue">“The costume I grabbed was too small, had to get a bigger size. Tell them I’ll be out as soon as I can!”</span> You go to return to the stage, <span style="color:Pink">but right as you turn around you notice that the curtain of the changing shack is slightly displaced, giving you the briefest peek at the backside of a pair of $LucasUndies.Name.</span> <br>
<br>
<div id="Choice">
<<link "Sneak a peek">>
<<replace "#Choice">>
<<set _ad to [
{
Name: "Lucas",
State: {
Mouth: "Sad",
Outfit: "Undies",
},
},
]>>
<<ad _ad>>
A naughty grin forms on your face as you sneakily tiptoe over to the curtain and squat down. <span style="color:Pink">You open the curtain just enough to peek through and are greeted by the adorable sight of <span style="color:DarkTurquoise">Lucas</span> standing there in nothing but his $LucasUndies.Type!</span> He looks slightly distressed, complaining that his new costume was too large. <span style="color:Pink">You hear him use the childish version of a curse as he tries to put the trousers on, but loses his balance and falls backward directly into you!</span> <br>
<br>
/* FRIENDS */
<<if $LucasSocial > 0>>
<span style="color:Pink"><span style="color:DarkTurquoise">Lucas</span>’ underwear-clad butt squishes directly against your face as you both tumble to the floor! <span style="color:DarkTurquoise">Lucas</span> must have realized he landed on someone, as he quickly sits up, covers his underwear with the costume, and apologies blushing.</span> <br>
<br>
<span style="color:LightSteelBlue">“I’m sorry-!”</span> He pauses upon seeing it was you, making less of an effort to hide himself. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$LucasNickname</span>? Sorry about that, I-“</span> He pauses again, but this time he eyes you suspiciously and smiles, <span style="color:LightSteelBlue">“Wait a second, were you spying on me changing?”</span> <span style="color:Pink">You laugh nervously, blushing yourself at being caught.</span> <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Blush: 1,
Mouth: "Happy",
Outfit: "Undies",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“You little weirdo!”</span> He shoves you playfully as you both stand up. <span style="color:LightSteelBlue">“Maybe I’ll tell <span style="color:DarkTurquoise">Mr. Julien</span> that we have a little peeping tom in our class!”</span> <span style="color:Pink">You apologize teasingly, stating that you just couldn’t resist his cute undies.</span> You share a laugh before <span style="color:DarkTurquoise">Lucas</span> remembers that everyone is waiting on him and returns to the changing shack, shutting the curtains tight. <br>
<<set $PlayerDramaFaithChange to "Increase">>
<<set $LucasDramaFaithChange to "Increase">>
<<set $CarterDramaFaithChange to "Increase">>
<<include"Drama Faith Change">>
<br>
<<include"Attend Drama Finish">>
/* NOT FRIENDS */
<<else>>
<span style="color:Pink"><span style="color:DarkTurquoise">Lucas</span>’ underwear-clad butt squishes directly against your face as you both tumble to the floor! <span style="color:DarkTurquoise">Lucas</span> must have realized he landed on someone, as he quickly sits up, covers his underwear with the costume, and apologies blushing.</span> <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Arms: "Hide",
Blush: 2,
Mouth: "Sad",
Outfit: "Undies",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“I’m sorry-!”</span> He pauses upon seeing it was you and hides himself even more, <span style="color:LightSteelBlue">“Wait- were you-?”</span> <span style="color:Pink">He turns an even brighter shade of red and jumps back. He seems to have realized what you were doing, but doesn’t say anything.</span> Instead, he jumps back into the changing shack, gripping the curtains tightly closed until he hears you leave. <br>
<br>
Thankfully, it seems <span style="color:DarkTurquoise">Lucas</span> was so embarrassed that he probably wouldn’t tell on you for spying on him. You return to the stage, the images of a flustered <span style="color:DarkTurquoise">Lucas</span> still in your mind, and tell <span style="color:DarkTurquoise">Mr. Julien</span> that he’ll be out in just a minute. <br>
<<set $PlayerDramaFaithChange to "Increase">>
<<set $LucasDramaFaithChange to "Increase">>
<<set $CarterDramaFaithChange to "Increase">>
<<include"Drama Faith Change">>
<br>
<<include"Attend Drama Finish">>
<</if>>
<</replace>>
<</link>><br>
<<link "Return to the stage">>
<<replace "#Choice">>
You return to the stage, informing <span style="color:DarkTurquoise">Mr. Julien</span> of <span style="color:DarkTurquoise">Lucas</span>’ problem and that he will be out in just a second. The other boys are thankful for the extra minute to memorize their lines. A few minutes later, <span style="color:DarkTurquoise">Lucas</span> emerges from the back, in a costume that looks a little too big, and the rehearsal goes smoothly. Well, as smoothly as it could with only half the cast remembering their lines. <br>
<<set $PlayerDramaFaithChange to "Increase">>
<<set $LucasDramaFaithChange to "Increase">>
<<set $CarterDramaFaithChange to "Increase">>
<<include"Drama Faith Change">>
<br>
<<include"Attend Drama Finish">>
<</replace>>
<</link>>
</div>/* OPENING */
For today’s class, <span style="color:DarkTurquoise">Mr. Julien</span> asks you each to perform a monologue, which is generally a long dramatic speech. You are each given one at random and given a short amount of time to memorize it. <span style="color:DarkTurquoise">Mr. Julien</span> will allow you to consult the script if need be but would deduct points for doing so.<br>
<br>
You are given a speech from an old movie, which you vaguely remember having seen once with your family. This doesn’t make memorizing it much easier, but by the time you have to give your monologue, you are fairly confident and ready.<br>
<br>
<<set _skillcheckdif to random(20, 70)>>
<div id="Choice">
/* SKILL CHECK */
<<link "Continue">>
<<replace "#Choice">>
<<skillCheck "Acting" _skillcheckdif>>
/* PASS */
<<if _result == 1>>
<span style="color:Green">Though nervous, you are able to remember the entire speech and deliver it well enough to earn applause from <span style="color:DarkTurquoise">Mr. Julien</span>!</span> <span style="color:LightSteelBlue"> “Brilliant, <span style="color:DarkTurquoise">Mr. $Player.LastName</span>. Keep up that quality and you may find yourself center stage one day!”</span><br>
<<set $PlayerDramaFaithChange to "Increase">>
<<set $LucasDramaFaithChange to "None">>
<<set $CarterDramaFaithChange to "None">>
<<include"Drama Faith Change">>
<br>
<<include"Attend Drama Finish">>
/* FAIL */
<<elseif _result == 0>>
<span style="color:Red">Despite being confident, the nervous feeling in your stomach and the heat of the lights cause you to stutter your lines.</span> Seeing <span style="color:DarkTurquoise">Mr. Julien</span> stare at you with an unimpressed glare made it even worse as you begin to forget your lines and completely bomb the monologue.<br>
<<set $PlayerDramaFaithChange to "Decrease">>
<<set $LucasDramaFaithChange to "None">>
<<set $CarterDramaFaithChange to "None">>
<<include"Drama Faith Change">>
<br>
<<include"Attend Drama Finish">>
<</if>>
<</replace>>
<</link>>
<<skillDiff "Acting" _skillcheckdif>>
<br>
</div><<include "Bully Nickname Setup">>
/* OPENING */
For today’s class, <span style="color:DarkTurquoise">Mr. Julien</span> wants you each to perform a scene in costume. You are sent to get the costumes for <span style="color:DarkTurquoise">Lucas</span>, <span style="color:DarkTurquoise">Carter</span>, and yourself. The costume room is large, having everything from medieval attire to some over-the-top alien outfits, but you are easily able to find what you need.<br>
<br>
As you are running back, you inspect the costumes and find that one of them is quite a bit bigger than the others. To make matters worse, the belt on the costume is broken. Whoever wears this one will have a hard time focusing on their performance while trying to keep their pants up.<br>
<br>
<div id="Choice">
/* LUCAS */
<<link "Give them to Lucas<br>">>
<<replace "#Choice">>
You decide to give the larger outfit to <span style="color:DarkTurquoise">Lucas</span>, placing it on the table next to his small, curtained changing shack, and run over to get dressed yourself. It isn’t long until <span style="color:DarkTurquoise">Mr. Julien</span> calls everyone to take a seat as the boys begin to perform short scenes either by themselves or in a small group. You notice <span style="color:DarkTurquoise">Lucas</span> takes longer than the other to finish changing and keeps fidgeting with his Shorts.<br>
<br>
About halfway through the class, <span style="color:DarkTurquoise">Lucas</span> and two other boys are called up and given a scene. <span style="color:DarkTurquoise">Lucas</span> is playing <span style="color:DarkTurquoise">Romeo</span> while one of the other boys plays his cousin. They are discussing the party last night and how <span style="color:DarkTurquoise">Romeo</span> was enchanted by the mysterious noble he saw there, referring to <span style="color:DarkTurquoise">Juliet</span>, or in this case <span style="color:DarkTurquoise">Julius</span>.<br>
<br>
Suddenly, the third boy runs in and steals their bag, running off. The two noble boys give chase, running from one side of the stage to the other, <span style="color:Pink">but <span style="color:DarkTurquoise">Lucas</span> only makes it halfway before his oversized Shorts slip down to his ankles and cause him to trip! A sudden gasp from the crowd is followed by a burst of laughter as the boy’s underwear-clad butt sits in the air, exposing his $LucasUndies.Name to the entire class!</span><br>
<<set _ad to [
{
Name: "Lucas",
State: {
Arms: "Hide",
Eyes: "Sad",
Cry: 1,
Blush: 2,
Mouth: "Sad",
Outfit: "Uniform",
PantsDown: true,
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Lucas</span> quickly stands up and pulls up the shorts, blushing bright red as he quickly finishes running off the stage. You turn and notice <span style="color:DarkTurquoise">Mr. Julien</span>’s head in his hands as he sighs unimpressed.<br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliation", "Voyeurism"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<<set $SeenLucasUndies += 1>>
<<set $PlayerDramaFaithChange to "Increase">>
<<set $LucasDramaFaithChange to "Decrease">>
<<set $CarterDramaFaithChange to "Increase">>
<<include"Drama Faith Change">>
<br>
<<include"Attend Drama Finish">>
<</replace>>
<</link>>
/* CARTER */
<<link "Give them to Carter<br>">>
<<replace "#Choice">>
You decide to give the larger outfit to <span style="color:DarkTurquoise">Carter</span>, placing it on the table next to his small, curtained changing shack, and run back to get dressed yourself. A few minutes later, <span style="color:DarkTurquoise">Mr. Julien</span> calls for everyone to take a seat as students begin to perform their scenes solo or with a small group. <span style="color:Pink"><span style="color:DarkTurquoise">Carter</span> happily runs over to his seat, seemingly unaware of the large size of his bottoms as they sag, nearly falling down before he even gets on the stage.</span><br>
<br>
<span style="color:DarkTurquoise">Carter</span> is called up with another boy shortly after and given a sword duel scene to perform. <span style="color:DarkTurquoise">Carter</span> happily takes his prop sword and the two begin a slow, but interesting duel.<span style="color:Pink"> But your eyes sit fully on <span style="color:DarkTurquoise">Carter</span>’s over-sized shorts, which bounce and slide with every swing, revealing more and more of his $CarterUndies.Name.</span> Some of the other boy’s have noticed as well, as you hear snickering and whispering around you.<br>
<br>
Still, they’ve nearly held up for the entire fight and you think he may get away with it, <span style="color:Pink">until, as he rushes in for the final blow, they finally slide down to his ankles! Taken by surprise, <span style="color:DarkTurquoise">Carter</span> stumbles forward and falls into the other boy! They tumble and roll for a moment, before stopping with the other boy now on top of a face-down <span style="color:DarkTurquoise">Carter</span>, his underwear-clad butt facing the crowd!</span><br>
<<set _ad to [
{
Name: "Carter",
State: {
Arms: "Hide",
Eyes: "Sad",
Cry: 1,
Blush: 2,
Mouth: "Sad",
Outfit: "Uniform",
PantsDown: true,
}
}
]>>
<<ad _ad>>
Laughter erupts as <span style="color:DarkTurquoise">Carter</span> tries to free himself from under the boy, <span style="color:Pink">but his wiggling just makes the view all the better.</span> By the time he does manage to get up and cover himself, the class is already dying of laughter. Still, both boys finish the scene and give a closing bow, though <span style="color:DarkTurquoise">Mr. Julien</span> doesn’t look impressed after that display.<br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliation", "Voyeurism"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<<set $SeenCarterUndies += 1>>
<<set $PlayerDramaFaithChange to "Increase">>
<<set $LucasDramaFaithChange to "Increase">>
<<set $CarterDramaFaithChange to "Decrease">>
<<include"Drama Faith Change">>
<br>
<<include"Attend Drama Finish">>
<</replace>>
<</link>>
/* PLAYER */
<<link "Take them yourself<br>">>
<<replace "#Choice">>
Not wanting to subject the poor boys to that, and thinking you’d be able to keep them up since you are aware of how large they are, you give them the normal sized costumes and take the larger one yourself. You quickly undress and put on the costume, seeing that the bottoms weren’t as big as you thought. Though they were still large enough to slide off you, but you should be able to hold them up without too much difficulty.<br>
<br>
Everyone is soon called to take a seat as <span style="color:DarkTurquoise">Mr. Julien</span> begins to have the class perform solo or in small groups. You walk over, holding the Shorts up with one hand while trying not to make it look obvious that they were over-sized. You’re sure if they other boys knew how large these were, they’d try to pull them down themselves.<br>
<br>
It is near the end of class when you are finally called up to perform a solo scene. You walk up to the stage, still holding up the Shorts. You are given a script and begin to perform a monologue, professing your love and determination to win over your soulmate. You then realize that the scene has you grab a prop sword and hold it up as you give the final line. You grab the sword with one hand and begin to give the line when <span style="color:DarkTurquoise">Mr. Julien</span> stops you.<br>
<br>
<span style="color:LightSteelBlue">“Both hands my boy! I really need to FEEL your determination. You are a man on a mission, not some frightened farm boy. Do it again!”</span> You take a deep breath and start from the beginning, this time spreading your legs out slightly in an attempt to hold up the over-sized bottoms as you grip the sword with both hands and dramatically give the final line.<br>
<br>
<span style="color:Red">Then you feel the Shorts slip down…</span><br>
<<set _ad to [
{
Name: "Player",
State: {
Blush: 2,
Mouth: "Sad",
PantsDown: true,
},
},
]>>
<<ad _ad>>
<<if $PlayerUndies.Tags.includes("Diaper")>>
<span style="color:Pink">You freeze with your arms still in the air, which ironically keeps your similarly oversized Shirt raised enough to provide no protection for your exposed $PlayerUndies.Type. The world slows down and all the hairs on your body bristle and stand up straight. Something inside you screams in terror of the situation you're in, standing on stage in front of the small class. <br>
<br>
All of the hushed conversations the boys in the audience were having suddenly stopped as all eyes are on you now. The sword falls from your hand as you remain frozen. A couple hushed whispers and gasps can be heard and your ears prickle at the word $PlayerUndies.Type among them. Only when the laughter erupts do you regain control of your extremities and pull your shirt down to attempt to cover yourself. Too little too late. <br>
<br>
/* Bully Nickname */
<<if ["Diaper Boy"].includes($BullyNickname)>>
<<set _setnickname to 0>>
<</if>>
<<if _setnickname == 1>>
<span style="color:LightSteelBlue">“Awww, is the little <span style="color:DarkTurquoise">Diaper Boy</span> going to cry?”</span> <span style="color:pink">The boy laughs,</span> <span style="color:LightSteelBlue">“He probably fucking wet himself too. Don’t worry, <span style="color:DarkTurquoise">Diaper Boy</span>, I’m sure if you ask really nicely, someone will change you. What a fucking loser.”</span> <span style="color:lightcoral">The laughter and jeers continue as you feel your social status plummeting. Having been seen like this, you get the feeling you’ll be known throughout the school as <span style="color:DarkTurquoise">Diaper Boy</span>.</span> <br>
<br>
<<if $Nickname.Bully == 0>>
<span style="color:Gray">[Bullies around school now know you as <span style="color:DarkTurquoise">“Diaper Boy”</span>, due to being seen to wear diapers or other padded protection. Nicknames can be edited in the Journal in your Bedroom.]</span> <br>
<br>
<</if>>
<<set $Nickname.Bully to 1>>
<<set $BullyNickname to "Diaper Boy">>
<</if>>
<span style="color:DarkTurquoise">Mr. Julien</span>’s sigh can be heard clearly through the giggling of your classmates. He waves his hand up in the air and bats it downward a few times.<span style="color:LightSteelBlue">“Enough! Enough! Thank you <span style="color:DarkTurquoise">Mr. $Player.LastName</span>, but that is not the show I was hoping for. Return to your seat please.”</span> You quickly pull up your Shorts and run back to your seat, avoiding eye contact with the others as you do so. There is no doubt that word about what you're wearing will travel around the school.</span><br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliation", "Voyeurism"]>>
<<arousalGain 20 _arousalbs _arousalkink>>
/* Diaper Seen Moodlet? */
<<addMoodlet "Seen Undies" 6>>
<<set $CarterSeenUndies += 1>>
<<set $LucasSeenUndies += 1>>
<<set $PlayerDramaFaithChange to "Decrease">>
<<set $LucasDramaFaithChange to "Increase">>
<<set $CarterDramaFaithChange to "Increase">>
<<set $SchoolRep -= 25>>
<span style="color:Red">-Reputation</span><br>
<<include"Drama Faith Change">>
<br>
<<include"Attend Drama Finish">>
/* Normal UNDIES */
<<elseif $PlayerUndies.Name != "None">>
<span style="color:Pink">You freeze with your arms still in the air, which ironically keeps your similarly over-sized Shirt raised enough to provide no protection for your exposed $PlayerUndies.Type. Something about this happening on stage, even in front of a small crowd of about a dozen boys, causes your entire body to stiffen and freeze up, only releasing its hold as a wave of laughter snaps you out of it and you quickly drop the sword and pull your shirt down in an attempt to cover yourself.</span><br>
<br>
<span style="color:DarkTurquoise">Mr. Julien</span>’s sigh can be heard clearly through the giggling of your classmates. <span style="color:LightSteelBlue">“Thank you <span style="color:DarkTurquoise">Mr. $Player.LastName</span>, but that is not the show I was hoping for. Return to your seat please.”</span> You quickly pull up your Shorts and run back to your seat, avoiding eye contact with the others as you do so.<br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliation", "Voyeurism"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<<addMoodlet "Seen Undies" 6>>
<<set $CarterSeenUndies += 1>>
<<set $LucasSeenUndies += 1>>
<<set $PlayerDramaFaithChange to "Decrease">>
<<set $LucasDramaFaithChange to "Increase">>
<<set $CarterDramaFaithChange to "Increase">>
<<include"Drama Faith Change">>
<br>
<<include"Attend Drama Finish">>
/* NO UNDIES */
<<elseif $PlayerUndies.Name == "None">>
<span style="color:Pink">You freeze with your arms still in the air, which ironically keeps your similarly over-sized Shirt raised enough to provide no protection for your exposed nude body. Something about this happening on stage, even in front of a small crowd of about a dozen boys, causes your entire body to stiffen and freeze up. Despite your mind screaming for you to move and cover yourself, you are completely frozen in embarrassment as a stunned crowd eyes your unprotected bits.</span><br>
<br>
/* Bully Nickname */
<<if ["Little Dick", "Horse Cock"].includes($BullyNickname)>>
<<set _setnickname to 0>>
<</if>>
<<if _setnickname == 1>>
<<if $Player.PenisSize == "Tiny" or $Player.PenisSize == "Small">>
<span style="color:LightSteelBlue">“Anybody got a fucking magnifying glass? I can’t even see his cock!”</span> <span style="color:pink">The boy laughs as he points and jeers at your exposed boyhood.</span> <span style="color:LightSteelBlue">“Don’t worry, <span style="color:DarkTurquoise">Little Dick</span>, I’m sure in a few years you’ll have something to work with. Until then, just take it up the ass to get off like a good little bitch.”</span> <br>
<br>
<span style="color:lightcoral">Having your bits exposed and discovered to be so small has earned you the nickname <span style="color:DarkTurquoise">Little Dick</span> around school. You’re sure everyone will soon learn of your nickname, and lack of size, as it spreads.</span> <br>
<br>
<<if $Nickname.Bully == 0>>
<span style="color:Gray">[Bullies around school now know you as <span style="color:DarkTurquoise">“Little Dick”</span> after seeing your less-than-average penis size. Nicknames can be edited in the Journal in your Bedroom.]</span> <br>
<br>
<</if>>
<<set $Nickname.Bully to 1>>
<<set $BullyNickname to "Little Dick">>
<<elseif $Player.PenisSize == "Gigantic">>
<span style="color:LightSteelBlue">“Fuck, the dude has a third arm! Guess his mom was part horse! What a freak!”</span> <span style="color:pink">The bully laughs and jeers,</span> <span style="color:LightSteelBlue">“Better watch out when <span style="color:DarkTurquoise">Horse Cock</span> comes running down the hallway, or else you might lose an eye!”</span> <br>
<br>
<span style="color:lightcoral">Having your bits exposed and discovered to be so massive has earned you the nickname <span style="color:DarkTurquoise">Horse Cock</span> around school. While you wouldn’t think having a large penis would be a bad thing, it seems the bullies have somehow turned it against you.</span> <br>
<br>
<<if $Nickname.Bully == 0>>
<span style="color:Gray">[Bullies around school now know you as <span style="color:DarkTurquoise">“Horse Cock”</span> after seeing your greater-than-average penis size. Nicknames can be edited in the Journal in your Bedroom.]</span> <br>
<br>
<</if>>
<<set $Nickname.Bully to 1>>
<<set $BullyNickname to "Horse Cock">>
<</if>>
<</if>>
The laughter from your class breaks this spell as you quickly pull your shirt down and cover yourself, though this does little to quell your reddened face and tear-filled eyes as the laughter continues. You turn to <span style="color:DarkTurquoise">Mr. Julien</span>, who sighs loudly.<br>
<br>
<span style="color:LightSteelBlue">“Thank you <span style="color:DarkTurquoise">Mr. $Player.LastName</span>, but that was not the show I was hoping for. Please return to your seat, after you make yourself decent.”</span> You quickly pull up your Shorts and run back to your seat, avoiding eye contact with the other boys, who giggle and taunt you as you walk by. <span style="color:LightSteelBlue">“Also I would advise you all wear some sort of underwear, to avoid situations like this. Wardrobe malfunctions aren’t uncommon in theater.”</span><br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliation", "Voyeurism"]>>
<<arousalGain 20 _arousalbs _arousalkink>>
<<addMoodlet "Seen Naked" 6>>
<<set $CarterSeenNaked += 1>>
<<set $LucasSeenNaked += 1>>
<<set $PlayerDramaFaithChange to "Decrease">>
<<set $LucasDramaFaithChange to "Increase">>
<<set $CarterDramaFaithChange to "Increase">>
<<include"Drama Faith Change">>
<br>
<<include"Attend Drama Finish">>
<</if>>
<</replace>>
<</link>>
</div>/* OPENING */
<span style="color:DarkTurquoise">Mr. Julien</span> is going to have you each perform a variety of scenes in pairs. The point of the exercise is to practice playing off your partner and learning timing when it comes to line delivery.
<<set $RandomPartner to random(1, 2)>>
/* LUCAS */
<<if $RandomPartner == 1>>
You are paired with <span style="color:DarkTurquoise">Lucas</span>. You realize that you are going to have to pull your weight or else you both will look bad.<br>
<<set _ad to [
{
Name: "Lucas",
State: {
Mouth: "Happy",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<<set _skillcheckdif to random(20, 70)>>
<div id="Choice">
/* SKILL CHECK */
<<link "Continue">>
<<replace "#Choice">>
<<skillCheck "Acting" _skillcheckdif>>
/* PASS */
<<if _result == 1>>
You and <span style="color:DarkTurquoise">Lucas</span> work well together and play off each other’s delivery well. <span style="color:DarkTurquoise">Mr. Julien</span> seems impressed!<br>
<<set $PlayerDramaFaithChange to "Increase">>
<<set $LucasDramaFaithChange to "Increase">>
<<set $CarterDramaFaithChange to "None">>
<<include"Drama Faith Change">>
<br>
<<include"Attend Drama Finish">>
/* FAIL */
<<elseif _result == 0>>
While <span style="color:DarkTurquoise">Lucas</span>’ performance was spot on, your stuttering and lackluster line delivery cause him to lose his grove and the two of you end up making fools of yourselves on stage.<br>
<<set $PlayerDramaFaithChange to "Decrease">>
<<set $LucasDramaFaithChange to "Decrease">>
<<set $CarterDramaFaithChange to "None">>
<<include"Drama Faith Change">>
<br>
<<include"Attend Drama Finish">>
<</if>>
<</replace>>
<</link>>
<<skillDiff "Acting" _skillcheckdif>>
<br>
</div>
/* CARTER */
<<elseif $RandomPartner == 2>>
You are paired with <span style="color:DarkTurquoise">Carter</span>. You realize that you are going to have to pull your weight or else you both will look bad. <br>
<<set _ad to [
{
Name: "Carter",
State: {
Mouth: "Happy",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<<set _skillcheckdif to random(20, 70)>>
<div id="Choice">
/* SKILL CHECK */
<<link "Continue">>
<<replace "#Choice">>
<<skillCheck "Acting" _skillcheckdif>>
/* PASS */
<<if _result == 1>>
You manage to match your own energy and delivery to that of <span style="color:DarkTurquoise">Carter</span> and the scene ends up working quite well!<br>
<<set $PlayerDramaFaithChange to "Increase">>
<<set $LucasDramaFaithChange to "None">>
<<set $CarterDramaFaithChange to "Increase">>
<<include"Drama Faith Change">>
<br>
<<include"Attend Drama Finish">>
/* FAIL */
<<elseif _result == 0>>
<span style="color:DarkTurquoise">Carter</span>’s over-the-top performance does not mesh well with your flat and lackluster line delivery, causing the entire performance to look more like a sad comedy act rather than a serious scene.<br>
<<set $PlayerDramaFaithChange to "Decrease">>
<<set $LucasDramaFaithChange to "None">>
<<set $CarterDramaFaithChange to "Decrease">>
<<include"Drama Faith Change">>
<br>
<<include"Attend Drama Finish">>
<</if>>
<</replace>>
<</link>>
<<skillDiff "Acting" _skillcheckdif>>
<br>
</div>
<</if>><span style="color:DarkTurquoise">Mr. Julien</span> is dividing the class into groups of 3 and giving them each a scene to rehearse and memorize for 30 minutes before performing it for him. Ironically, you are paired with <span style="color:DarkTurquoise">Lucas</span> and <span style="color:DarkTurquoise">Carter</span>. You are handed the scripts and told to pick who plays what role.<br>
<br>
Despite being a 3-person scene, it is closer to a solo since the lead is given the most to do and will easily outshine the others. Whoever plays the lead will easily look the best in front of <span style="color:DarkTurquoise">Mr. Julien</span> and gain the most favor with him.<br>
<br>
<div id=Choice>
/* PLAYER LEADS */
<<link "You play the lead<br>">>
<<replace"#Choice">>
You decide to take the lead and hand the other two boys the supporting parts. They don’t seem to mind and enjoy falling into their roles. The three of you have fun practicing and when the times comes for you all to perform the scene, you blow it out of the park! <span style="color:DarkTurquoise">Mr. Julien</span> seems rather impressed with your ability to lead.<br>
<<set $PlayerDramaFaithChange to "Increase">>
<<set $LucasDramaFaithChange to "None">>
<<set $CarterDramaFaithChange to "None">>
<<include"Drama Faith Change">>
<br>
<<include"Attend Drama Finish">>
<</replace>>
<</link>>
/* LUCAS LEADS */
<<link "Lucas plays the lead<br>">>
<<replace"#Choice">>
<<set _ad to [
{
Name: "Lucas",
State: {
Mouth: "Happy",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
You decide to give <span style="color:DarkTurquoise">Lucas</span> the lead part and take one of the minor roles yourself. He seems a bit nervous to have so much responsibility, but you and <span style="color:DarkTurquoise">Carter</span> encourage him. The three of you have fun practicing and when the time comes for you all to perform the scene, <span style="color:DarkTurquoise">Mr. Julien</span> seems very impressed with <span style="color:DarkTurquoise">Lucas</span>' physical acting and ability to hold attention.<br>
<<set $PlayerDramaFaithChange to "None">>
<<set $LucasDramaFaithChange to "Increase">>
<<set $CarterDramaFaithChange to "None">>
<<include"Drama Faith Change">>
<br>
<<include"Attend Drama Finish">>
<</replace>>
<</link>>
/* CARTER LEADS */
<<link "Carter plays the lead<br>">>
<<replace"#Choice">>
<<set _ad to [
{
Name: "Carter",
State: {
Mouth: "Happy",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
You decide to give <span style="color:DarkTurquoise">Carter</span> the lead part and take one of the minor parts for yourself. He falls into the role like a natural and gives good, if a bit over-the-top, performances during practice, much to <span style="color:DarkTurquoise">Lucas</span> and your amusement. When the time comes to perform the scene <span style="color:DarkTurquoise">Mr. Julien</span> seems to enjoy the imaginative boy’s over-dramatic line delivery.<br>
<<set $PlayerDramaFaithChange to "None">>
<<set $LucasDramaFaithChange to "None">>
<<set $CarterDramaFaithChange to "Increase">>
<<include"Drama Faith Change">>
<br>
<<include"Attend Drama Finish">>
<</replace>>
<</link>>
</div>/* OPENING */
<span style="color:DarkTurquoise">Mr. Julien</span> has you all line up on the stage and reveals a strange rope pulley system on either side. <span style="color:LightSteelBlue">"This is a rig, or more accurately a flight rig. Today we will be practicing using this rig to achieve a flight-like effect.”</span> <span style="color:DarkTurquoise">Mr. Julien</span> has one of the boys come up and he demonstrates how to properly attach the rig.<br>
<br>
<span style="color:LightSteelBlue">“While this can be a very fun experience, it is also dangerous, so make sure to take it seriously! I’m going to pair you up, one of you will wear the rig and the other will attach it. Once I call your name, the rigger will use one of these cranks to lift their partner into the sky! Any questions?”</span> Some of the more nervous boys questioned if having a class of preteens being charged with attaching this rig was wise, but <span style="color:DarkTurquoise">Mr. Julien</span> assured them it was fine and they do it every year.<br>
<br>
/* RANDOM PARTNER SELECTOR */
<<set $RandomPartner to random(1, 2)>>
/* LUCAS */
<<if $RandomPartner == 1>>
You are partnered with <span style="color:DarkTurquoise">Lucas</span> and perform rock, paper, scissors to decide who gets to fly. <span style="color:DarkTurquoise">Lucas</span> wins and you begin to attach the rig onto him.<br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
Due to the young age of the performers, the harness was extra secure and went around not only the waist and shoulders, but also between the boy’s legs right next to his groin. <span style="color:DarkTurquoise">Lucas</span> was instructed to stand perfectly still with his legs spread and his arms out as you applied the harness. <span style="color:Pink">As you were attaching it, you may have lightly caressed his groin, not that the excited boy would have noticed.</span> <br>
<br>
As you are attaching the harness to the pulley system, you realize that one of the three ropes, which normally attached to the harness just above his butt, could find a different home. <span style="color:Pink">The boy’s $LucasUndies.Name were within easy reach after all, and it would be even more entertaining.</span><br>
<br>
<div id=Choice>
/* LUCAS PROPERLY ATTATCHED */
<<link "Attach it properly">>
<<replace"#Choice">>
Deciding against lifting the friendly boy in the air by his Briefs, you attach the ropes properly and stand ready as <span style="color:DarkTurquoise">Mr. Julien</span> gives you a countdown. 3… 2… 1! You begin to crank the lever and slowly <span style="color:DarkTurquoise">Lucas</span> is raised into the air.<br>
<br>
The boy is taken aback at first, nearly falling forwards, but is instructed on how to keep his balance. He does well for a while as you lift him nearly 8 feet into the air, before he stumbles and falls backwards, leaving him hanging upside down. The class gets a slight laugh while the poor boy spins uncontrollably. You quickly lower <span style="color:DarkTurquoise">Lucas</span> down before he throws up. The entire class has a fun time, though most aren’t very good at keeping their balance.<br>
<<set $PlayerDramaFaithChange to "Increase">>
<<set $LucasDramaFaithChange to "Increase">>
<<set $CarterDramaFaithChange to "None">>
<<include"Drama Faith Change">>
<<include"Attend Drama Finish">>
<</replace>>
<</link>>
<br>
/* LUCAS ROPE WEDGIE */
<<link "Attach it to his underwear">>
<<replace"#Choice">>
You smile as you discreetly attach the final rope to the back of <span style="color:DarkTurquoise">Lucas</span>’ Briefs and try to contain your laughter as you walk over to the lever and give <span style="color:DarkTurquoise">Mr. Julien</span> a thumbs up. He gives you a countdown. 3… 2… 1! You begin to crank the lever as fast as you can! <span style="color:Pink">It doesn’t take long for <span style="color:DarkTurquoise">Lucas</span> to notice something is off as he suddenly feels a squeezing sensation on his groins and is quickly hoisted up into the air by his underwear!</span><br>
<<set _ad to [
{
Name: "Lucas",
State: {
Arms: "Hide",
Eyes: "Sad",
Cry: 1,
Blush: 2,
Mouth: "Sad",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
The whole class begins to laugh as they view <span style="color:DarkTurquoise">Lucas</span> dangling in the air, painfully holding his groin as he begs to be let down. <span style="color:DarkTurquoise">Mr. Julien</span> yells for you to lower him, <span style="color:Pink">but you pretend the lever is jammed, quickly lowering and raising the boy, bouncing him up and down.</span><br>
<br>
<span style="color:Pink">After nearly a minute of <span style="color:DarkTurquoise">Lucas</span> helplessly dangling 8 feet in the air almost entirely by his underwear</span>, the teacher runs over and pushes you aside in order to lower him. <span style="color:DarkTurquoise">Mr. Julien</span> then scowls at you. You try to play it off as an accident, but he isn’t buying it.<br>
<br>
<span style="color:LightSteelBlue">“If you are going to play around with the theater equipment instead of following directions, then you can instead play around in detention!</span>” <span style="color:DarkTurquoise">Mr. Julien</span> drags you off by the ear and forces you to sit on your hands in the corner for the rest of the class.<br>
<<addMoodlet "Gave Wedgie" 5>>
<<socialChange "Lucas" -3>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Wedgier", "Humiliation"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
<<set $Detention += 10>>
<<set $PlayerDramaFaithChange to "Decrease">>
<<set $LucasDramaFaithChange to "None">>
<<set $CarterDramaFaithChange to "None">>
<<include"Drama Faith Change">>
<<include"Attend Drama Finish">>
<</replace>>
<</link>>
<br>
</div>
/* CARTER */
<<elseif $RandomPartner == 2>>
You are partnered with <span style="color:DarkTurquoise">Carter</span>, who is so excited by the prospect of flying like a superhero that you agree to let him be the one to wear it. The giddy boy happily stands with his legs spread apart and his arms out as you attach the harness to him.<br>
<<set _ad to [
{
Name: "Carter",
State: {
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
Due to the young age of the performers, the harness was extra secure and went not only around the waist and shoulders, but also between the boy’s legs, right next to his groin. <span style="color:Pink">As you are attaching the harness, you take your time and “accidentally” brush up against the boy’s crotch multiple times, though he doesn’t seem to notice.</span><br>
<br>
As you are attaching the harness to the pulley system, just needing the third rope that goes on the harness right above his butt, <span style="color:Pink">you notice his $CarterUndies.Name poking out of his $CarterBottoms.Type, practically begging to be utilized.</span> <br>
<br>
<div id=Choice>
/* CARTER PROPERLY ATTATCHED */
<<link "Attach it properly">>
<<replace"#Choice">>
You decide it may be a bit mean to lift the heroic boy in the air by his Briefs and decide to let him fly normally, attaching the ropes properly, though you leave his underwear sticking out for your own amusement. You stand ready as <span style="color:DarkTurquoise">Mr. Julien</span> gives you a countdown. 3… 2… 1! You begin to crank the lever and slowly <span style="color:DarkTurquoise">Carter</span> is lifted into the air. He does a few heroic poses as he is raised up, surprisingly able to keep his balance much better than some of the other boys. <span style="color:DarkTurquoise">Mr. Julien</span> also seems impressed, applauding the boy and even using him to demonstrate how the ropes can be moved to simulate flying or high jumps during a performance. Overall, it is a fun time.<br>
<<set $PlayerDramaFaithChange to "Increase">>
<<set $LucasDramaFaithChange to "None">>
<<set $CarterDramaFaithChange to "Increase">>
<<include"Drama Faith Change">>
<<include"Attend Drama Finish">>
<</replace>>
<</link>>
<br>
/* CARTER ROPE WEDGIE */
<<link "Attach it to his underwear">>
<<replace"#Choice">>
<span style="color:Pink">You smile and stealthfully attach the rope to <span style="color:DarkTurquoise">Carter</span>’s exposed $CarterUndies.Type and silently giggle as you imagine what it’ll look like.</span> You run over to the lever and tell <span style="color:DarkTurquoise">Mr. Julien</span> that you are ready. He gives you a countdown. 3… 2… 1! You begin to crank with all your might! The small, heroic boy is extremely light, so you find it easy to quickly lift him up before he has time to react to the tightening of his groin.<br>
<<set _ad to [
{
Name: "Carter",
State: {
Arms: "Hide",
Eyes: "Sad",
Cry: 1,
Blush: 2,
Mouth: "Sad",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
Everyone begins to laugh and <span style="color:DarkTurquoise">Mr. Julien</span> yells for you to lower him. You do so, though very slowly as everyone takes in the spectacle. <span style="color:Pink">As he is nearly halfway down, <span style="color:DarkTurquoise">Carter</span> looses his balance and flips upside down, which wouldn’t be so bad if his $CarterUndies.Type weren’t being pulled up, showing off his Cute Bare Ass to everyone in the class!</span><br>
<br>
Once he is finally lowered back down to the stage, the teary-eyed boy quickly fixes his clothing and another boy rushes over to help release him from the harness. As you are still giggling away, you suddenly feel a painful yank on your ear as <span style="color:DarkTurquoise">Mr. Julien</span> pulls you off the stage. <span style="color:LightSteelBlue">“Fancy yourself a clown, boy? Perhaps I should string you up in your birthday suit, see if some humiliation would teach you, hmmm!?”</span> The teacher forces you to sit on your hands in a corner and gives you a detention slip.<br>
<<addMoodlet "Gave Wedgie" 5>>
<<socialChange "Carter" -3>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Wedgier", "Humiliation"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
<<set $Detention += 10>>
<<set $PlayerDramaFaithChange to "Decrease">>
<<set $LucasDramaFaithChange to "Decrease">>
<<set $CarterDramaFaithChange to "None">>
<<include"Drama Faith Change">>
<<include"Attend Drama Finish">>
<</replace>>
<</link>>
<br>
</div>
<</if>><<storeClothing "Store" "Undies" 1>>
/* UNDIES */
<<if $PlayerUndies.Type != "None">>
Today the class will be practicing some scenes in costume. Everyone is given an outfit to wear and sent into one of the small, curtained changing shacks. You strip down to your $PlayerUndies.Type and place your clothes in a bag before attempting to get dressed, only to find the outfit given to you to be way too small! As <span style="color:DarkTurquoise">Mr. Julien</span> walks by, telling everyone to head to the stage once they are changed, you inform him of your predicament and ask for a larger costume. Instead, <span style="color:DarkTurquoise">Mr. Julien</span> opens the curtain to the changing shack and walks in!<br>
<br>
<div id='Dressed'>
<<link "Continue">>
<<replace"#Dressed">>
<span style="color:LightSteelBlue">“Too small? I could have sworn it was your size, let me see.”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Mr. Julien</span> grabs the costume from you and inspects it while you stand there blushing and attempting to cover your $PlayerUndies.Name with your hands.</span> <span style="color:LightSteelBlue">“Perhaps you are right, put your arms out and let me take your measurements and I will find a suitable costume.”</span><br>
<br>
You attempt to protest but are forced to hold your arms out as <span style="color:DarkTurquoise">Mr. Julien</span> measures your arms and waist. <span style="color:Pink">It is humiliating to stand there in nothing but your $PlayerUndies.Type in front of your teacher, but you eventually get through it and are given an outfit that fits.</span><br>
<<storeClothing "Restore" "Undies">>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliated"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<<addMoodlet "Seen Undies" 3>>
<br>
<<include"Attend Drama Finish">>
<</replace>>
<</link>>
</div>
/* NO UNDIES */
<<else>>
Today the class will be practicing some scenes in costume. Everyone is given an outfit to wear and sent into one of the small, curtained changing shacks. You strip down and place your clothes in a bag before attempting to give dressed, only to find the outfit given to you to be way too small! As <span style="color:DarkTurquoise">Mr. Julien</span> walks by, telling everyone to head to the stage once they are changed, you inform him of your predicament and ask for a larger costume. Instead, <span style="color:DarkTurquoise">Mr. Julien</span> opens the curtain to the changing shack and walks in!<br>
<br>
<div id='Dressed'>
<<link "Continue">>
<<replace"#Dressed">>
<span style="color:LightSteelBlue">“Too small? I could have sworn it was your size, let me see.”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Mr. Julien</span> grabs the costume and begins to inspect it while you stand there blushing, completely naked, and covering your $Player.PenisSize Penis with your hands.</span> <span style="color:LightSteelBlue">“Perhaps you are right, put your arms out and let me take your measurements and I will find a suitable costume.”</span><br>
<br>You attempt to protest but in the end are forced to hold your arms out, completely exposing yourself to your teacher, as he measures your arms and waist. <span style="color:Pink">It is humiliating to stand there completely naked with your Penis in clear view of your teacher, unable to cover yourself as your teacher measures your body, but you eventually get through it and are given an outfit that fits.</span><br>
<<storeClothing "Restore" "Undies">>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliated"]>>
<<arousalGain 20 _arousalbs _arousalkink>>
<<addMoodlet "Seen Naked" 3>>
<br>
<<include"Attend Drama Finish">>
<</replace>>
<</link>>
</div>
<</if>>As the class settles down, the teacher stands up and addresses everybody. <span style="color:LightSteelBlue"> “Good morning everyone, my name is <span style="color:DarkTurquoise">Professor Maximillian De León</span>, but you can just call me <span style="color:DarkTurquoise">Mr. De León</span>.”</span> He says with a slight French accent. The man had tan skin, dark brown hair that was pulled back into a ponytail, and a brown and black suit with a bowtie. <span style="color:LightSteelBlue"> “Each of you are about to take the first step of the rest of your lives. I’m not going to lie, it’s going to be hard work. But a man named Henry David Thoreau used to say, “Success usually comes to those who are too busy to be looking for it.” This is something I want all of you to remember because-“</span><br>
<br>
<span style="color:DarkTurquoise">Mr. De León</span> goes on a tangent about hard work and dedication that somehow ends up comparing your first day of middle school to the Alamo. Once he’s realized how far off-point he’s gotten, he apologizes and returns to what he was saying. <span style="color:LightSteelBlue"> “While we don’t believe in giving each student huge piles of homework everyday, it is required that each class give you a small amount, shouldn’t take you more than 45 minutes to an hour each night to complete every class's and it will really affect your grade, so keep that in mind. Anyway, we’ll start today’s lesson in-“</span> <br>
<br>
<span style="color:Gray">[You will be assigned homework every school night that must be done before your first class. Homework can be done at home in the Kitchen or at the City Library, other places may be added in the future as well that provide benefits. So keep a lookout! Failure to turn in your homework will lower your grade for every class.]</span><br>
<br>
<<set $HistoryIntro to 1>>/* Opening */
<span style="color:DarkTurquoise">Mr. Julien</span> announces that today everyone will be practicing the scene most of the boys had been dreading, <span style="color:Pink">the kissing scene at the end of Romeo & Julius.</span> He splits you each into groups, deciding who will be laying down pretending to be dead and who will be doing the kissing, to avoid any conflict. Unfortunately, or not depending on your preference, you are partnered up with a boy you’ve only spoken to a handful of times. In fact, you can’t even remember his name or any detail about him. In your eyes, he is simply a background character in your life and you are probably the same for him. Though despite this unknowingness, you will be the first to share an intimate moment with this stranger. Such is drama class. <br>
<<set _ad to [
{
Name: "Carter",
State: {
Mouth: "Frown",
Blush: 1,
Outfit: "Uniform",
},
},
{
Name: "Lucas",
State: {
Mouth: "Frown",
Blush: 1,
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
As you are pondering your own scene, <span style="color:Pink">you spot that <span style="color:DarkTurquoise">Lucas</span> and <span style="color:DarkTurquoise">Carter</span> have been paired up!</span> But something seems a little off, or more than a little off. <span style="color:DarkTurquoise">Carter</span>, normally so energetic and happy, stands awkwardly with slumped shoulders and his hands crossed. He stares down at his feet, which he fidgets and points inward. <br>
<br>
<span style="color:DarkTurquoise">Lucas</span>, for his part, has an uncomfortable look on his face. The boy, usually fine with whatever <span style="color:DarkTurquoise">Mr. Julien</span> throws at him, seems very uncomfortable in the moment. He rubs his left arm with his other hand and fidgets his fingers. He occasionally turns towards <span style="color:DarkTurquoise">Carter</span>, before quickly turning away and trying to find something to occupy his eyes in the opposite direction. <span style="color:Yellow">Do these two not like each other?</span> <br>
<br>
You get through your scene with little issue, though kissing a complete stranger in front of everyone is a little weird, it is lessened by the fact that everyone else in class is doing it and you feel a certain comfort that comes with your partner being completely unknown to you. <span style="color:Pink">This isn’t something that <span style="color:DarkTurquoise">Lucas</span> or <span style="color:DarkTurquoise">Carter</span> can do, however, as it becomes increasingly clear that there is some uncomfortable tension between these two.</span> <br>
<br>
<span style="color:DarkTurquoise">Carter</span> lies down on the table, his arms still crossed and he turns his head to avoid looking up at <span style="color:DarkTurquoise">Lucas</span>. <span style="color:DarkTurquoise">Lucas</span>, meanwhile, still awkwardly fidgets and walks over slowly. <span style="color:DarkTurquoise">Mr. Julien</span> also seems to have spotted <span style="color:DarkTurquoise">Lucas</span>’ strange behavior, normally so skilled and confident in his acting, and tries to shout out words of encouragement before the scene begins, but it doesn’t seem to have an effect. <br>
<br>
<<if $LucasSocial > 40 or $LucasSocialRank > 0>>
<<set _lucas to true>>
<</if>>
<<if $CarterSocial > 40 or $CarterSocialRank > 0>>
<<set _carter to true>>
<</if>>
<div id=Choice>
<<if _lucas && _carter>>
/* Encourage Them */
<<link "Encourage them<br>">>
<<replace"#Choice">>
As the scene starts, you manage to meet both of their eyes, the boys searching the crowd for someone familiar enough to grant them comfort. <span style="color:LightGreen">You give both boys a reassuring smile and a thumbs up, silently telling both to do their best and get it over with. They both seem comforted by your presence and some of the awkwardness dissipates.</span> <br>
<<set _ad to [
{
Name: "Carter",
State: {
Mouth: "Happy",
Blush: 1,
Arms: "Hide",
Outfit: "Uniform",
},
},
{
Name: "Lucas",
State: {
Mouth: "Happy",
Eyes: "Sad",
Blush: 1,
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
While not as good as what either boy could normally do, the scene proceeds smoothly and there is only a hint of tension between the boys until the scene ends, and they return to their awkward, fidgety stances. <span style="color:Yellow">You can’t help but wonder why the two boys are so awkward around each other. Do they have some sort of history?</span> <br>
<br>
Regardless, the scene is over, and you all managed to get through it without making a fool of yourselves. That’s the best you can hope for. <br>
<<socialChange "Lucas" 3>>
<<socialChange "Carter" 3>>
<<set $PlayerDramaFaithChange to "Increase">>
<<set $LucasDramaFaithChange to "Increase">>
<<set $CarterDramaFaithChange to "Increase">>
<<include"Drama Faith Change">>
<<include"Attend Drama Finish">>
<</replace>>
<</link>>
<</if>>
/* Watch */
<<link "Watch<br>">>
<<replace"#Choice">>
The scene that follows is a bit of an awkward mess. <span style="color:DarkTurquoise">Lucas</span> starts giving his lines but is clearly nervous and inches towards <span style="color:DarkTurquoise">Carter</span> strangely. <span style="color:DarkTurquoise">Carter</span>, for his part of just lying there, continues to slightly fidget despite being supposed to be dead and keeps his head turned to the side. Neither boy seems keen to get close to one another and when it is time for the kiss, <span style="color:DarkTurquoise">Lucas</span> hesitates for what feels like forever before giving him a tiny peck and quickly dashing backwards. <br>
<br>
<span style="color:DarkTurquoise">Mr. Julien</span> sighs in disappointment, his star pupil not even being able to give a good performance. Thankfully for the two boys, they are allowed to leave the stage and return to their seats, where they sit as far away from one another as possible. The class continues normally, but you can’t help but wonder why they are acting like that. <br>
<<set $PlayerDramaFaithChange to "Increase">>
<<set $LucasDramaFaithChange to "Decrease">>
<<set $CarterDramaFaithChange to "Decrease">>
<<include"Drama Faith Change">>
<<include"Attend Drama Finish">>
<</replace>>
<</link>>
</div>/* OPENING */
<span style="color:DarkTurquoise">Mr. Julien</span> announces that today everyone will be practicing the scene most of the boys have been dreading, <span style="color:Pink">the kissing scene at the end of Romeo & Julius.</span> He splits you each into pairs, deciding who will be lying down pretending to be dead and who will be doing the kissing, to avoid any arguments. For better or for worse, you are paired with your classmate and neighbor, <span style="color:DarkTurquoise">Lucas</span>, and assigned the role of doing the actual kissing. <br>
/* Low Social */
<<if $LucasSocialRank != 1 && $LucasSocial < 30>>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 1,
},
},
{
Name: "Lucas",
State: {
Mouth: "Frown",
Blush: 1,
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“So, uhhh…”</span> <span style="color:DarkTurquoise">Lucas</span> rubs the back of his head, avoiding eye-contact with you, <span style="color:LightSteelBlue">“Guess we gotta… do the thing…”</span> He is awkward and clearly very shy about this, which is odd. You recall <span style="color:DarkTurquoise">Lucas</span> being fairly confident in drama class, even with embarrassing and strange practice sessions such as these. <span style="color:DarkTurquoise">Lucas</span> always seemed to be a different person when acting, not letting his own worries get in the way. In fact, you distinctly remember him giving the advice that <span style="color:LightSteelBlue">“it’s all pretend”</span> to another boy. <br>
<br>
/* High Social */
<<elseif $LucasSocialRank != 1>>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
Blush: 1,
},
},
{
Name: "Lucas",
State: {
Mouth: "Happy",
Blush: 1,
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Haha, well at least with us being friends, it isn’t too awkward.”</span> <span style="color:DarkTurquoise">Lucas</span> chuckles, rubbing the back of his head, <span style="color:LightSteelBlue">“Though maybe that does make it more awkward? Haha…”</span> You comment that he seems a little nervous, which is unlike him in drama class. You recall him being the picture of confidence when it comes to acting. <span style="color:LightSteelBlue">“Yeah, guess I am just a little nervous. I mean, it is all pretend, but kissing can be a little…”</span> <span style="color:Pink">He pauses, meeting your eyes and quickly turning away blushing,</span> <span style="color:LightSteelBlue">“A little awkward…”</span> <br>
<br>
/* Social Rank 1 */
<<elseif $LucasSocialRank > 0>>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Blush: 1,
},
},
{
Name: "Lucas",
State: {
Mouth: "Smirk",
Blush: 1,
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Guess we’re going to be swapping spit.”</span> <span style="color:DarkTurquoise">Lucas</span> laughs with a smirk, <span style="color:LightSteelBlue">“That’s just an expression. Please do not actually spit in my mouth.”</span> He adds upon realizing you may take him seriously just to mess with him. You chuckle, commenting that this shouldn’t be that hard for the two of you <span style="color:Pink">since you have some experience together. This causes <span style="color:DarkTurquoise">Lucas</span> to turn bright red and quickly leap forward to cover your mouth.</span> <span style="color:LightSteelBlue">“Not so loud! What if someone heard you!?”</span> You laugh, apologizing. <br>
<br>
<</if>>
Eventually, your turn comes around and <span style="color:DarkTurquoise">Lucas</span> nervously lies on the small bed in the center of the stage. You walk up to him slowly, feeling a little awkward as so many eyes are on you, though have a bit of relief since you just watched a bunch of other groups do it and many of the boys are shyly looking away as this goes on. <br>
<br>
You walk up to <span style="color:DarkTurquoise">Lucas</span>, who lies with his eyes closed, and lean down. <span style="color:Pink">You take a deep breath as your eyes lock onto his lips, sitting waiting for your own. You notice him tremble slightly, no doubt sensing your presence as you block the bright lights from above the stage. Now all you have to do is deliver your lines and go in for the kiss.</span> <br>
<br>
<div id=Choice>
/* PASSIONATE KISS */
<<link "Give him a passionate kiss<br>">>
<<replace"#Choice">>
You gulp and lick your dry lips, <span style="color:Pink">your vision locked into <span style="color:DarkTurquoise">Lucas</span>’ cute, boyish face.</span> This is just pretend, just practice, but even so you are going to give it your all! You deliver your line with as much energy and passion as you can. You spot a smile form across <span style="color:DarkTurquoise">Mr. Julien</span>’s face and spy <span style="color:DarkTurquoise">Lucas</span> peeking open one eye. <span style="color:Pink">Then, slowly, you lean down over <span style="color:DarkTurquoise">Lucas</span> and deliver a long passionate kiss!</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Eyes: "Closed",
Blush: 2,
},
},
{
Name: "Lucas",
State: {
Mouth: "Frown",
Blush: 3,
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:Pink">The kiss is more than just one of passion, it is a kiss of lust. Something overtakes you as you linger with your lips pressed against <span style="color:DarkTurquoise">Lucas</span>’, your breaths intermingling together as the space between you heats up. <span style="color:DarkTurquoise">Lucas</span> opens his eyes wide, taken completely aback by your forwardness as he begins to light up like a stoplight. <br>
<br>
Slowly, you pull away, a single strand of saliva connecting your lips until it snaps away. <span style="color:DarkTurquoise">Lucas</span> lies there, eyes still wide and cheeks flushed, with the wetness on his lips making them shine. You use the tip of your index finger to wipe the wetness from his lips, smiling.</span> The silence that follows seems to last an eternity until it is interrupted by <span style="color:DarkTurquoise">Mr. Julien</span> giving a standing ovation. <br>
<br>
<span style="color:LightSteelBlue">“Brava! Brava!”</span> He cheers, <span style="color:LightSteelBlue">“I know that my star pupil could get a true display of passion from our newest students! I truly believe you two share a connection that only lovers can! You see, students, that is how you embody a character! Fully with your mind, body, and soul! Brava!”</span> He continues clapping as you start to feel a little awkward from all the attention. <br>
<br>
You both return to your seats as the next group goes on, not able to get anywhere close to your level of display and passion. <span style="color:Pink">Interestingly, you spot that <span style="color:DarkTurquoise">Lucas</span> is still bright red by the time class is winding down and also seems very keen to avoid eye-contact with you. Seems he is a little shy from your display.</span> <br>
<<socialChange "Lucas" 3>>
<<set $PlayerDramaFaithChange to "Increase">>
<<set $LucasDramaFaithChange to "Increase">>
<<set $CarterDramaFaithChange to "None">>
<<set $DramaFaithPlayer -= 5>>
<<set $DramaFaithLucas -= 5>>
<<include"Drama Faith Change">>
<<include"Attend Drama Finish">>
<</replace>>
<</link>>
/* Small Peck */
<<link "Give him a small peck<br>">>
<<replace"#Choice">>
You lean down, feeling a little nervous, <span style="color:Pink">and give <span style="color:DarkTurquoise">Lucas</span> a tiny little peck on the lips.</span> It is quick, passionless, and overall, about what everyone else did. <span style="color:DarkTurquoise">Mr. Julien</span> sighs loudly, burying his face in his papers. <br>
<br>
<span style="color:LightSteelBlue">“Not even my star pupil can bring out the passion required for such a scene!”</span> He says in an overdramatic tone, as if he is delivering a sad monologue. <span style="color:DarkTurquoise">Lucas</span> sits up, cheeks a little flushed as he wipes his lips on his shirt. <span style="color:DarkTurquoise">Mr. Julien</span> then stands up and puts his hands on his hips. <span style="color:LightSteelBlue">“This just won’t do! Boys, switch positions! Mr. Taylor, I want you to show the class how to properly preform a stage kiss!”</span> <br>
<br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 1,
},
},
{
Name: "Lucas",
State: {
Mouth: "Frown",
Blush: 3,
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Wh- what!?”</span> <span style="color:DarkTurquoise">Lucas</span>’ eyes go wide, and his face turns bright red, <span style="color:LightSteelBlue">“But I- I don’t-!”</span>
<span style="color:LightSteelBlue">“Come now, you’ve never been shy before! Why the sudden stage fright?”</span> <span style="color:DarkTurquoise">Mr. Julien</span> asks. <span style="color:DarkTurquoise">Lucas</span> glances at you, then the crowd of boys watching, before somehow turning even redder and jumping to his feet. <br>
<br>
<span style="color:LightSteelBlue">“I- I… Sorry! I’m not feeling well!”</span> <span style="color:DarkTurquoise">Lucas</span> suddenly takes off running towards backstage, his face lighting up like a stoplight as he disappears into the back. <span style="color:DarkTurquoise">Mr. Julien</span> calls after him, before sighing loudly once more. Thankfully, he lets you return to your seat and continues the practice. You worriedly keep glancing toward the back for <span style="color:DarkTurquoise">Lucas</span>, but don’t see him until the end of class. Wonder what has him acting so strangely? <br>
<<set $PlayerDramaFaithChange to "Decrease">>
<<set $LucasDramaFaithChange to "Decrease">>
<<set $CarterDramaFaithChange to "None">>
<<set $DramaFaithPlayer -= 1>>
<<set $DramaFaithLucas -= 1>>
<<include"Drama Faith Change">>
<<include"Attend Drama Finish">>
<</replace>>
<</link>>
<<if $LucasSocialRank > 0>>
/* Genuine Kiss */
<<link "Give him a genuine kiss<br>">>
<<replace"#Choice">>
You stare down at <span style="color:DarkTurquoise">Lucas</span>, your friend and neighbor who you’ve already shared so many experiences with in the short time you’ve known him. He lies there, eyes closed and completely relaxed as you slowly deliver your lines with a subtle bit of realism that you are unsure if anyone catches onto. <span style="color:Pink">For some reason, your mind wanders as you stare into his cute, soft face. You imagine the time you saw <span style="color:DarkTurquoise">Lucas</span> lying in his bed, naked after your video game misadventures. The entire encounter was funny and absurd, but the moment at the end was something different. <span style="color:DarkTurquoise">Lucas</span> confided in you, told you things he’d never told anyone else. Then, you took your relationship to another level, a level that the two of you have kept secret since.</span> <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Eyes: "Closed",
Blush: 1,
Outfit: "Naked",
Arms: "Hide",
},
},
]>>
<<ad _ad>>
<span style="color:Pink">You imagine <span style="color:DarkTurquoise">Lucas</span> lying there, naked in a bed of flowers. The crowd watching vanishes and all you can hear is your own thoughts. You can’t help but smile as you finish your lines, realizing just how close you’ve grown to this boy. You lean down slowly to deliver the kiss. <br>
<br>
You plant your lips onto <span style="color:DarkTurquoise">Lucas</span>’, feeling the warmth of his body fill yours as something sparks between you two. Something about this kiss causes butterflies to erupt in your stomach. You’re not just kissing <span style="color:DarkTurquoise">Lucas</span>, he’s kissing you back. And not just for the scene, something grows between you two as your lips press themselves together so tightly. Something stronger than passion or lust. Fireworks seem to go off in your head as after what feels like hours you finally let yourself pull away from <span style="color:DarkTurquoise">Lucas</span>.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Eyes: "Closed",
Blush: 3,
},
},
{
Name: "Lucas",
State: {
Eyes: "Closed",
Blush: 3,
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:Pink">You stop a mere inch from his face, opening your eyes and meeting his own. You both breathe heavily, the simple act of kissing taking your breath away. You realize how bright his eyes shine, like emeralds surrounded by clouds. In that brief moment, you see something in <span style="color:DarkTurquoise">Lucas</span> that you can’t put words to.</span> You both just stare at each other for a while, until your gaze is broken by the sound of something hitting the floor. <br>
<br>
You both jump, turning to the crowd to see <span style="color:DarkTurquoise">Mr. Julien</span> on his feet, his clipboard on the ground beneath him. <span style="color:LightSteelBlue">“That was…”</span> He pauses for dramatic effect, the look on his face on of stunned silence, <span style="color:LightSteelBlue">“AMAZING!”</span> His smile grows so wild you worry he may pull a muscle as he dashes to the stage and hugs you both. <span style="color:LightSteelBlue">“In all my years teaching I have never seen a kiss that so perfectly displays the love two people can have for each other! Not just a simple peck, not just a display of passion or lust! But a display of true, magical and real LOVE!”</span> He pats you both on the back, <span style="color:Pink">both of your faces suddenly turning quite red at his words.</span> <br>
<br>
<span style="color:LightSteelBlue">“This, class, is what I mean when I say putting yourselves in the mindset of the characters! You must not just act like you love your partner but truly embody the love on another level. An inner level that touches the very soul! That, right there, is acting!”</span> <span style="color:DarkTurquoise">Mr. Julien</span> continues his long monologue about your display of acting prowess, going over it again and again and even trying to get the next group to recreate the sparks that flew between you and <span style="color:DarkTurquoise">Lucas</span>, to no avail. <br>
<br>
Both you and <span style="color:DarkTurquoise">Lucas</span> feel thoroughly embarrassed by the end of it, so much attention being paid to your kiss. You both take your seats and try to sink low into them, avoiding the stares and smirks from the other boys. It seems many of them suspect there is more to your display than just ‘acting’. But that was just acting… right? You turn to <span style="color:DarkTurquoise">Lucas</span>, his knees up as his chin rests on them. <span style="color:Pink">He turns to you, face still burning, and gives an embarrassed smile. It seems you both are wondering the same thing.</span> <br>
<<addMoodlet "Kissed" 6>>
<<socialChange "Lucas" 5>>
<<set $PlayerDramaFaithChange to "Increase">>
<<set $LucasDramaFaithChange to "Increase">>
<<set $CarterDramaFaithChange to "None">>
<<set $DramaFaithPlayer += 10>>
<<set $DramaFaithLucas += 10>>
<<include"Drama Faith Change">>
<<include"Attend Drama Finish">>
<</replace>>
<</link>>
<</if>>
</div>/* PLAYER CHANGE */
<<if $PlayerDramaFaithChange == "Increase">>
<<set $DramaFaithPlayer += 10>>
<span style="color:Green">+Mr. Julien's Faith in you has increased!</span>
<br>
<<elseif $PlayerDramaFaithChange == "Decrease">>
<<set $DramaFaithPlayer -= 10>>
<span style="color:Red">-Mr. Julien's Faith in you has decreased!</span>
<br>
<<elseif $PlayerDramaFaithChange == "None">>
<</if>>
/* LUCAS CHANGE */
<<if $LucasDramaFaithChange == "Increase">>
<<set $DramaFaithLucas += 10>>
<span style="color:Green">+Mr. Julien's Faith in Lucas has increased!</span>
<br>
<<elseif $LucasDramaFaithChange == "Decrease">>
<<set $DramaFaithLucas -= 10>>
<span style="color:Red">-Mr. Julien's Faith in Lucas has decreased!</span>
<br>
<<elseif $LucasDramaFaithChange == "None">>
<</if>>
/* CARTER CHANGE */
<<if $CarterDramaFaithChange == "Increase">>
<<set $DramaFaithCarter += 10>>
<span style="color:Green">+Mr. Julien's Faith in Carter has increased!</span>
<br>
<<elseif $CarterDramaFaithChange == "Decrease">>
<<set $DramaFaithCarter -= 10>>
<span style="color:Red">-Mr. Julien's Faith in Carter has decreased!</span>
<br>
<<elseif $CarterDramaFaithChange == "None">>
<</if>>
/* CHANGING ROLE */
/* PLAYER ROLES */
<<if $DramaFaithPlayer > 90>>
<<set $PlayerDramaRole to "Romeo">>
<<elseif $DramaFaithPlayer > 70>>
<<set $PlayerDramaRole to "Mercutio">>
<<elseif $DramaFaithPlayer > 40>>
<<set $PlayerDramaRole to "Lord Capulet">>
<<elseif $DramaFaithPlayer > 20>>
<<set $PlayerDramaRole to "Night Guard">>
<<else>>
<<set $PlayerDramaRole to "House Capulet Servant">>
<</if>>
/* LUCAS ROLES */
<<if $DramaFaithLucas > 90 and $DramaFaithLucas >= $DramaFaithCarter>>
<<set $LucasDramaRole to "Julius">>
<<elseif $DramaFaithLucas > 90>>
<<set $LucasDramaRole to "Friar Laurence">>
<<elseif $DramaFaithLucas > 70>>
<<set $LucasDramaRole to "The Nurse">>
<<elseif $DramaFaithLucas > 40>>
<<set $LucasDramaRole to "Count Paris">>
<<elseif $DramaFaithLucas > 20>>
<<set $LucasDramaRole to "Friar John">>
<<else>>
<<set $LucasDramaRole to "Chorus Member">>
<</if>>
/* CARTER ROLES */
<<if $DramaFaithCarter > 90 and $DramaFaithPlayer < 90>>
<<set $CarterDramaRole to "Romeo">>
<<elseif $DramaFaithCarter > 90 and $DramaFaithCarter > $DramaFaithLucas>>
<<set $CarterDramaRole to "Julius">>
<<elseif $DramaFaithCarter > 90>>
<<set $CarterDramaRole to "Friar Laurence">>
<<elseif $DramaFaithCarter > 70>>
<<set $CarterDramaRole to "Tybalt">>
<<elseif $DramaFaithCarter > 40>>
<<set $CarterDramaRole to "Prince Escalus">>
<<elseif $DramaFaithCarter > 20>>
<<set $CarterDramaRole to "Apothecary">>
<<else>>
<<set $CarterDramaRole to "Citizen of Verona">>
<</if>>
/* MAX MIN */
<<if $DramaFaithPlayer > 100>>
<<set $DramaFaithPlayer to 100>>
<<elseif $DramaFaithPlayer < 0>>
<<set $DramaFaithPlayer to 0>>
<</if>>
<<if $DramaFaithLucas > 100>>
<<set $DramaFaithLucas to 100>>
<<elseif $DramaFaithLucas < 0>>
<<set $DramaFaithLucas to 0>>
<</if>>
<<if $DramaFaithCarter > 100>>
<<set $DramaFaithCarter to 100>>
<<elseif $DramaFaithCarter < 0>>
<<set $DramaFaithCarter to 0>>
<</if>>As you walk down the large, dimly lit Auditorium, you and the other students notice name badges attached to the front row of seats with everyone’s name on them listed in alphabetical order. As you take your seats, you notice both <span style="color:DarkTurquoise">Lucas</span> and <span style="color:DarkTurquoise">Carter</span> there as well, anxiously waiting with the rest of you.<br>
<br>
Suddenly, music began to fade in as the curtains were drawn. Standing at the center of the stage in a showbiz pose, wearing a long purple scarf and a suit with an over-the-top artsy pattern, was a young man that you could only assume was the teacher.<br>
<br>
<span style="color:LightSteelBlue">“Welcome students to the Preston Drama and Acting Academy! My name is <span style="color:DarkTurquoise">Mr. Simon Julien</span>. You heard correctly, THE <span style="color:DarkTurquoise">Simon Julien</span>. Star of Broadway’s hit musicals Dogs, Wicken, and Timmy Elliot, in my youth.”</span> He posed in sync with the music with nearly every word he spoke. His voice was slightly high-pitched and had a sing-song nature to it. As he took off his large hat and begin to scan the room, you noticed that he was wearing makeup. Not the makeup that girls and women would wear for a night on the town, but rather a complex mix of shading and coloring that made his features pop.<br>
<br>
<span style="color:LightSteelBlue">“Let’s get down to business!”</span> <span style="color:DarkTurquoise">Mr. Julien</span> said as the music stopped and he sat down at the edge of the stage looking down at you all. <span style="color:LightSteelBlue">“Every month we will practice and perform a play or musical that I have selected. Everyone from parents to local politicians to talent scouts could be attending, meaning you all got to give it your all! But we also do things a bit differently here at Preston. There are no single auditions, in the real world LIFE is an audition. Every moment of it. So that’s what we do here. You each will practice every part and, depending on how you do, I’ll update that board daily with your current roles. The role you have at the end of the month will be what you perform and what you’re grade will be based off. So you will all not only be performing WITH each other, but also AGAINST each other. Everybody understand? Good. Our first play will be a classic, Romeo and Juliet!”</span><br>
<br>
A boy raised his hand and asked the question that was on everyone’s mind. <span style="color:LightSteelBlue">“But, this is an all-boys school. How are we going to do the play without any girls?”</span> <span style="color:DarkTurquoise">Mr. Julien</span> hopped down from the stage and put his hand on the boy’s shoulder. <span style="color:LightSteelBlue">“Excellent question! You see, to account for our lack of the fairer gender, I’ve taken the liberty to rewrite all the plays we will be performing to account for an all-male cast. So the real title of the play we will be performing is “Romeo and Julius!”"</span> The crowd murmured nervously as <span style="color:DarkTurquoise">Mr. Julien</span> began to explain the play and all the characters.<br>
<br>
<span style="color:Gray">[Unlike most classes, in Drama you will be competing for roles in a play over the course of a month. As Mr. Julien’s Faith in you increases or decreases, your assigned role will change. You can see roles for you and other students at any time in the Auditorium. Your final grade for the month will be determined not only by your final role, but how well you perform it. A great performance as a minor character can earn you top marks just as easily as tanking the lead can earn you a failing grade.]</span><br>
<br>
<span style="color:Gray">[Your role isn’t the only one you will affect. Both Carter and Lucas’ roles can change based on your actions. This allows you to control who are the leads and what outcome the play will have, if you play your cards right. Will you set up yourself to co-star with one of the two? Or will you leave them to share the stage?]</span><br>
<br>
<span style="color:Gray">[NOTE: The final performance of the play is not currently implemented. It will be coming soon!]</span><br>
/* SETTING INITIAL VARIABLES FOR EACH STUDENT */
<<set $DramaFaithPlayer to 0>>
<<set $DramaFaithLucas to 21>>
<<set $DramaFaithCarter to 0>>Safely stored behind a thin layer of glass is the Role Board. Each student has their name engraved on a magnet for easily movement, which <span style="color:DarkTurquoise">Mr. Julien</span> does at the end of every class. The board is divided into 5 groups: Lead, Major Character, Side Character, One-Liner, and Extra, with the various roles in the play under one of the categories.<br>
<br>
/* PLAYER ROLES */
<span style="color:DarkTurquoise">$Player.Name</span>:
<<if $DramaFaithPlayer > 90>>
Romeo [Lead]
<<elseif $DramaFaithPlayer > 70>>
Mercutio [Major Character]
<<elseif $DramaFaithPlayer > 40>>
Lord Capulet [Side Character]
<<elseif $DramaFaithPlayer > 20>>
Night Guard [One-Liner]
<<else>>
House Capulet Servant [Extra]
<</if>><br>
<br>
/* LUCAS ROLES */
<span style="color:DarkTurquoise">Lucas</span>:
<<if $DramaFaithLucas > 90 and $DramaFaithLucas >= $DramaFaithCarter>>
Julius [Lead]
<<elseif $DramaFaithLucas > 90>>
Friar Laurence [Lead]
<<elseif $DramaFaithLucas > 70>>
The Nurse [Major Character]
<<elseif $DramaFaithLucas > 40>>
Count Paris [Side Character]
<<elseif $DramaFaithLucas > 20>>
Friar John [One-Liner]
<<else>>
Chorus Member [Extra]
<</if>><br>
<br>
/* CARTER ROLES */
<span style="color:DarkTurquoise">Carter</span>:
<<if $DramaFaithCarter > 90 and $DramaFaithPlayer < 90>>
Romeo [Lead]
<<elseif $DramaFaithCarter > 90 and $DramaFaithCarter > $DramaFaithLucas>>
Julius [Lead]
<<elseif $DramaFaithCarter > 90>>
Friar Laurence [Lead]
<<elseif $DramaFaithCarter > 70>>
Tybalt [Major Character]
<<elseif $DramaFaithCarter > 40>>
Prince Escalus [Side Character]
<<elseif $DramaFaithCarter > 20>>
Apothecary [One-Liner]
<<else>>
Citizen of Verona [Extra]
<</if>><br>
<br>
[[Leave|School Auditorium]]Class is nearly finished and <span style="color:DarkTurquoise">Mr. Hart</span> lazily sits at his desk, instructing everyone to read together in groups until class is over, though most of the students are using the time to socialize. Suddenly you remember the homework assignment that should have been due today. You had finished it and were really proud of your work, but <span style="color:DarkTurquoise">Mr. Hart</span> seems to have forgotten all about it. You could remind him, it would certainly help your grade, but you can tell some of the other students are glad he forgot, and they wouldn’t appreciate the reminder.<br>
<br>
<div id=Choice>
<<link "Remind Him">>
<<replace"#Choice">>
You walk up to <span style="color:DarkTurquoise">Mr. Hart</span>’s desk and try to quietly remind him about the homework. <span style="color:LightSteelBlue">“Oh right, the assignment!”</span> <span style="color:DarkTurquoise">Mr. Hart</span> exclaims loudly, drawing everyone’s attention. <span style="color:LightSteelBlue">“If everyone could hand in their homework assignment from yesterday. Thank you for reminding me <span style="color:DarkTurquoise">$Player.Name</span>, I nearly forgot!</span> Quite a few of the students grumble and stare daggers at you as they pull out their rushed and low quality assignments.<br>
<<set $SchoolRep -= 10>>
<span style="color:Red">-Reputation</span><br>
<<set $EnglishGrade += 1>>
<span style="color:Green">+Your English Grade has improved slightly.</span><br>
<br>
<<include"Attend English Finish">>
<</replace>>
<</link>>
<span style="color:Red">-Reputation</span> <span style="color:Green">+English</span><br>
<<link "Remain Quiet<br>">>
<<replace"#Choice">>
You decide the slight improvement to your grade isn’t worth the risk of incurring the scorn of your classmates. Instead, you decide to enjoy the rest of the class socializing along with everyone else.<br>
<br>
<<include"Attend English Finish">>
<</replace>>
<</link>>
</div><span style="color:DarkTurquoise">Mr. Hart</span> tiredly sits at his desk, head down, reading aloud a chapter from the book the class is currently reading. He reads slowly, yawning every couple sentences, making all the boys antsy to go faster. The entire class has nearly passed out from boredom when a high pitched ding rings from <span style="color:DarkTurquoise">Mr. Hart</span>’s computer. He pauses and looks over, mumbling something to himself before addressing the class.<br>
<br>
<span style="color:LightSteelBlue">”The headmaster needs me to send him over some files, so I want one of you to continue to reading aloud while the rest of the class follows along. <span style="color:DarkTurquoise">$Player.Name</span>, please continue where I left off and stand so everyone can hear you.”</span> You blush and stumble to your feet, all eyes on you. <span style="color:Green">Though you are nervous, you read in a concise and quick pace, much to the joy of everyone else.</span> Soon, everyone is once again engrossed in the story and <span style="color:DarkTurquoise">Mr. Hart</span> decides to let you continue reading aloud until the class is over. When the bell rings, a few students whisper words of appreciation in saving them from their boredom.<br>
<<set $SchoolRep += 10>>
<span style="color:Green">+Reputation</span><br>
<br>
<<set _EventPassFail to "Pass">>
<<include"Attend English Finish">>/* Written by: huh I was sleeping, Dicey by the way */
/* Intro */
You’re starting to feel really tired as <span style="color:DarkTurquoise">Mr. Hart</span> reads to the class, each word dragging on and on. He must be tired too because he yawns, looks around, and says, <span style="color:LightSteelBlue">“Alright, class, today we’re doing silent reading while I rest for a bit. Try not to be too loud.”</span> <br>
<br>
You watch as <span style="color:DarkTurquoise">Mr. Hart</span> walks over to his desk, lays his head down on his arms, his brown hair spilling out, and starts to nap. You decide to rest your head on your desk too, too tired to care about anything else, hoping to catch a quick nap. <br>
<br>
<<linkreplace "Continue">>
<<set _random to random(1,2)>>
/*Success*/
<<if _random == 1>>
<span style="color:LightGreen">As you drift off, it feels like you’re lying on a soft cloud, the peaceful, relaxing environment surrounding you. <br>
<br>
When you wake up, you feel refreshed.</span> The dark wooden desks, the rows of bookcases, the carpeted floor, and the faint smell of coffee filling the room. You think to yourself that this is the perfect place for a nap, and the thought makes you smile. <br>
<br>
Looking around, you notice some other students must’ve had the same idea. You stretch your arms, and just as you do, the bell rings. <span style="color:LightGreen">You’d totally do this again.</span> <br>
<<needChange "Energy" 10>>
<br>
<<include"Attend English Finish">>
/*Fail*/
<<elseif _random == 2>>
<<if $PlayerUndies.Type != "None">>
<span style="color:LightCoral">As you’re napping, you suddenly hear quiet snickering. You glance around, but you can’t tell where it’s coming from. Without warning, you feel a slight tug at the waistband of your underwear, waking you up. Suddenly, a sharp yank pulls it up, and for a brief second, it feels like your whole body is lifted by the underwear you’re wearing. The stretch is so tight that it sends a burning, uncomfortable pressure straight to your skin, forcing you to squirm. <br>
<br>
A loud yelp escapes your mouth,</span> and your face turns bright red as you see <span style="color:DarkTurquoise">Mr. Hart</span>, who’d been dozing at his desk, suddenly jolt awake. He looks around, blinking a few times like he’s trying to shake off sleep before his eyes land on you. <span style="color:LightSteelBlue">“Is something wrong, <span style="color:DarkTurquoise">Mr. $Player.LastName</span>?”</span> he asks
Your classmates quickly brush it off like it’s no big deal, and <span style="color:DarkTurquoise">Mr. Hart</span> stands up, shaking his head like he’s already had enough. He lets out a big sigh. <span style="color:LightSteelBlue">“Alright, class, back to reading. Since some of you clearly can’t focus,”</span> he says, then goes right back to reading the book. <br>
<<needChange "Energy" 5>>
<<addMoodlet "Wedgie" 6>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Wedgiee"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<<include"Attend English Finish">>
<<elseif $PlayerUndies.Type == "None">>
/*NO UNDERWEAR*/
<span style="color:LightCoral">As you’re napping, you suddenly hear quiet snickering. You glance around, but can’t figure out where it’s coming from. Then, without warning, you feel a pinch on your lower back. You wake up, startled, realizing someone’s trying to give you a wedgie—you’re not even wearing underwear. A sudden yank pulls you up from your lower back, and it stings, forcing you to squirm in discomfort. <br>
<br>
A loud yelp escapes your mouth,</span> and your face turns bright red as you see <span style="color:DarkTurquoise">Mr. Hart</span>, who’d been dozing at his desk, suddenly jolt awake. He looks around, blinking a few times like he’s trying to shake off sleep before his eyes land on you. <span style="color:LightSteelBlue">“Is something wrong, <span style="color:DarkTurquoise">Mr. $Player.LastName</span>?”</span> he asks
Your classmates quickly brush it off like it’s no big deal, and <span style="color:DarkTurquoise">Mr. Hart</span> stands up, shaking his head like he’s already had enough. He lets out a big sigh. <span style="color:LightSteelBlue">“Alright, class, back to reading. Since some of you clearly can’t focus,”</span> he says, then goes right back to reading the book. <br>
<<needChange "Energy" 5>>
<<addMoodlet "Pained" 5>>
<<include"Attend English Finish">>
<</if>>
<</if>>
<</linkreplace>>Despite mainly being a class where you read and discuss literature, <span class="char-name">Mr. Hart</span> plans for you all to practice your writing today.<br>
<br>
<span class="dialogue-text">“I want you each to write a letter to someone else in this class, which we will give to them anonymously.”</span> The teacher explains, <span class="dialogue-text">“It must be something nice. The receiver of the letter won’t know who it is from, but I will. Since I am letting you all choose someone for yourselves, I doubt everyone will receive the letter, but that’s fine as the point of this exercise will be to practice your writing. You have 30 minutes.”</span> With his instructions given, <span class="char-name">Mr. Hart</span> slumps back down at his desk and tiredly begins to do work on his computer.<br>
<br>
Most of the boys in the class get to work right away, but some sit there pondering about who they should write to. You take a moment to think it over as well, <span class="yellow-text">before remembering you have a friend in this class.</span><br>
<br>
<div id="choice1">
<<if $ThomasSocial >= 50 or ($ThomasSocialRank || 0) > 0>>
<<link "Write Thomas a Love Letter">>
<<replace "#choice1">>
You smile as you think of an opening that would be both funny and sweet, especially since he wouldn’t know who it was coming from. <span class="pink-text">You begin to write a secret love letter to <span class="char-name">Thomas</span>. Since he wouldn’t know who the author was, you let out your feelings on the paper, listing what you like about him. The color of his hair, his tired yet kind eyes, the way he pretends not to care about anything, but secretly does. His cute and artistic drawings.</span> You gush for a while before realizing that it was sounding more like a creepy ramble than an explanation of love.<br>
<br>
You take your draft and turn it into something more proper, ensuring to mask your handwriting and remove anything that would give it away that you were the author. <span class="pink-text">When done, it is a wholesome and cute letter bound to make anybody smile! You even sign it</span> <span class="dialogue-text">“From a friend who cares for you.”</span> The letters are then collected, skimmed over by <span class="char-name">Mr. Hart</span>, then delivered to their recipients. You get one letter yourself that talks about how you are cool, but also have a tendency to get into weird and embarrassing situations, which is true, but your attention was mostly on <span class="char-name">Thomas</span>’ reaction.<br>
<br>
He seemed surprised in general to receive a letter. <span class="pink-text">As he read it, at first his eyebrows raised in confusion, then he began blushing. You try to hide the fact that you were watching him as <span class="char-name">Thomas</span> finishes the letter and glances around the room, before quickly folding it up and hiding it in his backpack.</span> At first, he seems very flustered, but returns to his normal tired self by the time the class ends. You can’t help but wonder what he thought of your letter.<br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Uniform",
Blush: 2,
Mouth: "Sad",
},
},
{
Name: "Thomas",
State: {
Outfit: "Uniform",
Eyes: "Tired",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<span class="dialogue-text">“Hey, <span class="char-name">$ThomasNickname</span>.”</span> <span class="char-name">Thomas</span> stops you as you exit the classroom. You feel your heart stop as butterflies fill your stomach. You turn around, trying to act cool, and ask him what’s up. <span class="dialogue-text">“Very funny with that letter.”</span> He smirks, <span class="dialogue-text">“It was cute, but a little too mushy. I just hope <span class="char-name">Mr. Hart</span> gets the joke, the last thing we need is him thinking we are a couple or something.”</span><br>
<br>
<span class="alert-text">You pause, taken aback. Yes! A joke! It was all just a little joke you pulled to try and get a reaction out of <span class="char-name">Thomas</span>, of course it was! Hahahaha!</span> <span class="char-name">Thomas</span> raises an eyebrow at your strange reaction, but shrugs. <span class="dialogue-text">“Well, I hope it wasn’t all a joke. What you said about my drawings was kind of nice. It also gave away that it was you, since you mentioned ones that I’ve only shown you.”</span><br>
<br>
You should have known that would give you away. <span class="pink-text">Despite <span class="char-name">Thomas</span> believing it was all a friendly joke, you can tell by his initial reaction and his smirk now that he did appreciate what you said. So, you double-down on the less embarrassing parts, claiming that every word about his art was true and you truly are a fan. <span class="char-name">Thomas</span>, thankful, even puts his arm around your shoulder as you exit the classroom.</span><br>
<<socialChange "Thomas" 3>>
<br>
<<include"Attend English Finish">>
<</replace>>
<</link>><br>
<</if>>
<<if $CarterSocial >= 50 or ($CarterSocialRank || 0) > 0>>
<<link "Write Carter an Appreciation Letter">>
<<replace "#choice1">>
You smile as you spot your heroic friend in deep thought and decide to make his day. You write a letter to <span class="char-name">Carter</span> thanking him for all he does around town. It was clear the boy was known for being helpful. <span class="pink-text">From helping at the community center, to volunteering at the elementary school, to cleaning up the natural spaces of Opal City. The boy worked tirelessly to ensure that the community was well cared for.</span><br>
<br>
You express all this and more in your letter. Talking about how his friendly attitude made your first interaction memorable and he was always there to provide a laugh. And, despite his clumsiness and string of bad luck, he never let it get to him and kept moving forward. <span class="pink-text">By the end, your letter was extremely wholesome and kind, perfect for a boy like <span class="char-name">Carter</span>.</span><br>
<br>
The letters are then collected, skimmed over by <span class="char-name">Mr. Hart</span>, then delivered to their recipients. You get one letter yourself that talks about how you are cool, but also have a tendency to get into weird and embarrassing situations, which is true, but your attention was mostly on <span class="char-name">Carter</span>’s reaction.<br>
<<set _ad to [
{
Name: "Carter",
State: {
Outfit: "Uniform",
Blush: 2,
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span class="pink-text">He seemed overjoyed to receive a letter at all and you watch his reactions closely as he read it. At first, he is surprised, then he smiles, and by the end his smile has grown, and it almost looked like a tear had welled up in his eye. He puts the letter down and looks forward, smiling with a sense of pride and gratefulness that his hard work had been noticed and appreciated.</span> He then glances around the room, trying to figure out who wrote it. You look away and pretend to be passionately reading your own letter.<br>
<br>
By the end of the class, you think about telling <span class="char-name">Carter</span> you were the author, but as you see him exiting the class rereading the letter with a warm, heartfelt smile, you decide to just let him wonder and enjoy the fact that his deeds had been noticed. <span class="pink-text">It was probably the happiest you’ve seen him.</span><br>
<<include"Attend English Finish">>
<</replace>>
<</link>><br>
<</if>>
</div><span style="color:DarkTurquoise">Mr. Hart</span> decides that the class should spend the hour reading quietly to themselves so he can nurse a headache with a nap. <span style="color:Green">The peace and quiet helps you better understand the material.</span><br>
<br>
<<set _EventPassFail to "Pass">>
<<include"Attend English Finish">>Near the end of the class, <span style="color:DarkTurquoise">Mr. Chang</span> gives everyone a mock exam of the final test. It tests everything you’ve learned so far and will determine your final grade for the month. Your Final Grade is based on your Current Grade for Classwork and Homework. How much you’ve studied for the Exam, your Skill Level, and your results on the test itself.<br>
<br>
<strong>Current Grade:</strong>
<<if $EnglishGrade >= 98>>
<span style="color:Teal">A+</span>
<<elseif $EnglishGrade >= 93>>
<span style="color:Teal">A</span>
<<elseif $EnglishGrade >= 90>>
<span style="color:Teal">A-</span>
<<elseif $EnglishGrade >= 88>>
<span style="color:Green">B+</span>
<<elseif $EnglishGrade >= 83>>
<span style="color:Green">B</span>
<<elseif $EnglishGrade >= 80>>
<span style="color:Lightgreen">B-</span>
<<elseif $EnglishGrade >= 78>>
<span style="color:Lightgreen">C+</span>
<<elseif $EnglishGrade >= 73>>
<span style="color:Yellow">C</span>
<<elseif $EnglishGrade >= 70>>
<span style="color:Yellow">C-</span>
<<elseif $EnglishGrade >= 68>>
<span style="color:Red">D+</span>
<<elseif $EnglishGrade >= 63>>
<span style="color:Red">D</span>
<<elseif $EnglishGrade >= 60>>
<span style="color:Red">D-</span>
<<elseif $EnglishGrade >= 50>>
<span style="color:DarkRed">F</span>
<<else>>
<span style="color:DarkRed">F-</span>
<</if>>
<br>
/* STUDY *
<strong>Study Results:</strong>
<<if $EnglishStudyFinal == 0>>
<span style="color:DarkRed">F-</span>
<<set $StudyFinal to 0>>
<<elseif $EnglishStudyFinal == 1>>
<span style="color:DarkRed">F</span>
<<set $StudyFinal to 10>>
<<elseif $EnglishStudyFinal == 2>>
<span style="color:Red">D</span>
<<set $StudyFinal to 20>>
<<elseif $EnglishStudyFinal == 3>>
<span style="color:Red">D+</span>
<<set $StudyFinal to 30>>
<<elseif $EnglishStudyFinal == 4>>
<span style="color:Yellow">C-</span>
<<set $StudyFinal to 40>>
<<elseif $EnglishStudyFinal == 5>>
<span style="color:Yellow">C</span>
<<set $StudyFinal to 50>>
<<elseif $EnglishStudyFinal == 6>>
<span style="color:Lightgreen">C+</span>
<<set $StudyFinal to 60>>
<<elseif $EnglishStudyFinal == 7>>
<span style="color:Green">B</span>
<<set $StudyFinal to 70>>
<<elseif $EnglishStudyFinal == 8>>
<span style="color:Green">B+</span>
<<set $StudyFinal to 80>>
<<elseif $EnglishStudyFinal == 9>>
<span style="color:Teal">A</span>
<<set $StudyFinal to 90>>
<<elseif $EnglishStudyFinal == 10>>
<span style="color:Teal">A+</span>
<<set $StudyFinal to 100>>
<</if>>
<br>
/* SKILL LEVEL *
<strong>Skill Level:</strong>
<<set $ExamSkill to $SchoolSkillLevel - $EnglishSkill>>
<<if $ExamSkill <= -1>>
<span style="color:Teal">A+</span>
<<set $SkillFinal to 100>>
<<elseif $ExamSkill == 0>>
<span style="color:Green">B</span>
<<set $SkillFinal to 80>>
<<elseif $ExamSkill == 1>>
<span style="color:Yellow">C</span>
<<set $SkillFinal to 70>>
<<elseif $ExamSkill == 2>>
<span style="color:DarkRed">F</span>
<<set $SkillFinal to 50>>
<<else>>
<span style="color:DarkRed">F-</span>
<<set $SkillFinal to 0>>
<</if>>
<br>
/* FINAL */
<<set $SkillCheckType to "English">>
<<set $SkillCheckDifficulty to $SchoolSkillLevel>>
<<set $SchoolFinal to 1>>
<<include"Ranked Skill Checks">>
<strong>Exam Score:</strong>
<<if $SkillResults == "Major Pass">>
<span style="color:Teal">A+</span>
<<set $FinalFinal to 100>>
<<elseif $SkillResults == "Pass">>
<span style="color:Green">B</span>
<<set $FinalFinal to 80>>
<<elseif $SkillResults == "Close Pass">>
<span style="color:Lightgreen">C+</span>
<<set $FinalFinal to 75>>
<<elseif $SkillResults == "Close Fail">>
<span style="color:Yellow">C</span>
<<set $FinalFinal to 65>>
<<elseif $SkillResults == "Fail">>
<span style="color:Red">D</span>
<<set $FinalFinal to 55>>
<<elseif $SkillResults == "Major Fail">>
<span style="color:DarkRed">F</span>
<<set $FinalFinal to 30>>
<</if>>
<br>
/* CURRENT FINAL GRADE */
<strong>Current Final Grade:</strong>
<<set $FinalGrade to $EnglishGrade + $FinalFinal>>
<<if $FinalGrade >= 200>>
<span style="color:Teal">A+</span>
<<elseif $FinalGrade >= 180>>
<span style="color:Teal">A</span>
<<elseif $FinalGrade >= 170>>
<span style="color:Teal">A-</span>
<<elseif $FinalGrade >= 160>>
<span style="color:Green">B+</span>
<<elseif $FinalGrade >= 150>>
<span style="color:Green">B</span>
<<elseif $FinalGrade >= 140>>
<span style="color:Lightgreen">B-</span>
<<elseif $FinalGrade >= 130>>
<span style="color:Lightgreen">C+</span>
<<elseif $FinalGrade >= 120>>
<span style="color:Yellow">C</span>
<<elseif $FinalGrade >= 100>>
<span style="color:Yellow">C-</span>
<<elseif $FinalGrade >= 80>>
<span style="color:Red">D+</span>
<<elseif $FinalGrade >= 60>>
<span style="color:Red">D</span>
<<elseif $FinalGrade >= 40>>
<span style="color:Red">D-</span>
<<elseif $FinalGrade >= 20>>
<span style="color:DarkRed">F</span>
<<else>>
<span style="color:DarkRed">F-</span>
<</if>><br>
<span style="color:Gray">[End of the Month Finals are not yet implemented.]</span><br><span style="color:Red">As you walk into the classroom, <span style="color:DarkTurquoise">Mr. Chang</span> stops you.</span><br>
<br>
<span style="color:LightSteelBlue">“You need to get dressed, walking around like that is asking for trouble. Plus, school rules.”</span><br>
<br>
[[Leave|School West Hallway]]<<set _skillcheckdif to random(20, 70)>>
You spend the first half of the class reading chapters from the book The Outsiders. Afterwards, <span style="color:DarkTurquoise">Mr. Hart</span> tiredly asks if anyone could give their take on the themes and message of the book.
<<if $SkillCheckDifficulty < $EnglishSkill + 1>>
<span style="color:Green">You believe you have a decent understanding of the material can could explain it well enough.</span> Though you wonder if your conclusion is what <span style="color:DarkTurquoise">Mr. Hart</span> is looking for.
<<elseif $SkillCheckDifficulty == $EnglishSkill + 1>>
<span style="color:Yellow">You understand the material, but are unsure if you can put it into simple words.</span> You could give it a shot, but worry about stumbling over your words and it just sounding like gibberish.
<<elseif $SkillCheckDifficulty > $EnglishSkill + 1>>
<span style="color:Red">You didn’t really understand it at all.</span> But you think you can spin something together that sounds at least partially coherent.
<</if>><br>
<br>
<div id=choice>
<<link "Raise hand">>
<<replace"#choice">>
<<skillCheck "English" _skillcheckdif>>
<<if _result == 1>>
You raise your hand and are asked to stand up and give your thoughts. <span style="color:Green">You give a short, yet thoughtful explanation of the character’s motivations and how they fit into the theme of the book.</span> Many of the students seem to agree with your points and soon a discussion is formed around it. <span style="color:DarkTurquoise">Mr. Hart</span> seems impressed and gives you a thumbs up<br>
<<set $GradeChange to "English">>
<<set $GradeChangeType to "Increase">>
<<include"Grade Change">>
<br>
<<set _EventPassFail to "Pass">>
<<include"Attend English Finish">>
<<else>>
You raise your hand and are asked to stand up and give your thoughts. <span style="color:Red">As you talk you soon realize that what you’re saying contradicts itself.</span> A student points this out, causing some of the other boys to laugh at you as you sit back down. <span style="color:DarkTurquoise">Mr. Hart</span> asks the other student to explain, who gives a much better interpretation.<br>
<br>
<<set _EventPassFail to "Fail">>
<<include"Attend English Finish">>
<</if>>
<</replace>>
<</link>>
<<skillDiff "English" _skillcheckdif>><br>
<<link "Remain quiet<br>">>
<<replace"#choice">>
You decide against giving your thoughts and remain quiet with the rest of the class. Thankfully, <span style="color:DarkTurquoise">Mr. Hart</span> seems to have fallen asleep at his desk and no one is forced to answer.<br>
<br>
<<include"Attend English Finish">>
<</replace>>
<</link>>
</div><span style="color:Red">As you walk into the classroom, <span style="color:DarkTurquoise">Mr. Chang</span> stops you.</span><br>
<br>
<span style="color:LightSteelBlue">“I could hear the dripping before you even walked in. You need to go dry off, all the noise will drive me crazy!”</span><br>
<br>
[[Leave|School West Hallway]]/* RAINNING */
<<if $Weather == "Rain" or $Weather == "Storm">>
<<set $RandomChance to random(1, 3)>>
/* NO NEGATIVE EVENT */
<<if $RandomChance != 3>>
You are mindlessly running the laps, staying in the middle of the pack, <span style="color:Red">when your ankle suddenly buckles!</span> You lose your balance and tumble painfully to the ground. A few boys giggle and chuckle as they run past you, while a few stop or slow down to make sure you’re alright.<br>
/* PANTS SLIDE DOWN */
<<else>>
<<if $PlayerUndies.Type != "None">>
You are mindlessly running the laps, staying in the middle of the pack, <span style="color:Red">when your ankle suddenly buckles!</span> You lose your balance and tumble forward, slidding painfully across the ground. <span style="color:Pink">To make matters worse, your $PlayerBottoms.Type are pulled down to your knees as you slide forward, exposing the back of your $PlayerUndies.Name!</span> The boys that pass you can’t help but laugh at the sight as you quickly pull them back up.<br>
<<set $SchoolRep -= 2>>
<span style="color:Red">-Reputation</span><br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliated"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
<<addMoodlet "Seen Undies" 4>>
<<else>>
You are mindlessly running the laps, staying in the middle of the pack, <span style="color:Red">when your ankle suddenly buckles!</span> You lose your balance and tumble forward, sliding painfully across the ground. <span style="color:Pink">To make matters worse, your $PlayerBottoms.Type are pulled down to your knees as you slide forward, exposing your bare butt!</span> The boys that pass you can’t help but laugh at the sight as you quickly pull them back up.<br>
<<set $SchoolRep -= 5>>
<span style="color:Red">-Reputation</span><br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliated"]>>
<<arousalGain 30 _arousalbs _arousalkink>>
<<addMoodlet "Seen Naked" 5>>
<</if>>
<</if>>
<br>
<span style="color:LightSteelBlue">“Enough gawking!”</span> <span style="color:DarkTurquoise">Coach Kohler</span> yells out. <span style="color:LightSteelBlue">“You can’t let a little tumble stop you. On your feet!”</span> Everyone continues their laps as you quickly stand up and make sure you are alright. Thankfully, only your pride is injured as you continue running only slightly pained.<br>
<<addMoodlet "Pained" 6>>
<<set $GymNeedReduce to "Extra">>
<<include"Gym Need Reduce">>
<<include"Attend Gym Finish">>
/* NOT RAINNING */
<<else>>
You are mindlessly running the laps, staying in the middle of the pack, <span style="color:Red">when your ankle suddenly buckles!</span> You lose your balance and tumble painfully to the ground. To make matters worse, you roll directly into some mud, covering your shirt. A few boys giggle and chuckle as they run past you, while a few stop or slow down to make sure you’re alright.<br>
<br>
<span style="color:LightSteelBlue">“Enough gawking!”</span> <span style="color:DarkTurquoise">Coach Kohler</span> yells out. <span style="color:LightSteelBlue">“You can’t let a little tumble stop you. On your feet!”</span> Everyone continues their laps as you quickly stand up and make sure you are alright. Thankfully, only your pride is injured as you continue running only slightly pained.<br>
<br>
As you are passing by <span style="color:DarkTurquoise">Coach Kohler</span>, he stops you. <span style="color:LightSteelBlue">“Did you have to fall in the mud? Your shirt is covered!”</span> <span style="color:Pink">Before you can react, he begins to take off your $PlayerTop.Type, leaving your chest and belly exposed!</span> <span style="color:LightSteelBlue">“Leave this here and finish your laps, can’t have you running around caked in mud!”</span> You try to protest but are quickly sent on your way, now topless.<br>
<<set $PlayerTop to $None>>
<<addMoodlet "Pained" 6>>
<<set $GymNeedReduce to "Extra">>
<<include"Gym Need Reduce">>
<<needChange "Hygiene" -4>>
<<include"Attend Gym Finish">>
<</if>>You are mindlessly running the laps, though it is more of a jog, when you hear a familiar voice behind you. <span style="color:LightSteelBlue">“Hey, <span style="color:DarkTurquoise">$CarterNickname</span>!”</span> It was <span style="color:DarkTurquoise">Carter</span>, happily smiling as he runs up next to you. <span style="color:LightSteelBlue">“Running laps is pretty boring, right? Wonder why <span style="color:DarkTurquoise">The Coach</span> is having us do it?”</span> You shrug, not knowing if someone had upset him. <span style="color:LightSteelBlue">“Well do you want to have a little fun? We could race to the next turn and see whose faster!”</span><br>
<<set _ad to [
{
Name: "Carter",
State: {
Mouth: "Happy",
Outfit: "Gym",
},
},
]>>
<<ad _ad>>
It did sound entertaining and <span style="color:DarkTurquoise">Carter</span> seemed hopeful you would agree, though attempting a race in the middle of running laps may tire you out more than it already is.<br>
<br>
<<set _skillcheckdif to random(20, 50)>>
<div id=Choice>
<<link "Agree to race him ">>
<<replace"#Choice">>
You smile and agree to a short race. <span style="color:DarkTurquoise">Carter</span> happily giggles as he lays out the rules and where it will end. Neither of you can stop running, but match your pace as <span style="color:DarkTurquoise">Carter</span> does a count down and you both take off at top speed, passing by a bunch of jogging boys!<br>
<<skillCheck "Athletics" _skillcheckdif>>
<br>
/* WIN THE RACE */
<<if _result == 1>>
<<set _randomChance to random(1, 3)>>
/* NO RANDOM CHANCE */
<<if _randomChance != 3>>
The two of you are evenly matched for most of the race <span style="color:Green">when suddenly <span style="color:DarkTurquoise">Carter</span>’s foot slips and he nearly trips and falls!</span> Luckily, he manages to catch himself, but not before you are able to speed ahead and claim victory! You slow down so <span style="color:DarkTurquoise">Carter</span> can catch up as you both laugh.<br>
<br>
<span style="color:LightSteelBlue">“You only won cause I almost tripped!”</span> He laughs, <span style="color:LightSteelBlue">“Next time I’ll see victory and the only thing you’ll see is my butt passing you!”</span> You both chat for a while as you continue running the laps, though slower and with less energy.<br>
/* CARTER'S PANTS FALL DOWN*/
<<else>>
The two of you are evenly matched for most of the race when suddenly <span style="color:DarkTurquoise">Carter</span> passes you with a burst of speed! But this is short-lived, as you notice his Gym Shorts sagging slightly more than usual as <span style="color:Green">they suddenly slip down to his ankles, causing the small boy to faceplant into the ground!</span> <span style="color:Pink">You stop and admire the view, as the groaning boy’s $CarterUndies.Name are completely exposed.</span> Your voyeurism is cut short, as <span style="color:DarkTurquoise">Coach Kohler</span> calls for you both to get moving before he starts adding laps. You quickly help <span style="color:DarkTurquoise">Carter</span> up and even pull his Gym Shorts back up for him, mainly so you can get a closer look, and the two of you continue running.<br>
<<set _ad to [
{
Name: "Carter",
State: {
Cry: 1,
Blush: 1,
Mouth: "Sad",
Outfit: "Gym",
PantsDown: true,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“That didn’t count!”</span> The poor boy whines before mumbling under his breath, <span style="color:LightSteelBlue">“You think they’d give me clothes in my size…”</span> Despite being upset for a few minutes, <span style="color:DarkTurquoise">Carter</span> eventually returns to his normal, cheerful self.<br>
<</if>>
<<socialChange "Carter" 3>>
<<set $GymNeedReduce to "Extra">>
<<include"Gym Need Reduce">>
<br>
<<include"Attend Gym Finish">>
/* LOSE THE RACE */
<<elseif _result == 0>>
The two of you are evenly matched for most of the race <span style="color:lightcoral">when suddenly <span style="color:DarkTurquoise">Carter</span> blasts ahead of you with a burst of speed.</span> You attempt to catch up, but can’t match the small boy’s incredible agility. <span style="color:Pink">Though, as compensation, you get a nice view as you notice that <span style="color:DarkTurquoise">Carter</span>’s Gym Shorts are a bit big on his small body, sagging down. His Shirt fluttering as he runs gives you a cute view of his $CarterUndies.Name, which is almost enough to make you glad you’ve lost.</span><br>
<br>
Once finished, <span style="color:DarkTurquoise">Carter</span> slows down enough for you to catch up and playfully gloats about his victory. You concede defeat, though mentioned you enjoyed the view from behind. <span style="color:DarkTurquoise">Carter</span> doesn’t understand what you are referring to, so you both just laugh it off and continue running the laps.<br>
<<socialChange "Carter" 3>>
<<set $GymNeedReduce to "Extra">>
<<include"Gym Need Reduce">>
<br>
<<include"Attend Gym Finish">>
<</if>>
<</replace>>
<</link>>
<<skillDiff "Athletics" _skillcheckdif>><br>
/* REFUSE */
<<link "Refuse<br>">>
<<replace"#Choice">>
You apologize and tell <span style="color:DarkTurquoise">Carter</span> that you’d rather conserve your energy since you still have a long way to go. He seems a bit saddened by this, but understands, and eventually, you two separate and the class continues.<br>
<<set $GymNeedReduce to "Normal">>
<<include"Gym Need Reduce">>
<br>
<<include"Attend Gym Finish">>
<</replace>>
<</link>>
</div>/* SCENE */
As you pass the halfway point into your mile run, you suddenly feel a brief but sharp pain in your ankle and stumble. <span style="color:DarkTurquoise">Coach Kohler</span> notices and calls out. <span style="color:LightSteelBlue">“Careful not to pull anything! Step to the side for a minute and stretch, we don’t want you hurting yourself.”</span> You do as he says and take the opportunity to not only stretch but also to catch your breath after running for a few minutes straight.<br>
<br>
It is as you are stretching that <span style="color:DarkTurquoise">Thomas</span> finally passes the halfway point, being in the complete back of the pack and looking like he could barely stand. <span style="color:DarkTurquoise">Coach Kohler</span> notices this as well and calls the tired boy to the side to sit down for a second and talk. You overhear part of their conversation.<br>
<<set _ad to [
{
Name: "Thomas",
State: {
Eyes: "Tired",
Outfit: "Gym",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Coach Kohler</span> asks if <span style="color:DarkTurquoise">Thomas</span> has been sleeping much recently, bringing up that he knows the boy has a habit of working late hours. <span style="color:DarkTurquoise">Thomas</span> assures <span style="color:DarkTurquoise">The Coach</span> that he is fine and is about to continue the run when he is stopped and instead instructed to go to the Nurse’s Office to lay down for a bit. <span style="color:DarkTurquoise">Thomas</span> tries to protest, but has no choice in the matter and walks off.<br>
<br>
As you watch him leave, <span style="color:DarkTurquoise">Coach Kohler</span> notices you standing there staring and yells for you to get back to running before he adds more laps.<br>
/* ENDING */
<<set $GymNeedReduce to "Normal">>
<<include"Gym Need Reduce">>
<br>
<<include"Attend Gym Finish">>/* OPENING */
As everyone gets dressed and walks into the gym, you all stare at the three ropes that descend from the ceiling to the ground where padded mats were set up. <span style="color:DarkTurquoise">Coach Kohler</span> stood there looking at you all with a smirk, you knew what was coming.<br>
<br>
<span style="color:LightSteelBlue">“Today we are going to be climbing these ropes. This will test your grip and upper body strength.”</span> He grabbed the rope and began to demonstrate how to climb it, hardly having any exertion in his voice as he reached the top and climbed back down. <span style="color:LightSteelBlue">“I’ve marked the rope with red lines. Each red line between you and the top is an extra lap you’ll have to run around the gym.”</span> All the boys groaned at the prospect of having to run laps, which just resulted in a chuckle from <span style="color:DarkTurquoise">Coach Kohler</span>, who divided everyone into 3 groups.<br>
<br>
/* NPC APPEARANCE */
<<set _random to [
"Lucas",
"Ben",
"Michael",
"Carter",
"Jackson",
"Xavier",
"Felix",
]>>
/* Check absences */
<<if !$ThomasAbsent>>
<<set _random.push("Thomas")>>
<</if>>
<<set _RandomNPC to _random.random()>>
/* LUCAS */
<<if _RandomNPC == "Lucas">>
<<set _ad to [
{
Name: "Lucas",
State: {
Mouth: "Happy",
Outfit: "Gym",
},
},
]>>
<<ad _ad>>
In front of you is <span style="color:DarkTurquoise">Lucas</span>, who looks a bit nervous but gives it his all once it is his turn. While athletics is not his strength, he surprises both you and himself as he makes it halfway up the rope before his arms give out and he falls down to the mat below. Thankfully, the mat seems to fully cushion his fall and the only pain he has is in his arms.<br>
<br>
<span style="color:LightSteelBlue">“Not bad.”</span> <span style="color:DarkTurquoise">Coach Kohler</span> says, helping the tired boy up, <span style="color:LightSteelBlue">“Half-way up means you only have to do 5 laps and you’re doing better than half the class.”</span> <span style="color:DarkTurquoise">Lucas</span>’ face is a mix of pride and despair, realizing he still has to actually run the 5 laps.<br>
<br>
/* BEN */
<<elseif _RandomNPC == "Ben">>
<<set _ad to [
{
Name: "Ben",
State: {
Outfit: "Gym",
},
},
]>>
<<ad _ad>>
You could almost hear <span style="color:DarkTurquoise">Ben</span>’s legs shaking as he stands in front of you waiting for his turn. He nearly jumps out of his Gym Shorts once his name is called and he timidly grips the rope. Taking a deep breath, he jumps up and begins to climb… before immediately losing his grip and falling backward onto the mat.<br>
<br>
<span style="color:DarkTurquoise">Coach Kohler</span> blows his whistle and stands over him. <span style="color:LightSteelBlue">“Come on <span style="color:DarkTurquoise">Benjamin</span>! You call that climbing!? How do you expect to get anywhere in life with those scrawny arms?”</span> <span style="color:DarkTurquoise">Ben</span> just sobbed quietly as he picked himself up and was sent off to run the full 10 laps around the gym.<br>
<br>
/* MICHAEL */
<<elseif _RandomNPC == "Michael">>
<<set _ad to [
{
Name: "Michael",
State: {
Mouth: "Happy",
Eyes: "Mad",
Outfit: "Gym",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Michael</span> made a cocky show as he walked up to the rope, spitting on his hands and rolling his neck in preparation. <span style="color:DarkTurquoise">Coach Kohler</span> was not impressed, at least not until <span style="color:DarkTurquoise">Michael</span> jumped up and began to climb the rope with impressive speed and skill. But <span style="color:DarkTurquoise">Michael</span>’s confidence gets the better of him as he loses his grip and falls just before reaching the top. Thankfully, he is caught by <span style="color:DarkTurquoise">Coach Kohler</span>.<br>
<br>
<span style="color:LightSteelBlue">“Not bad kid, but you used all your strength trying to go fast. Next time try conserving your energy and you may just reach the top. 2 laps, then rest those arms.”</span> <span style="color:DarkTurquoise">Michael</span> is slightly embarrassed that he didn’t reach the top but is still better than most of the class.<br>
<br>
/* CARTER */
<<elseif _RandomNPC == "Carter">>
<<set _ad to [
{
Name: "Carter",
State: {
Mouth: "Happy",
Outfit: "Gym",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Carter</span> approaches the rope and grabs it, staring deeply at it as he quotes an inspiring speech from his favorite T.V. show. Meanwhile, <span style="color:DarkTurquoise">Coach Kohler</span> is standing next to him looking annoyed. He loudly blows his whistle and begins to yell for <span style="color:DarkTurquoise">Carter</span> to climb. Sadly, the small boy overestimated his own strength and only makes it to the third line before he is unable to pull himself up any further and falls down to the mat.<br>
<br>
<span style="color:DarkTurquoise">Coach Kohler</span> sighs loudly as <span style="color:DarkTurquoise">Carter</span> picks himself up and gives <span style="color:DarkTurquoise">The Coach</span> a nervous smile. <span style="color:LightSteelBlue">“I guess that was about as good as most of your classmates. 7 laps.”</span> He sighs again as <span style="color:DarkTurquoise">Carter</span> quickly runs off.<br>
<br>
/* JACKSON */
<<elseif _RandomNPC == "Jackson">>
<<set _ad to [
{
Name: "Jackson",
State: {
Mouth: "Happy",
Outfit: "Gym",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Jackson</span> stands in front of you, joyfully jumping up and down waiting for his turn. He was genuinely excited to be able to climb something at school and NOT get in trouble. When his turn was called, he didn’t even wait for <span style="color:DarkTurquoise">Coach Kohler</span> to tell him to go before he was scaling that rope like a monkey. Though his appearance didn’t give it away, anyone who knew <span style="color:DarkTurquoise">Jackson</span> knew that climbing was his specialty.<br>
<br>
As <span style="color:DarkTurquoise">Jackson</span> reached the top and climbed back down, <span style="color:DarkTurquoise">Coach Kohler</span> looked on in genuine surprise. <span style="color:LightSteelBlue">“Well, you did reach the top, so no laps. You can sit down and relax.”</span> <span style="color:DarkTurquoise">The Coach</span> was even more surprised when <span style="color:DarkTurquoise">Jackson</span> asked if he could run some laps anyway, since sitting down was too boring. What a strange boy.<br>
<br>
/* THOMAS */
<<elseif _RandomNPC == "Thomas">>
<<set _ad to [
{
Name: "Thomas",
State: {
Eyes: "Tired",
Outfit: "Gym",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Thomas</span> looked uninterested as he strolled up to the rope and yanked at it a few times. <span style="color:DarkTurquoise">Coach Kohler</span> blew the whistle and <span style="color:DarkTurquoise">Thomas</span> began climbing, though you can tell he wasn’t giving it his all. He reached just under halfway before he gave up and dropped back down.<br>
<br>
<span style="color:DarkTurquoise">Coach Kohler</span> looked unimpressed, also catching on that <span style="color:DarkTurquoise">Thomas</span> wasn’t really trying, and sent him off to run his 6 laps before, sighing as he turned his attention to the next boy.<br>
<br>
/* XAVIER */
<<elseif _RandomNPC == "Xavier">>
<<set _ad to [
{
Name: "Xavier",
State: {
Mouth: "Sad",
Eyes: "Tired",
Outfit: "Gym",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Xavier</span> is stretching his arms as he walks up to the rope. Some of his followers begin to cheer for him, but it is quickly stopped by <span style="color:DarkTurquoise">Coach Kohler</span>. Once the whistle is blown, <span style="color:DarkTurquoise">Xavier</span> begins to climb with the clearest technique and consistency you’ve seen. It surprises no one that he manages to quickly reach the top and climb back down.<br>
<br>
<span style="color:LightSteelBlue">“Good job kid!”</span> <span style="color:DarkTurquoise">Coach Kohler</span> gives him a proud pat on the back, <span style="color:LightSteelBlue">“You can go take a seat on the bleachers and relax.”</span> <span style="color:DarkTurquoise">Xavier</span> doesn’t say anything in response, instead just walking over to the bleachers and sitting down as he takes off his Gym Shirt and drinks some water.<br>
<br>
/* FELIX */
<<elseif _RandomNPC == "Felix">>
<<set _ad to [
{
Name: "Felix",
State: {
Mouth: "Happy",
Outfit: "Gym",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Félix</span> was performing some stretches as he waited for his turn. You overhear him mention that back home all their physical classes were outside, so he’s never done a rope climb before and was a little excited. <span style="color:DarkTurquoise">Coach Kohler</span> calls him up and blows his whistle. <span style="color:DarkTurquoise">Félix</span> has a rough start but manages to perform decently well and gets just over the halfway point.<br>
<br>
<span style="color:LightSteelBlue">“Not bad <span style="color:DarkTurquoise">Félix</span>.”</span> <span style="color:DarkTurquoise">Coach Kohler</span> says as the boy climbs back down, <span style="color:LightSteelBlue">“4 laps, then get some water.”</span> You see <span style="color:DarkTurquoise">Félix</span> blowing on his slightly rope-burnt hands as he starts running his laps.<br>
<br>
<</if>>
/* PLAYER ATTEMPT */
<<set $SkillCheckType to "Athletics">>
<<set $SkillCheckDifficulty to 4>>
<<include"Ranked Skill Checks">>
<div id="Choice">
<<link "Your turn">>
<<replace"#Choice">>
/* Set to random for now due to Gym needing a rework */
<<set _RopeClimb to random(1, 10)>>
<span style="color:DarkTurquoise">Coach Kohler</span> calls you up next. You take a deep breath before gripping and tugging the rope a few times. You turn to <span style="color:DarkTurquoise">Coach Kohler</span> and give him a nod, signaling that you are ready. Then the whistle blows and you begin to climb.<br>
<br>
<<if _RopeClimb <= 1>>
<<set $RandomChance to random(1, 2)>>
/* NO EVENT */
<<if $RandomChance == 1>>
<span style="color:Red">You jump up and grip the rope, passing by the first line, but then instantly feel your grip slip as you fall backward onto the mat.</span> You turn bright red and you hear a few boys laugh as you pick yourself up and turn towards the disappointed <span style="color:DarkTurquoise">Coach Kohler</span>.<br>
<br>
/* LOSES PANTS */
<<elseif $RandomChance == 2>>
<<set _ad to [
{
Name: "Player",
State: {
Arms: "Bound",
Blush: 3,
Mouth: "Sad",
Outfit: "Gym",
PantsDown: true,
},
},
]>>
<<ad _ad>>
<<if $PlayerUndies.Type != "None">>
<span style="color:Red">You jump up and grip the rope, passing by the first line, but then instantly feel your grip slip as you fall backward onto the mat. To make matters worse, you feel your leg get tangled as you fall and the rope pulls your $PlayerBottoms.Type up to your knee, exposing the front of your $PlayerUndies.Name!</span> <span style="color:Pink">You are stuck there on the ground with your lower half in the air pointing directly at <span style="color:DarkTurquoise">Coach Kohler</span>, who just stares at you unamused as you quickly free yourself and fix your bottoms.</span> Thankfully, you believe <span style="color:DarkTurquoise">The Coach</span>’s large frame blocked most of your classmates from seeing your $PlayerUndies.Type, though a few boys off to the side are laughing hysterically as you finally get back on your feet.<br>
<<set $SchoolRep -= 2>>
<span style="color:Red">-Reputation</span><br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliated"]>>
<<arousalGain 20 _arousalbs _arousalkink>>
<<addMoodlet "Seen Undies" 4>>
<br>
<<else>>
<span style="color:Red">You jump up and grip the rope, passing by the first line, but then instantly feel your grip slip as you fall backward onto the mat. To make matters worse, you feel your leg get tangled as you fall and the rope pulls your $PlayerBottoms.Type up to your knee, exposing your $Player.PenisSize Penis and Butt!</span> <span style="color:Pink">You are stuck there on the ground with your lower half raised and your $PlayerTop.Type displaced, giving <span style="color:DarkTurquoise">Coach Kohler</span> the perfect view of your pre-teen Penis and body. He glanced at your boyhood for a moment, before glancing down at you with a mixed look of pity and annoyance.</span> You quickly untangled yourself and covered up your bits, practically burning bright red. Thankfully, <span style="color:DarkTurquoise">Coach Kohler</span>’s large frame blocked most of your classmates from seeing your exposed body, though a few off to the side are laughing hysterically at your misfortune as you finally get to your feet.<br>
<<set $SchoolRep -= 5>>
<span style="color:Red">-Reputation</span><br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliated"]>>
<<arousalGain 20 _arousalbs _arousalkink>>
<<addMoodlet "Seen Naked" 5>>
<br>
<</if>>
<</if>>
<span style="color:LightSteelBlue">“Pathetic. I’ve seen elementary schoolers perform better. 9 laps and don’t let me see you slacking or I’ll double it, you clearly need the exercise.”</span> <span style="color:DarkTurquoise">Coach Kohler</span> gives you a hard slap on the ass as he pushes you aside so the next boy can go. You are left to run 9 long laps as you feel disappointed in yourself.<br>
<<set $GymNeedReduce to "Super">>
<<include"Gym Need Reduce">>
<br>
<<elseif _RopeClimb == 2>>
<span style="color:Red">You jump up and grip the rope, passing by the first line. You feel a pain in your arm but push past it as you pass the second line. The third line is within reach when your weak arms finally give out and you fall hard onto the mat down below.</span><br>
<br>
<span style="color:DarkTurquoise">Coach Kohler</span> sighs loudly, <span style="color:LightSteelBlue">“I’ve seen better. But I suppose I’ve also seen worse. 8 laps, and maybe do some pushups at home to strengthen those weak arms.”</span> You head off to run your laps, slightly disappointed in yourself. But at least you weren’t the worst in the class.<br>
<<set $GymNeedReduce to "Extra">>
<<include"Gym Need Reduce">>
<br>
<<elseif _RopeClimb == 3>>
<span style="color:Lightcoral">You grip the rope and begin to climb with impressive speed, quickly passing by the first and second lines. But it doesn’t last as the pain finally hits you as you pass the third line and you fall down to the mat below.</span> While <span style="color:DarkTurquoise">Coach Kohler</span> doesn’t look impressed, he doesn’t seem too surprised either, as you did only slightly below average.<br>
<br>
<span style="color:LightSteelBlue">“Good attempt <span style="color:DarkTurquoise">$Player.Name</span>, but you could do better if you pace yourself. 7 laps and make sure to drink plenty of water.”</span> You sigh in relief now that it is over, but also grimace knowing you still have a lot of laps to run.<br>
<<set $GymNeedReduce to "Extra">>
<<include"Gym Need Reduce">>
<br>
<<elseif _RopeClimb == 4>>
<span style="color:lightcoral">You quickly begin climbing, remembering what you have learned, and find yourself going at a steady pace. You pass the first two lines with no problem, but soon find your arms begin to hurt as you struggle to pull yourself up further.</span> Still, you resist giving up and manage to pass two more lines before you are forced to give in and drop down.<br>
<br>
<span style="color:LightSteelBlue">“Not bad.”</span> <span style="color:DarkTurquoise">Coach Kohler</span> says as he helps you up, <span style="color:LightSteelBlue">“You’re about average for your class. Now you just have 6 laps to run before you can rest. Get going.”</span> You are hurried off so the next boy takes his turn. Your arms ache, but you feel slightly proud of yourself for making it as far as you did.<br>
<<set $GymNeedReduce to "Extra">>
<<include"Gym Need Reduce">>
<br>
<<elseif _RopeClimb == 5>>
<span style="color:yellow">Using what you’ve learned, you begin to climb, pacing yourself and using your strength to ascend the rope. You are doing quite well, but despite your best efforts you only make it halfway up before you have to stop due to your aching arms.</span><br>
<br>
<span style="color:LightSteelBlue">“Very good <span style="color:DarkTurquoise">$Player.Name</span>.”</span> <span style="color:DarkTurquoise">Coach Kohler</span> gives you an affirming smile, <span style="color:LightSteelBlue">“You’ve been making some good progress. Keep it up! Only 5 laps today.”</span> You leave, quite proud of yourself.<br>
<<set $GymNeedReduce to "Normal">>
<<include"Gym Need Reduce">>
<br>
<<elseif _RopeClimb == 6>>
<span style="color: yellow">Using what you’ve learned, you begin to climb. You pace yourself carefully and use all your strength to ascend the rope. Right as you reach the halfway point, you feel your arms about to give out, but manage to push yourself a little further, passing by one more red line before you lose your grip and fall.</span> Thankfully, <span style="color:DarkTurquoise">Coach Kohler</span> was watching and caught you, saving you from what could have been a hard fall.<br>
<br>
<span style="color:LightSteelBlue">“Good effort, but don’t push yourself too far.”</span> He laughs, putting you down, <span style="color:LightSteelBlue">“But you did pass the 6th line, so only 4 laps. Good job.”</span> He gives you a proud pat on the back as you walk off to run your laps, happy with your performance.<br>
<<set $GymNeedReduce to "Normal">>
<<include"Gym Need Reduce">>
<br>
<<elseif _RopeClimb == 7>>
<span style="color:lightgreen">You are confident of your ability and quickly begin to scale the rope. Your strength and skill are impressive, as you pass the halfway point and then some. But you are still a bit short of reaching the top and are forced to give in and climb down to prevent your arms from giving way and you crashing into the ground.</span> Still, you are impressed with your efforts, and so is <span style="color:DarkTurquoise">Coach Kohler</span>.<br>
<br>
<span style="color:LightSteelBlue">“Not bad at all!”</span> He laughs as he helps you down, grabbing you and placing you on the ground like a small child, <span style="color:LightSteelBlue">“Your improvement is an inspiration. 3 laps today, but keep it up and I’m sure you will reach the top!”</span><br>
<<set $GymNeedReduce to "Normal">>
<<include"Gym Need Reduce">>
<br>
<<elseif _RopeClimb == 8>>
<span style="color: lightgreen">You are confident of your ability and quickly begin to scale the rope. Your strength and skill are impressive as you manage to pass the halfway point. But soon you begin to feel the familiar pain in your arms as you pass lines 6 and 7. You feel you are about to give way, but just manage to pass the 8th line as your grip fails and you begin to slide down.</span> For better or worse, you use the ropes to slow your descent, stopping you from crashing into the mat, but giving you a pretty bad rope burn on your hands. <br>
<br>
<span style="color:LightSteelBlue">“Ouch.”</span> <span style="color:DarkTurquoise">Coach Kohler</span> laughs, grabbing your wrist to examine the slight burns, <span style="color:LightSteelBlue">“I have some cream to help with that. Probably would have been better to just fall, these are some of the best mats money can buy.”</span> He puts some lotion on your hand to help with the burn and sends you off to run 2 laps.<br>
<<set $GymNeedReduce to "Normal">>
<<include"Gym Need Reduce">>
<br>
<<elseif _RopeClimb == 9>>
<span style="color:green">You push yourself to your limits, climbing with all your might. A few of the boys still waiting for their turn look towards you with impressed gasps as you pass the halfway point with ease. You continue climbing, your eyes on the goal of reaching the top and touching the ceiling. You are nearly there when…</span> your grip slips. You try to grab hold of the rope to stop your fall but are only able to slow it as you descend back down to the floor, only inches away from the goal.<br>
<br>
It is only when you reach the ground that the disappointment is drowned out by the pain of rope burn on your hands. You cry out slightly and wave them around in a desperate attempt to stop the burning as <span style="color:DarkTurquoise">Coach Kohler</span> runs over and applies a soothing cream that calms it down. <span style="color:LightSteelBlue">“So close <span style="color:DarkTurquoise">$Player.Name</span>! Only 1 lap, but try to think where you went wrong and how you can reach the top next time as you are resting.”</span><br>
<<set $GymNeedReduce to "Easy">>
<<include"Gym Need Reduce">>
<br>
<<elseif _RopeClimb >= 10>>
<span style="color: green"> You push yourself to your limits, climbing with all your might. A few of the boys still waiting for their turn look towards you with impressed gasps as you pass the halfway point with ease. You continue climbing, your eyes on the goal of reaching the top and touching the ceiling. You are nearly there when… you do it. You reach the top and a wave of excitement runs over you!</span> Which only lasts for a second as you realize how tired your arms are and quickly descend back down to the ground before you fall.<br>
<br>
<span style="color:DarkTurquoise">Coach Kohler</span> is waiting there with a surprised, but proud look on his face. <span style="color:LightSteelBlue">“Nice job kid! One of only 3 students in your grade who can reach the top. All the training was worth it.”</span> He gives you a pat on the back and lets you sit and relax as everyone else takes their turn and runs laps.<br>
<<set $GymNeedReduce to "Easy">>
<<include"Gym Need Reduce">>
<br>
<</if>>
<<include"Attend Gym Finish">>
<</replace>>
<</link>>
<<include"Skill Level Display">>
</div>/* RAINNING */
<<if $Weather == "Rain" or $Weather == "Storm">>
Once everyone is dressed, you all wait in the gym for <span style="color:DarkTurquoise">Coach Kohler</span>, who eventually comes out with a stopwatch and a clipboard. <span style="color:LightSteelBlue">“Alright everyone, today we are going to be working on cardio. Unfortunately, it is raining outside and the last thing I want is you guys to get your uniforms all muddy, so we’ll be running inside the gym today."</span> Everyone groans, knowing that “cardio” is just a fancy way to say “running laps”. You overhear a few of the boys wondering if the class had pissed off <span style="color:DarkTurquoise">Coach Kohler</span> at some point and this was the punishment.<br>
<br>
You all get in line as <span style="color:DarkTurquoise">Coach Kohler</span> prepares his clipboard and explains. <span style="color:LightSteelBlue">“The gym is a lot smaller than the football field outside, so in order to run a mile, you’ll each have to do 20 laps. You don’t have to run the entire way, jogging is fine. But if I see anyone walking I’ll add 5 more laps, understand?”</span> Everyone murmurs quiet responses, but after <span style="color:DarkTurquoise">Coach Kohler</span> clears his throat loudly, everyone gives a much more enthusiastic response. You all lineup and, at the sound of his whistle, take off. Some kids try to run quickly right out of the gate to get ahead, while some either wish to preserve their energy or are only going as fast as they have to in order to not get in trouble.<br>
<br>
/* NOT RAINNING */
<<else>>
Once everyone is dressed, you all wait in the gym for <span style="color:DarkTurquoise">Coach Kohler</span>, who eventually comes out with a stopwatch and a clipboard. <span style="color:LightSteelBlue">“Alright everyone, today we are going to be working on cardio. It’s a nice day out so we’ll head outside.”</span> Everyone groans, knowing that “cardio” is just a fancy way to say “running laps”. You overhear a few boys wondering if the class had pissed <span style="color:DarkTurquoise">Coach Kohler</span> off at some point and this was the punishment.<br>
<br>
You are all led to the large track that runs around the football field. <span style="color:LightSteelBlue">“I’m going to be timing how long it takes you to run a mile, that is 4 laps around the field. You don’t have to run the entire way, jogging is fine. But if I see anyone walking I’ll add another lap, understood?”</span> Everyone murmurs quiet responses, but after <span style="color:DarkTurquoise">Coach Kohler</span> clears his throat loudly, everyone gives a much more enthusiastic response. You all line up and, at the sound of his whistle, take off. Some kids try to run quickly right out of the gate to get ahead, while some either wish to preserve their energy or are only going as fast as they have to in order to not get in trouble.<br>
<br>
<</if>>
<<set _random to [
"GYM Laps Player Trips",
"GYM Laps Race Carter",
]>>
<<if !$ThomasAbsent>>
<<set _random.push("GYM Laps Thomas Tired")>>
<</if>>
<<include _random.random()>>Once you are all in your swimming trunks, <span style="color:DarkTurquoise">Coach Kohler</span> has you each line up by the edge of the pool. <span style="color:Pink">As you look down the line, you can’t get over how cute some of your classmates look in just their trunks, especially after they get wet and it clings to their bodies.</span> Your perverted thoughts are interrupted as <span style="color:DarkTurquoise">Coach Kohler</span> calls for everyone’s attention.<br>
<br>
<span style="color:LightSteelBlue">“Listen up! Today we are going to go over swimming basics. Mainly run-of-the-mill strokes and exercises to make sure you all are swimming properly. You may think going over something so simple is a waste of time, but if I’ve learned anything in my 35 years, it's that the basics will save your life.”</span> The class is spent doing simple exercises and practicing the basic swimming strokes. While it is rather easy, it is not very exciting.<br>
<br>
<<set $ClassEvent to random(1, 3)>>
/* HELP BEN WITH SWIMMING */
<<if $ClassEvent == 1>>
<<include"GYM Swimming Help Ben">>
/* RACING LUCAS */
<<elseif $ClassEvent == 2>>
<<include"GYM Swimming Race Lucas">>
/* HOLD BREATH CONTEST */
<<elseif $ClassEvent == 3>>
<<include"GYM Swimming Hold Breath">>
<</if>><<set $GymReawrdEXP to 1>>
/* OPENING */
Once everyone is in their Trunks, <span style="color:DarkTurquoise">Coach Kohler</span> tells everyone to line up at the edge of the pool near the diving boards. The school had a collection of Springboards along with a large, climbable Diving Platform went about 10 meters in the air! Some of the boys whispered worries about having to dive off such a height when <span style="color:DarkTurquoise">Coach Kohler</span> blows his whistle and everyone shuts up.<br>
<br>
<span style="color:LightSteelBlue">“Today we are going to practice everyone’s diving. You will each take turns diving into the pool. Once you dive in, swim away from the diving boards for safety then observe your classmates going in. Once everyone is done I want you all to provide tips and criticisms about each other’s diving techniques.”</span> <span style="color:DarkTurquoise">Coach Kohler</span> had you all get in an orderly line, which left you near the front, <span style="color:LightSteelBlue">“I know some of you aren’t the best swimmers or may be afraid of heights, so I’ll let you each choose what height you want to dive off of. Just know, the higher you go, the harder it will be, but you’ll be able to learn a lot more.”</span><br>
<br>
Everyone begins diving off one at a time, <span style="color:DarkTurquoise">Coach Kohler</span> shouts tips and words of encouragement to each boy. Most of the boys are having fun, though a few unintentional belly flops have left some redder than others. Finally, it is your turn, and you are asked which height you’d like to dive off of.<br>
<br>
/* CHOOSING DIVING BOARD */
<div id=Choice>
/* 1M SPRINGBOARD */
<<link "1m Springboard<br>">> <br>
<<replace"#Choice">>
<<skillCheck "Swimming" 20>>
You decide to take the springboard that is just above the water, prompting some quiet laughs and taunts from your classmates. You walk to the end and bounce a little to get the springboard going before you jump off and dive into the pool!<br>
<br>
/* PASS */
<<if _result == 1>>
<span style="color:Green">You dive in head first in a beautiful display, at least you feel like it was.</span> When you surface, <span style="color:DarkTurquoise">Coach Kohler</span> seems impressed enough and the class continues as you swim to the side of the pool to watch the rest of the boys dive.<br>
<br>
/* RANDOM EVENT SELECTION */
<<set $RandomEvent to random(1, 3)>>
/* BASIC NO EVENT */
<<if $RandomEvent == 1>>
The rest of the class goes smoothly. By the end everyone feels like they have learned something.<br>
/* 2. */
<<elseif $RandomEvent == 2>>
<<include"Swimming Diving Ben Bellyflop">>
/* 3. */
<<elseif $RandomEvent ==3>>
<<include"Swimming Diving Carter Shorts">>
<</if>>
/* FAIL */
<<else>>
<span style="color:Red">But right as you jump off, your foot slips ever so slightly. This turns your elegant dive into more of a pathetic tumble.</span>
/* RANDOM EVENT SELECTION */
<<set $RandomEvent to random(1, 3)>>
/* BASIC NO EVENT */
<<if $RandomEvent == 1>>
You splash painfully into the water and inhale a large amount of water. You surface coughing and gasping for air. When you finally stop, you look over and see <span style="color:DarkTurquoise">Coach Kohler</span> shaking his head disapprovingly, saying you need a lot more practice. At least it wasn’t as bad as it could have been.<br>
/* 2. */
<<elseif $RandomEvent == 2>>
<<include"Swimming Diving Bellyflop">>
/* 3. */
<<elseif $RandomEvent ==3>>
<<include"Swiming Diving Shorts Come Off">>
<</if>>
<</if>>
<<set $GymNeedReduce to "Normal">>
<<include"Gym Need Reduce">>
<br>
<<include"Attend Gym Finish">>
<</replace>>
<</link>>
/* 3M SPRINGBOARD */
<<link "3m Springboard<br>">>
<<replace"#Choice">>
<<skillCheck "Swimming" 50>>
You decide to take the springboard that is a few meters above the pool. You won’t look super brave, but you also won’t look like a coward. It is a bit spooky to be on a springboard that is 3 meters up, as it bends and bounces with your movements. But eventually, you are ready and dive off into the pool!<br>
<br>
/* PASS */
<<if _result == 1>>
<span style="color:Green">You dive in head first in a beautiful display, at least you feel like it was.</span> When you surface, <span style="color:DarkTurquoise">Coach Kohler</span> seems impressed enough and the class continues as you swim to the side of the pool to watch the rest of the boys dive.<br>
<br>
/* FAIL */
<<else>>
<span style="color:Red">But right as you jump off, your foot slips ever so slightly. This turns your elegant dive into more of a pathetic tumble.</span>
<</if>>
<br>
<<include"Attend Gym Finish">>
<</replace>>
<</link>>
/* 5M PLATFORM */
<<link "5m Platform<br>">>
<<replace"#Choice">>
<<skillCheck "Swimming" 80>>
You decide to try your hand at one of the taller platform diving boards and climb halfway up the ladder to the 5m platform. It is a bit weird that there is no bounce to it like the springboards, but that is probably for the best since looking over the edge makes you feel slightly dizzy. You go to the edge, take a deep breath, and jump up and dive into the water!<br>
<br>
/* PASS */
<<if _result == 1>>
<span style="color:Green">The acceleration of diving causes adrenaline to swell throughout your body as you spin into a swan dive and enter the water was very nice form and display, at least you feel like it was.</span> When you surface, <span style="color:DarkTurquoise">Coach Kohler</span> seems impressed and gives you an affirming nod as class continues and you swim to the side of the pool to watch the rest of the boys dive.<br>
<br>
/* FAIL */
<<else>>
<span style="color:Red">It is only as you are jumping off that your body freezes in the sudden rush of diving, this turns your elegant dive into more of a pathetic tumble.</span>
<</if>>
<<set $GymNeedReduce to "Normal">>
<<include"Gym Need Reduce">>
<br>
<<include"Attend Gym Finish">>
<</replace>>
<</link>>
/* 10M PLATFORM */
<<link "10m Platform">>
<<replace"#Choice">>
<<skillCheck "Swimming" 100>>
You look up to the top of the platform ladder and begin to climb up, impressing some of your classmates who were too afraid to do it. <span style="color:lightcoral">It is only when you reach the top that you begin to second guess yourself. The height was dizzying, and you could feel your butt cheeks clench.</span> Still, you were already up here and if you chickened out now you would never live it down. So you slowly walked to the end of the platform, glancing down. The distance to the bottom seems to double and you feel like you are about to throw up, but take a deep breath and leap off into the water!<br>
<br>
/* PASS */
<<if _result == 1>>
<span style="color:Green">The acceleration of diving causes adrenaline to swell throughout your body as you spin into a swan dive and enter the water was very nice form and display, at least you feel like it was.</span> When you surface, <span style="color:DarkTurquoise">Coach Kohler</span> seems impressed and gives you an affirming nod as class continues and you swim to the side of the pool to watch the rest of the boys dive.<br>
<br>
/* FAIL */
<<else>>
<span style="color:Red">It is only as you are jumping off that your body freezes in the sudden rush of diving, this turns your elegant dive into more of a pathetic tumble.</span>
<</if>>
<<set $GymNeedReduce to "Normal">>
<<include"Gym Need Reduce">>
<br>
<<include"Attend Gym Finish">>
<</replace>>
<</link>>
</div>While <span style="color:DarkTurquoise">Coach Kohler</span> is busy scolding some boys for running around the pool, everyone else is hanging out and enjoying a nice swim. In the corner of your eye, you notice that <span style="color:DarkTurquoise">Ben</span> was hugging the edge of the pool, out of breath and obviously having trouble. While he could paddle enough to keep himself from drowning, he couldn’t do much else. He may appreciate some help while the teacher is busy.<br>
<<set _ad to [
{
Name: "Ben",
State: {
Blush: 1,
Mouth: "Sad",
Outfit: "Gym Swim",
},
Clothes: {
Face: $None,
},
},
]>>
<<ad _ad>>
<div id=Choice>
<<link "Help Ben">>
<<replace"#Choice">>
You swim over to <span style="color:DarkTurquoise">Ben</span> and ask if he would like some help. He blushes, obviously embarrassed that you noticed his weak swimming, but shyly nods. You spend a few minutes giving him pointers and encouragement before the class resumes. While he isn’t going to be a master swimmer anytime soon, he is grateful for your help and seems happy that you were looking out for and thinking of him.<br>
<<socialChange "Ben" 3>>
/* POSSIBLE LEWD EVENT */
<<set $RandomChance to random(1, 2)>>
/* BEN SHORTS SLIP DOWN */
<<if $RandomChance == 1>>
<<set _ad to [
{
Name: "Ben",
ShowZoom: true,
State: {
Arms: "Hide",
Blush: 3,
Mouth: "Sad",
Outfit: "Gym Swim",
PantsDown: true,
},
Clothes: {
Face: $None,
},
},
]>>
<<ad _ad>>
You and <span style="color:DarkTurquoise">Ben</span> are about to swim back over when <span style="color:DarkTurquoise">Coach Kohler</span> instead instructs everyone to exit the pool so you can practice diving. <span style="color:Pink">You swim behind <span style="color:DarkTurquoise">Ben</span> over to the ladder and are taken by surprise as <span style="color:DarkTurquoise">Ben</span>’s Swimming Trunks slip down as he exits the water, giving you a full look at the shy boy’s cute, wet butt!</span> <span style="color:DarkTurquoise">Ben</span> almost immediately notices, lets out an embarrassed scream, and pulls them back up. You can’t help but giggle as the poor boy turns bright red and rushes off.<br>
<</if>>
<<set $GymNeedReduce to "Extra">>
<<include"Gym Need Reduce">>
<br>
<<include"Attend Gym Finish">>
<</replace>>
<</link>>
<span style="color:Green">+Ben</span><br>
<<link "Relax<br>">>
<<replace"#Choice">>
You shrug and go back to relaxing, it’s not like the boy is in any danger and <span style="color:DarkTurquoise">Coach Kohler</span> should be able to give him all the help he needs. After a few minutes of relaxing, class resumes.<br>
<<addMoodlet "Stress" 0>>
<<set $GymNeedReduce to "Normal">>
<<include"Gym Need Reduce">>
<br>
<<include"Attend Gym Finish">>
<</replace>>
<</link>>
</div>/* GNPC GENERATION */
<<include"GNPC Generate">>
/* OPENING */
Near the end of class <span style="color:DarkTurquoise">Coach Kohler</span> decides to give you all some free time to play in the pool. You are in the middle of a large group of boys who all decide to try to see who can hold their breath underwater the longest. A $GNPCBuild boy with $GNPCHair $GNPCHairColor hair declares he is the best at holding his breath underwater and begins to gloat before the contest has even begun, much to your and the other boy’s annoyance.<br>
<br>
As the contest begins and you all begin to hold your breath, many of the boys tap out early and surface. This eventually just leaves you, the gloating boy, and two others. Eventually, despite all his gloating, the $GNPCBuild boy is forced to surface. <span style="color:Pink">Looking up at the boy, who was distracted giving excuses as to why he lost, you get a devious idea that may land you in trouble, but would humble the boy a bit.</span><br>
<br>
<div id=Choice>
/* PULL DOWN TRUNKS */
<<link "Pull off his trunks<br>">>
<<replace"#Choice">>
<span style="color:Pink">You swim up and, in one swift motion, pull the $GNPCBuild boy’s Trunks down and completely off his legs! This fully exposes the poor lad’s $GNPCPenis Penis and $GNPCButt Butt to you and everyone else, who begin laughing at him. It takes him a moment to figure out why everyone is pointing and laughing at him, but when he does he lets out an embarrassed scream and quickly covers himself, looking around for where his Trunks went.</span><br>
<br>
You surface a few feet away and hold up the Trunks, waving them around to taunt the nude boy and toss them as far as you can. <span style="color:Pink">As you are enjoying the show of the humbled boy swimming desperately to recover his dignity</span><span style="color:Red"> you suddenly hear <span style="color:DarkTurquoise">Coach Kohler</span> call out your name in an angry and unamused tone.</span><br>
<br>
You are forced to exit the pool, apologize to the boy, and sit on the side for the rest of the class. <span style="color:Red">When class is finally over, you are also given a detention slip.</span> <span style="color:LightSteelBlue">“I hope it was worth it.”</span> <span style="color:DarkTurquoise">Coach Kohler</span> says as he glares at you disapprovingly.<br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliation"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<<set $Detention += 10>>
/* END */
<<set $GymNeedReduce to "Normal">>
<<include"Gym Need Reduce">>
<br>
<<include"Attend Gym Finish">>
<</replace>>
<</link>>
/* FOCUS ON WINNING */
<<link "Focus on winning<br>">>
<<replace"#Choice">>
You decide humiliating the boy isn’t worth the trouble you’d get into if you were caught, so instead, focus on winning the contest. Unfortunately, you find that you are unable to hold your breath much longer and are soon forced to surface. <span style="color:Green">But in some strange twist of luck, both you and the other two boys surface at roughly the same time and the contest is considered a draw.</span><br>
<<set $SchoolRep += 5>>
<span style="color:Green">+Reputation</span><br>
/* END */
<<set $GymNeedReduce to "Normal">>
<<include"Gym Need Reduce">>
<br>
<<include"Attend Gym Finish">>
<</replace>>
<</link>>
</div>Near the end of class, <span style="color:DarkTurquoise">Coach Kohler</span> gives you all some free time in the pool to do whatever you want. As you were relaxing, <span style="color:DarkTurquoise">Lucas</span> swims up to you and pats you on the shoulder.<br>
<<set _ad to [
{
Name: "Lucas",
State: {
Mouth: "Happy",
Outfit: "Gym Swim",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Hey!”</span> He says cheerfully, <span style="color:LightSteelBlue">“Wanna have a race?”</span> You agree and you both swim to one end of the pool, agreeing that the first person to touch the other side wins. Another boy agrees to give you a countdown and you both take off swimming!.<br>
<br>
<<set _skillcheckdif to random(20, 50)>>
<div id=Choice>
<<link "Continue ">>
<<replace"#Choice">>
<<skillCheck "Swimming" _skillcheckdif>>
/* WIN THE RACE */
<<if _result == 1>>
<span style="color:Green">Using what you have learned, you rocket ahead of <span style="color:DarkTurquoise">Lucas</span> and leave him in your dust.</span> You win easily and <span style="color:DarkTurquoise">Lucas</span> is completely out of breath by the time he finishes.<br>
<br>
<span style="color:LightSteelBlue">“Wow,”</span> He smiles as he grabs the ledge to give his arms and legs a break, <span style="color:LightSteelBlue">“You’re really good at this!”</span>
/* POSSIBLE LEWD EVENT */
<<set _randomChance to random(1, 2)>>
/* NO EVENT */
<<if _randomChance == 1>>
You both laugh and enjoy the rest of the class together.<br>
/* LUCAS TRUNKS SLIP DOWN */
<<else>>
<<set _ad to [
{
Name: "Lucas",
ShowZoom: true,
ShowZoomOnlyButt: true,
State: {
Blush: 1,
Mouth: "Happy",
Outfit: "Gym Swim",
}
}
]>>
<<ad _ad>>
As <span style="color:DarkTurquoise">Lucas</span> swims off, you notice a happy accident! <span style="color:pink">The back of the boy’s Trunks has slipped down during the race, revealing a large part of the playful boy’s rear. Better yet, he hadn’t seemed to have noticed, giving you an extended look at his cute behind as class continues.</span><br>
<</if>>
<<socialChange "Lucas" 3>>
<<set $GymNeedReduce to "Normal">>
<<include"Gym Need Reduce">>
<br>
<<include"Attend Gym Finish">>
/* LOSE THE RACE */
<<else>>
<span style="color:Red">You try to use some of the strokes you’ve been taught, but mainly end up just making a fool of yourself and get left in <span style="color:DarkTurquoise">Lucas</span>’ dust.</span> You are completely out of breath by the time you reach the end, where <span style="color:DarkTurquoise">Lucas</span> is already waiting.<br>
<br>
<span style="color:LightSteelBlue">“Don’t worry, you almost had me!”</span> He smiles and gives you a pat on the back. As he does, you notice him suddenly turn bright red. <span style="color:LightSteelBlue">“Your- your swimsuit!”</span> <span style="color:Pink">You blush as you realize that your $PlayerBottoms.Type have slid down slightly during the race, revealing part of your butt!</span><br>
<<socialChange "Lucas" 3>>
<<set $GymNeedReduce to "Normal">>
<<include"Gym Need Reduce">>
<br>
<<include"Attend Gym Finish">>
<</if>>
<</replace>>
<</link>>
<<skillDiff "Swimming" _skillcheckdif>>
</div>/* Written by: Anon K */
Changing out for Gym feels like it’s taking you forever today, and before you know it, you are one of the few remaining boys left in the locker room. Not that the extra bit of privacy is necessarily a bad thing, but you know you’ve got to get the lead out before Coach has to come calling for any stragglers. <span class="alert-text">You do not want to be a straggler.</span><br>
<br>
<<if $PlayerUndies.Type != "None">>
You feel a sweat coming on as you stand there in your underwear, the fear of God in you as you think about <span class="char-name">Coach</span>’s wrath, and you start to step into your Gym Shorts when <span class="alert-text">you are yanked backwards by a mean pair of hands.</span><br>
<br>
<<else>>
You feel a sweat coming on as you stand there without a thread of clothing but a towel, the fear of God in you as you think about Coach’s wrath, and you start to step into your Gym Shorts, towel still secured around your waist. Before you can step down, <span class="alert-text">you are yanked backward by a mean pair of hands.</span><br>
<br>
<</if>>
You’re now sandwiched between two boys in different stages of undress, your arms held behind you by one while the other gives you an odd look that you can’t really read, <span class="alert-text">but most definitely don’t like.</span> As you struggle, the boy behind you laughs against your ear and gives your arms a tighter squeeze, making handling you seem embarrassingly easy.<br>
<br>
<span class="dialogue-text">“Relax, <span class="char-name">$BullyNickname</span>, we just wanna see if it’s real.”</span> Then, his silent partner grins and drops to his knee in front of you. You ask what they’re talking about, but you already know.
<<if $PlayerUndies.Type != "None">>
The fingers of the boy in front of you dip into your waistband and, without much skill at all, <span class="alert-text">pull down your $PlayerUndies.Type.</span> Jerk, jerk, then a cool breeze. He leaves them to lay uselessly at your ankles.<br>
<br>
<<else>>
Before you can blink, the boy in front of you <span class="alert-text">rips off your towel and drops it onto the floor by your feet.</span><br>
<br>
<</if>>
<<set _ad = [
{
Name: "Player",
State: {
Outfit: "Naked",
Mouth: "Sad",
Blush: 3,
Arms: "Bound",
},
ShowZoom: true,
},
]>>
<<ad _ad>>
The temperature difference causes your boyhood to twitch, hard. They both crack up at the sight of it, and a deep blush starts to bloom throughout your body.<br>
<br>
<span class="dialogue-text">“Ewww!”</span> they say nearly in unison. <span class="dialogue-text">“What’s wrong with you?”</span> the boy in your ear asks. The one in front of you has his face inches away from it; you can even feel soft breaths puff up against your skin. It’s almost, <span class="italic">almost</span>, nice, <span class="alert-text">until he reaches up and smacks the hell out of it without warning.</span> You wince and cry out as it jiggles around, and they laugh even harder, making more noises of disgust.<br>
<br>
You’re tossed onto the ground to hold yourself. You cover your stinging member with your hands and squeeze your thighs tight, curling up to protect yourself. You choke back a pathetic whimper as they finally leave you to it, laughing all the while.<br>
<br>
<span class="dialogue-text">“Freak.”</span><br>
<br>
A part of you would like to keep lying there, nursing your injury, but <span class="char-name">Coach Kohler</span>’s voice shakes the whole locker room as he calls out, <span class="dialogue-text">“Last one out of there is climbing that rope ‘til I see your ass at the top! Move it!”</span><br>
<br>
You move it, not quite the last boy out, <span class="pink-text">but with your Gym Shorts on backwards.</span><br>
<br>
<<needChange "Hygiene" 100>>
<<addMoodlet "Stress" 2>>
<<addMoodlet "Pained" 4>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliated"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
/* GETTING DRESSED */
<<set $ClothSave to "Restore">>
<<if $GymClassType == "Gym">>
<<storeClothing "Restore" "Undies">>
<<else>>
<<storeClothing "Restore" "Naked">>
<</if>>
<<if $SaveUndies != null>>
<<set $PlayerUndies to $SaveUndies>>
<</if>>
[[Continue|School Locker Room]]/* Written by: Anon K */
Today is a lap day… It doesn’t help that Coach has been so nicely riled up by your classmates via “damn-poor performance,” even though you tried your best to pull your own weight. Oh well. You pump your legs in silence, trying not to huff and puff too much. Just as you begin to get lost in thought, you hear the shoes of a boy behind you squeak against the gym floor as he gains on you. <br>
<br>
<span style="Color: LightSteelBlue">“Man”</span>, he says, tugging at the front of his Gym Shorts. <span style="Color: LightSteelBlue">“Coach must not know how bad it hurts, running like this so much”</span>. His face is screwed up in pain and he gives his boyhood a crude squeeze. <span style="Color: LightSteelBlue">“Dunno about him, but my dick keeps knocking around and it hurts like hell”</span>. <span style="Color: Pink">You feel a quick heat creep up your face</span>, but before you can even begin to formulate a response to that, the boy smirks and continues – his voice much louder this time. <br>
<br>
<span style="Color: LightSteelBlue">“Not that you gotta worry about that, huh, <span style="Color: DarkTurquoise">$BullyNickname</span>? You’re lucky you got nothin’ down there to bounce around!”</span><br>
<br>
<<set _ad to [
{
Name: "Player",
State: {
Blush: 2,
Mouth: "Sad",
},
},
]>>
<<ad _ad>>
/* PC: Eyes Normal, Mouth Sad, Blush2 */
<span style="Color: LightCoral">In one smooth motion, he overtakes you, sticks a foot out, and you go flying and eat waxed gym floor. Your shoes cry out along with you and, now face-down, you can hear the boy laughing as he sprints off.</span> Your will to move sinks lower the more people join in, the more people snicker past you, and you wonder if you could actually become one with the floor if you really, really tried. <br>
<br>
You feel a chill against your sweaty back as you finally push yourself up, and you come to the horrible realization that your shirt had come up quite a bit as you’d lied there like a shameless lump.
<<if $PlayerUndies.Type != "None">>
<span style="Color: Pink">Even more horrible was the realization that your underwear had been poking out for everyone to see!</span> <br>
<br>
<<else>>
<span style="Color: Pink">Even more horrible was the realization that since you’d had the brilliant idea not to wear underwear today, everyone had a nice, long view of the top of your butt crack!</span> <br>
<br>
<</if>>
You cover your shame at the speed of light as you stand up on fawn’s legs. You dust yourself off and continue, head down, running your laps before Coach Kohler catches wind of anything at all. <br>
<<include "Attend Gym Finish">>/* Written by: Winters */
<span class="green-text">After a intense session in gym, the shower is quite pleasant as you wash off all the sweat and grime from the day.</span> It would be nice to stay longer, but school will be ending soon, and you still need to get change. You turn off the water and instantly feel the cold air as the warm water goes away.<br>
<br>
With the lack of falling water, you’re now able to hear snickering on the other side of the curtain. <span class="alert-text">As you reach for your towel, the curtain is pulled aside to reveal three boys. They’re looking at you with devious smirks on their faces. All three of them are completely naked, but they don’t seem to be self-conscious of it. When the curtain is pulled aside, your hands reflexively move down to cover your $Player.PenisSize penis.</span><br>
<br>
<<set _ad = [
{
Name: "Player",
State: {
Outfit: "Naked",
Eyes: "Sad",
Mouth: "Sad",
Blush: 2,
Arms: "Hide",
},
ShowZoom: true,
},
]>>
<<ad _ad>>
<span class="yellow-text">The smirks the three boys are giving you make you uneasy, but you tell them that you just finished if they want the shower stall.</span><br>
<br>
<span class="dialogue-text">“But you’re not done with your shower,”</span> says the boy in the middle. Your heart starts to race at that comment, but you do your best to remain calm as you reach up with one hand to grab your towel. <span class="alert-text">As you do, the boy on your left smacks your hand away. Panic starts to rise in you, and you decide it’s best to just get out of there. Forgetting the towel, you try to move past them and get away from this trio. One of the boys places a hand on your chest and pushes you back. The force sends you reeling back, and you slip on the wet floor. You fall, hard. Pain shoots up from your butt, and you’re momentarily stunned by the pain.</span><br>
<br>
<span class="dialogue-text">“That’s a better spot for you,”</span> says the boy on the right.<br>
<br>
<span class="dialogue-text">“<span class="char-name">$BullyNickname</span> gets a special shower,”</span> says the boy on the left. The boys’ hands reach down and grip their penises between thumb and forefinger and aim it directly at you. <span class="alert-text">Sudden realization dawns on you on what they intend to do, and you’re able to get your hands up just in time to block the stream of piss from hitting your face and mouth.</span><br>
<br>
<span class="alert-text">Streams of warm pee hit your body in different spots, as the boys seem to be aiming at different areas. You’re able to block most of the pee aimed at your face, but small droplets still manage to hit your face from the splash. The boy keeps flicking his penis up to get some in your hair, before concentrating once again on your face. One boy seems to be focusing his stream out your chest, while the other seems to be focusing on your thighs and penis.</span> <span class="pink-text">The warm liquid hitting your penis causes an odd stirring in your loins, and you think that your penis is starting to swell from the sensation. You quickly cross your thighs to help cover yourself.</span><br>
<br>
<span class="alert-text">The smell is intense and floods your nostrils. You can’t help but gag from the smell, which causes a few droplets to enter your mouth. Unfortunately, it seems the boys have been saving this up all day, since they all seem to have very full bladders.</span><br>
<br>
Eventually, the streams of pee start to weaken and stop. <span class="dialogue-text">“You loved that didn’t you <span class="char-name">$BullyNickname</span>?”</span> Asks the middle boy. His voice is full of malice. <span class="alert-text">You sit there, stunned at what just happened. Pee is dripping from your wet hair onto your face and body. The smell continues to be overbearing, and you have the taste of it on your tongue.</span><br>
<br>
<span class="dialogue-text">“I bet <span class="char-name">$BullyNickname</span> is going to jack off from that. He’s such a freak. I bet he’d bath in piss if he could,”</span> says the boy on the left. <span class="alert-text">Tears start to form in the corner of your eyes. The name calling is going to get even worse when the rest of the school hears about this. Hopefully, others won’t be encouraged to try this.</span><br>
<br>
<<set _ad = [
{
Name: "Player",
State: {
Outfit: "Naked",
Eyes: "Sad",
Mouth: "Sad",
Blush: 2,
Cry: 1,
},
ShowZoom: true,
},
]>>
<<ad _ad>>
The boys start laughing as you sit there dripping in their pee. <span class="dialogue-text">“We thought that since you’re a <span class="char-name">$BullyNickname</span>, that you wouldn’t mind. You’re welcome <span class="char-name">$BullyNickname</span>,”</span> one of the boy remarks before they start walking away, laughing the whole time.<br>
<br>
Sniffling, you get up slowly to your feet. The pee is starting to cool, and you start to shiver slightly. Your skin is also crawling from the feeling of it on you. Reaching up, you turn the shower back on to get rid of the smell. Sadly, this second shower is not as pleasant as the first.<br>
<br>
<<addMoodlet "Stress" 4>>
<<needChange "Hygiene" 100>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliated", "Watersports"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
/* GETTING DRESSED */
<<set $ClothSave to "Restore">>
<<if $GymClassType == "Gym">>
<<storeClothing "Restore" "Undies">>
<<else>>
<<storeClothing "Restore" "Naked">>
<</if>>
<<if $SaveUndies != null>>
<<set $PlayerUndies to $SaveUndies>>
<</if>>
[[Continue|School Locker Room]]/* SETTING BOTTOMS */
<<if $GymClassType == "Gym">>
<<set $GymBottoms to "Gym Shorts">>
<<elseif $GymClassType == "Swimming">>
<<set $GymBottoms to "Trunks">>
<</if>>
/* UNDIES */
<<if $PlayerUndies.Type != "None">>
You then grab your $GymBottoms and balance on one leg to put them on <span style="color:lightcoral">when you suddenly feel your leg buckle!</span> You try to adjust your balance to avoid falling, but it is already too late as you find yourself tumbling backward. You close your eyes and brace for impact when you are suddenly caught from behind only a foot from the ground. <span style="color:Pink">You open your eyes and see <span style="color:DarkTurquoise">Félix</span> standing there in just his $FelixUndies.Type, having just barely caught you in time.</span><br>
<<set _ad to [
{
Name: "Felix",
State: {
Blush: 1,
Mouth: "Happy",
Outfit: "Undies",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Having trouble?”</span> <span style="color:DarkTurquoise">Félix</span> smiles as you give an embarrassed chuckle. <span style="color:Pink">Being held by <span style="color:DarkTurquoise">Félix</span> like this with you both in your underwear was embarrassing, but he just seemed to find the situation funny.</span> He helps you back up to your feet and hands you your $GymBottoms, which you had tossed aside as you fell. You thank him and he gives you a big smile before returning to getting dressed.<br>
<<socialChange "Felix" 3>>
/* NUDE */
<<else>>
You then grab your $GymBottoms and balance on one leg to put them on <span style="color:lightcoral">when you suddenly feel your leg buckle!</span> You reach out in a desperate attempt to save yourself but are unable to stop your tumble as you fall backward out of the curtain. You close your eyes and brace for impact when you are suddenly caught from behind only a foot from the ground. <span style="color:Pink">You open your eyes and see <span style="color:DarkTurquoise">Félix</span> standing there in just his $FelixUndies.Type, having just barely caught you in time.</span><br>
<<set _ad to [
{
Name: "Felix",
State: {
Blush: 2,
Mouth: "Happy",
Outfit: "Undies",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Having trouble?”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Félix</span> chuckles, before he looks at your body briefly and smiles, blushing slightly. You are confused for a moment before you look down and realize you are still completely naked! Your $Player.PenisSize Penis sitting in clear view of <span style="color:DarkTurquoise">Félix</span> and anyone else who’d be looking.</span> You let out an embarrassed squeal and quickly cover your privates with your hands as <span style="color:DarkTurquoise">Félix</span> helps you back to your feet. You then quickly dive back behind the curtain to protect what little dignity you have left and pop your head out, now bright red from embarrassment. <span style="color:DarkTurquoise">Félix</span> can only laugh at your misfortune.<br>
<br>
<span style="color:LightSteelBlue">“The boys here are so shy about their bodies.”</span> <span style="color:Pink">He stretches his arms out, giving you a clearer look at his well-defined body,</span> <span style="color:LightSteelBlue">“Back home we’d all shower in one big room after soccer, everybody saw everybody. But I guess being shy is pretty cute too.”</span> He gives you one last smile before walking away and finishing getting dressed.<br>
<<socialChange "Felix" 3>>
<<addMoodlet "Seen Naked" 6>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliated"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<</if>>
/* PUTTING ON CLOTHES */
<<include"Gym Get Dressed">>
[[Continue|School Locker Room]]<<include "Bully Nickname Setup">>
/* UNDERWEAR */
<<if $PlayerUndies.Type != "None">>
/* WEDGIE */
<<if $MichaelSocial < 50 or $MichaelSocialRank > 0>>
As you are grabbing your clothes to change into, you accidentally drop some to the floor and bend down to pick them up, not noticing as someone creeps up behind you. <span style="color:Red">Before you can react, <span style="color:DarkTurquoise">Michael</span> suddenly grabs hold of the back of your $PlayerUndies.Type, yanking them upwards enough to lift you off the ground and hooks them against the locker door!</span><br>
<<set _ad to [
{
Name: "Michael",
State: {
Mouth: "Happy",
Outfit: "Undies",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Hey buddy, how’s it hanging?”</span> <span style="color:DarkTurquoise">Michael</span> teases. <span style="color:Red">You quickly attempt to unhook your $PlayerUndies.Type but are stopped by <span style="color:DarkTurquoise">Michael</span> as he pushes down on your shoulders, causing your underwear to squeeze your balls even more.</span> He savors your pained groans for a moment, before finally releasing you and allowing you to free yourself. You quickly unhook your underwear and fall to the floor holding your groin as <span style="color:DarkTurquoise">Michael</span> walks off laughing.<br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Wedgiee"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<<addMoodlet "Wedgie" 5>>
<<socialChange "Michael" -3>>
<br>
It is a few seconds before you gather the strength to stand and finish getting dressed.<br>
/* TEASED */
<<else>>
As you are grabbing your clothes to change into, you accidentally drop some to the floor and bend down to pick them up, not noticing as someone creeps up behind you. Suddenly, two arms smack down against your shoulders, and a loud voice yells in your ear. You jump, letting out a slight scream, and bang your head painfully against the lockers. You turn around and see <span style="color:DarkTurquoise">Michael</span>, who can’t contain his laughter.<br>
<<set _ad to [
{
Name: "Michael",
State: {
Mouth: "Happy",
Outfit: "Undies",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Shit, sorry!”</span> He manages to get out through his laughter. <span style="color:LightSteelBlue">“I forget how easily you scare sometimes.”</span> You painfully punch him in the shoulder, causing him to apologize again. As the laughter dies down, you turn back to your locker, <span style="color:Pink">but once again jump as you feel <span style="color:DarkTurquoise">Michael</span> stick two of his fingers into the waistband of your $PlayerUndies.Name and pull slightly.</span> <span style="color:LightSteelBlue">“Cute $PlayerUndies.Type, did your daddy buy them for you?”</span> <span style="color:DarkTurquoise">Michael</span> teases, releasing your underwear and causing it to snap back painfully against your back.<br>
<<socialChange "Michael" 3>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Preteens"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<br>
<span style="color:DarkTurquoise">Michael</span> continues to tease you until you are fully dressed, at which point you tell him that he should get dressed unless he plans to do class in nothing but his $MichaelUndies.Type.<br>
<</if>>
/* NUDE */
<<else>>
/* SPANK */
<<if $MichaelSocial < 50 or $MichaelSocialRank > 0>>
<span style="color:Pink">As you bend over to grab your clothes, you don’t notice as someone stealthfully opens the curtains and smiles at your exposed rear. <span style="color:Red">Suddenly, you feel a hand painfully spank your butt!</span> You yelp out in pain and turn around, using your hands to cover your penis and see <span style="color:DarkTurquoise">Michael</span> and two of his goons standing there with large grins on their face.</span><br>
<<set _ad to [
{
Name: "Michael",
State: {
Mouth: "Happy",
Outfit: "Undies",
},
},
]>>
<<ad _ad>>
/* Bully Nickname */
<<if ["Little Dick", "Horse Cock"].includes($BullyNickname)>>
<<set _setnickname to 0>>
<</if>>
<<if _setnickname == 1>>
<<if $Player.PenisSize == "Tiny" or $Player.PenisSize == "Small">>
<span style="color:LightSteelBlue">“Nice try, but we already saw that tiny dick of yours! That fucking thing is smaller than a grape, how fucking pathetic!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Michael</span> laughs and jeers having seen your minuscule boyhood,</span> <span style="color:LightSteelBlue">“Though I guess it makes sense for a loser like you. I mean, you’re hardly even a boy with such a <span style="color:DarkTurquoise">Little Dick</span>! Hey, that’s what we should call you. <span style="color:DarkTurquoise">Little Dick</span> because of your little prick!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Michael</span> laughs, proud of himself.</span> <br>
<br>
<span style="color:lightcoral">Having your bits exposed and discovered to be so small has earned you the nickname <span style="color:DarkTurquoise">Little Dick</span> around school. You’re sure everyone will soon learn of your nickname, and lack of size, as it spreads.</span> <br>
<br>
<<if $Nickname.Bully == 0>>
<span style="color:Gray">[Bullies around school now know you as <span style="color:DarkTurquoise">“Little Dick”</span> after seeing your less-than-average penis size. Nicknames can be edited in the Journal in your Bedroom.]</span> <br>
<br>
<</if>>
<<set $Nickname.Bully to 1>>
<<set $BullyNickname to "Little Dick">>
<<elseif $Player.PenisSize == "Gigantic">>
<span style="color:LightSteelBlue">“Nice try, but we already saw that monster dick of yours! And god damn, no wonder you’re such a loser! All the blood goes to your cock instead of your brain!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Michael</span> laughs and jeers, somehow turning a large penis into a thing to mock,</span> <span style="color:LightSteelBlue">“Guess we should probably start calling you <span style="color:DarkTurquoise">Horse Cock</span>, huh? Works well, since you also like to get ridden!”</span> <br>
<br>
<span style="color:lightcoral">Having your bits exposed and discovered to be so massive has earned you the nickname <span style="color:DarkTurquoise">Horse Cock</span> around school. While you wouldn’t think having a large penis would be a bad thing, it seems the bullies have somehow turned it against you.</span> <br>
<br>
<<if $Nickname.Bully == 0>>
<span style="color:Gray">[Bullies around school now know you as <span style="color:DarkTurquoise">“Horse Cock”</span> after seeing your greater-than-average penis size. Nicknames can be edited in the Journal in your Bedroom.]</span> <br>
<br>
<</if>>
<<set $Nickname.Bully to 1>>
<<set $BullyNickname to "Horse Cock">>
<</if>>
<</if>>
<span style="color:LightSteelBlue">“What’s wrong <span style="color:DarkTurquoise">$BullyNickname</span>? Are all your little undies dirty from wetting the bed or are you just a little pervert who likes to show his ass off to people?”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Michael</span> laughed, taking a step forward and pushing you up against the shower wall.</span> <span style="color:LightSteelBlue">“Because if you are a pervert, maybe we can help you out and toss you into the hallway. But if you are a little baby who wets the bed, all you have to do is admit it and we’ll leave you alone.”</span><br>
<br>
<span style="color:DarkTurquoise">Michael</span>’s goons took a step closer. You were clearly outnumbered. Having no choice, you whisper that you are a baby, but <span style="color:DarkTurquoise">Michael</span> says he can’t hear you. <span style="color:Pink">You repeat it, loud enough for the three of them and half the locker room to hear.</span> Satisfied with your humiliation, <span style="color:DarkTurquoise">Michael</span> and his goons leave after pinching your exposed body a few times. You then quickly close the curtain and finished getting dressed.<br>
<<socialChange "Michael" -3>>
<<addMoodlet "Seen Naked" 6>>
<<addMoodlet "Spanked" 4>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliated", "Spankee"]>>
<<arousalGain 20 _arousalbs _arousalkink>>
/* TEASED */
<<else>>
<span style="color:Pink">As you bend over to grab your clothes, you don’t notice as someone stealthfully opens the curtains and smiles at your exposed rear. Right as you straighten back up, you are suddenly shoved against the shower wall! You let out a pained yelp as you feel a hand slightly spank your rear.</span> As you are being squished against the wall, you turn your head and see <span style="color:DarkTurquoise">Michael</span> with a big smirk on his face.<br>
<<set _ad to [
{
Name: "Michael",
State: {
Blush: 1,
Mouth: "Happy",
Outfit: "Undies",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Hey buddy, didn’t see you out there so I came looking. Wasn’t expecting a full moon!”</span> He chuckles as he lets you go. <span style="color:Pink">You turn around with an embarrassed smile, covering your Penis with your hands, which causes <span style="color:DarkTurquoise">Michael</span>’s smile to grow.</span> <span style="color:LightSteelBlue">“Aw, still a little shy? You know if I wanted to see you naked you couldn’t stop me.”</span> <span style="color:Pink">He gives you an evil grin as he places his hands against the shower wall on either side of your head, practically trapping you against the wall.</span> <span style="color:LightSteelBlue">“But I think you’re pretty cool, so you can keep your dignity.”</span> He pats you on the shoulder and walks out, closing the curtain behind him as he tells you to be more observant next time unless you want people to see your ass.<br>
<<socialChange "Michael" 3>>
<<addMoodlet "Spanked" 2>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliated", "Spankee"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<</if>>
<</if>>
/* PUTTING ON CLOTHES */
<<include"Gym Get Dressed">>
[[Continue|School Locker Room]]/* SETTING BOTTOMS */
<<if $GymClassType == "Gym">>
<<set $GymBottoms to "Gym Shorts">>
<<elseif $GymClassType == "Swimming">>
<<set $GymBottoms to "Trunks">>
<</if>>
/* UNDIES */
<<if $PlayerUndies.Type != "None">>
You quickly grab your $GymBottoms and put them on when you suddenly feel a hand poking your shoulder. Turning around, you see <span style="color:DarkTurquoise">Xavier</span> standing there in his $XavierUndies.Type holding up another pair of $GymBottoms.<br>
<<set _ad to [
{
Name: "Xavier",
State: {
Eyes: "Tired",
Mouth: "Happy",
Outfit: "Undies",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Sorry to bother you, but I believe there has been a bit of a mix-up.”</span> He says, showing you the tag on the $GymBottoms he was holding. It had your name written on it. Confused, you look at the tag of the ones you were wearing and saw that they did indeed say “<span style="color:DarkTurquoise">Xavier</span>” on them. You both laugh at the silliness of the situation and quickly switch $GymBottoms.<br>
/* NUDE */
<<else>>
You quickly grab your $GymBottoms and put them on when you suddenly hear a knock on the shower wall. You quickly turn around and peek out of the curtain to see <span style="color:DarkTurquoise">Xavier</span> standing there in his $XavierUndies.Type holding up another pair of $GymBottoms.<br>
<<set _ad to [
{
Name: "Xavier",
State: {
Eyes: "Tired",
Mouth: "Happy",
Outfit: "Undies",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Sorry to bother you, but I believe there has been a bit of a mix-up.”</span> He says, showing you the tag on the $GymBottoms he was holding. It had your name written on it. Confused, you look at the tag of the ones you were wearing and saw that they did indeed say “<span style="color:DarkTurquoise">Xavier</span>” on them. You both laugh at the silliness of the situation and quickly switch $GymBottoms.<br>
<</if>>
/* PUTTING ON CLOTHES */
<<include"Gym Get Dressed">>
[[Continue|School Locker Room]]/* NORMAL GYM */
<<if $GymClassType == "Gym">>
/* UNDERWEAR */
<<if $PlayerUndies.Type != "None">>
You grab your Gym Clothes from your locker, putting on the Gym Shirt before sitting down on the bench to pull the Gym Shorts up over your underwear. You then put your shoes back on and are ready for Class.<br>
<br>
<<include"Gym Get Dressed">>
[[Continue|School Locker Room]]
/* NUDE */
<<else>>
You bend over and grab your Gym Shorts and put them on. It is a bit difficult, as you have to stand on one leg on the slightly wet and slippery floor, but manage to do it without trouble and put on the Gym Shirt as well. <span style="color:Pink">The shorts are quite baggy and you worry how visible your $Player.PenisSize Penis would be from the legs of them if you were sitting down or fell backward.</span> You try not to think about it as you collect your clothes, place them in your locker, and wait for class to begin.<br>
<br>
<<include"Gym Get Dressed">>
[[Continue|School Locker Room]]
<</if>>
/* SWIMMING GYM */
<<elseif $GymClassType == "Swimming">>
/* UNDERWEAR */
<<if $PlayerUndies.Type != "None">>
You grab your Swimming Trunks from your locker. <span style="color:Pink">You’re not allowed to wear anything under your Trunks, so quickly grab a towel and tie it around your waist to preserve your dignity, like most of the other boys are, and pull your $PlayerUndies.Type down and off before putting the Swimming Trunks on and tossing the towel aside.</span><br>
<br>
<<include"Gym Get Dressed">>
[[Continue|School Locker Room]]
/* NUDE */
<<else>>
You are not allowed to wear anything under your Trunks, but since you didn’t have any underwear anyway, it wasn’t a problem. You quickly grabbed the Swimming Trunks and pulled them up. You then collected your clothes, placed them in your locker, and waited for class to begin.<br>
<br>
<<include"Gym Get Dressed">>
[[Continue|School Locker Room]]
<</if>>
<</if>>/* BASIC EVENT */
You only spend a few minutes washing your body to get rid of the smell of sweat and make yourself presentable enough for <span style="color:DarkTurquoise">The Coach</span> to let you leave. Once finished, you turn off the water and grab the towel from outside, tie it around your waist, and walk back towards your locker. You are quickly able to get dressed and are ready to leave.<br>
<br>
/* GETTING DRESSED */
<<set $ClothSave to "Restore">>
<<if $GymClassType == "Gym">>
<<storeClothing "Restore" "Undies">>
<<else>>
<<storeClothing "Restore" "Naked">>
<</if>>
<<if $SaveUndies != null>>
<<set $PlayerUndies to $SaveUndies>>
<</if>>
[[Continue|School Locker Room]]/* Opening */
As you finish cleaning and are leaving the showers, you hear a distinctly annoyed sigh coming from one of the shower stalls. You stop in your tracks and peek your head in to witness an interesting sight. <span style="color:Pink"><span style="color:DarkTurquoise">Ben</span> was standing in the stall wearing a towel, looking very annoyed. His brow furrowed, his cheeks puffed, and his fists clenched, the boy glared up at the showerhead where, somehow, a cute pair of white briefs had been hung.</span> <br>
<br>
<<art "Images\\Special\\Buyable\\Ben Undie Hang (Normal).png" "Rayray" "https://rayrayart.fanbox.cc" 850>>
It is hard not to laugh at the sight as the nerdy boy lowers his head and lets out another loud sigh. He seemed to be more annoyed than anything, having dealt with things like this on a daily basis. <span style="color:DarkTurquoise">Ben</span> takes a few steps forward and reaches up, finding himself just too short to unhook his underwear, even on his tippy toes. <span style="color:Pink">He even tries a little hop, but quickly gives up on that idea as he nearly loses his towel. Thankfully, from his perspective at least, no one saw that nearly embarrassing display.</span> <br>
<br>
He then takes a step back, examining the underwear while trying to figure out how he was going to get them down without embarrassing himself in the process. <br>
<br>
<div id="choice">
<<if $BenSocial >= 50 or $BenSocialRank >= 1>>
/* Offer to help */
<<link "Offer to help">>
<<replace "#choice">>
You call out to <span style="color:DarkTurquoise">Ben</span>, causing the timid boy to jump and let out a scream. He spins around fearfully, slips on the wet floor, and nearly crashes into you. You manage to catch him just in time, preventing him from hitting the ground. <span style="color:Pink">The boy’s towel also slips, but he manages to catch the front of it just in time, though his butt is briefly visible.</span> <br>
<<set _ad to [
{
Name: "Ben",
State: {
Outfit: "Towel",
Blush: 2,
Mouth: "Sad",
Arms: "Hide",
},
},
{
Name: "Player",
State: {
Outfit: "Towel",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“So- sorry!”</span> <span style="color:DarkTurquoise">Ben</span> says as he quickly fixes his towel, his face bright red. You laugh in response, claiming that you should be the one to apologize, as you didn’t mean to scare him. <span style="color:LightSteelBlue">“It’s fine, I just-“</span> He pauses, glancing at the ground, <span style="color:LightSteelBlue">“I’ll be out there in a minute.”</span> <span style="color:Pink">You look up at the hanging underwear and give him a pitiful smirk, it’s clear he was embarrassed.</span> You ask if he needs any help, but <span style="color:DarkTurquoise">Ben</span> is quick to refuse. <br>
<br>
<span style="color:LightSteelBlue">“No- no thanks! I got it.”</span> He replies, blushing deeper. Though it was clear from what you saw before that he was struggling, so you don’t take no for an answer and get on your hands and knees in front of the shower and offer him a boost. Thankfully, your towel is very secure. <span style="color:LightSteelBlue">“You’re fine, you don’t have to-“</span> <span style="color:DarkTurquoise">Ben</span> starts to say, though you insist. After all, friends are meant to help each other. <br>
<br>
<span style="color:DarkTurquoise">Ben</span> relents and cautiously walks over, grabbing the side of the shower stall to balance himself and gripping his towel with his other hand as he slowly steps onto your back. It isn’t the easiest thing, to climb onto your back with his bare, damp feet while also ensuring that both he and his towel don’t fall. But, eventually, <span style="color:DarkTurquoise">Ben</span> is stable enough to let go of his towel and reach out for his underwear. <br>
<br>
<span style="color:LightSteelBlue">“I- I got it!”</span> He calls out. You are about to respond when you suddenly hear <span style="color:DarkTurquoise">Ben</span> cry out, <span style="color:LightSteelBlue">“Ah! Wait-!”</span> <span style="color:Pink">You feel his body suddenly shift on your back and are immediately blinded as his towel slips down and covers your face. The blinding is followed by <span style="color:DarkTurquoise">Ben</span> crying out and a loud slapping sound as, judging by the lack of weight on your back, <span style="color:DarkTurquoise">Ben</span> collides with the floor.</span> <br>
<<set _ad to [
{
Name: "Ben",
State: {
Outfit: "Naked",
Blush: 3,
Mouth: "Sad",
Arms: "Hide",
},
ShowZoom: true,
ShowZoomOnlyButt: true,
},
{
Name: "Player",
State: {
Outfit: "Towel",
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="color:Pink">You pull the towel off your head and look up to see <span style="color:DarkTurquoise">Ben</span> on his back with a pained and embarrassed look on his face. He was using his crumbled up $BenUndies.Name to cover his bits.</span> He cringes in pain as he sits up before sputtering out <span style="color:LightSteelBlue">“I’m sorry! I- I lost my balance and… are you okay?”</span> He sounds genuinely apologetic, even though he’s the one who got hurt. <br>
<br>
You smile, tossing <span style="color:DarkTurquoise">Ben</span> his towel before standing up and helping the boy to do the same. <span style="color:LightSteelBlue">“Thanks, <span style="color:DarkTurquoise">$BenNickname</span>. You’re… thank you.”</span> He gives you a smile before the two of you return to the locker room to get dressed. <br>
<<socialChange "Ben" 3>>
<br>
/* GETTING DRESSED */
<<set $ClothSave to "Restore">>
<<if $GymClassType == "Gym">>
<<storeClothing "Restore" "Undies">>
<<else>>
<<storeClothing "Restore" "Naked">>
<</if>>
<<if $SaveUndies != null>>
<<set $PlayerUndies to $SaveUndies>>
<</if>>
[[Continue|School Locker Room]]
<</replace>>
<</link>>
<br>
<</if>>
/* Offer to help */
<<link "Hide and watch">>
<<replace "#choice">>
You decide to stand back and watch what <span style="color:DarkTurquoise">Ben</span> is going to do, maybe hoping to get a peek at his towel slipping. <span style="color:DarkTurquoise">Ben</span> sighs loudly in annoyance and glances behind him, you quickly dive back to avoid being seen as <span style="color:DarkTurquoise">Ben</span> closes the curtain to the shower. <span style="color:Pink">He leaves it open just enough for you to peek back in and watch as <span style="color:DarkTurquoise">Ben</span> gives it one last big jump! Allowing his towel to fall to the floor, leaving the boy’s cute little butt exposed to you, as he managed to just barely unhook his underwear.</span> <br>
<<set _ad to [
{
Name: "Ben",
ShowZoom: 1,
State: {
Outfit: "Naked",
Blush: 2,
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:Pink"><span style="color:DarkTurquoise">Ben</span> smiles, happy with himself, and turns around to put on his underwear, unexpectedly giving you a direct look at his small penis, whose adorable sight causes you to blush deeply. You then get to watch <span style="color:DarkTurquoise">Ben</span> stand there in his $BenUndies.Name as he bends down and picks up his towel, rewrapping it around his waist, before he leaves.</span> <br>
<<set _ad to [
{
Name: "Ben",
State: {
Outfit: "Undies",
Blush: 1,
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
You follow behind to the locker room a few moments later, <span style="color:Pink">leaving <span style="color:DarkTurquoise">Ben</span> none the wiser that you were spying on him the entire time.</span> <br>
<br>
/* GETTING DRESSED */
<<set $ClothSave to "Restore">>
<<if $GymClassType == "Gym">>
<<storeClothing "Restore" "Undies">>
<<else>>
<<storeClothing "Restore" "Naked">>
<</if>>
<<if $SaveUndies != null>>
<<set $PlayerUndies to $SaveUndies>>
<</if>>
[[Continue|School Locker Room]]
<</replace>>
<</link>>
</div>/* GNPC GENERATION */
<<include"GNPC Generate">>
/* SCENE */
Once you finish, you turn off the water and grab your towel, wrapping it around your waist. As you return to your locker and are getting dressed, you hear some laughter behind you and <span style="color:Pink">turn to see a $GNPCHairColor haired boy walk out of the showers completely naked! The boy was bright red and covering his privates with his hands, no doubt the victim of a towel snatching. As he was forced to do the nude walk of shame down the locker room, many boys teased him and poked his exposed $GNPCBuild body.</span> <br>
<br>
The boy was obviously very embarrassed but was putting on a brave face. <span style="color:Pink"> As he passed by, you couldn’t help but lean over and eye his $GNPCButt Butt and even get a peek at his balls from behind as he quickly grabs and puts on his $GNPCUndiesColor $GNPCUndies.</span> You feel sorry for the kid but are mainly just glad it wasn’t you.<br>
<br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliation"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
/* GETTING DRESSED */
<<set $ClothSave to "Restore">>
<<if $GymClassType == "Gym">>
<<storeClothing "Restore" "Undies">>
<<else>>
<<storeClothing "Restore" "Naked">>
<</if>>
<<if $SaveUndies != null>>
<<set $PlayerUndies to $SaveUndies>>
<</if>>
[[Continue|School Locker Room]]As you are washing your hair and zoning out, <span style="color:Red">you are suddenly jumped scared by someone tapping on your shoulder!</span> <span style="color:Pink">You scream, slipping and sliding on the wet floor and only barely catching yourself as you quickly cover your crotch and turn around. <span style="color:DarkTurquoise">Jackson</span> is standing there, completely naked and dripping wet. You can’t help your eyes glancing down towards his penis, which sits flaccid between his legs.</span><br>
<<set _ad to [
{
Name: "Jackson",
ShowZoom: true,
State: {
Mouth: "Happy",
Outfit: "Naked",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Do you have any shampoo? My shower is out and I like how the shampoo here smells better than what my dad buys.”</span> He asks, not even acknowledging the fact that he just gave you a mini heart attack. <span style="color:Pink">He sees that you are blushing bright red and covering yourself and gives you a confused look.</span> <span style="color:LightSteelBlue">“Why are you hiding your wiener? I’m a boy too, see!”</span>
<<if $JacksonCut == "Uncut">>
<span style="color:Pink"><span style="color:DarkTurquoise">Jackson</span> thrusts his pelvis forward and grabs his penis, pointing it up at you and even pulls back his foreskin enough to give you a peek at his bright red tip.</span> The kid really wasn’t shy about his body.<br>
<<elseif $JacksonCut == "Cut">>
<span style="color:Pink"><span style="color:DarkTurquoise">Jackson</span> thrusts his pelvis forward and grabs his penis, pointing it up at you and even wiggles it around while making funny noises.</span> The kid really wasn’t shy about his body.<br>
<</if>>
<br>
Feeling slightly embarrassed as you both stand there naked with water washing over you, you point to the shampoo on the shelf and say he can take it. He thanks you with a big smile and walks over and grabs it. As he is about to leave, <span style="color:Pink">he suddenly turns back to you and pokes your side with the tip of his penis, making a ‘boop’ noise, before running off giggling.</span> You stand there, blushing and confused, as you quickly finish your shower and get dressed.<br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliated", "Exhibitionism"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<<addMoodlet "Seen Naked" 2>>
/* GETTING DRESSED */
<<set $ClothSave to "Restore">>
<<if $GymClassType == "Gym">>
<<storeClothing "Restore" "Undies">>
<<else>>
<<storeClothing "Restore" "Naked">>
<</if>>
<<if $SaveUndies != null>>
<<set $PlayerUndies to $SaveUndies>>
<</if>>
[[Continue|School Locker Room]]/* OPENING */
<span style="color:lightcoral">But the water doesn’t turn on.</span> Confused, you move to another stall and try it. Still no water. That’s when you realize that over half of the showers had a yellow <span style="color:yellow">“out of order”</span> sticker on them. Every other one was occupied, and you stood there confused for a moment before <span style="color:DarkTurquoise">Coach Kohler</span> suddenly appeared behind you, slamming his hands down on your shoulders, nearly causing you to scream. <br>
<br>
<span style="color:LightSteelBlue">“We’re having some plumbing issues. Nothing to do about it. So, you’re going to have to share with someone.”</span> His words cause you to pause. <span style="color:pink">Being naked around others wasn’t new to you, but to have to shower next to your classmate!? There was so little room in the stalls that you’d practically be touching.</span> You try to blurt out a complaint, asking if you could just wait until someone was done, but <span style="color:DarkTurquoise">Kohler</span> was having none of it. <span style="color:LightSteelBlue">“You’re going to have to learn to get over it kid. Now- get washing!”</span> <span style="color:pink">Without warning, <span style="color:DarkTurquoise">Coach Kohler</span> pushes you into a shower stall while simultaneously ripping your towel off, all but ensuring that you crash into your classmate, both of you completely naked and wet.</span> <br>
<br>
Any normal boy would cry out in surprise, absolutely mortified at the encounter as they tried to cover themselves and make the following awkward shower as painless as possible. Any normal boy. <span style="color:lightgreen">Instead, you were relieved to hear the familiar giggles of <span style="color:DarkTurquoise">Jackson</span> who, instead of helping you up, smacks your rear lightly as he audibly questions where you came from.</span> <br>
<<set _ad to [
{
Name: "Jackson",
ShowZoom: true,
State: {
Mouth: "Happy",
Outfit: "Naked",
},
},
{
Name: "Player",
ShowZoom: true,
State: {
Blush: 1,
Mouth: "Happy",
Outfit: "Naked",
},
},
]>>
<<ad _ad>>
As you manage to get to your feet, you explain to <span style="color:DarkTurquoise">Jackson</span> how you ended up on the floor of his shower and why you both now find yourselves bathing together. <span style="color:LightSteelBlue">“Well, ain’t that lucky!”</span> <span style="color:DarkTurquoise">Jackson</span> smiles happily. <span style="color:LightSteelBlue">“It’s like that stuff we do at night. You know?”</span> He gives you a very obvious wink, but you quickly hush him before he spills the beans on your nightly rendezvous. <span style="color:LightSteelBlue">“Don’t worry, no one can hear us over the showers. Oh! Let’s play rock paper scissors!”</span> <br>
<br>
You can’t help but smirk at <span style="color:DarkTurquoise">Jackson</span>’s one-tracked mind, only he would think that this encounter called for more time to play a game. Though the tameness of his suggestion disappoints you until his devilish smirk reveals another layer. <span style="color:LightSteelBlue">“The loser has to kiss the winner’s penis!”</span> Your eyes widen in shock as you ask where he came up with such an idea. <span style="color:LightSteelBlue">“I heard some of the older kids talking about it. He said he loves it when his girlfriend kisses his penis after she loses a bet.”</span> <span style="color:pink"><span style="color:DarkTurquoise">Jackson</span>’s innocence knows no bounds.</span> <br>
<br>
<span style="color:LightSteelBlue">“I guess it is kinda funny!”</span> He giggles, <span style="color:LightSteelBlue">“I may not have any ‘girl’ friends, but I’m sure it’ll be equally as funny if it is a ‘boy’ friend.”</span> You can’t contain the laughter at <span style="color:DarkTurquoise">Jackson</span>’s misunderstanding of the situation, which <span style="color:DarkTurquoise">Jackson</span> takes as an agreement to the deal and you soon find yourself with no way to back out. <br>
<br>
/* RANDOM CHECK */
<<set _random to random(1, 2)>>
<div id=choice>
<<link "Continue">>
<<replace"#choice">>
/* KISS JACKSON'S */
<<if _random == 1>>
With the numberless countdown of the game, you both throw down your choices. <span style="color:DarkTurquoise">Jackson</span> chooses rock, which anyone could have guessed. <span style="color:lightcoral">However, whether you didn’t consider it or wanted to lose, you tossed down scissors and now find yourself defeated by <span style="color:DarkTurquoise">Jackson</span>,</span> who nearly slips as he bounces up and down in victory. <br>
<br>
<span style="color:LightSteelBlue">“Alright, <span style="color:DarkTurquoise">$Player.LastName</span>! You know what that means; Time to pay up!”</span> <span style="color:DarkTurquoise">Jackson</span> grins widely, thrusting his pelvis forward towards you. <span style="color:pink">Somehow, the action has no lewd implications, <span style="color:DarkTurquoise">Jackson</span> was far too innocent to see the sexual implications of presenting his penis to your mouth. Rolling your eyes, you kneel down and give his member a peck on the tip.</span> <br>
<br>
/* CUT */
<<if $JacksonCut == "Cut">>
<span style="color:pink"><span style="color:DarkTurquoise">Jackson</span>’s bare head was warm, despite the water rushing over it. His lack of foreskin made the action of kissing it seem even more indecent, not that you were complaining.</span>
/* UNCUT */
<<else>>
<span style="color:pink">You part his foreskin slightly with your lips, wanting to lightly touch his bare tip. It had the desired reaction, as the more sensitive part of his boyhood causes <span style="color:DarkTurquoise">Jackson</span> to giggle, complaining that it tickles.</span>
<</if>>
/* CONTINUE */
<span style="color:pink">You take a moment to examine <span style="color:DarkTurquoise">Jackson</span> from this close-up angle. While most boys would have lighter or less-tanned skin around their privates, <span style="color:DarkTurquoise">Jackson</span>’s skin color was the same throughout his body, no doubt from the many hours spent nude in the sun. Even his cheeks looked tanned.</span> <br>
<br>
Satisfied with your game and hearing the calls of <span style="color:DarkTurquoise">Coach Kohler</span> for everyone to finish up, you and <span style="color:DarkTurquoise">Jackson</span> quickly wash yourselves and exit the shower. Thankfully, <span style="color:DarkTurquoise">Kohler</span> had hung your stolen towel on the hook next to <span style="color:DarkTurquoise">Jackson</span>’s. Said boy also continues to talk your ear off as the two of you head to get dressed. <br>
<<socialChange "Jackson" 3>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Exhibitionism", "Preteens"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<br>
/* GETTING DRESSED */
<<set $ClothSave to "Restore">>
<<if $GymClassType == "Gym">>
<<storeClothing "Restore" "Undies">>
<<else>>
<<storeClothing "Restore" "Naked">>
<</if>>
<<if $SaveUndies != null>>
<<set $PlayerUndies to $SaveUndies>>
<</if>>
[[Continue|School Locker Room]]
/* JACKSON KISSES PLAYER'S */
<<else>>
With the numberless countdown of the game, you both throw down your choices. Naturally, <span style="color:DarkTurquoise">Jackson</span> chooses rock, <span style="color:lightgreen">which you expected as you had thrown down paper. With a smirk, you cover his fist with your hand, declaring victory.</span> <br>
<br>
<span style="color:LightSteelBlue">“Dang it!”</span> <span style="color:DarkTurquoise">Jackson</span> laughs, <span style="color:LightSteelBlue">“You win this time <span style="color:DarkTurquoise">$Player.LastName</span>!”</span> <span style="color:pink">Without giving it even a second of thought, <span style="color:DarkTurquoise">Jackson</span> kneels down, grips your penis between his thumb and index finger, and plants a big wet kiss on the tip! It was so quick and deliberate that a small moan escapes your lips. You quickly cover your mouth and are relieved that <span style="color:DarkTurquoise">Jackson</span> seems to have missed it.</span> <span style="color:LightSteelBlue">“I don’t get what’s so funny about this. I mean, I do, but I don’t.”</span> <span style="color:DarkTurquoise">Jackson</span> tugs your member curiously trying to figure out if he was missing something. <span style="color:pink">To be fair, he was, but you weren’t sure his innocent mind would ever understand what.</span> <br>
<br>
Satisfied with your game and hearing the calls of <span style="color:DarkTurquoise">Coach Kohler</span> for everyone to finish up, you and <span style="color:DarkTurquoise">Jackson</span> quickly wash yourselves and exit the shower. Thankfully, <span style="color:DarkTurquoise">Kohler</span> had hung your stolen towel on the hook next to <span style="color:DarkTurquoise">Jackson</span>’s. Said boy also continues to talk your ear off as the two of you head to get dressed. <br>
<<socialChange "Jackson" 3>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliated", "Exhibitionism"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<br>
/* GETTING DRESSED */
<<set $ClothSave to "Restore">>
<<if $GymClassType == "Gym">>
<<storeClothing "Restore" "Undies">>
<<else>>
<<storeClothing "Restore" "Naked">>
<</if>>
<<if $SaveUndies != null>>
<<set $PlayerUndies to $SaveUndies>>
<</if>>
[[Continue|School Locker Room]]
<br>
<</if>>
<</replace>>
<</link>>
</div>/* Opening */
Choosing a shower stall near the locker room came with an interesting bonus as you hear a large amount of commotion. Pleading, protests, heroic lines, and finally pained groans mixed with a chorus of laughter. <span style="color:pink">You didn’t need to be a genius to realize that some unfortunate kid has just become the victim of someone else’s amusement.</span> <br>
<br>
As you finish up and walk out of the shower, you round the corner to be struck with quite an amusing sight: <br>
<br>
<<art "Images\\Special\\Buyable\\Locker Wedgie (Normal).png" "Rayray" "https://rayrayart.fanbox.cc" 850>>
<span style="color:pink"><span style="color:DarkTurquoise">Carter</span> and <span style="color:DarkTurquoise">Ben</span> have been hoisted up by their underwear and are now dangling from the top of the lockers! Their underwear had somehow been hooked inside the locker and slammed shut, leaving them completely stuck in a very compromising position.</span> In the distance, you heard the cackling of <span style="color:DarkTurquoise">Michael</span> and his cronies, no doubt the culprit of this attack. <br>
<br>
As you are gawking at the scene, <span style="color:DarkTurquoise">Thomas</span> passes by you fresh out of the shower with a towel wrapped around his waist and a drink in his hand. <span style="color:pink">As he spots the humiliating scene, he stops in front of them with a confused expression.</span> As <span style="color:DarkTurquoise">Ben</span> notices <span style="color:DarkTurquoise">Thomas</span>, he quickly begins to plead. <br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Thomas</span>! Please! Help us down before everyone comes in and sees!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Ben</span> begs, stuck in a painfully hanging wedgie that showcased his cute, slightly pink butt to anyone who looked. He wore the face of defeat and desperation.</span> <br>
<br>
<span style="color:LightSteelBlue">“Don’t worry <span style="color:DarkTurquoise">Ben</span>! I’ll get us down! Just need to- AARRGG!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Carter</span> was using his feet to push off the locker in some vain attempt to force his underwear free in order to release him. Not the most thought-out plan, but looks quite cute and leads to a very interesting side effect. Unbeknownst to <span style="color:DarkTurquoise">Carter</span>, as he used all his little boy energy to try and pull himself free, his tiny little penis slipped out of his briefs and now sat out free and exposed.</span> <br>
<<set _ad to [
{
Name: "Thomas",
State: {
Blush: 3,
Mouth: "Sad",
Outfit: "Towel",
},
},
]>>
<<ad _ad>>
<span style="color:pink">This proved to be too much for <span style="color:DarkTurquoise">Thomas</span>, who quickly spun around and walked away with flushed cheeks as he sipped his drink in an attempt to hide his expression. As he sped off, Ben continuously called out to him, begging for his help. They were in quite the predicament.</span> <br>
<br>
<div id="choice">
/* Try to Help */
<<link "Try to help them">>
<<replace "#choice">>
<span style="color:pink">You quickly run over to help, causing <span style="color:DarkTurquoise">Ben</span> to smile in relief. You first try to open the lockers to free them, but both are completely jammed shut thanks to their underwear. <span style="color:lightcoral">So, no luck there.</span> Your next idea is to grab the back of <span style="color:DarkTurquoise">Ben</span>’s briefs, much to his embarrassment, and try to yank it free!</span> <span style="color:lightcoral">But even with all your strength, it doesn’t budge and you’re pretty sure pulling will just rip them off.</span> <br>
<br>
<span style="color:DarkTurquoise">Carter</span> continues to attempt to free himself as you try to think of a way to rescue them. But as time passes and the threat of the entire rest of the class walking in on this scene increases, you realize that you only have one option. <span style="color:pink">You tell <span style="color:DarkTurquoise">Ben</span> that you are going to have to lift him up out of his underwear to free him.</span> <br>
<br>
<span style="color:LightSteelBlue">“Bu- but!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Ben</span> turns a very bright shade of pink, but you tell him it’s either this, or being stuck in there the rest of his life, or until his underwear rips, and both of those situations would be far worse than this.</span> <span style="color:LightSteelBlue">“I- I know you’re right but… Just… promise you won’t look, okay?”</span> <br>
<br>
<span style="color:pink">You knew what he meant and tried to reassure him that you wouldn’t, though, realistically, lifting him up out of his underwear would leave his lower half exactly at eye level, making it really hard to see anything else but his bits.</span> <br>
<br>
<span style="color:pink">With a plan in hand, you reach out and grab <span style="color:DarkTurquoise">Ben</span> by the waist, causing him to shiver slightly, and begin to lift him into the air out of his underwear. As expected, you soon found your face a few inches away from <span style="color:DarkTurquoise">Ben</span>’s exposed, small penis and balls. You couldn’t NOT look and smirked as you got this VERY closeup view.</span> <br>
<<set _ad to [
{
Name: "Ben",
ShowZoom: true,
State: {
Blush: 3,
Mouth: "Sad",
Outfit: "Naked",
},
Clothes: {
Face: $None,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Ahhhh!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Ben</span> squealed as he realized you were staring at his boyhood. <span style="color:LightSteelBlue">“Okay! I’m free! Put me down now!”</span> <span style="color:DarkTurquoise">Ben</span> squirms around in a desperate attempt to cover himself as you laugh and place him back on the ground. He seemed very embarrassed, but ultimately thankful.</span> <br>
<br>
Now for <span style="color:DarkTurquoise">Carter</span>, but as you both turn to free him, the heroic lad proclaims that he feels it loosening and is about to be pulled free when you all hear a loud <span style="color:red">RIP!</span> <span style="color:lightcoral">There is a brief instance where all three of you realize what had happened before <span style="color:DarkTurquoise">Carter</span> is sent plummeting to the floor!</span> <br>
<br>
Fortunately, <span style="color:DarkTurquoise">Carter</span> had something there to break his fall, <span style="color:lightcoral">unfortunately, it was you and <span style="color:DarkTurquoise">Ben</span>. Crashing into the two of you, you are all sent sprawling to the ground in a heap.</span> <span style="color:pink">You feel your towel slip off in the tumble and blush as the three of you are now in a pile on the floor completely naked! You look up just in time to see <span style="color:DarkTurquoise">Thomas</span>, who had returned to check if the commotion was over and he could get to his locker in peace, but upon seeing the three of you completely exposed on the ground, he once again turned around and walked away.</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Blush: 3,
Mouth: "Sad",
Outfit: "Naked",
},
},
{
Name: "Carter",
ShowZoom: true,
State: {
Blush: 3,
Mouth: "Sad",
Outfit: "Naked",
},
},
{
Name: "Ben",
ShowZoom: true,
State: {
Blush: 3,
Mouth: "Sad",
Outfit: "Naked",
},
},
]>>
<<ad _ad>>
<br>
<br>
<br>
<span style="color:pink">You quickly jump to your feet, embarrassed, and retrieve your towel.</span> <span style="color:DarkTurquoise">Ben</span> quickly rushes to open his own locker but then turns around. <br>
<br>
<<art "Images\\Special\\Buyable\\Locker Wedgie (Good End).png" "Rayray" "https://rayrayart.fanbox.cc" 850>>
<span style="color:LightSteelBlue">“Thank you, <span style="color:DarkTurquoise">$BenNickname</span>.”</span> <span style="color:pink">He awkwardly reaches out to shake your hand, but then panics and decides to just bow in thanks, like you’ve seen in Japanese cartoons. Of course, this leads to him remembering he was butt naked and he panics, racing to his locker and pulling out some spare underwear.</span> <br>
<br>
<span style="color:pink"><span style="color:DarkTurquoise">Carter</span>, on the other hand, panickily yells out <span style="color:LightSteelBlue">“Wait! My locker is still stuck! Dang it! Why! Won’t! You! Open!”</span> The poor boy tries to yank his locker open, which is still wedged shut thanks to his now-torn undies. All the while forgetting that he was now also butt-naked and unintentionally showing off A LOT, as his tiny penis and balls flop about between his legs.</span> <br>
<br>
You chuckle and take in the scene for a moment longer before walking away to get dressed yourself. <br>
<<socialChange "Ben" 3>>
<<socialChange "Carter" 3>>
<br>
/* GETTING DRESSED */
<<set $ClothSave to "Restore">>
<<if $GymClassType == "Gym">>
<<storeClothing "Restore" "Undies">>
<<else>>
<<storeClothing "Restore" "Naked">>
<</if>>
<<if $SaveUndies != null>>
<<set $PlayerUndies to $SaveUndies>>
<</if>>
[[Continue|School Locker Room]]
<</replace>>
<</link>>
<span style="color:Green">+Ben +Carter</span><br>
/* Stand and watch */
<<link "Stand and watch<br>">>
<<replace"#choice">>
You decide to lean against the nearby lockers and watch this humiliating scene unfold. <span style="color:DarkTurquoise">Ben</span>, realizing no one was going to help him, slumped down in defeat. <span style="color:pink">His cute butt poked out of the back of his underwear and had a slight red shine to it, as if those cheeks were also blushing.</span> But, while <span style="color:DarkTurquoise">Ben</span> has accepted defeat, <span style="color:DarkTurquoise">Carter</span> wasn’t going to be so easily defeated. <br>
<br>
He had started to go red in the face, using all his strength to push up with his feet to free himself. <span style="color:pink">Though you imagine it wasn’t a lot of strength, due to his small size. He also still hasn’t noticed that his tiny penis and balls have slipped out of his yanked-tight briefs and now flopped about in the open.</span> <br>
<<set _ad to [
{
Name: "Carter",
State: {
Eyes: "Closed",
Cry: 1,
Blush: 1,
Mouth: "Sad",
Outfit: "Undies",
},
Clothes: {
Undies: $GreenCamoBriefs,
},
},
{
Name: "Ben",
State: {
Arms: "Hide",
Cry: 1,
Blush: 3,
Mouth: "Sad",
Outfit: "Undies",
},
Clothes: {
Face: $None,
},
},
]>>
<<ad _ad>>
<span style="color:lightcoral">Suddenly, there was a small tearing sound. <span style="color:DarkTurquoise">Carter</span> froze mid-push with a panicked look of realization on his face before- <span style="color:red">RIP!</span> His underwear tears off, sending <span style="color:DarkTurquoise">Carter</span> plummeting! His panicked scream is cut off as he faceplants hard onto the ground! The impact seems to have knocked the poor kid out, leaving him dazed on the floor with his now-exposed butt in the air.</span> <span style="color:pink">This was probably the worst position one could be in while unconscious.</span> <br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Carter</span>!?”</span> <span style="color:DarkTurquoise">Ben</span> says with a panicked voice as he sees the dazed lad. <span style="color:LightSteelBlue">“Are you okay!? Oh no! Is that blood!?!?”</span> The sight of <span style="color:DarkTurquoise">Carter</span> injured gives Ben new resolve to attempt to free himself, trying to reach back to pull his underwear free. <br>
<br>
<span style="color:pink">But the universe has a sense of humor, as one strong tug doesn’t free his underwear but instead pulls the locker he was hooked to open with such force,</span><span style="color:lightcoral"> that <span style="color:DarkTurquoise">Ben</span> is sent slamming into the adjacent locker! You cringe at the painful impact and take in the scene.</span> <span style="color:pink"><span style="color:DarkTurquoise">Carter</span> sure did have bad luck, and it seems to have rubbed off on <span style="color:DarkTurquoise">Ben</span>.</span> <br>
<br>
<<art "Images\\Special\\Buyable\\Locker Wedgie (Bad End).png" "Rayray" "https://rayrayart.fanbox.cc" 850>>
<span style="color:pink">As a now unconscious <span style="color:DarkTurquoise">Ben</span> slips out of his own underwear onto the floor, leaving both boys naked and unconscious, you decide to slip away as <span style="color:DarkTurquoise">Coach Kohler</span> comes running to inspect the commotion and panics as he sees the boys in this state.</span> You listen in as he loudly tries to help them while discovering what happened. <span style="color:DarkTurquoise">Michael</span> can be heard laughing the entire time. <br>
<br>
/* GETTING DRESSED */
<<set $ClothSave to "Restore">>
<<if $GymClassType == "Gym">>
<<storeClothing "Restore" "Undies">>
<<else>>
<<storeClothing "Restore" "Naked">>
<</if>>
<<if $SaveUndies != null>>
<<set $PlayerUndies to $SaveUndies>>
<</if>>
[[Continue|School Locker Room]]
<</replace>>
<</link>>
</div>Having finished showering early, you exit and begin to walk back to the locker room. <span style="color:lightcoral">Despite being hyper-aware of your surroundings, due to your near state of undress, you are taken completely by surprise when, without warning, someone grabs you from behind and pulls you into one of the stalls!</span> <br>
<br>
<span style="color:lightcoral">You are held in a headlock, unable to even see your attacker, and let out an embarrassed squeal as your towel is ripped off of you and tossed out of the stall, leaving your naked body completely exposed to the assailant! You try to break free, but find yourself completely overpowered and at their mercy!</span> <br>
<br>
<span style="color:LightSteelBlue">“God, you are so cute when you’re embarrassed.”</span> A familiar voice laughs as you are tossed forward, slipping to the shower floor. <span style="color:pink">You quickly turn around to see <span style="color:DarkTurquoise">Michael</span> standing over you with a big grin on his face.</span> <br>
<br>
<<set _links to ["https://baraag.net/@BubblegumBupkis", "https://subscribestar.adult/bubblegumbupkis"]>>
<<art "Images\\Special\\Buyable\\Michael Shower (Towel).png" "BubblegumBupkis" _links 850>>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Blush: 2,
Outfit: "Naked",
},
},
]>>
<<ad _ad>>
<<if $Player.PenisSize == "Tiny" or $Player.PenisSize == "Small" or $Player.PenisSize == "Average">>
<span style="color:LightSteelBlue">“And tell me, how is little <span style="color:DarkTurquoise">$MichaelNickname</span> doing?”</span> <span style="color:pink"><span style="color:DarkTurquoise">Michael</span> laughs, poking your exposed groin with his big toe.</span>
<<else>>
<span style="color:LightSteelBlue">“Careful, wouldn’t want someone to step on that thing.”</span> <span style="color:pink"><span style="color:DarkTurquoise">Michael</span> laughs, poking your exposed groin with his big toe.</span>
<</if>>
<span style="color:pink">You blush, quickly covering yourself with your hands and berating <span style="color:DarkTurquoise">Michael</span> for attacking you. You then call him a pervert and demand he grab your towel.</span> <br>
<br>
<span style="color:LightSteelBlue">“Calm down.”</span> <span style="color:pink"><span style="color:DarkTurquoise">Michael</span> laughs, offering a hand to help you up. You accept, though keep yourself covered with your other hand. <span style="color:LightSteelBlue">“I’m just messing with you, <span style="color:DarkTurquoise">$MichaelNickname</span>. Besides, you should be thanking me for teaching you to be more aware of your surroundings.”</span> He smirks, looking you up and down, which just causes your blush to deepen.</span> <br>
<br>
<span style="color:pink"><span style="color:DarkTurquoise">Michael</span> laughs at your obvious embarrassment, but walks out and grabs your towel, tossing it back at you. <span style="color:LightSteelBlue">“You’re lucky I like you, else I may have tossed you out there butt naked.”</span> He sticks his tongue out at you. <span style="color:LightSteelBlue">“But then I’d have to share those cute little cheeks of yours!”</span> <span style="color:DarkTurquoise">Michael</span> says in a teasing voice before walking away.</span> <br>
<<socialChange "Michael" 3>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliated"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<br>
/* GETTING DRESSED */
<<set $ClothSave to "Restore">>
<<if $GymClassType == "Gym">>
<<storeClothing "Restore" "Undies">>
<<else>>
<<storeClothing "Restore" "Naked">>
<</if>>
<<if $SaveUndies != null>>
<<set $PlayerUndies to $SaveUndies>>
<</if>>
[[Continue|School Locker Room]]/* Opening */
<span style="color:pink">You stand there for a moment, stretching, completely naked and vulnerable with only a thin curtain protecting your dignity from the class of boys who were all, also, butt naked in a shower stall.</span> As these thoughts force their way into your mind, you turn the water on to a nice warm temperature. Not too hot, but warm enough to relax your body. <br>
<br>
<span style="color:lightgreen">The warm water feels nice after a hard gym session, you would already feel your tired muscles recovering. You spin around slowly, making sure every part of your body gets hit with the warm, refreshing spray of water.</span> Eventually, you stop and decide to actually wash yourself, and take a step towards the head of the shower and reach for the body wash. <br>
<br>
<span style="color:pink">A cold pressure on the tip of your penis sends a pleasurable shockwave that causes a shiver to run up your spine. You nearly slip backward from the sensation and blush as you look down. Your penis was fully erect, having become so without you realizing, and had rubbed up against the cold wall.</span> <br>
<<set _arousalbs to ["Tip", "Shaft"]>>
<<set _arousalkink to []>>
<<arousalGain 25 _arousalbs _arousalkink>>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Blush: 2,
Outfit: "Naked",
Hard: 1
}
}
]>>
<<ad _ad>>
/* Tiny/Small */
<<if $Player.PenisSize == "Tiny" or $Player.PenisSize == "Small">>
<span style="color:pink">Now was not a good time to have a boner. Sure, even erect, your little prick didn’t stand out much. But, with how immature pre-teen boys are, even the slightest lump being noticed on the front of your towel would lead to humorous teasing from the entire locker room.</span> <br>
<br>
/* Other */
<<else>>
<span style="color:pink">Now was not a good time to have a boner. The small towel you had to cover yourself up with wouldn’t hide your raging erection and, with how immature pre-teen boys are, the instant anyone noticed it the entire locker room would know!</span> <br>
<br>
<</if>>
/* Continued */
You had to get rid of it. The best way would be to blast yourself with cold water, as unpleasant as that would be, it would work fast enough to save you some humiliation. <span style="color:pink">But, then again, there was a second option. You could… ‘deal with it’… Sure, <span style="color:DarkTurquoise">Coach Kohler</span> had said that doing that in the showers was ‘frowned upon’ and you were technically surrounded by your classmates, but then again, what they don’t know won’t hurt them.</span> <br>
<br>
<div id="choice">
/* Masturbate */
<<link "Masturbate">>
<<replace"#choice">>
<span style="color:pink">You smirk, turning the water on high to mask any sound you may make, and lean against the cold shower wall. Moving your hand down to your throbbing boyhood, you begin to pleasure yourself in a way only you can.</span> <br>
<br>
<<set $MasturbationLocation to "School Showers">>
<<set $MasturbationPosition to "Against Wall">>
<<set $MasturbationAction to "None">>
<<set $MasturbationCategory to "Actions">>
<<set $MasturbationPublic to 1>>
[[Continue|Player Masturbate]]
<</replace>>
<</link>><br>
/* Use Cold Water */
<<link "Use cold water">>
<<replace"#choice">>
Deciding against masturbating in such a public setting, you brace yourself as you turn the water all the way to cold. A small scream escapes your lips as the icy water blasts you harshly and your boner quickly retreats. When you finally turn the water off, you are shivering and your cheeks are slightly red, but the deed is done, and you are not hard anymore. <br>
<br>
/* GETTING DRESSED */
<<set $ClothSave to "Restore">>
<<if $GymClassType == "Gym">>
<<storeClothing "Restore" "Undies">>
<<else>>
<<storeClothing "Restore" "Naked">>
<</if>>
<<if $SaveUndies != null>>
<<set $PlayerUndies to $SaveUndies>>
<</if>>
[[Continue|School Locker Room]]
<</replace>>
<</link>>
</div><<if $FelixSocial > 50 or $FelixSocialRank > 0>>
<<set _FelixSocialCheck to true>>
<<else>>
<<set _FelixSocialCheck to false>>
<</if>>
/* OPENING */
<span style="color:lightcoral">But the water doesn’t turn on.</span> Confused, you move to another stall and try it. Still no water. That’s when you realize that over half of the showers had a yellow <span style="color:yellow">“out of order”</span> sticker on them. Every other one was occupied, and you stood there confused for a moment before <span style="color:DarkTurquoise">Coach Kohler</span> suddenly appeared behind you, slamming his hands down on your shoulders, nearly causing you to scream. <br>
<br>
<span style="color:LightSteelBlue">“We’re having some plumbing issues. Nothing to do about it. So, you’re going to have to share with someone.”</span> His words cause you to pause. <span style="color:pink">Being naked around others wasn’t new to you, but to have to shower next to your classmate!? There was so little room in the stalls that you’d practically be touching.</span> You try to blurt out a complaint, asking if you could just wait until someone was done, but <span style="color:DarkTurquoise">Kohler</span> was having none of it. <span style="color:LightSteelBlue">“You’re going to have to learn to get over it kid. Now- get washing!”</span> <span style="color:pink">Without warning, <span style="color:DarkTurquoise">Coach Kohler</span> pushes you into a shower stall while simultaneously ripping your towel off, all but ensuring that you crash into your classmate, both of you completely naked and wet.</span> <br>
<br>
<span style="color:Pink">You crash into the other warm, wet body and tumble to the floor sprawled out like a dog on its back.</span> <span style="color:LightSteelBlue">“Quoi?!”</span> A voice says in confusion, <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$FelixNickname</span>? Are you alright?”</span> You can’t see with the shower spraying water directly on your face, but feel a hand reach out and help you to your feet. Once stable, you wipe the water away from your eyes and see <span style="color:DarkTurquoise">Felix</span> standing in front of you with a confused, yet amused expression. <span style="color:LightSteelBlue">“As you may say ‘fancy meeting you here’?”</span> <span style="color:DarkTurquoise">Felix</span> chuckles. You begin to explain that <span style="color:DarkTurquoise">Coach Kohler</span> tossed you in here when you suddenly realize something and slowly look down. <span style="color:Pink">Both you and <span style="color:DarkTurquoise">Felix</span> are standing here dripping wet in this small shower… completely naked!</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Blush: 1,
Mouth: "Frown",
Outfit: "Naked",
},
},
{
Name: "Felix",
ShowZoom: true,
State: {
Outfit: "Naked",
}
},
]>>
<<ad _ad>>
/* FelixSocial < 50 and Low Naturism (X < 3) */
<<if !_FelixSocialCheck && $NaturismSkill < 3>>
<span style="color:Pink">You let out an embarrassed squeak and quickly cover your bits with your hands, turning bright red. <span style="color:DarkTurquoise">Felix</span> chuckles, making no effort to hide himself, and comments</span> <span style="color:LightSteelBlue">“Right, I forgot you Americans are really shy about being naked. I don’t get it, but it do be kind of cute.”</span> He laughs some more but stops upon seeing that you are well and truly embarrassed. <br>
<br>
<span style="color:LightSteelBlue">“Do not worry.”</span> <span style="color:DarkTurquoise">Felix</span> covers his eyes, <span style="color:LightSteelBlue">“I did not see anything. I’ll turn around while we shower, so you don’t feel bad. Okay?”</span> <span style="color:DarkTurquoise">Felix</span> turns around to face the wall and continues showering. <span style="color:Pink">You stand there awkwardly for a moment, before relenting and moving your hands away from your privates.</span> <span style="color:LightGreen">Thankfully, you seem to have been paired with the one kid who isn’t shy about his body at all and won’t make a big deal about you being so.</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Blush: 2,
Mouth: "Frown",
Arms: "Hide",
Outfit: "Naked",
},
},
{
Name: "FELIX",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
}
},
]>>
<<ad _ad>>
<span style="color:Pink">To be fair, <span style="color:DarkTurquoise">Felix</span> didn’t have much to be shy about. Your eyes fall on his back and butt, both well-defined and smooth. You wager if <span style="color:DarkTurquoise">Felix</span> was a few years older, every girl in town would want to sleep with him. Then again, most probably would still want to despite him being a kid.</span>
/*If attracted to Felix*/
<<if $Attractions.Felix == 1>>
<span style="color:Pink">In fact, you can’t help but wonder what it would be like to lie down next to <span style="color:DarkTurquoise">Felix</span>. Your own naked body pressed up against his. His form looks like chiseled marble, but you are sure it would be soft and warm. You imagine spooning him, arms wrapped around him as you bury your face in the back of his perfect hair and your penis nestles itself warmly between his two adorable butt cheeks.</span> <br>
<<set _arousalbs to ["Tip", "Shaft"]>>
<<set _arousalkink to []>>
<<arousalGain 10 _arousalbs _arousalkink>>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Hard: 1,
Blush: 3,
Mouth: "Frown",
Arms: "Hide",
Outfit: "Naked",
},
},
{
Name: "FELIX",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
}
},
]>>
<<ad _ad>>
<span style="color:Pink">And now you have a boner. You panic, covering it up and spinning to face the wall yourself. You then try desperately to think about anything else other than the fact that you are in a tiny shower stall with a hot, naked French boy. It isn’t easy.</span> <br>
<<else>>
/*If not attracted to Felix*/
<span style="color:DarkTurquoise">Felix</span> could probably be considered the <span style="color:LightSteelBlue">“whole package”</span> , as you have heard girls talk about on teen sitcoms. Attractive, athletic, smart, funny, and the most important thing to any girl, European. You almost feel a little annoyed at how perfect he is. But it’s hard to stay mad at someone as nice as <span style="color:DarkTurquoise">Felix</span>. <br>
<br>
<</if>>
<<linkreplace "Continue">>
A few minutes later, <span style="color:DarkTurquoise">Felix</span> has finished up and bids farewell. <span style="color:Pink">Funnily, he covers both his eyes overdramatically again as he walks out of the stall, nearly slipping and crashing into the wall.</span> You follow behind a few moments later and manage to get dressed without any further incident. <br>
<<socialChange "Felix" 3>>
/* GETTING DRESSED */
<<set $ClothSave to "Restore">>
<<if $GymClassType == "Gym">>
<<storeClothing "Restore" "Undies">>
<<else>>
<<storeClothing "Restore" "Naked">>
<</if>>
<<if $SaveUndies != null>>
<<set $PlayerUndies to $SaveUndies>>
<</if>>
<br>
[[Continue|School Locker Room]]
<</linkreplace>>
/* FelixSocial < 50 and High Naturism */
<<elseif !_FelixSocialCheck>>
<span style="color:Pink">You blush slightly but make no effort to cover your body. <span style="color:DarkTurquoise">Felix</span> seems a little surprised at this and comments</span> <span style="color:LightSteelBlue">“Oh? Are you not going to cry out like all the other boys?”</span> <span style="color:Pink">You reply that, while it was a little embarrassing to be thrown into him suddenly, you don’t think you both being naked is a big deal. You’re both boys and this is a shower; not like either of you don’t know what the other has.</span> <br>
<br>
<span style="color:LightSteelBlue">“Exactement!”</span> <span style="color:DarkTurquoise">Felix</span> laughs, putting his arm on your shoulder. <span style="color:LightSteelBlue">“I never got why you all are so weird about nudity. I mean, you show bad violence on television but freak out at the thought of a kid showing off their penis. Back in my hometown, most boys don’t even wear swimsuits until they hit puberty. Only time you should keep it to yourself is when you’re having sex.”</span> <span style="color:DarkTurquoise">Felix</span> laughs, elbowing you in the side. <span style="color:Pink">But you are more caught up on the idea of an entire town where little boys swim butt naked. Their wet, glistening bodies shining in the sun as water slowly drips off their tiny, adorable penises that flop about joyously as they play in the water…</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Blush: 1,
Mouth: "Happy",
Outfit: "Naked",
},
},
{
Name: "FELIX",
ShowZoom: true,
State: {
Mouth: "Smirk",
Outfit: "Naked",
},
},
]>>
<<ad _ad>>
<span style="color:Pink">Your blush deepens as you quickly push that thought from your mind. The last thing you want is to get a boner in front of <span style="color:DarkTurquoise">Felix</span>. You did not want to explain that or make things weird around him.</span> Instead, you think about anything else and continue to casually talk with <span style="color:DarkTurquoise">Felix</span> as you both shower away. <br>
<br>
You manage to avoid any awkward stiffys and the two of you quickly finish and head toward the locker room to change. <br>
<<socialChange "Felix" 3>>
/* GETTING DRESSED */
<<set $ClothSave to "Restore">>
<<if $GymClassType == "Gym">>
<<storeClothing "Restore" "Undies">>
<<else>>
<<storeClothing "Restore" "Naked">>
<</if>>
<<if $SaveUndies != null>>
<<set $PlayerUndies to $SaveUndies>>
<</if>>
<br>
[[Continue|School Locker Room]]
<<else>>
/* FelixSocial 50+ */
<span style="color:Pink">You blush and move your hands down to your crotch, half covering your penis. <span style="color:DarkTurquoise">Felix</span> spots this and chuckles, commenting</span> <span style="color:LightSteelBlue">“Awww, comme tu es mignon. Does little <span style="color:DarkTurquoise">$FelixNickname</span> not want me to see his little wiener?”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Felix</span> leans in and sticks his tongue out at you, obviously poking fun at your shyness. You smirk, lightly shoving <span style="color:DarkTurquoise">Felix</span> away as you move your hands away from your crotch.</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Blush: 1,
Mouth: "Happy",
Outfit: "Naked",
},
},
{
Name: "FELIX",
ShowZoom: true,
State: {
Mouth: "Smirk",
Eyes: "Tired",
Outfit: "Naked",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Sacrebleu! I can see your peepee!”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Felix</span> overly exaggerates his French accent, causing you to laugh as he feigns shock and embarrassment. He can’t keep it up for long before he breaks out laughing as well.</span> <span style="color:LightSteelBlue">“We should probably shower before Coach starts getting mad, so try not to be too embarrassed.”</span> <br>
<br>
<span style="color:Pink">You feel less shy about being naked in front of a friend like <span style="color:DarkTurquoise">Felix</span>, who doesn’t really care and finds it funnier than anything.</span> As you both shower, you and <span style="color:DarkTurquoise">Felix</span> chat and joke about. <span style="color:DarkTurquoise">Felix</span> comments on how annoyed he is that soccer is hardly a game you all play in gym class, playfully commenting that it’s probably because <span style="color:DarkTurquoise">Kohler</span> knows <span style="color:DarkTurquoise">Felix</span> is too good and it would be unfair to whatever team he isn’t on. <br>
<br>
<<if $Attractions.Felix == 1>>
/*If attracted to Felix*/
You and <span style="color:DarkTurquoise">Felix</span> stop talking for a moment as he begins to wash his hair. You spot him closing his eyes to avoid getting soap in them and, without thinking, <span style="color:Pink">take this moment to glance down at <span style="color:DarkTurquoise">Felix</span>’s body. His entire body looks smooth and well-defined; you imagine it feeling warm and soft like a pillow, yet somehow also firm from his muscles.</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Hard: 1,
Blush: 2,
Mouth: "Frown",
Outfit: "Naked",
},
},
{
Name: "FELIX",
ShowZoom: true,
State: {
Mouth: "Happy",
Eyes: "Closed",
Outfit: "Naked",
},
},
]>>
<<ad _ad>>
<span style="color:Pink">His penis shares the smooth look of his body, looking like a perfect little noodle. You are mesmerized by it, watching as the trails of water slowly move down and drip off its tip. The boy’s body has formed so well, with everything being the perfect size. You can’t help but imagine his body wrapping around yours in a perfect, warm embrace. In this moment, you want nothing more than to be held by <span style="color:DarkTurquoise">Felix</span>’s naked body, having it pressed against your own.</span> <br>
<br>
You snap out of your fantasies as <span style="color:DarkTurquoise">Felix</span> finishes washing his hair and continues chatting. Thankfully, he is so distracted he doesn’t notice, or at least doesn’t comment, on your flushed face or slightly stiff penis. <span style="color:Pink">You wonder if <span style="color:DarkTurquoise">Felix</span> has any idea how much you were ogling him in the shower as you both finish up. You feel a little bad using your friend as eye candy, but also accept that it’s hard not to. He is a hot naked French boy, after all.</span> <br>
<<socialChange "Felix" 3>>
/* GETTING DRESSED */
<<set $ClothSave to "Restore">>
<<if $GymClassType == "Gym">>
<<storeClothing "Restore" "Undies">>
<<else>>
<<storeClothing "Restore" "Naked">>
<</if>>
<<if $SaveUndies != null>>
<<set $PlayerUndies to $SaveUndies>>
<</if>>
<br>
[[Continue|School Locker Room]]
<<else>>
/*If not attracted to Felix*/
By the time you are done showering, you’ve nearly forgotten that you are naked and nearly walk out without a towel. <span style="color:DarkTurquoise">Felix</span> sure is good at making you feel at ease. <br>
<<socialChange "Felix" 3>>
/* GETTING DRESSED */
<<set $ClothSave to "Restore">>
<<if $GymClassType == "Gym">>
<<storeClothing "Restore" "Undies">>
<<else>>
<<storeClothing "Restore" "Naked">>
<</if>>
<<if $SaveUndies != null>>
<<set $PlayerUndies to $SaveUndies>>
<</if>>
<br>
[[Continue|School Locker Room]]
<</if>>
<</if>>/* OPENING */
As you finish washing off and begin to head back to the locker room in your towel, you can’t help but notice that one of the shower stalls next to you that was still running had its curtain displaced the tiniest bit. Not enough to be noticeable by most, <span style="color:Pink">but just enough that, if you stood at just the right spot, you could peek into the shower without it being obvious.</span> No one would be the wiser. <br>
<br>
/* PEEK */
<div id="Choice2">
<<link "Peek<br>">>
<<replace"#Choice2">>
<<set _random to [
"Lucas",
"Ben",
"Michael",
"Carter",
"Jackson",
"Xavier",
"Felix",
]>>
/* Check absences */
<<if !$ThomasAbsent>>
<<set _random.push("Thomas")>>
<</if>>
<<set _randomNPC to _random.random()>>
/* LUCAS */
<<if _randomNPC == "Lucas">>
Peeking into the curtains, you are greeted by two unexpected sights. The first was that the occupant of the shower was <span style="color:DarkTurquoise">Lucas</span>, <span style="color:Pink">as naked as the day he was born.</span> The second was that he was sitting on one of those small plastic stools that normally sit next to the showers. He had one knee bent with the foot resting on the stool and was wincing as he allowed water to run over it. From what you could see, he had scraped it slightly. Not bad enough to worry <span style="color:DarkTurquoise">The Coach</span>, but clearly enough that it stung. <br>
<br> /* PENIS ZOOM DISPLAY (+160px) */
<<if $ZoomsNPC != 0>>
<div style="position: relative">
<<include"LUCAS Avatar Equipment Set">>
<<include"Butt Zoom Display">>
<img src="Images\Zooms\Penis\Base\Border.png" style="position: static; left: 0; top: 0">
</div>
<</if>>
The true downside was that, from this sitting position, <span style="color:Pink">you could see little of the boy’s body outside of a small peek at what you could only guess was his balls poking out next to the foot of his bent leg.</span> You briefly consider watching a bit longer to see if he moves, but decide it may be better to leave while you can. The last thing you want is someone to discover you spying. <br>
<br>
/* BEN */
<<elseif _randomNPC == "Ben">>
The first thing you notice as you approach the shower stall wasn’t via your eyes, but your ears. You swear you hear what can only be described as whining or whimpering. <span style="color:Pink">Glancing in, you see the expected image of a cute butt. It was small, smooth, and shiny from the water. It also somehow looked incredibly soft. You briefly imagine using it as a pillow, snuggling up with the warm cheeks on a cold night.</span> <br>
<br> /* PENIS ZOOM DISPLAY (+160px) */
<<if $ZoomsNPC != 0>>
<div style="position: relative">
<<include"BEN Avatar Equipment Set">>
<<include"Butt Zoom Display">>
<img src="Images\Zooms\Penis\Base\Border.png" style="position: static; left: 0; top: 0">
</div>
<</if>>
Glancing higher, you notice that the owner of the cheeks was leaning forward and appeared to be rubbing their eyes. This, combined with the constant soft whining, indicated that they had gotten soap in their eyes. You couldn’t help but smile at the sight. Though you couldn’t see the occupant’s face, <span style="color:Pink">and were unsure if you could identify them by ass alone</spaN>, a quick glance around the stall and the spotting of some glasses sitting off to the side cued you in that it was probably <span style="color:DarkTurquoise">Ben</span> who you were watching. Satisfied with your spying, you depart and head to the locker room to get dressed. <br>
<br>
/* MICAHEL */
<<elseif _randomNPC == "Michael">>
Peeking inside the curtains, you are greeted by the cute but firm backside of one of your classmates. <span style="color:Pink">The long black hair and tanned skin, which didn’t fully extend to his much paler butt, cued you in that this was <span style="color:DarkTurquoise">Michael</span>.</span> He was facing the shower head in a strange position. With one hand against the wall, as if to support him, while the other was… <span style="color:Pink">Oh my…</span> <br>
<br> /* PENIS ZOOM DISPLAY (+160px) */
<<if $ZoomsNPC != 0>>
<div style="position: relative">
<<include"MICHAEL Avatar Equipment Set">>
<<include"Butt Zoom Display">>
<img src="Images\Zooms\Penis\Base\Border.png" style="position: static; left: 0; top: 0">
</div>
<</if>>
<span style="color:Pink">His body was thrusting ever so slightly and his heavy breathing was the slightest bit audible past the sound of the shower. It seems <span style="color:DarkTurquoise">Michael</span> was ‘Spanking the monkey’ as you have heard your elder brother say. You couldn’t help but smile, feeling accomplished by spying on <span style="color:DarkTurquoise">Michael</span> during this most intimate moment. You couldn’t help imagine what his face looked like and you also couldn’t help but consider ruining his time by giving him a little spank on his rear. The shock would probably make him finish, but he would also probably kill you if you did that.</span> <br>
<br>
You decide to simply be content with the knowledge that you caught him in the act. Maybe you can secretly hint at it to him at some point, see how he reacts. Satisfied with your spying, you depart and head to the locker room to get dressed. <br>
<br>
/* CARTER */
<<elseif _randomNPC == "Carter">>
You immediately recognize the body of which you are spying on. <span style="color:Pink">The small height, thin waist, and tiny adorable little booty can only belong to <span style="color:DarkTurquoise">Carter</span>. The innocence of nudity somehow made the small boy look even younger, as if some third grader had snuck into the middle school. You imagine how easy it would be to scoop <span style="color:DarkTurquoise">Carter</span> up in your arms like a baby. Carrying him around as he tried to wiggle free with his little arms.</span> <br>
<br> /* PENIS ZOOM DISPLAY (+160px) */
<<if $ZoomsNPC != 0>>
<div style="position: relative">
<<include"CARTER Avatar Equipment Set">>
<<include"Butt Zoom Display">>
<img src="Images\Zooms\Penis\Base\Border.png" style="position: static; left: 0; top: 0">
</div>
<</if>>
You nearly laugh at the thought, but are careful to muffle it. <span style="color:Pink">Seeing <span style="color:DarkTurquoise">Carter</span> so vulnerable and small like this causes your big brother instincts to flare up as you feel a desire to protect the little, unaware boy.</spaN> Watching his wet body for a moment longer, you quietly close the curtain to prevent anyone else from spying on your ‘little guy’ and head toward the locker room to get dressed. <br>
<br>
/* JACKSON */
<<elseif _randomNPC == "Jackson">>
<span style="color:Pink">As you stop and peek through the curtain, you are greeted by the not uncommon, but also not unwelcome, sight of <span style="color:DarkTurquoise">Jackson</span>. He was facing the curtain, which thus provided no protection to his most boyish bits from your prying eyes.</span> Though you figure <span style="color:DarkTurquoise">Jackson</span> wouldn’t care if you were spying on him, in fact, he’d probably welcome it. Pull you in for some group shower session. <br>
<<set _ad to [
{
Name: "Jackson",
ShowZoom: true,
State: {
Mouth: "Happy",
Outfit: "Naked",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Jackson</span> was humming and slightly dancing around as he washed his hair. <span style="color:Pink">His bouncing causes his boyhood to jiggle around, wiggling like some cute little worm between his legs. The sight was wholesome.</spaN> <span style="color:DarkTurquoise">Jackson</span>, the boy without a care in the world who couldn’t be embarrassed if he tried, just enjoying himself. Making his own fun in the mundane activity of showering. You couldn’t help but smile as you decided to end your peeking session before anyone got suspicious and walked toward the locker room to get dressed. <br>
<br>
/* XAVIER */
<<elseif _randomNPC == "Xavier">>
As you peek inside, you are greeted by the muscled, perfect physique that can only belong to one boy. His blonde hair, though wet, still fell perfectly on his head. He stood up straight, as if standing at attention, despite being alone in the shower. <span style="color:Pink">And his butt looked firm, chiseled even. As if it had been carved from marble.</spaN> Only one boy can look so perfect, so confident, even when naked in the shower. <br>
<br> /* PENIS ZOOM DISPLAY (+160px) */
<<if $ZoomsNPC != 0>>
<div style="position: relative">
<<include"XAVIER Avatar Equipment Set">>
<<include"Butt Zoom Display">>
<img src="Images\Zooms\Penis\Base\Border.png" style="position: static; left: 0; top: 0">
</div>
<</if>>
<span style="color:DarkTurquoise">Xavier</span> leans his head back, allowing the water to rush over him as you get a look at his face. You imagine teenage girls swooning at the sight. But also feel a tinge of annoyance at the idea. <span style="color:Pink">Somehow, even when naked, wet, and seemingly alone, <span style="color:DarkTurquoise">Xavier</span> has to put in the effort of looking better than everyone else.</span> You don’t wait to see if he turns around, with his luck he’d probably spot you. Instead, you walk toward the locker room to get dressed. <br>
<br>
/* THOMAS */
<<elseif _randomNPC == "Thomas">>
<span style="color:Pink">The sight is a cute one: An unaware, pale, freckled butt.</span> <span style="color:DarkTurquoise">Thomas</span> was laid bare before you, or at least his backside was. <span style="color:Pink">Despite his normally rough and angry exterior, the innocence of nudity reveals that, like you, <span style="color:DarkTurquoise">Thomas</span> is still just a young kid.</span> He was thin all around and the water only highlighted the faded scars on his arms and side. You also spot a few fresh bruises on his thigh. <br>
<br> /* PENIS ZOOM DISPLAY (+160px) */
<<if $ZoomsNPC != 0>>
<div style="position: relative">
<<include"THOMAS Avatar Equipment Set">>
<<include"Butt Zoom Display">>
<img src="Images\Zooms\Penis\Base\Border.png" style="position: static; left: 0; top: 0">
</div>
<</if>>
Then you feel a lump in your stomach. You feel bad for spying. Peeking at <span style="color:DarkTurquoise">Thomas</span> in the shower or stealing glances at his butt, those felt normal. Seemingly on-par for you in your horned-up mind. But something about seeing the other parts of his body, not the lewd or naughty parts, but the rest. The true private parts of <span style="color:DarkTurquoise">Thomas</span>. They cause you to feel something your normal spying doesn’t. Shame. <br>
<br>
You close the curtain, feeling slightly remorseful, and walk over to the locker room to get dressed, making a mental note to avoid <span style="color:DarkTurquoise">Thomas</span>’ eyes as you leave. <br>
<br>
/* FELIX */
<<elseif _randomNPC == "Felix">>
<span style="color:Pink">Peeking inside the curtains, you spy a cute yet firm rear with what appears to be a mole on the left cheek.</span> Their body looked thin yet fit and the brown hair, still slightly curly despite being soaked, was the final indicator that you needed to confirm that this was <span style="color:DarkTurquoise">Félix</span>. <span style="color:Pink">He looked conventionally attractive, or as conventionally attractive as a middle schooler could be. In fact, you could see <span style="color:DarkTurquoise">Félix</span> modeling clothes like swimwear or underwear.</span> <br>
<br> /* PENIS ZOOM DISPLAY (+160px) */
<<if $ZoomsNPC != 0>>
<div style="position: relative">
<<include"FELIX Avatar Equipment Set">>
<<include"Butt Zoom Display">>
<img src="Images\Zooms\Penis\Base\Border.png" style="position: static; left: 0; top: 0">
</div>
<</if>>
<span style="color:Pink">Despite the clear and adorable view of his butt, you find your mind wandering to the possibility of such a thing. You imagine having a magazine full of pictures of <span style="color:DarkTurquoise">Félix</span>, modeling clothing that perfectly showed off his athletic build. Swimwear like tight trunks and speedos, and underwear. Briefs, boxers, maybe even something a bit more lewd.</span> <span style="color:DarkTurquoise">Félix</span> probably wouldn’t mind, even if the other boys teased him about it. <br>
<br>
You are so lost in your fantasies that you nearly miss the sound of <span style="color:DarkTurquoise">Félix</span> shutting off the water. As he begins to exit the shower, you quickly sprint away to avoid being seen, nearly losing your towel in the process. But you make it back to the locker room and quickly get dressed, avoiding the strange looks the other boys gave and try to hide the slight stiffy that you had developed. <br>
<br>
<</if>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Voyeurism"]>>
<<arousalGain 25 _arousalbs _arousalkink>>
/* GETTING DRESSED */
<<set $ClothSave to "Restore">>
<<if $GymClassType == "Gym">>
<<storeClothing "Restore" "Undies">>
<<else>>
<<storeClothing "Restore" "Naked">>
<</if>>
<<if $SaveUndies != null>>
<<set $PlayerUndies to $SaveUndies>>
<</if>>
[[Continue|School Locker Room]]
<</replace>>
<</link>>
/* DON'T PEEK */
<div id="Choice2">
<<link "Don't Peek<br>">>
<<replace"#Choice2">>
You figure that you wouldn’t want to be peeked at in the shower when you’re most vulnerable. So decide not to subjugate your fellow students to the invasion of privacy. Instead, you simply continue onward towards the Locker Room and get dressed. <br>
<br>
/* GETTING DRESSED */
<<set $ClothSave to "Restore">>
<<if $GymClassType == "Gym">>
<<storeClothing "Restore" "Undies">>
<<else>>
<<storeClothing "Restore" "Naked">>
<</if>>
<<if $SaveUndies != null>>
<<set $PlayerUndies to $SaveUndies>>
<</if>>
[[Continue|School Locker Room]]
<</replace>>
<</link>>
</div><<include "Bully Nickname Setup">>
/* EVENT */
You finish after a few moments and turn the water off before reaching out to grab your towel, but… <span style="color:Red">you don’t feel it!?</span> You peek your head out and see that the rack that you had hung your towel on was empty. Nothing on the floor or around your shower stall either. <span style="color:Red">You put your head back into the shower and come to the realization that someone had taken your towel!</span> You spend a moment contemplating what you are going to do when you hear <span style="color:DarkTurquoise">The Coach</span> call out for everyone to finish up.<br>
<br>
/* Checking for Rescue */
<<set _TowelRescue to random(1, 4)>>
<<if _TowelRescue != 1>>
<<set _rescue to 0>>
<<else>>
<<set _rescue to 1>>
<</if>>
<<if _rescue == 1>>
<<if $LucasSocial >= 50 or $LucasSocialRank > 0>>
<<set _rescue to 2>>
<<else>>
<<set _rescue to 0>>
<</if>>
<</if>>
/* LUCAS */
<<if _rescue == 2>>
<span style="color:Pink">As you are coming to the realization that you are going to have to walk back to your locker completely naked,</span> you hear a knocking on the shower wall. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$LucasNickname</span>?”</span> You hear the soft voice of <span style="color:DarkTurquoise">Lucas</span> whispering from the other side of the curtain. <span style="color:LightSteelBlue">“I saw that some of them took your towel to mess with you, I managed to sneak you another one.”</span> As he says this, he sticks his arm in and hands you a towel. <span style="color:Green">Your dignity was saved, this time. </span>You thank <span style="color:DarkTurquoise">Lucas</span> and quickly wrap the towel around your waist.<br>
<<set _ad to [
{
Name: "Lucas",
State: {
Blush: 2,
Mouth: "Happy",
Outfit: "Towel",
},
},
]>>
<<ad _ad>>
You then exit the stall and give <span style="color:DarkTurquoise">Lucas</span> a hug before you both walk back to the lockers. On your way, you pass by a small group of boys who were hanging out between the showers and lockers, no doubt the culprits of the little prank waiting for you to have to come walking by stark naked. Your suspicions are confirmed even more when they scoff and frown upon seeing you with a towel, their prank ruined.<br>
<br>
You quickly reach your locker and are able to get dressed before anyone else makes an attempt to steal your towel.<br>
<<socialChange "Lucas" 3>>
<br>
/* NO RESCUE */
<<elseif _rescue == 0>>
Everyone else had already left the showers, so there was no one to help you and no towel to take. The closest towels would be in the locker room, where everyone in class was currently getting dressed! <span style="color:Pink">Realizing you had no other choice, you cover your penis with your hands, take a deep breath, and begin walking back to the lockers completely naked!</span><br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Arms: "Hide",
Eyes: "Sad",
Cry: 1,
Blush: 3,
Mouth: "Sad",
Outfit: "Naked"
}
}
]>>
<<ad _ad>>
<span style="color:Pink">You are immediately greeted by laughter from a small group of boys hanging out between the lockers and the showers. They were seemingly waiting for you to come out, confirming that they were most likely the culprits who took your towel. Their laughter and whistles attract the attention of a few more of the boys in the area, who all turn to you and begin to giggle and taunt you. You feel your face burning red and tears well up in your eyes as you are forced to push past them to get to your locker. You even feel a few hands squeeze your exposed rear as you walk by, causing you to squirm.</span><br>
<br>
/* Bully Nickname */
<<if ["Little Dick", "Horse Cock"].includes($BullyNickname)>>
<<set _setnickname to 0>>
<</if>>
<<if _setnickname == 1>>
<<if $Player.PenisSize == "Tiny" or $Player.PenisSize == "Small">>
<span style="color:pink">At one point, a boy suddenly shoves you to the ground, causing you to have to unhide yourself in or to prevent your crashing to the ground. As you quickly get back to your feet, everyone nearby starts to snicker and laugh as your penis is briefly exposed. You quickly cover yourself up again, but it is already too late.</span> <br>
<br>
<span style="color:LightSteelBlue">“Anybody got a fucking magnifying glass? I can’t even see his cock!”</span> <span style="color:pink">The boy laughs as he points and jeers at your exposed boyhood.</span> <span style="color:LightSteelBlue">“Don’t worry, <span style="color:DarkTurquoise">Little Dick</span>, I’m sure in a few years you’ll have something to work with. Until then, just take it up the ass to get off like a good little bitch.”</span> <br>
<br>
<span style="color:lightcoral">Having your bits exposed and discovered to be so small has earned you the nickname <span style="color:DarkTurquoise">Little Dick</span> around school. You’re sure everyone will soon learn of your nickname, and lack of size, as it spreads.</span> <br>
<br>
<<if $Nickname.Bully == 0>>
<span style="color:Gray">[Bullies around school now know you as <span style="color:DarkTurquoise">“Little Dick”</span> after seeing your less-than-average penis size. Nicknames can be edited in the Journal in your Bedroom.]</span> <br>
<br>
<</if>>
<<set $Nickname.Bully to 1>>
<<set $BullyNickname to "Little Dick">>
<<elseif $Player.PenisSize == "Gigantic">>
<span style="color:pink">At one point, a boy suddenly shoves you to the ground, causing you to have to unhide yourself in or to prevent your crashing to the ground. As you quickly get back to your feet, everyone nearby starts to snicker and laugh as your penis is briefly exposed. You quickly cover yourself up again, but it is already too late.</span> <br>
<br>
<span style="color:LightSteelBlue">“Fuck, the dude has a third arm! Guess his mom was part horse! What a freak!”</span> <span style="color:pink">The bully laughs and jeers,</span> <span style="color:LightSteelBlue">“Better watch out when <span style="color:DarkTurquoise">Horse Cock</span> comes running down the hallway, or else you might lose an eye!”</span> <br>
<br>
<span style="color:lightcoral">Having your bits exposed and discovered to be so massive has earned you the nickname <span style="color:DarkTurquoise">Horse Cock</span> around school. While you wouldn’t think having a large penis would be a bad thing, it seems the bullies have somehow turned it against you.</span> <br>
<br>
<<if $Nickname.Bully == 0>>
<span style="color:Gray">[Bullies around school now know you as <span style="color:DarkTurquoise">“Horse Cock”</span> after seeing your greater-than-average penis size. Nicknames can be edited in the Journal in your Bedroom.]</span> <br>
<br>
<</if>>
<<set $Nickname.Bully to 1>>
<<set $BullyNickname to "Horse Cock">>
<</if>>
<</if>>
<span style="color:Pink">By the time you finally reach your locker, you can feel the eyes of most of the locker room on your rear. It takes all your strength not to cry from embarrassment as you quickly get dressed and everyone’s attention turns away from you, as they are no longer being presented with a humiliating show.</span><br>
<br>
<<addMoodlet "Seen Naked" 10>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliation"]>>
<<arousalGain 25 _arousalbs _arousalkink>>
<</if>>
/* GETTING DRESSED */
<<set $ClothSave to "Restore">>
<<if $GymClassType == "Gym">>
<<storeClothing "Restore" "Undies">>
<<else>>
<<storeClothing "Restore" "Naked">>
<</if>>
<<if $SaveUndies != null>>
<<set $PlayerUndies to $SaveUndies>>
<</if>>
[[Continue|School Locker Room]]As you are finishing up your shower, drying your hair and wrapping the towel around your waist, you hear some muffled commotion from the shower at the end of the hall. You peek your head out, no one else is around to hear what is going on. <span class="yellow-text">Your curiosity gets the better of you as you sneak over to listen in.</span><br>
<br>
<span class="dialogue-text">“What’s wrong, <span class="char-name">Félix</span>? too shy to share a shower with someone like me?”</span> That is <span class="char-name">Xavier</span>’s voice, his signature demeanor of self-righteousness coming out strong.<br>
<br>
<span class="dialogue-text">“I do not care about whatever game you are playing.”</span> As expected, the second voice belongs to <span class="char-name">Félix</span>, who sounds annoyed yet unafraid. <span class="dialogue-text">“I already told you; I’m not interested. So, leave me alone before I tell Coach Kohler you’re trying to cause trouble.”</span><br>
<<set _adXavier to {
Name: "Xavier",
State: {
Outfit: "Towel",
Eyes: "Tired",
Mouth: "Smirk",
},
}>>
<<set _ad to [
_adXavier,
{
Name: "Felix",
State: {
Outfit: "Towel",
Mouth: "Sad",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span class="dialogue-text">“Come now!”</span> <span class="char-name">Xavier</span> laughs, you peek your head in and see both boys, wearing only towels, standing near the far wall of the shower. <span class="red-text"><span class="char-name">Xavier</span> has cornered <span class="char-name">Félix</span>, backing him up against the wall and leaving no room for him to wiggle free.</span> <span class="dialogue-text">“Snitching to the teachers doesn’t befit people like us. Besides, I already explained what would happen if you don’t-”</span><br>
<br>
<span class="dialogue-text">“You don’t scare me.”</span> <span class="char-name">Félix</span> cuts off <span class="char-name">Xavier</span>, leading to the latter’s annoyance. <span class="dialogue-text">“I know how it goes; I’ve dealt with people like you all my life. But you won’t tell people unless it benefits you and, as it stands, it doesn’t unless I agree to be your lackey. You see me as a threat, but I am not. I just want to have a normal school year like a normal kid.”</span><br>
<br>
<span class="dialogue-text">“For someone so clever, you have a very important fact incorrect.”</span> <span class="red-text"><span class="char-name">Xavier</span> suddenly slams his hands into <span class="char-name">Félix</span>’s shoulder, pinning the boy against the wall with such force that</span> <span class="pink-text"><span class="char-name">Félix</span>’s towel slips off and he cringes in pain.</span> <span class="dialogue-text">“I don’t see you as a threat, just a wasted tool. If you truly wish to waste your time pretending to be some hapless child, be my guest, but do not think you are invulnerable or above my control. One wrong move and I’ll have you BEGGING to go back home.”</span><br>
<<set _ad to [
_adXavier,
{
Name: "Felix",
State: {
Outfit: "Naked",
Eyes: "Mad",
Mouth: "Sad",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span class="red-text"><span class="char-name">Xavier</span> had a lot of venom in his voice, more than you were used to hearing.</span> He roughly releases the French boy before turning around to exit the shower. You quickly hide to avoid being seen as <span class="char-name">Xavier</span> heads to the locker room, a look of annoyance on his face. You hear <span class="char-name">Félix</span> say something in French before he heads off as well. You think about asking him what that was about, but figure now wouldn’t be the best time.<br>
<br>
/* GETTING DRESSED */
<<set $ClothSave to "Restore">>
<<if $GymClassType == "Gym">>
<<storeClothing "Restore" "Undies">>
<<else>>
<<storeClothing "Restore" "Naked">>
<</if>>
<<if $SaveUndies != null>>
<<set $PlayerUndies to $SaveUndies>>
<</if>>
<<set $XavierFelixShowerConfrontationSceneHappened to true>>
[[Continue|School Locker Room]]You were a bit slow to get showered today. Due to the school’s ever-faulty plumbing, some of the showers were out of order and many boys had to wait their turn until they could wash off. A few tried to convince <span class="char-name">Kohler</span> to let them go home without showering, but he wasn’t having it.<br>
<br>
<span class="dialogue-text">“I’m not letting anyone leave until they are clean! No students of mine will go home to their families smelling of sweat!”</span> He would yell in response. So, you were left waiting with many of the other boys. <span class="yellow-text">Your usual bad luck withstanding, you are one of the last to be able to shower and by the time you have finished up, a majority of the other boys have left.</span><br>
<br>
It is as you enter the near-empty locker room that you hear some commotion coming from the corner. <span class="red-text">Peeking over, you see <span class="char-name">Michael</span> and <span class="char-name">Xavier</span> having a stand-off. <span class="char-name">Michael</span> looks flustered and annoyed, taking a stance that looks like he is about to start throwing hands with the rich boy.</span> <span class="char-name">Xavier</span>, however, leans against the lockers with his arms crossed and a big smirk on his face.<br>
<<set _ad to [
{
Name: "Xavier",
State: {
Outfit: "Towel",
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "Michael",
State: {
Outfit: "Towel",
Mouth: "Sad",
Eyes: "Mad",
},
},
]>>
<<ad _ad>>
<span class="dialogue-text">“You think you are so tough just because you have money!”</span> <span class="char-name">Michael</span> says angrily, <span class="dialogue-text">“But you’re nothing but some fancy, little dicked bitch! If you didn’t have your posse protecting you, I could take you any day!”</span><br>
<br>
<span class="dialogue-text">“You’re embarrassing yourself, <span class="char-name">Michael</span>, angry isn’t a good look on you.”</span> <span class="char-name">Xavier</span> chuckles, <span class="dialogue-text">“Then again, I’m not sure any look would be.”</span><br>
<<set _ad to [
{
Name: "Xavier",
State: {
Outfit: "Naked",
Mouth: "Sad",
Eyes: "Tired",
},
},
{
Name: "Michael",
State: {
Outfit: "Towel",
Mouth: "Smirk",
Eyes: "Mad",
},
},
]>>
<<ad _ad>>
<span class="dialogue-text">“What’d you say!?”</span> <span class="char-name">Michael</span> clenches his fists, taking a step forward, <span class="dialogue-text">“Let’s see you keep that smirk after this-!”</span> <span class="pink-text"><span class="char-name">Michael</span> quickly reaches down and rips off <span class="char-name">Xavier</span>’s towel, revealing his naked body. <span class="char-name">Xavier</span>, for his part, doesn’t react at all, simply raising an eyebrow.</span> <span class="char-name">Michael</span>’s laughter of triumph slowly fades as he realizes that <span class="char-name">Xavier</span> doesn’t care.<br>
<br>
<span class="dialogue-text">“Are you finished with your little tantrum, <span class="char-name">Michael</span>?”</span> <span class="char-name">Xavier</span> sighs, pinching his forehead as if <span class="char-name">Michael</span>’s actions were giving him a headache. <span class="dialogue-text">“Your pathetic attempts at ‘intimidation’ don’t work on me. You try to humiliate me, but only manage to humiliate yourself. Now, why don’t you stay in your lane before everyone at school realizes you aren’t as tough as you appear to be.”</span> <span class="pink-text"><span class="char-name">Xavier</span> then leans in close, whispering something in <span class="char-name">Michael</span>’s ear which causes him to turn bright red.</span> <span class="dialogue-text">“Oh, and you can keep that towel. I’ll just use yours instead.”</span><br>
<<set _ad to [
{
Name: "Xavier",
State: {
Outfit: "Naked",
Mouth: "Smirk",
Eyes: "Mad",
},
},
{
Name: "Michael",
State: {
Outfit: "Naked",
Mouth: "Sad",
Eyes: "Mad",
Blush: 2,
},
},
]>>
<<ad _ad>>
<span class="pink-text"><span class="char-name">Xavier</span> reaches down and takes <span class="char-name">Michael</span>’s towel right off his body, leaving both boys fully exposed to the seemingly empty locker room, yourself the only secret witness. A towel in hand, <span class="char-name">Xavier</span> takes another step forward, allowing his massive cock to rub up against <span class="char-name">Michael</span>’s. <span class="char-name">Michael</span>’s was big, but somehow shrunk in the presence of <span class="char-name">Xavier</span>’s.</span><br>
<br>
<<art "Images\\Special\\Buyable\\Michael Xavier Compare.png" "SolanderDraws" "https://baraag.net/@SolanderDraws" 700>>
<span class="pink-text"><span class="char-name">Xavier</span> then booped <span class="char-name">Michael</span> on the nose, as if he was some small child or dog <span class="char-name">Xavier</span> found adorable, before walking away.</span> <span class="dialogue-text">“You’d do well to remember what I said, <span class="char-name">Michael</span>.”</span> <span class="char-name">Xavier</span> says as he passes by you, locking eyes with you for a brief moment, <span class="pink-text">seemingly amused that someone had witnessed the display and not caring at all that he was still completely naked.</span><br>
<br>
<span class="char-name">Michael</span> curses to himself once <span class="char-name">Xavier</span> is gone, before giving you a menacing glare and stomping off. You’re just glad you weren’t caught in the middle of that.<br>
<br>
/* GETTING DRESSED */
<<set $ClothSave to "Restore">>
<<if $GymClassType == "Gym">>
<<storeClothing "Restore" "Undies">>
<<else>>
<<storeClothing "Restore" "Naked">>
<</if>>
<<if $SaveUndies != null>>
<<set $PlayerUndies to $SaveUndies>>
<</if>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Voyeurism"]>>
<<arousalGain 25 _arousalbs _arousalkink>>
[[Continue|School Locker Room]]<span style="color:DarkTurquoise">Coach Kohler</span> runs the class through some swimming drills and laps. The class is going smoothly, better than smoothly even. The class is vibing well and even the weakest swimmers are making great strides. <span style="color:lightgreen">This performance puts <span style="color:DarkTurquoise">Coach Kohler</span> in such a good mood that he decides to declare free swim for the remainder of the class, which everyone is happy about.</span> <br>
<br>
Marco polo, diving, and generally fun water games ensue as everyone just enjoys their time. You are floating near one end of the pool on your own, relaxing, <span style="color:lightcoral">when you suddenly feel something rub against your leg. Scared by the sudden touch, you thrash around and look down just in time to see a dark shadow grab your legs and pull you underwater!</span> <br>
<br>
<span style="color:lightcoral">You thrash around in confusion for a moment, feeling hands on your body, until you are released a moment later and resurface. You gasp for air and begin to fearfully spin around and panic, looking for whatever attacked you</span> as you spot a smirking <span style="color:DarkTurquoise">Michael</span> next to you. <br>
<br>
<span style="color:LightSteelBlue">“Careful <span style="color:DarkTurquoise">$MichaelNickname</span>, heard there might be a monster in the pool!”</span> <span style="color:pink">He laughs, mimicking your scared expression. You blush and splash at him, angrily telling him that wasn’t funny.</span> <span style="color:LightSteelBlue">“I’d have to argue on that point bud. The look on your face entertained me greatly.”</span> <span style="color:pink">He splashes you back, <span style="color:LightSteelBlue">“Plus, you look so cute scared like that.”</span> He once again mimics your face and laughs.</span> <br>
<br>
You roll your eyes, telling him he won’t be laughing when you snitch and tell <span style="color:DarkTurquoise">Kohler</span> he is pulling people underwater. <br>
<br>
<span style="color:LightSteelBlue">“Is that a threat?”</span> <span style="color:DarkTurquoise">Michael</span> laughs,
<<if $Player.PenisSize == "Tiny">>
<span style="color:LightSteelBlue">“Well, you might want to get a thimble to cover your little grape before you run to the teacher.”</span>
<<elseif $Player.PenisSize == "Small">>
<span style="color:LightSteelBlue">“Well, you might want to cover up unless you want everyone to see your little noodle.”</span>
<<elseif $Player.PenisSize == "Average">>
<span style="color:LightSteelBlue">“Go on, tell him. I’m sure he’ll have a laugh at your current state.”</span>
<<elseif $Player.PenisSize == "Large">>
<span style="color:LightSteelBlue">“Not a nice thing to say to the person in control of your dignity.”</span>
<<else>>
<span style="color:LightSteelBlue">“Careful though, looks like you got a big water snake under you.”</span>
<</if>><br>
<<set _ad to [
{
Name: "Michael",
State: {
Eyes: "Mad",
Mouth: "Smirk",
Outfit: "Gym Swim",
},
},
{
Name: "Player",
ShowZoom: true,
State: {
Blush: 2,
Mouth: "Sad",
Outfit: "Naked"
},
},
]>>
<<ad _ad>>
You raise an eyebrow in confusion until you notice that <span style="color:DarkTurquoise">Michael</span> has something in his hands. <span style="color:pink">A pair of trunks-? You turn even redder and look down to discover that you are completely naked in the pool! You quickly cover yourself as best you can with your hands and sink down as <span style="color:DarkTurquoise">Michael</span> breaks out laughing.</span> <span style="color:LightSteelBlue">“You didn’t even notice you were naked!? God, you’re adorable!”</span> <br>
<br>
<span style="color:pink">You scold him and demand your trunks back, as <span style="color:DarkTurquoise">Michael</span> teases about tossing them out of the pool for a minute, before finally giving them back to you. You quickly retrieve them and turn around to put them back on.</span> <br>
<br>
<span style="color:LightSteelBlue">“Just remember, you’d have to walk back to the locker room butt-ass naked if it wasn’t for my generosity. So, you owe me one!”</span> <span style="color:pink">You gasp as you feel <span style="color:DarkTurquoise">Michael</span> pinch your bare butt before he swims away laughing. If he wasn’t your friend, you’d probably punch him. Then again, you still might.</span> <br>
<<socialChange "Michael" 3>>
<<addMoodlet "Stress" 0>>
<span style="color:Green">-Stress</span><br>
<<set $GymNeedReduce to "Normal">>
<<include"Gym Need Reduce">>
<br>
<<include"Attend Gym Finish">><<if $GymClassType == "Swimming">>
<<set $PlayerUndies to $None>>
<<addClothing "PC" "Bottoms" "Trunks" "Purple">>
<<else>>
<<addClothing "PC" "Top" "Gym Shirt" "Purple">>
<<addClothing "PC" "Bottoms" "Gym Shorts" "Purple">>
<<if $SaveUndies != null>>
<<set $PlayerUndies to $SaveUndies>>
<<else>>
<<unset $SaveUndies>>
<</if>>
<<if $SaveSocks != null>>
<<set $PlayerSocks to $SaveSocks>>
<<else>>
<<unset $SaveSocks>>
<</if>>
<<if $SaveShoes != null>>
<<set $PlayerShoes to $SaveShoes>>
<<else>>
<<unset $SaveShoes>>
<</if>>
<</if>>You walk into the locker room to see that a majority of the boys are already there. Among them, you see many of the faces you’ve met today including <span style="color:DarkTurquoise">Lucas</span>, <span style="color:DarkTurquoise">Ben</span>, <span style="color:DarkTurquoise">Michael</span>, <span style="color:DarkTurquoise">Carter</span>, <span style="color:DarkTurquoise">Jackson</span>, <span style="color:DarkTurquoise">Thomas</span>, <span style="color:DarkTurquoise">Xavier</span>, and <span style="color:DarkTurquoise">Félix</span>. Everyone has spread around, sitting on either the benches or the floor, and talking amongst themselves. You take a seat on a bench and wait with them.<br>
<br>
It is a few minutes before you notice loud footsteps approaching followed by a booming voice. <span style="color:LightSteelBlue">“Listen up!”</span> The loud, deep voice echoed throughout the locker room, scaring some of the boys as they jumped to their feet or fell backward. Standing at the entrance to the locker room was a mountain of a man. Looking about 7 feet tall with muscles the size of your head. He glared at you all with a frightening scowl.<br>
<br>
<span style="color:LightSteelBlue">“Everyone shut up and sit down.”</span> The boys did as they were told, intimidated by the towering man. The man had a large, square jaw that was mostly covered by a thick, but neat, black beard. His hair was short and combed back, outside of a few hairs that dangled down. He had two scars on his face, one along his forehead and another on his right cheek, that only added to his frightening appearance, and was wearing black tracksuit pants and a gray tank top with the school’s logo on it. He looked military, or what movies would have you believe was military, and his deep powerful voice only added to it.<br>
<br>
<span style="color:LightSteelBlue">“Most of you probably don’t know me, my name is <span style="color:DarkTurquoise">Tobias Kohler</span>. You will refer to me as <span style="color:DarkTurquoise">Coach</span> or <span style="color:DarkTurquoise">Sir</span>, I don’t do any of that mister crap. I was hired to replace the former gym teacher from this year forward.”</span> Everyone listened in perfect attention, even the kids who would normally act out. The man looked like he could squish any of you between his fingers, easily intimidating the classroom of pre-teen boys without even trying. <span style="color:LightSteelBlue">“On your feet.”</span><br>
<br>
The man realized he didn’t have to be loud for everyone to follow his orders, as the boys scrambled to their feet and stood with their arms at their side. He walked down the locker room and eyed each of you, looking mostly unimpressed, though giving slight nods to both <span style="color:DarkTurquoise">Xavier</span> and <span style="color:DarkTurquoise">Michael</span>. He stopped in front of you for a second, staring directly into your eyes. You could feel your legs shaking as he finally turned around and walked back to the entrance.<br>
<br>
<span style="color:LightSteelBlue">“I’ll cut to the chase. Tuesdays and Thursdays we'll have swimming class, every other day is normal gym. When you get here, you will change into either your gym clothes or your swimming trunks. These are provided by the school and will be stored in your assigned locker. You are to return them at the end of the day, as they are washed by the school. Each day we will have either a training activity or a game, depending on how I am feeling. After class you will be expected to shower, towels and soap will be provided by the school. Work hard and we’ll get along just fine. The lazy among you will either learn or will run laps until you pass out. Is that clear?”</span> Everyone responded affirmatively. <span style="color:DarkTurquoise">The Coach</span> then told everyone to line up so they could get their assigned gym clothing, write their names on it, and get their locker number. The rest of the class was spent on rules and safety instructions that the class was expected to follow.<br>
<br>
<<set $GymNoShower to 1>>
<<set $ShoweredGym to 1>><<if $GymNeedReduce == "Easy">>
<<needChange "Energy" -4>>
<<needChange "Hygiene" -4>>
<<elseif $GymNeedReduce == "Normal">>
<<needChange "Energy" -8>>
<<needChange "Hygiene" -8>>
<<elseif $GymNeedReduce == "Extra">>
<<needChange "Energy" -12>>
<<needChange "Hygiene" -12>>
<<elseif $GymNeedReduce == "Super">>
<<needChange "Energy" -16>>
<<needChange "Hygiene" -16>>
<</if>><span style="color:DarkTurquoise">Mr. De León</span> is teaching the class about ancient Greece, deciding to show some paintings and statues from the time period, <span style="color:Pink">most of which show the subjects barely clothed or nude.</span> Throughout the presentation, a group of boys from the back of the class can be heard giggling and commenting on the subject’s “small manhoods”.<br>
<br>
<span style="color:LightSteelBlue">”If you boys don’t have a question can you please keep your comments to yourselves so the rest of the class can focus?”</span> <span style="color:DarkTurquoise">Mr. De León</span> says, sounding more annoyed then usual.<br>
<br>
<span style="color:LightSteelBlue">”Actually, I do have a question!”</span> One of the boys says, his words mixed in with laughter, <span style="color:LightSteelBlue">”Did everyone in this time have tiny cocks? Maybe you should pull yours out so we can compare it to the average size of today?”</span> All three boys, along with some other students, burst out laughing. <span style="color:DarkTurquoise">Mr. De León</span> just crosses his arms, unamused, and quickly retorts.<br>
<br>
<span style="color:LightSteelBlue">”Or maybe I can have you three stand up here with your shorts at your ankles so we can compare it to something, fairly less average.”</span> The boys all freeze, turning bright red at the suggestion, and attempt to defend the “size of their boyhoods”, but every comeback is met with <span style="color:DarkTurquoise">Mr. De León</span>’s invitation to come up and prove it, which causes them to sink into their chairs as the class laughs. Having embarrassed the troublemakers, <span style="color:DarkTurquoise">Mr. De León</span> continues on with his lesson.<br>
<br>
<<include"Attend History Finish">><<include "Bully Nickname Setup">>
The class is just about finished and <span style="color:DarkTurquoise">Mr. De León</span> is having everyone return their textbooks to the shelf at the back of the class. Right as you put yours back, a boy behind you trips on his shoelace, sending him falling forward! He instinctively reaches out in an attempt to stop his fall, <span style="color:Red">unintentionally grasping your $PlayerBottoms.Type, yanking them down to your ankles! </span><br>
<br>
/* NO UNDIES */
<<if $PlayerUndies.Name == "None">>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Uniform",
Arms: "Hide",
Cry: 1,
Blush: 3,
PantsDown: true,
},
},
]>>
<<ad _ad>>
<span style="color:Red">You freeze in embarrassment, as everyone behind you stands in stunned silence at your exposed Butt. You chose the wrong day to not wear any underwear!</span> The silence is broken as the class burst out laughing at you. The laughter is enough to knock you out of your stupor, as you quickly pull your $PlayerBottoms.Type back up. <span style="color:LightSteelBlue">”You should show us more <span style="color:DarkTurquoise">$BullyNickname</span>!” “Yeah, you do have a cute little Butt though!” “Dude, I think I saw his balls!”</span> The class tease you as you rush back to your seat, hiding your face in your hands.<br>
/* Bully Nickname */
<<if ["Little Dick", "Horse Cock"].includes($BullyNickname)>>
<<set _setnickname to 0>>
<</if>>
<<if _setnickname == 1>>
<<if $Player.PenisSize == "Tiny" or $Player.PenisSize == "Small">>
<span style="color:LightSteelBlue">“Dude, I saw his cock!”</span> <span style="color:pink">A boy near the front laughs,</span> <span style="color:LightSteelBlue">“Anybody got a fucking magnifying glass? I can’t even see his cock!”</span> <span style="color:pink">The boy laughs as he points and jeers at your exposed boyhood.</span> <span style="color:LightSteelBlue">“Don’t worry, <span style="color:DarkTurquoise">Little Dick</span>, I’m sure in a few years you’ll have something to work with. Until then, just take it up the ass to get off like a good little bitch.”</span> <br>
<br>
<span style="color:lightcoral">Having your bits exposed and discovered to be so small has earned you the nickname <span style="color:DarkTurquoise">Little Dick</span> around school. You’re sure everyone will soon learn of your nickname, and lack of size, as it spreads.</span> <br>
<br>
<<if $Nickname.Bully == 0>>
<span style="color:Gray">[Bullies around school now know you as <span style="color:DarkTurquoise">“Little Dick”</span> after seeing your less-than-average penis size. Nicknames can be edited in the Journal in your Bedroom.]</span> <br>
<br>
<</if>>
<<set $Nickname.Bully to 1>>
<<set $BullyNickname to "Little Dick">>
<<elseif $Player.PenisSize == "Gigantic">>
<span style="color:LightSteelBlue">“Dude, I saw his cock!”</span> <span style="color:pink">A boy near the front laughs, <span style="color:LightSteelBlue">“Fuck, the loser has a third arm! Guess his mom was part horse! What a freak!”</span> The bully laughs and jeers,</span> <span style="color:LightSteelBlue">“Better watch out when <span style="color:DarkTurquoise">Horse Cock</span> comes running down the hallway, or else you might lose an eye!”</span> <br>
<br>
<span style="color:lightcoral">Having your bits exposed and discovered to be so massive has earned you the nickname <span style="color:DarkTurquoise">Horse Cock</span> around school. While you wouldn’t think having a large penis would be a bad thing, it seems the bullies have somehow turned it against you.</span> <br>
<br>
<<if $Nickname.Bully == 0>>
<span style="color:Gray">[Bullies around school now know you as <span style="color:DarkTurquoise">“Horse Cock”</span> after seeing your greater-than-average penis size. Nicknames can be edited in the Journal in your Bedroom.]</span> <br>
<br>
<</if>>
<<set $Nickname.Bully to 1>>
<<set $BullyNickname to "Horse Cock">>
<</if>>
<</if>>
<<set $SchoolRep -= 20>>
<span style="color:Red">-Reputation</span>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliated"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
<<addMoodlet "Seen Naked" 5>>
<br>
/* UNDIES */
<<else>>
/* Diaper */
<<if $PlayerUndies.Tags.includes("Diaper")>>
<<set _ad to [
{
Name: "Player",
State: {
Arms: "Hide",
Cry: 1,
Blush: 3,
PantsDown: true,
},
},
]>>
<<ad _ad>>
<span style="color:Red">You freeze in embarrassment, the room goes silent as the crinkle of your $PlayerUndies.Type echoes across the room!</span> <span style="color:lightcoral">The silence is broken as the class bursts out laughing at you. It's enough to knock you out of your stupor, as you quickly pull your $PlayerBottoms.Type back up.</span><br>
<br>
<span style="color:LightSteelBlue">”No way! Is that-, <span style="color:DarkTurquoise">$BullyNickname</span>?”</span> One boy asks in disbelief. <br>
<br>
<span style="color:LightSteelBlue">“It is!”</span> Another answers, falling off his chair from laughter. <br>
<br>
/* Bully Nickname */
<<if ["Diaper Boy"].includes($BullyNickname)>>
<<set _setnickname to 0>>
<</if>>
<<if _setnickname == 1>>
<span style="color:LightSteelBlue">“Awww, is the little <span style="color:DarkTurquoise">Diaper Boy</span> going to cry?”</span> The boy laughs, <span style="color:LightSteelBlue">“He probably fucking wet himself too. Don’t worry, <span style="color:DarkTurquoise">Diaper Boy</span>, I’m sure if you ask really nicely, someone will change you. What a fucking loser.”</span> <span style="color:lightcoral">The laughter and jeers continue as you feel your social status plummeting. Having been seen like this, you get the feeling you’ll be known throughout the school as Diaper Boy.</span> <br>
<br>
<<if $Nickname.Bully == 0>>
<span style="color:Gray">[Bullies around school now know you as <span style="color:DarkTurquoise">“Diaper Boy”</span>, due to being seen to wear diapers or other padded protection. Nicknames can be edited in the Journal in your Bedroom.]</span> <br>
<br>
<</if>>
<<set $Nickname.Bully to 1>>
<<set $BullyNickname to "Diaper Boy">>
<</if>>
<span style="color:LightSteelBlue">“Can't believe they let a baby into the school!”</span> A smirking boy chuckles to his friend. <span style="color:LightSteelBlue">“Did you get on the wrong bus? Kindergarten is down the street!”</span> <br>
<br>
<span style="color:LightSteelBlue">“My little brother wears those to bed.”</span> <span style="color:lightcoral">The class teases you as you rush back to your seat, hiding your face in your hands. You hold back tears as you know rumors of this will spread across the school.</span> <span style="color:LightSteelBlue"> “Tell me someone got a picture!” </span><br>
<<set $SchoolRep -= 40>>
<span style="color:Red">-Reputation</span> <br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliated"]>>
<<arousalGain 20 _arousalbs _arousalkink>>
<<addMoodlet "Seen Undies" 12>>
<br>
/* Normal Undies */
<<else>>
<<set _ad to [
{
Name: "Player",
State: {
Blush: 2,
Arms: "Hide",
PantsDown: true,
},
},
]>>
<<ad _ad>>
<span style="color:Red">You freeze for a moment, as everyone behind you begins to laugh at your exposed $PlayerUndies.Type.</span> <span style="color:LightSteelBlue">”Cute $PlayerUndies.Type <span style="color:DarkTurquoise">$BullyNickname</span>!”</span> You hear a boy yell out as your quickly bend down and pull your $PlayerBottoms.Type back up. The class is still laughing as you return to your seat, your face burning bright red.<br>
<<set $SchoolRep -= 10>>
<span style="color:Red">-Reputation</span>
<<addMoodlet "Seen Undies" 4>>
<br>
<</if>>
<</if>>
<br>
<<include"Attend History Finish">>The class is all seated, awaiting the teacher to begin, when suddenly loud snoring can be heard. Everyone murmurs trying to figure out who it is when they suddenly realize it’s the teacher, who was napping at his desk. Before anyone can decide what to do, he suddenly wakes up yelling, <span style="color:LightSteelBlue">“Whose there!?”</span> Nearly everyone jumps in surprise. <span style="color:LightSteelBlue">“Oh, is it class time already?”</span> The man yawns, returning to his chair. His brown hair was a mess and he had deep dark bags under his eyes, looking like he hasn’t slept in days. His clothes were also disheveled, a half-buttoned up Dark Brown Coat atop a Blue Shirt. He laid his head on his desk as he spoke, yawning between sentences.<br>
<br>
<span style="color:LightSteelBlue">“My name is <span style="color:DarkTurquoise">Mr. Hart</span>, your English Teacher. In this class we will be doing a lot of reading and writing, so I hope you’re good at that. They also wanted me to go over attendance with you all. Missing a class will affect your grade, so will being late. Come in more than 10 minutes after class started and you’ll be considered late. After the halfway mark, the teachers aren’t allowed to accept you and you’ll receive a 0 for that day. So just try to get here on time alright? If you feel you can’t do that, come in early. Most teachers will let you wait in their classroom until class starts.”</span> <br>
<br>
<span style="color:Gray">[If you arrive more than 10 minutes late to a class, you will receive a penalty to your grade and a detention. If you miss a class, your grade will suffer harshly and Your Father will be called! Skipping school can also lead to trouble with the police, so be careful!]</span><br>
<br>
<br>
<<set $EnglishIntro to 1>><<include "Bully Nickname Setup">>
/* Writen by: BruMa */
/* Intro */
<span style="color:lightcoral">As you sit through <span style="color:DarkTurquoise">Mr. De León</span>’s class you find it increasingly harder and harder to keep your eyes open and the sound of his voice starts to become a blur in the background.</span> You slouch on the desk resting your head on your arms, giving your eyes a chance to rest for a bit. <br>
<br>
You try tapping your finger on the desk or even just moving your closed eyes around under the lids, but eventually your body seems to grow slower and slower and the sound of <span style="color:DarkTurquoise">Mr. De León</span>’s voice completely melts into the background turning into white noise. <span style="color:yellow">You’re out cold.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Eyes: "Closed",
},
},
]>>
<<ad _ad>>
<<linkreplace "Continue">>
<<set _random to random(1,2)>>
/*Success*/
<<if _random == 1>>
The next thing you know, a loud and strident noise fills your ears, making you jolt up from your desk. It’s just the school bell ringing. You look around the room trying to look awake as everyone is getting up from their desks and heading out of the room as <span style="color:DarkTurquoise">Mr. De León</span> starts organizing his stuff for next class. <span style="color:lightgreen">It seems he either didn’t discover your inconspicuous nap, or at the very least didn’t seem to mind your resting.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
You smile as you quickly collect your stuff into your backpack before preparing to join everyone else outside. <br>
<<needChange "Energy" 10>>
<br>
<<include"Attend History Finish">>
/*+Energy*/
/*Fail*/
<<elseif _random == 2>>
As your eye resting turns into a small nap, you start to dream about playing outside in the courtyard. You start to hear some odd whispers in your dreams, but you can’t make up what they mean. You then start to feel some strange touching sensation on your hip area. <span style="color:lightcoral">The next thing you know you are suddenly burst out of your dream when you feel a pair of hands slam into your shoulders.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 1,
PantsDown: 1,
},
},
]>>
<<ad _ad>>
You suddenly jolt up to your feet with a yelp, the sound of your chair being thrown back and you bumping into your head scares some of the other students around you, as every head in the classroom soon turns your way, even <span style="color:DarkTurquoise">Mr. De León</span> looks back at you with a concerned look. <br>
<br>
/* Diaper */
<<if $PlayerUndies.Tags.includes("Diaper")>>
<span style="color:pink">Just when things don’t seem like they could be even more embarrassing, you feel a chilly breeze on your legs. As you look down, you see your $PlayerBottoms.Name have not jumped up along with you, leaving your standing with your $PlayerUndies.name exposed to everyone in class! <br>
<br>
<span style="color:LightSteelBlue">“Wait- is that-?”</span> You hear a boy behind you snicker, feeling your face heat up as your padded protection is exposed to everyone.</span> <span style="color:lightcoral">Sabotage!</span> <br>
<br>
/* Bully Nickname */
<<if ["Diaper Boy"].includes($BullyNickname)>>
<<set _setnickname to 0>>
<</if>>
<<if _setnickname == 1>>
<span style="color:LightSteelBlue">“Awww, is the little <span style="color:DarkTurquoise">Diaper Boy</span> going to cry?”</span> The boy laughs, <span style="color:LightSteelBlue">“He probably fucking wet himself too. Don’t worry, <span style="color:DarkTurquoise">Diaper Boy</span>, I’m sure if you ask really nicely, someone will change you. What a fucking loser.”</span> <span style="color:lightcoral">The laughter and jeers continue as you feel your social status plummeting. Having been seen like this, you get the feeling you’ll be known throughout the school as <span style="color:DarkTurquoise">Diaper Boy</span>.</span><br>
<br>
<<if $Nickname.Bully == 0>>
<span style="color:Gray">[Bullies around school now know you as <span style="color:DarkTurquoise">“Diaper Boy”</span>, due to being seen to wear diapers or other padded protection. Nicknames can be edited in the Journal in your Bedroom.]</span><br>
<</if>>
<br>
<<set $Nickname.Bully to 1>>
<<set $BullyNickname to "Diaper Boy">>
<</if>>
/*If wearing Undies*/
<<elseif $PlayerUndies.Type != "None">>
<<addMoodlet "Seen Undies" 6>>
Just when things didn’t look like they could be more embarrassing, you feel a chilly breeze on your legs <span style="color:lightcoral">as you look down to see your $PlayerBottoms.Name have not jumped up along with you, <span style="color:pink">leaving you standing in your $PlayerUndies.Name in front of everyone in class.</span> <br>
<br>
Sabotage!</span> <br>
/*If not wearing Undies*/
<<elseif $PlayerUndies.Type == "None">>
<<addMoodlet "Seen Naked" 6>>
Just when things didn’t look like they could be more embarrassing, you feel a chilly breeze on your lower parts <span style="color:lightcoral">as you look down to see your $PlayerBottoms.Name have not jumped up along with you, <span style="color:pink">leaving you standing with your pecker out in front of everyone in class.</span> <br>
<br>
Sabotage!</span> <br>
/* Bully Nickname */
<<if ["Little Dick", "Horse Cock"].includes($BullyNickname)>>
<<set _setnickname to 0>>
<</if>>
<<if _setnickname == 1>>
<<if $Player.PenisSize == "Tiny" or $Player.PenisSize == "Small">>
<span style="color:LightSteelBlue">“Anybody got a fucking magnifying glass? I can’t even see his cock!”</span> <span style="color:pink">The boy laughs as he points and jeers at your exposed boyhood.</span> <span style="color:LightSteelBlue">“Don’t worry, <span style="color:DarkTurquoise">Little Dick</span>, I’m sure in a few years you’ll have something to work with. Until then, just take it up the ass to get off like a good little bitch.”</span> <br>
<br>
<span style="color:pink">Having your bits exposed and discovered to be so small has earned you the nickname <span style="color:DarkTurquoise">Little Dick</span> around school.</span> <span style="color:lightcoral">You’re sure everyone will soon learn of your nickname, and lack of size, as it spreads.</span> <br>
<br>
<<if $Nickname.Bully == 0>>
<span style="color:Gray">[Bullies around school now know you as <span style="color:DarkTurquoise">“Little Dick”</span> after seeing your less-than-average penis size. Nicknames can be edited in the Journal in your Bedroom.]</span> <br>
<br>
<</if>>
<<set $Nickname.Bully to 1>>
<<set $BullyNickname to "Little Dick">>
<<elseif $Player.PenisSize == "Gigantic">>
<span style="color:LightSteelBlue">“Fuck, the dude has a third arm! Guess his mom was part horse! What a freak!”</span> The bully laughs and jeers, “Better watch out when <span style="color:DarkTurquoise">Horse Cock</span> comes running down the hallway, or else you might lose an eye!” <br>
<br>
<span style="color:pink">Having your bits exposed and discovered to be so massive has earned you the nickname <span style="color:DarkTurquoise">Horse Cock</span> around school.</span> <span style="color:lightcoral">While you wouldn’t think having a large penis would be a bad thing, it seems the bullies have somehow turned it against you.</span> <br>
<br>
<<if $Nickname.Bully == 0>>
<span style="color:Gray">[Bullies around school now know you as <span style="color:DarkTurquoise">“Horse Cock”</span> after seeing your greater-than-average penis size. Nicknames can be edited in the Journal in your Bedroom.]</span> <br>
<br>
<</if>>
<<set $Nickname.Bully to 1>>
<<set $BullyNickname to "Horse Cock">>
<</if>>
<</if>>
<</if>>
<br>
<<linkreplace "Continue">>
<span style="color:lightcoral">Everyone starts laughing at you as you try your best to cover your yourself, still standing with your $PlayerBottoms.Name at your ankles.</span> <span style="color:DarkTurquoise">Mr. De León</span> only sighs and tells you to fix that and sit back down as he was just getting to the good part of his lesson. <br>
<br>
You quickly pull your $PlayerBottoms.Name up and sit again on your chair, slowly sinking into it trying to hide yourself from this embarrassment. <span style="color:lightcoral">You notice the boys sitting next to you snickering, they were probably the ones who undo your bottoms while you were asleep and then startled you awake. You just blush as you try and vanish under your desk for the rest of the class.</span> <br>
<<needChange "Energy" 5>>
<br>
<<include"Attend History Finish">>
<</linkreplace>>
<</if>>
<</linkreplace>><span style="color:Green"><span style="color:DarkTurquoise">Mr. De León</span> decides to put on a historical documentary today.</span> While a little old, it tells the story of The 100 Year War in an engaging and fun way. By the end of it, everyone feels they better understand the time period and talk about their favorite parts.<br>
<br>
<<set _EventPassFail to "Pass">>
<<include"Attend History Finish">>Near the end of the class, <span style="color:DarkTurquoise">De León</span> gives everyone a mock exam of the final test. It tests everything you’ve learned so far and will determine your final grade for the month. Your Final Grade is based on your Current Grade for Classwork and Homework. How much you’ve studied for the Exam, your Skill Level, and your results on the test itself.<br>
<br>
<strong>Current Grade:</strong>
<<if $HistoryGrade >= 98>>
<span style="color:Teal">A+</span>
<<elseif $HistoryGrade >= 93>>
<span style="color:Teal">A</span>
<<elseif $HistoryGrade >= 90>>
<span style="color:Teal">A-</span>
<<elseif $HistoryGrade >= 88>>
<span style="color:Green">B+</span>
<<elseif $HistoryGrade >= 83>>
<span style="color:Green">B</span>
<<elseif $HistoryGrade >= 80>>
<span style="color:Lightgreen">B-</span>
<<elseif $HistoryGrade >= 78>>
<span style="color:Lightgreen">C+</span>
<<elseif $HistoryGrade >= 73>>
<span style="color:Yellow">C</span>
<<elseif $HistoryGrade >= 70>>
<span style="color:Yellow">C-</span>
<<elseif $HistoryGrade >= 68>>
<span style="color:Red">D+</span>
<<elseif $HistoryGrade >= 63>>
<span style="color:Red">D</span>
<<elseif $HistoryGrade >= 60>>
<span style="color:Red">D-</span>
<<elseif $HistoryGrade >= 50>>
<span style="color:DarkRed">F</span>
<<else>>
<span style="color:DarkRed">F-</span>
<</if>>
<br>
/* STUDY *
<strong>Study Results:</strong>
<<if $HistoryStudyFinal == 0>>
<span style="color:DarkRed">F-</span>
<<set $StudyFinal to 0>>
<<elseif $HistoryStudyFinal == 1>>
<span style="color:DarkRed">F</span>
<<set $StudyFinal to 10>>
<<elseif $HistoryStudyFinal == 2>>
<span style="color:Red">D</span>
<<set $StudyFinal to 20>>
<<elseif $HistoryStudyFinal == 3>>
<span style="color:Red">D+</span>
<<set $StudyFinal to 30>>
<<elseif $HistoryStudyFinal == 4>>
<span style="color:Yellow">C-</span>
<<set $StudyFinal to 40>>
<<elseif $HistoryStudyFinal == 5>>
<span style="color:Yellow">C</span>
<<set $StudyFinal to 50>>
<<elseif $HistoryStudyFinal == 6>>
<span style="color:Lightgreen">C+</span>
<<set $StudyFinal to 60>>
<<elseif $HistoryStudyFinal == 7>>
<span style="color:Green">B</span>
<<set $StudyFinal to 70>>
<<elseif $HistoryStudyFinal == 8>>
<span style="color:Green">B+</span>
<<set $StudyFinal to 80>>
<<elseif $HistoryStudyFinal == 9>>
<span style="color:Teal">A</span>
<<set $StudyFinal to 90>>
<<elseif $HistoryStudyFinal == 10>>
<span style="color:Teal">A+</span>
<<set $StudyFinal to 100>>
<</if>>
<br>
/* SKILL LEVEL *
<strong>Skill Level:</strong>
<<set $ExamSkill to $SchoolSkillLevel - $HistorySkill>>
<<if $ExamSkill <= -1>>
<span style="color:Teal">A+</span>
<<set $SkillFinal to 100>>
<<elseif $ExamSkill == 0>>
<span style="color:Green">B</span>
<<set $SkillFinal to 80>>
<<elseif $ExamSkill == 1>>
<span style="color:Yellow">C</span>
<<set $SkillFinal to 70>>
<<elseif $ExamSkill == 2>>
<span style="color:DarkRed">F</span>
<<set $SkillFinal to 50>>
<<else>>
<span style="color:DarkRed">F-</span>
<<set $SkillFinal to 0>>
<</if>>
<br>
/* FINAL */
<<set $SkillCheckType to "History">>
<<set $SkillCheckDifficulty to $SchoolSkillLevel>>
<<set $SchoolFinal to 1>>
<<include"Ranked Skill Checks">>
<strong>Exam Score:</strong>
<<if $SkillResults == "Major Pass">>
<span style="color:Teal">A+</span>
<<set $FinalFinal to 100>>
<<elseif $SkillResults == "Pass">>
<span style="color:Green">B</span>
<<set $FinalFinal to 80>>
<<elseif $SkillResults == "Close Pass">>
<span style="color:Lightgreen">C+</span>
<<set $FinalFinal to 75>>
<<elseif $SkillResults == "Close Fail">>
<span style="color:Yellow">C</span>
<<set $FinalFinal to 65>>
<<elseif $SkillResults == "Fail">>
<span style="color:Red">D</span>
<<set $FinalFinal to 55>>
<<elseif $SkillResults == "Major Fail">>
<span style="color:DarkRed">F</span>
<<set $FinalFinal to 30>>
<</if>>
<br>
/* CURRENT FINAL GRADE */
<strong>Current Final Grade:</strong>
<<set $FinalGrade to $HistoryGrade + $FinalFinal>>
<<if $FinalGrade >= 200>>
<span style="color:Teal">A+</span>
<<elseif $FinalGrade >= 180>>
<span style="color:Teal">A</span>
<<elseif $FinalGrade >= 170>>
<span style="color:Teal">A-</span>
<<elseif $FinalGrade >= 160>>
<span style="color:Green">B+</span>
<<elseif $FinalGrade >= 150>>
<span style="color:Green">B</span>
<<elseif $FinalGrade >= 140>>
<span style="color:Lightgreen">B-</span>
<<elseif $FinalGrade >= 130>>
<span style="color:Lightgreen">C+</span>
<<elseif $FinalGrade >= 120>>
<span style="color:Yellow">C</span>
<<elseif $FinalGrade >= 100>>
<span style="color:Yellow">C-</span>
<<elseif $FinalGrade >= 80>>
<span style="color:Red">D+</span>
<<elseif $FinalGrade >= 60>>
<span style="color:Red">D</span>
<<elseif $FinalGrade >= 40>>
<span style="color:Red">D-</span>
<<elseif $FinalGrade >= 20>>
<span style="color:DarkRed">F</span>
<<else>>
<span style="color:DarkRed">F-</span>
<</if>><br>
<span style="color:Gray">[End of the Month Finals are not yet implemented.]</span><br><span style="color:Red">As you walk into the classroom, <span style="color:DarkTurquoise">Mr. De León</span> stops you.</span><br>
<br>
<span style="color:LightSteelBlue">“Woah woah woah!”</span> He pushes you back into the hallway, <span style="color:LightSteelBlue">“I'm sorry, but you can't come into class dressed like that. Go put something on.”</span><br>
<br>
[[Leave|School East Hallway]]<<set _skillcheckdif to random(20, 70)>>
As <span style="color:DarkTurquoise">Mr. De León</span> is talking about the founding of democracy in ancient Greece, he stops and asks if anybody can name the father of Athenian democracy. A few students blurt out random Greek people they know, but nobody seems to know the right answer.
<<if _skillcheckdif < 30>>
<span style="color:Green">You think you know the answer, </span> but worry about looking dumb in front of everyone.
<<elseif _skillcheckdif < 50>>
<span style="color:Yellow">You can’t remember exactly who it was, but have a few ideas in your head. </span> You could give it a shot, but are nervous about looking dumb in front of everyone.
<<else>>
<span style="color:Red">You have no idea who he is referring to. </span> You could always guess, but will look stupid if you get it wrong.
<</if>><br>
<br>
<div id=choice>
<<link "Attempt to answer">>
<<replace"#choice">>
<<skillCheck "History" _skillcheckdif>>
<<if _result == 1>>
<span style="color:Green">You confidently blurt out that the answer is “Cleisthenes”.</span> Though your pronunciation may be off, <span style="color:DarkTurquoise">Mr. De León</span> applauds your answer and praises you for remembering.<br>
<<set $GradeChange to "History">>
<<set $GradeChangeType to "Increase">>
<<include"Grade Change">>
<br>
<<set _EventPassFail to "Pass">>
<<include"Attend History Finish">>
<<else>>
<span style="color:Red">You blurt a Greek name you remember right as a silence falls upon the room, moving everyone’s attention to you.</span> <span style="color:LightSteelBlue"> “I’m sorry <span style="color:DarkTurquoise">$Player.Name</span>, but that’s incorrect as well.”</span> You blush in embarrassment and quickly attempt to hide behind your textboox.<br>
<br>
<<set _EventPassFail to "Fail">>
<<include"Attend History Finish">>
<</if>>
<</replace>>
<</link>>
<<skillDiff "History" _skillcheckdif>><br>
<<link "Pretend to look up answer<br>">>
<<replace"#choice">>
You decide not to take the risk, keeping your head down as you flick through your textbook, pretending to search for the answer along with some other students. Eventually, another boy finds out that the answer is “Cleisthenes” in the textbook, though <span style="color:DarkTurquoise">Mr. De León</span> is slightly disappointed no one could remember without looking it up.<br>
<br>
<<include"Attend History Finish">>
<</replace>>
<</link>>
</div><span style="color:Red">As you walk into the classroom, <span style="color:DarkTurquoise">Mr. De León</span> stops you.</span><br>
<br>
<span style="color:LightSteelBlue">“Woah woah woah!”</span> He pushes you back into the hallway, <span style="color:LightSteelBlue">“I’m sorry <span style="color:DarkTurquoise">$Player.Name</span>, but I can’t have you in here dripping water all over my books. Please go to the bathroom and dry off.”</span><br>
<br>
[[Leave|School East Hallway]]<<if $LucasSocial > 50 or $LucasSocialRank > 1>>
<<set _LucasSocialCheck to true>>
<</if>>
<<if $FelixSocial > 50 or $FelixSocialRank > 1>>
<<set _FelixSocialCheck to true>>
<</if>>
<span style="color:DarkTurquoise">Mr. Randolph</span> looks very annoyed as everyone takes their seats and quiets down for the class. This leaves everyone on edge, worried that he was upset and was going to take it out on the class. When he finally stands up to speak, some of the students jump, expecting yelling.<br>
<br>
<span style="color:LightSteelBlue">“We are going to have a different sort of class today.”</span> He says with a tired voice and bags visible under his eyes. <span style="color:LightSteelBlue">“My grandson was sick last night and kept me up, so now I am late on grading some exams from my other classes. Because I need to finish these, I’m going to have you all pair up and work on some of the practice problems I handed out the other day.”</span> <br>
<br>
The class begins to mumble amongst themselves, both excited and relieved. <span style="color:LightSteelBlue">“I wasn’t finished!”</span> <span style="color:DarkTurquoise">Mr. Randolph</span> yells, returning to his normally angry tone. <span style="color:LightSteelBlue">“You can talk with your partner, but I want you focused on the problems. If I hear people goofing off or talking too loudly, I won’t hesitate to take a break from grading to redden your rear! Understood?”</span> <br>
<br>
The class all nodded nervously. Once <span style="color:DarkTurquoise">Mr. Randolph</span> had given everyone leave to group up, everyone begins to move around quietly, finding their friends. As you are wondering who you were going to pair up with, you notice <span style="color:DarkTurquoise">Lucas</span> sitting by himself off to the side. It was quite common for <span style="color:DarkTurquoise">Lucas</span> to get left out in group activities, the other boys seemed to avoid him for some reason. You also notice that <span style="color:DarkTurquoise">Félix</span> was missing, having been allowed to run to the restroom before class began. You could go sit with <span style="color:DarkTurquoise">Lucas</span> or wait for <span style="color:DarkTurquoise">Félix</span> and pair up with him. <br>
<br>
<div id=choice>
<<link "Partner with Lucas">>
<<replace"#choice">>
You grab your things and walk over to <span style="color:DarkTurquoise">Lucas</span>, who seems genuinely happy to see you. <span style="color:LightSteelBlue">“Did you want to partner up? I went over the practice sheets on the bus the other day, they are pretty easy. I can show you!”</span> <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Mouth: "Happy",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
You enjoy your time with <span style="color:DarkTurquoise">Lucas</span>, who is easily able to teach you how to solve the problems on the practice sheet. Once finished, you both quietly chat about random things. <br>
<<socialChange "Lucas" 1>>
<br>
<<include"Attend Math Finish">>
<</replace>>
<</link>>
<span style="color:Green">+Lucas</span><br>
<<link "Partner with Felix">>
<<replace"#choice">>
You go and wait by the door for <span style="color:DarkTurquoise">Félix</span> to return, and as soon as he does you inform him of what <span style="color:DarkTurquoise">Mr. Randolph</span> said. <span style="color:LightSteelBlue">“And you waited for me because you wanted to partner up!”</span> <span style="color:DarkTurquoise">Félix</span> gives you a teasing smile, <span style="color:LightSteelBlue">“How cute. I would love to be your partner.”</span> <br>
<<set _ad to [
{
Name: "Felix",
State: {
Mouth: "Happy",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
You and <span style="color:DarkTurquoise">Félix</span> sit down at one of the desks and go over the practice sheets. They are all simple for <span style="color:DarkTurquoise">Félix</span> and he is able to help you in understanding anything that is confusing. Once finished, you enjoy the rest of your time quietly chatting. <br>
<<socialChange "Felix" 1>>
<br>
<<include"Attend Math Finish">>
<</replace>>
<</link>>
<span style="color:Green">+Felix</span><br>
<<if _LucasSocialCheck && _FelixSocialCheck>>
<<link "Partner with both">>
<<replace"#choice">>
<<include"Math Choose Partner Both">>
<</replace>>
<</link>>
<span style="color:Green">+Lucas, +Felix</span><br>
<</if>>
</div>/*(During Math Class, when prompted to select a partner, a new option will pop up if the PC has 50+ Social with Lucas and Felix and, at least, a A- in Math Class.*/
You decide that choosing between <span style="color:DarkTurquoise">Lucas</span> and <span style="color:DarkTurquoise">Felix</span> is too hard and come up with the perfect solution. You’ll just partner with both of them! You go over to <span style="color:DarkTurquoise">Lucas</span> and grab his arm, pulling him up to <span style="color:DarkTurquoise">Mr. Randolph</span>. The teacher glances up at you both with a raised eyebrow and sighs. <br>
<br>
<span style="color:LightSteelBlue">“What is it, <span style="color:DarkTurquoise">$Player.LastName</span>?”</span> He asks with a slightly annoyed tone, looking down at his papers while rubbing his forehead. You apologize for disturbing him but tell him that you noticed there are an odd number of students in class today, meaning that either someone will be left without a partner or there will need to be a group of three; and since <span style="color:DarkTurquoise">Felix</span> is in the restroom, he’ll probably be the one alone or in a larger group. <span style="color:LightSteelBlue">“Get to the point.”</span> <span style="color:DarkTurquoise">Mr. Randolph</span> barks. Seems he is in no mood for longer-winded explanations. <br>
<br>
You do as ordered, getting right to it and asking if you, <span style="color:DarkTurquoise">Lucas</span>, and <span style="color:DarkTurquoise">Felix</span> could be the three-person group of the class. <span style="color:DarkTurquoise">Mr. Randolph</span> begins to speak, but you quickly add that all three of you are A students. So, by pairing all three of you up, the other boys can’t just use you to get the right answers. Plus, you are all well-behaved, meaning it’s less-likely that this 3-person group will cause trouble and- <br>
<br>
<span style="color:LightSteelBlue">“Don’t interrupt me.”</span> <span style="color:DarkTurquoise">Mr. Randolph</span> cuts you off. He thinks for a moment before sighing again and rubbing his eyes. <span style="color:LightSteelBlue">“Fine. But I expect you three to get every answer correct.”</span> <span style="color:DarkTurquoise">Mr. Randolph</span> waves you off as you thank him and rush away.<span style="color:LightGreen"> <span style="color:DarkTurquoise">Lucas</span> is surprised you got the teacher to agree, and you both collect <span style="color:DarkTurquoise">Felix</span> as he returns from the bathroom and head to the corner of the room.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "Lucas",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
{
Name: "Felix",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
A few students seem annoyed that three of the top students were grouped together, seems some of them planned to use one of you to finish the worksheet easily, but none dare voice their complaints. <span style="color:LightGreen">With your combined math knowledge, the three of you quickly finish the problems and spend the rest of class quietly chatting. Overall, it is a nice time.</span> <br>
<<if $LucasSocialRank == 1>> <br>
You can’t help but notice how eager <span style="color:DarkTurquoise">Lucas</span> is to be talking with someone else. As another new student this year, <span style="color:DarkTurquoise">Felix</span> probably doesn’t know about what happened between <span style="color:DarkTurquoise">Lucas</span> and <span style="color:DarkTurquoise">Ryker</span>. <span style="color:Pink">This seems to excite <span style="color:DarkTurquoise">Lucas</span>, with the possibility of another new friend.</span> <br>
<</if>>
<<socialChange "Felix" 3>>
<<socialChange "Lucas" 3>>
<br>
<<include"Attend Math Finish">>
/* Intro */You are tiredly listening to <span style="color:DarkTurquoise">Mr. Randolph</span> teach when he suddenly pauses, his attention fixated on someone in the back of the class. You turn around and notice that a boy had fallen asleep at his desk. Everyone watches in silence as <span style="color:DarkTurquoise">Mr. Randolph</span> walks over to him, ruler in hand, and smacks the desk loudly. The boy is awoken in a shock by the sudden noise, jumps to his feet, stumbles, and falls to the ground. The class erupts in laughter as the boy embarrassingly fumbles his way back to his feet.<br>
<br>
<span style="color:LightSteelBlue">”Glad you could join us.”</span> <span style="color:DarkTurquoise">Mr. Randolph</span> says in an unamused tone, <span style="color:LightSteelBlue">”Since you are confident enough to sleep during my class, why don’t you show the rest of the class what you can do.”</span> He grabs the boy by the arm and drags him to the chalkboard, then writes a long equation. <span style="color:LightSteelBlue">”Every minute you don’t solve this is a smack on that oh so tired rear of yours. And if you don’t solve it by the end of class, it’ll be with your pants down.”</span> Some of the others chuckle at the boy’s misfortune, but quickly shut up as <span style="color:DarkTurquoise">Mr. Randolph</span> turns to the class and continues his lecture. The boy is still tearfully grappling with the tough question by the time the bell rings and is forced to stay behind after class.<br>
<br>
<<include"Attend Math Finish">>/* OPENING */
The class watches half asleep as <span style="color:DarkTurquoise">Mr. Randolph</span>’s lecture seems to go on forever. Suddenly, there is a loud thud from the back of the class as one of the boys, barely able to stay awake through the boring lesson, passes out for a brief moment and slams his head onto the desk. The impact blasts him back to consciousness as he lets out a yell of pain, causing a ripple effect as each student snaps back into reality. Some of the boys ask if he’s alright, while others laugh at the red spot on his forehead. During all of this, <span style="color:DarkTurquoise">Mr. Randolph</span> still stands facing the chalkboard in silence.<br>
<br>
<span style="color:LightSteelBlue">“Oh I’m sorry!”</span> <span style="color:DarkTurquoise">Mr. Randolph</span> yells out suddenly, causing everyone to shut up in fear. <span style="color:LightSteelBlue">“I didn’t know my lesson was so boring that it was causing you all to fall asleep. If you all are not going to pay attention I guess I can spend the class assigning more homework.”</span> The class quickly attempts to defend themselves, stating that they were paying attention and the boy just wasn’t feeling well, but <span style="color:DarkTurquoise">Mr. Randolph</span>’s annoyed expression makes it clear he’s not buying it. <br>
<br>
<span style="color:LightSteelBlue">“Well, if you were all paying attention, I’m sure you won’t mind proving it. Let’s select someone at random: ”</span> <span style="color:DarkTurquoise">Mr. Randolph</span> walks over to his computer and pulls up the class roster. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>, first name I saw. Could you come up here please?”</span> You nervously walk up to the chalkboard as the classes fearfully watches <span style="color:DarkTurquoise">Mr. Randolph</span> write an equation on the board. <span style="color:LightSteelBlue">“I was just explaining this topic before I was interrupted. If you were paying attention, it should be no problem. If you can’t, well then I guess I’ll have no choice but to assign double homework for everyone!”</span> <span style="color:Yellow">You find yourself sweating as the fate of the class is suddenly in your hands!</span><br>
<br>
<div id=result>
<<link "Continue">>
<<replace"#result">>
<<skillCheck "Math" 70>>
<<if _result == 1>>
<span style="color:Green">Thankfully, you were paying attention, even if only barely enough to understand the problem and quickly solve it.</span> The class watches in anticipation as <span style="color:DarkTurquoise">Mr. Randolph</span> examines your answer and frowns. <span style="color:LightSteelBlue">“Well, clearly, at least ONE of you was paying attention."</span> He sighs loudly, <span style="color:LightSteelBlue">“But I am a man of my word, so no extra homework.”</span> The class cheers, but quickly silence themselves as <span style="color:DarkTurquoise">Mr. Randolph</span> glares at the class and continues the lesson. Many of the students give you smiles or thumbs up as you return to your seat.<br>
<<set $SchoolRep += 10>>
<span style="color:Green">+Reputation</span>
<<set _EventPassFail to "Pass">>
<br>
<<else>>
<span style="color:Red">Despite your best efforts, you find the question too tough for you and have no choice but to make an educated guess.</span> <span style="color:DarkTurquoise">Mr. Randolph</span>’s smiles briefly gives you hope, but it is quickly squashed as he laughs to himself. <span style="color:LightSteelBlue">“Not even close! Maybe if you all actually paid attention in class you could actually make something of yourselves. I’ll be giving out double homework tonight, with a punishment for any that don’t turn it in.</span> The class groans loudly, but have no choice but to accept it. Many of the students scowl and shake their head at you as you return to your seat, despite it not being entirely your fault. <br>
<<set $SchoolRep -= 10>>
<span style="color:Red">-Reputation</span>
<<set _EventPassFail to "Fail">>
<br>
<</if>>
<br>
<<include"Attend Math Finish">>
<</replace>>
<</link>>
<<skillDiff "Math" 70>>
</div>/* Written by: Dicey 1+1= window */
/* Intro */
As <span style="color:DarkTurquoise">Mr. Randolph</span> starts going over some math problems on the board, <span style="color:lightcoral">a sinking realization hits you—you didn’t finish your homework!</span> <br>
<BR>
It’s due at the end of class. Panic flares in your chest, but you keep your face neutral. Moving quickly but quietly, you snag your homework, trying not to draw any attention. <span style="color:Yellow">You quickly think of a way to sneakily do your homework while there’s still time.</span> <br>
<br>
<<linkreplace"Continue">>
<<set _random1 to random(1, 2)>>
<<if _random1 == 1>>
<span style="color:DarkTurquoise">Mr. Randolph</span> just keeps going on and on about something. Every time he turns his back to the class, you scramble to get your homework done. It’s a bunch of math problems, <span style="color:lightcoral">but trying to finish it while half-listening to the lesson is a struggle.</span> <br>
<br>
After a while of scrambling and listening. Time blurs together, and before you know it, <span style="color:DarkTurquoise">Mr. Randolph</span> starts making his way around the room, collecting homework. <span style="color:lightcoral">Panic sets in as you rush to finish the last few problems.</span> <br>
<br>
Just as you scrawl down the final answer, he’s already grabbing the paper from the kid next to you. Your heart pounds. <span style="color:lightcoral">When he stops at your desk, he gives you a look—one of those looks that makes every second stretch into eternity.</span> <br>
<br>
<span style="color:Red">Does he know? Will he call you out?</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 3,
},
},
]>>
<<ad _ad>>
<span style="color:LightGreen">But then—he moves on. You barely hold in a sigh of relief. And right on cue, the bell rings. Your heart’s still hammering, adrenaline buzzing through you. You actually got away with it.</span> <br>
<br>
<<include"Attend Math Finish">>
<<elseif _random1 == 2>>
/*-Fail*/
Carefully, you hunch over your desk, scribbling down answers between glances at the board. A few close calls make your heart leap into your throat, but you keep going, nearly done— Until the room goes silent. <br>
<br>
You blink, looking up to find everyone staring at you. <br>
<br>
And then <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Mr. $Player.LastName</span>.”</span> The voice is sharp. <br>
<br>
<span style="color:lightcoral">Your stomach knots as you slowly turn your head. <span style="color:DarkTurquoise">Mr. Randolph</span> is watching you, his eyes like a hawk locking onto its prey. His fingers drum against the board, a slow, measured rhythm that makes your pulse spike.</span> <br>
<br>
<span style="color:LightSteelBlue">“Since you seem so very busy,”</span> he says, his tone dripping with anger, <span style="color:LightSteelBlue">“why don’t you come up here and demonstrate what we just discussed?”</span> You freeze. The weight of the classroom’s silence presses down on you. <br>
<br>
<span style="color:LightSteelBlue">“Now, <span style="color:DarkTurquoise">Mr. $Player.LastName</span>.”</span> He taps the board <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Eyes: "Sad",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:lightcoral">You push back your chair, feeling like you’re walking to your doom. You feel the tension, every step to the board dragging. You can feel the class watching, whispering.You stare at the problem. It might as well be written in another language.</span> <br>
<br>
<span style="color:DarkTurquoise">Mr. Randolph</span> <span style="color:lightcoral">taps his knuckles against the board, impatient.</span> <span style="color:LightSteelBlue">“Any day now.”</span> <br>
<br>
<<set _random2 to random(1, 2)>>
<<if _random2 == 1>>
/*=Hard Math Check=*/
/*[Pass]*/
<span style="color:lightcoral">Your mind scrambles. You weren’t listening. You have no idea how to do this.</span> You shake the thought and push yourself to do this. <br>
<br>
You squeeze the chalk in your sweaty palm and force yourself to think. You run through every formula you can remember, every possible way to solve it. Then, out of nowhere, something clicks. A half-remembered problem from a past test just feels right. <br>
<br>
<span style="color:lightcoral">You don’t know if it’s actual knowledge, intuition, or sheer dumb luck, but you go for it. When you finish, the silence stretches unbearably. You turn to face <span style="color:DarkTurquoise">Mr. Randolph</span>. His gaze is unreadable.</span> Then— <span style="color:lightGreen">A slow nod. Barely there.</span> <br>
<br>
But his eyes narrow. <span style="color:LightSteelBlue">“Sit.”</span> <br>
<br>
You don’t need to be told twice. You bolt back to your seat, pulse still racing. <span style="color:DarkTurquoise">Mr. Randolph</span> doesn’t look at you as he continues the lesson—but you know he’s aware of you. <br>
Still, somehow, you manage to finish your homework before he collects it. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
Blush: 2,
},
},
]>>
<<ad _ad>>
<span style="color:lightgreen">When you hand it over, he lingers for just a second, his sharp eyes scanning you like he’s daring you to slip up. But he moves on. <br>
<br>
You let out a shaky breath, your hands still trembling.</span> <br>
<<addMoodlet "Stress" 1>>
<br>
<<include"Attend Math Finish">>
<<elseif _random2 == 2>>
/*[Fail]*/
You grasp at whatever scraps of knowledge you can. Anything. You try a formula—your best guess—but the second the chalk leaves the board, the class collectively tenses. <span style="color:lightcoral">It’s wrong.</span> <br>
<br>
The silence is deafening. <br>
<br>
<span style="color:LightSteelBlue">“Are you even paying attention in my class?”</span> <span style="color:lightcoral">The words stab you.</span> <br>
<br>
<span style="color:DarkTurquoise">Mr. Randolph</span> <span style="color:lightcoral">steps forward, his expression darkening.</span> <span style="color:LightSteelBlue">“Instead of finishing your homework while I’m teaching, maybe you should actually listen for once.”</span>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Cry: 2,
Blush: 3,
},
},
]>>
<<ad _ad>>
Your face burns. You feel helpless. <br>
<br>
His voice rises. <span style="color:LightSteelBlue">“Pathetic. If you can’t focus, then maybe detention will teach you how.”</span> <span style="color:lightcoral">He grabs a slip from his desk, scribbles furiously, then slams it onto the desk. <br>
<br>
<span style="color:LightSteelBlue">“Detention. After school. And don’t bother turning in that homework.”</span> He glares. <span style="color:LightSteelBlue">“I don’t accept work done in my class instead of listening.”</span> <br>
<br>
As you trudge back to your seat, every step feels heavier than the last. The whispers sting your ears. You don’t even look at anyone as you drop into your chair, slumping low, wishing—hoping—you could just disappear into it. <br>
<br>
<span style="color:DarkTurquoise">Mr. Randolph</span> continues the lesson, but his glares still burn into you.</span> <br>
<<set $Detention += 10>>
<<addMoodlet "Stress" 1>>
<br>
<<include"Attend Math Finish">>
<</if>>
<</if>>
<</linkreplace>>/* Written by: Ron (The Cutest) */
/* Intro */
You can’t help but groan as maths class begins, and <span style="color:DarkTurquoise">Mr. Randolph</span> gives out a rather dull lecture, you feel exhausted, yet the school day has just begun, and the solace of your bed is still a rather distant prospect. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
After listening to <span style="color:DarkTurquoise">Mr. Randolph</span> drone on in what feels like forever, <span style="color:DarkTurquoise">Mr. Randolph</span> instructs you to go through the aforementioned subject by yourselves for a while, <span style="color:LightCoral">this couldn’t feel any more boring,</span> <span style="color:Yellow">yet now an opportunity presents itself.</span> <br>
<br>
You know you shouldn’t nap in school, especially in <span style="color:DarkTurquoise">Mr. Randolph</span>’s class of all places, but you feel so sleepy right now that it feels worth the risk of any punishment Randolph may dish out. <br>
<br>
You plop your head upon your desk, positioning your math book in front of you in such a way that to others, it looks like you are simply reading the book very closely. You take one last look up at <span style="color:DarkTurquoise">Mr. Randolph</span>, who seems preoccupied with several other of your classmates, and you take this opportunity to close your eyes allowing yourself to drift of to sleep once more. <br>
<br>
<span style="color:Yellow">Just 10 minutes you think to yourself…</span> <br>
<br>
<<linkreplace "Continue">>
<<set _random to random(1,2)>>
<<if _random == 1>>
/*Success*/
You are awakened by the sound of the school bell ringing; you quickly glance up pretending to look attentive to <span style="color:DarkTurquoise">Mr. Randolph</span> as he dismisses you all from class. <span style="color:LightGreen">You smile as you realise, not only have you slept through all of Math class, you have completely gotten away with it too.</span> You collect your things and exit the classroom, <span style="color:LightGreen">feeling somewhat Rejuvenated from your rest.</span> <br>
<<addMoodlet "Stress" 0>>
<<needChange "Energy" 10>>
<br>
<<include"Attend Math Finish">>
<<elseif _random == 2>>
/*Fail*/
<span style="color:Red">THWACK!</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Eyes: "Sad",
Blush: 1,
},
},
]>>
<<ad _ad>>
You awaken with a big fright, as you hear a large book forcefully slammed onto the desk you lay on, you jump out of your desk so quickly you lose your balance and nearly stumble over your chair, thankfully you are caught before you could do so, and quickly sit back down in your chair. You look back up and attempt to let out a thank you, but instead all you can do is gulp nervously, <span style="color:LightCoral">as you are met with the icy glare of <span style="color:DarkTurquoise">Mr. Randolph</span>. You’re in for it now!</span> <br>
<br>
<span style="color:LightSteelBlue">“So glad, you could join us <span style="color:DarkTurquoise">Mr. $Player.LastName</span>”</span> <span style="color:DarkTurquoise">Mr. Randolph</span> says in an all too familiar exasperated tone. <span style="color:LightSteelBlue">“Now… What should we do with you”</span> You feel your cheeks burning in response, knowing you are almost certainly about to be on the other end of a humiliating spanking when suddenly… <br>
<br>
You are saved by the sound of the bell ringing! <span style="color:DarkTurquoise">Mr. Randolph</span> lets out a sigh and dismisses everyone, Or at least everyone but you… <br>
<br>
<span style="color:LightSteelBlue">“Fortunately for you I am far too busy this morning to give you an appropriate punishment right now” </span> He says much to your relief. <span style="color:LightSteelBlue">“BUT!”</span> he shouts, immediately quelling this feeling. <span style="color:LightSteelBlue">“We will be seeing you after school for detention, and <span style="color:DarkTurquoise">Mr. $Player.LastName</span>… if I catch you sleeping in my classroom again, I will have you stripped to your birthday suit and you spanking turning into an assembly as an example to everyone else in school!”</span> <span style="color:LightCoral">He states with a deadpan expression on his face.</span> <br>
<br>
<span style="color:LightCoral">You simply nod nervously in response, knowing that he was completely serious.</span> He waves you off and you step into the hallway. You may have gotten of lightly for now, <span style="color:LightCoral">but you know catching the ire of <span style="color:DarkTurquoise">Mr. Randolph</span> was never a good thing, you remind yourself to avoid any further trouble today, knowing he would now be watching you like a hawk.</span> <br>
<<addMoodlet "Stress" 1>>
<<set $Detention += 10>>
<<needChange "Energy" 5>>
<br>
<<include"Attend Math Finish">>
<</if>>
<</linkreplace>><span style="color:Green"><span style="color:DarkTurquoise">Mr. Randolph</span>’s lessons just seem to click with everyone today.</span>, making the class go smoothly and leaving everyone with a great understanding of the material.<br>
<br>
<<set _EventPassFail to "Pass">>
<<include"Attend Math Finish">>Near the end of the class, <span style="color:DarkTurquoise">Mr. Randolph</span> gives everyone a mock exam of the final test. It tests everything you’ve learned so far and will determine your final grade for the month. Your Final Grade is based on your Current Grade for Classwork and Homework. How much you’ve studied for the Exam, your Skill Level, and your results on the test itself.<br>
<br>
<strong>Current Grade:</strong>
<<if $MathGrade >= 98>>
<span style="color:Teal">A+</span>
<<elseif $MathGrade >= 93>>
<span style="color:Teal">A</span>
<<elseif $MathGrade >= 90>>
<span style="color:Teal">A-</span>
<<elseif $MathGrade >= 88>>
<span style="color:Green">B+</span>
<<elseif $MathGrade >= 83>>
<span style="color:Green">B</span>
<<elseif $MathGrade >= 80>>
<span style="color:Lightgreen">B-</span>
<<elseif $MathGrade >= 78>>
<span style="color:Lightgreen">C+</span>
<<elseif $MathGrade >= 73>>
<span style="color:Yellow">C</span>
<<elseif $MathGrade >= 70>>
<span style="color:Yellow">C-</span>
<<elseif $MathGrade >= 68>>
<span style="color:Red">D+</span>
<<elseif $MathGrade >= 63>>
<span style="color:Red">D</span>
<<elseif $MathGrade >= 60>>
<span style="color:Red">D-</span>
<<elseif $MathGrade >= 50>>
<span style="color:DarkRed">F</span>
<<else>>
<span style="color:DarkRed">F-</span>
<</if>>
<br>
/* STUDY *
<strong>Study Results:</strong>
<<if $MathStudyFinal == 0>>
<span style="color:DarkRed">F-</span>
<<set $StudyFinal to 0>>
<<elseif $MathStudyFinal == 1>>
<span style="color:DarkRed">F</span>
<<set $StudyFinal to 10>>
<<elseif $MathStudyFinal == 2>>
<span style="color:Red">D</span>
<<set $StudyFinal to 20>>
<<elseif $MathStudyFinal == 3>>
<span style="color:Red">D+</span>
<<set $StudyFinal to 30>>
<<elseif $MathStudyFinal == 4>>
<span style="color:Yellow">C-</span>
<<set $StudyFinal to 40>>
<<elseif $MathStudyFinal == 5>>
<span style="color:Yellow">C</span>
<<set $StudyFinal to 50>>
<<elseif $MathStudyFinal == 6>>
<span style="color:Lightgreen">C+</span>
<<set $StudyFinal to 60>>
<<elseif $MathStudyFinal == 7>>
<span style="color:Green">B</span>
<<set $StudyFinal to 70>>
<<elseif $MathStudyFinal == 8>>
<span style="color:Green">B+</span>
<<set $StudyFinal to 80>>
<<elseif $MathStudyFinal == 9>>
<span style="color:Teal">A</span>
<<set $StudyFinal to 90>>
<<elseif $MathStudyFinal == 10>>
<span style="color:Teal">A+</span>
<<set $StudyFinal to 100>>
<</if>>
<br>
/* SKILL LEVEL *
<strong>Skill Level:</strong>
<<set $ExamSkill to $SchoolSkillLevel - $MathSkill>>
<<if $ExamSkill <= -1>>
<span style="color:Teal">A+</span>
<<set $SkillFinal to 100>>
<<elseif $ExamSkill == 0>>
<span style="color:Green">B</span>
<<set $SkillFinal to 80>>
<<elseif $ExamSkill == 1>>
<span style="color:Yellow">C</span>
<<set $SkillFinal to 70>>
<<elseif $ExamSkill == 2>>
<span style="color:DarkRed">F</span>
<<set $SkillFinal to 50>>
<<else>>
<span style="color:DarkRed">F-</span>
<<set $SkillFinal to 0>>
<</if>>
<br>
/* FINAL *
<strong>Exam Score:</strong>
<<if $SkillResults == "Major Pass">>
<span style="color:Teal">A+</span>
<<set $FinalFinal to 100>>
<<elseif $SkillResults == "Pass">>
<span style="color:Green">B</span>
<<set $FinalFinal to 80>>
<<elseif $SkillResults == "Close Pass">>
<span style="color:Lightgreen">C+</span>
<<set $FinalFinal to 75>>
<<elseif $SkillResults == "Close Fail">>
<span style="color:Yellow">C</span>
<<set $FinalFinal to 65>>
<<elseif $SkillResults == "Fail">>
<span style="color:Red">D</span>
<<set $FinalFinal to 55>>
<<elseif $SkillResults == "Major Fail">>
<span style="color:DarkRed">F</span>
<<set $FinalFinal to 30>>
<</if>>
<br>
/* CURRENT FINAL GRADE */
<strong>Current Final Grade:</strong>
<<set $FinalGrade to $MathGrade + $FinalFinal>>
<<if $FinalGrade >= 200>>
<span style="color:Teal">A+</span>
<<elseif $FinalGrade >= 180>>
<span style="color:Teal">A</span>
<<elseif $FinalGrade >= 170>>
<span style="color:Teal">A-</span>
<<elseif $FinalGrade >= 160>>
<span style="color:Green">B+</span>
<<elseif $FinalGrade >= 150>>
<span style="color:Green">B</span>
<<elseif $FinalGrade >= 140>>
<span style="color:Lightgreen">B-</span>
<<elseif $FinalGrade >= 130>>
<span style="color:Lightgreen">C+</span>
<<elseif $FinalGrade >= 120>>
<span style="color:Yellow">C</span>
<<elseif $FinalGrade >= 100>>
<span style="color:Yellow">C-</span>
<<elseif $FinalGrade >= 80>>
<span style="color:Red">D+</span>
<<elseif $FinalGrade >= 60>>
<span style="color:Red">D</span>
<<elseif $FinalGrade >= 40>>
<span style="color:Red">D-</span>
<<elseif $FinalGrade >= 20>>
<span style="color:DarkRed">F</span>
<<else>>
<span style="color:DarkRed">F-</span>
<</if>><br>
<span style="color:Gray">[End of the Month Finals are not yet implemented.]</span><br><span style="color:Red">As you walk into the classroom, <span style="color:DarkTurquoise">Mr. Randolph</span> stops you.</span><br>
<br>
<span style="color:LightSteelBlue">“Just what do you think you are doing? Coming into my class without proper clothing?”</span> <span style="color:DarkTurquoise">Mr. Randolph</span> looks mad, you try to explain what happened, but he is having none of it. <span style="color:LightSteelBlue">“Go get some clothing on and don't come back until you do!”</span><br>
<br>
[[Leave|School South Hallway]]<<set _skillcheckdif to random(20, 70)>>
<span style="color:DarkTurquoise">Mr. Randolph</span> is teaching the class about fractions when he puts an equation on the board. <span style="color:LightSteelBlue"> “Alright, who here thinks they can solve this one?”</span> He looks around the room for a volunteer, but no one responds. <span style="color:LightSteelBlue"> “Nobody? Come on, it’s not that hard.” </span>
<<if _skillcheckdif < 30>>
<span style="color:Green">The question does seem to be at your skill level.</span> You could give it a shot, but are worried what is would look like if you are wrong.
<<elseif _skillcheckdif < 50>>
<span style="color:Yellow">The question seems a bit above your skill level.</span> You could give it a shot, but are nervous about looking dumb in front of everyone.
<<else>>
<span style="color:Red">The question looks very hard, you wouldn’t even know where to begin on solving it.</span> You could always guess, but will look stupid if you get it wrong.
<</if>><br>
<br>
<div id=choice>
<<link "Attempt to solve it">>
<<replace"#choice">>
<<skillCheck "Math" _skillcheckdif>>
<<if $SkillResults == "Pass">>
As you begin to solve the equation, your thoughts seem to flow naturally, and you soon find yourself coming to an answer you are confident about. As you turn around, however, you are worried since it seems most of the other students weren’t able to follow your process. <span style="color:Green">You worries disappear when <span style="color:DarkTurquoise">Mr. Randolph</span> pats you on the back joyfully!</span> <span style="color:LightSteelBlue">”Well, at least I know ONE of you was paying attention. Good job <span style="color:DarkTurquoise">$Player.Name</span>.”</span><br>
<<set $GradeChange to "Math">>
<<set $GradeChangeType to "Increase">>
<<include"Grade Change">>
<br>
<<set _EventPassFail to "Pass">>
<<include"Attend Math Finish">>
<<else>>
You find your confidence weaken as you begin to work out the problem. Before long, it is clear you are moving in circles. The rest of the class seems to have noticed as well, as you begin to hear whispering and giggles behind you. <span style="color:Red">You feel your face begin to turn red as <span style="color:DarkTurquoise">Mr. Randolph</span> sighs and asks you to return to your seat.</span> You avoid eye contact with the other students as he reteaches the concept.<br>
<br>
<<set _EventPassFail to "Fail">>
<<include"Attend Math Finish">>
<</if>>
<</replace>>
<</link>>
<<skillDiff "Math" _skillcheckdif>><br>
<<link "Keep your head low<br>">>
<<replace"#choice">>
You decide not to take the risk, sinking lower in your chair and avoiding eye contact. Eventually, after a few moments of silence, another boy offers to give it a shot. Surprisingly, he gets the question right, garnering praise from <span style="color:DarkTurquoise">Mr. Randolph</span>.<br>
<br>
<<include"Attend Math Finish">>
<</replace>>
<</link>>
</div><span style="color:Red">As you walk into the classroom, <span style="color:DarkTurquoise">Mr. Randolph</span> stops you.</span><br>
<br>
<span style="color:LightSteelBlue">“Just what do you think you are doing? Coming into my class soaking wet?”</span> <span style="color:DarkTurquoise">Mr. Randolph</span> looks mad, you try to explain what happened, but he is having none of it. <span style="color:LightSteelBlue">“Go to the restrooms and dry off your clothing right now young man! And don’t come back until you are dry as a desert!”</span><br>
<br>
[[Leave|School South Hallway]]As the man at the head of the class stands up, all the talking in the room ceases and everyone immediately pay attention. The man was older, his hair and stubble a bright silver, yet he seemed to be in excellent physical condition, his muscles bulging out of the rolled up sleeves of his White Button-up Shirt. The rest of his attire was similarly professional, dark black suit pants and recently shined dress shoes. He stood there silently for a moment, his large figure towering over the young boys.<br>
<br>
<span style="color:LightSteelBlue">“My name is <span style="color:DarkTurquoise">Mr. Martin Randolph</span>, you will address me either as Mr. Randolph or Sir.”</span> You are taken aback by the man’s quiet, almost calming voice, sounding much like your grandfather. Yet his demeanor and tone give off anything but a feeling of comfort. <span style="color:LightSteelBlue"> “I will be your Math and Homeroom teacher for this year. Many of you know me, many more know of me. For any not in the know, I expect discipline and obedience from my students. When I am speaking, you listen. If I give permission to talk amongst yourselves, you do so quietly. Break any of my or the school’s rules,”</span> He pauses, motioning to the wooden paddle hanging on the wall, <span style="color:LightSteelBlue"> “and we will become ‘very’ well acquainted. Here at Preston, we are given leave to use whatever form of punishments we deem necessary. It would be best to keep that in mind and behave accordingly.”</span> <span style="color:DarkTurquoise">Mr. Randolph</span> takes another moment to glance around the class, locking eyes with you for an extended moment, before moving to the chalkboard to begin today’s lesson.<br>
<br>
<span style="color:Gray">[Getting in trouble at school can result in detention and can also make your father upset with you. When you get detention, you’ll have to go to the Main Office to find out who is on detention duty for the day. You could try to sneak out without serving it, but you may regret it!]</span><br>
<br>
<<set $MathIntro to 1>><span style="color:DarkTurquoise">Mr. Chang</span> is teaching about the different bones in the human body, mainly the arm and how it is made up of one upper arm bone and two forearm bones. <span style="color:LightSteelBlue">”Each of these bones move and rotate in their own way, giving us all the range of movement that we have. <span style="color:DarkTurquoise">$Player.Name</span>, could you come up here for a second?”</span> You walk up to the front of the class and <span style="color:DarkTurquoise">Mr. Chang</span> has you hold your arm out. He rolls up the sleeve of your $PlayerTop.Name and begins to move and manipulate your arm as he explains. <span style="color:Pink">You blush slightly at his touch and at being the center of attention.</span> Eventually, he finishes, fixes your sleeve, and pats you on the back.<br>
<br>
<span style="color:LightSteelBlue">“I think I’ll use the projector to show you all the leg bones. As good as an assistant as <span style="color:DarkTurquoise">$Player.Name</span> is, I don’t think he wants to take his $PlayerBottoms.Type off for a simple demonstration.”</span> You blush at his joke and return to your seat as the lesson continues.<br>
<br>
<<include"Attend Science Finish">>/* SOCIAL LATER */
The class is performing a small experiment, mixing two substances together to create small, different colored clouds of smoke. <span style="color:DarkTurquoise">Mr. Chang</span> instructed everyone to only measure out a small amount of each substance, to keep the reaction small. The class is going well and <span style="color:DarkTurquoise">Mr. Chang</span> is currently helping a group in the back of the class when you notice the group next to you giggle as they are about to combine two large vials of the substances. Before you can react, the classroom is suddenly engulfed in a large cloud of colorful smoke, obscuring everyone’s vision as some of the students panic, accidentally knocking over and breaking some of the glass vials.<br>
<br>
It takes <span style="color:DarkTurquoise">Mr. Chang</span> nearly 20 minutes to open all the windows and completely air out the room. As everyone is cleaning up, he addresses the class. <span style="color:LightSteelBlue">“The instructions were very clear to only use a small amount. So, who are the troublemakers?”</span> <span style="color:DarkTurquoise">Mr. Chang</span> crosses his arms in disappoint as he scans the room. No one speaks up. You notice the two culprits avoiding eye contact. <span style="color:LightSteelBlue">“So no one knows? I’ll give them the benefit of the doubt and we’ll say it was an accident, but someone has to stay behind and help clean up the rest of this mess.”</span> You could speak up, <span style="color:DarkTurquoise">Mr. Chang</span> would appreciate not having to clean up the mess by himself, but you don’t think your classmates would like being snitched on.<br>
<br>
<div id=Choice>
<<link "Speak up<br>">>
<<replace"#Choice">>
You quickly raise your hand and point to the two boys, explaining what you saw. They quickly try to defend themselves, but <span style="color:DarkTurquoise">Mr. Chang</span> stops them. <span style="color:LightSteelBlue">“I had my suspicions it was you two, I just needed someone to confirm them. You two will stay after class and help clean this up. You two will also have detention, since you couldn’t come clean of your own accord. Thank you for your honesty <span style="color:DarkTurquoise">$Player.Name</span>.”</span> The two boys pout and glare at you angrily. You feel you’ve done the right thing, but the other students may not feel the same way.<br>
<<set $SchoolRep -= 10>>
<span style="color:Red">-Reputation</span><br>
<br>
<<include"Attend Science Finish">>
<</replace>>
<</link>>
<<link "Remain Quiet">>
<<replace"#Choice">>
You decide to follow everyone else’s lead and remain quiet, not wanting a reputation as a snitch. After a few more minutes of trying to get someone to confess, even pressuring the two culprits, obviously suspicious of them, <span style="color:DarkTurquoise">Mr. Chang</span> eventually sighs and gives up. As everyone leaves class you look back and see him cleaning up the rest of the mess alone.<br>
<br>
<<include"Attend Science Finish">>
<</replace>>
<</link>>
</div>/* NEGATIVE RELATIONSHIP */
<<if $BenSocial < 0 or $BenSocialRank < 0>>
<<set _ad to [
{
Name: "Player",
State: {
Arms: "Hide",
Eyes: "Sad",
Blush: 3,
Mouth: "Sad",
PantsDown: true,
},
},
{
Name: "Ben",
State: {
Eyes: "Mad",
Blush: 2,
Mouth: "Sad",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:lightcoral">You hear the metal rings of the shower curtain get pulled back and in front of you stands the surprised face of <span style="color:DarkTurquoise">Ben</span>. The boy gets a full view of your $PlayerUndies.Type as you’re still trying to slide your bottoms on.</span> He stands there in shock which slowly morphs into indignant anger as he drops his own change of clothes. Frozen in place from being discovered, <span style="color:DarkTurquoise">Ben</span> speaks first. <br>
<br>
<span style="color:LightSteelBlue">“Y… You… you-“</span> He stammers in anger before finding his voice. <span style="color:LightSteelBlue">“You! How dare you pick on people when you wear $PlayerUndies.Type!”</span> <span style="color:lightcoral">Entering the stall with you he jabs his finger into your chest to accentuate his accusation.</span> The prodding is all you need to pull yourself out of your shocked stupor. <span style="color:LightSteelBlue">“I ought to tell everyone- WAH!”</span> He doesn’t get to finish his thought before you spring into action. <br>
<<set _ad to [
{
Name: "Player",
State: {
Eyes: "Mad",
Blush: 3,
Mouth: "Sad",
PantsDown: true,
},
},
{
Name: "Ben",
ShowZoom: true,
State: {
Arms: "Hide",
Eyes: "Sad",
Cry: 1,
Blush: 3,
Mouth: "Sad",
Outfit: "Uniform",
PantsDown: 1,
},
Clothes: {
Undies: $None,
},
},
]>>
<<ad _ad>>
<span style="color:Pink">Lunging forward you loop your fingers on both sides of the boy’s waist and grip his $BenBottoms.Type and $BenUndies.Name. With all your strength you pull them down, exposing the boy. Not stopping to stare, you grab him by the shoulders and turn him around. With an unkind boot to the booty, you eject Ben out into the locker room. He flails and falls forward onto the floor; screaming on the way down he scampers to stand again.</span> Drawing the curtain closed you quickly finish changing and bolt out before anyone comes around. <br>
<br>
By the time you reach the door, you see a crowd of heads from above the lockers gathering around the shower stall. <span style="color:lightcoral">Even if the dweeb tells anyone what he saw, they won’t listen to him over seeing the boy naked and humiliated. You’re safe… this time.</span> <br>
<<socialChange "Ben" -3>>
<<addMoodlet "Seen undies" 5>>
<<addMoodlet "Stress" 1>>
<br>
<<include"Gym Get Dressed">>
[[Continue|School Locker Room]]
/* POSITIVE RELATIONSHIP */
<<else>>
/* FIRST TIME */
<<if $NPCDiaperSeen.Ben != 1>>
<<set $NPCDiaperSeen.Ben to 1>>
<<set _ad to [
{
Name: "Player",
State: {
Arms: "Hide",
Eyes: "Sad",
Blush: 3,
Mouth: "Sad",
Outfit: "Uniform",
PantsDown: true,
},
},
{
Name: "Ben",
State: {
Blush: 2,
Mouth: "Sad",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:lightcoral">You hear the metal rings of the shower curtain get pulled back and in front of you stands the surprised face of <span style="color:DarkTurquoise">Ben</span>.</span> <span style="color:Pink">The boy gets a full view of your $PlayerUndies.Type as you’re still trying to slide your bottoms on. He stands there in shock, not knowing how to process what he is seeing.</span> <br>
<br>
<span style="color:LightSteelBlue">“Sorry, sorry, sorry! <span style="color:DarkTurquoise">$BenNickname</span>, I’m so sorry. I… I was looking for a stall of my own…”</span> <span style="color:Pink">The sorrys come out so quickly and <span style="color:DarkTurquoise">Ben</span>’s breath gets so ragged it actually pulls you out of your own fear.</span> Just like that the situation is flipped on its head. You can’t help but feel sorry for the way <span style="color:DarkTurquoise">Ben</span> is reacting to this discovery. <br>
<br>
<span style="color:Pink">Sliding your shorts on, you walk up and place a hand on his shoulder saying it’s okay, but please don’t tell anyone.</span> <span style="color:LightSteelBlue">“No… no I wouldn’t! Promise! I won’t tell anyone.”</span> <span style="color:DarkTurquoise">Ben</span> shuffles nervously, eyes darting back and forth between your face and your shorts. He’s still shaky, but he seems to be calming down. You ask him what’s wrong and if he needs the nurse. <br>
<br>
<span style="color:LightSteelBlue">“No- no I’m good. I’ll… uh… go find a different stall to change in. I’ll… I’ll see you in class <span style="color:DarkTurquoise">$BenNickname</span>.”</span> He doesn’t wait for you to respond before darting off. Weird. <br>
<<socialChange "Ben" 1>>
<<addMoodlet "Seen Undies" 5>>
<br>
<<include"Gym Get Dressed">>
[[Continue|School Locker Room]]
/* OTHER TIMES */
<<else>>
<<set _ad to [
{
Name: "Player",
State: {
Blush: 3,
Mouth: "Happy",
Outfit: "Uniform",
PantsDown: true,
},
},
{
Name: "Ben",
State: {
Blush: 2,
Mouth: "Happy",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<br>
<span style="color:lightcoral">You hear the metal rings of the shower curtain get pulled back and <span style="color:DarkTurquoise">Ben</span> sticks his head in.</span> Sighing in relief that it’s only him you resume changing. Everything is okay. <br>
<br>
<span style="color:LightSteelBlue">“Oh, it’s you.”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Ben</span> says as he watches you slide your bottoms up over your $PlayerUndies.Type.</span> <span style="color:LightSteelBlue">“You almost done in here? I still need to change.”</span> You raise an eyebrow at <span style="color:DarkTurquoise">Ben</span>, as there isn’t much space and there are certainly other free stalls. But with a shrug of your shoulders, you make room for him as you finish with your shirt. <br>
<br>
<span style="color:DarkTurquoise">Ben</span> squeezes past you and gets to work changing his clothes. Maybe it’s your imagination but he seems a lot more relaxed now that you agreed. You mentally shrug it off, considering it a good thing. <span style="color:Pink">The boy needs more confidence and if this is helping him get it, who are you to judge? Maybe wearing $PlayerUndies.Type today was a good thing after all.</span> You give <span style="color:DarkTurquoise">Ben</span> a smile and a signal you’re going. Leaving, you pack your stuff away and head to class. <br>
<<socialChange "Ben" 1>>
<br>
<<include"Gym Get Dressed">>
[[Continue|School Locker Room]]
<</if>>
<</if>><<include "Bully Nickname Setup">>
/* OPENING */
/* NEGATIVE */
/* ONLY NEGATIVE AT THE MOMENT, SO NO SOCIAL CHECK */
<<set _ad to [
{
Name: "Player",
State: {
Arms: "Hide",
Eyes: "Sad",
Blush: 3,
Mouth: "Sad",
Outfit: "Uniform",
PantsDown: true,
},
},
{
Name: "Michael",
State: {
Eyes: "Mad",
Mouth: "Smirk",
Outfit: "Undies",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Well, what do we have here?”</span> <span style="color:lightcoral">You hear the last voice you ever want to hear in this moment. There was no warning, you didn’t even hear the shower curtain move. But standing there in front of you is <span style="color:DarkTurquoise">Michael</span>, staring directly at your $PlayerUndies.Name on display just over the shorts you were pulling up.</span> <br>
<br>
<span style="color:LightSteelBlue">“My, my, my. Seems the school made a mistake admitting you, <span style="color:DarkTurquoise">$BullyNickname</span>. Hmm, what to do?”</span> <span style="color:lightcoral">He enters while holding his arms up in an ‘I don’t know’ type gesture. The tone in his voice and that fiery intensity in his eyes suggest overwise however. You’re frozen in place with your bottoms halfway on as <span style="color:DarkTurquoise">Michael</span> casually circles around behind you. Seemingly graceful in the confined space, he didn’t even bump into you. With a rough yank and a foot placed between your legs, he grounds your bottoms to the floor.</span> <br>
/* Bully Nickname */
<<if ["Diaper Boy"].includes($BullyNickname)>>
<<set _setnickname to 0>>
<</if>>
<<if _setnickname == 1>>
<span style="color:LightSteelBlue">“It fucking suits you, always knew you were a big baby!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Michael</span> laughs hysterically, utterly amazed that you are wearing such undergarments.</span> <span style="color:LightSteelBlue">“Oh, I gotta make sure everyone hears about this! How's the name <span style="color:DarkTurquoise">Diaper Boy</span> sound? Hope you like it, because that's all anyone's going to know you as, loser!”</span> <br>
<br>
<span style="color:lightcoral">As <span style="color:DarkTurquoise">Michael</span> laughs and jeers, you can’t help but feel your social status plummeting. Having been seen like this, you get the feeling you’ll be known throughout the school as <span style="color:DarkTurquoise">Diaper Boy</span>.</span> <br>
<br>
<<if $Nickname.Bully == 0>>
<span style="color:Gray">[Bullies around school now know you as <span style="color:DarkTurquoise">“Diaper Boy”</span>, due to being seen to wear diapers or other padded protection. Nicknames can be edited in the Journal in your Bedroom.]</span> <br>
<br>
<</if>>
<<set $Nickname.Bully to 1>>
<<set $BullyNickname to "Diaper Boy">>
<</if>>
<<set _ad to [
{
Name: "Player",
State: {
Arms: "Bound",
Eyes: "Sad",
Cry: 1,
Blush: 3,
Mouth: "Sad",
Outfit: "Uniform",
},
},
{
Name: "Michael",
State: {
Eyes: "Mad",
Mouth: "Happy",
Outfit: "Undies",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Come with me, <span style="color:DarkTurquoise">$BullyNickname</span>.”</span> <span style="color:lightcoral">As you turn around to protest at <span style="color:DarkTurquoise">Michael</span>, you are cut off by a forceful shove that leaves your bottoms on the stall floor.</span> <span style="color:LightSteelBlue">“Let’s go for a walk.”</span> The excitement is palpable in <span style="color:DarkTurquoise">Michael</span>’s words. <span style="color:lightcoral">Digging your heels in, you try to stop him from pushing you but the boy yanks one of your arms painfully behind your back and continues to drive you forward. Before long, you’re escorted out of the stall into the locker room.</span> <br>
<br>
/* SETTING RANDOM OUTCOME */
<<set _random to random(1, 3)>>
<div id=Choice2>
<<link "Continue">>
<<replace"#Choice2">>
/* Saved by Kohler */
<<if _random == 1>>
<<include"School Gym Changing Diaper Michael Saved by Kohler">>
/* LOCKER SPECTACLE */
<<elseif _random == 2>>
<<include"School Gym Changing Diaper Michael Locker Spectacle">>
/* HALLWAY, FOUND BY CHANG */
<<elseif _random == 3>>
<<include"School Gym Changing Diaper Michael Hallway Chang">>
<</if>>
<</replace>>
<</link>>
</div>/* NEUTRAL */
/* ONLY ONE AT THE MOMENT. */
You barely hear a knock on the tile before a voice calls out from the other side of the stall. <span style="color:LightSteelBlue">“You decent in there?”</span> Without waiting for an answer, the curtain is pulled open. <span style="color:Pink">Fortunately, you were able to pull your bottoms up over your $PlayerUndies.Type just in time.</span> <br>
<<include"Gym Get Dressed">>
<<set _ad to [
{
Name: "Player",
State: {
Arms: "Hide",
Blush: 2,
Mouth: "Sad",
Outfit: "Uniform",
},
Clothes: {
Top: $None,
Shoes: $None,
Socks: $None,
},
},
{
Name: "Xavier",
State: {
Eyes: "Tired",
Outfit: "Undies",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Sorry to bother you, but there’s another mix-up with the laundry. Strange that it is always ours.”</span> <span style="color:DarkTurquoise">Xavier</span> says as he holds up what were actually your bottoms for class, your name being proudly displayed on the tag. He holds it out for you to take before closing the curtains again, <span style="color:Pink">seems he understands you have a reason for wanting privacy.</span> Quickly, to get him to go away faster, you strip off his bottoms and replace them with your own. Your $PlayerUndies.Type rustle as you hastily change and hand <span style="color:DarkTurquoise">Xavier</span> back his own bottoms. <br>
<br>
<span style="color:LightSteelBlue">“Thank you.”</span> He opens the curtains as he takes them, scanning you up and down. <span style="color:lightcoral">You get the feeling he was probing to discover your secret.</span> Feeling anxious, you cover yourself with your hands and insist that he leave. <span style="color:LightSteelBlue">“Right… thanks again. Oh, and do make sure you pull those up high. To avoid any peeks.”</span> <span style="color:Pink">He smirks, causing you to turn bright red as he walks away. Does he know?</span> <br>
<br>
<<include"Gym Get Dressed">>
[[Continue|School Locker Room]]/* SCENE */
<span style="color:lightcoral"><span style="color:DarkTurquoise">Michael</span> pushes you past lockers as you continue to struggle in his grasp. Any moment now, you know he is going to shout for everyone’s attention. After a minute of trying to fight him off and losing ground, you look back in front of you to see you’re at the door to the hallway!</span> <span style="color:LightSteelBlue">“Sorry, <span style="color:DarkTurquoise">$BullyNickname</span>. Only big kids allowed in here.”</span> <span style="color:lightcoral">Is all <span style="color:DarkTurquoise">Michael</span> says as he pushes you against the wall, opens the door, and shoves you out of it!</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Arms: "Hide",
Eyes: "Sad",
Cry: 1,
Blush: 3,
Mouth: "Sad",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:lightcoral">Once outside, you pick yourself up and begin to bang on the door, cursing <span style="color:DarkTurquoise">Michael</span> to let you back in; Not finding this situation to have any better odds of being seen than in the locker room. There are probably still students shuffling around the hall going to class!</span> You demand <span style="color:DarkTurquoise">Michael</span> let you back in, but all you get is a couple of knocks back in response. <br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>? What are you doing here?”</span> An adult voice calls out to you. <br>
<br>
<div id=Choice3>
<<link "Continue">>
<<replace"#Choice3">>
<span style="color:lightcoral">Seizing up in fear, you can only turn your head slowly from the door and look over to see who has discovered you.</span> The first thing you notice is that he is the only one in the hall, a small mercy, as you lock eyes with <span style="color:DarkTurquoise">Mr. Chang</span>, your science teacher. Wearing his usual polo shirt but with a blazer over it. He looks puzzled at first seeing you, but seems to be piecing it together. <br>
<br>
<span style="color:LightSteelBlue">“Aren’t you supposed to be changing for gym?”</span> He asks, <span style="color:pink">looking you over with one eyebrow raised upward upon noticing your $PlayerUndies.Type.</span> Instead of scolding you or commenting on your state of undress, he waits for you to calm down and catch your breath. <span style="color:pink">Once you do, you kick the door, tearfully explaining what <span style="color:DarkTurquoise">Michael</span> did to you. You’re trapped out here like this.</span> <br>
<br>
<span style="color:LightSteelBlue">“I see. Not an ideal situation to find yourself in.”</span> <span style="color:DarkTurquoise">Mr. Chang</span>’s slow voice is soothing as he strokes his chin in thought. His face cracks a smile and he goes to take off his blazer. <span style="color:LightSteelBlue">“Here, put this on.”</span> He holds the brown suede jacket up and you quickly put it on. <span style="color:lightgreen">Weaving your arms through and looking down to fasten a button, you’re relieved to see that it covers your $PlayerUndies.Type!</span> Smiling and ready to thank <span style="color:DarkTurquoise">Mr. Chang</span>, you look up to see him charging the door! <br>
<br>
<span style="color:red">CRACK!</span> <span style="color:DarkTurquoise">Mr. Chang</span> barrels through it with his shoulder. Shocked, you peek your head in and almost get hit by <span style="color:DarkTurquoise">Michael</span> as he is being pulled out into the hallway. <span style="color:lightgreen">He’s struggling against the ear pinch hold <span style="color:DarkTurquoise">Mr. Chang</span> has him under.</span> <br>
<br>
<span style="color:LightSteelBlue">“You’re coming with me to the office. I’ll inform <span style="color:DarkTurquoise">Kohler</span> where you are and why.”</span> <span style="color:DarkTurquoise">Mr. Chang</span> explains calmly. <span style="color:LightSteelBlue">“Go on ahead, <span style="color:DarkTurquoise">$Player.Name</span>. Leave the jacket with <span style="color:DarkTurquoise">Coach Kohler</span>. I’ll be back for it later.”</span> He casually instructs you as if he didn’t just almost break down a door. <br>
<<set _ad to [
{
Name: "Michael",
State: {
Arms: "Bound",
Eyes: "Mad",
Cry: 1,
Blush: 2,
Mouth: "Sad",
Outfit: "Undies",
},
},
]>>
<<ad _ad>>
<span style="color:lightgreen">Dumbfounded, you watch as <span style="color:DarkTurquoise">Michael</span> is the one yanked down the hallway in only his $MichaelUndies.Type, rounding the corner as he attempts to protest.</span> Making a mental note to not get on <span style="color:DarkTurquoise">Mr. Chang</span>’s bad side, you run back into the nearly empty locker room and change. <br>
<<addMoodlet "Seen Undies" 8>>
<<socialChange "Michael" -3>>
<<addMoodlet "Stress" 1>>
<br>
<<include"Gym Get Dressed">>
[[Continue|School Locker Room]]
<br>
<</replace>>
<</link>>
</div>/* SCENE */
<span style="color:LightSteelBlue">“Smile, <span style="color:DarkTurquoise">$BullyNickname</span>. It’s show time!”</span><span style="color:lightcoral"> <span style="color:DarkTurquoise">Michael</span> whispers in your ear. Pushing down on both of your shoulders, he shouts out to the room. You try to make a break for it, running would be better odds than a crowd, but your attempt is thwarted by a rough elbow lock to the throat jerking you back into <span style="color:DarkTurquoise">Michael</span>’s grasp. He expected that.</span> <span style="color:LightSteelBlue">“Hey everyone! Check out what <span style="color:DarkTurquoise">$BullyNickname</span> is wearing!”</span> <span style="color:lightcoral">It maybe takes five seconds and a crowd of kids starts gathering around the two of you. The first to arrive are all gawking, sneering, or outright laughing. Soon the heckling begins and <span style="color:DarkTurquoise">Michael</span> locks both your wrists behind your back so you can’t hide.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Arms: "Bound",
Eyes: "Sad",
Cry: 1,
Blush: 3,
Mouth: "Sad",
},
},
{
Name: "Michael",
State: {
Eyes: "Mad",
Mouth: "Smirk",
Outfit: "Undies",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Yo! Are those $PlayerUndies.Type?”</span> One of the loudest boys snorts. <br>
<br>
<span style="color:LightSteelBlue">“My little brother wears those!”</span> You hear another kid laugh. <br>
<br>
<span style="color:LightSteelBlue">“Are they wet?”</span> A third kid asks as he crouches down uncomfortably close, turning his head to see better. <br>
<br>
<span style="color:LightSteelBlue">“Does baby need a change?”</span> Another chimes in immediately after. <br>
<br>
<span style="color:lightcoral">You shake your head around, trying to hide yourself away from everyone. Tears roll down your cheeks as your worst nightmare is coming true. You think you heard some kids suggest even worse things, like taking your $PlayerUndies.Type off or sending you to the elementary school to play with the preschoolers.</span> All the while, you can feel <span style="color:DarkTurquoise">Michael</span> proudly beaming at what he has done. <br>
<br>
<span style="color:lightcoral">You wiggle in embarrassment, trying to hide away from each new spectator. That stops suddenly and you freeze when you feel <span style="color:DarkTurquoise">Michael</span>’s hands travel down to your waist. There’s a gentle tug as fingers loop around your $PlayerUndies.Type. Seems he is going to oblige whatever kid asked him to strip you! Face scrunched hard and eyes shut tight, you grit and prepare for the worst.</span> <br>
<br>
/* CONTINUE */
<div id=Choice3>
<<link "Continue">>
<<replace"#Choice3">>
<<set _ad to [
{
Name: "Player",
State: {
Arms: "Bound",
Eyes: "Sad",
Cry: 2,
Blush: 3,
Mouth: "Sad",
},
},
{
Name: "Michael",
State: {
Eyes: "Mad",
Mouth: "Smirk",
Outfit: "Undies",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“WHAT in the hell is keeping you ladies?</span> <span style="color:lightcoral">A voice roars over the entire crowd as it goes dead silent. Your eyes pop open as both a wave of relief and dread wash over you. <span style="color:DarkTurquoise">Coach Kohler</span> is parting through the crowd of onlookers to see what the commotion is.</span> <br>
<br>
With wet, terrified eyes you look up at him. <span style="color:lightcoral">Too scared to say anything, you look wretchedly pathetic.</span> <span style="color:DarkTurquoise">Coach</span>’s expression is hard to read; There’s anger in his eyes but what he thinks about you right now is a mystery. <span style="color:LightSteelBlue">“ALRIGHT! Alright!”</span> He steps in front of you and <span style="color:DarkTurquoise">Michael</span>. <span style="color:LightSteelBlue">“Hope the show was worth it, maggots. You’re all running laps for every donkey-faced gawking lookie-loo I see here staring at <span style="color:DarkTurquoise">$Player.LastName</span>’s $PlayerUndies.Type!”</span> <span style="color:lightcoral">Hearing the Coach call out your underwear by name stung about as bad as any of the hecklers. Even if he is defending you, it doesn’t feel like it.</span> He then turns his head to glare daggers into <span style="color:DarkTurquoise">Michael</span>. <br>
<<set _ad to [
{
Name: "Player",
State: {
Arms: "Hide",
Eyes: "Sad",
Cry: 1,
Blush: 3,
Mouth: "Sad",
},
},
{
Name: "Michael",
State: {
Eyes: "Sad",
Blush: 1,
Mouth: "Sad",
Outfit: "Undies",
},
},
]>>
<<ad _ad>>
There is a collective groan amongst the crowd as it starts to dissipate. <span style="color:DarkTurquoise">Michael</span> slowly lets go of you as he crumbles under the furious stare of the Coach. With a clenched fist, <span style="color:DarkTurquoise">Coach</span> jerks his thumb towards his office, signaling for <span style="color:DarkTurquoise">Michael</span> to wait for him there. He gives you a similarly intense look, making you want to shrink down into an ant. You get the message and return to the shower stall to change into your clothes. <span style="color:lightcoral">Wiping tears from your eyes as you do, not knowing how you’ll face any of your classmates now.</span> <br>
<br>
<span style="color:LightSteelBlue">“You all best make nice with <span style="color:DarkTurquoise">$Player.LastName</span> on the track. Every time I see one of you ladies pass him and not hear you apologize, I’m adding five more laps to your punishment!”</span> <span style="color:DarkTurquoise">Coach</span> calls out to the whole room as the students make their way to the door. He continues, <span style="color:LightSteelBlue">“Shout loud enough for me to hear you got a pair. Otherwise, I’d get buddy-buddy with <span style="color:DarkTurquoise">$Player.LastName</span> and see if he has any spare $PlayerUndies.Type in your size. You’ll need them for the Runner’s Runs you’re going to get!”</span> <br>
<br>
<span style="color:lightcoral">If you didn’t just go through one of the most embarrassing moments of your short life,</span> you would have chortled. <span style="color:lightcoral">Instead, you’ve got to worry about what sick retribution they’re all going to put you through after this is all over for making them run laps.</span> As you finish dressing out, you hear <span style="color:DarkTurquoise">Coach</span> from the other side of the stall. <span style="color:LightSteelBlue">“One last thing, <span style="color:DarkTurquoise">$Player.LastName</span>, undergarments are required to dress out for gym class. So, I better see you still wearing what you came in here with. I recommend choosing something more sensible next time.”</span> <span style="color:DarkTurquoise">Coach</span> drifts off mumbling something inaudible under his breath as he heads towards his office. <span style="color:lightcoral">Finished by now, you step out and dreadfully walk towards the door to the gym and wait for class to start.</span> <br>
<<set $SchoolRep -= 5>>
<span style="color:Red">-Reputation</span><br>
<<addMoodlet "Seen Undies" 12>>
<<socialChange "Michael" -3>>
<<addMoodlet "Stress" 2>>
<br>
<<include"Gym Get Dressed">>
[[Continue|School Locker Room]]
<</replace>>
<</link>>
</div>/* OPENING */
Your face is met by the curtain as you’re being pushed out of the stall. Not wanting to roll over and submit to <span style="color:DarkTurquoise">Michael</span>’s sinister attempt to bully you, you try flailing and wrapping the curtains between the two of you. It succeeds in getting you both tangled up for the moment. <span style="color:DarkTurquoise">Michael</span> curses and growls as he struggles to keep his hold on you while trying to doff the drape covering him. <br>
<br>
<span style="color:lightgreen">It succeeds and you manage to slip back inside and quickly put on your gym clothes.</span> You turn around, expecting to see <span style="color:DarkTurquoise">Michael</span> again, and sure enough you do. However, the shower curtain had torn from its fasteners and wrapped around the struggling figure of <span style="color:DarkTurquoise">Michael</span> on the floor. <span style="color:lightgreen">You watch with delight as he flails around. Soon after, Coach Kohler rushes over and stands above the heap on the floor.</span> <br>
<br>
<<set _ad to [
{
Name: "Michael",
State: {
Eyes: "Mad",
Cry: 1,
Blush: 2,
Mouth: "Sad",
Outfit: "Undies",
},
},
]>>
<<ad _ad>>
Unceremoniously, Coach pulls <span style="color:DarkTurquoise">Michael</span> out by the arm and drags him across the floor. <span style="color:LightSteelBlue">“You got time to play Peeping Tom, you’ve got time to join me after school for some detention!”</span> Is all you hear The Coach say as they walk out of earshot. <span style="color:lightgreen">Smiling wide and relieved, you prepare to go to class. Hoping beyond reasonable doubt that the curtain crashing didn’t attract any attention to your undergarments. Your $PlayerUndies.Type secret is safe for now.</span> <br>
<<socialChange "Michael" -3>>
<<addMoodlet "Seen Undies" 5>>
<<addMoodlet "Stress" 1>>
<br>
<<include"Gym Get Dressed">>
[[Continue|School Locker Room]]Gathering up your things, you return to your locker. The ever-present rustling of your $PlayerUndies.Type rings in your ear with each step. You tell yourself that it is louder to you than to others because you’re listening for it. Surely, no one else will notice. If you’re lucky! <br>
<br>
<<include"Gym Get Dressed">>
[[Continue|School Locker Room]]/* SAVING/STRIPPING CLOTHES */
<<set $ClothSave to "Save">>
<<if $PlayerFace.Tags.includes("Glasses") and !($PlayerFace.Name.includes("Aviators"))>>
<<set _saveFace to $PlayerFace>>
<<else>>
<<set _saveFace to $None>>
<</if>>
<<if $GymClassType == "Gym">>
<<storeClothing "Store" "Undies" 1>>
<<else>>
<<storeClothing "Store" "Naked" 1>>
<<if $SaveUndies != null>>
<<set $PlayerUndies to $SaveUndies>>
<</if>>
<</if>>
<<set $PlayerGymWearing to $GymClassType>>
<<if $GymClassType != "Swimming" and _saveFace != $None>>
<<set $PlayerFace to _saveFace>>
<</if>>
/* OPENING */
/* DIAPER/PULL-UP */
<<if $PlayerUndies.Tags.includes("Diaper")>>
<span style="color:lightcoral">Walking up to your locker you remember the $PlayerUndies.Type that you're wearing today.</span> Blushing, you curse your lack of forethought for this situation. Not wanting to be the laughing stock at school for wearing the babyish undergarment, you grab your things and head for one of the shower stalls to change. <br>
<br>
With the curtain closed you strip your bottoms and put them to the side. <span style="color:Pink">Just taking those off caused the crinkling of your $PlayerUndies.Type to echo off the walls of the stall and into the locker room. With hitched breath you hold still and hope that nobody heard that.</span> Or if they did, they had no idea what it was. The hair on your arms stands on end. Even if they can’t see you they can still hear you. <br>
<br>
<<if $GymClassType == "Gym">>
<span style="color:Pink">The gym shorts don’t muffle the sound of your $PlayerUndies.Type as well as your normal bottoms, but you reckon it is a safer bet than trying to take them off when you don’t have to.</span> As quietly as you can manage you slowly dress yourself in your gym clothes. Moving only the bare minimum to get the task done. <br>
<<elseif $GymClassType == "Swimming">>
<span style="color:Pink">The swim trunks don’t muffle the sound of your $PlayerUndies.Type as well as your normal bottoms, but you reckon it is a safer bet than trying to take them off when you don’t have to.</span> As quietly as you can manage you slowly dress yourself into your swimming trunks. Moving only the bare minimum to get the task done. <br>
<</if>>
<br>
/* WEARING UNDERWEAR */
<<elseif $PlayerUndies.Type != "None">>
You walk up to your locker and quickly strip off your clothes, placing them securely inside. <span style="color:Pink">This leaves you standing in nothing but your $PlayerUndies.Type, but you don’t feel embarrassed since you are in a locker room full of boys in their underwear.</span><br>
<br>
<<else>>
Realizing you are not wearing any underwear and are too shy to strip naked in front of your classmates, you quickly grab your clothes from your locker and head into one of the shower stalls to strip. <span style="color:Pink">Getting undressed, you are now standing behind the curtain completely naked. Slightly embarrassing, but at least you are fortunate enough to have somewhere to change away from prying eyes.</span><br>
<br>
<</if>>
<div id="Choice">
<<link "Continue">>
<<replace"#Choice">>
<<if $PlayerUndies.Tags.includes("Diaper")>>
<<set _randomchance to random(1, 4)>>
<<if _randomchance != 4>>
<<set _Random to ["School Gym Changing Diaper Safe"]>>
<<else>>
<<set _Random to [
"School Gym Changing Diaper Caught by Ben",
"School Gym Changing Diaper Caught by Xavier",
]>>
<<if $MichaelSocial <= 0 or $MichaelSocialRank < 0>>
<<set _Random.push("School Gym Changing Diaper Caught by Michael")>>
<</if>>
<</if>>
<<else>>
<<set _Random to [
"Gym Class Changing Basic",
"Gym Changing Michael Wedgie",
"Gym Changing Xavier Shorts Mix Up",
]>>
<<if $FelixSocial >= 0 or $FelixSocialRank > 0>>
<<set _Random.push("Gym Changing Felix Trip")>>
<</if>>
<</if>>
<<if $ToggleOCBirdy == 1 && $OCBirdyIntro == -1 && $GymClassType == "Swimming">>
<<set _Random.push("OC Birdy School Gym Pool Class")>>
<</if>>
<<if $ToggleOCLuca == 1 && $OCLucaMet != -1 && $GymClassType == "Swimming">>
<<set _Random.push("OC Luca Intro")>>
<</if>>
<<set _event to _Random.random()>>
<<include _event>>
<</replace>>
<</link>>
</div>/* STRIPPING CLOTHES */
<<if $PlayerUndies.Type != "None">>
<<set $SaveUndies to $PlayerUndies>>
<</if>>
<<stripCharacter "Naked">>
/* VARIABLE CHANGE */
<<set $PlayerGymWearing to "None">>
<<set $ShoweredGym to 1>>
<<set $Minutes += 4>>
/* OPENING */
You quickly grab a towel, undress, and walk over to the showers with the other boys. Each stall has a curtain in front of it that blocks anyone walking around from spying on whoever is inside, <span style="color:Pink">but considering how easily and quietly it can be moved, it doesn't make you feel as secure as you would hope.</span> Once inside, you place your towel on the hook outside next to the curtain and get ready to begin cleaning yourself.<br>
<<needChange "Hygiene" 51>>
<br>
<div id="choice">
<<link "Continue">>
<<replace"#choice">>
/* CHECKING RANDOM EVENT CHANCE */
<<set _random to random(1, 2)>>
/* Forced Quest Trigger */
<<if $QuestMichaelBlackmail.State == 3>>
<<set _random to 0>>
<</if>>
<<if _random == 2>>
<<set _RandomScene to [
"Gym Class Shower Towel Taken",
"Gym Class Shower GNPC Towel Taken",
"Gym Class Shower Jackson Shampoo",
"Gym Class Shower Spy On NPC",
"Gym Class Shower Mid Shower Boner",
"Gym Class Shower Xavier Michael Standoff",
"Gym Class Shower Ben Underwear on Showerhead",
"Gym Class Shower Share with Felix",
"Gym Underwear Sniffing",
]>>
<<if !$ThomasAbsent>>
<<set _RandomScene.push("Gym Class Shower Locker Wedgie")>>
<</if>>
/* FELIX EVENTS */
<<if !$XavierFelixShowerConfrontationSceneHappened>>
<<set _RandomScene.push("Gym Class Shower Xavier Felix Confrontation")>>
<</if>>
/* JACKSON EVENTS */
<<if $JacksonSocial > 50 or ($JacksonSocialRank || 0) > 0>>
<<if $JacksonSecret1 == 1>>
<<set _RandomScene.push("Gym Class Shower Jackson Share Shower")>>
<</if>>
<</if>>
/* MICHAEL EVENTS */
<<if $MichaelSocial > 50 or ($MichaelSocialRank || 0) > 0>>
<<set _RandomScene.push("Gym Class Shower Michael Pull in Shower")>>
<</if>>
/* THOMAS EVENTS */
<<if ($ThomasSocial > 80 or ($ThomasSocialRank || 0) > 0) && !$ThomasAbsent>>
<<set _RandomScene.push("Gym Class Shower Thomas Shower With")>>
<</if>>
/* XAVIER EVENTS */
<<if ($XavierSocial >= 100 or ($XavierSocialRank || 0) > 0) && $Attractions.Xavier == 1>>
<<set _RandomScene.push("Gym Class Shower Xavier Shower With")>>
<</if>>
<<if $XavierSocial >= 90 || ($XavierSocialRank || 0) > 0>>
<<set _RandomScene.push("Xavier Gym Changing Towel Drop")>>
<</if>>
/* OC EVENTS */
<<if $ToggleOCManuel == 1 && $OCManuelMet == 1 && $OCManuelSecret == 0 && $OCManuelSceneCount >= 3>>
<<set _RandomScene.push("OC Manuel Shower Secret Reveal")>>
<</if>>
<<if $ToggleOCSebastian == 1 and $OCSebastianIntro == -1>>
<<set _RandomScene.push("OC Sebastian Shower Spy")>>
<<set _RandomScene.push("OC Sebastian Open Locker")>>
<</if>>
/* Miller Events */
<<if $OCQuestMeetMillers.State == -4 and $ToggleOCMiller == 1>>
<<set _RandomScene.push("OC Isaiah Locker Room Xavier Confrontation", "OC Isaiah Shower Share Simple", "OC Isaiah Shower Scene Wash Back")>>
<</if>>
/* Liam Events */
<<if $ToggleOCLiam == 1 && $OCLiamMet != 1>>
<<set _RandomScene.push("OC Liam Intro")>>
<</if>>
/* Birdy Events */
<<if $ToggleOCBirdy == 1 && $OCBirdyIntro == -1>>
<<set _RandomScene.push("OC Birdy Shower Share")>>
<</if>>
/* Nickname Events */
<<if $Nickname.Bully == 1 && $BullyNickname == "Piss Boy">>
<<set _RandomScene.push("Gym Shower Nickname Piss Boy 2")>>
<</if>>
<<if $Nickname.Bully == 1 && $BullyNickname == "Horse Cock">>
<<set _RandomScene.push("Gym Changing Nickname Horse Cock 1")>>
<</if>>
<<set _event to _RandomScene.random()>>
<<include _event>>
/* FOrced Quest Triggers */
<<elseif _random == 0>>
<<include"Michael Blackmail 4">>
<<else>>
<<include "Gym Class Shower Basic">>
<</if>>
<</replace>>
<</link>>
</div>/* Written by: BruMa */
/* Intro */
<span style="color:DarkTurquoise">Mr. Chang</span> has organized the class in pairs for an experiment, nothing too complicated, but also not that engaging either. You follow along as best as you can, but your eyes burn slightly as you find it increasingly harder to keep them open, you feel yourself getting sleepier and sleepier by the minute. <br>
<br>
You look over at your partner and he seems to be doing a good job by himself, so you figure you could probably rest your eyes for a minute without any problems. <span style="color:Pink">You slouch over the desk and finally give in to the urge of just shutting your eyes and quickly nod off.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Eyes: "Closed",
},
},
]>>
<<ad _ad>>
<<linkreplace "Continue">>
<<set _random to random(1,2)>>
<<if _random == 1>>
/*Success*/
After what feels like barely a minute or two you are suddenly shot awake by the strident sound of the school bell ringing. You look around the room trying to look awake as everyone starts heading out. You look over at <span style="color:DarkTurquoise">Mr. Chang</span> for a moment and he catches your eyes, <span style="color:lihtgreen">he gives you a small smile as you wipe some drool off your face, you guess he most likely did notice you sleeping during class but decided to give you a break, telling you were tired.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
You smile back at him and quickly grab your stuff and put it in your back, ready to leave. While you managed to get away with sleeping during class, you feel in the back of your mind that this is most likely going to affect your grade. <br>
<<needChange "Energy" 10>>
<br>
<<include"Attend Science Finish">>
<<elseif _random == 2>>
/*Fail*/
After what felt like a long blink, <span style="color:LightCoral">you are shot awake by a small explosion next to you. Your partner, feeling a bit experimental, decided to mix some random chemicals after you passed out, resulting in a quite explosive reaction that shot up thick black soot all around him, covering his whole front as well as some of your $PlayerTop.Name and $PlayerBottoms.Name.</span> <br>
<br>
<span style="color:DarkTurquoise">Mr. Chang</span> runs towards you two and first checks if everyone is okay. Other than a scare--and a thick layer of soot covering you two plus the whole table and some of the floor, you’re both fine. Once he sighs in relief that nothing serious happened, <span style="color:LightCoral">he proceeds to scold the both of you about not following directions and playing around with things that could be dangerous, you two just drop your heads in shame just taking the scolding.</span><br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
},
},
]>>
<<ad _ad>>
Once he’s done, he tells you will have to clean the mess you’ve made, <span style="color:LightCoral">and that you’ll be getting detention as well.</span> You and your partner spend the rest of the class cleaning the table and floors, and while you could deal with the residual soot that got on you, the boy had to go to the bathroom to wash his clothes.<br>
<<needChange "Energy" 5>>
<<needChange "Hygiene" -10>>
/*+Energy, -Hygiene*/
<<set $Detention += 10>>
<<include"Attend Science Finish">>
<</if>>
<</linkreplace>><span style="color:Green"><span style="color:DarkTurquoise">Mr. Chang</span> uses marbles and slides to explain a few physics concepts in a fun and engaging way.</span> While none of you may fully understand how it works, you all get a better understanding of the basics.<br>
<br>
<<set _EventPassFail to "Pass">>
<<include"Attend Science Finish">>/* OPENING */
<span style="color:DarkTurquoise">Mr. Chang</span> has you all doing an interesting experiment using a few substances, including lemon juice which he has you all squeeze freshly from a lemon. Things are going well and everyone is having fun, until another boy accidentally bumps you as you are squeezing the lemon, <span style="color:lightcoral">resulting in lemon juice going directly into your eye!</span><br>
<br>
You are unable to contain your scream of pain as your eye begins to burn. <span style="color:DarkTurquoise">Mr. Chang</span> quickly realizes what had happened, grabs you by the shoulders, leads you over to the eye washing station, and begins to help you wash out the lemon juice. As he does so, he explains to the rest of the class that even something as simple as lemon juice can cause damage to your cornea and should be washed out as soon as possible. Using the eye wash station is uncomfortable, but is better than the burning sensation of lemon juice in your eye.<br>
<br>
<span style="color:lightcoral">Unfortunately, the washing station doesn’t work exactly as intended and a stray stream of water blasts you in the chest, completely soaking the front of your $PlayerTop.Type and $PlayerBottoms.Type.</span> As the class ends, <span style="color:DarkTurquoise">Mr. Chang</span> recommends you use the hand dryer in the bathroom to dry off your clothes before your next class, apologizing for the malfunction.<br>
<br>
<<addMoodlet "Pained" 4>>
<<set $Wet to 2>>
<<include"Attend Science Finish">>Near the end of the class, <span style="color:DarkTurquoise">Mr. Chang</span> gives everyone a mock exam of the final test. It tests everything you’ve learned so far and will determine your final grade for the month. Your Final Grade is based on your Current Grade for Classwork and Homework. How much you’ve studied for the Exam, your Skill Level, and your results on the test itself.<br>
<br>
<strong>Current Grade:</strong>
<<if $ScienceGrade >= 98>>
<span style="color:Teal">A+</span>
<<elseif $ScienceGrade >= 93>>
<span style="color:Teal">A</span>
<<elseif $ScienceGrade >= 90>>
<span style="color:Teal">A-</span>
<<elseif $ScienceGrade >= 88>>
<span style="color:Green">B+</span>
<<elseif $ScienceGrade >= 83>>
<span style="color:Green">B</span>
<<elseif $ScienceGrade >= 80>>
<span style="color:Lightgreen">B-</span>
<<elseif $ScienceGrade >= 78>>
<span style="color:Lightgreen">C+</span>
<<elseif $ScienceGrade >= 73>>
<span style="color:Yellow">C</span>
<<elseif $ScienceGrade >= 70>>
<span style="color:Yellow">C-</span>
<<elseif $ScienceGrade >= 68>>
<span style="color:Red">D+</span>
<<elseif $ScienceGrade >= 63>>
<span style="color:Red">D</span>
<<elseif $ScienceGrade >= 60>>
<span style="color:Red">D-</span>
<<elseif $ScienceGrade >= 50>>
<span style="color:DarkRed">F</span>
<<else>>
<span style="color:DarkRed">F-</span>
<</if>>
<br>
/* STUDY *
<strong>Study Results:</strong>
<<if $ScienceStudyFinal == 0>>
<span style="color:DarkRed">F-</span>
<<set $StudyFinal to 0>>
<<elseif $ScienceStudyFinal == 1>>
<span style="color:DarkRed">F</span>
<<set $StudyFinal to 10>>
<<elseif $ScienceStudyFinal == 2>>
<span style="color:Red">D</span>
<<set $StudyFinal to 20>>
<<elseif $ScienceStudyFinal == 3>>
<span style="color:Red">D+</span>
<<set $StudyFinal to 30>>
<<elseif $ScienceStudyFinal == 4>>
<span style="color:Yellow">C-</span>
<<set $StudyFinal to 40>>
<<elseif $ScienceStudyFinal == 5>>
<span style="color:Yellow">C</span>
<<set $StudyFinal to 50>>
<<elseif $ScienceStudyFinal == 6>>
<span style="color:Lightgreen">C+</span>
<<set $StudyFinal to 60>>
<<elseif $ScienceStudyFinal == 7>>
<span style="color:Green">B</span>
<<set $StudyFinal to 70>>
<<elseif $ScienceStudyFinal == 8>>
<span style="color:Green">B+</span>
<<set $StudyFinal to 80>>
<<elseif $ScienceStudyFinal == 9>>
<span style="color:Teal">A</span>
<<set $StudyFinal to 90>>
<<elseif $ScienceStudyFinal == 10>>
<span style="color:Teal">A+</span>
<<set $StudyFinal to 100>>
<</if>>
<br>
/* SKILL LEVEL *
<strong>Skill Level:</strong>
<<set $ExamSkill to $SchoolSkillLevel - $ScienceSkill>>
<<if $ExamSkill <= -1>>
<span style="color:Teal">A+</span>
<<set $SkillFinal to 100>>
<<elseif $ExamSkill == 0>>
<span style="color:Green">B</span>
<<set $SkillFinal to 80>>
<<elseif $ExamSkill == 1>>
<span style="color:Yellow">C</span>
<<set $SkillFinal to 70>>
<<elseif $ExamSkill == 2>>
<span style="color:DarkRed">F</span>
<<set $SkillFinal to 50>>
<<else>>
<span style="color:DarkRed">F-</span>
<<set $SkillFinal to 0>>
<</if>>
<br>
/* FINAL */
<<set $SkillCheckType to "Science">>
<<set $SkillCheckDifficulty to $SchoolSkillLevel>>
<<set $SchoolFinal to 1>>
<<include"Ranked Skill Checks">>
<strong>Exam Score:</strong>
<<if $SkillResults == "Major Pass">>
<span style="color:Teal">A+</span>
<<set $FinalFinal to 100>>
<<elseif $SkillResults == "Pass">>
<span style="color:Green">B</span>
<<set $FinalFinal to 80>>
<<elseif $SkillResults == "Close Pass">>
<span style="color:Lightgreen">C+</span>
<<set $FinalFinal to 75>>
<<elseif $SkillResults == "Close Fail">>
<span style="color:Yellow">C</span>
<<set $FinalFinal to 65>>
<<elseif $SkillResults == "Fail">>
<span style="color:Red">D</span>
<<set $FinalFinal to 55>>
<<elseif $SkillResults == "Major Fail">>
<span style="color:DarkRed">F</span>
<<set $FinalFinal to 30>>
<</if>>
<br>
/* CURRENT FINAL GRADE */
<strong>Current Final Grade:</strong>
<<set $FinalGrade to $ScienceGrade + $FinalFinal>>
<<if $FinalGrade >= 200>>
<span style="color:Teal">A+</span>
<<elseif $FinalGrade >= 180>>
<span style="color:Teal">A</span>
<<elseif $FinalGrade >= 170>>
<span style="color:Teal">A-</span>
<<elseif $FinalGrade >= 160>>
<span style="color:Green">B+</span>
<<elseif $FinalGrade >= 150>>
<span style="color:Green">B</span>
<<elseif $FinalGrade >= 140>>
<span style="color:Lightgreen">B-</span>
<<elseif $FinalGrade >= 130>>
<span style="color:Lightgreen">C+</span>
<<elseif $FinalGrade >= 120>>
<span style="color:Yellow">C</span>
<<elseif $FinalGrade >= 100>>
<span style="color:Yellow">C-</span>
<<elseif $FinalGrade >= 80>>
<span style="color:Red">D+</span>
<<elseif $FinalGrade >= 60>>
<span style="color:Red">D</span>
<<elseif $FinalGrade >= 40>>
<span style="color:Red">D-</span>
<<elseif $FinalGrade >= 20>>
<span style="color:DarkRed">F</span>
<<else>>
<span style="color:DarkRed">F-</span>
<</if>><br>
<span style="color:Gray">[End of the Month Finals are not yet implemented.]</span><br><span style="color:Red">As you walk into the classroom, <span style="color:DarkTurquoise">Mr. Chang</span> stops you.</span><br>
<br>
<span style="color:LightSteelBlue">“Sorry, <span style="color:DarkTurquoise">$Player.Name</span>, but you can’t sit through class dressed like that. Go put something on.”</span><br>
<br>
[[Leave|School South Hallway]]<<set _skillcheckdif to random(20, 70)>>
You are learning about physics and how to calculate things such as force and momentum when <span style="color:DarkTurquoise">Mr. Chang</span> asks if someone could come up to the whiteboard and give an example of the formulas in practice. <span style="color:LightSteelBlue"> “What about you <span style="color:DarkTurquoise">$Player.Name</span>? Care to give it a shot?” </span>
<<if _skillcheckdif < 30>>
<span style="color:Green">The formula seems simple enough, you are confident you can get it right.</span> Though you are slightly nervous about everyone’s eyes being on you.
<<elseif _skillcheckdif < 50>>
<span style="color:Yellow">The formula seems a bit complicated, but you think you can figure it out.</span> You could give it a shot, but are nervous about looking dumb in front of everyone.
<<else>>
<span style="color:Red">The formula is like Greek to you,</span> you feel you’d be better off just staying in your seat.
<</if>><br>
<br>
<div id=choice>
<<link "Attempt to answer">>
<<replace"#choice">>
<<skillCheck "Science" _skillcheckdif>>
<<if _result == 1>>
<span style="color:DarkTurquoise">Mr. Chang</span> gives you an encouraging smile as you walk up to the whiteboard and begin to write out the formula, explaining your process as you go. <span style="color:Green">To your surprise, it goes really well and both you and the other students better understand the formula thanks to your demonstration.</span><br>
<<set $GradeChange to "Science">>
<<set $GradeChangeType to "Increase">>
<<include"Grade Change">>
<br>
<<set _EventPassFail to "Pass">>
<<include"Attend Science Finish">>
<<else>>
<span style="color:DarkTurquoise">Mr. Chang</span> gives you an encouraging smile as you walk up to the whiteboard and begin to write out the formula, explaining your process as you go. <span style="color:Red">You quickly begin to stumble over your words and realize you may not have as much understanding of the formula as you thought.</span> Your face turns red at some of the teasing comments from the other students and eventually return to your seat.<br>
<br>
<<set _EventPassFail to "Fail">>
<<include"Attend Science Finish">>
<</if>>
<</replace>>
<</link>>
<<skillDiff "Science" _skillcheckdif>><br>
<<link "Refuse<br>">>
<<replace"#choice">>
You refuse, leaving <span style="color:DarkTurquoise">Mr. Chang</span> disappointed, but another student quickly speaks up and offer to give it a shot. He has a bit of trouble, but is able to display and explain the formula.<br>
<br>
<<include"Attend Science Finish">>
<</replace>>
<</link>>
</div><span style="color:Red">As you walk into the classroom, <span style="color:DarkTurquoise">Mr. Chang</span> stops you.</span><br>
<br>
<span style="color:LightSteelBlue">“Sorry, <span style="color:DarkTurquoise">$Player.Name</span>, but you can’t sit through class soaking wet. You’ll need to go to the bathroom and dry your clothes off.”</span><br>
<br>
[[Leave|School South Hallway]]/* Written by: -AN */
/* Intro */
You scan the room, noticing there are fewer boys around than usual at the moment. As long as you move quickly, and act like the locker is yours, nobody should bat an eye. You reach for the handle of the locker door and pull it open, immediately moving in close to prevent others from seeing what you’re doing inside. <br>
<br>
A neatly folded pile of clothes greets you as you stand before the opened locker. You figure many boys just toss their clothes into lockers without much care, but this owner appears much more diligent. You begin visualizing a well-groomed, and studious boy that cares a lot about his school work. <span style="color:Yellow">Eager to uncover more about the owner, you reach for the boy’s clothes and carefully begin searching the pile for his underwear.</span><br>
<br>
<span style="color:Pink">Tucked in some $BenBottoms.Type, you find a small folded white garment that’s warm to the touch. Your heart beats with excitement as you carefully unfold the article, revealing it as a pair of $BenUndies.Name.</span> At a glance, they just seem like a normal pair of tighty whities, <span style="color:Pink">until you examine the inside of the waistband and discover the word “<span style="color:DarkTurquoise">Benjamin</span>” written on the rear tag.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eye: "Tired",
Blush: 1,
},
},
]>>
<<ad _ad>>
You resist the urge to laugh, amused at how the owner’s identity was revealed this way. <span style="color:Pink">Dirty thoughts fill your mind as you stare at the front pouch. You yield to the curiosities by bringing the front of <span style="color:DarkTurquoise">Ben</span>’s briefs to your nose, inhaling their scent deeply.</span> <br>
<br>
<<linkreplace "Continue">>
<span style="color:Pink">An aroma that’s difficult to describe fills your nostrils. It’s a sweet scent, but it’s not from some body wash, or deodorant. It’s simply a natural body odor, but a pleasant one that also smells unmistakably boyish and youthful.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
Eye: "Closed",
Blush: 2,
},
},
]>>
<<ad _ad>>
You lower <span style="color:DarkTurquoise">Ben</span>’s briefs from your face for a moment and begin examining them once again. They almost seem radiant with how well-kept they are. <span style="color:Yellow">You smile as your eyes are again drawn to the tag with his name.</span> While white briefs are still a common underwear for boys your age and grade, you have a feeling <span style="color:DarkTurquoise">Ben</span> might be the only kid who has his name written on his. Amusing as it is, it does make this pair feel special. <br>
<br>
<span style="color:Pink">You bring the undies back to your nose and indulge in <span style="color:DarkTurquoise">Ben</span>’s pleasant scent again. With your face buried deep in another boy’s briefs, it doesn’t take long for your $Player.PenisSize penis to stand at attention as all sorts of lewd thoughts fill your mind. You take the briefs and begin massaging them against your length, providing constant tingles of pleasure.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eye: "Tired",
Blush: 2,
Arms: "Hide",
},
},
]>>
<<ad _ad>>
<span style="color:LightCoral">A sudden clang from a locker being shut nearby knocks you out of your aroused stupor, and you quickly stop massaging yourself.</span> You carefully fold <span style="color:DarkTurquoise">Ben</span>’s briefs, put them back in their original position. You’re a bit frustrated to not achieve release, but you also know it’s better to stop before somebody catches you in the act. <br>
<br>
You close the locker and depart, still feeling aroused, but also satisfied from doing something so naughty. <br>
<<needChange "Fun" 5>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Preteens"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
/* GETTING DRESSED */
<<set $ClothSave to "Restore">>
<<if $GymClassType == "Gym">>
<<storeClothing "Restore" "Undies">>
<<else>>
<<storeClothing "Restore" "Naked">>
<</if>>
<<if $SaveUndies != null>>
<<set $PlayerUndies to $SaveUndies>>
<</if>>
<br>
[[Continue|School Locker Room]]
<</linkreplace>>/* Written by: -AN */
/* Intro */
All appears quiet and uneventful within the locker room — definitely the best time to go snooping before the owner shows up. You hastily shuffle to the locker and pull it open, quickly moving in close to hide your dirty perusal.<br>
<br>
<span style="Color: Yellow">As you study the inside of the locker, you realize how unassuming it appears. It just seems average and what you’d expect from looking into a middle school boy’s locker.</span> Not exactly messy, but not organized either. You imagine dozens of boys probably leave theirs in exactly the same fashion.<br>
<br>
Luckily, the run-of-the-mill arrangement make it pretty effortless to find all the boy’s clothes. Within moments of searching the shelf you see the boy’s bottoms, <span style="Color: LightCoral">and quickly spy a pair of briefs laid out nearby. Your heart quickens as you pick up the warm garment and begin appraising them.</span><br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
Blush: 1,
},
},
]>>
<<ad _ad>>
<<set _randomV1 to random(1, 6)>>
<<if _randomV1 == 1>>
<span style="Color: LightCoral">These aren’t just briefs, but tighty whities! Pure, and white as snow. No matter how plain they are, it’s always cute to see and feels like perfection seeing them worn by boys your age. </span>
<<elseif _randomV1 == 2>>
<span style="Color: LightCoral">You smile as you find yourself face-to-face with kiddie prints of cartoon characters decorating the mostly-white pair of briefs. Definitely a rarity in the locker room these days. The waistband and seams are also highlighted, adding an adorable color accent to them. </span>
<<elseif _randomV1 == 3>>
<span style="Color: LightCoral">The briefs are almost entirely white save for being colored along the waistband and seams. Simple, but cute. The color trim makes you wonder if this is the owner’s favorite color, or reflects something in their personality. </span>
<<elseif _randomV1 == 4>>
<span style="Color: LightCoral">You nearly giggle at the delightfully-childish design printed on this pair of briefs. They’re mainly white, and the theme of the design gives this pair an endearingly juvenile style you’d figure is more common among younger boys. </span>
<<elseif _randomV1 == 5>>
<span style="Color: LightCoral">The briefs are striped with lines of soft, pale colors. The tasteful design and color gives them a perky, yet, delicate flair that looks both youthful and somewhat more mature. </span>
<<elseif _randomV1 == 6>>
<span style="Color: LightCoral">These seem like normal gray briefs, but as you examine them more you realize they’re the slip-on style. The lack of fly or seams give them an appreciably exotic flair compared to what you’d usually see. </span>
<</if>>
<<set _randomV2 to random(1, 6)>>
<<if _randomV2 == 1>>
<span style="Color: LightCoral">As you continue handling the briefs, you realize they feel quite soft.</span> You notice the waistband branding denotes they’re from some high-end brand. You wonder if the boy has a preference for quality materials, or if he just wears whatever his parents get.
<<elseif _randomV2 == 2>>
<span style="Color: LightCoral">The more you handle the briefs, the more they appear unusually skimpy.</span> You check the size tag and notice they seem a bit small for boys your age, leaving you to ponder whether the owner is petite or just likes his underwear tight.
<<elseif _randomV2 == 3>>
<span style="Color: LightCoral">Inside the waistband, you notice a stitched-in tag with text written on it.</span> <span style="Color: Yellow">You squint at the text, eager to find a name, but it’s been illegibly overwritten.</span> While a bit disappointing, it’s still funny imagining what the owner may have needed to mark his briefs for.
<<elseif _randomV2 == 4>>
<span style="Color: Yellow">Being this close, you realize this pair seems to be in rough shape.</span> You spot loose threads, and small tears in numerous spots. You muse whether it’s just heavy wear from the owner, or could a hand-me-down from an older sibling.
<<elseif _randomV2 == 5>>
As you examine the inside of the boy’s briefs, <span style="Color: Yellow">you notice a very faint and small yellow stain at the front.</span> While it’s likely to be from residual urine, it could also be sweat from an active lifestyle.
<<elseif _randomV2 == 6>>
<span style="Color: Yellow">You notice this pair also appears abnormally pristine, as though they’ve never been worn.</span> Try as you might you can’t find a single mark or blemish. You’re left wondering whether the owner is naturally clean, or if these are from a freshly-opened pack of briefs.
<</if>><br>
<br>
You continue handling and inspecting the boy’s underwear for a few moments longer before deciding it’s time to move to the next step. <span style="Color: LightCoral">You cup the briefs in both your hands and hold them directly in front of your face. From this position you’re reminded that you’re only inches away from the spot that cradled the boy’s genitals — you shudder at the thought.<br>
<br>
Unable to contain your urges any longer, you raise the briefs to your nose and slowly inhale the scent on the front!</span><br>
<<linkreplace "<br>Continue">>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Everyday",
Eyes: "Closed",
Mouth: "Happy",
Blush: 2,
},
},
]>>
<<ad _ad>>
<<set _smellRandom to random(1, 6)>>
<<if _smellRandom == 1>>
<span style="Color: LightCoral">Musty! Not in worst sense of the word, but striking enough the heavy odor lingers in your nostrils and makes you shudder with delight. You bet that almost anybody could sniff this and realize they’re smelling dick. There’s something about this smell that’s appropriate, and exactly what one might expect a middle school boy’s underwear to smell like at the end of the day.</span>
<<elseif _smellRandom == 2>>
<span style="Color: LightCoral">You shiver as a musky mixture of artificial and natural scents enter your nostrils. The spicy notes of cheap body spray are dominant; not exactly surprising given how some boys tend to overuse and drench themselves with the substance. However, even that excessive and artificial scent can’t mask the musky odor you smell beneath it, arousing and unmistakably boyish.</span>
<<elseif _smellRandom == 3>>
<span style="Color: LightCoral">You find yourself dazzled as you process an odor with a candy-like sweetness. The artificial scent isn’t unpleasant, but it’s not what you expected the owner’s briefs to smell like, especially since it has an almost feminine tone to it. You wonder if perhaps the owner washed themselves with a woman’s body wash or shampoo. Odd as it is, you still come back for more.</span>
<<elseif _smellRandom == 4>>
<span style="Color: LightCoral">A subtle and delicately sweet scent washes over you. The smell doesn’t appear artificial, and seems to be a natural odor instead. You feel a comforting, and almost nostalgic warmness the more you inhale the pleasant smell. The scent just exudes a young and boyish energy that seems absolutely perfect to find on a boy your age.</span>
<<elseif _smellRandom == 5>>
<span style="Color: Yellow">Surprisingly, you don’t smell much of anything at first.</span> <span style="Color: LightCoral">You feel disappointed, but the absence of an odor sparks a lewd curiosity. Desperate to find a scent, you repeatedly sniff every inch of the briefs. Your aroused thoughts fill in the blanks for you, and by the end of your search you can’t tell if the arousing scent you find is all in your head. Your body certainly doesn’t care.</span>
<<elseif _smellRandom == 6>>
<span style="Color: LightCoral">You nearly recoil as an overwhelmingly arousing odor assaults your senses. While not unpleasant, you’re shocked at the strength in this musky aroma. It’s a completely natural scent you’d expect somebody older might have, but unfathomable for a boy your age. Your mind races with a multitude of dirty thoughts as you begin wondering how someone in your grade could smell this way.</span>
<</if>><br>
<br>
<span style="Color: LightCoral">You continue to bask in the boy’s scent until you feel a familiar sensation in your groin that becomes impossible to ignore. From handling another boy’s underwear, to smelling them, it’s no surprise that you’ve nursed a massive erection! Your $Player.PenisSize penis throbs needily, and you respond by gently massaging your sensitive head.</span><br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Everyday",
Eyes: "Tired",
Mouth: "Smirk",
Blush: 2,
Arms: "Hide",
},
},
]>>
<<ad _ad>>
<span style="Color: LightCoral">Chills of pleasure run down your spine as you continue sniffing the briefs with one hand, while massaging yourself with the other. You’re not satisfied just stopping there, and after a few moments you take the briefs and rub the front of them all over your penis. You relish at the realization you’re indirectly touching the body of another boy this way, and it spikes your arousal in a way you didn’t think was possible.</span><br>
<br>
<span style="Color: Yellow">You feel your peak quickly approaching, <span style="Color: Red">but you begrudgingly force yourself to stop</span>. You know how easy it would be to continue, but you remain clearheaded enough to know it’s too much of a risk.</span> You place the briefs back in the locker then depart after shutting the door.<br>
<br>
While it’s frustrating to be pent-up, <span style="Color: LightCoral">you still remain satisfied from being able to do something so dirty.</span> <span style="Color: LightGreen">You excitedly begin wondering what sort of style, and scent you might find next time.</span><br>
<br>
<<needChange "Fun" 5>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Preteens"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
/* GETTING DRESSED */
<<set $ClothSave to "Restore">>
<<if $GymClassType == "Gym">>
<<storeClothing "Restore" "Undies">>
<<else>>
<<storeClothing "Restore" "Naked">>
<</if>>
<<if $SaveUndies != null>>
<<set $PlayerUndies to $SaveUndies>>
<</if>>
<br>
[[Continue|School Locker Room]]
<</linkreplace>>/* Written By: Poco */
/* Intro */
Perhaps against your better judgment you let your curiosity get the better of you. After all, it will just be a quick peek. As you slowly approach the open locker your eyes dart around the room to confirm that nobody can see you. <br>
<br>
The locker door makes a slight creak as you open it. You pause for a second to see if anyone heard it, but nobody comes. Inside the locker is a neatly folded school uniform. That’s not what piques your interest however, <span style="color:pink">as sitting on top of the uniform is a small pair of blue camo briefs.</span> You think for a moment before guessing who the owner is. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eye: "Tired",
Blush: 1,
},
},
]>>
<<ad _ad>>
<<if $CarterSocial < 50>>
/*Low Relationship with Carter*/
They’re quite small and kid-like. That narrows it down to only a few people as most boys your age claim to have outgrown colorful briefs. After a bit more silent deliberation you guess that these undies belong to <span style="color:DarkTurquoise">Carter</span>! <br>
<<else>>
/*-High Relationship with Carter*/
You realize you’ve certainly seen these before, though to be fair, they were being worn by the boy last you saw them. You are quite sure that these undies belong to <span style="color:DarkTurquoise">Carter</span>! <br>
<</if>>
<br>
<<linkreplace "Continue">>
<span style="color:pink">You look around the room once more before finally giving in and pressing the front of the undies under your nose. You slowly inhale, making sure to really savor the scent. You’re surprised to find that it’s almost sweet. You smell the nearly indescribable scent of a boy’s ball sweat as you’d expect from a pair of briefs that had been worn all day. You rub the briefs across your cheek as you imagine them tightly cradling <span style="color:DarkTurquoise">Carter</span>’s privates. This has the unintended side effect of almost instantly giving you an erection. <br>
<br>
After a few more moments you feel as if you can barely contain yourself any longer. You pull out your $Player.PenisSize penis and begin slowly rubbing the tip against the inside of <span style="color:DarkTurquoise">Carter</span>’s briefs. You bite your lip as waves of intense pleasure shoot across your entire body. The fabric is incredibly soft and stimulates you as you rub it up and down your shaft. You realize that once he puts these back on, <span style="color:DarkTurquoise">Carter</span>’s penis will indirectly touch yours. This thought sends you over the edge as you feel a tingling pressure building up in your penis and realize you’re close to orgasm.</span> <br>
<br>
<span style="color:LightCoral">At the worst possible time you hear multiple voices getting louder. You frantically toss the briefs back into <span style="color:DarkTurquoise"><span style="color:DarkTurquoise">Carter</span></span>’s locker and sprint back to your own. You face your locker and twist you legs in a way that you hope will disguise the raging erection that you’re currently praying will go away.</span> You look around and are relieved to find that nobody seems to know what you were up to only seconds before. You make a mental note to be far more cautious in the future. <br>
<<needChange "Fun" 5>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Preteens"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
/* GETTING DRESSED */
<<set $ClothSave to "Restore">>
<<if $GymClassType == "Gym">>
<<storeClothing "Restore" "Undies">>
<<else>>
<<storeClothing "Restore" "Naked">>
<</if>>
<<if $SaveUndies != null>>
<<set $PlayerUndies to $SaveUndies>>
<</if>>
<br>
[[Continue|School Locker Room]]
<</linkreplace>>/* Written by: -AN */
/* Intro */
There are fewer boys than usual in the room, and they’re all preoccupied — you have the perfect opportunity to snoop! Feeling bold, you approach the locker and quickly open it, moving in close to prevent others seeing you mess around inside. <br>
<br>
As you peer inside the locker, <span style="color:Pink">you quickly spot a pair of $FelixUndies.Name, seemingly left in the open on this shelf.</span> You muse to yourself how convenient it is to find the owner’s underwear so quickly, <span style="color:Yellow">but you resist the urge to immediately grab them. $FelixUndies.Type are a common underwear for boys your age, so it’ll be hard to put a name to this pair, but the way the owner organizes everything else might give you a better clue on the type of boy he is.</span> You begin examining the placement of the other clothes in the locker. <br>
<br>
After a few moments, <span style="color:LightGreen">you conclude that the owner seems quite organized! The way things are hung, or placed on the shelves may not make the most pristine setup, but it’s still undoubtedly tidy.</span> <span style="color:Pink">Coupled with how the owner left his underwear out, he’s unlikely to be the shy type.</span> Feeling you’ve resisted the temptation long enough, <span style="color:Pink">you reach out and grab the mystery boy’s briefs from the shelf.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:Yellow">The briefs are not only very warm to the touch, but there’s also a slight dampness to a few spots that appear to be from sweat.</span> <span style="color:Pink">Your heart quickens as you stare at the front pouch of the briefs; the most intimate spot. Without any hesitation, you raise the front of the briefs to your nose and inhale deeply!</span> <br>
<br>
<<linkreplace "Continue">>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
Eye: "Closed",
Blush: 2,
},
},
]>>
<<ad _ad>>
<span style="color:Pink">A deep, and powerful smell fills your nostrils. Distinctly masculine, with a slight hint of what smells like a deodorant or body spray. It’s an undoubtedly mature, and musky scent that seems almost out of place for boys your age, but it’s nonetheless intoxicating. The scent seems even stronger on the slightly damper parts of the briefs.</span> <br>
<br>
While no names come to mind, <span style="color:Yellow">you have a strong feeling whoever wears these is definitely an active, or sporty boy just going by the moisture of sweat. The maturer scent also makes you wonder if the boy is partway into puberty already.</span> <span style="color:Pink">You begin fantasizing who the boy might be, forming a mental image of his shirtless, and well-defined body in the shower after gym glass. He’s forward, and not afraid to show off his body, and you imagine for a second he deliberately left his briefs out in the open just for perverts like you!</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eye: "Tired",
Blush: 2,
Arms: "Hide",
},
},
]>>
<<ad _ad>>
<span style="color:Pink">It doesn’t take long for your $Player.PenisSize penis to harden to full mast with such lewd thoughts. You give the briefs several more sniffs, indulging in the mystery’s boy’s mature musk. Moments later, you take the undies and begin massaging your eager, and throbbing length with them. Chills run down your spine, and pleasant tingles of pleasure build up as you gently knead your member,</span> <span style="color:Yellow">but you force yourself to stop once you remember you’re not alone in the locker room.</span> You feel frustrated not being able to achieve release, but it’s better to stop now before you go too far. <br>
<br>
You take the $FelixUndies.Name and place them back in their original spot, then close the locker. You depart still feeling aroused, but also satisfied from doing something so dirty. <br>
<<needChange "Fun" 5>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Preteens"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
/* GETTING DRESSED */
<<set $ClothSave to "Restore">>
<<if $GymClassType == "Gym">>
<<storeClothing "Restore" "Undies">>
<<else>>
<<storeClothing "Restore" "Naked">>
<</if>>
<<if $SaveUndies != null>>
<<set $PlayerUndies to $SaveUndies>>
<</if>>
<br>
[[Continue|School Locker Room]]
<</linkreplace>>/* Written by: -AN */
/* Intro */
You quickly peer around the room and realize it’s emptier than usual right now. The few boys that are around probably won’t question you opening a locker if you act like it’s yours, and you should be gone before the owner comes back. You slowly open the locker and walk close enough to block anybody’s view of you examining the clothes inside. <br>
<<set _ad to [
{
Name: "Player",
State: {
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:Yellow">Almost immediately you spot the telltale underwear waistband nestled in a fairly neat pile of clothes, but just going by the waistband isn’t enough to tell you what type of undies these are yet. You carefully pull them from the pile eager to reveal the mystery!</span> <br>
<br>
Holding them out before you, there was no longer any doubt what these are: <span style="color:Pink"> $LucasUndies.Type. $LucasUndies.Name to be precise. Cute, snug, and as boyish as ever.</span> This style of underwear remains a fairly common choice among boys your age, but that commonness makes it hard to guess the owner of this particular pair. Nevertheless, you giddily resume your inspection. <br>
<br>
The undies are quite warm to the touch — a naughty reminder that they were worn recently. You take a moment to read the tag inside the waistband, noting down the boy’s waist size. It may not tell you who these belong to, but it does feel like you’re uncovering a dirty, intimate detail. With the visual inspection complete, there’s really only one last thing to do now. <br>
<br>
With a trembling hand, <span style="color:Pink">you bring the front of the $LucasUndies.Name to your nose and inhale deeply!</span> <br>
<br>
<<linkreplace "Continue">>
<<if $LucasSocialRank <= 0>>
/*Player has NOT completed the Punishment Game*/
<span style="color:LightGreen">A pleasant aroma follows. Fruity, or floral, like the kind of scent you’d find in a shampoo or body wash. The smell makes you imagine the owner as a fairly neat, and well-groomed boy.</span> <br>
<br>
<span style="color:Pink">However, there’s another scent, one so faint it could easily be missed. Despite its faintness, you recognize it as a distinctly masculine and arousing musk. Lewd thoughts begin filling your mind as you take a few more moments indulging in the scent of the briefs.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
Eyes: "Closed",
Blush: 2,
},
},
]>>
<<ad _ad>>
While you have no real guesses who the owner might be, handling another boy’s underwear so thoroughly makes your $Player.PenisSize member stand at attention. <span style="color:Pink">You answer its needy throbbing by taking the $LucasUndies.Name and begin massaging them against your length.</span> <br>
<br>
You force yourself to stop once you remember you’re still around other people, luckily before you’ve taken things too far. Carefully, you return the $LucasUndies.Name to their original position and close the locker. You feel frustrated unable to achieve release, but the thrill of doing something so naughty is still enjoyable. <br>
/* GETTING DRESSED */
<<set $ClothSave to "Restore">>
<<if $GymClassType == "Gym">>
<<storeClothing "Restore" "Undies">>
<<else>>
<<storeClothing "Restore" "Naked">>
<</if>>
<<if $SaveUndies != null>>
<<set $PlayerUndies to $SaveUndies>>
<</if>>
<<needChange "Fun" 5>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Preteens"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<br>
[[Continue|School Locker Room]]
<<else>>
/*Player HAS completed the Punishment Game.*/
<span style="color:LightGreen">A pleasant aroma follows. Fruity, or floral, like the kind of scent you’d find in a shampoo or body wash. The smell makes you imagine the owner as a fairly neat, and well-groomed boy.</span> <br>
<br>
<span style="color:Pink">However, there’s another scent, one so faint it could easily be missed. Despite its faintness, you recognize it as a distinctly masculine and arousing musk.</span> <span style="color:Yellow">But you also realize there’s something familiar about this smell.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Blush: 2,
},
},
]>>
<<ad _ad>>
You wonder if you’re mistaken since you don’t have an immediate answer, but every time you refresh the scent with another sniff, you swear you know it somewhere. In your aroused state, you begin reflecting on lewd things you’ve done for an answer, and your eyes widen when one finally dawns on you: <br>
<br>
...<span style="color:DarkTurquoise">Lucas</span>? <span style="color:Yellow">No.. could it really be him?</span> <br>
<br>
The more you think about it, the more it seems likely. You know <span style="color:DarkTurquoise">Lucas</span> quite well, <span style="color:Pink">and not just in the traditional sense either.</span> <span style="color:DarkTurquoise">Lucas</span> also wears $LucasUndies.Name, so it certainly fits. Though you have some evidence, you’re still not 100% sure. <br>
<br>
Even if it’s not him, you still gleefully imagine how <span style="color:DarkTurquoise">Lucas</span> would react if he saw you sniffing his underwear, especially in school. He’d no doubt be flustered, but you wonder if he’d want to get even somehow. <span style="color:Pink">You quickly find your $Player.PenisSize penis standing at attention as you fantasize. You tend to your needy member by taking the briefs and massaging them against your throbbing length.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
Blush: 2,
Arms: "Hide",
},
},
]>>
<<ad _ad>>
You force yourself to stop once you remember you’re still around other people, luckily before you’ve taken things too far. Carefully, you return the $LucasUndies.Name to their original position and close the locker. You feel frustrated unable to achieve release, but the thrill of doing something so naughty is still enjoyable. <br>
<<needChange "Fun" 5>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Preteens"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
/* GETTING DRESSED */
<<set $ClothSave to "Restore">>
<<if $GymClassType == "Gym">>
<<storeClothing "Restore" "Undies">>
<<else>>
<<storeClothing "Restore" "Naked">>
<</if>>
<<if $SaveUndies != null>>
<<set $PlayerUndies to $SaveUndies>>
<</if>>
<br>
[[Continue|School Locker Room]]
<</if>>
<</linkreplace>>/* Written by: -AN */
/* Intro */
The locker room looks deader than usual right now, making this the most opportune moment to go snooping. You waste no time and quickly walk to the locker, pulling it open and moving yourself as close as possible to block potential observers. <br>
<br>
Inside the locker, <span style="color:Yellow">you see a pile of clothing discarded in the corner of a shelf. The clothes have seemingly been tossed into the locker without any attempt to fold or neatly organize them.</span> Many boys probably toss their belongings into the lockers the exact same way, and despite appearances, you have a feeling it’s not the messiest it could be. <br>
<br>
Luckily, the arrangement makes it easy to discern individual articles. You see a $MichaelTop.Name, some $MichaelBottoms.Name, <span style="color:Yellow">and almost certainly $MichaelUndies.Type bunched inside the boy’s bottoms.</span> <span style="color:Pink">You reach for the latter, pulling them out from the boy’s bottoms and confirming them as $MichaelUndies.Name.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:Pink">You smirk in satisfaction as you hold the warm $MichaelUndies.Type. There’s a slight moisture of perspiration on several spots, but otherwise, they look completely normal. As ordinary as this pair is, there’s something titillating about seeing another boy’s underwear so closely, and the arousing thoughts quickly build up to an irresistible curiosity.</span> <br>
<br>
You raise the undies to your face, closely examining the fly which is currently unbuttoned. <span style="color:Yellow">You know that the boy’s package would rest around this spot, and you’re close enough you can practically feel the heat radiating off, tickling your face.</span> <span style="color:Pink">You’re unable to contain your excitement any longer, and you practically burrow your face into the front of the $MichaelUndies.Type, inhaling their warm scent.</span> <br>
<br>
<<linkreplace "Continue">>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
Eyes: "Closed",
Blush: 2,
},
},
]>>
<<ad _ad>>
<span style="color:Pink">You shudder in delight as the scent enters your nostrils, overwhelming your senses. If there’s any odor that perfectly represents the smell of raw, musky arousal in an adolescent male, this would be it. There is also faint spicy note of a body spray, but it barely covers up the boy’s natural scent.</span> <br>
<br>
<span style="color:Pink">You bet that anybody would be able to tell what part of the body this scent belongs to even if they didn’t see what they were smelling.</span> <span style="color:Yellow">There’s no doubt in your mind that this scent belongs to one of your more matured classmates. The smell is so potent you think it might even give your older brother a run for his money!</span> <br>
<br>
<span style="color:Pink">You begin painting a mental image of the type of boy this scent belongs to. The way the scent almost makes you feel small in comparison, you envision a larger boy who is much more ahead of the puberty curve than most other boys, like an alpha male among middle schoolers. Perhaps athletic, and maybe even a bit domineering. The fact that they also wear $MichaelUndies.Type add to that more “mature”, top dog image.</span> <br>
<br>
<span style="color:Yellow">You suddenly feel your $Player.PenisSize penis twitching with desire, and you look down seeing that you’re fully hard.</span> <span style="color:Pink">The boy’s scent, and all the imagining have kicked your arousal into overdrive. You lower the $MichaelUndies.Type from your face and rub them all over your engorged member for a few moments.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
Blush: 2,
Arms: "Hide",
},
},
]>>
<<ad _ad>>
<span style="color:Yellow">Your mind is too foggy with arousal to make any guesses about the owner, and at this point your body doesn’t care who it is.</span> <span style="color:Pink">All you care for is nursing your arousal, and you use one hand to massage yourself, and another to sniff the boy’s $MichaelUndies.Type. In an effort to further enhance the boy’s scent, you turn his underwear inside out and smell the fly from the inside. You shiver, nearly overwhelmed with lust as you begin massaging yourself even faster.</span> <br>
<br>
<span style="color:LightCoral">Just as you think you’re about to hit the point of no return, the sounds of loud voices in the room make you freeze up.</span> <span style="color:Yellow">You no longer feel safe around the locker with the commotion, so you quickly place boy’s $MichaelUndies.Type back where you found them and shut the locker door.</span> <br>
<br>
Your loins are still aching with arousal as you depart, <span style="color:LightGreen">but it was nonetheless satisfying to perform such a lewd act.</span> <br>
<<needChange "Fun" 5>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Preteens"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
/* GETTING DRESSED */
<<set $ClothSave to "Restore">>
<<if $GymClassType == "Gym">>
<<storeClothing "Restore" "Undies">>
<<else>>
<<storeClothing "Restore" "Naked">>
<</if>>
<<if $SaveUndies != null>>
<<set $PlayerUndies to $SaveUndies>>
<</if>>
<br>
[[Continue|School Locker Room]]
<</linkreplace>>/* Written by: Oryan */
/* Intro */
The echoing clang of lockers opening and closing reverberated faintly in your ears as you stood in the locker room. The humid air hung thick and heavy, a lingering testament to the usual collective exertion of many students changing for or after gym class. Now, though, it was silent and empty. You are alone. <br>
<br>
The quiet amplifies the subtle sounds, the drip of a leaky faucet in the shower room, the distant rumble of a lawnmower outside, even the imperceptible hum of the fluorescent light overhead. It was during this quiet that <span style="color:Yellow">your gaze snags on a locker to your left that was slightly ajar,</span> not wide open but definitely not flush with the others, just a sliver of darkness peeking out from the otherwise uniform line of steel rectangles. A flicker of curiosity, <span style="color:Pink">quickly followed by a prickle of something less innocent, stirs within you. You know you shouldn’t, but the silence was a siren call, and the partially open locker a forbidden invitation.</span> <br>
<br>
Your feet moved almost of their own accord, each step measured and deliberate, as if trying to minimize the sound. With each step the sliver widened in your mind, morphing into a gateway to some unknown secret. <span style="color:Yellow">The air crackled with anticipation of discovery, a heady mix of excitement and guilt.</span> <br>
<br>
Reaching the locker, you pause, your hand hovers hesitantly near the cold metal. You know the rules. You know the consequences. But the allure of the unknown is too strong to resist. <span style="color:LightGreen">With a quick glance over your shoulder to confirm your continued solitude,</span> <span style="color:Yellow">you reach out and gently open the locker door a bit further.</span> <br>
<br>
There wasn’t the crumpled gym clothes or forgotten textbooks you might have expected. Instead, neatly folded, almost primly placed, <span style="color:Pink">sat a pull-up. It wasn’t the plain, utilitarian kind you might find at the drugstore. This was different. This was… cute, a soft, baby blue color, adorned with a pattern of smiling cartoon animals. Little fluffy sheep with wide innocent eyes, playful puppies with floppy ears, and cheerful kittens with long whiskers paraded across the absorbent material. The edges are trimmed with delicate, scalloped lace, adding an unexpected touch of whimsy. It looked almost… precious.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
},
Clothes: {
Top: $None,
},
},
]>>
<<ad _ad>>
A wave of confusion washed over you, quickly followed by a surge of… something else. A slight mixture of amusement, bewilderment, and a burgeoning curiosity that felt both thrilling and slightly shameful. Whose could it be? A prank? Perhaps a misplaced item from a younger sibling? Or something else entirely. You scanned your memory, racking your brain to try and place the pull-up with one of your classmates. Your mind lands on a few possibilities but none felt quite right. <br>
<br>
You reach out, your fingers trace the outline of one of the sheep. <span style="color:Pink">The material felt soft and yielding to your touch. You pick it up, cradle it in your hands, it was more lightweight compared to what you imagined it to be. The padding felt substantial, thick and cushiony, designed for a specific purpose.</span> <br>
<br>
<span style="color:Pink">You grip the crotch of the pull-up; your fingers sink into the plush padding.</span> The sheep smiled up at you, their innocent faces <span style="color:Pink">a stark contrast to the thought swirling in your head.</span> It felt strange holding this private, intimate item, exposed in this open space. You glance around again, your heart pounding a frantic rhythm against your ribs. The locker room remained silent and deserted; you are still alone. <br>
<br>
Driven by an irresistible impulse, <span style="color:Pink">you lift the pull-up to your face.</span> The fabric felt cool against your skin. You briefly hesitate, <span style="color:Pink">then take a deep breath, pressing your nose into the padded crotch.</span> The scent that filled your nostril was faint, almost imperceptible, but undeniably there. It was a soft, sweet scent. A hint of baby powder, mixed with something uniquely… him. <br>
<br>
You stare at the pull-up for what felt like an eternity, the scent still clinging to your nostrils. The silence of the locker room pressing down on you, amplifying the frantic beat of your heart. The cartoon sheep seemingly mocking you with their cheerful grins. <span style="color:LightGreen">You carefully fold the pull-up and place it back in the locker, arranging it as neatly as you found it. You close the locker door shut, the click of the latch echoing in the silence.</span> You hurry over to your own locker and return to pulling on your clothes <br>
<<needChange "Fun" 5>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Preteens"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
/* GETTING DRESSED */
<<set $ClothSave to "Restore">>
<<if $GymClassType == "Gym">>
<<storeClothing "Restore" "Undies">>
<<else>>
<<storeClothing "Restore" "Naked">>
<</if>>
<<if $SaveUndies != null>>
<<set $PlayerUndies to $SaveUndies>>
<</if>>
<br>
[[Continue|School Locker Room]]/* Written by: -AN */
/* Intro */
With how few people are in the room at the moment, it’s now or never. You try to give the impression the locker belongs to you, so you quickly walk up and pull it open with little hesitation. You next move in as close as possible to block potential onlookers. <br>
<br>
As you begin examining the inside of the locker, <span style="color:Yellow">you quickly realize the only thing within is a somewhat bulky-looking backpack. You reach for the backpack and unzip its largest compartment and look inside.</span> Inside is a dense array of clothes and some other belongings, but it’s difficult to tell individual articles at first. <br>
<br>
You don’t want to leave too much evidence of your snooping, so you cautiously begin pulling the articles only far enough to see what they are. You see the boy’s $ThomasBottoms.Name, then a $ThomasTop.Name, but no underwear yet. <span style="color:Yellow">You look deeper past the clothes and some thick folders, and your eyes suddenly spot another garment. You eagerly pull the item from the backpack and hold it out.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
Eyes: "Tired",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:Pink">$ThomasUndies.Name. Jackpot. As you hold them, their residual body warmth spreads to your hands. You feel giddy at the reminder they were being worn up until recently.</span> <span style="color:Yellow">$ThomasUndies.Type like these are becoming more common to see in the locker room, especially among boys who want to appear more “mature”. These look clean, but you do notice this pair has a few loose and frayed threads on different seams, making you wonder if this particular pair is well-worn.</span> <br>
<br>
<span style="color:Pink">Arousing thoughts build up as you examine the boy’s underwear. You see the fly at the front, recognizing it as the spot where the boy’s most intimate bit rests against. With trembling hands, you cup the $ThomasUndies.Type and bring the front of them to your nose, inhaling long and deeply...</span> <br>
<br>
<<linkreplace "Continue">>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
Eyes: "Closed",
Blush: 2,
},
},
]>>
<<ad _ad>>
<span style="color:Pink">A mellowing aroma washes over you. Immediately you smell an unmistakable male musk, one that you figure is typical of early adolescence. There’s also the faintest smell of what seems to be a very basic deodorant. The combination of scents isn’t at all offensive, and there’s something endearing about the boy’s scent, almost seeming like a middle ground between youthfulness and maturity.</span> <br>
<br>
As you continue smelling the undies, you begin feeling more curious about who the owner might be. <span style="color:Yellow">Plenty of boys wear $ThomasUndies.Type in the locker room, so there’s no shortage of possibilities just on that. However, the owner stowing their clothes inside a backpack within a locker seems a bit redundant, it makes you wonder if the boy is more private or introverted.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
Blush: 2,
Arms: "Hide",
},
},
]>>
<<ad _ad>>
<span style="color:Pink">You suddenly become aware of a familiar and needy throbbing sensation. You look down and realize your $Player.PenisSize penis is rock-hard. You take the $ThomasUndies.Type and begin gently massaging your eager tip with them. Intense feeling of pleasure quickly build as you settle into a steady rhythm. You may not have a guess who the owner is, but you’re still all too happy to indirectly touch your body with his by rubbing your penis all over the front fly of his $ThomasUndies.Type. You feel your climax quickly approaching...</span> <br>
<br>
<span style="color:LightCoral">Suddenly, you hear footsteps coming from behind you! You quickly stop and hastily place the boy’s underwear back in his backpack.</span> <span style="color:Yellow">The footsteps trail off to the side, and at the corner of your eye, you see another boy has opened a different locker in the same row as you. You sigh in relief, realizing that he didn’t spot what you were doing.</span> <br>
<br>
Knowing it’s too risky to continue now, you arrange the owner’s belongings as you found them, then zip it shut and close the locker. You depart still feeling a bit pent-up, but you nonetheless find yourself grinning with satisfaction at doing something so dirty. <br>
<<needChange "Fun" 5>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Preteens"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
/* GETTING DRESSED */
<<set $ClothSave to "Restore">>
<<if $GymClassType == "Gym">>
<<storeClothing "Restore" "Undies">>
<<else>>
<<storeClothing "Restore" "Naked">>
<</if>>
<<if $SaveUndies != null>>
<<set $PlayerUndies to $SaveUndies>>
<</if>>
<br>
[[Continue|School Locker Room]]
<</linkreplace>>/* Intro */
As you finish up and turn around, you can’t help but realize how quiet it is. Seems most of the other boys had changed quickly and were already gathering for class. At first, you try to hurry as well as to not be left behind, but then spot something curious. <span style="color:Pink">A nearby locker had been left open just a crack. Clearly done by mistake, you can’t help but spy part of the interior, seeing what appears to be some clothing.</span> <br>
<br>
You can’t make out exactly what kind of clothing it is, but some naughty thoughts enter your mind as you glance around the room. There is hardly anyone here, so it wouldn’t be too hard to wander over, acting like the locker is yours, and get a little peek inside. <span style="color:yellow">It may be a little invasion of privacy, but you can’t get the idea out of your head.</span> <br>
<br>
<div id="choice">
/* Snoop into the locker */
<<link"Snoop into the locker<br>">>
<<replace "#choice">>
<<set _random to [
"Gym Underwear Sniffing Carter",
"Gym Underwear Sniffing Felix",
"Gym Underwear Sniffing Lucas",
"Gym Underwear Sniffing Ben",
"Gym Underwear Sniffing Michael",
"Gym Underwear Sniffing Briefs Generic",
"Gym Underwear Sniffing Pull-Ups Generic",
]>>
<<if !$ThomasAbsent>>
<<set _random.push("Gym Underwear Sniffing Thomas")>>
<</if>>
<<set _event to _random.random()>>
<<include _event>>
<</replace>>
<</link>>
<<link "Head to class<br>">>
<<replace "#choice">>
You decide against it, quickly putting your normal clothes away as you rush out to meet with the rest of your classmates. <br>
/* GETTING DRESSED */
<<set $ClothSave to "Restore">>
<<if $GymClassType == "Gym">>
<<storeClothing "Restore" "Undies">>
<<else>>
<<storeClothing "Restore" "Naked">>
<</if>>
<<if $SaveUndies != null>>
<<set $PlayerUndies to $SaveUndies>>
<</if>>
<br>
[[Continue|School Locker Room]]
<</replace>>
<</link>>
</div>/* Written by: BruMa */
/* Intro */
You finish your shower a little later than usual so most other students have already left. You tie your towel around your hips and start making your way to the locker room when <span style="color:LightCoral">you are surprised by someone behind you throwing their arm around your neck and pulling you into a headlock.</span> <span style="color:LightSteelBlue">“Hey <span style="color:DarkTurquoise">$MichaelNickname</span>.”</span> It’s <span style="color:DarkTurquoise">Michael</span>. <span style="color:LightCoral">He laughs and starts playfully rubbing his knuckles on your scalp in a, somewhat, painful noogie.</span> You try and free yourself from his headlock but it’s to no avail, he starts teasing your helpless fighting back and says the only way he’ll let you go is if you say uncle. <br>
<br>
Refusing to amuse his demand, you tell him you’d sooner walk into the locker room completely naked than comply to it. This makes <span style="color:DarkTurquoise">Michael</span> start laughing again as he stops with the noogie as he instead grabs the front of your towel, threatening to pull it out of its knot. <span style="color:LightSteelBlue">“I mean, we can arrange that.”</span> He says mischievously. <span style="color:LightSteelBlue">“I could just take you there myself and show everyone your little willy... Or, you could say uncle!”</span> <span style="color:DarkTurquoise">Michael</span> says playfully. <br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Towel",
Mouth: "Smirk",
Eyes: "Sad",
},
},
{
Name: "Michael",
State: {
Outfit: "Towel",
Mouth: "Smirk",
Eyes: "Mad",
},
},
]>>
<<ad _ad>>
<div id="choice">
/*=Say Uncle=*/
<<link "Say Uncle<br>">>
<<replace "#choice">>
You laugh nervously as you’re unsure how serious he is about it, and not wanting to risk it, you tell him that he won and proceed to say uncle. <span style="color:DarkTurquoise">Michael</span> laughs at this, and, satisfied with his victory, <span style="color:Pink">he calls you a good boy as he gives you a small kiss on the cheek before letting go of the headlock.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Towel",
Blush: 1,
},
},
{
Name: "Michael",
State: {
Outfit: "Towel",
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
You start to blush and put your hand over the spot he just kissed, <span style="color:DarkTurquoise">Michael</span> wraps his arm around your shoulder as he laughs at your reaction as you both start to make your way to the locker room. <span style="color:DarkTurquoise">Michael</span> tells you how he should probably teach you how to fight one of these days in case someone else tried to do something like this to you. <br>
<<socialChange "Michael" 3>> <br>
/* GETTING DRESSED */
<<set $ClothSave to "Restore">>
<<if $GymClassType == "Gym">>
<<storeClothing "Restore" "Undies">>
<<else>>
<<storeClothing "Restore" "Naked">>
<</if>>
<<if $SaveUndies != null>>
<<set $PlayerUndies to $SaveUndies>>
<</if>>
[[Continue|School Locker Room]]
<</replace>>
<</link>>
/*=Overpower him (Str 8)=*/
<<if $Strength >= 8>>
<<link "Overpower him<br>">>
<<replace "#choice">>
You place your leg behind his and throw your own arm over his shoulder and start pulling his head back, and in a moment of surprise, <span style="color:DarkTurquoise">Michael</span> starts to lose his balance and his arm around your neck loses its grip, freeing you of his head lock. You then shift yourself behind <span style="color:DarkTurquoise">Michael</span> and lock your own arm around his neck this time, completely reversing his head lock. You tease him over it as <span style="color:DarkTurquoise">Michael</span> tries and fight back against your grip on him, but just like you a moment ago, his effort is fruitless. <br>
<br>
<span style="color:Pink">You decide to pay <span style="color:DarkTurquoise">Michael</span> on the same coin he was threatening you with, and you proceed to undo his towel. <span style="color:DarkTurquoise">Michael</span> quickly catches up to your plan and manages to still hold it in front of his crotch as you pull it out of his hips, exposing his butt to you.</span> The bully start to tap your arm with his free hand and yapps his surrender, you let go of him, but as you do, <span style="color:Pink">you seize the opportunity to give his bare bottom a slap, it was meant as a playful slap,</span> but you may have gone a bit overboard with it and made it to hurt a little, the sound of your hand on his exposed cheeks echoed through the shower room as he gave a small cry in pain. <br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Towel",
Mouth: "Smirk",
Eyes: "Mad",
},
},
{
Name: "Michael",
ShowZoom: true,
ShowZoomOnlyButt: true,
State: {
Outfit: "Naked",
Blush: 1,
Arms:"Hide",
},
},
]>>
<<ad _ad>>
You laugh at him and tell him he can’t overpower you as easily as everyone else. <span style="color:DarkTurquoise">Michael</span> is blushing lightly as he looks at you and admits utter defeat, and that he will take note of your capabilities. You both share a laugh together as <span style="color:DarkTurquoise">Michael</span> ties his towel around his hips again and you two make your way to the locker room. <br>
<<socialChange "Michael" 3>> <br>
/* GETTING DRESSED */
<<set $ClothSave to "Restore">>
<<if $GymClassType == "Gym">>
<<storeClothing "Restore" "Undies">>
<<else>>
<<storeClothing "Restore" "Naked">>
<</if>>
<<if $SaveUndies != null>>
<<set $PlayerUndies to $SaveUndies>>
<</if>>
[[Continue|School Locker Room]]
<</replace>>
<</link>>
<</if>>
/*Tease him (Charm 7)*/
<<if $Charm >= 7>>
<<link "Tease him<br>">>
<<replace "#choice">>
Knowing that not every fight is won on arm strength, <span style="color:Pink">you quickly start thinking lewd thoughts until you feel a slight warmth on your cheeks. You tell <span style="color:DarkTurquoise">Michael</span> you didn’t knew he was so forward and start to back up, rubbing your butt on the front of his towel until you feel his member and start softly, teasingly grind against it.</span> You look at him with a smirk and say you dare him to expose you. <br>
<br>
<span style="color:Pink">Feeling completely overwhelmed and flustered; <span style="color:DarkTurquoise">Michael</span> starts blushing heavily as he let go of you.</span> You start to laugh and tell him he’s way too easy to embarrass. He tries to argue against it, but he completely loses his composure as you point out his slight stiffy beneath his towel. <br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Towel",
Mouth: "Smirk",
Eyes: "Tired",
Blush: 1,
},
},
{
Name: "Michael",
State: {
Outfit: "Towel",
Blush: 3,
Arms:"Hide",
},
},
]>>
<<ad _ad>>
After a moment of awkward silence, you both start laughing at this whole situation as you start making your way to the locker room again, you give <span style="color:DarkTurquoise">Michael</span> some more slight teasing to which he replies with some of his own. <br>
<<socialChange "Michael" 3>> <br>
/* GETTING DRESSED */
<<set $ClothSave to "Restore">>
<<if $GymClassType == "Gym">>
<<storeClothing "Restore" "Undies">>
<<else>>
<<storeClothing "Restore" "Naked">>
<</if>>
<<if $SaveUndies != null>>
<<set $PlayerUndies to $SaveUndies>>
<</if>>
/*+Arousal]*/
[[Continue|School Locker Room]]
<</replace>>
<</link>>
<</if>>
</div>/* SCENE */
You still manage to rotate your body enough so you go in head first, but it is anything but graceful. It is only as you surface, thankful that you didn’t hurt yourself, that you hear the laughter from your classmates. You are confused as to why they are laughing until you notice the pair of Swimming Trunks floating a few feet away. <span style="color:Pink">It only takes a single glance down for you to realize you are completely naked!</span> You quickly cover yourself, even though they wouldn’t be able to see anything from this distance, before swimming over to retrieve your Trunks.<br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Arms: "Hide",
Blush: 2,
Mouth: "Sad",
Outfit: "Naked",
},
},
]>>
<<ad _ad>>
<span style="color:Pink">Unfortunately, swimming over causes your butt to pop out of the water and leads to more laughter from your classmates. You are bright red by the time you reach your Trunks and put them back on. At least no one was around you in the pool, or they would have seen a lot more than your butt!</span><br>
<br>
<span style="color:LightSteelBlue">“And this, class, is why you make sure the drawstring on your swimwear is tied tightly.”</span> <span style="color:DarkTurquoise">Coach Kohler</span> laughs. <span style="color:LightSteelBlue">“Thank you for the demonstration, <span style="color:DarkTurquoise">$Player.Name</span>.”</span><br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliated"]>>
<<arousalGain 25 _arousalbs _arousalkink>>
<<addMoodlet "Seen Naked" 5>>Unfortunately, this tumble causes you to enter the pool stomach down, which you only realize as you flop into the water and feel a stinging pain throughout your body. Even under the water, you hear the shared groans of your classmates as they witnessed your painful mistake. As you surface, your entire upper-half is bright red and feels like it is bruised. You quickly grab the side of the pool to give your limbs a break as you hunch over in pain.<br>
<br>
<span style="color:LightSteelBlue">“And that is a good example of what not to do.”</span> <span style="color:DarkTurquoise">Coach Kohler</span> sighs loudly, <span style="color:LightSteelBlue">“You want to have as little surface area as possible when you enter the water, else it will feel like you are hitting concrete. Let <span style="color:DarkTurquoise">$Player.Name</span>’s pain be a reminder to you all.”</span> <span style="color:DarkTurquoise">Coach Kohler</span> shows little sympathy for you, instead instructing you to use the pain to do better next time. You are left sore the rest of the class.<br>
<<addMoodlet "Pained" 6>>Not long after you, it is <span style="color:DarkTurquoise">Ben</span>’s turn to dive. He, unsurprisingly chooses the 1m springboard, prompting snickers from some of the other boys. Though this is probably for the best, as you are aware of how weak of a swimmer he is. But his troubles seem to begin before he has even entered the water, as he is having trouble keeping his balance on the springboard and slowly inches to the edge.<br>
<br>
<span style="color:DarkTurquoise">Coach Kohler</span> gets annoyed at how long the boy is taking and yells for him to hurry up. This inadvertently causes the easily scared boy to stumble and slip into the pool face down, prompting everyone else to cringe as the loud sound of the belly flop echoes throughout the pool. <span style="color:DarkTurquoise">Ben</span> has trouble keeping above the surface due to the pain, so you are instructed to grab him and help him to the side of the pool.<br>
<<set _ad to [
{
Name: "Ben",
State: {
Eyes: "Sad",
Cry: 2,
Blush: 2,
Mouth: "Sad",
Outfit: "Gym Swim",
},
Clothes: {
Face: $None,
},
},
]>>
<<ad _ad>>
The boy’s pale body was bright red, looking like a bad sunburn. You carefully grab hold of him, as his skin was now very sensitive to touch, and help him over to the edge of the pool. Even with a hand on the edge, you still notice he is having trouble keeping himself above the water, so you keep one arm around his waist.<br>
<br>
<span style="color:Pink">While it is hard to tell with the boy soaking wet, his quiet sobbing cues you in that <span style="color:DarkTurquoise">Ben</span> had tears running down his face.</span> You ask if he is alright and he simply nods and turns away. The poor kid obviously didn’t take pain very well.<br>Right after you, it is <span style="color:DarkTurquoise">Carter</span>’s turn to dive. The small boy is fairly confident, though not confident enough to dive from the 10m platform, instead opting for the 5m. Once up there, he does a cute little pose and murmurs something to himself. No one can hear him from up there, but you’d guess he was quoting some cartoon or comic. <span style="color:DarkTurquoise">Coach Kohler</span> yells for the boy to hurry up and dive.<br>
<br>
<span style="color:DarkTurquoise">Carter</span>’s dive was impressive, jumping up before swan diving head first into the pool. <span style="color:Pink">At least it was until you noticed a pair of Swimming Trunks floating up to you. As <span style="color:DarkTurquoise">Carter</span> surfaces, the rest of the class begins laughing as they realize that the boy was now completely naked.</span> Once <span style="color:DarkTurquoise">Carter</span> notices, he lets out a panicked scream and begins to frantically look for his Trunks. You yell out to him and hold them up.<br>
<br>
<span style="color:Pink">Instead of tossing them to the poor boy, you make him swim over to you. His cute, small butt popping out of the water as he does so causes laughs and whistles from the boys watching from poolside, which turns <span style="color:DarkTurquoise">Carter</span> bright red by the time he reaches you. As he takes the trunks from you and begins to put them back on, you glance down and notice the young boy’s Penis floating under the water.
<<if $CarterCut == "Cut">>
He was circumcised, his bright pink head being clearly visible, and his penis was overall small for his age, though his entire body was small for his age, so it made sense. Still, the sight of the boy’s prepubescent penis and tiny balls made him look like he was your little brother’s age rather than your own.<br>
<<elseif $CarterCut == "Uncut">>
Most of his small penis was covered by his foreskin, but it didn’t completely cover his head, as his bright pink tip peeked out. Overall, his penis was small for his age. But then again, his entire body was small for his age, so it made sense. Still, the sight of the boy’s prepubescent penis and tiny balls made him look like he was your little brother’s age rather than your own.<br>
<</if>>
</span>
<<set _ad to [
{
Name: "Carter",
ShowZoom: true,
State: {
Cry: 1,
Blush: 3,
Mouth: "Sad",
Outfit: "Naked",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Don’t look!”</span> <span style="color:DarkTurquoise">Carter</span> <span style="color:Pink">cries out upon realizing you are staring, attempting to cover himself with his hands. But covering himself while pulling his trunks up underwater was a near impossible task, meaning he had no choice but to expose himself to you further in order to finally cover his body. You give the poor boy a smirk as he swims away, as red as a tomato.</span><br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliation", "Voyeurism"]>>
<<arousalGain 15 _arousalbs _arousalkink>><<set $AD.SkinColor to "Ivory">>
<<set $AD.Freckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $AD.HairStyle to "Parted4">>
<<set $AD.HairColor to "Blonde">>
<<set $AD.EyeColor to "Gray">>
<<set $AD.LeftEyeColor to "Gray">>
<<set $AD.RightEyeColor to "Gray">>
<<set $AD.PenisStyle to $XavierCut>>
<<set $AD.PenisSize to "Tiny">>
<<set $ADChestScar to 0>>
<<set $ADFaceScar to 0>>
<<set $ADLeftArmScar to 0>>
<<set $ADRightLegScar to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADUndies to $KidsPurpleBriefs>>
<<set $ADBottoms to $KidsBlackShorts>>
<<set $ADTop to $KidsWhiteTShirt>>
<<set $ADOuter to $None>>
<<set $ADSocks to $KidsBlackSocks>>
<<set $ADShoes to $KidsWhiteSneakers>>
<<set $ADShortsSag to 0>>
<<if $ADMuscleToggle == 1>>
<<set $AD.Build to "Normal">>
<<else>>
<<set $AD.Build to "Normal">>
<</if>>
<<if $ADPubicHairToggle == 1>>
<<set $AD.PubicHair to "None">>
<<else>>
<<set $AD.PubicHair to "None">>
<</if>>
/* DEFAULT SETTING */
<<set $ADHead to $None>>
<<set $ADFace to $None>>
<<set $ADMouth to $None>>
<<set $ADNeck to $None>>
<<set $ADUnder to $None>>
<<set $ADOver to $None>>
<<set $ADBack to $None>>
<<set $ADHands to $None>>
<<set $ADWaist to $None>>
<<if $SchoolUniforms == 1 and $AD.Outfit == "Uniform">>
<<addClothing "AD" "Top" "School Dress Shirt" "School">>
<<addClothing "AD" "Bottoms" "Slacks" "Black">>
<<addClothing "AD" "Neck" "School Tie" "School">>
<<addClothing "AD" "Socks" "School Socks" "Knee">>
<<addClothing "AD" "Over" "School Vest" "Argyle">>
<<addClothing "AD" "Outer" "School Jacket" "School">>
<<addClothing "AD" "Shoes" "Dress Shoes" "Black">>
<<set $ADTopTucked to 1>>
<<set $ADOuterAlt to 1>>
<</if>>
<<if $AD.Outfit == "Naked">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADHands to $None>>
<</if>>
<<if $AD.Outfit == "Undies">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADHands to $None>>
<</if>>
<<if $AD.Outfit == "Towel">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Towel" "White">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADHands to $None>>
<</if>>
<<if $AD.Outfit == "Gym">>
<<addClothing "AD" "Top" "Gym Shirt" "School">>
<<addClothing "AD" "Bottoms" "Gym Shorts" "School">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADHands to $None>>
<</if>>
<<if $AD.Outfit == "Gym Swim">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Purple">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADHands to $None>>
<</if>>
/* X-Ray Mode Test */
<<if $Xray == 1>>
<<set $ADHead to $None>>
<<set $ADFace to $None>>
<<set $ADMouth to $None>>
<<set $ADNeck to $None>>
<<set $ADUnder to $None>>
<<set $ADOver to $None>>
<<set $ADBack to $None>>
<<set $ADHands to $None>>
<<set $ADWaist to $None>>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>><<set $AD.SkinColor to "Honey">>
<<set $AD.Freckles to 1>>
<<set $ADArmFreckles to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $AD.HairStyle to "Emperor">>
<<set $AD.HairColor to "Black">>
<<set $AD.EyeColor to "Brown">>
<<set $AD.LeftEyeColor to "Brown">>
<<set $AD.RightEyeColor to "Brown">>
<<set $AD.PenisStyle to $FelixCut>>
<<set $AD.PenisSize to "Big">>
<<set $AD.Balls to "Small">>
<<set $AD.Butt to "Cute">>
<<set $ADChestScar to 0>>
<<set $ADFaceScar to 0>>
<<set $ADLeftArmScar to 0>>
<<set $ADRightLegScar to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADUndies to $KidsWhiteBriefs>>
<<set $ADBottoms to $KidsBlackShorts>>
<<set $ADTop to $KidsWhiteTankTop>>
<<set $ADOuter to $KidsGreenHoodie>>
<<set $ADSocks to $KidsWhiteSocks>>
<<set $ADShoes to $KidsGraySneakers>>
<<set $ADShortsSag to 0>>
<<if $ADMuscleToggle == 1>>
<<set $AD.Build to "Normal">>
<<else>>
<<set $AD.Build to "Normal">>
<</if>>
<<if $ADPubicHairToggle == 1>>
<<set $AD.PubicHair to "None">>
<<else>>
<<set $AD.PubicHair to "None">>
<</if>>
/* DEFAULT SETTING */
<<set $ADHead to $None>>
<<set $ADFace to $None>>
<<set $ADMouth to $None>>
<<set $ADNeck to $None>>
<<set $ADUnder to $None>>
<<set $ADOver to $BenOver>>
<<set $ADBack to $None>>
<<set $ADHands to $None>>
<<set $ADWaist to $None>>
<<if $AD.Outfit == "Naked">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADOver to $None>>
<</if>>
<<if $AD.Outfit == "Undies">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADOver to $None>>
<</if>>
<<if $AD.Outfit == "Towel">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Towel" "White">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADOver to $None>>
<</if>>
<<if $AD.Outfit == "Gym">>
<<addClothing "AD" "Top" "Gym Shirt" "School">>
<<addClothing "AD" "Bottoms" "Gym Shorts" "School">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<</if>>
<<if $AD.Outfit == "Gym Swim">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Purple">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADOver to $None>>
<</if>>
/* X-Ray Mode Test */
<<if $Xray == 1>>
<<set $ADHead to $None>>
<<set $ADMouth to $None>>
<<set $ADNeck to $None>>
<<set $ADUnder to $None>>
<<set $ADOver to $None>>
<<set $ADBack to $None>>
<<set $ADHands to $None>>
<<set $ADWaist to $None>>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>><<set $AD.SkinColor to "Fair">>
<<set $AD.Freckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $AD.HairStyle to "Medium Messy Bangs">>
<<set $AD.HairColor to "Light Brown">>
<<set $AD.EyeColor to "Blue">>
<<set $AD.LeftEyeColor to "Blue">>
<<set $AD.RightEyeColor to "Blue">>
<<set $AD.PenisStyle to $JacksonCut>>
<<set $AD.PenisSize to "Average">>
<<set $ADChestScar to 0>>
<<set $ADFaceScar to 0>>
<<set $ADLeftArmScar to 0>>
<<set $ADRightLegScar to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADUndies to $KidsBrownBriefs>>
<<set $ADBottoms to $KidsBlackShorts>>
<<set $ADTop to $KidsBrownTShirt>>
<<set $ADOuter to $KidsBlueHoodie>>
<<set $ADSocks to $KidsWhiteSocks>>
<<set $ADShoes to $KidsBrownSneakers>>
<<set $ADShortsSag to 0>>
<<if $ADMuscleToggle == 1>>
<<set $AD.Build to "Normal">>
<<else>>
<<set $AD.Build to "Normal">>
<</if>>
<<if $ADPubicHairToggle == 1>>
<<set $AD.PubicHair to "None">>
<<else>>
<<set $AD.PubicHair to "None">>
<</if>>
/* DEFAULT SETTING */
<<set $ADHead to $None>>
<<set $ADFace to {
Name: "Gray Round Glasses",
Type: "Round Glasses",
Color: "Gray",
Slot: "Face",
Size: "Kid",
Tags: ["None"],
Icon: "Images/Icons/Kids Clothes/Round Glasses/Gray Round Glasses.png",
Avatar: "Images/Avatar/Kids/Clothes/Round Glasses/Gray Round Glasses.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Some cute glasses.",
}>>
<<set $ADMouth to $None>>
<<set $ADNeck to $None>>
<<set $ADUnder to $None>>
<<set $ADOver to $None>>
<<set $ADBack to $None>>
<<set $ADHands to $None>>
<<set $ADWaist to $None>>
<<if $SchoolUniforms == 1 and $AD.Outfit == "Uniform">>
<<addClothing "AD" "Top" "School Dress Shirt" "School">>
<<addClothing "AD" "Bottoms" "Slacks" "Black">>
<<addClothing "AD" "Neck" "School Tie" "School">>
<<addClothing "AD" "Socks" "School Socks" "Knee">>
<<addClothing "AD" "Over" "School Vest" "Argyle">>
<<addClothing "AD" "Outer" "School Jacket" "School">>
<<addClothing "AD" "Shoes" "Dress Shoes" "Black">>
<<set $ADTopTucked to 1>>
<<set $ADOuterAlt to 1>>
<</if>>
<<if $AD.Outfit == "Naked">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADHands to $None>>
<</if>>
<<if $AD.Outfit == "Undies">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADHands to $None>>
<</if>>
<<if $AD.Outfit == "Towel">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Towel" "White">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADHands to $None>>
<</if>>
<<if $AD.Outfit == "Gym">>
<<addClothing "AD" "Top" "Gym Shirt" "School">>
<<addClothing "AD" "Bottoms" "Gym Shorts" "School">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADHands to $None>>
<</if>>
<<if $AD.Outfit == "Gym Swim">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Purple">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADHands to $None>>
<</if>>
/* X-Ray Mode Test */
<<if $Xray == 1>>
<<set $ADHead to $None>>
<<set $ADFace to $None>>
<<set $ADMouth to $None>>
<<set $ADNeck to $None>>
<<set $ADUnder to $None>>
<<set $ADOver to $None>>
<<set $ADBack to $None>>
<<set $ADHands to $None>>
<<set $ADWaist to $None>>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>><<set $AD.SkinColor to "Sand">>
<<set $AD.Freckles to 1>>
<<set $ADArmFreckles to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $AD.HairStyle to "Messy2">>
<<set $AD.HairColor to "Brown">>
<<set $AD.EyeColor to "Brown">>
<<set $AD.LeftEyeColor to "Brown">>
<<set $AD.RightEyeColor to "Brown">>
<<set $AD.PenisStyle to $BenCut>>
<<set $AD.PenisSize to "Average">>
<<set $AD.Balls to "Small">>
<<set $AD.Butt to "Cute">>
<<set $ADChestScar to 0>>
<<set $ADFaceScar to 0>>
<<set $ADLeftArmScar to 0>>
<<set $ADRightLegScar to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADUndies to $KidsRedBriefs>>
<<set $ADBottoms to $KidsBlueJeans>>
<<set $ADTop to $KidsTealAnimalShirt>>
<<set $ADOuter to $None>>
<<set $ADSocks to $KidsYellowSocks>>
<<set $ADShoes to $KidsYellowSneakers>>
<<set $ADShortsSag to 0>>
<<if $ADMuscleToggle == 1>>
<<set $AD.Build to "Normal">>
<<else>>
<<set $AD.Build to "Normal">>
<</if>>
<<if $ADPubicHairToggle == 1>>
<<set $AD.PubicHair to "None">>
<<else>>
<<set $AD.PubicHair to "None">>
<</if>>
/* DEFAULT SETTING */
<<set $ADHead to $None>>
<<set $ADFace to $None>>
<<set $ADMouth to $None>>
<<set $ADNeck to $None>>
<<set $ADUnder to $None>>
<<set $ADOver to $None>>
<<set $ADBack to $None>>
<<set $ADHands to $None>>
<<set $ADWaist to $None>>
<<if $SchoolUniforms == 1 and $AD.Outfit == "Uniform">>
<<addClothing "AD" "Top" "School Dress Shirt" "School">>
<<addClothing "AD" "Bottoms" "Dress Shorts" "Black">>
<<addClothing "AD" "Neck" "School Tie" "School">>
<<addClothing "AD" "Over" "School Vest" "Purple">>
<<addClothing "AD" "Socks" "School Socks" "Knee">>
<<set $ADTopTucked to 1>>
<<set $ADOuter to $None>>
<</if>>
<<if $AD.Outfit == "Naked">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADOver to $None>>
<</if>>
<<if $AD.Outfit == "Undies">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADOver to $None>>
<</if>>
<<if $AD.Outfit == "Towel">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Towel" "White">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADOver to $None>>
<</if>>
<<if $AD.Outfit == "Gym">>
<<addClothing "AD" "Top" "Gym Shirt" "School">>
<<addClothing "AD" "Bottoms" "Gym Shorts" "School">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<</if>>
<<if $AD.Outfit == "Gym Swim">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Purple">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADOver to $None>>
<</if>>
/* X-Ray Mode Test */
<<if $Xray == 1>>
<<set $ADHead to $None>>
<<set $ADMouth to $None>>
<<set $ADNeck to $None>>
<<set $ADUnder to $None>>
<<set $ADOver to $None>>
<<set $ADBack to $None>>
<<set $ADHands to $None>>
<<set $ADWaist to $None>>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>><span style="color:Azure"><strong>-Bath Robe ($8)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADNeck to $None>>
<<set $ADBottoms to $None>>
<<set $ADOver to $None>>
<<set $ADUnder to $None>>
<<set $ADTop to $None>>
<<set $ADShoes to $None>>
<<if $ShopColor == "Beige">>
<<set $ADOuter to $BeigeBathRobe>>
<<elseif $ShopColor == "Black">>
<<set $ADOuter to $BlackBathRobe>>
<<elseif $ShopColor == "Blue">>
<<set $ADOuter to $BlueBathRobe>>
<<elseif $ShopColor == "Brown">>
<<set $ADOuter to $BrownBathRobe>>
<<elseif $ShopColor == "Gray">>
<<set $ADOuter to $GrayBathRobe>>
<<elseif $ShopColor == "Green">>
<<set $ADOuter to $GreenBathRobe>>
<<elseif $ShopColor == "Orange">>
<<set $ADOuter to $OrangeBathRobe>>
<<elseif $ShopColor == "Pink">>
<<set $ADOuter to $PinkBathRobe>>
<<elseif $ShopColor == "Purple">>
<<set $ADOuter to $PurpleBathRobe>>
<<elseif $ShopColor == "Red">>
<<set $ADOuter to $RedBathRobe>>
<<elseif $ShopColor == "Teal">>
<<set $ADOuter to $TealBathRobe>>
<<elseif $ShopColor == "White">>
<<set $ADOuter to $WhiteBathRobe>>
<<elseif $ShopColor == "Yellow">>
<<set $ADOuter to $YellowBathRobe>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Bath Robe:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 8>>
<<link "Purchase ($8)">>
<<if $ShopColor == "Beige">>
<<set $ClosetOuter.push($BeigeBathRobe)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetOuter.push($BlackBathRobe)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetOuter.push($BlueBathRobe)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetOuter.push($BrownBathRobe)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetOuter.push($GrayBathRobe)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetOuter.push($GreenBathRobe)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetOuter.push($OrangeBathRobe)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetOuter.push($PinkBathRobe)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetOuter.push($PurpleBathRobe)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetOuter.push($RedBathRobe)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetOuter.push($TealBathRobe)>>
<<elseif $ShopColor == "White">>
<<set $ClosetOuter.push($WhiteBathRobe)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetOuter.push($YellowBathRobe)>>
<</if>>
<<set $Money -= 8>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($8)</span>
<</if>><<nobr>>
<span style="color:Azure"><strong>-Footie Pajamas ($14)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADUnder to $None>>
<<set $ADTop to $None>>
<<set $ADShoes to $None>>
<<if $ShopColor == "Beige">>
<<set $ADBottoms to $BeigeFootiePajamas>>
<<elseif $ShopColor == "Black">>
<<set $ADBottoms to $BlackFootiePajamas>>
<<elseif $ShopColor == "Blue">>
<<set $ADBottoms to $BlueFootiePajamas>>
<<elseif $ShopColor == "Brown">>
<<set $ADBottoms to $BrownFootiePajamas>>
<<elseif $ShopColor == "Gray">>
<<set $ADBottoms to $GrayFootiePajamas>>
<<elseif $ShopColor == "Green">>
<<set $ADBottoms to $GreenFootiePajamas>>
<<elseif $ShopColor == "Orange">>
<<set $ADBottoms to $OrangeFootiePajamas>>
<<elseif $ShopColor == "Pink">>
<<set $ADBottoms to $PinkFootiePajamas>>
<<elseif $ShopColor == "Purple">>
<<set $ADBottoms to $PurpleFootiePajamas>>
<<elseif $ShopColor == "Red">>
<<set $ADBottoms to $RedFootiePajamas>>
<<elseif $ShopColor == "Teal">>
<<set $ADBottoms to $TealFootiePajamas>>
<<elseif $ShopColor == "White">>
<<set $ADBottoms to $WhiteFootiePajamas>>
<<elseif $ShopColor == "Yellow">>
<<set $ADBottoms to $YellowFootiePajamas>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Footie Pajamas:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 14>>
<<link "Purchase ($14)">>
<<if $ShopColor == "Beige">>
<<set $ClosetBottoms.push($BeigeFootiePajamas)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetBottoms.push($BlackFootiePajamas)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetBottoms.push($BlueFootiePajamas)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetBottoms.push($BrownFootiePajamas)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetBottoms.push($GrayFootiePajamas)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetBottoms.push($GreenFootiePajamas)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetBottoms.push($OrangeFootiePajamas)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetBottoms.push($PinkFootiePajamas)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetBottoms.push($PurpleFootiePajamas)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetBottoms.push($RedFootiePajamas)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetBottoms.push($TealFootiePajamas)>>
<<elseif $ShopColor == "White">>
<<set $ClosetBottoms.push($WhiteFootiePajamas)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetBottoms.push($YellowFootiePajamas)>>
<</if>>
<<set $Money -= 14>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($14)</span>
<</if>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Onesie ($14)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADUnder to $None>>
<<set $ADTop to $None>>
<<set $ADShoes to $None>>
<<if $ShopColor == "Beige">>
<<set $ADBottoms to $BeigeOnesie>>
<<elseif $ShopColor == "Black">>
<<set $ADBottoms to $BlackOnesie>>
<<elseif $ShopColor == "Blue">>
<<set $ADBottoms to $BlueOnesie>>
<<elseif $ShopColor == "Brown">>
<<set $ADBottoms to $BrownOnesie>>
<<elseif $ShopColor == "Gray">>
<<set $ADBottoms to $GrayOnesie>>
<<elseif $ShopColor == "Green">>
<<set $ADBottoms to $GreenOnesie>>
<<elseif $ShopColor == "Orange">>
<<set $ADBottoms to $OrangeOnesie>>
<<elseif $ShopColor == "Pink">>
<<set $ADBottoms to $PinkOnesie>>
<<elseif $ShopColor == "Purple">>
<<set $ADBottoms to $PurpleOnesie>>
<<elseif $ShopColor == "Red">>
<<set $ADBottoms to $RedOnesie>>
<<elseif $ShopColor == "Teal">>
<<set $ADBottoms to $TealOnesie>>
<<elseif $ShopColor == "White">>
<<set $ADBottoms to $WhiteOnesie>>
<<elseif $ShopColor == "Yellow">>
<<set $ADBottoms to $YellowOnesie>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Onesie:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 14>>
<<link "Purchase ($14)">>
<<if $ShopColor == "Beige">>
<<set $ClosetBottoms.push($BeigeOnesie)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetBottoms.push($BlackOnesie)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetBottoms.push($BlueOnesie)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetBottoms.push($BrownOnesie)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetBottoms.push($GrayOnesie)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetBottoms.push($GreenOnesie)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetBottoms.push($OrangeOnesie)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetBottoms.push($PinkOnesie)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetBottoms.push($PurpleOnesie)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetBottoms.push($RedOnesie)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetBottoms.push($TealOnesie)>>
<<elseif $ShopColor == "White">>
<<set $ClosetBottoms.push($WhiteOnesie)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetBottoms.push($YellowOnesie)>>
<</if>>
<<set $Money -= 14>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($14)</span>
<</if>>
<</nobr>><span style="color:Azure"><strong>-Body-</strong></span><br>
<<link"Bath Robe">>
<<set $ShopSlot to "Body">>
<<set $ShopItem to "Bath Robe">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "White">>
<<set $ShopCost to 8>>
<<goto "Shopping District Boy Barn">>
<</link>>
-
<<link"Onesie">>
<<set $ShopSlot to "Body">>
<<set $ShopItem to "Onesie">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Blue">>
<<set $ShopCost to 14>>
<<goto "Shopping District Boy Barn">>
<</link>>
-
<<link"Footie Pajamas">>
<<set $ShopSlot to "Body">>
<<set $ShopItem to "Footie Pajamas">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Blue">>
<<set $ShopCost to 14>>
<<goto "Shopping District Boy Barn">>
<</link>>
-
/* Temp Slot Variable do to difference slots in above items */
<<if $ShopItem == "Bath Robe">>
<<set _tempslot to "Outer">>
<<else>>
<<set _tempslot to "Bottoms">>
<</if>>
<br>
<<clothingShop _tempslot $ShopItem $ShopColors $ShopCost>><span style="color:Azure"><strong>-Cargo Pants ($6)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADUnder to $None>>
<<set $ADTop to $None>>
<<set $ADShoes to $None>>
<<if $ShopColor == "Beige">>
<<set $ADBottoms to $BeigeCargoPants>>
<<elseif $ShopColor == "Black">>
<<set $ADBottoms to $BlackCargoPants>>
<<elseif $ShopColor == "Blue">>
<<set $ADBottoms to $BlueCargoPants>>
<<elseif $ShopColor == "Brown">>
<<set $ADBottoms to $BrownCargoPants>>
<<elseif $ShopColor == "Gray">>
<<set $ADBottoms to $GrayCargoPants>>
<<elseif $ShopColor == "Green">>
<<set $ADBottoms to $GreenCargoPants>>
<<elseif $ShopColor == "Orange">>
<<set $ADBottoms to $OrangeCargoPants>>
<<elseif $ShopColor == "Pink">>
<<set $ADBottoms to $PinkCargoPants>>
<<elseif $ShopColor == "Purple">>
<<set $ADBottoms to $PurpleCargoPants>>
<<elseif $ShopColor == "Red">>
<<set $ADBottoms to $RedCargoPants>>
<<elseif $ShopColor == "Teal">>
<<set $ADBottoms to $TealCargoPants>>
<<elseif $ShopColor == "White">>
<<set $ADBottoms to $WhiteCargoPants>>
<<elseif $ShopColor == "Yellow">>
<<set $ADBottoms to $YellowCargoPants>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Cargo Pants:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 6>>
<<link "Purchase ($6)">>
<<if $ShopColor == "Beige">>
<<set $ClosetBottoms.push($BeigeCargoPants)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetBottoms.push($BlackCargoPants)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetBottoms.push($BlueCargoPants)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetBottoms.push($BrownCargoPants)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetBottoms.push($GrayCargoPants)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetBottoms.push($GreenCargoPants)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetBottoms.push($OrangeCargoPants)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetBottoms.push($PinkCargoPants)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetBottoms.push($PurpleCargoPants)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetBottoms.push($RedCargoPants)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetBottoms.push($TealCargoPants)>>
<<elseif $ShopColor == "White">>
<<set $ClosetBottoms.push($WhiteCargoPants)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetBottoms.push($YellowCargoPants)>>
<</if>>
<<set $Money -= 6>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($6)</span>
<</if>><<nobr>>
<span style="color:Azure"><strong>-Cargo Shorts ($3)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADUnder to $None>>
<<set $ADTop to $None>>
<<set $ADShoes to $None>>
<<if $ShopColor == "Beige">>
<<set $ADBottoms to $BeigeCargoShorts>>
<<elseif $ShopColor == "Black">>
<<set $ADBottoms to $BlackCargoShorts>>
<<elseif $ShopColor == "Blue">>
<<set $ADBottoms to $BlueCargoShorts>>
<<elseif $ShopColor == "Brown">>
<<set $ADBottoms to $BrownCargoShorts>>
<<elseif $ShopColor == "Gray">>
<<set $ADBottoms to $GrayCargoShorts>>
<<elseif $ShopColor == "Green">>
<<set $ADBottoms to $GreenCargoShorts>>
<<elseif $ShopColor == "Orange">>
<<set $ADBottoms to $OrangeCargoShorts>>
<<elseif $ShopColor == "Pink">>
<<set $ADBottoms to $PinkCargoShorts>>
<<elseif $ShopColor == "Purple">>
<<set $ADBottoms to $PurpleCargoShorts>>
<<elseif $ShopColor == "Red">>
<<set $ADBottoms to $RedCargoShorts>>
<<elseif $ShopColor == "Teal">>
<<set $ADBottoms to $TealCargoShorts>>
<<elseif $ShopColor == "White">>
<<set $ADBottoms to $WhiteCargoShorts>>
<<elseif $ShopColor == "Yellow">>
<<set $ADBottoms to $YellowCargoShorts>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Cargo Shorts:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 3>>
<<link "Purchase ($3)">>
<<if $ShopColor == "Beige">>
<<set $ClosetBottoms.push($BeigeCargoShorts)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetBottoms.push($BlackCargoShorts)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetBottoms.push($BlueCargoShorts)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetBottoms.push($BrownCargoShorts)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetBottoms.push($GrayCargoShorts)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetBottoms.push($GreenCargoShorts)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetBottoms.push($OrangeCargoShorts)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetBottoms.push($PinkCargoShorts)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetBottoms.push($PurpleCargoShorts)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetBottoms.push($RedCargoShorts)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetBottoms.push($TealCargoShorts)>>
<<elseif $ShopColor == "White">>
<<set $ClosetBottoms.push($WhiteCargoShorts)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetBottoms.push($YellowCargoShorts)>>
<</if>>
<<set $Money -= 3>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($3)</span>
<</if>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Jeans ($5)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADUnder to $None>>
<<set $ADTop to $None>>
<<set $ADShoes to $None>>
<<if $ShopColor == "Beige">>
<<set $ADBottoms to $BeigeJeans>>
<<elseif $ShopColor == "Black">>
<<set $ADBottoms to $BlackJeans>>
<<elseif $ShopColor == "Blue">>
<<set $ADBottoms to $BlueJeans>>
<<elseif $ShopColor == "Brown">>
<<set $ADBottoms to $BrownJeans>>
<<elseif $ShopColor == "Gray">>
<<set $ADBottoms to $GrayJeans>>
<<elseif $ShopColor == "Green">>
<<set $ADBottoms to $GreenJeans>>
<<elseif $ShopColor == "Orange">>
<<set $ADBottoms to $OrangeJeans>>
<<elseif $ShopColor == "Pink">>
<<set $ADBottoms to $PinkJeans>>
<<elseif $ShopColor == "Purple">>
<<set $ADBottoms to $PurpleJeans>>
<<elseif $ShopColor == "Red">>
<<set $ADBottoms to $RedJeans>>
<<elseif $ShopColor == "Teal">>
<<set $ADBottoms to $TealJeans>>
<<elseif $ShopColor == "White">>
<<set $ADBottoms to $WhiteJeans>>
<<elseif $ShopColor == "Yellow">>
<<set $ADBottoms to $YellowJeans>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Jeans:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 5>>
<<link "Purchase ($5)">>
<<if $ShopColor == "Beige">>
<<set $ClosetBottoms.push($BeigeJeans)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetBottoms.push($BlackJeans)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetBottoms.push($BlueJeans)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetBottoms.push($BrownJeans)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetBottoms.push($GrayJeans)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetBottoms.push($GreenJeans)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetBottoms.push($OrangeJeans)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetBottoms.push($PinkJeans)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetBottoms.push($PurpleJeans)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetBottoms.push($RedJeans)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetBottoms.push($TealJeans)>>
<<elseif $ShopColor == "White">>
<<set $ClosetBottoms.push($WhiteJeans)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetBottoms.push($YellowJeans)>>
<</if>>
<<set $Money -= 5>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($5)</span>
<</if>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Overalls ($12)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADUnder to $None>>
<<set $ADTop to $None>>
<<set $ADShoes to $None>>
<<if $ShopColor == "Beige">>
<<set $ADBottoms to $BeigeOveralls>>
<<elseif $ShopColor == "Black">>
<<set $ADBottoms to $BlackOveralls>>
<<elseif $ShopColor == "Blue">>
<<set $ADBottoms to $BlueOveralls>>
<<elseif $ShopColor == "Brown">>
<<set $ADBottoms to $BrownOveralls>>
<<elseif $ShopColor == "Gray">>
<<set $ADBottoms to $GrayOveralls>>
<<elseif $ShopColor == "Green">>
<<set $ADBottoms to $GreenOveralls>>
<<elseif $ShopColor == "Orange">>
<<set $ADBottoms to $OrangeOveralls>>
<<elseif $ShopColor == "Pink">>
<<set $ADBottoms to $PinkOveralls>>
<<elseif $ShopColor == "Purple">>
<<set $ADBottoms to $PurpleOveralls>>
<<elseif $ShopColor == "Red">>
<<set $ADBottoms to $RedOveralls>>
<<elseif $ShopColor == "Teal">>
<<set $ADBottoms to $TealOveralls>>
<<elseif $ShopColor == "White">>
<<set $ADBottoms to $WhiteOveralls>>
<<elseif $ShopColor == "Yellow">>
<<set $ADBottoms to $YellowOveralls>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Overalls:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 12>>
<<link "Purchase ($12)">>
<<if $ShopColor == "Beige">>
<<set $ClosetBottoms.push($BeigeOveralls)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetBottoms.push($BlackOveralls)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetBottoms.push($BlueOveralls)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetBottoms.push($BrownOveralls)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetBottoms.push($GrayOveralls)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetBottoms.push($GreenOveralls)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetBottoms.push($OrangeOveralls)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetBottoms.push($PinkOveralls)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetBottoms.push($PurpleOveralls)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetBottoms.push($RedOveralls)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetBottoms.push($TealOveralls)>>
<<elseif $ShopColor == "White">>
<<set $ClosetBottoms.push($WhiteOveralls)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetBottoms.push($YellowOveralls)>>
<</if>>
<<set $Money -= 12>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($12)</span>
<</if>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Pajama Bottoms ($3)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADUnder to $None>>
<<set $ADTop to $None>>
<<set $ADShoes to $None>>
<<if $ShopColor == "Beige">>
<<set $ADBottoms to $BeigePajamaPants>>
<<elseif $ShopColor == "Black">>
<<set $ADBottoms to $BlackPajamaPants>>
<<elseif $ShopColor == "Blue">>
<<set $ADBottoms to $BluePajamaPants>>
<<elseif $ShopColor == "Brown">>
<<set $ADBottoms to $BrownPajamaPants>>
<<elseif $ShopColor == "Gray">>
<<set $ADBottoms to $GrayPajamaPants>>
<<elseif $ShopColor == "Green">>
<<set $ADBottoms to $GreenPajamaPants>>
<<elseif $ShopColor == "Orange">>
<<set $ADBottoms to $OrangePajamaPants>>
<<elseif $ShopColor == "Pink">>
<<set $ADBottoms to $PinkPajamaPants>>
<<elseif $ShopColor == "Purple">>
<<set $ADBottoms to $PurplePajamaPants>>
<<elseif $ShopColor == "Red">>
<<set $ADBottoms to $RedPajamaPants>>
<<elseif $ShopColor == "Teal">>
<<set $ADBottoms to $TealPajamaPants>>
<<elseif $ShopColor == "White">>
<<set $ADBottoms to $WhitePajamaPants>>
<<elseif $ShopColor == "Yellow">>
<<set $ADBottoms to $YellowPajamaPants>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Pajama Bottoms:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 3>>
<<link "Purchase ($3)">>
<<if $ShopColor == "Beige">>
<<set $ClosetBottoms.push($BeigePajamaPants)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetBottoms.push($BlackPajamaPants)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetBottoms.push($BluePajamaPants)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetBottoms.push($BrownPajamaPants)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetBottoms.push($GrayPajamaPants)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetBottoms.push($GreenPajamaPants)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetBottoms.push($OrangePajamaPants)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetBottoms.push($PinkPajamaPants)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetBottoms.push($PurplePajamaPants)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetBottoms.push($RedPajamaPants)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetBottoms.push($TealPajamaPants)>>
<<elseif $ShopColor == "White">>
<<set $ClosetBottoms.push($WhitePajamaPants)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetBottoms.push($YellowPajamaPants)>>
<</if>>
<<set $Money -= 3>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($3)</span>
<</if>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Pants ($6)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADUnder to $None>>
<<set $ADTop to $None>>
<<set $ADShoes to $None>>
<<if $ShopColor == "Beige">>
<<set $ADBottoms to $BeigePants>>
<<elseif $ShopColor == "Black">>
<<set $ADBottoms to $BlackPants>>
<<elseif $ShopColor == "Blue">>
<<set $ADBottoms to $BluePants>>
<<elseif $ShopColor == "Brown">>
<<set $ADBottoms to $BrownPants>>
<<elseif $ShopColor == "Gray">>
<<set $ADBottoms to $GrayPants>>
<<elseif $ShopColor == "Green">>
<<set $ADBottoms to $GreenPants>>
<<elseif $ShopColor == "Orange">>
<<set $ADBottoms to $OrangePants>>
<<elseif $ShopColor == "Pink">>
<<set $ADBottoms to $PinkPants>>
<<elseif $ShopColor == "Purple">>
<<set $ADBottoms to $PurplePants>>
<<elseif $ShopColor == "Red">>
<<set $ADBottoms to $RedPants>>
<<elseif $ShopColor == "Teal">>
<<set $ADBottoms to $TealPants>>
<<elseif $ShopColor == "White">>
<<set $ADBottoms to $WhitePants>>
<<elseif $ShopColor == "Yellow">>
<<set $ADBottoms to $YellowPants>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Pants:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 6>>
<<link "Purchase ($6)">>
<<if $ShopColor == "Beige">>
<<set $ClosetBottoms.push($BeigePants)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetBottoms.push($BlackPants)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetBottoms.push($BluePants)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetBottoms.push($BrownPants)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetBottoms.push($GrayPants)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetBottoms.push($GreenPants)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetBottoms.push($OrangePants)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetBottoms.push($PinkPants)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetBottoms.push($PurplePants)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetBottoms.push($RedPants)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetBottoms.push($TealPants)>>
<<elseif $ShopColor == "White">>
<<set $ClosetBottoms.push($WhitePants)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetBottoms.push($YellowPants)>>
<</if>>
<<set $Money -= 6>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($6)</span>
<</if>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Shorts ($3)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADUnder to $None>>
<<set $ADTop to $None>>
<<set $ADShoes to $None>>
<<if $ShopColor == "Brown">>
<<set $ADBottoms to $ScoutShorts>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Shorts:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 3>>
<<link "Purchase ($3)">>
<<if $ShopColor == "Brown">>
<<set $ClosetBottoms.push($ScoutShorts)>>
<</if>>
<<set $Money -= 3>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($3)</span>
<</if>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Shorts ($3)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADUnder to $None>>
<<set $ADTop to $None>>
<<set $ADShoes to $None>>
<<if $ShopColor == "Beige">>
<<set $ADBottoms to $BeigeShortShorts>>
<<elseif $ShopColor == "Black">>
<<set $ADBottoms to $BlackShortShorts>>
<<elseif $ShopColor == "Blue">>
<<set $ADBottoms to $BlueShortShorts>>
<<elseif $ShopColor == "Brown">>
<<set $ADBottoms to $BrownShortShorts>>
<<elseif $ShopColor == "Gray">>
<<set $ADBottoms to $GrayShortShorts>>
<<elseif $ShopColor == "Green">>
<<set $ADBottoms to $GreenShortShorts>>
<<elseif $ShopColor == "Orange">>
<<set $ADBottoms to $OrangeShortShorts>>
<<elseif $ShopColor == "Pink">>
<<set $ADBottoms to $PinkShortShorts>>
<<elseif $ShopColor == "Purple">>
<<set $ADBottoms to $PurpleShortShorts>>
<<elseif $ShopColor == "Red">>
<<set $ADBottoms to $RedShortShorts>>
<<elseif $ShopColor == "Teal">>
<<set $ADBottoms to $TealShortShorts>>
<<elseif $ShopColor == "White">>
<<set $ADBottoms to $WhiteShortShorts>>
<<elseif $ShopColor == "Yellow">>
<<set $ADBottoms to $YellowShortShorts>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Shorts:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 3>>
<<link "Purchase ($3)">>
<<if $ShopColor == "Beige">>
<<set $ClosetBottoms.push($BeigeShortShorts)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetBottoms.push($BlackShortShorts)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetBottoms.push($BlueShortShorts)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetBottoms.push($BrownShortShorts)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetBottoms.push($GrayShortShorts)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetBottoms.push($GreenShortShorts)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetBottoms.push($OrangeShortShorts)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetBottoms.push($PinkShortShorts)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetBottoms.push($PurpleShortShorts)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetBottoms.push($RedShortShorts)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetBottoms.push($TealShortShorts)>>
<<elseif $ShopColor == "White">>
<<set $ClosetBottoms.push($WhiteShortShorts)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetBottoms.push($YellowShortShorts)>>
<</if>>
<<set $Money -= 3>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($3)</span>
<</if>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Shorts ($3)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADUnder to $None>>
<<set $ADTop to $None>>
<<set $ADShoes to $None>>
<<if $ShopColor == "Beige">>
<<set $ADBottoms to $BeigeShorts>>
<<elseif $ShopColor == "Black">>
<<set $ADBottoms to $BlackShorts>>
<<elseif $ShopColor == "Blue">>
<<set $ADBottoms to $BlueShorts>>
<<elseif $ShopColor == "Brown">>
<<set $ADBottoms to $BrownShorts>>
<<elseif $ShopColor == "Gray">>
<<set $ADBottoms to $GrayShorts>>
<<elseif $ShopColor == "Green">>
<<set $ADBottoms to $GreenShorts>>
<<elseif $ShopColor == "Orange">>
<<set $ADBottoms to $OrangeShorts>>
<<elseif $ShopColor == "Pink">>
<<set $ADBottoms to $PinkShorts>>
<<elseif $ShopColor == "Purple">>
<<set $ADBottoms to $PurpleShorts>>
<<elseif $ShopColor == "Red">>
<<set $ADBottoms to $RedShorts>>
<<elseif $ShopColor == "Teal">>
<<set $ADBottoms to $TealShorts>>
<<elseif $ShopColor == "White">>
<<set $ADBottoms to $WhiteShorts>>
<<elseif $ShopColor == "Yellow">>
<<set $ADBottoms to $YellowShorts>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Shorts:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 3>>
<<link "Purchase ($3)">>
<<if $ShopColor == "Beige">>
<<set $ClosetBottoms.push($BeigeShorts)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetBottoms.push($BlackShorts)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetBottoms.push($BlueShorts)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetBottoms.push($BrownShorts)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetBottoms.push($GrayShorts)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetBottoms.push($GreenShorts)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetBottoms.push($OrangeShorts)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetBottoms.push($PinkShorts)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetBottoms.push($PurpleShorts)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetBottoms.push($RedShorts)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetBottoms.push($TealShorts)>>
<<elseif $ShopColor == "White">>
<<set $ClosetBottoms.push($WhiteShorts)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetBottoms.push($YellowShorts)>>
<</if>>
<<set $Money -= 3>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($3)</span>
<</if>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Speedo ($5)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADUnder to $None>>
<<set $ADTop to $None>>
<<set $ADShoes to $None>>
<<if $ShopColor == "Beige">>
<<set $ADBottoms to $BeigeSpeedo>>
<<elseif $ShopColor == "Black">>
<<set $ADBottoms to $BlackSpeedo>>
<<elseif $ShopColor == "Blue">>
<<set $ADBottoms to $BlueSpeedo>>
<<elseif $ShopColor == "Brown">>
<<set $ADBottoms to $BrownSpeedo>>
<<elseif $ShopColor == "Gray">>
<<set $ADBottoms to $GraySpeedo>>
<<elseif $ShopColor == "Green">>
<<set $ADBottoms to $GreenSpeedo>>
<<elseif $ShopColor == "Orange">>
<<set $ADBottoms to $OrangeSpeedo>>
<<elseif $ShopColor == "Pink">>
<<set $ADBottoms to $PinkSpeedo>>
<<elseif $ShopColor == "Purple">>
<<set $ADBottoms to $PurpleSpeedo>>
<<elseif $ShopColor == "Red">>
<<set $ADBottoms to $RedSpeedo>>
<<elseif $ShopColor == "Teal">>
<<set $ADBottoms to $TealSpeedo>>
<<elseif $ShopColor == "White">>
<<set $ADBottoms to $WhiteSpeedo>>
<<elseif $ShopColor == "Yellow">>
<<set $ADBottoms to $YellowSpeedo>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Speedo:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 5>>
<<link "Purchase ($5)">>
<<if $ShopColor == "Beige">>
<<set $ClosetBottoms.push($BeigeSpeedo)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetBottoms.push($BlackSpeedo)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetBottoms.push($BlueSpeedo)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetBottoms.push($BrownSpeedo)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetBottoms.push($GraySpeedo)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetBottoms.push($GreenSpeedo)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetBottoms.push($OrangeSpeedo)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetBottoms.push($PinkSpeedo)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetBottoms.push($PurpleSpeedo)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetBottoms.push($RedSpeedo)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetBottoms.push($TealSpeedo)>>
<<elseif $ShopColor == "White">>
<<set $ClosetBottoms.push($WhiteSpeedo)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetBottoms.push($YellowSpeedo)>>
<</if>>
<<set $Money -= 5>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($5)</span>
<</if>>
<</nobr>><span style="color:Azure"><strong>-Sport Shorts ($4)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADUnder to $None>>
<<set $ADTop to $None>>
<<set $ADShoes to $None>>
<<if $ShopColor == "Beige">>
<<set $ADBottoms to $BeigeSportShorts>>
<<elseif $ShopColor == "Black">>
<<set $ADBottoms to $BlackSportShorts>>
<<elseif $ShopColor == "Blue">>
<<set $ADBottoms to $BlueSportShorts>>
<<elseif $ShopColor == "Brown">>
<<set $ADBottoms to $BrownSportShorts>>
<<elseif $ShopColor == "Gray">>
<<set $ADBottoms to $GraySportShorts>>
<<elseif $ShopColor == "Green">>
<<set $ADBottoms to $GreenSportShorts>>
<<elseif $ShopColor == "Orange">>
<<set $ADBottoms to $OrangeSportShorts>>
<<elseif $ShopColor == "Pink">>
<<set $ADBottoms to $PinkSportShorts>>
<<elseif $ShopColor == "Purple">>
<<set $ADBottoms to $PurpleSportShorts>>
<<elseif $ShopColor == "Red">>
<<set $ADBottoms to $RedSportShorts>>
<<elseif $ShopColor == "Teal">>
<<set $ADBottoms to $TealSportShorts>>
<<elseif $ShopColor == "White">>
<<set $ADBottoms to $WhiteSportShorts>>
<<elseif $ShopColor == "Yellow">>
<<set $ADBottoms to $YellowSportShorts>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Sport Shorts:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 4>>
<<link "Purchase ($4)">>
<<if $ShopColor == "Beige">>
<<set $ClosetBottoms.push($BeigeSportShorts)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetBottoms.push($BlackSportShorts)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetBottoms.push($BlueSportShorts)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetBottoms.push($BrownSportShorts)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetBottoms.push($GraySportShorts)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetBottoms.push($GreenSportShorts)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetBottoms.push($OrangeSportShorts)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetBottoms.push($PinkSportShorts)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetBottoms.push($PurpleSportShorts)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetBottoms.push($RedSportShorts)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetBottoms.push($TealSportShorts)>>
<<elseif $ShopColor == "White">>
<<set $ClosetBottoms.push($WhiteSportShorts)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetBottoms.push($YellowSportShorts)>>
<</if>>
<<set $Money -= 4>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($4)</span>
<</if>><<nobr>>
<span style="color:Azure"><strong>-Trunks ($3)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADUnder to $None>>
<<set $ADTop to $None>>
<<set $ADShoes to $None>>
<<if $ShopColor == "Beige">>
<<set $ADBottoms to $BeigeTrunks>>
<<elseif $ShopColor == "Black">>
<<set $ADBottoms to $BlackTrunks>>
<<elseif $ShopColor == "Blue">>
<<set $ADBottoms to $BlueTrunks>>
<<elseif $ShopColor == "Brown">>
<<set $ADBottoms to $BrownTrunks>>
<<elseif $ShopColor == "Gray">>
<<set $ADBottoms to $GrayTrunks>>
<<elseif $ShopColor == "Green">>
<<set $ADBottoms to $GreenTrunks>>
<<elseif $ShopColor == "Orange">>
<<set $ADBottoms to $OrangeTrunks>>
<<elseif $ShopColor == "Pink">>
<<set $ADBottoms to $PinkTrunks>>
<<elseif $ShopColor == "Purple">>
<<set $ADBottoms to $PurpleTrunks>>
<<elseif $ShopColor == "Red">>
<<set $ADBottoms to $RedTrunks>>
<<elseif $ShopColor == "Teal">>
<<set $ADBottoms to $TealTrunks>>
<<elseif $ShopColor == "White">>
<<set $ADBottoms to $WhiteTrunks>>
<<elseif $ShopColor == "Yellow">>
<<set $ADBottoms to $YellowTrunks>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Trunks:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 3>>
<<link "Purchase ($3)">>
<<if $ShopColor == "Beige">>
<<set $ClosetBottoms.push($BeigeTrunks)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetBottoms.push($BlackTrunks)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetBottoms.push($BlueTrunks)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetBottoms.push($BrownTrunks)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetBottoms.push($GrayTrunks)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetBottoms.push($GreenTrunks)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetBottoms.push($OrangeTrunks)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetBottoms.push($PinkTrunks)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetBottoms.push($PurpleTrunks)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetBottoms.push($RedTrunks)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetBottoms.push($TealTrunks)>>
<<elseif $ShopColor == "White">>
<<set $ClosetBottoms.push($WhiteTrunks)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetBottoms.push($YellowTrunks)>>
<</if>>
<<set $Money -= 3>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($3)</span>
<</if>>
<</nobr>><span style="color:Azure"><strong>-Bottoms-</strong></span><br>
<<link"Shorts">>
<<set $ShopSlot to "Bottoms">>
<<set $ShopItem to "Shorts">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Blue">>
<<set $ShopCost to 3>>
<<goto "Shopping District Boy Barn">>
<</link>>
-
<<link"Jeans">>
<<set $ShopSlot to "Bottoms">>
<<set $ShopItem to "Jeans">>
<<set $ShopColors to ["Blue Denim", "Dark Denim", "Denim", "Khaki", "Light Denim", "Medium Denim", "Warm Khaki"]>>
<<set $ShopColor to "Blue Denim">>
<<set $ShopCost to 5>>
<<goto "Shopping District Boy Barn">>
<</link>>
-
<<link"Pants">>
<<set $ShopSlot to "Bottoms">>
<<set $ShopItem to "Pants">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Blue">>
<<set $ShopCost to 6>>
<<goto "Shopping District Boy Barn">>
<</link>>
-
<<link"Cargo Shorts">>
<<set $ShopSlot to "Bottoms">>
<<set $ShopItem to "Cargo Shorts">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Blue">>
<<set $ShopCost to 3>>
<<goto "Shopping District Boy Barn">>
<</link>>
-
<<link"Cargo Pants">>
<<set $ShopSlot to "Bottoms">>
<<set $ShopItem to "Cargo Pants">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Blue">>
<<set $ShopCost to 6>>
<<goto "Shopping District Boy Barn">>
<</link>>
-
<<link"Pajama Pants">>
<<set $ShopSlot to "Bottoms">>
<<set $ShopItem to "Pajama Pants">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Blue">>
<<set $ShopCost to 3>>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
<<link"Trunks">>
<<set $ShopSlot to "Bottoms">>
<<set $ShopItem to "Trunks">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Blue">>
<<set $ShopCost to 3>>
<<goto "Shopping District Boy Barn">>
<</link>>
-
<<link"Speedos">>
<<set $ShopSlot to "Bottoms">>
<<set $ShopItem to "Speedo">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Blue">>
<<set $ShopCost to 5>>
<<goto "Shopping District Boy Barn">>
<</link>>
-
<<link"Overalls">>
<<set $ShopSlot to "Bottoms">>
<<set $ShopItem to "Overalls">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow", "Blue Denim", "Dark Denim", "Denim", "Khaki", "Light Denim", "Medium Denim", "Warm Khaki"]>>
<<set $ShopColor to "Blue">>
<<set $ShopCost to 12>>
<<goto "Shopping District Boy Barn">>
<</link>>
-
<<link"Scout Shorts">>
<<set $ShopSlot to "Bottoms">>
<<set $ShopItem to "Scout Shorts">>
<<set $ShopColors to ["Scout"]>>
<<set $ShopIcons to ["Brown"]>>
<<set $ShopColor to "Blue">>
<<set $ShopCost to 3>>
<<goto "Shopping District Boy Barn">>
<</link>>
-
<<link"Short Shorts">>
<<set $ShopSlot to "Bottoms">>
<<set $ShopItem to "Short Shorts">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Blue">>
<<set $ShopCost to 3>>
<<goto "Shopping District Boy Barn">>
<</link>>
-
<<link"Extra Short Shorts">>
<<set $ShopSlot to "Bottoms">>
<<set $ShopItem to "Extra Short Shorts">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Blue">>
<<set $ShopCost to 3>>
<<goto "Shopping District Boy Barn">>
<</link>>
-
<<link"Sport Shorts">>
<<set $ShopSlot to "Bottoms">>
<<set $ShopItem to "Sport Shorts">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Blue">>
<<set $ShopCost to 4>>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
<<clothingShop $ShopSlot $ShopItem $ShopColors $ShopCost>><<nobr>>
<span style="color:Azure"><strong>-Face Mask ($1)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<if $ShopColor == "Beige">>
<<set $ADMouth to $BeigeFaceMask>>
<<elseif $ShopColor == "Black">>
<<set $ADMouth to $BlackFaceMask>>
<<elseif $ShopColor == "Blue">>
<<set $ADMouth to $BlueFaceMask>>
<<elseif $ShopColor == "Brown">>
<<set $ADMouth to $BrownFaceMask>>
<<elseif $ShopColor == "Gray">>
<<set $ADMouth to $GrayFaceMask>>
<<elseif $ShopColor == "Green">>
<<set $ADMouth to $GreenFaceMask>>
<<elseif $ShopColor == "Orange">>
<<set $ADMouth to $OrangeFaceMask>>
<<elseif $ShopColor == "Pink">>
<<set $ADMouth to $PinkFaceMask>>
<<elseif $ShopColor == "Purple">>
<<set $ADMouth to $PurpleFaceMask>>
<<elseif $ShopColor == "Red">>
<<set $ADMouth to $RedFaceMask>>
<<elseif $ShopColor == "Teal">>
<<set $ADMouth to $TealFaceMask>>
<<elseif $ShopColor == "White">>
<<set $ADMouth to $WhiteFaceMask>>
<<elseif $ShopColor == "Yellow">>
<<set $ADMouth to $YellowFaceMask>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Face Mask:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 1>>
<<link "Purchase ($1)">>
<<if $ShopColor == "Beige">>
<<set $ClosetMouth.push($BeigeFaceMask)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetMouth.push($BlackFaceMask)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetMouth.push($BlueFaceMask)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetMouth.push($BrownFaceMask)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetMouth.push($GrayFaceMask)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetMouth.push($GreenFaceMask)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetMouth.push($OrangeFaceMask)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetMouth.push($PinkFaceMask)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetMouth.push($PurpleFaceMask)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetMouth.push($RedFaceMask)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetMouth.push($TealFaceMask)>>
<<elseif $ShopColor == "White">>
<<set $ClosetMouth.push($WhiteFaceMask)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetMouth.push($YellowFaceMask)>>
<</if>>
<<set $Money -= 1>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($1)</span>
<</if>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Knitted Gloves ($3)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<if $ShopColor == "Beige">>
<<set $ADHands to $BeigeKnittedGloves>>
<<elseif $ShopColor == "Black">>
<<set $ADHands to $BlackKnittedGloves>>
<<elseif $ShopColor == "Blue">>
<<set $ADHands to $BlueKnittedGloves>>
<<elseif $ShopColor == "Brown">>
<<set $ADHands to $BrownKnittedGloves>>
<<elseif $ShopColor == "Gray">>
<<set $ADHands to $GrayKnittedGloves>>
<<elseif $ShopColor == "Green">>
<<set $ADHands to $GreenKnittedGloves>>
<<elseif $ShopColor == "Orange">>
<<set $ADHands to $OrangeKnittedGloves>>
<<elseif $ShopColor == "Pink">>
<<set $ADHands to $PinkKnittedGloves>>
<<elseif $ShopColor == "Purple">>
<<set $ADHands to $PurpleKnittedGloves>>
<<elseif $ShopColor == "Red">>
<<set $ADHands to $RedKnittedGloves>>
<<elseif $ShopColor == "Teal">>
<<set $ADHands to $TealKnittedGloves>>
<<elseif $ShopColor == "White">>
<<set $ADHands to $WhiteKnittedGloves>>
<<elseif $ShopColor == "Yellow">>
<<set $ADHands to $YellowKnittedGloves>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Knitted Gloves:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 3>>
<<link "Purchase ($3)">>
<<if $ShopColor == "Beige">>
<<set $ClosetHands.push($BeigeKnittedGloves)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetHands.push($BlackKnittedGloves)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetHands.push($BlueKnittedGloves)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetHands.push($BrownKnittedGloves)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetHands.push($GrayKnittedGloves)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetHands.push($GreenKnittedGloves)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetHands.push($OrangeKnittedGloves)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetHands.push($PinkKnittedGloves)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetHands.push($PurpleKnittedGloves)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetHands.push($RedKnittedGloves)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetHands.push($TealKnittedGloves)>>
<<elseif $ShopColor == "White">>
<<set $ClosetHands.push($WhiteKnittedGloves)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetHands.push($YellowKnittedGloves)>>
<</if>>
<<set $Money -= 3>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($3)</span>
<</if>>
<</nobr>><span style="color:Azure"><strong>-Hands-</strong></span><br>
<<link"Knitted Gloves">>
<<set $ShopSlot to "Hands">>
<<set $ShopItem to "Knitted Gloves">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Blue">>
<<set $ShopCost to 3>>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
<<clothingShop $ShopSlot $ShopItem $ShopColors $ShopCost>><<nobr>>
<span style="color:Azure"><strong>-Baseball Caps ($5)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<if $ShopColor == "Beige">>
<<set $ADHead to $BeigeBaseballCap>>
<<elseif $ShopColor == "Black">>
<<set $ADHead to $BlackBaseballCap>>
<<elseif $ShopColor == "Blue">>
<<set $ADHead to $BlueBaseballCap>>
<<elseif $ShopColor == "Brown">>
<<set $ADHead to $BrownBaseballCap>>
<<elseif $ShopColor == "Gray">>
<<set $ADHead to $GrayBaseballCap>>
<<elseif $ShopColor == "Green">>
<<set $ADHead to $GreenBaseballCap>>
<<elseif $ShopColor == "Orange">>
<<set $ADHead to $OrangeBaseballCap>>
<<elseif $ShopColor == "Pink">>
<<set $ADHead to $PinkBaseballCap>>
<<elseif $ShopColor == "Purple">>
<<set $ADHead to $PurpleBaseballCap>>
<<elseif $ShopColor == "Red">>
<<set $ADHead to $RedBaseballCap>>
<<elseif $ShopColor == "Teal">>
<<set $ADHead to $TealBaseballCap>>
<<elseif $ShopColor == "White">>
<<set $ADHead to $WhiteBaseballCap>>
<<elseif $ShopColor == "Yellow">>
<<set $ADHead to $YellowBaseballCap>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Baseball Cap:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 5>>
<<link "Purchase ($5)">>
<<if $ShopColor == "Beige">>
<<set $ClosetHead.push($BeigeBaseballCap)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetHead.push($BlackBaseballCap)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetHead.push($BlueBaseballCap)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetHead.push($BrownBaseballCap)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetHead.push($GrayBaseballCap)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetHead.push($GreenBaseballCap)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetHead.push($OrangeBaseballCap)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetHead.push($PinkBaseballCap)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetHead.push($PurpleBaseballCap)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetHead.push($RedBaseballCap)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetHead.push($TealBaseballCap)>>
<<elseif $ShopColor == "White">>
<<set $ClosetHead.push($WhiteBaseballCap)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetHead.push($YellowBaseballCap)>>
<</if>>
<<set $Money -= 5>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($5)</span>
<</if>>
<</nobr>><span style="color:Azure"><strong>-Hair Clips ($1)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<if $ShopColor == "Beige">>
<<set $ADHead to $BeigeHairClip>>
<<elseif $ShopColor == "Black">>
<<set $ADHead to $BlackHairClip>>
<<elseif $ShopColor == "Blue">>
<<set $ADHead to $BlueHairClip>>
<<elseif $ShopColor == "Brown">>
<<set $ADHead to $BrownHairClip>>
<<elseif $ShopColor == "Gray">>
<<set $ADHead to $GrayHairClip>>
<<elseif $ShopColor == "Green">>
<<set $ADHead to $GreenHairClip>>
<<elseif $ShopColor == "Orange">>
<<set $ADHead to $OrangeHairClip>>
<<elseif $ShopColor == "Pink">>
<<set $ADHead to $PinkHairClip>>
<<elseif $ShopColor == "Purple">>
<<set $ADHead to $PurpleHairClip>>
<<elseif $ShopColor == "Red">>
<<set $ADHead to $RedHairClip>>
<<elseif $ShopColor == "Teal">>
<<set $ADHead to $TealHairClip>>
<<elseif $ShopColor == "White">>
<<set $ADHead to $WhiteHairClip>>
<<elseif $ShopColor == "Yellow">>
<<set $ADHead to $YellowHairClip>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Hair Clip:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 1>>
<<link "Purchase ($1)">>
<<if $ShopColor == "Beige">>
<<set $ClosetHead.push($BeigeHairClip)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetHead.push($BlackHairClip)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetHead.push($BlueHairClip)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetHead.push($BrownHairClip)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetHead.push($GrayHairClip)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetHead.push($GreenHairClip)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetHead.push($OrangeHairClip)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetHead.push($PinkHairClip)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetHead.push($PurpleHairClip)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetHead.push($RedHairClip)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetHead.push($TealHairClip)>>
<<elseif $ShopColor == "White">>
<<set $ClosetHead.push($WhiteHairClip)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetHead.push($YellowHairClip)>>
<</if>>
<<set $Money -= 1>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($1)</span>
<</if>><span style="color:Azure"><strong>-Headwear-</strong></span><br>
<<link"Baseball Cap">>
<<set $ShopSlot to "Head">>
<<set $ShopItem to "Baseball Cap">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Red">>
<<set $ShopCost to 5>>
<<goto "Shopping District Boy Barn">>
<</link>>
-
<<link"Hair Clip">>
<<set $ShopSlot to "Head">>
<<set $ShopItem to "Hair Clip">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Red">>
<<set $ShopCost to 1>>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
<<clothingShop "Head" $ShopItem $ShopColors $ShopCost>><span style="color:Azure"><strong>-Mouth-</strong></span><br>
<<link"Face Mask">>
<<set $ShopSlot to "Mouth">>
<<set $ShopItem to "Face Mask">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "White">>
<<set $ShopCost to 1>>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
<<clothingShop $ShopSlot $ShopItem $ShopColors $ShopCost>><<nobr>>
<span style="color:Azure"><strong>-Scout Ascots ($5)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<if $ShopColor == "Red">>
<<set $ADHead to $ScoutAscot>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Scout Ascot:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 5>>
<<link "Purchase ($5)">>
<<if $ShopColor == "Red">>
<<set $ClosetNeck.push($ScoutAscot)>>
<</if>>
<<set $Money -= 5>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($5)</span>
<</if>>
<</nobr>><span style="color:Azure"><strong>-Neckwear-</strong></span><br>
<<link"Neck">>
<<set $ShopSlot to "Neck">>
<<set $ShopItem to "Ascot">>
<<set $ShopColors to ["Scout"]>>
<<set $ShopIcons to ["Red"]>>
<<set $ShopColor to "Scout">>
<<set $ShopCost to 5>>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
<<clothingShop $ShopSlot $ShopItem $ShopColors $ShopCost>><<nobr>>
<span style="color:Azure"><strong>-Hoodie ($8)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<if $ShopColor == "Beige">>
<<set $ADOuter to $BeigeHoodie>>
<<elseif $ShopColor == "Black">>
<<set $ADOuter to $BlackHoodie>>
<<elseif $ShopColor == "Blue">>
<<set $ADOuter to $BlueHoodie>>
<<elseif $ShopColor == "Brown">>
<<set $ADOuter to $BrownHoodie>>
<<elseif $ShopColor == "Gray">>
<<set $ADOuter to $GrayHoodie>>
<<elseif $ShopColor == "Green">>
<<set $ADOuter to $GreenHoodie>>
<<elseif $ShopColor == "Orange">>
<<set $ADOuter to $OrangeHoodie>>
<<elseif $ShopColor == "Pink">>
<<set $ADOuter to $PinkHoodie>>
<<elseif $ShopColor == "Purple">>
<<set $ADOuter to $PurpleHoodie>>
<<elseif $ShopColor == "Red">>
<<set $ADOuter to $RedHoodie>>
<<elseif $ShopColor == "Teal">>
<<set $ADOuter to $TealHoodie>>
<<elseif $ShopColor == "White">>
<<set $ADOuter to $WhiteHoodie>>
<<elseif $ShopColor == "Yellow">>
<<set $ADOuter to $YellowHoodie>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Hoodie:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 8>>
<<link "Purchase ($8)">>
<<if $ShopColor == "Beige">>
<<set $ClosetOuter.push($BeigeHoodie)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetOuter.push($BlackHoodie)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetOuter.push($BlueHoodie)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetOuter.push($BrownHoodie)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetOuter.push($GrayHoodie)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetOuter.push($GreenHoodie)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetOuter.push($OrangeHoodie)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetOuter.push($PinkHoodie)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetOuter.push($PurpleHoodie)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetOuter.push($RedHoodie)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetOuter.push($TealHoodie)>>
<<elseif $ShopColor == "White">>
<<set $ClosetOuter.push($WhiteHoodie)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetOuter.push($YellowHoodie)>>
<</if>>
<<set $Money -= 8>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($8)</span>
<</if>>
<</nobr>><span style="color:Azure"><strong>-Oversized Shirt ($8)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<if $ShopColor == "Beige">>
<<set $ADOuter to $BeigeOversizedShirt>>
<<elseif $ShopColor == "Black">>
<<set $ADOuter to $BlackOversizedShirt>>
<<elseif $ShopColor == "Blue">>
<<set $ADOuter to $BlueOversizedShirt>>
<<elseif $ShopColor == "Brown">>
<<set $ADOuter to $BrownOversizedShirt>>
<<elseif $ShopColor == "Gray">>
<<set $ADOuter to $GrayOversizedShirt>>
<<elseif $ShopColor == "Green">>
<<set $ADOuter to $GreenOversizedShirt>>
<<elseif $ShopColor == "Orange">>
<<set $ADOuter to $OrangeOversizedShirt>>
<<elseif $ShopColor == "Pink">>
<<set $ADOuter to $PinkOversizedShirt>>
<<elseif $ShopColor == "Purple">>
<<set $ADOuter to $PurpleOversizedShirt>>
<<elseif $ShopColor == "Red">>
<<set $ADOuter to $RedOversizedShirt>>
<<elseif $ShopColor == "Teal">>
<<set $ADOuter to $TealOversizedShirt>>
<<elseif $ShopColor == "White">>
<<set $ADOuter to $WhiteOversizedShirt>>
<<elseif $ShopColor == "Yellow">>
<<set $ADOuter to $YellowOversizedShirt>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Oversized Shirt:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 8>>
<<link "Purchase ($8)">>
<<if $ShopColor == "Beige">>
<<set $ClosetOuter.push($BeigeOversizedShirt)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetOuter.push($BlackOversizedShirt)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetOuter.push($BlueOversizedShirt)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetOuter.push($BrownOversizedShirt)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetOuter.push($GrayOversizedShirt)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetOuter.push($GreenOversizedShirt)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetOuter.push($OrangeOversizedShirt)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetOuter.push($PinkOversizedShirt)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetOuter.push($PurpleOversizedShirt)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetOuter.push($RedOversizedShirt)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetOuter.push($TealOversizedShirt)>>
<<elseif $ShopColor == "White">>
<<set $ClosetOuter.push($WhiteOversizedShirt)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetOuter.push($YellowOversizedShirt)>>
<</if>>
<<set $Money -= 8>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($8)</span>
<</if>><span style="color:Azure"><strong>-Plaid Hoodie ($8)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<if $ShopColor == "White">>
<<set $ADOuter to $WhitePlaidHoodie>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Plaid Hoodie:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 8>>
<<link "Purchase ($8)">>
<<if $ShopColor == "White">>
<<set $ClosetOuter.push($WhitePlaidHoodie)>>
<</if>>
<<set $Money -= 8>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($8)</span>
<</if>><span style="color:Azure"><strong>-Puff Vest Jacket ($8)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<if $ShopColor == "Beige">>
<<set $ADOuter to $BeigePuffVestJacket>>
<<elseif $ShopColor == "Black">>
<<set $ADOuter to $BlackPuffVestJacket>>
<<elseif $ShopColor == "Blue">>
<<set $ADOuter to $BluePuffVestJacket>>
<<elseif $ShopColor == "Brown">>
<<set $ADOuter to $BrownPuffVestJacket>>
<<elseif $ShopColor == "Gray">>
<<set $ADOuter to $GrayPuffVestJacket>>
<<elseif $ShopColor == "Green">>
<<set $ADOuter to $GreenPuffVestJacket>>
<<elseif $ShopColor == "Orange">>
<<set $ADOuter to $OrangePuffVestJacket>>
<<elseif $ShopColor == "Pink">>
<<set $ADOuter to $PinkPuffVestJacket>>
<<elseif $ShopColor == "Purple">>
<<set $ADOuter to $PurplePuffVestJacket>>
<<elseif $ShopColor == "Red">>
<<set $ADOuter to $RedPuffVestJacket>>
<<elseif $ShopColor == "Teal">>
<<set $ADOuter to $TealPuffVestJacket>>
<<elseif $ShopColor == "White">>
<<set $ADOuter to $WhitePuffVestJacket>>
<<elseif $ShopColor == "Yellow">>
<<set $ADOuter to $YellowPuffVestJacket>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Puff Vest Jacket:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 8>>
<<link "Purchase ($8)">>
<<if $ShopColor == "Beige">>
<<set $ClosetOuter.push($BeigePuffVestJacket)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetOuter.push($BlackPuffVestJacket)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetOuter.push($BluePuffVestJacket)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetOuter.push($BrownPuffVestJacket)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetOuter.push($GrayPuffVestJacket)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetOuter.push($GreenPuffVestJacket)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetOuter.push($OrangePuffVestJacket)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetOuter.push($PinkPuffVestJacket)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetOuter.push($PurplePuffVestJacket)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetOuter.push($RedPuffVestJacket)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetOuter.push($TealPuffVestJacket)>>
<<elseif $ShopColor == "White">>
<<set $ClosetOuter.push($WhitePuffVestJacket)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetOuter.push($YellowPuffVestJacket)>>
<</if>>
<<set $Money -= 8>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($8)</span>
<</if>><<nobr>>
<span style="color:Azure"><strong>-Rain Coat ($10)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<if $ShopColor == "Yellow">>
<<set $ADOuter to $YellowRainCoat>>
<<elseif $ShopColor == "Sheer">>
<<set $ADOuter to $SheerRainCoat>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Rain Coat:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "Sheer">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 10>>
<<link "Purchase ($10)">>
<<if $ShopColor == "Yellow">>
<<set $ClosetOuter.push($YellowRainCoat)>>
<<elseif $ShopColor == "Sheer">>
<<set $ClosetOuter.push($SheerRainCoat)>>
<</if>>
<<set $Money -= 10>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($10)</span>
<</if>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Zip Up Hoodie ($8)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<if $ShopColor == "Beige">>
<<set $ADOuter to $BeigeZipUpHoodie>>
<<elseif $ShopColor == "Black">>
<<set $ADOuter to $BlackZipUpHoodie>>
<<elseif $ShopColor == "Blue">>
<<set $ADOuter to $BlueZipUpHoodie>>
<<elseif $ShopColor == "Brown">>
<<set $ADOuter to $BrownZipUpHoodie>>
<<elseif $ShopColor == "Gray">>
<<set $ADOuter to $GrayZipUpHoodie>>
<<elseif $ShopColor == "Green">>
<<set $ADOuter to $GreenZipUpHoodie>>
<<elseif $ShopColor == "Orange">>
<<set $ADOuter to $OrangeZipUpHoodie>>
<<elseif $ShopColor == "Pink">>
<<set $ADOuter to $PinkZipUpHoodie>>
<<elseif $ShopColor == "Purple">>
<<set $ADOuter to $PurpleZipUpHoodie>>
<<elseif $ShopColor == "Red">>
<<set $ADOuter to $RedZipUpHoodie>>
<<elseif $ShopColor == "Teal">>
<<set $ADOuter to $TealZipUpHoodie>>
<<elseif $ShopColor == "White">>
<<set $ADOuter to $WhiteZipUpHoodie>>
<<elseif $ShopColor == "Yellow">>
<<set $ADOuter to $YellowZipUpHoodie>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Zip Up Hoodie:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 8>>
<<link "Purchase ($8)">>
<<if $ShopColor == "Beige">>
<<set $ClosetOuter.push($BeigeZipUpHoodie)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetOuter.push($BlackZipUpHoodie)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetOuter.push($BlueZipUpHoodie)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetOuter.push($BrownZipUpHoodie)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetOuter.push($GrayZipUpHoodie)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetOuter.push($GreenZipUpHoodie)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetOuter.push($OrangeZipUpHoodie)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetOuter.push($PinkZipUpHoodie)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetOuter.push($PurpleZipUpHoodie)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetOuter.push($RedZipUpHoodie)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetOuter.push($TealZipUpHoodie)>>
<<elseif $ShopColor == "White">>
<<set $ClosetOuter.push($WhiteZipUpHoodie)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetOuter.push($YellowZipUpHoodie)>>
<</if>>
<<set $Money -= 8>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($8)</span>
<</if>>
<</nobr>><span style="color:Azure"><strong>-Outerwear-</strong></span><br>
<<link"Hoodie">>
<<set $ShopSlot to "Outer">>
<<set $ShopItem to "Hoodie">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Blue">>
<<set $ShopCost to 8>>
<<goto "Shopping District Boy Barn">>
<</link>>
-
<<link"Zip-Up Hoodie">>
<<set $ShopSlot to "Outer">>
<<set $ShopItem to "Zip-Up Hoodie">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Blue">>
<<set $ShopCost to 8>>
<<goto "Shopping District Boy Barn">>
<</link>>
-
<<link"Rain Coat">>
<<set $ShopSlot to "Outer">>
<<set $ShopItem to "Rain Coat">>
<<set $ShopColors to ["Yellow", "Sheer"]>>
<<set $ShopIcons to ["Yellow", "White"]>>
<<set $ShopColor to "Yellow">>
<<set $ShopCost to 10>>
<<goto "Shopping District Boy Barn">>
<</link>>
-
<<link"Oversized Shirt">>
<<set $ShopSlot to "Outer">>
<<set $ShopItem to "Oversized Shirt">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Blue">>
<<set $ShopCost to 8>>
<<goto "Shopping District Boy Barn">>
<</link>>
-
<<link"Plaid Hoodie">>
<<set $ShopSlot to "Outer">>
<<set $ShopItem to "Plaid Hoodie">>
<<set $ShopColors to ["White"]>>
<<set $ShopColor to "Blue">>
<<set $ShopCost to 8>>
<<goto "Shopping District Boy Barn">>
<</link>>
-
<<link"Puff Vest Jacket">>
<<set $ShopSlot to "Outer">>
<<set $ShopItem to "Vest Jacket">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Blue">>
<<set $ShopCost to 8>>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
<<clothingShop "Outer" $ShopItem $ShopColors $ShopCost>><span style="color:Azure"><strong>-Vest ($6)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<if $ShopColor == "Beige">>
<<set $ADOver to $BeigeVest>>
<<elseif $ShopColor == "Black">>
<<set $ADOver to $BlackVest>>
<<elseif $ShopColor == "Blue">>
<<set $ADOver to $BlueVest>>
<<elseif $ShopColor == "Brown">>
<<set $ADOver to $BrownVest>>
<<elseif $ShopColor == "Gray">>
<<set $ADOver to $GrayVest>>
<<elseif $ShopColor == "Green">>
<<set $ADOver to $GreenVest>>
<<elseif $ShopColor == "Orange">>
<<set $ADOver to $OrangeVest>>
<<elseif $ShopColor == "Pink">>
<<set $ADOver to $PinkVest>>
<<elseif $ShopColor == "Purple">>
<<set $ADOver to $PurpleVest>>
<<elseif $ShopColor == "Red">>
<<set $ADOver to $RedVest>>
<<elseif $ShopColor == "Teal">>
<<set $ADOver to $TealVest>>
<<elseif $ShopColor == "White">>
<<set $ADOver to $WhiteVest>>
<<elseif $ShopColor == "Yellow">>
<<set $ADOver to $YellowVest>>
<</if>>
<<set $ADOuter to $None>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Vest:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 6>>
<<link "Purchase ($6)">>
<<if $ShopColor == "Beige">>
<<set $ClosetOver.push($BeigeVest)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetOver.push($BlackVest)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetOver.push($BlueVest)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetOver.push($BrownVest)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetOver.push($GrayVest)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetOver.push($GreenVest)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetOver.push($OrangeVest)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetOver.push($PinkVest)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetOver.push($PurpleVest)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetOver.push($RedVest)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetOver.push($TealVest)>>
<<elseif $ShopColor == "White">>
<<set $ClosetOver.push($WhiteVest)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetOver.push($YellowVest)>>
<</if>>
<<set $Money -= 6>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($6)</span>
<</if>><span style="color:Azure"><strong>-Over-</strong></span><br>
<<link"Vest">>
<<set $ShopSlot to "Over">>
<<set $ShopItem to "Vest">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Blue">>
<<set $ShopCost to 6>>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
<<clothingShop "Over" $ShopItem $ShopColors $ShopCost>><<nobr>>
<span style="color:Azure"><strong>-Rubber Boots ($9)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADBottoms to $None>>
<<set $ADWaist to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<if $ShopColor == "Beige">>
<<set $ADShoes to $BeigeRubberBoots>>
<<elseif $ShopColor == "Black">>
<<set $ADShoes to $BlackRubberBoots>>
<<elseif $ShopColor == "Blue">>
<<set $ADShoes to $BlueRubberBoots>>
<<elseif $ShopColor == "Brown">>
<<set $ADShoes to $BrownRubberBoots>>
<<elseif $ShopColor == "Gray">>
<<set $ADShoes to $GrayRubberBoots>>
<<elseif $ShopColor == "Green">>
<<set $ADShoes to $GreenRubberBoots>>
<<elseif $ShopColor == "Orange">>
<<set $ADShoes to $OrangeRubberBoots>>
<<elseif $ShopColor == "Pink">>
<<set $ADShoes to $PinkRubberBoots>>
<<elseif $ShopColor == "Purple">>
<<set $ADShoes to $PurpleRubberBoots>>
<<elseif $ShopColor == "Red">>
<<set $ADShoes to $RedRubberBoots>>
<<elseif $ShopColor == "Teal">>
<<set $ADShoes to $TealRubberBoots>>
<<elseif $ShopColor == "White">>
<<set $ADShoes to $WhiteRubberBoots>>
<<elseif $ShopColor == "Yellow">>
<<set $ADShoes to $YellowRubberBoots>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Rubber Boots:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 9>>
<<link "Purchase ($9)">>
<<if $ShopColor == "Beige">>
<<set $ClosetShoes.push($BeigeRubberBoots)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetShoes.push($BlackRubberBoots)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetShoes.push($BlueRubberBoots)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetShoes.push($BrownRubberBoots)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetShoes.push($GrayRubberBoots)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetShoes.push($GreenRubberBoots)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetShoes.push($OrangeRubberBoots)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetShoes.push($PinkRubberBoots)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetShoes.push($PurpleRubberBoots)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetShoes.push($RedRubberBoots)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetShoes.push($TealRubberBoots)>>
<<elseif $ShopColor == "White">>
<<set $ClosetShoes.push($WhiteRubberBoots)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetShoes.push($YellowRubberBoots)>>
<</if>>
<<set $Money -= 9>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($9)</span>
<</if>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Sandals ($2)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADBottoms to $None>>
<<set $ADWaist to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<if $ShopColor == "Beige">>
<<set $ADShoes to $BeigeSandals>>
<<elseif $ShopColor == "Black">>
<<set $ADShoes to $BlackSandals>>
<<elseif $ShopColor == "Blue">>
<<set $ADShoes to $BlueSandals>>
<<elseif $ShopColor == "Brown">>
<<set $ADShoes to $BrownSandals>>
<<elseif $ShopColor == "Gray">>
<<set $ADShoes to $GraySandals>>
<<elseif $ShopColor == "Green">>
<<set $ADShoes to $GreenSandals>>
<<elseif $ShopColor == "Orange">>
<<set $ADShoes to $OrangeSandals>>
<<elseif $ShopColor == "Pink">>
<<set $ADShoes to $PinkSandals>>
<<elseif $ShopColor == "Purple">>
<<set $ADShoes to $PurpleSandals>>
<<elseif $ShopColor == "Red">>
<<set $ADShoes to $RedSandals>>
<<elseif $ShopColor == "Teal">>
<<set $ADShoes to $TealSandals>>
<<elseif $ShopColor == "White">>
<<set $ADShoes to $WhiteSandals>>
<<elseif $ShopColor == "Yellow">>
<<set $ADShoes to $YellowSandals>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Sandals:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 2>>
<<link "Purchase ($2)">>
<<if $ShopColor == "Beige">>
<<set $ClosetShoes.push($BeigeSandals)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetShoes.push($BlackSandals)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetShoes.push($BlueSandals)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetShoes.push($BrownSandals)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetShoes.push($GraySandals)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetShoes.push($GreenSandals)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetShoes.push($OrangeSandals)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetShoes.push($PinkSandals)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetShoes.push($PurpleSandals)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetShoes.push($RedSandals)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetShoes.push($TealSandals)>>
<<elseif $ShopColor == "White">>
<<set $ClosetShoes.push($WhiteSandals)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetShoes.push($YellowSandals)>>
<</if>>
<<set $Money -= 2>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($2)</span>
<</if>>
<</nobr>><span style="color:Azure"><strong>-Skate Sneakers ($10)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADBottoms to $None>>
<<set $ADWaist to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<if $ShopColor == "Beige">>
<<set $ADShoes to $BeigeSkateSneakers>>
<<elseif $ShopColor == "Black">>
<<set $ADShoes to $BlackSkateSneakers>>
<<elseif $ShopColor == "Blue">>
<<set $ADShoes to $BlueSkateSneakers>>
<<elseif $ShopColor == "Brown">>
<<set $ADShoes to $BrownSkateSneakers>>
<<elseif $ShopColor == "Gray">>
<<set $ADShoes to $GraySkateSneakers>>
<<elseif $ShopColor == "Green">>
<<set $ADShoes to $GreenSkateSneakers>>
<<elseif $ShopColor == "Orange">>
<<set $ADShoes to $OrangeSkateSneakers>>
<<elseif $ShopColor == "Pink">>
<<set $ADShoes to $PinkSkateSneakers>>
<<elseif $ShopColor == "Purple">>
<<set $ADShoes to $PurpleSkateSneakers>>
<<elseif $ShopColor == "Red">>
<<set $ADShoes to $RedSkateSneakers>>
<<elseif $ShopColor == "Teal">>
<<set $ADShoes to $TealSkateSneakers>>
<<elseif $ShopColor == "White">>
<<set $ADShoes to $WhiteSkateSneakers>>
<<elseif $ShopColor == "Yellow">>
<<set $ADShoes to $YellowSkateSneakers>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Skate Sneakers:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 10>>
<<link "Purchase ($10)">>
<<if $ShopColor == "Beige">>
<<set $ClosetShoes.push($BeigeSkateSneakers)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetShoes.push($BlackSkateSneakers)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetShoes.push($BlueSkateSneakers)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetShoes.push($BrownSkateSneakers)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetShoes.push($GraySkateSneakers)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetShoes.push($GreenSkateSneakers)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetShoes.push($OrangeSkateSneakers)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetShoes.push($PinkSkateSneakers)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetShoes.push($PurpleSkateSneakers)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetShoes.push($RedSkateSneakers)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetShoes.push($TealSkateSneakers)>>
<<elseif $ShopColor == "White">>
<<set $ClosetShoes.push($WhiteSkateSneakers)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetShoes.push($YellowSkateSneakers)>>
<</if>>
<<set $Money -= 10>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($10)</span>
<</if>><<nobr>>
<span style="color:Azure"><strong>-Sneakers ($10)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADBottoms to $None>>
<<set $ADWaist to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<if $ShopColor == "Beige">>
<<set $ADShoes to $BeigeSneakers>>
<<elseif $ShopColor == "Black">>
<<set $ADShoes to $BlackSneakers>>
<<elseif $ShopColor == "Blue">>
<<set $ADShoes to $BlueSneakers>>
<<elseif $ShopColor == "Brown">>
<<set $ADShoes to $BrownSneakers>>
<<elseif $ShopColor == "Gray">>
<<set $ADShoes to $GraySneakers>>
<<elseif $ShopColor == "Green">>
<<set $ADShoes to $GreenSneakers>>
<<elseif $ShopColor == "Orange">>
<<set $ADShoes to $OrangeSneakers>>
<<elseif $ShopColor == "Pink">>
<<set $ADShoes to $PinkSneakers>>
<<elseif $ShopColor == "Purple">>
<<set $ADShoes to $PurpleSneakers>>
<<elseif $ShopColor == "Red">>
<<set $ADShoes to $RedSneakers>>
<<elseif $ShopColor == "Teal">>
<<set $ADShoes to $TealSneakers>>
<<elseif $ShopColor == "White">>
<<set $ADShoes to $WhiteSneakers>>
<<elseif $ShopColor == "Yellow">>
<<set $ADShoes to $YellowSneakers>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Sneakers:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 10>>
<<link "Purchase ($10)">>
<<if $ShopColor == "Beige">>
<<set $ClosetShoes.push($BeigeSneakers)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetShoes.push($BlackSneakers)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetShoes.push($BlueSneakers)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetShoes.push($BrownSneakers)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetShoes.push($GraySneakers)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetShoes.push($GreenSneakers)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetShoes.push($OrangeSneakers)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetShoes.push($PinkSneakers)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetShoes.push($PurpleSneakers)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetShoes.push($RedSneakers)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetShoes.push($TealSneakers)>>
<<elseif $ShopColor == "White">>
<<set $ClosetShoes.push($WhiteSneakers)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetShoes.push($YellowSneakers)>>
<</if>>
<<set $Money -= 10>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($10)</span>
<</if>>
<</nobr>><span style="color:Azure"><strong>-Sports Shoes ($12)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADBottoms to $None>>
<<set $ADWaist to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<if $ShopColor == "Beige">>
<<set $ADShoes to $BeigeSportsShoes>>
<<elseif $ShopColor == "Black">>
<<set $ADShoes to $BlackSportsShoes>>
<<elseif $ShopColor == "Blue">>
<<set $ADShoes to $BlueSportsShoes>>
<<elseif $ShopColor == "Brown">>
<<set $ADShoes to $BrownSportsShoes>>
<<elseif $ShopColor == "Gray">>
<<set $ADShoes to $GraySportsShoes>>
<<elseif $ShopColor == "Green">>
<<set $ADShoes to $GreenSportsShoes>>
<<elseif $ShopColor == "Orange">>
<<set $ADShoes to $OrangeSportsShoes>>
<<elseif $ShopColor == "Pink">>
<<set $ADShoes to $PinkSportsShoes>>
<<elseif $ShopColor == "Purple">>
<<set $ADShoes to $PurpleSportsShoes>>
<<elseif $ShopColor == "Red">>
<<set $ADShoes to $RedSportsShoes>>
<<elseif $ShopColor == "Teal">>
<<set $ADShoes to $TealSportsShoes>>
<<elseif $ShopColor == "White">>
<<set $ADShoes to $WhiteSportsShoes>>
<<elseif $ShopColor == "Yellow">>
<<set $ADShoes to $YellowSportsShoes>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Sports Shoes:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 12>>
<<link "Purchase ($12)">>
<<if $ShopColor == "Beige">>
<<set $ClosetShoes.push($BeigeSportsShoes)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetShoes.push($BlackSportsShoes)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetShoes.push($BlueSportsShoes)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetShoes.push($BrownSportsShoes)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetShoes.push($GraySportsShoes)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetShoes.push($GreenSportsShoes)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetShoes.push($OrangeSportsShoes)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetShoes.push($PinkSportsShoes)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetShoes.push($PurpleSportsShoes)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetShoes.push($RedSportsShoes)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetShoes.push($TealSportsShoes)>>
<<elseif $ShopColor == "White">>
<<set $ClosetShoes.push($WhiteSportsShoes)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetShoes.push($YellowSportsShoes)>>
<</if>>
<<set $Money -= 12>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($12)</span>
<</if>><<nobr>>
<span style="color:Azure"><strong>-Tennis Shoes ($12)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADBottoms to $None>>
<<set $ADWaist to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<if $ShopColor == "Beige">>
<<set $ADShoes to $BeigeTennisShoes>>
<<elseif $ShopColor == "Black">>
<<set $ADShoes to $BlackTennisShoes>>
<<elseif $ShopColor == "Blue">>
<<set $ADShoes to $BlueTennisShoes>>
<<elseif $ShopColor == "Brown">>
<<set $ADShoes to $BrownTennisShoes>>
<<elseif $ShopColor == "Gray">>
<<set $ADShoes to $GrayTennisShoes>>
<<elseif $ShopColor == "Green">>
<<set $ADShoes to $GreenTennisShoes>>
<<elseif $ShopColor == "Orange">>
<<set $ADShoes to $OrangeTennisShoes>>
<<elseif $ShopColor == "Pink">>
<<set $ADShoes to $PinkTennisShoes>>
<<elseif $ShopColor == "Purple">>
<<set $ADShoes to $PurpleTennisShoes>>
<<elseif $ShopColor == "Red">>
<<set $ADShoes to $RedTennisShoes>>
<<elseif $ShopColor == "Teal">>
<<set $ADShoes to $TealTennisShoes>>
<<elseif $ShopColor == "White">>
<<set $ADShoes to $WhiteTennisShoes>>
<<elseif $ShopColor == "Yellow">>
<<set $ADShoes to $YellowTennisShoes>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Tennis Shoes:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 12>>
<<link "Purchase ($12)">>
<<if $ShopColor == "Beige">>
<<set $ClosetShoes.push($BeigeTennisShoes)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetShoes.push($BlackTennisShoes)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetShoes.push($BlueTennisShoes)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetShoes.push($BrownTennisShoes)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetShoes.push($GrayTennisShoes)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetShoes.push($GreenTennisShoes)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetShoes.push($OrangeTennisShoes)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetShoes.push($PinkTennisShoes)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetShoes.push($PurpleTennisShoes)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetShoes.push($RedTennisShoes)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetShoes.push($TealTennisShoes)>>
<<elseif $ShopColor == "White">>
<<set $ClosetShoes.push($WhiteTennisShoes)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetShoes.push($YellowTennisShoes)>>
<</if>>
<<set $Money -= 12>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($12)</span>
<</if>>
<</nobr>><span style="color:Azure"><strong>-Shoes-</strong></span><br>
<<link"Sneakers">>
<<set $ShopSlot to "Shoes">>
<<set $ShopItem to "Sneakers">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Blue">>
<<set $ShopCost to 10>>
<<goto "Shopping District Boy Barn">>
<</link>>
-
<<link"Tennis Shoes">>
<<set $ShopSlot to "Shoes">>
<<set $ShopItem to "Tennis Shoes">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Blue">>
<<set $ShopCost to 12>>
<<goto "Shopping District Boy Barn">>
<</link>>
-
<<link"Sandals">>
<<set $ShopSlot to "Shoes">>
<<set $ShopItem to "Sandals">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Blue">>
<<set $ShopCost to 2>>
<<goto "Shopping District Boy Barn">>
<</link>>
-
<<link"Rubber Boots">>
<<set $ShopSlot to "Shoes">>
<<set $ShopItem to "Rubber Boots">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Blue">>
<<set $ShopCost to 9>>
<<goto "Shopping District Boy Barn">>
<</link>>
-
<<link"Sports Shoes">>
<<set $ShopSlot to "Shoes">>
<<set $ShopItem to "Sports Shoes">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Blue">>
<<set $ShopCost to 12>>
<<goto "Shopping District Boy Barn">>
<</link>>
-
<<link"Skate Sneakers">>
<<set $ShopSlot to "Shoes">>
<<set $ShopItem to "Skate Sneakers">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Blue">>
<<set $ShopCost to 10>>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
<<clothingShop $ShopSlot $ShopItem $ShopColors $ShopCost>><<nobr>>
<span style="color:Azure"><strong>-Tube Socks ($3)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADBottoms to $None>>
<<set $ADShoes to $None>>
<<set $ADWaist to $None>>
<<if $ShopColor == "Beige">>
<<set $ADSocks to $BeigeColoredTubeSocks>>
<<elseif $ShopColor == "Black">>
<<set $ADSocks to $BlackColoredTubeSocks>>
<<elseif $ShopColor == "Blue">>
<<set $ADSocks to $BlueColoredTubeSocks>>
<<elseif $ShopColor == "Brown">>
<<set $ADSocks to $BrownColoredTubeSocks>>
<<elseif $ShopColor == "Gray">>
<<set $ADSocks to $GrayColoredTubeSocks>>
<<elseif $ShopColor == "Green">>
<<set $ADSocks to $GreenColoredTubeSocks>>
<<elseif $ShopColor == "Orange">>
<<set $ADSocks to $OrangeColoredTubeSocks>>
<<elseif $ShopColor == "Pink">>
<<set $ADSocks to $PinkColoredTubeSocks>>
<<elseif $ShopColor == "Purple">>
<<set $ADSocks to $PurpleColoredTubeSocks>>
<<elseif $ShopColor == "Red">>
<<set $ADSocks to $RedColoredTubeSocks>>
<<elseif $ShopColor == "Teal">>
<<set $ADSocks to $TealColoredTubeSocks>>
<<elseif $ShopColor == "Subdued White">>
<<set $ADSocks to $WhiteColoredTubeSocks>>
<<elseif $ShopColor == "Yellow">>
<<set $ADSocks to $YellowColoredTubeSocks>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Socks:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "Subdued White">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 3>>
<<link "Purchase ($3)">>
<<if $ShopColor == "Beige">>
<<set $ClosetSocks.push($BeigeColoredTubeSocks)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetSocks.push($BlackColoredTubeSocks)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetSocks.push($BlueColoredTubeSocks)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetSocks.push($BrownColoredTubeSocks)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetSocks.push($GrayColoredTubeSocks)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetSocks.push($GreenColoredTubeSocks)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetSocks.push($OrangeColoredTubeSocks)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetSocks.push($PinkColoredTubeSocks)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetSocks.push($PurpleColoredTubeSocks)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetSocks.push($RedColoredTubeSocks)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetSocks.push($TealColoredTubeSocks)>>
<<elseif $ShopColor == "White">>
<<set $ClosetSocks.push($WhiteColoredTubeSocks)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetSocks.push($YellowColoredTubeSocks)>>
<<elseif $ShopColor == "AltBeige">>
<<set $ClosetSocks.push($BeigeColoredTubeSocks)>>
<<elseif $ShopColor == "AltBlack">>
<<set $ClosetSocks.push($BlackColoredTubeSocks)>>
<<elseif $ShopColor == "AltBlue">>
<<set $ClosetSocks.push($BlueAltColoredTubeSocks)>>
<<elseif $ShopColor == "AltBrown">>
<<set $ClosetSocks.push($BrownAltColoredTubeSocks)>>
<<elseif $ShopColor == "AltGray">>
<<set $ClosetSocks.push($GrayAltColoredTubeSocks)>>
<<elseif $ShopColor == "AltGreen">>
<<set $ClosetSocks.push($GreenAltColoredTubeSocks)>>
<<elseif $ShopColor == "AltOrange">>
<<set $ClosetSocks.push($OrangeAltColoredTubeSocks)>>
<<elseif $ShopColor == "AltPink">>
<<set $ClosetSocks.push($PinkAltColoredTubeSocks)>>
<<elseif $ShopColor == "AltPurple">>
<<set $ClosetSocks.push($PurpleAltColoredTubeSocks)>>
<<elseif $ShopColor == "AltRed">>
<<set $ClosetSocks.push($RedAltColoredTubeSocks)>>
<<elseif $ShopColor == "AltTeal">>
<<set $ClosetSocks.push($TealAltColoredTubeSocks)>>
<<elseif $ShopColor == "AltYellow">>
<<set $ClosetSocks.push($YellowAltColoredTubeSocks)>>
<</if>>
<<set $Money -= 3>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($3)</span>
<</if>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Socks ($2)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADBottoms to $None>>
<<set $ADShoes to $None>>
<<set $ADWaist to $None>>
<<if $ShopColor == "Brown">>
<<set $ADSocks to $ScoutSocks>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Socks:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 2>>
<<link "Purchase ($2)">>
<<if $ShopColor == "Brown">>
<<set $ClosetSocks.push($ScoutSocks)>>
<</if>>
<<set $Money -= 2>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($2)</span>
<</if>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Socks ($2)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADBottoms to $None>>
<<set $ADShoes to $None>>
<<set $ADWaist to $None>>
<<if $ShopColor == "Beige">>
<<set $ADSocks to $BeigeSocks>>
<<elseif $ShopColor == "Black">>
<<set $ADSocks to $BlackSocks>>
<<elseif $ShopColor == "Blue">>
<<set $ADSocks to $BlueSocks>>
<<elseif $ShopColor == "Brown">>
<<set $ADSocks to $BrownSocks>>
<<elseif $ShopColor == "Gray">>
<<set $ADSocks to $GraySocks>>
<<elseif $ShopColor == "Green">>
<<set $ADSocks to $GreenSocks>>
<<elseif $ShopColor == "Orange">>
<<set $ADSocks to $OrangeSocks>>
<<elseif $ShopColor == "Pink">>
<<set $ADSocks to $PinkSocks>>
<<elseif $ShopColor == "Purple">>
<<set $ADSocks to $PurpleSocks>>
<<elseif $ShopColor == "Red">>
<<set $ADSocks to $RedSocks>>
<<elseif $ShopColor == "Teal">>
<<set $ADSocks to $TealSocks>>
<<elseif $ShopColor == "White">>
<<set $ADSocks to $WhiteSocks>>
<<elseif $ShopColor == "Yellow">>
<<set $ADSocks to $YellowSocks>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Socks:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 2>>
<<link "Purchase ($2)">>
<<if $ShopColor == "Beige">>
<<set $ClosetSocks.push($BeigeSocks)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetSocks.push($BlackSocks)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetSocks.push($BlueSocks)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetSocks.push($BrownSocks)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetSocks.push($GraySocks)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetSocks.push($GreenSocks)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetSocks.push($OrangeSocks)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetSocks.push($PinkSocks)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetSocks.push($PurpleSocks)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetSocks.push($RedSocks)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetSocks.push($TealSocks)>>
<<elseif $ShopColor == "White">>
<<set $ClosetSocks.push($WhiteSocks)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetSocks.push($YellowSocks)>>
<<elseif $ShopColor == "AltBeige">>
<<set $ClosetSocks.push($BeigeSocks)>>
<<elseif $ShopColor == "AltBlack">>
<<set $ClosetSocks.push($BlackSocks)>>
<<elseif $ShopColor == "AltBlue">>
<<set $ClosetSocks.push($BlueAltSocks)>>
<<elseif $ShopColor == "AltBrown">>
<<set $ClosetSocks.push($BrownAltSocks)>>
<<elseif $ShopColor == "AltGray">>
<<set $ClosetSocks.push($GrayAltSocks)>>
<<elseif $ShopColor == "AltGreen">>
<<set $ClosetSocks.push($GreenAltSocks)>>
<<elseif $ShopColor == "AltOrange">>
<<set $ClosetSocks.push($OrangeAltSocks)>>
<<elseif $ShopColor == "AltPink">>
<<set $ClosetSocks.push($PinkAltSocks)>>
<<elseif $ShopColor == "AltPurple">>
<<set $ClosetSocks.push($PurpleAltSocks)>>
<<elseif $ShopColor == "AltRed">>
<<set $ClosetSocks.push($RedAltSocks)>>
<<elseif $ShopColor == "AltTeal">>
<<set $ClosetSocks.push($TealAltSocks)>>
<<elseif $ShopColor == "AltYellow">>
<<set $ClosetSocks.push($YellowAltSocks)>>
<</if>>
<<set $Money -= 2>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($2)</span>
<</if>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Tube Socks ($3)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADBottoms to $None>>
<<set $ADShoes to $None>>
<<set $ADWaist to $None>>
<<if $ShopColor == "Beige">>
<<set $ADSocks to $BeigeTubeSocks>>
<<elseif $ShopColor == "Black">>
<<set $ADSocks to $BlackTubeSocks>>
<<elseif $ShopColor == "Blue">>
<<set $ADSocks to $BlueTubeSocks>>
<<elseif $ShopColor == "Brown">>
<<set $ADSocks to $BrownTubeSocks>>
<<elseif $ShopColor == "Gray">>
<<set $ADSocks to $GrayTubeSocks>>
<<elseif $ShopColor == "Green">>
<<set $ADSocks to $GreenTubeSocks>>
<<elseif $ShopColor == "Orange">>
<<set $ADSocks to $OrangeTubeSocks>>
<<elseif $ShopColor == "Pink">>
<<set $ADSocks to $PinkTubeSocks>>
<<elseif $ShopColor == "Purple">>
<<set $ADSocks to $PurpleTubeSocks>>
<<elseif $ShopColor == "Red">>
<<set $ADSocks to $RedTubeSocks>>
<<elseif $ShopColor == "Teal">>
<<set $ADSocks to $TealTubeSocks>>
<<elseif $ShopColor == "White">>
<<set $ADSocks to $WhiteTubeSocks>>
<<elseif $ShopColor == "Yellow">>
<<set $ADSocks to $YellowTubeSocks>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Socks:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 3>>
<<link "Purchase ($3)">>
<<if $ShopColor == "Beige">>
<<set $ClosetSocks.push($BeigeTubeSocks)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetSocks.push($BlackTubeSocks)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetSocks.push($BlueTubeSocks)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetSocks.push($BrownTubeSocks)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetSocks.push($GrayTubeSocks)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetSocks.push($GreenTubeSocks)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetSocks.push($OrangeTubeSocks)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetSocks.push($PinkTubeSocks)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetSocks.push($PurpleTubeSocks)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetSocks.push($RedTubeSocks)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetSocks.push($TealTubeSocks)>>
<<elseif $ShopColor == "White">>
<<set $ClosetSocks.push($WhiteTubeSocks)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetSocks.push($YellowTubeSocks)>>
<<elseif $ShopColor == "AltBeige">>
<<set $ClosetSocks.push($BeigeTubeSocks)>>
<<elseif $ShopColor == "AltBlack">>
<<set $ClosetSocks.push($BlackTubeSocks)>>
<<elseif $ShopColor == "AltBlue">>
<<set $ClosetSocks.push($BlueAltTubeSocks)>>
<<elseif $ShopColor == "AltBrown">>
<<set $ClosetSocks.push($BrownAltTubeSocks)>>
<<elseif $ShopColor == "AltGray">>
<<set $ClosetSocks.push($GrayAltTubeSocks)>>
<<elseif $ShopColor == "AltGreen">>
<<set $ClosetSocks.push($GreenAltTubeSocks)>>
<<elseif $ShopColor == "AltOrange">>
<<set $ClosetSocks.push($OrangeAltTubeSocks)>>
<<elseif $ShopColor == "AltPink">>
<<set $ClosetSocks.push($PinkAltTubeSocks)>>
<<elseif $ShopColor == "AltPurple">>
<<set $ClosetSocks.push($PurpleAltTubeSocks)>>
<<elseif $ShopColor == "AltRed">>
<<set $ClosetSocks.push($RedAltTubeSocks)>>
<<elseif $ShopColor == "AltTeal">>
<<set $ClosetSocks.push($TealAltTubeSocks)>>
<<elseif $ShopColor == "AltYellow">>
<<set $ClosetSocks.push($YellowAltTubeSocks)>>
<</if>>
<<set $Money -= 3>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($3)</span>
<</if>>
<</nobr>><span style="color:Azure"><strong>-Socks-</strong></span><br>
<<link"Socks">>
<<set $ShopSlot to "Socks">>
<<set $ShopItem to "Socks">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "White">>
<<set $ShopCost to 2>>
<<goto "Shopping District Boy Barn">>
<</link>>
-
<<link"Tube Socks">>
<<set $ShopSlot to "Socks">>
<<set $ShopItem to "Tube Socks">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "White">>
<<set $ShopCost to 3>>
<<goto "Shopping District Boy Barn">>
<</link>>
-
<<link"Colored Tube Socks">>
<<set $ShopSlot to "Socks">>
<<set $ShopItem to "Colored Tube Socks">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal","Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Subdued White">>
<<set $ShopCost to 3>>
<<goto "Shopping District Boy Barn">>
<</link>>
-
<<link"Scout Socks">>
<<set $ShopSlot to "Socks">>
<<set $ShopItem to "Scout Socks">>
<<set $ShopColors to ["Scout"]>>
<<set $ShopIcons to ["Brown"]>>
<<set $ShopColor to "White">>
<<set $ShopCost to 2>>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
<<clothingShop $ShopSlot $ShopItem $ShopColors $ShopCost>><<nobr>>
/* WHITE CAP */
[img[Images/Equipment/Baseball Cap/White Baseball Cap.png]]
<<if $Money >= 3>>
<<link "Purchase">>
<<set $ClosetHead.push({
Name: "White Baseball Cap",
ID: "HeaBasCap",
Type: "Baseball Cap",
Color: "White",
Slot: "Head",
Temp: 0,
Tags: [""],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Baseball Cap/White Baseball Cap.png",
Avatar: "Images/Avatar/Clothes/Baseball Cap/White Baseball Cap.png",
AvatarTorn: "Images/Avatar/ClothesTorn/Baseball Cap/White Baseball Cap.png",
AvatarDamaged: "Images/Avatar/ClothesDamaged/Baseball Cap/White Baseball Cap.png",
Description: "Even boys who don't like baseball wear one of these.",
})>>
<<set $Money -= 3>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase</span>
<</if>><br>
/* ROUND GLASSES */
[img[Images/Equipment/Round Glasses/Gray Round Glasses.png]]
<<if $Money >= 3>>
<<link "Purchase">>
<<set $ClosetFace.push({
Name: "Gray Round Glasses",
ID: "FacRGlaGra",
Type: "Round Glasses",
Color: "Gray",
Slot: "Face",
Temp: 0,
Tags: [""],
Durability: 5,
MaxDurability: 5,
Weight: 0,
Size: "Preteen",
Icon: "Images/Equipment/Round Glasses/Gray Round Glasses.png",
Avatar: "Images/Avatar/Clothes/Round Glasses/Gray Round Glasses.png",
AvatarTorn: "Images/Avatar/ClothesTorn/Round Glasses/Gray Round Glasses.png",
AvatarDamaged: "Images/Avatar/ClothesDamaged/Round Glasses/Gray Round Glasses.png",
Description: "They help you see!",
})>>
<<set $Money -= 3>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase</span>
<</if>><br>
/* FACE MASK */
[img[Images/Equipment/Face Mask/White Face Mask.png]]
<<if $Money >= 3>>
<<link "Purchase">>
<<set $ClosetMouth.push({
Name: "White Face Mask",
ID: "MouFMasWhi",
Type: "Face Mask",
Color: "White",
Slot: "Mouth",
Temp: 0,
Tags: [""],
Durability: 1,
MaxDurability: 1,
Weight: 0,
Size: "Preteen",
Icon: "Images/Equipment/Face Mask/White Face Mask.png",
Avatar: "Images/Avatar/Clothes/Face Mask/White Face Mask.png",
AvatarTorn: "Images/AvatarTorn/Clothes/Face Mask/White Face Mask.png",
AvatarDamaged: "Images/AvatarDamaged/Clothes/Face Mask/White Face Mask.png",
Description: "A cute little face mask.",
})>>
<<set $Money -= 3>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase</span>
<</if>><br>
/* VAMPIRE AMULET */
[img[Images/Equipment/Costumes/Vampire/Vampire Amulet.png]]
<<if $Money >= 3>>
<<link "Purchase">>
<<set $ClosetNeck.push({
Name: "Vampire Amulet",
ID: "NecVAmu",
Type: "Vampire Amulet",
Color: "Black",
Slot: "Neck",
Temp: 0,
Tags: ["Costume"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Costumes/Vampire/Vampire Amulet.png",
Avatar: "Images/Avatar/Clothes/Costumes/Vampire/Vampire Amulet.png",
AvatarTorn: "Images/Avatar/ClothesTorn/Costumes/Vampire/Vampire Amulet.png",
AvatarDamaged: "Images/Avatar/ClothesDamaged/Costumes/Vampire/Vampire Amulet.png",
Description: "An amulet worn by an ancient vampire. Feels like plastic.",
})>>
<<set $Money -= 3>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase</span>
<</if>><br>
/* T-SHIRT */
[img[Images/Equipment/T-Shirt/White T-Shirt.png]]
<<if $Money >= 3>>
<<link "Purchase">>
<<set $ClosetTop.push({
Name: "White T-Shirt",
ID: "TopTshWhi",
Type: "T-Shirt",
Color: "White",
Slot: "Top",
Temp: 5,
Tags: ["Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/T-Shirt/White T-Shirt.png",
Avatar: "Images/Avatar/Clothes/T-Shirt/White T-Shirt.png",
AvatarTorn: "Images/Avatar/ClothesTorn/T-Shirt/White T-Shirt.png",
AvatarDamaged: "Images/Avatar/ClothesDamaged/T-Shirt/White T-Shirt.png",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A basic T-Shirt.",
})>>
<<set $Money -= 3>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase</span>
<</if>><br>
/* SWEATER VEST */
[img[Images/Equipment/Uniforms/Sweater Vest/White Sweater Vest.png]]
<<if $Money >= 3>>
<<link "Purchase">>
<<set $ClosetOver.push({
Name: "White Sweater Vest",
ID: "OvToSwVeWh",
Type: "Sweater Vest",
Color: "White",
Slot: "Over",
Temp: 5,
Tags: ["Formal"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Uniforms/Sweater Vest/White Sweater Vest.png",
Avatar: "Images/Avatar/Clothes/Uniforms/Sweater Vest/White Sweater Vest.png",
AvatarTorn: "Images/Avatar/ClothesTorn/Uniforms/Sweater Vest/White Sweater Vest.png",
AvatarDamaged: "Images/Avatar/ClothesDamaged/Uniforms/Sweater Vest/White Sweater Vest.png",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute sweater vest.",
})>>
<<set $Money -= 3>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase</span>
<</if>><br>
/* HOODIE */
[img[Images/Equipment/Hoodie/White Hoodie.png]]
<<if $Money >= 3>>
<<link "Purchase">>
<<set $ClosetOuter.push({
Name: "White Hoodie",
ID: "OutHooWhi",
Type: "Hoodie",
Color: "White",
Slot: "Outer",
Temp: 10,
Tags: ["Water-Proof"],
Durability: 10,
MaxDurability: 10,
Weight: 5,
Size: "Preteen",
Icon: "Images/Equipment/Hoodie/White Hoodie.png",
Avatar: "Images/Avatar/Clothes/Hoodie/White Hoodie.png",
AvatarTorn: "Images/Avatar/Clothes/Hoodie/White Hoodie.png",
AvatarDamaged: "Images/Avatar/Clothes/Hoodie/White Hoodie.png",
AvatarSleeve: "Images/Avatar/Clothes/Hoodie/White Hoodie Sleeves Default.png",
AvatarSleeveTorn: "Images/Avatar/ClothesTorn/Top Arm/Hoodie/White Hoodie Sleeves Default.png",
AvatarSleeveDamaged: "Images/Avatar/ClothesDamaged/Top Arm/Hoodie/White Hoodie Sleeves Default.png",
AvatarSleeveBase: "Images/Avatar/Clothes/Top Arm/Hoodie/White Hoodie.png",
AvatarSleeveBaseTorn: "Images/Avatar/ClothesTorn/Top Arm/Hoodie/White Hoodie.png",
AvatarSleeveBaseDamaged: "Images/Avatar/ClothesDamaged/Top Arm/Hoodie/White Hoodie.png",
AvatarSleeveBound: "Images/Avatar/Clothes/Top Arm/Hoodie/White Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "Images/Avatar/ClothesTorn/Top Arm/Hoodie/White Hoodie Sleeves.png",
AvatarSleeveBoundDamaged: "Images/Avatar/ClothesDamaged/Top Arm/Hoodie/White Hoodie Sleeves.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "Nothing at all.",
})>>
<<set $Money -= 3>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase</span>
<</if>><br>
/* SHORTS */
[img[Images/Equipment/Shorts/Blue Shorts.png]]
<<if $Money >= 3>>
<<link "Purchase">>
<<set $ClosetBottoms.push({
Name: "Blue Shorts",
ID: "BotShoBlu",
Type: "Shorts",
Color: "Blue",
Slot: "Bottoms",
Temp: 5,
Tags: [""],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Shorts/Blue Shorts.png",
Avatar: "Images/Avatar/Clothes/Shorts/Blue Shorts.png",
SagAvatar: "Images/Avatar/Clothes/Saggy Shorts/Blue Saggy Shorts.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Blue Pants Down.png",
AvatarTorn: "Images/Avatar/ClothesTorn/Shorts/Blue Shorts.png",
AvatarDamaged: "Images/Avatar/ClothesDamaged/Shorts/Blue Shorts.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute pair of shorts.",
})>>
<<set $Money -= 3>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase</span>
<</if>><br>
/* BELT */
[img[Images/Equipment/Leather Belt/Brown Leather Belt.png]]
<<if $Money >= 3>>
<<link "Purchase">>
<<set $ClosetWaist.push({
Name: "Brown Leather Belt",
ID: "WaiLBeBro",
Type: "Leather Belt",
Color: "Brown",
Slot: "Waist",
Temp: 0,
Tags: ["Pants Immune"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Leather Belt/Brown Leather Belt.png",
Avatar: "Images/Avatar/Clothes/Leather Belt/Brown Leather Belt.png",
AvatarTorn: "Images/Avatar/ClothesTorn/Leather Belt/Brown Leather Belt.png",
AvatarDamaged: "Images/Avatar/ClothesTorn/Leather Belt/Brown Leather Belt.png",
AvatarAlt: "Images/Avatar/Clothes/Leather Belt/Brown Leather Belt Alt.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A nice leather belt.",
})>>
<<set $Money -= 3>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase</span>
<</if>><br>
/* SOCKS */
[img[Images/Equipment/Socks/White Socks.png]]
<<if $Money >= 3>>
<<link "Purchase">>
<<set $ClosetSocks.push({
Name: "White Socks",
ID: "SocSocWhi",
Type: "Socks",
Color: "White",
Slot: "Socks",
Temp: 1,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Socks/White Socks.png",
Avatar: "Images/Avatar/Clothes/Socks/White Socks.png",
AvatarTorn: "Images/Avatar/ClothesTorn/Socks/White Socks.png",
AvatarDamaged: "Images/Avatar/ClothesDamaged/Socks/White Socks.png",
Description: "Some comfy Softs.",
})>>
<<set $Money -= 3>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase</span>
<</if>><br>
/* TENNIS SHOES */
[img[Images/Equipment/Tennis Shoes/Red Tennis Shoes.png]]
<<if $Money >= 3>>
<<link "Purchase">>
<<set $ClosetShoes.push({
Name: "Red Tennis Shoes",
ID: "ShoTShRed",
Type: "Tennis Shoes",
Color: "Red",
Slot: "Shoes",
Temp: 0,
Tags: [""],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Tennis Shoes/Red Tennis Shoes.png",
Avatar: "Images/Avatar/Clothes/Tennis Shoes/Red Tennis Shoes.png",
AvatarTorn: "Images/Avatar/ClothesTorn/Tennis Shoes/Red Tennis Shoes.png",
AvatarDamaged: "Images/Avatar/ClothesDamaged/Tennis Shoes/Red Tennis Shoes.png",
Description: "A nice pair of shoes.",
})>>
<<set $Money -= 3>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase</span>
<</if>><br>
/* Gloves */
[img[Images/Equipment/Knitted Gloves/White Knitted Gloves.png]]
<<if $Money >= 3>>
<<link "Purchase">>
<<set $ClosetHands.push({
Name: "White Knitted Gloves",
ID: "HanKGlWhi",
Type: "Knitted Gloves",
Color: "White",
Slot: "Hands",
Temp: 5,
Tags: [],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Knitted Gloves/White Knitted Gloves.png",
Avatar: "Images/Avatar/Clothes/Knitted Gloves/White Knitted Gloves.png",
AvatarTorn: "Images/Avatar/ClothesTorn/Knitted Gloves/White Knitted Gloves.png",
AvatarDamaged: "Images/Avatar/ClothesDamaged/Knitted Gloves/White Knitted Gloves.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Some nice gloves..",
})>>
<<set $Money -= 3>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase</span>
<</if>><br>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Cutoff T-Shirt ($3)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADTop to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADNeck to $None>>
<<if $ShopColor == "Beige">>
<<set $ADTop to $BeigeCutoffTShirt>>
<<elseif $ShopColor == "Black">>
<<set $ADTop to $BlackCutoffTShirt>>
<<elseif $ShopColor == "Blue">>
<<set $ADTop to $BlueCutoffTShirt>>
<<elseif $ShopColor == "Brown">>
<<set $ADTop to $BrownCutoffTShirt>>
<<elseif $ShopColor == "Gray">>
<<set $ADTop to $GrayCutoffTShirt>>
<<elseif $ShopColor == "Green">>
<<set $ADTop to $GreenCutoffTShirt>>
<<elseif $ShopColor == "Orange">>
<<set $ADTop to $OrangeCutoffTShirt>>
<<elseif $ShopColor == "Pink">>
<<set $ADTop to $PinkCutoffTShirt>>
<<elseif $ShopColor == "Purple">>
<<set $ADTop to $PurpleCutoffTShirt>>
<<elseif $ShopColor == "Red">>
<<set $ADTop to $RedCutoffTShirt>>
<<elseif $ShopColor == "Teal">>
<<set $ADTop to $TealCutoffTShirt>>
<<elseif $ShopColor == "White">>
<<set $ADTop to $WhiteCutoffTShirt>>
<<elseif $ShopColor == "Yellow">>
<<set $ADTop to $YellowCutoffTShirt>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Cutoff T-Shirt:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 3>>
<<link "Purchase ($3)">>
<<if $ShopColor == "Beige">>
<<set $ClosetTop.push($BeigeCutoffTShirt)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetTop.push($BlackCutoffTShirt)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetTop.push($BlueCutoffTShirt)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetTop.push($BrownCutoffTShirt)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetTop.push($GrayCutoffTShirt)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetTop.push($GreenCutoffTShirt)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetTop.push($OrangeCutoffTShirt)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetTop.push($PinkCutoffTShirt)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetTop.push($PurpleCutoffTShirt)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetTop.push($RedCutoffTShirt)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetTop.push($TealCutoffTShirt)>>
<<elseif $ShopColor == "White">>
<<set $ClosetTop.push($WhiteCutoffTShirt)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetTop.push($YellowCutoffTShirt)>>
<</if>>
<<set $Money -= 3>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($3)</span>
<</if>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Long-Sleeved Shirt ($5)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADTop to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADNeck to $None>>
<<if $ShopColor == "Beige">>
<<set $ADTop to $BeigeLongSleeved>>
<<elseif $ShopColor == "Black">>
<<set $ADTop to $BlackLongSleeved>>
<<elseif $ShopColor == "Blue">>
<<set $ADTop to $BlueLongSleeved>>
<<elseif $ShopColor == "Brown">>
<<set $ADTop to $BrownLongSleeved>>
<<elseif $ShopColor == "Gray">>
<<set $ADTop to $GrayLongSleeved>>
<<elseif $ShopColor == "Green">>
<<set $ADTop to $GreenLongSleeved>>
<<elseif $ShopColor == "Orange">>
<<set $ADTop to $OrangeLongSleeved>>
<<elseif $ShopColor == "Pink">>
<<set $ADTop to $PinkLongSleeved>>
<<elseif $ShopColor == "Purple">>
<<set $ADTop to $PurpleLongSleeved>>
<<elseif $ShopColor == "Red">>
<<set $ADTop to $RedLongSleeved>>
<<elseif $ShopColor == "Teal">>
<<set $ADTop to $TealLongSleeved>>
<<elseif $ShopColor == "White">>
<<set $ADTop to $WhiteLongSleeved>>
<<elseif $ShopColor == "Yellow">>
<<set $ADTop to $YellowLongSleeved>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Long-Sleeved Shirt:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 5>>
<<link "Purchase ($5)">>
<<if $ShopColor == "Beige">>
<<set $ClosetTop.push($BeigeLongSleeved)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetTop.push($BlackLongSleeved)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetTop.push($BlueLongSleeved)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetTop.push($BrownLongSleeved)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetTop.push($GrayLongSleeved)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetTop.push($GreenLongSleeved)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetTop.push($OrangeLongSleeved)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetTop.push($PinkLongSleeved)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetTop.push($PurpleLongSleeved)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetTop.push($RedLongSleeved)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetTop.push($TealLongSleeved)>>
<<elseif $ShopColor == "White">>
<<set $ClosetTop.push($WhiteLongSleeved)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetTop.push($YellowLongSleeved)>>
<</if>>
<<set $Money -= 5>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($5)</span>
<</if>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Pajama Shirt ($5)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADTop to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADNeck to $None>>
<<if $ShopColor == "Beige">>
<<set $ADTop to $BeigePajamaShirt>>
<<elseif $ShopColor == "Black">>
<<set $ADTop to $BlackPajamaShirt>>
<<elseif $ShopColor == "Blue">>
<<set $ADTop to $BluePajamaShirt>>
<<elseif $ShopColor == "Brown">>
<<set $ADTop to $BrownPajamaShirt>>
<<elseif $ShopColor == "Gray">>
<<set $ADTop to $GrayPajamaShirt>>
<<elseif $ShopColor == "Green">>
<<set $ADTop to $GreenPajamaShirt>>
<<elseif $ShopColor == "Orange">>
<<set $ADTop to $OrangePajamaShirt>>
<<elseif $ShopColor == "Pink">>
<<set $ADTop to $PinkPajamaShirt>>
<<elseif $ShopColor == "Purple">>
<<set $ADTop to $PurplePajamaShirt>>
<<elseif $ShopColor == "Red">>
<<set $ADTop to $RedPajamaShirt>>
<<elseif $ShopColor == "Teal">>
<<set $ADTop to $TealPajamaShirt>>
<<elseif $ShopColor == "White">>
<<set $ADTop to $WhitePajamaShirt>>
<<elseif $ShopColor == "Yellow">>
<<set $ADTop to $YellowPajamaShirt>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Pajama Shirt:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 5>>
<<link "Purchase ($5)">>
<<if $ShopColor == "Beige">>
<<set $ClosetTop.push($BeigePajamaShirt)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetTop.push($BlackPajamaShirt)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetTop.push($BluePajamaShirt)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetTop.push($BrownPajamaShirt)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetTop.push($GrayPajamaShirt)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetTop.push($GreenPajamaShirt)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetTop.push($OrangePajamaShirt)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetTop.push($PinkPajamaShirt)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetTop.push($PurplePajamaShirt)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetTop.push($RedPajamaShirt)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetTop.push($TealPajamaShirt)>>
<<elseif $ShopColor == "White">>
<<set $ClosetTop.push($WhitePajamaShirt)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetTop.push($YellowPajamaShirt)>>
<</if>>
<<set $Money -= 5>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($5)</span>
<</if>>
<</nobr>><span style="color:Azure"><strong>-Plaid Button-Up Shirt ($8)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADTop to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADNeck to $None>>
<<if $ShopColor == "Red">>
<<set $ADTop to $RedPlaidButtonUpShirt>>
<<elseif $ShopColor == "Blue">>
<<set $ADTop to $BluePlaidButtonUpShirt>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Plaid Button-Up Shirt:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 8>>
<<link "Purchase ($8)">>
<<if $ShopColor == "Blue">>
<<set $ClosetTop.push($BluePlaidButtonUpShirt)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetTop.push($RedPlaidButtonUpShirt)>>
<</if>>
<<set $Money -= 8>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($8)</span>
<</if>><<nobr>>
<span style="color:Azure"><strong>-Pocket Shirt ($7)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADTop to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADNeck to $None>>
<<if $ShopColor == "Beige">>
<<set $ADTop to $BeigePocketShirt>>
<<elseif $ShopColor == "Black">>
<<set $ADTop to $BlackPocketShirt>>
<<elseif $ShopColor == "Blue">>
<<set $ADTop to $BluePocketShirt>>
<<elseif $ShopColor == "Brown">>
<<set $ADTop to $BrownPocketShirt>>
<<elseif $ShopColor == "Gray">>
<<set $ADTop to $GrayPocketShirt>>
<<elseif $ShopColor == "Green">>
<<set $ADTop to $GreenPocketShirt>>
<<elseif $ShopColor == "Orange">>
<<set $ADTop to $OrangePocketShirt>>
<<elseif $ShopColor == "Pink">>
<<set $ADTop to $PinkPocketShirt>>
<<elseif $ShopColor == "Purple">>
<<set $ADTop to $PurplePocketShirt>>
<<elseif $ShopColor == "Red">>
<<set $ADTop to $RedPocketShirt>>
<<elseif $ShopColor == "Teal">>
<<set $ADTop to $TealPocketShirt>>
<<elseif $ShopColor == "White">>
<<set $ADTop to $WhitePocketShirt>>
<<elseif $ShopColor == "Yellow">>
<<set $ADTop to $YellowPocketShirt>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Pocket Shirt:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 7>>
<<link "Purchase ($7)">>
<<if $ShopColor == "Beige">>
<<set $ClosetTop.push($BeigePocketShirt)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetTop.push($BlackPocketShirt)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetTop.push($BluePocketShirt)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetTop.push($BrownPocketShirt)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetTop.push($GrayPocketShirt)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetTop.push($GreenPocketShirt)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetTop.push($OrangePocketShirt)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetTop.push($PinkPocketShirt)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetTop.push($PurplePocketShirt)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetTop.push($RedPocketShirt)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetTop.push($TealPocketShirt)>>
<<elseif $ShopColor == "White">>
<<set $ClosetTop.push($WhitePocketShirt)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetTop.push($YellowPocketShirt)>>
<</if>>
<<set $Money -= 7>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($7)</span>
<</if>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Polo Shirt ($5)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADTop to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADNeck to $None>>
<<if $ShopColor == "Beige">>
<<set $ADTop to $BeigePoloShirt>>
<<elseif $ShopColor == "Black">>
<<set $ADTop to $BlackPoloShirt>>
<<elseif $ShopColor == "Blue">>
<<set $ADTop to $BluePoloShirt>>
<<elseif $ShopColor == "Brown">>
<<set $ADTop to $BrownPoloShirt>>
<<elseif $ShopColor == "Gray">>
<<set $ADTop to $GrayPoloShirt>>
<<elseif $ShopColor == "Green">>
<<set $ADTop to $GreenPoloShirt>>
<<elseif $ShopColor == "Orange">>
<<set $ADTop to $OrangePoloShirt>>
<<elseif $ShopColor == "Pink">>
<<set $ADTop to $PinkPoloShirt>>
<<elseif $ShopColor == "Purple">>
<<set $ADTop to $PurplePoloShirt>>
<<elseif $ShopColor == "Red">>
<<set $ADTop to $RedPoloShirt>>
<<elseif $ShopColor == "Teal">>
<<set $ADTop to $TealPoloShirt>>
<<elseif $ShopColor == "White">>
<<set $ADTop to $WhitePoloShirt>>
<<elseif $ShopColor == "Yellow">>
<<set $ADTop to $YellowPoloShirt>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Polo Shirt:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 5>>
<<link "Purchase ($5)">>
<<if $ShopColor == "Beige">>
<<set $ClosetTop.push($BeigePoloShirt)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetTop.push($BlackPoloShirt)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetTop.push($BluePoloShirt)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetTop.push($BrownPoloShirt)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetTop.push($GrayPoloShirt)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetTop.push($GreenPoloShirt)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetTop.push($OrangePoloShirt)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetTop.push($PinkPoloShirt)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetTop.push($PurplePoloShirt)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetTop.push($RedPoloShirt)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetTop.push($TealPoloShirt)>>
<<elseif $ShopColor == "White">>
<<set $ClosetTop.push($WhitePoloShirt)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetTop.push($YellowPoloShirt)>>
<</if>>
<<set $Money -= 5>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($5)</span>
<</if>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Short Sleeved Scout Shirt ($7)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADTop to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADNeck to $None>>
<<if $ShopColor == "Beige">>
<<set $ADTop to $ShortSleevedScoutShirt>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Short Sleeved Scout Shirt:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 7>>
<<link "Purchase ($7)">>
<<if $ShopColor == "Beige">>
<<set $ClosetTop.push($ShortSleevedScoutShirt)>>
<</if>>
<<set $Money -= 7>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($7)</span>
<</if>>
<</nobr>><span style="color:Azure"><strong>-Striped Shirt ($5)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADTop to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADNeck to $None>>
<<if $ShopColor == "Beige">>
<<set $ADTop to $BeigeStripedShirt>>
<<elseif $ShopColor == "Black">>
<<set $ADTop to $BlackStripedShirt>>
<<elseif $ShopColor == "Blue">>
<<set $ADTop to $BlueStripedShirt>>
<<elseif $ShopColor == "Brown">>
<<set $ADTop to $BrownStripedShirt>>
<<elseif $ShopColor == "Gray">>
<<set $ADTop to $GrayStripedShirt>>
<<elseif $ShopColor == "Green">>
<<set $ADTop to $GreenStripedShirt>>
<<elseif $ShopColor == "Orange">>
<<set $ADTop to $OrangeStripedShirt>>
<<elseif $ShopColor == "Pink">>
<<set $ADTop to $PinkStripedShirt>>
<<elseif $ShopColor == "Purple">>
<<set $ADTop to $PurpleStripedShirt>>
<<elseif $ShopColor == "Red">>
<<set $ADTop to $RedStripedShirt>>
<<elseif $ShopColor == "Teal">>
<<set $ADTop to $TealStripedShirt>>
<<elseif $ShopColor == "White">>
<<set $ADTop to $WhiteStripedShirt>>
<<elseif $ShopColor == "Yellow">>
<<set $ADTop to $YellowStripedShirt>>
<<elseif $ShopColor == "ButtonBeige">>
<<set $ADTop to $BeigeStripedButtonShirt>>
<<elseif $ShopColor == "ButtonBlack">>
<<set $ADTop to $BlackStripedButtonShirt>>
<<elseif $ShopColor == "ButtonBlue">>
<<set $ADTop to $BlueStripedButtonShirt>>
<<elseif $ShopColor == "ButtonBrown">>
<<set $ADTop to $BrownStripedButtonShirt>>
<<elseif $ShopColor == "ButtonGray">>
<<set $ADTop to $GrayStripedButtonShirt>>
<<elseif $ShopColor == "ButtonGreen">>
<<set $ADTop to $GreenStripedButtonShirt>>
<<elseif $ShopColor == "ButtonOrange">>
<<set $ADTop to $OrangeStripedButtonShirt>>
<<elseif $ShopColor == "ButtonPink">>
<<set $ADTop to $PinkStripedButtonShirt>>
<<elseif $ShopColor == "ButtonPurple">>
<<set $ADTop to $PurpleStripedButtonShirt>>
<<elseif $ShopColor == "ButtonRed">>
<<set $ADTop to $RedStripedButtonShirt>>
<<elseif $ShopColor == "ButtonTeal">>
<<set $ADTop to $TealStripedButtonShirt>>
<<elseif $ShopColor == "ButtonWhite">>
<<set $ADTop to $WhiteStripedButtonShirt>>
<<elseif $ShopColor == "ButtonYellow">>
<<set $ADTop to $YellowStripedButtonShirt>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Striped Shirt:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
<strong>Striped Button Shirt:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "ButtonBeige">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "ButtonBlack">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "ButtonBlue">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "ButtonBrown">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "ButtonGray">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "ButtonGreen">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "ButtonOrange">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "ButtonPink">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "ButtonPurple">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "ButtonRed">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "ButtonTeal">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "ButtonWhite">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "ButtonYellow">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 5>>
<<link "Purchase ($5)">>
<<if $ShopColor == "Beige">>
<<set $ClosetTop.push($BeigeStripedShirt)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetTop.push($BlackStripedShirt)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetTop.push($BlueStripedShirt)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetTop.push($BrownStripedShirt)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetTop.push($GrayStripedShirt)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetTop.push($GreenStripedShirt)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetTop.push($OrangeStripedShirt)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetTop.push($PinkStripedShirt)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetTop.push($PurpleStripedShirt)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetTop.push($RedStripedShirt)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetTop.push($TealStripedShirt)>>
<<elseif $ShopColor == "White">>
<<set $ClosetTop.push($WhiteStripedShirt)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetTop.push($YellowStripedShirt)>>
<<elseif $ShopColor == "ButtonBeige">>
<<set $ClosetTop.push($BeigeStripedButtonShirt)>>
<<elseif $ShopColor == "ButtonBlack">>
<<set $ClosetTop.push($BlackStripedButtonShirt)>>
<<elseif $ShopColor == "ButtonBlue">>
<<set $ClosetTop.push($BlueStripedButtonShirt)>>
<<elseif $ShopColor == "ButtonBrown">>
<<set $ClosetTop.push($BrownStripedButtonShirt)>>
<<elseif $ShopColor == "ButtonGray">>
<<set $ClosetTop.push($GrayStripedButtonShirt)>>
<<elseif $ShopColor == "ButtonGreen">>
<<set $ClosetTop.push($GreenStripedButtonShirt)>>
<<elseif $ShopColor == "ButtonOrange">>
<<set $ClosetTop.push($OrangeStripedButtonShirt)>>
<<elseif $ShopColor == "ButtonPink">>
<<set $ClosetTop.push($PinkStripedButtonShirt)>>
<<elseif $ShopColor == "ButtonPurple">>
<<set $ClosetTop.push($PurpleStripedButtonShirt)>>
<<elseif $ShopColor == "ButtonRed">>
<<set $ClosetTop.push($RedStripedButtonShirt)>>
<<elseif $ShopColor == "ButtonTeal">>
<<set $ClosetTop.push($TealStripedButtonShirt)>>
<<elseif $ShopColor == "ButtonWhite">>
<<set $ClosetTop.push($WhiteStripedButtonShirt)>>
<<elseif $ShopColor == "ButtonYellow">>
<<set $ClosetTop.push($YellowStripedButtonShirt)>>
<</if>>
<<set $Money -= 5>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($5)</span>
<</if>><<nobr>>
<span style="color:Azure"><strong>-T-Shirt ($3)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADTop to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADNeck to $None>>
<<if $ShopColor == "Beige">>
<<set $ADTop to $BeigeTShirt>>
<<elseif $ShopColor == "Black">>
<<set $ADTop to $BlackTShirt>>
<<elseif $ShopColor == "Blue">>
<<set $ADTop to $BlueTShirt>>
<<elseif $ShopColor == "Brown">>
<<set $ADTop to $BrownTShirt>>
<<elseif $ShopColor == "Gray">>
<<set $ADTop to $GrayTShirt>>
<<elseif $ShopColor == "Green">>
<<set $ADTop to $GreenTShirt>>
<<elseif $ShopColor == "Orange">>
<<set $ADTop to $OrangeTShirt>>
<<elseif $ShopColor == "Pink">>
<<set $ADTop to $PinkTShirt>>
<<elseif $ShopColor == "Purple">>
<<set $ADTop to $PurpleTShirt>>
<<elseif $ShopColor == "Red">>
<<set $ADTop to $RedTShirt>>
<<elseif $ShopColor == "Teal">>
<<set $ADTop to $TealTShirt>>
<<elseif $ShopColor == "White">>
<<set $ADTop to $WhiteTShirt>>
<<elseif $ShopColor == "Yellow">>
<<set $ADTop to $YellowTShirt>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>T-Shirt:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 3>>
<<link "Purchase ($3)">>
<<if $ShopColor == "Beige">>
<<set $ClosetTop.push($BeigeTShirt)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetTop.push($BlackTShirt)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetTop.push($BlueTShirt)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetTop.push($BrownTShirt)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetTop.push($GrayTShirt)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetTop.push($GreenTShirt)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetTop.push($OrangeTShirt)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetTop.push($PinkTShirt)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetTop.push($PurpleTShirt)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetTop.push($RedTShirt)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetTop.push($TealTShirt)>>
<<elseif $ShopColor == "White">>
<<set $ClosetTop.push($WhiteTShirt)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetTop.push($YellowTShirt)>>
<</if>>
<<set $Money -= 3>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($3)</span>
<</if>>
<</nobr>><span style="color:Azure"><strong>-Tops-</strong></span><br>
<<link"T-Shirt">>
<<set $ShopSlot to "Top">>
<<set $ShopItem to "T-Shirt">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Blue">>
<<set $ShopCost to 3>>
<<goto "Shopping District Boy Barn">>
<</link>>
-
<<link"Long-Sleeved Shirt">>
<<set $ShopSlot to "Top">>
<<set $ShopItem to "Long-Sleeved Shirt">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Blue">>
<<set $ShopCost to 5>>
<<goto "Shopping District Boy Barn">>
<</link>>
-
<<link"Polo Shirt">>
<<set $ShopSlot to "Top">>
<<set $ShopItem to "Polo Shirt">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Blue">>
<<set $ShopCost to 5>>
<<goto "Shopping District Boy Barn">>
<</link>>
-
<<link"Pajama Shirt">>
<<set $ShopSlot to "Top">>
<<set $ShopItem to "Pajama Shirt">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Blue">>
<<set $ShopCost to 5>>
<<goto "Shopping District Boy Barn">>
<</link>>
-
<<link"Pocket Shirt">>
<<set $ShopSlot to "Top">>
<<set $ShopItem to "Pocket Shirt">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Blue">>
<<set $ShopCost to 7>>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
<<link"Scout Shirt">>
<<set $ShopSlot to "Top">>
<<set $ShopItem to "Scout Shirt">>
<<set $ShopColors to ["Scout"]>>
<<set $ShopIcons to ["Red"]>>
<<set $ShopColor to "Blue">>
<<set $ShopCost to 7>>
<<goto "Shopping District Boy Barn">>
<</link>>
-
<<link"Cutoff Shirt">>
<<set $ShopSlot to "Top">>
<<set $ShopItem to "Cutoff Shirt">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Blue">>
<<set $ShopCost to 3>>
<<goto "Shopping District Boy Barn">>
<</link>>
-
<<link"Striped Shirt">>
<<set $ShopSlot to "Top">>
<<set $ShopItem to "Striped Shirt">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Blue">>
<<set $ShopCost to 5>>
<<goto "Shopping District Boy Barn">>
<</link>>
-
<<link"Striped Button Shirt">>
<<set $ShopSlot to "Top">>
<<set $ShopItem to "Striped Button Shirt">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Blue">>
<<set $ShopCost to 5>>
<<goto "Shopping District Boy Barn">>
<</link>>
-
<<link"Plaid Button Shirt">>
<<set $ShopSlot to "Top">>
<<set $ShopItem to "Plaid Button Shirt">>
<<set $ShopColors to ["Red", "Blue"]>>
<<set $ShopColor to "Red">>
<<set $ShopCost to 8>>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
<<link"White Two-Toned Shirts">>
<<set $ShopSlot to "Top">>
<<set $ShopItem to "Two-Toned Shirts White">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Red">>
<<set $ShopCost to 4>>
<<goto "Shopping District Boy Barn">>
<</link>>
-
<<link"Black Two-Toned Shirts">>
<<set $ShopSlot to "Top">>
<<set $ShopItem to "Two-Toned Shirts Black">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Red">>
<<set $ShopCost to 4>>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
<<clothingShop "Top" $ShopItem $ShopColors $ShopCost>><<nobr>>
<span style="color:Azure"><strong>-Tanktop ($2)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADTop to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADNeck to $None>>
<<if $ShopColor == "Beige">>
<<set $ADUnder to $BeigeTanktop>>
<<elseif $ShopColor == "Black">>
<<set $ADUnder to $BlackTanktop>>
<<elseif $ShopColor == "Blue">>
<<set $ADUnder to $BlueTanktop>>
<<elseif $ShopColor == "Brown">>
<<set $ADUnder to $BrownTanktop>>
<<elseif $ShopColor == "Gray">>
<<set $ADUnder to $GrayTanktop>>
<<elseif $ShopColor == "Green">>
<<set $ADUnder to $GreenTanktop>>
<<elseif $ShopColor == "Orange">>
<<set $ADUnder to $OrangeTanktop>>
<<elseif $ShopColor == "Pink">>
<<set $ADUnder to $PinkTanktop>>
<<elseif $ShopColor == "Purple">>
<<set $ADUnder to $PurpleTanktop>>
<<elseif $ShopColor == "Red">>
<<set $ADUnder to $RedTanktop>>
<<elseif $ShopColor == "Teal">>
<<set $ADUnder to $TealTanktop>>
<<elseif $ShopColor == "White">>
<<set $ADUnder to $WhiteTanktop>>
<<elseif $ShopColor == "Yellow">>
<<set $ADUnder to $YellowTanktop>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Tanktop:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 2>>
<<link "Purchase ($2)">>
<<if $ShopColor == "Beige">>
<<set $ClosetUnder.push($BeigeTanktop)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetUnder.push($BlackTanktop)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetUnder.push($BlueTanktop)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetUnder.push($BrownTanktop)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetUnder.push($GrayTanktop)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetUnder.push($GreenTanktop)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetUnder.push($OrangeTanktop)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetUnder.push($PinkTanktop)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetUnder.push($PurpleTanktop)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetUnder.push($RedTanktop)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetUnder.push($TealTanktop)>>
<<elseif $ShopColor == "White">>
<<set $ClosetUnder.push($WhiteTanktop)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetUnder.push($YellowTanktop)>>
<</if>>
<<set $Money -= 2>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($2)</span>
<</if>>
<</nobr>><span style="color:Azure"><strong>-Under Top-</strong></span><br>
<<link"Tanktop">>
<<set $ShopSlot to "Under">>
<<set $ShopItem to "Tanktop">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "White">>
<<set $ShopCost to 2>>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
<<clothingShop "Under" $ShopItem $ShopColors $ShopCost>><<nobr>>
<span style="color:Azure"><strong>-Bikini Briefs ($2)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADWaist to $None>>
<<set $ADNeck to $None>>
<<if $ShopColor == "Beige">>
<<set $ADUndies to $BeigeBikiniBriefs>>
<<elseif $ShopColor == "Black">>
<<set $ADUndies to $BlackBikiniBriefs>>
<<elseif $ShopColor == "Blue">>
<<set $ADUndies to $BlueBikiniBriefs>>
<<elseif $ShopColor == "Brown">>
<<set $ADUndies to $BrownBikiniBriefs>>
<<elseif $ShopColor == "Gray">>
<<set $ADUndies to $GrayBikiniBriefs>>
<<elseif $ShopColor == "Green">>
<<set $ADUndies to $GreenBikiniBriefs>>
<<elseif $ShopColor == "Orange">>
<<set $ADUndies to $OrangeBikiniBriefs>>
<<elseif $ShopColor == "Pink">>
<<set $ADUndies to $PinkBikiniBriefs>>
<<elseif $ShopColor == "Purple">>
<<set $ADUndies to $PurpleBikiniBriefs>>
<<elseif $ShopColor == "Red">>
<<set $ADUndies to $RedBikiniBriefs>>
<<elseif $ShopColor == "Teal">>
<<set $ADUndies to $TealBikiniBriefs>>
<<elseif $ShopColor == "White">>
<<set $ADUndies to $WhiteBikiniBriefs>>
<<elseif $ShopColor == "Yellow">>
<<set $ADUndies to $YellowBikiniBriefs>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Bikini Briefs:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 2>>
<<link "Purchase ($2)">>
<<if $ShopColor == "Beige">>
<<set $ClosetUndies.push($BeigeBikiniBriefs)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetUndies.push($BlackBikiniBriefs)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetUndies.push($BlueBikiniBriefs)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetUndies.push($BrownBikiniBriefs)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetUndies.push($GrayBikiniBriefs)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetUndies.push($GreenBikiniBriefs)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetUndies.push($OrangeBikiniBriefs)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetUndies.push($PinkBikiniBriefs)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetUndies.push($PurpleBikiniBriefs)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetUndies.push($RedBikiniBriefs)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetUndies.push($TealBikiniBriefs)>>
<<elseif $ShopColor == "White">>
<<set $ClosetUndies.push($WhiteBikiniBriefs)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetUndies.push($YellowBikiniBriefs)>>
<</if>>
<<set $Money -= 2>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($2)</span>
<</if>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Boxer Briefs ($2)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADWaist to $None>>
<<set $ADNeck to $None>>
<<if $ShopColor == "Beige">>
<<set $ADUndies to $BeigeBoxerBriefs>>
<<elseif $ShopColor == "Black">>
<<set $ADUndies to $BlackBoxerBriefs>>
<<elseif $ShopColor == "Blue">>
<<set $ADUndies to $BlueBoxerBriefs>>
<<elseif $ShopColor == "Brown">>
<<set $ADUndies to $BrownBoxerBriefs>>
<<elseif $ShopColor == "Gray">>
<<set $ADUndies to $GrayBoxerBriefs>>
<<elseif $ShopColor == "Green">>
<<set $ADUndies to $GreenBoxerBriefs>>
<<elseif $ShopColor == "Orange">>
<<set $ADUndies to $OrangeBoxerBriefs>>
<<elseif $ShopColor == "Pink">>
<<set $ADUndies to $PinkBoxerBriefs>>
<<elseif $ShopColor == "Purple">>
<<set $ADUndies to $PurpleBoxerBriefs>>
<<elseif $ShopColor == "Red">>
<<set $ADUndies to $RedBoxerBriefs>>
<<elseif $ShopColor == "Teal">>
<<set $ADUndies to $TealBoxerBriefs>>
<<elseif $ShopColor == "White">>
<<set $ADUndies to $WhiteBoxerBriefs>>
<<elseif $ShopColor == "Yellow">>
<<set $ADUndies to $YellowBoxerBriefs>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Boxer Briefs:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 2>>
<<link "Purchase ($2)">>
<<if $ShopColor == "Beige">>
<<set $ClosetUndies.push($BeigeBoxerBriefs)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetUndies.push($BlackBoxerBriefs)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetUndies.push($BlueBoxerBriefs)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetUndies.push($BrownBoxerBriefs)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetUndies.push($GrayBoxerBriefs)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetUndies.push($GreenBoxerBriefs)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetUndies.push($OrangeBoxerBriefs)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetUndies.push($PinkBoxerBriefs)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetUndies.push($PurpleBoxerBriefs)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetUndies.push($RedBoxerBriefs)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetUndies.push($TealBoxerBriefs)>>
<<elseif $ShopColor == "White">>
<<set $ClosetUndies.push($WhiteBoxerBriefs)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetUndies.push($YellowBoxerBriefs)>>
<</if>>
<<set $Money -= 2>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($2)</span>
<</if>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Boxers ($2)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADWaist to $None>>
<<set $ADNeck to $None>>
<<if $ShopColor == "Beige">>
<<set $ADUndies to $BeigeBoxers>>
<<elseif $ShopColor == "Black">>
<<set $ADUndies to $BlackBoxers>>
<<elseif $ShopColor == "Blue">>
<<set $ADUndies to $BlueBoxers>>
<<elseif $ShopColor == "Brown">>
<<set $ADUndies to $BrownBoxers>>
<<elseif $ShopColor == "Gray">>
<<set $ADUndies to $GrayBoxers>>
<<elseif $ShopColor == "Green">>
<<set $ADUndies to $GreenBoxers>>
<<elseif $ShopColor == "Orange">>
<<set $ADUndies to $OrangeBoxers>>
<<elseif $ShopColor == "Pink">>
<<set $ADUndies to $PinkBoxers>>
<<elseif $ShopColor == "Purple">>
<<set $ADUndies to $PurpleBoxers>>
<<elseif $ShopColor == "Red">>
<<set $ADUndies to $RedBoxers>>
<<elseif $ShopColor == "Teal">>
<<set $ADUndies to $TealBoxers>>
<<elseif $ShopColor == "White">>
<<set $ADUndies to $WhiteBoxers>>
<<elseif $ShopColor == "Yellow">>
<<set $ADUndies to $YellowBoxers>>
<<elseif $ShopColor == "StripedBeige">>
<<set $ADUndies to $BeigeStripedBoxers>>
<<elseif $ShopColor == "StripedBlack">>
<<set $ADUndies to $BlackStripedBoxers>>
<<elseif $ShopColor == "StripedBlue">>
<<set $ADUndies to $BlueStripedBoxers>>
<<elseif $ShopColor == "StripedBrown">>
<<set $ADUndies to $BrownStripedBoxers>>
<<elseif $ShopColor == "StripedGray">>
<<set $ADUndies to $GrayStripedBoxers>>
<<elseif $ShopColor == "StripedGreen">>
<<set $ADUndies to $GreenStripedBoxers>>
<<elseif $ShopColor == "StripedOrange">>
<<set $ADUndies to $OrangeStripedBoxers>>
<<elseif $ShopColor == "StripedPink">>
<<set $ADUndies to $PinkStripedBoxers>>
<<elseif $ShopColor == "StripedPurple">>
<<set $ADUndies to $PurpleStripedBoxers>>
<<elseif $ShopColor == "StripedRed">>
<<set $ADUndies to $RedStripedBoxers>>
<<elseif $ShopColor == "StripedTeal">>
<<set $ADUndies to $TealStripedBoxers>>
<<elseif $ShopColor == "StripedWhite">>
<<set $ADUndies to $WhiteStripedBoxers>>
<<elseif $ShopColor == "StripedYellow">>
<<set $ADUndies to $YellowStripedBoxers>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Boxers:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
<strong>Striped Boxers:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "StripedBeige">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "StripedBlack">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "StripedBlue">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "StripedBrown">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "StripedGray">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "StripedGreen">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "StripedOrange">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "StripedPink">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "StripedPurple">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "StripedRed">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "StripedTeal">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "StripedWhite">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "StripedYellow">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 2>>
<<link "Purchase ($2)">>
<<if $ShopColor == "Beige">>
<<set $ClosetUndies.push($BeigeBoxers)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetUndies.push($BlackBoxers)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetUndies.push($BlueBoxers)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetUndies.push($BrownBoxers)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetUndies.push($GrayBoxers)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetUndies.push($GreenBoxers)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetUndies.push($OrangeBoxers)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetUndies.push($PinkBoxers)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetUndies.push($PurpleBoxers)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetUndies.push($RedBoxers)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetUndies.push($TealBoxers)>>
<<elseif $ShopColor == "White">>
<<set $ClosetUndies.push($WhiteBoxers)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetUndies.push($YellowBoxers)>>
<<elseif $ShopColor == "StripedBeige">>
<<set $ClosetUndies.push($BeigeStripedBoxers)>>
<<elseif $ShopColor == "StripedBlack">>
<<set $ClosetUndies.push($BlackStripedBoxers)>>
<<elseif $ShopColor == "StripedBlue">>
<<set $ClosetUndies.push($BlueStripedBoxers)>>
<<elseif $ShopColor == "StripedBrown">>
<<set $ClosetUndies.push($BrownStripedBoxers)>>
<<elseif $ShopColor == "StripedGray">>
<<set $ClosetUndies.push($GrayStripedBoxers)>>
<<elseif $ShopColor == "StripedGreen">>
<<set $ClosetUndies.push($GreenStripedBoxers)>>
<<elseif $ShopColor == "StripedOrange">>
<<set $ClosetUndies.push($OrangeStripedBoxers)>>
<<elseif $ShopColor == "StripedPink">>
<<set $ClosetUndies.push($PinkStripedBoxers)>>
<<elseif $ShopColor == "StripedPurple">>
<<set $ClosetUndies.push($PurpleStripedBoxers)>>
<<elseif $ShopColor == "StripedRed">>
<<set $ClosetUndies.push($RedStripedoxers)>>
<<elseif $ShopColor == "StripedTeal">>
<<set $ClosetUndies.push($TealStripedBoxers)>>
<<elseif $ShopColor == "StripedWhite">>
<<set $ClosetUndies.push($WhiteStripedBoxers)>>
<<elseif $ShopColor == "StripedYellow">>
<<set $ClosetUndies.push($YellowStripedBoxers)>>
<</if>>
<<set $Money -= 2>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($2)</span>
<</if>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Briefs ($3)-</strong></span><br>
<<set $IconLayers to $ShopBriefsIconLayers>>
<<set $AvatarLayers to $ShopBriefsAvatarLayers>>
<<set $ADUndies.Type to "Briefs">>
<<set $ADUndies.AvatarLayer1 to $ShopBriefsAvatarLayers.Layer1>>
<<set $ADUndies.AvatarLayer2 to $ShopBriefsAvatarLayers.Layer2>>
<<set $ADUndies.AvatarLayer3 to $ShopBriefsAvatarLayers.Layer3>>
<<set $ADUndies.AvatarLayer4 to $ShopBriefsAvatarLayers.Layer4>>
<<set $ADUndies.AvatarLayer5 to $ShopBriefsAvatarLayers.Layer5>>
<<include"Icon Display">>
<<include"Avatar Display">>
<strong>Base Center:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopBriefsIconLayers.Layer1 to "Images/Equipment/Briefs/Base Center/Beige Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer1 to "Images/Avatar/Clothes/Briefs/Base Center/Beige Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopBriefsIconLayers.Layer1 to "Images/Equipment/Briefs/Base Center/Black Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer1 to "Images/Avatar/Clothes/Briefs/Base Center/Black Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopBriefsIconLayers.Layer1 to "Images/Equipment/Briefs/Base Center/Blue Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer1 to "Images/Avatar/Clothes/Briefs/Base Center/Blue Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopBriefsIconLayers.Layer1 to "Images/Equipment/Briefs/Base Center/Brown Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer1 to "Images/Avatar/Clothes/Briefs/Base Center/Brown Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopBriefsIconLayers.Layer1 to "Images/Equipment/Briefs/Base Center/Gray Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer1 to "Images/Avatar/Clothes/Briefs/Base Center/Gray Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopBriefsIconLayers.Layer1 to "Images/Equipment/Briefs/Base Center/Green Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer1 to "Images/Avatar/Clothes/Briefs/Base Center/Green Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopBriefsIconLayers.Layer1 to "Images/Equipment/Briefs/Base Center/Orange Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer1 to "Images/Avatar/Clothes/Briefs/Base Center/Orange Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopBriefsIconLayers.Layer1 to "Images/Equipment/Briefs/Base Center/Pink Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer1 to "Images/Avatar/Clothes/Briefs/Base Center/Pink Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopBriefsIconLayers.Layer1 to "Images/Equipment/Briefs/Base Center/Purple Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer1 to "Images/Avatar/Clothes/Briefs/Base Center/Purple Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopBriefsIconLayers.Layer1 to "Images/Equipment/Briefs/Base Center/Red Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer1 to "Images/Avatar/Clothes/Briefs/Base Center/Red Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopBriefsIconLayers.Layer1 to "Images/Equipment/Briefs/Base Center/Teal Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer1 to "Images/Avatar/Clothes/Briefs/Base Center/Teal Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopBriefsIconLayers.Layer1 to "Images/Equipment/Briefs/Base Center/White Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer1 to "Images/Avatar/Clothes/Briefs/Base Center/White Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopBriefsIconLayers.Layer1 to "Images/Equipment/Briefs/Base Center/Yellow Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer1 to "Images/Avatar/Clothes/Briefs/Base Center/Yellow Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
<strong>Base Sides:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopBriefsIconLayers.Layer2 to "Images/Equipment/Briefs/Base Sides/Beige Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer2 to "Images/Avatar/Clothes/Briefs/Base Sides/Beige Briefs.png">>
<<set $ShopBriefsIconLayers.Color to "Beige">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopBriefsIconLayers.Layer2 to "Images/Equipment/Briefs/Base Sides/Black Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer2 to "Images/Avatar/Clothes/Briefs/Base Sides/Black Briefs.png">>
<<set $ShopBriefsIconLayers.Color to "Black">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopBriefsIconLayers.Layer2 to "Images/Equipment/Briefs/Base Sides/Blue Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer2 to "Images/Avatar/Clothes/Briefs/Base Sides/Blue Briefs.png">>
<<set $ShopBriefsIconLayers.Color to "Blue">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopBriefsIconLayers.Layer2 to "Images/Equipment/Briefs/Base Sides/Brown Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer2 to "Images/Avatar/Clothes/Briefs/Base Sides/Brown Briefs.png">>
<<set $ShopBriefsIconLayers.Color to "Brown">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopBriefsIconLayers.Layer2 to "Images/Equipment/Briefs/Base Sides/Gray Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer2 to "Images/Avatar/Clothes/Briefs/Base Sides/Gray Briefs.png">>
<<set $ShopBriefsIconLayers.Color to "Gray">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopBriefsIconLayers.Layer2 to "Images/Equipment/Briefs/Base Sides/Green Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer2 to "Images/Avatar/Clothes/Briefs/Base Sides/Green Briefs.png">>
<<set $ShopBriefsIconLayers.Color to "Green">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopBriefsIconLayers.Layer2 to "Images/Equipment/Briefs/Base Sides/Orange Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer2 to "Images/Avatar/Clothes/Briefs/Base Sides/Orange Briefs.png">>
<<set $ShopBriefsIconLayers.Color to "Orange">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopBriefsIconLayers.Layer2 to "Images/Equipment/Briefs/Base Sides/Pink Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer2 to "Images/Avatar/Clothes/Briefs/Base Sides/Pink Briefs.png">>
<<set $ShopBriefsIconLayers.Color to "Pink">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopBriefsIconLayers.Layer2 to "Images/Equipment/Briefs/Base Sides/Purple Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer2 to "Images/Avatar/Clothes/Briefs/Base Sides/Purple Briefs.png">>
<<set $ShopBriefsIconLayers.Color to "Purple">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopBriefsIconLayers.Layer2 to "Images/Equipment/Briefs/Base Sides/Red Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer2 to "Images/Avatar/Clothes/Briefs/Base Sides/Red Briefs.png">>
<<set $ShopBriefsIconLayers.Color to "Red">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopBriefsIconLayers.Layer2 to "Images/Equipment/Briefs/Base Sides/Teal Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer2 to "Images/Avatar/Clothes/Briefs/Base Sides/Teal Briefs.png">>
<<set $ShopBriefsIconLayers.Color to "Teal">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopBriefsIconLayers.Layer2 to "Images/Equipment/Briefs/Base Sides/White Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer2 to "Images/Avatar/Clothes/Briefs/Base Sides/White Briefs.png">>
<<set $ShopBriefsIconLayers.Color to "White">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopBriefsIconLayers.Layer2 to "Images/Equipment/Briefs/Base Sides/Yellow Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer2 to "Images/Avatar/Clothes/Briefs/Base Sides/Yellow Briefs.png">>
<<set $ShopBriefsIconLayers.Color to "Yellow">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
<strong>Seams:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopBriefsIconLayers.Layer3 to "Images/Equipment/Briefs/Seam/Beige Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer3 to "Images/Avatar/Clothes/Briefs/Seam/Beige Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopBriefsIconLayers.Layer3 to "Images/Equipment/Briefs/Seam/Black Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer3 to "Images/Avatar/Clothes/Briefs/Seam/Black Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopBriefsIconLayers.Layer3 to "Images/Equipment/Briefs/Seam/Blue Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer3 to "Images/Avatar/Clothes/Briefs/Seam/Blue Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopBriefsIconLayers.Layer3 to "Images/Equipment/Briefs/Seam/Brown Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer3 to "Images/Avatar/Clothes/Briefs/Seam/Brown Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopBriefsIconLayers.Layer3 to "Images/Equipment/Briefs/Seam/Gray Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer3 to "Images/Avatar/Clothes/Briefs/Seam/Gray Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopBriefsIconLayers.Layer3 to "Images/Equipment/Briefs/Seam/Green Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer3 to "Images/Avatar/Clothes/Briefs/Seam/Green Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopBriefsIconLayers.Layer3 to "Images/Equipment/Briefs/Seam/Orange Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer3 to "Images/Avatar/Clothes/Briefs/Seam/Orange Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopBriefsIconLayers.Layer3 to "Images/Equipment/Briefs/Seam/Pink Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer3 to "Images/Avatar/Clothes/Briefs/Seam/Pink Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopBriefsIconLayers.Layer3 to "Images/Equipment/Briefs/Seam/Purple Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer3 to "Images/Avatar/Clothes/Briefs/Seam/Purple Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopBriefsIconLayers.Layer3 to "Images/Equipment/Briefs/Seam/Red Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer3 to "Images/Avatar/Clothes/Briefs/Seam/Red Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopBriefsIconLayers.Layer3 to "Images/Equipment/Briefs/Seam/Teal Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer3 to "Images/Avatar/Clothes/Briefs/Seam/Teal Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopBriefsIconLayers.Layer3 to "Images/Equipment/Briefs/Seam/White Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer3 to "Images/Avatar/Clothes/Briefs/Seam/White Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopBriefsIconLayers.Layer3 to "Images/Equipment/Briefs/Seam/Yellow Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer3 to "Images/Avatar/Clothes/Briefs/Seam/Yellow Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
<strong>Waistband:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopBriefsIconLayers.Layer4 to "Images/Equipment/Briefs/Waistband/Beige Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer4 to "Images/Avatar/Clothes/Briefs/Waistband/Beige Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopBriefsIconLayers.Layer4 to "Images/Equipment/Briefs/Waistband/Black Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer4 to "Images/Avatar/Clothes/Briefs/Waistband/Black Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopBriefsIconLayers.Layer4 to "Images/Equipment/Briefs/Waistband/Blue Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer4 to "Images/Avatar/Clothes/Briefs/Waistband/Blue Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopBriefsIconLayers.Layer4 to "Images/Equipment/Briefs/Waistband/Brown Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer4 to "Images/Avatar/Clothes/Briefs/Waistband/Brown Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopBriefsIconLayers.Layer4 to "Images/Equipment/Briefs/Waistband/Gray Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer4 to "Images/Avatar/Clothes/Briefs/Waistband/Gray Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopBriefsIconLayers.Layer4 to "Images/Equipment/Briefs/Waistband/Green Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer4 to "Images/Avatar/Clothes/Briefs/Waistband/Green Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopBriefsIconLayers.Layer4 to "Images/Equipment/Briefs/Waistband/Orange Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer4 to "Images/Avatar/Clothes/Briefs/Waistband/Orange Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopBriefsIconLayers.Layer4 to "Images/Equipment/Briefs/Waistband/Pink Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer4 to "Images/Avatar/Clothes/Briefs/Waistband/Pink Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopBriefsIconLayers.Layer4 to "Images/Equipment/Briefs/Waistband/Purple Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer4 to "Images/Avatar/Clothes/Briefs/Waistband/Purple Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopBriefsIconLayers.Layer4 to "Images/Equipment/Briefs/Waistband/Red Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer4 to "Images/Avatar/Clothes/Briefs/Waistband/Red Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopBriefsIconLayers.Layer4 to "Images/Equipment/Briefs/Waistband/Teal Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer4 to "Images/Avatar/Clothes/Briefs/Waistband/Teal Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopBriefsIconLayers.Layer4 to "Images/Equipment/Briefs/Waistband/White Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer4 to "Images/Avatar/Clothes/Briefs/Waistband/White Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopBriefsIconLayers.Layer4 to "Images/Equipment/Briefs/Waistband/Yellow Briefs.png">>
<<set $ShopBriefsAvatarLayers.Layer4 to "Images/Avatar/Clothes/Briefs/Waistband/Yellow Briefs.png">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 3>>
<<link "Purchase">>
<<set $ClosetUndies.push({
Name: $ShopBriefsIconLayers.Color + " Briefs",
ID: "UndBri",
Type: "Briefs",
Color: $ShopBriefsIconLayers.Color,
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
IconLayer1: $ShopBriefsIconLayers.Layer1,
IconLayer2: $ShopBriefsIconLayers.Layer2,
IconLayer3: $ShopBriefsIconLayers.Layer3,
IconLayer4: $ShopBriefsIconLayers.Layer4,
IconLayer5: $ShopBriefsIconLayers.Layer5,
AvatarLayer1: "None",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTornLayer1: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamagedLayer1: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
})>>
<<set $Money -= 3>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase</span>
<</if>>
<</nobr>><<set _shopcolors to []>>
<span style="color:Azure"><strong>-Briefs ($2)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADWaist to $None>>
<<set $ADNeck to $None>>
<<if $ShopColor == "Beige">>
<<set $ADUndies to $BeigeBriefs>>
<<elseif $ShopColor == "Black">>
<<set $ADUndies to $BlackBriefs>>
<<elseif $ShopColor == "Blue">>
<<set $ADUndies to $BlueBriefs>>
<<elseif $ShopColor == "Brown">>
<<set $ADUndies to $BrownBriefs>>
<<elseif $ShopColor == "Gray">>
<<set $ADUndies to $GrayBriefs>>
<<elseif $ShopColor == "Green">>
<<set $ADUndies to $GreenBriefs>>
<<elseif $ShopColor == "Orange">>
<<set $ADUndies to $OrangeBriefs>>
<<elseif $ShopColor == "Pink">>
<<set $ADUndies to $PinkBriefs>>
<<elseif $ShopColor == "Purple">>
<<set $ADUndies to $PurpleBriefs>>
<<elseif $ShopColor == "Red">>
<<set $ADUndies to $RedBriefs>>
<<elseif $ShopColor == "Teal">>
<<set $ADUndies to $TealBriefs>>
<<elseif $ShopColor == "White">>
<<set $ADUndies to $WhiteBriefs>>
<<elseif $ShopColor == "Yellow">>
<<set $ADUndies to $YellowBriefs>>
<<elseif $ShopColor == "AltBeige">>
<<set $ADUndies to $BeigeAltBriefs>>
<<elseif $ShopColor == "AltBlack">>
<<set $ADUndies to $BlackAltBriefs>>
<<elseif $ShopColor == "AltBlue">>
<<set $ADUndies to $BlueAltBriefs>>
<<elseif $ShopColor == "AltBrown">>
<<set $ADUndies to $BrownAltBriefs>>
<<elseif $ShopColor == "AltGray">>
<<set $ADUndies to $GrayAltBriefs>>
<<elseif $ShopColor == "AltGreen">>
<<set $ADUndies to $GreenAltBriefs>>
<<elseif $ShopColor == "AltOrange">>
<<set $ADUndies to $OrangeAltBriefs>>
<<elseif $ShopColor == "AltPink">>
<<set $ADUndies to $PinkAltBriefs>>
<<elseif $ShopColor == "AltPurple">>
<<set $ADUndies to $PurpleAltBriefs>>
<<elseif $ShopColor == "AltRed">>
<<set $ADUndies to $RedAltBriefs>>
<<elseif $ShopColor == "AltTeal">>
<<set $ADUndies to $TealAltBriefs>>
<<elseif $ShopColor == "AltYellow">>
<<set $ADUndies to $YellowAltBriefs>>
<<elseif $ShopColor == "BlackAltBeige">>
<<set $ADUndies to $BeigeBlackAltBriefs>>
<<elseif $ShopColor == "BlackAltBlue">>
<<set $ADUndies to $BlueBlackAltBriefs>>
<<elseif $ShopColor == "BlackAltBrown">>
<<set $ADUndies to $BrownBlackAltBriefs>>
<<elseif $ShopColor == "BlackAltGray">>
<<set $ADUndies to $GrayBlackAltBriefs>>
<<elseif $ShopColor == "BlackAltGreen">>
<<set $ADUndies to $GreenBlackAltBriefs>>
<<elseif $ShopColor == "BlackAltOrange">>
<<set $ADUndies to $OrangeBlackAltBriefs>>
<<elseif $ShopColor == "BlackAltPink">>
<<set $ADUndies to $PinkBlackAltBriefs>>
<<elseif $ShopColor == "BlackAltPurple">>
<<set $ADUndies to $PurpleBlackAltBriefs>>
<<elseif $ShopColor == "BlackAltRed">>
<<set $ADUndies to $RedBlackAltBriefs>>
<<elseif $ShopColor == "BlackAltTeal">>
<<set $ADUndies to $TealBlackAltBriefs>>
<<elseif $ShopColor == "BlackAltWhite">>
<<set $ADUndies to $WhiteBlackAltBriefs>>
<<elseif $ShopColor == "BlackAltYellow">>
<<set $ADUndies to $YellowBlackAltBriefs>>
<<elseif $ShopColor == "FullColorBeige">>
<<set $ADUndies to $BeigeFullColorBriefs>>
<<elseif $ShopColor == "FullColorBlack">>
<<set $ADUndies to $BlackFullColorBriefs>>
<<elseif $ShopColor == "FullColorBlue">>
<<set $ADUndies to $BlueFullColorBriefs>>
<<elseif $ShopColor == "FullColorBrown">>
<<set $ADUndies to $BrownFullColorBriefs>>
<<elseif $ShopColor == "FullColorGray">>
<<set $ADUndies to $GrayFullColorBriefs>>
<<elseif $ShopColor == "FullColorGreen">>
<<set $ADUndies to $GreenFullColorBriefs>>
<<elseif $ShopColor == "FullColorOrange">>
<<set $ADUndies to $OrangeFullColorBriefs>>
<<elseif $ShopColor == "FullColorPink">>
<<set $ADUndies to $PinkFullColorBriefs>>
<<elseif $ShopColor == "FullColorPurple">>
<<set $ADUndies to $PurpleFullColorBriefs>>
<<elseif $ShopColor == "FullColorRed">>
<<set $ADUndies to $RedFullColorBriefs>>
<<elseif $ShopColor == "FullColorTeal">>
<<set $ADUndies to $TealFullColorBriefs>>
<<elseif $ShopColor == "FullColorWhite">>
<<set $ADUndies to $WhiteFullColorBriefs>>
<<elseif $ShopColor == "FullColorYellow">>
<<set $ADUndies to $YellowFullColorBriefs>>
<<elseif $ShopColor == "StripedBeige">>
<<set $ADUndies to $BeigeStripedBriefs>>
<<elseif $ShopColor == "StripedBlack">>
<<set $ADUndies to $BlackStripedBriefs>>
<<elseif $ShopColor == "StripedBlue">>
<<set $ADUndies to $BlueStripedBriefs>>
<<elseif $ShopColor == "StripedBrown">>
<<set $ADUndies to $BrownStripedBriefs>>
<<elseif $ShopColor == "StripedGray">>
<<set $ADUndies to $GrayStripedBriefs>>
<<elseif $ShopColor == "StripedGreen">>
<<set $ADUndies to $GreenStripedBriefs>>
<<elseif $ShopColor == "StripedOrange">>
<<set $ADUndies to $OrangeStripedBriefs>>
<<elseif $ShopColor == "StripedPink">>
<<set $ADUndies to $PinkStripedBriefs>>
<<elseif $ShopColor == "StripedPurple">>
<<set $ADUndies to $PurpleStripedBriefs>>
<<elseif $ShopColor == "StripedRed">>
<<set $ADUndies to $RedStripedBriefs>>
<<elseif $ShopColor == "StripedTeal">>
<<set $ADUndies to $TealStripedBriefs>>
<<elseif $ShopColor == "StripedYellow">>
<<set $ADUndies to $YellowStripedBriefs>>
<<elseif $ShopColor == "Bubblegum">>
<<set $ADUndies to $BubblegumBriefs>>
<<elseif $ShopColor == "Hero">>
<<set $ADUndies to $HeroBriefs>>
<<elseif $ShopColor == "Lemon Lime">>
<<set $ADUndies to $LemonLimeBriefs>>
<<elseif $ShopColor == "BlueBlue">>
<<set $ADUndies to $BlueNBlueBriefs>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Briefs:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
<strong>Alt Briefs:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "AltBeige">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "AltBlack">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "AltBlue">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "AltBrown">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "AltGray">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "AltGreen">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "AltOrange">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "AltPink">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "AltPurple">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "AltRed">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "AltTeal">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "AltYellow">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
<strong>Black Alt Briefs:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "BlackAltBeige">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "BlackAltBlue">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "BlackAltBrown">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "BlackAltGray">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "BlackAltGreen">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "BlackAltOrange">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "BlackAltPink">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "BlackAltPurple">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "BlackAltRed">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "BlackAltTeal">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "BlackAltWhite">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "BlackAltYellow">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
<strong>Full Color Briefs:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "FullColorBeige">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "FullColorBlack">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "FullColorBlue">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "FullColorBrown">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "FullColorGray">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "FullColorGreen">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "FullColorOrange">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "FullColorPink">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "FullColorPurple">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "FullColorRed">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "FullColorTeal">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "FullColorYellow">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
<strong>Striped Briefs:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "StripedBeige">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "StripedBlack">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "StripedBlue">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "StripedBrown">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "StripedGray">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "StripedGreen">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "StripedOrange">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "StripedPink">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "StripedPurple">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "StripedRed">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "StripedTeal">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "StripedYellow">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
<strong>Contrast Briefs:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Hero">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Lemon Lime">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Bubblegum">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "BlueBlue">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 2>>
<<link "Purchase ($2)">>
<<if $ShopColor == "Beige">>
<<set $ClosetUndies.push($BeigeBriefs)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetUndies.push($BlackBriefs)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetUndies.push($BlueBriefs)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetUndies.push($BrownBriefs)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetUndies.push($GrayBriefs)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetUndies.push($GreenBriefs)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetUndies.push($OrangeBriefs)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetUndies.push($PinkBriefs)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetUndies.push($PurpleBriefs)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetUndies.push($RedBriefs)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetUndies.push($TealBriefs)>>
<<elseif $ShopColor == "White">>
<<set $ClosetUndies.push($WhiteBriefs)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetUndies.push($YellowBriefs)>>
<<elseif $ShopColor == "AltBeige">>
<<set $ClosetUndies.push($BeigeAltBriefs)>>
<<elseif $ShopColor == "AltBlack">>
<<set $ClosetUndies.push($BlackAltBriefs)>>
<<elseif $ShopColor == "AltBlue">>
<<set $ClosetUndies.push($BlueAltBriefs)>>
<<elseif $ShopColor == "AltBrown">>
<<set $ClosetUndies.push($BrownAltBriefs)>>
<<elseif $ShopColor == "AltGray">>
<<set $ClosetUndies.push($GrayAltBriefs)>>
<<elseif $ShopColor == "AltGreen">>
<<set $ClosetUndies.push($GreenAltBriefs)>>
<<elseif $ShopColor == "AltOrange">>
<<set $ClosetUndies.push($OrangeAltBriefs)>>
<<elseif $ShopColor == "AltPink">>
<<set $ClosetUndies.push($PinkAltBriefs)>>
<<elseif $ShopColor == "AltPurple">>
<<set $ClosetUndies.push($PurpleAltBriefs)>>
<<elseif $ShopColor == "AltRed">>
<<set $ClosetUndies.push($RedAltBriefs)>>
<<elseif $ShopColor == "AltTeal">>
<<set $ClosetUndies.push($TealAltBriefs)>>
<<elseif $ShopColor == "AltYellow">>
<<set $ClosetUndies.push($YellowAltBriefs)>>
<<elseif $ShopColor == "BlackAltBeige">>
<<set $ClosetUndies.push($BeigeBlackAltBriefs)>>
<<elseif $ShopColor == "BlackAltBlue">>
<<set $ClosetUndies.push($BlueBlackAltBriefs)>>
<<elseif $ShopColor == "BlackAltBrown">>
<<set $ClosetUndies.push($BrownBlackAltBriefs)>>
<<elseif $ShopColor == "BlackAltGray">>
<<set $ClosetUndies.push($GrayBlackAltBriefs)>>
<<elseif $ShopColor == "BlackAltGreen">>
<<set $ClosetUndies.push($GreenBlackAltBriefs)>>
<<elseif $ShopColor == "BlackAltOrange">>
<<set $ClosetUndies.push($OrangeBlackAltBriefs)>>
<<elseif $ShopColor == "BlackAltPink">>
<<set $ClosetUndies.push($PinkBlackAltBriefs)>>
<<elseif $ShopColor == "BlackAltPurple">>
<<set $ClosetUndies.push($PurpleBlackAltBriefs)>>
<<elseif $ShopColor == "BlackAltRed">>
<<set $ClosetUndies.push($RedBlackAltBriefs)>>
<<elseif $ShopColor == "BlackAltTeal">>
<<set $ClosetUndies.push($TealBlackAltBriefs)>>
<<elseif $ShopColor == "BlackAltWhite">>
<<set $ClosetUndies.push($WhiteBlackAltBriefs)>>
<<elseif $ShopColor == "BlackAltYellow">>
<<set $ClosetUndies.push($YellowBlackAltBriefs)>>
<<elseif $ShopColor == "FullColorBeige">>
<<set $ClosetUndies.push($BeigeFullColorBriefs)>>
<<elseif $ShopColor == "FullColorBlack">>
<<set $ClosetUndies.push($BlackFullColorBriefs)>>
<<elseif $ShopColor == "FullColorBlue">>
<<set $ClosetUndies.push($BlueFullColorBriefs)>>
<<elseif $ShopColor == "FullColorBrown">>
<<set $ClosetUndies.push($BrownFullColorBriefs)>>
<<elseif $ShopColor == "FullColorGray">>
<<set $ClosetUndies.push($GrayFullColorBriefs)>>
<<elseif $ShopColor == "FullColorGreen">>
<<set $ClosetUndies.push($GreenFullColorBriefs)>>
<<elseif $ShopColor == "FullColorOrange">>
<<set $ClosetUndies.push($OrangeFullColorBriefs)>>
<<elseif $ShopColor == "FullColorPink">>
<<set $ClosetUndies.push($PinkFullColorBriefs)>>
<<elseif $ShopColor == "FullColorPurple">>
<<set $ClosetUndies.push($PurpleFullColorBriefs)>>
<<elseif $ShopColor == "FullColorRed">>
<<set $ClosetUndies.push($RedFullColorBriefs)>>
<<elseif $ShopColor == "FullColorTeal">>
<<set $ClosetUndies.push($TealFullColorBriefs)>>
<<elseif $ShopColor == "FullColorWhite">>
<<set $ClosetUndies.push($WhiteFullColorBriefs)>>
<<elseif $ShopColor == "FullColorYellow">>
<<set $ClosetUndies.push($YellowFullColorBriefs)>>
<<elseif $ShopColor == "StripedBeige">>
<<set $ClosetUndies.push($BeigeStripedBriefs)>>
<<elseif $ShopColor == "StripedBlack">>
<<set $ClosetUndies.push($BlackStripedBriefs)>>
<<elseif $ShopColor == "StripedBlue">>
<<set $ClosetUndies.push($BlueStripedBriefs)>>
<<elseif $ShopColor == "StripedBrown">>
<<set $ClosetUndies.push($BrownStripedBriefs)>>
<<elseif $ShopColor == "StripedGray">>
<<set $ClosetUndies.push($GrayStripedBriefs)>>
<<elseif $ShopColor == "StripedGreen">>
<<set $ClosetUndies.push($GreenStripedBriefs)>>
<<elseif $ShopColor == "StripedOrange">>
<<set $ClosetUndies.push($OrangeStripedBriefs)>>
<<elseif $ShopColor == "StripedPink">>
<<set $ClosetUndies.push($PinkStripedBriefs)>>
<<elseif $ShopColor == "StripedPurple">>
<<set $ClosetUndies.push($PurpleStripedBriefs)>>
<<elseif $ShopColor == "StripedRed">>
<<set $ClosetUndies.push($RedStripedBriefs)>>
<<elseif $ShopColor == "StripedTeal">>
<<set $ClosetUndies.push($TealStripedBriefs)>>
<<elseif $ShopColor == "StripedYellow">>
<<set $ClosetUndies.push($YellowStripedBriefs)>>
<<elseif $ShopColor == "Hero">>
<<set $ClosetUndies.push($HeroBriefs)>>
<<elseif $ShopColor == "Bubblegum">>
<<set $ClosetUndies.push($BubblegumBriefs)>>
<<elseif $ShopColor == "Lemon Lime">>
<<set $ClosetUndies.push($LemonLimeBriefs)>>
<<elseif $ShopColor == "BlueBlue">>
<<set $ClosetUndies.push($BlueNBlueBriefs)>>
<</if>>
<<set $Money -= 2>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($2)</span>
<</if>><<nobr>>
<span style="color:Azure"><strong>-Diapers ($1)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADWaist to $None>>
<<set $ADNeck to $None>>
<<if $ShopColor == "White">>
<<set $ADUndies to $WhiteDiaper>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Diapers:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 1>>
<<link "Purchase ($1)">>
<<if $ShopColor == "White">>
<<set $ClosetUndies.push($WhiteDiaper)>>
<</if>>
<<set $Money -= 1>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($1)</span>
<</if>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Jockstrap ($4)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADWaist to $None>>
<<set $ADNeck to $None>>
<<if $ShopColor == "Beige">>
<<set $ADUndies to $BeigeJockstrap>>
<<elseif $ShopColor == "Black">>
<<set $ADUndies to $BlackJockstrap>>
<<elseif $ShopColor == "Blue">>
<<set $ADUndies to $BlueJockstrap>>
<<elseif $ShopColor == "Brown">>
<<set $ADUndies to $BrownJockstrap>>
<<elseif $ShopColor == "Gray">>
<<set $ADUndies to $GrayJockstrap>>
<<elseif $ShopColor == "Green">>
<<set $ADUndies to $GreenJockstrap>>
<<elseif $ShopColor == "Orange">>
<<set $ADUndies to $OrangeJockstrap>>
<<elseif $ShopColor == "Pink">>
<<set $ADUndies to $PinkJockstrap>>
<<elseif $ShopColor == "Purple">>
<<set $ADUndies to $PurpleJockstrap>>
<<elseif $ShopColor == "Red">>
<<set $ADUndies to $RedJockstrap>>
<<elseif $ShopColor == "Teal">>
<<set $ADUndies to $TealJockstrap>>
<<elseif $ShopColor == "White">>
<<set $ADUndies to $WhiteJockstrap>>
<<elseif $ShopColor == "Yellow">>
<<set $ADUndies to $YellowJockstrap>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Jockstrap:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 4>>
<<link "Purchase ($4)">>
<<if $ShopColor == "Beige">>
<<set $ClosetUndies.push($BeigeJockstrap)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetUndies.push($BlackJockstrap)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetUndies.push($BlueJockstrap)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetUndies.push($BrownJockstrap)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetUndies.push($GrayJockstrap)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetUndies.push($GreenJockstrap)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetUndies.push($OrangeJockstrap)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetUndies.push($PinkJockstrap)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetUndies.push($PurpleJockstrap)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetUndies.push($RedJockstrap)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetUndies.push($TealJockstrap)>>
<<elseif $ShopColor == "White">>
<<set $ClosetUndies.push($WhiteJockstrap)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetUndies.push($YellowJockstrap)>>
<</if>>
<<set $Money -= 4>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($4)</span>
<</if>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Pull Ups ($2)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADWaist to $None>>
<<set $ADNeck to $None>>
<<if $ShopColor == "Beige">>
<<set $ADUndies to $BeigePullUps>>
<<elseif $ShopColor == "Black">>
<<set $ADUndies to $BlackPullUps>>
<<elseif $ShopColor == "Blue">>
<<set $ADUndies to $BluePullUps>>
<<elseif $ShopColor == "Brown">>
<<set $ADUndies to $BrownPullUps>>
<<elseif $ShopColor == "Gray">>
<<set $ADUndies to $GrayPullUps>>
<<elseif $ShopColor == "Green">>
<<set $ADUndies to $GreenPullUps>>
<<elseif $ShopColor == "Orange">>
<<set $ADUndies to $OrangePullUps>>
<<elseif $ShopColor == "Pink">>
<<set $ADUndies to $PinkPullUps>>
<<elseif $ShopColor == "Purple">>
<<set $ADUndies to $PurplePullUps>>
<<elseif $ShopColor == "Red">>
<<set $ADUndies to $RedPullUps>>
<<elseif $ShopColor == "Teal">>
<<set $ADUndies to $TealPullUps>>
<<elseif $ShopColor == "Plain White">>
<<set $ADUndies to $WhitePlainPullUps>>
<<elseif $ShopColor == "Yellow">>
<<set $ADUndies to $YellowPullUps>>
<<elseif $ShopColor == "Plain Beige">>
<<set $ADUndies to $BeigePlainPullUps>>
<<elseif $ShopColor == "Plain Black">>
<<set $ADUndies to $BlackPlainPullUps>>
<<elseif $ShopColor == "Plain Blue">>
<<set $ADUndies to $BluePlainPullUps>>
<<elseif $ShopColor == "Plain Brown">>
<<set $ADUndies to $BrownPlainPullUps>>
<<elseif $ShopColor == "Plain Gray">>
<<set $ADUndies to $GrayPlainPullUps>>
<<elseif $ShopColor == "Plain Green">>
<<set $ADUndies to $GreenPlainPullUps>>
<<elseif $ShopColor == "Plain Orange">>
<<set $ADUndies to $OrangePlainPullUps>>
<<elseif $ShopColor == "Plain Pink">>
<<set $ADUndies to $PinkPlainPullUps>>
<<elseif $ShopColor == "Plain Purple">>
<<set $ADUndies to $PurplePlainPullUps>>
<<elseif $ShopColor == "Plain Red">>
<<set $ADUndies to $RedPlainPullUps>>
<<elseif $ShopColor == "Plain Teal">>
<<set $ADUndies to $TealPlainPullUps>>
<<elseif $ShopColor == "Plain Yellow">>
<<set $ADUndies to $YellowPlainPullUps>>
<<elseif $ShopColor == "Hulk">>
<<set $ADUndies to $HulkPullUps>>
<<elseif $ShopColor == "Black Striped">>
<<set $ADUndies to $BlackStripedPullUps>>
<<elseif $ShopColor == "Blue Striped">>
<<set $ADUndies to $BlueStripedPullUps>>
<<elseif $ShopColor == "Rizz">>
<<set $ADUndies to $RizzPullUps>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Pull Ups:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
<strong>Plain Pull Ups:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Plain Beige">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Plain Black">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Plain Blue">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Plain Brown">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Plain Gray">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Plain Green">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Plain Orange">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Plain Pink">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Plain Purple">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Plain Red">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Plain Teal">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "Plain White">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Plain Yellow">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
<strong>Designed Pull Ups: </strong><br>
<<link [img["Images/Equipment/Pull Ups/Hulk Pull Ups.png"]]>>
<<set $ShopColor to "Hulk">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Equipment/Pull Ups/Blue Striped Pull Ups.png"]]>>
<<set $ShopColor to "Blue Striped">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Equipment/Pull Ups/Black Striped Pull Ups.png"]]>>
<<set $ShopColor to "Black Striped">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Rizz">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 2>>
<<link "Purchase ($2)">>
<<if $ShopColor == "Beige">>
<<set $ClosetUndies.push($BeigePullUps)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetUndies.push($BlackPullUps)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetUndies.push($BluePullUps)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetUndies.push($BrownPullUps)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetUndies.push($GrayPullUps)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetUndies.push($GreenPullUps)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetUndies.push($OrangePullUps)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetUndies.push($PinkPullUps)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetUndies.push($PurplePullUps)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetUndies.push($RedPullUps)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetUndies.push($TealPullUps)>>
<<elseif $ShopColor == "Plain White">>
<<set $ClosetUndies.push($WhitePlainPullUps)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetUndies.push($YellowPullUps)>>
<<elseif $ShopColor == "Plain Beige">>
<<set $ClosetUndies.push($BeigePlainPullUps)>>
<<elseif $ShopColor == "Plain Black">>
<<set $ClosetUndies.push($BlackPlainPullUps)>>
<<elseif $ShopColor == "Plain Blue">>
<<set $ClosetUndies.push($BluePlainPullUps)>>
<<elseif $ShopColor == "Plain Brown">>
<<set $ClosetUndies.push($BrownPlainPullUps)>>
<<elseif $ShopColor == "Plain Gray">>
<<set $ClosetUndies.push($GrayPlainPullUps)>>
<<elseif $ShopColor == "Plain Green">>
<<set $ClosetUndies.push($GreenPlainPullUps)>>
<<elseif $ShopColor == "Plain Orange">>
<<set $ClosetUndies.push($OrangePlainPullUps)>>
<<elseif $ShopColor == "Plain Pink">>
<<set $ClosetUndies.push($PinkPlainPullUps)>>
<<elseif $ShopColor == "Plain Purple">>
<<set $ClosetUndies.push($PurplePlainPullUps)>>
<<elseif $ShopColor == "Plain Red">>
<<set $ClosetUndies.push($RedPlainPullUps)>>
<<elseif $ShopColor == "Plain Teal">>
<<set $ClosetUndies.push($TealPlainPullUps)>>
<<elseif $ShopColor == "Plain Yellow">>
<<set $ClosetUndies.push($YellowPlainPullUps)>>
<<elseif $ShopColor == "Hulk">>
<<set $ClosetUndies.push($HulkPullUps)>>
<<elseif $ShopColor == "Blue Striped">>
<<set $ClosetUndies.push($BlueStripedPullUps)>>
<<elseif $ShopColor == "Black Striped">>
<<set $ClosetUndies.push($BlackStripedPullUps)>>
<<elseif $ShopColor == "Rizz">>
<<set $ClosetUndies.push($RizzPullUps)>>
<</if>>
<<set $Money -= 2>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($2)</span>
<</if>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Slip On Briefs ($2)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADWaist to $None>>
<<set $ADNeck to $None>>
<<if $ShopColor == "Beige">>
<<set $ADUndies to $BeigeSlipOnBriefs>>
<<elseif $ShopColor == "Black">>
<<set $ADUndies to $BlackSlipOnBriefs>>
<<elseif $ShopColor == "Blue">>
<<set $ADUndies to $BlueSlipOnBriefs>>
<<elseif $ShopColor == "Brown">>
<<set $ADUndies to $BrownSlipOnBriefs>>
<<elseif $ShopColor == "Gray">>
<<set $ADUndies to $GraySlipOnBriefs>>
<<elseif $ShopColor == "Green">>
<<set $ADUndies to $GreenSlipOnBriefs>>
<<elseif $ShopColor == "Orange">>
<<set $ADUndies to $OrangeSlipOnBriefs>>
<<elseif $ShopColor == "Pink">>
<<set $ADUndies to $PinkSlipOnBriefs>>
<<elseif $ShopColor == "Purple">>
<<set $ADUndies to $PurpleSlipOnBriefs>>
<<elseif $ShopColor == "Red">>
<<set $ADUndies to $RedSlipOnBriefs>>
<<elseif $ShopColor == "Teal">>
<<set $ADUndies to $TealSlipOnBriefs>>
<<elseif $ShopColor == "White">>
<<set $ADUndies to $WhiteSlipOnBriefs>>
<<elseif $ShopColor == "Yellow">>
<<set $ADUndies to $YellowSlipOnBriefs>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Slip On Briefs:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 2>>
<<link "Purchase ($2)">>
<<if $ShopColor == "Beige">>
<<set $ClosetUndies.push($BeigeSlipOnBriefs)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetUndies.push($BlackSlipOnBriefs)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetUndies.push($BlueSlipOnBriefs)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetUndies.push($BrownSlipOnBriefs)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetUndies.push($GraySlipOnBriefs)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetUndies.push($GreenSlipOnBriefs)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetUndies.push($OrangeSlipOnBriefs)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetUndies.push($PinkSlipOnBriefs)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetUndies.push($PurpleSlipOnBriefs)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetUndies.push($RedSlipOnBriefs)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetUndies.push($TealSlipOnBriefs)>>
<<elseif $ShopColor == "White">>
<<set $ClosetUndies.push($WhiteSlipOnBriefs)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetUndies.push($YellowSlipOnBriefs)>>
<</if>>
<<set $Money -= 2>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($2)</span>
<</if>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Sports Briefs ($2)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADWaist to $None>>
<<set $ADNeck to $None>>
<<if $ShopColor == "Beige">>
<<set $ADUndies to $BeigeSportsBriefs>>
<<elseif $ShopColor == "Black">>
<<set $ADUndies to $BlackSportsBriefs>>
<<elseif $ShopColor == "Blue">>
<<set $ADUndies to $BlueSportsBriefs>>
<<elseif $ShopColor == "Brown">>
<<set $ADUndies to $BrownSportsBriefs>>
<<elseif $ShopColor == "Gray">>
<<set $ADUndies to $GraySportsBriefs>>
<<elseif $ShopColor == "Green">>
<<set $ADUndies to $GreenSportsBriefs>>
<<elseif $ShopColor == "Orange">>
<<set $ADUndies to $OrangeSportsBriefs>>
<<elseif $ShopColor == "Pink">>
<<set $ADUndies to $PinkSportsBriefs>>
<<elseif $ShopColor == "Purple">>
<<set $ADUndies to $PurpleSportsBriefs>>
<<elseif $ShopColor == "Red">>
<<set $ADUndies to $RedSportsBriefs>>
<<elseif $ShopColor == "Teal">>
<<set $ADUndies to $TealSportsBriefs>>
<<elseif $ShopColor == "White">>
<<set $ADUndies to $WhiteSportsBriefs>>
<<elseif $ShopColor == "Yellow">>
<<set $ADUndies to $YellowSportsBriefs>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Sports Briefs:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 2>>
<<link "Purchase ($2)">>
<<if $ShopColor == "Beige">>
<<set $ClosetUndies.push($BeigeSportsBriefs)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetUndies.push($BlackSportsBriefs)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetUndies.push($BlueSportsBriefs)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetUndies.push($BrownSportsBriefs)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetUndies.push($GraySportsBriefs)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetUndies.push($GreenSportsBriefs)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetUndies.push($OrangeSportsBriefs)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetUndies.push($PinkSportsBriefs)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetUndies.push($PurpleSportsBriefs)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetUndies.push($RedSportsBriefs)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetUndies.push($TealSportsBriefs)>>
<<elseif $ShopColor == "White">>
<<set $ClosetUndies.push($WhiteSportsBriefs)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetUndies.push($YellowSportsBriefs)>>
<</if>>
<<set $Money -= 2>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($2)</span>
<</if>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Swim Diapers ($4)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADWaist to $None>>
<<set $ADNeck to $None>>
<<if $ShopColor == "Beige">>
<<set $ADUndies to $BeigeSwimDiaper>>
<<elseif $ShopColor == "Black">>
<<set $ADUndies to $BlackSwimDiaper>>
<<elseif $ShopColor == "Blue">>
<<set $ADUndies to $BlueSwimDiaper>>
<<elseif $ShopColor == "Brown">>
<<set $ADUndies to $BrownSwimDiaper>>
<<elseif $ShopColor == "Gray">>
<<set $ADUndies to $GraySwimDiaper>>
<<elseif $ShopColor == "Green">>
<<set $ADUndies to $GreenSwimDiaper>>
<<elseif $ShopColor == "Orange">>
<<set $ADUndies to $OrangeSwimDiaper>>
<<elseif $ShopColor == "Pink">>
<<set $ADUndies to $PinkSwimDiaper>>
<<elseif $ShopColor == "Purple">>
<<set $ADUndies to $PurpleSwimDiaper>>
<<elseif $ShopColor == "Red">>
<<set $ADUndies to $RedSwimDiaper>>
<<elseif $ShopColor == "Teal">>
<<set $ADUndies to $TealSwimDiaper>>
<<elseif $ShopColor == "White">>
<<set $ADUndies to $WhiteSwimDiaper>>
<<elseif $ShopColor == "Yellow">>
<<set $ADUndies to $YellowSwimDiaper>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Swim Diapers:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 4>>
<<link "Purchase ($4)">>
<<if $ShopColor == "Beige">>
<<set $ClosetUndies.push($BeigeSwimDiaper)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetUndies.push($BlackSwimDiaper)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetUndies.push($BlueSwimDiaper)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetUndies.push($BrownSwimDiaper)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetUndies.push($GraySwimDiaper)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetUndies.push($GreenSwimDiaper)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetUndies.push($OrangeSwimDiaper)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetUndies.push($PinkSwimDiaper)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetUndies.push($PurpleSwimDiaper)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetUndies.push($RedSwimDiaper)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetUndies.push($TealSwimDiaper)>>
<<elseif $ShopColor == "White">>
<<set $ClosetUndies.push($WhiteSwimDiaper)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetUndies.push($YellowSwimDiaper)>>
<</if>>
<<set $Money -= 4>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($4)</span>
<</if>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Vintage Briefs ($3)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADWaist to $None>>
<<set $ADNeck to $None>>
<<if $ShopColor == "Beige">>
<<set $ADUndies to $BeigeVintageBriefs>>
<<elseif $ShopColor == "Black">>
<<set $ADUndies to $BlackVintageBriefs>>
<<elseif $ShopColor == "Blue">>
<<set $ADUndies to $BlueVintageBriefs>>
<<elseif $ShopColor == "Brown">>
<<set $ADUndies to $BrownVintageBriefs>>
<<elseif $ShopColor == "Gray">>
<<set $ADUndies to $GrayVintageBriefs>>
<<elseif $ShopColor == "Green">>
<<set $ADUndies to $GreenVintageBriefs>>
<<elseif $ShopColor == "Orange">>
<<set $ADUndies to $OrangeVintageBriefs>>
<<elseif $ShopColor == "Pink">>
<<set $ADUndies to $PinkVintageBriefs>>
<<elseif $ShopColor == "Purple">>
<<set $ADUndies to $PurpleVintageBriefs>>
<<elseif $ShopColor == "Red">>
<<set $ADUndies to $RedVintageBriefs>>
<<elseif $ShopColor == "Teal">>
<<set $ADUndies to $TealVintageBriefs>>
<<elseif $ShopColor == "White">>
<<set $ADUndies to $WhiteVintageBriefs>>
<<elseif $ShopColor == "Yellow">>
<<set $ADUndies to $YellowVintageBriefs>>
<<elseif $ShopColor == "Line Beige">>
<<set $ADUndies to $BeigeVintageLineBriefs>>
<<elseif $ShopColor == "Line Black">>
<<set $ADUndies to $BlackVintageLineBriefs>>
<<elseif $ShopColor == "Line Blue">>
<<set $ADUndies to $BlueVintageLineBriefs>>
<<elseif $ShopColor == "Line Brown">>
<<set $ADUndies to $BrownVintageLineBriefs>>
<<elseif $ShopColor == "Line Gray">>
<<set $ADUndies to $GrayVintageLineBriefs>>
<<elseif $ShopColor == "Line Green">>
<<set $ADUndies to $GreenVintageLineBriefs>>
<<elseif $ShopColor == "Line Orange">>
<<set $ADUndies to $OrangeVintageLineBriefs>>
<<elseif $ShopColor == "Line Pink">>
<<set $ADUndies to $PinkVintageLineBriefs>>
<<elseif $ShopColor == "Line Purple">>
<<set $ADUndies to $PurpleVintageLineBriefs>>
<<elseif $ShopColor == "Line Red">>
<<set $ADUndies to $RedVintageLineBriefs>>
<<elseif $ShopColor == "Line Teal">>
<<set $ADUndies to $TealVintageLineBriefs>>
<<elseif $ShopColor == "Line White">>
<<set $ADUndies to $WhiteVintageLineBriefs>>
<<elseif $ShopColor == "Line Yellow">>
<<set $ADUndies to $YellowVintageLineBriefs>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Vintage Briefs:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
<strong>Vintage Line Briefs:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Line Beige">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Line Black">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Line Blue">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Line Brown">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Line Gray">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Line Green">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Line Orange">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Line Pink">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Line Purple">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Line Red">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Line Teal">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "Line White">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Line Yellow">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 3>>
<<link "Purchase ($3)">>
<<if $ShopColor == "Beige">>
<<set $ClosetUndies.push($BeigeVintageBriefs)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetUndies.push($BlackVintageBriefs)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetUndies.push($BlueVintageBriefs)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetUndies.push($BrownVintageBriefs)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetUndies.push($GrayVintageBriefs)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetUndies.push($GreenVintageBriefs)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetUndies.push($OrangeVintageBriefs)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetUndies.push($PinkVintageBriefs)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetUndies.push($PurpleVintageBriefs)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetUndies.push($RedVintageBriefs)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetUndies.push($TealVintageBriefs)>>
<<elseif $ShopColor == "White">>
<<set $ClosetUndies.push($WhiteVintageBriefs)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetUndies.push($YellowVintageBriefs)>>
<<elseif $ShopColor == "Line Beige">>
<<set $ClosetUndies.push($BeigeVintageLineBriefs)>>
<<elseif $ShopColor == "Line Black">>
<<set $ClosetUndies.push($BlackVintageLineBriefs)>>
<<elseif $ShopColor == "Line Blue">>
<<set $ClosetUndies.push($BlueVintageLineBriefs)>>
<<elseif $ShopColor == "Line Brown">>
<<set $ClosetUndies.push($BrownVintageLineBriefs)>>
<<elseif $ShopColor == "Line Gray">>
<<set $ClosetUndies.push($GrayVintageLineBriefs)>>
<<elseif $ShopColor == "Line Green">>
<<set $ClosetUndies.push($GreenVintageLineBriefs)>>
<<elseif $ShopColor == "Line Orange">>
<<set $ClosetUndies.push($OrangeVintageLineBriefs)>>
<<elseif $ShopColor == "Line Pink">>
<<set $ClosetUndies.push($PinkVintageLineBriefs)>>
<<elseif $ShopColor == "Line Purple">>
<<set $ClosetUndies.push($PurpleVintageLineBriefs)>>
<<elseif $ShopColor == "Line Red">>
<<set $ClosetUndies.push($RedVintageLineBriefs)>>
<<elseif $ShopColor == "Line Teal">>
<<set $ClosetUndies.push($TealVintageLineBriefs)>>
<<elseif $ShopColor == "Line White">>
<<set $ClosetUndies.push($WhiteVintageLineBriefs)>>
<<elseif $ShopColor == "Line Yellow">>
<<set $ClosetUndies.push($YellowVintageLineBriefs)>>
<</if>>
<<set $Money -= 3>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($3)</span>
<</if>>
<</nobr>><span style="color:Azure"><strong>-Underwear-</strong></span><br>
<<link "Briefs">>
<<set $ShopSlot to "Undies">>
<<set $ShopItem to "Briefs">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "White">>
<<set $ShopCost to 2>>
<<goto "Shopping District Boy Barn">>
<</link>>
-
<<link "Alt Briefs">>
<<set $ShopSlot to "Undies">>
<<set $ShopItem to "Alt Briefs">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Blue">>
<<set $ShopCost to 2>>
<<goto "Shopping District Boy Barn">>
<</link>>
-
<<link "Black Alt Briefs">>
<<set $ShopSlot to "Undies">>
<<set $ShopItem to "Black Alt Briefs">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Blue">>
<<set $ShopCost to 2>>
<<goto "Shopping District Boy Barn">>
<</link>>
-
<<link "Full Color Briefs">>
<<set $ShopSlot to "Undies">>
<<set $ShopItem to "Full Color Briefs">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Blue">>
<<set $ShopCost to 2>>
<<goto "Shopping District Boy Barn">>
<</link>>
-
<<link "Striped Briefs">>
<<set $ShopSlot to "Undies">>
<<set $ShopItem to "Striped Briefs">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Blue">>
<<set $ShopCost to 2>>
<<goto "Shopping District Boy Barn">>
<</link>>
-
<<link "Contrast Briefs">>
<<set $ShopSlot to "Undies">>
<<set $ShopItem to "Contrast Briefs">>
<<set $ShopColors to ["Bubblegum", "Hero", "Lemon Lime", "BlueNBlue"]>>
<<set $ShopIcons to ["Bubblegum Pink", "Red", "Forest Green", "Blue"]>>
<<set $ShopColor to "Bubblegum">>
<<set $ShopCost to 2>>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
<<link "Bikini Briefs">>
<<set $ShopSlot to "Undies">>
<<set $ShopItem to "Bikini Briefs">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow", "Black WFPT"]>>
<<set $ShopIcons to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow", "Black"]>>
<<set $ShopColor to "Blue">>
<<set $ShopCost to 2>>
<<goto "Shopping District Boy Barn">>
<</link>>
-
<<link "Sports Briefs">>
<<set $ShopSlot to "Undies">>
<<set $ShopItem to "Sports Briefs">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Blue">>
<<set $ShopCost to 2>>
<<goto "Shopping District Boy Barn">>
<</link>>
-
<<link "Slip On Briefs">>
<<set $ShopSlot to "Undies">>
<<set $ShopItem to "Slip On Briefs">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Blue">>
<<set $ShopCost to 2>>
<<goto "Shopping District Boy Barn">>
<</link>>
-
<<link "Vintage Briefs">>
<<set $ShopSlot to "Undies">>
<<set $ShopItem to "Vintage Briefs">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Blue">>
<<set $ShopCost to 3>>
<<goto "Shopping District Boy Barn">>
<</link>>
-
<<link "Vintage Line Briefs">>
<<set $ShopSlot to "Undies">>
<<set $ShopItem to "Vintage Line Briefs">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Blue">>
<<set $ShopCost to 3>>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
<<link "Boxers">>
<<set $ShopSlot to "Undies">>
<<set $ShopItem to "Boxers">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "White">>
<<set $ShopCost to 2>>
<<goto "Shopping District Boy Barn">>
<</link>>
-
<<link "Striped Boxers">>
<<set $ShopSlot to "Undies">>
<<set $ShopItem to "Striped Boxers">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "White">>
<<set $ShopCost to 2>>
<<goto "Shopping District Boy Barn">>
<</link>>
-
<<link "Boxerbriefs">>
<<set $ShopSlot to "Undies">>
<<set $ShopItem to "Boxerbriefs">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "White">>
<<set $ShopCost to 2>>
<<goto "Shopping District Boy Barn">>
<</link>>
-
<<link "Jockstraps">>
<<set $ShopSlot to "Undies">>
<<set $ShopItem to "Jockstrap">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Blue">>
<<set $ShopCost to 4>>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
<<link "Diaper">>
<<set $ShopSlot to "Undies">>
<<set $ShopItem to "Diaper">>
<<set $ShopColors to ["White", "Arlmo", "Pink"]>>
<<set $ShopIcons to ["White", "Orange", "Pink"]>>
<<set $ShopColor to "White">>
<<set $ShopCost to 1>>
<<goto "Shopping District Boy Barn">>
<</link>>
-
<<link "Pull Ups">>
<<set $ShopSlot to "Undies">>
<<set $ShopItem to "Pull Ups">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Blue">>
<<set $ShopCost to 2>>
<<goto "Shopping District Boy Barn">>
<</link>>
-
<<link "Plain Pull Ups">>
<<set $ShopSlot to "Undies">>
<<set $ShopItem to "Plain Pull Ups">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Blue">>
<<set $ShopCost to 2>>
<<goto "Shopping District Boy Barn">>
<</link>>
-
<<link "Designed Pull Ups">>
<<set $ShopSlot to "Undies">>
<<set $ShopItem to "Designed Pull Ups">>
<<set $ShopColors to ["Hulk", "Black Striped", "Blue Striped", "Rizz"]>>
<<set $ShopIcons to ["Forest Green", "Black", "Blue", "Red"]>>
<<set $ShopColor to "Hulk">>
<<set $ShopCost to 3>>
<<goto "Shopping District Boy Barn">>
<</link>>
-
<<link "Swim Diapers">>
<<set $ShopSlot to "Undies">>
<<set $ShopItem to "Swim Diaper">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Blue">>
<<set $ShopCost to 3>>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
<<clothingShop "Undies" $ShopItem $ShopColors $ShopCost>><<nobr>>
<span style="color:Azure"><strong>-Leather Belt ($2)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADTop to $None>>
<<set $ADOver to $None>>
<<set $ADOuter to $None>>
<<if $ShopColor == "Beige">>
<<set $ADWaist to $BeigeLeatherBelt>>
<<elseif $ShopColor == "Black">>
<<set $ADWaist to $BlackLeatherBelt>>
<<elseif $ShopColor == "Brown">>
<<set $ADWaist to $BrownLeatherBelt>>
<<elseif $ShopColor == "Gray">>
<<set $ADWaist to $GrayLeatherBelt>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Leather Belts:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Shopping District Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 2>>
<<link "Purchase ($2)">>
<<if $ShopColor == "Beige">>
<<set $ClosetWaist.push($BeigeLeatherBelt)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetWaist.push($BlackLeatherBelt)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetWaist.push($BrownLeatherBelt)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetWaist.push($GrayLeatherBelt)>>
<</if>>
<<set $Money -= 2>>
<<goto "Shopping District Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($2)</span>
<</if>>
<</nobr>><span style="color:Azure"><strong>-Waist-</strong></span><br>
<<link"Leather Belts">>
<<set $ShopSlot to "Waist">>
<<set $ShopItem to "Leather Belt">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Black">>
<<set $ShopCost to 2>>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
<<clothingShop "Waist" $ShopItem $ShopColors $ShopCost>><<nobr>>
--Equiped--<br>
Undies:
<<if $PlayerUndies.Name == "None">>
$PlayerUndies.Description
<<else>>
[img[$PlayerUndies.Icon]]
<</if>><br>
<<if $PlayerUndies.Tags.includes("Sleepwear")>>
You can sleep in these!<br>
<</if>>
<<if $PlayerUndies.Name != "None">>
<<link "Remove">>
<<set $ClosetUndies.push($PlayerUndies)>>
<<set $PlayerUndies to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
Icon: "None",
Avatar: "None",
Description: "Nothing at all.",
}>>
<<goto "Closet Buy Undies">>
<</link>>
<</if>>
<br>
<br>
--Current Undies--<br>
<<for _i to 0; _i lt $ClosetUndies.length; _i++>>
$ClosetUndies[_i].Name
[img[$ClosetUndies[_i].Icon]]
<<capture _i>>
<<link "Wear">>
<<if $PlayerUndies.Name == "None">>
<<set $PlayerUndies to $ClosetUndies[_i]>>
<<set $ClosetUndies.deleteAt(_i)>>
<<goto "Closet Buy Undies">>
<<else>>
<<set $ClosetUndies.push($PlayerUndies)>>
<<set $PlayerUndies to $ClosetUndies[_i]>>
<<set $ClosetUndies.deleteAt(_i)>>
<<goto "Closet Buy Undies">>
<</if>>
<</link>><br>
<</capture>>
<</for>>
<br>
--Buyable Undies--<br>
<<link "White Briefs">>
<<set $ClosetUndies.push({
Name: "White Briefs",
ID: "UnBrWh",
Type: "Briefs",
Color: "White",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
Icon: "Images/Equipment/Briefs/White Briefs.png",
Avatar: "Images/Avatar/Clothes/Briefs/White Briefs.png",
Description: "A nice pair of White Briefs",
})>>
<<goto "Closet Buy Undies">>
<</link>><br>
<<link "Blue Briefs">>
<<set $ClosetUndies.push({
Name: "Blue Briefs",
ID: "UnBrBl",
Type: "Briefs",
Color: "Blue",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
Icon: "Images/Equipment/Briefs/Blue Briefs.png",
Avatar: "Images/Avatar/Clothes/Briefs/Blue Briefs.png",
Description: "A nice pair of Blue Briefs",
})>>
<<goto "Closet Buy Undies">>
<</link>><br>
<<link "Red Briefs">>
<<set $ClosetUndies.push({
Name: "Red Briefs",
ID: "UnBrRe",
Type: "Briefs",
Color: "Red",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
Icon: "Images/Equipment/Briefs/Red Briefs.png",
Avatar: "Images/Avatar/Clothes/Briefs/Red Briefs.png",
Description: "A nice pair of Red Briefs",
})>>
<<goto "Closet Buy Undies">>
<</link>><br>
<br>
[[Back|Test Closet]]
<</nobr>><<nobr>>
<<set $ClosetUndies to []>>
<<set $PlayerUndies to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
Icon: "None",
Avatar: "None",
Description: "Nothing at all.",
}>>
[[Back|Test Closet]]
<</nobr>><<nobr>>
/* HEAD */
<<if $PlayerHead.Type != "None">>
<span style="color:Azure"><strong><big>--Head--</big></strong></span><br>
[img[$PlayerHead.Icon]] <strong><big>$PlayerHead.Name</big></strong><br>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Type:</strong></span> $PlayerHead.Type<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Color:</strong></span> $PlayerHead.Color<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Traits:</strong></span> $PlayerHead.Tags<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Temp:</strong></span>
$PlayerHead.Temp<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Durability:</strong></span> $PlayerHead.Durability/$PlayerHead.MaxDurability<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Weight:</strong></span> $PlayerHead.Weight<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Description:</strong></span> $PlayerHead.Description<br>
</div>
<</if>>
/* FACE */
<<if $PlayerFace.Type != "None">>
<span style="color:Azure"><strong><big>--Face--</big></strong></span><br>
[img[$PlayerFace.Icon]] <strong><big>$PlayerFace.Name</big></strong><br>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Type:</strong></span> $PlayerFace.Type<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Color:</strong></span> $PlayerFace.Color<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Traits:</strong></span> $PlayerFace.Tags<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Temp:</strong></span>
$PlayerFace.Temp<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Durability:</strong></span> $PlayerFace.Durability/$PlayerFace.MaxDurability<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Weight:</strong></span> $PlayerFace.Weight<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Description:</strong></span> $PlayerFace.Description<br>
</div>
<</if>>
/* MOUTH */
<<if $PlayerMouth.Type != "None">>
<span style="color:Azure"><strong><big>--Mouth--</big></strong></span><br>
[img[$PlayerMouth.Icon]] <strong><big>$PlayerMouth.Name</big></strong><br>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Type:</strong></span> $PlayerMouth.Type<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Color:</strong></span> $PlayerMouth.Color<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Traits:</strong></span> $PlayerMouth.Tags<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Temp:</strong></span>
$PlayerMouth.Temp<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Durability:</strong></span> $PlayerMouth.Durability/$PlayerMouth.MaxDurability<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Weight:</strong></span> $PlayerMouth.Weight<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Description:</strong></span> $PlayerMouth.Description<br>
</div>
<</if>>
/* NECK */
<<if $PlayerNeck.Type != "None">>
<span style="color:Azure"><strong><big>--Neck--</big></strong></span><br>
[img[$PlayerNeck.Icon]] <strong><big>$PlayerNeck.Name</big></strong><br>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Type:</strong></span> $PlayerNeck.Type<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Color:</strong></span> $PlayerNeck.Color<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Traits:</strong></span> $PlayerNeck.Tags<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Temp:</strong></span>
$PlayerNeck.Temp<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Durability:</strong></span> $PlayerNeck.Durability/$PlayerNeck.MaxDurability<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Weight:</strong></span> $PlayerNeck.Weight<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Description:</strong></span> $PlayerNeck.Description<br>
</div>
<</if>>
/* UNDER */
<<if $PlayerUnder.Type != "None">>
<span style="color:Azure"><strong><big>--Under--</big></strong></span><br>
[img[$PlayerUnder.Icon]] <strong><big>$PlayerUnder.Name</big></strong><br>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Type:</strong></span> $PlayerUnder.Type<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Color:</strong></span> $PlayerUnder.Color<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Traits:</strong></span> $PlayerUnder.Tags<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Temp:</strong></span>
$PlayerUnder.Temp<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Durability:</strong></span> $PlayerUnder.Durability/$PlayerUnder.MaxDurability<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Weight:</strong></span> $PlayerUnder.Weight<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Description:</strong></span> $PlayerUnder.Description<br>
</div>
<</if>>
/* TOP */
<<if $PlayerTop.Type != "None">>
<span style="color:Azure"><strong><big>--Top--</big></strong></span><br>
[img[$PlayerTop.Icon]] <strong><big>$PlayerTop.Name</big></strong><br>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Type:</strong></span> $PlayerTop.Type<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Color:</strong></span> $PlayerTop.Color<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Traits:</strong></span> $PlayerTop.Tags<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Temp:</strong></span>
$PlayerTop.Temp<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Durability:</strong></span> $PlayerTop.Durability/$PlayerTop.MaxDurability<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Weight:</strong></span> $PlayerTop.Weight<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Description:</strong></span> $PlayerTop.Description<br>
</div>
<</if>>
/* OVER */
<<if $PlayerOver.Type != "None">>
<span style="color:Azure"><strong><big>--Over--</big></strong></span><br>
[img[$PlayerOver.Icon]] <strong><big>$PlayerOver.Name</big></strong><br>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Type:</strong></span> $PlayerOver.Type<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Color:</strong></span> $PlayerOver.Color<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Traits:</strong></span> $PlayerOver.Tags<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Temp:</strong></span>
$PlayerOver.Temp<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Durability:</strong></span> $PlayerOver.Durability/$PlayerOver.MaxDurability<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Weight:</strong></span> $PlayerOver.Weight<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Description:</strong></span> $PlayerOver.Description<br>
</div>
<</if>>
/* OUTER */
<<if $PlayerOuter.Type != "None">>
<span style="color:Azure"><strong><big>--Outer--</big></strong></span><br>
[img[$PlayerOuter.Icon]] <strong><big>$PlayerOuter.Name</big></strong><br>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Type:</strong></span> $PlayerOuter.Type<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Color:</strong></span> $PlayerOuter.Color<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Traits:</strong></span> $PlayerOuter.Tags<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Temp:</strong></span>
$PlayerOuter.Temp<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Durability:</strong></span> $PlayerOuter.Durability/$PlayerOuter.MaxDurability<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Weight:</strong></span> $PlayerOuter.Weight<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Description:</strong></span> $PlayerOuter.Description<br>
</div>
<</if>>
/* BACK */
<<if $PlayerBack.Type != "None">>
<span style="color:Azure"><strong><big>--Back--</big></strong></span><br>
[img[$PlayerBack.Icon]] <strong><big>$PlayerBack.Name</big></strong><br>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Type:</strong></span> $PlayerBack.Type<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Color:</strong></span> $PlayerBack.Color<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Traits:</strong></span> $PlayerBack.Tags<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Temp:</strong></span>
$PlayerBack.Temp<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Durability:</strong></span> $PlayerBack.Durability/$PlayerBack.MaxDurability<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Weight:</strong></span> $PlayerBack.Weight<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Description:</strong></span> $PlayerBack.Description<br>
</div>
<</if>>
/* HANDS */
<<if $PlayerHands.Type != "None">>
<span style="color:Azure"><strong><big>--Hands--</big></strong></span><br>
[img[$PlayerHands.Icon]] <strong><big>$PlayerHands.Name</big></strong><br>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Type:</strong></span> $PlayerHands.Type<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Color:</strong></span> $PlayerHands.Color<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Traits:</strong></span> $PlayerHands.Tags<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Temp:</strong></span>
$PlayerHands.Temp<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Durability:</strong></span> $PlayerHands.Durability/$PlayerHands.MaxDurability<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Weight:</strong></span> $PlayerHands.Weight<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Description:</strong></span> $PlayerHands.Description<br>
</div>
<</if>>
/* BOTTOMS */
<<if $PlayerBottoms.Type != "None">>
<span style="color:Azure"><strong><big>--Bottoms--</big></strong></span><br>
[img[$PlayerBottoms.Icon]] <strong><big>$PlayerBottoms.Name</big></strong><br>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Type:</strong></span> $PlayerBottoms.Type<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Color:</strong></span> $PlayerBottoms.Color<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Traits:</strong></span> $PlayerBottoms.Tags<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Temp:</strong></span>
$PlayerBottoms.Temp<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Durability:</strong></span> $PlayerBottoms.Durability/$PlayerBottoms.MaxDurability<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Weight:</strong></span> $PlayerBottoms.Weight<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Description:</strong></span> $PlayerBottoms.Description<br>
</div>
<</if>>
/* WAIST */
<<if $PlayerWaist.Type != "None">>
<span style="color:Azure"><strong><big>--Waist--</big></strong></span><br>
[img[$PlayerWaist.Icon]] <strong><big>$PlayerWaist.Name</big></strong><br>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Type:</strong></span> $PlayerWaist.Type<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Color:</strong></span> $PlayerWaist.Color<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Traits:</strong></span> $PlayerWaist.Tags<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Temp:</strong></span>
$PlayerWaist.Temp<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Durability:</strong></span> $PlayerWaist.Durability/$PlayerWaist.MaxDurability<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Weight:</strong></span> $PlayerWaist.Weight<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Description:</strong></span> $PlayerWaist.Description<br>
</div>
<</if>>
/* UNDIES */
<<if $PlayerUndies.Type != "None">>
<span style="color:Azure"><strong><big>--Underwear--</big></strong></span><br>
[img[$PlayerUndies.Icon]] <strong><big>$PlayerUndies.Name</big></strong><br>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Type:</strong></span> $PlayerUndies.Type<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Color:</strong></span> $PlayerUndies.Color<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Traits:</strong></span> $PlayerUndies.Tags<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Temp:</strong></span>
$PlayerUndies.Temp<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Durability:</strong></span> $PlayerUndies.Durability/$PlayerUndies.MaxDurability<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Weight:</strong></span> $PlayerUndies.Weight<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Description:</strong></span> $PlayerUndies.Description<br>
</div>
<</if>>
/* SOCKS */
<<if $PlayerSocks.Type != "None">>
<span style="color:Azure"><strong><big>--Socks--</big></strong></span><br>
[img[$PlayerSocks.Icon]] <strong><big>$PlayerSocks.Name</big></strong><br>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Type:</strong></span> $PlayerSocks.Type<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Color:</strong></span> $PlayerSocks.Color<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Traits:</strong></span> $PlayerSocks.Tags<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Temp:</strong></span>
$PlayerSocks.Temp<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Durability:</strong></span> $PlayerSocks.Durability/$PlayerSocks.MaxDurability<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Weight:</strong></span> $PlayerSocks.Weight<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Description:</strong></span> $PlayerSocks.Description<br>
</div>
<</if>>
/* SHOES */
<<if $PlayerShoes.Type != "None">>
<span style="color:Azure"><strong><big>--Shoes--</big></strong></span><br>
[img[$PlayerShoes.Icon]] <strong><big>$PlayerShoes.Name</big></strong><br>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Type:</strong></span> $PlayerShoes.Type<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Color:</strong></span> $PlayerShoes.Color<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Traits:</strong></span> $PlayerShoes.Tags<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Temp:</strong></span>
$PlayerShoes.Temp<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Durability:</strong></span> $PlayerShoes.Durability/$PlayerShoes.MaxDurability<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Weight:</strong></span> $PlayerShoes.Weight<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Description:</strong></span> $PlayerShoes.Description<br>
</div>
<</if>>
<</nobr>><<nobr>>
--Undies--<br>
<<for _i to 0; _i lt $ClosetUndies.length; _i++>>
$ClosetUndies[_i].Name<br>
<</for>>
<br>
[[Back|Test Closet]]
<</nobr>><<set _clothingtemp to {
Name: _color + " Bath Robe",
Type: "Bath Robe",
Color: _color,
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves", "Robe", "Back"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Bath Robe/" + _color + " Bath Robe.png",
Avatar: "Images/Avatar/Clothes/Bath Robe/" + _color + " Bath Robe Closed.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Bath Robe/" + _color + " Bath Robe Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Bath Robe/" + _color + " Bath Robe Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Bath Robe/" + _color + " Bath Robe Sleeves Hide Bound.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Bath Robe/" + _color + " Bath Robe Open.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
AvatarBack: "Images/Avatar/Clothes/Bath Robe/" + _color + " Bath Robe Open Back.png",
AvatarBackBaseTorn: "None",
AvatarBackBaseDamaged: "None",
Description: "A single-color Bath Robe perfect for keeping you warm and dry no matter the weather.",
}>><<set _clothingtemp to {
Name: _color + " Shorts",
Type: "Shorts",
Color: _color,
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Shorts/" + _color + " Shorts.png",
Avatar: "Images/Avatar/Clothes/Shorts/" + _color + " Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "Images/Avatar/Clothes/Saggy Shorts/" + _color + " Saggy Shorts.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/" + _color + " Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of shorts that keep a boy cool on those warm sunny days.",
}>><<set _clothingtemp to {
Name: _color + " Jeans",
Type: "Jeans",
Color: _color,
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Jeans/" + _color + " Jeans.png",
Avatar: "Images/Avatar/Clothes/Jeans/" + _color + " Jeans.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/" + _color + " Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The most popular type of bottoms, these are a staple of every boy’s closet.",
}>><<set _clothingtemp to {
Name: _color + " Pants",
Type: "Pants",
Color: _color,
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pants/" + _color + " Pants.png",
Avatar: "Images/Avatar/Clothes/Pants/" + _color + " Pants.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/" + _color + " Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The exclusion of a button makes these pants quite comfortable and stylish while also making it much easier to pull down.",
}>><<set _clothingtemp to {
Name: _color + " Ripped Jeans",
Type: "Jeans",
Color: _color,
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Ripped Jeans/" + _color + " Ripped Jeans.png",
Avatar: "Images/Avatar/Clothes/Ripped Jeans/" + _color + " Ripped Jeans.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/" + _color + " Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The most popular type of bottoms, now pre-ripped! These are a staple of every emo boy’s closet.",
}>><<set _clothingtemp to {
Name: _color + " Slacks",
Type: "Slacks",
Color: _color,
Slot: "Bottoms",
Temp: 10,
Tags: ["Formal", "Casual", "Uniform"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Slacks/" + _color + " Slacks.png",
Avatar: "Images/Avatar/Clothes/Slacks/" + _color + " Slacks.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/" + _color + " Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Pants that are formal, but not too formal. Often seen at school events, family dinners, and picture day.",
}>><<set _clothingtemp to {
Name: _color + " Cargo Shorts",
Type: "Cargo Shorts",
Color: _color,
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Swimwear"],
Durability: 15,
MaxDurability: 15,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Cargo Shorts/" + _color + " Cargo Shorts.png",
Avatar: "Images/Avatar/Clothes/Cargo Shorts/" + _color + " Cargo Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/" + _color + " Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Extra durable adventurous shorts designed with as many pockets as you would ever need! Created by Pixel.",
}>><<if _color == "School">>
<<set _clothingtemp to {
Name: "Gym Shorts",
Type: "Gym Shorts",
Color: "Purple",
Slot: "Bottoms",
Temp: 5,
Tags: ["Athletic", "Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Gym Shorts/School Gym Shorts.png",
Avatar: "Images/Avatar/Clothes/Gym Shorts/School Gym Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Subdued Purple Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A standard pair of School Gym Shorts that, despite being super baggy and easy to yank down, manage to stay on while running.",
}>>
<<else>>
<<set _clothingtemp to {
Name: _color + " Gym Shorts",
Type: "Gym Shorts",
Color: _color,
Slot: "Bottoms",
Temp: 5,
Tags: ["Athletic", "Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Gym Shorts/" + _color + " Gym Shorts.png",
Avatar: "Images/Avatar/Clothes/Gym Shorts/" + _color + " Gym Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/" + _color + " Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A standard pair of Gym Shorts that, despite being super baggy and easy to yank down, manage to stay on while running.",
}>>
<</if>><<set _clothingtemp to {
Name: _color + " Pajama Bottoms",
Type: "Pajama Bottoms",
Color: _color,
Slot: "Bottoms",
Temp: 10,
Tags: ["Sleepwear"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pajama Pants/" + _color + " Pajamas.png",
Avatar: "Images/Avatar/Clothes/Pajama Pants/" + _color + " Pajama Pants.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/" + _color + " Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Pants made for sleeping in. They are extra comfy, extra warm, and extra loose. True perfection.",
}>><<set _clothingtemp to {
Name: _color + " Dress Shorts",
Type: "Dress Shorts",
Color: _color,
Slot: "Bottoms",
Temp: 5,
Tags: ["Formal", "Uniform"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shorts/" + _color + " Dress Shorts.png",
Avatar: "Images/Avatar/Clothes/Dress Shorts/" + _color + " Dress Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/" + _color + " Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "When you want to be fancy and formal, but still want to show off your legs.",
}>><<set _clothingtemp to {
Name: _color + " Dress Shorts",
Type: "Dress Shorts",
Color: _color,
Slot: "Bottoms",
Temp: 5,
Tags: ["Formal", "Uniform"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Dress Short Shorts/" + _color + " Dress Short Shorts.png",
Avatar: "Images/Avatar/Clothes/Dress Short Shorts/" + _color + " Dress Short Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/" + _color + " Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "When you want to be fancy and formal, but still want to show off your legs.",
}>><<set _clothingtemp to {
Name: _color + " Trunks",
Type: "Trunks",
Color: _color,
Slot: "Bottoms",
Temp: 5,
Tags: ["Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Trunks/" + _color + " Trunks.png",
Avatar: "Images/Avatar/Clothes/Trunks/" + _color + " Trunks.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "Images/Avatar/Clothes/Saggy Trunks/" + _color + " Saggy Trunks.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/" + _color + " Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The classic swimwear for boys everywhere. Perfectly designed to only occasionally slip off from the waves.",
}>><<set _clothingtemp to {
Name: _color + " Towel",
Type: "Towel",
Color: _color,
Slot: "Bottoms",
Temp: 5,
Tags: ["Lewd"],
Durability: 1,
MaxDurability: 1,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Towel/" + _color + " Towel.png",
Avatar: "Images/Avatar/Clothes/Towel/" + _color + " Towel.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A towel you can tie around your waist. It’s pretty loose though, so better hold onto it tightly unless you want to lose it.",
}>><<set _clothingtemp to {
Name: _color + " Shorts",
Type: "Shorts",
Color: _color,
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Rolled Shorts/" + _color + " Rolled Shorts.png",
Avatar: "Images/Avatar/Clothes/Rolled Shorts/" + _color + " Rolled Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/" + _color + " Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Sturdy shorts with their legs rolled up for maximum style and leg peeks. Created by 小傑.",
}>><<set _clothingtemp to {
Name: _color + " Fancy Trunks",
Type: "Trunks",
Color: _color,
Slot: "Bottoms",
Temp: 5,
Tags: ["Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Fancy Trunks/" + _color + " Fancy Trunks.png",
Avatar: "Images/Avatar/Clothes/Fancy Trunks/" + _color + " Fancy Trunks.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/" + _color + " Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A higher quality, tighter pair of trunks. It hugs you in all the right places. Created by 小傑.",
}>><<set _clothingtemp to {
Name: _color + " Overalls",
Type: "Overalls",
Color: _color,
Slot: "Bottoms",
Temp: 10,
Tags: ["Pants-Proof"],
Durability: 20,
MaxDurability: 20,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Overalls/" + _color + " Overalls.png",
Avatar: "Images/Avatar/Clothes/Overalls/" + _color + " Overalls.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/" + _color + " Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute pair of overalls, which go over your shoulder to keep them nice and secure! Created by 小傑.",
}>><<set _clothingtemp to {
Name: _color + " Speedo",
Type: "Speedo",
Color: _color,
Slot: "Bottoms",
Temp: 5,
Tags: ["Swimwear", "Lewd"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Speedo/" + _color + " Speedo.png",
Avatar: "Images/Avatar/Clothes/Speedo/" + _color + " Speedo.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/" + _color + " Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Tiny and tight, this is the swimwear favored by Europeans and professional swimmers everywhere.",
}>><<set _clothingtemp to {
Name: "Bike Shorts",
ID: "BoBiShBk",
Type: "Shorts",
Color: "Black",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Bike Shorts/Bike Shorts.png",
Avatar: "Images/Avatar/Clothes/Bike Shorts/Bike Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Black Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A tight pair of shorts made for biking. Their firm grip makes sure all your bits are safe and stay in place as you ride.",
}>><<set _clothingtemp to {
Name: _color + " Onesie",
Type: "Onesie",
Color: _color,
Slot: "Bottoms",
Temp: 25,
Tags: ["Pants-Proof", "Body", "Sleeves"],
Durability: 25,
MaxDurability: 25,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Onesie/" + _color + " Onesie.png",
Avatar: "Images/Avatar/Clothes/Onesie/" + _color + " Onesie Zipped.png",
SagAvatar: "None",
PulledDownAvatar: "None",
AvatarSleeve: "Images/Avatar/Clothes/Onesie/" + _color + " Onesie Sleeves Default.png",
AvatarSleeveBound: "Images/Avatar/Clothes/Onesie/" + _color + " Onesie Sleeves Bind.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A loose-fitting jumpsuit, these pajamas are designed to keep boys warm during those cold nights. Also, quite popular as comfy loungewear. Can come in a large variety of styles and colors.",
}>><<set _clothingtemp to {
Name: _color + " Footie Pajamas",
ID: "BoOneBe",
Type: "Footie Pajamas",
Color: _color,
Slot: "Bottoms",
Temp: 25,
Tags: ["Pants-Proof", "Body", "Sleeves"],
Durability: 25,
MaxDurability: 25,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Footie Pajamas/" + _color + " Footie Pajamas.png",
Avatar: "Images/Avatar/Clothes/Footie Pajamas/" + _color + " Footie Pajamas Buttoned.png",
AvatarSleeve: "Images/Avatar/Clothes/Footie Pajamas/" + _color + " Footie Pajamas Sleeves Default.png",
AvatarSleeveBound: "Images/Avatar/Clothes/Footie Pajamas/" + _color + " Footie Pajamas Sleeves Bind.png",
SagAvatar: "None",
PulledDownAvatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Slightly tighter and warmer than typical onesies, these jumpsuit-like pajamas cover the feet for extra protection from the cold. The button-up front adds security while a buttoned backflap allows for easy bathroom use.",
}>><<set _clothingtemp to {
Name: "Scout Shorts",
Type: "Scout Shorts",
Color: "Brown",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Swimwear", "Uniform"],
Durability: 15,
MaxDurability: 15,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Scout Shorts/Scout Shorts.png",
Avatar: "Images/Avatar/Clothes/Scout Shorts/Scout Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Brown Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of scout shorts.",
}>><<set _clothingtemp to {
Name: _color + " Short Shorts",
Type: "Short Shorts",
Color: _color,
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Short Shorts/" + _color + " Short Shorts.png",
Avatar: "Images/Avatar/Clothes/Short Shorts/" + _color + " Short Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "Images/Avatar/Clothes/Saggy Shorts/" + _color + " Saggy Short Shorts.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/" + _color + " Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of super short shorts that keep a boy cool on those warm sunny days.",
}>><<set _clothingtemp to {
Name: _color + " Extra Short Shorts",
Type: "Extra Short Shorts",
Color: _color,
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Extra Short Shorts/" + _color + " Extra Short Shorts.png",
Avatar: "Images/Avatar/Clothes/Extra Short Shorts/" + _color + " Extra Short Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "Images/Avatar/Clothes/Saggy Shorts/" + _color + " Saggy Short Shorts.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/" + _color + " Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of super short shorts that keep a boy cool on those warm sunny days.",
}>><<set _clothingtemp to {
Name: _color + " Cargo Pants",
Type: "Cargo Pants",
Color: _color,
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Swimwear"],
Durability: 15,
MaxDurability: 15,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Cargo Pants/" + _color + " Cargo Pants.png",
Avatar: "Images/Avatar/Clothes/Cargo Pants/" + _color + " Cargo Pants.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "Images/Avatar/Clothes/Cargo Pants/" + _color + " Saggy Cargo Pants.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/" + _color + " Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Extra durable adventurous Pants designed with as many pockets as you would ever need! Created by Tai_Koizumi.",
}>><<set _clothingtemp to {
Name: _color + " Cargo Pants",
Type: "Cargo Pants",
Color: _color,
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Swimwear"],
Durability: 15,
MaxDurability: 15,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Cargo Pants/" + _color + " Cargo Pants.png",
Avatar: "Images/Avatar/Clothes/Cargo Pants/" + _color + " Cargo Pants.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "Images/Avatar/Clothes/Cargo Pants/" + _color + " Saggy Cargo Pants.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/" + _color + " Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Extra durable adventurous Pants designed with as many pockets as you would ever need! Created by Tai_Koizumi.",
}>><<set _clothingtemp to {
Name: _color + " Jeans",
Type: "Jeans",
Color: _color,
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Punk Jeans/" + _color + " Punk Jeans.png",
Avatar: "Images/Avatar/Clothes/Punk Jeans/" + _color + " Punk Jeans.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/" + _color + " Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The most popular type of bottoms, now pre-Punk! These are a staple of every emo boy’s closet.",
}>><<set _clothingtemp to {
Name: _color + " Sport Shorts",
Type: "Sport Shorts",
Color: _color,
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Sport Shorts/" + _color + " Sport Shorts.png",
Avatar: "Images/Avatar/Clothes/Sport Shorts/" + _color + " Sport Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "Images/Avatar/Clothes/Saggy Sport Shorts/" + _color + " Saggy Sport Shorts.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/" + _color + " Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of Sport shorts that keep a boy cool on those warm sunny days.",
}>><<set _clothingtemp to {
Name: _color + " Hotpants",
Type: "Hot Pants",
Color: _color,
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Hotpants/" + _color + " Hotpants.png",
Avatar: "Images/Avatar/Clothes/Hotpants/" + _color + " Hotpants.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "Images/Avatar/Clothes/Saggy Shorts/" + _color + " Saggy Short Shorts.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/" + _color + " Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of Hotpants that keep a boy cool on those warm sunny days.",
}>>(This should remain at bottom for ease. If we get more unique Bottoms, they will be moved to their own twee file.)
<<if _color == "Blue Ultraman Shirt">>
<<set _clothingtemp to {
Name: "Blue Ultraman T-Shirt Pants",
ID: "ToTsUltramanBlPnt",
Type: "Bottoms",
Color: "Blue",
Slot: "Bottom",
Temp: 5,
Tags: ["Casual", "Unconventional"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "",
Avatar: "Images/Avatar/Clothes/Bottoms Unconventional/Blue Ultraman TShirt Pants.png",
AvatarUnder: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
SagAvatar: "None",
Description: "A graphic T-Shirt featuring the popular super hero Ultraman... but used as pants",
}>>
<<elseif _color == "Red Ultraman Shirt">>
<<set _clothingtemp to {
Name: "Red Ultraman T-Shirt Pants",
ID: "ToTsUltramanRdPnt",
Type: "Bottoms",
Color: "Red",
Slot: "Bottom",
Temp: 5,
Tags: ["Casual", "Unconventional"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "",
Avatar: "Images/Avatar/Clothes/Bottoms Unconventional/Red Ultraman TShirt Pants.png",
AvatarUnder: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
SagAvatar: "None",
Description: "A graphic T-Shirt featuring the popular super hero Ultraman... but used as pants",
}>>
<<elseif _color == "White Ultraman Shirt">>
<<set _clothingtemp to {
Name: "White Ultraman T-Shirt Pants",
ID: "ToTsUltramanWtPnt",
Type: "Bottoms",
Color: "White",
Slot: "Bottom",
Temp: 5,
Tags: ["Casual", "Unconventional"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "",
Avatar: "Images/Avatar/Clothes/Bottoms Unconventional/White Ultraman TShirt Pants.png",
AvatarUnder: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
SagAvatar: "None",
Description: "A graphic T-Shirt featuring the popular super hero Ultraman... but used as pants",
}>>
<<elseif _color == "Leaves">>
<<set _clothingtemp to {
Name: "Leaves Pants",
ID: "LvPnt",
Type: "Bottoms",
Color: "Green",
Slot: "Bottom",
Temp: 5,
Tags: ["Casual", "Unconventional"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "",
Avatar: "Images/Avatar/Clothes/Bottoms Unconventional/Leaves Pants.png",
AvatarUnder: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
SagAvatar: "None",
Description: "A bush made pants",
}>>
<<elseif _color == "Plastic Bag">>
<<set _clothingtemp to {
Name: "Plastic Bag Pants",
ID: "PlBgPnt",
Type: "Bottoms",
Color: "White",
Slot: "Bottom",
Temp: 5,
Tags: ["Casual", "Unconventional"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "",
Avatar: "Images/Avatar/Clothes/Bottoms Unconventional/Plastic Bag Pants.png",
AvatarUnder: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
SagAvatar: "None",
Description: "A plastic bag made pants",
}>>
<<elseif _color == "Toilet Paper">>
<<set _clothingtemp to {
Name: "Toilet Paper Pants",
ID: "TlPprPnt",
Type: "Bottoms",
Color: "White",
Slot: "Bottom",
Temp: 5,
Tags: ["Casual", "Unconventional"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "",
Avatar: "Images/Avatar/Clothes/Bottoms Unconventional/Toilet Paper Pants.png",
AvatarUnder: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
SagAvatar: "None",
Description: "A bundle of toilet paper made pants. Looks like a mummy's bottoms",
}>>
<</if>><<if _color == "Ben">>
<<set _clothingtemp to {
Name: "Brown Shorts",
Type: "Shorts",
Color: "Brown",
Slot: "Bottoms",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "None",
Avatar: "Images/Avatar/Clothes/Classmates/Ben/Ben Shorts.png",
AvatarTorn: "None",
AvatarDamaged: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Brown Pants Down.png",
Description: "A pair of Ben's shorts, they are brown and durable.",
}>>
<<elseif _color == "Carter">>
<<set _clothingtemp to {
Name: "Blue Shorts",
Type: "Shorts",
Color: "Blue",
Slot: "Bottoms",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "None",
Avatar: "Images/Avatar/Clothes/Classmates/Carter/Carter Shorts.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Classmates/Carter/Carter Shorts.png",
SagAvatar: "Images/Avatar/Clothes/Classmates/Carter/Carter Shorts.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Blue Pants Down.png",
Description: "A pair of Carter's shorts.",
}>>
<<elseif _color == "Felix">>
<<set _clothingtemp to {
Name: "Blue Shorts",
Type: "Shorts",
Color: "Blue",
Slot: "Bottoms",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "None",
Avatar: "Images/Avatar/Clothes/Classmates/Felix/Felix Shorts.png",
AvatarTorn: "None",
AvatarDamaged: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Blue Pants Down.png",
Description: "A pair of Felix's shorts.",
}>>
<<elseif _color == "Jackson">>
<<set _clothingtemp to {
Name: "Blue Shortalls",
Type: "Shortalls",
Color: "Blue",
Slot: "Bottoms",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "None",
Avatar: "Images/Avatar/Clothes/Classmates/Jackson/Jackson Overalls.png",
AvatarTorn: "None",
AvatarDamaged: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Light Denim Jeans Down.png",
Description: "A pair of Jackson's Shortalls.",
}>>
<<elseif _color == "Lucas">>
<<set _clothingtemp to {
Name: "Blue Pants",
Type: "Pants",
Color: "Blue",
Slot: "Bottoms",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "None",
Avatar: "Images/Avatar/Clothes/Classmates/Lucas/Lucas Pants.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Light Denim Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of Lucas's Pants.",
}>>
<<elseif _color == "Michael">>
<<set _clothingtemp to {
Name: "Athletic Shorts",
Type: "Shorts",
Color: "Red",
Slot: "Bottoms",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "None",
Avatar: "Images/Avatar/Clothes/Classmates/Michael/Michael Shorts.png",
AvatarTorn: "None",
AvatarDamaged: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Black Pants Down.png",
Description: "A pair of Michael's Shorts.",
}>>
<<elseif _color == "Thomas">>
<<set _clothingtemp to {
Name: "Ripped Black Jeans",
Type: "Jeans",
Color: "Black",
Slot: "Bottoms",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "None",
Avatar: "Images/Avatar/Clothes/Classmates/Thomas/Thomas Jeans.png",
AvatarTorn: "None",
AvatarDamaged: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Dark Denim Jeans Down.png",
Description: "A pair of Thomas's Jeans.",
}>>
<</if>><<if _color == "Boots">>
<<set _slot to "Shoes">>
<<set _clothingtemp to {
Name: "Sailor Lune Boots",
Type: "Sailor Lune Boots",
Color: "Pink",
Slot: "Shoes",
Temp: 0,
Tags: ["Costume"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Sailor Lune/Sailor Lune Boots.png",
Avatar: "Images/Avatar/Clothes/Sailor Lune/Sailor Lune Boots.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "These boots are blessed with the power of the moon to give you both combat strength and sexy legs.",
}>>
<<elseif _color == "Choker">>
<<set _slot to "Neck">>
<<set _clothingtemp to {
Name: "Sailor Lune Choker",
Type: "Sailor Lune Choker",
Color: "Pink",
Slot: "Neck",
Temp: 0,
Tags: ["Costume"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Sailor Lune/Sailor Lune Choker.png",
Avatar: "Images/Avatar/Clothes/Sailor Lune/Sailor Lune Choker.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
Description: "This fashionable choker is designed to give you magical moon powers, as long as it isn't too tight.",
}>>
<<elseif _color == "Gloves">>
<<set _slot to "Hands">>
<<set _clothingtemp to {
Name: "Sailor Lune Gloves",
Type: "Sailor Lune Gloves",
Color: "White",
Slot: "Hands",
Temp: 5,
Tags: ["Costume"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Sailor Lune/Sailor Lune Gloves.png",
Avatar: "Images/Avatar/Clothes/Sailor Lune/Sailor Lune Gloves.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Sailor Lune/Sailor Lune Gloves Hide.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "This long silk gloves are perfect for making all the Sailor Lune poses.",
}>>
<<elseif _color == "Serafuku">>
<<set _slot to "Top">>
<<set _clothingtemp to {
Name: "Sailor Lune Serafuku",
Type: "Sailor Lune Serafuku",
Color: "White",
Slot: "Top",
Temp: 5,
Tags: ["Costume"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Sailor Lune/Sailor Lune Serafuku.png",
Avatar: "Images/Avatar/Clothes/Sailor Lune/Sailor Lune Serafuku.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A top designed to be fashionable, marketable, and magical. All in one!",
}>>
<<elseif _color == "Skirt">>
<<set _slot to "Bottoms">>
<<set _clothingtemp to {
Name: "Sailor Lune Skirt",
Type: "Skirt",
Color: "Blue",
Slot: "Bottoms",
Temp: 5,
Tags: ["Costume"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Sailor Lune/Sailor Lune Skirt.png",
Avatar: "Images/Avatar/Clothes/Sailor Lune/Sailor Lune Skirt.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Blue Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Even boys can wear skirts when they're this fashionable!",
}>>
<</if>><<if _color == "Command Shirt">>
<<set _slot to "Top">>
<<set _clothingtemp to {
Name: "Space Force Command Shirt",
Type: "Space Force Shirt",
Color: "Red",
Slot: "Top",
Temp: 10,
Tags: ["Costume", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Space Force/Space Force Command Shirt.png",
Avatar: "Images/Avatar/Clothes/Space Force/Space Force Command Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Space Force/Space Force Command Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Space Force/Space Force Command Shirt Sleeves Hide.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A shirt from the popular Sci-fi show, Space Force!",
}>>
<<elseif _color == "Operations Shirt">>
<<set _slot to "Top">>
<<set _clothingtemp to {
Name: "Space Force Operations Shirt",
Type: "Space Force Shirt",
Color: "Yellow",
Slot: "Top",
Temp: 10,
Tags: ["Costume", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Space Force/Space Force Operations Shirt.png",
Avatar: "Images/Avatar/Clothes/Space Force/Space Force Operations Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Space Force/Space Force Operations Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Space Force/Space Force Operations Shirt Sleeves Hide.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A shirt from the popular Sci-fi show, Space Force!",
}>>
<<elseif _color == "Science Shirt">>
<<set _slot to "Top">>
<<set _clothingtemp to {
Name: "Space Force Science Shirt",
Type: "Space Force Shirt",
Color: "Blue",
Slot: "Top",
Temp: 10,
Tags: ["Costume", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Space Force/Space Force Science Shirt.png",
Avatar: "Images/Avatar/Clothes/Space Force/Space Force Science Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Space Force/Space Force Science Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Space Force/Space Force Science Shirt Sleeves Hide.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A shirt from the popular Sci-fi show, Space Force!",
}>>
<<elseif _color == "Badge">>
<<set _slot to "Over">>
<<set _clothingtemp to {
Name: "Space Force Badge",
Type: "Badge",
Color: "Silver",
Slot: "Over",
Temp: 0,
Tags: ["Costume"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Space Force/Space Force Badge.png",
Avatar: "Images/Avatar/Clothes/Space Force/Space Force Badge.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A proper uniform badge from the popular scipfi show, Space Force!",
}>>
<<elseif _color == "Slacks">>
<<set _slot to "Bottoms">>
<<set _clothingtemp to {
Name: "Space Force Slacks",
Type: "Slacks",
Color: "Black",
Slot: "Bottoms",
Temp: 10,
Tags: ["Formal", "Costume", "Uniform"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Space Force/Space Force Slacks.png",
Avatar: "Images/Avatar/Clothes/Space Force/Space Force Slacks.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Black Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of slacks from the popular sci-fi show, Space Force. Though an unknown eye would just see them as normal slacks.",
}>>
<<elseif _color == "Shoes">>
<<set _slot to "Shoes">>
<<set _clothingtemp to {
Name: "Space Force Shoes",
Type: "Space Force Shoes",
Color: "Black",
Slot: "Shoes",
Temp: 0,
Tags: ["Formal", "Costume"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Space Force/Space Force Shoes.png",
Avatar: "Images/Avatar/Clothes/Space Force/Space Force Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of shoes from the popular sci-fi show, Space Force. Though an unknown eye would just see them as normal shoes.",
}>>
<</if>><<if _color == "Top">>
<<set _slot to "Top">>
<<set _clothingtemp to {
Name: "Turtle Gi Top",
Type: "Gi Top",
Color: "Orange",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Sleeves", "Costume"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Turtle Gi/Turtle Gi Top.png",
Avatar: "Images/Avatar/Clothes/Turtle Gi/Turtle Gi Top.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Turtle Gi/Turtle Gi Top Sleeves.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Turtle Gi/Turtle Gi Top Sleeves Bound.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "An outfit perfect to train in to become the ultimate warriors. Created by DBZFanGoten, in honor of the memory of Akira Toriyama.",
}>>
<<else>>
<<set _slot to "Bottoms">>
<<set _clothingtemp to {
Name: "Turtle Gi Bottoms",
Type: "Gi Bottoms",
Color: "Orange",
Slot: "Bottoms",
Temp: 10,
Tags: ["Sleepwear", "Costume"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Turtle Gi/Turtle Gi Bottoms.png",
Avatar: "Images/Avatar/Clothes/Turtle Gi/Turtle Gi Bottoms.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Orange Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "An outfit perfect to train in to become the ultimate warriors. Created by DBZFanGoten, in honor of the memory of Akira Toriyama.",
}>>
<</if>><<set _clothingtemp to {
Name: _color + " Round Glasses",
Type: "Glasses",
Color: _color,
Slot: "Face",
Temp: 0,
Tags: ["Glasses"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Round Glasses/" + _color + " Round Glasses.png",
Avatar: "Images/Avatar/Clothes/Round Glasses/" + _color + " Round Glasses.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of glasses to help you see.",
}>><<set _clothingtemp to {
Name: "Round Glasses Thick Middle",
Type: "Glasses",
Color: "Gray",
Slot: "Face",
Temp: 0,
Tags: ["Glasses"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Glasses/Round Glasses Thick Middle.png",
Avatar: "Images/Avatar/Clothes/Glasses/Round Glasses Thick Middle.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of glasses to help you see.",
}>><<set _clothingtemp to {
Name: "Circle Glasses",
Type: "Glasses",
Color: "Gray",
Slot: "Face",
Temp: 0,
Tags: ["Glasses"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Glasses/Circle Glasses.png",
Avatar: "Images/Avatar/Clothes/Glasses/Circle Glasses.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of glasses to help you see.",
}>><<set _clothingtemp to {
Name: _color + " Square Glasses",
Type: "Glasses",
Color: _color,
Slot: "Face",
Temp: 0,
Tags: ["Glasses"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Square Glasses/" + _color + " Square Glasses.png",
Avatar: "Images/Avatar/Clothes/Square Glasses/" + _color + " Square Glasses.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of glasses to help you see.",
}>><<set _clothingtemp to {
Name: "Block Glasses",
Type: "Glasses",
Color: "Gray",
Slot: "Face",
Temp: 0,
Tags: ["Glasses"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Glasses/Block Glasses.png",
Avatar: "Images/Avatar/Clothes/Glasses/Block Glasses.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of glasses to help you see.",
}>><<set _clothingtemp to {
Name: "Half Rim Glasses",
Type: "Glasses",
Color: "Gray",
Slot: "Face",
Temp: 0,
Tags: ["Glasses"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Glasses/Half Rim Glasses.png",
Avatar: "Images/Avatar/Clothes/Glasses/Half Rim Glasses.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of glasses to help you see.",
}>><<set _clothingtemp to {
Name: "Extra Thick Glasses",
Type: "Glasses",
Color: "Gray",
Slot: "Face",
Temp: 0,
Tags: ["Glasses"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Glasses/Extra Thick Glasses.png",
Avatar: "Images/Avatar/Clothes/Glasses/Extra Thick Glasses.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of glasses to help you see.",
}>><<set _clothingtemp to {
Name: "Retro Glasses",
Type: "Glasses",
Color: "Gray",
Slot: "Face",
Temp: 0,
Tags: ["Glasses"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Glasses/Retro Glasses.png",
Avatar: "Images/Avatar/Clothes/Glasses/Retro Glasses.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of glasses to help you see.",
}>><<set _clothingtemp to {
Name: "iny Glasses",
Type: "Glasses",
Color: "Gray",
Slot: "Face",
Temp: 0,
Tags: ["Glasses"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Glasses/Tiny Glasses.png",
Avatar: "Images/Avatar/Clothes/Glasses/Tiny Glasses.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of glasses to help you see.",
}>><<set _clothingtemp to {
Name: "Silver Aviators",
Type: "Glasses",
Color: "Gray",
Slot: "Face",
Temp: 0,
Tags: ["Glasses"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Aviators/Silver Aviators.png",
Avatar: "Images/Avatar/Clothes/Aviators/Silver Aviators.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of stylish Aviators, only for the coolest of boys.",
}>><<set _clothingtemp to {
Name: "Gag Glasses",
Type: "Glasses",
Color: "Gray",
Slot: "Face",
Temp: 0,
Tags: ["Glasses"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Glasses/Gag Glasses.png",
Avatar: "Images/Avatar/Clothes/Glasses/Gag Glasses.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of funny glasses with a moustache. For when you want to be in disguise, but don't want to try too hard.",
}>><<set _clothingtemp to {
Name: "Splashtoon Mask",
Type: "Mask",
Color: "Black",
Slot: "Face",
Temp: 0,
Tags: ["Costume"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Splashtoon Mask/Splashtoon Mask.png",
Avatar: "Images/Avatar/Clothes/Splashtoon Mask/Splashtoon Mask.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A mask from the popular game Splashtoon.",
}>><<set _clothingtemp to {
Name: "Round Glasses",
Type: "Glasses",
Color: "Bronze",
Slot: "Face",
Temp: 0,
Tags: ["Glasses"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "None",
Avatar: "Images/Avatar/Clothes/Classmates/Ben/Ben Glasses.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Ben's glasses. They appear to be made of a sturdy bronze.",
}>><<set _clothingtemp to {
Name: _color + " Knitted Gloves",
Type: "Knitted Gloves",
Color: _color,
Slot: "Hands",
Temp: 5,
Tags: ["None"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Knitted Gloves/" + _color + " Knitted Gloves.png",
Avatar: "Images/Avatar/Clothes/Knitted Gloves/" + _color + " Knitted Gloves.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Knitted Gloves/" + _color + " Knitted Gloves Hide.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A small pair of gloves knitted with love, or at least corporate greed.",
}>><<if _color == "Lucas">>
<<set _clothingtemp to {
Name: "Lucas' Bracelet",
Type: "Bracelet",
Color: "Blue",
Slot: "Hands",
Temp: 5,
Tags: ["None"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "None",
Avatar: "Images/Avatar/Clothes/Classmates/Lucas/Lucas Bracelet Default.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Classmates/Lucas/Lucas Bracelet.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Lucas' bracelet.",
}>>
<<elseif _color == "Xavier">>
<<set _clothingtemp to {
Name: "Xavier's Watch",
Type: "Watch",
Color: "Gold",
Slot: "Hands",
Temp: 5,
Tags: ["None"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "None",
Avatar: "Images/Avatar/Clothes/Classmates/Xavier/Xavier Watch Default.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Classmates/Xavier/Xavier Watch.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Xavier's Watch.",
}>>
<</if>><<set _clothingtemp to {
Name: _color + " Baseball Cap",
Type: "Baseball Cap",
Color: _color,
Slot: "Head",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Baseball Cap/" + _color + " Baseball Cap.png",
Avatar: "Images/Avatar/Clothes/Baseball Cap/" + _color + " Baseball Cap.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic cap popular even with boys who don't like baseball.",
}>><<set _clothingtemp to {
Name: _color + " Hair Clip",
Type: "Hair Clip",
Color: _color,
Slot: "Head",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Hair Clips/" + _color + " Hair Clip.png",
Avatar: "Images/Avatar/Clothes/Hair Clip/" + _color + " Hair Clip.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A simple yet cute hair clip.",
}>><<set _clothingtemp to {
Name: _color + " Fox Ears",
Type: "Fox Ears",
Color: _color,
Slot: "Head",
Temp: 0,
Tags: ["Costume", "Fox Costume"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Fox Ears/" + _color + " Fox Ears.png",
Avatar: "Images/Avatar/Clothes/Fox Ears/" + _color + " Fox Ears.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of fox ears.",
}>><<if _color == "Cap">>
<<set _clothingtemp to {
Name: "Splashtoon Cap",
Type: "Splashtoon Cap",
Color: "Blue",
Slot: "Head",
Temp: 0,
Tags: ["Costume"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Splashtoon Cap/Splashtoon Cap.png",
Avatar: "Images/Avatar/Clothes/Splashtoon Cap/Splashtoon Cap.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cap from the popular video game Splashtoon.",
}>>
<<else>>
<<set _clothingtemp to {
Name: "Splashtoon Ears",
Type: "Splashtoon Ears",
Color: "Beige",
Slot: "Head",
Temp: 0,
Tags: ["Costume", "Skin Color"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Splashtoon Ears/Splashtoon Ears.png",
Avatar: "Images/Avatar/Clothes/Splashtoon Ears/$AD.SkinColor Ears.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A set of costume ears from the popular videogame",
}>>
<</if>><<set _CLLink to "Clothing Library " + _slot + " " + _name>>
<<include _CLLink>>
/* This passage is here to document all of the clothing libraries as we convert them.
Once this is done, we may remove this passage and just put the above code in the normal widget */
/* Clothing Library */
/* Normal Colors are as follows:
Beige, Black, Blue, Brown, Bubblegum Pink, Forest Green, Gray, Hot Pink, Olive Green, Orange, Purple, Red, Teal, White, Yellow
Subdued Beige, Subdued Blue, Subdued Brown, Subdued Bubblegum Pink, Subdued Forest Green, Subdued Hot Pink, Subdued Olive Green, Subdued Orange, Subdued Purple, Subdued Red, Subdued Teal, Subdued White, Subdued Yellow */
/* ==Undies==
Briefs: Normal Colors
Alt Briefs: Normal Colors (Except Whites)
Boxers: Normal Colors
Boxerbriefs: Normal Colors
Styled Briefs:
Blue Camo, Red Camo, Green Camo, Blue Ultraman, Red Ultraman, Owlman, Spaceship, Blue Rocket, Cloud, Arachnid Kid, Captain Patriot, Titanium Man, Grass Monster, Fire Monster, Water Monster, Space Force Command, Space Force Operations, Space Force Science, Star, Teal Dinosaur, Hard Candy, Skull, Splashtoon
Bikini Briefs: Normal Colors
Sports Briefs: Normal Colors
Diaper: White
Pull Ups: Normal Colors
Plain Pull Ups: Normal Colors
Designed Pull Ups: Hulk, Black Striped, Blue Striped
Fundoshi: Normal Colors
Black Alt Briefs: Normal Colors (Except Black)
Contrast Briefs:
Bubblegum, Hero, Lemon Lime, BlueNBlue
Full Color Briefs: Normal Colors
Swim Diaper: Normal Colors
Rainbow Undies:
(For this one, Color should be the Underwear Type: Briefs, Boxerbriefs, Boxers,)
Jockstrap: Normal Colors
Vintage Briefs: Normal Colors
Jungle Loincloth: Normal Colors
Designed Boxers:
Flames, Black Pink Heart, Black Red Heart, Black White Heart, Pink Pink Heart, Pink Red Heart, Pink White Heart, White Pink Heart, White Red Heart, Shark
Striped Briefs: Normal Colors (Except Whites)
Striped Boxers: Normal Colors
Vinage Line Briefs: Normal Colors
Designed Boxerbriefs:
Black Dragon, Shark
*/
/* ==Bottoms==
(Bottoms use Jean Colors, which are: Blue Denim, Dark Denim, Denim, Khaki, Light Denim, Medium Denim, Warm Khaki.)
Shorts: Normal Colors
Jeans: Jean Colors
Ripped Jeans: Jean Colors
Pants: Normal Colors
Slacks: Normal Colors
Cargo Shorts: Normal Colors
Gym Shorts: Normal Colors + School (Is the School Uniform One)
Pajama Pants: Normal Colors
Dress Shorts: Normal Colors
Dress Short Shorts: Normal Colors
Trunks: Normal Colors
Towels: Normal Colors
Rolled Shorts: Normal Colors
Fancy Trunks: Normal Colors
Overalls: Jean Colors
Speedos: Normal Colors
Bike Shorts: Black (Only)
Onesie: Normal Colors
Footie Pajamas: Normal Colors
Scout Shorts: Scout (Only)
Cargo Pants: Normal Colors
Punk Jeans: Jean Colors
Sport Shorts: Normal Colors
Bottoms Unconventional:
Blue Ultraman Shirt, Red Ultraman Shirt, White Ultraman Shirt, Leaves, Plastic Bag, Toilet Paper
*/
/* ==Tops==
T-Shirt: Normal Colors
Long-Sleeve Shirt: Normal Colors
Polo Shirt: Normal Colors
Ranger Shirt:
Blue, Green, Pink, Red, Yellow
Designed Shirt:
Blue Ultraman, Red Ultraman, White Ultraman, Green Camo, Black Drakenball, Black Ultraman
Contest Shirt:
Contest Bue, Contest Bunnica, Contest Hardbody, Contest Japan, Contest Jersey, Contest JZ Style, Contest Mesh, Contest Rainbow Star, Contest Rainbow, Contest Space Fight, Contest Spank, Contest Toast
Dress Shirt: Normal Colors
School Dress Shirt:
Dress Shirt, Rolled Dress Shirt
Gym Shirt: Normal Colors + School (Is the School Uniform One)
Pajama Shirt: Normal Colors
Pocket Shirt: Normal Colors
Scout Shirt:
Scout
Cutoff Shirt: Normal Colors
Turtle Gi:
XXX
Striped Shirt: Normal Colors
Striped Button Shirt: Normal Colors
Plaid Button Shirt:
Red, Blue
*/
/* ==Outer==
Hoodie: Normal Colors
Zip-Up Hoodie: Normal Colors
Schoolg Jacket:
School, Rolled Up
Shark Hoodie: Normal Colors
Rain Coat:
Yellow, Sheer
Apron: Normal Colors
Bunny Hoodie: Normal Colors
Crown Hoodie:
Red
Fox Hoodie:
Gray
Leather Jacket:
Black
Oversized Shirt: Normal Colors
Plaid Hoodie:
White
Designer Hoodie: Normal Colors
Designed Designer Hoodie:
Dead Head, Heroic, Deebo, Poet
Puff Vest Jacket: Normal Colors
Neon Jacket: Normal Colors
*/
/* ==Socks==
Socks: Normal Colors
Tube Socks: Normal Colors
School Socks: Black, Knee
Scout Socks: Scout
*/
/* ==Feet==
Sneakers: Normal Colors
Tennis Shoes: Normal Colors
Dress Shoes: Normal Colors
Sandals: Normal Colors
Rubber Boots: Normal Colors
Sports Shoes: Normal Colors
Skate Snakers: Normal Colors
*/
/* ==Body==
Bath Rode: Normal Colors
*/
/* ==Under==
Tanktop: Normal Colors
*/
/* ==Over==
School Vest: Argyle, Purple
Vest: Normal Colors
*/
/* ==Neck==
School Tie:
Tie: Normal Colors
Ascot: Scout
*/
/* ==Mouth==
Face Mask: Normal Colors
*/
/* ==Face==
Round Glasses: Normal Colors
Square Glasses: Normal Colors
Aviator Glasses: Silver
Splashtoon Mask: Splashtoon
*/
/* ==Head==
(Head uses Hair Colors in some cases. These match the colors avaliable for all hairs.)
Baseball Cap: Normal Colros
Splashtoon Ears: Splashtoon
Splashtoon Cap: Splashtoon
Hair Clips: Normal Colors
Fox Ears: Hair Colors
*/
/* ==Hands==
Knitted Gloves: Normal Colors
*/
/* ==Waist==
(Waist uses Hair Colors in some cases. These match the colors avaliable for all hairs.)
Leather Belt: Normal Colors
Fox Tail: Hair Colors
*/
/* ==Costume Sets==
(Costumes are special. For their slot put "Costume", then for the color put the item, listed below. This one will reset _slot to the right equipment slot when setting the _temp variable.)
Sailor Lune:
Boots, Choker, Gloves, Serafuku, Skirt
Spaceforce Clothes:
Command Shirt, Operations Shirt, Science Shirt, Badge, Slacks, Shoes
Turtle Gi:
Top, Bottoms
*/<<set _clothingtemp to {
Name: _color + " Face Mask",
Type: "Face Mask",
Color: _color,
Slot: "Mouth",
Temp: 0,
Tags: ["None"],
Durability: 1,
MaxDurability: 1,
Weight: 0,
Size: "Preteen",
Icon: "Images/Equipment/Face Mask/" + _color + " Face Mask.png",
Avatar: "Images/Avatar/Clothes/Face Mask/" + _color + " Face Mask.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A face mask used to keep out germs, or to look cute.",
}>><<set _clothingtemp to {
Name: _color + " Tie",
Type: "Tie",
Color: _color,
Slot: "Neck",
Temp: 0,
Tags: ["Formal"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Tie/" + _color + " Tie.png",
Avatar: "Images/Avatar/Clothes/Tie/" + _color + " Tie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Tie/" + _color + " Tie Undone.png",
Description: "A formal tie that can make even the rowdiest boy look fancy.",
}>><<set _clothingtemp to {
Name: "Scout Ascot",
Type: "Ascot",
Color: "Red",
Slot: "Neck",
Temp: 0,
Tags: ["Uniform"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Ascot/Ascot Red Yellow.png",
Avatar: "Images/Avatar/Clothes/Ascot/Ascot Tucked Red Yellow.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Ascot/Ascot Untucked Red Yellow.png",
Description: "A scout ascot.",
}>><<set _clothingtemp to {
Name: "School Tie",
Type: "School Tie",
Color: "Purple",
Slot: "Neck",
Temp: 0,
Tags: ["Uniform"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/School Tie/Preston Tie.png",
Avatar: "Images/Avatar/Clothes/School Tie/Preston Tie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/School Tie/Preston Tie Undone.png",
Description: "A Preston Academy school tie. While not a required part of the uniform, it is highly recommended.",
}>><<set _clothingtemp to {
Name: _color + " Hoodie",
Type: "Hoodie",
Color: _color,
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Hoodie/" + _color + " Hoodie.png",
Avatar: "Images/Avatar/Clothes/Hoodie/" + _color + " Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Hoodie/" + _color + " Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Hoodie/" + _color + " Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Hoodie/" + _color + " Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color hoodie perfect for keeping you warm and dry no matter the weather.",
}>><<set _clothingtemp to {
Name: _color + " Hoodie",
Type: "Hoodie",
Color: _color,
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Zip Up Hoodie/" + _color + " Zip Up Hoodie.png",
Avatar: "Images/Avatar/Clothes/Zip Up Hoodie/" + _color + " Zip Up Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Zip Up Hoodie/" + _color + " Zip Up Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Zip Up Hoodie/" + _color + " Zip Up Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Zip Up Hoodie/" + _color + " Zip Up Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color zip-up hoodie perfect for keeping you warm and dry no matter the weather.",
}>><<set _clothingtemp to {
Name: _color + " Apron",
Type: "Apron",
Color: _color,
Slot: "Outer",
Temp: 10,
Tags: ["Uniform"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Apron/" + _color + " Apron.png",
Avatar: "Images/Avatar/Clothes/Apron/" + _color + " Apron.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A cooking apron for the little chef in your house.",
}>><<set _clothingtemp to {
Name: _color + " Oversized Shirt",
Type: "Oversized Shirt",
Color: _color,
Slot: "Outer",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Oversized Shirt/" + _color + " Oversized Shirt.png",
Avatar: "Images/Avatar/Clothes/Oversized Shirt/" + _color + " Oversized Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A shirt made for someone double your size.",
}>><<set _clothingtemp to {
Name: _color + " Puff Vest Jacket",
Type: "Puff Vest Jacket",
Color: _color,
Slot: "Outer",
Temp: 10,
Tags: ["None"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Puff Vest Jacket/" + _color + " Puff Vest Jacket.png",
Avatar: "Images/Avatar/Clothes/Puff Vest Jacket/" + _color + " Puff Vest Jacket.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color Puff Vest Jacket perfect for keeping you warm and dry no matter the weather.",
}>><<set _clothingtemp to {
Name: _color + " Neon Jacket",
Type: "Neon Jacket",
Color: _color,
Slot: "Outer",
Temp: 5,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Neon Jacket/" + _color + " Neon Jacket.png",
Avatar: "Images/Avatar/Clothes/Neon Jacket/" + _color + " Neon Jacket.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A short-sleeved jacket stitched with neon stripes. Created by Shoti.Lalara.",
}>><<set _clothingtemp to {
Name: _color + " Shark Hoodie",
Type: "Shark Hoodie",
Color: _color,
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Designed Hoodie/" + _color + " Shark Hoodie.png",
Avatar: "Images/Avatar/Clothes/Designed Hoodie/" + _color + " Shark Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Designed Hoodie/" + _color + " Shark Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Designed Hoodie/" + _color + " Shark Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Designed Hoodie/" + _color + " Shark Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color Shark hoodie perfect for keeping you warm and dry no matter the weather.",
}>><<set _clothingtemp to {
Name: _color + " Bunny Hoodie",
Type: "Hoodie",
Color: _color,
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Bunny Hoodie/" + _color + " Bunny Hoodie.png",
Avatar: "Images/Avatar/Clothes/Bunny Hoodie/" + _color + " Bunny Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Bunny Hoodie/" + _color + " Bunny Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Bunny Hoodie/" + _color + " Bunny Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Bunny Hoodie/" + _color + " Bunny Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color hoodie perfect for keeping you warm and dry no matter the weather.",
}>><<set _clothingtemp to {
Name: _color + " Designer Hoodie",
Type: "Hoodie",
Color: _color,
Slot: "Outer",
Temp: 10,
Tags: ["None"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Designer Hoodies/" + _color + " Designer Hoodie.png",
Avatar: "Images/Avatar/Clothes/Designer Hoodies/" + _color + " Designer Hoodie Zipped.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Designer Hoodies/" + _color + " Designer Hoodie Unzipped.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A fancy, designer hoodie with short sleeves",
}>><<if _color == "Felix">>
<<set _clothingtemp to {
Name: "Blue Jacket",
Type: "Jacket",
Color: "Blue",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "None",
Avatar: "Images/Avatar/Clothes/Classmates/Felix/Felix Jacket.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Classmates/Felix/Felix Jacket Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Classmates/Felix/Felix Jacket Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Classmates/Felix/Felix Jacket Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "Felix's Jacket.",
}>>
<<elseif _color == "Lucas">>
<<set _clothingtemp to {
Name: "Deadhead Hoodie",
Type: "Hoodie",
Color: "Black",
Slot: "Outer",
Temp: 10,
Tags: ["None"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "None",
Avatar: "Images/Avatar/Clothes/Classmates/Lucas/Lucas Jacket.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "Lucas' Jacket.",
}>>
<<elseif _color == "Michael">>
<<set _clothingtemp to {
Name: "Crown Hoodie",
Type: "Hoodie",
Color: "Red",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "None",
Avatar: "Images/Avatar/Clothes/Classmates/Michael/Michael Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Classmates/Michael/Michael Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Classmates/Michael/Michael Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Classmates/Michael/Michael Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "Michael's Hoodie.",
}>>
<<elseif _color == "Xavier">>
<<set _clothingtemp to {
Name: "Beige Jacket",
Type: "Jacket",
Color: "Beige",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "None",
Avatar: "Images/Avatar/Clothes/Classmates/Xavier/Xavier Jacket.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Classmates/Xavier/Xavier Jacket Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Classmates/Xavier/Xavier Jacket Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Classmates/Xavier/Xavier Jacket Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "Xavier's Jacket.",
}>>
<</if>><<set _clothingtemp to {
Name: _color + " Vest",
Type: "Vest",
Color: _color,
Slot: "Over",
Temp: 0,
Tags: ["Casual"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Vest/" + _color + " Vest.png",
Avatar: "Images/Avatar/Clothes/Vest/" + _color + " Vest.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A jacket without sleeves that provides all the style with non of the heat.",
}>><<if _color == "Argyle">>
<<set _clothingtemp to {
Name: "School Sweater Vest",
Type: "Sweater Vest",
Color: "Purple",
Slot: "Over",
Temp: 5,
Tags: ["Uniform"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Preston Sweater Vest/Preston Solid Argyle Sweater Vest.png",
Avatar: "Images/Avatar/Clothes/Preston Sweater Vest/Preston Solid Argyle Sweater Vest.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A sweater vest with the school colors and logo of Preston Academy.",
}>>
<<else>>
<<set _clothingtemp to {
Name: "School Sweater Vest",
Type: "Sweater Vest",
Color: "Purple",
Slot: "Over",
Temp: 5,
Tags: ["Uniform"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Preston Sweater Vest/Preston Sweater Vest.png",
Avatar: "Images/Avatar/Clothes/Preston Sweater Vest/Preston Sweater Vest.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A sweater vest with the school colors and logo of Preston Academy.",
}>>
<</if>><<if _color == "Ben">>
<<set _clothingtemp to {
Name: "Blue Vest",
Type: "Vest",
Color: "Blue",
Slot: "Over",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "None",
Avatar: "Images/Avatar/Clothes/Classmates/Ben/Ben Vest.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "The vest Ben wears.",
}>>
<</if>><<set _clothingtemp to {
Name: _color + " Sneakers",
Type: "Sneakers",
Color: _color,
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Sneakers/" + _color + " Sneakers.png",
Avatar: "Images/Avatar/Clothes/Sneakers/" + _color + " Sneakers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic style of kid’s shoes that fit every occasion.",
}>><<set _clothingtemp to {
Name: _color + " Tennis Shoes",
Type: "Tennis Shoes",
Color: _color,
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Tennis Shoes/" + _color + " Tennis Shoes.png",
Avatar: "Images/Avatar/Clothes/Tennis Shoes/" + _color + " Tennis Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A fancy and well-designed shoe that can be used outside of tennis courts.",
}>><<set _clothingtemp to {
Name: _color + " Sandals",
Type: "Sandals",
Color: _color,
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Sandals/" + _color + " Sandals.png",
Avatar: "Images/Avatar/Clothes/Sandals/" + _color + " Sandals.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "An open footwear that protects the bottom of your feet while allowing the rest to feel the open air.",
}>><<set _clothingtemp to {
Name: _color + " Strapped Sandals",
Type: "Strapped Sandals",
Color: _color,
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Strapped Sandals/" + _color + " Strapped Sandals.png",
Avatar: "Images/Avatar/Clothes/Strapped Sandals/" + _color + " Strapped Sandals.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "An open footwear that protects the bottom of your feet while allowing the rest to feel the open air.",
}>><<set _clothingtemp to {
Name: _color + " Rubber Boots",
Type: "Rubber Boots",
Color: _color,
Slot: "Shoes",
Temp: 0,
Tags: ["Water-Proof"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Rubber Boots/" + _color + " Rubber Boots.png",
Avatar: "Images/Avatar/Clothes/Rubber Boots/" + _color + " Rubber Boots.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Rubber Boots created specifically running around in puddles and mud. Created by Shoti.Lalara.",
}>><<set _clothingtemp to {
Name: _color + " Sports Shoes",
Type: "Sports Shoes",
Color: _color,
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Sports Shoes/" + _color + " Sports Shoes.png",
Avatar: "Images/Avatar/Clothes/Sports Shoes/" + _color + " Sports Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Shoes designed for sporty kids meant to be durable.",
}>><<set _clothingtemp to {
Name: _color + " Skate Sneakers",
Type: "Skate Sneakers",
Color: _color,
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Skate Sneakers/" + _color + " Skate Sneakers.png",
Avatar: "Images/Avatar/Clothes/Skate Sneakers/" + _color + " Skate Sneakers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic style of kid’s shoes that fit every occasion.",
}>><<set _clothingtemp to {
Name: _color + " Dress Shoes",
Type: "Dress Shoes",
Color: _color,
Slot: "Shoes",
Temp: 0,
Tags: ["Formal"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shoes/" + _color + " Dress Shoes.png",
Avatar: "Images/Avatar/Clothes/Dress Shoes/" + _color + " Dress Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Fancy shoes that shine and wouldn’t be out of place on a young actor.",
}>><<set _clothingtemp to {
Name: _color + " Horsebit Loafers",
Type: "Horsebit Loafers",
Color: _color,
Slot: "Shoes",
Temp: 0,
Tags: ["Formal"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shoes/Horsebit Loafers/" + _color + " Horsebit Loafers.png",
Avatar: "Images/Avatar/Clothes/Dress Shoes/Horsebit Loafers/" + _color + " Horsebit Loafers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Fancy shoes that shine and wouldn’t be out of place on a young actor.",
}>><<set _clothingtemp to {
Name: _color + " Loafers",
Type: "Loafers",
Color: _color,
Slot: "Shoes",
Temp: 0,
Tags: ["Formal"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shoes/Loafers/" + _color + " Loafers.png",
Avatar: "Images/Avatar/Clothes/Dress Shoes/Loafers/" + _color + " Loafers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Fancy shoes that shine and wouldn’t be out of place on a young actor.",
}>><<set _clothingtemp to {
Name: _color + " Oxfords",
Type: "Oxfords",
Color: _color,
Slot: "Shoes",
Temp: 0,
Tags: ["Formal"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shoes/Oxfords/" + _color + " Oxfords.png",
Avatar: "Images/Avatar/Clothes/Dress Shoes/Oxfords/" + _color + " Oxfords.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Fancy shoes that shine and wouldn’t be out of place on a young actor.",
}>><<if _color == "Ben">>
<<set _clothingtemp to {
Name: "Brown Shoes",
Type: "Shoes",
Color: "Brown",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "None",
Avatar: "Images/Avatar/Clothes/Classmates/Ben/Ben Boots.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "The shoes Ben wears. They appear to be similar to combat boots.",
}>>
<<elseif _color == "Carter">>
<<set _clothingtemp to {
Name: "Red Shoes",
Type: "Shoes",
Color: "Red",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "None",
Avatar: "Images/Avatar/Clothes/Classmates/Carter/Carter shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "The shoes Carter wears.",
}>>
<<elseif _color == "Felix">>
<<set _clothingtemp to {
Name: "Blue Cleats",
Type: "Cleats",
Color: "Blue",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "None",
Avatar: "Images/Avatar/Clothes/Classmates/Felix/Felix Cleats.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "The shoes Felix wears.",
}>>
<<elseif _color == "Jackson">>
<<set _clothingtemp to {
Name: "Mixed Shoes",
Type: "Shoes",
Color: "Red",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "None",
Avatar: "Images/Avatar/Clothes/Classmates/Jackson/Jackson Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "The shoes Jackson wears.",
}>>
<<elseif _color == "Lucas">>
<<set _clothingtemp to {
Name: "Blue Shoes",
Type: "Shoes",
Color: "Blue",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "None",
Avatar: "Images/Avatar/Clothes/Classmates/Lucas/Lucas Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "The shoes Lucas wears.",
}>>
<<elseif _color == "Michael">>
<<set _clothingtemp to {
Name: "Red Shoes",
Type: "Shoes",
Color: "Red",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "None",
Avatar: "Images/Avatar/Clothes/Classmates/Michael/Michael Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "The shoes Michael wears.",
}>>
<<elseif _color == "Thomas">>
<<set _clothingtemp to {
Name: "Thomas Shoes",
Type: "Shoes",
Color: "Black",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "None",
Avatar: "Images/Avatar/Clothes/Classmates/Thomas/Thomas Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "The shoes Thomas wears.",
}>>
<<elseif _color == "Xavier">>
<<set _clothingtemp to {
Name: "Xavier Shoes",
Type: "Shoes",
Color: "Blue",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "None",
Avatar: "Images/Avatar/Clothes/Classmates/Xavier/Xavier Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "The shoes Xavier wears.",
}>>
<</if>><<set _clothingtemp to {
Name: _color + " Socks",
Type: "Socks",
Color: _color,
Slot: "Socks",
Temp: 0,
Tags: ["None"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Socks/" + _color + " Socks.png",
Avatar: "Images/Avatar/Clothes/Socks/" + _color + " Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of warm, comfy socks.",
}>><<set _clothingtemp to {
Name: _color + " Tube Socks",
Type: "Socks",
Color: _color,
Slot: "Socks",
Temp: 0,
Tags: ["None"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Tube Socks/" + _color + " Tube Socks.png",
Avatar: "Images/Avatar/Clothes/Tube Socks/" + _color + " Tube Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Long socks to keep you whole leg warm in style.",
}>><<set _clothingtemp to {
Name: _color + " Colored Tube Socks",
Type: "Socks",
Color: _color,
Slot: "Socks",
Temp: 0,
Tags: ["None"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Colored Tube Socks/" + _color + " Colored Tube Socks.png",
Avatar: "Images/Avatar/Clothes/Colored Tube Socks/" + _color + " Colored Tube Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Long socks to keep you whole leg warm in style.",
}>>/* [Below are Unique Socks, if there gets to be enough where it is needed, it will be moved to it's own twee file.] */
<<if _color == "Knee">>
<<set _clothingtemp to {
Name: "Black Socks",
Type: "Socks",
Color: "Black",
Slot: "Socks",
Temp: 0,
Tags: ["Uniform"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/School Socks/Preston Knee-High Socks.png",
Avatar: "Images/Avatar/Clothes/School Socks/Preston Knee-High Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of warm, comfy socks.",
}>>
<<else>>
<<set _clothingtemp to {
Name: "Black Socks",
Type: "Socks",
Color: "Black",
Slot: "Socks",
Temp: 0,
Tags: ["Uniform"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/School Socks/Preston Socks.png",
Avatar: "Images/Avatar/Clothes/School Socks/Preston Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of warm, comfy socks.",
}>>
<</if>><<set _clothingtemp to {
Name: "Scout Socks",
Type: "Socks",
Color: "Brown",
Slot: "Socks",
Temp: 0,
Tags: ["Uniform"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Scout Socks/Scout Socks.png",
Avatar: "Images/Avatar/Clothes/Scout Socks/Scout Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of warm, comfy socks.",
}>><<if _color == "Ben">>
<<set _clothingtemp to {
Name: "Brown Socks",
Type: "Socks",
Color: "Brown",
Slot: "Socks",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "None",
Avatar: "Images/Avatar/Clothes/Classmates/Ben/Ben Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "The Socks Ben wears.",
}>>
<<elseif _color == "Carter">>
<<set _clothingtemp to {
Name: "White Socks",
Type: "Socks",
Color: "White",
Slot: "Socks",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "None",
Avatar: "Images/Avatar/Clothes/Classmates/Carter/Carter Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "The Socks Carter wears.",
}>>
<<elseif _color == "Felix">>
<<set _clothingtemp to {
Name: "White Socks",
Type: "Socks",
Color: "White",
Slot: "Socks",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "None",
Avatar: "Images/Avatar/Clothes/Classmates/Felix/Felix Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "The Socks Felix wears.",
}>>
<<elseif _color == "Jackson">>
<<set _clothingtemp to {
Name: "Mixed Socks",
Type: "Socks",
Color: "White",
Slot: "Socks",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "None",
Avatar: "Images/Avatar/Clothes/Classmates/Jackson/Jackson Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "The Socks Jackson wears.",
}>>
<<elseif _color == "Lucas">>
<<set _clothingtemp to {
Name: "Pink Socks",
Type: "Socks",
Color: "Pink",
Slot: "Socks",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "None",
Avatar: "Images/Avatar/Clothes/Classmates/Lucas/Lucas Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "The Socks Lucas wears.",
}>>
<<elseif _color == "Michael">>
<<set _clothingtemp to {
Name: "Black Socks",
Type: "Socks",
Color: "Black",
Slot: "Socks",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "None",
Avatar: "Images/Avatar/Clothes/Classmates/Michael/Michael Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "The Socks Michael wears.",
}>>
<</if>><<if _color == "Blue Camo">>
<<set _clothingtemp to {
Name: "Blue Camo Briefs",
Type: "Briefs",
Color: "Blue",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Styled Briefs/Blue Camo Briefs.png",
Avatar: "Images/Avatar/Clothes/Styled Briefs/Blue Camo Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "These colorful briefs are popular with young, adventurous lads who want to, ironically, stand out amongst their peers.",
}>>
<<elseif _color == "Red Camo">>
<<set _clothingtemp to {
Name: "Red Camo Briefs",
Type: "Briefs",
Color: "Red",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Styled Briefs/Red Camo Briefs.png",
Avatar: "Images/Avatar/Clothes/Styled Briefs/Red Camo Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "These colorful briefs are popular with young, adventurous lads who want to, ironically, stand out amongst their peers.",
}>>
<<elseif _color == "Green Camo">>
<<set _clothingtemp to {
Name: "Green Camo Briefs",
Type: "Briefs",
Color: "Green",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Styled Briefs/Green Camo Briefs.png",
Avatar: "Images/Avatar/Clothes/Styled Briefs/Green Camo Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "These colorful briefs are popular with young, adventurous lads who want to, ironically, stand out amongst their peers.",
}>>
<<elseif _color == "Blue Ultraman">>
<<set _clothingtemp to {
Name: "Blue Ultraman Briefs",
Type: "Briefs",
Color: "Blue",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Styled Briefs/Blue Ultraman Briefs.png",
Avatar: "Images/Avatar/Clothes/Styled Briefs/Blue Ultraman Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Briefs printed with the logo of the popular superhero Ultraman. Commonly paired with a cape for the ultimate cute superhero costume.",
}>>
<<elseif _color == "Red Ultraman">>
<<set _clothingtemp to {
Name: "Red Ultraman Briefs",
Type: "Briefs",
Color: "Red",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Styled Briefs/Red Ultraman Briefs.png",
Avatar: "Images/Avatar/Clothes/Styled Briefs/Red Ultraman Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Briefs printed with the logo of the popular superhero Ultraman. Commonly paired with a cape for the ultimate cute superhero costume.",
}>>
<<elseif _color == "Owlman">>
<<set _clothingtemp to {
Name: "Owlman Briefs",
Type: "Briefs",
Color: "Black",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Styled Briefs/Owlman Briefs.png",
Avatar: "Images/Avatar/Clothes/Styled Briefs/Owlman Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Briefs printed with the logo of the popular superhero Owlman. Commonly paired with a cape for the ultimate cute superhero costume.",
}>>
<<elseif _color == "Spaceship">>
<<set _clothingtemp to {
Name: "Spaceship Briefs",
Type: "Briefs",
Color: "Black",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Styled Briefs/Spaceship Briefs.png",
Avatar: "Images/Avatar/Clothes/Styled Briefs/Spaceship Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of briefs with a space ship on them.",
}>>
<<elseif _color == "Blue Rocket">>
<<set _clothingtemp to {
Name: "Blue Rocket Briefs",
Type: "Briefs",
Color: "Blue",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Styled Briefs/Blue Rocket Briefs.png",
Avatar: "Images/Avatar/Clothes/Styled Briefs/Blue Rocket Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of briefs with a space ship on them.",
}>>
<<elseif _color == "Cloud">>
<<set _clothingtemp to {
Name: "Cloud Briefs",
Type: "Briefs",
Color: "Blue",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Styled Briefs/Cloud Briefs.png",
Avatar: "Images/Avatar/Clothes/Styled Briefs/Cloud Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of briefs an adorable cloud pattern on them.",
}>>
<<elseif _color == "Arachnid Kid">>
<<set _clothingtemp to {
Name: "Arachnid Kid Briefs",
Type: "Briefs",
Color: "Red",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Styled Briefs/Arachnid Kid Briefs.png",
Avatar: "Images/Avatar/Clothes/Styled Briefs/Arachnid Kid Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of Arachnid Kid Briefs.",
}>>
<<elseif _color == "Captain Patriot">>
<<set _clothingtemp to {
Name: "Captain Patriot Briefs",
Type: "Briefs",
Color: "Red",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Styled Briefs/Captain Patriot Briefs.png",
Avatar: "Images/Avatar/Clothes/Styled Briefs/Captain Patriot Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of Captain Patriot Briefs.",
}>>
<<elseif _color == "Titanium Man">>
<<set _clothingtemp to {
Name: "Titanium Man Briefs",
Type: "Briefs",
Color: "Orange",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Styled Briefs/Titanium Man Briefs.png",
Avatar: "Images/Avatar/Clothes/Styled Briefs/Titanium Man Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of Titanium Man Briefs.",
}>>
<<elseif _color == "Grass Monster">>
<<set _clothingtemp to {
Name: "Grass Monster Briefs",
Type: "Briefs",
Color: "Green",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Styled Briefs/Grass Monster Briefs.png",
Avatar: "Images/Avatar/Clothes/Styled Briefs/Grass Monster Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "An adorable pair of briefs with the face of a popular Grass Monster from a video game.",
}>>
<<elseif _color == "Fire Monster">>
<<set _clothingtemp to {
Name: "Fire Monster Briefs",
Type: "Briefs",
Color: "Orange",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Styled Briefs/Fire Monster Briefs.png",
Avatar: "Images/Avatar/Clothes/Styled Briefs/Fire Monster Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "An adorable pair of briefs with the face of a popular Fire Monster from a video game.",
}>>
<<elseif _color == "Water Monster">>
<<set _clothingtemp to {
Name: "Water Monster Briefs",
Type: "Briefs",
Color: "Blue",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Styled Briefs/Water Monster Briefs.png",
Avatar: "Images/Avatar/Clothes/Styled Briefs/Water Monster Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "An adorable pair of briefs with the face of a popular Water Monster from a video game.",
}>>
<<elseif _color == "Space Force Command">>
<<set _clothingtemp to {
Name: "Space Force Briefs",
Type: "Briefs",
Color: "Red",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Styled Briefs/Space Force Command Briefs.png",
Avatar: "Images/Avatar/Clothes/Styled Briefs/Space Force Command Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of briefs themed after the popular sci-fi series, Space Force.",
}>>
<<elseif _color == "Space Force Operations">>
<<set _clothingtemp to {
Name: "Space Force Briefs",
Type: "Briefs",
Color: "Yellow",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Styled Briefs/Space Force Operations Briefs.png",
Avatar: "Images/Avatar/Clothes/Styled Briefs/Space Force Operations Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of briefs themed after the popular sci-fi series, Space Force.",
}>>
<<elseif _color == "Space Force Science">>
<<set _clothingtemp to {
Name: "Space Force Briefs",
Type: "Briefs",
Color: "Blue",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Styled Briefs/Space Force Science Briefs.png",
Avatar: "Images/Avatar/Clothes/Styled Briefs/Space Force Science Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of briefs themed after the popular sci-fi series, Space Force.",
}>>
<<elseif _color == "Star">>
<<set _clothingtemp to {
Name: "Star Briefs",
Type: "Briefs",
Color: "Blue",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Styled Briefs/Star Briefs.png",
Avatar: "Images/Avatar/Clothes/Styled Briefs/Star Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of briefs with an adorable star pattern on them.",
}>>
<<elseif _color == "Teal Dino">>
<<set _clothingtemp to {
Name: "Teal Dinosaur Briefs",
Type: "Briefs",
Color: "Teal",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Styled Briefs/Teal Dinosaur Briefs.png",
Avatar: "Images/Avatar/Clothes/Styled Briefs/Teal Dinosaur Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of briefs with an adorable dino pattern on them.",
}>>
<<elseif _color == "Hard Candy">>
<<set _clothingtemp to {
Name: "Hard Candy Briefs",
Type: "Briefs",
Color: "Purple",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Styled Briefs/Hard Candy Briefs.png",
Avatar: "Images/Avatar/Clothes/Styled Briefs/Hard Candy Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of briefs with an adorable candy pattern on them.",
}>>
<<elseif _color == "Skull">>
<<set _clothingtemp to {
Name: "Skull Briefs",
Type: "Briefs",
Color: "Purple",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Styled Briefs/Skull Briefs.png",
Avatar: "Images/Avatar/Clothes/Styled Briefs/Skull Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of briefs with an adorable skull pattern on them.",
}>>
<<elseif _color == "Splashtoon">>
<<set _clothingtemp to {
Name: "Splashtoon Briefs",
Type: "Briefs",
Color: "Orange",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Styled Briefs/Splashtoon Briefs.png",
Avatar: "Images/Avatar/Clothes/Styled Briefs/Splashtoon Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of briefs with an adorable Splashtoon pattern on them.",
}>>
<<elseif _color == "Rainbow">>
<<set _clothingtemp to {
Name: "Rainbow Briefs",
Type: "Briefs",
Color: "Rainbow",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Rainbow/Rainbow Briefs.png",
Avatar: "Images/Avatar/Clothes/Rainbow/Rainbow Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Celebrate Pride the right way with these rainbow-colored undies! Guaranteed to make even the emoest boy look cute and happy!",
}>>
<<elseif _color == "Space">>
<<set _clothingtemp to {
Name: "Space Briefs",
Type: "Briefs",
Color: "Red",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Styled Briefs/Space Briefs.png",
Avatar: "Images/Avatar/Clothes/Styled Briefs/Space Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Rowan's Space Briefs.",
}>>
<<elseif _color == "Spider Knight">>
<<set _clothingtemp to {
Name: "Spider Knight Briefs",
Type: "Briefs",
Color: "Red",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Styled Briefs/Spider Knight Briefs.png",
Avatar: "Images/Avatar/Clothes/Styled Briefs/Spider Knight Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Spider Knight Briefs.",
}>>
<<elseif _color == "Diagonal Color">>
<<set _clothingtemp to {
Name: "Diagonal Color Briefs",
Type: "Briefs",
Color: "Purple",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Styled Briefs/Diagonal Color Briefs.png",
Avatar: "Images/Avatar/Clothes/Styled Briefs/Diagonal Color Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Made by OniHere.",
}>>
<<elseif _color == "Vertical Rainbow">>
<<set _clothingtemp to {
Name: "Vertical Rainbow Briefs",
Type: "Briefs",
Color: "Rainbow",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Styled Briefs/Vertical Rainbow Briefs.png",
Avatar: "Images/Avatar/Clothes/Styled Briefs/Vertical Rainbow Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Made by Ron.",
}>>
<<elseif _color == "Blue Ranger Face">>
<<set _clothingtemp to {
Name: "Blue Ranger Face Briefs",
Type: "Briefs",
Color: "Rainbow",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Styled Briefs/Blue Ranger Face Briefs.png",
Avatar: "Images/Avatar/Clothes/Styled Briefs/Blue Ranger Face Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Made by Saltdealer.",
}>>
<<elseif _color == "Organic">>
<<set _clothingtemp to {
Name: "Organic Briefs",
Type: "Briefs",
Color: "Rainbow",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Styled Briefs/Organic Briefs.png",
Avatar: "Images/Avatar/Clothes/Styled Briefs/Organic Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Made by RatBlack.",
}>>
<<elseif _color == "Sunset">>
<<set _clothingtemp to {
Name: "Sunset Briefs",
Type: "Briefs",
Color: "Rainbow",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Styled Briefs/Sunset Briefs.png",
Avatar: "Images/Avatar/Clothes/Styled Briefs/Sunset Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Made by Maer_Yaoi.",
}>>
<<elseif _color == "Burger Deluxe">>
<<set _clothingtemp to {
Name: "Burger Briefs Deluxe",
Type: "Briefs",
Color: "Rainbow",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Styled Briefs/Burger Briefs Deluxe.png",
Avatar: "Images/Avatar/Clothes/Styled Briefs/Burger Briefs Deluxe.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Made by Dicey.",
}>>
<<elseif _color == "Vintage Sunny">>
<<set _clothingtemp to {
Name: "Vintage Sunny Briefs",
Type: "Briefs",
Color: "Rainbow",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Styled Briefs/Vintage Sunny Briefs.png",
Avatar: "Images/Avatar/Clothes/Styled Briefs/Vintage Sunny Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Made by Fro.",
}>>
<<elseif _color == "Paw Print">>
<<set _clothingtemp to {
Name: "Paw Print Briefs",
Type: "Briefs",
Color: "White",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Styled Briefs/Paw Print Briefs.png",
Avatar: "Images/Avatar/Clothes/Styled Briefs/Paw Print Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Made by 雪村 𝐘𝐨𝐬𝐮𝐤𝐞",
}>>
<<elseif _color == "Red Ranger">>
<<set _clothingtemp to {
Name: "Red Ranger Briefs",
Type: "Briefs",
Color: "Red",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Styled Briefs/Red Ranger Briefs.png",
Avatar: "Images/Avatar/Clothes/Styled Briefs/Red Ranger Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Made by Oryan",
}>>
<<elseif _color == "Mouse">>
<<set _clothingtemp to {
Name: "Mouse Briefs",
Type: "Briefs",
Color: "Yellow",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Styled Briefs/Mouse Briefs.png",
Avatar: "Images/Avatar/Clothes/Styled Briefs/Mouse Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Made by Donaritago",
}>>
<<elseif _color == "PopArt">>
<<set _clothingtemp to {
Name: "Pop Art Briefs",
Type: "Briefs",
Color: "Red",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Styled Briefs/Pop Art Briefs.png",
Avatar: "Images/Avatar/Clothes/Styled Briefs/Pop Art Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Made by Phlixel",
}>>
<</if>><<if _color == "Bubblegum">>
<<set _clothingtemp to {
Name: "Bubblegum Briefs",
Type: "Briefs",
Color: "Teal",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Contrast Briefs/Bubblegum Briefs.png",
Avatar: "Images/Avatar/Clothes/Contrast Briefs/Bubblegum Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "These stylish briefs really make your boy’s cute features pop like a bubble. Boys won’t be embarrassed showing off these fashionable briefs!",
}>>
<<elseif _color == "Hero">>
<<set _clothingtemp to {
Name: "Hero Briefs",
Type: "Briefs",
Color: "Blue",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Contrast Briefs/Hero Briefs.png",
Avatar: "Images/Avatar/Clothes/Contrast Briefs/Hero Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "For the little heroes who love sharing, superheroes, and helping daddy around the house after a long day at work!",
}>>
<<elseif _color == "Lemon Lime">>
<<set _clothingtemp to {
Name: "Lemon Lime Briefs",
Type: "Briefs",
Color: "Green",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Contrast Briefs/Lemon Lime Briefs.png",
Avatar: "Images/Avatar/Clothes/Contrast Briefs/Lemon Lime Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Fashionable and Fun! These contrast briefs give a fruity and colorful look to any boy’s waist.",
}>>
<<elseif _color == "BlueNBlue">>
<<set _clothingtemp to {
Name: "Blue 'n Blue Briefs",
Type: "Briefs",
Color: "Blue",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Contrast Briefs/Blue Briefs.png",
Avatar: "Images/Avatar/Clothes/Contrast Briefs/Blue Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Fashionable and Fun! These blue briefs give any little boy a way to show off their favorite color!",
}>>
<</if>><<if _color == "Flame">>
<<set _clothingtemp to {
Name: "Flame Boxers",
ID: "UnBoFlame",
Type: "Boxers",
Color: "Black",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Designed Boxers/Flame Boxers.png",
Avatar: "Images/Avatar/Clothes/Designed Boxers/Flame Boxers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of boxers with some sick flames on it! So hot, you almost want to show them off.",
}>>
<<elseif _color == "Black Pink Heart">>
<<set _clothingtemp to {
Name: "Pink Heart Boxers",
ID: "UnBoBlPiHeart",
Type: "Boxers",
Color: "Black",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Designed Boxers/Black Pink Heart Boxers.png",
Avatar: "Images/Avatar/Clothes/Designed Boxers/Black Pink Heart Boxers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of boxers designed with some cute hearts on them.",
}>>
<<elseif _color == "Black Red Heart">>
<<set _clothingtemp to {
Name: "Red Heart Boxers",
ID: "UnBoBlReHeart",
Type: "Boxers",
Color: "Black",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Designed Boxers/Black Red Heart Boxers.png",
Avatar: "Images/Avatar/Clothes/Designed Boxers/Black Red Heart Boxers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of boxers designed with some cute hearts on them.",
}>>
<<elseif _color == "Black White Heart">>
<<set _clothingtemp to {
Name: "White Heart Boxers",
ID: "UnBoBlWhHeart",
Type: "Boxers",
Color: "Black",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Designed Boxers/Black White Heart Boxers.png",
Avatar: "Images/Avatar/Clothes/Designed Boxers/Black White Heart Boxers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of boxers designed with some cute hearts on them.",
}>>
<<elseif _color == "Pink Pink Heart">>
<<set _clothingtemp to {
Name: "Pink Heart Boxers",
ID: "UnBoPiPiHeart",
Type: "Boxers",
Color: "Pink",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Designed Boxers/Pink Pink Heart Boxers.png",
Avatar: "Images/Avatar/Clothes/Designed Boxers/Pink Pink Heart Boxers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of boxers designed with some cute hearts on them.",
}>>
<<elseif _color == "Pink Red Heart">>
<<set _clothingtemp to {
Name: "Red Heart Boxers",
ID: "UnBoPiReHeart",
Type: "Boxers",
Color: "Pink",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Designed Boxers/Pink Red Heart Boxers.png",
Avatar: "Images/Avatar/Clothes/Designed Boxers/Pink Red Heart Boxers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of boxers designed with some cute hearts on them.",
}>>
<<elseif _color == "Pink White Heart">>
<<set _clothingtemp to {
Name: "White Heart Boxers",
ID: "UnBoPiWhHeart",
Type: "Boxers",
Color: "Pink",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Designed Boxers/Pink White Heart Boxers.png",
Avatar: "Images/Avatar/Clothes/Designed Boxers/Pink White Heart Boxers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of boxers designed with some cute hearts on them.",
}>>
<<elseif _color == "White Pink Heart">>
<<set _clothingtemp to {
Name: "Pink Heart Boxers",
ID: "UnBoWhPiHeart",
Type: "Boxers",
Color: "White",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Designed Boxers/White Pink Heart Boxers.png",
Avatar: "Images/Avatar/Clothes/Designed Boxers/White Pink Heart Boxers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of boxers designed with some cute hearts on them.",
}>>
<<elseif _color == "White Red Heart">>
<<set _clothingtemp to {
Name: "Red Heart Boxers",
ID: "UnBoWhReHeart",
Type: "Boxers",
Color: "White",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Designed Boxers/White Red Heart Boxers.png",
Avatar: "Images/Avatar/Clothes/Designed Boxers/White Red Heart Boxers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of boxers designed with some cute hearts on them.",
}>>
<<elseif _color == "Shark">>
<<set _clothingtemp to {
Name: "Shark Boxers",
ID: "UnBoShaBox",
Type: "Boxers",
Color: "Blue",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Designed Boxers/Shark Boxers.png",
Avatar: "Images/Avatar/Clothes/Designed Boxers/Shark Boxers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of boxers with a cute shark design on them.",
}>>
<<elseif _color == "Rainbow">>
<<set _clothingtemp to {
Name: "Rainbow Boxers",
Type: "Boxers",
Color: "Rainbow",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Rainbow/Rainbow Boxers.png",
Avatar: "Images/Avatar/Clothes/Rainbow/Rainbow Boxers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Celebrate Pride the right way with these rainbow-colored undies! Guaranteed to make even the emoest boy look cute and happy!",
}>>
<<elseif _color == "NightDay">>
<<set _clothingtemp to {
Name: "Night & Day Boxers",
Type: "Boxers",
Color: "Blue",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Designed Boxers/Night and Day Boxers.png",
Avatar: "Images/Avatar/Clothes/Designed Boxers/Night and Day Boxers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Done by Sypherot",
}>>
<</if>><<if _color == "Black Dragon">>
<<set _clothingtemp to {
Name: "Dragon Boxer Briefs",
Type: "Boxer Briefs",
Color: "Black",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Designed Boxer Briefs/Black Dragon Boxer Briefs.png",
Avatar: "Images/Avatar/Clothes/Designed Boxer Briefs/Black Dragon Boxer Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A fancy pair of underwear with a black dragon on them.",
}>>
<<elseif _color == "Shark">>
<<set _clothingtemp to {
Name: "Shark Boxer Briefs",
Type: "Boxer Briefs",
Color: "Blue",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Designed Boxer Briefs/Shark Boxer Briefs.png",
Avatar: "Images/Avatar/Clothes/Designed Boxer Briefs/Shark Boxer Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A fancy pair of underwear with sharks on them.",
}>>
<<elseif _color == "Rainbow">>
<<set _clothingtemp to {
Name: "Rainbow Boxer Briefs",
Type: "Boxer Briefs",
Color: "Rainbow",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Rainbow/Rainbow Boxer Briefs.png",
Avatar: "Images/Avatar/Clothes/Rainbow/Rainbow Boxer Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Celebrate Pride the right way with these rainbow-colored undies! Guaranteed to make even the emoest boy look cute and happy!",
}>>
<<elseif _color == "Alpha">>
<<set _clothingtemp to {
Name: "Alpha Boxer Briefs",
Type: "Boxer Briefs",
Color: "Rainbow",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Designed Boxer Briefs/Alpha Boxer Briefs.png",
Avatar: "Images/Avatar/Clothes/Designed Boxer Briefs/Alpha Boxer Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Made by Albacraft02",
}>>
<<elseif _color == "Ragged">>
<<set _clothingtemp to {
Name: "Ragged Boxer Briefs",
Type: "Boxer Briefs",
Color: "Ragged",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Designed Boxer Briefs/Ragged Boxer Briefs.png",
Avatar: "Images/Avatar/Clothes/Designed Boxer Briefs/Ragged Boxer Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Made by geebles",
}>>
<</if>><<if _color == "Hulk">>
<<set _clothingtemp to {
Name: "Hulk Pull Ups",
Type: "Pull Ups",
Color: "Green",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear", "Water-Proof", "Diaper"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Pull Ups/Hulk Pull Ups.png",
Avatar: "Images/Avatar/Clothes/Pull Ups/Hulk Pull Ups.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarUnder: "Images/Avatar/Clothes/Pull Ups/Hulk Pull Ups Under.png",
Description: "A cute, padded undergarment. Designed to look like big-boy underwear while still providing the protection your little lad needs. Made by 'pissboy'",
}>>
<<elseif _color == "Black Striped">>
<<set _clothingtemp to {
Name: "Black Striped Pull Ups",
Type: "Pull Ups",
Color: "Black",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear", "Water-Proof", "Diaper"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Pull Ups/Black Striped Pull Ups.png",
Avatar: "Images/Avatar/Clothes/Pull Ups/Black Striped Pull Ups.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarUnder: "Images/Avatar/Clothes/Pull Ups/Black Striped Pull Ups Under.png",
Description: "A cute, padded undergarment. Designed to look like big-boy underwear while still providing the protection your little lad needs. Made by 'pissboy'",
}>>
<<elseif _color == "Blue Striped">>
<<set _clothingtemp to {
Name: "Blue Striped Pull Ups",
Type: "Pull Ups",
Color: "Blue",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear", "Water-Proof", "Diaper"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Pull Ups/Blue Striped Pull Ups.png",
Avatar: "Images/Avatar/Clothes/Pull Ups/Blue Striped Pull Ups.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarUnder: "Images/Avatar/Clothes/Pull Ups/Blue Striped Pull Ups Under.png",
Description: "A cute, padded undergarment. Designed to look like big-boy underwear while still providing the protection your little lad needs. Made by 'pissboy'",
}>>
<<elseif _color == "Rizz">>
<<set _clothingtemp to {
Name: "Rizz Pull Ups",
Type: "Pull Ups",
Color: "Red",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear", "Water-Proof", "Diaper"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Pull Ups/Rizz Pull Ups.png",
Avatar: "Images/Avatar/Clothes/Pull Ups/Rizz Pull Ups.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarUnder: "Images/Avatar/Clothes/Pull Ups/Rizz Pull Ups Under.png",
Description: "A cute, padded undergarment. Designed to look like big-boy underwear while still providing the protection your little lad needs. Made by 'Newt'",
}>>
<</if>><<if _color == "Elaborate">>
<<set _clothingtemp to {
Name: "Elaborate Thong",
Type: "Briefs",
Color: "Blue",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Thong/Elaborate Thong.png",
Avatar: "Images/Avatar/Clothes/Thong/Elaborate Thong.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "",
}>>
<<elseif _color == "Tropical">>
<<set _clothingtemp to {
Name: "Tropical Thong",
Type: "Briefs",
Color: "Pink",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Thong/Tropical Thong.png",
Avatar: "Images/Avatar/Clothes/Thong/Tropical Thong.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "",
}>>
<</if>><<set _clothingtemp to {
Name: "Heighty Whities",
Type: "Briefs",
Color: "White",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Heighty Whities/Heighty Whities.png",
Avatar: "Images/Avatar/Clothes/Heighty Whities/Heighty Whities.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Created by Winters!",
}>><<set _clothingtemp to {
Name: "Golden Briefs",
Type: "Briefs",
Color: "Golden",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear", "Golden"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Special/Golden Briefs.png",
Avatar: "Images/Avatar/Clothes/Special/Golden Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "What is this?",
}>><<if _color == "School">>
<<set _clothingtemp to {
Name: "Preston Jacket",
Type: "Jacket",
Color: "Black",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves", "Uniform"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Preston School Jacket/Preston Suit Jacket.png",
Avatar: "Images/Avatar/Clothes/Preston School Jacket/Preston Suit Jacket Buttoned.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Preston School Jacket/Preston Suit Jacket Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Preston School Jacket/Preston Suit Jacket Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Preston School Jacket/Preston Suit Jacket Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Preston School Jacket/Preston Suit Jacket Unbuttoned.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A jacket with the Preston Academy logo on it.",
}>>
<<elseif _color == "Rolled">>
<<set _clothingtemp to {
Name: "Preston Jacket",
Type: "Jacket",
Color: "Black",
Slot: "Outer",
Temp: 10,
Tags: ["Uniform"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Preston School Jacket/Preston Suit Jacket Rolled-up.png",
Avatar: "Images/Avatar/Clothes/Preston School Jacket/Preston Suit Jacket Rolled-up Buttoned.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Preston School Jacket/Preston Suit Jacket Rolled-up Unbuttoned.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A jacket with the Preston Academy logo on it.",
}>>
<</if>><<if _color == "Yellow">>
<<set _clothingtemp to {
Name: "Yellow Rain Coat",
Type: "Rain Coat",
Color: "Yellow",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves", "Water-Proof", "Full Body"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Rain Coat/Yellow Rain Coat.png",
Avatar: "Images/Avatar/Clothes/Rain Coat/Yellow Rain Coat.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Rain Coat/Yellow Rain Coat Sleeves.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Rain Coat/Yellow Rain Coat Sleeves.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Rain Coat/Yellow Rain Coat Sleeves Hide.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A long rubber coat sure to keep your boy dry on those wet stormy days.",
}>>
<<elseif _color == "Sheer">>
<<set _clothingtemp to {
Name: "Sheer Rain Coat",
Type: "Rain Coat",
Color: "White",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves", "Water-Proof", "Full Body"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Rain Coat/Sheer Rain Coat.png",
Avatar: "Images/Avatar/Clothes/Rain Coat/Sheer Rain Coat.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Rain Coat/Sheer Rain Coat Sleeves.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Rain Coat/Sheer Rain Coat Sleeves.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Rain Coat/Sheer Rain Coat Sleeves Hide.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A long rubber coat sure to keep your boy dry on those wet stormy days. No in a transparent material!",
}>>
<</if>><<set _clothingtemp to {
Name: "Crown Hoodie",
Type: "Crown Hoodie",
Color: "Red",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Crown Hoodie/Crown Hoodie.png",
Avatar: "Images/Avatar/Clothes/Crown Hoodie/Crown Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Crown Hoodie/Crown Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Crown Hoodie/Crown Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Crown Hoodie/Crown Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Crown Hoodie/Crown Hoodie Unzipped.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A black and red hoodie with a white crown on it. Often worn by Michael. Created by 小傑.",
}>><<set _clothingtemp to {
Name: "Gray Fox Hoodie",
Type: "Gray Fox Hoodie",
Color: "Red",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Fox Hoodie/Gray Fox Hoodie.png",
Avatar: "Images/Avatar/Clothes/Fox Hoodie/Gray Fox Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Fox Hoodie/Gray Fox Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Fox Hoodie/Gray Fox Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Fox Hoodie/Gray Fox Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Fox Hoodie/Gray Fox Hoodie Up.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A gray hoodie with a fox on it. Often worn by Thomas. Created by 小傑.",
}>><<set _clothingtemp to {
Name: "Leather Jacket",
Type: "Leather Jacket",
Color: "Black",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Leather Jacket/Leather Jacket.png",
Avatar: "Images/Avatar/Clothes/Leather Jacket/Leather Jacket.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Leather Jacket/Leather Jacket Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Leather Jacket/Leather Jacket Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Leather Jacket/Leather Jacket Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A jacket designed for punks, biker, and kids pretending to be cool like them. Created by 小傑.",
}>><<set _clothingtemp to {
Name: "White Plaid Hoodie",
Type: "Plaid Hoodie",
Color: "White",
Slot: "Outer",
Temp: 5,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Plaid Hoodie/White Plaid Hoodie.png",
Avatar: "Images/Avatar/Clothes/Plaid Hoodie/White Plaid Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A short-sleeved jacket with a stylish white plaid pattern on its base.",
}>><<if _color == "Dead Head">>
<<set _clothingtemp to {
Name: "Dead Head Hoodie",
Type: "Hoodie",
Color: "Black",
Slot: "Outer",
Temp: 10,
Tags: ["None"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Designer Hoodies/Dead Head Designer Hoodie.png",
Avatar: "Images/Avatar/Clothes/Designer Hoodies/Dead Head Designer Hoodie Zipped.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Designer Hoodies/Dead Head Designer Hoodie Unzipped.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A designer hoodie featuring the Dead Head mascot character.",
}>>
<<elseif _color == "Heroic">>
<<set _clothingtemp to {
Name: "Heroic Hoodie",
Type: "Hoodie",
Color: "Blue",
Slot: "Outer",
Temp: 10,
Tags: ["None"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Designer Hoodies/Hero Designer Hoodie.png",
Avatar: "Images/Avatar/Clothes/Designer Hoodies/Hero Designer Hoodie Zipped.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Designer Hoodies/Hero Designer Hoodie Unzipped.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A designer hoodie featuring a heroic design.",
}>>
<<elseif _color == "Deebo">>
<<set _clothingtemp to {
Name: "Deebo Hoodie",
Type: "Hoodie",
Color: "Green",
Slot: "Outer",
Temp: 10,
Tags: ["None"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Designer Hoodies/Deebo Designer Hoodie.png",
Avatar: "Images/Avatar/Clothes/Designer Hoodies/Deebi Designer Hoodie Zipped.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Designer Hoodies/Deebo Designer Hoodie Unzipped.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A designer hoodie featuring a spiraling design.",
}>>
<<elseif _color == "Poet">>
<<set _clothingtemp to {
Name: "Poet Hoodie",
Type: "Hoodie",
Color: "White",
Slot: "Outer",
Temp: 10,
Tags: ["None"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Designer Hoodies/Poet Designer Hoodie.png",
Avatar: "Images/Avatar/Clothes/Designer Hoodies/Poet Designer Hoodie Zipped.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Designer Hoodies/Poet Designer Hoodie Unzipped.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A designer hoodie featuring a academic design.",
}>>
<</if>><<set _clothingtemp to {
Name: _color + " Ranger T-Shirt",
Type: "T-Shirt",
Color: _color,
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Ranger Shirts/" + _color + " Cosmic Ranger T-Shirt.png",
Avatar: "Images/Avatar/Clothes/Ranger Shirts/" + _color + " Cosmic Ranger T-Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/Ranger Shirts/" + _color + " Under Cosmic Ranger T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A graphic T-Shirt featuring the helmet of the " + _color + " Cosmic Ranger.",
}>><<if _color == "Blue Ultraman">>
<<set _clothingtemp to {
Name: "Blue Ultraman T-Shirt",
Type: "T-Shirt",
Color: "Blue",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/T-Shirt Designed/Blue Ultraman T-Shirt.png",
Avatar: "Images/Avatar/Clothes/T-Shirts Designed/Blue Ultraman T-Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/T-Shirts Designed/Under Blue Ultraman T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A graphic T-Shirt featuring the popular super hero Ultraman.",
}>>
<<elseif _color == "Red Ultraman">>
<<set _clothingtemp to {
Name: "Red Ultraman T-Shirt",
Type: "T-Shirt",
Color: "Red",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/T-Shirt Designed/Red Ultraman T-Shirt.png",
Avatar: "Images/Avatar/Clothes/T-Shirts Designed/Red Ultraman T-Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/T-Shirts Designed/Under Red Ultraman T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A graphic T-Shirt featuring the popular super hero Ultraman.",
}>>
<<elseif _color == "White Ultraman">>
<<set _clothingtemp to {
Name: "White Ultraman T-Shirt",
Type: "T-Shirt",
Color: "White",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/T-Shirt Designed/White Ultraman T-Shirt.png",
Avatar: "Images/Avatar/Clothes/T-Shirts Designed/White Ultraman T-Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/T-Shirts Designed/Under White Ultraman T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A graphic T-Shirt featuring the popular super hero Ultraman.",
}>>
<<elseif _color == "Green Camo">>
<<set _clothingtemp to {
Name: "Green Camo T-Shirt",
Type: "T-Shirt",
Color: "Green",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/T-Shirt Designed/Green Camo T-Shirt.png",
Avatar: "Images/Avatar/Clothes/T-Shirts Designed/Green Camo T-Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/T-Shirts Designed/Under Green Camo T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A patterned T-Shirt for the adventurous lads who want to blend into their surroundings. As long as those surroundings are Green.",
}>>
<<elseif _color == "Black Drakenball">>
<<set _clothingtemp to {
Name: "Draken Ball X Shirt",
Type: "T-Shirt",
Color: "Black",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/T-Shirt Designed/Black Draken Ball X T-Shirt.png",
Avatar: "Images/Avatar/Clothes/T-Shirts Designed/Black Draken Ball X T-Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/T-Shirts Designed/Under Black Draken Ball X T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A T-Shirt hosting a 4-Star Draken Ball X from the hit series, Draken Ball X!",
}>>
<<elseif _color == "Black Ultraman">>
<<set _clothingtemp to {
Name: "Black Ultraman Shirt",
Type: "T-Shirt",
Color: "Black",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/T-Shirt Designed/Black Ultraman T-Shirt.png",
Avatar: "Images/Avatar/Clothes/T-Shirts Designed/Black Ultraman T-Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/T-Shirts Designed/Under Black Ultraman T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A special black version of the Ultraman T-Shirt.",
}>>
<<elseif _color == "Black And Yellow Striped">>
<<set _clothingtemp to {
Name: "Black And Yellow Striped T-Shirt",
Type: "T-Shirt",
Color: "Black",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/T-Shirt Designed/Black And Yellow Striped T-Shirt.png",
Avatar: "Images/Avatar/Clothes/T-Shirts Designed/Black And Yellow Striped T-Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/T-Shirts Designed/Under Black And Yellow Striped T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "You know what it is, a black T-shirt with a yellow stripe.",
}>>
<</if>><<if _color == "Contest Bue">>
<<set _clothingtemp to {
Name: "Bue T-Shirt",
Type: "T-Shirt",
Color: "Blue",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Contest T-Shirts/Bue.png",
Avatar: "Images/Avatar/Clothes/Contest T-Shirts/Bue.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A graphic T-Shirt that, somehow, features a bear with the exact likeness of your little brother’s stuffed bear Bue. Created by Miner.",
}>>
<<elseif _color == "Contest Bunnica">>
<<set _clothingtemp to {
Name: "Bunnica T-Shirt",
Type: "T-Shirt",
Color: "Black",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Contest T-Shirts/Bunnica.png",
Avatar: "Images/Avatar/Clothes/Contest T-Shirts/Bunnica.png",
AvatarUnder: "Images/Avatar/Clothes/Contest T-Shirts/Under Bunnica.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A band T-Shirt of the popular Metal Band Bunnica! Created by aaraito.",
}>>
<<elseif _color == "Contest Hardbody">>
<<set _clothingtemp to {
Name: "Hardbody T-Shirt",
Type: "T-Shirt",
Color: "White",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Contest T-Shirts/Hardbody.png",
Avatar: "Images/Avatar/Clothes/Contest T-Shirts/Hardbody.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A reference to a certain American Psycho, though you are too young to understand what the name means. Created by beachguymike.",
}>>
<<elseif _color == "Contest Japan">>
<<set _clothingtemp to {
Name: "Japan T-Shirt",
Type: "T-Shirt",
Color: "Black",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Contest T-Shirts/Japan.png",
Avatar: "Images/Avatar/Clothes/Contest T-Shirts/Japan.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A fun T-Shirt featuring the country of Japan. Created by Iloveshotas.",
}>>
<<elseif _color == "Contest Jersey">>
<<set _clothingtemp to {
Name: "Black Jersey",
Type: "T-Shirt",
Color: "Black",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Contest T-Shirts/Jersey.png",
Avatar: "Images/Avatar/Clothes/Contest T-Shirts/Jersey.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A stylish and well-crafted Jersey featuring an ‘S’ on the chest. Created by indubio.",
}>>
<<elseif _color == "Contest JZ Style">>
<<set _clothingtemp to {
Name: "JZ Style Shirt",
Type: "Shirt",
Color: "White",
Slot: "Top",
Temp: 5,
Tags: ["Casual"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Contest T-Shirts/JZ Style.png",
Avatar: "Images/Avatar/Clothes/Contest T-Shirts/JZ Style.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A shirt and vest combo of the popular JZ Style brand. Created by oldbearsleep.",
}>>
<<elseif _color == "Contest Mesh">>
<<set _clothingtemp to {
Name: "Mesh Shirt",
Type: "Mesh Shirt",
Color: "Gray",
Slot: "Top",
Temp: 5,
Tags: ["Lewd"],
Durability: 5,
MaxDurability: 5,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Contest T-Shirts/Mesh.png",
Avatar: "Images/Avatar/Clothes/Contest T-Shirts/Mesh.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A mesh shirt. Which is, somehow, technically a shirt. Created by reanimator073",
}>>
<<elseif _color == "Contest Rainbow Star">>
<<set _clothingtemp to {
Name: "Rainbow Star T-Shirt",
Type: "T-Shirt",
Color: "Black",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Contest T-Shirts/Rainbow Star.png",
Avatar: "Images/Avatar/Clothes/Contest T-Shirts/Rainbow Star.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A colorful shirt featuring a beautiful rainbow star. Created by Phlixel.",
}>>
<<elseif _color == "Contest Rainbow">>
<<set _clothingtemp to {
Name: "Rainbow T-Shirt",
Type: "T-Shirt",
Color: "Rainbow",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Contest T-Shirts/Rainbow.png",
Avatar: "Images/Avatar/Clothes/Contest T-Shirts/Rainbow.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A prideful rainbow shirt! Created by KamiLeon.",
}>>
<<elseif _color == "Contest Space Fight">>
<<set _clothingtemp to {
Name: "Space Fight T-Shirt",
Type: "T-Shirt",
Color: "Gray",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Contest T-Shirts/Space Fight.png",
Avatar: "Images/Avatar/Clothes/Contest T-Shirts/Space Fight.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A shirt featuring the popular sci-fi movie series, Space Fight. Created by hotpinkgutz.",
}>>
<<elseif _color == "Contest Spank">>
<<set _clothingtemp to {
Name: "Spank T-Shirt",
Type: "T-Shirt",
Color: "White",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Contest T-Shirts/Spank.png",
Avatar: "Images/Avatar/Clothes/Contest T-Shirts/Spank.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A White T-Shirt that appears to have been drawn on to embarrass naughty kids who just got spanked. Created by Arclos.",
}>>
<<elseif _color == "Contest Toast">>
<<set _clothingtemp to {
Name: "Toast T-Shirt",
Type: "T-Shirt",
Color: "Brown",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Contest T-Shirts/Toast.png",
Avatar: "Images/Avatar/Clothes/Contest T-Shirts/Toast.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A fun T-Shirt featuring a happy piece of Toast. Created by Shogu.",
}>>
<</if>><<if _color == "Dress Shirt" or _color == "School">>
<<set _clothingtemp to {
Name: "School Dress Shirt",
Type: "Dress Shirt",
Color: "White",
Slot: "Top",
Temp: 10,
Tags: ["Uniform", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/School Dress Shirt/Preston Dress Shirt.png",
Avatar: "Images/Avatar/Clothes/School Dress Shirt/Preston Dress Shirt Buttoned.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/School Dress Shirt/Preston Dress Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/School Dress Shirt/Preston Dress Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/School Dress Shirt/Preston Dress Shirt Unbuttoned.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The school uniform of Preston Academy.",
}>>
<<elseif _color == "Rolled Dress Shirt" or _color == "Rolled">>
<<set _clothingtemp to {
Name: "School Dress Shirt",
Type: "Dress Shirt",
Color: "White",
Slot: "Top",
Temp: 10,
Tags: ["Uniform"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/School Dress Shirt/Preston Dress Shirt Rolled-Up.png",
Avatar: "Images/Avatar/Clothes/School Dress Shirt/Preston Dress Shirt Rolled-Up Buttoned.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/School Dress Shirt/Preston Dress Shirt Sleeves Default",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/School Dress Shirt/Preston Dress Shirt Sleeves",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/School Dress Shirt/Preston Dress Shirt Rolled-Up Unbuttoned.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The school uniform of Preston Academy.",
}>>
<</if>><<set _clothingtemp to {
Name: "Short Sleeved Scout Shirt",
Type: "Shirt",
Color: "Beige",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Uniform"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Scout Shirt Short Sleeved/Short Sleeved Scout Shirt Cub.png",
Avatar: "Images/Avatar/Clothes/Scout Shirt Short Sleeved/Short Sleeved Scout Shirt Cub.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A scout shirt.",
}>><<if _color == "Blue">>
<<set _clothingtemp to {
Name: "Blue Plaid Button Up Shirt",
Type: "Plaid Shirt",
Color: "Blue",
Slot: "Top",
Temp: 10,
Tags: ["Casual", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Plaid Button Up Shirt/Blue Plaid Button Up Shirt.png",
Avatar: "Images/Avatar/Clothes/Plaid Button Up Shirt/Blue Plaid Button Up Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Plaid Button Up Shirt/Blue Plaid Button Up Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Plaid Button Up Shirt/Blue Plaid Button Up Shirt Sleeves Hide.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A stylish plaid shirt that can be worn button up or unbuttoned.",
}>>
<<else>>
<<set _clothingtemp to {
Name: "Red Plaid Button Up Shirt",
Type: "Plaid Shirt",
Color: "Red",
Slot: "Top",
Temp: 10,
Tags: ["Casual", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Plaid Button Up Shirt/Red Plaid Button Up Shirt.png",
Avatar: "Images/Avatar/Clothes/Plaid Button Up Shirt/Red Plaid Button Up Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Plaid Button Up Shirt/Red Plaid Button Up Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Plaid Button Up Shirt/Red Plaid Button Up Shirt Sleeves Hide.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A stylish plaid shirt that can be worn button up or unbuttoned.",
}>>
<</if>><<set _clothingtemp to {
Name: _color + " T-Shirt",
Type: "T-Shirt",
Color: _color,
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/T-Shirt/" + _color + " T-Shirt.png",
Avatar: "Images/Avatar/Clothes/T-Shirt/" + _color + " T-Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/T-Shirt/" + _color + " Under T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A classic, single-color T-Shirt for every occasion.",
}>><<set _clothingtemp to {
Name: _color + " Long-Sleeved Shirt",
Type: "Long-Sleeved Shirt",
Color: _color,
Slot: "Top",
Temp: 10,
Tags: ["Casual", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Long-sleeved Shirt/" + _color + " Long-sleeved Shirt.png",
Avatar: "Images/Avatar/Clothes/Long Sleeved Shirt/" + _color + " Long Sleeved Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Long Sleeved Shirt/" + _color + " Long Sleeved Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Long Sleeved Shirt/" + _color + " Long Sleeved Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A simple single-colored shirt to keep your arms warm during those cold winter months.",
}>><<set _clothingtemp to {
Name: _color + " Polo Shirt",
Type: "Polo Shirt",
Color: _color,
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Formal", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Polo Shirt/" + _color + " Polo.png",
Avatar: "Images/Avatar/Clothes/Polo Shirt/" + _color + " Polo Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/Polo Shirt/" + _color + " Under Polo Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The perfect mix between casualwear and formalwear. It also makes you look richer than you actually are.",
}>><<set _clothingtemp to {
Name: _color + " Dress Shirt",
Type: "Dress Shirt",
Color: _color,
Slot: "Top",
Temp: 10,
Tags: ["Formal", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shirt/" + _color + " Dress Shirt.png",
Avatar: "Images/Avatar/Clothes/Dress Shirt/" + _color + " Dress Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Dress Shirt/" + _color + " Dress Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Dress Shirt/" + _color + " Dress Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Equipment/Dress Shirt/" + _color + " Dress Shirt Unbuttoned.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A fancy button-up shirt for all those formal gatherings a boy must attend.",
}>><<if _color == "School">>
<<set _clothingtemp to {
Name: "Gym Shirt",
Type: "Gym Shirt",
Color: "Purple",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Athletic", "Uniform", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Gym Shirt/School Gym Shirt.png",
Avatar: "Images/Avatar/Clothes/Gym Shirt/School Gym Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/Gym Shirt/School Under Gym Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A standard School Gym Shirt that is so light, you almost feel like you’re not wearing anything.",
}>>
<<else>>
<<set _clothingtemp to {
Name: _color + " Gym Shirt",
Type: "Gym Shirt",
Color: _color,
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Athletic", "Uniform", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Gym Shirt/" + _color + " Gym Shirt.png",
Avatar: "Images/Avatar/Clothes/Gym Shirt/" + _color + " Gym Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/Gym Shirt/" + _color + " Under Gym Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A standard School Gym Shirt that is so light, you almost feel like you’re not wearing anything.",
}>>
<</if>><<set _clothingtemp to {
Name: _color + " Pajama Shirt",
Type: "Pajama Shirt",
Color: _color,
Slot: "Top",
Temp: 10,
Tags: ["Sleepwear", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pajama Shirt/" + _color + " Pajama.png",
Avatar: "Images/Avatar/Clothes/Pajama Shirt/" + _color + " Pajama Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Pajama Shirt/" + _color + " Pajama Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Pajama Shirt/" + _color + " Pajama Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A shirt made for sleeping in. They are extra comfy, extra warm, and extra loose. True perfection.",
}>><<set _clothingtemp to {
Name: _color + " Pocket Shirt",
Type: "Pocket Shirt",
Color: _color,
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Formal", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Pocket Shirt/" + _color + " Pocket Shirt.png",
Avatar: "Images/Avatar/Clothes/Pocket Shirt/" + _color + " Pocket Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/Pocket Shirt/" + _color + " Under Pocket Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A fancy little shirt with a cute little pocket on it. Created by 小傑.",
}>><<set _clothingtemp to {
Name: _color + " Cutoff T-Shirt",
Type: "Cutoff T-Shirt",
Color: _color,
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Lewd", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Cutoff T-Shirt/" + _color + " Cutoff T-Shirt.png",
Avatar: "Images/Avatar/Clothes/Cutoff T-Shirt/" + _color + " Cutoff T-Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/Cutoff T-Shirt/" + _color + " Under Cutoff T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A classic shirt that is cutoff at the midriff to show off your stomach.",
}>><<set _clothingtemp to {
Name: _color + " Striped Shirt",
Type: "Striped Shirt",
Color: _color,
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Striped Shirt/" + _color + " Striped Shirt.png",
Avatar: "Images/Avatar/Clothes/Striped Shirt/" + _color + " Striped Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A classic, single-color Striped Shirt for every occasion.",
}>><<set _clothingtemp to {
Name: _color + " Striped Button Shirt",
Type: "Striped Button Shirt",
Color: _color,
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Striped Button Shirt/" + _color + " Striped Button Shirt.png",
Avatar: "Images/Avatar/Clothes/Striped Button Shirt/" + _color + " Striped Button Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Equipment/Striped Button Shirt/" + _color + " Striped Button Shirt Open.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A classic, single-color Striped Button Shirt for every occasion.",
}>><<if _color == "Carter">>
<<set _clothingtemp to {
Name: "Red Ultraman Shirt",
Type: "T-Shirt",
Color: "Red",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "None",
Avatar: "Images/Avatar/Clothes/Classmates/Carter/Carter Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A red Ultraman Shirt that Carter Wears.",
}>>
<<elseif _color == "Jackson">>
<<set _clothingtemp to {
Name: "Green Frog Shirt",
Type: "T-Shirt",
Color: "Green",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "None",
Avatar: "Images/Avatar/Clothes/Classmates/Jackson/Jackson Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A green Shirt that Jackson Wears.",
}>>
<<elseif _color == "Lucas">>
<<set _clothingtemp to {
Name: "Pink Shirt",
Type: "T-Shirt",
Color: "Pink",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "None",
Avatar: "Images/Avatar/Clothes/Classmates/Lucas/Lucas Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A green Shirt that Lucas Wears.",
}>>
<<elseif _color == "Xavier">>
<<set _clothingtemp to {
Name: "White Polo Shirt",
Type: "Polo Shirt",
Color: "White",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "None",
Avatar: "Images/Avatar/Clothes/Classmates/Xavier/Xavier Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A green Shirt that Xavier Wears.",
}>>
<</if>><<set _clothingtemp to {
Name: _color + " T-Shirt",
Type: "T-Shirt",
Color: _color,
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Two-Toned Shirts/" + _color + " White Two-Toned Shirt.png",
Avatar: "Images/Avatar/Clothes/Two-Toned Shirts/" + _color + " White Two-Toned Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/Two-Toned Shirts/" + _color + " White Two-Toned Shirt Under.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A classic T-Shirt created in two tones, with one being white. Created by Oryan.",
}>><<set _clothingtemp to {
Name: _color + " T-Shirt",
Type: "T-Shirt",
Color: _color,
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Two-Toned Shirts/" + _color + " Black Two-Toned Shirt.png",
Avatar: "Images/Avatar/Clothes/Two-Toned Shirts/" + _color + " Black Two-Toned Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/Two-Toned Shirts/" + _color + " Black Two-Toned Shirt Under.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A classic T-Shirt created in two tones, with one being Black. Created by Oryan.",
}>><<set _clothingtemp to {
Name: _color + " Tanktop",
Type: "Tanktop",
Color: _color,
Slot: "Under",
Temp: 0,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Tanktop/" + _color + " Tanktop.png",
Avatar: "Images/Avatar/Clothes/Tank Top/" + _color + " Tank Top.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "For when you have to wear a shirt, but really don’t want to.",
}>><<if _color == "Carter">>
<<set _clothingtemp to {
Name: "Orange Undershirt",
Type: "Undershirt",
Color: "Orange",
Slot: "Under",
Temp: 0,
Tags: ["Casual", "Sleepwear", "Sleeves"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "None",
Avatar: "Images/Avatar/Clothes/Classmates/Carter/Carter Undershirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Classmates/Carter/Carter Undershirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Classmates/Carter/Carter Undershirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Carter's Undershirt.",
}>>
<</if>><<set _clothingtemp to {
Name: _color + " Briefs",
Type: "Briefs",
Color: _color,
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Briefs/" + _color + " Briefs.png",
Avatar: "Images/Avatar/Clothes/Briefs/" + _color + " Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
}>><<set _clothingtemp to {
Name: _color + " Briefs",
Type: "Briefs",
Color: _color,
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/AltBriefs/" + _color + " Briefs.png",
Avatar: "Images/Avatar/Clothes/AltBriefs/" + _color + " Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
}>><<set _clothingtemp to {
Name: _color + " Boxers",
Type: "Boxers",
Color: _color,
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Boxers/" + _color + " Boxers.png",
Avatar: "Images/Avatar/Clothes/Boxers/" + _color + " Boxers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "They're like shorts, but even shorter and more loose. Just be careful to not let anything slip out.",
}>><<set _clothingtemp to {
Name: _color + " Boxer Briefs",
Type: "Boxer Briefs",
Color: _color,
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/BoxerBriefs/" + _color + " BB.png",
Avatar: "Images/Avatar/Clothes/Boxer Briefs/" + _color + " Boxer Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "For boys who like the freedom of boxers and the security of briefs, all wrapped up in one cute little passage.",
}>><<set _clothingtemp to {
Name: _color + " Briefs",
Type: "Briefs",
Color: _color,
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Slip On Briefs/" + _color + " Slip On Briefs.png",
Avatar: "Images/Avatar/Clothes/Slip On Briefs/" + _color + " Slip On Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Popular in Europe, this underwear can make you look and feel exotic, even when stripped down to nearly nothing. Created by Pixel.",
}>><<if _color == "Black WFPT">>
<<set _clothingtemp to {
Name: "Black WFPT Briefs",
Type: "Briefs",
Color: "Black",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Bikini Briefs/Black WFPT Bikini Briefs.png",
Avatar: "Images/Avatar/Clothes/Bikini Briefs/Black WFPT Bikini Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Even cuter and tighter while leaving even less to the imagination. These tiny briefs hold the boy’s most precious bits tightly. Created by Xynzx.",
}>>
<<else>>
<<set _clothingtemp to {
Name: _color + " Briefs",
Type: "Briefs",
Color: _color,
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Bikini Briefs/" + _color + " Bikini Briefs.png",
Avatar: "Images/Avatar/Clothes/Bikini Briefs/" + _color + " Bikini Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Even cuter and tighter while leaving even less to the imagination. These tiny briefs hold the boy’s most precious bits tightly.",
}>>
<</if>><<set _clothingtemp to {
Name: _color + " Bikini",
Type: "Briefs",
Color: _color,
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Bikini/" + _color + " Bikini.png",
Avatar: "Images/Avatar/Clothes/Bikini/" + _color + " Bikini.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Even cuter and tighter while leaving even less to the imagination. These tiny briefs hold the boy’s most precious bits tightly.",
}>><<set _clothingtemp to {
Name: _color + " Panties",
Type: "Briefs",
Color: _color,
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Panties/" + _color + " Panties.png",
Avatar: "Images/Avatar/Clothes/Panties/" + _color + " Panties.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Even cuter and tighter while leaving even less to the imagination. These tiny briefs hold the boy’s most precious bits tightly.",
}>><<set _clothingtemp to {
Name: _color + " Thong",
Type: "Briefs",
Color: _color,
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Thong/" + _color + " Thong.png",
Avatar: "Images/Avatar/Clothes/Thong/" + _color + " Thong.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Even cuter and tighter while leaving even less to the imagination. These tiny briefs hold the boy’s most precious bits tightly.",
}>><<set _clothingtemp to {
Name: _color + " Briefs",
Type: "Briefs",
Color: _color,
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Sports Briefs/" + _color + " Sports Briefs.png",
Avatar: "Images/Avatar/Clothes/Sports Briefs/" + _color + " Sports Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Briefs specifically designed for the athletic boy. Designed with a tight front to keep your bits from bouncing around while on the move.",
}>><<if _color == "Pink">>
<<set _clothingtemp to {
Name: "Pink Diaper",
Type: "Diaper",
Color: "Pink",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear", "Water-Proof", "Diaper"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Diaper/Pink Diaper.png",
Avatar: "Images/Avatar/Clothes/Diaper/Pink Diaper.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarUnder: "Images/Avatar/Clothes/Diaper/Pink Diaper_Under.png",
Description: "A large diaper designed for older boys who still have some trouble reaching the bathroom at night. Much less embarrassing than waking up in a puddle. Created by Keysic",
}>>
<<elseif _color == "Arlmo">>
<<set _clothingtemp to {
Name: "Arlmo Diaper",
Type: "Diaper",
Color: "Orange",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear", "Water-Proof", "Diaper"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Diaper/Arlmo Diaper.png",
Avatar: "Images/Avatar/Clothes/Diaper/Arlmo Diaper.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarUnder: "Images/Avatar/Clothes/Diaper/Arlmo Diaper_Under.png",
Description: "A large diaper designed for older boys who still have some trouble reaching the bathroom at night. Much less embarrassing than waking up in a puddle. Created by LittleMax",
}>>
<<else>>
<<set _clothingtemp to {
Name: "Diaper",
Type: "Diaper",
Color: "White",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear", "Water-Proof", "Diaper"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Diaper/White Diaper.png",
Avatar: "Images/Avatar/Clothes/Diaper/White Diaper.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarUnder: "Images/Avatar/Clothes/Diaper/White Diaper_Under.png",
Description: "A large diaper designed for older boys who still have some trouble reaching the bathroom at night. Much less embarrassing than waking up in a puddle. Created by Pixel",
}>>
<</if>><<set _clothingtemp to {
Name: _color + " Pull Ups",
Type: "Pull Ups",
Color: _color,
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear", "Water-Proof", "Diaper"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Pull Ups/" + _color + " Pull Ups.png",
Avatar: "Images/Avatar/Clothes/Pull Ups/" + _color + " Pull Ups.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarUnder: "Images/Avatar/Clothes/Pull Ups/" + _color + " Pull Ups Under.png",
Description: "A cute, padded undergarment. Designed to look like big-boy underwear while still providing the protection your little lad needs.",
}>><<set _clothingtemp to {
Name: _color + " Pull Ups",
Type: "Pull Ups",
Color: _color,
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear", "Water-Proof", "Diaper"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Pull Ups/" + _color + " Plain Pull Ups.png",
Avatar: "Images/Avatar/Clothes/Pull Ups/" + _color + " Plain Pull Ups.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarUnder: "Images/Avatar/Clothes/Pull Ups/" + _color + " Plain Pull Ups Under.png",
Description: "A cute, padded undergarment. Designed to look like big-boy underwear while still providing the protection your little lad needs.",
}>><<set _clothingtemp to {
Name: _color + " Fundoshi",
Type: "Fundoshi",
Color: _color,
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear", "Exotic"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Fundoshi/" + _color + " Fundoshi.png",
Avatar: "Images/Avatar/Clothes/Fundoshi/" + _color + " Fundoshi.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A typically Japanese undergarment, it is seen as exotic and a bit strange in the western world. Created by 小傑.",
}>><<set _clothingtemp to {
Name: _color + " Briefs",
Type: "Briefs",
Color: _color,
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Black Alt Briefs/" + _color + " Briefs.png",
Avatar: "Images/Avatar/Clothes/Black Alt Briefs/" + _color + " Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "For boys who think wearing brightly colored briefs is too ‘kiddie’ for them. The dark colors are sure to make your little guy feel cool!",
}>><<set _clothingtemp to {
Name: _color + " Briefs",
Type: "Briefs",
Color: _color,
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Full Color Briefs/" + _color + " Briefs.png",
Avatar: "Images/Avatar/Clothes/Full Color Briefs/" + _color + " Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
}>><<set _clothingtemp to {
Name: _color + " Swim Diaper",
Type: "Swim Diaper",
Color: _color,
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear", "Water-Proof", "Diaper", "Swimwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Swim Diaper/" + _color + " Swim Diaper.png",
Avatar: "Images/Avatar/Clothes/Swim Diaper/" + _color + " Swim Diaper.png",
AvatarUnder: "Images/Avatar/Clothes/Swim Diaper/" + _color + " Swim Diaper Under.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "For the little boys who love swimming, but still can’t quite make it to the bathroom on time.",
}>><<set _clothingtemp to {
Name: _color + " Jockstrap",
Type: "Jockstrap",
Color: _color,
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Jockstrap/" + _color + " Jockstrap.png",
Avatar: "Images/Avatar/Clothes/Jockstrap/" + _color + " Jockstrap.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "An underwear designed to protect the testes and penis during contact sports. This underwear is also known for the fact that it leaves the butt completely exposed.",
}>><<set _clothingtemp to {
Name: _color + " Briefs",
Type: "Briefs",
Color: _color,
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Vintage Briefs/" + _color + " Vintage Briefs.png",
Avatar: "Images/Avatar/Clothes/Vintage Briefs/" + _color + " Vintage Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic style of briefs that are high-rising and double-seated.",
}>><<set _clothingtemp to {
Name: _color + " Jungle Loincloth",
Type: "Jungle Loincloth",
Color: _color,
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Jungle Loincloth/" + _color + " Jungle Loincloth.png",
Avatar: "Images/Avatar/Clothes/Jungle Loincloth/" + _color + " Jungle Loincloth.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A loincloth fit for any jungle boy. You think it's from a movie or something. Created by KotaPup!",
}>><<set _clothingtemp to {
Name: _color + " Striped Briefs",
Type: "Striped Briefs",
Color: _color,
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Striped Briefs/" + _color + " Striped Briefs.png",
Avatar: "Images/Avatar/Clothes/Striped Briefs/" + _color + " Striped Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "They're like shorts, but even shorter and more loose. Just be careful to not let anything slip out.",
}>><<set _clothingtemp to {
Name: _color + " Striped Boxers",
Type: "Striped Boxers",
Color: _color,
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Striped Boxers/" + _color + " Striped Boxers.png",
Avatar: "Images/Avatar/Clothes/Striped Boxers/" + _color + " Striped Boxers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "They're like shorts, but even shorter and more loose. Just be careful to not let anything slip out.",
}>><<set _clothingtemp to {
Name: _color + " Briefs",
Type: "Briefs",
Color: _color,
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Vintage Line Briefs/" + _color + " Vintage Line Briefs.png",
Avatar: "Images/Avatar/Clothes/Vintage Line Briefs/" + _color + " Vintage Line Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic style of briefs that are high-rising and double-seated.",
}>><<set _clothingtemp to {
Name: _color + " Leather Belt",
Type: "Leather Belt",
Color: _color,
Slot: "Waist",
Temp: 0,
Tags: ["Pants-Proof"],
Durability: 10,
MaxDurability: 10,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Leather Belt/" + _color + " Leather Belt.png",
Avatar: "Images/Avatar/Clothes/Leather Belt/" + _color + " Leather Belt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Leather Belt/" + _color + " Leather Belt Alt.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A belt used to keep one's pants up.",
}>><<set _clothingtemp to {
Name: _color + " Fox Tail",
Type: "Fox Tail",
Color: _color,
Slot: "Back",
Temp: 0,
Tags: ["Costume", "Fox Costume"],
Durability: 10,
MaxDurability: 10,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Fox Tail/" + _color + " Fox Tail.png",
Avatar: "Images/Avatar/Clothes/Fox Tail/" + _color + " Fox Tail.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Fox Tail/" + _color + " Fox Tail Alt.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A fox tail.",
}>><<nobr>>
<img src="Images\Avatar\Special\Oni and Orange.png" alt="Oni and Orange"><br>
You walk up to the counter where the two young boys are working and ask what this kiosk is for. The young blonde boy with what appears to be horns from a costume tilts his head at you curiously, turning towards the T-Shirts that line the wall and then to the sign that says, “T-Shirts for sell!”<br>
<br>
<span style="color:LightSteelBlue">“Honestly, I don’t know. I was just told to stand here and take people’s money. But I think we MIGHT be selling T-Shirts.”</span> The kid shrugs as he places money in the register. You sigh at the lad’s obvious smart-ass response and rephrase your question, asking if this kiosk was set up for some special reason. <br>
<br>
<span style="color:LightSteelBlue">“Now you’re asking the right questions!”</span> The ginger haired boy popped out from behind the counter and circled around you. <span style="color:LightSteelBlue">“You see kid, we’re something of an entrepreneur. We pretended to be a big-time fashion brand online and hosted a T-Shirt Design Contest. We then shamelessly stole the best submissions to sell to the masses to make a profit.”</span> You are taken aback by the little kid’s forwardness and question if that’s legal. <br>
<br>
<span style="color:LightSteelBlue">“What are you a cop?”</span> The blonde kid laughs, before thinking for a moment. <span style="color:LightSteelBlue">“Wait, you’re not a cop, are you?”</span> The horned kid reaches for a plastic bat on the wall behind him as you assure him that you are, indeed, not a cop. He squints at you, unsure, and places the toy bat on the counter, motioning that he is keeping an eye on you. You nervously back up and try to put some distance between you and the two strange little boys. <br>
<br>
[[Continue|Contest T-Shirt Kiosk]]
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Bike Shorts ($7)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADUnder to $None>>
<<set $ADTop to $None>>
<<set $ADShoes to $None>>
<<if $ShopColor == "Black">>
<<set $ADBottoms to $BikeShorts>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Bike Shorts:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Mall Cool Culture">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 7>>
<<link "Purchase ($7)">>
<<if $ShopColor == "Black">>
<<set $ClosetBottoms.push($BikeShorts)>>
<</if>>
<<set $Money -= 7>>
<<goto "Mall Cool Culture">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($7)</span>
<</if>>
<</nobr>><span style="color:Azure"><strong>-Punk Jeans ($6)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADUnder to $None>>
<<set $ADTop to $None>>
<<set $ADShoes to $None>>
<<if $ShopColor == "Beige">>
<<set $ADBottoms to $BeigePunkJeans>>
<<elseif $ShopColor == "Black">>
<<set $ADBottoms to $BlackPunkJeans>>
<<elseif $ShopColor == "Blue">>
<<set $ADBottoms to $BluePunkJeans>>
<<elseif $ShopColor == "Brown">>
<<set $ADBottoms to $BrownPunkJeans>>
<<elseif $ShopColor == "Gray">>
<<set $ADBottoms to $GrayPunkJeans>>
<<elseif $ShopColor == "Green">>
<<set $ADBottoms to $GreenPunkJeans>>
<<elseif $ShopColor == "Orange">>
<<set $ADBottoms to $OrangePunkJeans>>
<<elseif $ShopColor == "Pink">>
<<set $ADBottoms to $PinkPunkJeans>>
<<elseif $ShopColor == "Purple">>
<<set $ADBottoms to $PurplePunkJeans>>
<<elseif $ShopColor == "Red">>
<<set $ADBottoms to $RedPunkJeans>>
<<elseif $ShopColor == "Teal">>
<<set $ADBottoms to $TealPunkJeans>>
<<elseif $ShopColor == "White">>
<<set $ADBottoms to $WhitePunkJeans>>
<<elseif $ShopColor == "Yellow">>
<<set $ADBottoms to $YellowPunkJeans>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Punk Jeans:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Mall Cool Culture">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 6>>
<<link "Purchase ($6)">>
<<if $ShopColor == "Beige">>
<<set $ClosetBottoms.push($BeigePunkJeans)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetBottoms.push($BlackPunkJeans)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetBottoms.push($BluePunkJeans)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetBottoms.push($BrownPunkJeans)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetBottoms.push($GrayPunkJeans)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetBottoms.push($GreenPunkJeans)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetBottoms.push($OrangePunkJeans)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetBottoms.push($PinkPunkJeans)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetBottoms.push($PurplePunkJeans)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetBottoms.push($RedPunkJeans)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetBottoms.push($TealPunkJeans)>>
<<elseif $ShopColor == "White">>
<<set $ClosetBottoms.push($WhitePunkJeans)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetBottoms.push($YellowPunkJeans)>>
<</if>>
<<set $Money -= 6>>
<<goto "Mall Cool Culture">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($6)</span>
<</if>><<nobr>>
<span style="color:Azure"><strong>-Ripped Jeans ($6)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADUnder to $None>>
<<set $ADTop to $None>>
<<set $ADShoes to $None>>
<<if $ShopColor == "Beige">>
<<set $ADBottoms to $BeigeRippedJeans>>
<<elseif $ShopColor == "Black">>
<<set $ADBottoms to $BlackRippedJeans>>
<<elseif $ShopColor == "Blue">>
<<set $ADBottoms to $BlueRippedJeans>>
<<elseif $ShopColor == "Brown">>
<<set $ADBottoms to $BrownRippedJeans>>
<<elseif $ShopColor == "Gray">>
<<set $ADBottoms to $GrayRippedJeans>>
<<elseif $ShopColor == "Green">>
<<set $ADBottoms to $GreenRippedJeans>>
<<elseif $ShopColor == "Orange">>
<<set $ADBottoms to $OrangeRippedJeans>>
<<elseif $ShopColor == "Pink">>
<<set $ADBottoms to $PinkRippedJeans>>
<<elseif $ShopColor == "Purple">>
<<set $ADBottoms to $PurpleRippedJeans>>
<<elseif $ShopColor == "Red">>
<<set $ADBottoms to $RedRippedJeans>>
<<elseif $ShopColor == "Teal">>
<<set $ADBottoms to $TealRippedJeans>>
<<elseif $ShopColor == "White">>
<<set $ADBottoms to $WhiteRippedJeans>>
<<elseif $ShopColor == "Yellow">>
<<set $ADBottoms to $YellowRippedJeans>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Ripped Jeans:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Mall Cool Culture">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 6>>
<<link "Purchase ($6)">>
<<if $ShopColor == "Beige">>
<<set $ClosetBottoms.push($BeigeRippedJeans)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetBottoms.push($BlackRippedJeans)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetBottoms.push($BlueRippedJeans)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetBottoms.push($BrownRippedJeans)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetBottoms.push($GrayRippedJeans)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetBottoms.push($GreenRippedJeans)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetBottoms.push($OrangeRippedJeans)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetBottoms.push($PinkRippedJeans)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetBottoms.push($PurpleRippedJeans)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetBottoms.push($RedRippedJeans)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetBottoms.push($TealRippedJeans)>>
<<elseif $ShopColor == "White">>
<<set $ClosetBottoms.push($WhiteRippedJeans)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetBottoms.push($YellowRippedJeans)>>
<</if>>
<<set $Money -= 6>>
<<goto "Mall Cool Culture">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($6)</span>
<</if>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Rolled Shorts ($8)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADUnder to $None>>
<<set $ADTop to $None>>
<<set $ADShoes to $None>>
<<if $ShopColor == "Beige">>
<<set $ADBottoms to $BeigeRolledShorts>>
<<elseif $ShopColor == "Black">>
<<set $ADBottoms to $BlackRolledShorts>>
<<elseif $ShopColor == "Blue">>
<<set $ADBottoms to $BlueRolledShorts>>
<<elseif $ShopColor == "Brown">>
<<set $ADBottoms to $BrownRolledShorts>>
<<elseif $ShopColor == "Gray">>
<<set $ADBottoms to $GrayRolledShorts>>
<<elseif $ShopColor == "Green">>
<<set $ADBottoms to $GreenRolledShorts>>
<<elseif $ShopColor == "Orange">>
<<set $ADBottoms to $OrangeRolledShorts>>
<<elseif $ShopColor == "Pink">>
<<set $ADBottoms to $PinkRolledShorts>>
<<elseif $ShopColor == "Purple">>
<<set $ADBottoms to $PurpleRolledShorts>>
<<elseif $ShopColor == "Red">>
<<set $ADBottoms to $RedRolledShorts>>
<<elseif $ShopColor == "Teal">>
<<set $ADBottoms to $TealRolledShorts>>
<<elseif $ShopColor == "White">>
<<set $ADBottoms to $WhiteRolledShorts>>
<<elseif $ShopColor == "Yellow">>
<<set $ADBottoms to $YellowRolledShorts>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Rolled Shorts:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Mall Cool Culture">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 8>>
<<link "Purchase ($8)">>
<<if $ShopColor == "Beige">>
<<set $ClosetBottoms.push($BeigeRolledShorts)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetBottoms.push($BlackRolledShorts)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetBottoms.push($BlueRolledShorts)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetBottoms.push($BrownRolledShorts)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetBottoms.push($GrayRolledShorts)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetBottoms.push($GreenRolledShorts)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetBottoms.push($OrangeRolledShorts)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetBottoms.push($PinkRolledShorts)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetBottoms.push($PurpleRolledShorts)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetBottoms.push($RedRolledShorts)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetBottoms.push($TealRolledShorts)>>
<<elseif $ShopColor == "White">>
<<set $ClosetBottoms.push($WhiteRolledShorts)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetBottoms.push($YellowRolledShorts)>>
<</if>>
<<set $Money -= 8>>
<<goto "Mall Cool Culture">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($8)</span>
<</if>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Trunks ($8)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADUnder to $None>>
<<set $ADTop to $None>>
<<set $ADShoes to $None>>
<<if $ShopColor == "Beige">>
<<set $ADBottoms to $BeigeFancyTrunks>>
<<elseif $ShopColor == "Black">>
<<set $ADBottoms to $BlackFancyTrunks>>
<<elseif $ShopColor == "Blue">>
<<set $ADBottoms to $BlueFancyTrunks>>
<<elseif $ShopColor == "Brown">>
<<set $ADBottoms to $BrownFancyTrunks>>
<<elseif $ShopColor == "Gray">>
<<set $ADBottoms to $GrayFancyTrunks>>
<<elseif $ShopColor == "Green">>
<<set $ADBottoms to $GreenFancyTrunks>>
<<elseif $ShopColor == "Orange">>
<<set $ADBottoms to $OrangeFancyTrunks>>
<<elseif $ShopColor == "Pink">>
<<set $ADBottoms to $PinkFancyTrunks>>
<<elseif $ShopColor == "Purple">>
<<set $ADBottoms to $PurpleFancyTrunks>>
<<elseif $ShopColor == "Red">>
<<set $ADBottoms to $RedFancyTrunks>>
<<elseif $ShopColor == "Teal">>
<<set $ADBottoms to $TealFancyTrunks>>
<<elseif $ShopColor == "White">>
<<set $ADBottoms to $WhiteFancyTrunks>>
<<elseif $ShopColor == "Yellow">>
<<set $ADBottoms to $YellowFancyTrunks>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Trunks:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Mall Cool Culture">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 8>>
<<link "Purchase ($8)">>
<<if $ShopColor == "Beige">>
<<set $ClosetBottoms.push($BeigeFancyTrunks)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetBottoms.push($BlackFancyTrunks)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetBottoms.push($BlueFancyTrunks)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetBottoms.push($BrownFancyTrunks)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetBottoms.push($GrayFancyTrunks)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetBottoms.push($GreenFancyTrunks)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetBottoms.push($OrangeFancyTrunks)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetBottoms.push($PinkFancyTrunks)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetBottoms.push($PurpleFancyTrunks)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetBottoms.push($RedFancyTrunks)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetBottoms.push($TealFancyTrunks)>>
<<elseif $ShopColor == "White">>
<<set $ClosetBottoms.push($WhiteFancyTrunks)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetBottoms.push($YellowFancyTrunks)>>
<</if>>
<<set $Money -= 8>>
<<goto "Mall Cool Culture">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($8)</span>
<</if>>
<</nobr>><span style="color:Azure"><strong>-Bottoms-</strong></span><br>
<<link"Ripped Jeans">>
<<set $ShopSlot to "Bottoms">>
<<set $ShopItem to "Ripped Jeans">>
<<set $ShopColors to ["Blue Denim", "Dark Denim", "Denim", "Khaki", "Light Denim", "Medium Denim", "Warm Khaki"]>>
<<set $ShopColor to "Dark Denim">>
<<set $ShopCost to 6>>
<<goto "Mall Cool Culture">>
<</link>>
-
<<link"Punk Jeans">>
<<set $ShopSlot to "Bottoms">>
<<set $ShopItem to "Punk Jeans">>
<<set $ShopColors to ["Blue Denim", "Dark Denim", "Denim", "Khaki", "Light Denim", "Medium Denim", "Warm Khaki"]>>
<<set $ShopColor to "Dark Denim">>
<<set $ShopCost to 6>>
<<goto "Mall Cool Culture">>
<</link>>
-
<<link"Fancy Trunks">>
<<set $ShopSlot to "Bottoms">>
<<set $ShopItem to "Fancy Trunks">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Blue">>
<<set $ShopCost to 8>>
<<goto "Mall Cool Culture">>
<</link>>
-
<<link"Rolled Shorts">>
<<set $ShopSlot to "Bottoms">>
<<set $ShopItem to "Rolled Shorts">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Blue">>
<<set $ShopCost to 8>>
<<goto "Mall Cool Culture">>
<</link>>
-
<<link"Bike Shorts">>
<<set $ShopSlot to "Bottoms">>
<<set $ShopItem to "Bike Shorts">>
<<set $ShopColors to ["Black"]>>
<<set $ShopColor to "Black">>
<<set $ShopCost to 7>>
<<goto "Mall Cool Culture">>
<</link>>
-
<<link"Hotpants">>
<<set $ShopSlot to "Bottoms">>
<<set $ShopItem to "Hotpants">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Blue">>
<<set $ShopCost to 8>>
<<goto "Mall Cool Culture">>
<</link>>
<br>
<<clothingShop $ShopSlot $ShopItem $ShopColors $ShopCost>><span style="color:Azure"><strong>-Fox Ears ($5)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<if $ShopColor == "Auburn">>
<<set $ADHead to $AuburnFoxEars>>
<<elseif $ShopColor == "Black">>
<<set $ADHead to $BlackFoxEars>>
<<elseif $ShopColor == "Blonde">>
<<set $ADHead to $BlondeFoxEars>>
<<elseif $ShopColor == "Blue">>
<<set $ADHead to $BlueFoxEars>>
<<elseif $ShopColor == "Brown">>
<<set $ADHead to $BrownFoxEars>>
<<elseif $ShopColor == "Charcoal">>
<<set $ADHead to $CharcoalFoxEars>>
<<elseif $ShopColor == "Dark Blue">>
<<set $ADHead to $DarkBlueFoxEars>>
<<elseif $ShopColor == "Dark Brown">>
<<set $ADHead to $DarkBrownFoxEars>>
<<elseif $ShopColor == "Dirty Blonde">>
<<set $ADHead to $DirtyBlondeFoxEars>>
<<elseif $ShopColor == "Ginger">>
<<set $ADHead to $GingerFoxEars>>
<<elseif $ShopColor == "Gray">>
<<set $ADHead to $GrayFoxEars>>
<<elseif $ShopColor == "Green">>
<<set $ADHead to $GreenFoxEars>>
<<elseif $ShopColor == "Light Brown">>
<<set $ADHead to $LightBrownFoxEars>>
<<elseif $ShopColor == "Lime">>
<<set $ADHead to $LimeFoxEars>>
<<elseif $ShopColor == "Pink">>
<<set $ADHead to $PinkFoxEars>>
<<elseif $ShopColor == "Purple">>
<<set $ADHead to $PurpleFoxEars>>
<<elseif $ShopColor == "Red">>
<<set $ADHead to $RedFoxEars>>
<<elseif $ShopColor == "Strawberry Blonde">>
<<set $ADHead to $StrawberryBlondeFoxEars>>
<<elseif $ShopColor == "Teal">>
<<set $ADHead to $TealFoxEars>>
<<elseif $ShopColor == "White">>
<<set $ADHead to $WhiteFoxEars>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Fox Ears:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Auburn.png"]]>>
<<set $ShopColor to "Auburn">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blonde.png"]]>>
<<set $ShopColor to "Blonde">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Charcoal.png"]]>>
<<set $ShopColor to "Charcoal">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Dark Blue.png"]]>>
<<set $ShopColor to "Dark Blue">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Dark Brown.png"]]>>
<<set $ShopColor to "Dark Brown">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Dirty Blonde.png"]]>>
<<set $ShopColor to "Dirty Blonde">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Ginger.png"]]>>
<<set $ShopColor to "Ginger">>
<<goto "Mall Cool Culture">>
<</link>>
<br>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Light Brown.png"]]>>
<<set $ShopColor to "Light Brown">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Lime.png"]]>>
<<set $ShopColor to "Lime">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Strawberry Blonde.png"]]>>
<<set $ShopColor to "Strawberry Blonde">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Mall Cool Culture">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 5>>
<<link "Purchase ($5)">>
<<if $ShopColor == "Auburn">>
<<set $ClosetHead.push($AuburnFoxEars)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetHead.push($BlackFoxEars)>>
<<elseif $ShopColor == "Blonde">>
<<set $ClosetHead.push($BlondeFoxEars)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetHead.push($BlueFoxEars)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetHead.push($BrownFoxEars)>>
<<elseif $ShopColor == "Charcoal">>
<<set $ClosetHead.push($CharcoalFoxEars)>>
<<elseif $ShopColor == "Dark Blue">>
<<set $ClosetHead.push($DarkBlueFoxEars)>>
<<elseif $ShopColor == "Dark Brown">>
<<set $ClosetHead.push($DarkBrownFoxEars)>>
<<elseif $ShopColor == "Dirty Blonde">>
<<set $ClosetHead.push($DirtyBlondeFoxEars)>>
<<elseif $ShopColor == "Ginger">>
<<set $ClosetHead.push($GingerFoxEars)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetHead.push($GrayFoxEars)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetHead.push($GreenFoxEars)>>
<<elseif $ShopColor == "Light Brown">>
<<set $ClosetHead.push($LightBrownFoxEars)>>
<<elseif $ShopColor == "Lime">>
<<set $ClosetHead.push($LimeFoxEars)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetHead.push($PinkFoxEars)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetHead.push($PurpleFoxEars)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetHead.push($RedFoxEars)>>
<<elseif $ShopColor == "Strawberry Blonde">>
<<set $ClosetHead.push($StrawberryBlondeFoxEars)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetHead.push($TealFoxEars)>>
<<elseif $ShopColor == "White">>
<<set $ClosetHead.push($WhiteFoxEars)>>
<</if>>
<<set $Money -= 5>>
<<goto "Mall Cool Culture">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($5)</span>
<</if>><span style="color:Azure"><strong>-Fox Tail ($5)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<if $ShopColor == "Auburn">>
<<set $ADBack to $AuburnFoxTail>>
<<elseif $ShopColor == "Black">>
<<set $ADBack to $BlackFoxTail>>
<<elseif $ShopColor == "Blonde">>
<<set $ADBack to $BlondeFoxTail>>
<<elseif $ShopColor == "Blue">>
<<set $ADBack to $BlueFoxTail>>
<<elseif $ShopColor == "Brown">>
<<set $ADBack to $BrownFoxTail>>
<<elseif $ShopColor == "Charcoal">>
<<set $ADBack to $CharcoalFoxTail>>
<<elseif $ShopColor == "Dark Blue">>
<<set $ADBack to $DarkBlueFoxTail>>
<<elseif $ShopColor == "Dark Brown">>
<<set $ADBack to $DarkBrownFoxTail>>
<<elseif $ShopColor == "Dirty Blonde">>
<<set $ADBack to $DirtyBlondeFoxTail>>
<<elseif $ShopColor == "Ginger">>
<<set $ADBack to $GingerFoxTail>>
<<elseif $ShopColor == "Gray">>
<<set $ADBack to $GrayFoxTail>>
<<elseif $ShopColor == "Green">>
<<set $ADBack to $GreenFoxTail>>
<<elseif $ShopColor == "Light Brown">>
<<set $ADBack to $LightBrownFoxTail>>
<<elseif $ShopColor == "Lime">>
<<set $ADBack to $LimeFoxTail>>
<<elseif $ShopColor == "Pink">>
<<set $ADBack to $PinkFoxTail>>
<<elseif $ShopColor == "Purple">>
<<set $ADBack to $PurpleFoxTail>>
<<elseif $ShopColor == "Red">>
<<set $ADBack to $RedFoxTail>>
<<elseif $ShopColor == "Strawberry Blonde">>
<<set $ADBack to $StrawberryBlondeFoxTail>>
<<elseif $ShopColor == "Teal">>
<<set $ADBack to $TealFoxTail>>
<<elseif $ShopColor == "White">>
<<set $ADBack to $WhiteFoxTail>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Fox Tail:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Auburn.png"]]>>
<<set $ShopColor to "Auburn">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blonde.png"]]>>
<<set $ShopColor to "Blonde">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Charcoal.png"]]>>
<<set $ShopColor to "Charcoal">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Dark Blue.png"]]>>
<<set $ShopColor to "Dark Blue">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Dark Brown.png"]]>>
<<set $ShopColor to "Dark Brown">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Dirty Blonde.png"]]>>
<<set $ShopColor to "Dirty Blonde">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Ginger.png"]]>>
<<set $ShopColor to "Ginger">>
<<goto "Mall Cool Culture">>
<</link>>
<br>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Light Brown.png"]]>>
<<set $ShopColor to "Light Brown">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Lime.png"]]>>
<<set $ShopColor to "Lime">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Strawberry Blonde.png"]]>>
<<set $ShopColor to "Strawberry Blonde">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Mall Cool Culture">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 5>>
<<link "Purchase ($5)">>
<<if $ShopColor == "Auburn">>
<<set $ClosetBack.push($AuburnFoxTail)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetBack.push($BlackFoxTail)>>
<<elseif $ShopColor == "Blonde">>
<<set $ClosetBack.push($BlondeFoxTail)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetBack.push($BlueFoxTail)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetBack.push($BrownFoxTail)>>
<<elseif $ShopColor == "Charcoal">>
<<set $ClosetBack.push($CharcoalFoxTail)>>
<<elseif $ShopColor == "Dark Blue">>
<<set $ClosetBack.push($DarkBlueFoxTail)>>
<<elseif $ShopColor == "Dark Brown">>
<<set $ClosetBack.push($DarkBrownFoxTail)>>
<<elseif $ShopColor == "Dirty Blonde">>
<<set $ClosetBack.push($DirtyBlondeFoxTail)>>
<<elseif $ShopColor == "Ginger">>
<<set $ClosetBack.push($GingerFoxTail)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetBack.push($GrayFoxTail)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetBack.push($GreenFoxTail)>>
<<elseif $ShopColor == "Light Brown">>
<<set $ClosetBack.push($LightBrownFoxTail)>>
<<elseif $ShopColor == "Lime">>
<<set $ClosetBack.push($LimeFoxTail)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetBack.push($PinkFoxTail)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetBack.push($PurpleFoxTail)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetBack.push($RedFoxTail)>>
<<elseif $ShopColor == "Strawberry Blonde">>
<<set $ClosetBack.push($StrawberryBlondeFoxTail)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetBack.push($TealFoxTail)>>
<<elseif $ShopColor == "White">>
<<set $ClosetBack.push($WhiteFoxTail)>>
<</if>>
<<set $Money -= 5>>
<<goto "Mall Cool Culture">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($5)</span>
<</if>><<nobr>>
<span style="color:Azure"><strong>-Sailor Lune ($5)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADWaist to $None>>
<<set $ADNeck to $None>>
<<if $ShopColor == "Boots">>
<<set $ADShoes to $SailorLuneBoots>>
<<elseif $ShopColor == "Choker">>
<<set $ADNeck to $SailorLuneChoker>>
<<elseif $ShopColor == "Gloves">>
<<set $ADHands to $SailorLuneGloves>>
<<elseif $ShopColor == "Serafuku">>
<<set $ADTop to $SailorLuneSerafuku>>
<<elseif $ShopColor == "Skirt">>
<<set $ADBottoms to $SailorLuneSkirt>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Sailor Lune Costume:</strong><br>
<<link [img["Images/Equipment/Sailor Lune/Sailor Lune Boots.png"]]>>
<<set $ShopColor to "Boots">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Equipment/Sailor Lune/Sailor Lune Choker.png"]]>>
<<set $ShopColor to "Choker">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Equipment/Sailor Lune/Sailor Lune Gloves.png"]]>>
<<set $ShopColor to "Gloves">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Equipment/Sailor Lune/Sailor Lune Serafuku.png"]]>>
<<set $ShopColor to "Serafuku">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Equipment/Sailor Lune/Sailor Lune Skirt.png"]]>>
<<set $ShopColor to "Skirt">>
<<goto "Mall Cool Culture">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 5>>
<<link "Purchase ($5)">>
<<if $ShopColor == "Boots">>
<<set $ClosetShoes.push($SailorLuneBoots)>>
<<elseif $ShopColor == "Choker">>
<<set $ClosetNeck.push($SailorLuneChoker)>>
<<elseif $ShopColor == "Gloves">>
<<set $ClosetHands.push($SailorLuneGloves)>>
<<elseif $ShopColor == "Serafuku">>
<<set $ClosetTop.push($SailorLuneSerafuku)>>
<<elseif $ShopColor == "Skirt">>
<<set $ClosetBottoms.push($SailorLuneSkirt)>>
<</if>>
<<set $Money -= 5>>
<<goto "Mall Cool Culture">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($5)</span>
<</if>>
<</nobr>><span style="color:Azure"><strong>-Space Force Clothing ($8)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADWaist to $None>>
<<set $ADNeck to $None>>
<<if $ShopColor == "Red Shirt">>
<<set $ADTop to $SpaceForceCommandShirt>>
<<elseif $ShopColor == "Blue Shirt">>
<<set $ADTop to $SpaceForceScienceShirt>>
<<elseif $ShopColor == "Yellow Shirt">>
<<set $ADTop to $SpaceForceOperationsShirt>>
<<elseif $ShopColor == "Badge">>
<<set $ADTop to $SpaceForceBadge>>
<<elseif $ShopColor == "Slacks">>
<<set $ADTop to $SpaceForceSlacks>>
<<elseif $ShopColor == "Shoes">>
<<set $ADTop to $SpaceForceShoes>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Space Force Costume:</strong><br>
<<link [img["Images/Equipment/Space Force/Space Force Command Shirt.png"]]>>
<<set $ShopColor to "Red Shirt">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Equipment/Space Force/Space Force Science Shirt.png"]]>>
<<set $ShopColor to "Blue Shirt">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Equipment/Space Force/Space Force Operations Shirt.png"]]>>
<<set $ShopColor to "Yellow Shirt">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Equipment/Space Force/Space Force Badge.png"]]>>
<<set $ShopColor to "Badge">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Equipment/Space Force/Space Force Slacks.png"]]>>
<<set $ShopColor to "Slacks">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Equipment/Space Force/Space Force Shoes.png"]]>>
<<set $ShopColor to "Shoes">>
<<goto "Mall Cool Culture">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 8>>
<<link "Purchase ($8)">>
<<if $ShopColor == "Red Shirt">>
<<set $ClosetTop.push($SpaceForceCommandShirt)>>
<<elseif $ShopColor == "Blue Shirt">>
<<set $ClosetTop.push($SpaceForceScienceShirt)>>
<<elseif $ShopColor == "Yellow Shirt">>
<<set $ClosetTop.push($SpaceForceOperationsShirt)>>
<<elseif $ShopColor == "Badge">>
<<set $ClosetOver.push($SpaceForceBadge)>>
<<elseif $ShopColor == "Slacks">>
<<set $ClosetBottoms.push($SpaceForceSlacks)>>
<<elseif $ShopColor == "Shoes">>
<<set $ClosetShoes.push($SpaceForceShoes)>>
<</if>>
<<set $Money -= 8>>
<<goto "Mall Cool Culture">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($8)</span>
<</if>><span style="color:Azure"><strong>-Splashtoon Clothing ($8)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADWaist to $None>>
<<set $ADNeck to $None>>
<<if $ShopColor == "Mask">>
<<set $ADFace to $SplashtoonMask>>
<<elseif $ShopColor == "Ears">>
<<set $ADHead to $SplashtoonEars>>
<<elseif $ShopColor == "Cap">>
<<set $ADHead to $SplashtoonCap>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Splashtoon Costume:</strong><br>
<<link [img["Images/Equipment/Splashtoon Mask/Splashtoon Mask.png"]]>>
<<set $ShopColor to "Mask">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Equipment/Splashtoon Ears/Splashtoon Ears.png"]]>>
<<set $ShopColor to "Ears">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Equipment/Splashtoon Cap/Splashtoon Cap.png"]]>>
<<set $ShopColor to "Cap">>
<<goto "Mall Cool Culture">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 8>>
<<link "Purchase ($8)">>
<<if $ShopColor == "Mask">>
<<set $ClosetFace.push($SplashtoonMask)>>
<<elseif $ShopColor == "Ears">>
<<set $ClosetHead.push($SplashtoonEars)>>
<<elseif $ShopColor == "Cap">>
<<set $ClosetHead.push($SplashtoonCap)>>
<</if>>
<<set $Money -= 8>>
<<goto "Mall Cool Culture">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($8)</span>
<</if>><span style="color:Azure"><strong>-Turtle Gi ($5)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADWaist to $None>>
<<set $ADNeck to $None>>
<<if $ShopColor == "Top">>
<<set $ADTop to $TurtleGiTop>>
<<elseif $ShopColor == "Bottoms">>
<<set $ADBottoms to $TurtleGiBottoms>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Turtle Gi Costume:</strong><br>
<<link [img["Images/Equipment/Turtle Gi/Turtle Gi Top.png"]]>>
<<set $ShopColor to "Top">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Equipment/Turtle Gi/Turtle Gi Bottoms.png"]]>>
<<set $ShopColor to "Bottoms">>
<<goto "Mall Cool Culture">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 5>>
<<link "Purchase ($5)">>
<<if $ShopColor == "Top">>
<<set $ClosetTop.push($TurtleGiTop)>>
<<elseif $ShopColor == "Bottoms">>
<<set $ClosetBottoms.push($TurtleGiBottoms)>>
<</if>>
<<set $Money -= 5>>
<<goto "Mall Cool Culture">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($5)</span>
<</if>><span style="color:Azure"><strong>-Costume-</strong></span><br>
<<link"Sailor Lune">>
<<set $ShopSlot to "Costume">>
<<set $ShopItem to "Sailor Lune">>
<<set $ShopColors to ["Boots", "Choker", "Gloves", "Serafuku", "Skirt"]>>
<<set $ShopIcons to ["Black", "Black", "White", "Bubblegum Pink", "Blue"]>>
<<set $ShopColor to "Serafuku">>
<<set $ShopCost to 6>>
<<goto "Mall Cool Culture">>
<</link>>
-
<<link"Turtle Gi">>
<<set $ShopSlot to "Costume">>
<<set $ShopItem to "Turtle Gi">>
<<set $ShopColors to ["Top", "Bottoms"]>>
<<set $ShopIcons to ["Orange", "Orange"]>>
<<set $ShopColor to "Top">>
<<set $ShopCost to 5>>
<<goto "Mall Cool Culture">>
<</link>>
-
<<link"Splashtoon">>
<<set $ShopSlot to "Costume">>
<<set $ShopItem to "Splashtoon">>
<<set $ShopColors to ["Mask", "Ears", "Cap"]>>
<<set $ShopIcons to ["Black", "Beige", "Orange"]>>
<<set $ShopColor to "Mask">>
<<set $ShopCost to 8>>
<<goto "Mall Cool Culture">>
<</link>>
-
<<link"Space Force">>
<<set $ShopSlot to "Costume">>
<<set $ShopItem to "Space Force">>
<<set $ShopColors to ["Command Shirt", "Operations Shirt", "Science Shirt", "Badge", "Slacks", "Shoes"]>>
<<set $ShopIcons to ["Red", "Yellow", "Blue", "Subdued Yellow", "Black", "Black"]>>
<<set $ShopColor to "Command Shirt">>
<<set $ShopCost to 6>>
<<goto "Mall Cool Culture">>
<</link>>
-
<<link"Fox Tail">>
<<set $ShopSlot to "Costume">>
<<set _clothingslot to "Back">>
<<set $ShopItem to "Fox Tail">>
<<set $ShopColors to ["Auburn", "Black", "Blonde", "Blue", "Brown", "Charcoal", "Dark Blue", "Dark Brown", "Dirty Blonde", "Ginger", "Gray", "Green", "Light Brown", "Lime", "Pink", "Purple", "Red", "Strawberry Blonde", "Teal", "White"]>>
<<set $ShopIcons to ["Auburn", "Black", "Blonde", "Blue", "Brown", "Charcoal", "Dark Blue", "Dark Brown", "Dirty Blonde", "Ginger", "Gray", "Green", "Light Brown", "Lime", "Pink", "Purple", "Red", "Strawberry Blonde", "Teal", "White"]>>
<<set $ShopColor to $Player.HairColor>>
<<set $ShopCost to 5>>
<<goto "Mall Cool Culture">>
<</link>>
-
<<link"Fox Ears">>
<<set $ShopSlot to "Costume">>
<<set _clothingslot to "Head">>
<<set $ShopItem to "Fox Ears">>
<<set $ShopColors to ["Auburn", "Black", "Blonde", "Blue", "Brown", "Charcoal", "Dark Blue", "Dark Brown", "Dirty Blonde", "Ginger", "Gray", "Green", "Light Brown", "Lime", "Pink", "Purple", "Red", "Strawberry Blonde", "Teal", "White"]>>
<<set $ShopIcons to ["Auburn", "Black", "Blonde", "Blue", "Brown", "Charcoal", "Dark Blue", "Dark Brown", "Dirty Blonde", "Ginger", "Gray", "Green", "Light Brown", "Lime", "Pink", "Purple", "Red", "Strawberry Blonde", "Teal", "White"]>>
<<set $ShopColor to $Player.HairColor>>
<<set $ShopCost to 5>>
<<goto "Mall Cool Culture">>
<</link>>
<<if $ShopItem == "Splashtoon">>
<<if $ShopColor == "Mask">>
<<set _clothingslot to "Face">>
<<else>>
<<set _clothingslot to "Head">>
<</if>>
<<elseif $ShopItem == "Fox Tail">>
<<set _clothingslot to "Back">>
<<elseif $ShopItem == "Fox Ears">>
<<set _clothingslot to "Head">>
<<else>>
<<set _clothingslot to $ShopSlot>>
<<set _shopcostume to 1>>
<</if>>
<br>
<<clothingShop _clothingslot $ShopItem $ShopColors $ShopCost>><<nobr>>
<span style="color:Azure"><strong>-Bunny Hoodies ($12)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<if $ShopColor == "Beige">>
<<set $ADOuter to $BeigeBunnyHoodie>>
<<elseif $ShopColor == "Black">>
<<set $ADOuter to $BlackBunnyHoodie>>
<<elseif $ShopColor == "Blue">>
<<set $ADOuter to $BlueBunnyHoodie>>
<<elseif $ShopColor == "Brown">>
<<set $ADOuter to $BrownBunnyHoodie>>
<<elseif $ShopColor == "Gray">>
<<set $ADOuter to $GrayBunnyHoodie>>
<<elseif $ShopColor == "Green">>
<<set $ADOuter to $GreenBunnyHoodie>>
<<elseif $ShopColor == "Orange">>
<<set $ADOuter to $OrangeBunnyHoodie>>
<<elseif $ShopColor == "Pink">>
<<set $ADOuter to $PinkBunnyHoodie>>
<<elseif $ShopColor == "Purple">>
<<set $ADOuter to $PurpleBunnyHoodie>>
<<elseif $ShopColor == "Red">>
<<set $ADOuter to $RedBunnyHoodie>>
<<elseif $ShopColor == "Teal">>
<<set $ADOuter to $TealBunnyHoodie>>
<<elseif $ShopColor == "White">>
<<set $ADOuter to $WhiteBunnyHoodie>>
<<elseif $ShopColor == "Yellow">>
<<set $ADOuter to $YellowBunnyHoodie>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Bunny Hoodies:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Mall Cool Culture">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 12>>
<<link "Purchase ($12)">>
<<if $ShopColor == "Beige">>
<<set $ClosetOuter.push($BeigeBunnyHoodie)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetOuter.push($BlackBunnyHoodie)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetOuter.push($BlueBunnyHoodie)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetOuter.push($BrownBunnyHoodie)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetOuter.push($GrayBunnyHoodie)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetOuter.push($GreenBunnyHoodie)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetOuter.push($OrangeBunnyHoodie)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetOuter.push($PinkBunnyHoodie)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetOuter.push($PurpleBunnyHoodie)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetOuter.push($RedBunnyHoodie)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetOuter.push($TealBunnyHoodie)>>
<<elseif $ShopColor == "White">>
<<set $ClosetOuter.push($WhiteBunnyHoodie)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetOuter.push($YellowBunnyHoodie)>>
<</if>>
<<set $Money -= 12>>
<<goto "Mall Cool Culture">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($12)</span>
<</if>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Designer Hoodies ($12)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<if $ShopColor == "Beige">>
<<set $ADOuter to $BeigeDesignerHoodie>>
<<elseif $ShopColor == "Black">>
<<set $ADOuter to $BlackDesignerHoodie>>
<<elseif $ShopColor == "Blue">>
<<set $ADOuter to $BlueDesignerHoodie>>
<<elseif $ShopColor == "Brown">>
<<set $ADOuter to $BrownDesignerHoodie>>
<<elseif $ShopColor == "Gray">>
<<set $ADOuter to $GrayDesignerHoodie>>
<<elseif $ShopColor == "Green">>
<<set $ADOuter to $GreenDesignerHoodie>>
<<elseif $ShopColor == "Orange">>
<<set $ADOuter to $OrangeDesignerHoodie>>
<<elseif $ShopColor == "Pink">>
<<set $ADOuter to $PinkDesignerHoodie>>
<<elseif $ShopColor == "Purple">>
<<set $ADOuter to $PurpleDesignerHoodie>>
<<elseif $ShopColor == "Red">>
<<set $ADOuter to $RedDesignerHoodie>>
<<elseif $ShopColor == "Teal">>
<<set $ADOuter to $TealDesignerHoodie>>
<<elseif $ShopColor == "White">>
<<set $ADOuter to $WhiteDesignerHoodie>>
<<elseif $ShopColor == "Yellow">>
<<set $ADOuter to $YellowDesignerHoodie>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Designer Hoodies:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Mall Cool Culture">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 12>>
<<link "Purchase ($12)">>
<<if $ShopColor == "Beige">>
<<set $ClosetOuter.push($BeigeDesignerHoodie)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetOuter.push($BlackDesignerHoodie)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetOuter.push($BlueDesignerHoodie)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetOuter.push($BrownDesignerHoodie)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetOuter.push($GrayDesignerHoodie)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetOuter.push($GreenDesignerHoodie)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetOuter.push($OrangeDesignerHoodie)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetOuter.push($PinkDesignerHoodie)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetOuter.push($PurpleDesignerHoodie)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetOuter.push($RedDesignerHoodie)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetOuter.push($TealDesignerHoodie)>>
<<elseif $ShopColor == "White">>
<<set $ClosetOuter.push($WhiteDesignerHoodie)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetOuter.push($YellowDesignerHoodie)>>
<</if>>
<<set $Money -= 12>>
<<goto "Mall Cool Culture">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($12)</span>
<</if>>
<</nobr>><span style="color:Azure"><strong>-Leather Jacket ($16)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<if $ShopColor == "Black">>
<<set $ADOuter to $LeatherJacket>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Leather Jacket:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Mall Cool Culture">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 16>>
<<link "Purchase ($16)">>
<<if $ShopColor == "Black">>
<<set $ClosetOuter.push($LeatherJacket)>>
<</if>>
<<set $Money -= 16>>
<<goto "Mall Cool Culture">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($16)</span>
<</if>><<nobr>>
<span style="color:Azure"><strong>-Neon Jacket ($8)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<if $ShopColor == "Beige">>
<<set $ADOuter to $BeigeNeonJacket>>
<<elseif $ShopColor == "Blue">>
<<set $ADOuter to $BlueNeonJacket>>
<<elseif $ShopColor == "Brown">>
<<set $ADOuter to $BrownNeonJacket>>
<<elseif $ShopColor == "Gray">>
<<set $ADOuter to $GrayNeonJacket>>
<<elseif $ShopColor == "Green">>
<<set $ADOuter to $GreenNeonJacket>>
<<elseif $ShopColor == "Orange">>
<<set $ADOuter to $OrangeNeonJacket>>
<<elseif $ShopColor == "Pink">>
<<set $ADOuter to $PinkNeonJacket>>
<<elseif $ShopColor == "Purple">>
<<set $ADOuter to $PurpleNeonJacket>>
<<elseif $ShopColor == "Red">>
<<set $ADOuter to $RedNeonJacket>>
<<elseif $ShopColor == "Teal">>
<<set $ADOuter to $TealNeonJacket>>
<<elseif $ShopColor == "White">>
<<set $ADOuter to $WhiteNeonJacket>>
<<elseif $ShopColor == "Yellow">>
<<set $ADOuter to $YellowNeonJacket>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Neon Jackets:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Mall Cool Culture">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 8>>
<<link "Purchase ($8)">>
<<if $ShopColor == "Beige">>
<<set $ClosetOuter.push($BeigeNeonJacket)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetOuter.push($BlueNeonJacket)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetOuter.push($BrownNeonJacket)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetOuter.push($GrayNeonJacket)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetOuter.push($GreenNeonJacket)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetOuter.push($OrangeNeonJacket)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetOuter.push($PinkNeonJacket)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetOuter.push($PurpleNeonJacket)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetOuter.push($RedNeonJacket)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetOuter.push($TealNeonJacket)>>
<<elseif $ShopColor == "White">>
<<set $ClosetOuter.push($WhiteNeonJacket)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetOuter.push($YellowNeonJacket)>>
<</if>>
<<set $Money -= 8>>
<<goto "Mall Cool Culture">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($8)</span>
<</if>>
<</nobr>><span style="color:Azure"><strong>-Outerwear-</strong></span><br>
<<link"Neon Jackets">>
<<set $ShopSlot to "Outer">>
<<set $ShopItem to "Neon Jacket">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Red">>
<<set $ShopCost to 8>>
<<goto "Mall Cool Culture">>
<</link>>
-
<<link"Designer Hoodies">>
<<set $ShopSlot to "Outer">>
<<set $ShopItem to "Designer Hoodie">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Teal">>
<<set $ShopCost to 12>>
<<goto "Mall Cool Culture">>
<</link>>
-
<<link"Bunny Hoodies">>
<<set $ShopSlot to "Outer">>
<<set $ShopItem to "Bunny Hoodie">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Bubblegum Pink">>
<<set $ShopCost to 12>>
<<goto "Mall Cool Culture">>
<</link>>
-
<<link"Leather Jacket">>
<<set $ShopSlot to "Outer">>
<<set $ShopItem to "Leather Jacket">>
<<set $ShopColors to ["Black"]>>
<<set $ShopColor to "Black">>
<<set $ShopCost to 16>>
<<goto "Mall Cool Culture">>
<</link>>
<br>
<<clothingShop $ShopSlot $ShopItem $ShopColors $ShopCost>><<nobr>>
<span style="color:Azure"><strong>-Contest T-Shirts ($5)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADNeck to $None>>
<<if $ShopColor == "Bue">>
<<set $ADTop to $ContestBue>>
<<elseif $ShopColor == "Bunnica">>
<<set $ADTop to $ContestBunnica>>
<<elseif $ShopColor == "Hardbody">>
<<set $ADTop to $ContestHardbody>>
<<elseif $ShopColor == "Japan">>
<<set $ADTop to $ContestJapan>>
<<elseif $ShopColor == "Jersey">>
<<set $ADTop to $ContestJersey>>
<<elseif $ShopColor == "JZ Style">>
<<set $ADTop to $ContestJZStyle>>
<<elseif $ShopColor == "Mesh">>
<<set $ADTop to $ContestMesh>>
<<elseif $ShopColor == "Rainbow Star">>
<<set $ADTop to $ContestRainbowStar>>
<<elseif $ShopColor == "Rainbow">>
<<set $ADTop to $ContestRainbow>>
<<elseif $ShopColor == "Space Fight">>
<<set $ADTop to $ContestSpaceFight>>
<<elseif $ShopColor == "Spank">>
<<set $ADTop to $ContestSpank>>
<<elseif $ShopColor == "Toast">>
<<set $ADTop to $ContestToast>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Contest T-Shirts:</strong><br>
<<link [img["Images/Equipment/Contest T-Shirts/Bue.png"]]>>
<<set $ShopColor to "Bue">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Equipment/Contest T-Shirts/Bunnica.png"]]>>
<<set $ShopColor to "Bunnica">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Equipment/Contest T-Shirts/Hardbody.png"]]>>
<<set $ShopColor to "Hardbody">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Equipment/Contest T-Shirts/Japan.png"]]>>
<<set $ShopColor to "Japan">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Equipment/Contest T-Shirts/Jersey.png"]]>>
<<set $ShopColor to "Jersey">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Equipment/Contest T-Shirts/JZ Style.png"]]>>
<<set $ShopColor to "JZ Style">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Equipment/Contest T-Shirts/Mesh.png"]]>>
<<set $ShopColor to "Mesh">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Equipment/Contest T-Shirts/Rainbow Star.png"]]>>
<<set $ShopColor to "Rainbow Star">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Equipment/Contest T-Shirts/Rainbow.png"]]>>
<<set $ShopColor to "Rainbow">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Equipment/Contest T-Shirts/Space Fight.png"]]>>
<<set $ShopColor to "Space Fight">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Equipment/Contest T-Shirts/Spank.png"]]>>
<<set $ShopColor to "Spank">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Equipment/Contest T-Shirts/Toast.png"]]>>
<<set $ShopColor to "Toast">>
<<goto "Mall Cool Culture">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 5>>
<<link "Purchase ($5)">>
<<if $ShopColor == "Bue">>
<<set $ClosetTop.push($ContestBue)>>
<<elseif $ShopColor == "Bunnica">>
<<set $ClosetTop.push($ContestBunnica)>>
<<elseif $ShopColor == "Hardbody">>
<<set $ClosetTop.push($ContestHardbody)>>
<<elseif $ShopColor == "Japan">>
<<set $ClosetTop.push($ContestJapan)>>
<<elseif $ShopColor == "Jersey">>
<<set $ClosetTop.push($ContestJersey)>>
<<elseif $ShopColor == "JZ Style">>
<<set $ClosetTop.push($ContestJZStyle)>>
<<elseif $ShopColor == "Mesh">>
<<set $ClosetTop.push($ContestMesh)>>
<<elseif $ShopColor == "Rainbow Star">>
<<set $ClosetTop.push($ContestRainbowStar)>>
<<elseif $ShopColor == "Rainbow">>
<<set $ClosetTop.push($ContestRainbow)>>
<<elseif $ShopColor == "Space Fight">>
<<set $ClosetTop.push($ContestSpaceFight)>>
<<elseif $ShopColor == "Spank">>
<<set $ClosetTop.push($ContestSpank)>>
<<elseif $ShopColor == "Toast">>
<<set $ClosetTop.push($ContestToast)>>
<</if>>
<<set $Money -= 5>>
<<goto "Mall Cool Culture">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($5)</span>
<</if>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Designed T-Shirts ($5)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADNeck to $None>>
<<if $ShopColor == "Blue Ultraman">>
<<set $ADTop to $BlueUltramanTShirt>>
<<elseif $ShopColor == "Red Ultraman">>
<<set $ADTop to $RedUltramanTShirt>>
<<elseif $ShopColor == "Green Camo">>
<<set $ADTop to $GreenCamoTShirt>>
<<elseif $ShopColor == "White Ultraman">>
<<set $ADTop to $WhiteUltramanTShirt>>
<<elseif $ShopColor == "White Ultraman">>
<<set $ADTop to $WhiteUltramanTShirt>>
<<elseif $ShopColor == "Black Ultraman">>
<<set $ADTop to $BlackUltramanShirt>>
<<elseif $ShopColor == "Black Draken Ball">>
<<set $ADTop to $BlackDrakenBallShirt>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Designed T-Shirts:</strong><br>
<<link [img["Images/Equipment/T-Shirt Designed/Blue Ultraman T-Shirt.png"]]>>
<<set $ShopColor to "Blue Ultraman">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Equipment/T-Shirt Designed/Red Ultraman T-Shirt.png"]]>>
<<set $ShopColor to "Red Ultraman">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Equipment/T-Shirt Designed/White Ultraman T-Shirt.png"]]>>
<<set $ShopColor to "White Ultraman">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Equipment/T-Shirt Designed/Green Camo T-Shirt.png"]]>>
<<set $ShopColor to "Green Camo">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Equipment/T-Shirt Designed/Black Draken Ball X T-Shirt.png"]]>>
<<set $ShopColor to "Black Draken Ball">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Equipment/T-Shirt Designed/Black Ultraman T-Shirt.png"]]>>
<<set $ShopColor to "Black Ultraman">>
<<goto "Mall Cool Culture">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 5>>
<<link "Purchase ($5)">>
<<if $ShopColor == "Blue Ultraman">>
<<set $ClosetTop.push($BlueUltramanTShirt)>>
<<elseif $ShopColor == "Red Ultraman">>
<<set $ClosetTop.push($RedUltramanTShirt)>>
<<elseif $ShopColor == "White Ultraman">>
<<set $ClosetTop.push($WhiteUltramanTShirt)>>
<<elseif $ShopColor == "Green Camo">>
<<set $ClosetTop.push($GreenCamoTShirt)>>
<<elseif $ShopColor == "Black Draken Ball">>
<<set $ClosetTop.push($BlackDrakenBallShirt)>>
<<elseif $ShopColor == "Black Ultraman">>
<<set $ClosetTop.push($BlackUltramanShirt)>>
<</if>>
<<set $Money -= 5>>
<<goto "Mall Cool Culture">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($5)</span>
<</if>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Cosmic Ranger T-Shirts ($5)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADNeck to $None>>
<<if $ShopColor == "Blue">>
<<set $ADTop to $BlueRangerTShirt>>
<<elseif $ShopColor == "Green">>
<<set $ADTop to $GreenRangerTShirt>>
<<elseif $ShopColor == "Pink">>
<<set $ADTop to $PinkRangerTShirt>>
<<elseif $ShopColor == "Red">>
<<set $ADTop to $RedRangerTShirt>>
<<elseif $ShopColor == "Yellow">>
<<set $ADTop to $YellowRangerTShirt>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Cosmic Ranger T-Shirts:</strong><br>
<<link [img["Images/Equipment/Ranger Shirts/Blue Cosmic Ranger T-Shirt.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Equipment/Ranger Shirts/Green Cosmic Ranger T-Shirt.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Equipment/Ranger Shirts/Pink Cosmic Ranger T-Shirt.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Equipment/Ranger Shirts/Red Cosmic Ranger T-Shirt.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Equipment/Ranger Shirts/Yellow Cosmic Ranger T-Shirt.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Mall Cool Culture">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 5>>
<<link "Purchase ($5)">>
<<if $ShopColor == "Blue">>
<<set $ClosetTop.push($BlueRangerTShirt)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetTop.push($GreenRangerTShirt)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetTop.push($PinkRangerTShirt)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetTop.push($RedRangerTShirt)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetTop.push($YellowRangerTShirt)>>
<</if>>
<<set $Money -= 5>>
<<goto "Mall Cool Culture">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($5)</span>
<</if>>
<</nobr>><span style="color:Azure"><strong>-Tops-</strong></span><br>
<<link"Designed Shirts">>
<<set $ShopSlot to "Top">>
<<set $ShopItem to "Designed Shirt">>
<<set $ShopColors to ["Blue Ultraman", "Red Ultraman", "White Ultraman", "Green Camo", "Black Drakenball", "Black Ultraman", "Black And Yellow Striped"]>>
<<set $ShopIcons to ["Blue", "Red", "White", "Forest Green", "Black", "Gray", "Yellow"]>>
<<set $ShopColor to "Blue Ultraman">>
<<set $ShopCost to 5>>
<<goto "Mall Cool Culture">>
<</link>>
-
<<link"Ranger Shirts">>
<<set $ShopSlot to "Top">>
<<set $ShopItem to "Ranger Shirt">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Red">>
<<set $ShopCost to 5>>
<<goto "Mall Cool Culture">>
<</link>>
-
<<link"Contest Shirts">>
<<set $ShopSlot to "Top">>
<<set $ShopItem to "Contest Shirt">>
<<set $ShopColors to ["Contest Bue", "Contest Bunnica", "Contest Hardbody", "Contest Japan", "Contest Jersey", "Contest JZ Style", "Contest Mesh", "Contest Rainbow Star", "Contest Rainbow", "Contest Space Fight", "Contest Spank", "Contest Toast"]>>
<<set $ShopIcons to ["Blue", "Black", "White", "Red", "Black", "Yellow", "Gray", "Rainbow", "Rainbow", "Gray", "Bubblegum Pink", "Brown"]>>
<<set $ShopColor to "Contest Bue">>
<<set $ShopCost to 5>>
<<goto "Mall Cool Culture">>
<</link>>
<br>
<<clothingShop $ShopSlot $ShopItem $ShopColors $ShopCost>><<nobr>>
<span style="color:Azure"><strong>-Bikini ($5)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADWaist to $None>>
<<set $ADNeck to $None>>
<<if $ShopColor == "Beige">>
<<set $ADUndies to $BeigeBikini>>
<<elseif $ShopColor == "Black">>
<<set $ADUndies to $BlackBikini>>
<<elseif $ShopColor == "Blue">>
<<set $ADUndies to $BlueBikini>>
<<elseif $ShopColor == "Brown">>
<<set $ADUndies to $BrownBikini>>
<<elseif $ShopColor == "Gray">>
<<set $ADUndies to $GrayBikini>>
<<elseif $ShopColor == "Green">>
<<set $ADUndies to $GreenBikini>>
<<elseif $ShopColor == "Orange">>
<<set $ADUndies to $OrangeBikini>>
<<elseif $ShopColor == "Pink">>
<<set $ADUndies to $PinkBikini>>
<<elseif $ShopColor == "Purple">>
<<set $ADUndies to $PurpleBikini>>
<<elseif $ShopColor == "Red">>
<<set $ADUndies to $RedBikini>>
<<elseif $ShopColor == "Teal">>
<<set $ADUndies to $TealBikini>>
<<elseif $ShopColor == "White">>
<<set $ADUndies to $WhiteBikini>>
<<elseif $ShopColor == "Yellow">>
<<set $ADUndies to $YellowBikini>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Bikini:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Mall Cool Culture">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 5>>
<<link "Purchase ($5)">>
<<if $ShopColor == "Beige">>
<<set $ClosetUndies.push($BeigeBikini)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetUndies.push($BlackBikini)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetUndies.push($BlueBikini)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetUndies.push($BrownBikini)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetUndies.push($GrayBikini)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetUndies.push($GreenBikini)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetUndies.push($OrangeBikini)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetUndies.push($PinkBikini)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetUndies.push($PurpleBikini)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetUndies.push($RedBikini)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetUndies.push($TealBikini)>>
<<elseif $ShopColor == "White">>
<<set $ClosetUndies.push($WhiteBikini)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetUndies.push($YellowBikini)>>
<</if>>
<<set $Money -= 5>>
<<goto "Mall Cool Culture">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($5)</span>
<</if>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Boxer Briefs ($4)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADWaist to $None>>
<<set $ADNeck to $None>>
<<if $ShopColor == "Rainbow">>
<<set $ADUndies to $RainbowBoxerBriefs>>
<<elseif $ShopColor == "Black Dragon">>
<<set $ADUndies to $BlackDragonBoxerBriefs>>
<<elseif $ShopColor == "Shark">>
<<set $ADUndies to $SharkBoxerBriefs>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Boxer Briefs:</strong><br>
<<link [img["Images/Equipment/Rainbow/Rainbow Boxer Briefs.png"]]>>
<<set $ShopColor to "Rainbow">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Equipment/Designed Boxer Briefs/Black Dragon Boxer Briefs.png"]]>>
<<set $ShopColor to "Black Dragon">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Equipment/Designed Boxer Briefs/Shark Boxer Briefs.png"]]>>
<<set $ShopColor to "Shark">>
<<goto "Mall Cool Culture">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 4>>
<<link "Purchase ($4)">>
<<if $ShopColor == "Rainbow">>
<<set $ClosetUndies.push($RainbowBoxerBriefs)>>
<<elseif $ShopColor == "Black Dragon">>
<<set $ClosetUndies.push($BlackDragonBoxerBriefs)>>
<<elseif $ShopColor == "Shark">>
<<set $ClosetUndies.push($SharkBoxerBriefs)>>
<</if>>
<<set $Money -= 4>>
<<goto "Mall Cool Culture">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($4)</span>
<</if>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Boxers ($4)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADWaist to $None>>
<<set $ADNeck to $None>>
<<if $ShopColor == "Rainbow">>
<<set $ADUndies to $RainbowBoxers>>
<<elseif $ShopColor == "Flames">>
<<set $ADUndies to $FlameBoxers>>
<<elseif $ShopColor == "Black Pink Hearts">>
<<set $ADUndies to $BlackPinkHeartBoxers>>
<<elseif $ShopColor == "Black Red Hearts">>
<<set $ADUndies to $BlackRedHeartBoxers>>
<<elseif $ShopColor == "Black White Hearts">>
<<set $ADUndies to $BlackWhiteHeartBoxers>>
<<elseif $ShopColor == "Pink Pink Hearts">>
<<set $ADUndies to $PinkPinkHeartBoxers>>
<<elseif $ShopColor == "Pink Red Hearts">>
<<set $ADUndies to $PinkRedHeartBoxers>>
<<elseif $ShopColor == "Pink White Hearts">>
<<set $ADUndies to $PinkWhiteHeartBoxers>>
<<elseif $ShopColor == "White Pink Hearts">>
<<set $ADUndies to $WhitePinkHeartBoxers>>
<<elseif $ShopColor == "White Red Hearts">>
<<set $ADUndies to $WhiteRedHeartBoxers>>
<<elseif $ShopColor == "Shark">>
<<set $ADUndies to $SharkBoxers>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Boxers:</strong><br>
<<link [img["Images/Equipment/Rainbow/Rainbow Boxers.png"]]>>
<<set $ShopColor to "Rainbow">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Equipment/Designed Boxers/Flame Boxers.png"]]>>
<<set $ShopColor to "Flames">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Equipment/Designed Boxers/Black Pink Heart Boxers.png"]]>>
<<set $ShopColor to "Black Pink Hearts">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Equipment/Designed Boxers/Black Red Heart Boxers.png"]]>>
<<set $ShopColor to "Black Red Hearts">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Equipment/Designed Boxers/Black White Heart Boxers.png"]]>>
<<set $ShopColor to "Black White Hearts">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Equipment/Designed Boxers/Pink Pink Heart Boxers.png"]]>>
<<set $ShopColor to "Pink Pink Hearts">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Equipment/Designed Boxers/Pink Red Heart Boxers.png"]]>>
<<set $ShopColor to "Pink Red Hearts">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Equipment/Designed Boxers/Pink White Heart Boxers.png"]]>>
<<set $ShopColor to "Pink White Hearts">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Equipment/Designed Boxers/White Pink Heart Boxers.png"]]>>
<<set $ShopColor to "White Pink Hearts">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Equipment/Designed Boxers/White Red Heart Boxers.png"]]>>
<<set $ShopColor to "White Red Hearts">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Equipment/Designed Boxers/Shark Boxers.png"]]>>
<<set $ShopColor to "Shark">>
<<goto "Mall Cool Culture">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 4>>
<<link "Purchase ($4)">>
<<if $ShopColor == "Rainbow">>
<<set $ClosetUndies.push($RainbowBoxers)>>
<<elseif $ShopColor == "Flames">>
<<set $ClosetUndies.push($FlameBoxers)>>
<<elseif $ShopColor == "Black Pink Hearts">>
<<set $ClosetUndies.push($BlackPinkHeartBoxers)>>
<<elseif $ShopColor == "Black Red Hearts">>
<<set $ClosetUndies.push($BlackRedHeartBoxers)>>
<<elseif $ShopColor == "Black White Hearts">>
<<set $ClosetUndies.push($BlackWhiteHeartBoxers)>>
<<elseif $ShopColor == "Pink Pink Hearts">>
<<set $ClosetUndies.push($PinkPinkHeartBoxers)>>
<<elseif $ShopColor == "Pink Red Hearts">>
<<set $ClosetUndies.push($PinkRedHeartBoxers)>>
<<elseif $ShopColor == "Pink Red Hearts">>
<<set $ClosetUndies.push($PinkRedHeartBoxers)>>
<<elseif $ShopColor == "Pink White Hearts">>
<<set $ClosetUndies.push($PinkWhiteHeartBoxers)>>
<<elseif $ShopColor == "White Pink Hearts">>
<<set $ClosetUndies.push($WhitePinkHeartBoxers)>>
<<elseif $ShopColor == "White Red Hearts">>
<<set $ClosetUndies.push($WhiteRedHeartBoxers)>>
<<elseif $ShopColor == "Shark">>
<<set $ClosetUndies.push($SharkBoxers)>>
<</if>>
<<set $Money -= 4>>
<<goto "Mall Cool Culture">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($4)</span>
<</if>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Briefs ($4)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADWaist to $None>>
<<set $ADNeck to $None>>
<<if $ShopColor == "Green Camo">>
<<set $ADUndies to $GreenCamoBriefs>>
<<elseif $ShopColor == "Blue Camo">>
<<set $ADUndies to $BlueCamoBriefs>>
<<elseif $ShopColor == "Red Camo">>
<<set $ADUndies to $RedCamoBriefs>>
<<elseif $ShopColor == "Blue Ultraman">>
<<set $ADUndies to $BlueUltramanBriefs>>
<<elseif $ShopColor == "Red Ultraman">>
<<set $ADUndies to $RedUltramanBriefs>>
<<elseif $ShopColor == "Owlman">>
<<set $ADUndies to $OwlmanBriefs>>
<<elseif $ShopColor == "Rainbow">>
<<set $ADUndies to $RainbowBriefs>>
<<elseif $ShopColor == "Spaceship">>
<<set $ADUndies to $SpaceshipBriefs>>
<<elseif $ShopColor == "Cloud">>
<<set $ADUndies to $CloudBriefs>>
<<elseif $ShopColor == "Arachnid">>
<<set $ADUndies to $ArachnidKidBriefs>>
<<elseif $ShopColor == "Captain Patriot">>
<<set $ADUndies to $CaptainPatriotBriefs>>
<<elseif $ShopColor == "Titanium Man">>
<<set $ADUndies to $TitaniumManBriefs>>
<<elseif $ShopColor == "Grass Monster">>
<<set $ADUndies to $GrassMonsterBriefs>>
<<elseif $ShopColor == "Fire Monster">>
<<set $ADUndies to $FireMonsterBriefs>>
<<elseif $ShopColor == "Water Monster">>
<<set $ADUndies to $WaterMonsterBriefs>>
<<elseif $ShopColor == "Space Force Red">>
<<set $ADUndies to $SpaceForceCommandBriefs>>
<<elseif $ShopColor == "Space Force Yellow">>
<<set $ADUndies to $SpaceForceOperationsBriefs>>
<<elseif $ShopColor == "Space Force Blue">>
<<set $ADUndies to $SpaceForceScienceBriefs>>
<<elseif $ShopColor == "Star">>
<<set $ADUndies to $StarBriefs>>
<<elseif $ShopColor == "Teal Dino">>
<<set $ADUndies to $TealDinoBriefs>>
<<elseif $ShopColor == "Hard Candy">>
<<set $ADUndies to $HardCandyBriefs>>
<<elseif $ShopColor == "Skull">>
<<set $ADUndies to $SkullBriefs>>
<<elseif $ShopColor == "Splashtoon">>
<<set $ADUndies to $SplashtoonBriefs>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Briefs:</strong><br>
<<link [img["Images/Equipment/Styled Briefs/Green Camo Briefs.png"]]>>
<<set $ShopColor to "Green Camo">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Equipment/Styled Briefs/Red Camo Briefs.png"]]>>
<<set $ShopColor to "Red Camo">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Equipment/Styled Briefs/Blue Camo Briefs.png"]]>>
<<set $ShopColor to "Blue Camo">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Equipment/Styled Briefs/Blue Ultraman Briefs.png"]]>>
<<set $ShopColor to "Blue Ultraman">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Equipment/Styled Briefs/Red Ultraman Briefs.png"]]>>
<<set $ShopColor to "Red Ultraman">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Equipment/Styled Briefs/Owlman Briefs.png"]]>>
<<set $ShopColor to "Owlman">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Equipment/Rainbow/Rainbow Briefs.png"]]>>
<<set $ShopColor to "Rainbow">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Equipment/Styled Briefs/Spaceship Briefs.png"]]>>
<<set $ShopColor to "Spaceship">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Equipment/Styled Briefs/Cloud Briefs.png"]]>>
<<set $ShopColor to "Cloud">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Equipment/Styled Briefs/Arachnid Kid Briefs.png"]]>>
<<set $ShopColor to "Arachnid">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Equipment/Styled Briefs/Captain Patriot Briefs.png"]]>>
<<set $ShopColor to "Captain Patriot">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Equipment/Styled Briefs/Titanium Man Briefs.png"]]>>
<<set $ShopColor to "Titanium Man">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Equipment/Styled Briefs/Grass Monster Briefs.png"]]>>
<<set $ShopColor to "Grass Monster">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Equipment/Styled Briefs/Fire Monster Briefs.png"]]>>
<<set $ShopColor to "Fire Monster">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Equipment/Styled Briefs/Water Monster Briefs.png"]]>>
<<set $ShopColor to "Water Monster">>
<<goto "Mall Cool Culture">>
<</link>>
<br>
<<link [img["Images/Equipment/Styled Briefs/Space Force Command Briefs.png"]]>>
<<set $ShopColor to "Space Force Red">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Equipment/Styled Briefs/Space Force Operations Briefs.png"]]>>
<<set $ShopColor to "Space Force Yellow">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Equipment/Styled Briefs/Space Force Science Briefs.png"]]>>
<<set $ShopColor to "Space Force Blue">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Equipment/Styled Briefs/Star Briefs.png"]]>>
<<set $ShopColor to "Star">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Equipment/Styled Briefs/Teal Dinosaur Briefs.png"]]>>
<<set $ShopColor to "Teal Dino">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Equipment/Styled Briefs/Hard Candy Briefs.png"]]>>
<<set $ShopColor to "Hard Candy">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Equipment/Styled Briefs/Skull Briefs.png"]]>>
<<set $ShopColor to "Skull">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Equipment/Styled Briefs/Splashtoon Briefs.png"]]>>
<<set $ShopColor to "Splashtoon">>
<<goto "Mall Cool Culture">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 4>>
<<link "Purchase ($4)">>
<<if $ShopColor == "Blue Camo">>
<<set $ClosetUndies.push($BlueCamoBriefs)>>
<<elseif $ShopColor == "Green Camo">>
<<set $ClosetUndies.push($GreenCamoBriefs)>>
<<elseif $ShopColor == "Red Camo">>
<<set $ClosetUndies.push($RedCamoBriefs)>>
<<elseif $ShopColor == "Blue Ultraman">>
<<set $ClosetUndies.push($BlueUltramanBriefs)>>
<<elseif $ShopColor == "Red Ultraman">>
<<set $ClosetUndies.push($RedUltramanBriefs)>>
<<elseif $ShopColor == "Owlman">>
<<set $ClosetUndies.push($OwlmanBriefs)>>
<<elseif $ShopColor == "Rainbow">>
<<set $ClosetUndies.push($RainbowBriefs)>>
<<elseif $ShopColor == "Spaceship">>
<<set $ClosetUndies.push($SpaceshipBriefs)>>
<<elseif $ShopColor == "Cloud">>
<<set $ClosetUndies.push($CloudBriefs)>>
<<elseif $ShopColor == "Arachnid">>
<<set $ClosetUndies.push($ArachnidKidBriefs)>>
<<elseif $ShopColor == "Captain Patriot">>
<<set $ClosetUndies.push($CaptainPatriotBriefs)>>
<<elseif $ShopColor == "Titanium Man">>
<<set $ClosetUndies.push($TitaniumManBriefs)>>
<<elseif $ShopColor == "Grass Monster">>
<<set $ClosetUndies.push($GrassMonsterBriefs)>>
<<elseif $ShopColor == "Fire Monster">>
<<set $ClosetUndies.push($FireMonsterBriefs)>>
<<elseif $ShopColor == "Water Monster">>
<<set $ClosetUndies.push($WaterMonsterBriefs)>>
<<elseif $ShopColor == "Space Force Red">>
<<set $ClosetUndies.push($SpaceForceCommandBriefs)>>
<<elseif $ShopColor == "Space Force Yellow">>
<<set $ClosetUndies.push($SpaceForceOperationsBriefs)>>
<<elseif $ShopColor == "Space Force Blue">>
<<set $ClosetUndies.push($SpaceForceScienceBriefs)>>
<<elseif $ShopColor == "Star">>
<<set $ClosetUndies.push($StarBriefs)>>
<<elseif $ShopColor == "Teal Dino">>
<<set $ClosetUndies.push($TealDinoBriefs)>>
<<elseif $ShopColor == "Hard Candy">>
<<set $ClosetUndies.push($HardCandyBriefs)>>
<<elseif $ShopColor == "Skull">>
<<set $ClosetUndies.push($SkullBriefs)>>
<<elseif $ShopColor == "Splashtoon">>
<<set $ClosetUndies.push($SplashtoonBriefs)>>
<</if>>
<<set $Money -= 4>>
<<goto "Mall Cool Culture">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($4)</span>
<</if>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Designed Thong ($4)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADWaist to $None>>
<<set $ADNeck to $None>>
<<if $ShopColor == "Elaborate">>
<<set $ADUndies to $ElaborateThong>>
<<elseif $ShopColor == "Tropical">>
<<set $ADUndies to $TropicalThong>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Designed Thongs:</strong><br>
<<link [img["Images/Equipment/Thong/Elaborate Thong.png"]]>>
<<set $ShopColor to "Elaborate">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Equipment/Thong/Tropical Thong.png"]]>>
<<set $ShopColor to "Tropical">>
<<goto "Mall Cool Culture">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 4>>
<<link "Purchase ($4)">>
<<if $ShopColor == "Blue Camo">>
<<set $ClosetUndies.push($BlueCamoBriefs)>>
<<elseif $ShopColor == "Green Camo">>
<<set $ClosetUndies.push($GreenCamoBriefs)>>
<</if>>
<<set $Money -= 4>>
<<goto "Mall Cool Culture">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($4)</span>
<</if>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Fundoshi ($5)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADWaist to $None>>
<<set $ADNeck to $None>>
<<if $ShopColor == "Beige">>
<<set $ADUndies to $BeigeFundoshi>>
<<elseif $ShopColor == "Black">>
<<set $ADUndies to $BlackFundoshi>>
<<elseif $ShopColor == "Blue">>
<<set $ADUndies to $BlueFundoshi>>
<<elseif $ShopColor == "Brown">>
<<set $ADUndies to $BrownFundoshi>>
<<elseif $ShopColor == "Gray">>
<<set $ADUndies to $GrayFundoshi>>
<<elseif $ShopColor == "Green">>
<<set $ADUndies to $GreenFundoshi>>
<<elseif $ShopColor == "Orange">>
<<set $ADUndies to $OrangeFundoshi>>
<<elseif $ShopColor == "Pink">>
<<set $ADUndies to $PinkFundoshi>>
<<elseif $ShopColor == "Purple">>
<<set $ADUndies to $PurpleFundoshi>>
<<elseif $ShopColor == "Red">>
<<set $ADUndies to $RedFundoshi>>
<<elseif $ShopColor == "Teal">>
<<set $ADUndies to $TealFundoshi>>
<<elseif $ShopColor == "White">>
<<set $ADUndies to $WhiteFundoshi>>
<<elseif $ShopColor == "Yellow">>
<<set $ADUndies to $YellowFundoshi>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Fundoshi:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Mall Cool Culture">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 5>>
<<link "Purchase ($5)">>
<<if $ShopColor == "Beige">>
<<set $ClosetUndies.push($BeigeFundoshi)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetUndies.push($BlackFundoshi)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetUndies.push($BlueFundoshi)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetUndies.push($BrownFundoshi)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetUndies.push($GrayFundoshi)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetUndies.push($GreenFundoshi)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetUndies.push($OrangeFundoshi)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetUndies.push($PinkFundoshi)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetUndies.push($PurpleFundoshi)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetUndies.push($RedFundoshi)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetUndies.push($TealFundoshi)>>
<<elseif $ShopColor == "White">>
<<set $ClosetUndies.push($WhiteFundoshi)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetUndies.push($YellowFundoshi)>>
<</if>>
<<set $Money -= 5>>
<<goto "Mall Cool Culture">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($5)</span>
<</if>>
<</nobr>><span style="color:Azure"><strong>-Jungle Loincloth ($2)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADWaist to $None>>
<<set $ADNeck to $None>>
<<if $ShopColor == "Beige">>
<<set $ADUndies to $BeigeJungleLoincloth>>
<<elseif $ShopColor == "Black">>
<<set $ADUndies to $BlackJungleLoincloth>>
<<elseif $ShopColor == "Blue">>
<<set $ADUndies to $BlueJungleLoincloth>>
<<elseif $ShopColor == "Brown">>
<<set $ADUndies to $BrownJungleLoincloth>>
<<elseif $ShopColor == "Gray">>
<<set $ADUndies to $GrayJungleLoincloth>>
<<elseif $ShopColor == "Green">>
<<set $ADUndies to $GreenJungleLoincloth>>
<<elseif $ShopColor == "Orange">>
<<set $ADUndies to $OrangeJungleLoincloth>>
<<elseif $ShopColor == "Pink">>
<<set $ADUndies to $PinkJungleLoincloth>>
<<elseif $ShopColor == "Purple">>
<<set $ADUndies to $PurpleJungleLoincloth>>
<<elseif $ShopColor == "Red">>
<<set $ADUndies to $RedJungleLoincloth>>
<<elseif $ShopColor == "Teal">>
<<set $ADUndies to $TealJungleLoincloth>>
<<elseif $ShopColor == "White">>
<<set $ADUndies to $WhiteJungleLoincloth>>
<<elseif $ShopColor == "Yellow">>
<<set $ADUndies to $YellowJungleLoincloth>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Jungle Loincloth:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Mall Cool Culture">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 2>>
<<link "Purchase ($2)">>
<<if $ShopColor == "Beige">>
<<set $ClosetUndies.push($BeigeJungleLoincloth)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetUndies.push($BlackJungleLoincloth)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetUndies.push($BlueJungleLoincloth)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetUndies.push($BrownJungleLoincloth)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetUndies.push($GrayJungleLoincloth)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetUndies.push($GreenJungleLoincloth)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetUndies.push($OrangeJungleLoincloth)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetUndies.push($PinkJungleLoincloth)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetUndies.push($PurpleJungleLoincloth)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetUndies.push($RedJungleLoincloth)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetUndies.push($TealJungleLoincloth)>>
<<elseif $ShopColor == "White">>
<<set $ClosetUndies.push($WhiteJungleLoincloth)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetUndies.push($YellowJungleLoincloth)>>
<</if>>
<<set $Money -= 2>>
<<goto "Mall Cool Culture">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($2)</span>
<</if>><<nobr>>
<span style="color:Azure"><strong>-Thong ($5)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADWaist to $None>>
<<set $ADNeck to $None>>
<<if $ShopColor == "Beige">>
<<set $ADUndies to $BeigeThong>>
<<elseif $ShopColor == "Black">>
<<set $ADUndies to $BlackThong>>
<<elseif $ShopColor == "Blue">>
<<set $ADUndies to $BlueThong>>
<<elseif $ShopColor == "Brown">>
<<set $ADUndies to $BrownThong>>
<<elseif $ShopColor == "Gray">>
<<set $ADUndies to $GrayThong>>
<<elseif $ShopColor == "Green">>
<<set $ADUndies to $GreenThong>>
<<elseif $ShopColor == "Orange">>
<<set $ADUndies to $OrangeThong>>
<<elseif $ShopColor == "Pink">>
<<set $ADUndies to $PinkThong>>
<<elseif $ShopColor == "Purple">>
<<set $ADUndies to $PurpleThong>>
<<elseif $ShopColor == "Red">>
<<set $ADUndies to $RedThong>>
<<elseif $ShopColor == "Teal">>
<<set $ADUndies to $TealThong>>
<<elseif $ShopColor == "White">>
<<set $ADUndies to $WhiteThong>>
<<elseif $ShopColor == "Yellow">>
<<set $ADUndies to $YellowThong>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Thong:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Mall Cool Culture">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Mall Cool Culture">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 5>>
<<link "Purchase ($5)">>
<<if $ShopColor == "Beige">>
<<set $ClosetUndies.push($BeigeThong)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetUndies.push($BlackThong)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetUndies.push($BlueThong)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetUndies.push($BrownThong)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetUndies.push($GrayThong)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetUndies.push($GreenThong)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetUndies.push($OrangeThong)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetUndies.push($PinkThong)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetUndies.push($PurpleThong)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetUndies.push($RedThong)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetUndies.push($TealThong)>>
<<elseif $ShopColor == "White">>
<<set $ClosetUndies.push($WhiteThong)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetUndies.push($YellowThong)>>
<</if>>
<<set $Money -= 5>>
<<goto "Mall Cool Culture">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($5)</span>
<</if>>
<</nobr>><span style="color:Azure"><strong>-Underwear-</strong></span><br>
<<link"Styled Briefs">>
<<set $ShopSlot to "Undies">>
<<set $ShopItem to "Styled Briefs">>
<<set $ShopColors to ["Green Camo", "Red Camo", "Blue Camo", "Blue Ultraman", "Red Ultraman", "Owlman", "Rainbow", "Spaceship", "Blue Rocket", "Cloud", "Arachnid Kid", "Captain Patriot", "Titanium Man", "Grass Monster", "Fire Monster", "Water Monster", "Space Force Command", "Space Force Operations", "Space Force Science", "Star", "Teal Dino", "Hard Candy", "Skull", "Splashtoon", "Paw Print", "Red Ranger", "Mouse", "PopArt", "Diagonal Color", "Vertical Rainbow", "Blue Ranger Face", "Organic", "Sunset", "Burger Deluxe", "Vintage Sunny", ]>>
<<set $ShopIcons to ["Forest Green", "Red", "Blue", "Subdued Blue", "Subdued Red", "Yellow", "Rainbow", "Red", "Blue", "White", "Red", "Subdued Red", "Yellow", "Forest Green", "Red", "Blue", "Subdued Red", "Subdued Yellow", "Subdued Blue", "Subdued Teal", "Teal", "Purple", "Pink", "Orange", "White", "Red", "Yellow", "Red", "Purple", "Rainbow", "Blue", "Green", "Orange", "Red", "Purple", "Orange", ]>>
<<set $ShopColor to "Green Camo">>
<<set $ShopCost to 4>>
<<goto "Mall Cool Culture">>
<</link>>
-
<<link"Designed Boxers">>
<<set $ShopSlot to "Undies">>
<<set $ShopItem to "Designed Boxers">>
<<set $ShopColors to ["Flame", "Black Pink Heart", "Black Red Heart", "Black White Heart", "Pink Pink Heart", "Pink Red Heart", "Pink White Heart", "White Pink Heart", "White Red Heart", "Shark", "Rainbow", "NightDay", ]>>
<<set $ShopIcons to ["Subdued Red", "Bubblegum Pink", "Red", "White", "Bubblegum Pink", "Red", "White", "Bubblegum Pink", "White", "Blue", "Rainbow", "Blue", ]>>
<<set $ShopColor to "Flame">>
<<set $ShopCost to 4>>
<<goto "Mall Cool Culture">>
<</link>>
-
<<link"Designed Boxerbriefs">>
<<set $ShopSlot to "Undies">>
<<set $ShopItem to "Designed Boxerbriefs">>
<<set $ShopColors to ["Rainbow", "Black Dragon", "Shark", "Alpha", "Ragged", ]>>
<<set $ShopIcons to ["Rainbow", "Black", "Blue", "Gray", "White",]>>
<<set $ShopColor to "Rainbow">>
<<set $ShopCost to 4>>
<<goto "Mall Cool Culture">>
<</link>>
-
<<link"Heighty Whities">>
<<set $ShopSlot to "Undies">>
<<set $ShopItem to "Heighty Whities">>
<<set $ShopColors to ["White"]>>
<<set $ShopIcons to ["White"]>>
<<set $ShopColor to "White">>
<<set $ShopCost to 5>>
<<goto "Mall Cool Culture">>
<</link>>
-
<<link"Fundoshi">>
<<set $ShopSlot to "Undies">>
<<set $ShopItem to "Fundoshi">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "White">>
<<set $ShopCost to 5>>
<<goto "Mall Cool Culture">>
<</link>>
-
<<link"Jungle Loincloth">>
<<set $ShopSlot to "Undies">>
<<set $ShopItem to "Jungle Loincloth">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "White">>
<<set $ShopCost to 2>>
<<goto "Mall Cool Culture">>
<</link>>
-
<<link"Bikinis">>
<<set $ShopSlot to "Undies">>
<<set $ShopItem to "Bikini">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "White">>
<<set $ShopCost to 4>>
<<goto "Mall Cool Culture">>
<</link>>
-
<<link"Panties">>
<<set $ShopSlot to "Undies">>
<<set $ShopItem to "Panties">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "White">>
<<set $ShopCost to 4>>
<<goto "Mall Cool Culture">>
<</link>>
-
<<link"Thongs">>
<<set $ShopSlot to "Undies">>
<<set $ShopItem to "Thong">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "White">>
<<set $ShopCost to 4>>
<<goto "Mall Cool Culture">>
<</link>>
-
<<link"Designed Thongs">>
<<set $ShopSlot to "Undies">>
<<set $ShopItem to "Designed Thong">>
<<set $ShopColors to ["Elaborate", "Tropical"]>>
<<set $ShopColor to "Elaborate">>
<<set $ShopIcons to ["Blue", "Pink",]>>
<<set $ShopCost to 4>>
<<goto "Mall Cool Culture">>
<</link>>
<br>
<<clothingShop $ShopSlot $ShopItem $ShopColors $ShopCost>><<nobr>>
<<if $PlayerHead.Icon != "None">>
[img[$PlayerHead.Icon]]
<</if>>
<<if $PlayerFace.Icon != "None">>
[img[$PlayerFace.Icon]]
<</if>>
<<if $PlayerMouth.Icon != "None">>
[img[$PlayerMouth.Icon]]
<</if>>
<<if $PlayerNeck.Icon != "None">>
[img[$PlayerNeck.Icon]]
<</if>>
<<if $PlayerUnder.Icon != "None">>
[img[$PlayerUnder.Icon]]
<</if>>
<<if $PlayerTop.Icon != "None">>
[img[$PlayerTop.Icon]]
<</if>>
<<if $PlayerOver.Icon != "None">>
[img[$PlayerOver.Icon]]
<</if>>
<<if $PlayerOuter.Icon != "None">>
[img[$PlayerOuter.Icon]]
<</if>>
<<if $PlayerBack.Icon != "None">>
[img[$PlayerBack.Icon]]
<</if>>
<<if $PlayerHands.Icon != "None">>
[img[$PlayerHands.Icon]]
<</if>>
<<if $PlayerBottoms.Icon != "None">>
[img[$PlayerBottoms.Icon]]
<</if>>
<<if $PlayerWaist.Icon != "None">>
[img[$PlayerWaist.Icon]]
<</if>>
<<if $PlayerUndies.Icon != "None">>
[img[$PlayerUndies.Icon]]
<</if>>
<<if $PlayerSocks.Icon != "None">>
[img[$PlayerSocks.Icon]]
<</if>>
<<if $PlayerShoes.Icon != "None">>
[img[$PlayerShoes.Icon]]
<</if>>
<</nobr>>/* CLOSET INVENTORIES */
<<set $ClosetHead to []>>
<<set $ClosetFace to []>>
<<set $ClosetMouth to []>>
<<set $ClosetNeck to []>>
<<set $ClosetUnder to []>>
<<set $ClosetTop to []>>
<<set $ClosetOver to []>>
<<set $ClosetOuter to []>>
<<set $ClosetBack to []>>
<<set $ClosetHands to []>>
<<set $ClosetBottoms to []>>
<<set $ClosetWaist to []>>
<<set $ClosetUndies to []>>
<<set $ClosetSocks to []>>
<<set $ClosetShoes to []>>
<<set $ClosetOutfits to []>>
<<set $PlayerInventoryClothes to []>>
<<set $ClothingCategories to [
"Head",
"Face",
"Mouth",
"Neck",
"Under",
"Top",
"Over",
"Outer",
"Back",
"Hands",
"Bottoms",
"Waist",
"Undies",
"Socks",
"Shoes",
] >>
<<include"Equipment Stat Init">>
/* PLAYER CLOTHING SLOTS */
/* HEAD */
<<set $PlayerHead to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Head",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
/* FACE */
<<set $PlayerFace to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Face",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
/* Mouth */
<<set $PlayerMouth to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Mouth",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
/* NECK */
<<set $PlayerNeck to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Neck",
Temp: 0,
Tags: [],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
/* UNDER TOP */
<<set $PlayerUnder to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Under",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleveBoundTorn: "None",
AvatarSleveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
/* TOP */
<<set $PlayerTop to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Top",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
/* OVER */
<<set $PlayerOver to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Over",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
/* OUTER */
<<set $PlayerOuter to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Neck",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "Nothing at all.",
}>>
/* BACK */
<<set $PlayerBack to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Back",
Temp: 0,
Tags: [],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarFront: "None",
AvatarFrontTorn: "None",
AvatarFrontDamaged: "None",
Description: "Nothing at all.",
}>>
/* HANDS */
<<set $PlayerHands to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Hands",
Temp: 0,
Tags: [],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
/* BOTTOMS */
<<set $PlayerBottoms to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Bottoms",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
SagAvatar: "None",
PulledDownAvatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
/* WAIST */
<<set $PlayerWaist to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Waist",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
/* UNDIES */
<<set $PlayerUndies to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "None",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Nothing at all.",
}>>
/* SOCKS */
<<set $PlayerSocks to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Socks",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
/* SHOES */
<<set $PlayerShoes to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Shoes",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<<set $MirrorEyes to "Normal">>
<<set $MirrorCry to 0>>
<<set $MirrorMouth to "Normal">>
<<set $MirrorBlush to 0>>
<<set $MirrorArms to "Normal">>
<<set $DoEquipmentStatInit to false>><<nobr>>
<<set $BeigeAltBriefs to ({
Name: "Beige Briefs",
ID: "UnAlBrBe",
Type: "Briefs",
Color: "Beige",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/AltBriefs/Beige Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/AltBriefs/Beige Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
})>>
<<set $BlackAltBriefs to ({
Name: "Black Briefs",
ID: "UnAlBrBk",
Type: "Briefs",
Color: "Black",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/AltBriefs/Black Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/AltBriefs/Black Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
})>>
<<set $BlueAltBriefs to ({
Name: "Blue Briefs",
ID: "UnAlBrBl",
Type: "Briefs",
Color: "Blue",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/AltBriefs/Blue Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/AltBriefs/Blue Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
})>>
<<set $BrownAltBriefs to ({
Name: "Brown Briefs",
ID: "UnAlBrBr",
Type: "Briefs",
Color: "Brown",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/AltBriefs/Brown Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/AltBriefs/Brown Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
})>>
<<set $GrayAltBriefs to ({
Name: "Gray Briefs",
ID: "UnAlBrGy",
Type: "Briefs",
Color: "Gray",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/AltBriefs/Gray Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/AltBriefs/Gray Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
})>>
<<set $GreenAltBriefs to ({
Name: "Green Briefs",
ID: "UnAlBrGr",
Type: "Briefs",
Color: "Green",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/AltBriefs/Forest Green Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/AltBriefs/Forest Green Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
})>>
<<set $OrangeAltBriefs to ({
Name: "Orange Briefs",
ID: "UnAlBrOr",
Type: "Briefs",
Color: "Orange",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/AltBriefs/Orange Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/AltBriefs/Orange Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
})>>
<<set $PinkAltBriefs to ({
Name: "Pink Briefs",
ID: "UnAlBrPi",
Type: "Briefs",
Color: "Pink",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/AltBriefs/Pink Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/AltBriefs/Pink Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
})>>
<<set $PurpleAltBriefs to ({
Name: "Purple Briefs",
ID: "UnAlBrPu",
Type: "Briefs",
Color: "Purple",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/AltBriefs/Purple Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/AltBriefs/Purple Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
})>>
<<set $RedAltBriefs to ({
Name: "Red Briefs",
ID: "UnAlBrRe",
Type: "Briefs",
Color: "Red",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/AltBriefs/Red Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/AltBriefs/Red Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
})>>
<<set $TealAltBriefs to ({
Name: "Teal Briefs",
ID: "UnAlBrTe",
Type: "Briefs",
Color: "Teal",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/AltBriefs/Teal Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/AltBriefs/Teal Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
})>>
<<set $WhiteAltBriefs to ({
Name: "White Briefs",
ID: "UnAlBrWh",
Type: "Briefs",
Color: "White",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/AltBriefs/White Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/AltBriefs/White Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
})>>
<<set $YellowAltBriefs to ({
Name: "Yellow Briefs",
ID: "UnAlBrYe",
Type: "Briefs",
Color: "Yellow",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/AltBriefs/Yellow Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/AltBriefs/Yellow Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
})>>
<</nobr>><<nobr>>
<<set $BeigeApron to {
Name: "Beige Apron",
ID: "OuApBe",
Type: "Apron",
Color: "Beige",
Slot: "Outer",
Temp: 10,
Tags: ["Uniform"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Apron/Beige Apron.png",
Avatar: "Images/Avatar/Clothes/Apron/Beige Apron.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A cooking apron for the little chef in your house.",
}>>
<<set $BlackApron to {
Name: "Black Apron",
ID: "OuApBk",
Type: "Apron",
Color: "Black",
Slot: "Outer",
Temp: 10,
Tags: ["Uniform"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Apron/Black Apron.png",
Avatar: "Images/Avatar/Clothes/Apron/Black Apron.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A cooking apron for the little chef in your house.",
}>>
<<set $BlueApron to {
Name: "Blue Apron",
ID: "OuApBl",
Type: "Apron",
Color: "Blue",
Slot: "Outer",
Temp: 10,
Tags: ["Uniform"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Apron/Blue Apron.png",
Avatar: "Images/Avatar/Clothes/Apron/Blue Apron.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A cooking apron for the little chef in your house.",
}>>
<<set $BrownApron to {
Name: "Brown Apron",
ID: "OuApBr",
Type: "Apron",
Color: "Brown",
Slot: "Outer",
Temp: 10,
Tags: ["Uniform"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Apron/Brown Apron.png",
Avatar: "Images/Avatar/Clothes/Apron/Brown Apron.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A cooking apron for the little chef in your house.",
}>>
<<set $GrayApron to {
Name: "Gray Apron",
ID: "OuApGy",
Type: "Apron",
Color: "Gray",
Slot: "Outer",
Temp: 10,
Tags: ["Uniform"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Apron/Gray Apron.png",
Avatar: "Images/Avatar/Clothes/Apron/Gray Apron.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A cooking apron for the little chef in your house.",
}>>
<<set $GreenApron to {
Name: "Green Apron",
ID: "OuApGr",
Type: "Apron",
Color: "Green",
Slot: "Outer",
Temp: 10,
Tags: ["Uniform"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Apron/Forest Green Apron.png",
Avatar: "Images/Avatar/Clothes/Apron/Forest Green Apron.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A cooking apron for the little chef in your house.",
}>>
<<set $OrangeApron to {
Name: "Orange Apron",
ID: "OuApOr",
Type: "Apron",
Color: "Orange",
Slot: "Outer",
Temp: 10,
Tags: ["Uniform"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Apron/Orange Apron.png",
Avatar: "Images/Avatar/Clothes/Apron/Orange Apron.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A cooking apron for the little chef in your house.",
}>>
<<set $PinkApron to {
Name: "Pink Apron",
ID: "OuApPi",
Type: "Apron",
Color: "Pink",
Slot: "Outer",
Temp: 10,
Tags: ["Uniform"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Apron/Pink Apron.png",
Avatar: "Images/Avatar/Clothes/Apron/Pink Apron.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A cooking apron for the little chef in your house.",
}>>
<<set $PurpleApron to {
Name: "Purple Apron",
ID: "OuApPu",
Type: "Apron",
Color: "Purple",
Slot: "Outer",
Temp: 10,
Tags: ["Uniform"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Apron/Purple Apron.png",
Avatar: "Images/Avatar/Clothes/Apron/Purple Apron.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A cooking apron for the little chef in your house.",
}>>
<<set $RedApron to {
Name: "Red Apron",
ID: "OuApRe",
Type: "Apron",
Color: "Red",
Slot: "Outer",
Temp: 10,
Tags: ["Uniform"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Apron/Red Apron.png",
Avatar: "Images/Avatar/Clothes/Apron/Red Apron.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A cooking apron for the little chef in your house.",
}>>
<<set $TealApron to {
Name: "Teal Apron",
ID: "OuApTe",
Type: "Apron",
Color: "Teal",
Slot: "Outer",
Temp: 10,
Tags: ["Uniform"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Apron/Teal Apron.png",
Avatar: "Images/Avatar/Clothes/Apron/Teal Apron.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A cooking apron for the little chef in your house.",
}>>
<<set $WhiteApron to {
Name: "White Apron",
ID: "OuApWh",
Type: "Apron",
Color: "White",
Slot: "Outer",
Temp: 10,
Tags: ["Uniform"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Apron/White Apron.png",
Avatar: "Images/Avatar/Clothes/Apron/White Apron.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A cooking apron for the little chef in your house.",
}>>
<<set $YellowApron to {
Name: "Yellow Apron",
ID: "OuApYe",
Type: "Apron",
Color: "Yellow",
Slot: "Outer",
Temp: 10,
Tags: ["Uniform"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Apron/Yellow Apron.png",
Avatar: "Images/Avatar/Clothes/Apron/Yellow Apron.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A cooking apron for the little chef in your house.",
}>>
<</nobr>><<nobr>>
<<set $ScoutAscot to {
Name: "Scout Ascot",
ID: "NeScAs",
Type: "Ascot",
Color: "Red",
Slot: "Neck",
Temp: 0,
Tags: ["Uniform"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Ascot/Ascot Red Yellow.png",
Avatar: "Images/Avatar/Clothes/Ascot/Ascot Tucked Red Yellow.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Ascot/Ascot Untucked Red Yellow.png",
Description: "A scout ascot.",
}>>
<</nobr>><<set $SilverAviators to {
Name: "Silver Aviators",
ID: "FaSiAv",
Type: "Glasses",
Color: "Gray",
Slot: "Face",
Temp: 0,
Tags: ["Glasses"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Aviators/Silver Aviators.png",
Avatar: "Images/Avatar/Clothes/Aviators/Silver Aviators.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of stylish Aviators, only for the coolest of boys.",
}>><<nobr>>
<<set $BeigeBaseballCap to {
Name: "Beige Baseball Cap",
ID: "HeBaCaBe",
Type: "Baseball Cap",
Color: "Beige",
Slot: "Head",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Baseball Cap/Beige Baseball Cap.png",
Avatar: "Images/Avatar/Clothes/Baseball Cap/Beige Baseball Cap.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic cap popular even with boys who don't like baseball.",
}>>
<<set $BlackBaseballCap to {
Name: "Black Baseball Cap",
ID: "HeBaCaBk",
Type: "Baseball Cap",
Color: "Black",
Slot: "Head",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Baseball Cap/Black Baseball Cap.png",
Avatar: "Images/Avatar/Clothes/Baseball Cap/Black Baseball Cap.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic cap popular even with boys who don't like baseball.",
}>>
<<set $BlueBaseballCap to {
Name: "Blue Baseball Cap",
ID: "HeBaCaBl",
Type: "Baseball Cap",
Color: "Blue",
Slot: "Head",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Baseball Cap/Blue Baseball Cap.png",
Avatar: "Images/Avatar/Clothes/Baseball Cap/Blue Baseball Cap.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic cap popular even with boys who don't like baseball.",
}>>
<<set $BrownBaseballCap to {
Name: "Brown Baseball Cap",
ID: "HeBaCaBr",
Type: "Baseball Cap",
Color: "Brown",
Slot: "Head",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Baseball Cap/Brown Baseball Cap.png",
Avatar: "Images/Avatar/Clothes/Baseball Cap/Brown Baseball Cap.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic cap popular even with boys who don't like baseball.",
}>>
<<set $GrayBaseballCap to {
Name: "Gray Baseball Cap",
ID: "HeBaCaGy",
Type: "Baseball Cap",
Color: "Gray",
Slot: "Head",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Baseball Cap/Gray Baseball Cap.png",
Avatar: "Images/Avatar/Clothes/Baseball Cap/Gray Baseball Cap.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic cap popular even with boys who don't like baseball.",
}>>
<<set $GreenBaseballCap to {
Name: "Green Baseball Cap",
ID: "HeBaCaGr",
Type: "Baseball Cap",
Color: "Green",
Slot: "Head",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Baseball Cap/Forest Green Baseball Cap.png",
Avatar: "Images/Avatar/Clothes/Baseball Cap/Forest Green Baseball Cap.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic cap popular even with boys who don't like baseball.",
}>>
<<set $OrangeBaseballCap to {
Name: "Orange Baseball Cap",
ID: "HeBaCaOr",
Type: "Baseball Cap",
Color: "Orange",
Slot: "Head",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Baseball Cap/Orange Baseball Cap.png",
Avatar: "Images/Avatar/Clothes/Baseball Cap/Orange Baseball Cap.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic cap popular even with boys who don't like baseball.",
}>>
<<set $PinkBaseballCap to {
Name: "Pink Baseball Cap",
ID: "HeBaCaPi",
Type: "Baseball Cap",
Color: "Pink",
Slot: "Head",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Baseball Cap/Pink Baseball Cap.png",
Avatar: "Images/Avatar/Clothes/Baseball Cap/Pink Baseball Cap.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic cap popular even with boys who don't like baseball.",
}>>
<<set $PurpleBaseballCap to {
Name: "Purple Baseball Cap",
ID: "HeBaCaPu",
Type: "Baseball Cap",
Color: "Purple",
Slot: "Head",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Baseball Cap/Purple Baseball Cap.png",
Avatar: "Images/Avatar/Clothes/Baseball Cap/Purple Baseball Cap.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic cap popular even with boys who don't like baseball.",
}>>
<<set $RedBaseballCap to {
Name: "Red Baseball Cap",
ID: "HeBaCaRe",
Type: "Baseball Cap",
Color: "Red",
Slot: "Head",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Baseball Cap/Red Baseball Cap.png",
Avatar: "Images/Avatar/Clothes/Baseball Cap/Red Baseball Cap.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic cap popular even with boys who don't like baseball.",
}>>
<<set $TealBaseballCap to {
Name: "Teal Baseball Cap",
ID: "HeBaCaTe",
Type: "Baseball Cap",
Color: "Teal",
Slot: "Head",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Baseball Cap/Teal Baseball Cap.png",
Avatar: "Images/Avatar/Clothes/Baseball Cap/Teal Baseball Cap.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic cap popular even with boys who don't like baseball.",
}>>
<<set $WhiteBaseballCap to {
Name: "White Baseball Cap",
ID: "HeBaCaWh",
Type: "Baseball Cap",
Color: "White",
Slot: "Head",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Baseball Cap/White Baseball Cap.png",
Avatar: "Images/Avatar/Clothes/Baseball Cap/White Baseball Cap.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic cap popular even with boys who don't like baseball.",
}>>
<<set $YellowBaseballCap to {
Name: "Yellow Baseball Cap",
ID: "HeBaCaYe",
Type: "Baseball Cap",
Color: "Yellow",
Slot: "Head",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Baseball Cap/Yellow Baseball Cap.png",
Avatar: "Images/Avatar/Clothes/Baseball Cap/Yellow Baseball Cap.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic cap popular even with boys who don't like baseball.",
}>>
<</nobr>><<set $BeigeBathRobe to {
Name: "Beige Bath Robe",
ID: "BaRobeBe",
Type: "Bath Robe",
Color: "Beige",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves", "Robe", "Back"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Bath Robe/Beige Bath Robe.png",
Avatar: "Images/Avatar/Clothes/Bath Robe/Beige Bath Robe Closed.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Bath Robe/Beige Bath Robe Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Bath Robe/Beige Bath Robe Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Bath Robe/Beige Bath Robe Sleeves Hide Bound.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Bath Robe/Beige Bath Robe Open.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
AvatarBack: "Images/Avatar/Clothes/Bath Robe/Beige Bath Robe Open Back.png",
AvatarBackBaseTorn: "None",
AvatarBackBaseDamaged: "None",
Description: "A single-color Bath Robe perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $BlackBathRobe to {
Name: "Black Bath Robe",
ID: "BaRobeBk",
Type: "Bath Robe",
Color: "Black",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves", "Robe", "Back"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Bath Robe/Black Bath Robe.png",
Avatar: "Images/Avatar/Clothes/Bath Robe/Black Bath Robe Closed.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Bath Robe/Black Bath Robe Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Bath Robe/Black Bath Robe Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Bath Robe/Black Bath Robe Sleeves Hide Bound.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Bath Robe/Black Bath Robe Open.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
AvatarBack: "Images/Avatar/Clothes/Bath Robe/Black Bath Robe Open Back.png",
AvatarBackBaseTorn: "None",
AvatarBackBaseDamaged: "None",
Description: "A single-color Bath Robe perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $BlueBathRobe to {
Name: "Blue Bath Robe",
ID: "BaRobeBl",
Type: "Bath Robe",
Color: "Blue",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves", "Robe", "Back"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Bath Robe/Blue Bath Robe.png",
Avatar: "Images/Avatar/Clothes/Bath Robe/Blue Bath Robe Closed.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Bath Robe/Blue Bath Robe Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Bath Robe/Blue Bath Robe Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Bath Robe/Blue Bath Robe Sleeves Hide Bound.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Bath Robe/Blue Bath Robe Open.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
AvatarBack: "Images/Avatar/Clothes/Bath Robe/Blue Bath Robe Open Back.png",
AvatarBackBaseTorn: "None",
AvatarBackBaseDamaged: "None",
Description: "A single-color Bath Robe perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $BrownBathRobe to {
Name: "Brown Bath Robe",
ID: "BaRobeBr",
Type: "Bath Robe",
Color: "Brown",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves", "Robe", "Back"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Bath Robe/Brown Bath Robe.png",
Avatar: "Images/Avatar/Clothes/Bath Robe/Brown Bath Robe Closed.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Bath Robe/Brown Bath Robe Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Bath Robe/Brown Bath Robe Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Bath Robe/Brown Bath Robe Sleeves Hide Bound.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Bath Robe/Brown Bath Robe Open.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
AvatarBack: "Images/Avatar/Clothes/Bath Robe/Brown Bath Robe Open Back.png",
AvatarBackBaseTorn: "None",
AvatarBackBaseDamaged: "None",
Description: "A single-color Bath Robe perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $GrayBathRobe to {
Name: "Gray Bath Robe",
ID: "BaRobeGy",
Type: "Bath Robe",
Color: "Gray",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves", "Robe", "Back"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Bath Robe/Gray Bath Robe.png",
Avatar: "Images/Avatar/Clothes/Bath Robe/Gray Bath Robe Closed.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Bath Robe/Gray Bath Robe Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Bath Robe/Gray Bath Robe Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Bath Robe/Gray Bath Robe Sleeves Hide Bound.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Bath Robe/Gray Bath Robe Open.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
AvatarBack: "Images/Avatar/Clothes/Bath Robe/Gray Bath Robe Open Back.png",
AvatarBackBaseTorn: "None",
AvatarBackBaseDamaged: "None",
Description: "A single-color Bath Robe perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $GreenBathRobe to {
Name: "Green Bath Robe",
ID: "BaRobeGr",
Type: "Bath Robe",
Color: "Green",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves", "Robe", "Back"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Bath Robe/Forest Green Bath Robe.png",
Avatar: "Images/Avatar/Clothes/Bath Robe/Forest Green Bath Robe Closed.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Bath Robe/Forest Green Bath Robe Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Bath Robe/Forest Green Bath Robe Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Bath Robe/Forest Green Bath Robe Sleeves Hide Bound.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Bath Robe/Forest Green Bath Robe Open.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
AvatarBack: "Images/Avatar/Clothes/Bath Robe/Forest Green Bath Robe Open Back.png",
AvatarBackBaseTorn: "None",
AvatarBackBaseDamaged: "None",
Description: "A single-color Bath Robe perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $OrangeBathRobe to {
Name: "Orange Bath Robe",
ID: "BaRobeOr",
Type: "Bath Robe",
Color: "Orange",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves", "Robe", "Back"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Bath Robe/Orange Bath Robe.png",
Avatar: "Images/Avatar/Clothes/Bath Robe/Orange Bath Robe Closed.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Bath Robe/Orange Bath Robe Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Bath Robe/Orange Bath Robe Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Bath Robe/Orange Bath Robe Sleeves Hide Bound.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Bath Robe/Orange Bath Robe Open.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
AvatarBack: "Images/Avatar/Clothes/Bath Robe/Orange Bath Robe Open Back.png",
AvatarBackBaseTorn: "None",
AvatarBackBaseDamaged: "None",
Description: "A single-color Bath Robe perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $PinkBathRobe to {
Name: "Pink Bath Robe",
ID: "BaRobePi",
Type: "Bath Robe",
Color: "Pink",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves", "Robe", "Back"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Bath Robe/Pink Bath Robe.png",
Avatar: "Images/Avatar/Clothes/Bath Robe/Pink Bath Robe Closed.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Bath Robe/Pink Bath Robe Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Bath Robe/Pink Bath Robe Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Bath Robe/Pink Bath Robe Sleeves Hide Bound.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Bath Robe/Pink Bath Robe Open.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
AvatarBack: "Images/Avatar/Clothes/Bath Robe/Pink Bath Robe Open Back.png",
AvatarBackBaseTorn: "None",
AvatarBackBaseDamaged: "None",
Description: "A single-color Bath Robe perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $PurpleBathRobe to {
Name: "Purple Bath Robe",
ID: "BaRobePu",
Type: "Bath Robe",
Color: "Purple",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves", "Robe", "Back"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Bath Robe/Purple Bath Robe.png",
Avatar: "Images/Avatar/Clothes/Bath Robe/Purple Bath Robe Closed.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Bath Robe/Purple Bath Robe Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Bath Robe/Purple Bath Robe Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Bath Robe/Purple Bath Robe Sleeves Hide Bound.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Bath Robe/Purple Bath Robe Open.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
AvatarBack: "Images/Avatar/Clothes/Bath Robe/Purple Bath Robe Open Back.png",
AvatarBackBaseTorn: "None",
AvatarBackBaseDamaged: "None",
Description: "A single-color Bath Robe perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $RedBathRobe to {
Name: "Red Bath Robe",
ID: "BaRobeRe",
Type: "Bath Robe",
Color: "Red",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves", "Robe", "Back"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Bath Robe/Red Bath Robe.png",
Avatar: "Images/Avatar/Clothes/Bath Robe/Red Bath Robe Closed.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Bath Robe/Red Bath Robe Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Bath Robe/Red Bath Robe Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Bath Robe/Red Bath Robe Sleeves Hide Bound.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Bath Robe/Red Bath Robe Open.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
AvatarBack: "Images/Avatar/Clothes/Bath Robe/Red Bath Robe Open Back.png",
AvatarBackBaseTorn: "None",
AvatarBackBaseDamaged: "None",
Description: "A single-color Bath Robe perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $TealBathRobe to {
Name: "Teal Bath Robe",
ID: "BaRobeTe",
Type: "Bath Robe",
Color: "Teal",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves", "Robe", "Back"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Bath Robe/Teal Bath Robe.png",
Avatar: "Images/Avatar/Clothes/Bath Robe/Teal Bath Robe Closed.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Bath Robe/Teal Bath Robe Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Bath Robe/Teal Bath Robe Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Bath Robe/Teal Bath Robe Sleeves Hide Bound.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Bath Robe/Teal Bath Robe Open.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
AvatarBack: "Images/Avatar/Clothes/Bath Robe/Teal Bath Robe Open Back.png",
AvatarBackBaseTorn: "None",
AvatarBackBaseDamaged: "None",
Description: "A single-color Bath Robe perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $WhiteBathRobe to {
Name: "White Bath Robe",
ID: "BaRobeWh",
Type: "Bath Robe",
Color: "White",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves", "Robe", "Back"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Bath Robe/White Bath Robe.png",
Avatar: "Images/Avatar/Clothes/Bath Robe/White Bath Robe Closed.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Bath Robe/White Bath Robe Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Bath Robe/White Bath Robe Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Bath Robe/White Bath Robe Sleeves Hide Bound.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Bath Robe/White Bath Robe Open.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
AvatarBack: "Images/Avatar/Clothes/Bath Robe/White Bath Robe Open Back.png",
AvatarBackBaseTorn: "None",
AvatarBackBaseDamaged: "None",
Description: "A single-color Bath Robe perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $YellowBathRobe to {
Name: "Yellow Bath Robe",
ID: "BaRobeYe",
Type: "Bath Robe",
Color: "Yellow",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves", "Robe", "Back"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Bath Robe/Yellow Bath Robe.png",
Avatar: "Images/Avatar/Clothes/Bath Robe/Yellow Bath Robe Closed.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Bath Robe/Yellow Bath Robe Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Bath Robe/Yellow Bath Robe Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Bath Robe/Yellow Bath Robe Sleeves Hide Bound.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Bath Robe/Yellow Bath Robe Open.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
AvatarBack: "Images/Avatar/Clothes/Bath Robe/Yellow Bath Robe Open Back.png",
AvatarBackBaseTorn: "None",
AvatarBackBaseDamaged: "None",
Description: "A single-color Bath Robe perfect for keeping you warm and dry no matter the weather.",
}>><<nobr>>
<<set $BikeShorts to {
Name: "Bike Shorts",
ID: "BoBiShBk",
Type: "Shorts",
Color: "Black",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Bike Shorts/Bike Shorts.png",
Avatar: "Images/Avatar/Clothes/Bike Shorts/Bike Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Black Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A tight pair of shorts made for biking. Their firm grip makes sure all your bits are safe and stay in place as you ride.",
}>>
<</nobr>><<nobr>>
<<set $BeigeBikiniBriefs to ({
Name: "Beige Briefs",
ID: "UnBiBrBe",
Type: "Briefs",
Color: "Beige",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Bikini Briefs/Beige Bikini Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Bikini Briefs/Beige Bikini Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Even cuter and tighter while leaving even less to the imagination. These tiny briefs hold the boy’s most precious bits tightly.",
})>>
<<set $BlackBikiniBriefs to ({
Name: "Black Briefs",
ID: "UnBiBrBk",
Type: "Briefs",
Color: "Black",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Bikini Briefs/Black Bikini Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Bikini Briefs/Black Bikini Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Even cuter and tighter while leaving even less to the imagination. These tiny briefs hold the boy’s most precious bits tightly.",
})>>
<<set $BlueBikiniBriefs to ({
Name: "Blue Briefs",
ID: "UnBiBrBl",
Type: "Briefs",
Color: "Blue",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Bikini Briefs/Blue Bikini Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Bikini Briefs/Blue Bikini Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Even cuter and tighter while leaving even less to the imagination. These tiny briefs hold the boy’s most precious bits tightly.",
})>>
<<set $BrownBikiniBriefs to ({
Name: "Brown Briefs",
ID: "UnBiBrBr",
Type: "Briefs",
Color: "Brown",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Bikini Briefs/Brown Bikini Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Bikini Briefs/Brown Bikini Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Even cuter and tighter while leaving even less to the imagination. These tiny briefs hold the boy’s most precious bits tightly.",
})>>
<<set $GrayBikiniBriefs to ({
Name: "Gray Briefs",
ID: "UnBiBrGy",
Type: "Briefs",
Color: "Gray",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Bikini Briefs/Gray Bikini Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Bikini Briefs/Gray Bikini Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Even cuter and tighter while leaving even less to the imagination. These tiny briefs hold the boy’s most precious bits tightly.",
})>>
<<set $GreenBikiniBriefs to ({
Name: "Green Briefs",
ID: "UnBiBrGr",
Type: "Briefs",
Color: "Green",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Bikini Briefs/Forest Green Bikini Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Bikini Briefs/Forest Green Bikini Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Even cuter and tighter while leaving even less to the imagination. These tiny briefs hold the boy’s most precious bits tightly.",
})>>
<<set $OrangeBikiniBriefs to ({
Name: "Orange Briefs",
ID: "UnBiBrOr",
Type: "Briefs",
Color: "Orange",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Bikini Briefs/Orange Bikini Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Bikini Briefs/Orange Bikini Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Even cuter and tighter while leaving even less to the imagination. These tiny briefs hold the boy’s most precious bits tightly.",
})>>
<<set $PinkBikiniBriefs to ({
Name: "Pink Briefs",
ID: "UnBiBrPi",
Type: "Briefs",
Color: "Pink",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Bikini Briefs/Pink Bikini Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Bikini Briefs/Pink Bikini Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Even cuter and tighter while leaving even less to the imagination. These tiny briefs hold the boy’s most precious bits tightly.",
})>>
<<set $PurpleBikiniBriefs to ({
Name: "Purple Briefs",
ID: "UnBiBrPu",
Type: "Briefs",
Color: "Purple",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Bikini Briefs/Purple Bikini Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Bikini Briefs/Purple Bikini Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Even cuter and tighter while leaving even less to the imagination. These tiny briefs hold the boy’s most precious bits tightly.",
})>>
<<set $RedBikiniBriefs to ({
Name: "Red Briefs",
ID: "UnBiBrRe",
Type: "Briefs",
Color: "Red",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Bikini Briefs/Red Bikini Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Bikini Briefs/Red Bikini Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Even cuter and tighter while leaving even less to the imagination. These tiny briefs hold the boy’s most precious bits tightly.",
})>>
<<set $TealBikiniBriefs to ({
Name: "Teal Briefs",
ID: "UnBiBrTe",
Type: "Briefs",
Color: "Teal",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Bikini Briefs/Teal Bikini Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Bikini Briefs/Teal Bikini Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Even cuter and tighter while leaving even less to the imagination. These tiny briefs hold the boy’s most precious bits tightly.",
})>>
<<set $WhiteBikiniBriefs to ({
Name: "White Briefs",
ID: "UnBiBrWh",
Type: "Briefs",
Color: "White",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Bikini Briefs/White Bikini Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Bikini Briefs/White Bikini Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Even cuter and tighter while leaving even less to the imagination. These tiny briefs hold the boy’s most precious bits tightly.",
})>>
<<set $YellowBikiniBriefs to ({
Name: "Yellow Briefs",
ID: "UnBiBrYe",
Type: "Briefs",
Color: "Yellow",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Bikini Briefs/Yellow Bikini Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Bikini Briefs/Yellow Bikini Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Even cuter and tighter while leaving even less to the imagination. These tiny briefs hold the boy’s most precious bits tightly.",
})>>
<</nobr>><<nobr>>
<<set $BeigeBlackAltBriefs to ({
Name: "Beige Briefs",
ID: "UnBkAlBrBe",
Type: "Briefs",
Color: "Beige",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Black Alt Briefs/Beige Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Black Alt Briefs/Beige Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "For boys who think wearing brightly colored briefs is too ‘kiddie’ for them. The dark colors are sure to make your little guy feel cool!",
})>>
<<set $BlueBlackAltBriefs to ({
Name: "Blue Briefs",
ID: "UnBkAlBrBl",
Type: "Briefs",
Color: "Blue",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Black Alt Briefs/Blue Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Black Alt Briefs/Blue Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "For boys who think wearing brightly colored briefs is too ‘kiddie’ for them. The dark colors are sure to make your little guy feel cool!",
})>>
<<set $BrownBlackAltBriefs to ({
Name: "Brown Briefs",
ID: "UnBkAlBrBr",
Type: "Briefs",
Color: "Brown",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Black Alt Briefs/Brown Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Black Alt Briefs/Brown Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "For boys who think wearing brightly colored briefs is too ‘kiddie’ for them. The dark colors are sure to make your little guy feel cool!",
})>>
<<set $GrayBlackAltBriefs to ({
Name: "Gray Briefs",
ID: "UnBkAlBrGy",
Type: "Briefs",
Color: "Gray",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Black Alt Briefs/Gray Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Black Alt Briefs/Gray Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "For boys who think wearing brightly colored briefs is too ‘kiddie’ for them. The dark colors are sure to make your little guy feel cool!",
})>>
<<set $GreenBlackAltBriefs to ({
Name: "Green Briefs",
ID: "UnBkAlBrGr",
Type: "Briefs",
Color: "Green",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Black Alt Briefs/Forest Green Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Black Alt Briefs/Forest Green Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "For boys who think wearing brightly colored briefs is too ‘kiddie’ for them. The dark colors are sure to make your little guy feel cool!",
})>>
<<set $OrangeBlackAltBriefs to ({
Name: "Orange Briefs",
ID: "UnBkAlBrOr",
Type: "Briefs",
Color: "Orange",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Black Alt Briefs/Orange Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Black Alt Briefs/Orange Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "For boys who think wearing brightly colored briefs is too ‘kiddie’ for them. The dark colors are sure to make your little guy feel cool!",
})>>
<<set $PinkBlackAltBriefs to ({
Name: "Pink Briefs",
ID: "UnBkAlBrPi",
Type: "Briefs",
Color: "Pink",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Black Alt Briefs/Pink Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Black Alt Briefs/Pink Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "For boys who think wearing brightly colored briefs is too ‘kiddie’ for them. The dark colors are sure to make your little guy feel cool!",
})>>
<<set $PurpleBlackAltBriefs to ({
Name: "Purple Briefs",
ID: "UnBkAlBrPu",
Type: "Briefs",
Color: "Purple",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Black Alt Briefs/Purple Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Black Alt Briefs/Purple Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "For boys who think wearing brightly colored briefs is too ‘kiddie’ for them. The dark colors are sure to make your little guy feel cool!",
})>>
<<set $RedBlackAltBriefs to ({
Name: "Red Briefs",
ID: "UnBkAlBrRe",
Type: "Briefs",
Color: "Red",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Black Alt Briefs/Red Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Black Alt Briefs/Red Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "For boys who think wearing brightly colored briefs is too ‘kiddie’ for them. The dark colors are sure to make your little guy feel cool!",
})>>
<<set $TealBlackAltBriefs to ({
Name: "Teal Briefs",
ID: "UnBkAlBrTe",
Type: "Briefs",
Color: "Teal",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Black Alt Briefs/Teal Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Black Alt Briefs/Teal Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "For boys who think wearing brightly colored briefs is too ‘kiddie’ for them. The dark colors are sure to make your little guy feel cool!",
})>>
<<set $WhiteBlackAltBriefs to ({
Name: "White Briefs",
ID: "UnBkAlBrWh",
Type: "Briefs",
Color: "White",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Black Alt Briefs/White Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Black Alt Briefs/White Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "For boys who think wearing brightly colored briefs is too ‘kiddie’ for them. The dark colors are sure to make your little guy feel cool!",
})>>
<<set $YellowBlackAltBriefs to ({
Name: "Yellow Briefs",
ID: "UnBkAlBrYe",
Type: "Briefs",
Color: "Yellow",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Black Alt Briefs/Yellow Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Black Alt Briefs/Yellow Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "For boys who think wearing brightly colored briefs is too ‘kiddie’ for them. The dark colors are sure to make your little guy feel cool!",
})>>
<</nobr>><<set $BlueUltramanTShirtPants to {
Name: "Blue Ultraman T-Shirt Pants",
ID: "ToTsUltramanBlPnt",
Type: "Bottoms",
Color: "Blue",
Slot: "Bottom",
Temp: 5,
Tags: ["Casual", "Unconventional"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "",
Avatar: "Images/Avatar/Clothes/Bottoms Unconventional/Blue Ultraman TShirt Pants.png",
AvatarUnder: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
SagAvatar: "None",
Description: "A graphic T-Shirt featuring the popular super hero Ultraman... but used as pants",
}>>
<<set $RedUltramanTShirtPants to {
Name: "Red Ultraman T-Shirt Pants",
ID: "ToTsUltramanRdPnt",
Type: "Bottoms",
Color: "Red",
Slot: "Bottom",
Temp: 5,
Tags: ["Casual", "Unconventional"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "",
Avatar: "Images/Avatar/Clothes/Bottoms Unconventional/Red Ultraman TShirt Pants.png",
AvatarUnder: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
SagAvatar: "None",
Description: "A graphic T-Shirt featuring the popular super hero Ultraman... but used as pants",
}>>
<<set $WhiteUltramanTShirtPants to {
Name: "White Ultraman T-Shirt Pants",
ID: "ToTsUltramanWtPnt",
Type: "Bottoms",
Color: "White",
Slot: "Bottom",
Temp: 5,
Tags: ["Casual", "Unconventional"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "",
Avatar: "Images/Avatar/Clothes/Bottoms Unconventional/White Ultraman TShirt Pants.png",
AvatarUnder: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
SagAvatar: "None",
Description: "A graphic T-Shirt featuring the popular super hero Ultraman... but used as pants",
}>>
<<set $LeavesPants to {
Name: "Leaves Pants",
ID: "LvPnt",
Type: "Bottoms",
Color: "Green",
Slot: "Bottom",
Temp: 5,
Tags: ["Casual", "Unconventional"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "",
Avatar: "Images/Avatar/Clothes/Bottoms Unconventional/Leaves Pants.png",
AvatarUnder: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
SagAvatar: "None",
Description: "A bush made pants",
}>>
<<set $PlasticBagPants to {
Name: "Plastic Bag Pants",
ID: "PlBgPnt",
Type: "Bottoms",
Color: "White",
Slot: "Bottom",
Temp: 5,
Tags: ["Casual", "Unconventional"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "",
Avatar: "Images/Avatar/Clothes/Bottoms Unconventional/Plastic Bag Pants.png",
AvatarUnder: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
SagAvatar: "None",
Description: "A plastic bag made pants",
}>>
<<set $ToiletPaperPants to {
Name: "Toilet Paper Pants",
ID: "TlPprPnt",
Type: "Bottoms",
Color: "White",
Slot: "Bottom",
Temp: 5,
Tags: ["Casual", "Unconventional"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "",
Avatar: "Images/Avatar/Clothes/Bottoms Unconventional/Toilet Paper Pants.png",
AvatarUnder: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
SagAvatar: "None",
Description: "A bundle of toilet paper made pants. Looks like a mummy's bottoms",
}>><<nobr>>
<<set $BeigeBoxerBriefs to ({
Name: "Beige Boxer Briefs",
ID: "UnBbBe",
Type: "Boxer Briefs",
Color: "Beige",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/BoxerBriefs/Beige BB.png",
Avatar: "Images/Avatar/Clothes/Boxer Briefs/Beige Boxer Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "For boys who like the freedom of boxers and the security of briefs, all wrapped up in one cute little passage.",
})>>
<<set $BlackBoxerBriefs to ({
Name: "Black Boxer Briefs",
ID: "UnBbBk",
Type: "Boxer Briefs",
Color: "Black",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/BoxerBriefs/Black BB.png",
Avatar: "Images/Avatar/Clothes/Boxer Briefs/Black Boxer Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "For boys who like the freedom of boxers and the security of briefs, all wrapped up in one cute little passage.",
})>>
<<set $BlueBoxerBriefs to ({
Name: "Blue Boxer Briefs",
ID: "UnBbBl",
Type: "Boxer Briefs",
Color: "Blue",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/BoxerBriefs/Blue BB.png",
Avatar: "Images/Avatar/Clothes/Boxer Briefs/Blue Boxer Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "For boys who like the freedom of boxers and the security of briefs, all wrapped up in one cute little passage.",
})>>
<<set $BrownBoxerBriefs to ({
Name: "Brown Boxer Briefs",
ID: "UnBbBr",
Type: "Boxer Briefs",
Color: "Brown",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/BoxerBriefs/Brown BB.png",
Avatar: "Images/Avatar/Clothes/Boxer Briefs/Brown Boxer Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "For boys who like the freedom of boxers and the security of briefs, all wrapped up in one cute little passage.",
})>>
<<set $GrayBoxerBriefs to ({
Name: "Gray Boxer Briefs",
ID: "UnBbGy",
Type: "Boxer Briefs",
Color: "Gray",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/BoxerBriefs/Gray BB.png",
Avatar: "Images/Avatar/Clothes/Boxer Briefs/Gray Boxer Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "For boys who like the freedom of boxers and the security of briefs, all wrapped up in one cute little passage.",
})>>
<<set $GreenBoxerBriefs to ({
Name: "Green Boxer Briefs",
ID: "UnBbGr",
Type: "Boxer Briefs",
Color: "Green",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/BoxerBriefs/Forest Green BB.png",
Avatar: "Images/Avatar/Clothes/Boxer Briefs/Forest Green Boxer Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "For boys who like the freedom of boxers and the security of briefs, all wrapped up in one cute little passage.",
})>>
<<set $OrangeBoxerBriefs to ({
Name: "Orange Boxer Briefs",
ID: "UnBbOr",
Type: "Boxer Briefs",
Color: "Orange",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/BoxerBriefs/Orange BB.png",
Avatar: "Images/Avatar/Clothes/Boxer Briefs/Orange Boxer Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "For boys who like the freedom of boxers and the security of briefs, all wrapped up in one cute little passage.",
})>>
<<set $PinkBoxerBriefs to ({
Name: "Pink Boxer Briefs",
ID: "UnBbPi",
Type: "Boxer Briefs",
Color: "Pink",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/BoxerBriefs/Pink BB.png",
Avatar: "Images/Avatar/Clothes/Boxer Briefs/Pink Boxer Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "For boys who like the freedom of boxers and the security of briefs, all wrapped up in one cute little passage.",
})>>
<<set $PurpleBoxerBriefs to ({
Name: "Purple Boxer Briefs",
ID: "UnBbPu",
Type: "Boxer Briefs",
Color: "Purple",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/BoxerBriefs/Purple BB.png",
Avatar: "Images/Avatar/Clothes/Boxer Briefs/Purple Boxer Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "For boys who like the freedom of boxers and the security of briefs, all wrapped up in one cute little passage.",
})>>
<<set $RedBoxerBriefs to ({
Name: "Red Boxer Briefs",
ID: "UnBbRe",
Type: "Boxer Briefs",
Color: "Red",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/BoxerBriefs/Red BB.png",
Avatar: "Images/Avatar/Clothes/Boxer Briefs/Red Boxer Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "For boys who like the freedom of boxers and the security of briefs, all wrapped up in one cute little passage.",
})>>
<<set $TealBoxerBriefs to ({
Name: "Teal Boxer Briefs",
ID: "UnBbTe",
Type: "Boxer Briefs",
Color: "Teal",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/BoxerBriefs/Teal BB.png",
Avatar: "Images/Avatar/Clothes/Boxer Briefs/Teal Boxer Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "For boys who like the freedom of boxers and the security of briefs, all wrapped up in one cute little passage.",
})>>
<<set $WhiteBoxerBriefs to ({
Name: "White Boxer Briefs",
ID: "UnBbWh",
Type: "Boxer Briefs",
Color: "White",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/BoxerBriefs/White BB.png",
Avatar: "Images/Avatar/Clothes/Boxer Briefs/White Boxer Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "For boys who like the freedom of boxers and the security of briefs, all wrapped up in one cute little passage.",
})>>
<<set $YellowBoxerBriefs to ({
Name: "Yellow Boxer Briefs",
ID: "UnBbYe",
Type: "Boxer Briefs",
Color: "Yellow",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/BoxerBriefs/Yellow BB.png",
Avatar: "Images/Avatar/Clothes/Boxer Briefs/Yellow Boxer Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "For boys who like the freedom of boxers and the security of briefs, all wrapped up in one cute little passage.",
})>>
<</nobr>><<nobr>>
<<set $BeigeBoxers to ({
Name: "Beige Boxers",
ID: "UnBoBe",
Type: "Boxers",
Color: "Beige",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Boxers/Beige Boxers.png",
Avatar: "Images/Avatar/Clothes/Boxers/Beige Boxers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "They're like shorts, but even shorter and more loose. Just be careful to not let anything slip out.",
})>>
<<set $BlackBoxers to ({
Name: "Black Boxers",
ID: "UnBoBk",
Type: "Boxers",
Color: "Black",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Boxers/Black Boxers.png",
Avatar: "Images/Avatar/Clothes/Boxers/Black Boxers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "They're like shorts, but even shorter and more loose. Just be careful to not let anything slip out.",
})>>
<<set $BlueBoxers to ({
Name: "Blue Boxers",
ID: "UnBoBl",
Type: "Boxers",
Color: "Blue",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Boxers/Blue Boxers.png",
Avatar: "Images/Avatar/Clothes/Boxers/Blue Boxers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "They're like shorts, but even shorter and more loose. Just be careful to not let anything slip out.",
})>>
<<set $BrownBoxers to ({
Name: "Brown Boxers",
ID: "UnBoBr",
Type: "Boxers",
Color: "Brown",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Boxers/Brown Boxers.png",
Avatar: "Images/Avatar/Clothes/Boxers/Brown Boxers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "They're like shorts, but even shorter and more loose. Just be careful to not let anything slip out.",
})>>
<<set $GrayBoxers to ({
Name: "Gray Boxers",
ID: "UnBoGy",
Type: "Boxers",
Color: "Gray",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Boxers/Gray Boxers.png",
Avatar: "Images/Avatar/Clothes/Boxers/Gray Boxers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "They're like shorts, but even shorter and more loose. Just be careful to not let anything slip out.",
})>>
<<set $GreenBoxers to ({
Name: "Green Boxers",
ID: "UnBoGr",
Type: "Boxers",
Color: "Green",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Boxers/Forest Green Boxers.png",
Avatar: "Images/Avatar/Clothes/Boxers/Forest Green Boxers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "They're like shorts, but even shorter and more loose. Just be careful to not let anything slip out.",
})>>
<<set $OrangeBoxers to ({
Name: "Orange Boxers",
ID: "UnBoOr",
Type: "Boxers",
Color: "Orange",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Boxers/Orange Boxers.png",
Avatar: "Images/Avatar/Clothes/Boxers/Orange Boxers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "They're like shorts, but even shorter and more loose. Just be careful to not let anything slip out.",
})>>
<<set $PinkBoxers to ({
Name: "Pink Boxers",
ID: "UnBoPi",
Type: "Boxers",
Color: "Pink",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Boxers/Pink Boxers.png",
Avatar: "Images/Avatar/Clothes/Boxers/Pink Boxers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "They're like shorts, but even shorter and more loose. Just be careful to not let anything slip out.",
})>>
<<set $PurpleBoxers to ({
Name: "Purple Boxers",
ID: "UnBoPu",
Type: "Boxers",
Color: "Purple",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Boxers/Purple Boxers.png",
Avatar: "Images/Avatar/Clothes/Boxers/Purple Boxers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "They're like shorts, but even shorter and more loose. Just be careful to not let anything slip out.",
})>>
<<set $RedBoxers to ({
Name: "Red Boxers",
ID: "UnBoRe",
Type: "Boxers",
Color: "Red",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Boxers/Red Boxers.png",
Avatar: "Images/Avatar/Clothes/Boxers/Red Boxers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "They're like shorts, but even shorter and more loose. Just be careful to not let anything slip out.",
})>>
<<set $TealBoxers to ({
Name: "Teal Boxers",
ID: "UnBoTe",
Type: "Boxers",
Color: "Teal",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Boxers/Teal Boxers.png",
Avatar: "Images/Avatar/Clothes/Boxers/Teal Boxers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "They're like shorts, but even shorter and more loose. Just be careful to not let anything slip out.",
})>>
<<set $WhiteBoxers to ({
Name: "White Boxers",
ID: "UnBoWh",
Type: "Boxers",
Color: "White",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Boxers/White Boxers.png",
Avatar: "Images/Avatar/Clothes/Boxers/White Boxers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "They're like shorts, but even shorter and more loose. Just be careful to not let anything slip out.",
})>>
<<set $YellowBoxers to ({
Name: "Yellow Boxers",
ID: "UnBoYe",
Type: "Boxers",
Color: "Yellow",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Boxers/Yellow Boxers.png",
Avatar: "Images/Avatar/Clothes/Boxers/Yellow Boxers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "They're like shorts, but even shorter and more loose. Just be careful to not let anything slip out.",
})>>
<</nobr>><<nobr>>
<<set $BeigeBriefs to ({
Name: "Beige Briefs",
ID: "UnBrBe",
Type: "Briefs",
Color: "Beige",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Briefs/Beige Briefs.png",
Avatar: "Images/Avatar/Clothes/Briefs/Beige Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
})>>
<<set $BlackBriefs to ({
Name: "Black Briefs",
ID: "UnBrBk",
Type: "Briefs",
Color: "Black",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Briefs/Black Briefs.png",
Avatar: "Images/Avatar/Clothes/Briefs/Black Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
})>>
<<set $BlueBriefs to ({
Name: "Blue Briefs",
ID: "UnBrBl",
Type: "Briefs",
Color: "Blue",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Briefs/Blue Briefs.png",
Avatar: "Images/Avatar/Clothes/Briefs/Blue Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
})>>
<<set $BrownBriefs to ({
Name: "Brown Briefs",
ID: "UnBrBr",
Type: "Briefs",
Color: "Brown",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Briefs/Brown Briefs.png",
Avatar: "Images/Avatar/Clothes/Briefs/Brown Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
})>>
<<set $GrayBriefs to ({
Name: "Gray Briefs",
ID: "UnBrGy",
Type: "Briefs",
Color: "Gray",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Briefs/Gray Briefs.png",
Avatar: "Images/Avatar/Clothes/Briefs/Gray Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
})>>
<<set $GreenBriefs to ({
Name: "Green Briefs",
ID: "UnBrGr",
Type: "Briefs",
Color: "Green",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Briefs/Forest Green Briefs.png",
Avatar: "Images/Avatar/Clothes/Briefs/Forest Green Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
})>>
<<set $OrangeBriefs to ({
Name: "Orange Briefs",
ID: "UnBrOr",
Type: "Briefs",
Color: "Orange",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Briefs/Orange Briefs.png",
Avatar: "Images/Avatar/Clothes/Briefs/Orange Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
})>>
<<set $PinkBriefs to ({
Name: "Pink Briefs",
ID: "UnBrPi",
Type: "Briefs",
Color: "Pink",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Briefs/Pink Briefs.png",
Avatar: "Images/Avatar/Clothes/Briefs/Pink Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
})>>
<<set $PurpleBriefs to ({
Name: "Purple Briefs",
ID: "UnBrPu",
Type: "Briefs",
Color: "Purple",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Briefs/Purple Briefs.png",
Avatar: "Images/Avatar/Clothes/Briefs/Purple Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
})>>
<<set $RedBriefs to ({
Name: "Red Briefs",
ID: "UnBrRe",
Type: "Briefs",
Color: "Red",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Briefs/Red Briefs.png",
Avatar: "Images/Avatar/Clothes/Briefs/Red Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
})>>
<<set $TealBriefs to ({
Name: "Teal Briefs",
ID: "UnBrTe",
Type: "Briefs",
Color: "Teal",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Briefs/Teal Briefs.png",
Avatar: "Images/Avatar/Clothes/Briefs/Teal Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
})>>
<<set $WhiteBriefs to ({
Name: "White Briefs",
ID: "UnBrWh",
Type: "Briefs",
Color: "White",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Briefs/White Briefs.png",
Avatar: "Images/Avatar/Clothes/Briefs/White Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
})>>
<<set $YellowBriefs to ({
Name: "Yellow Briefs",
ID: "UnBrYe",
Type: "Briefs",
Color: "Yellow",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Briefs/Yellow Briefs.png",
Avatar: "Images/Avatar/Clothes/Briefs/Yellow Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
})>>
<</nobr>><<nobr>>
<<set $BeigeBunnyHoodie to {
Name: "Beige Bunny Hoodie",
ID: "OuHoBe",
Type: "Hoodie",
Color: "Beige",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Bunny Hoodie/Beige Bunny Hoodie.png",
Avatar: "Images/Avatar/Clothes/Bunny Hoodie/Beige Bunny Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Bunny Hoodie/Beige Bunny Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Bunny Hoodie/Beige Bunny Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Bunny Hoodie/Beige Bunny Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $BlackBunnyHoodie to {
Name: "Black Bunny Hoodie",
ID: "OuHoBk",
Type: "Hoodie",
Color: "Black",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Bunny Hoodie/Black Bunny Hoodie.png",
Avatar: "Images/Avatar/Clothes/Bunny Hoodie/Black Bunny Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Bunny Hoodie/Black Bunny Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Bunny Hoodie/Black Bunny Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Bunny Hoodie/Black Bunny Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $BlueBunnyHoodie to {
Name: "Blue Bunny Hoodie",
ID: "OuHoBl",
Type: "Hoodie",
Color: "Blue",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Bunny Hoodie/Blue Bunny Hoodie.png",
Avatar: "Images/Avatar/Clothes/Bunny Hoodie/Blue Bunny Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Bunny Hoodie/Blue Bunny Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Bunny Hoodie/Blue Bunny Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Bunny Hoodie/Blue Bunny Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $BrownBunnyHoodie to {
Name: "Brown Bunny Hoodie",
ID: "OuHoBr",
Type: "Hoodie",
Color: "Brown",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Bunny Hoodie/Brown Bunny Hoodie.png",
Avatar: "Images/Avatar/Clothes/Bunny Hoodie/Brown Bunny Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Bunny Hoodie/Brown Bunny Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Bunny Hoodie/Brown Bunny Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Bunny Hoodie/Brown Bunny Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $GrayBunnyHoodie to {
Name: "Gray Bunny Hoodie",
ID: "OuHoGy",
Type: "Hoodie",
Color: "Gray",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Bunny Hoodie/Gray Bunny Hoodie.png",
Avatar: "Images/Avatar/Clothes/Bunny Hoodie/Gray Bunny Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Bunny Hoodie/Gray Bunny Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Bunny Hoodie/Gray Bunny Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Bunny Hoodie/Gray Bunny Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $GreenBunnyHoodie to {
Name: "Green Bunny Hoodie",
ID: "OuHoGr",
Type: "Hoodie",
Color: "Green",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Bunny Hoodie/Forest Green Bunny Hoodie.png",
Avatar: "Images/Avatar/Clothes/Bunny Hoodie/Forest Green Bunny Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Bunny Hoodie/Forest Green Bunny Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Bunny Hoodie/Forest Green Bunny Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Bunny Hoodie/Forest Green Bunny Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $OrangeBunnyHoodie to {
Name: "Orange Bunny Hoodie",
ID: "OuHoOr",
Type: "Hoodie",
Color: "Orange",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Bunny Hoodie/Orange Bunny Hoodie.png",
Avatar: "Images/Avatar/Clothes/Bunny Hoodie/Orange Bunny Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Bunny Hoodie/Orange Bunny Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Bunny Hoodie/Orange Bunny Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Bunny Hoodie/Orange Bunny Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $PinkBunnyHoodie to {
Name: "Pink Bunny Hoodie",
ID: "OuHoPi",
Type: "Hoodie",
Color: "Pink",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Bunny Hoodie/Pink Bunny Hoodie.png",
Avatar: "Images/Avatar/Clothes/Bunny Hoodie/Pink Bunny Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Bunny Hoodie/Pink Bunny Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Bunny Hoodie/Pink Bunny Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Bunny Hoodie/Pink Bunny Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $PurpleBunnyHoodie to {
Name: "Purple Bunny Hoodie",
ID: "OuHoPu",
Type: "Hoodie",
Color: "Purple",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Bunny Hoodie/Purple Bunny Hoodie.png",
Avatar: "Images/Avatar/Clothes/Bunny Hoodie/Purple Bunny Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Bunny Hoodie/Purple Bunny Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Bunny Hoodie/Purple Bunny Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Bunny Hoodie/Purple Bunny Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $RedBunnyHoodie to {
Name: "Red Bunny Hoodie",
ID: "OuHoRe",
Type: "Hoodie",
Color: "Red",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Bunny Hoodie/Red Bunny Hoodie.png",
Avatar: "Images/Avatar/Clothes/Bunny Hoodie/Red Bunny Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Bunny Hoodie/Red Bunny Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Bunny Hoodie/Red Bunny Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Bunny Hoodie/Red Bunny Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $TealBunnyHoodie to {
Name: "Teal Bunny Hoodie",
ID: "OuHoTe",
Type: "Hoodie",
Color: "Teal",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Bunny Hoodie/Teal Bunny Hoodie.png",
Avatar: "Images/Avatar/Clothes/Bunny Hoodie/Teal Bunny Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Bunny Hoodie/Teal Bunny Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Bunny Hoodie/Teal Bunny Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Bunny Hoodie/Teal Bunny Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $WhiteBunnyHoodie to {
Name: "White Bunny Hoodie",
ID: "OuHoWh",
Type: "Hoodie",
Color: "White",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Bunny Hoodie/White Bunny Hoodie.png",
Avatar: "Images/Avatar/Clothes/Bunny Hoodie/White Bunny Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Bunny Hoodie/White Bunny Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Bunny Hoodie/White Bunny Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Bunny Hoodie/White Bunny Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $YellowBunnyHoodie to {
Name: "Yellow Bunny Hoodie",
ID: "OuHoYe",
Type: "Hoodie",
Color: "Yellow",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Bunny Hoodie/Yellow Bunny Hoodie.png",
Avatar: "Images/Avatar/Clothes/Bunny Hoodie/Yellow Bunny Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Bunny Hoodie/Yellow Bunny Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Bunny Hoodie/Yellow Bunny Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Bunny Hoodie/Yellow Bunny Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<</nobr>><<set $BeigeCargoPants to {
Name: "Beige Cargo Pants",
ID: "BoCaShBe",
Type: "Cargo Pants",
Color: "Beige",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Swimwear"],
Durability: 15,
MaxDurability: 15,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Cargo Pants/Beige Cargo Pants.png",
Avatar: "Images/Avatar/Clothes/Cargo Pants/Beige Cargo Pants.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "Images/Avatar/Clothes/Cargo Pants/Beige Saggy Cargo Pants.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Beige Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Extra durable adventurous Pants designed with as many pockets as you would ever need! Created by Tai_Koizumi.",
}>>
<<set $BlackCargoPants to {
Name: "Black Cargo Pants",
ID: "BoCaShBk",
Type: "Cargo Pants",
Color: "Black",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Swimwear"],
Durability: 15,
MaxDurability: 15,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Cargo Pants/Black Cargo Pants.png",
Avatar: "Images/Avatar/Clothes/Cargo Pants/Black Cargo Pants.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "Images/Avatar/Clothes/Cargo Pants/Black Saggy Cargo Pants.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Black Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Extra durable adventurous Pants designed with as many pockets as you would ever need! Created by Tai_Koizumi.",
}>>
<<set $BlueCargoPants to {
Name: "Blue Cargo Pants",
ID: "BoCaShBl",
Type: "Cargo Pants",
Color: "Blue",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Swimwear"],
Durability: 15,
MaxDurability: 15,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Cargo Pants/Blue Cargo Pants.png",
Avatar: "Images/Avatar/Clothes/Cargo Pants/Blue Cargo Pants.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "Images/Avatar/Clothes/Cargo Pants/Blue Saggy Cargo Pants.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Blue Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Extra durable adventurous Pants designed with as many pockets as you would ever need! Created by Tai_Koizumi.",
}>>
<<set $BrownCargoPants to {
Name: "Brown Cargo Pants",
ID: "BoCaShBr",
Type: "Cargo Pants",
Color: "Brown",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Swimwear"],
Durability: 15,
MaxDurability: 15,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Cargo Pants/Brown Cargo Pants.png",
Avatar: "Images/Avatar/Clothes/Cargo Pants/Brown Cargo Pants.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "Images/Avatar/Clothes/Cargo Pants/Brown Saggy Cargo Pants.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Brown Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Extra durable adventurous Pants designed with as many pockets as you would ever need! Created by Tai_Koizumi.",
}>>
<<set $GrayCargoPants to {
Name: "Gray Cargo Pants",
ID: "BoCaShGy",
Type: "Cargo Pants",
Color: "Gray",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Swimwear"],
Durability: 15,
MaxDurability: 15,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Cargo Pants/Gray Cargo Pants.png",
Avatar: "Images/Avatar/Clothes/Cargo Pants/Gray Cargo Pants.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "Images/Avatar/Clothes/Cargo Pants/Gray Saggy Cargo Pants.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Gray Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Extra durable adventurous Pants designed with as many pockets as you would ever need! Created by Tai_Koizumi.",
}>>
<<set $GreenCargoPants to {
Name: "Green Cargo Pants",
ID: "BoCaShGr",
Type: "Cargo Pants",
Color: "Green",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Swimwear"],
Durability: 15,
MaxDurability: 15,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Cargo Pants/Forest Green Cargo Pants.png",
Avatar: "Images/Avatar/Clothes/Cargo Pants/Forest Green Cargo Pants.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "Images/Avatar/Clothes/Cargo Pants/Forest Green Saggy Cargo Pants.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Forest Green Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Extra durable adventurous Pants designed with as many pockets as you would ever need! Created by Tai_Koizumi.",
}>>
<<set $OrangeCargoPants to {
Name: "Orange Cargo Pants",
ID: "BoCaShOr",
Type: "Cargo Pants",
Color: "Orange",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Swimwear"],
Durability: 15,
MaxDurability: 15,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Cargo Pants/Orange Cargo Pants.png",
Avatar: "Images/Avatar/Clothes/Cargo Pants/Orange Cargo Pants.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "Images/Avatar/Clothes/Cargo Pants/Orange Saggy Cargo Pants.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Orange Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Extra durable adventurous Pants designed with as many pockets as you would ever need! Created by Tai_Koizumi.",
}>>
<<set $PinkCargoPants to {
Name: "Pink Cargo Pants",
ID: "BoCaShPi",
Type: "Cargo Pants",
Color: "Pink",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Swimwear"],
Durability: 15,
MaxDurability: 15,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Cargo Pants/Pink Cargo Pants.png",
Avatar: "Images/Avatar/Clothes/Cargo Pants/Pink Cargo Pants.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "Images/Avatar/Clothes/Cargo Pants/Pink Saggy Cargo Pants.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Pink Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Extra durable adventurous Pants designed with as many pockets as you would ever need! Created by Tai_Koizumi.",
}>>
<<set $PurpleCargoPants to {
Name: "Purple Cargo Pants",
ID: "BoCaShPu",
Type: "Cargo Pants",
Color: "Purple",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Swimwear"],
Durability: 15,
MaxDurability: 15,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Cargo Pants/Purple Cargo Pants.png",
Avatar: "Images/Avatar/Clothes/Cargo Pants/Purple Cargo Pants.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "Images/Avatar/Clothes/Cargo Pants/Purple Saggy Cargo Pants.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Purple Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Extra durable adventurous Pants designed with as many pockets as you would ever need! Created by Tai_Koizumi.",
}>>
<<set $RedCargoPants to {
Name: "Red Cargo Pants",
ID: "BoCaShRe",
Type: "Cargo Pants",
Color: "Red",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Swimwear"],
Durability: 15,
MaxDurability: 15,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Cargo Pants/Red Cargo Pants.png",
Avatar: "Images/Avatar/Clothes/Cargo Pants/Red Cargo Pants.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "Images/Avatar/Clothes/Cargo Pants/Red Saggy Cargo Pants.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Red Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Extra durable adventurous Pants designed with as many pockets as you would ever need! Created by Tai_Koizumi.",
}>>
<<set $TealCargoPants to {
Name: "Teal Cargo Pants",
ID: "BoCaShte",
Type: "Cargo Pants",
Color: "Teal",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Swimwear"],
Durability: 15,
MaxDurability: 15,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Cargo Pants/Teal Cargo Pants.png",
Avatar: "Images/Avatar/Clothes/Cargo Pants/Teal Cargo Pants.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "Images/Avatar/Clothes/Cargo Pants/Teal Saggy Cargo Pants.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Teal Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Extra durable adventurous Pants designed with as many pockets as you would ever need! Created by Tai_Koizumi.",
}>>
<<set $WhiteCargoPants to {
Name: "White Cargo Pants",
ID: "BoCaShWh",
Type: "Cargo Pants",
Color: "White",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Swimwear"],
Durability: 15,
MaxDurability: 15,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Cargo Pants/White Cargo Pants.png",
Avatar: "Images/Avatar/Clothes/Cargo Pants/White Cargo Pants.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "Images/Avatar/Clothes/Cargo Pants/White Saggy Cargo Pants.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/White Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Extra durable adventurous Pants designed with as many pockets as you would ever need! Created by Tai_Koizumi.",
}>>
<<set $YellowCargoPants to {
Name: "Yellow Cargo Pants",
ID: "BoCaShYe",
Type: "Cargo Pants",
Color: "Yellow",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Swimwear"],
Durability: 15,
MaxDurability: 15,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Cargo Pants/Yellow Cargo Pants.png",
Avatar: "Images/Avatar/Clothes/Cargo Pants/Yellow Cargo Pants.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "Images/Avatar/Clothes/Cargo Pants/Yellow Saggy Cargo Pants.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Yellow Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Extra durable adventurous Pants designed with as many pockets as you would ever need! Created by Tai_Koizumi.",
}>><<nobr>>
<<set $BeigeCargoShorts to {
Name: "Beige Cargo Shorts",
ID: "BoCaShBe",
Type: "Cargo Shorts",
Color: "Beige",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Swimwear"],
Durability: 15,
MaxDurability: 15,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Cargo Shorts/Beige Cargo Shorts.png",
Avatar: "Images/Avatar/Clothes/Cargo Shorts/Beige Cargo Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Beige Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Extra durable adventurous shorts designed with as many pockets as you would ever need! Created by Pixel.",
}>>
<<set $BlackCargoShorts to {
Name: "Black Cargo Shorts",
ID: "BoCaShBk",
Type: "Cargo Shorts",
Color: "Black",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Swimwear"],
Durability: 15,
MaxDurability: 15,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Cargo Shorts/Black Cargo Shorts.png",
Avatar: "Images/Avatar/Clothes/Cargo Shorts/Black Cargo Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Black Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Extra durable adventurous shorts designed with as many pockets as you would ever need! Created by Pixel.",
}>>
<<set $BlueCargoShorts to {
Name: "Blue Cargo Shorts",
ID: "BoCaShBl",
Type: "Cargo Shorts",
Color: "Blue",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Swimwear"],
Durability: 15,
MaxDurability: 15,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Cargo Shorts/Blue Cargo Shorts.png",
Avatar: "Images/Avatar/Clothes/Cargo Shorts/Blue Cargo Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Blue Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Extra durable adventurous shorts designed with as many pockets as you would ever need! Created by Pixel.",
}>>
<<set $BrownCargoShorts to {
Name: "Brown Cargo Shorts",
ID: "BoCaShBr",
Type: "Cargo Shorts",
Color: "Brown",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Swimwear"],
Durability: 15,
MaxDurability: 15,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Cargo Shorts/Brown Cargo Shorts.png",
Avatar: "Images/Avatar/Clothes/Cargo Shorts/Brown Cargo Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Brown Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Extra durable adventurous shorts designed with as many pockets as you would ever need! Created by Pixel.",
}>>
<<set $GrayCargoShorts to {
Name: "Gray Cargo Shorts",
ID: "BoCaShGy",
Type: "Cargo Shorts",
Color: "Gray",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Swimwear"],
Durability: 15,
MaxDurability: 15,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Cargo Shorts/Gray Cargo Shorts.png",
Avatar: "Images/Avatar/Clothes/Cargo Shorts/Gray Cargo Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Gray Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Extra durable adventurous shorts designed with as many pockets as you would ever need! Created by Pixel.",
}>>
<<set $GreenCargoShorts to {
Name: "Green Cargo Shorts",
ID: "BoCaShGr",
Type: "Cargo Shorts",
Color: "Green",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Swimwear"],
Durability: 15,
MaxDurability: 15,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Cargo Shorts/Forest Green Cargo Shorts.png",
Avatar: "Images/Avatar/Clothes/Cargo Shorts/Forest Green Cargo Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Forest Green Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Extra durable adventurous shorts designed with as many pockets as you would ever need! Created by Pixel.",
}>>
<<set $OrangeCargoShorts to {
Name: "Orange Cargo Shorts",
ID: "BoCaShOr",
Type: "Cargo Shorts",
Color: "Orange",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Swimwear"],
Durability: 15,
MaxDurability: 15,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Cargo Shorts/Orange Cargo Shorts.png",
Avatar: "Images/Avatar/Clothes/Cargo Shorts/Orange Cargo Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Orange Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Extra durable adventurous shorts designed with as many pockets as you would ever need! Created by Pixel.",
}>>
<<set $PinkCargoShorts to {
Name: "Pink Cargo Shorts",
ID: "BoCaShPi",
Type: "Cargo Shorts",
Color: "Pink",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Swimwear"],
Durability: 15,
MaxDurability: 15,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Cargo Shorts/Pink Cargo Shorts.png",
Avatar: "Images/Avatar/Clothes/Cargo Shorts/Pink Cargo Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Pink Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Extra durable adventurous shorts designed with as many pockets as you would ever need! Created by Pixel.",
}>>
<<set $PurpleCargoShorts to {
Name: "Purple Cargo Shorts",
ID: "BoCaShPu",
Type: "Cargo Shorts",
Color: "Purple",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Swimwear"],
Durability: 15,
MaxDurability: 15,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Cargo Shorts/Purple Cargo Shorts.png",
Avatar: "Images/Avatar/Clothes/Cargo Shorts/Purple Cargo Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Purple Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Extra durable adventurous shorts designed with as many pockets as you would ever need! Created by Pixel.",
}>>
<<set $RedCargoShorts to {
Name: "Red Cargo Shorts",
ID: "BoCaShRe",
Type: "Cargo Shorts",
Color: "Red",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Swimwear"],
Durability: 15,
MaxDurability: 15,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Cargo Shorts/Red Cargo Shorts.png",
Avatar: "Images/Avatar/Clothes/Cargo Shorts/Red Cargo Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Red Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Extra durable adventurous shorts designed with as many pockets as you would ever need! Created by Pixel.",
}>>
<<set $TealCargoShorts to {
Name: "Teal Cargo Shorts",
ID: "BoCaShte",
Type: "Cargo Shorts",
Color: "Teal",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Swimwear"],
Durability: 15,
MaxDurability: 15,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Cargo Shorts/Teal Cargo Shorts.png",
Avatar: "Images/Avatar/Clothes/Cargo Shorts/Teal Cargo Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Teal Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Extra durable adventurous shorts designed with as many pockets as you would ever need! Created by Pixel.",
}>>
<<set $WhiteCargoShorts to {
Name: "White Cargo Shorts",
ID: "BoCaShWh",
Type: "Cargo Shorts",
Color: "White",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Swimwear"],
Durability: 15,
MaxDurability: 15,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Cargo Shorts/White Cargo Shorts.png",
Avatar: "Images/Avatar/Clothes/Cargo Shorts/White Cargo Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/White Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Extra durable adventurous shorts designed with as many pockets as you would ever need! Created by Pixel.",
}>>
<<set $YellowCargoShorts to {
Name: "Yellow Cargo Shorts",
ID: "BoCaShYe",
Type: "Cargo Shorts",
Color: "Yellow",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Swimwear"],
Durability: 15,
MaxDurability: 15,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Cargo Shorts/Yellow Cargo Shorts.png",
Avatar: "Images/Avatar/Clothes/Cargo Shorts/Yellow Cargo Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Yellow Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Extra durable adventurous shorts designed with as many pockets as you would ever need! Created by Pixel.",
}>>
<</nobr>><<nobr>>
<<set $ContestBue to {
Name: "Bue T-Shirt",
ID: "ToTsCBue",
Type: "T-Shirt",
Color: "Blue",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Contest T-Shirts/Bue.png",
Avatar: "Images/Avatar/Clothes/Contest T-Shirts/Bue.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A graphic T-Shirt that, somehow, features a bear with the exact likeness of your little brother’s stuffed bear Bue. Created by Miner.",
}>>
<<set $ContestBunnica to {
Name: "Bunnica T-Shirt",
ID: "ToTsCBunnica",
Type: "T-Shirt",
Color: "Black",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Contest T-Shirts/Bunnica.png",
Avatar: "Images/Avatar/Clothes/Contest T-Shirts/Bunnica.png",
AvatarUnder: "Images/Avatar/Clothes/Contest T-Shirts/Under Bunnica.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A band T-Shirt of the popular Metal Band Bunnica! Created by aaraito.",
}>>
<<set $ContestHardbody to {
Name: "Hardbody T-Shirt",
ID: "ToTsCHardbody",
Type: "T-Shirt",
Color: "White",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Contest T-Shirts/Hardbody.png",
Avatar: "Images/Avatar/Clothes/Contest T-Shirts/Hardbody.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A reference to a certain American Psycho, though you are too young to understand what the name means. Created by beachguymike.",
}>>
<<set $ContestJapan to {
Name: "Japan T-Shirt",
ID: "ToTsCJapan",
Type: "T-Shirt",
Color: "Black",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Contest T-Shirts/Japan.png",
Avatar: "Images/Avatar/Clothes/Contest T-Shirts/Japan.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A fun T-Shirt featuring the country of Japan. Created by Iloveshotas.",
}>>
<<set $ContestJersey to {
Name: "Black Jersey",
ID: "ToJeBk",
Type: "T-Shirt",
Color: "Black",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Contest T-Shirts/Jersey.png",
Avatar: "Images/Avatar/Clothes/Contest T-Shirts/Jersey.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A stylish and well-crafted Jersey featuring an ‘S’ on the chest. Created by indubio.",
}>>
<<set $ContestJZStyle to {
Name: "JZ Style Shirt",
ID: "ToTsCJZ Style",
Type: "Shirt",
Color: "White",
Slot: "Top",
Temp: 5,
Tags: ["Casual"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Contest T-Shirts/JZ Style.png",
Avatar: "Images/Avatar/Clothes/Contest T-Shirts/JZ Style.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A shirt and vest combo of the popular JZ Style brand. Created by oldbearsleep.",
}>>
<<set $ContestMesh to {
Name: "Mest Shirt",
ID: "ToTsCMesh",
Type: "Mesh Shirt",
Color: "Gray",
Slot: "Top",
Temp: 5,
Tags: ["Lewd"],
Durability: 5,
MaxDurability: 5,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Contest T-Shirts/Mesh.png",
Avatar: "Images/Avatar/Clothes/Contest T-Shirts/Mesh.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A mesh shirt. Which is, somehow, technically a shirt. Created by reanimator073",
}>>
<<set $ContestNeonJacket to {
Name: "Red Neon Jacket",
ID: "ToNeJaRe",
Type: "Jacket",
Color: "Red",
Slot: "Outer",
Temp: 5,
Tags: ["Casual"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Contest T-Shirts/Neon Jacket.png",
Avatar: "Images/Avatar/Clothes/Contest T-Shirts/Neon Jacket.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A futuristic jacket featuring neon stitching. Created by Shoti.Lalara.",
}>>
<<set $ContestRainbowStar to {
Name: "Rainbow Star T-Shirt",
ID: "ToTsCRainbowStar",
Type: "T-Shirt",
Color: "Black",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Contest T-Shirts/Rainbow Star.png",
Avatar: "Images/Avatar/Clothes/Contest T-Shirts/Rainbow Star.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A colorful shirt featuring a beautiful rainbow star. Created by Phlixel.",
}>>
<<set $ContestRainbow to {
Name: "Rainbow T-Shirt",
ID: "ToTsCRainbow",
Type: "T-Shirt",
Color: "Rainbow",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Contest T-Shirts/Rainbow.png",
Avatar: "Images/Avatar/Clothes/Contest T-Shirts/Rainbow.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A prideful rainbow shirt! Created by KamiLeon.",
}>>
<<set $ContestSpaceFight to {
Name: "Space Fight T-Shirt",
ID: "ToTsCSpaceFight",
Type: "T-Shirt",
Color: "Gray",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Contest T-Shirts/Space Fight.png",
Avatar: "Images/Avatar/Clothes/Contest T-Shirts/Space Fight.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A shirt featuring the popular sci-fi movie series, Space Fight. Created by hotpinkgutz.",
}>>
<<set $ContestSpank to {
Name: "Spank T-Shirt",
ID: "ToTsCSpank",
Type: "T-Shirt",
Color: "White",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Contest T-Shirts/Spank.png",
Avatar: "Images/Avatar/Clothes/Contest T-Shirts/Spank.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A White T-Shirt that appears to have been drawn on to embarrass naughty kids who just got spanked. Created by Arclos.",
}>>
<<set $ContestToast to {
Name: "Toast T-Shirt",
ID: "ToTsCToast",
Type: "T-Shirt",
Color: "Brown",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Contest T-Shirts/Toast.png",
Avatar: "Images/Avatar/Clothes/Contest T-Shirts/Toast.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A fun T-Shirt featuring a happy piece of Toast. Created by Shogu.",
}>>
<</nobr>><<nobr>>
<<set $BubblegumBriefs to ({
Name: "Bubblegum Briefs",
ID: "UnBrBuGu",
Type: "Briefs",
Color: "Teal",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Contrast Briefs/Bubblegum Briefs.png",
Avatar: "Images/Avatar/Clothes/Contrast Briefs/Bubblegum Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "These stylish briefs really make your boy’s cute features pop like a bubble. Boys won’t be embarrassed showing off these fashionable briefs!",
})>>
<<set $HeroBriefs to ({
Name: "Hero Briefs",
ID: "UnBrHe",
Type: "Briefs",
Color: "Blue",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Contrast Briefs/Hero Briefs.png",
Avatar: "Images/Avatar/Clothes/Contrast Briefs/Hero Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "For the little heroes who love sharing, superheroes, and helping daddy around the house after a long day at work!",
})>>
<<set $LemonLimeBriefs to ({
Name: "Lemon Lime Briefs",
ID: "UnBrLeLi",
Type: "Briefs",
Color: "Green",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Contrast Briefs/Lemon Lime Briefs.png",
Avatar: "Images/Avatar/Clothes/Contrast Briefs/Lemon Lime Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Fashionable and Fun! These contrast briefs give a fruity and colorful look to any boy’s waist.",
})>>
<<set $BlueNBlueBriefs to ({
Name: "Blue 'n Blue Briefs",
ID: "UnBrBlBl",
Type: "Briefs",
Color: "Blue",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Contrast Briefs/Blue Briefs.png",
Avatar: "Images/Avatar/Clothes/Contrast Briefs/Blue Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Fashionable and Fun! These blue briefs give any little boy a way to show off their favorite color!",
})>>
<</nobr>><<set $CrownHoodie to {
Name: "Crown Hoodie",
ID: "OuHoBe",
Type: "Crown Hoodie",
Color: "Red",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Crown Hoodie/Crown Hoodie.png",
Avatar: "Images/Avatar/Clothes/Crown Hoodie/Crown Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Crown Hoodie/Crown Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Crown Hoodie/Crown Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Crown Hoodie/Crown Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Crown Hoodie/Crown Hoodie Unzipped.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A black and red hoodie with a white crown on it. Often worn by Michael. Created by 小傑.",
}>><<nobr>>
<<set $BeigeCutoffTShirt to {
Name: "Beige Cutoff T-Shirt",
ID: "ToTsBe",
Type: "Cutoff T-Shirt",
Color: "Beige",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Lewd", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Cutoff T-Shirt/Beige Cutoff T-Shirt.png",
Avatar: "Images/Avatar/Clothes/Cutoff T-Shirt/Beige Cutoff T-Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/Cutoff T-Shirt/Beige Under Cutoff T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A classic shirt that is cutoff at the midriff to show off your stomach.",
}>>
<<set $BlackCutoffTShirt to {
Name: "Black Cutoff T-Shirt",
ID: "ToTsBk",
Type: "Cutoff T-Shirt",
Color: "Black",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Lewd", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Cutoff T-Shirt/Black Cutoff T-Shirt.png",
Avatar: "Images/Avatar/Clothes/Cutoff T-Shirt/Black Cutoff T-Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/Cutoff T-Shirt/Black Under Cutoff T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A classic shirt that is cutoff at the midriff to show off your stomach.",
}>>
<<set $BlueCutoffTShirt to {
Name: "Blue Cutoff T-Shirt",
ID: "ToTsBl",
Type: "Cutoff T-Shirt",
Color: "Blue",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Lewd", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Cutoff T-Shirt/Blue Cutoff T-Shirt.png",
Avatar: "Images/Avatar/Clothes/Cutoff T-Shirt/Blue Cutoff T-Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/Cutoff T-Shirt/Blue Under Cutoff T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A classic shirt that is cutoff at the midriff to show off your stomach.",
}>>
<<set $BrownCutoffTShirt to {
Name: "Brown Cutoff T-Shirt",
ID: "ToTsBr",
Type: "Cutoff T-Shirt",
Color: "Brown",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Lewd", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Cutoff T-Shirt/Brown Cutoff T-Shirt.png",
Avatar: "Images/Avatar/Clothes/Cutoff T-Shirt/Brown Cutoff T-Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/Cutoff T-Shirt/Brown Under Cutoff T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A classic shirt that is cutoff at the midriff to show off your stomach.",
}>>
<<set $GrayCutoffTShirt to {
Name: "Gray Cutoff T-Shirt",
ID: "ToTsGy",
Type: "Cutoff T-Shirt",
Color: "Gray",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Lewd", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Cutoff T-Shirt/Gray Cutoff T-Shirt.png",
Avatar: "Images/Avatar/Clothes/Cutoff T-Shirt/Gray Cutoff T-Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/Cutoff T-Shirt/Gray Under Cutoff T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A classic shirt that is cutoff at the midriff to show off your stomach.",
}>>
<<set $GreenCutoffTShirt to {
Name: "Green Cutoff T-Shirt",
ID: "ToTsGr",
Type: "Cutoff T-Shirt",
Color: "Green",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Lewd", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Cutoff T-Shirt/Forest Green Cutoff T-Shirt.png",
Avatar: "Images/Avatar/Clothes/Cutoff T-Shirt/Forest Green Cutoff T-Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/Cutoff T-Shirt/Forest Green Under Cutoff T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A classic shirt that is cutoff at the midriff to show off your stomach.",
}>>
<<set $OrangeCutoffTShirt to {
Name: "Orange Cutoff T-Shirt",
ID: "ToTsOr",
Type: "Cutoff T-Shirt",
Color: "Orange",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Lewd", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Cutoff T-Shirt/Orange Cutoff T-Shirt.png",
Avatar: "Images/Avatar/Clothes/Cutoff T-Shirt/Orange Cutoff T-Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/Cutoff T-Shirt/Orange Under Cutoff T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A classic shirt that is cutoff at the midriff to show off your stomach.",
}>>
<<set $PinkCutoffTShirt to {
Name: "Pink Cutoff T-Shirt",
ID: "ToTsPi",
Type: "Cutoff T-Shirt",
Color: "Pink",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Lewd", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Cutoff T-Shirt/Pink Cutoff T-Shirt.png",
Avatar: "Images/Avatar/Clothes/Cutoff T-Shirt/Pink Cutoff T-Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/Cutoff T-Shirt/Pink Under Cutoff T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A classic shirt that is cutoff at the midriff to show off your stomach.",
}>>
<<set $PurpleCutoffTShirt to {
Name: "Purple Cutoff T-Shirt",
ID: "ToTsPu",
Type: "Cutoff T-Shirt",
Color: "Purple",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Lewd", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Cutoff T-Shirt/Purple Cutoff T-Shirt.png",
Avatar: "Images/Avatar/Clothes/Cutoff T-Shirt/Purple Cutoff T-Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/Cutoff T-Shirt/Purple Under Cutoff T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A classic shirt that is cutoff at the midriff to show off your stomach.",
}>>
<<set $RedCutoffTShirt to {
Name: "Red Cutoff T-Shirt",
ID: "ToTsRe",
Type: "Cutoff T-Shirt",
Color: "Red",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Lewd", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Cutoff T-Shirt/Red Cutoff T-Shirt.png",
Avatar: "Images/Avatar/Clothes/Cutoff T-Shirt/Red Cutoff T-Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/Cutoff T-Shirt/Red Under Cutoff T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A classic shirt that is cutoff at the midriff to show off your stomach.",
}>>
<<set $TealCutoffTShirt to {
Name: "Teal Cutoff T-Shirt",
ID: "ToTsTe",
Type: "Cutoff T-Shirt",
Color: "Teal",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Lewd", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Cutoff T-Shirt/Teal Cutoff T-Shirt.png",
Avatar: "Images/Avatar/Clothes/Cutoff T-Shirt/Teal Cutoff T-Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/Cutoff T-Shirt/Teal Under Cutoff T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A classic shirt that is cutoff at the midriff to show off your stomach.",
}>>
<<set $WhiteCutoffTShirt to {
Name: "White Cutoff T-Shirt",
ID: "ToTsWh",
Type: "Cutoff T-Shirt",
Color: "White",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Lewd", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Cutoff T-Shirt/White Cutoff T-Shirt.png",
Avatar: "Images/Avatar/Clothes/Cutoff T-Shirt/White Cutoff T-Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/Cutoff T-Shirt/White Under Cutoff T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A classic shirt that is cutoff at the midriff to show off your stomach.",
}>>
<<set $YellowCutoffTShirt to {
Name: "Yellow Cutoff T-Shirt",
ID: "ToTsYe",
Type: "Cutoff T-Shirt",
Color: "Yellow",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Lewd", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Cutoff T-Shirt/Yellow Cutoff T-Shirt.png",
Avatar: "Images/Avatar/Clothes/Cutoff T-Shirt/Yellow Cutoff T-Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/Cutoff T-Shirt/Yellow Under Cutoff T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A classic shirt that is cutoff at the midriff to show off your stomach.",
}>>
<</nobr>><<set $BlackDragonBoxerBriefs to ({
Name: "Dragon Boxer Briefs",
ID: "UnBbBe",
Type: "Boxer Briefs",
Color: "Black",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Designed Boxer Briefs/Black Dragon Boxer Briefs.png",
Avatar: "Images/Avatar/Clothes/Designed Boxer Briefs/Black Dragon Boxer Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A fancy pair of underwear with a black dragon on them.",
})>>
<<set $SharkBoxerBriefs to ({
Name: "Shark Boxer Briefs",
ID: "UnBbBe",
Type: "Boxer Briefs",
Color: "Blue",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Designed Boxer Briefs/Shark Boxer Briefs.png",
Avatar: "Images/Avatar/Clothes/Designed Boxer Briefs/Shark Boxer Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A fancy pair of underwear with sharks on them.",
})>><<set $FlameBoxers to ({
Name: "Flame Boxers",
ID: "UnBoFlame",
Type: "Boxers",
Color: "Black",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Designed Boxers/Flame Boxers.png",
Avatar: "Images/Avatar/Clothes/Designed Boxers/Flame Boxers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of boxers with some sick flames on it! So hot, you almost want to show them off.",
})>>
<<set $BlackPinkHeartBoxers to ({
Name: "Pink Heart Boxers",
ID: "UnBoBlPiHeart",
Type: "Boxers",
Color: "Black",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Designed Boxers/Black Pink Heart Boxers.png",
Avatar: "Images/Avatar/Clothes/Designed Boxers/Black Pink Heart Boxers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of boxers designed with some cute hearts on them.",
})>>
<<set $BlackRedHeartBoxers to ({
Name: "Red Heart Boxers",
ID: "UnBoBlReHeart",
Type: "Boxers",
Color: "Black",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Designed Boxers/Black Red Heart Boxers.png",
Avatar: "Images/Avatar/Clothes/Designed Boxers/Black Red Heart Boxers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of boxers designed with some cute hearts on them.",
})>>
<<set $BlackWhiteHeartBoxers to ({
Name: "White Heart Boxers",
ID: "UnBoBlWhHeart",
Type: "Boxers",
Color: "Black",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Designed Boxers/Black White Heart Boxers.png",
Avatar: "Images/Avatar/Clothes/Designed Boxers/Black White Heart Boxers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of boxers designed with some cute hearts on them.",
})>>
<<set $PinkPinkHeartBoxers to ({
Name: "Pink Heart Boxers",
ID: "UnBoPiPiHeart",
Type: "Boxers",
Color: "Pink",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Designed Boxers/Pink Pink Heart Boxers.png",
Avatar: "Images/Avatar/Clothes/Designed Boxers/Pink Pink Heart Boxers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of boxers designed with some cute hearts on them.",
})>>
<<set $PinkRedHeartBoxers to ({
Name: "Red Heart Boxers",
ID: "UnBoPiReHeart",
Type: "Boxers",
Color: "Pink",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Designed Boxers/Pink Red Heart Boxers.png",
Avatar: "Images/Avatar/Clothes/Designed Boxers/Pink Red Heart Boxers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of boxers designed with some cute hearts on them.",
})>>
<<set $PinkWhiteHeartBoxers to ({
Name: "White Heart Boxers",
ID: "UnBoPiWhHeart",
Type: "Boxers",
Color: "Pink",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Designed Boxers/Pink White Heart Boxers.png",
Avatar: "Images/Avatar/Clothes/Designed Boxers/Pink White Heart Boxers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of boxers designed with some cute hearts on them.",
})>>
<<set $WhitePinkHeartBoxers to ({
Name: "Pink Heart Boxers",
ID: "UnBoWhPiHeart",
Type: "Boxers",
Color: "White",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Designed Boxers/White Pink Heart Boxers.png",
Avatar: "Images/Avatar/Clothes/Designed Boxers/White Pink Heart Boxers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of boxers designed with some cute hearts on them.",
})>>
<<set $WhiteRedHeartBoxers to ({
Name: "Red Heart Boxers",
ID: "UnBoWhReHeart",
Type: "Boxers",
Color: "White",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Designed Boxers/White Red Heart Boxers.png",
Avatar: "Images/Avatar/Clothes/Designed Boxers/White Red Heart Boxers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of boxers designed with some cute hearts on them.",
})>>
<<set $SharkBoxers to ({
Name: "Shark Boxers",
ID: "UnBoShaBox",
Type: "Boxers",
Color: "Blue",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Designed Boxers/Shark Boxers.png",
Avatar: "Images/Avatar/Clothes/Designed Boxers/Shark Boxers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of boxers with a cute shark design on them.",
})>><<set $BeigeSharkHoodie to {
Name: "Beige Shark Hoodie",
ID: "OuHoBe",
Type: "Shark Hoodie",
Color: "Beige",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Designed Hoodie/Beige Shark Hoodie.png",
Avatar: "Images/Avatar/Clothes/Designed Hoodie/Beige Shark Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Designed Hoodie/Beige Shark Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Designed Hoodie/Beige Shark Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Designed Hoodie/Beige Shark Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color Shark hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $BlackSharkHoodie to {
Name: "Black Shark Hoodie",
ID: "OuHoBk",
Type: "Shark Hoodie",
Color: "Black",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Designed Hoodie/Black Shark Hoodie.png",
Avatar: "Images/Avatar/Clothes/Designed Hoodie/Black Shark Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Designed Hoodie/Black Shark Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Designed Hoodie/Black Shark Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Designed Hoodie/Black Shark Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color Shark hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $BlueSharkHoodie to {
Name: "Blue Shark Hoodie",
ID: "OuHoBl",
Type: "Shark Hoodie",
Color: "Blue",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Designed Hoodie/Blue Shark Hoodie.png",
Avatar: "Images/Avatar/Clothes/Designed Hoodie/Blue Shark Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Designed Hoodie/Blue Shark Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Designed Hoodie/Blue Shark Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Designed Hoodie/Blue Shark Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color Shark hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $BrownSharkHoodie to {
Name: "Brown Shark Hoodie",
ID: "OuHoBr",
Type: "Shark Hoodie",
Color: "Brown",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Designed Hoodie/Brown Shark Hoodie.png",
Avatar: "Images/Avatar/Clothes/Designed Hoodie/Brown Shark Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Designed Hoodie/Brown Shark Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Designed Hoodie/Brown Shark Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Designed Hoodie/Brown Shark Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color Shark hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $GraySharkHoodie to {
Name: "Gray Shark Hoodie",
ID: "OuHoGy",
Type: "Shark Hoodie",
Color: "Gray",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Designed Hoodie/Gray Shark Hoodie.png",
Avatar: "Images/Avatar/Clothes/Designed Hoodie/Gray Shark Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Designed Hoodie/Gray Shark Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Designed Hoodie/Gray Shark Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Designed Hoodie/Gray Shark Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color Shark hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $GreenSharkHoodie to {
Name: "Green Shark Hoodie",
ID: "OuHoGr",
Type: "Shark Hoodie",
Color: "Green",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Designed Hoodie/Forest Green Shark Hoodie.png",
Avatar: "Images/Avatar/Clothes/Designed Hoodie/Forest Green Shark Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Designed Hoodie/Forest Green Shark Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Designed Hoodie/Forest Green Shark Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Designed Hoodie/Forest Green Shark Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color Shark hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $OrangeSharkHoodie to {
Name: "Orange Shark Hoodie",
ID: "OuHoOr",
Type: "Shark Hoodie",
Color: "Orange",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Designed Hoodie/Orange Shark Hoodie.png",
Avatar: "Images/Avatar/Clothes/Designed Hoodie/Orange Shark Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Designed Hoodie/Orange Shark Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Designed Hoodie/Orange Shark Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Designed Hoodie/Orange Shark Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color Shark hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $PinkSharkHoodie to {
Name: "Pink Shark Hoodie",
ID: "OuHoPi",
Type: "Shark Hoodie",
Color: "Pink",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Designed Hoodie/Pink Shark Hoodie.png",
Avatar: "Images/Avatar/Clothes/Designed Hoodie/Pink Shark Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Designed Hoodie/Pink Shark Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Designed Hoodie/Pink Shark Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Designed Hoodie/Pink Shark Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color Shark hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $PurpleSharkHoodie to {
Name: "Purple Shark Hoodie",
ID: "OuHoPu",
Type: "Shark Hoodie",
Color: "Purple",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Designed Hoodie/Purple Shark Hoodie.png",
Avatar: "Images/Avatar/Clothes/Designed Hoodie/Purple Shark Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Designed Hoodie/Purple Shark Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Designed Hoodie/Purple Shark Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Designed Hoodie/Purple Shark Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color Shark hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $RedSharkHoodie to {
Name: "Red Shark Hoodie",
ID: "OuHoRe",
Type: "Shark Hoodie",
Color: "Red",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Designed Hoodie/Red Shark Hoodie.png",
Avatar: "Images/Avatar/Clothes/Designed Hoodie/Red Shark Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Designed Hoodie/Red Shark Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Designed Hoodie/Red Shark Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Designed Hoodie/Red Shark Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color Shark hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $TealSharkHoodie to {
Name: "Teal Shark Hoodie",
ID: "OuHoTe",
Type: "Shark Hoodie",
Color: "Teal",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Designed Hoodie/Teal Shark Hoodie.png",
Avatar: "Images/Avatar/Clothes/Designed Hoodie/Teal Shark Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Designed Hoodie/Teal Shark Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Designed Hoodie/Teal Shark Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Designed Hoodie/Teal Shark Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color Shark hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $WhiteSharkHoodie to {
Name: "White Shark Hoodie",
ID: "OuHoWh",
Type: "Shark Hoodie",
Color: "White",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Designed Hoodie/White Shark Hoodie.png",
Avatar: "Images/Avatar/Clothes/Designed Hoodie/White Shark Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Designed Hoodie/White Shark Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Designed Hoodie/White Shark Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Designed Hoodie/White Shark Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color Shark hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $YellowSharkHoodie to {
Name: "Yellow Shark Hoodie",
ID: "OuHoYe",
Type: "Shark Hoodie",
Color: "Yellow",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Designed Hoodie/Yellow Shark Hoodie.png",
Avatar: "Images/Avatar/Clothes/Designed Hoodie/Yellow Shark Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Designed Hoodie/Yellow Shark Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Designed Hoodie/Yellow Shark Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Designed Hoodie/Yellow Shark Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color Shark hoodie perfect for keeping you warm and dry no matter the weather.",
}>><<nobr>>
<<set $BlueUltramanTShirt to {
Name: "Blue Ultraman T-Shirt",
ID: "ToTsUltramanBl",
Type: "T-Shirt",
Color: "Blue",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/T-Shirt Designed/Blue Ultraman T-Shirt.png",
Avatar: "Images/Avatar/Clothes/T-Shirts Designed/Blue Ultraman T-Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/T-Shirts Designed/Under Blue Ultraman T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A graphic T-Shirt featuring the popular super hero Ultraman.",
}>>
<<set $RedUltramanTShirt to {
Name: "Red Ultraman T-Shirt",
ID: "ToTsUltramanRe",
Type: "T-Shirt",
Color: "Red",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/T-Shirt Designed/Red Ultraman T-Shirt.png",
Avatar: "Images/Avatar/Clothes/T-Shirts Designed/Red Ultraman T-Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/T-Shirts Designed/Under Red Ultraman T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A graphic T-Shirt featuring the popular super hero Ultraman.",
}>>
<<set $WhiteUltramanTShirt to {
Name: "White Ultraman T-Shirt",
ID: "ToTsUltramanWh",
Type: "T-Shirt",
Color: "White",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/T-Shirt Designed/White Ultraman T-Shirt.png",
Avatar: "Images/Avatar/Clothes/T-Shirts Designed/White Ultraman T-Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/T-Shirts Designed/Under White Ultraman T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A graphic T-Shirt featuring the popular super hero Ultraman.",
}>>
<<set $GreenCamoTShirt to {
Name: "Green Camo T-Shirt",
ID: "ToTsCamoGr",
Type: "T-Shirt",
Color: "Green",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/T-Shirt Designed/Green Camo T-Shirt.png",
Avatar: "Images/Avatar/Clothes/T-Shirts Designed/Green Camo T-Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/T-Shirts Designed/Under Green Camo T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A patterned T-Shirt for the adventurous lads who want to blend into their surroundings. As long as those surroundings are Green.",
}>>
<<set $BlackDrakenBallShirt to {
Name: "Draken Ball X Shirt",
ID: "ToTsDrakBk",
Type: "T-Shirt",
Color: "Black",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/T-Shirt Designed/Black Draken Ball X T-Shirt.png",
Avatar: "Images/Avatar/Clothes/T-Shirts Designed/Black Draken Ball X T-Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/T-Shirts Designed/Under Black Draken Ball X T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A T-Shirt hosting a 4-Star Draken Ball X from the hit series, Draken Ball X!",
}>>
<<set $BlackUltramanShirt to {
Name: "Black Ultraman Shirt",
ID: "ToTsUltraBk",
Type: "T-Shirt",
Color: "Black",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/T-Shirt Designed/Black Ultraman T-Shirt.png",
Avatar: "Images/Avatar/Clothes/T-Shirts Designed/Black Ultraman T-Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/T-Shirts Designed/Under Black Ultraman T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A special black version of the Ultraman T-Shirt.",
}>>
<</nobr>><<nobr>>
<<set $DeadHeadHoodie to {
Name: "Dead Head Hoodie",
ID: "OuHoDeHe",
Type: "Hoodie",
Color: "Black",
Slot: "Outer",
Temp: 10,
Tags: ["None"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Designer Hoodies/Dead Head Designer Hoodie.png",
Avatar: "Images/Avatar/Clothes/Designer Hoodies/Dead Head Designer Hoodie Zipped.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Designer Hoodies/Dead Head Designer Hoodie Unzipped.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A designer hoodie featuring the Dead Head mascot character.",
}>>
<<set $HeroicHoodie to {
Name: "Heroic Hoodie",
ID: "OuHoHe",
Type: "Hoodie",
Color: "Blue",
Slot: "Outer",
Temp: 10,
Tags: ["None"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Designer Hoodies/Hero Designer Hoodie.png",
Avatar: "Images/Avatar/Clothes/Designer Hoodies/Hero Designer Hoodie Zipped.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Designer Hoodies/Hero Designer Hoodie Unzipped.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A designer hoodie featuring a heroic design.",
}>>
<<set $DeeboHoodie to {
Name: "Heroic Hoodie",
ID: "OuHoDeb",
Type: "Hoodie",
Color: "Green",
Slot: "Outer",
Temp: 10,
Tags: ["None"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Designer Hoodies/Deebo Designer Hoodie.png",
Avatar: "Images/Avatar/Clothes/Designer Hoodies/Deebi Designer Hoodie Zipped.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Designer Hoodies/Deebo Designer Hoodie Unzipped.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A designer hoodie featuring a spiraling design.",
}>>
<<set $PoetHoodie to {
Name: "Poet Hoodie",
ID: "OuHoPoe",
Type: "Hoodie",
Color: "White",
Slot: "Outer",
Temp: 10,
Tags: ["None"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Designer Hoodies/Poet Designer Hoodie.png",
Avatar: "Images/Avatar/Clothes/Designer Hoodies/Poet Designer Hoodie Zipped.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Designer Hoodies/Poet Designer Hoodie Unzipped.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A designer hoodie featuring a academic design.",
}>>
<<set $BeigeDesignerHoodie to {
Name: "Beige Designer Hoodie",
ID: "OuDeHoBe",
Type: "Hoodie",
Color: "Beige",
Slot: "Outer",
Temp: 10,
Tags: ["None"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Designer Hoodies/Beige Designer Hoodie.png",
Avatar: "Images/Avatar/Clothes/Designer Hoodies/Beige Designer Hoodie Zipped.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Designer Hoodies/Beige Designer Hoodie Unzipped.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A fancy, designer hoodie with short sleeves",
}>>
<<set $BlackDesignerHoodie to {
Name: "Black Designer Hoodie",
ID: "OuDeHoBk",
Type: "Hoodie",
Color: "Black",
Slot: "Outer",
Temp: 10,
Tags: ["None"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Designer Hoodies/Black Designer Hoodie.png",
Avatar: "Images/Avatar/Clothes/Designer Hoodies/Black Designer Hoodie Zipped.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Designer Hoodies/Black Designer Hoodie Unzipped.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A fancy, designer hoodie with short sleeves",
}>>
<<set $BlueDesignerHoodie to {
Name: "Blue Designer Hoodie",
ID: "OuDeHoBl",
Type: "Hoodie",
Color: "Blue",
Slot: "Outer",
Temp: 10,
Tags: ["None"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Designer Hoodies/Blue Designer Hoodie.png",
Avatar: "Images/Avatar/Clothes/Designer Hoodies/Blue Designer Hoodie Zipped.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Designer Hoodies/Blue Designer Hoodie Unzipped.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A fancy, designer hoodie with short sleeves",
}>>
<<set $BrownDesignerHoodie to {
Name: "Brown Designer Hoodie",
ID: "OuDeHoBr",
Type: "Hoodie",
Color: "Brown",
Slot: "Outer",
Temp: 10,
Tags: ["None"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Designer Hoodies/Brown Designer Hoodie.png",
Avatar: "Images/Avatar/Clothes/Designer Hoodies/Brown Designer Hoodie Zipped.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Designer Hoodies/Brown Designer Hoodie Unzipped.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A fancy, designer hoodie with short sleeves",
}>>
<<set $GrayDesignerHoodie to {
Name: "Gray Designer Hoodie",
ID: "OuDeHoGy",
Type: "Hoodie",
Color: "Gray",
Slot: "Outer",
Temp: 10,
Tags: ["None"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Designer Hoodies/Gray Designer Hoodie.png",
Avatar: "Images/Avatar/Clothes/Designer Hoodies/Gray Designer Hoodie Zipped.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Designer Hoodies/Gray Designer Hoodie Unzipped.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A fancy, designer hoodie with short sleeves",
}>>
<<set $GreenDesignerHoodie to {
Name: "Green Designer Hoodie",
ID: "OuDeHoGr",
Type: "Hoodie",
Color: "Green",
Slot: "Outer",
Temp: 10,
Tags: ["None"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Designer Hoodies/Forest Green Designer Hoodie.png",
Avatar: "Images/Avatar/Clothes/Designer Hoodies/Forest Green Designer Hoodie Zipped.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Designer Hoodies/Forest Green Designer Hoodie Unzipped.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A fancy, designer hoodie with short sleeves",
}>>
<<set $OrangeDesignerHoodie to {
Name: "Orange Designer Hoodie",
ID: "OuDeHoOr",
Type: "Hoodie",
Color: "Orange",
Slot: "Outer",
Temp: 10,
Tags: ["None"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Designer Hoodies/Orange Designer Hoodie.png",
Avatar: "Images/Avatar/Clothes/Designer Hoodies/Orange Designer Hoodie Zipped.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Designer Hoodies/Orange Designer Hoodie Unzipped.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A fancy, designer hoodie with short sleeves",
}>>
<<set $PinkDesignerHoodie to {
Name: "Pink Designer Hoodie",
ID: "OuDeHoPi",
Type: "Hoodie",
Color: "Pink",
Slot: "Outer",
Temp: 10,
Tags: ["None"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Designer Hoodies/Pink Designer Hoodie.png",
Avatar: "Images/Avatar/Clothes/Designer Hoodies/Pink Designer Hoodie Zipped.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Designer Hoodies/Pink Designer Hoodie Unzipped.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A fancy, designer hoodie with short sleeves",
}>>
<<set $PurpleDesignerHoodie to {
Name: "Purple Designer Hoodie",
ID: "OuDeHoPu",
Type: "Hoodie",
Color: "Purple",
Slot: "Outer",
Temp: 10,
Tags: ["None"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Designer Hoodies/Purple Designer Hoodie.png",
Avatar: "Images/Avatar/Clothes/Designer Hoodies/Purple Designer Hoodie Zipped.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Designer Hoodies/Purple Designer Hoodie Unzipped.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A fancy, designer hoodie with short sleeves",
}>>
<<set $RedDesignerHoodie to {
Name: "Red Designer Hoodie",
ID: "OuDeHoRe",
Type: "Hoodie",
Color: "Red",
Slot: "Outer",
Temp: 10,
Tags: ["None"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Designer Hoodies/Red Designer Hoodie.png",
Avatar: "Images/Avatar/Clothes/Designer Hoodies/Red Designer Hoodie Zipped.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Designer Hoodies/Red Designer Hoodie Unzipped.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A fancy, designer hoodie with short sleeves",
}>>
<<set $TealDesignerHoodie to {
Name: "Teal Designer Hoodie",
ID: "OuDeHoTe",
Type: "Hoodie",
Color: "Teal",
Slot: "Outer",
Temp: 10,
Tags: ["None"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Designer Hoodies/Teal Designer Hoodie.png",
Avatar: "Images/Avatar/Clothes/Designer Hoodies/Teal Designer Hoodie Zipped.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Designer Hoodies/Teal Designer Hoodie Unzipped.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A fancy, designer hoodie with short sleeves",
}>>
<<set $WhiteDesignerHoodie to {
Name: "White Designer Hoodie",
ID: "OuDeHoWh",
Type: "Hoodie",
Color: "White",
Slot: "Outer",
Temp: 10,
Tags: ["None"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Designer Hoodies/White Designer Hoodie.png",
Avatar: "Images/Avatar/Clothes/Designer Hoodies/White Designer Hoodie Zipped.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Designer Hoodies/White Designer Hoodie Unzipped.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A fancy, designer hoodie with short sleeves",
}>>
<<set $YellowDesignerHoodie to {
Name: "Yellow Designer Hoodie",
ID: "OuDeHoYe",
Type: "Hoodie",
Color: "Yellow",
Slot: "Outer",
Temp: 10,
Tags: ["None"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Designer Hoodies/Yellow Designer Hoodie.png",
Avatar: "Images/Avatar/Clothes/Designer Hoodies/Yellow Designer Hoodie Zipped.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Designer Hoodies/Yellow Designer Hoodie Unzipped.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A fancy, designer hoodie with short sleeves",
}>>
<</nobr>><<nobr>>
<<set $WhiteDiaper to ({
Name: "White Diaper",
ID: "UnDiWh",
Type: "Diaper",
Color: "White",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear", "Water-Proof", "Diaper"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Diaper/White Diaper.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Diaper/White Diaper.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
AvatarUnder: "Images/Avatar/Clothes/Diaper/White Diaper_Under.png",
Description: "A large diaper designed for older boys who still have some trouble reaching the bathroom at night. Much less embarrassing than waking up in a puddle. Created by Pixel",
})>>
<</nobr>><<nobr>>
<<set $BeigeDressShirt to {
Name: "Beige Dress Shirt",
ID: "ToDsBe",
Type: "Dress Shirt",
Color: "Beige",
Slot: "Top",
Temp: 10,
Tags: ["Formal", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shirt/Beige Dress Shirt.png",
Avatar: "Images/Avatar/Clothes/Dress Shirt/Beige Dress Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Dress Shirt/Beige Dress Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Dress Shirt/Beige Dress Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Equipment/Dress Shirt/Beige Dress Shirt Unbuttoned.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A fancy button-up shirt for all those formal gatherings a boy must attend.",
}>>
<<set $BlackDressShirt to {
Name: "Black Dress Shirt",
ID: "ToDsBk",
Type: "Dress Shirt",
Color: "Black",
Slot: "Top",
Temp: 10,
Tags: ["Formal", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shirt/Black Dress Shirt.png",
Avatar: "Images/Avatar/Clothes/Dress Shirt/Black Dress Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Dress Shirt/Black Dress Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Dress Shirt/Black Dress Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Equipment/Dress Shirt/Black Dress Shirt Unbuttoned.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A fancy button-up shirt for all those formal gatherings a boy must attend.",
}>>
<<set $BlueDressShirt to {
Name: "Blue Dress Shirt",
ID: "ToDsBl",
Type: "Dress Shirt",
Color: "Blue",
Slot: "Top",
Temp: 10,
Tags: ["Formal", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shirt/Blue Dress Shirt.png",
Avatar: "Images/Avatar/Clothes/Dress Shirt/Blue Dress Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Dress Shirt/Blue Dress Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Dress Shirt/Blue Dress Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Equipment/Dress Shirt/Blue Dress Shirt Unbuttoned.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A fancy button-up shirt for all those formal gatherings a boy must attend.",
}>>
<<set $BrownDressShirt to {
Name: "Brown Dress Shirt",
ID: "ToDsBr",
Type: "Dress Shirt",
Color: "Brown",
Slot: "Top",
Temp: 10,
Tags: ["Formal", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shirt/Brown Dress Shirt.png",
Avatar: "Images/Avatar/Clothes/Dress Shirt/Brown Dress Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Dress Shirt/Brown Dress Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Dress Shirt/Brown Dress Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Equipment/Dress Shirt/Brown Dress Shirt Unbuttoned.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A fancy button-up shirt for all those formal gatherings a boy must attend.",
}>>
<<set $GrayDressShirt to {
Name: "Gray Dress Shirt",
ID: "ToDsGy",
Type: "Dress Shirt",
Color: "Gray",
Slot: "Top",
Temp: 10,
Tags: ["Formal", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shirt/Gray Dress Shirt.png",
Avatar: "Images/Avatar/Clothes/Dress Shirt/Gray Dress Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Dress Shirt/Gray Dress Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Dress Shirt/Gray Dress Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Equipment/Dress Shirt/Gray Dress Shirt Unbuttoned.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A fancy button-up shirt for all those formal gatherings a boy must attend.",
}>>
<<set $GreenDressShirt to {
Name: "Green Dress Shirt",
ID: "ToDsGreen",
Type: "Dress Shirt",
Color: "Green",
Slot: "Top",
Temp: 10,
Tags: ["Formal", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shirt/Forest Green Dress Shirt.png",
Avatar: "Images/Avatar/Clothes/Dress Shirt/Forest Green Dress Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Dress Shirt/Forest Green Dress Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Dress Shirt/Forest Green Dress Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Equipment/Dress Shirt/Forest Green Dress Shirt Unbuttoned.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A fancy button-up shirt for all those formal gatherings a boy must attend.",
}>>
<<set $OrangeDressShirt to {
Name: "Orange Dress Shirt",
ID: "ToDsOr",
Type: "Dress Shirt",
Color: "Orange",
Slot: "Top",
Temp: 10,
Tags: ["Formal", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shirt/Orange Dress Shirt.png",
Avatar: "Images/Avatar/Clothes/Dress Shirt/Orange Dress Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Dress Shirt/Orange Dress Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Dress Shirt/Orange Dress Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Equipment/Dress Shirt/Orange Dress Shirt Unbuttoned.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A fancy button-up shirt for all those formal gatherings a boy must attend.",
}>>
<<set $PinkDressShirt to {
Name: "Pink Dress Shirt",
ID: "ToDsPi",
Type: "Dress Shirt",
Color: "Pink",
Slot: "Top",
Temp: 10,
Tags: ["Formal", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shirt/Pink Dress Shirt.png",
Avatar: "Images/Avatar/Clothes/Dress Shirt/Pink Dress Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Dress Shirt/Pink Dress Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Dress Shirt/Pink Dress Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Equipment/Dress Shirt/Pink Dress Shirt Unbuttoned.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A fancy button-up shirt for all those formal gatherings a boy must attend.",
}>>
<<set $PurpleDressShirt to {
Name: "Purple Dress Shirt",
ID: "ToDsPu",
Type: "Dress Shirt",
Color: "Purple",
Slot: "Top",
Temp: 10,
Tags: ["Formal", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shirt/Purple Dress Shirt.png",
Avatar: "Images/Avatar/Clothes/Dress Shirt/Purple Dress Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Dress Shirt/Purple Dress Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Dress Shirt/Purple Dress Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Equipment/Dress Shirt/Purple Dress Shirt Unbuttoned.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A fancy button-up shirt for all those formal gatherings a boy must attend.",
}>>
<<set $RedDressShirt to {
Name: "Red Dress Shirt",
ID: "ToDsRe",
Type: "Dress Shirt",
Color: "Red",
Slot: "Top",
Temp: 10,
Tags: ["Formal", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shirt/Red Dress Shirt.png",
Avatar: "Images/Avatar/Clothes/Dress Shirt/Red Dress Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Dress Shirt/Red Dress Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Dress Shirt/Red Dress Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Equipment/Dress Shirt/Red Dress Shirt Unbuttoned.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A fancy button-up shirt for all those formal gatherings a boy must attend.",
}>>
<<set $TealDressShirt to {
Name: "Teal Dress Shirt",
ID: "ToDsTe",
Type: "Dress Shirt",
Color: "Teal",
Slot: "Top",
Temp: 10,
Tags: ["Formal", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shirt/Teal Dress Shirt.png",
Avatar: "Images/Avatar/Clothes/Dress Shirt/Teal Dress Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Dress Shirt/Teal Dress Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Dress Shirt/Teal Dress Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Equipment/Dress Shirt/Teal Dress Shirt Unbuttoned.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A fancy button-up shirt for all those formal gatherings a boy must attend.",
}>>
<<set $WhiteDressShirt to {
Name: "White Dress Shirt",
ID: "ToDsWh",
Type: "Dress Shirt",
Color: "White",
Slot: "Top",
Temp: 10,
Tags: ["Formal", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shirt/White Dress Shirt.png",
Avatar: "Images/Avatar/Clothes/Dress Shirt/White Dress Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Dress Shirt/White Dress Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Dress Shirt/White Dress Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Equipment/Dress Shirt/White Dress Shirt Unbuttoned.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A fancy button-up shirt for all those formal gatherings a boy must attend.",
}>>
<<set $YellowDressShirt to {
Name: "Yellow Dress Shirt",
ID: "ToDsYe",
Type: "Dress Shirt",
Color: "Yellow",
Slot: "Top",
Temp: 10,
Tags: ["Formal", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shirt/Yellow Dress Shirt.png",
Avatar: "Images/Avatar/Clothes/Dress Shirt/Yellow Dress Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Dress Shirt/Yellow Dress Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Dress Shirt/Yellow Dress Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Equipment/Dress Shirt/Yellow Dress Shirt Unbuttoned.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A fancy button-up shirt for all those formal gatherings a boy must attend.",
}>>
<</nobr>><<nobr>>
<<set $BeigeDressShoes to {
Name: "Beige Dress Shoes",
ID: "ShDrShBe",
Type: "Dress Shoes",
Color: "Beige",
Slot: "Shoes",
Temp: 0,
Tags: ["Formal"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shoes/Beige Dress Shoes.png",
Avatar: "Images/Avatar/Clothes/Dress Shoes/Beige Dress Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Fancy shoes that shine and wouldn’t be out of place on a young actor.",
}>>
<<set $BlackDressShoes to {
Name: "Black Dress Shoes",
ID: "ShDrShBk",
Type: "Dress Shoes",
Color: "Black",
Slot: "Shoes",
Temp: 0,
Tags: ["Formal"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shoes/Black Dress Shoes.png",
Avatar: "Images/Avatar/Clothes/Dress Shoes/Black Dress Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Fancy shoes that shine and wouldn’t be out of place on a young actor.",
}>>
<<set $BlueDressShoes to {
Name: "Blue Dress Shoes",
ID: "ShDrShBl",
Type: "Dress Shoes",
Color: "Blue",
Slot: "Shoes",
Temp: 0,
Tags: ["Formal"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shoes/Blue Dress Shoes.png",
Avatar: "Images/Avatar/Clothes/Dress Shoes/Blue Dress Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Fancy shoes that shine and wouldn’t be out of place on a young actor.",
}>>
<<set $BrownDressShoes to {
Name: "Brown Dress Shoes",
ID: "ShDrShBr",
Type: "Dress Shoes",
Color: "Brown",
Slot: "Shoes",
Temp: 0,
Tags: ["Formal"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shoes/Brown Dress Shoes.png",
Avatar: "Images/Avatar/Clothes/Dress Shoes/Brown Dress Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Fancy shoes that shine and wouldn’t be out of place on a young actor.",
}>>
<<set $GrayDressShoes to {
Name: "Gray Dress Shoes",
ID: "ShDrShGy",
Type: "Dress Shoes",
Color: "Gray",
Slot: "Shoes",
Temp: 0,
Tags: ["Formal"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shoes/Gray Dress Shoes.png",
Avatar: "Images/Avatar/Clothes/Dress Shoes/Gray Dress Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Fancy shoes that shine and wouldn’t be out of place on a young actor.",
}>>
<<set $GreenDressShoes to {
Name: "Green Dress Shoes",
ID: "ShDrShGr",
Type: "Dress Shoes",
Color: "Green",
Slot: "Shoes",
Temp: 0,
Tags: ["Formal"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shoes/Forest Green Dress Shoes.png",
Avatar: "Images/Avatar/Clothes/Dress Shoes/Forest Green Dress Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Fancy shoes that shine and wouldn’t be out of place on a young actor.",
}>>
<<set $OrangeDressShoes to {
Name: "Orange Dress Shoes",
ID: "ShDrShOr",
Type: "Dress Shoes",
Color: "Orange",
Slot: "Shoes",
Temp: 0,
Tags: ["Formal"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shoes/Orange Dress Shoes.png",
Avatar: "Images/Avatar/Clothes/Dress Shoes/Orange Dress Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Fancy shoes that shine and wouldn’t be out of place on a young actor.",
}>>
<<set $PinkDressShoes to {
Name: "Pink Dress Shoes",
ID: "ShDrShPi",
Type: "Dress Shoes",
Color: "Pink",
Slot: "Shoes",
Temp: 0,
Tags: ["Formal"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shoes/Pink Dress Shoes.png",
Avatar: "Images/Avatar/Clothes/Dress Shoes/Pink Dress Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Fancy shoes that shine and wouldn’t be out of place on a young actor.",
}>>
<<set $PurpleDressShoes to {
Name: "Purple Dress Shoes",
ID: "ShDrShPu",
Type: "Dress Shoes",
Color: "Purple",
Slot: "Shoes",
Temp: 0,
Tags: ["Formal"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shoes/Purple Dress Shoes.png",
Avatar: "Images/Avatar/Clothes/Dress Shoes/Purple Dress Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Fancy shoes that shine and wouldn’t be out of place on a young actor.",
}>>
<<set $RedDressShoes to {
Name: "Red Dress Shoes",
ID: "ShDrShRe",
Type: "Dress Shoes",
Color: "Red",
Slot: "Shoes",
Temp: 0,
Tags: ["Formal"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shoes/Red Dress Shoes.png",
Avatar: "Images/Avatar/Clothes/Dress Shoes/Red Dress Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Fancy shoes that shine and wouldn’t be out of place on a young actor.",
}>>
<<set $TealDressShoes to {
Name: "Teal Dress Shoes",
ID: "ShDrShTe",
Type: "Dress Shoes",
Color: "Teal",
Slot: "Shoes",
Temp: 0,
Tags: ["Formal"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shoes/Teal Dress Shoes.png",
Avatar: "Images/Avatar/Clothes/Dress Shoes/Teal Dress Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Fancy shoes that shine and wouldn’t be out of place on a young actor.",
}>>
<<set $WhiteDressShoes to {
Name: "White Dress Shoes",
ID: "ShDrShWh",
Type: "Dress Shoes",
Color: "White",
Slot: "Shoes",
Temp: 0,
Tags: ["Formal"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shoes/White Dress Shoes.png",
Avatar: "Images/Avatar/Clothes/Dress Shoes/White Dress Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Fancy shoes that shine and wouldn’t be out of place on a young actor.",
}>>
<<set $YellowDressShoes to {
Name: "Yellow Dress Shoes",
ID: "ShDrShYe",
Type: "Dress Shoes",
Color: "Yellow",
Slot: "Shoes",
Temp: 0,
Tags: ["Formal"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shoes/Yellow Dress Shoes.png",
Avatar: "Images/Avatar/Clothes/Dress Shoes/Yellow Dress Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Fancy shoes that shine and wouldn’t be out of place on a young actor.",
}>>
<</nobr>><<nobr>>
<<set $BeigeDressShortShorts to {
Name: "Beige Dress Shorts",
ID: "BoDrShBe",
Type: "Dress Shorts",
Color: "Beige",
Slot: "Bottoms",
Temp: 5,
Tags: ["Formal", "Uniform"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Dress Short Shorts/Beige Dress Short Shorts.png",
Avatar: "Images/Avatar/Clothes/Dress Short Shorts/Beige Dress Short Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Beige Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "When you want to be fancy and formal, but still want to show off your legs.",
}>>
<<set $BlackDressShortShorts to {
Name: "Black Dress Shorts",
ID: "BoDrShBk",
Type: "Dress Shorts",
Color: "Black",
Slot: "Bottoms",
Temp: 5,
Tags: ["Formal", "Uniform"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Dress Short Shorts/Black Dress Short Shorts.png",
Avatar: "Images/Avatar/Clothes/Dress Short Shorts/Black Dress Short Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Black Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "When you want to be fancy and formal, but still want to show off your legs.",
}>>
<<set $BlueDressShortShorts to {
Name: "Blue Dress Shorts",
ID: "BoDrShBl",
Type: "Dress Shorts",
Color: "Blue",
Slot: "Bottoms",
Temp: 5,
Tags: ["Formal", "Uniform"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Dress Short Shorts/Blue Dress Short Shorts.png",
Avatar: "Images/Avatar/Clothes/Dress Short Shorts/Blue Dress Short Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Blue Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "When you want to be fancy and formal, but still want to show off your legs.",
}>>
<<set $BrownDressShortShorts to {
Name: "Brown Dress Shorts",
ID: "BoDrShBr",
Type: "Dress Shorts",
Color: "Brown",
Slot: "Bottoms",
Temp: 5,
Tags: ["Formal", "Uniform"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Dress Short Shorts/Brown Dress Short Shorts.png",
Avatar: "Images/Avatar/Clothes/Dress Short Shorts/Brown Dress Short Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Brown Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "When you want to be fancy and formal, but still want to show off your legs.",
}>>
<<set $GrayDressShortShorts to {
Name: "Gray Dress Shorts",
ID: "BoDrShGy",
Type: "Dress Shorts",
Color: "Gray",
Slot: "Bottoms",
Temp: 5,
Tags: ["Formal", "Uniform"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Dress Short Shorts/Gray Dress Short Shorts.png",
Avatar: "Images/Avatar/Clothes/Dress Short Shorts/Gray Dress Short Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Gray Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "When you want to be fancy and formal, but still want to show off your legs.",
}>>
<<set $GreenDressShortShorts to {
Name: "Green Dress Shorts",
ID: "BoDrShGr",
Type: "Dress Shorts",
Color: "Green",
Slot: "Bottoms",
Temp: 5,
Tags: ["Formal", "Uniform"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Dress Short Shorts/Forest Green Dress Short Shorts.png",
Avatar: "Images/Avatar/Clothes/Dress Short Shorts/Forest Green Dress Short Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Forest Green Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "When you want to be fancy and formal, but still want to show off your legs.",
}>>
<<set $OrangeDressShortShorts to {
Name: "Orange Dress Shorts",
ID: "BoDrShOr",
Type: "Dress Shorts",
Color: "Orange",
Slot: "Bottoms",
Temp: 5,
Tags: ["Formal", "Uniform"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Dress Short Shorts/Orange Dress Short Shorts.png",
Avatar: "Images/Avatar/Clothes/Dress Short Shorts/Orange Dress Short Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Orange Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "When you want to be fancy and formal, but still want to show off your legs.",
}>>
<<set $PinkDressShortShorts to {
Name: "Pink Dress Shorts",
ID: "BoDrShPi",
Type: "Dress Shorts",
Color: "Pink",
Slot: "Bottoms",
Temp: 5,
Tags: ["Formal", "Uniform"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Dress Short Shorts/Pink Dress Short Shorts.png",
Avatar: "Images/Avatar/Clothes/Dress Short Shorts/Pink Dress Short Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Pink Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "When you want to be fancy and formal, but still want to show off your legs.",
}>>
<<set $PurpleDressShortShorts to {
Name: "Purple Dress Shorts",
ID: "BoDrShPu",
Type: "Dress Shorts",
Color: "Purple",
Slot: "Bottoms",
Temp: 5,
Tags: ["Formal", "Uniform"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Dress Short Shorts/Purple Dress Short Shorts.png",
Avatar: "Images/Avatar/Clothes/Dress Short Shorts/Purple Dress Short Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Purple Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "When you want to be fancy and formal, but still want to show off your legs.",
}>>
<<set $RedDressShortShorts to {
Name: "Red Dress Shorts",
ID: "BoDrShRe",
Type: "Dress Shorts",
Color: "Red",
Slot: "Bottoms",
Temp: 5,
Tags: ["Formal", "Uniform"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Dress Short Shorts/Red Dress Short Shorts.png",
Avatar: "Images/Avatar/Clothes/Dress Short Shorts/Red Dress Short Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Red Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "When you want to be fancy and formal, but still want to show off your legs.",
}>>
<<set $TealDressShortShorts to {
Name: "Teal Dress Shorts",
ID: "BoDrShTe",
Type: "Dress Shorts",
Color: "Teal",
Slot: "Bottoms",
Temp: 5,
Tags: ["Formal", "Uniform"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Dress Short Shorts/Teal Dress Short Shorts.png",
Avatar: "Images/Avatar/Clothes/Dress Short Shorts/Teal Dress Short Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Teal Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "When you want to be fancy and formal, but still want to show off your legs.",
}>>
<<set $WhiteDressShortShorts to {
Name: "White Dress Shorts",
ID: "BoDrShWh",
Type: "Dress Shorts",
Color: "White",
Slot: "Bottoms",
Temp: 5,
Tags: ["Formal", "Uniform"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Dress Short Shorts/White Dress Short Shorts.png",
Avatar: "Images/Avatar/Clothes/Dress Short Shorts/White Dress Short Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/White Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "When you want to be fancy and formal, but still want to show off your legs.",
}>>
<<set $YellowDressShortShorts to {
Name: "Yellow Dress Shorts",
ID: "BoDrShYe",
Type: "Dress Shorts",
Color: "Yellow",
Slot: "Bottoms",
Temp: 5,
Tags: ["Formal", "Uniform"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Dress Short Shorts/Yellow Dress Short Shorts.png",
Avatar: "Images/Avatar/Clothes/Dress Short Shorts/Yellow Dress Short Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Yellow Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "When you want to be fancy and formal, but still want to show off your legs.",
}>>
<</nobr>><<nobr>>
<<set $BeigeDressShorts to {
Name: "Beige Dress Shorts",
ID: "BoDrShBe",
Type: "Dress Shorts",
Color: "Beige",
Slot: "Bottoms",
Temp: 5,
Tags: ["Formal", "Uniform"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shorts/Beige Dress Shorts.png",
Avatar: "Images/Avatar/Clothes/Dress Shorts/Beige Dress Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Beige Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "When you want to be fancy and formal, but still want to show off your legs.",
}>>
<<set $BlackDressShorts to {
Name: "Black Dress Shorts",
ID: "BoDrShBk",
Type: "Dress Shorts",
Color: "Black",
Slot: "Bottoms",
Temp: 5,
Tags: ["Formal", "Uniform"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shorts/Black Dress Shorts.png",
Avatar: "Images/Avatar/Clothes/Dress Shorts/Black Dress Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Black Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "When you want to be fancy and formal, but still want to show off your legs.",
}>>
<<set $BlueDressShorts to {
Name: "Blue Dress Shorts",
ID: "BoDrShBl",
Type: "Dress Shorts",
Color: "Blue",
Slot: "Bottoms",
Temp: 5,
Tags: ["Formal", "Uniform"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shorts/Blue Dress Shorts.png",
Avatar: "Images/Avatar/Clothes/Dress Shorts/Blue Dress Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Blue Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "When you want to be fancy and formal, but still want to show off your legs.",
}>>
<<set $BrownDressShorts to {
Name: "Brown Dress Shorts",
ID: "BoDrShBr",
Type: "Dress Shorts",
Color: "Brown",
Slot: "Bottoms",
Temp: 5,
Tags: ["Formal", "Uniform"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shorts/Brown Dress Shorts.png",
Avatar: "Images/Avatar/Clothes/Dress Shorts/Brown Dress Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Brown Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "When you want to be fancy and formal, but still want to show off your legs.",
}>>
<<set $GrayDressShorts to {
Name: "Gray Dress Shorts",
ID: "BoDrShGy",
Type: "Dress Shorts",
Color: "Gray",
Slot: "Bottoms",
Temp: 5,
Tags: ["Formal", "Uniform"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shorts/Gray Dress Shorts.png",
Avatar: "Images/Avatar/Clothes/Dress Shorts/Gray Dress Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Gray Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "When you want to be fancy and formal, but still want to show off your legs.",
}>>
<<set $GreenDressShorts to {
Name: "Green Dress Shorts",
ID: "BoDrShGr",
Type: "Dress Shorts",
Color: "Green",
Slot: "Bottoms",
Temp: 5,
Tags: ["Formal", "Uniform"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shorts/Forest Green Dress Shorts.png",
Avatar: "Images/Avatar/Clothes/Dress Shorts/Forest Green Dress Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Forest Green Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "When you want to be fancy and formal, but still want to show off your legs.",
}>>
<<set $OrangeDressShorts to {
Name: "Orange Dress Shorts",
ID: "BoDrShOr",
Type: "Dress Shorts",
Color: "Orange",
Slot: "Bottoms",
Temp: 5,
Tags: ["Formal", "Uniform"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shorts/Orange Dress Shorts.png",
Avatar: "Images/Avatar/Clothes/Dress Shorts/Orange Dress Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Orange Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "When you want to be fancy and formal, but still want to show off your legs.",
}>>
<<set $PinkDressShorts to {
Name: "Pink Dress Shorts",
ID: "BoDrShPi",
Type: "Dress Shorts",
Color: "Pink",
Slot: "Bottoms",
Temp: 5,
Tags: ["Formal", "Uniform"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shorts/Pink Dress Shorts.png",
Avatar: "Images/Avatar/Clothes/Dress Shorts/Pink Dress Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Pink Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "When you want to be fancy and formal, but still want to show off your legs.",
}>>
<<set $PurpleDressShorts to {
Name: "Purple Dress Shorts",
ID: "BoDrShPu",
Type: "Dress Shorts",
Color: "Purple",
Slot: "Bottoms",
Temp: 5,
Tags: ["Formal", "Uniform"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shorts/Purple Dress Shorts.png",
Avatar: "Images/Avatar/Clothes/Dress Shorts/Purple Dress Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Purple Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "When you want to be fancy and formal, but still want to show off your legs.",
}>>
<<set $RedDressShorts to {
Name: "Red Dress Shorts",
ID: "BoDrShRe",
Type: "Dress Shorts",
Color: "Red",
Slot: "Bottoms",
Temp: 5,
Tags: ["Formal", "Uniform"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shorts/Red Dress Shorts.png",
Avatar: "Images/Avatar/Clothes/Dress Shorts/Red Dress Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Red Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "When you want to be fancy and formal, but still want to show off your legs.",
}>>
<<set $TealDressShorts to {
Name: "Teal Dress Shorts",
ID: "BoDrShTe",
Type: "Dress Shorts",
Color: "Teal",
Slot: "Bottoms",
Temp: 5,
Tags: ["Formal", "Uniform"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shorts/Teal Dress Shorts.png",
Avatar: "Images/Avatar/Clothes/Dress Shorts/Teal Dress Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Teal Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "When you want to be fancy and formal, but still want to show off your legs.",
}>>
<<set $WhiteDressShorts to {
Name: "White Dress Shorts",
ID: "BoDrShWh",
Type: "Dress Shorts",
Color: "White",
Slot: "Bottoms",
Temp: 5,
Tags: ["Formal", "Uniform"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shorts/White Dress Shorts.png",
Avatar: "Images/Avatar/Clothes/Dress Shorts/White Dress Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/White Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "When you want to be fancy and formal, but still want to show off your legs.",
}>>
<<set $YellowDressShorts to {
Name: "Yellow Dress Shorts",
ID: "BoDrShYe",
Type: "Dress Shorts",
Color: "Yellow",
Slot: "Bottoms",
Temp: 5,
Tags: ["Formal", "Uniform"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Dress Shorts/Yellow Dress Shorts.png",
Avatar: "Images/Avatar/Clothes/Dress Shorts/Yellow Dress Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Yellow Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "When you want to be fancy and formal, but still want to show off your legs.",
}>>
<</nobr>><<nobr>>
<<set $BeigeFaceMask to {
Name: "Beige Face Mask",
ID: "MoFaMaBe",
Type: "Face Mask",
Color: "Beige",
Slot: "Mouth",
Temp: 0,
Tags: ["None"],
Durability: 1,
MaxDurability: 1,
Weight: 0,
Size: "Preteen",
Icon: "Images/Equipment/Face Mask/Beige Face Mask.png",
Avatar: "Images/Avatar/Clothes/Face Mask/Beige Face Mask.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A face mask used to keep out germs, or to look cute.",
}>>
<<set $BlackFaceMask to {
Name: "Black Face Mask",
ID: "MoFaMaBk",
Type: "Face Mask",
Color: "Black",
Slot: "Mouth",
Temp: 0,
Tags: ["None"],
Durability: 1,
MaxDurability: 1,
Weight: 0,
Size: "Preteen",
Icon: "Images/Equipment/Face Mask/Black Face Mask.png",
Avatar: "Images/Avatar/Clothes/Face Mask/Black Face Mask.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A face mask used to keep out germs, or to look cute.",
}>>
<<set $BlueFaceMask to {
Name: "Blue Face Mask",
ID: "MoFaMaBl",
Type: "Face Mask",
Color: "Blue",
Slot: "Mouth",
Temp: 0,
Tags: ["None"],
Durability: 1,
MaxDurability: 1,
Weight: 0,
Size: "Preteen",
Icon: "Images/Equipment/Face Mask/Blue Face Mask.png",
Avatar: "Images/Avatar/Clothes/Face Mask/Blue Face Mask.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A face mask used to keep out germs, or to look cute.",
}>>
<<set $BrownFaceMask to {
Name: "Brown Face Mask",
ID: "MoFaMaBr",
Type: "Face Mask",
Color: "Brown",
Slot: "Mouth",
Temp: 0,
Tags: ["None"],
Durability: 1,
MaxDurability: 1,
Weight: 0,
Size: "Preteen",
Icon: "Images/Equipment/Face Mask/Brown Face Mask.png",
Avatar: "Images/Avatar/Clothes/Face Mask/Brown Face Mask.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A face mask used to keep out germs, or to look cute.",
}>>
<<set $GrayFaceMask to {
Name: "Gray Face Mask",
ID: "MoFaMaGy",
Type: "Face Mask",
Color: "Gray",
Slot: "Mouth",
Temp: 0,
Tags: ["None"],
Durability: 1,
MaxDurability: 1,
Weight: 0,
Size: "Preteen",
Icon: "Images/Equipment/Face Mask/Gray Face Mask.png",
Avatar: "Images/Avatar/Clothes/Face Mask/Gray Face Mask.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A face mask used to keep out germs, or to look cute.",
}>>
<<set $GreenFaceMask to {
Name: "Green Face Mask",
ID: "MoFaMaGr",
Type: "Face Mask",
Color: "Green",
Slot: "Mouth",
Temp: 0,
Tags: ["None"],
Durability: 1,
MaxDurability: 1,
Weight: 0,
Size: "Preteen",
Icon: "Images/Equipment/Face Mask/Forest Green Face Mask.png",
Avatar: "Images/Avatar/Clothes/Face Mask/Forest Green Face Mask.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A face mask used to keep out germs, or to look cute.",
}>>
<<set $OrangeFaceMask to {
Name: "Orange Face Mask",
ID: "MoFaMaOr",
Type: "Face Mask",
Color: "Orange",
Slot: "Mouth",
Temp: 0,
Tags: ["None"],
Durability: 1,
MaxDurability: 1,
Weight: 0,
Size: "Preteen",
Icon: "Images/Equipment/Face Mask/Orange Face Mask.png",
Avatar: "Images/Avatar/Clothes/Face Mask/Orange Face Mask.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A face mask used to keep out germs, or to look cute.",
}>>
<<set $PinkFaceMask to {
Name: "Pink Face Mask",
ID: "MoFaMaPi",
Type: "Face Mask",
Color: "Pink",
Slot: "Mouth",
Temp: 0,
Tags: ["None"],
Durability: 1,
MaxDurability: 1,
Weight: 0,
Size: "Preteen",
Icon: "Images/Equipment/Face Mask/Pink Face Mask.png",
Avatar: "Images/Avatar/Clothes/Face Mask/Pink Face Mask.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A face mask used to keep out germs, or to look cute.",
}>>
<<set $PurpleFaceMask to {
Name: "Purple Face Mask",
ID: "MoFaMaPu",
Type: "Face Mask",
Color: "Purple",
Slot: "Mouth",
Temp: 0,
Tags: ["None"],
Durability: 1,
MaxDurability: 1,
Weight: 0,
Size: "Preteen",
Icon: "Images/Equipment/Face Mask/Purple Face Mask.png",
Avatar: "Images/Avatar/Clothes/Face Mask/Purple Face Mask.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A face mask used to keep out germs, or to look cute.",
}>>
<<set $RedFaceMask to {
Name: "Red Face Mask",
ID: "MoFaMaRe",
Type: "Face Mask",
Color: "Red",
Slot: "Mouth",
Temp: 0,
Tags: ["None"],
Durability: 1,
MaxDurability: 1,
Weight: 0,
Size: "Preteen",
Icon: "Images/Equipment/Face Mask/Red Face Mask.png",
Avatar: "Images/Avatar/Clothes/Face Mask/Red Face Mask.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A face mask used to keep out germs, or to look cute.",
}>>
<<set $TealFaceMask to {
Name: "Teal Face Mask",
ID: "MoFaMaTe",
Type: "Face Mask",
Color: "Teal",
Slot: "Mouth",
Temp: 0,
Tags: ["None"],
Durability: 1,
MaxDurability: 1,
Weight: 0,
Size: "Preteen",
Icon: "Images/Equipment/Face Mask/Teal Face Mask.png",
Avatar: "Images/Avatar/Clothes/Face Mask/Teal Face Mask.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A face mask used to keep out germs, or to look cute.",
}>>
<<set $WhiteFaceMask to {
Name: "White Face Mask",
ID: "MoFaMaWh",
Type: "Face Mask",
Color: "White",
Slot: "Mouth",
Temp: 0,
Tags: ["None"],
Durability: 1,
MaxDurability: 1,
Weight: 0,
Size: "Preteen",
Icon: "Images/Equipment/Face Mask/White Face Mask.png",
Avatar: "Images/Avatar/Clothes/Face Mask/White Face Mask.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A face mask used to keep out germs, or to look cute.",
}>>
<<set $YellowFaceMask to {
Name: "Yellow Face Mask",
ID: "MoFaMaYe",
Type: "Face Mask",
Color: "Yellow",
Slot: "Mouth",
Temp: 0,
Tags: ["None"],
Durability: 1,
MaxDurability: 1,
Weight: 0,
Size: "Preteen",
Icon: "Images/Equipment/Face Mask/Yellow Face Mask.png",
Avatar: "Images/Avatar/Clothes/Face Mask/Yellow Face Mask.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A face mask used to keep out germs, or to look cute.",
}>>
<</nobr>><<nobr>>
<<set $BeigeFancyTrunks to {
Name: "Beige Fancy Trunks",
ID: "BoFaTrBe",
Type: "Trunks",
Color: "Beige",
Slot: "Bottoms",
Temp: 5,
Tags: ["Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Fancy Trunks/Beige Fancy Trunks.png",
Avatar: "Images/Avatar/Clothes/Fancy Trunks/Beige Fancy Trunks.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Beige Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A higher quality, tighter pair of trunks. It hugs you in all the right places. Created by 小傑.",
}>>
<<set $BlackFancyTrunks to {
Name: "Black Fancy Trunks",
ID: "BoFaTrBk",
Type: "Trunks",
Color: "Black",
Slot: "Bottoms",
Temp: 5,
Tags: ["Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Fancy Trunks/Black Fancy Trunks.png",
Avatar: "Images/Avatar/Clothes/Fancy Trunks/Black Fancy Trunks.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Black Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A higher quality, tighter pair of trunks. It hugs you in all the right places. Created by 小傑.",
}>>
<<set $BlueFancyTrunks to {
Name: "Blue Fancy Trunks",
ID: "BoFaTrBl",
Type: "Trunks",
Color: "Blue",
Slot: "Bottoms",
Temp: 5,
Tags: ["Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Fancy Trunks/Blue Fancy Trunks.png",
Avatar: "Images/Avatar/Clothes/Fancy Trunks/Blue Fancy Trunks.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Blue Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A higher quality, tighter pair of trunks. It hugs you in all the right places. Created by 小傑.",
}>>
<<set $BrownFancyTrunks to {
Name: "Brown Fancy Trunks",
ID: "BoFaTrBr",
Type: "Trunks",
Color: "Brown",
Slot: "Bottoms",
Temp: 5,
Tags: ["Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Fancy Trunks/Brown Fancy Trunks.png",
Avatar: "Images/Avatar/Clothes/Fancy Trunks/Brown Fancy Trunks.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Brown Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A higher quality, tighter pair of trunks. It hugs you in all the right places. Created by 小傑.",
}>>
<<set $GrayFancyTrunks to {
Name: "Gray Fancy Trunks",
ID: "BoFaTrGy",
Type: "Trunks",
Color: "Gray",
Slot: "Bottoms",
Temp: 5,
Tags: ["Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Fancy Trunks/Gray Fancy Trunks.png",
Avatar: "Images/Avatar/Clothes/Fancy Trunks/Gray Fancy Trunks.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Gray Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A higher quality, tighter pair of trunks. It hugs you in all the right places. Created by 小傑.",
}>>
<<set $GreenFancyTrunks to {
Name: "Green Fancy Trunks",
ID: "BoFaTrGr",
Type: "Trunks",
Color: "Green",
Slot: "Bottoms",
Temp: 5,
Tags: ["Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Fancy Trunks/Forest Green Fancy Trunks.png",
Avatar: "Images/Avatar/Clothes/Fancy Trunks/Forest Green Fancy Trunks.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Forest Green Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A higher quality, tighter pair of trunks. It hugs you in all the right places. Created by 小傑.",
}>>
<<set $OrangeFancyTrunks to {
Name: "Orange Fancy Trunks",
ID: "BoFaTrOr",
Type: "Trunks",
Color: "Orange",
Slot: "Bottoms",
Temp: 5,
Tags: ["Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Fancy Trunks/Orange Fancy Trunks.png",
Avatar: "Images/Avatar/Clothes/Fancy Trunks/Orange Fancy Trunks.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Orange Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A higher quality, tighter pair of trunks. It hugs you in all the right places. Created by 小傑.",
}>>
<<set $PinkFancyTrunks to {
Name: "Pink Fancy Trunks",
ID: "BoFaTrBk",
Type: "Trunks",
Color: "Pink",
Slot: "Bottoms",
Temp: 5,
Tags: ["Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Fancy Trunks/Pink Fancy Trunks.png",
Avatar: "Images/Avatar/Clothes/Fancy Trunks/Pink Fancy Trunks.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Pink Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A higher quality, tighter pair of trunks. It hugs you in all the right places. Created by 小傑.",
}>>
<<set $PurpleFancyTrunks to {
Name: "Purple Fancy Trunks",
ID: "BoFaTrPu",
Type: "Trunks",
Color: "Purple",
Slot: "Bottoms",
Temp: 5,
Tags: ["Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Fancy Trunks/Purple Fancy Trunks.png",
Avatar: "Images/Avatar/Clothes/Fancy Trunks/Purple Fancy Trunks.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Purple Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A higher quality, tighter pair of trunks. It hugs you in all the right places. Created by 小傑.",
}>>
<<set $RedFancyTrunks to {
Name: "Red Fancy Trunks",
ID: "BoFaTrRe",
Type: "Trunks",
Color: "Red",
Slot: "Bottoms",
Temp: 5,
Tags: ["Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Fancy Trunks/Red Fancy Trunks.png",
Avatar: "Images/Avatar/Clothes/Fancy Trunks/Red Fancy Trunks.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Red Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A higher quality, tighter pair of trunks. It hugs you in all the right places. Created by 小傑.",
}>>
<<set $TealFancyTrunks to {
Name: "Teal Fancy Trunks",
ID: "BoFaTrTe",
Type: "Trunks",
Color: "Teal",
Slot: "Bottoms",
Temp: 5,
Tags: ["Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Fancy Trunks/Teal Fancy Trunks.png",
Avatar: "Images/Avatar/Clothes/Fancy Trunks/Teal Fancy Trunks.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Teal Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A higher quality, tighter pair of trunks. It hugs you in all the right places. Created by 小傑.",
}>>
<<set $WhiteFancyTrunks to {
Name: "White Fancy Trunks",
ID: "BoFaTrWh",
Type: "Trunks",
Color: "White",
Slot: "Bottoms",
Temp: 5,
Tags: ["Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Fancy Trunks/White Fancy Trunks.png",
Avatar: "Images/Avatar/Clothes/Fancy Trunks/White Fancy Trunks.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/White Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A higher quality, tighter pair of trunks. It hugs you in all the right places. Created by 小傑.",
}>>
<<set $YellowFancyTrunks to {
Name: "Yellow Fancy Trunks",
ID: "BoFaTrYe",
Type: "Trunks",
Color: "Yellow",
Slot: "Bottoms",
Temp: 5,
Tags: ["Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Fancy Trunks/Yellow Fancy Trunks.png",
Avatar: "Images/Avatar/Clothes/Fancy Trunks/Yellow Fancy Trunks.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Yellow Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A higher quality, tighter pair of trunks. It hugs you in all the right places. Created by 小傑.",
}>>
<</nobr>><<nobr>>
<<set $BeigeFootiePajamas to {
Name: "Beige Footie Pajamas",
ID: "BoOneBe",
Type: "Footie Pajamas",
Color: "Beige",
Slot: "Bottoms",
Temp: 25,
Tags: ["Pants-Proof", "Body", "Sleeves"],
Durability: 25,
MaxDurability: 25,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Footie Pajamas/Beige Footie Pajamas.png",
Avatar: "Images/Avatar/Clothes/Footie Pajamas/Beige Footie Pajamas Buttoned.png",
AvatarSleeve: "Images/Avatar/Clothes/Footie Pajamas/Beige Footie Pajamas Sleeves Default.png",
AvatarSleeveBound: "Images/Avatar/Clothes/Footie Pajamas/Beige Footie Pajamas Sleeves Bind.png",
SagAvatar: "None",
PulledDownAvatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Slightly tighter and warmer than typical onesies, these jumpsuit-like pajamas cover the feet for extra protection from the cold. The button-up front adds security while a buttoned backflap allows for easy bathroom use.",
}>>
<<set $BlackFootiePajamas to {
Name: "Black Footie Pajamas",
ID: "BoOneBk",
Type: "Footie Pajamas",
Color: "Black",
Slot: "Bottoms",
Temp: 25,
Tags: ["Pants-Proof", "Body", "Sleeves"],
Durability: 25,
MaxDurability: 25,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Footie Pajamas/Black Footie Pajamas.png",
Avatar: "Images/Avatar/Clothes/Footie Pajamas/Black Footie Pajamas Buttoned.png",
AvatarSleeve: "Images/Avatar/Clothes/Footie Pajamas/Black Footie Pajamas Sleeves Default.png",
AvatarSleeveBound: "Images/Avatar/Clothes/Footie Pajamas/Black Footie Pajamas Sleeves Bind.png",
SagAvatar: "None",
PulledDownAvatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Slightly tighter and warmer than typical onesies, these jumpsuit-like pajamas cover the feet for extra protection from the cold. The button-up front adds security while a buttoned backflap allows for easy bathroom use.",
}>>
<<set $BlueFootiePajamas to {
Name: "Blue Footie Pajamas",
ID: "BoOneBl",
Type: "Footie Pajamas",
Color: "Blue",
Slot: "Bottoms",
Temp: 25,
Tags: ["Pants-Proof", "Body", "Sleeves"],
Durability: 25,
MaxDurability: 25,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Footie Pajamas/Blue Footie Pajamas.png",
Avatar: "Images/Avatar/Clothes/Footie Pajamas/Blue Footie Pajamas Buttoned.png",
AvatarSleeve: "Images/Avatar/Clothes/Footie Pajamas/Blue Footie Pajamas Sleeves Default.png",
AvatarSleeveBound: "Images/Avatar/Clothes/Footie Pajamas/Blue Footie Pajamas Sleeves Bind.png",
SagAvatar: "None",
PulledDownAvatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Slightly tighter and warmer than typical onesies, these jumpsuit-like pajamas cover the feet for extra protection from the cold. The button-up front adds security while a buttoned backflap allows for easy bathroom use.",
}>>
<<set $BrownFootiePajamas to {
Name: "Brown Footie Pajamas",
ID: "BoOneBr",
Type: "Footie Pajamas",
Color: "Brown",
Slot: "Bottoms",
Temp: 25,
Tags: ["Pants-Proof", "Body", "Sleeves"],
Durability: 25,
MaxDurability: 25,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Footie Pajamas/Brown Footie Pajamas.png",
Avatar: "Images/Avatar/Clothes/Footie Pajamas/Brown Footie Pajamas Buttoned.png",
AvatarSleeve: "Images/Avatar/Clothes/Footie Pajamas/Brown Footie Pajamas Sleeves Default.png",
AvatarSleeveBound: "Images/Avatar/Clothes/Footie Pajamas/Brown Footie Pajamas Sleeves Bind.png",
SagAvatar: "None",
PulledDownAvatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Slightly tighter and warmer than typical onesies, these jumpsuit-like pajamas cover the feet for extra protection from the cold. The button-up front adds security while a buttoned backflap allows for easy bathroom use.",
}>>
<<set $GrayFootiePajamas to {
Name: "Gray Footie Pajamas",
ID: "BoOneGy",
Type: "Footie Pajamas",
Color: "Gray",
Slot: "Bottoms",
Temp: 25,
Tags: ["Pants-Proof", "Body", "Sleeves"],
Durability: 25,
MaxDurability: 25,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Footie Pajamas/Gray Footie Pajamas.png",
Avatar: "Images/Avatar/Clothes/Footie Pajamas/Gray Footie Pajamas Buttoned.png",
AvatarSleeve: "Images/Avatar/Clothes/Footie Pajamas/Gray Footie Pajamas Sleeves Default.png",
AvatarSleeveBound: "Images/Avatar/Clothes/Footie Pajamas/Gray Footie Pajamas Sleeves Bind.png",
SagAvatar: "None",
PulledDownAvatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Slightly tighter and warmer than typical onesies, these jumpsuit-like pajamas cover the feet for extra protection from the cold. The button-up front adds security while a buttoned backflap allows for easy bathroom use.",
}>>
<<set $GreenFootiePajamas to {
Name: "Green Footie Pajamas",
ID: "BoOneGr",
Type: "Footie Pajamas",
Color: "Green",
Slot: "Bottoms",
Temp: 25,
Tags: ["Pants-Proof", "Body", "Sleeves"],
Durability: 25,
MaxDurability: 25,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Footie Pajamas/Forest reen Footie Pajamas.png",
Avatar: "Images/Avatar/Clothes/Footie Pajamas/Forest Green Footie Pajamas Buttoned.png",
AvatarSleeve: "Images/Avatar/Clothes/Footie Pajamas/Forest Green Footie Pajamas Sleeves Default.png",
AvatarSleeveBound: "Images/Avatar/Clothes/Footie Pajamas/Forest Green Footie Pajamas Sleeves Bind.png",
SagAvatar: "None",
PulledDownAvatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Slightly tighter and warmer than typical onesies, these jumpsuit-like pajamas cover the feet for extra protection from the cold. The button-up front adds security while a buttoned backflap allows for easy bathroom use.",
}>>
<<set $OrangeFootiePajamas to {
Name: "Orange Footie Pajamas",
ID: "BoOneOr",
Type: "Footie Pajamas",
Color: "Orange",
Slot: "Bottoms",
Temp: 25,
Tags: ["Pants-Proof", "Body", "Sleeves"],
Durability: 25,
MaxDurability: 25,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Footie Pajamas/Orange Footie Pajamas.png",
Avatar: "Images/Avatar/Clothes/Footie Pajamas/Orange Footie Pajamas Buttoned.png",
AvatarSleeve: "Images/Avatar/Clothes/Footie Pajamas/Orange Footie Pajamas Sleeves Default.png",
AvatarSleeveBound: "Images/Avatar/Clothes/Footie Pajamas/Orange Footie Pajamas Sleeves Bind.png",
SagAvatar: "None",
PulledDownAvatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Slightly tighter and warmer than typical onesies, these jumpsuit-like pajamas cover the feet for extra protection from the cold. The button-up front adds security while a buttoned backflap allows for easy bathroom use.",
}>>
<<set $PinkFootiePajamas to {
Name: "Pink Footie Pajamas",
ID: "BoOnePi",
Type: "Footie Pajamas",
Color: "Pink",
Slot: "Bottoms",
Temp: 25,
Tags: ["Pants-Proof", "Body", "Sleeves"],
Durability: 25,
MaxDurability: 25,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Footie Pajamas/Pink Footie Pajamas.png",
Avatar: "Images/Avatar/Clothes/Footie Pajamas/Pink Footie Pajamas Buttoned.png",
AvatarSleeve: "Images/Avatar/Clothes/Footie Pajamas/Pink Footie Pajamas Sleeves Default.png",
AvatarSleeveBound: "Images/Avatar/Clothes/Footie Pajamas/Pink Footie Pajamas Sleeves Bind.png",
SagAvatar: "None",
PulledDownAvatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Slightly tighter and warmer than typical onesies, these jumpsuit-like pajamas cover the feet for extra protection from the cold. The button-up front adds security while a buttoned backflap allows for easy bathroom use.",
}>>
<<set $PurpleFootiePajamas to {
Name: "Purple Footie Pajamas",
ID: "BoOnePu",
Type: "Footie Pajamas",
Color: "Purple",
Slot: "Bottoms",
Temp: 25,
Tags: ["Pants-Proof", "Body", "Sleeves"],
Durability: 25,
MaxDurability: 25,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Footie Pajamas/Purple Footie Pajamas.png",
Avatar: "Images/Avatar/Clothes/Footie Pajamas/Purple Footie Pajamas Buttoned.png",
AvatarSleeve: "Images/Avatar/Clothes/Footie Pajamas/Purple Footie Pajamas Sleeves Default.png",
AvatarSleeveBound: "Images/Avatar/Clothes/Footie Pajamas/Purple Footie Pajamas Sleeves Bind.png",
SagAvatar: "None",
PulledDownAvatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Slightly tighter and warmer than typical onesies, these jumpsuit-like pajamas cover the feet for extra protection from the cold. The button-up front adds security while a buttoned backflap allows for easy bathroom use.",
}>>
<<set $RedFootiePajamas to {
Name: "Red Footie Pajamas",
ID: "BoOneRe",
Type: "Footie Pajamas",
Color: "Red",
Slot: "Bottoms",
Temp: 25,
Tags: ["Pants-Proof", "Body", "Sleeves"],
Durability: 25,
MaxDurability: 25,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Footie Pajamas/Red Footie Pajamas.png",
Avatar: "Images/Avatar/Clothes/Footie Pajamas/Red Footie Pajamas Buttoned.png",
AvatarSleeve: "Images/Avatar/Clothes/Footie Pajamas/Red Footie Pajamas Sleeves Default.png",
AvatarSleeveBound: "Images/Avatar/Clothes/Footie Pajamas/Red Footie Pajamas Sleeves Bind.png",
SagAvatar: "None",
PulledDownAvatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Slightly tighter and warmer than typical onesies, these jumpsuit-like pajamas cover the feet for extra protection from the cold. The button-up front adds security while a buttoned backflap allows for easy bathroom use.",
}>>
<<set $TealFootiePajamas to {
Name: "Teal Footie Pajamas",
ID: "BoOneTe",
Type: "Footie Pajamas",
Color: "Teal",
Slot: "Bottoms",
Temp: 25,
Tags: ["Pants-Proof", "Body", "Sleeves"],
Durability: 25,
MaxDurability: 25,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Footie Pajamas/Teal Footie Pajamas.png",
Avatar: "Images/Avatar/Clothes/Footie Pajamas/Teal Footie Pajamas Buttoned.png",
AvatarSleeve: "Images/Avatar/Clothes/Footie Pajamas/Teal Footie Pajamas Sleeves Default.png",
AvatarSleeveBound: "Images/Avatar/Clothes/Footie Pajamas/Teal Footie Pajamas Sleeves Bind.png",
SagAvatar: "None",
PulledDownAvatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Slightly tighter and warmer than typical onesies, these jumpsuit-like pajamas cover the feet for extra protection from the cold. The button-up front adds security while a buttoned backflap allows for easy bathroom use.",
}>>
<<set $WhiteFootiePajamas to {
Name: "White Footie Pajamas",
ID: "BoOneWh",
Type: "Footie Pajamas",
Color: "White",
Slot: "Bottoms",
Temp: 25,
Tags: ["Pants-Proof", "Body", "Sleeves"],
Durability: 25,
MaxDurability: 25,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Footie Pajamas/White Footie Pajamas.png",
Avatar: "Images/Avatar/Clothes/Footie Pajamas/White Footie Pajamas Buttoned.png",
AvatarSleeve: "Images/Avatar/Clothes/Footie Pajamas/White Footie Pajamas Sleeves Default.png",
AvatarSleeveBound: "Images/Avatar/Clothes/Footie Pajamas/White Footie Pajamas Sleeves Bind.png",
SagAvatar: "None",
PulledDownAvatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Slightly tighter and warmer than typical onesies, these jumpsuit-like pajamas cover the feet for extra protection from the cold. The button-up front adds security while a buttoned backflap allows for easy bathroom use.",
}>>
<<set $YellowFootiePajamas to {
Name: "Yellow Footie Pajamas",
ID: "BoOneYe",
Type: "Footie Pajamas",
Color: "Yellow",
Slot: "Bottoms",
Temp: 25,
Tags: ["Pants-Proof", "Body", "Sleeves"],
Durability: 25,
MaxDurability: 25,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Footie Pajamas/Yellow Footie Pajamas.png",
Avatar: "Images/Avatar/Clothes/Footie Pajamas/Yellow Footie Pajamas Buttoned.png",
AvatarSleeve: "Images/Avatar/Clothes/Footie Pajamas/Yellow Footie Pajamas Sleeves Default.png",
AvatarSleeveBound: "Images/Avatar/Clothes/Footie Pajamas/Yellow Footie Pajamas Sleeves Bind.png",
SagAvatar: "None",
PulledDownAvatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Slightly tighter and warmer than typical onesies, these jumpsuit-like pajamas cover the feet for extra protection from the cold. The button-up front adds security while a buttoned backflap allows for easy bathroom use.",
}>>
<</nobr>><<set $AuburnFoxEars to {
Name: "Auburn Fox Ears",
ID: "HeBaCaBe",
Type: "Fox Ears",
Color: "Auburn",
Slot: "Head",
Temp: 0,
Tags: ["Costume"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Fox Ears/Auburn Fox Ears.png",
Avatar: "Images/Avatar/Clothes/Fox Ears/Auburn Fox Ears.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of fox ears.",
}>>
<<set $BlackFoxEars to {
Name: "Black Fox Ears",
ID: "HeBaCaBe",
Type: "Fox Ears",
Color: "Black",
Slot: "Head",
Temp: 0,
Tags: ["Costume"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Fox Ears/Black Fox Ears.png",
Avatar: "Images/Avatar/Clothes/Fox Ears/Black Fox Ears.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of fox ears.",
}>>
<<set $BlondeFoxEars to {
Name: "Blonde Fox Ears",
ID: "HeBaCaBe",
Type: "Fox Ears",
Color: "Blonde",
Slot: "Head",
Temp: 0,
Tags: ["Costume"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Fox Ears/Blonde Fox Ears.png",
Avatar: "Images/Avatar/Clothes/Fox Ears/Blonde Fox Ears.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of fox ears.",
}>>
<<set $BlueFoxEars to {
Name: "Blue Fox Ears",
ID: "HeBaCaBe",
Type: "Fox Ears",
Color: "Blue",
Slot: "Head",
Temp: 0,
Tags: ["Costume"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Fox Ears/Blue Fox Ears.png",
Avatar: "Images/Avatar/Clothes/Fox Ears/Blue Fox Ears.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of fox ears.",
}>>
<<set $BrownFoxEars to {
Name: "Brown Fox Ears",
ID: "HeBaCaBe",
Type: "Fox Ears",
Color: "Brown",
Slot: "Head",
Temp: 0,
Tags: ["Costume"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Fox Ears/Brown Fox Ears.png",
Avatar: "Images/Avatar/Clothes/Fox Ears/Brown Fox Ears.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of fox ears.",
}>>
<<set $CharcoalFoxEars to {
Name: "Charcoal Fox Ears",
ID: "HeBaCaBe",
Type: "Fox Ears",
Color: "Charcoal",
Slot: "Head",
Temp: 0,
Tags: ["Costume"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Fox Ears/Charcoal Fox Ears.png",
Avatar: "Images/Avatar/Clothes/Fox Ears/Charcoal Fox Ears.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of fox ears.",
}>>
<<set $DarkBlueFoxEars to {
Name: "Dark Blue Fox Ears",
ID: "HeBaCaBe",
Type: "Fox Ears",
Color: "Dark Blue",
Slot: "Head",
Temp: 0,
Tags: ["Costume"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Fox Ears/Dark Blue Fox Ears.png",
Avatar: "Images/Avatar/Clothes/Fox Ears/Dark Blue Fox Ears.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of fox ears.",
}>>
<<set $DarkBrownFoxEars to {
Name: "Dark Brown Fox Ears",
ID: "HeBaCaBe",
Type: "Fox Ears",
Color: "Dark Brown",
Slot: "Head",
Temp: 0,
Tags: ["Costume"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Fox Ears/Dark Brown Fox Ears.png",
Avatar: "Images/Avatar/Clothes/Fox Ears/Dark Brown Fox Ears.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of fox ears.",
}>>
<<set $DirtyBlondeFoxEars to {
Name: "Dirty Blonde Fox Ears",
ID: "HeBaCaBe",
Type: "Fox Ears",
Color: "Dirty Blonde",
Slot: "Head",
Temp: 0,
Tags: ["Costume"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Fox Ears/Dirty Blonde Fox Ears.png",
Avatar: "Images/Avatar/Clothes/Fox Ears/Dirty Blonde Fox Ears.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of fox ears.",
}>>
<<set $GingerFoxEars to {
Name: "Ginger Fox Ears",
ID: "HeBaCaBe",
Type: "Fox Ears",
Color: "Ginger",
Slot: "Head",
Temp: 0,
Tags: ["Costume"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Fox Ears/Ginger Fox Ears.png",
Avatar: "Images/Avatar/Clothes/Fox Ears/Ginger Fox Ears.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of fox ears.",
}>>
<<set $GrayFoxEars to {
Name: "Gray Fox Ears",
ID: "HeBaCaBe",
Type: "Fox Ears",
Color: "Gray",
Slot: "Head",
Temp: 0,
Tags: ["Costume"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Fox Ears/Gray Fox Ears.png",
Avatar: "Images/Avatar/Clothes/Fox Ears/Gray Fox Ears.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of fox ears.",
}>>
<<set $GreenFoxEars to {
Name: "Green Fox Ears",
ID: "HeBaCaBe",
Type: "Fox Ears",
Color: "Green",
Slot: "Head",
Temp: 0,
Tags: ["Costume"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Fox Ears/Green Fox Ears.png",
Avatar: "Images/Avatar/Clothes/Fox Ears/Green Fox Ears.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of fox ears.",
}>>
<<set $LightBrownFoxEars to {
Name: "Light Brown Fox Ears",
ID: "HeBaCaBe",
Type: "Fox Ears",
Color: "Light Brown",
Slot: "Head",
Temp: 0,
Tags: ["Costume"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Fox Ears/Light Brown Fox Ears.png",
Avatar: "Images/Avatar/Clothes/Fox Ears/Light Brown Fox Ears.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of fox ears.",
}>>
<<set $LimeFoxEars to {
Name: "Lime Fox Ears",
ID: "HeBaCaBe",
Type: "Fox Ears",
Color: "Lime",
Slot: "Head",
Temp: 0,
Tags: ["Costume"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Fox Ears/Lime Fox Ears.png",
Avatar: "Images/Avatar/Clothes/Fox Ears/Lime Fox Ears.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of fox ears.",
}>>
<<set $PinkFoxEars to {
Name: "Pink Fox Ears",
ID: "HeBaCaBe",
Type: "Fox Ears",
Color: "Pink",
Slot: "Head",
Temp: 0,
Tags: ["Costume"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Fox Ears/Pink Fox Ears.png",
Avatar: "Images/Avatar/Clothes/Fox Ears/Pink Fox Ears.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of fox ears.",
}>>
<<set $PurpleFoxEars to {
Name: "Purple Fox Ears",
ID: "HeBaCaBe",
Type: "Fox Ears",
Color: "Purple",
Slot: "Head",
Temp: 0,
Tags: ["Costume"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Fox Ears/Purple Fox Ears.png",
Avatar: "Images/Avatar/Clothes/Fox Ears/Purple Fox Ears.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of fox ears.",
}>>
<<set $RedFoxEars to {
Name: "Red Fox Ears",
ID: "HeBaCaBe",
Type: "Fox Ears",
Color: "Red",
Slot: "Head",
Temp: 0,
Tags: ["Costume"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Fox Ears/Red Fox Ears.png",
Avatar: "Images/Avatar/Clothes/Fox Ears/Red Fox Ears.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of fox ears.",
}>>
<<set $StrawberryBlondeFoxEars to {
Name: "Strawberry Blonde Fox Ears",
ID: "HeBaCaBe",
Type: "Fox Ears",
Color: "Strawberry Blonde",
Slot: "Head",
Temp: 0,
Tags: ["Costume"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Fox Ears/Strawberry Blonde Fox Ears.png",
Avatar: "Images/Avatar/Clothes/Fox Ears/Strawberry Blonde Fox Ears.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of fox ears.",
}>>
<<set $TealFoxEars to {
Name: "Teal Fox Ears",
ID: "HeBaCaBe",
Type: "Fox Ears",
Color: "Teal",
Slot: "Head",
Temp: 0,
Tags: ["Costume"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Fox Ears/Teal Fox Ears.png",
Avatar: "Images/Avatar/Clothes/Fox Ears/Teal Fox Ears.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of fox ears.",
}>>
<<set $WhiteFoxEars to {
Name: "White Fox Ears",
ID: "HeBaCaBe",
Type: "Fox Ears",
Color: "White",
Slot: "Head",
Temp: 0,
Tags: ["Costume"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Fox Ears/White Fox Ears.png",
Avatar: "Images/Avatar/Clothes/Fox Ears/White Fox Ears.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of fox ears.",
}>><<set $GrayFoxHoodie to {
Name: "Gray Fox Hoodie",
ID: "OuHoBe",
Type: "Gray Fox Hoodie",
Color: "Red",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Fox Hoodie/Gray Fox Hoodie.png",
Avatar: "Images/Avatar/Clothes/Fox Hoodie/Gray Fox Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Fox Hoodie/Gray Fox Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Fox Hoodie/Gray Fox Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Fox Hoodie/Gray Fox Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Fox Hoodie/Gray Fox Hoodie Up.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A gray hoodie with a fox on it. Often worn by Thomas. Created by 小傑.",
}>><<set $AuburnFoxTail to {
Name: "Auburn Fox Tail",
ID: "WaLeBeBk",
Type: "Fox Tail",
Color: "Auburn",
Slot: "Back",
Temp: 0,
Tags: ["Costume"],
Durability: 10,
MaxDurability: 10,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Fox Tail/Auburn Fox Tail.png",
Avatar: "Images/Avatar/Clothes/Fox Tail/Auburn Fox Tail.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Fox Tail/Auburn Fox Tail Alt.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A fox tail.",
}>>
<<set $BlackFoxTail to {
Name: "Black Fox Tail",
ID: "WaLeBeBk",
Type: "Fox Tail",
Color: "Black",
Slot: "Back",
Temp: 0,
Tags: ["Costume"],
Durability: 10,
MaxDurability: 10,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Fox Tail/Black Fox Tail.png",
Avatar: "Images/Avatar/Clothes/Fox Tail/Black Fox Tail.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Fox Tail/Black Fox Tail Alt.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A fox tail.",
}>>
<<set $BlondeFoxTail to {
Name: "Blonde Fox Tail",
ID: "WaLeBeBk",
Type: "Fox Tail",
Color: "Blonde",
Slot: "Back",
Temp: 0,
Tags: ["Costume"],
Durability: 10,
MaxDurability: 10,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Fox Tail/Blonde Fox Tail.png",
Avatar: "Images/Avatar/Clothes/Fox Tail/Blonde Fox Tail.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Fox Tail/Blonde Fox Tail Alt.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A fox tail.",
}>>
<<set $BlueFoxTail to {
Name: "Blue Fox Tail",
ID: "WaLeBeBk",
Type: "Fox Tail",
Color: "Blue",
Slot: "Back",
Temp: 0,
Tags: ["Costume"],
Durability: 10,
MaxDurability: 10,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Fox Tail/Blue Fox Tail.png",
Avatar: "Images/Avatar/Clothes/Fox Tail/Blue Fox Tail.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Fox Tail/Blue Fox Tail Alt.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A fox tail.",
}>>
<<set $BrownFoxTail to {
Name: "Brown Fox Tail",
ID: "WaLeBeBk",
Type: "Fox Tail",
Color: "Brown",
Slot: "Back",
Temp: 0,
Tags: ["Costume"],
Durability: 10,
MaxDurability: 10,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Fox Tail/Brown Fox Tail.png",
Avatar: "Images/Avatar/Clothes/Fox Tail/Brown Fox Tail.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Fox Tail/Brown Fox Tail Alt.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A fox tail.",
}>>
<<set $CharcoalFoxTail to {
Name: "Charcoal Fox Tail",
ID: "WaLeBeBk",
Type: "Fox Tail",
Color: "Charcoal",
Slot: "Back",
Temp: 0,
Tags: ["Costume"],
Durability: 10,
MaxDurability: 10,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Fox Tail/Charcoal Fox Tail.png",
Avatar: "Images/Avatar/Clothes/Fox Tail/Charcoal Fox Tail.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Fox Tail/Charcoal Fox Tail Alt.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A fox tail.",
}>>
<<set $DarkBlueFoxTail to {
Name: "Dark Blue Fox Tail",
ID: "WaLeBeBk",
Type: "Fox Tail",
Color: "Dark Blue",
Slot: "Back",
Temp: 0,
Tags: ["Costume"],
Durability: 10,
MaxDurability: 10,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Fox Tail/Dark Blue Fox Tail.png",
Avatar: "Images/Avatar/Clothes/Fox Tail/Dark Blue Fox Tail.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Fox Tail/Dark Blue Fox Tail Alt.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A fox tail.",
}>>
<<set $DarkBrownFoxTail to {
Name: "Dark Brown Fox Tail",
ID: "WaLeBeBk",
Type: "Fox Tail",
Color: "Dark Brown",
Slot: "Back",
Temp: 0,
Tags: ["Costume"],
Durability: 10,
MaxDurability: 10,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Fox Tail/Dark Brown Fox Tail.png",
Avatar: "Images/Avatar/Clothes/Fox Tail/Dark Brown Fox Tail.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Fox Tail/Dark Brown Fox Tail Alt.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A fox tail.",
}>>
<<set $DirtyBlondeFoxTail to {
Name: "Dirty Blonde Fox Tail",
ID: "WaLeBeBk",
Type: "Fox Tail",
Color: "Dirty Blonde",
Slot: "Back",
Temp: 0,
Tags: ["Costume"],
Durability: 10,
MaxDurability: 10,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Fox Tail/Dirty Blonde Fox Tail.png",
Avatar: "Images/Avatar/Clothes/Fox Tail/Dirty Blonde Fox Tail.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Fox Tail/Dirty Blonde Fox Tail Alt.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A fox tail.",
}>>
<<set $GingerFoxTail to {
Name: "Ginger Fox Tail",
ID: "WaLeBeBk",
Type: "Fox Tail",
Color: "Ginger",
Slot: "Back",
Temp: 0,
Tags: ["Costume"],
Durability: 10,
MaxDurability: 10,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Fox Tail/Ginger Fox Tail.png",
Avatar: "Images/Avatar/Clothes/Fox Tail/Ginger Fox Tail.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Fox Tail/Ginger Fox Tail Alt.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A fox tail.",
}>>
<<set $GrayFoxTail to {
Name: "Gray Fox Tail",
ID: "WaLeBeBk",
Type: "Fox Tail",
Color: "Gray",
Slot: "Back",
Temp: 0,
Tags: ["Costume"],
Durability: 10,
MaxDurability: 10,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Fox Tail/Gray Fox Tail.png",
Avatar: "Images/Avatar/Clothes/Fox Tail/Gray Fox Tail.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Fox Tail/Gray Fox Tail Alt.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A fox tail.",
}>>
<<set $GreenFoxTail to {
Name: "Green Fox Tail",
ID: "WaLeBeBk",
Type: "Fox Tail",
Color: "Green",
Slot: "Back",
Temp: 0,
Tags: ["Costume"],
Durability: 10,
MaxDurability: 10,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Fox Tail/Green Fox Tail.png",
Avatar: "Images/Avatar/Clothes/Fox Tail/Green Fox Tail.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Fox Tail/Green Fox Tail Alt.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A fox tail.",
}>>
<<set $LightBrownFoxTail to {
Name: "Light Brown Fox Tail",
ID: "WaLeBeBk",
Type: "Fox Tail",
Color: "Light Brown",
Slot: "Back",
Temp: 0,
Tags: ["Costume"],
Durability: 10,
MaxDurability: 10,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Fox Tail/Light Brown Fox Tail.png",
Avatar: "Images/Avatar/Clothes/Fox Tail/Light Brown Fox Tail.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Fox Tail/Light Brown Fox Tail Alt.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A fox tail.",
}>>
<<set $LimeFoxTail to {
Name: "Lime Fox Tail",
ID: "WaLeBeBk",
Type: "Fox Tail",
Color: "Lime",
Slot: "Back",
Temp: 0,
Tags: ["Costume"],
Durability: 10,
MaxDurability: 10,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Fox Tail/Lime Fox Tail.png",
Avatar: "Images/Avatar/Clothes/Fox Tail/Lime Fox Tail.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Fox Tail/Lime Fox Tail Alt.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A fox tail.",
}>>
<<set $PinkFoxTail to {
Name: "Pink Fox Tail",
ID: "WaLeBeBk",
Type: "Fox Tail",
Color: "Pink",
Slot: "Back",
Temp: 0,
Tags: ["Costume"],
Durability: 10,
MaxDurability: 10,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Fox Tail/Pink Fox Tail.png",
Avatar: "Images/Avatar/Clothes/Fox Tail/Pink Fox Tail.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Fox Tail/Pink Fox Tail Alt.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A fox tail.",
}>>
<<set $PurpleFoxTail to {
Name: "Purple Fox Tail",
ID: "WaLeBeBk",
Type: "Fox Tail",
Color: "Purple",
Slot: "Back",
Temp: 0,
Tags: ["Costume"],
Durability: 10,
MaxDurability: 10,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Fox Tail/Purple Fox Tail.png",
Avatar: "Images/Avatar/Clothes/Fox Tail/Purple Fox Tail.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Fox Tail/Purple Fox Tail Alt.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A fox tail.",
}>>
<<set $RedFoxTail to {
Name: "Red Fox Tail",
ID: "WaLeBeBk",
Type: "Fox Tail",
Color: "Red",
Slot: "Back",
Temp: 0,
Tags: ["Costume"],
Durability: 10,
MaxDurability: 10,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Fox Tail/Red Fox Tail.png",
Avatar: "Images/Avatar/Clothes/Fox Tail/Red Fox Tail.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Fox Tail/Red Fox Tail Alt.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A fox tail.",
}>>
<<set $StrawberryBlondeFoxTail to {
Name: "Strawberry Blonde Fox Tail",
ID: "WaLeBeBk",
Type: "Fox Tail",
Color: "Strawberry Blonde",
Slot: "Back",
Temp: 0,
Tags: ["Costume"],
Durability: 10,
MaxDurability: 10,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Fox Tail/Strawberry Blonde Fox Tail.png",
Avatar: "Images/Avatar/Clothes/Fox Tail/Strawberry Blonde Fox Tail.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Fox Tail/Strawberry Blonde Fox Tail Alt.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A fox tail.",
}>>
<<set $TealFoxTail to {
Name: "Teal Fox Tail",
ID: "WaLeBeBk",
Type: "Fox Tail",
Color: "Teal",
Slot: "Back",
Temp: 0,
Tags: ["Costume"],
Durability: 10,
MaxDurability: 10,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Fox Tail/Teal Fox Tail.png",
Avatar: "Images/Avatar/Clothes/Fox Tail/Teal Fox Tail.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Fox Tail/Teal Fox Tail Alt.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A fox tail.",
}>>
<<set $WhiteFoxTail to {
Name: "White Fox Tail",
ID: "WaLeBeBk",
Type: "Fox Tail",
Color: "White",
Slot: "Back",
Temp: 0,
Tags: ["Costume"],
Durability: 10,
MaxDurability: 10,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Fox Tail/White Fox Tail.png",
Avatar: "Images/Avatar/Clothes/Fox Tail/White Fox Tail.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Fox Tail/White Fox Tail Alt.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A fox tail.",
}>><<nobr>>
<<set $BeigeFullColorBriefs to ({
Name: "Beige Briefs",
ID: "UnFuCoBrBe",
Type: "Briefs",
Color: "Beige",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Full Color Briefs/Beige Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Full Color Briefs/Beige Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
})>>
<<set $BlackFullColorBriefs to ({
Name: "Black Briefs",
ID: "UnFuCoBrBk",
Type: "Briefs",
Color: "Black",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Full Color Briefs/Black Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Full Color Briefs/Black Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
})>>
<<set $BlueFullColorBriefs to ({
Name: "Blue Briefs",
ID: "UnFuCoBrBl",
Type: "Briefs",
Color: "Blue",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Full Color Briefs/Blue Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Full Color Briefs/Blue Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
})>>
<<set $BrownFullColorBriefs to ({
Name: "Brown Briefs",
ID: "UnFuCoBrBr",
Type: "Briefs",
Color: "Brown",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Full Color Briefs/Brown Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Full Color Briefs/Brown Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
})>>
<<set $GrayFullColorBriefs to ({
Name: "Gray Briefs",
ID: "UnFuCoBrGy",
Type: "Briefs",
Color: "Gray",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Full Color Briefs/Gray Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Full Color Briefs/Gray Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
})>>
<<set $GreenFullColorBriefs to ({
Name: "Green Briefs",
ID: "UnFuCoBrGr",
Type: "Briefs",
Color: "Green",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Full Color Briefs/Forest Green Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Full Color Briefs/Forest Green Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
})>>
<<set $OrangeFullColorBriefs to ({
Name: "Orange Briefs",
ID: "UnFuCoBrOr",
Type: "Briefs",
Color: "Orange",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Full Color Briefs/Orange Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Full Color Briefs/Orange Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
})>>
<<set $PinkFullColorBriefs to ({
Name: "Pink Briefs",
ID: "UnFuCoBrPi",
Type: "Briefs",
Color: "Pink",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Full Color Briefs/Pink Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Full Color Briefs/Pink Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
})>>
<<set $PurpleFullColorBriefs to ({
Name: "Purple Briefs",
ID: "UnFuCoBrPu",
Type: "Briefs",
Color: "Purple",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Full Color Briefs/Purple Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Full Color Briefs/Purple Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
})>>
<<set $RedFullColorBriefs to ({
Name: "Red Briefs",
ID: "UnFuCoBrRe",
Type: "Briefs",
Color: "Red",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Full Color Briefs/Red Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Full Color Briefs/Red Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
})>>
<<set $TealFullColorBriefs to ({
Name: "Teal Briefs",
ID: "UnFuCoBrTe",
Type: "Briefs",
Color: "Teal",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Full Color Briefs/Teal Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Full Color Briefs/Teal Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
})>>
<<set $YellowFullColorBriefs to ({
Name: "Yellow Briefs",
ID: "UnFuCoBrYe",
Type: "Briefs",
Color: "Yellow",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Full Color Briefs/Yellow Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Full Color Briefs/Yellow Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
})>>
<</nobr>><<nobr>>
<<set $BeigeFundoshi to {
Name: "Beige Fundoshi",
ID: "UnFuBe",
Type: "Fundoshi",
Color: "Beige",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear", "Exotic"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Fundoshi/Beige Fundoshi.png",
Avatar: "Images/Avatar/Clothes/Fundoshi/Beige Fundoshi.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A typically Japanese undergarment, it is seen as exotic and a bit strange in the western world. Created by 小傑.",
}>>
<<set $BlackFundoshi to {
Name: "Black Fundoshi",
ID: "UnFuBk",
Type: "Fundoshi",
Color: "Black",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear", "Exotic"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Fundoshi/Black Fundoshi.png",
Avatar: "Images/Avatar/Clothes/Fundoshi/Black Fundoshi.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A typically Japanese undergarment, it is seen as exotic and a bit strange in the western world. Created by 小傑.",
}>>
<<set $BlueFundoshi to {
Name: "Blue Fundoshi",
ID: "UnFuBl",
Type: "Fundoshi",
Color: "Blue",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear", "Exotic"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Fundoshi/Blue Fundoshi.png",
Avatar: "Images/Avatar/Clothes/Fundoshi/Blue Fundoshi.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A typically Japanese undergarment, it is seen as exotic and a bit strange in the western world. Created by 小傑.",
}>>
<<set $BrownFundoshi to {
Name: "Brown Fundoshi",
ID: "UnFuBr",
Type: "Fundoshi",
Color: "Brown",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear", "Exotic"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Fundoshi/Brown Fundoshi.png",
Avatar: "Images/Avatar/Clothes/Fundoshi/Brown Fundoshi.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A typically Japanese undergarment, it is seen as exotic and a bit strange in the western world. Created by 小傑.",
}>>
<<set $GrayFundoshi to {
Name: "Gray Fundoshi",
ID: "UnFuGy",
Type: "Fundoshi",
Color: "Gray",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear", "Exotic"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Fundoshi/Gray Fundoshi.png",
Avatar: "Images/Avatar/Clothes/Fundoshi/Gray Fundoshi.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A typically Japanese undergarment, it is seen as exotic and a bit strange in the western world. Created by 小傑.",
}>>
<<set $GreenFundoshi to {
Name: "Green Fundoshi",
ID: "UnFuGr",
Type: "Fundoshi",
Color: "Green",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear", "Exotic"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Fundoshi/Forest Green Fundoshi.png",
Avatar: "Images/Avatar/Clothes/Fundoshi/Forest Green Fundoshi.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A typically Japanese undergarment, it is seen as exotic and a bit strange in the western world. Created by 小傑.",
}>>
<<set $OrangeFundoshi to {
Name: "Orange Fundoshi",
ID: "UnFuOr",
Type: "Fundoshi",
Color: "Orange",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear", "Exotic"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Fundoshi/Orange Fundoshi.png",
Avatar: "Images/Avatar/Clothes/Fundoshi/Orange Fundoshi.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A typically Japanese undergarment, it is seen as exotic and a bit strange in the western world. Created by 小傑.",
}>>
<<set $PinkFundoshi to {
Name: "Pink Fundoshi",
ID: "UnFuPi",
Type: "Fundoshi",
Color: "Pink",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear", "Exotic"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Fundoshi/Pink Fundoshi.png",
Avatar: "Images/Avatar/Clothes/Fundoshi/Pink Fundoshi.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A typically Japanese undergarment, it is seen as exotic and a bit strange in the western world. Created by 小傑.",
}>>
<<set $PurpleFundoshi to {
Name: "Purple Fundoshi",
ID: "UnFuPu",
Type: "Fundoshi",
Color: "Purple",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear", "Exotic"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Fundoshi/Purple Fundoshi.png",
Avatar: "Images/Avatar/Clothes/Fundoshi/Purple Fundoshi.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A typically Japanese undergarment, it is seen as exotic and a bit strange in the western world. Created by 小傑.",
}>>
<<set $RedFundoshi to {
Name: "Red Fundoshi",
ID: "UnFuRe",
Type: "Fundoshi",
Color: "Red",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear", "Exotic"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Fundoshi/Red Fundoshi.png",
Avatar: "Images/Avatar/Clothes/Fundoshi/Red Fundoshi.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A typically Japanese undergarment, it is seen as exotic and a bit strange in the western world. Created by 小傑.",
}>>
<<set $TealFundoshi to {
Name: "Teal Fundoshi",
ID: "UnFuTe",
Type: "Fundoshi",
Color: "Teal",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear", "Exotic"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Fundoshi/Teal Fundoshi.png",
Avatar: "Images/Avatar/Clothes/Fundoshi/Teal Fundoshi.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A typically Japanese undergarment, it is seen as exotic and a bit strange in the western world. Created by 小傑.",
}>>
<<set $WhiteFundoshi to {
Name: "White Fundoshi",
ID: "UnFuWh",
Type: "Fundoshi",
Color: "White",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear", "Exotic"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Fundoshi/White Fundoshi.png",
Avatar: "Images/Avatar/Clothes/Fundoshi/White Fundoshi.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A typically Japanese undergarment, it is seen as exotic and a bit strange in the western world. Created by 小傑.",
}>>
<<set $YellowFundoshi to {
Name: "Yellow Fundoshi",
ID: "UnFuYe",
Type: "Fundoshi",
Color: "Yellow",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear", "Exotic"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Fundoshi/Yellow Fundoshi.png",
Avatar: "Images/Avatar/Clothes/Fundoshi/Yellow Fundoshi.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A typically Japanese undergarment, it is seen as exotic and a bit strange in the western world. Created by 小傑.",
}>>
<</nobr>><<nobr>>
<<set $PurpleGymShirt to {
Name: "Gym Shirt",
ID: "ToGyShPu",
Type: "Gym Shirt",
Color: "Purple",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Athletic", "Uniform", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Gym Shirt/Purple Gym Shirt.png",
Avatar: "Images/Avatar/Clothes/Gym Shirt/Purple Gym Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/Gym Shirt/Under Purple Gym Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A standard School Gym Shirt that is so light, you almost feel like you’re not wearing anything.",
}>>
<</nobr>><<nobr>>
<<set $PurpleGymShorts to {
Name: "Gym Shorts",
ID: "BoGyShPu",
Type: "Gym Shorts",
Color: "Purple",
Slot: "Bottoms",
Temp: 5,
Tags: ["Athletic", "Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Gym Shorts/Purple Gym Shorts.png",
Avatar: "Images/Avatar/Clothes/Gym Shorts/Purple Gym Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Purple Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A standard pair of School Gym Shorts that, despite being super baggy and easy to yank down, manage to stay on while running.",
}>>
<</nobr>><<set $BeigeHairClip to {
Name: "Beige Hair Clip",
ID: "HeBaCaBe",
Type: "Hair Clip",
Color: "Beige",
Slot: "Head",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Hair Clips/Beige Hair Clip.png",
Avatar: "Images/Avatar/Clothes/Hair Clip/Beige Hair Clip.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A simple yet cute hair clip.",
}>>
<<set $BlackHairClip to {
Name: "Black Hair Clip",
ID: "HeBaCaBk",
Type: "Hair Clip",
Color: "Black",
Slot: "Head",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Hair Clips/Black Hair Clip.png",
Avatar: "Images/Avatar/Clothes/Hair Clip/Black Hair Clip.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A simple yet cute hair clip.",
}>>
<<set $BlueHairClip to {
Name: "Blue Hair Clip",
ID: "HeBaCaBl",
Type: "Hair Clip",
Color: "Blue",
Slot: "Head",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Hair Clips/Blue Hair Clip.png",
Avatar: "Images/Avatar/Clothes/Hair Clip/Blue Hair Clip.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A simple yet cute hair clip.",
}>>
<<set $BrownHairClip to {
Name: "Brown Hair Clip",
ID: "HeBaCaBr",
Type: "Hair Clip",
Color: "Brown",
Slot: "Head",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Hair Clips/Brown Hair Clip.png",
Avatar: "Images/Avatar/Clothes/Hair Clip/Brown Hair Clip.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A simple yet cute hair clip.",
}>>
<<set $GrayHairClip to {
Name: "Gray Hair Clip",
ID: "HeBaCaGy",
Type: "Hair Clip",
Color: "Gray",
Slot: "Head",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Hair Clips/Gray Hair Clip.png",
Avatar: "Images/Avatar/Clothes/Hair Clip/Gray Hair Clip.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A simple yet cute hair clip.",
}>>
<<set $GreenHairClip to {
Name: "Green Hair Clip",
ID: "HeBaCaGr",
Type: "Hair Clip",
Color: "Green",
Slot: "Head",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Hair Clips/Forest Green Hair Clip.png",
Avatar: "Images/Avatar/Clothes/Hair Clip/Forest Green Hair Clip.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A simple yet cute hair clip.",
}>>
<<set $OrangeHairClip to {
Name: "Orange Hair Clip",
ID: "HeBaCaOr",
Type: "Hair Clip",
Color: "Orange",
Slot: "Head",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Hair Clips/Orange Hair Clip.png",
Avatar: "Images/Avatar/Clothes/Hair Clip/Orange Hair Clip.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A simple yet cute hair clip.",
}>>
<<set $PinkHairClip to {
Name: "Pink Hair Clip",
ID: "HeBaCaPi",
Type: "Hair Clip",
Color: "Pink",
Slot: "Head",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Hair Clips/Pink Hair Clip.png",
Avatar: "Images/Avatar/Clothes/Hair Clip/Pink Hair Clip.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A simple yet cute hair clip.",
}>>
<<set $PurpleHairClip to {
Name: "Purple Hair Clip",
ID: "HeBaCaPu",
Type: "Hair Clip",
Color: "Purple",
Slot: "Head",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Hair Clips/Purple Hair Clip.png",
Avatar: "Images/Avatar/Clothes/Hair Clip/Purple Hair Clip.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A simple yet cute hair clip.",
}>>
<<set $RedHairClip to {
Name: "Red Hair Clip",
ID: "HeBaCaRe",
Type: "Hair Clip",
Color: "Red",
Slot: "Head",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Hair Clips/Red Hair Clip.png",
Avatar: "Images/Avatar/Clothes/Hair Clip/Red Hair Clip.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A simple yet cute hair clip.",
}>>
<<set $TealHairClip to {
Name: "Teal Hair Clip",
ID: "HeBaCaTe",
Type: "Hair Clip",
Color: "Teal",
Slot: "Head",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Hair Clips/Teal Hair Clip.png",
Avatar: "Images/Avatar/Clothes/Hair Clip/Teal Hair Clip.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A simple yet cute hair clip.",
}>>
<<set $WhiteHairClip to {
Name: "White Hair Clip",
ID: "HeBaCaWh",
Type: "Hair Clip",
Color: "White",
Slot: "Head",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Hair Clips/White Hair Clip.png",
Avatar: "Images/Avatar/Clothes/Hair Clip/White Hair Clip.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A simple yet cute hair clip.",
}>>
<<set $YellowHairClip to {
Name: "Yellow Hair Clip",
ID: "HeBaCaYe",
Type: "Hair Clip",
Color: "Yellow",
Slot: "Head",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Hair Clips/Yellow Hair Clip.png",
Avatar: "Images/Avatar/Clothes/Hair Clip/Yellow Hair Clip.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A simple yet cute hair clip.",
}>><<nobr>>
<<set $BeigeHoodie to {
Name: "Beige Hoodie",
ID: "OuHoBe",
Type: "Hoodie",
Color: "Beige",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Hoodie/Beige Hoodie.png",
Avatar: "Images/Avatar/Clothes/Hoodie/Beige Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Hoodie/Beige Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Hoodie/Beige Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Hoodie/Beige Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $BlackHoodie to {
Name: "Black Hoodie",
ID: "OuHoBk",
Type: "Hoodie",
Color: "Black",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Hoodie/Black Hoodie.png",
Avatar: "Images/Avatar/Clothes/Hoodie/Black Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Hoodie/Black Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Hoodie/Black Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Hoodie/Black Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $BlueHoodie to {
Name: "Blue Hoodie",
ID: "OuHoBl",
Type: "Hoodie",
Color: "Blue",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Hoodie/Blue Hoodie.png",
Avatar: "Images/Avatar/Clothes/Hoodie/Blue Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Hoodie/Blue Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Hoodie/Blue Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Hoodie/Blue Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $BrownHoodie to {
Name: "Brown Hoodie",
ID: "OuHoBr",
Type: "Hoodie",
Color: "Brown",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Hoodie/Brown Hoodie.png",
Avatar: "Images/Avatar/Clothes/Hoodie/Brown Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Hoodie/Brown Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Hoodie/Brown Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Hoodie/Brown Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $GrayHoodie to {
Name: "Gray Hoodie",
ID: "OuHoGy",
Type: "Hoodie",
Color: "Gray",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Hoodie/Gray Hoodie.png",
Avatar: "Images/Avatar/Clothes/Hoodie/Gray Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Hoodie/Gray Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Hoodie/Gray Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Hoodie/Gray Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $GreenHoodie to {
Name: "Green Hoodie",
ID: "OuHoGr",
Type: "Hoodie",
Color: "Green",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Hoodie/Forest Green Hoodie.png",
Avatar: "Images/Avatar/Clothes/Hoodie/Forest Green Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Hoodie/Forest Green Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Hoodie/Forest Green Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Hoodie/Forest Green Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $OrangeHoodie to {
Name: "Orange Hoodie",
ID: "OuHoOr",
Type: "Hoodie",
Color: "Orange",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Hoodie/Orange Hoodie.png",
Avatar: "Images/Avatar/Clothes/Hoodie/Orange Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Hoodie/Orange Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Hoodie/Orange Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Hoodie/Orange Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $PinkHoodie to {
Name: "Pink Hoodie",
ID: "OuHoPi",
Type: "Hoodie",
Color: "Pink",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Hoodie/Pink Hoodie.png",
Avatar: "Images/Avatar/Clothes/Hoodie/Pink Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Hoodie/Pink Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Hoodie/Pink Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Hoodie/Pink Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $PurpleHoodie to {
Name: "Purple Hoodie",
ID: "OuHoPu",
Type: "Hoodie",
Color: "Purple",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Hoodie/Purple Hoodie.png",
Avatar: "Images/Avatar/Clothes/Hoodie/Purple Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Hoodie/Purple Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Hoodie/Purple Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Hoodie/Purple Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $RedHoodie to {
Name: "Red Hoodie",
ID: "OuHoRe",
Type: "Hoodie",
Color: "Red",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Hoodie/Red Hoodie.png",
Avatar: "Images/Avatar/Clothes/Hoodie/Red Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Hoodie/Red Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Hoodie/Red Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Hoodie/Red Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $TealHoodie to {
Name: "Teal Hoodie",
ID: "OuHoTe",
Type: "Hoodie",
Color: "Teal",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Hoodie/Teal Hoodie.png",
Avatar: "Images/Avatar/Clothes/Hoodie/Teal Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Hoodie/Teal Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Hoodie/Teal Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Hoodie/Teal Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $WhiteHoodie to {
Name: "White Hoodie",
ID: "OuHoWh",
Type: "Hoodie",
Color: "White",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Hoodie/White Hoodie.png",
Avatar: "Images/Avatar/Clothes/Hoodie/White Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Hoodie/White Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Hoodie/White Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Hoodie/White Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $YellowHoodie to {
Name: "Yellow Hoodie",
ID: "OuHoYe",
Type: "Hoodie",
Color: "Yellow",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Hoodie/Yellow Hoodie.png",
Avatar: "Images/Avatar/Clothes/Hoodie/Yellow Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Hoodie/Yellow Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Hoodie/Yellow Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Hoodie/Yellow Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<</nobr>><<nobr>>
<<set $BeigeJeans to {
Name: "Beige Jeans",
ID: "BoJeBe",
Type: "Jeans",
Color: "Beige",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Jeans/Beige Jeans.png",
Avatar: "Images/Avatar/Clothes/Jeans/Beige Jeans.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Beige Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The most popular type of bottoms, these are a staple of every boy’s closet.",
}>>
<<set $BlackJeans to {
Name: "Black Jeans",
ID: "BoJeBk",
Type: "Jeans",
Color: "Black",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Jeans/Black Jeans.png",
Avatar: "Images/Avatar/Clothes/Jeans/Black Jeans.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Black Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The most popular type of bottoms, these are a staple of every boy’s closet.",
}>>
<<set $BlueJeans to {
Name: "Blue Jeans",
ID: "BoJeBl",
Type: "Jeans",
Color: "Blue",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Jeans/Blue Jeans.png",
Avatar: "Images/Avatar/Clothes/Jeans/Blue Jeans.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Blue Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The most popular type of bottoms, these are a staple of every boy’s closet.",
}>>
<<set $BrownJeans to {
Name: "Brown Jeans",
ID: "BoJeBr",
Type: "Jeans",
Color: "Brown",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Jeans/Brown Jeans.png",
Avatar: "Images/Avatar/Clothes/Jeans/Brown Jeans.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Brown Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The most popular type of bottoms, these are a staple of every boy’s closet.",
}>>
<<set $GrayJeans to {
Name: "Gray Jeans",
ID: "BoJeGy",
Type: "Jeans",
Color: "Gray",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Jeans/Gray Jeans.png",
Avatar: "Images/Avatar/Clothes/Jeans/Gray Jeans.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Gray Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The most popular type of bottoms, these are a staple of every boy’s closet.",
}>>
<<set $GreenJeans to {
Name: "Green Jeans",
ID: "BoJeGr",
Type: "Jeans",
Color: "Green",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Jeans/Forest Green Jeans.png",
Avatar: "Images/Avatar/Clothes/Jeans/Forest Green Jeans.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Forest Green Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The most popular type of bottoms, these are a staple of every boy’s closet.",
}>>
<<set $OrangeJeans to {
Name: "Orange Jeans",
ID: "BoJeOr",
Type: "Jeans",
Color: "Orange",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Jeans/Orange Jeans.png",
Avatar: "Images/Avatar/Clothes/Jeans/Orange Jeans.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Orange Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The most popular type of bottoms, these are a staple of every boy’s closet.",
}>>
<<set $PinkJeans to {
Name: "Pink Jeans",
ID: "BoJePi",
Type: "Jeans",
Color: "Pink",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Jeans/Pink Jeans.png",
Avatar: "Images/Avatar/Clothes/Jeans/Pink Jeans.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Pink Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The most popular type of bottoms, these are a staple of every boy’s closet.",
}>>
<<set $PurpleJeans to {
Name: "Purple Jeans",
ID: "BoJePu",
Type: "Jeans",
Color: "Purple",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Jeans/Purple Jeans.png",
Avatar: "Images/Avatar/Clothes/Jeans/Purple Jeans.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Purple Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The most popular type of bottoms, these are a staple of every boy’s closet.",
}>>
<<set $RedJeans to {
Name: "Red Jeans",
ID: "BoJeRe",
Type: "Jeans",
Color: "Red",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Jeans/Red Jeans.png",
Avatar: "Images/Avatar/Clothes/Jeans/Red Jeans.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Red Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The most popular type of bottoms, these are a staple of every boy’s closet.",
}>>
<<set $TealJeans to {
Name: "Teal Jeans",
ID: "BoJeTe",
Type: "Jeans",
Color: "Teal",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Jeans/Teal Jeans.png",
Avatar: "Images/Avatar/Clothes/Jeans/Teal Jeans.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Teal Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The most popular type of bottoms, these are a staple of every boy’s closet.",
}>>
<<set $WhiteJeans to {
Name: "White Jeans",
ID: "BoJeWh",
Type: "Jeans",
Color: "White",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Jeans/White Jeans.png",
Avatar: "Images/Avatar/Clothes/Jeans/White Jeans.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/White Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The most popular type of bottoms, these are a staple of every boy’s closet.",
}>>
<<set $YellowJeans to {
Name: "Yellow Jeans",
ID: "BoJeYe",
Type: "Jeans",
Color: "Yellow",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Jeans/Yellow Jeans.png",
Avatar: "Images/Avatar/Clothes/Jeans/Yellow Jeans.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Yellow Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The most popular type of bottoms, these are a staple of every boy’s closet.",
}>>
<</nobr>><<nobr>>
<<set $BeigeJockstrap to ({
Name: "Beige Jockstrap",
ID: "UnJSBe",
Type: "Jockstrap",
Color: "Beige",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Jockstrap/Beige Jockstrap.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Jockstrap/Beige Jockstrap.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "An underwear designed to protect the testes and penis during contact sports. This underwear is also known for the fact that it leaves the butt completely exposed.",
})>>
<<set $BlackJockstrap to ({
Name: "Black Jockstrap",
ID: "UnJSBk",
Type: "Jockstrap",
Color: "Black",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Jockstrap/Black Jockstrap.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Jockstrap/Black Jockstrap.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "An underwear designed to protect the testes and penis during contact sports. This underwear is also known for the fact that it leaves the butt completely exposed.",
})>>
<<set $BlueJockstrap to ({
Name: "Blue Jockstrap",
ID: "UnJSBl",
Type: "Jockstrap",
Color: "Blue",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Jockstrap/Blue Jockstrap.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Jockstrap/Blue Jockstrap.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "An underwear designed to protect the testes and penis during contact sports. This underwear is also known for the fact that it leaves the butt completely exposed.",
})>>
<<set $BrownJockstrap to ({
Name: "Brown Jockstrap",
ID: "UnJSBr",
Type: "Jockstrap",
Color: "Brown",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Jockstrap/Brown Jockstrap.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Jockstrap/Brown Jockstrap.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "An underwear designed to protect the testes and penis during contact sports. This underwear is also known for the fact that it leaves the butt completely exposed.",
})>>
<<set $GrayJockstrap to ({
Name: "Gray Jockstrap",
ID: "UnJSGy",
Type: "Jockstrap",
Color: "Gray",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Jockstrap/Gray Jockstrap.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Jockstrap/Gray Jockstrap.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "An underwear designed to protect the testes and penis during contact sports. This underwear is also known for the fact that it leaves the butt completely exposed.",
})>>
<<set $GreenJockstrap to ({
Name: "Green Jockstrap",
ID: "UnJSGr",
Type: "Jockstrap",
Color: "Green",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Jockstrap/Forest Green Jockstrap.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Jockstrap/Forest Green Jockstrap.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "An underwear designed to protect the testes and penis during contact sports. This underwear is also known for the fact that it leaves the butt completely exposed.",
})>>
<<set $OrangeJockstrap to ({
Name: "Orange Jockstrap",
ID: "UnJSOr",
Type: "Jockstrap",
Color: "Orange",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Jockstrap/Orange Jockstrap.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Jockstrap/Orange Jockstrap.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "An underwear designed to protect the testes and penis during contact sports. This underwear is also known for the fact that it leaves the butt completely exposed.",
})>>
<<set $PinkJockstrap to ({
Name: "Pink Jockstrap",
ID: "UnJSPi",
Type: "Jockstrap",
Color: "Pink",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Jockstrap/Pink Jockstrap.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Jockstrap/Pink Jockstrap.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "An underwear designed to protect the testes and penis during contact sports. This underwear is also known for the fact that it leaves the butt completely exposed.",
})>>
<<set $PurpleJockstrap to ({
Name: "Purple Jockstrap",
ID: "UnJSPu",
Type: "Jockstrap",
Color: "Purple",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Jockstrap/Purple Jockstrap.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Jockstrap/Purple Jockstrap.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "An underwear designed to protect the testes and penis during contact sports. This underwear is also known for the fact that it leaves the butt completely exposed.",
})>>
<<set $RedJockstrap to ({
Name: "Red Jockstrap",
ID: "UnJSRe",
Type: "Jockstrap",
Color: "Red",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Jockstrap/Red Jockstrap.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Jockstrap/Red Jockstrap.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "An underwear designed to protect the testes and penis during contact sports. This underwear is also known for the fact that it leaves the butt completely exposed.",
})>>
<<set $TealJockstrap to ({
Name: "Teal Jockstrap",
ID: "UnJSTe",
Type: "Jockstrap",
Color: "Teal",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Jockstrap/Teal Jockstrap.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Jockstrap/Teal Jockstrap.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "An underwear designed to protect the testes and penis during contact sports. This underwear is also known for the fact that it leaves the butt completely exposed.",
})>>
<<set $WhiteJockstrap to ({
Name: "White Jockstrap",
ID: "UnJSWh",
Type: "Jockstrap",
Color: "White",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Jockstrap/White Jockstrap.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Jockstrap/White Jockstrap.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "An underwear designed to protect the testes and penis during contact sports. This underwear is also known for the fact that it leaves the butt completely exposed.",
})>>
<<set $YellowJockstrap to ({
Name: "Yellow Jockstrap",
ID: "UnJSYe",
Type: "Jockstrap",
Color: "Yellow",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Jockstrap/Yellow Jockstrap.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Jockstrap/Yellow Jockstrap.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "An underwear designed to protect the testes and penis during contact sports. This underwear is also known for the fact that it leaves the butt completely exposed.",
})>>
<</nobr>><<set $BeigeJungleLoincloth to ({
Name: "Beige Jungle Loincloth",
ID: "UnJuLCBe",
Type: "Jungle Loincloth",
Color: "Beige",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Jungle Loincloth/Beige Jungle Loincloth.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Jungle Loincloth/Beige Jungle Loincloth.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "A loincloth fit for any jungle boy. You think it's from a movie or something. Created by KotaPup!",
})>>
<<set $BlackJungleLoincloth to ({
Name: "Black Jungle Loincloth",
ID: "UnJuLCBk",
Type: "Jungle Loincloth",
Color: "Black",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Jungle Loincloth/Black Jungle Loincloth.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Jungle Loincloth/Black Jungle Loincloth.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "A loincloth fit for any jungle boy. You think it's from a movie or something. Created by KotaPup!",
})>>
<<set $BlueJungleLoincloth to ({
Name: "Blue Jungle Loincloth",
ID: "UnJuLCBl",
Type: "Jungle Loincloth",
Color: "Blue",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Jungle Loincloth/Blue Jungle Loincloth.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Jungle Loincloth/Blue Jungle Loincloth.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "A loincloth fit for any jungle boy. You think it's from a movie or something. Created by KotaPup!",
})>>
<<set $BrownJungleLoincloth to ({
Name: "Brown Jungle Loincloth",
ID: "UnJuLCBr",
Type: "Jungle Loincloth",
Color: "Brown",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Jungle Loincloth/Brown Jungle Loincloth.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Jungle Loincloth/Brown Jungle Loincloth.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "A loincloth fit for any jungle boy. You think it's from a movie or something. Created by KotaPup!",
})>>
<<set $GrayJungleLoincloth to ({
Name: "Gray Jungle Loincloth",
ID: "UnJuLCGy",
Type: "Jungle Loincloth",
Color: "Gray",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Jungle Loincloth/Gray Jungle Loincloth.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Jungle Loincloth/Gray Jungle Loincloth.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "A loincloth fit for any jungle boy. You think it's from a movie or something. Created by KotaPup!",
})>>
<<set $GreenJungleLoincloth to ({
Name: "Green Jungle Loincloth",
ID: "UnJuLCGr",
Type: "Jungle Loincloth",
Color: "Green",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Jungle Loincloth/Forest Green Jungle Loincloth.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Jungle Loincloth/Forest Green Jungle Loincloth.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "A loincloth fit for any jungle boy. You think it's from a movie or something. Created by KotaPup!",
})>>
<<set $OrangeJungleLoincloth to ({
Name: "Orange Jungle Loincloth",
ID: "UnJuLCOr",
Type: "Jungle Loincloth",
Color: "Orange",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Jungle Loincloth/Orange Jungle Loincloth.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Jungle Loincloth/Orange Jungle Loincloth.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "A loincloth fit for any jungle boy. You think it's from a movie or something. Created by KotaPup!",
})>>
<<set $PinkJungleLoincloth to ({
Name: "Pink Jungle Loincloth",
ID: "UnJuLCPi",
Type: "Jungle Loincloth",
Color: "Pink",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Jungle Loincloth/Pink Jungle Loincloth.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Jungle Loincloth/Pink Jungle Loincloth.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "A loincloth fit for any jungle boy. You think it's from a movie or something. Created by KotaPup!",
})>>
<<set $PurpleJungleLoincloth to ({
Name: "Purple Jungle Loincloth",
ID: "UnJuLCPu",
Type: "Jungle Loincloth",
Color: "Purple",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Jungle Loincloth/Purple Jungle Loincloth.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Jungle Loincloth/Purple Jungle Loincloth.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "A loincloth fit for any jungle boy. You think it's from a movie or something. Created by KotaPup!",
})>>
<<set $RedJungleLoincloth to ({
Name: "Red Jungle Loincloth",
ID: "UnJuLCRe",
Type: "Jungle Loincloth",
Color: "Red",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Jungle Loincloth/Red Jungle Loincloth.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Jungle Loincloth/Red Jungle Loincloth.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "A loincloth fit for any jungle boy. You think it's from a movie or something. Created by KotaPup!",
})>>
<<set $TealJungleLoincloth to ({
Name: "Teal Jungle Loincloth",
ID: "UnJuLCTe",
Type: "Jungle Loincloth",
Color: "Teal",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Jungle Loincloth/Teal Jungle Loincloth.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Jungle Loincloth/Teal Jungle Loincloth.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "A loincloth fit for any jungle boy. You think it's from a movie or something. Created by KotaPup!",
})>>
<<set $WhiteJungleLoincloth to ({
Name: "White Jungle Loincloth",
ID: "UnJuLCWh",
Type: "Jungle Loincloth",
Color: "White",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Jungle Loincloth/White Jungle Loincloth.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Jungle Loincloth/White Jungle Loincloth.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "A loincloth fit for any jungle boy. You think it's from a movie or something. Created by KotaPup!",
})>>
<<set $YellowJungleLoincloth to ({
Name: "Yellow Jungle Loincloth",
ID: "UnJuLCYe",
Type: "Jungle Loincloth",
Color: "Yellow",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Jungle Loincloth/Yellow Jungle Loincloth.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Jungle Loincloth/Yellow Jungle Loincloth.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "A loincloth fit for any jungle boy. You think it's from a movie or something. Created by KotaPup!",
})>><<nobr>>
<<set $BeigeKnittedGloves to {
Name: "Beige Knitted Gloves",
ID: "HaKnGlBe",
Type: "Knitted Gloves",
Color: "Beige",
Slot: "Hands",
Temp: 5,
Tags: ["None"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Knitted Gloves/Beige Knitted Gloves.png",
Avatar: "Images/Avatar/Clothes/Knitted Gloves/Beige Knitted Gloves.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Knitted Gloves/Beige Knitted Gloves Hide.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A small pair of gloves knitted with love, or at least corporate greed.",
}>>
<<set $BlackKnittedGloves to {
Name: "Black Knitted Gloves",
ID: "HaKnGlBk",
Type: "Knitted Gloves",
Color: "Black",
Slot: "Hands",
Temp: 5,
Tags: ["None"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Knitted Gloves/Black Knitted Gloves.png",
Avatar: "Images/Avatar/Clothes/Knitted Gloves/Black Knitted Gloves.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Knitted Gloves/Black Knitted Gloves Hide.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A small pair of gloves knitted with love, or at least corporate greed.",
}>>
<<set $BlueKnittedGloves to {
Name: "Blue Knitted Gloves",
ID: "HaKnGlBl",
Type: "Knitted Gloves",
Color: "Blue",
Slot: "Hands",
Temp: 5,
Tags: ["None"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Knitted Gloves/Blue Knitted Gloves.png",
Avatar: "Images/Avatar/Clothes/Knitted Gloves/Blue Knitted Gloves.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Knitted Gloves/Blue Knitted Gloves Hide.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A small pair of gloves knitted with love, or at least corporate greed.",
}>>
<<set $BrownKnittedGloves to {
Name: "Brown Knitted Gloves",
ID: "HaKnGlBr",
Type: "Knitted Gloves",
Color: "Brown",
Slot: "Hands",
Temp: 5,
Tags: ["None"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Knitted Gloves/Brown Knitted Gloves.png",
Avatar: "Images/Avatar/Clothes/Knitted Gloves/Brown Knitted Gloves.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Knitted Gloves/Brown Knitted Gloves Hide.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A small pair of gloves knitted with love, or at least corporate greed.",
}>>
<<set $GrayKnittedGloves to {
Name: "Gray Knitted Gloves",
ID: "HaKnGlGy",
Type: "Knitted Gloves",
Color: "Gray",
Slot: "Hands",
Temp: 5,
Tags: ["None"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Knitted Gloves/Gray Knitted Gloves.png",
Avatar: "Images/Avatar/Clothes/Knitted Gloves/Gray Knitted Gloves.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Knitted Gloves/Gray Knitted Gloves Hide.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A small pair of gloves knitted with love, or at least corporate greed.",
}>>
<<set $GreenKnittedGloves to {
Name: "Green Knitted Gloves",
ID: "HaKnGlGr",
Type: "Knitted Gloves",
Color: "Green",
Slot: "Hands",
Temp: 5,
Tags: ["None"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Knitted Gloves/Forest Green Knitted Gloves.png",
Avatar: "Images/Avatar/Clothes/Knitted Gloves/Forest Green Knitted Gloves.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Knitted Gloves/Forest Green Knitted Gloves Hide.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A small pair of gloves knitted with love, or at least corporate greed.",
}>>
<<set $OrangeKnittedGloves to {
Name: "Orange Knitted Gloves",
ID: "HaKnGlOr",
Type: "Knitted Gloves",
Color: "Orange",
Slot: "Hands",
Temp: 5,
Tags: ["None"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Knitted Gloves/Orange Knitted Gloves.png",
Avatar: "Images/Avatar/Clothes/Knitted Gloves/Orange Knitted Gloves.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Knitted Gloves/Orange Knitted Gloves Hide.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A small pair of gloves knitted with love, or at least corporate greed.",
}>>
<<set $PinkKnittedGloves to {
Name: "Pink Knitted Gloves",
ID: "HaKnGlPi",
Type: "Knitted Gloves",
Color: "Pink",
Slot: "Hands",
Temp: 5,
Tags: ["None"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Knitted Gloves/Pink Knitted Gloves.png",
Avatar: "Images/Avatar/Clothes/Knitted Gloves/Pink Knitted Gloves.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Knitted Gloves/Pink Knitted Gloves Hide.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A small pair of gloves knitted with love, or at least corporate greed.",
}>>
<<set $PurpleKnittedGloves to {
Name: "Purple Knitted Gloves",
ID: "HaKnGlPu",
Type: "Knitted Gloves",
Color: "Purple",
Slot: "Hands",
Temp: 5,
Tags: ["None"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Knitted Gloves/Purple Knitted Gloves.png",
Avatar: "Images/Avatar/Clothes/Knitted Gloves/Purple Knitted Gloves.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Knitted Gloves/Purple Knitted Gloves Hide.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A small pair of gloves knitted with love, or at least corporate greed.",
}>>
<<set $RedKnittedGloves to {
Name: "Red Knitted Gloves",
ID: "HaKnGlRe",
Type: "Knitted Gloves",
Color: "Red",
Slot: "Hands",
Temp: 5,
Tags: ["None"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Knitted Gloves/Red Knitted Gloves.png",
Avatar: "Images/Avatar/Clothes/Knitted Gloves/Red Knitted Gloves.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Knitted Gloves/Red Knitted Gloves Hide.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A small pair of gloves knitted with love, or at least corporate greed.",
}>>
<<set $TealKnittedGloves to {
Name: "Teal Knitted Gloves",
ID: "HaKnGlTe",
Type: "Knitted Gloves",
Color: "Teal",
Slot: "Hands",
Temp: 5,
Tags: ["None"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Knitted Gloves/Teal Knitted Gloves.png",
Avatar: "Images/Avatar/Clothes/Knitted Gloves/Teal Knitted Gloves.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Knitted Gloves/Teal Knitted Gloves Hide.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A small pair of gloves knitted with love, or at least corporate greed.",
}>>
<<set $WhiteKnittedGloves to {
Name: "White Knitted Gloves",
ID: "HaKnGlWh",
Type: "Knitted Gloves",
Color: "White",
Slot: "Hands",
Temp: 5,
Tags: ["None"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Knitted Gloves/White Knitted Gloves.png",
Avatar: "Images/Avatar/Clothes/Knitted Gloves/White Knitted Gloves.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Knitted Gloves/White Knitted Gloves Hide.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A small pair of gloves knitted with love, or at least corporate greed.",
}>>
<<set $YellowKnittedGloves to {
Name: "Yellow Knitted Gloves",
ID: "HaKnGlYe",
Type: "Knitted Gloves",
Color: "Yellow",
Slot: "Hands",
Temp: 5,
Tags: ["None"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Knitted Gloves/Yellow Knitted Gloves.png",
Avatar: "Images/Avatar/Clothes/Knitted Gloves/Yellow Knitted Gloves.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Knitted Gloves/Yellow Knitted Gloves Hide.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A small pair of gloves knitted with love, or at least corporate greed.",
}>>
<</nobr>><<nobr>>
<<set $BeigeLeatherBelt to {
Name: "Beige Leather Belt",
ID: "WaLeBeBe",
Type: "Leather Belt",
Color: "Beige",
Slot: "Waist",
Temp: 0,
Tags: ["Pants-Proof"],
Durability: 10,
MaxDurability: 10,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Leather Belt/Beige Leather Belt.png",
Avatar: "Images/Avatar/Clothes/Leather Belt/Beige Leather Belt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Leather Belt/Beige Leather Belt Alt.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A belt used to keep one's pants up.",
}>>
<<set $BlackLeatherBelt to {
Name: "Black Leather Belt",
ID: "WaLeBeBk",
Type: "Leather Belt",
Color: "Black",
Slot: "Waist",
Temp: 0,
Tags: ["Pants-Proof"],
Durability: 10,
MaxDurability: 10,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Leather Belt/Black Leather Belt.png",
Avatar: "Images/Avatar/Clothes/Leather Belt/Black Leather Belt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Leather Belt/Black Leather Belt Alt.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A belt used to keep one's pants up.",
}>>
<<set $BrownLeatherBelt to {
Name: "Brown Leather Belt",
ID: "WaLeBeBr",
Type: "Leather Belt",
Color: "Brown",
Slot: "Waist",
Temp: 0,
Tags: ["Pants-Proof"],
Durability: 10,
MaxDurability: 10,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Leather Belt/Brown Leather Belt.png",
Avatar: "Images/Avatar/Clothes/Leather Belt/Brown Leather Belt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Leather Belt/Brown Leather Belt Alt.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A belt used to keep one's pants up.",
}>>
<<set $GrayLeatherBelt to {
Name: "Gray Leather Belt",
ID: "WaLeBeGy",
Type: "Leather Belt",
Color: "Gray",
Slot: "Waist",
Temp: 0,
Tags: ["Pants-Proof"],
Durability: 10,
MaxDurability: 10,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Leather Belt/Gray Leather Belt.png",
Avatar: "Images/Avatar/Clothes/Leather Belt/Gray Leather Belt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Leather Belt/Gray Leather Belt Alt.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A belt used to keep one's pants up.",
}>>
<</nobr>><<set $LeatherJacket to {
Name: "Leather Jacket",
ID: "OuHoBe",
Type: "Leather Jacket",
Color: "Black",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Leather Jacket/Leather Jacket.png",
Avatar: "Images/Avatar/Clothes/Leather Jacket/Leather Jacket.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Leather Jacket/Leather Jacket Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Leather Jacket/Leather Jacket Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Leather Jacket/Leather Jacket Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A jacket designed for punks, biker, and kids pretending to be cool like them. Created by 小傑.",
}>><<nobr>>
<<set $BeigeLongSleeved to {
Name: "Beige Long-Sleeved Shirt",
ID: "ToLsShBe",
Type: "Long-Sleeved Shirt",
Color: "Beige",
Slot: "Top",
Temp: 10,
Tags: ["Casual", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Long-sleeved Shirt/Beige Long-sleeved Shirt.png",
Avatar: "Images/Avatar/Clothes/Long Sleeved Shirt/Beige Long Sleeved Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Long Sleeved Shirt/Beige Long Sleeved Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Long Sleeved Shirt/Beige Long Sleeved Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A simple single-colored shirt to keep your arms warm during those cold winter months.",
}>>
<<set $BlackLongSleeved to {
Name: "Black Long-Sleeved Shirt",
ID: "ToLsShBk",
Type: "Long-Sleeved Shirt",
Color: "Black",
Slot: "Top",
Temp: 10,
Tags: ["Casual", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Long-sleeved Shirt/Black Long-sleeved Shirt.png",
Avatar: "Images/Avatar/Clothes/Long Sleeved Shirt/Black Long Sleeved Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Long Sleeved Shirt/Black Long Sleeved Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Long Sleeved Shirt/Black Long Sleeved Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A simple single-colored shirt to keep your arms warm during those cold winter months.",
}>>
<<set $BlueLongSleeved to {
Name: "Blue Long-Sleeved Shirt",
ID: "ToLsShBl",
Type: "Long-Sleeved Shirt",
Color: "Blue",
Slot: "Top",
Temp: 10,
Tags: ["Casual", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Long-sleeved Shirt/Blue Long-sleeved Shirt.png",
Avatar: "Images/Avatar/Clothes/Long Sleeved Shirt/Blue Long Sleeved Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Long Sleeved Shirt/Blue Long Sleeved Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Long Sleeved Shirt/Blue Long Sleeved Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A simple single-colored shirt to keep your arms warm during those cold winter months.",
}>>
<<set $BrownLongSleeved to {
Name: "Brown Long-Sleeved Shirt",
ID: "ToLsShBr",
Type: "Long-Sleeved Shirt",
Color: "Brown",
Slot: "Top",
Temp: 10,
Tags: ["Casual", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Long-sleeved Shirt/Brown Long-sleeved Shirt.png",
Avatar: "Images/Avatar/Clothes/Long Sleeved Shirt/Brown Long Sleeved Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Long Sleeved Shirt/Brown Long Sleeved Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Long Sleeved Shirt/Brown Long Sleeved Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A simple single-colored shirt to keep your arms warm during those cold winter months.",
}>>
<<set $GrayLongSleeved to {
Name: "Gray Long-Sleeved Shirt",
ID: "ToLsShGy",
Type: "Long-Sleeved Shirt",
Color: "Gray",
Slot: "Top",
Temp: 10,
Tags: ["Casual", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Long-sleeved Shirt/Gray Long-sleeved Shirt.png",
Avatar: "Images/Avatar/Clothes/Long Sleeved Shirt/Gray Long Sleeved Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Long Sleeved Shirt/Gray Long Sleeved Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Long Sleeved Shirt/Gray Long Sleeved Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A simple single-colored shirt to keep your arms warm during those cold winter months.",
}>>
<<set $GreenLongSleeved to {
Name: "Green Long-Sleeved Shirt",
ID: "ToLsShGr",
Type: "Long-Sleeved Shirt",
Color: "Green",
Slot: "Top",
Temp: 10,
Tags: ["Casual", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Long-sleeved Shirt/Forest Green Long-sleeved Shirt.png",
Avatar: "Images/Avatar/Clothes/Long Sleeved Shirt/Forest Green Long Sleeved Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Long Sleeved Shirt/Forest Green Long Sleeved Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Long Sleeved Shirt/Forest Green Long Sleeved Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A simple single-colored shirt to keep your arms warm during those cold winter months.",
}>>
<<set $OrangeLongSleeved to {
Name: "Orange Long-Sleeved Shirt",
ID: "ToLsShOr",
Type: "Long-Sleeved Shirt",
Color: "Orange",
Slot: "Top",
Temp: 10,
Tags: ["Casual", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Long-sleeved Shirt/Orange Long-sleeved Shirt.png",
Avatar: "Images/Avatar/Clothes/Long Sleeved Shirt/Orange Long Sleeved Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Long Sleeved Shirt/Orange Long Sleeved Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Long Sleeved Shirt/Orange Long Sleeved Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A simple single-colored shirt to keep your arms warm during those cold winter months.",
}>>
<<set $PinkLongSleeved to {
Name: "Pink Long-Sleeved Shirt",
ID: "ToLsShPi",
Type: "Long-Sleeved Shirt",
Color: "Pink",
Slot: "Top",
Temp: 10,
Tags: ["Casual", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Long-sleeved Shirt/Pink Long-sleeved Shirt.png",
Avatar: "Images/Avatar/Clothes/Long Sleeved Shirt/Pink Long Sleeved Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Long Sleeved Shirt/Pink Long Sleeved Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Long Sleeved Shirt/Pink Long Sleeved Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A simple single-colored shirt to keep your arms warm during those cold winter months.",
}>>
<<set $PurpleLongSleeved to {
Name: "Purple Long-Sleeved Shirt",
ID: "ToLsShPu",
Type: "Long-Sleeved Shirt",
Color: "Purple",
Slot: "Top",
Temp: 10,
Tags: ["Casual", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Long-sleeved Shirt/Purple Long-sleeved Shirt.png",
Avatar: "Images/Avatar/Clothes/Long Sleeved Shirt/Purple Long Sleeved Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Long Sleeved Shirt/Purple Long Sleeved Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Long Sleeved Shirt/Purple Long Sleeved Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A simple single-colored shirt to keep your arms warm during those cold winter months.",
}>>
<<set $RedLongSleeved to {
Name: "Red Long-Sleeved Shirt",
ID: "ToLsShRe",
Type: "Long-Sleeved Shirt",
Color: "Red",
Slot: "Top",
Temp: 10,
Tags: ["Casual", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Long-sleeved Shirt/Red Long-sleeved Shirt.png",
Avatar: "Images/Avatar/Clothes/Long Sleeved Shirt/Red Long Sleeved Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Long Sleeved Shirt/Red Long Sleeved Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Long Sleeved Shirt/Red Long Sleeved Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A simple single-colored shirt to keep your arms warm during those cold winter months.",
}>>
<<set $TealLongSleeved to {
Name: "Teal Long-Sleeved Shirt",
ID: "ToLsShTe",
Type: "Long-Sleeved Shirt",
Color: "Teal",
Slot: "Top",
Temp: 10,
Tags: ["Casual", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Long-sleeved Shirt/Teal Long-sleeved Shirt.png",
Avatar: "Images/Avatar/Clothes/Long Sleeved Shirt/Teal Long Sleeved Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Long Sleeved Shirt/Teal Long Sleeved Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Long Sleeved Shirt/Teal Long Sleeved Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A simple single-colored shirt to keep your arms warm during those cold winter months.",
}>>
<<set $WhiteLongSleeved to {
Name: "White Long-Sleeved Shirt",
ID: "ToLsShWh",
Type: "Long-Sleeved Shirt",
Color: "White",
Slot: "Top",
Temp: 10,
Tags: ["Casual", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Long-sleeved Shirt/White Long-sleeved Shirt.png",
Avatar: "Images/Avatar/Clothes/Long Sleeved Shirt/White Long Sleeved Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Long Sleeved Shirt/White Long Sleeved Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Long Sleeved Shirt/White Long Sleeved Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A simple single-colored shirt to keep your arms warm during those cold winter months.",
}>>
<<set $YellowLongSleeved to {
Name: "Yellow Long-Sleeved Shirt",
ID: "ToLsShYe",
Type: "Long-Sleeved Shirt",
Color: "Yellow",
Slot: "Top",
Temp: 10,
Tags: ["Casual", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Long-sleeved Shirt/Yellow Long-sleeved Shirt.png",
Avatar: "Images/Avatar/Clothes/Long Sleeved Shirt/Yellow Long Sleeved Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Long Sleeved Shirt/Yellow Long Sleeved Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Long Sleeved Shirt/Yellow Long Sleeved Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A simple single-colored shirt to keep your arms warm during those cold winter months.",
}>>
<</nobr>><<nobr>>
<<set $BeigeNeonJacket to {
Name: "Beige Neon Jacket",
ID: "OuNeJaBe",
Type: "Neon Jacket",
Color: "Beige",
Slot: "Outer",
Temp: 5,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Neon Jacket/Beige Neon Jacket.png",
Avatar: "Images/Avatar/Clothes/Neon Jacket/Beige Neon Jacket.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A short-sleeved jacket stitched with neon stripes. Created by Shoti.Lalara.",
}>>
<<set $BlueNeonJacket to {
Name: "Blue Neon Jacket",
ID: "OuNeJaBl",
Type: "Neon Jacket",
Color: "Blue",
Slot: "Outer",
Temp: 5,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Neon Jacket/Blue Neon Jacket.png",
Avatar: "Images/Avatar/Clothes/Neon Jacket/Blue Neon Jacket.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A short-sleeved jacket stitched with neon stripes. Created by Shoti.Lalara.",
}>>
<<set $BrownNeonJacket to {
Name: "Brown Neon Jacket",
ID: "OuNeJaBr",
Type: "Neon Jacket",
Color: "Brown",
Slot: "Outer",
Temp: 5,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Neon Jacket/Brown Neon Jacket.png",
Avatar: "Images/Avatar/Clothes/Neon Jacket/Brown Neon Jacket.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A short-sleeved jacket stitched with neon stripes. Created by Shoti.Lalara.",
}>>
<<set $GrayNeonJacket to {
Name: "Gray Neon Jacket",
ID: "OuNeJaGy",
Type: "Neon Jacket",
Color: "Gray",
Slot: "Outer",
Temp: 5,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Neon Jacket/Gray Neon Jacket.png",
Avatar: "Images/Avatar/Clothes/Neon Jacket/Gray Neon Jacket.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A short-sleeved jacket stitched with neon stripes. Created by Shoti.Lalara.",
}>>
<<set $GreenNeonJacket to {
Name: "Green Neon Jacket",
ID: "OuNeJaGr",
Type: "Neon Jacket",
Color: "Green",
Slot: "Outer",
Temp: 5,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Neon Jacket/Forest Green Neon Jacket.png",
Avatar: "Images/Avatar/Clothes/Neon Jacket/Forest Green Neon Jacket.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A short-sleeved jacket stitched with neon stripes. Created by Shoti.Lalara.",
}>>
<<set $OrangeNeonJacket to {
Name: "Orange Neon Jacket",
ID: "OuNeJaOr",
Type: "Neon Jacket",
Color: "Orange",
Slot: "Outer",
Temp: 5,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Neon Jacket/Orange Neon Jacket.png",
Avatar: "Images/Avatar/Clothes/Neon Jacket/Orange Neon Jacket.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A short-sleeved jacket stitched with neon stripes. Created by Shoti.Lalara.",
}>>
<<set $PinkNeonJacket to {
Name: "Pink Neon Jacket",
ID: "OuNeJaPi",
Type: "Neon Jacket",
Color: "Pink",
Slot: "Outer",
Temp: 5,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Neon Jacket/Pink Neon Jacket.png",
Avatar: "Images/Avatar/Clothes/Neon Jacket/Pink Neon Jacket.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A short-sleeved jacket stitched with neon stripes. Created by Shoti.Lalara.",
}>>
<<set $PurpleNeonJacket to {
Name: "Purple Neon Jacket",
ID: "OuNeJaPu",
Type: "Neon Jacket",
Color: "Purple",
Slot: "Outer",
Temp: 5,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Neon Jacket/Purple Neon Jacket.png",
Avatar: "Images/Avatar/Clothes/Neon Jacket/Purple Neon Jacket.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A short-sleeved jacket stitched with neon stripes. Created by Shoti.Lalara.",
}>>
<<set $RedNeonJacket to {
Name: "Red Neon Jacket",
ID: "OuNeJaRe",
Type: "Neon Jacket",
Color: "Red",
Slot: "Outer",
Temp: 5,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Neon Jacket/Red Neon Jacket.png",
Avatar: "Images/Avatar/Clothes/Neon Jacket/Red Neon Jacket.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A short-sleeved jacket stitched with neon stripes. Created by Shoti.Lalara.",
}>>
<<set $TealNeonJacket to {
Name: "Teal Neon Jacket",
ID: "OuNeJaTe",
Type: "Neon Jacket",
Color: "Teal",
Slot: "Outer",
Temp: 5,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Neon Jacket/Teal Neon Jacket.png",
Avatar: "Images/Avatar/Clothes/Neon Jacket/Teal Neon Jacket.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A short-sleeved jacket stitched with neon stripes. Created by Shoti.Lalara.",
}>>
<<set $WhiteNeonJacket to {
Name: "White Neon Jacket",
ID: "OuNeJaWh",
Type: "Neon Jacket",
Color: "White",
Slot: "Outer",
Temp: 5,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Neon Jacket/White Neon Jacket.png",
Avatar: "Images/Avatar/Clothes/Neon Jacket/White Neon Jacket.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A short-sleeved jacket stitched with neon stripes. Created by Shoti.Lalara.",
}>>
<<set $YellowNeonJacket to {
Name: "Yellow Neon Jacket",
ID: "OuNeJaYe",
Type: "Neon Jacket",
Color: "Yellow",
Slot: "Outer",
Temp: 5,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Neon Jacket/Yellow Neon Jacket.png",
Avatar: "Images/Avatar/Clothes/Neon Jacket/Yellow Neon Jacket.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A short-sleeved jacket stitched with neon stripes. Created by Shoti.Lalara.",
}>>
<</nobr>><<nobr>>
<<set $BeigeOnesie to {
Name: "Beige Onesie",
ID: "BoOneBe",
Type: "Onesie",
Color: "Beige",
Slot: "Bottoms",
Temp: 25,
Tags: ["Pants-Proof", "Body", "Sleeves"],
Durability: 25,
MaxDurability: 25,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Onesie/Beige Onesie.png",
Avatar: "Images/Avatar/Clothes/Onesie/Beige Onesie Zipped.png",
SagAvatar: "None",
PulledDownAvatar: "None",
AvatarSleeve: "Images/Avatar/Clothes/Onesie/Beige Onesie Sleeves Default.png",
AvatarSleeveBound: "Images/Avatar/Clothes/Onesie/Beige Onesie Sleeves Bind.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A loose-fitting jumpsuit, these pajamas are designed to keep boys warm during those cold nights. Also, quite popular as comfy loungewear. Can come in a large variety of styles and colors.",
}>>
<<set $BlackOnesie to {
Name: "Black Onesie",
ID: "BoOneBk",
Type: "Onesie",
Color: "Black",
Slot: "Bottoms",
Temp: 25,
Tags: ["Pants-Proof", "Body", "Sleeves"],
Durability: 25,
MaxDurability: 25,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Onesie/Black Onesie.png",
Avatar: "Images/Avatar/Clothes/Onesie/Black Onesie Zipped.png",
SagAvatar: "None",
PulledDownAvatar: "None",
AvatarSleeve: "Images/Avatar/Clothes/Onesie/Black Onesie Sleeves Default.png",
AvatarSleeveBound: "Images/Avatar/Clothes/Onesie/Black Onesie Sleeves Bind.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A loose-fitting jumpsuit, these pajamas are designed to keep boys warm during those cold nights. Also, quite popular as comfy loungewear. Can come in a large variety of styles and colors.",
}>>
<<set $BlueOnesie to {
Name: "Blue Onesie",
ID: "BoOneBl",
Type: "Onesie",
Color: "Blue",
Slot: "Bottoms",
Temp: 25,
Tags: ["Pants-Proof", "Body", "Sleeves"],
Durability: 25,
MaxDurability: 25,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Onesie/Blue Onesie.png",
Avatar: "Images/Avatar/Clothes/Onesie/Blue Onesie Zipped.png",
AvatarSleeve: "Images/Avatar/Clothes/Onesie/Blue Onesie Sleeves Default.png",
AvatarSleeveBound: "Images/Avatar/Clothes/Onesie/Blue Onesie Sleeves Bind.png",
SagAvatar: "None",
PulledDownAvatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A loose-fitting jumpsuit, these pajamas are designed to keep boys warm during those cold nights. Also, quite popular as comfy loungewear. Can come in a large variety of styles and colors.",
}>>
<<set $BrownOnesie to {
Name: "Brown Onesie",
ID: "BoOneBr",
Type: "Onesie",
Color: "Brown",
Slot: "Bottoms",
Temp: 25,
Tags: ["Pants-Proof", "Body", "Sleeves"],
Durability: 25,
MaxDurability: 25,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Onesie/Brown Onesie.png",
Avatar: "Images/Avatar/Clothes/Onesie/Brown Onesie Zipped.png",
AvatarSleeve: "Images/Avatar/Clothes/Onesie/Brown Onesie Sleeves Default.png",
AvatarSleeveBound: "Images/Avatar/Clothes/Onesie/Brown Onesie Sleeves Bind.png",
SagAvatar: "None",
PulledDownAvatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A loose-fitting jumpsuit, these pajamas are designed to keep boys warm during those cold nights. Also, quite popular as comfy loungewear. Can come in a large variety of styles and colors.",
}>>
<<set $GrayOnesie to {
Name: "Gray Onesie",
ID: "BoOneGy",
Type: "Onesie",
Color: "Gray",
Slot: "Bottoms",
Temp: 25,
Tags: ["Pants-Proof", "Body", "Sleeves"],
Durability: 25,
MaxDurability: 25,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Onesie/Gray Onesie.png",
Avatar: "Images/Avatar/Clothes/Onesie/Gray Onesie Zipped.png",
AvatarSleeve: "Images/Avatar/Clothes/Onesie/Gray Onesie Sleeves Default.png",
AvatarSleeveBound: "Images/Avatar/Clothes/Onesie/Gray Onesie Sleeves Bind.png",
SagAvatar: "None",
PulledDownAvatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A loose-fitting jumpsuit, these pajamas are designed to keep boys warm during those cold nights. Also, quite popular as comfy loungewear. Can come in a large variety of styles and colors.",
}>>
<<set $GreenOnesie to {
Name: "Green Onesie",
ID: "BoOneGr",
Type: "Onesie",
Color: "Green",
Slot: "Bottoms",
Temp: 25,
Tags: ["Pants-Proof", "Body", "Sleeves"],
Durability: 25,
MaxDurability: 25,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Onesie/Forest Green Onesie.png",
Avatar: "Images/Avatar/Clothes/Onesie/Forest Green Onesie Zipped.png",
AvatarSleeve: "Images/Avatar/Clothes/Onesie/Forest Green Onesie Sleeves Default.png",
AvatarSleeveBound: "Images/Avatar/Clothes/Onesie/Forest Green Onesie Sleeves Bind.png",
SagAvatar: "None",
PulledDownAvatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A loose-fitting jumpsuit, these pajamas are designed to keep boys warm during those cold nights. Also, quite popular as comfy loungewear. Can come in a large variety of styles and colors.",
}>>
<<set $OrangeOnesie to {
Name: "Orange Onesie",
ID: "BoOneOr",
Type: "Onesie",
Color: "Orange",
Slot: "Bottoms",
Temp: 25,
Tags: ["Pants-Proof", "Body", "Sleeves"],
Durability: 25,
MaxDurability: 25,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Onesie/Orange Onesie.png",
Avatar: "Images/Avatar/Clothes/Onesie/Orange Onesie Zipped.png",
AvatarSleeve: "Images/Avatar/Clothes/Onesie/Orange Onesie Sleeves Default.png",
AvatarSleeveBound: "Images/Avatar/Clothes/Onesie/Orange Onesie Sleeves Bind.png",
SagAvatar: "None",
PulledDownAvatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A loose-fitting jumpsuit, these pajamas are designed to keep boys warm during those cold nights. Also, quite popular as comfy loungewear. Can come in a large variety of styles and colors.",
}>>
<<set $PinkOnesie to {
Name: "Pink Onesie",
ID: "BoOnePi",
Type: "Onesie",
Color: "Pink",
Slot: "Bottoms",
Temp: 25,
Tags: ["Pants-Proof", "Body", "Sleeves"],
Durability: 25,
MaxDurability: 25,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Onesie/Pink Onesie.png",
Avatar: "Images/Avatar/Clothes/Onesie/Pink Onesie Zipped.png",
AvatarSleeve: "Images/Avatar/Clothes/Onesie/Pink Onesie Sleeves Default.png",
AvatarSleeveBound: "Images/Avatar/Clothes/Onesie/Pink Onesie Sleeves Bind.png",
SagAvatar: "None",
PulledDownAvatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A loose-fitting jumpsuit, these pajamas are designed to keep boys warm during those cold nights. Also, quite popular as comfy loungewear. Can come in a large variety of styles and colors.",
}>>
<<set $PurpleOnesie to {
Name: "Purple Onesie",
ID: "BoOnePu",
Type: "Onesie",
Color: "Purple",
Slot: "Bottoms",
Temp: 25,
Tags: ["Pants-Proof", "Body", "Sleeves"],
Durability: 25,
MaxDurability: 25,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Onesie/Purple Onesie.png",
Avatar: "Images/Avatar/Clothes/Onesie/Purple Onesie Zipped.png",
AvatarSleeve: "Images/Avatar/Clothes/Onesie/Purple Onesie Sleeves Default.png",
AvatarSleeveBound: "Images/Avatar/Clothes/Onesie/Purple Onesie Sleeves Bind.png",
SagAvatar: "None",
PulledDownAvatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A loose-fitting jumpsuit, these pajamas are designed to keep boys warm during those cold nights. Also, quite popular as comfy loungewear. Can come in a large variety of styles and colors.",
}>>
<<set $RedOnesie to {
Name: "Red Onesie",
ID: "BoOneRe",
Type: "Onesie",
Color: "Red",
Slot: "Bottoms",
Temp: 25,
Tags: ["Pants-Proof", "Body", "Sleeves"],
Durability: 25,
MaxDurability: 25,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Onesie/Red Onesie.png",
Avatar: "Images/Avatar/Clothes/Onesie/Red Onesie Zipped.png",
AvatarSleeve: "Images/Avatar/Clothes/Onesie/Red Onesie Sleeves Default.png",
AvatarSleeveBound: "Images/Avatar/Clothes/Onesie/Red Onesie Sleeves Bind.png",
SagAvatar: "None",
PulledDownAvatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A loose-fitting jumpsuit, these pajamas are designed to keep boys warm during those cold nights. Also, quite popular as comfy loungewear. Can come in a large variety of styles and colors.",
}>>
<<set $TealOnesie to {
Name: "Teal Onesie",
ID: "BoOneTe",
Type: "Onesie",
Color: "Teal",
Slot: "Bottoms",
Temp: 25,
Tags: ["Pants-Proof", "Body", "Sleeves"],
Durability: 25,
MaxDurability: 25,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Onesie/Teal Onesie.png",
Avatar: "Images/Avatar/Clothes/Onesie/Teal Onesie Zipped.png",
AvatarSleeve: "Images/Avatar/Clothes/Onesie/Teal Onesie Sleeves Default.png",
AvatarSleeveBound: "Images/Avatar/Clothes/Onesie/Teal Onesie Sleeves Bind.png",
SagAvatar: "None",
PulledDownAvatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A loose-fitting jumpsuit, these pajamas are designed to keep boys warm during those cold nights. Also, quite popular as comfy loungewear. Can come in a large variety of styles and colors.",
}>>
<<set $WhiteOnesie to {
Name: "White Onesie",
ID: "BoOneWh",
Type: "Onesie",
Color: "White",
Slot: "Bottoms",
Temp: 25,
Tags: ["Pants-Proof", "Body", "Sleeves"],
Durability: 25,
MaxDurability: 25,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Onesie/White Onesie.png",
Avatar: "Images/Avatar/Clothes/Onesie/White Onesie Zipped.png",
AvatarSleeve: "Images/Avatar/Clothes/Onesie/White Onesie Sleeves Default.png",
AvatarSleeveBound: "Images/Avatar/Clothes/Onesie/White Onesie Sleeves Bind.png",
SagAvatar: "None",
PulledDownAvatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A loose-fitting jumpsuit, these pajamas are designed to keep boys warm during those cold nights. Also, quite popular as comfy loungewear. Can come in a large variety of styles and colors.",
}>>
<<set $YellowOnesie to {
Name: "Yellow Onesie",
ID: "BoOneYe",
Type: "Onesie",
Color: "Yellow",
Slot: "Bottoms",
Temp: 25,
Tags: ["Pants-Proof", "Body", "Sleeves"],
Durability: 25,
MaxDurability: 25,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Onesie/Yellow Onesie.png",
Avatar: "Images/Avatar/Clothes/Onesie/Yellow Onesie Zipped.png",
AvatarSleeve: "Images/Avatar/Clothes/Onesie/Yellow Onesie Sleeves Default.png",
AvatarSleeveBound: "Images/Avatar/Clothes/Onesie/Yellow Onesie Sleeves Bind.png",
SagAvatar: "None",
PulledDownAvatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A loose-fitting jumpsuit, these pajamas are designed to keep boys warm during those cold nights. Also, quite popular as comfy loungewear. Can come in a large variety of styles and colors.",
}>>
<</nobr>><<nobr>>
<<set $BeigeOveralls to {
Name: "Beige Overalls",
ID: "BoOvBe",
Type: "Overalls",
Color: "Beige",
Slot: "Bottoms",
Temp: 10,
Tags: ["Pants-Proof"],
Durability: 20,
MaxDurability: 20,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Overalls/Beige Overalls.png",
Avatar: "Images/Avatar/Clothes/Overalls/Beige Overalls.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Beige Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute pair of overalls, which go over your shoulder to keep them nice and secure! Created by 小傑.",
}>>
<<set $BlackOveralls to {
Name: "Black Overalls",
ID: "BoOvBk",
Type: "Overalls",
Color: "Black",
Slot: "Bottoms",
Temp: 10,
Tags: ["Pants-Proof"],
Durability: 20,
MaxDurability: 20,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Overalls/Black Overalls.png",
Avatar: "Images/Avatar/Clothes/Overalls/Black Overalls.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Black Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute pair of overalls, which go over your shoulder to keep them nice and secure! Created by 小傑.",
}>>
<<set $BlueOveralls to {
Name: "Blue Overalls",
ID: "BoOvBl",
Type: "Overalls",
Color: "Blue",
Slot: "Bottoms",
Temp: 10,
Tags: ["Pants-Proof"],
Durability: 20,
MaxDurability: 20,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Overalls/Blue Overalls.png",
Avatar: "Images/Avatar/Clothes/Overalls/Blue Overalls.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Blue Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute pair of overalls, which go over your shoulder to keep them nice and secure! Created by 小傑.",
}>>
<<set $BrownOveralls to {
Name: "Brown Overalls",
ID: "BoOvBr",
Type: "Overalls",
Color: "Brown",
Slot: "Bottoms",
Temp: 10,
Tags: ["Pants-Proof"],
Durability: 20,
MaxDurability: 20,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Overalls/Brown Overalls.png",
Avatar: "Images/Avatar/Clothes/Overalls/Brown Overalls.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Brown Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute pair of overalls, which go over your shoulder to keep them nice and secure! Created by 小傑.",
}>>
<<set $GrayOveralls to {
Name: "Gray Overalls",
ID: "BoOvGy",
Type: "Overalls",
Color: "Gray",
Slot: "Bottoms",
Temp: 10,
Tags: ["Pants-Proof"],
Durability: 20,
MaxDurability: 20,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Overalls/Gray Overalls.png",
Avatar: "Images/Avatar/Clothes/Overalls/Gray Overalls.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Gray Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute pair of overalls, which go over your shoulder to keep them nice and secure! Created by 小傑.",
}>>
<<set $GreenOveralls to {
Name: "Green Overalls",
ID: "BoOvGr",
Type: "Overalls",
Color: "Green",
Slot: "Bottoms",
Temp: 10,
Tags: ["Pants-Proof"],
Durability: 20,
MaxDurability: 20,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Overalls/Forest Green Overalls.png",
Avatar: "Images/Avatar/Clothes/Overalls/Forest Green Overalls.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Forest Green Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute pair of overalls, which go over your shoulder to keep them nice and secure! Created by 小傑.",
}>>
<<set $OrangeOveralls to {
Name: "Orange Overalls",
ID: "BoOvOr",
Type: "Overalls",
Color: "Orange",
Slot: "Bottoms",
Temp: 10,
Tags: ["Pants-Proof"],
Durability: 20,
MaxDurability: 20,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Overalls/Orange Overalls.png",
Avatar: "Images/Avatar/Clothes/Overalls/Orange Overalls.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Orange Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute pair of overalls, which go over your shoulder to keep them nice and secure! Created by 小傑.",
}>>
<<set $PinkOveralls to {
Name: "Pink Overalls",
ID: "BoOvPi",
Type: "Overalls",
Color: "Pink",
Slot: "Bottoms",
Temp: 10,
Tags: ["Pants-Proof"],
Durability: 20,
MaxDurability: 20,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Overalls/Pink Overalls.png",
Avatar: "Images/Avatar/Clothes/Overalls/Pink Overalls.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Pink Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute pair of overalls, which go over your shoulder to keep them nice and secure! Created by 小傑.",
}>>
<<set $PurpleOveralls to {
Name: "Purple Overalls",
ID: "BoOvPu",
Type: "Overalls",
Color: "Purple",
Slot: "Bottoms",
Temp: 10,
Tags: ["Pants-Proof"],
Durability: 20,
MaxDurability: 20,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Overalls/Purple Overalls.png",
Avatar: "Images/Avatar/Clothes/Overalls/Purple Overalls.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Purple Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute pair of overalls, which go over your shoulder to keep them nice and secure! Created by 小傑.",
}>>
<<set $RedOveralls to {
Name: "Red Overalls",
ID: "BoOvRe",
Type: "Overalls",
Color: "Red",
Slot: "Bottoms",
Temp: 10,
Tags: ["Pants-Proof"],
Durability: 20,
MaxDurability: 20,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Overalls/Red Overalls.png",
Avatar: "Images/Avatar/Clothes/Overalls/Red Overalls.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Red Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute pair of overalls, which go over your shoulder to keep them nice and secure! Created by 小傑.",
}>>
<<set $TealOveralls to {
Name: "Teal Overalls",
ID: "BoOvTe",
Type: "Overalls",
Color: "Teal",
Slot: "Bottoms",
Temp: 10,
Tags: ["Pants-Proof"],
Durability: 20,
MaxDurability: 20,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Overalls/Teal Overalls.png",
Avatar: "Images/Avatar/Clothes/Overalls/Teal Overalls.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Teal Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute pair of overalls, which go over your shoulder to keep them nice and secure! Created by 小傑.",
}>>
<<set $WhiteOveralls to {
Name: "White Overalls",
ID: "BoOvWh",
Type: "Overalls",
Color: "White",
Slot: "Bottoms",
Temp: 10,
Tags: ["Pants-Proof"],
Durability: 20,
MaxDurability: 20,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Overalls/White Overalls.png",
Avatar: "Images/Avatar/Clothes/Overalls/White Overalls.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/White Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute pair of overalls, which go over your shoulder to keep them nice and secure! Created by 小傑.",
}>>
<<set $YellowOveralls to {
Name: "Yellow Overalls",
ID: "BoOvYe",
Type: "Overalls",
Color: "Yellow",
Slot: "Bottoms",
Temp: 10,
Tags: ["Pants-Proof"],
Durability: 20,
MaxDurability: 20,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Overalls/Yellow Overalls.png",
Avatar: "Images/Avatar/Clothes/Overalls/Yellow Overalls.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Yellow Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute pair of overalls, which go over your shoulder to keep them nice and secure! Created by 小傑.",
}>>
<<set $BlueDenimOveralls to {
Name: "Blue Overalls",
ID: "BoOvBlD",
Type: "Overalls",
Color: "Blue",
Slot: "Bottoms",
Temp: 10,
Tags: ["Pants-Proof"],
Durability: 20,
MaxDurability: 20,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Overalls/Blue Denim Overalls.png",
Avatar: "Images/Avatar/Clothes/Overalls/Blue Denim Overalls.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Blue Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute pair of overalls, which go over your shoulder to keep them nice and secure! Created by 小傑 and Onihere.",
}>>
<</nobr>><<set $BeigeOversizedShirt to {
Name: "Beige Oversized Shirt",
ID: "OuOvSiBe",
Type: "Oversized Shirt",
Color: "Beige",
Slot: "Outer",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Oversized Shirt/Beige Oversized Shirt.png",
Avatar: "Images/Avatar/Clothes/Oversized Shirt/Beige Oversized Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A shirt made for someone double your size.",
}>>
<<set $BlackOversizedShirt to {
Name: "Black Oversized Shirt",
ID: "OuOvSiBk",
Type: "Oversized Shirt",
Color: "Black",
Slot: "Outer",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Oversized Shirt/Black Oversized Shirt.png",
Avatar: "Images/Avatar/Clothes/Oversized Shirt/Black Oversized Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A shirt made for someone double your size.",
}>>
<<set $BlueOversizedShirt to {
Name: "Blue Oversized Shirt",
ID: "OuOvSiBl",
Type: "Oversized Shirt",
Color: "Blue",
Slot: "Outer",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Oversized Shirt/Blue Oversized Shirt.png",
Avatar: "Images/Avatar/Clothes/Oversized Shirt/Blue Oversized Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A shirt made for someone double your size.",
}>>
<<set $BrownOversizedShirt to {
Name: "Brown Oversized Shirt",
ID: "OuOvSiBr",
Type: "Oversized Shirt",
Color: "Brown",
Slot: "Outer",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Oversized Shirt/Brown Oversized Shirt.png",
Avatar: "Images/Avatar/Clothes/Oversized Shirt/Brown Oversized Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A shirt made for someone double your size.",
}>>
<<set $GrayOversizedShirt to {
Name: "Gray Oversized Shirt",
ID: "OuOvSiGy",
Type: "Oversized Shirt",
Color: "Gray",
Slot: "Outer",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Oversized Shirt/Gray Oversized Shirt.png",
Avatar: "Images/Avatar/Clothes/Oversized Shirt/Gray Oversized Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A shirt made for someone double your size.",
}>>
<<set $GreenOversizedShirt to {
Name: "Green Oversized Shirt",
ID: "OuOvSiGr",
Type: "Oversized Shirt",
Color: "Green",
Slot: "Outer",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Oversized Shirt/Forest Green Oversized Shirt.png",
Avatar: "Images/Avatar/Clothes/Oversized Shirt/Forest Green Oversized Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A shirt made for someone double your size.",
}>>
<<set $OrangeOversizedShirt to {
Name: "Orange Oversized Shirt",
ID: "OuOvSiOr",
Type: "Oversized Shirt",
Color: "Orange",
Slot: "Outer",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Oversized Shirt/Orange Oversized Shirt.png",
Avatar: "Images/Avatar/Clothes/Oversized Shirt/Orange Oversized Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A shirt made for someone double your size.",
}>>
<<set $PinkOversizedShirt to {
Name: "Pink Oversized Shirt",
ID: "OuOvSiPi",
Type: "Oversized Shirt",
Color: "Pink",
Slot: "Outer",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Oversized Shirt/Pink Oversized Shirt.png",
Avatar: "Images/Avatar/Clothes/Oversized Shirt/Pink Oversized Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A shirt made for someone double your size.",
}>>
<<set $PurpleOversizedShirt to {
Name: "Purple Oversized Shirt",
ID: "OuOvSiPu",
Type: "Oversized Shirt",
Color: "Purple",
Slot: "Outer",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Oversized Shirt/Purple Oversized Shirt.png",
Avatar: "Images/Avatar/Clothes/Oversized Shirt/Purple Oversized Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A shirt made for someone double your size.",
}>>
<<set $RedOversizedShirt to {
Name: "Red Oversized Shirt",
ID: "OuOvSiRe",
Type: "Oversized Shirt",
Color: "Red",
Slot: "Outer",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Oversized Shirt/Red Oversized Shirt.png",
Avatar: "Images/Avatar/Clothes/Oversized Shirt/Red Oversized Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A shirt made for someone double your size.",
}>>
<<set $TealOversizedShirt to {
Name: "Teal Oversized Shirt",
ID: "OuOvSiTe",
Type: "Oversized Shirt",
Color: "Teal",
Slot: "Outer",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Oversized Shirt/Teal Oversized Shirt.png",
Avatar: "Images/Avatar/Clothes/Oversized Shirt/Teal Oversized Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A shirt made for someone double your size.",
}>>
<<set $WhiteOversizedShirt to {
Name: "White Oversized Shirt",
ID: "OuOvSiWh",
Type: "Oversized Shirt",
Color: "White",
Slot: "Outer",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Oversized Shirt/White Oversized Shirt.png",
Avatar: "Images/Avatar/Clothes/Oversized Shirt/White Oversized Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A shirt made for someone double your size.",
}>>
<<set $YellowOversizedShirt to {
Name: "Yellow Oversized Shirt",
ID: "OuOvSiYe",
Type: "Oversized Shirt",
Color: "Yellow",
Slot: "Outer",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Oversized Shirt/Yellow Oversized Shirt.png",
Avatar: "Images/Avatar/Clothes/Oversized Shirt/Yellow Oversized Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A shirt made for someone double your size.",
}>><<nobr>>
<<set $BeigePajamaPants to {
Name: "Beige Pajama Bottoms",
ID: "BoPjBoBe",
Type: "Pajama Bottoms",
Color: "Beige",
Slot: "Bottoms",
Temp: 10,
Tags: ["Sleepwear"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pajama Pants/Beige Pajamas.png",
Avatar: "Images/Avatar/Clothes/Pajama Pants/Beige Pajama Pants.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Beige Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Pants made for sleeping in. They are extra comfy, extra warm, and extra loose. True perfection.",
}>>
<<set $BlackPajamaPants to {
Name: "Black Pajama Bottoms",
ID: "BoPjBoBk",
Type: "Pajama Bottoms",
Color: "Black",
Slot: "Bottoms",
Temp: 10,
Tags: ["Sleepwear"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pajama Pants/Black Pajamas.png",
Avatar: "Images/Avatar/Clothes/Pajama Pants/Black Pajama Pants.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Black Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Pants made for sleeping in. They are extra comfy, extra warm, and extra loose. True perfection.",
}>>
<<set $BluePajamaPants to {
Name: "Blue Pajama Bottoms",
ID: "BoPjBoBl",
Type: "Pajama Bottoms",
Color: "Blue",
Slot: "Bottoms",
Temp: 10,
Tags: ["Sleepwear"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pajama Pants/Blue Pajamas.png",
Avatar: "Images/Avatar/Clothes/Pajama Pants/Blue Pajama Pants.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Blue Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Pants made for sleeping in. They are extra comfy, extra warm, and extra loose. True perfection.",
}>>
<<set $BrownPajamaPants to {
Name: "Brown Pajama Bottoms",
ID: "BoPjBoBr",
Type: "Pajama Bottoms",
Color: "Brown",
Slot: "Bottoms",
Temp: 10,
Tags: ["Sleepwear"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pajama Pants/Brown Pajamas.png",
Avatar: "Images/Avatar/Clothes/Pajama Pants/Brown Pajama Pants.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Brown Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Pants made for sleeping in. They are extra comfy, extra warm, and extra loose. True perfection.",
}>>
<<set $GrayPajamaPants to {
Name: "Gray Pajama Bottoms",
ID: "BoPjBoGy",
Type: "Pajama Bottoms",
Color: "Gray",
Slot: "Bottoms",
Temp: 10,
Tags: ["Sleepwear"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pajama Pants/Gray Pajamas.png",
Avatar: "Images/Avatar/Clothes/Pajama Pants/Gray Pajama Pants.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Gray Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Pants made for sleeping in. They are extra comfy, extra warm, and extra loose. True perfection.",
}>>
<<set $GreenPajamaPants to {
Name: "Green Pajama Bottoms",
ID: "BoPjBoGr",
Type: "Pajama Bottoms",
Color: "Green",
Slot: "Bottoms",
Temp: 10,
Tags: ["Sleepwear"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pajama Pants/Forest Green Pajamas.png",
Avatar: "Images/Avatar/Clothes/Pajama Pants/Forest Green Pajama Pants.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Forest Green Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Pants made for sleeping in. They are extra comfy, extra warm, and extra loose. True perfection.",
}>>
<<set $OrangePajamaPants to {
Name: "Orange Pajama Bottoms",
ID: "BoPjBoOr",
Type: "Pajama Bottoms",
Color: "Orange",
Slot: "Bottoms",
Temp: 10,
Tags: ["Sleepwear"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pajama Pants/Orange Pajamas.png",
Avatar: "Images/Avatar/Clothes/Pajama Pants/Orange Pajama Pants.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Orange Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Pants made for sleeping in. They are extra comfy, extra warm, and extra loose. True perfection.",
}>>
<<set $PinkPajamaPants to {
Name: "Pink Pajama Bottoms",
ID: "BoPjBoPi",
Type: "Pajama Bottoms",
Color: "Pink",
Slot: "Bottoms",
Temp: 10,
Tags: ["Sleepwear"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pajama Pants/Pink Pajamas.png",
Avatar: "Images/Avatar/Clothes/Pajama Pants/Pink Pajama Pants.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Pink Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Pants made for sleeping in. They are extra comfy, extra warm, and extra loose. True perfection.",
}>>
<<set $PurplePajamaPants to {
Name: "Purple Pajama Bottoms",
ID: "BoPjBoPu",
Type: "Pajama Bottoms",
Color: "Purple",
Slot: "Bottoms",
Temp: 10,
Tags: ["Sleepwear"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pajama Pants/Purple Pajamas.png",
Avatar: "Images/Avatar/Clothes/Pajama Pants/Purple Pajama Pants.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Purple Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Pants made for sleeping in. They are extra comfy, extra warm, and extra loose. True perfection.",
}>>
<<set $RedPajamaPants to {
Name: "Red Pajama Bottoms",
ID: "BoPjBoRe",
Type: "Pajama Bottoms",
Color: "Red",
Slot: "Bottoms",
Temp: 10,
Tags: ["Sleepwear"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pajama Pants/Red Pajamas.png",
Avatar: "Images/Avatar/Clothes/Pajama Pants/Red Pajama Pants.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Red Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Pants made for sleeping in. They are extra comfy, extra warm, and extra loose. True perfection.",
}>>
<<set $TealPajamaPants to {
Name: "Teal Pajama Bottoms",
ID: "BoPjBoTe",
Type: "Pajama Bottoms",
Color: "Teal",
Slot: "Bottoms",
Temp: 10,
Tags: ["Sleepwear"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pajama Pants/Teal Pajamas.png",
Avatar: "Images/Avatar/Clothes/Pajama Pants/Teal Pajama Pants.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Teal Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Pants made for sleeping in. They are extra comfy, extra warm, and extra loose. True perfection.",
}>>
<<set $WhitePajamaPants to {
Name: "White Pajama Bottoms",
ID: "BoPjBoWh",
Type: "Pajama Bottoms",
Color: "White",
Slot: "Bottoms",
Temp: 10,
Tags: ["Sleepwear"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pajama Pants/White Pajamas.png",
Avatar: "Images/Avatar/Clothes/Pajama Pants/White Pajama Pants.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/White Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Pants made for sleeping in. They are extra comfy, extra warm, and extra loose. True perfection.",
}>>
<<set $YellowPajamaPants to {
Name: "Yellow Pajama Bottoms",
ID: "BoPjBoYe",
Type: "Pajama Bottoms",
Color: "Yellow",
Slot: "Bottoms",
Temp: 10,
Tags: ["Sleepwear"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pajama Pants/Yellow Pajamas.png",
Avatar: "Images/Avatar/Clothes/Pajama Pants/Yellow Pajama Pants.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Yellow Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Pants made for sleeping in. They are extra comfy, extra warm, and extra loose. True perfection.",
}>>
<</nobr>><<nobr>>
<<set $BeigePajamaShirt to {
Name: "Beige Pajama Shirt",
ID: "ToPjShBe",
Type: "Pajama Shirt",
Color: "Beige",
Slot: "Top",
Temp: 10,
Tags: ["Sleepwear", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pajama Shirt/Beige Pajama.png",
Avatar: "Images/Avatar/Clothes/Pajama Shirt/Beige Pajama Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Pajama Shirt/Beige Pajama Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Pajama Shirt/Beige Pajama Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A shirt made for sleeping in. They are extra comfy, extra warm, and extra loose. True perfection.",
}>>
<<set $BlackPajamaShirt to {
Name: "Black Pajama Shirt",
ID: "ToPjShBk",
Type: "Pajama Shirt",
Color: "Black",
Slot: "Top",
Temp: 10,
Tags: ["Sleepwear", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pajama Shirt/Black Pajama.png",
Avatar: "Images/Avatar/Clothes/Pajama Shirt/Black Pajama Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Pajama Shirt/Black Pajama Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Pajama Shirt/Black Pajama Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A shirt made for sleeping in. They are extra comfy, extra warm, and extra loose. True perfection.",
}>>
<<set $BluePajamaShirt to {
Name: "Blue Pajama Shirt",
ID: "ToPjShBl",
Type: "Pajama Shirt",
Color: "Blue",
Slot: "Top",
Temp: 10,
Tags: ["Sleepwear", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pajama Shirt/Blue Pajama.png",
Avatar: "Images/Avatar/Clothes/Pajama Shirt/Blue Pajama Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Pajama Shirt/Blue Pajama Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Pajama Shirt/Blue Pajama Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A shirt made for sleeping in. They are extra comfy, extra warm, and extra loose. True perfection.",
}>>
<<set $BrownPajamaShirt to {
Name: "Brown Pajama Shirt",
ID: "ToPjShBr",
Type: "Pajama Shirt",
Color: "Brown",
Slot: "Top",
Temp: 10,
Tags: ["Sleepwear", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pajama Shirt/Brown Pajama.png",
Avatar: "Images/Avatar/Clothes/Pajama Shirt/Brown Pajama Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Pajama Shirt/Brown Pajama Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Pajama Shirt/Brown Pajama Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A shirt made for sleeping in. They are extra comfy, extra warm, and extra loose. True perfection.",
}>>
<<set $GrayPajamaShirt to {
Name: "Gray Pajama Shirt",
ID: "ToPjShGy",
Type: "Pajama Shirt",
Color: "Gray",
Slot: "Top",
Temp: 10,
Tags: ["Sleepwear", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pajama Shirt/Gray Pajama.png",
Avatar: "Images/Avatar/Clothes/Pajama Shirt/Gray Pajama Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Pajama Shirt/Gray Pajama Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Pajama Shirt/Gray Pajama Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A shirt made for sleeping in. They are extra comfy, extra warm, and extra loose. True perfection.",
}>>
<<set $GreenPajamaShirt to {
Name: "Green Pajama Shirt",
ID: "ToPjShGreen",
Type: "Pajama Shirt",
Color: "Green",
Slot: "Top",
Temp: 10,
Tags: ["Sleepwear", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pajama Shirt/Forest Green Pajama.png",
Avatar: "Images/Avatar/Clothes/Pajama Shirt/Forest Green Pajama Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Pajama Shirt/Forest Green Pajama Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Pajama Shirt/Forest Green Pajama Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A shirt made for sleeping in. They are extra comfy, extra warm, and extra loose. True perfection.",
}>>
<<set $OrangePajamaShirt to {
Name: "Orange Pajama Shirt",
ID: "ToPjShOr",
Type: "Pajama Shirt",
Color: "Orange",
Slot: "Top",
Temp: 10,
Tags: ["Sleepwear", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pajama Shirt/Orange Pajama.png",
Avatar: "Images/Avatar/Clothes/Pajama Shirt/Orange Pajama Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Pajama Shirt/Orange Pajama Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Pajama Shirt/Orange Pajama Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A shirt made for sleeping in. They are extra comfy, extra warm, and extra loose. True perfection.",
}>>
<<set $PinkPajamaShirt to {
Name: "Pink Pajama Shirt",
ID: "ToPjShPi",
Type: "Pajama Shirt",
Color: "Pink",
Slot: "Top",
Temp: 10,
Tags: ["Sleepwear", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pajama Shirt/Pink Pajama.png",
Avatar: "Images/Avatar/Clothes/Pajama Shirt/Pink Pajama Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Pajama Shirt/Pink Pajama Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Pajama Shirt/Pink Pajama Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A shirt made for sleeping in. They are extra comfy, extra warm, and extra loose. True perfection.",
}>>
<<set $PurplePajamaShirt to {
Name: "Purple Pajama Shirt",
ID: "ToPjShPu",
Type: "Pajama Shirt",
Color: "Purple",
Slot: "Top",
Temp: 10,
Tags: ["Sleepwear", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pajama Shirt/Purple Pajama.png",
Avatar: "Images/Avatar/Clothes/Pajama Shirt/Purple Pajama Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Pajama Shirt/Purple Pajama Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Pajama Shirt/Purple Pajama Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A shirt made for sleeping in. They are extra comfy, extra warm, and extra loose. True perfection.",
}>>
<<set $RedPajamaShirt to {
Name: "Red Pajama Shirt",
ID: "ToPjShRe",
Type: "Pajama Shirt",
Color: "Red",
Slot: "Top",
Temp: 10,
Tags: ["Sleepwear", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pajama Shirt/Red Pajama.png",
Avatar: "Images/Avatar/Clothes/Pajama Shirt/Red Pajama Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Pajama Shirt/Red Pajama Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Pajama Shirt/Red Pajama Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A shirt made for sleeping in. They are extra comfy, extra warm, and extra loose. True perfection.",
}>>
<<set $TealPajamaShirt to {
Name: "Teal Pajama Shirt",
ID: "ToPjShTe",
Type: "Pajama Shirt",
Color: "Teal",
Slot: "Top",
Temp: 10,
Tags: ["Sleepwear", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pajama Shirt/Teal Pajama.png",
Avatar: "Images/Avatar/Clothes/Pajama Shirt/Teal Pajama Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Pajama Shirt/Teal Pajama Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Pajama Shirt/Teal Pajama Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A shirt made for sleeping in. They are extra comfy, extra warm, and extra loose. True perfection.",
}>>
<<set $WhitePajamaShirt to {
Name: "White Pajama Shirt",
ID: "ToPjShWh",
Type: "Pajama Shirt",
Color: "White",
Slot: "Top",
Temp: 10,
Tags: ["Sleepwear", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pajama Shirt/White Pajama.png",
Avatar: "Images/Avatar/Clothes/Pajama Shirt/White Pajama Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Pajama Shirt/White Pajama Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Pajama Shirt/White Pajama Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A shirt made for sleeping in. They are extra comfy, extra warm, and extra loose. True perfection.",
}>>
<<set $YellowPajamaShirt to {
Name: "Yellow Pajama Shirt",
ID: "ToPjShYe",
Type: "Pajama Shirt",
Color: "Yellow",
Slot: "Top",
Temp: 10,
Tags: ["Sleepwear", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pajama Shirt/Yellow Pajama.png",
Avatar: "Images/Avatar/Clothes/Pajama Shirt/Yellow Pajama Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Pajama Shirt/Yellow Pajama Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Pajama Shirt/Yellow Pajama Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A shirt made for sleeping in. They are extra comfy, extra warm, and extra loose. True perfection.",
}>>
<</nobr>><<nobr>>
<<set $BeigePants to {
Name: "Beige Pants",
ID: "BoPaBe",
Type: "Pants",
Color: "Beige",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pants/Beige Pants.png",
Avatar: "Images/Avatar/Clothes/Pants/Beige Pants.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Beige Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The exclusion of a button makes these pants quite comfortable and stylish while also making it much easier to pull down.",
}>>
<<set $BlackPants to {
Name: "Black Pants",
ID: "BoPaBk",
Type: "Pants",
Color: "Black",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pants/Black Pants.png",
Avatar: "Images/Avatar/Clothes/Pants/Black Pants.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Black Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The exclusion of a button makes these pants quite comfortable and stylish while also making it much easier to pull down.",
}>>
<<set $BluePants to {
Name: "Blue Pants",
ID: "BoPaBl",
Type: "Pants",
Color: "Blue",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pants/Blue Pants.png",
Avatar: "Images/Avatar/Clothes/Pants/Blue Pants.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Blue Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The exclusion of a button makes these pants quite comfortable and stylish while also making it much easier to pull down.",
}>>
<<set $BrownPants to {
Name: "Brown Pants",
ID: "BoPaBr",
Type: "Pants",
Color: "Brown",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pants/Brown Pants.png",
Avatar: "Images/Avatar/Clothes/Pants/Brown Pants.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Brown Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The exclusion of a button makes these pants quite comfortable and stylish while also making it much easier to pull down.",
}>>
<<set $GrayPants to {
Name: "Gray Pants",
ID: "BoPaGy",
Type: "Pants",
Color: "Gray",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pants/Gray Pants.png",
Avatar: "Images/Avatar/Clothes/Pants/Gray Pants.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Gray Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The exclusion of a button makes these pants quite comfortable and stylish while also making it much easier to pull down.",
}>>
<<set $GreenPants to {
Name: "Green Pants",
ID: "BoPaGr",
Type: "Pants",
Color: "Green",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pants/Forest Green Pants.png",
Avatar: "Images/Avatar/Clothes/Pants/Forest Green Pants.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Forest Green Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The exclusion of a button makes these pants quite comfortable and stylish while also making it much easier to pull down.",
}>>
<<set $OrangePants to {
Name: "Orange Pants",
ID: "BoPaOr",
Type: "Pants",
Color: "Orange",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pants/Orange Pants.png",
Avatar: "Images/Avatar/Clothes/Pants/Orange Pants.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Orange Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The exclusion of a button makes these pants quite comfortable and stylish while also making it much easier to pull down.",
}>>
<<set $PinkPants to {
Name: "Pink Pants",
ID: "BoPaPi",
Type: "Pants",
Color: "Pink",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pants/Pink Pants.png",
Avatar: "Images/Avatar/Clothes/Pants/Pink Pants.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Pink Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The exclusion of a button makes these pants quite comfortable and stylish while also making it much easier to pull down.",
}>>
<<set $PurplePants to {
Name: "Purple Pants",
ID: "BoPaPu",
Type: "Pants",
Color: "Purple",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pants/Purple Pants.png",
Avatar: "Images/Avatar/Clothes/Pants/Purple Pants.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Purple Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The exclusion of a button makes these pants quite comfortable and stylish while also making it much easier to pull down.",
}>>
<<set $RedPants to {
Name: "Red Pants",
ID: "BoPaRe",
Type: "Pants",
Color: "Red",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pants/Red Pants.png",
Avatar: "Images/Avatar/Clothes/Pants/Red Pants.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Red Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The exclusion of a button makes these pants quite comfortable and stylish while also making it much easier to pull down.",
}>>
<<set $TealPants to {
Name: "Teal Pants",
ID: "BoPaTe",
Type: "Pants",
Color: "Teal",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pants/Teal Pants.png",
Avatar: "Images/Avatar/Clothes/Pants/Teal Pants.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Teal Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The exclusion of a button makes these pants quite comfortable and stylish while also making it much easier to pull down.",
}>>
<<set $WhitePants to {
Name: "White Pants",
ID: "BoPaWh",
Type: "Pants",
Color: "White",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pants/White Pants.png",
Avatar: "Images/Avatar/Clothes/Pants/White Pants.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/White Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The exclusion of a button makes these pants quite comfortable and stylish while also making it much easier to pull down.",
}>>
<<set $YellowPants to {
Name: "Yellow Pants",
ID: "BoPaYe",
Type: "Pants",
Color: "Yellow",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pants/Yellow Pants.png",
Avatar: "Images/Avatar/Clothes/Pants/Yellow Pants.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Yellow Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The exclusion of a button makes these pants quite comfortable and stylish while also making it much easier to pull down.",
}>>
<</nobr>><<set $BluePlaidButtonUpShirt to {
Name: "Blue Plaid Button Up Shirt",
ID: "ToPlBuUpShBl",
Type: "Plaid Shirt",
Color: "Blue",
Slot: "Top",
Temp: 10,
Tags: ["Casual", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Plaid Button Up Shirt/Blue Plaid Button Up Shirt.png",
Avatar: "Images/Avatar/Clothes/Plaid Button Up Shirt/Blue Plaid Button Up Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Plaid Button Up Shirt/Blue Plaid Button Up Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Plaid Button Up Shirt/Blue Plaid Button Up Shirt Sleeves Hide.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A stylish plaid shirt that can be worn button up or unbuttoned.",
}>>
<<set $RedPlaidButtonUpShirt to {
Name: "Red Plaid Button Up Shirt",
ID: "ToPlBuUpShRe",
Type: "Plaid Shirt",
Color: "Red",
Slot: "Top",
Temp: 10,
Tags: ["Casual", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Plaid Button Up Shirt/Red Plaid Button Up Shirt.png",
Avatar: "Images/Avatar/Clothes/Plaid Button Up Shirt/Red Plaid Button Up Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Plaid Button Up Shirt/Red Plaid Button Up Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Plaid Button Up Shirt/Red Plaid Button Up Shirt Sleeves Hide.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A stylish plaid shirt that can be worn button up or unbuttoned.",
}>><<set $WhitePlaidHoodie to {
Name: "White Plaid Hoodie",
ID: "OuPlHoWh",
Type: "Plaid Hoodie",
Color: "White",
Slot: "Outer",
Temp: 5,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Plaid Hoodie/White Plaid Hoodie.png",
Avatar: "Images/Avatar/Clothes/Plaid Hoodie/White Plaid Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A short-sleeved jacket with a stylish white plaid pattern on its base.",
}>><<nobr>>
<<set $BeigePocketShirt to {
Name: "Beige Pocket Shirt",
ID: "ToPocShBe",
Type: "Pocket Shirt",
Color: "Beige",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Formal", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Pocket Shirt/Beige Pocket Shirt.png",
Avatar: "Images/Avatar/Clothes/Pocket Shirt/Beige Pocket Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/Pocket Shirt/Beige Under Pocket Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A fancy little shirt with a cute little pocket on it. Created by 小傑.",
}>>
<<set $BlackPocketShirt to {
Name: "Black Pocket Shirt",
ID: "ToPocShBk",
Type: "Pocket Shirt",
Color: "Black",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Formal", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Pocket Shirt/Black Pocket Shirt.png",
Avatar: "Images/Avatar/Clothes/Pocket Shirt/Black Pocket Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/Pocket Shirt/Black Under Pocket Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A fancy little shirt with a cute little pocket on it. Created by 小傑.",
}>>
<<set $BluePocketShirt to {
Name: "Blue Pocket Shirt",
ID: "ToPocShBl",
Type: "Pocket Shirt",
Color: "Blue",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Formal", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Pocket Shirt/Blue Pocket Shirt.png",
Avatar: "Images/Avatar/Clothes/Pocket Shirt/Blue Pocket Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/Pocket Shirt/Blue Under Pocket Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A fancy little shirt with a cute little pocket on it. Created by 小傑.",
}>>
<<set $BrownPocketShirt to {
Name: "Brown Pocket Shirt",
ID: "ToPocShBr",
Type: "Pocket Shirt",
Color: "Brown",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Formal", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Pocket Shirt/Brown Pocket Shirt.png",
Avatar: "Images/Avatar/Clothes/Pocket Shirt/Brown Pocket Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/Pocket Shirt/Brown Under Pocket Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A fancy little shirt with a cute little pocket on it. Created by 小傑.",
}>>
<<set $GrayPocketShirt to {
Name: "Gray Pocket Shirt",
ID: "ToPocShGy",
Type: "Pocket Shirt",
Color: "Gray",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Formal", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Pocket Shirt/Gray Pocket Shirt.png",
Avatar: "Images/Avatar/Clothes/Pocket Shirt/Gray Pocket Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/Pocket Shirt/Gray Under Pocket Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A fancy little shirt with a cute little pocket on it. Created by 小傑.",
}>>
<<set $GreenPocketShirt to {
Name: "Green Pocket Shirt",
ID: "ToPocShGr",
Type: "Pocket Shirt",
Color: "Green",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Formal", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Pocket Shirt/Forest Green Pocket Shirt.png",
Avatar: "Images/Avatar/Clothes/Pocket Shirt/Forest Green Pocket Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/Pocket Shirt/Forest Green Under Pocket Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A fancy little shirt with a cute little pocket on it. Created by 小傑.",
}>>
<<set $OrangePocketShirt to {
Name: "Orange Pocket Shirt",
ID: "ToPocShOr",
Type: "Pocket Shirt",
Color: "Orange",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Formal", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Pocket Shirt/Orange Pocket Shirt.png",
Avatar: "Images/Avatar/Clothes/Pocket Shirt/Orange Pocket Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/Pocket Shirt/Orange Under Pocket Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A fancy little shirt with a cute little pocket on it. Created by 小傑.",
}>>
<<set $PinkPocketShirt to {
Name: "Pink Pocket Shirt",
ID: "ToPocShPi",
Type: "Pocket Shirt",
Color: "Pink",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Formal", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Pocket Shirt/Pink Pocket Shirt.png",
Avatar: "Images/Avatar/Clothes/Pocket Shirt/Pink Pocket Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/Pocket Shirt/Pink Under Pocket Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A fancy little shirt with a cute little pocket on it. Created by 小傑.",
}>>
<<set $PurplePocketShirt to {
Name: "Purple Pocket Shirt",
ID: "ToPocShPu",
Type: "Pocket Shirt",
Color: "Purple",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Formal", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Pocket Shirt/Purple Pocket Shirt.png",
Avatar: "Images/Avatar/Clothes/Pocket Shirt/Purple Pocket Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/Pocket Shirt/Purple Under Pocket Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A fancy little shirt with a cute little pocket on it. Created by 小傑.",
}>>
<<set $RedPocketShirt to {
Name: "Red Pocket Shirt",
ID: "ToPocShRe",
Type: "Pocket Shirt",
Color: "Red",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Formal", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Pocket Shirt/Red Pocket Shirt.png",
Avatar: "Images/Avatar/Clothes/Pocket Shirt/Red Pocket Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/Pocket Shirt/Red Under Pocket Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A fancy little shirt with a cute little pocket on it. Created by 小傑.",
}>>
<<set $TealPocketShirt to {
Name: "Teal Pocket Shirt",
ID: "ToPocShTe",
Type: "Pocket Shirt",
Color: "Teal",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Formal", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Pocket Shirt/Teal Pocket Shirt.png",
Avatar: "Images/Avatar/Clothes/Pocket Shirt/Teal Pocket Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/Pocket Shirt/Teal Under Pocket Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A fancy little shirt with a cute little pocket on it. Created by 小傑.",
}>>
<<set $WhitePocketShirt to {
Name: "White Pocket Shirt",
ID: "ToPocShWh",
Type: "Pocket Shirt",
Color: "White",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Formal", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Pocket Shirt/White Pocket Shirt.png",
Avatar: "Images/Avatar/Clothes/Pocket Shirt/White Pocket Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/Pocket Shirt/White Under Pocket Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A fancy little shirt with a cute little pocket on it. Created by 小傑.",
}>>
<<set $YellowPocketShirt to {
Name: "Yellow Pocket Shirt",
ID: "ToPocShYe",
Type: "Pocket Shirt",
Color: "Yellow",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Formal", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Pocket Shirt/Yellow Pocket Shirt.png",
Avatar: "Images/Avatar/Clothes/Pocket Shirt/Yellow Pocket Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/Pocket Shirt/Yellow Under Pocket Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A fancy little shirt with a cute little pocket on it. Created by 小傑.",
}>>
<</nobr>><<nobr>>
<<set $BeigePoloShirt to {
Name: "Beige Polo Shirt",
ID: "ToPoShBe",
Type: "Polo Shirt",
Color: "Beige",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Formal", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Polo Shirt/Beige Polo.png",
Avatar: "Images/Avatar/Clothes/Polo Shirt/Beige Polo Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/Polo Shirt/Beige Under Polo Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The perfect mix between casualwear and formalwear. It also makes you look richer than you actually are.",
}>>
<<set $BlackPoloShirt to {
Name: "Black Polo Shirt",
ID: "ToPoShBk",
Type: "Polo Shirt",
Color: "Black",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Formal", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Polo Shirt/Black Polo.png",
Avatar: "Images/Avatar/Clothes/Polo Shirt/Black Polo Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/Polo Shirt/Black Under Polo Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The perfect mix between casualwear and formalwear. It also makes you look richer than you actually are.",
}>>
<<set $BluePoloShirt to {
Name: "Blue Polo Shirt",
ID: "ToPoShBl",
Type: "Polo Shirt",
Color: "Blue",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Formal", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Polo Shirt/Blue Polo.png",
Avatar: "Images/Avatar/Clothes/Polo Shirt/Blue Polo Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/Polo Shirt/Blue Under Polo Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The perfect mix between casualwear and formalwear. It also makes you look richer than you actually are.",
}>>
<<set $BrownPoloShirt to {
Name: "Brown Polo Shirt",
ID: "ToPoShBr",
Type: "Polo Shirt",
Color: "Brown",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Formal", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Polo Shirt/Brown Polo.png",
Avatar: "Images/Avatar/Clothes/Polo Shirt/Brown Polo Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/Polo Shirt/Brown Under Polo Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The perfect mix between casualwear and formalwear. It also makes you look richer than you actually are.",
}>>
<<set $GrayPoloShirt to {
Name: "Gray Polo Shirt",
ID: "ToPoShGy",
Type: "Polo Shirt",
Color: "Gray",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Formal", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Polo Shirt/Gray Polo.png",
Avatar: "Images/Avatar/Clothes/Polo Shirt/Gray Polo Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/Polo Shirt/Gray Under Polo Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The perfect mix between casualwear and formalwear. It also makes you look richer than you actually are.",
}>>
<<set $GreenPoloShirt to {
Name: "Green Polo Shirt",
ID: "ToPoShGr",
Type: "Polo Shirt",
Color: "Green",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Formal", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Polo Shirt/Forest Green Polo.png",
Avatar: "Images/Avatar/Clothes/Polo Shirt/Forest Green Polo Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/Polo Shirt/Forest Green Under Polo Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The perfect mix between casualwear and formalwear. It also makes you look richer than you actually are.",
}>>
<<set $OrangePoloShirt to {
Name: "Orange Polo Shirt",
ID: "ToPoShOr",
Type: "Polo Shirt",
Color: "Orange",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Formal", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Polo Shirt/Orange Polo.png",
Avatar: "Images/Avatar/Clothes/Polo Shirt/Orange Polo Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/Polo Shirt/Orange Under Polo Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The perfect mix between casualwear and formalwear. It also makes you look richer than you actually are.",
}>>
<<set $PinkPoloShirt to {
Name: "Pink Polo Shirt",
ID: "ToPoShPi",
Type: "Polo Shirt",
Color: "Pink",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Formal", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Polo Shirt/Pink Polo.png",
Avatar: "Images/Avatar/Clothes/Polo Shirt/Pink Polo Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/Polo Shirt/Pink Under Polo Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The perfect mix between casualwear and formalwear. It also makes you look richer than you actually are.",
}>>
<<set $PurplePoloShirt to {
Name: "Purple Polo Shirt",
ID: "ToPoShPu",
Type: "Polo Shirt",
Color: "Purple",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Formal", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Polo Shirt/Purple Polo.png",
Avatar: "Images/Avatar/Clothes/Polo Shirt/Purple Polo Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/Polo Shirt/Purple Under Polo Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The perfect mix between casualwear and formalwear. It also makes you look richer than you actually are.",
}>>
<<set $RedPoloShirt to {
Name: "Red Polo Shirt",
ID: "ToPoShRe",
Type: "Polo Shirt",
Color: "Red",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Formal", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Polo Shirt/Red Polo.png",
Avatar: "Images/Avatar/Clothes/Polo Shirt/Red Polo Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/Polo Shirt/Red Under Polo Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The perfect mix between casualwear and formalwear. It also makes you look richer than you actually are.",
}>>
<<set $TealPoloShirt to {
Name: "Teal Polo Shirt",
ID: "ToPoShTe",
Type: "Polo Shirt",
Color: "Teal",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Formal", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Polo Shirt/Teal Polo.png",
Avatar: "Images/Avatar/Clothes/Polo Shirt/Teal Polo Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/Polo Shirt/Teal Under Polo Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The perfect mix between casualwear and formalwear. It also makes you look richer than you actually are.",
}>>
<<set $WhitePoloShirt to {
Name: "White Polo Shirt",
ID: "ToPoShWh",
Type: "Polo Shirt",
Color: "White",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Formal", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Polo Shirt/White Polo.png",
Avatar: "Images/Avatar/Clothes/Polo Shirt/White Polo Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/Polo Shirt/White Under Polo Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The perfect mix between casualwear and formalwear. It also makes you look richer than you actually are.",
}>>
<<set $YellowPoloShirt to {
Name: "Yellow Polo Shirt",
ID: "ToPoShYe",
Type: "Polo Shirt",
Color: "Yellow",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Formal", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Polo Shirt/Yellow Polo.png",
Avatar: "Images/Avatar/Clothes/Polo Shirt/Yellow Polo Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/Polo Shirt/Yellow Under Polo Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The perfect mix between casualwear and formalwear. It also makes you look richer than you actually are.",
}>>
<</nobr>><<set $BeigePuffVestJacket to {
Name: "Beige Puff Vest Jacket",
ID: "OuHoBe",
Type: "Puff Vest Jacket",
Color: "Beige",
Slot: "Outer",
Temp: 10,
Tags: ["None"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Puff Vest Jacket/Beige Puff Vest Jacket.png",
Avatar: "Images/Avatar/Clothes/Puff Vest Jacket/Beige Puff Vest Jacket.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color Puff Vest Jacket perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $BlackPuffVestJacket to {
Name: "Black Puff Vest Jacket",
ID: "OuHoBk",
Type: "Puff Vest Jacket",
Color: "Black",
Slot: "Outer",
Temp: 10,
Tags: ["None"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Puff Vest Jacket/Black Puff Vest Jacket.png",
Avatar: "Images/Avatar/Clothes/Puff Vest Jacket/Black Puff Vest Jacket.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color Puff Vest Jacket perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $BluePuffVestJacket to {
Name: "Blue Puff Vest Jacket",
ID: "OuHoBl",
Type: "Puff Vest Jacket",
Color: "Blue",
Slot: "Outer",
Temp: 10,
Tags: ["None"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Puff Vest Jacket/Blue Puff Vest Jacket.png",
Avatar: "Images/Avatar/Clothes/Puff Vest Jacket/Blue Puff Vest Jacket.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color Puff Vest Jacket perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $BrownPuffVestJacket to {
Name: "Brown Puff Vest Jacket",
ID: "OuHoBr",
Type: "Puff Vest Jacket",
Color: "Brown",
Slot: "Outer",
Temp: 10,
Tags: ["None"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Puff Vest Jacket/Brown Puff Vest Jacket.png",
Avatar: "Images/Avatar/Clothes/Puff Vest Jacket/Brown Puff Vest Jacket.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color Puff Vest Jacket perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $GrayPuffVestJacket to {
Name: "Gray Puff Vest Jacket",
ID: "OuHoGy",
Type: "Puff Vest Jacket",
Color: "Gray",
Slot: "Outer",
Temp: 10,
Tags: ["None"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Puff Vest Jacket/Gray Puff Vest Jacket.png",
Avatar: "Images/Avatar/Clothes/Puff Vest Jacket/Gray Puff Vest Jacket.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color Puff Vest Jacket perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $GreenPuffVestJacket to {
Name: "Green Puff Vest Jacket",
ID: "OuHoGr",
Type: "Puff Vest Jacket",
Color: "Green",
Slot: "Outer",
Temp: 10,
Tags: ["None"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Puff Vest Jacket/Forest Green Puff Vest Jacket.png",
Avatar: "Images/Avatar/Clothes/Puff Vest Jacket/Forest Green Puff Vest Jacket.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color Puff Vest Jacket perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $OrangePuffVestJacket to {
Name: "Orange Puff Vest Jacket",
ID: "OuHoOr",
Type: "Puff Vest Jacket",
Color: "Orange",
Slot: "Outer",
Temp: 10,
Tags: ["None"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Puff Vest Jacket/Orange Puff Vest Jacket.png",
Avatar: "Images/Avatar/Clothes/Puff Vest Jacket/Orange Puff Vest Jacket.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color Puff Vest Jacket perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $PinkPuffVestJacket to {
Name: "Pink Puff Vest Jacket",
ID: "OuHoPi",
Type: "Puff Vest Jacket",
Color: "Pink",
Slot: "Outer",
Temp: 10,
Tags: ["None"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Puff Vest Jacket/Pink Puff Vest Jacket.png",
Avatar: "Images/Avatar/Clothes/Puff Vest Jacket/Pink Puff Vest Jacket.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color Puff Vest Jacket perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $PurplePuffVestJacket to {
Name: "Purple Puff Vest Jacket",
ID: "OuHoPu",
Type: "Puff Vest Jacket",
Color: "Purple",
Slot: "Outer",
Temp: 10,
Tags: ["None"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Puff Vest Jacket/Purple Puff Vest Jacket.png",
Avatar: "Images/Avatar/Clothes/Puff Vest Jacket/Purple Puff Vest Jacket.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color Puff Vest Jacket perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $RedPuffVestJacket to {
Name: "Red Puff Vest Jacket",
ID: "OuHoRe",
Type: "Puff Vest Jacket",
Color: "Red",
Slot: "Outer",
Temp: 10,
Tags: ["None"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Puff Vest Jacket/Red Puff Vest Jacket.png",
Avatar: "Images/Avatar/Clothes/Puff Vest Jacket/Red Puff Vest Jacket.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color Puff Vest Jacket perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $TealPuffVestJacket to {
Name: "Teal Puff Vest Jacket",
ID: "OuHoTe",
Type: "Puff Vest Jacket",
Color: "Teal",
Slot: "Outer",
Temp: 10,
Tags: ["None"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Puff Vest Jacket/Teal Puff Vest Jacket.png",
Avatar: "Images/Avatar/Clothes/Puff Vest Jacket/Teal Puff Vest Jacket.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color Puff Vest Jacket perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $WhitePuffVestJacket to {
Name: "White Puff Vest Jacket",
ID: "OuHoWh",
Type: "Puff Vest Jacket",
Color: "White",
Slot: "Outer",
Temp: 10,
Tags: ["None"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Puff Vest Jacket/White Puff Vest Jacket.png",
Avatar: "Images/Avatar/Clothes/Puff Vest Jacket/White Puff Vest Jacket.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color Puff Vest Jacket perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $YellowPuffVestJacket to {
Name: "Yellow Puff Vest Jacket",
ID: "OuHoYe",
Type: "Puff Vest Jacket",
Color: "Yellow",
Slot: "Outer",
Temp: 10,
Tags: ["None"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Puff Vest Jacket/Yellow Puff Vest Jacket.png",
Avatar: "Images/Avatar/Clothes/Puff Vest Jacket/Yellow Puff Vest Jacket.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color Puff Vest Jacket perfect for keeping you warm and dry no matter the weather.",
}>><<nobr>>
<<set $BeigePullUps to ({
Name: "Beige Pull Ups",
ID: "UnPuUpBe",
Type: "Pull Ups",
Color: "Beige",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear", "Water-Proof", "Diaper"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Pull Ups/Beige Pull Ups.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Pull Ups/Beige Pull Ups.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
AvatarUnder: "Images/Avatar/Clothes/Pull Ups/Beige Pull Ups Under.png",
Description: "A cute, padded undergarment. Designed to look like big-boy underwear while still providing the protection your little lad needs.",
})>>
<<set $BlackPullUps to ({
Name: "Black Pull Ups",
ID: "UnPuUpBk",
Type: "Pull Ups",
Color: "Black",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear", "Water-Proof", "Diaper"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Pull Ups/Black Pull Ups.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Pull Ups/Black Pull Ups.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
AvatarUnder: "Images/Avatar/Clothes/Pull Ups/Black Pull Ups Under.png",
Description: "A cute, padded undergarment. Designed to look like big-boy underwear while still providing the protection your little lad needs.",
})>>
<<set $BluePullUps to ({
Name: "Blue Pull Ups",
ID: "UnPuUpBl",
Type: "Pull Ups",
Color: "Blue",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear", "Water-Proof", "Diaper"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Pull Ups/Blue Pull Ups.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Pull Ups/Blue Pull Ups.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
AvatarUnder: "Images/Avatar/Clothes/Pull Ups/Blue Pull Ups Under.png",
Description: "A cute, padded undergarment. Designed to look like big-boy underwear while still providing the protection your little lad needs.",
})>>
<<set $BrownPullUps to ({
Name: "Brown Pull Ups",
ID: "UnPuUpBr",
Type: "Pull Ups",
Color: "Brown",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear", "Water-Proof", "Diaper"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Pull Ups/Brown Pull Ups.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Pull Ups/Brown Pull Ups.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
AvatarUnder: "Images/Avatar/Clothes/Pull Ups/Brown Pull Ups Under.png",
Description: "A cute, padded undergarment. Designed to look like big-boy underwear while still providing the protection your little lad needs.",
})>>
<<set $GrayPullUps to ({
Name: "Gray Pull Ups",
ID: "UnPuUpGy",
Type: "Pull Ups",
Color: "Gray",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear", "Water-Proof", "Diaper"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Pull Ups/Gray Pull Ups.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Pull Ups/Gray Pull Ups.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
AvatarUnder: "Images/Avatar/Clothes/Pull Ups/Gray Pull Ups Under.png",
Description: "A cute, padded undergarment. Designed to look like big-boy underwear while still providing the protection your little lad needs.",
})>>
<<set $GreenPullUps to ({
Name: "Green Pull Ups",
ID: "UnPuUpGr",
Type: "Pull Ups",
Color: "Green",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear", "Water-Proof", "Diaper"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Pull Ups/Forest Green Pull Ups.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Pull Ups/Forest Green Pull Ups.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
AvatarUnder: "Images/Avatar/Clothes/Pull Ups/Green Pull Ups Under.png",
Description: "A cute, padded undergarment. Designed to look like big-boy underwear while still providing the protection your little lad needs.",
})>>
<<set $OrangePullUps to ({
Name: "Orange Pull Ups",
ID: "UnPuUpOr",
Type: "Pull Ups",
Color: "Orange",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear", "Water-Proof", "Diaper"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Pull Ups/Orange Pull Ups.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Pull Ups/Orange Pull Ups.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
AvatarUnder: "Images/Avatar/Clothes/Pull Ups/Orange Pull Ups Under.png",
Description: "A cute, padded undergarment. Designed to look like big-boy underwear while still providing the protection your little lad needs.",
})>>
<<set $PinkPullUps to ({
Name: "Pink Pull Ups",
ID: "UnPuUpPi",
Type: "Pull Ups",
Color: "Pink",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear", "Water-Proof", "Diaper"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Pull Ups/Pink Pull Ups.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Pull Ups/Pink Pull Ups.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
AvatarUnder: "Images/Avatar/Clothes/Pull Ups/Pink Pull Ups Under.png",
Description: "A cute, padded undergarment. Designed to look like big-boy underwear while still providing the protection your little lad needs.",
})>>
<<set $PurplePullUps to ({
Name: "Purple Pull Ups",
ID: "UnPuUpPu",
Type: "Pull Ups",
Color: "Purple",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear", "Water-Proof", "Diaper"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Pull Ups/Purple Pull Ups.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Pull Ups/Purple Pull Ups.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
AvatarUnder: "Images/Avatar/Clothes/Pull Ups/Purple Pull Ups Under.png",
Description: "A cute, padded undergarment. Designed to look like big-boy underwear while still providing the protection your little lad needs.",
})>>
<<set $RedPullUps to ({
Name: "Red Pull Ups",
ID: "UnPuUpRe",
Type: "Pull Ups",
Color: "Red",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear", "Water-Proof", "Diaper"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Pull Ups/Red Pull Ups.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Pull Ups/Red Pull Ups.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
AvatarUnder: "Images/Avatar/Clothes/Pull Ups/Red Pull Ups Under.png",
Description: "A cute, padded undergarment. Designed to look like big-boy underwear while still providing the protection your little lad needs.",
})>>
<<set $TealPullUps to ({
Name: "Teal Pull Ups",
ID: "UnPuUpTe",
Type: "Pull Ups",
Color: "Teal",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear", "Water-Proof", "Diaper"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Pull Ups/Teal Pull Ups.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Pull Ups/Teal Pull Ups.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
AvatarUnder: "Images/Avatar/Clothes/Pull Ups/Teal Pull Ups Under.png",
Description: "A cute, padded undergarment. Designed to look like big-boy underwear while still providing the protection your little lad needs.",
})>>
<<set $YellowPullUps to ({
Name: "Yellow Pull Ups",
ID: "UnPuUpYe",
Type: "Pull Ups",
Color: "Yellow",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear", "Water-Proof", "Diaper"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Pull Ups/Yellow Pull Ups.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Pull Ups/Yellow Pull Ups.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
AvatarUnder: "Images/Avatar/Clothes/Pull Ups/Yellow Pull Ups Under.png",
Description: "A cute, padded undergarment. Designed to look like big-boy underwear while still providing the protection your little lad needs.",
})>>
<<set $WhitePlainPullUps to ({
Name: "White Pull Ups",
ID: "UnPuUpWh",
Type: "Pull Ups",
Color: "White",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear", "Water-Proof", "Diaper"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Pull Ups/White Plain Pull Ups.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Pull Ups/White Plain Pull Ups.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
AvatarUnder: "Images/Avatar/Clothes/Pull Ups/White Plain Pull Ups Under.png",
Description: "A cute, padded undergarment. Designed to look like big-boy underwear while still providing the protection your little lad needs.",
})>>
<<set $BeigePlainPullUps to ({
Name: "Beige Pull Ups",
ID: "UnPlPuUpBe",
Type: "Pull Ups",
Color: "Beige",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear", "Water-Proof", "Diaper"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Pull Ups/Beige Plain Pull Ups.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Pull Ups/Beige Plain Pull Ups.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
AvatarUnder: "Images/Avatar/Clothes/Pull Ups/Beige Plain Pull Ups Under.png",
Description: "A cute, padded undergarment. Designed to look like big-boy underwear while still providing the protection your little lad needs.",
})>>
<<set $BlackPlainPullUps to ({
Name: "Black Pull Ups",
ID: "UnPlPuUpBk",
Type: "Pull Ups",
Color: "Black",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear", "Water-Proof", "Diaper"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Pull Ups/Black Plain Pull Ups.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Pull Ups/Black Plain Pull Ups.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
AvatarUnder: "Images/Avatar/Clothes/Pull Ups/Black Plain Pull Ups Under.png",
Description: "A cute, padded undergarment. Designed to look like big-boy underwear while still providing the protection your little lad needs.",
})>>
<<set $BluePlainPullUps to ({
Name: "Blue Pull Ups",
ID: "UnPlPuUpBl",
Type: "Pull Ups",
Color: "Blue",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear", "Water-Proof", "Diaper"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Pull Ups/Blue Plain Pull Ups.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Pull Ups/Blue Plain Pull Ups.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
AvatarUnder: "Images/Avatar/Clothes/Pull Ups/Blue Plain Pull Ups Under.png",
Description: "A cute, padded undergarment. Designed to look like big-boy underwear while still providing the protection your little lad needs.",
})>>
<<set $BrownPlainPullUps to ({
Name: "Brown Pull Ups",
ID: "UnPlPuUpBr",
Type: "Pull Ups",
Color: "Brown",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear", "Water-Proof", "Diaper"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Pull Ups/Brown Plain Pull Ups.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Pull Ups/Brown Plain Pull Ups.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
AvatarUnder: "Images/Avatar/Clothes/Pull Ups/Brown Plain Pull Ups Under.png",
Description: "A cute, padded undergarment. Designed to look like big-boy underwear while still providing the protection your little lad needs.",
})>>
<<set $GrayPlainPullUps to ({
Name: "Gray Pull Ups",
ID: "UnPlPuUpGy",
Type: "Pull Ups",
Color: "Gray",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear", "Water-Proof", "Diaper"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Pull Ups/Gray Plain Pull Ups.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Pull Ups/Gray Plain Pull Ups.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
AvatarUnder: "Images/Avatar/Clothes/Pull Ups/Gray Plain Pull Ups Under.png",
Description: "A cute, padded undergarment. Designed to look like big-boy underwear while still providing the protection your little lad needs.",
})>>
<<set $GreenPlainPullUps to ({
Name: "Green Pull Ups",
ID: "UnPlPuUpGr",
Type: "Pull Ups",
Color: "Green",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear", "Water-Proof", "Diaper"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Pull Ups/Green Plain Pull Ups.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Pull Ups/Green Plain Pull Ups.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
AvatarUnder: "Images/Avatar/Clothes/Pull Ups/Green Plain Pull Ups Under.png",
Description: "A cute, padded undergarment. Designed to look like big-boy underwear while still providing the protection your little lad needs.",
})>>
<<set $OrangePlainPullUps to ({
Name: "Orange Pull Ups",
ID: "UnPlPuUpOr",
Type: "Pull Ups",
Color: "Orange",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear", "Water-Proof", "Diaper"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Pull Ups/Orange Plain Pull Ups.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Pull Ups/Orange Plain Pull Ups.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
AvatarUnder: "Images/Avatar/Clothes/Pull Ups/Orange Plain Pull Ups Under.png",
Description: "A cute, padded undergarment. Designed to look like big-boy underwear while still providing the protection your little lad needs.",
})>>
<<set $PinkPlainPullUps to ({
Name: "Pink Pull Ups",
ID: "UnPlPuUpPi",
Type: "Pull Ups",
Color: "Pink",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear", "Water-Proof", "Diaper"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Pull Ups/Pink Plain Pull Ups.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Pull Ups/Pink Plain Pull Ups.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
AvatarUnder: "Images/Avatar/Clothes/Pull Ups/Pink Plain Pull Ups Under.png",
Description: "A cute, padded undergarment. Designed to look like big-boy underwear while still providing the protection your little lad needs.",
})>>
<<set $PurplePlainPullUps to ({
Name: "Purple Pull Ups",
ID: "UnPlPuUpPu",
Type: "Pull Ups",
Color: "Purple",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear", "Water-Proof", "Diaper"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Pull Ups/Purple Plain Pull Ups.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Pull Ups/Purple Plain Pull Ups.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
AvatarUnder: "Images/Avatar/Clothes/Pull Ups/Purple Plain Pull Ups Under.png",
Description: "A cute, padded undergarment. Designed to look like big-boy underwear while still providing the protection your little lad needs.",
})>>
<<set $RedPlainPullUps to ({
Name: "Red Pull Ups",
ID: "UnPlPuUpRe",
Type: "Pull Ups",
Color: "Red",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear", "Water-Proof", "Diaper"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Pull Ups/Red Plain Pull Ups.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Pull Ups/Red Plain Pull Ups.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
AvatarUnder: "Images/Avatar/Clothes/Pull Ups/Red Plain Pull Ups Under.png",
Description: "A cute, padded undergarment. Designed to look like big-boy underwear while still providing the protection your little lad needs.",
})>>
<<set $TealPlainPullUps to ({
Name: "Teal Pull Ups",
ID: "UnPlPuUpTe",
Type: "Pull Ups",
Color: "Teal",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear", "Water-Proof", "Diaper"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Pull Ups/Teal Plain Pull Ups.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Pull Ups/Teal Plain Pull Ups.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
AvatarUnder: "Images/Avatar/Clothes/Pull Ups/Teal Plain Pull Ups Under.png",
Description: "A cute, padded undergarment. Designed to look like big-boy underwear while still providing the protection your little lad needs.",
})>>
<<set $YellowPlainPullUps to ({
Name: "Yellow Pull Ups",
ID: "UnPlPuUpYe",
Type: "Pull Ups",
Color: "Yellow",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear", "Water-Proof", "Diaper"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Pull Ups/Yellow Plain Pull Ups.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Pull Ups/Yellow Plain Pull Ups.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
AvatarUnder: "Images/Avatar/Clothes/Pull Ups/Yellow Plain Pull Ups Under.png",
Description: "A cute, padded undergarment. Designed to look like big-boy underwear while still providing the protection your little lad needs.",
})>>
<<set $WhitePlainPullUps to ({
Name: "White Pull Ups",
ID: "UnPlPuUpWh",
Type: "Pull Ups",
Color: "White",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear", "Water-Proof", "Diaper"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Pull Ups/White Plain Pull Ups.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Pull Ups/White Plain Pull Ups.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
AvatarUnder: "Images/Avatar/Clothes/Pull Ups/White Plain Pull Ups Under.png",
Description: "A cute, padded undergarment. Designed to look like big-boy underwear while still providing the protection your little lad needs.",
})>>
/* DESIGNED PULL UPS */
<<set $HulkPullUps to ({
Name: "Hulk Pull Ups",
ID: "UnPuUpHulk",
Type: "Pull Ups",
Color: "Green",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear", "Water-Proof", "Diaper"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Pull Ups/Hulk Pull Ups.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Pull Ups/Hulk Pull Ups.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
AvatarUnder: "Images/Avatar/Clothes/Pull Ups/Hulk Pull Ups Under.png",
Description: "A cute, padded undergarment. Designed to look like big-boy underwear while still providing the protection your little lad needs. Made by 'pissboy'",
})>>
<<set $BlackStripedPullUps to ({
Name: "Black Striped Pull Ups",
ID: "UnPuUpStrBk",
Type: "Pull Ups",
Color: "Black",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear", "Water-Proof", "Diaper"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Pull Ups/Black Striped Pull Ups.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Pull Ups/Black Striped Pull Ups.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
AvatarUnder: "Images/Avatar/Clothes/Pull Ups/Black Striped Pull Ups Under.png",
Description: "A cute, padded undergarment. Designed to look like big-boy underwear while still providing the protection your little lad needs. Made by 'pissboy'",
})>>
<<set $BlueStripedPullUps to ({
Name: "Blue Striped Pull Ups",
ID: "UnPuUpStrBl",
Type: "Pull Ups",
Color: "Blue",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear", "Water-Proof", "Diaper"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Pull Ups/Blue Striped Pull Ups.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Pull Ups/Blue Striped Pull Ups.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
AvatarUnder: "Images/Avatar/Clothes/Pull Ups/Blue Striped Pull Ups Under.png",
Description: "A cute, padded undergarment. Designed to look like big-boy underwear while still providing the protection your little lad needs. Made by 'pissboy'",
})>>
<<set $RizzPullUps to ({
Name: "Rizz Pull Ups",
ID: "UnPuUpRizz",
Type: "Pull Ups",
Color: "Red",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear", "Water-Proof", "Diaper"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Pull Ups/Rizz Pull Ups.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Pull Ups/Rizz Pull Ups.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
AvatarUnder: "Images/Avatar/Clothes/Pull Ups/Rizz Pull Ups Under.png",
Description: "A cute, padded undergarment. Designed to look like big-boy underwear while still providing the protection your little lad needs. Made by 'Newt'",
})>>
<</nobr>><<set $BeigePunkJeans to {
Name: "Beige Jeans",
ID: "BoRiJeBe",
Type: "Jeans",
Color: "Beige",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Punk Jeans/Beige Punk Jeans.png",
Avatar: "Images/Avatar/Clothes/Punk Jeans/Beige Punk Jeans.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Beige Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The most popular type of bottoms, now pre-Punk! These are a staple of every emo boy’s closet.",
}>>
<<set $BlackPunkJeans to {
Name: "Black Jeans",
ID: "BoRiJeBk",
Type: "Jeans",
Color: "Black",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Punk Jeans/Black Punk Jeans.png",
Avatar: "Images/Avatar/Clothes/Punk Jeans/Black Punk Jeans.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Black Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The most popular type of bottoms, now pre-Punk! These are a staple of every emo boy’s closet.",
}>>
<<set $BluePunkJeans to {
Name: "Blue Jeans",
ID: "BoRiJeBl",
Type: "Jeans",
Color: "Blue",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Punk Jeans/Blue Punk Jeans.png",
Avatar: "Images/Avatar/Clothes/Punk Jeans/Blue Punk Jeans.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Blue Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The most popular type of bottoms, now pre-Punk! These are a staple of every emo boy’s closet.",
}>>
<<set $BrownPunkJeans to {
Name: "Brown Jeans",
ID: "BoRiJeBr",
Type: "Jeans",
Color: "Brown",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Punk Jeans/Brown Punk Jeans.png",
Avatar: "Images/Avatar/Clothes/Punk Jeans/Brown Punk Jeans.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Brown Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The most popular type of bottoms, now pre-Punk! These are a staple of every emo boy’s closet.",
}>>
<<set $GrayPunkJeans to {
Name: "Gray Jeans",
ID: "BoRiJeGy",
Type: "Jeans",
Color: "Gray",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Punk Jeans/Gray Punk Jeans.png",
Avatar: "Images/Avatar/Clothes/Punk Jeans/Gray Punk Jeans.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Gray Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The most popular type of bottoms, now pre-Punk! These are a staple of every emo boy’s closet.",
}>>
<<set $GreenPunkJeans to {
Name: "Green Jeans",
ID: "BoRiJeGr",
Type: "Jeans",
Color: "Green",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Punk Jeans/Forest Green Punk Jeans.png",
Avatar: "Images/Avatar/Clothes/Punk Jeans/Forest Green Punk Jeans.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Forest Green Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The most popular type of bottoms, now pre-Punk! These are a staple of every emo boy’s closet.",
}>>
<<set $OrangePunkJeans to {
Name: "Orange Jeans",
ID: "BoRiJeOr",
Type: "Jeans",
Color: "Orange",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Punk Jeans/Orange Punk Jeans.png",
Avatar: "Images/Avatar/Clothes/Punk Jeans/Orange Punk Jeans.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Orange Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The most popular type of bottoms, now pre-Punk! These are a staple of every emo boy’s closet.",
}>>
<<set $PinkPunkJeans to {
Name: "Pink Jeans",
ID: "BoRiJePi",
Type: "Jeans",
Color: "Pink",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Punk Jeans/Pink Punk Jeans.png",
Avatar: "Images/Avatar/Clothes/Punk Jeans/Pink Punk Jeans.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Pink Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The most popular type of bottoms, now pre-Punk! These are a staple of every emo boy’s closet.",
}>>
<<set $PurplePunkJeans to {
Name: "Purple Jeans",
ID: "BoRiJePu",
Type: "Jeans",
Color: "Purple",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Punk Jeans/Purple Punk Jeans.png",
Avatar: "Images/Avatar/Clothes/Punk Jeans/Purple Punk Jeans.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Purple Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The most popular type of bottoms, now pre-Punk! These are a staple of every emo boy’s closet.",
}>>
<<set $RedPunkJeans to {
Name: "Red Jeans",
ID: "BoRiJeRe",
Type: "Jeans",
Color: "Red",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Punk Jeans/Red Punk Jeans.png",
Avatar: "Images/Avatar/Clothes/Punk Jeans/Red Punk Jeans.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Red Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The most popular type of bottoms, now pre-Punk! These are a staple of every emo boy’s closet.",
}>>
<<set $TealPunkJeans to {
Name: "Teal Jeans",
ID: "BoRiJeTe",
Type: "Jeans",
Color: "Teal",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Punk Jeans/Teal Punk Jeans.png",
Avatar: "Images/Avatar/Clothes/Punk Jeans/Teal Punk Jeans.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Teal Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The most popular type of bottoms, now pre-Punk! These are a staple of every emo boy’s closet.",
}>>
<<set $WhitePunkJeans to {
Name: "White Jeans",
ID: "BoRiJeWh",
Type: "Jeans",
Color: "White",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Punk Jeans/White Punk Jeans.png",
Avatar: "Images/Avatar/Clothes/Punk Jeans/White Punk Jeans.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/White Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The most popular type of bottoms, now pre-Punk! These are a staple of every emo boy’s closet.",
}>>
<<set $YellowPunkJeans to {
Name: "Yellow Jeans",
ID: "BoRiJeYe",
Type: "Jeans",
Color: "Yellow",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Punk Jeans/Yellow Punk Jeans.png",
Avatar: "Images/Avatar/Clothes/Punk Jeans/Yellow Punk Jeans.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Yellow Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The most popular type of bottoms, now pre-Punk! These are a staple of every emo boy’s closet.",
}>><<nobr>>
<<set $YellowRainCoat to {
Name: "Yellow Rain Coat",
ID: "OuRaCoYe",
Type: "Rain Coat",
Color: "Yellow",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves", "Water-Proof", "Full Body"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Rain Coat/Yellow Rain Coat.png",
Avatar: "Images/Avatar/Clothes/Rain Coat/Yellow Rain Coat.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Rain Coat/Yellow Rain Coat Sleeves.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Rain Coat/Yellow Rain Coat Sleeves.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Rain Coat/Yellow Rain Coat Sleeves Hide.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A long rubber coat sure to keep your boy dry on those wet stormy days.",
}>>
<<set $SheerRainCoat to {
Name: "Sheer Rain Coat",
ID: "OuRaCoSh",
Type: "Rain Coat",
Color: "White",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves", "Water-Proof", "Full Body"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Rain Coat/Sheer Rain Coat.png",
Avatar: "Images/Avatar/Clothes/Rain Coat/Sheer Rain Coat.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Rain Coat/Sheer Rain Coat Sleeves.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Rain Coat/Sheer Rain Coat Sleeves.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Rain Coat/Sheer Rain Coat Sleeves Hide.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A long rubber coat sure to keep your boy dry on those wet stormy days. No in a transparent material!",
}>>
<</nobr>><<nobr>>
<<set $RainbowBriefs to ({
Name: "Rainbow Briefs",
ID: "UnBrRain",
Type: "Briefs",
Color: "Rainbow",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Rainbow/Rainbow Briefs.png",
Avatar: "Images/Avatar/Clothes/Rainbow/Rainbow Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Celebrate Pride the right way with these rainbow-colored undies! Guaranteed to make even the emoest boy look cute and happy!",
})>>
<<set $RainbowBoxers to ({
Name: "Rainbow Boxers",
ID: "UnBoRain",
Type: "Boxers",
Color: "Rainbow",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Rainbow/Rainbow Boxers.png",
Avatar: "Images/Avatar/Clothes/Rainbow/Rainbow Boxers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Celebrate Pride the right way with these rainbow-colored undies! Guaranteed to make even the emoest boy look cute and happy!",
})>>
<<set $RainbowBoxerBriefs to ({
Name: "Rainbow Boxer Briefs",
ID: "UnBBRain",
Type: "Boxer Briefs",
Color: "Rainbow",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Rainbow/Rainbow Boxer Briefs.png",
Avatar: "Images/Avatar/Clothes/Rainbow/Rainbow Boxer Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Celebrate Pride the right way with these rainbow-colored undies! Guaranteed to make even the emoest boy look cute and happy!",
})>>
<</nobr>><<nobr>>
<<set $BlueRangerTShirt to {
Name: "Blue Ranger T-Shirt",
ID: "ToTsRangerBl",
Type: "T-Shirt",
Color: "Blue",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Ranger Shirts/Blue Cosmic Ranger T-Shirt.png",
Avatar: "Images/Avatar/Clothes/Ranger Shirts/Blue Cosmic Ranger T-Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/Ranger Shirts/Blue Under Cosmic Ranger T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A graphic T-Shirt featuring the helmet of the Blue Cosmic Ranger.",
}>>
<<set $GreenRangerTShirt to {
Name: "Green Ranger T-Shirt",
ID: "ToTsRangerGr",
Type: "T-Shirt",
Color: "Green",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Ranger Shirts/Green Cosmic Ranger T-Shirt.png",
Avatar: "Images/Avatar/Clothes/Ranger Shirts/Green Cosmic Ranger T-Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/Ranger Shirts/Green Under Cosmic Ranger T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A graphic T-Shirt featuring the helmet of the Green Cosmic Ranger.",
}>>
<<set $PinkRangerTShirt to {
Name: "Pink Ranger T-Shirt",
ID: "ToTsRangerPi",
Type: "T-Shirt",
Color: "Pink",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Ranger Shirts/Pink Cosmic Ranger T-Shirt.png",
Avatar: "Images/Avatar/Clothes/Ranger Shirts/Pink Cosmic Ranger T-Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/Ranger Shirts/Pink Under Cosmic Ranger T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A graphic T-Shirt featuring the helmet of the Pink Cosmic Ranger.",
}>>
<<set $RedRangerTShirt to {
Name: "Red Ranger T-Shirt",
ID: "ToTsRangerRe",
Type: "T-Shirt",
Color: "Red",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Ranger Shirts/Red Cosmic Ranger T-Shirt.png",
Avatar: "Images/Avatar/Clothes/Ranger Shirts/Red Cosmic Ranger T-Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/Ranger Shirts/Red Under Cosmic Ranger T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A graphic T-Shirt featuring the helmet of the Red Cosmic Ranger.",
}>>
<<set $YellowRangerTShirt to {
Name: "Yellow Ranger T-Shirt",
ID: "ToTsRangerYe",
Type: "T-Shirt",
Color: "Yellow",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Ranger Shirts/Yellow Cosmic Ranger T-Shirt.png",
Avatar: "Images/Avatar/Clothes/Ranger Shirts/Yellow Cosmic Ranger T-Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/Ranger Shirts/Yellow Under Cosmic Ranger T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A graphic T-Shirt featuring the helmet of the Yellow Cosmic Ranger.",
}>>
<</nobr>><<nobr>>
<<set $BeigeRippedJeans to {
Name: "Beige Ripped Jeans",
ID: "BoRiJeBe",
Type: "Jeans",
Color: "Beige",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Ripped Jeans/Beige Ripped Jeans.png",
Avatar: "Images/Avatar/Clothes/Ripped Jeans/Beige Ripped Jeans.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Beige Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The most popular type of bottoms, now pre-ripped! These are a staple of every emo boy’s closet.",
}>>
<<set $BlackRippedJeans to {
Name: "Black Ripped Jeans",
ID: "BoRiJeBk",
Type: "Jeans",
Color: "Black",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Ripped Jeans/Black Ripped Jeans.png",
Avatar: "Images/Avatar/Clothes/Ripped Jeans/Black Ripped Jeans.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Black Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The most popular type of bottoms, now pre-ripped! These are a staple of every emo boy’s closet.",
}>>
<<set $BlueRippedJeans to {
Name: "Blue Ripped Jeans",
ID: "BoRiJeBl",
Type: "Jeans",
Color: "Blue",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Ripped Jeans/Blue Ripped Jeans.png",
Avatar: "Images/Avatar/Clothes/Ripped Jeans/Blue Ripped Jeans.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Blue Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The most popular type of bottoms, now pre-ripped! These are a staple of every emo boy’s closet.",
}>>
<<set $BrownRippedJeans to {
Name: "Brown Ripped Jeans",
ID: "BoRiJeBr",
Type: "Jeans",
Color: "Brown",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Ripped Jeans/Brown Ripped Jeans.png",
Avatar: "Images/Avatar/Clothes/Ripped Jeans/Brown Ripped Jeans.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Brown Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The most popular type of bottoms, now pre-ripped! These are a staple of every emo boy’s closet.",
}>>
<<set $GrayRippedJeans to {
Name: "Gray Ripped Jeans",
ID: "BoRiJeGy",
Type: "Jeans",
Color: "Gray",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Ripped Jeans/Gray Ripped Jeans.png",
Avatar: "Images/Avatar/Clothes/Ripped Jeans/Gray Ripped Jeans.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Gray Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The most popular type of bottoms, now pre-ripped! These are a staple of every emo boy’s closet.",
}>>
<<set $GreenRippedJeans to {
Name: "Green Ripped Jeans",
ID: "BoRiJeGr",
Type: "Jeans",
Color: "Green",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Ripped Jeans/Forest Green Ripped Jeans.png",
Avatar: "Images/Avatar/Clothes/Ripped Jeans/Forest Green Ripped Jeans.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Forest Green Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The most popular type of bottoms, now pre-ripped! These are a staple of every emo boy’s closet.",
}>>
<<set $OrangeRippedJeans to {
Name: "Orange Ripped Jeans",
ID: "BoRiJeOr",
Type: "Jeans",
Color: "Orange",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Ripped Jeans/Orange Ripped Jeans.png",
Avatar: "Images/Avatar/Clothes/Ripped Jeans/Orange Ripped Jeans.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Orange Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The most popular type of bottoms, now pre-ripped! These are a staple of every emo boy’s closet.",
}>>
<<set $PinkRippedJeans to {
Name: "Pink Ripped Jeans",
ID: "BoRiJePi",
Type: "Jeans",
Color: "Pink",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Ripped Jeans/Pink Ripped Jeans.png",
Avatar: "Images/Avatar/Clothes/Ripped Jeans/Pink Ripped Jeans.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Pink Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The most popular type of bottoms, now pre-ripped! These are a staple of every emo boy’s closet.",
}>>
<<set $PurpleRippedJeans to {
Name: "Purple Ripped Jeans",
ID: "BoRiJePu",
Type: "Jeans",
Color: "Purple",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Ripped Jeans/Purple Ripped Jeans.png",
Avatar: "Images/Avatar/Clothes/Ripped Jeans/Purple Ripped Jeans.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Purple Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The most popular type of bottoms, now pre-ripped! These are a staple of every emo boy’s closet.",
}>>
<<set $RedRippedJeans to {
Name: "Red Ripped Jeans",
ID: "BoRiJeRe",
Type: "Jeans",
Color: "Red",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Ripped Jeans/Red Ripped Jeans.png",
Avatar: "Images/Avatar/Clothes/Ripped Jeans/Red Ripped Jeans.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Red Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The most popular type of bottoms, now pre-ripped! These are a staple of every emo boy’s closet.",
}>>
<<set $TealRippedJeans to {
Name: "Teal Ripped Jeans",
ID: "BoRiJeTe",
Type: "Jeans",
Color: "Teal",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Ripped Jeans/Teal Ripped Jeans.png",
Avatar: "Images/Avatar/Clothes/Ripped Jeans/Teal Ripped Jeans.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Teal Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The most popular type of bottoms, now pre-ripped! These are a staple of every emo boy’s closet.",
}>>
<<set $WhiteRippedJeans to {
Name: "White Ripped Jeans",
ID: "BoRiJeWh",
Type: "Jeans",
Color: "White",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Ripped Jeans/White Ripped Jeans.png",
Avatar: "Images/Avatar/Clothes/Ripped Jeans/White Ripped Jeans.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/White Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The most popular type of bottoms, now pre-ripped! These are a staple of every emo boy’s closet.",
}>>
<<set $YellowRippedJeans to {
Name: "Yellow Ripped Jeans",
ID: "BoRiJeYe",
Type: "Jeans",
Color: "Yellow",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Ripped Jeans/Yellow Ripped Jeans.png",
Avatar: "Images/Avatar/Clothes/Ripped Jeans/Yellow Ripped Jeans.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Yellow Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The most popular type of bottoms, now pre-ripped! These are a staple of every emo boy’s closet.",
}>>
<</nobr>><<nobr>>
<<set $BeigeRolledShorts to {
Name: "Beige Shorts",
ID: "BoRoShBe",
Type: "Shorts",
Color: "Beige",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Rolled Shorts/Beige Rolled Shorts.png",
Avatar: "Images/Avatar/Clothes/Rolled Shorts/Beige Rolled Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Beige Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Sturdy shorts with their legs rolled up for maximum style and leg peeks. Created by 小傑.",
}>>
<<set $BlackRolledShorts to {
Name: "Black Shorts",
ID: "BoRoShBk",
Type: "Shorts",
Color: "Black",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Rolled Shorts/Black Rolled Shorts.png",
Avatar: "Images/Avatar/Clothes/Rolled Shorts/Black Rolled Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Black Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Sturdy shorts with their legs rolled up for maximum style and leg peeks. Created by 小傑.",
}>>
<<set $BlueRolledShorts to {
Name: "Blue Shorts",
ID: "BoRoShBl",
Type: "Shorts",
Color: "Blue",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Rolled Shorts/Blue Rolled Shorts.png",
Avatar: "Images/Avatar/Clothes/Rolled Shorts/Blue Rolled Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Blue Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Sturdy shorts with their legs rolled up for maximum style and leg peeks. Created by 小傑.",
}>>
<<set $BrownRolledShorts to {
Name: "Brown Shorts",
ID: "BoRoShBr",
Type: "Shorts",
Color: "Brown",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Rolled Shorts/Brown Rolled Shorts.png",
Avatar: "Images/Avatar/Clothes/Rolled Shorts/Brown Rolled Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Brown Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Sturdy shorts with their legs rolled up for maximum style and leg peeks. Created by 小傑.",
}>>
<<set $GrayRolledShorts to {
Name: "Gray Shorts",
ID: "BoRoShGy",
Type: "Shorts",
Color: "Gray",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Rolled Shorts/Gray Rolled Shorts.png",
Avatar: "Images/Avatar/Clothes/Rolled Shorts/Gray Rolled Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Gray Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Sturdy shorts with their legs rolled up for maximum style and leg peeks. Created by 小傑.",
}>>
<<set $GreenRolledShorts to {
Name: "Green Shorts",
ID: "BoRoShGr",
Type: "Shorts",
Color: "Green",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Rolled Shorts/Forest Green Rolled Shorts.png",
Avatar: "Images/Avatar/Clothes/Rolled Shorts/Forest Green Rolled Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Forest Green Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Sturdy shorts with their legs rolled up for maximum style and leg peeks. Created by 小傑.",
}>>
<<set $OrangeRolledShorts to {
Name: "Orange Shorts",
ID: "BoRoShOr",
Type: "Shorts",
Color: "Orange",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Rolled Shorts/Orange Rolled Shorts.png",
Avatar: "Images/Avatar/Clothes/Rolled Shorts/Orange Rolled Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Orange Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Sturdy shorts with their legs rolled up for maximum style and leg peeks. Created by 小傑.",
}>>
<<set $PinkRolledShorts to {
Name: "Pink Shorts",
ID: "BoRoShPi",
Type: "Shorts",
Color: "Pink",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Rolled Shorts/Pink Rolled Shorts.png",
Avatar: "Images/Avatar/Clothes/Rolled Shorts/Pink Rolled Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Pink Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Sturdy shorts with their legs rolled up for maximum style and leg peeks. Created by 小傑.",
}>>
<<set $PurpleRolledShorts to {
Name: "Purple Shorts",
ID: "BoRoShPu",
Type: "Shorts",
Color: "Purple",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Rolled Shorts/Purple Rolled Shorts.png",
Avatar: "Images/Avatar/Clothes/Rolled Shorts/Purple Rolled Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Purple Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Sturdy shorts with their legs rolled up for maximum style and leg peeks. Created by 小傑.",
}>>
<<set $RedRolledShorts to {
Name: "Red Shorts",
ID: "BoRoShRe",
Type: "Shorts",
Color: "Red",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Rolled Shorts/Red Rolled Shorts.png",
Avatar: "Images/Avatar/Clothes/Rolled Shorts/Red Rolled Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Red Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Sturdy shorts with their legs rolled up for maximum style and leg peeks. Created by 小傑.",
}>>
<<set $TealRolledShorts to {
Name: "Teal Shorts",
ID: "BoRoShTe",
Type: "Shorts",
Color: "Teal",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Rolled Shorts/Teal Rolled Shorts.png",
Avatar: "Images/Avatar/Clothes/Rolled Shorts/Teal Rolled Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Teal Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Sturdy shorts with their legs rolled up for maximum style and leg peeks. Created by 小傑.",
}>>
<<set $WhiteRolledShorts to {
Name: "White Shorts",
ID: "BoRoShWh",
Type: "Shorts",
Color: "White",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Rolled Shorts/White Rolled Shorts.png",
Avatar: "Images/Avatar/Clothes/Rolled Shorts/White Rolled Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/White Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Sturdy shorts with their legs rolled up for maximum style and leg peeks. Created by 小傑.",
}>>
<<set $YellowRolledShorts to {
Name: "Yellow Shorts",
ID: "BoRoShYe",
Type: "Shorts",
Color: "Yellow",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Rolled Shorts/Yellow Rolled Shorts.png",
Avatar: "Images/Avatar/Clothes/Rolled Shorts/Yellow Rolled Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Yellow Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Sturdy shorts with their legs rolled up for maximum style and leg peeks. Created by 小傑.",
}>>
<</nobr>><<nobr>>
<<set $BeigeRoundGlasses to {
Name: "Beige Round Glasses",
ID: "FaRoGlBe",
Type: "Glasses",
Color: "Beige",
Slot: "Face",
Temp: 0,
Tags: ["Glasses"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Round Glasses/Beige Round Glasses.png",
Avatar: "Images/Avatar/Clothes/Round Glasses/Beige Round Glasses.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of glasses to help you see.",
}>>
<<set $BlackRoundGlasses to {
Name: "Black Round Glasses",
ID: "FaRoGlBk",
Type: "Glasses",
Color: "Black",
Slot: "Face",
Temp: 0,
Tags: ["Glasses"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Round Glasses/Black Round Glasses.png",
Avatar: "Images/Avatar/Clothes/Round Glasses/Black Round Glasses.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of glasses to help you see.",
}>>
<<set $BlueRoundGlasses to {
Name: "Blue Round Glasses",
ID: "FaRoGlBl",
Type: "Glasses",
Color: "Blue",
Slot: "Face",
Temp: 0,
Tags: ["Glasses"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Round Glasses/Blue Round Glasses.png",
Avatar: "Images/Avatar/Clothes/Round Glasses/Blue Round Glasses.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of glasses to help you see.",
}>>
<<set $BrownRoundGlasses to {
Name: "Brown Round Glasses",
ID: "FaRoGlBr",
Type: "Glasses",
Color: "Brown",
Slot: "Face",
Temp: 0,
Tags: ["Glasses"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Round Glasses/Brown Round Glasses.png",
Avatar: "Images/Avatar/Clothes/Round Glasses/Brown Round Glasses.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of glasses to help you see.",
}>>
<<set $GrayRoundGlasses to {
Name: "Gray Round Glasses",
ID: "FaRoGlGy",
Type: "Glasses",
Color: "Gray",
Slot: "Face",
Temp: 0,
Tags: ["Glasses"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Round Glasses/Gray Round Glasses.png",
Avatar: "Images/Avatar/Clothes/Round Glasses/Gray Round Glasses.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of glasses to help you see.",
}>>
<<set $GreenRoundGlasses to {
Name: "Green Round Glasses",
ID: "FaRoGlGr",
Type: "Glasses",
Color: "Green",
Slot: "Face",
Temp: 0,
Tags: ["Glasses"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Round Glasses/Forest Green Round Glasses.png",
Avatar: "Images/Avatar/Clothes/Round Glasses/Forest Green Round Glasses.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of glasses to help you see.",
}>>
<<set $OrangeRoundGlasses to {
Name: "Orange Round Glasses",
ID: "FaRoGlOr",
Type: "Glasses",
Color: "Orange",
Slot: "Face",
Temp: 0,
Tags: ["Glasses"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Round Glasses/Orange Round Glasses.png",
Avatar: "Images/Avatar/Clothes/Round Glasses/Orange Round Glasses.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of glasses to help you see.",
}>>
<<set $PinkRoundGlasses to {
Name: "Pink Round Glasses",
ID: "FaRoGlPi",
Type: "Glasses",
Color: "Pink",
Slot: "Face",
Temp: 0,
Tags: ["Glasses"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Round Glasses/Pink Round Glasses.png",
Avatar: "Images/Avatar/Clothes/Round Glasses/Pink Round Glasses.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of glasses to help you see.",
}>>
<<set $PurpleRoundGlasses to {
Name: "Purple Round Glasses",
ID: "FaRoGlPu",
Type: "Glasses",
Color: "Purple",
Slot: "Face",
Temp: 0,
Tags: ["Glasses"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Round Glasses/Purple Round Glasses.png",
Avatar: "Images/Avatar/Clothes/Round Glasses/Purple Round Glasses.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of glasses to help you see.",
}>>
<<set $RedRoundGlasses to {
Name: "Red Round Glasses",
ID: "FaRoGlRe",
Type: "Glasses",
Color: "Red",
Slot: "Face",
Temp: 0,
Tags: ["Glasses"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Round Glasses/Red Round Glasses.png",
Avatar: "Images/Avatar/Clothes/Round Glasses/Red Round Glasses.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of glasses to help you see.",
}>>
<<set $TealRoundGlasses to {
Name: "Teal Round Glasses",
ID: "FaRoGlTe",
Type: "Glasses",
Color: "Teal",
Slot: "Face",
Temp: 0,
Tags: ["Glasses"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Round Glasses/Teal Round Glasses.png",
Avatar: "Images/Avatar/Clothes/Round Glasses/Teal Round Glasses.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of glasses to help you see.",
}>>
<<set $WhiteRoundGlasses to {
Name: "White Round Glasses",
ID: "FaRoGlWh",
Type: "Glasses",
Color: "White",
Slot: "Face",
Temp: 0,
Tags: ["Glasses"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Round Glasses/White Round Glasses.png",
Avatar: "Images/Avatar/Clothes/Round Glasses/White Round Glasses.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of glasses to help you see.",
}>>
<<set $YellowRoundGlasses to {
Name: "Yellow Round Glasses",
ID: "FaRoGlYe",
Type: "Glasses",
Color: "Yellow",
Slot: "Face",
Temp: 0,
Tags: ["Glasses"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Round Glasses/Yellow Round Glasses.png",
Avatar: "Images/Avatar/Clothes/Round Glasses/Yellow Round Glasses.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of glasses to help you see.",
}>>
<</nobr>><<nobr>>
<<set $BeigeRubberBoots to {
Name: "Beige Rubber Boots",
ID: "ShRuBoBe",
Type: "Rubber Boots",
Color: "Beige",
Slot: "Shoes",
Temp: 0,
Tags: ["Water-Proof"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Rubber Boots/Beige Rubber Boots.png",
Avatar: "Images/Avatar/Clothes/Rubber Boots/Beige Rubber Boots.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Rubber Boots created specifically running around in puddles and mud. Created by Shoti.Lalara.",
}>>
<<set $BlackRubberBoots to {
Name: "Black Rubber Boots",
ID: "ShRuBoBk",
Type: "Rubber Boots",
Color: "Black",
Slot: "Shoes",
Temp: 0,
Tags: ["Water-Proof"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Rubber Boots/Black Rubber Boots.png",
Avatar: "Images/Avatar/Clothes/Rubber Boots/Black Rubber Boots.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Rubber Boots created specifically running around in puddles and mud. Created by Shoti.Lalara.",
}>>
<<set $BlueRubberBoots to {
Name: "Blue Rubber Boots",
ID: "ShRuBoBl",
Type: "Rubber Boots",
Color: "Blue",
Slot: "Shoes",
Temp: 0,
Tags: ["Water-Proof"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Rubber Boots/Blue Rubber Boots.png",
Avatar: "Images/Avatar/Clothes/Rubber Boots/Blue Rubber Boots.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Rubber Boots created specifically running around in puddles and mud. Created by Shoti.Lalara.",
}>>
<<set $BrownRubberBoots to {
Name: "Brown Rubber Boots",
ID: "ShRuBoBr",
Type: "Rubber Boots",
Color: "Brown",
Slot: "Shoes",
Temp: 0,
Tags: ["Water-Proof"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Rubber Boots/Brown Rubber Boots.png",
Avatar: "Images/Avatar/Clothes/Rubber Boots/Brown Rubber Boots.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Rubber Boots created specifically running around in puddles and mud. Created by Shoti.Lalara.",
}>>
<<set $GrayRubberBoots to {
Name: "Gray Rubber Boots",
ID: "ShRuBoGy",
Type: "Rubber Boots",
Color: "Gray",
Slot: "Shoes",
Temp: 0,
Tags: ["Water-Proof"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Rubber Boots/Gray Rubber Boots.png",
Avatar: "Images/Avatar/Clothes/Rubber Boots/Gray Rubber Boots.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Rubber Boots created specifically running around in puddles and mud. Created by Shoti.Lalara.",
}>>
<<set $GreenRubberBoots to {
Name: "Green Rubber Boots",
ID: "ShRuBoGr",
Type: "Rubber Boots",
Color: "Green",
Slot: "Shoes",
Temp: 0,
Tags: ["Water-Proof"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Rubber Boots/Forest Green Rubber Boots.png",
Avatar: "Images/Avatar/Clothes/Rubber Boots/Forest Green Rubber Boots.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Rubber Boots created specifically running around in puddles and mud. Created by Shoti.Lalara.",
}>>
<<set $OrangeRubberBoots to {
Name: "Orange Rubber Boots",
ID: "ShRuBoOr",
Type: "Rubber Boots",
Color: "Orange",
Slot: "Shoes",
Temp: 0,
Tags: ["Water-Proof"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Rubber Boots/Orange Rubber Boots.png",
Avatar: "Images/Avatar/Clothes/Rubber Boots/Orange Rubber Boots.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Rubber Boots created specifically running around in puddles and mud. Created by Shoti.Lalara.",
}>>
<<set $PinkRubberBoots to {
Name: "Pink Rubber Boots",
ID: "ShRuBoPi",
Type: "Rubber Boots",
Color: "Pink",
Slot: "Shoes",
Temp: 0,
Tags: ["Water-Proof"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Rubber Boots/Pink Rubber Boots.png",
Avatar: "Images/Avatar/Clothes/Rubber Boots/Pink Rubber Boots.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Rubber Boots created specifically running around in puddles and mud. Created by Shoti.Lalara.",
}>>
<<set $PurpleRubberBoots to {
Name: "Purple Rubber Boots",
ID: "ShRuBoPu",
Type: "Rubber Boots",
Color: "Purple",
Slot: "Shoes",
Temp: 0,
Tags: ["Water-Proof"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Rubber Boots/Purple Rubber Boots.png",
Avatar: "Images/Avatar/Clothes/Rubber Boots/Purple Rubber Boots.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Rubber Boots created specifically running around in puddles and mud. Created by Shoti.Lalara.",
}>>
<<set $RedRubberBoots to {
Name: "Red Rubber Boots",
ID: "ShRuBoRe",
Type: "Rubber Boots",
Color: "Red",
Slot: "Shoes",
Temp: 0,
Tags: ["Water-Proof"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Rubber Boots/Red Rubber Boots.png",
Avatar: "Images/Avatar/Clothes/Rubber Boots/Red Rubber Boots.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Rubber Boots created specifically running around in puddles and mud. Created by Shoti.Lalara.",
}>>
<<set $TealRubberBoots to {
Name: "Teal Rubber Boots",
ID: "ShRuBoTe",
Type: "Rubber Boots",
Color: "Teal",
Slot: "Shoes",
Temp: 0,
Tags: ["Water-Proof"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Rubber Boots/Teal Rubber Boots.png",
Avatar: "Images/Avatar/Clothes/Rubber Boots/Teal Rubber Boots.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Rubber Boots created specifically running around in puddles and mud. Created by Shoti.Lalara.",
}>>
<<set $WhiteRubberBoots to {
Name: "White Rubber Boots",
ID: "ShRuBoWh",
Type: "Rubber Boots",
Color: "White",
Slot: "Shoes",
Temp: 0,
Tags: ["Water-Proof"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Rubber Boots/White Rubber Boots.png",
Avatar: "Images/Avatar/Clothes/Rubber Boots/White Rubber Boots.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Rubber Boots created specifically running around in puddles and mud. Created by Shoti.Lalara.",
}>>
<<set $YellowRubberBoots to {
Name: "Yellow Rubber Boots",
ID: "ShRuBoYe",
Type: "Rubber Boots",
Color: "Yellow",
Slot: "Shoes",
Temp: 0,
Tags: ["Water-Proof"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Rubber Boots/Yellow Rubber Boots.png",
Avatar: "Images/Avatar/Clothes/Rubber Boots/Yellow Rubber Boots.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Rubber Boots created specifically running around in puddles and mud. Created by Shoti.Lalara.",
}>>
<</nobr>>/* Sailor Boots */
<<set $SailorLuneBoots to {
Name: "Sailor Lune Boots",
ID: "ShSaLu",
Type: "Sailor Lune Boots",
Color: "Pink",
Slot: "Shoes",
Temp: 0,
Tags: ["Costume"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Sailor Lune/Sailor Lune Boots.png",
Avatar: "Images/Avatar/Clothes/Sailor Lune/Sailor Lune Boots.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "These boots are blessed with the power of the moon to give you both combat strength and sexy legs.",
}>>
/* Sailor Choker */
<<set $SailorLuneChoker to {
Name: "Sailor Lune Choker",
ID: "NeSaLu",
Type: "Sailor Lune Choker",
Color: "Pink",
Slot: "Neck",
Temp: 0,
Tags: ["Costume"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Sailor Lune/Sailor Lune Choker.png",
Avatar: "Images/Avatar/Clothes/Sailor Lune/Sailor Lune Choker.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
Description: "This fashionable choker is designed to give you magical moon powers, as long as it isn't too tight.",
}>>
/* Sailor Gloves */
<<set $SailorLuneGloves to {
Name: "Sailor Lune Gloves",
ID: "HaSaLu",
Type: "Sailor Lune Gloves",
Color: "White",
Slot: "Hands",
Temp: 5,
Tags: ["Costume"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Sailor Lune/Sailor Lune Gloves.png",
Avatar: "Images/Avatar/Clothes/Sailor Lune/Sailor Lune Gloves.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Sailor Lune/Sailor Lune Gloves Hide.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "This long silk gloves are perfect for making all the Sailor Lune poses.",
}>>
/* Sailor Serafuku */
<<set $SailorLuneSerafuku to {
Name: "Sailor Lune Serafuku",
ID: "ToSaLu",
Type: "Sailor Lune Serafuku",
Color: "White",
Slot: "Top",
Temp: 5,
Tags: ["Costume"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Sailor Lune/Sailor Lune Serafuku.png",
Avatar: "Images/Avatar/Clothes/Sailor Lune/Sailor Lune Serafuku.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A top designed to be fashionable, marketable, and magical. All in one!",
}>>
/* Sailor Skirt */
<<set $SailorLuneSkirt to {
Name: "Sailor Lune Skirt",
ID: "BoSaLu",
Type: "Skirt",
Color: "Blue",
Slot: "Bottoms",
Temp: 5,
Tags: ["Costume"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Sailor Lune/Sailor Lune Skirt.png",
Avatar: "Images/Avatar/Clothes/Sailor Lune/Sailor Lune Skirt.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Blue Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Even boys can wear skirts when they're this fashionable!",
}>><<nobr>>
<<set $BeigeSandals to {
Name: "Beige Sandals",
ID: "ShSnBe",
Type: "Sandals",
Color: "Beige",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Sandals/Beige Sandals.png",
Avatar: "Images/Avatar/Clothes/Sandals/Beige Sandals.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "An open footwear that protects the bottom of your feet while allowing the rest to feel the open air.",
}>>
<<set $BlackSandals to {
Name: "Black Sandals",
ID: "ShSnBk",
Type: "Sandals",
Color: "Black",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Sandals/Black Sandals.png",
Avatar: "Images/Avatar/Clothes/Sandals/Black Sandals.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "An open footwear that protects the bottom of your feet while allowing the rest to feel the open air.",
}>>
<<set $BlueSandals to {
Name: "Blue Sandals",
ID: "ShSnBl",
Type: "Sandals",
Color: "Blue",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Sandals/Blue Sandals.png",
Avatar: "Images/Avatar/Clothes/Sandals/Blue Sandals.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "An open footwear that protects the bottom of your feet while allowing the rest to feel the open air.",
}>>
<<set $BrownSandals to {
Name: "Brown Sandals",
ID: "ShSnBr",
Type: "Sandals",
Color: "Brown",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Sandals/Brown Sandals.png",
Avatar: "Images/Avatar/Clothes/Sandals/Brown Sandals.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "An open footwear that protects the bottom of your feet while allowing the rest to feel the open air.",
}>>
<<set $GraySandals to {
Name: "Gray Sandals",
ID: "ShSnGy",
Type: "Sandals",
Color: "Gray",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Sandals/Gray Sandals.png",
Avatar: "Images/Avatar/Clothes/Sandals/Gray Sandals.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "An open footwear that protects the bottom of your feet while allowing the rest to feel the open air.",
}>>
<<set $GreenSandals to {
Name: "Green Sandals",
ID: "ShSnGr",
Type: "Sandals",
Color: "Green",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Sandals/Forest Green Sandals.png",
Avatar: "Images/Avatar/Clothes/Sandals/Forest Green Sandals.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "An open footwear that protects the bottom of your feet while allowing the rest to feel the open air.",
}>>
<<set $OrangeSandals to {
Name: "Orange Sandals",
ID: "ShSnOr",
Type: "Sandals",
Color: "Orange",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Sandals/Orange Sandals.png",
Avatar: "Images/Avatar/Clothes/Sandals/Orange Sandals.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "An open footwear that protects the bottom of your feet while allowing the rest to feel the open air.",
}>>
<<set $PinkSandals to {
Name: "Pink Sandals",
ID: "ShSnPi",
Type: "Sandals",
Color: "Pink",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Sandals/Pink Sandals.png",
Avatar: "Images/Avatar/Clothes/Sandals/Pink Sandals.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "An open footwear that protects the bottom of your feet while allowing the rest to feel the open air.",
}>>
<<set $PurpleSandals to {
Name: "Purple Sandals",
ID: "ShSnPu",
Type: "Sandals",
Color: "Purple",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Sandals/Purple Sandals.png",
Avatar: "Images/Avatar/Clothes/Sandals/Purple Sandals.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "An open footwear that protects the bottom of your feet while allowing the rest to feel the open air.",
}>>
<<set $RedSandals to {
Name: "Red Sandals",
ID: "ShSnRe",
Type: "Sandals",
Color: "Red",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Sandals/Red Sandals.png",
Avatar: "Images/Avatar/Clothes/Sandals/Red Sandals.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "An open footwear that protects the bottom of your feet while allowing the rest to feel the open air.",
}>>
<<set $TealSandals to {
Name: "Teal Sandals",
ID: "ShSnTe",
Type: "Sandals",
Color: "Teal",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Sandals/Teal Sandals.png",
Avatar: "Images/Avatar/Clothes/Sandals/Teal Sandals.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "An open footwear that protects the bottom of your feet while allowing the rest to feel the open air.",
}>>
<<set $WhiteSandals to {
Name: "White Sandals",
ID: "ShSnWh",
Type: "Sandals",
Color: "White",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Sandals/White Sandals.png",
Avatar: "Images/Avatar/Clothes/Sandals/White Sandals.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "An open footwear that protects the bottom of your feet while allowing the rest to feel the open air.",
}>>
<<set $YellowSandals to {
Name: "Yellow Sandals",
ID: "ShSnYe",
Type: "Sandals",
Color: "Yellow",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Sandals/Yellow Sandals.png",
Avatar: "Images/Avatar/Clothes/Sandals/Yellow Sandals.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "An open footwear that protects the bottom of your feet while allowing the rest to feel the open air.",
}>>
/* Temp for moment */
<<set $RedStrappedSandals to {
Name: "Red Sandals",
ID: "ShStrSnRe",
Type: "Sandals",
Color: "Red",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Strapped Sandals/Red Strapped Sandals.png",
Avatar: "Images/Avatar/Clothes/Strapped Sandals/Red Strapped Sandals.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "An open footwear that protects the bottom of your feet while allowing the rest to feel the open air.",
}>>
<</nobr>><<nobr>>
<<set $SchoolDressShirt to {
Name: "School Dress Shirt",
ID: "ToDsSc",
Type: "Dress Shirt",
Color: "White",
Slot: "Top",
Temp: 10,
Tags: ["Uniform", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/School Dress Shirt/Preston Dress Shirt.png",
Avatar: "Images/Avatar/Clothes/School Dress Shirt/Preston Dress Shirt Buttoned.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/School Dress Shirt/Preston Dress Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/School Dress Shirt/Preston Dress Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Equipment/School Dress Shirt/Preston Dress Shirt Unbuttoned.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The school uniform of Preston Academy.",
}>>
<<set $SchoolDressShirtRolledUp to {
Name: "School Dress Shirt",
ID: "ToDsRUSc",
Type: "Dress Shirt",
Color: "White",
Slot: "Top",
Temp: 10,
Tags: ["Uniform"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/School Dress Shirt/Preston Dress Shirt Rolled-Up.png",
Avatar: "Images/Avatar/Clothes/School Dress Shirt/Preston Dress Shirt Rolled-Up Buttoned.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/School Dress Shirt/Preston Dress Shirt Sleeves Default",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/School Dress Shirt/Preston Dress Shirt Sleeves",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/School Dress Shirt/Preston Dress Shirt Rolled-Up Unbuttoned.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The school uniform of Preston Academy.",
}>>
<</nobr>><<nobr>>
<<set $PrestonJacket to {
Name: "Preston Jacket",
ID: "OutPrJaSc",
Type: "Jacket",
Color: "Black",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves", "Uniform"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Preston School Jacket/Preston Suit Jacket.png",
Avatar: "Images/Avatar/Clothes/Preston School Jacket/Preston Suit Jacket Buttoned.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Preston School Jacket/Preston Suit Jacket Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Preston School Jacket/Preston Suit Jacket Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Preston School Jacket/Preston Suit Jacket Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Preston School Jacket/Preston Suit Jacket Unbuttoned.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A jacket with the Preston Academy logo on it.",
}>>
<<set $PrestonRolledUpJacket to {
Name: "Preston Jacket",
ID: "OutPrRUJaSc",
Type: "Jacket",
Color: "Black",
Slot: "Outer",
Temp: 10,
Tags: ["Uniform"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Preston School Jacket/Preston Suit Jacket Rolled-up.png",
Avatar: "Images/Avatar/Clothes/Preston School Jacket/Preston Suit Jacket Rolled-up Buttoned.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Preston School Jacket/Preston Suit Jacket Rolled-up Unbuttoned.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A jacket with the Preston Academy logo on it.",
}>>
<</nobr>><<nobr>>
<<set $PrestonKneeSocks to {
Name: "Black Socks",
ID: "SoKnSoSc",
Type: "Socks",
Color: "Black",
Slot: "Socks",
Temp: 0,
Tags: ["Uniform"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/School Socks/Preston Knee-High Socks.png",
Avatar: "Images/Avatar/Clothes/School Socks/Preston Knee-High Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of warm, comfy socks.",
}>>
<<set $PrestonSocks to {
Name: "Black Socks",
ID: "SoSoSc",
Type: "Socks",
Color: "Black",
Slot: "Socks",
Temp: 0,
Tags: ["Uniform"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/School Socks/Preston Socks.png",
Avatar: "Images/Avatar/Clothes/School Socks/Preston Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of warm, comfy socks.",
}>>
<</nobr>><<nobr>>
<<set $SchoolTie to {
Name: "School Tie",
ID: "NeTiSc",
Type: "School Tie",
Color: "Purple",
Slot: "Neck",
Temp: 0,
Tags: ["Uniform"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/School Tie/Preston Tie.png",
Avatar: "Images/Avatar/Clothes/School Tie/Preston Tie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/School Tie/Preston Tie Undone.png",
Description: "A Preston Academy school tie. While not a required part of the uniform, it is highly recommended.",
}>>
<</nobr>><<nobr>>
<<set $SchoolArgyleSweaterVest to {
Name: "School Sweater Vest",
ID: "OvSwVePSc",
Type: "Sweater Vest",
Color: "Purple",
Slot: "Over",
Temp: 5,
Tags: ["Uniform"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Preston Sweater Vest/Preston Solid Argyle Sweater Vest.png",
Avatar: "Images/Avatar/Clothes/Preston Sweater Vest/Preston Solid Argyle Sweater Vest.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A sweater vest with the school colors and logo of Preston Academy.",
}>>
<<set $SchoolSweaterVest to {
Name: "School Sweater Vest",
ID: "OvSwVePSc",
Type: "Sweater Vest",
Color: "Purple",
Slot: "Over",
Temp: 5,
Tags: ["Uniform"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Preston Sweater Vest/Preston Sweater Vest.png",
Avatar: "Images/Avatar/Clothes/Preston Sweater Vest/Preston Sweater Vest.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A sweater vest with the school colors and logo of Preston Academy.",
}>>
<</nobr>><<nobr>>
<<set $ShortSleevedScoutShirt to {
Name: "Short Sleeved Scout Shirt",
ID: "ToSSScSh",
Type: "Shirt",
Color: "Beige",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Uniform"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Scout Shirt Short Sleeved/Short Sleeved Scout Shirt Cub.png",
Avatar: "Images/Avatar/Clothes/Scout Shirt Short Sleeved/Short Sleeved Scout Shirt Cub.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A scout shirt.",
}>>
<</nobr>><<nobr>>
<<set $ScoutShorts to {
Name: "Scout Shorts",
ID: "BoScSh",
Type: "Scout Shorts",
Color: "Brown",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Swimwear", "Uniform"],
Durability: 15,
MaxDurability: 15,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Scout Shorts/Scout Shorts.png",
Avatar: "Images/Avatar/Clothes/Scout Shorts/Scout Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Brown Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of scout shorts.",
}>>
<</nobr>><<nobr>>
<<set $ScoutSocks to {
Name: "Scout Socks",
ID: "SoScSo",
Type: "Socks",
Color: "Brown",
Slot: "Socks",
Temp: 0,
Tags: ["Uniform"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Scout Socks/Scout Socks.png",
Avatar: "Images/Avatar/Clothes/Scout Socks/Scout Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of warm, comfy socks.",
}>>
<</nobr>><<nobr>>
<<set $BeigeShortShorts to {
Name: "Beige Short Shorts",
ID: "BoShShBe",
Type: "Short Shorts",
Color: "Beige",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Short Shorts/Beige Short Shorts.png",
Avatar: "Images/Avatar/Clothes/Short Shorts/Beige Short Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "Images/Avatar/Clothes/Saggy Shorts/Beige Saggy Short Shorts.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Beige Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of super short shorts that keep a boy cool on those warm sunny days.",
}>>
<<set $BlackShortShorts to {
Name: "Black Short Shorts",
ID: "BoShShBk",
Type: "Short Shorts",
Color: "Black",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Short Shorts/Black Short Shorts.png",
Avatar: "Images/Avatar/Clothes/Short Shorts/Black Short Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "Images/Avatar/Clothes/Saggy Shorts/Black Saggy Short Shorts.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Black Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of super short shorts that keep a boy cool on those warm sunny days.",
}>>
<<set $BlueShortShorts to {
Name: "Blue Short Shorts",
ID: "BoShShBl",
Type: "Short Shorts",
Color: "Blue",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Short Shorts/Blue Short Shorts.png",
Avatar: "Images/Avatar/Clothes/Short Shorts/Blue Short Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "Images/Avatar/Clothes/Saggy Shorts/Blue Saggy Short Shorts.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Blue Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of super short shorts that keep a boy cool on those warm sunny days.",
}>>
<<set $BrownShortShorts to {
Name: "Brown Short Shorts",
ID: "BoShShBr",
Type: "Short Shorts",
Color: "Brown",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Short Shorts/Brown Short Shorts.png",
Avatar: "Images/Avatar/Clothes/Short Shorts/Brown Short Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "Images/Avatar/Clothes/Saggy Shorts/Brown Saggy Short Shorts.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Brown Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of super short shorts that keep a boy cool on those warm sunny days.",
}>>
<<set $GrayShortShorts to {
Name: "Gray Short Shorts",
ID: "BoShShGy",
Type: "Short Shorts",
Color: "Gray",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Short Shorts/Gray Short Shorts.png",
Avatar: "Images/Avatar/Clothes/Short Shorts/Gray Short Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "Images/Avatar/Clothes/Saggy Shorts/Gray Saggy Short Shorts.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Gray Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of super short shorts that keep a boy cool on those warm sunny days.",
}>>
<<set $GreenShortShorts to {
Name: "Green Short Shorts",
ID: "BoShShGr",
Type: "Short Shorts",
Color: "Green",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Short Shorts/Forest Green Short Shorts.png",
Avatar: "Images/Avatar/Clothes/Short Shorts/Forest Green Short Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "Images/Avatar/Clothes/Saggy Shorts/Forest Green Saggy Short Shorts.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Forest Green Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of super short shorts that keep a boy cool on those warm sunny days.",
}>>
<<set $OrangeShortShorts to {
Name: "Orange Short Shorts",
ID: "BoShShOr",
Type: "Short Shorts",
Color: "Orange",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Short Shorts/Orange Short Shorts.png",
Avatar: "Images/Avatar/Clothes/Short Shorts/Orange Short Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "Images/Avatar/Clothes/Saggy Shorts/Orange Saggy Short Shorts.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Orange Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of super short shorts that keep a boy cool on those warm sunny days.",
}>>
<<set $PinkShortShorts to {
Name: "Pink Short Shorts",
ID: "BoShShPi",
Type: "Short Shorts",
Color: "Pink",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Short Shorts/Pink Short Shorts.png",
Avatar: "Images/Avatar/Clothes/Short Shorts/Pink Short Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "Images/Avatar/Clothes/Saggy Shorts/Pink Saggy Short Shorts.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Pink Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of super short shorts that keep a boy cool on those warm sunny days.",
}>>
<<set $PurpleShortShorts to {
Name: "Purple Short Shorts",
ID: "BoShShPu",
Type: "Short Shorts",
Color: "Purple",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Short Shorts/Purple Short Shorts.png",
Avatar: "Images/Avatar/Clothes/Short Shorts/Purple Short Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "Images/Avatar/Clothes/Saggy Shorts/Purple Saggy Short Shorts.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Purple Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of super short shorts that keep a boy cool on those warm sunny days.",
}>>
<<set $RedShortShorts to {
Name: "Red Short Shorts",
ID: "BoShShRe",
Type: "Short Shorts",
Color: "Red",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Short Shorts/Red Short Shorts.png",
Avatar: "Images/Avatar/Clothes/Short Shorts/Red Short Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "Images/Avatar/Clothes/Saggy Shorts/Red Saggy Short Shorts.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Red Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of super short shorts that keep a boy cool on those warm sunny days.",
}>>
<<set $TealShortShorts to {
Name: "Teal Short Shorts",
ID: "BoShShTe",
Type: "Short Shorts",
Color: "Teal",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Short Shorts/Teal Short Shorts.png",
Avatar: "Images/Avatar/Clothes/Short Shorts/Teal Short Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "Images/Avatar/Clothes/Saggy Shorts/Teal Saggy Short Shorts.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Teal Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of super short shorts that keep a boy cool on those warm sunny days.",
}>>
<<set $WhiteShortShorts to {
Name: "White Short Shorts",
ID: "BoShShWh",
Type: "Short Shorts",
Color: "White",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Short Shorts/White Short Shorts.png",
Avatar: "Images/Avatar/Clothes/Short Shorts/White Short Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "Images/Avatar/Clothes/Saggy Shorts/White Saggy Short Shorts.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/White Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of super short shorts that keep a boy cool on those warm sunny days.",
}>>
<<set $YellowShortShorts to {
Name: "Yellow Short Shorts",
ID: "BoShShYe",
Type: "Short Shorts",
Color: "Yellow",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Short Shorts/Yellow Short Shorts.png",
Avatar: "Images/Avatar/Clothes/Short Shorts/Yellow Short Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "Images/Avatar/Clothes/Saggy Shorts/Yellow Saggy Short Shorts.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Yellow Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of super short shorts that keep a boy cool on those warm sunny days.",
}>>
<</nobr>><<nobr>>
<<set $BeigeShorts to {
Name: "Beige Shorts",
ID: "BoShBe",
Type: "Shorts",
Color: "Beige",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Shorts/Beige Shorts.png",
Avatar: "Images/Avatar/Clothes/Shorts/Beige Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "Images/Avatar/Clothes/Saggy Shorts/Beige Saggy Shorts.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Beige Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of shorts that keep a boy cool on those warm sunny days.",
}>>
<<set $BlackShorts to {
Name: "Black Shorts",
ID: "BoShBk",
Type: "Shorts",
Color: "Black",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Shorts/Black Shorts.png",
Avatar: "Images/Avatar/Clothes/Shorts/Black Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "Images/Avatar/Clothes/Saggy Shorts/Black Saggy Shorts.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Black Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of shorts that keep a boy cool on those warm sunny days.",
}>>
<<set $BlueShorts to {
Name: "Blue Shorts",
ID: "BoShBl",
Type: "Shorts",
Color: "Blue",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Shorts/Blue Shorts.png",
Avatar: "Images/Avatar/Clothes/Shorts/Blue Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "Images/Avatar/Clothes/Saggy Shorts/Blue Saggy Shorts.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Blue Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of shorts that keep a boy cool on those warm sunny days.",
}>>
<<set $BrownShorts to {
Name: "Brown Shorts",
ID: "BoShBr",
Type: "Shorts",
Color: "Brown",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Shorts/Brown Shorts.png",
Avatar: "Images/Avatar/Clothes/Shorts/Brown Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "Images/Avatar/Clothes/Saggy Shorts/Brown Saggy Shorts.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Brown Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of shorts that keep a boy cool on those warm sunny days.",
}>>
<<set $GrayShorts to {
Name: "Gray Shorts",
ID: "BoShGy",
Type: "Shorts",
Color: "Gray",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Shorts/Gray Shorts.png",
Avatar: "Images/Avatar/Clothes/Shorts/Gray Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "Images/Avatar/Clothes/Saggy Shorts/Gray Saggy Shorts.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Gray Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of shorts that keep a boy cool on those warm sunny days.",
}>>
<<set $GreenShorts to {
Name: "Green Shorts",
ID: "BoShGr",
Type: "Shorts",
Color: "Green",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Shorts/Forest Green Shorts.png",
Avatar: "Images/Avatar/Clothes/Shorts/Forest Green Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "Images/Avatar/Clothes/Saggy Shorts/Forest Green Saggy Shorts.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Forest Green Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of shorts that keep a boy cool on those warm sunny days.",
}>>
<<set $OrangeShorts to {
Name: "Orange Shorts",
ID: "BoShOr",
Type: "Shorts",
Color: "Orange",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Shorts/Orange Shorts.png",
Avatar: "Images/Avatar/Clothes/Shorts/Orange Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "Images/Avatar/Clothes/Saggy Shorts/Orange Saggy Shorts.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Orange Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of shorts that keep a boy cool on those warm sunny days.",
}>>
<<set $PinkShorts to {
Name: "Pink Shorts",
ID: "BoShPi",
Type: "Shorts",
Color: "Pink",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Shorts/Pink Shorts.png",
Avatar: "Images/Avatar/Clothes/Shorts/Pink Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "Images/Avatar/Clothes/Saggy Shorts/Pink Saggy Shorts.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Pink Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of shorts that keep a boy cool on those warm sunny days.",
}>>
<<set $PurpleShorts to {
Name: "Purple Shorts",
ID: "BoShPu",
Type: "Shorts",
Color: "Purple",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Shorts/Purple Shorts.png",
Avatar: "Images/Avatar/Clothes/Shorts/Purple Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "Images/Avatar/Clothes/Saggy Shorts/Purple Saggy Shorts.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Purple Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of shorts that keep a boy cool on those warm sunny days.",
}>>
<<set $RedShorts to {
Name: "Red Shorts",
ID: "BoShRe",
Type: "Shorts",
Color: "Red",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Shorts/Red Shorts.png",
Avatar: "Images/Avatar/Clothes/Shorts/Red Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "Images/Avatar/Clothes/Saggy Shorts/Red Saggy Shorts.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Red Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of shorts that keep a boy cool on those warm sunny days.",
}>>
<<set $TealShorts to {
Name: "Teal Shorts",
ID: "BoShTe",
Type: "Shorts",
Color: "Teal",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Shorts/Teal Shorts.png",
Avatar: "Images/Avatar/Clothes/Shorts/Teal Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "Images/Avatar/Clothes/Saggy Shorts/Teal Saggy Shorts.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Teal Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of shorts that keep a boy cool on those warm sunny days.",
}>>
<<set $WhiteShorts to {
Name: "White Shorts",
ID: "BoShWh",
Type: "Shorts",
Color: "White",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Shorts/White Shorts.png",
Avatar: "Images/Avatar/Clothes/Shorts/White Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "Images/Avatar/Clothes/Saggy Shorts/White Saggy Shorts.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/White Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of shorts that keep a boy cool on those warm sunny days.",
}>>
<<set $YellowShorts to {
Name: "Yellow Shorts",
ID: "BoShYe",
Type: "Shorts",
Color: "Yellow",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Shorts/Yellow Shorts.png",
Avatar: "Images/Avatar/Clothes/Shorts/Yellow Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "Images/Avatar/Clothes/Saggy Shorts/Yellow Saggy Shorts.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Yellow Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of shorts that keep a boy cool on those warm sunny days.",
}>>
<</nobr>><<set $BeigeSkateSneakers to {
Name: "Beige Skate Sneakers",
ID: "ShSnBe",
Type: "Skate Sneakers",
Color: "Beige",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Skate Sneakers/Beige Skate Sneakers.png",
Avatar: "Images/Avatar/Clothes/Skate Sneakers/Beige Skate Sneakers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic style of kid’s shoes that fit every occasion.",
}>>
<<set $BlackSkateSneakers to {
Name: "Black Skate Sneakers",
ID: "ShSnBk",
Type: "Skate Sneakers",
Color: "Black",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Skate Sneakers/Black Skate Sneakers.png",
Avatar: "Images/Avatar/Clothes/Skate Sneakers/Black Skate Sneakers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic style of kid’s shoes that fit every occasion.",
}>>
<<set $BlueSkateSneakers to {
Name: "Blue Skate Sneakers",
ID: "ShSnBl",
Type: "Skate Sneakers",
Color: "Blue",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Skate Sneakers/Blue Skate Sneakers.png",
Avatar: "Images/Avatar/Clothes/Skate Sneakers/Blue Skate Sneakers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic style of kid’s shoes that fit every occasion.",
}>>
<<set $BrownSkateSneakers to {
Name: "Brown Skate Sneakers",
ID: "ShSnBr",
Type: "Skate Sneakers",
Color: "Brown",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Skate Sneakers/Brown Skate Sneakers.png",
Avatar: "Images/Avatar/Clothes/Skate Sneakers/Brown Skate Sneakers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic style of kid’s shoes that fit every occasion.",
}>>
<<set $GraySkateSneakers to {
Name: "Gray Skate Sneakers",
ID: "ShSnGy",
Type: "Skate Sneakers",
Color: "Gray",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Skate Sneakers/Gray Skate Sneakers.png",
Avatar: "Images/Avatar/Clothes/Skate Sneakers/Gray Skate Sneakers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic style of kid’s shoes that fit every occasion.",
}>>
<<set $GreenSkateSneakers to {
Name: "Green Skate Sneakers",
ID: "ShSnGr",
Type: "Skate Sneakers",
Color: "Green",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Skate Sneakers/Forest Green Skate Sneakers.png",
Avatar: "Images/Avatar/Clothes/Skate Sneakers/Forest Green Skate Sneakers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic style of kid’s shoes that fit every occasion.",
}>>
<<set $OrangeSkateSneakers to {
Name: "Orange Skate Sneakers",
ID: "ShSnOr",
Type: "Skate Sneakers",
Color: "Orange",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Skate Sneakers/Orange Skate Sneakers.png",
Avatar: "Images/Avatar/Clothes/Skate Sneakers/Orange Skate Sneakers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic style of kid’s shoes that fit every occasion.",
}>>
<<set $PinkSkateSneakers to {
Name: "Pink Skate Sneakers",
ID: "ShSnPi",
Type: "Skate Sneakers",
Color: "Pink",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Skate Sneakers/Pink Skate Sneakers.png",
Avatar: "Images/Avatar/Clothes/Skate Sneakers/Pink Skate Sneakers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic style of kid’s shoes that fit every occasion.",
}>>
<<set $PurpleSkateSneakers to {
Name: "Purple Skate Sneakers",
ID: "ShSnPu",
Type: "Skate Sneakers",
Color: "Purple",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Skate Sneakers/Purple Skate Sneakers.png",
Avatar: "Images/Avatar/Clothes/Skate Sneakers/Purple Skate Sneakers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic style of kid’s shoes that fit every occasion.",
}>>
<<set $RedSkateSneakers to {
Name: "Red Skate Sneakers",
ID: "ShSnRe",
Type: "Skate Sneakers",
Color: "Red",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Skate Sneakers/Red Skate Sneakers.png",
Avatar: "Images/Avatar/Clothes/Skate Sneakers/Red Skate Sneakers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic style of kid’s shoes that fit every occasion.",
}>>
<<set $TealSkateSneakers to {
Name: "Teal Skate Sneakers",
ID: "ShSnTe",
Type: "Skate Sneakers",
Color: "Teal",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Skate Sneakers/Teal Skate Sneakers.png",
Avatar: "Images/Avatar/Clothes/Skate Sneakers/Teal Skate Sneakers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic style of kid’s shoes that fit every occasion.",
}>>
<<set $WhiteSkateSneakers to {
Name: "White Skate Sneakers",
ID: "ShSnWh",
Type: "Skate Sneakers",
Color: "White",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Skate Sneakers/White Skate Sneakers.png",
Avatar: "Images/Avatar/Clothes/Skate Sneakers/White Skate Sneakers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic style of kid’s shoes that fit every occasion.",
}>>
<<set $YellowSkateSneakers to {
Name: "Yellow Skate Sneakers",
ID: "ShSnYe",
Type: "Skate Sneakers",
Color: "Yellow",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Skate Sneakers/Yellow Skate Sneakers.png",
Avatar: "Images/Avatar/Clothes/Skate Sneakers/Yellow Skate Sneakers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic style of kid’s shoes that fit every occasion.",
}>><<nobr>>
<<set $BeigeSlacks to {
Name: "Beige Slacks",
ID: "BoSlBe",
Type: "Slacks",
Color: "Beige",
Slot: "Bottoms",
Temp: 10,
Tags: ["Formal", "Casual", "Uniform"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Slacks/Beige Slacks.png",
Avatar: "Images/Avatar/Clothes/Slacks/Beige Slacks.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Beige Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Pants that are formal, but not too formal. Often seen at school events, family dinners, and picture day.",
}>>
<<set $BlackSlacks to {
Name: "Black Slacks",
ID: "BoSlBk",
Type: "Slacks",
Color: "Black",
Slot: "Bottoms",
Temp: 10,
Tags: ["Formal", "Casual", "Uniform"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Slacks/Black Slacks.png",
Avatar: "Images/Avatar/Clothes/Slacks/Black Slacks.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Black Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Pants that are formal, but not too formal. Often seen at school events, family dinners, and picture day.",
}>>
<<set $BlueSlacks to {
Name: "Blue Slacks",
ID: "BoSlBl",
Type: "Slacks",
Color: "Blue",
Slot: "Bottoms",
Temp: 10,
Tags: ["Formal", "Casual", "Uniform"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Slacks/Blue Slacks.png",
Avatar: "Images/Avatar/Clothes/Slacks/Blue Slacks.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Blue Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Pants that are formal, but not too formal. Often seen at school events, family dinners, and picture day.",
}>>
<<set $BrownSlacks to {
Name: "Brown Slacks",
ID: "BoSlBr",
Type: "Slacks",
Color: "Brown",
Slot: "Bottoms",
Temp: 10,
Tags: ["Formal", "Casual", "Uniform"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Slacks/Brown Slacks.png",
Avatar: "Images/Avatar/Clothes/Slacks/Brown Slacks.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Brown Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Pants that are formal, but not too formal. Often seen at school events, family dinners, and picture day.",
}>>
<<set $GraySlacks to {
Name: "Gray Slacks",
ID: "BoSlGy",
Type: "Slacks",
Color: "Gray",
Slot: "Bottoms",
Temp: 10,
Tags: ["Formal", "Casual", "Uniform"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Slacks/Gray Slacks.png",
Avatar: "Images/Avatar/Clothes/Slacks/Gray Slacks.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Gray Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Pants that are formal, but not too formal. Often seen at school events, family dinners, and picture day.",
}>>
<<set $GreenSlacks to {
Name: "Green Slacks",
ID: "BoSlGr",
Type: "Slacks",
Color: "Green",
Slot: "Bottoms",
Temp: 10,
Tags: ["Formal", "Casual", "Uniform"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Slacks/Forest Green Slacks.png",
Avatar: "Images/Avatar/Clothes/Slacks/Forest Green Slacks.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Forest Green Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Pants that are formal, but not too formal. Often seen at school events, family dinners, and picture day.",
}>>
<<set $OrangeSlacks to {
Name: "Orange Slacks",
ID: "BoSlOr",
Type: "Slacks",
Color: "Orange",
Slot: "Bottoms",
Temp: 10,
Tags: ["Formal", "Casual", "Uniform"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Slacks/Orange Slacks.png",
Avatar: "Images/Avatar/Clothes/Slacks/Orange Slacks.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Orange Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Pants that are formal, but not too formal. Often seen at school events, family dinners, and picture day.",
}>>
<<set $PinkSlacks to {
Name: "Pink Slacks",
ID: "BoSlPi",
Type: "Slacks",
Color: "Pink",
Slot: "Bottoms",
Temp: 10,
Tags: ["Formal", "Casual", "Uniform"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Slacks/Pink Slacks.png",
Avatar: "Images/Avatar/Clothes/Slacks/Pink Slacks.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Pink Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Pants that are formal, but not too formal. Often seen at school events, family dinners, and picture day.",
}>>
<<set $PurpleSlacks to {
Name: "Purple Slacks",
ID: "BoSlPu",
Type: "Slacks",
Color: "Purple",
Slot: "Bottoms",
Temp: 10,
Tags: ["Formal", "Casual", "Uniform"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Slacks/Purple Slacks.png",
Avatar: "Images/Avatar/Clothes/Slacks/Purple Slacks.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Purple Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Pants that are formal, but not too formal. Often seen at school events, family dinners, and picture day.",
}>>
<<set $RedSlacks to {
Name: "Red Slacks",
ID: "BoSlRe",
Type: "Slacks",
Color: "Red",
Slot: "Bottoms",
Temp: 10,
Tags: ["Formal", "Casual", "Uniform"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Slacks/Red Slacks.png",
Avatar: "Images/Avatar/Clothes/Slacks/Red Slacks.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Red Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Pants that are formal, but not too formal. Often seen at school events, family dinners, and picture day.",
}>>
<<set $TealSlacks to {
Name: "Teal Slacks",
ID: "BoSlTe",
Type: "Slacks",
Color: "Teal",
Slot: "Bottoms",
Temp: 10,
Tags: ["Formal", "Casual", "Uniform"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Slacks/Teal Slacks.png",
Avatar: "Images/Avatar/Clothes/Slacks/Teal Slacks.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Teal Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Pants that are formal, but not too formal. Often seen at school events, family dinners, and picture day.",
}>>
<<set $WhiteSlacks to {
Name: "White Slacks",
ID: "BoSlWh",
Type: "Slacks",
Color: "White",
Slot: "Bottoms",
Temp: 10,
Tags: ["Formal", "Casual", "Uniform"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Slacks/White Slacks.png",
Avatar: "Images/Avatar/Clothes/Slacks/White Slacks.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/White Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Pants that are formal, but not too formal. Often seen at school events, family dinners, and picture day.",
}>>
<<set $YellowSlacks to {
Name: "Yellow Slacks",
ID: "BoSlYe",
Type: "Slacks",
Color: "Yellow",
Slot: "Bottoms",
Temp: 10,
Tags: ["Formal", "Casual", "Uniform"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Slacks/Yellow Slacks.png",
Avatar: "Images/Avatar/Clothes/Slacks/Yellow Slacks.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Yellow Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Pants that are formal, but not too formal. Often seen at school events, family dinners, and picture day.",
}>>
<</nobr>><<nobr>>
<<set $BeigeSlipOnBriefs to ({
Name: "Beige Briefs",
ID: "UnSOBrBe",
Type: "Briefs",
Color: "Beige",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Slip On Briefs/Beige Slip On Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Slip On Briefs/Beige Slip On Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Popular in Europe, this underwear can make you look and feel exotic, even when stripped down to nearly nothing. Created by Pixel.",
})>>
<<set $BlackSlipOnBriefs to ({
Name: "Black Briefs",
ID: "UnSOBrBk",
Type: "Briefs",
Color: "Black",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Slip On Briefs/Black Slip On Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Slip On Briefs/Black Slip On Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Popular in Europe, this underwear can make you look and feel exotic, even when stripped down to nearly nothing. Created by Pixel.",
})>>
<<set $BlueSlipOnBriefs to ({
Name: "Blue Briefs",
ID: "UnSOBrBl",
Type: "Briefs",
Color: "Blue",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Slip On Briefs/Blue Slip On Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Slip On Briefs/Blue Slip On Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Popular in Europe, this underwear can make you look and feel exotic, even when stripped down to nearly nothing. Created by Pixel.",
})>>
<<set $BrownSlipOnBriefs to ({
Name: "Brown Briefs",
ID: "UnSOBrBr",
Type: "Briefs",
Color: "Brown",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Slip On Briefs/Brown Slip On Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Slip On Briefs/Brown Slip On Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Popular in Europe, this underwear can make you look and feel exotic, even when stripped down to nearly nothing. Created by Pixel.",
})>>
<<set $GraySlipOnBriefs to ({
Name: "Gray Briefs",
ID: "UnSOBrGy",
Type: "Briefs",
Color: "Gray",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Slip On Briefs/Gray Slip On Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Slip On Briefs/Gray Slip On Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Popular in Europe, this underwear can make you look and feel exotic, even when stripped down to nearly nothing. Created by Pixel.",
})>>
<<set $GreenSlipOnBriefs to ({
Name: "Green Briefs",
ID: "UnSOBrGr",
Type: "Briefs",
Color: "Green",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Slip On Briefs/Forest Green Slip On Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Slip On Briefs/Forest Green Slip On Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Popular in Europe, this underwear can make you look and feel exotic, even when stripped down to nearly nothing. Created by Pixel.",
})>>
<<set $OrangeSlipOnBriefs to ({
Name: "Orange Briefs",
ID: "UnSOBrOr",
Type: "Briefs",
Color: "Orange",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Slip On Briefs/Orange Slip On Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Slip On Briefs/Orange Slip On Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Popular in Europe, this underwear can make you look and feel exotic, even when stripped down to nearly nothing. Created by Pixel.",
})>>
<<set $PinkSlipOnBriefs to ({
Name: "Pink Briefs",
ID: "UnSOBrPi",
Type: "Briefs",
Color: "Pink",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Slip On Briefs/Pink Slip On Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Slip On Briefs/Pink Slip On Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Popular in Europe, this underwear can make you look and feel exotic, even when stripped down to nearly nothing. Created by Pixel.",
})>>
<<set $PurpleSlipOnBriefs to ({
Name: "Purple Briefs",
ID: "UnSOBrPu",
Type: "Briefs",
Color: "Purple",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Slip On Briefs/Purple Slip On Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Slip On Briefs/Purple Slip On Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Popular in Europe, this underwear can make you look and feel exotic, even when stripped down to nearly nothing. Created by Pixel.",
})>>
<<set $RedSlipOnBriefs to ({
Name: "Red Briefs",
ID: "UnSOBrRe",
Type: "Briefs",
Color: "Red",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Slip On Briefs/Red Slip On Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Slip On Briefs/Red Slip On Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Popular in Europe, this underwear can make you look and feel exotic, even when stripped down to nearly nothing. Created by Pixel.",
})>>
<<set $TealSlipOnBriefs to ({
Name: "Teal Briefs",
ID: "UnSOBrTe",
Type: "Briefs",
Color: "Teal",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Slip On Briefs/Teal Slip On Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Slip On Briefs/Teal Slip On Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Popular in Europe, this underwear can make you look and feel exotic, even when stripped down to nearly nothing. Created by Pixel.",
})>>
<<set $WhiteSlipOnBriefs to ({
Name: "White Briefs",
ID: "UnSOBrWh",
Type: "Briefs",
Color: "White",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Slip On Briefs/White Slip On Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Slip On Briefs/White Slip On Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Popular in Europe, this underwear can make you look and feel exotic, even when stripped down to nearly nothing. Created by Pixel.",
})>>
<<set $YellowSlipOnBriefs to ({
Name: "Yellow Briefs",
ID: "UnSOBrYe",
Type: "Briefs",
Color: "Yellow",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Slip On Briefs/Yellow Slip On Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Slip On Briefs/Yellow Slip On Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Popular in Europe, this underwear can make you look and feel exotic, even when stripped down to nearly nothing. Created by Pixel.",
})>>
<</nobr>><<nobr>>
<<set $BeigeSneakers to {
Name: "Beige Sneakers",
ID: "ShSnBe",
Type: "Sneakers",
Color: "Beige",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Sneakers/Beige Sneakers.png",
Avatar: "Images/Avatar/Clothes/Sneakers/Beige Sneakers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic style of kid’s shoes that fit every occasion.",
}>>
<<set $BlackSneakers to {
Name: "Black Sneakers",
ID: "ShSnBk",
Type: "Sneakers",
Color: "Black",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Sneakers/Black Sneakers.png",
Avatar: "Images/Avatar/Clothes/Sneakers/Black Sneakers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic style of kid’s shoes that fit every occasion.",
}>>
<<set $BlueSneakers to {
Name: "Blue Sneakers",
ID: "ShSnBl",
Type: "Sneakers",
Color: "Blue",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Sneakers/Blue Sneakers.png",
Avatar: "Images/Avatar/Clothes/Sneakers/Blue Sneakers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic style of kid’s shoes that fit every occasion.",
}>>
<<set $BrownSneakers to {
Name: "Brown Sneakers",
ID: "ShSnBr",
Type: "Sneakers",
Color: "Brown",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Sneakers/Brown Sneakers.png",
Avatar: "Images/Avatar/Clothes/Sneakers/Brown Sneakers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic style of kid’s shoes that fit every occasion.",
}>>
<<set $GraySneakers to {
Name: "Gray Sneakers",
ID: "ShSnGy",
Type: "Sneakers",
Color: "Gray",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Sneakers/Gray Sneakers.png",
Avatar: "Images/Avatar/Clothes/Sneakers/Gray Sneakers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic style of kid’s shoes that fit every occasion.",
}>>
<<set $GreenSneakers to {
Name: "Green Sneakers",
ID: "ShSnGr",
Type: "Sneakers",
Color: "Green",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Sneakers/Forest Green Sneakers.png",
Avatar: "Images/Avatar/Clothes/Sneakers/Forest Green Sneakers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic style of kid’s shoes that fit every occasion.",
}>>
<<set $OrangeSneakers to {
Name: "Orange Sneakers",
ID: "ShSnOr",
Type: "Sneakers",
Color: "Orange",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Sneakers/Orange Sneakers.png",
Avatar: "Images/Avatar/Clothes/Sneakers/Orange Sneakers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic style of kid’s shoes that fit every occasion.",
}>>
<<set $PinkSneakers to {
Name: "Pink Sneakers",
ID: "ShSnPi",
Type: "Sneakers",
Color: "Pink",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Sneakers/Pink Sneakers.png",
Avatar: "Images/Avatar/Clothes/Sneakers/Pink Sneakers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic style of kid’s shoes that fit every occasion.",
}>>
<<set $PurpleSneakers to {
Name: "Purple Sneakers",
ID: "ShSnPu",
Type: "Sneakers",
Color: "Purple",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Sneakers/Purple Sneakers.png",
Avatar: "Images/Avatar/Clothes/Sneakers/Purple Sneakers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic style of kid’s shoes that fit every occasion.",
}>>
<<set $RedSneakers to {
Name: "Red Sneakers",
ID: "ShSnRe",
Type: "Sneakers",
Color: "Red",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Sneakers/Red Sneakers.png",
Avatar: "Images/Avatar/Clothes/Sneakers/Red Sneakers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic style of kid’s shoes that fit every occasion.",
}>>
<<set $TealSneakers to {
Name: "Teal Sneakers",
ID: "ShSnTe",
Type: "Sneakers",
Color: "Teal",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Sneakers/Teal Sneakers.png",
Avatar: "Images/Avatar/Clothes/Sneakers/Teal Sneakers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic style of kid’s shoes that fit every occasion.",
}>>
<<set $WhiteSneakers to {
Name: "White Sneakers",
ID: "ShSnWh",
Type: "Sneakers",
Color: "White",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Sneakers/White Sneakers.png",
Avatar: "Images/Avatar/Clothes/Sneakers/White Sneakers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic style of kid’s shoes that fit every occasion.",
}>>
<<set $YellowSneakers to {
Name: "Yellow Sneakers",
ID: "ShSnYe",
Type: "Sneakers",
Color: "Yellow",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Sneakers/Yellow Sneakers.png",
Avatar: "Images/Avatar/Clothes/Sneakers/Yellow Sneakers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic style of kid’s shoes that fit every occasion.",
}>>
<</nobr>><<nobr>>
<<set $BeigeSocks to {
Name: "Beige Socks",
ID: "SoSoBe",
Type: "Socks",
Color: "Beige",
Slot: "Socks",
Temp: 0,
Tags: ["None"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Socks/Beige Socks.png",
Avatar: "Images/Avatar/Clothes/Socks/Beige Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of warm, comfy socks.",
}>>
<<set $BlackSocks to {
Name: "Black Socks",
ID: "SoSoBk",
Type: "Socks",
Color: "Black",
Slot: "Socks",
Temp: 0,
Tags: ["None"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Socks/Black Socks.png",
Avatar: "Images/Avatar/Clothes/Socks/Black Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of warm, comfy socks.",
}>>
<<set $BlueSocks to {
Name: "Blue Socks",
ID: "SoSoBl",
Type: "Socks",
Color: "Blue",
Slot: "Socks",
Temp: 0,
Tags: ["None"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Socks/Blue Socks.png",
Avatar: "Images/Avatar/Clothes/Socks/Blue Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of warm, comfy socks.",
}>>
<<set $BrownSocks to {
Name: "Brown Socks",
ID: "SoSoBr",
Type: "Socks",
Color: "Brown",
Slot: "Socks",
Temp: 0,
Tags: ["None"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Socks/Brown Socks.png",
Avatar: "Images/Avatar/Clothes/Socks/Brown Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of warm, comfy socks.",
}>>
<<set $GraySocks to {
Name: "Gray Socks",
ID: "SoSoGy",
Type: "Socks",
Color: "Gray",
Slot: "Socks",
Temp: 0,
Tags: ["None"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Socks/Gray Socks.png",
Avatar: "Images/Avatar/Clothes/Socks/Gray Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of warm, comfy socks.",
}>>
<<set $GreenSocks to {
Name: "Green Socks",
ID: "SoSoGr",
Type: "Socks",
Color: "Green",
Slot: "Socks",
Temp: 0,
Tags: ["None"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Socks/Forest Green Socks.png",
Avatar: "Images/Avatar/Clothes/Socks/Forest Green Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of warm, comfy socks.",
}>>
<<set $OrangeSocks to {
Name: "Orange Socks",
ID: "SoSoOr",
Type: "Socks",
Color: "Orange",
Slot: "Socks",
Temp: 0,
Tags: ["None"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Socks/Orange Socks.png",
Avatar: "Images/Avatar/Clothes/Socks/Orange Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of warm, comfy socks.",
}>>
<<set $PinkSocks to {
Name: "Pink Socks",
ID: "SoSoPi",
Type: "Socks",
Color: "Pink",
Slot: "Socks",
Temp: 0,
Tags: ["None"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Socks/Pink Socks.png",
Avatar: "Images/Avatar/Clothes/Socks/Pink Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of warm, comfy socks.",
}>>
<<set $PurpleSocks to {
Name: "Purple Socks",
ID: "SoSoPu",
Type: "Socks",
Color: "Purple",
Slot: "Socks",
Temp: 0,
Tags: ["None"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Socks/Purple Socks.png",
Avatar: "Images/Avatar/Clothes/Socks/Purple Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of warm, comfy socks.",
}>>
<<set $RedSocks to {
Name: "Red Socks",
ID: "SoSoRe",
Type: "Socks",
Color: "Red",
Slot: "Socks",
Temp: 0,
Tags: ["None"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Socks/Red Socks.png",
Avatar: "Images/Avatar/Clothes/Socks/Red Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of warm, comfy socks.",
}>>
<<set $TealSocks to {
Name: "Teal Socks",
ID: "SoSoTe",
Type: "Socks",
Color: "Teal",
Slot: "Socks",
Temp: 0,
Tags: ["None"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Socks/Teal Socks.png",
Avatar: "Images/Avatar/Clothes/Socks/Teal Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of warm, comfy socks.",
}>>
<<set $WhiteSocks to {
Name: "White Socks",
ID: "SoSoWh",
Type: "Socks",
Color: "White",
Slot: "Socks",
Temp: 0,
Tags: ["None"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Socks/White Socks.png",
Avatar: "Images/Avatar/Clothes/Socks/White Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of warm, comfy socks.",
}>>
<<set $YellowSocks to {
Name: "Yellow Socks",
ID: "SoSoYe",
Type: "Socks",
Color: "Yellow",
Slot: "Socks",
Temp: 0,
Tags: ["None"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Socks/Yellow Socks.png",
Avatar: "Images/Avatar/Clothes/Socks/Yellow Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of warm, comfy socks.",
}>>
<</nobr>><<set $SpaceForceCommandShirt to {
Name: "Space Force Command Shirt",
ID: "ToSpaForCom",
Type: "Space Force Shirt",
Color: "Red",
Slot: "Top",
Temp: 10,
Tags: ["Costume", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Space Force/Space Force Command Shirt.png",
Avatar: "Images/Avatar/Clothes/Space Force/Space Force Command Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Space Force/Space Force Command Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Space Force/Space Force Command Shirt Sleeves Hide.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A shirt from the popular Sci-fi show, Space Force!",
}>>
<<set $SpaceForceOperationsShirt to {
Name: "Space Force Operations Shirt",
ID: "ToSpaForOper",
Type: "Space Force Shirt",
Color: "Yellow",
Slot: "Top",
Temp: 10,
Tags: ["Costume", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Space Force/Space Force Operations Shirt.png",
Avatar: "Images/Avatar/Clothes/Space Force/Space Force Operations Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Space Force/Space Force Operations Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Space Force/Space Force Operations Shirt Sleeves Hide.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A shirt from the popular Sci-fi show, Space Force!",
}>>
<<set $SpaceForceScienceShirt to {
Name: "Space Force Science Shirt",
ID: "ToSpaForSci",
Type: "Space Force Shirt",
Color: "Blue",
Slot: "Top",
Temp: 10,
Tags: ["Costume", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Space Force/Space Force Science Shirt.png",
Avatar: "Images/Avatar/Clothes/Space Force/Space Force Science Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Space Force/Space Force Science Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Space Force/Space Force Science Shirt Sleeves Hide.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A shirt from the popular Sci-fi show, Space Force!",
}>>
<<set $SpaceForceBadge to {
Name: "Space Force Badge",
ID: "OvSpaFocBad",
Type: "Badge",
Color: "Silver",
Slot: "Over",
Temp: 0,
Tags: ["Costume"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Space Force/Space Force Badge.png",
Avatar: "Images/Avatar/Clothes/Space Force/Space Force Badge.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A proper uniform badge from the popular scipfi show, Space Force!",
}>>
<<set $SpaceForceSlacks to {
Name: "Space Force Slacks",
ID: "BoSpaForSla",
Type: "Slacks",
Color: "Black",
Slot: "Bottoms",
Temp: 10,
Tags: ["Formal", "Costume", "Uniform"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Space Force/Space Force Slacks.png",
Avatar: "Images/Avatar/Clothes/Space Force/Space Force Slacks.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Black Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of slacks from the popular sci-fi show, Space Force. Though an unknown eye would just see them as normal slacks.",
}>>
<<set $SpaceForceShoes to {
Name: "Space Force Shoes",
ID: "ShSpaForSho",
Type: "Space Force Shoes",
Color: "Black",
Slot: "Shoes",
Temp: 0,
Tags: ["Formal", "Costume"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Space Force/Space Force Shoes.png",
Avatar: "Images/Avatar/Clothes/Space Force/Space Force Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of shoes from the popular sci-fi show, Space Force. Though an unknown eye would just see them as normal shoes.",
}>><<nobr>>
<<set $BeigeSpeedo to {
Name: "Beige Speedo",
ID: "BoSpeBe",
Type: "Speedo",
Color: "Beige",
Slot: "Bottoms",
Temp: 5,
Tags: ["Swimwear", "Lewd"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Speedo/Beige Speedo.png",
Avatar: "Images/Avatar/Clothes/Speedo/Beige Speedo.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Beige Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Tiny and tight, this is the swimwear favored by Europeans and professional swimmers everywhere.",
}>>
<<set $BlackSpeedo to {
Name: "Black Speedo",
ID: "BoSpeBk",
Type: "Speedo",
Color: "Black",
Slot: "Bottoms",
Temp: 5,
Tags: ["Swimwear", "Lewd"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Speedo/Black Speedo.png",
Avatar: "Images/Avatar/Clothes/Speedo/Black Speedo.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Black Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Tiny and tight, this is the swimwear favored by Europeans and professional swimmers everywhere.",
}>>
<<set $BlueSpeedo to {
Name: "Blue Speedo",
ID: "BoSpeBl",
Type: "Speedo",
Color: "Blue",
Slot: "Bottoms",
Temp: 5,
Tags: ["Swimwear", "Lewd"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Speedo/Blue Speedo.png",
Avatar: "Images/Avatar/Clothes/Speedo/Blue Speedo.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Blue Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Tiny and tight, this is the swimwear favored by Europeans and professional swimmers everywhere.",
}>>
<<set $BrownSpeedo to {
Name: "Brown Speedo",
ID: "BoSpeBr",
Type: "Speedo",
Color: "Brown",
Slot: "Bottoms",
Temp: 5,
Tags: ["Swimwear", "Lewd"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Speedo/Brown Speedo.png",
Avatar: "Images/Avatar/Clothes/Speedo/Brown Speedo.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Brown Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Tiny and tight, this is the swimwear favored by Europeans and professional swimmers everywhere.",
}>>
<<set $GraySpeedo to {
Name: "Gray Speedo",
ID: "BoSpeGy",
Type: "Speedo",
Color: "Gray",
Slot: "Bottoms",
Temp: 5,
Tags: ["Swimwear", "Lewd"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Speedo/Gray Speedo.png",
Avatar: "Images/Avatar/Clothes/Speedo/Gray Speedo.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Gray Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Tiny and tight, this is the swimwear favored by Europeans and professional swimmers everywhere.",
}>>
<<set $GreenSpeedo to {
Name: "Green Speedo",
ID: "BoSpeGr",
Type: "Speedo",
Color: "Green",
Slot: "Bottoms",
Temp: 5,
Tags: ["Swimwear", "Lewd"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Speedo/Forest Green Speedo.png",
Avatar: "Images/Avatar/Clothes/Speedo/Forest Green Speedo.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Forest Green Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Tiny and tight, this is the swimwear favored by Europeans and professional swimmers everywhere.",
}>>
<<set $OrangeSpeedo to {
Name: "Orange Speedo",
ID: "BoSpeOr",
Type: "Speedo",
Color: "Orange",
Slot: "Bottoms",
Temp: 5,
Tags: ["Swimwear", "Lewd"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Speedo/Orange Speedo.png",
Avatar: "Images/Avatar/Clothes/Speedo/Orange Speedo.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Orange Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Tiny and tight, this is the swimwear favored by Europeans and professional swimmers everywhere.",
}>>
<<set $PinkSpeedo to {
Name: "Pink Speedo",
ID: "BoSpePi",
Type: "Speedo",
Color: "Pink",
Slot: "Bottoms",
Temp: 5,
Tags: ["Swimwear", "Lewd"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Speedo/Pink Speedo.png",
Avatar: "Images/Avatar/Clothes/Speedo/Pink Speedo.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Pink Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Tiny and tight, this is the swimwear favored by Europeans and professional swimmers everywhere.",
}>>
<<set $PurpleSpeedo to {
Name: "Purple Speedo",
ID: "BoSpePu",
Type: "Speedo",
Color: "Purple",
Slot: "Bottoms",
Temp: 5,
Tags: ["Swimwear", "Lewd"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Speedo/Purple Speedo.png",
Avatar: "Images/Avatar/Clothes/Speedo/Purple Speedo.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Purple Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Tiny and tight, this is the swimwear favored by Europeans and professional swimmers everywhere.",
}>>
<<set $RedSpeedo to {
Name: "Red Speedo",
ID: "BoSpeRe",
Type: "Speedo",
Color: "Red",
Slot: "Bottoms",
Temp: 5,
Tags: ["Swimwear", "Lewd"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Speedo/Red Speedo.png",
Avatar: "Images/Avatar/Clothes/Speedo/Red Speedo.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Red Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Tiny and tight, this is the swimwear favored by Europeans and professional swimmers everywhere.",
}>>
<<set $TealSpeedo to {
Name: "Teal Speedo",
ID: "BoSpeTe",
Type: "Speedo",
Color: "Teal",
Slot: "Bottoms",
Temp: 5,
Tags: ["Swimwear", "Lewd"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Speedo/Teal Speedo.png",
Avatar: "Images/Avatar/Clothes/Speedo/Teal Speedo.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Teal Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Tiny and tight, this is the swimwear favored by Europeans and professional swimmers everywhere.",
}>>
<<set $WhiteSpeedo to {
Name: "White Speedo",
ID: "BoSpeWh",
Type: "Speedo",
Color: "White",
Slot: "Bottoms",
Temp: 5,
Tags: ["Swimwear", "Lewd"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Speedo/White Speedo.png",
Avatar: "Images/Avatar/Clothes/Speedo/White Speedo.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/White Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Tiny and tight, this is the swimwear favored by Europeans and professional swimmers everywhere.",
}>>
<<set $YellowSpeedo to {
Name: "Yellow Speedo",
ID: "BoSpeYe",
Type: "Speedo",
Color: "Yellow",
Slot: "Bottoms",
Temp: 5,
Tags: ["Swimwear", "Lewd"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Speedo/Yellow Speedo.png",
Avatar: "Images/Avatar/Clothes/Speedo/Yellow Speedo.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Yellow Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Tiny and tight, this is the swimwear favored by Europeans and professional swimmers everywhere.",
}>>
<</nobr>><<set $SplashtoonCap to {
Name: "Splashtoon Cap",
ID: "HeSplashCap",
Type: "Splashtoon Cap",
Color: "Blue",
Slot: "Head",
Temp: 0,
Tags: ["Costume"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Splashtoon Cap/Splashtoon Cap.png",
Avatar: "Images/Avatar/Clothes/Splashtoon Cap/Splashtoon Cap.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cap from the popular video game Splashtoon.",
}>><<set $SplashtoonEars to {
Name: "Splashtoon Ears",
ID: "HeSplashEars",
Type: "Splashtoon Ears",
Color: "Beige",
Slot: "Head",
Temp: 0,
Tags: ["Costume", "Skin Color"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Splashtoon Ears/Splashtoon Ears.png",
Avatar: "Images/Avatar/Clothes/Splashtoon Ears/$AD.SkinColor Ears.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A set of costume ears from the popular videogame",
}>><<set $SplashtoonMask to {
Name: "Splashtoon Mask",
ID: "FaSplashMask",
Type: "Mask",
Color: "Black",
Slot: "Face",
Temp: 0,
Tags: ["Costume"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Splashtoon Mask/Splashtoon Mask.png",
Avatar: "Images/Avatar/Clothes/Splashtoon Mask/Splashtoon Mask.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A mask from the popular game Splashtoon.",
}>><<nobr>>
<<set $BeigeSportsBriefs to ({
Name: "Beige Briefs",
ID: "UnSpBrBe",
Type: "Briefs",
Color: "Beige",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Sports Briefs/Beige Sports Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Sports Briefs/Beige Sports Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Briefs specifically designed for the athletic boy. Designed with a tight front to keep your bits from bouncing around while on the move.",
})>>
<<set $BlackSportsBriefs to ({
Name: "Black Briefs",
ID: "UnSpBrBk",
Type: "Briefs",
Color: "Black",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Sports Briefs/Black Sports Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Sports Briefs/Black Sports Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Briefs specifically designed for the athletic boy. Designed with a tight front to keep your bits from bouncing around while on the move.",
})>>
<<set $BlueSportsBriefs to ({
Name: "Blue Briefs",
ID: "UnSpBrBl",
Type: "Briefs",
Color: "Blue",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Sports Briefs/Blue Sports Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Sports Briefs/Blue Sports Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Briefs specifically designed for the athletic boy. Designed with a tight front to keep your bits from bouncing around while on the move.",
})>>
<<set $BrownSportsBriefs to ({
Name: "Brown Briefs",
ID: "UnSpBrBr",
Type: "Briefs",
Color: "Brown",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Sports Briefs/Brown Sports Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Sports Briefs/Brown Sports Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Briefs specifically designed for the athletic boy. Designed with a tight front to keep your bits from bouncing around while on the move.",
})>>
<<set $GraySportsBriefs to ({
Name: "Gray Briefs",
ID: "UnSpBrGy",
Type: "Briefs",
Color: "Gray",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Sports Briefs/Gray Sports Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Sports Briefs/Gray Sports Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Briefs specifically designed for the athletic boy. Designed with a tight front to keep your bits from bouncing around while on the move.",
})>>
<<set $GreenSportsBriefs to ({
Name: "Green Briefs",
ID: "UnSpBrGr",
Type: "Briefs",
Color: "Green",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Sports Briefs/Forest Green Sports Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Sports Briefs/Forest Green Sports Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Briefs specifically designed for the athletic boy. Designed with a tight front to keep your bits from bouncing around while on the move.",
})>>
<<set $OrangeSportsBriefs to ({
Name: "Orange Briefs",
ID: "UnSpBrOr",
Type: "Briefs",
Color: "Orange",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Sports Briefs/Orange Sports Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Sports Briefs/Orange Sports Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Briefs specifically designed for the athletic boy. Designed with a tight front to keep your bits from bouncing around while on the move.",
})>>
<<set $PinkSportsBriefs to ({
Name: "Pink Briefs",
ID: "UnSpBrPi",
Type: "Briefs",
Color: "Pink",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Sports Briefs/Pink Sports Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Sports Briefs/Pink Sports Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Briefs specifically designed for the athletic boy. Designed with a tight front to keep your bits from bouncing around while on the move.",
})>>
<<set $PurpleSportsBriefs to ({
Name: "Purple Briefs",
ID: "UnSpBrPu",
Type: "Briefs",
Color: "Purple",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Sports Briefs/Purple Sports Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Sports Briefs/Purple Sports Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Briefs specifically designed for the athletic boy. Designed with a tight front to keep your bits from bouncing around while on the move.",
})>>
<<set $RedSportsBriefs to ({
Name: "Red Briefs",
ID: "UnSpBrRe",
Type: "Briefs",
Color: "Red",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Sports Briefs/Red Sports Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Sports Briefs/Red Sports Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Briefs specifically designed for the athletic boy. Designed with a tight front to keep your bits from bouncing around while on the move.",
})>>
<<set $TealSportsBriefs to ({
Name: "Teal Briefs",
ID: "UnSpBrTe",
Type: "Briefs",
Color: "Teal",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Sports Briefs/Teal Sports Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Sports Briefs/Teal Sports Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Briefs specifically designed for the athletic boy. Designed with a tight front to keep your bits from bouncing around while on the move.",
})>>
<<set $WhiteSportsBriefs to ({
Name: "White Briefs",
ID: "UnSpBrWh",
Type: "Briefs",
Color: "White",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Sports Briefs/White Sports Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Sports Briefs/White Sports Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Briefs specifically designed for the athletic boy. Designed with a tight front to keep your bits from bouncing around while on the move.",
})>>
<<set $YellowSportsBriefs to ({
Name: "Yellow Briefs",
ID: "UnSpBrYe",
Type: "Briefs",
Color: "Yellow",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Sports Briefs/Yellow Sports Briefs.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Sports Briefs/Yellow Sports Briefs.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Briefs specifically designed for the athletic boy. Designed with a tight front to keep your bits from bouncing around while on the move.",
})>>
<</nobr>><<set $BeigeSportShorts to {
Name: "Beige Sport Shorts",
ID: "BoShBe",
Type: "Sport Shorts",
Color: "Beige",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Sport Shorts/Beige Sport Shorts.png",
Avatar: "Images/Avatar/Clothes/Sport Shorts/Beige Sport Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "Images/Avatar/Clothes/Saggy Sport Shorts/Beige Saggy Sport Shorts.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Beige Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of Sport shorts that keep a boy cool on those warm sunny days.",
}>>
<<set $BlackSportShorts to {
Name: "Black Sport Shorts",
ID: "BoShBk",
Type: "Sport Shorts",
Color: "Black",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Sport Shorts/Black Sport Shorts.png",
Avatar: "Images/Avatar/Clothes/Sport Shorts/Black Sport Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "Images/Avatar/Clothes/Saggy Sport Shorts/Black Saggy Sport Shorts.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Black Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of Sport shorts that keep a boy cool on those warm sunny days.",
}>>
<<set $BlueSportShorts to {
Name: "Blue Sport Shorts",
ID: "BoShBl",
Type: "Sport Shorts",
Color: "Blue",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Sport Shorts/Blue Sport Shorts.png",
Avatar: "Images/Avatar/Clothes/Sport Shorts/Blue Sport Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "Images/Avatar/Clothes/Saggy Sport Shorts/Blue Saggy Sport Shorts.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Blue Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of Sport shorts that keep a boy cool on those warm sunny days.",
}>>
<<set $BrownSportShorts to {
Name: "Brown Sport Shorts",
ID: "BoShBr",
Type: "Sport Shorts",
Color: "Brown",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Sport Shorts/Brown Sport Shorts.png",
Avatar: "Images/Avatar/Clothes/Sport Shorts/Brown Sport Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "Images/Avatar/Clothes/Saggy Sport Shorts/Brown Saggy Sport Shorts.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Brown Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of Sport shorts that keep a boy cool on those warm sunny days.",
}>>
<<set $GraySportShorts to {
Name: "Gray Sport Shorts",
ID: "BoShGy",
Type: "Sport Shorts",
Color: "Gray",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Sport Shorts/Gray Sport Shorts.png",
Avatar: "Images/Avatar/Clothes/Sport Shorts/Gray Sport Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "Images/Avatar/Clothes/Saggy Sport Shorts/Gray Saggy Sport Shorts.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Gray Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of Sport shorts that keep a boy cool on those warm sunny days.",
}>>
<<set $GreenSportShorts to {
Name: "Green Sport Shorts",
ID: "BoShGr",
Type: "Sport Shorts",
Color: "Green",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Sport Shorts/Forest Green Sport Shorts.png",
Avatar: "Images/Avatar/Clothes/Sport Shorts/Forest Green Sport Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "Images/Avatar/Clothes/Saggy Sport Shorts/Forest Green Saggy Sport Shorts.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Forest Green Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of Sport shorts that keep a boy cool on those warm sunny days.",
}>>
<<set $OrangeSportShorts to {
Name: "Orange Sport Shorts",
ID: "BoShOr",
Type: "Sport Shorts",
Color: "Orange",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Sport Shorts/Orange Sport Shorts.png",
Avatar: "Images/Avatar/Clothes/Sport Shorts/Orange Sport Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "Images/Avatar/Clothes/Saggy Sport Shorts/Orange Saggy Sport Shorts.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Orange Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of Sport shorts that keep a boy cool on those warm sunny days.",
}>>
<<set $PinkSportShorts to {
Name: "Pink Sport Shorts",
ID: "BoShPi",
Type: "Sport Shorts",
Color: "Pink",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Sport Shorts/Pink Sport Shorts.png",
Avatar: "Images/Avatar/Clothes/Sport Shorts/Pink Sport Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "Images/Avatar/Clothes/Saggy Sport Shorts/Pink Saggy Sport Shorts.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Pink Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of Sport shorts that keep a boy cool on those warm sunny days.",
}>>
<<set $PurpleSportShorts to {
Name: "Purple Sport Shorts",
ID: "BoShPu",
Type: "Sport Shorts",
Color: "Purple",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Sport Shorts/Purple Sport Shorts.png",
Avatar: "Images/Avatar/Clothes/Sport Shorts/Purple Sport Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "Images/Avatar/Clothes/Saggy Sport Shorts/Purple Saggy Sport Shorts.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Purple Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of Sport shorts that keep a boy cool on those warm sunny days.",
}>>
<<set $RedSportShorts to {
Name: "Red Sport Shorts",
ID: "BoShRe",
Type: "Sport Shorts",
Color: "Red",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Sport Shorts/Red Sport Shorts.png",
Avatar: "Images/Avatar/Clothes/Sport Shorts/Red Sport Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "Images/Avatar/Clothes/Saggy Sport Shorts/Red Saggy Sport Shorts.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Red Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of Sport shorts that keep a boy cool on those warm sunny days.",
}>>
<<set $TealSportShorts to {
Name: "Teal Sport Shorts",
ID: "BoShTe",
Type: "Sport Shorts",
Color: "Teal",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Sport Shorts/Teal Sport Shorts.png",
Avatar: "Images/Avatar/Clothes/Sport Shorts/Teal Sport Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "Images/Avatar/Clothes/Saggy Sport Shorts/Teal Saggy Sport Shorts.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Teal Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of Sport shorts that keep a boy cool on those warm sunny days.",
}>>
<<set $WhiteSportShorts to {
Name: "White Sport Shorts",
ID: "BoShWh",
Type: "Sport Shorts",
Color: "White",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Sport Shorts/White Sport Shorts.png",
Avatar: "Images/Avatar/Clothes/Sport Shorts/White Sport Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "Images/Avatar/Clothes/Saggy Sport Shorts/White Saggy Sport Shorts.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/White Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of Sport shorts that keep a boy cool on those warm sunny days.",
}>>
<<set $YellowSportShorts to {
Name: "Yellow Sport Shorts",
ID: "BoShYe",
Type: "Sport Shorts",
Color: "Yellow",
Slot: "Bottoms",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Sport Shorts/Yellow Sport Shorts.png",
Avatar: "Images/Avatar/Clothes/Sport Shorts/Yellow Sport Shorts.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "Images/Avatar/Clothes/Saggy Sport Shorts/Yellow Saggy Sport Shorts.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Yellow Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of Sport shorts that keep a boy cool on those warm sunny days.",
}>><<set $BeigeSportsShoes to {
Name: "Beige Sports Shoes",
ID: "ShTsBe",
Type: "Sports Shoes",
Color: "Beige",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Sports Shoes/Beige Sports Shoes.png",
Avatar: "Images/Avatar/Clothes/Sports Shoes/Beige Sports Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Shoes designed for sporty kids meant to be durable.",
}>>
<<set $BlackSportsShoes to {
Name: "Black Sports Shoes",
ID: "ShTsBk",
Type: "Sports Shoes",
Color: "Black",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Sports Shoes/Black Sports Shoes.png",
Avatar: "Images/Avatar/Clothes/Sports Shoes/Black Sports Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Shoes designed for sporty kids meant to be durable.",
}>>
<<set $BlueSportsShoes to {
Name: "Blue Sports Shoes",
ID: "ShTsBl",
Type: "Sports Shoes",
Color: "Blue",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Sports Shoes/Blue Sports Shoes.png",
Avatar: "Images/Avatar/Clothes/Sports Shoes/Blue Sports Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Shoes designed for sporty kids meant to be durable.",
}>>
<<set $BrownSportsShoes to {
Name: "Brown Sports Shoes",
ID: "ShTsBr",
Type: "Sports Shoes",
Color: "Brown",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Sports Shoes/Brown Sports Shoes.png",
Avatar: "Images/Avatar/Clothes/Sports Shoes/Brown Sports Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Shoes designed for sporty kids meant to be durable.",
}>>
<<set $GraySportsShoes to {
Name: "Gray Sports Shoes",
ID: "ShTsGy",
Type: "Sports Shoes",
Color: "Gray",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Sports Shoes/Gray Sports Shoes.png",
Avatar: "Images/Avatar/Clothes/Sports Shoes/Gray Sports Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Shoes designed for sporty kids meant to be durable.",
}>>
<<set $GreenSportsShoes to {
Name: "Green Sports Shoes",
ID: "ShTsGr",
Type: "Sports Shoes",
Color: "Green",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Sports Shoes/Forest Green Sports Shoes.png",
Avatar: "Images/Avatar/Clothes/Sports Shoes/Forest Green Sports Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Shoes designed for sporty kids meant to be durable.",
}>>
<<set $OrangeSportsShoes to {
Name: "Orange Sports Shoes",
ID: "ShTsOr",
Type: "Sports Shoes",
Color: "Orange",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Sports Shoes/Orange Sports Shoes.png",
Avatar: "Images/Avatar/Clothes/Sports Shoes/Orange Sports Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Shoes designed for sporty kids meant to be durable.",
}>>
<<set $PinkSportsShoes to {
Name: "Pink Sports Shoes",
ID: "ShTsPi",
Type: "Sports Shoes",
Color: "Pink",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Sports Shoes/Pink Sports Shoes.png",
Avatar: "Images/Avatar/Clothes/Sports Shoes/Pink Sports Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Shoes designed for sporty kids meant to be durable.",
}>>
<<set $PurpleSportsShoes to {
Name: "Purple Sports Shoes",
ID: "ShTsPu",
Type: "Sports Shoes",
Color: "Purple",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Sports Shoes/Purple Sports Shoes.png",
Avatar: "Images/Avatar/Clothes/Sports Shoes/Purple Sports Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Shoes designed for sporty kids meant to be durable.",
}>>
<<set $RedSportsShoes to {
Name: "Red Sports Shoes",
ID: "ShTsRe",
Type: "Sports Shoes",
Color: "Red",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Sports Shoes/Red Sports Shoes.png",
Avatar: "Images/Avatar/Clothes/Sports Shoes/Red Sports Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Shoes designed for sporty kids meant to be durable.",
}>>
<<set $TealSportsShoes to {
Name: "Teal Sports Shoes",
ID: "ShTsTe",
Type: "Sports Shoes",
Color: "Teal",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Sports Shoes/Teal Sports Shoes.png",
Avatar: "Images/Avatar/Clothes/Sports Shoes/Teal Sports Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Shoes designed for sporty kids meant to be durable.",
}>>
<<set $WhiteSportsShoes to {
Name: "White Sports Shoes",
ID: "ShTsWh",
Type: "Sports Shoes",
Color: "White",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Sports Shoes/White Sports Shoes.png",
Avatar: "Images/Avatar/Clothes/Sports Shoes/White Sports Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Shoes designed for sporty kids meant to be durable.",
}>>
<<set $YellowSportsShoes to {
Name: "Yellow Sports Shoes",
ID: "ShTsYe",
Type: "Sports Shoes",
Color: "Yellow",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Sports Shoes/Yellow Sports Shoes.png",
Avatar: "Images/Avatar/Clothes/Sports Shoes/Yellow Sports Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Shoes designed for sporty kids meant to be durable.",
}>><<nobr>>
<<set $BeigeSquareGlasses to {
Name: "Beige Square Glasses",
ID: "FaSqGlBe",
Type: "Glasses",
Color: "Beige",
Slot: "Face",
Temp: 0,
Tags: ["Glasses"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Square Glasses/Beige Square Glasses.png",
Avatar: "Images/Avatar/Clothes/Square Glasses/Beige Square Glasses.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of glasses to help you see.",
}>>
<<set $BlackSquareGlasses to {
Name: "Black Square Glasses",
ID: "FaSqGlBk",
Type: "Glasses",
Color: "Black",
Slot: "Face",
Temp: 0,
Tags: ["Glasses"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Square Glasses/Black Square Glasses.png",
Avatar: "Images/Avatar/Clothes/Square Glasses/Black Square Glasses.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of glasses to help you see.",
}>>
<<set $BlueSquareGlasses to {
Name: "Blue Square Glasses",
ID: "FaSqGlBl",
Type: "Glasses",
Color: "Blue",
Slot: "Face",
Temp: 0,
Tags: ["Glasses"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Square Glasses/Blue Square Glasses.png",
Avatar: "Images/Avatar/Clothes/Square Glasses/Blue Square Glasses.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of glasses to help you see.",
}>>
<<set $BrownSquareGlasses to {
Name: "Brown Square Glasses",
ID: "FaSqGlBr",
Type: "Glasses",
Color: "Brown",
Slot: "Face",
Temp: 0,
Tags: ["Glasses"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Square Glasses/Brown Square Glasses.png",
Avatar: "Images/Avatar/Clothes/Square Glasses/Brown Square Glasses.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of glasses to help you see.",
}>>
<<set $GraySquareGlasses to {
Name: "Gray Square Glasses",
ID: "FaSqGlGy",
Type: "Glasses",
Color: "Gray",
Slot: "Face",
Temp: 0,
Tags: ["Glasses"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Square Glasses/Gray Square Glasses.png",
Avatar: "Images/Avatar/Clothes/Square Glasses/Gray Square Glasses.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of glasses to help you see.",
}>>
<<set $GreenSquareGlasses to {
Name: "Green Square Glasses",
ID: "FaSqGlGr",
Type: "Glasses",
Color: "Green",
Slot: "Face",
Temp: 0,
Tags: ["Glasses"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Square Glasses/Forest Green Square Glasses.png",
Avatar: "Images/Avatar/Clothes/Square Glasses/Forest Green Square Glasses.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of glasses to help you see.",
}>>
<<set $OrangeSquareGlasses to {
Name: "Orange Square Glasses",
ID: "FaSqGlOr",
Type: "Glasses",
Color: "Orange",
Slot: "Face",
Temp: 0,
Tags: ["Glasses"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Square Glasses/Orange Square Glasses.png",
Avatar: "Images/Avatar/Clothes/Square Glasses/Orange Square Glasses.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of glasses to help you see.",
}>>
<<set $PinkSquareGlasses to {
Name: "Pink Square Glasses",
ID: "FaSqGlPi",
Type: "Glasses",
Color: "Pink",
Slot: "Face",
Temp: 0,
Tags: ["Glasses"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Square Glasses/Pink Square Glasses.png",
Avatar: "Images/Avatar/Clothes/Square Glasses/Pink Square Glasses.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of glasses to help you see.",
}>>
<<set $PurpleSquareGlasses to {
Name: "Purple Square Glasses",
ID: "FaSqGlPu",
Type: "Glasses",
Color: "Purple",
Slot: "Face",
Temp: 0,
Tags: ["Glasses"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Square Glasses/Purple Square Glasses.png",
Avatar: "Images/Avatar/Clothes/Square Glasses/Purple Square Glasses.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of glasses to help you see.",
}>>
<<set $RedSquareGlasses to {
Name: "Red Square Glasses",
ID: "FaSqGlRe",
Type: "Glasses",
Color: "Red",
Slot: "Face",
Temp: 0,
Tags: ["Glasses"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Square Glasses/Red Square Glasses.png",
Avatar: "Images/Avatar/Clothes/Square Glasses/Red Square Glasses.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of glasses to help you see.",
}>>
<<set $TealSquareGlasses to {
Name: "Teal Square Glasses",
ID: "FaSqGlTe",
Type: "Glasses",
Color: "Teal",
Slot: "Face",
Temp: 0,
Tags: ["Glasses"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Square Glasses/Teal Square Glasses.png",
Avatar: "Images/Avatar/Clothes/Square Glasses/Teal Square Glasses.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of glasses to help you see.",
}>>
<<set $WhiteSquareGlasses to {
Name: "White Square Glasses",
ID: "FaSqGlWh",
Type: "Glasses",
Color: "White",
Slot: "Face",
Temp: 0,
Tags: ["Glasses"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Square Glasses/White Square Glasses.png",
Avatar: "Images/Avatar/Clothes/Square Glasses/White Square Glasses.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of glasses to help you see.",
}>>
<<set $YellowSquareGlasses to {
Name: "Yellow Square Glasses",
ID: "FaSqGlYe",
Type: "Glasses",
Color: "Yellow",
Slot: "Face",
Temp: 0,
Tags: ["Glasses"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Square Glasses/Yellow Square Glasses.png",
Avatar: "Images/Avatar/Clothes/Square Glasses/Yellow Square Glasses.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of glasses to help you see.",
}>>
<</nobr>><<set $BeigeStripedBoxers to ({
Name: "Beige Striped Boxers",
ID: "UnBoBe",
Type: "Striped Boxers",
Color: "Beige",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Striped Boxers/Beige Striped Boxers.png",
Avatar: "Images/Avatar/Clothes/Striped Boxers/Beige Striped Boxers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "They're like shorts, but even shorter and more loose. Just be careful to not let anything slip out.",
})>>
<<set $BlackStripedBoxers to ({
Name: "Black Striped Boxers",
ID: "UnBoBk",
Type: "Striped Boxers",
Color: "Black",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Striped Boxers/Black Striped Boxers.png",
Avatar: "Images/Avatar/Clothes/Striped Boxers/Black Striped Boxers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "They're like shorts, but even shorter and more loose. Just be careful to not let anything slip out.",
})>>
<<set $BlueStripedBoxers to ({
Name: "Blue Striped Boxers",
ID: "UnBoBl",
Type: "Striped Boxers",
Color: "Blue",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Striped Boxers/Blue Striped Boxers.png",
Avatar: "Images/Avatar/Clothes/Striped Boxers/Blue Striped Boxers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "They're like shorts, but even shorter and more loose. Just be careful to not let anything slip out.",
})>>
<<set $BrownStripedBoxers to ({
Name: "Brown Striped Boxers",
ID: "UnBoBr",
Type: "Striped Boxers",
Color: "Brown",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Striped Boxers/Brown Striped Boxers.png",
Avatar: "Images/Avatar/Clothes/Striped Boxers/Brown Striped Boxers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "They're like shorts, but even shorter and more loose. Just be careful to not let anything slip out.",
})>>
<<set $GrayStripedBoxers to ({
Name: "Gray Striped Boxers",
ID: "UnBoGy",
Type: "Striped Boxers",
Color: "Gray",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Striped Boxers/Gray Striped Boxers.png",
Avatar: "Images/Avatar/Clothes/Striped Boxers/Gray Striped Boxers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "They're like shorts, but even shorter and more loose. Just be careful to not let anything slip out.",
})>>
<<set $GreenStripedBoxers to ({
Name: "Green Striped Boxers",
ID: "UnBoGr",
Type: "Striped Boxers",
Color: "Green",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Striped Boxers/Forest Green Striped Boxers.png",
Avatar: "Images/Avatar/Clothes/Striped Boxers/Forest Green Striped Boxers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "They're like shorts, but even shorter and more loose. Just be careful to not let anything slip out.",
})>>
<<set $OrangeStripedBoxers to ({
Name: "Orange Striped Boxers",
ID: "UnBoOr",
Type: "Striped Boxers",
Color: "Orange",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Striped Boxers/Orange Striped Boxers.png",
Avatar: "Images/Avatar/Clothes/Striped Boxers/Orange Striped Boxers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "They're like shorts, but even shorter and more loose. Just be careful to not let anything slip out.",
})>>
<<set $PinkStripedBoxers to ({
Name: "Pink Striped Boxers",
ID: "UnBoPi",
Type: "Striped Boxers",
Color: "Pink",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Striped Boxers/Pink Striped Boxers.png",
Avatar: "Images/Avatar/Clothes/Striped Boxers/Pink Striped Boxers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "They're like shorts, but even shorter and more loose. Just be careful to not let anything slip out.",
})>>
<<set $PurpleStripedBoxers to ({
Name: "Purple Striped Boxers",
ID: "UnBoPu",
Type: "Striped Boxers",
Color: "Purple",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Striped Boxers/Purple Striped Boxers.png",
Avatar: "Images/Avatar/Clothes/Striped Boxers/Purple Striped Boxers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "They're like shorts, but even shorter and more loose. Just be careful to not let anything slip out.",
})>>
<<set $RedStripedBoxers to ({
Name: "Red Striped Boxers",
ID: "UnBoRe",
Type: "Striped Boxers",
Color: "Red",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Striped Boxers/Red Striped Boxers.png",
Avatar: "Images/Avatar/Clothes/Striped Boxers/Red Striped Boxers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "They're like shorts, but even shorter and more loose. Just be careful to not let anything slip out.",
})>>
<<set $TealStripedBoxers to ({
Name: "Teal Striped Boxers",
ID: "UnBoTe",
Type: "Striped Boxers",
Color: "Teal",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Striped Boxers/Teal Striped Boxers.png",
Avatar: "Images/Avatar/Clothes/Striped Boxers/Teal Striped Boxers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "They're like shorts, but even shorter and more loose. Just be careful to not let anything slip out.",
})>>
<<set $WhiteStripedBoxers to ({
Name: "White Striped Boxers",
ID: "UnBoWh",
Type: "Striped Boxers",
Color: "White",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Striped Boxers/White Striped Boxers.png",
Avatar: "Images/Avatar/Clothes/Striped Boxers/White Striped Boxers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "They're like shorts, but even shorter and more loose. Just be careful to not let anything slip out.",
})>>
<<set $YellowStripedBoxers to ({
Name: "Yellow Striped Boxers",
ID: "UnBoYe",
Type: "Striped Boxers",
Color: "Yellow",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Striped Boxers/Yellow Striped Boxers.png",
Avatar: "Images/Avatar/Clothes/Striped Boxers/Yellow Striped Boxers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "They're like shorts, but even shorter and more loose. Just be careful to not let anything slip out.",
})>><<set $BeigeStripedBriefs to ({
Name: "Beige Striped Briefs",
ID: "UnBoBe",
Type: "Striped Briefs",
Color: "Beige",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Striped Briefs/Beige Striped Briefs.png",
Avatar: "Images/Avatar/Clothes/Striped Briefs/Beige Striped Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "They're like shorts, but even shorter and more loose. Just be careful to not let anything slip out.",
})>>
<<set $BlackStripedBriefs to ({
Name: "Black Striped Briefs",
ID: "UnBoBk",
Type: "Striped Briefs",
Color: "Black",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Striped Briefs/Black Striped Briefs.png",
Avatar: "Images/Avatar/Clothes/Striped Briefs/Black Striped Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "They're like shorts, but even shorter and more loose. Just be careful to not let anything slip out.",
})>>
<<set $BlueStripedBriefs to ({
Name: "Blue Striped Briefs",
ID: "UnBoBl",
Type: "Striped Briefs",
Color: "Blue",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Striped Briefs/Blue Striped Briefs.png",
Avatar: "Images/Avatar/Clothes/Striped Briefs/Blue Striped Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "They're like shorts, but even shorter and more loose. Just be careful to not let anything slip out.",
})>>
<<set $BrownStripedBriefs to ({
Name: "Brown Striped Briefs",
ID: "UnBoBr",
Type: "Striped Briefs",
Color: "Brown",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Striped Briefs/Brown Striped Briefs.png",
Avatar: "Images/Avatar/Clothes/Striped Briefs/Brown Striped Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "They're like shorts, but even shorter and more loose. Just be careful to not let anything slip out.",
})>>
<<set $GrayStripedBriefs to ({
Name: "Gray Striped Briefs",
ID: "UnBoGy",
Type: "Striped Briefs",
Color: "Gray",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Striped Briefs/Gray Striped Briefs.png",
Avatar: "Images/Avatar/Clothes/Striped Briefs/Gray Striped Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "They're like shorts, but even shorter and more loose. Just be careful to not let anything slip out.",
})>>
<<set $GreenStripedBriefs to ({
Name: "Green Striped Briefs",
ID: "UnBoGr",
Type: "Striped Briefs",
Color: "Green",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Striped Briefs/Forest Green Striped Briefs.png",
Avatar: "Images/Avatar/Clothes/Striped Briefs/Forest Green Striped Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "They're like shorts, but even shorter and more loose. Just be careful to not let anything slip out.",
})>>
<<set $OrangeStripedBriefs to ({
Name: "Orange Striped Briefs",
ID: "UnBoOr",
Type: "Striped Briefs",
Color: "Orange",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Striped Briefs/Orange Striped Briefs.png",
Avatar: "Images/Avatar/Clothes/Striped Briefs/Orange Striped Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "They're like shorts, but even shorter and more loose. Just be careful to not let anything slip out.",
})>>
<<set $PinkStripedBriefs to ({
Name: "Pink Striped Briefs",
ID: "UnBoPi",
Type: "Striped Briefs",
Color: "Pink",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Striped Briefs/Pink Striped Briefs.png",
Avatar: "Images/Avatar/Clothes/Striped Briefs/Pink Striped Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "They're like shorts, but even shorter and more loose. Just be careful to not let anything slip out.",
})>>
<<set $PurpleStripedBriefs to ({
Name: "Purple Striped Briefs",
ID: "UnBoPu",
Type: "Striped Briefs",
Color: "Purple",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Striped Briefs/Purple Striped Briefs.png",
Avatar: "Images/Avatar/Clothes/Striped Briefs/Purple Striped Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "They're like shorts, but even shorter and more loose. Just be careful to not let anything slip out.",
})>>
<<set $RedStripedBriefs to ({
Name: "Red Striped Briefs",
ID: "UnBoRe",
Type: "Striped Briefs",
Color: "Red",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Striped Briefs/Red Striped Briefs.png",
Avatar: "Images/Avatar/Clothes/Striped Briefs/Red Striped Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "They're like shorts, but even shorter and more loose. Just be careful to not let anything slip out.",
})>>
<<set $TealStripedBriefs to ({
Name: "Teal Striped Briefs",
ID: "UnBoTe",
Type: "Striped Briefs",
Color: "Teal",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Striped Briefs/Teal Striped Briefs.png",
Avatar: "Images/Avatar/Clothes/Striped Briefs/Teal Striped Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "They're like shorts, but even shorter and more loose. Just be careful to not let anything slip out.",
})>>
<<set $WhiteStripedBriefs to ({
Name: "White Striped Briefs",
ID: "UnBoWh",
Type: "Striped Briefs",
Color: "White",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Striped Briefs/White Striped Briefs.png",
Avatar: "Images/Avatar/Clothes/Striped Briefs/White Striped Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "They're like shorts, but even shorter and more loose. Just be careful to not let anything slip out.",
})>>
<<set $YellowStripedBriefs to ({
Name: "Yellow Striped Briefs",
ID: "UnBoYe",
Type: "Striped Briefs",
Color: "Yellow",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Striped Briefs/Yellow Striped Briefs.png",
Avatar: "Images/Avatar/Clothes/Striped Briefs/Yellow Striped Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "They're like shorts, but even shorter and more loose. Just be careful to not let anything slip out.",
})>><<set $BeigeStripedButtonShirt to {
Name: "Beige Striped Button Shirt",
ID: "ToTsBe",
Type: "Striped Button Shirt",
Color: "Beige",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Striped Button Shirt/Beige Striped Button Shirt.png",
Avatar: "Images/Avatar/Clothes/Striped Button Shirt/Beige Striped Button Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Equipment/Striped Button Shirt/Beige Striped Button Shirt Open.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A classic, single-color Striped Button Shirt for every occasion.",
}>>
<<set $BlackStripedButtonShirt to {
Name: "Black Striped Button Shirt",
ID: "ToTsBk",
Type: "Striped Button Shirt",
Color: "Black",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Striped Button Shirt/Black Striped Button Shirt.png",
Avatar: "Images/Avatar/Clothes/Striped Button Shirt/Black Striped Button Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Equipment/Striped Button Shirt/Black Striped Button Shirt Open.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A classic, single-color Striped Button Shirt for every occasion.",
}>>
<<set $BlueStripedButtonShirt to {
Name: "Blue Striped Button Shirt",
ID: "ToTsBl",
Type: "Striped Button Shirt",
Color: "Blue",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Striped Button Shirt/Blue Striped Button Shirt.png",
Avatar: "Images/Avatar/Clothes/Striped Button Shirt/Blue Striped Button Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Equipment/Striped Button Shirt/Blue Striped Button Shirt Open.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A classic, single-color Striped Button Shirt for every occasion.",
}>>
<<set $BrownStripedButtonShirt to {
Name: "Brown Striped Button Shirt",
ID: "ToTsBr",
Type: "Striped Button Shirt",
Color: "Brown",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Striped Button Shirt/Brown Striped Button Shirt.png",
Avatar: "Images/Avatar/Clothes/Striped Button Shirt/Brown Striped Button Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Equipment/Striped Button Shirt/Brown Striped Button Shirt Open.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A classic, single-color Striped Button Shirt for every occasion.",
}>>
<<set $GrayStripedButtonShirt to {
Name: "Gray Striped Button Shirt",
ID: "ToTsGy",
Type: "Striped Button Shirt",
Color: "Gray",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Striped Button Shirt/Gray Striped Button Shirt.png",
Avatar: "Images/Avatar/Clothes/Striped Button Shirt/Gray Striped Button Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Equipment/Striped Button Shirt/Gray Striped Button Shirt Open.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A classic, single-color Striped Button Shirt for every occasion.",
}>>
<<set $GreenStripedButtonShirt to {
Name: "Green Striped Button Shirt",
ID: "ToTsGr",
Type: "Striped Button Shirt",
Color: "Green",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Striped Button Shirt/Forest Green Striped Button Shirt.png",
Avatar: "Images/Avatar/Clothes/Striped Button Shirt/Forest Green Striped Button Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Equipment/Striped Button Shirt/Forest Green Striped Button Shirt Open.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A classic, single-color Striped Button Shirt for every occasion.",
}>>
<<set $OrangeStripedButtonShirt to {
Name: "Orange Striped Button Shirt",
ID: "ToTsOr",
Type: "Striped Button Shirt",
Color: "Orange",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Striped Button Shirt/Orange Striped Button Shirt.png",
Avatar: "Images/Avatar/Clothes/Striped Button Shirt/Orange Striped Button Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Equipment/Striped Button Shirt/Orange Striped Button Shirt Open.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A classic, single-color Striped Button Shirt for every occasion.",
}>>
<<set $PinkStripedButtonShirt to {
Name: "Pink Striped Button Shirt",
ID: "ToTsPi",
Type: "Striped Button Shirt",
Color: "Pink",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Striped Button Shirt/Pink Striped Button Shirt.png",
Avatar: "Images/Avatar/Clothes/Striped Button Shirt/Pink Striped Button Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Equipment/Striped Button Shirt/Pink Striped Button Shirt Open.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A classic, single-color Striped Button Shirt for every occasion.",
}>>
<<set $PurpleStripedButtonShirt to {
Name: "Purple Striped Button Shirt",
ID: "ToTsPu",
Type: "Striped Button Shirt",
Color: "Purple",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Striped Button Shirt/Purple Striped Button Shirt.png",
Avatar: "Images/Avatar/Clothes/Striped Button Shirt/Purple Striped Button Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Equipment/Striped Button Shirt/Purple Striped Button Shirt Open.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A classic, single-color Striped Button Shirt for every occasion.",
}>>
<<set $RedStripedButtonShirt to {
Name: "Red Striped Button Shirt",
ID: "ToTsRe",
Type: "Striped Button Shirt",
Color: "Red",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Striped Button Shirt/Red Striped Button Shirt.png",
Avatar: "Images/Avatar/Clothes/Striped Button Shirt/Red Striped Button Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Equipment/Striped Button Shirt/Red Striped Button Shirt Open.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A classic, single-color Striped Button Shirt for every occasion.",
}>>
<<set $TealStripedButtonShirt to {
Name: "Teal Striped Button Shirt",
ID: "ToTsTe",
Type: "Striped Button Shirt",
Color: "Teal",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Striped Button Shirt/Teal Striped Button Shirt.png",
Avatar: "Images/Avatar/Clothes/Striped Button Shirt/Teal Striped Button Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Equipment/Striped Button Shirt/Teal Striped Button Shirt Open.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A classic, single-color Striped Button Shirt for every occasion.",
}>>
<<set $WhiteStripedButtonShirt to {
Name: "White Striped Button Shirt",
ID: "ToTsWh",
Type: "Striped Button Shirt",
Color: "White",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Striped Button Shirt/White Striped Button Shirt.png",
Avatar: "Images/Avatar/Clothes/Striped Button Shirt/White Striped Button Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Equipment/Striped Button Shirt/White Striped Button Shirt Open.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A classic, single-color Striped Button Shirt for every occasion.",
}>>
<<set $YellowStripedButtonShirt to {
Name: "Yellow Striped Button Shirt",
ID: "ToTsYe",
Type: "Striped Button Shirt",
Color: "Yellow",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Striped Button Shirt/Yellow Striped Button Shirt.png",
Avatar: "Images/Avatar/Clothes/Striped Button Shirt/Yellow Striped Button Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "Images/Equipment/Striped Button Shirt/Yellow Striped Button Shirt Open.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A classic, single-color Striped Button Shirt for every occasion.",
}>><<set $BeigeStripedShirt to {
Name: "Beige Striped Shirt",
ID: "ToTsBe",
Type: "Striped Shirt",
Color: "Beige",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Striped Shirt/Beige Striped Shirt.png",
Avatar: "Images/Avatar/Clothes/Striped Shirt/Beige Striped Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A classic, single-color Striped Shirt for every occasion.",
}>>
<<set $BlackStripedShirt to {
Name: "Black Striped Shirt",
ID: "ToTsBk",
Type: "Striped Shirt",
Color: "Black",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Striped Shirt/Black Striped Shirt.png",
Avatar: "Images/Avatar/Clothes/Striped Shirt/Black Striped Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A classic, single-color Striped Shirt for every occasion.",
}>>
<<set $BlueStripedShirt to {
Name: "Blue Striped Shirt",
ID: "ToTsBl",
Type: "Striped Shirt",
Color: "Blue",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Striped Shirt/Blue Striped Shirt.png",
Avatar: "Images/Avatar/Clothes/Striped Shirt/Blue Striped Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A classic, single-color Striped Shirt for every occasion.",
}>>
<<set $BrownStripedShirt to {
Name: "Brown Striped Shirt",
ID: "ToTsBr",
Type: "Striped Shirt",
Color: "Brown",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Striped Shirt/Brown Striped Shirt.png",
Avatar: "Images/Avatar/Clothes/Striped Shirt/Brown Striped Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A classic, single-color Striped Shirt for every occasion.",
}>>
<<set $GrayStripedShirt to {
Name: "Gray Striped Shirt",
ID: "ToTsGy",
Type: "Striped Shirt",
Color: "Gray",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Striped Shirt/Gray Striped Shirt.png",
Avatar: "Images/Avatar/Clothes/Striped Shirt/Gray Striped Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A classic, single-color Striped Shirt for every occasion.",
}>>
<<set $GreenStripedShirt to {
Name: "Green Striped Shirt",
ID: "ToTsGr",
Type: "Striped Shirt",
Color: "Green",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Striped Shirt/Forest Green Striped Shirt.png",
Avatar: "Images/Avatar/Clothes/Striped Shirt/Forest Green Striped Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A classic, single-color Striped Shirt for every occasion.",
}>>
<<set $OrangeStripedShirt to {
Name: "Orange Striped Shirt",
ID: "ToTsOr",
Type: "Striped Shirt",
Color: "Orange",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Striped Shirt/Orange Striped Shirt.png",
Avatar: "Images/Avatar/Clothes/Striped Shirt/Orange Striped Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A classic, single-color Striped Shirt for every occasion.",
}>>
<<set $PinkStripedShirt to {
Name: "Pink Striped Shirt",
ID: "ToTsPi",
Type: "Striped Shirt",
Color: "Pink",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Striped Shirt/Pink Striped Shirt.png",
Avatar: "Images/Avatar/Clothes/Striped Shirt/Pink Striped Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A classic, single-color Striped Shirt for every occasion.",
}>>
<<set $PurpleStripedShirt to {
Name: "Purple Striped Shirt",
ID: "ToTsPu",
Type: "Striped Shirt",
Color: "Purple",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Striped Shirt/Purple Striped Shirt.png",
Avatar: "Images/Avatar/Clothes/Striped Shirt/Purple Striped Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A classic, single-color Striped Shirt for every occasion.",
}>>
<<set $RedStripedShirt to {
Name: "Red Striped Shirt",
ID: "ToTsRe",
Type: "Striped Shirt",
Color: "Red",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Striped Shirt/Red Striped Shirt.png",
Avatar: "Images/Avatar/Clothes/Striped Shirt/Red Striped Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A classic, single-color Striped Shirt for every occasion.",
}>>
<<set $TealStripedShirt to {
Name: "Teal Striped Shirt",
ID: "ToTsTe",
Type: "Striped Shirt",
Color: "Teal",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Striped Shirt/Teal Striped Shirt.png",
Avatar: "Images/Avatar/Clothes/Striped Shirt/Teal Striped Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A classic, single-color Striped Shirt for every occasion.",
}>>
<<set $WhiteStripedShirt to {
Name: "White Striped Shirt",
ID: "ToTsWh",
Type: "Striped Shirt",
Color: "White",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Striped Shirt/White Striped Shirt.png",
Avatar: "Images/Avatar/Clothes/Striped Shirt/White Striped Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A classic, single-color Striped Shirt for every occasion.",
}>>
<<set $YellowStripedShirt to {
Name: "Yellow Striped Shirt",
ID: "ToTsYe",
Type: "Striped Shirt",
Color: "Yellow",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Striped Shirt/Yellow Striped Shirt.png",
Avatar: "Images/Avatar/Clothes/Striped Shirt/Yellow Striped Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A classic, single-color Striped Shirt for every occasion.",
}>><<nobr>>
<<set $BlueCamoBriefs to ({
Name: "Blue Camo Briefs",
ID: "UnCaBrBl",
Type: "Briefs",
Color: "Blue",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Styled Briefs/Blue Camo Briefs.png",
Avatar: "Images/Avatar/Clothes/Styled Briefs/Blue Camo Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "These colorful briefs are popular with young, adventurous lads who want to, ironically, stand out amongst their peers.",
})>>
<<set $RedCamoBriefs to ({
Name: "Red Camo Briefs",
ID: "UnCaBrRe",
Type: "Briefs",
Color: "Red",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Styled Briefs/Red Camo Briefs.png",
Avatar: "Images/Avatar/Clothes/Styled Briefs/Red Camo Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "These colorful briefs are popular with young, adventurous lads who want to, ironically, stand out amongst their peers.",
})>>
<<set $GreenCamoBriefs to ({
Name: "Green Camo Briefs",
ID: "UnCaBrGr",
Type: "Briefs",
Color: "Green",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Styled Briefs/Green Camo Briefs.png",
Avatar: "Images/Avatar/Clothes/Styled Briefs/Green Camo Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "These colorful briefs are popular with young, adventurous lads who want to, ironically, stand out amongst their peers.",
})>>
<<set $BlueUltramanBriefs to ({
Name: "Blue Ultraman Briefs",
ID: "UnBrUltramanBl",
Type: "Briefs",
Color: "Blue",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Styled Briefs/Blue Ultraman Briefs.png",
Avatar: "Images/Avatar/Clothes/Styled Briefs/Blue Ultraman Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Briefs printed with the logo of the popular superhero Ultraman. Commonly paired with a cape for the ultimate cute superhero costume.",
})>>
<<set $RedUltramanBriefs to ({
Name: "Red Ultraman Briefs",
ID: "UnBrUltramanRe",
Type: "Briefs",
Color: "Red",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Styled Briefs/Red Ultraman Briefs.png",
Avatar: "Images/Avatar/Clothes/Styled Briefs/Red Ultraman Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Briefs printed with the logo of the popular superhero Ultraman. Commonly paired with a cape for the ultimate cute superhero costume.",
})>>
<<set $OwlmanBriefs to ({
Name: "Owlman Briefs",
ID: "UnBrOwlman",
Type: "Briefs",
Color: "Black",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Styled Briefs/Owlman Briefs.png",
Avatar: "Images/Avatar/Clothes/Styled Briefs/Owlman Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Briefs printed with the logo of the popular superhero Owlman. Commonly paired with a cape for the ultimate cute superhero costume.",
})>>
<<set $SpaceshipBriefs to ({
Name: "Spaceship Briefs",
ID: "UnBrSpaceship",
Type: "Briefs",
Color: "Black",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Styled Briefs/Spaceship Briefs.png",
Avatar: "Images/Avatar/Clothes/Styled Briefs/Spaceship Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of briefs with a space ship on them.",
})>>
<<set $BlueRocketBriefs to ({
Name: "Blue Rocket Briefs",
ID: "UnBrRockBl",
Type: "Briefs",
Color: "Blue",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Styled Briefs/Blue Rocket Briefs.png",
Avatar: "Images/Avatar/Clothes/Styled Briefs/Blue Rocket Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of briefs with a space ship on them.",
})>>
<<set $CloudBriefs to ({
Name: "Cloud Briefs",
ID: "UnBrRockBl",
Type: "Briefs",
Color: "Blue",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Styled Briefs/Cloud Briefs.png",
Avatar: "Images/Avatar/Clothes/Styled Briefs/Cloud Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of briefs an adorable cloud pattern on them.",
})>>
<<set $ArachnidKidBriefs to ({
Name: "Arachnid Kid Briefs",
ID: "UnBrArachnid",
Type: "Briefs",
Color: "Red",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Styled Briefs/Arachnid Kid Briefs.png",
Avatar: "Images/Avatar/Clothes/Styled Briefs/Arachnid Kid Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of Arachnid Kid Briefs.",
})>>
<<set $CaptainPatriotBriefs to ({
Name: "Captain Patriot Briefs",
ID: "UnBrCpnPatriot",
Type: "Briefs",
Color: "Red",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Styled Briefs/Captain Patriot Briefs.png",
Avatar: "Images/Avatar/Clothes/Styled Briefs/Captain Patriot Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of Captain Patriot Briefs.",
})>>
<<set $TitaniumManBriefs to ({
Name: "Titanium Man Briefs",
ID: "UnBrTitanium",
Type: "Briefs",
Color: "Orange",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Styled Briefs/Titanium Man Briefs.png",
Avatar: "Images/Avatar/Clothes/Styled Briefs/Titanium Man Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of Titanium Man Briefs.",
})>>
<<set $GrassMonsterBriefs to ({
Name: "Grass Monster Briefs",
ID: "UnBrGraMon",
Type: "Briefs",
Color: "Green",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Styled Briefs/Grass Monster Briefs.png",
Avatar: "Images/Avatar/Clothes/Styled Briefs/Grass Monster Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "An adorable pair of briefs with the face of a popular Grass Monster from a video game.",
})>>
<<set $FireMonsterBriefs to ({
Name: "Fire Monster Briefs",
ID: "UnBrFirMon",
Type: "Briefs",
Color: "Orange",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Styled Briefs/Fire Monster Briefs.png",
Avatar: "Images/Avatar/Clothes/Styled Briefs/Fire Monster Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "An adorable pair of briefs with the face of a popular Fire Monster from a video game.",
})>>
<<set $WaterMonsterBriefs to ({
Name: "Water Monster Briefs",
ID: "UnBrWatMon",
Type: "Briefs",
Color: "Blue",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Styled Briefs/Water Monster Briefs.png",
Avatar: "Images/Avatar/Clothes/Styled Briefs/Water Monster Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "An adorable pair of briefs with the face of a popular Water Monster from a video game.",
})>>
<<set $SpaceForceCommandBriefs to ({
Name: "Space Force Briefs",
ID: "UnSpaForComBr",
Type: "Briefs",
Color: "Red",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Styled Briefs/Space Force Command Briefs.png",
Avatar: "Images/Avatar/Clothes/Styled Briefs/Space Force Command Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of briefs themed after the popular sci-fi series, Space Force.",
})>>
<<set $SpaceForceOperationsBriefs to ({
Name: "Space Force Briefs",
ID: "UnSpaForOpeBr",
Type: "Briefs",
Color: "Yellow",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Styled Briefs/Space Force Operations Briefs.png",
Avatar: "Images/Avatar/Clothes/Styled Briefs/Space Force Operations Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of briefs themed after the popular sci-fi series, Space Force.",
})>>
<<set $SpaceForceScienceBriefs to ({
Name: "Space Force Briefs",
ID: "UnSpaForSciBr",
Type: "Briefs",
Color: "Blue",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Styled Briefs/Space Force Science Briefs.png",
Avatar: "Images/Avatar/Clothes/Styled Briefs/Space Force Science Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of briefs themed after the popular sci-fi series, Space Force.",
})>>
<<set $StarBriefs to ({
Name: "Star Briefs",
ID: "UnStarBr",
Type: "Briefs",
Color: "Blue",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Styled Briefs/Star Briefs.png",
Avatar: "Images/Avatar/Clothes/Styled Briefs/Star Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of briefs with an adorable star pattern on them.",
})>>
<<set $TealDinoBriefs to ({
Name: "Teal Dinosaur Briefs",
ID: "UnTeDinoBr",
Type: "Briefs",
Color: "Teal",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Styled Briefs/Teal Dinosaur Briefs.png",
Avatar: "Images/Avatar/Clothes/Styled Briefs/Teal Dinosaur Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of briefs with an adorable dino pattern on them.",
})>>
<<set $HardCandyBriefs to ({
Name: "Hard Candy Briefs",
ID: "UnHarCanBr",
Type: "Briefs",
Color: "Purple",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Styled Briefs/Hard Candy Briefs.png",
Avatar: "Images/Avatar/Clothes/Styled Briefs/Hard Candy Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of briefs with an adorable candy pattern on them.",
})>>
<<set $SkullBriefs to ({
Name: "Skull Briefs",
ID: "UnSkullBr",
Type: "Briefs",
Color: "Purple",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Styled Briefs/Skull Briefs.png",
Avatar: "Images/Avatar/Clothes/Styled Briefs/Skull Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of briefs with an adorable skull pattern on them.",
})>>
<<set $SplashtoonBriefs to ({
Name: "Splashtoon Briefs",
ID: "UnSplashBr",
Type: "Briefs",
Color: "Orange",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Styled Briefs/Splashtoon Briefs.png",
Avatar: "Images/Avatar/Clothes/Styled Briefs/Splashtoon Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of briefs with an adorable Splashtoon pattern on them.",
})>>
<</nobr>><<nobr>>
<<set $BeigeSwimDiaper to ({
Name: "Beige Swim Diaper",
ID: "UnSwDiBe",
Type: "Swim Diaper",
Color: "Beige",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear", "Water-Proof", "Diaper", "Swimwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Swim Diaper/Beige Swim Diaper.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Swim Diaper/Beige Swim Diaper.png",
AvatarUnder: "Images/Avatar/Clothes/Swim Diaper/Beige Swim Diaper Under.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "For the little boys who love swimming, but still can’t quite make it to the bathroom on time.",
})>>
<<set $BlackSwimDiaper to ({
Name: "Black Swim Diaper",
ID: "UnSwDiBk",
Type: "Swim Diaper",
Color: "Black",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear", "Water-Proof", "Diaper", "Swimwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Swim Diaper/Black Swim Diaper.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Swim Diaper/Black Swim Diaper.png",
AvatarUnder: "Images/Avatar/Clothes/Swim Diaper/Black Swim Diaper Under.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "For the little boys who love swimming, but still can’t quite make it to the bathroom on time.",
})>>
<<set $BlueSwimDiaper to ({
Name: "Blue Swim Diaper",
ID: "UnSwDiBl",
Type: "Swim Diaper",
Color: "Blue",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear", "Water-Proof", "Diaper", "Swimwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Swim Diaper/Blue Swim Diaper.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Swim Diaper/Blue Swim Diaper.png",
AvatarUnder: "Images/Avatar/Clothes/Swim Diaper/Blue Swim Diaper Under.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "For the little boys who love swimming, but still can’t quite make it to the bathroom on time.",
})>>
<<set $BrownSwimDiaper to ({
Name: "Brown Swim Diaper",
ID: "UnSwDiBr",
Type: "Swim Diaper",
Color: "Brown",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear", "Water-Proof", "Diaper", "Swimwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Swim Diaper/Brown Swim Diaper.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Swim Diaper/Brown Swim Diaper.png",
AvatarUnder: "Images/Avatar/Clothes/Swim Diaper/Brown Swim Diaper Under.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "For the little boys who love swimming, but still can’t quite make it to the bathroom on time.",
})>>
<<set $GraySwimDiaper to ({
Name: "Gray Swim Diaper",
ID: "UnSwDiGy",
Type: "Swim Diaper",
Color: "Gray",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear", "Water-Proof", "Diaper", "Swimwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Swim Diaper/Gray Swim Diaper.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Swim Diaper/Gray Swim Diaper.png",
AvatarUnder: "Images/Avatar/Clothes/Swim Diaper/Gray Swim Diaper Under.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "For the little boys who love swimming, but still can’t quite make it to the bathroom on time.",
})>>
<<set $GreenSwimDiaper to ({
Name: "Green Swim Diaper",
ID: "UnSwDiGr",
Type: "Swim Diaper",
Color: "Green",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear", "Water-Proof", "Diaper", "Swimwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Swim Diaper/Forest Green Swim Diaper.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Swim Diaper/Forest Green Swim Diaper.png",
AvatarUnder: "Images/Avatar/Clothes/Swim Diaper/Forest Green Swim Diaper Under.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "For the little boys who love swimming, but still can’t quite make it to the bathroom on time.",
})>>
<<set $OrangeSwimDiaper to ({
Name: "Orange Swim Diaper",
ID: "UnSwDiOr",
Type: "Swim Diaper",
Color: "Orange",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear", "Water-Proof", "Diaper", "Swimwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Swim Diaper/Orange Swim Diaper.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Swim Diaper/Orange Swim Diaper.png",
AvatarUnder: "Images/Avatar/Clothes/Swim Diaper/Orange Swim Diaper Under.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "For the little boys who love swimming, but still can’t quite make it to the bathroom on time.",
})>>
<<set $PinkSwimDiaper to ({
Name: "Pink Swim Diaper",
ID: "UnSwDiPi",
Type: "Swim Diaper",
Color: "Pink",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear", "Water-Proof", "Diaper", "Swimwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Swim Diaper/Pink Swim Diaper.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Swim Diaper/Pink Swim Diaper.png",
AvatarUnder: "Images/Avatar/Clothes/Swim Diaper/Pink Swim Diaper Under.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "For the little boys who love swimming, but still can’t quite make it to the bathroom on time.",
})>>
<<set $PurpleSwimDiaper to ({
Name: "Purple Swim Diaper",
ID: "UnSwDiPu",
Type: "Swim Diaper",
Color: "Purple",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear", "Water-Proof", "Diaper", "Swimwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Swim Diaper/Purple Swim Diaper.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Swim Diaper/Purple Swim Diaper.png",
AvatarUnder: "Images/Avatar/Clothes/Swim Diaper/Purple Swim Diaper Under.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "For the little boys who love swimming, but still can’t quite make it to the bathroom on time.",
})>>
<<set $RedSwimDiaper to ({
Name: "Red Swim Diaper",
ID: "UnSwDiRe",
Type: "Swim Diaper",
Color: "Red",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear", "Water-Proof", "Diaper", "Swimwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Swim Diaper/Red Swim Diaper.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Swim Diaper/Red Swim Diaper.png",
AvatarUnder: "Images/Avatar/Clothes/Swim Diaper/Red Swim Diaper Under.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "For the little boys who love swimming, but still can’t quite make it to the bathroom on time.",
})>>
<<set $TealSwimDiaper to ({
Name: "Teal Swim Diaper",
ID: "UnSwDiTe",
Type: "Swim Diaper",
Color: "Teal",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear", "Water-Proof", "Diaper", "Swimwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Swim Diaper/Teal Swim Diaper.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Swim Diaper/Teal Swim Diaper.png",
AvatarUnder: "Images/Avatar/Clothes/Swim Diaper/Teal Swim Diaper Under.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "For the little boys who love swimming, but still can’t quite make it to the bathroom on time.",
})>>
<<set $WhiteSwimDiaper to ({
Name: "White Swim Diaper",
ID: "UnSwDiWh",
Type: "Swim Diaper",
Color: "White",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear", "Water-Proof", "Diaper", "Swimwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Swim Diaper/White Swim Diaper.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Swim Diaper/White Swim Diaper.png",
AvatarUnder: "Images/Avatar/Clothes/Swim Diaper/White Swim Diaper Under.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "For the little boys who love swimming, but still can’t quite make it to the bathroom on time.",
})>>
<<set $YellowSwimDiaper to ({
Name: "Yellow Swim Diaper",
ID: "UnSwDiYe",
Type: "Swim Diaper",
Color: "Yellow",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear", "Water-Proof", "Diaper", "Swimwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Swim Diaper/Yellow Swim Diaper.png",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "Images/Avatar/Clothes/Swim Diaper/Yellow Swim Diaper.png",
AvatarUnder: "Images/Avatar/Clothes/Swim Diaper/Yellow Swim Diaper Under.png",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "For the little boys who love swimming, but still can’t quite make it to the bathroom on time.",
})>>
<</nobr>><<nobr>>
<<set $BeigeTShirt to {
Name: "Beige T-Shirt",
ID: "ToTsBe",
Type: "T-Shirt",
Color: "Beige",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/T-Shirt/Beige T-Shirt.png",
Avatar: "Images/Avatar/Clothes/T-Shirt/Beige T-Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/T-Shirt/Beige Under T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A classic, single-color T-Shirt for every occasion.",
}>>
<<set $BlackTShirt to {
Name: "Black T-Shirt",
ID: "ToTsBk",
Type: "T-Shirt",
Color: "Black",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/T-Shirt/Black T-Shirt.png",
Avatar: "Images/Avatar/Clothes/T-Shirt/Black T-Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/T-Shirt/Black Under T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A classic, single-color T-Shirt for every occasion.",
}>>
<<set $BlueTShirt to {
Name: "Blue T-Shirt",
ID: "ToTsBl",
Type: "T-Shirt",
Color: "Blue",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/T-Shirt/Blue T-Shirt.png",
Avatar: "Images/Avatar/Clothes/T-Shirt/Blue T-Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/T-Shirt/Blue Under T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A classic, single-color T-Shirt for every occasion.",
}>>
<<set $BrownTShirt to {
Name: "Brown T-Shirt",
ID: "ToTsBr",
Type: "T-Shirt",
Color: "Brown",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/T-Shirt/Brown T-Shirt.png",
Avatar: "Images/Avatar/Clothes/T-Shirt/Brown T-Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/T-Shirt/Brown Under T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A classic, single-color T-Shirt for every occasion.",
}>>
<<set $GrayTShirt to {
Name: "Gray T-Shirt",
ID: "ToTsGy",
Type: "T-Shirt",
Color: "Gray",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/T-Shirt/Gray T-Shirt.png",
Avatar: "Images/Avatar/Clothes/T-Shirt/Gray T-Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/T-Shirt/Gray Under T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A classic, single-color T-Shirt for every occasion.",
}>>
<<set $GreenTShirt to {
Name: "Green T-Shirt",
ID: "ToTsGr",
Type: "T-Shirt",
Color: "Green",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/T-Shirt/Forest Green T-Shirt.png",
Avatar: "Images/Avatar/Clothes/T-Shirt/Forest Green T-Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/T-Shirt/Forest Green Under T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A classic, single-color T-Shirt for every occasion.",
}>>
<<set $OrangeTShirt to {
Name: "Orange T-Shirt",
ID: "ToTsOr",
Type: "T-Shirt",
Color: "Orange",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/T-Shirt/Orange T-Shirt.png",
Avatar: "Images/Avatar/Clothes/T-Shirt/Orange T-Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/T-Shirt/Orange Under T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A classic, single-color T-Shirt for every occasion.",
}>>
<<set $PinkTShirt to {
Name: "Pink T-Shirt",
ID: "ToTsPi",
Type: "T-Shirt",
Color: "Pink",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/T-Shirt/Pink T-Shirt.png",
Avatar: "Images/Avatar/Clothes/T-Shirt/Pink T-Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/T-Shirt/Pink Under T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A classic, single-color T-Shirt for every occasion.",
}>>
<<set $PurpleTShirt to {
Name: "Purple T-Shirt",
ID: "ToTsPu",
Type: "T-Shirt",
Color: "Purple",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/T-Shirt/Purple T-Shirt.png",
Avatar: "Images/Avatar/Clothes/T-Shirt/Purple T-Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/T-Shirt/Purple Under T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A classic, single-color T-Shirt for every occasion.",
}>>
<<set $RedTShirt to {
Name: "Red T-Shirt",
ID: "ToTsRe",
Type: "T-Shirt",
Color: "Red",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/T-Shirt/Red T-Shirt.png",
Avatar: "Images/Avatar/Clothes/T-Shirt/Red T-Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/T-Shirt/Red Under T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A classic, single-color T-Shirt for every occasion.",
}>>
<<set $TealTShirt to {
Name: "Teal T-Shirt",
ID: "ToTsTe",
Type: "T-Shirt",
Color: "Teal",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/T-Shirt/Teal T-Shirt.png",
Avatar: "Images/Avatar/Clothes/T-Shirt/Teal T-Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/T-Shirt/Teal Under T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A classic, single-color T-Shirt for every occasion.",
}>>
<<set $WhiteTShirt to {
Name: "White T-Shirt",
ID: "ToTsWh",
Type: "T-Shirt",
Color: "White",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/T-Shirt/White T-Shirt.png",
Avatar: "Images/Avatar/Clothes/T-Shirt/White T-Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/T-Shirt/White Under T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A classic, single-color T-Shirt for every occasion.",
}>>
<<set $YellowTShirt to {
Name: "Yellow T-Shirt",
ID: "ToTsYe",
Type: "T-Shirt",
Color: "Yellow",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/T-Shirt/Yellow T-Shirt.png",
Avatar: "Images/Avatar/Clothes/T-Shirt/Yellow T-Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/T-Shirt/Yellow Under T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A classic, single-color T-Shirt for every occasion.",
}>>
<</nobr>><<nobr>>
<<set $BeigeTanktop to {
Name: "Beige Tanktop",
ID: "ToTtBe",
Type: "Tanktop",
Color: "Beige",
Slot: "Under",
Temp: 0,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Tanktop/Beige Tanktop.png",
Avatar: "Images/Avatar/Clothes/Tank Top/Beige Tank Top.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "For when you have to wear a shirt, but really don’t want to.",
}>>
<<set $BlackTanktop to {
Name: "Black Tanktop",
ID: "ToTtBk",
Type: "Tanktop",
Color: "Black",
Slot: "Under",
Temp: 0,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Tanktop/Black Tanktop.png",
Avatar: "Images/Avatar/Clothes/Tank Top/Black Tank Top.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "For when you have to wear a shirt, but really don’t want to.",
}>>
<<set $BlueTanktop to {
Name: "Blue Tanktop",
ID: "ToTtBl",
Type: "Tanktop",
Color: "Blue",
Slot: "Under",
Temp: 0,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Tanktop/Blue Tanktop.png",
Avatar: "Images/Avatar/Clothes/Tank Top/Blue Tank Top.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "For when you have to wear a shirt, but really don’t want to.",
}>>
<<set $BrownTanktop to {
Name: "Brown Tanktop",
ID: "ToTtBr",
Type: "Tanktop",
Color: "Brown",
Slot: "Under",
Temp: 0,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Tanktop/Brown Tanktop.png",
Avatar: "Images/Avatar/Clothes/Tank Top/Brown Tank Top.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "For when you have to wear a shirt, but really don’t want to.",
}>>
<<set $GrayTanktop to {
Name: "Gray Tanktop",
ID: "ToTtBk",
Type: "Tanktop",
Color: "Gray",
Slot: "Under",
Temp: 0,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Tanktop/Gray Tanktop.png",
Avatar: "Images/Avatar/Clothes/Tank Top/Gray Tank Top.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "For when you have to wear a shirt, but really don’t want to.",
}>>
<<set $GreenTanktop to {
Name: "Green Tanktop",
ID: "ToTtGr",
Type: "Tanktop",
Color: "Green",
Slot: "Under",
Temp: 0,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Tanktop/Forest Green Tanktop.png",
Avatar: "Images/Avatar/Clothes/Tank Top/Forest Green Tank Top.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "For when you have to wear a shirt, but really don’t want to.",
}>>
<<set $OrangeTanktop to {
Name: "Orange Tanktop",
ID: "ToTtOr",
Type: "Tanktop",
Color: "Orange",
Slot: "Under",
Temp: 0,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Tanktop/Orange Tanktop.png",
Avatar: "Images/Avatar/Clothes/Tank Top/Orange Tank Top.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "For when you have to wear a shirt, but really don’t want to.",
}>>
<<set $PinkTanktop to {
Name: "Pink Tanktop",
ID: "ToTtPi",
Type: "Tanktop",
Color: "Pink",
Slot: "Under",
Temp: 0,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Tanktop/Pink Tanktop.png",
Avatar: "Images/Avatar/Clothes/Tank Top/Pink Tank Top.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "For when you have to wear a shirt, but really don’t want to.",
}>>
<<set $PurpleTanktop to {
Name: "Purple Tanktop",
ID: "ToTtPu",
Type: "Tanktop",
Color: "Purple",
Slot: "Under",
Temp: 0,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Tanktop/Purple Tanktop.png",
Avatar: "Images/Avatar/Clothes/Tank Top/Purple Tank Top.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "For when you have to wear a shirt, but really don’t want to.",
}>>
<<set $RedTanktop to {
Name: "Red Tanktop",
ID: "ToTtRe",
Type: "Tanktop",
Color: "Red",
Slot: "Under",
Temp: 0,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Tanktop/Red Tanktop.png",
Avatar: "Images/Avatar/Clothes/Tank Top/Red Tank Top.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "For when you have to wear a shirt, but really don’t want to.",
}>>
<<set $TealTanktop to {
Name: "Teal Tanktop",
ID: "ToTtTe",
Type: "Tanktop",
Color: "Teal",
Slot: "Under",
Temp: 0,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Tanktop/Teal Tanktop.png",
Avatar: "Images/Avatar/Clothes/Tank Top/Teal Tank Top.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "For when you have to wear a shirt, but really don’t want to.",
}>>
<<set $WhiteTanktop to {
Name: "White Tanktop",
ID: "ToTtWh",
Type: "Tanktop",
Color: "White",
Slot: "Under",
Temp: 0,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Tanktop/White Tanktop.png",
Avatar: "Images/Avatar/Clothes/Tank Top/White Tank Top.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "For when you have to wear a shirt, but really don’t want to.",
}>>
<<set $YellowTanktop to {
Name: "Yellow Tanktop",
ID: "ToTtYe",
Type: "Tanktop",
Color: "Yellow",
Slot: "Under",
Temp: 0,
Tags: ["Casual", "Sleepwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Tanktop/Yellow Tanktop.png",
Avatar: "Images/Avatar/Clothes/Tank Top/Yellow Tank Top.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "For when you have to wear a shirt, but really don’t want to.",
}>>
<</nobr>><<nobr>>
<<set $BeigeTennisShoes to {
Name: "Beige Tennis Shoes",
ID: "ShTsBe",
Type: "Tennis Shoes",
Color: "Beige",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Tennis Shoes/Beige Tennis Shoes.png",
Avatar: "Images/Avatar/Clothes/Tennis Shoes/Beige Tennis Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A fancy and well-designed shoe that can be used outside of tennis courts.",
}>>
<<set $BlackTennisShoes to {
Name: "Black Tennis Shoes",
ID: "ShTsBk",
Type: "Tennis Shoes",
Color: "Black",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Tennis Shoes/Black Tennis Shoes.png",
Avatar: "Images/Avatar/Clothes/Tennis Shoes/Black Tennis Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A fancy and well-designed shoe that can be used outside of tennis courts.",
}>>
<<set $BlueTennisShoes to {
Name: "Blue Tennis Shoes",
ID: "ShTsBl",
Type: "Tennis Shoes",
Color: "Blue",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Tennis Shoes/Blue Tennis Shoes.png",
Avatar: "Images/Avatar/Clothes/Tennis Shoes/Blue Tennis Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A fancy and well-designed shoe that can be used outside of tennis courts.",
}>>
<<set $BrownTennisShoes to {
Name: "Brown Tennis Shoes",
ID: "ShTsBr",
Type: "Tennis Shoes",
Color: "Brown",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Tennis Shoes/Brown Tennis Shoes.png",
Avatar: "Images/Avatar/Clothes/Tennis Shoes/Brown Tennis Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A fancy and well-designed shoe that can be used outside of tennis courts.",
}>>
<<set $GrayTennisShoes to {
Name: "Gray Tennis Shoes",
ID: "ShTsGy",
Type: "Tennis Shoes",
Color: "Gray",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Tennis Shoes/Gray Tennis Shoes.png",
Avatar: "Images/Avatar/Clothes/Tennis Shoes/Gray Tennis Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A fancy and well-designed shoe that can be used outside of tennis courts.",
}>>
<<set $GreenTennisShoes to {
Name: "Green Tennis Shoes",
ID: "ShTsGr",
Type: "Tennis Shoes",
Color: "Green",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Tennis Shoes/Forest Green Tennis Shoes.png",
Avatar: "Images/Avatar/Clothes/Tennis Shoes/Forest Green Tennis Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A fancy and well-designed shoe that can be used outside of tennis courts.",
}>>
<<set $OrangeTennisShoes to {
Name: "Orange Tennis Shoes",
ID: "ShTsOr",
Type: "Tennis Shoes",
Color: "Orange",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Tennis Shoes/Orange Tennis Shoes.png",
Avatar: "Images/Avatar/Clothes/Tennis Shoes/Orange Tennis Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A fancy and well-designed shoe that can be used outside of tennis courts.",
}>>
<<set $PinkTennisShoes to {
Name: "Pink Tennis Shoes",
ID: "ShTsPi",
Type: "Tennis Shoes",
Color: "Pink",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Tennis Shoes/Pink Tennis Shoes.png",
Avatar: "Images/Avatar/Clothes/Tennis Shoes/Pink Tennis Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A fancy and well-designed shoe that can be used outside of tennis courts.",
}>>
<<set $PurpleTennisShoes to {
Name: "Purple Tennis Shoes",
ID: "ShTsPu",
Type: "Tennis Shoes",
Color: "Purple",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Tennis Shoes/Purple Tennis Shoes.png",
Avatar: "Images/Avatar/Clothes/Tennis Shoes/Purple Tennis Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A fancy and well-designed shoe that can be used outside of tennis courts.",
}>>
<<set $RedTennisShoes to {
Name: "Red Tennis Shoes",
ID: "ShTsRe",
Type: "Tennis Shoes",
Color: "Red",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Tennis Shoes/Red Tennis Shoes.png",
Avatar: "Images/Avatar/Clothes/Tennis Shoes/Red Tennis Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A fancy and well-designed shoe that can be used outside of tennis courts.",
}>>
<<set $TealTennisShoes to {
Name: "Teal Tennis Shoes",
ID: "ShTsTe",
Type: "Tennis Shoes",
Color: "Teal",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Tennis Shoes/Teal Tennis Shoes.png",
Avatar: "Images/Avatar/Clothes/Tennis Shoes/Teal Tennis Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A fancy and well-designed shoe that can be used outside of tennis courts.",
}>>
<<set $WhiteTennisShoes to {
Name: "White Tennis Shoes",
ID: "ShTsWh",
Type: "Tennis Shoes",
Color: "White",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Tennis Shoes/White Tennis Shoes.png",
Avatar: "Images/Avatar/Clothes/Tennis Shoes/White Tennis Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A fancy and well-designed shoe that can be used outside of tennis courts.",
}>>
<<set $YellowTennisShoes to {
Name: "Yellow Tennis Shoes",
ID: "ShTsYe",
Type: "Tennis Shoes",
Color: "Yellow",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Tennis Shoes/Yellow Tennis Shoes.png",
Avatar: "Images/Avatar/Clothes/Tennis Shoes/Yellow Tennis Shoes.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A fancy and well-designed shoe that can be used outside of tennis courts.",
}>>
<</nobr>><<nobr>>
<<set $BeigeTie to {
Name: "Beige Tie",
ID: "NeTiBe",
Type: "Tie",
Color: "Beige",
Slot: "Neck",
Temp: 0,
Tags: ["Formal"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Tie/Beige Tie.png",
Avatar: "Images/Avatar/Clothes/Tie/Beige Tie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Tie/Beige Tie Undone.png",
Description: "A formal tie that can make even the rowdiest boy look fancy.",
}>>
<<set $BlackTie to {
Name: "Black Tie",
ID: "NeTiBk",
Type: "Tie",
Color: "Black",
Slot: "Neck",
Temp: 0,
Tags: ["Formal"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Tie/Black Tie.png",
Avatar: "Images/Avatar/Clothes/Tie/Black Tie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Tie/Black Tie Undone.png",
Description: "A formal tie that can make even the rowdiest boy look fancy.",
}>>
<<set $BlueTie to {
Name: "Blue Tie",
ID: "NeTiBl",
Type: "Tie",
Color: "Blue",
Slot: "Neck",
Temp: 0,
Tags: ["Formal"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Tie/Blue Tie.png",
Avatar: "Images/Avatar/Clothes/Tie/Blue Tie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Tie/Blue Tie Undone.png",
Description: "A formal tie that can make even the rowdiest boy look fancy.",
}>>
<<set $BrownTie to {
Name: "Brown Tie",
ID: "NeTiBr",
Type: "Tie",
Color: "Brown",
Slot: "Neck",
Temp: 0,
Tags: ["Formal"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Tie/Brown Tie.png",
Avatar: "Images/Avatar/Clothes/Tie/Brown Tie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Tie/Brown Tie Undone.png",
Description: "A formal tie that can make even the rowdiest boy look fancy.",
}>>
<<set $GrayTie to {
Name: "Gray Tie",
ID: "NeTiGy",
Type: "Tie",
Color: "Gray",
Slot: "Neck",
Temp: 0,
Tags: ["Formal"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Tie/Gray Tie.png",
Avatar: "Images/Avatar/Clothes/Tie/Gray Tie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Tie/Gray Tie Undone.png",
Description: "A formal tie that can make even the rowdiest boy look fancy.",
}>>
<<set $GreenTie to {
Name: "Green Tie",
ID: "NeTiGr",
Type: "Tie",
Color: "Green",
Slot: "Neck",
Temp: 0,
Tags: ["Formal"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Tie/Forest Green Tie.png",
Avatar: "Images/Avatar/Clothes/Tie/Forest Green Tie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Tie/Forest Green Tie Undone.png",
Description: "A formal tie that can make even the rowdiest boy look fancy.",
}>>
<<set $OrangeTie to {
Name: "Orange Tie",
ID: "NeTiOr",
Type: "Tie",
Color: "Orange",
Slot: "Neck",
Temp: 0,
Tags: ["Formal"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Tie/Orange Tie.png",
Avatar: "Images/Avatar/Clothes/Tie/Orange Tie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Tie/Orange Tie Undone.png",
Description: "A formal tie that can make even the rowdiest boy look fancy.",
}>>
<<set $PinkTie to {
Name: "Pink Tie",
ID: "NeTiPi",
Type: "Tie",
Color: "Pink",
Slot: "Neck",
Temp: 0,
Tags: ["Formal"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Tie/Pink Tie.png",
Avatar: "Images/Avatar/Clothes/Tie/Pink Tie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Tie/Pink Tie Undone.png",
Description: "A formal tie that can make even the rowdiest boy look fancy.",
}>>
<<set $PurpleTie to {
Name: "Purple Tie",
ID: "NeTiPu",
Type: "Tie",
Color: "Purple",
Slot: "Neck",
Temp: 0,
Tags: ["Formal"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Tie/Purple Tie.png",
Avatar: "Images/Avatar/Clothes/Tie/Purple Tie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Tie/Purple Tie Undone.png",
Description: "A formal tie that can make even the rowdiest boy look fancy.",
}>>
<<set $RedTie to {
Name: "Red Tie",
ID: "NeTiRe",
Type: "Tie",
Color: "Red",
Slot: "Neck",
Temp: 0,
Tags: ["Formal"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Tie/Red Tie.png",
Avatar: "Images/Avatar/Clothes/Tie/Red Tie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Tie/Red Tie Undone.png",
Description: "A formal tie that can make even the rowdiest boy look fancy.",
}>>
<<set $TealTie to {
Name: "Teal Tie",
ID: "NeTiTe",
Type: "Tie",
Color: "Teal",
Slot: "Neck",
Temp: 0,
Tags: ["Formal"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Tie/Teal Tie.png",
Avatar: "Images/Avatar/Clothes/Tie/Teal Tie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Tie/Teal Tie Undone.png",
Description: "A formal tie that can make even the rowdiest boy look fancy.",
}>>
<<set $WhiteTie to {
Name: "White Tie",
ID: "NeTiWh",
Type: "Tie",
Color: "White",
Slot: "Neck",
Temp: 0,
Tags: ["Formal"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Tie/White Tie.png",
Avatar: "Images/Avatar/Clothes/Tie/White Tie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Tie/White Tie Undone.png",
Description: "A formal tie that can make even the rowdiest boy look fancy.",
}>>
<<set $YellowTie to {
Name: "Yellow Tie",
ID: "NeTiBe",
Type: "Tie",
Color: "Yellow",
Slot: "Neck",
Temp: 0,
Tags: ["Formal"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Tie/Yellow Tie.png",
Avatar: "Images/Avatar/Clothes/Tie/Yellow Tie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Tie/Yellow Tie Undone.png",
Description: "A formal tie that can make even the rowdiest boy look fancy.",
}>>
<</nobr>><<nobr>>
<<set $WhiteTowel to {
Name: "White Towel",
ID: "BoToWh",
Type: "Towel",
Color: "White",
Slot: "Bottoms",
Temp: 5,
Tags: ["Lewd"],
Durability: 1,
MaxDurability: 1,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Towel/White Towel.png",
Avatar: "Images/Avatar/Clothes/Towel/White Towel.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A towel you can tie around your waist. It’s pretty loose though, so better hold onto it tightly unless you want to lose it.",
}>>
<</nobr>><<nobr>>
<<set $BeigeTrunks to {
Name: "Beige Trunks",
ID: "BoTrBe",
Type: "Trunks",
Color: "Beige",
Slot: "Bottoms",
Temp: 5,
Tags: ["Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Trunks/Beige Trunks.png",
Avatar: "Images/Avatar/Clothes/Trunks/Beige Trunks.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "Images/Avatar/Clothes/Saggy Trunks/Beige Saggy Trunks.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Beige Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The classic swimwear for boys everywhere. Perfectly designed to only occasionally slip off from the waves.",
}>>
<<set $BlackTrunks to {
Name: "Black Trunks",
ID: "BoTrBk",
Type: "Trunks",
Color: "Black",
Slot: "Bottoms",
Temp: 5,
Tags: ["Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Trunks/Black Trunks.png",
Avatar: "Images/Avatar/Clothes/Trunks/Black Trunks.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "Images/Avatar/Clothes/Saggy Trunks/Black Saggy Trunks.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Black Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The classic swimwear for boys everywhere. Perfectly designed to only occasionally slip off from the waves.",
}>>
<<set $BlueTrunks to {
Name: "Blue Trunks",
ID: "BoTrBl",
Type: "Trunks",
Color: "Blue",
Slot: "Bottoms",
Temp: 5,
Tags: ["Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Trunks/Blue Trunks.png",
Avatar: "Images/Avatar/Clothes/Trunks/Blue Trunks.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "Images/Avatar/Clothes/Saggy Trunks/Blue Saggy Trunks.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Blue Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The classic swimwear for boys everywhere. Perfectly designed to only occasionally slip off from the waves.",
}>>
<<set $BrownTrunks to {
Name: "Brown Trunks",
ID: "BoTrBr",
Type: "Trunks",
Color: "Brown",
Slot: "Bottoms",
Temp: 5,
Tags: ["Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Trunks/Brown Trunks.png",
Avatar: "Images/Avatar/Clothes/Trunks/Brown Trunks.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "Images/Avatar/Clothes/Saggy Trunks/Brown Saggy Trunks.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Brown Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The classic swimwear for boys everywhere. Perfectly designed to only occasionally slip off from the waves.",
}>>
<<set $GrayTrunks to {
Name: "Gray Trunks",
ID: "BoTrGy",
Type: "Trunks",
Color: "Gray",
Slot: "Bottoms",
Temp: 5,
Tags: ["Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Trunks/Gray Trunks.png",
Avatar: "Images/Avatar/Clothes/Trunks/Gray Trunks.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "Images/Avatar/Clothes/Saggy Trunks/Gray Saggy Trunks.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Gray Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The classic swimwear for boys everywhere. Perfectly designed to only occasionally slip off from the waves.",
}>>
<<set $GreenTrunks to {
Name: "Green Trunks",
ID: "BoTrGr",
Type: "Trunks",
Color: "Green",
Slot: "Bottoms",
Temp: 5,
Tags: ["Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Trunks/Forest Green Trunks.png",
Avatar: "Images/Avatar/Clothes/Trunks/Forest Green Trunks.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "Images/Avatar/Clothes/Saggy Trunks/Forest Green Saggy Trunks.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Forest Green Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The classic swimwear for boys everywhere. Perfectly designed to only occasionally slip off from the waves.",
}>>
<<set $OrangeTrunks to {
Name: "Orange Trunks",
ID: "BoTrOr",
Type: "Trunks",
Color: "Orange",
Slot: "Bottoms",
Temp: 5,
Tags: ["Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Trunks/Orange Trunks.png",
Avatar: "Images/Avatar/Clothes/Trunks/Orange Trunks.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "Images/Avatar/Clothes/Saggy Trunks/Orange Saggy Trunks.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Orange Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The classic swimwear for boys everywhere. Perfectly designed to only occasionally slip off from the waves.",
}>>
<<set $PinkTrunks to {
Name: "Pink Trunks",
ID: "BoTrBk",
Type: "Trunks",
Color: "Pink",
Slot: "Bottoms",
Temp: 5,
Tags: ["Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Trunks/Pink Trunks.png",
Avatar: "Images/Avatar/Clothes/Trunks/Pink Trunks.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "Images/Avatar/Clothes/Saggy Trunks/Pink Saggy Trunks.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Pink Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The classic swimwear for boys everywhere. Perfectly designed to only occasionally slip off from the waves.",
}>>
<<set $PurpleTrunks to {
Name: "Purple Trunks",
ID: "BoTrPu",
Type: "Trunks",
Color: "Purple",
Slot: "Bottoms",
Temp: 5,
Tags: ["Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Trunks/Purple Trunks.png",
Avatar: "Images/Avatar/Clothes/Trunks/Purple Trunks.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "Images/Avatar/Clothes/Saggy Trunks/Purple Saggy Trunks.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Purple Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The classic swimwear for boys everywhere. Perfectly designed to only occasionally slip off from the waves.",
}>>
<<set $RedTrunks to {
Name: "Red Trunks",
ID: "BoTrRe",
Type: "Trunks",
Color: "Red",
Slot: "Bottoms",
Temp: 5,
Tags: ["Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Trunks/Red Trunks.png",
Avatar: "Images/Avatar/Clothes/Trunks/Red Trunks.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "Images/Avatar/Clothes/Saggy Trunks/Red Saggy Trunks.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Red Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The classic swimwear for boys everywhere. Perfectly designed to only occasionally slip off from the waves.",
}>>
<<set $TealTrunks to {
Name: "Teal Trunks",
ID: "BoTrTe",
Type: "Trunks",
Color: "Teal",
Slot: "Bottoms",
Temp: 5,
Tags: ["Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Trunks/Teal Trunks.png",
Avatar: "Images/Avatar/Clothes/Trunks/Teal Trunks.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "Images/Avatar/Clothes/Saggy Trunks/Teal Saggy Trunks.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Teal Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The classic swimwear for boys everywhere. Perfectly designed to only occasionally slip off from the waves.",
}>>
<<set $WhiteTrunks to {
Name: "White Trunks",
ID: "BoTrWh",
Type: "Trunks",
Color: "White",
Slot: "Bottoms",
Temp: 5,
Tags: ["Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Trunks/White Trunks.png",
Avatar: "Images/Avatar/Clothes/Trunks/White Trunks.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "Images/Avatar/Clothes/Saggy Trunks/White Saggy Trunks.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/White Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The classic swimwear for boys everywhere. Perfectly designed to only occasionally slip off from the waves.",
}>>
<<set $YellowTrunks to {
Name: "Yellow Trunks",
ID: "BoTrYe",
Type: "Trunks",
Color: "Yellow",
Slot: "Bottoms",
Temp: 5,
Tags: ["Swimwear"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Trunks/Yellow Trunks.png",
Avatar: "Images/Avatar/Clothes/Trunks/Yellow Trunks.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "Images/Avatar/Clothes/Saggy Trunks/Yellow Saggy Trunks.png",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Yellow Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The classic swimwear for boys everywhere. Perfectly designed to only occasionally slip off from the waves.",
}>>
<</nobr>><<nobr>>
<<set $BeigeTubeSocks to {
Name: "Beige Tube Socks",
ID: "SoSoBe",
Type: "Socks",
Color: "Beige",
Slot: "Socks",
Temp: 0,
Tags: ["None"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Tube Socks/Beige Tube Socks.png",
Avatar: "Images/Avatar/Clothes/Tube Socks/Beige Tube Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Long socks to keep you whole leg warm in style.",
}>>
<<set $BlackTubeSocks to {
Name: "Black Tube Socks",
ID: "SoSoBk",
Type: "Socks",
Color: "Black",
Slot: "Socks",
Temp: 0,
Tags: ["None"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Tube Socks/Black Tube Socks.png",
Avatar: "Images/Avatar/Clothes/Tube Socks/Black Tube Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Long socks to keep you whole leg warm in style.",
}>>
<<set $BlueTubeSocks to {
Name: "Blue Tube Socks",
ID: "SoSoBl",
Type: "Socks",
Color: "Blue",
Slot: "Socks",
Temp: 0,
Tags: ["None"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Tube Socks/Blue Tube Socks.png",
Avatar: "Images/Avatar/Clothes/Tube Socks/Blue Tube Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Long socks to keep you whole leg warm in style.",
}>>
<<set $BrownTubeSocks to {
Name: "Brown Tube Socks",
ID: "SoSoBr",
Type: "Socks",
Color: "Brown",
Slot: "Socks",
Temp: 0,
Tags: ["None"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Tube Socks/Brown Tube Socks.png",
Avatar: "Images/Avatar/Clothes/Tube Socks/Brown Tube Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Long socks to keep you whole leg warm in style.",
}>>
<<set $GrayTubeSocks to {
Name: "Gray Tube Socks",
ID: "SoSoGy",
Type: "Socks",
Color: "Gray",
Slot: "Socks",
Temp: 0,
Tags: ["None"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Tube Socks/Gray Tube Socks.png",
Avatar: "Images/Avatar/Clothes/Tube Socks/Gray Tube Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Long socks to keep you whole leg warm in style.",
}>>
<<set $GreenTubeSocks to {
Name: "Green Tube Socks",
ID: "SoSoGr",
Type: "Socks",
Color: "Green",
Slot: "Socks",
Temp: 0,
Tags: ["None"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Tube Socks/Forest Green Tube Socks.png",
Avatar: "Images/Avatar/Clothes/Tube Socks/Forest Green Tube Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Long socks to keep you whole leg warm in style.",
}>>
<<set $OrangeTubeSocks to {
Name: "Orange Tube Socks",
ID: "SoSoOr",
Type: "Socks",
Color: "Orange",
Slot: "Socks",
Temp: 0,
Tags: ["None"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Tube Socks/Orange Tube Socks.png",
Avatar: "Images/Avatar/Clothes/Tube Socks/Orange Tube Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Long socks to keep you whole leg warm in style.",
}>>
<<set $PinkTubeSocks to {
Name: "Pink Tube Socks",
ID: "SoSoPi",
Type: "Socks",
Color: "Pink",
Slot: "Socks",
Temp: 0,
Tags: ["None"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Tube Socks/Pink Tube Socks.png",
Avatar: "Images/Avatar/Clothes/Tube Socks/Pink Tube Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Long socks to keep you whole leg warm in style.",
}>>
<<set $PurpleTubeSocks to {
Name: "Purple Tube Socks",
ID: "SoSoPu",
Type: "Socks",
Color: "Purple",
Slot: "Socks",
Temp: 0,
Tags: ["None"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Tube Socks/Purple Tube Socks.png",
Avatar: "Images/Avatar/Clothes/Tube Socks/Purple Tube Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Long socks to keep you whole leg warm in style.",
}>>
<<set $RedTubeSocks to {
Name: "Red Tube Socks",
ID: "SoSoRe",
Type: "Socks",
Color: "Red",
Slot: "Socks",
Temp: 0,
Tags: ["None"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Tube Socks/Red Tube Socks.png",
Avatar: "Images/Avatar/Clothes/Tube Socks/Red Tube Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Long socks to keep you whole leg warm in style.",
}>>
<<set $TealTubeSocks to {
Name: "Teal Tube Socks",
ID: "SoSoTe",
Type: "Socks",
Color: "Teal",
Slot: "Socks",
Temp: 0,
Tags: ["None"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Tube Socks/Teal Tube Socks.png",
Avatar: "Images/Avatar/Clothes/Tube Socks/Teal Tube Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Long socks to keep you whole leg warm in style.",
}>>
<<set $WhiteTubeSocks to {
Name: "White Tube Socks",
ID: "SoSoWh",
Type: "Socks",
Color: "White",
Slot: "Socks",
Temp: 0,
Tags: ["None"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Tube Socks/White Tube Socks.png",
Avatar: "Images/Avatar/Clothes/Tube Socks/White Tube Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Long socks to keep you whole leg warm in style.",
}>>
<<set $YellowTubeSocks to {
Name: "Yellow Tube Socks",
ID: "SoSoYe",
Type: "Socks",
Color: "Yellow",
Slot: "Socks",
Temp: 0,
Tags: ["None"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Tube Socks/Yellow Tube Socks.png",
Avatar: "Images/Avatar/Clothes/Tube Socks/Yellow Tube Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Long socks to keep you whole leg warm in style.",
}>>
<</nobr>><<set $TurtleGiTop to {
Name: "Turtle Gi Top",
ID: "ToTuGi",
Type: "Gi Top",
Color: "Orange",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Sleeves", "Costume"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Turtle Gi/Turtle Gi Top.png",
Avatar: "Images/Avatar/Clothes/Turtle Gi/Turtle Gi Top.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Turtle Gi/Turtle Gi Top Sleeves.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Turtle Gi/Turtle Gi Top Sleeves Bound.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "An outfit perfect to train in to become the ultimate warriors. Created by DBZFanGoten, in honor of the memory of Akira Toriyama.",
}>>
<<set $TurtleGiBottoms to {
Name: "Turtle Gi Bottoms",
ID: "BoTuGi",
Type: "Gi Bottoms",
Color: "Orange",
Slot: "Bottoms",
Temp: 10,
Tags: ["Sleepwear", "Costume"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Turtle Gi/Turtle Gi Bottoms.png",
Avatar: "Images/Avatar/Clothes/Turtle Gi/Turtle Gi Bottoms.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Orange Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "An outfit perfect to train in to become the ultimate warriors. Created by DBZFanGoten, in honor of the memory of Akira Toriyama.",
}>><<set $BeigeVest to {
Name: "Beige Vest",
ID: "OvVesBe",
Type: "Vest",
Color: "Beige",
Slot: "Over",
Temp: 0,
Tags: ["Casual"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Vest/Beige Vest.png",
Avatar: "Images/Avatar/Clothes/Vest/Beige Vest.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A jacket without sleeves that provides all the style with non of the heat.",
}>>
<<set $BlackVest to {
Name: "Black Vest",
ID: "OvVesBk",
Type: "Vest",
Color: "Black",
Slot: "Over",
Temp: 0,
Tags: ["Casual"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Vest/Black Vest.png",
Avatar: "Images/Avatar/Clothes/Vest/Black Vest.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A jacket without sleeves that provides all the style with non of the heat.",
}>>
<<set $BlueVest to {
Name: "Blue Vest",
ID: "OvVesBl",
Type: "Vest",
Color: "Blue",
Slot: "Over",
Temp: 0,
Tags: ["Casual"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Vest/Blue Vest.png",
Avatar: "Images/Avatar/Clothes/Vest/Blue Vest.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A jacket without sleeves that provides all the style with non of the heat.",
}>>
<<set $BrownVest to {
Name: "Brown Vest",
ID: "OvVesBr",
Type: "Vest",
Color: "Brown",
Slot: "Over",
Temp: 0,
Tags: ["Casual"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Vest/Brown Vest.png",
Avatar: "Images/Avatar/Clothes/Vest/Brown Vest.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A jacket without sleeves that provides all the style with non of the heat.",
}>>
<<set $GrayVest to {
Name: "Gray Vest",
ID: "OvVesBk",
Type: "Vest",
Color: "Gray",
Slot: "Over",
Temp: 0,
Tags: ["Casual"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Vest/Gray Vest.png",
Avatar: "Images/Avatar/Clothes/Vest/Gray Vest.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A jacket without sleeves that provides all the style with non of the heat.",
}>>
<<set $GreenVest to {
Name: "Green Vest",
ID: "OvVesGr",
Type: "Vest",
Color: "Green",
Slot: "Over",
Temp: 0,
Tags: ["Casual"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Vest/Forest Green Vest.png",
Avatar: "Images/Avatar/Clothes/Vest/Forest Green Vest.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A jacket without sleeves that provides all the style with non of the heat.",
}>>
<<set $OrangeVest to {
Name: "Orange Vest",
ID: "OvVesOr",
Type: "Vest",
Color: "Orange",
Slot: "Over",
Temp: 0,
Tags: ["Casual"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Vest/Orange Vest.png",
Avatar: "Images/Avatar/Clothes/Vest/Orange Vest.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A jacket without sleeves that provides all the style with non of the heat.",
}>>
<<set $PinkVest to {
Name: "Pink Vest",
ID: "OvVesPi",
Type: "Vest",
Color: "Pink",
Slot: "Over",
Temp: 0,
Tags: ["Casual"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Vest/Pink Vest.png",
Avatar: "Images/Avatar/Clothes/Vest/Pink Vest.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A jacket without sleeves that provides all the style with non of the heat.",
}>>
<<set $PurpleVest to {
Name: "Purple Vest",
ID: "OvVesPu",
Type: "Vest",
Color: "Purple",
Slot: "Over",
Temp: 0,
Tags: ["Casual"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Vest/Purple Vest.png",
Avatar: "Images/Avatar/Clothes/Vest/Purple Vest.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A jacket without sleeves that provides all the style with non of the heat.",
}>>
<<set $RedVest to {
Name: "Red Vest",
ID: "OvVesRe",
Type: "Vest",
Color: "Red",
Slot: "Over",
Temp: 0,
Tags: ["Casual"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Vest/Red Vest.png",
Avatar: "Images/Avatar/Clothes/Vest/Red Vest.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A jacket without sleeves that provides all the style with non of the heat.",
}>>
<<set $TealVest to {
Name: "Teal Vest",
ID: "OvVesTe",
Type: "Vest",
Color: "Teal",
Slot: "Over",
Temp: 0,
Tags: ["Casual"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Vest/Teal Vest.png",
Avatar: "Images/Avatar/Clothes/Vest/Teal Vest.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A jacket without sleeves that provides all the style with non of the heat.",
}>>
<<set $WhiteVest to {
Name: "White Vest",
ID: "OvVesWh",
Type: "Vest",
Color: "White",
Slot: "Over",
Temp: 0,
Tags: ["Casual"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Vest/White Vest.png",
Avatar: "Images/Avatar/Clothes/Vest/White Vest.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A jacket without sleeves that provides all the style with non of the heat.",
}>>
<<set $YellowVest to {
Name: "Yellow Vest",
ID: "OvVesYe",
Type: "Vest",
Color: "Yellow",
Slot: "Over",
Temp: 0,
Tags: ["Casual"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Vest/Yellow Vest.png",
Avatar: "Images/Avatar/Clothes/Vest/Yellow Vest.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A jacket without sleeves that provides all the style with non of the heat.",
}>><<nobr>>
<<set $BeigeVintageBriefs to ({
Name: "Beige Briefs",
ID: "UnVinBrBe",
Type: "Briefs",
Color: "Beige",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Vintage Briefs/Beige Vintage Briefs.png",
Avatar: "Images/Avatar/Clothes/Vintage Briefs/Beige Vintage Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic style of briefs that are high-rising and double-seated.",
})>>
<<set $BlackVintageBriefs to ({
Name: "Black Briefs",
ID: "UnVinBrBk",
Type: "Briefs",
Color: "Black",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Vintage Briefs/Black Vintage Briefs.png",
Avatar: "Images/Avatar/Clothes/Vintage Briefs/Black Vintage Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic style of briefs that are high-rising and double-seated.",
})>>
<<set $BlueVintageBriefs to ({
Name: "Blue Briefs",
ID: "UnVinBrBl",
Type: "Briefs",
Color: "Blue",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Vintage Briefs/Blue Vintage Briefs.png",
Avatar: "Images/Avatar/Clothes/Vintage Briefs/Blue Vintage Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic style of briefs that are high-rising and double-seated.",
})>>
<<set $BrownVintageBriefs to ({
Name: "Brown Briefs",
ID: "UnVinBrBr",
Type: "Briefs",
Color: "Brown",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Vintage Briefs/Brown Vintage Briefs.png",
Avatar: "Images/Avatar/Clothes/Vintage Briefs/Brown Vintage Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic style of briefs that are high-rising and double-seated.",
})>>
<<set $GrayVintageBriefs to ({
Name: "Gray Briefs",
ID: "UnVinBrGy",
Type: "Briefs",
Color: "Gray",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Vintage Briefs/Gray Vintage Briefs.png",
Avatar: "Images/Avatar/Clothes/Vintage Briefs/Gray Vintage Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic style of briefs that are high-rising and double-seated.",
})>>
<<set $GreenVintageBriefs to ({
Name: "Green Briefs",
ID: "UnVinBrGr",
Type: "Briefs",
Color: "Green",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Vintage Briefs/Forest Green Vintage Briefs.png",
Avatar: "Images/Avatar/Clothes/Vintage Briefs/Forest Green Vintage Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic style of briefs that are high-rising and double-seated.",
})>>
<<set $OrangeVintageBriefs to ({
Name: "Orange Briefs",
ID: "UnVinBrOr",
Type: "Briefs",
Color: "Orange",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Vintage Briefs/Orange Vintage Briefs.png",
Avatar: "Images/Avatar/Clothes/Vintage Briefs/Orange Vintage Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic style of briefs that are high-rising and double-seated.",
})>>
<<set $PinkVintageBriefs to ({
Name: "Pink Briefs",
ID: "UnVinBrPi",
Type: "Briefs",
Color: "Pink",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Vintage Briefs/Pink Vintage Briefs.png",
Avatar: "Images/Avatar/Clothes/Vintage Briefs/Pink Vintage Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic style of briefs that are high-rising and double-seated.",
})>>
<<set $PurpleVintageBriefs to ({
Name: "Purple Briefs",
ID: "UnVinBrPu",
Type: "Briefs",
Color: "Purple",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Vintage Briefs/Purple Vintage Briefs.png",
Avatar: "Images/Avatar/Clothes/Vintage Briefs/Purple Vintage Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic style of briefs that are high-rising and double-seated.",
})>>
<<set $RedVintageBriefs to ({
Name: "Red Briefs",
ID: "UnVinBrRe",
Type: "Briefs",
Color: "Red",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Vintage Briefs/Red Vintage Briefs.png",
Avatar: "Images/Avatar/Clothes/Vintage Briefs/Red Vintage Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic style of briefs that are high-rising and double-seated.",
})>>
<<set $TealVintageBriefs to ({
Name: "Teal Briefs",
ID: "UnVinBrTe",
Type: "Briefs",
Color: "Teal",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Vintage Briefs/Teal Vintage Briefs.png",
Avatar: "Images/Avatar/Clothes/Vintage Briefs/Teal Vintage Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic style of briefs that are high-rising and double-seated.",
})>>
<<set $WhiteVintageBriefs to ({
Name: "White Briefs",
ID: "UnVinBrWh",
Type: "Briefs",
Color: "White",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Vintage Briefs/White Vintage Briefs.png",
Avatar: "Images/Avatar/Clothes/Vintage Briefs/White Vintage Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic style of briefs that are high-rising and double-seated.",
})>>
<<set $YellowVintageBriefs to ({
Name: "Yellow Briefs",
ID: "UnVinBrYe",
Type: "Briefs",
Color: "Yellow",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Vintage Briefs/Yellow Vintage Briefs.png",
Avatar: "Images/Avatar/Clothes/Vintage Briefs/Yellow Vintage Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic style of briefs that are high-rising and double-seated.",
})>>
<</nobr>><<set $BeigeVintageLineBriefs to ({
Name: "Beige Briefs",
ID: "UnVinBrBe",
Type: "Briefs",
Color: "Beige",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Vintage Line Briefs/Beige Vintage Line Briefs.png",
Avatar: "Images/Avatar/Clothes/Vintage Line Briefs/Beige Vintage Line Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic style of briefs that are high-rising and double-seated.",
})>>
<<set $BlackVintageLineBriefs to ({
Name: "Black Briefs",
ID: "UnVinBrBk",
Type: "Briefs",
Color: "Black",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Vintage Line Briefs/Black Vintage Line Briefs.png",
Avatar: "Images/Avatar/Clothes/Vintage Line Briefs/Black Vintage Line Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic style of briefs that are high-rising and double-seated.",
})>>
<<set $BlueVintageLineBriefs to ({
Name: "Blue Briefs",
ID: "UnVinBrBl",
Type: "Briefs",
Color: "Blue",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Vintage Line Briefs/Blue Vintage Line Briefs.png",
Avatar: "Images/Avatar/Clothes/Vintage Line Briefs/Blue Vintage Line Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic style of briefs that are high-rising and double-seated.",
})>>
<<set $BrownVintageLineBriefs to ({
Name: "Brown Briefs",
ID: "UnVinBrBr",
Type: "Briefs",
Color: "Brown",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Vintage Line Briefs/Brown Vintage Line Briefs.png",
Avatar: "Images/Avatar/Clothes/Vintage Line Briefs/Brown Vintage Line Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic style of briefs that are high-rising and double-seated.",
})>>
<<set $GrayVintageLineBriefs to ({
Name: "Gray Briefs",
ID: "UnVinBrGy",
Type: "Briefs",
Color: "Gray",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Vintage Line Briefs/Gray Vintage Line Briefs.png",
Avatar: "Images/Avatar/Clothes/Vintage Line Briefs/Gray Vintage Line Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic style of briefs that are high-rising and double-seated.",
})>>
<<set $GreenVintageLineBriefs to ({
Name: "Green Briefs",
ID: "UnVinBrGr",
Type: "Briefs",
Color: "Green",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Vintage Line Briefs/Forest Green Vintage Line Briefs.png",
Avatar: "Images/Avatar/Clothes/Vintage Line Briefs/Forest Green Vintage Line Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic style of briefs that are high-rising and double-seated.",
})>>
<<set $OrangeVintageLineBriefs to ({
Name: "Orange Briefs",
ID: "UnVinBrOr",
Type: "Briefs",
Color: "Orange",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Vintage Line Briefs/Orange Vintage Line Briefs.png",
Avatar: "Images/Avatar/Clothes/Vintage Line Briefs/Orange Vintage Line Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic style of briefs that are high-rising and double-seated.",
})>>
<<set $PinkVintageLineBriefs to ({
Name: "Pink Briefs",
ID: "UnVinBrPi",
Type: "Briefs",
Color: "Pink",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Vintage Line Briefs/Pink Vintage Line Briefs.png",
Avatar: "Images/Avatar/Clothes/Vintage Line Briefs/Pink Vintage Line Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic style of briefs that are high-rising and double-seated.",
})>>
<<set $PurpleVintageLineBriefs to ({
Name: "Purple Briefs",
ID: "UnVinBrPu",
Type: "Briefs",
Color: "Purple",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Vintage Line Briefs/Purple Vintage Line Briefs.png",
Avatar: "Images/Avatar/Clothes/Vintage Line Briefs/Purple Vintage Line Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic style of briefs that are high-rising and double-seated.",
})>>
<<set $RedVintageLineBriefs to ({
Name: "Red Briefs",
ID: "UnVinBrRe",
Type: "Briefs",
Color: "Red",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Vintage Line Briefs/Red Vintage Line Briefs.png",
Avatar: "Images/Avatar/Clothes/Vintage Line Briefs/Red Vintage Line Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic style of briefs that are high-rising and double-seated.",
})>>
<<set $TealVintageLineBriefs to ({
Name: "Teal Briefs",
ID: "UnVinBrTe",
Type: "Briefs",
Color: "Teal",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Vintage Line Briefs/Teal Vintage Line Briefs.png",
Avatar: "Images/Avatar/Clothes/Vintage Line Briefs/Teal Vintage Line Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic style of briefs that are high-rising and double-seated.",
})>>
<<set $WhiteVintageLineBriefs to ({
Name: "White Briefs",
ID: "UnVinBrWh",
Type: "Briefs",
Color: "White",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Vintage Line Briefs/White Vintage Line Briefs.png",
Avatar: "Images/Avatar/Clothes/Vintage Line Briefs/White Vintage Line Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic style of briefs that are high-rising and double-seated.",
})>>
<<set $YellowVintageLineBriefs to ({
Name: "Yellow Briefs",
ID: "UnVinBrYe",
Type: "Briefs",
Color: "Yellow",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Vintage Line Briefs/Yellow Vintage Line Briefs.png",
Avatar: "Images/Avatar/Clothes/Vintage Line Briefs/Yellow Vintage Line Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic style of briefs that are high-rising and double-seated.",
})>><<nobr>>
<<set $BeigeZipUpHoodie to {
Name: "Beige Hoodie",
ID: "OuZiHoBe",
Type: "Hoodie",
Color: "Beige",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Zip Up Hoodie/Beige Zip Up Hoodie.png",
Avatar: "Images/Avatar/Clothes/Zip Up Hoodie/Beige Zip Up Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Zip Up Hoodie/Beige Zip Up Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Zip Up Hoodie/Beige Zip Up Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Zip Up Hoodie/Beige Zip Up Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color zip-up hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $BlackZipUpHoodie to {
Name: "Black Hoodie",
ID: "OuZiHoBk",
Type: "Hoodie",
Color: "Black",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Zip Up Hoodie/Black Zip Up Hoodie.png",
Avatar: "Images/Avatar/Clothes/Zip Up Hoodie/Black Zip Up Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Zip Up Hoodie/Black Zip Up Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Zip Up Hoodie/Black Zip Up Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Zip Up Hoodie/Black Zip Up Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color zip-up hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $BlueZipUpHoodie to {
Name: "Blue Hoodie",
ID: "OuZiHoBl",
Type: "Hoodie",
Color: "Blue",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Zip Up Hoodie/Blue Zip Up Hoodie.png",
Avatar: "Images/Avatar/Clothes/Zip Up Hoodie/Blue Zip Up Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Zip Up Hoodie/Blue Zip Up Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Zip Up Hoodie/Blue Zip Up Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Zip Up Hoodie/Blue Zip Up Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color zip-up hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $BrownZipUpHoodie to {
Name: "Brown Hoodie",
ID: "OuZiHoBr",
Type: "Hoodie",
Color: "Brown",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Zip Up Hoodie/Brown Zip Up Hoodie.png",
Avatar: "Images/Avatar/Clothes/Zip Up Hoodie/Brown Zip Up Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Zip Up Hoodie/Brown Zip Up Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Zip Up Hoodie/Brown Zip Up Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Zip Up Hoodie/Brown Zip Up Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color zip-up hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $GrayZipUpHoodie to {
Name: "Gray Hoodie",
ID: "OuZiHoGy",
Type: "Hoodie",
Color: "Gray",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Zip Up Hoodie/Gray Zip Up Hoodie.png",
Avatar: "Images/Avatar/Clothes/Zip Up Hoodie/Gray Zip Up Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Zip Up Hoodie/Gray Zip Up Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Zip Up Hoodie/Gray Zip Up Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Zip Up Hoodie/Gray Zip Up Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color zip-up hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $GreenZipUpHoodie to {
Name: "Green Hoodie",
ID: "OuZiHoGr",
Type: "Hoodie",
Color: "Green",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Zip Up Hoodie/Forest Green Zip Up Hoodie.png",
Avatar: "Images/Avatar/Clothes/Zip Up Hoodie/Forest Green Zip Up Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Zip Up Hoodie/Forest Green Zip Up Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Zip Up Hoodie/Forest Green Zip Up Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Zip Up Hoodie/Forest Green Zip Up Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color zip-up hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $OrangeZipUpHoodie to {
Name: "Orange Hoodie",
ID: "OuZiHoOr",
Type: "Hoodie",
Color: "Orange",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Zip Up Hoodie/Orange Zip Up Hoodie.png",
Avatar: "Images/Avatar/Clothes/Zip Up Hoodie/Orange Zip Up Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Zip Up Hoodie/Orange Zip Up Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Zip Up Hoodie/Orange Zip Up Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Zip Up Hoodie/Orange Zip Up Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color zip-up hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $PinkZipUpHoodie to {
Name: "Pink Hoodie",
ID: "OuZiHoPi",
Type: "Hoodie",
Color: "Pink",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Zip Up Hoodie/Pink Zip Up Hoodie.png",
Avatar: "Images/Avatar/Clothes/Zip Up Hoodie/Pink Zip Up Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Zip Up Hoodie/Pink Zip Up Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Zip Up Hoodie/Pink Zip Up Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Zip Up Hoodie/Pink Zip Up Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color zip-up hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $PurpleZipUpHoodie to {
Name: "Purple Hoodie",
ID: "OuZiHoPu",
Type: "Hoodie",
Color: "Purple",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Zip Up Hoodie/Purple Zip Up Hoodie.png",
Avatar: "Images/Avatar/Clothes/Zip Up Hoodie/Purple Zip Up Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Zip Up Hoodie/Purple Zip Up Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Zip Up Hoodie/Purple Zip Up Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Zip Up Hoodie/Purple Zip Up Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color zip-up hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $RedZipUpHoodie to {
Name: "Red Hoodie",
ID: "OuZiHoRe",
Type: "Hoodie",
Color: "Red",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Zip Up Hoodie/Red Zip Up Hoodie.png",
Avatar: "Images/Avatar/Clothes/Zip Up Hoodie/Red Zip Up Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Zip Up Hoodie/Red Zip Up Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Zip Up Hoodie/Red Zip Up Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Zip Up Hoodie/Red Zip Up Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color zip-up hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $TealZipUpHoodie to {
Name: "Teal Hoodie",
ID: "OuZiHoTe",
Type: "Hoodie",
Color: "Teal",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Zip Up Hoodie/Teal Zip Up Hoodie.png",
Avatar: "Images/Avatar/Clothes/Zip Up Hoodie/Teal Zip Up Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Zip Up Hoodie/Teal Zip Up Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Zip Up Hoodie/Teal Zip Up Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Zip Up Hoodie/Teal Zip Up Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color zip-up hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $WhiteZipUpHoodie to {
Name: "White Hoodie",
ID: "OuZiHoWh",
Type: "Hoodie",
Color: "White",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Zip Up Hoodie/White Zip Up Hoodie.png",
Avatar: "Images/Avatar/Clothes/Zip Up Hoodie/White Zip Up Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Zip Up Hoodie/White Zip Up Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Zip Up Hoodie/White Zip Up Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Zip Up Hoodie/White Zip Up Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color zip-up hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<<set $YellowZipUpHoodie to {
Name: "Yellow Hoodie",
ID: "OuZiHoYe",
Type: "Hoodie",
Color: "Yellow",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Zip Up Hoodie/Yellow Zip Up Hoodie.png",
Avatar: "Images/Avatar/Clothes/Zip Up Hoodie/Yellow Zip Up Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Zip Up Hoodie/Yellow Zip Up Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Zip Up Hoodie/Yellow Zip Up Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Zip Up Hoodie/Yellow Zip Up Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color zip-up hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<</nobr>><<set $None to ({
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "None",
Temp: 0,
Tags: ["None"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "None",
Icon: "None",
Avatar: "None",
Description: "None",
})>>
/* UNDIES *
<<include"Equipment Stat Init Briefs">>
<<include"Equipment Stat Init Alt Briefs">>
<<include"Equipment Stat Init Boxers">>
<<include"Equipment Stat Init Boxerbriefs">>
<<include"Equipment Stat Init Slip On Briefs">>
<<include"Equipment Stat Init Styled Briefs">>
<<include"Equipment Stat Init Bikini Briefs">>
<<include"Equipment Stat Init Sport Briefs">>
<<include"Equipment Stat Init Diapers">>
<<include"Equipment Stat Init Pull Ups">>
<<include"Equipment Stat Init Fundoshi">>
<<include"Equipment Stat Init Black Alt Briefs">>
<<include"Equipment Stat Init Contrast Briefs">>
<<include"Equipment Stat Init Full Color">>
<<include"Equipment Stat Init Swim Diaper">>
<<include"Equipment Stat Init Rainbow">>
<<include"Equipment Stat Init Jockstrap">>
<<include"Equipment Stat Init Vintage Briefs">>
<<include"Equipment Stat Init Jungle Loincloth">>
<<include"Equipment Stat Init Designed Boxers">>
<<include"Equipment Stat Init Striped Briefs">>
<<include"Equipment Stat Init Striped Boxers">>
<<include"Equipment Stat Init Vintage Line Briefs">>
<<include"Equipment Stat Init Designed Boxer Briefs">>
/* BOTTOMS *
<<include"Equipment Stat Init Shorts">>
<<include"Equipment Stat Init Jeans">>
<<include"Equipment Stat Init Ripped Jeans">>
<<include"Equipment Stat Init Pants">>
<<include"Equipment Stat Init Slacks">>
<<include"Equipment Stat Init Cargo Shorts">>
<<include"Equipment Stat Init Gym Shorts">>
<<include"Equipment Stat Init Pajama Pants">>
<<include"Equipment Stat Init Dress Shorts">>
<<include"Equipment Stat Init Dress Short Shorts">>
<<include"Equipment Stat Init Trunks">>
<<include"Equipment Stat Init Towel">>
<<include"Equipment Stat Init Rolled Shorts">>
<<include"Equipment Stat Init Fancy Trunks">>
<<include"Equipment Stat Init Overalls">>
<<include"Equipment Stat Init Speedos">>
<<include"Equipment Stat Init Bike Shorts">>
<<include"Equipment Stat Init Onesie">>
<<include"Equipment Stat Init Footie Pajamas">>
<<include"Equipment Stat Init Scout Shorts">>
<<include"Equipment Stat Init Short Shorts">>
<<include"Equipment Stat Init Cargo Pants">>
<<include"Equipment Stat Init Punk Jeans">>
<<include"Equipment Stat Init Sport Shorts">>
<<include"Equipment Stat Init Bottoms Unconventional">>
/* TOPS *
<<include"Equipment Stat Init T-Shirts">>
<<include"Equipment Stat Init Long-Sleeve Shirts">>
<<include"Equipment Stat Init Polo Shirts">>
<<include"Equipment Stat Init Ranger Shirts">>
<<include"Equipment Stat Init Designed T-Shirts">>
<<include"Equipment Stat Init Contest T-Shirts">>
<<include"Equipment Stat Init Dress Shirts">>
<<include"Equipment Stat Init School Dress Shirts">>
<<include"Equipment Stat Init Gym Shirts">>
<<include"Equipment Stat Init Pajama Shirts">>
<<include"Equipment Stat Init Pocket Shirts">>
<<include"Equipment Stat Init Scout Shirt">>
<<include"Equipment Stat Init Cutoff T-Shirt">>
<<include"Equipment Stat Init Turtle Gi">>
<<include"Equipment Stat Init Striped Shirt">>
<<include"Equipment Stat Init Striped Button Shirt">>
<<include"Equipment Stat Init Plaid Button Shirt">>
/* Body *
<<include"Equipment Stat Init Bath Robe">>
/* UNDER *
<<include"Equipment Stat Init Tanktops">>
/* OVER *
<<include"Equipment Stat Init School Vest">>
<<include"Equipment Stat Init Vest">>
/* OUTER *
<<include"Equipment Stat Init Hoodie">>
<<include"Equipment Stat Init Zip-Up Hoodie">>
<<include"Equipment Stat Init School Jacket">>
<<include"Equipment Stat Init Designer Hoodie Designed">>
<<include"Equipment Stat Init Rain Coat">>
<<include"Equipment Stat Init Apron">>
<<include"Equipment Stat Init Bunny Hoodie">>
<<include"Equipment Stat Init Crown Hoodie">>
<<include"Equipment Stat Init Fox Hoodie">>
<<include"Equipment Stat Init Leather Jacket">>
<<include"Equipment Stat Init Oversized Shirt">>
<<include"Equipment Stat Init Plaid Hoodie">>
<<include"Equipment Stat Init Designed Hoodie">>
<<include"Equipment Stat Init Puff Vest Jacket">>
<<include"Equipment Stat Init Neon Jacket">>
/* SOCKS *
<<include"Equipment Stat Init Socks">>
<<include"Equipment Stat Init School Socks">>
<<include"Equipment Stat Init Scout Socks">>
<<include"Equipment Stat Init Tube Socks">>
/* FEET *
<<include"Equipment Stat Init Sneakers">>
<<include"Equipment Stat Init Tennis Shoes">>
<<include"Equipment Stat Init Dress Shoes">>
<<include"Equipment Stat Init Sandals">>
<<include"Equipment Stat Init Rubber Boots">>
<<include"Equipment Stat Init Sports Shoes">>
<<include"Equipment Stat Init Skate Sneakers">>
/* NECK *
<<include"Equipment Stat Init School Tie">>
<<include"Equipment Stat Init Ties">>
<<include"Equipment Stat Init Ascot">>
/* MOUTH *
<<include"Equipment Stat Init Face Mask">>
/* FACE *
<<include"Equipment Stat Init Round Glasses">>
<<include"Equipment Stat Init Square Glasses">>
<<include"Equipment Stat Init Aviator Glasses">>
<<include"Equipment Stat Init Splashtoon Mask">>
/* HEAD *
<<include"Equipment Stat Init Baseball Cap">>
<<include"Equipment Stat Init Splashtoon Ears">>
<<include"Equipment Stat Init Splashtoon Cap">>
<<include"Equipment Stat Init Hair Clips">>
<<include"Equipment Stat Init Fox Ears">>
/* HANDS *
<<include"Equipment Stat Init Knitted Gloves">>
/* WAIST *
<<include"Equipment Stat Init Leather Belt">>
<<include"Equipment Stat Init Fox Tail">>
/* Costume Sets *
<<include"Equipment Stat Init Sailor Lune">>
<<include"Equipment Stat Init Spaceforce Clothes">>
/* Kids Clothing */
<<include"Kids Equipment Stat Init">><<nobr>>
There are currently 6 equipment slots. Top, Bottoms, Underwear, Socks, Shoes, and Outer. These are not only for appearance, and keeping your bits covered, but also have other uses as well!<br>
<br>
Some clothes can help against hot and cold weather, these clothes will be highlighted Orange and Blue, respectively, when equipped. Outwear will also protect you from getting wet in the rain.<br>
<br>
Not wearing shoes outside will hurt your feet and led to a reduction in mood, so don’t forget them!<br>
<br>
Some clothes provide benefits when sleeping, such as pajamas, and for swimming, such as trunks. Make sure you are dressed for whatever activity you are going to perform!
<</nobr>><span style="color:Azure"><strong>-Aviators ($20)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<if $ShopColor == "Silver">>
<<set $ADFace to $SilverAviators>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Round Glasses:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "SilverAviators">>
<<goto "Mall Eye Doctor">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 20>>
<<link "Purchase ($20)">>
<<if $ShopColor == "Silver">>
<<set $ClosetFace.push($SilverAviators)>>
<</if>>
<<set $Money -= 20>>
<<goto "Mall Eye Doctor">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($20)</span>
<</if>><<nobr>>
<span style="color:Azure"><strong>-Round Glasses ($8)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<if $ShopColor == "Beige">>
<<set $ADFace to $BeigeRoundGlasses>>
<<elseif $ShopColor == "Black">>
<<set $ADFace to $BlackRoundGlasses>>
<<elseif $ShopColor == "Blue">>
<<set $ADFace to $BlueRoundGlasses>>
<<elseif $ShopColor == "Brown">>
<<set $ADFace to $BrownRoundGlasses>>
<<elseif $ShopColor == "Gray">>
<<set $ADFace to $GrayRoundGlasses>>
<<elseif $ShopColor == "Green">>
<<set $ADFace to $GreenRoundGlasses>>
<<elseif $ShopColor == "Orange">>
<<set $ADFace to $OrangeRoundGlasses>>
<<elseif $ShopColor == "Pink">>
<<set $ADFace to $PinkRoundGlasses>>
<<elseif $ShopColor == "Purple">>
<<set $ADFace to $PurpleRoundGlasses>>
<<elseif $ShopColor == "Red">>
<<set $ADFace to $RedRoundGlasses>>
<<elseif $ShopColor == "Teal">>
<<set $ADFace to $TealRoundGlasses>>
<<elseif $ShopColor == "White">>
<<set $ADFace to $WhiteRoundGlasses>>
<<elseif $ShopColor == "Yellow">>
<<set $ADFace to $YellowRoundGlasses>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Round Glasses:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Mall Eye Doctor">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Mall Eye Doctor">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Mall Eye Doctor">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Mall Eye Doctor">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Mall Eye Doctor">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Mall Eye Doctor">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Mall Eye Doctor">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Mall Eye Doctor">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Mall Eye Doctor">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Mall Eye Doctor">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Mall Eye Doctor">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Mall Eye Doctor">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Mall Eye Doctor">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 8>>
<<link "Purchase ($8)">>
<<if $ShopColor == "Beige">>
<<set $ClosetFace.push($BeigeRoundGlasses)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetFace.push($BlackRoundGlasses)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetFace.push($BlueRoundGlasses)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetFace.push($BrownRoundGlasses)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetFace.push($GrayRoundGlasses)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetFace.push($GreenRoundGlasses)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetFace.push($OrangeRoundGlasses)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetFace.push($PinkRoundGlasses)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetFace.push($PurpleRoundGlasses)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetFace.push($RedRoundGlasses)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetFace.push($TealRoundGlasses)>>
<<elseif $ShopColor == "White">>
<<set $ClosetFace.push($WhiteRoundGlasses)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetFace.push($YellowRoundGlasses)>>
<</if>>
<<set $Money -= 8>>
<<goto "Mall Eye Doctor">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($8)</span>
<</if>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Square Glasses ($8)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<if $ShopColor == "Beige">>
<<set $ADFace to $BeigeSquareGlasses>>
<<elseif $ShopColor == "Black">>
<<set $ADFace to $BlackSquareGlasses>>
<<elseif $ShopColor == "Blue">>
<<set $ADFace to $BlueSquareGlasses>>
<<elseif $ShopColor == "Brown">>
<<set $ADFace to $BrownSquareGlasses>>
<<elseif $ShopColor == "Gray">>
<<set $ADFace to $GraySquareGlasses>>
<<elseif $ShopColor == "Green">>
<<set $ADFace to $GreenSquareGlasses>>
<<elseif $ShopColor == "Orange">>
<<set $ADFace to $OrangeSquareGlasses>>
<<elseif $ShopColor == "Pink">>
<<set $ADFace to $PinkSquareGlasses>>
<<elseif $ShopColor == "Purple">>
<<set $ADFace to $PurpleSquareGlasses>>
<<elseif $ShopColor == "Red">>
<<set $ADFace to $RedSquareGlasses>>
<<elseif $ShopColor == "Teal">>
<<set $ADFace to $TealSquareGlasses>>
<<elseif $ShopColor == "White">>
<<set $ADFace to $WhiteSquareGlasses>>
<<elseif $ShopColor == "Yellow">>
<<set $ADFace to $YellowSquareGlasses>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Square Glasses:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Mall Eye Doctor">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Mall Eye Doctor">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Mall Eye Doctor">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Mall Eye Doctor">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Mall Eye Doctor">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Mall Eye Doctor">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Mall Eye Doctor">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Mall Eye Doctor">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Mall Eye Doctor">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Mall Eye Doctor">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Mall Eye Doctor">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Mall Eye Doctor">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Mall Eye Doctor">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 8>>
<<link "Purchase ($8)">>
<<if $ShopColor == "Beige">>
<<set $ClosetFace.push($BeigeSquareGlasses)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetFace.push($BlackSquareGlasses)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetFace.push($BlueSquareGlasses)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetFace.push($BrownSquareGlasses)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetFace.push($GraySquareGlasses)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetFace.push($GreenSquareGlasses)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetFace.push($OrangeSquareGlasses)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetFace.push($PinkSquareGlasses)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetFace.push($PurpleSquareGlasses)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetFace.push($RedSquareGlasses)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetFace.push($TealSquareGlasses)>>
<<elseif $ShopColor == "White">>
<<set $ClosetFace.push($WhiteSquareGlasses)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetFace.push($YellowSquareGlasses)>>
<</if>>
<<set $Money -= 8>>
<<goto "Mall Eye Doctor">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($8)</span>
<</if>>
<</nobr>><<nobr>>
You sit down at one of the chairs and the stylist asks what color you would like your hair.<br>
<br>
<strong>Current Color:</strong> $Player.HairColor<br>
<strong>New Color:</strong>
<<if $Player.HairColor == $Player.HairColorNew>>
<span style="color:lightcoral">$Player.HairColorNew</span><br>
<<else>>
$Player.HairColorNew<br>
<</if>>
<br>
[[Brown|Hair Dyed][$Player.HairColorNew to "Brown"]]
-
[[Black|Hair Dyed][$Player.HairColorNew to "Black"]]
-
[[Blonde|Hair Dyed][$Player.HairColorNew to "Blonde"]]
-
[[Ginger|Hair Dyed][$Player.HairColorNew to "Ginger"]]
-
[[Light Brown|Hair Dyed][$Player.HairColorNew to "Light Brown"]]
-
[[Dark Brown|Hair Dyed][$Player.HairColorNew to "Dark Brown"]]
<br>
[[Dirty Blonde|Hair Dyed][$Player.HairColorNew to "Dirty Blonde"]]
-
[[Strawberry Blonde|Hair Dyed][$Player.HairColorNew to "Strawberry Blonde"]]
-
[[Auburn|Hair Dyed][$Player.HairColorNew to "Auburn"]]
<br>
<br>
<<if $Player.HairColor == $Player.HairColorNew>>
<span style="color:lightcoral">Confirm ($8 0:10)</span><br>
<<else>>
[[Confirm ($8 0:10)|Shopping District Hair Salon][$Player.HairColor to $Player.HairColorNew;$Money -= 8;$Minutes += 10]]<br>
<</if>>
<<back>>
<</nobr>><<nobr>>
You sit down at one of the chairs and the stylist asks what type of Hair Style you would like.<br>
<br>
<strong>Current Style:</strong> $Player.HairStyle<br>
<strong>New Style:</strong>
<<if $Player.HairStyle == $Player.HairStyleNew>>
<span style="color:lightcoral">$Player.HairStyleNew</span><br>
<<else>>
$Player.HairStyleNew<br>
<</if>>
<br>
[[Short|Hair Styled][$Player.HairStyleNew to "Short"]]
-
[[Messy|Hair Styled][$Player.HairStyleNew to "Messy"]]
-
[[Medium|Hair Styled][$Player.HairStyleNew to "Medium"]]
-
[[Combed|Hair Styled][$Player.HairStyleNew to "Combed"]]
-
[[Long|Hair Styled][$Player.HairStyleNew to "Long"]]
-
[[Spiked|Hair Styled][$Player.HairStyleNew to "Spiked"]]
-
[[Parted|Hair Styled][$Player.HairStyleNew to "Parted"]]
<br>
[[Heroic|Hair Styled][$Player.HairStyleNew to "Heroic"]]
-
[[Swooped|Hair Styled][$Player.HairStyleNew to "Swooped"]]
-
[[Shaggy|Hair Styled][$Player.HairStyleNew to "Shaggy"]]
-
[[Unkempt|Hair Styled][$Player.HairStyleNew to "Unkempt"]]
-
[[Stylish|Hair Styled][$Player.HairStyleNew to "Stylish"]]
<br>
<br>
<<if $Player.HairStyle == $Player.HairStyleNew>>
<span style="color:lightcoral">Confirm ($3 0:10)</span><br>
<<else>>
[[Confirm ($3 0:10)|Shopping District Hair Salon][$Player.HairStyle to $Player.HairStyleNew;$Money -= 3;$Minutes += 10]]<br>
<</if>>
<<back>>
<</nobr>><span style="color:Azure"><strong>-Jeans ($5)-</strong></span><br>
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday Outside">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADUnder to $None>>
<<set $ADTop to $None>>
<<set $ADShoes to $None>>
<<if $ShopColor == "Beige">>
<<set $ADBottoms to $KidsBeigeJeans>>
<<elseif $ShopColor == "Black">>
<<set $ADBottoms to $KidsBlackJeans>>
<<elseif $ShopColor == "Blue">>
<<set $ADBottoms to $KidsBlueJeans>>
<<elseif $ShopColor == "Brown">>
<<set $ADBottoms to $KidsBrownJeans>>
<<elseif $ShopColor == "Gray">>
<<set $ADBottoms to $KidsGrayJeans>>
<<elseif $ShopColor == "Green">>
<<set $ADBottoms to $KidsGreenJeans>>
<<elseif $ShopColor == "Orange">>
<<set $ADBottoms to $KidsOrangeJeans>>
<<elseif $ShopColor == "Pink">>
<<set $ADBottoms to $KidsPinkJeans>>
<<elseif $ShopColor == "Purple">>
<<set $ADBottoms to $KidsPurpleJeans>>
<<elseif $ShopColor == "Red">>
<<set $ADBottoms to $KidsRedJeans>>
<<elseif $ShopColor == "Teal">>
<<set $ADBottoms to $KidsTealJeans>>
<<elseif $ShopColor == "White">>
<<set $ADBottoms to $KidsWhiteJeans>>
<<elseif $ShopColor == "Yellow">>
<<set $ADBottoms to $KidsYellowJeans>>
<</if>>
<<include"Kid Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<<set _random to random(1, 6)>>
<<if _random == 1>>
<span style="color:LightSteelBlue">“Trying these on in front of you is kinda embarrassing.”</span>
<<elseif _random == 2>>
<span style="color:LightSteelBlue">“Why are you smiling at me like that?”</span>
<<elseif _random == 3>>
<span style="color:LightSteelBlue">“These are kinda cool. And they fit nice.”</span>
<<elseif _random == 4>>
<span style="color:LightSteelBlue">“So? How do I look?”</span>
<<elseif _random == 5>>
<span style="color:LightSteelBlue">“Keep the door shut! I don’t want anyone to see me!”</span>
<<elseif _random == 6>>
<span style="color:LightSteelBlue">“Do you think I look good in these?”</span>
<</if>><br>
<br>
<strong>Jeans:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Kids Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 5>>
<<link "Purchase ($5)">>
<<if $ShopColor == "Beige">>
<<set $NoahInClosetBottoms.push($KidsBeigeJeans)>>
<<elseif $ShopColor == "Black">>
<<set $NoahInClosetBottoms.push($KidsBlackJeans)>>
<<elseif $ShopColor == "Blue">>
<<set $NoahInClosetBottoms.push($KidsBlueJeans)>>
<<elseif $ShopColor == "Brown">>
<<set $NoahInClosetBottoms.push($KidsBrownJeans)>>
<<elseif $ShopColor == "Gray">>
<<set $NoahInClosetBottoms.push($KidsGrayJeans)>>
<<elseif $ShopColor == "Green">>
<<set $NoahInClosetBottoms.push($KidsGreenJeans)>>
<<elseif $ShopColor == "Orange">>
<<set $NoahInClosetBottoms.push($KidsOrangeJeans)>>
<<elseif $ShopColor == "Pink">>
<<set $NoahInClosetBottoms.push($KidsPinkJeans)>>
<<elseif $ShopColor == "Purple">>
<<set $NoahInClosetBottoms.push($KidsPurpleJeans)>>
<<elseif $ShopColor == "Red">>
<<set $NoahInClosetBottoms.push($KidsRedJeans)>>
<<elseif $ShopColor == "Teal">>
<<set $NoahInClosetBottoms.push($KidsTealJeans)>>
<<elseif $ShopColor == "White">>
<<set $NoahInClosetBottoms.push($KidsWhiteJeans)>>
<<elseif $ShopColor == "Yellow">>
<<set $NoahInClosetBottoms.push($KidsYellowJeans)>>
<</if>>
<<set $Money -= 5>>
<<goto "Kids Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($5)</span>
<</if>><span style="color:Azure"><strong>-Pajama Bottoms ($3)-</strong></span><br>
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday Outside">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADUnder to $None>>
<<set $ADTop to $None>>
<<set $ADShoes to $None>>
<<if $ShopColor == "Beige">>
<<set $ADBottoms to $KidsBeigePajamaBottoms>>
<<elseif $ShopColor == "Black">>
<<set $ADBottoms to $KidsBlackPajamaBottoms>>
<<elseif $ShopColor == "Blue">>
<<set $ADBottoms to $KidsBluePajamaBottoms>>
<<elseif $ShopColor == "Brown">>
<<set $ADBottoms to $KidsBrownPajamaBottoms>>
<<elseif $ShopColor == "Gray">>
<<set $ADBottoms to $KidsGrayPajamaBottoms>>
<<elseif $ShopColor == "Green">>
<<set $ADBottoms to $KidsGreenPajamaBottoms>>
<<elseif $ShopColor == "Orange">>
<<set $ADBottoms to $KidsOrangePajamaBottoms>>
<<elseif $ShopColor == "Pink">>
<<set $ADBottoms to $KidsPinkPajamaBottoms>>
<<elseif $ShopColor == "Purple">>
<<set $ADBottoms to $KidsPurplePajamaBottoms>>
<<elseif $ShopColor == "Red">>
<<set $ADBottoms to $KidsRedPajamaBottoms>>
<<elseif $ShopColor == "Teal">>
<<set $ADBottoms to $KidsTealPajamaBottoms>>
<<elseif $ShopColor == "White">>
<<set $ADBottoms to $KidsWhitePajamaBottoms>>
<<elseif $ShopColor == "Yellow">>
<<set $ADBottoms to $KidsYellowPajamaBottoms>>
<</if>>
<<include"Kid Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<<set _random to random(1, 6)>>
<<if _random == 1>>
<span style="color:LightSteelBlue">“Trying these on in front of you is kinda embarrassing.”</span>
<<elseif _random == 2>>
<span style="color:LightSteelBlue">“Why are you smiling at me like that?”</span>
<<elseif _random == 3>>
<span style="color:LightSteelBlue">“These are kinda cool. And they fit nice.”</span>
<<elseif _random == 4>>
<span style="color:LightSteelBlue">“So? How do I look?”</span>
<<elseif _random == 5>>
<span style="color:LightSteelBlue">“Keep the door shut! I don’t want anyone to see me!”</span>
<<elseif _random == 6>>
<span style="color:LightSteelBlue">“Do you think I look good in these?”</span>
<</if>><br>
<br>
<strong>Pajama Bottoms:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Kids Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 3>>
<<link "Purchase ($3)">>
<<if $ShopColor == "Beige">>
<<set $NoahInClosetBottoms.push($KidsBeigePajamaBottoms)>>
<<elseif $ShopColor == "Black">>
<<set $NoahInClosetBottoms.push($KidsBlackPajamaBottoms)>>
<<elseif $ShopColor == "Blue">>
<<set $NoahInClosetBottoms.push($KidsBluePajamaBottoms)>>
<<elseif $ShopColor == "Brown">>
<<set $NoahInClosetBottoms.push($KidsBrownPajamaBottoms)>>
<<elseif $ShopColor == "Gray">>
<<set $NoahInClosetBottoms.push($KidsGrayPajamaBottoms)>>
<<elseif $ShopColor == "Green">>
<<set $NoahInClosetBottoms.push($KidsGreenPajamaBottoms)>>
<<elseif $ShopColor == "Orange">>
<<set $NoahInClosetBottoms.push($KidsOrangePajamaBottoms)>>
<<elseif $ShopColor == "Pink">>
<<set $NoahInClosetBottoms.push($KidsPinkPajamaBottoms)>>
<<elseif $ShopColor == "Purple">>
<<set $NoahInClosetBottoms.push($KidsPurplePajamaBottoms)>>
<<elseif $ShopColor == "Red">>
<<set $NoahInClosetBottoms.push($KidsRedPajamaBottoms)>>
<<elseif $ShopColor == "Teal">>
<<set $NoahInClosetBottoms.push($KidsTealPajamaBottoms)>>
<<elseif $ShopColor == "White">>
<<set $NoahInClosetBottoms.push($KidsWhitePajamaBottoms)>>
<<elseif $ShopColor == "Yellow">>
<<set $NoahInClosetBottoms.push($KidsYellowPajamaBottoms)>>
<</if>>
<<set $Money -= 3>>
<<goto "Kids Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($3)</span>
<</if>><span style="color:Azure"><strong>-Patched Jeans ($7)-</strong></span><br>
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday Outside">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADUnder to $None>>
<<set $ADTop to $None>>
<<set $ADShoes to $None>>
<<if $ShopColor == "Blue">>
<<set $ADBottoms to $KidsBluePatchedJeans>>
<<elseif $ShopColor == "Bear">>
<<set $ADBottoms to $KidsBearPatchedJeans>>
<<elseif $ShopColor == "Heart">>
<<set $ADBottoms to $KidsHeartPatchedJeans>>
<<elseif $ShopColor == "Owlman">>
<<set $ADBottoms to $KidsOwlmanPatchedJeans>>
<<elseif $ShopColor == "Starburst">>
<<set $ADBottoms to $KidsStarburstPatchedJeans>>
<<elseif $ShopColor == "Ultraman">>
<<set $ADBottoms to $KidsUltramanPatchedJeans>>
<</if>>
<<include"Kid Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<<set _random to random(1, 6)>>
<<if _random == 1>>
<span style="color:LightSteelBlue">“Trying these on in front of you is kinda embarrassing.”</span>
<<elseif _random == 2>>
<span style="color:LightSteelBlue">“Why are you smiling at me like that?”</span>
<<elseif _random == 3>>
<span style="color:LightSteelBlue">“These are kinda cool. And they fit nice.”</span>
<<elseif _random == 4>>
<span style="color:LightSteelBlue">“So? How do I look?”</span>
<<elseif _random == 7>>
<span style="color:LightSteelBlue">“Keep the door shut! I don’t want anyone to see me!”</span>
<<elseif _random == 6>>
<span style="color:LightSteelBlue">“Do you think I look good in these?”</span>
<</if>><br>
<br>
<strong>Patched Jeans:</strong><br>
<<link [img["Images/Icons/Kids Clothes/Patched Jeans/Blue Patched Jeans.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Kids Clothes/Patched Jeans/Blue Bear Patched Jeans.png"]]>>
<<set $ShopColor to "Bear">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Kids Clothes/Patched Jeans/Blue Heart Patched Jeans.png"]]>>
<<set $ShopColor to "Heart">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Kids Clothes/Patched Jeans/Blue Owlman Patched Jeans.png"]]>>
<<set $ShopColor to "Owlman">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Kids Clothes/Patched Jeans/Blue Starburst Patched Jeans.png"]]>>
<<set $ShopColor to "Starburst">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Kids Clothes/Patched Jeans/Blue Ultraman Patched Jeans.png"]]>>
<<set $ShopColor to "Ultraman">>
<<goto "Kids Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 7>>
<<link "Purchase ($7)">>
<<if $ShopColor == "Blue">>
<<set $NoahInClosetBottoms.push($KidsBluePatchedJeans)>>
<<elseif $ShopColor == "Bear">>
<<set $NoahInClosetBottoms.push($KidsBearPatchedJeans)>>
<<elseif $ShopColor == "Heart">>
<<set $NoahInClosetBottoms.push($KidsHeartPatchedJeans)>>
<<elseif $ShopColor == "Owlman">>
<<set $NoahInClosetBottoms.push($KidsOwlmanPatchedJeans)>>
<<elseif $ShopColor == "Starburst">>
<<set $NoahInClosetBottoms.push($KidsStarburstPatchedJeans)>>
<<elseif $ShopColor == "Ultraman">>
<<set $NoahInClosetBottoms.push($KidsUltramanPatchedJeans)>>
<</if>>
<<set $Money -= 7>>
<<goto "Kids Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($7)</span>
<</if>><span style="color:Azure"><strong>-Shorts ($3)-</strong></span><br>
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday Outside">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADUnder to $None>>
<<set $ADTop to $None>>
<<set $ADShoes to $None>>
<<if $ShopColor == "Beige">>
<<set $ADBottoms to $KidsBeigeShorts>>
<<elseif $ShopColor == "Black">>
<<set $ADBottoms to $KidsBlackShorts>>
<<elseif $ShopColor == "Blue">>
<<set $ADBottoms to $KidsBlueShorts>>
<<elseif $ShopColor == "Brown">>
<<set $ADBottoms to $KidsBrownShorts>>
<<elseif $ShopColor == "Gray">>
<<set $ADBottoms to $KidsGrayShorts>>
<<elseif $ShopColor == "Green">>
<<set $ADBottoms to $KidsGreenShorts>>
<<elseif $ShopColor == "Orange">>
<<set $ADBottoms to $KidsOrangeShorts>>
<<elseif $ShopColor == "Pink">>
<<set $ADBottoms to $KidsPinkShorts>>
<<elseif $ShopColor == "Purple">>
<<set $ADBottoms to $KidsPurpleShorts>>
<<elseif $ShopColor == "Red">>
<<set $ADBottoms to $KidsRedShorts>>
<<elseif $ShopColor == "Teal">>
<<set $ADBottoms to $KidsTealShorts>>
<<elseif $ShopColor == "White">>
<<set $ADBottoms to $KidsWhiteShorts>>
<<elseif $ShopColor == "Yellow">>
<<set $ADBottoms to $KidsYellowShorts>>
<</if>>
<<include"Kid Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<<set _random to random(1, 6)>>
<<if _random == 1>>
<span style="color:LightSteelBlue">“Trying these on in front of you is kinda embarrassing.”</span>
<<elseif _random == 2>>
<span style="color:LightSteelBlue">“Why are you smiling at me like that?”</span>
<<elseif _random == 3>>
<span style="color:LightSteelBlue">“These are kinda cool. And they fit nice.”</span>
<<elseif _random == 4>>
<span style="color:LightSteelBlue">“So? How do I look?”</span>
<<elseif _random == 5>>
<span style="color:LightSteelBlue">“Keep the door shut! I don’t want anyone to see me!”</span>
<<elseif _random == 6>>
<span style="color:LightSteelBlue">“Do you think I look good in these?”</span>
<</if>><br>
<br>
<strong>Shorts:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Kids Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 3>>
<<link "Purchase ($3)">>
<<if $ShopColor == "Beige">>
<<set $NoahInClosetBottoms.push($KidsBeigeShorts)>>
<<elseif $ShopColor == "Black">>
<<set $NoahInClosetBottoms.push($KidsBlackShorts)>>
<<elseif $ShopColor == "Blue">>
<<set $NoahInClosetBottoms.push($KidsBlueShorts)>>
<<elseif $ShopColor == "Brown">>
<<set $NoahInClosetBottoms.push($KidsBrownShorts)>>
<<elseif $ShopColor == "Gray">>
<<set $NoahInClosetBottoms.push($KidsGrayShorts)>>
<<elseif $ShopColor == "Green">>
<<set $NoahInClosetBottoms.push($KidsGreenShorts)>>
<<elseif $ShopColor == "Orange">>
<<set $NoahInClosetBottoms.push($KidsOrangeShorts)>>
<<elseif $ShopColor == "Pink">>
<<set $NoahInClosetBottoms.push($KidsPinkShorts)>>
<<elseif $ShopColor == "Purple">>
<<set $NoahInClosetBottoms.push($KidsPurpleShorts)>>
<<elseif $ShopColor == "Red">>
<<set $NoahInClosetBottoms.push($KidsRedShorts)>>
<<elseif $ShopColor == "Teal">>
<<set $NoahInClosetBottoms.push($KidsTealShorts)>>
<<elseif $ShopColor == "White">>
<<set $NoahInClosetBottoms.push($KidsWhiteShorts)>>
<<elseif $ShopColor == "Yellow">>
<<set $NoahInClosetBottoms.push($KidsYellowShorts)>>
<</if>>
<<set $Money -= 3>>
<<goto "Kids Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($3)</span>
<</if>><span style="color:Azure"><strong>-Bottoms-</strong></span><br>
[[Jeans|Kids Boy Barn][$ClothingType to "Jeans";$ShopColor to "Blue"]]
-
[[Patched Jeans|Kids Boy Barn][$ClothingType to "Patched Jeans";$ShopColor to "Blue"]]
-
[[Shorts|Kids Boy Barn][$ClothingType to "Shorts";$ShopColor to "Blue"]]
-
[[Pajama Bottoms|Kids Boy Barn][$ClothingType to "Pajama Bottoms";$ShopColor to "White"]]
<br>
<<if $ClothingType == "Shorts">>
<<include"Boy Barn Kids Bottoms Shorts">>
<<elseif $ClothingType == "Jeans">>
<<include"Boy Barn Kids Bottoms Jeans">>
<<elseif $ClothingType == "Patched Jeans">>
<<include"Boy Barn Kids Bottoms Patched Jeans">>
<<elseif $ClothingType == "Pajama Bottoms">>
<<include"Boy Barn Kids Bottoms Pajama Bottoms">>
<</if>><span style="color:Azure"><strong>-Hoodie ($8)-</strong></span><br>
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday Outside">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
<<if $ShopColor == "Beige">>
<<set $ADOuter to $KidsBeigeHoodie>>
<<elseif $ShopColor == "Black">>
<<set $ADOuter to $KidsBlackHoodie>>
<<elseif $ShopColor == "Blue">>
<<set $ADOuter to $KidsBlueHoodie>>
<<elseif $ShopColor == "Brown">>
<<set $ADOuter to $KidsBrownHoodie>>
<<elseif $ShopColor == "Gray">>
<<set $ADOuter to $KidsGrayHoodie>>
<<elseif $ShopColor == "Green">>
<<set $ADOuter to $KidsGreenHoodie>>
<<elseif $ShopColor == "Orange">>
<<set $ADOuter to $KidsOrangeHoodie>>
<<elseif $ShopColor == "Pink">>
<<set $ADOuter to $KidsPinkHoodie>>
<<elseif $ShopColor == "Purple">>
<<set $ADOuter to $KidsPurpleHoodie>>
<<elseif $ShopColor == "Red">>
<<set $ADOuter to $KidsRedHoodie>>
<<elseif $ShopColor == "Teal">>
<<set $ADOuter to $KidsTealHoodie>>
<<elseif $ShopColor == "White">>
<<set $ADOuter to $KidsWhiteHoodie>>
<<elseif $ShopColor == "Yellow">>
<<set $ADOuter to $KidsYellowHoodie>>
<</if>>
<<include"Kid Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<<set _random to random(1, 6)>>
<<if _random == 1>>
<span style="color:LightSteelBlue">“Trying these on in front of you is kinda embarrassing.”</span>
<<elseif _random == 2>>
<span style="color:LightSteelBlue">“Why are you smiling at me like that?”</span>
<<elseif _random == 3>>
<span style="color:LightSteelBlue">“These are kinda cool. And they fit nice.”</span>
<<elseif _random == 4>>
<span style="color:LightSteelBlue">“So? How do I look?”</span>
<<elseif _random == 5>>
<span style="color:LightSteelBlue">“Keep the door shut! I don’t want anyone to see me!”</span>
<<elseif _random == 6>>
<span style="color:LightSteelBlue">“Do you think I look good in these?”</span>
<</if>><br>
<br>
<strong>Hoodie:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Kids Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 8>>
<<link "Purchase ($8)">>
<<if $ShopColor == "Beige">>
<<set $NoahInClosetOuter.push($KidsBeigeHoodie)>>
<<elseif $ShopColor == "Black">>
<<set $NoahInClosetOuter.push($KidsBlackHoodie)>>
<<elseif $ShopColor == "Blue">>
<<set $NoahInClosetOuter.push($KidsBlueHoodie)>>
<<elseif $ShopColor == "Brown">>
<<set $NoahInClosetOuter.push($KidsBrownHoodie)>>
<<elseif $ShopColor == "Gray">>
<<set $NoahInClosetOuter.push($KidsGrayHoodie)>>
<<elseif $ShopColor == "Green">>
<<set $NoahInClosetOuter.push($KidsGreenHoodie)>>
<<elseif $ShopColor == "Orange">>
<<set $NoahInClosetOuter.push($KidsOrangeHoodie)>>
<<elseif $ShopColor == "Pink">>
<<set $NoahInClosetOuter.push($KidsPinkHoodie)>>
<<elseif $ShopColor == "Purple">>
<<set $NoahInClosetOuter.push($KidsPurpleHoodie)>>
<<elseif $ShopColor == "Red">>
<<set $NoahInClosetOuter.push($KidsRedHoodie)>>
<<elseif $ShopColor == "Teal">>
<<set $NoahInClosetOuter.push($KidsTealHoodie)>>
<<elseif $ShopColor == "White">>
<<set $NoahInClosetOuter.push($KidsWhiteHoodie)>>
<<elseif $ShopColor == "Yellow">>
<<set $NoahInClosetOuter.push($KidsYellowHoodie)>>
<</if>>
<<set $Money -= 8>>
<<goto "Kids Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($8)</span>
<</if>><span style="color:Azure"><strong>-Outerwear-</strong></span><br>
[[Hoodies|Kids Boy Barn][$ClothingType to "Hoodies";$ShopColor to "Blue"]]
<br>
<<if $ClothingType == "Hoodies">>
<<include"Boy Barn Kids Outer Hoodies">>
<</if>><span style="color:Azure"><strong>-Sneakers ($10)-</strong></span><br>
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday Outside">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
<<set $ADBottoms to $None>>
<<set $ADWaist to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<if $ShopColor == "Beige">>
<<set $ADShoes to $KidsBeigeSneakers>>
<<elseif $ShopColor == "Black">>
<<set $ADShoes to $KidsBlackSneakers>>
<<elseif $ShopColor == "Blue">>
<<set $ADShoes to $KidsBlueSneakers>>
<<elseif $ShopColor == "Brown">>
<<set $ADShoes to $KidsBrownSneakers>>
<<elseif $ShopColor == "Gray">>
<<set $ADShoes to $KidsGraySneakers>>
<<elseif $ShopColor == "Green">>
<<set $ADShoes to $KidsGreenSneakers>>
<<elseif $ShopColor == "Orange">>
<<set $ADShoes to $KidsOrangeSneakers>>
<<elseif $ShopColor == "Pink">>
<<set $ADShoes to $KidsPinkSneakers>>
<<elseif $ShopColor == "Purple">>
<<set $ADShoes to $KidsPurpleSneakers>>
<<elseif $ShopColor == "Red">>
<<set $ADShoes to $KidsRedSneakers>>
<<elseif $ShopColor == "Teal">>
<<set $ADShoes to $KidsTealSneakers>>
<<elseif $ShopColor == "White">>
<<set $ADShoes to $KidsWhiteSneakers>>
<<elseif $ShopColor == "Yellow">>
<<set $ADShoes to $KidsYellowSneakers>>
<</if>>
<<include"Kid Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<<set _random to random(1, 6)>>
<<if _random == 1>>
<span style="color:LightSteelBlue">“Trying these on in front of you is kinda embarrassing.”</span>
<<elseif _random == 2>>
<span style="color:LightSteelBlue">“Why are you smiling at me like that?”</span>
<<elseif _random == 3>>
<span style="color:LightSteelBlue">“These are kinda cool. And they fit nice.”</span>
<<elseif _random == 4>>
<span style="color:LightSteelBlue">“So? How do I look?”</span>
<<elseif _random == 5>>
<span style="color:LightSteelBlue">“Keep the door shut! I don’t want anyone to see me!”</span>
<<elseif _random == 6>>
<span style="color:LightSteelBlue">“Do you think I look good in these?”</span>
<</if>><br>
<br>
<strong>Sneakers:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Kids Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 10>>
<<link "Purchase ($10)">>
<<if $ShopColor == "Beige">>
<<set $NoahInClosetShoes.push($KidsBeigeSneakers)>>
<<elseif $ShopColor == "Black">>
<<set $NoahInClosetShoes.push($KidsBlackSneakers)>>
<<elseif $ShopColor == "Blue">>
<<set $NoahInClosetShoes.push($KidsBlueSneakers)>>
<<elseif $ShopColor == "Brown">>
<<set $NoahInClosetShoes.push($KidsBrownSneakers)>>
<<elseif $ShopColor == "Gray">>
<<set $NoahInClosetShoes.push($KidsGraySneakers)>>
<<elseif $ShopColor == "Green">>
<<set $NoahInClosetShoes.push($KidsGreenSneakers)>>
<<elseif $ShopColor == "Orange">>
<<set $NoahInClosetShoes.push($KidsOrangeSneakers)>>
<<elseif $ShopColor == "Pink">>
<<set $NoahInClosetShoes.push($KidsPinkSneakers)>>
<<elseif $ShopColor == "Purple">>
<<set $NoahInClosetShoes.push($KidsPurpleSneakers)>>
<<elseif $ShopColor == "Red">>
<<set $NoahInClosetShoes.push($KidsRedSneakers)>>
<<elseif $ShopColor == "Teal">>
<<set $NoahInClosetShoes.push($KidsTealSneakers)>>
<<elseif $ShopColor == "White">>
<<set $NoahInClosetShoes.push($KidsWhiteSneakers)>>
<<elseif $ShopColor == "Yellow">>
<<set $NoahInClosetShoes.push($KidsYellowSneakers)>>
<</if>>
<<set $Money -= 10>>
<<goto "Kids Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($10)</span>
<</if>><span style="color:Azure"><strong>-Shoes-</strong></span><br>
[[Sneakers|Kids Boy Barn][$ClothingType to "Sneakers";$ShopColor to "Red"]]
<br>
<<if $ClothingType == "Sneakers">>
<<include"Boy Barn Kids Shoes Sneakers">>
<</if>><span style="color:Azure"><strong>-Socks ($2)-</strong></span><br>
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday Outside">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
<<set $ADBottoms to $None>>
<<set $ADShoes to $None>>
<<set $ADWaist to $None>>
<<if $ShopColor == "Beige">>
<<set $ADSocks to $KidsBeigeSocks>>
<<elseif $ShopColor == "Black">>
<<set $ADSocks to $KidsBlackSocks>>
<<elseif $ShopColor == "Blue">>
<<set $ADSocks to $KidsBlueSocks>>
<<elseif $ShopColor == "Brown">>
<<set $ADSocks to $KidsBrownSocks>>
<<elseif $ShopColor == "Gray">>
<<set $ADSocks to $KidsGraySocks>>
<<elseif $ShopColor == "Green">>
<<set $ADSocks to $KidsGreenSocks>>
<<elseif $ShopColor == "Orange">>
<<set $ADSocks to $KidsOrangeSocks>>
<<elseif $ShopColor == "Pink">>
<<set $ADSocks to $KidsPinkSocks>>
<<elseif $ShopColor == "Purple">>
<<set $ADSocks to $KidsPurpleSocks>>
<<elseif $ShopColor == "Red">>
<<set $ADSocks to $KidsRedSocks>>
<<elseif $ShopColor == "Teal">>
<<set $ADSocks to $KidsTealSocks>>
<<elseif $ShopColor == "White">>
<<set $ADSocks to $KidsWhiteSocks>>
<<elseif $ShopColor == "Yellow">>
<<set $ADSocks to $KidsYellowSocks>>
<</if>>
<<include"Kid Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<<set _random to random(1, 6)>>
<<if _random == 1>>
<span style="color:LightSteelBlue">“Trying these on in front of you is kinda embarrassing.”</span>
<<elseif _random == 2>>
<span style="color:LightSteelBlue">“Why are you smiling at me like that?”</span>
<<elseif _random == 3>>
<span style="color:LightSteelBlue">“These are kinda cool. And they fit nice.”</span>
<<elseif _random == 4>>
<span style="color:LightSteelBlue">“So? How do I look?”</span>
<<elseif _random == 5>>
<span style="color:LightSteelBlue">“Keep the door shut! I don’t want anyone to see me!”</span>
<<elseif _random == 6>>
<span style="color:LightSteelBlue">“Do you think I look good in these?”</span>
<</if>><br>
<br>
<strong>Socks:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Kids Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 2>>
<<link "Purchase ($2)">>
<<if $ShopColor == "Beige">>
<<set $NoahInClosetSocks.push($KidsBeigeSocks)>>
<<elseif $ShopColor == "Black">>
<<set $NoahInClosetSocks.push($KidsBlackSocks)>>
<<elseif $ShopColor == "Blue">>
<<set $NoahInClosetSocks.push($KidsBlueSocks)>>
<<elseif $ShopColor == "Brown">>
<<set $NoahInClosetSocks.push($KidsBrownSocks)>>
<<elseif $ShopColor == "Gray">>
<<set $NoahInClosetSocks.push($KidsGraySocks)>>
<<elseif $ShopColor == "Green">>
<<set $NoahInClosetSocks.push($KidsGreenSocks)>>
<<elseif $ShopColor == "Orange">>
<<set $NoahInClosetSocks.push($KidsOrangeSocks)>>
<<elseif $ShopColor == "Pink">>
<<set $NoahInClosetSocks.push($KidsPinkSocks)>>
<<elseif $ShopColor == "Purple">>
<<set $NoahInClosetSocks.push($KidsPurpleSocks)>>
<<elseif $ShopColor == "Red">>
<<set $NoahInClosetSocks.push($KidsRedSocks)>>
<<elseif $ShopColor == "Teal">>
<<set $NoahInClosetSocks.push($KidsTealSocks)>>
<<elseif $ShopColor == "White">>
<<set $NoahInClosetSocks.push($KidsWhiteSocks)>>
<<elseif $ShopColor == "Yellow">>
<<set $NoahInClosetSocks.push($KidsYellowSocks)>>
<</if>>
<<set $Money -= 2>>
<<goto "Kids Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($2)</span>
<</if>><span style="color:Azure"><strong>-Socks-</strong></span><br>
[[Socks|Kids Boy Barn][$ClothingType to "Socks";$ShopColor to "White"]]
<br>
<<if $ClothingType == "Socks">>
<<include"Boy Barn Kids Socks Socks">>
<</if>><span style="color:Azure"><strong>-Animal T-Shirt ($5)-</strong></span><br>
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday Outside">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
<<set $ADTop to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADNeck to $None>>
<<if $ShopColor == "Black">>
<<set $ADTop to $KidsBlackAnimalShirt>>
<<elseif $ShopColor == "Blue">>
<<set $ADTop to $KidsBlueAnimalShirt>>
<<elseif $ShopColor == "Gray">>
<<set $ADTop to $KidsGrayAnimalShirt>>
<<elseif $ShopColor == "Green">>
<<set $ADTop to $KidsGreenAnimalShirt>>
<<elseif $ShopColor == "Orange">>
<<set $ADTop to $KidsOrangeAnimalShirt>>
<<elseif $ShopColor == "Red">>
<<set $ADTop to $KidsRedAnimalShirt>>
<<elseif $ShopColor == "Teal">>
<<set $ADTop to $KidsTealAnimalShirt>>
<<elseif $ShopColor == "White">>
<<set $ADTop to $KidsWhiteAnimalShirt>>
<</if>>
<<include"Kid Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<<set _random to random(1, 6)>>
<<if _random == 1>>
<span style="color:LightSteelBlue">“Trying these on in front of you is kinda embarrassing.”</span>
<<elseif _random == 2>>
<span style="color:LightSteelBlue">“Why are you smiling at me like that?”</span>
<<elseif _random == 3>>
<span style="color:LightSteelBlue">“These are kinda cool. And they fit nice.”</span>
<<elseif _random == 4>>
<span style="color:LightSteelBlue">“So? How do I look?”</span>
<<elseif _random == 5>>
<span style="color:LightSteelBlue">“Keep the door shut! I don’t want anyone to see me!”</span>
<<elseif _random == 6>>
<span style="color:LightSteelBlue">“Do you think I look good in these?”</span>
<</if>><br>
<br>
<strong>Animal T-Shirt:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Kids Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 5>>
<<link "Purchase ($5)">>
<<if $ShopColor == "Black">>
<<set $NoahInClosetTop.push($KidsBlackAnimalShirt)>>
<<elseif $ShopColor == "Blue">>
<<set $NoahInClosetTop.push($KidsBlueAnimalShirt)>>
<<elseif $ShopColor == "Gray">>
<<set $NoahInClosetTop.push($KidsGrayAnimalShirt)>>
<<elseif $ShopColor == "Green">>
<<set $NoahInClosetTop.push($KidsGreenAnimalShirt)>>
<<elseif $ShopColor == "Orange">>
<<set $NoahInClosetTop.push($KidsOrangeAnimalShirt)>>
<<elseif $ShopColor == "Red">>
<<set $NoahInClosetTop.push($KidsRedAnimalShirt)>>
<<elseif $ShopColor == "Teal">>
<<set $NoahInClosetTop.push($KidsTealAnimalShirt)>>
<<elseif $ShopColor == "White">>
<<set $NoahInClosetTop.push($KidsWhiteAnimalShirt)>>
<</if>>
<<set $Money -= 5>>
<<goto "Kids Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($5)</span>
<</if>><span style="color:Azure"><strong>-Pajama Shirt ($5)-</strong></span><br>
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday Outside">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
<<set $ADTop to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADNeck to $None>>
<<if $ShopColor == "Beige">>
<<set $ADTop to $KidsBeigePajamaTop>>
<<elseif $ShopColor == "Black">>
<<set $ADTop to $KidsBlackPajamaTop>>
<<elseif $ShopColor == "Blue">>
<<set $ADTop to $KidsBluePajamaTop>>
<<elseif $ShopColor == "Brown">>
<<set $ADTop to $KidsBrownPajamaTop>>
<<elseif $ShopColor == "Gray">>
<<set $ADTop to $KidsGrayPajamaTop>>
<<elseif $ShopColor == "Green">>
<<set $ADTop to $KidsGreenPajamaTop>>
<<elseif $ShopColor == "Orange">>
<<set $ADTop to $KidsOrangePajamaTop>>
<<elseif $ShopColor == "Pink">>
<<set $ADTop to $KidsPinkPajamaTop>>
<<elseif $ShopColor == "Purple">>
<<set $ADTop to $KidsPurplePajamaTop>>
<<elseif $ShopColor == "Red">>
<<set $ADTop to $KidsRedPajamaTop>>
<<elseif $ShopColor == "Teal">>
<<set $ADTop to $KidsTealPajamaTop>>
<<elseif $ShopColor == "White">>
<<set $ADTop to $KidsWhitePajamaTop>>
<<elseif $ShopColor == "Yellow">>
<<set $ADTop to $KidsYellowPajamaTop>>
<</if>>
<<include"Kid Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<<set _random to random(1, 6)>>
<<if _random == 1>>
<span style="color:LightSteelBlue">“Trying these on in front of you is kinda embarrassing.”</span>
<<elseif _random == 2>>
<span style="color:LightSteelBlue">“Why are you smiling at me like that?”</span>
<<elseif _random == 3>>
<span style="color:LightSteelBlue">“These are kinda cool. And they fit nice.”</span>
<<elseif _random == 4>>
<span style="color:LightSteelBlue">“So? How do I look?”</span>
<<elseif _random == 5>>
<span style="color:LightSteelBlue">“Keep the door shut! I don’t want anyone to see me!”</span>
<<elseif _random == 6>>
<span style="color:LightSteelBlue">“Do you think I look good in these?”</span>
<</if>><br>
<br>
<strong>Pajama Shirt:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Kids Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 5>>
<<link "Purchase ($5)">>
<<if $ShopColor == "Beige">>
<<set $NoahInClosetTop.push($KidsBeigePajamaTop)>>
<<elseif $ShopColor == "Black">>
<<set $NoahInClosetTop.push($KidsBlackPajamaTop)>>
<<elseif $ShopColor == "Blue">>
<<set $NoahInClosetTop.push($KidsBluePajamaTop)>>
<<elseif $ShopColor == "Brown">>
<<set $NoahInClosetTop.push($KidsBrownPajamaTop)>>
<<elseif $ShopColor == "Gray">>
<<set $NoahInClosetTop.push($KidsGrayPajamaTop)>>
<<elseif $ShopColor == "Green">>
<<set $NoahInClosetTop.push($KidsGreenPajamaTop)>>
<<elseif $ShopColor == "Orange">>
<<set $NoahInClosetTop.push($KidsOrangePajamaTop)>>
<<elseif $ShopColor == "Pink">>
<<set $NoahInClosetTop.push($KidsPinkPajamaTop)>>
<<elseif $ShopColor == "Purple">>
<<set $NoahInClosetTop.push($KidsPurplePajamaTop)>>
<<elseif $ShopColor == "Red">>
<<set $NoahInClosetTop.push($KidsRedPajamaTop)>>
<<elseif $ShopColor == "Teal">>
<<set $NoahInClosetTop.push($KidsTealPajamaTop)>>
<<elseif $ShopColor == "White">>
<<set $NoahInClosetTop.push($KidsWhitePajamaTop)>>
<<elseif $ShopColor == "Yellow">>
<<set $NoahInClosetTop.push($KidsYellowPajamaTop)>>
<</if>>
<<set $Money -= 5>>
<<goto "Kids Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($5)</span>
<</if>><span style="color:Azure"><strong>-T-Shirt ($3)-</strong></span><br>
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday Outside">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
<<set $ADTop to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADNeck to $None>>
<<if $ShopColor == "Beige">>
<<set $ADTop to $KidsBeigeTShirt>>
<<elseif $ShopColor == "Black">>
<<set $ADTop to $KidsBlackTShirt>>
<<elseif $ShopColor == "Blue">>
<<set $ADTop to $KidsBlueTShirt>>
<<elseif $ShopColor == "Brown">>
<<set $ADTop to $KidsBrownTShirt>>
<<elseif $ShopColor == "Gray">>
<<set $ADTop to $KidsGrayTShirt>>
<<elseif $ShopColor == "Green">>
<<set $ADTop to $KidsGreenTShirt>>
<<elseif $ShopColor == "Orange">>
<<set $ADTop to $KidsOrangeTShirt>>
<<elseif $ShopColor == "Pink">>
<<set $ADTop to $KidsPinkTShirt>>
<<elseif $ShopColor == "Purple">>
<<set $ADTop to $KidsPurpleTShirt>>
<<elseif $ShopColor == "Red">>
<<set $ADTop to $KidsRedTShirt>>
<<elseif $ShopColor == "Teal">>
<<set $ADTop to $KidsTealTShirt>>
<<elseif $ShopColor == "White">>
<<set $ADTop to $KidsWhiteTShirt>>
<<elseif $ShopColor == "Yellow">>
<<set $ADTop to $KidsYellowTShirt>>
<</if>>
<<include"Kid Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<<set _random to random(1, 6)>>
<<if _random == 1>>
<span style="color:LightSteelBlue">“Trying these on in front of you is kinda embarrassing.”</span>
<<elseif _random == 2>>
<span style="color:LightSteelBlue">“Why are you smiling at me like that?”</span>
<<elseif _random == 3>>
<span style="color:LightSteelBlue">“These are kinda cool. And they fit nice.”</span>
<<elseif _random == 4>>
<span style="color:LightSteelBlue">“So? How do I look?”</span>
<<elseif _random == 5>>
<span style="color:LightSteelBlue">“Keep the door shut! I don’t want anyone to see me!”</span>
<<elseif _random == 6>>
<span style="color:LightSteelBlue">“Do you think I look good in these?”</span>
<</if>><br>
<br>
<strong>T-Shirt:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Kids Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 3>>
<<link "Purchase ($3)">>
<<if $ShopColor == "Beige">>
<<set $NoahInClosetTop.push($KidsBeigeTShirt)>>
<<elseif $ShopColor == "Black">>
<<set $NoahInClosetTop.push($KidsBlackTShirt)>>
<<elseif $ShopColor == "Blue">>
<<set $NoahInClosetTop.push($KidsBlueTShirt)>>
<<elseif $ShopColor == "Brown">>
<<set $NoahInClosetTop.push($KidsBrownTShirt)>>
<<elseif $ShopColor == "Gray">>
<<set $NoahInClosetTop.push($KidsGrayTShirt)>>
<<elseif $ShopColor == "Green">>
<<set $NoahInClosetTop.push($KidsGreenTShirt)>>
<<elseif $ShopColor == "Orange">>
<<set $NoahInClosetTop.push($KidsOrangeTShirt)>>
<<elseif $ShopColor == "Pink">>
<<set $NoahInClosetTop.push($KidsPinkTShirt)>>
<<elseif $ShopColor == "Purple">>
<<set $NoahInClosetTop.push($KidsPurpleTShirt)>>
<<elseif $ShopColor == "Red">>
<<set $NoahInClosetTop.push($KidsRedTShirt)>>
<<elseif $ShopColor == "Teal">>
<<set $NoahInClosetTop.push($KidsTealTShirt)>>
<<elseif $ShopColor == "White">>
<<set $NoahInClosetTop.push($KidsWhiteTShirt)>>
<<elseif $ShopColor == "Yellow">>
<<set $NoahInClosetTop.push($KidsYellowTShirt)>>
<</if>>
<<set $Money -= 3>>
<<goto "Kids Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($3)</span>
<</if>><span style="color:Azure"><strong>-Tank Top ($3)-</strong></span><br>
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday Outside">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
<<set $ADTop to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADNeck to $None>>
<<if $ShopColor == "Beige">>
<<set $ADTop to $KidsBeigeTankTop>>
<<elseif $ShopColor == "Black">>
<<set $ADTop to $KidsBlackTankTop>>
<<elseif $ShopColor == "Blue">>
<<set $ADTop to $KidsBlueTankTop>>
<<elseif $ShopColor == "Brown">>
<<set $ADTop to $KidsBrownTankTop>>
<<elseif $ShopColor == "Gray">>
<<set $ADTop to $KidsGrayTankTop>>
<<elseif $ShopColor == "Green">>
<<set $ADTop to $KidsGreenTankTop>>
<<elseif $ShopColor == "Orange">>
<<set $ADTop to $KidsOrangeTankTop>>
<<elseif $ShopColor == "Pink">>
<<set $ADTop to $KidsPinkTankTop>>
<<elseif $ShopColor == "Purple">>
<<set $ADTop to $KidsPurpleTankTop>>
<<elseif $ShopColor == "Red">>
<<set $ADTop to $KidsRedTankTop>>
<<elseif $ShopColor == "Teal">>
<<set $ADTop to $KidsTealTankTop>>
<<elseif $ShopColor == "White">>
<<set $ADTop to $KidsWhiteTankTop>>
<<elseif $ShopColor == "Yellow">>
<<set $ADTop to $KidsYellowTankTop>>
<</if>>
<<include"Kid Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<<set _random to random(1, 6)>>
<<if _random == 1>>
<span style="color:LightSteelBlue">“Trying these on in front of you is kinda embarrassing.”</span>
<<elseif _random == 2>>
<span style="color:LightSteelBlue">“Why are you smiling at me like that?”</span>
<<elseif _random == 3>>
<span style="color:LightSteelBlue">“These are kinda cool. And they fit nice.”</span>
<<elseif _random == 4>>
<span style="color:LightSteelBlue">“So? How do I look?”</span>
<<elseif _random == 5>>
<span style="color:LightSteelBlue">“Keep the door shut! I don’t want anyone to see me!”</span>
<<elseif _random == 6>>
<span style="color:LightSteelBlue">“Do you think I look good in these?”</span>
<</if>><br>
<br>
<strong>Tank Top:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Kids Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 3>>
<<link "Purchase ($3)">>
<<if $ShopColor == "Beige">>
<<set $NoahInClosetTop.push($KidsBeigeTankTop)>>
<<elseif $ShopColor == "Black">>
<<set $NoahInClosetTop.push($KidsBlackTankTop)>>
<<elseif $ShopColor == "Blue">>
<<set $NoahInClosetTop.push($KidsBlueTankTop)>>
<<elseif $ShopColor == "Brown">>
<<set $NoahInClosetTop.push($KidsBrownTankTop)>>
<<elseif $ShopColor == "Gray">>
<<set $NoahInClosetTop.push($KidsGrayTankTop)>>
<<elseif $ShopColor == "Green">>
<<set $NoahInClosetTop.push($KidsGreenTankTop)>>
<<elseif $ShopColor == "Orange">>
<<set $NoahInClosetTop.push($KidsOrangeTankTop)>>
<<elseif $ShopColor == "Pink">>
<<set $NoahInClosetTop.push($KidsPinkTankTop)>>
<<elseif $ShopColor == "Purple">>
<<set $NoahInClosetTop.push($KidsPurpleTankTop)>>
<<elseif $ShopColor == "Red">>
<<set $NoahInClosetTop.push($KidsRedTankTop)>>
<<elseif $ShopColor == "Teal">>
<<set $NoahInClosetTop.push($KidsTealTankTop)>>
<<elseif $ShopColor == "White">>
<<set $NoahInClosetTop.push($KidsWhiteTankTop)>>
<<elseif $ShopColor == "Yellow">>
<<set $NoahInClosetTop.push($KidsYellowTankTop)>>
<</if>>
<<set $Money -= 3>>
<<goto "Kids Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($3)</span>
<</if>><span style="color:Azure"><strong>-Tops-</strong></span><br>
[[T-Shirts|Kids Boy Barn][$ClothingType to "T-Shirts";$ShopColor to "White"]]
-
[[Animal Shirts|Kids Boy Barn][$ClothingType to "Animal Shirts";$ShopColor to "White"]]
-
[[Tank Tops|Kids Boy Barn][$ClothingType to "Tank Tops";$ShopColor to "White"]]
-
[[Pajama Tops|Kids Boy Barn][$ClothingType to "Pajama Tops";$ShopColor to "White"]]
<br>
<<if $ClothingType == "T-Shirts">>
<<include"Boy Barn Kids Tops T-Shirts">>
<<elseif $ClothingType == "Animal Shirts">>
<<include"Boy Barn Kids Tops Animal Shirts">>
<<elseif $ClothingType == "Tank Tops">>
<<include"Boy Barn Kids Tops Tank Tops">>
<<elseif $ClothingType == "Pajama Tops">>
<<include"Boy Barn Kids Tops Pajama Tops">>
<</if>><span style="color:Azure"><strong>-BoxerBriefs ($3)-</strong></span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday Outside">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADWaist to $None>>
<<set $ADNeck to $None>>
<<if $ShopColor == "Beige">>
<<set $ADUndies to $KidsBeigeBoxerBriefs>>
<<elseif $ShopColor == "Black">>
<<set $ADUndies to $KidsBlackBoxerBriefs>>
<<elseif $ShopColor == "Blue">>
<<set $ADUndies to $KidsBlueBoxerBriefs>>
<<elseif $ShopColor == "Brown">>
<<set $ADUndies to $KidsBrownBoxerBriefs>>
<<elseif $ShopColor == "Gray">>
<<set $ADUndies to $KidsGrayBoxerBriefs>>
<<elseif $ShopColor == "Green">>
<<set $ADUndies to $KidsGreenBoxerBriefs>>
<<elseif $ShopColor == "Orange">>
<<set $ADUndies to $KidsOrangeBoxerBriefs>>
<<elseif $ShopColor == "Pink">>
<<set $ADUndies to $KidsPinkBoxerBriefs>>
<<elseif $ShopColor == "Purple">>
<<set $ADUndies to $KidsPurpleBoxerBriefs>>
<<elseif $ShopColor == "Red">>
<<set $ADUndies to $KidsRedBoxerBriefs>>
<<elseif $ShopColor == "Teal">>
<<set $ADUndies to $KidsTealBoxerBriefs>>
<<elseif $ShopColor == "White">>
<<set $ADUndies to $KidsWhiteBoxerBriefs>>
<<elseif $ShopColor == "Yellow">>
<<set $ADUndies to $KidsYellowBoxerBriefs>>
<</if>>
<<include"Kid Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<<set _random to random(1, 6)>>
<<if _random == 1>>
<span style="color:LightSteelBlue">“Trying these on in front of you is kinda embarrassing.”</span>
<<elseif _random == 2>>
<span style="color:LightSteelBlue">“Why are you smiling at me like that?”</span>
<<elseif _random == 3>>
<span style="color:LightSteelBlue">“These are kinda cool. And they fit nice.”</span>
<<elseif _random == 4>>
<span style="color:LightSteelBlue">“So? How do I look?”</span>
<<elseif _random == 5>>
<span style="color:LightSteelBlue">“Keep the door shut! I don’t want anyone to see me!”</span>
<<elseif _random == 6>>
<span style="color:LightSteelBlue">“Do you think I look good in these?”</span>
<</if>><br>
<br>
<strong>Boxer Briefs:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Kids Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 3>>
<<link "Purchase ($3)">>
<<if $ShopColor == "Beige">>
<<set $NoahInClosetUndies.push($KidsBeigeBoxerBriefs)>>
<<elseif $ShopColor == "Black">>
<<set $NoahInClosetUndies.push($KidsBlackBoxerBriefs)>>
<<elseif $ShopColor == "Blue">>
<<set $NoahInClosetUndies.push($KidsBlueBoxerBriefs)>>
<<elseif $ShopColor == "Brown">>
<<set $NoahInClosetUndies.push($KidsBrownBoxerBriefs)>>
<<elseif $ShopColor == "Gray">>
<<set $NoahInClosetUndies.push($KidsGrayBoxerBriefs)>>
<<elseif $ShopColor == "Green">>
<<set $NoahInClosetUndies.push($KidsGreenBoxerBriefs)>>
<<elseif $ShopColor == "Orange">>
<<set $NoahInClosetUndies.push($KidsOrangeBoxerBriefs)>>
<<elseif $ShopColor == "Pink">>
<<set $NoahInClosetUndies.push($KidsPinkBoxerBriefs)>>
<<elseif $ShopColor == "Purple">>
<<set $NoahInClosetUndies.push($KidsPurpleBoxerBriefs)>>
<<elseif $ShopColor == "Red">>
<<set $NoahInClosetUndies.push($KidsRedBoxerBriefs)>>
<<elseif $ShopColor == "Teal">>
<<set $NoahInClosetUndies.push($KidsTealBoxerBriefs)>>
<<elseif $ShopColor == "White">>
<<set $NoahInClosetUndies.push($KidsWhiteBoxerBriefs)>>
<<elseif $ShopColor == "Yellow">>
<<set $NoahInClosetUndies.push($KidsYellowBoxerBriefs)>>
<</if>>
<<set $Money -= 3>>
<<goto "Kids Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($3)</span>
<</if>><span style="color:Azure"><strong>-Boxers ($3)-</strong></span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday Outside">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADWaist to $None>>
<<set $ADNeck to $None>>
<<if $ShopColor == "Beige">>
<<set $ADUndies to $KidsBeigeBoxers>>
<<elseif $ShopColor == "Black">>
<<set $ADUndies to $KidsBlackBoxers>>
<<elseif $ShopColor == "Blue">>
<<set $ADUndies to $KidsBlueBoxers>>
<<elseif $ShopColor == "Brown">>
<<set $ADUndies to $KidsBrownBoxers>>
<<elseif $ShopColor == "Gray">>
<<set $ADUndies to $KidsGrayBoxers>>
<<elseif $ShopColor == "Green">>
<<set $ADUndies to $KidsGreenBoxers>>
<<elseif $ShopColor == "Orange">>
<<set $ADUndies to $KidsOrangeBoxers>>
<<elseif $ShopColor == "Pink">>
<<set $ADUndies to $KidsPinkBoxers>>
<<elseif $ShopColor == "Purple">>
<<set $ADUndies to $KidsPurpleBoxers>>
<<elseif $ShopColor == "Red">>
<<set $ADUndies to $KidsRedBoxers>>
<<elseif $ShopColor == "Teal">>
<<set $ADUndies to $KidsTealBoxers>>
<<elseif $ShopColor == "White">>
<<set $ADUndies to $KidsWhiteBoxers>>
<<elseif $ShopColor == "Yellow">>
<<set $ADUndies to $KidsYellowBoxers>>
<</if>>
<<include"Kid Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<<set _random to random(1, 6)>>
<<if _random == 1>>
<span style="color:LightSteelBlue">“Trying these on in front of you is kinda embarrassing.”</span>
<<elseif _random == 2>>
<span style="color:LightSteelBlue">“Why are you smiling at me like that?”</span>
<<elseif _random == 3>>
<span style="color:LightSteelBlue">“These are kinda cool. And they fit nice.”</span>
<<elseif _random == 4>>
<span style="color:LightSteelBlue">“So? How do I look?”</span>
<<elseif _random == 5>>
<span style="color:LightSteelBlue">“Keep the door shut! I don’t want anyone to see me!”</span>
<<elseif _random == 6>>
<span style="color:LightSteelBlue">“Do you think I look good in these?”</span>
<</if>><br>
<br>
<strong>Boxers:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Kids Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 3>>
<<link "Purchase ($3)">>
<<if $ShopColor == "Beige">>
<<set $NoahInClosetUndies.push($KidsBeigeBoxers)>>
<<elseif $ShopColor == "Black">>
<<set $NoahInClosetUndies.push($KidsBlackBoxers)>>
<<elseif $ShopColor == "Blue">>
<<set $NoahInClosetUndies.push($KidsBlueBoxers)>>
<<elseif $ShopColor == "Brown">>
<<set $NoahInClosetUndies.push($KidsBrownBoxers)>>
<<elseif $ShopColor == "Gray">>
<<set $NoahInClosetUndies.push($KidsGrayBoxers)>>
<<elseif $ShopColor == "Green">>
<<set $NoahInClosetUndies.push($KidsGreenBoxers)>>
<<elseif $ShopColor == "Orange">>
<<set $NoahInClosetUndies.push($KidsOrangeBoxers)>>
<<elseif $ShopColor == "Pink">>
<<set $NoahInClosetUndies.push($KidsPinkBoxers)>>
<<elseif $ShopColor == "Purple">>
<<set $NoahInClosetUndies.push($KidsPurpleBoxers)>>
<<elseif $ShopColor == "Red">>
<<set $NoahInClosetUndies.push($KidsRedBoxers)>>
<<elseif $ShopColor == "Teal">>
<<set $NoahInClosetUndies.push($KidsTealBoxers)>>
<<elseif $ShopColor == "White">>
<<set $NoahInClosetUndies.push($KidsWhiteBoxers)>>
<<elseif $ShopColor == "Yellow">>
<<set $NoahInClosetUndies.push($KidsYellowBoxers)>>
<</if>>
<<set $Money -= 3>>
<<goto "Kids Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($3)</span>
<</if>><span style="color:Azure"><strong>-Briefs ($2)-</strong></span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday Outside">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADWaist to $None>>
<<set $ADNeck to $None>>
<<if $ShopColor == "Beige">>
<<set $ADUndies to $KidsBeigeBriefs>>
<<elseif $ShopColor == "Black">>
<<set $ADUndies to $KidsBlackBriefs>>
<<elseif $ShopColor == "Blue">>
<<set $ADUndies to $KidsBlueBriefs>>
<<elseif $ShopColor == "Brown">>
<<set $ADUndies to $KidsBrownBriefs>>
<<elseif $ShopColor == "Gray">>
<<set $ADUndies to $KidsGrayBriefs>>
<<elseif $ShopColor == "Green">>
<<set $ADUndies to $KidsGreenBriefs>>
<<elseif $ShopColor == "Orange">>
<<set $ADUndies to $KidsOrangeBriefs>>
<<elseif $ShopColor == "Pink">>
<<set $ADUndies to $KidsPinkBriefs>>
<<elseif $ShopColor == "Purple">>
<<set $ADUndies to $KidsPurpleBriefs>>
<<elseif $ShopColor == "Red">>
<<set $ADUndies to $KidsRedBriefs>>
<<elseif $ShopColor == "Teal">>
<<set $ADUndies to $KidsTealBriefs>>
<<elseif $ShopColor == "White">>
<<set $ADUndies to $KidsWhiteBriefs>>
<<elseif $ShopColor == "Yellow">>
<<set $ADUndies to $KidsYellowBriefs>>
<</if>>
<<include"Kid Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<<set _random to random(1, 6)>>
<<if _random == 1>>
<span style="color:LightSteelBlue">“Trying these on in front of you is kinda embarrassing.”</span>
<<elseif _random == 2>>
<span style="color:LightSteelBlue">“Why are you smiling at me like that?”</span>
<<elseif _random == 3>>
<span style="color:LightSteelBlue">“These are kinda cool. And they fit nice.”</span>
<<elseif _random == 4>>
<span style="color:LightSteelBlue">“So? How do I look?”</span>
<<elseif _random == 5>>
<span style="color:LightSteelBlue">“Keep the door shut! I don’t want anyone to see me!”</span>
<<elseif _random == 6>>
<span style="color:LightSteelBlue">“Do you think I look good in these?”</span>
<</if>><br>
<br>
<strong>Briefs:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Kids Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 2>>
<<link "Purchase ($2)">>
<<if $ShopColor == "Beige">>
<<set $NoahInClosetUndies.push($KidsBeigeBriefs)>>
<<elseif $ShopColor == "Black">>
<<set $NoahInClosetUndies.push($KidsBlackBriefs)>>
<<elseif $ShopColor == "Blue">>
<<set $NoahInClosetUndies.push($KidsBlueBriefs)>>
<<elseif $ShopColor == "Brown">>
<<set $NoahInClosetUndies.push($KidsBrownBriefs)>>
<<elseif $ShopColor == "Gray">>
<<set $NoahInClosetUndies.push($KidsGrayBriefs)>>
<<elseif $ShopColor == "Green">>
<<set $NoahInClosetUndies.push($KidsGreenBriefs)>>
<<elseif $ShopColor == "Orange">>
<<set $NoahInClosetUndies.push($KidsOrangeBriefs)>>
<<elseif $ShopColor == "Pink">>
<<set $NoahInClosetUndies.push($KidsPinkBriefs)>>
<<elseif $ShopColor == "Purple">>
<<set $NoahInClosetUndies.push($KidsPurpleBriefs)>>
<<elseif $ShopColor == "Red">>
<<set $NoahInClosetUndies.push($KidsRedBriefs)>>
<<elseif $ShopColor == "Teal">>
<<set $NoahInClosetUndies.push($KidsTealBriefs)>>
<<elseif $ShopColor == "White">>
<<set $NoahInClosetUndies.push($KidsWhiteBriefs)>>
<<elseif $ShopColor == "Yellow">>
<<set $NoahInClosetUndies.push($KidsYellowBriefs)>>
<</if>>
<<set $Money -= 2>>
<<goto "Kids Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($2)</span>
<</if>><span style="color:Azure"><strong>-Designed Boxers ($5)-</strong></span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday Outside">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADWaist to $None>>
<<set $ADNeck to $None>>
<<if $ShopColor == "Flames">>
<<set $ADUndies to $KidsFlameBoxers>>
<<elseif $ShopColor == "Black Pink Hearts">>
<<set $ADUndies to $KidsBlackPinkHeartBoxers>>
<<elseif $ShopColor == "Black Red Hearts">>
<<set $ADUndies to $KidsBlackRedHeartBoxers>>
<<elseif $ShopColor == "Black White Hearts">>
<<set $ADUndies to $KidsBlackWhiteHeartBoxers>>
<<elseif $ShopColor == "Pink Pink Hearts">>
<<set $ADUndies to $KidsPinkPinkHeartBoxers>>
<<elseif $ShopColor == "Pink Red Hearts">>
<<set $ADUndies to $KidsPinkRedHeartBoxers>>
<<elseif $ShopColor == "Pink White Hearts">>
<<set $ADUndies to $KidsPinkWhiteHeartBoxers>>
<<elseif $ShopColor == "White Pink Hearts">>
<<set $ADUndies to $KidsWhitePinkHeartBoxers>>
<<elseif $ShopColor == "White Red Hearts">>
<<set $ADUndies to $KidsWhiteRedHeartBoxers>>
<</if>>
<<include"Kid Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<<set _random to random(1, 6)>>
<<if _random == 1>>
<span style="color:LightSteelBlue">“Trying these on in front of you is kinda embarrassing.”</span>
<<elseif _random == 2>>
<span style="color:LightSteelBlue">“Why are you smiling at me like that?”</span>
<<elseif _random == 5>>
<span style="color:LightSteelBlue">“These are kinda cool. And they fit nice.”</span>
<<elseif _random == 4>>
<span style="color:LightSteelBlue">“So? How do I look?”</span>
<<elseif _random == 5>>
<span style="color:LightSteelBlue">“Keep the door shut! I don’t want anyone to see me!”</span>
<<elseif _random == 6>>
<span style="color:LightSteelBlue">“Do you think I look good in these?”</span>
<</if>><br>
<br>
<strong>Boxers:</strong><br>
<<link [img["Images/Equipment/Designed Boxers/Flame Boxers.png"]]>>
<<set $ShopColor to "Flames">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Equipment/Designed Boxers/Black Pink Heart Boxers.png"]]>>
<<set $ShopColor to "Black Pink Hearts">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Equipment/Designed Boxers/Black Red Heart Boxers.png"]]>>
<<set $ShopColor to "Black Red Hearts">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Equipment/Designed Boxers/Black White Heart Boxers.png"]]>>
<<set $ShopColor to "Black White Hearts">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Equipment/Designed Boxers/Pink Pink Heart Boxers.png"]]>>
<<set $ShopColor to "Pink Pink Hearts">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Equipment/Designed Boxers/Pink Red Heart Boxers.png"]]>>
<<set $ShopColor to "Pink Red Hearts">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Equipment/Designed Boxers/Pink White Heart Boxers.png"]]>>
<<set $ShopColor to "Pink White Hearts">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Equipment/Designed Boxers/White Pink Heart Boxers.png"]]>>
<<set $ShopColor to "White Pink Hearts">>
<<goto "Kids Boy Barn">>
<</link>>
<<link [img["Images/Equipment/Designed Boxers/White Red Heart Boxers.png"]]>>
<<set $ShopColor to "White Red Hearts">>
<<goto "Kids Boy Barn">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 5>>
<<link "Purchase ($5)">>
<<if $ShopColor == "Flames">>
<<set $NoahInClosetUndies.push($KidsFlameBoxers)>>
<<elseif $ShopColor == "Black Pink Hearts">>
<<set $NoahInClosetUndies.push($KidsBlackPinkHeartBoxers)>>
<<elseif $ShopColor == "Black Red Heart">>
<<set $NoahInClosetUndies.push($KidsBlackRedHeartBoxers)>>
<<elseif $ShopColor == "Black White Heart">>
<<set $NoahInClosetUndies.push($KidsBlackWhiteHeartBoxers)>>
<<elseif $ShopColor == "Pink Pink Heart">>
<<set $NoahInClosetUndies.push($KidsPinkPinkHeartBoxers)>>
<<elseif $ShopColor == "Pink Red Heart">>
<<set $NoahInClosetUndies.push($KidsPinkRedHeartBoxers)>>
<<elseif $ShopColor == "Pink White Heart">>
<<set $NoahInClosetUndies.push($KidsPinkWhiteHeartBoxers)>>
<<elseif $ShopColor == "White Pink Heart">>
<<set $NoahInClosetUndies.push($KidsWhitePinkHeartBoxers)>>
<<elseif $ShopColor == "White Red Heart">>
<<set $NoahInClosetUndies.push($KidsWhiteRedHeartBoxers)>>
<</if>>
<<set $Money -= 5>>
<<goto "Kids Boy Barn">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($5)</span>
<</if>><span style="color:Azure"><strong>-Underwear-</strong></span><br>
[[Briefs|Kids Boy Barn][$ClothingType to "Briefs";$ShopColor to "White"]]
-
[[Boxers|Kids Boy Barn][$ClothingType to "Boxers";$ShopColor to "White"]]
-
[[Boxer Briefs|Kids Boy Barn][$ClothingType to "Boxer Briefs";$ShopColor to "White"]]
-
[[Designed Boxers|Kids Boy Barn][$ClothingType to "Designed Boxers";$ShopColor to "Flames"]]
<br>
<<if $ClothingType == "Briefs">>
<<include"Boy Barn Kids Underwear Briefs">>
<<elseif $ClothingType == "Boxers">>
<<include"Boy Barn Kids Underwear Boxers">>
<<elseif $ClothingType == "Boxer Briefs">>
<<include"Boy Barn Kids Underwear Boxer Briefs">>
<<elseif $ClothingType == "Designed Boxers">>
<<include"Boy Barn Kids Underwear Designed Boxers">>
<</if>><<nobr>>
<<set $Location to {
Name: "Boy Barn",
Indoors: 1,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "Shopping District",
}>>
<span style="color:Azure"><big><strong>--Boy Barn Kids' Section--</strong></big></span><br>
You and <span style="color:DarkTurquoise">Noah</span> stand in the middle of “Boy Barn”, which is the go-to Boy’s Clothing Store in Opal City. You both are in the kid section of the store, looking at various clothes of your little brother’s size. He seems excited to be getting some new threads.<br>
<br>
<span style="color:Azure"><strong>-Categories-</strong></span><br>
[[Tops|Kids Boy Barn][$ClothingCategory to "Tops";$ClothingType to "T-Shirts";$ShopColor to "White"]]
-
[[Outer|Kids Boy Barn][$ClothingCategory to "Outer";$ClothingType to "Hoodies";$ShopColor to "White"]]
-
[[Underwear|Kids Boy Barn][$ClothingCategory to "Underwear";$ClothingType to "Briefs";$ShopColor to "White"]]
<br>
[[Bottoms|Kids Boy Barn][$ClothingCategory to "Bottoms";$ClothingType to "Shorts";$ShopColor to "White"]]
-
[[Socks|Kids Boy Barn][$ClothingCategory to "Socks";$ClothingType to "Socks";$ShopColor to "White"]]
-
[[Shoes|Kids Boy Barn][$ClothingCategory to "Shoes";$ClothingType to "Sneakers";$ShopColor to "White"]]
<br>
<<if $ClothingCategory == "Underwear">>
<<include"Boy Barn Kids Underwear">>
<<elseif $ClothingCategory == "Bottoms">>
<<include"Boy Barn Kids Bottoms">>
<<elseif $ClothingCategory == "Tops">>
<<include"Boy Barn Kids Tops">>
<<elseif $ClothingCategory == "Socks">>
<<include"Boy Barn Kids Socks">>
<<elseif $ClothingCategory == "Shoes">>
<<include"Boy Barn Kids Shoes">>
<<elseif $ClothingCategory == "Outer">>
<<include"Boy Barn Kids Outer">>
<</if>>
<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Head Home (0:20)|PH Living Room][$Minutes += 20]]<br>
<br>
<</nobr>><<nobr>>
<<set $KidsBlackAnimalShirt to {
Name: "Black T-Shirt",
ID: "ToTsBk",
Type: "T-Shirt",
Color: "Black",
Slot: "Top",
Size: "Kid",
Tags: ["None"],
Icon: "Images/Icons/Kids Clothes/Animal T-Shirt/Black Animal T-Shirt.png",
Avatar: "Images/Avatar/Kids/Clothes/Animal T-Shirt/Black Animal T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute T-Shirt with an animal on it.",
}>>
<<set $KidsBlueAnimalShirt to {
Name: "Blue T-Shirt",
ID: "ToTsBl",
Type: "T-Shirt",
Color: "Blue",
Slot: "Top",
Size: "Kid",
Tags: ["None"],
Icon: "Images/Icons/Kids Clothes/Animal T-Shirt/Blue Animal T-Shirt.png",
Avatar: "Images/Avatar/Kids/Clothes/Animal T-Shirt/Blue Animal T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute T-Shirt with an animal on it.",
}>>
<<set $KidsGrayAnimalShirt to {
Name: "Gray T-Shirt",
ID: "ToTsGy",
Type: "T-Shirt",
Color: "Gray",
Slot: "Top",
Size: "Kid",
Tags: ["None"],
Icon: "Images/Icons/Kids Clothes/Animal T-Shirt/Gray Animal T-Shirt.png",
Avatar: "Images/Avatar/Kids/Clothes/Animal T-Shirt/Gray Animal T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute T-Shirt with an animal on it.",
}>>
<<set $KidsGreenAnimalShirt to {
Name: "Green T-Shirt",
ID: "ToTsGr",
Type: "T-Shirt",
Color: "Green",
Slot: "Top",
Size: "Kid",
Tags: ["None"],
Icon: "Images/Icons/Kids Clothes/Animal T-Shirt/Green Animal T-Shirt.png",
Avatar: "Images/Avatar/Kids/Clothes/Animal T-Shirt/Green Animal T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute T-Shirt with an animal on it.",
}>>
<<set $KidsOrangeAnimalShirt to {
Name: "Orange T-Shirt",
ID: "ToTsOr",
Type: "T-Shirt",
Color: "Orange",
Slot: "Top",
Size: "Kid",
Tags: ["None"],
Icon: "Images/Icons/Kids Clothes/Animal T-Shirt/Orange Animal T-Shirt.png",
Avatar: "Images/Avatar/Kids/Clothes/Animal T-Shirt/Orange Animal T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute T-Shirt with an animal on it.",
}>>
<<set $KidsRedAnimalShirt to {
Name: "Red T-Shirt",
ID: "ToTsRe",
Type: "T-Shirt",
Color: "Red",
Slot: "Top",
Size: "Kid",
Tags: ["None"],
Icon: "Images/Icons/Kids Clothes/Animal T-Shirt/Red Animal T-Shirt.png",
Avatar: "Images/Avatar/Kids/Clothes/Animal T-Shirt/Red Animal T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute T-Shirt with an animal on it.",
}>>
<<set $KidsTealAnimalShirt to {
Name: "Teal T-Shirt",
ID: "ToTsTe",
Type: "T-Shirt",
Color: "Teal",
Slot: "Top",
Size: "Kid",
Tags: ["None"],
Icon: "Images/Icons/Kids Clothes/Animal T-Shirt/Teal Animal T-Shirt.png",
Avatar: "Images/Avatar/Kids/Clothes/Animal T-Shirt/Teal Animal T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute T-Shirt with an animal on it.",
}>>
<<set $KidsWhiteAnimalShirt to {
Name: "White T-Shirt",
ID: "ToTsWh",
Type: "T-Shirt",
Color: "White",
Slot: "Top",
Size: "Kid",
Tags: ["None"],
Icon: "Images/Icons/Kids Clothes/Animal T-Shirt/White Animal T-Shirt.png",
Avatar: "Images/Avatar/Kids/Clothes/Animal T-Shirt/White Animal T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute T-Shirt with an animal on it.",
}>>
<</nobr>><<nobr>>
<<set $KidsBeigeBoxerBriefs to {
Name: "Beige Boxer Briefs",
ID: "UnBrBe",
Type: "Boxer Briefs",
Color: "Beige",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Boxer Briefs/Beige Boxer Briefs.png",
Avatar: "Images/Avatar/Kids/Clothes/Boxer Briefs/Beige Boxer Briefs.png",
AvatarTorn: "Images/Avatar/Kids/ClothesTorn/Boxer Briefs/Beige Boxer Briefs.png",
AvatarDamaged: "Images/Avatar/Kids/ClothesDamaged/Boxer Briefs/Beige Boxer Briefs.png",
Description: "A cute pair of briefs. The perfect undies for any little boy.",
}>>
<<set $KidsBlackBoxerBriefs to {
Name: "Black Boxer Briefs",
ID: "UnBrBk",
Type: "Boxer Briefs",
Color: "Black",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Boxer Briefs/Black Boxer Briefs.png",
Avatar: "Images/Avatar/Kids/Clothes/Boxer Briefs/Black Boxer Briefs.png",
AvatarTorn: "Images/Avatar/Kids/ClothesTorn/Boxer Briefs/Black Boxer Briefs.png",
AvatarDamaged: "Images/Avatar/Kids/ClothesDamaged/Boxer Briefs/Black Boxer Briefs.png",
Description: "A cute pair of briefs. The perfect undies for any little boy.",
}>>
<<set $KidsBlueBoxerBriefs to {
Name: "Blue Boxer Briefs",
ID: "UnBrBl",
Type: "Boxer Briefs",
Color: "Blue",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Boxer Briefs/Blue Boxer Briefs.png",
Avatar: "Images/Avatar/Kids/Clothes/Boxer Briefs/Blue Boxer Briefs.png",
AvatarTorn: "Images/Avatar/Kids/ClothesTorn/Boxer Briefs/Blue Boxer Briefs.png",
AvatarDamaged: "Images/Avatar/Kids/ClothesDamaged/Boxer Briefs/Blue Boxer Briefs.png",
Description: "A cute pair of briefs. The perfect undies for any little boy.",
}>>
<<set $KidsBrownBoxerBriefs to {
Name: "Brown Boxer Briefs",
ID: "UnBrBr",
Type: "Boxer Briefs",
Color: "Brown",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Boxer Briefs/Brown Boxer Briefs.png",
Avatar: "Images/Avatar/Kids/Clothes/Boxer Briefs/Brown Boxer Briefs.png",
AvatarTorn: "Images/Avatar/Kids/ClothesTorn/Boxer Briefs/Brown Boxer Briefs.png",
AvatarDamaged: "Images/Avatar/Kids/ClothesDamaged/Boxer Briefs/Brown Boxer Briefs.png",
Description: "A cute pair of briefs. The perfect undies for any little boy.",
}>>
<<set $KidsGrayBoxerBriefs to {
Name: "Gray Boxer Briefs",
ID: "UnBrGy",
Type: "Boxer Briefs",
Color: "Gray",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Boxer Briefs/Gray Boxer Briefs.png",
Avatar: "Images/Avatar/Kids/Clothes/Boxer Briefs/Gray Boxer Briefs.png",
AvatarTorn: "Images/Avatar/Kids/ClothesTorn/Boxer Briefs/Gray Boxer Briefs.png",
AvatarDamaged: "Images/Avatar/Kids/ClothesDamaged/Boxer Briefs/Gray Boxer Briefs.png",
Description: "A cute pair of briefs. The perfect undies for any little boy.",
}>>
<<set $KidsGreenBoxerBriefs to {
Name: "Green Boxer Briefs",
ID: "UnBrGr",
Type: "Boxer Briefs",
Color: "Green",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Boxer Briefs/Green Boxer Briefs.png",
Avatar: "Images/Avatar/Kids/Clothes/Boxer Briefs/Green Boxer Briefs.png",
AvatarTorn: "Images/Avatar/Kids/ClothesTorn/Boxer Briefs/Green Boxer Briefs.png",
AvatarDamaged: "Images/Avatar/Kids/ClothesDamaged/Boxer Briefs/Green Boxer Briefs.png",
Description: "A cute pair of briefs. The perfect undies for any little boy.",
}>>
<<set $KidsOrangeBoxerBriefs to {
Name: "Orange Boxer Briefs",
ID: "UnBrOr",
Type: "Boxer Briefs",
Color: "Orange",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Boxer Briefs/Orange Boxer Briefs.png",
Avatar: "Images/Avatar/Kids/Clothes/Boxer Briefs/Orange Boxer Briefs.png",
AvatarTorn: "Images/Avatar/Kids/ClothesTorn/Boxer Briefs/Orange Boxer Briefs.png",
AvatarDamaged: "Images/Avatar/Kids/ClothesDamaged/Boxer Briefs/Orange Boxer Briefs.png",
Description: "A cute pair of briefs. The perfect undies for any little boy.",
}>>
<<set $KidsPinkBoxerBriefs to {
Name: "Pink Boxer Briefs",
ID: "UnBrPi",
Type: "Boxer Briefs",
Color: "Pink",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Boxer Briefs/Pink Boxer Briefs.png",
Avatar: "Images/Avatar/Kids/Clothes/Boxer Briefs/Pink Boxer Briefs.png",
AvatarTorn: "Images/Avatar/Kids/ClothesTorn/Boxer Briefs/Pink Boxer Briefs.png",
AvatarDamaged: "Images/Avatar/Kids/ClothesDamaged/Boxer Briefs/Pink Boxer Briefs.png",
Description: "A cute pair of briefs. The perfect undies for any little boy.",
}>>
<<set $KidsPurpleBoxerBriefs to {
Name: "Purple Boxer Briefs",
ID: "UnBrPu",
Type: "Boxer Briefs",
Color: "Purple",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Boxer Briefs/Purple Boxer Briefs.png",
Avatar: "Images/Avatar/Kids/Clothes/Boxer Briefs/Purple Boxer Briefs.png",
AvatarTorn: "Images/Avatar/Kids/ClothesTorn/Boxer Briefs/Purple Boxer Briefs.png",
AvatarDamaged: "Images/Avatar/Kids/ClothesDamaged/Boxer Briefs/Purple Boxer Briefs.png",
Description: "A cute pair of briefs. The perfect undies for any little boy.",
}>>
<<set $KidsRedBoxerBriefs to {
Name: "Red Boxer Briefs",
ID: "UnBrRe",
Type: "Boxer Briefs",
Color: "Red",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Boxer Briefs/Red Boxer Briefs.png",
Avatar: "Images/Avatar/Kids/Clothes/Boxer Briefs/Red Boxer Briefs.png",
AvatarTorn: "Images/Avatar/Kids/ClothesTorn/Boxer Briefs/Red Boxer Briefs.png",
AvatarDamaged: "Images/Avatar/Kids/ClothesDamaged/Boxer Briefs/Red Boxer Briefs.png",
Description: "A cute pair of briefs. The perfect undies for any little boy.",
}>>
<<set $KidsTealBoxerBriefs to {
Name: "Teal Boxer Briefs",
ID: "UnBrTe",
Type: "Boxer Briefs",
Color: "Teal",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Boxer Briefs/Teal Boxer Briefs.png",
Avatar: "Images/Avatar/Kids/Clothes/Boxer Briefs/Teal Boxer Briefs.png",
AvatarTorn: "Images/Avatar/Kids/ClothesTorn/Boxer Briefs/Teal Boxer Briefs.png",
AvatarDamaged: "Images/Avatar/Kids/ClothesDamaged/Boxer Briefs/Teal Boxer Briefs.png",
Description: "A cute pair of briefs. The perfect undies for any little boy.",
}>>
<<set $KidsWhiteBoxerBriefs to {
Name: "White Boxer Briefs",
ID: "UnBrWh",
Type: "Boxer Briefs",
Color: "White",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Boxer Briefs/White Boxer Briefs.png",
Avatar: "Images/Avatar/Kids/Clothes/Boxer Briefs/White Boxer Briefs.png",
AvatarTorn: "Images/Avatar/Kids/ClothesTorn/Boxer Briefs/White Boxer Briefs.png",
AvatarDamaged: "Images/Avatar/Kids/ClothesDamaged/Boxer Briefs/White Boxer Briefs.png",
Description: "A cute pair of Tighty Whities. The perfect undies for any little boy.",
}>>
<<set $KidsYellowBoxerBriefs to {
Name: "Yellow Boxer Briefs",
ID: "UnBrYe",
Type: "Boxer Briefs",
Color: "Yellow",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Boxer Briefs/Yellow Boxer Briefs.png",
Avatar: "Images/Avatar/Kids/Clothes/Boxer Briefs/Yellow Boxer Briefs.png",
AvatarTorn: "Images/Avatar/Kids/ClothesTorn/Boxer Briefs/Yellow Boxer Briefs.png",
AvatarDamaged: "Images/Avatar/Kids/ClothesDamaged/Boxer Briefs/Yellow Boxer Briefs.png",
Description: "A cute pair of briefs. The perfect undies for any little boy.",
}>>
<</nobr>><<nobr>>
<<set $KidsBeigeBoxers to {
Name: "Beige Boxers",
ID: "UnBrBe",
Type: "Boxers",
Color: "Beige",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Boxers/Beige Boxers.png",
Avatar: "Images/Avatar/Kids/Clothes/Boxers/Beige Boxers.png",
AvatarTorn: "Images/Avatar/Kids/ClothesTorn/Boxers/Beige Boxers.png",
AvatarDamaged: "Images/Avatar/Kids/ClothesDamaged/Boxers/Beige Boxers.png",
Description: "A cute pair of Boxers. The perfect undies for any little boy.",
}>>
<<set $KidsBlackBoxers to {
Name: "Black Boxers",
ID: "UnBrBk",
Type: "Boxers",
Color: "Black",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Boxers/Black Boxers.png",
Avatar: "Images/Avatar/Kids/Clothes/Boxers/Black Boxers.png",
AvatarTorn: "Images/Avatar/Kids/ClothesTorn/Boxers/Black Boxers.png",
AvatarDamaged: "Images/Avatar/Kids/ClothesDamaged/Boxers/Black Boxers.png",
Description: "A cute pair of Boxers. The perfect undies for any little boy.",
}>>
<<set $KidsBlueBoxers to {
Name: "Blue Boxers",
ID: "UnBrBl",
Type: "Boxers",
Color: "Blue",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Boxers/Blue Boxers.png",
Avatar: "Images/Avatar/Kids/Clothes/Boxers/Blue Boxers.png",
AvatarTorn: "Images/Avatar/Kids/ClothesTorn/Boxers/Blue Boxers.png",
AvatarDamaged: "Images/Avatar/Kids/ClothesDamaged/Boxers/Blue Boxers.png",
Description: "A cute pair of Boxers. The perfect undies for any little boy.",
}>>
<<set $KidsBrownBoxers to {
Name: "Brown Boxers",
ID: "UnBrBr",
Type: "Boxers",
Color: "Brown",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Boxers/Brown Boxers.png",
Avatar: "Images/Avatar/Kids/Clothes/Boxers/Brown Boxers.png",
AvatarTorn: "Images/Avatar/Kids/ClothesTorn/Boxers/Brown Boxers.png",
AvatarDamaged: "Images/Avatar/Kids/ClothesDamaged/Boxers/Brown Boxers.png",
Description: "A cute pair of Boxers. The perfect undies for any little boy.",
}>>
<<set $KidsGrayBoxers to {
Name: "Gray Boxers",
ID: "UnBrGy",
Type: "Boxers",
Color: "Gray",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Boxers/Gray Boxers.png",
Avatar: "Images/Avatar/Kids/Clothes/Boxers/Gray Boxers.png",
AvatarTorn: "Images/Avatar/Kids/ClothesTorn/Boxers/Gray Boxers.png",
AvatarDamaged: "Images/Avatar/Kids/ClothesDamaged/Boxers/Gray Boxers.png",
Description: "A cute pair of Boxers. The perfect undies for any little boy.",
}>>
<<set $KidsGreenBoxers to {
Name: "Green Boxers",
ID: "UnBrGr",
Type: "Boxers",
Color: "Green",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Boxers/Green Boxers.png",
Avatar: "Images/Avatar/Kids/Clothes/Boxers/Green Boxers.png",
AvatarTorn: "Images/Avatar/Kids/ClothesTorn/Boxers/Green Boxers.png",
AvatarDamaged: "Images/Avatar/Kids/ClothesDamaged/Boxers/Green Boxers.png",
Description: "A cute pair of Boxers. The perfect undies for any little boy.",
}>>
<<set $KidsOrangeBoxers to {
Name: "Orange Boxers",
ID: "UnBrOr",
Type: "Boxers",
Color: "Orange",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Boxers/Orange Boxers.png",
Avatar: "Images/Avatar/Kids/Clothes/Boxers/Orange Boxers.png",
AvatarTorn: "Images/Avatar/Kids/ClothesTorn/Boxers/Orange Boxers.png",
AvatarDamaged: "Images/Avatar/Kids/ClothesDamaged/Boxers/Orange Boxers.png",
Description: "A cute pair of Boxers. The perfect undies for any little boy.",
}>>
<<set $KidsPinkBoxers to {
Name: "Pink Boxers",
ID: "UnBrPi",
Type: "Boxers",
Color: "Pink",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Boxers/Pink Boxers.png",
Avatar: "Images/Avatar/Kids/Clothes/Boxers/Pink Boxers.png",
AvatarTorn: "Images/Avatar/Kids/ClothesTorn/Boxers/Pink Boxers.png",
AvatarDamaged: "Images/Avatar/Kids/ClothesDamaged/Boxers/Pink Boxers.png",
Description: "A cute pair of Boxers. The perfect undies for any little boy.",
}>>
<<set $KidsPurpleBoxers to {
Name: "Purple Boxers",
ID: "UnBrPu",
Type: "Boxers",
Color: "Purple",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Boxers/Purple Boxers.png",
Avatar: "Images/Avatar/Kids/Clothes/Boxers/Purple Boxers.png",
AvatarTorn: "Images/Avatar/Kids/ClothesTorn/Boxers/Purple Boxers.png",
AvatarDamaged: "Images/Avatar/Kids/ClothesDamaged/Boxers/Purple Boxers.png",
Description: "A cute pair of Boxers. The perfect undies for any little boy.",
}>>
<<set $KidsRedBoxers to {
Name: "Red Boxers",
ID: "UnBrRe",
Type: "Boxers",
Color: "Red",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Boxers/Red Boxers.png",
Avatar: "Images/Avatar/Kids/Clothes/Boxers/Red Boxers.png",
AvatarTorn: "Images/Avatar/Kids/ClothesTorn/Boxers/Red Boxers.png",
AvatarDamaged: "Images/Avatar/Kids/ClothesDamaged/Boxers/Red Boxers.png",
Description: "A cute pair of Boxers. The perfect undies for any little boy.",
}>>
<<set $KidsTealBoxers to {
Name: "Teal Boxers",
ID: "UnBrTe",
Type: "Boxers",
Color: "Teal",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Boxers/Teal Boxers.png",
Avatar: "Images/Avatar/Kids/Clothes/Boxers/Teal Boxers.png",
AvatarTorn: "Images/Avatar/Kids/ClothesTorn/Boxers/Teal Boxers.png",
AvatarDamaged: "Images/Avatar/Kids/ClothesDamaged/Boxers/Teal Boxers.png",
Description: "A cute pair of Boxers. The perfect undies for any little boy.",
}>>
<<set $KidsWhiteBoxers to {
Name: "White Boxers",
ID: "UnBrWh",
Type: "Boxers",
Color: "White",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Boxers/White Boxers.png",
Avatar: "Images/Avatar/Kids/Clothes/Boxers/White Boxers.png",
AvatarTorn: "Images/Avatar/Kids/ClothesTorn/Boxers/White Boxers.png",
AvatarDamaged: "Images/Avatar/Kids/ClothesDamaged/Boxers/White Boxers.png",
Description: "A cute pair of Tighty Whities. The perfect undies for any little boy.",
}>>
<<set $KidsYellowBoxers to {
Name: "Yellow Boxers",
ID: "UnBrYe",
Type: "Boxers",
Color: "Yellow",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Boxers/Yellow Boxers.png",
Avatar: "Images/Avatar/Kids/Clothes/Boxers/Yellow Boxers.png",
AvatarTorn: "Images/Avatar/Kids/ClothesTorn/Boxers/Yellow Boxers.png",
AvatarDamaged: "Images/Avatar/Kids/ClothesDamaged/Boxers/Yellow Boxers.png",
Description: "A cute pair of Boxers. The perfect undies for any little boy.",
}>>
<</nobr>><<nobr>>
<<set $KidsBeigeBriefs to {
Name: "Beige Briefs",
ID: "UnBrBe",
Type: "Briefs",
Color: "Beige",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Briefs/Beige Briefs.png",
Avatar: "Images/Avatar/Kids/Clothes/Briefs/Beige Briefs.png",
AvatarTorn: "Images/Avatar/Kids/ClothesTorn/Briefs/Beige Briefs.png",
AvatarDamaged: "Images/Avatar/Kids/ClothesDamaged/Briefs/Beige Briefs.png",
Description: "A cute pair of briefs. The perfect undies for any little boy.",
}>>
<<set $KidsBlackBriefs to {
Name: "BLack Briefs",
ID: "UnBrBk",
Type: "Briefs",
Color: "Black",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Briefs/Black Briefs.png",
Avatar: "Images/Avatar/Kids/Clothes/Briefs/Black Briefs.png",
AvatarTorn: "Images/Avatar/Kids/ClothesTorn/Briefs/Black Briefs.png",
AvatarDamaged: "Images/Avatar/Kids/ClothesDamaged/Briefs/Black Briefs.png",
Description: "A cute pair of briefs. The perfect undies for any little boy.",
}>>
<<set $KidsBlueBriefs to {
Name: "Blue Briefs",
ID: "UnBrBl",
Type: "Briefs",
Color: "Blue",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Briefs/Blue Briefs.png",
Avatar: "Images/Avatar/Kids/Clothes/Briefs/Blue Briefs.png",
AvatarTorn: "Images/Avatar/Kids/ClothesTorn/Briefs/Blue Briefs.png",
AvatarDamaged: "Images/Avatar/Kids/ClothesDamaged/Briefs/Blue Briefs.png",
Description: "A cute pair of briefs. The perfect undies for any little boy.",
}>>
<<set $KidsBrownBriefs to {
Name: "Brown Briefs",
ID: "UnBrBr",
Type: "Briefs",
Color: "Brown",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Briefs/Brown Briefs.png",
Avatar: "Images/Avatar/Kids/Clothes/Briefs/Brown Briefs.png",
AvatarTorn: "Images/Avatar/Kids/ClothesTorn/Briefs/Brown Briefs.png",
AvatarDamaged: "Images/Avatar/Kids/ClothesDamaged/Briefs/Brown Briefs.png",
Description: "A cute pair of briefs. The perfect undies for any little boy.",
}>>
<<set $KidsGrayBriefs to {
Name: "Gray Briefs",
ID: "UnBrGy",
Type: "Briefs",
Color: "Gray",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Briefs/Gray Briefs.png",
Avatar: "Images/Avatar/Kids/Clothes/Briefs/Gray Briefs.png",
AvatarTorn: "Images/Avatar/Kids/ClothesTorn/Briefs/Gray Briefs.png",
AvatarDamaged: "Images/Avatar/Kids/ClothesDamaged/Briefs/Gray Briefs.png",
Description: "A cute pair of briefs. The perfect undies for any little boy.",
}>>
<<set $KidsGreenBriefs to {
Name: "Green Briefs",
ID: "UnBrGr",
Type: "Briefs",
Color: "Green",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Briefs/Green Briefs.png",
Avatar: "Images/Avatar/Kids/Clothes/Briefs/Green Briefs.png",
AvatarTorn: "Images/Avatar/Kids/ClothesTorn/Briefs/Green Briefs.png",
AvatarDamaged: "Images/Avatar/Kids/ClothesDamaged/Briefs/Green Briefs.png",
Description: "A cute pair of briefs. The perfect undies for any little boy.",
}>>
<<set $KidsOrangeBriefs to {
Name: "Orange Briefs",
ID: "UnBrOr",
Type: "Briefs",
Color: "Orange",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Briefs/Orange Briefs.png",
Avatar: "Images/Avatar/Kids/Clothes/Briefs/Orange Briefs.png",
AvatarTorn: "Images/Avatar/Kids/ClothesTorn/Briefs/Orange Briefs.png",
AvatarDamaged: "Images/Avatar/Kids/ClothesDamaged/Briefs/Orange Briefs.png",
Description: "A cute pair of briefs. The perfect undies for any little boy.",
}>>
<<set $KidsPinkBriefs to {
Name: "Pink Briefs",
ID: "UnBrPi",
Type: "Briefs",
Color: "Pink",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Briefs/Pink Briefs.png",
Avatar: "Images/Avatar/Kids/Clothes/Briefs/Pink Briefs.png",
AvatarTorn: "Images/Avatar/Kids/ClothesTorn/Briefs/Pink Briefs.png",
AvatarDamaged: "Images/Avatar/Kids/ClothesDamaged/Briefs/Pink Briefs.png",
Description: "A cute pair of briefs. The perfect undies for any little boy.",
}>>
<<set $KidsPurpleBriefs to {
Name: "Purple Briefs",
ID: "UnBrPu",
Type: "Briefs",
Color: "Purple",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Briefs/Purple Briefs.png",
Avatar: "Images/Avatar/Kids/Clothes/Briefs/Purple Briefs.png",
AvatarTorn: "Images/Avatar/Kids/ClothesTorn/Briefs/Purple Briefs.png",
AvatarDamaged: "Images/Avatar/Kids/ClothesDamaged/Briefs/Purple Briefs.png",
Description: "A cute pair of briefs. The perfect undies for any little boy.",
}>>
<<set $KidsRedBriefs to {
Name: "Red Briefs",
ID: "UnBrRe",
Type: "Briefs",
Color: "Red",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Briefs/Red Briefs.png",
Avatar: "Images/Avatar/Kids/Clothes/Briefs/Red Briefs.png",
AvatarTorn: "Images/Avatar/Kids/ClothesTorn/Briefs/Red Briefs.png",
AvatarDamaged: "Images/Avatar/Kids/ClothesDamaged/Briefs/Red Briefs.png",
Description: "A cute pair of briefs. The perfect undies for any little boy.",
}>>
<<set $KidsTealBriefs to {
Name: "Teal Briefs",
ID: "UnBrTe",
Type: "Briefs",
Color: "Teal",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Briefs/Teal Briefs.png",
Avatar: "Images/Avatar/Kids/Clothes/Briefs/Teal Briefs.png",
AvatarTorn: "Images/Avatar/Kids/ClothesTorn/Briefs/Teal Briefs.png",
AvatarDamaged: "Images/Avatar/Kids/ClothesDamaged/Briefs/Teal Briefs.png",
Description: "A cute pair of briefs. The perfect undies for any little boy.",
}>>
<<set $KidsWhiteBriefs to {
Name: "White Briefs",
ID: "UnBrWh",
Type: "Briefs",
Color: "White",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Briefs/White Briefs.png",
Avatar: "Images/Avatar/Kids/Clothes/Briefs/White Briefs.png",
AvatarTorn: "Images/Avatar/Kids/ClothesTorn/Briefs/White Briefs.png",
AvatarDamaged: "Images/Avatar/Kids/ClothesDamaged/Briefs/White Briefs.png",
Description: "A cute pair of Tighty Whities. The perfect undies for any little boy.",
}>>
<<set $KidsYellowBriefs to {
Name: "Yellow Briefs",
ID: "UnBrYe",
Type: "Briefs",
Color: "Yellow",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Briefs/Yellow Briefs.png",
Avatar: "Images/Avatar/Kids/Clothes/Briefs/Yellow Briefs.png",
AvatarTorn: "Images/Avatar/Kids/ClothesTorn/Briefs/Yellow Briefs.png",
AvatarDamaged: "Images/Avatar/Kids/ClothesDamaged/Briefs/Yellow Briefs.png",
Description: "A cute pair of briefs. The perfect undies for any little boy.",
}>>
/* Special Undies */
<<set $KidsOwlmanBriefs to {
Name: "Owlman Briefs",
ID: "UnBrOwlman",
Type: "Briefs",
Color: "Black",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Briefs/Owlman Briefs.png",
Avatar: "Images/Avatar/Kids/Clothes/Briefs/Owlman Briefs.png",
AvatarTorn: "Images/Avatar/Kids/ClothesTorn/Briefs/Owlman Briefs.png",
AvatarDamaged: "Images/Avatar/Kids/ClothesDamaged/Briefs/Owlman Briefs.png",
Description: "A cute little pair of Briefs with the symbol for Owlman on the front and the hero himself on the back.",
}>>
<<set $KidsBearBriefs to {
Name: "Bear Briefs",
ID: "UnBrBear",
Type: "Briefs",
Color: "Beige",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Briefs/Bear Briefs.png",
Avatar: "Images/Avatar/Kids/Clothes/Briefs/Bear Briefs.png",
AvatarTorn: "Images/Avatar/Kids/ClothesTorn/Briefs/Bear Briefs.png",
AvatarDamaged: "Images/Avatar/Kids/ClothesDamaged/Briefs/Bear Briefs.png",
Description: "A cute pair of briefs with a little bear on them. The perfect undies for any little boy.",
}>>
<<set $KidsWhiteDiaper to {
Name: "White Diaper",
ID: "UnWhDi",
Type: "Diaper",
Color: "White",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear", "Diaper"],
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Diaper/White Diaper.png",
Avatar: "Images/Avatar/Kids/Clothes/Diaper/White Diaper.png",
AvatarUnder: "Images/Avatar/Kids/Clothes/Diaper/White Diaper_Under.png",
AvatarTorn: "Images/Avatar/Kids/ClothesTorn/Diaper/White Diaper.png",
AvatarDamaged: "Images/Avatar/Kids/ClothesDamaged/Diaper/White Diaper.png",
Description: "A cute White Diaper.",
}>>
<</nobr>><<set $KidsFlameBoxers to ({
Name: "Flame Boxers",
ID: "UnBoFlame",
Type: "Boxers",
Color: "Black",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Kids",
Icon: "Images/Equipment/Designed Boxers/Flame Boxers.png",
Avatar: "Images/Avatar/Kids/Clothes/Designed Boxers/Flame Boxers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of boxers with some sick flames on it! So hot, you almost want to show them off.",
})>>
<<set $KidsBlackPinkHeartBoxers to ({
Name: "Pink Heart Boxers",
ID: "UnBoBlPiHeart",
Type: "Boxers",
Color: "Black",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Kids",
Icon: "Images/Equipment/Designed Boxers/Black Pink Heart Boxers.png",
Avatar: "Images/Avatar/Kids/Clothes/Designed Boxers/Black Pink Heart Boxers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of boxers designed with some cute hearts on them.",
})>>
<<set $KidsBlackRedHeartBoxers to ({
Name: "Red Heart Boxers",
ID: "UnBoBlReHeart",
Type: "Boxers",
Color: "Black",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Kids",
Icon: "Images/Equipment/Designed Boxers/Black Red Heart Boxers.png",
Avatar: "Images/Avatar/Kids/Clothes/Designed Boxers/Black Red Heart Boxers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of boxers designed with some cute hearts on them.",
})>>
<<set $KidsBlackWhiteHeartBoxers to ({
Name: "White Heart Boxers",
ID: "UnBoBlWhHeart",
Type: "Boxers",
Color: "Black",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Kids",
Icon: "Images/Equipment/Designed Boxers/Black White Heart Boxers.png",
Avatar: "Images/Avatar/Kids/Clothes/Designed Boxers/Black White Heart Boxers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of boxers designed with some cute hearts on them.",
})>>
<<set $KidsPinkPinkHeartBoxers to ({
Name: "Pink Heart Boxers",
ID: "UnBoPiPiHeart",
Type: "Boxers",
Color: "Pink",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Kids",
Icon: "Images/Equipment/Designed Boxers/Pink Pink Heart Boxers.png",
Avatar: "Images/Avatar/Kids/Clothes/Designed Boxers/Pink Pink Heart Boxers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of boxers designed with some cute hearts on them.",
})>>
<<set $KidsPinkRedHeartBoxers to ({
Name: "Red Heart Boxers",
ID: "UnBoPiReHeart",
Type: "Boxers",
Color: "Pink",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Kids",
Icon: "Images/Equipment/Designed Boxers/Pink Red Heart Boxers.png",
Avatar: "Images/Avatar/Kids/Clothes/Designed Boxers/Pink Red Heart Boxers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of boxers designed with some cute hearts on them.",
})>>
<<set $KidsPinkWhiteHeartBoxers to ({
Name: "White Heart Boxers",
ID: "UnBoPiWhHeart",
Type: "Boxers",
Color: "Pink",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Kids",
Icon: "Images/Equipment/Designed Boxers/Pink White Heart Boxers.png",
Avatar: "Images/Avatar/Kids/Clothes/Designed Boxers/Pink White Heart Boxers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of boxers designed with some cute hearts on them.",
})>>
<<set $KidsWhitePinkHeartBoxers to ({
Name: "Pink Heart Boxers",
ID: "UnBoWhPiHeart",
Type: "Boxers",
Color: "White",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Kids",
Icon: "Images/Equipment/Designed Boxers/White Pink Heart Boxers.png",
Avatar: "Images/Avatar/Kids/Clothes/Designed Boxers/White Pink Heart Boxers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of boxers designed with some cute hearts on them.",
})>>
<<set $KidsWhiteRedHeartBoxers to ({
Name: "Red Heart Boxers",
ID: "UnBoWhReHeart",
Type: "Boxers",
Color: "White",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Kids",
Icon: "Images/Equipment/Designed Boxers/White Red Heart Boxers.png",
Avatar: "Images/Avatar/Kids/Clothes/Designed Boxers/White Red Heart Boxers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of boxers designed with some cute hearts on them.",
})>><<nobr>>
<<set $KidsWhiteDiaper to {
Name: "White Diaper",
ID: "UnWhDi",
Type: "Diaper",
Color: "White",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear", "Diaper"],
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Diaper/White Diaper.png",
Avatar: "Images/Avatar/Kids/Clothes/Diaper/White Diaper.png",
AvatarUnder: "Images/Avatar/Kids/Clothes/Diaper/White Diaper_Under.png",
AvatarTorn: "Images/Avatar/Kids/ClothesTorn/Diaper/White Diaper.png",
AvatarDamaged: "Images/Avatar/Kids/ClothesDamaged/Diaper/White Diaper.png",
Description: "A cute White Diaper.",
}>>
<</nobr>><<nobr>>
<<set $KidsBeigeHoodie to {
Name: "Beige Hoodie",
ID: "OuHoBe",
Type: "Hoodie",
Color: "Beige",
Slot: "Outer",
Size: "Kid",
Tags: ["Sleeves"],
Icon: "Images/Icons/Kids Clothes/Hoodie/Beige Hoodie.png",
Avatar: "Images/Avatar/Kids/Clothes/Hoodie/Beige Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Kids/Clothes/Hoodie/Beige Hoodie Arms Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Kids/Clothes/Hoodie/Beige Hoodie.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Kids/Clothes/Hoodie/Beige Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A cute Hoodie.",
}>>
<<set $KidsBlackHoodie to {
Name: "Black Hoodie",
ID: "OuHoBk",
Type: "Hoodie",
Color: "Black",
Slot: "Outer",
Size: "Kid",
Tags: ["Sleeves"],
Icon: "Images/Icons/Kids Clothes/Hoodie/Black Hoodie.png",
Avatar: "Images/Avatar/Kids/Clothes/Hoodie/Black Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Kids/Clothes/Hoodie/Black Hoodie Arms Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Kids/Clothes/Hoodie/Black Hoodie.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Kids/Clothes/Hoodie/Black Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A cute Hoodie.",
}>>
<<set $KidsBlueHoodie to {
Name: "Blue Hoodie",
ID: "OuHoBl",
Type: "Hoodie",
Color: "Blue",
Slot: "Outer",
Size: "Kid",
Tags: ["Sleeves"],
Icon: "Images/Icons/Kids Clothes/Hoodie/Blue Hoodie.png",
Avatar: "Images/Avatar/Kids/Clothes/Hoodie/Blue Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Kids/Clothes/Hoodie/Blue Hoodie Arms Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Kids/Clothes/Hoodie/Blue Hoodie.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Kids/Clothes/Hoodie/Blue Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A cute Hoodie.",
}>>
<<set $KidsBrownHoodie to {
Name: "Brown Hoodie",
ID: "OuHoBr",
Type: "Hoodie",
Color: "Brown",
Slot: "Outer",
Size: "Kid",
Tags: ["Sleeves"],
Icon: "Images/Icons/Kids Clothes/Hoodie/Brown Hoodie.png",
Avatar: "Images/Avatar/Kids/Clothes/Hoodie/Brown Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Kids/Clothes/Hoodie/Brown Hoodie Arms Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Kids/Clothes/Hoodie/Brown Hoodie.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Kids/Clothes/Hoodie/Brown Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A cute Hoodie.",
}>>
<<set $KidsGrayHoodie to {
Name: "Gray Hoodie",
ID: "OuHoGy",
Type: "Hoodie",
Color: "Gray",
Slot: "Outer",
Size: "Kid",
Tags: ["Sleeves"],
Icon: "Images/Icons/Kids Clothes/Hoodie/Gray Hoodie.png",
Avatar: "Images/Avatar/Kids/Clothes/Hoodie/Gray Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Kids/Clothes/Hoodie/Gray Hoodie Arms Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Kids/Clothes/Hoodie/Gray Hoodie.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Kids/Clothes/Hoodie/Gray Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A cute Hoodie.",
}>>
<<set $KidsGreenHoodie to {
Name: "Green Hoodie",
ID: "OuHoGr",
Type: "Hoodie",
Color: "Green",
Slot: "Outer",
Size: "Kid",
Tags: ["Sleeves"],
Icon: "Images/Icons/Kids Clothes/Hoodie/Green Hoodie.png",
Avatar: "Images/Avatar/Kids/Clothes/Hoodie/Green Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Kids/Clothes/Hoodie/Green Hoodie Arms Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Kids/Clothes/Hoodie/Green Hoodie.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Kids/Clothes/Hoodie/Green Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A cute Hoodie.",
}>>
<<set $KidsOrangeHoodie to {
Name: "Orange Hoodie",
ID: "OuHoOr",
Type: "Hoodie",
Color: "Orange",
Slot: "Outer",
Size: "Kid",
Tags: ["Sleeves"],
Icon: "Images/Icons/Kids Clothes/Hoodie/Orange Hoodie.png",
Avatar: "Images/Avatar/Kids/Clothes/Hoodie/Orange Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Kids/Clothes/Hoodie/Orange Hoodie Arms Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Kids/Clothes/Hoodie/Orange Hoodie.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Kids/Clothes/Hoodie/Orange Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A cute Hoodie.",
}>>
<<set $KidsPinkHoodie to {
Name: "Pink Hoodie",
ID: "OuHoPi",
Type: "Hoodie",
Color: "Pink",
Slot: "Outer",
Size: "Kid",
Tags: ["Sleeves"],
Icon: "Images/Icons/Kids Clothes/Hoodie/Pink Hoodie.png",
Avatar: "Images/Avatar/Kids/Clothes/Hoodie/Pink Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Kids/Clothes/Hoodie/Pink Hoodie Arms Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Kids/Clothes/Hoodie/Pink Hoodie.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Kids/Clothes/Hoodie/Pink Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A cute Hoodie.",
}>>
<<set $KidsPurpleHoodie to {
Name: "Purple Hoodie",
ID: "OuHoPu",
Type: "Hoodie",
Color: "Purple",
Slot: "Outer",
Size: "Kid",
Tags: ["Sleeves"],
Icon: "Images/Icons/Kids Clothes/Hoodie/Purple Hoodie.png",
Avatar: "Images/Avatar/Kids/Clothes/Hoodie/Purple Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Kids/Clothes/Hoodie/Purple Hoodie Arms Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Kids/Clothes/Hoodie/Purple Hoodie.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Kids/Clothes/Hoodie/Purple Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A cute Hoodie.",
}>>
<<set $KidsRedHoodie to {
Name: "Red Hoodie",
ID: "OuHoRe",
Type: "Hoodie",
Color: "Red",
Slot: "Outer",
Size: "Kid",
Tags: ["Sleeves"],
Icon: "Images/Icons/Kids Clothes/Hoodie/Red Hoodie.png",
Avatar: "Images/Avatar/Kids/Clothes/Hoodie/Red Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Kids/Clothes/Hoodie/Red Hoodie Arms Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Kids/Clothes/Hoodie/Red Hoodie.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Kids/Clothes/Hoodie/Red Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A cute Hoodie.",
}>>
<<set $KidsTealHoodie to {
Name: "Teal Hoodie",
ID: "OuHoTe",
Type: "Hoodie",
Color: "Teal",
Slot: "Outer",
Size: "Kid",
Tags: ["Sleeves"],
Icon: "Images/Icons/Kids Clothes/Hoodie/Teal Hoodie.png",
Avatar: "Images/Avatar/Kids/Clothes/Hoodie/Teal Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Kids/Clothes/Hoodie/Teal Hoodie Arms Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Kids/Clothes/Hoodie/Teal Hoodie.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Kids/Clothes/Hoodie/Teal Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A cute Hoodie.",
}>>
<<set $KidsWhiteHoodie to {
Name: "White Hoodie",
ID: "OuHoWh",
Type: "Hoodie",
Color: "White",
Slot: "Outer",
Size: "Kid",
Tags: ["Sleeves"],
Icon: "Images/Icons/Kids Clothes/Hoodie/White Hoodie.png",
Avatar: "Images/Avatar/Kids/Clothes/Hoodie/White Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Kids/Clothes/Hoodie/White Hoodie Arms Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Kids/Clothes/Hoodie/White Hoodie.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Kids/Clothes/Hoodie/White Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A cute Hoodie.",
}>>
<<set $KidsYellowHoodie to {
Name: "Yellow Hoodie",
ID: "OuHoYe",
Type: "Hoodie",
Color: "Yellow",
Slot: "Outer",
Size: "Kid",
Tags: ["Sleeves"],
Icon: "Images/Icons/Kids Clothes/Hoodie/Yellow Hoodie.png",
Avatar: "Images/Avatar/Kids/Clothes/Hoodie/Yellow Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Kids/Clothes/Hoodie/Yellow Hoodie Arms Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Kids/Clothes/Hoodie/Yellow Hoodie.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Kids/Clothes/Hoodie/Yellow Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A cute Hoodie.",
}>>
<</nobr>><<nobr>>
<<set $KidsBeigeJeans to {
Name: "Beige Jeans",
ID: "BoShBe",
Type: "Jeans",
Color: "Beige",
Slot: "Bottoms",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Jeans/Beige Jeans.png",
Avatar: "Images/Avatar/Kids/Clothes/Jeans/Beige Jeans.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Kids/Clothes/Pants Down/Beige Jeans Down.png",
AvatarTorn: "Images/AvatarTorn/Kids/Clothes/Jeans/Beige Jeans.png",
AvatarDamaged: "Images/AvatarDamaged/Kids/Clothes/Jeans/Beige Jeans.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of durable jeans perfect for any boy on the go!",
}>>
<<set $KidsBlackJeans to {
Name: "Black Jeans",
ID: "BoShBk",
Type: "Jeans",
Color: "Black",
Slot: "Bottoms",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Jeans/Black Jeans.png",
Avatar: "Images/Avatar/Kids/Clothes/Jeans/Black Jeans.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Kids/Clothes/Pants Down/Black Jeans Down.png",
AvatarTorn: "Images/AvatarTorn/Kids/Clothes/Jeans/Black Jeans.png",
AvatarDamaged: "Images/AvatarDamaged/Kids/Clothes/Jeans/Black Jeans.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of durable jeans perfect for any boy on the go!",
}>>
<<set $KidsBlueJeans to {
Name: "Blue Jeans",
ID: "BoShBl",
Type: "Jeans",
Color: "Blue",
Slot: "Bottoms",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Jeans/Blue Jeans.png",
Avatar: "Images/Avatar/Kids/Clothes/Jeans/Blue Jeans.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Kids/Clothes/Pants Down/Blue Jeans Down.png",
AvatarTorn: "Images/AvatarTorn/Kids/Clothes/Jeans/Blue Jeans.png",
AvatarDamaged: "Images/AvatarDamaged/Kids/Clothes/Jeans/Blue Jeans.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of durable jeans perfect for any boy on the go!",
}>>
<<set $KidsBrownJeans to {
Name: "Brown Jeans",
ID: "BoShBr",
Type: "Jeans",
Color: "Brown",
Slot: "Bottoms",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Jeans/Brown Jeans.png",
Avatar: "Images/Avatar/Kids/Clothes/Jeans/Brown Jeans.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Kids/Clothes/Pants Down/Brown Jeans Down.png",
AvatarTorn: "Images/AvatarTorn/Kids/Clothes/Jeans/Brown Jeans.png",
AvatarDamaged: "Images/AvatarDamaged/Kids/Clothes/Jeans/Brown Jeans.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of durable jeans perfect for any boy on the go!",
}>>
<<set $KidsGrayJeans to {
Name: "Gray Jeans",
ID: "BoShGy",
Type: "Jeans",
Color: "Gray",
Slot: "Bottoms",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Jeans/Gray Jeans.png",
Avatar: "Images/Avatar/Kids/Clothes/Jeans/Gray Jeans.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Kids/Clothes/Pants Down/Gray Jeans Down.png",
AvatarTorn: "Images/AvatarTorn/Kids/Clothes/Jeans/Gray Jeans.png",
AvatarDamaged: "Images/AvatarDamaged/Kids/Clothes/Jeans/Gray Jeans.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of durable jeans perfect for any boy on the go!",
}>>
<<set $KidsGreenJeans to {
Name: "Green Jeans",
ID: "BoShGr",
Type: "Jeans",
Color: "Green",
Slot: "Bottoms",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Jeans/Green Jeans.png",
Avatar: "Images/Avatar/Kids/Clothes/Jeans/Green Jeans.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Kids/Clothes/Pants Down/Green Jeans Down.png",
AvatarTorn: "Images/AvatarTorn/Kids/Clothes/Jeans/Green Jeans.png",
AvatarDamaged: "Images/AvatarDamaged/Kids/Clothes/Jeans/Green Jeans.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of durable jeans perfect for any boy on the go!",
}>>
<<set $KidsOrangeJeans to {
Name: "Orange Jeans",
ID: "BoShOr",
Type: "Jeans",
Color: "Orange",
Slot: "Bottoms",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Jeans/Orange Jeans.png",
Avatar: "Images/Avatar/Kids/Clothes/Jeans/Orange Jeans.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Kids/Clothes/Pants Down/Orange Jeans Down.png",
AvatarTorn: "Images/AvatarTorn/Kids/Clothes/Jeans/Orange Jeans.png",
AvatarDamaged: "Images/AvatarDamaged/Kids/Clothes/Jeans/Orange Jeans.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of durable jeans perfect for any boy on the go!",
}>>
<<set $KidsPinkJeans to {
Name: "Pink Jeans",
ID: "BoShPi",
Type: "Jeans",
Color: "Pink",
Slot: "Bottoms",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Jeans/Pink Jeans.png",
Avatar: "Images/Avatar/Kids/Clothes/Jeans/Pink Jeans.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Kids/Clothes/Pants Down/Pink Jeans Down.png",
AvatarTorn: "Images/AvatarTorn/Kids/Clothes/Jeans/Pink Jeans.png",
AvatarDamaged: "Images/AvatarDamaged/Kids/Clothes/Jeans/Pink Jeans.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of durable jeans perfect for any boy on the go!",
}>>
<<set $KidsPurpleJeans to {
Name: "Purple Jeans",
ID: "BoShPu",
Type: "Jeans",
Color: "Purple",
Slot: "Bottoms",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Jeans/Purple Jeans.png",
Avatar: "Images/Avatar/Kids/Clothes/Jeans/Purple Jeans.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Kids/Clothes/Pants Down/Purple Jeans Down.png",
AvatarTorn: "Images/AvatarTorn/Kids/Clothes/Jeans/Purple Jeans.png",
AvatarDamaged: "Images/AvatarDamaged/Kids/Clothes/Jeans/Purple Jeans.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of durable jeans perfect for any boy on the go!",
}>>
<<set $KidsRedJeans to {
Name: "Red Jeans",
ID: "BoShRe",
Type: "Jeans",
Color: "Red",
Slot: "Bottoms",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Jeans/Red Jeans.png",
Avatar: "Images/Avatar/Kids/Clothes/Jeans/Red Jeans.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Kids/Clothes/Pants Down/Red Jeans Down.png",
AvatarTorn: "Images/AvatarTorn/Kids/Clothes/Jeans/Red Jeans.png",
AvatarDamaged: "Images/AvatarDamaged/Kids/Clothes/Jeans/Red Jeans.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of durable jeans perfect for any boy on the go!",
}>>
<<set $KidsTealJeans to {
Name: "Teal Jeans",
ID: "BoShTe",
Type: "Jeans",
Color: "Teal",
Slot: "Bottoms",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Jeans/Teal Jeans.png",
Avatar: "Images/Avatar/Kids/Clothes/Jeans/Teal Jeans.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Kids/Clothes/Pants Down/Teal Jeans Down.png",
AvatarTorn: "Images/AvatarTorn/Kids/Clothes/Jeans/Teal Jeans.png",
AvatarDamaged: "Images/AvatarDamaged/Kids/Clothes/Jeans/Teal Jeans.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of durable jeans perfect for any boy on the go!",
}>>
<<set $KidsWhiteJeans to {
Name: "White Jeans",
ID: "BoShWh",
Type: "Jeans",
Color: "White",
Slot: "Bottoms",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Jeans/White Jeans.png",
Avatar: "Images/Avatar/Kids/Clothes/Jeans/White Jeans.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Kids/Clothes/Pants Down/White Jeans Down.png",
AvatarTorn: "Images/AvatarTorn/Kids/Clothes/Jeans/White Jeans.png",
AvatarDamaged: "Images/AvatarDamaged/Kids/Clothes/Jeans/White Jeans.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of durable jeans perfect for any boy on the go!",
}>>
<<set $KidsYellowJeans to {
Name: "Yellow Jeans",
ID: "BoShYe",
Type: "Jeans",
Color: "Yellow",
Slot: "Bottoms",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Jeans/Yellow Jeans.png",
Avatar: "Images/Avatar/Kids/Clothes/Jeans/Yellow Jeans.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Kids/Clothes/Pants Down/Yellow Jeans Down.png",
AvatarTorn: "Images/AvatarTorn/Kids/Clothes/Jeans/Yellow Jeans.png",
AvatarDamaged: "Images/AvatarDamaged/Kids/Clothes/Jeans/Yellow Jeans.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of durable jeans perfect for any boy on the go!",
}>>
<</nobr>><<nobr>>
<<set $KidsBeigePajamaBottoms to {
Name: "Beige Pajama Bottoms",
ID: "BoShBe",
Type: "Pajama Bottoms",
Color: "Beige",
Slot: "Bottoms",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Pajama Bottoms/Beige Pajama Bottoms.png",
Avatar: "Images/Avatar/Kids/Clothes/Pajama Bottoms/Beige Pajama Bottoms.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Kids/Clothes/Pants Down/Beige Pants Down.png",
AvatarTorn: "Images/AvatarTorn/Kids/Clothes/Pajama Bottoms/Beige Pajama Bottoms.png",
AvatarDamaged: "Images/AvatarDamaged/Kids/Clothes/Pajama Bottoms/Beige Pajama Bottoms.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Some cute pajama pants made only for the cutest little boys.",
}>>
<<set $KidsBlackPajamaBottoms to {
Name: "Black Pajama Bottoms",
ID: "BoShBk",
Type: "Pajama Bottoms",
Color: "Black",
Slot: "Bottoms",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Pajama Bottoms/Black Pajama Bottoms.png",
Avatar: "Images/Avatar/Kids/Clothes/Pajama Bottoms/Black Pajama Bottoms.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Kids/Clothes/Pants Down/Black Pants Down.png",
AvatarTorn: "Images/AvatarTorn/Kids/Clothes/Pajama Bottoms/Black Pajama Bottoms.png",
AvatarDamaged: "Images/AvatarDamaged/Kids/Clothes/Pajama Bottoms/Black Pajama Bottoms.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Some cute pajama pants made only for the cutest little boys.",
}>>
<<set $KidsBluePajamaBottoms to {
Name: "Blue Pajama Bottoms",
ID: "BoShBl",
Type: "Pajama Bottoms",
Color: "Blue",
Slot: "Bottoms",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Pajama Bottoms/Blue Pajama Bottoms.png",
Avatar: "Images/Avatar/Kids/Clothes/Pajama Bottoms/Blue Pajama Bottoms.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Kids/Clothes/Pants Down/Blue Pants Down.png",
AvatarTorn: "Images/AvatarTorn/Kids/Clothes/Pajama Bottoms/Blue Pajama Bottoms.png",
AvatarDamaged: "Images/AvatarDamaged/Kids/Clothes/Pajama Bottoms/Blue Pajama Bottoms.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Some cute pajama pants made only for the cutest little boys.",
}>>
<<set $KidsBrownPajamaBottoms to {
Name: "Brown Pajama Bottoms",
ID: "BoShBr",
Type: "Pajama Bottoms",
Color: "Brown",
Slot: "Bottoms",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Pajama Bottoms/Brown Pajama Bottoms.png",
Avatar: "Images/Avatar/Kids/Clothes/Pajama Bottoms/Brown Pajama Bottoms.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Kids/Clothes/Pants Down/Brown Pants Down.png",
AvatarTorn: "Images/AvatarTorn/Kids/Clothes/Pajama Bottoms/Brown Pajama Bottoms.png",
AvatarDamaged: "Images/AvatarDamaged/Kids/Clothes/Pajama Bottoms/Brown Pajama Bottoms.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Some cute pajama pants made only for the cutest little boys.",
}>>
<<set $KidsGrayPajamaBottoms to {
Name: "Gray Pajama Bottoms",
ID: "BoShGy",
Type: "Pajama Bottoms",
Color: "Gray",
Slot: "Bottoms",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Pajama Bottoms/Gray Pajama Bottoms.png",
Avatar: "Images/Avatar/Kids/Clothes/Pajama Bottoms/Gray Pajama Bottoms.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Kids/Clothes/Pants Down/Gray Pants Down.png",
AvatarTorn: "Images/AvatarTorn/Kids/Clothes/Pajama Bottoms/Gray Pajama Bottoms.png",
AvatarDamaged: "Images/AvatarDamaged/Kids/Clothes/Pajama Bottoms/Gray Pajama Bottoms.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Some cute pajama pants made only for the cutest little boys.",
}>>
<<set $KidsGreenPajamaBottoms to {
Name: "Green Pajama Bottoms",
ID: "BoShGr",
Type: "Pajama Bottoms",
Color: "Green",
Slot: "Bottoms",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Pajama Bottoms/Green Pajama Bottoms.png",
Avatar: "Images/Avatar/Kids/Clothes/Pajama Bottoms/Green Pajama Bottoms.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Kids/Clothes/Pants Down/Green Pants Down.png",
AvatarTorn: "Images/AvatarTorn/Kids/Clothes/Pajama Bottoms/Green Pajama Bottoms.png",
AvatarDamaged: "Images/AvatarDamaged/Kids/Clothes/Pajama Bottoms/Green Pajama Bottoms.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Some cute pajama pants made only for the cutest little boys.",
}>>
<<set $KidsOrangePajamaBottoms to {
Name: "Orange Pajama Bottoms",
ID: "BoShOr",
Type: "Pajama Bottoms",
Color: "Orange",
Slot: "Bottoms",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Pajama Bottoms/Orange Pajama Bottoms.png",
Avatar: "Images/Avatar/Kids/Clothes/Pajama Bottoms/Orange Pajama Bottoms.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Kids/Clothes/Pants Down/Orange Pants Down.png",
AvatarTorn: "Images/AvatarTorn/Kids/Clothes/Pajama Bottoms/Orange Pajama Bottoms.png",
AvatarDamaged: "Images/AvatarDamaged/Kids/Clothes/Pajama Bottoms/Orange Pajama Bottoms.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Some cute pajama pants made only for the cutest little boys.",
}>>
<<set $KidsPinkPajamaBottoms to {
Name: "Pink Pajama Bottoms",
ID: "BoShPi",
Type: "Pajama Bottoms",
Color: "Pink",
Slot: "Bottoms",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Pajama Bottoms/Pink Pajama Bottoms.png",
Avatar: "Images/Avatar/Kids/Clothes/Pajama Bottoms/Pink Pajama Bottoms.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Kids/Clothes/Pants Down/Pink Pants Down.png",
AvatarTorn: "Images/AvatarTorn/Kids/Clothes/Pajama Bottoms/Pink Pajama Bottoms.png",
AvatarDamaged: "Images/AvatarDamaged/Kids/Clothes/Pajama Bottoms/Pink Pajama Bottoms.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Some cute pajama pants made only for the cutest little boys.",
}>>
<<set $KidsPurplePajamaBottoms to {
Name: "Purple Pajama Bottoms",
ID: "BoShPu",
Type: "Pajama Bottoms",
Color: "Purple",
Slot: "Bottoms",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Pajama Bottoms/Purple Pajama Bottoms.png",
Avatar: "Images/Avatar/Kids/Clothes/Pajama Bottoms/Purple Pajama Bottoms.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Kids/Clothes/Pants Down/Purple Pants Down.png",
AvatarTorn: "Images/AvatarTorn/Kids/Clothes/Pajama Bottoms/Purple Pajama Bottoms.png",
AvatarDamaged: "Images/AvatarDamaged/Kids/Clothes/Pajama Bottoms/Purple Pajama Bottoms.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Some cute pajama pants made only for the cutest little boys.",
}>>
<<set $KidsRedPajamaBottoms to {
Name: "Red Pajama Bottoms",
ID: "BoShRe",
Type: "Pajama Bottoms",
Color: "Red",
Slot: "Bottoms",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Pajama Bottoms/Red Pajama Bottoms.png",
Avatar: "Images/Avatar/Kids/Clothes/Pajama Bottoms/Red Pajama Bottoms.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Kids/Clothes/Pants Down/Red Pants Down.png",
AvatarTorn: "Images/AvatarTorn/Kids/Clothes/Pajama Bottoms/Red Pajama Bottoms.png",
AvatarDamaged: "Images/AvatarDamaged/Kids/Clothes/Pajama Bottoms/Red Pajama Bottoms.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Some cute pajama pants made only for the cutest little boys.",
}>>
<<set $KidsTealPajamaBottoms to {
Name: "Teal Pajama Bottoms",
ID: "BoShTe",
Type: "Pajama Bottoms",
Color: "Teal",
Slot: "Bottoms",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Pajama Bottoms/Teal Pajama Bottoms.png",
Avatar: "Images/Avatar/Kids/Clothes/Pajama Bottoms/Teal Pajama Bottoms.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Kids/Clothes/Pants Down/Teal Pants Down.png",
AvatarTorn: "Images/AvatarTorn/Kids/Clothes/Pajama Bottoms/Teal Pajama Bottoms.png",
AvatarDamaged: "Images/AvatarDamaged/Kids/Clothes/Pajama Bottoms/Teal Pajama Bottoms.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Some cute pajama pants made only for the cutest little boys.",
}>>
<<set $KidsWhitePajamaBottoms to {
Name: "White Pajama Bottoms",
ID: "BoShWh",
Type: "Pajama Bottoms",
Color: "White",
Slot: "Bottoms",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Pajama Bottoms/White Pajama Bottoms.png",
Avatar: "Images/Avatar/Kids/Clothes/Pajama Bottoms/White Pajama Bottoms.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Kids/Clothes/Pants Down/White Pants Down.png",
AvatarTorn: "Images/AvatarTorn/Kids/Clothes/Pajama Bottoms/White Pajama Bottoms.png",
AvatarDamaged: "Images/AvatarDamaged/Kids/Clothes/Pajama Bottoms/White Pajama Bottoms.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Some cute pajama pants made only for the cutest little boys.",
}>>
<<set $KidsYellowPajamaBottoms to {
Name: "Yellow Pajama Bottoms",
ID: "BoShYe",
Type: "Pajama Bottoms",
Color: "Yellow",
Slot: "Bottoms",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Pajama Bottoms/Yellow Pajama Bottoms.png",
Avatar: "Images/Avatar/Kids/Clothes/Pajama Bottoms/Yellow Pajama Bottoms.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Kids/Clothes/Pants Down/Yellow Pants Down.png",
AvatarTorn: "Images/AvatarTorn/Kids/Clothes/Pajama Bottoms/Yellow Pajama Bottoms.png",
AvatarDamaged: "Images/AvatarDamaged/Kids/Clothes/Pajama Bottoms/Yellow Pajama Bottoms.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Some cute pajama pants made only for the cutest little boys.",
}>>
<</nobr>><<nobr>>
<<set $KidsBeigePajamaTop to {
Name: "Beige Pajama Top",
ID: "ToTsBe",
Type: "Pajama Top",
Color: "Beige",
Slot: "Top",
Size: "Kid",
Tags: ["Sleeves"],
Icon: "Images/Icons/Kids Clothes/Pajama Top/Beige Pajama Top.png",
Avatar: "Images/Avatar/Kids/Clothes/Pajama Top/Beige Pajama Top.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Kids/Clothes/Pajama Top/Beige Pajama Top Sleeves.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Kids/Clothes/Pajama Top/Beige Pajama Top Sleeves Bind.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute Pajama Top.",
}>>
<<set $KidsBlackPajamaTop to {
Name: "Black Pajama Top",
ID: "ToTsBk",
Type: "Pajama Top",
Color: "Black",
Slot: "Top",
Size: "Kid",
Tags: ["Sleeves"],
Icon: "Images/Icons/Kids Clothes/Pajama Top/Black Pajama Top.png",
Avatar: "Images/Avatar/Kids/Clothes/Pajama Top/Black Pajama Top.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Kids/Clothes/Pajama Top/Black Pajama Top Sleeves.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Kids/Clothes/Pajama Top/Black Pajama Top Sleeves Bind.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute Pajama Top.",
}>>
<<set $KidsBluePajamaTop to {
Name: "Blue Pajama Top",
ID: "ToTsBl",
Type: "Pajama Top",
Color: "Blue",
Slot: "Top",
Size: "Kid",
Tags: ["Sleeves"],
Icon: "Images/Icons/Kids Clothes/Pajama Top/Blue Pajama Top.png",
Avatar: "Images/Avatar/Kids/Clothes/Pajama Top/Blue Pajama Top.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Kids/Clothes/Pajama Top/Blue Pajama Top Sleeves.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Kids/Clothes/Pajama Top/Blue Pajama Top Sleeves Bind.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute Pajama Top.",
}>>
<<set $KidsBrownPajamaTop to {
Name: "Brown Pajama Top",
ID: "ToTsBr",
Type: "Pajama Top",
Color: "Brown",
Slot: "Top",
Size: "Kid",
Tags: ["Sleeves"],
Icon: "Images/Icons/Kids Clothes/Pajama Top/Brown Pajama Top.png",
Avatar: "Images/Avatar/Kids/Clothes/Pajama Top/Brown Pajama Top.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Kids/Clothes/Pajama Top/Brown Pajama Top Sleeves.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Kids/Clothes/Pajama Top/Brown Pajama Top Sleeves Bind.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute Pajama Top.",
}>>
<<set $KidsGrayPajamaTop to {
Name: "Gray Pajama Top",
ID: "ToTsGy",
Type: "Pajama Top",
Color: "Gray",
Slot: "Top",
Size: "Kid",
Tags: ["Sleeves"],
Icon: "Images/Icons/Kids Clothes/Pajama Top/Gray Pajama Top.png",
Avatar: "Images/Avatar/Kids/Clothes/Pajama Top/Gray Pajama Top.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Kids/Clothes/Pajama Top/Gray Pajama Top Sleeves.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Kids/Clothes/Pajama Top/Gray Pajama Top Sleeves Bind.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute Pajama Top.",
}>>
<<set $KidsGreenPajamaTop to {
Name: "Green Pajama Top",
ID: "ToTsGr",
Type: "Pajama Top",
Color: "Green",
Slot: "Top",
Size: "Kid",
Tags: ["Sleeves"],
Icon: "Images/Icons/Kids Clothes/Pajama Top/Green Pajama Top.png",
Avatar: "Images/Avatar/Kids/Clothes/Pajama Top/Green Pajama Top.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Kids/Clothes/Pajama Top/Green Pajama Top Sleeves.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Kids/Clothes/Pajama Top/Green Pajama Top Sleeves Bind.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute Pajama Top.",
}>>
<<set $KidsOrangePajamaTop to {
Name: "Orange Pajama Top",
ID: "ToTsOr",
Type: "Pajama Top",
Color: "Orange",
Slot: "Top",
Size: "Kid",
Tags: ["Sleeves"],
Icon: "Images/Icons/Kids Clothes/Pajama Top/Orange Pajama Top.png",
Avatar: "Images/Avatar/Kids/Clothes/Pajama Top/Orange Pajama Top.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Kids/Clothes/Pajama Top/Orange Pajama Top Sleeves.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Kids/Clothes/Pajama Top/Orange Pajama Top Sleeves Bind.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute Pajama Top.",
}>>
<<set $KidsPinkPajamaTop to {
Name: "Pink Pajama Top",
ID: "ToTsPi",
Type: "Pajama Top",
Color: "Pink",
Slot: "Top",
Size: "Kid",
Tags: ["Sleeves"],
Icon: "Images/Icons/Kids Clothes/Pajama Top/Pink Pajama Top.png",
Avatar: "Images/Avatar/Kids/Clothes/Pajama Top/Pink Pajama Top.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Kids/Clothes/Pajama Top/Pink Pajama Top Sleeves.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Kids/Clothes/Pajama Top/Pink Pajama Top Sleeves Bind.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute Pajama Top.",
}>>
<<set $KidsPurplePajamaTop to {
Name: "Purple Pajama Top",
ID: "ToTsPu",
Type: "Pajama Top",
Color: "Purple",
Slot: "Top",
Size: "Kid",
Tags: ["Sleeves"],
Icon: "Images/Icons/Kids Clothes/Pajama Top/Purple Pajama Top.png",
Avatar: "Images/Avatar/Kids/Clothes/Pajama Top/Purple Pajama Top.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Kids/Clothes/Pajama Top/Purple Pajama Top Sleeves.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Kids/Clothes/Pajama Top/Purple Pajama Top Sleeves Bind.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute Pajama Top.",
}>>
<<set $KidsRedPajamaTop to {
Name: "Red Pajama Top",
ID: "ToTsRe",
Type: "Pajama Top",
Color: "Red",
Slot: "Top",
Size: "Kid",
Tags: ["Sleeves"],
Icon: "Images/Icons/Kids Clothes/Pajama Top/Red Pajama Top.png",
Avatar: "Images/Avatar/Kids/Clothes/Pajama Top/Red Pajama Top.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Kids/Clothes/Pajama Top/Red Pajama Top Sleeves.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Kids/Clothes/Pajama Top/Red Pajama Top Sleeves Bind.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute Pajama Top.",
}>>
<<set $KidsTealPajamaTop to {
Name: "Teal Pajama Top",
ID: "ToTsTe",
Type: "Pajama Top",
Color: "Teal",
Slot: "Top",
Size: "Kid",
Tags: ["Sleeves"],
Icon: "Images/Icons/Kids Clothes/Pajama Top/Teal Pajama Top.png",
Avatar: "Images/Avatar/Kids/Clothes/Pajama Top/Teal Pajama Top.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Kids/Clothes/Pajama Top/Teal Pajama Top Sleeves.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Kids/Clothes/Pajama Top/Teal Pajama Top Sleeves Bind.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute Pajama Top.",
}>>
<<set $KidsWhitePajamaTop to {
Name: "White Pajama Top",
ID: "ToTsWh",
Type: "Pajama Top",
Color: "White",
Slot: "Top",
Size: "Kid",
Tags: ["Sleeves"],
Icon: "Images/Icons/Kids Clothes/Pajama Top/White Pajama Top.png",
Avatar: "Images/Avatar/Kids/Clothes/Pajama Top/White Pajama Top.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Kids/Clothes/Pajama Top/White Pajama Top Sleeves.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Kids/Clothes/Pajama Top/White Pajama Top Sleeves Bind.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute Pajama Top.",
}>>
<<set $KidsYellowPajamaTop to {
Name: "Yellow Pajama Top",
ID: "ToTsYe",
Type: "Pajama Top",
Color: "Yellow",
Slot: "Top",
Size: "Kid",
Tags: ["Sleeves"],
Icon: "Images/Icons/Kids Clothes/Pajama Top/Yellow Pajama Top.png",
Avatar: "Images/Avatar/Kids/Clothes/Pajama Top/Yellow Pajama Top.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Kids/Clothes/Pajama Top/Yellow Pajama Top Sleeves.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Kids/Clothes/Pajama Top/Yellow Pajama Top Sleeves Bind.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute Pajama Top.",
}>>
<</nobr>><<nobr>>
<<set $KidsBluePatchedJeans to {
Name: "Patched Jeans",
ID: "BoJeBlPa",
Type: "Jeans",
Color: "Blue",
Slot: "Bottoms",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Patched Jeans/Blue Patched Jeans.png",
Avatar: "Images/Avatar/Kids/Clothes/Patched Jeans/Blue Patched Jeans.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Kids/Clothes/Pants Down/Blue Jeans Down.png",
AvatarTorn: "Images/AvatarTorn/Kids/Clothes/Patched Jeans/Blue Patched Jeans.png",
AvatarDamaged: "Images/AvatarDamaged/Kids/Clothes/Patched Jeans/Blue Patched Jeans.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of durable jeans with patched knees perfect for any boy on the go!",
}>>
<<set $KidsBearPatchedJeans to {
Name: "Patched Jeans",
ID: "BoJeBearPa",
Type: "Jeans",
Color: "Blue",
Slot: "Bottoms",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Patched Jeans/Blue Bear Patched Jeans.png",
Avatar: "Images/Avatar/Kids/Clothes/Patched Jeans/Blue Bear Patched Jeans.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Kids/Clothes/Pants Down/Blue Jeans Down.png",
AvatarTorn: "Images/AvatarTorn/Kids/Clothes/Patched Jeans/Blue Bear Patched Jeans.png",
AvatarDamaged: "Images/AvatarDamaged/Kids/Clothes/Patched Jeans/Blue Bear Patched Jeans.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of durable jeans with patched knees perfect for any boy on the go!",
}>>
<<set $KidsHeartPatchedJeans to {
Name: "Patched Jeans",
ID: "BoJeHeartPa",
Type: "Jeans",
Color: "Blue",
Slot: "Bottoms",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Patched Jeans/Blue Heart Patched Jeans.png",
Avatar: "Images/Avatar/Kids/Clothes/Patched Jeans/Blue Heart Patched Jeans.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Kids/Clothes/Pants Down/Blue Jeans Down.png",
AvatarTorn: "Images/AvatarTorn/Kids/Clothes/Patched Jeans/Blue Heart Patched Jeans.png",
AvatarDamaged: "Images/AvatarDamaged/Kids/Clothes/Patched Jeans/Blue Heart Patched Jeans.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of durable jeans with patched knees perfect for any boy on the go!",
}>>
<<set $KidsOwlmanPatchedJeans to {
Name: "Patched Jeans",
ID: "BoJeOwlmanPa",
Type: "Jeans",
Color: "Blue",
Slot: "Bottoms",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Patched Jeans/Blue Owlman Patched Jeans.png",
Avatar: "Images/Avatar/Kids/Clothes/Patched Jeans/Blue Owlman Patched Jeans.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Kids/Clothes/Pants Down/Blue Jeans Down.png",
AvatarTorn: "Images/AvatarTorn/Kids/Clothes/Patched Jeans/Blue Owlman Patched Jeans.png",
AvatarDamaged: "Images/AvatarDamaged/Kids/Clothes/Patched Jeans/Blue Owlman Patched Jeans.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of durable jeans with patched knees perfect for any boy on the go!",
}>>
<<set $KidsStarburstPatchedJeans to {
Name: "Patched Jeans",
ID: "BoJeStarburstPa",
Type: "Jeans",
Color: "Blue",
Slot: "Bottoms",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Patched Jeans/Blue Starburst Patched Jeans.png",
Avatar: "Images/Avatar/Kids/Clothes/Patched Jeans/Blue Starburst Patched Jeans.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Kids/Clothes/Pants Down/Blue Jeans Down.png",
AvatarTorn: "Images/AvatarTorn/Kids/Clothes/Patched Jeans/Blue Starburst Patched Jeans.png",
AvatarDamaged: "Images/AvatarDamaged/Kids/Clothes/Patched Jeans/Blue Starburst Patched Jeans.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of durable jeans with patched knees perfect for any boy on the go!",
}>>
<<set $KidsUltramanPatchedJeans to {
Name: "Patched Jeans",
ID: "BoJeUltramanPa",
Type: "Jeans",
Color: "Blue",
Slot: "Bottoms",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Patched Jeans/Blue Ultraman Patched Jeans.png",
Avatar: "Images/Avatar/Kids/Clothes/Patched Jeans/Blue Ultraman Patched Jeans.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Kids/Clothes/Pants Down/Blue Jeans Down.png",
AvatarTorn: "Images/AvatarTorn/Kids/Clothes/Patched Jeans/Blue Ultraman Patched Jeans.png",
AvatarDamaged: "Images/AvatarDamaged/Kids/Clothes/Patched Jeans/Blue Ultraman Patched Jeans.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of durable jeans with patched knees perfect for any boy on the go!",
}>>
<</nobr>><<nobr>>
<<set $KidsBeigeShorts to {
Name: "Beige Shorts",
ID: "BoShBe",
Type: "Shorts",
Color: "Beige",
Slot: "Bottoms",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Shorts/Beige Shorts.png",
Avatar: "Images/Avatar/Kids/Clothes/Shorts/Beige Shorts.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Kids/Clothes/Pants Down/Beige Pants Down.png",
AvatarTorn: "Images/AvatarTorn/Kids/Clothes/Shorts/Beige Shorts.png",
AvatarDamaged: "Images/AvatarDamaged/Kids/Clothes/Shorts/Beige Shorts.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of cute Shorts.",
}>>
<<set $KidsBlackShorts to {
Name: "Black Shorts",
ID: "BoShBk",
Type: "Shorts",
Color: "Black",
Slot: "Bottoms",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Shorts/Black Shorts.png",
Avatar: "Images/Avatar/Kids/Clothes/Shorts/Black Shorts.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Kids/Clothes/Pants Down/Black Pants Down.png",
AvatarTorn: "Images/AvatarTorn/Kids/Clothes/Shorts/Black Shorts.png",
AvatarDamaged: "Images/AvatarDamaged/Kids/Clothes/Shorts/Black Shorts.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of cute Shorts.",
}>>
<<set $KidsBlueShorts to {
Name: "Blue Shorts",
ID: "BoShBl",
Type: "Shorts",
Color: "Blue",
Slot: "Bottoms",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Shorts/Blue Shorts.png",
Avatar: "Images/Avatar/Kids/Clothes/Shorts/Blue Shorts.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Kids/Clothes/Pants Down/Blue Pants Down.png",
AvatarTorn: "Images/AvatarTorn/Kids/Clothes/Shorts/Blue Shorts.png",
AvatarDamaged: "Images/AvatarDamaged/Kids/Clothes/Shorts/Blue Shorts.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of cute Shorts.",
}>>
<<set $KidsBrownShorts to {
Name: "Brown Shorts",
ID: "BoShBr",
Type: "Shorts",
Color: "Brown",
Slot: "Bottoms",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Shorts/Brown Shorts.png",
Avatar: "Images/Avatar/Kids/Clothes/Shorts/Brown Shorts.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Kids/Clothes/Pants Down/Brown Pants Down.png",
AvatarTorn: "Images/AvatarTorn/Kids/Clothes/Shorts/Brown Shorts.png",
AvatarDamaged: "Images/AvatarDamaged/Kids/Clothes/Shorts/Brown Shorts.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of cute Shorts.",
}>>
<<set $KidsGrayShorts to {
Name: "Gray Shorts",
ID: "BoShGy",
Type: "Shorts",
Color: "Gray",
Slot: "Bottoms",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Shorts/Gray Shorts.png",
Avatar: "Images/Avatar/Kids/Clothes/Shorts/Gray Shorts.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Kids/Clothes/Pants Down/Gray Pants Down.png",
AvatarTorn: "Images/AvatarTorn/Kids/Clothes/Shorts/Gray Shorts.png",
AvatarDamaged: "Images/AvatarDamaged/Kids/Clothes/Shorts/Gray Shorts.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of cute Shorts.",
}>>
<<set $KidsGreenShorts to {
Name: "Green Shorts",
ID: "BoShGr",
Type: "Shorts",
Color: "Green",
Slot: "Bottoms",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Shorts/Green Shorts.png",
Avatar: "Images/Avatar/Kids/Clothes/Shorts/Green Shorts.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Kids/Clothes/Pants Down/Green Pants Down.png",
AvatarTorn: "Images/AvatarTorn/Kids/Clothes/Shorts/Green Shorts.png",
AvatarDamaged: "Images/AvatarDamaged/Kids/Clothes/Shorts/Green Shorts.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of cute Shorts.",
}>>
<<set $KidsOrangeShorts to {
Name: "Orange Shorts",
ID: "BoShOr",
Type: "Shorts",
Color: "Orange",
Slot: "Bottoms",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Shorts/Orange Shorts.png",
Avatar: "Images/Avatar/Kids/Clothes/Shorts/Orange Shorts.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Kids/Clothes/Pants Down/Orange Pants Down.png",
AvatarTorn: "Images/AvatarTorn/Kids/Clothes/Shorts/Orange Shorts.png",
AvatarDamaged: "Images/AvatarDamaged/Kids/Clothes/Shorts/Orange Shorts.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of cute Shorts.",
}>>
<<set $KidsPinkShorts to {
Name: "Pink Shorts",
ID: "BoShPi",
Type: "Shorts",
Color: "Pink",
Slot: "Bottoms",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Shorts/Pink Shorts.png",
Avatar: "Images/Avatar/Kids/Clothes/Shorts/Pink Shorts.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Kids/Clothes/Pants Down/Pink Pants Down.png",
AvatarTorn: "Images/AvatarTorn/Kids/Clothes/Shorts/Pink Shorts.png",
AvatarDamaged: "Images/AvatarDamaged/Kids/Clothes/Shorts/Pink Shorts.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of cute Shorts.",
}>>
<<set $KidsPurpleShorts to {
Name: "Purple Shorts",
ID: "BoShPu",
Type: "Shorts",
Color: "Purple",
Slot: "Bottoms",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Shorts/Purple Shorts.png",
Avatar: "Images/Avatar/Kids/Clothes/Shorts/Purple Shorts.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Kids/Clothes/Pants Down/Purple Pants Down.png",
AvatarTorn: "Images/AvatarTorn/Kids/Clothes/Shorts/Purple Shorts.png",
AvatarDamaged: "Images/AvatarDamaged/Kids/Clothes/Shorts/Purple Shorts.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of cute Shorts.",
}>>
<<set $KidsRedShorts to {
Name: "Red Shorts",
ID: "BoShRe",
Type: "Shorts",
Color: "Red",
Slot: "Bottoms",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Shorts/Red Shorts.png",
Avatar: "Images/Avatar/Kids/Clothes/Shorts/Red Shorts.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Kids/Clothes/Pants Down/Red Pants Down.png",
AvatarTorn: "Images/AvatarTorn/Kids/Clothes/Shorts/Red Shorts.png",
AvatarDamaged: "Images/AvatarDamaged/Kids/Clothes/Shorts/Red Shorts.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of cute Shorts.",
}>>
<<set $KidsTealShorts to {
Name: "Teal Shorts",
ID: "BoShTe",
Type: "Shorts",
Color: "Teal",
Slot: "Bottoms",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Shorts/Teal Shorts.png",
Avatar: "Images/Avatar/Kids/Clothes/Shorts/Teal Shorts.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Kids/Clothes/Pants Down/Teal Pants Down.png",
AvatarTorn: "Images/AvatarTorn/Kids/Clothes/Shorts/Teal Shorts.png",
AvatarDamaged: "Images/AvatarDamaged/Kids/Clothes/Shorts/Teal Shorts.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of cute Shorts.",
}>>
<<set $KidsWhiteShorts to {
Name: "White Shorts",
ID: "BoShWh",
Type: "Shorts",
Color: "White",
Slot: "Bottoms",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Shorts/White Shorts.png",
Avatar: "Images/Avatar/Kids/Clothes/Shorts/White Shorts.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Kids/Clothes/Pants Down/White Pants Down.png",
AvatarTorn: "Images/AvatarTorn/Kids/Clothes/Shorts/White Shorts.png",
AvatarDamaged: "Images/AvatarDamaged/Kids/Clothes/Shorts/White Shorts.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of cute Shorts.",
}>>
<<set $KidsYellowShorts to {
Name: "Yellow Shorts",
ID: "BoShYe",
Type: "Shorts",
Color: "Yellow",
Slot: "Bottoms",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Shorts/Yellow Shorts.png",
Avatar: "Images/Avatar/Kids/Clothes/Shorts/Yellow Shorts.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Kids/Clothes/Pants Down/Yellow Pants Down.png",
AvatarTorn: "Images/AvatarTorn/Kids/Clothes/Shorts/Yellow Shorts.png",
AvatarDamaged: "Images/AvatarDamaged/Kids/Clothes/Shorts/Yellow Shorts.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of cute Shorts.",
}>>
<</nobr>><<nobr>>
<<set $KidsBeigeSneakers to {
Name: "Beige Sneakers",
ID: "ShSnBe",
Type: "Sneakers",
Color: "Beige",
Slot: "Shoes",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Sneakers/Beige Sneakers.png",
Avatar: "Images/Avatar/Kids/Clothes/Sneakers/Beige Sneakers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of sneakers.",
}>>
<<set $KidsBlackSneakers to {
Name: "Black Sneakers",
ID: "ShSnBk",
Type: "Sneakers",
Color: "Black",
Slot: "Shoes",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Sneakers/Black Sneakers.png",
Avatar: "Images/Avatar/Kids/Clothes/Sneakers/Black Sneakers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of sneakers.",
}>>
<<set $KidsBlueSneakers to {
Name: "Blue Sneakers",
ID: "ShSnBl",
Type: "Sneakers",
Color: "Blue",
Slot: "Shoes",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Sneakers/Blue Sneakers.png",
Avatar: "Images/Avatar/Kids/Clothes/Sneakers/Blue Sneakers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of sneakers.",
}>>
<<set $KidsBrownSneakers to {
Name: "Brown Sneakers",
ID: "ShSnBr",
Type: "Sneakers",
Color: "Brown",
Slot: "Shoes",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Sneakers/Brown Sneakers.png",
Avatar: "Images/Avatar/Kids/Clothes/Sneakers/Brown Sneakers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of sneakers.",
}>>
<<set $KidsGraySneakers to {
Name: "Gray Sneakers",
ID: "ShSnGy",
Type: "Sneakers",
Color: "Gray",
Slot: "Shoes",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Sneakers/Gray Sneakers.png",
Avatar: "Images/Avatar/Kids/Clothes/Sneakers/Gray Sneakers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of sneakers.",
}>>
<<set $KidsGreenSneakers to {
Name: "Green Sneakers",
ID: "ShSnGr",
Type: "Sneakers",
Color: "Green",
Slot: "Shoes",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Sneakers/Green Sneakers.png",
Avatar: "Images/Avatar/Kids/Clothes/Sneakers/Green Sneakers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of sneakers.",
}>>
<<set $KidsOrangeSneakers to {
Name: "Orange Sneakers",
ID: "ShSnOr",
Type: "Sneakers",
Color: "Orange",
Slot: "Shoes",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Sneakers/Orange Sneakers.png",
Avatar: "Images/Avatar/Kids/Clothes/Sneakers/Orange Sneakers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of sneakers.",
}>>
<<set $KidsPinkSneakers to {
Name: "Pink Sneakers",
ID: "ShSnPi",
Type: "Sneakers",
Color: "Pink",
Slot: "Shoes",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Sneakers/Pink Sneakers.png",
Avatar: "Images/Avatar/Kids/Clothes/Sneakers/Pink Sneakers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of sneakers.",
}>>
<<set $KidsPurpleSneakers to {
Name: "Purple Sneakers",
ID: "ShSnPu",
Type: "Sneakers",
Color: "Purple",
Slot: "Shoes",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Sneakers/Purple Sneakers.png",
Avatar: "Images/Avatar/Kids/Clothes/Sneakers/Purple Sneakers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of sneakers.",
}>>
<<set $KidsRedSneakers to {
Name: "Red Sneakers",
ID: "ShSnRe",
Type: "Sneakers",
Color: "Red",
Slot: "Shoes",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Sneakers/Red Sneakers.png",
Avatar: "Images/Avatar/Kids/Clothes/Sneakers/Red Sneakers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of sneakers.",
}>>
<<set $KidsTealSneakers to {
Name: "Teal Sneakers",
ID: "ShSnTe",
Type: "Sneakers",
Color: "Teal",
Slot: "Shoes",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Sneakers/Teal Sneakers.png",
Avatar: "Images/Avatar/Kids/Clothes/Sneakers/Teal Sneakers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of sneakers.",
}>>
<<set $KidsWhiteSneakers to {
Name: "White Sneakers",
ID: "ShSnWh",
Type: "Sneakers",
Color: "White",
Slot: "Shoes",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Sneakers/White Sneakers.png",
Avatar: "Images/Avatar/Kids/Clothes/Sneakers/White Sneakers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of sneakers.",
}>>
<<set $KidsYellowSneakers to {
Name: "Yellow Sneakers",
ID: "ShSnYe",
Type: "Sneakers",
Color: "Yellow",
Slot: "Shoes",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Sneakers/Yellow Sneakers.png",
Avatar: "Images/Avatar/Kids/Clothes/Sneakers/Yellow Sneakers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of sneakers.",
}>>
<</nobr>><<nobr>>
<<set $KidsBeigeSocks to {
Name: "Beige Socks",
ID: "SoSoBe",
Type: "Socks",
Color: "Beige",
Slot: "Socks",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Socks/Beige Socks.png",
Avatar: "Images/Avatar/Kids/Clothes/Socks/Beige Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of Socks.",
}>>
<<set $KidsBlackSocks to {
Name: "Black Socks",
ID: "SoSoBk",
Type: "Socks",
Color: "Black",
Slot: "Socks",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Socks/Black Socks.png",
Avatar: "Images/Avatar/Kids/Clothes/Socks/Black Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of Socks.",
}>>
<<set $KidsBlueSocks to {
Name: "Blue Socks",
ID: "SoSoBl",
Type: "Socks",
Color: "Blue",
Slot: "Socks",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Socks/Blue Socks.png",
Avatar: "Images/Avatar/Kids/Clothes/Socks/Blue Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of Socks.",
}>>
<<set $KidsBrownSocks to {
Name: "Brown Socks",
ID: "SoSoBr",
Type: "Socks",
Color: "Brown",
Slot: "Socks",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Socks/Brown Socks.png",
Avatar: "Images/Avatar/Kids/Clothes/Socks/Brown Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of Socks.",
}>>
<<set $KidsGraySocks to {
Name: "Gray Socks",
ID: "SoSoGy",
Type: "Socks",
Color: "Gray",
Slot: "Socks",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Socks/Gray Socks.png",
Avatar: "Images/Avatar/Kids/Clothes/Socks/Gray Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of Socks.",
}>>
<<set $KidsGreenSocks to {
Name: "Green Socks",
ID: "SoSoGr",
Type: "Socks",
Color: "Green",
Slot: "Socks",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Socks/Green Socks.png",
Avatar: "Images/Avatar/Kids/Clothes/Socks/Green Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of Socks.",
}>>
<<set $KidsOrangeSocks to {
Name: "Orange Socks",
ID: "SoSoOr",
Type: "Socks",
Color: "Orange",
Slot: "Socks",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Socks/Orange Socks.png",
Avatar: "Images/Avatar/Kids/Clothes/Socks/Orange Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of Socks.",
}>>
<<set $KidsPinkSocks to {
Name: "Pink Socks",
ID: "SoSoPi",
Type: "Socks",
Color: "Pink",
Slot: "Socks",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Socks/Pink Socks.png",
Avatar: "Images/Avatar/Kids/Clothes/Socks/Pink Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of Socks.",
}>>
<<set $KidsPurpleSocks to {
Name: "Purple Socks",
ID: "SoSoPu",
Type: "Socks",
Color: "Purple",
Slot: "Socks",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Socks/Purple Socks.png",
Avatar: "Images/Avatar/Kids/Clothes/Socks/Purple Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of Socks.",
}>>
<<set $KidsRedSocks to {
Name: "Red Socks",
ID: "SoSoRe",
Type: "Socks",
Color: "Red",
Slot: "Socks",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Socks/Red Socks.png",
Avatar: "Images/Avatar/Kids/Clothes/Socks/Red Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of Socks.",
}>>
<<set $KidsTealSocks to {
Name: "Teal Socks",
ID: "SoSoTe",
Type: "Socks",
Color: "Teal",
Slot: "Socks",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Socks/Teal Socks.png",
Avatar: "Images/Avatar/Kids/Clothes/Socks/Teal Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of Socks.",
}>>
<<set $KidsWhiteSocks to {
Name: "White Socks",
ID: "SoSoWh",
Type: "Socks",
Color: "White",
Slot: "Socks",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Socks/White Socks.png",
Avatar: "Images/Avatar/Kids/Clothes/Socks/White Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of Socks.",
}>>
<<set $KidsYellowSocks to {
Name: "Yellow Socks",
ID: "SoSoYe",
Type: "Socks",
Color: "Yellow",
Slot: "Socks",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Socks/Yellow Socks.png",
Avatar: "Images/Avatar/Kids/Clothes/Socks/Yellow Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of Socks.",
}>>
<</nobr>><<nobr>>
<<set $KidsBeigeTShirt to {
Name: "Beige T-Shirt",
ID: "ToTsBe",
Type: "T-Shirt",
Color: "Beige",
Slot: "Top",
Size: "Kid",
Tags: ["None"],
Icon: "Images/Icons/Kids Clothes/T-Shirt/Beige T-Shirt.png",
Avatar: "Images/Avatar/Kids/Clothes/T-Shirt/Beige T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute T-Shirt.",
}>>
<<set $KidsBlackTShirt to {
Name: "Black T-Shirt",
ID: "ToTsBk",
Type: "T-Shirt",
Color: "Black",
Slot: "Top",
Size: "Kid",
Tags: ["None"],
Icon: "Images/Icons/Kids Clothes/T-Shirt/Black T-Shirt.png",
Avatar: "Images/Avatar/Kids/Clothes/T-Shirt/Black T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute T-Shirt.",
}>>
<<set $KidsBlueTShirt to {
Name: "Blue T-Shirt",
ID: "ToTsBl",
Type: "T-Shirt",
Color: "Blue",
Slot: "Top",
Size: "Kid",
Tags: ["None"],
Icon: "Images/Icons/Kids Clothes/T-Shirt/Blue T-Shirt.png",
Avatar: "Images/Avatar/Kids/Clothes/T-Shirt/Blue T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute T-Shirt.",
}>>
<<set $KidsBrownTShirt to {
Name: "Brown T-Shirt",
ID: "ToTsBr",
Type: "T-Shirt",
Color: "Brown",
Slot: "Top",
Size: "Kid",
Tags: ["None"],
Icon: "Images/Icons/Kids Clothes/T-Shirt/Brown T-Shirt.png",
Avatar: "Images/Avatar/Kids/Clothes/T-Shirt/Brown T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute T-Shirt.",
}>>
<<set $KidsGrayTShirt to {
Name: "Gray T-Shirt",
ID: "ToTsGy",
Type: "T-Shirt",
Color: "Gray",
Slot: "Top",
Size: "Kid",
Tags: ["None"],
Icon: "Images/Icons/Kids Clothes/T-Shirt/Gray T-Shirt.png",
Avatar: "Images/Avatar/Kids/Clothes/T-Shirt/Gray T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute T-Shirt.",
}>>
<<set $KidsGreenTShirt to {
Name: "Green T-Shirt",
ID: "ToTsGr",
Type: "T-Shirt",
Color: "Green",
Slot: "Top",
Size: "Kid",
Tags: ["None"],
Icon: "Images/Icons/Kids Clothes/T-Shirt/Green T-Shirt.png",
Avatar: "Images/Avatar/Kids/Clothes/T-Shirt/Green T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute T-Shirt.",
}>>
<<set $KidsOrangeTShirt to {
Name: "Orange T-Shirt",
ID: "ToTsOr",
Type: "T-Shirt",
Color: "Orange",
Slot: "Top",
Size: "Kid",
Tags: ["None"],
Icon: "Images/Icons/Kids Clothes/T-Shirt/Orange T-Shirt.png",
Avatar: "Images/Avatar/Kids/Clothes/T-Shirt/Orange T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute T-Shirt.",
}>>
<<set $KidsPinkTShirt to {
Name: "Pink T-Shirt",
ID: "ToTsPi",
Type: "T-Shirt",
Color: "Pink",
Slot: "Top",
Size: "Kid",
Tags: ["None"],
Icon: "Images/Icons/Kids Clothes/T-Shirt/Pink T-Shirt.png",
Avatar: "Images/Avatar/Kids/Clothes/T-Shirt/Pink T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute T-Shirt.",
}>>
<<set $KidsPurpleTShirt to {
Name: "Purple T-Shirt",
ID: "ToTsPu",
Type: "T-Shirt",
Color: "Purple",
Slot: "Top",
Size: "Kid",
Tags: ["None"],
Icon: "Images/Icons/Kids Clothes/T-Shirt/Purple T-Shirt.png",
Avatar: "Images/Avatar/Kids/Clothes/T-Shirt/Purple T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute T-Shirt.",
}>>
<<set $KidsRedTShirt to {
Name: "Red T-Shirt",
ID: "ToTsRe",
Type: "T-Shirt",
Color: "Red",
Slot: "Top",
Size: "Kid",
Tags: ["None"],
Icon: "Images/Icons/Kids Clothes/T-Shirt/Red T-Shirt.png",
Avatar: "Images/Avatar/Kids/Clothes/T-Shirt/Red T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute T-Shirt.",
}>>
<<set $KidsTealTShirt to {
Name: "Teal T-Shirt",
ID: "ToTsTe",
Type: "T-Shirt",
Color: "Teal",
Slot: "Top",
Size: "Kid",
Tags: ["None"],
Icon: "Images/Icons/Kids Clothes/T-Shirt/Teal T-Shirt.png",
Avatar: "Images/Avatar/Kids/Clothes/T-Shirt/Teal T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute T-Shirt.",
}>>
<<set $KidsWhiteTShirt to {
Name: "White T-Shirt",
ID: "ToTsWh",
Type: "T-Shirt",
Color: "White",
Slot: "Top",
Size: "Kid",
Tags: ["None"],
Icon: "Images/Icons/Kids Clothes/T-Shirt/White T-Shirt.png",
Avatar: "Images/Avatar/Kids/Clothes/T-Shirt/White T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute T-Shirt.",
}>>
<<set $KidsYellowTShirt to {
Name: "Yellow T-Shirt",
ID: "ToTsYe",
Type: "T-Shirt",
Color: "Yellow",
Slot: "Top",
Size: "Kid",
Tags: ["None"],
Icon: "Images/Icons/Kids Clothes/T-Shirt/Yellow T-Shirt.png",
Avatar: "Images/Avatar/Kids/Clothes/T-Shirt/Yellow T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute T-Shirt.",
}>>
<<set $KidsOwlmanTShirt to {
Name: "Owlman T-Shirt",
ID: "ToTsOwlman",
Type: "T-Shirt",
Color: "Black",
Slot: "Top",
Size: "Kid",
Tags: ["None"],
Icon: "Images/Icons/Kids Clothes/T-Shirt/Owlman T-Shirt.png",
Avatar: "Images/Avatar/Kids/Clothes/T-Shirt/Owlman T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute T-Shirt.",
}>>
<</nobr>><<nobr>>
<<set $KidsBeigeTankTop to {
Name: "Beige Tank Top",
ID: "ToTsBe",
Type: "Tank Top",
Color: "Beige",
Slot: "Top",
Size: "Kid",
Tags: ["None"],
Icon: "Images/Icons/Kids Clothes/Tank Top/Beige Tank Top.png",
Avatar: "Images/Avatar/Kids/Clothes/Tank Top/Beige Tank Top.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute Tank Top.",
}>>
<<set $KidsBlackTankTop to {
Name: "Black Tank Top",
ID: "ToTsBk",
Type: "Tank Top",
Color: "Black",
Slot: "Top",
Size: "Kid",
Tags: ["None"],
Icon: "Images/Icons/Kids Clothes/Tank Top/Black Tank Top.png",
Avatar: "Images/Avatar/Kids/Clothes/Tank Top/Black Tank Top.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute Tank Top.",
}>>
<<set $KidsBlueTankTop to {
Name: "Blue Tank Top",
ID: "ToTsBl",
Type: "Tank Top",
Color: "Blue",
Slot: "Top",
Size: "Kid",
Tags: ["None"],
Icon: "Images/Icons/Kids Clothes/Tank Top/Blue Tank Top.png",
Avatar: "Images/Avatar/Kids/Clothes/Tank Top/Blue Tank Top.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute Tank Top.",
}>>
<<set $KidsBrownTankTop to {
Name: "Brown Tank Top",
ID: "ToTsBr",
Type: "Tank Top",
Color: "Brown",
Slot: "Top",
Size: "Kid",
Tags: ["None"],
Icon: "Images/Icons/Kids Clothes/Tank Top/Brown Tank Top.png",
Avatar: "Images/Avatar/Kids/Clothes/Tank Top/Brown Tank Top.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute Tank Top.",
}>>
<<set $KidsGrayTankTop to {
Name: "Gray Tank Top",
ID: "ToTsGy",
Type: "Tank Top",
Color: "Gray",
Slot: "Top",
Size: "Kid",
Tags: ["None"],
Icon: "Images/Icons/Kids Clothes/Tank Top/Gray Tank Top.png",
Avatar: "Images/Avatar/Kids/Clothes/Tank Top/Gray Tank Top.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute Tank Top.",
}>>
<<set $KidsGreenTankTop to {
Name: "Green Tank Top",
ID: "ToTsGr",
Type: "Tank Top",
Color: "Green",
Slot: "Top",
Size: "Kid",
Tags: ["None"],
Icon: "Images/Icons/Kids Clothes/Tank Top/Green Tank Top.png",
Avatar: "Images/Avatar/Kids/Clothes/Tank Top/Green Tank Top.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute Tank Top.",
}>>
<<set $KidsOrangeTankTop to {
Name: "Orange Tank Top",
ID: "ToTsOr",
Type: "Tank Top",
Color: "Orange",
Slot: "Top",
Size: "Kid",
Tags: ["None"],
Icon: "Images/Icons/Kids Clothes/Tank Top/Orange Tank Top.png",
Avatar: "Images/Avatar/Kids/Clothes/Tank Top/Orange Tank Top.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute Tank Top.",
}>>
<<set $KidsPinkTankTop to {
Name: "Pink Tank Top",
ID: "ToTsPi",
Type: "Tank Top",
Color: "Pink",
Slot: "Top",
Size: "Kid",
Tags: ["None"],
Icon: "Images/Icons/Kids Clothes/Tank Top/Pink Tank Top.png",
Avatar: "Images/Avatar/Kids/Clothes/Tank Top/Pink Tank Top.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute Tank Top.",
}>>
<<set $KidsPurpleTankTop to {
Name: "Purple Tank Top",
ID: "ToTsPu",
Type: "Tank Top",
Color: "Purple",
Slot: "Top",
Size: "Kid",
Tags: ["None"],
Icon: "Images/Icons/Kids Clothes/Tank Top/Purple Tank Top.png",
Avatar: "Images/Avatar/Kids/Clothes/Tank Top/Purple Tank Top.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute Tank Top.",
}>>
<<set $KidsRedTankTop to {
Name: "Red Tank Top",
ID: "ToTsRe",
Type: "Tank Top",
Color: "Red",
Slot: "Top",
Size: "Kid",
Tags: ["None"],
Icon: "Images/Icons/Kids Clothes/Tank Top/Red Tank Top.png",
Avatar: "Images/Avatar/Kids/Clothes/Tank Top/Red Tank Top.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute Tank Top.",
}>>
<<set $KidsTealTankTop to {
Name: "Teal Tank Top",
ID: "ToTsTe",
Type: "Tank Top",
Color: "Teal",
Slot: "Top",
Size: "Kid",
Tags: ["None"],
Icon: "Images/Icons/Kids Clothes/Tank Top/Teal Tank Top.png",
Avatar: "Images/Avatar/Kids/Clothes/Tank Top/Teal Tank Top.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute Tank Top.",
}>>
<<set $KidsWhiteTankTop to {
Name: "White Tank Top",
ID: "ToTsWh",
Type: "Tank Top",
Color: "White",
Slot: "Top",
Size: "Kid",
Tags: ["None"],
Icon: "Images/Icons/Kids Clothes/Tank Top/White Tank Top.png",
Avatar: "Images/Avatar/Kids/Clothes/Tank Top/White Tank Top.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute Tank Top.",
}>>
<<set $KidsYellowTankTop to {
Name: "Yellow Tank Top",
ID: "ToTsYe",
Type: "Tank Top",
Color: "Yellow",
Slot: "Top",
Size: "Kid",
Tags: ["None"],
Icon: "Images/Icons/Kids Clothes/Tank Top/Yellow Tank Top.png",
Avatar: "Images/Avatar/Kids/Clothes/Tank Top/Yellow Tank Top.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute Tank Top.",
}>>
<</nobr>><<nobr>>
/* Underwear */
<<include "Kids Equipment Stat Init Briefs">>
<<include "Kids Equipment Stat Init Boxer Briefs">>
<<include "Kids Equipment Stat Init Boxers">>
<<include "Kids Equipment Stat Init Diaper">>
<<include "Kids Equipment Stat Init Designed Boxers">>
/* Bottoms */
<<include "Kids Equipment Stat Init Jeans">>
<<include "Kids Equipment Stat Init Pajama Bottoms">>
<<include "Kids Equipment Stat Init Patched Jeans">>
<<include "Kids Equipment Stat Init Shorts">>
/* Tops */
<<include "Kids Equipment Stat Init T-Shirts">>
<<include "Kids Equipment Stat Init Tank Tops">>
<<include "Kids Equipment Stat Init Animal Shirts">>
<<include "Kids Equipment Stat Init Pajama Tops">>
/* Socks */
<<include "Kids Equipment Stat Init Socks">>
/* Shoes */
<<include "Kids Equipment Stat Init Sneakers">>
/* Outer */
<<include "Kids Equipment Stat Init Hoodie">>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Dress Short Shorts ($8)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADUnder to $None>>
<<set $ADTop to $None>>
<<if $ShopColor == "Black">>
<<set $ADBottoms to $BlackDressShortShorts>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Dress Short Shorts:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Shopping District Le Garcon">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 8>>
<<link "Purchase ($8)">>
<<if $ShopColor == "Black">>
<<set $ClosetBottoms.push($BlackDressShortShorts)>>
<</if>>
<<set $Money -= 8>>
<<goto "Shopping District Le Garcon">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($8)</span>
<</if>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Dress Shorts ($8)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADUnder to $None>>
<<set $ADTop to $None>>
<<if $ShopColor == "Black">>
<<set $ADBottoms to $BlackDressShorts>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Dress Shorts:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Shopping District Le Garcon">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 8>>
<<link "Purchase ($8)">>
<<if $ShopColor == "Black">>
<<set $ClosetBottoms.push($BlackDressShorts)>>
<</if>>
<<set $Money -= 8>>
<<goto "Shopping District Le Garcon">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($8)</span>
<</if>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Slacks ($8)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADUnder to $None>>
<<set $ADTop to $None>>
<<if $ShopColor == "Black">>
<<set $ADBottoms to $BlackSlacks>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Slacks:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Shopping District Le Garcon">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 8>>
<<link "Purchase ($8)">>
<<if $ShopColor == "Black">>
<<set $ClosetBottoms.push($BlackSlacks)>>
<</if>>
<<set $Money -= 8>>
<<goto "Shopping District Le Garcon">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($8)</span>
<</if>>
<</nobr>><span style="color:Azure"><strong>-Bottoms-</strong></span><br>
<<link"Slacks">>
<<set $ShopSlot to "Bottoms">>
<<set $ShopItem to "Slacks">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Black">>
<<set $ShopCost to 8>>
<<goto "Shopping District Le Garcon">>
<</link>>
-
<<link"Dress Shorts">>
<<set $ShopSlot to "Bottoms">>
<<set $ShopItem to "Dress Shorts">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Black">>
<<set $ShopCost to 8>>
<<goto "Shopping District Le Garcon">>
<</link>>
-
<<link"Dress Short Shorts">>
<<set $ShopSlot to "Bottoms">>
<<set $ShopItem to "Dress Short Shorts">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Black">>
<<set $ShopCost to 8>>
<<goto "Shopping District Le Garcon">>
<</link>>
-
<br>
<<clothingShop $ShopSlot $ShopItem $ShopColors $ShopCost>><<nobr>>
<span style="color:Azure"><strong>-School Ties ($4)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<if $ShopColor == "Normal">>
<<set $ADNeck to $SchoolTie>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>School Ties:</strong><br>
<<link [img["Images/Equipment/School Tie/Preston Tie.png"]]>>
<<set $ShopColor to "Normal">>
<<goto "Shopping District Le Garcon">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 4>>
<<link "Purchase ($4)">>
<<if $ShopColor == "Normal">>
<<set $ClosetNeck.push($SchoolTie)>>
<<set $Money -= 4>>
<<goto "Shopping District Le Garcon">>
<</if>>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($4)</span>
<</if>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Ties ($4)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<if $ShopColor == "Beige">>
<<set $ADNeck to $BeigeTie>>
<<elseif $ShopColor == "Black">>
<<set $ADNeck to $BlackTie>>
<<elseif $ShopColor == "Blue">>
<<set $ADNeck to $BlueTie>>
<<elseif $ShopColor == "Brown">>
<<set $ADNeck to $BrownTie>>
<<elseif $ShopColor == "Gray">>
<<set $ADNeck to $GrayTie>>
<<elseif $ShopColor == "Green">>
<<set $ADNeck to $GreenTie>>
<<elseif $ShopColor == "Orange">>
<<set $ADNeck to $OrangeTie>>
<<elseif $ShopColor == "Pink">>
<<set $ADNeck to $PinkTie>>
<<elseif $ShopColor == "Purple">>
<<set $ADNeck to $PurpleTie>>
<<elseif $ShopColor == "Red">>
<<set $ADNeck to $RedTie>>
<<elseif $ShopColor == "Teal">>
<<set $ADNeck to $TealTie>>
<<elseif $ShopColor == "White">>
<<set $ADNeck to $WhiteTie>>
<<elseif $ShopColor == "Yellow">>
<<set $ADNeck to $YellowTie>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Ties:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Shopping District Le Garcon">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Shopping District Le Garcon">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Shopping District Le Garcon">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Shopping District Le Garcon">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Shopping District Le Garcon">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Shopping District Le Garcon">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Shopping District Le Garcon">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Shopping District Le Garcon">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Shopping District Le Garcon">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Shopping District Le Garcon">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Shopping District Le Garcon">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Shopping District Le Garcon">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Shopping District Le Garcon">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 4>>
<<link "Purchase ($4)">>
<<if $ShopColor == "Beige">>
<<set $ClosetNeck.push($BeigeTie)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetNeck.push($BlackTie)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetNeck.push($BlueTie)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetNeck.push($BrownTie)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetNeck.push($GrayTie)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetNeck.push($GreenTie)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetNeck.push($OrangeTie)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetNeck.push($PinkTie)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetNeck.push($PurpleTie)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetNeck.push($RedTie)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetNeck.push($TealTie)>>
<<elseif $ShopColor == "White">>
<<set $ClosetNeck.push($WhiteTie)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetNeck.push($YellowTie)>>
<</if>>
<<set $Money -= 4>>
<<goto "Shopping District Le Garcon">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($4)</span>
<</if>>
<</nobr>><span style="color:Azure"><strong>-Neckwear-</strong></span><br>
<<link"Ties">>
<<set $ShopSlot to "Neck">>
<<set $ShopItem to "Tie">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopCost to 4>>
<<goto "Shopping District Le Garcon">>
<</link>>
-
<<link"School Ties">>
<<set $ShopSlot to "Neck">>
<<set $ShopItem to "School Tie">>
<<set $ShopColors to ["School"]>>
<<set $ShopColor to "Purple">>
<<set $ShopCost to 4>>
<<goto "Shopping District Le Garcon">>
<</link>>
<br>
<<clothingShop $ShopSlot $ShopItem $ShopColors $ShopCost>><<nobr>>
<span style="color:Azure"><strong>-School Jackets ($8)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADOver to $None>>
<<if $ShopColor == "Normal">>
<<set $ADOuter to $PrestonJacket>>
<<elseif $ShopColor == "Rolled Up">>
<<set $ADOuter to $PrestonRolledUpJacket>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>School Jackets:</strong><br>
<<link [img["Images/Equipment/Preston School Jacket/Preston Suit Jacket.png"]]>>
<<set $ShopColor to "Normal">>
<<goto "Shopping District Le Garcon">>
<</link>>
<<link [img["Images/Equipment/Preston School Jacket/Preston Suit Jacket Rolled-up.png"]]>>
<<set $ShopColor to "Rolled Up">>
<<goto "Shopping District Le Garcon">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 8>>
<<link "Purchase ($8)">>
<<if $ShopColor == "Normal">>
<<set $ClosetOuter.push($PrestonJacket)>>
<<elseif $ShopColor == "Rolled Up">>
<<set $ClosetOuter.push($PrestonRolledUpJacket)>>
<</if>>
<<set $Money -= 8>>
<<goto "Shopping District Le Garcon">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($8)</span>
<</if>>
<</nobr>><span style="color:Azure"><strong>-Outerwear-</strong></span><br>
<<link"Outer">>
<<set $ShopSlot to "Outer">>
<<set $ShopItem to "School Jacket">>
<<set $ShopColors to ["School", "Rolled"]>>
<<set $ShopIcons to ["Black", "Gray"]>>
<<set $ShopColor to "School">>
<<set $ShopCost to 8>>
<<goto "Shopping District Le Garcon">>
<</link>>
<br>
<<clothingShop $ShopSlot $ShopItem $ShopColors $ShopCost>><<nobr>>
<span style="color:Azure"><strong>-School Sweater Vests ($8)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<if $ShopColor == "Normal">>
<<set $ADOver to $SchoolSweaterVest>>
<<elseif $ShopColor == "Argyle">>
<<set $ADOver to $SchoolArgyleSweaterVest>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>School Sweater Vests:</strong><br>
<<link [img["Images/Equipment/Preston Sweater Vest/Preston Sweater Vest.png"]]>>
<<set $ShopColor to "Normal">>
<<goto "Shopping District Le Garcon">>
<</link>>
<<link [img["Images/Equipment/Preston Sweater Vest/Preston Solid Argyle Sweater Vest.png"]]>>
<<set $ShopColor to "Argyle">>
<<goto "Shopping District Le Garcon">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 8>>
<<link "Purchase ($8)">>
<<if $ShopColor == "Normal">>
<<set $ClosetOver.push($SchoolSweaterVest)>>
<<elseif $ShopColor == "Argyle">>
<<set $ClosetOver.push($SchoolArgyleSweaterVest)>>
<</if>>
<<set $Money -= 8>>
<<goto "Shopping District Le Garcon">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($8)</span>
<</if>>
<</nobr>><span style="color:Azure"><strong>-Over-</strong></span><br>
<<link"School Vests">>
<<set $ShopSlot to "Over">>
<<set $ShopItem to "School Vest">>
<<set $ShopColors to ["Purple", "Argyle"]>>
<<set $ShopIcons to ["Purple", "Subdued Purple"]>>
<<set $ShopColor to "Purple">>
<<set $ShopCost to 8>>
<<goto "Shopping District Le Garcon">>
<</link>>
<br>
<<clothingShop $ShopSlot $ShopItem $ShopColors $ShopCost>><<nobr>>
<span style="color:Azure"><strong>-Dress Shoes ($12)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADBottoms to $None>>
<<if $ShopColor == "Black">>
<<set $ADShoes to $BlackDressShoes>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Dress Shoes:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Shopping District Le Garcon">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 12>>
<<link "Purchase ($12)">>
<<if $ShopColor == "Black">>
<<set $ClosetShoes.push($BlackDressShoes)>>
<</if>>
<<set $Money -= 12>>
<<goto "Shopping District Le Garcon">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($12)</span>
<</if>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Horsebit Loafers ($12)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADBottoms to $None>>
<<if $ShopColor == "Black">>
<<set $ADShoes to $BlackHorsebitLoafers>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Horsebit Loafers:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Shopping District Le Garcon">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 12>>
<<link "Purchase ($12)">>
<<if $ShopColor == "Black">>
<<set $ClosetShoes.push($BlackHorsebitLoafers)>>
<</if>>
<<set $Money -= 12>>
<<goto "Shopping District Le Garcon">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($12)</span>
<</if>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Loafers ($12)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADBottoms to $None>>
<<if $ShopColor == "Black">>
<<set $ADShoes to $BlackLoafers>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Loafers:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Shopping District Le Garcon">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 12>>
<<link "Purchase ($12)">>
<<if $ShopColor == "Black">>
<<set $ClosetShoes.push($BlackLoafers )>>
<</if>>
<<set $Money -= 12>>
<<goto "Shopping District Le Garcon">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($12)</span>
<</if>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-Oxfords ($12)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADBottoms to $None>>
<<if $ShopColor == "Black">>
<<set $ADShoes to $BlackOxfords>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Oxfords:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Shopping District Le Garcon">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 12>>
<<link "Purchase ($12)">>
<<if $ShopColor == "Black">>
<<set $ClosetShoes.push($BlackOxfords)>>
<</if>>
<<set $Money -= 12>>
<<goto "Shopping District Le Garcon">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($12)</span>
<</if>>
<</nobr>><span style="color:Azure"><strong>-Shoes-</strong></span><br>
<<link"Dress Shoes">>
<<set $ShopSlot to "Shoes">>
<<set $ShopItem to "Dress Shoes">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Black">>
<<set $ShopCost to 12>>
<<goto "Shopping District Le Garcon">>
<</link>>
-
<<link"Horsebit Loafers">>
<<set $ShopSlot to "Shoes">>
<<set $ShopItem to "Horsebit Loafers">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Black">>
<<set $ShopCost to 12>>
<<goto "Shopping District Le Garcon">>
<</link>>
-
<<link"Loafers">>
<<set $ShopSlot to "Shoes">>
<<set $ShopItem to "Loafers">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Black">>
<<set $ShopCost to 12>>
<<goto "Shopping District Le Garcon">>
<</link>>
-
<<link"Oxfords">>
<<set $ShopSlot to "Shoes">>
<<set $ShopItem to "Oxfords">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Black">>
<<set $ShopCost to 12>>
<<goto "Shopping District Le Garcon">>
<</link>>
<br>
<<clothingShop $ShopSlot $ShopItem $ShopColors $ShopCost>><<nobr>>
<span style="color:Azure"><strong>-School Socks ($4)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADBottoms to $None>>
<<set $ADShoes to $None>>
<<if $ShopColor == "Black">>
<<set $ADSocks to $PrestonSocks>>
<<elseif $ShopColor == "Knee">>
<<set $ADSocks to $PrestonKneeSocks>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>School Socks:</strong><br>
<<link [img["Images/Equipment/School Socks/Preston Socks.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Shopping District Le Garcon">>
<</link>>
<<link [img["Images/Equipment/School Socks/Preston Knee-High Socks.png"]]>>
<<set $ShopColor to "Knee">>
<<goto "Shopping District Le Garcon">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 4>>
<<link "Purchase ($4)">>
<<if $ShopColor == "Black">>
<<set $ClosetSocks.push($PrestonSocks)>>
<<elseif $ShopColor == "Knee">>
<<set $ClosetSocks.push($PrestonKneeSocks)>>
<</if>>
<<set $Money -= 4>>
<<goto "Shopping District Le Garcon">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($4)</span>
<</if>>
<</nobr>><span style="color:Azure"><strong>-Socks-</strong></span><br>
<<link"School Socks">>
<<set $ShopSlot to "Socks">>
<<set $ShopItem to "School Socks">>
<<set $ShopColors to ["Black", "Knee"]>>
<<set $ShopIcons to ["Black", "Subdued Purple"]>>
<<set $ShopColor to "Purple">>
<<set $ShopCost to 4>>
<<goto "Shopping District Le Garcon">>
<</link>>
<br>
<<clothingShop $ShopSlot $ShopItem $ShopColors $ShopCost>><<nobr>>
<span style="color:Azure"><strong>-Dress Shirt ($8)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADTop to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADNeck to $None>>
<<if $ShopColor == "Beige">>
<<set $ADTop to $BeigeDressShirt>>
<<elseif $ShopColor == "Black">>
<<set $ADTop to $BlackDressShirt>>
<<elseif $ShopColor == "Blue">>
<<set $ADTop to $BlueDressShirt>>
<<elseif $ShopColor == "Brown">>
<<set $ADTop to $BrownDressShirt>>
<<elseif $ShopColor == "Gray">>
<<set $ADTop to $GrayDressShirt>>
<<elseif $ShopColor == "Green">>
<<set $ADTop to $GreenDressShirt>>
<<elseif $ShopColor == "Orange">>
<<set $ADTop to $OrangeDressShirt>>
<<elseif $ShopColor == "Pink">>
<<set $ADTop to $PinkDressShirt>>
<<elseif $ShopColor == "Purple">>
<<set $ADTop to $PurpleDressShirt>>
<<elseif $ShopColor == "Red">>
<<set $ADTop to $RedDressShirt>>
<<elseif $ShopColor == "Teal">>
<<set $ADTop to $TealDressShirt>>
<<elseif $ShopColor == "White">>
<<set $ADTop to $WhiteDressShirt>>
<<elseif $ShopColor == "Yellow">>
<<set $ADTop to $YellowDressShirt>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>Dress Shirts:</strong><br>
<<link [img["Images/Icons/Shop Icons/Colors/Beige.png"]]>>
<<set $ShopColor to "Beige">>
<<goto "Shopping District Le Garcon">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Black.png"]]>>
<<set $ShopColor to "Black">>
<<goto "Shopping District Le Garcon">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Blue.png"]]>>
<<set $ShopColor to "Blue">>
<<goto "Shopping District Le Garcon">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Brown.png"]]>>
<<set $ShopColor to "Brown">>
<<goto "Shopping District Le Garcon">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Gray.png"]]>>
<<set $ShopColor to "Gray">>
<<goto "Shopping District Le Garcon">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Green.png"]]>>
<<set $ShopColor to "Green">>
<<goto "Shopping District Le Garcon">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Orange.png"]]>>
<<set $ShopColor to "Orange">>
<<goto "Shopping District Le Garcon">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Pink.png"]]>>
<<set $ShopColor to "Pink">>
<<goto "Shopping District Le Garcon">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Purple.png"]]>>
<<set $ShopColor to "Purple">>
<<goto "Shopping District Le Garcon">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Red.png"]]>>
<<set $ShopColor to "Red">>
<<goto "Shopping District Le Garcon">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Teal.png"]]>>
<<set $ShopColor to "Teal">>
<<goto "Shopping District Le Garcon">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/White.png"]]>>
<<set $ShopColor to "White">>
<<goto "Shopping District Le Garcon">>
<</link>>
<<link [img["Images/Icons/Shop Icons/Colors/Yellow.png"]]>>
<<set $ShopColor to "Yellow">>
<<goto "Shopping District Le Garcon">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 8>>
<<link "Purchase ($8)">>
<<if $ShopColor == "Beige">>
<<set $ClosetTop.push($BeigeDressShirt)>>
<<elseif $ShopColor == "Black">>
<<set $ClosetTop.push($BlackDressShirt)>>
<<elseif $ShopColor == "Blue">>
<<set $ClosetTop.push($BlueDressShirt)>>
<<elseif $ShopColor == "Brown">>
<<set $ClosetTop.push($BrownDressShirt)>>
<<elseif $ShopColor == "Gray">>
<<set $ClosetTop.push($GrayDressShirt)>>
<<elseif $ShopColor == "Green">>
<<set $ClosetTop.push($GreenDressShirt)>>
<<elseif $ShopColor == "Orange">>
<<set $ClosetTop.push($OrangeDressShirt)>>
<<elseif $ShopColor == "Pink">>
<<set $ClosetTop.push($PinkDressShirt)>>
<<elseif $ShopColor == "Purple">>
<<set $ClosetTop.push($PurpleDressShirt)>>
<<elseif $ShopColor == "Red">>
<<set $ClosetTop.push($RedDressShirt)>>
<<elseif $ShopColor == "Teal">>
<<set $ClosetTop.push($TealDressShirt)>>
<<elseif $ShopColor == "White">>
<<set $ClosetTop.push($WhiteDressShirt)>>
<<elseif $ShopColor == "Yellow">>
<<set $ClosetTop.push($YellowDressShirt)>>
<</if>>
<<set $Money -= 8>>
<<goto "Shopping District Le Garcon">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($8)</span>
<</if>>
<</nobr>><<nobr>>
<span style="color:Azure"><strong>-School Shirts ($6)-</strong></span><br>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADOver to $None>>
<<set $ADUnder to $None>>
<<set $ADTop to $None>>
<<if $ShopColor == "Normal">>
<<set $ADTop to $SchoolDressShirt>>
<<elseif $ShopColor == "Rolled Up">>
<<set $ADTop to $SchoolDressShirtRolledUp>>
<</if>>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<strong>School Dress Shirts:</strong><br>
<<link [img["Images/Equipment/School Dress Shirt/Preston Dress Shirt.png"]]>>
<<set $ShopColor to "Normal">>
<<goto "Shopping District Le Garcon">>
<</link>>
<<link [img["Images/Equipment/School Dress Shirt/Preston Dress Shirt Rolled-Up.png"]]>>
<<set $ShopColor to "Rolled Up">>
<<goto "Shopping District Le Garcon">>
<</link>>
<br>
/* PURCHASE */
<<if $Money >= 6>>
<<link "Purchase ($6)">>
<<if $ShopColor == "Normal">>
<<set $ClosetTop.push($SchoolDressShirt)>>
<<elseif $ShopColor == "Rolled Up">>
<<set $ClosetTop.push($SchoolDressShirtRolledUp)>>
<</if>>
<<set $Money -= 6>>
<<goto "Shopping District Le Garcon">>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($6)</span>
<</if>>
<</nobr>><span style="color:Azure"><strong>-Tops-</strong></span><br>
<<link"Dress Shirt">>
<<set $ShopSlot to "Top">>
<<set $ShopItem to "Dress Shirt">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "White">>
<<set $ShopCost to 8>>
<<goto "Shopping District Le Garcon">>
<</link>>
-
<<link"School Dress Shirt">>
<<set $ShopSlot to "Top">>
<<set $ShopItem to "School Dress Shirt">>
<<set $ShopColors to ["School", "Rolled"]>>
<<set $ShopIcons to ["White", "Subdued White"]>>
<<set $ShopColor to "School">>
<<set $ShopCost to 8>>
<<goto "Shopping District Le Garcon">>
<</link>>
<br>
<<clothingShop $ShopSlot $ShopItem $ShopColors $ShopCost>><<include"DAD Equipment">>
/* RESETTING INTERACTION VARIABLES */
<<set $DadSleepingUnderwear to 0>>/* BREAKFAST */
<<if $EatWith == "Breakfast">>
/* If Player is Dry AND Good Dream */
<<if $Bedwetter == 1 and $PlayerUndies.Tags.includes("Diaper") and $FullDiaper != 1 and $PlayerBottoms.Type == "None" and $Player.Mood == "Happy">>
/* Opening */
You take a seat next to <span style="color:DarkTurquoise">Your Father.</span> He starts asking you about how you slept and if you had any good dreams. He's all smiles as he listens. Nodding along and asking questions in all the right places. It's no surprise he is finished with his food before you wrap up your story.<br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
}
}
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Interesting dream. Glad to hear it, kiddo.”</span> <span style="color:DarkTurquoise">Your Father</span>'s voice is soft and encouraging this morning as he reaches a hand to your shoulder to shake you back and forth. <span style="color:pink">He keeps this up until you smile back and tell him to knock it off. Satisfied, he lets his hand fall so it lands on the elastic of your $PlayerUndies.Name and he gives it a tug.</span><span style="color:LightSteelBlue">”Don't forget to change out of your $PlayerUndies.Type before you go somewhere this morning, <span style="color:DarkTurquoise">$Player.Name</span>.”</span> He tells you, letting the material snap back into place as he leaves to put his dishes away.<br>
<<socialChange "Dad" 1>>
<br>
<<include"Breakfast">>
/* If Player is Dry */
<<elseif $Bedwetter == 1 and $PlayerUndies.Tags.includes("Diaper") and $FullDiaper != 1 and $PlayerBottoms.Type == "None">>
/* Opening */
As you walk over to the chair next to where <span style="color:DarkTurquoise">Your Father</span> is eating you catch him eyeing you up and down, a look of serious concentration on his face. <span style="color:pink">Feeling a little self-conscious about how he is looking at you, particularly your $PlayerUndies.Type, you quickly take your seat and scooch the chair under the table.</span> Hoping to just eat your breakfast in peace, you avoid eye contact and focus on your meal. <span style="color:pink">That is until you feel <span style="color:DarkTurquoise">Your Father</span>'s hand grab at the crotch of your $PlayerUndies.Name and gently squeezes around.</span><br>
<<set _ad to [
{
Name: "Player",
State: {
Arms: "Hide",
Blush: 2,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">”I thought so!”</span> <span style="color:DarkTurquoise">Your Father</span> happily announces; letting go as your hands reach down to try to cover yourself. <span style="color:LightSteelBlue">”You're dry this morning.”</span> <span style="color:Lightgreen">He hums happily as he looks back at you with a proud smile on his face. Clearly happy for you and your big boy accomplishment, he rubs his hand back and forth between hiding hands and the crinkly fabric underneath.</span> Not stopping until he is satisfied you've squirmed enough for him. <span style="color:LightSteelBlue">”You didn't swap out to a clean one did you? I kid, I kid. Congratulations, <span style="color:DarkTurquoise">$Player.Name</span>!”</span> He tells you before finally letting go and eating his meal. <span style="color:DarkTurquoise">Your Father</span> then starts asking you how school is going and what your plans for the day are. All the while remaining enthusiastic and proud of you.<br>
<<socialChange "Dad" 1>>
<br>
<<include"Breakfast">>
/* If Player is Wet */
<<elseif $Bedwetter == 1 and $PlayerUndies.Tags.includes("Diaper") and $FullDiaper == 1 and $PlayerBottoms.Type == "None">>
/* Opening */
You take a seat next to <span style="color:DarkTurquoise">Your Father</span> and start digging into your food. <span style="color:Lightcoral">A little ways into eating you can hear the sounds of dramatic sniffing next to you.</span> Looking up you see <span style="color:DarkTurquoise">Your Father</span> peering across the table to your chair down at your $PlayerUndies.Name.<br>
<br>
<span style="color:LightSteelBlue">“Tell me you're going to change out of that before you leave the house.”</span> It sounds almost as much of a plea as it is a command. As if he has doubts that you really wouldn't put on clean underwear for the day. <span style="color:Lightcoral">His glare is intense; a mix of his usual sternness and hope that you won't shame him by parading around in wet pants. The best you can offer in response is a sheepish smile, hands instinctively going to cover your wetness.</span><br>
<<set _ad to [
{
Name: "Player",
State: {
Arms: "Hide",
Eyes: "Sad",
Blush: 1,
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:pink">Sinking into the chair, you blush at being called out like that.</span> And you promise <span style="color:DarkTurquoise">Your Father</span> that you will change. He looks back up at you and nods his head. Satisfied, his face softens as he resumes eating his meal. A deep breath later his smile returns and he starts chatting with you about the neighbors.<br>
<<socialChange "Dad" 1>>
<br>
<<include"Breakfast">>
<<else>>
You take a seat next to <span style="color:DarkTurquoise">Your Father</span> and eat breakfast with him while chatting. He asks if you slept well and if you have clean clothes for the day.<br>
<<socialChange "Dad" 1>>
<<include"Breakfast">>
<</if>>
/* LUNCH */
<<elseif $EatWith == "Lunch">>
You take a seat next to <span style="color:DarkTurquoise">Your Father</span> and eat lunch with him. The two of you talk about some movies that have come out recently.
<<socialChange "Dad" 1>>
<<include"Lunch">>
/* DINNER */
<<elseif $EatWith == "Dinner">>
You take a seat next to <span style="color:DarkTurquoise">Your Father</span> and eat dinner with him. He mainly asks you about school, but at least he is interested in your life.<br>
<<socialChange "Dad" 1>>
<<include"Dinner">>
<</if>>/* UNDERWEAR SELECTION */
<<set $DadRandomUndies to random(1, 3)>>
<<if $DadRandomUndies == 1>>
<<set $DadUndies to "Gray Boxer Briefs">>
<<set $DadUndiesType to "Boxer Briefs">>
<<elseif $DadRandomUndies == 2>>
<<set $DadUndies to "Blue Boxer Briefs">>
<<set $DadUndiesType to "Boxer Briefs">>
<<elseif $DadRandomUndies == 3>>
<<set $DadUndies to "Black Boxer Briefs">>
<<set $DadUndiesType to "Boxer Briefs">>
<</if>>
/* SHOES/SOCKS SELECTION */
<<set $DadShoes to "Black Dress Shoes">>
<<set $DadSocks to "Black Socks">>
/* PAJAMA SELECTION */
<<set $DadRandomPJs to random(1, 1)>>
/* HE DUN WEAR PJS */
/* EVERYDAY SELECTION */
<<if $Weather == "Rain" or $Weather == "Storm">>
<<set $DadRandomTop to random(1, 2)>>
<<set $DadRandomBottoms to random(1, 2)>>
<<set $DadOuter to "Black Jacket">>
<<if $DadRandomTop == 1>>
<<set $DadTop to "White Shirt">>
<<set $DadTopType to "Shirt">>
<<elseif $DadRandomTop == 2>>
<<set $DadTop to "Black Shirt">>
<<set $DadTopType to "Shirt">>
<</if>>
<<if $DadRandomBottoms == 1>>
<<set $DadBottoms to "Black Pants">>
<<set $DadBottomsType to "Shorts">>
<<elseif $DadRandomBottoms == 2>>
<<set $DadBottoms to "Black Pants">>
<<set $DadBottomsType to "Shorts">>
<</if>>
<<elseif $Temp == "Temperate">>
<<set $DadRandomTop to random(1, 2)>>
<<set $DadRandomBottoms to random(1, 2)>>
<<set $DadOuter to "None">>
<<if $DadRandomTop == 1>>
<<set $DadTop to "White Shirt">>
<<set $DadTopType to "Shirt">>
<<elseif $DadRandomTop == 2>>
<<set $DadTop to "Black Shirt">>
<<set $DadTopType to "Shirt">>
<</if>>
<<if $DadRandomBottoms == 1>>
<<set $DadBottoms to "Black Pants">>
<<set $DadBottomsType to "Shorts">>
<<elseif $DadRandomBottoms == 2>>
<<set $DadBottoms to "Black Pants">>
<<set $DadBottomsType to "Shorts">>
<</if>>
<<elseif $Temp == "Warm" or $Temp == "Hot">>
<<set $DadRandomTop to random(1, 2)>>
<<set $DadRandomBottoms to random(1, 2)>>
<<set $DadOuter to "None">>
<<if $DadRandomTop == 1>>
<<set $DadTop to "White Shirt">>
<<set $DadTopType to "Shirt">>
<<elseif $DadRandomTop == 2>>
<<set $DadTop to "Black Shirt">>
<<set $DadTopType to "Shirt">>
<</if>>
<<if $DadRandomBottoms == 1>>
<<set $DadBottoms to "Black Pants">>
<<set $DadBottomsType to "Shorts">>
<<elseif $DadRandomBottoms == 2>>
<<set $DadBottoms to "Black Pants">>
<<set $DadBottomsType to "Shorts">>
<</if>>
<<elseif $Temp == "Cool" or $Temp == "Cold">>
<<set $DadRandomTop to random(1, 2)>>
<<set $DadRandomBottoms to random(1, 2)>>
<<set $DadOuter to "Black Jacket">>
<<if $DadRandomTop == 1>>
<<set $DadTop to "White Shirt">>
<<set $DadTopType to "Shirt">>
<<elseif $DadRandomTop == 2>>
<<set $DadTop to "Black Shirt">>
<<set $DadTopType to "Shirt">>
<</if>>
<<if $DadRandomBottoms == 1>>
<<set $DadBottoms to "Black Pants">>
<<set $DadBottomsType to "Shorts">>
<<elseif $DadRandomBottoms == 2>>
<<set $DadBottoms to "Black Pants">>
<<set $DadBottomsType to "Shorts">>
<</if>>
<</if>>/* OPENING */
Even though you knew you were alone, you couldn’t help but glance back and forth as you approached <span style="color:DarkTurquoise">Your Father</span>’s sleeping member. <span style="color:pink">Standing at the side of his bed, you carefully reached out and gripped it with two fingers, repositioning it so it lay on his stomach.</span> <span style="color:lightgreen">No reaction.</span>
/* UNCUT */
/* USING PLAYER SINCE DAD DOES NOT HAVE THESE VARIABLES. HE SHALL BE FIXED WHEN WE ADD ADULT SPRITES LATER */
<<if $Player.PenisStyle == "Uncut">>
<span style="color:pink">Feeling bolder, you gripped it once more, this time peeling back the foreskin to fully expose his head. </span>
/* CUT */
<<else>>
<span style="color:pink">Feeling bolder, you gripped it once more, this time poking the tip of his penis and slightly massaging it with your index finger. </span>
<</if>>
/* CONTINUED */
<span style="color:lightgreen">Still no reaction.</span> <span style="color:pink">You smile, confidence growing, and get down onto your knees to get a close look and begin to fondle it with both hands.</span> <br>
<br>
<span style="color:pink">Twisting it, jacking it, and wiggling it, every minimal reaction from your sleeping father causes you to grow bolder as your own horniness takes over and soon your touch has the desired effect as <span style="color:DarkTurquoise">Your Father</span>’s penis now stands erect! Somehow even larger than before, the hard-on stands tall, pointing straight up as if it was an extra limb. Looking upon it, you felt your butt cheeks clench up as the thought of it being inside you forced its way into your mind. Would it even fit? Would it hurt?</span> <br>
<br>
You also couldn’t help but feel guilty, thinking these thoughts about <span style="color:DarkTurquoise">Your Father</span>. <span style="color:pink">But you couldn’t help but wonder… If you told him that you wanted it, that you wouldn’t tell, would he…?</span> Your thoughts are interrupted as <span style="color:DarkTurquoise">Your Father</span> suddenly groans and begins rubbing his eyes, you panic, releasing his penis and nearly falling backward. Without thinking, you quickly dive to the floor and roll under the bed as <span style="color:DarkTurquoise">Your Father</span> sits up and stretches. <br>
<br>
You hear the sound of bare feet hitting the floor followed by footsteps. Curiosity getting the better of you, you peek out to see him walking towards his bathroom when he suddenly stops, turning to his mirror with a confused look. <span style="color:LightSteelBlue">“When did I-?”</span> <span style="color:DarkTurquoise">Your Father</span> glances towards his underwear on the floor and you worry you may be discovered before he sighs and rubs his eyes, turning back to the mirror. <br>
<br>
<span style="color:LightSteelBlue">“Dang, I’m really pent up.”</span> He rubs his large hard-on for a few seconds before yawning and walking into the bathroom. You sigh in relief and, though curious if <span style="color:DarkTurquoise">Your Father</span> was going to ‘take care of himself’ in the bathroom, you decide it is probably best to escape while you have the chance so you don’t risk getting stuck under the bed all night. <br>
<br>
<<set $Minutes += 15>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Adults"]>>
<<arousalGain 25 _arousalbs _arousalkink>>
[[Continue|PH Hallway]]<<set $Minutes += 25>>
You walk up and ask <span style="color:DarkTurquoise">Your Father</span> if he would like any help cleaning.<br>
<br>
<span style="color:LightSteelBlue">“Sure, thanks bud!”</span> He ruffles your hair and hands you a duster, <span style="color:LightSteelBlue">“Would you mind dusting the shelves and dresser? They collect dust faster than I’ve ever seen.”</span> You walk around the room, dusting things to the best of your abilities, as you and <span style="color:DarkTurquoise">Your Father</span> chat about work and school. You enjoy your time together.<br>
<br>
<<set $RandomEvent to random(1, 2)>>
/* NO EVENT */
<<if $RandomEvent == 1>>
It isn’t long before everything is looking dust free and <span style="color:DarkTurquoise">Your Father</span> gives you a thankful pat on the head and sends you on your way.<br>
<<socialChange "Dad" 3>>
<br>
[[Continue|PH Dad Bedroom]]
/* FALL BETWEEN BED */
<<elseif $RandomEvent == 2>>
As you are dusting his dresser, you accidentally knock something off and it rolls under his bed, stopping in the space between the bed and the wall. You apologize and hop onto his bed, reaching your arms down into the space behind his bed trying to reach it. You can feel it on the tip of your fingers and attempt to stretch out to reach it when you suddenly fall headfirst into the opening. Hitting the wooden floor with a slight thud, you find yourself stuck between his bed and the wall, <span style="color:Pink">with your bottom half dangling helplessly above the bed.</span> You hear <span style="color:DarkTurquoise">Your Father</span> laugh as he beholds your situation.<br>
<br>
<div id=choice>
<<link "Ask Your Father for help<br>">>
<<replace"#choice">>
/* WEARING BOTTOMS */
<<if $PlayerBottoms.Name != "None">>
You call out to <span style="color:DarkTurquoise">Your Father</span> for help. He tells you to hold on as he climbs onto the bed and grips the sides of your legs. He begins to pull, and you feel yourself coming loose when, suddenly, you crash back to the floor and hear <span style="color:DarkTurquoise">Your Father</span> fall backwards onto the bed. <span style="color:Pink">The cold breeze on your legs informs you to your situation as you realize he had accidentally pulled your $PlayerBottoms.Name completely off your legs!</span><br>
<br>
/* WEARING UNDIES */
<<if $PlayerUndies.Name != "None">>
<span style="color:Pink"><span style="color:DarkTurquoise">Your Father</span> can’t help but laugh as he beholds your now underwear-clad butt dangling helplessly atop his bed.</span> You blush and cry out again for assistance, which <span style="color:DarkTurquoise">Your Father</span> only gives after laughing for a minute, managing to pull you out and returning your $PlayerBottoms.Type. As you put them on, you both can’t help but laugh at the situation.<br>
<<socialChange "Dad" 3>>
<br>
[[Continue|PH Dad Bedroom]]
/* WEARING NO UNDIES */
<<elseif $PlayerUndies.Name == "None">>
<<set $RandomEvent2 to random(1, 2)>>
/* NORMAL */
<<if $RandomEvent2 == 1>>
<span style="color:Pink"><span style="color:DarkTurquoise">Your Father</span> can’t help but laugh as he beholds your exposed $Player.PenisSize Penis and Butt dangling defenselessly atop his bed. You blush, attempting to cover your exposed privates with your legs, as you cry out for help.</span><br>
<br>
<span style="color:LightSteelBlue">“I don’t know <span style="color:DarkTurquoise">$DadNickname</span>,”</span> <span style="color:Pink">He laughs as he placed his hand on your rear,</span> <span style="color:LightSteelBlue">“I think this is a good look for you.”</span> You cry out again in embarrassment as <span style="color:DarkTurquoise">Your Father</span> finally pulls you out and returns your clothing. Despite the embarrassment, you can’t help but laugh along with him at the situation.<br>
<<socialChange "Dad" 3>>
<<addMoodlet "Seen Naked" 2>>
<br>
[[Continue|PH Dad Bedroom]]
/* SWEARING SPANKED */
<<elseif $RandomEvent2 == 2>>
<span style="color:Pink">You blush, attempting to cover your exposed privates with your legs as you cry out for help. But <span style="color:DarkTurquoise">Your Father</span> can’t help but laugh as he beholds your exposed $Player.PenisSize Penis and Butt dangling defenselessly atop his bed.</span> Embarrassed, you let out a quiet swear, but instantly cover your mouth as you realize your mistake.<br>
<br>
<span style="color:LightSteelBlue">“What was that!?”</span> <span style="color:DarkTurquoise">Your Father</span> calls out. You quickly apologize, saying it just slipped out because you hurt your head. <span style="color:LightSteelBlue">“You know how I feel about swearing in the house, what if <span style="color:DarkTurquoise">Noah</span> heard you? Though I guess this situation may be punishment enough.”</span> <span style="color:DarkTurquoise">Your Father</span> laughs as he places his cold hand on your exposed rear. <span style="color:LightSteelBlue">“Well almost enough.”</span><br>
<br>
<span style="color:Red">As you are halfway through questioning what he meant by that, you suddenly feel a painful impact as <span style="color:DarkTurquoise">Your Father</span> smacks your exposed butt!</span> You cry out, bracing yourself for more as you can do nothing to protect your poor exposed rear end, but instead <span style="color:DarkTurquoise">Your Father</span> laughs and rubs your now redden cheek. <span style="color:LightSteelBlue">“There, consider yourself punished.”</span><br>
<br>
<span style="color:DarkTurquoise">Your Father</span> finally pulls you out and returns your clothing. Despite the embarrassing, and slightly painful, situation you can’t help but laugh along with him at the silliness of the situation.<br>
<<socialChange "Dad" 3>>
<<addMoodlet "Seen Naked" 2>>
<<addMoodlet "Spanked" 2>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Spankee", "Humiliated"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<br>
[[Continue|PH Dad Bedroom]]
<</if>>
<</if>>
/* NOT WEARING PANTS */
<<elseif $PlayerBottoms.Name == "None">>
You call out for help as <span style="color:DarkTurquoise">Your Father</span> laughs at the situation, climbing onto the bed and <span style="color:Pink">softly patting your underwear-clad behind.</span><br>
<br>
<span style="color:LightSteelBlue">“I don’t know <span style="color:DarkTurquoise">$DadNickname</span>, I think this is a good look for you.”</span> You hear his laughter continue as he grabs you by the waist and manages to pull you out. Once freed, you both laugh at the situation and finish cleaning.<br>
<<socialChange "Dad" 3>>
<br>
[[Continue|PH Dad Bedroom]]
<</if>>
<</replace>>
<</link>>
<<link "Attempt to slip out<br>">>
<<replace"#choice">>
You begin to wriggle your body in an attempt to free yourself and eventually slip free as your entire body crashes to the floor underneath the bed. Any pain you would have felt is offset by the cold feeling of the floor on your bare bottom! <span style="color:Pink">You look down and blush as you realize your clothes had gotten caught and slipped off! Leaving you naked under <span style="color:DarkTurquoise">Your Father</span>’s bed!</span> You can hear him laughing and poke your head out, seeing him standing there holding your clothes. He tosses you your clothes and you quickly redress yourself before crawling out. You both can’t help but laugh at the silliness of the situation.<br>
<<socialChange "Dad" 3>>
<br>
[[Continue|PH Dad Bedroom]]
<</replace>>
<</link>>
</div>
<</if>>You walk up to <span style="color:DarkTurquoise">Your Father</span> and ask if you could help him cook dinner.<br>
<br>
<span style="color:LightSteelBlue">“Sure thing! You know, I may not be a world class chef, but I still have a couple things I can teach you!”</span> He pats you on the back and points towards to pantry, <span style="color:LightSteelBlue">“If you can grab me the ingredients as I list them out that would be perfect.”</span> You help <span style="color:DarkTurquoise">Your Father</span> prepare dinner, happily grabbing him things from the pantry and fridge as he explains his cooking process to you. He may not be the best cook, but you do learn a lot.<br>
<<skillPoints "Cooking" 5>>
<<set $Minutes += 25>>
<<socialChange "Dad" 3>>
<br>
[[Continue|PH Kitchen]]<<set $Minutes += 20>>
You run up to <span style="color:DarkTurquoise">Your Father</span> and call out to him. He doesn’t respond, so you yell louder. He snaps back to reality and turns to you.<br>
<br>
<span style="color:LightSteelBlue">“Sorry son, was lost in thought for a second there.”</span> You ask if you could water the plants with him and he smiles. <span style="color:LightSteelBlue">“Sure! Here, you just move the hose slowly over them. Careful not to drown them.”</span> He hands you the hose and the two of you chat as you water the plants.<br>
<br>
/* DECIDING IF WATER FIGHT */
<<set $RandomEvent to random(1, 2)>>
/* NO WATER FIGHT */
<<if $RandomEvent == 1>>
After a few minutes, all the plants are watered and <span style="color:DarkTurquoise">Your Father</span> turns off the hose. <span style="color:LightSteelBlue">“Good job, thanks buddy!”</span> He says, ruffling your hair. <span style="color:LightSteelBlue">“Your mother was a much better gardener than me, but with your help maybe we can keep these flowers alive.”</span><br>
<<socialChange "Dad" 3>>
[[Continue|PH Backyard]]
/* WATER FIGHT */
<<elseif $RandomEvent == 2>>
After a few minutes, all the plants are watered and <span style="color:DarkTurquoise">Your Father</span> walks over to turn the hose off. You suddenly get a fiendish idea and spray <span style="color:DarkTurquoise">Your Father</span> in the back with water. He calls out in shock, as he is now soaked, and turns to you with an annoyed look. He walks up to you and demands the hose. You give it to him, believing yourself in trouble, but are taken by surprise when <span style="color:DarkTurquoise">Your Father</span> blasts you right in the face with the water, sending you crashing backwards onto the grass.<br>
<br>
You both can’t help but burst out laughing as <span style="color:DarkTurquoise">Your Father</span> puts the hose away.<br>
<<socialChange "Dad" 3>>
<<set $Wet to 2>>
[[Continue|PH Backyard]]
<</if>><span style="color:DarkTurquoise">Your Father</span> walks down the hallway, reading through the messages on his phone.
<br>
[[Give him a hug (0:02)|Dad Hug]]<br><span style="color:DarkTurquoise">Your Father</span> sits at the nook eating his breakfast and drinking his morning coffee. He seems pretty tired.
<<if $Breakfast != 1>>
[[Eat With (0:15)|DAD Eat With][$EatWith to "Breakfast"]]<br>
<</if>><span style="color:DarkTurquoise">Your Father</span> sits in the nook eating his dinner while responding to messages from his clients on his phone.
<<if $Dinner != 1>>
[[Eat With (0:15)|DAD Eat With][$EatWith to "Dinner"]]<br>
<</if>><span style="color:DarkTurquoise">Your Father</span> sits in the nook eating his lunch while chatting.
<<if $Lunch != 1>>
[[Eat With (0:15)|DAD Eat With][$EatWith to "Lunch"]]<br>
<</if>>
/* LEWD ENCOUNTERS */<span style="color:DarkTurquoise">Your Father</span> is in the middle of changing, wearing only his $DadUndies. His clothes are laid out on the bed. <span style="color:Pink">As he turns to face you, you can’t help but be drawn to the large package you see bulging out from the front of his underwear.</span> He notices you staring at him and asks if you need something.<br><<if $DadSleepingUnderwear != 1>>
<span style="color:DarkTurquoise">Your Father</span> sleeps deeply in his bed, his blanket covering most of his lower body. His well-defined bare chest, however, was exposed along with the slightest peek at his $DadUndies. He slept with his mouth partly open and, though quiet, the occasional snore would escape and fill the otherwise silent room. <span style="color:DarkTurquoise">Your Father</span> was a heavy sleeper, with <span style="color:DarkTurquoise">Noah</span> routinely having trouble waking him up after a nightmare or sudden storm awoke him. <br>
<br>
[[Remove his underwear (0:05)|DAD Remove Underwear Sleeping]]<br>
<<else>>
<span style="color:DarkTurquoise">Your Father</span> sleeps deeply in his bed. <span style="color:pink">His blanket has been tossed aside and his underwear has been removed, leaving him laying naked and exposed. His body, while not muscled, was well-toned and slender, something you’ve heard him complimented on many times. The real prize, however, was his penis. Even flaccid, the large member would put even <span style="color:DarkTurquoise">Gabe</span> to shame and was surrounded by a well-kempt bush of pubic hair.</span> <br>
<br>
[[Fondle his penis (0:15)|DAD Fondle Penis Sleeping]]<br>
<</if>><span style="color:DarkTurquoise">Your Father</span> sits at the counter on one of the stools, scrolling through the news on his phone. While he seems mostly disinterested, you assume knowing things like this is part of his work as a financial advisor.<span style="color:DarkTurquoise">Your Father</span> is currently working to prepare dinner for your family. He busily chops vegetables and stirs the pot. You are not sure what he is making, but it sure smells good!
[[Offer to help (0:25)|DAD Help Cook Dinner]]<br><span style="color:DarkTurquoise">Your Father</span> is in the process of washing up all the dishes.
[[Offer to help (0:15)|DAD Wash Dishes]]<br><span style="color:DarkTurquoise">Your Father</span> is cleaning his bedroom, dusting his bookshelf, and cleaning the windows. Quiet instrumental music is playing from his computer’s speakers. He gives you a smile and wave as you walk in.
[[Offer to help (0:25)|DAD Help Clean Room]]<br><span style="color:DarkTurquoise">Your Father</span> stands in the backyard watering the bushes and flowerbeds that line the fence. He seems lost in thought, but has a smile upon his face.
[[Offer to help (0:20)|DAD Help Water Plants]]<br><span style="color:DarkTurquoise">Your Father</span> sits on his recliner watching TV.
[[Watch TV With (0:30)|DAD Watch TV]]<br><span style="color:DarkTurquoise">Your Father</span> lays on his bed watching an old movie on his TV.
[[Ask to join him (1:00)|DAD Watch Film]]<br><span style="color:DarkTurquoise">Your Father</span> is on his knees in the garden pulling weeds and tending to his plants. He also collects a few trimmings and put them in a basket./* NOTE TO SELF */
/* HIS EQUIPMENT HAS NOT BEEN UPDATED, ONCE IT IS (WHEN ADULT SPRITES ARE ADDED) MAKE SURE TO UPDATE HIS EQUIPMENT VAIRABLES HERE, */
Slowly and carefully, you remove the blanket covering <span style="color:DarkTurquoise">Your Father</span> to fully expose his body. While not muscled, his body was well-defined and slender. You would often hear people complimenting him, especially at places like the pool. His chest had the slightest bit of hair on it and somehow looked both firm and soft. <span style="color:pink">Moving your eyes lower, you spotted his $DadUndies, the only thing covering him, with a decent lump at its center. Biting your bottom lip, you carefully grip the sides of his underwear and gently pull them down.</span> <br>
<br>
<span style="color:pink">The first thing you saw was the well-kept yet bushy hair that covered his pubic area, which looked tidy and recently trimmed despite the fact that <span style="color:DarkTurquoise">Your Father</span> hasn’t dated in 20 years. Then you see it, his large flaccid penis tucked off to the side and being dragged and drooped over his thigh as you removed his underwear. It was large, enough to put even <span style="color:DarkTurquoise">Gabe</span> to shame.</span>
/* UNCUT */
/* USING PLAYER SINCE DAD DOES NOT HAVE THESE VARIABLES. HE SHALL BE FIXED WHEN WE ADD ADULT SPRITES LATER */
<<if $Player.PenisStyle == "Uncut">>
<span style="color:pink">Despite being uncut, a large section of his head was visible, as if his foreskin couldn’t contend with the pure size that was his member.</span> <br>
<br>
/* CUT */
<<else>>
<span style="color:pink">Like you, <span style="color:DarkTurquoise">Your Father</span> was cut down there and the head of his penis laid bare and exposed, making this seem even more naughty.</span> <br>
<br>
<</if>>
<span style="color:pink">It wasn’t the first time you’ve seen <span style="color:DarkTurquoise">Your Father</span> naked, many shared baths and changing rooms over your childhood had seen to that. But something about this situation felt so naughty, so forbidden. Once his underwear was fully removed, you tossed it aside and took a step back to admire your work. There he lay, <span style="color:DarkTurquoise">Your Father</span>, butt naked, defenseless, and stripped by his own son. You can’t help but wonder how he would react if he knew.</span> <br>
<br>
<<set $DadSleepingUnderwear to 1>>
<<set $Minutes += 5>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Adults", "Somnophilia"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
[[Continue|PH Dad Bedroom]]<<switch $DadSche.Activity>>
<<case "Sleeping">>
<<inspect "DAD Inspect Sleeping">> is currently asleep in his bed.
<<case "Changing">>
You walk into <<inspect "DAD Inspect Changing">>’s room <span style="color:Pink">only to find him in nothing but his $DadUndies.</span> He is in the middle of changing, his clothes laid out on his bed.
<<case "Cleaning Room">>
<<inspect "DAD Inspect Cleaning Room">> is in his bedroom cleaning.
<<case "Watching Film">>
<<inspect "DAD Inspect Watching Film">> lays in his bed watching a film.
<<case "Work Computer">>
You walk up to <span style="color:DarkTurquoise">Your Father</span>’s bedroom door, only to find it locked. You listen and hear the sound of a keyboard clicking along with your father talking to someone. You assume he is working with a client and does not wish to be bothered.<br>
<</switch>>You walk up <span style="color:DarkTurquoise">Your Father</span>’s bathroom door, only to find it locked. You hear the sound of the shower running and suspect he didn’t want you or your brothers to walk in on him. You find yourself jealous that his bathroom has a lock but yours doesn’t.<br><<switch $DadSche.Activity>>
<<case "Watering Plants">>
<<inspect "DAD Inspect Watering Plants">> is in the backyard watering the bushes and flower beds that line the fence.
<<case "Gardening">>
<<inspect "DAD Inspect Gardening">> is on his knees in the garden pulling weeds and tending to his plants.
<</switch>><<switch $DadSche.Activity>>
<<case "TV">>
<<inspect "DAD Inspect TV">> sits at his recliner watching TV.
<</switch>><<switch $DadSche.Activity>>
<<case "Dishes">>
<<inspect "DAD Inspect Dishes">> stands at the sink washing the dishes.
<<case "Cooking Dinner">>
<<inspect "DAD Inspect Cooking Dinner">> stands in the kitchen cooking dinner.
<<case "Lunch">>
<<inspect "DAD Inspect Lunch">> sits in the nook eating lunch.
<<case "Dinner">>
<<inspect "DAD Inspect Dinner">> sits in the nook eating dinner.
<<case "Reading News">>
<<inspect "DAD Inspect Reading News">> sits at the counter reading some stuff on his phone.
<<case "Breakfast">>
<<inspect "DAD Inspect Breakfast">> sits in the nook drinking coffee and eating his breakfast.
<</switch>><<switch $DadSche.Activity>>
<<case "Hallway">>
<<inspect "DAD Inspect Hallway">> walks down the hallway.
<</switch>>/* SOCIAL LEVELS */
<<if $DadSocialRank == -3>>
<<set $DadRelationship to "Hated">>
<span style="color:DarkRed">Your Father Hates you!</span>
<br>
<<elseif $DadSocialRank == -2>>
<<set $DadRelationship to "Enemies">>
<span style="color:DarkRed">You and Your Father are Enemies.</span>
<br>
<<elseif $DadSocialRank == -1>>
<<set $DadRelationship to "Very Disliked">>
<span style="color:Red">Your Father really Dislikes you.</span>
<br>
<<elseif $DadSocialRank == 0 and $DadSocial <= -50>>
<<set $DadRelationship to "Disliked">>
<span style="color:Red">Your Father Dislikes you. </span>
<br>
<<elseif $DadSocialRank == 0 and $DadSocial < 50>>
<<set $DadRelationship to "Acquaintances">>
<span style="color:Yellow">You and Your Father are Acquaintances.</span>
<br>
<<elseif $DadSocialRank == 0 and $DadSocial >= 50>>
<<set $DadRelationship to "Liked">>
<span style="color:LightGreen">Your Father Likes you.</span>
<br>
<<elseif $DadSocialRank == 1>>
<<set $DadRelationship to "Friends">>
<span style="color:Green">You and Your Father are Friends.</span>
<br>
<<elseif $DadSocialRank == 2>>
<<set $DadRelationship to "Good Friends">>
<span style="color:DarkGreen">You and Your Father are Good Friends!</span>
<br>
<<elseif $DadSocialRank == 3>>
<<set $DadRelationship to "Close Friends">>
<span style="color:DarkGreen">You and Your Father are Close Friends!</span>
<br>
<<elseif $DadSocialRank == 4>>
<<set $DadRelationship to "Best Friends">>
<span style="color:Cyan">You and Your Father are Best Friends!</span>
<br>
<<elseif $DadSocialRank == 5>>
<<set $DadRelationship to "Love">>
<span style="color:Pink">You and Your Father Love each other!</span>
<br>
<</if>>
<div class="social-bar-group">
<<if $DadSocialRank == 0>>
<img src="Images\UI\Social\SocialRank0.png" width="35" alt="Rank0">
<<elseif $DadSocialRank == 1>>
<img src="Images\UI\Social\SocialRank1.png" width="35" alt="Rank1">
<<elseif $DadSocialRank == 2>>
<img src="Images\UI\Social\SocialRank2.png" width="70" alt="Rank1">
<<elseif $DadSocialRank == 3>>
<img src="Images\UI\Social\SocialRank3.png" width="105" alt="Rank1">
<<elseif $DadSocialRank == 4>>
<img src="Images\UI\Social\SocialRank4.png" width="140" alt="Rank1">
<<elseif $DadSocialRank == 5>>
<img src="Images\UI\Social\SocialRank5.png" width="175" alt="Rank1">
<</if>>
/* SOCIAL GAUGE */
<div class="social-bar-gauge">
<<set _data = clone({
text: $DadSocial,
value: Math.abs($DadSocial),
max: 100,
min: 0,
color: getSocialBarColor($DadSocial),
showText: true,
})>>
<<progressbar _data>>
</div>
</div>
/* MAX MIN */
<<if $DadSocial > 120>>
<<set $DadSocial to 120>>
<</if>>
<<if $DadSocial < -120>>
<<set $DadSocial to -120>>
<</if>><<set $Minutes += 15>>
You walk up to <span style="color:DarkTurquoise">Your Father</span> and offer to help him wash the dishes. Surprised but appreciative, he accepts, and has you dry after he washes them. It takes you two a minute to get into a good rhythm, but eventually you are both moving at a steady pace. The two of you talk as you clean, mainly about recent movies <span style="color:DarkTurquoise">Your Father</span> have seen and your various interests. <span style="color:DarkTurquoise">Your Father</span> seems very happy to be spending some quality time with you.<br>
<br>
/* 50% CHANCE TO SPILL WATER ON SELF */
<<set $RandomEvent to random(1, 2)>>
/* DOES NOT SPILL WATER */
<<if $RandomEvent == 1>>
Once finished, <span style="color:DarkTurquoise">Your Father</span> gives you a thankful pat on the head.<br>
<<socialChange "Dad" 3>>
[[Continue|PH Kitchen]]
/* DOES SPILL */
<<elseif $RandomEvent == 2>>
<<set $RandomEvent2 to random(1, 2)>>
<<if $PlayerTop.Type == "None">>
<<set $RandomEvent2 to 2>>
<</if>>
/* SPILLS WATER ON SHIRT */
<<if $RandomEvent2 == 1>>
You attempt to grab the last cup to dry, not realizing it is full of water, and accidentally dump it all over yourself! You fall backwards onto your butt in surprised as your $PlayerTop.Name and face are completely soaked. <span style="color:DarkTurquoise">Your Father</span> can’t help but laugh as he helps you to your feet.<br>
<br>
<span style="color:LightSteelBlue">“You weren’t supposed to do that!”</span> He laughs as he helps you take off your $PlayerTop.Type and hands you a dish towel. You chuckle, slightly embarrassed, as he quickly finishes up. <span style="color:LightSteelBlue">“I’ll hang these up to dry. Thank you for your help <span style="color:DarkTurquoise">$DadNickname</span>.”</span><br>
<<socialChange "Dad" 3>>
<<if $PlayerTop.Type != "None">>
<<set $ClosetTop.push($PlayerTop)>>
<</if>>
<<if $PlayerOuter.Type != "None">>
<<set $ClosetOuter.push($PlayerOuter)>>
<</if>>
<<set $PlayerTop to $None>>
<<set $PlayerOuter to $None>>
[[Continue|PH Kitchen]]
/* SPILL WATER ON PANTS */
<<elseif $RandomEvent2 == 2 and $PlayerBottoms.Type != "None">>
You attempt to grab the last cup to dry, not realizing it is full of water, and accidentally dump it all over yourself! You fall backwards onto your butt in surprise as your $PlayerBottoms.Name are completely soaked! <span style="color:DarkTurquoise">Your Father</span> can’t help but laugh as he helps you to your feet.<br>
<br>
/* WEARING UNDERWEAR */
<<if $PlayerUndies.Type != "None">>
<span style="color:LightSteelBlue">“You weren’t supposed to do that!”</span> He laughs as he quickly kneels down and pulls your $PlayerBottoms.Type down! <span style="color:Pink">You can’t help but blush slightly as <span style="color:DarkTurquoise">Your Father</span> has you step out of them, leaving you in your underwear.</span> <span style="color:LightSteelBlue">“Can’t have you running around looking like you had an accident.”</span> He laughs as he places your $PlayerBottoms.Type on the counter. He then realizes that your $PlayerUndies.Type are a bit wet as well and attempts to pat them dry. <span style="color:Pink">You feel a pleasurable sensation as he rubs your groin, causing you to move your hips slightly in response.</span><br>
<br>
<span style="color:LightSteelBlue">“I’ll hang these up to dry, go put something else on. Thanks for your help <span style="color:DarkTurquoise">$DadNickname</span>.”</span> He gives you a thankful pat on the head and walks off.<br>
<<socialChange "Dad" 3>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliation", "Adults"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<<if $PlayerBottoms.Type != "None">>
<<set $ClosetBottoms.push($PlayerBottoms)>>
<</if>>
<<set $PlayerBottoms to $None>>
[[Continue|PH Kitchen]]
/* NOT WEARING UNDERWEAR */
<<elseif $PlayerUndies.Type == "None">>
<<if $HomeDayNudity == 0>>
<span style="color:LightSteelBlue">“You weren’t supposed to do that!”</span> <span style="color:Red">He laughs as he quickly kneels down and pulls your $PlayerBottoms.Type down! You cry out and quickly cover your $Player.PenisSize Penis with your hands.</span> <span style="color:LightSteelBlue">“Sorry!”</span> <span style="color:DarkTurquoise">Your Father</span> laughs loudly, <span style="color:LightSteelBlue">“I thought you’d be wearing underwear.”</span> You stand there bright red as <span style="color:DarkTurquoise">Your Father</span> has you step out of your $PlayerBottoms.Type and gives you a towel to cover yourself with.<br>
<br>
<span style="color:LightSteelBlue">“I’ll hang these up to dry, go put something else on. Thanks for your help <span style="color:DarkTurquoise">$DadNickname</span>.”</span> He gives you a thankful pat on the head and walks off.<br>
<<socialChange "Dad" 3>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliation", "Adults"]>>
<<arousalGain 20 _arousalbs _arousalkink>>
<<if $PlayerBottoms.Type != "None">>
<<set $ClosetBottoms.push($PlayerBottoms)>>
<</if>>
<<addClothing "PC" "Bottoms" "Towel" "White">>
<<set $PlayerUndies to $None>>
<<addMoodlet "Seen Naked" 2>>
[[Continue|PH Kitchen]]
<<else>>
<span style="color:LightSteelBlue">“You weren’t supposed to do that!”</span> <span style="color:Pink">He laughs as he quickly kneels down and pulls your $PlayerBottoms.Type down! He is surprised by your lack of underwear, being instead greeted by your $Player.PenisSize Penis.</span> He looks up at you with a smirk, <span style="color:LightSteelBlue">“What? You don’t wear underwear anymore?”</span> You laugh and explain that sometimes it is more comfortable to not wear any as <span style="color:DarkTurquoise">Your Father</span> grabs a towel from a nearby basket and wraps it around your waist.<br>
<br>
<span style="color:LightSteelBlue">“Yeah well, you may be cute, but that doesn’t mean everyone wants to see you running around with your balls jiggling in the wind. Go put something on, I’ll toss these in the dryer.”</span> He pats you on the head and walks off.<br>
<<socialChange "Dad" 3>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliation", "Adults"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<<if $PlayerBottoms.Type != "None">>
<<set $ClosetBottoms.push($PlayerBottoms)>>
<</if>>
<<if $PlayerUndies.Type != "None">>
<<set $ClosetUndies.push($PlayerUndies)>>
<</if>>
<<addClothing "PC" "Bottoms" "Towel" "White">>
<<set $PlayerUndies to $None>>
[[Continue|PH Kitchen]]
<</if>>
<</if>>
/* SPILLED WATER ON UNDERWEAR */
<<elseif $RandomEvent2 == 2 and $PlayerBottoms.Name == "None">>
<<if $HomeDayNudity == 0>>
You attempt to grab the last cup to dry, not realizing it is full of water, and accidentally dump it all over yourself! You fall backwards onto your butt in surprise as your $PlayerUndies.Name are completely soaked! <span style="color:DarkTurquoise">Your Father</span> can’t help but laugh as he helps you to your feet.<br>
<br>
<span style="color:LightSteelBlue">“You weren’t supposed to do that! Hold your arms up real quick.”</span> He laughs as he grabs a towel from the table and wraps it around your waist. <span style="color:Pink">As you chuckle in slight embarrassment, <span style="color:DarkTurquoise">Your Father</span> quickly reaches up your towel skirt and pulls down your $PlayerUndies.Type! You blush and quickly grab the towel, which nearly slips off from the sudden movement.</span> <span style="color:DarkTurquoise">Your Father</span> smiles at your embarrassment as he holds up your $PlayerUndies.Type.<br>
<br>
<span style="color:LightSteelBlue">“You know I’ve seen you naked before right? I use to bathe your stinky butt every night!”</span> He begins to tickle your sides slightly, nearly causing you to drop the towel. <span style="color:LightSteelBlue">“I’ll hang this up to dry, go put on another pair. Thanks for your help <span style="color:DarkTurquoise">$DadNickname</span>.”</span> He gives you a thankful pat on the head and walks off.<br>
<<socialChange "Dad" 3>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliation", "Adults"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<<if $PlayerBottoms.Type != "None">>
<<set $ClosetBottoms.push($PlayerBottoms)>>
<</if>>
<<if $PlayerUndies.Type != "None">>
<<set $ClosetUndies.push($PlayerUndies)>>
<</if>>
<<addClothing "PC" "Bottoms" "Towel" "White">>
<<set $PlayerUndies to $None>>
[[Continue|PH Kitchen]]
<<else>>
<span style="color:LightSteelBlue">“You weren’t supposed to do that! Hold your arms up real quick.”</span> He laughs as he grabs a towel from the table and wraps it around your waist. <span style="color:Pink">You chuckle in slight embarrassment as you watch <span style="color:DarkTurquoise">Your Father</span> reach up your towel skirt and pull down your $PlayerUndies.Type. This causes the towel to slip off, falling to the ground and leaving your $Player.PenisSize Penis and Balls in clear view of <span style="color:DarkTurquoise">Your Father</span>.</span><br>
<br>
<span style="color:LightSteelBlue">“Whoops, sorry.”</span> <span style="color:DarkTurquoise">Your Father</span> laughs as he places your underwear on the counter and picks up the towel. <span style="color:Pink">You smirk and ask <span style="color:DarkTurquoise">Your Father</span> if he likes what he sees, shaking your hips slightly and causing your Penis to jiggle in front of him.</span> <span style="color:DarkTurquoise">Your Father</span> laughs at your lewd comment, wrapping the towel around your waist again before tickling your side. <span style="color:LightSteelBlue">“If you are trying to get me to toss $1 bills at you, you’ll have to try harder than that.”</span> You both laugh as he ruffles your hair and walks off.<br>
<<socialChange "Dad" 3>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliation"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<<if $PlayerBottoms.Type != "None">>
<<set $ClosetBottoms.push($PlayerBottoms)>>
<</if>>
<<if $PlayerUndies.Type != "None">>
<<set $ClosetUndies.push($PlayerUndies)>>
<</if>>
<<addClothing "PC" "Bottoms" "Towel" "White">>
<<set $PlayerUndies to $None>>
[[Continue|PH Kitchen]]
<</if>>
<</if>>
<</if>>You stand there watching the movie from the door for a few moments before <span style="color:DarkTurquoise">Your Father</span> pauses it and turns to you.<br>
<br>
<span style="color:LightSteelBlue">“Did you need something <span style="color:DarkTurquoise">$DadNickname</span>?”</span> You ask if you could watch the movie with him and he smiles. <span style="color:LightSteelBlue">“Sure! This one may look a bit old, but it is a classic!”</span> He opens the blanket and you happily run over and lay down next to him. He briefly explains what the movie is about and what had happened prior to you coming in.<br>
<br>
<<set $RandomEvent to random(1, 2)>>
/* SCARED RANDOM EVENT */
<<if $RandomEvent == 1>>
You find the movie really interesting and are enjoying yourself. Since it is not a scary movie, a sudden jump scare catches you off guard. <span style="color:Pink">You let out an embarrassing high-pitched scream and nearly jump out of the bed. <span style="color:DarkTurquoise">Your Father</span> can’t help but laugh at your childish fear.</span><br>
<br>
<span style="color:LightSteelBlue"> “Don’t worry <span style="color:DarkTurquoise">$DadNickname</span>,”</span> He grabs you and lays you on top of him, wrapping his arms around your waist, <span style="color:LightSteelBlue"> “I’ll keep you safe from the big bad monster.”</span> You turn red as <span style="color:DarkTurquoise">Your Father</span> teases you, but also feel safe and warm in his embrace and cuddle back. You enjoy the rest of the movie, though nearly fall asleep near the end.<br>
/* NO RANDOM EVENT */
<<else>>
You find the movie really interesting and are enjoying yourself. You do nearly doze off near the end, but manage to barely keep yourself awake until the credits roll. Despite not talking during the movie, you feel closer to <span style="color:DarkTurquoise">Your Father</span> by the end of it.<br>
<</if>>
<<set $Minutes += 60>>
<<socialChange "Dad" 3>>
<br>
[[Continue|PH Dad Bedroom]]<<set $Channel to "Cartoons">>
You walk up to <span style="color:DarkTurquoise">Your Father</span> and ask if you could watch TV with him.<br>
<br>
<span style="color:LightSteelBlue">“Of course!”</span> He smiles. You go to take a seat on the couch, when you are suddenly picked up from behind. <span style="color:DarkTurquoise">Your Father</span> carries you back over to his recliner and lays down on it with you on top of him. <span style="color:Pink">You both laugh and cuddle together as you watch TV.</span><br>
<<socialChange "Dad" 1>>
<<include"Watch TV">>You open the top drawer of <span style="color:DarkTurquoise">Your Father</span>’s dresser. It is full of plain color boxer briefs and dark socks. They are very neatly organized by color and brand. You compare his underwear to the size of your own body and wonder when you will be that big. As you were now, you could easily use his underwear as shorts or even pants, though keeping them from falling would be a challenge, due to your smaller waist size.<br>
<br>
<div id=choice>
<<link "Smell his underwear<br>">>
<<replace"#choice">>
You grab a pair of his boxer briefs and hold them to your nose. Even well washed, they still smell of <span style="color:DarkTurquoise">Your Father</span>’s body spray and you could imagine yourself cuddling with him closely if you closed your eyes. The thought enters your mind of <span style="color:DarkTurquoise">Your Father</span> walking in on your doing this, so you quickly stop and return the underwear.<br>
<br>
<</replace>>
<</link>>
</div>
[[Close the drawer|PH Dad Bedroom]]<<set $Minutes += 2>>
<span style="color:pink">You walk up to <span style="color:DarkTurquoise">Your Father</span> and give him, or more accurately his leg, a big hug. <span style="color:DarkTurquoise">Your Father</span> laughs in surprise at the sudden showing of affection but leans down and hugs you back warmly.</span> <br>
<br>
<span style="color:LightSteelBlue">“What’s the occasion?”</span> He smiles, <span style="color:LightSteelBlue">“Should I be worried about some call from your school or the police?”</span> You roll your eyes at him and ask if you need a reason to give him a hug. <span style="color:LightSteelBlue">“I’m just messing with you.”</span> He laughs, <span style="color:LightSteelBlue">“But if you don’t need a reason to hug, then I don’t need a reason to do this!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Your Father</span> suddenly picks you up and plants a wet, overexaggerated kiss on your cheek.</span> You laugh and call him gross, trying to wipe the spit from your cheek, as <span style="color:DarkTurquoise">Your Father</span> ruffles your hair and walks away chuckling. <br>
<<socialChange "Dad" 1>>
<br>
[[Continue|PH Hallway]]<<if $DadSche.Location == "Dad Bedroom">>
<img src="Images\NPC Tracking\Dad Bedroom.png"
style="position: absolute; left: 0; top: 0" alt="Dad" usemap="#PlayerHouse">
<</if>>
<<if $DadSche.Location == "Home Hallway">>
<img src="Images\NPC Tracking\Dad Hallway.png"
style="position: absolute; left: 0; top: 0" alt="Dad" usemap="#PlayerHouse">
<</if>>
<<if $DadSche.Location == "Home Kitchen">>
<img src="Images\NPC Tracking\Dad Kitchen.png"
style="position: absolute; left: 0; top: 0" alt="Dad" usemap="#PlayerHouse">
<</if>>
<<if $DadSche.Location == "Dad Bathroom">>
<img src="Images\NPC Tracking\Dad Bathroom.png"
style="position: absolute; left: 0; top: 0" alt="Dad" usemap="#PlayerHouse">
<</if>>
<<if $DadSche.Location == "Home Backyard">>
<img src="Images\NPC Tracking\Dad Backyard.png"
style="position: absolute; left: 0; top: 0" alt="Dad" usemap="#PlayerHouse">
<</if>>
<<if $DadSche.Location == "Home Living Room">>
<img src="Images\NPC Tracking\Dad Living Room.png"
style="position: absolute; left: 0; top: 0" alt="Dad" usemap="#PlayerHouse">
<</if>><<set $SocialMenuRemember to "Family">>
<span style="color:Azure"><big><strong>--Family--</strong></big></span><br>
<<if $NoahSocialBar == 1>>
<span style="color:Azure"><strong>Noah</strong></span><br>
<<include"NOAH Social Bar">><br>
<</if>>
<<if $GabeSocialBar == 1>>
<span style="color:Azure"><strong>Gabe</strong></span><br>
<<include"GABE Social Bar">><br>
<</if>>
<<if $DadSocialBar == 1>>
<span style="color:Azure"><strong>Your Father</strong></span><br>
<<include"DAD Social Bar">><br>
<</if>><span style="color:Azure"><big><strong>--Your Father--</strong></big></span><br>
<<if $JournalInfo == "Info">>
[X]
<<else>>
[ ]
<</if>>
[[NPC Information|Father Journal][$JournalInfo to "Info"]]<br>
<<if $JournalInfo == "Stats">>
[X]
<<else>>
[ ]
<</if>>
[[NPC Stats|Father Journal][$JournalInfo to "Stats"]]<br>
[[Return|Journal]]<br>
<br>
<<if $JournalInfo == "Stats">>
<<include"Dad Stats">>
<<elseif $JournalInfo == "Info">>
<span style="color:DarkTurquoise">James</span> is <span style="color:DarkTurquoise">Your Father</span>. <br>
<br>
<strong>--Appearance--</strong><br>
He is 41 years old, has Short Brown Hair, Stubble, and Green Eyes. <br>
He is tall and slender.<br>
He has $Dad.SkinColor skin.<br>
<br>
<strong>--Clothing--</strong><br>
<strong>Everyday</strong>: Tends to wear a Button-Up Shirt and Pants most days and Shorts and T-Shirts on weekends.<br>
<strong>Pajamas</strong>: Generally wears Red Pajama Pants.<br>
<strong>Underwear</strong>: Wears Boxer-Briefs<br>
<br>
<strong>--Privates--</strong><br>
<<if $SeenDadNaked == 1>>
<span style="color:Pink">UNKNOWN.</span><br>
<<else>>
<span style="color:Yellow">You have not seen Your Father Naked.</span><br>
<</if>>
<br>
<strong>--Personality--</strong><br>
<span style="color:DarkTurquoise">Your Father</span> is a workaholic and tends spend most of his time on his small financial advisory business.<br>
He tends to leave <span style="color:DarkTurquoise">Gabe</span> in charge.<br>
Is very strict, but fair.<br>
Makes sure to set time aside on the weekend to spend time with his sons.<br>
Lost his wife recently.<br>
<br>
<strong>Likes</strong>: Working with money, his sons, barbecuing, movies<br>
<strong>Dislikes</strong>: Freeloading, nosy neighbors, his brothers<br>
<br>
<strong>--Reputation--</strong><br>
<span style="color:DarkTurquoise">Your Father</span> is known as a very smart and professional man who cares for his kids.<br>
<br>
<strong>--Secrets--</strong><br>
<span style="color:Yellow">You do not know any secrets about Your Father.</span><br>
<br>
<</if>>
[[Return|Journal]]<span style="color:DarkTurquoise">Your Father</span> takes you into his room, shuts the door, and sits you down at the end his bed. You can feel your heart beating in your chest as he sighs and sits down at his desk. <span style="color:LightSteelBlue">“Do you want to say what you did or shall I?”</span> He asks, but doesn’t give you a chance to respond.<br>
<br>
/* MISSED CLASS */
<<if $MissedClass > 0>>
<span style="color:LightSteelBlue">“Got a call from your school, says you missed class? I don’t remember you telling me you were staying home today. I’d ask what you were doing instead of going to class, but it clearly wasn’t what you were suppose to be doing.”</span><br>
<br>
<<set $MissedClass to 0>>
/* NOT DOING CHORES */
<<elseif $PunishmentNoChores > 0>>
<span style="color:LightSteelBlue">“You know you need to get you chores done every week, no excuses. You had a whole week to do them and still didn’t get them done.”</span><br>
<br>
<<set $PunishmentNoChores to 0>>
/* BULLYING NOAH */
<<elseif $PunishmentBullyNoah > 0>>
<span style="color:LightSteelBlue">“Have you been bullying your brother? I found him crying in his room and he told me what you did.”</span> He gives you a disappointed glare, <span style="color:LightSteelBlue">“Just because he’s smaller, doesn’t mean you can take advantage of him!”</span><br>
<br>
<<set $PunishmentNoChores to 0>>
/* BREAKING PLANT POT */
<<elseif $PunishmentBrokenPot > 0>>
<span style="color:LightSteelBlue">“You want to tell me what happened to that broken pot?”</span> He crosses his arm and glares at you, <span style="color:LightSteelBlue">“And don't try to deny it, an anonymous source snitched on you.”</span><br>
<br>
<<set $PunishmentBrokenPot to 0>>
<</if>>
<div id=choice>
<<link "Continue<br>">>
<<replace"#choice">>
/* MINOR PUNISHMENT */
<<if $Punishment < 10>>
<<include"Punishment Timeout">>
/* MEDIUM PUNISHMENT */
<<else>>
<<include"Punishment Spanking">>
<</if>>
<</replace>>
<</link>>
</div><span style="color:LightSteelBlue">“I’m very disappointed with how you’ve been acting recently, <span style="color:DarkTurquoise">$Player.Name</span>.”</span> <span style="color:DarkTurquoise">Your Father</span> sighs loudly. <span style="color:LightSteelBlue">“You need to get your act together mister, or I’ll be forced to ground you.”</span> <span style="color:DarkTurquoise">Your Father</span> goes on a long rant about what you did wrong, making you apologize over and over again to him until he is satisfied. <span style="color:LightSteelBlue">“Go stand in the corner in the kitchen until I say so. I want you to think about what I said and what you are going to do to make sure this doesn’t happen again, okay?”</span> You nod and are led to what <span style="color:DarkTurquoise">Your Father</span> has labeled as “The Time-Out Corner”.<br>
<br>
You feel embarrassed to be punished in such a kiddie way, forced to stand in a corner with your hands and nose against the wall. You couldn’t move or speak without <span style="color:DarkTurquoise">Your Father</span> knowing, you partially think he is psychic with how he always knows, even from the other side of the house. To make matters worse, your elder brother like to take this opportunity to mess with you since you couldn’t do anything to stop him.<br>
<br>
You are standing there, dying of boredom, for half an hour before <span style="color:DarkTurquoise">Your Father</span> lets you leave, after asking if you’ve learned your lesson.<br>
<<addMoodlet "Stress" 1>>
<<set $Minutes += 30>>
<<set $Punishment to 0>>
<br>
[[Continue|PH Kitchen]]<<set $Minutes += 60>>
/* Written by: -AN */
/* Intro */
<span style="Color: LightSteelBlue">“<span style="Color: DarkTurquoise">$Player.Name</span>?”</span> <span style="Color: Yellow">You hear <span style="Color: DarkTurquoise">Your Father</span> calling you from behind, you quickly turn to reply.</span> <span style="Color: LightSteelBlue">“I know it’s your free time right now, but I ordered some stuff online from a store at the mall and I’d appreciate if you came to help me bring it home.”</span> You grumble your acknowledgment, <span style="Color: Yellow">knowing from past experiences this isn’t a request you can just opt out of.</span> <span style="Color: LightSteelBlue">“Cheer up! We’ll be in and out”</span> he smiles. <br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Everyday",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
/* PC: Everyday, Tired Eyes*/
<span style="Color: LightSteelBlue">“We’ll take a bus there — gotta save some gas.”</span> He taps you on the shoulder and beckons you out the door. You both proceed to the nearest bus stop and catch a ride on a bus going to the mall. The ride is mostly quiet, but you discover from talking with <span style="Color: DarkTurquoise">Your Father</span> that he ordered a few knickknacks for the house, as well as some clothes for <span style="Color: DarkTurquoise">Noah</span>. It doesn’t sound like a lot, but you know he has a tendency to buy certain things in large batches. <br>
<br>
Once the bus reaches its destination, you depart and follow <span style="Color: DarkTurquoise">Your Father</span>’s lead into the mall. Being the weekend, the mall is quite busy and there’s no shortage of people walking or sitting around the concourses. The many colorful shop displays, and other attractions are at least an interesting sight to an otherwise uneventful walk within the mall. <br>
<br>
<span style="Color: LightSteelBlue">“Here we are!”</span> <span style="Color: DarkTurquoise">Your Father</span> speaks as you finally reach the entry of the department store. You immediately enter the store and begin walking over to the nearest counter, <span style="Color: Yellow">but someone grabs your shoulder and stops you.</span><br>
<br>
<span style="Color: LightSteelBlue">“Hang on, <span style="Color: DarkTurquoise">$DadNickname</span>, there’s a lot of interesting stuff here I’d like to look at.”</span> Your hear from <span style="Color: DarkTurquoise">Your Father</span>, you roll your eyes and sigh. You’ve been in this situation enough times to know that these trips always end with a long, drawn out tour of the entire store. <span style="Color: LightSteelBlue">“<span style="Color: DarkTurquoise">$DadNickname</span>, could you grab a basket for me?”</span> He points to a stack of rolling shopping baskets, you comply and grab one and begin following him as he begins walking around the store. <br>
<<linkreplace"<br>Continue">>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Everyday",
Eyes: "Tired",
Mouth: "Sad",
},
},
]>>
<<ad _ad>>
/* PC: Everyday, Sad Mouth, Tired Eyes*/
<span style="Color: lightcoral">The next few minutes of walking around the store are predictably boring, and slower than you’d like. <span style="Color: DarkTurquoise">Your Father</span> takes his time looking at kitschy objects, ranging from strange framed artwork, mirrors, table lamps, and all kinds of weird-looking table decorations.</span> You’d rather be browsing the cheap electronics aisle, or the impulse buy section than stay here, but you know from past experiences <span style="Color: DarkTurquoise">Your Father</span> would quickly rein you back. You’re occasionally asked your opinion on an item, and you reply with feigned interest in the hope it makes you leave faster. <br>
<br>
You spend an irritating amount of time standing by as <span style="Color: DarkTurquoise">Your Father</span> continues to peruse the home aisles, looking at gaudy bed spreads. As you stand by, you notice a little boy running up and down the aisle. He stops by a shelf to play with some decorative statuettes, clacking them together like toys for several moments until his mother grabs him by the arm and pulls him away. The sight is amusing, and you’re envious of that childish innocence and energy right now. <br>
<br>
You continue to follow Your Father until you both end up in the boy’s clothing section, <span style="Color: Yellow">he walks towards a wall that’s filled almost exclusively with boy’s underwear.</span><br>
<br>
<span style="Color: LightSteelBlue">“You could probably do with a few extra pairs of underwear.”</span> He says, and begins examining the numerous styles of underwear hung on display. After a moment he turns to you, <span style="Color: LightSteelBlue">“What’s your size, <span style="Color: DarkTurquoise">$Player.Name</span>?”</span> he asks, you reply that you don’t remember off the top of your head. <span style="Color: LightSteelBlue">“No? Hang on.”</span> <span style="Color: DarkTurquoise">Your father</span> says, he quickly walks behind you and crouches down, <span style="Color: lightcoral">you next feel his hands touching the skin of your lower back. You reflexively recoil at the sensation and ask him what he’s doing, but he doesn’t reply.</span><br>
<br>
<span style="Color: Pink">A few seconds later, you suddenly feel him reaching a hand inside the waist of your $PlayerBottoms.Type and quickly fishing out the waistband of your $PlayerUndies.Name! You squeal loudly and squirm with surprise as he tugs the waistband of your underwear outside your bottoms ever so slightly, not quite strong enough to be a wedgie, but still noticeable.</span><br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Everyday",
Blush: 1,
Mouth: "Sad",
Hands: "Bound",
},
},
]>>
<<ad _ad>>
/* PC: Everyday, Sad Mouth, Blush 1, Bound hands */
<span style="Color: LightSteelBlue">“<span style="Color: DarkTurquoise">$Player.Name</span>, hold still! I can’t read the size on the tag if you move like that.”</span> He laughs, you protest saying he could do this in a changing room, but he replies that it’s faster this way. You feel very self-conscious standing in the aisle as Your Father pulls out and examines your underwear. Attracted by the noise, other people are soon looking and smiling directly at you and your situation — all you can do is bashfully avert your eyes. <br>
<br>
Thankfully the moment only lasts a few more seconds before <span style="Color: DarkTurquoise">Your Father</span> lets go of your $PlayerUndies.Type, you hastily stuff the waistband back into your $PlayerBottoms.Type.
<<if $Player.Height == "Short" or $Player.Height == "Shorter">>
<span style="Color: LightSteelBlue">“Huh, that’s a bit smaller than I was expecting. <span style="Color: DarkTurquoise">Noah</span> isn’t too far off from that I think.”</span> <span style="Color: DarkTurquoise">Your Father</span> says.
<<elseif $Player.Height == "Average">>
<span style="Color: LightSteelBlue">“Yep, that’s close to the size I figured. Just wanted to double check before getting anything.”</span> <span style="Color: DarkTurquoise">Your Father</span> says.
<<else>>
<span style="Color: LightSteelBlue">“You’re a larger size than I expected <span style="Color: DarkTurquoise">$DadNickname</span>, you might end up being bigger than <span style="Color: DarkTurquoise">Gabe</span> in a few years.”</span> <span style="Color: DarkTurquoise">Your Father</span> chuckles.
<</if>>
<span style="Color: LightSteelBlue">“Let’s see now..”</span> <span style="Color: Yellow">He walks over to the wall and grabs a pack of white briefs hanging from a hook.</span> <span style="Color: LightSteelBlue">“Pack of f.. 100% cotton.. mid-rise.. and on sale.”</span> He waves the pack in your direction. <span style="Color: LightSteelBlue">“These should be good for you.”</span> <span style="Color: Yellow">You realize <span style="Color: Yellow">Your Father</span> hasn’t actually asked if you want this style — you wonder if you should speak up.</span><br>
<br>
<div id="choice">
/* Say they're not your style' */
<<link "Say they're not your style<br>">>
<<replace"#choice">>
<<if $PlayerUndies.Type == "Briefs">>
You tell <span style="Color: DarkTurquoise">Your Father</span> that this style isn’t the one you prefer. He turns to you and raises an eyebrow, looking a bit confused. <br>
<br>
<span style="Color: LightSteelBlue">“But.. <span style="Color: DarkTurquoise">$Player.Name</span>.. aren’t you wearing briefs right now?”</span> He asks, <span style="Color: Pink">you realize the situation does look a little odd given that you are wearing some, but all you do is meekly nod and shrug in response.</span> <span style="Color: LightSteelBlue">“You’re not being made fun of for what you wear in school, are you? Don’t feel ashamed or pressured by other kids if that’s what this is about.”</span> He continues, you iterate that it’s just not the style you’d like. <br>
<br>
<<else>>
You tell <span style="Color: DarkTurquoise">Your Father</span> this isn’t the style of underwear you’d like, he turns to you and looks taken aback. <br>
<br>
<span style="Color: LightSteelBlue">“No? You’d like something different?”</span> He asks, glancing at the other styles on the wall. <span style="Color: LightSteelBlue">“Hmm.. all these other styles are more expensive — I don’t see a discount on any of them.”</span> He adds, looking conflicted. <br>
<br>
<</if>>
<span style="Color: LightSteelBlue">“I understand and respect that you have preferences but..”</span> He looks intently at the pack of briefs once again. <span style="Color: LightSteelBlue">“These are on sale while everything else is more expensive..”</span> He sighs, <span style="Color: LightSteelBlue">“I don’t want to force you to wear them, but for convenience sake just consider these extras to have in an emergency. Better to have some extra underwear when you need it than not — even if it’s not your style.”</span> You reply that you probably won’t ever need underwear that urgently, but <span style="Color: DarkTurquoise">Your Father</span> scoffs in response. <br>
<br>
<span style="Color: LightSteelBlue">“Oh, please! I still remember what it was like being a kid, and all the crazy things boys do and how they play — especially at school. You’ll definitely need more sooner or later.”</span> He laughs, <span style="Color: Yellow">you have a feeling this isn’t a choice you’re going to be able to talk him out of, you reluctantly concede to his decision in the hope of leaving sooner.</span> <span style="Color: LightSteelBlue">“Next time we go shopping, I promise I’ll get you exactly what you want.”</span> He pats your back and smiles. <br>
<br>
[[Continue|Shopping with Dad 2]]
<</replace>>
<</link>>
/* Remain silent */
[[Remain silent|Shopping with Dad 2]]
</div>
<</linkreplace>>/* Intro */
<span style="Color: LightSteelBlue">“Oh, this pack is resealable. Let me see something really quick <span style="Color: DarkTurquoise">$Player.Name</span>.”</span> He says, you see him quickly unfolding a pair from the pack, giving you a clear view of the brand lettering along its gray waistband. <span style="Color: Pink">He crouches down in front of you and holds the briefs directly in front your waist, gauging how they’ll fit on you. Even though you’re not wearing them, you can’t help but feel flushed with embarrassment as many people see you standing there getting sized for underwear. Just as you’re about to protest, Your Father stands up and places the underwear back into the pack.</span><br>
<br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Everyday",
Blush: 1,
Eyes: "Sad",
},
},
]>>
<<ad _ad>>
/* PC: Everyday, Sad Eyes, Blush 1, */
<span style="Color: LightSteelBlue">“You’ll probably grow a bit, it might be a good idea to go one size up.”</span> He takes a larger size of briefs from the wall and hands it to you to place in the basket. <span style="Color: LightSteelBlue">“Come on, the rest of the boy’s section is over here too.”</span> <span style="Color: DarkTurquoise">Your Father</span> walks over to numerous clothing racks on the floor and immediately begins examining different articles. <br>
<br>
You quickly find yourself bored again as he travels rack-to-rack, looking at different pants, shirts, and even coats. At first it looks like he’s picking small clothes that look like they could fit <span style="Color: DarkTurquoise">Noah</span>, but soon you see him also picking out articles that seem big enough to fit you, <span style="Color: Yellow">though you’re not asked for your input on them.</span><br>
<br>
Your mind wanders as you stand by watching <span style="Color: DarkTurquoise">Your Father</span> pick out clothes, <span style="Color: LightGreen">and you suddenly find yourself fondly thinking back to when you were younger in moments like these. You’d hide beneath all the clothes on the racks to entertain yourself, but sometimes <span style="Color: DarkTurquoise">Your Father</span> would get very annoyed when you’d disappear, or carelessly knock something over. The memory of that experience makes you smile, and you briefly imagine yourself having fun in such a way again.</span><br>
<br>
<span style="Color: LightSteelBlue">“<span style="Color: DarkTurquoise">$Player.Name</span>?”</span> <span style="Color: DarkTurquoise">Your Father</span> calls you, knocking you out of your nostalgic daydream, you turn to him and see he’s carrying multiple hangers of clothing. <span style="Color: LightSteelBlue">“I’ve got some stuff here I’d like you to try on, let’s go to the changing rooms.”</span> You nod, and follow him to a changing room, silently dreading all the things you’ll have to try on. <br>
<br>
As soon as you enter a vacant room, <span style="Color: DarkTurquoise">Your Father</span> places all the items he grabbed on a hanger rack, and selects one item for you to try out. <span style="Color: Yellow">Much to your surprise, the first thing you’re presented is a coat.</span> <span style="Color: LightSteelBlue">“It’ll be Autumn soon, this could be great when it gets colder”</span> He takes the coat off the hanger and walks behind you. <span style="Color: LightSteelBlue">“Here, try it on, hold your arms out.”</span> You try to explain you can put it on yourself, <span style="Color: Pink">but he is insistent enough that he manipulates your arms and dresses you in the coat like you’re still a little boy.</span><br>
<br>
<span style="Color: LightSteelBlue">“What do you think, <span style="Color: DarkTurquoise">$DadNickname</span>?”</span> He smiles, he walks you to a nearby mirror to allow you to see yourself: At a glance it’s just a brown coat with some pockets, and a fleece lining that extends to its collar. It seems to fit perfectly, and it definitely feels warm and comfortable enough to be suitable for colder days. You’re still a bit eager to leave the store, so you tell <span style="Color: DarkTurquoise">Your Father</span> the coat is fine just in the hope you can leave sooner. <br>
<br>
<span style="Color: LightSteelBlue">“You look great in that, it’s on sale too.”</span> <span style="Color: DarkTurquoise">Your Father</span> smiles, he helps you remove the coat and is already picking out the next item for you to try on. <span style="Color: LightSteelBlue">“Hold these for a second.”</span> He says, handing you a pair of jeans. <span style="Color: DarkTurquoise">Your Father</span> <span style="Color: Pink">suddenly crouches down in front of you and begins to undo the front of your $PlayerBottoms.Type, you stammer out a protest but his deft fingers have already pulled them down past your knees, exposing your $PlayerUndies.Type. Even though he’s <span style="Color: DarkTurquoise">Your Father</span>, having him undress you like this is embarrassing, especially since you’re not in much of a position to resist.</span><br>
<br>
<span style="Color: LightSteelBlue">“Shoes next, legs up, <span style="Color: DarkTurquoise">$DadNickname</span>.”</span> <span style="Color: Pink">He has you lifting your legs up one at a time to slip your $PlayerShoes.Type off, and then has you stepping out of your $PlayerBottoms.Type, leaving you bottomless and underwear exposed.</span><br>
<br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Everyday",
Blush: 1,
Eyes: "Sad",
},
Clothes: {
Bottoms: $None,
Waist: $None,
Shoes: $None,
},
},
]>>
<<ad _ad>>
/* PC: Everyday, (Bottoms = None, Waist = None, Shoes = None), Sad Eyes, Blush1, */
Eager to cover yourself up, you put on the jeans he gave you, but you realize they’re too long when your feet get tangled inside the pant legs. <span style="Color: LightSteelBlue">“Too long? Here.</span> <span style="Color: DarkTurquoise">Your Father</span> says, he grabs the waist of the pants and helps you pull them all the way up. <span style="Color: LightSteelBlue">“Hmm, a bit too baggy, I doubt a belt could help.”</span> He walks over to his rack of clothes. <br>
<br>
<span style="Color: LightSteelBlue">“You can take those off, <span style="Color: DarkTurquoise">$DadNickname</span>, and then..”</span> He trails off, looking through the rack of clothes. You quickly strip off the jeans, impatiently waiting for <span style="Color: DarkTurquoise">Your Father</span>’s next item. <span style="Color: LightSteelBlue">“Ah, try this one”</span> He continues, <span style="Color: Yellow">you see him holding a button-down shirt when he turns backs to you.</span> <span style="Color: Pink">Realizing that you’ll need to strip further, you momentarily hesitate before pulling off your $PlayerTop.Type. The cool air immediately tickles your skin as you’re now left standing just in your $PlayerUndies.Type — you bashfully try avoiding eye contact with Your Father.</span> <br>
<br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Everyday",
Blush: 2,
Eyes: "Sad",
},
Clothes: {
Bottoms: $None,
Top: $None,
Outer: $None,
Waist: $None,
Shoes: $None,
Neck: $None,
},
},
]>>
<<ad _ad>>
/* PC: Everyday, (Bottoms = None, Top = None, Outer = None, Waist = None, Shoes = None), Sad Eyes, Blush2, */
<span style="Color: LightSteelBlue">“What’s wrong <span style="Color: DarkTurquoise">$DadNickname</span>, you’re not embarrassed are you?”</span> He asks, seeming to sense your discomfort. <span style="Color: LightSteelBlue">“It’s not like I haven’t already seen you naked, or in your underwear plenty of times.”</span> <span style="Color: Pink">He smiles, you know he’s right but you still find it embarrassing enough to blush, especially when you see yourself in the nearby mirror.</span> <br>
<br>
You quickly start putting on the button-down shirt once <span style="Color: DarkTurquoise">Your Father</span> hands it to you, but right after you’ve put both arms through, Your Father comes in closer and begins helping your button up the front of the shirt. <span style="Color: Pink">The shirt is long enough that some of the buttons are directly in front of your $PlayerUndies.Type, his hands occasionally graze them as he buttons the lowest sections of the shirt.</span><br>
<br>
<span style="Color: DarkTurquoise">Your Father</span> turns you to the nearest mirror and begins to straighten out the collar of the shirt for you. <span style="Color: LightSteelBlue">“That doesn’t look too bad, but it seems a bit too pricey”</span> He says, you decide to stay silent feeling that it’s a pretty unremarkable shirt. <span style="Color: LightSteelBlue">“You can take it off, let’s try the rest.”</span> He walks back towards the rack to find the next piece of clothing as you start unbuttoning the shirt. <br>
<br>
<span style="Color: Pink">You just want to be finished with this moment, but the tedious process of taking off and trying multiple items and combinations of pants and shirts seems to drag on. Very few of the items seem to fit perfectly, and other times Your Father rejects them on the basis of price or small little anomalies you can barely notice yourself. All you can do is continue to endure the tedium until he runs out of clothes for you to try.</span><br>
<br>
<<linkreplace"Continue">>
After what feels like an eternity, you’re finally told you can change back into your normal clothes, and you quickly redress. <br>
<br>
<span style="Color: LightSteelBlue">“I think I’ll just get this coat then. Everything else didn’t really fit well, or was too expensive”</span> <span style="Color: DarkTurquoise">Your Father</span> says, he places the coat into your shopping basket and leaves the remaining clothes behind in the changing room. <span style="Color: LightSteelBlue">“All right, <span style="Color: DarkTurquoise">$DadNickname</span>, let’s head to the checkout now.”</span> You sigh loudly in relief, happy the trip is almost at its end. You eagerly follow <span style="Color: DarkTurquoise">Your Father</span>’s lead to one of the counters at the front of the store. <br>
<br>
Thankfully there’s almost no line to wait in, so <span style="Color: DarkTurquoise">Your Father</span> is able to reach an available cashier quite quickly. He provides a receipt of his online order, and it takes just a few moments for a clerk to bring his order. You’re about to step away with several large bags thinking that everything is done, <span style="Color: Yellow">but <span style="Color: DarkTurquoise">Your Father</span> reminds you to place the items from the shopping basket on the counter to be rung up.</span><br>
<br>
You sheepishly place the contents of the basket on the counter and watch the cashier scan everything. As he scans the pack of briefs, <span style="Color: Pink">you swear you see him glancing back to you with a grin on his face — it feels like a final insult to this embarrassing experience.</span> Mercifully, once everything has been paid for and bagged, you both quickly leave the mall and wait at the bus stop for a ride home. <br>
<br>
<span style="Color: LightSteelBlue">“You know, <span style="Color: DarkTurquoise">$Player.Name</span>, the mall was actually built pretty quickly when I was about your age.”</span> <span style="Color: DarkTurquoise">Your Father</span> <span style="Color: Yellow">blurts out, you turn to him and start listening with interest.</span> <span style="Color: LightSteelBlue">“It used to be an empty lot you could just walk into, but once the construction began they fenced it all up.”</span> He makes gestures with his hands. <span style="Color: LightSteelBlue">“A lot of the local kids — we’d go there sometimes after school and hang out, but the owners and construction crew didn’t like that and would chase us out.”</span> He grins, <span style="Color: LightSteelBlue">“It was pretty exciting honestly.”</span><br>
<br>
You chuckle and ask if it was more fun before or after the mall was completed and he replies that both times had their moments, but that the mall really became one of the premier hangout spots for kids his age. <span style="Color: LightGreen">He tells you a few stories about hanging out in the mall with his friends until the bus arrives, you both quickly get in and take a seat together.</span><br>
<br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
/* PC: Everyday, Happy Mouth */
<span style="Color: DarkTurquoise">Your Father</span> continues talking, but changes topic and asks how you’re adjusting to Preston. You reply a bit noncommittally, <span style="Color: Yellow">but <span style="Color: DarkTurquoise">Your Father</span> starts fondly mentioning things from his time as a boy that sound like they’re still almost exactly the same today. Even from the way he describes the hallways, and classrooms, you’d think he was still attending.</span> <span style="Color: LightGreen">He talks about how he, and <span style="Color: DarkTurquoise">Alistair</span> had their own special hangout spots, and bets they’re still around.</span> <span style="Color: Pink">You’re also warned to behave yourself around your math teacher, <span style="Color: DarkTurquoise">Mr. Randolph</span>. <span style="Color: DarkTurquoise">Your Father</span> explains that even when he was a kid, <span style="Color: DarkTurquoise">Randolph</span> was a notorious hardliner for disciplining boys.</span><br>
<br>
<span style="Color: LightGreen">You enjoy listening to his stories during the ride home, it makes your earlier frustrations quickly fade from memory. Once the bus arrives at your stop, you both quickly depart and walk to the remaining way home. You smile as you walk through the front door and find yourself back in the comfort of your own home.</span><br>
<br>
<span style="Color: LightSteelBlue">“Thanks, <span style="Color: DarkTurquoise">$DadNickname</span>. I really appreciate your help, I’m sorry I took some of your day away.”</span> <span style="Color: DarkTurquoise">Your Father</span> smiles, patting your shoulder. <span style="Color: LightSteelBlue">“Here, don’t forget to take your new coat to your closet.”</span> He pulls the coat from one of the bags and hands it to you, you begin walking with it in the direction of your room. <br>
<br>
<span style="Color: LightSteelBlue">“Oh, <span style="Color: DarkTurquoise">$DadNickname</span>, don’t forget this too — catch!”</span> You turn and watch as he tosses something at you — <span style="Color: Pink">it’s the pack of briefs that he bought for you. You can’t help but blush a bit as Your Father gives you a quick wink.</span> You walk to your room to put everything away, finally relieved to be in control of your time again. <br>
<br>
<<socialChange "Dad" 10>>
<<needChange "Fun" 10>>
<<addClothing "Closet" "Undies" "Briefs" "White">>
<<addClothing "Closet" "Undies" "Briefs" "White">>
<<addClothing "Closet" "Undies" "Briefs" "White">>
<<addClothing "Closet" "Undies" "Briefs" "White">>
<<addClothing "Closet" "Outer" "Rain Coat" "Black">>
<<set $QuestDadShopping to -1>>
<br>
[[Continue|Player Bedroom]]
<</linkreplace>><<set $DreamLevel to 2>>
You find yourself walking down the mildly crowded path of the city park. The blurry faceless figures smile and jeer at you as you walk by, it feels uncomfortable. You also feel very cold, the breeze hitting your exposed skin as your bare feet patter against the ground as you walk. <span class="alert-text">It is only then that you put the pieces together and look down in horror to find that you are completely naked!</span><br>
<br>
<span class="pink-text">As if realizing your embarrassment, a group of nearby high schoolers all begin to point and laugh at you, making degrading comments that you can barely make out.</span> <span class="alert-text">You try to cover yourself, but something prevents you from moving your hands! What’s happening? You struggle and tug at your arms, realizing they are tied behind your back! You squat down in a last-ditch attempt to conceal your boyish bits, but something around your neck yanks you back to your feet.</span><br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Naked",
Mouth: "Sad",
Blush: 3,
Arms: "Bound",
},
},
{
Name: "Gabe",
State: {
Eyes: "Mad",
},
},
]>>
<<ad _ad>>
<span class="dialogue-text">“Hey now, <span class="char-name">$GabeNickname</span>, I didn’t say we were stopping yet, so get that ass moving!”</span> That was your brother’s voice. You look up to see <span class="char-name">Gabe</span> standing over you, smiling. You try to beg him for help, to give you something to cover yourself with, but no words come out. <span class="alert-text">You then notice that he was holding one end of a dog leash and realize, to your horror, that the leash was tied around your neck!</span> <span class="dialogue-text">“Dad said I have to walk you every day, so come on.”</span> <span class="pink-text"><span class="char-name">Gabe</span> tugs at the leash, forcing you to continue your humiliating naked walk through the park as more and more people spot you and begin to laugh.</span><br>
<br>
Your brain scrambles to figure out what is going on as your heart races, you wanted to run but couldn’t, <span class="pink-text">forced to continue this humiliating display.</span> <span class="dialogue-text">“I’m glad the government passed that law that all weak, nerdy boys are now classified as pets.”</span> <span class="char-name">Gabe</span> laughs, as if your brain was forcing him to justify what was happening, <span class="dialogue-text">“And I’m so glad Dad gave you to me! We are going to have so much fun!”</span><br>
<br>
While your brain is still trying to wrap itself around what was happening, <span class="alert-text">you feel a sense of dread and look up to see <span class="char-name">Michael</span> walking towards you. He instantly smirks upon seeing you in this state. You feel your humiliation growing as your classmate stops and laughs, <span class="char-name">Gabe</span> pulling you forward to ensure <span class="char-name">Michael</span> can see everything you have.</span><br>
<br>
<span class="dialogue-text">“It suits him!”</span> <span class="char-name">Michael</span> laughs, <span class="pink-text">gripping your penis with two of his fingers.</span> <span class="alert-text">You groan in discomfort and try to move away, but <span class="char-name">Gabe</span> holds you in place and laughs as you are abused in front of him.</span> Then you spot him, <span class="pink-text"><span class="char-name">Michael</span> was also walking a pet, a former classmate of yours, <span class="char-name">Ben</span></span>!<br>
<br>
<<art "Images\\Special\\Buyable\\Ben Dog Dream.png" "Beege" "https://baraag.net/@Beege" 700>>
<span class="pink-text"><span class="char-name">Ben</span> was also completely naked, outside of a dog collar around his neck and a tiny silver chastity cage on his cock, no doubt a decision by <span class="char-name">Michael</span> to add an extra level of humiliation to poor <span class="char-name">Ben</span>. The nerdy boy was squatting on the ground with his hands up, a perfectly submissive position he had no doubt been trained in by his new owner.</span><br>
<br>
<span class="alert-text"><span class="char-name">Ben</span> stared at the ground between you two, blushing bright red as he tried to pretend you weren’t there. You could tell he was on the verge of tears, his freedom stripped away along with all his dignity as he was now forced to be nothing more than a cute naked puppy for his former bully. You wonder what <span class="char-name">Michael</span> did to <span class="char-name">Ben</span> in private, then your thoughts turn to what <span class="char-name">Gabe</span> will do to you!</span><br>
<br>
<span class="dialogue-text">“Hey, mind if I take little <span class="char-name">$Player.Name</span> to school tomorrow?”</span> <span class="char-name">Michael</span> asks your brother, <span class="dialogue-text">“The school set up this nice cage for all former students who are now pets. They lock them up and spend the entire day teasing them, it really helps with discipline! I had <span class="char-name">Ben</span> in there yesterday and, by the end, he was begging to be fucked in the ass, isn’t that right?”</span> <span class="alert-text"><span class="char-name">Michael</span> roughly tugs at <span class="char-name">Ben</span>’s collar, causing him to stumble forward onto all fours.</span><br>
<br>
<span class="dialogue-text">“Sure thing!”</span> <span class="pink-text"><span class="char-name">Gabe</span> smirked before doing the same to you, leaving both you and <span class="char-name">Ben</span> on your knees facing each other,</span> <span class="dialogue-text">“Be good for the little guy to have some closure, since he’ll never be a student again. And don’t worry about being gentle, he needs to learn to take it rough.”</span> <span class="alert-text">You feel on the verge of tears from the humiliation as both of them laugh. Their laughter growing louder and louder until it consumes the entire dream and everything fades to black.</span><br>
<br>
<<set $Player.Arousal to 90>>
<<set $Player.SexualFrustration += 25>><<set $DreamLevel to 1>>
/* Amusement Park */
As you drift off to sleep you suddenly find yourself at an amusement park, quickly drifting from one ride to another. The adrenaline and excitement from the rides nearly wake you up multiple times, but you manage to hold onto the dream and enjoy a fun filled night that you can still vividly recall when you awaken.<br>/* Written by: -AN */
/* Intro */
You slowly open your eyes, groggily looking around as you rise from your bed. <span style="color:Yellow">Something is off, you have an unusual urge to leave your room.</span> <br>
<br>
You open the door to the hallway and enter the dimly lit corridor, several lights flicker unsteadily. There is a deafening silence that leaves you anxious. You look towards the doors of your brothers, and father — <span style="color:Yellow">all of them are closed.</span> <span style="color:LightCoral">You feel alone, you want to wake any of them for security, but somehow you know it’s just you here.</span> <br>
<br>
<span style="color:Yellow">Suddenly, you hear a faint sound coming from the kitchen.</span> You gulp fearfully, you don’t want to investigate, yet, you are inexplicably drawn to the sound. With trembling steps you walk towards the kitchen, the already-dim lights begin to fade even more as you finally reach the corner and stand before the nearly pitch-black room. <span style="color:LightCoral">You stare into the darkness, fearfully looking for the source of the sound until you hear a soft trill.</span> <br>
<br>
<span style="color:LightCoral">The sound of steps walking towards you follow immediately after. You freeze, you can’t see anything, and the sound gets louder until it sounds like it stops right in front of you.</span> You stare into the darkness, desperately scanning multiple directions to no avail. As if cued in response to your confusion, you suddenly see movement on the floor in front of you, <span style="color:Yellow">and out of the darkness you see a small creature moving towards you.</span> <br>
<br>
<span style="color:Yellow">The creature stops, standing directly in front of you. You squint, and recognize the creature as a cat, mostly white with patches of orange and black.</span> <span style="color:LightGreen">Even in the darkness, you’re able to make out it’s marble-like green eyes staring directly at you. For a moment, you feel at ease as your anxiousness is instead replaced with bewilderment.</span> <br>
<br>
You, and the cat stare into each other’s eyes motionlessly. The way its glassy eyes glimmer in the darkness give it an almost ethereal presence. <span style="color:Yellow">As you exchange gazes, you feel as though the animal isn’t just staring at you, but looking into you. Within those eyes you feel like you’re seeing a window into something else, something more...</span> <br>
<br>
/*<<linkreplace"Continue">>*/
<span style="color:Yellow">Suddenly, unusual images begin flashing in your head: Places you’ve never been, faces you don’t recognize, events you can’t recall. You hear sounds, along with voices and names you don’t remember.</span> <br>
<br>
<span style="color:Yellow">You’re a passenger to these strange visions and sensations, and you’re unsure if you’re looking into the life of another person or your own. You’re completely overwhelmed and unable to process any of it,</span> <span style="color:LightCoral">and as though responding to your confusion, the cat lets out a mournful cry that echoes in your ears.</span> <br>
<br>
<span style="color:Yellow">Something within you clicks, and your eyes widen as you feel a chill run down your spine.</span> <span style="color:LightCoral">As the images continue, you begin to understand it all now.</span> <br>
<br>
<span style="color:LightGreen">Visions of places you recognize as home, along with other locales fill you with a warm and nostalgic longing. You see scenes of your past filled with joy and merriment, along with other tender, intimate moments that make your heart flutter. Sometimes the moments are so mundane and fleeting, yet, you still understand and feel their impact on you. Through each event, you see the clear faces of loved ones, friends and family, and you’re able to audibly recite the names of all of them.</span> <br>
<br>
<span style="color:Yellow">You see a figure you recognize as yourself in all these visions, but this manifestation isn’t at all as you are now. This form of you seems so different, but you’re nonetheless able to associate all the memories from a perspective so personal, it couldn’t possibly be somebody else.</span> You feel content as you’re able to glimpse into this window of the past, but as the visions and sounds continue to cycle, something else begins to grow within: <span style="color:LightCoral">A yearning.</span> <br>
<br>
<span style="color:Yellow">There’s a desperate desire inside you to return to a place you know you can’t go back to. You feel a bittersweetness seeing the friends and family that drifted apart from you, and the happier times that only live on in memories now.</span> <span style="color:LightCoral">The heartbreak and sorrow of unrequited, and unfulfilled love cut deep into you. But most of all, you feel grief — the unbearable loss of something you cared deeply for crushes every fiber of your being.</span> <br>
<br>
<span style="color:LightCoral">When the full breadth of the anguish hits you, it never stops. Your eyes water, and your throat burns up as you begin sobbing, mournfully calling out to a name you know is gone forever. You collapse to your knees stricken by grief, all the while the enigmatic entity in front of you never once moves.</span> <span style="color:Yellow">You reach out to it, desperately trying to grasp at it, but your hands seem incorporeal and merely phase through it.</span> <br>
<br>
<span style="color:LightCoral">An absolute darkness begins to enshroud around you as you cry out in anguish. Your voice seems to echo endlessly as the last bits of your vision fade into nothingness, leaving you alone forever...</span> <br>
<br>
/*<<linkreplace"Continue">> */
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Eyes: "Sad",
Cry: 1,
},
},
]>>
<<ad _ad>>
<span style="color:Yellow">You awaken gasping for air. Your heart beats intensely as you look around and see that you’re in your bedroom.</span> <span style="color:Yellow">You slowly catch your breath, realizing you had some kind of nightmare.</span> You’re able to recall some of the vivid sensations and images, but others are quickly fading from your memory, and even names you remember now seem like gibberish; lacking the meaning they had prior. <br>
<br>
<span style="color:Yellow">You feel confused, uncertain what to make of the strange dream. You feel desperate to find some meaning in all of it, but the more you reflect on the memories, the more questions you’re left with instead.</span> You resign to just accept it as nothing more than a bad dream, but the distressing feelings you felt still seem to linger on within you as you stand from your bed. <br>
/*<</linkreplace>>
<</linkreplace>>*/<<if $DreamLevel == 2>>
<<addMoodlet "Good Dream" 8>>
<<elseif $DreamLevel == 1>>
<<addMoodlet "Good Dream" 6>>
<<elseif $DreamLevel == -1>>
<<addMoodlet "Bad Dream" 6>>
<<elseif $DreamLevel == -2>>
<<addMoodlet "Nightmare" 8>>
<</if>>
<<set $DreamLevel to 0>><<set $DreamLevel to 2>>
<span style="color:lightcoral">Dark visions fill your mind. You’re running, heart pumping so hard you feel it in your stomach. Something is chasing you; You don’t know what, but fear fills your body at the thought. You are running through an endless maze of dark alleys, rounding corners and leaping over fences to escape, but you can feel the threat getting closer.</span><br>
<br>
<span style="color:lightcoral">You turn one corner and feel your heart sink, dead end. You spin around, maybe you have enough time to go back, but then you see it. A dark figure standing in front of you.</span> He was dressed in old-timey clothes, Victorian you think, with a long red cape that seemed to glow in the dark. But what was glowing was his eyes, a menacing red that seemed to pierce your soul. <span style="color:lightcoral">You try to run, but find yourself caught in his gaze, frozen and completely under his control.</span><br>
<br>
<span style="color:LightSteelBlue">“You know, I always love a good chase.”</span> The dark figure spoke, seemingly floating towards you, <span style="color:LightSteelBlue">“The only problem is, it makes me awfully thirsty.”</span> <span style="color:lightcoral">He smiles, revealing his long, sharp fangs. He places his hand on your shoulder, leaning close and sniffing your neck.</span> Your legs would be shaking if you could move them. <span style="color:LightSteelBlue">“But it isn’t only blood that I thirst for!”</span><br>
<br>
<span style="color:pink">The vampire laughs as he reaches out and grabs your clothing, tearing them completely off your body! He doesn’t leave you a single scrap, tearing off every piece until you are left standing in the alley completely nude, unable to move and without any hope of covering yourself.</span><br>
<<set _ad to [{
Name: "Player",
State: {
"Outfit": "Naked",
"Eyes": "Sad",
"Mouth": "Sad",
"Blush": 3,
"Cry": 1,
},
ShowZoom: true,
}]>>
<<ad _ad>>
<span style="color:pink">His prey now exposed; He smiles as he begins to feel up your vulnerable body. Your chest, your sides, your butt, before finally glancing down towards your $Player.PenisSize penis. His smile widened.</span> <span style="color:LightSteelBlue">“Yes, this will do perfectly. I love the look of fear mixed with humiliation in your eyes, it always makes the meat more tender.”</span><br>
<br>
He steps behind you, out of sight, before wrapping his arms around you in a chilling hug. <span style="color:pink">You feel his bulge press up against your ass cheeks as his hands explore your body. One lands on your nipple, pinching and rubbing it, your inability to move or even squirm causes your mind to go crazy. His second hand falls lower, gripping your cock in a tight hold as he begins to rub and pleasure you. The only thing you can do is moan as your body is used like a toy by the vampire.</span><br>
<br>
<span style="color:lightcoral">You felt your heart speed up as he moved his face closer to your neck, his words sending a chill down your spine.</span> <span style="color:LightSteelBlue">“The blood is always sweetest in ecstasy.”</span> <span style="color:lightcoral">You wince and cry as he bites down on your neck, painfully sucking the blood from your body. But there was a pleasure in this pain, as if the feeling from your groin and neck were meeting at your heart and causing an unbearable wave of pleasure to burst out from you!</span><br>
<<set _ad to [{
Name: "Player",
State: {
"Mouth": "Sad",
"Blush": 2,
},
}]>>
<<ad _ad>>
You awaken in a cold sweat, your cock throbbing from under the covers. You reach out and touch your neck, you could still feel the bite, like some phantom pain. You blush as the images from the dream replay in your mind. That was the weirdest dream ever… <span style="color:pink">and you’re pretty sure you liked it.</span><br>
<br><<set $DreamLevel to 0>>
You enjoy a dreamless night.<br><<set $DreamLevel to 2>>
As you fall asleep you soon find yourself laying on a bed made of clouds in complete comfort, drifting through a pink sky. You are unable to move any body part other than your head, but feel no fear, instead you feel completely relaxed. Looking down, <span style="color:Pink">you realize you are completely naked</span>, save for a small pink towel that covers your privates. But not even this is enough to interrupt your feeling of total bliss, in fact it adds to it, as your body lay bare on the soft cloud.<br>
<br>
You lay there for what feels like hours, until you hear a noise. Looking down, you see your little brother <span style="color:DarkTurquoise">Noah</span> standing at the edge of the bed. He has Messy $Noah.HairColor Hair and $Noah.EyeColor Eyes. He is wearing a $NoahTop.Type and $NoahBottoms.Type. He gives you a cute smile, which you return.<br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$NoahNickname</span>, have I been a bad brother?”</span> He asks frowning. You give him a puzzled look as he slowly takes off his $NoahTop.Type, <span style="color:Pink">revealing his boyish chest and nipples.</span> <span style="color:LightSteelBlue">“A little brother’s job is to make their big brother feel good, but I haven’t been doing that.”</span> You begin to blush as he unbuttons his $NoahBottoms.Type and pulls them down, <span style="color:Pink">leaving him standing there in nothing but his $NoahUndies.Name.</span> He climbs onto the cloud and begins to crawl towards you, stopping at the towel that covers your privates.<br>
<br>
<span style="color:LightSteelBlue">“But I’m going to make it up to you, I’m going to do my best to make you feel good.”</span> <span style="color:DarkTurquoise">Noah</span> gives you a seductive smile as <span style="color:Pink">he pulls off the towel, revealing your $Player.PenisSize Penis!</span> You feel your heart pounding in your chest as <span style="color:DarkTurquoise">Noah</span> eyes your Penis and begins to rub your stomach. You try to move, but your limbs are still frozen in a state of relaxation, yet you do not feel any fear, instead <span style="color:Pink">you feel a feeling of arousal fill your body.</span><br>
<br>
<span style="color:Pink"><span style="color:DarkTurquoise">Noah</span>’s hands lower, from your stomach, to your pubic area, before finally finding perch upon your $Player.PenisSize Penis. You feel tingles swell throughout your body as his soft, warm hands begin to caress your genitals. You let out an involuntary moan as your Penis begins to stiffen, soon standing proud and erect from <span style="color:DarkTurquoise">Noah</span>’s touch. Your younger brother smiles as he looks upon the fruits of his labor.</span><br>
<br>
<span style="color:LightSteelBlue">“Now for my favorite part!”</span> He smiles widely, <span style="color:Pink">lowering his face down to your Penis, before sticking out his tongue and licking the length of your shaft. The feeling is nearly too much to handle, as he slowly pleasures your member and tickles your tip with his tongue. You feel a surge welling up inside you, begging for release, when suddenly-</span><br>
<br>
You wake up in your bed, breathing heavily and covered in sweat. You look around your room and find yourself alone, yet the image of your younger brother’s acts still fill your mind. You blush at the thought, why would you dream about your brother doing… that!? It has to be wrong, and yet your still remember the feeling, the utter pleasure. You push the thought from your mind and quickly get out of bed.<br>
<br><<set $DreamLevel to -1>>
/* Maze Running */
The comfort of your bed is soon stolen as you suddenly find yourself standing within a dark hedge maze, an eerie buzzing being the only sound you can hear. You spin around trying to find a way out, but every path looks exactly the same. The buzzing suddenly grows louder and louder as you begin to run, you are being chased. You run as fast as you can, but it’s like moving through jelly. You are jolted awake in a cold sweat right before the monster reaches you.<br><<set $DreamLevel to -2>>
As you drift off to sleep, you suddenly find yourself in the hold of a large ship. The sound of waves crashing and wood creaking fill the room. You shiver and look down to find you are only wearing a pair of Torn Ragged Shorts. <span style="color:Red">Your confusion soon turns to panic as you find your arms bound with rope, hooked to a metal rod above your head.</span> You yank on the ropes in an attempt to free yourself, but unintentionally knock something over and make a loud noise.<br>
<br>
You freeze as you begin to hear a crowd of footsteps approaching. The door swings open, as a large muscled pirate with a long black beard enters, flanked by two smaller pirates. You shiver in fear as the towering pirate walks over to you. He unhooks the rope and yanks you to your feet, his hands so large you worry he may snap you in half.<br>
<br>
<span style="color:LightSteelBlue">“Well look here boys! Our little Cabin Boy has woken up? Enjoy your nap?”</span> <span style="color:DarkTurquoise">The Captain</span> laughs as he lifts you off your feet by the rope, dangling you in front of him like a freshly caught fish. You watch him slowly look up and down your body as he smiles wickedly. <span style="color:LightSteelBlue">“So what do you think boys? What should we do with our little Cabin Boy today?”</span><br>
<br>
<<set _Random to random(1, 1)>>
/* FISHING */
<<if _Random == 1>>
The two men whisper to each other for a minute before one steps forward. <span style="color:LightSteelBlue">“Well Cap’n, we heard some of the sharks in these waters just love the taste of little boys. Maybe we can use him to catch us some grub!”</span> You freeze in fear and stare at <span style="color:DarkTurquoise">The Captain</span>, hoping they are just trying to scare you, but his eyes confirm everything you feared.<br>
<br>
You begin to thrash wildly and beg to be let go as <span style="color:DarkTurquoise">The Captain</span> drags you out onto the deck, where more pirates are waiting. <span style="color:Red">He turns to the pirate who spoke up earlier and commands him to strip you!</span> You scream and kick as the man rips off your Torn Ragged Shorts, <span style="color:Pink">completely exposing you $Player.PenisSize Penis! The men laugh and make fun of your exposed body, calling your Penis 'Cute' and 'Boyish'.</span> One of them even poke at it with their foot, causing you to squirm as tears begin to flow from your eyes.<br>
<br>
Your crying just seems to egg them on more and you fear they may pounce on top of you before <span style="color:DarkTurquoise">The Captain</span> stops them. <span style="color:LightSteelBlue">“Hurry up and ready him, we ‘avn’t got all day!”</span> The man who stripped you complies, flipping you over onto your stomach, <span style="color:Pink">prompting many cheers and comments about your ‘cute ass’</span> as he binds your feet with the same rope, <span style="color:Red">leaving you hogtied on the deck and unable to move.</span><br>
<br>
You are then attached to a rope rig that slowly lifts you into the air, like some sort of lewd pinata, and slowly swings you over the edge of the boat. <span style="color:Pink">A few of the pirates lift their hands up and brush their cold fingers against your Penis as you move over them, sending chills throughout your body.</span><br>
<br>
As you are at last dangling over the deep, dark blue ocean, your fears return as you begin to once again scream and thrash about in a desperate attempt to escape, <span style="color:Red">but it is of no use as your body is completely bound and all you can do is cry and beg.</span> The cheers from the men continue as you are slowly lowered, <span style="color:Pink">stopping perfectly above the water so that only your $Player.PenisSize Penis is submerged, acting as bait.</span><br>
<br>
You begin to see shadows moving in the water, sharks attracted to your boyhood. You begin to panic, <span style="color:Pink">but this just causes your Penis to wiggle as you thrash about, acting all the more enticing.</span> You suddenly lock eyes with one of the shadows, as it quickly moves towards you, ready to devour you. You let out a scream and fearfully close your eyes.<br>
<br>
You suddenly awaken in a cold sweat, you are back in your room. You quickly reach down to your crotch and are relieved to find your Penis still there. You get up, slightly more afraid of fish.<br>
<br>
<</if>><<if $PlayerUndies.Tags.includes("Diaper")>>
You awaken to a warm, heavy feeling on your groin. You feel the front of your diaper and sigh in disappointment as you confirm that it is indeed wet. You quickly get up, dispose of the used undergarment, and confirm that there were no leaks. You may have wet the bed, but at least you were protected.<br>
<<addMoodlet "Full Diaper" 1>>
<<elseif $Bedwetter == 1>>
<span style="color:lightcoral">You awaken to a warm, heavy feeling on your groin. You reach down to feel your sheets and sigh in disappointment as you confirm that you have indeed wet the bed again.</span> Your sheets and blanket are soaked, and the smell of urine fills the room. You are left with no choice other than to swallow your pride and inform <span style="color:DarkTurquoise">Your Father</span> of what happened so he could help you clean up.<br>
<br>
You head into <span style="color:DarkTurquoise">Your Father</span>'s room, dreading having to own up to your accident. You find him in the process of getting ready for his day, which means your interrupting his routine. But it's already too late to exit as he has noticed you. <br>
<br>
<span style="color:LightSteelBlue">"Hey <span style="color:DarkTurquoise">$Player.Name</span>, what's up?"</span> He asks you. <br>
<br>
You inform <span style="color:DarkTurquoise">Your Father</span> of the accident, feeling your cheeks burning with shame. He lets out a big sigh in response. <br>
<br>
<span style="color:LightSteelBlue">"I've told you, you need to make sure you're wearing your night time attire."</span> He says, dodging around actually mentioning the ‘night time attire’ by its name. He then goes on to scold you for not being more careful, including mentioning not drinking anything at night. <br>
<br>
<<set $Player.Hygiene to 0>>
<<else>>
You awaken to a warm, heavy feeling on your groin. You reach down to feel your sheets and sigh in disappointment as you confirm that you have indeed wet the bed again. Your sheets and blanket are soaked, and the smell of urine fills the room. You are left with no choice other than to swallow your pride and inform <span style="color:DarkTurquoise">Your Father</span> of what happened so he could help you clean up.<br>
<<set $Wet to 3>>
<<set $Player.Hygiene to 0>>
<</if>>
<br>
[[Continue|Player Bedroom][$HadAccident to 0]]You slowly open your eyes, groggy and tired. You figure you must have woken up before your alarm went off and attempt to go back to sleep, but a nagging feeling in the back of your head causes you to open one eye to glance at your clock. <br>
<br>
<span style="color:lightcoral">Seeing the time, you spring awake with a sudden rush of adrenaline! Your alarm didn’t go off!</span> You hit the old alarm clock in frustration, cursing silently. The good news was, the sudden shock of realization made you not feel as tired anymore. Well, better start the day. <br>
<br>
[[Continue|Player Bedroom]]<br>You are startled awake by the buzzing sound of your alarm clock. You groan in displeasure, your body desperate to fall back asleep. But eventually, the annoying beeping from your alarm forces you awake. You hit the button on the top of the clock with a bit of force, letting out your frustration on being pulled from the dream realm. Time to begin another day. <br>
<br>
[[Continue|Player Bedroom]]<br>You wake to find it still dark in your room and you're still very much tired. <span style="color:lightcoral">You only need but a second to realize that the full feeling in your midsection is your bladder telling you that you really, really need to go.</span><br>
<br>
[[Continue|Player Bedroom]]<<storeClothing "Closet" "Naked" 1>>
<<if $Player.Exposed == "Naked">>
You are suddenly awoken by the sound of a door shutting. You stare at your closed door frozen and scan to room, looking for any intruder. After making sure the coast is clear, you let out a sigh of relief. You shiver from the cold, realizing that your blanket had fallen to the other middle of your floor. You pause, wondering how it could of fallen so far from your bed.<br>
<br>
You feel a chill down your spine as you wonder if someone had pulled your blanket off, revealing your naked body. <span style="color:Pink">Able to leer at and touch your $Player.PenisSize Penis without you ever knowing</span>. You quickly push that thought from your mind, looking for a more rational explanation as you retrieve your blanket. You probably had just been turning roughly in your sleep and are just being paranoid. Once under your blanket, you try to head back to sleep, but find yourself staring at your door for a few minutes longer before you pass out.<br>
<br>
<<else>>
You are suddenly awoken by the sound of a door shutting. You stare at your closed door frozen and scan to room, looking for any intruder. After making sure the coast is clear, you let out a sigh of relief. But it only last a second as you, shivering from the cold, realize <span style="color:Red">You're completely naked!</span> You could have sworn you were wearing clothes when you went to sleep. You look over and notice your blanket and clothes tossed onto the floor, <span style="color:Pink">leaving your naked body laid bare on the bed</span>.<br>
<br>
You feel a chill down on your spine as you wonder if someone had undressed you while you were sleeping. <span style="color:Pink">Able to leer at and touch your $Player.PenisSize Penis without you ever knowing</span>. You quickly push that thought from your mind, looking for a more rational explanation as you grab your blanket. Once under the covers, you try to head back to sleep, but find yourself staring at your door for a few minutes longer before you pass out.<br>
<br>
<</if>>
<br>
[[Continue|Sleep]] <br>Your dreams and comfort are suddenly ripped away from you, replaced with a bitterly cold chill that forces you awake. Standing above you was <span style="color:DarkTurquoise">Your Father</span>, smiling as he had just yanked your blanket off of you. <span style="color:pink">The wet spot on your bed indicates that you had an accident in your sleep and <span style="color:DarkTurquoise">Your Father</span> sighs loudly.</span> <br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>!”</span> He says, sounding a little annoyed. You apologize, a bit embarrassed. <span style="color:LightSteelBlue">“I know you can’t control it, son, but you need to remember to put on your gear before bed.”</span> You apologize again, promising to remember next time. <br>
<br>
<<set $Player.Hygiene to 0>>
<br>
[[Continue|Player Bedroom][$HadAccident to 0]]<br>Your dreams and comfort are suddenly ripped away from you, replaced with a bitterly cold chill that forces you awake. Standing above you was <span style="color:DarkTurquoise">Your Father</span>, smiling as he had just yanked your blanket off of you.
<<if $PlayerBottoms.Type == "None" and $PlayerUndies.Type == "None">>
<span style="color:pink">Realizing you were naked, you quickly cover yourself with a pillow and yell at <span style="color:DarkTurquoise">Your Father</span> to get out.</span> <br>
<br>
<<else>>
You groan loudly, complaining about him waking you up. <br>
<br>
<</if>>
<span style="color:LightSteelBlue">“I wouldn’t have to wake you up if you remembered to set your alarm. Come on, get up or you’ll be late for school.”</span> He tries to pull you off the bed, but you hold on tight. <span style="color:LightSteelBlue">“I am not above pouring a cup of ice water on you.”</span> He smirks. You knew he wasn’t kidding, so you quickly jumped to your feet and began to get ready for school.<br>
<br>
[[Continue|Player Bedroom]]<br>You slowly open your eyes, awakening to your quiet and peaceful room. You lay there in comfort for a minute before stretching your arms out wide and sitting up. It was time to begin another day. <br>
<br>
[[Continue|Player Bedroom]]<br>Not long into the night you are suddenly stirred from your sleep by a light knocking on your door. You glance over and see <span style="color:DarkTurquoise">Noah</span> peeking his head inside,
<<if $NoahPJType == "Two">>
he is wearing his pajamas.
<<elseif $NoahPJType == "Onesie">>
he is wearing his pajamas.
<<elseif $NoahPJType == "None">>
he is only wearing his $NoahUndies.Name
<</if>>
and hugs <span style="color:DarkTurquoise">Bue</span> tightly in his hands.<br>
<<set _ad to [
{
Name: "Noah",
State: {
Eyes: "Sad",
Cry: 1,
Blush: 2,
Mouth: "Sad",
Outfit: "Pajamas",
BueHands: "Hands",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">”I- I’m sorry.”</span> As he gets closer you notice tears welling up in his eyes. <span style="color:LightSteelBlue">”I had a nightmare and daddy’s door is locked… I’m sorry.”</span> He stands there fidgeting and staring at the ground.<br>
<br>
<div id=choice>
<<link "Let him sleep with you<br>">>
<<replace"#choice">>
You sigh and tell him he can sleep with you tonight. He smiles and walks over as he wipes his tears away.
<<if $Player.Exposed == "Naked">>
It is only as he is about to hop into your bed that you remember <span style="color:Pink">you are completely naked under your blankets</span>. You blush as he hops in and cuddles up next to you. Thankfully, he doesn’t seem to notice.<br>
<<else>>
<span style="color:DarkTurquoise">Noah</span> slides under your blanket and cuddles up close to you.<br>
<</if>>
<<set _ad to [
{
Name: "Noah",
State: {
Eyes: "Sad",
Cry: 1,
Blush: 2,
Mouth: "Happy",
Outfit: "Pajamas",
BueHands: "Hands"
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">”Thanks <span style="color:DarkTurquoise">$NoahNickname</span>.”</span> He says before falling asleep hugging you. By the time you wake up in the morning, he seemingly has returned to his room.<br>
<br>
<<socialChange "Noah" 3>>
<br>
[[Continue|Sleep]] <br>
<</replace>>
<</link>>
<<link "Tell him to grow up<br>">>
<<replace"#choice">>
You sigh audibly and tell <span style="color:DarkTurquoise">Noah</span> that he’s going to grow up and stop being afraid of nightmares. Your father probably locked his door because he got tired of <span style="color:DarkTurquoise">Noah</span> coming in crying every other night. So he has to stop being such a baby and go back to sleep, the monsters aren’t real.<br>
<<set _ad to [
{
Name: "Noah",
State: {
Eyes: "Sad",
Cry: 2,
Blush: 2,
Mouth: "Sad",
Outfit: "Pajamas",
BueHands: "Hands",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">”I’m sorry…”</span> He sniffles as he begins to sob and slowly backs out of your room, giving you one last glance right before shutting your door and returning to his room. Once he is gone, you return to sleep.<br>
<<socialChange "Noah" -3>>ah Relationship!</span>
<<set $NoahSocial -= 2>>
<br>
[[Continue|Sleep]] <br>
<</replace>>
<</link>>
</div>As you fall deeper into unconsciousness, your mind becomes muddled and vague. Without question, you find yourself having just finished an especially hard gym class. You were sweaty and exhausted, looking forward to the cool, relaxing shower that followed. <span class="green-text">You waste no time in stripping down and allowing the water to wash over you, the steam creating a perfect modesty cloud over your most sensitive areas.</span><br>
<<set _ad to [{Name: "Player", State: {Outfit: "Naked"}}]>>
<<ad _ad>>
As you grow more relaxed, your vision moves to the third person, you are showering yet also watching yourself shower, like a fly on the wall. But this all seems normal to you, nothing is out of place. Your vision continues to move throughout the showers, passing stalls full of faceless randoms who clean themselves in mundane ways. Then it reaches the shower at the end of the hall, positioned like a stage, twice the size of a normal shower. Yet in the world of your dreams, this makes perfect sense. It has always been this way.<br>
<br>
Your vision follows that of another, <span class="char-name">Xavier</span>, as he bursts through the curtains without worry. A gasp, a blurry figure comes into focus, <span class="pink-text"><span class="char-name">Félix</span> glances back with a surprised expression, naked and in the middle of washing his body. Your vision is drawn to his penis, which sits perfectly framed between his legs.</span><br>
<br>
<<set _ad to [
{
Name: "Xavier",
State: {
Outfit: "Towel",
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "Felix",
State: {
Outfit: "Naked",
Mouth: "Sad",
Blush: 2,
},
ShowZoom: true,
}
]>>
<<ad _ad>>
<span class="dialogue-text">“<span class="char-name">Xavier</span>?”</span> <span class="char-name">Félix</span> says in confusion, <span class="dialogue-text">“I’m sorry, but this shower is occupied. If you wait just a moment I’ll be-”</span> <span class="pink-text"><span class="char-name">Xavier</span> steps forward, firmly placing his palms on the wall on either side of <span class="char-name">Félix</span>, who shrinks down as he finds himself cornered.</span><br>
<br>
<span class="dialogue-text">“Oh <span class="char-name">Félix</span>,”</span> <span class="char-name">Xavier</span> whispers, smirking as he leans in close to his prey, <span class="dialogue-text">“I didn’t come here to shower. I just figured it was time for me to… sample the foreign cuisine.”</span> <span class="pink-text">He places his hand on <span class="char-name">Félix</span>’s cheek, causing him to blush,</span> <span class="dialogue-text">“French isn’t normally my cup of tea, but this dish looks too splendid to let pass by without a taste.”</span> <span class="pink-text">Without even using his hands, <span class="char-name">Xavier</span> removes his towel with a simple flick of his hips, revealing his large, fully erect penis.</span><br>
<<set _ad to [
{
Name: "Xavier",
State: {
Outfit: "Naked",
Mouth: "Smirk",
Eyes: "Tired",
Blush: 2,
Hard: 1,
},
ShowZoom: true,
},
{
Name: "Felix",
State: {
Outfit: "Naked",
Mouth: "Sad",
Blush: 3,
Hard: 1,
},
ShowZoom: true,
},
]>>
<<ad _ad>>
<span class="pink-text"><span class="char-name">Félix</span>’s eyes are drawn to it as well, as he glances down at its intimidating size. His blush deepens and you watch in a zoomed-in view as <span class="char-name">Félix</span>’s own penis pops up of its own volition. <span class="char-name">Xavier</span> grips both of <span class="char-name">Félix</span>’s wrists tightly, shoving and holding him roughly against the wall as he leans in close, his penis rubbing violently against the French boy’s. <span class="char-name">Félix</span> tries to say something, but only gets out a stutter before a moan escapes his lips, precum drips from his boyhood as the stronger boy continues to rub their privates together.</span><br>
<br>
<span class="dialogue-text">“What’s wrong, French boy?”</span> <span class="char-name">Xavier</span> whispers, leaning in close to <span class="char-name">Félix</span>’s ear, <span class="dialogue-text">“I thought your people would be used to having their land invaded.”</span> <span class="pink-text"><span class="char-name">Xavier</span> then pushes his face against <span class="char-name">Félix</span>’s, forcibly kissing the boy. Despite <span class="char-name">Félix</span>’s apparent hesitation, you watch in awe as he begins to kiss <span class="char-name">Xavier</span> back!</span><br>
<br>
<span class="pink-text">Both boys begin to embrace, fully making out and full of lust as <span class="char-name">Xavier</span> begins to lift the foreign boy up and holds him against the wall. Both their cocks are dripping with precum, twitching with anticipation as <span class="char-name">Félix</span> places one of his legs on <span class="char-name">Xavier</span>’s shoulder. This fully exposing his French hole as <span class="char-name">Xavier</span>, not waiting a moment or even glancing down to aim, shoves his cock directly into <span class="char-name">Félix</span>’s ass!</span><br>
<br>
<span class="pink-text"><span class="char-name">Félix</span> lets out a loud, aroused moan as <span class="char-name">Xavier</span>’s penis slides right in without any resistance. But <span class="char-name">Félix</span>’s moans of pleasure are swiftly silenced as <span class="char-name">Xavier</span> once again begins to kiss him, making out with <span class="char-name">Félix</span> in the lewdest way possible as he pumps his dick directly into <span class="char-name">Félix</span>’s asshole.</span><br>
<br>
<<art "Images\\Special\\Buyable\\Felix Xavier Dream.png" "Rayray" "https://rayrayart.fanbox.cc" 700>>
You begin to worry, wondering if they are ever going to come up for air, when you notice their bodies begin to tense up as they, in unison, orgasm. <span class="pink-text">You see small drips of semen escape <span class="char-name">Félix</span>’s ass as <span class="char-name">Xavier</span> completely fills the boy and watch as <span class="char-name">Félix</span>’s penis blasts a stream of semen upwards onto the chest of both boys. You think this will be it, an end to the shameless lewd act unfolding before you, but they seem to only speed up. <span class="char-name">Xavier</span> pumps faster and faster, both boys cumming for a second time!</span><br>
<br>
<span class="pink-text">But even a second orgasm doesn't stop them, as they keep going, making love and fucking without any sign of stopping. You feel your own penis throbbing with desire as the display continues near-endlessly as your vision fades to black.</span>
<<set $Player.Arousal to 90>>
<<set $Player.SexualFrustration += 25>>/* This is the scene that appears when the PC asks to be called by a nickname. */
“Bonjour, $Player.Name.” Felix says with a smirk, putting extra accent around his words before laughing. “Did you know girls here really like French? I got surrounded at the market the other day, was really awkward.” He laughs. You ask Felix if he wouldn’t mind calling you by a nickname. Your real name is fine, and all, but since you are friends you’d rather if he called you by something else. “Oh? I’ve heard about this. You call it a ‘nickname’, right? But tell me, who is nick?” He can’t keep himself from laughing at his own bad joke, “But sure thing. Whatever makes you feel comfortable. What would you like me to call you?” <br>
<br>
<div id=choice>
<<textbox "$FelixNickname" $FelixNickname>><br>
<br>
<<link "Continue">>
<<replace"#choice">>
<<set $Nickname.Felix to 1>>
“$FelixNickname. Got it! You can call me Felix. Not a nickname, but it’s better than that kid in history class who still calls me ‘french kid’.” He chuckles again, seemingly feeling extra goofy at the moment. <br>
<br>
<<endByLocation>>
<</replace>>
<</link>>
</div>/* This is the talk options that appear in multiple areas where the PC can interact with them. All scenes here linked to here should use the End Location widget to ensure they player returns to where they were before. */
/* Nickname */
<<if $LucasSocial > 30 or $LucasSocialRank > 0>>
<<if $Nickname.Felix != 1>>
[[Ask Felix to call you by a nickname|Felix Ask for Nickname]]<br>
<</if>>
<</if>><<set $AD.SkinColor to "Fair">>
<<set $AD.Freckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $AD.HairStyle to "Stylish2">>
<<set $AD.HairColor to "Dark Brown">>
<<set $AD.EyeColor to "Blue">>
<<set $AD.LeftEyeColor to "Blue">>
<<set $AD.RightEyeColor to "Blue">>
<<set $AD.PenisStyle to $FelixCut>>
<<set $AD.PenisSize to "Average">>
<<set $AD.Balls to "Medium">>
<<set $AD.Butt to "Firm">>
<<set $ADChestScar to 0>>
<<set $ADFaceScar to 0>>
<<set $ADLeftArmScar to 0>>
<<set $ADRightLegScar to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADUndies to $FelixUndies>>
<<set $ADBottoms to $FelixBottoms>>
<<set $ADTop to $FelixTop>>
<<set $ADOuter to $FelixOuter>>
<<set $ADSocks to $FelixSocks>>
<<set $ADShoes to $FelixShoes>>
<<set $ADShortsSag to 0>>
<<if $ADMuscleToggle == 1>>
<<set $AD.Build to "Muscular 2">>
<<else>>
<<set $AD.Build to "Normal">>
<</if>>
<<if $ADPubicHairToggle == 1>>
<<set $AD.PubicHair to "Wisps">>
<<else>>
<<set $AD.PubicHair to "None">>
<</if>>
/* DEFAULT SETTING */
<<set $ADHead to $None>>
<<set $ADFace to $None>>
<<set $ADMouth to $None>>
<<set $ADNeck to $None>>
<<set $ADUnder to $None>>
<<set $ADOver to $None>>
<<set $ADBack to $None>>
<<set $ADHands to $None>>
<<set $ADWaist to $None>>
<<if $SchoolUniforms == 1 and $AD.Outfit == "Uniform">>
<<addClothing "AD" "Top" "School Dress Shirt" "School">>
<<addClothing "AD" "Bottoms" "Dress Shorts" "Black">>
<<addClothing "AD" "Neck" "School Tie" "School">>
<<addClothing "AD" "Socks" "School Socks" "Knee">>
<<addClothing "AD" "Over" "School Vest" "Purple">>
<<addClothing "AD" "Outer" "School Jacket" "School">>
<<addClothing "AD" "Shoes" "Loafers" "Black">>
<<set $ADTopTucked to 1>>
<</if>>
<<if $AD.Outfit == "Naked">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>>
<<if $AD.Outfit == "Undies">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Towel">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Towel" "White">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>>
<<if $AD.Outfit == "Gym">>
<<addClothing "AD" "Top" "Gym Shirt" "School">>
<<addClothing "AD" "Bottoms" "Gym Shorts" "School">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<</if>>
<<if $AD.Outfit == "Gym Swim">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Purple">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>>
<<if $AD.Outfit == "Swim">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Speedo" "Blue">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>>
/* X-Ray Mode Test */
<<if $Xray == 1>>
<<set $ADHead to $None>>
<<set $ADMouth to $None>>
<<set $ADNeck to $None>>
<<set $ADUnder to $None>>
<<set $ADOver to $None>>
<<set $ADBack to $None>>
<<set $ADHands to $None>>
<<set $ADWaist to $None>>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>/* AVATAR DISPLAY */
<<set $AD.Name to "Felix">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"FELIX Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>/* AVATAR DISPLAY */
<<set $AD.Name to "Felix">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Gym Swim">>
<<set $AD.Hard to 0>>
<<include"FELIX Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>/* AVATAR DISPLAY */
<<set $AD.Name to "Felix">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Gym">>
<<set $AD.Hard to 0>>
<<include"FELIX Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>/* AVATAR DISPLAY */
<<set $AD.Name to "Felix">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Pajamas">>
<<set $AD.Hard to 0>>
<<include"FELIX Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>/* AVATAR DISPLAY */
<<set $AD.Name to "Felix">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Towel">>
<<set $AD.Hard to 0>>
<<include"FELIX Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>/* AVATAR DISPLAY */
<<set $AD.Name to "Felix">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Undies">>
<<set $AD.Hard to 0>>
<<include"FELIX Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>You are riding on the bus sitting across from <span style="color:DarkTurquoise">Félix</span>. He seems to be having some trouble, with his English Textbook open on his lap and his notebook in his hands. He is mumbling to himself in French and looks stressed out. <br>
<<set _ad to [
{
Name: "Felix",
State: {
Outfit: "Uniform",
Mouth: "Frown",
},
},
]>>
<<ad _ad>>
Once he notices you watching he sighs deeply. <span style="color:LightSteelBlue">“It is my English homework, I do not understand it at all!”</span> He sighs louder and buries his head in his books, <span style="color:LightSteelBlue">“Why does your language have to be so complicated!?”</span><br>
<br>
<div id=choice>
<<link "Help him">>
<<replace"#choice">>
You smile at the poor boy’s misfortune and move over to his seat, offering to help. <span style="color:DarkTurquoise">Félix</span> smiles, thanks you, and shows you what he is having trouble with. You spend the rest of the bus ride explaining things to him that are, understandably, confusing about English. By the end he seems to have a better understanding of it all.<br>
<<socialChange "Felix" 3>>
/* GET OFF BUS */
<<if $BusRide == "Home">>
[[Get off bus|Northend]]
<<else>>
[[Get off bus|Middle School]]
<</if>>
<</replace>>
<</link>>
<span style="color:Green">+Félix</span><br>
<<link "Wish him luck<br>">>
<<replace"#choice">>
You give <span style="color:DarkTurquoise">Félix</span> a smile and wish him luck, telling him that he’ll get it eventually. The French boy gives you a half smile back and continues to struggle with his homework.<br>
<br>
/* GET OFF BUS */
<<if $BusRide == "Home">>
[[Get off bus|Northend]]
<<else>>
[[Get off bus|Middle School]]
<</if>>
<</replace>>
<</link>>
</div>/* OPENING */
You are sitting against the window, gazing out mindlessly, when your eyes are drawn to the space between the seat and the window in front of you, <span style="color:Pink">most notably the $FelixUndies.Name popping out of someone’s $FelixBottoms.Type.</span> It was <span style="color:DarkTurquoise">Félix</span>, who was oblivious to the cute view he was giving you. You could entertain yourself by gripping ahold of them and yanking them backward through the space between the seats, giving the French boy a unique and unexpected wedgie. But then again, tickling him would be a much nicer way to entertain yourself.<br>
<br>
<div id=choice>
/* WEDGIE */
<<link "Give him a painful wedgie">>
<<replace"#choice">>
You smirk as you wait for the perfect moment, before quickly reaching forward and gripping the waistband of his Briefs. <span style="color:Pink"><span style="color:DarkTurquoise">Félix</span> lets out a scream of surprise as his rear is pulled against the seat and he finds himself stuck in a painful and embarrassing position.</span><br>
<br>
<span style="color:LightSteelBlue">“He- hey! What are you doing!?”</span> <span style="color:DarkTurquoise">Félix</span> yells out as you pull with all your might! <span style="color:Pink">You use your feet on the back of his seat as leverage and stretch his underwear out so much that you can perfectly see the French boy’s well-defined butt being squeezed through the seat.</span> <span style="color:LightSteelBlue">“Stop it! Please!”</span> <span style="color:DarkTurquoise">Félix</span> pleads, the pain in his voice obvious. Thinking that the boy was on the brink of crying and not wanting to get in trouble, you finally let go, causing the waistband to smack painfully against his back. The poor boy is stuck between the seat and the wall of the bus for a moment before he is finally able to free himself and turns to you with a look of anger.<br>
<<set _ad to [
{
Name: "Felix",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Eyes: "Mad",
Blush: 1,
Cry: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“You’re a jerk!”</span> <span style="color:DarkTurquoise">Félix</span> yells in an uncharacteristically angry tone, tears forming in his eyes. He gets up and walks to another seat, though has trouble walking due to the pain in his groin. Guess you hurt him more than you thought.<br>
<<socialChange "Felix" -3>>
<<addMoodlet "Gave Wedgie" 7>>
<br>
/* GET OFF BUS */
<<if $BusRide == "Home">>
[[Get off bus|Northend]]
<<else>>
[[Get off bus|Middle School]]
<</if>>
<</replace>>
<</link>>
<br>
/* CHAT */
<<link "Tickle him">>
<<replace"#choice">>
<span style="color:Pink">You smile and decide to give the boy a little fright and quickly tickle his exposed back right above his briefs. The French boy yelps in surprise, jumping up out of his chair and turning around blushing.</span> You give him a coy smile and stick your tongue out at him.<br>
<<set _ad to [
{
Name: "Felix",
State: {
Outfit: "Uniform",
Mouth: "Happy",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Tu es bizarre!”</span> <span style="color:DarkTurquoise">Félix</span> laughs in French as you move over next to him, <span style="color:LightSteelBlue">“Do you go around touching all the boy’s butts?”</span> You laugh and say you only do it to people you like, and only when they are flaunting their underwear around like he was. <span style="color:LightSteelBlue">“Oh? That is how you say you like someone here? Well then, I like you too!“</span> <span style="color:Pink">You are taken by surprise as <span style="color:DarkTurquoise">Félix</span> suddenly sticks his hand in the back of your $PlayerBottoms.Type and painfully pinches your butt. You both giggle as you begin to playfully pinch each other, only stopping once some of the other boys give you weird looks.</span><br>
<br>
You spend the rest of the bus ride chatting with <span style="color:DarkTurquoise">Félix</span> and overall have a nice time.<br>
<<socialChange "Felix" 3>>
<br>
/* GET OFF BUS */
<<if $BusRide == "Home">>
[[Get off bus|Northend]]
<<else>>
[[Get off bus|Middle School]]
<</if>>
<</replace>>
<</link>>
<span style="color:Green">+Félix</span><br>
</div><<set $Minutes += 10>>
/* OPENING */
You sit down next to <span style="color:DarkTurquoise">Félix</span>, who puts his book down and smiles upon seeing you. You start up a conversation with him and the two of you enjoy your time together.
<<set $RandomTopic to random(1, 3)>>
/* TOPIC ONE */
<<if $RandomTopic == 1>>
<span style="color:DarkTurquoise">Félix</span> talks about his home, in France. He didn’t live in any of the major cities, but a smaller town slightly near Paris. It had some farms and was a bit of a tourist destination due to its “French Old Country Town” appearance. His parents owned a bakery there that was quite popular.<br>
/* TOPIC TWO */
<<elseif $RandomTopic == 2>>
You ask if <span style="color:DarkTurquoise">Félix</span> played soccer back home and he simply laughs. He didn’t just play soccer, he was the best player in his town. He didn’t like to brag, but he was very proud of his skills and really enjoyed talking about his special moves.<br>
/* TOPIC THREE */
<<elseif $RandomTopic == 3>>
<span style="color:DarkTurquoise">Félix</span> describes himself as a free spirit. When you question what he means by that he explains that his parents always let him explore his various interests and be whoever he wanted to be. He wasn’t a fan of strict rules or regulations and he enjoyed wandering around and trying new things.<br>
<</if>>
/* SOCIAL POINTS GAIN */
<<if $FelixDailyChat != 1>>
<<socialChange "Felix" 3>>
<<set $FelixDailyChat to 1>>
<<else>>
<<socialChange "Felix" 1>>
<<set $FelixDailyChat to 1>>
<</if>>
<br>
[[Continue|School Cafeteria]]<<include"FELIX Equipment">>
/* RESETTING INTERACTION VARIABLES */
<<set $FelixDailyChat to 0>><<set _ad to [
{
Name: "Felix",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<<if $JacksonSocial > -15>>
You take a seat at the same table as <span style="color:DarkTurquoise">Félix</span> and chat, enjoying your time together.<br>
<<socialChange "Felix" 1>>
<br>
<<else>>
<<set $Random to random(1, 2)>>
<<if $Random == 1>>
You take a seat at the same table as <span style="color:DarkTurquoise">Félix</span> and attempt to start a conversation, but he seems nervous around you and it gets no where.<br>
<<elseif $Random == 2>>
You take a seat at the same table as <span style="color:DarkTurquoise">Félix</span> and chat, enjoying your time together.<br>
<<socialChange "Felix" 1>>
<</if>>
<br>
<</if>>
<<include"School Lunch">>
<<set $FriendLunch to 1>>/* UNDERWEAR SELECTION */
<<set $FelixRandomUndies to random(1, 2)>>
<<if $FelixRandomUndies == 1>>
<<addClothing "Temp" "Undies" "Briefs" "Orange">>
<<set $FelixUndies to _clothingtemp>>
<<elseif $FelixRandomUndies == 2>>
<<addClothing "Temp" "Undies" "Briefs" "Yellow">>
<<set $FelixUndies to _clothingtemp>>
<</if>>
/* SHOES/SOCKS SELECTION */
<<addClothing "Temp" "Shoes" "Classmates" "Felix">>
<<set $FelixShoes to _clothingtemp>>
<<addClothing "Temp" "Socks" "Classmates" "Felix">>
<<set $FelixSocks to _clothingtemp>>
/* PAJAMA SELECTION */
<<set $FelixPJBottoms to "White Pajama Bottoms">>
<<set $FelixPJBottoms to "Pajama Bottoms">>
<<set $FelixPJTop to "White Pajama Shirt">>
<<set $FelixPJTopType to "Pajama Shirt">>
/* EVERYDAY SELECTION */
<<if $NPCClothingSet == "Rain">>
<<set $FelixRandomTop to random(1, 2)>>
<<set $FelixRandomBottoms to random(1, 2)>>
<<addClothing "Temp" "Outer" "Classmates" "Felix">>
<<set $FelixOuter to _clothingtemp>>
<<if $FelixRandomTop == 1>>
<<addClothing "Temp" "Top" "Polo Shirt" "White">>
<<set $FelixTop to _clothingtemp>>
<<elseif $FelixRandomTop == 2>>
<<addClothing "Temp" "Top" "Polo Shirt" "Purple">>
<<set $FelixTop to _clothingtemp>>
<</if>>
<<if $FelixRandomBottoms == 1>>
<<addClothing "Temp" "Bottoms" "Pants" "Blue">>
<<set $FelixBottoms to _clothingtemp>>
<<elseif $FelixRandomBottoms == 2>>
<<addClothing "Temp" "Bottoms" "Classmates" "Felix">>
<<set $FelixBottoms to _clothingtemp>>
<</if>>
<<elseif $NPCClothingSet == "Temperate">>
<<set $FelixRandomTop to random(1, 2)>>
<<set $FelixRandomBottoms to random(1, 2)>>
<<addClothing "Temp" "Outer" "Classmates" "Felix">>
<<set $FelixOuter to _clothingtemp>>
<<if $FelixRandomTop == 1>>
<<addClothing "Temp" "Top" "Polo Shirt" "White">>
<<set $FelixTop to _clothingtemp>>
<<elseif $FelixRandomTop == 2>>
<<addClothing "Temp" "Top" "Polo Shirt" "Blue">>
<<set $FelixTop to _clothingtemp>>
<</if>>
<<if $FelixRandomBottoms == 1>>
<<addClothing "Temp" "Bottoms" "Classmates" "Felix">>
<<set $FelixBottoms to _clothingtemp>>
<<elseif $FelixRandomBottoms == 2>>
<<addClothing "Temp" "Bottoms" "Classmates" "Felix">>
<<set $FelixBottoms to _clothingtemp>>
<</if>>
<<elseif $NPCClothingSet == "Warm">>
<<set $FelixRandomTop to random(1, 2)>>
<<set $FelixRandomBottoms to random(1, 2)>>
<<set $FelixOuter to $None>>
<<if $FelixRandomTop == 1>>
<<addClothing "Temp" "Top" "Polo Shirt" "White">>
<<set $FelixTop to _clothingtemp>>
<<elseif $FelixRandomTop == 2>>
<<addClothing "Temp" "Top" "Polo Shirt" "Blue">>
<<set $FelixTop to _clothingtemp>>
<</if>>
<<if $FelixRandomBottoms == 1>>
<<addClothing "Temp" "Bottoms" "Classmates" "Felix">>
<<set $FelixBottoms to _clothingtemp>>
<<elseif $FelixRandomBottoms == 2>>
<<addClothing "Temp" "Bottoms" "Classmates" "Felix">>
<<set $FelixBottoms to _clothingtemp>>
<</if>>
<<else>>
<<set $FelixRandomTop to random(1, 2)>>
<<set $FelixRandomBottoms to random(1, 2)>>
<<addClothing "Temp" "Outer" "Classmates" "Felix">>
<<set $FelixOuter to _clothingtemp>>
<<if $FelixRandomTop == 1>>
<<addClothing "Temp" "Top" "Polo Shirt" "White">>
<<set $FelixTop to _clothingtemp>>
<<elseif $FelixRandomTop == 2>>
<<addClothing "Temp" "Top" "Polo Shirt" "Blue">>
<<set $FelixTop to _clothingtemp>>
<</if>>
<<if $FelixRandomBottoms == 1>>
<<addClothing "Temp" "Bottoms" "Pants" "Blue">>
<<set $FelixBottoms to _clothingtemp>>
<<elseif $FelixRandomBottoms == 2>>
<<addClothing "Temp" "Bottoms" "Classmates" "Felix">>
<<set $FelixBottoms to _clothingtemp>>
<</if>>
<</if>><<include"FELIX Avatar Everyday">>
<span style="color:DarkTurquoise">Félix</span> is playing soccer in one of the grass fields. He is definitely skilled, but his team seems to be outnumbered.<br>
<br>
<<include"Felix Base Talk Code">>
[[Chat With (0:10)|FELIX Playground Chat With]] <span style="color:Green">+Félix</span><br>
<<if $FelixSocial > -50 or ($FelixSocialRank || 0) > 0>>
[[Play Soccer With (0:20)|Felix Playground Play Soccer With]] <span style="color:Green">+Félix</span><br>
<</if>><<include"FELIX Avatar Everyday">>
<span style="color:DarkTurquoise">Félix</span> sits at a table with a few other boys, but he isn’t interacting with them, instead reading a novel. Upon further investigation, you see that it is an English young adult novel.<br>
<br>
<<include"Felix Base Talk Code">>
[[Chat With (0:10)|FELIX Cafeteria Chat With]] <span style="color:Green">+Félix</span><br>
<<if $FelixSocial > -50 or ($FelixSocialRank || 0) > 0>>
[[Hang Out (0:20)|Felix Cafeteria Rock Paper Scissors]] <span style="color:Green">+Félix</span><br>
<</if>><<include"FELIX Avatar Everyday">>
<span style="color:DarkTurquoise">Félix</span> sits at a table with a few other boys, chatting and laughing away as they eat. <br>
<br>
<<include"Felix Base Talk Code">>
<<if $FriendLunch != 1 and $LunchClass != 2>>
[[Eat Lunch With (0:15)|FELIX Eat Lunch]] <span style="color:Green">+Social</span>
/* LUNCH QUALITY WHEN EATING WITH PERSON */
<<include "School Lunch Level Chooser">>
<</if>><<include"FELIX Avatar Everyday">>
<span style="color:DarkTurquoise">Félix</span> whistles while he waits for the bus to arrive.<br>
<br>
[[Leave|Middle School]]<<include"FELIX Avatar Everyday">>
<span style="color:DarkTurquoise">Félix</span> walks down the hallway happily.<br>
<br>
<<include"Felix Base Talk Code">>
[[Give him a hug (0:02)|Felix School Hug]]<br><<include"FELIX Avatar Everyday">>
<span style="color:DarkTurquoise">Félix</span> sits at his desk reading a novel. Upon further investigation, you see that it is an English young adult novel.<br><<include"FELIX Avatar Everyday">>
<span style="color:DarkTurquoise">Félix</span> is speaking to <span style="color:DarkTurquoise">Mr. De León</span> in French. He seems happy to be able to talk to someone about home.<br><<include"FELIX Avatar Everyday">>
<span style="color:DarkTurquoise">Félix</span> is in the middle of preparing his station for class, getting the required materials listed on the whiteboard.<br><<include"FELIX Avatar Everyday">>
<span style="color:DarkTurquoise">Félix</span> hums quietly at his desk as he waits for class to begin.<br><<include"FELIX Avatar Everyday">>
<span style="color:DarkTurquoise">Félix</span> sits at an electric keyboard playing. He sounds pretty good.<br><<include"FELIX Avatar Undies">>
<span style="color:DarkTurquoise">Félix</span> happily mumbles to himself as he changes, occasionally talking to the boy next to him. <span style="color:Pink">He doesn’t seem at all shy about being in nothing but his $FelixUndies.Name, which fits tightly around his well-defined butt, giving you a nice view.</span> Despite everyone being in their underwear, something about being in the locker room makes it less intimate and embarrassing.<br>
<<if $SeenFelixUndies < 1>>
<<set $SeenFelixUndies += 1>>
<</if>><<include"FELIX Avatar Towel">>
<span style="color:DarkTurquoise">Félix</span> stands in front of his locker in nothing but a towel as he collects his clothes. He whistles happily as he does so, slightly swaying his hips back and forth with his tune. You watch him out of the corner of your eye, partially hoping that his swaying will cause the towel to slip off, but it doesn’t seem likely.<br>/* OPENING */
Math class is as boring as usual, with <span style="color:DarkTurquoise">Mr. Randolph</span> reexplaining some confusing concepts due to the class average on the last test being low when <span style="color:DarkTurquoise">Headmaster Constantine</span> walks in and asks to speak to <span style="color:DarkTurquoise">Mr. Randolph</span> for a minute. Your teacher gives you all some problems from your textbook to attempt while he is gone and leaves the classroom.<br>
<<set _ad to [
{
Name: "Felix",
State: {
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
It is hardly 60 seconds later when a group of three older students, having failed this class multiple times before, begin to goof off and cause trouble. Suddenly, they turn their ire on the young French boy <span style="color:DarkTurquoise">Félix</span>, who had finished the problems and was now doodling and humming to himself. <span style="color:lightcoral">They grabbed the boy and began to roughhouse him, obviously trying to intimidate him as they attempted to coerce him into letting them copy his homework.</span> <span style="color:DarkTurquoise">Félix</span> stood his ground, but he was clearly outnumbered.<br>
<br>
<div id=result>
<<link "Help Félix">>
<<replace"#result">>
You quickly jump to your feet and put yourself between <span style="color:DarkTurquoise">Félix</span> and the three elder boys. You tell the boys that they better leave your friend alone if they know what’s good for them. <span style="color:DarkTurquoise">Félix</span> looks at you with a face of surprise, but also joy as you have come to defend him. The three boys pause and look at each other, deciding if you were actually a threat or not.<br>
<br>
/* GOOD REP PASS */
<<if $SchoolRep > 0>>
<span style="color:Green">They know you have a good reputation and don’t want to draw too much attention to themselves.</span> One of the boys scoffs loudly, saying that you aren’t worth the trouble, and the three head back to their seats to goof around some more.<br>
<<set _ad to [
{
Name: "Felix",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Merci <span style="color:DarkTurquoise">$FelixNickname</span>!”</span> <span style="color:DarkTurquoise">Félix</span> gives you a hug from behind, <span style="color:LightSteelBlue">“I guess you are my hero today.”</span> You blush and tell him it was nothing. <span style="color:DarkTurquoise">Félix</span> offers to help you with the assigned problems and the two of you enjoy your time together.<br>
/* BAD REP FAIL */
<<else>>
<span style="color:Red">The boys all smirk at each other, knowing your poor reputation when one suddenly grabs you from behind and holds your hands behind your back! Another one quickly lifts up your $PlayerTop.Name and smacks you hard in the belly with his open palm!</span> You feel your breath completely knocked out of you as they drop you to the ground and you begin to cough and gasp loudly. <span style="color:DarkTurquoise">Félix</span> quickly kneels down to help you as the older boys walk off to get someone else to do the homework for them.<br>
<<set _ad to [
{
Name: "Felix",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$FelixNickname</span>! Are you alright!?”</span> <span style="color:DarkTurquoise">Félix</span> asks worriedly. Once you are able to catch your breath you assure him you are fine, as it could have been much worse. <span style="color:LightSteelBlue">“I’m sorry. I just hate bullies, but I’m not much of a fighter, so I guess I can’t back up my words.”</span> He helps you up and offers to help you with the assigned problems as a thank you.<br>
<<addMoodlet "Pained" 6>>
<</if>>
<<socialChange "Felix" 3>>
<br>
<<include"Attend Math Finish">>
<</replace>>
<</link>>
<span style="color:Green">+Félix</span><br>
<<link "Don't intervene<br>">>
<<replace"#result">>
You decide to not get involved and instead watch from your seat. Angered by the stubborn boy’s refusal, one of the older students get behind him and put him in a full nelson. As <span style="color:DarkTurquoise">Félix</span> tries to break free, one of the other boys lifts up his shirt and smacks him hard in the stomach! <span style="color:DarkTurquoise">Félix</span> is dropped to the floor coughing and clenching his belly as the older boys walk off to find another prey to copy off of.<br>
<<set _ad to [
{
Name: "Felix",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Eyes: "Sad",
Cry: 1,
},
},
]>>
<<ad _ad>>
Eventually, <span style="color:DarkTurquoise">Mr. Randolph</span> returns, but <span style="color:DarkTurquoise">Félix</span> doesn’t inform him of the incident and the class resumes uneventful.<br>
<br>
<<include"Attend Math Finish">>
<</replace>>
<</link>>
</div><span style="color:DarkTurquoise">Mr. Randolph</span> had just surprised everyone with a pop quiz, mainly containing stuff you’ve barely touched on. A half hour of stress and trying to do as well as you can later, and your teacher reveals that the test won’t be counted on your grade. Everyone lets out a sigh of relief, obviously not confident in their answers, and question what the test was for.<br>
<br>
<span style="color:LightSteelBlue">“This is an example of the final we are going to be working towards. Don’t worry, we’ll have plenty of time to focus on each individual concept. I just wanted you to see them all and give it your best try. I’m going to pair you all up and have you grade each other’s quizzes. Talk about how you each got to your answer and look at the answer sheet I’ll pass out for explanations on how it is meant to be done.”</span> <span style="color:DarkTurquoise">Mr. Randolph</span> begins listing off students in groups of two and hands them each an answer sheet. It was admittedly a strange way to introduce these new concepts, but you were just relieved that it wasn’t going to affect your grade.<br>
<br>
You end up paired with <span style="color:DarkTurquoise">Félix</span> who happily comes over and sits next to you. Exchanging quizzes, you begin to go through each of the questions and realize that the boy had gotten most of them right! You question how he could know concepts that haven’t been taught yet.<br>
<<set _ad to [
{
Name: "Felix",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Oh, we went over a lot of this at my old school.”</span> The French boy shrugs, <span style="color:LightSteelBlue">“My last school was a bit big on math, so it doesn’t surprise me that we were a bit ahead. I can explain some of it if you want.”</span> You agree and <span style="color:DarkTurquoise">Félix</span> begins to explain some of the concepts. His explanations are much clearer than the ones written down on the answer sheet and you feel you’ve learned quite a bit.<br>
<<socialChange "Felix" 3>>
<<set _EventPassFail to "Pass">>
<br>
<<include"Attend Math Finish">><<set _ad to [
{
Name: "Felix",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<<set $Minutes += 10>>
/* OPENING */
As his soccer match finishes and <span style="color:DarkTurquoise">Félix</span> takes a seat on the grass to catch his breath, you sit down next to him and begin to chat.
<<set $RandomTopic to random(1, 3)>>
/* TOPIC ONE */
<<if $RandomTopic == 1>>
<span style="color:DarkTurquoise">Félix</span> talks about his home, in France. He didn’t live in any of the major cities, but a smaller town slightly near Paris. It had some farms and was a bit of a tourist destination due to its “French Old Country Town” appearance. His parents owned a bakery there that was quite popular.<br>
/* TOPIC TWO */
<<elseif $RandomTopic == 2>>
You ask if <span style="color:DarkTurquoise">Félix</span> played soccer back home and he simply laughs. He didn’t just play soccer, he was the best player in his town. He didn’t like to brag, but he was very proud of his skills and really enjoyed talking about his special moves.<br>
/* TOPIC THREE */
<<elseif $RandomTopic == 3>>
<span style="color:DarkTurquoise">Félix</span> describes himself as a free spirit. When you question what he means by that he explains that his parents always let him explore his various interests and be whoever he wanted to be. He wasn’t a fan of strict rules or regulations and he enjoyed wandering around and trying new things.<br>
<</if>>
/* SOCIAL POINTS GAIN */
<<if $FelixDailyChat != 1>>
<<socialChange "Felix" 3>>
<<set $FelixDailyChat to 1>>
<<else>>
<<socialChange "Felix" 1>>
<<set $FelixDailyChat to 1>>
<</if>>
<br>
[[Continue|School Courtyard]]As the soccer game comes to an end and the boys disperse, you walk up to <span style="color:DarkTurquoise">Félix</span>, who is sitting on the grass wiping the sweat off his forehead with his $FelixTop.Type. He jumps to his feet and smiles upon seeing you.<br>
<<set _ad to [
{
Name: "Felix",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$FelixNickname</span>! If you’ve come to play football, you’re out of luck. Game just wrapped up.”</span> You inform him that you were actually wondering if he could help you improve your shooting and dribbling. He responds with a big smile. <span style="color:LightSteelBlue">“Of course! As the former captain of my school’s club, I helped all the new recruits practice. Come on!”</span> He joyfully grabs you by the arm and drags you over to the net.<br>
<br>
<span style="color:LightSteelBlue">“Alright. I want you to shoot and I’ll block. Try to get past me!”</span> You spend a while kicking balls towards the goal. <span style="color:DarkTurquoise">Félix</span> is quite skilled at blocking your attacks, but he offers helpful advice with every shot and you soon find yourself getting a few goals in. At the end, <span style="color:DarkTurquoise">Félix</span> cheers and sprints towards you, tackling you to the ground.<br>
<<set _ad to [
{
Name: "Felix",
State: {
Outfit: "Uniform",
Mouth: "Happy",
Blush: 2,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“That is how we hug back home when someone shows a big improvement!”</span> You laugh as <span style="color:DarkTurquoise">Félix</span> rolls off of you and the two of you lie in the grass. <span style="color:LightSteelBlue">“I missed training the juniors back home. It’s weird being so far away. It’s so different here.”</span> He turns to you with a smile, <span style="color:LightSteelBlue">“But you make it not terrible.”</span> You smile back and the two of you lay there for a moment.<br>
<<needChange "Fun" 20>>
<<skillPoints "Athletics" 5>>
<br>
[[Continue|School Courtyard]]You are walking down the sidewalk near the soccer field when you hear a rustling from behind a bush. You investigate and are surprised to see the lower half of a boy sticking out of the bushes. Whoever they were, they were on their knees searching through the foliage for something. You walk up behind them and <span style="color:Pink">can’t help but notice their $FelixUndies.Name poking out of the back of their $FelixBottoms.Type, giving you a cute view.</span> You poke them in the butt with your foot, causing them to yelp and fall backwards out of the bush.<br>
<<set _ad to [
{
Name: "Felix",
State: {
Outfit: "Uniform",
Mouth: "Happy",
Blush: 1,
},
},
]>>
<<ad _ad>>
The mystery boy was <span style="color:DarkTurquoise">Félix</span>, who greets you with a smile as he stands up. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$FelixNickname</span>! You came at the perfect time! I kicked my ball into the bushes by mistake and can not find it anywhere I am looking! Please can you help me find it?”</span> The French boy gives you a hopeful smile.<br>
<br>
<div id=choice>
<<link "Agree to help">>
<<replace"#choice">>
You nod and agree to help him. His smile widens and he points you towards another collection of bushes. <span style="color:LightSteelBlue">“Thank you very much! Come, you search over there and I will search over here.”</span> The two of you split up and begin searching the various foliage. At one point <span style="color:DarkTurquoise">Félix</span> begins to complain about the amount of bushes, claiming his $FelixTop.Type keeps getting caught on the branches.<br>
<br>
After a few minutes of searching, you locate the ball all the way in the back against the wall of the school. You grab it and toss it out. <span style="color:DarkTurquoise">Félix</span> is overjoyed and runs over and gives you a hug, though it is a little tight. <span style="color:LightSteelBlue">“Thank you very much! I was thinking I would be looking until the next class.”</span> He notices your awkward expression and quickly lets go and blushes. <br>
<br>
<span style="color:LightSteelBlue">“Sorry! Was that a bit too tight?”</span> You both laugh as you reassure the now panicked boy that it was fine. He thanks you again and runs back to keep playing soccer.<br>
<<addMoodlet "Stress" 1>>
<<socialChange "Felix" 3>>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
<span style="color:Green">+Félix</span><br>
<<link "Refuse">>
<<replace"#choice">>
You politely refuse, saying you have other things to do and would rather not crawl around in the bushes. <span style="color:DarkTurquoise">Félix</span> sighs, but says he understands and begins to crawl back into the bushes to search for his ball alone.<br>
<<addMoodlet "Stress" 0>>
<<socialChange "Felix" -3>>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
<span style="color:Red">-Félix</span><br>
</div><<set _ad to [
{
Name: "Felix",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
You call out to <span style="color:DarkTurquoise">Félix</span> as he is celebrating scoring a goal and ask to join him. <span style="color:LightSteelBlue">“Yeah!”</span> He says excitedly, <span style="color:LightSteelBlue">“We are a man down and could do with another striker if you think you can keep up! The other team could probably do with another goalie as well!”</span> <span style="color:DarkTurquoise">Félix</span> laughs. It was clear from what you saw that the other team’s goalie wasn’t the best, especially against a player like <span style="color:DarkTurquoise">Félix</span>. <br>
<br>
<div id=choice>
<<link "Join Félix's team as a striker">>
<<replace"#choice">>
You decide to play on <span style="color:DarkTurquoise">Félix</span>’s team as a striker! He gladly welcomes you and the next match begins with both teams even, with the enemy starting out with the ball. At the start, your team is forced to play on the defensive, but a failed shot soon puts the ball in <span style="color:DarkTurquoise">Félix</span>’s hands, or feet. He is surrounded, but the goal is wide open for you. Noticing this, <span style="color:DarkTurquoise">Félix</span> waits for his opening and passes the ball to you!<br>
<br>
<<skillCheck "Athletics" 70>>
<<if _result == 1>>
<span style="color:Green">Timing it perfectly, you kick the ball hard towards the goal!</span> The goalie wasn’t expecting your shot and is unable to stop the ball from entering the goal. Your team cheers and runs over to you. <span style="color:DarkTurquoise">Félix</span> jumps on your back, causing you both to tumble to the ground laughing. The game continues for a while longer, with your team ending up the clear victor.<br>
<<needChange "Fun" 20>>
<<socialChange "Felix" 3>>
<<skillPoints "Athletics" 3>>
<br>
[[Continue|School Courtyard]]
<<else>>
<span style="color:Red">You kick, but unfortunately are a bit too slow and miss the ball!</span> To add to this, you’ve kicked so hard that you throw yourself off balance and fall backwards onto your butt. Some of the opposing team laughs at you as they take the ball back and manage to score a goal. You feel embarrassed at your mistake, but <span style="color:DarkTurquoise">Félix</span> gives you an encouraging pat on the back as the game continues.<br>
<<needChange "Fun" 20>>
<<socialChange "Felix" 3>>
<<addMoodlet "Stress" 1>>
<<skillPoints "Athletics" 3>>
<br>
[[Continue|School Courtyard]]
<</if>>
<</replace>>
<</link>>
<<skillDiff "Athletics" 70>><br>
<<link "Join opposing team as a goalie">>
<<replace"#choice">>
You decide to play as a goalie against <span style="color:DarkTurquoise">Félix</span>’s team. He wishes you luck and everyone takes their positions. Things are seemingly going well for the first few minutes, with your team having near complete control of the ball, but eventually <span style="color:DarkTurquoise">Félix</span> manages to steal it and has a clear path right to you. You ready yourself to block his attack.<br>
<br>
<<skillCheck "Athletics" 70>>
<<if _result == 1>>
<span style="color:Green"><span style="color:DarkTurquoise">Félix</span> tries to fake you out, but you see it coming!</span> He kicks, sending the ball curving towards the goal, but you manage to dive towards it just in time, catching it and blocking the shot! Your team cheers as you kick the ball back towards one of your teammates and your team manages to score a goal not long after.<br>
<br>
<span style="color:DarkTurquoise">Félix</span> seems impressed by your skills.<br>
<<needChange "Fun" 20>>
<<socialChange "Felix" 3>>
<<skillPoints "Athletics" 3>>
<br>
[[Continue|School Courtyard]]
<<else>>
<span style="color:Red">You keep your eye on <span style="color:DarkTurquoise">Félix</span>, believing you know where he is going. But as he kicks the ball, it curves in the air, heading towards the other side of the goal!</span> You dive towards the ball, but are just short. You fall face first into the grass as the ball enters the goal and the opposing team cheers. Embarrassed by your fail, you sigh, as <span style="color:DarkTurquoise">Félix</span> runs over to help you up.<br>
<br>
<span style="color:LightSteelBlue">“Don’t be too hard on yourself.”</span> He laughs, <span style="color:LightSteelBlue">“That was a hard one to block!”</span> Despite your failure, you still have a fun time playing soccer.<br>
<<needChange "Fun" 20>>
<<socialChange "Felix" 3>>
<<addMoodlet "Stress" 1>>
<<skillPoints "Athletics" 3>>
<br>
[[Continue|School Courtyard]]
<</if>>
<</replace>>
<</link>>
<<skillDiff "Athletics" 70>><br>
</div><span style="color:DarkTurquoise">Mr. Chang</span> announced that you would all be dissecting frogs today and quickly paired you off in groups. You were paired with <span style="color:DarkTurquoise">Félix</span> and the two of you quickly got to work on the gross yet interesting process. As you are working, the two boys at the table over call out to get <span style="color:DarkTurquoise">Félix</span>’s attention.<br>
<br>
<span style="color:LightSteelBlue">“Hey <span style="color:DarkTurquoise">Félix</span>, open up!”</span> One of the boys laughed, holding up the frog by the leg, <span style="color:LightSteelBlue">“You guys eat this shit right?”</span><br>
<<set _ad to [
{
Name: "Felix",
State: {
Eyes: "Tired",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Yeah, but I’ve only had them a few times.”</span> <span style="color:DarkTurquoise">Félix</span> responds without looking up from his work, <span style="color:LightSteelBlue">“They are pretty good fried, tastes like chicken. I could ask my uncle for the recipe if you wanted to try them. It would be hard to find some to cook though.”</span> The two boys who were obviously trying to poke fun at the boy’s nationality were left confused and pondering about whether or not the other would try it, eventually leading to a small argument. <span style="color:DarkTurquoise">Félix</span> simply chuckles to himself and continues working.<br>
<br>
<<include"Attend Science Finish">><span style="color:DarkTurquoise">Mr. Chang</span> has an interesting chemistry experiment planned for today’s class and pairs everyone up. You get paired with <span style="color:DarkTurquoise">Félix</span> and the two of you put on your safety equipment while listening to <span style="color:DarkTurquoise">Mr. Chang</span>’s instructions. It seems to be a very simple experiment of mixing together different substances to create a mini goo explosion.<br>
<br>
Things seem to be going well, with everyone listening intently and following along when a certain mixture causes a small puff of smoke to come out of your beaker. You cover your nose, but <span style="color:DarkTurquoise">Félix</span> is not so lucky with his hands full and scrunches up his face as the funny-smelling fumes enter his nostrils. <br>
<<set _ad to [
{
Name: "Felix",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Don’t worry class,”</span> <span style="color:DarkTurquoise">Mr. Chang</span> laughs as some of the other kids get a whiff of the smoke, <span style="color:LightSteelBlue">“The fumes are completely harmless, though do have a bit of a smell to them.”</span> There is a few bouts of laughter and some small gagging, but everyone seems unaffected. That is, except for <span style="color:DarkTurquoise">Félix</span>, whose face scrunches up even more. <br>
<br>
<span style="color:LightSteelBlue">“Achoo!”</span> <span style="color:DarkTurquoise">Félix</span> lets out a powerful sneeze, dropping the vial in his hand into the beaker, which instantly starts to smoke. You quickly dive under the table as the contents of the beaker explode out. Screams fill the classroom, shortly followed by laughter as everyone sees <span style="color:DarkTurquoise">Félix</span> now covered in the bright blue slime for the experiment. <br>
<br>
<span style="color:LightSteelBlue">“Is everyone alright?”</span> <span style="color:DarkTurquoise">Mr. Chang</span> calls out, rushing over and checking on you and <span style="color:DarkTurquoise">Félix</span>, <span style="color:LightSteelBlue">“Good to see you’re both okay. The explosion can be a bit violent if too much is added, but don’t worry. It’s perfectly harmless, about as deadly as toothpaste. Best head to the restrooms to get cleaned up. <span style="color:DarkTurquoise">Mr. $Player.LastName</span>, please go with him in case he needs assistance.”</span> <br>
<br>
You and <span style="color:DarkTurquoise">Félix</span> exit the classroom and head towards the bathroom. “That could have gone better.” <span style="color:DarkTurquoise">Félix</span> laughs. Despite the accident, he still seemed cheery. Once in the bathroom, <span style="color:DarkTurquoise">Félix</span> began to strip off his goo-covered clothing and place them on the counter. <span style="color:Pink">Soon enough, <span style="color:DarkTurquoise">Félix</span> is standing there in nothing but his $FelixUndies.Name. <span style="color:DarkTurquoise">Félix</span> certainly wasn’t shy, making no effort to enter a stall or even cover himself up.</span> <br>
<<set _ad to [
{
Name: "Felix",
State: {
Outfit: "Undies",
Mouth: "Frown",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Ugh, it’s all over my face.”</span> He sighs, wetting some paper towels and rubbing his face. <span style="color:Pink">As you watch him, you can’t help but let devious thoughts enter your mind.</span> <br>
<br>
<div id=result>
<<link "Watch him get dressed<br>">>
<<replace"#result">>
You watch as <span style="color:DarkTurquoise">Félix</span> finishes cleaning himself and his clothing up. As you are staring, <span style="color:DarkTurquoise">Félix</span> turns to you with a grin. <span style="color:LightSteelBlue">“Like what you see?”</span> <span style="color:Pink">He laughs, doing a little pose for you in his underwear.</span> You smirk and roll your eyes at him, telling him to hurry up before <span style="color:DarkTurquoise">Mr. Chang</span> starts wondering what is taking you both so long. <br>
<br>
He quickly finishes up and the two of you walk back to class, laughing about the explosion and how silly <span style="color:DarkTurquoise">Félix</span> looked covered in slime. <br>
<br>
<<include"Attend Science Finish">>
<</replace>>
<</link>>
<<link "Pull the front of his underwear down">>
<<replace"#result">>
<span style="color:Pink">His face covered and his hands occupied, you smirk and quickly reach for the front of his $FelixUndies.Type, pulling them down.</span> <br>
<<set _ad to [
{
Name: "Felix",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Frown",
Blush: 2,
},
},
]>>
<<ad _ad>>
<span style="color:Pink"><span style="color:LightSteelBlue">“Hey!”</span> <span style="color:DarkTurquoise">Félix</span> says in surprise as his penis plops out in front of you.
<<if $FelixCut == "Cut">>
His penis was cute and average for his age. Despite having no foreskin, the tip of his penis was pink and looked very sensitive, twitching as the fabric of his underwear passed over it. His shaft was smooth and had some little wisps of hair, while his balls looked firm and tight. <br>
<br>
<<elseif $FelixCut == "Uncut">>
His penis was cute and average for his age. Despite having foreskin, it didn’t completely cover his tip and you spotted the bright pink tip peeking out slightly. His shaft was smooth and had some little wisps of hair, while his balls looked firm and tight. <br>
<br>
<</if>></span>
<span style="color:LightSteelBlue">“Petit pervers!”</span> <span style="color:DarkTurquoise">Félix</span> laughed as he tossed the wet, goo-covered paper towel at you. <span style="color:LightSteelBlue">“I should have known you were a pervert, I should report you to the headmaster.”</span> <span style="color:DarkTurquoise">Félix</span> smiled, obviously teasing you. <span style="color:Pink">Considering he made no effort to hide his now-exposed boyhood, you figured he didn’t really mind.</span> <span style="color:LightSteelBlue">“Maybe I will report you, unless you make it even.”</span> He smirked evilly, <span style="color:LightSteelBlue">“Go on then, pull down your pants so I can see yours. Only way to make it fair.”</span> <br>
<br>
<span style="color:Pink">You blushed slightly at his demand. Due to his thick accent, you couldn’t actually tell if he was being sarcastic. Though, by the look in his eyes, you were pretty sure he’d leap on you and rip them off if you refused. Realizing it was only fair, you gripped the side of your $PlayerBottoms.Type and yanked them down to your ankles, exposing yourself to <span style="color:DarkTurquoise">Félix</span>.</span> <br>
<<set _ad to [
{
Name: "Felix",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
Blush: 2,
},
},
{
Name: "Player",
ShowZoom: true,
State: {
Mouth: "Happy",
Blush: 2,
PantsDown: true,
},
Clothes: {
Undies: $None,
},
},
]>>
<<ad _ad>>
<span style="color:Pink">
<<if $Player.PenisSize == "Tiny">>
<span style="color:LightSteelBlue">“It’s so cute!”</span> <span style="color:DarkTurquoise">Félix</span> couldn’t hold back his giggles as he eyed your Tiny Penis, which looked even smaller next to his. You blush, telling <span style="color:DarkTurquoise">Félix</span> that you just haven’t finished growing yet. <span style="color:LightSteelBlue">“I’m sure.”</span> He put his hand on your shoulder as he finally sniffled his small fit of giggles. <span style="color:LightSteelBlue">“Look on the bright side, if you ever have a boner in class, no one will be able to tell!”</span> You playfully shove him as he begins laughing again. Despite his teasing, you knew he was just poking fun and wasn’t trying to be mean. <br>
<br>
<<elseif $Player.PenisSize == "Small">>
<span style="color:LightSteelBlue">“I can see why you’re so shy.”</span> <span style="color:DarkTurquoise">Félix</span> sticks his tongue out at you playfully, <span style="color:LightSteelBlue">“Don’t worry, I’ve heard some boy’s penis get bigger when you play with them, maybe we should check.”</span> <span style="color:DarkTurquoise">Félix</span> catches you off-guard by playfully flicking your penis, causing you to let out a small yelp. You attempt to retaliate, but <span style="color:DarkTurquoise">Félix</span> is a bit too fast for you and asserts his dominance once more by lightly pinching your balls, causing another yelp as you cover yourself with your hands to protect your bits from anymore of <span style="color:DarkTurquoise">Félix</span>’s attacks. <br>
<br>
<<elseif $Player.PenisSize == "Average">>
<span style="color:LightSteelBlue">“There, now we are even!”</span> <span style="color:DarkTurquoise">Félix</span> laughs, putting his arm around your shoulder, <span style="color:LightSteelBlue">“Bet if we walked back to class like this, everyone would be too stunned to say anything.”</span> He stood you both in front of the mirror and flexed. It was very funny to witness the two of you side by side in the mirror, smiling and laughing with your boyhoods sitting in the open air, though also a little bit embarrassing. <br>
<br>
<<elseif $Player.PenisSize == "Large">>
<span style="color:LightSteelBlue">“There, now we are even!”</span> <span style="color:DarkTurquoise">Félix</span> laughs, standing you both in front of the mirror. <span style="color:LightSteelBlue">“And you’re even bigger than me, maybe I’ll start calling you Big <span style="color:DarkTurquoise">$FelixNickname</span>. And when people ask why I call you that, I can just pull your pants down to show them!”</span> He laughed as he grabbed your arms and wiggled you both back and forth, causing both your boyhoods to jiggle around playfully. <br>
<br>
<<else>>
<span style="color:DarkTurquoise">Félix</span>’s eyes widened upon seeing your gigantic member. As you blush, he laughs and looks away. <span style="color:LightSteelBlue">“Sorry, I forgot that something so big can come in such a cute little package.”</span> He playfully pinches your cheeks. As you go to shove him away, <span style="color:DarkTurquoise">Félix</span> suddenly grabs you from behind and holds your arms up above your shoulders. You feel his flaccid penis press up against you butt cheeks as he begins to shake you around wildly. <span style="color:LightSteelBlue">“Look,”</span> He laughs as he points to the mirror in front of you both, <span style="color:LightSteelBlue">“I can make it dance! Bet if we can spin it fast enough we can make you fly!”</span> <br>
<br>
<</if>></span>
<span style="color:LightSteelBlue">“We should probably get dressed before someone comes in.”</span> <span style="color:DarkTurquoise">Félix</span> says as he walks back to his clothes and pulls his underwear up. <span style="color:LightSteelBlue">“If they saw us like this, think of the rumors they would spread. People may actually think we like each other.”</span> He sticks his tongue out at you playfully as you both get dressed and return to class. <br>
<br>
<<addMoodlet "Lewd Experience" 6>>
<<include"Attend Science Finish">>
<</replace>>
<</link>>
</div><<inspect "FELIX Inspect School Hallway">> walks down the hallway.<<inspect "FELIX Inspect School Hallway">> walks down the hallway.<<inspect "FELIX Inspect School Hallway">> walks down the hallway.<<inspect "FELIX Inspect Music">> is playing the piano.<<switch $FelixSche.Activity>>
<<case "School Lunch">>
<<inspect "FELIX Inspect School Lunch">> is eating lunch at a table.
<<case "Cafeteria">>
<<inspect "FELIX Inspect Cafeteria">> is sitting at a table reading a novel.
<</switch>><<inspect "FELIX Inspect English">> is reading a novel.<<inspect "FELIX Inspect History">> is talking in French to the teacher.<<inspect "FELIX Inspect Science">> preparing his station for class.<<inspect "FELIX Inspect Math">> is waiting patiently for class to begin while he hums.<<switch $FelixSche.Activity>>
<<case "Gym">>
<<inspect "FELIX Inspect Gym">> is happily changing.
<<case "Gym Shower">>
<<inspect "FELIX Inspect Gym Shower">> whistles happily as he pulls his clothes out of his locker.
<</switch>><<inspect "FELIX Inspect School Playground">> is playing soccer.<<inspect "FELIX Inspect Waiting for Bus">> is whistling while he waits for the bus./* SOCIAL LEVELS */
<<if $FelixSocialRank == -3>>
<<set $FelixRelationship to "Hated">>
<span style="color:DarkRed">Félix Hates you!</span>
<br>
<<elseif $FelixSocialRank == -2>>
<<set $FelixRelationship to "Enemies">>
<span style="color:DarkRed">You and Félix are Enemies.</span>
<br>
<<elseif $FelixSocialRank == -1>>
<<set $FelixRelationship to "Very Disliked">>
<span style="color:Red">Félix really Dislikes you.</span>
<br>
<<elseif $FelixSocialRank == 0 and $FelixSocial <= -50>>
<<set $FelixRelationship to "Disliked">>
<span style="color:Red">Félix Dislikes you. </span>
<br>
<<elseif $FelixSocialRank == 0 and $FelixSocial < 50>>
<<set $FelixRelationship to "Acquaintances">>
<span style="color:Yellow">You and Félix are Acquaintances.</span>
<br>
<<elseif $FelixSocialRank == 0 and $FelixSocial >= 50>>
<<set $FelixRelationship to "Liked">>
<span style="color:LightGreen">Félix Likes you.</span>
<br>
<<elseif $FelixSocialRank == 1>>
<<set $FelixRelationship to "Friends">>
<span style="color:Green">You and Félix are Friends.</span>
<br>
<<elseif $FelixSocialRank == 2>>
<<set $FelixRelationship to "Good Friends">>
<span style="color:DarkGreen">You and Félix are Good Friends!</span>
<br>
<<elseif $FelixSocialRank == 3>>
<<set $FelixRelationship to "Close Friends">>
<span style="color:DarkGreen">You and Félix are Close Friends!</span>
<br>
<<elseif $FelixSocialRank == 4>>
<<set $FelixRelationship to "Best Friends">>
<span style="color:Cyan">You and Félix are Best Friends!</span>
<br>
<<elseif $FelixSocialRank == 5>>
<<set $FelixRelationship to "Love">>
<span style="color:Pink">You and Félix Love each other!</span>
<br>
<</if>>
<div class="social-bar-group">
<<if $FelixSocialRank == 0>>
<img src="Images\UI\Social\SocialRank0.png" width="35" alt="Rank0">
<<elseif $FelixSocialRank == 1>>
<img src="Images\UI\Social\SocialRank1.png" width="35" alt="Rank1">
<<elseif $FelixSocialRank == 2>>
<img src="Images\UI\Social\SocialRank2.png" width="70" alt="Rank1">
<<elseif $FelixSocialRank == 3>>
<img src="Images\UI\Social\SocialRank3.png" width="105" alt="Rank1">
<<elseif $FelixSocialRank == 4>>
<img src="Images\UI\Social\SocialRank4.png" width="140" alt="Rank1">
<<elseif $FelixSocialRank == 5>>
<img src="Images\UI\Social\SocialRank5.png" width="175" alt="Rank1">
<</if>>
/* SOCIAL GAUGE */
<div class="social-bar-gauge">
<<set _data = clone({
text: $FelixSocial,
value: Math.abs($FelixSocial),
max: 100,
min: 0,
color: getSocialBarColor($FelixSocial),
showText: true,
})>>
<<progressbar _data>>
</div>
</div>
/* MAX MIN */
<<if $FelixSocial > 120>>
<<set $FelixSocial to 120>>
<</if>>
<<if $FelixSocial < -120>>
<<set $FelixSocial to -120>>
<</if>>/* Written by: Pocodesu */
<<set $Minutes += 20>>
/* Intro */
You sit down next to <span style="color:DarkTurquoise">Félix</span>, who puts his book down and smiles upon seeing you. You begin chatting about nothing in particular. He’s in the middle of regaling you with a tale from his hometown when you suddenly notice Carter approaching your table. <span style="color:DarkTurquoise">Félix</span> smiles at the boy before asking if he needed something. <span style="color:LightSteelBlue">“Well… I went to buy a Kid-Kat from the vending machine when all of a sudden TWO popped out!”</span> He showed off both chocolate bars and looked shocked that he had experienced some good luck for a change. <span style="color:LightSteelBlue">“I don’t really need two so I figured I’d offer one to you guys!”</span> he does an admittedly adorable pose that you think you remember seeing from that cartoon Noah always watches. He tries to put on a deeper voice as he speaks. <span style="color:LightSteelBlue">“After all, that’s what a hero would do!”</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "Felix",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
You and <span style="color:DarkTurquoise">Félix</span> both accept the boy's offer at exactly the same time. It was almost scary how in sync the two of you were. You both can’t help but laugh at the situation. <span style="color:DarkTurquoise">Carter</span> places the extra bar down on the table in between the two of you. <span style="color:LightSteelBlue">“I’m sure you guys can come up with a peaceful way to decide! I believe in you!”</span> The boy offers a final pose and a cute smile before waving goodbye and returning to his table. <br>
<br>
<span style="color:LightSteelBlue">“We seem to have found ourselves in une situation difficile.”</span> <span style="color:DarkTurquoise">Félix</span> seems to ponder for a moment before snapping his fingers. <span style="color:LightSteelBlue">“Ah, I know! We can play Pierre-Feuille-Ciseaux!”</span> You tilt you head and give the boy a look of complete confusion. <span style="color:LightSteelBlue">“Surely you know it!”</span> Your face remains unchanged as you shake your head no. <span style="color:LightSteelBlue">“You know…”</span> he makes a fist. <span style="color:LightSteelBlue">“Pierre…”</span> he then flattens his hand. <span style="color:LightSteelBlue">“Feuille…”</span> finally, he sticks out his pointer and middle finger and makes a snipping motion toward your face. <span style="color:LightSteelBlue">“Ciseaux!”</span> You can’t help but laugh as you realize what he meant. You inform him that it’s called Rock, Paper, Scissors in English. <span style="color:LightSteelBlue">“Same thing, same thing.”</span> he waves his hand in a dismissive motion. <span style="color:LightSteelBlue">“Let us play already!”</span> You nod and prepare to play. <br>
<br>
<div id="choice">
/*Rock*/
<<link "Rock<br>">>
<<replace"#choice">>
You think you remember hearing about a strategy that lets you win every game of Rock, Paper, Scissors. All you have to do is throw rock every time! Surely you can’t lose! <span style="color:DarkTurquoise">Félix</span> calls out <span style="color:LightSteelBlue">“Pierre-Feuille-Ciseaux!”</span> You almost can’t believe it. You look down to see that you both throw out Rock! <span style="color:LightSteelBlue">“Hmm, I suppose we go again!”</span> <span style="color:DarkTurquoise">Félix</span> laughs as he speaks. <br>
<br>
Surely that was just a fluke you think. Your strategy is sure to work this time. <span style="color:DarkTurquoise">Félix</span> calls out once again and sure enough, you both throw Rock a second time. <span style="color:LightSteelBlue">“Perhaps we should take this as a sign from the universe…”</span> he opens the wrapper and breaks the Kid-Kat in half <span style="color:LightSteelBlue">“… And just share.”</span> You nod in agreement and happily take your half. Perhaps that strategy isn’t as foolproof as you once thought. Then again, you did end up with some chocolate, so who can really say? <br>
<<socialChange "Felix" 3>>
<<needChange "Hunger" 5>>
<<needChange "Fun" 10>>
<br>
[[Continue|School Cafeteria]]
<</replace>>
<</link>>
/*Paper*/
<<link "Paper<br>">>
<<replace"#choice">>
You remember hearing some kids on the playground talking about a foolproof strategy to win every game of Rock, Paper, Scissors. All you have to do is throw Rock every time. You anticipate <span style="color:DarkTurquoise">Félix</span> utilizing this strategy and decide it’s best if you choose Paper instead. <span style="color:DarkTurquoise">Félix</span> calls out <span style="color:LightSteelBlue">“Pierre-Feuille-Ciseaux!”</span> <br>
<br>
<span style="color:LightGreen">You throw Paper while <span style="color:DarkTurquoise">Félix</span> throws Rock!</span> You laugh out loud and let out a small cheer. You feel as though you just won a fierce battle of wits! <span style="color:LightSteelBlue">“You must really love chocolate if you are that excited!”</span> he lightly pokes your belly and giggles. <span style="color:Pink">You begin to feel a bit embarrassed about your over-reaction to your victory.</span> <br>
<br>
Perhaps in an effort to save face, you explain to <span style="color:DarkTurquoise">Félix</span> that you’re feeling generous and have decided to share your hard earned prize. He laughs and accepts half of the Kid-Kat. <span style="color:LightSteelBlue">“Be still my heart, it is as Carter said! That is what a hero would do.”</span> <span style="color:Pink">He winks at you and you feel your cheeks begin to grow warm, perhaps with embarrassment, or maybe something more…</span> <br>
<<socialChange "Felix" 3>>
<<needChange "Hunger" 5>>
<<needChange "Fun" 10>>
<br>
[[Continue|School Cafeteria]]
<</replace>>
<</link>>
/*Scissors*/
<<link "Scissors<br>">>
<<replace"#choice">>
You’ve already formed the perfect strategy. You’ve heard the rumor going around the school that a surefire way to win every game of Rock, Paper, Scissors is to throw Rock every time. <span style="color:DarkTurquoise">Félix</span> is smart you think, so he will anticipate you using this strategy. Surely he will throw Paper to try and claim an easy win! You silently laugh to yourself as you think that even though <span style="color:DarkTurquoise">Félix</span> believes that he has outsmarted you, you have in fact outsmarted him! He calls out <span style="color:LightSteelBlue">“Pierre-Feuille-Ciseaux!”</span> You throw Scissors with an air of complete confidence. <br>
<br>
<span style="color:LightCoral">This confidence was immediately shattered as you see that <span style="color:DarkTurquoise">Félix</span> throws Rock!</span> You sit in absolute disbelief as <span style="color:DarkTurquoise">Félix</span> laughs at his win. <span style="color:LightSteelBlue">“I see you are quite upset. You know, I could be convinced to share my prize with you.”</span> you perk up at this suggestion, but warily ask what you would need to do in return. <span style="color:LightSteelBlue">“It is simple really. If you agree to serve me faithfully I will split it with you.”</span> he gives you a devilish smirk. <br>
<br>
You think about all the things that <span style="color:DarkTurquoise">Félix</span> could force you to do as his servant, but before you have a chance to answer, he begins to laugh. <span style="color:LightSteelBlue">“You should see your face! Do not worry, I was only teasing you.”</span> he breaks the chocolate bar in half and shares it with you. You let out a slight chuckle but can’t help but wonder if being <span style="color:DarkTurquoise">Félix</span>’s servant wouldn’t have been so bad. <br>
<<socialChange "Felix" 3>>
<<needChange "Hunger" 5>>
<<needChange "Fun" 10>>
<br>
[[Continue|School Cafeteria]]
<</replace>>
<</link>>
</div><span style="color:Azure"><big><strong>--Félix--</strong></big></span><br>
<<if $JournalInfo == "Info">>
[X]
<<else>>
[ ]
<</if>>
[[NPC Information|Felix Journal][$JournalInfo to "Info"]]<br>
<<if $JournalInfo == "Stats">>
[X]
<<else>>
[ ]
<</if>>
[[NPC Stats|Felix Journal][$JournalInfo to "Stats"]]<br>
[[Return|Journal]]<br>
<br>
<<if $JournalInfo == "Stats">>
<<include"Felix Stats">>
<<elseif $JournalInfo == "Info">>
<span style="color:DarkTurquoise">Félix Allard</span> is one of your classmates.<br>
<br>
<strong>--Appearance--</strong><br>
He is a young boy, has Medium Length Light Brown Hair, and Blue Eyes.<br>
He is Fit and Average Height for his age.<br>
He has Light skin.<br>
<br>
<strong>--Clothing--</strong><br>
<strong>Everyday</strong>: Polo Shirts and Pants or Shorts.<br>
<strong>Pajamas</strong>:
<<if $SeenFelixPJs > 0>>
Sleeps in White Pajamas<br>
<<else>>
<span style="color:Yellow">You have not seen Felix in his pajamas.</span><br>
<</if>>
<strong>Underwear</strong>:
<<if $SeenFelixUndies > 0>>
Wears Briefs with Fancy Designs on them.<br>
<<else>>
<span style="color:Yellow">You have not seen Felix in his underwear.</span><br>
<</if>>
<br>
<strong>--Privates--</strong><br>
<<if $SeenFelixNaked > 0>>
<span style="color:Pink"> Félix has an Average Sized Penis and a Cute Butt</span><br>
<<else>>
<span style="color:Yellow">You have not seen Felix naked.</span><br>
<</if>>
<br>
<strong>--Personality--</strong><br>
<span style="color:DarkTurquoise">Félix</span> is Funny and Charming. <br>
He is an exchange student from France, still learning English.<br>
His humor is a mix of witty play on words and crude, almost sexual, jokes.<br>
Is liked by most due to his politeness and charm, which is also why some don’t like him.<br>
<strong>Likes</strong>: Doing anything with friends, being a free spirit, things that remind him of home<br>
<strong>Dislikes</strong>: Bullying, People making fun of his accent, Bad smells<br>
<br>
<strong>--Reputation--</strong><br>
<span style="color: DarkTurquoise">Félix</span> has as a <span style="color:LightGreen">Positive Reputation</span> at School. He is known being Polite and Charming.<br>
<br>
<strong>--Secrets--</strong><br>
<<if $FelixSecret == 1>>
<<else>>
<span style="color:Yellow">You do now know Felix's secret.</span><br>
<</if>>
<br>
<strong>--Kinks--</strong><br>
<<if $FelixKink == 1>>
<<else>>
<span style="color:Yellow">You do not know what turns Felix on and off.</span><br>
<</if>>
<</if>>
[[Return|Journal]]/* Written by: Winters */
Passing under the neon side, you enter the theatre. The smell of fresh popcorn and fake butter greets you. The entrance is lined with movie posters of films that are currently showing. <span style="color:yellow">Looking up at a sign with the showtimes, it appears a variety of films are starting soon.</span> <br>
<br>
Feeling up to it, you settle on seeing a horror movie. A bored-looking teenager is at the ticket counter when you approach and ask for a ticket to the horror movie. The teenager looks you up and down, and <span style="color:yellow">you suddenly become very conscious of your age.</span> The teenager eventually shrugs and hands you a ticket before resuming his previous bored expression. You quickly move away before he changes his mind. <br>
<br>
Entering the theatre, the screen is already flickering with ads involving anthropomorphic popcorn and candy dancing. From the light of the screen, you look around for a good seat. The movie has been out for a few weeks, so the current showing had a sparse crowd. You spot an open seat, and head towards it when you hear your name. Pausing, you look around to identify the source of the voice. Hopefully, you weren’t just caught for being in a horror movie. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "Felix",
State: {
Mouth: "Smile",
Outfit: "Everyday",
},
},
]>>
<<ad _ad>>
You spot a hand waving at you, and identify the source as <span style="color:DarkTurquoise">Felix</span>. As you make eye contact with him, he smiles and beckons you over. You start walking towards <span style="color:DarkTurquoise">Felix</span>, your feet squelching on the sticky theatre floor. When you approach his seat, <span style="color:DarkTurquoise">Felix</span> greets you with a warm smile. <span style="Color: LightSteelBlue">“I didn’t know you would be here. Want to sit next to me? It would be more fun if you did,”</span> he says as he gestures at the seat next to him. <br>
<br>
Returning his smile, you tell him that you would like that. The seat makes an audible groan as you push the cushion down before you sit. <br>
<br>
<span style="Color: LightSteelBlue">“This movie sounds fun,”</span> he says. <span style="Color: LightSteelBlue">“I don’t know anything about it, but if it’s called The Keeper then it must be good! I’m always excited to see a movie involving soccer!”</span> <br>
<br>
It takes you a moment to process what he said, and you’re quite certain that this movie is not at all what <span style="color:DarkTurquoise">Felix</span> thinks it is. <span style="color:yellow">You’re not sure if you should tell him that it’s a horror movie and likely does not involve soccer.</span> He might leave if you do. Returning <span style="color:DarkTurquoise">Felix</span>’s smile, you feel a slight pang of guilt. <br>
<br>
<<linkreplace"Continue">>
The movie starts with a janitor running through the halls of a school at night. The janitor is terrified as something seems to be chasing him. There are brief glimpses of some sort of monster as it chases him. Your heart starts to beat faster as the monster starts to overtake the janitor. <br>
<br>
<span style="Color: LightSteelBlue">“Why is the man chasing the janitor in a rubber suit?”</span> asks a confused <span style="color:DarkTurquoise">Felix</span>. Your attention is snapped away from the movie at the comment, and you look over at <span style="color:DarkTurquoise">Felix</span>. You quickly whisper that the man in the rubber suit is supposed to be a monster called The Keeper. <br>
<br>
<span style="Color: LightSteelBlue">“Why would a keeper dress like that? It would be hard to move or see while trying to stop shots,”</span> he says. Before you can explain some more, someone in the audience makes a shushing sound. Returning your attention to the screen, you watch as the janitor is hiding in a closet. You jump when the man...monster suddenly appears and grabs the janitor. A scream is heard off screen before the title screen and opening credits start. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "Felix",
State: {
Mouth: "Frown",
Outfit: "Everyday",
},
},
]>>
<<ad _ad>>
The rest of the movie follows a series of boys from the school the janitor worked at as they started to uncover the mystery of The Keeper. It seems that The Keeper collects the souls of its victims and keeps them for a nefarious purpose. There is also a distinct lack of soccer throughout the movie. Occasionally you hear a random sigh from <span style="color:DarkTurquoise">Felix</span>. Whenever you look over at him, he has a blank look on his face. <br>
<br>
The movie reaches its final act when all the boys are sleeping over at one of the boy’s house where they plan on how to stop The Keeper the following day. <span style="color:Pink">You can’t help but notice they’re all in their underwear.</span> However, their plans go awry when The Keeper attacks them that night. The boys scatter all around the house, still in their underwear, to get away from The Keeper. <br>
<br>
<span style="Color: LightSteelBlue">“Why don’t they run out the front door,”</span> grumbles <span style="color:DarkTurquoise">Felix</span>. <span style="Color: LightSteelBlue">“Is it because they’re still modest for being in their underwear? So silly.”</span> <br>
<br>
Despite some tricks of the camera, you’re beginning to notice how slow the man is in the rubber suit as he chases the boys. The Keeper eventually grabs a fleeing boy with the waistband of his briefs and pulls him upwards. <span style="color:LightCoral">You cringe at the painful wedgie the boy must be getting before looking on in horror as the monster opens its jaws wide, and latches onto the boy’s mouth. The boy’s body gruesomely shrinks in on itself while the boy’s soul is devoured by The Keeper. The scene is shocking, and you look away by burying your face in <span style="color:DarkTurquoise">Felix</span>’s shoulder. The gruesome sounds of the scenes still reach you.</span> <br>
<br>
A hand gently pats you on top of your head. <span style="Color: LightSteelBlue">“Oh, don’t be afraid. You’re not stupid like these boys. You would have gotten away from the man in the rubber suit,”</span> <span style="color:DarkTurquoise">Felix</span> says as he continues to awkwardly pat you. <span style="color:Yellow">You’re not sure if it’s the comment or the awkward patting, but you chuckle a little. Pulling your head for <span style="color:DarkTurquoise">Felix</span>’s shoulder, you give him an embarrassed smile before returning your attention to movie.</span> The main boy eventually sets a trap for The Keeper by igniting the gas stove in the kitchen and blowing up the monster. Even though the boy is in just his white briefs, he looks rather heroic as he stands there in the rubble of the house. <br>
<br>
Just when you think it’s over, a hand suddenly bursts from the rubble and reaches towards the screen before it turns black. You jump a little, and <span style="color:DarkTurquoise">Felix</span> gives a little laugh as he gently pats your hand. <br>
<br>
<span style="Color: LightSteelBlue">“That was…different.”</span> <span style="color:DarkTurquoise">Felix</span> says as the two of you get up to leave the theatre. <span style="Color: LightSteelBlue">“But it was more enjoyable to watch it with you here. I feel that I’m owed a game of soccer, though. I feel like I was tricked,”</span> he says playfully. <span style="Color: LightSteelBlue">“Also, if you play soccer, you run faster and monsters can’t catch you.”</span> You laugh and agree to play soccer with him later. Outside the theater, you stand there awkwardly with <span style="color:DarkTurquoise">Felix</span> before telling him that you should get going. <span style="color:Pink"> <span style="color:DarkTurquoise">Felix</span> gives a small sigh, but nods. He then surprises you by moving in giving you a hug. You hug him back and eventually let go as he smiles and turns to leave.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "Felix",
State: {
Mouth: "Happy",
Outfit: "Everyday",
},
},
]>>
<<ad _ad>>
<span style="Color: LightSteelBlue">“Au revoir,”</span> he says with a wave as he leaves. You watch him as he walks away before turning and departing yourself. You hear <span style="color:DarkTurquoise">Felix</span> call out your name once again. Turning around, he has a wide grin on his face. <span style="Color: LightSteelBlue">“Stay away from men in rubber suits!”</span> he says. You can’t help but laugh, as you give <span style="color:DarkTurquoise">Felix</span> a wave. While the movie was scarier than you care to admit, you did have a fun time with <span style="color:DarkTurquoise">Felix</span>. <br>
<<addMoodlet "Great Movie" 20>>
<<needChange "Fun" 20>>
<<socialChange "Felix" 5>>
<br>
[[Continue|Entertainment District]]
<</linkreplace>><<if $FelixSche.Location == "School Courtyard">>
<img src="Images\NPC Tracking\Felix Courtyard.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
/* */
<<if $FelixSche.Location == "School Cafeteria">>
<img src="Images\NPC Tracking\Felix Cafeteria.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
/* */
<<if $FelixSche.Location == "School Math Classroom">>
<img src="Images\NPC Tracking\Felix Math.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
/* */
<<if $FelixSche.Location == "School Science Classroom">>
<img src="Images\NPC Tracking\Felix Science.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
/* */
<<if $FelixSche.Location == "School History Classroom">>
<img src="Images\NPC Tracking\Felix History.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
/* */
<<if $FelixSche.Location == "School English Classroom">>
<img src="Images\NPC Tracking\Felix English.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
/* */
<<if $FelixSche.Location == "School Music Room">>
<img src="Images\NPC Tracking\Felix Music.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
/* */
<<if $FelixSche.Location == "School Locker Room">>
<img src="Images\NPC Tracking\Felix Gym.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
/* */
<<if $FelixSche.Location == "School South Hallway">>
<img src="Images\NPC Tracking\Felix South Hallway.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
/* */
<<if $FelixSche.Location == "School East Hallway">>
<img src="Images\NPC Tracking\Felix East Hallway.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
/* */
<<if $FelixSche.Location == "School West Hallway">>
<img src="Images\NPC Tracking\Felix West Hallway.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
/* */<<set $Minutes += 20>>
<<set _random to [
"FELIX Playground Soccer Game",
"Felix Playground Soccer Pants Down",
"Felix Playground Soccer Mud",
]>>
<<if $FelixSocial >= 50>>
<<set _random.push("FELIX Playground Help Shooting")>>
<</if>>
<<include _random.random()>>You ask <span class="char-name">Félix</span> if you can join his game of soccer, to which he gladly agrees. <span class="dialogue-text">“Of course! The other team can use a striker, that is, if you think you can go against me!”</span> <span class="char-name">Félix</span> smirks, his cute pretend ‘over-optimism’ shining through. <span class="green-text">You nod in agreement, telling <span class="char-name">Félix</span> he is going down!</span><br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Mad",
},
},
{
Name: "Felix",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Mad",
},
},
]>>
<<ad _ad>>
With you both playing strikers on opposing teams, a lot of the game comes down to the two of you. Which is isn’t good for you, as <span class="char-name">Félix</span> is a very proficient soccer player. Blocking, passing, and stealing, <span class="char-name">Félix</span> was a monster on the pitch; He was even able to steal the ball from you without you noticing, <span class="pink-text">much to your mild, admittedly adorable, embarrassment.</span><br>
<br>
Soon the game is neck and neck, yourself and <span class="char-name">Félix</span> countering each other’s moves in an exciting back-and-forth. But <span class="char-name">Félix</span> had the ball, rushing towards the goal as you trail on his side. Your team was scattered, your goalie was arguably not the best, so it all came down to you. You push harder than you ever have, your feet moving like lightning as you rush <span class="char-name">Félix</span> and slide down to steal the ball in perfect form!<br>
<br>
<span class="red-text">CRASH!</span><br>
<<linkreplace"Continue">>
<<art "Images\\Special\\Buyable\\Felix Soccer Mud.png" "Rayray" "https:rayray.fanbox.cc" 700>>
<span class="alert-text">You collide directly with <span class="char-name">Félix</span>, you both tumbling in a pile of limbs off of the pitch and <span class="red-text">SPLASH!</span> Directly into a mud puddle.</span> You spit out the disgusting mixture of dirt and water as you stand up to find your clothes covered in a thick layer of the stuff. You reach down to help <span class="char-name">Félix</span> up, apologizing, but he seems to find the situation mildly amusing.<br>
<br>
<span class="dialogue-text">“Not bad, <span class="char-name">$FelixNickname</span>, though I think you were supposed to steal the ball and not my ankles.”</span> He laughs. You blush, rubbing the back of your head as you admit that your aim was a little off. <span style="color:DarkTurquoise">Mr. Chang</span> comes running over, having seen the crash from a distance.<br>
<br>
<span class="dialogue-text">“Is everyone alright?”</span> He asks, his eyes widening as he sees you and <span class="char-name">Félix</span> caked in mud. <span class="dialogue-text">“Oh my! Well, I’m glad neither of you are injured, you really should be more careful, but I’m afraid you can’t really attend class like that. Follow me to the locker room, we’ll see if <span style="color:DarkTurquoise">Coach Kohler</span> is there to let you use the showers to clean yourself up.”</span><br>
<br>
[[Continue|Felix Playground Soccer Mud 2]]
<</linkreplace>>/* LOCATION */
<<set $Location to {
Name: "School Locker Room",
Indoors: 1,
Safe: 1,
Nudity: 1,
Public: 1,
Environment: "School Locker Room",
}>>
Thankful that you weren’t in trouble, you both follow <span style="color:DarkTurquoise">Mr. Chang</span> into the school, your clothes heavy and uncomfortable from the mud. <span class="alert-text">The school janitor, a strange menacing-looking man, eyes you both in annoyance as you create a trail of mud from the cafeteria to the locker room.</span> Once inside, <span style="color:DarkTurquoise">Mr. Chang</span> quickly finds <span style="color:DarkTurquoise">Coach Kohler</span> who, despite his obvious annoyance, allows you both to use a shower to get cleaned up.<br>
<br>
<span class="dialogue-text">“You’ll have to share one!”</span> He yells out, <span class="dialogue-text">“My class will be heading to the showers soon and we already barely have enough!”</span> <span class="pink-text">Despite the possible embarrassment, neither of you argues.</span> Kohler then instructs <span style="color:DarkTurquoise">Mr. Chang</span> to get some spare clothes from the office for you both and gives you a plastic bag to put your muddy clothes in and a towel.<br>
<<addClothing "Temp" "Bottoms" "Towel" "White">>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Sad",
Blush: 1,
},
Clothes: {
Bottoms: _clothingtemp,
},
},
{
Name: "Felix",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
You both quickly strip off your clothes in privacy before making your way to the shower. <span class="pink-text">To your surprise, <span class="char-name">Félix</span> was already naked!</span> His towel was already on the hook as he opened the shower curtain, motioning for you to go first. <span class="pink-text">He notices your slight blush and gives you a confused look, before glancing down at his nude body and laughing.</span><br>
<br>
<span class="dialogue-text">“Oh, right.”</span> He smirks, <span class="dialogue-text">“I don’t get why boys in your country are so weird about being naked, back home we didn’t have these curtains and it was one big shower. But, I shall respect your shyness.”</span> <span class="char-name">Félix</span> quickly locates an extra towel and ties it around his head, covering his eyes. <span class="dialogue-text">“There! Now you won’t have to be shy since I can’t see anything.”</span> He waves his hand in front of his face playfully to indicate that he couldn’t see. <span class="dialogue-text">“Though I may need you to guide me inside the shower.”</span><br>
<br>
<span class="pink-text"><span class="char-name">Félix</span> sure didn’t mind nudity, he was even willing to blindfold himself to keep you comfortable. This did allow you to take in his entire body, nude in all its glory, without worry of <span class="char-name">Félix</span> thinking you were strange for looking. This was made even cuter as he fumbled around blind, nearly bumping into you a few times.</span><br>
<br>
<div id="choice1">
<<link "Lead him into the shower">>
<<replace "#choice1">>
You laugh, grabbing <span class="char-name">Félix</span> by the hand to lead him into the shower as you hang your towel on the hook. <span class="pink-text">He jokes about you leading him naked into the hallway, something you briefly considered had it not been an obviously much longer walk. As you turn the water on, you watch as <span class="char-name">Félix</span> holds the towel in place with one hand and cleans himself with the other. It was still a little embarrassing, being naked and exposed in front of <span class="char-name">Félix</span>, but since he couldn’t see it wasn’t all bad.</span><br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Naked",
Mouth: "Happy",
Blush: 2,
},
ShowZoom: true,
},
{
Name: "Felix",
State: {
Outfit: "Naked",
Eyes: "Closed",
Mouth: "Happy",
Blush: 2,
},
ShowZoom: true,
},
]>>
<<ad _ad>>
<<if $Attractions.Felix == 1>>
<span class="pink-text">You find yourself staring at <span class="char-name">Félix</span> as he cleans himself, taking in his body from all over. The way his chest shined when wet, the muscled, yet boyish, curves of his body, and the water running down his body before slowly dripping off his penis, which sat exposed right before you. <span class="char-name">Félix</span>’s body was overall very well-formed and you could imagine him getting the attention of all the girls if he went to a public school.</span><br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Voyeurism", "Preteens"]>>
<<arousalGain 20 _arousalbs _arousalkink>>
<<set $Player.Arousal to 50>>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Naked",
Mouth: "Sad",
Blush: 3,
},
ShowZoom: true,
},
{
Name: "Felix",
State: {
Outfit: "Naked",
Eyes: "Closed",
Mouth: "Happy",
Blush: 2,
},
ShowZoom: true,
},
]>>
<<ad _ad>>
<span class="pink-text">You then glance down and realize that you have a boner, panic, and try to distract yourself for the rest of the shower to avoid any awkward encounters.</span><br>
<</if>>
The shower goes by pretty quickly, as it was mainly your clothes that got caked in mud. You have to point out a few dirt spots that <span class="char-name">Félix</span> missed, since he is blindfolded, but afterward, you both quickly dry off and wait for <span class="char-name">Mr. Chang</span> to return with some spare clothes. Ironically, he managed to find exactly what you were wearing before.<br>
<span class="green-text">+Fun</span><br>
<<needChange "Hygiene" 100>>
<<needChange "Fun" 20>>
<<socialChange "Felix" 3>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>><br>
<<if $FelixSocial >= 75 || ($FelixSocialRank || 0) > 0 || $NaturismSkill >= 3>>
<<link "Tell him he doesn’t need to blindfold himself">>
<<replace "#choice1">>
<span class="pink-text">You laugh at the admittedly funny sight of a naked boy with a towel as a blindfold scrambling around before pulling the towel off his head and telling <span class="char-name">Félix</span> that you don’t mind if he sees you naked, so there is no need for that.</span><br>
<br>
<span class="dialogue-text">“Oh, well I guess you are a lot braver than most of the other boys here.”</span> <span class="pink-text"><span class="char-name">Félix</span> teased before covering himself with his hands and pretending to be embarrassed, mimicking situations you both have seen in the locker room before.</span> <span class="dialogue-text">“Little weird, the boys here are. Though it is a little cute.”</span> <span class="char-name">Félix</span> sticks his tongue out playfully before grabbing you by the wrist and pulling you inside the shower, leaving your towel on the floor behind you.<br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Naked",
Mouth: "Happy",
Blush: 2,
},
ShowZoom: true,
},
{
Name: "Felix",
State: {
Outfit: "Naked",
Mouth: "Happy",
Blush: 2,
},
ShowZoom: true,
},
]>>
<<ad _ad>>
<<if $Attractions.Felix == 1>>
<span class="pink-text">You find yourself staring at <span class="char-name">Félix</span> as he cleans himself, taking in his body from all over. The way his chest shined when wet, the muscled, yet boyish, curves of his body, and the water running down his body before slowly dripping off his penis, which sat exposed right before you. <span class="char-name">Félix</span>’s body was overall very well-formed and you could imagine him getting the attention of all the girls if he went to a public school.</span><br>
<br>
<span class="pink-text">Realizing your cheeks are getting warm, you quickly glance away before something very awkward pops out. Plus, <span class="char-name">Félix</span> may start to feel a little awkward if you are staring at him the entire time.</span><br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Voyeurism", "Preteens"]>>
<<arousalGain 20 _arousalbs _arousalkink>>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Naked",
Mouth: "Sad",
Blush: 2,
Arms: "Hide",
},
ShowZoom: true,
},
{
Name: "Felix",
State: {
Outfit: "Naked",
Mouth: "Happy",
Blush: 2,
},
ShowZoom: true,
},
]>>
<<ad _ad>>
<span class="dialogue-text">“What’s wrong?”</span> <span class="char-name">Félix</span> smirks, <span class="dialogue-text">“Do not tell me you are getting shy now. Or, perhaps it is something else?”</span> <span class="pink-text"><span class="char-name">Félix</span> peeks over with a knowing smile, spotting your half-mast and chuckling.</span> <span class="dialogue-text">“It’s not a big deal, you know? I’ve seen so many boners in the locker room, they have sort of lost their shock value.”</span> You suppose that made sense, considering what he said about his country’s schools just having one big shower room.<br>
<br>
<</if>>
<span class="dialogue-text">“That steal was almost perfect.”</span> <span class="char-name">Félix</span> says, referencing the soccer game that led to this encounter, <span class="dialogue-text">“You were quick, you probably would have won the game if your aim was just a little bit better.”</span> You both laugh as you continue to chat about the soccer game as you finish cleaning the mud from your bodies. Thankfully, this doesn’t take long as the mud was mostly on your clothes and your skin was able to mainly remain clean. Afterward, you both quickly dry off and wait for <span class="char-name">Mr. Chang</span> to return with some spare clothes. Ironically, he managed to find exactly what you were wearing before.<br>
<<needChange "Hygiene" 100>>
<<needChange "Fun" 20>>
<<socialChange "Felix" 3>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
<<else>>
<span class="greyed-out">
Tell him he doesn’t need to blindfold himself (Requires Social 75 or higher with <span class="char-name">Félix</span> or Naturism Level 3 or higher)
</span>
<</if>>
</div>You ask <span class="char-name">Félix</span> if you can join his game of soccer, to which he gladly agrees. <span class="dialogue-text">“Of course! Our team is down a member, so join in! Though, I’m worth at least 3 players, so it may be a little unfair.”</span> <span class="char-name">Félix</span> smirks, his cute pretend ‘over-optimism’ shining through. <span class="green-text">You nod in agreement, telling <span class="char-name">Félix</span> you’ll show him who’s worth 3 players!</span><br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Mad",
},
},
{
Name: "Felix",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Mad",
},
},
]>>
<<ad _ad>>
And it does feel a little unfair, with you and <span class="char-name">Félix</span> on the same team. The kid is a monster on the pitch and runs circles around the other kids. But he is also a team player, setting up shots for you and your other teammates and celebrating more than anyone when your team scores a goal. Despite his skill, it is hard to hate the optimistic lad.<br>
<br>
The rest of your team is, to put it nicely, lacking. It seems that, in the interest of team balance, most of the ‘weaker’ soccer players were put on your team. So, despite <span class="char-name">Félix</span>’s obvious skill, the score is tied, with both teams one point away from victory. <span class="char-name">Félix</span>, ever the loyal friend, steals the ball from the enemy and gathers nearly everyone’s attention before passing it to you, leaving you open to score! Only a single enemy is on your tail, but you didn’t worry about him as you race toward the goal ready to shoot-!<br>
<br>
Then your pursuer trips, an untied shoelace being his downfall. Normally, this would be a cause of celebration for your team as you are now in the clear to hit the goal. However, this is not the case, because as the boy falls, <span class="alert-text">he reaches out to break his fall and inadvertently grabs your $PlayerBottoms.Type, yanking them to the ground!</span><br>
<<set _ad to [{
Name: "Player",
State: {
Outfit: "Uniform",
Mouth: "Sad",
Blush: 2,
PantsDown: 1,
},
ShowZoom: $PlayerUndies.Type == "None",
}]>>
<<ad _ad>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliated"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
<<if $PlayerUndies.Type != "None">>
<<addMoodlet "Seen Undies" 3>>
<span class="pink-text">Instantly, your underwear is exposed! With all eyes already on you, you instantly feel the piercing gaze of your classmates on your $PlayerUndies.Type and feel your cheeks turn bright red!</span>
<<else>>
<<addMoodlet "Seen Naked" 3>>
<span class="pink-text">Instantly, your butt is exposed! With all eyes already on you, you instantly feel the piercing gaze of your classmates on your $Player.PenisSize Penis and feel your cheeks turn bright red!</span>
<</if>>
<span class="alert-text">The laughter starts instantly. How could they not, witnessing this unlikely yet hilarious turn of events.</span> You feel time slow down, whether from the adrenaline or the embarrassment. You realize that the goal is open, you could easily make the shot as the goalie is laughing at your exposed body. <span class="yellow-text">All you’d have to do is hop out of your bottoms and run a little bit more to make the shot. It would be extra embarrassing and easily let more people see you, but you’d win the game.</span><br>
<br>
<div id="choice1">
<<link "Stop & Pull up your bottoms">>
<<replace "#choice1">>
<span class="pink-text">You stop in your tracks, nearly tumbling over, as you quickly reach down and yank up your $PlayerBottoms.Type, the laughter echoing in your ears. Both the enemy goalie and half the opposing team are on the ground laughing so hard they’re crying. Both your embarrassment and the extreme anticlimactic-ness of it all is too much for them.</span><br>
<br>
<span class="char-name">Félix</span>, ever focusing on the game, takes this chance to collect the discarded ball and score a shot that wins your team the game! Your team cheers, crediting your amazing ‘distraction’ for the victory, a few boys even asking you to <span class="dialogue-text">“Show them how to do that trick!”</span> <span class="pink-text">It was all playful teasing though, despite how embarrassed you feel.</span><br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Uniform",
Mouth: "Happy",
Eyes: "Sad",
Blush: 3,
},
},
{
Name: "Felix",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<span class="dialogue-text">“That was unfortunate,”</span> <span class="char-name">Félix</span> laughs after jumping onto you to celebrate the victory, <span class="dialogue-text">“You should have kept going, who cares what everyone saw? If I stopped to pull up my soccer shorts every time they fell down, I wouldn’t have won half the games I had!”</span> You join in on the laughter and celebration as you ponder if what <span class="char-name">Félix</span> was saying is the truth, <span class="pink-text">wondering how often his own bottoms had fallen off mid-game.</span><br>
<<needChange "Fun" 20>>
<<socialChange "Felix" 3>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>><br>
<<link "Make the shot!">>
<<replace "#choice1">>
<span class="pink-text">You push back the embarrassing humiliation you are feeling and drown out the laughter with your own thoughts of victory as you hop out of your $PlayerBottoms.Type and dribble the ball towards the goal, ready to take the winning shot.</span><br>
<br>
<<if $PlayerUndies.Type != "None">>
<span class="pink-text">Admittedly, as cool as you feel, you probably don't look cool running down the pitch with your $PlayerUndies.Name exposed to everyone. They really stand out and you feel many more eyes from around the playground turn and laugh as you rush across the field.</span> But you don't let that get to you as you aim your shot and fire!<br>
<br>
<<else>>
<span class="pink-text">Admittedly, as cool as you feel, you probably don't look cool running down the pitch with your penis flopping in the wind and your butt bouncing up and down in clear view. They really stand out and you feel many more eyes from around the playground turn and laugh as you were basically streaking down the field.</span> But you don't let that get to you as you aim your shot and fire!<br>
<br>
<</if>>
<<set _ad to [{
Name: "Player",
State: {
Outfit: "Uniform",
Mouth: "Sad",
Eyes: "Mad",
Blush: 3,
},
Clothes: {
Bottoms: $None,
},
ShowZoom: $PlayerUndies.Type == "None",
}]>>
<<ad _ad>>
<span class="green-text">You hit the ball with all your might, blasting it into the air as it curves towards the goal. The laughing goalie realizes what is happening too late to stop it as the ball crashes into the back of the net. GOAL! You and the rest of your team let out a cheer! You jump in the air in celebration,</span> <span class="pink-text">before remembering your state of undress as you quickly hold your top down in an attempt to cover yourself.</span><br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Uniform",
Mouth: "Sad",
Blush: 3,
Arms: "Hide",
},
Clothes: {
Bottoms: $None,
},
},
{
Name: "Felix",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<span class="char-name">Félix</span> rushes over cheering, carrying your $PlayerBottoms.Type in his hands. <span class="dialogue-text">“That was fantastic! Real winners don’t let anything stop them, not even losing their pants!”</span> <span class="char-name">Félix</span> laughs, handing you your bottoms. <span class="pink-text">Your entire team cheers as you put them back on. You are still blushing, but it is clear their teasing is in good fun.</span><br>
<br>
The only problem is, that was so cool everyone will probably be talking about it for weeks to come. This is not the type of fame and popularity you’d usually want, but it could be worse.<br>
<<needChange "Fun" 20>>
<<socialChange "Felix" 3>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
</div><<set $Minutes += 2>>
<<set _ad to [
{
Name: "Felix",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
/* Normal Social */
<<if $FelixSocial < 50 or $FelixSocialRank >= 1>>
<span style="color:pink">You walk up to <span style="color:DarkTurquoise">Félix</span> and ask for a hug, which he gladly accepts, giving you a friendly one.</span> <br>
<br>
<span style="color:LightSteelBlue">“Hey, <span style="color:DarkTurquoise">$FelixNickname</span>, how are you doing?”</span> <span style="color:DarkTurquoise">Félix</span> asks. The two of you chat for a minute before going your separate ways. <br>
/* High Social */
<<else>>
<span style="color:pink">You walk up to <span style="color:DarkTurquoise">Félix</span> and ask for a hug, which he gladly accepts, giving you a friendly one.</span> <br>
<br>
<span style="color:LightSteelBlue">“Hey, <span style="color:DarkTurquoise">$FelixNickname</span>, how are you doing?”</span> <span style="color:DarkTurquoise">Félix</span> asks, <span style="color:LightSteelBlue">“Glad to see not everyone here is so averse to touching. You’d think I was trying to kiss them with how they react to a hug.”</span> He laughs, but you are quick to remind him of the incident on his first day, which causes him to blush and chuckle nervously, hoping you had forgotten about that. <br>
<</if>>
/* End */
<<socialChange "Felix" 1>>
<br>
<<if $Location.Name == "School South Hallway">>
[[Continue|School South Hallway]]
<<elseif $Location.Name == "School East Hallway">>
[[Continue|School East Hallway]]
<<elseif $Location.Name == "School West Hallway">>
[[Continue|School West Hallway]]
<</if>><<set $Minutes += 20>>
/* Intro */
This area of the food district is alive with noise as the weekend brings about tourists, locals, and all other manners of patrons to the various establishments that line this area. <span style="color:lightgreen">The smells are amazing, with the fresh-baked goods of a nearby bakery standing out. The scent is nearly enough to lift you off your feet as you just take a moment to take it all in.</span> You are eating with your nose and considering stopping in to get a taste for your mouth as well when you spot a familiar boy walking out of said bakery carrying a large paper bag. <br>
<<set _ad to [
{
Name: "Felix",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
/* Felix: Everyday, Smile
PC: Smile */
<span style="color:LightSteelBlue">“Merci beaucoup!”</span> The French boy says, before locking eyes with you and smiling. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$FelixNickname</span>! How do they say? Fancy meeting you here?”</span> He laughs, trying to put on a local accent that just makes him sound weird. You greet him as well, asking him what he’s doing. <span style="color:LightSteelBlue">“My host family has been so good to me that I wanted to treat them to something special. I am going to be making a special dessert for them, so I’m picking up a few things. You know, to show my… what’s the word? Appreciation?” </span><br>
<br>
You confirm that is the word he is looking for and comment that you’re a bit jealous you don’t get to try this dessert of his yourself, as those baked goods he is carrying smell amazing. <span style="color:LightSteelBlue">“Haha, maybe I’ll make it for you one day. I’m sure they won’t mind if you come over sometime.”</span> You agree that it would be fun and, seeing <span style="color:DarkTurquoise">Felix</span> struggling to check his notebook while carrying the large bag, ask if he needs any help. <br>
<br>
<span style="color:LightSteelBlue">“Actually, I may, if you don’t mind. I just need to grab something from that shop there. Think you could hold my bag really quick?”</span> You agree and take the bag, taking a big whiff of the baked goods as <span style="color:DarkTurquoise">Felix</span> runs off. <span style="color:LightSteelBlue">“I’ll be back very fast! Thank you very much!”</span> You step off to the side slightly and stand near a tree as you await <span style="color:DarkTurquoise">Felix</span>’s return, peeking into the bag to try and figure what he could be making. He has some small containers of stuff at the bottom of the bag, but you couldn’t begin to imagine what they are. <br>
<br>
<span style="color:DarkTurquoise">Felix</span> seems to be taking a minute, you wonder if he ran into some trouble of couldn’t find what he is looking for. You are just thinking about if you should peek into that store to look for him when, suddenly – <br>
<br>
<span style="color:red">WHUMP!</span> <br>
<br>
<span style="color:lightcoral">Something small and warm suddenly collides into your side, nearly knocking you to the ground.</span> Thankfully, you manage to save everything in the bag from falling out. Thinking it was a dog or something, you glance down to instead see a young boy with his arms locked around your waist in a determined hug. Strangely, the boy is also holding a small blanket, which is partially tied around his waist. You blush slightly, confused about why this mysterious, messy-haired boy is hugging you. He looks about <span style="color:DarkTurquoise">Noah</span>’s age but other than that you don’t see anything recognizable about him. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
},
},
{
Name: "Mateo",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
/* PC: Frown
Mateo: Everyday, Smile */
<<linkreplace"Continue">>
<span style="color:LightSteelBlue">“Hi!”</span> He says loudly, peering up at you with wide, bright eyes that seem to drink in every detail of your face. <span style="color:LightSteelBlue">“Are you friends with <span style="color:DarkTurquoise">Felix</span>? He’s my brother – well, not my real brother, but he’s my brother. You have his bag, I know because I drew on it earlier, see.”</span> The boy points to a scribble on the side of the paper bag with two stick figures on it. <span style="color:LightSteelBlue">“Where did <span style="color:DarkTurquoise">Felix</span> go? Wait, you didn’t steal his bag, did you? That would be mean.”</span> The boy is speaking at a million words per minute, and you can barely piece together what he is saying when your friend returns. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "FrowN",
},
},
{
Name: "Mateo",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
{
Name: "Felix",
State: {
Outfit: "Everyday",
Mouth: "Frown",
},
},
]>>
<<ad _ad>>
/* PC: Frown
Mateo: Everyday, Smile
Felix: Everyday, Frown */
<span style="color:LightSteelBlue">“Sorry for the wait, I couldn’t find the far of – <span style="color:DarkTurquoise">Mateo</span>?”</span> <span style="color:DarkTurquoise">Felix</span> looks at you confused. The boy around you suddenly snaps towards the French boy, sprinting towards him at full speed and nearly knocking him to the ground with a hug. <span style="color:pink">The blanket around the boy’s waist flutters up, cutely covering the boy’s head briefly before it slides back down.</span> <br>
<br>
<span style="color:LightSteelBlue">“Hi! Is this your friend? I was just asking him where you were and-“</span> The boy begins to go off as <span style="color:DarkTurquoise">Felix</span> cuts him off. <br>
<br>
<span style="color:LightSteelBlue">“I thought I told you to head home. You’re grounded, remember. If your mom finds out you followed me here, you’re going to get in even more trouble.”</span> <span style="color:DarkTurquoise">Felix</span> lightly scolds the boy, who glances down like a sad puppy. <br>
<br>
<span style="color:LightSteelBlue">“I’m sorry…”</span> The boy says softly, <span style="color:LightSteelBlue">“I… I just wanted to help you. I was going to go home, promise, but then I got worried that you wouldn’t be able to carry everything by yourself or you’d get lost still you’re still new here or-“</span> The young boy’s lips quiver, like he is about to cry, and <span style="color:DarkTurquoise">Felix</span> sighs loudly. <br>
<br>
<span style="color:LightSteelBlue">“It’s fine. I just don’t want you to get into any more trouble. Thank you, <span style="color:DarkTurquoise">Mateo</span>.”</span> <span style="color:DarkTurquoise">Felix</span> pats the boy on the head, whose frown instantly turns into a smile. <span style="color:DarkTurquoise">Felix</span> then turns to you, watching with a confused look, and explains. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Mateo</span> is my host brother. His family are the ones hosting me during my stay. He is…”</span> <span style="color:DarkTurquoise">Felix</span> pauses, trying to think of the right word, “Very persistent.” <br>
<br>
<span style="color:LightSteelBlue">“Persistent is French for best little brother ever.”</span> <span style="color:DarkTurquoise">Mateo</span> says with the confidence only a little kid can muster. <span style="color:DarkTurquoise">Felix</span> chuckles, patting the little boy on the head again. <span style="color:LightSteelBlue">“Are you done? Do we go home now? I gotta go to the bathroom.”</span> You both pause for a moment, processing the barrage of questions, before <span style="color:DarkTurquoise">Felix</span> speaks up. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "Mateo",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
{
Name: "Felix",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
/* PC: Smile
Mateo: Everyday, Smile
Mateo: Everyday, Smirk, Tired */
<span style="color:LightSteelBlue">“Just about. I need to grab one more thing.”</span> <span style="color:DarkTurquoise">Felix</span> turns to you, <span style="color:LightSteelBlue">“Thanks again. I’ll take this one to the bathroom and finish up. I’ll see you at school.”</span> He gives a friendly wave, which <span style="color:DarkTurquoise">Mateo</span> mimics, and begins to walk away. <br>
<br>
<div id=choice>
[[Offer to take the boy to the bathroom|Felix Quest Mateo 2]]<br>
<<link "Say goodbye<br>">>
<<replace"#choice">>
You wave goodbye, figuring it is best to leave those two be. Their relationship is very cute, though <span style="color:DarkTurquoise">Mateo</span> seems a bit needy. <span style="color:lightgreen">Still, you’re glad <span style="color:DarkTurquoise">Felix</span> has such a nice kid looking out for him. You wonder if you’ll see them again sometime.</span> <br>
<<socialChange "Felix" 5>>
<<set $MateoSocial to 0>>
<<set $MateoSocialRank to 0>>
<<socialChange "Mateo" 5>>
<<needChange "Fun" 5>>
<<set $QuestFelixMateo to -1>>
<br>
[[Continue|Food District]]
<</replace>>
<</link>>
</div>
<</linkreplace>>You stop <span style="color:DarkTurquoise">Felix</span> and offer to take the boy to the bathroom so he can finish his shopping and get them home. Both boys stop and turn around. <span style="color:LightSteelBlue">“Oh, sure. Thank you, is that alright with you, <span style="color:DarkTurquoise">Mateo</span>?”</span> He asks the young boy, who pauses for a moment and inspects you up and down, as if deciding if you are worthy enough to take him to the restroom. <br>
<br>
<span style="color:LightSteelBlue">“That’s fine, as long as we get to walk home together after.”</span> He replies, looking up at <span style="color:DarkTurquoise">Felix</span>. <span style="color:DarkTurquoise">Felix</span> chuckles, assuring <span style="color:DarkTurquoise">Mateo</span> that he’ll meet him back right here afterwards and the two of them can go home together. <span style="color:pink">With that, <span style="color:DarkTurquoise">Mateo</span> happily smiles and runs over to you, leaping at you to give you a big hug as the blanket tied around with waist flutters cutely in the wind.</span> <span style="color:DarkTurquoise">Mateo</span> then takes your hand firmly as he waves bye to <span style="color:DarkTurquoise">Felix</span>, who slips into another store. <span style="color:DarkTurquoise">Mateo</span> then turns to you, expectedly. <br>
<br>
<span style="color:yellow">It becomes clear pretty quickly that the boy has no idea where a nearby bathroom is. So, you both spend a minute walking around asking people for help,</span> all the while the boy talks your ear off about the various things he’s done with <span style="color:DarkTurquoise">Felix</span>. <span style="color:LightSteelBlue">“He has this SUPER cool soccer trick he does where he balances on the tip of his shoe and-“</span> The kid goes on and on, which is equal parts cute and annoying as he doesn’t seem to have an off switch. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "Mateo",
State: {
Outfit: "Everyday",
Blush: 1,
Mouth: "Frown",
Hands: "Hide",
},
},
]>>
<<ad _ad>>
/* PC: Smirk, Tired
Mateo: Everyday, Blush1, Frown, Hide Hands */
Eventually, you are pointed to a store that allows you to use their bathroom. It has two urinals and a stall. <span style="color:pink"><span style="color:DarkTurquoise">Mateo</span> quickly let’s go of your hand and rushes to the closest urinal, seems he had to go pretty bad, but immediately comes across a problem. Even on his tippy-toes, the tiny boy is too short to reach the urinal. He begins to bounce up and down uncomfortably, turning to you with a strained face.</span> <br>
<br>
<div id=choice>
<<link "Tell him to use the stall<br>">>
<<replace"#choice">>
You point to the stall and the boy, seemingly not even considering that, sprints inside. You chuckle as the boy lets out a sigh of relief as he is able to relieve himself. You imagine the kid was holding it for a while, either more preoccupied with finding <span style="color:DarkTurquoise">Felix</span> or having so much he wants to say that his request to be taken to the bathroom got put far down in the queue. Either way, once he is finished, he comes out looking much more comfortable and, as he walks to wash his hand, <span style="color:pink">you spy a pristine white fabric pointing out of his undone fly.</span> <br>
<br>
With a smile, you point this out to him and watch <span style="color:pink">as <span style="color:DarkTurquoise">Mateo</span>, slightly confused, lifts up his shirt to find that he has, in fact, forgotten to button up his bottoms, revealing his pure and bright tighty whities to the world, or at least to you.</span> <br>
<br>
<span style="color:LightSteelBlue">“Oh, whoops.”</span> He says with the energy of having forgotten to turn a light off before leaving the room. He quickly fixes his fly before turning to you with a big smile. “All done! Let’s go find <span style="color:DarkTurquoise">Felix</span>!” He rushes over and takes your hand, practically pulling you out of the bathroom. <br>
<br>
<<include"Felix Quest Mateo 3">>
<</replace>>
<</link>>
<<link "Lift him up so he can reach">>
<<replace"#choice">>
<span style="color:pink">Without a word, you walk over and grip <span style="color:DarkTurquoise">Mateo</span>’s sides, lifting him up so he can reach the urinal. He gasps slightly, stretching his limbs out like a stunned animal, before turning to you with a giggle.</span> <span style="color:LightSteelBlue">“You’re funny! Don’t look, okay?”</span> You agree, turning away as the boy reaches down and undoes his bottoms. <span style="color:pink">You spy a bright shine of white in the reflection out of the corner of your eyes. Seems the boy is wearing some pristine underwear.</span> <br>
<br>
<div id=choice2>
<<link "Peek<br>">>
<<replace"#choice2">>
<span style="color:pink">Unable to resist, and figuring the boy wouldn’t be able to tell, you peek down as the boy uses the bathroom. The first thing you notice is a pristine pair of white briefs, shining so brightly that you guess either the boy is exceptionally clean or, more likely, his parents put extra effort into cleaning his briefs. Though the underwear only holds your attention for a second, as sitting atop the underwear currently being used it the boy’s noodle of a penis.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Blush: 1,
},
},
{
Name: "Mateo",
State: {
Outfit: "Everyday",
Mouth: "Happy",
PantsDown: true,
},
Clothes: {
Undies: $None,
},
},
]>>
<<ad _ad>>
/* PC: Blush1
Mateo: Everyday, Smile, PantsDown, No Undies */
<span style="color:pink">Noodle is the right word, thin and long as it is. His size is surprising. Not overly large, but still seemingly massive on his small body. You chuckle as you imagine him being close to a boy like <span style="color:DarkTurquoise">Carter</span> in a few years, but opposite in one key way. Shortest in his class, yet with the largest wiener.</span> <span style="color:LightSteelBlue">“I said don’t look!”</span> The boy chuckles, using the top of his hand to shield his penis from view, <span style="color:LightSteelBlue">“And why are you laughing at it! Weirdo!”</span> The boy doesn’t seem all that bothered, more so finding it hilarious that you’d peek and giggle at his penis, even if that isn’t exactly what you were laughing at. <br>
<br>
Once the boy is finished, you put him down and he quickly spins on his heels towards you with an accusatory smile. <span style="color:LightSteelBlue">“You looked at my peepee!”</span> He says, giggling, <span style="color:LightSteelBlue">“My mommy says that people who look at little boy’s peepees are perverts! So you’re a pervert!”</span> He chants the word again and again like it’s a game. <span style="color:yellow">Realizing him calling you this out in public may cause problems, you try to convince the boy that you aren’t a pervert.</span> <br>
<br>
<span style="color:LightSteelBlue">“Hmmmm, I guess <span style="color:DarkTurquoise">Felix</span> wouldn’t be friends with a pervert. He’s too cool for that.”</span> <span style="color:DarkTurquoise">Mateo</span> thinks for a moment, as if proving you are not a pervert is a problem that now needs solving. <span style="color:LightSteelBlue">“Alright! <span style="color:DarkTurquoise">Felix</span> says friends don’t have to be shy around each other, which means friends can see each other’s peepees without being perverts. So, if you’re not a pervert, we’re friends then!”</span> He smiles, nodding as if this is the only solution. You sigh in relief, really not wanting to have to explain this to <span style="color:DarkTurquoise">Felix</span>. Though as <span style="color:DarkTurquoise">Mateo</span> walks over to the sink to wash his hands, a brief idea appears in your mind. <br>
<br>
<div id=choice3>
<<link "Ask if he wants to see yours<br>">>
<<replace"#choice3">>
<span style="color:pink">With a tinge of nervousness, you ask if, since you are friends, if he wants to see your penis. To make it even.</span> <span style="color:DarkTurquoise">Mateo</span> turns to you with a look of confusion, raising an eyebrow. <span style="color:LightSteelBlue">“Mmmmm…”</span> He thinks for a moment, tapping his chin cutely, <span style="color:LightSteelBlue">“Nah, I don’t want to see it right now. Maybe later. How about you show me your butt!?”</span> The boy says with a bit too much excitement, <span style="color:LightSteelBlue">“That way, it’s something different and WAY funnier.”</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "Mateo",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
/* PC: Smirk, Tired
Mateo: Everyday, Smirk, Tired */
<span style="color:pink">Not expecting the boy to be so excited, you smirk and agree. Waiting a moment to make sure no one else is going to come in, you turn around and slide down the back of your bottoms down enough to moon the young boy. The thought about how weird this is briefly enters your mind, but you figure the kid did ask for this, technically, so it’s not THAT weird.</span> <br>
<br>
<<if $Player.Butt == "Cute">>
<span style="color:LightSteelBlue">“Wow! It looks so cute and soft!”</span> He says with a chuckle, <span style="color:LightSteelBlue">“You know, butts are the warmest part of the body, I’m pretty sure, so whenever I’m cold I put my hand on my butt to warm it up!”</span> <span style="color:pink">The boy giggles, sticking his tongue out at you. It’s kind of adorable.</span> You nod along, fixing your clothing and telling the boy it would be best to not tell <span style="color:DarkTurquoise">Felix</span> about this. <span style="color:LightSteelBlue">“Why? I see his butt all the time!”</span> <br>
<br>
<<elseif $Player.Butt == "Firm">>
<span style="color:LightSteelBlue">“Wow! It looks like <span style="color:DarkTurquoise">Felix</span>’s!”</span> He says with a chuckle, <span style="color:LightSteelBlue">“Do you play soccer? <span style="color:DarkTurquoise">Felix</span> says soccer gives people nice butts, but I think softer butts are better.”</span> <span style="color:pink">The boy talks as if he is a critic, judging only the most pristine rear ends. It’s kind of adorable.</span> You nod along, fixing your clothing and telling the boy it would be best to not tell <span style="color:DarkTurquoise">Felix</span> about this. <span style="color:LightSteelBlue">“Why? I see his butt all the time!”</span> <br>
<br>
<<else>>
<span style="color:LightSteelBlue">“Wow! It’s big!”</span> He says with a chuckle, <span style="color:LightSteelBlue">“It looks really soft though. Did you know butts make good pillows? Especially when there is nothing on them, since they are so warm.”</span> <span style="color:pink">The boy talks as if he is revealing some incredible piece of secret knowledge.</span> You figure you’ll unpack why he has this knowledge later and nod along, fixing your clothing and telling the boy it would be best to not tell <span style="color:DarkTurquoise">Felix</span> about this. <span style="color:LightSteelBlue">“Why? I see his butt all the time!”</span> <br>
<br>
<</if>>
<<include"Felix Quest Mateo 3">>
<</replace>>
<</link>>
<<link "Walk him back to Felix<br>">>
<<replace"#choice3">>
Deciding it is best to not try anything too risky, at least not in a public place like this, you wait for the boy to wash his hands. As he turns to you, proclaiming he is all finished, you spy a pristine white fabric pointing out of his undone fly. <br>
<br>
With a smile, you point this out to him and watch <span style="color:pink">as <span style="color:DarkTurquoise">Mateo</span>, slightly confused, lifts up his shirt to find that he has, in fact, forgotten to button up his bottoms, revealing his pure and bright tighty whities to the world, or at least to you.</span> <br>
<br>
<span style="color:LightSteelBlue">“Oh, whoops.”</span> He says with the energy of having forgotten to turn a light off before leaving the room. He quickly fixes his fly before turning to you with a big smile. <span style="color:LightSteelBlue">“All done! Let’s go find <span style="color:DarkTurquoise">Felix</span>!”</span> He rushes over and takes your hand, practically pulling you out of the bathroom. <br>
<br>
<<include"Felix Quest Mateo 3">>
<</replace>>
<</link>>
</div>
<</replace>>
<</link>>
<<link "Don't peek<br>">>
<<replace"#choice2">>
Respecting the boy’s privacy, you allow him to go about his business without molesting him with your eyes. He goes for a solid few seconds before the stream stops, happily calling out <span style="color:LightSteelBlue">“All done!”</span> You smile, putting the boy down, <span style="color:pink">and watch as his bottoms slip down just enough to showcase the bright white of the back of his tighty whities before he, sadly, catches them.</span> <span style="color:LightSteelBlue">“Whoops, forgot to button.”</span> He laughs as he fixes his clothes and walks over to the sink to wash his hands. <br>
<br>
<<include"Felix Quest Mateo 3">>
<</replace>>
<</link>>
</div>
<</replace>>
<</link>>
</div>Exiting the bathroom, you find <span style="color:DarkTurquoise">Felix</span> waiting for you nearby. <span style="color:LightSteelBlue">“There you are.”</span> He laughs as <span style="color:DarkTurquoise">Mateo</span> runs up to hug him happily, <span style="color:LightSteelBlue">“What took you both so long? I was beginning to think I’d have to come in after you. Did you wash your hands properly?”</span> <br>
<br>
<span style="color:LightSteelBlue">“I’m too short to pee!”</span> <span style="color:DarkTurquoise">Mateo</span> responds matter-of-factly, <span style="color:LightSteelBlue">“And yeah! He saw me clean them. See!”</span> He shows <span style="color:DarkTurquoise">Felix</span> his hands, who nods in response, not fully understanding what <span style="color:DarkTurquoise">Mateo</span> means by being too short to pee, but since he seems to have gone to the bathroom without too much trouble, he figures everything is fine. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "Mateo",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
{
Name: "Felix",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
/* PC: Smile
Mateo: Everyday, Smile
Felix: Everyday, Smile */
<span style="color:LightSteelBlue">“Thanks again, <span style="color:DarkTurquoise">$FelixNickname</span>.”</span> <span style="color:DarkTurquoise">Felix</span> smiles as <span style="color:DarkTurquoise">Mateo</span> takes his hand, <span style="color:LightSteelBlue">“I should get this one home before he gets in trouble, but I’ll see you around! Maybe next time, I can cook something for just the two of us.”</span> <br>
<br>
<span style="color:LightSteelBlue">“No fair!”</span> <span style="color:DarkTurquoise">Mateo</span> responds, puffing out his cheeks, <span style="color:LightSteelBlue">“I want to be there too!”</span> <span style="color:lightgreen">You both laugh as <span style="color:DarkTurquoise">Felix</span> takes the young boy away, who also waves by to you happily. What an interesting pair.</span> <br>
<<socialChange "Felix" 10>>
<<set $MateoSocial to 0>>
<<set $MateoSocialRank to 0>>
<<socialChange "Mateo" 10>>
<<needChange "Fun" 10>>
<<set $QuestFelixMateo to -1>>
<br>
[[Continue|Food District]]<<set $GNPCHairColorE1 to $GNPCHairColor>>
<<set $GNPCHairE1 to $GNPCHair>>
<<set $GNPCHeightE1 to $GNPCHeight>>
<<set $GNPCBuildE1 to $GNPCBuild>>
<<set $GNPCButtE1 to $GNPCButt>>
<<set $GNPCPenisE1 to $GNPCPenis>>
<<set $GNPCUndiesColorE1 to $GNPCUndiesColor>>
<<set $GNPCUndiesE1 to $GNPCUndies>>
<<set $GNPCTopColorE1 to $GNPCTopColor>>
<<set $GNPCTopE1 to $GNPCTop>>
<<set $GNPCBottomsColorE1 to $GNPCBottomsColor>>
<<set $GNPCBottomsE1 to $GNPCBottoms>>/* HAIR */
<<set $GNPCHairColorGen to random(1, 6)>>
<<if $GNPCHairColorGen == 1>>
<<set $GNPCHairColor to "Brown">>
<<elseif $GNPCHairColorGen == 2>>
<<set $GNPCHairColor to "Ginger">>
<<elseif $GNPCHairColorGen == 3>>
<<set $GNPCHairColor to "Blonde">>
<<elseif $GNPCHairColorGen == 4>>
<<set $GNPCHairColor to "Black">>
<<elseif $GNPCHairColorGen == 5>>
<<set $GNPCHairColor to "Light Brown">>
<<elseif $GNPCHairColorGen == 6>>
<<set $GNPCHairColor to "Dirty Blonde">>
<</if>>
/* HAIR STYLE */
<<set $GNPCHairGen to random(1, 6)>>
<<if $GNPCHairGen == 1>>
<<set $GNPCHair to "Short">>
<<elseif $GNPCHairGen == 2>>
<<set $GNPCHair to "Messy">>
<<elseif $GNPCHairGen == 3>>
<<set $GNPCHair to "Long">>
<<elseif $GNPCHairGen == 4>>
<<set $GNPCHair to "Combed">>
<<elseif $GNPCHairGen == 5>>
<<set $GNPCHair to "Neat">>
<<elseif $GNPCHairGen == 6>>
<<set $GNPCHair to "Medium">>
<</if>>
/* HEIGHT */
<<set $GNPCHeightGen to random(1, 3)>>
<<if $GNPCHeightGen == 1>>
<<set $GNPCHeight to "Short">>
<<elseif $GNPCHeightGen == 2>>
<<set $GNPCHeight to "Average Height">>
<<elseif $GNPCHeightGen == 3>>
<<set $GNPCHeight to "Tall">>
<</if>>
/* BUILD */
<<set $GNPCBuildGen to random(1, 5)>>
<<if $GNPCBuildGen == 1>>
<<set $GNPCBuild to "Slim">>
<<elseif $GNPCBuildGen == 2>>
<<set $GNPCBuild to "Skinny">>
<<elseif $GNPCBuildGen == 3>>
<<set $GNPCBuild to "Muscled">>
<<elseif $GNPCBuildGen == 4>>
<<set $GNPCBuild to "Husky">>
<<elseif $GNPCBuildGen == 5>>
<<set $GNPCBuild to "Thin">>
<</if>>
/* BUTT */
<<set $GNPCButtGen to random(1, 4)>>
<<if $GNPCButtGen == 1>>
<<set $GNPCButt to "Cute">>
<<elseif $GNPCButtGen == 2>>
<<set $GNPCButt to "Small">>
<<elseif $GNPCButtGen == 3>>
<<set $GNPCButt to "Soft">>
<<elseif $GNPCButtGen == 4>>
<<set $GNPCButt to "Defined">>
<</if>>
/* PENIS */
<<set $GNPCPenisGen to random(1, 4)>>
<<if $GNPCPenisGen == 1>>
<<set $GNPCPenis to "Tiny">>
<<elseif $GNPCPenisGen == 2>>
<<set $GNPCPenis to "Small">>
<<elseif $GNPCPenisGen == 3>>
<<set $GNPCPenis to "Average-Sized">>
<<elseif $GNPCPenisGen == 4>>
<<set $GNPCPenis to "Large">>
<</if>>
/* PENIS STYLE */
<<set $GNPCPenisStyleGen to random(1, 2)>>
<<if $GNPCPenisStyleGen == 1>>
<<set $GNPCPenisStyle to "Uncut">>
<<elseif $GNPCPenisStyleGen == 2>>
<<set $GNPCPenisStyle to "Cut">>
<</if>>
<<if $AD.CutToggle == 1>>
<<set $GNPCPenisStyle to "Cut">>
<<elseif $AD.CutToggle == -1>>
<<set $GNPCPenisStyle to "Uncut">>
<</if>>
/* UNDERWEAR COLOR */
<<set $GNPCUndiesColorGen to random(1, 13)>>
<<if $GNPCUndiesColorGen == 1>>
<<set $GNPCUndiesColor to "Blue">>
<<elseif $GNPCUndiesColorGen == 2>>
<<set $GNPCUndiesColor to "Green">>
<<elseif $GNPCUndiesColorGen == 3>>
<<set $GNPCUndiesColor to "Yellow">>
<<elseif $GNPCUndiesColorGen == 4>>
<<set $GNPCUndiesColor to "Orange">>
<<elseif $GNPCUndiesColorGen == 5>>
<<set $GNPCUndiesColor to "Red">>
<<elseif $GNPCUndiesColorGen == 6>>
<<set $GNPCUndiesColor to "Purple">>
<<elseif $GNPCUndiesColorGen == 7>>
<<set $GNPCUndiesColor to "Black">>
<<elseif $GNPCUndiesColorGen == 8>>
<<set $GNPCUndiesColor to "White">>
<<elseif $GNPCUndiesColorGen == 9>>
<<set $GNPCUndiesColor to "Gray">>
<<elseif $GNPCUndiesColorGen == 10>>
<<set $GNPCUndiesColor to "Brown">>
<<elseif $GNPCUndiesColorGen == 11>>
<<set $GNPCUndiesColor to "Pink">>
<<elseif $GNPCUndiesColorGen == 12>>
<<set $GNPCUndiesColor to "Teal">>
<<elseif $GNPCUndiesColorGen == 13>>
<<set $GNPCUndiesColor to "Beige">>
<</if>>
/* UNDERWEAR TYPE */
<<set $GNPCUndiesGen to random(1, 3)>>
<<if $GNPCUndiesGen == 1>>
<<set $GNPCUndies to "Briefs">>
<<elseif $GNPCUndiesGen == 2>>
<<set $GNPCUndies to "Boxer Briefs">>
<<elseif $GNPCUndiesGen == 3>>
<<set $GNPCUndies to "Boxers">>
<</if>>
/* TOP COLOR */
<<set $GNPCTopColorGen to random(1, 13)>>
<<if $GNPCTopColorGen == 1>>
<<set $GNPCTopColor to "Blue">>
<<elseif $GNPCTopColorGen == 2>>
<<set $GNPCTopColor to "Green">>
<<elseif $GNPCTopColorGen == 3>>
<<set $GNPCTopColor to "Yellow">>
<<elseif $GNPCTopColorGen == 4>>
<<set $GNPCTopColor to "Orange">>
<<elseif $GNPCTopColorGen == 5>>
<<set $GNPCTopColor to "Red">>
<<elseif $GNPCTopColorGen == 6>>
<<set $GNPCTopColor to "Purple">>
<<elseif $GNPCTopColorGen == 7>>
<<set $GNPCTopColor to "Black">>
<<elseif $GNPCTopColorGen == 8>>
<<set $GNPCTopColor to "White">>
<<elseif $GNPCTopColorGen == 9>>
<<set $GNPCTopColor to "Gray">>
<<elseif $GNPCTopColorGen == 10>>
<<set $GNPCTopColor to "Brown">>
<<elseif $GNPCTopColorGen == 11>>
<<set $GNPCTopColor to "Blue">>
<<elseif $GNPCTopColorGen == 12>>
<<set $GNPCTopColor to "Teal">>
<<elseif $GNPCTopColorGen == 13>>
<<set $GNPCTopColor to "Beige">>
<</if>>
/* TOP TYPE */
<<set $GNPCTopGen to random(1, 2)>>
<<if $GNPCTopGen == 1>>
<<set $GNPCTop to "T-Shirt">>
<<elseif $GNPCTopGen == 2>>
<<set $GNPCTop to "Tanktop">>
<</if>>
/* BOTTOM COLOR */
<<set $GNPCBottomsColorGen to random(1, 13)>>
<<if $GNPCBottomsColorGen == 1>>
<<set $GNPCBottomsColor to "Blue">>
<<elseif $GNPCBottomsColorGen == 2>>
<<set $GNPCBottomsColor to "Green">>
<<elseif $GNPCBottomsColorGen == 3>>
<<set $GNPCBottomsColor to "Black">>
<<elseif $GNPCBottomsColorGen == 4>>
<<set $GNPCBottomsColor to "Gray">>
<<elseif $GNPCBottomsColorGen == 5>>
<<set $GNPCBottomsColor to "Red">>
<<elseif $GNPCBottomsColorGen == 6>>
<<set $GNPCBottomsColor to "Purple">>
<<elseif $GNPCBottomsColorGen == 7>>
<<set $GNPCBottomsColor to "Black">>
<<elseif $GNPCBottomsColorGen == 8>>
<<set $GNPCBottomsColor to "White">>
<<elseif $GNPCBottomsColorGen == 9>>
<<set $GNPCBottomsColor to "Gray">>
<<elseif $GNPCBottomsColorGen == 10>>
<<set $GNPCBottomsColor to "Brown">>
<<elseif $GNPCBottomsColorGen == 11>>
<<set $GNPCBottomsColor to "Blue">>
<<elseif $GNPCBottomsColorGen == 12>>
<<set $GNPCBottomsColor to "Teal">>
<<elseif $GNPCBottomsColorGen == 13>>
<<set $GNPCBottomsColor to "Beige">>
<</if>>
/* BOTTOM TYPE */
<<set $GNPCBottomGen to random(1, 2)>>
<<if $GNPCBottomGen == 1>>
<<set $GNPCBottoms to "Shorts">>
<<elseif $GNPCBottomGen == 2>>
<<set $GNPCBottoms to "Jeans">>
<</if>>Double-click this passage to edit it.Hair Color: $GNPCHairColor<br>
Hair Style: $GNPCHair<br>
Height: $GNPCHeight<br>
Build: $GNPCBuild<br>
Butt: $GNPCButt<br>
Penis: $GNPCPenis<br>
Penis Style: $GNPCPenisStyle<br>
Underwear: $GNPCUndiesColor $GNPCUndies<br>
Top: $GNPCTopColor $GNPCTop<br>
Bottoms: $GNPCBottomsColor $GNPCBottoms<br><<set $AD.SkinColor to $Gabe.SkinColor>>
<<set $AD.Freckles to $Gabe.Freckles>>
<<set $ADArmFreckles to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $AD.HairStyle to "Handsome">>
<<set $AD.HairColor to "Black">>
<<set $AD.EyeColor to $Gabe.EyeColor>>
<<set $AD.LeftEyeColor to $Gabe.EyeColor>>
<<set $AD.RightEyeColor to $Gabe.EyeColor>>
<<set $AD.PenisStyle to $Gabe.PenisStyle>>
<<set $AD.PenisSize to "Large">>
<<set $AD.Balls to "Average">>
<<set $ADUndies to $GabeUndies>>
<<set $ADBottoms to $GabeBottoms>>
<<set $ADTop to $GabeTop>>
<<set $ADOuter to $GabeOuter>>
<<set $ADSocks to $GabeSocks>>
<<set $ADShoes to $GabeShoes>>
<<set $ADUnder to $None>>
<<set $ADShortsSag to 0>>
<<if $ADMuscleToggle == 1>>
<<set $AD.Build to "Muscular">>
<<else>>
<<set $AD.Build to "Normal">>
<</if>>
<<if $AD.Outfit == "Pajama">>
/* NOT WEARING PJs */
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADShoes to $None>>
<<set $ADSocks to $None>>
<<set $ADOuter to $None>>
<</if>>
<<if $AD.Outfit == "Naked">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>>
<<if $AD.Outfit == "Towel">>
<<set $ADTop to $None>>
<<set $ADBottoms to {
Name: "White Towel",
ID: "None",
Type: "Towel",
Color: "White",
Slot: "Bottoms",
Size: "Teen",
Icon: "None",
Avatar: "Images/Avatar/Teen/Clothes/Towel/Towel.png",
SagAvatar: "None",
PulledDownAvatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "None",
}>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>>
<<if $AD.Outfit == "Undies">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $GabeNoShoes == 1>>
<<set $ADShoes to $None>>
<</if>>
<<if $GabeNoShirt == 1>>
<<set $ADTop to $None>>
<<set $GabeNoShirt to 0>>
<</if>>
/* X-Ray Mode Test */
<<if $Xray == 1>>
<<set $ADHead to $None>>
<<set $ADFace to $None>>
<<set $ADMouth to $None>>
<<set $ADNeck to $None>>
<<set $ADUnder to $None>>
<<set $ADOver to $None>>
<<set $ADBack to $None>>
<<set $ADHands to $None>>
<<set $ADWaist to $None>>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>/* CHANGING CLOTHES */
<<if $GabeNewClothes != 1 and $Time.after(19)>>
<<include"GABE Equipment">>
<<set $GabeNewClothes to 1>>
<<set $GabeStrippedSleeping to 0>>
<</if>><<include"GABE Equipment">>
/* RESETTING INTERACTION VARIABLES */
<<set $GabeNewClothes to 0>>/* BREAKFAST */
<<if $EatWith == "Breakfast">>
/* If Player is Wet */
<<if $Bedwetter == 1 and $PlayerUndies.Tags.includes("Diaper") and $FullDiaper == 1 and $PlayerBottoms.Type == "None">>
/* Opening */
<<set _ad to [
{
Name: "Gabe",
State: {
Eyes: "Mad",
Mouth: "Smirk",
Outfit: "Pajama",
},
},
{
Name: "Player",
State: {
Blush: 1,
},
},
]>>
<<ad _ad>>
You take a seat next to <span style="color:DarkTurquoise">Gabe</span> to eat breakfast with him. He looks you over casually and then resumes eating. After a few bites, he makes a comment.<br>
<br>
<span style="color:LightSteelBlue">“Don't know how you can stay in those things.”</span> <span style="color:DarkTurquoise">Gabe</span> scoffs, tilting his head in the direction of your chair. <span style="color:LightSteelBlue">“Guess you're just used to it now, huh?”</span> He remarks before going back to look at his phone.<br>
<br>
<span style="color:pink">Feeling a little self-conscious, you squeeze your legs together in an attempt to hide your $PlayerUndies.Name from sight.</span> A sudden kick from under the table to your shin causes you to jerk in surprise. Opening your legs again in time for the click of <span style="color:DarkTurquoise">Gabe</span>'s phone camera.<br>
<br>
<span style="color:LightSteelBlue">”Just another for the scrapbook. Someday baby will be out of diapers. Maybe... Any day now... I believe in you.”</span> <span style="color:Lightcoral"><span style="color:DarkTurquoise">Gabe</span> taunts as he shows you the picture of you scowling with your $PlayerUndies.Type on display.</span> <span style="color:LightSteelBlue">”Relax. I won't show anybody.”</span> He reassures you. <span style="color:LightSteelBlue">”Though there's plenty of freaks out there into that sort of thing.”</span> You're not sure if <span style="color:DarkTurquoise">Gabe</span> is serious about that. You study his face hoping he's just kidding. But he's too absorbed in scrolling through his phone and eating his food to answer you.<br>
<<socialChange "Gabe" 1>>
<br>
<<include"Breakfast">>
/* If Player is NOT Wet */
<<elseif $Bedwetter == 1 and $PlayerUndies.Tags.includes("Diaper") and $FullDiaper != 1 and $PlayerBottoms.Type == "None">>
/* Opening */
<<set _ad to [
{
Name: "Gabe",
State: {
Eyes: "Tired",
Mouth: "Smirk",
Outfit: "Pajama",
},
},
{
Name: "Player",
State: {
Blush: 1,
},
},
]>>
<<ad _ad>>
You take a seat next to <span style="color:DarkTurquoise">Gabe</span> to eat breakfast with him. He looks you over casually and then resumes eating. After a few bites, he makes a comment.<br>
<br>
<span style="color:LightSteelBlue">“Dry this morning?”</span> <span style="color:DarkTurquoise">Gabe</span> comments with the slightest hint of a smile. <span style="color:LightSteelBlue">“You didn't just change into a clean one, did you?”</span> <span style="color:pink">He teases in his big brother voice before going back to his phone.</span><br>
<br>
Feeling a little self-conscious you squeeze your legs together in an attempt to hide your $PlayerUndies.Name from sight. But you soon relax. <span style="color:DarkTurquoise">Gabe</span> seems uninterested in teasing you this morning.<span style="color:pink"> A hand on your shoulder shakes you back and forth, prompting you to look at your older brother. <span style="color:LightSteelBlue">”Good going, $Player.Name.”</span> <span style="color:DarkTurquoise">Gabe</span> congratulates you in a rare instance of brotherly affection. You blush as he lets go. Happy now to eat breakfast with your big bro.</span><br>
<<socialChange "Gabe" 1>>
<br>
<<include"Breakfast">>
<<else>>
<<set _ad to [
{
Name: "Gabe",
State: {
Mouth: "Happy",
Outfit: "Pajama",
},
},
]>>
<<ad _ad>>
You take a seat next to <span style="color:DarkTurquoise">Gabe</span> and eat breakfast with him while chatting. He doesn't add much to the conversation, being very tired, but you enjoy your time together regardless.<br>
<<socialChange "Gabe" 1>>
<br>
<<include"Breakfast">>
<</if>>
/* LUNCH */
<<elseif $EatWith == "Lunch">>
<<set _ad to [
{
Name: "Gabe",
State: {
Mouth: "Happy",
Outfit: "Everyday",
},
},
]>>
<<ad _ad>>
You take a seat next to <span style="color:DarkTurquoise">Gabe</span> and eat lunch with him. You attempt to hold a conversation, but he is so busy on his phone you don't think it gets very far.<br>
<<socialChange "Gabe" 1>>
<<include"Lunch">>
/* DINNER */
<<elseif $EatWith == "Dinner">>
<<set _ad to [
{
Name: "Gabe",
State: {
Mouth: "Happy",
Outfit: "Everyday",
},
},
]>>
<<ad _ad>>
You take a seat next to <span style="color:DarkTurquoise">Gabe</span> and eat dinner with him. He spends most of his time on his phone, but does respond to the occasional comment.<br>
<<socialChange "Gabe" 1>>
<<include"Dinner">>
<</if>><<if $GabeNewClothes != 1>>
/* UNDERWEAR SELECTION */
<<set $GabeRandomUndies to random(1, 3)>>
<<if $GabeRandomUndies == 1>>
<<set $GabeUndies to {
Name: "Green Boxers",
ID: "UnBoGr",
Type: "Boxers",
Color: "Green",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Size: "Teen",
Icon: "Images/Equipment/Boxers/Green Boxers.png",
Avatar: "Images/Avatar/Teen/Clothes/Boxers/Green Boxers.png",
AvatarTorn: "Images/Avatar/Teen/ClothesTorn/Boxers/Green Boxers.png",
AvatarDamaged: "Images/Avatar/Teen/ClothesDamaged/Boxers/Green Boxers.png",
Description: "A pair of Green Boxers.",
}>>
<<elseif $GabeRandomUndies == 2>>
<<set $GabeUndies to {
Name: "Black Boxers",
ID: "UnBoBk",
Type: "Boxers",
Color: "Black",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Size: "Teen",
Icon: "Images/Equipment/Boxers/Black Boxers.png",
Avatar: "Images/Avatar/Teen/Clothes/Boxers/Black Boxers.png",
AvatarTorn: "Images/Avatar/Teen/ClothesTorn/Boxers/Black Boxers.png",
AvatarDamaged: "Images/Avatar/Teen/ClothesDamaged/Boxers/Black Boxers.png",
Description: "A pair of Black Boxers.",
}>>
<<elseif $GabeRandomUndies == 3>>
<<set $GabeUndies to {
Name: "Gray Boxers",
ID: "UnBoGy",
Type: "Boxers",
Color: "Gray",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Size: "Teen",
Icon: "Images/Equipment/Boxers/Gray Boxers.png",
Avatar: "Images/Avatar/Teen/Clothes/Boxers/Gray Boxers.png",
AvatarTorn: "Images/Avatar/Teen/ClothesTorn/Boxers/Gray Boxers.png",
AvatarDamaged: "Images/Avatar/Teen/ClothesDamaged/Boxers/Gray Boxers.png",
Description: "A pair of Gray Boxers.",
}>>
<</if>>
/* SHOES/SOCKS SELECTION */
<<set $GabeSocks to {
Name: "Black Socks",
ID: "SoSoBk",
Type: "Socks",
Color: "Black",
Slot: "Socks",
Size: "Teen",
Icon: "Images/Equipment/Socks/Black Socks.png",
Avatar: "Images/Avatar/Teen/Clothes/Socks/Black Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of White Socks.",
}>>
<<set $GabeShoes to {
Name: "Black Sneakers",
ID: "ShSnBk",
Type: "Sneakers",
Color: "Black",
Slot: "Shoes",
Size: "Teen",
Icon: "Images/Equipment/Sneakers/Black Sneakers.png",
Avatar: "Images/Avatar/Teen/Clothes/Sneakers/Black Sneakers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of sneakers.",
}>>
/* EVERYDAY SELECTION */
<<if $Weather == "Rain" or $Weather == "Storm">>
<<set $GabeRandomTop to random(1, 2)>>
<<set $GabeRandomBottoms to random(1, 2)>>
/* OUTER */
<<set $GabeOuter to {
Name: "Black Hoodie",
ID: "OuHoBk",
Type: "Hoodie",
Color: "Black",
Slot: "Outer",
Size: "Teen",
Icon: "Images/Equipment/Hoodie/Black Hoodie.png",
Avatar: "Images/Avatar/Teen/Clothes/Hoodie/Black Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Teen/Clothes/Hoodie/Black Hoodie Arms Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Teen/Clothes/Hoodie/Black Hoodie.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Teen/Clothes/Hoodie/Black Hoodie Hide Arms.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A Black Hoodie.",
}>>
<<if $GabeRandomTop == 1>>
<<set $GabeTop to {
Name: "Green T-Shirt",
ID: "ToTsGr",
Type: "T-Shirt",
Color: "Green",
Slot: "Top",
Size: "Teen",
Icon: "Images/Equipment/T-Shirt/Green T-Shirt.png",
Avatar: "Images/Avatar/Teen/Clothes/T-Shirt/Green T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute T-Shirt.",
}>>
<<elseif $GabeRandomTop == 2>>
<<set $GabeTop to {
Name: "Black T-Shirt",
ID: "ToTsBk",
Type: "T-Shirt",
Color: "Black",
Slot: "Top",
Size: "Teen",
Icon: "Images/Equipment/T-Shirt/Black T-Shirt.png",
Avatar: "Images/Avatar/Teen/Clothes/T-Shirt/Black T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute T-Shirt.",
}>>
<</if>>
<<if $GabeRandomBottoms == 1>>
<<set $GabeBottoms to {
Name: "Black Jeans",
ID: "BoJeBk",
Type: "Jeans",
Color: "Black",
Slot: "Bottoms",
Size: "Teen",
Icon: "Images/Equipment/Jeans/Black Jeans.png",
Avatar: "Images/Avatar/Teen/Clothes/Jeans/Black Jeans.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Teen/Clothes/Pants Down/Black Jeans Down.png",
AvatarTorn: "Images/AvatarTorn/Teen/Clothes/Jeans/Black Jeans.png",
AvatarDamaged: "Images/AvatarDamaged/Teen/Clothes/Jeans/Black Jeans.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of cute Black Jeans.",
}>>
<<elseif $GabeRandomBottoms == 2>>
<<set $GabeBottoms to {
Name: "Blue Jeans",
ID: "BoJeBl",
Type: "Jeans",
Color: "Blue",
Slot: "Bottoms",
Size: "Teen",
Icon: "Images/Equipment/Jeans/Blue Jeans.png",
Avatar: "Images/Avatar/Teen/Clothes/Jeans/Blue Jeans.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Teen/Clothes/Pants Down/Blue Jeans Down.png",
AvatarTorn: "Images/AvatarTorn/Teen/Clothes/Jeans/Blue Jeans.png",
AvatarDamaged: "Images/AvatarDamaged/Teen/Clothes/Jeans/Blue Jeans.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of cute Blue Jeans.",
}>>
<</if>>
<<elseif $Temp == "Temperate">>
<<set $GabeRandomTop to random(1, 2)>>
<<set $GabeRandomBottoms to random(1, 2)>>
/* OUTER */
<<set $GabeOuter to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Outer",
Size: "Teen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "None",
}>>
<<if $GabeRandomTop == 1>>
<<set $GabeTop to {
Name: "Black Tanktop",
ID: "ToTtBk",
Type: "Tanktop",
Color: "Black",
Slot: "Top",
Size: "Teen",
Icon: "Images/Equipment/Tank Top/Black Tank Top.png",
Avatar: "Images/Avatar/Teen/Clothes/Tank Top/Black Tank Top.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute Tanktop.",
}>>
<<elseif $GabeRandomTop == 2>>
<<set $GabeTop to {
Name: "Green Tanktop",
ID: "ToTtGr",
Type: "Tanktop",
Color: "Green",
Slot: "Top",
Size: "Teen",
Icon: "Images/Equipment/Tank Top/Green Tank Top.png",
Avatar: "Images/Avatar/Teen/Clothes/Tank Top/Green Tank Top.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute Tanktop.",
}>>
<</if>>
<<if $GabeRandomBottoms == 1>>
<<set $GabeBottoms to {
Name: "Blue Shorts",
ID: "BoShBl",
Type: "Shorts",
Color: "Blue",
Slot: "Bottoms",
Size: "Teen",
Icon: "Images/Equipment/Shorts/Blue Shorts.png",
Avatar: "Images/Avatar/Teen/Clothes/Shorts/Blue Shorts.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Teen/Clothes/Pants Down/Blue Pants Down.png",
AvatarTorn: "Images/AvatarTorn/Teen/Clothes/Shorts/Blue Shorts.png",
AvatarDamaged: "Images/AvatarDamaged/Teen/Clothes/Shorts/Blue Shorts.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of cute Blue Shorts.",
}>>
<<elseif $GabeRandomBottoms == 2>>
<<set $GabeBottoms to {
Name: "Black Shorts",
ID: "BoShBk",
Type: "Shorts",
Color: "Black",
Slot: "Bottoms",
Size: "Teen",
Icon: "Images/Equipment/Shorts/Black Shorts.png",
Avatar: "Images/Avatar/Teen/Clothes/Shorts/Black Shorts.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Teen/Clothes/Pants Down/Black Pants Down.png",
AvatarTorn: "Images/AvatarTorn/Teen/Clothes/Shorts/Black Shorts.png",
AvatarDamaged: "Images/AvatarDamaged/Teen/Clothes/Shorts/Black Shorts.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of cute Black Shorts.",
}>>
<</if>>
<<elseif $Temp == "Warm" or $Temp == "Hot">>
<<set $GabeRandomTop to random(1, 2)>>
<<set $GabeRandomBottoms to random(1, 2)>>
/* OUTER */
<<set $GabeOuter to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Outer",
Size: "Teen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "None",
}>>
<<if $GabeRandomTop == 1>>
<<set $GabeTop to {
Name: "Black Tanktop",
ID: "ToTtBk",
Type: "Tanktop",
Color: "Black",
Slot: "Top",
Size: "Teen",
Icon: "Images/Equipment/Tank Top/Black Tank Top.png",
Avatar: "Images/Avatar/Teen/Clothes/Tank Top/Black Tank Top.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute Tanktop.",
}>>
<<elseif $GabeRandomTop == 2>>
<<set $GabeTop to {
Name: "Green T-Shirt",
ID: "ToTsGr",
Type: "T-Shirt",
Color: "Green",
Slot: "Top",
Size: "Teen",
Icon: "Images/Equipment/T-Shirt/Green T-Shirt.png",
Avatar: "Images/Avatar/Teen/Clothes/T-Shirt/Green T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute T-Shirt.",
}>>
<</if>>
<<if $GabeRandomBottoms == 1>>
<<set $GabeBottoms to {
Name: "Blue Shorts",
ID: "BoShBl",
Type: "Shorts",
Color: "Blue",
Slot: "Bottoms",
Size: "Teen",
Icon: "Images/Equipment/Shorts/Blue Shorts.png",
Avatar: "Images/Avatar/Teen/Clothes/Shorts/Blue Shorts.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Teen/Clothes/Pants Down/Blue Pants Down.png",
AvatarTorn: "Images/AvatarTorn/Teen/Clothes/Shorts/Blue Shorts.png",
AvatarDamaged: "Images/AvatarDamaged/Teen/Clothes/Shorts/Blue Shorts.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of cute Blue Shorts.",
}>>
<<elseif $GabeRandomBottoms == 2>>
<<set $GabeBottoms to {
Name: "Black Shorts",
ID: "BoShBk",
Type: "Shorts",
Color: "Black",
Slot: "Bottoms",
Size: "Teen",
Icon: "Images/Equipment/Shorts/Black Shorts.png",
Avatar: "Images/Avatar/Teen/Clothes/Shorts/Black Shorts.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Teen/Clothes/Pants Down/Black Pants Down.png",
AvatarTorn: "Images/AvatarTorn/Teen/Clothes/Shorts/Black Shorts.png",
AvatarDamaged: "Images/AvatarDamaged/Teen/Clothes/Shorts/Black Shorts.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of cute Black Shorts.",
}>>
<</if>>
<<elseif $Temp == "Cool" or $Temp == "Cold">>
<<set $GabeRandomTop to random(1, 2)>>
<<set $GabeRandomBottoms to random(1, 2)>>
/* OUTER */
<<set $GabeOuter to {
Name: "Black Hoodie",
ID: "OuHoBk",
Type: "Hoodie",
Color: "Black",
Slot: "Outer",
Size: "Teen",
Icon: "Images/Equipment/Hoodie/Black Hoodie.png",
Avatar: "Images/Avatar/Teen/Clothes/Hoodie/Black Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Teen/Clothes/Hoodie/Black Hoodie Arms Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Teen/Clothes/Hoodie/Black Hoodie.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Teen/Clothes/Hoodie/Black Hoodie Hide Arms.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A Black Hoodie.",
}>>
<<if $GabeRandomTop == 1>>
<<set $GabeTop to {
Name: "Green T-Shirt",
ID: "ToTsGr",
Type: "T-Shirt",
Color: "Green",
Slot: "Top",
Size: "Teen",
Icon: "Images/Equipment/T-Shirt/Green T-Shirt.png",
Avatar: "Images/Avatar/Teen/Clothes/T-Shirt/Green T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute T-Shirt.",
}>>
<<elseif $GabeRandomTop == 2>>
<<set $GabeTop to {
Name: "Black T-Shirt",
ID: "ToTsBk",
Type: "T-Shirt",
Color: "Black",
Slot: "Top",
Size: "Teen",
Icon: "Images/Equipment/T-Shirt/Black T-Shirt.png",
Avatar: "Images/Avatar/Teen/Clothes/T-Shirt/Black T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute T-Shirt.",
}>>
<</if>>
<<if $GabeRandomBottoms == 1>>
<<set $GabeBottoms to {
Name: "Black Jeans",
ID: "BoJeBk",
Type: "Jeans",
Color: "Black",
Slot: "Bottoms",
Size: "Teen",
Icon: "Images/Equipment/Jeans/Black Jeans.png",
Avatar: "Images/Avatar/Teen/Clothes/Jeans/Black Jeans.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Teen/Clothes/Pants Down/Black Jeans Down.png",
AvatarTorn: "Images/AvatarTorn/Teen/Clothes/Jeans/Black Jeans.png",
AvatarDamaged: "Images/AvatarDamaged/Teen/Clothes/Jeans/Black Jeans.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of cute Black Jeans.",
}>>
<<elseif $GabeRandomBottoms == 2>>
<<set $GabeBottoms to {
Name: "Blue Jeans",
ID: "BoJeBl",
Type: "Jeans",
Color: "Blue",
Slot: "Bottoms",
Size: "Teen",
Icon: "Images/Equipment/Jeans/Blue Jeans.png",
Avatar: "Images/Avatar/Teen/Clothes/Jeans/Blue Jeans.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Teen/Clothes/Pants Down/Blue Jeans Down.png",
AvatarTorn: "Images/AvatarTorn/Teen/Clothes/Jeans/Blue Jeans.png",
AvatarDamaged: "Images/AvatarDamaged/Teen/Clothes/Jeans/Blue Jeans.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of cute Blue Jeans.",
}>>
<</if>>
<</if>>
<</if>><span style="color:Pink">You are taken in by your elder brother’s Large Cock and your curiosity gets the better of you as you take a deep breath before gripping it tightly with your hand!</span> It was very warm, much like the heated blankets you'd cuddle up with when you were sick. What’s more, you could feel his heartbeat through his member, every pulse just adding to the warmth in your hand. You wonder what your brother could be dreaming about to be so hard in his sleep, was it a past girlfriend or perhaps something a bit more interesting?<br>
<br>
<span style="color:Pink">The warmth in your hand and the thoughts in your head had begun to cause your own $Player.PenisSize Penis to harden, and you soon found yourself unintentionally moving your hand up and down, rubbing and pleasuring his cock. Lewd thoughts you couldn’t control filled your head and you zoned out until suddenly-</span><br>
<<set _ad to [
{
Name: "Gabe",
State: {
Eyes: "Closed",
Blush: 3,
Mouth: "Happy",
Outfit: "Naked",
Hard: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue"> “<span style="color:DarkTurquoise">$GabeNickname</span>…”</span> <span style="color:DarkTurquoise">Gabe</span> <span style="color:lightcoral">moaned loudly. You freeze, gripping his Large Penis tighter in fear as you stare into his closed eyes.</span> <span style="color:LightSteelBlue"> “Please…”</span> He moaned again, slightly quieter. Was he still asleep? You lean in close and poke his cheek. No reaction. You sigh in relief and release his cock from your grip, backing up towards the door as you calm yourself. <span style="color:Pink">Did he really say your name or were you just hearing things? Why would he-? You pause, staring directly at his still erect penis, before leaving the room and going back into the hallway.</span><br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Teens", "Somnophilia"]>>
<<arousalGain 20 _arousalbs _arousalkink>>
<br>
<<set $Minutes += 10>>
[[Continue|PH Hallway]]<<include"Gabe Avatar Sleeping">>
You peak over at your elder brother <span style="color:DarkTurquoise">Gabe</span>, who is currently passed out in his bed.
<<if $GabeStrippedSleeping != 1>>
He has no blanket and is currently only wearing a pair of $GabeUndies.Name, giving you a clear look at his muscled body. <span style="color:Pink">You can’t help but blush as your eyes are drawn to the slight boner poking up from his boxers.</span>
<<elseif $GabeStrippedSleeping == 1>>
<span style="color:Pink">He is completely naked, his Large Erect Penis standing straight up, exposed and defenseless.</span>
<</if>><br>
<br>
<<if $GabeStrippedSleeping != 1>>
[[Remove his boxers (0:05)|GABE Remove Boxers Sleeping]]<br>
<<elseif $GabeStrippedSleeping == 1>>
<<link "Do something naughty (0:10)">>
<<set _random to ["GABE Grip Sleeping Penis", "Gabe Sleep Grip Penis"]>>
<<set _event to _random.random()>>
<<goto _event>>
<</link>><br>
[[Put his penis in your mouth (0:10)|GABE Suck Sleeping]]<br>
[[Smell his Underwear (0:10)|GABE Smell Worn Undies]]<br>
<</if>><<include"Gabe Avatar PJs">>
<span style="color:DarkTurquoise">Gabe</span> walks down the hallway in nothing but a pair of $GabeUndies.Name. He yawns tiredly and scratches his stomach.<br>
<br>
[[Give him a hug (0:02)|Gabe Hug]]<br><<include"Gabe Avatar Towel">>
<span style="color:DarkTurquoise">Gabe</span> walks down the hallway wearing nothing but a towel that is loosely tied around his waist. His body is still wet and his hair drips as he walks by.<br>
<br>
[[Give him a hug (0:02)|Gabe Hug]]<br>
[[Pull off his towel|GABE Towel Pull Off]]<br>
[[Compliment him|GABE Towel Flirt]] <span style="color:Green">+Gabe</span><br><<set $GabeNoShoes to 1>>
<<include"Gabe Avatar Everyday">>
<span style="color:DarkTurquoise">Gabe</span> walks down the hallway. He seems tired, yawning and stretching his arms out as he passes by. <br>
<br>
[[Give him a hug (0:02)|Gabe Hug]]<br><<include"Gabe Avatar PJs">>
<span style="color:DarkTurquoise">Gabe</span> sits at the nook eating breakfast, tiredly struggling to keep his eyes open. He is wearing nothing but a pair of $GabeUndies.Name and <span style="color:Pink">you can’t help but notice a slight morning stiffy poking up.</span><br>
<br>
<<if $Breakfast != 1>>
[[Eat With (0:15)|GABE Eat With][$EatWith to "Breakfast"]]<br>
<</if>><<set $GabeNoShoes to 1>>
<<include"Gabe Avatar Everyday">>
<span style="color:DarkTurquoise">Gabe</span> sits at the nook eating dinner, or at least he would be was he not so distracted by his phone. Every time he starts to eat, a chime or ding from his phone sends him back to it.<br>
<br>
<<if $Dinner != 1>>
[[Eat With (0:15)|GABE Eat With][$EatWith to "Dinner"]]<br>
<</if>><<set $GabeNoShoes to 1>>
<<include"Gabe Avatar Everyday">>
<span style="color:DarkTurquoise">Gabe</span> sits at the nook eating lunch, or at least he would be was he not so distracted by his phone. Every time he starts to eat, a chime or ding from his phone sends him back to it.<br>
<br>
<<if $Lunch != 1>>
[[Eat With (0:15)|GABE Eat With][$EatWith to "Lunch"]]<br>
<</if>><<if $GabeSocial >= 50 || $GabeSocialRank > 0>>
<<include "GABE Shower Asks You To Join">>
<<else>>
You enter the bathroom and are immediately greeted by a blast of hot steam. You wonder how your brother can even survive in water hot enough to produce this much steam! You look over and see <span style="color:DarkTurquoise">Gabe</span> in the shower. The curtain is drawn, but you can still see a blurry outline of him, <span style="color:Pink">including what appears to be the outline of a raging hard erection!</span><br>
[[Leave|PH Hallway]]
<</if>><<include"Gabe Avatar Naked">>
As you walk in you freeze in shock as you are greeted by the sight <span style="color:Pink">Gabe’s Firm ass as he bends over to pick up his clothes. Having heard you enter, he turns around, giving you further view of his body as his Large Penis with Short Black Pubic Hair comes into view, dangling flacid between his legs.</span> <br>
<br>
<span style="color:LightSteelBlue">”What did I tell you about coming in my room!?”</span> He says angrily. He walks up to you, grabs you by the shoulder, and begins to push you backwards out of his room; <span style="color:Pink">unintentionally holding your face a few inches from his exposed cock!</span><br>
<<set $SeenGabeNaked += 1>>You get on your hands and knees and peek underneath the door. You see who you believe is <span style="color:DarkTurquoise">Gabe</span>, or at least his lower legs, sitting at his computer desk. Strangely, his $GabeUndies.Name are pulled down around his ankles and he seems to be thrusting violently. You blush and jump back to your feet upon realizing what he is doing.<br>
[[Leave|PH Hallway]]<<set $GabeNoShirt to 1>>
<<set $GabeNoShoes to 1>>
<<include"Gabe Avatar Everyday">>
<span style="color:DarkTurquoise">Gabe</span> sits at his workout bench lifting large weights. You can hear his heavy breathing as he alternates between hands. He has his earbuds in, listening to loud music as he works out, and thus hasn’t seemed to have noticed you enter.<br>
<br>
<<if $GabeSocial > -50 or $GabeSocialRank > 0>>
[[Ask to lift weights (0:25)|GABE Lift Weights With]]<br>
<</if>><<set $GabeNoShoes to 1>>
<<include"Gabe Avatar Everyday">>
<span style="color:DarkTurquoise">Gabe</span> sits at his computer playing online games with his friends. He quickly switches from laughing to swearing depending on how well he is doing. He notices you out of the corner of his eye and frowns. <span style="color:LightSteelBlue">“You know you’re not allowed in here without my permission. Get out before I decide to use you as a footstool.”</span> <br>
<br>
[[Ask to watch (0:20)|GABE Watch Computer Games]]<br><<include"Gabe Avatar PJs">>
<span style="color:DarkTurquoise">Gabe</span> sits at his computer playing online games with his friends. He quickly switches from laughing to swearing depending on how well he is doing. He notices you out of the corner of his eye and frowns. <span style="color:LightSteelBlue">“You know you’re not allowed in here without my permission. Get out before I decide to hang you on my wall by your underwear.” </span> <br>
<br>
[[Ask to watch (0:20)|GABE Watch Computer Games]]<br><<set $GabeNoShoes to 1>>
<<include"Gabe Avatar Everyday">>
<span style="color:DarkTurquoise">Gabe</span> lays down on the bench of the nook, texting and watching videos on his phone. You don’t recognize what he’s watching, but he seems to be enjoying it.<br><<set $GabeNoShoes to 1>>
<<include"Gabe Avatar Everyday">>
<span style="color:DarkTurquoise">Gabe</span> lays splayed on the couch watching TV. While he looks uninterested in what he is watching, he doesn’t look away, implying he at least tolerates the show.<br>
<br>
<<if $GabeSocial >= 50 or $GabeSocialRank > 0>>
[[Cuddle & Watch TV (0:30)|Gabe Cuddle TV]]<br>
<</if>>
[[Watch TV With (0:30)|GABE Watch TV]]<br><<include"Gabe Avatar PJs">>
<span style="color:DarkTurquoise">Gabe</span> lays splayed on the couch watching TV in nothing but his $GabeUndies.Name. While he looks uninterested in what he is watching, he doesn’t look away, implying he at least tolerates the show.<br>
<br>
<<if $GabeSocial >= 50 or $GabeSocialRank > 0>>
[[Cuddle & Watch TV (0:30)|Gabe Cuddle TV]]<br>
<</if>>
[[Watch TV With (0:30)|GABE Watch TV]]<br><<include"Gabe Avatar PJs">>
<span style="color:DarkTurquoise">Gabe</span> lays on his stomach across his bed, texting away on his phone. He is wearing nothing but a pair of $GabeUndies.Name, giving you a good look at his body. He is facing away from you, and thus hasn’t noticed you yet. <span style="color:Pink">You, on the other hand, can’t help but notice a glimpse of his balls peeking out from his boxers!</span><br><<set $GabeNoShoes to 1>>
<<include"Gabe Avatar Everyday">>
<span style="color:DarkTurquoise">Gabe</span> sits at his computer desk doing homework. He seems to be frustrated, either from the difficulty of the assignment or the sheer desire to be doing anything else. He notices you, raising an eyebrow, but doesn’t immediately demand that you leave like he normally does.<br><<set $Minutes += 25>>
<<storeClothing "Store" "Undies" 1>>
<span style="color:Pink">You agree and soon find yourself sitting at Gabe’s workout bench completely naked! You blush slightly as you feel him leering at your body,</span> before he pulls out a few weights. <span style="color:LightSteelBlue">“So, what weight do you wanna try?”</span><br>
<br>
<<set _ad to [
{
Name: "Gabe",
State: {
Eyes: "Mad",
Blush: 1,
Mouth: "Happy",
Outfit: "Everyday",
},
},
]>>
<<ad _ad>>
<div id=choice>
<<link "Tiny 2lb weight">>
<<replace"#choice">>
You point at the 2lb weight. <span style="color:LightSteelBlue">“So still a baby then?”</span> He laughs as he hands you the tiny weight. <span style="color:LightSteelBlue">“Alright, let’s see how you do. Try not to embarrass yourself any more than you already have.”</span><br>
<br>
<<skillCheck "Athletics" 50>>
/* PASS */
<<if _result == 1>>
<span style="color:Green">You manage to do quite a bit before you even start to tire out. <span style="color:DarkTurquoise">Gabe</span> seems genuinely surprised, and you bond a little as he gives you tips to increase your strength.</span> At the end he happily tells you to flex your new muscles for the camera as he pulls out his phone. <span style="color:Pink">You do so, caught up in his praise, and only remember your state of undress after he shows you the picture laughing.</span><br>
<<skillPoints "Athletics" 5>>
<<socialChange "Gabe" 3>>
<<storeClothing "Restore" "Undies">>
<br>
[[Continue|PH Gabe Bedroom]]
/* FAIL */
<<else>>
<span style="color:Red">Though you start out fine, you soon realize just how weak your arms are as they quickly become sore and you find yourself struggling.</span> <span style="color:DarkTurquoise">Gabe</span> informs you that your form is all wrong and picks you up, sitting you down on his lap as he grabs your arm and shows you the proper way to lift. <span style="color:Pink">You can’t help but notice how he intentionally places his other hand right atop your bare crotch.</span><br>
<<skillPoints "Athletics" 5>>
<<socialChange "Gabe" 3>>
<<storeClothing "Restore" "Undies">>
<br>
[[Continue|PH Gabe Bedroom]]
<</if>>
<</replace>>
<</link>>
<<skillDiff "Athletics" 50>>
<<link "Small 5lb weight">>
<<replace"#choice">>
You point at the 5lb weight. He chuckles at your request as he hands you the small weight. <span style="color:LightSteelBlue">“Alright, let’s see how you do. Try not to embarrass yourself anymore than you already have.”</span><br>
<br>
<<skillCheck "Athletics" 70>>
/* PASS */
<<if _result == 1>>
<span style="color:Green">You manage to do quite a bit before you even begin to tire out. <span style="color:DarkTurquoise">Gabe</span> seems generally surprised, and you bond a little as he gives you tips to increase your strength.</span> At the end he happily tells you to flex your new muscles for the camera as he pulls out his phone. <span style="color:Pink">You do so, caught up in his praise, and only remember your state of undress after he shows you the picture laughing.</span><br>
<<skillPoints "Athletics" 5>>
<<socialChange "Gabe" 3>>
<<storeClothing "Restore" "Undies">>
<br>
[[Continue|PH Gabe Bedroom]]
/* FAIL */
<<else>>
<span style="color:Red">Though you start out fine, you soon realize just how weak your arms are as they quickly become sore and you find yourself struggling.</span> <span style="color:DarkTurquoise">Gabe</span> informs you that your form is all wrong and picks you up, sitting you down on his lap as he grabs your arm and shows you the proper way to lift. <span style="color:Pink">You can’t help but notice how he intentionally places his other hand right atop your bare crotch!</span><br>
<<skillPoints "Athletics" 5>>
<<socialChange "Gabe" 3>>
<<storeClothing "Restore" "Undies">>
<br>
[[Continue|PH Gabe Bedroom]]
<</if>>
<</replace>>
<</link>>
<<skillCheck "Athletics" 70>>
</div><<set $Minutes += 25>>
<<storeClothing "Closet" "Undies" 1>>
<span style="color:Pink">You agree and soon find yourself sitting at Gabe’s workout bench in nothing but your $PlayerUndies.Type. You blush slightly as you feel him leering at your body,</span> before he pulls out a few weights. <span style="color:LightSteelBlue">“So, what weight do you wanna try?”</span><br>
<br>
<<set _ad to [
{
Name: "Gabe",
State: {
Eyes: "Mad",
Blush: 1,
Mouth: "Happy",
Outfit: "Everyday",
},
},
]>>
<<ad _ad>>
<div id=choice>
<<link "Tiny 2lb weight">>
<<replace"#choice">>
You point at the 2lb weight. <span style="color:LightSteelBlue">“So still a baby then?”</span> He laughs as he hands you the tiny weight. <span style="color:LightSteelBlue">“Alright, let’s see how you do. Try not to embarrass yourself any more than you already have.”</span><br>
<br>
<<skillCheck "Athletics" 50>>
/* PASS */
<<if _result == 1>>
<span style="color:Green">You manage to do quite a bit before you even start to tire out. <span style="color:DarkTurquoise">Gabe</span> seems generally surprised, and you bond a little as he gives you tips to increase your strength.</span> At the end he happily tells you to flex your new muscles for the camera as he pulls out his phone. <span style="color:Pink">You do so, caught up in his praise, and only remember your state of undress after he shows you the picture laughing.</span><br>
<<skillPoints "Athletics" 5>>
<<socialChange "Gabe" 3>>
<br>
[[Continue|PH Gabe Bedroom]]
/* FAIL */
<<else>>
<span style="color:Red">Though you start out fine, you soon realize just how weak your arms are as they quickly become sore and you find yourself struggling.</span> <span style="color:DarkTurquoise">Gabe</span> informs you that your form is all wrong and picks you up, sitting you down on his lap as he grabs your arm and shows you the proper way to lift. <span style="color:Pink">You can’t help but notice how he intentionally places his other hand on the front of your $PlayerUndies.Type, right atop your crotch.</span><br>
<<skillPoints "Athletics" 5>>
<<socialChange "Gabe" 3>>
<br>
[[Continue|PH Gabe Bedroom]]
<</if>>
<</replace>>
<</link>>
<<skillDiff "Athletics" 50>>
<<link "Small 5lb weight">>
<<replace"#choice">>
You point at the 5lb weight. He chuckles at your request as he hands you the small weight. <span style="color:LightSteelBlue">“Alright, let’s see how you do. Try not to embarrass yourself anymore than you already have.”</span><br>
<br>
<<skillCheck "Athletics" 70>>
/* PASS */
<<if _result == 1>>
<span style="color:Green">You manage to do quite a bit before you even begin to tire out. <span style="color:DarkTurquoise">Gabe</span> seems generally surprised, and you bond a little as he gives you tips to increase your strength.</span> At the end he happily tells you to flex your new muscles for the camera as he pulls out his phone. <span style="color:Pink">You do so, caught up in his praise, and only remember your state of undress after he shows you the picture laughing.</span><br>
<<skillPoints "Athletics" 5>>
<<socialChange "Gabe" 3>>
<br>
[[Continue|PH Gabe Bedroom]]
/* FAIL */
<<else>>
<span style="color:Red">Though you start out fine, you soon realize just how weak your arms are as they quickly become sore and you find yourself struggling.</span> <span style="color:DarkTurquoise">Gabe</span> informs you that your form is all wrong and picks you up, sitting you down on his lap as he grabs your arm and shows you the proper way to lift. <span style="color:Pink">You can’t help but notice how he intentionally places his other hand on the front of your $PlayerUndies.Type, right atop your crotch.</span><br>
<<skillPoints "Athletics" 5>>
<<socialChange "Gabe" 3>>
<br>
[[Continue|PH Gabe Bedroom]]
<</if>>
<</replace>>
<</link>>
<<skillDiff "Athletics" 70>>
</div>You walk in front of <span style="color:DarkTurquoise">Gabe</span> and wave in order to get his attention. He takes out his headphones and looks at you annoyed.<br>
<<set _ad to [
{
Name: "Gabe",
State: {
Eyes: "Mad",
Mouth: "Sad",
Outfit: "Everyday"
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“You know you’re not allowed in here without my permission. What do you want?”</span> You quickly explain that you would like to work out with him and he gives you a puzzled look in response.
/* CHECKING MUSCLES */
<<if $PlayerTop.Type != "None">>
<span style="color:LightSteelBlue">“Lift up your $PlayerTop.Type.”</span> He responds after thinking for a moment. You do so, a little confused. He leans in close and examines your chest and pokes your belly, chuckling to himself. You stand there blushing until he allows you to lower your $PlayerTop.Type.<br>
<br>
<<else>>
He leans in close and examines your chest and pokes your belly, chuckling to himself. You stand there blushing until he leans back.<br>
<br>
<</if>>
/* ACCEPTS */
/* WEARING PANTS */
<<if $PlayerBottoms.Type != "None">>
<span style="color:LightSteelBlue">“Sure, why not. Maybe we can get rid of some of that baby fat.”</span> Before you can celebrate, he smirks and holds up a finger. <span style="color:LightSteelBlue">“But I have one condition.”</span> He points at your $PlayerBottoms.Type. <span style="color:LightSteelBlue">“Those got to go.”</span> You blush, questioning why you have to take off your $PlayerBottoms.Type in order to lift weights.<br>
<<set _ad to [
{
Name: "Gabe",
State: {
Eyes: "Mad",
Mouth: "Happy",
Outfit: "Everyday",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“So I can make sure all your muscles are developing correctly!”</span> He smiles, <span style="color:LightSteelBlue">“Plus it’ll be funny. That’s my condition. If you want to use my weights, underwear only.”</span> <span style="color:Pink">You knew your brother wouldn’t let you use his stuff without some humiliating catch.</span><br>
<br>
/* NOT WEARING PANTS */
<<elseif $PlayerBottoms.Type == "None" and $PlayerUndies.Type != "None">>
<span style="color:LightSteelBlue">“Sure, why not. Maybe we can get rid of some of that baby fat.”</span> You blush as you notice your brother eyeing your exposed $PlayerUndies.Type. <span style="color:LightSteelBlue">“But you can only wear your underwear. So I can make sure all your muscles are developing correctly, of course.”</span> He smiles. <span style="color:Pink">You knew your brother wouldn’t let you use his stuff without some humiliating catch.</span><br>
<br>
/* NUDE */
<<elseif $PlayerBottoms.Type == "None" and $PlayerUndies.Type == "None">>
<span style="color:LightSteelBlue">“Sure, why not. And you’re already in proper workout attire!”</span> <span style="color:DarkTurquoise">Gabe</span> laughs, pointing out your nude form, but then pouts slightly, <span style="color:LightSteelBlue">“Though it isn’t as fun when you choose to be nude. Nowhere near as embarrassing. But at least I can make sure you are moving your muscles correctly, plus all the best gladiators of ancient Rome used to train in the nude.”</span> <span style="color:Pink">While you are unsure if he is speaking true or is just trying to justify your nakedness, you smirk and ask if he works out in the nude.</span> <br>
<br>
<span style="color:LightSteelBlue">“Maybe I do, not that you’ll get to see it.”</span> He flicks you lightly on the forehead, <span style="color:LightSteelBlue">“I wouldn’t want to intimidate you. Make you go weak in the knees from seeing a real man.”</span> <br>
<br>
[[Continue|GABE Lift Weights Nude]]
<</if>>
<<if $PlayerBottoms.Type != "None" or $PlayerUndies.Type != "None">>
<div id=choice>
<<if $PlayerUndies.Type == "None">>
<<if $NaturismSkill >= 2>>
[[Agree and strip|GABE Lift Weights Nude]]<br>
<<else>>
<span style="color:Red">There is no way you can work out in front of your brother naked! You’ll need to put on some underwear!</span><br>
<</if>>
<<else>>
<<set _Random to random(1, 3)>>
<<if _Random == 1>>
[[Agree|GABE Lift Weights Undies]]<br>
<<else>>
[[Agree|GABE Work Out Pull Ups]]<br>
<</if>>
<</if>>
<<link "Say you'll think about it<br>">>
<<replace"#choice">>
You shyly say you’ll think about it, causing laughter from your brother as you walk back into the hallway.<br>
<br>
[[Continue|PH Hallway]]
<</replace>>
<</link>>
</div>
<</if>>You quietly sneak up to the side of <span style="color:DarkTurquoise">Gabe</span>’s bed and carefully put your hands on the side of his $GabeUndies.Name. <span style="color:Pink">Pulling them down, you begin to see his Short Black Pubic Hairs as his erect dick is pulled down by his $GabeUndies.Type before it pops free suddenly, smacking against his stomach.</span> You freeze, worried you’ve woken him up, as his Large Penis slowly stops wiggling and returns to an erect standing up position. He is still asleep. You sigh in relief as you completely remove his $GabeUndies.Type and toss them aside.<br>
<<set _ad to [
{
Name: "Gabe",
State: {
Eyes: "Closed",
Blush: 1,
Mouth: "Happy",
Outfit: "Naked",
Hard: 1,
},
},
]>>
<<ad _ad>>
<span style="color:Pink">Your eyes are drawn all over <span style="color:DarkTurquoise">Gabe</span>’s body, from his muscled chest and arms to his large, intimidating cock that stands straight up pointing directly towards you, as if it was looking at you.</span> Your brother was a bit promiscuous, so this wasn’t the first time you’ve seen him naked. <span style="color:Pink">But like this, asleep and unaware of what you were doing, it made your heart race. You wonder what he would do if he woke up, seeing you leering at his body? He had once threatened to tie you to a streetlight completely naked for sneaking into his room, but would he really do something like that? The thought sent strange chills down your spine.</span><br>
<br>
<<set $GabeStrippedSleeping to 1>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Teens", "Somnophilia"]>>
<<arousalGain 20 _arousalbs _arousalkink>>
<br>
<<set $Minutes += 5>>
[[Continue|PH Gabe Bedroom]]<<switch $GabeSche.Activity>>
<<case "Hallway">>
<<inspect "GABE Inspect Hallway">> walks down the hallway.
<<case "Hallway PJ">>
<<inspect "GABE Inspect Hallway PJ">> walks down the hallway in his boxers.
<<case "Hallway Towel">>
<<inspect "GABE Inspect Hallway Towel">> walks down the hallway in a towel.
<</switch>><<switch $GabeSche.Activity>>
<<case "Sleeping">>
<<inspect "GABE Inspect Sleeping">> sleeps in his bed.
<<case "Changing">>
<span style="color:Pink"><<inspect "GABE Inspect Changing">> is standing in his room completely naked in the middle of changing!</span>
<<case "Computer Games">>
<<inspect "GABE Inspect Computer Games">> sits at his desk playing a game on his computer online with his friends.
<<case "Lifting">>
<<inspect "GABE Inspect Lifting">> sits on his workout bench lifting weights while listening to music.
<<case "Homework Computer">>
<<inspect "GABE Inspect Homework Computer">> sits at his computer doing homework.
<<case "Computer Games PJ">>
<<inspect "GABE Inspect Computer Games PJ">> sits at his desk in his boxers playing a game on his computer online with his friends.
<<case "Texting Bedroom PJ">>
<<inspect "GABE Inspect Texting Bedroom PJ">> lays on his bed, playing on his phone and listening to music.
<</switch>><<switch $GabeSche.Activity>>
<<case "Breakfast">>
<<inspect "GABE Inspect Breakfast">> sits in the nook eating breakfast.
<<case "Texting Kitchen">>
<<inspect "GABE Inspect Texting Kitchen">> sits at the nook texting on his phone.
<<case "Dinner">>
<<inspect "GABE Inspect Dinner">> sits in the nook eating dinner.
<<case "Lunch">>
<<inspect "GABE Inspect Lunch">> sits in the nook eating lunch.
<</switch>><<switch $GabeSche.Activity>>
<<case "TV">>
<<inspect "GABE Inspect TV">> lays on the couch watching TV.
<<case "TV PJ">>
<<inspect "GABE Inspect TV PJ">> sits on the couch watching TV in his boxers.
<</switch>><span style="color:pink">Whether by intention or you being unaware of the shower running, you open the door to the bathroom. You become aware of the rushing water if you weren't already as you blush slightly and freeze, meeting eyes with your elder brother, <span style="color:DarkTurquoise">Gabe</span>, who is in the middle of showering with the curtain completely open. Naturally, <span style="color:DarkTurquoise">Gabe</span> is completely naked, and your eyes move on their own down toward his manhood, though you quickly look away and blush, apologizing.</span><br>
<<set _ad to [
{
Name: "Gabe",
State: {
Eyes: "Tired",
Mouth: "Smirk",
Outfit: "Naked",
},
},
{
Name: "Player",
State: {
Blush: 2,
Mouth: "Sad",
Outfit: "Everyday",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Not a big deal.”</span> <span style="color:DarkTurquoise">Gabe</span> chuckles, continuing to wash his hair as if you aren't even there, <span style="color:LightSteelBlue">“Not the first time you've seen me and not the last. Men my age don't give a shit if someone sees them naked, especially when we have so much to show off!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Gabe</span> does a goofy pose that emphasizes his penis, causing you to smirk despite the awkwardness.</span> <span style="color:LightSteelBlue">“Like I said, I don't care. Piss if you need to or hop in if you want to shower. Unless you're still a shy little boy.”</span> <span style="color:DarkTurquoise">Gabe</span> laughs as he goes back to showering.<br>
<br>
<div id="choice">
<<link "Join him">>
<<replace "#choice">>
<<set _event to [
'GABE Shower Scene Wash Butt',
'GABE Shower Scene Wash Hair',
].random()>>
<<goto _event>>
<</replace>>
<</link>><br>
<<link "Decline">>
<<replace "#choice">>
You reject his offer and apologize before quickly leaving. <span style="color:DarkTurquoise">Gabe</span> laughs and rolls his eyes. <span style="color:LightSteelBlue">“Whatever floats your boat, bro.”</span><br>
<br>
[[Leave|PH Hallway]]
<</replace>>
<</link>>
</div><<storeClothing "Closet" "Naked" 1>>
<<set $Minutes += 30>>
<span style="color:pink">Showering with <span style="color:DarkTurquoise">Gabe</span> is a little awkward. While the tub is sizeable, the limited reach of the water stream forces you both to stand close to each other, your wet nude bodies practically touching. Combine this with your height difference, leaving you at nearly crotch level, which causes your cheeks to remain red throughout the shower. It doesn't help that you keep getting slapped in the side by <span style="color:DarkTurquoise">Gabe</span>'s penis whenever he turns too quickly. Despite several chuckles and apologies, you're pretty sure <span style="color:DarkTurquoise">Gabe</span> finds the wet smack of his dick against your skin hilarious, as he continues to do it repeatedly.</span><br>
<<set _ad to [
{
Name: "Gabe",
State: {
Eyes: "Tired",
Mouth: "Smirk",
Outfit: "Naked",
},
},
{
Name: "Player",
State: {
Blush: 3,
Mouth: "Sad",
Outfit: "Naked",
},
ShowZoom: true,
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Yo, bro.”</span> <span style="color:DarkTurquoise">Gabe</span> says as he turns to face away from you, <span style="color:LightSteelBlue">“Do me a favor and scrub my lower back, that shit's hard to reach.”</span> Nervous, you ask <span style="color:DarkTurquoise">Gabe</span> if he can do it himself, but he simply steps back closer to you, saying it's <span style="color:LightSteelBlue">“Not a big deal.”</span> <span style="color:pink">Being faced with a close-up view, you can't help but notice how strong and firm <span style="color:DarkTurquoise">Gabe</span>'s ass is. Unlike the pillowy bums of boys your age, his is like a chiseled rock.</span><br>
<br>
<<set _random to [1, 2].random()>>
<<if $Attractions.Gabe == 1>>
<<if _random === 1>>
<span style="color:pink">You bite your lip as you reach out and begin to scrub <span style="color:DarkTurquoise">Gabe</span>'s lower back, right above his rear, but your eyes are focused on said lower portion of your brother. It was hard not to stare, to watch the water slowly drip from his firm buttocks. You imagined what it would feel like to touch them, squeeze them. For some reason you couldn't explain, you wanted to rub your face all over your brother's butt.</span><br>
<br>
<span style="color:pink">These thoughts make you blush, as you quickly tell <span style="color:DarkTurquoise">Gabe</span> that you've finished. As he turns back around, he looks down at you and smirks. <span style="color:LightSteelBlue">“Well, someone must have enjoyed that.”</span> Following his teasing eyes, you glance down to discover, to your horror and embarrassment, that you have an erection! You quickly blush and cover it with your hands, backing up against the shower wall.</span><br>
<<set $Player.Arousal to 90>>
<<set $Player.SexualFrustration += 25>>
<<set _ad to [
{
Name: "Gabe",
State: {
Eyes: "Tired",
Mouth: "Smirk",
Outfit: "Naked",
},
},
{
Name: "Player",
State: {
Arms: "Hide",
Blush: 3,
Mouth: "Sad",
Outfit: "Naked",
Hard: 1,
},
ShowZoom: true,
},
]>>
<<ad _ad>>
<<set $Player.Arousal to 30>>
<span style="color:LightSteelBlue">“Calm down, <span style="color:DarkTurquoise">$GabeNickname</span>, I'm just teasing.”</span> <span style="color:DarkTurquoise">Gabe</span> laughs, ruffling your wet hair with his soapy hand, <span style="color:LightSteelBlue">“I don't care if you get hard, it happens at your age. Hell, when I was your age, I'd pop one every time I got naked, and half the time even if I wasn't!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Gabe</span> laughs, his reassurance calming you enough to move your hands from your erect penis.</span> <span style="color:LightSteelBlue">“It just means you're growing, not a big deal. Hell, I can't count the time I've seen you at the table or on the couch with your little thing making a tent.”</span><br>
<br>
<<linkreplace "Continue">>
His teasing was all in good fun. <span style="color:pink">Thankfully, he didn't realize the real reason you had gotten hard and you managed to avoid staring at <span style="color:DarkTurquoise">Gabe</span>'s body long enough for it to go down by the time you two finished.</span><br>
<<needChange "Hygiene" 100>>
<br>
<<set $PlayerBottoms to {
Name: "White Towel",
ID: "BotTowWhi",
Type: "Towel",
Color: "White",
Slot: "Bottoms",
Temp: 0,
Tags: ["Lewd"],
Durability: 1,
MaxDurability: 1,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Towel/White Towel.png",
Avatar: "Images/Avatar/Clothes/Towel/White Towel.png",
SagAvatar: "None",
PulledDownAvatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A simple towel, tied loosely around your waist.",
}>>
<<set $Player.Exposed to "Towel">>
[[Leave|PH Hallway]]
<</linkreplace>>
<<else>>
<<include "GABE Shower Scene Wash Butt Spread Them Cheeks">>
<</if>>
<<else>>
<<include "GABE Shower Scene Wash Butt Spread Them Cheeks">>
<</if>>Despite how 'well-defined' it looks, it is still a little gross to be so close to your brother's butt, so you try to avoid it as you scrub his back. Though, in all honesty, you can't tell if you are actually cleaning his back, as it doesn't look any different to you. Regardless, you inform <span style="color:DarkTurquoise">Gabe</span> that you've finished and go back to cleaning yourself when you suddenly feel a sense of danger.<br>
<br>
<span style="color:LightSteelBlue">“Thanks bro! Now it's my turn to help you out!”</span> <span style="color:pink">Without warning, <span style="color:DarkTurquoise">Gabe</span> lifts you up into the air, flips you over, and holds your butt a few inches from the showerhead! You let out a squeal as, from this position, the water shoots directly into your butt, giving you a strange, tickling sensation in your anus!</span> <span style="color:LightSteelBlue">“Gotta make sure you are completely clean, so better spread them cheeks!”</span><br>
<<set _ad to [
{
Name: "Gabe",
State: {
Eyes: "Mad",
Blush: 2,
Mouth: "Smirk",
Outfit: "Naked",
},
},
{
Name: "Player",
ShowZoom: true,
State: {
Cry: 1,
Blush: 3,
Mouth: "Happy",
Outfit: "Naked",
},
},
]>>
<<ad _ad>>
<span style="color:pink"><span style="color:DarkTurquoise">Gabe</span> uses his free hand to spread your butt cheeks, causing even more water to shoot directly into your butt, leaving you loudly giggling and squirming as you are cleaned both outside and in!</span> Thankfully, <span style="color:DarkTurquoise">Gabe</span> releases you and puts you down before you slip out of his grasp onto the hard floor.<br>
<br>
<<linkreplace "Continue">>
As you complain about how weird that felt, <span style="color:DarkTurquoise">Gabe</span> laughs and jokes about you <span style="color:LightSteelBlue">“at least knowing you're clean now!”</span> You threaten to do the same to him, though you both know you have no chance of lifting him up even an inch.<br>
<<needChange "Hygiene" 100>>
<br>
<<set $PlayerBottoms to {
Name: "White Towel",
ID: "BotTowWhi",
Type: "Towel",
Color: "White",
Slot: "Bottoms",
Temp: 0,
Tags: ["Lewd"],
Durability: 1,
MaxDurability: 1,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Towel/White Towel.png",
Avatar: "Images/Avatar/Clothes/Towel/White Towel.png",
SagAvatar: "None",
PulledDownAvatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A simple towel, tied loosely around your waist.",
}>>
<<set $Player.Exposed to "Towel">>
[[Leave|PH Hallway]]
<</linkreplace>><<storeClothing "Closet" "Naked" 1>>
<<set $Minutes += 30>>
<span style="color:pink">Showering with <span style="color:DarkTurquoise">Gabe</span> is a little awkward. While the tub is sizeable, the limited reach of the water stream forces you both to stand close to each other, your wet nude bodies practically touching. Combine this with your height difference, leaving you at nearly crotch level, it cause your red cheeks to remain throughout the shower. It doesn't help that you keep getting slapped in the side by <span style="color:DarkTurquoise">Gabe</span>'s penis whenever he turns too quickly. Despite several chuckles and apologies, you're pretty sure <span style="color:DarkTurquoise">Gabe</span> finds the wet smack of his dick against your skin hilarious, as he continues to do it repeatedly.</span><br>
<br>
Trying to ignore this, you grab your shampoo and begin to wash your hair. However, it is hardly 10 seconds into this that <span style="color:DarkTurquoise">Gabe</span> pipes up. <span style="color:LightSteelBlue">“What? Did no one ever teach you how to wash your hair? You gotta get DEEP in there- Here, let me.”</span> <span style="color:pink">Without waiting for a response or permission, <span style="color:DarkTurquoise">Gabe</span> reaches out and begins to massage your scalp.</span><br>
<<set _ad to [
{
Name: "Gabe",
State: {
Eyes: "Tired",
Mouth: "Smirk",
Outfit: "Naked",
},
},
{
Name: "Player",
ShowZoom: true,
State: {
Blush: 3,
Mouth: "Sad",
Outfit: "Naked",
},
},
]>>
<<ad _ad>>
<span style="color:pink">At first embarrassed, you try to push <span style="color:DarkTurquoise">Gabe</span> away, but after a minute, it begins to feel nice and relaxing.</span> Against your better judgment, you lower your hands and allow <span style="color:DarkTurquoise">Gabe</span> to shampoo your hair, his fingers rubbing and massaging your scalp in just the perfect way to cause your muscles to relax.<br>
<br>
<span style="color:LightSteelBlue">“See, you gotta get it in there nice and deep. No brother of mine is going to have dandruff or greasy hair.”</span> <span style="color:DarkTurquoise">Gabe</span> laughs, but you feel too relaxed to respond. <span style="color:pink">This moment unlocks an old memory from deep in your mind, as you realize that this wasn't the first time he had done this. <span style="color:DarkTurquoise">Your Father</span> was so busy after <span style="color:DarkTurquoise">Noah</span> came around, that <span style="color:DarkTurquoise">Gabe</span> would often be relegated to bathtime. During these baths, he would often shampoo your hair in a similar way, as you relaxed in the tub as he rubbed your head.</span><br>
<br>
<<linkreplace "Continue">>
It is those memories, partially, which cause you to become so relaxed as he rubs your scalp. You are lost in the memory and euphoria of it all until, in typical annoying older brother fashion, <span style="color:pink"><span style="color:DarkTurquoise">Gabe</span> brings you back to reality with a loud SMACK to your rear, causing you to let out a loud yelp as you turn around and begin to smack <span style="color:DarkTurquoise">Gabe</span> in revenge.</span><br>
<br>
<span style="color:LightSteelBlue">“Sorry,”</span> <span style="color:DarkTurquoise">Gabe</span> laughs as he holds you back, <span style="color:LightSteelBlue">“Couldn't let you enjoy yourself too much. It's my job as your big brother.”</span> <span style="color:pink">You two continue to playfully fight in the shower until it is time to get out.</span><br>
<<needChange "Hygiene" 100>>
<br>
<<set $PlayerBottoms to {
Name: "White Towel",
ID: "BotTowWhi",
Type: "Towel",
Color: "White",
Slot: "Bottoms",
Temp: 0,
Tags: ["Lewd"],
Durability: 1,
MaxDurability: 1,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Towel/White Towel.png",
Avatar: "Images/Avatar/Clothes/Towel/White Towel.png",
SagAvatar: "None",
PulledDownAvatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A simple towel, tied loosely around your waist.",
}>>
<<set $Player.Exposed to "Towel">>
[[Leave|PH Hallway]]
<</linkreplace>><<set $Minutes += 10>>
You bend over and pick up <span style="color:DarkTurquoise">Gabe</span>’s $GabeUndies.Name. <span style="color:Pink">They were slightly warm and sweaty from being worn by your elder brother.</span> Normally, you’d be grossed out by the thought of smelling <span style="color:DarkTurquoise">Gabe</span>’s worn underwear, but for some reason, you now found them enticing. You close your eyes, hold the front up to your nose, and take in the smell of your brother’s musk. It wasn’t a pleasant smell, but it strangely made you feel secure. Despite all his faults and bullying, you knew <span style="color:DarkTurquoise">Gabe</span> would protect you and it almost felt like you were in his arms right now, being protected from a scary storm or monster in your closet. It was nice.<br>
<br>
<<set $Random to random(1, 2)>>
<div id=choice1>
<<link "Continue">>
<<replace"#choice1">>
/* BATH TIME */
<<if $Random == 1>>
But the scent also brought back memories from a few years ago. You were about 6 years old and your parents had gone out on a date night. <span style="color:DarkTurquoise">Noah</span> was still a baby and was left with your grandmother while <span style="color:DarkTurquoise">Gabe</span> was in charge of watching you. He was about as old as you are now and was much more playful and kiddie.<br>
<br>
Instead of bathing you and then showering himself, <span style="color:DarkTurquoise">Gabe</span> opted to just get in the bath with you. <span style="color:Pink">It wasn’t anything special, the two of you had seen each other naked all the time, being brothers and all. But as <span style="color:DarkTurquoise">Gabe</span> lounged in the bathtub completely nude, you noticed something was different about him.</span><br>
<br>
<span style="color:Pink">His penis had gotten bigger and he had faint hairs growing around his privates. Being the questioning little boy you were and not knowing what puberty was, you asked your big brother about it. You remember him chuckling, finding your questions funny, before sitting up and letting you get a closer look at his developing dick. He had already had ‘the talk’ with <span style="color:DarkTurquoise">Your Father</span> and was confidently showing off his member as a sign of his maturity.</span><br>
<br>
He gave you a brief rundown of what <span style="color:DarkTurquoise">Your Father</span> had told him. That when boys start to become men their penises get bigger, they grow hair all over their body, and their voice gets deeper. You giggled, thinking it was weird and gross to have so much hair all over yourself. But <span style="color:DarkTurquoise">Gabe</span> thought it was so cool and wanted a full beard. <span style="color:Pink">You teased him, calling him a monkey man, which prompted him to begin tickling you mercilessly.</span><br>
<br>
<span style="color:Pink">You tried to wiggle free but being stuck in the small bathtub and unable to compete with your elder brother's strength, you found that you and your nude body were completely in his control. You remember that as he finally released you from his tickle attacks, you noticed that his penis had grown again and gotten stiff. You teased and pointed it out, telling <span style="color:DarkTurquoise">Gabe</span> that he is growing really fast. Though he would similarly point out your own stiffy as you both finished cleaning yourselves.</span><br>
<br>
You remove the underwear from your face and take in a clean breath before tossing them aside and turning to your elder brother, naked on the bed with his cock standing up rock hard. It’s hard to believe he used to be so small like you.<br>
/* LAY TIME */
<<elseif $Random == 2>>
As you sit there taking in the scent with your eyes clothes, you remember something from about 6 to 7 years ago. <span style="color:Pink">You were laying on the floor in the living room watching cartoons in your underwear, as you liked to do, when <span style="color:DarkTurquoise">Gabe</span> crawled over and laid down by your feet. He was wearing a pair of green dinosaur boxers, which were part of the first pack of boxers he got. You remember how much he begged to be bought boxers, since he hated wearing briefs, and was so happy when your parents bought him some that he would spend whole weekends in just his underwear to show them off. It was cute.</span><br>
<br>
After a few minutes, <span style="color:DarkTurquoise">Gabe</span> rolled over and <span style="color:Pink">begin to smirk at you while poking the front of your briefs, hitting your penis.</span> You gave him a confused smile, as doing weird stuff like this was common for <span style="color:DarkTurquoise">Gabe</span> at that age, but otherwise continued watching your cartoon. <span style="color:Pink"><span style="color:DarkTurquoise">Gabe</span> took your passive response as permission and you soon felt him slowly inching down your briefs.</span><br>
<br>
<span style="color:Pink">You laughed slightly at his weirdness but otherwise didn’t care as you felt his small hands begin to inspect your tiny boyhood.
<<if $Player.PenisStyle == "Cut">>
He investigated it in his hands, turning it around while poking the tip and rubbing the glans. <br>
<<else>>
He investigated it in his hands, slowly pulling back your foreskin and poking the bright pink tip as it poked out. You squirmed slightly as he touched the sensitive parts of your bits, but otherwise, let him continue unimpeded.<br>
<</if>></span>
<br>
You heard some shuffling and looked down to see him curiously inspecting something on his own body. <span style="color:Pink">Nowadays, you could guess that he was probably looking at his own penis, comparing it to yours. You didn’t know at the time, but <span style="color:DarkTurquoise">Gabe</span> had just started to go through puberty. He was a curious little boy, comparing his own changing body to yours.</span><br>
<br>
<span style="color:Pink">Though what he did next was unexpected, as you began to feel him rub your penis in a different way. Unlike the simple inspecting he did before, this rubbing sent little shockwaves throughout your spine, causing your toes to curl and your face to squish.</span> The feeling soon became too much for you to handle, as you ripped your body away from him and told him to stop. But <span style="color:DarkTurquoise">Gabe</span> relented, attempting to pull your knees apart to get back at your tingling boyhood. He only stopped as you began to whine and threatened to tell your parents.<br>
<br>
<span style="color:DarkTurquoise">Gabe</span> then went and laid down on the couch. <span style="color:Pink">You would glance over at him sometime later and find him aimlessly watching the cartoons with his hand in his boxers, slowly teasing his own groin.</span> You remember thinking that he was so weird, believing that he was doing this in an attempt to be funny. Though you know better now.<br>
<br>
You remove the underwear from your face and take in a clean breath before tossing them aside and turning to your elder brother, naked on the bed with his cock standing up rock hard. It’s hard to believe he used to be so small like you.<br>
<</if>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Teens", "Somnophilia"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
<br>
<br>
[[Continue|PH Gabe Bedroom]]
<</replace>>
<</link>>
</div>/* SOCIAL LEVELS */
<<if $GabeSocialRank == -3>>
<<set $GabeRelationship to "Hated">>
<span style="color:DarkRed">Gabe Hates you!</span>
<br>
<<elseif $GabeSocialRank == -2>>
<<set $GabeRelationship to "Enemies">>
<span style="color:DarkRed">You and Gabe are Enemies.</span>
<br>
<<elseif $GabeSocialRank == -1>>
<<set $GabeRelationship to "Very Disliked">>
<span style="color:Red">Gabe really Dislikes you.</span>
<br>
<<elseif $GabeSocialRank == 0 and $GabeSocial <= -50>>
<<set $GabeRelationship to "Disliked">>
<span style="color:Red">Gabe Dislikes you. </span>
<br>
<<elseif $GabeSocialRank == 0 and $GabeSocial < 50>>
<<set $GabeRelationship to "Acquaintances">>
<span style="color:Yellow">You and Gabe are Acquaintances.</span>
<br>
<<elseif $GabeSocialRank == 0 and $GabeSocial >= 50>>
<<set $GabeRelationship to "Liked">>
<span style="color:LightGreen">Gabe Likes you.</span>
<br>
<<elseif $GabeSocialRank == 1>>
<<set $GabeRelationship to "Friends">>
<span style="color:Green">You and Gabe are Friends.</span>
<br>
<<elseif $GabeSocialRank == 2>>
<<set $GabeRelationship to "Good Friends">>
<span style="color:DarkGreen">You and Gabe are Good Friends!</span>
<br>
<<elseif $GabeSocialRank == 3>>
<<set $GabeRelationship to "Close Friends">>
<span style="color:DarkGreen">You and Gabe are Close Friends!</span>
<br>
<<elseif $GabeSocialRank == 4>>
<<set $GabeRelationship to "Best Friends">>
<span style="color:Cyan">You and Gabe are Best Friends!</span>
<br>
<<elseif $GabeSocialRank == 5>>
<<set $GabeRelationship to "Love">>
<span style="color:Pink">You and Gabe Love each other!</span>
<br>
<</if>>
<div class="social-bar-group">
<<if $GabeSocialRank == 0>>
<img src="Images\UI\Social\SocialRank0.png" width="35" alt="Rank0">
<<elseif $GabeSocialRank == 1>>
<img src="Images\UI\Social\SocialRank1.png" width="35" alt="Rank1">
<<elseif $GabeSocialRank == 2>>
<img src="Images\UI\Social\SocialRank2.png" width="70" alt="Rank1">
<<elseif $GabeSocialRank == 3>>
<img src="Images\UI\Social\SocialRank3.png" width="105" alt="Rank1">
<<elseif $GabeSocialRank == 4>>
<img src="Images\UI\Social\SocialRank4.png" width="140" alt="Rank1">
<<elseif $GabeSocialRank == 5>>
<img src="Images\UI\Social\SocialRank5.png" width="175" alt="Rank1">
<</if>>
/* SOCIAL GAUGE */
<div class="social-bar-gauge">
<<set _data = clone({
text: $GabeSocial,
value: Math.abs($GabeSocial),
max: 100,
min: 0,
color: getSocialBarColor($GabeSocial),
showText: true,
})>>
<<progressbar _data>>
</div>
</div>
/* MAX MIN */
<<if $GabeSocial > 120>>
<<set $GabeSocial to 120>>
<</if>>
<<if $GabeSocial < -120>>
<<set $GabeSocial to -120>>
<</if>><<set $Minutes += 10>>
/* OPENING */
<span style="color:Pink">Blushing deeply, you kneel down next to <span style="color:DarkTurquoise">Gabe</span>’s bed, placing yourself at eye level with his raging erection. You can feel your cheeks burning as you lean in close, your breath causing the stiffened member to twitch and <span style="color:DarkTurquoise">Gabe</span> to stir slightly. It seemed to sit there, almost expectingly, as it waits for you. You lick your lips, your mouth having suddenly become dry, and stick your tongue out, placing it on the tip of your elder brother’s penis.</span> <br>
<br>
<span style="color:Pink">He stirs slightly, causing you to quickly recoil back, but it was simply an unconscious reaction to your touch. You lean in once more, this time opening your mouth and taking in the whole head of his penis. It is warm in your mouth and <span style="color:DarkTurquoise">Gabe</span>’s body thrusts up slightly, as if asking for more. Despite your ever-increasing heartbeat, you lean down more, taking more of his shaft into your mouth. You get about halfway down before your small mouth becomes full and you worry you may choke if you go any further.</span> <br>
<br>
<span style="color:Pink">Deciding to not risk it, you instead begin to move your head up and down, sucking the tip of his penis. <span style="color:DarkTurquoise">Gabe</span> moans softly in his sleep as you quicken your pace. Your cheeks are on fire and you feel like your heart is going to pop out of your chest. You wonder what <span style="color:DarkTurquoise">Gabe</span> would do if he discovered you doing this, waking up to his little brother sucking his cock. Would he recoil in disgust? Or would he demand you finish? Your own member becomes stiffer as you continue, pleasuring your brother’s penis with your mouth and tongue.</span> <br>
<<set _ad to [
{
Name: "Gabe",
State: {
Eyes: "Closed",
Blush: 2,
Outfit: "Naked",
Hard: 1,
},
},
{
Name: "Player",
State: {
Blush: 2,
Hard: 1,
Outfit: "Everyday",
},
},
]>>
<<ad _ad>>
<span style="color:Pink">A sticky, salty taste enters your mouth. You briefly wonder if <span style="color:DarkTurquoise">Gabe</span> had had a silent climax, but the small amount makes you realize it was just precum. Still, <span style="color:DarkTurquoise">Gabe</span>’s body was now moving in synch with yours, his moans growing louder. What could this sensation be causing him to dream of? You glance upwards and lock eyes with your unconscious brother as you prepare to finish him off.</span> <br>
<br>
/* SETTING RANDOM EVENT */
<<set _random to random(1, 2)>>
<div id=choice>
<<link "Continue<br>">>
<<replace"#choice">>
/* TURN TO STOMACH */
<<if _random == 1>>
<span style="color:DarkTurquoise">Gabe</span> suddenly turns over! His penis is ripped out of your mouth as he turns, leaving a trail of drool. You pull back as he rolls over, afraid he had awoken, and completely lose your balance and fall back forward into the bed face-first. <span style="color:Pink">Landing on something soft, you open your eyes to the slightly gross realization that your face had landed on <span style="color:DarkTurquoise">Gabe</span>’s butt, with your nose perfectly sliding between his cheeks.</span><br>
<br>
You leap backward onto the floor and stare at <span style="color:DarkTurquoise">Gabe</span> in fear for a moment, he was still asleep. Rolling onto his stomach, <span style="color:DarkTurquoise">Gabe</span> was now slowly humping his bed in his sleep. You give yourself a moment to breathe, wiping the drool from your mouth, and watch your brother for a moment. <span style="color:Pink">He eventually turned back over, still hard as a rock, and seemed to have been unable to receive the climax his body had wanted from the bed and now thrusts into the air, once again looking for the warm mouth that had pleasured it a moment ago.</span> <br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Teens", "Somnophilia"]>>
<<arousalGain 20 _arousalbs _arousalkink>>
<<needChange "Fun" 5>>
<br>
[[Continue|PH Gabe Bedroom]]
/* FINISH IN MOUTH */
<<else>>
<span style="color:Pink">His body begins to thrust, quicker and quicker. You gag slightly as your brother’s large penis forces its way deeper down your throat. You were no longer in control as he humped your mouth quicker and quicker until… <span style="color:lightcoral">A blast of semen erupts from his penis, forcing its way down your throat and filling your mouth.</span> You are barely holding it in when a second stream pushes its way out, causing your body to pull back and release his penis, which lets out a third stream on his chest.</span> <br>
<br>
<span style="color:lightcoral">Your mouth and throat were full, you were unable to swallow the large amount of cum, or breathe for that matter. Panicking, you rush out of the room with semen dripping from your mouth and sprint into the bathroom before you begin to spit the salty-sweet fluid into the sink. It had somehow managed to fill every orifice of your face, even your nose seemed to be leaking.</span>
<<if $CanCum == 0>>
<span style="color:Pink">Your brother was like a firehose. </span> <br>
<<else>>
<span style="color:Pink">Your brother was like a firehose, you had never released even close to this amount!</span> <br>
<</if>>
<br>
It was a solid few minutes before you were able to breathe easily again, though the taste was still overwhelming in your mouth. <span style="color:Pink">Looking up at the mirror, you realize your face was also covered in <span style="color:DarkTurquoise">Gabe</span>’s cum, along with your hair and chest. You blush at the sight, being covered in your brother’s semen.</span> You wonder how <span style="color:DarkTurquoise">Gabe</span> didn’t wake up from such a release, or if this was the normal amount that came out for him. That would make his pleasure sessions require quite the clean-up. <br>
<<set $GabeSecretBJDone to true>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Teens", "Somnophilia"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
<<needChange "Fun" 5>>
<<needChange "Hygiene" -25>>
<br>
[[Continue|PH Bathroom]]
<</if>>
<</replace>>
<</link>>
</div><<set $Minutes += 5>>
/* OPENING */
<<set _ad to [
{
Name: "Gabe",
State: {
Mouth: "Smirk",
Outfit: "Towel",
},
},
{
Name: "Player",
State: {
Eyes: "Tired",
Blush: 1,
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<span style="color:Pink">Seeing <span style="color:DarkTurquoise">Gabe</span> walk by in just a towel, water dripping from his muscles and bare skin, you feel a flutter in your stomach.</span> You lean against the hallway wall and cross your arms, trying to look as cool and smooth as possible, but end up just looking a bit goofy if <span style="color:DarkTurquoise">Gabe</span>’s strange expression of confusion is any indication. <br>
<br>
<span style="color:LightSteelBlue">“You sick or something, $GabeNickname? You look a bit red.”</span> <span style="color:DarkTurquoise">Gabe</span> stops in front of you, raising his eyebrow. <span style="color:Pink">You straighten up slightly, feeling a bit embarrassed by his reaction, and try to think of something cool to say.</span> <br>
<br>
/* COMPLIMENT SHYLY */
<div id=choice>
<<link "Compliment him shyly<br>">>
<<replace"#choice">>
<span style="color:Pink">You stutter, complimenting your elder brother on his muscles and form, saying he is looking pretty good today. You could feel your cheeks burning and legs buckle as <span style="color:DarkTurquoise">Gabe</span> smirks and steps forward.</span> <span style="color:LightSteelBlue">“Is that what you tell all your little boyfriends at school?”</span> <span style="color:DarkTurquoise">Gabe</span> laughs. You attempt to retort, but <span style="color:DarkTurquoise">Gabe</span> cuts you off. <span style="color:LightSteelBlue">“Don’t worry little bro, I don’t judge. You do you, but you probably need a bit more practice unless you want to make a fool of yourself.”</span> <br>
<br>
<span style="color:Pink">You shrink down as <span style="color:DarkTurquoise">Gabe</span> puts his hand on your shoulder, <span style="color:LightSteelBlue">“But you know what? Your bravery deserves a reward.”</span> Suddenly, <span style="color:DarkTurquoise">Gabe</span> leans in close to your face, you freeze as he looks like he is about to kiss you!</span> <span style="color:pink">But, instead, he suddenly grabs the back of your head and pushes your face directly into his crotch as he rips off his towel! You feel his Large Penis squish against your face as the musk of his, thankfully just cleaned, balls fill your nose and mouth.</span> You cry out and push yourself off of him as <span style="color:DarkTurquoise">Gabe</span> laughs. <span style="color:LightSteelBlue">“What? I thought that’s what you wanted. Can’t just compliment a guy and not expect him to give you a taste of the goods!”</span> <br>
<<set _ad to [
{
Name: "Gabe",
State: {
Eyes: "Mad",
Mouth: "Smirk",
Outfit: "Naked",
},
},
{
Name: "Player",
State: {
Blush: 3,
Mouth: "Sad",
},
},
]>>
<<ad _ad>>
Your face was now damp from the lingering water from <span style="color:DarkTurquoise">Gabe</span>’s crotch. Flustered, you quickly start to wipe it off as <span style="color:DarkTurquoise">Gabe</span> struts back to his room, <span style="color:Pink">not even bothering to put his towel back on. You can’t help but watch his ass as he leaves, still blushing.</span> <br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Teens"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
<<socialChange "Gabe" 3>>
<br>
[[Continue|PH Hallway]]
<</replace>>
<</link>>
/* COMPLIMENT BOLDLY */
<<link "Compliment him boldly<br>">>
<<replace"#choice">>
<span style="color:Pink">You straighten up, putting on as much of a ‘cool boy’ expression as you could, and let out a confident compliment.</span> You’re surprised at yourself, as the compliment is both flattering to your brother’s body, while also adding a touch of humor. And you didn’t even stutter once! <span style="color:DarkTurquoise">Gabe</span> raises an eyebrow, looking genuinely surprised at your sudden comment. <br>
<br>
/* BOTTOMS */
<<if $PlayerBottoms.Type != "None" or $PlayerUndies.Type != "None">>
<span style="color:LightSteelBlue">“Dang bro, didn’t know you were a little Cassanova. You almost made me swoon!”</span> <span style="color:Pink">You can’t help but blush as your brother ruffles your hair as if you were some little kid, which you suppose you were compared to him.</span> <span style="color:LightSteelBlue">“Can’t believe you managed to get out that pick-up line without making a fool of yourself. Well, almost at least.”</span> Your pride turns to confusion, as you ask what <span style="color:DarkTurquoise">Gabe</span> means. He smirks, and before you can react, <span style="color:Pink">suddenly bends down and yanks down your bottoms! Exposing your $Player.PenisSize Penis.</span> <br>
<<set _ad to [
{
Name: "Gabe",
State: {
Eyes: "Mad",
Mouth: "Smirk",
Outfit: "Towel",
},
},
{
Name: "Player",
ShowZoom: true,
State: {
Arms: "Hide",
Blush: 3,
Mouth: "Sad",
PantsDown: true,
},
Clothes: {
Undies: $None,
},
},
]>>
<<ad _ad>>
You gasp, quickly bending over and pulling up your clothes as <span style="color:DarkTurquoise">Gabe</span> walks away laughing. <span style="color:LightSteelBlue">“You can try to be as cool as you want $GabeNickname, but to me, you’ll always be my cute and dorky little brother.”</span> <span style="color:Pink">He turns around as he enters his bedroom, giving you a cute wink. You blush, that's almost a compliment, at least for <span style="color:DarkTurquoise">Gabe</span>. Maybe you did swoon him a little?</span> <br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Teens", "Humiliated"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
<<socialChange "Gabe" 3>>
<br>
[[Continue|PH Hallway]]
/* NUDE */
<<else>>
<span style="color:LightSteelBlue">“Dang bro, didn’t know you were a little Cassanova. You almost made me swoon!”</span> <span style="color:Pink">You can’t help but blush as your brother ruffles your hair as if you were some little kid, which you suppose you were compared to him.</span> <span style="color:LightSteelBlue">“Can’t believe you managed to get out that pick-up line without making a fool of yourself. Well, almost at least.”</span> Your pride turns to confusion, as you ask what <span style="color:DarkTurquoise">Gabe</span> means. <span style="color:DarkTurquoise">Gabe</span> smirks, and before you can react <span style="color:DarkTurquoise">Gabe</span> <span style="color:lightcoral">suddenly bends you over and swats you hard on your exposed rear end!</span> <br>
<<set _ad to [
{
Name: "Gabe",
State: {
Eyes: "Mad",
Mouth: "Smirk",
Outfit: "Towel",
},
},
{
Name: "Player",
ShowZoom: true,
Clothes: {
Undies: $None,
},
State: {
Arms: "Bound",
Blush: 3,
Mouth: "Sad",
PantsDown: true,
},
},
]>>
<<ad _ad>>
<span style="color:Pink">You cry out, fighting to free yourself as <span style="color:DarkTurquoise">Gabe</span> reddens your rear. After a few spanks, he finally let you go and you jump away, rubbing your now stinging butt.</span> <span style="color:LightSteelBlue">“You can try to be as cool as you want $GabeNickname, but to me, you’ll always be my cute and dorky little brother.”</span> <span style="color:Pink">He turns around as he enters his bedroom, giving you a cute wink. You blush, that's almost a compliment, at least for <span style="color:DarkTurquoise">Gabe</span>. Maybe you did swoon him a little?</span> <br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Teens", "Humiliated"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
<<socialChange "Gabe" 3>>
<br>
[[Continue|PH Hallway]]
<</if>>
<</replace>>
<</link>>
</div>You glance at your elder brother walking down the hallway in nothing but a towel and get a devious idea. Sneaking up behind him, you quickly grab his towel and rip it off in one quick motion. <span style="color:Pink">You can’t help but chuckle as you eye <span style="color:DarkTurquoise">Gabe</span>’s Firm Butt. He turns around, glancing down at you with an annoyed look on his face as his Large Penis lays flaccid in clear view in front of you.</span> Your chuckle turns into more nervous laughter as your brother glares at you.<br>
<<set _ad to [
{
Name: "Gabe",
State: {
Eyes: "Mad",
Mouth: "Happy",
Outfit: "Naked",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“If you wanted a peak at a real man, <span style="color:DarkTurquoise">$GabeNickname</span>, all you had to do was ask!”</span> <span style="color:Pink">Before you can react, <span style="color:DarkTurquoise">Gabe</span> grabs you by the hair and slams your face directly into his crotch! You cry out and try to pull yourself free as your face is mercilessly rubbed against his cock!</span><br>
<br>
<span style="color:LightSteelBlue">“What do you think bro, did I clean it well enough?”</span> <span style="color:Pink">He laughs as you noticed his member begin to stiffen against your face,</span> <span style="color:LightSteelBlue">“Maybe I should have you do a taste test? Just in case!”</span> He continues to laugh as he shoves you to the ground and walks into his room, <span style="color:Pink">not afraid to give you one last look at his rear.</span><br>
<<set $Minutes += 5>>
<br>
[[Continue|PH Hallway]]<<if $GabeSche.Activity == "Computer Games">>
<<set _outfit to "Everyday">>
<<else>>
<<set _outfit to "Pajama">>
<</if>>
<<set _ad to [
{
Name: "Gabe",
State: {
Eyes: "Mad",
Outfit: _outfit,
},
},
]>>
<<ad _ad>>
You disregard <span style="color:DarkTurquoise">Gabe</span>’s warnings and take a few steps closer to his computer. You ask if you can stay and watch him play for a bit, promising to be quiet.<br>
<br>
<<set $Minutes += 20>>
<<set $RandomEvent to random(1, 2)>>
/* WILL MAKE THIS BETTER CODED DURING GABE UPDATE */
<<if $Player.Exposed == "Naked">>
<<set $RandomEvent to 3>>
<</if>>
/* LETS YOU WATCH */
<<if $RandomEvent == 1>>
<span style="color:DarkTurquoise">Gabe</span> raises his eyebrow and gives a slightly annoyed look, but realizing he is still in the middle of a game he just sighs. <span style="color:LightSteelBlue">”You’re lucky this is an important match.”</span> <span style="color:Green">He motions towards the bed and you happily sit down, watching your brother play.</span> He is playing a game called Herowatch, which seems to be a team based shooter. He is playing as a strong looking lady with pink hair and a laser gun.<br>
<<set _ad to [
{
Name: "Gabe",
State: {
Eyes: "Mad",
Mouth: "Happy",
Outfit: _outfit,
},
},
]>>
<<ad _ad>>
Even though you don’t fully understand what is going on, you get excited with <span style="color:DarkTurquoise">Gabe</span> as he and his team manages to clutch a close fight! He jumps up in celebration, picking you up and squeezing you before tossing you on the bed. <span style="color:LightSteelBlue">”You just got to watch your brother kick ass!”</span> He seems so caught up in his victory that he has forgotten his earlier annoyance at your presence and you feel that the two of you have bonded a little.<br>
<<socialChange "Gabe" 3>>
<<needChange "Fun" 15>>
<br>
[[Continue|PH Gabe Bedroom]]
/* GETS MAD */
<<elseif $RandomEvent == 2>>
<span style="color:DarkTurquoise">Gabe</span> sighs loudly before telling his friends that he’ll be right back. You quickly turn around and attempt to sprint out the door, but <span style="color:DarkTurquoise">Gabe</span> manages to grab you from behind and put you in a headlock. <span style="color:LightSteelBlue">”I warned you! Now, how should I punish you?”</span> <span style="color:Red"> You are unable to escape as <span style="color:DarkTurquoise">Gabe</span> pulls you over to his bed.</span><br>
<br>
<div id=choice>
<<link "Continue<br>">>
<<replace"#choice">>
/* WEDGIE */
<<if $PlayerUndies.Type != "None">>
<span style="color:LightSteelBlue">”Oh I have an idea!”</span> <span style="color:DarkTurquoise">Gabe</span> looks at you with an evil grin. He turns you over, laying you face down on his bed, <span style="color:Red">and begins to tie your arms behind your back!</span> You panic, attempting to struggle free, but soon find yourself helpless with your arms completely bound.<br>
<<set _ad to [
{
Name: "Gabe",
State: {
Eyes: "Mad",
Outfit: _outfit,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“There we go! Now, let’s see here…”</span> You blush as you feel <span style="color:DarkTurquoise">Gabe</span>’s hand reach down your back and grip your $PlayerUndies.Type. <span style="color:Pink"> He yanks them, holding your body down as he gives you a painful wedgie!</span> <span style="color:LightSteelBlue">“Just got to make sure these are strong enough!”</span> He laughs, releasing your underwear, causing it to snap painfully against your back, before picking you up and walking you over to a rack on his wall.<br>
/* WEARING BOTTOMS */
<<if $PlayerBottoms.Type != "None">>
He grabs your $PlayerUndies.Type again, <span style="color:Red">but this time hooks it around the rack and lets you go, painfully hanging you by your underwear!</span> He takes a step back to admire his work, <span style="color:LightSteelBlue"> “Something is still missing. Oh, I know!”</span> His smile widens as he grips the bottom of your $PlayerBottoms.Type and pulls them completely off your legs, leaving you hanging with your $PlayerUndies.Type completely exposed! <span style="color:Pink">Your underwear is also being pulled back so hard that it clearly shows the outline of your $Player.PenisSize Penis and Balls, which just add to your humiliation as <span style="color:DarkTurquoise">Gabe</span> pulls out his phone and takes a picture of you in such an embarrassing state!</span><br>
/* NO BOTTOMS */
<<else>>
He grabs your $PlayerUndies.Type again, <span style="color:Red">but this time hooks it around the rack and lets you go, painfully hanging you by your underwear!</span> He takes a step back to admire his work, leaving you hanging with your $PlayerUndies.Type completely exposed! <span style="color:Pink">Your underwear is also being pulled back so hard that it clearly shows the outline of your $Player.PenisSize Penis and Balls, which just add to your humiliation as <span style="color:DarkTurquoise">Gabe</span> pulls out his phone and takes a picture of you in such an embarrassing state!</span><br>
<br>
<</if>>
<<set _ad to [
{
Name: "Gabe",
State: {
Eyes: "Mad",
Outfit: _outfit,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue"> “There! Now you can watch, and I have a nice little photo for the family scrap book!”</span> He smiles, returning to his game. You attempt to wiggle free, but find yourself completely stuck and unable to move with your arms bound. To make things worse, every move only tightens the wedgie <span style="color:Pink">squeezing your privates even more!</span> After nearly 20 minutes, you manage to get one hand free and unhook your $PlayerUndies.Type, sending you crashing to the ground. <span style="color:DarkTurquoise">Gabe</span> laughs as he watches you run out into the hallway.<br>
<<if $PlayerBottoms.Type != "None">>
<<set $ClosetBottoms.push($PlayerBottoms)>>
<</if>>
<<set $PlayerBottoms to $None>>
<<set $Player.Exposed to "Undies">>
<<socialChange "Gabe" -3>>
<<addMoodlet "Wedgie" 8>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Wedgiee", "Humiliated"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
<br>
[[Leave|PH Hallway]]
/* NO UNDERWEAR, TOSSED OUT */
<<else>>
<span style="color:LightSteelBlue">“Oh I have an idea!”</span> <span style="color:DarkTurquoise">Gabe</span> looks at you with an evil grin. He turns you over, laying you face down on his bed, <span style="color:Red">and begins to tie your arms behind your back!</span> You panic, attempting to struggle free, but soon find yourself helpless with your arms completely bound. <br>
<br>
<span style="color:LightSteelBlue">“There we go! Now let’s see here…”</span> <span style="color:Pink">You blush as you feel <span style="color:DarkTurquoise">Gabe</span>’s hand reach into the back of your $PlayerBottoms.Type, searching for your underwear but instead just finds your bare butt.</span> <span style="color:LightSteelBlue">“Not wearing any underwear <span style="color:DarkTurquoise">$GabeNickname</span>? What would dad think? Guess I’ll have to give you an extra harsh punishment and I know just how!”</span> <span style="color:DarkTurquoise">Gabe</span> pulls his hand out of your $PlayerBottoms.Type, instead choosing to grip the side of them!<br>
<<set _ad to [
{
Name: "Gabe",
State: {
Eyes: "Mad",
Outfit: _outfit,
},
},
]>>
<<ad _ad>>
<span style="color:Red">You yell out as he quickly pulls your $PlayerBottoms.Name off, completely exposing your rear-end to him!</span> <span style="color:LightSteelBlue"> “What a cute, spankable butt!”</span> He laughs, placing his cold hand onto your buttcheek, causing shivers to run down your spine, <span style="color:LightSteelBlue"> “But I have a much better punishment than spanking in mind.”</span> <span style="color:Pink">He flips you over and you blush as he leers at your $Player.PenisSize Penis.</span><br>
<br>
/* PENIS SIZE CHECK */
<<if $Player.PenisSize == "Tiny" or $Player.PenisSize == "Small">>
<span style="color:LightSteelBlue">“Fuck, I forgot how tiny your cock is!”</span> He laughs at the size of your boyhood, adding to your embarrassment, <span style="color:LightSteelBlue">“I’d bet even <span style="color:DarkTurquoise">Noah</span> is bigger!”</span><br>
<br>
<<elseif $Player.PenisSize == "Large" or $Player.PenisSize == "Gigantic">>
He chuckles as he sees your <span style="color:Pink">$Player.PenisSize Penis</span>, <span style="color:LightSteelBlue">“At least you’re not a baby where it matters.”</span> He smirks, <span style="color:LightSteelBlue">“I’m sure if I tied you up outside like this we’d have lines going all the way down the road wanting to suck this bad boy.”</span><br>
<br>
<<else>>
<span style="color:LightSteelBlue">“What a cute little thing!”</span> He laughs, poking the tip of your penis, causing you to squirm in embarrassment.
<</if>>
<span style="color:Red"><span style="color:DarkTurquoise">Gabe</span> then pulls out his phone and takes a picture of you</span>, causing you to bend your legs in a desperate attempt to hide your privates. <br>
<br>
<span style="color:LightSteelBlue">“Just something to remember our bonding time together!”</span> <span style="color:Pink">He then picks you up, tossing you over his shoulder in an embarrassing and exposing position, and carries you into the hallway and drops you to the floor.</span> <span style="color:LightSteelBlue">“Good luck trying to put some pants on without your hands!”</span> He laughs once more, closing the door to his bedroom and <span style="color:Red">leaving you on the floor bound and exposed!</span> It takes some time for you to get up without your hands, but you manage to get to your feet.<br>
<<if $PlayerBottoms.Type != "None">>
<<set $ClosetBottoms.push($PlayerBottoms)>>
<</if>>
<<set $PlayerBottoms to $None>>
<<set $Player.Exposed to "Naked">>
<<socialChange "Gabe" -3>>
<<addMoodlet "Seen Naked" 5>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliated"]>>
<<arousalGain 20 _arousalbs _arousalkink>>
<br>
[[Leave|PH Hallway]]
<</if>>
<</replace>>
<</link>>
</div>
/* NAKED */
<<elseif $RandomEvent == 3>>
<span style="color:Pink"><span style="color:DarkTurquoise">Gabe</span> raises an eyebrow and you notice his eyes flick down toward your exposed penis.</span> <span style="color:LightSteelBlue">“Fine, since you haven’t been such a twerp lately, I’ll let you watch, even give you a good seat.”</span> As the round ends, <span style="color:DarkTurquoise">Gabe</span> stands up and suddenly picks you up from behind! <span style="color:Pink">You blush as your nude form is lifted into the air as <span style="color:DarkTurquoise">Gabe</span> walks back to his seat.</span> <span style="color:LightSteelBlue">“You’re lucky my webcam isn’t on, or my friends would be getting a free show!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Gabe</span> laughs, pointing out that your private bits were perfectly at camera level as he held you like this.</span> <br>
<<set _ad to [
{
Name: "Gabe",
State: {
Mouth: "Happy",
Outfit: _outfit,
},
},
{
Name: "Player",
State: {
Outfit: "Naked",
},
ShowZoom: true,
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Gabe</span> then sits down on his chair, positioning you perfectly on his lap. He then moves his arms under your armpits to reach his mouse and keyboard, forcing your arms to rest on his desk as he lays his chin on top of your head. <span style="color:Pink">This position left you feeling half like you were being hugged and half like you were being trapped. Still, it felt nice to have such quality time with your brother when he normally wouldn’t let you.</span> <br>
<br>
The match is going well, at least you are pretty sure it is based on <span style="color:DarkTurquoise">Gabe</span>’s reactions. <span style="color:Pink">You also realize that, whenever he is focusing really hard, your brother shakes his leg, which in turn bounced you up and down. In between rounds, <span style="color:DarkTurquoise">Gabe</span> would explain the game to you and answer any questions you had and whenever he was waiting to respawn, he would rub your bare belly in a surprisingly soothing way with his left hand. Overall, it was a really fun and calming experience!</span> <br>
<br>
<div id="continue">
<<link "Continue">>
<<replace"#continue">>
It was near the end of the game when, according to <span style="color:DarkTurquoise">Gabe</span>, an enemy player disconnected, and a timeout was called that would seemingly last a few minutes. <span style="color:DarkTurquoise">Gabe</span> stretched his arm out, before placing his left hand once again on your belly and pulling you in close as he scooted his chair closer to his desk, practically rubbing your chest against it, and once again rested his chin atop your head. You both are silent and motionless for a minute, until suddenly, <span style="color:Pink">you feel <span style="color:DarkTurquoise">Gabe</span>’s right hand lay on top of your groin! You blush and tense up slightly, <span style="color:DarkTurquoise">Gabe</span>’s bored and blank expression either indicating that he didn’t notice where his hand fell, or was pretending not too.</span> <br>
<br>
<span style="color:Pink">At first you think to ignore, since it wasn’t a big deal just laying there, until you feel him ever so slightly begin to rub your penis. You turn a brighter red and quietly call out his name.</span> <span style="color:LightSteelBlue">“Yeah, timeouts suck. Game will continue in just a minute, so we’re stuck doing nothing until then.”</span> <span style="color:Pink">His tone was passive, which would be expected if he wasn’t currently stroking your boyhood under the desk! Along with his arms being under yours, you were so close to his desk that you couldn’t even use your hands to try and stop him.</span> <br>
<br>
<span style="color:Pink">He increased his pace, at this point practically jacking you off! Your body began to twitch as you bit your lower lip and any protest you would give was replaced with quiet muffled moans. You lay your head on the table as you gave into the pleasure, the feeling of his hands echoing throughout your body in bliss as you feel it build up until… It stops?</span> <br>
<<set $Player.Arousal to 90>>
<<set $Player.SexualFrustration += 30>>
<<set _ad to [
{
Name: "Gabe",
State: {
Eyes: "Tired",
Outfit: _outfit,
},
},
{
Name: "Player",
ShowZoom: true,
State: {
Blush: 3,
Outfit: "Naked",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Are you alright <span style="color:DarkTurquoise">$GabeNickname</span>?”</span> <span style="color:DarkTurquoise">Gabe</span> asks, you look up. He was playing his game again, giving you a confused expression. <span style="color:LightSteelBlue">“I know time outs are boring but you basically fell asleep at the desk. You haven’t been staying up have you?”</span> You blink in confusion, your eyes did feel groggy. Did you fall asleep and dream that? <span style="color:DarkTurquoise">Gabe</span> didn’t mention it at all and it does seem like you missed a round or two while laying your head down? <span style="color:Pink">But your penis was still rock hard, twitching with desire for the release it was denied. You decide it is probably best to not bring it up, in case it was a dream, and instead sit there in frustration, since you still couldn’t reach your penis in this position and were left with a raging boner that eventually faded by the time the game ended and <span style="color:DarkTurquoise">Gabe</span> freed you.</span> <br>
<<socialChange "Gabe" 3>>
<<needChange "Fun" 15>>
<br>
[[Continue|PH Gabe Bedroom][$Player.Arousal to 0]]
<</replace>>
<</link>>
</div>
<</if>><<set $Channel to "Cartoons">>
<<if $GabeSche.Activity == "TV PJ">>
<<set _outfit to "Pajama">>
<<else>>
<<set _outfit to "Everyday">>
<</if>>
<<set _ad to [
{
Name: "Gabe",
State: {
Mouth: "Happy",
Outfit: _outfit,
},
},
]>>
<<ad _ad>>
You walk up to the couch and ask <span style="color:DarkTurquoise">Gabe</span> if you can watch TV with him.<br>
<br>
<span style="color:LightSteelBlue">“I won’t stop you.”</span> He says without looking away from the TV. You happily sit next to him on the couch and watch some cartoons.<br>
<<socialChange "Gabe" 1>>
<br>
<<include"Watch TV">><<set $Minutes += 25>>
<<storeClothing "Closet" "Undies" 1>>
You ask your older brother about the funny-looking metal bars and stuff attached to the back of his weight bench.<br>
<br>
<span style="color:LightSteelBlue">“That’s a power tower.”</span> <span style="color:DarkTurquoise">Gabe</span> begins to explain, <span style="color:LightSteelBlue">“Real men use these to do pull-ups. Something I doubt a twig-armed dweeblet like you could even do one of them.”</span> <span style="color:lightcoral">Your brother taunts you as he stands behind you, pinching your bicep painfully between his fingers. You yelp and jerk your arm away from <span style="color:DarkTurquoise">Gabe</span>.</span> With a scowl, you tell him that- yes, you can do a pull-up. <br>
<br>
<span style="color:LightSteelBlue">“Let’s see it then. Show me that my little brother doesn’t show up to gym and humiliate himself.”</span> <span style="color:DarkTurquoise">Gabe</span> goads you further as the two of you set up in front of the tower. The tower is tall and only has a few feet of clearance from the ceiling. With the bar out of reach from the ground, you realize you are going to have to jump. <br>
<br>
/* SKILL CHECK, CURRENTLY SET TO AUTO-FAIL (BUT STILL GIVES XP), SINCE SKILL SYSTEM BEING REDONE NEXT UPDATE */
<<set $SkillCheckType to "Athletics">>
You jump up to the bar with your arms outstretched. To your delight, you manage to grab it. <span style="color:lightcoral">The victory is fleeting as you feel your grip immediately fail and you plummet back to the ground falling on your butt. <span style="color:DarkTurquoise">Gabe</span> is standing behind you, laughing at your pathetic attempt.</span> <br>
<br>
<span style="color:LightSteelBlue">“I expected as much. You’re not getting off that easy. Here, let big brother help.”</span> <span style="color:DarkTurquoise">Gabe</span>’s laughing continues until his offer to help. The sudden change of tone does not bode well for you. <br>
<<set _ad to [
{
Name: "Gabe",
State: {
Eyes: "Mad",
Mouth: "Smirk",
Outfit: "Everyday",
},
},
{
Name: "Player",
State: {
Blush: 1,
Mouth: "Sad",
Outfit: "Undies",
},
},
]>>
<<ad _ad>>
Before you’re even on your feet again you’re being lifted into the air by <span style="color:DarkTurquoise">Gabe</span>. Now you’re within reach of the bar. <br>
<br>
<span style="color:LightSteelBlue">“Grab it.”</span> <span style="color:DarkTurquoise">Gabe</span> commands as he continues to hoist you into the air. Your legs now dangle as you try to kick the air in surprise. You manage to do what you’re told now that you’re weightless. <span style="color:DarkTurquoise">Gabe</span> tells you to fix your grip to shoulder length apart and to do it overhand. <span style="color:LightSteelBlue">“Now pull. Get your chin up there!”</span> <span style="color:DarkTurquoise">Gabe</span> barks at you like a drill sergeant. <br>
<br>
<<if $PlayerUndies.Type != "Diaper" and $PlayerUndies.Type != "None">>
As you go to pull and feel the strain in your arms, you feel <span style="color:DarkTurquoise">Gabe</span>’s hands move. <span style="color:Pink">One stays at your side for now, but the other goes for the hem of your $PlayerUndies.Type! Your eyes widen as you know this can only mean one thing.</span> Unfortunately, you’re too busy trying to get your blasted chin over this bar. It’s tough. <br>
<br>
<span style="color:LightSteelBlue">“Seems you need a little help!”</span> <span style="color:DarkTurquoise">Gabe</span> chuckles and you can feel the evil smirk on his face from behind you. You do your best to try and get yourself even higher to escape it, <span style="color:Pink">but your strength isn’t sufficient and you feel <span style="color:DarkTurquoise">Gabe</span> pull your $PlayerUndies.Type up your butt crack. The pain sets in immediately around your $Player.PenisSize Penis and balls as they’re crushed and forced back towards your taint and between your cheeks.</span> <br>
<br>
<span style="color:lightcoral">The pain forces your eyes shut. No matter what you do, you can’t escape it.</span> Your legs kick behind you, but <span style="color:DarkTurquoise">Gabe</span> uses his other hand to swat them down, telling you not to kip, whatever that means. <span style="color:Pink">As you attempt the pull-up, you can feel <span style="color:DarkTurquoise">Gabe</span> yank your $PlayerUndies.Type even more to compensate. Tears are forming in your eyes under the strain.</span> <br>
<br>
As you yell out to <span style="color:DarkTurquoise">Gabe</span> to stop, you don’t even realize your chin made it up a few inches above the bar. You did it! Now it’s time to go back down… except you can’t. <br>
<br>
<span style="color:LightSteelBlue">“Hang there for a minute,”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Gabe</span> says nonchalantly as he reaches into his pocket for his phone. Your cheeks flush red as you can only imagine what those pictures will look like. You desperately plead with him not to post them anywhere. <span style="color:LightSteelBlue">“I’ll think about it.”</span> Is the only promise you get. All the while, your $Player.PenisStyle $Player.PenisSize Penis and balls are on fire along with your back and shoulders. The burn causes tears to well up in your eyes.</span> <br>
<<set _ad to [
{
Name: "Gabe",
State: {
Eyes: "Mad",
Mouth: "Smirk",
Outfit: "Everyday",
},
},
{
Name: "Player",
State: {
Arms: "Hide",
Eyes: "Mad",
Cry: 1,
Blush: 2,
Mouth: "Sad",
Outfit: "Undies",
},
},
]>>
<<ad _ad>>
<span style="color:Pink">After what seems like an eternity, you feel <span style="color:DarkTurquoise">Gabe</span> lower your $PlayerUndies.Type and ease you down off the bar. With his help, you manage to land on your feet this time. You work to fix your $PlayerUndies.Type before turning around to <span style="color:DarkTurquoise">Gabe</span> to give him a piece of your mind,</span> but he puts a hand up with a furrowed look on his face. <br>
<br>
<span style="color:LightSteelBlue">“That was funny, <span style="color:DarkTurquoise">$GabeNickname</span>. But in all seriousness, you need to practice these more.”</span> <span style="color:DarkTurquoise">Gabe</span> says as he goes on to explain pull-up techniques and lectures you on the benefits of the exercise. You nod along with him as you wipe the drying tears from your eyes and attempt to catch your breath. Despite the treatment at his hands, you feel that <span style="color:DarkTurquoise">Gabe</span> at least has your best interests at heart. <br>
<<skillPoints "Athletics" 5>>
<<socialChange "Gabe" 3>>
<br>
[[Continue|PH Gabe Bedroom]]
<<elseif $PlayerUndies.Tags.includes("Diaper")>>
<span style="color:Pink">As you go to pull and feel the intense strain in your arms, you feel <span style="color:DarkTurquoise">Gabe</span>’s hands move; One stays at your side for now, but the other moves to the back of your $PlayerUndies.Type! Your eyes widen as you know this can only mean one thing.</span> Unfortunately, you are too busy trying to get your blasted chin over this bar to do anything to stop him! <br>
<br>
<span style="color:LightSteelBlue">“Seems like you need a little help.”</span> <span style="color:DarkTurquoise">Gabe</span> chuckles and you can feel the evil smirk on his face from behind you. <br>
<br>
<span style="color:Pink">You do your best to try and get yourself even higher to escape it, but your strength isn’t sufficient and you feel <span style="color:DarkTurquoise">Gabe</span> pull your $PlayerUndies.Type up your butt crack! The pain sets in immediately around your $Player.PenisSize Penis and balls as they’re crushed and forced back towards your taint and between your cheeks.</span> No matter what you do, you can’t escape! Your legs kick behind you, but <span style="color:DarkTurquoise">Gabe</span> uses his other hand to swat them down, telling you not to kip. Whatever that means. <span style="color:Pink">As you attempt the pull-up, you can feel <span style="color:DarkTurquoise">Gabe</span> lifting your padding even more to compensate. Tears begin to form in your eyes from the strain.</span> <br>
<br>
Just before you make it above the bar, you hear something. <span style="color:lightcoral">An awful sound you recognize anywhere; The tapes to your $PlayerUndies.Type were ripping!</span><span style="color:Pink"> You desperately plead to <span style="color:DarkTurquoise">Gabe</span>, begging him to stop, but he doesn’t respond. It happens a few seconds later. The tapes fail and you swing forward as the garment is ripped from your body, now dangling from <span style="color:DarkTurquoise">Gabe</span>’s hand.</span> <br>
<br>
<span style="color:LightSteelBlue">“Whoops,”</span> <span style="color:DarkTurquoise">Gabe</span> starts cracking up at your misfortune. <span style="color:Pink">You curse <span style="color:DarkTurquoise">Gabe</span> while you dangle from the bar, now completely naked and having lost all the leverage that was helping you get over. But before you can let go of the bar, you feel your older brother grab your exposed rear and begin to lift you up! Only letting you go once you get your chin over the bar. Momentarily forgetting the humiliating position you were in, you briefly smile as you are able to do it.</span> <br>
<<set _ad to [
{
Name: "Gabe",
State: {
Eyes: "Mad",
Mouth: "Smirk",
Outfit: "Everyday",
},
},
{
Name: "Player",
State: {
Arms: "Hide",
Eyes: "Mad",
Cry: 1,
Blush: 2,
Mouth: "Sad",
Outfit: "Undies",
}
Clothes: {
Undies: $None,
},
},
]>>
<<ad _ad>>
<span style="color:Pink">Once you land safely on the ground, you quickly cover yourself with your hands and spin around, yelling at your brother for ruining your underwear! <span style="color:LightSteelBlue">“Guess the baby is still too small for big boy underwear.”</span> He mocks you with a teasing smile, tossing your torn $PlayerUndies.Type at your face. You catch them and use them to better hide your exposed bits as you continue to glare at him.</span> <br>
<br>
<span style="color:LightSteelBlue">“That was funny, <span style="color:DarkTurquoise">$GabeNickname</span>. But in all seriousness, you need to practice these more.”</span> <span style="color:DarkTurquoise">Gabe</span> says as he goes on to explain pull-up techniques and lectures you on the benefits of the exercise. You nod along with him as you wipe the drying tears from your eyes and attempt to catch your breath. Despite the treatment at his hands, you feel that <span style="color:DarkTurquoise">Gabe</span> at least has your best interests at heart. <br>
<<skillPoints "Athletics" 5>>
<<socialChange "Gabe" 3>>
/* */<<set $PlayerUndies to $None>>
<br>
[[Continue|PH Hallway]]
/* WILL HAVE NUDE VARIANT */
<</if>>/* AVATAR DISPLAY */
<<set $AD.Name to "Gabe">>
<<set $AD.Arms to "Normal">>
<<if $NPCHurt == 1>>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $NPCHurt to 0>>
<<else>>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<</if>>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"GABE Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Teen Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\EmptyTeen.png" style="position: static; left: 0; top: 0">
</div>/* AVATAR DISPLAY */
<<set $AD.Name to "Gabe">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<include"GABE Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Teen Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\EmptyTeen.png" style="position: static; left: 0; top: 0">
</div>/* AVATAR DISPLAY */
<<set $AD.Name to "Gabe">>
<<set $AD.Arms to "Normal">>
<<if $NPCHurt == 1>>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $NPCHurt to 0>>
<<else>>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<</if>>
<<set $AD.Outfit to "Pajama">>
<<set $AD.Hard to 0>>
<<include"GABE Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Teen Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\EmptyTeen.png" style="position: static; left: 0; top: 0">
</div>/* AVATAR DISPLAY */
<<set $AD.Name to "Gabe">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Closed">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<if $GabeStrippedSleeping != 1>>
<<set $AD.Outfit to "Pajama">>
<<elseif $GabeStrippedSleeping == 1>>
<<set $AD.Outfit to "Naked">>
<</if>>
<<set $AD.Hard to 1>>
<<include"GABE Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Teen Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\EmptyTeen.png" style="position: static; left: 0; top: 0">
</div>/* AVATAR DISPLAY */
<<set $AD.Name to "Gabe">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Towel">>
<<set $AD.Hard to 0>>
<<include"GABE Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Teen Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Teen\Clothes\Towel\Towel.png" style="position: absolute; left: 0; top: 0">
<img src="Images\Avatar\Body\EmptyTeen.png" style="position: static; left: 0; top: 0">
</div>/* AVATAR DISPLAY */
<<set $AD.Name to "Gabe">>
<<set $AD.Arms to "Normal">>
<<if $NPCHurt == 1>>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $NPCHurt to 0>>
<<else>>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<</if>>
<<set $AD.Outfit to "Undies">>
<<set $AD.Hard to 0>>
<<include"GABE Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Teen Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\EmptyTeen.png" style="position: static; left: 0; top: 0">
</div><<set $Minutes += 30>>
You sit down on the opposite side of the couch to <span style="color:DarkTurquoise">Gabe</span> and begin to watch TV with him. After a few moments, you glance over to ensure he isn’t watching you and scooch over a tiny bit. A moment later, you do so again and again, until you are just about right up against him. You go for the final scooch when <span style="color:DarkTurquoise">Gabe</span> suddenly turns to you, gripping your shoulders and yelling. <span style="color:Pink">You jump and let out a tiny scream as <span style="color:DarkTurquoise">Gabe</span> laughs and pulls you in next to him.</span><br>
<<set _ad to [
{
Name: "Gabe",
State: {
Eyes: "Tired",
Mouth: "Smirk",
Outfit: $GabeSche.Activity == "TV" ? "Everyday" : "Pajama",
},
},
{
Name: "Player",
State: {
Blush: 1,
Mouth: "Sad",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“What are you doing?”</span> He laughs as he gives you a noogy, <span style="color:LightSteelBlue">“You don’t have to sneak around to sit next to me, just sit-down bro. I only bite if you deserve it.”</span> <span style="color:Pink">You smile and blush, scooching as close as you can. You are so close, your legs are touching, but it feels nice. Despite <span style="color:DarkTurquoise">Gabe</span> being a butt, he is still your big brother, and you can’t help but feel safe around him.</span> <br>
<br>
As you continue to watch, your head slowly drifts down and before you know it, you are resting your head on <span style="color:DarkTurquoise">Gabe</span>’s arm. He doesn’t seem to mind, simply just looking down at you and smiling before putting his arm around you. <span style="color:lightgreen">You enjoy a quiet moment of peace, watching TV with your elder brother.</span> <br>
<<needChange "Fun" 20>>
<<socialChange "Gabe" 3>>
<br>
[[Continue|PH Living Room]]You open the top drawer of <span style="color:DarkTurquoise">Gabe</span>’s dresser. It is mainly full of a variety of darkly colored boxers, along with a few pairs of jock straps and, strangely, some small pairs of white briefs. They are clearly too small for <span style="color:DarkTurquoise">Gabe</span>, but don’t look like yours or <span style="color:DarkTurquoise">Noah</span>’s.<br>
<br>
<div id=choice>
<<link "Smell his underwear<br>">>
<<replace"#choice">>
You grab a pair of his boxers and hold them to your nose. Despite being well washed, the boxers smell heavily of your older brother, you’d almost think he was in the room with you. You briefly wonder what <span style="color:DarkTurquoise">Gabe</span> would do if he discovered you doing this. You quickly put the underwear back and close the drawer.<br>
<br>
<</replace>>
<</link>>
</div>
[[Close the drawer|PH Gabe Bedroom]]<<set $Minutes += 2>>
<<if $GabeSche.Activity == "Hallway">>
<<set _outfit to "Everyday">>
<<elseif $GabeSche.Activity == "Hallway Towel">>
<<set _outfit to "Towel">>
<<else>>
<<set _outfit to "Undies">>
<</if>>
/* Normal */
<<if $GabeSocial >= 20 or $GabeSocialRank > 0>>
<<set _ad to [
{
Name: "Gabe",
State: {
Eyes: "Tired",
Blush: 1,
Mouth: "Smirk",
Outfit: _outfit,
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
Outfit: "Everyday",
},
},
]>>
<<ad _ad>>
<span style="color:pink">You walk up behind <span style="color:DarkTurquoise">Gabe</span> and hug him, holding him tightly as you bury your face into his back. <span style="color:DarkTurquoise">Gabe</span> stops in surprise and turns around before chuckling.</span> <br>
<br>
<span style="color:LightSteelBlue">“What? Does little bro need a recharge?”</span> <span style="color:pink"><span style="color:DarkTurquoise">Gabe</span> suddenly picks you up off the ground and holds you like a baby. <span style="color:LightSteelBlue">“Well let big brother <span style="color:DarkTurquoise">Gabe</span> recharge those batteries for ya!”</span> <span style="color:DarkTurquoise">Gabe</span> ruffles your hair before pulling you into a tight hug as he spins around back and forth. You can’t help but laugh and giggle as your limbs flop around and you begin to become dizzy.</span> <br>
<br>
<span style="color:pink">This was something <span style="color:DarkTurquoise">Gabe</span> used to do when you were a little kid. Whenever you were upset or sad he’d pick you up, sometimes against your will, and spin you around until you had no choice but to start laughing. And you could tell, even though he’d never admit it, this playful hug made him happier too.</span> <br>
<br>
Eventually, he puts you down and laughs as you stumble around trying to regain your balance. You nearly fall over, but <span style="color:DarkTurquoise">Gabe</span> catches you and keeps you on your feet long enough for your head to stop spinning. <br>
/* Low Social */
<<else>>
<<set _ad to [
{
Name: "Gabe",
State: {
Blush: 1,
Mouth: "Sad",
Outfit: _outfit,
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:pink">You stop in front of <span style="color:DarkTurquoise">Gabe</span>, who raises an eyebrow at you in confusion, before stepping forward and giving him a big hug. <span style="color:DarkTurquoise">Gabe</span> is caught off guard, standing there awkwardly as you hug him tightly. Despite the fact that he’s a jerk and a bully sometimes, you couldn’t help but feel safe when holding him like this, like when you were a baby during a nasty storm.</span> <br>
<br>
<span style="color:LightSteelBlue">“Okay, bud.”</span> <span style="color:DarkTurquoise">Gabe</span> says, patting you on the head, <span style="color:LightSteelBlue">“That’s enough.”</span> He pries you off of him and gives you an awkward smile and pat on the shoulder before walking away. <span style="color:pink">You can’t help but laugh, seems <span style="color:DarkTurquoise">Gabe</span> wasn’t expecting a show of physical affection from you, but he also seems to have liked it.</span> <br>
<</if>>
<<socialChange "Gabe" 1>>
<br>
[[Continue|PH Hallway]]<span style="color:Azure"><big><strong>--Gabe--</strong></big></span><br>
<<if $JournalInfo == "Info">>
[X]
<<else>>
[ ]
<</if>>
[[NPC Information|Gabe Journal][$JournalInfo to "Info"]]<br>
<<if $JournalInfo == "Stats">>
[X]
<<else>>
[ ]
<</if>>
[[NPC Stats|Gabe Journal][$JournalInfo to "Stats"]]<br>
[[Return|Journal]]<br>
<br>
<<if $JournalInfo == "Stats">>
<<include"Gabe Stats">>
<<elseif $JournalInfo == "Info">>
<span style="color:DarkTurquoise">Gabriel</span> is your elder brother. <br>
<br>
<strong>--Appearance--</strong><br>
He is a teenager, has Short Black Hair, and Green Eyes. <br>
He is tall and muscular.<br>
He has $Gabe.SkinColor skin.<br>
<br>
<strong>--Clothing--</strong><br>
<strong>Everyday</strong>: He tends to wear Tank tops and T-Shirts with Gym Shorts.<br>
<strong>Pajamas</strong>: Owns Black Pajama Pants, but tends to sleep in underwear.<br>
<strong>Underwear</strong>: Boxers.<br>
<br>
<strong>--Privates--</strong><br>
<<if $SeenGabeNaked >= 1>>
<span style="color:Pink">Gabe has a Large Penis with Short Black Pubic Hair around it. His Butt is Firm and Well Defined.</span><br>
<<else>>
<span style="color:Yellow">You have not seen Gabe Naked.</span><br>
<</if>>
<br>
<strong>--Personality--</strong><br>
<span style="color:DarkTurquoise">Gabe</span> is a sporty and exercise type who puts a lot of care into his appearance.<br>
He has a part time job that he goes to sometimes after school.<br>
He enjoys picking on and embarrass his younger brothers which has slightly strained their relationship, but he does seem to care about them.<br>
Often butts heads with his father, but they still have a good relationship.<br>
He has no problem being seen naked by his family, even if he is hard.<br>
<br>
<strong>Likes</strong>: Exercising, picking on his brothers, playing football and soccer.<br>
<strong>Dislikes</strong>: School, his job, his annoying little brothers.<br>
<br>
<strong>--Reputation--</strong><br>
<span style="color:DarkTurquoise">Gabe</span> has a <span style="color:Green">Good Reputation</span> and is known at school as a popular kid and jock, but has a bad habit of bullying younger kids.<br>
<br>
<strong>--Secrets--</strong><br>
<span style="color:Yellow">You do not know any secrets about Gabe.</span><br>
<br>
<</if>>
[[Return|Journal]]<<if $GabeSche.Location == "Gabe Bedroom">>
<img src="Images\NPC Tracking\Gabe Bedroom.png"
style="position: absolute; left: 0; top: 0" alt="Gabe" usemap="#PlayerHouse">
<</if>>
<<if $GabeSche.Location == "Home Hallway">>
<img src="Images\NPC Tracking\Gabe Hallway.png"
style="position: absolute; left: 0; top: 0" alt="Gabe" usemap="#PlayerHouse">
<</if>>
<<if $GabeSche.Location == "Home Kitchen">>
<img src="Images\NPC Tracking\Gabe Kitchen.png"
style="position: absolute; left: 0; top: 0" alt="Gabe" usemap="#PlayerHouse">
<</if>>
<<if $GabeSche.Location == "Home Bathroom">>
<img src="Images\NPC Tracking\Gabe Bathroom.png"
style="position: absolute; left: 0; top: 0" alt="Gabe" usemap="#PlayerHouse">
<</if>>
<<if $GabeSche.Location == "Home Living Room">>
<img src="Images\NPC Tracking\Gabe Living Room.png"
style="position: absolute; left: 0; top: 0" alt="Gabe" usemap="#PlayerHouse">
<</if>>You open the fridge, not really hungry or looking for anything in particular. You were more so just trying to cure your boredom and give your brain some sort of stimulation. <span style="color:DarkTurquoise">Gabe</span> had called dibs on the TV, <span style="color:lightcoral">which was totally unfair,</span> to watch the premiere of his favorite show. <span style="color:lightcoral">Despite this obvious misuse of ‘big brother privilege’, <span style="color:DarkTurquoise">Your Father</span> agreed, and any chance of you relaxing and watching cartoons faded away.</span> <br>
<br>
Commotion and cries turn your attention to the hallway, where you spot a very unexpected sight. <span style="color:pink"><span style="color:DarkTurquoise">Your Father</span> was carrying an upside-down <span style="color:DarkTurquoise">Noah</span> by his ankle, the frowning boy’s $NoahTop.Type falling down to his chin revealing his cute belly and chest along with the cutest peek at his $NoahUndies.Name. This adorable sight would have provided some brain stimulation, if it wasn’t so weird.</span> <br>
<<set _ad to [
{
Name: "Noah",
State: {
Eyes: "Sad",
Cry: 1,
Blush: 1,
Mouth: "Sad",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Please please please, <span style="color:DarkTurquoise">Daddy</span>!”</span> <span style="color:DarkTurquoise">Noah</span> begged as he was carried to the table and his shoes were tied on. <span style="color:lightcoral">Tripled-knotted. <span style="color:DarkTurquoise">Your Father</span> was clearly on the end of his rope.</span> <span style="color:LightSteelBlue">“I’ll do whatever you want! I’ll clean the whole house and do double chores for a WHOLE month! Triple chores!”</span> <span style="color:DarkTurquoise">Noah</span> protested loudly, though considering he wasn’t fighting <span style="color:DarkTurquoise">Your Father</span> in putting his shoes on indicated that a spanking had probably been threatened already. <br>
<br>
<span style="color:LightSteelBlue">“What I want is for you to stop making a fuss!”</span> <span style="color:lightcoral"><span style="color:DarkTurquoise">Your Father</span> responded, very obviously annoyed, as he pointed his finger at <span style="color:DarkTurquoise">Noah</span> an inch away from the boy’s nose.</span> <span style="color:LightSteelBlue">“We’ve had this appointment scheduled since before we moved. You ARE going to the dentist, he IS going to check and clean your teeth, and if you cause a fuss, you WILL be grounded.”</span> <br>
<br>
<span style="color:LightSteelBlue">“But <span style="color:DarkTurquoise">Daddy</span>-!”</span> <br>
<br>
<span style="color:LightSteelBlue">“Either that, or I take you back to the doctor to get more shots in your butt.”</span> That quickly shut him up. No matter how much <span style="color:DarkTurquoise">Noah</span> hated the dentist, he hated the doctor more. <span style="color:LightSteelBlue">“Good. Now, I don’t want to hear any more complaining. And if you want to take <span style="color:DarkTurquoise">Bue</span>, go get him and wait by the car.”</span> <span style="color:DarkTurquoise">Noah</span> quickly ran off to get his stuffed friend as <span style="color:DarkTurquoise">Your Father</span> sat down and sighed. <br>
<br>
You laugh, you knew the doctor threat was a bluff, probably, but also knew that <span style="color:DarkTurquoise">Noah</span> wouldn’t take any chances. As <span style="color:DarkTurquoise">Noah</span> returns, running out to the car with <span style="color:DarkTurquoise">Bue</span> in hand, <span style="color:DarkTurquoise">Your Father</span> stands up and speaks loudly enough so both you and <span style="color:DarkTurquoise">Gabe</span> can hear. <br>
<br>
<span style="color:LightSteelBlue">“We shouldn’t be gone more than a few hours, IF <span style="color:DarkTurquoise">Noah</span> doesn’t make it difficult.”</span> He begins to walk to the front door, grabbing his keys. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Gabe</span> is in charge until then. Do what he says and no fighting!”</span> <span style="color:DarkTurquoise">Your Father</span> walks past <span style="color:DarkTurquoise">Gabe</span>, who smirks at you from the couch. <span style="color:DarkTurquoise">Gabe</span> loved being in charge, which was never a good thing. <span style="color:LightSteelBlue">“And <span style="color:DarkTurquoise">$Player.Name</span>? Please shut the fridge before you chill the whole house.”</span> <br>
<<set _ad to [
{
Name: "Gabe",
State: {
Eyes: "Mad",
Mouth: "Smirk",
Outfit: "Everyday",
},
},
{
Name: "Player",
State: {
Mouth: "Sad",
},
},
]>>
<<ad _ad>>
You blush, realizing you are still standing with the fridge door open. You quickly shut it and apologize, not wanting to take any chances with <span style="color:DarkTurquoise">Your Father</span> already in an annoyed mood. <span style="color:lightcoral">As the sound of the car slowly fades away down the street, you turn to go to your room only to find <span style="color:DarkTurquoise">Gabe</span> standing in the hallway blocking it.</span> <span style="color:red">Uh-oh.</span> <br>
<br>
[[Run to your room|Quest Gabe Bail Out 2]]<span style="color:lightcoral">You gulp as <span style="color:DarkTurquoise">Gabe</span> looks down at you, crossing his arms and smirking. Somehow, whenever he was in charge, he looked taller.</span> You step to the side, trying to get around your brother, and say that you are just going to head to your room to relax, but <span style="color:DarkTurquoise">Gabe</span> stops you. <br>
<<set _ad to [
{
Name: "Gabe",
State: {
Eyes: "Mad",
Mouth: "Smirk",
Outfit: "Everyday",
},
},
{
Name: "Player",
State: {
Mouth: "Sad",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Not so fast, brat.”</span> He grabs your wrist and glares down at you, <span style="color:LightSteelBlue">“You’ve been a real pain in my ass recently and I’ll be damned if your annoying ass is going to ruin the season premiere of The Running Undead for me.”</span> You try to pull your arm away, claiming that you already know he has the TV for the night and you aren’t going to do anything to ruin his precious show. <br>
<br>
<span style="color:LightSteelBlue">“You’re damn right you aren’t.”</span> <span style="color:DarkTurquoise">Gabe</span> began to drag you back into the kitchen. <span style="color:LightSteelBlue">“And since we’ve both made it very clear that I don’t want to be around you and you don’t want to be around me, this is what we are going to do-!”</span> <span style="color:lightcoral"><span style="color:DarkTurquoise">Gabe</span> harshly tosses you out the back door into the backyard, sending you sprawling onto the deck.</span> <span style="color:LightSteelBlue">“You are going to stay out here and play whatever stupid little games brats like you play to entertain yourselves.”</span> <br>
<br>
You quickly jump to your feet and try to rush back inside, claiming that this wasn’t fair, but <span style="color:DarkTurquoise">Gabe</span> just shoves you back to the ground. <br>
<br>
<span style="color:LightSteelBlue">“Save it, brat. I’m in charge so you are going to do what I say.”</span> <span style="color:lightcoral">There was no way you’d be able to overpower him and get back inside.</span> <span style="color:LightSteelBlue">“Maybe if you’re a good little boy, I’ll let you back in once my show is over. Oh, and if you even think about whining to <span style="color:DarkTurquoise">Dad</span>, I’ll just tell him that you kept trying to steal the remote from me and you’ll just get your ass grounded.”</span> <br>
<<set _ad to [
{
Name: "Gabe",
State: {
Eyes: "Tired",
Mouth: "Smirk",
},
},
{
Name: "Player",
State: {
Eyes: "Mad",
Blush: 1,
Mouth: "Sad",
},
},
]>>
<<ad _ad>>
<span style="color:lightcoral">You frown. It wasn’t fair, but you knew if it was your word against his, <span style="color:DarkTurquoise">Your Father</span> would believe <span style="color:DarkTurquoise">Gabe</span>, no matter how much of a jerk he was.</span> You silently accept, not wanting to give him the satisfaction of a verbal acknowledgment of defeat, and turn and walk down the stairs into the grass. <br>
<br>
<span style="color:LightSteelBlue">“Good boy.”</span> <span style="color:DarkTurquoise">Gabe</span> laughs, <span style="color:LightSteelBlue">“I’ll even leave the kitchen window open, in case you get thirsty. But don’t drink too much, or else you are going to have to piss in the yard!”</span> <span style="color:DarkTurquoise">Gabe</span> laughed as he shut and locked the sliding backdoor, leaving you stuck in the backyard for at least the next hour. <br>
<br>
To be fair, he wasn’t completely heartless. He left the kitchen window open like he said and even left a cup of cold water within arm's distance in case you got thirsty. However, he warned that if you made too much noise, that would shut too and you’d be <span style="color:LightSteelBlue">“Drinking from the hose!”</span> For now, you just had to find a way to entertain yourself until he let you back inside. <br>
<br>
[[Find a way to entertain yourself|Quest Gabe Bail Out 3]]<<set $Minutes += 30>>
/* Opening */
You thought you were bored before. But now, being locked in the backyard with limited options, you were practically dying of boredom as you lay on the deck staring up at the clouds. Despite there, objectively, being quite a few things for you to do out here, nothing sounded fun and all you wanted to do was the one thing you couldn’t, go back inside. <br>
<<set _ad to [
{
Name: "Player",
State: {
Eyes: "Mad",
Blush: 1,
Mouth: "Sad",
},
},
]>>
<<ad _ad>>
The sound of the television blares through the open window followed shortly by <span style="color:DarkTurquoise">Gabe</span>’s reaction. <span style="color:lightcoral">Man, this was so unfair. First, <span style="color:DarkTurquoise">Gabe</span> gets given complete control of the TV, then he gets put in charge, then he locks you out of the house! This was a complete and utter abuse of power. <span style="color:DarkTurquoise">Gabe</span> wasn’t even that responsible! The only reason he was put in charge in the first place was because he was older.</span> <br>
<br>
Realizing that laying there grumbling to yourself about how unfair this all was wasn’t going to make the time go by any faster, you decide to try to find some way to entertain yourself, <span style="color:lightcoral">even if it was going to be dreadfully boring.</span> <span style="color:yellow">You spot a stick on the ground, a small piece of a branch from the tree, and realize that it is the perfect shape and size of a sword. Then again, for some reason, the idea of climbing on top of the shed and looking out into the neighbor's yards sounded strangely appealing.</span> <br>
<br>
<div id=choice>
/* Pretend the stick is a sword */
<<link "Pretend the stick is a sword<br>">>
<<replace"#choice">>
Picking up the stick, you wave it around a few times. It had a nice weight to it and wasn’t too flimsy. Feigning disinterest, you smack it against the tree a few times and swing it around like a proper sword. <span style="color:lightgreen">The impacts were nice and proper and as you swung it around, it made a satisfying swishing sound. You smile, take a step back, and imagine yourself a warrior.</span> <br>
<br>
A horde of orcs stand before you, all wielding large clubs and axes, with the hunger of flesh in their eyes. Too many innocents have already fallen to their rage and you had no choice, you had to stop them here. The first wave approaches, the youngest and most inexperienced of the orcs. This also made them the easiest. With a single slash, three fall to your blade. The remaining group tries to leap at you with their warclubs, but you parry their blows and shatter their clubs. <br>
<br>
As the young orcs flee, the second part of their army rushes. You follow suit, rushing forward blade in hand! Time moves slowly as you duck under one attack, slashing at their feet. Leaping over a low axe swing, you take off the head of another. You block another horde of attacks at once, shoving them back and slashing at their bellies. As you rush past them, towards the largest orc in the army, your ready you blade and swing-! <br>
<br>
<span style="color:red">Ouch!</span> <span style="color:lightcoral">The stick breaks against the tree sending a splinter directly into your palm! You curse loudly as you drop the remnants of your sword to the ground and rip the large splinter out of your palm. You weren’t bleeding or anything, but it stung badly like a paper cut.</span> You attempt to muffle your pained cries but can feel the rage overflowing inside of you. Without giving it a second thought, you let out your anger and kick the closest thing to you, the soccer ball. <br>
<br>
<<include"Quest Gabe Bail Out 3.2">>
<</replace>>
<</link>>
/* Attempt to climb the shed */
<<link "Attempt to climb the shed<br>">>
<<replace"#choice">>
You decide to be a bit adventurous and attempt to climb to the top of the shed. You had no reason to do this, other than a deep want to climb it after seeing <span style="color:DarkTurquoise">Your Father</span> and <span style="color:DarkTurquoise">Gabe</span> atop it the other day fixing a hole in the roof. <br>
<br>
Moving to the side of the shed where some old boxes and other things sat, you begin to maneuver everything into a sort of loose staircase under the small window. A container of random tools, some old boxes <span style="color:DarkTurquoise">Your Father</span> was planning to toss out, a barbeque <span style="color:DarkTurquoise">Your Father</span> swore he was going to fix, <span style="color:lightgreen">all together these random piles of junk create the mountain that you must climb!</span> <br>
<br>
You begin on the container. It’s well-made and sturdy despite its age and it’s easily able to hold your weight. You carefully move onto the boxes. They are dusty and dirty from being outside so long and you catch a glimpse of an empty spiderweb connecting it to the shed. But that won’t stop you as you step atop it! <br>
<br>
The middle of the box gives way a little, prompting you to shift your weight to the edges. This position wasn’t the most sturdy, but it works as you place your hand on the large, turned-over barbeque. This would be the most dangerous part of your climb. Foot space was low and even a single mistake would send you plummeting hundreds of feet to your doom! Or at least, that’s what you imagined. In reality, you’d probably just scrape your elbow or twist your ankle, at worst. Still, you gulp at the prospect and slowly step onto the barbeque. <br>
<br>
It rattles slightly, causing your heart to beat faster as you find purchase and step up with your other foot. Your nerves cause your vision to spin and you have to lean down and grip it with your hands to keep your balance, leaving you in a strange, cat-like position as you reach the top. Slowly, you stand up, finding yourself just high enough to reach the edge of the shed. <br>
<br>
Your best bet would be to jump, to take a leap of faith and grip onto the roof with all your strength! It was risky, dangerous even, but you knew you had no other choice. Taking a deep breath, you eye your goal before leaping as high as you can! <br>
<br>
<span style="color:lightgreen">You manage to just grip the paneling of the roof! Using all of the strength you have in your arms, you pull yourself up and lay upon the roof, staring up into the sky at your victory! You have done it! You had climbed the roughly 9ft. high shed!</span> You stand up slowly, admiring your surroundings and the distance you can see! <span style="color:lightcoral">But then you spot something, a ladder propped up against the other side of the shed.</span> <br>
<br>
You blink twice as you realize it is there. Suddenly, your climb feels less impressive. A little annoyed at how the presence of the ladder had lessened your achievement, you lightly kick it in frustration. <span style="color:lightcoral">Though this is enough to send the ladder teetering and it falls over, landing perfectly on the soccer ball to send it rocketing out!</span> <br>
<br>
<<include"Quest Gabe Bail Out 3.2">>
<</replace>>
<</link>>
</div>/* +Fun from playing outside */
<<set $Player.Fun += 20>>
<span style="color:lightcoral">You wouldn’t be able to describe the range of emotions you feel as you watch the ball fly through the air.</span> The aim was perfect, or in this case, awful, as it flies directly towards the kitchen window! Your panic is briefly turned to relief as you realize the window is open. <span style="color:lightcoral">But as it flies through the open window and you hear a loud impact followed by an even louder crash, you feel your entire body clench up.</span> <br>
<br>
Frozen in fear for only a second, you run over to the open window and peek in expecting the worst. The soccer ball was rolling on the kitchen floor next to some knocked-over napkins. You breathe a sigh of relief, thinking you have been spared, <span style="color:lightcoral">but then you notice the shining and glittering pieces of broken glass near the far wall.</span> <br>
<<set _ad to [
{
Name: "Gabe",
State: {
Mouth: "Sad",
},
},
{
Name: "Player",
State: {
Blush: 1,
Mouth: "Sad'<"
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Gabe</span> runs in, stops at the broken glass, and gasps loudly as he sees whatever was broken just out of sight. Open-mouthed, he turns to you with a face that is half-smirking and half-filled with pity. <br>
<br>
<span style="color:LightSteelBlue">“Oh boy,”</span> He covers his mouth and shakes his head, <span style="color:LightSteelBlue">“You are in BIG trouble!”</span> <br>
<br>
[[Ask him what broke|Quest Gabe Bail Out 4]]/* Opening */
<span style="color:DarkTurquoise">Gabe</span> refuses to elaborate on what exactly was broken, instead unlocking the door and trying hard not to laugh as you run inside and see just how much trouble you are in. <span style="color:lightcoral">Sitting torn on the floor in a pile of broken glass was <span style="color:DarkTurquoise">Your Father</span>’s autographed photo of actress Kirsten Bates.</span> The only reason you even remembered her name was because <span style="color:DarkTurquoise">Your Father</span> had made such a big deal out of winning it in an online auction. <br>
<<set _ad to [
{
Name: "Gabe",
State: {
Eyes: "Mad",
Mouth: "Happy",
},
},
{
Name: "Player",
State: {
Eyes: "Sad",
Blush: 1,
Mouth: "Sad",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“You are so dead.”</span> <span style="color:DarkTurquoise">Gabe</span> laughs, <span style="color:LightSteelBlue">“Been nice knowing you, little brother. I wonder if <span style="color:DarkTurquoise">Dad</span> will let me use your room as a home gym?”</span> <span style="color:lightcoral">Panicking, you ask him if it’s really that bad.</span> <span style="color:LightSteelBlue">“That’s, like, one of his top 3 actresses who doesn’t work anymore. So yeah, it’s pretty bad.”</span> <span style="color:lightcoral">You carefully pick up the photo, pulling it out of the pile of glass, and hold it up. It was in rough shape, torn right on the actress’s face in a way that gave her a very creepy grin.</span> <br>
<br>
<span style="color:LightSteelBlue">“Hope you haven’t made too many friends here yet,”</span> <span style="color:DarkTurquoise">Gabe</span> walks up behind you and pats you on the shoulder, <span style="color:LightSteelBlue">“Because I’m pretty sure <span style="color:DarkTurquoise">Dad</span> is going to ship you off to live with <span style="color:DarkTurquoise">Grandma</span> when he gets home.”</span> You shove him away, saying that <span style="color:DarkTurquoise">Dad</span> wouldn’t send you away over some picture, but <span style="color:DarkTurquoise">Gabe</span> shrugs. <span style="color:LightSteelBlue">“I don’t know, you remember that fight he had with <span style="color:DarkTurquoise">Uncle Randy</span> when they were kids over his signed copy of Titanic? And <span style="color:DarkTurquoise">Dad</span> still hates him. I’m pretty sure he’s going to disown you at best, call the cops at worst. But hey, promise I’ll call you sometime!”</span> He laughs as he walks back to the living room. <br>
<br>
You knew <span style="color:DarkTurquoise">Gabe</span> was just trying to mess with you… right? <span style="color:DarkTurquoise">Dad</span> would never send you away over something like that! <span style="color:lightcoral">Would he? You’ve seen him mad before, plenty of times at you for doing something dumb or reckless, which this definitely counts as, but you’ve never destroyed something he loves. And <span style="color:DarkTurquoise">Gabe</span> was right about <span style="color:DarkTurquoise">Uncle Randy</span>, <span style="color:DarkTurquoise">Your Father</span> did hate him over what happened when they were kids.</span> <span style="color:red">You could already feel your freedom slipping away as you couldn’t decide what was worse, jail or <span style="color:DarkTurquoise">Your Grandmother</span>’s house.</span> <br>
<br>
<span style="color:lightcoral">Desperate, you do something you swore you would only do in a life-or-death situation. You ask <span style="color:DarkTurquoise">Gabe</span> for help.</span> <br>
<br>
/* Continue */
<div id=choice>
<<link "Continue<br>">>
<<replace"#choice">>
<span style="color:LightSteelBlue">“You want my help?”</span> <span style="color:DarkTurquoise">Gabe</span> chuckles, turning around, <span style="color:LightSteelBlue">“And why would I help you? You’re nothing but a pain in my ass. Hell, I’ll be happy to see you shipped off somewhere.”</span> <span style="color:lightcoral">You get down on your knees, begging <span style="color:DarkTurquoise">Gabe</span>. Promising that you’ll do anything if he helps you get out of this. <span style="color:DarkTurquoise">Gabe</span> seems to take pleasure in making you beg.</span> <br>
<<set _ad to [
{
Name: "Gabe",
State: {
Eyes: "Tired",
Mouth: "Smirk",
Outfit: "Everyday",
},
},
{
Name: "Player",
State: {
Eyes: "Sad",
Blush: 2,
Mouth: "Sad",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Fine, fine. Guess it’s big brother to the rescue.”</span> <span style="color:DarkTurquoise">Gabe</span> thinks for a moment, <span style="color:LightSteelBlue">“I do know this guy who said he can forge any signature. He’s not cheap, but I bet he can fool old <span style="color:DarkTurquoise">Dad</span>.”</span> <span style="color:lightgreen">You perk up, realizing you may not be sent away, and promise to pay whatever he needs.</span> <span style="color:LightSteelBlue">“I don’t know, his fee, plus my own, plus a new frame. That’s going to cost you a pretty penny.”</span> You promise to give him every dollar you have and promise to work off the remainder. <span style="color:lightcoral">Your desperation caused him to smile.</span> <br>
<br>
<span style="color:LightSteelBlue">“I’ll make you a deal.”</span> <span style="color:lightcoral"><span style="color:DarkTurquoise">Gabe</span>’s smile causes a chill to run down your spine,</span> <span style="color:LightSteelBlue">“I’ll fix this problem out of my own pocket, only way to be sure it’ll be fixed before Dad gets home. But you have to do something for me. Something that will ensure I make back the money and more.”</span> <br>
<br>
<span style="color:lightcoral">Every part of your body was telling you to not accept this deal. But you had no choice.</span> You nod, promising to do anything. <span style="color:LightSteelBlue">“Good.”</span> <span style="color:DarkTurquoise">Gabe</span> smiles, pulling out his phone. <span style="color:LightSteelBlue">“Clean up this mess while I call my friend and arrange a replacement. When you’re done, meet me in my room.”</span> <br>
<br>
[[Clean up the glass|Quest Gabe Bail Out 5]]
<</replace>>
<</link>>
</div><<set $Minutes += 10>>
/* Opening */
Cleaning up the glass as safely as you could, you nervously begin to walk to the end of the hall where <span style="color:DarkTurquoise">Gabe</span>’s room sits. Entering the room, you spot your brother sitting at his computer desk, smirking as he turns to you. <span style="color:LightSteelBlue">“Come in and shut the door.”</span> <span style="color:lightcoral">You do so, fearful of what exactly he has in store for you.</span> <br>
<<set _ad to [
{
Name: "Gabe",
State: {
Eyes: "Mad",
Mouth: "Smirk",
},
},
{
Name: "Player",
State: {
Mouth: "Sad",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Like I said, fixing your dumbass mistake is going to cost a pretty penny.”</span> <span style="color:DarkTurquoise">Gabe</span> stands up, <span style="color:LightSteelBlue">“Lucky for you, I know an easy way to get that money and more.”</span> You nervously thank him and ask if his friend is working on replacing that photo, since <span style="color:DarkTurquoise">Noah</span> and <span style="color:DarkTurquoise">Your Father</span> will be home in an hour or so. <span style="color:LightSteelBlue">“Yeah, he’s handling it.”</span> <span style="color:DarkTurquoise">Gabe</span> waves his hand nonchalantly. <span style="color:LightSteelBlue">“All you gotta worry about is earning that money back.”</span> <br>
<br>
<span style="color:LightSteelBlue">“It’s a well-known fact that there are a lot of creeps on the internet with some very deep pockets.”</span> <span style="color:DarkTurquoise">Gabe</span> steps behind you, putting his hands on your shoulders and causing you to jump. <span style="color:LightSteelBlue">“And those creeps are willing to pay big money for photos and videos that get them off.”</span> He leans in close, <span style="color:LightSteelBlue">“And let’s just say, normal porn isn’t their thing.”</span> Confused, you ask <span style="color:DarkTurquoise">Gabe</span> what exactly he’s talking about. <br>
<br>
<span style="color:LightSteelBlue">“God, you’re such an idiot.”</span> <span style="color:DarkTurquoise">Gabe </span>sighs, <span style="color:LightSteelBlue">“These creeps have a thing for kids, even stupid little dweebs like you. And since this type of content is technically illegal, they are willing to pay big bucks for it. Do you understand yet, brat?”</span> <span style="color:pink">As <span style="color:DarkTurquoise">Gabe</span> holds up his phone, you realize what exactly he is talking about and blush.</span> <br>
<br>
<span style="color:pink">You couldn’t release a video of you doing stuff like that! It was way too embarrassing and what if someone you knew saw it? There was no way you could-!</span> <span style="color:LightSteelBlue">“It’s either that, or I call <span style="color:DarkTurquoise">Dad</span> right now and tell him what you did.”</span> <span style="color:DarkTurquoise">Gabe</span> stood between you and the door, blocking your only escape. <span style="color:LightSteelBlue">“So unless you wanna live the rest of your life in prison for destruction of property, you’ll be a good little boy and put on a show.”</span> <span style="color:lightcoral">You take a step back, begging <span style="color:DarkTurquoise">Gabe</span> to let you do anything else to earn the money.</span> <br>
<br>
<span style="color:LightSteelBlue">“Look. This is your only option.”</span> <span style="color:DarkTurquoise">Gabe</span> says, sounding annoyed, <span style="color:LightSteelBlue">“We’ll cover your face so no one will recognize you, if that’s what you are worried about. So if you want all this to go away, all you gotta do is strip, lay down on the bed, and jack off for all those weirdos who get off to little boys touching themselves.”</span> <span style="color:DarkTurquoise">Gabe</span> crosses his arms, glaring at you. <span style="color:LightSteelBlue">“So make your decision, now!”</span> <br>
<br>
<span style="color:lightcoral">Your heart was racing, there was no way you could masturbate on video in front of <span style="color:DarkTurquoise">Gabe</span>! But, if you didn’t, he would call <span style="color:DarkTurquoise">Your Father</span> and you’d be sent away to jail or worse! <span style="color:DarkTurquoise">Gabe</span> has told you all sorts of stories of what happens to kids in prison. All the embarrassing and painful things they have to go through. You had no choice, if you wanted to get out of this with your freedom intact you had no choice but to…</span> <br>
/* Continue */
<div id=choice>
<br>
<<link "Continue<br>">>
<<replace"#choice">>
<<set _ad to [
{
Name: "Gabe",
State: {
Eyes: "Tired",
Mouth: "Smirk",
Outfit: "Everyday",
},
},
{
Name: "Player",
State: {
Eyes: "Sad",
Blush: 2,
Mouth: "Sad",
},
},
]>>
<<ad _ad>>
You make <span style="color:DarkTurquoise">Gabe</span> promise he won’t tell anyone about this or share the video with anyone you know. <span style="color:LightSteelBlue">“Don’t worry.”</span> <span style="color:DarkTurquoise">Gabe</span> laughs, <span style="color:LightSteelBlue">“Last thing I want is everyone thinking I have a slut for a brother. Here.“</span> <span style="color:pink"><span style="color:DarkTurquoise">Gabe</span> tosses a pair of his underwear at you, causing you to blush and toss it to the ground grossed out.</span> <span style="color:LightSteelBlue">“Pick it up.”</span> He laughs, <span style="color:LightSteelBlue">“You’re going to use that to cover your face, unless you want everyone to know. Plus, since it’ll cover your eyes, you won’t have to see me laughing at your sorry excuse of a cock. Don’t worry, they're clean.”</span> <br>
<br>
<span style="color:pink">Blushing, but realizing you were now at <span style="color:DarkTurquoise">Gabe</span>’s mercy, you pick up the boxers and inspect them. They seemed clean, though even then the thought of putting <span style="color:DarkTurquoise">Gabe</span>’s underwear on your head wasn’t a pleasant one. Still, you did as he instructed and placed them over your head, covering your hair and eyes. You tried your best not to blush too deeply as <span style="color:DarkTurquoise">Gabe</span> laughed.</span> <br>
<br>
<span style="color:LightSteelBlue">“Looking good! Alright,”</span> <span style="color:DarkTurquoise">Gabe</span> says as he finishes laughing, <span style="color:LightSteelBlue">“We’re rolling. So get those clothes off and keep that mouth shut.”</span> <br>
<br>
<span style="color:pink">You are extremely nervous and shaking as you begin to undress, with <span style="color:DarkTurquoise">Gabe</span>’s commentary and movements not making it any easier.</span> <span style="color:LightSteelBlue">“This is what the nipples of a little dweeb looks like.”</span> <span style="color:pink">You could feel <span style="color:DarkTurquoise">Gabe</span> holding the camera right up against your chest.</span> <span style="color:LightSteelBlue">“Super pink and pinchable, though I don’t want to make the baby cry.”</span> <br>
<br>
/* If Undies */
<<set _ad to [
{
Name: "Gabe",
State: {
Eyes: "Tired",
Mouth: "Smirk",
Outfit: "Everyday",
},
},
{
Name: "Player",
State: {
Eyes: "Sad",
Blush: 2,
Mouth: "Sad",
Outfit: "Undies",
},
},
]>>
<<ad _ad>>
<<if $PlayerUndies.Type != "None">>
<span style="color:pink">As you got down to just your underwear, you could hear <span style="color:DarkTurquoise">Gabe</span> laughing as he made sure to get video from every angle.</span> <br>
<br>
/* Briefs */
<span style="color:pink">
<<if $PlayerUndies.Type == "Briefs">>
<span style="color:LightSteelBlue">“As is common for all dorky little boys, my brother wears briefs.”</span> You hear <span style="color:DarkTurquoise">Gabe</span> mock to the camera, <span style="color:LightSteelBlue">“I don’t understand it, but then again why would I understand the mind of a little baby like him? Ain’t that right, sport?”</span> <span style="color:DarkTurquoise">Gabe</span> tugs on the waistband of your $PlayerUndies.Name, causing it to snap back painfully against your skin. <br>
<br>
/* Diapers/Pull-Ups */
<<elseif $PlayerUndies.Tags.includes("Diaper")>>
<span style="color:LightSteelBlue">“That’s right folks!”</span> <span style="color:DarkTurquoise">Gabe</span> tries hard not to burst out laughing, <span style="color:LightSteelBlue">“This middle schooler still wears Diapers. Baby on the inside, baby on the outside.”</span> You blush as you feel <span style="color:DarkTurquoise">Gabe</span> poke and prod your $PlayerUndies.Name. <br>
<br>
/* Else Undies */
<<else>>
<span style="color:LightSteelBlue">“Isn’t he just the cutest little boy in his little undies?”</span> <span style="color:DarkTurquoise">Gabe</span> laughs as you stand there in your underwear, <span style="color:LightSteelBlue">“And he’s so embarrassed his little cheeks are glowing pink! What a little cutie!”</span> <span style="color:DarkTurquoise">Gabe</span> continues to tease you loudly, only adding to your humiliation. <br>
<br>
<</if>>
</span>
<span style="color:LightSteelBlue">“And now for the moment I know you all are waiting for-“</span> <span style="color:lightcoral">You hear <span style="color:DarkTurquoise">Gabe</span> step back, making sure to get the full view of you as you are forced to remove your underwear, leaving you completely exposed to <span style="color:DarkTurquoise">Gabe</span>’s camera.</span> <br>
<br>
/* No Undies */
<<else>>
<span style="color:LightSteelBlue">“Looks like we got a bad boy over here!”</span> <span style="color:DarkTurquoise">Gabe</span> laughs, <span style="color:LightSteelBlue">“No underwear. Probably because he likes the idea of getting stripped naked!”</span> <span style="color:lightcoral">You hear <span style="color:DarkTurquoise">Gabe</span> step forward in order to get a shot at your goods.</span> <br>
<br>
<</if>>
/* Continued */
<<storeClothing "Closet" "Naked" 1>>
<<set _ad to [
{
Name: "Gabe",
State: {
Eyes: "Tired",
Mouth: "Smirk",
Outfit: "Everyday",
},
},
{
Name: "Player",
ShowZoom: true,
State: {
Eyes: "Sad",
Cry: 1,
Blush: 3,
Mouth: "Sad",
Outfit: "Naked",
}
}
]>>
<<ad _ad>>
<span style="color:lightcoral">
<<if $Player.PenisSize == "Tiny">>
<span style="color:LightSteelBlue">“And look how fucking tiny he is!”</span> <span style="color:DarkTurquoise">Gabe</span> mocks, <span style="color:LightSteelBlue">“Not only does he act like a baby, but he’s a baby where it matters most! It’s so cute, I just wanna pinch it!”</span> You cry out as <span style="color:DarkTurquoise">Gabe</span> pinches the tip of your penis, nearly causing you to fall over. <span style="color:LightSteelBlue">“Look, he cries like a baby too!”</span> <br>
<br>
<<elseif $Player.PenisSize == "Small">>
<span style="color:LightSteelBlue">“And of course, my little brother has an equally little package.”</span> <span style="color:DarkTurquoise">Gabe</span> mocks, <span style="color:LightSteelBlue">“It’s like a little inchworm, I just wanna tickle it!”</span> You squirm and nearly fall backward as <span style="color:DarkTurquoise">Gabe</span> tickles the bottom of your shaft. <span style="color:LightSteelBlue">“Aww, looks like the little boy is ticklish!”</span> <br>
<br>
<<elseif $Player.PenisSize == "Average">>
<span style="color:LightSteelBlue">“And look at this pathetic thing. A pathetic cock for a pathetic boy.”</span> <span style="color:DarkTurquoise">Gabe</span> mocks, <span style="color:LightSteelBlue">“Hey, why don’t you tell the camera how often you jerk this little thing? Probably every time you look at me, because you’re a little fag!”</span> <span style="color:DarkTurquoise">Gabe</span> laughs as he shoves the camera in your face. You are thankful it’s mostly covered. <br>
<br>
<<elseif $Player.PenisSize == "Large">>
<span style="color:LightSteelBlue">“And this right here, folks, is proof that even a little brother can have a big package!”</span> <span style="color:DarkTurquoise">Gabe</span> mocks, <span style="color:LightSteelBlue">“He may be annoying as fuck, but at least I can use that rod of his to make some money!”</span> <span style="color:DarkTurquoise">Gabe</span> flicks your penis, causing you to yelp. <br>
<br>
<<else>>
<span style="color:LightSteelBlue">“And this is why I like to call him, Horse Cock!”</span> <span style="color:DarkTurquoise">Gabe</span> mocks, <span style="color:LightSteelBlue">“Well, actually we call him horse cock because he loves being ridden by everyone in town, isn’t that right?”</span> <span style="color:DarkTurquoise">Gabe</span> tugs you forward by your cock, causing you to cry out in pain. <br>
<br>
<</if>>
</span>
/* Continued */
<span style="color:LightSteelBlue">“And if the baby is done crying, it’s time for our show!”</span> <span style="color:lightcoral"><span style="color:DarkTurquoise">Gabe</span> roughly shoves you forward onto the bed and steps behind you, giving you enough time to peek to get an idea of your surroundings and crawl over to the edge.</span> <span style="color:LightSteelBlue">“And look at this tight little ass hole, maybe one day I’ll show you all a video of me loosening it up!”</span> <span style="color:DarkTurquoise">Gabe</span> laughs. <span style="color:lightcoral">You blush, you could feel the camera placed right up against your butt. You felt like a piece of meat on display and tried your best not to tear up.</span> <br>
<br>
Once on the edge of the bed, you turn over, once again facing the camera. <span style="color:pink"><span style="color:DarkTurquoise">Gabe</span> instructs you into a humiliating position. One with your legs spread apart and your knees bent. This position allowed the camera to get a clear view of both your $Player.PenisSize Penis and ass, leaving nothing to the imagination and making sure you had no dignity left to spare. The camera could even see the uncovered part of your face, meaning any expressions you made will also be captured.</span> <br>
<br>
<span style="color:LightSteelBlue">“Alright,”</span> <span style="color:lightcoral"><span style="color:DarkTurquoise">Gabe</span> slaps you on the thigh before walking over and setting the camera up on a tripod, pointing directly at you.</span> <span style="color:LightSteelBlue">“Get to jacking it, brat. And make it good. I wanna hear your pathetic little moans and see you twitch, that’s where the money is.”</span> <br>
<br>
[[You have no choice|Quest Gabe Bail Out 6]]
<</replace>>
<</link>>
</div>/* Opening */
<span style="color:lightcoral">Despite not being able to see <span style="color:DarkTurquoise">Gabe</span>, you could still feel his eyes upon you like daggers cutting away what little dignity you had left. Were you really going to do this? <span style="color:pink">Masturbate, not only in front of your brother <span style="color:DarkTurquoise">Gabe</span>, but also in front of a camera that would record your every movement and reaction.</span> But what choice did you have? This was the only way <span style="color:DarkTurquoise">Gabe</span> would agree to help you. And, deep down, you know that <span style="color:DarkTurquoise">Gabe</span> isn’t only doing this for the money, but the satisfaction of having complete control over you; Of forcing you to do this.</span> <br>
<<set _ad to [
{
Name: "Gabe",
State: {
Eyes: "Tired",
Mouth: "Smirk",
Outfit: "Everyday",
},
},
{
Name: "Player",
ShowZoom: true,
State: {
Eyes: "Sad",
Cry: 1,
Blush: 3,
Mouth: "Sad",
Outfit: "Naked",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Hurry it up!”</span> <span style="color:DarkTurquoise">Gabe</span> says, beginning to sound impatient. <br>
<br>
<span style="color:pink">Slowly, you move your hands down to your shaft and begin to awkwardly rub it.</span> <span style="color:lightcoral">You try to imagine you are alone in your room, enjoying a personal and private session, but <span style="color:DarkTurquoise">Gabe</span>’s constant commentary makes that difficult.</span> <br>
<br>
<span style="color:LightSteelBlue">“Man, you’d think the kid never touched himself before!”</span> <span style="color:DarkTurquoise">Gabe</span> complains, <span style="color:LightSteelBlue">“If you want the money, you need to make this good. Put your thumbs on top and your index finger on the bottom of your shaft and thrust that ass up and down.”</span> <span style="color:DarkTurquoise">Gabe</span> begins to coach you through it. <span style="color:pink">Though embarrassed, you follow his instructions and instantly the sensation increases dramatically, though surely so does the humiliating scene the camera was catching, as you could feel your balls and ass bouncing very visibly as you thrust upwards.</span> <br>
<<set $Player.Arousal += 100>>
<<set _ad to [
{
Name: "Gabe",
State: {
Eyes: "Mad",
Mouth: "Smirk",
Outfit: "Undies",
Hard: 1,
},
},
{
Name: "Player",
ShowZoom: true,
State: {
Eyes: "Sad",
Cry: 1,
Blush: 3,
Mouth: "Sad",
Outfit: "Naked",
Hard: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“There we go!”</span> <span style="color:DarkTurquoise">Gabe</span> laughs, <span style="color:LightSteelBlue">“And look, the little brat is getting hard! I knew you were a slut who liked being watched, keep it up!”</span> <span style="color:lightcoral">You didn’t want to imagine how deeply you were blushing at this point, being watched in such an intimate moment by your elder brother, and how ever many other people would watch this footage. You just wanted it to be over.</span> <br>
<br>
/* Continue */
<div id=choice>
<<link "Continue<br>">>
<<replace"#choice">>
You try to focus your mind, ignore <span style="color:DarkTurquoise">Gabe</span> and the camera, and just get this over with as fast as possible. <span style="color:pink">You could feel it approaching, closer and closer, as if a dam inside you was about to burst. Your speed quickens and your breathing becomes deep and filled with tiny moans.</span> You feel movement on the bed, most likely <span style="color:DarkTurquoise">Gabe</span> making sure the shot is perfect, but push him from your mind. <br>
<br>
<span style="color:lightcoral">Despite being blindfolded, what little light you could see was suddenly blocked by something.</span> Did <span style="color:DarkTurquoise">Gabe</span> shut off the light? Wouldn’t that make the ending harder to see? And what was this presence you felt right above you? <br>
<br>
You push the thoughts from your mind, you can't think about any of that. <span style="color:pink">You just wanted to be over and, if the feeling in your gut was any indication, it was about to be as you approached climax and-</span> <br>
<br>
<span style="color:LightSteelBlue">“Hey, <span style="color:DarkTurquoise">$Player.Name</span>?”</span> <span style="color:DarkTurquoise">Gabe</span> calls out from above you. <span style="color:lightcoral">Out of habit and confusion, you open your mouth to call out ‘What?’ but don’t even get to make a sound before a warm and fleshy rod is suddenly shoved in your mouth!</span> <br>
<br>
<span style="color:lightcoral">You panic, trying to call out but your voice is completely muffled by the large thing in your mouth. You release your penis and move your arms to shove whatever it was off of you, but suddenly find your arms held down as well! You panic, trying to cry out and shake yourself free but find yourself completely pinned! Someone’s legs were lying on your arms, locking them down and preventing you from moving. Whatever was in your mouth was being shoved in and out, nearly causing you to gag as it went down your throat!</span> <br>
<<set _ad to [
{
Name: "Gabe",
State: {
Eyes: "Mad",
Mouth: "Happy",
Outfit: "Naked",
Hard: 1,
},
},
{
Name: "Player",
ShowZoom: true,
State: {
Arms: "Bound",
Eyes: "Sad",
Cry: 2,
Blush: 3,
Mouth: "Sad",
Outfit: "Naked",
Hard: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Stop fighting and just take it you bitch!”</span> You hear <span style="color:DarkTurquoise">Gabe</span> say through heavy breaths. <span style="color:lightcoral">You felt his hands grip your hair, forcing your head to bop up in down. With that, you realize what was happening. <span style="color:red"><span style="color:DarkTurquoise">Gabe</span> was on top of you, holding you down and forcing his cock into your mouth!</span> You try to fight him off, but were completely helpless as <span style="color:DarkTurquoise">Gabe</span> continued to roughly fuck your mouth.</span> <br>
<br>
<<set $NPCArousal to 25>>
<<set $NPCAnger to 10>>
<<set $SexCurrentClothing to "Naked">>
<<set $SexType to "Blowjob">>
<<set $SexTypePosition to "Bottom">>
<<set $SexPosition to "Laying Down">>
<<set $SexConsensual to 0>>
<<set $SexHands to 0>>
<<set $SexLocation to "Gabe Bedroom Quest">>
<<set $SexPartner to "Gabe">>
<<set $SexPlayerAction to "None">>
[[Forced to suck Gabe|BlowJob]]
<</replace>>
<</link>>
</div><span style="color:lightcoral">You are held down helpless as <span style="color:DarkTurquoise">Gabe</span> increases his speed, slamming his cock against the back of your throat. You couldn’t see <span style="color:DarkTurquoise">Gabe</span>’s face, but his breathing was getting faster and you could hear moans in his voice.</span> <br>
<<set _ad to [
{
Name: "Gabe",
State: {
Eyes: "Closed",
Blush: 3,
Mouth: "Happy",
Outfit: "Naked",
Hard: 1,
},
},
{
Name: "Player",
ShowZoom: true,
State: {
Arms: "Bound",
Eyes: "Sad",
Cry: 1,
Blush: 3,
Mouth: "Sad",
Outfit: "Naked",
Hard: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Fucking… take it…”</span> <span style="color:DarkTurquoise">Gabe</span> says through deep breaths. <span style="color:lightcoral">His speed was increasing faster and faster, you knew what was coming! You feel tears well up as a warm fluid shoots from his penis and forces its way down your throat. Against your will, <span style="color:DarkTurquoise">Gabe</span>’s seed fills you; He shoots so much that you are unable to take it all and begin to cough and gag.</span> <br>
<br>
<span style="color:LightSteelBlue">“Swallow it, whore!”</span> <span style="color:lightcoral"><span style="color:DarkTurquoise">Gabe</span> held the back of your head against his cock, preventing you from pulling away or getting fresh air until you have consumed all of his semen.</span> <span style="color:LightSteelBlue">“And I want you to lick my cock clean!”</span> <span style="color:lightcoral"><span style="color:DarkTurquoise">Gabe</span> remains there until his cock goes completely soft before finally pulling out and getting off of you.</span> <br>
<<set _ad to [
{
Name: "Gabe",
State: {
Eyes: "Tired",
Blush: 3,
Mouth: "Sad",
Outfit: "Naked",
},
},
{
Name: "Player",
ShowZoom: true,
State: {
Arms: "Hide",
Eyes: "Sad",
Cry: 1,
Blush: 3,
Mouth: "Sad",
Outfit: "Naked",
Hard: 1,
},
},
]>>
<<ad _ad>>
Finally free, you remove the underwear from your head and watch fearfully as <span style="color:DarkTurquoise">Gabe</span>, completely nude and sweaty, walks over and turns the camera off. He then turns to you, glaring at you with a pitiful look on his face. <span style="color:lightcoral">You move to the corner of the bed, trying to put as much space between you and <span style="color:DarkTurquoise">Gabe</span> as you could.</span> <br>
<br>
<span style="color:LightSteelBlue">“Listen here, brat.”</span> <span style="color:lightcoral"><span style="color:DarkTurquoise">Gabe</span> takes a sudden step forward, causing you to jump,</span> <span style="color:LightSteelBlue">“You deserved to be treated like that. Little fuckups like you are only good as a fleshlight! And if you tell ANYONE about this, I’ll send this video to everyone you know and I’ll shove my cock so far down your throat you’ll suffocate! Got that!?”</span> <span style="color:lightcoral"><span style="color:DarkTurquoise">Gabe</span> yelled loudly, his eyes were an expression you had never seen on him before. Anger, lust, regret? Still, in this moment, you could tell <span style="color:DarkTurquoise">Gabe</span> meant what he said.</span> <br>
<br>
There was a knock on the door, causing <span style="color:DarkTurquoise">Gabe</span> to sigh and quickly put on some boxers. <span style="color:LightSteelBlue">“Looks like that replacement photo is here. You lucked out.”</span> <span style="color:lightcoral">He turns to you once more, causing you to tremble.</span> <span style="color:LightSteelBlue">“You best get the fuck out of my room before I get back, or else I’ll show you just how rough I can be.”</span> <br>
<br>
Fear keeps you still as <span style="color:DarkTurquoise">Gabe</span> leaves the room, but the sound of him opening the front door knocks you back to your senses as you sprint out of his room and into your own, not even bothering to grab your clothes. You slam the door behind you and sit down in front of it. <br>
<br>
<span style="color:lightcoral">You felt violated, dirty. The only thing you can taste still being <span style="color:DarkTurquoise">Gabe</span>’s cock. The look in his eyes scared you. Despite the slightest hint of regret, you could tell that he enjoyed that. He enjoyed forcing himself upon you, forcing you to do all of that. And what’s worse, he has it all on video. If you told anybody, your life would be over.</span> <br>
<br>
You continue to lie in front of your door, hearing <span style="color:DarkTurquoise">Gabe</span> finish his conversation and replace the photo. He then walks into his room and shuts the door without uttering a word. <span style="color:lightcoral"><span style="color:DarkTurquoise">Gabe</span> was going to pretend that it never happened, and you had no choice but to do the same.</span> <br>
<<addMoodlet "Raped" 48>>
<<set $QuestGabeBailOut to -1>>
<br>
[[Continue|Player Bedroom]]<<set $QuestGabeSneakOut.State to -1>>
<span style="color:lightcoral">Your peaceful sleep is interrupted by a loud squeaking sound.</span> Your eyes fly open into the silent dark of your room, frozen as you stare into the blackness. <span style="color:LightSteelBlue">“Squeeeeeek!”</span> <span style="color:lightcoral">Another loud sound echoes and it becomes clear what that sound is, a window opening. Only your eyes move, darting to the window near your bed, frozen with fear as a million possibilities fill your tired mind.</span> <br>
<br>
Then you hear another sound, one of a window closing. You realize that the sounds were not close enough to be your own window, they were distant. Working up the courage, you sit up and peek out your window. For a brief moment, your heart stops as you see a figure in your backyard tiptoeing to the far fence. But your fear turns to confusion as you realize, it was... <span style="color:DarkTurquoise">Gabe</span>? <br>
<<set _ad to [
{
Name: "Gabe",
State: {
Outfit: "Everyday",
},
},
]>>
<<ad _ad>>
He was fully dressed, well dressed even. Like he was going to some event? On the edge of the fence, peeking over, you saw two other figures about his same height. <span style="color:yellow">Was <span style="color:DarkTurquoise">Gabe</span> sneaking out?</span> <br>
<br>
As if he heard your thoughts, <span style="color:DarkTurquoise">Gabe</span> turns and locks eyes with you. He looks worried upon seeing you for a second, looking back briefly to his friends before turning back to you and moving his finger to his lips, making the <span style="color:LightSteelBlue">‘shoosh’</span> motion before giving you a wink and climbing over the fence. <span style="color:lightcoral">He WAS sneaking out!</span> <br>
<br>
You stare into the empty backyard as it dawns on you what he is doing. He was breaking curfew and sneaking out after bedtime! <span style="color:yellow">Considering he had to use his window, it was clear that <span style="color:DarkTurquoise">Your Father</span> didn't approve of this.</span> If he found out, <span style="color:DarkTurquoise">Gabe</span> would surely earn a grounding, at least. But if <span style="color:DarkTurquoise">Your Father</span> did find out, <span style="color:DarkTurquoise">Gabe</span> would know right away who told him. And if you didn’t snitch, <span style="color:DarkTurquoise">Gabe</span> would owe you one! <br>
<br>
<div id=choice>
/* Go back to sleep */
<<link "Go back to sleep<br>">>
<<replace"#choice">>
You decide that this isn’t your problem, if <span style="color:DarkTurquoise">Gabe</span> got caught it would be from his own mistakes, you weren’t going to snitch on him. So you lay back down and return to your dream-filled world once again, completely forgetting about your elder brother’s escapades. <br>
<br>
You have no idea how long it’s been when you are awoken by something poking your cheeks. You open your eyes and let out a tiny scream as you see <span style="color:DarkTurquoise">Gabe</span> standing over you. He quickly covers your mouth, <span style="color:LightSteelBlue">“Calm down, <span style="color:DarkTurquoise">$GabeNickname</span>.”</span> He removes his hand and wipes it on your sheets. <span style="color:LightSteelBlue">“Man, why you gotta drool when you sleep?”</span> <br>
<<set _ad to [
{
Name: "Gabe",
State: {
Eyes: "Tired",
Mouth: "Smirk",
Outfit: "Everyday",
Hard: 1,
},
},
{
Name: "Player",
State: {
Eyes: "Tired",
Blush: 1,
},
},
]>>
<<ad _ad>>
You apologize and quickly wipe your mouth on your blanket before asking him what he’s doing here. <span style="color:LightSteelBlue">“Wanted to thank you for not ratting me out to the old man. Would have been the laughingstock of my friends if I missed this concert.”</span> You shrug, saying you didn’t really care what he did, and lay back down to return to sleep. <br>
<br>
<span style="color:LightSteelBlue">“Still, I appreciate it little man. I guess little brothers can be something else other than annoying.”</span> <span style="color:pink">He chuckles, ruffling your hair as you try to get comfortable again.</span> <span style="color:LightSteelBlue">“And to show my appreciation, I got you a little something!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Gabe</span> tosses a shirt on your face. Annoyed, yet amused, you pull the shirt off your face and examine it. It was a band shirt, you’re guessing from the show he saw.</span> <br>
<br>
<span style="color:LightSteelBlue">“Wear that around town, and everyone will know you have good tastes.”</span> <span style="color:pink">He winks before leaving and sneaking back to his room. You roll your eyes and smile before falling back asleep.</span> <br>
<<addClothing "Closet" "Top" "Contest Shirt" "Contest Bunnica">>
<<socialChange "Gabe" 25>>
<br>
<<link "Continue" _WakeUpType>>
<<set $Minutes to _SleepTime>>
<</link>><br>
<</replace>>
<</link>>
/* Snitch */
<<link "Snitch<br>">>
<<replace"#choice">>
<span style="color:lightcoral">But then again, <span style="color:DarkTurquoise">Gabe</span> would revel in the idea of getting you in trouble or blackmailing you to keep from snitching. No, you weren’t going to let him get away with this!</span> Getting up out of your bed and walking into the hallway, you knock twice on <span style="color:DarkTurquoise">Your Father</span>’s bedroom door. There are some groans and shuffling before <span style="color:DarkTurquoise">Your Father</span> opens the door, rubbing his eyes. <br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$DadNickname</span>?”</span> He yawns, <span style="color:LightSteelBlue">“It’s the middle of the night, what are you doing up?”</span> A bit nervous, you explain what you saw and state you were worried about what <span style="color:DarkTurquoise">Gabe</span> was doing and if <span style="color:DarkTurquoise">Your Father</span> knew. <span style="color:lightcoral">His expression turns from confused to enraged. He stomps over and swings open <span style="color:DarkTurquoise">Gabe</span>’s door, ripping the covers off his bed to discover a pillow in his place.</span> <br>
<br>
<span style="color:LightSteelBlue">“Oh, he is crazy if he thinks he is going to disobey me and go to that concert!”</span> He says, stomping back into his room and grabbing his phone. <span style="color:LightSteelBlue">“Go back to bed, <span style="color:DarkTurquoise">$Player.Name</span>. Now.”</span> Knowing better than to question <span style="color:DarkTurquoise">Your Father</span> when he is mad, you run back to your room, but leave your door cracked open to hear what’s being said. <br>
<br>
<span style="color:lightcoral"><span style="color:DarkTurquoise">Your Father</span> calls <span style="color:DarkTurquoise">Gabe</span> and yells, as quietly as he can as to not wake up <span style="color:DarkTurquoise">Noah</span>, to get his ass back here right now.</span> <span style="color:DarkTurquoise">Gabe</span> doesn’t argue and not 5 minutes later he comes in from the front door. He reads him the riot act, scolding and whisper-yelling as <span style="color:DarkTurquoise">Gabe</span> tries his best to defend his actions, though there is little he can do to get out of this one. <br>
<br>
<span style="color:LightSteelBlue">“You’re grounded young man!”</span> <span style="color:DarkTurquoise">Your Father</span> states, <span style="color:LightSteelBlue">“You’re lucky I don’t bend you over my knee and beat you with my belt!”</span> <br>
<br>
<span style="color:LightSteelBlue">“I was just going out with some friends!”</span> <span style="color:DarkTurquoise">Gabe</span> pleads, <span style="color:LightSteelBlue">“It’s not a big deal! I’m old enough to not have a curfew-!”</span> <br>
<br>
<span style="color:LightSteelBlue">“Maybe if you acted like an adult, I’d treat you like one!”</span> <span style="color:DarkTurquoise">Your Father</span> interrupts, <span style="color:LightSteelBlue">“Bed! Now! And if I even catch a whiff of your sneaking out again, I’ll spank you like the child you’re acting like!”</span> <br>
<<set _ad to [
{
Name: "Gabe",
State: {
Eyes: "Mad",
Cry: 1,
Blush: 1,
Mouth: "Sad",
Outfit: "Everyday",
},
},
]>>
<<ad _ad>>
<span style="color:lightcoral">Gabe sighs loudly before stomping back to his room. As he passes by your door, he glares in and locks eyes with you, giving you a very angry look.</span> <span style="color:red">He knows you snitched on him and isn’t likely to forget anytime soon.</span> <br>
<<socialChange "Gabe" -25>>
<br>
<<link "Continue" _WakeUpType>>
<<set $Minutes to _SleepTime>>
<</link>><br>
<</replace>>
<</link>>
</div><span class="char-name">Gabe</span> was already at the breakfast table, not dressed yet, and laying his head on the table with a dazed, confused expression. You sit down near him and ask him if he is feeling alright. <span class="pink-text">As he mumbles together a response, your eyes widen as you realize that he is completely naked! <span class="char-name">Gabe</span> wasn’t one to wander around the house naked; In his underwear maybe, but not naked. You briefly blush and wonder if he hadn’t realized he was stripped in the middle of the night.</span><br>
<<set _ad to [
{
Name: "Player",
State: {
Blush: 3,
Mouth: "Sad",
},
},
{
Name: "Gabe",
State: {
Eyes: "Tired",
Mouth: "Sad",
Outfit: "Naked",
},
},
]>>
<<ad _ad>>
<span class="dialogue-text">“I don’t know, I woke up exhausted.”</span> <span class="char-name">Gabe</span> replies rubbing his eyes, <span class="dialogue-text">“Had this crazy dream, felt so real. It was like-”</span> <span class="pink-text"><span class="char-name">Gabe</span> glances at you in the corner of his eyes,</span> <span class="dialogue-text">“I don’t know, but it was weird. When I woke up, I felt completely spent and a little sore. I must have slept weirdly or something.”</span><br>
<br>
As <span class="char-name">Gabe</span> continues to ponder the strangeness of his sleep, your worry growing that he’ll put the pieces together and figure out your midnight adventure, Your <span class="char-name">Father</span> walks in getting ready to leave for work. As he walks by the table, he spots <span class="char-name">Gabe</span> and sighs loudly.<br>
<br>
<span class="dialogue-text">“Gabriel. Please put SOMETHING on before coming to breakfast. I don’t think your brothers want to eat staring at that.”</span> Your <span class="char-name">Father</span> says as he pours himself some coffee.<br>
<br>
<span class="dialogue-text">“What?”</span> <span class="char-name">Gabe</span> looks down confused, <span class="pink-text">realizing he is naked,</span> <span class="dialogue-text">“But I-? Huh, I must have forgotten to put underwear on last night, maybe that’s why I slept so weird.”</span> <span class="char-name">Gabe</span> gets up and begins to walk towards his room, before stopping by Your <span class="char-name">Father</span> saying, <span class="dialogue-text">“Oh, and those little perverts love eating while looking at this ass.”</span> He teases.<br>
<br>
<span class="dialogue-text">“Language!”</span> Your <span class="char-name">Father</span> says, <span class="pink-text">smacking <span class="char-name">Gabe</span> on his butt with the newspaper, causing <span class="char-name">Gabe</span> to quickly run off laughing.</span> <span class="dialogue-text">“Swear I’m going to beat that boy one of these days.”</span> He rolls his eyes. <span class="green-text">You sigh in relief, your secret nightly escapades still a secret for now.</span><br>
<<set $GabeSecretBJPostSceneHappened to true>>/* Written by: Vativi */
/* Intro */
<<set $Minutes += 10>>
As you look at your brother’s naked form, so strong yet so vulnerable, <span style="color:Pink">you cannot help but feel aroused. You could do anything at this moment, and he would not realize nor remember; for once, you are the one in power.</span> You reach closer without realizing, standing right next to him. <br>
<<set _ad to [
{
Name: "Player",
State: {
Blush: 1,
Mouth: "Frown",
},
},
{
Name: "Gabe",
State: {
Eyes: "Closed",
Blush: 3,
Mouth: "Happy",
Outfit: "Naked",
Hard: 1,
},
},
]>>
<<ad _ad>>
/*If Aroused*/
<<if $Player.Arousal >= 50>>
<span style="color:Pink">Being already pretty aroused, many ideas immediately flood your mind, imagining what you could be doing with his unconscious body, each more lewd than the last. Unable to resist all these images in your head, you give a slight poke on the teenager’s arm, and ask in a whisper if he is awake.</span> <span style="color:DarkTurquoise">Gabe</span> does not react. <br>
/*If Not*/
<<else>>
<<set $Player.Arousal to 50>>
<span style="color:Pink">Seeing your brother so calm and yet so aroused from this close, you cannot help but feel a rising tension on your groin; it is not long before you are fully hard. With this erection come many ideas, each more lewd than the last, and you are unable to resist the temptation to see if he’s awake.</span> With a single poke and a whisper, you confirm that the teenager is indeed fast asleep. <br>
<</if>>
<br>
<span style="color:Pink">You wait for a bit, taking in the sight of his naked body; his chest is softly raising and lowering with his breath; his face is relaxed and slightly smiling; and his erection is lazily throbbing now and then. He must be having a very nice dream.</span> If it wasn’t for your mind-numbing arousal, you might even feel sorry for about what you are about to do. <br>
<br>
<<if $PlayerBottoms.Type != "None" and $PlayerUndies.Type != "None">>
/*With Underwear and Pants*/
First order of business is taking care of your painful groin. <span style="color:Pink">You pull down your bottoms and underwear all at once. You feel liberated from the tightness of your clothes, your little guy now able to breathe and move freely.</span> <br>
<<elseif $PlayerBottoms.Type != "None" and $PlayerUndies.Type == "None">>
/*With Pants Without Underwear*/
First order of business is taking care of your painful groin. <span style="color:Pink">Going commando was not such a good idea in the end, because your erection pushing directly against your bottoms is extremely uncomfortable. You quickly pull them down and feel the relief of your penis now able to move freely, proudly pointed towards <span style="color:DarkTurquoise">Gabe</span>.</span> <br>
<<elseif $PlayerBottoms.Type != "None" and $PlayerUndies.Type == "None">>
/*With Underwear Without Pants*/
First order of business is letting your parts loose. <span style="color:Pink">Your underwear is making a very straight tent from your erection. You quickly pull them down, making your penis slap against your stomach. You are careful not to laugh out loud, too scared of what would happen if <span style="color:DarkTurquoise">Gabe</span> woke up to this scene, but smile widely nonetheless.</span> <br>
<<elseif $PlayerBottoms.Type == "None" and $PlayerUndies.Type == "None">>
/*Naked*/
<span style="color:Pink">You feel a strong connection between your brother and you in this instant, both of you fully naked and erect in this moment. Your penis is pointed right towards the teenager, a sight which brings a smile on your face. Even your boyhood cannot help to get started.</span> <br>
<</if>>
<br>
<<linkreplace"Continue">>
<<set _ad to [
{
Name: "Gabe",
State: {
Eyes: "Closed",
Mouth: "Happy",
Outfit: "Naked",
},
},
{
Name: "Player",
ShowZoom: true,
State: {
Blush: 2,
Mouth: "Happy",
},
Clothes: {
Undies: $None,
Bottoms: $None,
},
},
]>>
<<ad _ad>>
<span style="color:Pink">You slowly reach for <span style="color:DarkTurquoise">Gabe</span>’s hand, and gently wrap it around your throbbing penis. You can feel every inch of it against your boyhood, and the warmth it creates is like no other. You realize you have wanted this for a long time now, and the arousal of finally reaching sends shivers throughout your body.</span> <br>
<br>
You wait for a bit to make sure <span style="color:DarkTurquoise">Gabe</span> is still asleep, and, unable to resist any longer, <span style="color:Pink">begin to hump softly ; despite the direct skin contact, it slides perfectly, as if it had been made to do it. To increase the sensation, you soon wrap your hand around your brother’s to enclose it tightly around your erection.</span> <br>
<br>
<span style="color:Pink">As you keep humping, you can feel the orgasm slowly rising; it will not take long now before you finish inside <span style="color:DarkTurquoise">Gabe</span>’s hand.</span> <span style="color:LightCoral">However, your plans are quickly thwarted, as your brother begins to stir. You feel cold sweat running down your back, but you don’t have time to react before the teenager’s hand starts pulling hard on your penis! <br>
<br>
<span style="color:DarkTurquoise">Gabe</span> turns around bringing your boy parts with him, and you feel weightless as your body falls forward. You hit you brother’s body square on your stomach, but it is not the worst part. As you fall, you open wide your mouth to scream, managing to let only a whisper out, but as you feel your body hit the bed, something hits against your throat.</span> <span style="color:Pink">Somehow, you managed to fall face-first on the teenager’s crotch, and his fully hard mast pushed right in your mouth! <br>
<br>
You refrain a cough, moving your head as little as possible to avoid gagging. You feel a wealth of conflicting emotions boil inside. On the one hand, you are aroused the warmth and taste of your brother’s large penis in your mouth, and the tightness of his hand around your own.</span> <span style="color:LightCoral">On the other hand however, your body is sore from the fall, and you are scared that any movement may wake him up. Worse, his grip is so strong you are unable to remove your penis from his hand!</span> <br>
<br>
You stay like this for several minutes, trying to notice any movement from <span style="color:DarkTurquoise">Gabe</span>, to find an exit. <span style="color:Pink">You don’t know what would happen if he wakes up like this, but you just know it definitely wouldn’t be pleasant.</span> You calm your breathing, try to avoid salivating or even moving your tongue too much, and globally try to stay completely still. <span style="color:Pink">For a moment, you think you feel the teenager’s penis slightly thrust inside your mouth, but it is hard to say.</span> <br>
<br>
Finally, you hear the rustling of the bedsheets as he stirs again, and the grip on your hard member relaxes. You quickly jump away from the bed and rush outside, reaching a speed you did not know possible. It is only when you are in the hallway that you allow yourself to relax and sigh, finally safe from your brother’s wrath. <br>
<br>
<<set _arousalbs to ["Shaft", "Tip"]>>
<<set _arousalkink to ["Teens", "Somnophilia"]>>
<<arousalGain 5 _arousalbs _arousalkink>>
<br>
[[Continue|PH Hallway]]
<</linkreplace>>/* Opening */
You stood in <span style="color:DarkTurquoise">Gabe</span>’s bedroom, alone. Just being in here was risky enough, as you could imagine what he would do if he caught you blatantly disregarding his rule against either you or <span style="color:DarkTurquoise">Noah</span> being in here without his permission. But now you were standing in front of his PC, which sat unlocked on the desktop. <span style="color:lightgreen">With a computer like this, the entire internet was at your fingertips!</span> <br>
<br>
Sure, what <span style="color:DarkTurquoise">Gabe</span> didn’t know won’t hurt him, but then again, if he caught you on his computer, the thing he was so protective of, who knows how he would respond? <span style="color:lightgreen">But it was a risk you were willing to take, as you plop down on his chair and begin to play around on your elder brother’s computer!</span> <br>
<br>
<div id=choice>
<<link "Continue">>
<<replace"#choice">>
/* Setting random chance */
<<set _random to random(1, 3)>>
/* Fun */
<<if _random == 1>>
Not knowing which icon on his computer is a game, and worrying that it’ll somehow notify his online friends if he went online, you decide to open up an internet browser and search for a website with games on it. Eventually, you find a fun-looking site called LittleClip and browse that site until you find an interesting game on it. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
The game lets you pick one of four cars, each representing one of the elements of Earth, Air, Water, and Fire, before racing on a series of tracks also centered around the same four elements. <span style="color:lightgreen">It isn’t really that hard, but is well-made and fun enough! You enjoy it for about 15 minutes before the prix comes to an end and you are declared the winner!</span> <br>
<<needChange "Fun" 20>>
<br>
/* Arousal */
<<elseif _random == 2>>
You randomly open an internet browser and begin to search around, unsure of what exactly you are looking for. Games, shows, random funny clips, nothing seems all that interesting to you when you have the entire internet at your fingertips! <br>
<br>
Then an idea comes to you, a naughty idea. Glancing back at <span style="color:DarkTurquoise">Gabe</span>’s closed door, you gulp before typing in the phrase <span style="color:lightsteelblue">“Boys in underwear”</span> into the search engine and go to images. <span style="color:pink">Immediately you are bombarded with dozens of images of everything from little kids showing off their ‘big boy underwear’ on family blogs to very attractive adult models showcasing very revealing undergarments.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Arms: "Hide",
Blush: 2,
Hard: 1,
}
}
]>>
<<ad _ad>>
<span style="color:pink">You feel your arousal building and, without even realizing, begin to rub your hardening member with your free hand. Having such easy access to such a large collection of images like this was insane! You could be entertained for hours, just clicking away at every picture that interests you.</span> But you knew, the longer you were here the higher chance you had at getting caught. Deciding you’ve risked it enough, you quickly close the browser. <br>
<<needChange "Fun" 15>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Kids", "Preteens", "Teens", "Adults"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
<br>
<br>
/* Gross */
<<else>>
You open up everyone’s favorite search engine, Wa~hoo, and begin to randomly search random phrases to see what comes up. You are not really looking for anything in particular and just search up whatever comes to mind and see what sorts of websites you can find. <br>
<<set _ad to [
{
Name: "Player",
State: {
Blush: 1,
Mouth: "Sad",
},
},
]>>
<<ad _ad>>
<span style="color:lightcoral">This proves to be a mistake, as one random search of some very phallic keywords leads you to an extremely gross website. You only see it for a second, your instincts allowing you to quickly close the site, but you instantly begin to feel sick to your stomach and realize you are not going to be able to forget that sight anytime soon.</span> The internet truly was a dangerous place. <br>
<<needChange "Fun" 10>>
<<addMoodlet "Grossed Out" 5>>
<br>
<</if>>
<div id=choice2>
<<link "Clean up before you are discovered">>
<<replace"#choice2">>
/* Random Chance of getting caught */
<<set _caught to random(1, 100)>>
/* Checking if Gabe in Room */
<<if $GabeSche.Location == "Gabe Bedroom">>
<<set _caught to 1>>
<<elseif $GabeSche.Location == "School">>
<<set _caught to 100>>
<</if>>
/* Not Caught */
<<if _caught >= 50>>
Once finished playing on the computer, you quickly return everything back to normal, taking extra care to ensure there is no trace of your actions on the computer or the desk. <span style="color:lightgreen">You then step away, examining the computer to ensure no evidence is left behind, before smiling and turning away, happy you got away with it.</span> <br>
<br>
[[Continue|PH Gabe Bedroom]]
/* Caught */
<<else>>
<<set _random to random(1, 4)>>
<<if _random == 1>>
<<include "Gabe Sneak PC Hide Under Bed">>
<<else>>
It is right as you are cleaning up and attempting to cover up any evidence of your actions, <span style="color:red">that the door suddenly swings open!</span> <br>
<br>
<span style="color:lightsteelblue">“What the fuck do you think you are doing!?”</span> <span style="color:lightcoral"><span style="color:DarkTurquoise">Gabe</span> shouts as he sees you sitting at his desk. You quickly stand up and step away from the desk, apologizing and claiming that you were just sitting there, not doing anything on the computer. But <span style="color:DarkTurquoise">Gabe</span> isn’t listening and roughly grabs your arms and yanks you over to him.</span> <span style="color:lightsteelblue">“You aren’t supposed to be in my room and you sure as hell aren’t supposed to be touching my goddamn computer!”</span> <br>
<<set _ad to [
{
Name: "Gabe",
State: {
Eyes: "Mad",
Mouth: "Sad",
Outfit: "Everyday",
Hard: 1,
},
},
{
Name: "Player",
State: {
Eyes: "Sad",
Cry: 1,
Blush: 2,
Mouth: "Sad",
},
},
]>>
<<ad _ad>>
<span style="color:lightcoral">You once again blurt out apologies and excuses, feeling fearful, and attempt to free yourself and run away. But <span style="color:DarkTurquoise">Gabe</span> holds onto you tightly and tosses you on the bed before shutting and locking his door.</span> <span style="color:lightsteelblue">“Nuh-uh. You are not getting out of this that easily. You know the rules, you know the punishment. <span style="color:DarkTurquoise">Dad</span> told you and <span style="color:DarkTurquoise">Noah</span> both that you are not allowed in my room or to use any of my things without my permission. And <span style="color:DarkTurquoise">Dad</span> also told you, that if I caught you messing with my shit, I get to punish you.”</span> <br>
<br>
You were scared, having moved from the bed to the corner of the room, but there was nowhere for you to run. <span style="color:lightcoral">You tried to escape, but couldn’t overpower <span style="color:DarkTyrquoise">Gabe</span> as he grabbed you and held you over his knee. This was going to hurt.</span> <br>
<br>
<<if $ToggleSpanking == 1>>
/* SAVING CLOTHES */
<<include"Character Save Clothes">>
<<set $SpankClothing to "None">>
<<set $SpankNumber to 20>>
<<set $SpankAnger to 100>>
<<set $SpankPain to 0>>
<<set $SpankLocation to "Gabe Bedroom">>
<<set $Spanker to "Gabe">>
<<set $SpankingStart to 0>>
<<set $SpankPosition to "On Lap">>
<<set $SpankPlayerAction to "None">>
<<if $SpankNumber > 30>>
<<set $SpankNumber to 30>>
<</if>>
<<set $TimesSpanked += $SpankNumber>>
[[Continue|Spanking][$ArmsBound to 0]]
<<else>>
<span style="color:DarkTurquoise">Gabe</span> does not left you off easy and by the end of it your rearend is sore.<br>
<br>
<<if $HomeDayNudity == 0>>
<<addMoodlet "Seen Naked" 8>>
<</if>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliated", "Spankee"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
<<set $Minutes += 10>>
<<addMoodlet "Spanked" 7>>
[[Continue|PH Hallway]]
<</if>>
<</if>>
<</if>>
<</replace>>
<</link>>
</div>
<</replace>>
<</link>>
</div>/* Opening */
Once you finish up on the computer, you quickly begin to close everything and return it to its natural state. <span style="color:lightcoral">You are just about finished when you suddenly hear the sound of someone walking towards the door. You freeze, staring at the door like a deer caught in headlights, and panic as the doorknob begins to turn.</span> <br>
<br>
Thinking fast, you dive to the floor and roll under the bed, the sound of the door creaking covering any noise you make. You then cover your mouth to prevent even the slightest noise from escaping. <span style="color:lightcoral">You glance at the door, see <span style="color:DarkTurquoise">Gabe</span>’s feet, and watch as he walks in, closes and locks the door, and steps over to his computer.</span> <br>
<<set _ad to [
{
Name: "Gabe",
State: {
Eyes: "Tired",
Mouth: "Sad",
Outfit: "Everyday",
Hard: 1,
},
},
]>>
<<ad _ad>>
<span style="color:lightsteelblue">“Fuuuuck!”</span> <span style="color:DarkTurquoise">Gabe</span> sighs loudly, <span style="color:lightsteelblue">“I don’t want to do homework.”</span> He pouts for a moment, tossing stuff around on his desk, before walking right next to the bed. You hold your breath as <span style="color:DarkTurquoise">Gabe</span> gets up onto the bed and lays down. There is some shuffling, and then something falls right in front of you. <span style="color:pink"><span style="color:DarkTurquoise">Gabe</span>’s $GabeUndies.Name.</span> <br>
<br>
<span style="color:pink"><span style="color:DarkTurquoise">Gabe</span> lets out a soft moan and his bed begins to rock slowly. Your blushing deepens as you realize that <span style="color:DarkTurquoise">Gabe</span> was masturbating directly above you! You hear his soft, almost cute moans and feel his speed quicken and slow as he enjoys himself. In this moment of intimacy, the noises that escaped his lips were almost childish and silly. You couldn’t imagine what <span style="color:DarkTurquoise">Gabe</span> would do to you if he discovered you listening in.</span> <br>
<br>
<span style="color:pink">
/* High Social */
<<if $GabeSocial >= 50 or $GabeSocialRank > 0>>
<span style="color:lightsteelblue">“<span style="color:DarkTurquoise">$Player.Name</span>…”</span> You nearly jump as you hear <span style="color:DarkTurquoise">Gabe</span> moan your name. But he didn’t say it because he discovered you, no, he was thinking of you! You couldn’t believe that you would come to his mind in a moment like this. Why would <span style="color:DarkTurquoise">Gabe</span> think of you while pleasuring himself!? <br>
<br>
<span style="color:lightsteelblue">“So cute… just want to… uuuhhhggg-!“</span> <span style="color:DarkTurquoise">Gabe</span> climaxes, you can hear the semen landing on what you assume is his chest. You listen as <span style="color:DarkTurquoise">Gabe</span> breathes heavily in exhaustion, trying to fathom that you just heard <span style="color:DarkTurquoise">Gabe</span> jack himself off to thoughts of you. You couldn’t help but wonder what exactly he imagined you doing. <br>
<br>
/* Low Social */
<<elseif $GabeSocial <= -50 or $GabeSocialTank < 0>>
<span style="color:lightsteelblue">“<span style="color:DarkTurquoise">$Player.Name</span>…”</span> You nearly jump as you hear <span style="color:DarkTurquoise">Gabe</span> moan your name. But he didn’t say it because he discovered you, no, he was thinking of you! You couldn’t believe that you would come to his mind in a moment like this. Why would <span style="color:DarkTurquoise">Gabe</span> think of you while pleasuring himself!? <br>
<br>
<span style="color:lightsteelblue">“Wish I could tie you up and fill your ass until you begged for mercy… stupid brat… uuuhhhggg-!“</span> <span style="color:DarkTurquoise">Gabe</span> climaxes, you can hear the semen landing on what you assume is his chest. You listen as <span style="color:DarkTurquoise">Gabe</span> breathes heavily in exhaustion, trying to fathom that you just heard <span style="color:DarkTurquoise">Gabe</span> jack himself off to thoughts of you. You couldn’t help but wonder what exactly he imagined you doing. <br>
<br>
/* Normal */
<<else>>
<span style="color:lightsteelblue">“So… cute…”</span> You hear <span style="color:DarkTurquoise">Gabe</span> moan to himself as his speed quickens, <span style="color:lightsteelblue">“uuuhhhggg-!”</span> <span style="color:DarkTurquoise">Gabe</span> climaxes, you can hear the semen landing on what you assume is his chest. You listen as <span style="color:DarkTurquoise">Gabe</span> breathes heavily in exhaustion, trying to fathom that you just heard <span style="color:DarkTurquoise">Gabe</span> jack himself off unknown to your presence. You wondered what, or who, he was thinking about as he lay there breathing heavily with exhaustion. <br>
<br>
<</if>>
</span>
But <span style="color:DarkTurquoise">Gabe</span> isn’t given long to recover, as you hear <span style="color:DarkTurquoise">Your Father</span> call for him from the other room. <span style="color:DarkTurquoise">Gabe</span> groans loudly and curses, before calling back that he’ll be right there. He sits back up, picks up his underwear, and quickly tosses some clothes on before exiting his room, leaving the door slightly ajar. You decide to take your chance and sprint out of the room before you are discovered. <br>
<br>
[[Continue|PH Hallway]]<span style="color:Azure"><big><strong>--Bullying--</strong></big></span><br>
You have given <span style="color:DarkTurquoise">$TimesGaveGabeWedgie</span> wedgies to Gabe.<br>
You have recieved <span style="color:DarkTurquoise">$TimesGotGabeWedgie</span> wedgies from Gabe.<br>
You have pulled down Gabe's pants <span style="color:DarkTurquoise">$PantsGabe</span> times.<br>
Gabe has pulled your pants down <span style="color:DarkTurquoise">$PantsByGabe</span> times.<br>
<br>
<span style="color:Azure"><big><strong>--Love--</strong></big></span><br>
You have kissed Gabe <span style="color:DarkTurquoise">$KissedGabe</span> times.<br>
<br>
<span style="color:Azure"><big><strong>--Nudity--</strong></big></span><br>
You have seen Gabe naked <span style="color:DarkTurquoise">$SeenGabeNaked</span> times.<br>
Gabe has seen you naked <span style="color:DarkTurquoise">$GabeSeenNaked</span> times.<br>
You have stripped Gabe as he sleeps <span style="color:DarkTurquoise">$StrippedGabeSleeping</span> times.<br>
<br>As you are watching TV, you spot your elder brother <span class="char-name">Gabe</span> plop down on the couch near you. He glances at what’s on the TV for a moment with disinterest <span class="alert-text">before reaching for the remote!</span> <span class="green-text">Swiftly, you dive towards it and take hold before he can, holding it tight.</span><br>
<<set _ad to [
{
Name: "Player",
State: {
Eyes: "Mad",
Mouth: "Sad",
},
},
{
Name: "Gabe",
State: {
Eyes: "Tired",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<span class="dialogue-text">“Cute. Give me the remote, now.”</span> <span class="char-name">Gabe</span> demands, holding his hand out. You shake your head and scooch away, claiming that you were here first and, therefore, get to choose what’s on TV. <span class="dialogue-text">“Well, I was born first. So, give it here, or else.”</span> You refuse again, backing up even more, determined to hold the remote tightly. <span class="dialogue-text">“Fine then, have it your way.”</span><br>
<br>
<<if $PlayerTop.Type != "None">>
<span class="alert-text">Gabe leaps at you, pinning you to the couch as he reaches up your $PlayerTop.Type and begins to mercilessly tickle your sides and armpits!</span>
<<else>>
<span class="alert-text">Gabe leaps at you, pinning you to the couch as he reaches for your exposed sides and armpits and begins to mercilessly tickle you!</span>
<</if>>
You begin to laugh and squirm, demanding he get off of you, all while continuing to hold the remote tightly. Gabe just smirks, claiming he will only stop if you give him the remote. But you were determined to watch your show, trying to call for help through the laughter.<br>
<br>
<<set _random to random(1, 4)>>
<<if _random === 4 && $ToggleBladder == 1 && $Player.Bladder < 75 && $ToggleWatersports == 1 && $Player.Exposed != "Naked">>
You last longer than either of you thought, as you begin to believe that <span class="char-name">Gabe</span> will tire out before you. Despite the tears, exhaustion, and pain that comes from laughing for so long, you were determined to win! <span class="alert-text">That is, until, you feel a pressure begin to build up in your groin. Through your laughter, you cry out to <span class="char-name">Gabe</span> to stop, you were going to wet yourself!</span><br>
<br>
<span class="dialogue-text">“Nice try,”</span> <span class="char-name">Gabe</span> laughs, speeding up his tickling as he feels you breaking, <span class="dialogue-text">“But, like I said, there is only one way I will stop.”</span> When your pleading and begging falls on deft ears, you try your best to hold out. You weren’t going to give up! Not even if you... <span class="red-text">uh-oh.</span><br>
<br>
<<linkreplace "Continue">>
<span class="alert-text">Pssssssssss...</span><br>
<br>
<<if !$PlayerUndies.Tags.includes("Diaper")>>
<span class="alert-text">The sound breaks through your laughter as you and <span class="char-name">Gabe</span> both freeze, both of your eyes moving toward your crotch as a dark spot begins to grow on your clothing. You feel tears well up as you come to the embarrassing realization that you just peed yourself.</span><br>
<br>
<<set _ad to [
{
Name: "Player",
State: {
Eyes: "Sad",
Mouth: "Sad",
Blush: 3,
Cry: 1,
Arms: "Hide",
},
},
{
Name: "Gabe",
State: {
Eyes: "Tired",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span class="char-name">Gabe</span> immediately breaks out laughing. <span class="dialogue-text">“Fuck! I didn’t think you were serious!”</span> He falls back laughing as hard as he can, <span class="pink-text">you feel tears begin to fall and your cheeks go red as he mocks you.</span> <span class="dialogue-text">“You better hope none of it got on the couch, or Dad will put you back in diapers! That would be great, little baby <span class="char-name">$GabeNickname</span> in diapers like he belongs!”</span><br>
<br>
<span class="alert-text">Humiliated and trying hard to hold back the tears, you quickly jump to your feet and run to the bathroom, all the while <span class="char-name">Gabe</span> continues to make fun of you, proud in both his victory of the remote and his ability to humiliate you.</span><br>
<br>
Once in the bathroom, you sob as you take off and discard your wet clothes, wrapping a towel around your waist. <span class="alert-text">You curse at <span class="char-name">Gabe</span> under your breath, he’s such a jerk.</span><br>
<<if $PlayerBottoms.Type != "None">>
<<set $ClosetBottoms.push(clone($PlayerBottoms))>>
<<addClothing "PC" "Bottoms" "Towel" "White">>
<</if>>
<<if $PlayerWaist.Type != "None">>
<<set $ClosetWaist.push(clone($PlayerWaist))>>
<<set $PlayerWaist to $None>>
<</if>>
<<if $PlayerUndies.Type != "None">>
<<set $ClosetUndies.push(clone($PlayerUndies))>>
<<set $PlayerUndies to $None>>
<</if>>
<<set $Player.Bladder to 100>>
<<needChange "Hygiene" -50>>
<<else>> /* Diaper */
Gabe immediately breaks out laughing. <span class="dialogue-text">“Fuck! I didn’t think you were serious!”</span> He falls back laughing as hard as he can, <span class="pink-text">you feel tears begin to fall and your cheeks go red as he mocks you.</span> <span class="dialogue-text">“Guess it’s a good thing little baby <span class="char-name">$GabeNickname</span> wears diapers, huh? Else you would have pissed all over Dad’s couch. God, you’re such a loser! Maybe I should tell Dad you had an accident, maybe he’ll make you go to school in them from now on.”</span><br>
<br>
<span class="alert-text">Humiliated and trying hard to hold back the tears, you quickly jump to your feet and run to the bathroom, all the while Gabe continues to make fun of you, proud in both his victory of the remote and his ability to humiliate you.</span><br>
<br>
Once in the bathroom, you sob as you take off and discard your wet $PlayerUndies.Type. For better or worse, Your Father keeps spares under the sink. You feel humiliated at how blatantly Gabe pointed out your need to wear them, revealing in your embarrassment. <span class="alert-text">You curse at <span class="char-name">Gabe</span> under your breath, he’s such a jerk.</span><br>
<<socialChange "Gabe" -3>>
<</if>>
<br>
[[Continue|PH Bathroom]]
<</linkreplace>>
<<else>>
Sadly, your determination is not enough as the tickling becomes too much. You are out of breath, on the verge of passing out, and tears are rolling down your cheeks as the giggling becomes painful. <span class="alert-text">Regrettably, you relent and release the remote, allowing <span class="char-name">Gabe</span> to take it and quickly change the channel, smirking as he claims victory.</span> But at this point, you are too exhausted to care.<br>
<<socialChange "Gabe" -1>>
<br>
[[Continue|PH Living Room]]
<</if>>You can’t help but squeal slightly as you hop in the shower as the icy water hits your body. You spend a few minutes desperately trying to switch it to hot water, but eventually give up as you shiver uncomfortably as you quickly clean yourself and hop out.<br>
<<needChange "Hygiene" 70>>
<<set $Player.Arousal to 0>>
<span style="color:Red"> -Arousal</span><br>
<<addClothing "PC" "Bottoms" "Towel" "White">>
<<set $Player.Exposed to "Towel">>
<br>
[[Continue|PH Bathroom]]/* Intro */
/* Checking if player is already considered Nude */
<<if $PlayerBottoms.Type != "None" or $PlayerTop.Type != "None" or $Player.Undies != "None">>
You walk over to the bath and turn on the water to begin filling the tub, ensuring that the knobs are in the perfect spot that isn’t too hot or too cold while keeping in mind that the water will cool slightly as it sits. The mastery of the perfect bath is a skill you have worked on for many years now. With the water filling, you quickly strip down and toss your clothes in the hamper. It is time for a nice soak! <br>
<br>
<<else>>
You walk over to the bath and turn on the water to begin filling the tub, ensuring that the knobs are in the perfect spot that isn’t too hot or too cold while keeping in mind that the water will cool slightly as it sits. The mastery of the perfect bath is a skill you have worked on for many years now. Already naked, you await the water to reach optimal levels. Then, it is time for a nice soak! <br>
<br>
<</if>>
/* Default Post-Intro Avatar */
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
/* Naturism Check */
<<if $HomeDayNudity <= 0>>
You have only just sat down in the bath and begun to scrub your arms <span style="color:lightcoral">when, without warning, the door swings open!</span> <span style="color:Pink">You gasp and quickly dive your hands underwater to cover your bits, despite the water and bubbles covering them fine on their own. You glance up, blushing, to see <span style="color:DarkTurquoise">Your Father</span> walk to the counter and begin to look around and check the medicine cabinet seemingly not even noticing you! To make matters worse, the door is wide open, inviting anyone who walks by to glance at your nude exposed body.</span> <br>
<br>
<span style="color:LightSteelBlue">“Dang, you guys are out as well.”</span> He sighs, <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Noah</span> scrapped his elbow and needs a bandage, but my box was empty. Guess I’ll have to run to the store, you know how he gets.”</span> He chuckles <span style="color:Pink">before suddenly noticing you are sitting in the tub blushing.</span> <span style="color:LightSteelBlue">“What? Afraid I’m going to see something I saw every day when you were a baby? I’m your dad, not some stranger.”</span> He laughs. <span style="color:Pink">Embarrassed, you tell him that doesn’t mean you want him walking in on you naked. He should really knock!</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Arms: "Hide",
Mouth: "Frown",
Blush: 3,
Eyes: "Mad",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Alright, alright.”</span> He laughs, <span style="color:LightSteelBlue">“Just clean up any water that spills onto the floor.”</span> <span style="color:Pink">He says as he walks over, not shutting the door all the way. Embarrassed and annoyed, you quickly step out to close the door and return to your shower only slightly humiliated.</span> <br>
<<addMoodlet "Seen Naked" 3>>
<br>
<<else>>
You have only just sat down in the bath and begun to scrub your arms <span style="color:lightcoral">when, without warning, the door swings open! The cold air seems to find you instantly as your exposed skin above the water begins to shiver.</span> You see <span style="color:DarkTurquoise">Your Father</span> walk in and begin to search the counter and medicine cabinet <span style="color:lightcoral">without caring that he has interrupted a pretty relaxing bath.</span> <br>
<br>
<span style="color:LightSteelBlue">“Dang, you guys are out as well.”</span> He sighs, <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Noah</span> scrapped his elbow and needs a bandage, but my box was empty. Guess I’ll have to run to the store, you know how he gets. You’d think an Ultraman bandage is a miracle cure with how quickly he can stop him crying.”</span> He laughs, <span style="color:Pink">only then seemingly realizing that you are naked in the bath.</span> <span style="color:LightSteelBlue">“Oh, sorry, guess I should have knocked.”</span> You shrug, you don’t really mind outside of the cold air he’s letting in. <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "FrowN",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Fair enough, but still, I apologize for being rude. Because that’s what parents should teach their kids.”</span> He laughs, <span style="color:LightSteelBlue">“Make sure you clean between those legs! Last thing you want is a rash down there, trust me!”</span> He says as he exits the bathroom, leaving you to finish washing up alone. <br>
<br>
<</if>>
<span style="color:lightgreen">The rest of your bath goes by without problems. You are able to relax in the water, clean your body, and entertain yourself in whatever way you desire.</span> Though every time you hear footsteps out in the hallway, you instinctively glance towards the door to see if <span style="color:DarkTurquoise">Your Father</span> is going to return. Knowing him, he’d barge back in just to tell you he found some bandages in some random corner of the house. <span style="color:lightgreen">Thankfully, he doesn’t, and you are able to finish up, drain the tub, and wrap a warm, soft towel around your waist before preparing to head to your bedroom to get dressed.</span> <br>
<<needChange "Hygiene" 100>>
<<addClothing "PC" "Bottoms" "Towel" "White">>
<<set $Player.Exposed to "Towel">>
<br>
[[Continue|PH Bathroom]]<<set _ad to [
{
Name: "Gabe",
State: {
Mouth: "Happy",
Outfit: "Everyday",
},
},
]>>
<<ad _ad>>
As you are showering, you suddenly hear the door open and instinctively cover your <span style="color:Pink">$Player.PenisSize Penis</span> with your hands, despite the shower curtain being closed. Through it, you see <span style="color:DarkTurquoise">Gabe</span> grabbing something from the medicine cabinet before walking off, leaving the bathroom door wide open. You sigh and, waiting until you are sure no one is watching, exit the shower, <span style="color:Pink">still covering your privates with your hands</span>, and walk over and close the door.<br>
<<needChange "Hygiene" 100>>
<<addClothing "PC" "Bottoms" "Towel" "White">>
<<set $Player.Exposed to "Towel">>
<br>
[[Continue|PH Bathroom]]/* Opening */
You are standing in the shower, bathing and cleaning yourself as normal. You are so zoned out and distracted by the idle sound of the water hitting the tub, <span style="color:lightcoral">that you don’t hear the tiny squeak of the bathroom door opening or the near-silent tiptoes of someone sneaking over.</span> <br>
<br>
<span style="color:lightcoral">The sound of the flushing toilet is immediately drowned out by your own squeals as the water becomes extremely hot!</span> <span style="color:DarkTurquoise">Gabe</span>’s laughter fills the small room as you panickily leap out of the shower to avoid the burning spray of water! <br>
<div id=Choice>
<br>
<<link "Leap out of the shower<br>">>
<<replace"#Choice">>
<<set _random1 to random(1, 2)>>
/* No Chase */
<<if _random1 == 1>>
<<set _ad to [
{
Name: "Gabe",
State: {
Eyes: "Tired",
Mouth: "Smirk",
Outfit: "Everyday",
Hard: 1,
},
},
{
Name: "Player",
State: {
Blush: 3,
Mouth: "Sad",
Outfit: "Naked",
},
ShowZoom: true,
},
]>>
<<ad _ad>>
<span style="color:lightcoral">You land face first on the cold floor, naked and wet, as <span style="color:DarkTurquoise">Gabe</span> stands over you laughing.</span> <span style="color:LightSteelBlue">“You sound like such a baby when you scream!”</span> <span style="color:pink">He laughs, mimicking your cries as you roll over and cover yourself with your hands.</span> <span style="color:LightSteelBlue">“It’s not even that hot, quit being such a baby.”</span> He sticks his hand in the stream and flicks some warm water in your face. <br>
<br>
Finally, he leaves and you are able to return to your shower in peace once the water has cooled down. Still, you keep your eyes trained on the door just in case he tries to give you another warm surprise. <br>
<<socialChange "Gabe" -3>>
<<needChange "Hygiene" 100>>
<<addClothing "PC" "Bottoms" "Towel" "White">>
<<set $Player.Exposed to "Towel">>
<br>
[[Continue|PH Bathroom]]
/* Chase */
<<else>>
<<set _random2 to random(1, 3)>>
<<set _ad to [
{
Name: "Gabe",
State: {
Eyes: "Mad",
Mouth: "Sad",
Outfit: "Everyday",
Hard: 1,
},
},
{
Name: "Player",
State: {
Blush: 3,
Mouth: "Sad",
Outfit: "Naked",
},
ShowZoom: true,
},
]>>
<<ad _ad>>
<span style="color:lightcoral">Your wet, naked body collides with <span style="color:DarkTurquoise">Gabe</span> as you jump out of the shower, soaking his clothes.</span> <span style="color:LightSteelBlue">“You little shit!”</span> <span style="color:lightcoral">He yells out in frustration as he stands there, arms extended as he looks down at his now-soaked frontside. It would have been a funny sight, had <span style="color:DarkTurquoise">Gabe</span>’s angry expression not activated your flight response as you run out of the bathroom chased by <span style="color:DarkTurquoise">Gabe</span> who yelled that he was</span> <span style="color:LightSteelBlue">“going to make you pay for that!”</span> <br>
<br>
/* Chase to Dad */
<<if _random2 != 3>>
<span style="color:pink">Being chased through your house butt naked was embarrassing, but not as embarrassing and painful as whatever <span style="color:DarkTurquoise">Gabe</span> will do to you if he catches you. You sprint through the living room, leaping over the couch as small drips of water outline your trail. You are just barely able to avoid <span style="color:DarkTurquoise">Gabe</span>’s arms and slide between his legs as you get past him and run back into the hallway, aiming for the only place that would provide protection.</span> <br>
<br>
You burst into <span style="color:DarkTurquoise">Your Father</span>’s room, who gives you a very confused look as you dash behind him for protection right as <span style="color:DarkTurquoise">Gabe</span> enters the room as well, still steaming with anger. <br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Gabe</span>.”</span> <span style="color:DarkTurquoise">Your Father</span> sighs, <span style="color:LightSteelBlue">“Why are you chasing your naked brother through the house?”</span> <br>
<br>
<span style="color:LightSteelBlue">“That little brat tackled me!”</span> <span style="color:DarkTurquoise">Gabe</span> motioned to his soaked clothes. You retort that <span style="color:DarkTurquoise">Gabe</span> flushed the toilet while you were in the shower and tried to burn you alive! You both begin arguing back and forth until <span style="color:DarkTurquoise">Your Father</span> yells out. <br>
<br>
<span style="color:LightSteelBlue">“Enough!”</span> You both fall silent. <span style="color:LightSteelBlue">“All you both are doing is getting water everywhere and giving me a headache. <span style="color:DarkTurquoise">Gabe</span>. Leave your brother alone and clean up all this water.”</span> <span style="color:lightgreen"><span style="color:DarkTurquoise">Gabe</span> tries to complain, but <span style="color:DarkTurquoise">Your Father</span> quickly shuts him up. Defeated, <span style="color:DarkTurquoise">Gabe</span> scoffs off.</span> You are sticking your tongue out at him as <span style="color:DarkTurquoise">Your Father</span> turns to you. <br>
<br>
<span style="color:LightSteelBlue">“And you! Go dry off and put some pants on.”</span> <span style="color:pink">You blush as you remember that you are completely naked,</span> <span style="color:LightSteelBlue">“And stop picking fights with your brother.”</span> You try to protest that he started it, but he isn’t having any of your excuses either and you run off back to the bathroom. <br>
<<socialChange "Gabe" -3>>
<<needChange "Hygiene" 100>>
<<addClothing "PC" "Bottoms" "Towel" "White">>
<<set $Player.Exposed to "Towel">>
<br>
[[Continue|PH Bathroom]]
/* Chased and Caught */
<<else>>
<span style="color:pink">Being chased through your house butt naked was embarrassing, but not as embarrassing and painful as whatever <span style="color:DarkTurquoise">Gabe</span> will do to you if he catches you. You sprint through the living room, leaping over the couch as small drips of water outline your trail.</span> <span style="color:lightcoral">But now you were trapped in the living room, using one hand to cover your boy bits as the other was outstretched in an attempt to keep <span style="color:DarkTurquoise">Gabe</span> away, as if that would do anything.</span> <br>
<br>
<span style="color:LightSteelBlue">“You wanna mess around in the shower and get me all wet?”</span> <span style="color:lightcoral"><span style="color:DarkTurquoise">Gabe</span> smirked, realizing he had you cornered.</span> You protest, claiming that he wouldn’t have gotten wet if he didn’t flush the toilet while you were showering. <span style="color:LightSteelBlue">“Maybe if you weren’t in there all day, other people wouldn’t have to bust in to use the bathroom.”</span> <span style="color:DarkTurquoise">Gabe</span> was making excuses, and you knew it, but you also knew that there was little chance he’d listen to reason. <br>
<br>
<span style="color:LightSteelBlue">“Unless you’re a little baby, like <span style="color:DarkTurquoise">Noah</span>, the bathtub isn’t for playing in.”</span> <span style="color:lightcoral"><span style="color:DarkTurquoise">Gabe</span> smirked and you felt a surge of dread as you realized he had a devious idea. Your back was to a corner with no escape as he took a step closer.</span> <span style="color:LightSteelBlue">“If you wanna play around, why don’t I put you somewhere it’s normal for little boys to play? Outside.”</span> <span style="color:lightcoral">Your eyes widen and you dash for an opening, but are grabbed by <span style="color:DarkTurquoise">Gabe</span> and lifted into the air!</span> <br>
<br>
<span style="color:lightcoral">You try your best to break free but are no match for his strength. You beg and plead to be released, apologizing and bending to his will in a desperate attempt to save yourself the humiliation, but <span style="color:DarkTurquoise">Gabe</span> was set on punishing you in his own embarrassing way.</span> <br>
<br>
<span style="color:lightcoral">Kicking open the front door, <span style="color:DarkTurquoise">Gabe</span> carried you outside naked and vulnerable as you cried and kicked in desperation. But he wasn’t satisfied with just depositing you outside, no, instead, he walked to the sidewalk, opened the garbage can, and tossed you in there headfirst leaving your bare butt dangling in clear view!</span> <br>
<br>
<span style="color:lightcoral">You hear <span style="color:DarkTurquoise">Gabe</span> laugh all the way back inside as you thrash about to free yourself. Eventually, you manage to tip the trashcan over, sending your naked body tumbling into a nearby bush, the only piece of good luck you had in this whole exchange. You pop your head out of the bush as you come to grips with your situation, you are now outside completely naked!</span> <br>
<<socialChange "Gabe" -5>>
<<needChange "Hygiene" 100>>
<<set $Player.Exposed to "Naked">>
<br>
[[Continue|PH Frontyard]]
<</if>>
<</if>>
<</replace>>
<</link>>
</div>You are in the shower, washing your hair and body in the same monotonous way you always do. Your thoughts are filled with the events of the past weeks and your plans for the upcoming ones. The shower really was the perfect place to just think; It was so easy to become lost in your thoughts. <br>
<br>
<span style="color:lightcoral">However, you were not so lost in thought as to not hear the creaking of the bathroom door opening. You call out that you are in here, but only here a laugh in response followed by the door shutting and footsteps approaching the shower curtain. You step back against the wall, cover your boy bits by instinct, and yell out for <span style="color:DarkTurquoise">Gabe</span> to leave.</span> <br>
<br>
<span style="color:LightSteelBlue">“What’s wrong?”</span> <span style="color:DarkTurquoise">Gabe</span> laughs. <span style="color:lightcoral">You knew it was him, he’s the only one jerky enough to walk in on you deliberately,</span> <span style="color:LightSteelBlue">“Afraid I’m going to see and laugh at your naked ass? That’s all a brat like you is good for, entertainment.”</span> He laughs again as you yell for him to leave, threatening to tell <span style="color:DarkTurquoise">Your Dad</span> if he doesn’t. <br>
<br>
<span style="color:LightSteelBlue">“Calm down, brat. I just have a little surprise for you is all.”</span> <span style="color:lightcoral">Based on his tone, you can tell that whatever ‘surprise’ he has for you isn’t a good one! You hear some shuffling and brace yourself for some sort of attack or prank,</span> <span style="color:pink">but were caught completely off guard as the curtain swings open and you see <span style="color:DarkTurquoise">Gabe</span> standing there with his dick out and pointed at you!</span> <br>
<<set _ad to [
{
Name: "Gabe",
State: {
Eyes: "Mad",
Mouth: "Smirk",
Outfit: "Everyday",
},
Clothes: {
Undies: $None,
Shoes: $None,
Bottoms: $None,
},
},
{
Name: "Player",
State: {
Eyes: "Sad",
Cry: 1,
Blush: 2,
Mouth: "Sad",
Outfit: "Naked",
},
},
]>>
<<ad _ad>>
<span style="color:lightcoral">You look at him in confusion, then let out a cry of disgust as he begins to pee on you! You yell out for him to stop and try to move away as <span style="color:DarkTurquoise">Gabe</span> begins to laugh hysterically and follow you with his stream. You were trapped, backed into a corner with <span style="color:DarkTurquoise">Gabe</span> covering your only escape. You begin to tear up in embarrassment as <span style="color:DarkTurquoise">Gabe</span> makes sure to cover as much of your body in his urine as he can, all the while laughing and taunting you. The only upside was that his stream wasn’t strong enough to reach your face, though not through lack of trying.</span> <br>
<br>
<span style="color:LightSteelBlue">“You know, you make a pretty good toilet bro. I’ve never had this much fun pissing before!”</span> He laughs. <span style="color:lightcoral">You give him a nasty look, both embarrassed and angry, but <span style="color:DarkTurquoise">Gabe</span> just rolls his eyes.</span> <span style="color:LightSteelBlue">“Calm down, brat, it was just a prank. Besides, you’re already in the shower. So just wash it off. And if you even think about snitching, I’ll piss in your mouth while you’re sleeping.”</span> <br>
<br>
<span style="color:lightcoral"><span style="color:DarkTurquoise">Gabe</span> fakes a punch towards you, causing you to flinch, before he exits the bathroom laughing. You then proceed to perform a very thorough deep clean in order to get the feeling of his urine off your body. Man, he’s such a jerk!</span> <br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Watersports", "Humiliation"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<<addMoodlet "Seen Naked" 3>>
<<needChange "Hygiene" 100>>
<<addClothing "PC" "Bottoms" "Towel" "White">>
<<set $Player.Exposed to "Towel">>
<<socialChange "Gabe" -5>>
<br>
[[Continue|PH Bathroom]]You are in the process of enjoying a warm shower as, unbeknownst to you, the door slowly creeps open. An unknown person sneaks in, eyeing the blurry form of your nude body through the shower curtains. <span style="color:lightcoral">You are humming to yourself, completely unaware of the other presence in the bathroom, when suddenly the lights switch off!</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Eyes: "Sad",
Cry: 1,
Blush: 1,
Mouth: "Sad",
Outfit: "Naked",
},
ShowZoom: true,
},
]>>
<<ad _ad>>
<span style="color:lightcoral">Being suddenly plunged into darkness causes you to jump, as you turn towards the rest of the bathroom and call out. No response. You stand there for a moment, trying to hear past the sound of the running water, but hear nothing.</span> You think that the lightbulb must have gone out and bend over to feel for the knobs to turn off the water. <br>
<br>
You then reach for the shower curtain but can’t find it. <span style="color:lightcoral">Feeling around you realize that it has already been opened? You freeze, you swore it was closed before the light went out. You back up against the shower wall naked, wet, and defenseless, and call out again, sounding slightly scared. You wait for a moment, listening intensely to the silence… and hear breathing. <br>
<br>
You feel your heart pounding in your chest. Had someone broken in? Had they cut the power? What were they going to do to you? Thoughts raced through your head, you try to think of something. But before you can move, the light suddenly switches back on and you see a figure standing directly in front of you!</span> <span style="color:Red">Its face was a skull and it held in its left hand a bloody knife!</span> <br>
<br>
<div id="continue">
<<link "Continue">>
<<replace"#continue">>
<span style="color:Pink">You let out a loud, girlish scream and cower in fear, squeezing your eyes shut.</span> You wait, frozen in terror for the monster to attack. But… it doesn’t? Instead, you hear muffled laughter and what sounds like a camera clicking? You slowly open your eyes and, only with the fear washed away, realize that the skull face was a mask and the knife a toy. <span style="color:Pink">You then realize that the monster was in fact your brother, <span style="color:DarkTurquoise">Gabe</span>, who was laughing loudly and holding his phone up to you.</span> <br>
<<set _ad to [
{
Name: "Gabe",
State: {
Eyes: "Mad",
Mouth: "Smirk",
Outfit: "Everyday",
},
},
{
Name: "Player",
State: {
Eyes: "Sad",
Cry: 1,
Blush: 2,
Mouth: "Sad",
Outfit: "Naked",
},
ShowZoom: true,
},
]>>
<<ad _ad>>
You yell, pushing him harshly as you step out of the shower, saying he nearly gave you a heart attack. <span style="color:LightSteelBlue">“Sorry!”</span> <span style="color:DarkTurquoise">Gabe</span> says through his laughter, <span style="color:LightSteelBlue">“Wanted to see if I could scare you with this old Halloween costume, didn’t think you were such a scaredy cat!”</span> As he continues to laugh, you push him again, threatening to tell <span style="color:DarkTurquoise">Your Father</span> and get him in trouble. <br>
<br>
<span style="color:LightSteelBlue">“You could do that.”</span> <span style="color:DarkTurquoise">Gabe</span> says, finally able to quell his laughter, <span style="color:LightSteelBlue">“But then I’ll post this on your school’s website.”</span> <span style="color:Pink">He turns his phone around and, to your horror, reveals a picture he had taken of you right as he scared you. Not only was your face a pathetic look of terror with tears in your eyes, but you were completely naked! You suddenly remember that you had just been in the shower and quickly grab a towel to cover yourself up!</span> <br>
<<set _ad to [
{
Name: "Gabe",
State: {
Eyes: "Mad",
Mouth: "Smirk",
Outfit: "Everyday",
},
},
{
Name: "Player",
State: {
Arms: "Hide",
Eyes: "Sad",
Cry: 1,
Blush: 3,
Mouth: "Sad",
Outfit: "Naked",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“I bet all your friends would love to see this scared naked little boy!”</span> He flips through the photos, showing he has taken several of you cowering in fear, your body fully exposed in each one. <span style="color:LightSteelBlue">“But I won’t, as long as you don’t snitch. I’ll keep these just to myself, maybe get one framed for the family photo album."</span> <br>
<br>
You blush in embarrassment as <span style="color:DarkTurquoise">Gabe</span> finally leaves the bathroom, laughing. You sigh in annoyance, your heart finally calming down. <span style="color:DarkTurquoise">Gabe</span> loved taking embarrassing photos of you, but at least he’s never shared them. Still, you wish you could scare him half to death at some point.<br>
<<socialChange "Gabe" -3>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliation"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
<<addMoodlet "Seen Naked" 3>>
<<needChange "Hygiene" 100>>
<<addClothing "PC" "Bottoms" "Towel" "White">>
<<set $Player.Exposed to "Towel">>
<br>
[[Continue|PH Bathroom]]
<</replace>>
<</link>>
</div><span style="color:Pink">You are in the middle of your shower, you suddenly hear the door open and instinctively cover your $Player.PenisSize Penis with your hands, despite the shower curtain being closed.</span> You stand there frozen for a moment before the shower curtain is suddenly flung open! You jump in surprise as <span style="color:DarkTurquoise">Gabe</span> smirks at you.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Gabe">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"GABE Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Teen Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\EmptyTeen.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“I need to use the bathroom, so you need to get out of here.”</span> <span style="color:Pink">You try to tell him to give you a second, turning around to hide yourself, but are taken aback as <span style="color:DarkTurquoise">Gabe</span> grabs you from behind!</span> <span style="color:LightSteelBlue">“Don’t have a second, you’ve showered enough.”</span> <span style="color:Pink">He grabs you under your arms in such a way that makes it impossible for you to cover yourself, as he lifts you up in a very exposing position and carries you to the door, and drops you into the hallway completely naked! He then runs back inside and locks the bathroom door, not even giving you a chance to grab your towel!</span><br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliation"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
<<addMoodlet "Seen Naked" 3>>
<<socialChange "Gabe" -3>>
<<needChange "Hygiene" 100>>
<br>
[[Continue|PH Hallway]]/* Intro */
/* Checking if player is already considered Nude */
<<if $PlayerBottoms.Type != "None" or $PlayerTop.Type != "None" or $Player.Undies != "None">>
You walk over to the bath and turn on the water to begin filling the tub, ensuring that the knobs are in the perfect spot that isn’t too hot nor too cold while keeping in mind that the water will cool slightly as it sits. The mastery of the perfect bath is a skill you have worked on for many years now. With the water filling, you quickly strip down and toss your clothes in the hamper. It is time for a nice soak! <br>
<br>
<<else>>
You walk over to the bath and turn on the water to begin filling the tub, ensuring that the knobs are in the perfect spot that isn’t too hot nor too cold while keeping in mind that the water will cool slightly as it sits. The mastery of the perfect bath is a skill you have worked on for many years now. Already naked, you await the water to reach optimal levels. Then, it is time for a nice soak! <br>
<br>
<</if>>
/* Default Post-Intro Avatar */
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
The bath itself goes rather smoothly. You wash your hair, your body, and every other part of your boyish form until you are squeaky clean! You even take some time to relax and destress, sinking into the water and just enjoying yourself. It is overall a relaxing experience. <span style="color:yellow">However, it is as you drain the tub and step out onto the bathmat, butt naked and dripping wet, that you realize something peculiar.</span> <span style="color:lightcoral">The small cupboard where your family keeps the towels for you and your brother is empty. Not even a hand towel!</span> <br>
<br>
/* Naturism Check */
<<if $HomeDayNudity <= 0>>
That’s strange. You blink twice, stretching your wet body into the air. Then you realize what this means… <span style="color:lightcoral">No towels…</span> You glance down at your body, <span style="color:Pink">naked as the day you were born and dripping wet… <span style="color:lightcoral">No towels…</span> no way to dry yourself or even cover your bits! You suddenly blush upon this realization, covering yourself as if you were already exposed to others! Suddenly, the short distance of only a few feet between the bathroom and your bedroom seems so far as you realize you’ll have to run there butt naked!</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Arms: "Hide",
Mouth: "Frown",
Blush: 2,
},
},
]>>
<<ad _ad>>
<<needChange "Hygiene" 100>>
<br>
[[Continue|PH Bathroom]]
<<else>>
That’s strange. Guess one of your brothers used the last one and forgot to replace them. Oh well, your bedroom is literally across the hallway and even if someone does see you in that short period of time, <span style="color:Pink">it isn’t the first time your family has seen you naked and you’re pretty sure it won’t be the last.</span> So, you let yourself drip dry a little, not wanting to leave a trail of water that you’ll get in trouble for, before preparing to head to your room. <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Frown",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<<needChange "Hygiene" 100>>
<br>
[[Continue|PH Bathroom]]
<</if>>/* Intro */
/* Checking if player is already considered Nude */
<<if $PlayerBottoms.Type != "None" or $PlayerTop.Type != "None" or $Player.Undies != "None">>
You walk over to the bath and turn on the water to begin filling the tub, ensuring that the knobs are in the perfect spot that isn’t too hot nor too cold while keeping in mind that the water will cool slightly as it sits. The mastery of the perfect bath is a skill you have worked on for many years now. With the water filling, you quickly strip down and toss your clothes in the hamper. It is time for a nice soak! <br>
<br>
<<else>>
You walk over to the bath and turn on the water to begin filling the tub, ensuring that the knobs are in the perfect spot that isn’t too hot nor too cold while keeping in mind that the water will cool slightly as it sits. The mastery of the perfect bath is a skill you have worked on for many years now. Already naked, you await the water to reach optimal levels. Then, it is time for a nice soak! <br>
<br>
<</if>>
/* Default Post-Intro Avatar */
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
/* Noah/Naturism Check */
<<if $NoahSocialRank > 0>>
It is right when you have one foot in the tub, <span style="color:Pink">thus leaving your legs spread with your bits dangling and exposed between them,</span> <span style="color:lightcoral">that the door suddenly flies open!</span> Barraging in without care is <span style="color:DarkTurquoise">Noah</span>, who suddenly freezes upon seeing you. <span style="color:Pink">His eyes instantly fall down to your penis and while you both still blush, rather than embarrassment you both smile.</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "Noah",
State: {
Outfit: "Everyday",
Blush: 3,
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Oh, sorry.”</span> He laughs, <span style="color:LightSteelBlue">“I didn’t realize you were in here.”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> lifts Bue up to his face and talks for him in a funny voice. <span style="color:LightSteelBlue">“We just had to pee, but we can wait until you are done.”</span> You chuckle and tell <span style="color:DarkTurquoise">Noah</span> he is more than welcome to go, as neither of you have something the other hasn’t seen very intimately, but <span style="color:DarkTurquoise">Noah</span> blatantly refuses this.</span> <span style="color:LightSteelBlue">“Nooo! I’m not going to pee in front of you, that’s weird!”</span> You ask if it is more or less weird than the stuff you already do, <span style="color:Pink">which causes <span style="color:DarkTurquoise">Noah</span> to blush and quickly glance into the hallway to check if anyone heard that.</span> <br>
<br>
<span style="color:LightSteelBlue">“Shut up, you weirdo!”</span> He laughs, <span style="color:LightSteelBlue">“Just hurry up or imma pee on you!”</span> He then sticks his tongue out at you and leaves, leaving you to finish your bath in peace. <span style="color:Pink">What a cute lad.</span> <br>
<<socialChange "Noah" 1>>
<br>
<<elseif $HomeDayNudity <= 0>>
It is right when you have one foot in the tub, <span style="color:Pink">thus leaving your legs spread with your bits dangling and exposed between them,</span> <span style="color:lightcoral">that the door suddenly flies open!</span> Barraging in without care is <span style="color:DarkTurquoise">Noah</span>, who suddenly freezes upon seeing you. <span style="color:Pink">Both of you are left stunned for a moment until his eyes suddenly flicker down to your bits and both of you suddenly turn bright red!</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Arms: "Hide",
Blush: 3,
Mouth: "Frown",
},
},
{
Name: "Noah",
State: {
Mouth: "Frown",
Blush: 3,
Eyes: "Closed",
Bue: "Hands",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Aaaahhh! I’m sorry, I’m sorry!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> pulls Bue up to cover his eyes as you bend down and cover your privates, both of you feeling equally embarrassed. Just as quickly as he ran in, <span style="color:DarkTurquoise">Noah</span> spins around and sprints out of the bathroom, continuously calling out that’s he’s sorry and didn’t think you were in there.</span> At least this makes it pretty clear it was accidental. With your little brother gone, probably hiding in his room out of his own embarrassment, you shut the door and return to your bath with your heartbeat only slightly quicker. <br>
<<addMoodlet "Seen Naked" 3>>
<br>
<<else>>
It is right when you have one foot in the tub, <span style="color:Pink">thus leaving your legs spread with your bits dangling and exposed between them,</span> <span style="color:lightcoral">that the door suddenly flies open!</span> Barraging in without care is <span style="color:DarkTurquoise">Noah</span>, who suddenly freezes upon seeing you. You blankly and bluntly inform your little brother that the bathroom is occupied, not being one to care about being seen exposed, and sit down in the tub <span style="color:Pink">as a blushing <span style="color:DarkTurquoise">Noah</span> is left frozen until the sight of you starting to wash yourself snaps him out of it.</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "Noah",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Blush: 3,
Eyes: "Closed",
Bue: "Hands",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Aaaahhh! I’m sorry, I’m sorry!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> pulls Bue up to cover his eyes, trying to back out of the room but instead nearly crashes into the sink. You watch with amusement as <span style="color:DarkTurquoise">Noah</span> is somehow the only embarrassed one in this situation and he flails about trying to escape before finally making it back into the hallway and sprint into his bedroom. He sure is shy about nudity.</span> <br>
<br>
<</if>>
It is not too long later that you hear a knock on the door <span style="color:Pink">followed by the slightly panicked voice of your little brother asking</span> <span style="color:LightSteelBlue">“Are you done yet? Ahhh…”</span> He sounds like he really has to go. You tell him you’ll only be a minute longer, though in reality you were just getting to the best part of your bath and plan to take another minute to enjoy it. <span style="color:Pink">You are starting to think about getting out when you suddenly hear him running off in a panic, no doubt a last-ditch sprint to <span style="color:DarkTurquoise">Your Father</span>’s bathroom to quickly relieve himself before he bursts. You chuckle and wonder why he didn’t just do that in the first place.</span> <br>
<<needChange "Hygiene" 100>>
<<addClothing "PC" "Bottoms" "Towel" "White">>
<<set $Player.Exposed to "Towel">>
<br>
[[Continue|PH Bathroom]]/* Intro */
/* Checking if player is already considered Nude */
<<if $PlayerBottoms.Type != "None" or $PlayerTop.Type != "None" or $Player.Undies != "None">>
You walk over to the bathtub and turn on the facet, ensuring the water is at the optimal temperature between hot and cold, despite the fact that it’ll probably be closer to room temperature once the tub is full. As it fills, you double check that the door is properly closed. There may not be a lock, but at least this way you’ll have a brief moment to ensure your more private bits are hidden below the water should anyone come in. Once the tub is full, you turn off the water and begin to strip naked. Baths may be a bit more ‘kiddie’ than a shower and take a bit longer, but you’ve always found them much more fun and relaxing. Now in your birthday suit, you step into the tub and slowly slip beneath the water, allowing the still warm liquid to caress your body pleasantly. <br>
<br>
<<else>>
You walk over to the bathtub and turn on the facet, feeling the cool breeze of the bathroom brush against your exposed rear. Despite being in the center of the house with the tiny window closed, you still can’t escape the cool breeze that seem to slip by whenever you are naked. As it fills, you double check that the door is properly closed. There may not be a lock, but at least this way you’ll have a brief moment to ensure your more private bits are hidden below the water should anyone come in. Once the tub is full, you turn off the water and slowly step inside. Baths may be a bit more ‘kiddie’ than a shower and take a bit longer, but you’ve always found them much more fun and relaxing. <br>
<br>
<</if>>
/* Default Post-Intro Avatar */
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
The bath itself is nice, relaxing, and uneventful. You are able to fully enjoy your time in the water and even spend some time cleaning yourself, <span style="color:DarkTurquoise">Your Father</span> would be so proud. Once finished, you step out and grab a nice, warm towel and dry off. <span style="color:Pink">Your eyes fall to your wiggling penis as you furiously rub your hair dry. You can’t help but silently giggle at the sight.</span> Once you’ve finished, you wrap the towel around your waist and prepare to head out. <br>
<<needChange "Hygiene" 100>>
<<addClothing "PC" "Bottoms" "Towel" "White">>
<<set $Player.Exposed to "Towel">>
<br>
[[Continue|PH Bathroom]]As you exit the shower, you slip on a small puddle of water and crash painfully onto the ground.<br>
<<addMoodlet "Stress" 1>>
<<addMoodlet "Pained" 3>>
<<needChange "Hygiene" 100>>
<<addClothing "PC" "Bottoms" "Towel" "White">>
<<set $Player.Exposed to "Towel">>
<br>
[[Continue|PH Bathroom]]<<storeClothing "Closet" "Naked" 1>>
<<set $Minutes += 30>>
/* SETTING SELECTION ARRAY TO BASE EVENTS */
<<set _Random to ["Bath Normal", "Bath Cold Water", "Bath Slip and Fall", "Bath No Towel", "Bath Gabe Door Open", "Bath Dad Enter", "Bath Noah Enter", "Bath Gabe Toss Out", "Bath Gabe Scare Picture"]>>
/* ADDING SPECIFIC EVENTS */
/* NONE */
<<if $GabeSocial <= 0 or $GabeSocialRank < 0>>
<<set _Random.push("Bath Gabe Flush")>>
<<if $ToggleWatersports == 1>>
<<set _Random.push("Bath Gabe Piss on PC")>>
<</if>>
<</if>>
/* SELECTING RANDOM EVENT FROM ARRAY INVENTORY */
<<set _event to _Random.random()>>
<<include _event>>/* Written by: Rudy */
/* Intro */
<<set $Minutes += 10>>
<<include"Noah Outfit Set">>
While in the bathroom, you look at the mirror and jokingly strike a pose. While you can see your body in its goofy position in the mirror, it feels incomplete as there is clothing in the way! You smirk as an idea comes to mind, quickly ensuring the door is closed. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Mad",
Blush: 1,
},
},
]>>
<<ad _ad>>
<<linkreplace "Continue">>
/*=Undress=*/
<<if $PlayerUndies.Type != "None" and $PlayerBottoms.Type != "None">>
/*IF Wearing Undies*/
<span style="color:pink">You quickly strip to your undies and flex to the mirror but it still feels like something is in the way of seeing your body in its full silly glory! You chuckle and blush as the thought of looking at yourself naked in the mirror, which feels a little embarrassing even when long, but you strip butt naked anyway.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Naked",
Mouth: "Smirk",
Blush: 2,
},
},
]>>
<<ad _ad>>
<<elseif $PlayerUndies.Type == "None" and $PlayerBottoms.Type != "None">>
/*No Undies*/
<span style="color:pink">You remember that you’re not wearing undies today and blush while you remove your bottoms. Standing in the bathroom butt naked excites you and makes your heart beat faster. But that doesn’t stop you.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Naked",
Mouth: "Smirk",
Blush: 2,
},
},
]>>
<<ad _ad>>
<</if>>
<br>
<<if $Player.Traits.includes("BodyAnxiety")>>
/*-Body Anxiety trait-*/
<span style="color:LightCoral">Looking in the mirror makes you nervous as you can fully see your own weird body. You were never satisfied with it and seeing directly at it in the mirror makes it worse. You feel strange, embarrassed even alone, and begin to hear self-conscious thoughts fill your head. You quickly cover yourself as a reflex caused by these thoughts, manage to calm your nerves as you remember you’re alone.</span> This situation ends with you giggling about covering yourself when alone. <br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Naked",
Eyes: "Sad",
Mouth: "Frown",
Blush: 3,
Cry: 1,
},
},
]>>
<<ad _ad>>
<<else>>
/*-No Body Anxiety Trait-*/
<span style="color:pink">You start flexing and posing nude in front of the mirror. You feel powerful and strong, seeing all of your muscles, or lack there of, as you pose in your birthday suit. You put your hands on your hips like a hero and smirk at yourself in the mirror, but your mind quickly brought to you the idea of being naked in front of everyone, causing you to blush at the sight of you so proudly showing off your young body. In the end, you giggle as your own red face looks funny.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Naked",
Blush: 3,
Arms: "Bound",
},
},
]>>
<<ad _ad>>
<</if>>
<<set _random to random(1, 3)>>
<<if _random == 1>>
/*-Caught by Gabe-*/
<<if $Player.PenisSize == "Tiny" or $Player.PenisSize == "Small" or $Player.PenisSize == "Average">>
<span style="color:pink">You are flexing in front of the mirror when suddenly the door you thought was locked opens and <span style="color:DarkTurquoise">Gabe</span> walks in. As soon as you spot him you reach down to cover your bits and try to grab your clothes. Sadly, your bottoms are closer to <span style="color:DarkTurquoise">Gabe</span>, and he yanks them away first. <span style="color:DarkTurquoise">Gabe</span> then smirks while looking at you before bursting into laughter.</span> <span style="color:LightSteelBlue">“You look great like that, <span style="color:DarkTurquoise">$Player.Name</span>. This fits you and your little thingy there. Nothing wrong with checking yourself every now and then; not that you have much to check on though.”</span> <span style="color:LightCoral">He then storms off laughing and tosses your bottoms inside your room, forcing you to run after them.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Naked",
Mouth: "Frown",
Eyes: "Sad",
Blush: 3,
Arms: "Hide",
},
},
{
Name: "Gabe",
State: {
Outfit: "Everyday",
Mouth: "Happy",
Eyes: "Mad",
},
},
]>>
<<ad _ad>>
<<addMoodlet "Seen Naked" 3>>
<<socialChange "Gabe" -3>> <br>
<<needChange "Fun" 10>>
[[Continue|PH Bathroom]]
<<elseif $Player.PenisSize == "Large" or $Player.PenisSize == "Gigantic">>
/*-Large/Gigantic Penis-*/
/*-Shy-*/
<<if $Player.Traits.includes("Shy")>>
<span style="color:pink">You are flexing in front of the mirror when suddenly the door you thought was locked opens and <span style="color:DarkTurquoise">Gabe</span> walks in. As soon as you realize that you start to cover yourself and you spin around.</span> <span style="color:LightCoral">Your mind seems to stop working as the embarrassment takes control and your face turns bright red.</span> It doesn't take long for <span style="color:DarkTurquoise">Gabe</span> to realize what is happening and he smirks before laughing <span style="color:LightSteelBlue">“Now, would you look at that. Lil’ <span style="color:DarkTurquoise">$Player.Name</span> is interested in his own body. Isn’t it too early for you? Even though you’re kinda packing. Maybe we should show that thing off around town?”</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Naked",
Mouth: "Frown",
Eyes: "Sad",
Blush: 3,
Arms: "Hide",
},
},
{
Name: "Gabe",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
Eyes: "Mad",
},
},
]>>
<<ad _ad>>
<<addMoodlet "Seen Naked" 3>>
<<socialChange "Gabe" -3>> <br>
<<needChange "Fun" 10>>
[[Continue|PH Bathroom]]
<<else>>
/*-Not Shy-*/
<span style="color:pink">You are flexing in front of the mirror when suddenly the door you thought was locked opens and <span style="color:DarkTurquoise">Gabe</span> walks in. As soon as you realize that you start to cover yourself and reach for your clothes.</span> <span style="color:DarkTurquoise">Gabe</span> freezes looking at you and realizes that your penis looks nearly as big as his even with the age difference. <span style="color:LightSteelBlue">“What the hell? When the fuck did your cock get so big? I mean, it’s not that big… pretty small actually…”</span> You smirk at <span style="color:DarkTurquoise">Gabe</span> and tell him you’ll soon be bigger and that he must deal with it while you flash him your penis. <span style="color:DarkTurquoise">Gabe</span> then proceeds to get his phone and take a picture of it. <span style="color:LightSteelBlue">“Say that again, and this gets posted on your school’s website.”</span>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Naked",
Mouth: "Smirk",
Eyes: "Mad",
Blush: 2,
Arms: "Hide",
},
},
{
Name: "Gabe",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Eyes: "Mad",
},
},
]>>
<<ad _ad>>
<<socialChange "Gabe" -3>> <br>
<<needChange "Fun" 10>>
[[Continue|PH Bathroom]]
<</if>>
<</if>>
<<elseif _random == 2>>
/*-Caught by Noah-*/
<<if $NoahSocialRank >= 1>>
/*-Noah’s Quest Done-*/
<span style="color:pink">You are posing like a hero in front of the mirror and giggle at how silly you look when, to your surprise, the bathroom door opens. You turn around and spot <span style="color:DarkTurquoise">Noah</span> standing in the doorway, staring at your butt as he giggles, <span style="color:LightSteelBlue">“Haha, Nice butt!”</span>. You blush at his comment on your butt and think about getting revenge on him which made you realize he was at the exact height to stare at your butt and that means it is the same height as your penis. With a quick movement, you shove <span style="color:DarkTurquoise">Noah</span>’s face to your penis saying that he deserves it for messing around.</span> <span style="color:DarkTurquoise">Noah</span> laughs <span style="color:LightSteelBlue">“Ewwww, that’s gross <span style="color:DarkTurquoise">$Player.Name</span>.”</span> He then runs off giggling, wiping his face with his clothing. <br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Naked",
Mouth: "Smirk",
Eyes: "Mad",
Blush: 2,
},
},
{
Name: "Noah",
State: {
Outfit: "Everyday",
Mouth: "Happy",
Blush: 1,
},
},
]>>
<<ad _ad>>
<<socialChange "Noah" 3>>
<<needChange "Fun" 10>>
[[Continue|PH Bathroom]]
/*-Noah’s Quest not done-*/
<<else>>
You are posing in front of the mirror and admiring your own body when the bathroom door opens. <span style="color:LightCoral">When you look at the door, you see <span style="color:DarkTurquoise">Noah</span> red as a tomato, covering his eyes and apologizing as he runs off and leaves the door open. You quickly close the door and run to your clothes to avoid getting caught again.</span> <span style="color:pink">You can't hold off your giggles as this situation, although embarrassing, is quite funny. <span style="color:DarkTurquoise">Noah</span> is somehow always more embarrassed than you when he walks in on you naked.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Naked",
Mouth: "Frown",
Eyes: "Sad",
Blush: 3,
Arms: "Hide",
},
},
{
Name: "Noah",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Eyes: "Sad",
Cry: 1,
},
},
]>>
<<ad _ad>>
<<addMoodlet "Seen Naked" 3>>
<<needChange "Fun" 10>>
[[Continue|PH Bathroom]]
<</if>>
<<elseif _random == 3>>
/*-Caught by Dad-*/
<span style="color:pink">While posing in front of the mirror, you giggle at how silly you look and decide to change your pose into one that looks more like a grown-up. You then flex your biceps like a strongman when you suddenly realize the door is open!</span> <span style="color:LightCoral"> <span style="color:DarkTurquoise">Your Dad</span> is standing there looking at you flexing your biceps in your birthday suit. He can’t hide his chuckles as your face turns completely red and you run to your clothes while dying of embarrassment.</span> <span style="color:LightSteelBlue">“Now would you look at that? I know you are a curious boy, but this is on a whole different level.”</span> <span style="color:DarkTurquoise">Your Dad</span> teases before shutting the door, leaving you to your embarrassment. <br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Naked",
Mouth: "Frown",
Eyes: "Sad",
Blush: 3,
},
},
]>>
<<ad _ad>>
<<addMoodlet "Seen Naked" 3>>
<<needChange "Fun" 10>>
[[Continue|PH Bathroom]]
<</if>>
<</linkreplace>>/* Written by: Sanibel */
/* Intro */
You sigh to yourself as you look at your reflection in the bathroom mirror just above the sink. You reach towards the old mug beside the tap that holds the family’s toothbrushes. You grab your basic blue brush. The bristles have seen better days. You wonder how often you’re meant to replace them. <br>
<br>
You find the toothpaste to the left of the sink; you worry that this might be the day you’re finally out of toothpaste. Stubbornly, you pop the dry toothbrush in your mouth as you use both hands to slowly finesse the paste from the very end of the tube. You feel a small moment of triumph as you successfully extract the last ounces of toothpaste. You wipe them haphazardly onto your toothbrush. <br>
<br>
You douse your toothbrush in water and then begin brushing. You don’t have an exact technique; you just try and get everywhere. <br>
<br>
As you brush, you begin to hum the theme song of an old kid's show you once watched when you were younger. You’d be embarrassed if anyone heard you humming the words to Ben the Bookworm, but the song is the perfect length of time to help know when to stop brushing. It’s become a habit now. <br>
<br>
When you reach the end of your tune you do a final spit into the sink and wash your brush. You place your toothbrush with the others in the mug and wipe the white foam from your mouth. You take a moment to admire the clean feeling with your tongue. <br>
<<needChange "Hygiene" 10>>
<<addMoodlet "Minty Fresh" 3>>
<br>
[[Continue|PH Bathroom]]/* Written by: Oryan */
/* Intro */
It was supposed to be a quick rinse, in and out before returning to your fun but of course things don’t go as planned. The bath itself went basically as planned, soap, water, rinse, but once you drained the tub and climbed out you realized something. <span style="color:LightCoral">You had forgotten to grab a towel.</span> <br>
<br>
You peek out the door with the intent to sneak across to your room. First looking in one direction as you slowly opened the door, nobody. You step out and turn in the other direction only to be greeted by the confused look of your father. <span style="color:Pink">Instinctively your hands reach down and cover yourself as your face burned bright red.</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
ShowZoomOnlyButt: true,
State: {
Outfit: "Naked",
Arms: "Hide",
Blush: 2,
Mouth: "Frown",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Your Father</span> asks you what you are doing in a confused tone with a hint of amusement. <br>
<br>
With your face still red from embarrassment you explain your predicament, your lack of a towel. He laughs and walks over to the hallway closet where he grabs a towel and walks back to you before handing it to you which you quickly wrap around your waist as he looks at you with humor as he explains that your bedroom is right across the hallway and would have been fine without the towel. <br>
<br>
You decide not to state that that was your original plan, just thankful to have finished with the bath as he walks away. <br>
<<addMoodlet "Stress" 0>>
<<needChange "Fun" 10>>
<<needChange "Hygiene" 100>>
<<addClothing "PC" "Bottoms" "Towel" "White">>
<<set $Player.Exposed to "Towel">>
<br>
[[Continue|PH Bathroom]]/* Written by: Winters */
/* Intro */
<<set $Minutes += 45>>
Turning on the water in the bath, you strip off all your clothes. <span style="color:LightGreen">Standing there naked, you make a couple of poses, flexing what muscles you have in the mirror as you wait for the water to fill up the tub.</span> Eventually, the fog in the mirror prevents that bit of fun, and indicates the bath is nearly full. Gingerly, you place a few toes into the water to test it before deciding it is fine to get in. <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
}
}
]>>
<<ad _ad>>
Getting down to the chore of washing, you soap up your hair and body. Soapy bubbles start to form as you wash yourself. You even take the time to wash the bottom of your feet, which you don’t do as often as you’re told. <br>
<br>
With the cleaning out of the way, you immerse yourself in the water. <span style="color:LightGreen">The water is so relaxing as it envelops you like a warm, comforting hug. You lay there with your eyes closed, savoring the warm sensation. Sliding down further, you allow the warm water to rise past your mouth and ears. The water dampens the sound of the rest of the house, allowing you to just focus on this sensation.</span> <br>
<br>
The movement of the lapping water starts to tickle the tip of your nose. As you breathe out you feel the ripple of the water. Instinctually, you start to blow bubbles out of your mouth. You feel, more than hear, the gurgle of water as you do this. <span style="color:LightGreen">As the bubbles form, they start to tickle the tip of your nose, causing you to giggle.</span> <br>
<br>
<span style="color:lightcoral">This giggling is cut short, however, as the rush of soapy water enters your mouth and throat. In a sudden motion, you burst out of the water coughing uncontrollably. Eventually, the coughing lessens, leaving behind a burning sensation in your throat and nose from all the soap.</span> Easing back down into the water, you lower yourself back in and decide it’s best to avoid making excessive bubbles.<br>
<br>
<<if $Player.Arousal >= 50>>
/*-If PC Hard-*/
As you return to relaxing after that bout of coughing, you notice a new sensation. Through a break in the soap bubbles you
/*Tiny/Small*/
<<if $Player.PenisSize == "Tiny" or $Player.PenisSize == "Small">>
spot your $Player.PenisSize penis poking up at full mast under the water. Alas, the fathoms of the bathwater are too much for your penis to surmount. Curiously, you flex as your penis twitches towards your body. <span style="color:Pink">The movement barely causes a ripple in the water but registers a moan from you at the pleasurable sensation of the warm, moving water around your penis. <br>
<br>
You continue this motion, flexing at different speeds to feel the resulting, pleasurable, sensations. During this time, your penis twitches uncontrollably under the water.</span> <br>
/*Average*/
<<elseif $Player.PenisSize == "Average">>
spot your $Player.PenisSize penis poking up at full mast, with just the cute head poking over the top of the water. The pleasant feeling of the warm water enveloping your penis is interrupted by the shock of cold air on the tip. Cringing slightly at the sensation, you poke the tip of your penis to submerge it back down into the water. <br>
<br>
<span style="color:Pink">For a moment, the flow of warm water around your penis creates a pleasurable sensation as it sinks back down, and then it stops suddenly as your penis springs back and the head emerges out of the water once again. You start to experiment with poking it back down at different speeds, feeling the rush of water flow around your penis. Even the sudden shock of cold air on the head starts to become pleasurable.</span> <br>
/*Large/Gigantic*/
<<else>>
spot your $Player.PenisSize penis poking up at full mast out of the water. It’s surprising you didn’t notice a large portion of your penis is poking out of the water, standing stiff against the cold air. You giggle as you imagine what it must look like if a monstrous $Player.PenisSize penis rose out of the ocean waters to attack unaware sailing ships. Sailors would whisper of the mighty sea monster The Cock-en, and the prodigious goo it shot out! <br>
<br>
Recalling what happened recently when you started giggling in the bath, you stifle it as you grab your penis and try to push it back down into the warm water. However, it proves difficult as your fully erect penis continues to try and spring back out of the water. <br>
<br>
<span style="color:Pink">As you struggle to contain this sea monster, the motion of your hand and the flow of water around your penis reveals new pleasures. Your efforts to stop your penis from poking out of the water changes to experimenting with different speeds and strokes.</span> <br>
<</if>>
<br>
<</if>>
<<linkreplace"Continue">>
Eventually your fun is interrupted as the warm water starts to get cold, and your hands start showing the wrinkled signs that it is time to finish your bath. As you get out, your $Player.PenisSize penis starts to shrivel in the cold air. It seems the fun for it has also ended. Drying off, you wrap yourself in the towel and end your bath. <span style="color:lightcoral">Your nose and throat are still burning slightly from the soapy water.</span> <br>
<<needChange "Hygiene" 100>>
<<needChange "Fun" 5>>
<<addMoodlet "Stress" 0>>
<<addClothing "PC" "Bottoms" "Towel" "White">>
<<set $Player.Exposed to "Towel">>
<br>
[[Continue|PH Bathroom]]
<</linkreplace>>/* Written by: BruMa */
/* Intro */
<<set $Minutes += 45>>
As you’re relaxing in the bath, you decide to play with your toy submarine. Pretending to be its captain, you grab the plastic toy and take a deep breath, covering your nose as you and the submarine dive into the tub, imagining yourself descending into the depts of the ocean. <br>
<br>
As you get close to the ocean floor, the light from the surface seems to progressively grow dimmer and dimmer, until it’s very hard to tell what’s in front of you as you cruise near the sandy floor. You turn the submarine’s headlights on, the bright beam of light scares the marine life in front of you, but it gives way to your exploration into the depths. <br>
<br>
You cruise amid the reeds. Traversing through the underwater jungle makes you feel like a real adventurer.
<<skillCheck "Swimming" 20>>
/*If Success at First Check*/
<<if _result == 1>>
In hindsight, the choice of your path may have been a poor decision though, as your propellers entangle with the algae, forcing you to stop the engine to give them a chance to loosen up around the rotor’s blades. You slowly fire the motor back up again, shooting the reeds off the thruster. <br>
<br>
<<linkreplace"Continue">>
<<include"Home Bath Submarine2">>
<</linkreplace>>
/*-Else-*/
<<elseif _result == 0>>
<br>
<br>
<span style="color:LightCoral">...It’s what you’d like to say, but you start feeling out of air already.</span> Forced to resurface for a big gasp of air, you decide that this should probably be your cue to finish up here before <span style="color:DarkTurquoise">Your Father</span> gets mad at you for taking so long in the bath. <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<<addMoodlet "Stress" 0>>
<<needChange "Fun" 10>>
<<needChange "Hygiene" 100>>
<<addClothing "PC" "Bottoms" "Towel" "White">>
<<set $Player.Exposed to "Towel">>
<br>
[[Continue|PH Hallway]]
<</if>><<skillCheck "Swimming" 30>>
/*-If Success at Second Check-*/
<<if _result == 1>>
You continue on your expedition as it leads you towards a coral reef. You glide over it as hundreds, no, thousands of fish swarm around the submarine blocking your view. <br>
<br>
You proceed slowly and carefully, trying not to run over them, but as they wave and turn as they swim your headlights hit their scales and they reflect it in pretty gleams and hues, making it feel like you were watching a firework show underwater, but they eventually disperse as you leave the coral reef. <br>
<br>
<<linkreplace"Continue">>
<<include"Home Bath Submarine3">>
<</linkreplace>>
<<elseif _result == 0>>
/*-Else-*/
You continue on your expedition until <span style="color:LightCoral">you start feeling your breath catching up to you.</span> You resurface again for a sweet breath of fresh air. This is probably a good time to finish everything before <span style="color:DarkTurquoise">Your Father</span> gets mad at you for taking so long in the tub. <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<<addMoodlet "Stress" 0>>
<<needChange "Fun" 5>>
<<needChange "Hygiene" 100>>
<<addClothing "PC" "Bottoms" "Towel" "White">>
<<set $Player.Exposed to "Towel">>
<br>
[[Continue|PH Hallway]]
<</if>><<skillCheck "Swimming" 70>>
<<if _result == 1>>
/*If Success at Third Check*/
You patrol near huge rocks and cliffs, the marine life inhabiting them doesn’t seem to be bothered by your presence as you approach them to get a closer look. Small, colorful fish swim happily around the many crevices they call their homes, as the exterior surface gives room to starfish and funny plant-looking things that seem to be some sort of animal based on how they’re move around slinking their bodies. <br>
<br>
As you look around for anything else that might be interesting you get close to a big rock to analyze if its home to anything, but something starts to move and shift as you approach it, you can only understand what it is once it starts to quickly lose its orange rock-like pigmentation. A huge squid that was resting on the rock now floats in front of you, you try approaching it slowly but it propels itself away as it shoots a thick cloud of ink that covers your submarine’s observation window. <br>
<br>
<<linkreplace"Continue">>
<<include"Home Bath Submarine4">>
<</linkreplace>>
/*Else*/
<<elseif _result == 0>>
Having fun exploring the deep sea of your imagination <span style="color:LightCoral">you forget that you’re getting short on breath,</span> forcing you to quickly resurface, taking a deep breath of fresh air. As fun as your adventure was, it’s probably time to leave the tub already, otherwise <span style="color:DarkTurquoise">Your Father</span> may get mad at you if you stay there for too long. <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<<addMoodlet "Stress" 0>>
<<needChange "Fun" 5>>
<<needChange "Hygiene" 100>>
<<addClothing "PC" "Bottoms" "Towel" "White">>
<<set $Player.Exposed to "Towel">>
<br>
[[Continue|PH Hallway]]
<</if>><<skillCheck "Swimming" 90>>
/*If Success at Fourth Check*/
<<if _result == 1>>
You turn on your wipers as you make the final trek of your journey.
<<set _random to random(1, 2)>>
<<if _random == 1>>
/*Variant 1 (Monster)*/
The ground beneath you sinks lower and lower as you venture into a deeper part of the ocean, the scenery around you grows barer, and you can finally see it in the distance, your final destination, the huge crater, it descends into the dark unknown vastness of the ocean. <br>
<br>
You sense an echoing quake as you approach it, something has awakened. You slow down, preparing to turn around as it’s too dangerous to proceed, that’s when you see it emerge from the darkness. <span style="color:LightCoral">Gigantic tentacles sprout from the dark, you sense another quake as the beast roars.</span> <br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>?”</span> <br>
<br>
You try and turn around, but the tentacles quickly dart your way and wrap around your submarine making a banging noise.<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>”</span> <span style="color:LightCoral">You feel the beast start to drag the submarine into the crater,</span> you turn your engine on max speed trying to fight against it, but you can’t, all you can do now is... <br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>!”</span> <br>
<br>
You suddenly snap back from your imaginary adventure as you hear someone calling your name. You resurface to see <span style="color:DarkTurquoise">Your Father</span> at the door of the bathroom, <span style="color:LightSteelBlue">“Hurry up, you’ve been there for almost half an hour already.”</span> You apologize and quickly finish with your bath. <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<<addMoodlet "Stress" 0>>
<<needChange "Fun" 5>>
<<needChange "Hygiene" 100>>
<<addClothing "PC" "Bottoms" "Towel" "White">>
<<set $Player.Exposed to "Towel">>
<br>
[[Continue|PH Hallway]]
<<elseif _random == 2>>
/*-Variant 2 (Treasure)-*/
The ground beneath you seems to sink lower and lower as you venture into a deeper part of the ocean, you soon see your final destination in front of you. <span style="color:LightGreen">An ancient mariner shipwrecked on a pinnacle over a large chasm; you wonder what tressures it may hold.</span> You approach it slowly as you are able to peek inside through the cracks, something inside seems to be reflecting your lights. <br>
<br>
Upon closer inspection you have no doubt about it, it’s gold. You try to get closer to get a better view, but it’s not like you could fit a submarine inside of that boat. You decide to anchor yourself on the column the ship rests on, but as you do so, <span style="color:LightCoral">you feel a quake coming from the pillar, and as sand and debris start to float up you realize that the whole thing is about to go down.</span> <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>?”</span> You start up the engine again as the column breaks and falters, slowly descending into the depths of the ocean. With another quake, the ship breaks in two as glittering coins spew out of it, and the whole thing starts to go down into the abyss. <br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>”</span> <br>
<br>
The rotors struggle to spin fast enough to fight back the gravity pulling you deeper, but eventually you start to gain traction against it and pull yourself back up. You try to move away as fast as you can as the ship and its treasure disappear into the darkness. <br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>!”</span> <br>
<br>
You quickly snap out of your imaginary adventure to realize someone’s been calling your name. You resurface and see <span style="color:DarkTurquoise">Your Father</span> at the door of the bathroom, <span style="color:LightSteelBlue">“Hurry up, you’ve been there for over half an hour already.”</span> You apologize and quickly finish your bath. <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<<addMoodlet "Stress" 0>>
<<needChange "Fun" 5>>
<<needChange "Hygiene" 100>>
<<addClothing "PC" "Bottoms" "Towel" "White">>
<<set $Player.Exposed to "Towel">>
<br>
[[Continue|PH Hallway]]
<</if>>
/*-Else-*/
<<elseif _result == 0>>
<span style="color:LightCoral">Feeling a bit out of breath already,</span> you decide that this is a perfect time to call your adventure. You resurface for a sweet breath of fresh air and decide that it’s probably time to finish up already. You hear a knock at the door as <span style="color:DarkTurquoise">Your Father</span> calls for your name. <span style="color:LightSteelBlue">“Don’t take too long in there, you’ve been there for over half an hour.”</span> You tell him you’ll be done soon and hurry to finish before he has to call you again. <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<<addMoodlet "Stress" 0>>
<<needChange "Fun" 5>>
<<needChange "Hygiene" 100>>
<<addClothing "PC" "Bottoms" "Towel" "White">>
<<set $Player.Exposed to "Towel">>
<br>
[[Continue|PH Hallway]]
<</if>>/* Intro */
/* Checking if player is already considered Nude */
<<if $PlayerBottoms.Type != "None" or $PlayerTop.Type != "None" or $Player.Undies != "None">>
Soap, water, rinse, you are finishing up your bath which has gone as good as you could have hoped. You begin to drain the tub and step out, stretching happily as you reach for a towel – <span style="color:lightcoral">wait a second!?</span> You glance over to find the cupboard where you keep the towels completely empty! You blush and silently curse whichever one of your brothers had used the last one without restocking. <br>
<br>
<<else>>
You walk over to the bath and turn on the water to begin filling the tub, ensuring that the knobs are in the perfect spot that isn’t too hot nor too cold while keeping in mind that the water will cool slightly as it sits. The mastery of the perfect bath is a skill you have worked on for many years now. Already naked, you await the water the reach optimal levels. Then, it is time for a nice soak! <br>
<br>
<</if>>
/* Default Post-Intro Avatar */
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
Soap, water, rinse, you are finishing up your bath which has gone as good as you could have hoped. You begin to drain the tub and step out, stretching happily as you reach for a towel – wait a second!? You glance over to find the cupboard where you keep the towels completely empty! You blush and silently curse whichever one of your brothers had used the last one without restocking. <br>
<br>
/* Written by: Oryan */
You peek out the door with the intent to sneak across to your room. First looking in one direction as you slowly opened the door, nobody. You step out and turn in the other direction only to be greeted by the confused look of your father. <span style="color:Pink">Instinctively your hands reach down and cover yourself as your face burned bright red.</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
ShowZoomOnlyButt: true,
State: {
Outfit: "Naked",
Arms: "Hide",
Blush: 2,
Mouth: "Frown",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Your Father</span> asks you what you are doing in a confused tone with a hint of amusement. <br>
<br>
With your face still red from embarrassment you explain your predicament, your lack of a towel. He laughs and walks over to the hallway closet where he grabs a towel and walks back to you before handing it to you which you quickly wrap around your waist as he looks at you with humor as he explains that your bedroom is right across the hallway and would have been fine without the towel. <br>
<br>
You decide not to state that that was your original plan, just thankful to have finished with the bath as he walks away. <br>
<<addMoodlet "Stress" 0>>
<<needChange "Fun" 10>>
<<needChange "Hygiene" 100>>
<<addClothing "PC" "Bottoms" "Towel" "White">>
<<set $Player.Exposed to "Towel">>
<br>
[[Continue|PH Bathroom]]/* Intro */
/* Checking if player is already considered Nude */
<<if $PlayerBottoms.Type != "None" or $PlayerTop.Type != "None" or $Player.Undies != "None">>
Soap, water, rinse, you are finishing up your bath which has gone as good as you could have hoped. You begin to drain the tub and step out, stretching happily as you reach for a towel – wait a second!? You glance over to find the cupboard where you keep the towels completely empty! You blush and silently curse whichever one of your brothers had used the last one without restocking. <br>
<br>
<<else>>
You walk over to the bath and turn on the water to begin filling the tub, ensuring that the knobs are in the perfect spot that isn’t too hot nor too cold while keeping in mind that the water will cool slightly as it sits. The mastery of the perfect bath is a skill you have worked on for many years now. Already naked, you await the water the reach optimal levels. Then, it is time for a nice soak! <br>
<br>
<</if>>
/* Default Post-Intro Avatar */
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
/* Written by: Winters */
Getting down to the chore of washing, you soap up your hair and body. Soapy bubbles start to form as you wash yourself. You even take the time to wash the bottom of your feet, which you don’t do as often as you’re told. <br>
<br>
With the cleaning out of the way, you immerse yourself in the water. <span style="color:LightGreen">The water is so relaxing as it envelops you like a warm, comforting hug. You lay there with your eyes closed, savoring the warm sensation. Sliding down further, you allow the warm water to rise past your mouth and ears. The water dampens the sound of the rest of the house, allowing you to just focus on this sensation.</span> <br>
<br>
The movement of the lapping water starts to tickle the tip of your nose. As you breathe out you feel the ripple of the water. Instinctually, you start to blow bubbles out of your mouth. You feel, more than hear, the gurgle of water as you do this. <span style="color:LightGreen">As the bubbles form, they start to tickle the tip of your nose, causing you to giggle.</span> <br>
<br>
<span style="color:lightcoral">This giggling is cut short, however, as the rush of soapy water enters your mouth and throat. In a sudden motion, you burst out of the water coughing uncontrollably. Eventually, the coughing lessens, leaving behind a burning sensation in your throat and nose from all the soap.</span> Easing back down into the water, you lower yourself back in and decide it’s best to avoid making excessive bubbles.<br>
<br>
<<if $Player.Arousal >= 50>>
/*-If PC Hard-*/
As you return to relaxing after that bout of coughing, you notice a new sensation. Through a break in the soap bubbles you
/*Tiny/Small*/
<<if $Player.PenisSize == "Tiny" or $Player.PenisSize == "Small">>
spot your $Player.PenisSize penis poking up at full mast under the water. Alas, the fathoms of the bathwater are too much for your penis to surmount. Curiously, you flex as your penis twitches towards your body. <span style="color:Pink">The movement barely causes a ripple in the water but registers a moan from you at the pleasurable sensation of the warm, moving water around your penis. <br>
<br>
You continue this motion, flexing at different speeds to feel the resulting, pleasurable, sensations. During this time, your penis twitches uncontrollably under the water.</span> <br>
/*Average*/
<<elseif $Player.PenisSize == "Average">>
spot your $Player.PenisSize penis poking up at full mast, with just the cute head poking over the top of the water. The pleasant feeling of the warm water enveloping your penis is interrupted by the shock of cold air on the tip. Cringing slightly at the sensation, you poke the tip of your penis to submerge it back down into the water. <br>
<br>
<span style="color:Pink">For a moment, the flow of warm water around your penis creates a pleasurable sensation as it sinks back down, and then it stops suddenly as your penis springs back and the head emerges out of the water once again. You start to experiment with poking it back down at different speeds, feeling the rush of water flow around your penis. Even the sudden shock of cold air on the head starts to become pleasurable.</span> <br>
/*Large/Gigantic*/
<<else>>
spot your $Player.PenisSize penis poking up at full mast out of the water. It’s surprising you didn’t notice a large portion of your penis is poking out of the water, standing stiff against the cold air. You giggle as you imagine what it must look like if a monstrous $Player.PenisSize penis rose out of the ocean waters to attack unaware sailing ships. Sailors would whisper of the mighty sea monster The Cock-en, and the prodigious goo it shot out! <br>
<br>
Recalling what happened recently when you started giggling in the bath, you stifle it as you grab your penis and try to push it back down into the warm water. However, it proves difficult as your fully erect penis continues to try and spring back out of the water. <br>
<br>
<span style="color:Pink">As you struggle to contain this sea monster, the motion of your hand and the flow of water around your penis reveals new pleasures. Your efforts to stop your penis from poking out of the water changes to experimenting with different speeds and strokes.</span> <br>
<</if>>
<br>
<</if>>
<<linkreplace"Continue">>
Eventually your fun is interrupted as the warm water starts to get cold, and your hands start showing the wrinkled signs that it is time to finish your bath. As you get out, your $Player.PenisSize penis starts to shrivel in the cold air. It seems the fun for it has also ended. Drying off, you wrap yourself in the towel and end your bath. <span style="color:lightcoral">Your nose and throat are still burning slightly from the soapy water.</span> <br>
<<needChange "Hygiene" 100>>
<<needChange "Fun" 5>>
<<addMoodlet "Stress" 0>>
<<addClothing "PC" "Bottoms" "Towel" "White">>
<<set $Player.Exposed to "Towel">>
<br>
[[Continue|PH Bathroom]]
<</linkreplace>>/* Intro */
/* Checking if player is already considered Nude */
<<if $PlayerBottoms.Type != "None" or $PlayerTop.Type != "None" or $Player.Undies != "None">>
Soap, water, rinse, you are finishing up your bath which has gone as good as you could have hoped. You begin to drain the tub and step out, stretching happily as you reach for a towel – wait a second!? You glance over to find the cupboard where you keep the towels completely empty! You blush and silently curse whichever one of your brothers had used the last one without restocking. <br>
<br>
<<else>>
You walk over to the bath and turn on the water to begin filling the tub, ensuring that the knobs are in the perfect spot that isn’t too hot nor too cold while keeping in mind that the water will cool slightly as it sits. The mastery of the perfect bath is a skill you have worked on for many years now. Already naked, you await the water the reach optimal levels. Then, it is time for a nice soak! <br>
<br>
<</if>>
/* Default Post-Intro Avatar */
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
As you are relaxing in the bath, you spot a toy submarine out of the corner of your eyes. It is one of <span style="color:DarkTurquoise">Noah</span>’s bath toys that he must have accidentally left here. Smiling to yourself, you pick it up and decide to have a bit of fun with it yourself. Pretending to be its captain, you grab the plastic toy and take a deep breath, covering your nose as you and the submarine dive into the tub. You imagine yourself descending into the depths of the ocean. <br>
<br>
/* Written by: BruMa */
As you get close to the ocean floor, the light from the surface seems to progressively grow dimmer and dimmer, until it’s very hard to tell what’s in front of you as you cruise near the sandy floor. You turn the submarine’s headlights on, the bright beam of light scares the marine life in front of you, but it gives way to your exploration into the depths. <br>
<br>
You cruise amid the reeds. Traversing through the underwater jungle makes you feel like a real adventurer.
<<skillCheck "Swimming" 20>>
/*If Success at First Check*/
<<if _result == 1>>
In hindsight, the choice of your path may have been a poor decision though, as your propellers entangle with the algae, forcing you to stop the engine to give them a chance to loosen up around the rotor’s blades. You slowly fire the motor back up again, shooting the reeds off the thruster. <br>
<br>
<<linkreplace"Continue">>
<<include"Home Bath Submarine2">>
<</linkreplace>>
/*-Else-*/
<<elseif _result == 0>>
<br>
<br>
<span style="color:LightCoral">...It’s what you’d like to say, but you start feeling out of air already.</span> Forced to resurface for a big gasp of air, you decide that this should probably be your cue to finish up here before <span style="color:DarkTurquoise">Your Father</span> gets mad at you for taking so long in the bath. <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<<addMoodlet "Stress" 0>>
<<needChange "Fun" 5>>
<<needChange "Hygiene" 100>>
<<addClothing "PC" "Bottoms" "Towel" "White">>
<<set $Player.Exposed to "Towel">>
<br>
[[Continue|PH Hallway]]
<</if>><<storeClothing "Closet" "Naked" 1>>
<<set $Minutes += 30>>
<<set _random to {
"Shower Normal": 80,
"Shower No Towel": 10,
"Shower Slip & Fall": 10,
"Shower Unintended Cold": 10,
}>>
/* NPCs Home and Awake */
/* In future, may add a check to see if the NPC is home rather than just setting times. */
<<if $Time.schoolday()>>
<<if $Time.between(6, 0, 7, 30) or $Time.between(15, 0, 22, 0)>>
<<set _random["Shower Dad Enter"] = 10>>
<<set _random["Shower Gabe Scare"] = 10>>
<<set _random["Shower Gabe Toss Out"] = 10>>
<<set _random["Shower Gabe Walk In"] = 10>>
<<set _random["Shower Noah Enter"] = 10>>
<<if $GabeSocial < 0 && $ToggleWatersports == 1>>
<<set _random["Shower Gabe Piss on PC"] = 10>>
<</if>>
<</if>>
<</if>>
<<set _event to _random.random()>>
<<include _event>><<storeClothing "Closet" "Naked" 1>>
<<set $Minutes += 30>>
<<set _random to {
"Bath Normal": 80,
"Bath No Towel": 10,
"Bath Slip & Fall": 10,
"Bath Unintended Cold": 10,
"Bath Poking Out of Water": 10,
"Bath Submarine": 10,
}>>
/* NPCs Home and Awake */
/* In future, may add a check to see if the NPC is home rather than just setting times. */
<<if $Time.schoolday()>>
<<if $Time.between(6, 0, 7, 30) or $Time.between(15, 0, 22, 0)>>
<<set _random["Bath Dad Enter"] = 10>>
<<set _random["Bath Gabe Scare"] = 10>>
<<set _random["Bath Gabe Toss Out"] = 10>>
<<set _random["Bath Gabe Walk In"] = 10>>
<<set _random["Bath Noah Enter"] = 10>>
<<set _random["Bath Dad Tease"] = 10>>
<</if>>
<</if>>
<<set _event to _random.random()>>
<<include _event>><<storeClothing "Closet" "Naked" 1>>
<<set $Minutes += 30>>
<<set _random to {
"Shower Relaxing": 100,
}>>
/* NPCs Home and Awake */
/* In future, may add a check to see if the NPC is home rather than just setting times. */
<<if $Time.schoolday()>>
<<if $Time.between(6, 0, 7, 30) or $Time.between(15, 0, 22, 0)>>
<<set _random["Shower Dad Enter"] = 10>>
<<set _random["Shower Gabe Scare"] = 10>>
<<set _random["Shower Gabe Toss Out"] = 10>>
<<set _random["Shower Gabe Walk In"] = 10>>
<<set _random["Shower Noah Enter"] = 10>>
<<if $GabeSocial < 0 && $ToggleWatersports == 1>>
<<set _random["Shower Gabe Piss on PC"] = 10>>
<</if>>
<</if>>
<</if>>
<<set _event to _random.random()>>
<<include _event>><<storeClothing "Closet" "Naked" 1>>
<<set $Minutes += 30>>
<<set _random to {
"Bath Relaxing": 100,
}>>
/* NPCs Home and Awake */
/* In future, may add a check to see if the NPC is home rather than just setting times. */
<<if $Time.schoolday()>>
<<if $Time.between(6, 0, 7, 30) or $Time.between(15, 0, 22, 0)>>
<<set _random["Bath Dad Enter"] = 10>>
<<set _random["Bath Gabe Scare"] = 10>>
<<set _random["Bath Gabe Toss Out"] = 10>>
<<set _random["Bath Gabe Walk In"] = 10>>
<<set _random["Bath Noah Enter"] = 10>>
<<set _random["Bath Dad Tease"] = 10>>
<</if>>
<</if>>
<<set _event to _random.random()>>
<<include _event>>/* Intro */
/* Checking if player is already considered Nude */
<<if $PlayerBottoms.Type != "None" or $PlayerTop.Type != "None" or $Player.Undies != "None">>
XXX
<<else>>
XXX
<</if>>
/* Default Post-Intro Avatar */
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
/* Naturism Check */
<<if $HomeDayNudity <= 0>>
PLAYER_IS_EMBARRASSED
<<else>>
PLAYER_IS_FINE
<</if>>/* Intro */
/* Checking if player is already considered Nude */
<<if $PlayerBottoms.Type != "None" or $PlayerTop.Type != "None" or $Player.Undies != "None">>
XXX
<<else>>
XXX
<</if>>
/* Default Post-Intro Avatar */
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
/* Naturism Check */
<<if $HomeDayNudity <= 0>>
PLAYER_IS_EMBARRASSED
<<else>>
PLAYER_IS_FINE
<</if>>/* Intro */
/* Checking if player is already considered Nude */
<<if $PlayerBottoms.Type != "None" or $PlayerTop.Type != "None" or $Player.Undies != "None">>
You walk over to the shower and turn on the water, ensuring the knobs are in that perfect spot that isn’t too hot nor too cold. You then ensure the door is nice and shut, begroaning the lack of a lock, and begin to strip down. One by one, you toss your clothes into the hamper before reaching in and checking the water. Perfect! <br>
<br>
<<else>>
You walk over to the shower and turn on the water, ensuring the knobs are in that perfect spot that isn’t too hot nor too cold. You then ensure the door is nice and shut, begroaning the lack of a lock, and turn towards the mirror. You are already butt naked, seeing yourself nude in the mirror not at all strange since you see yourself naked in here just about every day. As you wait for the water to reach optimal temperature, you check your teeth in the mirror and mess with your hair before walking into the shower. <br>
<br>
<</if>>
/* Default Post-Intro Avatar */
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
/* Naturism Check */
<<if $HomeDayNudity <= 0>>
You are hardly in the shower and barely drenched <span style="color:lightcoral">when, without warning, the door swings open!</span> <span style="color:Pink">You gasp, turning and covering your bits as your face lights up, just to see <span style="color:DarkTurquoise">Your Father</span> glancing around the bathroom and checking the medicine cabinet without a smidge of care that you are currently nude in the shower. To make matters worse, the door is wide open, inviting anyone who walks by to glance at your nude exposed body!</span> <br>
<br>
<span style="color:LightSteelBlue">“Dang, you guys are out to. <span style="color:DarkTurquoise">Noah</span> scraped his elbow and needs a bandage, but the box I had is empty.”</span> He says to you idly <span style="color:Pink">before noticing you standing there blushing with your cock cupped in your hands,</span> <span style="color:LightSteelBlue">“What? Afraid I’m going to see something I saw everyday when you were a baby? I’m your dad, not some stranger.”</span> He laughs. <span style="color:Pink">Embarrassed, you tell him that doesn’t mean you want him walking in on you naked. He should really knock!</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Arms: "Hide",
Mouth: "Frown",
Blush: 3,
Eyes: "Mad",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Alright, alright.”</span> He laughs, <span style="color:LightSteelBlue">“Just make you clean all your nooks and crannies!”</span> <span style="color:Pink">He says as he walks over, not shutting the door all the way. Embarrassed and annoyed, you quickly step out to close the door and return to your shower only slightly humiliated.</span> <br>
<<addMoodlet "Seen Naked" 3>>
<br>
<<else>>
You are hardly in the shower and barely drenched <span style="color:lightcoral">when, without warning, the door swings open! You shiver as the cold air of the house hits your skin and look over in annoyance to see <span style="color:DarkTurquoise">Your Father</span> glancing around the bathroom and checking the medicine cabinet.</span> Continuing to wash your hair despite the chill, you ask him what he’s doing. <br>
<br>
<span style="color:LightSteelBlue">“Looking for bandages.”</span> He says, checking the cabinet beneath the sink, <span style="color:LightSteelBlue">“Dang, you guys are all out too. <span style="color:DarkTurquoise">Noah</span> scrapped his elbow, and my box was all out. Guess I can run to the corner store really quick; you know how <span style="color:DarkTurquoise">Noah</span> gets even if it’s a little cut.”</span> He laughs, <span style="color:Pink">only then seemingly realizing that you are naked in the shower.</span> <span style="color:LightSteelBlue">“Oh, sorry, guess I should have knocked.”</span> You shrug; you don’t really mind outside of the cold air he’s letting in. <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Frown",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Fair enough, but still, I apologize for being rude. Because that’s what parents should teach their kids.”</span> He laughs, <span style="color:LightSteelBlue">“Make sure you clean between those legs! Last thing you want is a rash down there, trust me!”</span> He says as he exits the bathroom, leaving you to finish washing up alone. <br>
<br>
<</if>>
<span style="color:lightgreen">The rest of the shower goes by without problems. You wash off and clean your body, entertaining yourself as you do in whatever way you see fit.</span> Though every time you hear footsteps out in the hallway, you instinctively glance towards the door to see if <span style="color:DarkTurquoise">Your Father</span> is going to return. Knowing him, he’d barge back in just to tell you he found some bandages in some random corner of the house. <span style="color:lightgreen">Thankfully, he doesn’t, and you step out of the shower clean and wrap a towel around your waist before preparing to head to your bedroom to get dressed.</span> <br>
<<needChange "Hygiene" 100>>
<<addClothing "PC" "Bottoms" "Towel" "White">>
<<set $Player.Exposed to "Towel">>
<br>
[[Continue|PH Bathroom]]/* Intro */
/* Checking if player is already considered Nude */
<<if $PlayerBottoms.Type != "None" or $PlayerTop.Type != "None" or $Player.Undies != "None">>
You walk over to the shower and turn on the water, ensuring the knobs are in that perfect spot that isn’t too hot nor too cold. You then ensure the door is nice and shut, begroaning the lack of a lock, and begin to strip down. One by one, you toss your clothes into the hamper before reaching in and checking the water. Perfect! <br>
<br>
<<else>>
You walk over to the shower and turn on the water, ensuring the knobs are in that perfect spot that isn’t too hot nor too cold. You then ensure the door is nice and shut, begroaning the lack of a lock, and turn towards the mirror. You are already butt naked, seeing yourself nude in the mirror not at all strange since you see yourself naked in here just about every day. As you wait for the water to reach optimal temperature, you check your teeth in the mirror and mess with your hair before walking into the shower. <br>
<br>
<</if>>
/* Default Post-Intro Avatar */
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
You are in the process of washing your hair when, unbeknownst to you, <span style="color:yellow">the door slowly creeps open. An unknown person sneaks in, eyeing the blurry form of your nude body through the shower curtains.</span> You are humming to yourself, completely unaware of the other presence in the bathroom, <span style="color:lightcoral">when suddenly the lights switch off!</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Frown",
Eyes: "Sad",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:yellow">Being suddenly plunged into darkness causes you to jump, as you turn towards the rest of the bathroom and call out. No response.</span> You stand there for a moment, trying to hear past the sound of the running water, but hear nothing. You think that the lightbulb must have gone out and bend over to feel for the knobs to turn the water off. <br>
<br>
<<include"Shower Bath Gabe Scare End">>/* Intro */
/* Checking if player is already considered Nude */
<<if $PlayerBottoms.Type != "None" or $PlayerTop.Type != "None" or $Player.Undies != "None">>
You walk over to the bath and turn on the water to begin filling the tub, ensuring that the knobs are in the perfect spot that isn’t too hot nor too cold while keeping in mind that the water will cool slightly as it sits. The mastery of the perfect bath is a skill you have worked on for many years now. With the water filling, you quickly strip down and toss your clothes in the hamper. It is time for a nice soak! <br>
<br>
<<else>>
You walk over to the bath and turn on the water to begin filling the tub, ensuring that the knobs are in the perfect spot that isn’t too hot nor too cold while keeping in mind that the water will cool slightly as it sits. The mastery of the perfect bath is a skill you have worked on for many years now. Already naked, you await the water the reach optimal levels. Then, it is time for a nice soak! <br>
<br>
<</if>>
/* Default Post-Intro Avatar */
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
You are in the process of washing your hair when, unbeknownst to you, <span style="color:yellow">the door slowly creeps open. An unknown person sneaks in, spotting the small silhouette that indicates you are sitting in the tub.</span> You are humming to yourself, completely unaware of the other presence in the bathroom, <span style="color:lightcoral">when suddenly the lights switch off!</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Eyes: "Sad",
Blush: 1,
Mouth: "Frown",
},
},
]>>
<<ad _ad>>
<span style="color:yellow">Being suddenly plunged into darkness causes you to jump, as you turn towards the rest of the bathroom and call out. No response.</span> You stand there for a moment, trying to listen into the silence, but hear nothing. You think that the light bulb must have gone out and stand up out of the water. <br>
<br>
<<include"Shower Bath Gabe Scare End">>You then reach for the shower curtain but can’t find it. <span style="color:lightcoral">Feeling around you realize that it has already been opened? You freeze, you swore it was closed before the light went out. You back up against the shower wall naked, wet, and defenseless, and call out again, sounding slightly scared. You wait for a moment, listening intensely to the silence… and hear breathing. <br>
<br>
You feel your heart pounding in your chest. Had someone broken in? Had they cut the power? What were they going to do to you? Thoughts raced through your head, you try to think of something. But before you can move, the light suddenly switches back on and you see a figure standing directly in front of you!</span> <span style="color:Red">Its face was a skull and it held in its left hand a bloody knife!</span> <br>
<br>
<div id="continue">
<<link "Continue">>
<<replace"#continue">>
<span style="color:Pink">You let out a loud, girlish scream and cower in fear, squeezing your eyes shut.</span> You wait, frozen in terror for the monster to attack. But… it doesn’t? Instead, you hear muffled laughter and what sounds like a camera clicking? You slowly open your eyes and, only with the fear washed away, realize that the skull face was a mask and the knife a toy. <span style="color:Pink">You then realize that the monster was in fact your brother, <span style="color:DarkTurquoise">Gabe</span>, who was laughing loudly and holding his phone up to you.</span> <br>
<<set _ad to [
{
Name: "Gabe",
State: {
Eyes: "Mad",
Mouth: "Smirk",
Outfit: "Everyday",
},
},
{
Name: "Player",
State: {
Eyes: "Sad",
Cry: 1,
Blush: 2,
Mouth: "Sad",
Outfit: "Naked",
},
ShowZoom: true,
},
]>>
<<ad _ad>>
You yell, pushing him harshly as you step out of the shower, saying he nearly gave you a heart attack. <span style="color:LightSteelBlue">“Sorry!”</span> <span style="color:DarkTurquoise">Gabe</span> says through his laughter, <span style="color:LightSteelBlue">“Wanted to see if I could scare you with this old Halloween costume, didn’t think you were such a scaredy cat!”</span> As he continues to laugh, you push him again, threatening to tell <span style="color:DarkTurquoise">Your Father</span> and get him in trouble. <br>
<br>
<span style="color:LightSteelBlue">“You could do that.”</span> <span style="color:DarkTurquoise">Gabe</span> says, finally able to quell his laughter, <span style="color:LightSteelBlue">“But then I’ll post this on your school’s website.”</span> <span style="color:Pink">He turns his phone around and, to your horror, reveals a picture he had taken of you right as he scared you. Not only was your face a pathetic look of terror with tears in your eyes, but you were completely naked! You suddenly remember that you had just been in the shower and quickly grab a towel to cover yourself up!</span> <br>
<<set _ad to [
{
Name: "Gabe",
State: {
Eyes: "Mad",
Mouth: "Smirk",
Outfit: "Everyday",
},
},
{
Name: "Player",
State: {
Arms: "Hide",
Eyes: "Sad",
Cry: 1,
Blush: 3,
Mouth: "Sad",
Outfit: "Naked",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“I bet all your friends would love to see this scared naked little boy!”</span> He flips through the photos, showing he has taken several of you cowering in fear, your body fully exposed in each one. <span style="color:LightSteelBlue">“But I won’t, as long as you don’t snitch. I’ll keep these just to myself, maybe get one framed for the family photo album."</span> <br>
<br>
You blush in embarrassment as <span style="color:DarkTurquoise">Gabe</span> finally leaves the bathroom, laughing. You sigh in annoyance, your heart finally calming down. <span style="color:DarkTurquoise">Gabe</span> loved taking embarrassing photos of you, but at least he’s never shared them. Still, you wish you could scare him half to death at some point.<br>
<<socialChange "Gabe" -3>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliation"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
<<addMoodlet "Seen Naked" 3>>
<<needChange "Hygiene" 100>>
<<addClothing "PC" "Bottoms" "Towel" "White">>
<<set $Player.Exposed to "Towel">>
<br>
[[Continue|PH Bathroom]]
<</replace>>
<</link>>
</div>/* Intro */
/* Checking if player is already considered Nude */
<<if $PlayerBottoms.Type != "None" or $PlayerTop.Type != "None" or $Player.Undies != "None">>
You walk over to the shower and turn on the water, ensuring the knobs are in that perfect spot that isn’t too hot nor too cold. You then ensure the door is nice and shut, begroaning the lack of a lock, and begin to strip down. One by one, you toss your clothes into the hamper before reaching in and checking the water. Perfect! <br>
<br>
<<else>>
You walk over to the shower and turn on the water, ensuring the knobs are in that perfect spot that isn’t too hot nor too cold. You then ensure the door is nice and shut, begroaning the lack of a lock, and turn towards the mirror. You are already butt naked, seeing yourself nude in the mirror not at all strange since you see yourself naked in here just about every day. As you wait for the water to reach optimal temperature, you check your teeth in the mirror and mess with your hair before walking into the shower. <br>
<br>
<</if>>
/* Default Post-Intro Avatar */
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
/* Naturism Check */
<<if $HomeDayNudity <= 0>>
The shower is going smoothly, as you wash your body and hair, <span style="color:lightcoral">until the door is suddenly kicked open and you jump with fright.</span> <span style="color:Pink">You quickly cover your privates, turning red as <span style="color:DarkTurquoise">Gabe</span> rips the shower curtain open. You grip you under your arms, both lifting you up out of the tub and forcing your arms up, ripping your hands away from your boyish bits and exposing your wiener to him and the world! You cry out in embarrassment and surprise as you are dragged out of the bathroom and into the hallway, still naked and soaking wet.</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Arms: "Hide",
Mouth: "Frown",
},
},
{
Name: "Gabe",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Sorry bro,”</span> <span style="color:DarkTurquoise">Gabe</span> laughs, <span style="color:LightSteelBlue">“I gotta use the bathroom, which means you gotta go!”</span> You try to wiggle yourself free, asking <span style="color:DarkTurquoise">Gabe</span> for just a second to finish up or at least grab a towel, <span style="color:LightSteelBlue">“I don’t have a second, and you’ve showered enough. So, unless you want me to toss you outside instead, suck it up and drip dry out here.”</span> <span style="color:Pink">And with that, you are unceremoniously tossed onto the floor of the hallway without even a hand towel to cover up with.</span> <br>
<<socialChange "Gabe" -3>>
<<addMoodlet "Seen Naked" 3>>
<<needChange "Hygiene" 100>>
<br>
[[Continue|PH Hallway]]
<<else>>
The shower is going smoothly, as you wash your body and hair, <span style="color:lightcoral">until the door is suddenly kicked open and you jump with a fright.</span> <span style="color:Pink">Despite not normally caring about being seen, you find your hands moving to your privates, though it is more so to protect your precious bits from whatever monster was breaking down the door.</span> <span style="color:lightcoral">You jump back as the curtain is ripped away,</span> <span style="color:yellow">confused to see <span style="color:DarkTurquoise">Gabe</span> standing there,</span> when he suddenly grabs you under the arm and lifts you into the air and out of the shower. <span style="color:Pink">You cry out in surprise as you are carried, naked and soaking wet, out of the bathroom.</span> <br>
<br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Frown",
Eyes: "Mad",
},
},
{
Name: "Gabe",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Sorry bro,”</span> <span style="color:DarkTurquoise">Gabe</span> laughs, <span style="color:LightSteelBlue">“I gotta use the bathroom, which means you gotta go!”</span> You try to wiggle yourself free, complaining that you were there first and he can’t just toss you out whenever he wants. <span style="color:LightSteelBlue">“Of course I can, I’m bigger.”</span> He laughs, <span style="color:LightSteelBlue">“So, unless you want me to toss you outside instead, sick it up and drip dry out here.”</span> <span style="color:Pink">And with that, you are unceremoniously tossed onto the floor of the hallway.</span> <br>
<<socialChange "Gabe" -3>>
<<needChange "Hygiene" 100>>
<br>
[[Continue|PH Hallway]]
<</if>>/* Intro */
/* Checking if player is already considered Nude */
<<if $PlayerBottoms.Type != "None" or $PlayerTop.Type != "None" or $Player.Undies != "None">>
You walk over to the bath and turn on the water to begin filling the tub, ensuring that the knobs are in the perfect spot that isn’t too hot nor too cold while keeping in mind that the water will cool slightly as it sits. The mastery of the perfect bath is a skill you have worked on for many years now. With the water filling, you quickly strip down and toss your clothes in the hamper. It is time for a nice soak! <br>
<br>
<<else>>
You walk over to the bath and turn on the water to begin filling the tub, ensuring that the knobs are in the perfect spot that isn’t too hot nor too cold while keeping in mind that the water will cool slightly as it sits. The mastery of the perfect bath is a skill you have worked on for many years now. Already naked, you await the water to reach optimal levels. Then, it is time for a nice soak! <br>
<br>
<</if>>
/* Default Post-Intro Avatar */
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
/* Naturism Check */
<<if $HomeDayNudity <= 0>>
The bath is going smoothly, as you wash your body and hair, <span style="color:lightcoral">until the door is suddenly kicked open and you jump with fright.</span> <span style="color:Pink">You quickly cover your privates, turning red as <span style="color:DarkTurquoise">Gabe</span> rips the shower curtain open. You grip you under your arms, both lifting you up out of the tub and forcing your arms up, ripping your hands away from your boyish bits and exposing your wiener to him and the world! You cry out in embarrassment and surprise as you are dragged out of the bathroom and into the hallway, still naked and soaking wet.</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Arms: "Hide",
Mouth: "Frown",
},
},
{
Name: "Gabe",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Sorry bro,”</span> <span style="color:DarkTurquoise">Gabe</span> laughs, <span style="color:LightSteelBlue">“I gotta use the bathroom, which means you gotta go!”</span> You try to wiggle yourself free, asking <span style="color:DarkTurquoise">Gabe</span> for just a second to finish up or at least grab a towel, <span style="color:LightSteelBlue">“I don’t have a second, and you’ve bathed enough. So, unless you want me to toss you outside instead, suck it up and drip dry out here.”</span> <span style="color:Pink">And with that, you are unceremoniously tossed onto the floor of the hallway without even a hand towel to cover up with.</span> <br>
<<socialChange "Gabe" -3>>
<<addMoodlet "Seen Naked" 3>>
<<needChange "Hygiene" 100>>
<br>
[[Continue|PH Hallway]]
<<else>>
The bath is going smoothly, as you wash your body and hair, until the door is suddenly kicked open and you jump with a fright. <span style="color:Pink">Despite not normally caring about being seen, you find your hands moving to your privates, though it is more so to protect your precious bits from whatever monster was breaking down the door.</span> <span style="color:lightcoral">You sink down into the water as the curtain is ripped away,</span> <span style="color:yellow">confused to see <span style="color:DarkTurquoise">Gabe</span> standing there,</span> when he suddenly grabs you under the arm and lifts you into the air and out of the tub. <span style="color:Pink">You cry out in surprise as you are carried, naked and soaking wet, out of the bathroom.</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Frown",
Eyes: "Mad",
},
},
{
Name: "Gabe",
State: {
Outfit: "Everyday",
Mouth: "Smirk"
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Sorry bro,”</span> <span style="color:DarkTurquoise">Gabe</span> laughs, <span style="color:LightSteelBlue">“I gotta use the bathroom, which means you gotta go!”</span> You try to wiggle yourself free, complaining that you were there first and he can’t just toss you out whenever he wants. <span style="color:LightSteelBlue">“Of course I can, I’m bigger.”</span> He laughs, <span style="color:LightSteelBlue">“So, unless you want me to toss you outside instead, sick it up and drip dry out here.”</span> <span style="color:Pink">And with that, you are unceremoniously tossed onto the floor of the hallway.</span> <br>
<<socialChange "Gabe" -3>>
<<needChange "Hygiene" 100>>
<br>
[[Continue|PH Hallway]]
<</if>>/* Intro */
/* Checking if player is already considered Nude */
<<if $PlayerBottoms.Type != "None" or $PlayerTop.Type != "None" or $Player.Undies != "None">>
You walk over to the shower and turn on the water, ensuring the knobs are in that perfect spot that isn’t too hot nor too cold. You then ensure the door is nice and shut, begroaning the lack of a lock, and begin to strip down. One by one, you toss your clothes into the hamper before reaching in and checking the water. Perfect! <br>
<br>
<<else>>
You walk over to the shower and turn on the water, ensuring the knobs are in that perfect spot that isn’t too hot nor too cold. You then ensure the door is nice and shut, begroaning the lack of a lock, and turn towards the mirror. You are already butt naked, seeing yourself nude in the mirror not at all strange since you see yourself naked in here just about every day. As you wait for the water to reach optimal temperature, you check your teeth in the mirror and mess with your hair before walking into the shower. <br>
<br>
<</if>>
/* Default Post-Intro Avatar */
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
/* Naturism Check */
<<if $HomeDayNudity <= 0>>
It is right as you are stepping in, <span style="color:Pink">balls dangling between your legs,</span> that a sudden high-pitched sound causes you to freeze. <span style="color:lightcoral">The door squeaking open!</span> <span style="color:Pink">Already blushing, you turn your head to see <span style="color:DarkTurquoise">Gabe</span> standing at the open door with a confused look on his face. You spot his eyes darting down and quickly cover yourself, yelling at him to get out!</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Arms: "Hide",
Blush: 3,
Mouth: "Frown",
Eyes: "Mad",
},
},
{
Name: "Gabe",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Haha, sorry. Didn’t think anyone was in here.”</span> He laughs, not at all making an effort to leave as you asked, <span style="color:LightSteelBlue">“Don’t be such a prude, I practically see your dick every day.”</span> In response to this you begin to call out for <span style="color:DarkTurquoise">Your Father</span>, who yells back for <span style="color:DarkTurquoise">Gabe</span> to leave you alone. <span style="color:LightSteelBlue">“Alright, alright.”</span> He laughs, still seeing this as some joke, <span style="color:LightSteelBlue">“Just hurry up, I gotta piss.”</span> <span style="color:DarkTurquoise">Gabe</span> finally leaves and shuts the door behind him. Feel a tad embarrassed at being seen, you step into the shower and draw the curtains, quietly cursing your older brother under your breath and claiming he needs to learn to knock. <br>
<br>
<span style="color:DarkTurquoise">Gabe</span> comes by and knocks a few more times, the space between each knock slowly shrinking as it goes from him just having to pee to him REALLY having to pee. <span style="color:Pink">Soon, he threatens to bust in there and toss you out nude and dripping if you don’t hurry up.</span> Deciding it’s better to be safe rather than sorry, you quickly finish up your wash and dry off, wrapping a towel around your waist. <span style="color:DarkTurquoise">Gabe</span> practically sprints in as you open the door and you are shoved into the hallway, nearly losing your towel in the process. <span style="color:Pink">It’s a little funny to see actually.</span> <br>
<<addMoodlet "Seen Naked" 3>>
<<needChange "Hygiene" 100>>
<<addClothing "PC" "Bottoms" "Towel" "White">>
<<set $Player.Exposed to "Towel">>
<br>
[[Continue|PH Hallway]]
<<else>>
It is right as you are stepping in, <span style="color:Pink">balls dangling between your legs,</span> that a sudden high-pitched sound invades your ears. <span style="color:lightcoral">The door squeaking open!</span> <span style="color:Pink">You turn and see <span style="color:DarkTurquoise">Gabe</span> standing there looking surprised before he begins to chuckle, his eyes darting downward.</span> <span style="color:LightSteelBlue">“Whoops, haha, sorry bro. Didn’t know you were in here.”</span> He continues laughing as you look at him with an unamused expression, finding this more annoying than embarrassing. You ask if he can close the door, as he’s letting a cold breeze in, and tell him to move along if he’s done having his peek. <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Eyes: "Tired",
Mouth: "Frown",
},
},
{
Name: "Gabe",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Dang <span style="color:DarkTurquoise">$GabeNickname</span>, no need to be so harsh.”</span> He crosses his arms and shakes his head as you step into the shower and draw the curtain. <span style="color:LightSteelBlue">“Just needed to take a leak. Mind if go real fast? Since you don’t seem to mind me in here.”</span> You don’t reply, silently giving your permission as you begin to wash up. You don’t have time to deal with him at the moment and would rather he just finish up and leave. <span style="color:DarkTurquoise">Gabe</span> quickly does his business before washing up and heading out. <span style="color:LightSteelBlue">“Thanks again!”</span> He calls out with a laugh as he closes the door, <span style="color:LightSteelBlue">“And nick cock bro!”</span> He jokes, laughing down the hall. You can’t help but shake your head, <span style="color:Pink"><span style="color:DarkTurquoise">Gabe</span> is such a dork sometimes.</span> <br>
<br>
Thankfully, since <span style="color:DarkTurquoise">Gabe</span> was able to do his business, you aren’t bothered the rest of your shower and you are able to relax and wash at your own pace. <span style="color:lightgreen">In the end, you are feeling rather relaxed and turn off the water, stepping out and drying off with a towel before wrapping it around your waist.</span> <br>
<<addMoodlet "Stress" 0>>
<<needChange "Hygiene" 100>>
<<addClothing "PC" "Bottoms" "Towel" "White">>
<<set $Player.Exposed to "Towel">>
<br>
[[Continue|PH Bathroom]]
<</if>>/* Intro */
/* Checking if player is already considered Nude */
<<if $PlayerBottoms.Type != "None" or $PlayerTop.Type != "None" or $Player.Undies != "None">>
You walk over to the bath and turn on the water to begin filling the tub, ensuring that the knobs are in the perfect spot that isn’t too hot nor too cold while keeping in mind that the water will cool slightly as it sits. The mastery of the perfect bath is a skill you have worked on for many years now. With the water filling, you quickly strip down and toss your clothes in the hamper. It is time for a nice soak! <br>
<br>
<<else>>
You walk over to the bath and turn on the water to begin filling the tub, ensuring that the knobs are in the perfect spot that isn’t too hot nor too cold while keeping in mind that the water will cool slightly as it sits. The mastery of the perfect bath is a skill you have worked on for many years now. Already naked, you await the water to reach optimal levels. Then, it is time for a nice soak! <br>
<br>
<</if>>
/* Default Post-Intro Avatar */
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
/* Naturism Check */
<<if $HomeDayNudity <= 0>>
It is right as you step into the tub and are about to sit down to relax that a sudden high-pitched sound causes you to freeze. <span style="color:lightcoral">The door squeaking open!</span> <span style="color:Pink">Already blushing, you quickly cover yourself and squat down as <span style="color:DarkTurquoise">Gabe</span> opens the door and gives you a confused look. Feeling your hands aren’t enough to keep your dignity, you quickly splash down into the water and begin to yell at <span style="color:DarkTurquoise">Gabe</span> that someone’s in here.</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Arms: "Hide",
Blush: 3,
Mouth: "Frown",
Eyes: "Mad",
},
},
{
Name: "Gabe"<
State: {
Outfit: "Everyday",
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Whoops, haha. Sorry about that. Didn’t realize you were in here.”</span> He laughs, glancing down at you hunched down in the tub, <span style="color:LightSteelBlue">“Ah, cute, you’re taking a little bath. You should use some of <span style="color:DarkTurquoise">Noah</span>’s soap, maybe then the bubbles will cover you up enough to not be such a baby about being seen.”</span> Feeling your face burning, you yell for <span style="color:DarkTurquoise">Gabe</span> to get out. <span style="color:LightSteelBlue">“Alright, alright. No need to cry about it. Just hurry up, I gotta piss and if you’ll still in here in 30 I’m going to barge in and do it whether you’re done or not.”</span> <br>
<br>
<span style="color:DarkTurquoise">Gabe</span> leaves, annoyingly leaving the door open. You shout at him to close it and, when he doesn’t, step out to do it yourself. <span style="color:Pink">The cold breeze on your nude body and the embarrassment of it all slightly hampers your relaxing bath,</span> though thankfully you are able to get back into the mood once you are fully submerged in the, thankfully, still warm water. <br>
<br>
<span style="color:DarkTurquoise">Gabe</span> comes by and knocks a few more times, the space between each knock slowly shrinking as it goes from him just having to pee to him REALLY having to pee. <span style="color:lightcoral">Soon, he threatens to bust in there and toss you out nude and dripping if you don’t hurry up.</span> Deciding it’s better to be safe rather than sorry, you quickly finish up your wash and dry off, wrapping a towel around your waist. <span style="color:DarkTurquoise">Gabe</span> practically sprints in as you open the door and you are shoved into the hallway, nearly losing your towel in the process. <span style="color:Pink">It’s a little funny to see actually.</span> <br>
<<addMoodlet "Seen Naked" 3>>
<<needChange "Hygiene" 100>>
<<addClothing "PC" "Bottoms" "Towel" "White">>
<<set $Player.Exposed to "Towel">>
<br>
[[Continue|PH Hallway]]
<<else>>
It is right as you step into the tub and are about to sit down to relax that a sudden high-pitched sound causes you to freeze. <span style="color:lightcoral">The door squeaking open!</span> <span style="color:Pink">You turn to see <span style="color:DarkTurquoise">Gabe</span> opening the door and glancing at you with a confused look.</span> <span style="color:LightSteelBlue">“Whoops, haha, didn’t know anyone was in here.”</span> <span style="color:Pink">You spot his eyes fall downward towards your crotch and feel a tinge of annoyance as he chuckles.</span> You ask him what’s so funny and he shrugs, <span style="color:LightSteelBlue">“I just think that’s a good look on you.”</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Eyes: "Tired",
Mouth: "Frown",
},
},
{
Name: "Gabe",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
Finding his attempt to embarrass you fruitless, you ask him what you should be wearing while taking a bath. <span style="color:DarkTurquoise">Gabe</span> simply sighs in response. <span style="color:LightSteelBlue">“Man, you’re no fun. Teasing you isn’t funny if you don’t get embarrassed. Then again, I guess not having you cover yourself and cry to dad is a decent trade off.”</span> You ask him if he needs anything, wanting to return to your bath. <span style="color:LightSteelBlue">“Just needed to take a leak, but I’ll wait until you’re done. Just don’t take too long.”</span> <span style="color:DarkTurquoise">Gabe</span> sticks his tongue out at you as he walks out, <span style="color:Pink">leaving the door open.</span> <br>
<br>
You know he did it to annoy you, but you have no problems with leaving it open. Though it is a little annoying that <span style="color:DarkTurquoise">Gabe</span> keeps walking by to <span style="color:LightSteelBlue">“check if you’re done yet.”</span> <span style="color:Pink">He’s such a dork sometimes.</span> <br>
<<addMoodlet "Stress" 0>>
<<needChange "Hygiene" 100>>
<<addClothing "PC" "Bottoms" "Towel" "White">>
<<set $Player.Exposed to "Towel">>
<br>
[[Continue|PH Bathroom]]
<</if>>/* Intro */
/* Checking if player is already considered Nude */
<<if $PlayerBottoms.Type != "None" or $PlayerTop.Type != "None" or $Player.Undies != "None">>
You walk over to the shower and turn on the water, ensuring the knobs are in that perfect spot that isn’t too hot nor too cold. You then ensure the door is nice and shut, begroaning the lack of a lock, and begin to strip down. One by one, you toss your clothes into the hamper before reaching in and checking the water. Perfect! <br>
<br>
<<else>>
You walk over to the shower and turn on the water, ensuring the knobs are in that perfect spot that isn’t too hot nor too cold. You then ensure the door is nice and shut, begroaning the lack of a lock, and turn towards the mirror. You are already butt naked, seeing yourself nude in the mirror not at all strange since you see yourself naked in here just about every day. As you wait for the water to reach optimal temperature, you check your teeth in the mirror and mess with your hair before walking into the shower. <br>
<br>
<</if>>
/* Default Post-Intro Avatar */
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
The shower itself goes rather smoothly. You wash your hair, your body, and every other part of your boyish form until you are squeaky clean! You even take some time to relax and destress, letting your mind wander and go over recent events. It is overall a relaxing experience. <span style="color:yellow">However, it is as you turn the water off and step out onto the bathmat, butt naked and dripping wet, that you realize something peculiar.</span> <span style="color:lightcoral">The small cupboard where your family keeps the towels for you and your brother is empty. Not even a hand towel!</span> <br>
<br>
/* Naturism Check */
<<if $HomeDayNudity <= 0>>
That’s strange. You blink twice, stretching your wet body into the air. Then you realize what this means… <span style="color:lightcoral">No towels…</span> You glance down at your body, <span style="color:Pink">naked as the day you were born and dripping wet… <span style="color:lightcoral">No towels…</span> no way to dry yourself or even cover your bits! You suddenly blush upon this realization, covering yourself as if you were already exposed to others! Suddenly, the short distance of only a few feet between the bathroom and your bedroom seems so far as you realize you’ll have to run there butt naked!</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Arms: "Hide",
Mouth: "Frown",
Blush: 2,
},
},
]>>
<<ad _ad>>
<<needChange "Hygiene" 100>>
<br>
[[Continue|PH Bathroom]]
<<else>>
That’s strange. Guess one of your brothers used the last one and forgot to replace them. Oh well, your bedroom is literally across the hallway and even if someone does see you in that short period of time, <span style="color:Pink">it isn’t the first time your family has seen you naked and you’re pretty sure it won’t be the last.</span> So, you let yourself drip dry a little, not wanting to leave a trail of water that you’ll get in trouble for, before preparing to head to your room. <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Frown",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<<needChange "Hygiene" 100>>
<br>
[[Continue|PH Bathroom]]
<</if>>/* Intro */
/* Checking if player is already considered Nude */
<<if $PlayerBottoms.Type != "None" or $PlayerTop.Type != "None" or $Player.Undies != "None">>
You walk over to the shower and turn on the water, ensuring the knobs are in that perfect spot that isn’t too hot nor too cold. You then ensure the door is nice and shut, begroaning the lack of a lock, and begin to strip down. One by one, you toss your clothes into the hamper before reaching in and checking the water. Perfect! <br>
<br>
<<else>>
You walk over to the shower and turn on the water, ensuring the knobs are in that perfect spot that isn’t too hot nor too cold. You then ensure the door is nice and shut, begroaning the lack of a lock, and turn towards the mirror. You are already butt naked, seeing yourself nude in the mirror not at all strange since you see yourself naked in here just about every day. As you wait for the water to reach optimal temperature, you check your teeth in the mirror and mess with your hair before walking into the shower. <br>
<br>
<</if>>
/* Default Post-Intro Avatar */
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
/* Noah/Naturism Check */
/* Note, in importing document Noah Rank 1 is last of the three, but listed here first for coding ease. Same on the Bath Version. Can delete this after importing. */
<<if $NoahSocialRank > 0>>
It is right when you have one foot in the tub, <span style="color:Pink">thus leaving your legs spread with your bits dangling and exposed between them,</span> <span style="color:lightcoral">that the door suddenly flies open!</span> Barraging in without care is <span style="color:DarkTurquoise">Noah</span>, who suddenly freezes upon seeing you. <span style="color:Pink">His eyes instantly fall down to your penis and while you both still blush, rather than embarrassment you both smile.</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "Noah",
State: {
Outfit: "Everyday",
Blush: 3,
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Oh, sorry.”</span> He laughs, <span style="color:LightSteelBlue">“I didn’t realize you were in here.”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> lifts Bue up to his face and talks for him in a funny voice.</span> <span style="color:LightSteelBlue">“We just had to pee, but we can wait until you are done.”</span> <span style="color:Pink">You chuckle and tell <span style="color:DarkTurquoise">Noah</span> he is more than welcome to go, as neither of you have something the other hasn’t seen very intimately, but <span style="color:DarkTurquoise">Noah</span> blatantly refuses this.</span> <span style="color:LightSteelBlue">“Nooo! I’m not going to pee in front of you, that’s weird!”</span> You ask if it is more or less weird than the stuff you already do, <span style="color:Pink">which causes <span style="color:DarkTurquoise">Noah</span> to blush and quickly glance into the hallway to check if anyone heard that.</span> <br>
<br>
<span style="color:LightSteelBlue">“Shut up, you weirdo!”</span> He laughs, <span style="color:LightSteelBlue">“Just hurry up or imma pee on you!”</span> He then sticks his tongue out at you and leaves, leaving you to finish your shower in peace. <span style="color:Pink">What a cute lad.</span> <br>
<<socialChange "Noah" 1>>
<br>
<<elseif $HomeDayNudity <= 0>>
It is right when you have one foot in the tub, <span style="color:Pink">thus leaving your legs spread with your bits dangling and exposed between them,</span> <span style="color:lightcoral">that the door suddenly flies open!</span> Barraging in without care is <span style="color:DarkTurquoise">Noah</span>, who suddenly freezes upon seeing you. <span style="color:Pink">Both of you are left stunned for a moment until his eyes suddenly flicker down to your bits and both of you suddenly turn bright red!</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Arms: "Hide",
Blush: 3,
Mouth: "Frown",
},
},
{
Name: "Noah",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Blush: 3,
Eyes: "Closed",
Bue: "Hands",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Aaaahhh! I’m sorry, I’m sorry!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> pulls Bue up to cover his eyes as you bend down and cover your privates, both of you feeling equally embarrassed. Just as quickly as he ran in, <span style="color:DarkTurquoise">Noah</span> spins around and sprints out of the bathroom, continuously calling out that’s he’s sorry and didn’t think you were in there.</span> At least this makes it pretty clear it was accidental. With your little brother gone, probably hiding in his room out of his own embarrassment, you shut the door and return to your shower with your heart beating only slightly quicker. <br>
<<addMoodlet "Seen Naked" 3>>
<br>
<<else>>
It is right when you have one foot in the tub, <span style="color:Pink">thus leaving your legs spread with your bits dangling and exposed between them,</span> <span style="color:lightcoral">that the door suddenly flies open!</span> Barraging in without care is <span style="color:DarkTurquoise">Noah</span>, who suddenly freezes upon seeing you. You blankly and bluntly inform your little brother that the bathroom is occupied, not being one to care about being seen exposed, and step fully into the tub <span style="color:Pink">as a blushing <span style="color:DarkTurquoise">Noah</span> is left frozen until the jiggling of your penis brings his eyes down to it.</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "Noah",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Blush: 3,
Eyes: "Closed",
Bue: "Hands"
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Aaaahhh! I’m sorry, I’m sorry!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> pulls Bue up to cover his eyes, trying to back out of the room but instead nearly crashes into the sink. You watch with amusement as <span style="color:DarkTurquoise">Noah</span> is somehow the only embarrassed one in this situation and he flails about trying to escape before finally making it back into the hallway and sprint into his bedroom. He sure is shy about nudity.</span> <br>
<br>
<</if>>
It is not too long later that you hear a knock on the door <span style="color:Pink">followed by the slightly panicked voice of your little brother asking</span> <span style="color:LightSteelBlue">“Are you done yet? Ahhh…”</span> He sounds like he really has to go. You tell him you’re just about finished and quickly wash up to avoid your brother having an accident that you’ll be blamed for. <span style="color:Pink">You had just turned off the water and were preparing to grab a towel when you hear him running off, no doubt a last-ditch sprint to <span style="color:DarkTurquoise">Your Father</span>’s bathroom to quickly relieve himself before he bursts. You chuckle and wonder why he didn’t just do that in the first place.</span> <br>
<<needChange "Hygiene" 100>>
<<addClothing "PC" "Bottoms" "Towel" "White">>
<<set $Player.Exposed to "Towel">>
<br>
[[Continue|PH Bathroom]]/* Intro */
/* Checking if player is already considered Nude */
<<if $PlayerBottoms.Type != "None" or $PlayerTop.Type != "None" or $Player.Undies != "None">>
You walk over to the shower and turn on the water, ensuring the knobs are in that perfect spot that isn’t too hot nor too cold. You then ensure the door is nice and shut, begroaning the lack of a lock, and begin to strip down. One by one, you toss your clothes into the hamper before reaching in and checking the water. Perfect! You take a big step into the shower, careful not to slip, and smile as the warm water hits your nude form. <br>
<br>
<<else>>
You walk over to the shower and turn on the water, ensuring the knobs are in that perfect spot that isn’t too hot nor too cold. You then ensure the door is nice and shut, begroaning the lack of a lock, and turn towards the mirror. You are already butt naked, seeing yourself nude in the mirror not at all strange since you see yourself naked in here just about every day. As you wait for the water to reach optimal temperature, you check your teeth in the mirror and mess with your hair before walking into the shower. The water is perfect and warm, causing you to smile as you step in. <br>
<br>
<</if>>
/* Default Post-Intro Avatar */
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
The shower itself is uneventful, which is overall a good thing. You wash yourself from your hair down to your toes and when you are done, feel nice and clean! You even take care to clean your private, boyish bits. The last thing you want is an uncomfortable rash down there. Once finished, you step out and grab a nice, warm towel and dry off. <span style="color:Pink">Your eyes fall to your wiggling penis as you furiously rub your hair dry. You can’t help but silently giggle at the sight.</span> Once you’ve finished, you wrap the towel around your waist and prepare to head out. <br>
<<needChange "Hygiene" 100>>
<<addClothing "PC" "Bottoms" "Towel" "White">>
<<set $Player.Exposed to "Towel">>
<br>
[[Continue|PH Bathroom]]<<storeClothing "Closet" "Naked" 1>>
<<set $Minutes += 40>>
/* Intro */
/* Checking if player is already considered Nude */
<<if $PlayerBottoms.Type != "None" or $PlayerTop.Type != "None" or $Player.Undies != "None">>
You walk over and turn on the shower to a nice warm, but not hot, setting. Letting the steam fill the room, you slowly strip down naked and toss your clothes in the hamper. You then stretch out your arms above your head and roll your joints to pop them. You intend to have a long, relaxing shower. Once the water is hot enough and steam has fogged up the mirror, you slowly step into the shower. Your body cringes slightly from the heat, but then it causes your muscles to relax as you step fully inside. <br>
<br>
The feeling of the warm water hitting your bare body is pleasant and you lean your head back and close your eyes, taking in the relaxing moment. You plan to get to the actual cleaning yourself part soon, but just take a few minutes to just relax and enjoy the feeling of the warm water. <br>
<br>
<<else>>
You walk over and turn on the shower to a nice warm, but not hot, setting. Letting the steam fill the room, you stretch your arms up above your head and roll your joints to pop them. The warm air on your nude body feels nice as you feel your muscles already beginning to relax. Once the water is hot enough and steam has fogged up the mirror, you slowly step into the shower. Your body cringes slightly from the heat, but then it quickly becomes a very nice feeling as you feel your limbs rest at your sides. <br>
<br>
The feeling of the warm water hitting your bare body is pleasant and you lean your head back and close your eyes, taking in the relaxing moment. You plan to get to the actual cleaning yourself part soon, but just take a few minutes to just relax and enjoy the feeling of the warm water. <br>
<br>
<</if>>
/* Default Post-Intro Avatar */
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
You take your time washing yourself, instead letting your mind wander and enjoy the feeling of the warm droplets hitting your body. You’re not sure how much time passes but your fingers are positively shriveled by the time you finish and exit the shower. <span style="color:lightgreen">Despite this, you feel utterly relaxed and can’t wipe the smile off your face as you just as slowly dry off then wrap a towel around your waist, utterly content with life at the moment.</span> <br>
<<addMoodlet "Stress" 0>>
<<needChange "Hygiene" 100>>
<<addClothing "PC" "Bottoms" "Towel" "White">>
<<set $Player.Exposed to "Towel">>
<br>
[[Continue|PH Bathroom]]<<storeClothing "Closet" "Naked" 1>>
<<set $Minutes += 55>>
/* Intro */
/* Checking if player is already considered Nude */
<<if $PlayerBottoms.Type != "None" or $PlayerTop.Type != "None" or $Player.Undies != "None">>
You walk over to the bathtub and turn on the water, picking a nice warm, but not overly hot, temperature. As the tub fills and steam begins to fill the room, you slowly strip down naked and toss your clothes in the hamper. You then stretch your arms above your head and roll your joints to pop them. As a nice mist fills the room and the mirror fogs up, you slip one toe into the water to check its temperature. Perfect! With a smile, you slowly step in and slip under the water. <br>
<br>
The feeling of the warm water slowly enveloping your body from the bottom up causes you to moan in pleasure, the relaxing aura already clearing any strain and pain from your muscles as you slip down low enough to just have your nose and eyes poking out of the water. Your entire body is caressed by the warm blanket of the water as you close your eyes and take a deep breath, letting relaxation fully wash over you. <br>
<br>
<<else>>
Though it would be even more relaxing had the bathroom a lock. You then stretch your arms above your head and roll your joints to pop them. As a nice mist fills the room and the mirror fogs up, you slip one toe into the water to check its temperature. Perfect! With a smile, you slowly step in and slip under the water. <br>
<br>
The feeling of the warm water slowly enveloping your body from the bottom up causes you to moan in pleasure, the relaxing aura already clearing any strain and pain from your muscles as you slip down low enough to just have your nose and eyes poking out of the water. Your entire body is caressed by the warm blanket of the water as you close your eyes and take a deep breath, letting relaxation fully wash over you. <br>
<br>
<</if>>
/* Default Post-Intro Avatar */
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
You take your time washing yourself, instead letting your mind wander and enjoy the feeling of the warm water soaking your body. You’re not sure how much time passes but your fingers are positively shriveled by the time you stand up and exit the bath. <span style="color:lightgreen">Despite this, you feel utterly relaxed and can’t wipe the smile off your face as you just as slowly dry off then wrap a towel around your waist, utterly content with life at the moment.</span> <br>
<<addMoodlet "Stress" 0>>
<<needChange "Hygiene" 100>>
<<addClothing "PC" "Bottoms" "Towel" "White">>
<<set $Player.Exposed to "Towel">>
<br>
[[Continue|PH Bathroom]]/* Intro */
/* Checking if player is already considered Nude */
<<if $PlayerBottoms.Type != "None" or $PlayerTop.Type != "None" or $Player.Undies != "None">>
You walk over to the shower and turn on the water, ensuring the knobs are in that perfect spot that isn’t too hot nor too cold. You then ensure the door is nice and shut, begroaning the lack of a lock, and begin to strip down. One by one, you toss your clothes into the hamper before reaching in and checking the water. Perfect! <br>
<br>
<<else>>
You walk over to the shower and turn on the water, ensuring the knobs are in that perfect spot that isn’t too hot nor too cold. You then ensure the door is nice and shut, begroaning the lack of a lock, and turn towards the mirror. You are already butt naked, seeing yourself nude in the mirror not at all strange since you see yourself naked in here just about every day. As you wait for the water to reach optimal temperature, you check your teeth in the mirror and mess with your hair before walking into the shower. <br>
<br>
<</if>>
/* Default Post-Intro Avatar */
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
Your shower goes by mostly uneventful, outside of the usual soap in your eye or the water becoming suddenly too hot or too cold. But this is all business as usual until you turn off the water and begin to step out. As you place your foot down, aiming for the bathmat <span style="color:yellow">but instead find the floor due to either bad luck or just not paying attention.</span> Normally, this wouldn’t be a major deal… <span style="color:lightcoral">if the floor wasn’t wet and you weren’t putting all of your weight on one foot.</span> <br>
<br>
<span style="color:red">SLIP!</span> <br>
<br>
<<set _random to random(1, 3)>>
<<if _random == 1>>
<span style="color:lightcoral">Your foot slips across the floor and you let out a scream as you are unable to catch yourself and, to avoid a painful split, find your body falling forward as you faceplant onto the floor with your nude body splayed out like some lewd crime scene. You groan as you sit up, rubbing your bruised forehead as you curse the puddle, bathmat, floor, and everything else in the universe that played a part in that unfortunate display.</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Frown",
Blush: 2,
},
},
]>>
<<ad _ad>>
Well, at least no one saw that. <br>
<<addMoodlet "Pained" 3>>
<<needChange "Hygiene" 100>>
<<addClothing "PC" "Bottoms" "Towel" "White">>
<<set $Player.Exposed to "Towel">>
<br>
[[Continue|PH Bathroom]]
<<elseif _random == 2>>
<span style="color:lightcoral">Your foot slips across the floor and you let out a scream as you just barely manage to grip onto the shower curtain to stop your descent, your legs spread apart nearly to the point of straining.</span> Had anyone been watching, <span style="color:Pink">they would see the humorous sight of your legs spread apart with your boyish bits dangling vulnerable and clear between them; Your balls almost dropping low enough to brush against the edge of the bath.</span> <span style="color:lightcoral">Now that would have been a painful fall.</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Frown",
Blush: 2,
},
},
]>>
<<ad _ad>>
You sigh in relief as you are able to adjust your body to fall to your knees. You stand up, chuckling to yourself as you wipe the puddle that nearly caused your accident up and begin to dry off. Good thing nobody saw that. <br>
<<needChange "Hygiene" 100>>
<<addClothing "PC" "Bottoms" "Towel" "White">>
<<set $Player.Exposed to "Towel">>
<br>
[[Continue|PH Bathroom]]
<<else>>
<span style="color:lightcoral">Your foot slips across the floor and you let out a scream as you just barely manage to grip onto the shower curtain to stop your descent, your legs spread apart nearly to the point of straining.</span> <span style="color:Pink">Had anyone been watching, they would see the humorous sight of your legs spread apart with your boyish bits dangling vulnerable and clear between them. But that’s not all. You blink twice, frozen in place as you feel something extremely awkward. Something thin and plastic pressed up against your butthole. <br>
<br>
You glance over your shoulder and see that you are hovering just above the top of your shampoo bottle with his dangerously close, literally touching, your more vulnerable spot.</span> <span style="color:lightcoral">The realization that had you not been able to catch yourself and even done so a moment later that the thin and tall lid of said shampoo bottle would have likely ended up impaling you from behind causes you to blush.</span> <br>
<<if $Player.Kinks.Anal == 1>>
<<set _hard to 1>>
<<else>>
<<set _hard to 0>>
<</if>>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Frown",
Blush: 3,
Hard: _hard,
},
},
]>>
<<ad _ad>>
<<if $Player.Kinks.Anal == 1>>
<span style="color:Pink">Then again, even the feeling of it pressed up against your rear entrance causes tingles to travel up your spine. You briefly imagine what it would have felt like to have something shoved up there so suddenly. You blush, feeling yourself becoming hard as you quickly straighten up and grab your towel.</span> <br>
<br>
<</if>>
But for better or worse, you managed to avoid such a fate. Quickly drying off, you wrap the towel around your waist and cautiously move the shampoo a bit to the right, ensuring it is fully out of the way. <span style="color:Pink">You can’t help but stare at the bottle a moment blushing before turning around quickly.</span> <br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Anal"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
<<needChange "Hygiene" 100>>
<<addClothing "PC" "Bottoms" "Towel" "White">>
<<set $Player.Exposed to "Towel">>
<br>
[[Continue|PH Bathroom]]
<</if>>/* Intro */
/* Checking if player is already considered Nude */
<<if $PlayerBottoms.Type != "None" or $PlayerTop.Type != "None" or $Player.Undies != "None">>
You walk over to the bath and turn on the water to begin filling the tub, ensuring that the knobs are in the perfect spot that isn’t too hot nor too cold while keeping in mind that the water will cool slightly as it sits. The mastery of the perfect bath is a skill you have worked on for many years now. With the water filling, you quickly strip down and toss your clothes in the hamper. It is time for a nice soak! <br>
<br>
<<else>>
You walk over to the bath and turn on the water to begin filling the tub, ensuring that the knobs are in the perfect spot that isn’t too hot nor too cold while keeping in mind that the water will cool slightly as it sits. The mastery of the perfect bath is a skill you have worked on for many years now. Already naked, you await the water to reach optimal levels. Then, it is time for a nice soak! <br>
<br>
<</if>>
/* Default Post-Intro Avatar */
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
Your bath goes by mostly uneventful, outside of the usual soap in your eye or the water slowly becoming too cold as it sits. But this is all business as usual until you drain the tub and begin to step out. As you place your foot down, aiming for the bathmat <span style="color:yellow">but instead find the floor due to either bad luck or just not paying attention.</span> Normally, this wouldn’t be a major deal… <span style="color:lightcoral">if the floor wasn’t wet and you weren’t putting all of your weight on one foot.</span> <br>
<br>
<span style="color:red">SLIP!</span> <br>
<br>
<<set _random to random(1, 3)>>
<<if _random == 1>>
<span style="color:lightcoral">Your foot slips across the floor and you let out a scream as you are unable to catch yourself and, to avoid a painful split, find your body falling forward as you faceplant onto the floor with your nude body splayed out like some lewd crime scene. You groan as you sit up, rubbing your bruised forehead as you curse the puddle, bathmat, floor, and everything else in the universe that played a part in that unfortunate display.</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Frown",
Blush: 2,
},
},
]>>
<<ad _ad>>
Well, at least no one saw that. <br>
<<addMoodlet "Pained" 3>>
<<needChange "Hygiene" 100>>
<<addClothing "PC" "Bottoms" "Towel" "White">>
<<set $Player.Exposed to "Towel">>
<br>
[[Continue|PH Bathroom]]
<<elseif _random == 2>>
<span style="color:lightcoral">Your foot slips across the floor and you let out a scream as you just barely manage to grip onto the shower curtain to stop your descent, your legs spread apart nearly to the point of straining.</span> Had anyone been watching, <span style="color:Pink">they would see the humorous sight of your legs spread apart with your boyish bits dangling vulnerable and clear between them; Your balls almost dropping low enough to brush against the edge of the bath.</span> <span style="color:lightcoral">Now that would have been a painful fall.</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Frown",
Blush: 2,
},
},
]>>
<<ad _ad>>
You sigh in relief as you are able to adjust your body to fall to your knees. You stand up, chuckling to yourself as you wipe the puddle that nearly caused your accident up and begin to dry off. Good thing nobody saw that. <br>
<<needChange "Hygiene" 100>>
<<addClothing "PC" "Bottoms" "Towel" "White">>
<<set $Player.Exposed to "Towel">>
<br>
[[Continue|PH Bathroom]]
<<else>>
<span style="color:lightcoral">Your foot slips across the floor and you let out a scream as you just barely manage to grip onto the shower curtain to stop your descent, your legs spread apart nearly to the point of straining.</span> <span style="color:Pink">Had anyone been watching, they would see the humorous sight of your legs spread apart with your boyish bits dangling vulnerable and clear between them. But that’s not all. You blink twice, frozen in place as you feel something extremely awkward. Something thin and plastic pressed up against your butthole. <br>
<br>
You glance over your shoulder and see that you are hovering just above the top of your shampoo bottle with his dangerously close, literally touching, your more vulnerable spot.</span> <span style="color:lightcoral">The realization that had you not been able to catch yourself and even done so a moment later that the thin and tall lid of said shampoo bottle would have likely ended up impaling you from behind causes you to blush.</span> <br>
<<if $Player.Kinks.Anal == 1>>
<<set _hard to 1>>
<<else>>
<<set _hard to 0>>
<</if>>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Frown",
Blush: 3,
Hard: _hard,
},
},
]>>
<<ad _ad>>
<<if $Player.Kinks.Anal == 1>>
<span style="color:Pink">Then again, even the feeling of it pressed up against your rear entrance causes tingles to travel up your spine. You briefly imagine what it would have felt like to have something shoved up there so suddenly. You blush, feeling yourself becoming hard as you quickly straighten up and grab your towel.</span> <br>
<br>
<</if>>
But for better or worse, you managed to avoid such a fate. Quickly drying off, you wrap the towel around your waist and cautiously move the shampoo a bit to the right, ensuring it is fully out of the way. <span style="color:Pink">You can’t help but stare at the bottle a moment blushing before turning around quickly.</span> <br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Anal"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
<<needChange "Hygiene" 100>>
<<addClothing "PC" "Bottoms" "Towel" "White">>
<<set $Player.Exposed to "Towel">>
<br>
[[Continue|PH Bathroom]]
<</if>>/* Intro */
/* Checking if player is already considered Nude */
<<if $PlayerBottoms.Type != "None" or $PlayerTop.Type != "None" or $Player.Undies != "None">>
You walk over to the shower and turn the knob quickly without even thinking. As the water turns on, you yawn and stretch as you quickly strip off your clothes and toss them in the hamper. You see your slightly disordered hair from the mirror and rub your eyes, feeling a little groggy, before stepping into the shower… <br>
<br>
<<else>>
You walk over to the shower and turn the knob quickly without even thinking. As the water turns on, you yawn and stretch, feeling a little groggy. You spot your disordered hair in the mirror and mess with it for a minute before stepping into the shower… <br>
<br>
<</if>>
/* Default Post-Intro Avatar */
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:lightcoral">You let out a squeak as the freezing cold water hits your bare skin and you leap out of the shower only barely drenched.</span> It seems you accidentally turned the knob to the cold setting and got an unpleasant chilly surprise. You quickly adjust the knob before slipping back in. <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Frown",
Blush: 3,
},
},
]>>
<<ad _ad>>
/* PC: Penis Size 1 Smaller */
<span style="color:lightcoral">Your body now shivering and your penis slightly shriveled, you try your best to salvage the shower, but find yourself feeling uncomfortably cold despite turning the water to warm.</span> In the end, you quickly finish washing, your sole thought being to wrap yourself in the warm towel waiting for you to warm up. <span style="color:yellow">Your relaxing shower may have been ruined, but at least it’s done and you are clean.</span> <br>
<<addMoodlet "Uncomfortably Cold" 8>>
<<needChange "Hygiene" 100>>
<<addClothing "PC" "Bottoms" "Towel" "White">>
<<set $Player.Exposed to "Towel">>
<br>
[[Continue|PH Bathroom]]/* Intro */
/* Checking if player is already considered Nude */
<<if $PlayerBottoms.Type != "None" or $PlayerTop.Type != "None" or $Player.Undies != "None">>
You walk over and turn on the water to begin filling the tub, a bit distracted and not even thinking as you do so. You then yawn and stretch your arms out as you begin to strip off your clothes and toss them into the hamper. You see your slightly disordered hair from the mirror and rub your eyes, feeling a little groggy, before quickly stepping into the bath… <br>
<br>
<<else>>
You walk over and turn on the water to begin filling the tub, a bit distracted and not even thinking as you do so. You then yawn and- stretch, staring at your reflection in the mirror as you wait for it to fill. You see your slightly disordered hair from the mirror and rub your eyes, feeling a little groggy, before quickly stepping into the bath… <br>
<br>
<</if>>
/* Default Post-Intro Avatar */
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:lightcoral">You let out a loud squeak as you are nearly completely seated int the tub before you suddenly realize that the water is freezing cold! You feel your balls leap into your body as you hop out of the shower and nearly slip on the floor.</span> Seems you accidentally turned the knob to the cold setting and got an unpleasant chilly surprise. You quickly wait for the water to warm up before stepping back in. <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Frown",
Blush: 3,
},
},
]>>
<<ad _ad>>
/* PC: Penis Size 1 Smaller */
<span style="color:lightcoral">Your body now shivering and your penis slightly shriveled, you try your best to salvage the bath, but find yourself feeling uncomfortably cold despite turning the water to warm. You’d have to drain the tub to get it to the perfect temperature you desire and find the whole experience disappointing.</span> In the end, you quickly finish washing, your sole thought being to wrap yourself in the warm towel waiting for you to warm up. <span style="color:yellow">Your relaxing bath may have been ruined, but at least it’s done and you are clean.</span> <br>
<<addMoodlet "Uncomfortably Cold" 8>>
<<needChange "Hygiene" 100>>
<<addClothing "PC" "Bottoms" "Towel" "White">>
<<set $Player.Exposed to "Towel">>
<br>
[[Continue|PH Bathroom]]<<storeClothing "Closet" "Naked" 1>>
<<set $Minutes += 30>>
/* Intro */
/* Checking if player is already considered Nude */
<<if $PlayerBottoms.Type != "None" or $PlayerTop.Type != "None" or $Player.Undies != "None">>
You walk over to the shower and turn on the water, spinning the knob all the way to the cold side. The room seems to immediately grow colder as the water begins to spray down. You feel a chill run down your spine as your body prepares itself to be drenched in the cold water. Quickly, you strip down and toss your clothes into the hamper. <span style="color:yellow">The cool air on your nude body already makes you shiver as you try to hype yourself up to step in.</span> <br>
<br>
<<else>>
You walk over to the shower and turn on the water, spinning the knob all the way to the cold side. The room seems to immediately grow colder, your nude body already shivering before you’ve even stepped into the icy spray. <span style="color:yellow">You give it a minute to get to its coldest temperature before you try to hype yourself up to step in.</span> <br>
<br>
<</if>>
/* Default Post-Intro Avatar */
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
/* Hard Check */
<<if $Player.Arousal < 50>>
<span style="color:yellow">You let out a squeak the instant the water hits your skin, the small spray like ice piercing your very soul. Your body contorts and shivers, but you persevere as you step fully inside.</span> Your body is uncontrollably shivering and your penis has shrunk substantially, trying to hide inside you like a turtle to shield itself from the cold. <span style="color:yellow">A voice in the back of your mind makes you wonder why you decided to do this?</span>
<<else>>
<span style="color:Pink">Your penis, already starting to soften from the cool air, twitches and squirms in protest, as if it knows what you are about to do. You let out a squeak the instant the water hits your skin, the small spray like ice piercing your very soul. Your body controls and shivers, but you persevere as you step fully inside. Your erect penis shrinks down quickly, first to it’s normal flaccid self then even smaller as it tries to hide inside you like a turtle to shield itself from the cold.</span> <span style="color:yellow">A voice in the back of your mind makes you wonder why you decided to do this?</span>
<</if>>
/* Loves Cold Check */
<<if $Player.Traits.includes("Likes Cold")>>
<span style="color:lightgreen">Yet, despite your shivering and shrinking member, you find yourself enjoying the chill. You guess you are just built different.</span>
<</if>>
<br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Frown",
Blush: 3,
},
},
]>>
<<ad _ad>>
/* PC: Penis Size 1 Smaller */
For better or for worse, the cold shower eventually comes to an end as you leap out and quickly grab a warm towel to get the icy water off of you. <span style="color:Pink">As you do so, you can’t help but notice your nude form in the mirror, most notably your shriveled member. There is a brief fear that it will never grow back to its normal size, though by the time you have finished drying yourself, it has mostly returned to its normal state.</span> With that, you wrap the towel around your waist and prepare to head back to your bedroom. <br>
<<addMoodlet "Uncomfortably Cold" 8>>
<<needChange "Hygiene" 100>>
<<addClothing "PC" "Bottoms" "Towel" "White">>
<<set $Player.Exposed to "Towel">>
<br>
[[Continue|PH Bathroom]]/* Intro */
/* Checking if player is already considered Nude */
<<if $PlayerBottoms.Type != "None" or $PlayerTop.Type != "None" or $Player.Undies != "None">>
You walk over to the shower and turn on the water, ensuring the knobs are in that perfect spot that isn’t too hot nor too cold. You then ensure the door is nice and shut, begroaning the lack of a lock, and begin to strip down. One by one, you toss your clothes into the hamper before reaching in and checking the water. Perfect! <br>
<br>
<<else>>
You walk over to the shower and turn on the water, ensuring the knobs are in that perfect spot that isn’t too hot nor too cold. You then ensure the door is nice and shut, begroaning the lack of a lock, and turn towards the mirror. You are already butt naked, seeing yourself nude in the mirror not at all strange since you see yourself naked in here just about every day. As you wait for the water to reach optimal temperature, you check your teeth in the mirror and mess with your hair before walking into the shower. <br>
<br>
<</if>>
/* Default Post-Intro Avatar */
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
As you wash your hair and body, you become lost in thought as the water becomes white noise. Your mind wanders, going over the events of the past few days and planning ahead for what’s to come.
/* Old Stuff | Can delete this note after imported. Just lsited to know where the new importing ends. */
<span style="color:lightcoral">However, you were not so lost in thought as to not hear the creaking of the bathroom door opening. You call out that you are in here, but only here a laugh in response followed by the door shutting and footsteps approaching the shower curtain. You step back against the wall, cover your boy bits by instinct, and yell out for <span style="color:DarkTurquoise">Gabe</span> to leave.</span> <br>
<br>
<span style="color:LightSteelBlue">“What’s wrong?”</span> <span style="color:DarkTurquoise">Gabe</span> laughs. <span style="color:lightcoral">You knew it was him, he’s the only one jerky enough to walk in on you deliberately,</span> <span style="color:LightSteelBlue">“Afraid I’m going to see and laugh at your naked ass? That’s all a brat like you is good for, entertainment.”</span> He laughs again as you yell for him to leave, threatening to tell <span style="color:DarkTurquoise">Your Dad</span> if he doesn’t. <br>
<br>
<span style="color:LightSteelBlue">“Calm down, brat. I just have a little surprise for you is all.”</span> <span style="color:lightcoral">Based on his tone, you can tell that whatever ‘surprise’ he has for you isn’t a good one! You hear some shuffling and brace yourself for some sort of attack or prank,</span> <span style="color:pink">but were caught completely off guard as the curtain swings open and you see <span style="color:DarkTurquoise">Gabe</span> standing there with his dick out and pointed at you!</span> <br>
<<set _ad to [
{
Name: "Gabe",
State: {
Eyes: "Mad",
Mouth: "Smirk",
Outfit: "Everyday",
},
Clothes: {
Undies: $None,
Shoes: $None,
Bottoms: $None,
},
},
{
Name: "Player",
State: {
Eyes: "Sad",
Cry: 1,
Blush: 2,
Mouth: "Sad",
Outfit: "Naked",
},
},
]>>
<<ad _ad>>
<span style="color:lightcoral">You look at him in confusion, then let out a cry of disgust as he begins to pee on you! You yell out for him to stop and try to move away as <span style="color:DarkTurquoise">Gabe</span> begins to laugh hysterically and follow you with his stream. You were trapped, backed into a corner with <span style="color:DarkTurquoise">Gabe</span> covering your only escape. You begin to tear up in embarrassment as <span style="color:DarkTurquoise">Gabe</span> makes sure to cover as much of your body in his urine as he can, all the while laughing and taunting you. The only upside was that his stream wasn’t strong enough to reach your face, though not through lack of trying.</span> <br>
<br>
<span style="color:LightSteelBlue">“You know, you make a pretty good toilet bro. I’ve never had this much fun pissing before!”</span> He laughs. <span style="color:lightcoral">You give him a nasty look, both embarrassed and angry, but <span style="color:DarkTurquoise">Gabe</span> just rolls his eyes.</span> <span style="color:LightSteelBlue">“Calm down, brat, it was just a prank. Besides, you’re already in the shower. So just wash it off. And if you even think about snitching, I’ll piss in your mouth while you’re sleeping.”</span> <br>
<br>
<span style="color:lightcoral"><span style="color:DarkTurquoise">Gabe</span> fakes a punch towards you, causing you to flinch, before he exits the bathroom laughing. You then proceed to perform a very thorough deep clean in order to get the feeling of his urine off your body. Man, he’s such a jerk!</span> <br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Watersports", "Humiliation"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<<addMoodlet "Seen Naked" 3>>
<<needChange "Hygiene" 100>>
<<addClothing "PC" "Bottoms" "Towel" "White">>
<<set $Player.Exposed to "Towel">>
<<socialChange "Gabe" -5>>
<br>
[[Continue|PH Bathroom]]<<storeClothing "Closet" "Naked" 1>>
<<set $Minutes += 15>>
/* Intro */
/* Checking if player is already considered Nude */
<<if $PlayerBottoms.Type != "None" or $PlayerTop.Type != "None" or $Player.Undies != "None">>
Wanting to get this done as quickly as possible, you flick the water on and begin to strip down to your birthday suit, <span style="color:Pink">only remember to close the door all the way once a chill from the hallway hits your bare dick.</span> Thankfully, no one sees you. Once nude, you quickly step into the water, not even checking the water first. You want to get this done as quickly as possible. <br>
<br>
<<else>>
Wanting to get this done as quickly as possible, you flick the water on and, already naked, hop inside right away, not even checking the water first. You want to get this done as quickly as possible. <br>
<br>
<</if>>
/* Default Post-Intro Avatar */
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
As if you are competing in a race against time, you wash each of your parts with speed and efficiency. While you may not be doing the best job, it is enough to get you clean and only a few minutes later you are hoping out of the shower to quickly dry off. <span style="color:lightgreen">You’re sure if there was a record for fastest shower, you’d win… or at least be pretty close.</span> <br>
<<needChange "Hygiene" 50>>
<<addClothing "PC" "Bottoms" "Towel" "White">>
<<set $Player.Exposed to "Towel">>
<br>
[[Continue|PH Bathroom]]<<set $Minutes += 15>>
<<set $Meal to random(1, 3)>>
<<if $Meal == 1>>
You enjoy a nice bowl of cereal.<br>
<<elseif $Meal == 2>>
You enjoy a nice plate of eggs.<br>
<<elseif $Meal == 3>>
You enjoy some fresh fruit and oatmeal.<br>
<</if>>
<<needChange "Hunger" 35>>
<br>
/* Gabe Random Events */
<<if $GabeSche.Location == "Home Kitchen">>
<<if $GabeSecretBJDone && !$GabeSecretBJPostSceneHappened && $Time.between(6,0,7,0)>>
<<include "Gabe Secret BJ Post Scene">>
<<elseif $GabeSocial < 0>>
<<set _randomevent to random(1, 4)>>
<<if _randomevent == 1>>
As you are eating, you notice <span style="color:DarkTurquoise">Gabe</span> fill up a cup of water and place it on the table close to you before checking his phone and walking away. <span style="color:lightcoral">You don’t think much of it until <span style="color:DarkTurquoise">Gabe</span> returns and ‘accidentally’ knocks over the cup and spills water all over your crotch! It is cold and you quickly jump to your feet in surprise as the icy water hits your groin. It is little surprise as <span style="color:DarkTurquoise">Gabe</span> begins to laugh loudly at your misfortune.</span> <br>
<br>
<<if $PlayerUndies.Tags.includes("Diaper")>>
<span style="color:LightSteelBlue">“Geez <span style="color:DarkTurquoise">$GabeNickname</span>, no wonder you have to wear a diaper all the time!”</span> He laughs as you grab a towel to dry off your crotch, <span style="color:LightSteelBlue">“But it looks like your such a big baby, you need some more absorbent pairs. I’ll talk with <span style="color:DarkTurquoise">Dad</span> about it, okay sport?”</span> He continues to laugh as he walks off. <br>
<br>
<<else>>
<span style="color:LightSteelBlue">“Geez <span style="color:DarkTurquoise">$GabeNickname</span>, you gotta learn to control that bladder of yours.”</span> He laughs as you grab a towel to dry off your crotch. <span style="color:LightSteelBlue">“Have any more accidents like this, and you might have to start wearing a diaper around the house!”</span> He continues to laugh as he walks off. <br>
<br>
<</if>>
<</if>>
<</if>>
<<elseif $Time.schoolday and random(1, 5) == 1>>
<<include "Breakfast Gabe Sees Morning Wood">>
<</if>>
<<set $Breakfast to 1>>
[[Continue|PH Kitchen]]/* Written by: Dicey :o Dicey’s first */
<<set $Minutes += 5>>
/* Intro */
You grab your toothbrush and run a bit of water on the bristles. You remember your dad giving you a stern talking to about the right amount of toothpaste, so you carefully dot a pea-sized glob of toothpaste on the toothbrush. Feeling accomplished, you start brushing your teeth.<br>
<br>
The monotonous pattern of brushing your teeth gave you time to reflect. You had always wondered why, whenever you had to visit the dentist, your dad insisted on scheduling it for 2:30. He would always chuckle, and you would instinctively groan, as if it were an unfunny joke. <br>
<br>
You shook that thought away and returned to reality, rinsing your toothbrush, then your mouth. You place your toothbrush and toothpaste in their proper places. Looking at your sparkling teeth, it seems like you are done. <br>
<<needChange "Hygiene" 10>>
<<addMoodlet "Minty Fresh" 3>>
<br>
[[Continue|PH Bathroom]]<<set $Minutes += 5>>
/* May put small, cute random events here later */
You grab your toothbrush and quickly brush your teeth until they are clean and sparkling. <br>
<<needChange "Hygiene" 10>>
<<addMoodlet "Minty Fresh" 3>>
<br>
[[Continue|PH Bathroom]]<<set $Show to random(1, 3)>>
/* MYSTERIES INCLUDED */
<<if $Show == 1>>
You watch a show called Mysteries Included, a cartoon about three brothers and their dog that live in a town with an above average amount of mysterious. To be expanded upon later.<br>
/* THE LONGEST WALL */
<<elseif $Show == 2>>
You watch a show called The Longest Wall, which follows two Chinese boys, Qinshi and Huang, as they travel across Northern China exploring the different lands all to one day fulfill their dream of building the longest wall ever seen.<br>
/*Boy 10 - Written By: Oryan Ricochet*/
<<elseif $Show == 3>>
You flop down onto the couch and flip on the TV to one of the many channels that feature cartoons and are greeted by a later episode of a newish cartoon you haven’t watched yet. The main character is a boy roughly your age wearing some sort of high-tech bracelet, you listen to the intro and learn that it lets him turn into 10 different monsters that are promotively featured in the show. <br>
<br>
Despite not completely understanding the plot you find yourself getting invested as he uses his various forms to fight off a squid like monster that wants the bracelet for himself. Practically jumping in your seat as the squid pins the boy to the wall and with a tap to the bracelet returns him to his human form. Your anticipation rising as the boy struggles in the squid’s grasp, attempting to escape the firm grip. Only to jump up to your feet and let out a cheer when the boy escapes and changes into a large brown hulking apelike form to pin the squid to the ground. <br>
<br>
You continue to watch the show with a new level of investment. <br>
<</if>>
<<needChange "Fun" 20>>You take a deep breath, make sure the coast is as clear as its going to get, then sprint to the fence, covering yourself as best as you can with your hands.
<<set $RandomEvent to random(1, 4)>>
/* POSTIVE */
<<if $RandomEvent < 4>>
<span style="color:Green">Reaching the fence, you use your momentum to quickly scale it and make it to the other side. You sigh in relief as, you believe, no one saw you.</span><br>
<br>
[[Continue|PH Backyard]]
/* NEGATIVE */
<<elseif $RandomEvent == 4>>
/* UNDERWEAR */
<<if $Player.Exposed == "Undies" or $Player.Exposed == "Diaper">>
<<set $RandomEvent2 to random(1, 3)>>
/* CAR HONK */
<<if $RandomEvent2 == 1>>
As you are half way up, you lose your footing and nearly fall, barely managing to catch yourself with your hands. <span style="color:Red">This leaves you in the embarrassing position of your underwear-clad Butt dangling over the fence in clear view of any pedestrians.</span> As you kick your legs about in an attempt to free yourself, you hear a car pass by your house. The honk followed by laughter confirms that they saw you. At least they didn’t see your face, you hope. Finally, you make it to the other side and land in your backyard.<br>
<<addMoodlet "Stress" 1>>
<<set $TimesSeenUndies += 1>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliation"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
<br>
[[Continue|PH Backyard]]
/* TEENAGER */
<<elseif $RandomEvent2 == 2>>
As you are half way up, you lose your footing and nearly fall, barely managing to catch yourself with your hands. <span style="color:Red">This leaves you in the embarrassing position of your underwear-clad Butt dangling over the fence in clear view of any pedestrians.</span> As you kick your legs in an attempt to free yourself, you hear two voices behind you.<br>
<br>
<span style="color:LightSteelBlue">”Hey nice $PlayerUndies.Type loser! Bet you’d look better without them!”</span> A teenage voice laughs as you suddenly hear two sets of footsteps run towards you. You panic as you try get over, but soon you feel a pair of hands begin to pull at your $PlayerUndies.Type, <span style="color:Red">yanking them down to your knees and revealing your Butt and $Player.PenisSize Penis!</span><br>
<br>
/* PENIS SIZE CHECK */
<<if $Player.Arousal >= 50>>
<span style="color:LightSteelBlue">"Dude! The kid's hard! He must of been wanking off out here!”</span> You hear the boy laugh at your exposed Hard Penis. <span style="color:LightSteelBlue">”If we take pictures of him we can make him do whatever we want!”</span>
<<elseif $Player.PenisSize == "Tiny" or $Player.PenisSize == "Small">>
<span style="color:LightSteelBlue">"Dude! Check out this kid’s little pecker!”</span> The boys laugh at your exposed Penis. <span style="color:LightSteelBlue">”Hurry up and get a picture of it!”</span>
<<elseif $Player.PenisSize == "Average">>
<span style="color:LightSteelBlue">"I bet this kid can’t even cum yet!”</span> The boys laugh at your exposed Penis. <span style="color:LightSteelBlue">”Quick, get a picture of his cock!”</span>
<<else>>
<span style="color:LightSteelBlue">"Fuck dude, this kid’s got a big cock!”</span> The boys laugh and leer at your exposed Penis. <span style="color:LightSteelBlue">”Hurry up and get a picture of it!”</span>
<</if>>
The teenage boys nearly have your underwear completely off when you finally manage to kick yourself forward, <span style="color:Green">releasing yourself from their grip and tumbling out of your underwear and down into your backyard.</span><br>
<br>
<span style="color:LightSteelBlue">"Fuck dude, I didn’t get the picture."</span> One boy curses. <span style="color:LightSteelBlue">”Who cares? Bet you we can sell his underwear online.”</span> You hear the boys laughing as they run off with your $PlayerUndies.Type. <span style="color:Red">Leaving you safe, but naked in your backyard!</span><br>
<br>
<<set $PlayerUndies to $None>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliation"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
[[Continue|PH Backyard]]
/* WEDGIE */
<<elseif $RandomEvent2 == 3>>
Reaching the fence, you use your momentum to quickly scale it and jump to the other side. Unfortunately, you $PlayerUndies.Name get caught on the top of the fence, <span style="color:Red">giving you a painful wedgie as you hang by your $PlayerUndies.Type.</span> On the bright side, you hang facing your back yard, so no one can see you in such a humiliating predicament.
<<set $RandomEvent3 to random(1, 2)>>
/* FREE SELF */
<<if $RandomEvent3 == 1>>
It takes you a few moments, but you manage to unhook your $PlayerUndies.Type from the fence and allow yourself to fall to the ground.<br>
<br>
<<addMoodlet "Wedgie" 6>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Wedgiee"]>>
<<arousalGain 20 _arousalbs _arousalkink>>
[[Continue|PH Backyard]]
/* FALLS OUT OF UNDIES */
<<elseif $RandomEvent3 == 2>>
You are unable to reach back to unhook your $PlayerUndies.Type from the fence by hand, so instead begin to swing back in forth in a painful attempt to free yourself. <span style="color:Red">However, you swing too far forward and instead fall face first onto the ground as you slide completely out of your $PlayerUndies.Type!</span> Your pride taking a hit, you quickly retrieve your underwear and put it back on, thankful no one was around to see that.<br>
<br>
<<addMoodlet "Wedgie" 6>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Wedgiee"]>>
<<arousalGain 20 _arousalbs _arousalkink>>
[[Continue|PH Backyard]]
<</if>>
<</if>>
/* NAKED */
<<elseif $Player.Exposed == "Naked">>
<<set $RandomEvent2 to random(1, 2)>>
/* CAR HONK */
<<if $RandomEvent2 == 1>>
As you are half way up, you lose your footing and nearly fall, barely managing to catch yourself with your hands. <span style="color:Red">This leaves you in an embarrassing position, as your bareass and $Player.PenisSize Penis dangle on the other side of the fence in clear view of any pedestrians.</span> As you kick your legs about in an attempt to free yourself, you hear a car pass by your house. The honk followed by laughter confirms that they saw you. At least they didn’t see your face, you hope. Finally, you make it to the other side and land in your backyard.<br>
<<addMoodlet "Stress" 2>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliation"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
<br>
[[Continue|PH Backyard]]
/* TEENAGER */
<<elseif $RandomEvent2 == 2>>
As you are half way up, you lose your footing and nearly fall, barely managing to catch yourself with your hands. <span style="color:Red">This leaves you in the embarrassing position of your $Player.PenisSize Penis and ass dangling over the fence in clear view of any pedestrians.</span> As you kick your legs in an attempt to free yourself, you hear two voices behind you.<br>
<br>
<span style="color:LightSteelBlue">”Dude check it out, some kids stuck on that fence naked! Let’s get him!”</span> A teenage voice laughs as you suddenly hear two sets of footsteps run towards you. You panic as you try get over, <span style="color:Red">but soon you feel a pair of hands grab your legs in an attempt to pull you down!</span>
<br>
<br>
/* PENIS SIZE CHECK */
<<if $Player.Arousal >= 50>>
<span style="color:LightSteelBlue">”Dude! The kid's hard! He must of been wanking off out here!”</span> You hear the boy laugh at your exposed Hard Penis. <span style="color:LightSteelBlue">”If we take pictures of him we can make him do whatever we want!”</span>
<<elseif $Player.PenisSize == "Tiny" or $Player.PenisSize == "Small">>
<span style="color:LightSteelBlue">”Dude! Check out this kid’s little pecker!”</span> The boys laugh at your exposed Penis. <span style="color:LightSteelBlue">”If we take pictures of him we can make him do whatever we want!”</span>
<<elseif $Player.PenisSize == "Average">>
<span style="color:LightSteelBlue">”I bet this kid can’t even cum yet!”</span> The boys laugh at your exposed Penis. <span style="color:LightSteelBlue">” If we take pictures of him we can make him do whatever we want!”</”</span>
<<else>>
<span style="color:LightSteelBlue">”Fuck dude, this kid’s got a big cock!”</span> The boys laugh and leer at your exposed Penis. <span style="color:LightSteelBlue">” If we take pictures of him we can make him do whatever we want!”</span>
<</if>>
You nearly lose your grip, which would result in you being taken by the teenagers and left at their mercy,<span style="color:Green"> when you manage to kick off one of them, getting them to let go as you tumble to the other side of the yard.</span><br>
<br>
<span style="color:LightSteelBlue">”Fuck that hurt!</span> The boy you kicked yells out, <span style="color:LightSteelBlue">”Better watch you back kid! If I see that ass again, I’m going to fuck it until you lose the ability to kick!”</span> You hear the boys grumble to themselves as they run off. <span style="color:Green">Leaving you safe in your backyard!</span>
<br>
<br>
<<set $PlayerUndies to $None>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliation"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
[[Continue|PH Backyard]]
<</if>>
<</if>>
<</if>><<set _whiteapron to {
Name: "White Apron",
Type: "Apron",
Color: "White",
Slot: "Outer",
Temp: 10,
Tags: ["Uniform"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Apron/White Apron.png",
Avatar: "Images/Avatar/Clothes/Apron/White Apron.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A cooking apron for the little chef in your house.",
}>>
<<set $Minutes += 30>>
<<set $Money -= 4>>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
Clothes: {
Outer: _whiteapron,
},
},
]>>
<<ad _ad>>
Grabbing ingredients from the fridge, you plop them atop the counter and grab one of the aprons <span style="color:DarkTurquoise">Your Father</span> bought for you and your brothers. Tying it around your waist to avoid making a mess or burning yourself, you begin to cook a basic meal.<br>
<br>
<div id=choice>
<<link "Continue">>
<<replace"#choice">>
/* BASIC MEAL */
<<if $MealLevel == "Basic">>
<<skillCheck "Cooking" 50>>
/* PASS */
<<if _result == 1>>
<span style="color:Green">While the recipe may be basic, you still manage to nail it and make something quite tasty!</span> You enjoy your meal, made all the more tastier by the fact that you made it all by yourself.<br>
<<skillPoints "Cooking" 5>>
<<needChange "Hunger" 30>>
<br>
[[Continue|PH Kitchen]]
/* FAIL */
<<else>>
<span style="color:Red">Despite your best efforts, you make a few mistakes and the meal turns out worse than you had hoped.</span> A few burnt spots and an utter lack of taste makes it something you’d rather not finish.<br>
<<skillPoints "Cooking" 5>>
<<needChange "Hunger" 15>>
<br>
[[Continue|PH Kitchen]]
<</if>>
<</if>>
<</replace>>
<</link>>
<<skillDiff "Cooking" 50>>
</div><<set $Minutes += 15>>
<<set $Meal to random(1, 3)>>
<<if $Meal == 1>>
You enjoy a nice grilled cheese.<br>
<<elseif $Meal == 2>>
You enjoy a nice plate of meatloaf and mashed potatoes.<br>
<<elseif $Meal == 3>>
You enjoy a nice plate of spaghetti.<br>
<</if>>
<<needChange "Hunger" 35>>
<br>
/* Gabe Random Events */
<<if $GabeSche.Location == "Home Kitchen" and $GabeSocial < 0>>
<<set _randomevent to random(1, 4)>>
/* Gabe Mean Eating Random Event */
<<if _randomevent == 1>>
As you are eating, you notice <span style="color:DarkTurquoise">Gabe</span> fill up a cup of water and place it on the table close to you before checking his phone and walking away. <span style="color:lightcoral">You don’t think much of it until <span style="color:DarkTurquoise">Gabe</span> returns and ‘accidentally’ knocks over the cup and spills water all over your crotch! It is cold and you quickly jump to your feet in surprise as the icy water hits your groin. It is little surprise as <span style="color:DarkTurquoise">Gabe</span> begins to laugh loudly at your misfortune.</span> <br>
<br>
/* If Diaper */
<<if $PlayerUndies.Tags.includes("Diaper")>>
<span style="color:LightSteelBlue">“Geez <span style="color:DarkTurquoise">$GabeNickname</span>, no wonder you have to wear a diaper all the time!”</span> He laughs as you grab a towel to dry off your crotch, <span style="color:LightSteelBlue">“But it looks like your such a big baby, you need some more absorbent pairs. I’ll talk with <span style="color:DarkTurquoise">Dad</span> about it, okay sport?”</span> He continues to laugh as he walks off. <br>
<br>
/* ELSE */
<<else>>
<span style="color:LightSteelBlue">“Geez <span style="color:DarkTurquoise">$GabeNickname</span>, you gotta learn to control that bladder of yours.”</span> He laughs as you grab a towel to dry off your crotch. <span style="color:LightSteelBlue">“Have any more accidents like this, and you might have to start wearing a diaper around the house!”</span> He continues to laugh as he walks off. <br>
<br>
<</if>>
<</if>>
<</if>>
[[Continue|PH Kitchen]] <br>
<<set $Dinner to 1>>/* Written by: Anonymous K. */
/* Intro */
As you enter the kitchen, your hands reach up in a hard stretch that causes your body to tremble. <span style="Color: DarkTurquoise">Gabe</span> is already sitting at the table, taking slow bites while scrolling on his phone. He looks up, brow furrowed, when you groan as your muscles stretch and your blood starts to pump and wake up. You notice him cock an eyebrow at you as you sit down, but the smell of the food calls out to you and you start filling your plate and digging in while you can. <br>
<br>
Your food is disappearing faster than <span style="Color: DarkTurquoise">Gabe</span>’s, and after a few minutes of pretending you can’t see him staring at you, you swallow a bite of food down hard and ask him what he’s smirking about. A dimple in his cheek deepens as the smirk grows, but he just shakes his head and says a quiet, <span style="Color: LightSteelBlue">“Nothin’.”</span><br>
<br>
You squint at him and carefully go back to eating. After a few moments, however, that smirk is still plastered on his face, and though he’s returned his attention to his phone, he’s still shaking his head and laughing to himself. You tell him that’s it, he needs to tell you if something is on your face, or whatever else it is! He snorts and gets up, gathering his dishes. He stops next to you, looking down not just at you, but more specifically your lap. <br>
<br>
<<set _ad to [
{
Name: "Gabe",
State: {
Outfit: "Undies",
Eyes: "Tired",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
/* Gabe: Undies, Eyes Tired, Mouth Smirk*/
<span style="Color: LightSteelBlue">“Should take care of that before school, don’t you think?”</span> Then, his dishes are in the sink and he’s gone. You’re left to scoot back in your seat and look down to see what “that” could be. Oh. <span style="Color: Pink">Your breath hitches and you feel the blush creep up all over. Staring back at you is such a firm stiffie you had no idea how you couldn’t feel it before. Now though, its throbbing ache is obvious, and you heave a sigh and tilt your head back, rubbing your face.</span> Oh, God, why! <br>
<br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Teens", "Incest"]>>
<<arousalGain 5 _arousalbs _arousalkink>>
<<socialChange "Gabe" 5>>
<<needChange "Hunger" 35>>
[[Continue|PH Kitchen]]/* Written by: Winters */
/* Intro */
Walking down the hallway in your towel, an itch suddenly starts in your eyes. Stopping, you close your eyes and begin to rub them with your knuckles. <span style="color:LightCoral">The pleasurable rubbing against the itch is quickly interrupted by a shock of cold air. The sudden sensation startles you, and you poke your eye with one of your knuckles.</span> Blearily, you look down and realize that your towel is gone, exposing your $Player.PenisSize penis!
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Naked",
Mouth: "Frown",
Blush: 1,
Cry: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightCoral">Letting out a cute squeak of embarrassment, you quickly move your hands down to cover your penis. Squinting through the pain in your eyes, you look around to find where your towel has gone. The mystery is quickly resolved as you turn around and catch the towel right in your face. Instinctually, your hands reach up to catch it and once again exposing your penis.</span>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Naked",
Mouth: "Frown",
Blush: 2,
Cry: 1,
Arms: "Hide",
},
},
]>>
<<ad _ad>>
Pulling the towel off your face, you start to wrap it around your waist as the sound of laughing reveals <span style="color:DarkTurquoise">Gabe</span> as the culprit. <span style="color:DarkTurquoise">Gabe</span> gives you a wide grin.
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Naked",
Mouth: "Frown",
Blush: 3,
Cry: 1,
Arms: "Hide",
},
},
{
Name: "Gabe",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">"Sorry, thought you were done with it."</span> He says as he watches you cover yourself up with the towel. <span style="color:LightSteelBlue">“You should keep the towel on your face. Better to cover up the ugly bits,”</span> He says as he walks off, laughing once again. Gripping the ends of the towel, you tie it as tightly as you can as your eyes water from both the poke and the embarrassment. <br>
<br>
[[Leave|PH Hallway]]<<if $HomeClosetCategory2 != "Bottoms">>
<<link "Bottoms">>
<<set $HomeClosetCategory2 to "Bottoms">>
<<goto "Home Closet">>
<</link>>
<<else>>
<strong>[Bottoms]</strong>
<</if>>
<strong> | </strong>
<<if $HomeClosetCategory2 != "Waist">>
<<link "Waist">>
<<set $HomeClosetCategory2 to "Waist">>
<<goto "Home Closet">>
<</link>>
<<else>>
<strong>[Waist]</strong>
<</if>><br>
<<if $HomeClosetCategory2 == "Bottoms">>
/* BOTTOMS */
<<if $PlayerBottoms.Type != "None">>
<span style="color:Azure"><strong><big>--Bottoms--</big></strong></span><br>
[img[$PlayerBottoms.Icon]] <strong><big>$PlayerBottoms.Name</big></strong><br>
<<if $PlayerBottoms.SagAvatar != "None">>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Options:</strong></span>
<<if $PantsSag != 1>>
[[Sag|Home Closet][$PantsSag to 1]]
<<else>>
[[Unsag|Home Closet][$PantsSag to 0]]
<</if>>
<br>
</div>
<</if>>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Type:</strong></span> $PlayerBottoms.Type<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Color:</strong></span> $PlayerBottoms.Color<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Traits:</strong></span> $PlayerBottoms.Tags<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Temp:</strong></span>
$PlayerBottoms.Temp<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Durability:</strong></span> $PlayerBottoms.Durability/$PlayerBottoms.MaxDurability<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Weight:</strong></span> $PlayerBottoms.Weight<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Description:</strong></span> $PlayerBottoms.Description<br>
</div>
<</if>>
<<elseif $HomeClosetCategory2 == "Waist">>
/* WAIST */
<<if $PlayerWaist.Type != "None">>
<span style="color:Azure"><strong><big>--Waist--</big></strong></span><br>
[img[$PlayerWaist.Icon]] <strong><big>$PlayerWaist.Name</big></strong><br>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Type:</strong></span> $PlayerWaist.Type<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Color:</strong></span> $PlayerWaist.Color<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Traits:</strong></span> $PlayerWaist.Tags<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Temp:</strong></span>
$PlayerWaist.Temp<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Durability:</strong></span> $PlayerWaist.Durability/$PlayerWaist.MaxDurability<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Weight:</strong></span> $PlayerWaist.Weight<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Description:</strong></span> $PlayerWaist.Description<br>
</div>
<</if>>
<</if>>
<br>
<span style="color:Azure"><strong><big>--Closet--</big></strong></span><br>
<<closet2 $HomeClosetCategory2>>
<br><<include "Home Closet Inventory">><span style="color:Azure"><strong><big>--Event Outfits--</big></strong></span><br>
<<if def $EventOutfitFail>>
<<if State.getVar(`$Player${$EventOutfitFail}`).Type == "None">>
You have to wear something for your $EventOutfitFail!
<<else>>
You can't wear your <<= State.getVar(`$Player${$EventOutfitFail}`).Name>> for that outfit!
<</if>>
<br><br>
<<unset $EventOutfitFail>>
<</if>>
<<for _name, _outfit range $EventOutfits>>
<<capture _name, _outfit>>
<<displayOutfit _outfit>>
<br>
<<link [[Wear|passage()]]>>
<<applyOutfit _outfit "Avatar">>
<</link>>
<strong> | </strong>
<<link [[Overwrite|passage()]]>>
<<saveEventOutfit _name>>
<</link>>
<strong> | </strong>
<<link [[Restore|passage()]]>>
<<set $EventOutfits[_name] to $DefaultEventOutfits[_name]>>
<</link>>
<</capture>>
<br><br>
<</for>><<if $HomeClosetCategory2 != "Socks">>
<<link "Socks">>
<<set $HomeClosetCategory2 to "Socks">>
<<goto "Home Closet">>
<</link>>
<<else>>
<strong>[Socks]</strong>
<</if>>
<strong> | </strong>
<<if $HomeClosetCategory2 != "Shoes">>
<<link "Shoes">>
<<set $HomeClosetCategory2 to "Shoes">>
<<goto "Home Closet">>
<</link>>
<<else>>
<strong>[Shoes]</strong>
<</if>><br>
<<if $HomeClosetCategory2 == "Socks">>
/* SOCKS */
<<if $PlayerSocks.Type != "None">>
<span style="color:Azure"><strong><big>--Socks--</big></strong></span><br>
[img[$PlayerSocks.Icon]] <strong><big>$PlayerSocks.Name</big></strong><br>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Type:</strong></span> $PlayerSocks.Type<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Color:</strong></span> $PlayerSocks.Color<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Traits:</strong></span> $PlayerSocks.Tags<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Temp:</strong></span>
$PlayerSocks.Temp<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Durability:</strong></span> $PlayerSocks.Durability/$PlayerSocks.MaxDurability<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Weight:</strong></span> $PlayerSocks.Weight<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Description:</strong></span> $PlayerSocks.Description<br>
</div>
<</if>>
<<elseif $HomeClosetCategory2 == "Shoes">>
/* SHOES */
<<if $PlayerShoes.Type != "None">>
<span style="color:Azure"><strong><big>--Shoes--</big></strong></span><br>
[img[$PlayerShoes.Icon]] <strong><big>$PlayerShoes.Name</big></strong><br>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Type:</strong></span> $PlayerShoes.Type<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Color:</strong></span> $PlayerShoes.Color<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Traits:</strong></span> $PlayerShoes.Tags<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Temp:</strong></span>
$PlayerShoes.Temp<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Durability:</strong></span> $PlayerShoes.Durability/$PlayerShoes.MaxDurability<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Weight:</strong></span> $PlayerShoes.Weight<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Description:</strong></span> $PlayerShoes.Description<br>
</div>
<</if>>
<</if>>
<br>
<span style="color:Azure"><strong><big>--Closet--</big></strong></span><br>
<<closet2 $HomeClosetCategory2>>
<br><<include "Home Closet Inventory">><<if $HomeClosetCategory2 != "Head">>
<<link "Head">>
<<set $HomeClosetCategory2 to "Head">>
<<goto "Home Closet">>
<</link>>
<<else>>
<strong>[Head]</strong>
<</if>>
<strong> | </strong>
<<if $HomeClosetCategory2 != "Face">>
<<link "Face">>
<<set $HomeClosetCategory2 to "Face">>
<<goto "Home Closet">>
<</link>>
<<else>>
<strong>[Face]</strong>
<</if>>
<strong> | </strong>
<<if $HomeClosetCategory2 != "Mouth">>
<<link "Mouth">>
<<set $HomeClosetCategory2 to "Mouth">>
<<goto "Home Closet">>
<</link>>
<<else>>
<strong>[Mouth]</strong>
<</if>>
<strong> | </strong>
<<if $HomeClosetCategory2 != "Neck">>
<<link "Neck">>
<<set $HomeClosetCategory2 to "Neck">>
<<goto "Home Closet">>
<</link>>
<<else>>
<strong>[Neck]</strong>
<</if>><br>
<<if $HomeClosetCategory2 == "Head">>
/* HEAD */
<<if $PlayerHead.Type != "None">>
<span style="color:Azure"><strong><big>--Head--</big></strong></span><br>
[img[$PlayerHead.Icon]] <strong><big>$PlayerHead.Name</big></strong><br>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Type:</strong></span> $PlayerHead.Type<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Color:</strong></span> $PlayerHead.Color<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Traits:</strong></span> $PlayerHead.Tags<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Temp:</strong></span>
$PlayerHead.Temp<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Durability:</strong></span> $PlayerHead.Durability/$PlayerHead.MaxDurability<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Weight:</strong></span> $PlayerHead.Weight<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Description:</strong></span> $PlayerHead.Description<br>
</div>
<</if>>
<<elseif $HomeClosetCategory2 == "Face">>
/* FACE */
<<if $PlayerFace.Type != "None">>
<span style="color:Azure"><strong><big>--Face--</big></strong></span><br>
[img[$PlayerFace.Icon]] <strong><big>$PlayerFace.Name</big></strong><br>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Type:</strong></span> $PlayerFace.Type<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Color:</strong></span> $PlayerFace.Color<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Traits:</strong></span> $PlayerFace.Tags<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Temp:</strong></span>
$PlayerFace.Temp<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Durability:</strong></span> $PlayerFace.Durability/$PlayerFace.MaxDurability<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Weight:</strong></span> $PlayerFace.Weight<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Description:</strong></span> $PlayerFace.Description<br>
</div>
<</if>>
<<elseif $HomeClosetCategory2 == "Mouth">>
/* MOUTH */
<<if $PlayerMouth.Type != "None">>
<span style="color:Azure"><strong><big>--Mouth--</big></strong></span><br>
[img[$PlayerMouth.Icon]] <strong><big>$PlayerMouth.Name</big></strong><br>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Type:</strong></span> $PlayerMouth.Type<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Color:</strong></span> $PlayerMouth.Color<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Traits:</strong></span> $PlayerMouth.Tags<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Temp:</strong></span>
$PlayerMouth.Temp<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Durability:</strong></span> $PlayerMouth.Durability/$PlayerMouth.MaxDurability<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Weight:</strong></span> $PlayerMouth.Weight<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Description:</strong></span> $PlayerMouth.Description<br>
</div>
<</if>>
<<elseif $HomeClosetCategory2 == "Neck">>
/* NECK */
<<if $PlayerNeck.Type != "None">>
<span style="color:Azure"><strong><big>--Neck--</big></strong></span><br>
[img[$PlayerNeck.Icon]] <strong><big>$PlayerNeck.Name</big></strong><br>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Type:</strong></span> $PlayerNeck.Type<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Color:</strong></span> $PlayerNeck.Color<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Traits:</strong></span> $PlayerNeck.Tags<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Temp:</strong></span>
$PlayerNeck.Temp<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Durability:</strong></span> $PlayerNeck.Durability/$PlayerNeck.MaxDurability<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Weight:</strong></span> $PlayerNeck.Weight<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Description:</strong></span> $PlayerNeck.Description<br>
</div>
<</if>>
<</if>>
<br>
<span style="color:Azure"><strong><big>--Closet--</big></strong></span><br>
<<closet2 $HomeClosetCategory2>>
<br><<include "Home Closet Inventory">><span style="color:Azure"><strong><big>--Inventory--</big></strong></span><br>
<<for _i to 0; _i lt $PlayerInventoryClothes.length; _i++>>
<<capture _i>>
/* When called from All or Inventory just shows everything, from subcategories shows relevant */
<<if $HomeClosetCategory == "All" or $HomeClosetCategory == "Inventory"
or $HomeClosetCategory2 == $PlayerInventoryClothes[_i].Slot>>
<<link "[img[$PlayerInventoryClothes[_i].Icon]]">>
<<if $ClosetMoveToInventory == 1>>
<<set _drawer to State.getVar(`$Closet${$PlayerInventoryClothes[_i].Slot}`)>>
<<set _drawer.push($PlayerInventoryClothes[_i])>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Home Closet">>
/* WEARING THEM */
<<else>>
<<set _player_slot to `$Player${$PlayerInventoryClothes[_i].Slot}`>>
<<set _player_item to State.getVar(_player_slot)>>
<<if _player_item.Type != "None">>
<<set $PlayerInventoryClothes.push(_player_item)>>
<</if>>
<<set State.setVar(_player_slot, $PlayerInventoryClothes[_i])>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Home Closet">>
<</if>>
<</link>>
<</if>>
<</capture>>
<</for>>Empty.
/*
<<if $HomeClosetCategory2 != "Head">>
<<link [img["Images/Icons/Closet/Head.png"]]>>
<<set $HomeClosetCategory2 to "Head">>
<<goto "Home Closet">>
<</link>>
<<else>>
[img["Images/Icons/Closet/Head_Selected.png"]]
<</if>>
<br>
<span style="color:Azure"><strong><big>--Closet--</big></strong></span><br>
<<if $HomeClosetCategory2 == "Head">>
<<include"Home Closet2 Head">>
<<elseif $HomeClosetCategory2 == "Face">>
<<include"Home Closet2 Face">>
<</if>>
*/<<nobr>>
<<widget "applyOutfit">>
<<storeClothing "Closet" "Naked" 1>>
<<set _outfit to _args[0]>>
<<set _match_field to _args[1]>>
<<for _slot range $ClothingCategories>>
<<set _outfit_item to _outfit[_slot] ?? $None>>
<<if _outfit_item.Type == "None">>
<<continue>>
<</if>>
<<set _match to -1>>
<<for _i, _inventory_item range $PlayerInventoryClothes>>
<<if _inventory_item[_match_field] == _outfit_item[_match_field]>>
<<set _match to _i>>
<<break>>
<</if>>
<</for>>
<<if _match > -1>>
<<run State.setVar(`$Player${_slot}`, $PlayerInventoryClothes[_match])>>
<<run $PlayerInventoryClothes.deleteAt(_match)>>
<<else>>
<<set _drawer to State.getVar(`$Closet${_slot}`)>>
<<for _i, _drawer_item range _drawer>>
<<if _drawer_item[_match_field] == _outfit_item[_match_field]>>
<<set _match to _i>>
<<break>>
<</if>>
<</for>>
<<if _match > -1>>
<<run State.setVar(`$Player${_slot}`, _drawer[_match])>>
<<run _drawer.deleteAt(_match)>>
<</if>>
<</if>>
<</for>>
<</widget>>
<<widget "saveOutfit">>
<<set _outfit to {}>>
<<set _is_naked to true>>
<<for _slot range $ClothingCategories>>
<<set _outfit[_slot] to State.getVar(`$Player${_slot}`)>>
<<if _outfit[_slot].Type != "None">>
<<set _is_naked to false>>
<</if>>
<</for>>
<<if !_is_naked>>
<<run $ClosetOutfits.push(_outfit)>>
<</if>>
<</widget>>
<<widget "applyEventOutfit">>
<<set _outfit to $EventOutfits[_args[0]]>>
<<storeClothing "Store" "Naked" 1>>
<<for _slot range $ClothingCategories>>
<<run State.setVar(`$Player${_slot}`, _outfit[_slot] ?? $None)>>
<</for>>
<</widget>>
<<widget "unapplyEventOutfit">>
<<for _slot range $ClothingCategories>>
<<run State.setVar(`$Player${_slot}`, $None)>>
<</for>>
<<storeClothing "Restore" "Naked">>
<</widget>>
<<widget "saveEventOutfit">>
<<set _outfit_name to _args[0]>>
<<set _outfit to {}>>
<<for _slot range $ClothingCategories>>
<<set _outfit[_slot] to State.getVar(`$Player${_slot}`)>>
<</for>>
<<set _validator to $EventOutfits[_outfit_name].Validator>>
<<set _fail to _validator(_outfit)>>
<<if _fail == "">>
<<set _outfit.Validator to _validator>>
<<set $EventOutfits[_outfit_name] to _outfit>>
<<else>>
<<set $EventOutfitFail to _fail>>
<</if>>
<</widget>>
<<widget "displayOutfit">>
<<set _outfit to _args[0]>>
<<for _slot range $ClothingCategories>>
<<if _outfit[_slot] != null and _outfit[_slot].Type != "None">>
<img @src="_outfit[_slot].Icon">
<</if>>
<</for>>
<</widget>>
<</nobr>><span style="color:Azure"><strong><big>--Outfits--</big></strong></span><br>
<<for _i, _outfit range $ClosetOutfits>>
<<capture _i, _outfit>>
<<displayOutfit _outfit>>
<br>
<<link [[Wear|passage()]]>>
<<applyOutfit _outfit "Type">>
<</link>>
<strong> | </strong>
<<link [[Wear Exact|passage()]]>>
<<applyOutfit _outfit "Avatar">>
<</link>>
<strong> | </strong>
[[Delete|passage()][$ClosetOutfits.deleteAt(_i)]]
<</capture>>
<br><br>
<</for>>
<<link [[Set New Outfit|passage()]]>>
<<saveOutfit>>
<</link>><<if $HomeClosetCategory2 != "Under">>
<<link "Under">>
<<set $HomeClosetCategory2 to "Under">>
<<goto "Home Closet">>
<</link>>
<<else>>
<strong>[Under]</strong>
<</if>>
<strong> | </strong>
<<if $HomeClosetCategory2 != "Top">>
<<link "Top">>
<<set $HomeClosetCategory2 to "Top">>
<<goto "Home Closet">>
<</link>>
<<else>>
<strong>[Top]</strong>
<</if>>
<strong> | </strong>
<<if $HomeClosetCategory2 != "Over">>
<<link "Over">>
<<set $HomeClosetCategory2 to "Over">>
<<goto "Home Closet">>
<</link>>
<<else>>
<strong>[Over]</strong>
<</if>>
<strong> | </strong>
<<if $HomeClosetCategory2 != "Outer">>
<<link "Outer">>
<<set $HomeClosetCategory2 to "Outer">>
<<goto "Home Closet">>
<</link>>
<<else>>
<strong>[Outer]</strong>
<</if>>
<strong> | </strong>
<<if $HomeClosetCategory2 != "Back">>
<<link "Back">>
<<set $HomeClosetCategory2 to "Back">>
<<goto "Home Closet">>
<</link>>
<<else>>
<strong>[Back]</strong>
<</if>>
<strong> | </strong>
<<if $HomeClosetCategory2 != "Hands">>
<<link "Hands">>
<<set $HomeClosetCategory2 to "Hands">>
<<goto "Home Closet">>
<</link>>
<<else>>
<strong>[Hands]</strong>
<</if>><br>
<<if $HomeClosetCategory2 == "Under">>
/* UNDER */
<<if $PlayerUnder.Type != "None">>
<span style="color:Azure"><strong><big>--Under--</big></strong></span><br>
[img[$PlayerUnder.Icon]] <strong><big>$PlayerUnder.Name</big></strong><br>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Type:</strong></span> $PlayerUnder.Type<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Color:</strong></span> $PlayerUnder.Color<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Traits:</strong></span> $PlayerUnder.Tags<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Temp:</strong></span>
$PlayerUnder.Temp<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Durability:</strong></span> $PlayerUnder.Durability/$PlayerUnder.MaxDurability<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Weight:</strong></span> $PlayerUnder.Weight<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Description:</strong></span> $PlayerUnder.Description<br>
</div>
<</if>>
<<elseif $HomeClosetCategory2 == "Top">>
/* TOP */
<<if $PlayerTop.Type != "None">>
<span style="color:Azure"><strong><big>--Top--</big></strong></span><br>
[img[$PlayerTop.Icon]] <strong><big>$PlayerTop.Name</big></strong><br>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Options: </strong></span>
<<if $TopTucked != 1>>
[[Tuck In Top|Home Closet][$TopTucked to 1]]<br>
<<else>>
[[Untuck In Top|Home Closet][$TopTucked to 0]]<br>
<</if>>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Type:</strong></span> $PlayerTop.Type<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Color:</strong></span> $PlayerTop.Color<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Traits:</strong></span> $PlayerTop.Tags<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Temp:</strong></span>
$PlayerTop.Temp<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Durability:</strong></span> $PlayerTop.Durability/$PlayerTop.MaxDurability<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Weight:</strong></span> $PlayerTop.Weight<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Description:</strong></span> $PlayerTop.Description<br>
</div>
<</if>>
<<elseif $HomeClosetCategory2 == "Over">>
/* OVER */
<<if $PlayerOver.Type != "None">>
<span style="color:Azure"><strong><big>--Over--</big></strong></span><br>
[img[$PlayerOver.Icon]] <strong><big>$PlayerOver.Name</big></strong><br>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Type:</strong></span> $PlayerOver.Type<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Color:</strong></span> $PlayerOver.Color<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Traits:</strong></span> $PlayerOver.Tags<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Temp:</strong></span>
$PlayerOver.Temp<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Durability:</strong></span> $PlayerOver.Durability/$PlayerOver.MaxDurability<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Weight:</strong></span> $PlayerOver.Weight<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Description:</strong></span> $PlayerOver.Description<br>
</div>
<</if>>
<<elseif $HomeClosetCategory2 == "Outer">>
/* OUTER */
<<if $PlayerOuter.Type != "None">>
<span style="color:Azure"><strong><big>--Outer--</big></strong></span><br>
[img[$PlayerOuter.Icon]] <strong><big>$PlayerOuter.Name</big></strong><br>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Type:</strong></span> $PlayerOuter.Type<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Color:</strong></span> $PlayerOuter.Color<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Traits:</strong></span> $PlayerOuter.Tags<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Temp:</strong></span>
$PlayerOuter.Temp<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Durability:</strong></span> $PlayerOuter.Durability/$PlayerOuter.MaxDurability<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Weight:</strong></span> $PlayerOuter.Weight<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Description:</strong></span> $PlayerOuter.Description<br>
</div>
<</if>>
<<elseif $HomeClosetCategory2 == "Back">>
/* BACK */
<<if $PlayerBack.Type != "None">>
<span style="color:Azure"><strong><big>--Back--</big></strong></span><br>
[img[$PlayerBack.Icon]] <strong><big>$PlayerBack.Name</big></strong><br>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Type:</strong></span> $PlayerBack.Type<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Color:</strong></span> $PlayerBack.Color<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Traits:</strong></span> $PlayerBack.Tags<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Temp:</strong></span>
$PlayerBack.Temp<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Durability:</strong></span> $PlayerBack.Durability/$PlayerBack.MaxDurability<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Weight:</strong></span> $PlayerBack.Weight<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Description:</strong></span> $PlayerBack.Description<br>
</div>
<</if>>
<<elseif $HomeClosetCategory2 == "Hands">>
/* HANDS */
<<if $PlayerHands.Type != "None">>
<span style="color:Azure"><strong><big>--Hands--</big></strong></span><br>
[img[$PlayerHands.Icon]] <strong><big>$PlayerHands.Name</big></strong><br>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Type:</strong></span> $PlayerHands.Type<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Color:</strong></span> $PlayerHands.Color<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Traits:</strong></span> $PlayerHands.Tags<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Temp:</strong></span>
$PlayerHands.Temp<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Durability:</strong></span> $PlayerHands.Durability/$PlayerHands.MaxDurability<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Weight:</strong></span> $PlayerHands.Weight<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Description:</strong></span> $PlayerHands.Description<br>
</div>
<</if>>
<</if>>
<br>
<span style="color:Azure"><strong><big>--Closet--</big></strong></span><br>
<<closet2 $HomeClosetCategory2>>
<br><<include "Home Closet Inventory">><<for _i to 0; _i lt $ClosetUndies.length; _i++>>
<<capture _i>>
<<link [img[$ClosetUndies[_i].Icon]]>>
<<if $PlayerUndies.Name == "None">>
<<set $PlayerUndies to $ClosetUndies[_i]>>
<<set $ClosetUndies.deleteAt(_i)>>
<<goto "Home Closet">>
<<else>>
<<set $ClosetUndies.push($PlayerUndies)>>
<<set $PlayerUndies to $ClosetUndies[_i]>>
<<set $ClosetUndies.deleteAt(_i)>>
<<goto "Home Closet">>
<</if>>
<</link>><br>
<</capture>>
<</for>><<if $HomeClosetCategory2 != "Undies">>
<<link "Undies">>
<<set $HomeClosetCategory2 to "Undies">>
<<goto "Home Closet">>
<</link>>
<<else>>
<strong>[Undies]</strong>
<</if>>
<br>
<<if $HomeClosetCategory2 == "Undies">>
/* UNDIES */
<<if $PlayerUndies.Type != "None">>
<span style="color:Azure"><strong><big>--Underwear--</big></strong></span><br>
[img[$PlayerUndies.Icon]] <strong><big>$PlayerUndies.Name</big></strong><br>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Type:</strong></span> $PlayerUndies.Type<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Color:</strong></span> $PlayerUndies.Color<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Traits:</strong></span> $PlayerUndies.Tags<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Temp:</strong></span>
$PlayerUndies.Temp<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Durability:</strong></span> $PlayerUndies.Durability/$PlayerUndies.MaxDurability<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Weight:</strong></span> $PlayerUndies.Weight<br>
</div>
<div style="text-indent: 3em;">
<span style="color:Azure"><strong>Description:</strong></span> $PlayerUndies.Description<br>
</div>
<</if>>
<</if>>
<br>
<span style="color:Azure"><strong><big>--Closet--</big></strong></span><br>
<<closet2 $HomeClosetCategory2>>
<br><<include "Home Closet Inventory">>/* HEAD */
<<if $PlayerHead.Name != "None">>
<<link [img[$PlayerHead.Icon]]>>
<<set $ClosetHead.push($PlayerHead)>>
<<set $PlayerHead to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Head",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "Home Closet">>
<</link>>
<</if>>
/* FACE */
<<if $PlayerFace.Name != "None">>
<<link [img[$PlayerFace.Icon]]>>
<<set $ClosetFace.push($PlayerFace)>>
<<set $PlayerFace to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Face",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "Home Closet">>
<</link>>
<</if>>
/* MOUTH */
<<if $PlayerMouth.Name != "None">>
<<link [img[$PlayerMouth.Icon]]>>
<<set $ClosetMouth.push($PlayerMouth)>>
<<set $PlayerMouth to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Mouth",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "Home Closet">>
<</link>>
<</if>>
/* NECK */
<<if $PlayerNeck.Name != "None">>
<<link [img[$PlayerNeck.Icon]]>>
<<set $ClosetNeck.push($PlayerNeck)>>
<<set $PlayerNeck to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Neck",
Temp: 0,
Tags: [],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "Home Closet">>
<</link>>
<</if>>
/* UNDER */
<<if $PlayerUnder.Name != "None">>
<<link [img[$PlayerUnder.Icon]]>>
<<set $ClosetUnder.push($PlayerUnder)>>
<<set $PlayerUnder to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Under",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleveBoundTorn: "None",
AvatarSleveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "Home Closet">>
<</link>>
<</if>>
/* TOP */
<<if $PlayerTop.Name != "None">>
<<link [img[$PlayerTop.Icon]]>>
<<set $ClosetTop.push($PlayerTop)>>
<<set $PlayerTop to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Top",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "Home Closet">>
<</link>>
<</if>>
/* OVER */
<<if $PlayerOver.Name != "None">>
<<link [img[$PlayerOver.Icon]]>>
<<set $ClosetOver.push($PlayerOver)>>
<<set $PlayerOver to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Over",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "Home Closet">>
<</link>>
<</if>>
/* OUTER */
<<if $PlayerOuter.Name != "None">>
<<link [img[$PlayerOuter.Icon]]>>
<<set $ClosetOuter.push($PlayerOuter)>>
<<set $PlayerOuter to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Neck",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "Home Closet">>
<</link>>
<</if>>
/* BACK */
<<if $PlayerBack.Name != "None">>
<<link [img[$PlayerBack.Icon]]>>
<<set $ClosetBack.push($PlayerBack)>>
<<set $PlayerBack to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Back",
Temp: 0,
Tags: [],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarFront: "None",
AvatarFrontTorn: "None",
AvatarFrontDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "Home Closet">>
<</link>>
<</if>>
/* HANDS */
<<if $PlayerHands.Name != "None">>
<<link [img[$PlayerHands.Icon]]>>
<<set $ClosetHands.push($PlayerHands)>>
<<set $PlayerHands to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Hands",
Temp: 0,
Tags: [],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "Home Closet">>
<</link>>
<</if>>
/* BOTTOMS */
<<if $PlayerBottoms.Name != "None">>
<<link [img[$PlayerBottoms.Icon]]>>
<<set $ClosetBottoms.push($PlayerBottoms)>>
<<set $PlayerBottoms to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Bottoms",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
SagAvatar: "None",
PulledDownAvatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "Home Closet">>
<</link>>
<</if>>
/* WAIST */
<<if $PlayerWaist.Name != "None">>
<<link [img[$PlayerWaist.Icon]]>>
<<set $ClosetWaist.push($PlayerWaist)>>
<<set $PlayerWaist to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Waist",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "Home Closet">>
<</link>>
<</if>>
/* UNDIES */
<<if $PlayerUndies.Name != "None">>
<<link [img[$PlayerUndies.Icon]]>>
<<set $ClosetUndies.push($PlayerUndies)>>
<<set $PlayerUndies to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "None",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Nothing at all.",
}>>
<<goto "Home Closet">>
<</link>>
<</if>>
/* SOCKS */
<<if $PlayerSocks.Name != "None">>
<<link [img[$PlayerSocks.Icon]]>>
<<set $ClosetSocks.push($PlayerSocks)>>
<<set $PlayerSocks to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Socks",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "Home Closet">>
<</link>>
<</if>>
/* SHOES */
<<if $PlayerShoes.Name != "None">>
<<link [img[$PlayerShoes.Icon]]>>
<<set $ClosetShoes.push($PlayerShoes)>>
<<set $PlayerShoes to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Shoes",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "Home Closet">>
<</link>>
<</if>>/* REMOVING TOWEL */
<<if $PlayerBottoms.Type == "Towel">>
<<set $PlayerBottoms to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Bottoms",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
SagAvatar: "None",
PulledDownAvatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<</if>>
<span style="color:Azure"><strong><big>--Equipment--</big></strong></span><<link" [Details]">>
<<script>>
Dialog.setup("Player Clothing", "Closet Details");
Dialog.wiki(Story.get("Closet Details").processText());
Dialog.open();
<</script>>
<</link>>
<strong> | </strong>
<<if $PlayerUndies.Type != "None">>
<<link" [Strip to Underwear]">>
<<storeClothing "Closet" "Undies" 1>>
<<goto "Home Closet">>
<</link>>
<</if>>
<<link" [Strip Naked]">>
<<storeClothing "Closet" "Naked" 1>>
<<goto "Home Closet">>
<</link>>
<br>
<<include "Home Closet Wearing">>
<br>
<br>
/* VIEW ALL */
<<if $HomeClosetCategory != "All">>
<<link "View All">>
<<set $HomeClosetCategory to "All">>
<<set $HomeClosetCategory2 to "All">>
<<goto "Home Closet">>
<</link>>
<<else>>
<strong>[View All]</strong>
<</if>>
<strong> | </strong>
/* WEAR/INVENTORY */
<<if $ClosetMoveToInventory == 1>>
<<link "Wear">>
<<set $ClosetMoveToInventory to 0>>
<<goto "Home Closet">>
<</link>>
<<else>>
<strong>[Wear]</strong>
<</if>>
<<if $ClosetMoveToInventory != 1>>
<<link "Move to Inventory">>
<<set $ClosetMoveToInventory to 1>>
<<goto "Home Closet">>
<</link>>
<<else>>
<strong>[Move to Inventory]</strong>
<</if>>
<br>
/* SLOTS */
<<if $HomeClosetCategory != "Head">>
<<link "Head">>
<<set $HomeClosetCategory to "Head">>
<<set $HomeClosetCategory2 to "Head">>
<<goto "Home Closet">>
<</link>>
<<else>>
<strong>[Head]</strong>
<</if>>
<strong> | </strong>
<<if $HomeClosetCategory != "Top">>
<<link "Top">>
<<set $HomeClosetCategory to "Top">>
<<set $HomeClosetCategory2 to "Top">>
<<goto "Home Closet">>
<</link>>
<<else>>
<strong>[Top]</strong>
<</if>>
<strong> | </strong>
<<if $HomeClosetCategory != "Bottoms">>
<<link "Bottoms">>
<<set $HomeClosetCategory to "Bottoms">>
<<set $HomeClosetCategory2 to "Bottoms">>
<<goto "Home Closet">>
<</link>>
<<else>>
<strong>[Bottoms]</strong>
<</if>>
<strong> | </strong>
<<if $HomeClosetCategory != "Undies">>
<<link "Undies">>
<<set $HomeClosetCategory to "Undies">>
<<goto "Home Closet">>
<<set $HomeClosetCategory2 to "Undies">>
<</link>>
<<else>>
<strong>[Undies]</strong>
<</if>>
<strong> | </strong>
<<if $HomeClosetCategory != "Feet">>
<<link "Feet">>
<<set $HomeClosetCategory to "Feet">>
<<set $HomeClosetCategory2 to "Socks">>
<<goto "Home Closet">>
<</link>>
<<else>>
<strong>[Feet]</strong>
<</if>>
<strong> | </strong>
<<if $HomeClosetCategory != "Other">>
<<link "Other">>
<<set $HomeClosetCategory to "Other">>
<<goto "Home Closet">>
<</link>>
<<else>>
<strong>[Other]</strong>
<</if>>
<strong> | </strong>
<<if $HomeClosetCategory != "Inventory">>
<<link "Inventory">>
<<set $HomeClosetCategory to "Inventory">>
<<goto "Home Closet">>
<</link>>
<<else>>
<strong>[Inventory]</strong>
<</if>>
<strong> | </strong>
<<if $HomeClosetCategory != "Outfits">>
<<link "Outfits">>
<<set $HomeClosetCategory to "Outfits">>
<<goto "Home Closet">>
<</link>>
<<else>>
<strong>[Outfits]</strong>
<</if>>
<strong> | </strong>
<<if $HomeClosetCategory != "Event Outfits">>
<<link "Event Outfits">>
<<set $HomeClosetCategory to "Event Outfits">>
<<goto "Home Closet">>
<</link>>
<<else>>
<strong>[Event Outfits]</strong>
<</if>>
<br>
<<if $HomeClosetCategory == "Undies">>
<<include"Home Closet Undies">>
<<elseif $HomeClosetCategory == "Head">>
<<include"Home Closet Head">>
<<elseif $HomeClosetCategory == "Top">>
<<include"Home Closet Top">>
<<elseif $HomeClosetCategory == "Bottoms">>
<<include"Home Closet Bottoms">>
<<elseif $HomeClosetCategory == "Head">>
<<include"Home Closet Head">>
<<elseif $HomeClosetCategory == "Feet">>
<<include"Home Closet Feet">>
<<elseif $HomeClosetCategory == "Other">>
<<include"Home Closet Other">>
<<elseif $HomeClosetCategory == "Inventory">>
<<include"Home Closet Inventory">>
<<elseif $HomeClosetCategory == "Outfits">>
<<include"Home Closet Outfits">>
<<elseif $HomeClosetCategory == "Event Outfits">>
<<include"Home Closet Event Outfits">>
<<elseif $HomeClosetCategory == "All">>
<span style="color:Azure"><strong><big>--Closet--</big></strong></span><br>
<<for _slot range $ClothingCategories>>
<<closet2 _slot>>
<</for>>
<br>
<<include"Home Closet Inventory">>
<br>
<<include"Home Closet Outfits">>
<</if>><br>
<br>
<<if $MetLucas == 1>>
[[Close|Player Bedroom]]
<<else>>
<<if $SchoolUniforms != 1>>
<<if $PlayerBottoms.Type != "None" and $PlayerTop.Type != "None" and $PlayerShoes.Type != "None">>
[[Continue|Opening Breakfast]]
<<elseif $PlayerBottoms.Type != "None" and $PlayerUnder.Type != "None" and $PlayerShoes.Type != "None">>
[[Continue|Opening Breakfast]]
<<else>>
<span style="color:lightcoral">You need to be dressed for school!</span>
<</if>>
<<else>>
<<if $PlayerBottoms.Tags.includes("Uniform") and $PlayerTop.Tags.includes("Uniform") and $PlayerShoes.Type != "None">>
[[Continue|Opening Breakfast]]
<<else>>
<span style="color:lightcoral">You need to be dressed for school! (School uniforms are turned on, your Top and Bottoms must have the "Uniform" Tags.)</span>
<</if>>
<</if>>
<</if>><<nobr>>
<<widget "closet2">>
<<set _drawer to State.getVar(`$Closet${_args[0]}`)>>
<<set _slot to `$Player${_args[0]}`>>
<<for _i to 0; _i lt _drawer.length; _i++>>
<<capture _i, _drawer, _slot>>
<<link [img[_drawer[_i].Icon]]>>
<<if $ClosetMoveToInventory>>
<<run $PlayerInventoryClothes.push(_drawer[_i])>>
<<else>>
<<if State.getVar(_slot).Name != "None">>
<<run _drawer.push(State.getVar(_slot))>>
<</if>>
<<run State.setVar(_slot, _drawer[_i])>>
<</if>>
<<run _drawer.deleteAt(_i)>>
<<goto "Home Closet">>
<</link>>
<</capture>>
<</for>>
<</widget>>
<</nobr>><<if $Location.Name == "Home Hallway">>
[[Continue|PH Hallway]]
<<elseif $Location.Name == "Home Living Room">>
[[Continue|PH Living Room]]
<<elseif $Location.Name == "Home Kitchen">>
[[Continue|PH Kitchen]]
<</if>>You groggily open your eyes, feeling around in confusion as to where you were. Your panic is halted only by the familiar, soft bedsheets beneath you and the warm, cozy blanket on top of you. You sit up and rub your eyes as you look around to confirm that you are in your bedroom, tucked into your bed. You yawn and stretch your arms as you stand up. You assume <span style="color:DarkTurquoise">Your Father</span> had discovered you passed out around the house and decided to tuck you into bed.<br>
<br>
<<set $Minutes += 120>>
<<needChange "Energy" 25>>
<br>
[[Continue|Player Bedroom][$Sleeping to 0]]/* Written by: -AN */
/* Intro */
<<set $Minutes += 120>>
<span style="Color: Yellow">You suddenly feel yourself partially awoken the sensation of something touching your body.</span> <span style="Color: LightCoral">The sensation alarms you, but you’re too tired to move your limbs, and unable able to keep your eyes open past a hazy squint. You try to speak, but all that comes out are incoherent murmurs.</span><br>
<br>
<span style="Color: LightSteelBlue">“Shhh..”</span> <span style="Color: LightGreen">You hear from a strangely familiar voice. <span style="Color: LightSteelBlue">“Looks like you overdid yourself. Just relax, I’ll take care of everything.”</span> You feel yourself being lifted upwards into a warm embrace that eases you.</span> A few moments later, you feel you’re being carried somewhere.<br>
<br>
The sensation of being carried suddenly stops, and you next feel your body being gently placed on a soft surface. <span style="Color: Yellow">You hear footsteps moving away from you and some rustling noises, then the steps seem to come back towards you.</span> The feeling of hands moving over and manipulating different parts of your body follow — you’re almost entirely relaxed and offer no resistance to the motions.<br>
<br>
/* Not Wearing Underwear Addition */
<<if $PlayerUndies.Type == "None">>
<span style="Color: LightSteelBlue">“I wish you didn’t have this habit, it’s not clean.”</span> <span style="Color: Yellow">You hear in a slightly annoyed tone. </span>
<</if>>
<span style="Color: LightCoral">As the hands continue to work over parts of you, you strangely begin feeling a bit chilly.</span> Again you hear footsteps moving away from you and some rustling, <span style="Color: Yellow">but this time you hear what sounds like a bag being crinkled before the steps come back towards you.</span><span style="Color: LightSteelBlue">“Just making sure you don’t have any accidents.”</span> the voice speaks again. <span style="Color: Yellow">The hands continue working over your body, and you hear that crinkly sound again while they do so.</span> Several moments later, the sensation of being touched and moved stops. You feel warmer and snugger than before, like you’ve been wrapped up in something.<br>
<br>
<span style="Color: LightSteelBlue">“All done.”</span> You hear the voice say. <span style="Color: LightSteelBlue">“Do your best to take it easy from now on.”</span> <span style="Color:LightGreen">You feel something warm, and slightly moist peck against your forehead.</span> <span style="Color: LightSteelBlue">“I love you, <span style="Color: DarkTurquoise">$DadNickname</span>. You’ll always be my little boy.”</span><br>
<br>
You hear footsteps moving away from you followed by the sound of a door being shut. The comforting warmth and silence relaxes you so much that you feel your awareness gradually fading to nothing once more.<br>
<br>
<<linkreplace "Continue">>
<<storeClothing "Closet" "Naked" 1>>
<<addClothing "PC" "Undies" "Pull Ups" "Teal">>
/*=Continued= (Clothing script stuff here: Remove ALL clothing and accessories players were wearing and store them in the closet UNLESS the clothing was a TOP or BOTTOM that is marked with the SLEEPWEAR trait. Delete worn towels to avoid storing in closet?
If the top or bottom slot are not occupied by existing sleepwear clothes, take random clothing item from player’s closet with sleepwear trait and replace it in that worn slot, else, remain nude in that slot if player doesn’t own such an item.
Replace the player’s underwear or lack of with a Diaper or Pull Ups, dependent on chosen nighttime protection. [End of clothing stuff] ) */
You slowly open your eyes and see that you’re in your bedroom tucked in your bed. You yawn, drowsily wiping your eyes as you sit up and try to get your bearings. You remember passing out, then you remember being carried, a voice, and feeling parts of you moved around..
<br><br>
It takes a few moments to clear your groggy mind, but you realize it must have been <span style="Color: DarkTurquoise">Your Father</span> — <span style="Color: LightGreen">he likely found you unconscious and brought you here.</span> You smile to yourself feeling grateful that he looked out for you, <span style="Color: Yellow">but the contentment is replaced with confusion when you realize something feels different on you..</span>
<br><br>
<<if $PlayerBottoms.Type == "None">>
<span style="Color: Yellow">Tracking the feeling, you peel off the sheets covering your legs..</span> <span style="Color: LightCoral">you immediately blush upon seeing the $PlayerUndies.Type you’re wearing! You definitely weren’t wearing this when you passed out— <span style="Color: DarkTurquoise">Your Father</span> must have put you in them while he was prepping you for bed!</span><br>
<br>
<<else>>
<span style="Color: Yellow">Tracking the feeling, you peel off the sheets covering your legs and cautiously pull open your $PlayerBottoms.Type..</span> <span style="Color: LightCoral">you blush brightly upon seeing the $PlayerUndies.Type you’re wearing!
You definitely weren’t wearing this when you passed out — <span style="Color: DarkTurquoise">Your Father</span> must have put you in them while he was prepping you for bed!</span><br>
<br>
<</if>>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Everyday",
Mouth: "Sad",
Blush: 1,
Arms: "Hide",
},
},
]>>
<<ad _ad>>
You rise to your feet with mixed feelings. You’re still grateful that your father found you and brought you to bed, <span style="Color: LightCoral">but you feel embarrassed at the realization he saw you naked while he changed your clothes, and put you into the $PlayerUndies.Type you have on now. The fact that he did so to prevent you having any bed-wetting accidents further adds to the embarrassing feelings.</span><br>
<br>
<<needChange "Energy" 25>>
<<addMoodlet "Seen Naked" 3>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Diaper"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<br>
[[Continue|Player Bedroom]]
<</linkreplace>>Your eyes hang, feeling heavy as you slowly move throughout your house. You feel light-headed and your feet feel exhausted. Without thinking, you sit down. Just for a moment, just to catch your breath. <span style="color:Lightcoral">But you are unable to stop yourself from passing out.</span><br>
<br>
<<set $Sleeping to 1>>
<<set $Random to random(1, 1)>>
<<if !$PlayerUndies.Tags.includes("Diaper") && $Bedwetter == 1>>
<<set $Random to random(1, 2)>>
<</if>>
<div id=choice>
<<link "Continue">>
<<replace"#choice">>
<<if $Random == 1>>
<<include"Home Pass Out Dad Bed">>
<<else>>
<<include"Home Pass Out Dad Forced Diaper">>
<</if>>
<</replace>>
<</link>>
</div><<if $PlayerBottoms.Type == "None" and $PlayerUndies.Type == "None">>
<span style="color:Lightcoral">As you feel as if you are about to burst, you hold your hands against your crotch as tightly as possible, as if it would stop the coming flow. But as your eyes began to water and the warm fluid began to fill your hands and run down your leg, you realize that you have wet yourself. Look on the bright side though, at least your clothes aren't wet. </span><br>
<br>
<<set $Player.Hygiene to 0>>
<<elseif $PlayerUndies.Tags.includes("Diaper")>>
<<if $FullDiaper == 1>>
<span style="color:Lightcoral">Unable to hold it in anymore, you are forced to release your hold on your bladder. Unfortunately, even though you are wearing a $PlayerUndies.Type, you very quickly begin to feel it leaking and dripping down your leg! Your protection was already full to the brim and as the fluid leaked out, it became very clear that you had wet yourself! </span> <br>
<br>
<<set $Player.Hygiene to 0>>
<<set $Wet to 2>>
<<else>>
<span style="color:Lightcoral">Unable to hold it in anymore, you are forced to release your hold on your bladder. As you pee yourself, you find yourself grateful to be wearing $PlayerUndies.Type, as it seems to absorb most of the fluid and you can’t even tell you’ve had an accident from the outside. Though your diaper begins to feel full and uncomfortable; You should probably change it soon. </span> <br>
<<addMoodlet "Full Diaper" 1>>
<br>
<</if>>
<<else>>
<span style="color:Lightcoral">You can’t hold it in anymore and your eyes begin to water as your bladder relieves itself. Your face goes red as the warm fluid envelopes your clothing and you wet yourself. You’re wet, embarrassed, and stink. But on the bright side, no one saw it.</span><br>
<br>
<<set $Player.Hygiene to 0>>
<<set $Wet to 2>>
<</if>>
<<set $HadAccident to 0>>
<<include"Home Fail Location">>/* SELECTING GENERIC OR RANDOM */
<<set _random to random(1,2)>>
/* GENERIC */
<<if _random == 1>>
<<set $Minutes += 20>>
<span style="color:pink">With a smirk on your face, not a stitch of clothing, and the freedom of the entire backyard, you begin to run around and play! You don’t do anything specific, mainly just running around and enjoying the open air on your exposed body, but it is still a very exciting time. Somehow, even the most basic things become exhilarating when done in the nude.</span> <br>
<<if $NaturismSkill <= 2>>
<span style="color:Green">+3 Naturism XP</span><br>
<<set $NaturismXP += 3>>
<<include"Naturism Skill Level Up">>
<</if>>
<<needChange "Fun" 20>>
<br>
[[Continue|PH Backyard]]
<<else>>
<<set _Random to ["Home Play Naked Pretend Locked Out"]>>
<<set _event to _Random.random()>>
<<include _event>>
<</if>>/* OPENING */
<<set $Minutes += 20>>
<span style="color:Pink">Without a stitch of clothing, you begin to run around and enjoy the freedom of the open air on your exposed bare body. It is exciting, being naked outside, no matter how many times you do it. Something about being so vulnerable to the world was exhilarating.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Blush: 1,
Mouth: "Happy",
Outfit: "Naked",
},
ShowZoom: true,
},
]>>
<<ad _ad>>
As you are running around, you find yourself on the far side of the grass near the shed; As far from the safety and protection of your house as you could be in your yard. <span style="color:Pink">You look toward the long open path back to your house and glance down at your $Player.PenisSize Penis sitting cute and vulnerable between your legs, you begin to imagine that you had ended up in the middle of town, completely naked, and had to run home.</span> <br>
<br>
/* STRUT DOWN */
<div id=choice>
<<link "Strut down proudly<br>">>
<<replace"#choice">>
<span style="color:Pink">You smile, putting your hands on your hip, and begin to strut down your yard as if you were the cutest boy in the world. Thrusting out and shaking your hips as you walk, you imagine everyone on the street looking at you with an open mouth, utterly shocked that a boy would willingly walk around naked and look so good while doing it.</span> <br>
<br>
<span style="color:Pink">The best part was your penis, which flopped around so freely as you strutted down. In your mind, it only added to the cuteness of your strut, as eyes would naturally be drawn to the jiggling little wiener between your legs. You imagine a group of teenagers who pull out their phones to take pictures of the proud little nudist. Naturally, you turn and give a little pose, ensuring that they get your best side.</span> <br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Exhibitionism"]>>
<<arousalGain 25 _arousalbs _arousalkink>>
<<set _ad to [
{
Name: "Player",
State: {
Eyes: "Mad",
Blush: 1,
Mouth: "Happy",
Outfit: "Naked",
},
ShowZoom: true,
},
]>>
<<ad _ad>>
As you finally reach the stairs of your porch, <span style="color:Pink">you climb them in the sexiest way possible,</span> which in reality probably looks incredibly silly. As you slowly climb, sticking your rear out and overexaggeratedly shake it as you climb. Once you reach the top, you do one last pose for the imaginary gawking audience before strutting away. <br>
<br>
Once you do reach the end of your little walk, you can’t help but giggle. <span style="color:Pink">The entire walk was surely more goofy looking than sexy looking, but you still felt proud nonetheless. Though, strutting proudly in the buff in your backyard was a lot different than doing it on the actual street with actual people watching you taking actual photos.</span> Still, you feel your confidence has grown, at least a little bit. <br>
<<needChange "Fun" 15>>
<<if $NaturismSkill <= 3>>
<span style="color:Green">+3 Naturism XP</span><br>
<<set $NaturismXP += 3>>
<<include"Naturism Skill Level Up">>
<</if>>
<br>
[[Continue|PH Backyard]]
<</replace>>
<</link>>
/* TRY TO AVOID GETTING SEEN */
<<link "Pretend to be super embarrassed<br>">>
<<replace"#choice">>
With a cheeky smile and flushed cheeks, you slide over behind the shed and peek your head around the corner. <span style="color:Pink">You imagine that you somehow found yourself in the middle of town, completely naked and with a long walk to the safety of your home. You look down and see your $Player.PenisSize penis sitting between your legs, only barely obscured by the shed. Despite the fact that you were trying to pretend to be embarrassed at being stuck out, you can’t help but have a cute little smirk on your face as you imagine the situation.</span> <br>
<br>
Deciding that this side was ‘too crowded’, you creep around the shed as quietly as you could. <span style="color:Pink">You peek your head out and look both ways, ensuring that no one was there before you tiptoe out from behind cover, using one hand to partially cover your privates, and begin to creep towards the door.</span> Suddenly, you hear voices and sprint behind the tree, hiding with your back flat against the trunk. You listen closely as the group of imaginary college students walk by, chatting and laughing. <span style="color:Pink">You hold your breath as you realize that they’ve stopped right on the other side of the tree, unaware of the nude little boy creeping on the other side of it.</span> <br>
<br>
<span style="color:Pink">You were stuck until they decided to move on, which could take forever, and as you stand hidden against the tree you come to the interesting realization that, while you were protected from the imaginary students behind you, you were completely exposed from the other side of the tree! Unable to hide your smirk, you imagine another, much larger, group of college students turning the corner directly toward you! They all freeze upon seeing you, their eyes all instantly moving downwards in unison as you feel a dozen eyes all land on your exposed boyhood!</span> <br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliated"]>>
<<arousalGain 25 _arousalbs _arousalkink>>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Eyes: "Sad",
Blush: 3,
Mouth: "Happy",
Outfit: "Naked",
},
},
]>>
<<ad _ad>>
<span style="color:Pink">Even though it was all imaginary, you still find yourself blushing at the thought. This is compounded as you imagine the group bursting out laughing, pointing, teasing, and even pointing their phones at the nude little boy they had discovered. Not even bothering to cover yourself, as you subconsciously wanted to be more exposed, you jump out from behind the tree and sprint off down the imaginary street as more and more people call out and laugh upon seeing you.</span> <br>
<br>
While in actuality you were just running in circles in your backyard, <span style="color:Pink">you imagine that you are streaking down the residential street,</span> which is of course full of more people than you’ve ever seen on them. <span style="color:Pink">As you run you imagine everyone, from your classmates to your teachers to your family, all seeing you run down the street naked in an embarrassed panic! Your bits jiggling around in the open and your butt bouncing cutely, all in clear view of everyone you know.</span> <br>
<br>
<span style="color:Pink">Eventually, you reach your house. Out of breath and with your cheeks burning from the embarrassment of being seen naked by so many people. Even though it was all in your head, you could still feel your heart pounding in your chest and your face was burning with the imagined humiliation. You can’t help but wonder what it would actually be like to be so exposed like that, forced to wander the streets in such a vulnerable position. If nothing else, it would be exciting.</span> <br>
<<needChange "Fun" 15>>
<<if $NaturismSkill <= 3>>
<span style="color:Green">+3 Naturism XP</span><br>
<<set $NaturismXP += 3>>
<<include"Naturism Skill Level Up">>
<</if>>
<br>
[[Continue|PH Backyard]]
<</replace>>
<</link>>
</div><<set $SkillCheckType to "Athletics">>
<<set $Minutes += 20>>
<<set $SkillCheckDifficulty to 0>>
/* SELECTING GENERIC OR RANDOM */
<<set _random to random(1,2)>>
/* GENERIC */
<<if _random == 1>>
You grab you and your brother’s soccer ball from next to the deck and begin to kick it around. While not as exciting or useful as a real game, <span style="color:lightgreen">kicking it against the fence and trying to stop it as it bounces back towards you is good practice and gets your blood flowing.</span> <span style="color:pink">Doing it in just your $PlayerUndies.Type makes it even more fun!</span> <br>
<<skillPoints "Athletics" 3>>
<<if $NaturismSkill <= 1>>
<span style="color:Green">+3 Naturism XP</span><br>
<<set $NaturismXP += 3>>
<<include"Naturism Skill Level Up">>
<</if>>
<<needChange "Energy" -2>>
<<needChange "Hygiene" -2>>
<<needChange "Fun" 20>>
<br>
[[Continue|PH Backyard]]
<<else>>
<<set _Random to ["Home Soccer Underwear Keepy Uppy"]>>
<<set _event to _Random.random()>>
<<include _event>>
<</if>><<set $SkillCheckType to "Athletics">>
<<set $Minutes += 20>>
<<set $SkillCheckDifficulty to 0>>
/* SELECTING GENERIC OR RANDOM */
<<set _random to random(1,2)>>
/* GENERIC */
<<if _random == 1>>
You grab you and your brother’s soccer ball from next to the deck and begin to kick it around. While not as exciting or useful as a real game, <span style="color:lightgreen">kicking it against the fence and trying to stop it as it bounces back towards you is good practice and gets your blood flowing.</span> <br>
<<skillPoints "Athletics" 3>>
<<needChange "Energy" -2>>
<<needChange "Hygiene" -2>>
<<needChange "Fun" 20>>
<br>
[[Continue|PH Backyard]]
<<else>>
<<set _Random to ["Home Soccer Squirrel", "Home Soccer Trick Shot"]>>
<<if $GabeSocial > 20 or $GabeSocialRank > 0>>
<<set _Random.push("Home Soccer Gabe Joins")>>
<</if>>
<<set _event to _Random.random()>>
<<include _event>>
<</if>>/* Written by: Pocodesu */
/* Intro */
You grab the old soccer ball next to the shed and decide to practice. You imagine you’re a professional player about to score the winning goal for your team. There are only a few seconds left until the end of the game. Your heart races as you rush toward the ball. You can almost hear the crowd cheering as you kick it with all your might! <span style="color:LightCoral">Unfortunately, you’re swiftly brought back to reality when you realize you’ve kicked the ball directly towards the back door of the house!</span> <br>
<<set _ad to [
{
Name: "Gabe",
State: {
Outfit: "Everyday",
Eyes: "Tired",
Mouth: "Happy",
},
},
{
Name: "PC",
State: {
Mouth: "Frown",
Blush: 1,
},
},
]>>
<<ad _ad>>
You hear a loud thud and prepare for the worst. However, when you look to see what you hit, you find <span style="color:DarkTurquoise">Gabe</span> standing in the doorway with the soccer ball in his hand. <span style="color:LightSteelBlue">“Whoa there pal! The goal’s over there"</span> <span style="color:DarkTurquoise">Gabe</span> holds the ball in one hand while pointing to the makeshift goal near the fence with the other. <span style="color:LightSteelBlue">“You’ll never get to join the pro league with aim like that."</span> He lets out a laugh before teasing you about how lucky you were that he happened to be there. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Dad</span> woulda put you over his knee if you broke anything!"</span> You swear your butt begins to tingle just at the thought of it. <br>
<br>
<span style="color:DarkTurquoise">Gabe</span> drops the ball and kicks it back to you. <span style="color:LightSteelBlue">“Just be more careful next time will ya?"</span> Before he has a chance to leave however, you ask if he will teach you how to aim better. He places his hand on his chin as he thinks over your request. <span style="color:LightSteelBlue">“Guess I could spare you 20 minutes or so."</span> He acts nonchalant but you swear he looks excited that you asked him to join you. <span style="color:LightSteelBlue">“The trick is to use the side of your foot like this."</span> He mocks a kick, allowing you to study his form. <br>
<br>
Some time passes and you feel like you’re beginning to improve by using the various techniques your older brother showed you. <span style="color:LightSteelBlue">“Alright, let’s call it here for today. I got stuff to do. Bring it in."</span> he stretches out his arm and points his fist at you. The two of you share a very sweaty fist bump. <span style="color:LightSteelBlue">“It was fun teaching you to not suck as much."</span> You wonder if that’s the nicest thing <span style="color:DarkTurquoise">Gabe</span> has ever said to you. He places his hands on your shoulders, giving them a light squeeze. <span style="color:LightSteelBlue">“Now hit the showers! You stink dude."</span> he playfully slaps your butt before heading back inside. <br>
<<socialChange "Gabe" 3>>
<<needChange "Energy" -3>>
<<needChange "Hygiene" -3>>
<<needChange "Fun" 10>>
<<skillPoints "Athletics" 2>>
<br>
[[Continue|PH Backyard]]/* OPENING */
You grab the old soccer ball that belongs to you and your brothers and begin to kick it against the fence and pretend to duck and weave around players to score a goal. As you do so, you suddenly hear some rustling and turn around to see a squirrel atop one of the low branches of the tree in your yard. <span style="color:yellow">Your intrusive thoughts creep in and you wonder if you could kick the ball accurately enough to hit the squirrel. But that would be mean.</span> <br>
<br>
/* TRY TO HIT THE SQUIRREL */
<div id=choice>
<<link "Try to hit the squirrel">>
<<replace"#choice">>
<<skillCheck "Athletics" 70>>
/* PASS */
<<if _result == 1>>
<span style="color:lightgreen">With precision that would make <span style="color:DarkTurquoise">Felix</span> proud, you kick the ball with great force as it curves through the air directly toward the squirrel.</span> Yet somehow, the creature seems to sense danger as it dashes to the side to barely dodge your attack! But, as if you had planned it, your ball still hits the branch and the force of your kick causes it to shake violently and send the squirrel flying off into your neighbor's yard! <br>
<br>
You smirk to yourself as the ball rolls back towards you and you spot the squirrel climbing onto your neighbor’s roof and dashing away with the knowledge that your yard was off limits. Sure, hurting animals is wrong, but that squirrel is a jerk so you feel a sense of accomplishment from ridding your family of its presence for now. <br>
<<skillPoints "Athletics" 3>>
<<needChange "Energy" -2>>
<<needChange "Hygiene" -2>>
<<needChange "Fun" 20>>
<br>
[[Continue|PH Backyard]]
<br>
/* FAIL */
<<else>>
<span style="color:lightcoral">With precision that would make <span style="color:DarkTurquoise">Felix</span> die of shame, you kick the ball at an off-angle that completely misses the tree. Your fear that the ball would land in the neighbor's yard is quickly replaced with another fear as the ball instead bounces off the fence, hits the railing of the deck before… <span style="color:Red">CRASH!</span> You cringe in fear at the sound as you peek over and see that the ball had broken a plant pot.</span> <span style="color:red"><span style="color:DarkTurquoise">Your Father</span> won’t be happy about that.</span> <br>
<<skillPoints "Athletics" 3>>
<<needChange "Energy" -2>>
<<needChange "Hygiene" -2>>
<<needChange "Fun" 20>>
<<set $PunishmentBrokenPot to 1>>
<<set $Punishment += 5>>
<br>
[[Continue|PH Backyard]]
<</if>>
<</replace>>
<</link>>
<<skillDiff "Athletics" 70>><br>
/* HIT THE TREE */
<<link "Kick it against the tree<br>">>
<<replace"#choice">>
Either not wanting to hit the squirrel, or not confident enough that you could, you instead decide to kick the ball against the tree. <span style="color:green">Bang!</span> It has the desired effect, as the tree rumbles the squirrel panics and leaps off the tree into your neighbor's yard. <span style="color:DarkTurquoise">Your Father</span> is always complaining about squirrels stealing stuff from the porch, so this felt only fair. <br>
<<skillPoints "Athletics" 3>>
<<needChange "Energy" -2>>
<<needChange "Hygiene" -2>>
<<needChange "Fun" 20>>
<br>
[[Continue|PH Backyard]]
<br>
<</replace>>
<</link>>
</div>/* Written by Senpai */
/* Intro */
You grab the old, trusty soccer ball from beside the deck and give it a nice hard kick into the yard. The ball bounces off of the tree, rebounds off the fence, and comes to rest against your feet. That... was pretty cool, actually. You spend a few minutes bouncing the ball off of the tree to get it to hit different targets on the rebound, such as the shed, the fence, the deck, and so on. <span style="color:LightGreen">It's pretty fun, and you think your aim is getting better with each shot!</span> <br>
<br>
Then you get an idea. <span style="color:Yellow">How many objects can you get it to bounce off of in one kick?</span> <br>
<br>
<div id="choice">
/*-Go for a high power trick shot!-*/
<<link "Go for a high power trick shot!">>
<<replace"#choice">>
<<skillCheck "Athletics" 70>>
/*-Poor Athletics-*/
<<if _result == 0 && $Time.ToD != "Night">>
You stand in the middle of the yard and trace a path with your mind of what you think the ball's trajectory might be. Once you find a good a path, you smirk to yourself. This should work perfectly... You hold the ball in front of yourself and drop kick it as hard as you can into the tree's trunk. <br>
<br>
<span style="color:LightGreen">Your aim was true!</span> <span style="color:LightCoral">...until it wasn't.</span> The ball bounced against the tree trunk at an awkward angle, the door of the shed, and into the side fence. For a split second, you're proud of the shot, until you realize- <br>
<br>
<span style="color:Red">THWACK!</span> <span style="color:LightCoral">Your life is filled with pain as the ball bounces off of your face, knocking you on your butt with a loud oof! You spend a few seconds grabbing your face as it burns, and you can hear the ball bounce off of the deck somewhere. You get up off the ground and check your hands, and are relieved that you're not bleeding, but darn that still stings.</span> You go and put the ball away as your face is burning, thankful that nobody saw you do that. <br>
<<addMoodlet "Pained" 5>>
<<needChange "Energy" -2>>
<<needChange "Hygiene" -2>>
<<needChange "Fun" 10>>
<<skillPoints "Athletics" 3>>
<br>
[[Continue|PH Backyard]]
<<elseif _result == 1 && $Strength < 7 && $Time.ToD != "Night">>
/*-Moderate Athletics-*/
You stand in the middle of the yard and trace a path with your mind of what you think the ball's trajectory might be. Once you find a good a path, you smirk to yourself. This should work perfectly... You hold the ball in front of yourself and drop kick it as hard as you can into the tree's trunk. <br>
<br>
<span style="color:LightGreen">Your aim was true!</span> The ball bounces off of the tree, rebounds off the door frame of the shed, sails through the air, strikes the fence, bounces onto the deck, rolls along the deck before bouncing against the back door of your house, then rolls off the deck and back onto the grass. The ball then rolls into the other fence and bounces back, coming to rest several feet in front of you. <span style="color:LightGreen">You're pretty proud of yourself for that kind of a shot.</span> <br>
<<needChange "Energy" -2>>
<<needChange "Hygiene" -2>>
<<needChange "Fun" 20>>
<<skillPoints "Athletics" 2>>
<br>
[[Continue|PH Backyard]]
/*-High Athletics-*/
<<elseif $Strength >= 7 && $Time.ToD != "Night">>
You stand in the middle of the yard and trace a path with your mind of what you think the ball's trajectory might be. Once you find a good a path, you smirk to yourself. This should work perfectly... You hold the ball in front of yourself and drop kick it as hard as you can into the tree's trunk. <br>
<br>
What happens next was amazing! You bean the ball dead on and it bounces hard against the tree with a loud thwack. The ball sails above your head and bounces against the ceiling of the shed! From there it flies into Lucas's yard and bounces off of the wall of his house, then it ricochets against your house, his house again, and finally against the fence gate leading to your front yard. The ball bounces along the grass back into the back yard and bounces against the fence and rolls towards you. Finally, it bounces up off your foot and you catch it in one hand. Hell yeah! You hear the sound of an audience cheering in your head and feel like a badass, though when you look around, you're a bit disappointed that nobody saw it. <br>
<<needChange "Energy" -2>>
<<needChange "Hygiene" -2>>
<<needChange "Fun" 20>>
<<skillPoints "Athletics" 1>>
<br>
[[Continue|PH Backyard]]
/*-At Night-*/
<<elseif $Time.ToD == "Night">>
You stand in the middle of the yard and trace a path with your mind of what you think the ball's trajectory might be. Once you find a good a path, you smirk to yourself. This should work perfectly... You hold the ball in front of yourself and drop kick it as hard as you can into the tree's trunk. <br>
<br>
Turns out that maybe you shouldn't have tried to do this while it's dark outside. The ball bounced against the tree trunk at an awkward angle, the door of the shed, and into the side fence. For a split second, you're proud of the shot, until you realize- <br>
<br>
<span style="color:Red">THWACK!</span> <span style="color:LightCoral">Your life is filled with pain as the ball bounces off of your face, knocking you on your butt with a loud oof! You spend a few seconds grabbing your face as it burns, and you can hear the ball bounce off of the deck somewhere. You get up off the ground and check your hands, and are relieved that you're not bleeding, but darn that still stings.</span> It's too dark to find where the ball went, so you just head back inside, thankful that nobody saw that happen. <br>
<<addMoodlet "Pained" 5>>
<<needChange "Energy" -2>>
<<needChange "Hygiene" -2>>
<<needChange "Fun" 10>>
<<skillPoints "Athletics" 1>>
<br>
[[Continue|PH Backyard]]
<</if>>
<</replace>>
<</link>>
<<skillDiff "Athletics" 70>><br>
/*-Kick the ball carefully-*/
<<link "Kick the ball carefully<br>">>
<<replace"#choice">>
You suddenly remember <span style="color:DarkTurquoise">Your Father</span>'s very fragile potted plants on the deck and decide that maybe you shouldn't be kicking the ball as hard as you can. You keep the ball close to the ground as you kick it against the base of the tree and the bottom of the fence like a large game of billiards. <span style="color:LightGreen">It still gets your blood flowing and is good training for your coordination.</span> <br>
<<needChange "Energy" -2>>
<<needChange "Hygiene" -2>>
<<needChange "Fun" 10>>
<<skillPoints "Athletics" 2>>
<br>
[[Continue|PH Backyard]]
<</replace>>
<</link>>
</div>/* OPENING */
Grabbing you and your brother’s soccer ball and walking out onto the grass, you take a moment to appreciate the nice breeze on your exposed skin. <span style="color:Pink">There was a sense of freedom that came from being outside with so little clothing, it was nice, if not a bit cold.</span> You decide to toss the ball into the air and begin to kick it back up with your feet and knees, playing a game of keepy-uppy. It is a bit difficult, but you find yourself doing rather well. <br>
<br>
<span style="color:Pink">Only wearing your $PlayerUndies.Name, you feel all too aware of how visible your bouncing bits were, as your $Player.PenisSize package very clearly jiggled around inside your $PlayerUndies.Type. The quick hop from one leg to another also caused your butt to bounce around cutely. Despite how embarrassed someone your age would normally feel like this, you actually liked it better this way. It was silly, it was fun, it was freeing.</span> Plus, you wouldn’t have to worry about drenching your clothes in sweat as you increased your pace and felt droplets begin to fall from your forehead. <br>
<<set _ad to [
{
Name: "Player",
State: {
Blush: 1,
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<<set _random2 to random(1, 2)>>
/* FAIL */
<<if _random2 == 1>>
Your strength increases more than you thought, as you hit the ball with your knee with such force that it soars high into the air! Staring up at it, you reposition yourself, aiming to kick one final shot into <span style="color:DarkTurquoise">Noah</span>’s makeshift goalpost. You wait, line it up, and right when it’s about to land… <span style="color:lightcoral">BONK!</span> The ball hits you directly in the head, sending you tumbling backward into the grass. <br>
<br>
You rub the tiny new lump on your head, happy that no one saw that, before you begin to laugh at yourself. Guess you still needed some more practice. <span style="color:Pink">As you lay there, chuckling away, you suddenly notice a blue butterfly flaps past and, surprisingly, it lands on you! But it didn’t land on your nose or forehead, as you had seen in movies. No, this particular butterfly instead decided to land on the center of your $PlayerUndies.Name, right on the cute lump that was your groin.</span> <br>
<br>
You smile, leaning your head back and staring up at the sky as you feel the sway of the grass lightly tickle your bare body. Eventually, the butterfly departs its boyhood perch and flies away, allowing you to return to your feet and retrieve the ball. Despite having just exercised, you feel rejuvenated! Though your head still hurt. <br>
<<skillPoints "Athletics" 3>>
<<addMoodlet "Pained" 2>>
<<if $NaturismSkill <= 1>>
<span style="color:Green">+3 Naturism XP</span><br>
<<set $NaturismXP += 3>>
<<include"Naturism Skill Level Up">>
<</if>>
<<needChange "Hygiene" -2>>
<<needChange "Fun" 20>>
<br>
[[Continue|PH Backyard]]
/* VICTORY DANCE */
<<elseif _random2 == 2>>
Your strength increases more than you thought, as you hit the ball with your knee with such force that it soars high into the air! Staring up at it, you reposition yourself, aiming to kick one final shot into <span style="color:DarkTurquoise">Noah</span>’s makeshift goalpost. You wait, line it up, and right when it’s about to land… <span style="color:green">KICK!</span> <span style="color:lightgreen">Your aim is true and you hit the ball with such force that it soars through the air and hits the center of the goal with a loud echo!</span> You fall to your knees in celebration, imitating what you’ve seen on TV as you imagine a large crowd cheering. <span style="color:Pink">Though a large crowd watching you play soccer in your underwear would in actuality be a bit embarrassing.</span> <br>
<br>
<span style="color:Pink">But in this instance, you didn’t care, as you leap back up to your feet and begin to do a cute victory dance. Swaying your arms and shaking your hips, you dance to the music and cheers in your own head. You feel cool, like the best soccer player in the world as the imaginary crowd cheers your name. Though you soon came to the realization of what anybody actually watching would see: A little boy in just his $PlayerUndies.Type, dancing and jumping around in silence as he whisper-cheered his own name. You do stop upon realizing this, but still have to laugh at yourself, it was fun to be silly every now and then, even if other people would make fun of you for it.</span> <br>
<<skillPoints "Athletics" 3>>
<<if $NaturismSkill <= 1>>
<span style="color:Green">+3 Naturism XP</span><br>
<<set $NaturismXP += 3>>
<<include"Naturism Skill Level Up">>
<</if>>
<<needChange "Energy" -2>>
<<needChange "Hygiene" -2>>
<<needChange "Fun" 20>>
<br>
[[Continue|PH Backyard]]
<</if>><<set $RandomEvent to random(1, 10)>>
<<if $Skill.Perks.includes("Faster Homework")>>
<<set $Minutes += 50>>
<<else>>
<<set $Minutes += 60>>
<</if>>
<<if $RandomEvent != 10>>
You complete your Homework.<br>
<span style="color:Green">+Your grade has improved slightly.</span><br>
<<set $Homework to 2>>
<<set $MathGrade +=1>>
<<set $HistoryGrade +=1>>
<<set $ScienceGrade +=1>>
<<set $EnglishGrade +=1>>
[[Continue|PH Kitchen]]
/* EVENT */
<<else>>
<<set $RandomEvent2 to random(1, 1)>>
/* LEWD SCIENCE HOMEWORK */
<<if $RandomEvent2 == 1>>
You are doing your homework for <span style="color:DarkTurquoise">Mr. Chang</span>’s Science Class. The current topic is Human Biology and genetic diversity, mainly the differences in things such as height and arm length. The assignment has you using a measuring tape to record the length of your different body parts and comparing them to the average for your age group. You are enjoying the assignment, until you get to the last question: <span style="color:LightSteelBlue"> “Measure the length of your Penis when flaccid and record it on the sheet. Compare it to the average length of other boys your age.” </span> <span style="color:Pink">You blush at not only the idea of measuring your Penis, but also writing it down for your teacher.</span> You could always lie and embellish it, it’s not like he’s going to check. Right?<br>
<br>
<div id=choice>
<<link "Lie and Embellish<br>">>
<<replace"#choice">>
Deciding there is no harm in it, you look at the measurements for boys your age and record it as “Above Average”. You then finish your remaining homework for the day.<br>
<br>
<<set $Homework to 2>>
<<set $MathGrade +=1>>
<<set $HistoryGrade +=1>>
<<set $ScienceGrade +=1>>
<<set $EnglishGrade +=1>>
[[Continue|PH Kitchen]]
<</replace>>
<</link>>
<<link "Measure Your Penis">>
<<replace"#choice">>
<<if $PlayerBottoms.Name == "None">>
<span style="color:Pink">You move behind the counter to shield yourself just in case someone walks in and pull out your Penis, holding it out straight.</span> You then grab the measuring tape and measure it from base to tip, writing down the length, before fixing your clothing.<br>
<br>
<<else>>
<span style="color:Pink">You move behind the counter to shield yourself just in case someone walks in and slip down your $PlayerBottoms.Type enough to pull out your Penis, holding it out straight.</span> You then grab the measuring tape and measure it from base to tip, writing down the length, before fixing your clothing.<br>
<br>
<</if>>
You then compare the length of your Penis to the average of other boys your age listed in the book.
<<if $Player.PenisSize == "Tiny">>
You blush as you realize your Penis length isn’t even listed under your age group. <span style="color:Pink">Eventually, you find it listed as the average length of a 6 year old.</span> You embarrassingly wonder what your teacher will think when he grades the homework.<br>
<br>
<<elseif $Player.PenisSize == "Small">>
<span style="color:Pink">You blush as you realize that your Penis length is listed as “Smaller than Average” for your age group.</span> The book tries to reassure you by stating that most length is gained at the end of puberty, but you still feel embarrassed.<br>
<br>
<<elseif $Player.PenisSize == "Average">>
<span style="color:Pink">Your Penis length is listed as average for your age group, which is what you were expecting.</span> Despite your length being fine, you still feel embarrassed to have it written down.<br>
<br>
<<else>>
<span style="color:Pink">You blush and smile upon seeing your Penis length listed as “Above Average”.</span> You briefly wonder what your teacher will think about you being well-endowed.<br>
<br>
<</if>>
<<set $Homework to 2>>
<<set $MathGrade +=1>>
<<set $HistoryGrade +=1>>
<<set $ScienceGrade +=1>>
<<set $EnglishGrade +=1>>
[[Continue|PH Kitchen]]
<</replace>>
<</link>>
</div>
<</if>>
<</if>>You strip off your clothes and dry them off.<br>
<<set $Wet to 0>>
<<set $Wetness to 0>>
<<storeClothing "Store" "Undies" 1>>
<br>
<div id='Dressed'>
<<link "Get Dressed">>
<<replace"#Dressed">>
<<storeClothing "Restore" "Undies">>
Once dry, you get dressed without incident.<br>
<br>
[[Continue|PH Bathroom]]
<</replace>>
<</link>>
</div>/* Written by: BruMa with help of Ron */
/* Intro */
<<set $Minutes += 30>>
You’re mindlessly pacing around your room bored and growing slightly horny, you close your eyes and imagine yourself standing on the bus stop just as the bus comes from around the corner. <br>
<br>
As you enter the bus you see all the seats filled, you stop for a moment thinking how to proceed, but the driver suddenly barks at you to get a sit already or get out of the bus, as it was dangerous to start moving with you still standing. Hearing this and noticing the vacancy issue, a man—looking around Your Father’s age, offers to let you sit on his lap for the trip. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
Blush: 1,
},
},
]>>
<<ad _ad>>
A little nervous but not wanting to make the bus driver angry you agree and sit on the man’s lap, as the bus begins to move, he wraps his arms around your waist making you jump a little from the sudden touch, but the man just gives you a reassuring squeeze like he’s telling you it’s okay. As the bus starts to move you relax a little, leaning back on the man, but as he also adjusts to your new position you feel his hand has landed over your penis. You blush a little and try to take a look if the man gave any reaction to it, but he seems to be none-the-wiser of any issues going on. <br>
<br>
As the bus travels around, <span style="color:Pink">every bump on the road makes you bounce slightly on the man’s lap, accidentally rubbing your penis against his hand on the way up, and as you fall back down on his lap you can feel his penis pressing slightly under your butt.</span> You try and not pay attention to it, hoping that not thinking about it will help, but despite your best effort, you start to feel yourself getting harder. <br>
<br>
<span style="color:Pink">As the bus goes over another bump, you feel the man’s hand rub over your now stiff penis.</span> For the first time since this lap-trip began, the man finally seems to have acknowledged the positioning of his hand, <span style="color:LightCoral">as he quickly pulls away from his embrace, you can feel his stare on your nape, and you feel there’s nothing you can do to hide your embarrassment over the whole situation.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 2,
},
},
]>>
<<ad _ad>>
But as you least expect it, you feel the man wrap his arms around your waist again and you feel him lean in close to your ear as he whispers it’s okay. You look at him and he responds you with a smile, this calms you down again and you lean on him again, <span style="color:Pink">he proceeds to leave his hand over your crotch as he gently rubs you with his fingers for the rest of the ride.</span> <br>
<br>
<<if $PlayerBottoms.Type != "None" and ["Average", "Large", "Gigantic"].includes($Player.PenisSize)>>
/*-Player is wearing pants (average sized penis or larger)-*/
As you open your eyes again, waking up from your fantasy, <span style="color:Pink">you’re sitting on your desk chair and you have a very noticeable bulge in your $PlayerBottoms.Name.</span> You clearly enjoyed your absent-minded time. <br>
<<elseif $PlayerBottoms.Type != "None" and ["Tiny", "Small"].includes($Player.PenisSize)>>
/*-Player is wearing pants (small sized penis or smaller)-*/
As you open your eyes again, waking up from your fantasy, <span style="color:Pink">you’re sitting on your desk chair and you feel your penis pressing against your $PlayerBottoms.Name.</span> You clearly enjoyed your absent-minded time. <br>
<<elseif $PlayerBottoms.Type == "None" and $PlayerUndies.Type != "None">>
/*-Player is wearing only underwear-*/
As you open your eyes again, waking up from your fantasy, <span style="color:Pink">you’re sitting on your desk chair and you have very noticeable armed tent in your $PlayerUndies.Name. You clearly enjoyed your absent-mined time.</span> <br>
<<elseif $PlayerBottoms.Type == "None" and $PlayerUndies.Type == "None">>
/*-Player is not wearing anything-*/
As you open your eyes again, waking up from your fantasy, <span style="color:Pink">you’re sitting on your desk chair, your penis, stiff and free</span> seem to indicate you truly enjoyed your absent-minded time. <br>
<</if>>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<<needChange "Fun" 20>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Adults"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<br>
[[Continue|Player Bedroom]]/* Written by: Vativi */
/* Intro */
<<set $Minutes += 30>>
You decide to lay down on your bed and relax. Closing your eyes, you slowly let your mind take you on a journey to the lewdest scenario you can think of. It is no surprise that you end up in the public pool. <span style="color:Pink">After all, its halls filled with showers, people changing and bulges are fertile to all sorts of scenarios.</span> <br>
<br>
This time around, you are in the locker room, in the middle of changing. You take a moment to appreciate the moment and take in the scene. You can hear chatter around you, young boys roughhousing and, further away, the splatter of water distinctive to a public pool’s changing rooms. Next you visualize the smells: <span style="color:Pink">a mix of heavy chlorine and sweat, with a hint of musk. Where is it coming from? You turn around and see a man next to you.</span> <br>
<br>
<span style="color:Pink">The man is beautiful. He is well built with a swimmer’s body, a soft face and a kind smile. You instantly crush on him, and, realizing you are next to him in your underwear, you feel blood creeping down your crotch. He himself is in the middle of changing, his tight briefs giving away every inch of what’s packed inside.</span> The man is not aware of your presence, lost in his own world. <br>
<br>
You turn to say hi to him, enthralled by his charm,<span style="color:LightCoral">when you accidentally knock over his bag. All his stuff spreads on the floor, from clothes to pencils to paper. The sound of it breaks the man out of his trance and he turns to you in a quick jerk of his head. His face, earlier so soft and nice, is now contorted in anger.</span> <br>
<br>
<span style="color:LightSteelBlue">“Are you serious?!”</span> <span style="color:LightCoral">He begins, his voice fuming from your accident. <span style="color:LightSteelBlue">“Why’d you do that?!”</span> You try to speak, but feel the words get stuck in your throat. He moves forward, each step harder than the last. <span style="color:LightSteelBlue">“You need to be careful with other people’s stuff! Look at what you did!”</span> The man points at his bag on the floor, which you look at. <span style="color:LightSteelBlue">“Look at me when I’m talking to you!”</span> Your eyes shoot back to his face. He is getting very close now, and you are instinctively backing away.<br>
<br>
<span style="color:LightSteelBlue">“Where are your parents?! I need to tell them how badly they’ve raised their boy.”</span> That last word is particularly filled with poison. You want to keep backing up but you feel a sudden cold surface against your back: you are against the wall, cornered by the man. At this instant you feel small, vulnerable, like your entire world is reduced to the man’s angry face. <br>
<br>
<span style="color:LightSteelBlue">“I ought to correct you myself, maybe that’ll teach you to disrespect adults like this…”</span> His face contorts into a sadistic grin. He has full control of you, and there is nothing you can do to stop him. That’s when you remember you are also in underwear. Not only are you at his mercy, but there is almost nothing covering your dignity.</span> <span style="color:Pink">Against your better judgement, this thought actually arouses you and you feel your penis engorging.</span> <br>
<br>
<span style="color:LightSteelBlue">“Oh-ho… What do we have here?! Someone seems to be having fun…”</span> His voice seems to have shifted now, to something familiar… <span style="color:LightCoral">You realize it is not the man’s voice anymore, but <span style="color:DarkTurquoise">Gabe</span>’s voice! You jerk your head to the door, your day dreaming popped in an instant, and see the teenager giving you a cocky grin.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Sad",
Blush: 3,
Arms: "Hide",
},
},
{
Name: "Gabe",
State: {
Eyes: "Mad",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<<if $PlayerBottoms.Type == "None" and $PlayerUndies.Type == "None">>
/*-Naked-*/
<span style="color:LightCoral">Before you can react, <span style="color:DarkTurquoise">Gabe</span> picks up his phone and takes a picture of you.</span> <span style="color:Pink">That’s when you realize you are hard with a hand on your crotch.</span> <span style="color:LightSteelBlue">“Don’t worry bro, this is staying in my private collection… For now…”</span> <br>
<<elseif $PlayerBottoms.Type == "None" and $PlayerUndies.Type != "None">>
/*-In underwear-*/
<span style="color:Pink">You look down and see your hand placed on a bulge in your underwear. You immediately feel your face turn red.</span> <span style="color:LightSteelBlue">“Little $Player.Name is having fun it seems… Too bad I don’t have my phone, this one would have gone on the hallway wall…”</span> <br>
<<elseif $PlayerBottoms.Type != "None">>
/*-Wearing pants (with or without underwear)-*/
<span style="color:Pink">You realize your hand is stuffed inside your pants, and touching your privates.</span> Thankfully, your hand bulges your pants enough that it is not possible to see whether you are hard or not. <span style="color:LightSteelBlue">“Aww, my little brother is finally discovering his body… Soon you’ll finally be a man $Player.Name…”</span> <span style="color:LightCoral">He punctuates his comment with a cackle.</span> <br>
<</if>>
<br>
<<linkreplace "Continue">>
<span style="color:LightCoral">You don’t have time to answer before he leaves, and you rush to close the door. You’ll have to be more careful next time you let your mind wander!</span> <br>
<<needChange "Fun" 20>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Adults"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<br>
[[Continue|Player Bedroom]]
<</linkreplace>>/* Written by: Ronald, master of the cool shelves */
/* Intro */
<<set $Minutes += 30>>
You find your mind begin to strongly fixate on nothing but one thing, <span style="color:Pink">butts. The warm, soft, squeezable pillows every boy has on his backside. You picture a variety of boy butts in all shapes and sizes, to you they were all perfectly cute. <br>
<br>
The only thing better than looking at butts is the thought of touching them, you picture a boy lying on his front, leaving his adorable butt completely exposed, he enticingly wiggles his butt at you inviting you in. This was an invitation you simply couldn’t resist. <br>
<br>
You crouch next to the boy and begin to massage his cheeks gently with your hands in a circular motion, they felt so soft to the touch like a pair of soft warm buns. Something about watching his butt move rhythmically in your hands was quite entrancing. You feel like you could do this forever. <br>
<br>
However, instead you take it a step further, impulsively you bury your face right into the boys butt, Nestling your nose right between his crack. You tilt your head from left to right rubbing your cheeks against his. You picture squeezing against his butt so hard you thought you may leave an imprint of your face on his butt, or one of his butt on your face.</span> That would be hard to explain. <br>
<br>
It was on this thought you snap out of your imagination- You can’t help but feel a little embarrassed about the whole scenario. <span style="color:Pink">However, you still do love the idea.</span> <br>
<<set $Player.Arousal to 0>>
<<needChange "Fun" 20>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Butt"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<br>
[[Continue|Player Bedroom]]/* Written by: Baby Boy (Ron) */
/* Intro */
<<set $Minutes += 30>>
For some reason you find yourself thinking about butts. Though really, it’s not too surprising that you mind drifts to these thoughts. After all, it is one of the cutest parts of the boy, and easily one of the softest. <br>
<br>
You lower your hand down to your own butt and grasp a feel of it. It really does feel so remarkably squishy in your hands. You just wish you could snuggle up against a pair of cheeks right now and drift off asleep. It would be just perfect! <br>
<br>
<span style="color:Pink">Then again… why can’t you?</span> <br>
<br>
You imagine inviting your crush around for a sleepover, with your pillows “lost”, you ask the boy to have a little wager. Roll some dice, with the lowest scorer being the boy whose bare boyish cheeks becomes the pillow for the other that night. He agrees with slight hesitation and, with him rolling a 2 and you a 6, you win much to your delight! <br>
<br>
As nighttime falls, <span style="color:Pink">the other boy strips naked and plants himself on your bed. After taking a moment to admire the cute naked body on display, you imagine slowly planting your head between the two soft lumps. It feels as pleasant as you can imagine, soft yet firm, and giving off a comforting warmth. It truly is the perfect pillow!</span> <br>
<br>
It wouldn’t take long before you drift off to an amazing slumber. <span style="color:Pink">This would be the best sleep you’ll ever have!</span> Sigh, if only… <br>
<<set $Player.Arousal to 0>>
<<needChange "Fun" 20>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Butt"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<br>
[[Continue|Player Bedroom]]/* Written by: Winters */
/* Intro */
<<set $Minutes += 30>>
While sitting in the middle of your room, you imagine yourself at the local pool. You start to imagine boys at the pools wearing nothing but swimsuits. Water would glisten off their bare chests, and their wet swimsuits would leave little to the imagination as they cling to their bodies. It would be hard to do nothing but watch these boys play in the pool. You wonder if you were also there in just a swimsuit if you would get anyone’s attention like this. A grin forms on your face as you think of a way to get everyone’s attention. <br>
<br>
Imagining the scene, you picture yourself standing up in the shallow end as you reach down to strip off your swimsuit. <span style="color:Yellow">In an act of commitment, you throw the trunks off to the side of the pool and stand in the water completely naked.</span> While the water does somewhat distort and obscure your nakedness, everyone would be able to see you naked if they’re paying attention. Putting your hands on your hips, you stand there proudly, inviting everyone to see your naked body. <br>
<br>
The water feels incredible around you. Without your swimsuit, the sensation of the water enveloping all of you is invigorating. It would be hard to go back to wearing a swimsuit when you can just swim naked. <span style="color:Pink">Speaking of hard, your $Player.PenisSize penis is starting to stiffen as you stand there proudly.</span> <br>
<br>
<span style="color:Pink">At first no one seems to notice as you stand there, but one by one you imagine people stare or are startled by seeing your naked body. Knowing that everyone has seen you naked and are watching, makes you exceptionally horny and your dick gets rock hard.</span> <br>
<<set $Player.Arousal to 50>>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<<set $Player.Arousal to 0>>
<span style="color:Pink">Deciding it is time to have some more fun, you reach down and grip your hard penis and start to jack off in front of everyone. The violent motion of your furious masturbation causes a series of splashes in the water, which starts to draw even more attention. Some people scream, or look away, but you’re also satisfied to see several people watching you masturbate. This makes you somehow even harder. A few have a hungry look in their eyes, and you see at least one boy reach down into his own swim trunk to fondle himself.</span> <br>
<br>
<span style="color:Pink">Reaching behind with your unoccupied hand, you insert a finger into your butthole and start to finger yourself aggressively. It’s hard to tell if the jerking or fingering feels better, but both feel incredible as an audible moan escape you as you masturbate furiously. You can’t help but wonder how many people would masturbate later thinking of what you’re doing right now?</span> <br>
<br>
/*If PC can cum-*/
<<if $CanCum == 1>>
<span style="color:Pink">It’s only a matter of time on working yourself on two ends that you start to get close to cumming. You’re surprised you lasted this long. As the climax nears, you bite down on your lip, a loud moan bursting out of your lips as you start to cum. Torrents of cum shoots out your dick and forms a milky white plume in the water. You chuckle to yourself at the thought of adding a lot more swimmers to the pool. The thought of everyone swimming in water filled with your cum somehow makes you hornier. Some people will likely swallow some of that water later today. The thought of this makes you chuckle as you let go of your penis and remove your finger from your anus.</span> <br>
/*-If PC is a dry cummer-*/
<<else>>
<span style="color:Pink">Between the jacking and fingering, it eventually becomes too much as you start to climax. A loud moan escapes your lips as your dick spasms under the water, causing a small ripple. Alas, no cum comes out. You wonder if anyone notices that you can’t produce cum. Perhaps you’ll have to masturbate into the pool another time, and continue to do so until you can cum.</span> <br>
<</if>>
<br>
<<linkreplace"Continue">>
Getting out of the water, you strut proudly over to your discarded swimsuit and pick it up. As you bend down, you make sure that everyone gets a good look at your butt hole. As you go to put your swimsuit back on, you get a better idea and toss them to the one boy that was fondling himself. It lands with a splash in front of him, and he slowly reaches out and grabs them. Giving him a wink, you strut proudly into the locker room. <br>
<br>
The imagined scene fades away as you stare at yourself in your bedroom mirror. You know you’d likely get into so much trouble if you actually did what you imagine, but you want to be seen doing naughty things in front of a whole crowd. The thought makes your heart race and causes an intense feeling in your groin. Hopefully one day you’ll get the opportunity. <br>
<br>
<<needChange "Fun" 20>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Exhibitionism"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<br>
[[Continue|Player Bedroom]]
<</linkreplace>>/* Written by: -AN */
/* Intro */
<<set $Minutes += 30>>
You’re sitting at your desk <span style="Color:pink">when suddenly you start feeling particularly hot and bothered.</span> You feel anxious as your mind races, and you impatiently start tapping your foot. <span style="Color:pink">There’s just a strange fire in you, and it’s fueling particularly dirty thoughts.</span> Unable to sit still, you stand from your chair and begin pacing in the room while your thoughts continue to race.<br>
<br>
You appreciate the freedom of being able to move freely as your mind lewdly stews in its own world, <span style="Color:Yellow">but for some reason your brain seems to associate that liberating feeling with a different type of freedom..</span> <span style="Color:pink">You begin imagining what it would be like to run around completely nude without anything holding you back, and not at home, but in public within eyeshot of dozens of people!<br>
<br>
You begin to imagine yourself in the bathroom of the city park on an especially busy day during the year.. Your heart pounds as you stand in a stall of the bathroom undressing yourself, and after a few minutes you bravely emerge from the stall and walk outside into the park completely naked!</span><br>
<br>
<<linkreplace "Continue">>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State:{
Outfit: "Naked",
Eyes: "Tired",
Mouth: "Happy",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="Color:pink">The cool breeze tickles your skin and makes your $Player.PenisSize penis twitch. <span>You look around seeing so many people, some are walking about, some are on the playground, and others are having picnics.</span> <span style="Color:Yellow">Despite the sheer amount of people, you don’t think anybody has seen you yet</span>, but you’re all too happy to change that. You walk down the path knowing it’ll take you from end of the park to the other, and you’ll definitely have plenty of eyes on you by the end of it.<br>
<br>
You feel absolutely euphoric as you walk down the path unbound, not a care in the world. You look left and right at the innumerable crowds, and you finally see a few heads turning in your direction. You see some adults in the distance doing double takes, no doubt in disbelief at your bared body, and some have already begun pointing at you. Chills of delight and excitement run down your spine.<br>
<br>
You continue on, veering in the direction of the nearby playground. You hear indiscriminate shouting aimed at your direction as you walk, even some whooping and catcalls. As you finally get close enough to the playground, you can see many kids of different ages playing, some being watched by their parents from the benches.<br>
<br>
You feel an incredible and arousing rush overtake you as make your way to the center of the playground while a mix of amused, and shocked faces finally feast their eyes on your naked body. You see boy giggling as he points at you; gleefully announcing he can see your ‘peepee’. As you pass a jungle gym, you see a distracted young boy several feet away. He seems to notice all the commotion, and turns around, immediately frozen in shock as he’s greeted by your nude form!</span><br>
<br>
<<if $Player.PenisSize == "Large" or $Player.PenisSize == "Gigantic">>
<span style="Color:pink">As the boy stands there, you look down at your own body and realize you’ve got what is quite possibly the hardest erection of your life, and your colossal member is pointed right at this small child! You have no idea when it first started, but with how aroused you are there’s no way anybody can miss it — people can probably see the thing for miles!</span><br>
<<elseif $Player.PenisSize == "Average">>
<span Style="Color:pink">As the boy stands there, you look down at your own body and realize you’ve got what is quite possibly the hardest erection of your life, and your engorged member is pointed right at this small child! You have no idea when it first started, but you’re certain you’ve made an impression strutting around with it.</span><br>
<<else>>
<span Style="Color:pink">As the boy stands there, you look down at your own body and realize you’ve got what is quite possibly the hardest erection of your life, and it’s pointed right at this small child! Even with your diminutive penis, you feel so aroused that people can probably see it well enough to know you’re enjoying yourself!</span><br>
<</if>>
<br>
<<set _tempArousal to $Player.Arousal>>
<<set $Player.Arousal to 90>>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Eyes: "Tired",
Mouth: "Smirk",
Blush: 2,
}
}
]>>
<<ad _ad>>
<<set $Player.Arousal to _tempArousal>>
<span style="Color:Yellow"> You hear footsteps coming from the side, and you see a woman dashing to the boy and grabbing him — probably his mother. She quickly covers his eyes and proceeds to silently stare daggers at you.</span> <span style="Color:pink">You chuckle to yourself, musing that you and the boy will both remember this moment for the rest of your lives.</span><br>
<br>
<span style="Color:Yellow">You’re about to carry on when you suddenly hear noticeably louder voices and footsteps coming from behind you.</span> <span style="Color:lightcoral">You turn your head and see about 3 policemen closing in on you. You knew this would eventually happen, and you immediately sprint off the playground towards the street!</span> <span style="Color:Yellow">At first you feel a bit nervous,</span> <span style="Color:pink">but your adrenaline quickly kicks in and you feel thrilled at being chased in the buff by police!<br>
<br>
Your $Player.PenisSize, and rock-hard penis bounces vigorously with every stride you take across the field of the park. At one point you run through a family having a picnic on the grass, and you’re able to make out their dumbfounded expressions as they see a nude boy being chased by the law!</span><br>
<br>
<span style="Color:Yellow">You manage to make it out of the park, but with the police officers still in pursuit.</span> <span style="pink">Cars honk at you, and you hear onlookers cheering on the sidewalk at the whole scene. By this point, you don’t care if you’re caught, you just keep running fueled by the addictive thrill until..</span><br>
<br>
<<linkreplace "Continue">>
<span style="Color:lightcoral">THUD!</span>
<span style="Color:Yellow">You find yourself on your knees on soft carpeting. You’re confused until you realize you must have tripped over something while you were pacing back and forth during your whole fantasy.</span> <span style="Color:LightGreen">You smile to yourself, amused at how easily you can get lost in your own world.<br>
<br>
You stand up from the carpet happy to have imagined such a dirty scenario,</span> <span style="Color:pink">and judging from the raging hard-on you currently have, your body is just as satisfied.</span><br>
<br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Everyday",
Mouth: "Happy",
Blush: 1,
Arms: "Hide",
},
},
]>>
<<ad _ad>>
<<needChange "Fun" 20>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Exhibitionism"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<br>
[[Continue|Player Bedroom]]
<</linkreplace>>
<</linkreplace>>/* Written by Dicey the diciest of the dice */
/* Intro */
<<set $Minutes += 30>>
You lie on your bed, hands resting behind your head, your eyes wandering aimlessly as boredom settles over you. Your thoughts begin to drift, imagining things. <br>
<br>
<span style="color:Pink"> You imagine your crush there, stretched out across from you, as dim lights cast soft shadows over him. It starts making your heart race. Slowly, deliberately, he shifts, moving his foot toward you, brushing against your hard member. The sensation is almost electric as it spreads throughout your body spreading warmth all over. Your penis starts becoming sensitive at the anticipation. </span><br>
<br>
<span style="color:Pink"> A sharp gasp escapes as you bite your lip, as his toes move against your penis. The slow, teasing motion sends waves of pleasure through you, heightening every sensation. Just as you lose yourself in the feeling, and he suddenly stops, leaving you breathless, your body still aching with anticipation. You struggle to steady your breathing, your heart pounding in your chest. Then, just as your gaze flickers toward him, he moves again this time a lighter, more deliberate touch against your tip, sending a fresh surge of sensation through you, overwhelming and intoxicating. </span><br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
Blush: 2,
},
},
]>>
<<ad _ad>>
<span style="color:Pink"> The sensation builds, the teasing touch sending waves through your body, making it impossible to think of anything else. It consumes you, overtaking all restraint until soft sounds escape your lips, unbidden, unconcerned if anyone might hear. Your body tenses, trembling as the overwhelming release takes hold, spilling over, landing onto his foot. You stare, breathless, watching as it slowly drips, the moment lingering in the air around you. </span><br>
<br>
Feeling spent, you rub your eyes, the lingering warmth of satisfaction still coursing through you. It was only your imagination, yet the feeling remains, your body still responding as if it had been real. You lie there, lost in the memory of it, as you lie on your bed, wishing it had lasted longer. <br>
<<needChange "Fun" 20>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Feet"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<br>
[[Continue|Player Bedroom]]/* Written by: Winters */
/* Intro */
<<set $Minutes += 30>>
Lying in bed with your arms behind your head, you feel utterly relaxed.
<<if $PlayerSocks.Type != "None">>
/*-If PC is wearing socks-*/
Except for your feet, which feel hot and uncomfortable compared to the rest of your body. Pulling your knees to your chest, you pull off your socks and free your constrained toes. <span style="color:Light Green"> The cool air on your feet is quite pleasant compared to the stuffy socks.</span>
<</if>>
<br>
<br>
<<linkreplace"Continue">>
Stretching, and spreading out the toes of your bare feet, you begin to massage your left foot with your right foot. It feels quite nice as you play around with massaging with different parts of your foot. Your mind starts to imagine what it would be like if you started massaging something else with your feet.<span style="color:Pink"> It doesn’t take long to imagine someone at the end of your bed, naked with a very erect penis.</span> <br>
<br>
<span style="color:Pink"> Reaching out with your feet, even the faintest touch to their penis would cause them to shudder in pleasure. Since you can’t grip well with your toes, you would tease their penis with light rubs and strokes with different toes. Perhaps you could experiment by using other parts of your foot to pleasure them, like the sole of your foot.</span> <br>
<br>
<span style="color:Pink"> As this goes on, you can start rubbing up and down on his penis by gripping it between the soles of both your feet. You imagine your feet tingling when gripping the warm penis. When your feet get to the top, you can tickle the tip of the penis with your toes. The pinkie toe would likely be very good at this. Eventually your teasing and rubbing would be too much, and they’d cum all over your feet while you’re rubbing the tip with your toes. The warm cum would feel so pleasant on your cold feet. It would probably get between your toes, and you could squeeze and wiggle your toes to savor the slick warm feeling as the cum gushes out. It would be even better if you could lay down and relax while watching the same person lick the cum off your feet. Maybe you would lick the cum off the other foot to give them a show.</span> <br>
<br>
Sighing at this scenario not actually happening, you start to make fists with your toes in the bedding. It feels quite nice and helps to keep you relaxed and your mind from thinking of other things you could do with your feet. <br>
<<needChange "Fun" 20>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Feet"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<br>
[[Continue|Player Bedroom]]
<</linkreplace>>/* Written by: Winters */
/* Intro */
<<set $Minutes += 30>>
Laying in bed, you turn over onto your side as your eyes linger onto the empty spot in your bed. You wonder what it would be like to have someone next to you. The bed is large enough to fit you fine, but it’s small enough that another boy next to you would mean that he’d have to lie very close to you. <br>
<br>
Imagining this situation, your heart flutters a bit as you picture your crush in bed facing you. He’s so close you can feel his breath tickle your lips. Those same lips smile at you, and there is a longing in his eyes that likely matches your own. <span style="color:Pink">Looking down, you imagine the two of you naked and your erect penises just about to touch. An excited grin is on your crush’s face as he also looks down at this before looking back to you. He puts his hand on your lower back and pulls you in close, which also results in your hard penis pressing up against his. </span> <br>
<br>
<span style="color:Pink">A soft moan escapes your lips at the contact, which gets louder as the two of you start to gyrate your hips, so your penises start to rub up against each other. Your penis is so hard it feels like its about to rupture. His face is now so close to yours, and his lips are so inviting.</span> <br>
<br>
<span style="color:Yellow">The desire for him reaches a peak, and you risk it by leaning in and giving him a little kiss.</span> His lips are soft and warm. A pocket of air brushes up against your mouth as your crush lets out a moan filled with desire. As the kiss ends, you lean your forehead against his as the two of you stare into each other’s eyes. <span style="color:Light Green">He is so beautiful at this moment.</span> <br>
<br>
<span style="color:Pink">He eventually breaks eye contact with you as he leans in and kisses you. Closing your eyes, you savor the kiss. A tingle goes through your body like a wave, starting from your lips all the way down to your groin. He eventually breaks the contact, but then starts to give you little kisses. First on our lips, then on your cheek, and another on the side of your neck. You put your own hand behind his back to pull him even closer. </span> <br>
<br>
The two of you lay there, cuddling, when he whispers in your ear, <span style="color:LightSteelBlue">“can we go further with this?”</span> <br>
<br>
At first, you’re not sure what he means, <span style="color:Pink">but then he lowers his hand from your lower back to softly caress your butt. One of his fingers start to work its way down your crack to your butthole. You blush as you realize what he is asking. At first, you’re not sure if you’re ready, but then you realize you want him so much and whisper such in his ear. As he starts pulling back from the cuddle, you take the opportunity to give him another small kiss. </span> <br>
<br>
<<set $Random to random(1, 2)>>
<<if $Random == 1>>
/*Event 1*/
As the kiss is broken, you notice that he is also blushing. He gives you a nervous smile as he slowly turns you over onto your other side and starts spooning you from behind. One of his hands starts rubbing you up and down the front side of your body. <span style="color:Pink">His other hand parts your butt cheeks as you feel his penis start to rub between your cheeks. Short, quick breaths start to escape you from all these sensations. The back of your hand is covered by one of his hands as he interlocks his fingers with yours. He gives you another kiss on your cheek, as he stops rubbing his penis against your butt, and feel him place the tip of his penis against your hole. Moaning in anticipation, you realize this is it…this is the moment. The pressure starts to build when…</span> <br>
<<elseif $Random == 2>>
/*=Event 2=*/
As the kiss is broken, you notice that he is also blushing. He gives you a nervous smile as he lays on his back as you raise up to a kneeling position in front of him. With a small nod and a smile, you help raise his legs, so they rest on your shoulders. <span style="color:Pink"> With his legs spread and raised, you have a full view of his penis and butthole. Both twitch in anticipation. Your own penis is resting on top of his balls.</span> <br>
<br>
<span style="color:Pink">You start rubbing your penis against his, before guiding it down to start rubbing against his hole. The anticipation alone almost makes your burst your load. Looking at him, he nods as you start to apply pressure against his hole with the tip of your penis. Leaning in, you apply more pressure as you feel your penis… </span> <br>
<</if>>
<br>
<<linkreplace"Continue">>
<span style="color:LightCoral">SLAM!</span>
The sudden sound of someone clamming a door shocks you out of your imagination and you quickly rise in bed looking around. No one is in your room, which means it must have come from somewhere else in the house. You wonder if anyone heard you gyrating in bed, or the moans. Laying back down, you look over at the empty space in your bed. Hopefully, one day he’ll be there in person. <span style="color:Pink"> Perhaps the two of you could finish what you imagined… </span> <br>
<<needChange "Fun" 20>>
<<set _arousalbs to []>>
<<set _arousalkink to ["GentleSex"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<br>
[[Continue|Player Bedroom]]
<</linkreplace>>/* Written by: Dicey (still Rolling) */
/* Intro */
<<set $Minutes += 30>>
You're lying in bed, hugging your pillow out of boredom, <span style="color:Pink">when you close your eyes for a moment. Suddenly, a familiar scent drifts through the air—it smells just like your crush. </span><br>
<br>
<span style="color:Pink">A warmth spreads through your chest, and before you even realize it, you're snuggling closer, burying your face into the pillow. The comforting scent lingers, stirring something inside you — a mix of nervous energy and fluttering excitement. Your penis feels all sorts of ways, from the mix of the emotions, sensation and thoughts. You cling to the pillow a little tighter, your heart beating just a bit faster. </span><br>
<br>
<span style="color:Pink">You find yourself shifting closer to the pillow, the scent of your crush lingering in the air. With your eyes closed, it’s almost as if they’re right there beside you — warm, comforting, and close. </span><br>
<br>
<span style="color:Pink">The moment feels intimate, as if it's just you and your crush. There's nothing overwhelming or intense—just a soft, comforting warmth that feels like gentle, sweet affection. You continue to slowly rub yourself against the him, sending a quiet thrill throughout your body. It feels warm, soothing, and familiar. It doesn’t feel lustful; instead, it’s a warmth that comes from deep within your heart—a quiet, unspoken longing filled with tenderness. It’s not about desire, but about closeness, the kind that makes you feel safe, cherished, and completely at ease. </span><br>
<br>
<span style="color:Pink">Slowly, you open your eyes, half-expecting to see him beside you</span>, only to be met with the quiet stillness of your room. Reality sinks in—it was just your imagination. You had only been rubbing against your pillow the entire time. A quiet sigh escapes as disappointment settles in, a longing you can’t quite shake. Staring up at the ceiling, you take one last deep breath, trying to hold onto the fading scent, wishing—just for a moment—that it had been real. <br>
<br>
<<needChange "Fun" 20>>
<<set _arousalbs to []>>
<<set _arousalkink to ["GentleSex"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<br>
[[Continue|Player Bedroom]]/* Written by: Some Fucking Cutie (Ron) */
/* Intro */
<<set $Minutes += 30>>
As you stand in your room, you find yourself staring at your hand intently, <span style="color:Pink">You aren’t quite sure why but you find yourself fixated upon it and lewd thoughts begin to fill your mind.</span> <br>
<br>
You find yourself picturing a cute boy, who kneels right in front of you. <span style="color:Pink">You cannot help but notice him also stare at your hands rather intently. You reach your right hand out unclenched like it was an offering to him. <br>
<br>
He responds in turn by softly grasping your hand, he uses his thumb to gently rub your wrist and takes his hand towards his mouth. <br>
<br>
He plants several soft kisses upon the palm of your hand, while also caressing the back of it with his own.</span> After a few moments, the boy gets bolder and feel yourself shiver in response <span style="color:Pink">as you picture the feeling of his lips replaced by his tongue tasting your hand instead. <br>
<br>
He runs his tongue up the palm of your hand towards your fingers and begins to slowly lick the length of each of them. Alternating consistently between each one. <br>
<br>
After thoroughly tasting each of your fingers the boy now moves to your thumb, instead of licking this to however, you picture him taking it right into his mouth beginning to suck on it like it was a lollipop. The thought of this causes your entire body to twitch again. <br>
<br>
Suddenly you feel something push up against your lips and you snap out of your imagination in response, without realising you had moved your other hand and thumb towards your own mouth.</span> You decide now would be a good time to stop. <br>
<br>
You are not sure why, But the thought of your hand being used in such a way felt rather erotic to you, <span style="color:Pink">your body seemed to agree with this, as you were now feeling rather aroused from your strange fantasy.</span> <br>
<<needChange "Fun" 20>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Hands"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<br>
[[Continue|Player Bedroom]]/* Written by: Dicey a good boy */
/* Intro */
<<set $Minutes += 30>>
You’re lying in your bed, hands resting on the back of your head as you stare at the ceiling. After a moment, you close your eyes, letting the silence settle all over you, <span style="color:Pink"> but then you hear a sudden rustling around you. It sounds like someone you know, but you can’t really figure out who it is. Then, you suddenly you feel a hand moving around your body before stopping at your crotch. A rush of excitement and anticipation goes throughout your body as your heart starts beating faster. Then, the hand continues, reaching towards your erect penis. </span><br>
<br>
<span style="color:Pink">His hand grips your penis, sending a wave of excitement through you. You start panting at the sensation, your mind overwhelmed by it until you find yourself biting your lip. He slowly begins to rub your member, when suddenly, his other hand moves to your balls, caressing it gently. Every passing second pushes you closer to the edge of an orgasm. </span><br>
<br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Closed",
Blush: 2,
},
},
]>>
<<ad _ad>>
<span style="color:Pink">His hands stop suddenly, leaving you in a heightened state of anticipation. You can feel your penis twitching, craving more. Then, his hands begin to move up your body, starting from your crotch to your stomach, rubbing firmly as if massaging you. They glide to your neck and arms, kneading every section, sending waves of bliss through your body. He rubs, holds, and massages every part of you, sometimes lingering in your lower regions, other times exploring the upper ones.</span> <br>
<br>
<span style="color:Pink">As you near the peak of your climax, you rub your eyes and open them to see who it is—only to realize it was just your imagination.</span> Your breathing remains rapid, your heart pounding in your chest. You glance down, noticing your penis twitching, your body covered in sweat, still craving more. With a sigh, exhaustion settles over you as you wish it had been real. <br>
<br>
<<needChange "Fun" 20>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Hands"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<br>
[[Continue|Player Bedroom]]/* Written by: Oryan */
<<set _whitebriefs to {
Name: "White Briefs",
Type: "Briefs",
Color: "White",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Briefs/White Briefs.png",
Avatar: "Images/Avatar/Clothes/Briefs/White Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
}>>
<<set _whitebriefskids to {
Name: "White Briefs",
ID: "UnBrWh",
Type: "Briefs",
Color: "White",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Briefs/White Briefs.png",
Avatar: "Images/Avatar/Kids/Clothes/Briefs/White Briefs.png",
AvatarTorn: "Images/Avatar/Kids/ClothesTorn/Briefs/White Briefs.png",
AvatarDamaged: "Images/Avatar/Kids/ClothesDamaged/Briefs/White Briefs.png",
Description: "A cute pair of Tighty Whities. The perfect undies for any little boy.",
}>>
/* Intro */
You lie back in your bed, the feel of your covers beneath you a familiar comfort against the world. The house is quiet, the only sounds the gentle hum of the refrigerator and the occasional creak of the house itself. <br>
<br>
Your mind begins to wander, <span style="color:Yellow">the edges or reality slipping away as you recede into your imagination.</span> In this imagined world your house no longer sits on the well mown lawn that you regularly tend to but instead beside a sprawling muddy pit, an inviting chocolatey goo right in front of your house. You and <span style="color:DarkTurquoise">Noah</span> are gleefully emersed in the mud, laughing, covered head to toe in the stuff, and flinging handfuls at each other with unrestrained abandon. <span style="color:Pink">It’s pure, unadulterated, childish fun.</span> <br>
<br>
As the sun begins to dip below the horizon, you and <span style="color:DarkTurquoise">Noah</span> decide to head inside. <span style="color:LightCoral">You both are a mess, mud clinging to your clothes and hair,</span> but you don’t care as all you can think about is the warmth of the house and a promise of a snack. <span style="color:LightSteelBlue">“Race you!”</span> <span style="color:DarkTurquoise">Noah</span> shouts, and without waiting for a reply, he takes off towards the front door, his legs pumping furiously. You laugh and give chase, the mud squishing between your toes. As you are about to overtake him <span style="color:LightCoral">a new voice booms out, stopping you both in your tracks.</span> <span style="color:LightSteelBlue">“Hold it right there, you two!”</span> <span style="color:DarkTurquoise">Your Dad</span> is standing in the doorway, his arms crossed and a stern expression on his face <span style="color:LightSteelBlue">“you can’t go traipsing around the house like that”</span> his voice stern but not unkind <span style="color:LightSteelBlue">“you’ll get mud everywhere”</span> <br>
<br>
Then the unexpected twist, <span style="color:LightSteelBlue">“Strip down”</span> <span style="color:DarkTurquoise">Your Father</span> commands <span style="color:LightSteelBlue">“down to your underwear. Now”</span> As you comply your mind for some inexplicable reason <span style="color:Pink">clothes both you and <span style="color:DarkTurquoise">Noah</span> in pristine white briefs, tighty whities.</span> Your eyes are drawn to <span style="color:DarkTurquoise">Noah</span> who seems completely unconcerned, the elastic band seeming to cling a little too tightly to his small frame, <span style="color:Pink">the tight white fabric accentuating certain assets.</span> You look down at your own, a spark of self-consciousness flickers within you. <span style="color:Pink">You imagine the way they cling and the stark whiteness a contrast against your skin.</span> It’s a minor detail but one that throws you off balance. <br>
<<set _ad to [
{
Name: "Player",
State: {
Blush: 1,
Outfit: "Naked",
},
Clothes: {
Undies: _whitebriefs,
},
},
{
Name: "Noah",
Clothes: {
Undies: _whitebriefskids,
Socks: $None,
},
State: {
Mouth: "Happy",
Outfit: "Undies",
},
},
]>>
<<ad _ad>>
/* Noah: white briefs, smile. */
<span style="color:DarkTurquoise">Your Dad</span>’s voice cuts through your thoughts <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Noah</span>, you go use the hallway bathroom”</span> <span style="color:DarkTurquoise">Noah</span>, oblivious to your inner turmoil, scurries inside. <span style="color:DarkTurquoise">Your Dad</span> turns to you <span style="color:LightSteelBlue">“You’re with me, we’re using my bathroom.”</span> A flicker of confusion crosses your mind. Why are you going to <span style="color:DarkTurquoise">Your Dad</span>’s bathroom instead of joining Noah? <span style="color:Yellow">The question hangs in the air, unanswered, as you follow <span style="color:DarkTurquoise">Your Father</span> into the house.</span> <br>
<br>
<<linkreplace "Continue">>
The hallway to <span style="color:DarkTurquoise">Your Dad</span>’s room seems longer than usual, the silence broken only by the sound of your bare feet on the carpet. You feel a strange sense of anticipation, <span style="color:Pink">a nervous fluttering in your stomach as you follow him inside and he leads you through the door into his bathroom,</span> the air thick with the scent of aftershave <span style="color:Pink">and something else, something muskier and more… masculine.</span> He grabs a towel and turns to you, <span style="color:Pink">a strange glint in his eyes as he gently scrubs the mud from your arms and legs. It’s a strange sensation, his large hands moving over your smaller limbs, you can’t help but feel embarrassed.</span> <br>
<br>
<span style="color:LightSteelBlue">“Alright, let’s get you out of those briefs”</span> he says, his voice matter-of-fact. <span style="color:Pink">He reaches for the elastic waistband and you instinctively flinch, a blush creeps up your neck as he lowers them down to your ankles.</span> You step out of the briefs, trying to avoid looking at him as he turns on the shower, adjusting the temperature until it is steaming. <span style="color:LightSteelBlue">“Hop in”</span> he instructs you before helping you step into the shower, the warm water instantly soothing against your skin. <span style="color:Pink">He doesn’t say anything, simply watches you for a moment, his gaze intense. Then, as you stand there under the cascading water, <span style="color:DarkTurquoise">Your Dad</span> starts to undress. You watch, transfixed, as he removes his shirt, his chest slowly revealed, you just stare at the definition of his chest and stomach, broader and more muscular than you can remember, and the light dusting of hair lining his body. Your mind registers a strange sensation, a confusing mix of admiration and something else, something akin to attraction.</span> <br>
<br>
He unbuckles his belt, <span style="color:Pink"> you can’t look away.</span> His jeans fall to the floor followed by his boxers, <span style="color:Pink">your eyes traveling along his body and his manhood.</span> You are overcome by the realization that <span style="color:Pink"> <span style="color:DarkTurquoise">Your Dad</span> is attractive,</span> the thought rattles in your mind. <span style="color:Pink">He steps into the shower with you, and suddenly, the space feels much smaller. You’re acutely aware of his presence,</span> his body heat radiating against yours, <span style="color:Pink">and his penis, right there, near eye level. You can’t help but stare at it hangs heavy between his legs, larger and more imposing than you ever could have conscientiously registered before.</span> You try to focus anywhere else but <span style="color:Pink">your eyes keep returning to it, drawn by an invisible force.</span> You can’t help but notice that <span style="color:Pink">the head is a noticeably darker shade of pink and the shaft was thick and veined.</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: 1,
State: {
Mouth: "Frown",
Blush: 2,
Outfit: "Naked",
},
},
]>>
<<ad _ad>>
/* dad: naked.*/
As <span style="color:DarkTurquoise">Your Dad</span> reaches for the soap, <span style="color:Pink">his penis brushes against your arm.</span> It’s a fleeting contact, but the sensation sends a jolt through your body. You try to inch away but there’s nowhere to go. He starts washing your hair, his fingers massaging your scalp. <span style="color:LightGreen">It feels good and relaxing</span> but the constant proximity is apparent. <span style="color:Pink">His penis keeps bumping against you, a soft, insistent pressure that you try to ignore.</span> You try desperately to focus on the warm water and soapy scent but <span style="color:Pink">each brush and bump</span> from the constant proximity is overwhelming. <br>
<br>
He continues to wash you like he used to when you were younger, seemingly oblivious to your discomfort, the touch of his hands against your skin is charged with an awareness you hadn’t had before. Then it happens, <span style="color:Pink">you feel a familiar stirring in your groin,</span> you try to suppress it but it’s no use and as you look down you confirm, <span style="color:Pink">you are, in fact, getting hard.</span> You shift your position in a desperate attempt to hide your growing erection but the tight confines of the shower offer no escape. <br>
<br>
<<linkreplace "Continue">>
<span style="color:LightGreen"> <span style="color:DarkTurquoise">Your Dad</span> doesn’t seem to notice anything amiss as he continues to wash you,</span> his voice casual as he talks to you and his movements gentle yet deliberate, seemingly focused on the task at hand. But then you see it, a subtle shift in his stance, a barely perceptible hardening beneath the water.<span style="color:LightPink"> <span style="color:DarkTurquoise">Your Father</span> is getting aroused too.</span> <br>
<<set _tempArousal to $Player.Arousal>>
<<set $Player.Arousal to 50>>
<<set _ad to [
{
Name: "Player",
ShowZoom: 1,
State: {
Mouth: "Frown",
Blush: 2,
Outfit: "Naked",
},
},
]>>
<<ad _ad>>
/* PC: naked, frown, aroused blush, erect */ /* dad: naked, erect*/
The air thickens, heavy with unspoken tension. You’re frozen, <span style="color:Pink">caught in a moment of impossible intimacy</span> as his hands continue traveling along your body, <span style="color:Pink">less innocent than before. Then <span style="color:DarkTurquoise">Your Dad</span> leans in, his voice low and husky as his breath brushes against your ear</span> <span style="color:LightSteelBlue">“you like that, don’t you?”</span> <br>
<br>
Your eyes snap open, your heart pounding in your chest. The remnants of the imaginary world cling to you like a damp cloth, <span style="color:Pink">the images still vivid in your mind, the lingering sensations still tingling beneath your skin. You reach down cautiously and wince, you are indeed hard. A blush creeps up your neck as you bury your face in your pillow, groaning. Your cheeks flushed and breath ragged as the images replay in your mind,</span> the mud pit, the briefs, the shower, the way <span style="color:DarkTurquoise">Your Father</span> looked, <span style="color:Pink">the stirring inside you, <span style="color:DarkTurquoise">Your Father</span>’s whispered words.</span> <br>
<br>
You close your eyes, <span style="color:Yellow">trying to push the images away. This would never happen…right? <span style="color:DarkTurquoise">Your Dad</span> would never…would he?</span> The thought is a seed of doubt, planted deep within your mind, even as you finally shake off the images and get up, ready to return to your day. <br>
<<set $Player.Arousal to _tempArousal>>
<<needChange "Fun" 20>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Incest", "Adults"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<br>
[[Continue|Player Bedroom]]
<</linkreplace>>
<</linkreplace>>/* Written by: Vativi */
/* Intro */
<<set $Minutes += 30>>
Feeling a little naughty, you decide to lie down on your bed and relax. You’re trying to select a scenario to focus on while you dream of lewd things, when you hear your Dad sneeze loudly. Normally, this would not phase you in any way, but this time, the strangest thought occurs to you. <span style="Color: Pink"> Your Dad never brings anyone home, so, he must be… pent up, right?</span>
<br><br>
<span style="Color: Pink">Instinctively, you understand that this is a dangerous avenue and that you probably should not be thinking these thoughts, but that makes it all the more intoxicating. It dawns on you that <span style="Color: DarkTurquoise">Your Father</span> is a sexual being like everyone else, and that he probably regularly masturbates. The thought of him, naked on his bed, masturbating, awakes something in you. Now you want more.</span>
<br><br>
<span style="Color: Pink">You take a moment to make yourself as comfortable as possible and set the scene, immediately putting a hand directly on your crotch. Sure, if you offered to relief your Dad he would probably tell you off, but what if the context was a little different? Maybe, if you asked while nude, he would be more likely to be enticed by your naked body… This is a good start, so work from there.</span>
<br>
/* PC : Naked, erect, eyes tired, smirk */
<<set _tempArousal to $Player.Arousal>>
<<set $Player.Arousal to 90>>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Naked",
Eyes: "tired",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<span style="Color: Pink"> You imagine yourself, without any clothes, entering <span style="Color: DarkTurquoise">Your Father’s</span> room. Regardless of how it usually makes you feel, in this scenario, you are in control, and therefore when entering nude, you are confident. Of course, your Dad might be surprised, but he would probably simply joke around, or downplay the situation as he usually does. <span style="Color: LightSteelBlue">"Hey, didn’t you forget something there, <span style="Color: DarkTurquoise">$DadNickname</span>?"</span> You can almost hear the words form in your head, their intonation, but that’s not what matters.</span>
<br><br>
You would probably need to convince him then. <span style="Color: Pink">Maybe if you offered bluntly? He could get mad, but what if, being particularly horny that day, he actually considered your proposal. You would try and explain that you know what you’re doing, and that he deserves this, after all he’s done for the three of you. Slowly nodding, you’d see his bulge growing inside his pants. <span style="Color: LightSteelBlue">“Well then, <span style="Color: DarkTurquoise">$DadNickname</span>, how about you come and help your old man out?”</span>
<br><br>
The sole fact of imagining <span style="Color: DarkTurquoise">Your Father</span> pronouncing these words sends chills down your spine, and you can feel a soft warmth enveloping your body, and heating your face. This should be wrong, but it’s so good. Besides, it’s too late to get cold feet; you’ve already gone too far and now you need to see it to the end.
You take a deep breath, trying to calm your heart beating faster by the minute. You start back at that sentence, where you would accept to help him out. You’d then move to the bed next to him, and place a hand on his crotch. Of course, if he has accepted the offer, his penis would probably be rock hard, excited to finally get the attention it craves, and you could feel its massive size in your hand, the warmth crossing through the fabric.
<br><br>
Maybe you would unzip the fly, but maybe your dad would do it, seeing as you are hesitating. Yeah, that would be better. He would reach in his underwear and directly pull it out, not even bothering to remove his underwear. There, putting a hand on his member, you could see clearly the difference in size between your hands, and just how big his member is.</span>
<br><br>
<<linkreplace "Continue">>
<span style="Color: Pink">The next question is: what would you do? Of course, the first thing that comes to mind would be to masturbate him. He would remove his hand, and say, in a playful tone: <span style="Color: LightSteelBlue">“How about you show me what you know? Maybe I could teach you a trick or two...”</span> That last thought, of <span style="Color: DarkTurquoise">Your Father</span> teaching you how to please him, is particularly arousing, and you can feel a bit of precum pearling at the tip of your penis.
<br><br>
You try to focus on the feeling it would give you: the warmth of his member on your palm, the way it would throb against your grip, and the sheer size of it in your hand... But soon, the wetness at the tip of your dick raises an all-important question: what would <span style="Color: DarkTurquoise">Your Father</span> taste like?
<br><br>
Of course, the taste of the dick is an important aspect, but what about the precum, what about his seed? You can already imagine his musk, getting dizzy off of it, so his taste would probably be even stronger and wilder. Of course, the more logical way this might go would be you asking him timidly to take it in your mouth, and him chuckling softly: <span style="Color: LightSteelBlue">“Why, I thought you’d never ask...”</span> That would be the nice way; but maybe there is another way.
<br><br>
What about if your Dad was getting too horny and could not help himself anymore? He would just remove your hand and say with a dirty grin: <span style="Color: LightSteelBlue">“Let me show you how to please your daddy...”</span> Then, he would push your head straight onto his dick. Of course, opening your mouth of surprise, you would find yourself with his member in your mouth, and his hand blocking your head. <span style="Color: LightSteelBlue">“Go on then, suck on your old man’s lollipop.”</span></span>
/* PC : Naked, erect, blush2, smile */
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Naked",
Blush: 2,
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="Color: Pink">The lines you imagine him saying sound less and less like him, but you cannot help and imagine him being more domineering, taking control and using you as a means for relief. It’s hard to resist the vision of your Dad, big and strong, with a huge cock, taking what he wants from you. The taste of precum in your mouth as he pumps into it, coating your inside... You briefly open your mouth, imagining the sensation of it being filled by his hot member. You are starting to feel light headed from the thoughts crossing your head, at a faster and faster pace.
<br><br>
You want to feel it all, you want to know how it feels to have him any and every way. You want to see him finish on your skin, marking it with his thick white cum, but you also want him to fill your mouth with it, swallowing the impossibly large quantity of cum he would spit inside your mouth. But you want more, even.
<br><br>
You start picturing wilder and wilder images: him standing up while you’re on your knees sucking him, him coming to your bed in the morning to get you to finish him, him finishing on your breakfast plate and forcing you to eat it, him asking you to stand on all four on the bed and beginning to f- </span>
<br><br>
<span style="Color: LightCoral">No, this is too fast, too far. You take a deep breath, trying to stop your head from spinning. All those thoughts are wild, and most are extremely arousing, but this is not just anyone; it’s your Dad.</span> This would never happen, of course. Well, you would like for it to happen, but he would never accept, right?
<br><br>
You take a deep breath, and get up from the bed, stretching. This was... intense; you’ll need a minute to recover from it. Thankfully you stopped where you did, because there is no telling what could happen if you went too far down that road...
<br>
<<set $Player.Arousal to _tempArousal>>
<<needChange "Fun" 20>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Incest"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<br>
[[Continue|Player Bedroom]]
<</linkreplace>>/* Written by: -AN */
/* Intro */
<<set $Minutes += 30>>
<<set _RedTShirt to {
Name: "Red T-Shirt",
ID: "ToTsRe",
Type: "T-Shirt",
Color:"Red",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/T-Shirt/Red T-Shirt.png",
Avatar: "Images/Avatar/Clothes/T-Shirt/Red T-Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/T-Shirt/Under Red T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A classic, single-color T-Shirt for every occasion.",
}>>
<<set _BlueJeans to {
Name: "Blue Jeans",
ID: "BoJeBl",
Type: "Jeans",
Color:"Blue",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Jeans/Blue Denim Jeans.png",
Avatar: "Images/Avatar/Clothes/Jeans/Blue Denim Jeans.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Blue Denim Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The most popular type of bottoms, these are a staple of every boy’s closet.",
}>>
<<set _BlackSneakers to {
Name: "Black Sneakers",
ID: "ShSnBk",
Type: "Sneakers",
Color:"Black",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Sneakers/Black Sneakers.png",
Avatar: "Images/Avatar/Clothes/Sneakers/Black Sneakers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic style of kid’s shoes that fit every occasion.",
}>>
<span style="Color:pink">You feel randy as lewd, intrusive thoughts begin to race in your head. For some reason, you can’t help but think of <span style="Color:DarkTurquoise">Gabe</span>. There’s something about Gabe’s domineering demeanor that makes you quiver.</span> You plop down your bed to make yourself more comfortable while your lust fuels different fantasies.<br>
<br>
<span style="Color:Yellow">You squirm in your bed, tightly hugging a pillow as your imagination begins forming a convoluted scenario where <span style="Color:DarkTurquoise">Your Father</span> has left <span style="Color:DarkTurquoise">Gabe</span> in charge of you for the day.</span> <span style="Color:lightcoral">As soon as you get home that day, you see Gabe waiting for you with an absolutely devilish grin on his face..</span><br>
<br>
<<linkreplace "Continue">>
/* Decided it may be better to only override the clothing if PC doesn't meet the requirements. Otherwise, it goes with what they are currently wearing. */
<<if $PlayerTop.Type == "None" or $PlayerBottoms.Type == "None">>
<<set _ad to [
{
Name: "Player",
State: {
Eyes: "Sad",
Blush: 1,
Outfit: "Undies",
},
Clothes: {
Top: _RedTShirt,
Bottoms: _BlueJeans,
Shoes: _BlackSneakers,
},
},
{
Name: "Gabe",
State: {
Outfit: "Everyday",
Eyes: "Mad",
Mouth: "Happy",
},
},
]>>
<<else>>
<<set _ad to [
{
Name: "Player",
State: {
Eyes: "Sad",
Blush: 1,
},
},
{
Name: "Gabe",
State: {
Outfit: "Everyday",
Eyes: "Mad",
Mouth: "Happy",
},
},
]>>
<</if>>
<<ad _ad>>
<span style="Color:LightSteelBlue">“Look who’s finally home!”</span> <span style="Color:DarkTurquoise">Gabe</span> chides. <span style="Color:LightSteelBlue">“Dad left lots of a chores to do while he’s gone, and if you don’t want to piss him, you better get started now!”</span> You try to protest, exclaiming it’s not fair that you do everything. <span style="Color:DarkTurquoise">Gabe</span> <span style="Color:lightcoral">smirks menacingly, and then quickly grabs you!</span><br>
<br>
<<if $PlayerUndies.Type != "None">>
<span style="Color:DarkTurquoise">Gabe</span> <span style="Color:pink">turns you around, and in moments you feel the sensation of his strong hand hiking the back of your $PlayerUndies.Type far up your back. You squeal as the material is pulled taut between your cheeks, and squeezes your groin! He continually tugs your $PlayerUndies.Type upwards, intent on maintaining your discomfort.</span>
<<else>>
<span style="Color:DarkTurquoise">Gabe</span> <span style="Color:pink">hauls you to the couch and forces you over his knees. Almost immediately, you receive a hard spank on your bottom that makes you shriek. He continually swats to your backside, intent on maintaining your pain.</span>
<</if>><br>
<br>
<span style="Color:LightSteelBlue">“You’re not in charge, brat, I am!”</span> <span style="Color:DarkTurquoise">Gabe</span> <span style="Color:Yellow">barks, he pauses his painful treatment on you.</span> <span style="Color:LightSteelBlue">“We can do this the easy way, or the hard way, your choice.”</span> You meekly protest again, <span style="Color:DarkTurquoise">Gabe</span> <span style="Color:lightcoral">quickly resumes his torture, clearly not above resorting to humiliating methods to force compliance.</span> <span style="Color:Yellow">After a few minutes, you submit, agreeing to do whatever Gabe says.</span><br>
<br>
<span style="Color:LightSteelBlue">“That’s what I thought.”</span> He releases you, and you hastily begin fixing your disheveled appearance. <span style="Color:LightSteelBlue">“First job is easy, vacuum the living room.”</span> Eager to avoid more pain, you immediately set out vacuuming the room. While boring, it’s certainly easy enough and you’re able to complete the chore quickly. <span style="Color:DarkTurquoise">Gabe</span> is in the kitchen browsing on his phone when you announce that you’re done, he stands and inspects your work.<br>
<br>
<span style="Color:LightSteelBlue">“That was nothing, now the real work starts.”</span> He turns to the kitchen. <span style="Color:LightSteelBlue">“Next is weeding the backyard. It’s a messy job.. but I have just the solution.”</span> <span style="Color:DarkTurquoise">Gabe</span> <span style="Color:lightcoral">flashes an all-too-familiar smile that fills you with dread, and in the blink of an eye he grabs you and tosses you onto the couch!</span><br>
<br>
<span style="Color:pink">Before you know it, strong hands tear every piece of clothing off your body until you’re left completely naked before <span style="Color:DarkTurquoise">Gabe</span>! <span style="Color:LightSteelBlue">“There we go! Now your won’t dirty your clothes!”</span></span> He chuckles. <span style="Color:DarkTurquoise">Gabe</span> <span style="Color:pink">picks you up and hauls you over his shoulder until you’re brought to the backyard. You immediately try covering yourself with your hands with little success once he sets you down.</span><br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
ShowZoomOnlyButt: true,
State: {
Outfit: "Naked",
Eyes: "Sad",
Mouth: "Sad",
Blush: 2,
Arms: "Hide",
},
},
{
Name: "Gabe",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<span style="Color:pink">You try pleading with <span style="Color:DarkTurquoise">Gabe</span>, saying this is too much and neighbors might see you, he merely scoffs at your protests.</span> <span style="Color:LightSteelBlue">“Well if you don’t want to be seen, guess you better hurry your ass up, bro!”</span> He sits down in a chair and turns to you. <span style="Color:LightSteelBlue">“Don’t worry, I’ll be with you the whole way, now move!”</span> He adds with a smug smile.<br>
<br>
Knowing you can do little to resist, you obey <span style="Color:DarkTurquoise">Gabe</span>’s demeaning task. <span style="Color:Yellow">You warily eye the windows of the neighboring houses hoping nobody can see you naked body working in the backyard.</span> You quickly work up a sweat as you work in the warm weather. <span style="Color:pink">The sensation of your $Player.PenisSize cock freely jiggling about are constant reminders to your mortifying situation, but it also feels so thrilling.</span><br>
<br>
<span style="Color:pink">Despite the initial treatment, there’s something in you that seems to enjoy this. <span style="Color:DarkTurquoise">Gabe</span> has complete control over you, and a domineering personality you just can’t resist. Time passes, and you’re able to see <span style="Color:DarkTurquoise">Gabe</span> constantly leering at your exposed body, you even hear him snapping photos on his phone whenever you bend over.</span><br>
<br>
<span style="Color:pink">At some point, <span style="Color:DarkTurquoise">Gabe</span> removes his shirt to cool off from the heat — inadvertently treating you to his chiseled adolescent physique. Over time, you realize you’re both stealing glances at each other, and it’s not just <span style="Color:DarkTurquoise">Gabe</span>’s body you admire, but the power he wields over you. You find yourself filled with an unusual and needy desire you find hard to ignore.</span><br>
<br>
After some time, you finish weeding and announce to <span style="Color:">Gabe</span> that you’re done. From his seat he looks around, silently nodding in approval. <span style="Color:LightSteelBlue">“Well I’ll be, guess you pulled it off, <span style="Color:DarkTurquoise">$GabeNickname</span>.”</span> He says. <span style="Color:LightSteelBlue">“Just one problem..”</span> You gulp, dreading what he might say next. <span style="Color:Yellow">You hesitantly ask him what’s wrong and he wordlessly points at your waist.</span><br>
<<set _tempArousal to $Player.Arousal>>
<<set $Player.Arousal to 90>>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Sad",
Blush: 2,
},
},
]>>
<<ad _ad>>
<span style="Color:pink">You look down and realize you’ve got a huge hard-on right now! You squeal in embarrassment and try to cover up.</span> <span style="Color:LightSteelBlue">“Don’t be shy, <span style="Color:DarkTurquoise">$GabeNickname</span>, I saw you peeking!”</span> He laughs. <span style="Color:LightSteelBlue">“Don’t worry, I know what you want. You’ve been such a good little bro, I think you’ve earned a little reward..”</span> he beckons you closer..<br>
<br>
<<set _ad to [
{
Name: "Gabe",
State: {
Outfit: "Everyday",
Eyes: "Tired",
Mouth: "Smirk",
Hard: 1,
},
Clothes: {
Bottoms: $None,
Undies: $None,
},
},
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Sad",
Blush: 2,
},
},
]>>
<<ad _ad>>
<<set $Player.Arousal to _tempArousal>>
<span style="Color:pink">In a swift motion, he pulls down his bottoms and exposes his massive rock-solid penis to you! <span style="Color:DarkTurquoise">Gabe</span> silently smiles at you as you behold his sizable girth. You feel so small compared to <span style="Color:DarkTurquoise">Gabe</span>, but you begin to realize this was the sort of bonding you desired from the start, and your bodies can’t deny it.<br>
<br>
The only remaining admission is you dropping to your knees, and leaning in close to <span style="Color:DarkTurquoise">Gabe</span>’s massive, throbbing length almost in a manner of worship. You’re so close, you can feel his warmth tickling your face. Eager to obey and please, you close your eyes and open wide for your big brother..</span><br>
<br>
<<linkreplace "Continue">>
<span style="Color:Yellow">You taste something strange.. You open your eyes and realize you’re nibbling on your pillow! You nearly laugh aloud at how being lost in such a crazy fantasy made you act out such a lewd thing.</span><br>
<br>
Even for <span style="Color:DarkTurquoise">Gabe</span>, you doubt he’d ever be capable of doing something so crazy, or having total authority over you, but it’s definitely fun to fantasize. <span style="Color:pink">Your groin is still tingling with arousal as you rise from your bed.</span>
<br>
<<needChange "Fun" 20>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Incest", "Teens"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<br>
[[Continue|Player Bedroom]]
<</linkreplace>>
<</linkreplace>>/* Written by: Cutes the cutie (Ronald) */
/* Intro */
<<set $Minutes += 30>>
As you lay in your bed you cannot help but turn your mind to your adorable little brother <span style="color:DarkTurquoise">Noah</span>. You’re not sure why but you find yourself unable to get him out of your head, He’s so young, so innocent, <span style="color:Pink">so… malleable.</span> <br>
<br>
<span style="color:Pink">You imagine corrupting <span style="color:DarkTurquoise">Noah</span>, teaching him and pleasuring him regularly until his wants are solely yours. Up until the point he becomes your willing lewd toy.</span> <br>
<br>
One day <span style="color:DarkTurquoise">Noah</span> would come into your room late at night, <span style="color:Pink">fully naked and erect. He would come up to you begging for you to fuck him, and you’d be all too happy to oblige. <br>
<br>
You imagine him stripping you naked himself, before getting on top of you, eagerly putting your dick inside of him and riding away with little regard for his own comfort. He would do this until you are completely and utterly spent.</span> <br>
<br>
This would become a nightly thing, <span style="color:Pink">you would bone <span style="color:DarkTurquoise">Noah</span> in a variety of different ways, filling up every one of his holes, not an inch of your body would go without pleasure. Whatever sexual fantasies you desired <span style="color:DarkTurquoise">Noah</span> would be more than willing to satisfy. <br>
<br>
You imagine how good it would feel to fuck <span style="color:DarkTurquoise">Noah</span>, how remarkably tight and warm his unused butt would be. As well as the cute little moans and groans he would make as you continued to use him like a toy. <br>
<br>
You cannot help but feel your penis harden rapidly at the thought of this.</span> But now feeling a twinge of guilt for imagining using your younger brother in such a way, you snap yourself out of these thoughts at last. <br>
<br>
Despite these regrets and certainly never wanting any harm to come to <span style="color:DarkTurquoise">Noah</span>, <span style="color:Pink">a part of your mind does wish you could make this a reality.</span> <br>
<<set $Player.Arousal to 0>>
<<needChange "Fun" 20>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Incest"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<br>
[[Continue|Player Bedroom]]/* Written By: Poco */
/* Intro */
<<set $Minutes += 30>>
You run to your bed and jump as high as you can, landing perfectly in the middle. After shifting around a bit you feel something poking into your back. It was that dirty sock you’d been missing! You throw it like a basketball into your hamper before lying back down. Your feet dangle off of the side of the bed as you stare at the ceiling. Soon, your mind begins to wander and you find yourself completely immersed in a new fantasy. <br>
<br>
You’re walking home from the park when you see a small boy crouched on the ground. As you get closer you notice the poor lad is quietly sobbing. You hesitate for a moment, wondering if you should really get involved. Ultimately, you decide you can’t leave the small boy in his current state of duress. Once you get to him, you crouch down and place your hand on his back. He looks up to you in shock with tears streaming down his face. <span style="color:LightSteelBlue">“T-they took my pants…”</span> he mutters between sobs. <br>
<br>
Sure enough, you look down and notice the boy is in his undies. They’re tight green briefs with an adorable little frog on the front. <span style="color: Pink">From this angle you can even make out the outline of his tiny penis poking out from behind the frog’s face. After ogling at the boy’s undies for a moment, you finally look back to his face.</span> It is flushed red and it’s clear that he’s deeply embarrassed and doesn’t know what to do. It is then that you realize how much this boy reminds you of Noah. You slide your arms out of your jacket and place it onto the small boy. It’s far too large for him but this actually works in his favor as it disguises the fact that he is pant-less. You ruffle your hand through his brown hair and offer him a smile. <br>
<br>
The boy looks shocked for a moment but then quickly smiles back and wraps his arms around your neck. <span style="color:LightSteelBlue">“I was playing on the swings when some big kids came and said they wanted to push me.”</span> He wipes the tears from his left cheek with the sleeve of your jacket that extends far past his hand. <span style="color:LightSteelBlue">“I thought they were gonna be nice but then they started pushing me reeeeeally high.”</span> he makes the motion of the swing with his hands as he speaks. <span style="color:LightSteelBlue">“I got scared so I started crying and tried to jump off.”</span> the boy puffs out his cheeks as he recalls the experience. <span style="color:LightSteelBlue">“I hurted my knee cause I landed funny so I cried even louder. That’s when they said that I was a baby and babies don’t wear pants…”</span> he nestles his head into your armpit. <br>
<br>
You assure the boy that everything is OK and that you will take care of him. You lift him up and hold him tightly. He was surprisingly light as you shifted him around ensuring you didn’t hurt his knee. You wrap one arm around his back while the other supports his butt. <span style="color: Pink">You give his bottom a few rubs and pinches under the guise of adjusting your grip. Your hand brushes against his bare legs which are incredibly soft and smooth.</span> The boy simply giggles as he wraps his legs around your back and his arms around your neck, almost like he was hugging you. You tell him that you’ll take him to your house and play with him until his parents get home. <br>
<br>
<span style="color:LightSteelBlue">“REALLY?!”</span> the boy looked to you with a sparkle in his eyes, clearly excited by the idea. You chuckle and nod to the boy. <span style="color:LightSteelBlue">“T-thank you!”</span> he looks down for a moment before looking back into your eyes. <span style="color:LightSteelBlue">“Close your eyes for a second!”</span> You notice his cheeks are regaining a slight red tint. You oblige and close your eyes. <span style="color: Pink">Suddenly, you feel something warm and a bit wet press up against your cheek. You can’t help but laugh as the boy makes a quiet but exaggerated kissing sound.</span> After a moment you open your eyes and see the boy smiling at you. <br>
<br>
You begin walking in the direction of your house as the boy clings to you. <span style="color: Pink">With each step the boy’s crotch rubs up and down against you. You can see in his face that he enjoys the sensation. You mumble something about losing your grip so you have an excuse to pull the boy even tighter against your body. With each passing step you feel the boy’s small penis begin to harden and poke against your tummy. Your mind begins flooding with all of the naughty things that you could do with the boy once you get home. Maybe you could convince him to change into a pair of Noah’s underwear since his were dirty. That would give you access to everything you think. You bite your lip as you think of the possibilities.</span> <br>
<br>
<span style="color: LightCoral">The loud bang of a door slamming startles you back to reality.</span> You jolt up and watch the crack under your door to see if someone was coming. After waiting a while and determining that you were safe, you reflect on your earlier thoughts. You lay back down and put your arm over your eyes. You feel a tinge of guilt about the creepy direction your imagination had taken you. Eventually, you decide it’s best to let that fantasy end there, though a part of you wishes the boy was real. <br>
<<needChange "Fun" 20>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Kids"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<br>
[[Continue|Player Bedroom]]/* Written by: Pocodesu */
/* Intro */
<<set $Minutes += 30>>
You’re lounging on your bed with your legs crossed as your mind begins to wander. You can’t help but think about <span style="color:DarkTurquoise">Noah</span> and how cute he is. Everything just seems better when you’re with the adorable boy. Suddenly, a lewd thought hits you like a ton of bricks. You realize it’s entirely possible that <span style="color:DarkTurquoise">Noah</span> may start inviting friends to have sleepovers soon! After all, the only thing better than one cute little boy is TWO cute little boys! <br>
<br>
You start to construct this imaginary friend that <span style="color:DarkTurquoise">Noah</span> has invited over in your mind. He’s roughly the same height as your little brother and has an average build for his age. His features are soft and smooth. The boy has large blue eyes and gorgeous blonde hair that reaches just below his ears. His voice is soft and a bit quiet, but his laugh is the most adorable thing you’ve ever heard. It sends chills down your spine just thinking about it. <br>
<br>
Your mind continues to wander as you imagine the two boys roughhousing in the living room. They roll around trying to pin each other to the ground. <span style="color:DarkTurquoise">Noah</span> finally manages to pin the boy after a lengthy tussle. <span style="color:Pink">You can’t help but stare at the blonde boy’s smooth belly that was exposed as <span style="color:DarkTurquoise">Noah</span> sits just below the boy’s chest while holding both of his arms down to the ground. The boy lets out a few exasperated pleas to <span style="color:DarkTurquoise">Noah</span> between long bouts of laughter.</span> <br>
<br>
<span style="color:DarkTurquoise">Noah</span> eventually gives in and releases the boy while proclaiming himself the champion. As your brother waves and blows kisses to the fake crowd, the cute blonde boy leaps into him causing both of them to end up on the floor once again. <span style="color:Pink">This attack had the unintended consequence of sliding both of their shorts down ever so slightly. Just enough that you could see their underwear peeking out at you!</span> <br>
<br>
Suddenly, your father yells out to the boys that it’s bath time. You swear your heart skips a beat as you hear those two beautiful words. You decide to call the boy over and give him a totally helpful -if not completely truthful- word of warning. You inform him that the door often gets stuck and that you were once trapped in there for hours before someone finally got you out. He looks a bit worried, but agrees to leave it open just a crack. <br>
<br>
As soon as you hear the water turn on, you quietly sneak to the crack in the door. You watch through the smallest gap as the boy begins to undress. <span style="color:Pink">He is facing away from you so you get a perfect view of his tiny butt. It was incredibly round and you imagined it would make an amazing pillow. You continue watching as the boy scrubs soap all over his small body. Your heart is beating so quickly now that you start to feel it in your throat.</span> Once the boy turns off the water, you sprint back to your room, not wanting to get caught peeping. <br>
<br>
Finally bed time comes. After you feel a sufficient amount of time has passed, you silently creep back out into the hall. Your $Player.PenisSize penis stands at full mast as you stare at <span style="color:DarkTurquoise">Noah</span>’s bedroom door with an incredible amount of lust. You know that just beyond it lies the ultimate prize. <span style="color:Pink">That adorable boy sharing a bed with your little brother. Your mind floods with all the lewd things that you could do to the poor boy.</span> <br>
<br>
However, it would seem that your conscience had finally caught up with you. You are snapped back to reality and sit up on your bed. You slap both of your cheeks at the same time. These thoughts were getting a bit too creepy, even for you. You shake your head and scooch to the edge of your bed before standing up. You decide it’s best to put these thoughts to rest for now before you imagine something even worse. <br>
<<needChange "Fun" 20>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Kids"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<br>
[[Continue|Player Bedroom]]/* Written by: Dicey had a farm ee i ee i o */
/* Intro */
<<set $Minutes += 30>>
Bored out of your mind, you stare at the ceiling, wishing something—anything—interesting would just magically happen. When nothing does, your brain starts wandering, and out of nowhere, a memory from about a year ago pops into your head—standing in a grocery store line with your dad. <br>
<br>
That’s when you noticed the kid in front of you. <br>
<br>
<span style="color:LightSteelBlue">“MOOMMM, I WANNA GOOO HOOOOME!”</span> Some little boy—probably around <span style="color:DarkTurquoise">Noah</span>'s age—was absolutely losing it. Dragging his feet, rubbing his body against the cart like he was on his last breath, letting out the most dramatic groans. <span style="color:LightSteelBlue">“This is taking FOREVERRR! My feet huuuurt!”</span> <br>
<br>
His mom, looking like she was one second away from losing it herself, shot him a sharp look. <span style="color:LightSteelBlue">“Look here, young man, the more you whine, the longer this is gonna take.”</span> <br>
<br>
The kid let out the biggest, most over-the-top sigh, smacked his hands against the cart like it personally betrayed him, then slumped down like a human puddle. He turned to the side, glaring at the shelves like they were responsible for all his suffering. <br>
<br>
<span style="color:Pink">When you notice the boy had a boner! You quickly looked away but couldn’t help sneaking a few peeks. He continued rubbing his body against the different items he could grab but to no satisfaction, his face lit up.</span> He snickers to himself, then, after making sure his mom wasn’t looking, casually swiped a cold drink from their cart. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Blush: 3,
},
},
]>>
<<ad _ad>>
<span style="color:Pink">He wiped the moisture off on his shirt, glancing around like he was on some mission, he made sure no one was looking, not noticing you, when he suddenly started rubbing the drink on his crotch, his face in a complete bliss.</span> <span style="color:LightCoral">Your heart jumped, and you whipped your head away just in time.</span> You wait for a bit and look back at him, his shorts are soaked from the moisture of the drink he looks spent as he maneuvers the drink back on their cart. Right on queue his mom started unloading their stuff at the checkout. His face was a little red as he stood there, totally playing it cool while the cashier scanned their items. <br>
<br>
<span style="color:Pink">You think to yourself how great it would have been to have befriended the boy, teaching him about boners showing him the proper techniques to deal with it.</span> <span style="color:LightCoral">You shake off the thought—you probably shouldn’t be thinking about that. A little wave of guilt creeps in, making you feel kinda bad.</span> <br>
<<needChange "Fun" 20>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Kids"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<br>
[[Continue|Player Bedroom]]/* Written by: Dicey wakeupdiceywakeupdicey */
/* Intro */
<<set $Minutes += 30>>
You're sitting in your chair, leaning against the table out of boredom. With a quiet sigh, you close your eyes, <span style="color:Pink">letting your thoughts drift to your crush—how cute he is, how just thinking about him makes your heart flutter. </span><br>
<br>
Then, a soft rustling breaks the silence. <span style="color:Pink">You turn toward the bed, and there he is—your crush—sitting there, waiting for you. His gaze is warm, his expression inviting as he gestures for you to come closer. </span><br>
<br>
<span style="color:Pink">Your heart skips a beat. Hesitantly, you rise from your chair, drawn in by the softness in his eyes. The room feels quieter, the world outside fading into nothing. It’s just the two of you. As you take a step forward, your heart beats faster and faster as he looks at you seductively. When you step closer, he slowly leans back, sinking into the bed. He offers you a slight smile. </span><br>
<br>
<span style="color:Pink">You slowly crawl on top of him, resting on your hands and knees, your eyes fixed on his crotch. Your heart pounds harder with each passing second as you slowly inch closer. He gently pulls off his underwear, making his penis stand straight in front of you, filling you with thrill. His erection waits for you, begging for your warmth-the thought alone sends a rush of excitement through you. </span><br>
<br>
<span style="color:Pink">You gulp before taking a lick of the base of his penis the smooth sensation making you to want to go further, then you reach his length licking every possible inch you could, then you reach his tip you start licking around his pee hole every lick sending a thrill of excitement. He starts to moan as you tease his tip. </span><br>
<br>
<span style="color:Pink">You slowly lean back, your eyes focusing on what you've done, taking it all in. His penis, covered in your saliva, twitches as if it’s waiting for more, making your heart beat faster and your own penis harder. Your crush is waiting for your next move. You start to move your mouth toward his penis, unable to help but salivate at the thought of it entering your mouth as you begin to close the distance between you and him. </span><br>
<br>
<span style="color:Pink">You start moving your mouth from his tip, taking every inch of his shaft all the way in and out, giving him a blowjob. You start off slow, establishing a rhythm as he moans. You gradually speed up, becoming more acquainted with his penis in your mouth. As you reach a fast pace, his moaning grows louder than ever. He’s about to cum, so you blow him even faster. You can feel your pulse quickening, each beat growing faster and stronger. </span><br>
<br>
<span style="color:Pink"> He moves his crotch toward your mouth, pushing his penis further inside as he starts releasing his cum. A burst of salty and sweet flavors fills your mouth. Swallowing, you look at him—exhausted, yet satisfied. </span><br>
<br>
<span style="color:Pink">Just as you're about to reach for him again, you blink only to find yourself still sitting in your chair, leaning against your desk, drool on your chin. A sigh escapes you as reality settles in. The taste of him lingers for just a moment before slowly fading away, leaving you wishing it had been real. </span><br>
<<needChange "Fun" 20>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Mouth"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<br>
[[Continue|Player Bedroom]]/* Written by: Hotboy (Ronald) */
/* Intro */
<<set $Minutes += 30>>
As you lay yourself down in your bed, lewd thoughts yet again overtake your mind. Your mind is flooded with a large variety of dirty things, but one desire envelops the rest. More than anything else right now, <span style="color:Pink">you really want your dick sucked.</span>
<<if $PlayerBottoms.Type != "None" and $PlayerUndies.Type != "None">>
<span style="color:Pink">In one swift motion you arch your back up and pull down both your $PlayerBottoms.Type and $PlayerUndies.Type down to your ankles.</span> <br>
<<elseif $PlayerBottoms.Type != "None" and $PlayerUndies.Type == "None">>
<span style="color:Pink">In one swift motion you arch your back up and pull down your $PlayerUndies.Type down to your ankles.</span> <br>
<<elseif $PlayerBottoms.Type == "None" and $PlayerUndies.Type != "None">>
<span style="color:Pink">In one swift motion you arch your back up and pull down your $PlayerBottoms.Type down to your ankles.</span> <br>
<<elseif $PlayerBottoms.Type == "None" and $PlayerUndies.Type == "None">>
You go to pull down your bottoms <span style="color:Pink">but blush upon realising you are already fully exposed.</span> <br>
<</if>>
<br>
You place your arms behind your head, and close your eyes, <span style="color:Pink">your penis already twitching in excitement at the lewd thoughts that are to come. <br>
<br>
You picture a cute boy you are crushing on, standing at the edge of your bed, gradually he clambers on top of you and moves closer gradually. His hands touch your legs purposefully as he moves towards your crotch. <br>
<br>
It does not take long before his hand grips your $Player.PenisSize penis, the touch of which causes your entire body to shiver in pleasure, and without uttering a word he presses his tongue up against your cock. <br>
<br>
You imagine him taking to it like a delicious ice cream, passionately licking your entire length, even just the thought of this causes you to let out a soft yet involuntarily moan in pleasure; It is almost like he was there! <br>
<br>
He begins to circle his tongue around your penis head, before pressing his tongue right up against your pee hole, lolling it back and forth. He does this with such vigour that you think he is going to stick his tongue right into your urethra.</span> <br>
<br>
The boy moves his tongue away temporarily, licking his lips in preparation for the main course, <span style="color:Pink">your penis twitches more excitably than ever. You bite your lower lip in anticipation, as you picture his mouth enveloping your dick, causing you to let out an audible moan in response. <br>
<br>
The boy frantically bobs his head up and down your length, which you respond in turn by thrusting your hips in the air, determined for him to suck as much of your dick as he physically was able.</span>
<<if $Player.PenisSize == "Tiny" or $Player.PenisSize == "Small" or $Player.PenisSize == "Average">>
<span style="color:Pink">Due to the length of your penis, this is a rather easy task and the boy was easily able to pleasure you with his mouth all the way to the base. Making for an adorable sight!</span> <br>
<<elseif $Player.PenisSize == "Large" or $Player.PenisSize == "Gigantic">>
<span style="color:Pink">Due to the length of your penis, this is no easy feat, but the boy still managed to fit a surprising amount of it into his mouth. Making for a rather remarkable sight!</span> <br>
<</if>>
<br>
<span style="color:Pink">You moans become more and more frequent as the boy continues to suck you off, not letting up for a second, even for air. The thought of both his lips and his mouth pleasuring your dick in unison was getting to much handle. <br>
<br>
You picture yourself on the very brink and suddenly you moan loudly as</span>
<<if $CanCum == 1>>
<span style="color:Pink">you imagine spurting several streams of cum into the boy’s mouth, filling his mouth with your seed.</span> <br>
<<elseif $CanCum != 1>>
<span style="color:Pink">You imagine finishing in the boy’s mouth, feeling your penis pulsate heavily in his mouth in orgasmic bliss.</span> <br>
<</if>>
<br>
<span style="color:Pink">Yet you picture the boy continuing to suck on your dick. Intent to drain you of every last morsel of pleasure he possibly could.</span> <br>
<br>
<span style="color:Pink">Then suddenly without a care in the world you let out a very loud moan.</span> <span style="color:LightCoral">Which upon realization causes you to jolt out of bed and makes you clasp your hands against your mouth in embarrassment. Did anyone hear that?</span>
<<if $PlayerBottoms.Type == "None" and $PlayerUndies.Type == "None">>
<span style="color:Pink">Remembering your exposed state,</span> you cover yourself under your blankets in embarrassment, listening in anxiously for a response to your audible noises from your family.</span> <br>
<<else>>
<span style="color:Pink">Remembering your exposed state,</span> you quickly pull up the clothing around your ankles in embarrassment, listening in anxiously for a response to your audible noises from your family. <br>
<</if>>
<br>
But thankfully, no response came, you sigh in relief and force yourself up out of bed, deciding it would be best to end your lewd fantasy there, before you really do get caught. <br>
<br>
As satisfying as your lewd thoughts were, <span style="color:Pink">you cannot help but feel like your desire to be sucked off is stronger than ever now. You hope that is something you can take care of properly soon.</span> <br>
<<needChange "Fun" 20>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Mouth"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<br>
[[Continue|Player Bedroom]]/* Written by: WonWon (For Harry Potter, but Cuter) (Ron) */
/* Intro */
<<set $Minutes += 30>>
<<if $Temp == "Warm" or $Temp == "Hot">>
Despite the warm weather outside,
<</if>>
There is a cold chill in the air of your room as you lay yourself in bed. This feeling puts a dampener on your mood; <span style="color:LightCoral">you’re not sure why but the cold weather does make you feel quite lonely.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
},
},
]>>
<<ad _ad>>
Suddenly an idea strikes you, you grab a pillow and lay on top of it, squeezing it for comfort and warmth like it was a giant teddy bear, <span style="color:LightGreen">this did feel rather comforting.</span> You picture the pillow is a cute boy you have a crush on. You have each other in a tight embrace, softly and idly running your hands over each other’s bodies. It doesn’t take long before your mind takes a much lewder turn, however. <br>
<br>
<span style="color:Pink">The chill you felt a few minutes ago was enveloped by a lewd warmth, as you now picture the boy in your arms completely and utterly naked.</span>
<<if $PlayerBottoms.Type != "None" and $PlayerUndies.Type != "None">>
<span style="color:Pink">You respond to this, in turn, by stripping naked yourself and lying next to your pillow crush.</span> <br>
<<else>>
<span style="color:Pink">You smirk at this, already nude yourself, and squeeze your pillow crush tighter.</span> <br>
<</if>>
<br>
<span style="color:Pink">Your attention begins to focus on your penises, which were cuddling together like two adorable sausages. Imagining your bare cocks pressed up against each other in such an intimate way felt… good. <br>
<br>
You feel your cock harden against the boys at the thought of this and instinctually start moving your hips, humping your now warm member against his. Just the thought of this sensation was intense, making you want more. You picture yourself grabbing his hands, pinning them down to the mattress below, as you position yourself on top of him. <br>
<<set $Player.Arousal to 50>>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Mouth: "Smirk",
Eyes: "Tired",
Blush: 2,
},
Clothes: {
Bottoms: $None,
Undies: $None,
Shoes: $None,
Socks: $None,
},
},
]>>
<<ad _ad>>
You lock eyes with each other lustfully as you grind the head of your cock against his full length, which the boy matches by thrusting his dick against yours in turn. The sensation of this causes your bodies to contort in pleasure. <br>
<br>
Your hard cocks rub against each other with increasing intensity, making you both pant like dogs. You feel the tip of your penis become wet with precum, which leaks down the length of your shaft and onto his, the fluid aids your grinding, and your dicks begin to glide against each other with increased fervor. <br>
<br>
You let out an involuntarily high-pitched moan, the pleasure begins to feel so intense you can no longer keep your head upright and you nestle it into the boys shoulder. Despite this your thrusting is intense as ever. <br>
<br>
You feel a powerful pressure building up in your groin, your legs shake heavily in such ecstasy, that you felt you were about to explode in complete and utter pleasure. You close your eyes and brace yourself for a powerful orgasm as you feel the dam about to burst…</span> <br>
<br>
<span style="color:LightCoral">When suddenly a strong cold breeze blows against your exposed $Player.Butt butt.</span> The feeling of this causes you to jolt up as you are harshly reminded of the current cold state of your room. <br>
<br>
You feel your $Player.PenisSize penis shrivel up and you let out a disappointed sigh. Just like that the moment was lost. <span style="color:Pink">But what a moment it was.</span> <br>
<<set $Player.Arousal to 0>>
<<needChange "Fun" 20>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Penis"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<br>
[[Continue|Player Bedroom]]/* Written by: Winters */
/* Intro */
<<set $Minutes += 30>>
While in bed, a sudden overwhelming thought comes to you, the sudden thought of penis. Sitting up in bed, you imagine a large penis at eye level in front of you. The urge to touch it is overwhelming. But before you grab it, you wonder what it would be like to touch it in a different way. <br>
<br>
As you wonder about this, the boy’s hips sway and the penis smacks you across the face. It hits you with a satisfying impact.<span style="color:Pink">You feel the base of the semi-hard penis first, before the tip smacks you against the side of the face a moment later. It hits you a bit hard, but you can’t help but giggle at the situation, and out of excitement. You imagine a small cold spot left from where the tip of the penis smacked across your face. It seems that someone is also quite excited by this.</span> <br>
<br>
<span style="color:Pink">Closing your eyes and lifting your chin, you submit to the barrage of slaps by this penis. Each time, it hurts a little bit more as the dick gets even harder. Eventually, the penis stops smacking and lays across your face, parallel to your nose. You close your eyes as your savor the feeling of the cock rubbing up and down against your face, the tip leaving a cold wet streak across your forehead. This repeats before you feel the penis withdraw and start to slap you repeatedly against your face.</span> <br>
<br>
<span style="color:Pink">You open to mouth as a moan escapes your lips. You’re about to ask for more, but before you can say anything, you feel the tip of the dick smack across your lips and enter your mouth. You briefly get a slightly salty taste on your tongue, before the penis is wrench from your mouth and resumes smacking you across the face. The dick leaves behind wet spots caused by your saliva as it hits you on either side of your face. You try to catch the dick again in your mouth, but the penis playfully evades each times and slaps you after each miss.</span> <br>
<br>
The thought of this makes you smile, and you imagine the slapping getting even harder and more frequent. Long red welts must be left on your face from the frequent slaps of this flesh whip. <br>
<br>
Eventually you open your eyes and end this imagined thought. Everything feels off at the lack of contact with a penis. The desire for someone else’s penis is almost unbearable. Hopefully, one day you’ll get to do this for real. <br>
<<needChange "Fun" 20>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Penis"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<br>
[[Continue|Player Bedroom]]/* Written by: Winters */
/* Intro */
<<set $Minutes += 30>>
As you lay in bed, your mind once again dwells on what it has been constantly thinking about, penis. It’s hard not to think of anything else. It may be a little weird to be so fixated on such a thing, but you can’t help it. You like thinking about dicks. Not only thinking of your own penis, but all the other ones you’ve gotten a glimpse of. Your mind wanders towards these other dicks, and you imagine a whole montage of them. A veritable sea of penis! Too bad you’re in your own bed and not lying in this sea of penis. Most of these you’ve seen were by catching a glimpse of them in the school locker room and shower. Thinking of this causes your mind to imagine being in the school showers.
<br><br>
You imagine the showers running, steam drifts all around from all the hot water. There are boys in nothing but their towels, as well as several that are naked. <span style="color:Pink">You spot a few dicks of various sizes, both cut and uncut. You imagine yourself in a towel. </span> As you watch these boys both in the shower, and heading towards it, you notice the steam starts to turn a slight green. As you watch this steam envelop the other boys, you notice they stop and look around in a panic. Most reach down towards their crotch to try and cover themselves. <span style="color:Pink">You realize why, as you notice all the boys in a towel have an obvious boner! The boys in the shower have one as well as they try to cover their penis. You watch in amusement, and with pleasure, as all the boys get an erection.</span>
<br><br>
<<linkreplace "Continue">>
You’re too fixated on this to realize that the mist has reached you. As you breathe it in, your own $Player.PenisSize penis gets rock hard. Looking down, the towel around your waist is doing nothing to hide it. You’re not sure if it’s whatever is in the mist, or all the other boys with erections around you, but you’re exceptionally horny. With all the other hard boys around you, it’s likely a combination of both. As you go to cover yourself like the others, you hear a loud shout as <span style="Color: LightSteelBlue"><span style="Color: LightSteelBlue">Coach Kohler</span></span> bursts into the showers. He’s shouting something about his missing whistle. <span style="Color: LightSteelBlue">Coach Kohler</span> does not seem happy and orders all the boys to exit the shower. <span style="color:Pink">Many come out wet and naked, while the rest are still in their towels. It is obvious that all the boys have an erection. With a command, the Coach orders the boys to line up and those with towels to drop them. You’re rewarded with a sight of a line of hard dicks, of all shapes and cuts. You’re so fixated on this that you forget to drop your own towel, until you get a glare from the coach. As you drop you’re towel, your own penis springs up. It is so hard that it feels like it may burst.</span>
/* PC: naked, erection, Blush 2*/
<<set _tempArousal to $Player.Arousal>>
<<set $Player.Arousal to 90>>
<<set _ad to [
{
Name: "Player",
State:{
Outfit: "Naked",
Blush: 2,
},
},
]>>
<<ad _ad>>
<<set $Player.Arousal to _tempArousal>>
As you stand in line, <span style="Color: LightSteelBlue">Coach Kohler</span> demands that the thief reveal themselves. When there is no admission of guilt, <span style="Color: LightSteelBlue">Coach Kohler</span> gets even more red in the face. He then orders all the boys to hold their hands out, palm up. <span style="color:Pink">Most of the boys are reluctant to do this, as their hands are currently covering up their hard cocks. With another glare from <span style="Color: LightSteelBlue">Coach Kohler</span>, all the boys reluctantly put their hands out. Almost in unison, their dicks snap up to attention, including your own. You look hungrily at the sight of all this penis.</span>
<br><br>
<span style="color:Pink"><span style="Color: LightSteelBlue">Coach Kohler</span> walks down the line of boys, inspecting their hands. <span style="Color: LightSteelBlue">Coach Kohler</span> himself has an obvious boner, but he does not seem to notice or care. As he inspects the hands of each boy, none of which has his missing whistle, he orders them to hold their hands behind their back. Once done, every boy is standing there with their hands behind the back. Everyone is at attention, in more ways than one. With everyone’s hands behind their back, you get an unobstructed view of everyone’s hard penis. Your own penis is twitching in excitement from all this. There is something very exciting about being fully exposed like this with all these other boys. You wonder if anyone else in line feels the same way.</span>
<br><br>
<span style="Color: LightSteelBlue">Coach Kohler</span> stands rigid-like as he faces the line of boys. He states that everyone will remain here, like this, until the thief reveals himself. <span style="color:Pink">The boys awkwardly stand here with their hands behind their backs, their hard cocks fully exposed.</span> The school bell can be heard in the distance, along with the bustle of students as the school day concludes. <span style="Color: LightSteelBlue">Coach Kohler</span> just scowls at any boy that goes to leave. It seems that every boy will be standing at attention until someone admits to stealing the whistle. It seems that this admission will never come. <span style="color:Pink">You wish you could run down the line with your hand at your side so you can smack all the erect dicks as you run by. Better yet if you could do it with your face. However, standing here watching all these boys stand at attention is also nice.</span>
As you imagine this, you eventually find yourself back in your bedroom. Sadly, you’re there alone and clothed. You let out a sad sigh at the lack of penis around you. It’s hard not to wonder if there is a substance that exists that would make everyone hard and horny.
<br><br>
<<needChange "Fun" 20>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Penis"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<br>
[[Continue|Player Bedroom]]
/* [End at Bedroom, +Arousal] */
<</linkreplace>>/* Written by: Winters */
/* Intro */
<<set $Minutes += 30>>
Laying in bed, you close your eyes and relax as you take a break from the day’s events. Unintentionally, your thoughts somehow wander to a recent lesson at school. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
During science class, <span style="color:DarkTurquoise">Mr. Chang</span> showed several beakers containing chemicals and drew their chemical structures for the class. The chemical structures didn’t make too much sense to you, or the weird names, but one chemical he discussed did catch your attention. While going over the safety precautions of each chemical, <span style="color:DarkTurquoise">Mr. Chang</span> mentioned to be extra careful in avoiding contact with your clothes with a particular chemical. According to <span style="color:DarkTurquoise">Mr. Chang</span>, the lime green-colored chemical he held up to the class in a beaker is particularly effective at dissolving the fibers found in most clothes. <br>
<br>
After going over the chemicals and experiment, you imagine being paired up randomly with another boy in class. <span style="color: Pink"> The boy is around your size and is quite adorable. His curly brown hair frames a cute face with plump lips and a round nose. The hair looks quite soft, and you get a sudden desire to run your fingers through it. His green eyes look into yours, and he gives you a meek smile. It appears he might be a bit shy as well. </span> Perhaps because you’ve never interacted with him before. <br>
<br>
Returning a smile back to help put him at ease, the pair of you start preparing for the experiment. <span style="color: Pink"> As he dons his lab coat, his shirt pulls up, revealing the red waistband of his undies. </span> It is only a glimpse before the shirt covers them again. Your mind lingers on that waistband and what kind of undies he’s wearing. <br>
<br>
<span style="color: Yellow">A devious thought wanders into your head. <span style="color:DarkTurquoise">Mr. Chang</span> said it was hazardous to clothing, and not skin…</span> <br>
<br>
<span style="color: Yellow"> As you turn, you purposefully bump into the beaker of the lime green-colored chemical. </span> It tips over and splashes all over the boy. <span style="color: Pink">In seconds, his clothes start to fall away. First his lab coat, followed by his shirt and pants. You get a glimpse of the cute cartoon themed briefs with red piping before they’re also dissolved away. You’re rewarded by the sight of the boy’s cute average-sized uncut penis.</span> <br>
<br>
<<linkreplace"Continue">>
The boy yelps at being soaked by the chemical, and his sudden nakedness. He quickly covers himself, his face turning red at the embarrassment. <span style="color:DarkTurquoise">Mr. Chang</span> runs from across the classroom and grabs the boy’s upper arm, dragging him towards the chemical shower. <span style="color: Pink">The sudden motion pulls the boy’s hand away from his penis, giving a full view to the classroom. </span> At the shower, <span style="color:DarkTurquoise">Mr. Chang</span> activates it, which drenches the boy in water. <br>
<br>
As the boy goes to cover himself again, but <span style="color:DarkTurquoise">Mr. Chang</span> grabs his arms and holds them over his head. He instructs the boy that every part of his body needs to be washed and that he must not cover. Looking over at you, <span style="color:DarkTurquoise">Mr. Chang</span> says <br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Mr. $Player.LastName</span>! You’re his lab partner, make sure that every part of his body is washed and that the chemical is removed! I need go and clean up the spilled chemical.”</span> As you head towards the shower as instructed. <span style="color:DarkTurquoise">Mr. Chang</span> puts one hand on your shoulder to stop you, and with the other hand provides you a sponge. He instructs you that <span style="color:LightSteelBlue">“you need to be thorough in the washing.”</span> <br>
<br>
Taking <span style="color:DarkTurquoise">Mr. Chang</span>’s instructions seriously, you vigorously scrub the boy’s back. <span style="color: Pink"> His butt is quite cute and plump, and jiggles slightly as you scrub it. He lets out a little moan as you wash between his cheeks. With his backside done, you gently pull the boy by the shoulder to turn his front towards you. The boy is keeping his eyes closed, perhaps because of the water, but you think mostly due to embarrassment. </span> <br>
<br>
<span style="color: Pink"> Even though the chemical didn’t hit his face, you take the opportunity to run your fingers through his wet hair. It is indeed very soft. With the sponge, you start to rub his chest. While not very muscular, he does seem to keep active since he has some muscle definition. Still with his arms raised, you start to scrub under his armpits. It appears that he’s a bit ticklish there as he shakes and flinches at the touch. While it’s fun to tickle him this way, you finish with his armpits and work your way down towards his cute outie belly button. His breathing starts to get heavier. </span> <br>
<br>
<span style="color: Pink">Looking at his penis, it has shrunk a little due to the exposure to the cold shower. The skin around his balls are tight, revealing the outline of two small orbs. You hesitate, but <span style="color:DarkTurquoise">Mr. Chang</span> said you needed to thorough in your washing. Reaching out, you gently handle his penis. An audible moan comes out of the boy as you do so.</span> <br>
<br>
<span style="color: Pink">Leaning in, you get close to him, not minding the water falling over you as well. Gently pulling back his foreskin reveals a deep red tip. Very gently, you start rubbing it with the sponge as your thumb and the forefinger on your other hand starts to stroke his shaft. Cute whimpers escape the boy as he leans his body into yours. In your hand, you feel his penis stiffen as you continue to wash it. He turns his head towards you, his plump lips close enough that the heavy breathing escaping from them tickles your own lips. He opens his and meets your own eyes. He then moves to lock his lips with yours. </span> <br>
<br>
Suddenly, you open your eyes as the imaginary scene disappears and puts you back in your bedroom. Heavy breaths are still coming out of you, and you can feel the heaving pounding in your heart. Based on the status of the bed, you think you were gyrating and rubbing your body all over while you were imagining all this. Although no one is around, you can feel yourself blushing as you realize how your thoughts are getting a little naughty. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
Blush: 3,
},
},
]>>
<<ad _ad>>
<<needChange "Fun" 20>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Preteens"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<br>
[[Continue|Player Bedroom]]
<</linkreplace>>/* Written by: Sanibel */
/* Intro */
<<set $Minutes += 30>>
You lie back on your bed over the covers and stare at the ceiling. It doesn’t take long for your mind to go somewhere dirty. Thinking about gym class, it’s the one part of your day where you get to admire your classmates in their various states of undress. As great as it is already, you can’t help but wish for something more… interesting to happen. <br>
<br>
You imagine walking into the locker rooms after finishing a hard day doing laps. Everyone is incredibly sweaty, and the air is thick with the smell of pre-teen boy. You’re one of the last to enter, as you were held back helping <span style="color:DarkTurquoise">Coach Kohler</span> put away some of the equipment. That’s ideal, as you get treated to a smattering of nudity as you enter the lockers. <br>
<br>
Like any good buffet there’s a selection of boys. <span style="color:Pink">A cute skinny boy, shy as he quickly tries to put his dress pants over his baby blue briefs, which are better fit for an elementary schooler. A sweaty jock standing around chatting with his friends, wearing nothing but red boxer briefs. He’s in no hurry to get dressed, almost daring you to stare at him. You need to maneuver around another boy’s pale bare ass, as he’s in the middle of bending over to dry his legs off after a shower.</span> If you were more confident, you might be more tempted to give it a slap. Next to him is a boy just in the middle of pulling up his boxers, <span style="color:Pink">you get a good look at his penis and admire a couple strands of hair sprouting off his balls.</span> He shoots you an embarrassed expression as he realizes you were looking right at him. <br>
<br>
That’s the magic of this age; you get the full range of development and their feelings about their body. You find a free spot to put your things. <span style="color:Pink">Your attention is soon grabbed by a sopping wet boy with rich tan skin who’s a little small for his age. He’s covering his privates with both hands and has a distressed look on his face as he addresses the room, at no one in particular.</span> <br>
<br>
<span style="color:LightSteelBlue">“C’mon guys, where’s my stuff!”</span> Every boy around you gives a clueless expression trying to hide their smirk. <span style="color:Pink">A boy behind him spins a towel and whips his bum with it. The naked lad lets out an adorable yelp of pain but can’t do anything as he’s too busy holding his bits.</span> <br>
<br>
<span style="color:DarkTurquoise">Coach Kohler</span> enters the locker room like he owns the place. <span style="color:LightSteelBlue">“What’s with all the noise. Hurry up and get changed.”</span> <br>
<br>
The boy whines <span style="color:LightSteelBlue">“Someone took my clothes and towel, and they’re not giving it back!”</span> <br>
<br>
<span style="color:DarkTurquoise">Coach Kohler</span> gives an unimpressed look. <span style="color:LightSteelBlue">“This isn’t kindergarten, you’re responsible for your own things. I’m kicking everyone out of here in ten, and if you’re still in your birthday suit when that happens that’s not my problem.”</span> <br>
<br>
You then imagine being on the school bus, all dressed, and hair still slightly damp from your shower. <span style="color:Pink">The bus is slowly taking off and out the window you see the same tan boy, still naked and wet walking home. He’s got tears in his eyes as he runs from lamppost to lamppost trying to hide his shame.</span> <br>
<br>
You sit back up from your bed and sigh. <span style="color:DarkTurquoise">Coach Kohler</span> is tough, but you doubt he’d be so unforgiving as to send a boy walking home completely nude. Still, you can’t help but lick you lips as you think about that poor boy and his humiliated expression. <br>
<<needChange "Fun" 20>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Preteens"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<br>
[[Continue|Player Bedroom]]/* Written by: Ron (Cute Boy) */
/* Intro */
<<set $Minutes += 30>>
You sit upon your bed and lie down to relax, letting your mind wander aimlessly, thinking of everything that’s happened since you first arrived in Opal City, you are unsure why but your mind becomes transfixed one on particular memory… that boy… <br>
<br>
You remember spotting a boy roughly looking to be about your age at the city park. He had long, messy brown hair and bright blue eyes, <span style="color:Pink">He was wearing a cute soccer outfit that looked to be a size or two too small for him, as the fabric clinged tightly to his tanned skin.</span> <br>
<br>
He was sitting on a bench, with a water bottle clutched in hand looking rather out of breath, certainly having just been taking part in a long soccer match given his attire. <br>
<br>
You did not recognize the boy at all, you figured it must have been a public school kid, still he keeps crossing your mind over and over again, <span style="color:Pink">he just looked so cute. You kept staring at him intently desperate to somehow see even more of him, wondering what underwear he wore, and even more so, what his body looked like under the tight fabric he did wear.</span> <br>
<br>
<span style="color:Pink">Your thoughts turn lewder and lewder as you begin picturing the boy again, now in your bedroom, pretending you invited him over to help him ‘cool off’. You imagine the both of you lying in your bed, with you on top of him, kissing and grinding up against him passionately. <br>
<br>
Your hand wanders to your Penis and you begin to stroke it softly, as your mind turns to lewder and lewder thoughts. You picture the boy removing his shirt, revealing his perfectly toned body, which you run several kisses down as you position your head towards his crotch. The boy arches his back up slightly as you move to the waistband of his shorts as you slowly pull them off his long smooth legs. You fling them off your bed and admire the sight in front of you. <br>
<br>
The boy wore adorable dark blue briefs, with a singular picture of a football front and centre on them, which was cutely poking up at you due to the boys very visible erection. He very clearly noticed this too as before you could do anything he pulled his underwear down to his knees, letting it pop free. His penis was average size, with his short foreskin doing little to conceal his pink head, You smirk as you see it twitch with desire, you know exactly what he wanted. <br>
<br>
You take his penis right into your mouth, and he softly calls out your name in response, as you suck his boyhood, rolling your tongue along every inch of his head. The thought of doing this to some unknown boy drives your own member wild. <br>
<br>
You frantically increase the pace of your sucking, taking in every inch of his dick, the boy simply responds by thrusting his hips in sync with you, moaning adorably in response. You begin to feel his penis twitching in your mouth, it seems he was about to…</span> <br>
<br>
<span style="color:Red">THUMP!</span> <br>
<br>
<span style="color:LightCoral">You hear a loud noise in the hallway, causing you to panic,</span> You throw yourself under your covers awkwardly, placing your hands over your blanket in an attempt to conceal what was now a very obvious erection. You stare at the door, your heart still slightly pounding, expecting someone to come in… <br>
<br>
<span style="color:lightgreen">But no one does, you let out a sigh of relief at the realisation of this,</span> But as your mind turns back to that boy. You let out another sigh, this time of disappointment as you have completely lost your train of thought in your fluster. You decide to get out of bed and do something else. You can’t help but wonder if you’ll ever see that boy again, <span style="color:Pink">you certainly hope so.</span> <br>
<<needChange "Fun" 20>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Preteens"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<br>
[[Continue|Player Bedroom]]/* Written by: Oryan */
/* Intro */
<<set $Minutes += 30>>
You lay on your bed, the soft cotton of your pillow pressed against your cheek. A faint, almost imperceptible scent clinging to your pillow, <span style="color:Pink">something that reminds you of him.</span> You bury your face deeper, breathing in deeply, trying to capture the elusive fragrance and keep it close. Squeezing your eyes shut you let the scent wash over you, transporting you into your imagination. <br>
<br>
You clutch the pillow tighter but in this moment <span style="color:Pink">within your mind it’s no longer a pillow, but him. You can feel the warmth of his skin, the slight tremor that runs through him when you accidently brush hands.</span> You squeeze harder, your body responding with a surge of adrenaline that causes your breath to catch in your throat. <span style="color:Pink">In your mind he wraps his arms around you, his body pressed firmly against yours, both of you naked as you are pressed together. You feel yourself harden, a painful throb between your legs that demands attention.</span> <br>
<br>
<span style="color:Pink">You imagine his back arching as you press into him, the cool smoothness of his skin a stark contrast to the burning heat rising in your own. You grind against him,</span> a primal urge taking over, the need to possess him overwhelming your senses. <br>
<br>
The fantasy intensifies as you imagine <span style="color:Pink">him gripping your shoulders, his nails digging slightly into your skin. The pressure builds and you grind harder now, your body aching with a desperate need for release. A moan escapes your lips, involuntary and raw, a noise produced from desire, uninhibited and untamed. In your mind he whimpers,</span> a small breathless sound that sends a jolt up your spine “Wait” he breathes, his voice laced with a mixture of pleasure and protest “Slow Down”. <br>
<br>
But you won’t, you can’t, the need is too intense, the fantasy too real. <span style="color:Pink">You imagine yourself pushing harder, taking what you want, consequences be damned.</span> This is your world, your rules, <span style="color:Pink">and you wanted it to be rough.</span> In your mind <span style="color:Pink">his eyes widen, a flicker of fear that quickly shifts into an intoxicating mix or surrender and desire.</span> He knows what you want and he’s not fighting you, he’s yielding and giving himself over to the intensity of your passion. You imagine his body trembling beneath you, his muscles tensing with each thrust and grind, you are relentless, driven by a primal instinct that overrides all reasoning. <br>
<br>
<span style="color:LightCoral">Suddenly you jolt, a cold splash of reality as your mind pulls you back from the building fantasy,</span> leaving you feeling breathless and disoriented. You peel your face away from the pillow and roll onto your back. As you stare at the ceiling, your heart still pounding, you realize with a jolt of embarrassment <span style="color:Pink">that you had been making a lot of noises, loud noises.</span> You glance towards the door, your ears straining for any sign that your family had heard. The house remained quiet, the only sound the distant hum from the refrigerator in the kitchen. <br>
<<needChange "Fun" 20>>
<<set _arousalbs to []>>
<<set _arousalkink to ["RoughSex"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<br>
[[Continue|Player Bedroom]]/* Written by: Poco */
/* Intro */
<<set $Minutes += 30>>
You lie on your bed and hug your pillow close to your body. As with most young boys your age you constantly have dirty thoughts on your mind. You think about what it would be like to have hot and sweaty sex with your crush. With your face pressed into the soft material of your pillow your mind begins to construct the scenario. <span style="color:Pink">The both of you are completely nude on your bed. You imagine his lips pressed firmly against your own in a passionate embrace. <br>
<br>
You grab the sides of his face as the two of you begin to make-out. Your tongues wildly intertwine as you exchange spit with each other. The noises of your smacking lips fill the air and only add to the intense pleasure. <br>
<br>
He suddenly leans into you even more, pushing you backwards onto the bed. His hot sweaty body pushes deeply into your own as he continues to explore your mouth. You soon find yourself pinned to the bed underneath the boy’s weight. His hard cock begins grinding against your own as he breaks the kiss and slowly begins licking your cheek. <br>
<br>
Your fluids mix together with his as the speed of the grinding increases. The boy’s soft tongue works it’s way to your ear and he begins to playfully nibble it. You can’t help but moan as the pleasure grows more and more intense. Your own hips begin thrusting and intense waves of pleasure shoot across your entire body.</span> <br>
<br>
<span style="color:LightSteelBlue">“Are you ready to go to pound town?”</span> He whispers seductively into your ear. <br>
<br>
<span style="color:Pink">You let out a giggle at his attempt to sound sexy. Excited at the escalation, you gently kiss him before letting him know that you’re always ready. This causes him to giggle as well. You run your thumb across the boy’s cheek and inform him that you aren’t going to be gentle though. <br>
<br>
Without so much as another warning you wrap your arms around the boy and quickly roll with him so that you are now on top. He seems a bit shocked at first but smiles at you. The boy then moves his hands down to his butt and spreads his cheeks apart, revealing his adorable boy hole. This causes your dick to grow even harder as you think about pounding it with all of your strength. You press your tip against the tiny tight hole and quiver with anticipation.</span> <br>
<br>
<span style="color:LightCoral">Footsteps outside your door suddenly bring you back to reality. You swiftly sit up and move your pillow on top of your lap to hide your now raging erection.</span> After a bit more time passes you realize nobody is coming into your room and you fall backwards onto your bed again. You think about how nice it would be to have your crush here with nobody else home to interrupt your love making. Maybe one day you’ll be so lucky. <br>
<<needChange "Fun" 20>>
<<set _arousalbs to []>>
<<set _arousalkink to ["RoughSex"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<br>
[[Continue|Player Bedroom]]/* Setting Array to base */
<<set _lewdscene to []>>
<<if $Player.Kinks.Kids == 1>>
<<set _lewdscene.push("Imagine Lewd Kids Friend Bathtime", "Imagine Lewd Kids Boy in Need", "Imagine Lewd Kids Store Boner")>>
<</if>>
<<if $Player.Kinks.Preteens == 1>>
<<set _lewdscene.push("Imagine Lewd Preteens Sucking Unknown Boy", "Imagine Lewd Preteens Gym Class Mishap", "Imagine Lewd Preteens Dissolving Solutions")>>
<</if>>
<<if $Player.Kinks.Teens == 1>>
<<set _lewdscene.push("Imagine Lewd Teens Overpowered", "Imagine Lewd Teens Overpowered 2", "Imagine Lewd Teens Gabe's Friend")>>
<</if>>
<<if $Player.Kinks.Adults == 1>>
<<set _lewdscene.push("Imagine Lewd Adults Sharing Seat", "Imagine Lewd Adults Undie Scolding")>>
<</if>>
<<if $Player.Kinks.GentleSex == 1>>
<<set _lewdscene.push("Imagine Lewd Gentle Soft Humping", "Imagine Lewd Gentle Crush Sex")>>
<</if>>
<<if $Player.Kinks.RoughSex == 1>>
<<set _lewdscene.push("Imagine Lewd Rough Humping", "Imagine Lewd Rough Love Making")>>
<</if>>
<<if $Player.Kinks.Hands == 1>>
<<set _lewdscene.push("Imagine Lewd Hands Handjob", "Imagine Lewd Hands Hand Licking")>>
<</if>>
<<if $Player.Kinks.Feet == 1>>
<<set _lewdscene.push("Imagine Lewd Feet Get Footjob", "Imagine Lewd Feet Give Footjob")>>
<</if>>
<<if $Player.Kinks.Mouths == 1>>
<<set _lewdscene.push("Imagine Lewd Mouth Give Blowjob", "Imagine Lewd Mouth Receiving Blowjob")>>
<</if>>
<<if $Player.Kinks.Penis == 1>>
<<set _lewdscene.push("Imagine Lewd Penis Slapped by Dick", "Imagine Lewd Penis Frotting")>>
<</if>>
<<if $Player.Kinks.Penis == 1>>
<<set _lewdscene.push("Imagine Lewd Butt Pillow", "Imagine Lewd Butt Face In Butt", "Imagine Lewd Penis Standing at Attention")>>
<</if>>
<<if $Player.Kinks.Incest == 1>>
<<set _lewdscene.push("Imagine Lewd Incest Noah Boning Bro")>>
<<if $Player.Kinks.Teens == 1>>
<<set _lewdscene.push("Imagine Lewd Incest Gabe Bonding")>>
<</if>>
<<if $Player.Kinks.Adults == 1>>
<<set _lewdscene.push("Imagine Lewd Incest Dad's Little Buddy", "Imagine Lewd Incest Dad Shower")>>
<</if>>
<</if>>
<<if $Player.Kinks.Voyeurism == 1>>
<<set _lewdscene.push("Imagine Lewd Voyeurism BJ in Stall"), "Imagine Lewd Voyeurism Window Boy Towel">>
<</if>>
<<if $Player.Kinks.Exhibitionism == 1>>
<<set _lewdscene.push("Imagine Lewd Exhibitionism Pool Masturbation", "Imagine Lewd Exhibitionism Streaking in Park")>>
<</if>>
<<set _scene to _lewdscene.random()>>
<<include _scene>>/* Written by: Sanibel */
/* Intro */
<<set $Minutes += 30>>
You stand in the middle of your room with a yo-yo. It’s a nice way to meditatively let your mind roam, as you let your yo-yo drop and return. For some reason, you’re thinking about <span style="color:DarkTurquoise">Gabe</span>, he doesn’t really talk about his friends much. He definitely has some, because he talks to them online, but you haven't met most of them. What if <span style="color:DarkTurquoise">Gabe</span> brought home a friend one day? Why not? It’s not like you suddenly hit an age where you’re not allowed to invite people over anymore. <br>
<br>
You’d be watching TV in the living room with <span style="color:DarkTurquoise">Noah</span>, and <span style="color:DarkTurquoise">Gabe</span> walks through the front door. You barely pay him notice but then you realize that he’s bought someone with him. <span style="color:Pink">He’s a little taller than <span style="color:DarkTurquoise">Gabe</span>, and has short blond hair which is gelled into spikes. He has a great smile, soft eyes, and just the right amount of freckles to give his manly jawline a boyish quality.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
},
},
{
Name: "Noah",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
{
Name: "Gabe",
State: {
Outfit: "Everyday",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Noah</span> runs to give <span style="color:DarkTurquoise">Gabe</span> a welcome home hug. <span style="color:DarkTurquoise">Gabe</span> reacts how he normally does, begrudgingly accepting it and giving a quick pat on the back. But this handsome man picks <span style="color:DarkTurquoise">Noah</span> up and immediately starts swinging him around like a rocket ship. <span style="color:Pink">Your little brother is having the time of his life, while you admire his strong forearms which look huge in his navy blue short sleeved button up. His khaki shorts give you a good view of his solid calves.</span> <br>
<br>
He sets <span style="color:DarkTurquoise">Noah</span> down and that’s when he makes eye contact with you while you’re still sitting on the couch. Your heart starts racing when he looks at you with a friendly smile. Eventually he reaches a hand out: <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Hey, I’m <span style="color:DarkTurquoise">Max</span>. <span style="color:DarkTurquoise">Gabe</span>’s invited me round to hang out for a little bit. Hope it’s not too much of a bother.”</span> You shake his hand, it’s firm, but doesn’t hurt. <span style="color:Pink">You can barely spit out your own name. Fluster is written across your face, but he doesn’t seem to mind. In fact, he gives you a little wink before <span style="color:DarkTurquoise">Gabe</span> walks him off towards his room.</span> <br>
<br>
You then imagine that after a couple of hours, <span style="color:DarkTurquoise">Max</span> has been in <span style="color:DarkTurquoise">Gabe</span>’s room doing whatever teenagers do. <span style="color:Pink">You’ve just had a shower and wanted to get changed, but your clothes are all in the laundry. This leaves you walking around the house in just your underwear While walking back to your room, <span style="color:DarkTurquoise">Max</span> leaves <span style="color:DarkTurquoise">Gabe</span>’s room now shirtless. You’re immediately embarrassed to be seen like this, but he just shoots you with his same warm smile.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Undies",
Mouth: "Frown",
Blush: 1,
Arms: "Hide",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Can’t blame you dude, it’s a hot day”</span> He walks up to you fanning himself, as he approaches his abbs are right at eye level. <span style="color:Pink">When you’re done eyeing <span style="color:DarkTurquoise">Max</span> up and down, you suddenly notice he was doing the same.</span> <br>
<<if $PlayerUndies.Type == "Briefs">>
/*If PC is wearing Briefs- */
<span style="color:Pink">You start to blush realizing that your choice of underwear may be considered a little childish.</span> <span style="color:DarkTurquoise">Max</span> senses this insecurity and puts a strong, but gentle hand on your shoulder. <br>
<br>
<span style="color:LightSteelBlue">“I think your undies are super cool.”</span> If <span style="color:DarkTurquoise">Gabe</span> said something like that you would assume he was just making fun of you. But <span style="color:DarkTurquoise">Max</span> sounds so genuine. <span style="color:LightSteelBlue">“I wore underwear just like that when I was your age, I wish I still had the confidence”</span> <br>
<br>
Trying not to make eye contact, you tell him that sometimes people say briefs aren’t for older kids. <br>
<br>
<span style="color:LightSteelBlue">“Only if you don’t have the body to pull them off! You obviously don’t have that problem. You look adorable.”</span> <span style="color:DarkTurquoise">Max</span> playfully ruffles your hair. <br>
<br>
<span style="color:LightGreen">Immediately you feels a wash of confidence run across your body. Your undies are cool.</span> <br>
<br>
<<elseif $PlayerUndies.Tags.includes("Diaper")>>
/*-If PC is wearing a diaper/pullup- */
<span style="color:Pink">You start to panic. This handsome guy now knows you wear $PlayerUndies.Type s. A pained look on your face grows as you prepare for him to call you a big baby, or something like that.</span> <br>
<br>
<span style="color:LightSteelBlue">“What’s the matter buddy?”</span> <span style="color:DarkTurquoise">Max</span> says, lowering himself down so he can meet you eye to eye. He has such a kind face. You start to open up, and talk about how embarrassed you are that you’re wearing diapers. You mention how you look like a big baby and how much you get teased by <span style="color:DarkTurquoise">Gabe</span>. He doesn’t interrupt; he just sits there listening as your eyes grow slightly tearful. <span style="color:LightGreen">He starts to soothingly rub your back as you continue to detail how pathetic you feel sometimes. When you’re done, he pulls you into a hug.</span> After he lets you go he says: <br>
<br>
<span style="color:LightSteelBlue">“Everyone has things they’re embarrassed about. Even me, even <span style="color:DarkTurquoise">Gabe</span>. I know it can feel like you’re the only one, but I promise that’s not true. There’s nothing wrong with you and it doesn’t make you a baby. You still have a lot of growing to do, and when you’re older you be taller, stronger, and who knows, you might even grow out of diapers.”</span> You wipe your eyes and tell him that most kids your age have already grown out of needing them, and you doubt it will ever happen now. <span style="color:LightSteelBlue">“Maybe. But even if you did need them forever, there’s nothing wrong with looking cute.”</span> <br>
<br>
<span style="color:Pink">He thinks they’re cute? You’ve heard your father say something like that, but coming from him is another thing entirely. You throw your arms around him again and give him a huge hug. <span style="color:DarkTurquoise">Max</span> hugs you back knowing that this is you saying ‘thank you’.</span> <br>
<br>
<<elseif $PlayerUndies.Type == "Boxer Briefs" or $PlayerUndies.Type == "Boxers">>
/*If PC is wearing Boxers/Boxer briefs*/
<span style="color:Pink">You suddenly start to feel shy with how much skin you’re showing. Your body language gives you away. <span style="color:DarkTurquoise">Max</span> pats you on the head.</span> <br>
<br>
<span style="color:LightSteelBlue">“You don’t need to wear that worried look on your face. You’ve got a great body!”</span> <span style="color:DarkTurquoise">Max</span> says enthusiastically. <span style="color:Pink">He then wraps his firm hands around your biceps and starts squeezing them.</span> <span style="color:LightSteelBlue">“You’re already starting to bulk out, I can feel it, I bet in a few years you’ll be huge!”</span> You ask him if he really means it. <span style="color:LightSteelBlue">“Yeah! I bet <span style="color:DarkTurquoise">Gabe</span>’s going to piss his pants with how buff you’ll be. You’ll be calling him Baby Gabey."</span> <br>
<br>
<span style="color:LightGreen">You laugh. It would be awesome to be stronger than <span style="color:DarkTurquoise">Gabe</span>. Looking up at <span style="color:DarkTurquoise">Max</span>, a confident smile beams from your face. He pats you on the head a final time, making you crave his touch more.</span> <br>
<br>
<span style="color:DarkTurquoise">Max</span> turns and starts to walk back towards <span style="color:DarkTurquoise">Gabe</span>’s room. Before he reaches the door, he turns back towards you. <span style="color:LightSteelBlue">“Hey, do you want to hang out with us?”</span> <br>
<br>
<span style="color:Pink">Your heart skips a beat, you ask him if he’s sure.</span> <br>
<br>
<span style="color:LightSteelBlue">“Sure… Why not? I’ve always wanted a little brother.”</span> <br>
<br>
<</if>>
<<linkreplace"Continue">>
<span style="color:DarkTurquoise">Max</span> opens the door to let you walk through. You walk through the door to see <span style="color:DarkTurquoise">Gabe</span> sitting on his bed, also shirtless, playing video games. <span style="color:LightCoral">Your older brother immediately raises an annoyed expression when he sees you.</span> <br>
<<set _ad to [
{
Name: "Gabe",
State: {
Eyes: "Mad",
},
Clothes: {
Top: $None,
Shoes: _blacksneakers,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“No way, this little perv is just going to be a pain. At least he’s already stripped for us so we can shove his scrawny ass outside. Maybe tie him to the mailbox if he really starts bitching.”</span> <br>
<br>
<span style="color:DarkTurquoise">Max</span> stands defensively in front of you. <span style="color:LightSteelBlue">“Try, and I’ll beat your ass and make you suck his dick.”</span> <span style="color:DarkTurquoise">Gabe</span> immediately backs down and just looks at you. You love this feeling of safety. Why can’t <span style="color:DarkTurquoise">Max</span> be here all the time? <br>
<br>
<span style="color:LightSteelBlue">“But… there’s not even enough room on the bed for all of us.”</span> <span style="color:DarkTurquoise">Gabe</span> says huffing.<br>
<br>
<span style="color:LightSteelBlue">“It’s fine, he’ll sit on my lap.”</span> <span style="color:LightCoral">He says sitting down next to <span style="color:DarkTurquoise">Gabe</span> and patting his lap, You don’t say a word and immediately hop on.</span> Your brother just rolls his eyes. This is how big brothers should be. <span style="color:Pink">You feel incredibly protected as the skin of your back is pressed against <span style="color:DarkTurquoise">Max</span>’s abbs. He wraps his arms around you and holds the video game controller close above your lap. You can smell his scent as he rests his head on your shoulder.</span> <br>
<br>
<span style="color:DarkTurquoise">Gabe</span> sighs to himself and hits start <span style="color:LightSteelBlue">“Alright, this time remember to cover me!”</span> <br>
<br>
You spend the next thirty minutes sitting there docile as <span style="color:DarkTurquoise">Max</span> and <span style="color:DarkTurquoise">Gabe</span> desperately try and clear the level. They seem to be doing well. <span style="color:Pink">However, Your focus is once again challenged when <span style="color:DarkTurquoise">Max</span> slowly starts to press the controller into your crotch. Each time <span style="color:DarkTurquoise">Max</span> pulls the trigger, the controller vibrates. You squirm in his lap, he finds it amusing and picks heavier and heavier guns which cause stronger and stronger vibrations on your privates. Eventually, you get hard. Wearing just your undies, it would be super obvious if <span style="color:DarkTurquoise">Max</span> wasn’t hiding it with the controller. This becomes <span style="color:DarkTurquoise">Max</span>’s new game, you spend the next ten minutes desperately trying not to jizz your undies in front of your brother. At one point a moan escaped your lips, but he didn’t hear.</span> <br>
<br>
<span style="color:LightSteelBlue">“Fuck!”</span> <span style="color:DarkTurquoise">Gabe</span> yells slamming the controller down by his side <span style="color:LightSteelBlue">“We almost had him. You should have swapped from the HMG!”</span> <br>
<br>
<span style="color:DarkTurquoise">Max</span> just sighs <span style="color:LightSteelBlue">“Yeah, that was my bad, it was just too much fun.”</span> <span style="color:Pink">Giving you a gentle squeeze.</span> <br>
<br>
<span style="color:LightSteelBlue">“Yeah, I get that.”</span> Your brother says calming down. <span style="color:LightSteelBlue">“ Ah well… I’m going to take a leak before we try again.”</span> <span style="color:DarkTurquoise">Gabe</span> gets up and leaves the room. <br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Undies",
Mouth: "Frown",
Blush: 3,
},
},
]>>
<<ad _ad>>
<span style="color:Pink">You and <span style="color:DarkTurquoise">Max</span> are left alone. The older boy removes the controller from your lap revealing your underwear and your $Player.PenisSize penis fully hard twitching for freedom.</span> <br>
<br>
<span style="color:LightSteelBlue">“I knew you were mature for your age…”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Max</span> says placing his hand on your crotch.</span> <br>
<br>
Your focus is broken as your yoyo fails to return to you. It sits limply hanging from its string. You start to wind it back up to try again. <span style="color:Pink">You’re blushing and fully erect.</span> It’s a little weird lusting after an imaginary friend of your brother. Still… it would be fun. <br>
<<needChange "Fun" 20>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Teens"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<br>
[[Continue|Player Bedroom]]
<</linkreplace>>/* Written by: BruMa */
/* Intro */
<<set $Minutes += 30>>
You’re lying in your bed unsure what to do, but feeling a bit horny you close your eyes and let your mind lead you into the unknown corners of your depravity. <br>
<br>
You imagine yourself at the changing room of the public pool, the place is mostly empty with the exception of you and another older boy, he seemed to be around <span style="color:DarkTurquoise">Gabe</span>’s age, he had a dirty blond hair and a swimmer’s body, he just came back from the showers and was not shy at all, <span style="color:pink">wearing nothing at all and making no effort to hide his penis.</span> <br>
<br>
<span style="color:pink">You cannot look away as he just strolls around the dressing room while drying his hair, every curve of his body kept you more and more fixated on him.</span> When he gets to what you imagine would be his locker, he takes the towel off of his head, finally noticing you frozen staring at his goods. <span style="color:LightSteelBlue">“Hey!”</span> <span style="color:LightCoral">he calls you out,</span> not looking embarrassed, but slightly irritated instead. <br>
<br>
<span style="color:LightSteelBlue">“You’re just a little peeping tom, aren’t you?”</span> he says as he walks over to you, the glint in his eye is familiar, it's the same glint that <span style="color:DarkTurquoise">Gabe</span> has whenever he decides to mess with you. <span style="color:LightSteelBlue">“If you like looking so much, why don’t you take a closer look?”</span> <span style="color:pink">He grabs your head and shove it into his crotch, laughing. You are taken by surprise as you can feel his penis pressed against your face, the thought of it making you more and more horny, you try and ‘rub’ your face trying to get a better feel of it.</span> <br>
<br>
The older boy, taken aback, let go of your head and with a small thrust of his hip pushes your head back away from him. He chuckles as he teases you about liking having his dick pressed against your face. The boy didn’t seem weirded out by it, and he smirks as the glint in his eye intensifies, surely nothing good was going through his mind now. <span style="color:pink">He then grabs you by the wrist and starts dragging you with him back into the showers, saying how he’s going to teach you how to have some ‘fun’.</span> <br>
<br>
Now, you can only try and imagine what would happen next, alone and naked in a shower stall with an older boy, who could so easily overpower you and do whatever he wanted. You sigh as your head returns to your room. If only real life was this exciting. <br>
<<needChange "Fun" 20>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Teens"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<br>
[[Continue|Player Bedroom]]/* Written By: Poco */
/* Intro */
<<set $Minutes += 30>>
Your room is unusually quiet as you lie face-down on your bed. As with most boys your age, your mind tends to wander toward naughty thoughts and you find yourself feeling a bit horny. Your penis is squished between your body and the mattress. It begins to pulse as it struggles to find room to grow. You press your cheek against your pillow and allow yourself to close your eyes as you immerse yourself in your dirty daydream. <br>
<br>
It’s a hot summer day and you’re walking along the side of the fence that protects the public pool. You can hear kids splashing and laughing and parents quietly talking among themselves. You slide your fingers across the chain links as you follow it to the boy’s changing room. As you enter the room you see that a few younger boys that had just finished changing are leaving. Suddenly an older teen boy emerges from the showers. <span style="color:pink">You look down and see that he’s fully nude; his large penis on full display.</span> The smell of the pool chemicals emanates from the freshly used shower. <br>
<br>
<span style="color:pink">You don’t want to get caught staring but you don’t want to look away either. Your eyes trace every curve of the boy’s body. His thin but fit torso, his round soft looking butt, and of course, his incredibly hot cut penis.</span> <br>
<br>
<span style="color:LightCoral">Your stomach drops as the boy calls out to you! You were so distracted that you didn’t hear what he said. You mumble a bunch of incoherent words before finally managing to ask him to repeat himself.</span> <br>
<br>
<span style="color:LightSteelBlue">“I asked if you like what you see you little peeping tom!”</span> The boy gives you an incredibly gorgeous but devious smile as he starts walking toward you. <br>
<br>
<span style="color:LightCoral">You desperately think of an excuse as to why you were staring, but it’s too late.</span> <br>
<br>
<span style="color:LightSteelBlue">“Lemme give you a closer look!”</span> <span style="color:pink">The boy grabs the back of your head and shoves your face only inches away from his large member. Of course, this only spurns you on even more. You feel your own penis begin to harden as you study every detail of his. Without even thinking your mutter something about how hot the situation is.</span> <br>
<br>
<span style="color:pink">You expect the boy to hit you for the remark, but you instead notice his cock start to grow.</span> <br>
<br>
<span style="color:LightSteelBlue">“Didn’t expect you to be such a little slut kid.”</span> He looks around the room to see if anyone else was there. <br>
<br>
<span style="color:LightSteelBlue">“How about you and I have a little fun?”</span> He releases your head and instead grabs you by the wrist. <br>
<br>
You look around the empty room as he drags you into one of the stalls. You remark to yourself that even if you didn’t want this, there was nothing you could do to stop him now. He was stronger than you in every way. <span style="color:pink">Of course, you do want this. He pushes you to the inner side of the stall and quickly locks the door; leaving the two of you enclosed in this incredibly tiny space.</span> <br>
<br>
<span style="color:pink">Without so much as a warning the boy picks you up and presses his lips against your own. You wrap your legs around his back as you feel his tongue invade your mouth. Your own tongue tries to fight back but to no avail. You are now squished between the boy’s hot naked body and the cold tile wall. The mix of the two temperatures somehow makes the entire experience even better. Your now fully erect penis presses tightly against the boy’s wet stomach. You unconsciously begin thrusting against his smooth skin. The boy pulls back and locks eyes with you.</span> <br>
<br>
<span style="color:LightSteelBlue">“You want more you little slut?”</span> <span style="color:pink">He whispers in your ear. The boy then spits on his finger before sticking it into your butt.</span> <br>
<br>
<span style="color:pink">You instinctively clench in response to the newfound invader. The boy doesn’t seem to care though as he simply inserts a second finger shortly after. He hits something inside you that sends shock waves through your entire body. As he continues to massage your hole for a little while longer you can feel yourself loosening with every movement.</span> <br>
<br>
<span style="color:LightSteelBlue">“Now let’s see if you can handle this.”</span> <span style="color:pink">The boy removes both his fingers from your anus and you soon feel something much larger press up against it. You look down to see the boys huge cock is now erect and about to enter your small boy hole.</span> <br>
<br>
<span style="color:LightCoral">BAM!</span> <br>
<br>
<span style="color:LightCoral">A loud slam jerks you back to reality. You wait with great trepidation as you listen to see if anyone is going to enter your room.</span> Once you feel the coast is clear you slam your face back into your pillow. You let out a small sigh as you think back on your daydream. A part of you wishes that life truly was that exciting. <br>
<<needChange "Fun" 20>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Teens"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<br>
[[Continue|Player Bedroom]]/* Written by: You've commited crimes against Skyrim and her people. What say you in your defense? Oh, sorry, didn't know you were so cute. Carry on. (Ron) */
/* Intro */
<<set $Minutes += 30>>
You imagine yourself entering the school restrooms. The bathroom is currently unoccupied, save for one stall. At first inspection things seemed to be completely normal. As you are about to enter another stall, however, you hear strange noises emanating from a locked one beside yours. <br>
<br>
You contemplate calling out to the boy inside to ask him if he is alright, though decide against it. It would likely result in an embarrassing conversation for both of you after all. <br>
<br>
You sneak over to the stall, deciding the best course of action would be to take a peek under it, for safety reasons – or at least that’s what you tell yourself. As you bend down to take a look, you hold in a gasp as you see something you do not expect. <span style="color:Yellow">You see there is not one, but two pairs of legs inside!</span> <br>
<br>
One of the boys is down on his knees, the other standing up <span style="color:Pink">with both their pants and underwear down to their ankles.</span> It doesn’t take you long to put two and two together, and your heart leaps as you realize what the strange noises were, <span style="color:Pink">the sound of someone sucking!</span> <br>
<br>
You feel like you should be embarrassed, catching what is supposed to be a very private moment, but instead you feel a surge of arousal rising within you. <span style="color:Pink">You’re not sure why but you wanted to see more, a lot more.</span> <br>
<br>
You let your dirty mind get the better of you, and sneak into the stall next door to theirs, carefully standing on the toilet and leering over the top to take a closer look. <br>
<br>
<span style="color:Pink">You watch eagerly as you now see both boys clearly in front of you, the kneeling boy had his hands on the other boys’ bare thighs as he bobbed his head up and down his cock, sucking him at a rhythmic pace. The other has his head titled upwards with his eyes shut as his face contorts in pleasure.</span> <br>
<br>
You contemplate looking away, knowing it was wrong to be watching this. <span style="color:Pink">But instead you find yourself transfixed on the very lewd display in front of you, you slip your hand into your bottoms subconsciously and begin rubbing your crotch slowly. <br>
<br>
It isn’t long before the boy begins panting louder and louder, he takes his penis out of the other boys’ mouth with a *pop* and lets out a loud moan as he shoots several spurts of semen onto the other boys’ face. He slumps back onto the toilet, seemingly spent and very satisfied.</span> <br>
<br>
It is at this point you snap out of your imagination, feeling hot and bothered. You aren’t sure why, but <span style="color:Pink">the thought of spying on 2 boys in such a lewd scenario almost felt as good to you as the idea of taking part yourself!</span> <br>
<<set $Player.Arousal to 0>>
<<needChange "Fun" 20>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Voyeurism"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<br>
[[Continue|Player Bedroom]]/* Written by: -AN */
/* Intro */
You’re lying in bed staring out your window when you feel <span style="color:Pink">a strange desire stirring within you that causes your thoughts to race.</span> <span style="color:Yellow">You feel restless as you suddenly think of a boy you have a particular fondness for, you just can’t stop thinking about him!</span> <br>
<br>
As you continue staring out the window, you begin imagining yourself spying on the boy from his own bedroom window. <span style="color:Pink">You quickly find yourself getting lost in the dirty fantasy, and within moments the familiar environment of your bedroom fades, and the window you’re staring at now leads directly to the boy’s room!</span> <br>
<br>
<<linkreplace "Continue">>
<span style="color:Yellow">It’s the end of the day, his bedroom is empty now, but he’ll be arriving soon to get ready for bed.</span> <span style="color:LightGreen">You’ve got the perfect position, he won’t be able to see you from the window, but you’ll be able to see everything! You can barely contain your excitement as you wait for him to show up.</span> <br>
<br>
<span style="color:Pink">Suddenly, you see his door opening and he walks in clad in nothing but a small towel wrapped around his waist. He’s fresh from a bath, and you’re able to see the faint moisture that still remains on his skin. The moisture helps accentuate his features two-fold, and you enjoy the sight of his perky nipples, and boyish belly.</span> He walks to a different part of the room and turns away from you. <span style="color:Yellow">You think you know what’s coming, you feel your heart pounding in anticipation as he reaches for his towel and undoes it from his body!</span> <br>
<br>
<span style="color:Pink">Your mouth is agape as you are treated to the glorious sight of his bared bottom while he arranges things in his closet! The sight of his supple-looking butt cheeks jiggling ever so slightly every time he moves is addicting eye candy, and it makes you wish you could reach out and knead them! The view gets even better when the boy decides to bend over, inadvertently giving you an even better angle of his ass — you can practically see his hole like this!</span> <br>
<br>
<span style="color:Yellow">Just when you think things can’t get any better, the boy stands up straight and turns directly to you!</span> <span style="color:Pink">You nearly swoon at the sight of his package on full display! He begins walking over to a dresser in another part of the room, and you’re able to see his penis and balls gently bouncing with every step. You feel like the luckiest boy alive while you continue to admire every detail, right down the size of his goods — perfect for a boy like him!</span> <br>
<br>
<span style="color:Yellow">When he reaches the dresser, you see him pulling some underwear out from a drawer. You realize your show is coming to a close, but you nonetheless continue to appreciate the last few glimpses of his nude body while he pulls his underwear up to his waist.</span> <span style="color:Pink">He may not be nude anymore, but you’re still treated to the enjoyable sight of him lounging in his underwear. The way his undies wrap around his body is adorable, and the type he wears suit his personality so well.</span> <br>
<br>
He lies on his bed after a few moments and relaxes there until you can’t see him moving anymore. It seems he fell asleep, you sigh, disappointed the show is over, but happy to have been able to witness such a once-in-a-lifetime event. You smile and close your eyes for a few moments, basking in the fresh memories. <br>
<br>
<<linkreplace "Continue">>
When you open your eyes, you see you’re back in your room. <span style="color:LightGreen">You sigh, wishing life could be as exciting as your fantasies, but even being able imagine is still fun.</span> <span style="color:Pink">You feel a familiar and needy throbbing downstairs and realize your $Player.PenisSize penis is rock hard! You smile, amused that your body doesn’t care whether it’s reality or fiction it’s being aroused by.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
Blush: 1,
Arms: "Hide",
},
},
]>>
<<ad _ad>>
<<set $Player.Arousal to 0>>
<<needChange "Fun" 20>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Voyeurism"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<br>
[[Continue|Player Bedroom]]
<</linkreplace>>
<</linkreplace>><<if $Bedwetter != 1>>
You reach into the fridge and find the water pitcher inside. <span style="color:DarkTurquoise">Father</span> always insisted on keeping it full, to <span style="color:LightSteelBlue">“encourage you all to drink more water”</span>. Though he always filtered it, seemingly having a low opinion of the local tap water. You wonder if he had a bad experience as a kid. <br>
<br>
Placing the pitcher on the countertop, you pour yourself a tall glass of water. Ever since <span style="color:DarkTurquoise">Noah</span> accidentally spilled an entire glass on the couch a few years back, you’ve both been told to keep your drinks in the kitchen. Though, much to your annoyance, <span style="color:DarkTurquoise">Gabe</span> isn’t forced to abide by this rule due to him being <span style="color:LightSteelBlue">“older and more responsible”</span>. <br>
<br>
Sure, it’s inconvenient, but it somehow feels meditative to focus solely on your drink. You down the glass in a few smooth gulps and place the glass down, feeling satisfied from the cool, refreshing beverage. <br>
<<needChange "Bladder" -10>>
<br>
[[Continue|PH Kitchen]]
<<else>>
<<set _randomchance to random(1, 3)>>
<<if $Time.after(19) and _randomchance == 1>>
<<set _Random to random(1, 2)>>
You reach into the fridge and find the water pitcher. As you reach to grab it, you hear the sound of a familiar voice from behind you.
<<if _Random == 1>>
<span style="color:LightSteelBlue">“What do you think you are doing, <span style="color:DarkTurquoise">$GabeNickname</span>?”</span> <span style="color:DarkTurquoise">Gabe</span> towers over the other side of the fridge door and stares down at you. You reflexively squirm and tell him that you are thirsty. Keeping the pitcher in your hand, you say you are just getting a little bit of water. Hoping that, if you sound sure of yourself, he will back off. <br>
<<set _ad to [
{
Name: "Gabe",
State: {
Eyes: "Mad",
Mouth: "SmirK",
Outfit: "Everyday",
},
},
{
Name: "Player",
State: {
Eyes: "Mad",
Mouth: "Sad",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Uh-huh. Remind me, <span style="color:DarkTurquoise">$GabeNickname</span>, my memory is a little fuzzy.”</span> He leans down with a raised eyebrow and scratches his chin, <span style="color:LightSteelBlue">“Which of us is the bedwetter in the family? The baby who was told to NOT drink water before bed? Was it you or <span style="color:DarkTurquoise">Noah</span>?”</span> <span style="color:DarkTurquoise">Gabe</span> smirks as he speaks in a slightly demeaning tone. He gives you a look, as if daring you to challenge him, as he moves behind you and puts his hand on your shoulders. <br>
<br>
You hang your head down and mutter a curse under your breath. Not wanting to give your brother the benefit of a response, you put the pitcher in the fridge and close it with a slam. You hear <span style="color:DarkTurquoise">Gabe</span> chuckle as you angrily walk away. <span style="color:LightSteelBlue">“And don’t forget to go potty before bedtime little bro!”</span> He says in a teasingly, motherly voice as you round the corner. <br>
<br>
[[Continue|PH Kitchen]]
<<else>>
<span style="color:LightSteelBlue">
“<span style="color:DarkTurquoise">$NoahNickname</span>! You know you’re not supposed to… y’know, at night? <span style="color:DarkTurquoise">Daddy</span> says it makes you…”</span> <span style="color:DarkTurquoise">Noah</span> stammers and blushes as he tries to warn you. <span style="color:LightSteelBlue">
“Wet.”</span> He whispers the last point, shyly pointing towards your crotch and seeming more embarrassed about it than you are. <br>
<<set _ad to [
{
Name: "Noah",
State: {
Blush: 1,
Mouth: "Sad",
Outfit: "Pajamas",
},
},
]>>
<<ad _ad>>
<div id="continue2">
<<link "Agree and put the water away<br>">>
<<replace"#continue2">>
You sigh and tell <span style="color:DarkTurquoise">Noah</span> that he is right. Now is a bad time to take a drink if you want to wake up dry. You put the pitcher back in the fridge and give <span style="color:DarkTurquoise">Noah</span> a thankful pat on the head for reminding you. <br>
<<set _ad to [
{
Name: "Noah",
State: {
Arms: "Sleep",
Blush: 1,
Mouth: "Happy",
Outfit: "Pajamas",
BueHands: "Sleep",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">
“What would you do without me.”</span> <span style="color:DarkTurquoise">Noah</span> giggles, sticking his tongue out at you. He seemed nervous about pointing it out to you, but happy that you took his advice. <br>
<span style="color:lightcoral">-Bladder</span><br>
<<needChange "Bladder" -10>>
<br>
[[Continue|PH Kitchen]]
<</replace>>
<</link>>
<<link "Tell him to mind his own business">>
<<replace"#continue2">>
You tell <span style="color:DarkTurquoise">Noah</span> to mind his own business while you pour yourself a glass. You’re the older brother and you don’t need some little kid telling you what you should or should not do. To emphasize the point, you pound down the whole glass in one go, audibly gulping the water until it is gone. <br>
<br>
<<set _ad to [
{
Name: "Noah",
State: {
Arms: "Sleep",
Cry: 1,
Blush: 2,
Mouth: "Sad",
Outfit: "Pajamas",
BueHands: "Sleep",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">
“Sorry, I was just trying to help.”</span> <span style="color:DarkTurquoise">Noah</span> says sadly as he walks out of the kitchen, dragging Bue along behind him. <br>
<br>
[[Continue|PH Kitchen]]
<</replace>>
<</link>>
<span style="color:lightcoral">-Noah</span><br>
</div>
<</if>>
<<else>>
You reach into the fridge and find the water pitcher inside. <span style="color:DarkTurquoise">Father</span> always insisted on keeping it full, to <span style="color:LightSteelBlue">“encourage you all to drink more water”</span>. Though he always filtered it, seemingly having a low opinion of the local tap water. You wonder if he had a bad experience as a kid. <br>
<br>
Placing the pitcher on the countertop, you pour yourself a tall glass of water. Ever since <span style="color:DarkTurquoise">Noah</span> accidentally spilled an entire glass on the couch a few years back, you’ve both been told to keep your drinks in the kitchen. Though, much to your annoyance, <span style="color:DarkTurquoise">Gabe</span> isn’t forced to abide by this rule due to him being <span style="color:LightSteelBlue">“older and more responsible”</span>. <br>
<br>
Sure, it’s inconvenient, but it somehow feels meditative to focus solely on your drink. You down the glass in a few smooth gulps and place the glass down, feeling satisfied from the cool, refreshing beverage. <br>
<<needChange "Bladder" -10>>
<br>
[[Continue|PH Kitchen]]
<</if>>
<</if>><<needChange "Hunger" 35>>
<<set $Minutes += 15>>
<<set $Meal to random(1, 3)>>
<<if $Meal == 1>>
You enjoy a nice PB&J sandwich.<br>
<<elseif $Meal == 2>>
You enjoy a nice ham sandwich.<br>
<<elseif $Meal == 3>>
You enjoy some fruit, cheese, and crackers.<br>
<</if>>
<br>
/* Gabe Random Events */
<<if $GabeSche.Location == "Home Kitchen" and $GabeSocial < 0>>
<<set _randomevent to random(1, 4)>>
/* Gabe Mean Eating Random Event */
<<if _randomevent == 1>>
As you are eating, you notice <span style="color:DarkTurquoise">Gabe</span> fill up a cup of water and place it on the table close to you before checking his phone and walking away. <span style="color:lightcoral">You don’t think much of it until <span style="color:DarkTurquoise">Gabe</span> returns and ‘accidentally’ knocks over the cup and spills water all over your crotch! It is cold and you quickly jump to your feet in surprise as the icy water hits your groin. It is little surprise as <span style="color:DarkTurquoise">Gabe</span> begins to laugh loudly at your misfortune.</span> <br>
<br>
/* If Diaper */
<<if $PlayerUndies.Tags.includes("Diaper")>>
<span style="color:LightSteelBlue">“Geez <span style="color:DarkTurquoise">$GabeNickname</span>, no wonder you have to wear a diaper all the time!”</span> He laughs as you grab a towel to dry off your crotch, <span style="color:LightSteelBlue">“But it looks like your such a big baby, you need some more absorbent pairs. I’ll talk with <span style="color:DarkTurquoise">Dad</span> about it, okay sport?”</span> He continues to laugh as he walks off. <br>
<br>
/* ELSE */
<<else>>
<span style="color:LightSteelBlue">“Geez <span style="color:DarkTurquoise">$GabeNickname</span>, you gotta learn to control that bladder of yours.”</span> He laughs as you grab a towel to dry off your crotch. <span style="color:LightSteelBlue">“Have any more accidents like this, and you might have to start wearing a diaper around the house!”</span> He continues to laugh as he walks off. <br>
<br>
<</if>>
<</if>>
<</if>>
[[Continue|PH Kitchen]] <br>
<<set $Lunch to 1>><<include"Avatar Backgrounds">>
<<include"Player Avatar Display Set">>
<<set $AD.Eyes to $MirrorEyes>>
<<set $AD.Cry to $MirrorCry>>
<<set $AD.Mouth to $MirrorMouth>>
<<set $AD.Blush to $MirrorBlush>>
<<set $AD.Arms to $MirrorArms>>
<<include"Avatar Display">>
<<if $PlayerUndies.Type == "None" and $PlayerBottoms.Type == "None">>
/* PENIS ZOOM DISPLAY (+160px) */
<<if $ZoomsPlayer != 0>>
<div style="position: relative; left: 220px; top: 0px">
<<include"Penis Zoom Display">>
<div style="position: absolute; left: 133px; top: 0px">
<<include"Butt Zoom Display">>
</div>
</div>
<</if>>
<</if>>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<br>
<strong>Eyes:</strong><br>
[[Normal|Mirror][$MirrorEyes to "Normal"]]
-
[[Sad|Mirror][$MirrorEyes to "Sad"]]
-
[[Mad|Mirror][$MirrorEyes to "Mad"]]
-
[[Tired|Mirror][$MirrorEyes to "Tired"]]
-
[[Closed|Mirror][$MirrorEyes to "Closed"]]
<br>
<strong>Tears:</strong><br>
[[None|Mirror][$MirrorCry to 0]]
-
[[Watering|Mirror][$MirrorCry to 1]]
-
[[Crying|Mirror][$MirrorCry to 2]]
<br>
<strong>Mouth:</strong><br>
[[Normal|Mirror][$MirrorMouth to "Normal"]]
-
[[Sad|Mirror][$MirrorMouth to "Sad"]]
-
[[Happy|Mirror][$MirrorMouth to "Happy"]]
-
[[Smirk|Mirror][$MirrorMouth to "Smirk"]]
<br>
<strong>Blush:</strong><br>
[[None|Mirror][$MirrorBlush to 0]]
-
[[Slight Blush|Mirror][$MirrorBlush to 1]]
-
[[Blush|Mirror][$MirrorBlush to 2]]
-
[[Hard Blush|Mirror][$MirrorBlush to 3]]
<br>
<strong>Hand Movement:</strong><br>
[[Normal|Mirror][$MirrorArms to "Normal"]]
-
[[Hide|Mirror][$MirrorArms to "Hide"]]
-
[[Bound|Mirror][$MirrorArms to "Bound"]]
<br>
<strong>Toggle Hair Flip:</strong> <br>
<<if $PlayerHairFlip == 1>>
<<link"[On]">>
<<set $PlayerHairFlip to 0>>
<<goto"Mirror">>
<</link>>
<<else>>
<<link"[Off]">>
<<set $PlayerHairFlip to 1>>
<<goto"Mirror">>
<</link>>
<</if>><br>
<br>
[[Back|Player Bedroom]]<<set $Sleeping to 1>>
<<addMoodlet "Stress" 0>>
<<set $Minutes += 60>>
<span style="color:Green">+Energy</span><br>
<br>
[[Continue|Player Bedroom]] <br><<set $Minutes += 15>>
Once dressed, you walk back out into the hallway right as <span style="color:DarkTurquoise">Noah</span> exits the bathroom. He blushes and gives you an apologetic look, before running into his room to get dressed himself. You walk into the kitchen, where <span style="color:DarkTurquoise">Your Father</span> is in the process of preparing breakfast, and sit down.<br>
<br>
<span style="color:LightSteelBlue">“How are you always the first one ready?”</span> <span style="color:DarkTurquoise">Your Father</span> laughs, placing down a plate of eggs in front of you. <span style="color:LightSteelBlue">“Make sure you remember to go to the office before classes start. It would suck to be late to class on your first day.”</span> You nod along in response as you eat.<br>
<br>
<span style="color:DarkTurquoise">Gabe</span> enters the kitchen next, though is still only in his underwear and looks like he decided to take another 30-minute nap. He sits down next to you and <span style="color:DarkTurquoise">Your Father</span> places some food in front of him and tells him his bus will be here in half an hour. <span style="color:DarkTurquoise">Gabe</span> doesn’t seem worried though, stating that’s plenty of time for him to get ready.<br>
<br>
As their conversation ends and <span style="color:DarkTurquoise">Your Father</span> goes to check on <span style="color:DarkTurquoise">Noah</span>, your eyes begin to wander as you finish eating. Suddenly, you blush as you make a startling discovery!
<<if $SexKnowledge == 1>>
<span style="color:Pink"><span style="color:DarkTurquoise">Gabe</span> has a raging erection! Not only that but his Large, Hard Penis is poking out of the fly of his $GabeUndies.Type in clear view! You blush and look at <span style="color:DarkTurquoise">Gabe</span>, who doesn't seem to notice or care.</span>
<<else>>
<span style="color:Pink"><span style="color:DarkTurquoise">Gabe</span>’s peepee is all stiff and pointy! Yours would do this occasionally too, but <span style="color:DarkTurquoise">Gabe</span>’s was thicker and poked straight through the fly of his $GabeUndies.Type, sitting in clear view! You blush and look at <span style="color:DarkTurquoise">Gabe</span>, who doesn’t seem to notice or care.</span>
<</if>><br>
/* Leaving for now since we can't do the penis overlay with the widget currently. */
/* AVATAR DISPLAY */
<<set $AD.Name to "Gabe">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Tired">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Pajama">>
<<set $AD.Hard to 1>>
<<include"GABE Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Teen Avatar Display">>
<<include"Teen Avatar Display Penis Hard">>
/* SECOND LAYER */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 100px">
<<include"Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\EmptyTeen.png" style="position: an; left: 0; top: 0">
</div>
<div id="continue2">
How do you feel about <span style="color:DarkTurquoise">Gabe</span>?<br>
<<link "Try to Ignore It">>
<<replace"#continue2">>
You try to ignore it, but for some reason can’t keep your eyes off of his Large Penis. <span style="color:Pink">The way it throbs and twitches occasionally, the smooth shaft, something about your brother’s member keep your eyes locked upon it.</span> You try to be discrete about your staring, but it isn’t long until <span style="color:DarkTurquoise">Gabe</span> notices you.<br>
<br>
<span style="color:LightSteelBlue">“Didn’t know you were such a little pervert, <span style="color:DarkTurquoise">$GabeNickname</span>.”</span> <span style="color:DarkTurquoise">Gabe</span> laughs. <span style="color:Pink">You blush upon realizing you are caught and try to mumble out an excuse, saying you were just surprised and he should cover himself up.</span> <span style="color:DarkTurquoise">Gabe</span> just smirks during your ramble, not buying it for a second. <span style="color:LightSteelBlue">“It’s only natural you’d want to see what a real man looks like!”</span> He laughs, leaning in closer, <span style="color:LightSteelBlue">“Especially since all you see when you look in a mirror is a little baby boy with a little baby dick. Why don’t you have a feel so you can see what it's like to really be packing?”</span><br>
<br>
<span style="color:Pink">You blush and try to turn down the lewd invitation, but <span style="color:DarkTurquoise">Gabe</span> grabs your hand and forces its grip around his shaft! You let out an embarrassed squeal as the warmth of his penis fills your hand and attempt to pull away, but <span style="color:DarkTurquoise">Gabe</span> is stronger so all you manage to do is rub your hand up and down his shaft.</span> <span style="color:LightSteelBlue">“Damn <span style="color:DarkTurquoise">$GabeNickname</span>, I didn’t know you were so eager!”</span> He laughs as you struggle to free yourself, only managing to finally get free when he releases his grip as <span style="color:DarkTurquoise">Your Father</span> walks back in.<br>
<br>
<span style="color:DarkTurquoise">Your Father</span> looks at you both with a raised eyebrow, curious about <span style="color:DarkTurquoise">Gabe</span>’s big grin and the fact that you are bright red. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Gabe</span>, what did you do?”</span> He asks accusatorily.<br>
<br>
<span style="color:LightSteelBlue">“Just a little brotherly bonding.”</span> <span style="color:DarkTurquoise">Gabe</span> gives an innocent smile, putting his arm on your shoulder, <span style="color:LightSteelBlue">“Little <span style="color:DarkTurquoise">$GabeNickname</span> just had some questions about growing up.”</span> <span style="color:DarkTurquoise">Your Father</span> seems to accept this answer as <span style="color:DarkTurquoise">Noah</span> walks into the kitchen, very tired but at least dressed for school. <span style="color:Pink"><span style="color:DarkTurquoise">Gabe</span> gives you a surprise pat on the crotch before heading off to get ready himself.</span><br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$DadNickname</span>, your bus should be here any minute. Best head out before you miss it.”</span> It takes a second for you to regain your composure, but then you quickly grab your things and run out the front door.<br>
<<needChange "Hunger" 35>>
<<set $GabeSocial to 25>>
<<set $Attractions.Gabe to 1>>
<br>
[[Continue|PH Frontyard]]
<</replace>>
<</link>>
[<span style="color:Lightgreen">Positive Relationship</span>/<span style="color:Lightgreen">Attraction</span>]<br>
<<link "Try to Ignore It">>
<<replace"#continue2">>
You scooch slightly away from your brother and try to ignore it. You quickly finish up the last of your breakfast and head to the sink to wash up as <span style="color:DarkTurquoise">Your Father</span> returns. He gives you a thankful pat for cleaning up before walking by the table and noticing <span style="color:DarkTurquoise">Gabe</span>.<br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Gabriel</span>,”</span> <span style="color:DarkTurquoise">Your Father</span> sighs loudly, <span style="color:LightSteelBlue">“Could you please put that ‘thing’ away? Nobody wants to see that.”</span> <span style="color:DarkTurquoise">Gabe</span> looks up at him confused for a moment, before realizing he was baring it all and laughing.<br>
<br>
<span style="color:LightSteelBlue">“Sorry pops, didn’t notice he escaped. You know how hard it is to keep such a monster down.”</span> <span style="color:DarkTurquoise">Gabe</span> smirks. <br>
<br>
<span style="color:DarkTurquoise">Your Father</span> rolls his eyes and takes a long sip of his coffee. <span style="color:LightSteelBlue">“Yes, well if ‘he’ keeps escaping at the table, I’ll put ‘him’ in a stronger cage.”</span> <span style="color:DarkTurquoise">Gabe</span> laughs nervously at <span style="color:DarkTurquoise">Your Father</span>’s tease. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$DadNickname</span>, your bus should be here any minute. Best head out before you miss it.”</span> It takes a second for you to regain your composure, but then you quickly grab your things and run out the front door.<br>
<<needChange "Hunger" 35>>
<<set $GabeSocial to 25>>
<br>
[[Continue|PH Frontyard]]
<</replace>>
<</link>>
[<span style="color:Lightgreen">Positive Relationship</span>/<span style="color:Lightcoral">No Attraction</span>]<br>
<<link "Call Him Out">>
<<replace"#continue2">>
You angrily scowl at your brother’s lack of decency and call him out for being disgusting. <span style="color:DarkTurquoise">Gabe</span> looks confused for a second, before looking down and realizing what you were talking about. He then smirks and turns back to you. <span style="color:LightSteelBlue">“What <span style="color:DarkTurquoise">$GabeNickname</span>? You don’t like seeing what a man looks like? Mad because you’ll never have one this good?”</span><br>
<br>
<span style="color:Pink">You give a disgusted response and attempt to scooch away, <span style="color:lightcoral">but are caught off guard as <span style="color:DarkTurquoise">Gabe</span> grabs the back of your head by your hair and pushes your face directly into his crotch!</span> Instinctively, you cry out as you are grabbed, which turns out to be a big mistake as his penis goes directly into your mouth!</span><br>
<br>
<span style="color:Pink">It seems <span style="color:DarkTurquoise">Gabe</span> was also caught off guard by this, because as soon as he felt your wet mouth around his member, he quickly shoves you off. He gives you a surprised look for a second before he burst out laughing! <span style="color:LightSteelBlue">“Fuck <span style="color:DarkTurquoise">$GabeNickname</span>! I didn’t know you were so eager!”</span> You begin to spit as the taste of dick lingers in your mouth, before running to the sink to gurgle water.</span><br>
<br>
<span style="color:DarkTurquoise">Your Father</span> returns to the kitchen to the confusing sight of you spitting in the sink and gurgling water while <span style="color:DarkTurquoise">Gabe</span> laughs uncontrollably in the nook. <span style="color:LightSteelBlue">“I don’t want to know.”</span> He sighs, walking past and grabbing his coffee. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$DadNickname</span>, your bus should be here any minute. Best head out before you miss it.”</span> It takes a second for you to regain your composure, but then you quickly grab your things and run out the front door.<br>
<<needChange "Hunger" 35>>
<<set $GabeSocial to -25>>
<<set $Attractions.Gabe to 1>>
<br>
[[Continue|PH Frontyard]]
<</replace>>
<</link>>
[<span style="color:lightcoral">Negative Relationship</span>/<span style="color:Lightgreen">Attraction</span>]<br>
<<link "Call Him Out">>
<<replace"#continue2">>
You angrily scowl at your brother’s lack of decency and call him out for being disgusting. <span style="color:DarkTurquoise">Gabe</span> looks confused for a second, before looking down and realizing what you were talking about. He then smirks and turns back to you. <span style="color:LightSteelBlue">“What <span style="color:DarkTurquoise">$GabeNickname</span>? You don’t like seeing what a man looks like? Mad because you’ll never have one this good?”</span><br>
<br>
You give a disgusted response and attempt to scooch away, <span style="color:Lightcoral">but are caught off guard as <span style="color:DarkTurquoise">Gabe</span> grabs your wrist and painfully twists your arm behind your back. You cry out and shout for <span style="color:DarkTurquoise">Gabe</span> to let you go.</span> <span style="color:LightSteelBlue">“Admit that you’re a baby dicked loser and I’ll let you go.”</span> He laughs.<br>
<br>
Thankfully, you manage to slip out and try to run away, but are grabbed again and soon the two of you begin to wrestle. Though it is less wrestling and more you trying to escape your brother’s grasp. The tussle ends with <span style="color:DarkTurquoise">Gabe</span> holding you in an arm bar with his smelly feet against your face, once again repeating his demands to release you. But you don’t relent, instead calling for help which soon comes when <span style="color:DarkTurquoise">Your Father</span> returns to the kitchen and forces <span style="color:DarkTurquoise">Gabe</span> to release you.<br>
<br>
Your shoulder is a bit sore and the smell of feet lingers on your nose, but otherwise you are fine. <span style="color:DarkTurquoise">Your Father</span> gives <span style="color:DarkTurquoise">Gabe</span> a small smack on the back of the head and tells him to ‘play nice’ before sending him off to his room to get ready. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$DadNickname</span>, your bus should be here any minute. Best head out before you miss it.”</span> It takes a second for you to regain your composure, but then you quickly grab your things and run out the front door.<br>
<<needChange "Hunger" 35>>
<<set $GabeSocial to -25>>
<br>
[[Continue|PH Frontyard]]
<</replace>>
<</link>>
[<span style="color:lightcoral">Negative Relationship</span>/<span style="color:lightcoral">No Attraction</span>]<br>
</div>/* Setting Outfit Variables */
<<set $AD.Outfit to "Pajamas">>
<<include"Noah Outfit Set">>
<<set $Minutes += 30>>
<<set $PlayerBottoms to $None>>
As you walk into the bathroom and close the door, you pull off the towel and drop it to the floor. You turn towards the mirror and stare at your drowsy expression for a moment. You still can't believe you are going to a new school in a new town where you don't know anyone. It all seemed to happen so quickly. It is weird to leave everything you’ve ever known behind.
<<if $DadSocial >= 0>>
You didn’t blame <span style="color:DarkTurquoise">Your Father</span> for making this decision, you understand why, but it still feels weird.
<<else>>
You couldn’t help but blame <span style="color:DarkTurquoise">Your Father</span> for forcing you all to move. You understand why, but you still felt upset about it.
<</if>><br>
<br>
You turn on the water and step into the shower, allowing the warm wave of droplets to wake you from your sleepy state. You wonder what kind of people you will meet, what experiences you’ll have, and whether or not you’ll like it here. The last time your family moved, you were still a toddler. You really don’t know what to expect. As your thoughts linger, you begin to actually clean yourself, not wanting to spend the entire morning in the shower.<br>
<br>
As you finish, you turn off the water and step out, grabbing the towel as you begin to dry your hair while lost in thought. <span style="color:DarkTurquoise">Your Father</span> did seem happy about moving back here since it’s where he grew up. Though most of your extended family had moved away from here at one point or another, something seemed to have drawn him back. <br>
<br>
You are so lost in thought, that you don’t hear the bathroom door open as <span style="color:DarkTurquoise">Noah</span> sleepily walks in to pee, rubbing his eyes. Not paying attention or looking where he is going, <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> suddenly walks directly into your nude body! As he opens his eyes, he finds himself face-to-face with your exposed $Player.PenisSize Penis!</span> He quickly turns bright red, covering his eyes as he backs up and apologizes. <br>
<<set _ad to [
{
Name: "Noah",
State: {
Blush: 2,
Mouth: "Sad",
Outfit: "Pajamas",
BueHands: "Hands",
},
},
{
Name: "Player",
ShowZoom: true,
State: {
Blush: 2,
Mouth: "Sad",
Outfit: "Naked",
},
},
]>>
<<ad _ad>>
<div id="continue2">
How do you feel about <span style="color:DarkTurquoise">Noah</span>?<br>
<<link "Let Noah leave">>
<<replace"#continue2">>
<span style="color:LightSteelBlue">“I’m sorry, I’m sorry!”</span> <span style="color:DarkTurquoise">Noah</span> apologizes, using <span style="color:DarkTurquoise">Bue</span> to cover his eyes as he tries to find the door, but instead just bumps into a wall. Still blinded, he tries to instead feel for the door but instead slips on a small puddle of water! You think fast and try to catch your little brother, <span style="color:lightcoral">but this just causes you both to tumble to the ground.</span><br>
<br>
<span style="color:LightSteelBlue">“Ow…”</span> <span style="color:DarkTurquoise">Noah</span> whines, laying on top of you. <span style="color:Pink">As he goes to sit up, he accidentally places his hand right atop your groin and squeezes your member! You are taken completely off-guard by the act, as <span style="color:DarkTurquoise">Noah</span>, confused about what he is touching, squeezes it gently two more times. Letting his curiosity get the better of him, he peeks out from behind <span style="color:DarkTurquoise">Bue</span> and suddenly turns bright red as he realizes what he is gripping! You both share a look of mutual embarrassment as <span style="color:DarkTurquoise">Noah</span> quickly jumps back and releases your boyhood.</span><br>
<br>
<span style="color:LightSteelBlue">“Ah! I’m sorry!”</span> <span style="color:DarkTurquoise">Noah</span> practically rolls out of the bathroom and slams the door shut. You take a moment to regain your composure, before quickly wrapping the towel around yourself and sprinting to your room before any more embarrassing situations occur.<br>
<<needChange "Hygiene" 100>>
<<set $NoahSocial to 25>>
<<set $Attractions.Noah to 1>>
<br>
[[Continue|Home Closet]]
<</replace>>
<</link>>
[<span style="color:Lightgreen">Positive Relationship</span>/<span style="color:Lightgreen">Attraction</span>]<br>
<<link "Let Noah leave">>
<<replace"#continue2">>
<span style="color:LightSteelBlue">“I’m sorry, I’m sorry!”</span> <span style="color:DarkTurquoise">Noah</span> apologizes, using <span style="color:DarkTurquoise">Bue</span> to cover his eyes as he tries to find the door, but instead just bumps into a wall. Still blinded, he tries to instead feel for the door but instead slips on a small puddle of water! He tries to catch himself, but can’t find anything to grab hold of without his sight, and instead falls sideways, ironically, straight out the door!<br>
<br>
<span style="color:LightSteelBlue">“Ow…”</span> You hear <span style="color:DarkTurquoise">Noah</span> begin to sob as <span style="color:DarkTurquoise">Gabe</span> walks by. <br>
<br>
<span style="color:LightSteelBlue">“You alright, bud?”</span> <span style="color:DarkTurquoise">Gabe</span> helps <span style="color:DarkTurquoise">Noah</span> to his feet and checks the side he landed on for bruises. <span style="color:LightSteelBlue">“Really got to be more careful.”</span> <span style="color:DarkTurquoise">Gabe</span> laughs before turning towards the open door, seeing you still standing there in surprise. <span style="color:Pink">It isn’t until <span style="color:DarkTurquoise">Gabe</span> looks down and smirks that you remember that you are completely naked and quickly slam the door shut.</span> <br>
<br>
You take a moment to regain your composure, before quickly wrapping the towel around yourself and sprinting to your room before any more embarrassing situations occur. <br>
<<needChange "Hygiene" 100>>
<<set $NoahSocial to 25>>
<br>
[[Continue|Home Closet]]
<</replace>>
<</link>>
[<span style="color:Lightgreen">Positive Relationship</span>/<span style="color:Lightcoral">No Attraction</span>]<br>
<<link "Get Revenge">>
<<replace"#continue2">>
<span style="color:LightSteelBlue">“I’m sorry, I’m sorry!”</span> <span style="color:DarkTurquoise">Noah</span> apologizes, using <span style="color:DarkTurquoise">Bue</span> to cover his eyes as he tries to find the door, but instead just bumps into a wall. Still blinded, he tries to instead feel for the door but had become completely turned around and is looking in the opposite direction.<br>
<br>
Slightly annoyed, and seeing a chance at revenge, you take a step forward and tell <span style="color:DarkTurquoise">Noah</span> that since he saw you naked it’s only fair that you get to see the same! Before <span style="color:DarkTurquoise">Noah</span> can react, <span style="color:Pink">you grip his bottoms and yank them down to his ankles, causing his little boy Penis to plop out!</span> <br>
<<set _ad to [
{
Name: "Noah",
State: {
Eyes: "Sad",
Cry: 1,
Blush: 3,
Mouth: "Sad",
Outfit: "Pajamas",
BueHands: "Hands",
PantsDown: true,
},
Clothes: {
Undies: $None,
},
},
{
Name: "Player",
State: {
Eyes: "Mad",
Blush: 2,
Mouth: "Smirk",
Outfit: "Naked",
},
ShowZoom: true,
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$NoahNickname</span>! No!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> cries out, attempting to use his free hand to cover himself, but you beat him there and instead grip his tiny member in your hand, causing the little boy to squeal. <span style="color:LightSteelBlue">“Please! I’m sorry!”</span> <span style="color:DarkTurquoise">Noah</span> tries to pull away from you, but this just causes his penis to be yanked as you hold it in place. It is only when he begins to cry that you decide to relent, letting go of the poor lad’s dick and pushing him out into the hallway without even giving him a chance to cover himself up.</span> <br>
<br>
Slamming the door shut, you take a moment to regain your composure as <span style="color:DarkTurquoise">Noah</span> runs back to his room. You didn’t have to worry about him telling on you since he probably thought it was all his own fault for walking in on you. <br>
<<needChange "Hygiene" 100>>
<<set $NoahSocial to -25>>
<<set $Attractions.Noah to 1>>
<br>
[[Continue|Home Closet]]
<</replace>>
<</link>>
[<span style="color:lightcoral">Negative Relationship</span>/<span style="color:Lightgreen">Attraction</span>]<br>
<<link "Get Revenge">>
<<replace"#continue2">>
<span style="color:LightSteelBlue">“I’m sorry, I’m sorry!”</span> <span style="color:DarkTurquoise">Noah</span> apologizes, using <span style="color:DarkTurquoise">Bue</span> to cover his eyes as he tries to find the door, but instead just bumps into a wall. Still blinded, he tries to feel for the door but had become completely turned around and is looking in the opposite direction. <br>
<br>
Slightly annoyed, and seeing a chance at revenge, you take a step forward and tell <span style="color:DarkTurquoise">Noah</span> that since he saw you naked it’s only fair that you get to see the same! <span style="color:Pink">Before <span style="color:DarkTurquoise">Noah</span> can react, you grip his bottoms and yank them down to his ankles, causing his little boy Penis to plop out!</span> <br>
<<set _ad to [
{
Name: "Noah",
State: {
Eyes: "Sad",
Cry: 1,
Blush: 3,
Mouth: "Sad",
Outfit: "Pajamas",
BueHands: "Hands",
PantsDown: true,
},
Clothes: {
Undies: $None,
},
},
{
Name: "Player",
State: {
Eyes: "Mad",
Blush: 2,
Mouth: "Smirk",
Outfit: "Naked",
},
ShowZoom: true,
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$NoahNickname</span>! No!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> cries out, quickly using his free hand to cover himself. Satisfied, you grab the young boy by the shoulders and toss him out the door and onto the floor of the hallway.</span> Slamming the door shut, you take a moment to regain your composure as <span style="color:DarkTurquoise">Noah</span> runs back to his room. You didn’t have to worry about him telling on you since he probably thought it was all his own fault for walking in on you. <br>
<<needChange "Hygiene" 100>>
<<set $NoahSocial to -25>>
<br>
[[Continue|Home Closet]]
<</replace>>
<</link>>
[<span style="color:lightcoral">Negative Relationship</span>/<span style="color:lightcoral">No Attraction</span>]<br>
</div><<if $Player.Exposed == "Undies" or $Player.Exposed == "Diaper">>
<<if $BackyardUndies == 0>>
<span style="color:Red">You stand in your backyard in just your $PlayerUndies.Name! You shyly cover them with your hands, thankful that no one can see you thanks to the large wooden fence, but still feel extremely embarrassed!</span>
<<elseif $BackyardUndies == 1>>
<span style="color:pink">You stand in your backyard in just your $PlayerUndies.Name. You feel quite exposed being outside in such a state of undress, but since it would be difficult for anyone to see you thanks to the large wooden fence, you don’t think it is that bad.</span>
<<elseif $BackyardUndies == 2>>
You stand in your back yard on the wooden deck in your underwear. A short set of stairs lead down to a large grassy yard with a single tree and a shed.
<</if>>
<<if $Time.ToD == "Morning">>
The sun creeps over the hills in the distance, illuminating the yard in a warm orange hue.
<<elseif $Time.ToD == "Day">>
It is sunny and bright out.
<<elseif $Time.ToD == "Afternoon">>
The sky darkens as the end of the day grows near.
<<elseif $Time.ToD == "Night">>
It is pitch black outside, you can only see thanks to the porchlight.
<</if>><br>
<br>
<<if $BackyardUndies > 0>>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
[[Practice Soccer (0:20)|Home Practice Soccer Underwear]] <span style="color:Green">+Athletics</span><br>
<<if $ChoreEasy == "Laundry" and $ChoreEasyObj == 2>>
<<if $Weather != "Rain" and $Weather != "Storm">>
[[Hang up clothes (0:15)|Hang Up Clothes]]<br>
<<else>>
<span style="color:Red">Hang up clothes (You can't dry clothes in the rain!)</span><br>
<</if>>
<</if>>
<</if>>
<<elseif $Player.Exposed == "Naked">>
/* NUDE DURING THE DAY */
<<if $Time.before(22) and $Time.after(6)>>
<span style="color:pink">You stand in your backyard, completely naked and defenseless! You cover your privates with your hands, but still feel extremely exposed and vulnerable. Despite the safety of your backyard, the feeling of being outside so exposed is extremely embarrassing!</span>
<<if $Time.ToD == "Morning">>
The sun creeps over the hills in the distance, illuminating the yard in a warm orange hue.
<<elseif $Time.ToD == "Day">>
It is sunny and bright out.
<<elseif $Time.ToD == "Afternoon">>
The sky darkens as the end of the day grows near.
<<elseif $Time.ToD == "Night">>
It is pitch black outside, you can only see thanks to the porchlight.
<</if>><br>
/* NUDE AT NIGHT */
<<else>>
<<if $BackyardNudeNight == 0>>
<span style="color:pink">You stand in your backyard, completely naked and defenseless! You cover your privates with your hands, but still feel extremely exposed and vulnerable. Despite the safety of your backyard, the feeling of being outside so exposed is extremely embarrassing!</span>
<<elseif $BackyardNudeNight == 1>>
<span style="color:pink">You stand in your backyard, completely naked. Despite your desire to be brave, you still felt a bit vulnerable being naked outside, even if it was in the safety of your backyard. Still, you took a deep breath and pushed down the urge to cover yourself and run back inside.</span>
<<elseif $BackyardNudeNight == 2>>
You stand in your backyard atop the wooden deck, completely naked. A short set of stairs lead down to a large grassy yard with a single tree and a shed.
<</if>>
<<if $Time.ToD == "Morning">>
The sun creeps over the hills in the distance, illuminating the yard in a warm orange hue.
<<elseif $Time.ToD == "Day">>
It is sunny and bright out.
<<elseif $Time.ToD == "Afternoon">>
The sky darkens as the end of the day grows near.
<<elseif $Time.ToD == "Night">>
It is pitch black outside, you can only see thanks to the porchlight.
<</if>><br>
<br>
<<if $BackyardNudeNight > 0>>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
[[Play outside naked (0:20)|Home Play Naked Backyard]] <span style="color:Green">+Naturism</span><br>
<</if>>
<</if>>
<</if>>/* LOCATION */
<<set $Location to {
Name: "Home Backyard",
Indoors: 0,
Safe: 0,
Nudity: 0,
Public: 0,
Environment: "Backyard",
}>>
/* ATTITUDE BASED SETTING */
<<if $BackyardUndies == 1 or $BackyardUndies == 2>>
<<set $Location.Safe to 1>>
<</if>>
<<if $Time.before(22) and $Time.after(6)>>
<<else>>
<<if $BackyardNudeNight == 1 or $BackyardNudeNight == 2>>
<<set $Location.Nudity to 1>>
<</if>>
<</if>>
<<if $Player.Energy <= 5>>
<<include"Home Pass Out">>
<<else>>
<span style="color:Azure"><big><strong>--Backyard--</strong></big></span><br>
<<if $Player.Exposed == "Undies" or $Player.Exposed == "Naked" or $Player.Exposed == "Diaper">>
<<include"PH Backyard Exposed">>
<<else>>
You stand in your back yard on the wooden deck. A short set of stairs lead down to a large grassy yard with a single tree and a shed.
<<if $Time.ToD == "Morning">>
The sun creeps over the hills in the distance, illuminating the yard in a warm orange hue.
<<elseif $Time.ToD == "Day">>
It is sunny and bright out.
<<elseif $Time.ToD == "Afternoon">>
The sky darkens as the end of the day grows near.
<<elseif $Time.ToD == "Night">>
It is pitch black outside, you can only see thanks to the porchlight.
<</if>><br>
<br>
<<if $Player.Exposed == "Clothed">>
/* NPC SEEN */
<<include "NPC Inspect">>
<br>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
[[Practice Soccer (0:20)|Home Practice Soccer]] <span style="color:Green">+Athletics</span><br>
<<if $ChoreEasy == "Laundry" and $ChoreEasyObj == 2>>
<<if $Weather != "Rain" and $Weather != "Storm">>
[[Hang up clothes (0:15)|Hang Up Clothes]]<br>
<<else>>
<span style="color:Red">Hang up clothes (You can't dry clothes in the rain!)</span><br>
<</if>>
<</if>>
<<if $ChoreOutdoor == "Pull Weeds" and $ChoreOutdoorObj != 1>>
[[Pull Weeds (1:00)|Pull Weeds]] <span style="color:Red">-Energy</span><br>
<</if>>
<<if $MetLucas == 1>>
[[Spy on Lucas (0:05)|LUCAS Spying Through Window]]<br>
<</if>>
[[Hang Out (0:05)|PH Backyard][$Minutes += 5]]<br>
/* QUESTS */
<<if $QuestMissingToy == 2>>
<<if $Time.after(5) and $Time.before(21)>>
[[Search for Noah's Toy|QUEST Search For Toy]]<br>
<</if>>
<</if>>
/*
[[Ranked Skill Test]]<br>
*/
<<elseif $Player.Exposed == "Towel">>
<span style="color:Yellow">You blush as you stand outside in a towel.</span><br>
<</if>>
<br>
<</if>>
<br>
<<if $LinkTravel == 1>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Kitchen (0:01)|PH Kitchen][$Minutes += 1]] <br>
<</if>>
<br>
<div style="position: relative">
<img src="Images\Player House\Player House Map.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#PlayerHouse">
<img src="Images\Player House\Player House Big Room Marker.png"
style="position: absolute; left: 166px; top: 220px" alt="School Map" usemap="#PlayerHouse">
<<include"NPC Tracking Home">>
</div>
<map name="PlayerHouse">
<area shape="rect" coords="166,166,273,219" alt="Kitchen" onclick="$.wiki('<<goto[[PH Kitchen]]>><<set $Minutes += 1>>')" />
</map>
<</if>>/* Checking if Minty Fresh */
<<set _mintyfresh to 0>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<if $Player.Moodlets[_i].ID == "Minty Fresh">>
<<set _mintyfresh to 1>>
<<break>>
<</if>>
<</for>>
/* LOCATION */
<<set $Location to {
Name: "Home Bathroom",
Indoors: 1,
Safe: 1,
Nudity: 1,
Public: 0,
Environment: "Bathroom",
}>>
<span style="color:Azure"><big><strong>--Bathroom--</strong></big></span><br>
<<if $NoahSche.Activity == "Bath">>
You hear the sound of splashing and laughing in the bathroom. You believe <span style="color:DarkTurquoise">Noah</span> is in there bathing.<br>
<br>
[[Walk In|NOAH Inspect Bath]]
<br>
<<elseif $GabeSche.Activity == "Showering">>
You hear the sound of running water and assume <span style="color:DarkTurquoise">Gabe</span> is currently in the bathroom showering.<br>
<br>
[[Walk in|GABE Inspect Showering]]
<br>
<<else>>
You stand in the bathroom. It has a bath/shower combo, a toilet, and a sink with a mirror above it. Medicine can be stored here.<br>
<br>
/* NPC SEEN */
<<include "NPC Inspect">>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
<<if $ToggleBladder == 1>>
[[Use Bathroom (0:02)|Use Bathroom Home]] <span style="color:Green">-Bladder</span><br>
<</if>>
<strong>Shower</strong><br>
<div style="text-indent: 1em;">
/* Normal Shower */
[[Take a Shower (0:30)|Home Take Shower]] <span style="color:Green">+Hygiene</span>
</div>
<div style="text-indent: 1em;">
/* Quick Shower, Half the time | Half the +Hygiene | No chance of other event */
[[Take a Quick Shower (0:15)|Shower Quick]] <span style="color:Green">+Hygiene</span>
</div>
<div style="text-indent: 1em;">
/* Longer, but removes stress. | Can still be walked in on. */
[[Take a Relaxing Shower (0:40)|Home Take Shower Relaxing]] <span style="color:Green">+Hygiene, -Stress</span>
</div>
<div style="text-indent: 1em;">
/* Normal, except cold and lowers Arousal / shrinks PP for a few hours. */
[[Take a Cold Shower (0:30)|Shower Cold]] <span style="color:Green">+Hygiene, </span>
<span style="color:Pink">-Arousal</span>
</div>
<strong>Bath</strong><br>
<div style="text-indent: 1em;">
/* Normal Bath */
[[Take a Bath (0:45)|Home Take Bath]] <span style="color:Green">+Hygiene</span>
</div>
<div style="text-indent: 1em;">
/* Longer, but removes stress. | Can still be walked in on. */
[[Take a Relaxing Bath (0:55)|Home Take Bath Relaxing]] <span style="color:Green">+Hygiene, -Stress</span>
</div>
<strong>Other</strong><br>
<<if _mintyfresh == 0>>
<<link "Brush Teeth (0:05)">>
<<set _bathevent to ["Brush Teeth", "Brush Teeth Strange Joke"]>>
<<set _event to _bathevent.random()>>
<<goto _event>>
<</link>>
<span style="color:Green">+Hygiene</span><br>
<</if>>
<<link"Pose in Mirror (0:10)">>
<<set _bathevent to ["Bathroom Pose in Mirror"]>>
<<set _event to _bathevent.random()>>
<<goto _event>>
<</link>>
<span style="color:Green">+Fun</span><br>
<<if $Wet > 0>>
[[Dry off clothes|House Dry Off]]<br>
<</if>>
<<if $ChoreHard == "Mop" and $MopBathroom == 0>>
[[Mop Bathroom (0:10)|Mop Bathroom]]<br>
<</if>>
<<if $Medicine >= 1 and $Pained == 1>>
[[Take Medicine|PH Bathroom][$Pained to 0; $Medicine -= 1]] [Have: $Medicine]<br>
<<elseif $Medicine >= 1>>
<span style="color:gray">Take Medicine (You aren't in pain or sick.)</span> [Have: $Medicine]<br>
<</if>>
<</if>>
<br>
<<if $LinkTravel == 1>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Hallway (0:01)|PH Hallway][$Minutes += 1]] <br>
<</if>>
<br>
<div style="position: relative">
<img src="Images\Player House\Player House Map.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#PlayerHouse">
<img src="Images\Player House\Player House Room Marker.png"
style="position: absolute; left: 112px; top: 58px" alt="School Map" usemap="#PlayerHouse">
<<include"NPC Tracking Home">>
</div>
<map name="PlayerHouse">
<area shape="rect" coords="58,112,197,165" alt="Hallway" onclick="$.wiki('<<goto[[PH Hallway]]>><<set $Minutes += 1>>')" />
</map>/* LOCATION */
<<set $Location to {
Name: "Dad's Bathroom",
Indoors: 1,
Safe: 1,
Nudity: 1,
Public: 0,
Environment: "Bathroom",
}>>
<span style="color:Azure"><big><strong>--Dad's Bathroom--</strong></big></span><br>
<<if $Player.Exposed == "Naked">>
<<include"PH Dad Bathroom Naked">>
<<elseif $PlayerBottoms.Type == "None" and $PlayerUndies.Type == "None">>
<<include"PH Dad Bathroom Naked">>
<<else>>
<<if $DadSche.Location == "Dad Bath">>
<<include "Dad Seen Dad Bathroom">>
<<else>>
You stand in <span style="color:DarkTurquoise">Your Father</span>’s Bathroom. It is larger than you and your brother’s and much more organized. It has new bright silver appliances that your father had put in before you moved in. It is very clean.<br>
<br>
/* NPC SEEN */
<<include "NPC Inspect">>
<br>
<<if $ChoreHard == "Mop" and $MopDadBath == 0>>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
[[Mop Dad's Bathroom (0:10)|Mop Dad Bath]]
<</if>>
<</if>>
<br>
<br>
<<if $LinkTravel == 1>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Your Father's Bedroom (0:01)|PH Dad Bedroom][$Minutes += 1]] <br>
<</if>>
<br>
<div style="position: relative">
<img src="Images\Player House\Player House Map.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#PlayerHouse">
<img src="Images\Player House\Player House Room Marker.png"
style="position: absolute; left: 58px; top: 4px" alt="School Map" usemap="#PlayerHouse">
<<include"NPC Tracking Home">>
</div>
<map name="PlayerHouse">
<area shape="rect" coords="58,58,111,111" alt="Dad Bedroom" onclick="$.wiki('<<goto[[PH Dad Bedroom]]>><<set $Minutes += 1>>')" />
</map>
<</if>><<if $_setTowel == 1>>
<<addClothing "PC" "Bottoms" "Towel" "White">>
<<set $_setTowel to 0>>
<</if>>
/* SETTING STATE */
<<if $Time.before(22) and $Time.after(6)>>
<<if $HomeDayNudity == 0>>
<<set $StreakState to "Day_Embarrassed">>
<<elseif $HomeDayNudity == 1>>
<<set $StreakState to "Day_Shy">>
<<elseif $HomeDayNudity == 2>>
<<set $StreakState to "Day_Fine">>
<</if>>
<<else>>
<<if $HomeNightNudity == 0>>
<<set $StreakState to "Night_Embarrassed">>
<<elseif $HomeNightNudity == 1>>
<<set $StreakState to "Night_Shy">>
<<elseif $HomeNightNudity == 2>>
<<set $StreakState to "Night_Fine">>
<</if>>
<</if>>
/* BASE TEXT BASED ON STATUS */
<<if $StreakState == "Day_Embarrassed">>
<span style="color:pink">You stand in <span style="color:DarkTurquoise">Your Father</span>’s bathroom. Despite normally feeling fine about being naked in a bathroom, this was <span style="color:DarkTurquoise">Your Father</span>’s bathroom, which was very far from the safety of your bedroom. Thankfully, there were some towels hanging on the rack that you could use to keep your dignity.</span>
<<elseif $StreakState == "Day_Shy">>
<span style="color:pink">You stand in <span style="color:DarkTurquoise">Your Father</span>’s bathroom, completely naked. Being in a bathroom naked wasn’t so bad, since it was a very private place you were used to exposing yourself in. Still, this bathroom was still a bit unfamiliar to you and you felt a bit shy about being so exposed here.</span>
<<elseif $StreakState == "Day_Fine">>
You stand in <span style="color:DarkTurquoise">Your Father</span>’s bathroom. It is larger than you and your brother’s and is much more organized. It has new, bright silver appliances that <span style="color:DarkTurquoise">Your Father</span> had put in before you moved. It also looks very clean.
<<elseif $StreakState == "Night_Embarrassed">>
<span style="color:pink">You stand in <span style="color:DarkTurquoise">Your Father</span>’s bathroom. Despite normally feeling fine about being naked in a bathroom, this was <span style="color:DarkTurquoise">Your Father</span>’s bathroom, which was very far from the safety of your bedroom. Thankfully, there were some towels hanging on the rack that you could use to keep your dignity.</span>
<<elseif $StreakState == "Night_Shy">>
<span style="color:pink">You stand in <span style="color:DarkTurquoise">Your Father</span>’s bathroom, completely naked. Being in a bathroom naked wasn’t so bad, since it was a very private place you were used to exposing yourself to. Still, this bathroom was still a bit unfamiliar to you and you felt a bit shy about being so exposed here.</span>
<<elseif $StreakState == "Night_Fine">>
You stand in <span style="color:DarkTurquoise">Your Father</span>’s bathroom. It is larger than you and your brother’s and is much more organized. It has new, bright silver appliances that <span style="color:DarkTurquoise">Your Father</span> had put in before you moved. It also looks very clean.
<</if>>
<br>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
<<if $ChoreHard == "Mop" and $MopDadBath == 0>>
[[Mop Dad's Bathroom (0:10)|Mop Dad Bath]]<br>
<</if>>
[[Put on towel|PH Dad Bath][$_setTowel to "1";$Player.Exposed to "Towel"]]<br>
<br>
<<if $LinkTravel == 1>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Your Father's Bedroom (0:01)|PH Dad Bedroom][$Minutes += 1]] <br>
<</if>>
<br>
<div style="position: relative">
<img src="Images\Player House\Player House Map.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#PlayerHouse">
<img src="Images\Player House\Player House Room Marker.png"
style="position: absolute; left: 58px; top: 4px" alt="School Map" usemap="#PlayerHouse">
<<include"NPC Tracking Home">>
</div>
<map name="PlayerHouse">
<area shape="rect" coords="58,58,111,111" alt="Dad Bedroom" onclick="$.wiki('<<goto[[PH Dad Bedroom]]>><<set $Minutes += 1>>')" />
</map>/* SETTING STATE */
<<if $Time.before(22) and $Time.after(6)>>
<<if $HomeDayNudity == 0>>
<<set $StreakState to "Day_Embarrassed">>
<<elseif $HomeDayNudity == 1>>
<<set $StreakState to "Day_Shy">>
<<set $Location.Nudity to 1>>
<<elseif $HomeDayNudity == 2>>
<<set $StreakState to "Day_Fine">>
<<set $Location.Nudity to 1>>
<</if>>
<<else>>
<<if $HomeNightNudity == 0>>
<<set $StreakState to "Night_Embarrassed">>
<<elseif $HomeNightNudity == 1>>
<<set $StreakState to "Night_Shy">>
<<set $Location.Nudity to 1>>
<<elseif $HomeNightNudity == 2>>
<<set $StreakState to "Night_Fine">>
<<set $Location.Nudity to 1>>
<</if>>
<</if>>
<<if $DadSche.Activity == "Work Computer">>
<<include "Dad Seen Dad Bedroom">>
<<elseif $ChoreQuest == 2>>
You have finished all your chores. <span style="color:DarkTurquoise">Your Father</span> thanks you and gives you your allowance.<br>
<span style="color:Green">+You've gained $20!</span><br>
<<set $Money += 20>>
<<set $ChoreQuest to 3>>
[[Continue|PH Dad Bedroom]]
<<else>>
/* BASE TEXT BASED ON STATUS */
<<if $StreakState == "Day_Embarrassed">>
<span style="color:pink">You stand in <span style="color:DarkTurquoise">Your Father</span>’s bedroom, completely naked. It felt humiliating, since normally when you were forced to be in here naked, you were about to receive a spanking or some other form of punishment. Because of this, you felt your butt cheeks tense up in anticipation. <br>
<br>
</span>
<<elseif $StreakState == "Day_Shy">>
<span style="color:pink">You stand in <span style="color:DarkTurquoise">Your Father</span>’s bedroom, completely naked. Despite the privacy and comfort of the room, you feel extremely embarrassed to be standing there so exposed, as if you were about to receive some sort of punishment. Regardless, you resolve to not cover yourself up or attempt to flee from whatever may await you. <br>
<br>
</span>
<<elseif $StreakState == "Day_Fine">>
You stand in <span style="color:DarkTurquoise">Your Father</span>’s bedroom, completely naked. It has a large, king-sized bed in the center of the room, a desk with a fancy dual-monitor computer set-up, and a large bookcase. He has a few family photos on his desk, including on of your late mother. Everything was neat and tidy, outside of the naked little boy standing in the middle of the room. <br>
<br>
<<elseif $StreakState == "Night_Embarrassed">>
<span style="color:pink">You stand in <span style="color:DarkTurquoise">Your Father</span>’s bedroom, completely naked. It felt humiliating, since normally when you were forced to be in here naked, you were about to receive a spanking or some other form of punishment. Because of this, you felt your butt cheeks tense up in anticipation. <br>
<br>
</span>
<<elseif $StreakState == "Night_Shy">>
<span style="color:pink">You stand in <span style="color:DarkTurquoise">Your Father</span>’s bedroom, completely naked. Despite the privacy and comfort of the room, you feel extremely embarrassed to be standing there so exposed, as if you were about to receive some sort of punishment. Regardless, you resolve to not cover yourself up or attempt to flee from whatever may await you. <br>
<br>
</span>
<<elseif $StreakState == "Night_Fine">>
You stand in <span style="color:DarkTurquoise">Your Father</span>’s bedroom, completely naked. It has a large, king-sized bed in the center of the room, a desk with a fancy dual-monitor computer set-up, and a large bookcase. He has a few family photos on his desk, including on of your late mother. Everything was neat and tidy, outside of the naked little boy standing in the middle of the room. <br>
<br>
<</if>>
/* NPC INTERACTIONS */
/* FINE */
<<if $StreakState == "Day_Fine" or $StreakState == "Night_Fine">>
<<if $DadSche.Location == "Dad Bedroom">>
<<include "NPC Inspect">>
<</if>>
<</if>>
/* DAD */
<<if $DadSche.Location == "Dad Bedroom" and $DadSche.Activity != "Sleeping">>
/* EMBARRASSED */
<<if $StreakState == "Day_Embarrassed" or $StreakState == "Night_Embarrassed">>
<span style="color:pink"><span style="color:DarkTurquoise">Your Father</span> looks at you with a mixture of confusion and amusement as you stand near his door, completely naked and shyly covering yourself. <span style="color:LightSteelBlue">“Did you need something?”</span> You freeze, unable to remember why you even came in here naked. After a long moment of silence, you quickly turn around and exit the room. <span style="color:DarkTurquoise">Your Father</span> laughs as you do so, rolling his eyes and sighing to himself.</span> <span style="color:LightSteelBlue">“He is one weird kid.”</span>
/* SHY */
<<elseif $StreakState == "Day_Shy" or $StreakState == "Night_Shy">>
<span style="color:pink">[[Your Father|DAD Inspect Watching Film]] looks at you with a mixture of confusion and amusement as you stand near his door completely naked. <span style="color:LightSteelBlue">“Did you need something? Why are you naked?”</span> You chuckle in embarrassment, rubbing the back of your head as you inform <span style="color:DarkTurquoise">Your Father</span> that you are trying to be more confident in your body.</span> <span style="color:LightSteelBlue">“You do you kid.”</span> <span style="color:DarkTurquoise">Your Father</span> rolls his eyes with a smirk, <span style="color:LightSteelBlue">“Just don’t do anything weird or inappropriate in front of your brother.”</span>
<</if>>
/* SLEEPING */
<<elseif $DadSche.Location == "Dad Bedroom">>
/* EMBARRASSED */
<<if $StreakState == "Day_Embarrassed" or $StreakState == "Night_Embarrassed">>
<span style="color:pink">The sound of [[Your Father|DAD Inspect Sleeping]]’s quiet breathing made you even more nervous, as if he would wake up any moment and discover your nude form.</span>
/* SHY */
<<elseif $StreakState == "Day_Shy" or $StreakState == "Night_Shy">>
<span style="color:pink">The only sound in the room was that of [[Your Father|DAD Inspect Sleeping]]’s quiet breathing. You couldn’t help but fear that he would wake up at any moment and discover you.</span>
<</if>>
/* ALONE */
<<else>>
/* EMBARRASSED */
<<if $StreakState == "Day_Embarrassed" or $StreakState == "Night_Embarrassed">>
Thankfully, there is currently no one here to see you in such an exposed state.
/* SHY */
<<elseif $StreakState == "Day_Shy" or $StreakState == "Night_Shy">>
For better or worse, no one is currently here.
<</if>><br>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
[[Go through his dresser|Dad Dresser]]<br>
<</if>>
<</if>><br>
<br>
<<if $LinkTravel == 1>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Hallway (0:01)|PH Hallway][$Minutes += 1]] <br>
<<if $DadSche.Activity != "Work Computer" and $DadSche.Activity != "Sleeping">>
[[Your Father's Bathroom (0:01)|PH Dad Bath][$Minutes += 1]] <br>
<</if>>
<</if>>
<br>
<div style="position: relative">
<img src="Images\Player House\Player House Map.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#PlayerHouse">
<img src="Images\Player House\Player House Room Marker.png"
style="position: absolute; left: 58px; top: 58px" alt="School Map" usemap="#PlayerHouse">
<<include"NPC Tracking Home">>
</div>
<map name="PlayerHouse">
<<if $DadSche.Activity == "Work Computer">>
<<else>>
<area shape="rect" coords="58,4,111,57" alt="Dads Bathroom" onclick="$.wiki('<<goto[[PH Dad Bath]]>><<set $Minutes += 1>>')" />
<</if>>
<area shape="rect" coords="58,112,197,165" alt="Hallway" onclick="$.wiki('<<goto[[PH Hallway]]>><<set $Minutes += 1>>')" />
</map>/* LOCATION */
<<set $Location to {
Name: "Dad Bedroom",
Indoors: 1,
Safe: 1,
Nudity: 0,
Public: 0,
Environment: "Bedroom",
}>>
<span style="color:Azure"><big><strong>--Dad's Bedroom--</strong></big></span><br>
<<if $Player.Exposed == "Naked">>
<<include"PH Dad Bedroom Naked">>
<<else>>
<<if $ChoreQuest == 2>>
You have finished all your chores. <span style="color:DarkTurquoise">Your Father</span> thanks you and gives you your allowance.<br>
<span style="color:Green">+You've gained $20!</span><br>
<<set $Money += 20>>
<<set $ChoreQuest to 3>>
[[Continue|PH Dad Bedroom]]
<<else>>
You stand in <span style="color:DarkTurquoise">Your Father</span>’s bedroom. It has a large king sized bed in the center of the room, a desk with a fancy dual monitor computer set-up, and a large bookcase. He has a few family photos on his desk, one of which includes your late mother. Everything is very clean and well-kept, showing how much he takes care of this things.<br>
<br>
/* NPC SEEN */
<<include "NPC Inspect">>
<br>
<<if $DadSche.Location != "Dad Bedroom">>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
[[Go through his dresser|Dad Dresser]]<br>
<</if>>
<</if>>
<br>
<br>
<<if $LinkTravel == 1>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Hallway (0:01)|PH Hallway][$Minutes += 1]] <br>
<<if $DadSche.Activity != "Work Computer" and $DadSche.Activity != "Sleeping">>
[[Your Father's Bathroom (0:01)|PH Dad Bath][$Minutes += 1]] <br>
<</if>>
<</if>>
<br>
<div style="position: relative">
<img src="Images\Player House\Player House Map.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#PlayerHouse">
<img src="Images\Player House\Player House Room Marker.png"
style="position: absolute; left: 58px; top: 58px" alt="School Map" usemap="#PlayerHouse">
<<include"NPC Tracking Home">>
</div>
<map name="PlayerHouse">
<<if $DadSche.Activity == "Work Computer">>
<<else>>
<area shape="rect" coords="58,4,111,57" alt="Dads Bathroom" onclick="$.wiki('<<goto[[PH Dad Bath]]>><<set $Minutes += 1>>')" />
<</if>>
<area shape="rect" coords="58,112,197,165" alt="Hallway" onclick="$.wiki('<<goto[[PH Hallway]]>><<set $Minutes += 1>>')" />
</map>
<</if>>/* WHAT EXPOSED */
<<if $Player.Exposed == "Undies" or $Player.Exposed == "Diaper">>
<span style="color:Red">You have found yourself in your Front Lawn in your $PlayerUndies.Name and are now hiding in one of the bushes that separate the houses! </span>
<<elseif $Player.Exposed == "Naked">>
<span style="color:Red">You have found yourself in your Front Lawn completely naked and are now desperately hiding in one of the bushes that separate the houses!</span> <span style="color:Pink">The wind causes the leaves to sway, tickling your Butt and groin, only adding to your humiliation. </span>
<</if>>
/* WHAT TIME OF DAY */
<<if $Time.ToD == "Morning">>
You peek out and are thankful that the streets are still mainly empty this early in the morning. Though you do hear the distant sound of talking and wonder if someone had spotted you from down the street. You turn towards your front door.
<<elseif $Time.ToD == "Day" or $Time.ToD == "Afternoon">>
You peek your head out right as a jogger passes by, giving you a coy smile and laughing as they continue down the road. They definitely saw you! You completely hide yourself as you hear more cars and people pass by, hopefully unaware of your humiliating presence and glance nervously towards your front door.
<<elseif $Time.ToD == "Night">>
You peek out, but don’t see anyone in the darkness. Despite this, you still worry because the street light in front of your house would have illuminated you to anyone watching from the darkness. You gulp at the thought of the hidden dangers and look nervously towards your front door.
<</if>><br>
<br>
You could attempt to sprint to your front door, some people may still see you, but if you’re quick enough you could get inside with minimal humiliation. But if the door is locked, you’ll be left helpless and exposed on the front porch without any cover! By that point anyone who wasn’t already looking would be. You could also try to climb over the fence into your backyard, you’d be safer there and it’d be your only option if the door is locked anyways. But you wouldn’t be able to cover yourself while you climbed,
<<if $Player.Exposed == "Naked">>
giving anyone looking an unobstructed view of your privates! <br>
<<elseif $Player.Exposed == "Undies" or $Player.Exposed == "Diaper">>
giving anyone looking an unobstructed view of your $PlayerUndies.Name! <br>
<</if>>
/*
<<if $LearnedExhibition != 1>>
<br>
<<include"Exhibition Skill Level Up">>
<br>
<</if>>
*/
<br>
[[Sprint to door|Sprint to door]]<br>
[[Climb over fence|Climb Fence]]<br>
<br>
<div style="position: relative">
<img src="Images\Player House\Player House Map.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#PlayerHouse">
<img src="Images\Player House\Player House Big Room Marker.png"
style="position: absolute; left: 166px; top: 4px" alt="School Map" usemap="#PlayerHouse">
<<include"NPC Tracking Home">>
</div>/* LOCATION */
<<set $Location to {
Name: "Home Frontyard",
Indoors: 0,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "Front Yard",
}>>
<span style="color:Azure"><big><strong>--Front Yard--</strong></big></span><br>
<<if $Player.Exposed == "Undies" or $Player.Exposed == "Naked" or $Player.Exposed == "Diaper">>
<<include"PH Frontyard Exposed">>
<<elseif $MetLucas != 1>>
<<include"LUCAS Introduction">>
/* Quest Chests */
/* Michael Little Beat */
<<elseif $QuestMichaelLittleBear.State == 1 && !$Time.schoolday() && $Time.between(8,0,12,0)>>
<<include"Michael Little Bear 1">>
<<else>>
You stand in the front yard of your house. It is a grassy, open yard with a stone path leading to the front door. You can easily be seen from the street or neighboring houses.
<<if $Time.ToD == "Morning">>
The sun creeps over the hills in the distance, illuminating the yard in a warm orange hue.
<<elseif $Time.ToD == "Day">>
It is sunny and bright out.
<<elseif $Time.ToD == "Afternoon">>
The sky darkens as the end of the day grows near.
<<elseif $Time.ToD == "Night">>
It is pitch black outside, you can only see thanks to the porchlight.
<</if>><br>
/* NPC SEEN */
<<include "NPC Inspect">>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
<<if $ChoreOutdoor == "Mow Lawn" and $ChoreOutdoorObj != 1>>
[[Mow Lawn (1:00)|Mow Front Lawn]] <span style="color:Red">-Energy</span><br>
<</if>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
<<if $LinkTravel == 1>>
[[Living Room (0:01)|PH Living Room][$Minutes += 1]] <br>
<</if>>
<img src="Images\World Map\Individual Icons\Player Neighborhood.png">
[[Northend (0:01)|Northend][$Minutes += 1]]<br>
<br>
<div style="position: relative">
<img src="Images\Player House\Player House Map.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#PlayerHouse">
<img src="Images\Player House\Exit Icon.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#PlayerHouse">
<img src="Images\Player House\Player House Big Room Marker.png"
style="position: absolute; left: 166px; top: 4px" alt="School Map" usemap="#PlayerHouse">
<<include"NPC Tracking Home">>
</div>
<map name="PlayerHouse">
<area shape="rect" coords="166,58,273,111" alt="Living Room" onclick="$.wiki('<<goto[[PH Living Room]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="244,12,265,33" alt="Exit" onclick="$.wiki('<<goto[[Northend]]>><<set $Minutes += 1>>')" />
</map>
<</if>>/* LOCATION */
<<set $Location to {
Name: "Gabe Bedroom",
Indoors: 1,
Safe: 1,
Nudity: 0,
Public: 0,
Environment: "Bedroom",
}>>
/* SETTING STATE */
<<if $Time.before(22) and $Time.after(6)>>
<<if $HomeDayNudity == 0>>
<<set $StreakState to "Day_Embarrassed">>
<<elseif $HomeDayNudity == 1>>
<<set $StreakState to "Day_Shy">>
<<set $Location.Nudity to 1>>
<<elseif $HomeDayNudity == 2>>
<<set $StreakState to "Day_Fine">>
<<set $Location.Nudity to 1>>
<</if>>
<<else>>
<<if $HomeNightNudity == 0>>
<<set $StreakState to "Night_Embarrassed">>
<<elseif $HomeNightNudity == 1>>
<<set $StreakState to "Night_Shy">>
<<set $Location.Nudity to 1>>
<<elseif $HomeNightNudity == 2>>
<<set $StreakState to "Night_Fine">>
<<set $Location.Nudity to 1>>
<</if>>
<</if>>
/* BASE TEXT BASED ON STATUS */
<<if $StreakState == "Day_Embarrassed">>
<span style="color:pink">You stand in your elder brother, <span style="color:DarkTurquoise">Gabe</span>’s, bedroom completely naked! You don’t know what compelled you to walk into his room when you are already so exposed and vulnerable, but deep down, you know it was a mistake. </span>
<<elseif $StreakState == "Day_Shy">>
<span style="color:pink">You stand in your elder brother, <span style="color:DarkTurquoise">Gabe</span>’s, bedroom completely naked! Despite trying to be confident, you can’t help but cross your legs as you stand in the room so vulnerable. Your brother would often strip you down then tie you up or spank you. Coming in here with the first step already done felt like you were presenting your defenseless body on a platter for his punishments. </span>
<<elseif $StreakState == "Day_Fine">>
You stand in your elder brother, <span style="color:DarkTurquoise">Gabe</span>’s, bedroom completely naked. It is neat outside of a large pile of dirty clothes in one corner of the room. Posters of various bands and sport teams fill the walls. He also has padded mats and various weights in one corner of the room and a computer in the other.
<<elseif $StreakState == "Night_Embarrassed">>
<span style="color:pink">You stand in your elder brother, <span style="color:DarkTurquoise">Gabe</span>’s, bedroom completely naked! You don’t know what compelled you to walk into his room when you are already so exposed and vulnerable, but deep down, you know it was a mistake. </span>
<<elseif $StreakState == "Night_Shy">>
<span style="color:pink">You stand in your elder brother, <span style="color:DarkTurquoise">Gabe</span>’s, bedroom completely naked! Despite trying to be confident, you can’t help but cross your legs as you stand in the room so vulnerable. Your brother would often strip you down then tie you up or spank you. Coming in here with the first step already done felt like you were presenting your defenseless body on a platter for his punishments. </span>
<<elseif $StreakState == "Night_Fine">>
You stand in your elder brother, <span style="color:DarkTurquoise">Gabe</span>’s, bedroom completely naked. It is neat outside of a large pile of dirty clothes in one corner of the room. Posters of various bands and sport teams fill the walls. He also has padded mats and various weights in one corner of the room and a computer in the other.
<</if>><br>
<br>
/* NPC INTERACTIONS */
/* FINE */
<<if $StreakState == "Day_Fine" or $StreakState == "Night_Fine">>
<<if $GabeSche.Location == "Gabe Bedroom" and $GabeSche.Activity != "Sleeping">>
/* NPC SEEN */
<<include "NPC Inspect">>
<br>
<</if>>
<</if>>
/* GABE */
<<if $GabeSche.Location == "Gabe Bedroom" and $GabeSche.Activity != "Sleeping">>
/* EMBARRASSED */
<<if $StreakState == "Day_Embarrassed" or $StreakState == "Night_Embarrassed">>
<span style="color:Pink">The only way you could describe <span style="color:DarkTurquoise">Gabe</span>’s reaction was stunned as he sees you walk into his room, butt naked and looking extremely embarrassed as you attempt to cover your bits with your hands. A moment later, he burst out laughing as he stands up. <span style="color:LightSteelBlue">“Well isn’t this a little surprise, walk into the wrong room bro? I guess the little pervert just loves exposing himself in front of his big brother. If you wanted to be humiliated, all you had to do was ask.”</span> As <span style="color:DarkTurquoise">Gabe</span> continues to laugh, you curse whatever force made you come in here so exposed and attempt to escape, but <span style="color:DarkTurquoise">Gabe</span> quickly holds the door shut with his hand and looms over you with an evil smirk on his face.</span> <br>
<br>
<span style="color:LightSteelBlue">“You can’t just leave after walking in like that!”</span> <span style="color:DarkTurquoise">Gabe</span> bends down to your level as you feel your heart beat faster, <span style="color:LightSteelBlue">“You know, I could tell Dad you tried to sneak into my room without permission, I’m sure he’d let me punish you however I wanted, but, since I am such a nice big brother, I’ll cut you some slack. Move your hands and do a little dance for me and I’ll let you leave with only one set of red cheeks.”</span> <br>
<br>
<span style="color:Pink">You gulp as you realize you were in a lose/lose situation. Either you exposed and humiliated yourself in front of your brother, or you resisted, which would no doubt lead to him forcefully exposing you and any number of painful and degrading punishments. You had no other choice, as you moved your hands and exposed yourself before wiggling your hips in an embarrassing fashion that caused your $Player.PenisSize Penis and Balls to bounce around, much to your brother’s amusement. <span style="color:LightSteelBlue">“Damn, if only Dad would let me whore you out at the strip club, sure you’d make so much money he wouldn’t have to work another day in his life!”</span> As <span style="color:DarkTurquoise">Gabe</span> is laughing at you, he releases the door and allows you to exit back into the hallway, still completely naked with even redder cheeks.</span> <br>
<br>
/* SHY */
<<elseif $StreakState == "Day_Shy" or $StreakState == "Night_Shy">>
<span style="color:Pink">The only way you could describe [[Gabe|GABE Inspect Computer Games]]’s reaction was stunned as he sees you walk into his room, butt naked and looking extremely embarrassed as you tried to stay strong and fight the urge to cover yourself. As you attempt to remember why you came in here, <span style="color:DarkTurquoise">Gabe</span> smirks and leans forward, not hiding that he is glancing all around your body. <span style="color:LightSteelBlue">“You know, normally I’d get mad when you come into my room without permission, but I got to say, it is a nice view.”</span> Your blush deeper at his compliment and take a step backwards, prompting <span style="color:DarkTurquoise">Gabe</span> to laugh and return to what he was doing while watching you out of the corner of his eye.</span> <br>
<br>
<</if>>
/* SLEEPING */
<<elseif $GabeSche.Activity == "Sleeping">>
/* EMBARRASSED */
<<if $StreakState == "Day_Embarrassed" or $StreakState == "Night_Embarrassed">>
<span style="color:Pink">Despite [[Gabe|GABE Inspect Sleeping]] being asleep, you still found yourself covering your exposed penis with your hands as your heart beat quickly in your chest as if he was going to wake up at any moment. Though, if he did wake up and found you sneaking into his room at night, being caught naked would be the least of your problems.</span> <br>
<br>
/* SHY */
<<elseif $StreakState == "Day_Shy" or $StreakState == "Night_Shy">>
<span style="color:Pink">Despite [[Gabe|GABE Inspect Sleeping]] being sound asleep, you could still feel your heart beating in your chest, as if he would wake up any moment. Still, this was good practice at getting used to being nude around other people, though if Gabe woke up and discovered you, who knows what he would do.</span> <br>
<br>
/* FINE */
<<elseif $StreakState == "Day_Fine" or $StreakState == "Night_Fine">>
Despite [[Gabe|GABE Inspect Sleeping]] being sound asleep, you could still feel your heart beating in your chest, as if he would wake up any moment. <span style="color:Pink">It wasn’t the fact that you were butt naked that was making you nervous, but rather the thought of what Gabe would do if he found you sneaking into his room.</span> <br>
<br>
<</if>>
/* ALONE */
<<else>>
/* EMBARRASSED */
<<if $StreakState == "Day_Embarrassed" or $StreakState == "Night_Embarrassed">>
Thankfully, there is currently no one here to see you in such an exposed state.
/* SHY */
<<elseif $StreakState == "Day_Shy" or $StreakState == "Night_Shy">>
For better or worse, no one is currently here.
/* FINE */
<<elseif $StreakState == "Day_Fine" or $StreakState == "Night_Fine">>
You are currently alone in the room.
<</if>><br>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
[[Go through Gabe's dresser|Gabe Dresser]]<br>
<</if>><br>
<br>
<<if $LinkTravel == 1>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Hallway (0:01)|PH Hallway][$Minutes += 1]] <br>
<</if>>
<br>
<div style="position: relative">
<img src="Images\Player House\Player House Map.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#PlayerHouse">
<img src="Images\Player House\Player House Room Marker.png"
style="position: absolute; left: 4px; top: 112px" alt="School Map" usemap="#PlayerHouse">
<<include"NPC Tracking Home">>
</div>
<map name="PlayerHouse">
<area shape="rect" coords="58,112,197,165" alt="Hallway" onclick="$.wiki('<<goto[[PH Hallway]]>><<set $Minutes += 1>>')" />
</map>/* LOCATION */
<<set $Location to {
Name: "Gabe Bedroom",
Indoors: 1,
Safe: 1,
Nudity: 0,
Public: 0,
Environment: "Bedroom",
}>>
<span style="color:Azure"><big><strong>--Gabe's Bedroom--</strong></big></span><br>
<<if $Player.Exposed == "Naked">>
<<include"PH Gabe Bedroom Naked">>
<<else>>
<<if $GabeSche.Activity == "Porn Room">>
You walk up to <span style="color:DarkTurquoise">Gabe</span>’s bedroom door only to find it locked. Listening, you hear what sounds like soft grunts coming from inside his room.<br>
<br>
[[Peek under the door|GABE Inspect Porn Room]]
<br>
<<else>>
You stand in your brother, <span style="color:DarkTurquoise">Gabe</span>’s room. It is neat outside of a large pile of dirty clothes in the corner of the room. Posters of various bands and sport teams fill the walls. He has padded mats and various weights in one corner of the room and a computer in the other.<br>
<br>
/* NPC SEEN */
<<include "NPC Inspect">>
<br>
<<if $GabeSche.Location != "Gabe Bedroom">>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
<<link"Sneak on his PC (0:15)">>
<<set $Minutes += 15>>
<<goto"Gabe Sneak PC">>
<</link>> <span style="color:green">+Fun</span><br>
[[Go through Gabe's dresser|Gabe Dresser]]<br>
<<if $QuestLucasSex.State == 2>>
<span style="color:Gold">[!]</span>
<<link"Search for Lube<br>">>
<<goto"Lucas Sex Quest Check Gabe's Room">>
<</link>>
<</if>>
<</if>>
<br>
<</if>>
<<if $LinkTravel == 1>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Hallway (0:01)|PH Hallway][$Minutes += 1]] <br>
<</if>>
<br>
<div style="position: relative">
<img src="Images\Player House\Player House Map.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#PlayerHouse">
<img src="Images\Player House\Player House Room Marker.png"
style="position: absolute; left: 4px; top: 112px" alt="School Map" usemap="#PlayerHouse">
<<include"NPC Tracking Home">>
</div>
<map name="PlayerHouse">
<area shape="rect" coords="58,112,197,165" alt="Hallway" onclick="$.wiki('<<goto[[PH Hallway]]>><<set $Minutes += 1>>')" />
</map>
<</if>>/* ALL THREE */
<<if $GabeSche.Location == "Home Hallway" and $NoahSche.Location == "Home Hallway" and $DadSche.Location == "Home Hallway">>
<span style="color:Pink">As you walk down the hallway naked, all too aware that your entire family is here, but you suddenly stop as you hear a wolf whistle from behind you.</span> You turn around to see [[Gabe|GABE Inspect Hallway]] leaning against the wall with a dumb grin on his face. <span style="color:LightSteelBlue">“Damn, guys normally have to pay to see an ass like that.”</span> <br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Gabriel</span>,”</span> [[Your Father|DAD Inspect Hallway]] sighs as he walks by, <span style="color:LightSteelBlue">“I can’t believe I have to tell you to stop cat-calling your little brother.”</span> <br>
<br>
<span style="color:LightSteelBlue">“I’m just playing.”</span> <span style="color:DarkTurquoise">Gabe</span> laughs, standing up straight with a slight redness on his cheeks. <br>
<br>
<span style="color:LightSteelBlue">“If he wants to walk around the house naked, that’s fine. Normal for kids his age.”</span> <span style="color:DarkTurquoise">Your Father</span> chuckles as he walks out of the hallway, <span style="color:LightSteelBlue">“Plus, it saves me money on laundry detergent. So, I’m all for it!”</span> <br>
<br>
<span style="color:LightSteelBlue">“Good idea pops!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Gabe</span> suddenly grabs your shoulders, yanks his own bottoms down, and turns you both toward [[Noah|NOAH Inspect Hallway]], who had been trying to hide by his door once he saw you naked.</span> <span style="color:LightSteelBlue">“What do you say, <span style="color:DarkTurquoise">Noah</span>? Want to help <span style="color:DarkTurquoise">Dad</span> save money by having a brotherly nude day? We can all watch a movie and cuddle on the couch.”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Gabe</span> pulls you in close, squishing you against his penis as he laughs, obviously teasing the much shyer <span style="color:DarkTurquoise">Noah</span>.</span> <br>
<br>
<span style="color:LightSteelBlue">“I- I don’t-!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> turns bright red, being face-to-face with the nude form of his two older brothers, and quickly covers his face with <span style="color:DarkTurquoise">Bue</span>.</span> <span style="color:LightSteelBlue">“No thank you!”</span> <span style="color:DarkTurquoise">Noah</span> quickly runs away, completely flustered, as <span style="color:DarkTurquoise">Gabe</span> laughs loudly and fixes his own clothing before walking away. <br>
<br>
/* Gabe & Noah */
<<elseif $GabeSche.Location == "Home Hallway" and $NoahSche.Location == "Home Hallway">>
As you enter the hallway, you suddenly freeze as you almost run into [[Noah|NOAH Inspect Hallway]] walking in the other direction. <span style="color:Pink">He stops, being nearly eye-level with your exposed crotch, and quickly turns a bright red. Without a word, <span style="color:DarkTurquoise">Noah</span> quickly covers his eyes and dashes away, nearly crashing into a wall.</span> You’ve hardly even processed what occurred when you suddenly hear [[Gabe|GABE Inspect Hallway]] laughing down the hall. <br>
<br>
<span style="color:LightSteelBlue">“You’d think the kid never seen a cock before!”</span> He laughs, <span style="color:LightSteelBlue">“Hey, do you think he closes his eyes when pissing so he doesn’t have to see his own little wiener? Maybe he thinks they’re snakes that’ll bite him if he looks too closely!”</span> <span style="color:DarkTurquoise">Gabe</span> laughs loudly at his own joke as he walks away. <br>
<br>
/* GABE & DAD */
<<elseif $GabeSche.Location == "Home Hallway" and $DadSche.Location == "Home Hallway">>
As you are walking down the hallway, you suddenly feel a hand clamp down on your shoulder, holding you in place. <span style="color:Pink">You glance up to see [[Gabe|GABE Inspect Hallway]] standing next to you, a smirk on his face as he eyes your exposed $Player.PenisSize Penis. You blush at being leered at, but make an effort not to cover yourself. Though it seems <span style="color:DarkTurquoise">Gabe</span> can’t help but get a laugh out of your shyness.</span> <br>
<br>
<span style="color:LightSteelBlue">“Hey, pops!”</span> <span style="color:DarkTurquoise">Gabe</span> spins toward your passing [[Father|DAD Inspect Hallway]], who was reading messages on his cell phone. <span style="color:LightSteelBlue">“I think little <span style="color:DarkTurquoise">$GabeNickname</span> here may need some new clothes, poor kid is being forced to walk around with his itty bitty willy flopping around.”</span> <span style="color:DarkTurquoise">Gabe</span> laughs as Your Father very visibly rolls his eyes. <br>
<br>
<span style="color:LightSteelBlue">“Stop teasing your brother, <span style="color:DarkTurquoise">Gabriel</span>. It’s normal for kids to walk around their house naked, stop acting like it’s some shocking thing.”</span> <span style="color:DarkTurquoise">Your Father</span> stops and turns around, <span style="color:LightSteelBlue">“Plus, you used to dance around butt-naked in front of <span style="color:DarkTurquoise">Your Mother</span> and me after a bath trying to be funny.”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Your Father</span> smirks, obviously trying to embarrass <span style="color:DarkTurquoise">Gabe</span>, but he just laughs.</span> <br>
<br>
<span style="color:LightSteelBlue">“Yeah! But I had a lot more to show off!”</span> <span style="color:DarkTurquoise">Gabe</span> grips his cock tauntingly, causing <span style="color:DarkTurquoise">Your Father</span> to roll his eyes and turn back around. <br>
<br>
<span style="color:LightSteelBlue">“You’re disgusting <span style="color:DarkTurquoise">Gabriel</span>. Besides, I don’t recall it being much to look at.”</span> <span style="color:DarkTurquoise">Gabe</span> and <span style="color:DarkTurquoise">Your Father</span> continue to playfully taunt each other back and forth as they walk away, leaving you alone in the hallway. <br>
<br>
/* NOAH & DAD */
<<elseif $NoahSche.Location == "Home Hallway" and $DadSche.Location == "Home Hallway">>
<span style="color:Pink">As you enter the hallway, you hear a tiny yet familiar squeal and turn to see [[Noah|NOAH Inspect Hallway]] hiding his face behind <span style="color:DarkTurquoise">Bue</span>. Clearly flustered at getting a peek at your boyish bits. As he stands there blushing.</span> [[Your Father|DAD Inspect Hallway]] walks by with a raised eyebrow and sighs as he realizes what caused <span style="color:DarkTurquoise">Noah</span> to squeal. <br>
<br>
<span style="color:LightSteelBlue">“You know the two of you used to bathe together, right <span style="color:DarkTurquoise">Noah</span>?”</span> <span style="color:DarkTurquoise">Your Father</span> kneels down next to <span style="color:DarkTurquoise">Noah</span>, <span style="color:LightSteelBlue">“He’s your brother, not a stranger. You don’t have to be so shy.”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> responds by turning away shyly, still covering his face, and mumbling something under his breath.</span> <br>
<br>
<span style="color:LightSteelBlue">“You’re fine, I’m not going to make you stare at him.”</span> <span style="color:DarkTurquoise">Your Father</span> stands back up, <span style="color:LightSteelBlue">“I’m just saying you don’t have to be so shy, is all. He doesn’t have anything everyone in his house hasn’t seen a hundred times.”</span> <span style="color:DarkTurquoise">Your Father</span> ruffles <span style="color:DarkTurquoise">Noah</span>’s hair playfully by walking away. The two of you share a look as he passes by you shrugging. When you turn back to <span style="color:DarkTurquoise">Noah</span>, you see that he has dashed away. <br>
<br>
/* GABE */
<<elseif $GabeSche.Location == "Home Hallway">>
<span style="color:Pink">As you move through the hallway, all too aware of how exposed you are, you suddenly hear someone chuckling. <span style="color:LightSteelBlue">“Confident today, aren’t we?”</span> You look up and see [[Gabe|GABE Inspect Hallway]], who was leaning against the wall with a big smirk. You could feel your cheeks turn even more red but stand strong and fight the urge to cover yourself. You inform <span style="color:DarkTurquoise">Gabe</span> that you are trying to be less shy about being naked, since it’s only natural.</span> <br>
<br>
<span style="color:LightSteelBlue">“Works for me.”</span> <span style="color:DarkTurquoise">Gabe</span> laughs, <span style="color:LightSteelBlue">“Makes it easier for me to spank your ass whenever you annoy me.”</span> <span style="color:Pink">He lightly slaps your behind as he walks by, causing a small yelp to escape your lips. On the bright side, at least he doesn’t seem to take it any further.</span> <br>
<br>
/* NOAH */
<<elseif $NoahSche.Location == "Home Hallway">>
/* POST EVENT NOAH */
<<if $NoahSocialRank >= 1>>
<span style="color:Pink">As [[Noah|NOAH Inspect Hallway]] rounds the corner, he suddenly freezes upon seeing you naked before giggling. <span style="color:LightSteelBlue">“Why are you walking around naked <span style="color:DarkTurquoise">$NoahNickname</span>?”</span> You laugh back, telling him you are trying it out. It’s freeing and fun, plus you have to wash less clothing. You then lean down with a taunting smirk, suggesting that <span style="color:DarkTurquoise">Noah</span> should strip down and give it a shot.</span> <br>
<br>
<span style="color:Pink"><span style="color:LightSteelBlue">“What!?”</span> <span style="color:DarkTurquoise">Noah</span> backs up, blushing. <span style="color:LightSteelBlue">“No- no thank you! I don’t want people to see my peepee, it’s embarrassing!”</span> You raise an eyebrow, indicating that it’s not an uncommon sight for you. <span style="color:LightSteelBlue">“I mean, I know <span style="color:DarkTurquoise">Daddy</span> has seen it a bunch and you do that… thing with it. But <span style="color:DarkTurquoise">Gabe</span> would make fun of me since I’m still little! And what if it gets all pokey in front of everyone?”</span> He fidgets and puts his hand over his crotch, as if he was naked. <span style="color:LightSteelBlue">“And what if someone comes over, like someone from school, then they’ll see my peepee and tell everyone! No thank you!”</span> You can’t help but laugh as <span style="color:DarkTurquoise">Noah</span> runs off, red in the face. At least you didn’t have to be shy around him.</span><br>
<br>
/* NORMAL NOAH */
<<else>>
As [[Noah|NOAH Inspect Hallway]] rounds the corner, he suddenly freezes upon seeing you naked. <span style="color:Pink">His eyes naturally wander downwards towards your exposed penis and he turns an even brighter red before quickly looking away. You couldn’t help but smirk, despite <span style="color:DarkTurquoise">Noah</span> seeing you naked so much growing up, he still seemed flustered about you being so open about it. At least his shyness helped alleviate some of your own.</span> <br>
<br>
<</if>>
/* DAD */
<<elseif $DadSche.Location == "Home Hallway">>
<span style="color:Pink">As [[Your Father|DAD Inspect Hallway]] walks into the hallway, seeing you standing there naked, shy but not hiding yourself, he raises an eyebrow and smirks. <span style="color:LightSteelBlue">“What? You’re not embarrassed about your dad seeing your little willy?”</span> You blush at his teasing comment, informing him that you are trying to be more confident in your body. <span style="color:LightSteelBlue">“That’s good.”</span> He laughs, patting you on the head,</span> <span style="color:LightSteelBlue">“Just make sure you don’t start forgetting your shorts on the way to school.”</span> <br>
<br>
/* ALONE */
<<else>>
For better or worse, no one is currently here.<br>
<br>
<</if>>/* LOCATION */
<<set $Location to {
Name: "Home Hallway",
Indoors: 1,
Safe: 1,
Nudity: 0,
Public: 0,
Environment: "Hallway",
}>>
/* SETTING STATE */
<<if $Time.before(22) and $Time.after(6)>>
<<if $HomeDayNudity == 0>>
<<set $StreakState to "Day_Embarrassed">>
<<elseif $HomeDayNudity == 1>>
<<set $StreakState to "Day_Shy">>
<<set $Location.Nudity to 1>>
<<elseif $HomeDayNudity == 2>>
<<set $StreakState to "Day_Fine">>
<<set $Location.Nudity to 1>>
<</if>>
<<else>>
<<if $HomeNightNudity == 0>>
<<set $StreakState to "Night_Embarrassed">>
<<elseif $HomeNightNudity == 1>>
<<set $StreakState to "Night_Shy">>
<<set $Location.Nudity to 1>>
<<elseif $HomeNightNudity == 2>>
<<set $StreakState to "Night_Fine">>
<<set $Location.Nudity to 1>>
<</if>>
<</if>>
<span style="color:Azure"><big><strong>--Hallway--</strong></big></span><br>
/* BASE TEXT BASED ON STATUS */
<<if $StreakState == "Day_Embarrassed">>
<span style="color:pink">You stand in the middle of your hallway completely naked, covering your $Player.PenisSize Penis with your hands! Despite being in the safety of your home, standing here all exposed where your brothers can see your most sensitive bits felt extremely embarrassing. </span>
<<elseif $StreakState == "Day_Shy">>
<span style="color:pink">You stand in the middle of your hallway completely naked! Despite your heart pumping and your face reddening, you make no effort to hide your $Player.PenisSize Penis from view. You feel very shy letting yourself be so exposed, but try to remain calm. </span>
<<elseif $StreakState == "Day_Fine">>
You stand in the hallway of your house, surrounded by pictures of your family on the wall. You are completely naked, but don’t mind much as it’s something you are used to, and you feel safe here.
<<elseif $StreakState == "Night_Embarrassed">>
<span style="color:pink">You stand in the hallway of your house completely naked. Despite the darkness and solitude of night, you still feel extremely vulnerable and cover your $Player.PenisSize Penis with your hands in case anyone is around in the shadows. </span>
<<elseif $StreakState == "Night_Shy">>
<span style="color:pink">You stand in the middle of the hallway completely naked. It is much easier to leave your bits uncovered in the darkness, as the shadows offer some little protection. Still, the eyes of the pictures that line the walls seem to all be staring at your exposed body. </span>
<<elseif $StreakState == "Night_Fine">>
You walk through the hallway of your house, completely naked.
<</if>><br>
<br>
/* NPC INTERACTIONS */
/* FINE */
<<if $StreakState == "Day_Fine" or $StreakState == "Night_Fine">>
/* NPC SEEN */
<<include "NPC Inspect">>
<br>
/* SHY */
<<elseif $StreakState == "Day_Shy" or $StreakState == "Night_Shy">>
<<include"PH Hallway Naked NPC Shy">>
<</if>>
/* GABE */
<<if $GabeSche.Location == "Home Hallway">>
/* EMBARRASSED */
<<if $StreakState == "Day_Embarrassed" or $StreakState == "Night_Embarrassed">>
As you try to sprint through the hallway into cover, you are suddenly grabbed from behind by <span style="color:DarkTurquoise">Gabe</span>! <span style="color:Pink">Wrapping his arms around your waist, he holds your hands up to prevent you from covering yourself and lifts you into the air!</span> <span style="color:LightSteelBlue">“Hey, little bro! Gotta say, loving the outfit choice today.”</span> You cry out, demanding he let you go as you attempt to kick yourself free. <br>
<br>
<span style="color:LightSteelBlue">“That’s no way to respond to a compliment! Maybe you just need a second opinion, I’m sure everyone outside will also love your outfit.”</span><span style="color:Pink"> <span style="color:DarkTurquoise">Gabe</span> takes a single step towards the living room before you finally manage to slip free and leap to the other side of the hallway. Thankfully, <span style="color:DarkTurquoise">Gabe</span> doesn’t seem to actually want to chase you down and instead walks away laughing.</span> <br>
<br>
<</if>>
/* NOAH */
<<elseif $NoahSche.Location == "Home Hallway">>
/* EMBARRASSED */
<<if $StreakState == "Day_Embarrassed" or $StreakState == "Night_Embarrassed">>
/* POST EVENT NOAH */
<<if $NoahSocialRank >= 1>>
Before you can react, <span style="color:DarkTurquoise">Noah</span> suddenly rounds the corner and you both freeze upon seeing each other. <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span>’s eyes very quickly wander downwards, seeing your hands covering your penis. Suddenly <span style="color:DarkTurquoise">Noah</span> begins to giggle. <span style="color:LightSteelBlue">“I thought you said it was fine to be naked with people you love? Or are you still shy around me?”</span> <span style="color:DarkTurquoise">Noah</span> does a cute little teasing dance as you sigh and move your hands. Since it was only <span style="color:DarkTurquoise">Noah</span>, and he has seen you in much more revealing positions, you don’t feel as embarrassed.</span> <br>
<br>
<span style="color:Pink">You inform <span style="color:DarkTurquoise">Noah</span> that you’d rather not be seen in your birthday suit by the rest of your family, prompting another round of teasing by him. Wanting revenge on the little twerp, you quickly grab the back of his head and push it into your exposed crotch, asking if he just really wants to suck your penis, again! <span style="color:DarkTurquoise">Noah</span> quickly pushes away from you, blushing bright red. <span style="color:LightSteelBlue">“Shhhh!”</span> He glances around, <span style="color:LightSteelBlue">“What if someone hears you?”</span> You laugh, asking <span style="color:DarkTurquoise">Noah</span> if he doesn’t want people to know he’s a little cock sucker. He tries to silence you, but eventually runs off before anyone discovers you two. You laugh at his cute reaction for a moment, before remembering that you were still naked in the hallway.</span> <br>
<br>
/* NORMAL NOAH */
<<else>>
<span style="color:Pink">Before you can react, Noah suddenly rounds the corner and you both freeze upon seeing each other. <span style="color:DarkTurquoise">Noah</span>’s eyes very quickly wander downwards and, though your $Player.PenisSize Penis is covered by your hands, you both turn a bright red. Breaking the humiliating silence, <span style="color:DarkTurquoise">Noah</span> lets out a quiet squeal and quickly covers his eyes with Bue.</span> <br>
<br>
<span style="color:LightSteelBlue">“I didn’t see anything!”</span> <span style="color:DarkTurquoise">Noah</span> runs past you with his eyes covered. <span style="color:Pink">You can’t tell if you were more embarrassed, or if he was.</span> <br>
<br>
<</if>>
<</if>>
/* DAD */
<<elseif $DadSche.Location == "Home Hallway">>
/* EMBARRASSED */
<<if $StreakState == "Day_Embarrassed" or $StreakState == "Night_Embarrassed">>
<span style="color:Pink">As <span style="color:DarkTurquoise">Your Father</span> walks into the hallway, seeing you standing there red-faced and covering yourself, he can’t help but laugh. <span style="color:LightSteelBlue">“You’re naked at home <span style="color:DarkTurquoise">$DadNickname</span>, not naked at school or something. Everyone here has seen you naked plenty of times.”</span> You blush, muttering something about how it’s different now that you’re older, you're not a little kid anymore. <span style="color:DarkTurquoise">Your Father</span> sighs and shakes his head. <span style="color:LightSteelBlue">“The first night we moved here I walked in on you passed out against your bed with your cute little booty facing the door, can’t get more embarrassing than that.”</span> He laughs as he gives you a teasing head pat and continues on his way.</span> <br>
<br>
<</if>>
/* ALONE */
<<else>>
/* EMBARRASSED */
<<if $StreakState == "Day_Embarrassed" or $StreakState == "Night_Embarrassed">>
Thankfully, there is currently no one here to see you in such an exposed state.
<</if>><br>
<br>
<</if>>
<br>
<<if $LinkTravel == 1>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Your Bedroom (0:01)|Player Bedroom][$Minutes += 1]] <br>
[[Noah's Bedroom (0:01)|PH Noah Bedroom][$Minutes += 1]] <br>
[[Gabe's Bedroom (0:01)|PH Gabe Bedroom][$Minutes += 1]] <br>
[[Your Father's Bedroom (0:01)|PH Dad Bedroom][$Minutes += 1]] <br>
[[Bathroom (0:01)|PH Bathroom][$Minutes += 1]] <br>
[[Living Room (0:01)|PH Living Room][$Minutes += 1]] <br>
[[Kitchen (0:01)|PH Kitchen][$Minutes += 1]] <br>
<</if>>
<br>
<br>
<div style="position: relative">
<img src="Images\Player House\Player House Map.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#PlayerHouse">
<img src="Images\Player House\Player House Hallway Marker.png"
style="position: absolute; left: 58px; top: 112px" alt="School Map" usemap="#PlayerHouse">
<<include"NPC Tracking Home">>
</div>
<map name="PlayerHouse">
<area shape="rect" coords="112,166,165,219" alt="Player Bedroom" onclick="$.wiki('<<goto[[Player Bedroom]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="112,58,165,111" alt="Bathroom" onclick="$.wiki('<<goto[[PH Bathroom]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="58,166,111,219" alt="Noah's Room" onclick="$.wiki('<<goto[[PH Noah Bedroom]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="4,112,57,165" alt="Gabe's Room" onclick="$.wiki('<<goto[[PH Gabe Bedroom]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="58,58,111,111" alt="Dad Bedroom" onclick="$.wiki('<<goto[[PH Dad Bedroom]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="166,58,273,111" alt="Living Room" onclick="$.wiki('<<goto[[PH Living Room]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="166,166,273,219" alt="Kitchen" onclick="$.wiki('<<goto[[PH Kitchen]]>><<set $Minutes += 1>>')" />
</map>/* LOCATION */
<<set $Location to {
Name: "Home Hallway",
Indoors: 1,
Safe: 1,
Nudity: 0,
Public: 0,
Environment: "Hallway",
}>>
<<if $Time.between(6, 0, 19, 0)>>
<<set _randomevent to random(1, 100)>>
<<else>>
<<set _randomevent to 100>>
<</if>>
<<if $Player.Energy <= 5>>
<<include"Home Pass Out">>
<<elseif $HadAccident>>
<<include"Home Pee">>
/* Random Event Code */
<<elseif _randomevent == 1 and $PlayerBottoms.Type != "None">>
<<set _randomeventpassage to {
"Home Hallway Pantsed by Noah": 10,
"Home Hallway Pantsing Noah With Dad": 10,
}>>
<<if $PlayerBottoms.Type != "None" && $PlayerUndies.Tags.includes("Diaper") && $GabeSocial < 10>>
<<set _randomeventpassage["Home Hallway Gabe Diaper Bullying"] = 10>>
<</if>>
<<set _event to _randomeventpassage.random()>>
<<include _event>>
<<else>>
<<if $Player.Exposed == "Naked">>
<<include "PH Hallway Naked">>
<<else>>
<span style="color:Azure"><big><strong>--Hallway--</strong></big></span><br>
You stand in the hallway. The walls are filled with pictures of you and your brothers, along with childhood photos of your father.<br>
<br>
/* NPC SEEN */
<<include "NPC Inspect">>
<br>
<br>
<span style="color:Azure"><strong>--Actions--</strong></span><br>
[[Wait (0:05)|PH Hallway][$Minutes += 5]]
<br>
<br>
<<if $LinkTravel == 1>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Your Bedroom (0:01)|Player Bedroom][$Minutes += 1]] <br>
[[Noah's Bedroom (0:01)|PH Noah Bedroom][$Minutes += 1]] <br>
[[Gabe's Bedroom (0:01)|PH Gabe Bedroom][$Minutes += 1]] <br>
[[Your Father's Bedroom (0:01)|PH Dad Bedroom][$Minutes += 1]] <br>
[[Bathroom (0:01)|PH Bathroom][$Minutes += 1]] <br>
[[Living Room (0:01)|PH Living Room][$Minutes += 1]] <br>
[[Kitchen (0:01)|PH Kitchen][$Minutes += 1]] <br>
<</if>>
<br>
<br>
<div style="position: relative">
<img src="Images\Player House\Player House Map.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#PlayerHouse">
<img src="Images\Player House\Player House Hallway Marker.png"
style="position: absolute; left: 58px; top: 112px" alt="School Map" usemap="#PlayerHouse">
<<include"NPC Tracking Home">>
</div>
<map name="PlayerHouse">
<area shape="rect" coords="112,166,165,219" alt="Player Bedroom" onclick="$.wiki('<<goto[[Player Bedroom]]>><<set $Minutes += 1>>')" />
<<if $Player.Exposed != "Naked">>
<area shape="rect" coords="112,58,165,111" alt="Bathroom" onclick="$.wiki('<<goto[[PH Bathroom]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="58,166,111,219" alt="Noah's Room" onclick="$.wiki('<<goto[[PH Noah Bedroom]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="4,112,57,165" alt="Gabe's Room" onclick="$.wiki('<<goto[[PH Gabe Bedroom]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="58,58,111,111" alt="Dad Bedroom" onclick="$.wiki('<<goto[[PH Dad Bedroom]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="166,58,273,111" alt="Living Room" onclick="$.wiki('<<goto[[PH Living Room]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="166,166,273,219" alt="Kitchen" onclick="$.wiki('<<goto[[PH Kitchen]]>><<set $Minutes += 1>>')" />
<</if>>
</map>
<</if>>
<</if>>/* ALL THREE */
<<if $GabeSche.Location == "Home Kitchen" and $NoahSche.Location == "Home Kitchen" and $DadSche.Location == "Home Kitchen">>
As you walk into the kitchen butt naked, your family’s attention naturally turns to you. <span style="color:DarkTurquoise">Noah</span> blushes upon seeing you, while <span style="color:DarkTurquoise">Your Father</span> glances at you briefly before returning to what he was doing. <span style="color:Pink">Though <span style="color:DarkTurquoise">Gabe</span>’s vision lingers as he smirks.</span> <br>
<br>
<span style="color:Lightsteelblue">“I’m all for your choice to be nude son.”</span> <span style="color:DarkTurquoise">Your Father</span> says. <span style="color:Lightsteelblue">“But perhaps you can put a towel over yourself while eating. I don’t think that’s something we want to see while trying to eat.”</span> <br>
<br>
<span style="color:Lightsteelblue">“I don’t know,”</span> <span style="color:DarkTurquoise">Gabe</span> chuckles, <span style="color:Lightsteelblue">“It kind of makes me even hungrier.”</span> <br>
<br>
<span style="color:Lightsteelblue">“<span style="color:DarkTurquoise">Gabriel</span>, stop being weird.”</span> <span style="color:DarkTurquoise">Your Father</span> sighs, flicking Gabe on the side of the head, who laughs and explains that he was just joking. <br>
<br>
/* Gabe & Noah */
<<elseif $GabeSche.Location == "Home Kitchen" and $NoahSche.Location == "Home Kitchen">>
<span style="color:Pink">As you walk by where your two brothers are sitting, you can’t help but notice <span style="color:DarkTurquoise">Gabe</span>’s eyes following you. You blush, but continue on, until you hear <span style="color:DarkTurquoise">Gabe</span> call out.</span> <span style="color:Lightsteelblue">“Nice buns you got there, <span style="color:DarkTurquoise">$GabeNickname</span>. Would love to put a hot dog between them.”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Gabe</span> laughs as you turn around, blushing even deeper from his lewd comment.</span> But <span style="color:DarkTurquoise">Noah</span> simply looks up confused at you both. <br>
<br>
<span style="color:Lightsteelblue">“Buns?”</span> He looks at you puzzled, then over to the stove. <span style="color:Lightsteelblue">“Is <span style="color:DarkTurquoise">$NoahNickname</span> making hot dogs?”</span> <span style="color:DarkTurquoise">Gabe</span> laughs even louder at <span style="color:DarkTurquoise">Noah</span>’s confusion and you also can’t help but smirk at his innocence. <br>
<br>
<span style="color:Lightsteelblue">“<span style="color:DarkTurquoise">Noah</span>, my pure boy.”</span> <span style="color:DarkTurquoise">Gabe</span> puts his hand on <span style="color:DarkTurquoise">Noah</span>’s shoulder, <span style="color:Lightsteelblue">“One day, when you’re older, you’ll understand.”</span> You and <span style="color:DarkTurquoise">Gabe</span> share a look as <span style="color:DarkTurquoise">Noah</span> continues to look at you both confused. <br>
<br>
/* GABE & DAD */
<<elseif $GabeSche.Location == "Home Kitchen" and $DadSche.Location == "Home Kitchen">>
As you walk into the kitchen, idling glancing in the pantry as you often do while not really looking for anything, you hear <span style="color:DarkTurquoise">Your Father</span> pipe up. <span style="color:Lightsteelblue">“If you are going to eat something, put a bib on or something so you don’t make a mess on yourself.”</span> You close the pantry, not really planning to grab anything. But then <span style="color:DarkTurquoise">Gabe</span> responds. <br>
<br>
<span style="color:Lightsteelblue">“Why? Not like he can stain his clothes or something.”</span> <span style="color:DarkTurquoise">Gabe</span> motions to you, <span style="color:Lightsteelblue">“He’s naked!”</span> <br>
<br>
<span style="color:Lightsteelblue">“Fair point. But I don’t want him to have to run a bath just because he dropped some food.”</span> <span style="color:DarkTurquoise">Your Father</span> shrugs, <span style="color:Lightsteelblue">“But to be fair, I don’t eat naked. So, I wouldn’t know.”</span> <span style="color:DarkTurquoise">Gabe</span> rolls his eyes in an over-exagerated way before returning to what he was doing. <br>
<br>
/* NOAH & DAD */
<<elseif $NoahSche.Location == "Home Kitchen" and $DadSche.Location == "Home Kitchen">>
As you walk into the kitchen, as naked as the day you were born, you hear the familiar sound of <span style="color:DarkTurquoise">Noah</span> gasping upon seeing you. Unfamiliar to you was the sound of choking and coughing that followed. Looking over, you see that the kid had been taking a drink of water right as you walked in and had choked and spit it out through his nose. <br>
<br>
<span style="color:Pink"><span style="color:DarkTurquoise">Your Father</span> was sitting next to him and was now patting him on the back and trying not to laugh as <span style="color:DarkTurquoise">Noah</span> continued to cough and try to clear his nose.</span> <br>
<br>
/* GABE */
<<elseif $GabeSche.Location == "Home Kitchen">>
As you walk through the kitchen, trying your hardest to fight the urge to cover yourself, you are suddenly taken by surprise as you are squished against the counter! <span style="color:Pink">You cry out as <span style="color:DarkTurquoise">Gabe</span> has you pinned against the counter with his body and lays his chin atop your head.</span> <span style="color:Lightsteelblue">“Oh, hey bro! Didn’t see you there.”</span> You try to wiggle yourself free but find yourself unable to move. <br>
<br>
<span style="color:Lightsteelblue">“Don’t mind me, was just looking for a little snack. I didn’t know dad baked a cake!”</span> <span style="color:Pink">You let you a high-pitched squeal as you feel your brother’s hands grip your butt cheeks and spread them apart.</span> <span style="color:Lightsteelblue">“Maybe I’ll enjoy the weather and go eat this out on the front porch, what do you think?”</span> <span style="color:DarkTurquoise">Gabe</span> laughs as you finally manage to slip free and jump back away from him, ready to fight. <span style="color:Lightsteelblue">“I’m just teasing you, you little nudist.”</span> He rolls his eyes, <span style="color:Lightsteelblue">“Chill out.”</span> <span style="color:DarkTurquoise">Gabe</span> grabs an apple and walks away as he continues chuckling. <br>
<br>
/* NOAH */
<<elseif $NoahSche.Location == "Home Kitchen">>
/* POST EVENT NOAH */
<<if $NoahSocialRank >= 1>>
As you walk through the kitchen, as naked as the day you were born, <span style="color:DarkTurquoise">Noah</span> suddenly notices you and smirks. You notice him lean down and whisper talk with his stuffed bear <span style="color:DarkTurquoise">Bue</span> for a second before he begins giggling. Curious, you walk up and ask him what he is giggling about. <br>
<br>
<span style="color:Lightsteelblue">“<span style="color:DarkTurquoise">Bue</span> thinks you have a cute butt!”</span> <span style="color:DarkTurquoise">Noah</span> laughs, pointing at his stuffed friend, <span style="color:Lightsteelblue">“He said ‘cute and spankable!’”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> laughs, slapping his leg as if he was spanking your rear. You raise an eyebrow, take a step forward, and wonder out loud if you should spank <span style="color:DarkTurquoise">Bue</span> to teach him a lesson, prompting <span style="color:DarkTurquoise">Noah</span> to grab his friend and run off giggling.</span> <br>
<br>
/* NORMAL NOAH */
<<else>>
<span style="color:Pink">As you walk through the kitchen, as naked as the day you were born, <span style="color:DarkTurquoise">Noah</span> suddenly notices you and freezes upon seeing your exposed body. He stares at you for a moment, before quickly turning back to what he was doing with bright red cheeks as he tries to ignore your exposed form. It was kind of cute how shy he was about seeing you naked.</span> <br>
<br>
<</if>>
/* DAD */
<<elseif $DadSche.Location == "Home Kitchen">>
As you walk through the kitchen butt naked, <span style="color:DarkTurquoise">Your Father</span> briefly stops what he’s doing and gives you a confused look before sighing. <span style="color:Lightsteelblue">“You do you kid, as long as it’s not anything inappropriate in front of your little brother.”</span> He gives you a little pat on the head before returning to what he was doing. <br>
<br>
/* ALONE */
<<else>>
For better or worse, no one is currently here.<br>
<br>
<</if>>/* LOCATION */
<<set $Location to {
Name: "Home Kitchen",
Indoors: 1,
Safe: 1,
Nudity: 0,
Public: 0,
Environment: "Kitchen",
}>>
/* SETTING STATE */
<<if $Time.before(22) and $Time.after(6)>>
<<if $HomeDayNudity == 0>>
<<set $StreakState to "Day_Embarrassed">>
<<elseif $HomeDayNudity == 1>>
<<set $StreakState to "Day_Shy">>
<<set $Location.Nudity to 1>>
<<elseif $HomeDayNudity == 2>>
<<set $StreakState to "Day_Fine">>
<<set $Location.Nudity to 1>>
<</if>>
<<else>>
<<if $HomeNightNudity == 0>>
<<set $StreakState to "Night_Embarrassed">>
<<elseif $HomeNightNudity == 1>>
<<set $StreakState to "Night_Shy">>
<<set $Location.Nudity to 1>>
<<elseif $HomeNightNudity == 2>>
<<set $StreakState to "Night_Fine">>
<<set $Location.Nudity to 1>>
<</if>>
<</if>>
<span style="color:Azure"><big><strong>--Kitchen--</strong></big></span><br>
/* BASE TEXT BASED ON STATUS */
<<if $StreakState == "Day_Embarrassed">>
<span style="color:pink">You stand in your kitchen completely naked! Standing behind the counter to try and grant your body as much cover as possible, you can’t help but feel extremely exposed thanks to the large, glass door that leads into your backyard. </span>
<<elseif $StreakState == "Day_Shy">>
<span style="color:pink">You stand in the middle of your kitchen completely naked! Despite the heat on your cheeks, you force yourself to stand in between the kitchen and the small breakfast nook, where you are most exposed. Though embarrassing, you try your best to hold back the urge to cover your penis. </span>
<<elseif $StreakState == "Day_Fine">>
You stand in kitchen of your home, leaning against the counter. Despite being naked and exposed to the large glass door to your backyard, you don’t really care. <br>
<<elseif $StreakState == "Night_Embarrassed">>
<span style="color:pink">You stand in the darkness of the kitchen, completely naked. Despite it being night, the large glass door to the backyard leaves you feeling vulnerable and you can’t help but cover your penis with your hands. </span>
<<elseif $StreakState == "Night_Shy">>
<span style="color:pink">You stand near the large glass door that leads to your backyard, your entire body laid bare. Despite the darkness, you can’t help but blush as you leave your body exposed to the world. </span>
<<elseif $StreakState == "Night_Fine">>
You stand in the darkness of your kitchen naked, glancing out the large glass door into the dark night sky.
<</if>>
/* NPC INTERACTIONS */
/* FINE */
<<if $StreakState == "Day_Fine" or $StreakState == "Night_Fine">>
/* NPC SEEN */
<<include "NPC Inspect">>
<br>
/* SHY */
<<elseif $StreakState == "Day_Shy" or $StreakState == "Night_Shy">>
<<include"PH Kitchen Naked NPC Shy">>
<</if>>
/* GABE */
<<if $GabeSche.Location == "Home Kitchen">>
/* EMBARRASSED */
<<if $StreakState == "Day_Embarrassed" or $StreakState == "Night_Embarrassed">>
<span style="color:Pink">Before you can escape from the kitchen, you suddenly hear laughter and turn to see <span style="color:DarkTurquoise">Gabe</span> sitting at the nook with his phone pointed at you. <span style="color:lightsteelblue">“Sup bro?”</span> He smirks as you turn even redder. You quickly grab the closest thing on the counter to cover yourself with, which happens to be a cup. But as you hold it against your groin, you realize that it somehow made you look ever sillier.</span> <br>
<br>
<span style="color:Pink"><span style="color:Lightsteelblue">“Damn <span style="color:DarkTurquoise">$GabeNickname</span>, bet you can’t make the cup stay there without holding it!”</span> <span style="color:DarkTurquoise">Gabe</span> burst out laughing as you quickly toss the cup away and run into better cover.</span> <br>
<br>
<</if>>
/* NOAH */
<<elseif $NoahSche.Location == "Home Bedroom">>
/* EMBARRASSED */
<<if $StreakState == "Day_Embarrassed" or $StreakState == "Night_Embarrassed">>
/* POST EVENT NOAH */
<<if $NoahSocialRank >= 1>>
As you duck behind the counter to cover yourself, you are relieved to discover that you seemed to be alone. However, right as you exhale in relief, <span style="color:Pink">you suddenly feel a collection of fingers wiggle between your legs and against your balls! You let out a squeal and quickly jump back, just to see <span style="color:DarkTurquoise">Noah</span> standing behind you giggling loudly.</span> <br>
<br>
<span style="color:Lightsteelblue">“Sorry <span style="color:DarkTurquoise">$NoahNickname</span>.”</span> <span style="color:DarkTurquoise">Noah</span> wipes a tear from the corner of his eye, <span style="color:Lightsteelblue">“It just looked so cute dangling between your legs.”</span> <span style="color:Pink">He sticks his tongue out at you, which you return. <span style="color:Lightsteelblue">“You better run back to your room before someone else sees you, or <span style="color:DarkTurquoise">Bue</span> decides to nibble on your willy!”</span> He holds <span style="color:DarkTurquoise">Bue</span> up and makes a growling sound as you roll your eyes at his playful teasing.</span> <br>
<br>
/* NORMAL NOAH */
<<else>>
<span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> spots you as you enter the kitchen butt naked and turns a bright red. He quickly lays his head against the table and uses Bue to cover his eyes as you quickly run past, humiliated.</span> <br>
<br>
<</if>>
<</if>>
/* DAD */
<<elseif $DadSche.Location == "Home Kitchen">>
/* EMBARRASSED */
<<if $StreakState == "Day_Embarrassed" or $StreakState == "Night_Embarrassed">>
<span style="color:Pink">As you attempt to sprint through the kitchen to reach cover, you suddenly run face-first into <span style="color:DarkTurquoise">Your Father</span> and fall back onto your butt. <span style="color:Lightsteelblue">“Oh, sorry <span style="color:DarkTurquoise">$DadNickname</span>- Well, someone’s in a good mood today!”</span> You hear him chuckle as you open your eyes and find him looking down at you with an amused expression as you realize that you were laying on the floor with your legs spread apart, granting the perfect view of all your bits to <span style="color:DarkTurquoise">Your Father</span>.</span> <br>
<br>
<span style="color:Pink">You turn a bright red, quickly covering yourself, as <span style="color:DarkTurquoise">Your Father</span> helps you up. <span style="color:Lightsteelblue">“You know <span style="color:DarkTurquoise">$DadNickname</span>, if you wanted hotdogs for dinner, you could have just asked.”</span> You turn a much brighter red as <span style="color:DarkTurquoise">Your Father</span> laughs way too long at his own joke.</span> <br>
<br>
<</if>>
/* ALONE */
<<else>>
/* EMBARRASSED */
<<if $StreakState == "Day_Embarrassed" or $StreakState == "Night_Embarrassed">>
Thankfully, there is currently no one here to see you in such an exposed state.
<</if>><br>
<br>
<</if>>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
<<if $Time.after(22) or $Time.before(6)>>
<<if $NaturismSkill > 0>>
[[Press body against glass door (0:15)|PH Press Body Against Window]] <span style="color:green">+Fun</span><br>
<</if>>
[[Stick your penis in the fridge door (0:15)|PH Penis Fridge Door]] <span style="color:green">+Fun</span><br>
<<else>>
<<if $Time.between(6,0,8,0)>>
<<if $Breakfast != 1>>
[[Eat Breakfast (0:15)|Breakfast]]<br>
<</if>>
<<elseif $Time.between(11,0,13,0)>>
<<if $Lunch != 1>>
[[Eat Lunch (0:15)|Lunch]]<br>
<</if>>
<<elseif $Time.between(17,0,19,0)>>
<<if $Dinner != 1>>
[[Eat Dinner (0:15)|Dinner]]<br>
<</if>>
<<elseif $Time.after(19) and $Dinner != 1>>
[[Eat Dinner from Fridge (0:15)|Dinner]]<br>
<</if>>
<<if $Homework == 1>>
<<if $ScienceSkill == 1>>
[[Do Homework (1:00)|Homework]]<br>
<<elseif $ScienceSkill == 2 or $ScienceSkill == 3>>
[[Do Homework (0:50)|Homework]]<br>
<<elseif $ScienceSkill >= 4>>
[[Do Homework (0:40)|Homework]]<br>
<</if>>
<</if>>
<<if $CookingLearned == 1>>
<<if $Money >= 4>>
[[Cook something (0:30)|Cook Something Home]]
<<listbox "$MealLevel">>
<<option "Basic Meal ($4)" "Basic">>
<</listbox>><br>
<<else>>
<span style="color:LightCoral">Cook something (Not enough money)</span><br>
<</if>>
<</if>>
<<if $ToggleBladder == 1>>
[[Drink Water|Kitchen Drink Water]] <span style="color:lightcoral">-Bladder</span><br>
<</if>>
<<if $ChoreEasy == "Laundry" and $ChoreEasyObj == 0>>
[[Wash Clothes (0:10)|Laundry]]<br>
<</if>>
<<if $ChoreHard == "Mop" and $MopKitchen == 0>>
[[Mop Kitchen (0:10)|Mop Kitchen]]<br>
<</if>>
<<if $ChoreEasy == "Take Out Trash" and $ChoreEasyObj == 0>>
[[Take Out Trash (0:05)|Take Out Trash]]<br>
<</if>>
<</if>>
<br>
<<if $LinkTravel == 1>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Hallway (0:01)|PH Hallway][$Minutes += 1]] <br>
[[Living Room (0:01)|PH Living Room][$Minutes += 1]] <br>
<<if $NaturismSkill >= 2>>
[[Backyard (0:01)|PH Backyard][$Minutes += 1]] <br>
<<else>>
<span style="color:lightcoral">You are not brave enough yet to go outside naked!</span><br>
<</if>>
<</if>>
<br>
<div style="position: relative">
<img src="Images\Player House\Player House Map.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#PlayerHouse">
<img src="Images\Player House\Player House Big Room Marker.png"
style="position: absolute; left: 166px; top: 166px" alt="School Map" usemap="#PlayerHouse">
<<include"NPC Tracking Home">>
</div>
<map name="PlayerHouse">
<area shape="rect" coords="166,58,273,111" alt="Living Room" onclick="$.wiki('<<goto[[PH Living Room]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="58,112,197,165" alt="Hallway" onclick="$.wiki('<<goto[[PH Hallway]]>><<set $Minutes += 1>>')" />
<<if $NaturismSkill >= 2>>
<area shape="rect" coords="166,220,273,273" alt="Backyard" onclick="$.wiki('<<goto[[PH Backyard]]>><<set $Minutes += 1>>')" />
<</if>>
</map>/* LOCATION */
<<set $Location to {
Name: "Home Kitchen",
Indoors: 1,
Safe: 1,
Nudity: 0,
Public: 0,
Environment: "Kitchen",
}>>
<<set _randomencounter to random(1, 100)>>
/* ONLY ONE RE IN KITCHEN, SO UNSETS IF THAT EVENTS CONDITIONS AREN'T MET.
TO BE REMOVED ONCE DEFAULT RE'S ARE ADDED */
<<if !$PlayerHead.Tags.includes("Fox Costume") && !$PlayerWaist.Tags.includes("Fox Costume")>>
<<set _randomencounter to 100>>
<</if>>
<<if $Player.Energy <= 5>>
<<include"Home Pass Out">>
<<elseif $HadAccident>>
<<include"Home Pee">>
/* Random Encounters */
<<elseif _randomencounter == 1>>
<<if $PlayerHead.Tags.includes("Fox Costume") or $PlayerWaist.Tags.includes("Fox Costume")>>
<<set _randomeventpassage to ["Home Kitchen Random Encounter Fox Costume", "Home Kitchen Random Encounter Fox Gabe Teasing"]>>
<<set _event to _randomeventpassage.random()>>
<<include _event>>
<</if>>
<<else>>
<<if $Player.Exposed == "Naked">>
<<include"PH Kitchen Naked">>
<<else>>
<span style="color:Azure"><big><strong>--Kitchen--</strong></big></span><br>
You stand in the kitchen. There is a small nook where you and your family eat. Breakfast, Lunch, and Dinner are served here and you can work on your homework here.
<br>
<br>
/* NPC SEEN */
<<include "NPC Inspect">>
<br>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
<<if $Time.between(6,0,8,0)>>
<<if $Breakfast != 1>>
[[Eat Breakfast (0:15)|Breakfast]]<br>
<</if>>
<<elseif $Time.between(11,0,13,0)>>
<<if $Lunch != 1>>
[[Eat Lunch (0:15)|Lunch]]<br>
<</if>>
<<elseif $Time.between(17,0,19,0)>>
<<if $Dinner != 1>>
[[Eat Dinner (0:15)|Dinner]]<br>
<</if>>
<<elseif $Time.after(19) and $Dinner != 1>>
[[Eat Dinner from Fridge (0:15)|Dinner]]<br>
<</if>>
<<if $Homework == 1>>
<<if $Skill.Perks.includes("Faster Homework")>>
[[Do Homework (0:50)|Homework]]<br>
<<else>>
[[Do Homework (1:00)|Homework]]<br>
<</if>>
<</if>>
<<if $FrozenDinners > 0>>
[[Eat Frozen Dinner (0:15)|PH Kitchen][$FrozenDinners -= 1; $Minutes += 15; $Player.Hunger += 35]] $FrozenDinners/5<br>
<</if>>
<<if $CookingLearned == 1>>
<<if $Money >= 4>>
[[Cook something (0:30)|Cook Something Home]]
<<listbox "$MealLevel">>
<<option "Basic Meal ($4)" "Basic">>
<</listbox>><br>
<<else>>
<span style="color:LightCoral">Cook something (Not enough money)</span><br>
<</if>>
<</if>>
<<if $ToggleBladder == 1>>
[[Drink Water|Kitchen Drink Water]] <span style="color:lightcoral">-Bladder</span><br>
<</if>>
<<if $ChoreEasy == "Laundry" and $ChoreEasyObj == 0>>
[[Wash Clothes (0:10)|Laundry]]<br>
<</if>>
<<if $ChoreHard == "Mop" and $MopKitchen == 0>>
[[Mop Kitchen (0:10)|Mop Kitchen]]<br>
<</if>>
<<if $ChoreEasy == "Take Out Trash" and $ChoreEasyObj == 0>>
[[Take Out Trash (0:05)|Take Out Trash]]<br>
<</if>>
[[Wait (0:05)|PH Kitchen][$Minutes += 5]]<br>
<br>
<<if $LinkTravel == 1>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Hallway (0:01)|PH Hallway][$Minutes += 1]] <br>
[[Living Room (0:01)|PH Living Room][$Minutes += 1]] <br>
[[Backyard (0:01)|PH Backyard][$Minutes += 1]] <br>
<</if>>
<br>
<div style="position: relative">
<img src="Images\Player House\Player House Map.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#PlayerHouse">
<img src="Images\Player House\Player House Big Room Marker.png"
style="position: absolute; left: 166px; top: 166px" alt="School Map" usemap="#PlayerHouse">
<<include"NPC Tracking Home">>
</div>
<map name="PlayerHouse">
<area shape="rect" coords="166,58,273,111" alt="Living Room" onclick="$.wiki('<<goto[[PH Living Room]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="58,112,197,165" alt="Hallway" onclick="$.wiki('<<goto[[PH Hallway]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="166,220,273,273" alt="Backyard" onclick="$.wiki('<<goto[[PH Backyard]]>><<set $Minutes += 1>>')" />
</map>
<</if>>
<</if>>/* ALL THREE */
<<if $GabeSche.Location == "Home Living Room" and $NoahSche.Location == "Home Living Room" and $DadSche.Location == "Home Living Room">>
As you walk into the living room, [[Your Father|DAD Inspect TV]], calls out. <span style="color:Lightsteelblue">“You best have a towel if you wanna sit down boy. That butt touches my couch without one and I’ll beat it.”</span> <span style="color:Pink">You blush, prompting <span style="color:DarkTurquoise">Your Father</span> to chuckle. Though, despite this, you are pretty sure it is a real threat.</span> <br>
<br>
<span style="color:Lightsteelblue">“Why does he have to sit on a towel?”</span> [[Noah|NOAH Inspect Watching Cartoons]] asks curiously from his spot on the floor. <br>
<br>
<span style="color:Lightsteelblue">“Same reason I don’t let you boys put your feet on the couch.”</span> <span style="color:DarkTurquoise">Your Father</span> responds, <span style="color:Lightsteelblue">“Butts are dirty. And you get my couch dirty, I’ll spank your butt so hard you won’t be able to sit down.”</span> <span style="color:DarkTurquoise">Noah</span> giggles at <span style="color:DarkTurquoise">Your Father</span>’s explanation and turns back to the television. With your attention on them, you don’t notice as <span style="color:Pink">[[Gabe|GABE Inspect TV]] quickly gets up and pulls you on top of him.</span> <br>
<br>
<span style="color:Lightsteelblue">“Why dirty a towel? Little <span style="color:DarkTurquoise">$GabeNickname</span> can just sit on my lap.”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Gabe</span> holds you down on top of him as you flail about trying to escape. As quick as he grabs you, <span style="color:DarkTurquoise">Gabe</span> moves his hands to your nipples and pinches them painfully! Causing you to squeal and quickly roll off of him onto the ground.</span> <br>
<br>
<span style="color:Lightsteelblue">“Enough!”</span> <span style="color:DarkTurquoise">Your Father</span> calls as <span style="color:DarkTurquoise">Gabe</span> stands up, ready to grab you again. <span style="color:Lightsteelblue">“If you break something, I’ll spank you too <span style="color:DarkTurquoise">Gabriel</span>! I don’t care how old you are.”</span> <span style="color:DarkTurquoise">Gabe</span> chuckles nervously and sits back down, allowing you to quickly crawl away. <br>
<br>
/* Gabe & Noah */
<<elseif $GabeSche.Location == "Home Living Room" and $NoahSche.Location == "Home Living Room">>
As you are walking through the living room, distracted by the turned on TV, you don’t notice a smirking [[Gabe|GABE Inspect TV]] eyeing you with a funny idea in mind. <span style="color:Pink">Without warning, <span style="color:DarkTurquoise">Gabe</span> suddenly pushes you, causing you to lose your balance and land on [[Noah|NOAH Inspect Watching Cartoons]], who is lying on the ground watching TV. This seems to have been <span style="color:DarkTurquoise">Gabe</span>’s plan, as your crotch lands directly on <span style="color:DarkTurquoise">Noah</span>’s face; Your $Player.PenisSize Penis rubbing directly against his cheek.</span> <br>
<br>
<span style="color:Pink">You’re not heavy enough to hurt him, but suddenly getting a faceful of your groin causes <span style="color:DarkTurquoise">Noah</span> to turn bright red and let out a squeal of surprise. Jumping to his feet, the flustered little boy angrily tosses a nearby pillow at <span style="color:DarkTurquoise">Gabe</span>.</span> <span style="color:Lightsteelblue">“You butthead!”</span> He cries out, “You made his thingy touch my face!” <br>
<br>
<span style="color:Lightsteelblue">“You know you like it, you little perv!”</span> <span style="color:DarkTurquoise">Gabe</span> laughs, catching the pillow tossed at him. <span style="color:Lightsteelblue">“That’s why you keep ‘accidentally’ walking in on everyone in the bathroom!”</span> <br>
<br>
<span style="color:Lightsteelblue">“You’re the perv!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> laughs, jumping on top of <span style="color:DarkTurquoise">Gabe</span> and playfully hitting him.</span> Despite how flustered <span style="color:DarkTurquoise">Noah</span> gets, it seems he is capable of understanding a joke and not getting upset. <br>
<br>
/* GABE & DAD */
<<elseif $GabeSche.Location == "Home Living Room" and $DadSche.Location == "Home Living Room">>
As you walk through the living room, you hear [[Gabe|GABE Inspect TV]] shift towards you and whistle. <span style="color:Lightsteelblue">“Yeah, nice ass <span style="color:DarkTurquoise">$GabeNickname</span>.”</span> <br>
<br>
Without missing a beat or even looking away from the TV, [[Your Father|DAD Inspect TV]] responds. <span style="color:Lightsteelblue">“Yeah, and it’ll be a red ass if he sits on my couch without a towel. And you’ll have a red ass if I hear you curse in front of your brothers again.”</span> <br>
<br>
<span style="color:Lightsteelblue">“Hehe, sorry.”</span> <span style="color:DarkTurquoise">Gabe</span> chuckles nervously as he turns back to the TV. <br>
<br>
/* NOAH & DAD */
<<elseif $NoahSche.Location == "Home Living Room" and $DadSche.Location == "Home Living Room">>
As you walk through the living room, passing in front of the recliner that [[Your Father|DAD Inspect TV]] was sitting in, he suddenly stops you. <span style="color:Lightsteelblue">“You know, <span style="color:DarkTurquoise">$DadNickname</span>. There is a downside to not wearing clothes around us.”</span> He pauses, looking at him confused, and asks what he means. <span style="color:Lightsteelblue">“Well, without clothes is really easy for me to do this!”</span> <span style="color:Pink">Suddenly, <span style="color:DarkTurquoise">Your Father</span> leaps from his seat and grabs you, pulling you on top of him as he begins to tickle you mercilessly.</span> <br>
<br>
<span style="color:Pink">His words were true, without clothing, you are even more at the mercy of his ticklish fingers. Feet, armpits, sides, everything was fair game and an easy target without clothing. Your uncontrollable laugh echoes throughout the house as you are basically held prisoner. Despite your older age, you were basically a giggling little kid again as <span style="color:DarkTurquoise">Your Father</span> showed no sign of stopping.</span> <br>
<br>
Thankfully, he eventually did. Though one look at his face shows that he stopped only because his attention was diverted elsewhere; Behind you where you remember you saw [[Noah|NOAH Inspect Watching Cartoons]] sitting. You turn to see <span style="color:DarkTurquoise">Noah</span> staring hard at the TV, <span style="color:Pink">his reddened cheeks indicating that he was probably caught staring by <span style="color:DarkTurquoise">Your Father</span>.</span> <br>
<br>
<span style="color:Lightsteelblue">“What’s wrong <span style="color:DarkTurquoise">Noah</span>? Jealous?”</span> <span style="color:DarkTurquoise">Your Father</span> laughs as you stand up, still catching your breath, <span style="color:Lightsteelblue">“I can give you some fun naked tickles if you want to.”</span> <br>
<br>
<span style="color:DarkTurquoise">Noah</span> quickly becomes flustered at the thought, turning completely away from the two of you. <span style="color:Lightsteelblue">“No thank you!”</span> He pauses for a moment, before turning towards you both shyly. <span style="color:Lightsteelblue">“Bu- but… Normal tickles are fine.”</span> <span style="color:DarkTurquoise">Your Father</span> smirks, sitting still for about a minute, <span style="color:Pink">before suddenly leaping to his feet and jumping on top of <span style="color:DarkTurquoise">Noah</span> at incredible speeds! <span style="color:DarkTurquoise">Your Father</span> begins to tickle <span style="color:DarkTurquoise">Noah</span> with the same merciless joy that he tickled you. <span style="color:DarkTurquoise">Noah</span>’s clothes offered no extra protection from the assault, and you couldn’t help but smile at the cute sight.</span> <br>
<br>
/* GABE */
<<elseif $GabeSche.Location == "Home Living Room">>
As you walk through the living room naked but with, at least the appearance of, confidence you still freeze and feel your cheeks redden as you hear snickering from the couch. <span style="color:Pink">Turning and fighting the urge to cover yourself, you see [[Gabe|GABE Inspect TV]] laying on the couch smirking at you.</span> <span style="color:Lightsteelblue">“If I knew you were going to put on a show, I would have invited some friends over. Paid for admission.”</span> <span style="color:Pink">You try to fight back his comments and continue on, but still feel yourself blushing.</span> <br>
<br>
/* NOAH */
<<elseif $NoahSche.Location == "Home Living Room">>
/* POST EVENT NOAH */
<<if $NoahSocialRank >= 1>>
<span style="color:Pink">As you walk through the living room, as naked as the day you were born with your $Player.PenisSize Penis bouncing around in the open, you stop as you hear, what appears to be, a failed attempt at a wolf whistle.</span> You freeze and turn to [[Noah|NOAH Inspect Watching Cartoons]] with a confused look, who was trying again to wolf whistle but instead was just blowing out air and spit. After a moment of watching him fail, you question what he is trying to do. <br>
<br>
<span style="color:Lightsteelblue">“That thing they do on TV when they see a cute girl.”</span> <span style="color:DarkTurquoise">Noah</span> attempts the whistle again, <span style="color:Lightsteelblue">“Maybe it doesn’t work since you’re not a cute girl, but a cute boy!”</span> <span style="color:Pink">He says, pointing to your exposed boyhood.</span> <span style="color:Lightsteelblue">“No doubts there!”</span> <span style="color:Pink">You roll your eyes as <span style="color:DarkTurquoise">Noah</span> falls back onto the ground giggling to himself and continues his attempt to whistle.</span> <br>
<br>
/* NORMAL NOAH */
<<else>>
<span style="color:Pink">As you walk through the living room, as naked as the day you were born with your $Player.PenisSize Penis bouncing around in the open, you hear a tiny squeal to your left. Turning, you see [[Noah|NOAH Inspect Watching Cartoons]] staring intensely at the TV, his cheeks red. Seems the poor lad was trying his hardest not react to your nudity, though was doing a poor job.</span> <br>
<br>
<</if>>
/* DAD */
<<elseif $DadSche.Location == "Home Living Room">>
As you walk through the living room <span style="color:Pink">butt naked with a slight chill on your bits</span>, you can’t help but notice [[Your Father|DAD Inspect TV]] glance at you with a raised eyebrow. <span style="color:Lightsteelblue">“You best be putting a towel down before you sit on my couch boy.”</span> <br>
<br>
/* ALONE */
<<else>>
For better or worse, no one is currently here.<br>
<br>
<</if>>/* LOCATION */
<<set $Location to {
Name: "Home Living Room",
Indoors: 1,
Safe: 1,
Nudity: 0,
Public: 0,
Environment: "Living Room",
}>>
/* SETTING STATE */
<<if $Time.before(22) and $Time.after(6)>>
<<if $HomeDayNudity == 0>>
<<set $StreakState to "Day_Embarrassed">>
<<elseif $HomeDayNudity == 1>>
<<set $StreakState to "Day_Shy">>
<<set $Location.Nudity to 1>>
<<elseif $HomeDayNudity == 2>>
<<set $StreakState to "Day_Fine">>
<<set $Location.Nudity to 1>>
<</if>>
<<else>>
<<if $HomeNightNudity == 0>>
<<set $StreakState to "Night_Embarrassed">>
<<elseif $HomeNightNudity == 1>>
<<set $StreakState to "Night_Shy">>
<<set $Location.Nudity to 1>>
<<elseif $HomeNightNudity == 2>>
<<set $StreakState to "Night_Fine">>
<<set $Location.Nudity to 1>>
<</if>>
<</if>>
/* BASE TEXT BASED ON STATUS */
<<if $StreakState == "Day_Embarrassed">>
<span style="color:pink">You stand in the middle of your living room, completely naked! Being in a place so frequented by the rest of your family in such a humiliating state causes your face to burn hot. No matter where you hid, there was always a view that would see everything you were trying to hide. </span>
<<elseif $StreakState == "Day_Shy">>
<span style="color:pink">You stand in front of the couch, completely naked. The large number of windows and sheer openness of the room makes you feel extremely vulnerable. Despite that, you make every effort to not cover any of your bits and allow the world to see you laid bare. </span>
<<elseif $StreakState == "Day_Fine">>
You stand in front of the couch in the middle of the living room. Despite being completely naked, you didn’t really care and instead just absently looked out the window onto the street.
<<elseif $StreakState == "Night_Embarrassed">>
<span style="color:pink">Despite the darkness and silence of the night, you still feel extremely embarrassed to be standing in such a public area of your house completely naked. You worry someone would walk in or peer through the window at any minute. </span>
<<elseif $StreakState == "Night_Shy">>
<span style="color:pink">You force yourself to stand in the most open part of the living room without covering yourself, your most sensitive bits exposed to anyone who would be glancing at you from the shadows. </span>
<<elseif $StreakState == "Night_Fine">>
You stand in the living room of your house, completely naked.
<</if>>
/* NPC INTERACTIONS */
/* FINE */
<<if $StreakState == "Day_Fine" or $StreakState == "Night_Fine">>
/* NPC SEEN */
<<include "NPC Inspect">>
<br>
/* SHY */
<<elseif $StreakState == "Day_Shy" or $StreakState == "Night_Shy">>
<<include"PH Living Room Naked NPC Shy">>
<</if>>
/* GABE */
<<if $GabeSche.Location == "Home Living Room">>
/* EMBARRASSED */
<<if $StreakState == "Day_Embarrassed" or $StreakState == "Night_Embarrassed">>
Before you can even think about sprinting away to a more secure location, <span style="color:Pink">you are suddenly grabbed from behind in a giant bear hug that forces your arms up and prevents you from covering yourself!</span> <span style="color:Lightsteelblue">“Sorry <span style="color:DarkTurquoise">$GabeNickname</span>, I just love you so much I just had to give you a big ol’ hug!”</span> <span style="color:DarkTurquoise">Gabe</span> <span style="color:Pink">squeezes you tightly and spins you around as your nude body dangles down without any hope of covering your bits or preserving your dignity.</span> <br>
<br>
<span style="color:Pink">You demand to be released and try to wiggle yourself free, but this just causes <span style="color:DarkTurquoise">Gabe</span> to hug you harder as he suddenly stops spinning and you find yourself facing the large window adjacent to the front door! Your cheeks grow even hotter as you realize your nude, boyish form was being presented out into the street for anyone walking by to see! Your demands turn to begs as you desperately try to free yourself before you are spotted, but <span style="color:DarkTurquoise">Gabe</span> simply laughs. <span style="color:Lightsteelblue">“I’ll only let you go if you say you love me back. C’mon! Say ‘I love you big brother <span style="color:DarkTurquoise">Gabe</span>!’ And make sure to smile!”</span></span> <br>
<br>
<span style="color:Pink">Realizing your only other option was to be displayed nude to the whole street, you relent and tell your annoying big brother how much you love him. This seems to satisfy him enough to release you, as you scramble to cover yourself up and sprint away from him before he changes his mind and decides to toss you out the door.</span> <br>
<br>
<</if>>
/* NOAH */
<<elseif $NoahSche.Location == "Home Living Room">>
/* EMBARRASSED */
<<if $StreakState == "Day_Embarrassed" or $StreakState == "Night_Embarrassed">>
/* POST EVENT NOAH */
<<if $NoahSocialRank >= 1>>
<span style="color:Pink">As you are trying to sneak through the living room without being seen, you hear the tiniest, high pitch giggle that could only belong to your young brother. You turn around to see <span style="color:DarkTurquoise">Noah</span>, who was peeking over the couch with a big grin on his face. Relieved that it is only him, you calm down and taunt him, asking if he ‘likes what he sees’.</span> <br>
<br>
<span style="color:DarkTurquoise">Noah</span> shrugs, though can’t hide his grin, <span style="color:Lightsteelblue">“Nah, I’ve seen better.”</span> <span style="color:Pink">You are briefly taken aback by his response, though he is most likely just messing with you. Still, you ask where he has seen better, but <span style="color:DarkTurquoise">Noah</span> doesn’t respond, instead he jumps back onto the couch laughing. Realizing his giggles may bring more attention to your current state of undress, you decide not to push the subject and run off.</span> <br>
<br>
/* NORMAL NOAH */
<<else>>
<span style="color:Pink">As you are trying to sneak through the living room without being seen, you hear the tiniest, high pitch squeal that could only belong to your young brother. You turn around to see <span style="color:DarkTurquoise">Noah</span>, who had peeked behind the couch upon hearing something, his eyes now wide and his cheeks reddened upon seeing your exposed rear end! He quickly dives back behind the couch shouting that he <span style="color:Lightsteelblue">“didn’t see anything!”</span> as you try to cover both your exposed front and back with your hands in vain and run off.</span> <br>
<br>
<</if>>
<</if>>
/* DAD */
<<elseif $DadSche.Location == "Home Living Room">>
/* EMBARRASSED */
<<if $StreakState == "Day_Embarrassed" or $StreakState == "Night_Embarrassed">>
As you attempt to creep through the living room before you are spotted, you suddenly freeze as you hear <span style="color:DarkTurquoise">Your Father</span> clear his throat. <span style="color:Pink">You turn and see him sitting in his recliner with an amused expression, probably due to the fact that, from his point of view, a framed photo of you in elementary school was perfectly placed to censor your genitalia.</span> <br>
<br>
<span style="color:Lightsteelblue">“You know everyone in this house has seen you naked plenty before, right?”</span> He says, as if he has repeated the line a hundred times. <span style="color:Lightsteelblue">“Heck, when you were five you used to pass out on the couch watching cartoons after a bath. Had to have <span style="color:DarkTurquoise">Gabe</span> carry your nude little butt to bed and put some underwear on you.”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Your Father</span> laughs as you try not to die from embarrassment from the humiliating memory and quickly dash away before he can bring up more.</span> <br>
<br>
/* SHY */
<<elseif $StreakState == "Day_Shy" or $StreakState == "Night_Shy">>
<</if>>
/* ALONE */
<<else>>
/* EMBARRASSED */
<<if $StreakState == "Day_Embarrassed" or $StreakState == "Night_Embarrassed">>
Thankfully, there is currently no one here to see you in such an exposed state.
/* SHY */
<<elseif $StreakState == "Day_Shy" or $StreakState == "Night_Shy">>
For better or worse, no one is currently here.
<</if>><br>
<br>
<</if>>
<<if $Time.after(22) or $Time.before(6)>>
<<if $NaturismSkill > 0>>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
[[Jump on couch (0:15)|PH Nude Jump on Coach]] <span style="color:green">+Fun</span><br>
[[Dance on the coffee table (0:15)|PH Nude Coffee Table Dance]] <span style="color:green">+Fun</span><br>
[[Relax (0:15)|PH Living Room][$Minutes += 15;$Player.Energy += 2]]<br>
[[Wait (0:05)|PH Living Room][$Minutes += 5]]<br>
<br>
<</if>>
<<else>>
<<if $HomeDayNudity > 0>>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
[[Watch TV|Watch TV]]
<<listbox "$Channel">>
<<option "Cartoons (0:30)" "Cartoons">>
<<option "Movie (1:00)" "Movie">>
<<option "Cooking (0:30)" "Cooking">>
<<option "Weather (0:05)" "Weather">>
<</listbox>>
<span style="color:Green">+Fun</span><br>
<<if $ChoreEasy == "Vacuum" and $ChoreEasyObj != 1>>
[[Vacuum (0:15)|Vacuum Living Room]]<br>
<</if>>
[[Relax (0:15)|PH Living Room][$Minutes += 15;$Player.Energy += 2]]<br>
[[Wait (0:05)|PH Living Room][$Minutes += 5]]<br>
<</if>>
<</if>>
<<if $LinkTravel == 1>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Hallway (0:01)|PH Hallway][$Minutes += 1]] <br>
[[Kitchen (0:01)|PH Kitchen][$Minutes += 1]] <br>
<<if $Player.Exposed == "Clothed">>
[[Front Yard (0:01)|PH Frontyard][$Minutes += 1]] <br>
<<else>>
<span style="color:Red">You're too embarrassed to go outside like this!</span><br>
<</if>>
<</if>>
<br>
<div style="position: relative">
<img src="Images\Player House\Player House Map.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#PlayerHouse">
<img src="Images\Player House\Player House Big Room Marker.png"
style="position: absolute; left: 166px; top: 58px" alt="School Map" usemap="#PlayerHouse">
<<include"NPC Tracking Home">>
</div>
<map name="PlayerHouse">
<area shape="rect" coords="166,166,273,219" alt="Kitchen" onclick="$.wiki('<<goto[[PH Kitchen]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="58,112,197,165" alt="Hallway" onclick="$.wiki('<<goto[[PH Hallway]]>><<set $Minutes += 1>>')" />
<<if $Player.Exposed == "Clothed">>
<area shape="rect" coords="166,4,273,57" alt="Frontyard" onclick="$.wiki('<<goto[[PH Frontyard]]>><<set $Minutes += 1>>')" />
<</if>>
</map>/* LOCATION */
<<set $Location to {
Name: "Home Living Room",
Indoors: 1,
Safe: 1,
Nudity: 0,
Public: 0,
Environment: "Living Room",
}>>
<<if $Player.Energy <= 5>>
<<include"Home Pass Out">>
<<elseif $HadAccident>>
<<include"Home Pee">>
<<else>>
<span style="color:Azure"><big><strong>--Living Room--</strong></big></span><br>
<<if $Player.Exposed == "Naked">>
<<include"PH Living Room Naked">>
/* PUNISHED BY FATHER */
<<elseif $Punishment > 0 and !$Time.schoolday()>>
As you enter the living room you are suddenly stopped by <span style="color:DarkTurquoise">Your Father</span>.<br>
<br>
<span style="color:LightSteelBlue"> “<span style="color:DarkTurquoise">$Player.Name</span>? Could I speak to you in my room please?”</span> Judging by his disapproving tone, you get the feeling you’re in trouble.<br>
<br>
[[Continue|Father Punishment]]
/* PUNISHED BY FATHER */
<<elseif $Punishment > 0 and $Time.after(16)>>
As you enter the living room you are suddenly stopped by <span style="color:DarkTurquoise">Your Father</span>.<br>
<br>
<span style="color:LightSteelBlue"> “<span style="color:DarkTurquoise">$Player.Name</span>? Could I speak to you in my room please?”</span> Judging by his disapproving tone, you get the feeling you’re in trouble.<br>
<br>
[[Continue|Father Punishment]]
/* QUEST CHECKS */
/* Noah Booster Shot */
<<elseif $QuestBoosterShot == 1 and $Time.after(10) and $Time.before(18) and $Time.Day == "Saturday">>
<<include"Quest Booster Shot 1">>
<<elseif $QuestBoosterShot == 1 and $Time.after(10) and $Time.before(18) and $Time.Day == "Sunday">>
<<include"Quest Booster Shot 1">>
/* Noah Stormy Night */
<<elseif $QuestStormyNight == 1 and $Time.after(18) and $Time.before(20) and $Time.Day == "Saturday">>
<<include"Quest Stormy Night 1">>
<<elseif $QuestStormyNight == 1 and $Time.after(18) and $Time.before(20) and $Time.Day == "Friday">>
<<include"Quest Stormy Night 1">>
/* Gabe Bail Out */
<<elseif $QuestGabeBailOut == 1 and $Time.between(17,0,19,0)>>
<<include"Quest Gabe Bail Out 1">>
/* OC Meet The Millers */
<<elseif $ToggleOCMiller == 1 and $OCQuestMeetMillers.State == 1 and ["Day", "Afternoon"].contains($Time.ToD) and !$Time.schoolday() and $PlayerBottoms.Type != "None">>
<<include"OC Quest Meet The Millers 1">>
/* OC Quest Meet Evelyn */
<<elseif $ToggleOCSebastian == 1 and $OCOliverMet == -1 and $OCEvelynMet != -1 and $Time.Day == "Friday" and $Time.between(15,0,19,0) and $PlayerBottoms.Type != "None">>
<<include"OC Evelyn Intro 1">>
<<elseif $Time.between(15, 20, 15, 40) && $QuestNoahSwimmingLessons.State == 1 && random(1, 4) === 4>> /* 10% chance */
<<include "Noah Quest Swimming Lessons 1">>
/* Noah Accident Quest */
<<elseif $Time.between(15, 20, 15, 40) && $QuestNoahAccident.State == 1 && random(1, 4) === 4>> /* 25% chance */
<<include "Noah Quest Accident 1">>
/* Dad Shopping Quest */
<<elseif !$Time.schoolday() && $Time.between(10, 0, 17, 0) && $DadSocial > 30 && $QuestDadShopping != -1>>
<<include"Shopping with Dad">>
<<elseif $Time.between(15, 0, 17, 0) && $BenSocial >= 40 && $QuestBenTrackMeet != -1>>
<<include"Ben Quest Track Meet Cute Intro">>
<<else>>
You stand in the living room. It has a large couch and a television set.
<br>
<br>
/* NPC SEEN */
<<include "NPC Inspect">>
<br>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
[[Watch TV|Watch TV]]
<<listbox "$Channel">>
<<option "Cartoons (0:30)" "Cartoons">>
<<option "Movie (1:00)" "Movie">>
<<option "Cooking (0:30)" "Cooking">>
<<option "Weather (0:05)" "Weather">>
<</listbox>>
<span style="color:Green">+Fun</span><br>
<<if $ChoreEasy == "Vacuum" and $ChoreEasyObj != 1>>
[[Vacuum (0:15)|Vacuum Living Room]]<br>
<</if>>
[[Relax (0:15)|PH Living Room][$Minutes += 15;$Player.Energy += 2]]<br>
[[Wait (0:05)|PH Living Room][$Minutes += 5]]<br>
<br>
<<if $LinkTravel == 1>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Hallway (0:01)|PH Hallway][$Minutes += 1]] <br>
[[Kitchen (0:01)|PH Kitchen][$Minutes += 1]] <br>
<<if $Player.Exposed == "Clothed">>
[[Front Yard (0:01)|PH Frontyard][$Minutes += 1]] <br>
<<else>>
<span style="color:Red">You're too embarrassed to go outside like this!</span><br>
<</if>>
<</if>>
<br>
<div style="position: relative">
<img src="Images\Player House\Player House Map.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#PlayerHouse">
<img src="Images\Player House\Player House Big Room Marker.png"
style="position: absolute; left: 166px; top: 58px" alt="School Map" usemap="#PlayerHouse">
<<include"NPC Tracking Home">>
</div>
<map name="PlayerHouse">
<area shape="rect" coords="166,166,273,219" alt="Kitchen" onclick="$.wiki('<<goto[[PH Kitchen]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="58,112,197,165" alt="Hallway" onclick="$.wiki('<<goto[[PH Hallway]]>><<set $Minutes += 1>>')" />
<<if $Player.Exposed == "Clothed">>
<area shape="rect" coords="166,4,273,57" alt="Frontyard" onclick="$.wiki('<<goto[[PH Frontyard]]>><<set $Minutes += 1>>')" />
<</if>>
</map>
<</if>>
<</if>>/* LOCATION */
<<set $Location to {
Name: "Noah Bedroom",
Indoors: 1,
Safe: 1,
Nudity: 0,
Public: 0,
Environment: "Bedroom",
}>>
/* SETTING STATE */
<<if $Time.before(22) and $Time.after(6)>>
<<if $HomeDayNudity == 0>>
<<set $StreakState to "Day_Embarrassed">>
<<elseif $HomeDayNudity == 1>>
<<set $StreakState to "Day_Shy">>
<<set $Location.Nudity to 1>>
<<elseif $HomeDayNudity == 2>>
<<set $StreakState to "Day_Fine">>
<<set $Location.Nudity to 1>>
<</if>>
<<else>>
<<if $HomeNightNudity == 0>>
<<set $StreakState to "Night_Embarrassed">>
<<elseif $HomeNightNudity == 1>>
<<set $StreakState to "Night_Shy">>
<<set $Location.Nudity to 1>>
<<elseif $HomeNightNudity == 2>>
<<set $StreakState to "Night_Fine">>
<<set $Location.Nudity to 1>>
<</if>>
<</if>>
/* BASE TEXT BASED ON STATUS */
<<if $StreakState == "Day_Embarrassed">>
<span style="color:pink">You stand in your little brother, <span style="color:DarkTurquoise">Noah</span>’s, bedroom completely naked! Something about being nude in front of all of his toys and stuffed animals feels extremely embarrassing, as if they were all watching and eyeing up your exposed body. <br>
<br>
</span>
<<elseif $StreakState == "Day_Shy">>
<span style="color:pink">You stand in your little brother, <span style="color:DarkTurquoise">Noah</span>’s, bedroom completely naked! Something about being in someone else’s bedroom, their personal space, so exposed made you feel extra nervous, but you kept strong and didn’t cover yourself. <br>
<br>
</span>
<<elseif $StreakState == "Day_Fine">>
You stand in your little brother, <span style="color:DarkTurquoise">Noah</span>’s, bedroom completely naked. It was messy, akin to most young boy’s rooms, with toys and clothes scattered across the floor. His closet sits open, where some of his shirts have fallen to the floor, and his desk is littered with crayons, drawings, and other child art supplies. <br>
<br>
<<elseif $StreakState == "Night_Embarrassed">>
<span style="color:pink">You stand in your little brother, <span style="color:DarkTurquoise">Noah</span>’s, bedroom completely naked! Something about being nude in front of all of his toys and stuffed animals feels extremely embarrassing, as if they were all watching and eyeing up your exposed body. <br>
<br>
</span>
<<elseif $StreakState == "Night_Shy">>
<span style="color:pink">You stand in your little brother, <span style="color:DarkTurquoise">Noah</span>’s, bedroom completely naked! Something about being in someone else’s bedroom, their personal space, so exposed made you feel extra nervous, but you kept strong and didn’t cover yourself. <br>
<br>
</span>
<<elseif $StreakState == "Night_Fine">>
You stand in your little brother, <span style="color:DarkTurquoise">Noah</span>’s, bedroom completely naked. It was messy, akin to most young boy’s rooms, with toys and clothes scattered across the floor. His closet sits open, where some of his shirts have fallen to the floor, and his desk is littered with crayons, drawings, and other child art supplies. <br>
<br>
<</if>>
/* NPC INTERACTIONS */
/* FINE */
<<if $StreakState == "Day_Fine" or $StreakState == "Night_Fine">>
/* NPC SEEN */
<<include "NPC Inspect">>
<br>
<</if>>
/* NOAH */
<<if $NoahSche.Location == "Noah Bedroom" and $NoahSche.Activity != "Sleeping">>
/* EMBARRASSED */
<<if $StreakState == "Day_Embarrassed" or $StreakState == "Night_Embarrassed">>
/* POST EVENT NOAH */
<<if $NoahSocialRank >= 1>>
<span style="color:Pink">[[Noah|NOAH Inspect Sleeping]] freezes upon seeing you enter his room butt naked. His cheeks turn a bright red, even though he’s seen you naked plenty of times before. You are about to ask why he is so embarrassed, when he suddenly jumps to his feet, pulls you into the room, and slams the door shut. <span style="color:LightSteelBlue">“What are you doing!?”</span> He says panicking, blocking the door with his body.</span> <br>
<br>
Your response is a mixture of laughter and confusion as you ask him why he is so embarrassed. <span style="color:LightSteelBlue">“You can’t just walk in here all naked! What if Daddy or Gabe saw you, then they’d wonder why you came in here all nude! I don’t want anyone to find out about our… thing.”</span> <span style="color:Pink">He turns a brighter red, prompting you to chuckle and ask if he is worried about being found to be a little cock sucker.</span> <br>
<br>
<span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> responds by slapping you hard on the butt. <span style="color:LightSteelBlue">“You suck my peepee too! And you showed me how to do it in the first place, so if anyone gets in trouble it’ll be you!”</span> He tries to spank you again, but you manage to hold him back.</span> <br>
<br>
/* NORMAL NOAH */
<<else>>
<span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> freezes upon seeing you enter his room butt naked. His cheeks a bright red as his eyes were glued to your hands which were trying their best to cover up your exposed body. Suddenly, <span style="color:DarkTurquoise">Noah</span> lets out a squeal and covers his eyes with his arm. <span style="color:LightSteelBlue">“This isn’t your room! Why are you naked!?”</span> <span style="color:DarkTurquoise">Noah</span> cries out at he begins to toss random stuffed animals at you. <span style="color:LightSteelBlue">“Get out! I don’t wanna see your thingy!”</span> <span style="color:DarkTurquoise">Noah</span> continues to cry out and toss things at you until you are forced out of the room, embarrassed and slightly bruised.</span> <br>
<br>
<</if>>
/* SHY */
<<elseif $StreakState == "Day_Shy" or $StreakState == "Night_Shy">>
/* POST EVENT NOAH */
<<if $NoahSocialRank >= 1>>
<span style="color:Pink">[[Noah|NOAH Inspect Playing in Room]] freezes upon seeing you enter his room butt naked. His cheeks turn a bright red, even though he’s seen you naked plenty of times before. You are about to ask why he is so embarrassed, when he suddenly jumps to his feet, pulls you into the room, and slams the door shut. <span style="color:LightSteelBlue">“What are you doing!?”</span> He says panicking, blocking the door with his body.</span> <br>
<br>
Your response is a mixture of laughter and confusion as you ask him why he is so embarrassed. <span style="color:LightSteelBlue">“You can’t just walk in here all naked! What if Daddy or Gabe saw you, then they’d wonder why you come in here nude! I don’t want anyone to find out about our… thing.”</span> <span style="color:Pink">He turns a brighter red, prompting you to chuckle and ask if he is worried about being found to be a little cock sucker.</span> <br>
<br>
<span style="color:Pink">Noah responds by slapping you hard on the butt. <span style="color:LightSteelBlue">“You suck my peepee too! And you showed me how to do it in the first place, so if anyone gets in trouble it’ll be you!”</span> He tries to spank you again, but you manage to hold him back.</span> <br>
<br>
/* NORMAL NOAH */
<<else>>
<span style="color:Pink">As the door shuts behind you, <span style="color:DarkTurquoise">Noah</span> turns towards you and quickly freezes upon seeing your fully exposed body. He quickly covers his eyes, turning a bright red. <span style="color:LightSteelBlue">“What do you want!? Get out! I don’t want to see your thingy!”</span> You laugh, it was nice to have someone not eyeing up your exposed body every chance they had. You remind <span style="color:DarkTurquoise">Noah</span> that it isn’t against the rules for you to be naked in the house. <span style="color:LightSteelBlue">“I don’t care!”</span> <span style="color:DarkTurquoise">Noah</span> tosses a stuffed animal at you, <span style="color:LightSteelBlue">“It’s gross!”</span> You laugh once again and roll your eyes at <span style="color:DarkTurquoise">Noah</span>, seems he wasn’t interested in playing with you while you were nude.</span> <br>
<br>
<</if>>
<</if>>
/* SLEEPING */
<<elseif $NoahSche.Activity == "Sleeping">>
/* EMBARRASSED */
<<if $StreakState == "Day_Embarrassed" or $StreakState == "Night_Embarrassed">>
<span style="color:Pink">[[Noah|NOAH Inspect Sleeping]] slept only a few feet away, his closed eyes facing your exposed body directly, threatening to awaken and discover you at any moment. Even with him asleep, you still felt your cheeks burn with embarrassment.</span> <br>
<br>
/* SHY */
<<elseif $StreakState == "Day_Shy" or $StreakState == "Night_Shy">>
<span style="color:Pink">Though you were still nervous about being seen naked, this was good practice. Since [[Noah|NOAH Inspect Sleeping]] was asleep, he couldn’t actually see anything, though it still sort of felt like he could. As if he would remember everything whenever he awoke in the morning.</span> <br>
<br>
/* FINE */
<<elseif $StreakState == "Day_Fine" or $StreakState == "Night_Fine">>
/*
[[Noah|NOAH Inspect Sleeping]] sleeps soundly in his bed, his closed eyes facing you. <br>
<br> */
<</if>><br>
/* ALONE */
<<else>>
/* EMBARRASSED */
<<if $StreakState == "Day_Embarrassed" or $StreakState == "Night_Embarrassed">>
Thankfully, there is currently no one here to see you in such an exposed state.
/* SHY */
<<elseif $StreakState == "Day_Shy" or $StreakState == "Night_Shy">>
For better or worse, no one is currently here.
/* FINE */
<<elseif $StreakState == "Day_Fine" or $StreakState == "Night_Fine">>
You are currently alone in the room.
<</if>><br>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
[[Go through Noah's dresser|Noah Dresser]]<br>
<</if>><br>
<br>
<<if $LinkTravel == 1>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Hallway (0:01)|PH Hallway][$Minutes += 1]] <br>
<</if>>
<br>
<div style="position: relative">
<img src="Images\Player House\Player House Map.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#PlayerHouse">
<img src="Images\Player House\Player House Room Marker.png"
style="position: absolute; left: 58px; top: 166px" alt="School Map" usemap="#PlayerHouse">
<<include"NPC Tracking Home">>
</div>
<map name="PlayerHouse">
<area shape="rect" coords="58,112,197,165" alt="Hallway" onclick="$.wiki('<<goto[[PH Hallway]]>><<set $Minutes += 1>>')" />
</map>/* AVATAR VARIABLE CLEAN UP */
<<set $AD.BackID to "None">>
<<set $AD.TopUndies to "None">>
/* LOCATION */
<<set $Location to {
Name: "Noah Bedroom",
Indoors: 1,
Safe: 1,
Nudity: 0,
Public: 0,
Environment: "Bedroom",
}>>
<span style="color:Azure"><big><strong>--Noah's Bedroom--</strong></big></span><br>
<<if $Player.Exposed == "Naked">>
<<include"PH Noah Bedroom Naked">>
<<else>>
You stand in your brother, <span style="color:DarkTurquoise">Noah</span>’s, room. It is messy akin to most young boys' rooms, with toys and clothes scattered across the floor. His closet sits open where a few of his shirts have fallen from their hangers onto the floor and his desk is littered with crayons, drawings, and other child art supplies.<br>
<br>
/* NPC SEEN */
<<include "NPC Inspect">>
<br>
<br>
<<if $NoahSche.Location != "Noah Bedroom">>
<span style="color:DarkTurquoise">Noah</span> isn't here.
[[Go through Noah's dresser|Noah Dresser]]<br>
<br>
<</if>>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
<<if $NoahSocialRank > 0>>
<<if $PlayerBottoms.Type != "None" and $PlayerBottoms.Type != "Towel">>
<<if $Time.schoolday() and $Time.after(15) and $Time.before(21)>>
[[Take Noah clothes shopping (0:20)|Kids Boy Barn][$Minutes += 20]]<br>
<<elseif !$Time.schoolday() and $Time.after(8) and $Time.before(21)>>
[[Take Noah clothes shopping (0:20)|Kids Boy Barn][$Minutes += 20]]<br>
<</if>>
<</if>>
[[Customize Noah's Current Clothing|Noah Custom Clothing]]<br>
[[Customize Noah's Closet|Noah Custom Closet]]<br>
<</if>>
/*
<<if $NoahSocialRank > 0>>
<<if $Time.schoolday() and $Time.after(16) and $Time.before(21)>>
[[Invite Noah to Hangout|NOAH Hangout]]<br>
<<elseif !$Time.schoolday() and $Time.after(8) and $Time.before(21)>>
[[Invite Noah to Hangout|NOAH Hangout]]<br>
<</if>>
[[Customize Noah's Wardrobe|NOAH Custom Wardrobe]]<br>
<</if>>
*/
<br>
<<if $LinkTravel == 1>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Hallway (0:01)|PH Hallway][$Minutes += 1]] <br>
<</if>>
<br>
<div style="position: relative">
<img src="Images\Player House\Player House Map.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#PlayerHouse">
<img src="Images\Player House\Player House Room Marker.png"
style="position: absolute; left: 58px; top: 166px" alt="School Map" usemap="#PlayerHouse">
<<include"NPC Tracking Home">>
</div>
<map name="PlayerHouse">
<area shape="rect" coords="58,112,197,165" alt="Hallway" onclick="$.wiki('<<goto[[PH Hallway]]>><<set $Minutes += 1>>')" />
</map>
<</if>><<set $Minutes += 15>>
You stare at the large, sturdy wooden coffee table in the center of the living room, placing one leg on it before you hesitate for a second. You didn’t want to risk accidentally breaking anything, but remember that both <span style="color:DarkTurquoise">Your Father</span> and <span style="color:DarkTurquoise">Gabe</span> have used it as a makeshift stepladder on multiple occasions and realize you should be fine since you were a lot lighter.<br>
<br>
You stand atop it, feeling the coldness of the wood on your feet, and turn towards the couch. <span style="color:Pink">You whisper a little introduction for yourself in a presenter's voice before you pretend to strut on stage for a cheering and whistling audience.</span> You do a few little dance moves that mainly involve shaking your hips and moving your arms in weird ways before you decide to try to work the imaginary crowd a bit more using your best features.<br>
<br>
<span style="color:Pink">You begin to thrust quickly towards the audience, causing your Penis to smack up and down, before turning around and doing a cute little butt dance. You can’t help but giggle at how silly you look, dancing atop your coffee table completely naked for an imaginary audience.</span> You wonder what your family would think if you were caught doing this. <span style="color:DarkTurquoise">Gabe</span> would probably film it from the darkness and post it online. In fact, the thought worries you enough that you gaze into the darkness for a moment to make sure you are alone before you finish your dance and climb off the table.<br>
<<if $NaturismSkill < 2>>
<span style="color:Green">+3 Naturism XP</span><br>
<<set $NaturismXP += 3>>
<<include"Naturism Skill Level Up">>
<</if>>
<<needChange "Energy" -4>>
<<needChange "Fun" 15>>
<br>
[[Continue|PH Living Room]]<<set $Minutes += 15>>
Seeing the nice leather couch sitting in the middle of the living room, you get a devious idea and jump belly down on top of it. It makes a loud smacking sound as you land and <span style="color:Pink">the unexpected cold of the leather on your crotch causes you to let out a girlish scream.</span> You freeze, peeking out over the couch towards the hallway, fearful that someone has woken up and will catch you butt naked on the couch. Thankfully, after a few minutes of silence, you assure yourself you are safe. Your family are heavy sleepers, but you didn’t want to risk literally being caught with your pants down and decided to try and be quieter.<br>
<br>
You smile and lay back down, rolling around on the couch. <span style="color:Pink">The expensive leather felt wonderful on your naked skin as you rubbed yourself all over it.</span> You then got on your hands and knees and began to test the bounciness of the couch before standing up and beginning to slowly hop up and down. <span style="color:Pink">You had to stifle your giggles as you watched your Penis jiggle up and down as you bounced, smacking softly against your stomach.</span> <br>
<br>
The last time <span style="color:DarkTurquoise">Your Father</span> caught you and <span style="color:DarkTurquoise">Noah</span> jumping on the couch, he spanked you both so hard you couldn’t sit on the said couch for days! There was something exciting about doing something you knew was against the rules, something that would normally lead to a painful punishment. <span style="color:Pink">And doing it naked made it all the more exciting!</span> You continued to hop around for a while until you started to tire out and laid back down on the couch but quickly got back up. You didn’t want to risk falling asleep on it, the last thing you needed was your family discovering you in the morning passed out in your birthday suit!<br>
<<if $NaturismSkill < 2>>
<span style="color:Green">+3 Naturism XP</span><br>
<<set $NaturismXP += 3>>
<<include"Naturism Skill Level Up">>
<</if>>
<<needChange "Energy" -4>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Exhibitionism"]>>
<<arousalGain 20 _arousalbs _arousalkink>>
<<needChange "Fun" 15>>
<br>
[[Continue|PH Living Room]]<<set $Minutes += 15>>
Looking at the fridge you get an interesting idea. <span style="color:Pink">You are briefly reminded of just how exposed you are as you open the fridge, the light fully illuminating your nude body. You then place your $Player.PenisSize Penis straight up against the fridge and slowly closed the door. You were suddenly overwhelmed by a pleasurable feeling as the cold door lightly squeezed your member and the cold air escaping the fridge blew across it.</span> <br>
<br>
<span style="color:Pink">You slowly applied more pressure to the door, causing it to squeeze your boyhood tighter and tighter as you began to slowly thrust your hips. The cold of the fridge prevented your Penis from fully hardening, yet the squeezing sensation and your thrusts still provided a wave of pleasure. This pleasure wasn’t as endless as you’d hoped, as your own horniness soon overtook the cold of the fridge and you stopped as you began to worry about cumming into the fridge. That would not be a conversation you’d want to have with <span style="color:DarkTurquoise">Your Father</span>.</span><br>
<<needChange "Energy" -2>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Exhibitionism"]>>
<<arousalGain 20 _arousalbs _arousalkink>>
<<needChange "Fun" 10>>
<br>
[[Continue|PH Kitchen]]<<set $Minutes += 15>>
/* OPENING */
You walk up to the sliding glass door that leads to your backyard. <span style="color:Pink">It framed your bare body perfectly as if you were a nude boy on a screen. Despite knowing the high fences of your yard prevent anyone from spotting you, you still felt vulnerable standing there so exposed.</span> You place your hand against the glass and shiver, the cold night air causing it to feel like ice. <br>
<<set _ad to [
{
Name: "Player",
State: {
Blush: 1,
Mouth: "Happy",
Outfit: "Naked",
},
ShowZoom: true,
},
]>>
<<ad _ad>>
/* PRESS PENIS */
<div id=choice>
<<link "Press penis against glass door<br>">>
<<replace"#choice">>
<span style="color:Pink">The instant the tip of your boyhood touched the glass, the chill sending shockwaves throughout your body, you let out a tiny squeal and recoil backward. <span style="color:lightcoral">The cold glass was amplified ten times to freezing when being touched to your most sensitive areas.</span> Taking a deep breath, you move quickly, this time pressing not only your groin but your belly and nipples against the glass as well.</span> <br>
<br>
Doing your best to hold back a high-pitched yelp, your body twists and cringes as the somehow pleasurable discomfort travels throughout your exposed body, as if you had jumped into a frozen lake. <span style="color:Pink">As that part of the glass warms from your body, you move to another part of the door to restart the process as you become a slave to the chill. Soon your legs begin to tremble from the cold and your penis, though forced flaccid from the chill, grows sensitive and red.</span> <br>
<br>
When the glass door is finally entirely warmed by your body heat, you take a step back and begin to shiver as if you were left out in the snow. <span style="color:Pink">Looking down, you see that your chest, belly, and groin were all a deep pink, as if you had just performed a painful bellyflop, and your body was mostly numb, except for your most sensitive bits which somehow have had their sensitivity multiplied.</span> <br>
/* Leaving since we can't do this with the Widget */
/* AVATAR DISPLAY */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* PENIS SHRINKAGE */
<<if $Player.PenisSize == "Gigantic">>
<<set $AD.PenisSize to "Large">>
<<elseif $Player.PenisSize == "Large">>
<<set $AD.PenisSize to "Average">>
<<elseif $Player.PenisSize == "Average">>
<<set $AD.PenisSize to "Small">>
<<elseif $Player.PenisSize == "Small">>
<<set $AD.PenisSize to "Tiny">>
<</if>>
<div style="position: relative">
<<include"Avatar Display">>
/* PENIS ZOOM DISPLAY (+160px) */
<<if $ZoomsPlayer != 0>>
<div style="position: absolute; left: 160px; top: 0px">
<<include"Player Avatar Display Set">>
/* PENIS SHRINKAGE */
<<if $Player.PenisSize == "Gigantic">>
<<set $AD.PenisSize to "Large">>
<<elseif $Player.PenisSize == "Large">>
<<set $AD.PenisSize to "Average">>
<<elseif $Player.PenisSize == "Average">>
<<set $AD.PenisSize to "Small">>
<<elseif $Player.PenisSize == "Small">>
<<set $AD.PenisSize to "Tiny">>
<</if>>
<<include"Penis Zoom Display">>
<div style="position: absolute; left: 133px; top: 0px">
<<include"Butt Zoom Display">>
</div>
</div>
<</if>>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:Pink">Glancing up, you see your rather pathetic-looking reflection in the door, naked and shivering. Looking lower, your cheeks soon also become red as you see your penis looking a lot smaller than it normally does, the cold having shriveled it down, only adding to your current pathetic yet cute appearance.</span> <br>
<<set _arousalbs to ["Shaft", "Tip"]>>
<<set _arousalkink to []>>
<<arousalGain 20 _arousalbs _arousalkink>>
<<needChange "Fun" 15>>
<<if $NaturismSkill < 2>>
<span style="color:Green">+3 Naturism XP</span><br>
<<set $NaturismXP += 3>>
<<include"Naturism Skill Level Up">>
<</if>>
<br>
[[Continue|PH Kitchen]]
<</replace>>
<</link>>
/* PRESS BUTT */
<<link "Press butt against glass door<br>">>
<<replace"#choice">>
<span style="color:Pink">You turn around and bend over, slowly inching your butt toward the glass door. The instant your cheeks touch the cold glass, a shockwave is sent up your spine and you jump forward, letting out a girlish squeal and nearly falling flat on your face.</span> <span style="color:lightcoral">It was freezing!</span> It reminded you of trying to go to the bathroom during cold winter nights, the icy porcelain against your butt causing you to jump to your feet in discomfort. <br>
<br>
<span style="color:Pink">But still, it was somehow a pleasurable discomfort in this instance. Moving back into position, you force your bare rear end against the freezing glass again, this time not allowing yourself to move away as the chilled glass causes your entire body to twitch and squirm. As parts of the glass door warm from your body, you move to other parts of the door to continue your icy torture, leaving cute butt prints scattered across the glass.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Blush: 3,
Mouth: "Happy",
Outfit: "Naked",
},
ShowZoom: true,
},
]>>
<<ad _ad>>
When the entire door is finally warmed by your booty, you finally relent and push away from the glass. <span style="color:Pink">Your legs were shaking and your entire body wanted nothing more than to curl up on the ground under a blanket. Still, the discomfort was still, somehow, shockingly pleasurable. Touching your butt, you are surprised by just how cold it feels and a glance at your reflection in the door showed that it was bright red, as if you had just gotten the spanking of a lifetime.</span> <br>
<<set _arousalbs to ["Butt"]>>
<<set _arousalkink to []>>
<<arousalGain 25 _arousalbs _arousalkink>>
<<needChange "Fun" 15>>
<<if $NaturismSkill < 2>>
<span style="color:Green">+3 Naturism XP</span><br>
<<set $NaturismXP += 3>>
<<include"Naturism Skill Level Up">>
<</if>>
<br>
[[Continue|PH Kitchen]]
<br>
<</replace>>
<</link>>
</div>/* Written by: LMonkey */
/* Intro */
You lay back on the bed and let your mind wander off. Something about the day has got you feeling like you just want to take on the world…<br>
<br>
You’re resting your head against your stiff veneer desk listening to <span style="color:DarkTurquoise">Mr. De León</span> drone on about the early history of the fertile crescent. Nothing interesting is happening as you scan around the room with a bored expression.<br>
<br>
That is until you look out the window to the courtyard. Something isn’t quite right.<br>
<br>
<span style="color:Lightcoral">There is almost no time between your danger sense and the smashing of the windows. Screams erupt in the classroom as everyone panics and starts scrambling for the door to flee.</span> Being on the far side of the room from the windows, you’ve got time to stand up and assess the situation for what it is.<br>
<<set _ad to [
{
Name: "Player",
State: {
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
You were wondering when they’d finally show up; demons. Demons from the outer realm looking for one thing: you. More importantly, the incredible power you possess. If they can take you down and steal it, then the whole world you know and love will be overrun in a matter of days.<br>
<br>
<span style="color:Lightgreen">Stoically, you stand up from the shattered desk and face the small party entering in from the windows.</span> Their scampish features of monstrous, flayed skin do not disturb you as you stare them down. In fact, it’s them that are afraid of you. Assuming these beings have any capacity for fear.<br>
<br>
As the last of the people flee the room, including <span style="color:DarkTurquoise">Mr. De León</span>, you reveal yourself. <span style="color:Lightgreen">From behind your head you break the hidden seal on your weapon of choice. In a dazzling light show the runed steel rod of your scythe forms into being. Only coming into fruition when you spin it around from behind you and show these foul creatures your wicked edge. The black streak tattoo, usually hidden, reveals itself making a wide line from your right eye down to your jaw. You’re ready to fight.</span><br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
Eyes: "Mad",
},
},
]>>
<<ad _ad>>
<span style="color:Lightcoral">Foolishly, the scamps come flooding in from the windows, only finding strength in numbers. They lunge for you with their sharp claws and long teeth, hoping to find you unprepared to fight so many.</span> But you just smirk, knowing exactly what to do.<br>
<br>
<span style="color:Lightgreen">With a great leap, you flip over the first demon unfortunate enough to strike at you. Your scythe finds its skull and digs in deep, dragging it forward as it rips the creature’s flesh and splashes blood everywhere. As you land, you fling the disgusting thing toward its comrades, knocking a few of them down.</span> You step forward in a cold stride, hoisting your scythe and bringing forth in a great spin that catches five more of the pathetic demons. It cuts through them like paper, eliciting a howl of despair from the rest of the horde.<br>
<br>
<span style="color:Lightgreen">The battle continues as you jump, spin, slash and twirl your scythe in an illustrious dance that all your classmates would awe at the sight. The guitar riff to your badass theme music kicks into gear, followed by a gothic piano hymn signaling your impending victory.</span> Blood spatters onto the ceiling, walls and anything left in the room as the bodies are hewn down by your might. Then you see it.<br>
<br>
<span style="color:Lightcoral">From the portal in the courtyard is the leader of this party. It spots you in fear and calls for a retreat in the cackling, horrid sound of the scampish gibberish this fodder calls a language.</span>You leap from the window and sprint toward the greater demon, catching it by surprise as the portal closes behind it. Some of the minions make it through. The rest are left for you to slaughter.<br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<span style="color:Lightgreen">Knowing that it’s safer to do this in the courtyard, you waste no time dispatching this demon by focusing power in your hand. Your magic hits its mark, the blue magical hexes appear on the mother demon’s body as it starts flying uncontrollably toward you and your waiting scythe. In a swift motion you slice the demon’s arm clean off. It writhes in pain as it jumps back.</span> This one is definitely tougher than the rest.<br>
<br>
<span style="color:LightSteelBlue">“You won’t stop us. <span style="color:DarkTurquoise">Zutal</span> will come for you.”</span> <span style="color:Lightcoral">The demon mother gasps as it holds its arm. It spews a ball of acid at you, hoping to catch you unprepared.</span><span style="color:Lightgreen"> You side-step it and scoff at the threat. If you were anything other than the strong silent type you might acknowledge that remark. Instead your blade will do your talking for you. Your keen eye locking in on the demon’s weakness as it attempts to fight you with its remaining limbs.</span><br>
<br>
You and the demon exchange many blows; dodging and parrying in a match that now is drawing a crowd from the windows of the other classrooms. <span style="color:Lightgreen">Cheers can be heard as you battle the demon, driving you on to finish the fight.</span> By now the glamors hiding your true outfit with your daywear clothes have vanished. Revealing your black and white fighting outfit with a half-breast plate along your right side. A long pauldron with a flowing black cape behind you with a hood you raise up to conceal more of your true identity. It’s flashy yet mysterious, and all the armor you’d need for this pathetic lot.<br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
Eyes: "Mad",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:Lightgreen">After side-stepping more painfully telegraphed attacks you decide to end the battle with a single great swipe upward with your scythe. You split the demon mother clean in half from the chest down as it tried lunging for the last time.</span> And as it falls to the ground, defeated and spewing acidic blood and bile you look up at the sky. The air has shifted today and you know that this is only the beginning of the hunt.<br>
<br>
<span style="color:Lightgreen">With one last look at your classmates gathering at the windows, you leave. Leaping up and running up the wall to the roof of the building, ready to fight any more foolish enough to seek you out in the town under your protection.</span> With your task complete, your vigil started, time seems to fade from you as your vision fades to white.<br>
<br>
You wake up from the daydream feeling invigorated and ready to do anything. You can’t help but hum the tune to your theme song as you get back up.<br>
<<set $Minutes += 30>>
<<addMoodlet "Stress" 0>>
<<needChange "Energy" 6>>
<<needChange "Fun" 20>>
<br>
[[Continue|Player Bedroom]]/* Written by --AN */
<<set _blackpants to {
Name: "Black Pants",
Type: "Pants",
Color: "Black",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Pants/Black Pants.png",
Avatar: "Images/Avatar/Clothes/Pants/Black Pants.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Black Pants Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "The exclusion of a button makes these pants quite comfortable and stylish while also making it much easier to pull down.",
}>>
<<set _whiteshirt to {
Name: "White T-Shirt",
Type: "T-Shirt",
Color: "White",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Sleepwear", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/T-Shirt/White T-Shirt.png",
Avatar: "Images/Avatar/Clothes/T-Shirt/White T-Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/T-Shirt/White Under T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A classic, single-color T-Shirt for every occasion.",
}>>
<<set _blacksneakers to {
Name: "Black Sneakers",
Type: "Sneakers",
Color: "Black",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Sneakers/Black Sneakers.png",
Avatar: "Images/Avatar/Clothes/Sneakers/Black Sneakers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic style of kid’s shoes that fit every occasion.",
}>>
/* Intro */
Who needs TV? The best source of entertainment is a creative imagination! You take a seat at a bench and relax. You take in the sights and sounds and let your thoughts run wild. You remain awake, but you feel your perception of the normal world fading into the background as you sink into your own reality. <br>
<br>
<<linkreplace "Continue">>
The warm sun beats down on you as you find yourself on a roof in an unfamiliar landscape. You look down at yourself and see that you’re dressed quite athletically. <br>
<br>
You approach the edge of the roof and glance at the seemingly endless urban sprawl on the horizon. Down below you see busy streets filled with cars and pedestrians. From your position, you estimate the building must be at least 4 stories tall. <span style="color:Yellow">You can see another neighboring building roof nearby roughly the same height, but both buildings are separated by a gap.</span> <span style="color:LightCoral">As though it’s second nature, you hop on the closest ledge and leap across the gap to the next building without any hesitation!</span> <br>
<br>
<span style="color:LightGreen">You land effortlessly on both feet and find yourself onto the new roof, you begin musing how trivial such a jump was to you! You’re not some ordinary kid, you’re an up-and-coming sensation and many videos of your death-defying leaps and impressive urban climbs are shared. Some have even called you a prodigy, one that makes even the most skillful adults look like amateurs!</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
Outfit: "Undies",
},
Clothes: {
Bottoms: _blackpants,
Top: _whiteshirt,
Shoes: _blacksneakers,
},
},
]>>
<<ad _ad>>
Despite the simplicity, the thrill of any jump at this height always gets your heart beating! You begin making your way to the other end of the roof to the next building. Many vents and air conditioners dot the roof, and you skillfully vault, and leap over them to cut across the path easier. Your body feels loose and limber as you flow through the obstacles in you path, and you front-flip off a vent in an impressive display of athleticism just because you can! <br>
<br>
Finally at the opposing ledge, you look towards the next building. <span style="color:Yellow">It’s taller than the one you’re standing on, so leaping across to its roof is out of the question, but the gap between the buildings isn’t too large.</span> You move about scanning the area with your keen eyes looking for a way forward. You notice a pipe along the wall of the building that reaches all the way up to the roof, though it’s a bit too far to reach on its own. <span style="color:LightGreen">Your eyes follow it down from the top and see it neighbors a larger balcony easily within leaping distance where you’re standing.</span> <br>
<br>
You grin – you’ve done things like this countless times, and it’s that experience and confidence that will take you to the top! You hop on the narrow roof ledge and inhale.. then moments later spring yourself across the gap arms outstretched to the balcony railing!<br>
<br>
You feel both hands touching metal, and you tightly grasp to secure yourself. You’re hanging off the railing, but it only takes you a moment to climb over into the balcony, and you waste no time reaching the pipe that’ll take you to the roof. <span style="color:LightGreen">With cat-like dexterity, you tightly grasp the pipe with your hands and legs and masterfully scale up to the very top, and onto the next building roof.</span> <br>
<br>
<<linkreplace "Continue">>
You’re now much higher than where you started, but the building here still isn’t the tallest on this block. The roof here is mostly flat save for a few fenced-in areas. Dead ahead at the opposite end is another neighboring residential building, it’s adorned with many fancy wall-mounted flags and colorful canvas awnings above its windows. <span style="color:LightCoral">The building must be double the height of the one you’re standing on,</span> <span style="color:LightGreen">but you are undeterred and remain resolute to find a path.</span> <br>
<br>
As you continue observing the tall building, your spot your goal: <span style="color:Yellow">A simple flag that sway gently in the wind atop a flagpole on the corner of the roof.</span> To reach and claim this flag would be one of your greatest feats if successful. Eager to conquer this final obstacle, you make haste across the roof to the next ledge closest to this final building.<br>
<br>
The building ahead seems a lot taller now, and you scan the area for possible ways to jump across and reach the top. All you’re able to see is a fire escape, and upon further examination you see it has numerous staircases that go up to nearly every floor, and at the very top is a ladder that would take you directly to the roof! ..However, its railings are not level with where you’re standing, and if you leapt across here you’d have to fall a small distance before you’re able to grab onto a railing beneath you.<br>
<br>
You look around on the roof you’re standing and realize the ledges here much shorter, so not only will you not have to jump on top of one, but you’ll also be able to get a much better running start for a jump. <span style="color:LightCoral">This would be an all-or-nothing jump,</span> but you had no shortage of confidence that you could make the leap across having sufficiently calculated the way forward. <span style="color:Yellow">You back up far from the ledge and prepare to sprint and leap across.</span> <br>
<br>
/* Following the intro */
<<linkreplace "Continue">>
/* Fear Ending */
<<if $FearHeights == 1 && random(1, 2) == 1>>
<<include "Bedroom Daydream Parkour Fear End">>
/* Wedgie Lover */
<<elseif $PlayerUndies.Type != "None" && $Player.Kinks.Wedgiee == 1>>
<<include "Bedroom Daydream Parkour Wedgie End">>
<<elseif $Player.Traits.includes("Unlucky") && $PlayerUndies.Type != "None">>
<<include "Bedroom Daydream Parkour Wedgie End">>
/* Normal End */
<<else>>
<<include "Bedroom Daydream Parkour Normal End">>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>/* Intro */
You run as fast as your legs will carry you and leap across the gap right as you reach the end of the roof. You hold your arms out to reach the railing of the fire escape below you as you begin to feel gravity pulling you down. <br>
<br>
You feel both hands touching the metal railing, <span style="color:LightCoral">but one hand slips and you’re left hanging from the railing by a single arm!</span> The sloppy landing against the railing leaves you dazed and unable to immediately use your other arm to pull your body up. In your dazed stupor, you find yourself looking down below into the dark alley beneath, <span style="color:Yellow">and it’s like something within you clicks.</span> <br>
<br>
<span style="color:LightCoral">Your stomach churns, your heart races not from thrill, but from utter terror! You suddenly realize just how high you are right now, and it’s almost as though the building continues to get higher as you hang from the railing. This is no ordinary apartment building anymore, this is a skyscraper!</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Eyes: "Sad",
Cry: 2,
Outfit: "Undies",
},
Clothes: {
Bottoms: _blackpants,
Top: _whiteshirt,
Shoes: _blacksneakers,
},
},
]>>
<<ad _ad>>
You know you have to climb to safety, but you feel like a deer frozen in headlights and can’t seem to move. You begin whimpering and crying out for help, <span style="color:LightCoral">but you’re interrupted by a horrific metallic screeching sound. You’re able to feel the fire escape shifting violently, and you look as the bolts affixing it to the wall begin to come undone!</span> <br>
<br>
You panic and make one last attempt to climb over, but it’s too late. <span style="color:LightCoral">In a cacophony of sound, the entire fire escape collapses from the building taking you down with it into the seemingly endless abyss below.</span> <br>
<br>
<<linkreplace "Continue">>
You blink rapidly and shake your head. Familiar sights and sounds come to you once more as the vivid fantasy come to its end. <span style="color:Yellow">You were so lost in that daydeam that it almost felt like reality!</span> <br>
<br>
<span style="color:LightCoral">You feel a little embarrassed that your fear of heights is so prominent that it permeates even your fantasy worlds.</span> Your heart is still beating faster than usual from the imaginary scenario, but despite that fact, you are glad that you were able to have fun in an imaginary environment you’d normally find terrifying in reality. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
Eyes: "Sad",
},
},
]>>
<<ad _ad>>
Mostly satisfied and feeling ready to return to reality, you sit up from the bench and depart. <br>
<<set $Minutes += 30>>
<<needChange "Energy" 6>>
<<needChange "Fun" 10>>
[[Continue|Player Bedroom]]
<</linkreplace>>/* Intro */
You run as fast as your legs will carry you and leap across the gap right as you reach the end of the roof. You hold your arms out to reach the railing of the fire escape below you as you begin to feel gravity pulling you down.<br>
<br>
<span style="color:Yellow">You feel both hands touch metal, and you tightly grasp it as you find yourself hanging from the railing.</span> <span style="color:LightGreen">The impact from the jump was a little rough, but you’re able to pull yourself up onto the safety of the fire escape!</span> Your heart races, and you begin climbing the staircases on the fire escape to the topmost floor. You feel slightly winded, but your excitement gives you renewed energy as you now stand before the ladder that’ll take you directly to the roof. <br>
<br>
It doesn’t take long to climb each ladder rung, and in no time you find yourself at the top of the roof now with the flagpole in walking distance. The way you can hear the flag audibly flapping in the wind reminds you how close to victory you are. The pole has many hooks and pegs that you use as impromptu footholds and handholds to quickly ascend to the top. All that’s left is detaching the flag. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Mad",
Outfit: "Undies",
},
Clothes: {
Bottoms: _blackpants,
Top: _whiteshirt,
Shoes: _blacksneakers,
},
},
]>>
<<ad _ad>>
<span style="color:LightGreen">You deftly disconnect the flag from the pole and hold it high above your head with one hand in a triumphant manner. Even if nobody sees you now, you still imagine crowds of onlookers cheering as you have conquered yet another challenge.</span> <br>
<br>
<<linkreplace "Continue">>
You blink rapidly and shake your head. Familiar sights and sounds come to you once more as the vivid fantasy come to its end. <span style="color:Yellow">You were so lost in that daydeam that it almost felt like reality!</span> <br>
<br>
<span style="color:LightGreen">Even though you know it was all just in your head, you feel immense satisfaction being able to craft such a thrilling environment using nothing but your imagination. You smile to yourself hoping you never lose the ability to entertain yourself with such wondrous fantasies.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
You sit up from the bench and stretch your arms high above your head. Despite the time spent sitting down, you feel strangely limber and ready to take on the real world once more. <br>
<<set $Minutes += 30>>
<<addMoodlet "Stress" 0>>
<<needChange "Energy" 6>>
<<needChange "Fun" 20>>
[[Continue|Player Bedroom]]
<</linkreplace>>/* Intro */
You run as fast as your legs will carry you and leap across the gap right as you reach the end of the roof. You hold your arms out to reach the railing of the fire escape below you as you begin to feel gravity pulling you down. <br>
<br>
<span style="color:Yellow">You feel both hands touch metal, and you tightly grasp it as you find yourself hanging from the railing.</span> <span style="color:LightGreen">The impact from the jump was a little rough, but you’re able to pull yourself up onto the safety of the fire escape!</span> Your heart races, and you begin climbing the staircases on the fire escape to the topmost floor. You feel slightly winded, but your excitement gives you renewed energy as you now stand before the ladder that’ll take you directly to the roof. <br>
<br>
It doesn’t take long to climb each ladder rung, and in no time you find yourself at the top of the roof now with the flagpole in walking distance. The way you can hear the flag audibly flapping in the wind reminds you how close to victory you are. The pole has many hooks and pegs that you use as impromptu footholds and handholds to quickly ascend to the top. All that’s left is detaching the flag. <br>
<br>
The flag is just within arms reach as you maintain a foothold atop the flagpole and reach out to grab the flag. <span style="color:LightCoral">but suddenly a massive gust of wind causes the flag to smack you directly in the face! The surprising impact causes you to lose your footing, and you now find yourself falling from the pole feet-first!</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Eyes: "Sad",
Cry: 1,
Outfit: "Undies",
},
Clothes: {
Bottoms: _blackpants,
Top: _whiteshirt,
Shoes: _blacksneakers,
},
},
]>>
<<ad _ad>>
<<linkreplace "Continue">>
<<if $Player.Kinks.Humiliated == 1>>
/*(Wedgie Outcome 1 - Requires player have humiliation kink)*/
<span style="color:LightCoral">Your downwards trajectory from the pole sends you right off the roof and into an awning directly below.</span> You attempt to grab anything on the awning to secure yourself, but the soft material tears from your weight. Not only are you sent back into free fall, <span style="color:Yellow">but the supportive wiring and mess of canvas catches your shirt and tears it from your body!</span> More awnings help slow your descent, but hitting the ground seems inevitable as they all tear beneath your weight.. <span style="color:LightCoral">you close your eyes realizing this is how it ends for you.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Eyes: "Sad",
Cry: 1,
Outfit: "Undies",
},
Clothes: {
Bottoms: _blackpants,
Shoes: _blacksneakers,
},
},
]>>
<<ad _ad>>
<span style="color:LightCoral">Suddenly, you feel yourself abruptly stopped and a sharp pain against your groin and between your butt forces your eyes open. You groan as you feel your $PlayerUndies.Type being yanked far up your $Player.Butt butt cheeks.</span> <br>
<span style="color:LightCoral">In utter confusion, you look behind you and see your $PlayerUndies.Name caught against the end of a wall-mounted flagpole giving you an extremely painful, yet, life-saving wedgie.</span> You might not be dead, but the painful wedgie is still something you kick and struggle to free yourself from. <span style="color:Pink">All your struggles manage to achieve is loosening your bottoms to the point where they hang from your ankles, now leaving you exposed in just your $PlayerUndies.Type.</span> <br>
<br>
<span style="color:Pink"> It’s all made even worse when you realize you’re now close enough to the street that onlookers have spotted your embarrassing situation.</span> <span style="color:LightCoral">The growing crowd beneath you is filled with grinning faces, many pointing and laughing - some have even begun taking photos or video of your humiliating position. Mortified, you struggle to escape, but you’re completely unable to protect your dignity or free yourself from this position.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Eyes: "Sad",
Blush: 2,
Cry: 2,
Arms: "Hide",
Outfit: "Undies",
Pantsdown: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightCoral">Your face reddens, you don’t think you’ll ever be able to live this moment down, and your reputation will probably never recover.</span> <br>
<br>
<<linkreplace "Continue">>
You blink rapidly and shake your head. Familiar sights and sounds come to you once more as the vivid fantasy come to its end. <span style="color:Yellow">You were so lost in that daydeam that it almost felt like reality!</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:Pink">You blush realizing that your fantasy ended with such an embarrassing outcome for you.. but even stranger is that you actually enjoyed the idea being put into such a vulnerable and exposed position. You wonder if such a thing could ever happen to you in reality.</span> <br>
<<set $Minutes += 30>>
<<addMoodlet "Stress" 0>>
<<set _arousalbs to ["Butt"]>>
<<set _arousalkink to ["Wedgiee", "Humiliated"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<<needChange "Energy" 6>>
<<needChange "Fun" 15>>
<br>
[[Continue|Player Bedroom]]
<</linkreplace>>
<<else>>
/*(Wedgie Outcome 2 - Requires player NOT have humiliation kink)*/
<span style="color:LightCoral">Your fall is abruptly stopped and you feel an immense and painful pressure against your groin, and between your $Player.Butt butt cheeks. You feel the sensation of your $PlayerUndies.Type being pulled taut far up your back.</span> <span style="color:Yellow">You look behind you and realize a hook on the flagpole snagged your $PlayerUndies.Name as you fell down, now leaving you helplessly suspended by your underwear!</span> <br>
<br>
You’re relieved you didn’t fall off the roof, but you’re also embarrassed your life was saved by an unplanned wedgie. <span style="color:LightCoral">The painful situation leads you to kick and struggle free, but you just can’t find any support from your position.</span> Every failed attempt not only tires you, it makes you sink deeper into your wedgie to the point where you stop struggling just to ease some of your pain. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Eyes: "Sad",
Cry: 1,
Blush: 1,
Arms: "Hide",
Outfit: "Undies",
},
Clothes: {
Bottoms: _blackpants,
Top: _whiteshirt,
Shoes: _blacksneakers,
},
},
]>>
<<ad _ad>>
On the bright side, you doubt anybody else is able to see your humiliating position, but you have a feeling you’ll probably be up here a while longer before you’re able to free yourself. <br>
<br>
<<linkreplace "Continue">>
You blink rapidly and shake your head. Familiar sights and sounds come to you once more as the vivid fantasy come to its end. <span style="color:Yellow">You were so lost in that daydeam that it almost felt like reality!</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
Blush: 1,
},
},
]>>
<<ad _ad>>
You feel quite happy having imagined such a thrilling fantasy, <span style="color:Pink">but you blush to yourself at how it ended with you being left in such an embarrassing situation. You can’t help but wonder if anything so outlandish could actually happen in real life.</span> <br>
<<set $Minutes += 30>>
<<addMoodlet "Stress" 0>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Wedgiee"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<<needChange "Energy" 6>>
<<needChange "Fun" 15>>
<br>
[[Continue|Player Bedroom]]
<</linkreplace>>
<</if>>
<</linkreplace>>/* Written by: Ron, the Ronest man alive. <3 */
/* Intro */
<<set $Minutes += 30>>
Looking for something to kill some time, you look in your toy chest and notice a small rubber ball. You decide to grab it and plop yourself down onto your bed. Your eyes now facing your bedroom ceiling. <br>
<br>
You toss the ball into the air throwing and catching it in alternating hands, you try to add some flair to each throw by doing a variety of spins with each arm. <span style="color:LightGreen">It feels like a very relaxing activity.</span> <br>
<br>
/*-Unlucky Trait End-*/
<<if $Player.Traits.includes("Unlucky")>>
You toss the ball up high and as you prepare to catch the ball, <span style="color:LightCoral">you are hit with a unfortunately timed sneeze. This forcibly causes you to close your eyes and jerk your head forward, and before you have a chance to reopen your eyes, you feel the ball hit you right in the face.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Eyes: "Mad",
},
},
]>>
<<ad _ad>>
You cringe from the pain of the impact, getting out of bed you toss the ball back into the chest frustrated, cursing your misfortunate. <br>
<<needChange "Fun" 20>>
<<addMoodlet "Pained" 2>>
<br>
[[Continue|Player Bedroom]]
/*-Normal End-*/
<<else>>
After a few more minutes, you sit up on your bed deciding you are now bored of this. Looking at the still opened toy chest gives you a fun idea. You throw the ball with as much force as you can trying to land it right into the toy chest. <br>
<br>
<<skillCheck "Athletics" 50>>
/*(Success)*/
<<if _result == 1>>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightGreen">It lands right in!</span> You cheer loudly getting up to do an exaggerated victory lap around your room very pleased with your throw. <br>
/*(Fail)*/
<<else>>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
},
},
]>>
<<ad _ad>>
<span style="color:LightCoral">The ball hits the rim of your toy chest and bounces back down onto the floor.</span> You let out a disappointed sigh at the sight of this before getting up, you place the ball back into the chest properly. hoping you’ll get it next time. <br>
<</if>>
<<needChange "Fun" 20>>
<br>
[[Continue|Player Bedroom]]
<</if>>/* Written by: Ron, Sexyman */
/* Intro */
<<set $Minutes += 30>>
You pace around your bedroom feeling rather bored, trying to think up something to do, you glance around your room fidgeting idly with your hands, but nothing seems to catch your attention. <br>
<<set _ad to [
{
Name: "Player",
State: {
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
Feeling frustrated, you leap backwards onto your bed. Feeling yourself bounce up slightly as you do so, this gives you an idea! You place your hands on the mattress s bounce yourself up and down, <span style="color:LightGreen">the mattress is particularly bouncy.</span> <br>
/*-If Wearing Shoes-*/
<<if $PlayerShoes.Type =="None">>
With a smirk you flick your shoes off with your feet, and get up hopping right onto your bed. <br>
/*-If no shoes-*/
<<else>>
With a smirk you get up, hopping right onto your bed. <br>
<</if>>
<br>
You pretend your bed is a small bouncy castle, jumping up and down on your bed, it felt like the mattress sprung you higher and higher with each jump. You begin laughing and begin to pull of a variety of silly poses as you repeatedly spring yourself into the air. <span style="color:LightGreen">It is a very fun time!</span> <br>
<br>
/*If Clumsy Trait-*/
<<if $Player.Traits.includes("Clumsy")>>
After a few more minutes of bouncing, you attempt to finish off with one last giant jump, <span style="color:LightCoral">however you jump far to enthusiastically, and lose your balance, this causes you to fall right off off the bed, and land right on your stomach.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Eyes: "Sad",
},
Clothes: {
Socks: $None,
Shoes: $None,
},
},
]>>
<<ad _ad>>
You slowly get backup and sit on your bed clutching your stomach in pain as you do so. You curse your constant clumsiness once more- Reminding yourself to be more careful next time, <span style="color:LightCoral">though you know that likely was not going to happen.</span> <br>
<<addMoodlet "Pained" 4>>
<<needChange "Fun" 20>>
<br>
[[Continue|Player Bedroom]]
<<else>>
<<set _random to random(1, 2)>>
/*-Normal End-*/
<<if _random == 1>>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
Clothes: {
Socks: $None,
Shoes: $None,
},
},
]>>
<<ad _ad>>
After a few more minutes of bouncing, you finish off with one last giant jump throwing yourself backwards onto your mattress once more. Though you now feel rather out of breath, <span style="color:LightGreen">you continue to chuckle to yourself, feeling satisfied with how much fun you have just had.</span> <br>
<<needChange "Fun" 20>>
<br>
[[Continue|Player Bedroom]]
/*Caught*/
<<elseif _random == 2>>
As you continue to bounce on your bed, you manage to make out footsteps approaching your door, you panic and bounce yourself backwards back down onto your mattress in one quick motion. As you hear the door creak open, you reach for a book nearby and open a random page. <br>
<br>
You are greeted by the sight of <span style="color:DarkTurquoise">Your Father</span> coming into the room, who looked rather confused, you look up at him and match his expression in faux. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$DadNickname</span>, what on earth was that racket? It sounded like it came from your room.”</span> He questions you sternly. <br>
<<set _ad to [
{
Name: "Player",
State: {
},
Clothes: {
Socks: $None,
Shoes: $None,
},
},
]>>
<<ad _ad>>
You shrug in response, explaining to him, holding your book up that though you did hear the noise, you are also unsure what it was, and it must have come from either <span style="color:DarkTurquoise">Noah</span>’s or <span style="color:DarkTurquoise">Gabe</span>’s Room, you’ve just been reading. <br>
<br>
He looks at you suspiciously, though he seems to accept your answer nodding at you before walking out of your bedroom. Closing it behind him. You sigh in relief knowing <span style="color:DarkTurquoise">Your Father</span> would almost certainly punish you if he caught you in the act. <br>
<<needChange "Fun" 20>>
<br>
[[Continue|Player Bedroom]]
<</if>>
<</if>>/* Written by: Miko1438 */
/* Intro */
<<set $Minutes += 30>>
With nothing better to occupy yourself, you’re forced to confront the worst emotion any child should ever have the misfortune of facing: boredom. <span style="color:LightCoral">Woe is you.</span> <br>
<br>
In a desperate bid for stimulation, you jump up and <span style="color:LightCoral">throw yourself melodramatically onto your bed.</span> The cushiony surface doesn’t envelop you as you’d expect, but instead pads your fall, causing you to bounce upward ever so slightly. <br>
/*If Shoes are Equipped*/
<<if $PlayerShoes.Type !="None">>
As you remove your shoes and kick them to the foot of the bed, you cautiously begin standing in the center of the mattress, testing the waters of your makeshift trampoline with a tentative jump. <span style="color:LightGreen">It’s fun!</span> <br>
<br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
Clothes: {
Socks: $None,
Shoes: $None,
},
},
]>>
<<ad _ad>>
/*If Shoes aren’t Equipped*/
<<else>>
You cautiously pull your legs up and push yourself into a standing position in the center of the mattress. Then, you test the waters of your makeshift trampoline with a tentative jump. <span style="color:LightGreen">It’s fun!</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
Clothes: {
Socks: $None,
Shoes: $None,
},
},
]>>
<<ad _ad>>
<</if>>
<<linkreplace "Continue">>
You’re quick to realize <span style="color:LightGreen">the limitless entertainment possibilities of your new Newtonian-level discovery,</span> as you increase the rate of your jumps. <br>
<br>
/*If Naked*/
<<if $PlayerUndies.Type == "None" && $PlayerBottoms.Type == "None">>
If not for the amount of fun you were having on your makeshift trampoline, <span style="color:Pink">you’d definitely be humiliated by the sensation of your $Player.PenisSize penis flapping up and down with every jump—a sensation you find surprisingly pleasurable.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
Blush: 2,
},
Clothes: {
Socks: $None,
Shoes: $None,
},
},
]>>
<<ad _ad>>
A fleeting memory of an old nursery rhyme <span style="color:DarkTurquoise">your dad</span> used to tell you—something about five monkeys, a bed, and <span style="color:Red">severe blunt force trauma</span><span style="color:LightCoral">-soon drains the spirit from your daring pastime.</span> <br>
/*If Clothed*/
<<else>>
A fleeting memory of an old nursery rhyme <span style="color:DarkTurquoise">your dad</span> used to tell you—something about five monkeys, a bed, and severe blunt force trauma—soon drains the spirit from your daring pastime. <br>
<</if>>
<br>
<div id="choice">
/*Stop Bouncing*/
<<link "Stop Bouncing<br>">>
<<replace"#choice">>
<span style="color:LightCoral">Fearing for your skull’s safety,</span> you bring your bouncing to a halt and collapse onto your comfortable pillows. <span style="color:LightGreen">Boredom safely averted!</span> <br>
<<needChange "Energy" -10>>
<<needChange "Fun" 20>>
<br>
[[Continue|Player Bedroom]]
<</replace>>
<</link>>
/*Keep Going*/
<<link "Keep Going<br>">>
<<replace"#choice">>
<span style="color:LightCoral">Ignoring your brain’s better judgment,</span> you continue impetuously bouncing on the fragile surface of your bed. The loud squeak from each jump eventually attracts the attention of <span style="color:DarkTurquoise">your dad</Span>, as evidenced by his approaching heavy steps. Before he has the chance to open the door and <span style="color:LightCoral">metaphorically catch you with your pants down,</span> you immediately halt your momentum and lie down on the bed. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
Eyes: "Tired",
},
Clothes: {
Socks: $None,
Shoes: $None,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>, I heard a strange set of noises coming from your room. You wouldn’t happen to be...?”</span> he says, his breath catching. From the tone of his voice, <span style="color:Pink">it was clear he expected to literally catch you with your pants down.</span> <br>
<br>
Flustered, you lie and say you were just reading, but that Gabe or Noah might be the ones responsible for the weird noise. <br>
<br>
<span style="color:LightSteelBlue">“Alright,”</span> he replies, raising his eyebrow skeptically. <span style="color:LightSteelBlue">“Just clean up after you’re done ‘reading’, please. I’d prefer not to see any more stains on those nice new sheets.”</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Sad",
Blush: 1,
Cry: 1,
},
Clothes: {
Socks: $None,
Shoes: $None,
},
},
]>>
<<ad _ad>>
<span style="color:Pink">Feeling humiliated for a crime you didn’t even commit;</span> you shush him out of your room. <br>
/*Gain Embarrassed Moodlet*/
<<needChange "Energy" -10>>
<<needChange "Fun" 20>>
<br>
[[Continue|Player Bedroom]]
<</replace>>
<</link>>
</div>
<</linkreplace>>/* Written by: BruMa */
/* Intro */
<<set $Minutes += 30>>
You sit at your desk looking for something to do, <span style="color:lightcoral">but neither your art supplies (or your homework) seem to particularly pick your interest.</span> You sit back at your chair and groan at your ever-increasing boredom when you hear the soft sound of the rain outside. You watch the raindrops slide through the glass panes of your window as they make curves and bends on their way down, surely that can’t be the most efficient path. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
Then two new raindrops land on the panel side by side and start to drip their way down in what looked like a mini race. You track one of the droplets as it slides down until it reaches the bottom of the glass and into the frame of your window, a mere second or two before its competitor. You continue to look for drops to race in your mind as this seems like the most interesting thing going on right now. <br>
<<needChange "Fun" 20>>
<br>
[[Continue|Player Bedroom]]/* Written by: Oryan */
/* Intro */
<<set _random to random(1, 2)>>
You are sitting in your desk chair with your head against the desk. Feeling so bored and can’t think of anything to do. As you let your boredom take over you start to swivel your chair back and forth when an idea occurs to you. Pushing away from the desk, you use your feet to push you round and round in circles. Feeling giddy while also causing a fluttery sensation in your stomach, you can’t help but laugh. <br>
<br>
Eventually you plant your foot on the floor bringing the chair to a stop before climbing to your feet with a goofy grin on your face as you are unable to keep your balance. <br>
/*[if the PC has the unlucky trait]*/
<<if $Player.Traits.includes("Unlucky") && _random == 2>>
<br>
As you stumble around you feel yourself about to fall and take careful aim for your bed. <span style="color:LightCoral">Only for you to fall short and find yourself landing in your laundry basket full of still dirty clothes.</span> You settle for a few seconds before your view clears enough to reveal that <span style="color:LightCoral">you are now face first in your own dirty underwear.</span> After taking a second to acknowledge your situation you struggle around in disgust only for the basket to fall over with you still inside. After several moments of you struggling around you manage to crawl out <span style="color:Pink">and you swear that you can taste your own old sweat from the underwear.</span> <br>
<<needChange "Fun" 20>>
<<needChange "Hygiene" -10>>
<br>
[[Continue|Player Bedroom]]
/*-Hygiene*/
/*-end for Wedgie/Humiliated Lovers- only if wearing underwear*/
<<elseif $PlayerUndies.Type != "None" && $Player.Kinks.Wedgiee == 1>>
/*PC: Undies:none, Happy, Blush1*/
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Mouth: "Happy",
Blush: 1,
PantsDown: true,
},
Clothes: {
Undies: $None,
},
},
]>>
<<ad _ad>>
As you stumble around you start to fall to the ground <span style="color:Pink">only for you to feel your underwear getting caught by the arm of the chair and yanking them down as you land on the floor with your ankle resting on the seat of the chair exposing your bits to the world,</span> but in this moment you are too dizzy to care as you just lay there until you have regained enough of your equilibrium to sit up and fix your $PlayerUndies.Type with a grin on your face, finding the humor of your predicament. <br>
<<needChange "Fun" 20>>
<<set _arousalbs to ["Butt"]>>
<<set _arousalkink to ["Wedgiee"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<br>
[[Continue|Player Bedroom]]
/*+Arousal]*/
<<else>>
/*-normal ending-*/
<span style="color:LightGreen">As you stumble around you fall face first onto your bed</span> still giggling from your own giddiness where you remain until you can regain your footing. <br>
<<needChange "Fun" 20>>
<br>
[[Continue|Player Bedroom]]
<</if>>/* Written by Senpai */
/* Intro */
You awaken to the sounds of birds chirping, and you get up to find yourself in what appears to be a dark forest with thin beams of sunlight streaming through the foliage above you. You sit up, wondering where you are, and look around. The forest is dense, but you see light between the trees in one direction. You get up and start cautiously walking in that direction, keeping an eye out for any potential threats around you, and when you push aside some vines and step into the light, what greets your eyes takes your breath away. <br>
<br>
<span style="color:Lightgreen">You are standing on a cliff overlooking a large number of beautiful islands, their emerald green color in striking contrast to the brilliant blue ocean!</span> Wait a second... that's not the ocean, that's the sky! <br>
<br>
You're on a giant floating island flying high in the clouds, alongside an archipelago of smaller islands, with the distant earth below the clouds. You notice a small island floating close by beneath the cliffside, and you get an idea. You step back a few steps, then run towards the cliff and make a flying leap into the sky. Wow! You soar forwards, far higher and farther than you thought your legs could launch you, into the beautiful vista in front of you. <br>
<br>
You land gently on the soft grass of the island, having floated down like a bubble. You smile to yourself, and take off running once again to the edge of the ground ahead of you and leap back into the sky, this time towards an island with a waterfall falling into the sky blue abyss. You catch the edge of the island with your hands and pull yourself up effortlessly, and without breaking stride you keep running. You hop over the river supplying the waterfall, scaring the poor frogs sitting on the lilypads, and run to the end of the island and leap back into the sky. <br>
<br>
As you soar through the air, you hear a series of bird chirps as a flock of white doves fly up alongside you. <span style="color:Lightgreen">You smile and pet the head of the closest one towards you before descending towards the next island getting an appreciative chirp in response.</span> Upon landing on the island, in front of you is a massive cliff face, belonging to a much larger island floating nearby. You smile to youself as you resolve to leap up towards it and clear the threshold with just a jump. You crouch down, and take a massive herculean jump into the sky. <br>
<br>
<span style="color:Lightgreen">You laugh with the thrill of it all, and you easily clear the island.</span> Unfortunately, now that you're floating above the island, you realize that it's much thinner than you thought: you're going to fly right over the island and back into the open sky! <span style="color:LightCoral">As you fall, you reach to catch the edge of the cliff, but your fingers barely graze the rock and you plummet into the blue abyss.</span> You look down, and you see the earth below you coming increasingly into focus as you plummet towards it. <span style="color:LightCoral">Uh oh.</span> You flail your arms and legs, trying to will yourself back up into the sky, <span style="color:LightCoral">but it's no use! The ground is still coming at you alarmingly fast! No, no, no, no no no no NO NO N-</span> <br>
<br>
You awaken with a start and immediately sit up and look around. You're sitting on your bed back in your quiet bedroom, your breathing is fast and your heart pounding. You breathe a sigh of relief that you didn't splatter on the ground. Once your heart settles down, you chuckle at how fun your adventure was up until the end as you get out of bed. <br>
<<needChange "Fun" 5>>
<<include"Nap">>/* Written by LMonkey */
/* Intro */
After plopping onto the bed you fall asleep remarkably fast, grasping your pillow for comfort as you drift off. The sounds of people conversing is growing louder as you bring your sights back down from the tall ceilings with blaring LED lights. You're walking with <span style="color:DarkTurquoise">Your Father</span> and <span style="color:DarkTurquoise">Noah</span>, who is riding high on the adult's shoulders so they get a chance to see things among the sea of adults walking. You have a hard time seeing the stalls of vendors and actors behind all of the people wearing bulky cosplay costumes. <span style="color:Pink">There's a curious mix of jealousy and relief as you have to be pushed past some and weave around others. A lot of the costumes leave a lot to be desired and you wouldn't be caught dead wearing those. But on the other hand, it does seem like a lot of fun.</span> <br>
<br>
<span style="color:LightSteelBlue">"Dad, that's <span style="color:DarkTurquoise">Oceanman</span>! I wanna go see."</span><span style="color:DarkTurquoise">Noah</span> points excitedly off in the distance and kicks his feet against Your Father's poor chest. You have to take his word for it, there isn't any way you can see past all the over-exaggerated costumes and furry heads all around you. You're stuck on the ground walking in the miasma of sweat and other odd odors as the three of you maneuver your way around the con. As you hold your nose you're tempted to say something to <span style="color:DarkTurquoise">Noah</span> about being excited for <span style="color:DarkTurquoise">Oceanman</span> of all people. <br>
<<set _ad to [
{
Name: "Noah",
State: {
Mouth: "Happy",
},
},
{
Name: "Player",
State: {
Mouth: "Frown",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">"<span style="color:DarkTurquoise">Oceanman</span>, really?"</span> <span style="color:DarkTurquoise">Your Father</span> exhales, seemingly expressing all of your disappointment in <span style="color:DarkTurquoise">Noah</span>'s choice to visit. <span style="color:DarkTurquoise">Noah</span> goes on about how they do team ups and they're actually pretty cool. You would be more inclined to argue on the merits that fish powers are just lame; if it wasn't for all the people you had to navigate around. Eventually you make it to <span style="color:DarkTurquoise">Oceanman</span>'s panel. <br>
<br>
The panel is fairly large with a decent crowd around it. Past the people wearing spandex and fake fur, you hear the rushing of fountains and spouts roaring water. <span style="color:Pink">Overhead are large tubing aquariums with real fish darting around with all sorts of vibrant colors. You notice plenty of kids on their parents shoulders tapping the glass being more interested in spooking the fish than the presentation.</span> <br>
<br>
In the center of it all is <span style="color:DarkTurquoise">Oceanman</span>, sitting on his golden throne covered in kelp and driftwood. <span style="color:Pink">The imposing Polynesian man's long black hair goes to his shoulders, complimented by a sharp full beard and imposing dark brown eyes. He stands up, holding a wicked looking trident in his hand. His feet are imbibed by sand, thirstily soaking up the splashing water. Cell phones and cameras are flashing lights from people snapping pictures of this glorious man and his rippling physique. The swirling tattoos on the man's chest frame the shredded six-pack the man has; he is so jacked even his biceps have biceps. A blush forms on your face as you contemplate how hot and jealous you are to have muscles like that. Your hands slink slowly to your crotch, hoping no one would notice your extra interest in the panel.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 2,
Arms: "Hide",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">"SUBJECTS!"</span><span style="color:DarkTurquoise">Oceanman</span> roars above the crowd, holding up his hand as if to take you to another land. The lights go dim and the fountains get kicked up to full, shooting higher into the air. <span style="color:LightSteelBlue">"Visitors to the elusive crust of the Earth..."</span> He carries on, his voice in contest with the rushing sound of water bellowing out of spigots and splashing into the reservoirs. Chilly mist forms in the air, causing you to shiver all over. So much you cannot focus on what <span style="color:DarkTurquoise">Oceanman</span> is saying. <span style="color:Lightcoral">Your body tingles behind your crotch, causing you to twitch your hips back and forth in that familiar urge to pee.</span> Looking around, you cannot see an easy way out of the crowd. As the water rushes more and a waterfall starts crashing behind <span style="color:DarkTurquoise">Oceanman</span> you've reached your limit. With a frantic goodbye to <span style="color:DarkTurquoise">Your Father</span> telling him where you're going, you're off to the bathroom. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 3,
Arms: "Hide",
},
},
]>>
<<ad _ad>>
The crowd is thick and hard to navigate, the voyage from the center of it is a real trip. <span style="color:Lightcoral">You desperately squeeze your bladder muscles as tightly as you can, bumping into people and their costumes left and right.</span> In a break from the oversized model foam heads you see a sign up above pointing toward the bathrooms. They're not too far off, mercifully. It's rough going but you manage to part the seas through the wonders of amazement, at the Komic Kon. <span style="color:Lightcoral">Your right leg spasms in response to all the squeezing you're doing, making you wonder if you're going to make it.</span> But eventually the crowds part just enough for you to make a break for the restrooms. <br>
<br>
<span style="color:Lightcoral">Your eyes scan the symbols in desperation when you reach the entrance to the bathrooms. There are four different signs and pathways to go. They all look like weird hieroglyphs depicting the costumes and props people are wearing to the event. You have no clue which one is the boy's room!</span> Taking a chance on one, you dart towards it only to see a line of women and girls around the corner. Blushing furiously, you duck before you get yelled at by anyone that would happen to turn around. Holding your crotch tightly as you run, you try the next plausible sign in the list. <br>
<br>
<span style="color:Lightcoral">It's full of people in costumes in various states of undress. There are no urinals in this one, only large stalls that double as changing rooms. You rush toward the center of the row of them, desperately looking for one that isn't locked only to find that they're all used.</span> A big furry paw grabs your shoulder and tosses you back, scolding you for trying to cut in the line. Defeated, you go back to the entrance. <br>
<br>
<span style="color:Lightgreen">Finally your luck improves. The next one you try has urinals, it's the boy's room!</span> Unfortunately all those are in use so you jaunt to the end looking for a stall. The pain and pressure of your bladder has reached a critical mass, any longer and you're going to have an accident. You're so close. It takes a while to run down the oddly long hallway of stalls to find one that is open. <span style="color:Lightcoral">One look inside almost makes you puke. Even standing 5 feet away at the door and aiming your willy up... there is no way you're using this one. Tears form in your eyes as you jerk around to find the next one; locked, locked again, another locked one…</span> <br>
<br>
<span style="color:Lightgreen">It's literally the last in the row that is the remaining available option. Grabbing the door and slamming it shut, you lock it to not be disturbed.</span> <span style="color:Pink">Never in your life has the button on your pants been this hard to undo as you're desperate for the sweet relief of letting loose. Once the button pops your underwear are pushed down in record time. Your eyes are shut tight as you aim, knowing you're hitting the bowl by the familiar trickling sound of urine splashing on water. Your imagination wanders to deep sea creatures scurrying across the ocean floor, humming a funky tune that comes to mind. Psychedelic colors flash behind your eyelids, reveling and anticipating that sweet feeling of relief.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 2,
Arms: "Hide",
},
},
]>>
<<ad _ad>>
/*-Wake Up – Not bedwetter-*/
<<if $Bedwetter == 0>>
<span style="color:Lightcoral">Except that feeling of relief isn't coming. In fact it's even stronger than before!</span> <br>
<br>
You jolt awake from your dream. Eyes wide in realization that the feeling in your dream was very much real. Throwing the blankets back you rush to your familiar bathroom down the hall and take care of your business. <br>
<<needChange "Bladder" 100>>
<br>
[[Continue|PH Bathroom]]
/*-Wake Up – Bedwetter No Protection-*/
<<elseif $Bedwetter == 1 && !$PlayerUndies.Tags.includes("Diaper")>>
<span style="color:Pink">You sigh deeply as your bladder empties and the pleasant sensation of letting go causes your body to shiver from head to toe. Nothing in the world feels quite like a satisfying piss. The world seems to fall around you as something seems off and you feel like you're levitating off the floor and floating in the ocean. Everything feels wet.</span> <br>
<br>
<span style="color:Lightcoral">Your eyes open slowly, realizing that it was all just a dream. Groaning, you try rolling over only to stop short. That dampness that has haunted you ever since you were little is back. You scrunch your face fighting back tears, trying not to scream out in frustration at the clammy feeling on your skin from the wet, sticky sheets clinging to your legs.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 2,
Cry: 1,
Arms: "Hide",
},
},
]>>
<<ad _ad>>
Sighing, you take your time getting up and throw the sheets off your bed; inspecting the damage and prepare to make the laundry walk of shame once again. Hopefully <span style="color:DarkTurquoise">Your Father</span> doesn't notice or leaves you alone about it this time. <br>
<<needChange "Bladder" 100>>
<<needChange "Hygiene" -100>>
/* ADD WET MOODLET */
<<include"Nap">>
/*Wake Up – Bedwetter Diaper/Pull-Up Full Diaper Moodlet*/
<<elseif $Bedwetter == 1 && $PlayerUndies.Tags.includes("Diaper") && $FullDiaper == 1>>
<span style="color:Pink">You sigh deeply as your bladder empties and the pleasant sensation of letting go causes your body to shiver from head to toe. Nothing in the world feels quite like a satisfying piss. The world seems to fall around you as something seems off and you feel like you're levitating off the floor and floating in the ocean. Everything feels wet.</span>
<br>
<span style="color:Pink">Your eyes open slowly, realizing that it was all just a dream. Groaning, you try rolling over only to stop short. The familiar crinkle of your nighttime protection hits your ears but it doesn't give you any comfort.</span><span style="color:Lightcoral"> As your thighs are rubbing together you feel the urine seeping out between your legs from the over sodden garment. Cursing to yourself, you sit up in the bed and throw the clammy sheets back.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 2,
Cry: 1,
Arms: "Hide",
},
},
]>>
<<ad _ad>>
<span style="color:Lightcoral">Sure enough, your $PlayerUndies.Type have leaked through and soaked the bed in a big spot dead center of the mattress. Wanting to cry over the futility of it all, you softly scream into your hands. Another round of embarrassing laundry is in your future. With any luck <span style="color:DarkTurquoise">Your Father</span> doesn't notice or leaves you alone about it this time.</span> <br>
<<needChange "Bladder" 100>>
<<needChange "Hygiene" -70>>
<<include"Nap">>
/*Wake Up – Bedwetter Diaper/Pull-up*/
<<elseif $Bedwetter == 1 && $PlayerUndies.Tags.includes("Diaper")>>
<span style="color:Pink">You sigh deeply as your bladder empties and the pleasant sensation of letting go causes your body to shiver from head to toe. Nothing in the world feels quite like a satisfying piss. Your foot taps uncontrollably as you ride out the end of the minutes-long stream. It's so satisfying it feels like you're floating away, far, far away…</span>
<br>
Your eyes open slowly, realizing that it was all just a dream. Sighing, you look at the clock to check the time and roll over. The crinkling of your $PlayerUndies.Type hits your ears but you're used to it. As you make it to your belly they're squished against your crotch, causing you to feel the familiar wetness that accompanies you most mornings and nights. You take your hand down to them and feel around. Nothing leaked out of them, which is a good thing. <br>
<<set _ad to [
{
Name: "Player",
State: {
},
},
]>>
<<ad _ad>>
Yawning, you start to stretch and get out of bed, knowing you'll need to change out of your gear soon. <br>
<<needChange "Bladder" 100>>
<<needChange "Hygiene" -10>>
<<include"Nap">>
<</if>>/* Written by: Dicey NOT the one who knocks */
/* Intro */
A loud ringing echoes in your head. You open your eyes and realize you’re lying on the cold, hard floor at school. Looking around, you see that the place is empty. The ringing suddenly stops—it must have been the school bell. But <span style="color:Yellow">you could’ve sworn you were just in your bedroom a minute ago.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Eyes: "Sad",
Blush: 1,
},
},
]>>
<<ad _ad>>
You stand up and dust yourself off, the silence of the halls pressing down on you like a weight. <span style="color:LightCoral">The unnatural stillness sends a chill through you, as if you’ve stepped into a scene from a horror movie. Each step toward the door echoes eerily, magnified by the emptiness around you.</span> <br>
<br>
When you reach it, the door feels heavier than it should, groaning softly as you push it open. A wave of warm air rushes past, momentarily easing your tension. You let out a small breath of relief, thinking you’ve escaped, only to freeze as you see the towering hedges surrounding the school. It’s like you’ve stumbled into the heart of a hedge maze. <br>
<br>
<span style="color:Yellow">Realizing there’s no other way out, you step into the bushes, the branches clawing at your skin as you push through. Your heart pounds in your chest, each beat echoing in your ears. Finally, a faint light pierces through the dense greenery.</span> <br>
<br>
Emerging into a small clearing, you see a mysterious shed. It almost looks like the one back home, but something about it feels off—warped, unnatural. Hesitantly, you step inside. The air inside is thick, and before you can take in your surroundings, a blinding flash of light engulfs you. <br>
<br>
You slowly open your eyes and find yourself in a place that looks almost identical to your school’s hallways, though the layout is strangely different. <span style="color:Yellow">In front of you are three distinct paths: the left one flickers ominously under an unsteady light; the middle is filled with a sharp, citrusy scent that seems out of place; and the right feels noticeably colder, the air brushing against your skin like a faint winter breeze.</span> <br>
<br>
<div id="choice">
/* Go to the Left Path */
<<link "Go to the Left Path<br>">>
<<replace"#choice">>
You take the left path, the flickering lights above casting jagged shadows that dance along the walls. Hoping it’s the right choice, you press forward. The hallway stretches on, monotonous and unsettling, until you turn a corner and catch sight of an opening leading outside. There, a cluster of vending machines looms in the dim light, their presence strangely out of place. <span style="color:Pink">As you approach, you notice each machine is filled with underwear, each piece marked with pictures of your classmates.</span> <br>
<br>
<div id="choice2">
/* Try Buying Something */
<<link "Try Buying Something<br>">>
<<replace"#choice2">>
Tempted, you decide to try buying something. You glance down and realize you already have money in your hand, and without thinking, you slip it into the machine. Suddenly, a large boot swings out, kicking you straight into the bushes. You squeeze your eyes shut and extend your hands to brace for impact. <br>
<br>
[[Continue|Bedroom Nap Hedge End]]
<</replace>>
<</link>>
/* Not Buying Anything */
<<link "Do Not Buy Anything<br>">>
<<replace"#choice2">>
You decide not to interact with the vending machines. You continue walking, only to feel something block your foot. Before you realize it, you’re headed straight for the bushes. You brace yourself for impact. <br>
<br>
[[Continue|Bedroom Nap Hedge End]]
<</replace>>
<</link>>
</div>
<</replace>>
<</link>>
/* Go to the Middle Path */
<<link "Go to the Middle Path<br>">>
<<replace"#choice">>
You decide to follow the citrusy scent down the middle path, each step deepening the fragrance. As you move forward, you notice a door ahead with a 'Do Not Disturb' sign hanging on it. A sense of unease settles over you, and you can’t shake the feeling that something ominous might be lurking behind it. <br>
<<set _ad to [
{
Name: "Player",
State: {
Blush: 1,
Arms: "Hide",
},
},
]>>
<<ad _ad>>
<div id="choice3">
/* Go inside the room */
<<link "Go inside the room<br>">>
<<replace"#choice3">>
You brace yourself as you open the door. Inside, you find a computer setup surrounded by numerous monitors and a chair—almost as if it’s a villain’s lair. On the screens, you see every single one of your classmates. Suddenly, the chair begins to rotate, and your heart starts to race. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 2,
Cry: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightCoral"> You’re frozen, unable to move, and instinctively, you close your eyes.</span> When the spinning stops, you slowly open them, hoping to see who’s sitting in the chair—but instead, you find only an orange sitting in the middle of it. <br>
<br>
Before you can process what you’ve just seen, the lights flicker and turn red. A blaring buzzer fills the room. The floor beneath you vanishes, and you scream at the top of your lungs—but no sound escapes. As the ground rushes up toward you, you brace for impact. <br>
<<set _ad to [
{
Name: "Player",
State: {
Eyes: "Sad",
Blush: 1,
Cry: 1,
Arms: "Hide",
},
},
]>>
<<ad _ad>>
[[Continue|Bedroom Nap Hedge End]]
<</replace>>
<</link>>
/* Don't go inside the room */
<<link "Don't go inside the room<br>">>
<<replace"#choice3">>
You hesitate for a moment, thinking it might be wise to follow the rules. You convince yourself that whatever is inside should not be disturbed. Suddenly, the lights around you shift to a deep green, and before you can react, the floor beneath you turns into a slide. You let out a startled squeak as you slide down, finally coming to a stop at what seems to be a meeting room. Inside, several people are already seated, but none of them look familiar—their faces are blurred, as if they're hidden from view. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Sad",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“What have we said about standing up during the meeting,<span style="color:DarkTurquoise">Mr. $Player.LastName</span>? Please, sit back down,”</span> a boy in a suit says, his voice sharp, echoing strangely in the room. Everyone’s eyes seem to pierce through you, their silence suffocating. The boy gestures to an empty chair. With a deep breath, you sit down. <br>
<br>
The moment your weight shifts onto the chair, you feel an unsettling shift beneath you. You fall through it as it suddenly disintegrates into a pile of leaves. Like confetti, they swirl around you as you fall, and soon you're suspended in a void. The room slowly fades away, your heart racing, leaving you feeling powerless. You close your eyes, plunging deeper into the void, surrounded by drifting leaves. <br>
<<set _ad to [
{
Name: "Player",
State: {
Eyes: "Sad",
Blush: 2,
Cry: 1,
Arms: "Bound",
},
},
]>>
<<ad _ad>>
[[Continue|Bedroom Nap Hedge End]]
<</replace>>
<</link>>
</div>
<</replace>>
<</link>>
/* Go to the right Path */
<<link "Go to the Right Path<br>">>
<<replace"#choice">>
You decide the colder path might be the better choice. As you turn the corner, the floor tiles abruptly end, giving way to smooth wooden planks. Ahead, the room opens into a wide clearing, but the darkness makes it impossible to see clearly. Your eyes catch an 'X' marked on the ground, and you cautiously step toward it, heart pounding with uncertainty. Suddenly, a spotlight blazes down on you. <br>
<br>
<span style="color:LightSteelBlue">"Psst, <span style="color:DarkTurquoise">$Player.Name</span>! Hey, quick, say your line!"</span> <span style="color:DarkTurquoise">Lucas</span> whispers, his voice full of urgency, but with a hint of encouragement as he gestures for you to hurry. You frantically glance around, your mind racing, and it hits you—you’re in the middle of a play. As the scene around you takes shape, <span style="color:Pink">the realization dawns: you’re in Romeo and Julius—you’re Romeo, and <span style="color:DarkTurquoise">Lucas</span> is <span style="color:DarkTurquoise">Julius</span>.</span>
<<set _ad to [
{
Name: "Player",
State: {
Blush: 1,
},
},
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Eyes: "Sad",
},
},
]>>
<<ad _ad>>
<div id="choice4">
/*Try to do an ad-lib*/
<<link "Try to do an ad-lib">>
<<replace"#choice4">>
<<skillCheck "Acting" 60>>
/* Pass */
<<if _result == 1>>
Trusting your acting instincts, you try to ad-lib. <span style="color:DarkTurquoise">Lucas</span>’ expectant gaze locks onto you, and you inhale deeply, calming your nerves. Fragments of the story flash through your mind as you grab <span style="color:DarkTurquoise">Lucas</span>’s hand, your heart pounding wildly. You declare your love for him, and suddenly, roses rain down onto the stage. The curtains sweep closed just as you nearly kiss him. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
Blush: 2,
},
},
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Happy",
Eyes: "Sad",
Blush: 2,
},
},
]>>
<<ad _ad>>
Blinking in the sudden darkness, you turn to <span style="color:DarkTurquoise">Lucas</span>—only to see him bolting down the hallway. Panic surges through you as you take off after him, but a sharp tug at your feet stops you cold. Your shoelaces are tied together. Time slows as you stumble forward, closing your eyes, bracing for the inevitable fall. <br>
<br>
[[Continue|Bedroom Nap Hedge End]]
/* Fail */
<<else>>
Trusting your acting instincts, you try to ad-lib. <span style="color:DarkTurquoise">Lucas</span>’ expectant gaze locks onto you, and you open your mouth to speak— <br>
<br>
<span style="color:LightCoral">But nothing comes out. Panic creeps in as your mind jumps from one thought to another: dogs, your brothers, anything to distract yourself. But no matter what, you can’t shake off the nervousness tightening in your chest.</span> <br>
<br>
<span style="color:LightCoral">You take a deep breath and try again, but the words tangle on your tongue. Stumbling over your feet, you mumble incoherent phrases, each more awkward than the last. Before you know it, you’re too focused on regaining your composure to realize <span style=“color:DarkTurquoise”>Lucas</span> is standing right in front of you. With a startled gasp, you trip over him. As you fall, your eyes lock onto his, and you instinctively reach out your hand, silently hoping he'll catch you.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Eyes: "Sad",
Blush: 1,
Cry: 1,
},
},
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Eyes: "Sad",
},
},
]>>
<<ad _ad>>
[[Continue|Bedroom Nap Hedge End]]
<</if>>
<</replace>>
<</link>>
<<skillDiff "Acting" 60>>
<br>
/* Try to run away */
<<link "Try to run away<br>">>
<<replace"#choice4">>
In your frantic rush, <span style="color:LightCoral">you miss the misplaced prop lying in your way. Your foot catches on it</span>, and everything seems to shift into slow motion. Your stomach twists as your balance wavers, and you throw your arms out, desperately trying to catch yourself. The air whooshes past your face, and before you can stop it, the floor surges up to meet you. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Eyes: "Sad",
Blush: 1,
Cry: 1,
Arms: "Hide",
},
},
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Eyes: "Sad",
},
},
]>>
<<ad _ad>>
[[Continue|Bedroom Nap Hedge End]]
<</replace>>
<</link>>
</div>
<</replace>>
<</link>>
</div>/* End */
You wake up with a gasp, your chest rising and falling rapidly as if you'd just hit the ground from a long fall. Heart pounding, you blink a few times and realize you’re lying on the floor of your room. <span style="color:LightGreen">A wave of relief washes over you—it was just a dream. Or maybe a really weird daydream.</span> Either way, it's something you’ll probably be thinking about for a while. <br>
<br>
Before you can process it all, <span style="color:Pink">a small voice pipes up from the doorway.</span> <br>
<br>
<span style="color:LightSteelBlue">“Did you fall?”</span> <span style="color:DarkTurquoise">Noah</span> asks, his wide eyes fixed on you. “I heard a big boom!” <br>
<br>
You quickly glance at the mirror and spot a big red mark on your forehead. <span style="color:Pink">Your face heats up as embarrassment creeps in—you must have hit your head on the floor. You force an awkward smile and wave him off.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Eyes: "Sad",
Blush: 3,
},
},
{
Name: "Noah",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Eyes: "Sad",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Noah</span> frowns, pointing at your forehead. <span style="color:LightSteelBlue">“Are you sure? That looks really bad.”</span> <br>
<br>
You reassure him, still feeling flustered. <br>
<br>
<span style="color:LightSteelBlue">“Okay…”</span> he mumbles, not sounding convinced. He lingers for a second before slowly backing out of the room, peeking in one last time before closing the door. <br>
<br>
Left alone, you sigh and try to pull yourself together, still feeling a little dazed. <br>
<<addMoodlet "Pained" 6>>
<<include"Nap">>/* Written by: Ron (The cutie) */
<<set _whitebriefs to {
Name: "White Briefs",
Type: "Briefs",
Color: "White",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Briefs/White Briefs.png",
Avatar: "Images/Avatar/Clothes/Briefs/White Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
}>>
/* Intro */
You find yourself awakening at a classroom desk, the speed at which you awake nearly sending you flying out of the chair you are now sat in. As you regain your balance you feel quite befuddled, you don’t recall falling asleep in a chair? <br>
<br>
You begin observing your surroundings, quickly recognising the lines of desks and chalk board, which could only be from your maths classroom, though you can’t help but shake the feeling something about the room feels rather… off. <br>
<br>
You take a look at your classrooms clock, it is completely unreadable, with far more clock hands than there should be, each of them twisted oddly in different directions, yet you can somehow still make out that it is extremely late after class! <br>
<br>
You ponder to yourself how you got here, not recalling the last few hours at all. As you are trying to retrace your steps however, you gasp loudly as you make an embarrassing discovery, <span style="color:Pink">You look down at your body and realise you are wearing nothing but a pair of Tighty Whities!</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 2,
Arms: "Hide",
Outfit: "Naked",
},
Clothes: {
Bottoms: _whitebriefs,
},
},
]>>
<<ad _ad>>
<span style="color:LightCoral">The discovery makes you panic, and you search around the room frantically for any sign of your clothes, though not a trace of them is in sight!</span> You try to compose yourself yet again trying to retrace your steps, when suddenly you hear voices outside, quickly followed by a loud rattling sound at the door, <span style="color:LightCoral">someone was trying to get in!</span> <br>
<br>
You decide to run and hide, realising this was your best chance of avoiding being seen in this exposed state; <span style="color:LightCoral">however as you attempt to move, you are unable to budge an inch, you are completely frozen in place!</span> <br>
<br>
<span style="color:LightCoral">A sense of dread grows in your stomach as the rattling sound becomes more aggressive</span>, and the voices both grow far louder and more numerous, <span style="color:Pink">it sounds like your entire class is about to enter and see you in your underwear.</span> <br>
<br>
You close your eyes in trepidation, knowing there was nothing you could do to avoid what was about to happen, the door opens with a loud *SQUEAK* and- <br>
<br>
You suddenly awaken in a cold sweat; you are back in your room. Your heart is pounding from what that had just occurred, you get up out of bed and sigh in relief at the realisation you were not about to be at the mercy of your entire class. <span style="color:Pink">Though you make a mental note to yourself, to make sure you never go into school in nothing but your underwear!</span> <br>
<<include"Nap">>/* Written by BruMa */
/* Intro */
<<set $Minutes += 30>>
You grab the ruler from your desk and wield it as a mighty sword, imagining yourself as a gladiator in the colosseum. <span style="color:lightgreen">The crowd cheering you on as their champion.</span>
<<if $PlayerTop.Type != "None">>
/*-If Wearing Top-*/
You remove your $PlayerTop.Name and strike a flexing pose for the crowd, showcasing your muscles sculpted like a Greek God’s statue.
<<else>>
/*-If Not Wearing Tops-*/
You strike a flexing pose for the crowd, showcasing your muscles sculpted like a Greek God’s statue.
<</if>>
The crowd cheers you as the gate of the colosseum opens up, your next challenge to be revealed. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
Clothes: {
Top: $None,
Outer: $None,
Over: $None,
Under: $None,
Neck: $None,
},
},
]>>
<<ad _ad>>
/*-Normal-*/
<<if $FearAnimals == 0>>
<span style="color:yellow">Suddenly, a tiger leaps out of the shadows of the gate and gives a mighty roar, no doubt your fiercest challenge so far. The beast was absolutely huge, but that didn’t scare you, you hold up your sword and prepare for the fight.</span> <br>
<br>
The tiger pounces at you with sharp claws at the ready, but you dodge out of the way last second, nearly losing your balance as the beast’s large body hits the ground next to you, quaking the floor with its weight. You go for a strike with your sword, but just like you the tiger quickly leaps out of the way of your attack. You’re both face to face with each other now, the beast lets out a low growl before pouncing at you again, bringing you down as it tries to scratch you with its razor-sharp claws, but you hold its paw still as you roll away from the pinning position. <br>
<br>
Your turn to strike now, you go for a jab with your sword, connecting the first strike on the beast as it winces away before it tries to swipe you again. The fight is a long and arduous challenge, as you shrug off blows and bites, your feral opponent surely has you on the defensive. But as it starts to tire, you see the chance to turn the tables as you can finally take the reins of the fight. <br>
<br>
As the tired beast grows slower you can at last start the offensive, advancing on the tiger pushing it back to a corner as it no longer can avoid your blows nor truly strike back. <span style="color:lightgreen">Once cornered, the animal tries one last effort as it dashes past you back to the center of the arena, but it cannot escape you, and with one last strike it collapses to the floor. Defeated.</span> <br>
/*-If Afraid of Vicious / Large Animals-*/
<<else>>
Suddenly, <span style="color:LightCoral">a large monster leaps out of the shadows of the gate</span>, a beast with eyes glowing red and sharp teeth and claws at sight. It gives a terrifying roar, no doubt your greatest challenge so far. You hold your sword up in sweaty palms, unsure if you’re ready for the fight. <br>
<br>
The beast pounces at you with its claws at the ready, but you dodge out of the way last second, nearly losing your balance as the creature’s huge body hits the ground next to you, quaking the whole arena under its weight. You try and go for a strike with your sword, but your hesitation allows the monster to leap out of the way. You’re both face to face with each other now, <span style="color:Pink">you stare at the beast’s glowing red eyes as it lets out a low growl before pouncing on you again, pinning you down on the floor with its claws</span>, but you refuse to go down like this. You kick at the underside of the monster, pushing it off of you allowing you to quickly get back at your feet. <br>
<br>
It was your turn to strike now, with newfound courage and determination you charge at it with your sword, connecting your first strike against the beast as it winces back before trying to swipe at you again with its claws. The fight is a long and arduous challenge, the monster’s terrifying strikes are strong, but you shrug them off, refusing to lose like this, but it surely has you on the defensive. But as the fight goes on, the monster starts to tire, it’s evil eyes no longer holding their sinister glow as you are finally given the change to turn the tables and conquer the beast. <br>
<br>
You take the offensive as your foe grows slower, pushing back at the darkened monster in front of you as you force it into a corner, it was their turn to be afraid now. Once cornered, the beast is no longer menacing in your eyes, and as it tries to flee as a last effort you deliver the final blow, bringing the monster to the ground. Defeated. <br>
<</if>>
<br>
<<linkreplace"Continue">>
The crowd goes wild as you stand tall on above the beast, you put your feet on top of it as a true sign of your victory as the cheers of the crowd fill your ears. The champion remains undefeated.
/*-If Chastity Kink-*/
<<if $Player.Kinks.Chastity == 1>>
But not yet free. <span style="color:Pink">You put your hand over your private parts imagining the tight squeeze of a lock and cage</span>, the burden you must bear for 100 fights before finally being released from it.<br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Chastity"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<</if>>
<br>
You bask in the thundering voices of the crowd one last time before finally returning to your quiet room, ruler in hand, and victory in heart. <br>
<<if $Player.Traits.includes("Childish")>>
<<needChange "Fun" 30>>
<<elseif $Player.Traits.includes("Mature")>>
<<needChange "Fun" 10>>
<<else>>
<<needChange "Fun" 20>>
<</if>>
<br>
[[Continue|Player Bedroom]]
<</linkreplace>>/* Written by: Ron the cutest boy in the land */
/*Intro */
<<set $Minutes += 30>>
You pretend to be a strongman, imagining you are in front of a large crowd, striking various poses and flexes.
<<if $PlayerTop.Type != "None">>
<span style="color:Pink">You remove your $PlayerTop.Name, striking another pose for the imaginary crowd as you do so and turn towards your mirror giving you a full view of your exposed chest.</span> <br>
<<else>>
You strike another pose for the imaginary crowd and turn towards your mirror giving you a full view of your already exposed chest. <br>
<</if>>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
Clothes: {
Top: $None,
Outer: $None,
Over: $None,
Under: $None,
Neck: $None,
},
},
]>>
<<ad _ad>>
/*-if Body Anxiety Trait-*/
<<if $Player.Traits.includes("BodyAnxiety")>>
You go to examine yourself in the mirror, <span style="color:LightCoral">however you gasp at the sight of your reflection and immediately back away from it. What were you thinking? You couldn’t look at yourself in the mirror … not like that.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Eyes: "Sad",
Blush: 2,
},
Clothes: {
Top: $None,
Outer: $None,
Over: $None,
Under: $None,
Neck: $None,
},
},
]>>
<<ad _ad>>
<span style="color:LightCoral">You feel your heart pounding and your chest tighten; your mind now full of negative thoughts about your body.</span> You decide to shake it off and decide it was best to do something else to take your mind off this. <br>
<<addMoodlet "Stress" 1>>
<br>
[[Continue|Player Bedroom]]
/*Normal Variant*/
<<else>>
/* Skinny */
<<if $Player.Build == "Skinny">>
You examine your reflection, flexing in the mirror as you do so. You see a skinny boy looking back at you. You make out the faint outline of your ribs on your thin stomach as you strike numerous poses, upon further inspection you’re not sure you would be a good strongman, having little in the way of actual muscles. <br>
<br>
<span style="color:Pink"> You do however find your skinny body pretty cute, giving you a rather boyish look. You smile to yourself and strike some more cutesy poses fitting of your stature, picturing the crowd ‘Awwing’ at you as you do so.</span> <br>
<br>
/* Husky*/
<<elseif $Player.Build == "Husky">>
You examine your reflection, flexing in the mirror as you do so. You see a chubby boy looking back at you. You see your belly jiggle slightly as you strike numerous poses. Upon further inspection you’re not sure you would be a good strongman, having little in the way of actual muscles. <br>
<br>
<span style="color:Pink">You do however find your chubby body pretty cute, admiring how cuddly you look, wanting to give yourself a big squeeze. You smile to yourself and strike some more cutesy poses fitting of your stature, picturing the crowd ‘Awwing’ at you as you do so.</span> <br>
<br>
/* Muscular */
<<else>>
You examine your reflection, flexing in the mirror as you do so. You see a muscular boy looking back at you. You admire your abs as your strike numerous poses, Upon further inspection you think that you could actually make for a good strongman, your toned body being the ideal shape for it. <br>
<br>
Though you don’t find your muscled body makes you look as cute or boyish as some of the other boys your age, <span style="color:Pink">You do admire the shape you are in. You begin flexing your muscles again into the mirror doing a number of atypical strongman poses as you, imagining the crowd admiring your form.</span> <br>
<br>
<</if>>
/*If PC in undies*/
<<if $PlayerBottoms.Type == "None" and $PlayerUndies.Type != "None">>
You decide to take one last look at yourself, <span style="color:Pink">and blush as you are reminded by your reflection, that you have been standing there posing in nothing but your $PlayerUndies.Name, This Entire time! </span>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
Blush: 2,
},
Clothes: {
Top: $None,
Outer: $None,
Over: $None,
Under: $None,
Neck: $None,
},
},
]>>
<<ad _ad>>
/*If PC naked*/
<<elseif $PlayerBottoms.Type == "None" and $PlayerUndies.Type == "None">>
You decide to take one last look at yourself, <span style="color:Pink">and blush heavily as you are reminded by your reflection, that you have been standing there posing with your $Player.PenisSize penis exposed, this entire time!</span>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
Blush: 3,
},
Clothes: {
Top: $None,
Outer: $None,
Over: $None,
Under: $None,
Neck: $None,
},
},
]>>
<<ad _ad>>
/*If PC is wearing bottoms*/
<<else>>
You decide to take one last look at yourself, blushing slightly at the sight of your exposed chest in the exposed reflection once more.
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
Blush: 1,
},
Clothes: {
Top: $None,
Outer: $None,
Over: $None,
Under: $None,
Neck: $None,
},
},
]>>
<<ad _ad>>
<</if>>
<span style="color:LightGreen">In spite of any negative thoughts that you may have regarding your appearance, you smile to yourself knowing that overall, you are happy with your body the way it is.</span> You turn away from the mirror <span style="color:Pink">but not before striking one final dramatic pose!</span> <br>
/*If Player has Unlucky Trait*/
<<if $Player.Traits.includes("Unlucky") && $PlayerBottoms.Type != "None" and $PlayerUndies.Type != "None">>
<span style="color:Pink">However as you do this your pants you see your $PlayerBottoms.Name suddenly fall down to your ankles,</span> You chuckle to yourself and roll your eyes as you pull them back up, knowing with your luck you should have expected this! <br>
<</if>>
<<if $Player.Traits.includes("Childish")>>
<<needChange "Fun" 30>>
<<elseif $Player.Traits.includes("Mature")>>
<<needChange "Fun" 10>>
<<else>>
<<needChange "Fun" 20>>
<</if>>
<br>
[[Continue|Player Bedroom]]
<</if>>/* Written by: LMonkey */
/* Intro */
<<set $Minutes += 30>>
Sitting down at your desk you think about what to do to pass the time. Your mind wanders to the last time <span style="color:DarkTurquoise">Your Father</span> had the Racetona 600 on TV. Cars going around turning left on a track loop. It didn’t look like anything special but you remember the words <span style="color:DarkTurquoise">Your Father</span> said to you.<br>
<br>
<span style="color:LightSteelBlue">“Just imagine you’re actually driving one of those things, kiddo.”</span> He told you. <span style="color:LightSteelBlue">“It’s not as easy as it looks.”</span> While you can’t drive one yourself you can get an idea. Turning around you grab a pillow off your bed and use it as a makeshift steering wheel.<br>
/* Continue */
<<set _random to random(1, 2)>>
/*Normal - Finish the Race*/
<<if _random == 1>>
<<set _ad to [
{
Name: "Player",
State: {
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“The green flag has come down. The Racetona 600 is underway!”</span> <span style="color:DarkTurquoise">The Announcer</span> declares, their staticy voice blaring past the balled up fist over your mouth. <span style="color:Lightgreen">Starting from pole position, you’re a favorite to win today’s race. The gentle roll of your engine, your pursing lips, burst into a roar as you blow harder between your lips. Spit spurts out of your mouth as you make all the noises of an engine reaching race speed. You take your pillow, rapidly rocking it back and forth on your desk as you control your 3-ton death machine.“</span> <span style="color:LightSteelBlue">The racers are building up speed rounding the corner, <span style="color:DarkTurquoise">$Player.Name</span> is ahead of the pack holding the line. No one can pass him.”</span> You get up, holding the pillow between your hands as you pace around your room.<br>
<br>
The cars dissipate behind you as the race goes on, the circles you’ve trekked around your room marking each of the laps in the race.<br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span> is in danger. Number 4 is coming up strong on him, drafting and getting that nose underneath. Can <span style="color:DarkTurquoise">$Player.Name</span> keep the lead?”</span> <span style="color:Lightgreen">You pick up speed around the room, driving that pillow for all its worth as you’re battling for the checkered flag finish.</span> It all comes down to this moment. One wrong move and you’re done for. You round the corner around your bed and<span style="color:DarkTurquoise">The Announcer</span> comes back in. <span style="color:LightSteelBlue">“Number 4 has slingshotted! He’s side-by-side with <span style="color:DarkTurquoise">$Player.Name</span>, but he won’t let the win go that easy.”</span> <span style="color:Lightgreen">You run with your shoulder up, pretending that your nemesis’s car is grinding side to side with you as you drag out the rest of the race.</span><br>
<br>
<span style="color:LightSteelBlue">“It’s gonna be close. It’s gonna be close.”</span> Your canned <span style="color:DarkTurquoise">Announcer</span> voice shouts in trepidation. You’re almost out of breath pacing so hard. <span style="color:Lightgreen">With a well-timed jerk of your pillow you elbow Number 4 to the wall right before crossing the white line.</span> <span style="color:LightSteelBlue">“He’s done it! He’s done it!”</span> <span style="color:DarkTurquoise">The Announcer</span> shouts in that radio-pitch, pretend voice. <span style="color:LightSteelBlue">“A 0.2 second finish. <span style="color:DarkTurquoise">$Player.Name</span> takes the cup!”</span> <span style="color:Lightgreen">He declares as you spin and fall back on your bed, waving the pillow like the race flag in triumph. A well earned victory and one for the record books!</span><br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
You smile to yourself as you get back up, basking in your victory.<br>
<<if $Player.Traits.includes("Childish")>>
<<needChange "Fun" 30>>
<<elseif $Player.Traits.includes("Mature")>>
<<needChange "Fun" 10>>
<<else>>
<<needChange "Fun" 20>>
<</if>>
<br>
[[Continue|Player Bedroom]]
/*Normal - Crash and Burn!*/
<<elseif _random == 2>>
You’re in the middle of the pack, not having placed well enough in the preliminary to start any further. That won’t stop you though. <span style="color:Lightgreen">With determination and grit all over your face you purse your lips and start spitting, the engine of your car is coming to life.</span><br>
<br>
<span style="color:LightSteelBlue">“The race is under way! Sun’s up today after two days of rain. Let’s see how our racers handle it.”</span> <span style="color:DarkTurquoise">The Announcer</span>’s voice bellows past your balled up fist over your mouth, simulating the canned radio effect. You take your pillow and gently rock it back and forth, gaining speed on the first lap. Cars are all around you as you set up the drag with the one in front. <span style="color:Lightgreen">Weaving your pillow back and forth you keep your attention on maximizing the drag, not letting your forward car get away from you. </span>It’s tough going as you pick the pillow up and zip around the room; jerking it left and right as you bob and weave through cars on all sides. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span> has taken it to the wall and is moving up.”</span><br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:Lightgreen">You pick up speed, jerking your pillow even more as you hold your right shoulder up, riding that pretend wall as you turn left and keep your position.</span> <br>
<br>
<span style="color:LightSteelBlue">“Block, block block! They know they want around <span style="color:DarkTurquoise">$Player.Name</span>. They just can’t get it.”</span> <span style="color:DarkTurquoise">The Announcer</span>’s voice builds up. You focus on weaving, the cars vivid in your mind where they are. You’re so focused on blocking the car behind you that you don’t see the one in front tilt to your bumper. <br>
<br>
<span style="color:LightSteelBlue">“WOAH! OOOOH! <span style="color:DarkTurquoise">$Player.Name</span> gets turned by Number 16!”</span> <span style="color:Lightcoral">It all comes tumbling down as the crash ensues. You wobble back and forth as car after car hits you, hammering you into the wall. A chain reaction starts, taking everyone behind you in 3rd place out of the race.</span><span style="color:LightSteelBlue">“6, 18, 2, 24, 5…it’s a pile-up!”</span> <span style="color:Lightcoral">You dramatically dive into your bed, crashing and bouncing up and down. Each car rams into you in your mind, igniting a fire from the escaped fuel. The fake crowd roars in applause as they witness the only thing worth watching in these races. You jerk every part of your body as the number of cars start adding up. The damage to your car is significant, crunching the chassis of your car with each new impact, making you jut and jerk for each blow. By the time it’s all over you’re contorted, splayed out on your bed with your tongue hanging out, buried under your pillows and blankets: dead.</span><br>
<br>
<span style="color:LightSteelBlue">“Well. It’s all part of the sport. The racers knew what they signed up for.”</span> <span style="color:DarkTurquoise">The Announcer</span> comments, summing up their remarks on your premature demise and the millions of dollars of damage to the track and drivers. <span style="color:LightSteelBlue">“Next up on SportsTV, Curling. Stay tuned…”</span> The broadcast finishes with static fading out.<br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:Lightgreen">After catching your breath from all the excitement, you sit back up on your bed. A big smile forms on your face. You hop back up to your feet, satisfied and thinking about what to do next.</span><br>
<<if $Player.Traits.includes("Childish")>>
<<needChange "Fun" 30>>
<<elseif $Player.Traits.includes("")>>
<<needChange "Fun" 10>>
<<else>>
<<needChange "Fun" 20>>
<</if>>
<br>
[[Continue|Player Bedroom]]
<</if>>/* Written by: Anonymous K. */
/* [An event when PC is playing with toy cars in their room. PC has to be wearing underwear.] */
/* Intro */
You sit cross-legged on your floor, making some very important decisions. Every single car you own is in a row in front of you, eagerly waiting to be picked and play their part. Some are chipped with faded stickers, the old favorites, while some are new additions from this year and have a lot to prove. You pick out two you believe to be in a similar “ranking” and pit them against each other, pulling each car back as far as you can reach, and then slamming them into one another; first to show their belly loses. It’s one of your favorite games and this one in particular has been going on for a good while. <br>
<br>
A particular car has been doing so well it’s been undefeated for ten whole minutes. This time, it’s up against an underdog. A brand-new black car with a lot to prove. It’s sleek, a little lighter than the other, but could it knock the champion off its winner’s pedestal? You offer some commentary to the invisible masses watching with bated breath as you get the cars ready. This is it, folks. Don’t blink. You pull both cars back, as if two duelists taking their initial paces before pulling the trigger, and— <br>
<br>
<span style="Color: LightSteelBlue">“Boo.”</span><br>
<br>
<span style="Color: LightCoral">You jump, both cars flying out of your hands as you spin around on your butt to find Gabe towering in the doorway, arms folded.</span> He laughs at you, leaving your ears red and tingly, and asks, <span style="Color: LightSteelBlue">“What the hell are you doing?”</span><br>
<br>
<<set _ad to [
{
Name: "Player",
State: {
Blush: 1,
Mouth: "Sad",
},
},
{
Name: "Gabe",
State: {
Outfit: "Everyday",
Eyes: "Mad",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
/* PC: Eyes Normal, Mouth Sad, Blush1
Gabe: Everyday, Eyes Mad, Mouth Happy */
You hold your chest to soothe your beating heart and explain, without all the imaginary bits, that you’re pitting your cars against each other to crown an Ultimate Champion. <span style="Color: LightGreen">Instead of tearing you down about it, however, he nods and looks a bit thoughtful, tilting his head to the side and looking upward.</span><br>
<br>
<span style="Color: LightSteelBlue">“Hmm. Bet you that black car’ll win.”</span> He lifts his finger to gesture at it on the floor. Your eyes widen and a smile spreads across your face. You gather up both cars again and get them into position. Gabe steps into your room and shuts the door behind him with his foot. The stakes are higher and you feel excitement bubbling deep inside. This counts as him playing with you, doesn’t it? Your dopey grin widens as you pull them back, and— <br>
<br>
<span style="Color: LightGreen">Slam! The black car leaves the old champion rolling, rolling, spinning, and finally crashing into the wall. You look up at Gabe and pump your fists, exclaiming that he was right! You have a new champion!</span> Your arms lower some as you see him coming toward you, dusting off his hands with a devious grin. Huh? <br>
<br>
<span style="Color: LightSteelBlue">“Nice. Welp, time to claim my prize.”</span> He gives his knuckles a loud pop and you feel them dig into your lower back as he grabs your underwear and lifts. You cry out as you’re lifted into the air by nothing but your $PlayerUndies.Type. <span style="Color: Pink">You feel the material of your bottoms brushing against your bare cheeks and a firm fabric grip on your balls.</span> You try to balance yourself by sticking your arms out, fingers splayed, while all you can do is balance there and laugh like crazy. Gabe is getting a kick out of it as well, and anyone listening in would think the two of you were just having some wholesome fun. <br>
<br>
Through tears and giggles, you’re begging him to let you go, and he obeys—<span style="Color: LightCoral">but not as you’d hope.</span> He effortlessly hooks you onto your dresser and ruffles your hair around before opening the door to leave. You press your hands together and beg him not to leave you like this, tears threatening to stream down your face from all the laughing. He simply winks at you and shuts the door behind him, and you go limp. Playfully defeated. <br>
<br>
<<needChange "Fun" 10>>
<<socialChange "Gabe" 5>>
[[Continue|PH Bedroom]]<<set $Minutes += 30>>
<<if $Player.Traits.includes("Childish")>>
You happily open your toy box and begin to search for something to play with. There was so much fun to be had, you didn’t even know where to begin! To add to the enjoyment, you decide to pick something at random to play with. <br>
<br>
<<elseif $Player.Traits.includes("Mature")>>
You walk over to the large box where you keep all your old toys and begin to rummage through. You were a bit too old for toys such as these, though Your Father insisted you keep them. But you guess they can provide some occasional enjoyment. <br>
<br>
<<else>>
You walk over to the large box where you keep all your toys and pick something out. Some may say you are too old for toys, but those people would be wrong. The day you stop having fun with toys is a day you don’t want to see. <br>
<br>
<</if>>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<<set _Random to ["Play in Room Cars1", "Play in Room Cars2", "Play in Room Cards1", "Play in Room Cards2", "Play in Room Marbles1", "Play in Room Marbles2", "Play In Room Car Wars", "Play In Room Car Wars 2"]>>
<<set _event to _Random.random()>>
<<include _event>>You pull out a handful of toy cars and smile. A few minutes later, you have built a large, winding racetrack throughout your room. Using books as ramps, socks as barriers, and some pencils to mark turns, you have created a large track where only the best racers will claim victory! Lining four cars up at the starting line, you announce to the imaginary crowd that this is the final match in a grand prix where the winner will take all. <br>
<br>
The four cars rev their engines, eager to begin as the countdown starts. Ready? Set? Go! And they’re off! The four cars speeding away at lightning speeds, neck to neck. One manages to pull ahead during the first turn, but not enough as the second car tries to speed ahead. Can he make it before the sharp turn? No! As he crashes and spins out into the barrier! <br>
<br>
Three racers left as we come onto the straightaway, with the two in the back finally putting full power to their engines, but first place has a lead! Coming up on the ramp, two of them slow down as the third takes it at full speed and goes flying! Unable to control his car in the air, he goes flying off the track into a pile of papers! Crash! <br>
<br>
Two racers left, one slightly ahead of the other as we come into the final turn! Who will win? Who will claim victory over the other!? It all comes down to this as they both hit the turn perfectly and… IT’S A PHOTO FINISH! The judges review the tape and, naturally, your favorite car wins! The crowd goes wild as the trophy is handed to the winner and a tow truck heads out to aid those who crashed. <br>
<br>
What an exciting race! <br>
/* Play in Room Ending */
<<if $Player.Traits.includes("Childish")>>
<<needChange "Fun" 30>>
<<elseif $Player.Traits.includes("Mature")>>
<<needChange "Fun" 10>>
<<else>>
<<needChange "Fun" 20>>
<</if>>
<br>
[[Continue|Player Bedroom]]You pull out a handful of toy cars and think for a moment. While you weren’t interested in a race, you do note that each of the cars have their own design and personality. So, you decide to use the cars as characters in a story, a CarPG, if you will. Telling a story of a group of cars at a school for racers. <br>
<br>
A blue, alien-looking car is the newest in school and is quickly made fun of for his strange appearance. Thankfully, he makes friends in a tiny red race car and a large black truck. Together, they form a racing team that can’t be beat! That is, until a group of evil bully cars attacks and damages his friends! <br>
<br>
The blue car won’t have it and challenges the leader of the evil cars, a dark grey and red car, to race down the treacherous Pillow Mountain! Known for its uneven and soft roads, this is a track that has claimed many lives in the past and requires the best handling to survive. <br>
<br>
The evil car agrees, thinking the blue car would give up and chicken out when the time came. However, in a heroic turn of events, it is the evil car that gives up partway through, too scared to finish the race. The blue car uses all his skill and determination to finish the race, earning the respect not only of his peers, but also of the evil cars who apologize for what they did. <br>
<br>
Maybe, in the sequel, the blue car and former evil car can become friendly rivals that will help each other reach new heights? Now that would be an exciting story! <br>
/* Play in Room Ending */
<<if $Player.Traits.includes("Childish")>>
<<needChange "Fun" 30>>
<<elseif $Player.Traits.includes("Mature")>>
<<needChange "Fun" 10>>
<<else>>
<<needChange "Fun" 20>>
<</if>>
<br>
[[Continue|Player Bedroom]]Near the bottom of the box, you find an old, battered deck of cards. Shrugging, you decide to play a game of solitaire. Cards are not the most exciting thing to play solo, but you find some enjoyment in it as you set up the game and begin. <br>
<br>
You start out doing decently well, though have to resist the urge to cheat as things begin to not go your way. Keeping things fair and cheat-free is pretty hard when you are both the only player and the referee. Though, as you come near the end, you are happy with yourself that you’ve managed to resist the temptation. <br>
<br>
While solitaire isn’t the most exciting game in the world and it truly reserved more so for bored days on the computer without internet access, you feel a sense of pride as you manage to win the game, quietly high-fiving yourself as you smile down at your success. <br>
/* Play in Room Ending */
<<if $Player.Traits.includes("Childish")>>
<<needChange "Fun" 30>>
<<elseif $Player.Traits.includes("Mature")>>
<<needChange "Fun" 10>>
<<else>>
<<needChange "Fun" 20>>
<</if>>
<br>
[[Continue|Player Bedroom]]You pull out an old deck of cards from the bottom of the toy box. While the box they are in has seen better days, a quick inspection shows that the cards themselves are in pretty good condition. Though exciting card games are hard to come by without at least one other player, so you decide to instead attempt to make a house of cards out of them. <br>
<br>
Having a carpeted floor helps, as the small strands aid in holding together the base of the house as you begin to construct. Man, this looks a lot easier on TV! The first layer is simple, but once you have to begin stacking cards on top of one another, things get tricky. Plus, a single slip of a card can cause the whole thing to collapse! While frustrating, you do still find enjoyment in watching the cards plop down and fall, as it was oddly satisfying. <br>
<br>
Eventually, you pivot your strategy to creating a more stable base, forming something more akin to a large circular card tent that you then build off of. Once that fails, you begin to make a small town of single-story card structures of different shapes and sizes. <br>
<br>
In the end, looking over your impressive town of cards, you then decide to pretend to be a monster as you destroy each of them one by one. You mimic the screams of the citizens as you destroy their homes and lay waste to the town. In the end, all that is left is a pile of cards and the silence of former civilization. <br>
/* Play in Room Ending */
<<if $Player.Traits.includes("Childish")>>
<<needChange "Fun" 30>>
<<elseif $Player.Traits.includes("Mature")>>
<<needChange "Fun" 10>>
<<else>>
<<needChange "Fun" 20>>
<</if>>
<br>
[[Continue|Player Bedroom]]You pull a small bag out from the toy chest and open it up to find that it is full of marbles! Not the most exciting toy for someone your age, but Your Father swears by them. You recall him attempting to teach you all how to play marbles, which is a game where you try to flick them into a circle while flicking your enemies outside of the circle. <br>
<br>
But you don’t really remember the rules for the game, so instead just set up various marbles around the floor and enjoy flicking them into each other and watching where they fly. The sound of marble on marble is decently satisfying, with the clacks echoing throughout your room as you create more and more elaborate series of marbles that all bounce into each other from a single flick. <br>
<br>
In the end, your floor is full of colorful marbles. You stand up to admire the sight, realizing that, according to old cartoons, if you step on these you’d slip and, after a series of unlikely and unfortunate events, you’d hurt yourself in a hilarious fashion. You decide to clean up the marbles rather than risk it. <br>
/* Play in Room Ending */
<<if $Player.Traits.includes("Childish")>>
<<needChange "Fun" 30>>
<<elseif $Player.Traits.includes("Mature")>>
<<needChange "Fun" 10>>
<<else>>
<<needChange "Fun" 20>>
<</if>>
<br>
[[Continue|Player Bedroom]]Inside the toy box, you find a bag full of various colors of marbles. Alright, but what to do with them? You glance around your room until you spot a collection of old boxes, books, and other various trash that gives you an idea. You spend the next 10 minutes creating a downward track that begins on your dresser, goes to your bed, then finally ends on the floor. You test it out with a single marble, watching it roll down the track in a simple yet exciting fashion. <br>
<br>
You smile as you set up the race, collecting a marble of each color and lining them up as you announce to the imaginary audience that an epic race was about to commence. You even give the marbles actual names and teams, as if they were real racers, and mentally pick which one you want to win. Once everything is ready, you begin the race and watch as the marbles all roll down the track. <br>
<br>
For something as simple as marbles rolling down a slope, it was extremely exciting! Watching the marbles bounce and overtake each other, staying neck and neck. You cheer as your favorite reaches the lead and would be on the edge of your seat, if you were sitting down, as the end comes so close with your marble just barely behind! <br>
<br>
In the end, your marble wins and you let out a loud cheer that almost makes it look like you were watching an actual sporting match. But this was far more exciting than any boring race on TV and the best part was, you could run the race as many times as you want! Maybe even make some sort of Grand Prix! <br>
/* Play in Room Ending */
<<if $Player.Traits.includes("Childish")>>
<<needChange "Fun" 30>>
<<elseif $Player.Traits.includes("Mature")>>
<<needChange "Fun" 10>>
<<else>>
<<needChange "Fun" 20>>
<</if>>
<br>
[[Continue|Player Bedroom]]/* Written by Pocodesu */
/* Intro */
You happily open your toy box and begin to search for something to play with. There was so much fun to be had, you didn’t even know where to begin! To add to the enjoyment, you decide to pick something at random to play with. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
You grab your bucket of toy cars and rummage through it, carefully lining up the ones that you decide to use on your desk. Even though you have so many, you generally always pick your old favorites. There’s the red boxy car with the peeling flame stickers on the sides, the sleek and modern looking blue car, and of course, the green and yellow race-car with the loose front tires and chipped spoiler. <br>
<br>
Suddenly, you find yourself in space. The blue and green cars are now spaceships on a routine mission to a planet suspected of lending aid to the evil empire. A large moon looms ever closer as they maneuver through the nearby asteroid field. You don’t know why, but you suddenly have a bad feeling about this… <br>
<br>
<span style="color:lightcoral">BAM!</span> <br>
<br>
You were right! A red ship had burst out from behind one of the asteroids and slammed into the blue ship, flipping it over in the process! This was bad. These ships were only capable of taking three hits! The green ship spins around and immediately engages in battle with the red ship. Luckily, the green ship had the upper hand this time and managed to flip the red. During this time, the blue ship managed to flip back over and attempted to attack the red as well. <br>
<br>
<span style="color:lightcoral">Unfortunately, he was unsuccessful and was flipped over by the red ship once again.</span> That was the last straw for the green ship. He knew he had to defeat the red and save the day! After another clash, the red was flipped by the green once again. The battle was close, but one more clash would decide it. There was only one option left. The double slam maneuver. It was risky, but there was no other choice. <br>
<br>
The green and blue ships lined up next to each other. They would have to time their attacks perfectly to hit the red ship at the same time. All three ships approached full speed and with a loud clash, slammed into each other. After the dust had settled, only the green ship was left standing. <br>
<br>
You stare solemnly at the flipped cars on your desk. You can barely believe it. Have the Car Wars truly begun? Only time will tell you think to yourself. <br>
/* Play in Room Ending */
<<if $Player.Traits.includes("Childish")>>
<<needChange "Fun" 30>>
<<elseif $Player.Traits.includes("Mature")>>
<<needChange "Fun" 10>>
<<else>>
<<needChange "Fun" 20>>
<</if>>
[[Continue|Player Bedroom]]/* Written by: -AN */
/* Intro */
From the box you grab two toy cars, <span style="color:Yellow">one is a shiny gold four-door sedan,</span> while the other is a blue two-door race car bearing all sorts of sponsorship brands on its chassis. You imagine the gold car driver is trying to prove which car is the best. The blue race car driver is more than happy to accept this challenge, so you sit at your desk with both toy cars and race them around the desk with one in each hand. <br>
<br>
As you race them around, both cars take turns getting a leading position and the race seems to be tied without a clear winner. The draw makes you stop to ponder a new way to determine a winner. You quickly go back to your toy box and reach in and pull out two tall track ramps and return to the desk with them. You assemble and aim the tracks in such a way that each car will sit at the top of their respective ramp, and once both are pushed down, each car will collide into the other. <br>
<br>
With an excited grin you hold both cars at the top of their ramps then release each one down! Both cars go down at lightning speed and almost immediately smash into each other. The blue race car spins out but remains on all four wheels, but the poor gold car has flipped on its side. Blue wins! <br>
<br>
You reset both cars for the second round. As you release the cars, it’s almost as if time slows down and you see both cars careening into each other in slow motion. You watch as the gold car is sent into a roll from the impact, but miraculously lands back onto its wheels. Meanwhile, the blue race car reels from the crash and shoots right off your desk and lands upside down with its wheels still spinning rapidly Gold wins! <br>
<br>
<span style="color:LightGreen">With both cars securing 1 win each, it’s time for the final deciding round.</span> You can barely contain you excitement as you reset each car once again and prepare to release. You audibly count down from 3... <br>
<br>
As the count reaches 1 and you release both cars, time again seems to slow as you watch each car impact each other with a satisfying and resounding clatter! <br>
<br>
<<set _random to random(1, 3)>>
<<if _random == 1>>
/*Random result 1*/
The gold car remains on all four wheels but zooms towards the edge of your desk! Miraculously, it manages to stop just short of falling off! Meanwhile the blue car was sent into a side roll, and you watch as it nearly lands back onto its wheels, but just doesn’t have enough momentum and stays upside down. <br>
<br>
Gold is the winner! <br>
<br>
<<elseif _random == 2>>
/*Random result 2*/
The blue car and gold car are both sent towards opposite ends of the desk! The blue car slows as it rolls towards the edge. Two of its wheels go over the edge leaving the car hanging precariously, but incredibly, the car does not tip over. Meanwhile the gold car just has too much momentum from the crash and falls off the desk landing upside down. <br>
<br>
Blue is the winner! <br>
<br>
<<elseif _random == 3>>
/*Random result 3*/
Both cars are sent barreling in different directions from the crash. You watch as the blue car comes towards you, and falls off the desk right into your lap! Meanwhile, the gold car flies straight off the desk catching spectacular air time before falling to the floor. <br>
<br>
<span style="color:LightGreen">You giggle at the amusing outcome and are content calling this one a draw!</span> <br>
<br>
<</if>>
<<linkreplace"Continue">>
Satisfied and entertained with the result, you begin putting everything away, both cars seeming none the worse for wear. <br>
<<if $Player.Traits.includes("Childish")>>
<<needChange "Fun" 30>> <br>
<<elseif $Player.Traits.includes("Mature")>>
<<needChange "Fun" 10>> <br>
<<else>>
<<needChange "Fun" 20>> <br>
<</if>>
[[Continue|Player Bedroom]]
<</linkreplace>><strong>-Choose a book to read-</strong><br>
<br>
<<set _link to []>>
<<for _i to 0; _i lt $Bookshelf.length; _i++>>
<<capture _i>>
<<set _link[_i] to "Read " + $Bookshelf[_i]>>
<strong>$Bookshelf[_i]</strong>
<<link "[Read]">>
<<run Dialog.close()>>
<<goto _link[_i]>>
<</link>>
<div style="text-indent: 2.5em;">
Descriptions in progress.
</div>
<</capture>>
<</for>><strong>-Choose a comic to read-</strong><br>
<br>
<<set _link to []>>
<<for _i to 0; _i lt $ComicShelf.length; _i++>>
<<capture _i>>
<<set _link[_i] to "Read " + $ComicShelf[_i]>>
<strong>$ComicShelf[_i]</strong>
<<link "[Read]">>
<<run Dialog.close()>>
<<goto _link[_i]>>
<</link>>
<div style="text-indent: 2.5em;">
Descriptions in progress.
</div>
<</capture>>
<</for>>/* Written by: Diced vegetables (Dicey) */
<<set $Minutes += 60>>
/* Intro */
You reach for Master of the Amulet: The Guildship, a fantasy novel with a cover that promises epic adventures—elves, dwarves, and halflings, exactly the kind of story you’re in the mood for. You crack open the book and immediately feel pulled into the world. <br>
<br>
It starts in a town with a small but determined halfling named <span style="color:DarkTurquoise">Hugo</span>. He’s at home, going about his usual routine, when a sudden knock at the door breaks the silence. <span style="color:DarkTurquoise">Hugo</span> opens it to find no one there—except for a strange figure standing just at the edge of the porch. <br>
<br>
<span style="color:LightSteelBlue">“Who are you?”</span> <span style="color:DarkTurquoise">Hugo</span> asks, narrowing his eyes. <br>
<br>
The figure hands him a small, intricately designed amulet with an eye symbol carved into it. <span style="color:LightSteelBlue">“Take this,”</span> the person says in a low, urgent tone. <span style="color:LightSteelBlue">“It’s important.”</span> <br>
<br>
Before <span style="color:DarkTurquoise">Hugo</span> can even blink, the figure vanishes, leaving nothing but the echo of their footsteps fading into the distance. <span style="color:DarkTurquoise">Hugo</span> stares down at the amulet, confused. <br>
<br>
<span style="color:LightSteelBlue">“Uh… thanks?”</span> he mutters, though he can’t shake the weird feeling that something bigger is going on. He stands there for a moment, staring at the amulet, unsure of what to do next. Finally, he shrugs and pockets it, telling himself that maybe it’s just some weird coincidence. <br>
<br>
The day goes on, and <span style="color:DarkTurquoise">Hugo</span> tries to go about his business, but that amulet keeps bugging him. Every time he looks at it, it feels like it’s whispering secrets he doesn’t yet understand. As the hours pass, the weight of it presses down on him. Something about the whole situation doesn’t feel right. <br>
<br>
Later that evening, as he’s sitting down for dinner, a loud knock sounds at his door. He jumps up, surprised, and opens it to find a breathless messenger from the king standing on the other side. <br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Hugo</span>!”</span> the messenger exclaims, his eyes wide with urgency. <span style="color:LightSteelBlue">“The king has heard of the amulet. You must come with me at once.”</span> <br>
<br>
<span style="color:LightSteelBlue">“Wait, what? The king knows about the amulet?”</span> <span style="color:DarkTurquoise">Hugo</span> asks, confused. <br>
<br>
The messenger nods quickly. <span style="color:LightSteelBlue">“Yes, he knows. And he’s sent me to bring you to him. There’s an evil force approaching, and the amulet is the key. You must act fast.”</span> <br>
<br>
<span style="color:DarkTurquoise">Hugo</span>’s heart skips a beat. <span style="color:LightSteelBlue">“An evil force? What does the king want me to do with this thing?”</span> <br>
<br>
The messenger steps aside, revealing two figures standing behind him: a stout dwarf and a tall elf, each armed with weapons. <br>
<br>
<span style="color:LightSteelBlue">“You won’t be going alone,”</span> the messenger explains. <span style="color:LightSteelBlue">“These two are to accompany you on your quest. They are both skilled warriors who will help you defeat the evil beyond the horizon.”</span> <br>
<br>
The dwarf steps forward, gruff and ready for action. <span style="color:LightSteelBlue">“Don’t worry, kid. We’ve got your back. We’ve been through worse.”</span> <br>
<br>
The elf, calm and collected, nods. <span style="color:LightSteelBlue">“The evil is growing, and we don’t have time to waste. We must leave immediately.”</span> <br>
<br>
<span style="color:DarkTurquoise">Hugo</span> takes a deep breath. He’s never been on an adventure like this, but something about the situation makes him feel like he has no choice. He looks down at the amulet in his hand, then back at his new companions. <br>
<br>
<span style="color:LightSteelBlue">“Okay. Let’s do this,”</span> he says, determination setting in. <br>
<br>
And so, <span style="color:DarkTurquoise">Hugo</span>, the dwarf, and the elf set off on their journey, the weight of the world heavy on their shoulders. They walk toward the unknown, knowing they’ll face whatever dangers lie ahead. <br>
<br>
You pause, the image of <span style="color:DarkTurquoise">Hugo</span>, the dwarf, and the elf marching off in your mind. feeling the weight of the book in your hands. As much as the adventure calls to you, you're not in the mood to keep reading. You close the book, knowing you’ll pick it up again later. But for now, you’ve had enough. <br>
<br>
You set the book down, feeling satisfied with what you've read so far, but also curious about where the journey will take <span style="color:DarkTurquoise">Hugo</span> next. <br>
<<if ["Nerd", "Bookworm"].includes($Player.Traits)>>
<<needChange "Fun" 50>>
<<else>>
<<needChange "Fun" 30>>
<</if>>
<br>
[[Continue|Player Bedroom]]
/*[End at Bedroom, +Fun/++Fun(Nerd/Bookworm), +Mood]*//* Written by: Dicey “Let’s split up!” */
<<set $Minutes += 20>>
/* Intro */
The moment you open the book, a burst of colors swirls around you, wrapping you up like a warm hug. Before you know it, you're swept into a world where everything feels brighter and more magical. <br>
<blockquote>'From the ground, fresh and new, <br>
A little worm wiggled through. <br>
He crawled to his friend, the beetle so bright, <br>
<span style="color:LightSteelBlue">"Oh, Beetle, dear Beetle, may I have a bite? <br>
Just a nibble, not too much, I’m so hungry for a crunch!"</span> <br>
<span style="color:LightSteelBlue">"Of course, little worm, but just a small chew,"</span> <br>
The beetle said kindly, <span style="color:LightSteelBlue">"I’ll share it with you."</span> <br>
So, they nibbled and munched, the worm and his friend, <br>
But the worm's hungry tummy just wouldn’t end! <br>
Then up in the sky, he spotted a sight, <br>
His fluttery friend, the butterfly so light. <br>
<span style="color:LightSteelBlue">"Mr. Butterfly, please, may I share your sweet meal?"</span> <br>
<span style="color:LightSteelBlue">“Mr. Butterfly, please, may I share your sweet meal? <br>
Just a tiny, little taste—I'm hungry, that's real!”</span> <br>
The butterfly laughed and gave him a wink, <br>
<span style="color:LightSteelBlue">"I'll share just a sip, but be careful—don’t sink!"</span> <br>
The worm took a sip of the nectar so sweet, <br>
but soon felt a rumble—he needed more to eat! <br>
He wriggled along and looked left and right, <br>
then spotted some ants with their picnic in sight. <br>
<span style="color:LightSteelBlue">"Hello, little ants! Could I have just a crumb? <br>
I'm still feeling hungry—my tummy's not done!"</span> <br>
The ants marched along and said with a cheer, <br>
<span style="color:LightSteelBlue">"You can have just a bit, but don't eat it all, dear!"</span> <br>
So, the worm took a nibble, then wiggled away, <br>
still searching for snacks on this bright, sunny day. <br>
Through gardens and grass, he roamed all around, <br>
until a big, juicy apple was there to be found! <br>
<span style="color:LightSteelBlue">“Oh, lucky me!”</span> the worm happily said, <br>
<span style="color:LightSteelBlue">“This apple's so big, it'll keep me well-fed!”</span> <br>
He munched and he crunched, <br>
till he let out a yawn, and curled in the apple... asleep before dawn.’</blockquote>
<<if $Player.Traits.includes("Mature")>>
As you close the book, you see why kids enjoy it, but you can tell it's not really meant for you.
<<if $FearBugs == 1>>
<<needChange "Fun" 5>>
<<else>>
<<needChange "Fun" 10>>
<</if>>
<br>
[[Continue|Player Bedroom]]
<<else>>
As you finish The Hungry Worm, you shut the book with a smile, feeling all warm and fuzzy inside.<br>
<<if $Player.Traits.includes("Childish")>>
<<needChange "Fun" 25>>
<<else>>
<<needChange "Fun" 15>>
<</if>>
<br>
[[Continue|Player Bedroom]]
<</if>><<set $Minutes to 30>>
You pull out your copy of Owlman: Knight of Revengeance from your comic book shelf. This is one of the few Owlman comics in the house that Noah hasn’t read, mainly due to the rating being T, which means only Teenagers and up. You’re pretty sure Your Father originally got it for Noah, before seeing the rating and giving it to you instead. Noah was quite upset to be unable to read it, an attempt to sneak it out of your room leading to a weekend grounding. The boy eyes it briefly whenever he walks into your room, though must know it is not worth risking another spanking.<br>
<br>
The story isn’t even about Owlman, not really. It is instead about his father, Tomas, who in this alternative universe loses his son and wife and goes on to become Owlman. It is clear early on why Your Father doesn’t want Noah to read it until he is older, as it shows detailed acts of violence and blood that are much to graphic for you little brother. <span style="Color: LightGreen">Still, it is a very enjoyable story that seems to be only part of a larger crossover that takes place in this alternate universe.</span> Maybe one day you’ll get to read more of it.<br>
<br>
<<if ["Nerd", "Bookworm"].includes($Player.Traits)>>
<<needChange "Fun" 50>>
<<else>>
<<needChange "Fun" 30>>
<</if>>
<br>
[[Continue|Player Bedroom]]<<set $Minutes to 30>>
You spot the fun cover of your comic book “Ultraman: Boy of Tomorrow”. It details some of the early adventures of Ultraman when he was a kid and still just discovering his power. It is a pleasant and fun book full of mostly silly adventures and encounters, with some bits of drama spliced in. You read through it and enjoy the fun and exciting art pieces that go along with the story, detailing a boy your own age learning about his strange alien powers.<br>
<br>
There are a few notable parts of the story that catch your attention. <span style="Color: Pink">The young Ultraboy sneaking out one night to test his powers of flight in just a t-shirt and briefs. Him getting back at some bullies by using his laser vision to cut their belts and make their pants fall in school. Him trying on multiple cute costume ideas that all involve underwear over his pants. And the cutest one, Ultraboy accidentally burning off his own clothes and having to travel all the way from his school back home butt naked. Seems the boy’s powers are a bit hindered when he is feeling as embarrassed as that, leading to him having to do it as a normal kid. Thankfully, this part contains plenty of artwork that showcase all of his best features. At this age, the boy isn’t as “ultra” as you’d think.</span><br>
<br>
<<if ["Nerd", "Bookworm"].includes($Player.Traits)>>
<<needChange "Fun" 50>>
<<else>>
<<needChange "Fun" 30>>
<</if>>
<br>
[[Continue|Player Bedroom]]<<set $Minutes to 30>>
You spot a copy of an Arachnikid comic and grab it, sitting down on your bed as you glance at the cover. This story was Arachnikid vs the Sucky Six, a story where the titular hero’s 6 biggest enemies and rivals all team up to take him down. <span style="Color: LightCoral">They are quite effective, ambushing the hero in the first act of the comic and leaving him completely beaten, costume torn and body bruised. Things seem bad as the young hero limps back home as the villains seem to have won the day.</span><br>
<br>
<span style="Color: LightGreen">But the heroes always come around in the end, as the young lad uses his brilliant mind to create some new gadgets and create an ambush of his own, using the villains various weaknesses and their own inability to get along to his advantage as he takes them out one by one and manages to overcome the large group of evil-doers.</span> In the end, he learns that size isn’t everything, which is a strange way to phrase that message.<br>
<br>
<<if ["Nerd", "Bookworm"].includes($Player.Traits)>>
<<needChange "Fun" 50>>
<<else>>
<<needChange "Fun" 30>>
<</if>>
<br>
[[Continue|Player Bedroom]]/* Intro */
<<set $Minutes += 30>>
You search your bookshelf for a book to read and come across a math textbook that <span style="color:DarkTurquoise">Your Father</span> bought you some time ago. The cover is bright yellow, with the words ‘Fun with figures’ written in bold red text. You take the book into your hands and let out an audible sigh, you suppose it would be a good idea to improve your math knowledge. <br>
<<set _ad to [
{
Name: "Player",
State: {
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
The material feels pretty simple to comprehend, going through basic sums and equations. <span style="color:LightCoral">It is as expected, a rather boring read.</span> You go through the book for several more minutes before deciding you have had enough for now. Despite it being a rather monotonous, <span style="color:LightGreen">you do at least feel like you have learned a thing or two from the material.</span> <br>
<<needChange "Fun" -10>>
<<skillPoints "Math" 5>>
<br>
[[Continue|Player Bedroom]]<<if $StarterBottoms == 1>>
<<addClothing "Temp" "Bottoms" "Shorts" "Blue">>
<<elseif $StarterBottoms == 2>>
<<addClothing "Temp" "Bottoms" "Jeans" "Blue Denim">>
<<elseif $StarterBottoms == 3>>
<<addClothing "Temp" "Bottoms" "Pants" "Black">>
<</if>>
<<set _found to _clothingtemp>>
You look through the back of your closet to try to find some old pants, and you find something!<br>
[img[_found.Icon]]<br>
<<link "Continue" "Player Bedroom">>
<<set $PlayerBottoms to _found>>
<<include"Exposed Tracking">>
<</link>><<if $StarterShoes == 1>>
<<addClothing "Temp" "Shoes" "Sneakers" "Blue">>
<<set _found to _clothingtemp>>
<<elseif $StarterShoes == 2>>
<<addClothing "Temp" "Shoes" "Sneakers" "Red">>
<<set _found to _clothingtemp>>
<<elseif $StarterShoes == 3>>
<<addClothing "Temp" "Shoes" "Tennis Shoes" "Black">>
<<set _found to _clothingtemp>>
<</if>>
You look through the back of your closet to try to find some old shoes, and you find something!<br>
[img[_found.Icon]]<br>
[[Continue|Player Bedroom][$PlayerShoes to _found]]<<if $StarterTops == 1>>
<<addClothing "Temp" "Top" "T-Shirt" "Blue">>
<<elseif $StarterTops == 2>>
<<addClothing "Temp" "Top" "T-Shirt" "Forest Green">>
<<elseif $StarterTops == 3>>
<<addClothing "Temp" "Top" "T-Shirt" "Red">>
<</if>>
<<set _found to _clothingtemp>>
You look through the back of your closet to try to find an old shirt, and you find something!<br>
[img[_found.Icon]]<br>
[[Continue|Player Bedroom][$PlayerTop to _found]]<<nobr>>
<<widget "scroungeCloset">>
<<set _slot to _args[0]>>
<<set _player_item to State.getVar(`$Player${_slot}`)>>
<<set _drawer to State.getVar(`$Closet${_slot}`)>>
<<if _player_item.Type == "None" and _drawer.length == 0>>
<<if _slot.endsWith("s")>>
<<set _article to "some">>
<<else>>
<<set _article to "a">>
<</if>>
<<set _passage to `Player Bedroom Scrounge ${_slot}`>>
<<link "Scrounge for _article _slot (0:05)" _passage>>
<<set $Minutes += 5>>
<</link>><br>
<</if>>
<</widget>>
<</nobr>><<include"Toggle Setting Confirm">>
/* LOCATION */
<<set $Location to {
Name: "Player Bedroom",
Indoors: 1,
Safe: 1,
Nudity: 1,
Public: 0,
Environment: "Bedroom",
}>>
<<if $Sleeping>>
<<include "Dream Modifier Add">>
<<set $Sleeping to 0>>
<</if>>
<span style="color:Azure"><big><strong>--Your Bedroom--</strong></big></span><br>
You stand in your modest-sized bedroom.
/* Walls */
<<if $PlayerBedroom.WallStyle == "Paint">>
Your walls are painted a nice $PlayerBedroom.WallColor and
<<else>>
Your walls a covered in a nice wallpaper featuring $PlayerBedroom.WallColor and
<</if>>
/* Posters */
<<if $PlayerBedroom.Posters.length == 0>>
are pretty bare, lacking posters, photos, or anything else on them.
<<elseif $PlayerBedroom.Posters.length == 1>>
is decorated with a single $PlayerBedroom.Posters.
<<else>>
is decorated with many things, including: $PlayerBedroom.Posters.
<</if>>
/* Rug */
<<if $PlayerBedroom.Rug != "None">>
The center of yor floor is covered by a $PlayerBedroom.Rug, which lies atop your
<<else>>
Beneath your feet is your
<</if>>
/* Floor */
<<if $PlayerBedroom.FloorStyle == "Carpet">>
$PlayerBedroom.FloorColor carpet.
<<else>>
$PlayerBedroom.FloorColor hardwood floor.
<</if>>
In one corner, facing your $PlayerBedroom.DoorColor door is your twin bed, which is covered in $PlayerBedroom.BedSpread sheets and a blanket. Opposite that is your wardrobe and a mirror with a shelf next to it that
/* Shelf */
<<if $PlayerBedroom.Shelves.length == 0>>
lies empty outside of gathering dust.
<<elseif $PlayerBedroom.Shelves.length < 4>>
has a few keepsakes on it.
<<else>>
is full of keepsakes and collectables.
<</if>>
/* Room Clean */
<<if $PlayerBedroom.Clean == 0>>
<span style="color:lightgreen">Your bedroom is clean and tidy.</span>
<<else>>
<span style="color:yellow">Your bedroom is a bit of a mess, with toys and clothes spewn about.</span>
<</if>>
<br>
/* NPC SEEN
<<include "NPC Inspect">> */
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
<<if $Time.after(19) or $Time.before(4)>>
<<link "Sleep until recovered" "Sleep">><<set $AlarmClock.Set to false>><</link>> <span style="color:green">+Energy</span><br>
<<link "Sleep until Alarm" "Sleep">><<set $AlarmClock.Set to true>><</link>>
<<listbox "$AlarmClock.Hour" autoselect>>
<<option "1 AM" 1>>
<<option "2 AM" 2>>
<<option "3 AM" 3>>
<<option "4 AM" 4>>
<<option "5 AM" 5>>
<<option "6 AM" 6>>
<<option "7 AM" 7>>
<<option "8 AM" 8>>
<<option "9 AM" 9>>
<<option "10 AM" 10>>
<<option "11 AM" 11>>
<<option "12 PM" 12>>
<</listbox>>
<<listbox "$AlarmClock.Minute" autoselect>>
<<option "00" 0>>
<<option "05" 5>>
<<option "10" 10>>
<<option "15" 15>>
<<option "20" 20>>
<<option "25" 25>>
<<option "30" 30>>
<<option "35" 35>>
<<option "40" 40>>
<<option "45" 45>>
<<option "50" 50>>
<<option "55" 55>>
<</listbox>>
<span style="color:green">+Energy</span><br>
<</if>>
<div id="listboxdiv" style="margin-top: 8px;">
Rest:
<<listbox "_restTrigger" >>
<<option "Nap (1:00)" "Nap">>
<<option "Daydream (0:30)" "Day Dream">>
<</listbox>>
/* WIP options
<<option "Relax (0:15)" "Relax">>
One event is currently not done. This is:
Nap Strange Hedge. It is assigned to someone.
*/
<<link "Go">>
<<set $Rest to _restTrigger>>
<<if $Rest == "Nap">>
<<set _random to ["Bedroom Nap Floating Island", "Bedroom Nap Math Underwear", "Bedroom Nap Hedge"]>>
<<if $Player.Bladder < 60>>
<<set _random.push("Bedroom Nap Have to Pee")>>
<</if>>
<<set _event to _random.random()>>
<<goto _event>>
<<elseif $Rest == "Day Dream">>
<<set _random to ["Bedroom Daydream Parkour", "Bedroom Daydream Monster Attack"]>>
<<set _event to _random.random()>>
<<goto _event>>
<</if>>
<</link>>
<span style="color:green">+Energy, -Stress</span>
</div>
<div id="listboxdiv">
Play:
<<listbox "_playTrigger">>
<<option "Play with toys (0:30)" "toys">>
<<option "Play pretend (0:30)" "pretend">>
<<option "Hang out (0:30)" "hang">>
<<option "Play Anything N/A" "any">>
<</listbox>>
/* One event is currently not done. This is:
The Sleeping Pretend one. It has been assigned to Manuel. */
<<link "Go">>
<<if _playTrigger != "any">>
<<set $playTrigger to _playTrigger>>
<<else>>
<<set $playTrigger to ["toys","pretend"].random()>>
<</if>>
<<if $playTrigger == "toys">>
<<goto "Play in Room">>
<<elseif $playTrigger == "pretend">>
<<set _random to ["Bedroom Play Pretend Pose in Mirror", "Bedroom Play Pretend Racecar Driver", "Bedroom Play Pretend Gladiator"]>>
<<set _event to _random.random()>>
<<goto _event>>
<<elseif $playTrigger == "hang">>
<<set _random to ["Bedroom Hang Out Jump on Bed", "Bedroom Hang Out Ball Toss", "Bedroom Hang Out Jump on Bed2"]>>
<<if ["Raining", "Sprinkling", "Pouring"].includes($Weather)>>
<<set _random.push("Bedroom Hang Out Raindrop Race")>>
<</if>>
<<set _event to _random.random()>>
<<goto _event>>
<</if>>
<</link>>
<span style="color:green">+Fun</span><br>
</div>
<div id="listboxdiv">
Read:
<<listbox "_readTrigger">>
<<option "Read a book (1:00)" "book">>
<<option "Read a comic (00:30)" "comic">>
<<option "Read Anything (00:30 - 01:00)" "any">>
<</listbox>>
<<link "Go">>
<<set $readTrigger to _readTrigger>>
<<if $readTrigger == "book">>
<<script>>
Dialog.setup("Player Bedroom Read Book", "Player Bedroom Read Book");
Dialog.wiki(Story.get("Player Bedroom Read Book").processText());
Dialog.open();
<</script>>
<<elseif $readTrigger == "comic">>
<<script>>
Dialog.setup("Player Bedroom Read Comic", "Player Bedroom Read Comic");
Dialog.wiki(Story.get("Player Bedroom Read Comic").processText());
Dialog.open();
<</script>>
<<elseif _readTrigger == "any">>
<<set _readAny to ["Read Master of the Amulet: The Guildship", "Read The Hungry Worm", "Read Owlman: Knight of Revengeance", "Read Ultraman: Boy of Tomorrow", "Read Arachnikid vs the Sucky Six"].random()>>
<<goto _readAny>>
<</if>>
<</link>>
<span style="color:green">+Fun</span>
</div>
<div id="listboxdiv">
Chores:
<<listbox "_choresTrigger">>
<<option "WIP" "WIP">>
<</listbox>>
/* WIP options and Go button
<<option "Study N/A" "study">>
<<option "Clean N/A" "clean">>
<<option "Do homework N/A" "hmwk">>
<<link "Go">>
<<set $choresTrigger to _choresTrigger>>
<<if $choresTrigger == "">>
<</if>>
<</link>> */
</div>
<div id="listboxdiv">
Lewd:
<<listbox "_lewdTrigger">>
<<option "Masturbate" "fap">>
<<option "Imagine Lewd Things (0:30)" "IML">>
<</listbox>>
<<link "Go">>
<<set $lewdTrigger to _lewdTrigger>>
<<if $lewdTrigger == "fap">>
<<set $MasturbationLocation to "Home Bedroom">>
<<set $MasturbationPosition to "Standing">>
<<set $MasturbationAction to "None">>
<<set $MasturbationPublic to 0>>
<<include"Character Save Clothes">>
<<goto "Player Masturbate">>
<<elseif $lewdTrigger == "IML">>
<<goto "Imagine Lewd Scenarios">>
<</if>>
<</link>>
<span style="color:green">+Fun</span><br>
</div>
[[Wait (0:05)|Player Bedroom][$Minutes += 5]]<br>
<br>
/*<<link"Nap (1:00)">>
One event is currently not done. This is:
Nap Strange Hedge. It is assigned to someone.
<<set _random to ["Bedroom Nap Floating Island", "Bedroom Nap Math Underwear", "Bedroom Nap Hedge"]>>
<<if $Player.Bladder < 60>>
<<set _random.push("Bedroom Nap Have to Pee")>>
<</if>>
<<set _event to _random.random()>>
<<goto _event>>
<</link>>
|
<<link"Day dream (0:30)">>
<<set _random to ["Bedroom Daydream Parkour", "Bedroom Daydream Monster Attack"]>>
<<set _event to _random.random()>>
<<goto _event>>
<</link>>
|
<<link"Relax (0:15) [N/A]">>
<</link>>
|
<span style="color:green">+Energy, -Stress</span><br>
<<link"Play with toys">>
<<goto "Play in Room">>
<</link>>
|
<<link"Play pretend">>
<<set _random to ["Bedroom Play Pretend Pose in Mirror", "Bedroom Play Pretend Racecar Driver", "Bedroom Play Pretend Gladiator"]>>
<<set _event to _random.random()>>
<<goto _event>>
<</link>>
|
<<link"Hang out">>
<<set _random to ["Bedroom Hang Out Jump on Bed", "Bedroom Hang Out Ball Toss", "Bedroom Hang Out Jump on Bed2", "Bedroom Hang Out Spin and Fall"]>>
<<if ["Raining", "Sprinkling", "Pouring"].includes($Weather)>>
<<set _random.push("Bedroom Hang Out Raindrop Race")>>
<</if>>
<<set _event to _random.random()>>
<<goto _event>>
<</link>>
|
<<link"Play anything [N/A]">>
<</link>>
|
(0:30) <span style="color:green">+Fun</span><br>
<<link"Read a book">>
<<script>>
Dialog.setup("Player Bedroom Read Book", "Player Bedroom Read Book");
Dialog.wiki(Story.get("Player Bedroom Read Book").processText());
Dialog.open();
<</script>>
<</link>>
|
<<link"Read a comic [N/A]">>
/* STILL SETTING UP
<</link>>
|
<<link"Read anything">>
<<set _books to ["Read Master of the Amulet: The Guildship", "Read The Hungry Worm"]>>
<<set _scene to _books.random()>>
<<goto _scene>>
<</link>>
|
(0:30-1:00) <span style="color:green">+Fun</span><br>
/*
[[Play in room (0:30)|Play in Room]]
<span style="color:green">+Fun</span><br>
<<link"Study [N/A]">>
<</link>>
|
<<link"Clean [N/A]">>
<</link>>
|
<<link"Do homework [N/A]">>
<</link>><br>
<<link "Masturbate">>
<<set $MasturbationLocation to "Home Bedroom">>
<<set $MasturbationPosition to "Standing">>
<<set $MasturbationAction to "None">>
<<set $MasturbationPublic to 0>>
<<include"Character Save Clothes">>
<<goto"Player Masturbate">>
<</link>>
|
<<link"Imagine Lewd Things (0:30)">>
<<goto"Imagine Lewd Scenarios">>
<</link>>
<span style="color:green">+Fun</span><br>
<br>
[[Wait (0:05)|Player Bedroom][$Minutes += 5]]<br>
<br>
*/
<span style="color:Azure"><strong>-Character-</strong></span><br>
[[Closet|Home Closet]]<br>
[[Mirror|Mirror]]<br>
<<link "Toybox">>
<<script>>
Dialog.setup("Player Toybox", "Player Toybox");
Dialog.wiki(Story.get("Player Toybox").processText());
Dialog.open();
<</script>>
<</link>><br>
<<link "Bookshelf">>
<<script>>
Dialog.setup("Player Bookshelf", "Player Bookshelf");
Dialog.wiki(Story.get("Player Bookshelf").processText());
Dialog.open();
<</script>>
<</link>><br>
<<for _slot range ["Top", "Bottoms", "Shoes"]>>
<<scroungeCloset _slot>>
<</for>>
<br>
<span style="color:Azure"><strong>-Menus-</strong></span><br>
[[Journal|Journal]]<br>
[[Skill Journal|Skill Journal]]<br>
[[Attitudes|Attitudes Menu]]<br>
/* [[Options Menu]]<br> */
<<if $CheatsMenu == 1>>
[[Cheats Menu]]<br>
<</if>>
<<if $Debug == 1>>
[[Debug Test Menu|Debug Test Menu]]<br>
<</if>>
<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
<<if $Player.Exposed != "Naked">>
<<if $LinkTravel == 1>>
[[Hallway (0:01)|PH Hallway][$Minutes += 1]]
<</if>>
<</if>>
<<if $Player.Exposed == "Naked">>
<<if $Time.before(6) or $Time.after(22)>>
[[Sneak out naked|PH Hallway][$Minutes += 1]]
<<elseif $HomeDayNudity > 0>>
[[Hallway (0:01)|PH Hallway][$Minutes += 1]]
<<else>>
<span style="color:Red">There's no way you can go out like this!</span><br>
<</if>>
<</if>>
<br>
<br>
<div style="position: relative">
<img src="Images\Player House\Player House Map.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#PlayerHouse">
<img src="Images\Player House\Player House Room Marker.png"
style="position: absolute; left: 112px; top: 166px" alt="School Map" usemap="#PlayerHouse">
<<include"NPC Tracking Home">>
</div>
<<if $Player.Exposed != "Naked">>
<map name="PlayerHouse">
<area shape="rect" coords="58,112,197,165" alt="Hallway" onclick="$.wiki('<<goto[[PH Hallway]]>><<set $Minutes += 1>>')" />
</map>
<<else>>
<<if $Time.before(6) or $Time.after(22)>>
<map name="PlayerHouse">
<area shape="rect" coords="58,112,197,165" alt="Hallway" onclick="$.wiki('<<goto[[PH Hallway]]>><<set $Minutes += 1>>')" />
</map>
<<elseif $HomeDayNudity > 0>>
<map name="PlayerHouse">
<area shape="rect" coords="58,112,197,165" alt="Hallway" onclick="$.wiki('<<goto[[PH Hallway]]>><<set $Minutes += 1>>')" />
</map>
<</if>>
<</if>><strong>-Books-</strong><br>
$Bookshelf<br>
<br>
<strong>-Comics-</strong><br>
$ComicShelf
/* This will be used once the Toys are Objects rather than just strings for testing.
<<for _i to 0; _i lt $Toybox.length; _i++>>
<<capture _i>>
<</capture>>
<</for>> */<strong>-Toys-</strong><br>
$Toybox
/* This will be used once the Toys are Objects rather than just strings for testing.
<<for _i to 0; _i lt $Toybox.length; _i++>>
<<capture _i>>
<</capture>>
<</for>> *//* Written by Sanibel */
/* Intro */
You walk down the Hallway and pass by <span style="color:DarkTurquoise">Gabe</span> who is walking in the opposite direction to you. As you pass him, <span style="color:LightCoral">he suddenly extends an elbow which embeds into your stomach.</span> Falling to your knees with the wind knocked out of you briefly, he turns back at you and chuckles. <br>
<<set _ad to [
{
Name: "Player",
State: {
Eyes: "Mad",
},
},
{
Name: "Gabe",
State: {
Eyes: "Mad",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“You should look where you’re going BABY bro.”</span> He says, putting special emphasis on the word ‘baby’ knowing it would get under your skin. With an annoyed look, you inform him that you are not a baby. <span style="color:LightSteelBlue">“Then why are you waddling like a toddler? Is your diaper wet?”</span> He says with a chuckle, lightly tugging on the waistband of your $PlayerUndies.Name. They must have ridden up while you were on the ground. <br>
<br>
Suddenly self-conscious about the way you walk, you blush and don’t reply. Instead, you pull up your $PlayerBottoms.Name to hide your exposed waistband. <span style="color:LightSteelBlue">“That wasn’t rhetorical, and I won’t ask again.”</span> <span style="color:DarkTurquoise">Gabe</span> says sternly, staring daggers down at you. You meet his gaze with a defiant look in your eye, not saying anything. Gabe then sighs with a smirk <span style="color:LightSteelBlue">“Wrong answer.”</span><br>
<br>
<<linkreplace "Continue">>
<span style="color:DarkTurquoise">Gabe</span> grabs your arm and starts dragging you down the hallway. You desperately try and pull away, but his grip is so tight all you can do is struggle as your scrawny body gets dragged towards the kitchen. <br>
<br>
<span style="color:LightSteelBlue">“You know how hard it is being a big brother? I spend all day at school dealing with my annoying ass teachers and their bullshit detention. Then I come home and check on my bitch baby brother and he can’t even do me the politeness of answering me. Well, I’m pretty fed up with the disrespect.”</span> Tears are forming in your eyes. You try and calm him down by saying you’re sorry and promising that you’re dry. <br>
<br>
<span style="color:LightSteelBlue">“Too late for that, trust is lost baby bro.”</span>He says as he picks you up like you weigh nothing. He dangles you upside down, holding you by your $PlayerBottoms.Type. After the second shake, you slide out of your bottoms and fall onto the floor. Luckily, you hold your hands out in time to not land on your face. <br>
<br>
<<if $PlayerTop.Type != "None">>
Lying on the floor face down with your $PlayerUndies.Name on full display, you don’t even have a chance to feel embarrassed before <span style="color:DarkTurquoise">Gabe</span> lifts you up by your shirt. You stand up with it, and then feel your shirt get ripped from your body in one fluid movement. <span style="color:LightCoral">You now stand before <span style="color:DarkTurquoise">Gabe</span> in nothing but your $PlayerUndies.Type.</span> <br>
<<else>>
Lying on the floor face down with your $PlayerUndies.Name on full display, you don’t even have a chance to feel embarrassed before <span style="color:DarkTurquoise">Gabe</span> lifts you up by your $PlayerUndies.Name. You stand up with it, and nearly feel it get ripped off! <span style="color:LightCoral">You now stand before <span style="color:DarkTurquoise">Gabe</span> in nothing but your $PlayerUndies.Type.</span> <br>
<</if>>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Undies",
Mouth: "Frown",
Eyes: "Mad",
Blush: 2,
},
},
{
Name: "Gabe",
State: {
Mouth: "Happy",
Eyes: "Mad",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Let’s see what we’re working with now.”</span> <span style="color:DarkTurquoise">Gabe</span> <span style="color:Pink">says to himself as he starts squeezing the padding around your crotch. You flinch as your balls get slightly compressed.</span> <span style="color:LightSteelBlue">“Wow all dry, that’s a surprise.”</span> He says dramatically. <span style="color:LightSteelBlue">“Y’know, I still remember when you were an age where it was normal to piss yourself. Back then you weren’t so shy, you’d run around the backyard wearing nothing more than what you are now.”</span> <br>
<br>
Your shame creeps up on you like it always does when he talks about when you were younger. Back then, you really thought you’d be out of diapers by now. <span style="color:LightSteelBlue">“Let’s reminisce.”</span> <span style="color:LightCoral">Your heart drops as you get dragged towards the backdoor as <span style="color:DarkTurquoise">Gabe</span> shoves you outside and stands blocking the doorway.</span> Your panic is immediate, the backyard is in full view of your neighbors. <br>
<br>
Pure terror and humiliation consumes you. Looking around at the back fences, it looks like the neighbors are not here at the moment to see you in this sorry state, but it feels like it’s only a matter of time before someone comes out to hear what the commotion is all about. <br>
<br>
<<linkreplace "Continue">>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Undies",
Mouth: "Frown",
Blush: 3,
Arms: "Hide",
},
},
]>>
<<ad _ad>>
You immediately start to charge at <span style="color:DarkTurquoise">Gabe</span> trying to get past him. <span style="color:LightCoral">Your big brother simply responds by taking firm grasp of your $PlayerUndies.Type.</span> His threat is made perfectly clear. If you keep struggling, your $PlayerUndies.Type will tear away and you’ll be completely naked! As much as you feel that your $PlayerUndies.Type are a symbol of shame, it’s also the only thing keep your boyhood being flashed to anyone around. Just another reason you wouldn’t be in this mess if only you were wearing big kid undies. <br>
<br>
<span style="color:DarkTurquoise">Gabe</span> notices you’ve stopped trying to fight him, and he lets go of your protection. <span style="color:LightSteelBlue">“This would all be so much easier if you stopped being a little brat.”</span> <br>
<br>
Your options are limited. Forcing your way through didn’t work and you can’t run to the front door looking like this! With the wind blowing past to remind you how naked you are, the only thing left to do is beg. You let your tears fill your eyes and plead for <span style="color:DarkTurquoise">Gabe</span> to let you inside. <span style="color:LightSteelBlue">“The only way you’re coming inside is if you can show me that you’ll be a good baby that will do as his big brother says.”</span> <br>
<br>
At this point, you’ve given up on pride. You’re <span style="color:DarkTurquoise">Gabe</span>’s submissive little baby brother. You say you’ll do anything. Anything is better than waiting outside for someone to see you like this. <span style="color:LightSteelBlue">“Alright fine, I guess everyone deserves a second chance.”</span> <span style="color:DarkTurquoise">Gabe</span> sighs. <span style="color:LightSteelBlue">“Piss yourself. Here and now.”</span> <br>
<br>
Surely you misheard him. <br>
<br>
<span style="color:LightSteelBlue">“You heard me. What’s the point of a diaper if you don’t use it?”</span><span style="color:DarkTurquoise">Gabe</span> says smiling at the look of horror that grew on your face. <span style="color:LightSteelBlue">“Piss yourself and then tell me you’re a soggy diaper faggot who went wee-wee in his diapee. Those exact words.”</span>You ask him why. <span style="color:LightSteelBlue">“To remind you what a baby you are. I think you hiding your diapers and pissing yourself in secret has let you believe you’re somehow a big kid. Now be a good baby or I’m locking you out until dad gets home”</span><br>
<br>
You’re left with an impossible choice. <span style="color:DarkTurquoise">Your Father</span> isn’t getting home for at least another couple of hours. Someone will see you within that time. But to wet yourself in front of <span style="color:DarkTurquoise">Gabe</span>? You’d rather die. But somehow being seen outside by a stranger, or even worse a kid from school, is the worst outcome imaginable. You have no choice. <span style="color:LightCoral">You have to wet yourself.</span> <br>
<br>
<<linkreplace "Continue">>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Undies",
Mouth: "Frown",
Eyes: "Sad",
Blush: 3,
Cry: 1,
Arms: "Bound",
},
},
{
Name: "Gabe",
State: {
Mouth: "Smirk",
Eyes: "Mad",
},
},
]>>
<<ad _ad>>
You don’t even need to tell <span style="color:DarkTurquoise">Gabe</span> what your choice is, it’s written all over your face. He’s got you. <span style="color:LightSteelBlue">“I’m waiting. It can’t be too hard. You’ve had so much practice”</span><br>
<br>
It causes a mixture of dread and relief to realize that your bladder is full enough, you just need to open the flood gates. You close your eyes to focus, clench your fists, and squeeze your thighs together as you consciously relax your bladder. It doesn’t take long for you to be met with the unfortunately familiar feeling of warmth growing in your crotch and your $PlayerUndies.Type begins to swell. You grow goose bumps and begin to relax slightly before your focus is shattered. <br>
<br>
<span style="color:LightSteelBlue">“Oh man! You can see it filling. That’s so nasty!”</span> Your eyes open to find a disgusted <span style="color:DarkTurquoise">Gabe</span> staring intently at you. <br>
<br>
Instantly you feel regret. This isn’t worth it. You could have just waited in the shed. <span style="color:LightCoral">You try and hold it, but can’t stop.</span> You’re wetting yourself and you’ll keep wetting yourself until you’re empty. Locking eyes with <span style="color:DarkTurquoise">Gabe</span>, he has the sickest grin on his face. <span style="color:LightSteelBlue">“It hold’s a lot, doesn’t it?”</span> He seems almost fascinated. <br>
<br>
You feel your $PlayerUndies.Type get heavier and heavier. Your cheeks are burning red. This has to be the longest pee in your life. But eventually you stop and look down at the soggy bag of mush hanging from your waste. Finally looking up, you see <span style="color:DarkTurquoise">Gabe</span> who is very amused and satisfied with your display. He’s outdone himself. <span style="color:LightSteelBlue">“Now what do you say?”</span> <br>
<br>
You try and recall the exact words, but that feels ages ago now. You stumble over the specifics. You needed to try several times, using the term ‘wet’ instead of ‘soggy’ or trying to maintain even a shred of dignity by saying ‘diaper’ instead of ‘diapee’. But <span style="color:DarkTurquoise">Gabe</span> corrected you until you had it perfect and said it clearly and loudly. The tears now rolling down your cheek only added to the performance. <br>
<br>
<span style="color:LightSteelBlue">“God you’re pathetic.”</span> <span style="color:DarkTurquoise">Gabe</span> says as he walks back into the kitchen leaving the door open. You bolt inside as soon as you realize it’s over. <span style="color:LightSteelBlue">“Put on a clean diaper, you reek. And if you tell dad about this, I’ll be walking you to the park next time”</span> <br>
<br>
You collect your clothes with a slight waddle due to your accident. <span style="color:Pink">After all that, it’s really hard not to feel like a big baby.</span> <br>
<<socialChange "Gabe" -5>>
<<needChange "Hygiene" -30>>
<<needChange "Bladder" 100>>
<<addMoodlet "Seen Undies" 6>>
<<addMoodlet "Full Diaper" 1>>
<br>
[[Continue|PH Hallway]]
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>/* Written by: Pocodesu */
/* Intro */
Your mind is wandering as you walk through the hallway. <span style="color:LightCoral">Unfortunately, by the time you hear the creak of the floorboard behind you it’s already too late. The tiny hands have already gripped the sides of your $PlayerBottoms.Type and pulled them down around your ankles!</span> <br>
<br>
/* Quest Requirement Check */
<<if $Player.Arousal > 50>>
<<if $NoahSocialRank > 0>>
<<set _requirement to 1>>
<<else>>
<<set _requirement to 0>>
<</if>>
<<else>>
<<set _requirement to 0>>
<</if>>
<<if $PlayerUndies.Type != "None" and _requirement != 1>>
/*-Wearing Underwear-*/
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Arms: "Hide",
Blush: 1,
PantsDown: 1,
},
},
{
Name: "Noah",
State: {
Outfit: "Everyday",
Mouth: "Happy",
Cry: 1,
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightCoral">Immediately after this you feel a playful smack hit your butt!</span> You quickly turn to find <span style="color:DarkTurquoise">Noah</span> rolling on the ground while laughing hysterically. <br>
<br>
You blush a little as you look down at the small boy who is now wiping the tears from his eyes. <span style="color:LightSteelBlue">“I’m sorry <span style="color:DarkTurquoise">$NoahNickname</span>, but I just had ‘ta do it!”</span> He continues letting out small giggles between words, apparently finding the situation hilarious. <span style="color:LightSteelBlue">“I wanted to see how sneaky I could be if I tried reeeeaaally hard!”</span> He does a goofy but admittedly cute ninja pose complete with sound effects before beginning to run off with his arms behind his back. <br>
<br>
Before he can get too far you quickly ask the boy what smacking your butt had to do with being sneaky. He stops and looks back to you with a big smile on his face. <span style="color:LightSteelBlue">“Nothin’! It just looked kinda cute so I wanted to hit it!”</span> He giggles as he gives you an exaggerated wink, clearly taking pleasure in teasing his older brother. Before you could even fully process what just happened, the tiny ninja was gone. <br>
<br>
[[Continue|PH Hallway]]
<<elseif $PlayerUndies.Type == "None" and $Player.Arousal < 50>>
/*-Not Wearing Underwear-*/
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Eyes: "Sad",
Blush: 3,
Arms: "Hide",
PantsDown: 1,
},
},
{
Name: "Noah",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Eyes: "Sad",
Blush: 2,
Cry: 1,
},
},
]>>
<<ad _ad>>
You turn and see your brother covering his eyes with his hands. You think you notice him peeking through his fingers however. <span style="color:LightSteelBlue">“Sorry! I-I didn’t know you weren’t wearing any undies!”</span> <span style="color:LightCoral">It’s only then that you realize your $Player.PenisSize penis is out for all to see.</span> <span style="color:Pink">Your cheeks redden as you realize that’s what <span style="color:DarkTurquoise">Noah</span> was peeking at.</span> You quickly pull up your $PlayerBottoms.Type before anyone else walks in. <br>
<span style="color:LightSteelBlue">“I… I just wanted to see how sneaky I could be if I tried really hard…”</span> The boy seems worried that he upset you as he explains why he did what he did. You place your hands on his shoulders and pull him in for a hug. You let him know that you’re not upset and that you actually think it was pretty funny. <br>
<br>
<span style="color:LightSteelBlue">“Really?”</span> He looks relieved to know his big brother doesn’t hate him. <span style="color:LightSteelBlue">“Was I cool and sneaky too?”</span> A tiny grin appears on the boy’s face. You pat his head and tell him he is the sneakiest little boy you’ve ever met. He gives you a contented smile and one last hug before running off. <br>
<br>
[[Continue|PH Hallway]]
<<elseif $PlayerUndies.Type != "None" and _requirement == 1>>
/*-PC is Aroused and Wearing Underwear-*/
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Blush: 1,
PantsDown: 1,
},
},
{
Name: "Noah",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Eyes: "Sad",
Blush: 2,
},
},
]>>
<<ad _ad>>
You blush as you cross your arms and look down at the small boy who is now wiping the tears from his eyes. <span style="color:LightSteelBlue">“I’m sorry <span style="color:DarkTurquoise">$NoahNickname</span>, but I just had ‘ta do it!”</span> He continues letting out small giggles between words, apparently finding the situation hilarious. <span style="color:LightSteelBlue">“I wanted to see how sneaky I could be if I tried reeeeaaally hard!”</span> <br>
<br>
You notice that as <span style="color:DarkTurquoise">Noah</span> talks to you he keeps looking down at your crotch. Finally, you ask him if there’s something wrong. <br>
<br>
<span style="color:LightSteelBlue">“Uh… well…”</span> He seems a bit nervous. <span style="color:LightSteelBlue">“Your peepee is pokey.”</span> His cheeks turn red as he points to the obvious erection poking out from under your $PlayerUndies.Name. You are a little embarrassed but remind him of the night in your pillow fort and explain that it’s a totally normal reaction to have when you see someone you love. <br>
<br>
<span style="color:LightSteelBlue">“I know but…”</span> He looks around nervously, seemingly checking to see if anyone else was nearby. <span style="color:LightSteelBlue">“I still don’t want Daddy or <span style="color:DarkTurquoise">Gabe</span> to know. <span style="color:DarkTurquoise">Gabe</span> would make fun of us and Daddy would…”</span> His words trail off to a whisper. <span style="color:LightSteelBlue">“Daddy would probably be real mad.”</span> <br>
<br>
You pull up your $PlayerBottoms.Type before kneeling down next to the boy. You reassure your brother that you intend to keep your secret just between the two of you. You playfully mess up his hair and poke him on the nose. In response to this the boy quickly wraps his arms around your neck and plants a quick and slightly wet kiss on your cheek. <br>
<br>
<span style="color:LightSteelBlue">“Thanks <span style="color:DarkTurquoise">$NoahNickname</span>.”</span> He smiles at you again before running off.<br>
<br>
[[Continue|PH Hallway]]
<<elseif $PlayerUndies.Type == "None" and $Player.Arousal >= 50>>
/*PC is Aroused and Not Wearing Underwear*/
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
Blush: 1,
PantsDown: 1,
},
},
{
Name: "Noah",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Eyes: "Sad",
Blush: 2,
},
},
]>>
<<ad _ad>>
You turn and see your brother covering his eyes with his hands. You think you notice him peeking through his fingers however. <span style="color:LightSteelBlue">“Sorry! I-I didn’t know you weren’t wearing any undies!”</span> <span style="color:LightCoral">It’s only then that you realize your fully erect $Player.PenisSize penis is out for all to see.</span> <span style="color:Pink">Your cheeks redden as you realize that’s what <span style="color:DarkTurquoise">Noah</span> was peeking at.</span> <br>
<br>
You then get the devilish idea to take advantage of this moment and tease your little brother. You have to wonder if this was the best time to do so however. <br>
<br>
<div id="choice">
/*Tease Noah*/
<<link "Tease Noah<br>">>
<<replace "#choice">>
You can’t help yourself and decide to make the most of the situation. <span style="color:Pink">You jokingly thrust your pelvis forward and point at the boy with your penis while telling him that now he needs to take care of this for you.</span> You tell him that if he doesn’t help you suppose he just doesn’t love you as much as you love him. You expect the boy to get all flustered and run away. However, he instead grabs you by the wrist and quickly pulls you into his room. He seems incredibly nervous and won’t look you in the eyes. <br>
<br>
<span style="color:LightSteelBlue">“I’ll help you get rid of the pokey feeling just like how you helped me.”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> pushes you down onto the edge of his bed and kneels down in front of you.You feel his warm breath on your penis as he prepares himself.</span> Despite his words however, he doesn’t seem too eager to do this right now. Once you realize that he’s serious you decide to end the teasing. You inform him you were only making fun of him and he didn’t actually have to help you. His face begins to turn deep red and he furrows his brow at you while making an angered grunting sound. <br>
<br>
<span style="color:LightSteelBlue">“You big jerk!”</span> <span style="color:DarkTurquoise">Noah</span> begins rapidly punching you in the arm. <span style="color:LightSteelBlue">“You’re such a… such a big BUTT FACE!”</span> He grabs his pillow and throws it at your face. He then leaps on top of you and you both fall backwards onto his bed. The punches continue as the boy now sits on top of your stomach. You burst out laughing at the boy’s assault and it doesn’t take long for <span style="color:DarkTurquoise">Noah</span> to begin laughing as well. You notice he’s now hitting you in a much more playful manner. <br>
<br>
After a few minutes of relentless punching the small boy rolls off and lays down next to you. You both pant as a few more giggles escape. You decide to stand up and grab your $PlayerBottoms.Type that had fallen completely off of your ankles near <span style="color:DarkTurquoise">Noah</span>’s door and put them back on. You turn back to the boy who is puffing his cheeks out and making his best pouty face. <br>
<br>
<span style="color:LightSteelBlue">“I do love you a whole bunch you know…”</span> You realize he’s still caught on what you said earlier. <span style="color:LightSteelBlue">“And I like helping you with your pokey feeling just as much as I like you helping with mine.”</span> He suddenly isn’t able to look you in the eyes again. <br>
<br>
You walk over to the boy and tell him that you’re sorry and that you know he loves you just as much as you love him. <span style="color:Pink">You lean over and give him a quick kiss on his lips. He can’t help but let a cute little giggle out in response.</span> Seemingly cheered up he hops off his bed and grabs something off the floor. <br>
<br>
<span style="color:LightSteelBlue">“Now get outta here ya big butt face!”</span> He playfully throws a rolled up dirty sock at you before you both leave the room. <br>
<br>
[[Continue|PH Hallway]]
<</replace>>
<</link>>
/*Don’t Tease Noah*/
<<link "Don’t Tease Noah">>
<<replace "#choice">>
You decide it’s probably for the best that you don’t tease the poor boy right now. <span style="color:LightCoral">You wonder what <span style="color:DarkTurquoise">Your Father</span> or <span style="color:DarkTurquoise">Gabe</span> would do if they walked in and saw you naked from the waist down in front of your little brother. With these thoughts making your stomach drop, you swiftly pull up your $PlayerBottoms.Type before you have the chance to find out.</span> <br>
<br>
<span style="color:LightSteelBlue">“Why don’t you have undies on under there anyway? Doesn’t it hurt your peepee when it rubs against your pants?”</span> <span style="color:DarkTurquoise">Noah</span> instinctively grabs his own crotch as if feeling the pain himself. <br>
<br>
You give him your reasoning which he seems to accept. <br>
<br>
<span style="color:LightSteelBlue">“I am sorry for doing that <span style="color:DarkTurquoise">$NoahNickname</span>. I swear I wasn’t trying to see your thingy!”</span> He can’t help but look away as he speaks to you. <br>
<br>
You laugh and say that he must have wanted to see it at least a little bit since you saw him peeking through his fingers. <br>
<br>
<span style="color:LightSteelBlue">“I WAS NOT!”</span> He runs up to you and starts playfully smacking you in the tummy. <br>
<br>
You swiftly grab the small boy and pull him close to your chest. You then start spinning around on your heel as the two of you laugh uncontrollably. <span style="color:DarkTurquoise">Noah</span>’s small fingers tightly grip your shirt as you start to spin faster. <br>
<br>
<span style="color:LightSteelBlue">“I’m gonna throw up right on your face you dummy!”</span> He presses his cheek up against your chest and closes his eyes, his wide smile still present. <br>
<br>
You decide to stop before he really does throw up on you. As soon as <span style="color:DarkTurquoise">Noah</span>’s feet touch the ground he tries to get away but can’t seem to run in a straight line. You laugh as he continues to bump into walls on his way out of the hallway. <br>
<br>
[[Continue|PH Hallway]]
<</replace>>
<</link>>
</div>
<</if>>/* Written by: Winters */
/* Intro */
<<include"Noah Outfit Set">>
As you stride in the hallway, you spot <span style="color:DarkTurquoise">Noah</span> down the hall. He is standing there and raises his arms up and to the side, to stretch. <span style="color:DarkTurquoise">Noah</span> does not seem to know that you are behind him. As he is stretching his shirt lifts up, <span style="color:Pink"> exposing the waistband of his $NoahUndies.Type </span>. <span style="color:Yellow"> A devious idea forms in your mind. It would be so easy to pull down his pants. Sneaking up behind him you reach out your arms towards <span style="color:DarkTurquoise">Noah</span>.</span> <br>
<br>
<div id =choice>
/*Choice: Decide against pulling down his Bottoms*/
<<link "Maybe don't pull his bottoms down<br>">>
<<replace"#choice">>
You hesitate as your arms hover next to his waistband, before you decide that maybe you shouldn’t embarrass the boy like that. <span style="color:Pink"> Instead, you raise your arms up and hug <span style="color:DarkTurquoise">Noah</span> from behind. <span style="color:DarkTurquoise">Noah</span> lets out a surprised squeak, before he realizes what is happening. He lowers his arms and puts his hands over yours, giving them a small squeeze. He looks up at you, a happy smile on his face. Smiling back, you then nuzzle his neck as the two of you sway slightly in the hug. You feel a small kiss on your cheek as you do so. </span> Eventually you release the hug. <span style="color:DarkTurquoise">Noah</span> still smiling, runs off towards whatever he had planned. <span style="color:LightGreen"> While pulling down his pants would have been fun, the hug was quite nice. </span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
Blush: 1,
},
},
{
Name: "Noah",
State: {
Outfit: "Everyday",
Mouth: "Happy",
Blush: 1,
},
},
]>>
<<ad _ad>>
<<socialChange "Noah" 3>> <br>
[[Continue|PH Hallway]]
<</replace>>
<</link>>
<<link "Pull his bottoms down<br>">>
<<replace"#choice">>
/*Pull down Noahs Bottoms*/
<span style="color:Pink">In a flash you reach your arms out, grab <span style="color:DarkTurquoise">Noah</span>’s waistband, and tug down his $NoahBottoms.Type to reveal his $NoahUndies.Type. <span style="color:DarkTurquoise">Noah</span> lets out a small yelp as you catch him completely by surprise. </span> He stumbles slightly, as he tries to both turn to see who is behind him, and pull up his $NoahBottoms.Type. Instead, he manages to further tangle himself with the clothing around his legs. <br>
<br>
Stepping back, you admire the view as you giggle at the sight. While embarrassed, <span style="color:DarkTurquoise">Noah</span> is also giggling as he struggles to pull up his $NoahBottoms.Type. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
},
},
{
Name: "Noah",
State: {
Outfit: "Everyday",
Mouth: "Happy",
Blush: 2,
PantsDown: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“You’re so mean,”</span> He exclaims, although his giggle indicates that he is more amused than mad. He faces you crossing his arms and tries to look indignant, but that is undermined by his giggles. However, <span style="color:DarkTurquoise">Noah</span>’s giggle suddenly tapers off as a devious grin forms on his face. <br>
<br>
<span style="color:Yellow"> A sudden shock of cold air hits your thighs as you look down to see your own $PlayerBottoms.Type at your feet. Before you can react, strong arms grab you from behind and pins your arms against your chest before proceeding to lift you up in the air. </span>
<<if $PlayerTop.Type != "None">>
/*-If PC is wearing a $PlayerTop.Type-*/
Your shirt was also pulled up by whoever has grabbed you, leaving the naked flesh of your belly exposed.
<</if>>
With your $PlayerBottoms.Type down at your feet, nothing covers you up
/*-If PC is Commando-*/
<<if $PlayerUndies.Type == "None">>
as you’re not wearing any underwear.
<<else>>
/*-If PC is wearing $PlayerUndies.Type-*/
with the exception of your $PlayerUndies.Type.
<</if>>
<<set _ad to [
{
Name: "Player",
State: {
Blush: 1,
PantsDown: 1,
},
},
]>>
<<ad _ad>>
Your face burns out of embarrassment, as you feel both helpless and exposed in this position. The strong arms pinning your own, and your clothing tangled around your ankles, makes your struggle to get out next to impossible. <span style="color:DarkTurquoise">Noah</span> starts laughing hysterically, and the sound of <span style="color:DarkTurquoise">Your Father</span>’s chuckle in your ear reveals who has grabbed you. <br>
<br>
<span style="color:LightSteelBlue">“Is someone messing with my baby boy? Guess I'll have to give this bully a taste of his own medicine!"</span> <span style="color:DarkTurquoise">Your Father</span> says between laughs. You lower your head, part in embarrassment, but a giggle starts to escape you as well. While you must look ridiculous, it is quite funny, and to be fair you deserve it after you did the same to <span style="color:DarkTurquoise">Noah</span>. <br>
<br>
<<if $PlayerUndies.Type == "Briefs" or $PlayerUndies.Tags.includes("Diaper")>>
/*-Briefs and Diaper-*/
<span style="color:LightSteelBlue">“You know one of the best things about $PlayerUndies.Type?”</span> asks <span style="color:DarkTurquoise">Your Father</span>. <span style="color:LightSteelBlue">“It leaves those all so ticklish thighs exposed to the tickle monster!”</span> <br>
<<elseif $PlayerUndies.Type == "Boxer Briefs" or $PlayerUndies.Type == "Boxers">>
/*-Boxers and Boxer Briefs-*/
<span style="color:Pink"> <span style="color:LightSteelBlue">“Don’t think that since your underwear cover your thighs that it’ll protect you. The tickle monster will get you!”</span> <br>
/*-Commando-*/
<<elseif $PlayerUndies.Type == "None">>
<span style="color:DarkTurquoise">Your Father</span> gives a little sigh and says, <span style="color:LightSteelBlue">“Looks like I got to take you underwear shopping soon. In the meantime, <span style="color:Pink">I see so many exposed ticklish spots…”</span> You blush as you look down at your naked body. Your penis twitches in anticipation, and perhaps excitement. </span> <br>
<</if>>
<br>
<<linkreplace"Continue">>
<<set _random to random(1, 10)>>
<<if _random != 10>>
/*=Event 1=*/
Untangling his legs, <span style="color:DarkTurquoise">Noah</span> is able to pull up his $NoahBottoms.Type. He then faces you, a mischievous smile crosses <span style="color:DarkTurquoise">Noah</span>’s face as he looks up and down. Getting the hint from <span style="color:DarkTurquoise">Your Father</span>, stretches out his arms towards you and goes for the kill. He is merciless as he tickles your very sensitive thighs and sides. <span style="color: light green">The random touches, along with his cold little fingers, are a perfect combination to make you squeal with laughter.</span><br>
/*-PC is wearing underwear-*/
<<if $PlayerUndies.Type != "None">>
<span style="color: pink"><span style="color:DarkTurquoise">Noah</span> even reaches up into your $PlayerUndies.Type to tickle your hips before working his way down to behind your balls. Your whole-body shudders at the sensation. It turns out you’re very ticklish there. <span style="color:DarkTurquoise">Noah</span> giggles again before withdrawing his hands. He pauses, before suddenly reaching out to pull down your $PlayerUndies.Type. Your penis flicks up for a moment at the sudden release. <br>
<br>
Somehow your face gets redder as your naked body is exposed. You try to cross your thighs over to cover yourself, but your ankles are still tangled in your clothing. <span style="color:DarkTurquoise">Noah</span> reaches out a finger towards the tip of your penis, and hovers over it. Your penis twitches slightly in anticipation. </span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Naked",
Blush: 2,
},
},
{
Name: "Noah",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Noah</span> suddenly draws his hand away and grabs the waistband of your $PlayerUndies.Type, and pulls them up, hard. He continues to pull up, giving you a wedgie. You moan at the pressure in your groin and butt. After a moment, he lets go and starts to tickle your side. Not expecting that, you let out another squeal as you writhe in <span style="color:DarkTurquoise">Your Father</span>’s arms, who is still chuckling at these events. <br>
<br>
/*-PC is Commando-*/
<<elseif $PlayerUndies.Type == "None">>
During this whole time, you’re going back and forth between trying to cross your thighs over to cover yourself, and avoid <span style="color:DarkTurquoise">Noah</span>’s tickle attacks. The clothing around your ankles makes both attempts quite difficult. <br>
<br>
<span style="color:DarkTurquoise">Noah</span> reaches around and gives a light slap on your exposed butt cheek. <span style="color:LightSteelBlue">“That’s punishment for pulling down my $NoahBottoms.Type!”</span> he exclaims. He then gives an additional light slap on the other cheek.<br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Naked",
Blush: 2,
},
},
{
Name: "Noah",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“And that’s for not wearing any underwear!”</span> he says. <span style="color:pink">He then leans forward and blows a slight stream of air onto the tip of your penis, which twitches at the slightly current. A small giggle escapes you from this new sensation.</span> This turns into an uncontrollable giggle as <span style="color:DarkTurquoise">Noah</span> suddenly shoots his hands up and surprises you by tickling under your armpits. <br>
<br>
<span style="color:DarkTurquoise">Noah</span> stops for a moment, before going back in, this time surprising you by tickling the back of your knees. <span style="color:lightgreen">The laughter and squeals from you are involuntary at this point as <span style="color:DarkTurquoise">Noah</span> is playing your like an instrument with his tickling. Being helpless during this whole time seems to amplify the tickling. Tears start to stream from your eyes at it. </span> <br>
<<elseif $PlayerUndies.Tags.includes("Diaper")>>
/*If PC is wearing Diapers/pull-ups*/
You get to the point where the tickling gets overwhelming, and you feel your bladder involuntarily release into your diaper. <span style="color: yellow">A sudden warm sensation envelops your penis, as the pee fills starts filling the diaper and works its way downwards towards your balls and taint. Luckily your $PlayerUndies.Type do what they’re designed for and catch it all, but your face somehow gets even more red from the embarrassment. The giggling coming from you changes to a slight moan as you pee your $PlayerUndies.Type. </span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Undies",
Blush: 2,
},
},
{
Name: "Noah",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Looks like our widdle boy is soooo ticklish,”</span> says <span style="color:DarkTurquoise">Your Father</span> in a baby voice, but he seems to sense something has changed and sets you down. He helps hold you steady as your legs waiver. He instructs <span style="color:DarkTurquoise">Noah</span> that he should stop since you have learned your lesson. <br>
<br>
You jump as you feel a pressure on your crotch as <span style="color:DarkTurquoise">Your Father</span> places his hand against the outside of your $PlayerUndies.Type, which pushes the warm wet lining up against your penis. A small gasp comes out of you at this. <span style="color:DarkTurquoise">Your Father</span> nods and says, <span style="color:LightSteelBlue">“I thought so. Looks like we got a bit carried away. Good thing you’re wearing $PlayerUndies.Type.”</span> <br>
<br>
<span style="color:DarkTurquoise">Noah</span> seems fascinated by this and asks, <span style="color:LightSteelBlue">“Did he wet himself? Should we go change the baby?”</span> Father gives a soft, but firm response that <span style="color:DarkTurquoise">Noah</span> shouldn’t tease his brother for wearing $PlayerUndies.Type, and not to call you a baby since accidents can happen. He does say that it would be best to have you changed though. With your $PlayerBottoms.Type still tangled about your ankles, you feel yourself lifted up again. Despite <span style="color:DarkTurquoise">Your Father</span> saying you’re not a baby, you feel like one as he carries you into his arms into your bedroom. <br>
<br>
As he carries you, you let out a small protest that you can do it, but <span style="color:DarkTurquoise">Your Father</span> insists. <span style="color:LightSteelBlue">“It’s my fault that I let the situation get carried away with the tickling. It wasn’t your fault you had a little accident. The least I could do is help get you cleaned up,”</span> he says as he gently lays you down on your bed. You hear <span style="color:DarkTurquoise">Your Father</span> instruct <span style="color:DarkTurquoise">Noah</span> with something, but you’re not paying close attention as your attention is held by the burning sensation in your face and the rapid pounding in your chest. <br>
<br>
<span style="color: pink"> <span style="color:LightSteelBlue">“It’s been a while since I’ve done this,”</span> mutters <span style="color:DarkTurquoise">Your Father</span> as you feel the sudden warm feeling replaced by cold air as <span style="color:DarkTurquoise">Your Father</span> removes your $PlayerUndies.Type. Your $PlayerPenis.Size Penis shrinks slightly at the sudden cold. <span style="color:DarkTurquoise">Noah</span> comes back in with a towel with one side damp, and hands it to <span style="color:DarkTurquoise">Your Father</span>. A similar warm feeling returns as <span style="color:DarkTurquoise">Your Father</span> starts to wipe you down with the towel. You stifle a moan as the warm cloth brushes the tip of your penis.</span> <span style="color:DarkTurquoise">Noah</span> stands next to your shoulder, fascinated with what is going on. <br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Naked",
Blush: 3,
},
},
{
Name: "Noah",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
After father finishes washing you, he gently dries you off with the other side of the towel. He then walks away for a moment, before coming back with a new pair of $PlayerUndies.Type. <span style="color:DarkTurquoise">Noah</span> gives you a reassuring pat on your shoulder as <span style="color:DarkTurquoise">Your Father</span> puts the new $PlayerUndies.Type on you. Collecting the towel and used $PlayerUndies.Type, <span style="color:DarkTurquoise">Your Father</span> leaves the bedroom. <br>
<br>
<span style="color: pink"> <span style="color:LightSteelBlue">“Good job buddy,”</span> <span style="color:DarkTurquoise">Noah</span> says as he gives you a little kiss on your cheek. </span> <span style="color:LightSteelBlue">“But remember, the next time you try to pull down my $NoahBottoms.Type, the tickle monster will get you!”</span> He exclaims, while making a scary face and holding up his fingers threateningly. He giggles before leaving your bedroom as well. Laying there, the beating of your hearts starts to settle as you reflect on what just happened. While still embarrassed by it, other feelings start to emerge that confuse you. Sighing, you get up and look for where your $PlayerBottoms.Type got to. <br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Undies",
Blush: 3,
},
},
{
Name: "Noah",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
[[Continue|Player Bedroom]]
<</if>>
<<if !$PlayerUndies.Tags.includes("Diaper")>>
/*-If PC is commando or wearing underwear besides diaper/pullup-*/
When you get to the point where you can no longer take it, you hear <span style="color:DarkTurquoise">Your Father</span> stop his laughter long enough to instruct <span style="color:DarkTurquoise">Noah</span> that he should stop since you have learned your lesson. <span style="color:DarkTurquoise">Your Father</span> slowly lowers you, helping to keep you steady as your legs are a bit shaky from all the tickling. He continues to provide support as you reach down and pull up your clothes. Judging from the warmth in your face, you imagine you’re blushing quite hard. Despite that, you can’t help but join in on the laughter with <span style="color:DarkTurquoise">Your Father</span> and <span style="color:DarkTurquoise">Noah</span>. <br>
<br>
<span style="color:DarkTurquoise">Your Father</span> gives you an affectionate pat on the back, and tousles <span style="color:DarkTurquoise">Noah</span>’s hair before walking out the hallway, still chuckling softly. <span style="color:DarkTurquoise">Noah</span> grins at you. <br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Everyday",
Mouth: "Happy",
Blush: 2,
},
},
{
Name: "Noah",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Remember, the next time you try to pull down my $NoahBottoms.Type, the tickle monster will get you!”</span> He exclaims, while making a scary face and holding up his fingers threateningly. He makes a small roar, before that turns into another giggle. He then smiles at you once more, before heading out the hallway, leaving you alone. <span style="color: light green">Your face is still burning slightly, but you do feel good from all the laughter. </span> <br>
<<needChange "Fun" 10>><br>
[[Continue|PH Hallway]]
<</if>>
<<elseif _random == 10>>
/*Event 2*/
As the sounds of laughter permeate across the house, the click of a door closing suggests that <span style="color:DarkTurquoise">Gabe</span> has also entered the hallway. <span style="color:DarkTurquoise">Noah</span> is still struggling to pull up his $NoahBottoms.Type. You hear <span style="color:DarkTurquoise">Gabe</span>’s laugh before you see him walk around to inspect your current state of undress. <br>
<br>
<span style="color:LightSteelBlue">“Looks like someone was messing with my little <span style="color:DarkTurquoise">Noah</span>.”</span> <span style="color:DarkTurquoise">Gabe</span> says with a wicked smile. He then leans down and helps <span style="color:DarkTurquoise">Noah</span> pull up his bottoms. <br>
<br>
Once completed he stands up straight and faces you again. He gives <span style="color:DarkTurquoise">Your Father</span> a little nod. <span style="color:LightSteelBlue">“Looks like we’ll have to teach him a lesson”</span> <span style="color:DarkTurquoise">Gabe</span> says. <br>
<<if $PlayerUndies.Type == "None">>
/*-PC is wearing underwear-*/
<span style="color:DarkTurquoise">Gabe</span> reaches down and in one deft movement pulls down your underwear towards your ankles,
<</if>>
<br>
<span style="color: pink"> He then grabs your ankles and lifts them in the air. You’re held horizontal as <span style="color:DarkTurquoise">Your Father</span> holds your arms and <span style="color:DarkTurquoise">Gabe</span> holds your feet. You’re fully exposed in this position <span style="color:DarkTurquoise">Noah</span> lets out a shriek of laughter at your nakedness and predicament. </span>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Naked",
Blush: 2,
},
},
{
Name: "Noah",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
},
},
{
Name: "Gabe",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Get him, <span style="color:DarkTurquoise">Noah</span>,”</span> instructs <span style="color:DarkTurquoise">Gabe</span>. Your vision is obscured as you’re currently facing the ceiling, but you feel small cold finger lightly touch underneath your armpit. A burst of laughter comes out of you as <span style="color:DarkTurquoise">Noah</span> starts tickling you. <span style="color: light green"> He continues to do so, randomly both when he tickles you, but the sound of everyone else’s laughter is infectious. </span> <br>
<br>
<span style="color:DarkTurquoise">Your Father</span> says something, but it’s hard to make out during your laughter. A second later your body starts to turn as <span style="color:DarkTurquoise">Gabe</span> and <span style="color:DarkTurquoise">Your Father</span> start to rotate you as if you’re on a spit, exposing new parts of your body for <span style="color:DarkTurquoise">Noah</span>. <span style="color: pink"> <span style="color:DarkTurquoise">Noah</span> seizes the opportunity to tickle new parts. He even brushes against your balls and the top of your penis, which creates a sudden shudder throughout your whole body that <span style="color:DarkTurquoise">Gabe</span> and <span style="color:DarkTurquoise">Your Father</span> almost lose their grip and drop you.</span> <br>
<br>
While your face is burning from embarrassment, you’re still laughing from the tickling and the fun in the hallway is infectious. <br>
<br>
The turning stops with you now facing the floor. <span style="color: pink">Your penis and balls dangle straight down. You feel slight smacks on each of your butt cheeks as <span style="color:DarkTurquoise">Noah</span> lightly slaps them as if he was playing the bongos. <span style="color:DarkTurquoise">Noah</span> then reaches under you and flicks your dangling penis, which smacks against your belly before dropping back down again. </span> He finds this particularly funny. <br>
<br>
You hear <span style="color:DarkTurquoise">Your Father</span> stop his laughter long enough to instruct your brothers that they should stop since you have learned your lesson. <span style="color:DarkTurquoise">Your Father</span> starts to lift you up as you feel your feet lowered and released. Once free you bend over to pull up your clothes, only to find them gone. <span style="color:lightcoral">A loud smack is heard as someone has taken the opportunity to slap your exposed butt when you were bent over. </span> With a yelp, you straighten up to see <span style="color:DarkTurquoise">Gabe</span> with a mischievous grin. He waives the hand he just smacked you with. In one of his hands are your clothes. He must have pulled them off. <br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Naked",
Blush: 3,
},
},
{
Name: "Noah",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
},
},
{
Name: "Gabe",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Noah</span> shouldn’t be the only one having fun.”</span> He says. <span style="color:DarkTurquoise">Your Father</span> chuckles slightly but does tell <span style="color:DarkTurquoise">Gabe</span> to give you back your clothes. <span style="color:DarkTurquoise">Gabe</span> obliges, pressing the bundle of clothes into your chest. He then walks backwards towards his door as he continues to look at you as you stand there naked in the hallway. <br>
<br>
<span style="color:DarkTurquoise">Your Father</span> ruffles your hair and gives you a smile. <span style="color:LightSteelBlue">“Well, that was fun. Hopefully we didn’t go too hard on you,”</span> he says before also heading out. <br>
<br>
<span style="color:lightcoral">You jump as a small hand slaps your exposed butt, and you instinctually reach down towards your butt, dropping your clothes in the process.</span> Turning around you see <span style="color:DarkTurquoise">Noah</span> with his own grin. <span style="color:LightSteelBlue">“Remember, the next time you try to pull down my $NoahBottoms.Type, the tickle monster will get you!”</span> He exclaims, while making a scary face and holding up his fingers threateningly. He makes a small roar, before that turns into another giggle. He then smiles at you once more, before heading out the hallway, leaving you alone. <br>
<br>
Your face is still burning slightly, but you do feel good from all the laughter. Looking down, you remember that you’re still naked. Sighing, you reach down to collect your clothes and get dressed. <br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Everyday",
Mouth: "Happy",
Blush: 3,
},
},
]>>
<<ad _ad>>
<<needChange "Fun" 10>><br>
[[Continue|PH Hallway]]
<</if>>
<</linkreplace>>
<</replace>>
<</link>>
</div>/* Intro */
<<set $AD.Outfit to "Everyday">>
<<include"Noah Outfit Set">>
As you walk through the kitchen, you are suddenly stopped in place as <span style="color:DarkTurquoise">Your Father</span> pats you on the head! <span style="Color: LightSteelBlue">“Well, aren’t you a cute little kit.”</span> He laughs, patting you like a dog. You blush and chuckle slightly as you keep on walking. You open the fridge, not really looking for anything, and spot <span style="color:DarkTurquoise">Noah</span> glancing at you both with a confused expression.
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "Noah",
State: {
Mouth: "Frown",
Outfit: "Everyday",
},
},
]>>
<<ad _ad>>
<span style="Color: LightSteelBlue">“What’s a kit?”</span> He asks <span style="color:DarkTurquoise">Your Father</span>. <br>
<br>
<span style="Color: LightSteelBlue">“It’s the name of a baby fox, like how baby dogs are called puppies.”</span> <span style="color:DarkTurquoise">Your Father</span> answers. <span style="color:DarkTurquoise">Noah</span> still seems confused for a second, until he notices the fox costume piece you are wearing and makes a long sound of understanding as he nods. <br>
<br>
<span style="Color: LightSteelBlue">“Ooooo, that’s cool! Daddy, can I be a baby fox too?”</span> He asks with a big smile. <br>
<br>
<<if $NoahWetting == 1>>
/*-Noah wets the bed-*/
<span style="Color: LightSteelBlue">“Baby fox, baby dog,”</span> <span style="color:DarkTurquoise">Your Father</span> chuckles as he ruffles <span style="color:DarkTurquoise">Noah</span>’s hair, <span style="Color: LightSteelBlue">“You can be whatever baby animal you want, but you’ll always be my little baby boy!”</span> <span style="color:DarkTurquoise">Your Father</span> kisses <span style="color:DarkTurquoise">Noah</span> on the forehead. <br>
<br>
<span style="Color: LightSteelBlue">“Haha, gross!”</span> <span style="color:DarkTurquoise">Noah</span> giggles, <span style="Color: LightSteelBlue">“No, I wanna be a big boy fox since I’m a big boy! Not a baby! I’m big and tough and fast!”</span> He says puffing out his chest. <br>
<br>
<span style="Color: LightSteelBlue">“Uh-huh.”</span> <span style="color:DarkTurquoise">Your Father</span> smirks, <span style="Color: LightSteelBlue">“Is that why I have to put you in your ‘big boy diaper’ before bed every night?”</span> <span style="color:DarkTurquoise">Noah</span> turns bright red at the mention of his nighttime gear, indicating that he isn’t as much of a ‘big boy’ as he wants to be. While it would have been seen as mean if you or <span style="color:DarkTurquoise">Gabe</span> said that, <span style="color:DarkTurquoise">Your Father</span> then begins to tickle <span style="color:DarkTurquoise">Noah</span> to show that he’s just teasing him, even saying that he <span style="Color: LightSteelBlue">“loves that his big strong boy still needs me for stuff like that.”</span> <br>
<br>
[[Continue|PH Kitchen]]
<<elseif $NoahWetting == 0>>
/*-Noah does not wet the bed-*/
<span style="Color: LightSteelBlue">“Baby fox, baby dog,”</span> <span style="color:DarkTurquoise">Your Father</span> chuckles as he ruffles <span style="color:DarkTurquoise">Noah</span>’s hair, <span style="Color: LightSteelBlue">“You can be whatever baby animal you want as long as it doesn’t involve you going back into diapers. Potty training three boys was more than enough for me.”</span> <br>
<br>
<span style="Color: LightSteelBlue">“Haha,”</span> <span style="color:DarkTurquoise">Noah</span> giggles, <span style="Color: LightSteelBlue">“Foxes don’t wear diapers, Daddy!”</span> <br>
<br>
[[Continue|PH Kitchen]]
<</if>>/* Intro */
You take a quick seat at the kitchen counter, sitting on the tall stool and letting your legs dangle as you sway them side to side. It is a rather comforting feeling. Then, as you are about to get up, you feel a sudden hand touch your head! At first, you jump from the sudden intrusion, <span style="Color: LightGreen">then find yourself actually enjoying it as the hand begins to scratch you behind the ear pleasantly. You smile as your leg begins to shake from the sensation.</span>
<<set _ad to [
{
Name: "Player",
State: {
Eyes: "Closed",
Mouth: "Happy",
Blush: 1,
},
},
{
Name: "Gabe",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Damn, he even acts like a fox!”</span> You hear the petter, your elder brother <span style="color:DarkTurquoise">Gabe</span>, laugh. <span style="color:LightSteelBlue">“Though I don’t think wild animals wear clothes, or should be allowed in the house. Guess I should strip you and toss you outside, huh?”</span> <br>
<br>
You feel your ears perk up at the threat and you quickly leap from the chair away from <span style="color:DarkTurquoise">Gabe</span>, not wanting to take that risk. <span style="color:DarkTurquoise">Gabe</span> laughs as you quickly walk off, claiming he was just joking around, <span style="Color: Yellow">though you aren’t so sure.</span> <br>
<br>
[[Continue|PH Kitchen]]You take a deep breath, make sure the coast is as clear as its going to get, then sprint out of the bush towards your front door, covering yourself the best you can with your hands.<br>
<br>
<<set $RandomEvent to random(1, 2)>>
/* POSTIVE */
<<if $RandomEvent == 1>>
/* UNDERWEAR */
<<if $Player.Exposed == "Undies" or $Player.Exposed == "Diaper">>
You reach the door and quickly go for the handle, <span style="color:pink">aware that your underwear-clad Butt is in clear view of the street.</span> <span style="color:Green">Thankfully, the door is unlocked and you quickly jump inside, slamming the door shut behind you. You’re safe.</span><br>
<br>
[[Continue|PH Living Room]]
/* NAKED */
<<elseif $Player.Exposed == "Naked">>
You reach the door and quickly go for the handle, <span style="color:pink">aware that your ass is in clear view of the street.</span> <span style="color:Green">Thankfully, the door is unlocked and you quickly jump inside, slamming the door shut behind you. Now you just have to make it back to your room.</span><br>
<br>
[[Continue|PH Living Room]]
<</if>>
/* Negative */
<<elseif $RandomEvent == 2>>
<<if $Player.Exposed == "Undies" or $Player.Exposed == "Diaper">>
<<set $RandomEvent2 to random(1, 2)>>
<<if $RandomEvent2 == 1>>
You panic as you realize the door is locked, desperately pulling at the handle! <span style="color:Red">You suddenly freeze as you hear the sound of laughter behind you.</span> You quickly cover yourself and turn around, seeing a man sitting on the porch across the street. He can’t contain his laughter as you turn bright red and sprint towards the fence.<br>
<br>
As you quickly climb over the fence, trying to hold back your tears, you hear the man call out. <span style="color:LightSteelBlue">”Cute $PlayerUndies.Type kid! Thanks for the show!”</span> He continues to laugh as you land in your backyard.<br>
<br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliation"]>>
<<arousalGain 25 _arousalbs _arousalkink>>
<<addMoodlet "Seen Undies" 6>>
[[Continue|PH Backyard]]
<<elseif $RandomEvent2 == 2>>
You panic as you realize the door is locked, desperately pulling at the handle! <span style="color:Red">You freeze as you hear the sound of multiple people laughing behind you.</span> You quickly turn around and see a car parked in front of your house with three teenagers leaning out of it. <br>
<br>
<span style="color:LightSteelBlue">”Cute Undies kid!</span> You hear one of the boys laugh as you quickly do your best to cover your $PlayerUndies.Type. The boy in the driver’s seat smiles mischievously and turns to his friends. <span style="color:LightSteelBlue">”Bet the other guys would love a little dancer as entertainment at the party, grab him!”</span> The other two boys jump out of the car and begin to run towards you. Terrified, you run as fast as you can to the back fence and begin to climb over.<br>
<br> /* LOSE CLOTHING */
As you are just about over, <span style="color:Red">you feel one of the boys grab onto the back of your $PlayerUndies.Type and yank downwards in an attempt to pull you down, exposing your Butt!</span> <span style="color:LightSteelBlue">”He has a cute ass too! The guys are going to love this, hurry up and get him down!”</span> Feeling the adrenaline running and not wanting to find out what these teenagers want to do with you, <span style="color:Green">you manage to get yourself over the fence and land safely into your backyard,</span> <span style="color:Pink">though not without losing your underwear to the group of boys.</span> Realizing they can’t follow you into the backyard, they decide to take your $PlayerUndies.Name as a trophy and twirl it out their window as they drive off laughing.<br>
<<set $PlayerUndies to $None>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliation"]>>
<<arousalGain 30 _arousalbs _arousalkink>>
<<addMoodlet "Seen Naked" 6>>
<br>
[[Continue|PH Backyard]]
<</if>>
<<elseif $Player.Exposed == "Naked">>
<<set $RandomEvent2 to random(1, 2)>>
<<if $RandomEvent2 == 1>>
You panic as you realize the door is locked, desperately pulling at the handle! <span style="color:Red">You suddenly freeze as you hear the sound of laughter behind you.</span> You quickly cover yourself and turn around, seeing a man sitting on the porch across the street. He can’t contain his laughter as you turn bright red and sprint towards the fence.<br>
<br>
As you quickly climb over the fence, holding back tears, you hear the man laugh louder as he is given another unobstructed view of your ass. <span style="color:LightSteelBlue">”You have a cute ass kid!”</span> You hear him call out as you land in your backyard, <span style="color:LightSteelBlue">”Next time you should give me a closer look!”</span><br>
<br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliation", "Exhibitionism"]>>
<<arousalGain 25 _arousalbs _arousalkink>>
<<addMoodlet "Seen Naked" 6>>
<br>
[[Continue|PH Backyard]]
<<elseif $RandomEvent2 == 2>>
You panic as you realize the door is locked, desperately pulling at the handle! <span style="color:Red">You freeze as you hear the sound of multiple people laughing behind you.</span> You quickly cover your privates and turn around to see a car parked in front of your house with three teenagers leaning out of it.<br>
<br>
<span style="color:LightSteelBlue">”Cute ass kid! Why don’t you be a good little boy and give us a peek at your tiny cock too?”</span> One of the boys laugh as you begin to feel your heart beat rapidly. The boy in the driver’s seat smiles mischievously and turns to his friends. <span style="color:LightSteelBlue">”Bet the other guys would love a little dancer as entertainment at the party, grab him!”</span> The other two boys jump out of the car and begin to run towards you. Terrified, you run as fast as you can to the back fence and begin to climb over, <span style="color:Pink">no longer making any attempt to hide your $Player.PenisSize Penis.</span><br>
<br>
As you are just about over, <span style="color:Red">you feel one of the boys grab your feet and attempt to pull you back down.</span>
<<if $Player.Arousal >= 50>>
<span style="color:LightSteelBlue">”Dude! The kid's hard! He must of been wanking off out here!”</span> You hear the boy laugh at your exposed Hard Penis.
<<elseif $Player.PenisSize == "Tiny" or $Player.PenisSize == "Small">>
<span style="color:LightSteelBlue">”Fuck, his cock IS tiny!”</span> You hear the boy laugh at your exposed penis.
<<elseif $Player.PenisSize == "Average">>
<span style="color:LightSteelBlue">”Bet you his ass is so tight he’ll cry like a baby!”</span> You hear the boy laugh at your exposed ass.
<<else>>
<span style="color:LightSteelBlue">”No wonder he’s out here naked, showing off a cock that nice!”</span> You hear the boy laugh at your exposed penis.
<</if>>
Feeling the adrenaline running and not wanting to find out what these teenagers want to do with you, <span style="color:Green">you manage to get yourself free and over the fence, landing safely in your backyard.</span> You hear the boys groan and curse at you getting away. They eventually start laughing as they walk back to their car making fun of your “boyish” body.<br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliation", "Exhibitionism"]>>
<<arousalGain 25 _arousalbs _arousalkink>>
<<addMoodlet "Seen Naked" 6>>
<br>
[[Continue|PH Backyard]]
<</if>>
<</if>>
<</if>>/* AVATAR DISPLAY */
<<set $AD.Name to "Jackson">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Undies">>
<<set $AD.Hard to 0>>
<<include"JACKSON Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div><<set $Minutes += 2>>
You quickly use the bathroom. <br>
<span style="color:Green">-Bladder</span><br>
<<set $Player.Bladder to 100>>
<br>
[[Continue|PH Bathroom]]<<if $Channel == "Cartoons">>
<<set $Minutes += 30>>
<<include "Cartoons">>
<<elseif $Channel == "Movie">>
<<set $Minutes += 60>>
<<include "Movies">>
<<elseif $Channel == "Cooking">>
<<set $Minutes += 30>>
<<include "Cooking Channel">>
<<elseif $Channel == "Weather">>
<<set $Minutes += 5>>
<<include "Weather Channel">>
<</if>>
<br>/* Written by: Anonymous K. */
/* Intro */
You cross the threshold into the living room and spot a blue lump on the floor, vaguely human-shaped. You call out to Noah, expecting to see his head pop up or even hear a stifled giggle; however, when you reach down to yank up the blanket, <span style="Color: LightCoral">you’re alone, with not even Bue to keep you company.</span> You only have a moment to feel silly when your attention is drawn to the colorful, flashing screen of the television. <br>
<br>
A dog family dances and laughs together while a catchy tune plays, one that you’ll be unconsciously humming later. It’s a show that’s really caught on with younger boys and girls all over the world, and has plenty of merchandise to go along with it. All in all, you wouldn’t be caught dead watching it, and you pull yourself away to search for the remote. <br>
<br>
<span style="Color: LightCoral">Unfortunately, it’s well hidden, and you’re forced to absorb the show at least a little.</span> It even manages to keep pulling you away from your search with its funny, even cute, characters. You find yourself on your knees, lips slightly parted with focus, watching two little puppies argue over a very special toy, and you’re actually… taking sides? <br>
<br>
Eventually, still vaguely glancing around for the remote, you’re in front of the TV on your butt, hugging your knees. The blue blanket lies in a semi-circle around you, as if becoming your plush throne as you fall for the charm of this silly little “baby show.” Maybe it isn’t so bad. Maybe you’d watch it again if they played it at the dentist’s office or something – but no one could ever know. <br>
<br>
As the credits roll, you hear the toilet flush and feel the footsteps of someone approaching so fast that all you can do is stand up before locking eyes with <span style="Color: DarkTurquoise">Noah</span>. He’s clutching both Bue and, you squint, the remote. No doubt taken just so no one could change the channel. <br>
<br>
<<set _ad to [
{
Name: "Noah",
State: {
Outfit: "Everyday",
Mouth: "Sad",
},
},
]>>
<<ad _ad>>
/* Noah: Everyday, Eyes Normal, Mouth Sad*/
<span style="Color: LightSteelBlue">“Aw, man,”</span> he cries out. <span style="Color: LightSteelBlue">“I missed the whole thing!?”</span><br>
<br>
<<needChange "Fun" 5>>
[[Continue|PH Living Room]]/* NAKED DIFFERENCE */
<<if $Player.Exposed == "Naked">>
/* SHY */
<<if $HomeDayNudity == 1>>
You grab a towel and lay it down before sitting, as <span style="color:DarkTurquoise">Your Father</span> had made it clear that if anyone’s bare butts rub against his couch, he would redden them. Plus, you had read that this is what people do to keep things clean when living naked. <span style="color:pink">You also couldn’t help but still be a little nervous, being naked while doing something so mundane and your mind kept wandering back to your exposed form as you watched TV. </span><br>
<br>
/* FINE */
<<elseif $HomeDayNudity == 2>>
You grab a towel and lay it down before sitting, as <span style="color:DarkTurquoise">Your Father</span> had made it clear that if anyone’s bare butts rub against his couch, he would redden them. Plus, you had read that this is what people do to keep things clean when living naked. <br>
<br>
<</if>>
<br>
<</if>>
<<if !['Sleeping', 'School'].includes($GabeSche.Activity)>>
<<set _randomEvent to random(1, 4)>>
<<if _randomEvent == 1 && $GabeSocial < 30>>
As you are watching TV, <span style="color:DarkTurquoise">Gabe</span> passes by in front of you, staring blankly at his phone. You don’t think much of it, until, <span style="color:lightcoral">in one quick motion, <span style="color:DarkTurquoise">Gabe</span> slaps his hand down against your crotch! You instantly let out a groan of pain as your groin is slapped.</span> Though he didn’t hit you that hard, it still sends shockwaves of pain throughout your entire body and causes you to lean forward in pain. <br>
<br>
<span style="color:LightSteelBlue">“Don’t be such a baby.”</span> <span style="color:DarkTurquoise">Gabe</span> laughed, <span style="color:LightSteelBlue">“I barely touched you.”</span><br>
<br>
<<addMoodlet "Pained" 3>>
<<include "Watch TV End">>
[[Continue|PH Living Room]]
<<elseif _randomEvent == 2>>
<<include "Gabe Watch TV Pee Self">>
<<else>>
<<include "Watch TV End">>
[[Continue|PH Living Room]]
<</if>>
<<else>>
<<include "Watch TV End">>
[[Continue|PH Living Room]]
<</if>>
/* I don't like how these are done at the moment
<<if $GabeSche.Location == "Living Room" and $PlayerUndies.Type != "None">>
<<set $RandomChance to random(1, 4)>>
<<if $RandomChance == 1>>
<<set $TimesWedgied += 1>>
<<set $TimesGotGabeWedgie += 1>>
<<set $Wedgie to 1>>
<<set $WedgieHours += 2>>
As you are sitting down watching TV, you don’t notice <span style="color:DarkTurquoise">Gabe</span> sneak up behind you. <span style="color:Yellow">In one quick motion, he reaches his hands into the back of your $PlayerUndies.Type, gripping the waistband and lifting you into the air by them!</span> You let our a groan as your Penis and Balls are squeezed uncomfortably by the wedgie. <span style="color:DarkTurquoise">Gabe</span> laughs as he dangles you above the couch for a few seconds before dropping you. He sticks his tongue at you as you fix the back of your underwear and return to your show.<br>
<</if>>
<<elseif $GabeSche.Location == "TV PJ" and $Player.Exposed == "Naked">>
<span style="color:pink">As you are watching TV, you can’t help but have the feeling you are being watched. You turn towards <span style="color:DarkTurquoise">Gabe</span>, but he is looking away, though you can’t help but notice his red cheeks. You turn back to the TV, but soon enough get the feeling you are being watched again. Stealthfully glancing to the side, this time you notice <span style="color:DarkTurquoise">Gabe</span> staring at your exposed body with the occasional quick glance or pretend act of checking his phone.</span> <br>
<br>
<<elseif $GabeSche.Location == "TV" and $Player.Exposed == "Naked">>
<span style="color:pink">As you are watching TV, you can’t help but have the feeling you are being watched. You turn towards <span style="color:DarkTurquoise">Gabe</span>, but he is looking away, though you can’t help but notice his red cheeks. You turn back to the TV, but soon enough get the feeling you are being watched again. Stealthfully glancing to the side, this time you notice <span style="color:DarkTurquoise">Gabe</span> staring at your exposed body with the occasional quick glance or pretend act of checking his phone.</span> <br>
<br>
<</if>>
*/<div style="position: relative">
<img src="Images\Special\Lucas Bed\Lucas Bed Naked Soft.png" style="position: relative; left: 0; top: 0" width="800vw">
</div>
Art by: <strong>BubblegumBupkis</strong>
https://baraag.net/@BubblegumBupkis<div style="position: relative">
<<if $LucasUndies.Color == "Red">>
<img src="Images\Special\Lucas Bed\Lucas Bed Red.png" style="position: relative; left: 0; top: 0" width="800vw">
<<elseif $LucasUndies.Color == "Blue">>
<img src="Images\Special\Lucas Bed\Lucas Bed Blue.png" style="position: relative; left: 0; top: 0" width="800vw">
<<elseif $LucasUndies.Color == "Green">>
<img src="Images\Special\Lucas Bed\Lucas Bed Green.png" style="position: relative; left: 0; top: 0" width="800vw">
<<else>>
<img src="Images\Special\Lucas Bed\Lucas Bed White.png" style="position: relative; left: 0; top: 0" width="800vw">
<</if>>
</div>
Art by: <strong>BubblegumBupkis</strong>
https://baraag.net/@BubblegumBupkis<div style="position: relative">
<img src="Images\Special\Lucas Spy\Lucas Spy Room.png" style="position: absolute; left: 0; top: 0">
<<if $LucasUndies.Color == "Red">>
<img src="Images\Special\Lucas Spy\Lucas Spy Red.png" style="position: relative; left: 0; top: 0">
<<elseif $LucasUndies.Color == "Blue">>
<img src="Images\Special\Lucas Spy\Lucas Spy Blue.png" style="position: relative; left: 0; top: 0">
<<elseif $LucasUndies.Color == "Green">>
<img src="Images\Special\Lucas Spy\Lucas Spy Green.png" style="position: relative; left: 0; top: 0">
<<else>>
<img src="Images\Special\Lucas Spy\Lucas Spy White.png" style="position: relative; left: 0; top: 0">
<</if>>
</div>
Art by: <strong>BubblegumBupkis</strong>
https://baraag.net/@BubblegumBupkis/* This is the scene that appears when the PC asks to be called by a nickname. */
“Hey, $Player.Name!” Jackson greets you with a hug, “I was just about to head by the cafeteria for a second, I heard someone saw a squirrel! Did you wanna come?” You chuckle as Jackson speaks at a million miles an hour, telling him you’re here for another reason and ask him if he wouldn’t mind calling you by a nickname. Your real name is fine, and all, but since you are friends you’d rather if he called you by something else. “A nickname? Sure! My mom has a nickname for me, but she says I’m not allowed to swear.” Despite him laughing, you are not sure if he is serious or not. <br>
<br>
<div id=choice>
<<textbox "$JacksonNickname" $JacksonNickname>><br>
<br>
<<link "Continue">>
<<replace"#choice">>
<<set $Nickname.Jackson to 1>>
“$JacksonNickname?” Jackson pauses for a moment, repeating the name a few times as he thinks. “Hmmm, I think that works. You look like a $JacksonNickname! Maybe I should have a nickname, well a nickname I can say without getting in trouble. It’s weird that she’d call me something but get mad when I say it. You’d think she’d-“ Jackson goes on his ramble for a minute, before something else distracts him and he runs off. What a funny kid. <br>
<br>
<<endByLocation>>
<</replace>>
<</link>>
</div>/* This is the talk options that appear in multiple areas where the PC can interact with them. All scenes here linked to here should use the End Location widget to ensure they player returns to where they were before. */
/* Nickname */
<<if $JacksonSocial > 30 or $JacksonSocialRank > 0>>
<<if $Nickname.Jackson != 1>>
[[Ask Jackson to call you by a nickname|Jackson Ask for Nickname]]<br>
<</if>>
<</if>><<set $AD.SkinColor to "Fair">>
<<set $AD.Freckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $AD.HairStyle to "Unkempt">>
<<set $AD.HairColor to "Light Brown">>
<<set $AD.EyeColor to "Blue">>
<<set $AD.LeftEyeColor to "Blue">>
<<set $AD.RightEyeColor to "Blue">>
<<set $AD.PenisStyle to $JacksonCut>>
<<set $AD.PenisSize to "Average">>
<<set $AD.Balls to "Medium">>
<<set $AD.Butt to "Big">>
<<set $ADChestScar to 0>>
<<set $ADFaceScar to 0>>
<<set $ADLeftArmScar to 0>>
<<set $ADRightLegScar to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADUndies to $JacksonUndies>>
<<set $ADBottoms to $JacksonBottoms>>
<<set $ADTop to $JacksonTop>>
<<set $ADOuter to $JacksonOuter>>
<<set $ADSocks to $JacksonSocks>>
<<set $ADShoes to $JacksonShoes>>
<<set $ADShortsSag to 0>>
<<set $ADTopTucked to 1>>
<<if $ADMuscleToggle == 1>>
<<set $AD.Build to "Normal">>
<<else>>
<<set $AD.Build to "Normal">>
<</if>>
<<if $ADPubicHairToggle == 1>>
<<set $AD.PubicHair to "None">>
<<else>>
<<set $AD.PubicHair to "None">>
<</if>>
/* DEFAULT SETTING */
<<set $ADHead to $None>>
<<set $ADFace to $None>>
<<set $ADMouth to $None>>
<<set $ADNeck to $None>>
<<set $ADUnder to $None>>
<<set $ADOver to $None>>
<<set $ADBack to $None>>
<<set $ADHands to $None>>
<<set $ADWaist to $None>>
<<if $SchoolUniforms == 1 and $AD.Outfit == "Uniform">>
<<addClothing "AD" "Top" "School Dress Shirt" "Rolled">>
<<addClothing "AD" "Bottoms" "Dress Shorts" "Black">>
<<addClothing "AD" "Neck" "School Tie" "School">>
<<addClothing "AD" "Socks" "School Socks" "Black">>
<<set $ADTopAlt to 1>>
<<set $ADNeckAlt to 1>>
<<set $ADOuterAlt to 1>>
<<set $ADOuter to $None>>
<</if>>
<<if $AD.Outfit == "Naked">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>>
<<if $AD.Outfit == "Undies">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Towel">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Towel" "White">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>>
<<if $AD.Outfit == "Gym">>
<<addClothing "AD" "Top" "Gym Shirt" "School">>
<<addClothing "AD" "Bottoms" "Gym Shorts" "School">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<</if>>
<<if $AD.Outfit == "Gym Swim">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Purple">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>>
/* X-Ray Mode Test */
<<if $Xray == 1>>
<<set $ADHead to $None>>
<<set $ADFace to $None>>
<<set $ADMouth to $None>>
<<set $ADNeck to $None>>
<<set $ADUnder to $None>>
<<set $ADOver to $None>>
<<set $ADBack to $None>>
<<set $ADHands to $None>>
<<set $ADWaist to $None>>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>/* AVATAR DISPLAY */
<<set $AD.Name to "Jackson">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"JACKSON Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>/* AVATAR DISPLAY */
<<set $AD.Name to "Jackson">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Gym Swim">>
<<set $AD.Hard to 0>>
<<include"JACKSON Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>/* AVATAR DISPLAY */
<<set $AD.Name to "Jackson">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Gym">>
<<set $AD.Hard to 0>>
<<include"JACKSON Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>/* AVATAR DISPLAY */
<<set $AD.Name to "Jackson">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<include"JACKSON Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* PENIS ZOOM DISPLAY (+160px) */
<<if $ZoomsNPC != 0>>
<div style="position: absolute; left: 160px; top: 0px">
<<include"JACKSON Avatar Equipment Set">>
<<set $AD.Hard to 0>>
<<include"Penis Zoom Display">>
<div style="position: absolute; left: 133px; top: 0px">
<<include"Butt Zoom Display">>
</div>
</div>
<</if>>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>/* AVATAR DISPLAY */
<<set $AD.Name to "Jackson">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Pajamas">>
<<set $AD.Hard to 0>>
<<include"JACKSON Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>/* AVATAR DISPLAY */
<<set $AD.Name to "Jackson">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Towel">>
<<set $AD.Hard to 0>>
<<include"JACKSON Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>/* AVATAR DISPLAY */
<<set $AD.Name to "Jackson">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Undies">>
<<set $AD.Hard to 0>>
<<include"JACKSON Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>You are sitting next to <span style="color:DarkTurquoise">Jackson</span> on the bus, who is anxiously jumping up and down in his seat. <span style="color:LightSteelBlue">“Augh! I’m so bored!”</span> <span style="color:DarkTurquoise">Jackson</span> complains as he slouches down in his seat and buries his head in his backpack. It is at this point, as you turn to say something, that <span style="color:Pink">you notice the large bulge sticking straight up from the center of <span style="color:DarkTurquoise">Jackson</span>’s $JacksonBottoms.Type! The boy’s boner was as clear as day!</span> You can't help but stare at it for a moment, noticing it twitch slightly.<br>
<<set _ad to [
{
Name: "Jackson",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Blush: 3,
Hard: 1,
},
},
]>>
<<ad _ad>>
You decide not to say anything, but judging by how uncomfortably the boy’s body squirmed, you’re pretty sure boredom wasn’t the only thing he was groaning about.<br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Voyeurism"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<br>
/* GET OFF BUS */
<<if $BusRide == "Home">>
[[Get off bus|Northend]]
<<else>>
[[Get off bus|Middle School]]
<</if>><<include"JACKSON Equipment">>
/* RESETTING INTERACTION VARIABLES */
<<set $JacksonDailyChat to 0>>
<<set $JacksonEmptyLotSeen to 0>><<set _ad to [
{
Name: "Jackson",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<<if $JacksonSocial > -15>>
You take a seat at the same table as <span style="color:DarkTurquoise">Jackson</span> and chat, enjoying your time together. He talks a majority of the time, but it is still nice.<br>
<<socialChange "Jackson" 1>>
<br>
<<else>>
<<set $Random to random(1, 2)>>
<<if $Random == 1>>
You take a seat at the same table as <span style="color:DarkTurquoise">Jackson</span> and attempt to start a conversation, but he seems nervous around you and it goes no where.<br>
<<elseif $Random == 2>>
You take a seat at the same table as <span style="color:DarkTurquoise">Jackson</span> and chat, enjoying your time together. He talks a majority of the time, but it is still nice.<br>
<<socialChange "Jackson" 1>>
<</if>>
<br>
<</if>>
<<include"School Lunch">>
<<set $FriendLunch to 1>>/* OPENING */
As you take a few steps forward, <span style="color:DarkTurquoise">Jackson</span> turns to you with a big smile. <span style="color:lightsteelblue">“So, you wanna play!?”</span> You nod, but say that you want to keep your clothes on this time, if that is okay. <span style="color:DarkTurquoise">Jackson</span> pouts, crossing his arms and turning around, showing you his rear. <span style="color:lightsteelblue">“But that’s no fun!”</span> He sighs, <span style="color:lightsteelblue">“Fine! But only if you show me your peepee, just for a second, so I don’t feel TOO lonely.”</span> He put emphasis on that last part, obviously trying to guilt-trip you. You agree to this condition, <span style="color:pink">gripping the front of your $PlayerBottoms.Type and pulling them down enough so your $Player.PenisSize Penis plops out.</span> <br>
<<set _ad to [
{
Name: "Jackson",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
Blush: 1,
},
},
{
Name: "Player",
ShowZoom: true,
State: {
Mouth: "Happy",
Blush: 2,
PantsDown: true,
},
Clothes: {
Undies: $None,
},
},
]>>
<<ad _ad>>
<span style="color:lightsteelblue">“There he is!”</span> <span style="color:DarkTurquoise">Jackson</span> laughs, leaning in close, <span style="color:lightsteelblue">“And he looks so sad, being locked up all day. I think we should let him dance a little bit!”</span> <span style="color:pink">Without warning, <span style="color:DarkTurquoise">Jackson</span> flicks your penis, not only causing it to jiggle around cutely, but also sending a short shockwave of pain up your spine.</span> You cry out, covering your genitals and bending forward. It didn’t hurt that much, you were mainly overacting to see if <span style="color:DarkTurquoise">Jackson</span> would feel bad, but instead, he stuck his tongue out at you and laughed. <span style="color:lightsteelblue">“I wouldn’t have to let him dance so hard if you got naked more, you know? He just wants to be free!”</span> <br>
<br>
You quickly jump toward <span style="color:DarkTurquoise">Jackson</span>, trying to tackle him to the ground, but he managed to dodge you and begins running away. <span style="color:pink">You chase the naked boy around the lot as he giggles and taunts you by smacking his rear.</span> You were determined to catch him and get some revenge. <span style="color:DarkTurquoise">Jackson</span> seemingly wanted you to catch him as well, as he slowed down and seemingly intentionally let you tackle him onto the grass. <span style="color:pink">He continued to wiggle around and stick his tongue out at you as you sat on top of him, trying to decide how to punish the naked little boy.</span> <br>
<br>
/* SPANK HIM */
<div id=choice>
<<link "Spank his butt<br>">>
<<replace"#choice">>
You roll the playfully struggling boy onto his stomach and turn around, leaving you sitting on his back while facing his cute little butt cheeks. <span style="color:pink">While you’ve seen them before, this situation was special. You were up close and <span style="color:DarkTurquoise">Jackson</span> was unable to do anything, giggling and flailing away, leaving you to admire them. They were smooth, soft, and shiny, like jiggly jelly that you could mold into whatever shape you wanted. You placed a hand on each cheek, spreading them apart, prompting louder giggles from <span style="color:DarkTurquoise">Jackson</span>. His tiny pink hole lay defenseless and his cute balls poked out from between his legs, but neither of those was your target.</span> <br>
<br>
Releasing his buttocks, you raise both hands high in the air <span style="color:pink">before smacking downward on both cheeks!</span> <span style="color:DarkTurquoise">Jackson</span> lets out a high-pitched squeal and begins to struggle more seriously. <span style="color:pink">You then began to smack his little cheeks like they were a pair of bongos, causing them to jiggle wildly.</span> <span style="color:lightsteelblue">“Stop!”</span> <span style="color:DarkTurquoise">Jackson</span> said through his laughter, <span style="color:lightsteelblue">“I’m sorry, I’m sorry!”</span> <span style="color:pink">You made sure that your spanks were more playful than painful, outside of that first one which was a bit of revenge and did in fact leave some soft red marks on his booty.</span> <br>
<<set _ad to [
{
Name: "Jackson",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
Blush: 1,
Arms: "Bound",
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
Eyes: "Mad",
Blush: 2,
},
},
]>>
<<ad _ad>>
You scold <span style="color:DarkTurquoise">Jackson</span> as you continue to smack his soft rear, demanding that he beg in order to be release. <span style="color:lightsteelblue">“I’m sorry! I’m begging you!”</span> You ensure that you have your fill before you finally release him. <span style="color:pink">He quickly rolls away and stands up, rubbing his now pinkened rear. He was still smiling though, and you couldn’t help but notice that he was starting to get a bit of a stiffy.</span> <br>
<<addMoodlet "Lewd Experience" 6>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Spanker"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<<needChange "Fun" 15>>
<br>
[[Continue|Dellwood Empty Lot]]
<</replace>>
<</link>>
/* MESS WITH HIS PENIS */
<<link "Mess with his penis<br>">>
<<replace"#choice">>
<span style="color:pink">You spin around, still sitting on <span style="color:DarkTurquoise">Jackson</span> to hold him down, and eye his willy nestled between his legs. You decide it is only fair and pinch the tip of his boyhood and stand it straight up, causing <span style="color:DarkTurquoise">Jackson</span> to twitch and cross his legs.</span>
/* UNCUT */
<<if $JacksonCut == "Uncut">>
<span style="color:pink">You peel back his foreskin to reveal his bright pink tip and poke it with your finger, causing <span style="color:DarkTurquoise">Jackson</span> to squirm. <span style="color:lightsteelblue">“No, not that!”</span> He laughs as he tries to shake you off of him, <span style="color:lightsteelblue">“It’s too sensitive!”</span> You smirk as you realize that you’ve found <span style="color:DarkTurquoise">Jackson</span>’s weakness. You lean down and begin to blow on his exposed head, the cool air from your lips causing a strong tingling sensation that sends shocks up <span style="color:DarkTurquoise">Jackson</span>’s spine.</span> <br>
<br>
/* CUT */
<<elseif $JacksonCut == "Cut">>
<span style="color:pink">You begin to twist his penis around in your fingers, prompting more giggles from <span style="color:DarkTurquoise">Jackson</span>. <span style="color:lightsteelblue">“You won’t get naked, but you’ll play with my penis? That's unfair!”</span> <span style="color:DarkTurquoise">Jackson</span> teased. As you continued poking and prodding his boyhood, you discover something interesting as you run your finger along the bottom of his shaft. <span style="color:DarkTurquoise">Jackson</span> tenses up and makes a strange noise. <span style="color:lightsteelblue">“No! Not there!”</span> He giggles loudly as if you started tickling him, <span style="color:lightsteelblue">“It’s too sensitive! Stop!”</span> But you don’t stop, in fact, now that he’s revealed his weakness you exploit it. Before long, <span style="color:DarkTurquoise">Jackson</span> was a giggling blubbering mess as you tickled the bottom of his member.</span> <br>
<br>
<</if>>
<span style="color:lightsteelblue">“I give up, I give up!”</span> <span style="color:DarkTurquoise">Jackson</span> cried out through his laughter. <span style="color:pink">You were making <span style="color:DarkTurquoise">Jackson</span> feel things he didn’t understand and was very weak to.</span> You force the boy to apologize and beg before you finally release him from your grasp. But, instead of taking the chance to escape, he instead turns the tables and <span style="color:pink">tackles you to the ground and begins to tickle you furiously!</span> Soon you find yourself at his mercy and he only agrees to stop if you admit that <span style="color:lightsteelblue">“Clothes are for dumb-dumbs and you’re a dummy for wearing them.”</span> <br>
<<set _ad to [
{
Name: "Jackson",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
Blush: 1,
Hard: 1,
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
Eyes: "Mad",
Blush: 2,
},
},
]>>
<<ad _ad>>
Thankfully, he releases you before you pee yourself and you both take a second to catch your breath. <span style="color:pink">As you lay in the grass, you can’t help but notice that <span style="color:DarkTurquoise">Jackson</span>’s cute member was now standing fully erect! No doubt from your touch. As you look at <span style="color:DarkTurquoise">Jackson</span>’s face, you suspect that he had no idea what an erection was, as well as no idea about how to handle it.</span> But before you could say anything, <span style="color:DarkTurquoise">Jackson</span> turns towards you and pokes your nose. <br>
<br>
<span style="color:lightsteelblue">“Next time, you have to take something off. Or else I’ll lock you in a tickle dungeon and never let you go!”</span> You thought for a moment if that threat was really a bad thing, before <span style="color:DarkTurquoise">Jackson</span> stood up to stretch, his boner all but gone. <br>
<<addMoodlet "Lewd Experience" 6>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Voyeurism"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<<needChange "Fun" 15>>
<br>
[[Continue|Dellwood Empty Lot]]
<</replace>>
<</link>>
</div><<set _random to ["Jackson Empty Lot Play Naked Wrestling", "Jackson Empty Lot Play Naked Cat Thief"]>>
<<if $Player.Bladder <= 50 and $ToggleBladder == 1>>
<<set _random.push("Jackson Empty Lot Play Naked Pee Break")>>
<</if>>
/* Shinju Scenes */
<<if $ToggleOCShinju == 1 && $OCShinjuMet == -1>>
<<set _random.push("OC Shinju Nude Wrestling with Jackson")>>
<</if>>
<<set _randomevent to _random.random()>>
<<include _randomevent>><<set _random to ["Underwear King", "Ride on Back"]>>
<<set _randomevent to _random.random()>>
/* UNDERWEAR KING */
<<if _randomevent == "Underwear King">>
<<include"Jackson Empty Lot Play Underwear King">>
/* RIDE ON BACK */
<<elseif _randomevent == "Ride on Back">>
<<include"Jackson Empty Lot Play Underwear Ride on Back">>
<</if>><<if $JacksonSocial <= 50>>
/* OPENING */
You sneak closer, using the bushes that surround the empty lot to conceal yourself. As the mysterious person came closer into view, you couldn’t help but feel that they looked a little familiar. In fact, even their laughter sounded familiar, but you couldn’t put your finger on why. You approached further, being able to perfectly see their outline. <span style="color:pink">From the looks of it, they were either wearing tight clothing… or none at all.</span> <br>
<br>
You take a step closer, wanting to know for sure, but hear a loud <span style="color:red">CRUNCH</span> as you crush a twig under your foot. <span style="color:lightcoral">The figure turns towards you, then quickly sprints away! You try to call out, but they were gone.</span> Who was that? And what were they doing out here this late? As you take another step, you suddenly step on something. <span style="color:pink">Looking down, you spot a discarded pair of underwear on the ground!</span> $JacksonUndies.Name! <br>
<br>
You gingerly pick them up, <span style="color:pink">still warm from recently being worn. Did that mean...? Was someone actually dancing around naked in the empty lot?</span> You look around for more clothing, but spot nothing. Based on the type of underwear, it was for sure a boy. And the size matched your original thought that they were around your age. <span style="color:pink">And if someone did want to run around naked, this wouldn’t be the worst spot. It was completely hidden from the street and they probably wouldn’t have been spotted by anyone if you weren’t poking around.</span> <br>
<br>
They had to live nearby, if this was the only clothing they brought. <span style="color:pink">Still, you wondered if they had run home naked, or if they were watching you from the bushes, waiting for you to leave so they could retrieve their clothes.</span> You kept thinking you were seeing eyes everywhere, beginning to get a bit nervous from the near-total darkness. <br>
<br>
<<set $JacksonEmptyLotSeen to 1>>
/* TAKE UNDERWEAR */
<div id=choice>
<<link "Take the underwear and leave<br>">>
<<replace"#choice">>
<span style="color:pink">You smirk, balling up the underwear in your hand and putting it in your pocket before you begin to walk away. As you do, you chuckle trying to figure out what’s better, that you just got a nice new pair of underwear, or that whoever this mysterious streaker was, they’d be making their trip back home in the buff.</span> <br>
<br>
<<set $ClosetUndies.push($JacksonUndies)>>
[[Leave|Dellwood Street]]
<</replace>>
<</link>>
/* LEAVE */
<<link "Leave the underwear and go">>
<<replace"#choice">>
You decide to leave the underwear here, for whoever it belongs to. Maybe if they thought you were trustworthy, they may not run away. You place it back on the ground, take a few steps back and wait another minute before departing. Seems they weren’t going to come back out until you were completely gone. <br>
<br>
[[Leave|Dellwood Street]]
<</replace>>
<</link>>
</div>
<<else>>
/* OPENING */
You sneak closer, using the bushes that surround the empty lot to conceal yourself. You are extra careful, taking each step as slowly as possible and watching for anything that may reveal your presence to them. As the mysterious person came closer into view, you couldn’t help but feel that they looked a little familiar, even their laugh sounded familiar. You couldn’t put your finger on where you had heard it before. <br>
<br>
You crept closer, as the outline became sharper and their features came into view. <span style="color:pink">From the looks of it, they were either wearing tight clothing… or none at all.</span> You could make out some crazy hair, but still couldn’t see their face as they danced around humming some tune. <span style="color:pink">Then you see it, a small silhouette dangling between their legs. So they were naked!</span> You accidentally let out a gasp as you notice it, causing the figure to freeze and turn in your direction. They take a step back, and you think they are about to run away… when you hear a familiar voice? <br>
<br>
/* CONTINUE */
<div id=choice>
<<link "Continue">>
<<replace"#choice">>
<span style="color:lightsteelblue">“<span style="color:DarkTurquoise">$JacksonNickname</span>?”</span> As they take a step forward, you realize that the person was <span style="color:DarkTurquoise">Jackson</span>. He lets out a deep breath and smiles. <span style="color:lightsteelblue">“You scared me! I thought you were like, the boogeyman or something! What are you doing out here?”</span> He walks up, grabs your arm, and pulls you out of the bushes into the open. <span style="color:pink">He was completely naked, not even wearing shoes to protect his feet. A few meters away, you spotted his $JacksonUndies.Name discarded on the ground.</span> <span style="color:lightsteelblue">“Are you okay?”</span> <br>
<<set _ad to [
{
Name: "Jackson",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
},
},
{
Name: "Player",
State: {
Blush: 1,
},
},
]>>
<<ad _ad>>
You blink, coming back to reality, and look back at <span style="color:DarkTurquoise">Jackson</span>’s face. You say that you could ask him the same question, <span style="color:pink">running around out here naked.</span> <span style="color:DarkTurquoise">Jackson</span> giggles and playfully stands on one leg. <span style="color:lightsteelblue">“I come here a lot! I live a few houses away. It’s fun.”</span> You roll your eyes at his innocence, rephrasing your question to focus on the ‘naked’ and ‘night’ part of this little adventure of his. <br>
<br>
<span style="color:lightsteelblue">“Oh,”</span> <span style="color:DarkTurquoise">Jackson</span> laughs, looking down as if he just realized he was nude, <span style="color:lightsteelblue">“It’s funner this way! I let my body be free and the breeze touch my skin!”</span> He stops for a moment and begins to spin around until your expression explains that you needed a better explanation than that. <span style="color:lightsteelblue">“My mom doesn’t like it when I play outside naked, she says it’s weird. But I don’t think it’s weird. So, after my family goes to sleep, I sometimes come out here. Just to relax for a little and have some fun.”</span> He gives you a big, innocent smile. <br>
<br>
/* NO NATURISM */
<<if $NaturismSkill < 1>>
<span style="color:lightsteelblue">“Do you wanna play with me? You can put your clothes with mine!”</span> He asks happily, grabbing your arm again. You chuckle nervously, saying that you weren’t as brave as <span style="color:DarkTurquoise">Jackson</span>. <span style="color:pink">You were worried someone would see you in such a revealing state of undress.</span> <span style="color:lightsteelblue">“So?”</span> <span style="color:DarkTurquoise">Jackson</span> gives you a quizzical look. <span style="color:lightsteelblue">“Everyone knows you have a peepee, and people have seen it before. It sucks that everyone is so shy, no one ever wants to have fun with me. There is nothing wrong with being naked, everyone acts like it’s the worst thing ever!”</span> You sigh, realizing it would be hard to explain to such a free spirit like <span style="color:DarkTurquoise">Jackson</span>. <br>
<br>
<span style="color:lightsteelblue">“Plus, no one can even see or hear us here, so it’s perfect! The only house close enough is owned by some old lady who can’t hear anything.”</span> <span style="color:DarkTurquoise">Jackson</span> stops playing suddenly, before smiling and grabbing both of your hands this time and pulling you in close. <span style="color:lightsteelblue">“Let’s make a deal! If you let me show you why it’s so much fun to play without clothes getting in your way, I promise I won’t tell anyone about it and I’ll be your bestest friend ever!”</span> He looked at you with big hopeful eyes, with some other emotion hidden behind it that you couldn’t quite identify. <span style="color:lightsteelblue">“Please! I just know if people stopped being so shy they’d like it and see it wasn’t weird! You can even keep your underwear on if you want.”</span> <br>
<br>
<span style="color:DarkTurquoise">Jackson</span> was being a bit pushy, something you’ve never seen in him before. Something was telling you that this was about more than just wanting to play naked with a friend, like he had something to prove to himself. You sigh, shrugging your shoulder and saying that you’ll think about it. <span style="color:DarkTurquoise">Jackson</span> looks slightly disappointed, but perks up quickly. <span style="color:lightsteelblue">“That’s good! 🎶It’s not a no, so it might be a-go🎶!”</span> He sang that last part, doing a little dance, before he returned to playing as you thought it over.<br>
<br>
<<include"Naturism Skill Level Up">>
<br>
<<set $JacksonSecret1 to 1>>
[[Continue|Dellwood Empty Lot]]
/* NATURISM */
<<else>>
<span style="color:lightsteelblue">“Do you wanna play with me? You can put your clothes with mine!”</span> He asks happily, grabbing your arm again. You pause, thinking for a moment. You weren’t against the idea, but had some doubts. <span style="color:DarkTurquoise">Jackson</span> caught on that you were at least considering it and quickly perked up <span style="color:lightsteelblue">“I mean why not?”</span> <span style="color:DarkTurquoise">Jackson</span> gave you a quizzical look. <span style="color:lightsteelblue">“Everyone knows you have a peepee, and people have seen it before. It sucks that everyone is so shy, no one ever wants to have fun with me. There is nothing wrong with being naked, everyone acts like it’s the worst thing ever!”</span> You sigh, realizing it would be hard to explain why normal people would be against it to such a free spirit like <span style="color:DarkTurquoise">Jackson</span>. <br>
<br>
<span style="color:lightsteelblue">“Plus, no one can even see or hear us here, so it’s perfect! The only house close enough is owned by some old lady who can’t hear anything.”</spaN> <span style="color:DarkTurquoise">Jackson</span> stops playing suddenly, before smiling and grabbing both of your hands this time and pulling you in close. <span style="color:lightsteelblue">“Let’s make a deal! If you let me show you why it’s so much fun to play without clothes getting in your way, I promise I won’t tell anyone about it and I’ll be your bestest friend ever!”</span> He looked at you with big hopeful eyes, with some other emotion hidden behind it that you couldn’t quite identify. <span style="color:lightsteelblue">“Please! I just know if people stopped being so shy they’d like it and see it wasn’t weird! You can even keep your underwear on if you want.”</span> <br>
<br>
<span style="color:DarkTurquoise">Jackson</span> was being a bit pushy, something you’ve never seen in him before. Something was telling you that this was about more than just wanting to play naked with a friend, like he had something to prove to himself. You sigh, shrugging your shoulder and saying that you’ll think about it. <span style="color:DarkTurquoise">Jackson</span> looks slightly disappointed, but perks up quickly. <span style="color:lightsteelblue">“That’s good! 🎶It’s not a no, so it might be a-go🎶!”</span> He sang that last part, doing a little dance, before he returned to playing as you thought it over. <br>
<br>
<<set $JacksonSecret1 to 1>>
[[Continue|Dellwood Empty Lot]]
<</if>>
<</replace>>
<</link>>
</div>
<</if>>As class starts, <span style="color:DarkTurquoise">Mr. Hart</span> gets up from his desk and takes one look at <span style="color:DarkTurquoise">Jackson</span>, who is swinging side to side in his chair and humming random notes, and sighs loudly. He looks around the room, before walking over to the chalkboard and grabbing some of the erasers. He then walks over and places them on <span style="color:DarkTurquoise">Jackson</span>’s desk.<br>
<br>
<span style="color:LightSteelBlue"> “<span style="color:DarkTurquoise">Mr. Ward</span>?”</span> <span style="color:DarkTurquoise">Mr. Hart</span> motions for <span style="color:DarkTurquoise">Jackson</span> to stand up. <span style="color:LightSteelBlue"> “Would you do me a favor and take these erasers out to the courtyard and smack them together to clean the chalk dust out of them? I’m afraid I haven’t the energy.”</span><br>
<<set _ad to [
{
Name: "Jackson",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Jackson</span> smiled and quickly grabbed the erasers. <span style="color:LightSteelBlue"> “Yeah! I can do that!”</span> He said loudly, causing <span style="color:DarkTurquoise">Mr. Hart</span> to cringe slightly at the noise.<br>
<br>
<span style="color:LightSteelBlue"> “Thank you, my boy.”</span> <span style="color:DarkTurquoise">Mr. Hart</span> said as the boy ran out to the courtyard, <span style="color:LightSteelBlue"> “Take all the time you need.”</span> He then exhales loudly and sits back at his desk before realizing everyone else in the class was looking at him puzzled. <span style="color:LightSteelBlue"> “I’m sorry, I just couldn’t deal with him today.”</span> The class understood.<br>
<br>
<<include"Attend English Finish">>It is oddly warm in the classroom and the heat has seemingly sucked the energy out of everyone, except <span style="color:DarkTurquoise">Mr. Hart</span>, who seems as tired as he normally is. The teacher decides to do group reading of the next few chapters and separates everyone into small groups. You are paired with <span style="color:DarkTurquoise">Jackson</span> and a few other boys.<br>
<br>
The reading is going well, though <span style="color:DarkTurquoise">Jackson</span> is having a hard time paying attention. He keeps squirming and complaining about the heat. Eventually, he decides he’s had enough and slams his book down and <span style="color:Pink">begins to take off his $JacksonTop.Type, revealing his tanned chest. He then stands up and unbuttons his $JacksonBottoms.Type, much to the surprise of you and your groupmates, before pulling them down to his ankles, revealing his $JacksonUndies.Type!</span><br>
<<set _ad to [
{
Name: "Jackson",
State: {
Outfit: "Uniform",
Mouth: "Happy",
PantsDown: true,
},
Clothes: {
Top: $None,
Outer: $None,
Neck: $None,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Much better!”</span> <span style="color:DarkTurquoise">Jackson</span> lets out a sigh of relief, now standing in nothing but his $JacksonUndies.Type. <span style="color:LightSteelBlue">“Wearing clothes should be illegal when it's this hot!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Jackson</span> laughs, before reaching for the waistband of his underwear! You all believe he is about to completely expose himself when <span style="color:DarkTurquoise">Mr. Hart</span> suddenly yells out from his desk.</span><br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Mr. Ward</span>!”</span> The teacher yells out, causing <span style="color:DarkTurquoise">Jackson</span> to freeze. <span style="color:LightSteelBlue">“Please refrain from stripping in the middle of class! Put your clothes back on and finish reading with your group!”</span> <span style="color:DarkTurquoise">Jackson</span> complains, slowly inching his underwear down as he does so, revealing part of his pubic area and butt, but <span style="color:DarkTurquoise">Mr. Hart</span> standing up angrily puts a stop to it. <span style="color:DarkTurquoise">Jackson</span> groans loudly, but redresses himself and sits back down as you all finish your reading.<br>
<br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Voyeurism"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<<include"Attend English Finish">>/* UNDERWEAR SELECTION */
<<set $JacksonRandomUndies to random(1, 3)>>
<<if $JacksonRandomUndies == 1>>
<<addClothing "Temp" "Undies" "Boxerbriefs" "Blue">>
<<set $JacksonUndies to _clothingtemp>>
<<elseif $JacksonRandomUndies == 2>>
<<addClothing "Temp" "Undies" "Boxerbriefs" "Orange">>
<<set $JacksonUndies to _clothingtemp>>
<<elseif $JacksonRandomUndies == 3>>
<<addClothing "Temp" "Undies" "Boxerbriefs" "White">>
<<set $JacksonUndies to _clothingtemp>>
<</if>>
/* SHOES/SOCKS SELECTION */
<<addClothing "Temp" "Shoes" "Classmates" "Jackson">>
<<set $JacksonShoes to _clothingtemp>>
<<addClothing "Temp" "Socks" "Classmates" "Jackson">>
<<set $JacksonSocks to _clothingtemp>>
/* PAJAMA SELECTION */
<<set $JacksonPJBottoms to "Orange Pajama Bottoms">>
<<set $JacksonPJBottoms to "Pajama Bottoms">>
/* EVERYDAY SELECTION */
<<if $NPCClothingSet == "Rain">>
<<set $JacksonRandomTop to random(1, 2)>>
<<set $JacksonRandomBottoms to random(1, 2)>>
<<addClothing "Temp" "Outer" "Hoodie" "Orange">>
<<set $JacksonOuter to _clothingtemp>>
<<if $JacksonRandomTop == 1>>
<<addClothing "Temp" "Top" "Classmates" "Jackson">>
<<set $JacksonTop to _clothingtemp>>
<<elseif $JacksonRandomTop == 2>>
<<addClothing "Temp" "Top" "T-Shirt" "Orange">>
<<set $JacksonTop to _clothingtemp>>
<</if>>
<<if $JacksonRandomBottoms == 1>>
<<addClothing "Temp" "Bottoms" "Classmates" "Jackson">>
<<set $JacksonBottoms to _clothingtemp>>
<<elseif $JacksonRandomBottoms == 2>>
<<addClothing "Temp" "Bottoms" "Classmates" "Jackson">>
<<set $JacksonBottoms to _clothingtemp>>
<</if>>
<<elseif $NPCClothingSet == "Temperate">>
<<set $JacksonRandomTop to random(1, 2)>>
<<set $JacksonRandomBottoms to random(1, 2)>>
<<set $JacksonOuter to $None>>
<<if $JacksonRandomTop == 1>>
<<addClothing "Temp" "Top" "T-Shirt" "Orange">>
<<set $JacksonTop to _clothingtemp>>
<<elseif $JacksonRandomTop == 2>>
<<addClothing "Temp" "Top" "Classmates" "Jackson">>
<<set $JacksonTop to _clothingtemp>>
<</if>>
<<if $JacksonRandomBottoms == 1>>
<<addClothing "Temp" "Bottoms" "Classmates" "Jackson">>
<<set $JacksonBottoms to _clothingtemp>>
<<elseif $JacksonRandomBottoms == 2>>
<<addClothing "Temp" "Bottoms" "Classmates" "Jackson">>
<<set $JacksonBottoms to _clothingtemp>>
<</if>>
<<elseif $NPCClothingSet == "Warm">>
<<set $JacksonRandomTop to random(1, 2)>>
<<set $JacksonRandomBottoms to random(1, 2)>>
<<set $JacksonOuter to $None>>
<<if $JacksonRandomTop == 1>>
<<addClothing "Temp" "Top" "T-Shirt" "Orange">>
<<set $JacksonTop to _clothingtemp>>
<<elseif $JacksonRandomTop == 2>>
<<addClothing "Temp" "Top" "Classmates" "Jackson">>
<<set $JacksonTop to _clothingtemp>>
<</if>>
<<if $JacksonRandomBottoms == 1>>
<<addClothing "Temp" "Bottoms" "Classmates" "Jackson">>
<<set $JacksonBottoms to _clothingtemp>>
<<elseif $JacksonRandomBottoms == 2>>
<<addClothing "Temp" "Bottoms" "Classmates" "Jackson">>
<<set $JacksonBottoms to _clothingtemp>>
<</if>>
<<else>>
<<set $JacksonRandomTop to random(1, 2)>>
<<set $JacksonRandomBottoms to random(1, 2)>>
<<addClothing "Temp" "Outer" "Hoodie" "Orange">>
<<set $JacksonOuter to _clothingtemp>>
<<if $JacksonRandomTop == 1>>
<<addClothing "Temp" "Top" "T-Shirt" "Purple">>
<<set $JacksonTop to _clothingtemp>>
<<elseif $JacksonRandomTop == 2>>
<<addClothing "Temp" "Top" "Classmates" "Jackson">>
<<set $JacksonTop to _clothingtemp>>
<</if>>
<<if $JacksonRandomBottoms == 1>>
<<addClothing "Temp" "Bottoms" "Classmates" "Jackson">>
<<set $JacksonBottoms to _clothingtemp>>
<<elseif $JacksonRandomBottoms == 2>>
<<addClothing "Temp" "Bottoms" "Classmates" "Jackson">>
<<set $JacksonBottoms to _clothingtemp>>
<</if>>
<</if>>
<<set $JacksonPantsSag to random(0, 1)>><span style="color:lightcoral">While normally exciting, or at least bearable, <span style="color:DarkTurquoise">Mr. De León</span>’s lecture for today couldn’t be more boring.</spaN> Most of the boys around you had either fallen asleep or were idly staring at the walls. <span style="color:DarkTurquoise">Mr. De León</span> seemed to acknowledge that this wasn’t the most exciting topic, as he made no effort to force anyone to pay attention. This lesson very much seemed like something that had to be done, even if no one wanted it.<br>
<br>
As you are groggily looking forward, trying desperately to stay awake, you suddenly feel a small wad of paper hit your hand and land on your desk. You glance confused at the paper, which was blank, before looking at who threw it and seeing <span style="color:DarkTurquoise">Jackson</span> sticking his tongue out at you. He seemed equally bored, but seemed to have distracted himself by folding up small pieces of paper. Though he seemed to have lost interest in that and has now decided to get your attention. <br>
<br>
<span style="color:Pink">He makes more funny faces at you, prompting quiet giggles, before pointing downwards under his desk. You raise an eyebrow and look under his desk to see that he was unbuttoning his Shorts!</span> You worriedly turn towards <span style="color:DarkTurquoise">Mr. De León</span> and the students around you, none of who were paying attention, and <span style="color:Pink">look back just in time to see <span style="color:DarkTurquoise">Jackson</span> pull down the front of his $JacksonUndies.Type to let his penis flop out!</span> <br>
<<set _ad to [
{
Name: "Jackson",
ShowZoom: true,
ShowZoomOnlyPenis: true,
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
/* Jackson in game Penis is in old AD display but not currently implemented with new AD -To be added in future*/
<<if $JacksonCut == "Cut">>
<span style="color:Pink">You both attempt to muffle your giggling as <span style="color:DarkTurquoise">Jackson</span> playfully takes it between two of his fingers and wiggles it around like a noodle. He bends and twists the flaccid member around, pointing it toward you and squeezing it so his little pee hole seemed to wink at you. He then kisses it against the bottom of his desk before making it dance around.</span> <br>
<br>
<<else>>
<span style="color:Pink">You both attempt to muffle your giggling as <span style="color:DarkTurquoise">Jackson</span> playfully takes it between two of his fingers and wiggles it around like a noodle. He bends and twists the flaccid member around, occasionally pulling back the foreskin to reveal the bright pink tip while pointing it toward you. He then kisses it against the bottom of the desk before making it dance around.</span> <br>
<br>
<</if>>
<div id=choice>
<<link "Flash your own penis">>
<<replace"#choice">>
<span style="color:Pink">As <span style="color:DarkTurquoise">Jackson</span> playfully exposes himself, you get his attention and point below your own desk. <span style="color:DarkTurquoise">Jackson</span> grins widely as you pull out your own $Player.PenisSize Penis and begin to mimic <span style="color:DarkTurquoise">Jackson</span>’s playful movements. Though a few feet apart, the two of you have your penises do a sort of dance together, spinning and twirling before ending by having them look at each other and squeezing them slightly so the little boy holes wink at each other.</span> <br>
<br>
<span style="color:DarkTurquoise">Jackson</span> accidentally lets out an audible laugh at that last part, causing <span style="color:DarkTurquoise">Mr. De León</span> to turn around. You both quickly lower your shirts to cover yourselves. <span style="color:DarkTurquoise">Mr. De León</span> gives you both a suspicious look, your faces making it obvious that you were just doing something, but he simply shrugs it off and returns to his lesson. <br>
<<set _ad to [
{
Name: "Jackson",
State: {
Outfit: "Uniform",
Mouth: "Happy",
Blush: 1,
Arms: "Hide",
},
},
{
Name: "Player",
State: {
Outfit: "Uniform",
Mouth: "Happy",
Blush: 1,
Arms: "Hide",
},
},
]>>
<<ad _ad>>
Deciding not to risk taking it further, both you and <span style="color:DarkTurquoise">Jackson</span> fix your clothing and return your boyhoods to their proper place of hiding. <span style="color:DarkTurquoise">Jackson</span> then turns back to you, putting his finger to his lips, telling you to keep it a secret. <br>
<<socialChange "Jackson" 1>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Voyeurism", "Exhibitionism"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
<br>
<<include"Attend History Finish">>
<</replace>>
<</link>>
<span style="color:Green">+Jackson</span><br>
<<link "Roll your eyes & laugh">>
<<replace"#choice">>
<span style="color:Pink">You chuckle and roll your eyes at the boy’s innocent lewdness. If anyone else had pulled their penis out in the middle of class, they’d probably make sexual jokes. But <span style="color:DarkTurquoise">Jackson</span> just thought it was funny and wanted to make you laugh.</span> He quickly puts it away as some of the boys around him begin to stir. He fixes his clothing, before turning back to you and putting his finger to his lips, telling you to keep it a secret. <br>
<br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Voyeurism"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<<include"Attend History Finish">>
<</replace>>
<</link>>
</div><span style="color:DarkTurquoise">Mr. De León</span> is talking about military outfits during the colonial era, speaking on the purpose and history behind its design. He accompanies his lecture with pictures and paintings of the outfits, but suddenly pulls out a trunk from under his desk. The class all lean forward in curiosity as <span style="color:DarkTurquoise">Mr. De León</span> pulls out a colonial era coat and hat.<br>
<br>
<span style="color:LightSteelBlue">“Now class, this is just a recreation I had commissioned some years ago. I actually wore this at a costume contest in High School. It is safe to say I won!”</span> Despite saying he wore it as a costume, it was anything but! Even with your limited knowledge, you could tell it was finely crafted, must have cost him a fortune! <span style="color:LightSteelBlue">“May be a bit big, but could I have a volunteer model for a demonstration?”</span><br>
<<set _ad to [
{
Name: "Jackson",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
Before anyone else can raise their hand, <span style="color:DarkTurquoise">Jackson</span> practically leaped out of his desk. It was no surprise, as the boy loved being the center of attention. <span style="color:DarkTurquoise">Mr. De León</span> had him come to the front of the class and carefully put the coat on the excited boy, talking about the materials that were used during the time period and even explaining the importance of the symbol engraved on the buttons. He then did the same with the hat, placing it neatly on <span style="color:DarkTurquoise">Jackson</span>’s head.<br>
<br>
The clothes were definitely big on the boy, the coat reaching his ankles and the hat nearly covering his eyes, but he seemed to be enjoying himself. <span style="color:DarkTurquoise">Mr. De León</span> rotated the boy as he continued, explaining the different parts of the outfit and even had <span style="color:DarkTurquoise">Jackson</span> do a little march down the center of the room, prompting a laugh from the rest of the class. Overall, it was a fun experience that everyone seemed to enjoy, especially <span style="color:DarkTurquoise">Jackson</span>!<br>
<br>
<<include"Attend History Finish">><<include"JACKSON Avatar Everyday">>
<span style="color:DarkTurquoise">Jackson</span> hangs from the branch of a large tree by his arms, swinging back and forth. One of his shoes has come off and sits in the dirt below him, but he doesn’t even seem to notice.<br>
<br>
<<include"Jackson Base Talk Code">>
[[Chat With (0:10)|JACKSON Playground Chat With]] <span style="color:Green">+Jackson</span><br>
<<if $JacksonSocial > -50 or $JacksonSocialRank > 0>>
[[Climb Tree (0:20)|JACKSON Playground Climb Tree]] <span style="color:Green">+Jackson</span><br>
<</if>>
<<if $JacksonSocial >= 50 or $JacksonSocialRank > 0>>
[[Play With (0:20)|JACKSON Playground Play With]] <span style="color:Green">+Jackson</span><br>
<</if>><<include"JACKSON Avatar Undies">>
<span style="color:DarkTurquoise">Jackson</span> hangs from one of the tree branches upside-down in the rain. <span style="color:Pink">To your surprise he is wearing nothing but his $JacksonUndies.Name!</span><br>
<br>
/* THIS WILL BE CHANGED ONCE NATURISM KINK STUFF ADDED */
<<if $PlayerUndies.Type != "None" && $NaturismSkill >= 3>>
[[Join in the Rain (0:15)|Jackson Playground Rain Join]]<br>
<</if>>
<<include"Jackson Base Talk Code">>
[[Chat with (0:10)|JACKSON Playground Rain Chat With]] <span style="color:Green">+Jackson</span><br><<include"JACKSON Avatar Everyday">>
<span style="color:DarkTurquoise">Jackson</span> sits on his knees, tossing pieces of food into the air and trying to catch them in his mouth. Everyone around him cheers him on whenever he manages to catch one.<br>
<br>
<<include"Jackson Base Talk Code">>
<<if $FriendLunch != 1 and $LunchClass != 2>>
[[Eat Lunch With (0:15)|JACKSON Eat Lunch]] <span style="color:Green">+Social</span>
/* LUNCH QUALITY WHEN EATING WITH PERSON */
<<include "School Lunch Level Chooser">>
<</if>><<include"JACKSON Avatar Everyday">>
<span style="color:DarkTurquoise">Jackson</span> skips from one rock to another while waiting for the bus. He nearly trips a few times, but manages to keep his balance.<br>
<br>
[[Leave|Middle School]]<<include"JACKSON Avatar Everyday">>
<span style="color:DarkTurquoise">Jackson</span> walks down the hallway happily swinging his arms around.<br>
<br>
<<include"Jackson Base Talk Code">>
[[Give him a hug (0:02)|Jackson School Hug]]<br><<include"JACKSON Avatar Everyday">>
<span style="color:DarkTurquoise">Jackson</span> sits at his desk hitting his books like drums to a song he hums along to.<br><<include"JACKSON Avatar Everyday">>
<span style="color:DarkTurquoise">Jackson</span> is attempting to do a handstand next to his desk to impress the other boys. <span style="color:Pink">His $JacksonTop.Type slides down, revealing his boyish chest and nipples.</span><br><<include"JACKSON Avatar Everyday">>
<span style="color:DarkTurquoise">Jackson</span> is attempting to stack the glass beakers on top of each other. At one point they nearly tumble to the ground and break, but he manages to catch them. He then puts them back to normal before the teacher sees.<br><<include"JACKSON Avatar Everyday">>
<span style="color:DarkTurquoise">Jackson</span> was told he had to sit on his hands until class starts to avoid getting himself into trouble. He bounces up and down, obviously anxious to do something.<br><<include"JACKSON Avatar Everyday">>
<span style="color:DarkTurquoise">Jackson</span> sets up some finger paint and a cardboard box. Instead of wearing a painter’s smock, he opts to take off his $JacksonTop.Type and wrap it around his leg, a loophole he found to not get in trouble since he was “technically still wearing it”. You doubt it’ll be long before he gets paint on his bare chest.<br><<include"JACKSON Avatar Undies">>
<span style="color:DarkTurquoise">Jackson</span> jumps around on the benches, being silly and attempting to make some of the other boys laugh. <span style="color:Pink">The sight of him jumping around in nothing but his $JacksonUndies.Name was quite cute and he doesn’t seem to mind making a fool of himself if it makes other people laugh.</span> Despite everyone being in their underwear, something about being in the locker room makes it less intimate and embarrassing.<br>
<<if $SeenJacksonUndies < 1>>
<<set $SeenJacksonUndies += 1>>
<</if>><<include"JACKSON Avatar Naked">>
<span style="color:DarkTurquoise">Jackson</span> stands facing his locker, using his towel to dry his hair. <span style="color:Pink">This has left his body completely exposed! His Big Butt is in clear view, attracting the looks of those around him. From the side, his Penis and Balls can easily be seen laying cutely between his legs. They are an average size for his age, but also have a childish nature to them. </span> The boy seems completely unfazed by being seen naked by his classmates. <br>
<<if $SeenJacksonNaked < 1>>
<<set $SeenJacksonNaked += 1>>
<</if>><<if $JacksonSecret1 != 1>>
Peeking around a bush and glancing at the empty lot, you see the outline of someone, about your age, dancing and playing around in the lot. You hear whispered mumblings and laughter, but nothing you can make out. <br>
<br>
[[Get Closer|JACKSON Empty Lot Spy Unknown]]<br>
<<else>>
/* AVATAR DISPLAY */
<<set _ad to [
{
Name: "Jackson",
ShowZoom: true,
State: {
Mouth: "Happy",
Outfit: "Naked",
},
},
]>>
<<ad _ad>>
<span style="color:pink">Peeking around a bush and glancing at the empty lot, you spot the ever-cute <span style="color:DarkTurquoise">Jackson</span> dancing and playing around in the lot. As expected, he was completely naked and his flaccid penis bounced around as he danced, making for a cute sight.</span> <br>
<br>
[[Offer to play with clothes on (0:30)|JACKSON Empty Lot Play Clothed]]<br>
<<if $PlayerUndies.Type != "None">>
[[Offer to Play in Underwear (0:30)|JACKSON Empty Lot Play Underwear]]<br>
<<else>>
<span style="color:red">Offer to Play in Underwear (You're not wearing any underwear!)</span><br>
<</if>>
<<if $NaturismSkill >= 2>>
[[Offer to Play Naked (0:30)|JACKSON Empty Lot Play Naked]]<br>
<<else>>
<span style="color:red">Offer to Play Naked (You're not brave enough to strip here!)</span><br>
<</if>>
<<set $Minutes += 30>>
<</if>><<set _ad to [
{
Name: "Jackson",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<<set $Minutes += 10>>
/* OPENING */
You yell out for <span style="color:DarkTurquoise">Jackson</span> to come down and he does so, nearly tripping as he lands. You ask if he would like to chat and you do so while he swings around the tree in a circle.
<<set $RandomTopic to random(1, 3)>>
/* TOPIC ONE */
<<if $RandomTopic == 1>>
<span style="color:DarkTurquoise">Jackson</span>, unsurprisingly, talks about some of the various things he’s climbed. From trees to fences. He says he even climbed to the top of his house once, but got in trouble and was spanked pretty hard by his mom.<br>
/* TOPIC TWO */
<<elseif $RandomTopic == 2>>
<span style="color:DarkTurquoise">Jackson</span> mentions his love of nature. He loved running around in the woods, camping out with his dad, and swimming in the lake and river. When he was younger, he used to catch bugs and keep them in his room, until his mom found out.<br>
/* TOPIC THREE */
<<elseif $RandomTopic == 3>>
In talking about adults, <span style="color:DarkTurquoise">Jackson</span> mentions how his mom is over protective and won’t let him have any fun. He reveals that he sometimes likes to sneak out after his parents have gone to bed and play in the empty lot near his house.<br>
<</if>>
/* SOCIAL POINTS GAIN */
<<if $JacksonDailyChat != 1>>
<<socialChange "Jackson" 3>>
<<set $JacksonDailyChat to 1>>
<<else>>
<<socialChange "Jackson" 1>>
<<set $JacksonDailyChat to 1>>
<</if>>
<br>
[[Continue|School Courtyard]]<<set _ad to [
{
Name: "Jackson",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
You call out to <span style="color:DarkTurquoise">Jackson</span>, asking if he would like to play with you, he smiles and pulls himself atop the large branch. <span style="color:LightSteelBlue">“Sure!”</span> <span style="color:DarkTurquoise">Jackson</span> responds as he begins to climb higher, <span style="color:LightSteelBlue">“But only if you can get up here!”</span> He disappears amongst the leaves as you decide what to do. The tree seemed sturdy enough to hold your weight and it shouldn’t be too difficult.<br>
<br>
<div id=choice>
<<link "Climb the tree">>
<<replace"#choice">>
<<set $Minutes += 20>>
You jump from the base of the tree in order to grab a low hanging branch and begin to pull yourself up. Surprisingly, the tree hardly seems to buckle from your weight, and you soon begin to make progress getting up a few branches. But the tree is massive, and you still have a bit to go before you reach <span style="color:DarkTurquoise">Jackson</span>.<br>
<br>
<<skillCheck "Athletics" 70>>
/* PASS */
<<if _result == 1>>
<span style="color:Green">You climb for a few more minutes before you realize you’ve reached the top!</span> <span style="color:DarkTurquoise">Jackson</span> sits on the branch, smiling as he helps you up. <span style="color:LightSteelBlue">“I wasn’t sure you were going to make it!”</span> He laughs as you both sit next to each other atop the branch and look out into the courtyard. You could see everything from there, all the students, teachers, the entire school.<br>
<<set _ad to [
{
Name: "Jackson",
State: {
Outfit: "Uniform",
Mouth: "Happy",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“I love climbing things, makes me feel so big and everything else so small. It’s nice.”</span> He begins to joyfully swing his legs back and forth, <span style="color:LightSteelBlue">"It's also quiet. Everything is normally so busy down there."</span> You and <span style="color:DarkTurquoise">Jackson</span> have a pleasant chat on top of the tree before you both decide to head down.<br>
<<needChange "Fun" 20>>
<<socialChange "Jackson" 3>>
<br>
[[Continue|School Courtyard]]
/* FAIL */
<<else>>
<<set _randomEvent to random(1, 2)>>
<<if $PlayerUndies.Type == "None">>
<<set _randomEvent to 1>>
<</if>>
/* NO WEDGIE */
<<if _randomEvent == 1>>
<span style="color:Red">Things seem to be going well, when suddenly you lose your grip and fall!</span> You crash hard into the ground, though the grass does cushion your fall slightly. Still, you find your body aching and head spinning, deciding you should sit down for a few minutes to make sure you are alright.<br>
<<addMoodlet "Stress" 1>>
<br>
[[Continue|School Courtyard]]
/* BRANCH WEDGIE */
<<elseif _randomEvent == 2>>
<span style="color:Red">Things seem to be going well, when suddenly you lose your grip and fall!</span> As you brace yourself to hit the ground, one of the branches catches the back of your $PlayerUndies.Type! <span style="color:Pink">You can’t help but let out a painful yelp as your fall is stopped by a painful wedgie and you find yourself hanging from the tree by your underwear!</span> The intense and sudden squeezing of your balls knocks the wind out of you as you dangle there unable to move due to the pain, you briefly wonder if it would have been better to hit the ground!<br>
<br>
It takes a few minutes before you are able the muster up the energy to move and a few more to unhook your $PlayerUndies.Type from the branch, allowing you to fall to the ground. You notice a few boys in the distance laughing, no doubt having saw your predicament as you freed yourself, and quickly fix your underwear before running off embarrassed.<br>
<<addMoodlet "Stress" 1>>
<<set $TimesWedgied += 1>>
<<addMoodlet "Wedgie" 5>>
<br>
[[Continue|School Courtyard]]
<</if>>
<</if>>
<</replace>>
<</link>>
<<skillDiff "Athletics" 70>><br>
<<link "Leave<br>">>
<<replace"#choice">>
You decide it would probably be better if you didn’t attempt to climb the tree and walk off, leaving <span style="color:DarkTurquoise">Jackson</span> to his own devices.<br>
<br>
<<needChange "Fun" 20>>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
</div><<set $Minutes += 20>>
/* SETTING SELECTION ARRAY TO BASE EVENTS */
<<set _Random to ["JACKSON Playground Tag", "JACKSON Playground Secret Kingdom"]>>
/* ADDING SPECIFIC EVENTS */
/* NONE */
/* SELECTING RANDOM EVENT FROM ARRAY INVENTORY */
<<set _event to _Random.random()>>
<<include _event>><<set $Minutes += 10>>
/* OPENING */
You yell out to <span style="color:DarkTurquoise">Jackson</span>, asking him to come down to chat. He begins to climb down, but slips as he does so and lands in the mud. He stands up, laughing as he does so, covered in mud. <span style="color:Pink">The boy was soaked from head to toe, including his $JacksonUndies.Name, which clung tightly to his body, giving an unmistakable outline of his Penis.</span> Trying not to stare, you ask if he would like to chat and he happily agrees.<br>
<br>
<<set $RandomTopic to random(1, 3)>>
/* TOPIC ONE */
<<if $RandomTopic == 1>>
You question why the boy was in his underwear and he says that his teachers always get mad when he comes to class soaked and covered in mud, so he just decided to strip so he could play in the rain. Of course, he then got in trouble for running around naked, so settled to be in his underwear instead. You ask him where his clothes are and he just smiles and says that they are “In a safe place.”<br>
/* TOPIC TWO */
<<elseif $RandomTopic == 2>>
Though knowing the answer, you ask if he likes the rain. He explains that he just loves the feeling of nature on his skin, whether it is rain, mud, or anything else. The feeling of being one with nature and being exposed to the elements was something he loved.<br>
/* TOPIC THREE */
<<elseif $RandomTopic == 3>>
Naturally due to the boy’s state of undress, the topic of conversation falls on nudity. <span style="color:DarkTurquoise">Jackson</span> says he loves being nude and the feeling of baring it all. The feeling of being so exposed and unable to hide any part of your self wasn’t just exciting to him, it felt natural.<br>
<</if>>
/* SOCIAL POINTS GAIN */
<<if $JacksonDailyChat != 1>>
<<socialChange "Jackson" 3>>
<<set $JacksonDailyChat to 1>>
<<else>>
<<socialChange "Jackson" 1>>
<<set $JacksonDailyChat to 1>>
<</if>>
<br>
[[Continue|School Courtyard]]/* OPENING FIRST TIME */
<<if $JacksonFortOpening != 1>>
You walk up to the bottom of the tree and knock on it, getting <span style="color:DarkTurquoise">Jackson</span>’s attention. <span style="color:lightsteelblue">“Hey, <span style="color:DarkTurquoise">$JacksonNickname</span>! Did you wanna play something?”</span> You inform him that you did and watch as he climbs back down, landing next to you and giving you a big smile. <span style="color:lightsteelblue">“Yay! I know just where to play…”</span> He pauses, looking around with squinted eyes before leaning in to whisper. <span style="color:lightsteelblue">“But only if you pinky promise to keep it a secret.”</span> You agree, though <span style="color:DarkTurquoise">Jackson</span> insists on performing the entire pinky promise procedure, rhyme and all. <br>
<<set _ad to [
{
Name: "Jackson",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
{
Name: "Player",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:lightsteelblue">“Follow me!”</span> <span style="color:DarkTurquoise">Jackson</span> grabs you by the arm and pulls you deeper into the courtyard, through the trees near the fence that separates the school from the outside world. The stone fence completely blocked off the view from the outside and the thick trees and foliage made it impossible to see the rest of the courtyard, or be seen for that matter. Glancing around this strange corner, you see some cardboard boxes, small planks of wood, and other material arranged into what appears to be a makeshift fort, brought together by a painted piece of cloth that acted as some sort of flag. <br>
<br>
<span style="color:lightsteelblue">“Welcome to the Freedom Kingdom!”</span> <span style="color:DarkTurquoise">Jackson</span> laughed, posing dramatically. <span style="color:lightsteelblue">“Found this place on the first day, all this stuff was just lying here. I think some old students used it, come look!”</span> <span style="color:DarkTurquoise">Jackson</span> once again grabs you by the arm and pulls you into the fort. You had to crawl to get in, but once you were in you were surrounded from all sides by the makeshift walls, though standing up would cause your head to poke out over them. <span style="color:lightsteelblue">“Look at this!”</span> <br>
<br>
Pinned to the tree was a fancy piece of construction paper with writing painted on it: <span style="color:lightsteelblue">“Property of <span style="color:DarkTurquoise">J&A</span>! A place where adults have no power and no one can tell us what to do! Rule followers can go stick their heads in a toilet, the only rule here is there are no rules!”</span> Below the text were two hand prints, about the size of your own. <span style="color:lightsteelblue">“Kindred spirits!”</span> <span style="color:DarkTurquoise">Jackson</span> said, dramatically placing his hand on his heart and laying his head on your shoulders. <span style="color:lightsteelblue">“And since this is a place without rules, it means we can play whatever we want here and no one can stop us!”</span> <br>
<br>
You laugh, informing <span style="color:DarkTurquoise">Jackson</span> that someone could very easily stop you both if they knew of this place, but considering this was still here after who knows how long, no one probably knew about it. <span style="color:lightsteelblue">“Same thing!”</span> <span style="color:DarkTurquoise">Jackson</span> stood up, <span style="color:lightsteelblue">“If no one knows about it, no one can stop it! So come on, let’s play something!”</span> <br>
<<set $JacksonFortOpening to 1>>
<br>
/* OPENING OTHER TIMES */
<<else>>
You walk up to the bottom of the tree and knock on it, getting <span style="color:DarkTurquoise">Jackson</span>’s attention. <span style="color:lightsteelblue">“Hey <span style="color:DarkTurquoise">$JacksonNickname</span>! Did you wanna play something?”</span> You inform him that you did and watch as he climbs back down, landing next to you and giving you a big smile and leaning in to whisper in your ear. <span style="color:lightsteelblue">“Let’s go to our secret place, that way we can do whatever we want!”</span> <span style="color:DarkTurquoise">Jackson</span> grabs your hand and leads you off towards the corner of the courtyard where ‘Freedom Kingdom’ lies. <br>
<br>
<</if>>
<div id=continue>
<<link "Continue">>
<<replace"#continue">>
/* EVENT SELECTION */
<<set _Random to ["Jackson Playground Fort Lewd Commands"]>>
<<set _event to _Random.random()>>
<<include _event>>
<</replace>>
<</link>>
</div>You are hanging out near the monkey bars when <span style="color:DarkTurquoise">Jackson</span> comes running over. <span style="color:LightSteelBlue">“Hey! I bet you I can stand on the top of the monkey bars without falling!”</span> Without even giving you a chance to respond the hyperactive boy begins climbing. You watch as the thin boy struggles to lift his body over the bars, though being a climbing expert, he eventually manages to get on top of it.<br>
<<set _ad to [
{
Name: "Jackson",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
{
Name: "Player",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Alright, now just gotta-“</span> <span style="color:DarkTurquoise">Jackson</span> slowly attempts to stand up, his legs shaking ever so slightly. It quickly becomes clear to you that the boy is going to fall the instant he tries to stand up.<br>
<br>
<div id=choice>
<<link "Attempt to catch him">>
<<replace"#choice">>
You quickly run under <span style="color:DarkTurquoise">Jackson</span> right as he finally pushes himself up. As you predicted, his foot quickly slips off the bars and he tumbles backwards. While you were in the right spot to catch him, you weren’t ready for the speed at which he fell and you end up more so breaking his fall as you both tumble to the ground.<br>
<<set _ad to [
{
Name: "Jackson",
State: {
Outfit: "Uniform",
Mouth: "Happy",
Blush: 1,
},
},
]>>
<<ad _ad>>
Thankfully, the pain is minor for the both of you, with <span style="color:DarkTurquoise">Jackson</span> beginning to laugh. <span style="color:LightSteelBlue">“I guess you won the bet! What were we betting for again?”</span> You both stand up and dust the dirt off your clothes, <span style="color:LightSteelBlue">“Next time, I should do it without shoes, these things make climbing so hard!”</span> <span style="color:DarkTurquoise">Jackson</span> is about to start climbing again, when a teacher calls over for him to stop. You can’t help but smirk as the wild boy is made to sit down for a few minutes as punishment.<br>
<<socialChange "Jackson" 3>>
<<addMoodlet "Stress" 1>>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
<br>
<<link "Watch him fall<br>">>
<<replace"#choice">>
You take a step back, to make sure you’ll be out of the crash zone, and watch as <span style="color:DarkTurquoise">Jackson</span> finally pushes himself up to his feet. As you predicted, his foot then slips off the bar and the boy tumbles backwards, crashing hard into the sand below. He lays there for a moment before sitting up and revealing a nasty cut on his elbow.<br>
<br>
<span style="color:LightSteelBlue">“Ow…”</span> The boy’s eyes teared up slightly, <span style="color:LightSteelBlue">“I guess I still need a bit more practice to do that, hehe. Stupid shoes always making me slip!”</span> The boy examined the bleeding wound on his elbow and sighed, <span style="color:LightSteelBlue">“Moms gonna kill me. You think if I pretend it hurts a bunch, she'll feel bad and won’t spank me?”</span> You give the strange boy a shrug and he runs off to the nurse to get a bandage. <br>
<<addMoodlet "Stress" 0>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
</div><<set _ad to [
{
Name: "Jackson",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
Upon seeing you, <span style="color:DarkTurquoise">Jackson</span> quickly climbs down and gives you a hug. <span style="color:LightSteelBlue">“Hey <span style="color:DarkTurquoise">$JacksonNickname</span>! Did you wanna climb with me?!”</span> The boy seemed excited to play with you. You smile, saying you had a different game in mind, before pushing him lightly against the tree and running off, calling back that he was “it”.<br>
<br>
<span style="color:DarkTurquoise">Jackson</span> laughed and jumped to his feet chasing after you. You are confident in your head start and speed, but glancing back you see <span style="color:DarkTurquoise">Jackson</span> gaining on you very quickly. Seems all those years of climbing trees and playing in the woods have made him quite athletic. You were going to have to think fast if you were going to lose him!<br>
<br>
<div id=choice>
<<link "Run into the trees<br>">>
<<replace"#choice">>
You quickly turn and run into the trees, attempting to lose him by ducking and weaving between the foliage. No longer seeing the wild boy after a few minutes, you decide to hide behind a tree to catch your breath. You are there for a solid minute with no sign from <span style="color:DarkTurquoise">Jackson</span> until you are suddenly grabbed at the waist from behind!<br>
<<set _ad to [
{
Name: "Jackson",
State: {
Outfit: "Uniform",
Mouth: "Happy",
Blush: 2,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Got you!”</span> <span style="color:DarkTurquoise">Jackson</span> laughed as he pulled you into a tight bear hug, <span style="color:LightSteelBlue">“And now to punish you!”</span> <span style="color:Pink">You are unable to escape as <span style="color:DarkTurquoise">Jackson</span> lifts your $PlayerTop.Type up, revealing your stomach, and begins to tickle your sides! You fall into an uncontrollable fit of laughter, begging for him to stop.</span><br>
<br>
But <span style="color:DarkTurquoise">Jackson</span> doesn’t stop. In fact he increases the intensity of his tickling until you are no longer able to stand and fall backwards into him. But even that doesn’t stop him, as he holds you on top of him and continues to violate your sides with his fingers as tears begin to roll down your cheeks.<br>
<br>
Thankfully, <span style="color:DarkTurquoise">Jackson</span> decides to let you go before you pee yourself, which would have led to an embarrassing walk to the main office for both of you. Instead, you both lay in the grass together for a few moments before you decide to get up and head back to the playground. <span style="color:DarkTurquoise">Jackson</span> seems overjoyed that you spent time with him and thanks you.<br>
<<needChange "Fun" 20>>
<<socialChange "Jackson" 3>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
<<link "Climb up the slide<br>">>
<<replace"#choice">>
You turn and run towards the jungle gym, hoping to lose him in the crowd of boys playing, but find him following your every move and getting ever closer to you. Thinking quickly, you rush towards the bottom of one of the slides, hoping to quickly climb it. Thankfully, no one is going down it as you rush in and begin to ascend.<br>
<br>
You soon hear <span style="color:DarkTurquoise">Jackson</span> behind you, also attempting to climb the tunnel. You only realize your mistake of trying to out climb <span style="color:DarkTurquoise">Jackson</span> as he suddenly grabs your leg!<br>
<<set _ad to [
{
Name: "Jackson",
State: {
Outfit: "Uniform",
Mouth: "Happy",
Blush: 2,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Got you!”</span> He laughs, pulling your leg. Unfortunately, he also doesn’t realize his mistake as you lose your grip, sliding backwards directly into him! Your backside smacks against his face as you both tumble down the slide into the sand. Luckily, it didn’t hurt all that much. Though this is only because <span style="color:DarkTurquoise">Jackson</span> broke your fall, <span style="color:Pink">as you suddenly realize you are sitting directly on his face!</span> You quickly stand up and apologize as you help him to his feet.<br>
<br>
<span style="color:LightSteelBlue">“I knew I’d catch you!”</span> <span style="color:DarkTurquoise">Jackson</span> laughs, seemingly not even phased by his own fall, <span style="color:LightSteelBlue">“No one can outrun me!”</span> He proudly poses as you sigh and decide to sit down for a moment.<br>
<<needChange "Fun" 20>>
<<socialChange "Jackson" 3>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
</div>You are lazily wandering the playground when you hear the sound of <span style="color:DarkTurquoise">Jackson</span> and some of his friends nearby. You glance over to see the three of them playfully spinning around and enjoying themselves away from everyone else near some of the larger trees. <span style="color:DarkTurquoise">Jackson</span> and one of the other boys fall to the ground dizzy while the third struggles to stay up and nearly stumbles into a bush.<br>
<br>
<<set _ad to [
{
Name: "Jackson",
State: {
Outfit: "Uniform",
Mouth: "Happy",
Blush: 2,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Jackson</span> hit the ground first!”</span> The other boy on the ground calls out. <span style="color:LightSteelBlue">“That means he has to do the dare!”</span> <span style="color:DarkTurquoise">Jackson</span> doesn’t argue, though from your perspective it looked like the other boy fell first, and they all take a moment to catch their breath. <br>
<br>
<span style="color:LightSteelBlue">“Alright <span style="color:DarkTurquoise">Jackson</span>, what should I make you do?”</span> Says the victorious boy with a playfully devilish smile. <br>
<br>
<span style="color:LightSteelBlue">“You can make me climb the tree?”</span> <span style="color:DarkTurquoise">Jackson</span> responds, patting the trunk. <br>
<br>
<span style="color:LightSteelBlue">“But you want to do that, so it isn’t a dare.”</span> The third boy argued, still laying dizzy on the ground, <span style="color:LightSteelBlue">“Maybe make him climb the tree in his underwear or something?”</span> <br>
<br>
<span style="color:LightSteelBlue">“Yeah!”</span> The first boy laughed, <span style="color:LightSteelBlue">“That’ll be funny.”</span> <br>
<br>
<span style="color:LightSteelBlue">“Jokes on you!”</span> <span style="color:DarkTurquoise">Jackson</span> responded, already taken off his shirt, <span style="color:LightSteelBlue">“I like climbing things in my underwear too!”</span> <span style="color:Pink">The other two boys giggle as <span style="color:DarkTurquoise">Jackson</span> strips down to his underwear, tosses his clothes onto a nearby bush, and flexes like a bodybuilder before starting his climb.</span> <br>
<br>
<<set _ad to [
{
Name: "Jackson",
State: {
Outfit: "Undies",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:Pink">He gets up there rather quickly, though the sight of his body wrapping around the tree with so little covering it is an interesting one</span>. Once he is at the top, he calls down to his friends who were both laying in the grass laughing, despite <span style="color:DarkTurquoise">Jackson</span> in his underwear being a decently common sight at school. <br>
<br>
As <span style="color:DarkTurquoise">Jackson</span> climbs down, much slower than he had climbed up, <span style="color:Pink">you can’t help but notice that his discarded bottoms were sitting completely undefended,</span> out of view of all three boys. <span style="color:DarkTurquoise">Jackson</span> would probably get in trouble if he couldn’t find them before class, but hiding them may give you more time to admire the boy’s body, and would also be pretty funny. <br>
<br>
<div id=choice>
<<link "Steal his shorts<br>">>
<<replace"#choice">>
You sneak over towards the bush where <span style="color:DarkTurquoise">Jackson</span>’s shorts are sitting. Glancing over quickly to make sure <span style="color:DarkTurquoise">Jackson</span> was still climbing down, you grab the shorts and stealthily hide them far away from the bush out of sight. You then return to your original position just in time to watch <span style="color:DarkTurquoise">Jackson</span> and the others confused and looking for <span style="color:DarkTurquoise">Jackson</span>’s shorts. <br>
<br>
<span style="color:LightSteelBlue">“Are you sure you tossed them over here?”</span> Asks one of the boys. <br>
<br>
<<set _ad to [
{
Name: "Jackson",
State: {
Outfit: "Uniform",
Mouth: "Happy",
Blush: 2,
},
Clothes: {
Bottoms: $None,
Shoes: $None,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Pretty sure,”</span> <span style="color:DarkTurquoise">Jackson</span> responds, seemingly finding the situation funny, <span style="color:LightSteelBlue">“That’s where my shirt was.”</span> <span style="color:Pink">You watch as the three boys search everywhere for the missing shorts, even coming close to finding them, but eventually relent that <span style="color:DarkTurquoise">Jackson</span> will have to get a spare from a teacher. The other two boys seem apologetic, though <span style="color:DarkTurquoise">Jackson</span> still finds the whole situation funny.</span> <br>
<<addMoodlet "Stress" 0>>
<<needChange "Fun" 20>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
<<link "Watch him climb down">>
<<replace"#choice">>
You decide to leave <span style="color:DarkTurquoise">Jackson</span>’s clothes alone and instead enjoy the view of him climbing down. <span style="color:Pink">And what a view it is, with his arms and legs wrapped around the trunk of the tree and his $JacksonUndies.Name having crept up tightly around his rear. With his underwear tucked between his cheeks, you get a good look at his cute butt and even peek something wiggling between his legs.</span><br>
<br>
<span style="color:Pink">Once on the ground, he cutely fixes his wedgie before playfully pantsing one of the other boys for poking fun at him.</span> He then gets dressed and the boys continue on with their silly, childish games.<br>
<<addMoodlet "Stress" 0>>
<<needChange "Fun" 20>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
</div><<inspect "JACKSON Inspect School Hallway">> walks down the hallway.<<inspect "JACKSON Inspect School Hallway">> walks down the hallway.<<inspect "JACKSON Inspect School Hallway">> walks down the hallway.<<inspect "JACKSON Inspect Art">> is fingerpainting on a cardboard box.<<inspect "JACKSON Inspect School Lunch">> is tossing his food into the air and trying to catch it in his mouth.<<inspect "JACKSON Inspect English">> pretending to play drums on his books.<<inspect "JACKSON Inspect History">> is trying to do a handstand to impress nearby students.<<inspect "JACKSON Inspect Science">> is trying to balance beakers ontop of each other.<<inspect "JACKSON Inspect Math">> was told to sit on his hands until class starts.<<switch $JacksonSche.Activity>>
<<case "Gym">>
<<inspect "JACKSON Inspect Gym">> playfully jumping around while changing.
<<case "Gym Shower">>
<span style="color:Pink"><<inspect "JACKSON Inspect Gym Shower">> is completely naked, using his towel to dry his hair!</span>
<</switch>><<switch $JacksonSche.Activity>>
<<case "School Playground">>
<<inspect "JACKSON Inspect School Playground">> is swinging around on the branch of a tree.
<<case "School Playground Rain">>
<<inspect "JACKSON Inspect School Playground Rain">> swings around on a tree branch in nothing but his Boxer Briefs!
<</switch>><<if $JacksonSecret1 != 1>>
You think you hear [[someone|JACKSON Inspect Empty Lot Naked]] in the Empty Lot?
<<else>>
<span style="color:Pink">As expected, <<inspect "JACKSON Inspect Empty Lot Naked">> is joyfully playing in the Empty Lot naked.</span>
<</if>><<inspect "JACKSON Inspect School Waiting for Bus">> skips on rocks while waiting for the bus./* SOCIAL LEVELS */
<<if $JacksonSocialRank == -3>>
<<set $JacksonRelationship to "Hated">>
<span style="color:DarkRed">Jackson Hates you!</span>
<br>
<<elseif $JacksonSocialRank == -2>>
<<set $JacksonRelationship to "Enemies">>
<span style="color:DarkRed">You and Jackson are Enemies.</span>
<br>
<<elseif $JacksonSocialRank == -1>>
<<set $JacksonRelationship to "Very Disliked">>
<span style="color:Red">Jackson really Dislikes you.</span>
<br>
<<elseif $JacksonSocialRank == 0 and $JacksonSocial <= -50>>
<<set $JacksonRelationship to "Disliked">>
<span style="color:Red">Jackson Dislikes you. </span>
<br>
<<elseif $JacksonSocialRank == 0 and $JacksonSocial < 50>>
<<set $JacksonRelationship to "Acquaintances">>
<span style="color:Yellow">You and Jackson are Acquaintances.</span>
<br>
<<elseif $JacksonSocialRank == 0 and $JacksonSocial >= 50>>
<<set $JacksonRelationship to "Liked">>
<span style="color:LightGreen">Jackson Likes you.</span>
<br>
<<elseif $JacksonSocialRank == 1>>
<<set $JacksonRelationship to "Friends">>
<span style="color:Green">You and Jackson are Friends.</span>
<br>
<<elseif $JacksonSocialRank == 2>>
<<set $JacksonRelationship to "Good Friends">>
<span style="color:DarkGreen">You and Jackson are Good Friends!</span>
<br>
<<elseif $JacksonSocialRank == 3>>
<<set $JacksonRelationship to "Close Friends">>
<span style="color:DarkGreen">You and Jackson are Close Friends!</span>
<br>
<<elseif $JacksonSocialRank == 4>>
<<set $JacksonRelationship to "Best Friends">>
<span style="color:Cyan">You and Jackson are Best Friends!</span>
<br>
<<elseif $JacksonSocialRank == 5>>
<<set $JacksonRelationship to "Love">>
<span style="color:Pink">You and Jackson Love each other!</span>
<br>
<</if>>
<div class="social-bar-group">
<<if $JacksonSocialRank == 0>>
<img src="Images\UI\Social\SocialRank0.png" width="35" alt="Rank0">
<<elseif $JacksonSocialRank == 1>>
<img src="Images\UI\Social\SocialRank1.png" width="35" alt="Rank1">
<<elseif $JacksonSocialRank == 2>>
<img src="Images\UI\Social\SocialRank2.png" width="70" alt="Rank1">
<<elseif $JacksonSocialRank == 3>>
<img src="Images\UI\Social\SocialRank3.png" width="105" alt="Rank1">
<<elseif $JacksonSocialRank == 4>>
<img src="Images\UI\Social\SocialRank4.png" width="140" alt="Rank1">
<<elseif $JacksonSocialRank == 5>>
<img src="Images\UI\Social\SocialRank5.png" width="175" alt="Rank1">
<</if>>
/* SOCIAL GAUGE */
<div class="social-bar-gauge">
<<set _data = clone({
text: $JacksonSocial,
value: Math.abs($JacksonSocial),
max: 100,
min: 0,
color: getSocialBarColor($JacksonSocial),
showText: true,
})>>
<<progressbar _data>>
</div>
</div>
/* MAX MIN */
<<if $JacksonSocial > 120>>
<<set $JacksonSocial to 120>>
<</if>>
<<if $JacksonSocial < -120>>
<<set $JacksonSocial to -120>>
<</if>><<set $Location.Nudity to 1>>
<<storeClothing "Store" "Naked" 1>>
/* OPENING */
<span style="color:Pink"><span style="color:DarkTurquoise">Jackson</span> playfully cheers you on as you strip down, which actually makes it a touch more embarrassing as you can feel his eyes waiting anxiously for your boyhood to be released. When it is finally revealed, <span style="color:DarkTurquoise">Jackson</span> claps his hands together and leans down towards it.</span> <span style="color:LightSteelBlue">“Poor little <span style="color:DarkTuruoise">$JacksonNickname Jr.</span> was feeling so trapped in there, he was practically begging to get some fresh air!”</span> You roll your eyes at <span style="color:DarkTurquoise">Jackson</span>, questioning if he was some sort of penis whisperer. <span style="color:LightSteelBlue">“Penises can’t whisper!”</span> He giggles, <span style="color:LightSteelBlue">“But I can tell, just by lookin’ at ‘em!”</span> <br>
<<set _ad to [
{
Name: "Jackson",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
},
},
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:Pink"><span style="color:DarkTurquoise">Jackson</span> attempts to explain the masterful art of his penis insight, but it mostly just sounds like nonsense. Still, it is humorous and once he is done you both begin to enjoy a fun and cute game of tag.</span> You were playing for only a few minutes, when a sudden rustling in the bushes causes you both to freeze in your tracks! You listen out… silence. Still, you move one hand down and cover yourself, worried that someone was there, <span style="color:lightcoral">when suddenly you see a pair of glowing yellow eyes glaring at you from the bushes.</span> <br>
<br>
You whisper for <span style="color:DarkTurquoise">Jackson</span> to look, who leans in in confusion rather than the fear you have. <span style="color:LightSteelBlue">“Shoot! Not that cat again!”</span> <span style="color:DarkTurquoise">Jackson</span> cries out, quickly running and diving toward the bush! But the feline was too quick, leaping into the air as <span style="color:DarkTurquoise">Jackson</span> dove and <span style="color:Pink">landing on the poor boy’s butt, which now stuck out of the bush, before leaping off that and dashing away!</span> <span style="color:LightSteelBlue">“Stop him!”</span> <br>
<br>
As <span style="color:DarkTurquoise">Jackson</span> tries to scramble to his feet, you watch as the cat dashes towards the pile of your and <span style="color:DarkTurquoise">Jackson</span>’s clothes, grabs a particular piece of clothing in its mouth, and dashes off. <span style="color:DarkTurquoise">Jackson</span> gives chase and you follow, not even realizing that you were leaving the safety of the lot while still butt naked. Reaching the fence that surrounded the yard of the nearest house, you watch as the cat elegantly leaps to the top and turns back to you. You swear it had a smugness in its eyes and realized now that the piece of clothing it had grabbed was indeed <span style="color:DarkTurquoise">Jackson</span>’s $JacksonUndies.Name. <br>
<br>
<span style="color:LightSteelBlue">“Stupid cat! Drop it!”</span> <span style="color:DarkTurquoise">Jackson</span> whispered-shouted to the animal, but it simply tilted its head and leaped from the fence to the lower roof of the house. <span style="color:LightSteelBlue">“Fudging dang it!”</span> <span style="color:DarkTurquoise">Jackson</span> curses in a kid-friendly way, <span style="color:LightSteelBlue">“That stupid cat has stolen 4 pairs of underwear this month alone! My mom said she’d beat my butt if I lost another pair, she doesn’t know I come out here so she thinks I’m doing it on purpose!”</span> <br>
<br>
/* ONI IDEA; DEX CHECK TO SEE IF YOU CLIMB FENCE WELL OR FALL FOR NUT HIT OR FUNNY POSITION */
<span style="color:Pink"><span style="color:DarkTurquoise">Jackson</span> begins to climb the fence, the view reminding you that you were both completely naked, and worriedly asked if you should run back to get your clothes.</span> <span style="color:LightSteelBlue">“Don’t worry!”</span> <span style="color:DarkTurquoise">Jackson</span> says as he reaches the top of the fence, <span style="color:LightSteelBlue">“The lady who lives here is deaf, so we’ll be fine. Unless you’re scared of some little pussy cat, you did look pretty terrified when you saw it.”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Jackson</span> sticks his tongue out at you, obviously taunting you into following him. Though it works as, perhaps against your better judgment, you hop the fence as well and find yourself in the old woman’s neat and well-decorated backyard completely naked with <span style="color:DarkTurquoise">Jackson</span>.</span> <br>
<br>
/*<<set _random to 2>>
<div id=choice>*/
<<linkreplace "Continue">>
/*<<replace"#choice">>*/
/* OLD LADY FLASH */
/* PUSHED BACK FOR TIME, MAY ADD IN PATCH */
/* CAT ON LOWER ROOF, GIVES JACKSON BOOST, OLD LADY OPENS WINDOW, MISTAKES PENIS FOR EITHER TINY CATAPILLAR OR A SNAKE DUE TO HER BAD EYESIGHT. BOYS RUN, JACKSON TEASES PLAYER ON EITHER OUTCOME */
/*<<if _random == 1>>*/
/* TINY-SMALL-AVERAGE */
/* LARGE-GIGANTIC */
/* NEARLY CAUGHT */
/*<<elseif _random == 2>>*/
<span style="color:Pink"><span style="color:DarkTurquoise">Jackson</span> spreads his legs and leans low as he walks, as if he was a spy in a movie. Though you were unsure if spy was the right word, as this position gave an almost comically clear view of his bits, even from behind.</span> Still, you follow suit and crouch down low as the two of you sneak into the back garden. It was a very well-kept garden, with statues and ornaments dotted throughout. Glancing towards the house, the only light was a flickering colored light that appeared to be a television, though the lack of any TV noises worried you. <br>
<br>
<span style="color:LightSteelBlue">"Stop worrying!”</span> <span style="color:DarkTurquoise">Jackson</span> laughed in response to your obviously worried look, <span style="color:LightSteelBlue">“She used to babysit me when I was little, she has some fancy hearing aids that project her shows directly into them. She can’t hear us, EVEN IF WE YELL!”</span> You panic and quickly try to hush him, but <span style="color:DarkTurquoise">Jackson</span> just laughs. <span style="color:LightSteelBlue">“It’s fine, don’t be such a worrywart-“</span> <span style="color:lightcoral">The light in the living room suddenly comes on. <span style="color:DarkTurquoise">Jackson</span> jumps with a look of genuine surprise, before quickly grabbing you by the arm and pulling you behind a tree.</span> <br>
<br>
<span style="color:LightSteelBlue">“Hello?”</span> The old woman called out as she shuffled out her back door, so much for ‘even if we yell’, <span style="color:LightSteelBlue">“Mr. Vaxi’din, is that you? Here kitty kitty!”</span> It is as you are questioning the strange name for a cat that you suddenly realize the position you were in. <span style="color:Pink">Your back to the tree, <span style="color:DarkTurquoise">Jackson</span> was holding you against it tightly, your entire bodies squished against each other. In fact, your penis and balls were squished so tightly together, you swear you could feel <span style="color:DarkTurquoise">Jackson</span>’s increased heartbeat in his groin! <span style="color:DarkTurquoise">Jackson</span> didn’t seem too bothered by the position though, instead holding his index finger to your mouth to signal you to remain silent.</span> <br>
<<set _ad to [
{
Name: "Jackson",
ShowZoom: true,
State: {
Outfit: "Naked",
Blush: 1,
},
},
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Blush: 1,
Arms: "Bound",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“There you are, you silly kitty! Are you all done with your little hunt?”</span> You turned just enough to see the same black cat that had robbed <span style="color:DarkTurquoise">Jackson</span> of his undergarments strut through the door into the old woman’s house, thankfully without the boy’s underwear in its mouth. As it enters, it turns directly towards you and <span style="color:DarkTurquoise">Jackson</span>, meowing loudly as if to taunt you both, before going further inside, followed by the old woman. <br>
<br>
<span style="color:LightSteelBlue">“Dang cat, been out to get me since I was 6.”</span> Once you both were sure that the old woman wouldn’t make another surprise appearance, you both spread out and very quietly begin to search for <span style="color:DarkTurquoise">Jackson</span>’s missing underwear, eventually finding it discarded in a small fountain. <span style="color:DarkTurquoise">Jackson</span> didn’t seem to mind that it was soaking wet, instead regaling you of some of the other ‘interesting’ places he had found his stolen clothing in the past. <br>
<<needChange "Fun" 15>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Exhibitionism"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
<<storeClothing "Restore" "Naked">>
<<if $NaturismSkill < 3>>
<span style="color:Green">+5 Naturism XP</span><br>
<<set $NaturismXP += 5>>
<<include"Naturism Skill Level Up">>
<</if>>
<br>
[[Continue|Dellwood Empty Lot]]
/*<</if>>*/
<</linkreplace>><<set $Minutes += 30>>
<<set $Location.Nudity to 1>>
<<storeClothing "Store" "Naked" 1>>
<span style="color:Pink"><span style="color:DarkTurquoise">Jackson</span> applauds as you strip down. Despite being comfortable with being nude in front of him, it is a little embarrassing to have him applaud you.</span> With the constraints of clothing removed, you and <span style="color:DarkTurquoise">Jackson</span> are free run around and play as free as the wind. <span style="color:Pink">A game of tag that causes your bits to jiggle around, an impromptu jumping-jack challenge that lets you watch <span style="color:DarkTurquoise">Jackson</span>’s butt bounce up and down, and a short sit-down rest where <span style="color:DarkTurquoise">Jackson</span> is tugging at his penis the whole time, unaware of how lewd of an act he is performing.</span> <br>
<br>
It is during an exciting game of pretend that you begin to feel pressure in your groin and mention that you have to pee. <span style="color:DarkTurquoise">Jackson</span> smiles, pointing towards some bushes in the distance, and decides to join you. <span style="color:Pink">You both run over, aim, and let the golden streams flow! <span style="color:DarkTurquoise">Jackson</span> laughs as he playfully swings his hips back and forth, causing his stream to look like a fountain putting on a show.</span> You chuckle and join in, prompting the yellow streams to quickly become like a dance of water until <span style="color:DarkTurquoise">Jackson</span> gets an idea. <br>
/* Avatars: PC: Naked, Smile, Blush1, Zooms
Jackson: Naked, Smile, Zooms */
<<set _ad to [
{
Name: "Player",
ShowZoom: 1,
State: {
Outfit: "Naked",
Mouth: "Happy",
Blush: 1,
},
},
{
Name: "Jackson",
ShowZoom: 1,
State: {
Mouth: "Happy",
Outfit: "Naked",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Oh! Let’s make our pee touch!”</span> He laughs as he moves his penis to an angle. You follow suit and soon the streams create a large V that splatters out as they meet. <span style="color:DarkTurquoise">Jackson</span> laughs at the sight and as the streams begin to slow and fade, tries to keep them touching as long as possible. As it ends and you both give your little wieners a one-two shake, <span style="color:DarkTurquoise">Jackson</span> turns to you with a big smile. <span style="color:LightSteelBlue">“Oh, I know what we should do next!”</span> <br>
<br>
<span style="color:Pink">And thus, the games go on as you and <span style="color:DarkTurquoise">Jackson</span> continue to enjoy your naughty, exposed playtime. There was no shame between the two of you, which added to the excitement of the night.</span> <br>
<<socialChange "Jackson" 3>>
<<set $Player.Bladder to 100>>
<<needChange "Fun" 15>>
<<storeClothing "Restore" "Naked">>
<<if $NaturismSkill < 3>>
<span style="color:Green">+5 Naturism XP</span><br>
<<set $NaturismXP += 5>>
<<include "Naturism Skill Level Up">>
<</if>>
<br>
[[Continue|Dellwood Empty Lot]]<<set $Location.Nudity to 1>>
<<storeClothing "Store" "Naked" 1>>
/* OPENING */
<span style="color:Pink"><span style="color:DarkTurquoise">Jackson</span> lets out a cheer as you strip down completely naked. It was a bit embarrassing to be nude in such an open space, but having Jackson next to you made it feel a bit more natural.</span> <span style="color:LightSteelBlue">“See! Isn’t it more fun to not be restricted by clothes!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Jackson</span> spins around, prompting you to follow suit as you both playfully laugh before landing in the grass near the empty lot.</span> <br>
<<set _ad = [
{
Name: "Jackson",
ShowZoom: true,
State: {
Mouth: "Happy",
Outfit: "Naked",
},
},
{
Name: "Player",
ShowZoom: true,
State: {
Mouth: "Happy",
Outfit: "Naked",
},
Style: {
'margin-left': '-100px',
},
},
]>>
<<ad _ad>>
You are about to ask what he wants to do next, when <span style="color:DarkTurquoise">Jackson</span> suddenly rolls on top of you and pins your arms down. You are taken by surprise and blush as <span style="color:DarkTurquoise">Jackson</span> looms over you, each of your limbs pinned down by his own. <span style="color:LightSteelBlue">“Let’s wrestle!”</span> <span style="color:DarkTurquoise">Jackson</span> says with a mischievous smirk, obviously proud that he had caught you by surprise. <span style="color:LightSteelBlue">“The first person to make the other one surrender wins!”</span> You smile back, despite his ambush, he had left one of your legs loose enough for you to knock him off balance and roll you both around so you are on top. <br>
<br>
<span style="color:DarkTurquoise">Jackson</span> doesn’t give in though, and you soon find yourselves rolling around in the grass, your nude bodies pressed up against each other as you both try to pin the other’s arms. <span style="color:Pink">At one point he lightly squeezes your groin to get you to release your grip and he even pokes his finger into your butt hole in order to distract you! The kid had no problems with playing dirty and using your boyish bits to do so.</span> You try to do the same, but the longer the match goes on the more skilled <span style="color:DarkTurquoise">Jackson</span>’s moves become and you begin to realize that he was playing you from the start! <br>
<br>
You are soon unable to get any offense out and you soon find yourself completely pinned and unable to move. <span style="color:Pink">Laying on your back, you find <span style="color:DarkTurquoise">Jackson</span> holding you down with his entire body weight. His butt dangled down just above your eyes, giving you a close-up view of his tight pink hole, as his balls drop down just enough to tickle your nose. The thought of <span style="color:DarkTurquoise">Jackson</span> lowering his rear even slightly, squishing it against your face, stuns you as <span style="color:DarkTurquoise">Jackson</span> suddenly begins to tickle your sides! You begin to erupt in laughter, the only thing you can move being your legs and face, which smacked against the boy’s butt many times as it twitched with laughter.</span> <br>
<<set _ad = [
{
Name: "Jackson",
ShowZoom: true,
State: {
Mouth: "Happy",
Eyes: "Mad",
Outfit: "Naked",
},
},
{
Name: "Player",
ShowZoom: true,
State: {
Mouth: "Happy",
Arms: "Bound",
Eyes: "Closed",
Cry: 1,
Blush: 3,
Outfit: "Naked",
},
Style: {
'margin-left': '-100px',
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Give up?”</span> <span style="color:DarkTurquoise">Jackson</span> chuckled as you squirmed hopelessly to free yourself. <span style="color:Pink">But he didn’t even give you a chance to answer, as his tickling continued seemingly without end. You began to worry that you might pass out or pee yourself, neither would end well.</span> Desperate for a way out, you once again feel his balls tickle the tip of your nose as you get an idea. <br>
<br>
/* SUCK HIS BALLS */
<div id="choice">
<<link "Take his balls into your mouth">>
<<replace"#choice">>
<<set _arousalbs to []>>
<<set _arousalkink to ["Exhibitionism", "Preteens"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
<span style="color:Pink">In one quick motion, you lean up and take the boy’s defenseless balls into your mouth and begin to tickle them furiously with your tongue! <span style="color:LightSteelBlue">“Ahh!”</span> <span style="color:DarkTurquoise">Jackson</span> lets out a surprised squeal and releases his grip enough for you to spin your bodies around so you were on top! But your revenge was not finished, as you decide to pin him down in a similar fashion, but go all the way as you plant your rear end directly down on his face, smothering him with your ass! You then begin to tickle his armpits and revel in victory as his laughter is muffled from between your cheeks.</span> <br>
<<set _ad = [
{
Name: "Jackson",
ShowZoom: true,
State: {
Mouth: "Happy",
Arms: "Bound",
Eyes: "Closed",
Cry: 2,
Blush: 3,
Outfit: "Naked",
},
},
{
Name: "Player",
ShowZoom: true,
State: {
Mouth: "Happy",
Eyes: "Mad",
Blush: 1,
Outfit: "Naked",
},
Style: {
'margin-left': '-100px',
},
},
]>>
<<ad _ad>>
<span style="color:Pink"><span style="color:DarkTurquoise">Jackson</span> begins to tap your side in desperation, indicating his surrender, but you decide to enjoy your triumph, keeping him pinned down and tickled for a few more minutes before you finally release him. The poor boy was crying from laughing so much and his cheeks were a bright red, though whether that was from laughing or from being squished by your butt was anyone’s guess.</span> Yet he still had a smile the entire time and when he finally was able to regain his composure, he vowed to one day <span style="color:LightSteelBlue">“Get his revenge!”</span><br>
<<needChange "Fun" 15>>
<<storeClothing "Restore" "Naked">>
<<if $NaturismSkill < 3>>
<span style="color:Green">+5 Naturism XP</span><br>
<<set $NaturismXP += 5>>
<<include "Naturism Skill Level Up">>
<</if>>
<br>
[[Continue|Dellwood Empty Lot]]
<</replace>>
<</link>><br>
/* LIGHTLY HEADBUTT HIT BALLS */
<<link "Lightly headbutt his balls<br>">>
<<replace"#choice">>
<<set _arousalbs to []>>
<<set _arousalkink to ["Exhibitionism", "Preteens"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<span style="color:Pink">Not wanting to hurt the kid, but desperate for release, you smack your face against his dangling bits just hard enough to send a paralyzing shockwave throughout <span style="color:DarkTurquoise">Jackson</span>’s body, indicated by a pained groan followed by him tumbling over. Pinning both of his arms with one hand, you grip his balls in your other and loom over him with a devilish smile.</span> <br>
<br>
<span style="color:Pink">You demand he submit, but when he refuses you playfully squeeze his balls twice, making cute little honking sounds as you do so. <span style="color:DarkTurquoise">Jackson</span>’s pained groans are mixed with his high-pitched giggles, which at least indicated that you weren’t hurting him too badly and convinced you to continue your villainous playful torture.</span> <br>
<br>
<span style="color:LightSteelBlue">“No!”</span> <span style="color:DarkTurquoise">Jackson</span> says through his laughter, <span style="color:LightSteelBlue">“Attacking my balls is cheating! No Fair!”</span> <span style="color:Pink">You squeeze them again, prompting another burst of giggly groans, before reminding <span style="color:DarkTurquoise">Jackson</span> that he played dirty first and once again demanding his surrender and admittance that you were the superior wrestler. You then gave <span style="color:DarkTurquoise">Jackson</span> a few dozen tiny squeezes in rapid succession, practically vibrating his balls and sending relentless shockwaves up his body showcased by his even more desperate squirming and giggles.</span> <br>
<<set _ad = [
{
Name: "Jackson",
ShowZoom: true,
State: {
Mouth: "Happy",
Arms: "Bound",
Eyes: "Closed",
Cry: 2,
Blush: 3,
Outfit: "Naked",
},
},
{
Name: "Player",
ShowZoom: true,
State: {
Mouth: "Happy",
Eyes: "Mad",
Blush: 1,
Outfit: "Naked",
},
Style: {
'margin-left': '-100px',
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Okay okay! I give up! Please!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Jackson</span> was basically crying with laughter at this point, but you reminded him that he had to give you more than that.</span> <span style="color:LightSteelBlue">“You’re the best wrestler and I’m the loser!”</span> <span style="color:DarkTurquoise">Jackson</span> could barely get it out and the volume of his laughter almost made you worried that someone would hear you. Deciding any more may actually start to hurt the boy, you finally release him. <span style="color:DarkTurquoise">Jackson</span> quickly curls up into a ball, gripping his bits, as he attempts to calm down his laughter. <br>
<br>
<span style="color:LightSteelBlue">“You made them all red!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Jackson</span> laughs as he stands up, holding up his penis so you can get a view of his indeed reddened balls,</span> <span style="color:LightSteelBlue">“Next time, I’ll show you no mercy! You’ll wish you had the chance to surrender!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Jackson</span> giggled menacingly with an evil grin. You couldn’t help but wonder what devilish thoughts he was plotting behind his eyes.</span> <br>
<<needChange "Fun" 15>>
<<storeClothing "Restore" "Naked">>
<<if $NaturismSkill < 3>>
<span style="color:Green">+5 Naturism XP</span><br>
<<set $NaturismXP += 5>>
<<include "Naturism Skill Level Up">>
<</if>>
<br>
[[Continue|Dellwood Empty Lot]]
<</replace>>
<</link>>
</div><<storeClothing "Store" "Undies" 1>>
/* OPENING */
<span style="color:pink"><span style="color:DarkTurquoise">Jackson</span> happily applauds as you strip down to your underwear.</span> Despite his clear disappointment that you were keeping some clothes on, <span style="color:pink">he seemed happy enough as you laid your clothes down and stood in the middle of the lot with him in just your $PlayerUndies.Type. You both share a giggle before you ask <span style="color:DarkTurquoise">Jackson</span> what the two of you were going to do now.</span> <br>
<<set _ad to [
{
Name: "Jackson",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
},
},
{
Name: "Player",
State: {
Outfit: "Undies",
Mouth: "Happy",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:lightsteelblue">“Well,”</span> <span style="color:DarkTurquoise">Jackson</span> smiles, picking up a stick and brandishing it around like a sword, <span style="color:pink">pretending to be a nude little knight.</span> <span style="color:lightsteelblue">“This area of the kingdom is filled with all sorts of dangers, and I, as the brave <span style="color:DarkTurquoise">Knight Jackson</span>, have to escort the king to safety!”</span> You laugh at his cute display, but ask who you were supposed to be in this story. <br>
<br>
<span style="color:lightsteelblue">“The king, silly!”</span> <span style="color:DarkTurquoise">Jackson</span> runs over to the pile of clothes, <span style="color:pink">picks up his $JacksonUndies.Name, and places them atop your head like a crown.</span> <span style="color:lightsteelblue">“You are the underwear king!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Jackson</span> giggles at your silly appearance as you can’t help but blush at having your friend’s underwear placed atop your head.</span> <span style="color:lightsteelblue">“Alright, <span style="color:DarkTurquoise">Lord $JacksonNickname</span> of Underwearton! Just follow me and I will make sure you get home safely!”</span> <br>
<br>
<span style="color:pink">You were having a fun cute time, following the nude <span style="color:DarkTurquoise">Jackson</span> around through the lot as he pretended to escort you and fight off some imaginary bandits.</span> Though, as <span style="color:DarkTurquoise">Jackson</span> led you into the bushes, or what he called the dark forest, you half expected your clothes to be gone by the time you returned. Thankfully, they were still there. As you walk back into the lot clearing, <span style="color:DarkTurquoise">Jackson</span> suddenly stops and holds up his hand, indicating that he has sensed some danger. <span style="color:lightsteelblue">“Careful, my lord. This feels like the perfect place for an ambush.”</span> You think for a moment about how you can turn this to your advantage. <br>
<br>
/* SMELL HIS UNDERWEAR */
<div id=choice>
<<link "Fake an ambush to sniff his underwear<br>">>
<<replace"#choice">>
<span style="color:pink">You smirk as you get an idea and cry out as you pull <span style="color:DarkTurquoise">Jackson</span>’s $JacksonUndies.Type down so it completely covers your face.</span> You yell that bandits have attacked from behind and fall to the ground, pretending to be bound, as the patter of <span style="color:DarkTurquoise">Jackson</span>’s bare feet rushes past you and he begins to fight off the bandits. Meanwhile, <span style="color:pink">you take in a deep breath as <span style="color:DarkTurquoise">Jackson</span>’s underwear is pressed firmly against your nose. This soft, little piece of cloth that had been hugging <span style="color:DarkTurquoise">Jackson</span>’s genitals all day was now invading your nose and mouth with the overwhelming musk of the active little boy.</span> <br>
<br>
<span style="color:pink">You had to look absolutely ridiculous. Laying in the middle of an empty lot in nothing but your $PlayerUndies.Type, with your arms pretending to be bound behind your back as you have another boy’s underwear placed over your head like a bag. Being nearly naked, you also have a hard time hiding the boner that was forming in your $PlayerUndies.Type, only adding to the interesting sight.</span> <br>
<<set _ad to [
{
Name: "Jackson",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
},
},
{
Name: "Player",
State: {
Outfit: "Undies",
Mouth: "Happy",
Blush: 1,
Arms: "Bound",
},
},
]>>
<<ad _ad>>
<span style="color:lightsteelblue">“We got to get out of here!”</span> You feel <span style="color:DarkTurquoise">Jackson</span> pretend to cut your bindings and pull you to your feet, <span style="color:lightsteelblue">“There are too many of them! If they capture us, it is all over my lord!”</span> He helps you to your feet and pulls his underwear up enough so you can see. The two of you then flee back into the bushes, hiding in silence until the ‘bandits’ leave. <span style="color:DarkTurquoise">Jackson</span> then sighs in relief and finishes escorting you back to the castle. <br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Exhibitionism"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
<<needChange "Fun" 15>>
<<storeClothing "Restore" "Undies">>
<<if $NaturismSkill < 2>>
<span style="color:Green">+5 Naturism XP</span><br>
<<set $NaturismXP += 5>>
<<include"Naturism Skill Level Up">>
<</if>>
<br>
[[Continue|Dellwood Empty Lot]]
<</replace>>
<</link>>
/* ORDER HIM TO DANCE */
<<link "Order him to dance to appease the bandits<br>">>
<<replace"#choice">>
You order <span style="color:DarkTurquoise">Jackson</span> to stop and he freezes mid-step and turns to you. <span style="color:lightsteelblue">“What is it?”</span> You smirk, taking a step forward while standing in your best, kingly pose. You inform <span style="color:DarkTurquoise">Jackson</span> that the criminals in these woods are known as the Little Boy Bandits, because they love little boys, especially naked ones. <span style="color:pink">According to their rules, you will be allowed passage through their lands only if the cutest boy in the group does a little dance for them.</span> <br>
<br>
<span style="color:lightsteelblue">“I’ve never heard of them before.”</span> <span style="color:DarkTurquoise">Jackson</span> giggles, <span style="color:lightsteelblue">“Besides, you’re pretty cute too, so maybe you should dance for them, my lord?”</span> <span style="color:pink">You blush at <span style="color:DarkTurquoise">Jackson</span>’s compliment, stuttering for a moment before stating that <span style="color:DarkTurquoise">Jackson</span> was the naked one, plus, you were his king, he had to follow your orders. <span style="color:DarkTurquoise">Jackson</span> giggles again, giving you a deep bow, before agreeing to ‘pay the toll’. He then places his sword on the ground and begins to perform a very goofy dance that looked more like the cute wiggling that your little brother often did as a ‘dance.’</span> <br>
<br>
As you watch and cheer on <span style="color:DarkTurquoise">Jackson</span>, <span style="color:pink">you tell him that the dance has to have plenty of butt wiggles and bouncing around, so his best parts are shown off. <span style="color:DarkTurquoise">Jackson</span> responds to this by bending down and spreading his cheeks and doing a little booty dance in your direction! You blush as you look upon the sight of his tight pink hole being displayed for you with his penis and balls dangling so clearly between his legs. Your expression of surprise must have been evident, as <span style="color:DarkTurquoise">Jackson</span> can’t help but burst out laughing as he sees you between his legs.</span> <br>
<<set _ad to [
{
Name: "Jackson",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
Eyes: "Closed",
Blush: 1,
Cry: 1,
},
},
{
Name: "Player",
State: {
Outfit: "Undies",
Mouth: "Happy",
Eyes: "Sad",
Blush: 2,
Arms: "Hide",
},
},
]>>
<<ad _ad>>
As a finish, <span style="color:DarkTurquoise">Jackson</span> runs over to you and pushes you toward the center of the lot. <span style="color:lightsteelblue">“Boy Bandits! As one final offering, I present you with a peek at the cutest boy in the kingdom, <span style="color:DarkTurquoise">King $JacksonNickname</span>!”</span> <span style="color:pink">Without warning, <span style="color:DarkTurquoise">Jackson</span> grabs and pulls down the front of your $PlayerUndies.Type, causing your $Player.PenisSize Penis to plop out! You gasp, quickly pull your underwear back up, and free yourself from <span style="color:DarkTurquoise">Jackson</span>’s grasp, who was laughing hysterically.</span> <br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Exhibitionism", "Preteens"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
<<needChange "Fun" 15>>
<<storeClothing "Restore" "Undies">>
<<if $NaturismSkill < 2>>
<span style="color:Green">+5 Naturism XP</span><br>
<<set $NaturismXP += 5>>
<<include"Naturism Skill Level Up">>
<</if>>
<br>
[[Continue|Dellwood Empty Lot]]
<</replace>>
<</link>>
</div><<storeClothing "Store" "Undies" 1>>
/* OPENING */
<span style="color:pink"><span style="color:DarkTurquoise">Jackson</span> happily applauds as you strip down to your underwear.</span> Despite his clear disappointment that you were keeping some clothes on, <span style="color:pink">he seemed happy enough as you laid your clothes down and stood in the middle of the lot with him in just your $PlayerUndies.Type. You both share a giggle before you ask <span style="color:DarkTurquoise">Jackson</span> what the two of you were going to do now.</span> <br>
<<set _ad to [
{
Name: "Jackson",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
},
},
{
Name: "Player",
State: {
Outfit: "Undies",
Mouth: "Happy",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:lightsteelblue">“One second.”</span> <span style="color:DarkTurquoise">Jackson</span> has a slightly devious grin as he runs back to his clothes and pulls out what appears to be a tie that you hadn’t noticed. <span style="color:lightsteelblue">“Turn around and close your eyes.”</span> <span style="color:DarkTurquoise">Jackson</span> was trying to hold back some laughter, but you did as he asked. To your surprise, <span style="color:DarkTurquoise">Jackson</span> uses the tie like a blindfold and wraps it around your eyes. <span style="color:pink">Curious as to why <span style="color:DarkTurquoise">Jackson</span> had brought this extra piece of clothing along, of all things, and wondering if he had blindfolded himself during previous nude play sessions.</span> <br>
<<set _ad to [
{
Name: "Jackson",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
Eyes: "Mad",
},
},
{
Name: "Player",
State: {
Outfit: "Undies",
Mouth: "Happy",
Eyes: "Closed",
Blush: 1,
},
},
]>>
<<ad _ad>>
Once blinded, you hear <span style="color:DarkTurquoise">Jackson</span> walk in a circle around you as he makes sure you can’t see at all. <span style="color:lightsteelblue">“As a punishment for wearing underwear, you get to be the blind horse.”</span> You pause at his words and as you are about to ask what he means by ‘blind horse’ <span style="color:pink"><span style="color:DarkTurquoise">Jackson</span> suddenly jumps onto your back as if you were giving him a piggyback ride! You cry out and try to keep your balance as the sudden weight on your back causes you to nearly tumble backward. You feel <span style="color:DarkTurquoise">Jackson</span>’s penis press against your bare back as his feet slightly lower your underwear as he tries to find purchase on your waist.</span> <br>
<br>
<span style="color:lightsteelblue">“You’re the horse! So, I’m going to lead you around!”</span> <span style="color:DarkTurquoise">Jackson</span> laughs loudly as he firmly mounts your back. You manage to regain your balance as <span style="color:DarkTurquoise">Jackson</span> begins to kick at your sides, telling you to go forward. <span style="color:pink">While you couldn’t see a thing and wondered if he’d lead you out into the open in just your $PlayerUndies.Name, you trusted <span style="color:DarkTurquoise">Jackson</span> enough to keep you within the confines of the lot.</span> <br>
<br>
/* Carry Around */
<div id=choice>
<<link "Let him lead you around<br>">>
<<replace"#choice">>
Wrapping your arms around <span style="color:DarkTurquoise">Jackson</span>’s legs to put him in a firmer position, <span style="color:pink">along with pulling his body closer to yours,</span> you decide ‘why not?’ and begin to follow the energetic boy’s orders. You take it slow at first, considering you were blindfolded and had no idea what you’d be walking into. You then get additionally worried after going straight for a bit too long, trying to figure out where you were still in the empty lot and wondering if <span style="color:DarkTurquoise">Jackson</span> had, in fact, led you out into the streets. <span style="color:pink">It would have been an interesting sight, with you carrying the fully nude <span style="color:DarkTurquoise">Jackson</span> while you, yourself, were in just your underwear. Would have been a tough thing to explain.</span> <br>
<br>
But considering you still felt grass underneath your feet and <span style="color:DarkTurquoise">Jackson</span> did eventually have you turn, you push that thought from your mind. And despite the slow nature of your walk, <span style="color:DarkTurquoise">Jackson</span> seemed to be enjoying himself and would often bounce around on your back to mimic galloping. <span style="color:pink">The soreness and strain this caused on your shoulders was compensated by the feeling of <span style="color:DarkTurquoise">Jackson</span>’s bouncing bits rubbing against your back, becoming the slightest bit stiff.</span> <br>
<<set _ad to [
{
Name: "Jackson",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
Eyes: "Closed",
Blush: 1,
Cry: 1,
},
},
{
Name: "Player",
State: {
Outfit: "Undies",
Mouth: "Happy",
Eyes: "Closed",
Blush: 2,
Arms: "Bound",
},
},
]>>
<<ad _ad>>
<span style="color:lightsteelblue">“This part is straight and clear!”</span> <span style="color:DarkTurquoise">Jackson</span> calls out, leaning close to your ears, <span style="color:lightsteelblue">“I want you to run as fast as you can!”</span> Though nervous, you had faith in <span style="color:DarkTurquoise">Jackson</span> since he had yet to lead you astray. Taking a few steps back, you break out into a sprint, or as close to a sprint as a blindfolded boy with another boy on his back could do. <span style="color:pink">Of course, it leads to a tumble, though not as painful as a tumble as you expected as both you and <span style="color:DarkTurquoise">Jackson</span> roll into a bush and come to a stop atop one another.</span> <span style="color:lightsteelblue">“That was fun!”</span> <span style="color:DarkTurquoise">Jackson</span> laughed, finally removing your blindfold, <span style="color:lightsteelblue">“You make a pretty good horse <span style="color:DarkTurquoise">$JacksonNickname</span>, you should let me ride you more often!”</span> <br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Exhibitionism"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
<<needChange "Fun" 15>>
<<storeClothing "Restore" "Undies">>
<<if $NaturismSkill < 2>>
<span style="color:Green">+5 Naturism XP</span><br>
<<set $NaturismXP += 5>>
<<include"Naturism Skill Level Up">>
<</if>>
<br>
[[Continue|Dellwood Empty Lot]]
<</replace>>
<</link>>
/* FALL ONTO GRASS */
<<link "Intentionally fall into grass<br>">>
<<replace"#choice">>
<span style="color:pink">Deciding you’d rather not be led around like a blind horse in your underwear, or wanting revenge against <span style="color:DarkTurquoise">Jackson</span> for surprising you so, you begin to lean toward the grass you spotted before you were blinded and fake a tumble into it, causing you both to fall to the ground.</span> But, while you have planned to land on top of <span style="color:DarkTurquoise">Jackson</span>, to hold him down and get some revenge, you instead land face-first into the ground and feel <span style="color:DarkTurquoise">Jackson</span> land on top of you. <br>
<br>
<span style="color:lightsteelblue">“Whoops,”</span> <span style="color:DarkTurquoise">Jackson</span> laughs, sitting up and placing himself firmly on your back, <span style="color:lightsteelblue">“I guess you need more training! Don’t worry, I know the perfect way to train a bad horse.”</span> <span style="color:pink">Hearing the deviousness in his voice, you try to free yourself but find yourself at the mercy of the surprisingly strong <span style="color:DarkTurquoise">Jackson</span>. A second later, you feel <span style="color:DarkTurquoise">Jackson</span> grip the back of your $PlayerUndies.Type and yank them upwards with all his might! You let out a childish squeal as <span style="color:DarkTurquoise">Jackson</span> doesn’t even give you a bit of mercy.</span> <span style="color:lightsteelblue">“If you didn’t wear underwear, you couldn’t be wedgied! See, I’m smarter than you think!”</span> <span style="color:DarkTurquoise">Jackson</span> laughed. <br>
<<set _ad to [
{
Name: "Jackson",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
Eyes: "Mad",
},
},
{
Name: "Player",
State: {
Outfit: "Undies",
Mouth: "Frown",
Eyes: "Closed",
Blush: 2,
Cry: 1,
Arms: "Bound",
},
},
]>>
<<ad _ad>>
<span style="color:pink">When he finally released your underwear, leaving it in an embarrassingly pulled position that showed off your slightly pinkened cheeks, <span style="color:DarkTurquoise">Jackson</span> spun around and said it was now time to redeem yourself. He then made you get up on all fours and carry him around like a real horse, all the while your $PlayerUndies.Type were still pulled tightly between your cheeks.</span> <span style="color:lightsteelblue">“See, if you were naked I’d let you ride me like a horse and neither of us would have to worry about wedgies!”</span> <span style="color:DarkTurquoise">Jackson</span> laughed cutely, this all being his strange little way to convince you to strip completely next time. <br>
<<addMoodlet "Wedgie" 8>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Exhibitionism"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
<<needChange "Fun" 15>>
<<storeClothing "Restore" "Undies">>
<<if $NaturismSkill < 2>>
<span style="color:Green">+5 Naturism XP</span><br>
<<set $NaturismXP += 5>>
<<include"Naturism Skill Level Up">>
<</if>>
<br>
[[Continue|Dellwood Empty Lot]]
<</replace>>
<</link>>
</div><<set $MetJackson to 1>>
/* LOCATION */
<<set $Location to {
Name: "School South Hallway",
Indoors: 1,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "School Hallway",
}>>
You exit the bus and are immediately greeted by the grand sight of the Preston Boy’s Academy’s Middle School building. It is a large, two-story structure with flags of the school’s mascot, the Dragon, hanging along the entrance. The building was mainly white and gray, with accents painted in the school’s colors, Purple and Gold. A tall stone fence lined the property of the school, which was quite large as it also contained multiple sports fields, a pool, and an attached gym and auditorium, among other things. It was far larger and more impressive than any school you had attended previously. The stunning size of it left you looking at it in shocked silence for a moment until another boy suddenly crashes into you, causing you both to tumble to the ground.<br>
<br>
<span style="color:LightSteelBlue">“Ouch.”</span> The boy laughs, <span style="color:LightSteelBlue">“Sorry about that!”</span> The boy tries to get up, but almost immediately falls over again. You notice his shoelaces were untied and causing the multiple stumbles. Though after a minute of constantly landing on you, he finally manages to stand. <span style="color:LightSteelBlue">“Sorry about that!”</span> He giggles, helping you up. <span style="color:LightSteelBlue">“I’m just so excited! My first day in middle school! And my teachers said I wouldn’t make it past 3rd grade. Joke’s on them now!”</span><br>
<<set _ad to [
{
Name: "Jackson",
State: {
Outfit: "Uniform",
Mouth: "Happy",
Blush: 1,
},
},
{
Name: "Player",
State: {
},
},
]>>
<<ad _ad>>
The boy looked a bit disheveled, with messy, uncombed hair and a half-tucked-in shirt. His wild hair was a Light Brown and his eyes were Blue. He had tanned skin, most likely from spending much of his time outdoors, and a big smile.<br>
<br>
<<if $PlayerUndies.Type != "None">>
The boy quickly dusts the dirt off of your $PlayerBottoms.Type, though doesn’t bother with his own.
<<else>>
The boy quickly dusts the dirt off of your $PlayerBottoms.Type, though stops partway through and smiles, leaning in to whisper. <span style="color:LightSteelBlue">“You’re not wearing any underwear, are you?”</span> <span style="color:Pink">Your blushing confirms his suspicions, prompting him to laugh cutely.</span> <span style="color:LightSteelBlue">“Don’t worry, I won’t tell. I hate wearing underwear too, but my mom caught me going to school without it a few years ago and got really mad. She bought these like big, poofy undies that I couldn’t get off by myself. She only let me stop wearing them when I promised to always wear underwear to school, she even checks sometimes.”</span> The boy laughs at what would normally be seen as embarrassing, though he doesn’t seem to mind sharing.<br>
<br>
<</if>>
<span style="color:LightSteelBlue">“I’m <span style="color:DarkTurquoise">Jackson</span>! You’re one of those new kids everyone is talking about, right?”</span> He asks. You give him a puzzled look, asking what he meant by everyone talking about you. <span style="color:LightSteelBlue">“Preston never gets any new kids! It’s like against the rules or something, but then people started talking about us getting two!”</span> He shrugs, <span style="color:LightSteelBlue">“You must be really smart if they broke the rules for you, or at least that’s what I heard.”</span> You blush at the sentiment, though you are unsure what kind of attention this would bring you.<br>
<br>
<span style="color:LightSteelBlue">“Anyway, I gotta go. I bet some friends that I could climb the biggest tree in the courtyard on the first day of school! See ya later!”</span> As <span style="color:DarkTurquoise">Jackson</span> is about to run off, you notice his shoes were still untied and would, doubtlessly, lead to more tumbles.<br>
<br>
<div id=choice>
<<link "Tie them for him">>
<<replace"#choice">>
You quickly stop the boy before he runs off and inform him of his untied shoes. <span style="color:LightSteelBlue">“Oh!”</span> He says as he looks down and realizes, <span style="color:LightSteelBlue">"That would explain why I’ve been tripping so much!”</span> As he laughs, you quickly bend down and begin to tie his shoes for him. <span style="color:DarkTurquoise">Jackson</span> mentions that he knows how to tie them, but just forgot to. You tell the joyful boy that it’s no problem and you’re glad to help.<br>
<<set _ad to [
{
Name: "Jackson",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Thanks, <span style="color:DarkTurquoise">$Player.Name</span>!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Jackson</span> suddenly pulls you in for a big hug.</span> <span style="color:LightSteelBlue">“I owe you one! If you ever want to play during recess, just come find me! I’m planning to find all the best places to play around here!”</span> Jackson gives you a joyful wave as he quickly runs off, no longer tripping.<br>
<<set $JacksonSocial to 25>>
<span style="color:Green">+Jackson</span><br>
<<set $Attractions.Jackson to 1>>
<br>
[[Enter the school|Middle School Intro]]
<</replace>>
<</link>>
[<span style="color:Lightgreen">Positive Relationship</span>/<span style="color:Lightgreen">Attraction</span>]<br>
/* */
<<link "Warn him">>
<<replace"#choice">>
You quickly stop the boy before he runs off and inform him of his untied shoes. <span style="color:LightSteelBlue">“Oh!”</span> He says as he looks down and realizes, <span style="color:LightSteelBlue">"That would explain why I’ve been tripping so much!”</span> He quickly sits down on the steps of the school and ties his shoes, though doesn’t do the best job at doing so. Regardless, it is enough to keep him from tripping for the time being and he happily runs off.<br>
<<set $JacksonSocial to 25>>
<span style="color:Green">+Jackson</span><br>
<<set $Attractions.Jackson to 0>>
<br>
[[Enter the school|Middle School Intro]]
<</replace>>
<</link>>
[<span style="color:Lightgreen">Positive Relationship</span>/<span style="color:lightcoral">No Attraction</span>]<br>
/* */
<<link "Threaten to spank him">>
<<replace"#choice">>
You grab the boy by the arm as he attempts to run off and begin to scold him. You say he needs to be more careful, what if he had hurt you? What would he do then? <span style="color:DarkTurquoise">Jackson</span>’s joyous attitude quickly turns sad as you continue to berate him over his actions.<br>
<<set _ad to [
{
Name: "Jackson",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Eyes: "Sad",
Blush: 2,
Cry: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“I’m sorry.”</span> He says looking down, <span style="color:LightSteelBlue">“It won’t happen again! I promise!”</span> <span style="color:Pink">You smirk and pull him in, whispering that if it does, you’ll have to strip him down and spank his little butt so he’ll learn his lesson. You end the threat by giving him a hard smack on his behind, prompting the boy to yelp and jump back, holding his rear.</span> <span style="color:LightSteelBlue">“It won’t! I pinky promise!”</span><br>
<br>
You decide to let the boy go, for now, and he quickly runs off before he makes you more upset. You sigh and begin to walk inside yourself, partially hoping he does run into you again so you can make good on that threat.<br>
<<set $JacksonSocial to -25>>
<span style="color:Red">-Jackson</span><br>
<<set $Attractions.Jackson to 1>>
<br>
[[Enter the school|Middle School Intro]]
<</replace>>
<</link>>
[<span style="color:lightcoral">Negative Relationship</span>/<span style="color:Lightgreen">Attraction</span>]<br>
/* */
<<link "Scold him">>
<<replace"#choice">>
You grab the boy by the arm as he attempts to run off and begin to scold him. You say he needs to be more careful, what if he had hurt you? What would he do then? Jackson’s joyous attitude quickly turns sad as you continue to berate him over his actions.<br>
<br>
<span style="color:LightSteelBlue">“I’m sorry.”</span> He says looking down, <span style="color:LightSteelBlue">“It won’t happen again! I promise!”</span> You decide to let the boy go, for now, and he quickly runs off before he makes you more upset.<br>
<<set $JacksonSocial to -25>>
<span style="color:Red">-Jackson</span><br>
<<set $Attractions.Jackson to 0>>
<br>
[[Enter the school|Middle School Intro]]
<</replace>>
<</link>>
[<span style="color:lightcoral">Negative Relationship</span>/<span style="color:lightcoral">No Attraction</span>]<br>
/* */
</div><span style="color:Azure"><big><strong>--Jackson--</strong></big></span><br>
<<if $JournalInfo == "Info">>
[X]
<<else>>
[ ]
<</if>>
[[NPC Information|Jackson Journal][$JournalInfo to "Info"]]<br>
<<if $JournalInfo == "Stats">>
[X]
<<else>>
[ ]
<</if>>
[[NPC Stats|Jackson Journal][$JournalInfo to "Stats"]]<br>
[[Return|Journal]]<br>
<br>
<<if $JournalInfo == "Stats">>
<<include"Jackson Stats">>
<<elseif $JournalInfo == "Info">>
<span style="color:DarkTurquoise">Jackson Ward</span> is one of your classmates.<br>
<br>
<strong>--Appearance--</strong><br>
He is a young boy, has Messy Light Brown Hair, and Blue Eyes.<br>
He is Lean and Average Height for his age.<br>
He has Tanned skin.<br>
<br>
<strong>--Clothing--</strong><br>
<strong>Everyday</strong>:Tends to T-Shirts and Shorts.<br>
<strong>Pajamas</strong>:
<<if $SeenJacksonPJs > 0>>
Sleeps in Orange Pajamas, his Underwear, or Naked.<br>
<<else>>
<span style="color:Yellow">You have not seen Jackson in his pajamas.</span><br>
<</if>>
<strong>Underwear</strong>:
<<if $SeenJacksonUndies > 0>>
Wears Boxer Briefs.<br>
<<else>>
<span style="color:Yellow">You have not seen Jackson in his underwear.</span><br>
<</if>>
<br>
<strong>--Privates--</strong><br>
<<if $SeenJacksonNaked > 0>>
<span style="color:Pink">Jackson has an Average Sized Penis and a Firm Butt</span><br>
<<else>>
<span style="color:Yellow">You have not seen Jackson naked.</span><br>
<</if>>
<br>
<strong>--Personality--</strong><br>
<span style="color:DarkTurquoise">Jackson</span> is Outgoing and Wild. <br>
He has a desire to be the center of attention and often does strange things. <br>
He is always trying new things and isn’t afraid of looking silly. <br>
Enjoys talking to himself. <br>
<strong>Likes</strong>: Making Others Laugh, Trying New Things, Nature<br>
<strong>Dislikes</strong>: Being Stuck Inside, Sitting Still, Being ‘Normal’ & ‘Boring’<br>
<br>
<strong>--Reputation--</strong><br>
<span style="color:DarkTurquoise">Jackson</span> has a <span style="color:LightGreen">Positive Reputation</span> at School. He is known as a Class Clown and Weirdo.<br>
<br>
<strong>--Secrets--</strong><br>
<<if $JacksonSecret == 1>>
<</if>>
<br>
<strong>--Kinks--</strong><br>
<<if $JacksonKink == 1>>
<<else>>
<span style="color:Yellow">You do not know what turns Jackson on and off.</span><br>
<</if>>
<</if>>
[[Return|Journal]]<<if $JacksonSche.Location == "School Courtyard">>
<img src="Images\NPC Tracking\Jackson Courtyard.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
/* */
<<if $JacksonSche.Location == "School Cafeteria">>
<img src="Images\NPC Tracking\Jackson Cafeteria.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
/* */
<<if $JacksonSche.Location == "School Math Classroom">>
<img src="Images\NPC Tracking\Jackson Math.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
/* */
<<if $JacksonSche.Location == "School Science Classroom">>
<img src="Images\NPC Tracking\Jackson Science.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
/* */
<<if $JacksonSche.Location == "School History Classroom">>
<img src="Images\NPC Tracking\Jackson History.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
/* */
<<if $JacksonSche.Location == "School English Classroom">>
<img src="Images\NPC Tracking\Jackson English.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
/* */
<<if $JacksonSche.Location == "School Art">>
<img src="Images\NPC Tracking\Jackson Art.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
/* */
<<if $JacksonSche.Location == "School Locker Room">>
<img src="Images\NPC Tracking\Jackson Gym.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
/* */
<<if $JacksonSche.Location == "School South Hallway">>
<img src="Images\NPC Tracking\Jackson South Hallway.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
/* */
<<if $JacksonSche.Location == "School East Hallway">>
<img src="Images\NPC Tracking\Jackson East Hallway.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
/* */
<<if $JacksonSche.Location == "School West Hallway">>
<img src="Images\NPC Tracking\Jackson West Hallway.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
/* *//* OPENING */
<span style="color:DarkTurquoise">Jackson</span> stands up particularly straight and holds his arms like he is gripping some large cape. <span style="color:lightsteelblue">“As the King of Freedom Kingdom, since I found it first, I expect you to be my loyal subject, which means following my orders.”</span> You roll your eyes, but agree to play the role of lowly servant to ‘His Majesty <span style="color:DarkTurquoise">King Jackson</span>’. At first, he simply makes you prance around or attempt to juggle a few rocks for his amusement, <span style="color:pink">but as his expression changes, you get a sinking feeling that he has something more embarrassing in mind.</span> <br>
<<set _ad to [
{
Name: "Jackson",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
{
Name: "Player",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:lightsteelblue">“As your king, I order you to pull your pants and undies down! All the way, and hold your shirt up.”</span> He smirks, standing up and waving his hand as if he was giving a royal decree. <span style="color:lightsteelblue">“It is only right that I inspect my subject’s penises to make sure they are taking good care of the little guys!”</span> <span style="color:pink">You glance around, as far as you could tell no one else ever came over here, so only <span style="color:DarkTurquoise">Jackson</span> would see you so exposed. But still…</span> <br>
<br>
/* REFUSE */
<div id=choice>
<<link "Refuse<br>">>
<<replace"#choice">>
You frown, taking a step back and informing the boy that you are not comfortable with that. <span style="color:lightsteelblue">“Come on please!”</span> <span style="color:DarkTurquoise">Jackson</span> pleads, <span style="color:lightsteelblue">“It’s not a big deal, and it’s not like anyone else will see you! I promise I won’t tell anyone!”</span> But you still do not want to and inform <span style="color:DarkTurquoise">Jackson</span> to drop it. He pouts for a minute, but perks back up and agrees to continue the game without any more lewd antics, <span style="color:lightcoral">though the mood is already awkward and neither of you have that good of a time.</span> <br>
<<needChange "Fun" 10>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
/* FLASH HIM */
<<link "Flash him<br>">>
<<replace"#choice">>
<span style="color:pink">Smirking, you grip the front of your $PlayerBottoms.Type as you succumb to the peer pressure, prompting a joyous smile from <span style="color:DarkTurquoise">Jackson</span>. You very quickly pull down the front of your bottoms, just enough for your penis to plop out, before quickly covering it back up as you and <span style="color:DarkTurquoise">Jackson</span> giggle.</span> <br>
<br>
<span style="color:lightsteelblue">“That was too quick!”</span> <span style="color:DarkTurquoise">Jackson</span> complained, lightly hitting your shoulder, <span style="color:lightsteelblue">“I couldn’t even check up on the little guy!”</span> <span style="color:pink">The boy pleads with you to do it one more time, so he can get a closer look, promising to drop it once you do. Rolling your eyes over how determined the kid was to see your penis, you relent and agree to do it one more time. <span style="color:DarkTurquoise">Jackson</span> begins to count down from three and right as he hits zero, you once again pull your bottoms down just enough for your boyhood to be exposed.</span> <span style="color:lightcoral">Except, this time, <span style="color:DarkTurquoise">Jackson</span> quickly reaches out and grabs hold of your willy!</span> <br>
<<set _ad to [
{
Name: "Jackson",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
{
Name: "Player",
ShowZoom: true,
ShowZoomOnlyPenis: true,
State: {
Outfit: "Uniform",
Mouth: "Happy",
Blush: 1,
Arms: "Hide",
},
},
]>>
<<ad _ad>>
<span style="color:lightsteelblue">“Got it!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Jackson</span> laughs as you let out a girlish squeal from the sudden gripping and try to pull yourself free. Thankfully, the boy wasn’t holding it enough to hurt, but it still felt super weird!</span> <span style="color:lightsteelblue">“As your king, I need to inspect your penis, denial will result in 21 spankings with a branch!”</span> You couldn’t help but laugh along with <span style="color:DarkTurquoise">Jackson</span>’s antics, <span style="color:pink">but you could feel his grip causing your penis to stiffen and your cheeks to blush.</span> You ask him to release you. <br>
<br>
<span style="color:lightsteelblue">“You’re no fun.”</span> He pouts, <span style="color:lightsteelblue">“But okay. I guess you did show me, so I’ll let you off without a spanking this time!”</span> <span style="color:pink">Before <span style="color:DarkTurquoise">Jackson</span> releases his grip, he suddenly squeezes your penis twice, making a honking sound; An action he found so funny that he fell backward laughing as you fixed your clothing and sighed at the silly kid.</span> <br>
<<needChange "Fun" 20>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Exhibitionism"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
<<socialChange "Jackson" 3>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
/* I will if you will */
<<if $JacksonSocial > 30 or $JacksonSocialRank > 0>>
<<link "I will if you will<br>">>
<<replace"#choice">>
<<include"Jackson Playground FOrt Lewd Commands Hug">>
<</replace>>
<</link>>
<</if>>
/* PULL PANTS DOWN */
<<if $NaturismSkill > 0>>
<<link "Pull your bottoms down<br>">>
<<replace"#choice">>
<span style="color:pink">Bowing to the king, you say that his wish is your command and gracefully pull down your bottoms, exposing yourself fully to his majesty. You then pull your shirt up, to make sure nothing can remain hidden from your lord. <span style="color:DarkTurquoise">Jackson</span> applauds happily, rushing over and kneeling before your penis to inspect it closely.</span> <br>
<<set _ad to [
{
Name: "Jackson",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Uniform",
Mouth: "Happy",
Blush: 2,
Arms: "Hide",
PantsDown: true,
},
Clothes: {
Undies: $None,
},
},
]>>
<<ad _ad>>
/* HARD */
<<if $Player.Arousal >= 50 >>
<span style="color:lightsteelblue">“Your penis is all stiff!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Jackson</span> called out in surprise before giggling,</span> <span style="color:lightsteelblue">“That explains why you seemed nervous. I hate it when my thingy does that, it feels weird.”</span> <span style="color:pink"><span style="color:DarkTurquoise">Jackson</span> reaches out and pokes the tip of your erect penis, causing you to flinch.</span> <span style="color:lightsteelblue">“My dad says it’s normal for boys. He also says that when it’s all hard like this that it’s ‘extra important to keep your clothes on’. But when mine gets all hard it feels weird when it’s rubbing against my clothes. It needs to be free when it’s hard, it’s the only way to get it to go back to normal!”</span> <br>
<br>
<span style="color:lightsteelblue">“So as your king, I command you to not put your clothes back on until it goes back to normal!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Jackson</span> declares as he has you step out of your clothes and hand them over to him. You think about suggesting a way he might help it ‘get back to normal’, but <span style="color:DarkTurquoise">Jackson</span> seems to have his own ideas.</span> <span style="color:lightsteelblue">“Your king has found the best way to calm it down is hard exercise, so give me twenty push-ups now!”</span> <br>
<br>
<span style="color:pink">Before you can even react, <span style="color:DarkTurquoise">Jackson</span> had suddenly turned into some sort of drill sergeant who was forcing you to do a variety of bottomless exercises, like you were in Gym class and forgot your shorts. All the while he watched your privates intensely, commenting on whenever he thought they were ‘going back to normal’. This, in turn, made it extra hard for your penis to return to its flaccid state, as you could feel <span style="color:DarkTurquoise">Jackson</span>’s eyes onit the entire time.</span> Though after a few minutes, it does eventually return to normal and <span style="color:DarkTurquoise">Jackson</span> returns your clothes. Though the kid worked you hard and you find yourself completely out of breath. <br>
<<needChange "Fun" 20>>
<<needChange "Energy" -10>>
<<socialChange "Jackson" 3>>
<<skillPoints "Athletics" 3>>
<br>
[[Continue|School Courtyard][$Player.Arousal to 0]]
<br>
<<else>>
/* TINY */
<<if $Player.PenisSize == "Tiny">>
<span style="color:lightsteelblue">“It’s so little!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Jackson</span> giggles as he beholds your tiny boyhood, causing you to turn a bright pink.</span> <span style="color:lightsteelblue">“That’s not a bad thing, little ones are the cutest! And yours is super cute, so be proud of your little penis!”</span> <span style="color:pink">Somehow, <span style="color:DarkTurquoise">Jackson</span>’s words do in fact give you a sense of pride over your below average-package. Still, <span style="color:DarkTurquoise">Jackson</span>’s cooing over its cuteness causes your red cheeks to remain.</span> <br>
<br>
<span style="color:lightsteelblue">“I once caught my little brother looking at himself in the mirror after a bath, his is really little too. But he got all upset when I called it cute. He said a man’s penis is supposed to be big and kicked me out.”</span> <span style="color:DarkTurquoise">Jackson</span> sighed, <span style="color:lightsteelblue">“He’s like super shy now, and it sucks since we used to run around naked all the time a few years ago.”</span> <span style="color:DarkTurquoise">Jackson</span> shrugs before standing back up. <br>
<br>
/* SMALL */
<<elseif $Player.PenisSize == "Small">>
<span style="color:lightsteelblue">“It looks well cared for and clean.”</span> <span style="color:pink"><span style="color:DarkTurquoise">Jackson</span> reaches out and grips your small penis with his two fingers, reminding you much of <span style="color:DarkTurquoise">Your Father</span>’s post-bath inspections.</span> <span style="color:lightsteelblue">“And very cute too, small ones are the best. My dad got all weird about me being naked in public after mine started getting bigger. I guess adults get nervous when kids are bigger than them.”</span> <span style="color:pink">You pause upon realizing what he was implying and ask if his was bigger than his father’s.</span> <br>
<br>
<span style="color:lightsteelblue">“Yeah!”</span> <span style="color:DarkTurquoise">Jackson</span> laughed. <span style="color:lightsteelblue">“The last time I took a bath with him a few years ago, I noticed mine was the same size as his and pointed it out and he got all weird about it. And it’s gotten even bigger since then! My mom said it runs in my dad’s family, but said small ones are better anyway.”</span> <span style="color:pink"><span style="color:DarkTurquoise">Jackson</span> leaned down and poked the tip of your penis,</span> <span style="color:lightsteelblue">“And I agree!”</span> <br>
<br>
/* AVERAGE */
<<elseif $Player.PenisSize == "Average">>
<span style="color:lightsteelblue">“Looks good.”</span> <span style="color:pink"><span style="color:DarkTurquoise">Jackson</span> said as he moved around to inspect every angle,</span> <span style="color:lightsteelblue">“I expect all my subjects to take the utmost care of their penises. If I see even the slightest mistreatment, then I shall whip your butt until you realize your crimes!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Jackson</span> ended his threat by actually spanking your exposed rear pretty hard, causing you to yelp out!</span> <br>
<br>
/* LARGE/GIGANTIC */
<<else>>
<span style="color:lightsteelblue">“Wow! I forgot how big your penis was!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Jackson</span> said, sounding genuinely impressed.</span> <span style="color:lightsteelblue">“I remember when we had our first swim class, I could tell your thing was BIG!”</span> <span style="color:pink">You blush, asking <span style="color:DarkTurquoise">Jackson</span> if it was really so easy to tell.</span> <span style="color:lightsteelblue">“Well duh, when those trunks get wet, they cling to your body really tight. But all the other boys are so embarrassed about it, they never look down there.”</span> <span style="color:DarkTurquoise">Jackson</span> shrugs, <span style="color:lightsteelblue">“But I don’t see the big deal. I have a pretty good idea of everyone’s penis size just from that. And the occasional towel mishap.”</span> <span style="color:DarkTurquoise">Jackson</span> giggles, <span style="color:pink">oblivious to how strange it sounded that he knows every boy’s size.</span> <br>
<br>
Curious, you ask <span style="color:DarkTurquoise">Jackson</span> who the biggest and smallest in the class was. Though you expected him to tease or at least laugh at your question, he answered it as if you asked him about the weather. <span style="color:lightsteelblue">“The biggest? Probably you or <span style="color:DarkTurquoise">Xavier</span>. <span style="color:DarkTurquoise">Michael</span>’s is bigger than mine, but when <span style="color:DarkTurquoise">Xavier</span> showed me his, I could tell it was bigger than <span style="color:DarkTurquoise">Michael</span>’s.”</span> <span style="color:pink">Your mind begins to wonder in what situation <span style="color:DarkTurquoise">Xavier</span> would expose himself to <span style="color:DarkTurquoise">Jackson</span>, though considering you were still standing there with yours exposed you figured <span style="color:DarkTurquoise">Jackson</span> just had a way with these things.</span> <br>
<br>
<span style="color:lightsteelblue">“<span style="color:DarkTurquoise">Michael</span> says that <span style="color:DarkTurquoise">Ben</span>’s is tiny, but I haven’t seen it recently, so I don’t know. <span style="color:DarkTurquoise">Carter</span> is really small though, I’ve seen his a few times. Last year, <span style="color:DarkTurquoise">Carter</span> ended up in the bathroom completely naked after he lost his clothes in a bet!”</span> <span style="color:DarkTurquoise">Jackson</span> giggled at the memory, though you suspected it wasn’t so funny to <span style="color:DarkTurquoise">Carter</span>. <span style="color:lightsteelblue">“Since it was the last week of school, they didn’t have many spare clothes so he got to ride the bus home in nothing but a big jacket. Lucky, I got in trouble whenever I tried to take my pants off on the bus.”</span> <br>
<br>
<</if>>
/* NON-HARD CONTINUE */
<span style="color:lightsteelblue">“All seems to be in order, my loyal servant.”</span> <span style="color:DarkTurquoise">Jackson</span> puts his hand on your shoulder and smiles proudly like a father, <span style="color:lightsteelblue">“Your penis is well cared for and is truly a wonderful specimen. In fact, it’s so good that I think you deserve a reward!”</span> <span style="color:pink">Before you even realize what he was doing, <span style="color:DarkTurquoise">Jackson</span> suddenly tackles you to the ground and begins to mercilessly tickle you! Your laughter is loud and high-pitched, so much so that you worry someone may hear and discover you. Though this doesn’t happen, instead <span style="color:DarkTurquoise">Jackson</span> keeps you in a giggly stupor until you have tears running down your cheeks and you can hardly breathe.</span> <br>
<br>
<span style="color:lightsteelblue">“There!”</span> <span style="color:DarkTurquoise">Jackson</span> laughs, finally releasing you, <span style="color:lightsteelblue">“Laughter is the best reward!”</span> When you finally are able to regain your breath, <span style="color:DarkTurquoise">Jackson</span> helps you up and wipes the tears from your face with his shirt as you fix your clothing. The two of you then continue playing for a while longer. <br>
<<needChange "Fun" 20>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Exhibitionism"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<<socialChange "Jackson" 3>>
<br>
[[Continue|School Courtyard]]
<</if>>
<</replace>>
<</link>>
<</if>>
</div>/* Intro */
You tell <span style="color:DarkTurquoise">Jackson</span> that you’ll pull your pants down only if he does as well! It’s only fair, after all, that you get to inspect his penis back. <span style="color:DarkTurquoise">Jackson</span> smiles at the idea but puts on a show of leaning back and holding his finger to his chin as he contemplates this request. <br>
<br>
<span style="color:lightsteelblue">“I mean, I’m the king,”</span> <span style="color:DarkTurquoise">Jackson</span> begins, <span style="color:lightsteelblue">“So technically I DON’T have to, but-“</span> He turns to you with a knowing smirk, you know he won’t pass on the chance to strip himself. <span style="color:lightsteelblue">“I guess I do want to be a fair king, so okay!”</span> <span style="color:pink">Before he even finishes talking, <span style="color:DarkTurquoise">Jackson</span>’s bottoms and underwear are around his ankles, exposing his boyish bits to you. But you can’t even take them in before <span style="color:DarkTurquoise">Jackson</span> rushes over and pulls yours down as well, leaving you both exposed.</span> <span style="color:lightsteelblue">“Peekaboo!”</span> <br>
/* Hard */
<<if $Player.Arousal >= 50>>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Hard: 1,
Blush: 2,
Mouth: "Frown",
PantsDown: 1,
},
Clothes: {
Undies: $None,
},
},
{
Name: "Jackson",
ShowZoom: true,
State: {
Hard: 1,
Mouth: "Happy",
Blush: 1,
PantsDown: 1,
Outfit: "Uniform",
},
Clothes: {
Undies: $None,
},
},
]>>
<<ad _ad>>
<span style="color:lightsteelblue">“There he is! He’s looking extra happy today!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Jackson</span> laughs, pointing out that your penis is erect! You blush, though not only at your own erection but at the fact that <span style="color:DarkTurquoise">Jackson</span> is sitting at full mast as well! Poking straight up from between his legs, the boy’s normally average-sized penis looks massive when erect! It’s a good thing he doesn’t get boners often, as that would be a hard thing to hide; not that <span style="color:DarkTurquoise">Jackson</span> would care to hide it. In fact, you have a suspicion that he doesn’t even understand why it gets hard.</span> <br>
<br>
<span style="color:lightsteelblue">“Your penis is all big! Mine’s been doing that all day as well, it’s annoying and makes it hard to focus in class.”</span> <span style="color:DarkTurquoise">Jackson</span> stands up, <span style="color:pink">allowing your hard penises to poke each other. You shiver at the warm touch, though <span style="color:DarkTurquoise">Jackson</span> doesn’t seem at all affected by it.</span> <span style="color:lightsteelblue">“It’s because they are mad at being cooped up all day. My dad says it happens when I’m thinking about things I shouldn’t, but I know better. It only happens when I have clothes on and once I let it free so the cool breeze can touch it, it goes down in no time!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Jackson</span>’s innocence is strong.</span> <br>
<br>
<span style="color:lightsteelblue">“Lucky for you, I know the perfect way to get your penis to calm down.”</span> <span style="color:DarkTurquoise">Jackson</span> smirks. <span style="color:pink">Your blush deepens, even though you know he isn’t thinking the same thing you are.</span> <span style="color:lightsteelblue">“A big hug!”</span> <br>
<br>
<span style="color:pink"><span style="color:DarkTurquoise">Jackson</span> suddenly lifts you into a giant, tight bear hug! Lifting you into the air, he begins to spin you around as he laughs, which causes the clothing around your ankle to fly off. Your hard penises are squished together from the hug, causing a pleasant warmth to fill your body. <span style="color:DarkTurquoise">Jackson</span> doesn’t seem to notice or care about this fact at all, though his penis does twitch occasionally with a desire the boy doesn’t understand.</span> <br>
<br>
/* Soft */
<<else>>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Blush: 2,
Mouth: "Frown",
PantsDown: 1,
},
Clothes: {
Undies: $None,
},
},
{
Name: "Jackson",
ShowZoom: true,
State: {
Mouth: "Happy",
Blush: 1,
PantsDown: 1,
Outfit: "Uniform",
},
Clothes: {
Undies: $None,
},
},
]>>
<<ad _ad>>
<span style="color:lightsteelblue">“There he is!”</span> <span style="color:DarkTurquoise">Jackson</span> laughs, referring to your penis, <span style="color:lightsteelblue">“He was getting all cramped and sweaty in there. He’s really happy to be out, I can tell.”</span> <span style="color:pink">You roll your eyes as <span style="color:DarkTurquoise">Jackson</span> pokes your shaft with his index finger, chuckling as it twitches from his touch.</span> <span style="color:lightsteelblue">“Your penis is really sensitive! It twitches like a little worm. You should really let it out more often. Wearing tight pants can really squish the little guy, so he’ll need fresh air every now and then.”</span> You doubt that, though you aren’t going to try to argue with <span style="color:DarkTurquoise">Jackson</span> over what a penis does and doesn’t need. <br>
<br>
<span style="color:lightsteelblue">“Alright, it looks good.”</span> <span style="color:DarkTurquoise">Jackson</span> stands up, his penis brushing up against your leg as he does. <span style="color:lightsteelblue">“That is one healthy penis. But while your penis is good, I did notice that the rest of you was missing something very important.”</span> You raise your eyebrow, asking what he thinks you’re missing. <span style="color:lightsteelblue">“A hug!”</span> <br>
<br>
<span style="color:pink"><span style="color:DarkTurquoise">Jackson</span> suddenly lifts you into a giant, tight bear hug! Lifting you into the air, he begins to spin you around as he laughs, which causes the clothing around your ankle to fly off. Both of your floppy penises bounce around during the spin, slapping each other like little noodles. <span style="color:DarkTurquoise">Jackson</span>, seemingly, finds this hilarious; playfully swinging you back and forth so your penises jiggle against each other.</span> <br>
<br>
<</if>>
After one spin too many, you both tumble to the ground with <span style="color:DarkTurquoise">Jackson</span> landing on top of you. He laughs, burying his face in your chest as you both continue to roll around in the ground before finally coming to a stop. You both lay side-by-side, laughing and trying to catch your breath. Though, a moment later, <span style="color:DarkTurquoise">Jackson</span> quickly springs to his feet and dives for something. The kid has way too much energy. <span style="color:pink">As you slowly get up and glance over to him, you realize that he is now holding up your clothes while sticking his tongue out at you.</span> <br>
<br>
<span style="color:lightsteelblue">“As your king, I shall only return your garments if you do whatever I say!”</span> <span style="color:DarkTurquoise">Jackson</span> declares royally, <span style="color:lightsteelblue">“And if you refuse, you shall be cursed to never wear pants again. Although, that doesn’t sound like much of a curse.”</span> He laughs. You agree, both out of curiosity and being unsure if <span style="color:DarkTurquoise">Jackson</span> would actually hold your bottoms hostage, even after recess ends. <br>
<br>
<span style="color:pink"><span style="color:DarkTurquoise">Jackson</span> then proceedes to make you do a number of things that, in front of anybody else, would be deathly embarrassing. However, considering it is <span style="color:DarkTurquoise">Jackson</span>, it is just some silly, goofy fun. This includes doing the chicken dance, acting as <span style="color:DarkTurquoise">Jackson</span>’s horse, and doing a handstand as <span style="color:DarkTurquoise">Jackson</span> holds your legs. This is all, naturally, done without anything covering your lower half. Much to <span style="color:DarkTurquoise">Jackson</span>’s amusement as he watches your bits bounce and jiggle around playfully.</span> <br>
<<needChange "Fun" 20>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Exhibitionism"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<<socialChange "Jackson" 3>>
<br>
[[Continue|School Courtyard]]/* Written by: Winters */
/* Intro */
<<set $Minutes += 15>>
Opening the doors to the playground, the chatter of the boys in the cafeteria is replaced by the patter of rain as you shut the door behind you. Torrents of water flow over the edge of the awning, splashing onto the bare concrete. Despite being just outside the cafeteria, you feel a nice moment of solitude as you watch the rain fall around you. <br>
<br>
Looking down, an odd sight catches your eye. A pile of clothes lay in a heap nearby in the awning. Perhaps someone put them there to keep them dry, but it’s hard to imagine anyone wanting to go outside in this rain. However, the flash of bare skin against the otherwise grey day indicates that someone is indeed out in the rain. Peering through rain, you’re able to see <span style="color:DarkTurquoise">Jackson</span> on the playground in his just his $JacksonUndies.Type. <br>
<br>
<span style="color:DarkTurquoise">Jackson</span> stops playing for a moment and turns in your direction. He must have seen you standing there under the awning. You give him a wave, which he waves back in return before jogging over to you and joining you under the awning. He is completely soaked and is dripping water all over. <span style="color:Pink">Up close, you can see that his soaking wet underwear is clinging so tightly to his body that you can clearly see the shape of his penis.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
{
Name: "Jackson",
State: {
Outfit: "Undies",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Did you come out to play as well?”</span> <span style="color:DarkTurquoise">Jackson</span> asks excitedly. <br>
<br>
After telling <span style="color:DarkTurquoise">Jackson</span> that you don’t want to get your clothes wet, he just laughs. <br>
<br>
<span style="color:LightSteelBlue">“Well obviously you have to take them off, silly!”</span> He says between laughs. <span style="color:LightSteelBlue">“C’mon, let’s play. The rain is so much fun!”</span> <span style="color:DarkTurquoise">Jackson</span> exclaims. After mentioning that one can catch a cold by being in the rain, <span style="color:DarkTurquoise">Jackson</span> lets out a small laugh and a slight shake of his head. <br>
<br>
<span style="color:LightSteelBlue">“You can’t catch a cold if you stay warm by running around and playing!”</span> He explains. Grinning he reaches down to the hem of your $PlayerTop.Type and starts pulling it up. <span style="color:LightSteelBlue">“Here, let me help you,”</span> he says. <br>
<br>
Despite a few short protests, you eventually acquiesce and start to pull off your shirt. <span style="color:Pink">As you pull your shirt over your head, you feel <span style="color:DarkTurquoise">Jackson</span> unbuttoning your $PlayerBottoms.Type. Before you can say anything, he has pulled them down to reveal your $PlayerUndies.Type. Pulling off your $PlayerTop.Type, you stand there with your $PlayerBottoms.Type at your ankles and <span style="color:DarkTurquoise">Jackson</span> kneeling down in front of you.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Everyday",
Mouth: "Happy",
Blush: 1,
PantsDown: true,
},
Clothes: {
Top: $None,
Neck: $None,
Outer: $None,
},
},
{
Name: "Jackson",
State: {
Outfit: "Undies",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Jackson</span> gives a little clap, as he gets up and waits just outside the awning as you take off your $PlayerShoes.Type. Leaving your clothes in a pile next to <span style="color:DarkTurquoise">Jackson</span>’s, you walk up to the edge of the awning. <br>
<br>
After you hesitate for a moment, <span style="color:DarkTurquoise">Jackson</span> reaches out and pulls you by the forearms into the rain. <span style="color:LightCoral">You gasp at the sudden shock of cold water.</span> Despite only being in the rain for a moment, it is raining hard enough that it soaks your underwear completely. <span style="color:Pink">Much like <span style="color:DarkTurquoise">Jackson</span>, your wet underwear clings to your body so the shape of your penis is quite visible.</span> <span style="color:LightGreen">Still gripping your forearms, the two of you look at each other. Two boys standing in their underwear in the pouring rain. Both of you start to giggle uncontrollably.</span> <br>
<br>
<span style="color:LightSteelBlue">“C’mon, let go!”</span> <span style="color:DarkTurquoise">Jackson</span> says as he lets go of your arm as he runs off towards the playground. <span style="color:Pink">The back of his underwear is just as revealing as the frontside.</span> Grinning, your chase after <span style="color:DarkTurquoise">Jackson</span>. <br>
<br>
<<set _events to ["Jackson Playground Rain Join Water Slide", "Jackson Playground Rain Join Court Slide"]>>
<<set _event to _events.random()>>
<<link"Continue">>
<<goto _event>>
<</link>>/* Written by: Winters */
/* Intro */
Playing in the rain in just your underwear is quite fun and liberating. A game between you and <span style="color:DarkTurquoise">Jackson</span> starts to form, where each boy takes a turn in chasing one another. The turns would switch when one boy jumps into a puddle and splashes the other boy. As <span style="color:DarkTurquoise">Jackson</span> runs by the slide, he stops as he notices the steady stream of water flowing down it. <br>
<br>
<span style="color:LightSteelBlue">“We have our own water slide!”</span> He shouts before climbing up the ladder and sliding down. The water helps to propel <span style="color:DarkTurquoise">Jackson</span> as he shoots down the slide and lands in a particularly large puddle. He seems quite satisfied with the large splash that came from the landing. Not to miss out, you take your own turn sliding down. <span style="color:LightGreen">The water and lack of clothes allow you to go down faster than you normally could. Landing in the same puddle, you splash <span style="color:DarkTurquoise">Jackson</span>, who lets out a squeal in delight.</span> <br>
<br>
Grabbing your forearms once again, <span style="color:DarkTurquoise">Jackson</span> starts to spin with you. Both of you squeal with laughter as the water splashes at your feet. Both of you continue to spin, making a random path around the playground, until you get so dizzy you stumble and fall. A moment later <span style="color:DarkTurquoise">Jackson</span> falls and lands on top of you, knocking the breath out of both of you. <span style="color:LightGreen">The moment of coughing from the awkward landing is quickly replaced by more uncontrollable giggling.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Undies",
Mouth: "Happy",
},
},
{
Name: "Jackson",
State: {
Outfit: "Undies",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
After a moment, <span style="color:DarkTurquoise">Jackson</span> rolls off to lie next to your side. Facing up towards the rain, <span style="color:DarkTurquoise">Jackson</span> closes his eyes and opens his mouth to start catching the rain. He stretches out his arms above his head, trying to catch every bit of rain onto his body. After a moment he closes his mouth to swallow the bit of water he has caught. He then turns his head to look at you, his eyes meeting yours. A wide smile crossing his face. <br>
<br>
<span style="color:LightSteelBlue">“I love the feeling of rain on my skin. Every little rain drop feels like a little kiss.”</span> <span style="color:Pink">He says, as he turns his head back up to the rain. His lips start to make little kisses in an attempt to kiss the rain back.</span> <br>
<br>
After a moment of this, <span style="color:DarkTurquoise">Jackson</span> gets up suddenly. He reaches a hand down to help you back up. <br>
<br>
<span style="color:LightSteelBlue">“C’mon, there’s still a little bit of time before break is over, we need to play some more!”</span> He says as he helps pull you to up to your feet. He then sprints off towards the playground. <br>
<<socialChange "Jackson" 3>>
<<needChange "Fun" 10>>
<Br>
[[Continue|School Courtyard]]/* Written by: Winters */
/* Intro */
The rain is so heavy that the basketball court is starting to flood. Taking a running start, <span style="color:DarkTurquoise">Jackson</span> sprints towards the basketball court. Once he reaches the edge of the court, he puts his legs out in front of him and leans back as he starts to slide across the court. Water streaks on either side of him, as he slides a good distance across the court. At the end of the slide, he spins back towards you. He smiles as he beckons you to join him. <br>
<br>
<span style="color:LightGreen">Laughing at the sight, you start running to get a burst of speed before you kick your leg out and front as you lean back and slide. Luckily the basketball court is smooth and wet enough that it doesn’t hurt to slide across it. You’re able to slide quite a distance and you don’t slow down much when you reach <span style="color:DarkTurquoise">Jackson</span>. <span style="color:DarkTurquoise">Jackson</span> reaches out and grabs your arms to help stop you. The sound of the both of you giggling momentarily drowns out the sound of the rain.</span> <br>
<br>
<span style="color:DarkTurquoise">Jackson</span> gets up and backs up to get another running start. This time he dives headfirst, sliding on his belly with his arms in front of him like Ultraman. He’s able to slide the entire length of the basketball court. <br>
<br>
Not to be outdone, you copy the same slide. <span style="color:LightCoral">As you’re sliding, something soft and wet hits you in the face. It completely covers your face and eyes, obscuring your vision. As you let out a gasp, whatever is covering your face starts to enter your mouth as you breathe in. Flailing your arms about, you’re able to come to an awkward stop. You roll onto your back as you struggle with whatever is on your face.</span> <br>
<br>
<span style="color:Pink">A moment later you feel the foreign object peeled off as your vision is once again restored as you get a full unobstructed view of a penis dangling right above your head. <span style="color:DarkTurquoise">Jackson</span> is standing over you, completely naked. In his hand is a wet piece of cloth, which must have been the object that caught you in the face. Considering <span style="color:DarkTurquoise">Jackson</span>’s nakedness, you realized the cloth is his underwear. He must have lost it in the slide.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Undies",
Mouth: "Happy",
Blush: 2,
},
},
{
Name: "Jackson",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
Both of you look at each other and then the underwear in <span style="color:DarkTurquoise">Jackson</span>’s hand. The awkward silence is quickly replaced by the two of you laughing. <span style="color:Pink">From this view, you get a very close-up view of <span style="color:DarkTurquoise">Jackson</span>’s penis, which is bouncing slighting from his laughing. Water droplets from the rain form at the tip of his penis and fall onto your chest and face from all the movement.</span> <span style="color:DarkTurquoise">Jackson</span> backs up and reaches out a hand to help you back up. <br>
<br>
Grinning, <span style="color:DarkTurquoise">Jackson</span> then takes another running start and slides across the court on his butt with his legs spread. Water crests at his crotch during the slide. While sliding, he swings his underwear above his head. <span style="color:LightGreen">Seeing that he has his underwear secured this time, you take your turn sliding headfirst onto the court. This attempt is much more successful.</span> <br>
<br>
<<linkreplace"Continue">>
Despite all the fun playing in the rain, class will be starting soon. Reluctantly, you and <span style="color:DarkTurquoise">Jackson</span> head back to the awning. Not having a towel, you try your best to shake off some of the water from your hair and skin. <span style="color:LightGreen">Turning towards <span style="color:DarkTurquoise">Jackson</span>, you see him standing there naked and wringing water out of his underwear. Realizing you don’t want to spend the rest of the school day in wet underwear, you take off your own underwear to wring out.</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
Blush: 1,
},
},
{
Name: "Jackson",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
Blush: 1,
},
},
]>>
<<ad _ad>>
Putting your underwear back on after trying to get all the water out, <span style="color:LightCoral">you still cringe at the damp cold sensation from it.</span> Perhaps it would have been better to just play naked. Both of you start to get dressed in your dry clothing. After pulling on his shirt, <span style="color:DarkTurquoise">Jackson</span> says, <br>
<br>
<span style="color:LightSteelBlue">“Thank you for coming out the play. No one else likes to play this way, but it’s so much more fun with someone else.”</span> <span style="color:LightGreen">He seems extremely happy when he says this. You just give him a warm smile and a nod.</span> <br>
<br>
Despite putting on dry clothes, they do become damp from your wet body. Hopefully none of the teachers will ask why you are so wet. The two of you head back into the cafeteria, the loud chatter of other boys greeting you. <br>
<<socialChange "Jackson" 3>>
<<needChange "Fun" 10>>
<br>
[[Continue|School Courtyard]]
<</linkreplace>><<set $Minutes += 2>>
<<set _ad to [
{
Name: "Jackson",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
/* Normal Social */
<<if $JacksonSocial < 50 or $JacksonSocialRank >= 1>>
<span style="color:pink">You walk up to the playful <span style="color:DarkTurquoise">Jackson</span> and give him a big hug, to which he responds by giving you an even bigger hug!</span> <br>
<br>
<span style="color:LightSteelBlue">“Haha, thanks!”</span> <span style="color:DarkTurquoise">Jackson</span> smiles as you release each other. <span style="color:LightSteelBlue">“Hugs are nice! Plus, they are a great way to keep warm when it gets too cold!”</span> <span style="color:DarkTurquoise">Jackson</span> sounded like he was reciting from some manual, though all your mind could think about was getting a big naked hug from the boy. <br>
/* High Social */
<<else>>
<span style="color:pink">You walk up to the ever-friendly <span style="color:DarkTurquoise">Jackson</span> and give him a big hug, which he returns with an even bigger hug. <span style="color:DarkTurquoise">Jackson</span> hugs you so tight, he lifts you into the air and shakes you back and forth like a stuffed toy. The kid was a lot stronger than he looked.</span> <br>
<br>
<span style="color:LightSteelBlue">“Wow! You’re really light!”</span> <span style="color:DarkTurquoise">Jackson</span> comments as he spins you around, making you feel a bit dizzy. <span style="color:LightSteelBlue">“I bet I could carry you around all day and hardly even notice!”</span> He laughs, but you state that wouldn’t be necessary since you were already starting to feel sick from being spun around so much. <br>
<br>
<span style="color:LightSteelBlue">“Whoops, sorry!”</span> <span style="color:DarkTurquoise">Jackson</span> chuckles as he puts you down, placing his hands on your shoulders to keep you steady. <br>
<</if>>
/* End */
<<socialChange "Jackson" 1>>
<br>
<<if $Location.Name == "School South Hallway">>
[[Continue|School South Hallway]]
<<elseif $Location.Name == "School East Hallway">>
[[Continue|School East Hallway]]
<<elseif $Location.Name == "School West Hallway">>
[[Continue|School West Hallway]]
<</if>><span style="color:Azure"><big><strong>--Bullying--</strong></big></span><br>
You have given <span style="color:DarkTurquoise">$TimesGaveJacksonWedgie</span> wedgies to Jackson.<br>
You have recieved <span style="color:DarkTurquoise">$TimesGotJacksonWedgie</span> wedgies from Jackson.<br>
You have pulled down Jackson's pants <span style="color:DarkTurquoise">$PantsJackson</span> times.<br>
Jackson has pulled your pants down <span style="color:DarkTurquoise">$PantsByJackson</span> times.<br>
<br>
<span style="color:Azure"><big><strong>--Love--</strong></big></span><br>
You have kissed Jackson <span style="color:DarkTurquoise">$KissedJackson</span> times.<br>
<br>
<span style="color:Azure"><big><strong>--Underwear--</strong></big></span><br>
You have seen Jackson in his underwear <span style="color:DarkTurquoise">$SeenJacksonUndies</span> times.<br>
Jackson has seen you in your underwear <span style="color:DarkTurquoise">$JacksonSeenUndies</span> times.<br>
<span style="color:Azure"><big><strong>--Nudity--</strong></big></span><br>
You have seen Jackson naked <span style="color:DarkTurquoise">$SeenJacksonNaked</span> times.<br>
Jackson has seen you naked <span style="color:DarkTurquoise">$JacksonSeenNaked</span> times.<br>
<br>/* Intro */
<<set $Minutes += 5>>
<<set $TheoSocial to 0>>
<<set $TheoSocialRank to 0>>
As you walk down Main Street, you suddenly hear a familiar giggle from up ahead. <span style="Color: LightSteelBlue">“Haha! Come on <span style="color:DarkTurquoise">Theo</span>, try it! It makes your heart feel like it’s going to POP out of your chest!”</span> You walk a bit forward and see your classmate, <span style="color:DarkTurquoise">Jackson</span>, near the entrance to the city’s museum with another boy around your little brother’s age. <span style="color:DarkTurquoise">Jackson</span> is without a shirt, almost expectedly, and is hopping onto the stone railing at the top of the entrance stairway before leaping off as high as he can and allowing himself to tumble into the grass below. As he lands, he giggles away before quickly getting to his feet and running back up the dozen steps to do so again. It is cute how he can find such joy from a simple activity. <br>
<<set _ad to [
{
Name: "Jackson",
State: {
Outfit: "Everyday",
Blush: 2,
Mouth: "Happy",
},
Clothes: {
Top: $None,
Outer: $None,
},
},
{
Name: "Theo",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="Color: LightSteelBlue">“You know, if dad sees you doing jumping off that again you’re going to get in trouble.”</span> The little boy sitting on the steps as far away from <span style="color:DarkTurquoise">Jackson</span> as he can replies. The boy is crouched low, as if he is trying to make his already small form even tinier, as he reads a large, leatherbound book that is nearly as big as his head. The boy is wearing a large dark blue sweater that looks incredibly cozy and very small brown shorts underneath. He adjusts his glasses as <span style="color:DarkTurquoise">Jackson</span> leaps off again, slightly startling him. <br>
<br>
<span style="Color: LightSteelBlue">“Don’t be such a party pooper,”</span> <span style="color:DarkTurquoise">Jackson</span> responds, <span style="Color: LightSteelBlue">“I ain’t gunna break nothing!”</span> <span style="color:DarkTurquoise">Jackson</span> leaps off once more, this time hitting the ground harder and rolling down the grass onto the sidewalk, where he spots you and smiles widely. <span style="Color: LightSteelBlue">“<span style="color:DarkTurquoise">$JacksonNickname</span>!”</span> He rushes to his feet and runs over to you, giving you a big hug and lifting you up off the ground as you groan from the squeeze. <span style="Color: LightSteelBlue">“Thank goodness you’re here! Want to play a game? I’m DYING of boredom since we’re stuck here until my dad finishes up and my brother <span style="color:DarkTurquoise">Theo</span> doesn’t want to do anything but read because he’s super BORING!”</span> <span style="color:DarkTurquoise">Jackson</span> says, sticking his tongue out at the young lad, who ignores him. <br>
<<set _ad to [
{
Name: "Jackson",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
Clothes: {
Top: $None,
Outer: $None,
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "Theo",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<div id="choice">
<<link "Agree to play (0:15)<br>">>
<<replace"#choice">>
<<set $Minutes += 15>>
You shrug, saying you have nothing better to do so may as well have some fun with that lad. <span style="color:DarkTurquoise">Jackson</span> smiles widely and leaps into the air. <span style="Color: LightSteelBlue">“Yes! This is going to be the best ever! Okay, so the point of the game is to jump off as high as you can and land on the grass. Careful not to land badly on your ankle though, I did that last month, and it REALLY hurt, better to let yourself just fall to the ground so the grass breaks your fall and-”</span> As <span style="color:DarkTurquoise">Jackson</span> rambles on, as hyper and energetic as ever, you hear his little brother sigh loudly and close his book. <br>
<<set _ad to [
{
Name: "Jackson",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
},
Clothes: {
Top: $None,
Outer: $None,
},
},
{
Name: "Player",
State: {
Mouth: "Frown",
},
},
{
Name: "Theo",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Eyes: "Mad",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="Color: LightSteelBlue">“Well, if you are going to insist on your stupid game and making all this noise, I’m going to go back inside.”</span> The boy says as he begins to stomp up the stairs, <span style="Color: LightSteelBlue">“The last thing I need is to get in trouble from another one of your stupid games!”</span> <br>
<br>
<span style="Color: LightSteelBlue">“Come on, <span style="color:DarkTurquoise">Theo</span>, why you gotta be so boring?”</span> <span style="color:DarkTurquoise">Jackson</span> responds sounding just as exacerbated as his brother, <span style="Color: LightSteelBlue">“Just come play with us. Just one jump, it’ll be fun!”</span> <span style="color:DarkTurquoise">Jackson</span> leaps up the stairs after his brother and grabs his arm to pull him over. But <span style="color:DarkTurquoise">Theo</span> smacks his hand away and continues to refuse. <span style="color:DarkTurquoise">Jackson</span> pouts slightly at this, <span style="color:Yellow">before an idea pops into his head and his smile returns.</span> <span style="Color: LightSteelBlue">“Oh! I know what you’ll like! You should show <span style="color:DarkTurquoise">$JacksonNickname</span> those new undies you got! They got dinosaurs on them and-”</span> <br>
<<set _ad to [
{
Name: "Jackson",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
},
Clothes: {
Top: $None,
Outer: $None,
},
},
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 1,
},
},
{
Name: "Theo",
State: {
Outfit: "Everyday",
Mouth: "Frown",
PantsDown: 1,
Blush: 3,
},
},
]>>
<<ad _ad>>
<span style="color:Yellow"> <span style="color:DarkTurquoise">Jackson</span>, without warning, reaches over and yanks down <span style="color:DarkTurquoise">Theo</span>’s shorts, briefly revealing his colorful dinosaur briefs before <span style="color:DarkTurquoise">Theo</span> lets out an embarrassed cry and tugs his big sweater down to cover them.</span> <span style="Color: LightSteelBlue">“Don’t do that, you idiot! Pull them up! Pull them back up!”</span> <span style="color:DarkTurquoise">Jackson</span> steps back, a little confused, <span style="color:Pink">as <span style="color:DarkTurquoise">Theo</span> struggles to pull his shorts back up without exposing his underwear.</span> <br>
<br>
<span style="Color: LightSteelBlue">“Why are you being so weird?”</span> <span style="color:DarkTurquoise">Jackson</span> asks with genuine confusion, <span style="Color: LightSteelBlue">“When you got them last weekend you couldn’t stop talking about all the dinos on them. You wore nothing but them around the house for like 3 days!”</span> <br>
<br>
<span style="Color: LightSteelBlue">“That doesn’t mean I want everyone on the street to see them, <span style="color:DarkTurquoise">Jackson</span>!”</span> <span style="color:DarkTurquoise">Theo</span> replies with a red face, obviously embarrassed. <span style="Color: LightSteelBlue">“You can’t just go around pulling people’s shorts down! It’s rude!”</span> <br>
<br>
<span style="Color: LightSteelBlue">“But I thought you’d want to show them off.”</span> <span style="color:DarkTurquoise">Jackson</span> tilts his head before smiling, <span style="Color: LightSteelBlue">“You should show <span style="color:DarkTurquoise">$JacksonNickname</span> the T-Rex on your butt! Oh, it was so funny. He was showing me the other night and accidentally spilt juice on himself. He was so worried it would stain his undies that he yanked them off and ran crying into mom’s office. But then mom got them all cleaned up and he even got ice cream out of it! I got some too, since I helped clean up the juice.”</span> While <span style="color:DarkTurquoise">Jackson</span> is telling this story as if it is some funny, wholesome moment, <span style="color:Pink">you spy <span style="color:DarkTurquoise">Theo</span>’s face lighting up with both embarrassment and rage.</span> <br>
<<set _ad to [
{
Name: "Jackson",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Eyes: "Tired",
},
Clothes: {
Top: $None,
Outer: $None,
},
},
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 1,
},
},
{
Name: "Theo",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Eyes: "Mad",
Blush: 3,
},
},
]>>
<<ad _ad>>
<span style="Color: LightSteelBlue">“You shouldn’t just tell people stuff like that you- AAARRRGGGG!!”</span> <span style="color:LightCoral"><span style="color:DarkTurquoise">Theo</span> screams into his sweater before stomping inside, utterly humiliated, as <span style="color:DarkTurquoise">Jackson</span> calls out to him, sounding as confused as <span style="color:DarkTurquoise">Theo</span> is embarrassed.</span> Once <span style="color:DarkTurquoise">Theo</span> is gone, <span style="color:DarkTurquoise">Jackson</span> sighs. <br>
<br>
<span style="Color: LightSteelBlue">“I don’t know what’s wrong with him. One minute he’s fine and fun, the next he’s boring or just flies off the handle like that. I just don’t get it.”</span> <span style="color:DarkTurquoise">Jackson</span> shrugs, his smile returning as he spins back towards you. <span style="Color: LightSteelBlue">“So, I’ll go first, and we’ll see who can jump the highest!”</span> You happily continue <span style="color:DarkTurquoise">Jackson</span>’s game with him, laughing and enjoying yourself as you leap off the stairs, getting only a few strange looks from passersby. Though you can’t shake that altercation. <span style="color:Yellow">While not full of spite or hatred, you get the feeling those two often don’t see eye-to-eye, which makes sense considering <span style="color:DarkTurquoise">Theo</span>’s more reserved personality.</span> You think about saying something, but everything you try <span style="color:DarkTurquoise">Jackson</span> just brushes it off. <br>
<br>
<span style="Color: LightSteelBlue">“He’s just like that; he’ll be back to normal in a few hours.”</span> He shrugs as you mention your thoughts, <span style="Color: LightSteelBlue">“I know he’s shy and all that, but sometimes he just takes it too far. At home he kept showing me the dinos and talking about them, he loves dinosaurs more than anything. So, why wouldn’t he want to show you? They’re cool!”</span> <span style="color:DarkTurquoise">Jackson</span> clearly doesn’t understand the problem with it as you try to explain, so you eventually decide to drop it for now and continue playing. <br>
<br>
[[Continue|Jackson Sibling Dynamics 2]]
<</replace>>
<</link>>
<<requiresTrait "Bookworm" "Ask Theo what book he's reading (0:05)">>
<<replace"#choice">>
<<set $Minutes += 5>>
Turning to the young lad reading, you feel that the book is familiar. You lean down and ask him what he is reading. He seems a bit surprised by your addressing him but responds. <span style="Color: LightSteelBlue">“Oh, umm… It’s a book about dinosaurs. Like, talking about their fossils and how we know what they look like.”</span> You nod, while you don’t know if you’ve read that exact book, you have done some reading on the subject. <br>
<<set _ad to [
{
Name: "Jackson",
State: {
Outfit: "Everyday",
Eyes: "Tired",
},
Clothes: {
Top: $None,
Outer: $None,
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "Theo",
State: {
Outfit: "Everyday",
Mouth: "Happy",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="Color: LightSteelBlue">“Really!?”</span> <span style="color:LightGreen">The previously timid boy seems to light up at the appearance of someone else with similar interests to him.</span> <span style="Color: LightSteelBlue">“Well, I was just reading up about how they are pretty sure dinosaurs had feathers, like birds, and aren’t the reptile-like creatures they are often depicted as. I just think that’s so cool! I mean, I really like the lizard ones, but the bird ones are so colorful and-”</span> <span style="color:LightGreen"> <span style="color:DarkTurquoise">Theo</span> begins to ramble on, smiling wide as he goes off about his main interest.</span> <span style="color:DarkTurquoise">Jackson</span> watches with a raised eyebrow and a smirk as the two of you go back and forth for a moment. <br>
<<socialChange "Theo" 10>>
<br>
<span style="Color: LightSteelBlue">“Wow, you turned on Theo’s talk button.”</span> <span style="color:DarkTurquoise">Jackson</span> laughs as he walks behind his brother, placing his hands on his shoulders. <span style="Color: LightSteelBlue">“He’s normally SUPER shy around strangers, but I guess you did say the magic word. This kid knows more about dinosaurs than anybody! He has some models in his room; you should see them. He says they’re not toys, but they sure look like them!”</span> <br>
<br>
<span style="Color: LightSteelBlue">“There are not toys because they are not meant to be played with!”</span> <span style="color:DarkTurquoise">Theo</span> retorts, <span style="Color: LightSteelBlue">“They are for display. But they are really cool…”</span> <span style="color:DarkTurquoise">Theo</span> smiles, very proud of his knowledge and collection. <span style="Color: LightSteelBlue">“But I’ll let you two hang out, I wouldn’t want to intrude.”</span> <br>
<br>
<span style="Color: LightSteelBlue">“That’s fine, you two should chat while I keep practicing my jumps, as long as you watch me and let me know how high I get. Oh! Wait a second, <span style="color:DarkTurquoise">Theo</span>! You should show <span style="color:DarkTurquoise">$JacksonNickname</span> those new undies you got! They got dinosaurs on them and-”</span> <br>
<br>
<<set _ad to [
{
Name: "Jackson",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
},
Clothes: {
Top: $None,
Outer: $None,
},
},
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 1,
},
},
{
Name: "Theo",
State: {
Outfit: "Everyday",
Mouth: "Frown",
PantsDown: 1,
Blush: 3,
},
},
]>>
<<ad _ad>>
<span style="color:Pink"><span style="color:DarkTurquoise">Jackson</span>, without warning, reaches over and yanks down <span style="color:DarkTurquoise">Theo</span>’s shorts, briefly revealing his colorful dinosaur briefs before <span style="color:DarkTurquoise">Theo</span> lets out an embarrassed cry and tugs his big sweater down to cover them.</span> <span style="Color: LightSteelBlue">“Don’t do that, you idiot! Pull them up! Pull them back up!”</span> <span style="color:DarkTurquoise">Jackson</span> steps back, a little confused, <span style="color:Pink">as <span style="color:DarkTurquoise">Theo</span> struggles to pull his shorts back up without exposing his underwear.</span> <br>
<br>
<span style="Color: LightSteelBlue">“Why are you being so weird?”</span> <span style="color:DarkTurquoise">Jackson</span> asks with genuine confusion, <span style="Color: LightSteelBlue">“When you got them last weekend you couldn’t stop talking about all the dinos on them. You wore nothing but them around the house for like 3 days!”</span> <br>
<br>
<span style="Color: LightSteelBlue">“That doesn’t mean I want everyone on the street to see them, <span style="color:DarkTurquoise">Jackson</span>!”</span> <span style="color:DarkTurquoise">Theo</span> replies with a red face, obviously embarrassed. <span style="Color: LightSteelBlue">“You can’t just go around pulling people’s shorts down! It’s rude!”</span> <br>
<br>
<span style="Color: LightSteelBlue">“But I thought you’d want to show them off?”</span> <span style="color:DarkTurquoise">Jackson</span> tilts his head before smiling, <span style="Color: LightSteelBlue">“You should show <span style="color:DarkTurquoise">$JacksonNickname</span> the T-Rex on your butt! Oh, it was so funny. He was showing me the other night and accidentally spilt juice on himself. He was so worried it would stain his undies that he yanked them off and ran crying into mom’s office. It was so funny! But then mom got them all cleaned up and he even got ice cream out of it! I got some too, since I helped clean up the juice.”</span> As <span style="color:DarkTurquoise">Jackson</span> is telling this story as if it is some funny, wholesome moment, <span style="color:Pink">you spy <span style="color:DarkTurquoise">Theo</span>’s face lighting up with both embarrassment and rage.</span> <br>
<<set _ad to [
{
Name: "Jackson",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Eyes: "Tired",
},
Clothes: {
Top: $None,
Outer: $None,
},
},
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 1,
},
},
{
Name: "Theo",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Eyes: "Mad",
Blush: 3,
},
},
]>>
<<ad _ad>>
<span style="Color: LightSteelBlue">“You shouldn’t just tell people stuff like that you- AAARRRGGGG!!”</span> <span style="color:LightCoral"><span style="color:DarkTurquoise">Theo</span> screams into his sweater before stomping inside, utterly humiliated, as <span style="color:DarkTurquoise">Jackson</span> calls out to him, sounding as confused as <span style="color:DarkTurquoise">Theo</span> was embarrassed.</span> Once <span style="color:DarkTurquoise">Theo</span> is gone, <span style="color:DarkTurquoise">Jackson</span> sighs. <br>
<br>
<span style="Color: LightSteelBlue">“I don’t know what’s wrong with him. One minute he’s fine and fun, the next he’s boring or just flies off the handle like that. I just don’t get it.”</span> <span style="color:DarkTurquoise">Jackson</span> shrugs, his smile returning as he spins back towards you. <span style="Color: LightSteelBlue">“I guess if he doesn’t want to play, it can just be us. I’ll go first and we’ll see who can jump the highest!”</span> You continue <span style="color:DarkTurquoise">Jackson</span>’s game with him, though you can’t shake that altercation. <span style="color:Yellow">While not full of spite or hatred, you get the feeling those two often don’t see eye-to-eye, which makes sense considering <span style="color:DarkTurquoise">Theo</span>’s more reserved personality.</span> You think about saying something, but everything you try <span style="color:DarkTurquoise">Jackson</span> just brushes it off. <br>
<br>
<span style="Color: LightSteelBlue">“He’s just like that, he’ll be back to normal in a few hours.”</span> He shrugs as you mention your thoughts, <span style="Color: LightSteelBlue">“I know he’s shy and all that, but sometimes he just takes it too far. At home he kept showing me the dinos and talking about them, he loves dinosaurs more than anything. So, why wouldn’t he want to show you? They’re cool!”</span> <span style="color:DarkTurquoise">Jackson</span> clearly doesn’t understand the problem with it as you try to explain, so you decide to drop it for now and continue playing. <br>
<br>
[[Continue|Jackson Sibling Dynamics 2]]
<</replace>>
<</requiresTrait>>
<<link "Apologize, but you can't<br>">>
<<replace"#choice">>
You apologize to <span style="color:DarkTurquoise">Jackson</span>, saying you are in a bit of a rush and can’t really stay. <span style="color:DarkTurquoise">Jackson</span> <span style="color:Pink">immediately puts on the puppy dog eyes, grabbing your arm and leaning on you as he begs.</span> <span style="Color: LightSteelBlue">“Pretty please! I’m going to DIE if I have to wait another hour! You’re not going to let me die, are you?”</span> The boy begs as you apologize once more, saying you’d love to, really, but you just can’t. <span style="color:DarkTurquoise">Jackson</span> sighs loudly, slumping down and resting his head on your upper arm. <br>
<br>
<<set _ad to [
{
Name: "Jackson",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Eyes: "Sad",
},
Clothes: {
Top: $None,
Outer: $None,
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
Eyes: "Tired",
},
},
{
Name: "Theo",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="Color: LightSteelBlue">“Fine! Go ahead and leave me here to rot. Just remember me as I was!”</span> <span style="color:DarkTurquoise">Jackson</span> says as he slowly slips to the ground in a lump. You get suspicious that he may be trying to be funny and pull your bottoms down, so instinctively grip the sides of them, but he doesn’t attempt it. <span style="Color: LightSteelBlue">“Oh! But one thing before you go! It’ll be real quick, promise!”</span> <span style="color:DarkTurquoise">Jackson</span> leaps back to his feet, his energy and smile returned, as he yanks you over towards the railing. <span style="Color: LightSteelBlue">“Imma do one more BIG jump off the railing, biggest one yet. I want you to watch and tell me how it looks. Just one jump, then you can go do whatever boring thing you have to do. Promise!”</span> <br>
<br>
Realizing that <span style="color:DarkTurquoise">Jackson</span> probably isn’t going to take no for an answer and that just watching his little jumping game would be the fastest way to get where you are going, you agree. <span style="color:LightGreen"><span style="color:DarkTurquoise">Jackson</span> smiles widely, practically jumping up the stairs as he stands on the railing once more stretching.</span> <br>
<br>
<span style="Color: LightSteelBlue">“Alright! Make sure you’re watching! Ready?”</span> <span style="color:DarkTurquoise">Jackson</span> counts down as he squats down, getting as low as he can before he leaps into the air. While you can’t be sure how high he gets, it is impressive, especially considering how the staircase is already a few feet above the grass. You watch as <span style="color:DarkTurquoise">Jackson</span> stretches out all his limbs as he reaches the peak of his jump and then – <span style="color:Red">CRASH!</span> <span style="color:LightCoral"><span style="color:DarkTurquoise">Jackson</span> lands and immediately crumbles to the ground! A cut on his elbow and a bruise on his cheek,</span> you quickly run over to check on the boy only to find him laughing in the grass. <br>
<br>
<span style="Color: LightSteelBlue">“Hahaha! That’s an ouchie… haha.”</span> <span style="color:DarkTurquoise">Jackson</span> groans slightly as he sits up, <span style="color:LightCoral">glancing at the wound on his elbow as a bit of blood drips out.</span> <span style="Color: LightSteelBlue">“Not bad, really got to work on my landing though. It’s these dumb shoes fault!”</span> <span style="color:DarkTurquoise">Jackson</span> kicks off his shoes as he stands up, immediately turning to you and happily asking <span style="Color: LightSteelBlue">“How’d it look!? Was it cool? I bet it was awesome! Do you want to try?”</span> <span style="color:LightGreen">Despite that nasty tumble, <span style="color:DarkTurquoise">Jackson</span> seems perfectly fine and even more energetic than before, you don’t know how he does it.</span> You sigh, giving him your opinion on the jump though stress that he should be more careful. Though he only seems to listen to one part of your words. You can probably guess which one. <br>
<br>
[[Continue|Jackson Sibling Dynamics 2]]
<</replace>>
<</link>>
</div>You both are interrupted as a tall, slightly disorderly man in a brown suit that you’d imagine a librarian wearing exits the museum. He is carrying a large satchel – <span style="color:LightGreen">that he proceeds to get stuck on the door handle and spill a bunch of papers out of.</span> <span style="Color: LightSteelBlue">“Oh, gosh darn it!”</span> He grumbles to himself as he tries to bend down and pick them up without spilling out more, though ends up nearly losing his glasses in the process. The man seems to be either very clumsy, very flustered, or both. <br>
<br>
<<set _ad to [
{
Name: "Jackson",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
Clothes: {
Top: $None,
Outer: $None,
},
},
{
Name: "Player",
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Jackson</span> quickly runs over and helps pick up the papers. <span style="Color: LightSteelBlue">“You’re not supposed to drop them on the floor, dad! What if they blow away?”</span> The boy jokes as he scoops up the papers and hands them to the man. <br>
<br>
<span style="Color: LightSteelBlue">“Oh, thank you, <span style="color:DarkTurquoise">Jackson</span>. Trust me, that was not my intention.”</span> The man sighs, shoving the papers into the large satchel which seems a heavy weight for him. <span style="Color: LightSteelBlue">“The amount of paperwork that break-in has caused me is killing my shoulders. Ah, why have the gods cursed me so!?”</span> The man sighs as <span style="color:DarkTurquoise">Jackson</span>, without even thinking, takes the satchel from his father and tosses it over his shoulder with ease. <br>
<br>
<span style="Color: LightSteelBlue">“That’s fine! I’ll carry it!”</span> <span style="color:DarkTurquoise">Jackson</span> leaps down the stairs, somehow not losing a single piece of paper. <span style="Color: LightSteelBlue">“You need your strength for your brain to catch those robbers! Oh, dad! Come here, this is my friend from school! $Player.Name!”</span> The man looks up from his desperate slouch, seemingly not noticing you before, and quickly stands up straight and clears his throat. <br>
<br>
<span style="Color: LightSteelBlue">“Oh, right.”</span> He coughs and dusts off his jacket, <span style="Color: LightSteelBlue">“Sorry about that, a bit overwhelmed today.”</span> <span style="color:DarkTurquoise">Jackson</span>’s Father walks down the stairs and outstretches his hand to you, shaking your hand firmly. <span style="Color: LightSteelBlue">“I’m <span style="color:DarkTurquoise">Gordan Ward</span>, <span style="color:DarkTurquoise">Jackson</span>’s father. He told me about you, the new kid in Preston. ‘Not as boring as everyone else’, I believe were his words.”</span> He chuckles, his voice much more professional and put together than the mess you saw as he walked out. <span style="Color: LightSteelBlue">“I work at the museum here, was just collecting some papers before taking these two home. Sorry if I’m a little flustered, we had a break-in the other day and-”</span> He pauses, rubbing the back of his head, <span style="Color: LightSteelBlue">“I… won’t bore you with the details.”</span> <br>
<br>
<span style="Color: LightSteelBlue">“They stole a bunch of stuff and now my dad is going to catch them!”</span> <span style="color:DarkTurquoise">Jackson</span> proclaims loudly, causing his father to sigh. <br>
<br>
<span style="Color: LightSteelBlue">“Let’s keep that detail on the downlow, please.”</span> He laughs nervously, patting <span style="color:DarkTurquoise">Jackson</span> on the head. <span style="Color: LightSteelBlue">“Anyway, we have dinner with the mayor’s family tonight. If we’re late, your mother will flay me alive. So come on, <span style="color:DarkTurquoise">Jackson</span>, <span style="color:DarkTurquoise">Theo</span>, we have to get you both cleaned up before then! Pleasure meeting you, $Player.Name!”</span> The man waves goodbye and leads his two boys away, <span style="color:DarkTurquoise">Theo</span> slouched and looking annoyed and <span style="color:DarkTurquoise">Jackson</span> happily swinging the heavy satchel around. <br>
<br>
<span style="Color: LightSteelBlue">“Bye, <span style="color:DarkTurquoise">$JacksonNickname</span>!”</span> <span style="color:DarkTurquoise">Jackson</span> calls back as they turn towards the parking lot of the museum, <span style="Color: LightSteelBlue">“We’ll have to play more later!”</span> As he turns the corner, one thought sticks in your mind. <span style="color:LightGreen">How the heck did <span style="color:DarkTurquoise">Jackson</span> end up the way he is?</span> <br>
<<set $JacksonQuestMusuem to -1>>
<<socialChange "Jackson" 10>>
<br>
[[Continue|Main Street]]/* Intro */
<span style="color:LightSteelBlue">“We actually have a student from your school, a boy your age having trouble in his English Class. How’s your English grade?”</span> She presses a few buttons on the computer, most likely bringing up your grades, <span style="color:LightSteelBlue">“Perfect! Do you think we could help him out? His name is Jackson Ward, he’s sitting over in the reading corner.”</span> <span style="color:DarkTurquoise">Jackson</span> needs help in English? Makes sense, considering how hard it is for him to pay attention in that class. You nod and head over to where you classmate is. <br>
<br>
<<if $JacksonSocial < -10 or $JacksonSocialRank < 0>>
/*-Low Social (Less than -10)-*/
You find <span style="color:DarkTurquoise">Jackson</span> sitting upside-down in one of the beanbag chairs trying to build a house out of the books. When he sees you, he gives you a pleasant wave, but quickly goes back to his structure. You sit down near him, waiting for him to finish, before watching the books collapse and him quickly begining to rebuild to realize that he isn’t going to pay you any mind anytime soon. You pick up the book that you both had to write a book report for and ask <span style="color:DarkTurquoise">Jackson</span> how much of it he has read. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
},
},
{
Name: "Jackson",
State: {
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“About 2 pages.”</span> He replies nonchalantly, <span style="color:LightSteelBlue">“I tried reading it, but it’s SO BORING! Why couldn’t <span style="color:DarkTurquoise">Mr. Hart</span> have given us an exciting book and not some weird story about a sailor in love? Nothing exciting happens and all of the book is about him being in love, it’s gross!”</span> <span style="color:DarkTurquoise">Jackson</span> replies, not looking at you but making his disgust clear. You point out that the book gets much more exciting the further you read, covering a tale of epic revenge and- <br>
<br>
<span style="color:LightSteelBlue">“Yeah, but why can’t they just start at that part?”</span> <span style="color:DarkTurquoise">Jackson</span> replies, continuing to build his book structure, <span style="color:LightSteelBlue">“Why do they fill the start of the book with all this useless boring stuff? Why not just do the good part and save paper? Besides, I heard there’s a movie based on it, so I think I’ll just skip through that and write something down. Oh, do you wanna play hide and seek? There are a bunch of good places to hide here!”</span> <br>
<br>
<span style="color:LightCoral">It becomes increasingly clear the more you try that <span style="color:DarkTurquoise">Jackson</span> isn’t going to sit still long enough to read the book, let alone comprehend it enough to write a book report. After a few more minutes of trying, you give up as <span style="color:DarkTurquoise">Jackson</span> begins to hyperactively move around the room trying to find some way to entertain himself until he can go home.</span> <span style="color:Yellow">Maybe if you were closer, he’d be willing to listen to you, but as is he cares more about having fun then taking your advice.</span> <br>
<<addMoodlet "Stress" 1>>
<br>
[[Continue|Community Center]]
/*-Medium Social (Between -10 and 20)-*/
<<elseif $JacksonSocial < 20 && $JacksonSocial > -10>>
You find <span style="color:DarkTurquoise">Jackson</span> sitting upside-down in one of the beanbag chairs trying to build a house out of the books. When he sees you, he quickly snaps up, rolling backward in order to right himself as he leaps to his feet and smiles. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$JacksonNickname</span>! Did your dad send you here too?”</span> You greet the boy and inform him that you are actually here to help him with his book report. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "Jackson",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“You’re my tutor? Great!”</span> <span style="color:DarkTurquoise">Jackson</span> jumps up happily, <span style="color:LightSteelBlue">“That means we can play something! Did you wanna try hide and seek or-"</span> You interrupt him, informing him that you are here to help him with his homework, not play with him. <span style="color:DarkTurquoise">Jackson</span> sighs loudly at this, <span style="color:LightSteelBlue">“But it’s soooo boooorrring! Can’t we do something fun instead?”</span> You tell <span style="color:DarkTurquoise">Jackson</span> that the two of you can do something fun AFTER he finishes at least some of his book report. Despite sighing in despair, <span style="color:DarkTurquoise">Jackson</span> listens to you and you both take a seat, opening up the book to figure out how far into it he’s gotten. <br>
<br>
It turns out, he’s barely touched it. Despite being an exciting story, <span style="color:DarkTurquoise">Jackson</span> is far too inattentive to get past the slower beginning. You decide to read it together, to ensure he is taking in the story, but after a chapter you notice him scribbling away with a pencil. Snatching the book away from him, you discover that he has been scribbling a picture of you both battling a dragon rather than following along. <br>
<br>
<span style="color:LightSteelBlue">“That looks a lot more fun, doesn’t it?”</span> <span style="color:DarkTurquoise">Jackson</span> smiles, hopeful you will agree. You simply sigh, pinching your nose. <span style="color:LightSteelBlue">“Sorry, but the book is boring! Can’t we take a little break? Pretty please?”</span> He is now pleading with you, which you’d probably fall for if it wasn’t your literal job to make sure he gets his work done. With another loud sigh, an idea suddenly pops into your head. You ask <span style="color:DarkTurquoise">Jackson</span> if he’s heard about Preston Middle School’s Summer School Program. <br>
<br>
<span style="color:LightSteelBlue">“Summer school?”</span> <span style="color:DarkTurquoise">Jackson</span> repeats quizzically, <span style="color:LightSteelBlue">“I think the elementary had something like that, but I never went.”</span> You tell <span style="color:DarkTurquoise">Jackson</span> that if he fails any of his classes, he’ll have to go to summer school, since Preston doesn’t hold people back. And if he goes to summer school, he’ll be stuck inside all summer long with NO recess. <span style="color:LightSteelBlue">“What!?”</span> <span style="color:DarkTurquoise">Jackson</span> sounds genuinely frightened by the prospect. <span style="color:LightSteelBlue">“No recess? But it’s not the whole summer, right? Like, they’ll let me out for camping trips and-"</span> Nope. He'll be stuck there all summer, then he’ll have to start the next school year! No sun, no beach, no camping trips. <br>
<br>
<span style="color:LightCoral">Based on how scared <span style="color:DarkTurquoise">Jackson</span> looks, you almost feel a little bad threatening him with such a thing,</span> <span style="color:LightGreen">but it does the job. <span style="color:DarkTurquoise">Jackson</span> is quick to pay attention and follow along. Though mostly out of fear, he does seem to enjoy the story enough near the middle that you think he may read it on his own.</span> In the end, <span style="color:DarkTurquoise">Jackson</span> comes up to you thankfully. <span style="color:LightSteelBlue">“Thanks for warning me about the awful summer school! I’m going to finish the book tonight and get that report done. I’d rather die than miss summer camping trips!”</span> <br>
<<socialChange "Jackson" 3>>
<<skillPoints "English" 10>>
<br>
[[Continue|Community Center]]
/*-High Social (20+)-*/
<<else>>
`You find <span style="color:DarkTurquoise">Jackson</span> sitting upside-down in one of the beanbag chairs trying to build a house out of the books. When he sees you, he quickly snaps up, rolling backward in order to right himself as he leaps to his feet and jumps into a hug. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$JacksonNickname</span>!”</span> He says happily, <span style="color:LightSteelBlue">“Hi!”</span> He gives you an adorable smile, hugging you tightly. You greet the boy, patting him on the head, before wiggling your way free of his grasp. <br>
<br>
<span style="color:LightSteelBlue">“Did your dad make you come here too? Parents are so lame.”</span> <span style="color:DarkTurquoise">Jackson</span> sticks his tongue out, <span style="color:LightSteelBlue">“But, at least with both of us here we can play a game until it’s time to go! What do you wanna play!?”</span> You inform <span style="color:DarkTurquoise">Jackson</span> that you’re actually there to help him with his homework, since you tutor here. <span style="color:LightSteelBlue">“Oh,”</span> <span style="color:DarkTurquoise">Jackson</span> pouts, <span style="color:LightSteelBlue">“Well, I guess you’re better than some of the other boring boys here.”</span> He giggles as you both sit down and pull out your books. <br>
<br>
For what it’s worth, <span style="color:DarkTurquoise">Jackson</span> tries his best to pay attention, partially to get it over with so he can play and partially, so he doesn’t disappoint you, but a few pages in it is clear that he is getting antsy. <span style="color:DarkTurquoise">Jackson</span> isn’t the type to sit around and read a book, heck, he isn’t even the type to sit around and watch a movie. If you were going to make sure <span style="color:DarkTurquoise">Jackson</span> understood the book enough to write a report, you’d have to get creative. So, you jump to your feet and tell <span style="color:DarkTurquoise">Jackson</span> that you have a great idea. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "Jackson",
State: {
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Is it for us to take a break and go outside to play a game?”</span> He asks hopefully, <span style="color:LightSteelBlue">“Because if that is what you are thinking, I agree and it sounds like a great idea that we should do right now-"</span> <span style="color:DarkTurquoise">Jackson</span> tries to leave, though you grab him by his collar to keep him from escaping. No, that is not your plan. But it isn’t that far off. You’ve already read the whole story, so you know it pretty well. So, instead of sitting here reading the story, you figure that acting it out may get the same idea across. <br>
<br>
<span style="color:LightSteelBlue">“Acting it out?”</span> <span style="color:DarkTurquoise">Jackson</span> repeats quizzically, <span style="color:LightSteelBlue">“How do we do that? Like pretend?”</span> Exactly! You tell <span style="color:DarkTurquoise">Jackson</span> that he’ll play the main character, Edmond Dantès, while you will play the supporting characters, starting with Abbè Faria, the sage imprisoned with Edmond. <span style="color:DarkTurquoise">Jackson</span> agrees to this idea, though seems a little unsure. However, as the story progresses and <span style="color:DarkTurquoise">Jackson</span> is ‘trained’ by you as Faria, he really gets into the role! <br>
<br>
<span style="color:LightGreen">In the end, you get through a large portion of the book this way, only needing to push <span style="color:DarkTurquoise">Jackson</span> slightly to follow the plot of the story. In fact, it works a little too well, as when the session comes to an end, <span style="color:DarkTurquoise">Jackson</span> quickly grabs you by your hands.</span> <br>
<br>
<span style="color:LightSteelBlue">“Wait! But what happens next?”</span> He pleads, <span style="color:LightSteelBlue">“With Mercédès and Fernand? Does Edmond get him back for what he did? And what about their son-"</span> You laugh, telling <span style="color:DarkTurquoise">Jackson</span> that maybe you can come back and finish the story next time with him. <span style="color:LightSteelBlue">“But I can’t wait that loooonnngg!”</span> <span style="color:DarkTurquoise">Jackson</span> complains, looking down at the book, <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$JacksonNickname</span>? Would you mind if I finish reading the book tonight? We can still continue the game next time, but if I know the story too than I can be sure to act it out perfectly!”</span> You laugh, realizing your plan has worked in more ways than one. <br>
<br>
<span style="color:LightGreen">You give <span style="color:DarkTurquoise">Jackson</span> permission to finish the book on his own, proudly patting him on the head as he happily thanks you. Seems you’ve done the impossible and made this wild child actually want to sit still for a while to read a book. <span style="color:DarkTurquoise">Mr. Hart</span> would be in disbelief.</span> <br>
<<socialChange "Jackson" 3>>
<<skillPoints "English" 10>>
<br>
[[Continue|Community Center]] `
<</if>>/* This is the scene that appears when the PC asks to be called by a nickname. */
“Hey, $Player.Name? What’s up?” Lucas asks with a smile as you walk up to him, his happiness at your presence always adorable. You ask Lucas if he wouldn’t mind calling you by a nickname. Your real name is fine, and all, but since you are friends you’d rather if he called you by something else. “Oh, of course!” Lucas says with a smile, “Sure thing, anything you want! Uhh… I mean… Yeah, what would you like me to call you?” <br>
<br>
<div id=choice>
<<textbox "$LucasNickname" $LucasNickname>><br>
<br>
<<link "Continue">>
<<replace"#choice">>
<<set $Nickname.Lucas to 1>>
“$LucasNickname? I like it! It suits you.” Lucas smiles, happy to be able to call you by a special name. “So then, $LucasNickname, what have you been up to today?” <br>
<br>
<<endByLocation>>
<</replace>>
<</link>>
</div>/* This is the talk options that appear in multiple areas where the PC can interact with them. All scenes here linked to here should use the End Location widget to ensure they player returns to where they were before. */
/* Nickname */
<<if $LucasSocial > 30 or $LucasSocialRank > 0>>
<<if $Nickname.Lucas != 1>>
[[Ask Lucas to call you by a nickname|Lucas Ask for Nickname]]<br>
<</if>>
<</if>><<set $AD.SkinColor to "White">>
<<set $AD.Freckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $AD.HairStyle to "Messy">>
<<set $AD.HairColor to "Blonde">>
<<set $AD.EyeColor to "Green">>
<<set $AD.LeftEyeColor to "Green">>
<<set $AD.RightEyeColor to "Green">>
<<set $AD.PenisStyle to $LucasCut>>
<<set $AD.PenisSize to "Average">>
<<set $AD.Balls to "Medium">>
<<set $AD.Butt to "Cute">>
<<set $ADChestScar to 0>>
<<set $ADFaceScar to 0>>
<<set $ADLeftArmScar to 0>>
<<set $ADRightLegScar to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADUndies to $LucasUndies>>
<<set $ADBottoms to $LucasBottoms>>
<<set $ADTop to $LucasTop>>
<<set $ADOuter to $LucasOuter>>
<<set $ADSocks to $LucasSocks>>
<<set $ADShoes to $LucasShoes>>
<<set $ADShortsSag to 0>>
<<if $ADMuscleToggle == 1>>
<<set $AD.Build to "Normal">>
<<else>>
<<set $AD.Build to "Normal">>
<</if>>
<<if $ADPubicHairToggle == 1>>
<<set $AD.PubicHair to "None">>
<<else>>
<<set $AD.PubicHair to "None">>
<</if>>
/* DEFAULT SETTING */
<<set $ADHead to $None>>
<<set $ADFace to $None>>
<<set $ADMouth to $None>>
<<set $ADNeck to $None>>
<<set $ADUnder to $None>>
<<set $ADOver to $None>>
<<set $ADBack to $None>>
<<addClothing "Temp" "Hands" "Classmates" "Lucas">>
<<set $ADHands to _clothingtemp>>
<<set $ADWaist to $None>>
<<if $SchoolUniforms == 1 and $AD.Outfit == "Uniform">>
<<addClothing "AD" "Top" "School Dress Shirt" "School">>
<<addClothing "AD" "Bottoms" "Dress Shorts" "Black">>
<<addClothing "AD" "Neck" "School Tie" "School">>
<<addClothing "AD" "Outer" "School Jacket" "School">>
<<addClothing "AD" "Socks" "School Socks" "Knee">>
<<addClothing "AD" "Shoes" "Loafers" "Black">>
<</if>>
<<if $AD.Outfit == "Pajamas">>
<<addClothing "AD" "Top" "Pajama Shirt" "Forest Green">>
<<addClothing "AD" "Bottoms" "Pajama Pants" "Forest Green">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADHands to $None>>
<</if>>
<<if $AD.Outfit == "Naked">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADHands to $None>>
<</if>>
<<if $AD.Outfit == "Undies">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADHands to $None>>
<</if>>
<<if $AD.Outfit == "Towel">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Towel" "White">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADHands to $None>>
<</if>>
<<if $AD.Outfit == "Gym">>
<<addClothing "AD" "Top" "Gym Shirt" "School">>
<<addClothing "AD" "Bottoms" "Gym Shorts" "School">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<</if>>
<<if $AD.Outfit == "Gym Swim">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Purple">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADHands to $None>>
<</if>>
/* X-Ray Mode Test */
<<if $Xray == 1>>
<<set $ADHead to $None>>
<<set $ADFace to $None>>
<<set $ADMouth to $None>>
<<set $ADNeck to $None>>
<<set $ADUnder to $None>>
<<set $ADOver to $None>>
<<set $ADBack to $None>>
<<set $ADHands to $None>>
<<set $ADWaist to $None>>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>/* AVATAR DISPLAY */
<<set $AD.Name to "Lucas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"LUCAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>/* AVATAR DISPLAY */
<<set $AD.Name to "Lucas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Gym Swim">>
<<set $AD.Hard to 0>>
<<include"LUCAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>/* AVATAR DISPLAY */
<<set $AD.Name to "Lucas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Gym">>
<<set $AD.Hard to 0>>
<<include"LUCAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>/* AVATAR DISPLAY */
<<set $AD.Name to "Lucas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Pajamas">>
<<set $AD.Hard to 0>>
<<include"LUCAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>/* AVATAR DISPLAY */
<<set $AD.Name to "Lucas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Towel">>
<<set $AD.Hard to 0>>
<<include"LUCAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>/* AVATAR DISPLAY */
<<set $AD.Name to "Lucas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Undies">>
<<set $AD.Hard to 0>>
<<include"LUCAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>/* OPENING */
You step onto the bus and move to take a seat near the back. You notice some of the older students sitting in the middle of the bus were roughhousing but didn’t think much of it. Suddenly, the bus starts moving before everyone has sat down. You manage to catch yourself, but <span style="color:DarkTurquoise">Lucas</span> wasn’t so lucky and fell right on top of some of the older boys.<br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Blush: 1,
Cry: 1,
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Lucas</span> quickly apologizes, but one of the boys starts to berate him and grabs him by his backpack. They wouldn’t think of hurting him in front of the bus driver, but <span style="color:DarkTurquoise">Lucas</span> looked quite scared.<br>
<br>
<div id=choice>
<<link "Step in">>
<<replace"#choice">>
You quickly run up to them and grab <span style="color:DarkTurquoise">Lucas</span>, telling the older kids that it was an accident and they should leave him alone before the bus driver notices and everyone gets in trouble. The older boy scoffs at you but agrees to let it go for now. You quickly take <span style="color:DarkTurquoise">Lucas</span> back to your seat and sit down. Once everything has calmed down. He gives you a big hug as thanks, obviously shaken up from the confrontation.<br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Uniform",
Mouth: "Happy",
Blush: 2,
Cry: 1,
},
},
]>>
<<ad _ad>>
<<socialChange "Lucas" 3>>
<br>
/* GET OFF BUS */
<<if $BusRide == "Home">>
[[Get off bus|Northend]]
<<else>>
[[Get off bus|Middle School]]
<</if>>
<</replace>>
<</link>>
<br>
<<link "Ignore it">>
<<replace"#choice">>
You decide to ignore the conflict and begin to gaze out the window, though still keep a look at what is happening out of the corner of your eye. The boys rough <span style="color:DarkTurquoise">Lucas</span> up a bit, who is apologizing the entire time, before eventually letting him go. <span style="color:DarkTurquoise">Lucas</span> ends up sitting across from you, he looks a little shaken, but not hurt.<br>
<br>
/* GET OFF BUS */
<<if $BusRide == "Home">>
[[Get off bus|Northend]]
<<else>>
[[Get off bus|Middle School]]
<</if>>
<</replace>>
<</link>>
</div>As you sit down on the bus, <span style="color:DarkTurquoise">Lucas</span> runs over and sits next to you. The two of you spend most of the ride chatting, when <span style="color:DarkTurquoise">Lucas</span> notices a dog out the windows and leans over you to get a closer look. Right then, the bus hits a large bump, causing <span style="color:DarkTurquoise">Lucas</span> to loose his balance and fall to the ground between your legs.<br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Blush: 1,
Cry: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue"> “Ow…”</span> <span style="color:DarkTurquoise">Lucas</span> groans softly. <span style="color:Pink">As he gets up, he places his hand right on your crotch!</span> <span style="color:DarkTurquoise">Lucas</span> quickly blushes and moves his hand away, causing him to fall to the ground again. <span style="color:LightSteelBlue"> “Sorry! Ow… I didn’t mean to-“</span> You laugh as a flustered <span style="color:DarkTurquoise">Lucas</span> manages to return to his seat.<br>
/* Arousal Gain? */
<<socialChange "Lucas" 1>>
<br>
/* GET OFF BUS */
<<if $BusRide == "Home">>
[[Get off bus|Northend]]
<<else>>
[[Get off bus|Middle School]]
<</if>><<set $Minutes += 10>>
/* OPENING */
You sit down next to <span style="color:DarkTurquoise">Lucas</span>, glancing slightly at his notebook, and begin to chat with him.
<<set $RandomTopic to random(1, 3)>>
/* TOPIC ONE */
<<if $RandomTopic == 1>>
<span style="color:DarkTurquoise">Lucas</span> talks about one of his favorite shows, called The Cosmic Rangers. A live action show where a team of 5 colorful, spandex wearing heroes battle aliens and monsters. He knows it is not super popular, but loves it all the same.<br>
/* TOPIC TWO */
<<elseif $RandomTopic == 2>>
<span style="color:DarkTurquoise">Lucas</span> brings up that he has been writing a lot recently. While he has never been much of a reader, he has always enjoyed writing and loves coming up with stories and characters.<br>
/* TOPIC THREE */
<<elseif $RandomTopic == 3>>
<span style="color:DarkTurquoise">Lucas</span> gushes over a new episode of his favorite cartoon that came out recently. He realizes he is ranting and tries to stop himself, but you just find it adorable.<br>
<</if>>
/* SOCIAL POINTS GAIN */
<<if $LucasDailyChat != 1>>
<<socialChange "Lucas" 3>>
<<set $LucasDailyChat to 1>>
<<else>>
<<socialChange "Lucas" 1>>
<<set $LucasDailyChat to 1>>
<</if>>
<br>
[[Continue|School Cafeteria]]<<set $Minutes += 10>>
<<if $LucasSche.Activity == "Take Out Trash">>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<<set $LucasTrashChat to 1>>
You call out to <span style="color:DarkTurquoise">Lucas</span>, who turns to you smiling. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$LucasNickname</span>! Hey, what’s up?”</span> You spend a few minutes talking with <span style="color:DarkTurquoise">Lucas</span> before he heads back inside.<br>
<<socialChange "Lucas" 1>>
<br>
[[Continue|Northend]]
<<elseif $LucasSche.Activity == "Take Out Trash PJ">>
<<set $RandomEvent to random(1, 2)>>
<<set $SeenLucasPJs to 1>>
<<if $RandomEvent != 1>>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Pajamas",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Lucas</span> screams and jumps at your voice, but sighs in relief once he realized it was just you. <span style="color:LightSteelBlue"> “Sorry!”</span> He says blushing, <span style="color:LightSteelBlue"> “I hate coming out here at night. I thought you were a creep or something.”</span> You spend a few minutes talking before <span style="color:DarkTurquoise">Lucas</span> heads back inside.<br>
<<socialChange "Lucas" 1>>
<br>
[[Continue|Northend]]
<<else>>
<<set $LucasTrashChat to 1>>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Pajamas",
Mouth: "Happy",
},
},
]>>
<span style="color:DarkTurquoise">Lucas</span> jumps at your voice, setting off an unfortunate series of events as he drops the bag of trash on his foot, loses his balance, stumbles backwards, and finally falls into the dirt and mud. <span style="color:LightSteelBlue"> “<span style="color:DarkTurquoise">$LucasNickname</span>!? You scared me!”</span> <span style="color:DarkTurquoise">Lucas</span> complains as you help him up and apologize while trying to contain your laughter. His Green Pajama Pants are completely covered in mud.<br>
<br>
<span style="color:LightSteelBlue"> “It’s not your fault.”</span> <span style="color:DarkTurquoise">Lucas</span> sighs as he tries to wipe the mud off, <span style="color:LightSteelBlue"> “I hate coming out here at night, the streets are so dark I keep thinking some creep is going to jump out at me.”</span> You talk for a moment while you help Lucas clean up the trash, then part ways. <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Undies",
Mouth: "Frown",
Blush: 2,
},
},
]>>
<<ad _ad>>
As you are walking back to your house, you hear <span style="color:DarkTurquoise">Lucas' Mother</span> complaining about him getting dirty and saying he can’t come inside covered in mud. <span style="color:Pink">You peek back over the fence to see <span style="color:DarkTurquoise">Lucas</span> having to strip off his Pajama Pants, leaving him standing on his porch in nothing but his $LucasUndies.Type, as his mother makes him clean the rest of the mud off him with a towel before he is allowed inside.</span><br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Voyeurism"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
<<socialChange "Lucas" 3>>
<br>
[[Continue|Northend]]
<</if>>
<</if>><<include"LUCAS Visit">>You awaken to a soft poking on your arm. <span style="color:LightSteelBlue"> “$Player.Name? Are you okay?”</span> You open your eyes and see <span style="color:DarkTurquoise">Lucas</span> kneeling next to you, with a slight look of concern that fades away into a smile as you tell him you're fine.<br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Uniform",
Mouth: "Happy",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Thank goodness!”</span> <span style="color:DarkTurquoise">Lucas</span> sighs, <span style="color:LightSteelBlue"> “Sorry, I saw you from the swings and it looked like you passed out. I got worried.”</span> He stands back up and pats the dirt off his bottoms. <span style="color:LightSteelBlue"> “Well be careful sleeping out here, I heard some of the older kids like to play pranks on the younger kids.”</span> He gives you another smile before he runs off.<br>
<<needChange "Energy" 10>>
<br>
[[Continue|School Courtyard]]<<include"LUCAS Equipment">>
/* RESETTING INTERACTION VARIABLES */
<<set $LucasSwingBet to 0>>
<<set $LucasTrashChat to 0>>
<<set $LucasSchoolBully to 0>>
<<set $BenSchoolBully to 0>>
<<set $CarterSchoolBully to 0>>
<<set $LucasDailyChat to 0>>
/* Resetting Hangout Variables */
<<set $HangOutNeedLucas to {
Energy: 100,
Fun: 25,
Comfort: 25,
}>><<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<<if $LucasSocial > -15>>
You take a seat at the same table as <span style="color:DarkTurquoise">Lucas</span> and chat, enjoying your time together.<br>
<<socialChange "Lucas" 1>>
<br>
<<else>>
<<set $Random to random(1, 2)>>
<<if $Random == 1>>
You take a seat at the same table as <span style="color:DarkTurquoise">Lucas</span> and attempt to start a conversation, but he seems nervous around you and it gets no where.<br>
<<elseif $Random == 2>>
You take a seat at the same table as <span style="color:DarkTurquoise">Lucas</span> and chat, enjoying your time together.<br>
<<socialChange "Lucas" 1>>
<</if>>
<br>
<</if>>
<<include"School Lunch">>
<<set $FriendLunch to 1>><<if $QuestHomeFirst.Lucas == -1>>
<span style="color:DarkTurquoise">Mr. Hart</span> decides to let you all take it easy today, deciding to put on a few scenes from an old movie adaptation of the book you are all currently reading. It is about 15 years old, but still beats sitting in class and reading all day. As the movie starts, you instantly recognize the face of <span style="color:DarkTurquoise">Selina Taylor</span>, <span style="color:DarkTurquoise">Lucas</span>’ mother. You turn to him instinctively, seeing him sinking down in his chair in embarrassment. A few other kids glance his way as well. <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Tired",
Blush: 1,
},
},
{
Name: "Player",
State: {
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Lucas</span>’ eyes meet yours and you give him a reassuring smile. He smiles back and silently sighs, sinking down further and pulling his collar up as high as possible to hide his face. <span style="color:pink">You can’t help but chuckle at how cute he looks when he’s embarrassed.</span> <br>
<br>
<<else>>
<span style="color:DarkTurquoise">Mr. Hart</span> decides to let you all take it easy today, deciding to put on a few scenes from an old movie adaptation of the book you are all currently reading. It is about 15 years old, but still beats sitting in class and reading all day. The movie stars a woman who seems oddly familiar to you and you spend most of the film trying to remember where you’ve seen her before when it suddenly hits you, she was a famous actress in a lot of the old movies you’ve watched with <span style="color:DarkTurquoise">Your Father</span>! You couldn’t remember her name, since you never pay attention to that stuff, but you wonder if <span style="color:DarkTurquoise">Your Father</span> has seen this movie before.<br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Eyes: "Tired",
Blush: 1,
},
},
]>>
<<ad _ad>>
You hear a quiet sigh from next to you and look over, seeing <span style="color:DarkTurquoise">Lucas</span> looking away from the movie with an uncomfortable look on his face. He looks up a few times, but you notice that whenever the actress is on screen, he looks away. You wonder if he is feeling sick, or perhaps if he has a crush on the actress?<br>
<br>
<</if>>
<<include"Attend English Finish">>It is near the start of class when <span style="color:DarkTurquoise">Mr. Hart</span> asks everyone to pull out their books so everyone can read together as a class. You pull yours out no problem, but soon here panicked shuffling from the desk next to you. You turn and see <span style="color:DarkTurquoise">Lucas</span> desperately searching through his backpack, unable to find his book. <span style="color:DarkTurquoise">Mr. Hart</span> notices and asks what the problem is.<br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Uniform",
},
},
{
Name: "Player",
State: {
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Sorry.”</span> <span style="color:DarkTurquoise">Lucas</span> says softly, <span style="color:LightSteelBlue">“I forgot my book at home.”</span> <br>
<br>
<span style="color:LightSteelBlue">“That’s fine. <span style="color:DarkTurquoise">$Player.Name</span>, share your book with <span style="color:DarkTurquoise">Lucas</span>. Just don’t forget it tomorrow.”</span> <span style="color:DarkTurquoise">Mr. Hart</span> begins to read aloud, but stops when he sees <span style="color:DarkTurquoise">Lucas</span> just standing next to your desk reading over your shoulder. <span style="color:LightSteelBlue">“Your standing up is too distracting, just share his chair. You both should be able to sit down on it if you squeeze.”</span><br>
<br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Uniform",
},
},
{
Name: "Player",
State: {
Blush: 1,
},
Style: {
'margin-left': '-150px',
},
},
]>>
<<ad _ad>>
<<if $LucasSocial > 0>>
<span style="color:LightSteelBlue">“Oh, okay.”</span> <span style="color:DarkTurquoise">Lucas</span> replies as he attempts to squeeze in next to you. You manage to make it work, but it is a tight fit. <span style="color:Pink">Your entire bodies are touching, so close that you can actually smell the fruity shampoo <span style="color:DarkTurquoise">Lucas</span> had used the night before.</span> Despite how uncomfortable it looked, he didn’t seem to mind the closeness.<br>
<<set $Player.Arousal += 5>>
<br>
<<else>>
<span style="color:DarkTurquoise">Lucas</span> offers to sit on his knees, but <span style="color:DarkTurquoise">Mr. Hart</span> rejects the idea and the two of you are squeezed together. <span style="color:DarkTurquoise">Lucas</span> seems uncomfortable being so close to you, keeping his body entirely skill and his arms crossed to avoid accidentally brushing you with his hands.<br>
<br>
<</if>>
<<include"Attend English Finish">>/* EVERYDAY */
<<if $LucasEquipment == "Everyday">>
<<if $Weather == "Rain" or $Temp == "Cool" or $Temp == "Cold">>
He is currently wearing a $LucasOuter over his $LucasTop, $LucasBottoms, and $LucasShoes with $LucasSocks.<br>
<<else>>
He is currently wearing a $LucasTop, $LucasBottoms, and $LucasShoes with $LucasSocks.<br>
<</if>>
/* EQUIPMENT ICON DISPLAY */
<<if $LucasOuter == "Blue Hoodie">>
<span title="Blue Hoodie">
<img src="Images\Equipment\Hoodie\Blue Hoodie.png" alt="Blue Hoodie">
</span>
<</if>>
<<if $LucasTop == "Blue T-Shirt">>
<span title="Blue T-Shirt">
<img src="Images\Equipment\T-Shirt\Blue T-Shirt.png" alt="Blue T-Shirt">
</span>
<<elseif $LucasTop == "White T-Shirt">>
<span title="White T-Shirt">
<img src="Images\Equipment\T-Shirt\White T-Shirt.png" alt="White T-Shirt">
</span>
<<elseif $LucasTop == "Green T-Shirt">>
<span title="Green T-Shirt">
<img src="Images\Equipment\T-Shirt\Green T-Shirt.png" alt="Green T-Shirt">
</span>
<</if>>
<<if $LucasBottoms == "Blue Shorts">>
<span title="Blue Shorts">
<img src="Images\Equipment\Shorts\Blue Shorts.png" alt="Blue Shorts">
</span>
<<elseif $LucasBottoms == "Black Shorts">>
<span title="Black Shorts">
<img src="Images\Equipment\Shorts\Black Shorts.png" alt="Black Shorts">
</span>
<<elseif $LucasBottoms == "Blue Jeans">>
<span title="Blue Jeans">
<img src="Images\Equipment\Jeans\Blue Jeans.png" alt="Blue Jeans">
</span>
<<elseif $LucasBottoms == "Green Jeans">>
<span title="Green T-Shirt">
<img src="Images\Equipment\Jeans\Green Jeans.png" alt="Green Jeans">
</span>
<</if>>
<<if $LucasSocks == "White Socks">>
<span title="White Socks">
<img src="Images\Equipment\Socks\White Socks.png" alt="White Socks">
</span>
<</if>>
<<if $LucasShoes == "Blue Tennis Shoes">>
<span title="Blue Tennis Shoes">
<img src="Images\Equipment\Tennis Shoes\Blue Tennis Shoes.png" alt="Blue Tennis Shoes">
</span>
<</if>>
/* PJs */
<<elseif $LucasEquipment == "PJs">>
He is currently wearing only a pair of $LucasPJBottoms, revealing his boyish chest.<br>
<<set $SeenLucasPJs to 1>>
<span title="Green Pajama Pants">
<img src="Images\Equipment\Pajama Pants\Green Pajamas.png" alt="Green Pajama Pants">
</span>
/* UNDIES */
<<elseif $LucasEquipment == "Undies">>
<<if $LucasUndies == "Blue Briefs">>
<span title="Blue Briefs">
<img src="Images\Equipment\Briefs\Blue Briefs.png" alt="Blue Briefs">
</span>
<<elseif $LucasUndies == "Green Briefs">>
<span title="Green Briefs">
<img src="Images\Equipment\Briefs\Green Briefs.png" alt="Green Briefs">
</span>
<<elseif $LucasUndies == "Red Briefs">>
<span title="Red Briefs">
<img src="Images\Equipment\Briefs\Red Briefs.png" alt="Red Briefs">
</span>
<</if>>
<</if>>
/*
<<if $LucasOuter == "Blue Hoodie">>
<span title="Blue Hoodie">
<img src="Images\Equipment\Hoodie\Blue Hoodie.png" alt="Blue Hoodie">
</span>
<</if>>
<<if $LucasTop == "Blue T-Shirt">>
<span title="Blue T-Shirt">
<img src="Images\Equipment\T-Shirt\Blue T-Shirt.png" alt="Blue T-Shirt">
</span>
<<elseif $LucasTop == "White T-Shirt">>
<span title="White T-Shirt">
<img src="Images\Equipment\T-Shirt\White T-Shirt.png" alt="White T-Shirt">
</span>
<<elseif $LucasTop == "Green T-Shirt">>
<span title="Green T-Shirt">
<img src="Images\Equipment\T-Shirt\Green T-Shirt.png" alt="Green T-Shirt">
</span>
<</if>>
<<if $LucasBottoms == "Blue Shorts">>
<span title="Blue Shorts">
<img src="Images\Equipment\Shorts\Blue Shorts.png" alt="Blue Shorts">
</span>
<<elseif $LucasBottoms == "Black Shorts">>
<span title="Black Shorts">
<img src="Images\Equipment\Shorts\Black Shorts.png" alt="Black Shorts">
</span>
<<elseif $LucasBottoms == "Blue Jeans">>
<span title="Blue Jeans">
<img src="Images\Equipment\Jeans\Blue Jeans.png" alt="Blue Jeans">
</span>
<<elseif $LucasBottoms == "Green Jeans">>
<span title="Green T-Shirt">
<img src="Images\Equipment\Jeans\Green Jeans.png" alt="Green Jeans">
</span>
<</if>>
<<if $LucasUndies == "Blue Briefs">>
<span title="Blue Briefs">
<img src="Images\Equipment\Briefs\Blue Briefs.png" alt="Blue Briefs">
</span>
<<elseif $LucasUndies == "Green Briefs">>
<span title="Green Briefs">
<img src="Images\Equipment\Briefs\Green Briefs.png" alt="Green Briefs">
</span>
<<elseif $LucasUndies == "Red Briefs">>
<span title="Red Briefs">
<img src="Images\Equipment\Briefs\Red Briefs.png" alt="Red Briefs">
</span>
<</if>>
<<if $LucasSocks == "White Socks">>
<span title="White Socks">
<img src="Images\Equipment\Socks\White Socks.png" alt="White Socks">
</span>
<</if>>
<<if $LucasShoes == "Blue Tennis Shoes">>
<span title="Blue Tennis Shoes">
<img src="Images\Equipment\Tennis Shoes\Blue Tennis Shoes.png" alt="Blue Tennis Shoes">
</span>
<</if>>
*//* UNDERWEAR SELECTION */
<<set $LucasRandomUndies to random(1, 3)>>
<<if $LucasRandomUndies == 1>>
<<addClothing "Temp" "Undies" "Briefs" "Blue">>
<<set $LucasUndies to _clothingtemp>>
<<elseif $LucasRandomUndies == 2>>
<<addClothing "Temp" "Undies" "Briefs" "Forest Green">>
<<set $LucasUndies to _clothingtemp>>
<<elseif $LucasRandomUndies == 3>>
<<addClothing "Temp" "Undies" "Briefs" "Red">>
<<set $LucasUndies to _clothingtemp>>
<</if>>
/* SHOES/SOCKS SELECTION */
<<addClothing "Temp" "Shoes" "Classmates" "Lucas">>
<<set $LucasShoes to _clothingtemp>>
<<addClothing "Temp" "Socks" "Classmates" "Lucas">>
<<set $LucasSocks to _clothingtemp>>
/* PAJAMA SELECTION */
<<addClothing "Temp" "Bottoms" "Pajama Pants" "Forest Green">>
<<set $LucasPJBottoms to _clothingtemp>>
<<addClothing "Temp" "Top" "Pajama Shirt" "Forest Green">>
<<set $LucasPJTop to _clothingtemp>>
/* TOP SELECTION */
<<set $RandomLucasTop to random(1, 6)>>
<<if $RandomLucasTop == 1>>
<<addClothing "Temp" "Top" "Ranger Shirt" "Blue">>
<<set $LucasTop to _clothingtemp>>
<<elseif $RandomLucasTop == 2>>
<<addClothing "Temp" "Top" "Ranger Shirt" "Forest Green">>
<<set $LucasTop to _clothingtemp>>
<<elseif $RandomLucasTop == 3>>
<<addClothing "Temp" "Top" "Ranger Shirt" "Bubblegum Pink">>
<<set $LucasTop to _clothingtemp>>
<<elseif $RandomLucasTop == 4>>
<<addClothing "Temp" "Top" "Ranger Shirt" "Red">>
<<set $LucasTop to _clothingtemp>>
<<elseif $RandomLucasTop == 5>>
<<addClothing "Temp" "Top" "Ranger Shirt" "Yellow">>
<<set $LucasTop to _clothingtemp>>
<<elseif $RandomLucasTop == 6>>
<<addClothing "Temp" "Top" "Classmates" "Lucas">>
<<set $LucasTop to _clothingtemp>>
<</if>>
/* EVERYDAY SELECTION */
<<if $NPCClothingSet == "Rain">>
<<set $RandomBottoms to random(1, 2)>>
<<addClothing "Temp" "Outer" "Classmates" "Lucas">>
<<set $LucasOuter to _clothingtemp>>
<<if $RandomBottoms == 1>>
<<addClothing "Temp" "Bottoms" "Classmates" "Lucas">>
<<set $LucasBottoms to _clothingtemp>>
<<elseif $RandomBottoms == 2>>
<<addClothing "Temp" "Bottoms" "Jeans" "Denim">>
<<set $LucasBottoms to _clothingtemp>>
<</if>>
<<elseif $NPCClothingSet == "Temperate">>
<<set $RandomBottoms to random(1, 2)>>
<<addClothing "Temp" "Outer" "Classmates" "Lucas">>
<<set $LucasOuter to _clothingtemp>>
<<if $RandomBottoms == 1>>
<<addClothing "Temp" "Bottoms" "Jeans" "Blue Denim">>
<<set $LucasBottoms to _clothingtemp>>
<<elseif $RandomBottoms == 2>>
<<addClothing "Temp" "Bottoms" "Classmates" "Lucas">>
<<set $LucasBottoms to _clothingtemp>>
<</if>>
<<elseif $NPCClothingSet == "Warm">>
<<set $RandomBottoms to random(1, 3)>>
<<set $LucasOuter to $None>>
<<if $RandomBottoms == 1>>
<<addClothing "Temp" "Bottoms" "Classmates" "Lucas">>
<<set $LucasBottoms to _clothingtemp>>
<<elseif $RandomBottoms == 2>>
<<addClothing "Temp" "Bottoms" "Classmates" "Lucas">>
<<set $LucasBottoms to _clothingtemp>>
<<elseif $RandomBottoms == 3>>
<<addClothing "Temp" "Bottoms" "Shorts" "Blue">>
<<set $LucasBottoms to _clothingtemp>>
<</if>>
<<else>>
<<set $RandomBottoms to random(1, 2)>>
<<addClothing "Temp" "Outer" "Classmates" "Lucas">>
<<set $LucasOuter to _clothingtemp>>
<<if $RandomBottoms == 1>>
<<addClothing "Temp" "Bottoms" "Classmates" "Lucas">>
<<set $LucasBottoms to _clothingtemp>>
<<elseif $RandomBottoms == 2>>
<<addClothing "Temp" "Bottoms" "Jeans" "Dark Denim">>
<<set $LucasBottoms to _clothingtemp>>
<</if>>
<</if>><<include"LUCAS Avatar Everyday">>
<span style="color:DarkTurquoise">Lucas</span> stands at the sidewalk humming to himself while waiting for the school bus.
<<set $LucasEquipment to "Everyday">>
<<if $LucasSocial >= 0>>
He smiles and waves when he sees you walk up.<br>
<<else>>
He notices you walk over and stops humming and stares at the ground. <br>
<</if>>
<br>
[[Back|Northend]]<<include"LUCAS Avatar Everyday">>
<span style="color:DarkTurquoise">Lucas</span> is leaning against the fence that surrounds the school, silently singing to himself as he waits for the bus.
<<if $LucasSocial >= 0>>
He smiles and waves when he sees you walk up.<br>
<<else>>
He notices you walk over and stops humming and stares at the ground. <br>
<</if>>
<br>
/* HANG OUT */
<<if $Time.Day != "Wednesday">>
<div id="HangOutSchool">
<<if $LucasSocial > 20 or $LucasSocialRank > 0>>
<<link"Want to hang out?">>
<<replace"#HangOutSchool">>
<span style="color:Yellow">Where?</span><br>
<<link"The Park (0:10)<br>">>
<<set $HangOutClothes to "Uniform">>
<<set $Minutes += 10>>
<<goto "Lucas Hang Out Park Intro">>
<</link>>
<<link"The Arcade (0:05)<br>">>
<<set $HangOutClothes to "Uniform">>
<<set $Minutes += 5>>
<<goto "Lucas Hang Out Arcade Intro">>
<</link>>
<<link"The Northend Playground (0:15)<br>">>
<<set $HangOutClothes to "Uniform">>
<<set $Minutes += 15>>
<<goto "Lucas Hang Out Northend Intro">>
<</link>>
<<link"The Mall (0:15)<br>">>
<<set $HangOutClothes to "Uniform">>
<<set $Minutes += 15>>
<<goto "Lucas Hang Out Mall Intro">>
<</link>>
<<if $QuestHomeFirst.Lucas == -1>>
<<link"Lucas' House (0:15)<br>">>
<<set $HangOutClothes to "Uniform">>
<<set $Minutes += 15>>
<<goto "Lucas Hang Out His House Intro">>
<</link>>
<</if>>
<br>
<</replace>>
<</link>>
<</if>>
</div>
<</if>>
[[Leave|Middle School]]<<include"LUCAS Avatar Everyday">>
<span style="color:DarkTurquoise">Lucas</span> is walking along the sidewalk.
<<if $LucasSocial >= 0>>
He smiles and waves when he sees you walk up.<br>
<<else>>
He notices you walk over and stops humming and stares at the ground. <br>
<</if>>
<br>
[[Back|Northend]]<<include"LUCAS Avatar Everyday">>
<span style="color:DarkTurquoise">Lucas</span> is on the swing, seeing how high he can go before jumping off. He tumbles a few times, but doesn’t seem hurt as he gets up laughing, running back to the swings.<br>
<br>
<<include"Lucas Base Talk Code">>
[[Chat With (0:10)|LUCAS Playground Chat With]] <span style="color:Green">+Lucas</span><br>
<<if $LucasSocial > -50 or $LucasSocialRank > 0>>
[[Swing with (0:20)|LUCAS Swing With]] <span style="color:Green">+Lucas</span><br>
<</if>>
<<if $LucasSocial >= 50 or $LucasSocialRank > 0>>
[[Push on swings (0:20)|LUCAS Push on swings]] <span style="color:Green">+Lucas</span><br>
<</if>>
<<if $QuestHomeFirst.Lucas == -1>>
[[Practice Acting (0:20)|Lucas Playground Practice Acting]]
<span style="color:Green">+Lucas</span>
<span style="color:Green">+Acting</span><br>
<br>
<</if>><<include"LUCAS Avatar Everyday">>
<span style="color:DarkTurquoise">Lucas</span> is on the stage with <span style="color:DarkTurquoise">Mr. Julien</span> going over some lines. Strangely, they aren't the lines from the play the Drama Class is currently practicing.<br><<include"LUCAS Avatar Everyday">>
<span style="color:DarkTurquoise">Lucas</span> sits at one of the lunch tables writing in a notebook. He seems laser focused on what he is writing and quietly mumbles to himself as he writes.<br>
<br>
<<include"Lucas Base Talk Code">>
[[Chat With (0:10)|LUCAS Cafeteria Chat With]] <span style="color:Green">+Lucas</span><br><<include"LUCAS Avatar Everyday">>
<span style="color:DarkTurquoise">Lucas</span> sits at his desk ready for class.<br><<include"LUCAS Avatar Everyday">>
<span style="color:DarkTurquoise">Lucas</span> sits at his desk ready for class.<br><<include"LUCAS Avatar Everyday">>
<span style="color:DarkTurquoise">Lucas</span> sits at his desk ready for class.<br><<include"LUCAS Avatar Everyday">>
<span style="color:DarkTurquoise">Lucas</span> sits at his desk ready for class.<br><<include"LUCAS Avatar Everyday">>
<span style="color:DarkTurquoise">Lucas</span> sits on the edge of the stage reading his script. He seems to be focusing pretty hard.<br><<include"LUCAS Avatar Undies">>
<span style="color:DarkTurquoise">Lucas</span> is in the middle of changing. <span style="color:Pink">He stands in front of his locker in nothing but his $LucasUndies.Name, with his clothes placed neatly on the bench behind him.</span> He hums happily, not caring if anyone sees his underwear. Despite everyone being in their underwear, something about being in the locker room makes it less intimate and embarrassing.<br>
<<if $SeenLucasUndies < 1>>
<<set $SeenLucasUndies += 1>>
<</if>><<include"LUCAS Avatar Towel">>
<span style="color:DarkTurquoise">Lucas</span> stands in front of his locker, wearing nothing but a white towel, which he grips tightly with one hand. You notice him shiver slightly as someone opens the door to the locker room, letting in a cold breeze. While he doesn’t seem embarrassed to be seen in a towel, he is cautious and tightly holds the towel to make sure it doesn’t slip.<br><<include"LUCAS Avatar Everyday">>
<span style="color:DarkTurquoise">Lucas</span> sits at the table eating his lunch. It is a slice of pizza and a salad.<br>
<br>
<<include"Lucas Base Talk Code">>
<<if $FriendLunch != 1 and $LunchClass != 2>>
[[Eat Lunch With (0:15)|LUCAS Eat Lunch]] <span style="color:Green">+Social</span>
/* LUNCH QUALITY WHEN EATING WITH PERSON */
<<include "School Lunch Level Chooser">>
<</if>><<include"LUCAS Avatar Everyday">>
<span style="color:DarkTurquoise">Lucas</span> walks down the hallway.<br>
<br>
<<include"Lucas Base Talk Code">>
[[Give him a hug (0:02)|Lucas School Hug]]<br>
<<if $LucasSchoolBully != 1>>
[[Give Lucas a Wedgie|Lucas School Hallway Wedgie]] <span style="color:Red"> -Social</span><br>
[[Pull His Pants Down|LUCAS School Pantsing]] <span style="color:Red"> -Social</span><br>
<</if>><<include"LUCAS Avatar Everyday">>
You see <span style="color:DarkTurquoise">Lucas</span> lifting a large trash bag into garbage can. He seems to be struggling with it, even though it doesn’t look that heavy.<br>
<br>
<<if $LucasTrashChat != 1>>
[[Chat (0:10)|LUCAS Chat With]] <span style="color:Green">+Social</span><br>
<</if>>
[[Back|Northend]]<<include"LUCAS Avatar PJs">>
You see <span style="color:DarkTurquoise">Lucas</span> lifting a large trash bag into garbage can. He seems to be struggling with it, even though it doesn’t look that heavy.<br>
<br>
<<if $LucasTrashChat != 1>>
[[Chat (0:10)|LUCAS Chat With]] <span style="color:Green">+Social</span><br>
<</if>>
[[Back|Northend]]<<set $MetLucas to 1>>
<<set $LucasSocial to 0>>
/* LOCATION */
<<set $Location to {
Name: "Northend",
Indoors: 0,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "Neighborhood",
}>>
As you walk out the front door and make your way to the street, you suddenly hear a rustling in the bushes and turn to see a pair of eyes watching you through the leaves. The owner of the eyes, surprised at being caught, jumps and falls backward.<br>
<br>
<span style="color:LightSteelBlue">“Ow,”</span> a young voice says. You hear some more rustling before a boy your age stands up from behind the bushes. <span style="color:LightSteelBlue">“Hello, sorry. You’re one of the kids that moved in last night, right? I was waiting for you- I mean… Not ‘waiting for you’ waiting for you. I mean, I was waiting for the bus, and I figured we looked the same age so you might be going to Preston too. So, I thought I may get the chance to introduce myself when you came out- hehe…”</span> The boy chuckles nervously, rubbing the back of his head and giving you a smile.<br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
The boy is thin, with Messy Blond Hair, Green Eyes, and Light Skin. His clothes are slightly disheveled, as if he had gotten dressed in a hurry and rushed out here. <span style="color:LightSteelBlue">"I'm sorry, let me start over. I’m <span style="color:DarkTurquoise">Lucas</span>, nice to meet you!”</span> The boy holds out his hand and looks at you with a hopeful smile.<br>
<br>
<div id=choice>
<<link "Point out his shirt is tucked into his underwear">>
<<replace"#choice">>
<span style="color:Pink">You smile and point out that the boy’s shirt is tucked into his $LucasUndies.Type. <span style="color:DarkTurquoise">Lucas</span> turns bright red, spins around, and quickly fixes his clothing. You can’t help but chuckle as the flustered boy sighs loudly and begins muttering to himself.</span><br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Blush: 2,
Arms: "Hide",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Stupid! Way to make a dorky first impression, <span style="color:DarkTurquoise">Lucas</span>! Okay. Just remain calm. You can still save this if you…”</span> The boy pauses, realizing he is speaking out loud, <span style="color:LightSteelBlue">“don’t talk to yourself…”</span> The boy turns around with a nervous smile. <span style="color:LightSteelBlue">“Sorry, I swear I’m not crazy. Just… nervous?”</span> His defeated look turns hopeful as you laugh and take his hand, introducing yourself and telling him it’s okay if he’s a little weird, you like weird.<br>
<br>
<span style="color:DarkTurquoise">Lucas</span> is relieved that you managed to see past his awkwardness and the two of you have a pleasant conversation as you wait for the bus.<br>
<<set $LucasSocial to 25>>
<span style="color:Green">+Lucas</span><br>
<<set $Attractions.Lucas to 1>>
<br>
[[Ride Bus to School (0:20)|Bus Introduction]]
<</replace>>
<</link>>
[<span style="color:Lightgreen">Positive Relationship</span>/<span style="color:Lightgreen">Attraction</span>]<br>
/* */
<<link "Shake his hand happily">>
<<replace"#choice">>
You can’t help but laugh at the awkward boy’s attempt at a good first impression. <span style="color:DarkTurquoise">Lucas</span> seems unsure if your laughter is a good or bad sign until you take his hand and happily introduce yourself. Despite his earlier nervousness, once the ice is broken he seems to calm down and the two of you have a pleasant conversation as you wait for the bus.<br>
<<set $LucasSocial to 25>>
<span style="color:Green">+Lucas</span><br>
<<set $Attractions.Lucas to 0>>
<br>
[[Ride Bus to School (0:20)|Bus Introduction]]
<</replace>>
<</link>>
[<span style="color:Lightgreen">Positive Relationship</span>/<span style="color:lightcoral">No Attraction</span>]<br>
/* */
<<link "Meanly tease him">>
<<replace"#choice">>
You can’t help but laugh at the awkward boy’s attempt at a good first impression. You tell him that, while his eagerness is kind of cute, he should really tone it down because right now he is trying way too hard.<br>
<br>
<span style="color:LightSteelBlue">“O-oh… Sorry.”</span> <span style="color:DarkTurquoise">Lucas</span> says, dejected. You put your hand on the kid’s shoulder and tell him that, while he seems nice, the desperate reputation isn’t something you’re after and he’ll have to try a lot harder to be your friend. <span style="color:LightSteelBlue">You end the conversation by giving him a light pat on the rear</span> and stepping away to wait for the bus, a few feet from him.<br>
<<set $LucasSocial to -25>>
<span style="color:red">-Lucas</span><br>
<<set $Attractions.Lucas to 1>>
<br>
[[Ride Bus to School (0:20)|Bus Introduction]]
<</replace>>
<</link>>
[<span style="color:Lightcoral">Negative Relationship</span>/<span style="color:Lightgreen">Attraction</span>]<br>
/* */
<<link "Reject him">>
<<replace"#choice">>
You raise an eyebrow and frown at the boy, saying you are not looking for someone who is clearly so desperate for friends. You insult his haphazard appearance and overly smiley attitude before harshly turning away and standing a few feet from the dejected boy.<br>
<br>
<span style="color:LightSteelBlue">“Right… sorry.”</span> <span style="color:DarkTurquoise">Lucas</span> apologizes before sadly staring down at the ground and waiting for the bus in silence.<br>
<<set $LucasSocial to -25>>
<span style="color:red">-Lucas</span><br>
<<set $Attractions.Lucas to 0>>
<br>
[[Ride Bus to School (0:20)|Bus Introduction]]
<</replace>>
<</link>>
[<span style="color:Lightcoral">Negative Relationship</span>/<span style="color:Lightcoral">No Attraction</span>]<br>
</div>You are sitting in Math Class, listening to one of <span style="color:DarkTurquoise">Mr. Randolph</span>’s lectures, when your eyes begin to wander the room. You look at <span style="color:DarkTurquoise">Lucas</span> in the desk next to you and notice that his shoes had become untied. Right then, you hear <span style="color:DarkTurquoise">Mr. Randolph</span> ask Lucas to come up in solve an equation.<br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<div id=choice>
<<link "Warn Lucas">>
<<replace"#choice">>
Before he can stand up you quickly get <span style="color:DarkTurquoise">Lucas</span>’ attention and warn him that his shoes are untied. He thanks you and quickly ties them before walking to the front of the class. The question was simple enough and he manages to solve it without trouble. As he returns to his desk he gives you a smile and a thumbs up.<br>
<<socialChange "Lucas" 1>>
<br>
<<include"Attend Math Finish">>
<</replace>>
<</link>>
<br>
<<link "Ignore it<br>">>
<<replace"#choice">>
You don’t say anything and watch as <span style="color:DarkTurquoise">Lucas</span> trips after only a few steps, crashing into another desk and slamming his wrist against a chair. <span style="color:DarkTurquoise">Mr. Randolph</span> quickly runs over to <span style="color:DarkTurquoise">Lucas</span> who now lays on the floor, holding his wrist and trying not to cry, and helps him up. <span style="color:DarkTurquoise">Mr. Randolph</span> begins to lecture him about his shoelaces, but stops when he realizes <span style="color:DarkTurquoise">Lucas</span> is on the verge of tears and sends him to the nurse.<br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Eyes: "Sad",
Blush: 2,
Cry: 2,
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Mr. Randolph</span> has somebody else solve the equation and the rest of the class continues as normal. <span style="color:DarkTurquoise">Lucas</span> returns about 20 minutes later with red, puffy eyes, but seems otherwise fine.<br>
<br>
<<include"Attend Math Finish">>
<</replace>>
<</link>>
</div><<set $Minutes += 10>>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
/* OPENING */
You sit down next to <span style="color:DarkTurquoise">Lucas</span> on the swings and chat about your various interests while swaying back and forth.
<<set $RandomTopic to random(1, 3)>>
/* TOPIC ONE */
<<if $RandomTopic == 1>>
<span style="color:DarkTurquoise">Lucas</span> talks about one of his favorite shows, called The Cosmic Rangers. A live action show where a team of 5 colorful, spandex wearing heroes battle aliens and monsters. He knows it is not super popular, but loves it all the same.<br>
/* TOPIC TWO */
<<elseif $RandomTopic == 2>>
<span style="color:DarkTurquoise">Lucas</span> brings up that he has been writing a lot recently. While he has never been much of a reader, he has always enjoyed writing and loves coming up with stories and characters.<br>
/* TOPIC THREE */
<<elseif $RandomTopic == 3>>
<span style="color:DarkTurquoise">Lucas</span> gushes over a new episode of his favorite cartoon that came out recently. He realizes he is ranting and tries to stop himself, but you just find it adorable.<br>
<</if>>
/* SOCIAL POINTS GAIN */
<<if $LucasDailyChat != 1>>
<<socialChange "Lucas" 3>>
<<set $LucasDailyChat to 1>>
<<else>>
<<socialChange "Lucas" 1>>
<<set $LucasDailyChat to 1>>
<</if>>
<br>
[[Continue|School Courtyard]]You stand atop the large jungle gym, looking out on the courtyard as you take a moment to catch your breath. You notice <span style="color:DarkTurquoise">Lucas</span> climbing up a rope ladder, barely able to keep his balance. He sees you watching him and waves, but this causes him to lose his balance and tumble backwards. Fortunately, his feet got tangled in the ropes and prevented him from falling painfully to the ground. Unfortunately, he now dangles upside-down a few feet above the ground. <span style="color:Pink">To make matters worse, his $LucasTop.Type falls down as well, completely obscuring his vision and revealing his boyish chest and nipples along with giving a clear view of the waistband of his Briefs.</span> He struggles in an attempt to free himself, but it’s clear he won’t be able to escape easily without some help.<br>
<br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Blush: 1,
Arms: "Bound",
},
},
]>>
<<ad _ad>>
<div id=choice>
<<link "Help him">>
<<replace"#choice">>
He’s too high up for you to help from the ground, so you carefully climb onto the rope ladder next to him and attempt to untangle his legs. <span style="color:DarkTurquoise">Lucas</span> at first panics when he feels something touching his legs, but relaxes once he realizes it is you. It takes a while, the rope ladder had completely tangled around his shoes, meaning you had to untie them so Lucas could slip out, but you finally manage to free him and return him to the ground only slightly lightheaded. <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Uniform",
Mouth: "Happy",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Thanks $LucasNickname!”</span> He says as he gives you a hug. <span style="color:DarkTurquoise">Lucas</span> is thankful, but you spent so much time helping him you feel more stressed than when you began.<br>
<<addMoodlet "Stress" 1>>
<<socialChange "Lucas" 3>>
<<needChange "Fun" 20>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
<span style="color:Green">+Lucas</span><br>
<<link "Leave him be">>
<<replace"#choice">>
You decide it’s not your problem and move to another area of the playground to relax and relieve some stress. None of the other kids in the area seem to help <span style="color:DarkTurquoise">Lucas</span> either, though a few of them do stay to laugh at him. You’re sure <span style="color:DarkTurquoise">Lucas</span> will free himself eventually, but he’ll probably be pretty upset you left him.<br>
<<addMoodlet "Stress" 0>>
<<socialChange "Lucas" -3>>
<<needChange "Fun" 20>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
<span style="color:Red">-Lucas</span><br>
</div>You walk up behind <span class="char-name">Lucas</span> on the swings and place your hands on his shoulders. He jumps, but lets out a sigh of relief upon seeing it was just you.<br>
<<set _ad to [{
Name: "Lucas",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
}]>>
<<ad _ad>>
<<if $QuestLucasPunishmentGame.State == -2 && random(1, 4) == 1>>
<<include "Lucas BJ At School">>
<<else>>
<span class="dialogue-text">“You’ve got to stop sneaking up on me!”</span> He laughs, <span class="dialogue-text">“Do you want to swing?”</span> He points to the empty swing next to him, but you just give him a slight push on the back and say you’d rather push him on the swings. He smiles and you begin to push him harder, the two of you managing to get <span class="char-name">Lucas</span> to an incredible height!<br>
<br>
The young boy cannot help but laugh as his heart races from the sensation of swinging so high. <span class="pink-text">His $LucasTop.Type is displaced by the wind, giving you a cute look at the $LucasUndies.Name that pop out the back of his $LucasBottoms.Type. At one point when you push him, you slide your hands down his back just enough to displace his $LucasUndies.Type slightly, enough to give you a view of the boy’s butt.</span> <span class="char-name">Lucas</span> is so caught up in swinging that he doesn’t even seem to notice.<br>
<br>
Eventually, he calls out that he wants to try and jump off. Letting his height drop a little bit, he leaps off the swings and lands further than he had before, though also tumbled into the dirt due to his speed. You run over to make sure he is alright, but find him laughing loudly on the ground. He thanks you for pushing him on the swings before you both run back and play some more.<br>
<<socialChange "Lucas" 3>>
<<set $Minutes += 20>>
<br>
[[Continue|School Courtyard]]
<</if>><<set $LucasSchoolBully to 1>>
You walk down the hallway a few feet behind <span style="color:DarkTurquoise">Lucas</span>, who is oblivious to your presence as you close the distance. <span style="color:Pink">Without giving him any time to react, you grip the side of his $LucasBottoms.Type and yank them down.</span> <span style="color:DarkTurquoise">Lucas</span> freezes for a moment, before he quickly tries to bend down and pull them back up, but you quickly grab him from behind and hold his arms above his head while lifting his $LucasTop.Type up.<br>
<br>
<span style="color:LightSteelBlue"> “<span style="color:DarkTurquoise">$LucasNickname</span>!? Let me go!”</span> <span style="color:DarkTurquoise">Lucas</span> calls out, unintentionally drawing the attention of everyone else in the hallway. <span style="color:Pink">Everyone turns to see <span style="color:DarkTurquoise">Lucas</span> with his $LucasBottoms.Type at his ankles and his $LucasUndies.Name completely exposed!</span> They all burst out laughing as <span style="color:DarkTurquoise">Lucas</span> turns bright red from embarrassment. <span style="color:LightSteelBlue"> “$Player.Name! Please!”</span> Lucas begins to sob as he tries to wiggle himself free, but his weak arms are unable to even budge your grip.<br>
<<set $LucasEquipment to "Undies">>
<<include"LUCAS Equipment Display">><br>
<br>
<span style="color:LightSteelBlue"> “I gotta post this online!”</span> A boy says while pulling out his phone. <span style="color:LightSteelBlue"> “Dude! You can totally see the outline of his little cock!”</span> Another one laughs. <span style="color:DarkTurquoise">Lucas</span> begins to cry as he is forcefully humiliated in front of everyone, which only adds to the other boy’s taunting.<br>
<br>
After a few more moments of holding him there, you eventually decide to let him go and push him to the ground. He looks up at your with his tear-filled eyes before quickly pulling his $LucasBottoms.Type back up and running off as the other boys continue to laugh.<br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliation"]>>
<<arousalGain 20 _arousalbs _arousalkink>>
<<socialChange "Lucas" -5>>
<br>
<<if $Location.Name == "School South Hallway">>
[[Back|School South Hallway]]
<<elseif $Location.Name == "School East Hallway">>
[[Back|School East Hallway]]
<<elseif $Location.Name == "School West Hallway">>
[[Back|School West Hallway]]
<</if>><<set $LucasSchoolBully to 1>>
You walk down the hallway a few feet behind <span style="color:DarkTurquoise">Lucas</span>, who is oblivious to your presence as you close the distance. Without giving him any time to react, <span style="color:Pink">you plunge your hands into the back of his $LucasUndies.Name, grab hold tightly of the waistband, and yank him into the air by his underwear with all your might.</span><br>
<br>
<span style="color:LightSteelBlue"> “Ahh!”</span> <span style="color:DarkTurquoise">Lucas</span> lets out a girlish scream as he is hoisted up by his briefs, unintentionally attracting the attention of every other boy in the hallway. He is surprisingly light, so you decide to take advantage of this by bouncing him up and down while spinning in a circle, giving everyone a good look. Most of the other boys start laughing as <span style="color:DarkTurquoise">Lucas</span> can do nothing but plead and groan in pain. <span style="color:LightSteelBlue"> “<span style="color:DarkTurquoise">$Player.Name</span>! Please let me go! It hurts!”</span> But you continue painfully bouncing him for a few more moments as his pleads grow louder. <br>
<br>
You then decide to let <span style="color:DarkTurquoise">Lucas</span> go, but only after he starts crying, dropping him to the ground. <span style="color:LightSteelBlue">“Aw, look he’s crying!”</span> You hear a boy from the crowd yell out, <span style="color:LightSteelBlue">“Is the little baby going to tell his mommy?”</span> Everyone continues laughing and teasing <span style="color:DarkTurquoise">Lucas</span> as he runs off in tears.<br>
<<addMoodlet "Gave Wedgie" 6>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliation"]>>
<<arousalGain 20 _arousalbs _arousalkink>>
<<socialChange "Lucas" -5>>
<br>
<<if $Location.Name == "School South Hallway">>
[[Back|School South Hallway]]
<<elseif $Location.Name == "School East Hallway">>
[[Back|School East Hallway]]
<<elseif $Location.Name == "School West Hallway">>
[[Back|School West Hallway]]
<</if>><<inspect "LUCAS Inspect School Hallway">> walks down the hallway.<<inspect "LUCAS Inspect School Hallway">> walks down the hallway.<<inspect "LUCAS Inspect School Hallway">> walks down the hallway.<<switch $LucasSche.Activity>>
<<case "Drama">>
<<inspect "LUCAS Inspect Drama">> sits on the edge of the stage humming to himself.
<<case "Drama Practice">>
<<inspect "LUCAS Inspect Drama Practice">> seems to be getting some personal acting practice with <span style="color:DarkTurquoise">Mr. Julien</span>.
<</switch>><<switch $LucasSche.Activity>>
<<case "School Lunch">>
<<inspect "LUCAS Inspect School Lunch">> sits at the table eating lunch.
<<case "Cafeteria">>
<<inspect "LUCAS Inspect Cafeteria">> sits at a table writing.
<</switch>><<inspect "LUCAS Inspect English">> sits at his desk patiently.<<inspect "LUCAS Inspect History">> sits at his desk patiently.<<inspect "LUCAS Inspect Science">> sits at his desk patiently.<<inspect "LUCAS Inspect Math">> sits at his desk patiently.<<switch $LucasSche.Activity>>
<<case "Gym">>
<<inspect "LUCAS Inspect Gym">> is changing into his gym clothes.
<<case "Gym Shower">>
<<inspect "LUCAS Inspect Gym Shower">> stands in a towel going through his locker.
<</switch>><<inspect "LUCAS Inspect School Playground">> is currently playing on the swings.<<switch $LucasSche.Activity>>
<<case "Walking">>
<<inspect "LUCAS Inspect Northend Walking">> walks down the street.
<<case "Take Out Trash">>
You notice <<inspect "LUCAS Inspect Take Out Trash">> taking out the trash.
<<case "Take Out Trash PJ">>
You notice <<inspect "LUCAS Inspect Take Out Trash PJ">> in his Pajamas taking out the trash.
<<case "Waiting for Bus">>
<<inspect "LUCAS Inspect Waiting for Bus">> stands on the sidewalk waiting for the school bus.
<</switch>><<inspect "LUCAS Inspect School Waiting for Bus">> stands outside waiting for the bus./* SOCIAL LEVELS */
<<if $LucasSocialRank == -3>>
<<set $LucasRelationship to "Hated">>
<span style="color:DarkRed">Lucas Hates you!</span>
<br>
<<elseif $LucasSocialRank == -2>>
<<set $LucasRelationship to "Enemies">>
<span style="color:DarkRed">You and Lucas are Enemies.</span>
<br>
<<elseif $LucasSocialRank == -1>>
<<set $LucasRelationship to "Very Disliked">>
<span style="color:Red">Lucas really Dislikes you.</span>
<br>
<<elseif $LucasSocialRank == 0 and $LucasSocial <= -50>>
<<set $LucasRelationship to "Disliked">>
<span style="color:Red">Lucas Dislikes you. </span>
<br>
<<elseif $LucasSocialRank == 0 and $LucasSocial < 50>>
<<set $LucasRelationship to "Acquaintances">>
<span style="color:Yellow">You and Lucas are Acquaintances.</span>
<br>
<<elseif $LucasSocialRank == 0 and $LucasSocial >= 50>>
<<set $LucasRelationship to "Liked">>
<span style="color:LightGreen">Lucas Likes you.</span>
<br>
<<elseif $LucasSocialRank == 1>>
<<set $LucasRelationship to "Friends">>
<span style="color:Green">You and Lucas are Friends.</span>
<br>
<<elseif $LucasSocialRank == 2>>
<<set $LucasRelationship to "Good Friends">>
<span style="color:DarkGreen">You and Lucas are Good Friends!</span>
<br>
<<elseif $LucasSocialRank == 3>>
<<set $LucasRelationship to "Close Friends">>
<span style="color:DarkGreen">You and Lucas are Close Friends!</span>
<br>
<<elseif $LucasSocialRank == 4>>
<<set $LucasRelationship to "Best Friends">>
<span style="color:Cyan">You and Lucas are Best Friends!</span>
<br>
<<elseif $LucasSocialRank == 5>>
<<set $LucasRelationship to "Love">>
<span style="color:Pink">You and Lucas Love each other!</span>
<br>
<</if>>
<div class="social-bar-group">
<<if $LucasSocialRank == 0>>
<img src="Images\UI\Social\SocialRank0.png" width="35" alt="Rank0">
<<elseif $LucasSocialRank == 1>>
<img src="Images\UI\Social\SocialRank1.png" width="35" alt="Rank1">
<<elseif $LucasSocialRank == 2>>
<img src="Images\UI\Social\SocialRank2.png" width="70" alt="Rank1">
<<elseif $LucasSocialRank == 3>>
<img src="Images\UI\Social\SocialRank3.png" width="105" alt="Rank1">
<<elseif $LucasSocialRank == 4>>
<img src="Images\UI\Social\SocialRank4.png" width="140" alt="Rank1">
<<elseif $LucasSocialRank == 5>>
<img src="Images\UI\Social\SocialRank5.png" width="175" alt="Rank1">
<</if>>
/* SOCIAL GAUGE */
<div class="social-bar-gauge">
<<set _data = clone({
text: $LucasSocial,
value: Math.abs($LucasSocial),
max: 100,
min: 0,
color: getSocialBarColor($LucasSocial),
showText: true,
})>>
<<progressbar _data>>
</div>
</div>
/* MAX MIN */
<<if $LucasSocial > 120>>
<<set $LucasSocial to 120>>
<</if>>
<<if $LucasSocial < -120>>
<<set $LucasSocial to -120>>
<</if>>Standing in the small area between your house and the fence, you move to a hole in the fence just big enough to peer through. It faces <span style="color:DarkTurquoise">Lucas</span>’ bedroom, which has no curtains since it faces a wooden fence that he ‘believes’ obscures all vision. This gives you a clear view into his room and everyone inside it. His room is very kidlike. Blue painted walls, a bookcase filled with more toys than books, and videogame blanket on his bed. <br>
<br>
<<if $Time.after(21) or $Time.before(6)>>
/* Setting random small chance */
<<set _random to random(1, 20)>>
<<if _random == 20>>
<<include"Lucas Spying Through Window Masturbation">>
<<else>>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Pajamas",
Mouth: "Happy",
Eyes: "Closed",
},
},
]>>
<<ad _ad>>
You notice <span style="color:DarkTurquoise">Lucas</span> currently in his bed asleep. <span style="color:Pink">He looks cute and peaceful.</span>
<<set $SeenLucasPJs to 1>>
<br>
[[Leave|PH Backyard][$Minutes += 5]]
<</if>>
<<elseif $Time.between(6, 30, 6, 45) or $Time.between(20, 0, 20, 30)>>
<span style="color:Pink">You blush upon seeing <span style="color:DarkTurquoise">Lucas</span> in the middle of changing, wearing nothing but a pair of $LucasUndies.Name!</span> <br><br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Undies",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:Pink">His $LucasUndies.Type leave little to the imagination, even less so as he bends over to grab a shirt from the drawer under his bed. His behind was pointed directly at the window, giving a view that would only be clearer had he been naked. The mere thought of catching him in that state causes you to blush. As he stands up, <span style="color:DarkTurquoise">Lucas</span> turns to the mirror on his closet door and inspects himself, exhaling in order to get a good look at his partially exposed ribs.</span> <br>
<br>
<span style="color:Pink">He wasn’t a bad-looking kid and obviously tried to keep himself healthy, though was still pretty skinny and had little in the way of muscles. Suddenly, <span style="color:DarkTurquoise">Lucas</span> gets a cute little smirk on his face before he begins to flex and pose in the mirror! He turned, admiring his form from multiple angles, and tossed in some silly poses along with his heroic ones, prompting a silent giggle from him.</span> <br>
<div id=choice>
<<link "[Image]<br>">>
<<replace"#choice">>
<<link[img[Images\Zooms\Zoom Icon.png]]>>
<<script>>
Dialog.setup("Lucas", "Character Menu");
Dialog.wiki(Story.get("Lucas Spy Mirror").processText());
Dialog.open();
<</script>>
<</link>>
<div style="position: relative">
<img src="Images\Special\Lucas Spy\Lucas Spy Room.png" style="position: absolute; left: 0; top: 0" width="800vw">
<<if $LucasUndies.Color == "Red">>
<img src="Images\Special\Lucas Spy\Lucas Spy Red.png" style="position: relative; left: 0; top: 0" width="800vw">
<<elseif $LucasUndies.Color == "Blue">>
<img src="Images\Special\Lucas Spy\Lucas Spy Blue.png" style="position: relative; left: 0; top: 0" width="800vw">
<<elseif $LucasUndies.Color == "Green">>
<img src="Images\Special\Lucas Spy\Lucas Spy Green.png" style="position: relative; left: 0; top: 0" width="800vw">
<<else>>
<img src="Images\Special\Lucas Spy\Lucas Spy White.png" style="position: relative; left: 0; top: 0" width="800vw">
<</if>>
</div>
<span style="color:lightgreen">Art by: <strong>BubblegumBupkis</strong></span>
<</replace>>
<</link>>
</div>
<br>
<span style="color:Pink">You could only imagine what <span style="color:DarkTurquoise">Lucas</span> was seeing in the mirror. He was probably imagining himself with a square jaw, perfect smile, and bulging muscles. Along with something else bulging much more prominently than it currently does. The strong, handsome <span style="color:DarkTurquoise">Lucas</span> the boy saw in the mirror was deeply contrasted by the cute and skinny boy in the real world, who was made even cuter by his admittedly childish choice of undergarments and room décor. Still, you couldn’t help but smile at how innocent he looked.</span> <br>
<br>
[[Leave|PH Backyard][$Minutes += 5]]
<<set _arousalbs to []>>
<<set _arousalkink to ["Voyeurism"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
<<elseif $Time.between(16, 0, 18, 0)>>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
You see <span style="color:DarkTurquoise">Lucas</span> playing with a collection of toys from the cartoon Cosmic Rangers. You can’t hear what he is saying, but he seems to be having them battle his stuffed dog.
<br>
[[Leave|PH Backyard][$Minutes += 5]]
<<elseif $Time.between(18, 0, 20, 0)>>
You see <span style="color:DarkTurquoise">Lucas</span> playing with a collection of toys from the cartoon Cosmic Rangers. You can’t hear what he is saying, but he seems to be having them battle his stuffed dog.
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Pajamas",
Mouth: "Happy",
},
Clothes: {
Top: $None,
Outer: $None,
},
},
]>>
<<ad _ad>>
<<set $SeenLucasPJs to 1>>
<<if $Random == 1>>
At one point the stuffed dog gets in a big hit, as <span style="color:DarkTurquoise">Lucas</span> tosses all of the Rangers onto his bed. He then mimics the impact, jumping from his desk chair to his bed. He lands in the center of his bed, but looses his balance and tumbles backwards and slides off the side of the bed headfirst. <span style="color:Pink">As he does, his pajama pants get caught and slip down to his ankles, revealing his $LucasUndies.Name!</span> You can hear his muffled laughter as he pulls them back up and returns to his game.<br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Undies",
Mouth: "Happy",
Blush: 2,
},
},
]>>
<<ad _ad>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Voyeurism"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
[[Leave|PH Backyard][$Minutes += 5]]
<<else>>
[[Leave|PH Backyard][$Minutes += 5]]
<</if>>
<<else>>
The room appears to be empty at the moment.<br>
<br>
[[Leave|PH Backyard][$Minutes += 5]]
<</if>>/*Has a very small chance to occur when spying on Lucas during his “Sleep” phase via the hole in the fence.*/
Based on the time, you expect <span style="color:DarkTurquoise">Lucas</span> to be asleep in bed. He seems to have a strict bedtime and is normally always sleeping at this hour. <span style="color:Yellow">However, you instead see something so unexpected that you nearly gasp out in surprise and have to cover your mouth to avoid making too much noise. As, while <span style="color:DarkTurquoise">Lucas</span> is in bed, he isn’t sleeping.</span> <br>
<br>
<<linkreplace "Continue">>
<span style="color:Pink">His blanket tossed aside, <span style="color:DarkTurquoise">Lucas</span> lay on his bed completely and utterly naked. His face is contorted with a pleasurable, intense expression as his cheeks are bright red. His knees are up, and his legs are spread while one hand is placed upon his forehead as the other grips his fully erect penis. You have caught <span style="color:DarkTurquoise">Lucas</span> masturbating.</span> <br>
<<art "Images\\Special\\Lucas Spy Masturbation\\Lucas Spy Masturbation 1.gif" "Rayray" "https:rayray.fanbox.cc" 700>>
<span style="color:Pink">The boy is rubbing his boyhood with his entire hand, jacking it slowly but with rhythmic consistency. You are stunned, left watching with your mouth agape. You are watching <span style="color:DarkTurquoise">Lucas</span> in his most private moment; a moment you are sure he’d die of embarrassment from it if he knew you were watching. But you can’t look away, watching the boy pleasure himself in this intimate moment.</span> <br>
<br>
<<linkreplace "Continue">>
<<art "Images\\Special\\Lucas Spy Masturbation\\Lucas Spy Masturbation 2.gif" "Rayray" "https:rayray.fanbox.cc" 700>>
<span style="color:Pink">Then <span style="color:DarkTurquoise">Lucas</span> raises his hips into the air, quickening his pace as he bites his lips, and you imagine moans escaping his mouth. He quickens his pace, jacking it faster and faster as his body humps the air above him, no doubt approaching a powerful climax. Despite everything telling you that watching this is wrong, you can’t look away and subconsciously move your hand to your own crotch, slowly rubbing it as you watch <span style="color:DarkTurquoise">Lucas</span> go faster and faster until-</span> <br>
<br>
<span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span> freezes with one final thrust as you see a small amount of white fluid shoot out of his penis into the air and land on his chest. Two more small squirts shoot out, dripping onto his stomach as <span style="color:DarkTurquoise">Lucas</span>’ entire body twitches in intense pleasure before he slumps back down onto his bed, breathing heavily and exhausted. The realization hits that you had just watched <span style="color:DarkTurquoise">Lucas</span> orgasm without him knowing.</span> <br>
<br>
<<linkreplace "Continue">>
<<art "Images\\Special\\Lucas Spy Masturbation\\Lucas Spy Masturbation 3.gif" "Rayray" "https:rayray.fanbox.cc" 700>>
<span style="color:DarkTurquoise">Lucas</span> lays there for a minute before releasing his penis and sprawling his limbs out. <span style="color:Pink">You eye his red, spent penis, which has already begun to return to its flaccid state, and are mesmerized as small droplets of the boy’s semen continue to come out of it. <span style="color:DarkTurquoise">Lucas</span> then opens his eyes, staring down at his penis, which points up at him. He stares at it for a minute, only moving once to wipe the drool from his mouth. You can’t help but wonder what is going through the boy’s head, and what WAS going through his head as he reached climax.</span> You then imagine how he’d react if he just so happened to peek over and spotted you eyeing at him from the fence. Even though it is impossible to tell if someone is spying from that side, you can’t help but wonder and imagine his cute, embarrassed face. <br>
<br>
<span style="color:Pink">You continue to watch <span style="color:DarkTurquoise">Lucas</span> as he cleans up. Wiping up the semen with some tissues he had collected beforehand; silently chuckling as he cringes as he wipes his still-sensitive penis clean. He then disposes of the evidence, placing the tissues at the bottom of his trashcan before begins to stretch, still butt naked, and eye himself in the mirror.</span> <br>
<br>
<span style="color:DarkTurquoise">Lucas</span> eventually puts on some underwear and pajamas before shutting off his lamp and heading to sleep. You watch for a few minutes longer, regoing over the events in your mind, before you turn away and quietly wish <span style="color:DarkTurquoise">Lucas</span> a good night. <span style="color:Pink">If only he knew what you just saw…</span> <br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Voyeurism"]>>
<<arousalGain 30 _arousalbs _arousalkink>>
<<needChange "Fun" 20>>
<br>
[[Leave|PH Backyard][$Minutes += 5]]
<</linkreplace>>
<</linkreplace>>
<</linkreplace>><<set $Minutes += 20>>
/* OPENING */
<<if $LucasSocial >= 0 or $LucasSocialRank >= 1>>
You walk over to <span style="color:DarkTurquoise">Lucas</span> and ask if you can join him. <span style="color:LightSteelBlue"> “Sure!”</span> He smiles, slowing himself down enough to talk as you take a seat on the swing next to him. <span style="color:LightSteelBlue"> “If you get really high and jump off at the right point, you can go super far. I bet you can’t jump further than me!”</span><br>
<br>
<<elseif $LucasSocial < 0>>
You walk over to <span style="color:DarkTurquoise">Lucas</span> and ask if you can join him. <span style="color:LightSteelBlue"> “Oh, okay.”</span> He smiles, though seems slightly unsure as you take a seat on the swing next to him. <span style="color:LightSteelBlue"> “Well, if you swing really high and jump off at the right point, you can go super far. So I was seeing how far I could go.”</span><br>
<br>
<</if>>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<div id=choice>
<<link "Swing Together ">>
<<replace"#choice">>
<<set $Random to random(1, 2)>>
/* WIN */
<<if $Random == 1>>
You both begin to swing and quickly gain height, though you’ve managed to gain much more than <span style="color:DarkTurquoise">Lucas</span>. <span style="color:LightSteelBlue">“Alright!”</span> <span style="color:DarkTurquoise">Lucas</span> yells out, <span style="color:LightSteelBlue">“We jump on three. Ready? One… two… three!”</span> You both jump off at the peak of your swings. You feel a surge of adrenaline rushing in your chest as you fly through the air, barely managing to land on your feet without falling. Taking a moment to catch your breath, you notice that you’ve gone about half a foot further than Lucas.<br>
<br>
<span style="color:LightSteelBlue">“No!”</span> <span style="color:DarkTurquoise">Lucas</span> over-dramatically falls to his knees. <span style="color:LightSteelBlue">“You’re pretty good $LucasNickname. But I bet I’ll beat you if we do it again!”</span> You both laugh as your run back to the swings to go again. You enjoy your time together.<br>
<<socialChange "Lucas" 3>>
<<needChange "Fun" 20>>
<br>
[[Continue|School Courtyard]]
/* LOSE */
<<elseif $Random == 2>>
You both begin to swing and quickly gain height, though <span style="color:DarkTurquoise">Lucas</span> seems to be gaining more than you. <span style="color:LightSteelBlue">“Alright!”</span> <span style="color:DarkTurquoise">Lucas</span> yells out, <span style="color:LightSteelBlue">“We jump on three. Ready? One… two… three!”</span> You both jump off at the peak of your swings. You feel a surge of adrenaline rushing in your chest as you fly through the air, barely managing to land on your feet without falling. Taking a moment to catch your breath, you look over and see that <span style="color:DarkTurquoise">Lucas</span> has landed about half a foot further than you.<br>
<br>
<span style="color:LightSteelBlue">“I won!”</span> <span style="color:DarkTurquoise">Lucas</span> cheers happily through deep breaths, <span style="color:LightSteelBlue">“I knew you couldn’t go further than me!”</span> You and Lucas both laugh as you run back to the swings to go again. You enjoy your time together.<br>
<<socialChange "Lucas" 3>>
<<needChange "Fun" 20>>
<br>
[[Continue|School Courtyard]]
<</if>>
<</replace>>
<</link>>
<span style="color:Green">+Social</span><br>
<<if $LucasSocial >= 0 and $LucasSwingBet != 1>>
<<link "Make it interesting ">>
<<replace"#choice">>
<<set $LucasSwingBet to 1>>
You smile, since <span style="color:DarkTurquoise">Lucas</span> seems so sure of himself you ask if you two should make it more interesting with a bet. <span style="color:LightSteelBlue"> “A bet?”</span> <span style="color:DarkTurquoise">Lucas</span> looks at you confused for a second then smiles, <span style="color:LightSteelBlue"> “Alright! What's the bet?”</span><br>
<br>
<div id=choice2>
<<if $Money > 0>>
<<link "Bet: $1<br>">>
<<replace"#choice2">>
<<set $Random to random(1, 2)>>
You pull out a dollar and say that the loser has to pay the winner. <span style="color:LightSteelBlue">“Alright!”</span> <span style="color:DarkTurquoise">Lucas</span> smiles in confidence, <span style="color:LightSteelBlue">“But when I win, I’m going to buy a candy bar with your dollar and you have to watch me eat it!”</span>
/* WIN */
<<if $Random == 1>>
You both begin to swing and quickly gain height, though you’ve managed to gain much more than <span style="color:DarkTurquoise">Lucas</span>. <span style="color:LightSteelBlue">“Alright!”</span> <span style="color:DarkTurquoise">Lucas</span> yells out, <span style="color:LightSteelBlue">“We jump on three. Ready? One… two… three!”</span> You both jump off at the peak of your swings. You feel a surge of adrenaline rushing in your chest as you fly through the air, barely managing to land on your feet without falling. <span style="color:Green">Taking a moment to catch you breath, you notice that you’ve gone about half a foot further than Lucas.</span><br>
<br>
<span style="color:LightSteelBlue">“No!”</span> <span style="color:DarkTurquoise">Lucas</span> overdramatically falls to his knees. <span style="color:LightSteelBlue">“You’re pretty good $LucasNickname. Here's your prize!”</span> He presents you with a folded up dollar from his pocket and you both run back to play on the swings some more.<br>
<<set $Money += 1>>
<<socialChange "Lucas" 3>>
<<needChange "Fun" 20>>
<br>
[[Continue|School Courtyard]]
/* LOSE */
<<elseif $Random == 2>>
You both begin to swing and quickly gain height, though <span style="color:DarkTurquoise">Lucas</span> seems to be gaining more than you. <span style="color:LightSteelBlue">“Alright!”</span> <span style="color:DarkTurquoise">Lucas</span> yells out, <span style="color:LightSteelBlue">“We jump on three. Ready? One… two… three!”</span> You both jump off at the peak of your swings. You feel a surge of adrenaline rushing in your chest as you fly through the air, barely managing to land on your feet without falling. <span style="color:Red">Taking a moment to catch you breath, you look over and see that <span style="color:DarkTurquoise">Lucas</span> has landed about half a foot further than you.</span><br>
<br>
<span style="color:LightSteelBlue">“I won!”</span> <span style="color:DarkTurquoise">Lucas</span> cheers happily through deep breathes, <span style="color:LightSteelBlue">“I knew you couldn’t go further than me!”</span> You hand over a dollar and, as promised, you follow <span style="color:DarkTurquoise">Lucas</span> over to the vending machine and watch him get a candy bar. Though he decides to take pity on you, giving you half.<br>
<<socialChange "Lucas" 3>>
<<needChange "Fun" 20>>
<<set $Money -= 1>>
<br>
[[Continue|School Courtyard]]
<</if>>
<</replace>>
<</link>>
<</if>>
<<if $PlayerUndies.Name != "None">>
<<link "Bet: Winner gives loser a wedgie<br>">>
<<replace"#choice2">>
You smile, suggesting that the winner gets to give the loser a wedgie. <span style="color:DarkTurquoise">Lucas</span> giggles at the embarrassing bet. <span style="color:LightSteelBlue"> “Alright, but we’ll do it behind a tree so the other kids don’t see. Well I mean I'll give it to you behind a tree, cause there’s no way I’m going to loose to you!”</span><br>
<br>
<<set $Random to random(1, 2)>>
/* WIN */
<<if $Random == 1>>
You both begin to swing and quickly gain height, though you’ve managed to gain much more than <span style="color:DarkTurquoise">Lucas</span>. <span style="color:LightSteelBlue">“Alright!”</span> <span style="color:DarkTurquoise">Lucas</span> yells out, <span style="color:LightSteelBlue">“We jump on three. Ready? One… two… three!”</span> You both jump off at the peak of your swings. You feel a surge of adrenaline rushing in your chest as you fly through the air, barely managing to land on your feet without falling. <span style="color:Green">Taking a moment to catch your breath, you notice that you’ve gone about half a foot further than Lucas.</span><br>
<br>
<span style="color:LightSteelBlue">“No!”</span> <span style="color:DarkTurquoise">Lucas</span> over-dramatically falls to his knees. <span style="color:LightSteelBlue">“You beat me.”</span> You notice him blushing as he chuckles nervously, <span style="color:LightSteelBlue">“I guess that means you get to give me a wedgie.”</span> You take <span style="color:DarkTurquoise">Lucas</span> behind a tree near the corner of the courtyard, far out of view of the other boys. Once he makes sure no one can see you two, he turns around, lifts his shirt, and bends over. <span style="color:Pink">You eye the waistband of his $LucasUndies.Name peeking out from his $LucasBottoms.Type.</span><br>
<br>
<span style="color:Pink">You feel his body shiver as you grab hold of his underwear. You then take a deep breath, before yanking them upwards with all your strength!</span> <span style="color:DarkTurquoise">Lucas</span> instantly lets out a pained scream as he is lifted off the ground, but he quickly covers his mouth to avoid drawing attention. You dangle him there until you feel his muffled giggles and groans may draw attention and lower him to the ground. He immediately sticks his hands in the front of his $LucasBottoms.Type to free his crotch from being squeezed as he continues his pained laughter.<br>
<br>
<span style="color:LightSteelBlue">"That hurt!"</span> You’d almost feel bad if he wasn’t saying that with a large smile, <span style="color:LightSteelBlue">“I felt like my penis was going to go inside of me!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Lucas</span> unbuttons his $LucasBottoms.Type and pulls them down in order to fix his underwear, giving you a clear view of the front of his $LucasUndies.Name.</span> <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Uniform",
Mouth: "Happy",
Blush: 1,
PantsDown: true,
},
},
]>>
<<ad _ad>>
Once he’s fixed his clothing, you both return to the swings and continue playing.<br>
<<addMoodlet "Gave Wedgie" 3>>
<<socialChange "Lucas" 3>>
<<needChange "Fun" 20>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliation", "Wedgier"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<br>
[[Continue|School Courtyard]]
/* LOSE */
<<elseif $Random == 2>>
You both begin to swing and quickly gain height, though <span style="color:DarkTurquoise">Lucas</span> seems to be gaining more than you. <span style="color:LightSteelBlue">“Alright!”</span> <span style="color:DarkTurquoise">Lucas</span> yells out, <span style="color:LightSteelBlue">“We jump on three. Ready? One… two… three!”</span> You both jump off at the peak of your swings. You feel a surge of adrenaline rushing in your chest as you fly through the air, barely managing to land on your feet without falling. <span style="color:Red">Taking a moment to catch your breath, you look over and see that <span style="color:DarkTurquoise">Lucas</span> has landed about half a foot further than you.</span><br>
<br>
<span style="color:LightSteelBlue">“I won!”</span> <span style="color:DarkTurquoise">Lucas</span> cheers happily through deep breaths, <span style="color:LightSteelBlue">“I knew you couldn’t go further than me!”</span> You sigh in frustration, but admit defeat. <span style="color:LightSteelBlue">“That means I get to give you a wedgie!”</span> <span style="color:DarkTurquoise">Lucas</span> doesn’t even try to hide his obvious excitement at this outcome. He leads you behind a tree in the corner of the courtyard, far away from any onlookers. He then has you turn around, lift your $PlayerTop.Type, and bend over. <span style="color:Pink">You shiver slightly as he grabs the waistband of your $PlayerUndies.Type and performs a few tiny pulls to test his grip.</span> <span style="color:LightSteelBlue">“Alright, I’ll do it on 3. One…!”</span> <span style="color:DarkTurquoise">Lucas</span> suddenly yanks up, catching you off guard and nearly causing you to fall forward. You let out a pained yelp as you feel your groin painfully squeezed. He isn’t strong enough to lift you off of the ground, but he does force you to your tippy toes. <br>
<br>
He continues to yank your $PlayerUndies.Type for about a minute before he lets them go, causing the waistband to snap against your back. <span style="color:Pink">He begins to laugh loudly as you attempt to pick the wedgie out of your butt, before realizing you’ll have to pull your $PlayerBottoms.Type down in order to fix your underwear, giving <span style="color:DarkTurquoise">Lucas</span> a clear view of your $PlayerUndies.Name.</span><br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Uniform",
Mouth: "Happy",
Blush: 1,
},
},
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 2,
PantsDown: true,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“That was funny!”</span> <span style="color:DarkTurquoise">Lucas</span> face is bright red from laughing, <span style="color:LightSteelBlue">“Come on! You should practice more so you don’t lose so badly next time!”</span> He grabs your hand and you both run back to the swings.<br>
<<addMoodlet "Wedgie" 3>>
<<socialChange "Lucas" 3>>
<<needChange "Fun" 20>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Wedgiee", "Humiliated"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<br>
[[Continue|School Courtyard]]
<</if>>
<</replace>>
<</link>>
<</if>>
<<link "Bet: Loser flashes their penis<br>">>
<<replace"#choice2">>
You think for a moment and then smile. You motion for <span style="color:DarkTurquoise">Lucas</span> to come closer and whisper in his ear that the loser should have to show his penis to the winner.
<<if $LucasSocial < 75 and $LucasSocialRank <= 0>>
<span style="color:DarkTurquoise">Lucas</span> blushes and looks away, instinctively putting his hands in front of his crotch. <span style="color:LightSteelBlue">“I don’t… I don’t want to do that.”</span> <span style="color:Red"><span style="color:DarkTurquoise">Lucas</span> seems uncomfortable with the suggestion. If the two of you knew each other better, he may be more comfortable with the idea of exposing himself in front of you.</span><br>
<br>
Sensing the mood shift, you attempt to play it off as a joke and suggest you just swing together without making it a contest. Lucas agrees, but due to how uncomfortable the situation is you find yourselves swinging in an awkward silence.<br>
<<socialChange "Lucas" -3>>
<br>
[[Continue|School Courtyard]]
<<else>>
<span style="color:DarkTurquoise">Lucas</span> blushes and looks away, instinctively putting his hands in front of his crotch. <span style="color:LightSteelBlue">“But that’s naughty.”</span> <span style="color:Green">He can’t hide the shy smile that appears on his face.</span> <span style="color:LightSteelBlue">“Alright. But we can’t tell anyone or else we’d get in trouble.”</span> You nod in agreement, causing Lucas to giggle as you both sit back down on the swings.<br>
<br>
<<set $Random to random(1, 2)>>
/* WIN */
<<if $Random == 1>>
You both begin to swing and quickly gain height, though you’ve managed to gain much more than <span style="color:DarkTurquoise">Lucas</span>. <span style="color:LightSteelBlue">“Alright!”</span> <span style="color:DarkTurquoise">Lucas</span> yells out, <span style="color:LightSteelBlue">“We jump on three. Ready? One… two… three!”</span> You both jump off at the peak of your swings. You feel a surge of adrenaline rushing in your chest as you fly through the air, barely managing to land on your feet without falling. <span style="color:Green">Taking a moment to catch your breath, you notice that you’ve gone about half a foot further than Lucas.</span><br>
<br>
You remind <span style="color:DarkTurquoise">Lucas</span> of the bet, causing him to once again turn bright red. <span style="color:LightSteelBlue">“We can’t do it here or someone else may see!”</span> He points to a collection of trees in the corner of the courtyard, away from all the other boys. <span style="color:LightSteelBlue">“Over there.”</span> <span style="color:DarkTurquoise">Lucas</span> walks over slowly, causing you to pull him quicker by the arm. Once there, he grips the front of his $LucasBottoms.Type and attempts to psych himself up.<br>
<br>
<span style="color:LightSteelBlue">“It’s alright, we’re friends. Friends see each other’s ‘things’ all the time. It’s perfectly normal.”</span> He begins to laugh nervously, <span style="color:LightSteelBlue">“It just feels so weird doing it at school, what if someone walks by? Or a camera sees us? We could get in big trouble!”</span> You tell Lucas to take a deep breath and calm down.<br>
<br>
<span style="color:LightSteelBlue">“Alright alright!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Lucas</span> unzips the front of his $LucasBottoms.Type and grabs hold of the front of his $LucasUndies.Name.</span> <span style="color:LightSteelBlue">“But only for a few seconds okay?”</span> <span style="color:Pink">He takes another deep breath before slowly pulling down the front of his underwear.</span><br>
<br>
<<if $LucasCut == "Uncut">>
<span style="color:Pink"><span style="color:DarkTurquoise">Lucas</span>’ Average Sized Penis sits flaccid before you. You lean in closer to get a better look. It looks smooth and cute and he doesn’t even have the faintest wisps of Pubic Hair, adding to his boyish appearance. It was uncut and he had a bit of extra foreskin poking off the tip.</span>
<<elseif $LucasCut == "Cut">>
<span style="color:Pink"><span style="color:DarkTurquoise">Lucas</span>’ Average Sized Penis sits flaccid before you. You lean in closer to get a better look. He was circumcised and the glans of his penis looked pink and sensitive, which added to his boyish appearance.</span>
<</if>>
<span style="color:LightSteelBlue">“Your breath tickles.”</span> Lucas whispers as he tightens his hands uncomfortably. <span style="color:Pink">You smirk and intentionally blow on his Penis, causing it to twitch and begin to stiffen.</span> <span style="color:DarkTurquoise">Lucas</span> let out an embarrassed yelp and quickly pulls his Briefs back up.<br>
<<set _ad to [
{
Name: "Lucas",
ShowZoom: true,
ShowZoomOnlyPenis: true,
State: {
Outfit: "Uniform",
Mouth: "Frown",
Arms: "Hide",
Blush: 3,
PantsDown: true,
},
Clothes: {
Undies: $None,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Don’t do that!”</span> He cries out as he quickly fixes his clothes. You can’t help but laugh and point out how he seemed to like it, causing <span style="color:DarkTurquoise">Lucas</span> to become flustered and argue back. After a few seconds, you both realize that you were in danger of drawing attention so decided to head back to the swings, still giggling at your lewd actions.<br>
<<addMoodlet "Lewd Experience" 4>>
<<addMoodlet "Wedgie" 3>>
<<socialChange "Lucas" 3>>
<<needChange "Fun" 20>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliation", "Preteens"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
<br>
[[Continue|School Courtyard]]
/* LOSE */
<<elseif $Random == 2>>
You both begin to swing and quickly gain height, though <span style="color:DarkTurquoise">Lucas</span> seems to be gaining more than you. <span style="color:LightSteelBlue">“Alright!”</span> <span style="color:DarkTurquoise">Lucas</span> yells out, <span style="color:LightSteelBlue">“We jump on three. Ready? One… two… three!”</span> You both jump off at the peak of your swings. You feel a surge of adrenaline rushing in your chest as you fly through the air, barely managing to land on your feet without falling. <span style="color:Red">Taking a moment to catch your breath, you look over and see that <span style="color:DarkTurquoise">Lucas</span> has landed about half a foot further than you.</span><br>
<br>
<span style="color:LightSteelBlue">“I won.”</span> <span style="color:DarkTurquoise">Lucas</span> giggles, <span style="color:LightSteelBlue">“So you remember what that means, right?”</span> You nod. <span style="color:DarkTurquoise">Lucas</span> grabs you by the arm, leading to behind some trees in the corner of the courtyard. <span style="color:LightSteelBlue">“We’ll do it over here so no one else sees.”</span> <span style="color:DarkTurquoise">Lucas</span> giggles to himself the whole way, worrying about being seen and getting in trouble. Once you are firmly behind the tree and are sure no one else is watching, <span style="color:Pink">you grab the front of your $PlayerBottoms.Type and pull them down enough to expose your $Player.PenisSize Penis.</span><br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Uniform",
Mouth: "Happy",
Blush: 3,
},
},
{
Name: "Player",
ShowZoom: true,
ShowZoomOnlyPenis: true,
State: {
Mouth: "Happy",
Blush: 2,
PantsDown: true,
},
Clothes: {
Undies: $None,
},
},
]>>
<<ad _ad>>
<<if $Player.PenisSize == "Small" or $Player.PenisSize == "Tiny">>
<span style="color:LightSteelBlue">“It’s so cute.”</span> <span style="color:DarkTurquoise">Lucas</span> smirks at the size of your boyhood.
<<elseif $Player.PenisSize == "Average">>
<span style="color:LightSteelBlue">“It looks just like mine.”</span> <span style="color:DarkTurquoise">Lucas</span> examines your Penis.
<<else>>
<span style="color:LightSteelBlue">“Wow, it’s so big.”</span> <span style="color:DarkTurquoise">Lucas</span> whispers.
<</if>>
<span style="color:LightSteelBlue">“I know the grownups tell us we’re suppose to keep our privates… private.”</span> He leans in for a closer look. <span style="color:LightSteelBlue">“But it doesn’t feel that wrong, does it?”</span> <span style="color:Pink">He is close enough that you can feel his breath on your penis, tickling it and causing it to twitch.</span> <span style="color:LightSteelBlue">“It moved!”</span> <span style="color:DarkTurquoise">Lucas</span> laughs as you decide to recover yourself. As you fix your clothing, <span style="color:DarkTurquoise">Lucas</span> looks like he wants to ask you something, but stops himself and says the two of you should head back to the playground before anyone gets suspicious.<br>
<<addMoodlet "Lewd Experience" 4>>
<<addMoodlet "Wedgie" 3>>
<<socialChange "Lucas" 3>>
<<needChange "Fun" 20>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliated", "Exhibitionism"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
<br>
[[Continue|School Courtyard]]
<</if>>
<</if>>
<</replace>>
<</link>>
/*SECOND DIV END */
</div>
<</replace>>
<</link>>
<span style="color:Yellow">+Social?</span><br>
<</if>>
/* FIRST DIV END */
</div>/* VISIT SET UP */
/* SLEEPING */
<<if $Time.before(7)>>
<<set $LucasHouseVisit to "Sleeping">>
<<elseif $Time.after(19)>>
<<set $LucasHouseVisit to "Sleeping">>
/* SCHOOL */
<<elseif $Time.schoolday()>>
<<if $Time.after(7) and $Time.before(15)>>
<<set $LucasHouseVisit to "School">>
<</if>>
<</if>>/*A new possible Climax Ending for the Lucas School Bathroom BJ.*/
<span style="color:Pink">As you quicken your pace, you glance up and see <span style="color:DarkTurquoise">Lucas</span>’ eyes squeezing shut as his breathing quickens. You smirk, watching as <span style="color:DarkTurquoise">Lucas</span>’ face contorts from the intense arousal and pleasure you are providing him. He then moves his hands from his sides up towards his mouth as he feels his orgasm approaching. Feeling cheeky, you reach up and grip <span style="color:DarkTurquoise">Lucas</span>’ arms, pulling them down away from his mouth all while going to town on his dick with your mouth and tongue, rushing him towards climax.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Blush: 2,
Eyes: "Tired"
},
},
{
Name: "Lucas",
ShowZoom: true,
State: {
Hard: 1,
Outfit: "Uniform",
Mouth: "Frown",
Eyes: "Closed",
Blush: 3,
PantsDown: true,
},
Clothes: {
Undies: $None,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Wait, what are you- Uggghhh!”</span> <span style="color:Pink">Mid-sentence, <span style="color:DarkTurquoise">Lucas</span> lets out a loud moan as he climaxes, his semen shooting into your mouth and down your throat. You try not to laugh as you swallow <span style="color:DarkTurquoise">Lucas</span>’ seed, watching as his cheeks turn red and he pulls his hands free to cover his face in embarrassment. Once all his semen was swallowed, you pull your mouth away from his spent penis, licking your lips as you chuckle, stating that <span style="color:DarkTurquoise">Lucas</span>’ sounds so cute cumming so loudly.</span> <br>
<br>
<span style="color:LightSteelBlue">“Shut uuuupppp!”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span> groans in embarrassment as you tease him</span>, <span style="color:LightSteelBlue">“What if someone heard us? It was only that loud because you distracted me!”</span> <span style="color:Pink">You laugh, telling <span style="color:DarkTurquoise">Lucas</span> that you prefer when he is loud, since then you can tell he’s enjoying himself.</span> <span style="color:LightSteelBlue">“Yeah, but I don’t want the whole school to know that we-”</span> <span style="color:DarkTurquoise">Lucas</span> uncovers his face to look at you, but you are staring at him with a teasing grin, causing him to groan once more and recover his face. <span style="color:Pink">He’s so cute when he’s embarrassed.</span> <br>
<br>
<span style="color:Pink">Then, without warning, you pull <span style="color:DarkTurquoise">Lucas</span>’ feet out of his shoes and pulled-down clothes, leaving them on the ground in a lump as you lift his legs onto your shoulders.</span> <span style="color:DarkTurquoise">Lucas</span> cries out in surprise, nearly falling off the toilet, and glances down at you. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Blush: 3,
Eyes: "Tired"
},
},
{
Name: "Lucas",
ShowZoom: true,
State: {
Outfit: "Uniform",
Mouth: "Frown",
Blush: 3,
},
Clothes: {
Undies: $None,
Bottoms: $None,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“What are you- AAHHH!”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span> moans loudly once more as you lean down and begin to lick the tip of his penis clean of any excess semen. His already sensitive penis screams out in pleasure as your tongue tickles his hole, turning him into mush. With his feet in the air, he has to grip the toilet in order not to fall, leaving nothing to muffle his adorable moans. </span> <span style="color:LightSteelBlue">“Please, staaahhhppp!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Lucas</span> cries out, unable to contain the waves of pleasure. </span> <br>
<br>
<span style="color:Pink">Finally accepting that his penis is clean, you relent and step back, allowing <span style="color:DarkTurquoise">Lucas</span>’ feet to plop to the ground as he slumps down, utterly spent. You smile down at the sight of your bottomless friend’s post-nut expression, then get an idea. Before <span style="color:DarkTurquoise">Lucas</span> can recover, you reach down and pick up his bottoms and underwear, then open the stall door and toss them onto the sink, ensuring his underwear lands on top as an extra layer of tease.</span> <br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$LucasNickname</span>!? What are you doing?”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span> quickly covers himself with his hands, as if you opening the stall door had suddenly exposed him to the world. You laugh at this, informing <span style="color:DarkTurquoise">Lucas</span> that, if he wants his clothes back, he’s going to have to beg. </span> <span style="color:LightSteelBlue">“I’m not going to beg!”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span> is still covering his penis,</span> <span style="color:LightSteelBlue">“Just give them back before someone comes in!”</span> <br>
<br>
<span style="color:Pink">In response to his refusal, you step back towards the sink and pick up his $LucasUndies.Name, waving them about and giving them a little sniff, all to <span style="color:DarkTurquoise">Lucas</span>’ embarrassment. You warn him that, if he doesn’t beg, you’re going to run down the hall with these.</span> <span style="color:DarkTurquoise">Lucas</span> attempts to call your bluff, but as you take a few steps to the door while waving his undies, he suddenly calls out. <br>
<br>
<span style="color:LightSteelBlue">“Wait!”</span> <span style="color:Pink">He pauses, poking his head out of the stall to make sure no one was coming, before getting on his knees and holding his hands out like a dog begging for scraps.</span> <span style="color:LightSteelBlue">“Please give me my clothes back.”</span> <span style="color:Pink">Despite his embarrassment, he has a smirk on his face. You look down at his adorable wiener, which is perking up again despite being spent, and smile widely.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Blush: 3,
Eyes: "Tired"
},
},
{
Name: "Lucas",
ShowZoom: true,
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Tired",
Blush: 3,
},
Clothes: {
Undies: $None,
Bottoms: $None,
},
},
]>>
<<ad _ad>>
<span style="color:Pink">You grip <span style="color:DarkTurquoise">Lucas</span>’ $LucasUndies.Type in your left hand and take a few steps towards <span style="color:DarkTurquoise">Lucas</span>. You tell <span style="color:DarkTurquoise">Lucas</span> that the ‘dog’ cannot be rewarded until it performs a ‘service’. At first, he’s confused, but as you undo your bottoms and pull them down, he gets the idea.</span> <br>
<br>
<span style="color:LightSteelBlue">“Fine, but we need to be quick.”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span> says before you interrupt him by shoving your penis into his mouth.</span> <br>
<br>
<<set $SexCurrentClothing to "Uniform Pants Down">>
<<set $SexType to "Blowjob">>
<<set $SexTypePosition to "Bottom">>
<<set $SexPosition to "Sitting">>
<<set $SexConsensual to 1>>
<<set $SexLocation to "School Restroom">>
<<set $SexPartner to "Lucas">>
<<set $SexPlayerAction to "None">>
<<set $Speed to 0>>
[[Recieve a Blowjob from Lucas|BlowJob Recieve]]/*Wet*/
<span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span>’ tongue is like magic on your ever-pulsating boyhood as it twitches and begs for every inch to be worked by his mouth. The feeling is so powerful that you have to hold the side of the stall to prevent yourself from falling. <span style="color:DarkTurquoise">Lucas</span> notices your ever-increasing heartbeats and begins to work your weak spots, which he seems to have made mental note of. You can’t help but gasp out as your breathing quickens. <span style="color:DarkTurquoise">Lucas</span> is staring up at you as he works your shaft, no doubt watching and waiting for your noises of climax.</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Hard: 1,
Mouth: "Frown",
Blush: 3,
Eyes: "Closed",
PantsDown: 1,
},
Clothes: {
Undies: $None,
},
},
{
Name: "Lucas",
ShowZoom: true,
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Tired",
Blush: 3,
},
Clothes: {
Bottoms: $None,
Undies: $None,
},
},
]>>
<<ad _ad>>
<span style="color:Pink">Though despite the intense pleasure you are feeling, you still have enough mental capacity to come up with a clever and devious idea. You hold onto the brink for as long as possible, prolonging the intense pre-orgasm pleasure, before you feel the dam about to break. Right as you reach your breaking point, you suddenly reach down, gripping the sides of <span style="color:DarkTurquoise">Lucas</span>’ head, and pull him off your penis.</span> <br>
<br>
<span style="color:LightSteelBlue">“Wha-?”</span> Is the only word <span style="color:DarkTurquoise">Lucas</span> can get out before you climax. <span style="color:Pink">Your semen blasts out of your penis and impacts <span style="color:DarkTurquoise">Lucas</span> directly in the face. Despite the intense feeling of orgasm, the sight of <span style="color:DarkTurquoise">Lucas</span> covered in your semen with one eye open giving a look of confusion and annoyance is too funny as you break out in a semi-exhausted laughter. It is all over his face, covering one eye, in his mouth and nose; not even the boy’s blonde hair was spared the explosion of your seed.</span> <br>
<br>
<span style="color:LightSteelBlue">“You… are SO annoying!”</span> <span style="color:DarkTurquoise">Lucas</span> says in faux anger as he walks past you to the sink, leaning over the counter to wash off his face <span style="color:Pink">as you continue to laugh hysterically at the sight of your friend’s face covered in your semen. Then, as if that isn’t funny enough, you begin to laugh even harder as you realize that <span style="color:DarkTurquoise">Lucas</span> had forgotten his lack of bottoms. Leaning over the sink as he is, you can’t help but eye his spread butt cheeks and the adorably pink hole that pokes out from between them.</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Mouth: "Smirk",
Blush: 3,
Eyes: "Tired",
PantsDown: true,
},
},
{
Name: "Lucas",
ShowZoom: true,
State: {
Outfit: "Uniform",
Mouth: "Frown",
Blush: 3,
},
Clothes: {
Bottoms: $None,
Undies: $None,
},
},
]>>
<<ad _ad>>
<span style="color:Pink">You wolf whistle, commenting on the nice view. This seems enough to clue <span style="color:DarkTurquoise">Lucas</span> into what’s happening as he quickly straightens himself up, turns around, and covers his privates with his hands.</span> <span style="color:LightSteelBlue">“You-! Shut up! Pervert!”</span> You laugh, fixing your own clothing before tossing <span style="color:DarkTurquoise">Lucas</span>’ underwear at him and running out of the bathroom to escape your friend’s wrath. <span style="color:DarkTurquoise">Lucas</span> follows a few moments later and chases you back out to the playground, threatening all sorts of painful revenge. <br>
<<needChange "Fun" 25>>
<<set $Player.Arousal to 0>>
<<addMoodlet "Good Wank" 6>>
<<addMoodlet "Lewd Experience" 6>>
<<set $Player.SexualFrustration to 0>>
<br>
[[Continue|School Courtyard]]/*Dry or Wet*/
<span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span>’ tongue is like magic on your ever-pulsating boyhood as it twitches and begs for every inch to be worked by his mouth. The feeling is so powerful that you have to hold the side of the stall to prevent yourself from falling. <span style="color:DarkTurquoise">Lucas</span> notices your ever-increasing heartbeats and begins to work your weak spots, which he seems to have made mental note of. You can’t help but gasp out as your breathing quickens. <span style="color:DarkTurquoise">Lucas</span> is staring up at you as he works your shaft, no doubt watching and waiting for your noises of climax.</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Hard: 1,
Mouth: "Frown",
Blush: 3,
Eyes: "Closed",
PantsDown: true,
},
Clothes: {
Undies: $None,
},
},
{
Name: "Lucas",
ShowZoom: true,
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Tired",
Blush: 3,
},
Clothes: {
Bottoms: $None,
Undies: $None,
},
},
]>>
<<ad _ad>>
<span style="color:Pink">Though despite the intense pleasure you are feeling, you still have enough mental capacity to come up with a clever and devious idea. You hold onto the brink for as long as possible, prolonging the intense pre-orgasm pleasure, before you feel the dam about to break. Right as you are about to break, you open your hand holding <span style="color:DarkTurquoise">Lucas</span>’ underwear flat, and shove it directly into his face! </span> <br>
<br>
<<if $CanCum == 1>>
/*Wet*/
<span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span> pauses in surprise as his own well-worn $LucasUndies.Name are shoved directly into his face right as you cum! The scent of his own $LucasUndies.Type mixed with the feeling of your semen shooting down his throat causes him to turn bright red! He reaches up to try to pull your hand away, but this just causes you to press his undies against his face harder.</span> <br>
<br>
<<else>>
/*Dry*/
<span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span> pauses in surprise as his own well-worn $LucasUndies.Name are shoved directly into his face right as you climax! The scent of his own $LucasUndies.Type mixed with your penis twitching and pulsating in his mouth causes him to turn bright red. He reaches up to try and pull your hand away, but this just causes you to press his undies against his face harder.</span> <br>
<br>
<</if>>
<<linkreplace "Continue">>
<span style="color:Pink">You laugh, asking <span style="color:DarkTurquoise">Lucas</span> if he’s enjoying himself as he has no choice but to breathe it all in as you continue to thrust into his mouth. <span style="color:DarkTurquoise">Lucas</span> continues to fight you but is unable to break free. This prompts him to resort to more dastardly tactics and you squeal out as he begins to lightly nibble your penis. You release your grip on the boy and quickly pull out, inspecting the tiny, really only playful, bite marks on your dick as <span style="color:DarkTurquoise">Lucas</span> quickly begins to pull up his underwear.</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Mouth: "Smirk",
Blush: 3,
Eyes: "Tired",
PantsDown: true,
},
},
{
Name: "Lucas",
ShowZoom: true,
State: {
Outfit: "Uniform",
Mouth: "Frown",
Blush: 3,
},
Clothes: {
Bottoms: $None,
},
},
]>>
<<ad _ad>>
<span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span> threatens to shove your underwear in your face to see how you like it, though he plans to do so without taking them off you. Fearful of whatever crazy wedgie would lead to such a predicament, you quickly sprint out of the bathroom as <span style="color:DarkTurquoise">Lucas</span> begins to fix his clothing. </span> <span style="color:DarkTurquoise">Lucas</span> follows a few moments later and chases you back out to the playground, threatening all sorts of painful revenge. <br>
<<needChange "Fun" 25>>
<<set $Player.Arousal to 0>>
<<addMoodlet "Good Wank" 6>>
<<addMoodlet "Lewd Experience" 6>>
<<set $Player.SexualFrustration to 0>>
<br>
[[Continue|School Courtyard]]
<</linkreplace>><span class="dialogue-text">“You’ve got to stop sneaking up on me!”</span> He laughs, <span class="dialogue-text">“Did you want to swing with me?”</span> He points to the empty swing next to him, but instead, you just give him a slight push on the back and say you’d rather push him. <span class="dialogue-text">“You’re always pushing me, seems unfair.”</span> <span class="char-name">Lucas</span> smirks, <span class="dialogue-text">“I have an idea!”</span> <span class="char-name">Lucas</span> hops out of his seat and then grabs you by the shoulders, plopping you down on the swing and placing his hands on your shoulders. <span class="dialogue-text">“How about, I push you this time instead?”</span><br>
<br>
<span class="char-name">Lucas</span> would not take no for an answer, and you soon find yourself gaining incredible height as <span class="char-name">Lucas</span> pushes you on the swing. It was fun, as you both laughed seeing how high you could go. Though it also made you feel small, in a good way, like <span class="char-name">Lucas</span> was your big brother pushing you on the swings.<br>
<br>
As you approach the climax of your height, you call out to <span class="char-name">Lucas</span> that you were going to try to jump off. He helps by giving you one last big push, sending you high into the air! You leap off at the highest point, flying through the air before landing on the ground and tumbling into a roll. You didn’t know why kids jumped off swings, as it kind of hurt, but then again you did know, because it was really fun. In truth, you just didn’t understand why the chance of getting hurt made things more fun.<br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Tired",
Blush: 1,
},
},
{
Name: "Player",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span class="char-name">Lucas</span> runs up to you cheering and helps you up off the ground. <span class="dialogue-text">“That was sick! You almost looked really cool!”</span> You give him a strange look, what does he mean by ‘almost’?
<<if $PlayerUndies.Type == "None">> /* No Undies */
<span class="dialogue-text">“Well, you really need to pull your $PlayerBottoms.Type up, also, put some underwear on you weirdo!”</span> He smirked, <span class="dialogue-text">“All I saw was your butt the entire time. As cute as it is, I doubt you want everyone on the playground to see your full moon!”</span> <span class="char-name">Lucas</span> teases you, hiking up your bottoms as he sticks his tongue out at you.
<<elseif $PlayerUndies.Tags.includes("Diaper")>> /* Diaper */
<span class="dialogue-text">“Well, you really need to pull your $PlayerBottoms.Type up,”</span> He smirked, <span class="dialogue-text">“I could see your cute little undies the entire time! I honestly thought your $PlayerBottoms.Type were going to fall down when you jumped!”</span> <span class="char-name">Lucas</span> teases you, hiking up your bottoms as he sticks his tongue out at you. <span class="dialogue-text">“Plus, it looked like you were wearing a $PlayerUndies.Type or something!”</span> You blush, he didn’t know how right he was.
<<else>> /* Normal Undies */
<span class="dialogue-text">“Well, you really need to pull your $PlayerBottoms.Type up,”</span> He smirked, <span class="dialogue-text">“I could see your cute little $PlayerUndies.Type the entire time! I honestly thought your $PlayerBottoms.Type were going to fall down when you jumped!”</span> <span class="char-name">Lucas</span> teases you, hiking up your bottoms as he sticks his tongue out at you.
<</if>>
<br><br>
You push <span class="char-name">Lucas</span> off you, rolling your eyes. You say that you didn’t know he was such a perv that he’d be staring at your backside the entire time, maybe that’s why he was so set on pushing you this time.<br>
<br>
<span class="dialogue-text">“Pffft!”</span> <span class="char-name">Lucas</span> scoffs, <span class="dialogue-text">“As if I’d want to stare at that all day, you’re not as cute as you think.”</span> You smirk, as you had noticed something very interesting. You know <span class="char-name">Lucas</span> had enjoyed his little peek, as his body had betrayed him. You point downwards and laugh in glee as <span class="char-name">Lucas</span> lets out an embarrassed squeal. He had a very obvious erection.<br>
<br>
<<linkreplace "Continue">>
<<include "Lucas BJ At School 2">>
<</linkreplace>><<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Uniform",
Mouth: "Sad",
Blush: 2,
Arms: "Hide",
},
},
{
Name: "Player",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Tired",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span class="dialogue-text">“That- that proves nothing!”</span> <span class="char-name">Lucas</span> stutters, holding his shirt down as he glances around to see if anyone else had noticed, <span class="dialogue-text">“It just happens randomly! Dang it, you’d think these pants would hide it better!”</span> You laugh at <span class="char-name">Lucas</span>’ embarrassment, teasingly saying that you had no idea he liked you so much. <span class="dialogue-text">“Shut up!”</span> <span class="char-name">Lucas</span> angrily shouts.<br>
<br>
<div id="choice">
<<link "Tease Him">>
<<replace "#choice">>
As <span class="char-name">Lucas</span> was so distracted by his little erection, you quickly jump behind him and put him in a full nelson. This position ensured that <span class="char-name">Lucas</span> would have no ability to hide his boner, as it stuck out proud like a branch from his crotch. <span class="char-name">Lucas</span> cries out in embarrassment as he tries to free himself, which would ironically bring more attention to his boner if anyone was around to notice.
As <span class="char-name">Lucas</span> eventually breaks free from your hold, you can’t contain your laughter at his cute, embarrassed face. You don’t know why he’s so worried, not like it’s big enough to be noticeable anyway!
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Uniform",
Mouth: "Sad",
Eyes: "Mad",
Blush: 3,
Arms: "Hide",
},
},
{
Name: "Player",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Tired",
Blush: 2,
},
},
]>>
<<ad _ad>>
<<if ["Tiny", "Small"].includes($Player.PenisSize)>>
<span class="dialogue-text">“Says you!”</span> <span class="char-name">Lucas</span> protests, <span class="dialogue-text">“You probably have a boner right now and nobody would notice! And I’d know, since-”</span> <span class="char-name">Lucas</span> stops as you both blush, realizing you were probably getting a bit too personal. Instead, you both begin to laugh and poke fun at each other as <span class="char-name">Lucas</span> sits in the dirt and refuses to get up until his ‘thing’ goes back to normal.
<<elseif $Player.PenisSize === "Average">>
<span class="dialogue-text">“We’re the same size!”</span> <span class="char-name">Lucas</span> protests, <span class="dialogue-text">“So if I have nothing to show off, neither do you! Besides, you didn’t seem to think it was small when you-”</span> <span class="char-name">Lucas</span> stops as you both blush, realizing you were probably getting a bit too personal. Instead, you both begin to laugh and poke fun at each other as <span class="char-name">Lucas</span> sits in the dirt and refuses to get up until his ‘thing’ goes back to normal.
<<else>>
<span class="dialogue-text">“It’s not funny!”</span> <span class="char-name">Lucas</span> protests, <span class="dialogue-text">“Last thing I need is rumors spreading that I’m some pervert! If anyone here’s a pervert, it’s you! Your first thought was probably to find a way to-”</span> <span class="char-name">Lucas</span> stops as you both blush, realizing you were probably getting a bit too personal. Instead, you both begin to laugh and poke fun at each other as <span class="char-name">Lucas</span> sits in the dirt and refuses to get up until his ‘thing’ goes back to normal.
<</if>>
<br>
<<needChange "Fun" 15>>
<<socialChange "Lucas" 3>>
<<set $Minutes += 20>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>><br>
<<link "Offer to ‘take care of it’">>
<<replace "#choice">>
You smirk, placing your hands on <span class="char-name">Lucas</span>’ shoulder as you lean down and whisper in his ear, asking if he’d like you to ‘take care of that’. <span class="dialogue-text">“What do you-”</span> <span class="char-name">Lucas</span> suddenly turns bright red, realizing what you were suggesting. <span class="dialogue-text">“What!? No! What are you on!? We can’t do that here!”</span> <span class="char-name">Lucas</span> chuckles nervously as he glances around. But you lower your hands to his sides, causing him to squirm nervously, as you mention that no one has to know. As your hands reach his waist, <span class="char-name">Lucas</span> takes a big step forward and turns to face you; You think his boner got bigger.<br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Uniform",
Mouth: "Sad",
Blush: 3,
Arms: "Hide",
},
},
{
Name: "Player",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Tired",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span class="dialogue-text">“But we can’t! If someone sees us doing that out here, we’ll never live it down! That’s if we don’t get expelled!”</span> <span class="char-name">Lucas</span> shakes his head, flustered, <span class="dialogue-text">“Nope! Too risky!”</span> You call <span class="char-name">Lucas</span> a chicken, stating that you can do it in the bathroom where no one can see. It’ll be quick and easy! Plus, his only other option was to walk around with a rod in his pants until it went away, and who knows, it may last until lunch is over. Then what will he do, walk into class with a raging-<br>
<br>
<span class="dialogue-text">“Fine!”</span> <span class="char-name">Lucas</span> cuts you off, <span class="dialogue-text">“Since you are so set on-”</span> He lowers his voice, <span class="dialogue-text">“sucking my… ‘thing’, we can do it really quick in the bathroom. But if anyone walks in on us, I am totally throwing you under the bus!”</span> You smile, take <span class="char-name">Lucas</span> by the arm, and begin to drag him to the bathroom while he continues to hold his shirt down. <span class="char-name">Lucas</span> may be resistant, but judging by his face he was just as excited as you.<br>
<br>
<<linkreplace "Continue">>
<<goto "Lucas BJ At School 3">>
<</linkreplace>>
<</replace>>
<</link>>
</div><<set $Location to {
Name: "School Restroom",
Indoors: 1,
Safe: 1,
Nudity: 0,
Public: 0,
Environment: "School Restroom",
}>>
Arriving in the bathroom, you both scope it out to ensure it’s empty before opening one of the stalls and tossing <span class="char-name">Lucas</span> inside. He is barely able to get his bearings before you are unbuttoning and yanking down his $LucasBottoms.Type, revealing his cute $LucasUndies.Name with its adorable little tent pitched.<br>
<br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Uniform",
Mouth: "Sad",
Blush: 3,
PantsDown: 1,
},
},
{
Name: "Player",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Tired",
Blush: 2,
},
},
]>>
<<ad _ad>>
<span class="dialogue-text">“Woah! Slow down!”</span> <span class="char-name">Lucas</span> pulls his shirt down to cover his underwear, obviously a little embarrassed, <span class="dialogue-text">“Man, you’re eager. Guess you are a perv.”</span> You stick your tongue out at him teasingly before yanking down his underwear and revealing his fully erect penis, which pointed up at you expectedly. <span class="dialogue-text">“Just make it quick, and don’t do it too hard! I don’t want to make too much noise in case someone walks by the bathroom.”</span><br>
<br>
<<set $NPCArousal to 50>>
<<set $NPCComfort to 50>>
<<set $SexCurrentClothing to "Uniform Pants Down">>
<<set $SexType to "Blowjob">>
<<set $SexTypePosition to "Top">>
<<set $SexPosition to "Sitting">>
<<set $SexConsensual to 1>>
<<set $SexLocation to "School Restroom">>
<<set $SexPartner to "Lucas">>
<<set $SexPlayerAction to "None">>
<<set $ADBonerOverClothes to true>>
[[Give Lucas a Blowjob|BlowJob]]<span class="char-name">Lucas</span> leans back, gripping the toilet seat, as he bites his lips in order to stifle any noise. <span class="dialogue-text">“Wa- wait!”</span> He stutters out as you see his entire body tense up. Tears form as he clenches his eyes shut. He can’t take it anymore and quickly moves one hand to cover his mouth as his body unleashes the built-up tension as he shoots a stream of semen directly into your mouth!<br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Uniform",
Mouth: "Sad",
Blush: 3,
PantsDown: 1,
},
Clothes: {
Undies: $None,
},
ShowZoom: true,
},
{
Name: "Player",
State: {
Outfit: "Uniform",
Mouth: "Sad",
Blush: 3,
},
},
]>>
<<ad _ad>>
He then immediately slumps over, utterly drained, and nearly falls off the seat. Smirking, you look down at the bottomless, spent boy as you wipe your mouth clean. You beam as you watch <span class="char-name">Lucas</span>’ penis slowly soften back to its cute flaccid form. This is also about how long it takes for <span class="char-name">Lucas</span> to recover his stamina, as he stands back up and fixes his clothing.<br>
<br>
<span class="dialogue-text">“I know my mom doesn’t like me to swear, but damn.”</span> <span class="char-name">Lucas</span> smirks, before glancing down, placing his hands on your waist. <span class="dialogue-text">“And I guess it’s only fair if I-”</span> Before <span class="char-name">Lucas</span> can finish, talking that is, you are both scared half to death as <span class="char-name">Mr. Randolph</span>’s voice blasts into the bathroom.<br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Uniform",
Mouth: "Sad",
Blush: 3,
PantsDown: 1,
},
},
{
Name: "Player",
State: {
Outfit: "Uniform",
Mouth: "Sad",
Blush: 3,
},
},
]>>
<<ad _ad>>
<span class="dialogue-text">“Who’s messing around in there!?”</span> He yells. <span class="char-name">Lucas</span> practically leaped into the air like a cat, causing his still unbuttoned-bottoms to fall down. <span class="dialogue-text">“No loitering in the bathroom! Finish your business and get out! If you’re not done in 5 minutes, I’ll start handing out detentions!”</span><br>
<br>
As <span class="char-name">Lucas</span> scrambles to get his $LucasBottoms.Type back on, you both quickly wash your hands before quickly exiting the bathroom before you incur <span class="char-name">Mr. Randolph</span>’s ire. On the way back to the cafeteria, <span class="char-name">Lucas</span> promises to pay you back another time.<br>
<<needChange "Fun" 25>>
<<addMoodlet "Lewd Experience" 6>>
<<socialChange "Lucas" 5>>
<<set $ADBonerOverClothes to false>>
<br>
[[Continue|School Cafeteria]]<<set $Minutes += 20>>
/* OPENING */
As you are wandering the park, seeing animals and people alike, you think you spot <span style="color:DarkTurquoise">Lucas</span> in the corner of your eye. As you turn, you realize that he was speaking to a group of 4 other boys. They seemed your age, but you didn’t recognize them from school. Stepping a bit closer, it became clear that they were public school kids from further in the city. They were taunting <span style="color:DarkTurquoise">Lucas</span>, questioning if he thought he was better than them because he went to some fancy private school. <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Lucas</span> stood his ground, but nervousness was present in his eyes. <span style="color:yellow">He was outnumbered and you didn’t see any way of him getting help unless you stepped in.</span> <br>
<br>
<div id=choice>
/* JOIN IN */
<<link "Join in">>
<<replace"#choice">>
With a smirk and a mean thought, you creep towards the group behind <span style="color:DarkTurquoise">Lucas</span>. Though quiet enough to not alert <span style="color:DarkTurquoise">Lucas</span>, two of the public school boys spot you. You use your finger to signal them to remain silent and they do so, curious about what you are going to do. <span style="color:pink">Finding yourself directly behind <span style="color:DarkTurquoise">Lucas</span>, you give a wink to the group of boys before quickly reaching into the back of <span style="color:DarkTurquoise">Lucas</span>’ bottoms and gripping his $LucasUndies.Name.</span> <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Eyes: "Tired",
Arms: "Hide",
Blush: 1,
Cry: 1,
},
},
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Mad",
},
},
]>>
<<ad _ad>>
<span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> can only get out a single, nondescript noise of surprise before you yank his underwear up as hard as you can! You lift his underwear up so hard and so high, that he is nearly lifted off the ground and has to fight to maintain his balance. The public school boys break out laughing as you nearly stretch <span style="color:DarkTurquoise">Lucas</span>’ $LucasUndies.Type up to his shoulders.</span> <br>
<br>
Finally, you release. Sending his waistband smacking hard into his back and sending him fumbling to the ground. As everyone laughs and <span style="color:DarkTurquoise">Lucas</span> tries to fix his underwear, he finally turns around to see his attacker and is taken by surprise to see you. <span style="color:lightcoral">He gives you a sad and angry look of betrayal,</span> before quickly getting to his feet and rushing off. The public school boys giggle away, patting you on the back for showing it to that private school dweeb. Happy with yourself, you still decide to leave before they realize you are also from said private school. <br>
<<socialChange "Lucas" -3>>
<<addMoodlet "Gave Wedgie" 5>>
<<needChange "Fun" 15>>
<br>
[[Continue|Park]]
<</replace>>
<</link>>
<span style="color:red">-Lucas</span><br>
/* PROTECT LUCAS */
<<link "Protect Lucas">>
<<replace"#choice">>
Rushing up, you quickly place yourself between <span style="color:DarkTurquoise">Lucas</span> and the gang of boys threatening him. With a strong and determined look in your eyes, you tell the boys to leave <span style="color:DarkTurquoise">Lucas</span> alone and get out of there before they regret it. The boys simply laugh at your threat, but you don’t let that deter you. <br>
<br>
<span style="color:LightSteelBlue">“Is that so?”</span> The tallest of the boys smirks at you, taking a step forward as if daring you to do something. <span style="color:LightSteelBlue">“And who’s going to stop us? You?”</span> He leans in close, practically whispering in your ear. <span style="color:LightSteelBlue">“That’d be a neat trick.”</span> You feel your heartbeat in your throat as you are locked in a stare-off with the boy, not daring to look away and admit defeat. You are so focused, so determined, <span style="color:pilightcoralnk">that you don’t hear <span style="color:DarkTurquoise">Lucas</span>’ call of warning before it is too late.</span> <br>
<br>
/* WEDGIED */
<<if $PlayerUndies.Type != "None">>
It happens so quickly, you are not even sure how the boy got behind you. <span style="color:lightcoral">But just as <span style="color:DarkTurquoise">Lucas</span>’ call breaks your intense focus on the leader of the pack, you feel an intruding hand reach into the back of your pants and realize you’ve lost. Before you can so much as cry out in surprise, you feel your $PlayerUndies.Name yanked back with incredible force. The boy in front of you grabs you by the arms and tugs you forward as your underwear is stretched out, crushing your balls and forcing tears down your cheek while no doubt giving everyone an all too clear look at your rear end, if their laughs and comments were any indication.</span> <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Eyes: "Tired",
Arms: "Bound",
Blush: 1,
Cry: 1,
},
},
{
Name: "Player",
State: {
Mouth: "Frown",
Eyes: "Sad",
Blush: 1,
Arms: "Hide",
},
},
]>>
<<ad _ad>>
It’s all you can do to stay on your feet as you are yanked in two directions helplessly. <span style="color:DarkTurquoise">Lucas</span> is not spared the attack either, as you hear him struggle, no doubt as the remaining two boys grab him. But you can’t worry about that with your $PlayerUndies.Type being squeezed so tightly that you fear your balls may pop! <span style="color:pink">It is only the muffled cry and sudden warm pressure on your backside that you finally turn around and realize that <span style="color:DarkTurquoise">Lucas</span>’ face is being shoved into your stretched-out underwear!</span> <br>
<br>
<span style="color:lightcoral">With a sudden countdown, both boys release you at the same time. Causing you to tumble backward as your $PlayerUndies.Type snap back, locking <span style="color:DarkTurquoise">Lucas</span>’ head in the back of your $PlayerBottoms.Type and sending you both to the ground.</span> A chorus of laughter erupts from your attackers as you and <span style="color:DarkTurquoise">Lucas</span> struggle to detach yourselves from each other, you practically have to remove your $PlayerBottoms.Type to do so. As the group of boys walk off, laughing so hard one of them is crying, <span style="color:DarkTurquoise">Lucas</span> is on the ground gasping for air; Understandably not breathing as he was stuck against your buttocks. <br>
<br>
<span style="color:LightSteelBlue">“Honestly, I was expecting worse.”</span> <span style="color:DarkTurquoise">Lucas</span> says through quick, deep breaths. You both had reddened cheeks and were properly humiliated, but other than that you were fine. <span style="color:LightSteelBlue">“Public school kids hate us, and me especially.”</span> <span style="color:DarkTurquoise">Lucas</span> doesn’t elaborate, instead getting to his feet and helping you do the same. <span style="color:LightSteelBlue">“Thanks for the help, as unsuccessful as it may have been.”</span> He gives you a genuine smile, though the air is still so awkward that the silence that follows is only broken by <span style="color:DarkTurquoise">Lucas</span> quickly making up an excuse to run off, obviously not wanting to discuss the event further. <br>
<<socialChange "Lucas" 3>>
<<addMoodlet "Wedgie" 5>>
<br>
[[Continue|Park]]
/* PUSHED */
<<else>>
It happens so quick, you’re not even sure how the other boy got behind you. <span style="color:lightcoral">But before you could react to <span style="color:DarkTurquoise">Lucas</span>’ warning, you find your arms ripped behind your back as the boy in front of you suddenly locks you into a headlock.</span> You try to fight it, but are completely overpowered by the two boys. The cries and sounds of struggle behind you indicate that <span style="color:DarkTurquoise">Lucas</span> was not spared from the assault as the remaining two boys work on capturing him as well. <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Eyes: "Tired",
Arms: "Bound",
Blush: 1,
Cry: 1,
},
},
{
Name: "Player",
State: {
Mouth: "Frown",
Eyes: "Sad",
Blush: 1,
Arms: "Bound",
},
},
]>>
<<ad _ad>>
You are turned around just in time to see one of the boys grip <span style="color:DarkTurquoise">Lucas</span>’ $LucasUndies.Name and yank it as hard as he can, giving the poor boy a powerful wedgie! The look on his face hints to the intense squeezing sensation he must feel on his groin. You call out for them to stop, or at least give <span style="color:DarkTurquoise">Lucas</span> a look of pity, but were too caught up in your own situation to bother. <br>
<br>
<span style="color:LightSteelBlue">“Hey, bring the other one over here!”</span> <span style="color:pink">The boy holding <span style="color:DarkTurquoise">Lucas</span>’ $LucasUndies.Type calls out. Your two captors drag you over towards Lucas, you were helpless against their strength. It is only when <span style="color:DarkTurquoise">Lucas</span>’ $LucasBottoms.Type are pulled down and his underwear outstretched, giving you a clear view of his butt, that you realize what they were going to do! You can only get out a single yell before your face is shoved into the back of <span style="color:DarkTurquoise">Lucas</span>’ underwear. His $LucasUndies.Type and released, snapping them against your head and pinning your face against his butt cheeks. You both are then pushed to the ground, leaving you struggling to free yourself from his undies.</span> It takes some effort, but you are soon able to free your head and take in some fresh air as <span style="color:DarkTurquoise">Lucas</span> quickly fixes his clothing. <br>
<br>
<span style="color:LightSteelBlue">“Honestly, I was expecting worse.”</span> <span style="color:DarkTurquoise">Lucas</span> says through quick, deep breaths. You both had reddened cheeks and were properly humiliated, but other than that you were fine. <span style="color:LightSteelBlue">“Public school kids hate us, and me especially.”</span> <span style="color:DarkTurquoise">Lucas</span> doesn’t elaborate, instead getting to his feet and helping you do the same. <span style="color:LightSteelBlue">“Thanks for the help, as unsuccessful as it may have been.”</span> He gives you a genuine smile, though the air is still so awkward that the silence that follows is only broken by <span style="color:DarkTurquoise">Lucas</span> quickly making up an excuse to run off, obviously not wanting to discuss the event further. <br>
<<socialChange "Lucas" 3>>
<<addMoodlet "Pained" 5>>
<br>
[[Continue|Park]]
<</if>>
<</replace>>
<</link>>
<span style="color:green">+Lucas</span><br>
/* [DIPLOMATIC] STEP IN */
<<if $Player.Traits.includes("Diplomatic")>>
<<link "<strong>[Diplomatic]</strong> Step in">>
<<replace"#choice">>
Walking with purpose and confidence, you quickly step between <span style="color:DarkTurquoise">Lucas</span> and the crowd of boys. Everyone is taken aback by your sudden appearance, spreading your arms out and separating the two sides. After the shock passes, the group of public school boys begins to laugh loudly. <br>
<br>
<span style="color:LightSteelBlue">“The fuck is this? What, you his savior or something? Think you can take us on?”</span> The boy in the middle chuckles, taking a step forward. You turn directly to him, crossing your arms and straightening your back. You ask if he really wants to start a conflict here, in the middle of the public park where one cry or shout will send adults running and land them in trouble. The main boy raises an eyebrow and asks if that’s a threat. <br>
<br>
You assure him that it is no threat, simply an obvious outcome. Despite his own feelings, the city was proud of Preston and probably wouldn’t take too kindly to some downtown kids causing trouble with the Preston students, especially in such a public place where tourists or news outlets may catch wind. It was all too clear which side the city would take if such a thing became public. <br>
<br>
<span style="color:LightSteelBlue">“You bitch, you’re just as stuck up as the rest of them.”</span> The boy curses, but the others look unsure and nervous. <span style="color:lightgreen">Your words were true, they knew that, and after a tense silence, the main boy spits at your feet before walking off, saying that they got better things to do than pick fights with some private school dweebs.</span> <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Thanks, <span style="color:DarkTurquoise">$LucasNickname</span>.”</span> <span style="color:DarkTurquoise">Lucas</span> sighs in relief. <span style="color:LightSteelBlue">“Those kids aren’t my biggest fans. I was worried they might try something. We normally don’t see them this far out of town.”</span> You turn to <span style="color:DarkTurquoise">Lucas</span> and smile, reassuring him that they’d be idiots to try anything in public like this. <span style="color:LightSteelBlue">“Yeah, you’re right.”</span> He laughs, <span style="color:LightSteelBlue">“Guess I’m just a bit of a worrywart. I should head back, but thanks again!”</span> He gives you one last smile of thanks before running off, waving back to you as he does. <br>
<<socialChange "Lucas" 3>>
<<needChange "Fun" 15>>
<br>
[[Continue|Park]]
<</replace>>
<</link>>
<</if>>
<br>
/* Shinju Option */
<<if $ToggleOCShinju == 1 && $OCShinjuMet == -1 && $ToggleSupernat == 1>>
<<link "<strong>[???]</strong> Something strange is happening...">>
<<replace"#choice">>
/*The scene is the same up into the choice. This choice has a random chance of appearing if all conditions are met.*/
<span style="color:BlueViolet">Before you can decide what to do you hear something… a voice? A familiar voice echoing in your head.</span> You glance around, is that <span style="color:DarkTurquoise">Shinju</span>? No, no one is here. Nobody except <span style="color:DarkTurquoise">Lucas</span> and those public-school bullies probably sicked on him by <span style="color:DarkTurquoise">Ryker</span>. <span style="color:BlueViolet">You feel anger welling up inside you. Something strange is happening.</span> <br>
<br>
<span style="color:LightSteelBlue">“Are you really going to let them get away with this?”</span> <span style="color:BlueViolet"> <span style="color:DarkTurquoise">Shinju</span>’s voice whispers. No, not <span style="color:DarkTurquoise">Shinju</span>, not really. It was something deeper, darker. The voice echoed in your mind.</span> <span style="color:LightSteelBlue">“Are you really going to let them harm what is yours? Are you going to stand there and let them do this to that which you value so highly?”</span> <span style="color:BlueViolet">The voice fills your mind, you find your vision going blurry as one single thought fills your brain. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Eyes: "Mad",
Blush: 1,
},
},
]>>
<<ad _ad>>
Protect what is yours. <br>
<br>
You rush forward, unable to control your anger as you feel an overwhelming urge to attack, to defend what is yours!</span> You yell out, sounding like a rabid animal as you rush towards the pack. <span style="color:DarkTurquoise">Lucas</span> sees you first, a mixture of confusion and worry on his face as he sees you charging forward. <span style="color:Yellow">Those around him see you next as you leap towards them, hoping to catch them off guard.</span> <br>
<br>
<<linkreplace"Continue">>
<<skillCheck "Athletics" 30>>
/*Pass*/
<<if _result == 1>>
<span style="color:LightGreen">You leap onto the first boy, grappling onto his back like a monkey as you begin to hit him on the top of the head and yank his hair, growling and barking as you force him to the ground. You then roll back onto your feet and, without a second’s hesitation, tackle another boy to the ground, hitting him in the balls as you glare at the other two, a wild look in your eyes.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Eyes: "Mad",
Blush: 1,
},
},
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Yo, what the fuck!?”</span> One of the remaining boys say with a fright, <span style="color:LightSteelBlue">“Fuck this!”</span> <span style="color:LightGreen">Both boys take off running.</span> You stand up to chase after them, overcome with some primal force, when you feel someone tugging at your hand, breaking you free from the strange spell that has come over you. <br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$LucasNickname</span>!?”</span> You turn and see <span style="color:DarkTurquoise">Lucas</span>, a look of concern on his face, <span style="color:LightSteelBlue">“Are- are you okay?”</span> You blink twice, your senses returning as you look down at the two wounded boys on the ground. <span style="color:BlueViolet">Your head feels weird, and you nearly fall over.</span> <span style="color:LightSteelBlue">“Come on, let’s get out of here!”</span> <span style="color:DarkTurquoise">Lucas</span> quickly pulls you away, taking you to a secluded bench out of sight of the bullies. <br>
<br>
Once seated, you feel a little queasy, but otherwise alright. <span style="color:DarkTurquoise">Lucas</span> gets you some water before sitting down next to you. <span style="color:LightSteelBlue">“Dang, <span style="color:DarkTurquoise">$LucasNickname</span>, I didn’t expect you to be so strong.”</span> <span style="color:Pink">He gives you a smile, though still looks a little worried,</span> <span style="color:LightSteelBlue">“Though you were a little bit… rough back there. Are you okay?”</span>
You nod, telling <span style="color:DarkTurquoise">Lucas</span> that you don’t know what came over you. You saw those bullies messing with him and just got really mad and had to do something. <span style="color:BlueViolet">It’s like you lost control.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
Eyes: "Tired",
Blush: 1,
},
},
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Happy",
Blush: 2,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Oh!”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span> replies, blushing and turning away. You can’t help but notice the genuine smile he is trying to hide.</span> <span style="color:LightSteelBlue">“Well, ummm… thanks! I’m glad you’re okay. But next time, please be careful. I don’t want you to get hurt.”</span> <br>
<<socialChange "Lucas" 5>>
<<addMoodlet "Feeling Weird" 4>>
<<needChange "Energy" -10>>
<br>
[[Continue|Park]]
/*Fail*/
<<elseif _result != 1>>
<span style="color:LightGreen">You leap onto the first boy, grappling onto his back like a monkey as you begin to hit him on the top of his head and yank his hair, growling and barking as you force him to the ground.</span> <span style="color:LightCoral">But that is as far as you get, as two of his friends suddenly grab you and yank you off of him. The third then swiftly kicks you in the stomach, knocking all the strength whatever that strange force had given you. You slump to the ground cringing in pain as the boy you attacked is helped to his feet.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Eyes: "Closed",
Blush: 1,
Cry: 1,
},
},
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Eyes: "Mad",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Yo, what the fuck is this?”</span> He says, spitting near you, <span style="color:LightSteelBlue">“Preston lettin’ wild animals in now? Little prick!”</span> <span style="color:LightCoral">The kick delivers a quick and painful blow to your stomach, causing you to nearly throw up.</span> <span style="color:LightSteelBlue">“Imma teach this little bitch what- AH!”</span> <span style="color:LightGreen">Suddenly, the boy is kicked in the back of the leg by <span style="color:DarkTurquoise">Lucas</span>!</span> <br>
<br>
One of the other boys tries to grab <span style="color:DarkTurquoise">Lucas</span>, but the boy manages to deflect it and send the boy sprawling to the ground. <span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span> then turns to the other two, fists up as he puts himself between them and you.</span> <br>
<br>
<span style="color:LightSteelBlue">“I don’t care what you do to me, but mess with my friend and I’ll make sure you regret it!”</span> <span style="color:DarkTurquoise">Lucas</span> says, standing ready to fight. You quickly get to your feet, preparing yourself as well. <span style="color:Yellow">The boys help their friend up and, seeing you both prepared for a brawl, eye each other.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Eyes: "Mad",
Cry: 1,
},
},
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Eyes: "Mad",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Pfft, this ain’t worth it.”</span> The boy who has been hit by both of you says, rubbing his arm, <span style="color:LightSteelBlue">“We’ll let you off easy this time, but if we see your dumb faces again prepare to get punched!”</span> <span style="color:LightGreen">The boys quickly turn around and run off, obviously a bit worried about what you two could do to them, despite their brave words. Once they are out of sight, <span style="color:DarkTurquoise">Lucas</span> lets out a deep sigh before quickly turning to you.</span> <br>
<br>
<span style="color:LightSteelBlue">“Are you okay? Did they hurt you?”</span> He worriedly inspects you, thankful when you inform him that you’re fine, just a little bruised. <span style="color:LightSteelBlue">“What were you thinking!? There were 4 of them! You could have gotten hurt!”</span> You turn the question back on him, why didn’t he fight back like that before? In fact, you had no idea he could fight like that! It was pretty impressive! <br>
<br>
<span style="color:LightSteelBlue">“Yeah, well…”</span> <span style="color:DarkTurquoise">Lucas</span> chuckles, rubbing the back of his head, <span style="color:LightSteelBlue">“With <span style="color:DarkTurquoise">Ryker</span> being <span style="color:DarkTurquoise">Ryker</span> and that <span style="color:DarkTurquoise">Shinju</span> kid jumping me every chance he gets, I figured it may be good to learn to defend myself. Mom signed me up for some karate classes.”</span> <span style="color:Pink">He smiles and blushes, a bit happy for your praise of his skills.</span> <span style="color:LightSteelBlue">“Listen, they’ll mess with me all they want, but they know if they take it too far, they’ll be in for it. So, I just deal with it, but if you jump in they won’t hold back. So just… just be careful, okay? I don’t want you getting hurt over my problems.”</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
Eyes: "Tired",
Cry: 1,
},
},
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Happy",
Blush: 2,
},
},
]>>
<<ad _ad>>
<span style="color:Pink">You smile back, telling <span style="color:DarkTurquoise">Lucas</span> that you’re his friend, meaning his problems are your problems. <span style="color:DarkTurquoise">Lucas</span> sighs, accepting that you won’t just let this stuff happen, but asks you to at least come in with a better plan than jumping on the kid’s back next time. <span style="color:BlueViolet">Then again, you’re not sure why you did that? What was that feeling you had? And… <span style="color:DarkTurquoise">Shinju</span>’s voice… <br>
<br>
Something strange was going on…</span> <br>
<<socialChange "Lucas" 3>>
<<addMoodlet "Pained" 6>>
<<addMoodlet "Feeling Weird" 4>>
<<needChange "Energy" -6>>
<br>
[[Continue|Park]]
<</if>>
<</linkreplace>>
<</replace>>
<</link>>
<</if>>
</div><<set $Minutes += 15>>
You suggest a dance-off in the game <span style="color:LightSteelBlue">“Disco Dance Riot”</span> which, despite its name, mostly had Asian pop songs. <span style="color:DarkTurquoise">Lucas</span> smiles at your suggestion. <span style="color:LightSteelBlue">“Alright, but don’t get embarrassed when you lose.”</span> He teasingly sticks his tongue out at you as you both run over. A popular game, there were about 4-5 different machines around the arcade and you and <span style="color:DarkTurquoise">Lucas</span> were able to find an empty one. <span style="color:LightSteelBlue">“As the challenged, I’ll pick the song.”</span> <br>
<br>
<span style="color:DarkTurquoise">Lucas</span> picks a Japanese song you didn’t recognize, but it sounds fast-paced. The two of you take your places on the platforms where the 8 directional arrows blinked as the song began. Strangely, it started slow, luring you into a false sense of ease when the beat suddenly dropped and you were hit with a barrage of arrows going in so many different directions you felt dizzy. <br>
<br>
Still, you tried your best to keep up with <span style="color:DarkTurquoise">Lucas</span>, even if the scores showed you were doing anything but. <span style="color:lightcoral">Eventually, you had to submit and fall onto the metal bar behind you to catch your breath.</span> <span style="color:DarkTurquoise">Lucas</span> laughed and continued dancing, determined to thoroughly beat you more than he already was. <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: $HangOutClothes,
Mouth: "Happy",
},
},
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
Blush: 1,
},
},
]>>
<<ad _ad>>
You watched him finish the song. <span style="color:pink">He wasn’t just hitting the arrows, but also adding flair and style to it. The kid could dance. Also, you were pretty sure he played you and picked a song he knew VERY WELL. Still, it was nice to see him enjoying himself so much. His high-energy moves, the way you could see his lower back and a peek at his $LucasUndies.Name whenever he bounced, and his cute smile whenever he would spin, giving you a wink as you briefly locked eyes.</span> <span style="color:DarkTurquoise">Lucas</span> was in his natural element. <br>
<br>
The song ended. <span style="color:DarkTurquoise">Lucas</span> had about 10 million points, you have a bit over 500,000. You relented, conceding defeat to <span style="color:DarkTurquoise">Lucas</span>, the master of dance. <span style="color:LightSteelBlue">“Don’t feel bad.”</span> <span style="color:DarkTurquoise">Lucas</span> patted you on the back as he caught his breath, <span style="color:LightSteelBlue">“My mom had me taking dance lessons since I was 4. You lost the instant you chose this game.”</span> You rolled your eyes, vowing to one day beat <span style="color:DarkTurquoise">Lucas</span> at this song to avenge this defeat. <br>
<br>
<span style="color:LightSteelBlue">“This is my favorite song in the game.”</span> <span style="color:DarkTurquoise">Lucas</span> laughed, <span style="color:LightSteelBlue">“And I have the top three high scores. If you can beat me at it fair and square, I’ll do an entire round in my birthday suit.”</span> You chuckle, telling <span style="color:DarkTurquoise">Lucas</span> you’ll hold him to that while making a mental note to practice to make that a reality. <br>
<<needChange "Fun" 5>>
<<needChange "Energy" -2>>
<<set $HangOutNeedLucas.Fun += 20>>
<<set $HangOutNeedLucas.Energy -= 10>>
<<socialChange "Lucas" 3>>
<br>
[[Continue|Lucas Hang Out Arcade]]<<set _Random to ["Lucas Hang Out Arcade Dance Future Bet"]>>
<<set _event to _Random.random()>>
<<include _event>><<set $Minutes += 20>>
You suggest that the two of you team up in a shooter game. <span style="color:DarkTurquoise">Lucas</span> agrees and the two of you walk around to try and find one. At first, you spot a zombie shooter, but <span style="color:DarkTurquoise">Lucas</span> is quick to turn that down. So quick in fact that you spend the next few minutes pestering him for the reason. <span style="color:pink">It takes some persuasion mixed with constant annoying poking, but <span style="color:DarkTurquoise">Lucas</span> eventually reveals that he has a fear of zombies, something you think he’s brought up before, and the zombie game here is so immersive that it scares him.</span> <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: $HangOutClothes,
Mouth: "Happy",
Eyes: "Sad",
Blush: 2,
},
},
{
Name: "Player",
State: {
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“It’s silly.”</span> He laughs it off, <span style="color:LightSteelBlue">“I had a bad experience in first grade. Some older kids dressed as zombies scared me so bad at the school’s Halloween party that I peed myself.”</span> <span style="color:pink">You can’t help but follow his confession up with some light teasing.</span> <span style="color:LightSteelBlue">“I was six!”</span> <span style="color:DarkTurquoise">Lucas</span> protested in his defense, <span style="color:LightSteelBlue">“And I wasn’t the only one! Those kids got a week’s detention and had to clean up the mess. I think <span style="color:DarkTurquoise">Ben</span> was there too. He didn’t wet himself, but it did take the teachers 20 minutes to get him to come out from under a desk.”</span> <br>
<br>
You and <span style="color:DarkTurquoise">Lucas</span> laugh about the past until you come across a more ‘<span style="color:DarkTurquoise">Lucas</span>-Friendly’ shooter game involving shooting ducks as they fly by. While not as exciting as blowing up zombie heads, you do feel closer to <span style="color:DarkTurquoise">Lucas</span> and he does seem to appreciate you accommodating him. <br>
<<needChange "Fun" 5>>
<<set $HangOutNeedLucas.Fun += 20>>
<<socialChange "Lucas" 3>>
<br>
[[Continue|Lucas Hang Out Arcade]]<<set _Random to ["Lucas Hang Out Arcade Shooter Zombie Fear"]>>
<<set _event to _Random.random()>>
<<include _event>><<set _ad to [
{
Name: "Lucas",
State: {
Outfit: $HangOutClothes,
Mouth: "Happy",
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
You ask <span style="color:DarkTurquoise">Lucas</span> if he would like to go to the park and he agrees, thinking it’ll be fun to be able to goof around at a playground without it being full of other students. The two of you walk to the park together, chatting idly as you do so. Eventually, you arrive and <span style="color:DarkTurquoise">Lucas</span> asks what you want to do.<br>
<br>
[[Continue|Lucas Hang Out Park]]<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: $HangOutClothes,
Mouth: "Happy",
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
Thinking for a moment, you suggest the two of you hit the arcade and play some games. <span style="color:DarkTurquoise">Lucas</span> is quick to jump on the idea, excited about it.<br>
<br>
<span style="color:LightSteelBlue">“Yeah!”</span> He says, practically leaping into the air. He blushes upon realizing how overexcited he seems, but you both laugh it off. <span style="color:LightSteelBlue">“The arcade has so many cool games. I have a console at home, but nothing beats the arcade. I always keep a part of my allowance to the side for when I want to go.”</span> The decision made, the two of you head off towards the entertainment district and into the arcade. <br>
<br>
[[Continue|Lucas Hang Out Arcade]]<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: $HangOutClothes,
Mouth: "Happy",
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
You suggest the two of you go to the small playground near your houses. You mainly only see little kids there, but it could still be fun for the two of you. <span style="color:LightSteelBlue">“Sure.”</span> <span style="color:DarkTurquoise">Lucas</span> agrees. <span style="color:LightSteelBlue">“Playgrounds are always fun, and we still fit on the equipment so we might as well enjoy it.”</span> As the two of you walk over there together, <span style="color:DarkTurquoise">Lucas</span> chats about the strangeness of the rules about kids not being able to enjoy playgrounds or cartoons or bubble baths once they turn a certain age. Teasingly, you ask <span style="color:DarkTurquoise">Lucas</span> if he still takes bubble baths. <br>
<br>
<span style="color:LightSteelBlue">“My house only has a shower.”</span> <span style="color:DarkTurquoise">Lucas</span> laughs, <span style="color:LightSteelBlue">“Last time I took a bath was when I was still small enough to fit in the sink.”</span> <span style="color:DarkTurquoise">Lucas</span> turns the teasing around back on you, determining that you must still take bubble baths since you always smelt like that little boy body wash they use in bubble baths. You try to defend yourself, claiming it’s just because you share soap with your little brother, but this doesn’t stop <span style="color:DarkTurquoise">Lucas</span>’ playful teasing as he runs off ahead calling you <span style="color:LightSteelBlue">“Bubble Boy”</span>. <br>
<br>
[[Continue|Lucas Hang Out Northend]]<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: $HangOutClothes,
Mouth: "Happy",
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
After a few moments of thinking, you suggest that the two of you hit the mall and see what fun can be had there. <span style="color:DarkTurquoise">Lucas</span> agrees, though doesn’t seem as enthusiastic as he normally is. You question this, but Lucas just passes it off as your imagination and begins walking towards the mall. <br>
<br>
<span style="color:LightSteelBlue">“The mall here is pretty nice.”</span> Lucas says, returning to his normal energy levels, <span style="color:LightSteelBlue">“Lots of neat shops and stuff to do. Though it gets pretty crowded sometimes.”</span> You try to piece together if this was his reasoning for seeming reluctant to go, but Lucas assures you that he enjoys it. The talk turns to idle chit-chat until you two reach the entrance of the large Opal City Mall, a multi-story building full to the brim with shops, stores, and businesses. <br>
<br>
[[Continue|Lucas Hang Out Mall]]<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: $HangOutClothes,
Mouth: "Happy",
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
While chatting with <span style="color:DarkTurquoise">Lucas</span>, he suddenly gets a panicked look on his face. <br>
<br>
<span style="color:LightSteelBlue">“Oh shoot!”</span> He says, jumping to his feet, <span style="color:LightSteelBlue">“I didn’t realize how late it was! I need to get home, my mom will beat my butt if I’m out too late past dark.”</span> He quickly gathers his things and turns to you. <span style="color:LightSteelBlue">“Thanks for hanging out, <span style="color:DarkTurquoise">$LucasNickname</span>, it was fun! I’ll see you later!”</span> <span style="color:DarkTurquoise">Lucas</span> waves goodbye as he runs off, hoping to get home in time to avoid a punishment. <br>
<br>
You realize you should probably be heading home soon as well. <br>
<br>
<<if _location == "Park">>
[[Continue|Park]]
<<elseif _location == "Arcade">>
[[Continue|Entertainment District]]
<<elseif _location == "Northend">>
[[Continue|Neighborhood Playground]]
<<elseif _location == "Mall">>
[[Continue|Mall]]
<</if>><<set $Minutes += 25>>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: $HangOutClothes,
Mouth: "Happy",
Eyes: "Sad",
Blush: 1,
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
As you both are sitting around thinking of what to do, <span style="color:pink">you hear the distinct sound of <span style="color:DarkTurquoise">Lucas</span>’ stomach rumbling.</span> He blushes while chuckling. <span style="color:LightSteelBlue">“I had a light breakfast, haha. I’m fine though.”</span> You smirk, turning to him and waving your finger like a disapproving parent. In your best ‘dad voice’ you scold <span style="color:DarkTurquoise">Lucas</span> and tell him that breakfast is the most important meal of the day and good little boys make sure they start the day with a hearty meal. <br>
<br>
<span style="color:DarkTurquoise">Lucas</span> laughs and rolls his eyes. <span style="color:LightSteelBlue">“I’m fine, really.”</span> You don’t accept his answer and jump to your feet, proclaiming that it is your duty as his friend to take care of him and demand he come with you to the food court so you can buy him something to eat. He declines until you are practically dragging him over there by the arm. <br>
<br>
Finally relenting, he orders the cheapest thing on the menu since you’re the one paying. You counter this by getting you both a large drink. <span style="color:DarkTurquoise">Lucas</span> mentions that his mother probably wouldn’t like him drinking this much soda, though you promise not to tell if he doesn’t. <br>
<<needChange "Hunger" 40>>
<<needChange "Fun" 10>>
<span style="color:green">+Lucas Energy</span><br>
<<set $HangOutNeedLucas.Energy += 20>>
<<socialChange "Lucas" 3>>
<<set $Money -= 10>>
<br>
[[Continue|Lucas Hang Out Mall]]<<set _Random to ["Lucas Hang Out Mall Eat Tummy Rumble"]>>
<<set _event to _Random.random()>>
<<include _event>><<set $Minutes += 10>>
As you are wandering the mall glancing at the shops, <span style="color:DarkTurquoise">Lucas</span> spots a small photo booth and lights up. <span style="color:LightSteelBlue">“Oh! Let’s go take some photos!”</span> Before you can respond, you are being dragged by the arm into the small booth. <span style="color:LightSteelBlue">“These things are so cool, they print right away and are such cute little pictures. I take some with my mom whenever we come here.”</span> <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: $HangOutClothes,
Mouth: "Happy",
Eyes: "Mad",
Blush: 1,
},
},
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Mad",
},
},
]>>
<<ad _ad>>
<span style="color:pink">You smile, saying that you didn’t know <span style="color:DarkTurquoise">Lucas</span> was such a mama’s boy, which earns you a punch on the arm from a half-smirking <span style="color:DarkTurquoise">Lucas</span>.</span> Since the booth takes 4 photos in quick succession, <span style="color:DarkTurquoise">Lucas</span> coaches you through the poses he thinks would be best. A normal one, a funny one, a cool one, and the last one he makes you promise you’ll close your eyes for. <br>
<br>
All three of the first photos end up being silly, as you and Lucas laugh and struggle to get into a nice pose. You’re pretty sure the ‘cool photo’ ended up being you and <span style="color:DarkTurquoise">Lucas</span> laughing at each other’s idea of a cool face. For the last one, you do as instructed and close your eyes. <span style="color:pink">Right as the photo is taken, you feel something warm touch your cheek.</span> <br>
<br>
You quickly open your eyes, reaching to your cheek but find nothing there. You turn to <span style="color:DarkTurquoise">Lucas</span>, who outside of some redness on his cheeks looked normal. You ask him what the last photo was supposed to be, but he simply smiles and hops out of the booth. <br>
<br>
<span style="color:LightSteelBlue">“I just thought it’d be funny if our eyes were closed.”</span> <span style="color:DarkTurquoise">Lucas</span> says, though as you exit the booth you notice him ripping off the last photo and stuffing it in his pocket. <span style="color:LightSteelBlue">“Here, you can keep these ones.”</span> You look at him suspiciously, about to ask him to see the final photo, but he quickly gets distracted and runs off. You struggle to catch up, and by the time you do the subject of the conversation has changed to some random shirts in a store window. <br>
<<needChange "Fun" 10>>
<span style="color:green">+Lucas Fun</span><br>
<<set $HangOutNeedLucas.Fun += 10>>
<span style="color:green">+Lucas Comfort</span><br>
<<set $HangOutNeedLucas.Comfort += 5>>
<<socialChange "Lucas" 3>>
<br>
[[Continue|Lucas Hang Out Mall]]
<br><<set _Random to ["Lucas Hang Out Mall Photos Cheek Kiss"]>>
<<set _event to _Random.random()>>
<<include _event>><<set $Minutes += 20>>
You shrug, suggesting the two of you just walk, talk, and check out the various storefronts. <span style="color:LightSteelBlue">“Sure.”</span> <span style="color:DarkTurquoise">Lucas</span> smiles, <span style="color:LightSteelBlue">“I’ve been here a bunch and there are still a ton of stores I haven’t seen.”</span> <br>
<br>
So the two of you enjoy a nice walk. <span style="color:DarkTurquoise">Lucas</span> points out various stores he loves to shop at, such as the Cool Culture Store, the Blockz Store, and a store that sells various strange books. You also see some strange stores that <span style="color:DarkTurquoise">Lucas</span> doesn’t recall ever entering, such as one that sold nothing but Irish stuff, one that sells various twisty-turny glass vase-looking things, and a store that sold women’s undergarments that you two were blocked from even attempting to approach by the large security woman out front. <br>
<br>
<span style="color:LightSteelBlue">“Do boys our age actually get all excited looking at girl’s underwear?”</span> <span style="color:DarkTurquoise">Lucas</span> asks confused, <span style="color:LightSteelBlue">“Girls are gross and their underwear is too frilly and colorful.”</span> <span style="color:pink">You chuckle, pointing out <span style="color:DarkTurquoise">Lucas</span>’ own collection of colorful briefs, causing him to blush and glance around to see if anyone else heard that.</span> <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: $HangOutClothes,
Mouth: "Happy",
Eyes: "Mad",
Blush: 1,
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Shut up!”</span> He laughs, flexing. <span style="color:LightSteelBlue">“Briefs are much cooler. Only the manliest men wear briefs!”</span> You doubt that, <span style="color:pink">but agree that they do help show off his best features.</span> Your comment causes <span style="color:DarkTurquoise">Lucas</span> to blush once more and you run off as he attempts to hit you, threatening to kick you in your ‘best features’. <br>
<<needChange "Fun" 10>>
<span style="color:green">+Lucas Fun</span><br>
<<set $HangOutNeedLucas.Fun += 5>>
<<socialChange "Lucas" 3>>
<br>
[[Continue|Lucas Hang Out Mall]]
<br><<set _Random to ["Lucas Hang Out Mall Walk Woman Underwear"]>>
<<set _event to _Random.random()>>
<<include _event>><<set $Minutes += 20>>
Your suggestion to play on the playground is met with enthusiasm by <span style="color:DarkTurquoise">Lucas</span>. He quickly runs up and jumps onto the playground spinner, gripping the railing with one hand as he kicks the ground to gain some speed. <br>
<br>
<span style="color:LightSteelBlue">“You know, I’ve been coming here for years and it’s never changed.”</span> He said as you hopped onto the other side of the wheel. <span style="color:LightSteelBlue">“Like, nothing ever gets old or rusty or broken. I mean, sometimes things break, but it’s always back to working order in a day or so.”</span> He shrugs, but smiles. <span style="color:LightSteelBlue">“No idea who fixes it though. Hardly see anyone other than kids and their parents over here.”</span> <br>
<br>
You shrug, calling it one of the mysteries of Opal City, then join <span style="color:DarkTurquoise">Lucas</span> in kicking to gain speed. This quickly becomes a contest between you two to see who can last on the wheel longer as you both increase the speed higher and higher. <span style="color:lightcoral">After about a minute of this, you are so dizzy that you feel as though your breakfast is going to make a return and nearly lose your grip.</span> <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: $HangOutClothes,
Mouth: "Happy",
Eyes: "Sad",
Blush: 2,
Cry: 1,
},
},
{
Name: "Player",
State: {
Mouth: "Frown",
Eyes: "Sad",
Blush: 2,
Cry: 1,
},
},
]>>
<<ad _ad>>
In the end, neither of you are sure who the winner is. You both fall off at nearly the same time. You run to a trashcan, feeling like you will throw up, but thankfully don’t, while <span style="color:DarkTurquoise">Lucas</span> has so much trouble standing he nearly falls headfirst into the recycling bin. You both agree to call it a draw and decide to take a long break on the grass while you recover. <br>
<<needChange "Fun" 5>>
<<needChange "Energy" -2>>
<span style="color:green">+Lucas Fun</span><br>
<<set $HangOutNeedLucas.Fun += 15>>
<span style="color:lightcoral">-Lucas Energy</span><br>
<<set $HangOutNeedLucas.Energy -= 10>>
<<socialChange "Lucas" 3>>
<br>
[[Continue|Lucas Hang Out Northend]]<<set _Random to ["Lucas Hang Out Northend Playground Spinwheel"]>>
<<set _event to _Random.random()>>
<<include _event>><<set $Minutes += 20>>
You suggest a soccer match between the two of you, but then realize that you don't have a ball. You say you could run home and get yours and bring it over. <br>
<br>
<span style="color:LightSteelBlue">“No need.”</span> <span style="color:DarkTurquoise">Lucas</span> smiles, grabbing your hand. He drags you over to the side of the bathroom that faces the large soccer field. There, you see a small metal container that is full of a random assortment of balls and other outdoor toys. They looked a bit old, but you were still surprised that they were just sitting here. <br>
<br>
<span style="color:LightSteelBlue">“Yeah, someone bought a whole bunch of balls for the playground a few years back. No idea who. Honestly, I’m just glad no one has stolen them or something.”</span> <span style="color:DarkTurquoise">Lucas</span> has to dig to get a soccer ball, which is a little dirty and old, but he holds it with a smile that almost makes it seem like it were a brand new ball. <br>
<br>
Since two people were not enough for a proper ‘game’, you both decide to take shots at the goal as the other person tries to defend. It was pretty fun, though <span style="color:DarkTurquoise">Lucas</span>, who could perform a myriad of complex movements on stage in drama class, seemed to have two left feet when it came to soccer and nearly fell over multiple times while trying to kick it. <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: $HangOutClothes,
Mouth: "Happy",
Eyes: "Sad",
Blush: 1,
},
},
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
He is a bit better on defense, though still not as quick as you normally see him. <span style="color:pink">In fact, a dive to knock away a ball you aimed at the corner was so sudden and long, that he almost lost his $LucasBottoms.Type as he slid along the grass.</span> Sadly, however, he managed to keep them on. <br>
<<needChange "Fun" 5>>
<<needChange "Energy" -2>>
<span style="color:green">+Lucas Fun</span><br>
<<set $HangOutNeedLucas.Fun += 15>>
<span style="color:lightcoral">-Lucas Energy</span><br>
<<set $HangOutNeedLucas.Energy -= 10>>
<<socialChange "Lucas" 3>>
<br>
[[Continue|Lucas Hang Out Northend]]<<set _Random to ["Lucas Hang Out Northend Soccer Shooting Trouble"]>>
<<set _event to _Random.random()>>
<<include _event>><<set $Minutes += 20>>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: $HangOutClothes,
Mouth: "Happy",
Blush: 1,
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
You smile, pointing to the playground and saying that if he wants to go there so badly he could just say so. <span style="color:DarkTurquoise">Lucas</span> smirks and gives a poor excuse for his ‘kiddie’ behavior, <span style="color:pink">but you comment that it’s kind of cute how childish he is.</span> You both run over to the playground, playfully teasing each other as you go. <br>
<br>
There is a large variety of slides that all twist and turn in different ways. <span style="color:DarkTurquoise">Lucas</span> comes up with the idea to go down each one and rate them, as to find the best one. It is an entertaining adventure, as most of the slides are decently fun to go down. Though you question <span style="color:DarkTurquoise">Lucas</span> when he insists you guys try out the toddler slides as well. <span style="color:LightSteelBlue">“For accuracy.”</span> He says. <br>
<br>
You playfully tease him as you watch <span style="color:DarkTurquoise">Lucas</span> go down the foot-long slides, asking if he needs your help or if he’s too scared to go down by himself. <span style="color:pink">This leads to you both going down one of the tiny slides together, with <span style="color:DarkTurquoise">Lucas</span> in your lap as if he were a toddler.</span> It doesn’t end well, as the tiny slides cause you both to plummet to the bottom quickly and slide right off the end, leading to your privates getting squished by <span style="color:DarkTurquoise">Lucas</span> accidentally as you land. <span style="color:pink">He is able to stop laughing just long enough to help you up.</span> <br>
<<needChange "Fun" 15>>
<span style="color:green">+Lucas Fun</span><br>
<<set $HangOutNeedLucas.Fun += 10>>
<<socialChange "Lucas" 3>>
<br>
[[Continue|Lucas Hang Out Park]]<<set _Random to ["Lucas Hang Out Park Playground Slide Test"]>>
/* Shinju Events */
<<if $ToggleOCShinju == 1 && $OCShinjuMet != -1 && $LucasSocialRank > 0>>
<<set _Random.push("OC Shinju Intro 1")>>
<</if>>
<<set _event to _Random.random()>>
<<include _event>><<set $Minutes += 15>>
You smile, before quickly saying that the last person to the other end of the park is a loser and take off running. <span style="color:DarkTurquoise">Lucas</span> calls out <span style="color:LightSteelBlue">“No fair!”</span> but you just laugh as you continue running. Despite your headstart, <span style="color:DarkTurquoise">Lucas</span> is able to catch up with you, being right on your back. You try to increase your speed, but he is with you the entire time. <br>
<br>
The end in sight, you both begin to feel your tanks depleting and start to slow down, breathing heavily. Despite this, it was clear that unless <span style="color:DarkTurquoise">Lucas</span> got some sudden burst of speed he would lose to you and be declared a ‘loser’. This prompts you to begin taunting him as you approach the end. <br>
<br>
There is no response. You turn around just in time to see <span style="color:DarkTurquoise">Lucas</span> leaping into the air and tackling you into the grass. You both tumble and roll to the ground atop one another. Regardless of the new bruises on your elbows, you can’t help but giggle along with <span style="color:DarkTurquoise">Lucas</span> as you both come to a stop on your back, lying on the grass next to each other. <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: $HangOutClothes,
Mouth: "Happy",
Eyes: "Closed",
Blush: 2,
},
},
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
Blush: 2,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“There.”</span> <span style="color:DarkTurquoise">Lucas</span> says between deep breaths, <span style="color:LightSteelBlue">“Now neither of us are losers. Or we both are, I don’t know.”</span> You both turn to each other and smile. You state that you can both be losers together, but he’s a bigger loser for cheating and tackling you. <br>
<br>
<span style="color:LightSteelBlue">“Says the cheater who ran off before we started!”</span> <span style="color:DarkTurquoise">Lucas</span> retorts, rolling on top of you and lightly punching your chest. You both wrestle in the grass for a minute before your bodies remind you that you are out of energy and both decide to take a rest. <br>
<<needChange "Fun" 10>>
<<needChange "Energy" -3>>
<span style="color:green">+Lucas Fun</span><br>
<<set $HangOutNeedLucas.Fun += 15>>
<span style="color:lightcoral">-Lucas Energy</span><br>
<<set $HangOutNeedLucas.Energy -= 15>>
<<socialChange "Lucas" 3>>
<br>
[[Continue|Lucas Hang Out Park]]<<set _Random to ["Lucas Hang Out Park Race Tackle End"]>>
<<set _event to _Random.random()>>
<<include _event>><<set $Minutes += 10>>
You ask <span style="color:DarkTurquoise">Lucas</span> if he’d like to go on a walk around the pond and just relax and chat. You mention that it may not be the most exciting, but <span style="color:DarkTurquoise">Lucas</span> smiles and agrees. The two of you begin to walk down the path, which is mostly empty, and just talk while looking at the nature around you. <br>
<br>
The conversation starts, naturally, with school. <span style="color:DarkTurquoise">Lucas</span> expressing frustration with the recent math homework. Despite being normally good in school, he mentions how easily he gets distracted at home and he’ll often get lost in some game or activity. He even laughs about some time he got beat after being caught up at 2am on a school night, trying to finish a late assignment he put off until the last minute. <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: $HangOutClothes,
Mouth: "Happy",
Blush: 1,
},
},
{
Name: "Player",
State: {
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“That day reminded me that I’d rather get in trouble with the teachers than with my mother.”</span> He laughs. <span style="color:pink">It is nice that <span style="color:DarkTurquoise">Lucas</span> feels comfortable enough with you to talk about his home life with you.</span> You can’t help but do the same, bringing up your own stories about stupid things you’ve done that got you in trouble with <span style="color:DarkTurquoise">Your Father</span>. Overall, it is a nice bonding moment between you two. <br>
<<needChange "Fun" 5>>
<span style="color:green">+Lucas Fun</span><br>
<<set $HangOutNeedLucas.Fun += 5>>
<span style="color:green">+Lucas Comfort</span><br>
<<set $HangOutNeedLucas.Fun += 10>>
<<socialChange "Lucas" 3>>
<br>
[[Continue|Lucas Hang Out Park]]<<set _Random to ["Lucas Hang Out Park Walk Bonding School Talk"]>>
/* Shinju Scenes */
<<if $ToggleOCShinju == 1 && $OCShinjuMet == -1 && $ThomasIntroQuest.State == -1>>
<<set _Random.push("OC Shinju and Thomas")>>
<</if>>
<<set _event to _Random.random()>>
<<include _event>><<if $Time.after(20)>>
<<set _location to "Park">>
<<include"Lucas Hang Out Late">>
<<else>>
<span style="color:Azure"><big><strong>--Opal City Park--</strong></big></span><br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: $HangOutClothes,
Mouth: "Happy",
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<strong><span style="color:DarkTurquoise">Lucas</span>: </strong><<include"Lucas Hang Out Modifiers">><br>
<br>
You and <span style="color:DarkTurquoise">Lucas</span> stand in the city park. It is a fairly large patch of greenery in the center of the city that, despite being a popular spot, always has plenty of open space for activities. The park has a lot of sidewalk trails that curve around throughout the entire park. There is also a small lake near one corner along with quite a few open fields that can be used for all sorts of things. Along one corner is also a fenced-in playground that has a lot more attractions than the one at your school. <br>
<br>
<span style="color:LightSteelBlue">“So, what do you want to do?”</span> <span style="color:DarkTurquoise">Lucas</span> asks, smiling, <span style="color:LightSteelBlue">“The playground looks fun, if that’s not too kiddy for you.”</span> He laughs. <br>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
[[Play on the playground (0:20)|Lucas Hang Out Park Playground]] <span style="color:green">+Fun</span><br>
[[Take a walk (0:10)|Lucas Hang Out Park Walk]] <span style="color:green">+Fun</span><br>
[[Race Lucas (0:15)|Lucas Hang Out Park Race]] <span style="color:green">+Fun</span><br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Go to the Arcade (0:05)|Lucas Hang Out Arcade Intro][$Minutes += 5]] <br>
[[Go to the Northend Playground (0:15)|Lucas Hang Out Northend Intro][$Minutes += 15]] <br>
[[Go to the Mall (0:05)|Lucas Hang Out Mall Intro][$Minutes += 5]] <br>
<<if $Time.Day != "Wednesday" and $QuestHomeFirst.Lucas == -1>>
[[Go to Lucas' House (0:15)|Lucas Hang Out His House Intro][$Minutes += 15]]<br>
<</if>>
[[Leave for today|Park]]<br>
<</if>><<if $Time.after(20)>>
<<set _location to "Arcade">>
<<include"Lucas Hang Out Late">>
<<else>>
<span style="color:Azure"><big><strong>--Arcade--</strong></big></span><br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: $HangOutClothes,
Mouth: "Happy",
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<strong><span style="color:DarkTurquoise">Lucas</span>: </strong><<include"Lucas Hang Out Modifiers">><br>
<br>
You and <span style="color:DarkTurquoise">Lucas</span> stand in the arcade of the entertainment district. The design of the room is right out of the 90s, with neon lights and a space-themed carpet full of bright colors that shine under the purple glow of the lights. There was music in the background, but it was mostly drowned out by the sounds of the arcade machines, all mixing together into a symphony of noise that somehow screams fun. <br>
<br>
The machines themselves were a mix of classics and new modern games. Foosball, basketball, claw machines, dance games, shooters, racing; There were so many you didn’t even know where to begin! And despite being full of people, there were still dozens of available games. Being in a popular tourist destination had its benefits, and a large arcade to entertain the children of said tourists was one of them. <br>
<br>
<span style="color:DarkTurquoise">Lucas</span> took a deep breath, taking in the smell of pizza, sugar, and the slightest hint of B.O. <span style="color:LightSteelBlue">“No place like it. Been coming here since I was a toddler, and it never gets old. So, what did you want to do first?”</span> <br>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
[[Play a Dance Game (0:15)|Lucas Hang Out Arcade Dance]] <span style="color:green">+Fun</span><br>
[[Play a Shooter (0:20)|Lucas Hang Out Arcade Shooter]] <span style="color:green">+Fun</span><br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Go to the Park (0:05)|Lucas Hang Out Park Intro][$Minutes += 5]] <br>
[[Go to the Northend Playground (0:20)|Lucas Hang Out Northend Intro][$Minutes += 20]] <br>
[[Go to the Mall (0:10)|Lucas Hang Out Mall Intro][$Minutes += 10]] <br>
<<if $Time.Day != "Wednesday" and $QuestHomeFirst.Lucas == -1>>
[[Go to Lucas' House (0:20)|Lucas Hang Out His House Intro][$Minutes += 20]]<br>
<</if>>
[[Leave for today|Entertainment District]]<br>
<</if>><<if $Time.after(20)>>
<<set _location to "Northend">>
<<include"Lucas Hang Out Late">>
<<else>>
<span style="color:Azure"><big><strong>--Northend Playground--</strong></big></span><br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: $HangOutClothes,
Mouth: "Happy",
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<strong><span style="color:DarkTurquoise">Lucas</span>: </strong><<include"Lucas Hang Out Modifiers">><br>
<br>
You and <span style="color:DarkTurquoise">Lucas</span> stand in the small playground down the street from your houses. It is a nice place, with slides, jungle gyms, and all other sorts of playground equipment along with both a soccer field and basketball court. While it is mostly used by younger kids from the neighborhood who are too small to go to the big park by themselves, it does have the upside of being mostly empty most days. <br>
<br>
As you and <span style="color:DarkTurquoise">Lucas</span> wander around deciding on what to do, he brings up some of his memories of the park, since he’s lived next to it for as long as he can remember. <br>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
[[Play on the playground (0:20)|Lucas Hang Out Northend Playground]] <span style="color:green">+Fun</span><br>
[[Play some Soccer (0:20)|Lucas Hang Out Northend Soccer]] <span style="color:green">+Fun</span><br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Go to the Park (0:15)|Lucas Hang Out Park Intro][$Minutes += 15]] <br>
[[Go to the Arcade (0:20)|Lucas Hang Out Arcade Intro][$Minutes += 20]] <br>
[[Go to the Mall (0:20)|Lucas Hang Out Mall Intro][$Minutes += 20]] <br>
<<if $Time.Day != "Wednesday" and $QuestHomeFirst.Lucas == -1>>
[[Go to Lucas' House (0:05)|Lucas Hang Out His House Intro][$Minutes += 5]]<br>
<</if>>
[[Leave for today|Neighborhood Playground]]<br>
<</if>><<if $Time.after(20)>>
<<set _location to "Mall">>
<<include"Lucas Hang Out Late">>
<<else>>
<span style="color:Azure"><big><strong>--Opal Gate Mall--</strong></big></span><br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: $HangOutClothes,
Mouth: "Happy",
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<strong><span style="color:DarkTurquoise">Lucas</span>: </strong><<include"Lucas Hang Out Modifiers">><br>
<br>
You and <span style="color:DarkTurquoise">Lucas</span> stand in the Opal City Mall, near the entrance. In front of you is a large, 4-story mall full to the brim with different shops, stores, and other activities. On the first floor is a large water feature that is surrounded by the food court. Shiny coins can be seen inside the fountain and the sound of water is mixed with chatter and distant music. <br>
<br>
The mall is four-stories, with escalators and a central elevator to get to the upper levels. The mall was large for a reason, as tourists and people from downtown filled it. Every single one of the dozens and dozens of stores seemed to have customers in them, even the really obscure ones. <br>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
<<if $Money >= 10>>
[[Eat something ($10, 0:25)|Lucas Hang Out Mall Eat]] <span style="color:green">+Hunger</span> <span style="color:green">+Fun</span><br>
<<else>>
<span style="color:red">Eat something ($10, 0:25)</span><br>
<</if>>
[[Take some Photos (0:10)|Lucas Hang Out Mall Photos]] <span style="color:green">+Fun</span><br>
[[Walk around the mall (0:20)|Lucas Hang Out Mall Walk]] <span style="color:green">+Fun</span><br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Go to the Park (0:05)|Lucas Hang Out Park Intro][$Minutes += 5]] <br>
[[Go to the Arcade (0:10)|Lucas Hang Out Arcade Intro][$Minutes += 10]] <br>
[[Go to the Northend Playground (0:20)|Lucas Hang Out Northend Intro][$Minutes += 20]] <br>
<<if $Time.Day != "Wednesday" and $QuestHomeFirst.Lucas == -1>>
[[Go to Lucas' House (0:20)|Lucas Hang Out His House Intro][$Minutes += 20]]<br>
<</if>>
[[Leave for today|Mall]]<br>
<</if>><<set $Location to {
Name: "Lucas Frontyard",
Indoors: 0,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "Front Yard",
}>>
<span style="color:Azure"><big><strong>--Lucas' Front Yard--</strong></big></span><br>
You stand in the front yard of <span style="color:DarkTurquoise">Lucas</span>’ house. From the outside, it looks much like yours, but the shape is a bit different and numerous potted plots full of flowers fill the front porch.
<<if $Time.ToD == "Morning">>
The sun creeps over the hills in the distance, illuminating the yard in a warm orange hue.
<<elseif $Time.ToD == "Day">>
It is sunny and bright out.
<<elseif $Time.ToD == "Afternoon">>
The sky darkens as the end of the day grows near.
<<elseif $Time.ToD == "Night">>
It is pitch black outside, you can only see thanks to the porchlight.
<</if>><br>
/* NPC SEEN */
<<if $Lucas == "Take Out Trash PJ" or $Lucas == "Take Out Trash">>
<<include"LUCAS Seen">>
<</if>><br>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
<<if $Time.Day != "Wednesday">>
<<if $Time.schoolday() == 1 and $Time.between(14,0,19,0)>>
<<if $QuestHomeFirst.Lucas == 1>>
[[Knock on the door|LucasQuest First Visit I]]<br>
<<elseif $QuestHomeFirst.Lucas != 0>>
[[Knock on the door|Lucas Home Visit]]<br>
<</if>>
<<elseif $Time.schoolday() == 0 and $Time.between(8,0,19,0)>>
<<if $QuestHomeFirst.Lucas == 1>>
[[Knock on the door|LucasQuest First Visit I]]<br>
<<elseif $QuestHomeFirst.Lucas != 0>>
[[Knock on the door|Lucas Home Visit]]<br>
<</if>>
<<elseif $QuestHomeFirst.Lucas != 0>>
<span style="color:Lightcoral">Lucas isn't avaliable to hang out right now.</span><br>
<</if>>
<<else>>
<span style="color:Lightcoral">Lucas isn't avaliable to hang out today.</span><br>
<</if>>
[[Exit to Neighborhood|Northend]]<br>
<br>
<div style="position: relative">
<img src="Images\NPC Homes\Lucas House\Lucas House Map.png" alt="Lucas House Base" usemap="#LucasHouse">
<img src="Images\Player House\Player House Big Room Marker.png"
style="position: absolute; left: 170px; top: 8px" alt="School Map" usemap="#LucasHouse">
</div>
<map name="LucasHouse">
</map><<set _ad to [
{
Name: "Lucas",
State: {
Outfit: $HangOutClothes,
Mouth: "Happy",
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
You ask <span style="color:DarkTurquoise">Lucas</span> if the two of you could go to his house to play and hang out. <span style="color:LightSteelBlue">“Sure thing, sure my mom won’t mind!”</span> He says, obviously happy that you want to spend time with him. <span style="color:LightSteelBlue">“And if my mom does say no, it won’t be a long walk for you to get home.”</span> He laughs as the two of you head to his house. <br>
<br>
Walking inside, you are greeted by <span style="color:DarkTurquoise">Lucas’ Mother</span> who is all too happy for you to visit.
<<if $HangOutClothes == "Uniform">>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Lucas</span>,”</span> She says, <span style="color:LightSteelBlue">“Before you guys start playing, go change out of your school stuff so I can toss them in the wash.”</span> <span style="color:DarkTurquoise">Lucas</span> nods and asks you to wait here while he runs to change. <br>
<br>
<<else>>
<br>
<br>
<</if>>
[[Continue|Lucas Home Living Room]]<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
You walk to the front door and bid farewell to <span style="color:DarkTurquoise">Lucas</span>, informing him that you should be heading home.
<<if $HangOutNeedLucas.Fun > 70>>
<span style="color:LightSteelBlue">“Alright!”</span> <span style="color:DarkTurquoise">Lucas</span> sighs dramatically, <span style="color:LightSteelBlue">“But this was fun, come back soon!”</span> <br>
<br>
<<else>>
<span style="color:LightSteelBlue">“Aww…”</span> <span style="color:DarkTurquoise">Lucas</span> pouts, <span style="color:LightSteelBlue">“But I feel like we haven’t done anything yet.”</span> He sighs, slouching down. <span style="color:LightSteelBlue">“Alright, but you better come back soon.”</span> <br>
<br>
<</if>>
[[Continue|Lucas Frontyard]]<div class="hangout-needs-container">
/* ENERGY */
<div class="hangout-need-bar">
<<if $HangOutNeedLucas.Energy > 100>>
<<set $HangOutNeedLucas.Energy to 100>>
<<elseif $HangOutNeedLucas.Energy < 0>>
<<set $HangOutNeedLucas.Energy to 0>>
<</if>>
<<set _energy to {
text: "Energy: " + $HangOutNeedLucas.Energy,
value: $HangOutNeedLucas.Energy,
max: 100,
min: 0,
color: getHangoutNeedColor($HangOutNeedLucas.Energy),
showText: true,
}>>
<<progressbar _energy>>
</div>
/* Fun */
<div class="hangout-need-bar">
<<if $HangOutNeedLucas.Fun > 100>>
<<set $HangOutNeedLucas.Fun to 100>>
<<elseif $HangOutNeedLucas.Fun < 0>>
<<set $HangOutNeedLucas.Fun to 0>>
<</if>>
<<set _fun to {
text: "Fun: " + $HangOutNeedLucas.Fun,
value: $HangOutNeedLucas.Fun,
max: 100,
min: 0,
color: getHangoutNeedColor($HangOutNeedLucas.Fun),
showText: true,
}>>
<<progressbar _fun>>
</div>
/* Comfort */
<div class="hangout-need-bar">
<<if $HangOutNeedLucas.Comfort > 120>>
<<set $HangOutNeedLucas.Comfort to 120>>
<<elseif $HangOutNeedLucas.Comfort < 0>>
<<set $HangOutNeedLucas.Comfort to 0>>
<</if>>
<<set _comfort to {
text: "Comfort: " + $HangOutNeedLucas.Comfort,
value: $HangOutNeedLucas.Comfort,
max: 120,
min: 0,
color: getHangoutNeedColor($HangOutNeedLucas.Comfort),
showText: true,
}>>
<<progressbar _comfort>>
</div>
</div><<set $Location to {
Name: "Lucas Home Backyard",
Indoors: 0,
Safe: 0,
Nudity: 0,
Public: 0,
Environment: "Backyard",
}>>
<span style="color:Azure"><big><strong>--Backyard--</strong></big></span><br>
<<if $Time.after(19, 0)>>
<<include"Lucas Home Kick Out">>
<<else>>
You and <span style="color:DarkTurquoise">Lucas</span> stand in his backyard. It has a wide open, grassy space along with a large trampoline. Along the border of most of the yard were flowerbeds filled to the brim with colorful assorted flowers, which caused the backyard to have a pleasant, floral scent. On the deck was a wooden box that contained a small variety of outdoor toys.<br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<strong>Lucas: </strong><<include"Lucas Hang Out Modifiers">><br>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
<<link"Jump on Trampoline (0:20)">>
<<set _Random to ["Lucas Home Trampoline Flip Contest"]>>
<<set _event to _Random.random()>>
<<goto _event>>
<</link>><br>
<<link"Play with Foam Swords (0:20)">>
<<set _Random to ["Lucas Home Outside Play Foam Swords Dual"]>>
<<set _event to _Random.random()>>
<<goto _event>>
<</link>><br>
<<if $LinkTravel == 1>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Kitchen (0:01)|Lucas Home Kitchen][$Minutes += 1]] <br>
<</if>>
<div style="position: relative">
<img src="Images\NPC Homes\Lucas House\Lucas House Map.png" alt="Lucas House Base" usemap="#LucasHouse">
<img src="Images\Player House\Player House Big Room Marker.png"
style="position: absolute; left: 8px; top: 222px" alt="School Map" usemap="#LucasHouse">
</div>
<map name="LucasHouse">
<area shape="rect" coords="8,170,116,222" alt="Hallway" onclick="$.wiki('<<goto[[Lucas Home Kitchen]]>><<set $Minutes += 1>>')" />
</map>
<</if>><<set $Location to {
Name: "Lucas Home Bathroom",
Indoors: 1,
Safe: 1,
Nudity: 1,
Public: 0,
Environment: "Bathroom",
}>>
<span style="color:Azure"><big><strong>--Bathroom--</strong></big></span><br>
<span style="color:DarkTurquoise">Lucas</span> waits in the hall as you stand in the restroom. It is very clean and organized, as you spot <span style="color:DarkTurquoise">Lucas</span>’ toothbrush and other toiletries sitting neatly on the counter. You get the feeling that keeping the bathroom spotless was one of Lucas’ many responsibilities around the house. The right wall is filled with a large shower separated from the rest of the bathroom by a sliding glass door.<br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
<<link"Use Bathroom (0:02)">>
/* No random events for this, at least not yet. */
<<goto "Lucas Home Use Bathroom">>
<</link>><br>
<<if $LinkTravel == 1>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Hallway (0:01)|Lucas Home Hallway][$Minutes += 1]] <br>
<</if>>
<div style="position: relative">
<img src="Images\NPC Homes\Lucas House\Lucas House Map.png" alt="Lucas House Base" usemap="#LucasHouse">
<img src="Images\Player House\Player House Room Marker.png"
style="position: absolute; left: 116px; top: 172px" alt="School Map" usemap="#LucasHouse">
</div>
<map name="LucasHouse">
<area shape="rect" coords="117,63,170,169" alt="Hallway" onclick="$.wiki('<<goto[[Lucas Home Hallway]]>><<set $Minutes += 1>>')" />
</map><<set $Location to {
Name: "Lucas's Bedroom",
Indoors: 1,
Safe: 1,
Nudity: 0,
Public: 0,
Environment: "Bedroom",
}>>
<span style="color:Azure"><big><strong>--Lucas' Bedroom--</strong></big></span><br>
<<if $Time.after(19, 0)>>
<<include"Lucas Home Kick Out">>
<<else>>
You and <span style="color:DarkTurquoise">Lucas</span> sit in his bedroom. It is a bit bigger than yours, has green walls, and a white carpet with a green rug of a video game character atop it. He has a decent-sized closet with a mirror on the door and a large number of shelves filled with his collectibles. A desk sits by his large window with his bed in the corner on the opposite wall.<br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<strong><span style="color:DarkTurquoise">Lucas</span>: </strong><<include"Lucas Hang Out Modifiers">><br>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
<<link"Wrestle (0:15)">>
<<set _Random to ["Lucas Home Wrestle Tap Out"]>>
<<set _event to _Random.random()>>
<<goto _event>>
<</link>><br>
<<link"Take a Nap (1:00)">>
<<set _Random to ["Lucas Home Nap Naught Peeks"]>>
<<set _event to _Random.random()>>
<<goto _event>>
<</link>><br>
<<link"Dance to music (0:15)">>
<<set _Random to ["Lucas Home Dance Generic 1", "Lucas Home Dance Generic 2"]>>
<<if $QuestLucasPunishmentGame.State == -2>>
<<set _Random.push("Lucas Home Dance Nude")>>
<</if>>
<<set _event to _Random.random()>>
<<goto _event>>
<</link>><br>
/* Lucas Home Comfort Quest */
<<if $QuestLucasHomeComfort == 0 and $QuestLucasRyker.State == -1 and $LucasSocial >= 80>>
<span style="color:Gold">[!]</span> [[Lucas seems upset about something|Quest Lucas Home Comfort Intro]]<br>
<</if>>
<<if $QuestLucasHomeComfort == 1>>
<<if $HangOutNeedLucas.Comfort >= 75>>
<span style="color:Gold">[!]</span> [[Talk to Lucas|Quest Lucas Home Comfort Part 1]]<br>
<<else>>
<span style="color:lightcoral"><span style="color:DarkTurquoise">Lucas</span> isn't comfortable enough to talk yet.</span><br>
<</if>>
<</if>>
/* Sex Quest */
<<if $QuestLucasSex.State == 3>>
<span style="color:Gold">[!]</span> [[Show Lucas the Lube|Lucas Sex Quest Pre Sex]]<br>
<</if>>
/* Unlockables */
<<if $QuestLucasPunishmentGame.State == -2>>
[[Play Strip Poker (0:30)|Lucas Poker Bedroom Intro]]<br>
<<link"Offer Lucas a Blowjob">>
<<set _Random to ["Lucas Home Give Blowjob Baby Hungry"]>>
<<set _event to _Random.random()>>
<<goto _event>>
<</link>><br>
<<link"Ask Lucas for a Blowjob">>
<<set _Random to ["Lucas Home Get Blowjob Surprise Penis"]>>
<<set _event to _Random.random()>>
<<goto _event>>
<</link>><br>
<</if>>
<br>
<<if $LinkTravel == 1>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Hallway (0:01)|Lucas Home Hallway][$Minutes += 1]] <br>
<</if>>
<div style="position: relative">
<img src="Images\NPC Homes\Lucas House\Lucas House Map.png" alt="Lucas House Base" usemap="#LucasHouse">
<img src="Images\Player House\Player House Room Marker.png"
style="position: absolute; left: 170px; top: 116px" alt="School Map" usemap="#LucasHouse">
</div>
<map name="LucasHouse">
<area shape="rect" coords="117,63,170,169" alt="Hallway" onclick="$.wiki('<<goto[[Lucas Home Hallway]]>><<set $Minutes += 1>>')" />
</map>
<</if>><<set $Location to {
Name: "Lucas Home Dining Room",
Indoors: 1,
Safe: 0,
Nudity: 0,
Public: 0,
Environment: "Dining Room",
}>>
<span style="color:Azure"><big><strong>--Dining Room--</strong></big></span><br>
<<if $Time.after(19, 0)>>
<<include"Lucas Home Kick Out">>
<<else>>
You and <span style="color:DarkTurquoise">Lucas</span> stand in the Dining Room of his house. A large table sits in the center of the room that could easily seat 8 people, which was odd since it was just the two of them here. A smaller table with two chairs and a tea set sits in one corner near the window. <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<strong>Lucas: </strong><<include"Lucas Hang Out Modifiers">><br>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
<<if $Homework == 1>>
<<link"Do Homework Together (0:30)">>
<<set _Random to ["Lucas Home Homework Basic"]>>
<<set _event to _Random.random()>>
<<if $QuestLucasSex.State == 1>>
<<set _event to "Lucas Sex Quest Intro">>
<</if>>
<<goto _event>>
<</link>><br>
<</if>>
<<if $LinkTravel == 1>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Hallway (0:01)|Lucas Home Hallway][$Minutes += 1]] <br>
[[Kitchen (0:01)|Lucas Home Kitchen][$Minutes += 1]] <br>
<</if>>
<div style="position: relative">
<img src="Images\NPC Homes\Lucas House\Lucas House Map.png" alt="Lucas House Base" usemap="#LucasHouse">
<img src="Images\Player House\Player House Big Room Marker.png"
style="position: absolute; left: 8px; top: 116px" alt="School Map" usemap="#LucasHouse">
</div>
<map name="LucasHouse">
<area shape="rect" coords="117,63,170,169" alt="Hallway" onclick="$.wiki('<<goto[[Lucas Home Hallway]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="8,170,116,222" alt="Hallway" onclick="$.wiki('<<goto[[Lucas Home Kitchen]]>><<set $Minutes += 1>>')" />
</map>
<</if>><<set $Location to {
Name: "Lucas Home Hallway",
Indoors: 1,
Safe: 0,
Nudity: 0,
Public: 0,
Environment: "Bedroom",
}>>
<span style="color:Azure"><big><strong>--Hallway--</strong></big></span><br>
<<if $Time.after(19, 0)>>
<<include"Lucas Home Kick Out">>
<<else>>
You and <span style="color:DarkTurquoise">Lucas</span> walk through the Hallway of his house. The hallway is filled with photos of <span style="color:DarkTurquoise">Lucas</span> and his mother from different points of their lives. A majority of the photos only picture them, no other family members. The frames look clean and recently dusted. <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<strong>Lucas: </strong><<include"Lucas Hang Out Modifiers">><br>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
<<link"Look at Photos (0:10)">>
<<set _Random to ["Lucas Home Hallway Photos"]>>
<<set _event to _Random.random()>>
<<goto _event>>
<</link>><br>
<<if $LinkTravel == 1>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Lucas' Bedroom (0:01)|Lucas Home Bedroom][$Minutes += 1]] <br>
[[Living Room (0:01)|Lucas Home Living Room][$Minutes += 1]] <br>
[[Dining Room (0:01)|Lucas Home Dining Room][$Minutes += 1]] <br>
[[Bathroom (0:01)|Lucas Home Bathroom][$Minutes += 1]] <br>
<</if>>
<div style="position: relative">
<img src="Images\NPC Homes\Lucas House\Lucas House Map.png" alt="Lucas House Base" usemap="#LucasHouse">
<img src="Images\NPC Homes\Lucas House\Lucas Hallway Marker.png"
style="position: absolute; left: 0px; top: 0px" alt="School Map" usemap="#LucasHouse">
</div>
<map name="LucasHouse">
<area shape="rect" coords="170,62,277,115" alt="Hallway" onclick="$.wiki('<<goto[[Lucas Home Living Room]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="170,115,223,168" alt="Hallway" onclick="$.wiki('<<goto[[Lucas Home Bedroom]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="116,169,169,225" alt="Hallway" onclick="$.wiki('<<goto[[Lucas Home Bathroom]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="8,116,116,169" alt="Hallway" onclick="$.wiki('<<goto[[Lucas Home Dining Room]]>><<set $Minutes += 1>>')" />
</map>
<</if>>As you and <span style="color:DarkTurquoise">Lucas</span> are hanging out, his mother, <span style="color:DarkTurquoise">Ms. Taylor</span>, walks into the room. <span style="color:LightSteelBlue">“Sorry boys, but it’s 7 o’clock, so <span style="color:DarkTurquoise">$Player.Name</span> should be heading home.”</span> <br>
<br>
<span style="color:LightSteelBlue">“Awww…”</span> <span style="color:DarkTurquoise">Lucas</span> pouts, <span style="color:LightSteelBlue">“But can’t he stay a little bit longer?”</span> <br>
<br>
<span style="color:LightSteelBlue">“No can do, sport.”</span> She replied, <span style="color:LightSteelBlue">“You got to eat dinner and get ready for bed here soon, plus his dad will probably want him home before dark. He can come back another time.”</span> <br>
<br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Lucas</span> sighs, but accepts that your fun has come to an end for today. He leads you to the front door and sees you out. <span style="color:LightSteelBlue">“Thanks for coming over, <span style="color:DarkTurquoise">$LucasNickname</span>. I’ll see you tomorrow!”</span> <br>
<br>
[[Continue|Lucas Frontyard]]<<set $Location to {
Name: "Lucas Home Kitchen",
Indoors: 1,
Safe: 0,
Nudity: 0,
Public: 0,
Environment: "Kitchen",
}>>
<span style="color:Azure"><big><strong>--Kitchen--</strong></big></span><br>
<<if $Time.after(19, 0)>>
<<include"Lucas Home Kick Out">>
<<else>>
You and <span style="color:DarkTurquoise">Lucas</span> stand in his kitchen. Like the rest of the house, it was thoroughly cleaned. A bowl of apples and bananas sat on the counter. Cutely, the fridge door is filled with little old crayon drawings and art projects that you assume were created by a younger <span style="color:DarkTurquoise">Lucas</span>.<br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<strong>Lucas: </strong><<include"Lucas Hang Out Modifiers">><br>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
<<link"Ask for a snack (0:15)">>
<<set _Random to ["Lucas Home Ask for Snack Basic"]>>
<<set _event to _Random.random()>>
<<goto _event>>
<</link>><br>
<<if $LinkTravel == 1>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Dining Room (0:01)|Lucas Home Dining Room][$Minutes += 1]] <br>
[[Backyard (0:01)|Lucas Home Backyard][$Minutes += 1]] <br>
<</if>>
<div style="position: relative">
<img src="Images\NPC Homes\Lucas House\Lucas House Map.png" alt="Lucas House Base" usemap="#LucasHouse">
<img src="Images\Player House\Player House Big Room Marker.png"
style="position: absolute; left: 8px; top: 170px" alt="School Map" usemap="#LucasHouse">
</div>
<map name="LucasHouse">
<area shape="rect" coords="8,116,116,169" alt="Hallway" onclick="$.wiki('<<goto[[Lucas Home Dining Room]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="8,222,115,275" alt="Hallway" onclick="$.wiki('<<goto[[Lucas Home Backyard]]>><<set $Minutes += 1>>')" />
</map>
<</if>><<set $Location to {
Name: "Lucas Home Living Room",
Indoors: 1,
Safe: 0,
Nudity: 0,
Public: 0,
Environment: "Living Room",
}>>
<span style="color:Azure"><big><strong>--Living Room--</strong></big></span><br>
<<if $Time.after(19, 0)>>
<<include"Lucas Home Kick Out">>
<<else>>
You and <span style="color:DarkTurquoise">Lucas</span> stand in his Living Room. It is decently spacious and decorated with a mixture of flowers, photos, and other knick-knacks. A few signed movie posters fill one wall. In the corner is a nice small white couch that faces a large TV with a gaming console hooked up to it.<br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<strong>Lucas: </strong><<include"Lucas Hang Out Modifiers">><br>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
<<link"Play Video Games (0:30)">>
<<set _Random to ["Lucas Home Play Video Games Bomer Decision"]>>
<<set _event to _Random.random()>>
<<goto _event>>
<</link>><br>
<<link "Watch Lucas Play Games (0:30)" "Lucas Home Watch Him Play Video Games">>
<</link>><br>
<<link"Watch Television (0:30)">>
<<set _Random to ["Lucas Home Watch TV Shy Sentai Dance"]>>
<<set _event to _Random.random()>>
<<goto _event>>
<</link>><br>
/* Quests */
<<if $QuestLucasPunishmentGame.State == 2>>
<<if $Time.between(9,0,12,0) and $Time.schoolday() == 0>>
<span style="color:Gold">[!][[Ask about this 'Hard Game'|Lucas Quest PG Intro]]</span><br>
<</if>>
<</if>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Go somewhere with Lucas (0:??)|Lucas House Go Somewhere]]<br>
[[Say Goodbye to Lucas (0:01)|Lucas Hang Out Leave][$Minutes += 1]]<br>
<<if $LinkTravel == 1>>
[[Hallway (0:01)|Lucas Home Hallway][$Minutes += 1]] <br>
<</if>>
<div style="position: relative">
<img src="Images\NPC Homes\Lucas House\Lucas House Map.png" alt="Lucas House Base" usemap="#LucasHouse">
<img src="Images\Player House\Player House Big Room Marker.png"
style="position: absolute; left: 170px; top: 62px" alt="School Map" usemap="#LucasHouse">
</div>
<map name="LucasHouse">
<area shape="rect" coords="117,63,170,169" alt="Hallway" onclick="$.wiki('<<goto[[Lucas Home Hallway]]>><<set $Minutes += 1>>')" />
</map>
<</if>><<set $Minutes += 10>>
<<set $PlayerShoes to $None>>
<<set $PlayerSocks to $None>>
The game begins with you and <span style="color:DarkTurquoise">Lucas</span> in an arena, battling against other competitors. It takes you a while to get the hang of it, thankfully <span style="color:DarkTurquoise">Lucas</span> seems like a pro and is able to carry you both through the opening, but once you do get in a good groove, you both find yourselves dominating the competition. The two of you blaze through the first few levels with hardly even a risk of losing and you almost start to feel a little disappointed at the ease of it all <span style="color:lightcoral">when a sudden string of bad luck causes you both to die in a fiery explosion!</span> <br>
<br>
<span style="color:LightSteelBlue">“No!”</span> <span style="color:DarkTurquoise">Lucas</span> cries out, slumping backward. <span style="color:LightSteelBlue">“I didn’t even see that grenade!”</span> You try to comfort him, telling him that it was just bad luck and you two will steamroll it now. But your eyes linger on the screen as the word <span style="color:LightSteelBlue">‘PUNISHMENT’</span> appears in all caps and a wheel begins to spin. All the slots on the wheel were blank, indicating that it was probably just for show, but it stopped on a red section and then displayed the phrase: <span style="color:LightSteelBlue">‘Remove all shoes or socks from your feet.’</span> <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Happy",
Blush: 1,
},
Clothes: {
Shoes: $None,
Socks: $None,
},
},
{
Name: "Player",
State: {
Mouth: "Smirk",
},
Clothes: {
Shoes: $None,
Socks: $None,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“That’s normally the first one.”</span> <span style="color:DarkTurquoise">Lucas</span> says as he takes off his socks. He then wiggles his toes at you and feigns embarrassment. <span style="color:LightSteelBlue">“Oh no! You can see my feet! I’m so embarrassed I could just die!”</span> You pretended to faint, prompting laughter from you before you both grabbed the controllers to try the level again. <br>
<br>
[[Continue|Lucas Quest PG 2]]/* Opening */
With so many losses under your belt, you and <span style="color:DarkTurquoise">Lucas</span> had the map memorized. You moved like machines, taking out enemies before they knew what hit them. <span style="color:lightgreen">Now, you were the ones who knew their every move. You communicated back and forth, covering each other and moving as a single unit. Ambush, defeated. Sniper, defeated. Assassin, defeated. Soon it all came down to the final enemy.</span> <br>
<br>
<span style="color:DarkTurquoise">Lucas</span> had a plan, to split up and attack him from both sides. You didn’t want to leave <span style="color:DarkTurquoise">Lucas</span> alone, but trusted him. Saying farewell, you moved along the back while <span style="color:DarkTurquoise">Lucas</span> took the front. Once in position, you watched as <span style="color:DarkTurquoise">Lucas</span> was beaten down by the boss, unable to match his power. But he held his own long enough for you to get in one, perfect shot. <span style="color:lightgreen">And with that, the enemy fell and the battle was won.</span> <br>
<br>
You and <span style="color:DarkTurquoise">Lucas</span> both jumped to your feet. <span style="color:pink">In his celebration, <span style="color:DarkTurquoise">Lucas</span> jumped into your arms and you span around laughing before falling back onto the couch.</span> <br>
<br>
<span style="color:LightSteelBlue">“I’ve never beaten this level before!”</span> <span style="color:DarkTurquoise">Lucas</span> said happily, <span style="color:LightSteelBlue">“No matter how hard I tried, it was too tough. But we did it!”</span> He was so excited, it was infectious. You tell him it was all due to his leadership, but <span style="color:DarkTurquoise">Lucas</span> disagrees. <span style="color:LightSteelBlue">“It was because we make such an awesome team!”</span> You both turned back to the screen as it beeped, displaying one final message. <br>
<br>
<span style="color:LightSteelBlue">“The final mission works differently. You will have 3 lives, win and you get the grand prize. Lose all your lives, and it’s game over. No retries and you will be given a final, ultimate punishment.”</span> You curse at how unfair that is, only 3 lives? It took ten times that much to beat the semi-finals, but <span style="color:DarkTurquoise">Lucas</span> just smiled. <br>
<<set _ad to [
{
Name: "Lucas",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Smirk",
Eyes: "Mad",
Blush: 3,
},
},
{
Name: "Player",
ShowZoom: true,
State: {
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“We got this, <span style="color:DarkTurquoise">$LucasNickname</span>!”</span> He grabbed your hand and nodded. <span style="color:yellow">You both sit down next to each other and grab your controllers, ready to take on this challenge.</span> <br>
<br>
<div id=choice>
/* Continue */
<<link "Continue<br>">>
<<replace"#choice">>
<span style="color:lightcoral">It… doesn’t go well. Despite all your skills and teamwork, the final level is simply unfair.</span> You die in a single hit and the enemy has an absurd amount of health. Your three lives are gone before you know it. You sigh, feeling extremely disappointed. You turn to <span style="color:DarkTurquoise">Lucas</span>, apologizing for letting him down right at the end, <span style="color:pink">but are surprised when <span style="color:DarkTurquoise">Lucas</span> hugs you.</span> <br>
<br>
<span style="color:LightSteelBlue">“Thanks for playing this weird game with me.”</span> <span style="color:pink">He says, his voice breaking a little.</span> <span style="color:LightSteelBlue">“It may not be the best game, but it reminds me-“</span> He pauses, <span style="color:LightSteelBlue">“It’s been a while since I got to play it with a friend, a real friend.”</span> <span style="color:pink">He pulls away and you stare into his eyes, they were welling up a little bit. <span style="color:DarkTurquoise">Lucas</span> sniffled, wiping his eyes with his hands.</span> <span style="color:LightSteelBlue">“Sorry, don’t mean to get all sappy on you. I’m internally dying of embarrassment, so my emotions are a bit wack right now.”</span> <br>
<<set _ad to [
{
Name: "Lucas",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
Eyes: "Sad",
Cry: 1,
Blush: 3,
},
},
{
Name: "Player",
ShowZoom: true,
State: {
Mouth: "Happy",
Eyes: "Tired",
Blush: 3,
},
},
]>>
<<ad _ad>>
<span style="color:pink">You smile back at him. It was clear this meant a lot to <span style="color:DarkTurquoise">Lucas</span>. It wasn’t just the game or the embarrassing punishments, it reminded him of better times.</span> You can’t help but wonder what exactly happened between him and this old friend of his. The way he talks about him, it’s like they were brothers. You can’t believe that it just ended when he moved away. But you didn’t want to bring it up, to sour <span style="color:DarkTurquoise">Lucas</span>’ mood. <span style="color:pink">For the first time since you started playing, he looked happy, like really happy. Despite being naked and embarrassed, he was happier than you’d ever seen him.</span> <br>
<br>
<span style="color:LightSteelBlue">“Well, we got one more thing to do.”</span> <span style="color:DarkTurquoise">Lucas</span> said, pointing to the wheel of <span style="color:LightSteelBlue">“Ultimate Punishments”</span>. <span style="color:LightSteelBlue">“This is going to suck,”</span> He sighed, but smiled, <span style="color:LightSteelBlue">“But whatever it is, we’ll do it together!”</span> You agree and together, you press the button to spin the wheel. <br>
<br>
You were expecting it to be something embarrassing or painful. Being forced to do something stupid or silly in front of <span style="color:DarkTurquoise">Lucas</span> naked, <span style="color:lightcoral">but you realize you should have known better. <span style="color:red">“Ultimate Punishment”</span>. That made too much sense when you read what you had to do.</span> <br>
<<set _ad to [
{
Name: "Lucas",
ShowZoom: true,
State: {
Outfit: "Naked",
Blush: 3,
},
},
{
Name: "Player",
ShowZoom: true,
State: {
Blush: 3,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Both players must run to the edge of the street, do 10 jumping jacks, before returning. No covering allowed.”</span> <br>
<br>
[[Continue|Lucas Quest PG 11]]
<</replace>>
<</link>>
</div>/* Opening */
<span style="color:LightSteelBlue">“That’s a new one.”</span> <span style="color:DarkTurquoise">Lucas</span> says softly, breaking the silence as you both stare at the punishment. <span style="color:LightSteelBlue">“Well… they did say ultimate.”</span> You both turn to each other, sharing a look of nervousness on your face. <span style="color:LightSteelBlue">“You know, there is nothing forcing us to do it. We could just say we did.”</span> <span style="color:DarkTurquoise">Lucas</span> gave a nervous smile, hoping that you would agree with him. <span style="color:pink">But you say that since you’ve both come this far, it would suck to chicken out now.</span> <br>
<br>
You both gulp in unison. <span style="color:LightSteelBlue">“You’re right. And I doubt anyone will be able to see us anyway, the street is almost always empty this time of day.”</span> You both stand up and walk over to the front door, so nervous you could feel your heart in your throat. <span style="color:DarkTurquoise">Lucas</span> slowly opens the door just enough to peek his head out, glancing around and down the street. <br>
<<set _ad to [
{
Name: "Lucas",
ShowZoom: true,
State: {
Outfit: "Naked",
Blush: 3,
Arms: "Hide",
},
},
{
Name: "Player",
ShowZoom: true,
State: {
Blush: 3,
Arms: "Hide",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“I don’t see anyone.”</span> <span style="color:DarkTurquoise">Lucas</span> says with a bit of hope in his voice, <span style="color:LightSteelBlue">“If we hurry, we can get it done before anyone sees us.”</span> <span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> opens the door all the way and you both shiver as the cold air hits your exposed bodies. You step out onto the porch, naturally covering your bits with your hands, and jump as the door shuts behind you.</span> <span style="color:LightSteelBlue">“Here goes nothing.”</span> <br>
<br>
<span style="color:pink">Despite the humiliation you were both feeling, standing on <span style="color:DarkTurquoise">Lucas</span>’ front porch as naked as the day you were born, you knew the longer you stand here trying to hype yourself up, the higher the chance you’d be seen. Taking a deep breath and holding your hands at your sides, to follow the instructions to not cover yourself, <span style="color:DarkTurquoise">Lucas</span> counts down from 5 and you both take off running to the edge of the sidewalk!</span> <br>
<br>
<span style="color:pink">Bits bouncing around and unable to contain your laughter, you reach the sidewalk and quickly glance down both ends of the street. It was clear, for now. The two of you then begin to do the jumping jacks. Every part of you was wiggling, even parts you didn’t know could wiggle like that. You turn towards <span style="color:DarkTurquoise">Lucas</span> and see he is in the same position. His penis jiggled, his butt bounced, every bit of him was moving and on display. If anyone drove by, they’d get to see every inch of your bodies, nothing would be hidden.</span> <br>
<<set _ad to [
{
Name: "Lucas",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
Blush: 3,
},
},
{
Name: "Player",
ShowZoom: true,
State: {
Mouth: "Happy",
Blush: 3,
},
},
]>>
<<ad _ad>>
<span style="color:pink">It was exhilarating! Despite how humiliating it was, you and <span style="color:DarkTurquoise">Lucas</span> couldn’t stop smiling. <span style="color:DarkTurquoise">Lucas</span> even decided to pose and flex as he finished his jumping jacks, as if daring someone to come by and see his nude little body. But neither of you wanted to risk that too much, quickly turning around and sprinting back to the door, reaching it out of breath.</span> <br>
<br>
<span style="color:LightSteelBlue">“That wasn’t so bad.”</span> <span style="color:DarkTurquoise">Lucas</span> said through deep breaths and laughter, <span style="color:LightSteelBlue">“No one even saw us.”</span> <span style="color:pink">You laugh as well, saying it was a shame since he looks too cute, prompting <span style="color:DarkTurquoise">Lucas</span> to punch you in the arm and say that you were the star attraction of this show, though you point out his little stiffy, which made him so much cuter.</span> <br>
<br>
<span style="color:LightSteelBlue">“Whatever.”</span> <span style="color:DarkTurquoise">Lucas</span> rolls his eyes, <span style="color:LightSteelBlue">“Let’s just get inside before someone actually sees us.”</span> <span style="color:DarkTurquoise">Lucas</span> grabs the doorknob, <span style="color:red">but it doesn’t budge.</span> <br>
<br>
[[Continue|Lucas Quest PG 12]]/* Opening */
<span style="color:pink">You were both frozen and you suddenly became all too aware of the cold breeze blowing through your bits.</span> <span style="color:lightcoral">A car drives by, its honking horn snapping both of you out of your stunned stupor as <span style="color:DarkTurquoise">Lucas</span> begins to desperately yank at the handle.</span> <br>
<<set _ad to [
{
Name: "Lucas",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Frown",
Blush: 3,
Arms: "Hide",
},
},
{
Name: "Player",
ShowZoom: true,
State: {
Mouth: "Frown",
Blush: 3,
Arms: "Hide",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Why won’t you open!?”</span> He says, panicking, <span style="color:LightSteelBlue">“I didn’t lock the door! Did you lock the door?”</span> You shake your head, starting to feel a bit nervous yourself. <span style="color:pink">Giving up on the door, <span style="color:DarkTurquoise">Lucas</span> spins around, covering his penis with his hands and looking as red as an apple.</span> <span style="color:LightSteelBlue">“This is not good, this is not good!”</span> <span style="color:DarkTurquoise">Lucas</span> began to breathe heavily. In an attempt to calm him down, you suggest trying the back door. <br>
<br>
<span style="color:LightSteelBlue">“You’re right!”</span> <span style="color:DarkTurquoise">Lucas</span> says, hope returning to his eyes. He even laughs a little. <span style="color:LightSteelBlue">“We’ll just go in through the back. The door must have just gotten stuck. Come on!”</span> <span style="color:DarkTurquoise">Lucas</span> rushes over to the side of the house, creeping down to ensure nobody else sees him. You follow behind, trying your best to not be spotted either. <br>
<br>
<span style="color:LightSteelBlue">“Man, that’s just our luck.”</span> <span style="color:DarkTurquoise">Lucas</span> laughs as he opens the gate and you both sneak into the back. <span style="color:LightSteelBlue">“Of course, we run outside naked for the big punishment and the door gets stuck. Nearly gave me a heart attack!”</span> It was funny and you both laughed about it as you walked to the backdoor. <span style="color:LightSteelBlue">“Note to self, keep the front door open next time we plan to run around in our birthday suits.”</span> <span style="color:DarkTurquoise">Lucas</span> reaches out to the backdoor’s handle and tries to open it. <span style="color:lightcoral">It also wouldn’t budge.</span> <br>
<br>
<span style="color:LightSteelBlue">“No! No! No!”</span> <span style="color:DarkTurquoise">Lucas</span> said as he pulled at the door as hard as he could. <span style="color:LightSteelBlue">“This is not happening!”</span> <span style="color:lightcoral">Now you were beginning to panic as well as you realized the situation you were in.</span> <span style="color:pink">You were both locked outside, butt naked. Despite being in the relative safety of <span style="color:DarkTurquoise">Lucas</span>’ backyard, you suddenly felt as if you had a hundred eyes on you.</span> <br>
<<set _ad to [
{
Name: "Lucas",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Frown",
Blush: 3,
Cry: 1,
Arms: "Hide",
},
},
{
Name: "Player",
ShowZoom: true,
State: {
Mouth: "Frown",
Blush: 3,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“What are we going to do!”</span> <span style="color:DarkTurquoise">Lucas</span> was in full panic mode, covering himself and glancing around as if someone was going to walk by any minute. You tell him it’s not so bad, at least no one would see you guys back here. You’d just have to wait until his mom got home. <br>
<br>
<span style="color:LightSteelBlue">“My mom is normally gone all day!”</span> He says, not at all calming down, <span style="color:LightSteelBlue">“We’ll be stuck out here until it’s dark! We’ll freeze to death! And if my mom sees us like this, she’ll never let me live this down!”</span> You comment that, while cold, you doubt you'll freeze to death. You could always head over to your house, take cover there, though you’d most likely be seen by your family. <span style="color:LightSteelBlue">“That’s even worse!”</span> <span style="color:DarkTurquoise">Lucas</span> falls to his knees in despair. <br>
<br>
You pat him on the head, assuring him that you’ll think of something to get you both out of this mess. You both sit down on one of the outside deck chairs and try to think of a solution. <br>
<br>
<div id=choice>
/* Continue */
<<link "Continue<br>">>
<<replace"#choice">>
<span style="color:DarkTurquoise">Lucas</span> was right about the cold. You weren’t in danger of freezing to death, as <span style="color:DarkTurquoise">Lucas</span> feared, <span style="color:lightcoral">but it sure was chilly!</span> <span style="color:pink">With not a stitch of clothing to cover yourselves with, you opted to share one of the deck chairs to try and share some body warmth.</span> <br>
<br>
<span style="color:pink">Eventually, <span style="color:DarkTurquoise">Lucas</span> agreed to the idea of running next door to your house, better your family sees him like this than his mother, but since you couldn’t climb the high backyard fences, you’d have to run through the front of the houses.</span><span style="color:lightcoral"> Which quickly became a no-go as the sound of cars and people walking by increased. Just your luck, the neighbors across the street were having a get together and you spotted at least a dozen people outside when you peeked out to the front yard.</span> <br>
<br>
<span style="color:DarkTurquoise">Lucas</span> tried the back door a few more times, hoping that by some miracle it would unlock and he’d be able to get inside, but no luck there. <span style="color:pink">After about 20 minutes, you both fully accepted that you were stuck outside. Cold, vulnerable, and completely naked.</span> You were both sitting there in despair and humiliation when, suddenly, <span style="color:lightgreen"><span style="color:DarkTurquoise">Lucas</span> sprang to his feet with an idea.</span> <br>
<<set _ad to [
{
Name: "Lucas",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
Blush: 1,
},
},
{
Name: "Player",
ShowZoom: true,
State: {
Eyes: "Tired",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“The kitchen window!”</span> <span style="color:DarkTurquoise">Lucas</span> said with a big smile of hope, <span style="color:LightSteelBlue">“I can’t believe I forgot! So stupid!”</span> Curious, you ask him what he means, to which <span style="color:DarkTurquoise">Lucas</span> grabs you and leads you over to the small kitchen window nearby. <span style="color:LightSteelBlue">“The latch is broken, so if we lift hard enough, we can get it open!”</span> Seeing that it was your only option, you nod and help <span style="color:DarkTurquoise">Lucas</span> in pulling a chair over so you two could reach it. <br>
<br>
Using all your strength, you lift the window just enough to allow <span style="color:DarkTurquoise">Lucas</span> to reach in and undo the broken latch, allowing you to open the window the rest of the way without trouble. The window was high and small, but just big enough for one of you to fit through if given a boost. <br>
<br>
A game of rock-paper-scissors later, you are chosen to be the one to go in and <span style="color:DarkTurquoise">Lucas</span> kneels down on the chair to lift you up into the window. You can just reach it and stick your arms and head in first as <span style="color:DarkTurquoise">Lucas</span> lifts you up by your feet until you are halfway in. <span style="color:lightcoral">You then begin to shimmy in the rest of the way, when you suddenly find yourself stuck.</span> <br>
<br>
You call out to <span style="color:DarkTurquoise">Lucas</span> to give you a push, which he does, but you still don’t budge! <span style="color:pink">You try your best to wiggle yourself free, but all this achieves is getting <span style="color:DarkTurquoise">Lucas</span> to laugh at the hilarious sight of your naked butt hanging out of the window.</span> <br>
<br>
<span style="color:LightSteelBlue">“I mean, this is a pretty good angle for you.”</span> <span style="color:pink">You feel <span style="color:DarkTurquoise">Lucas</span> flick your dangling penis.</span> You yell at him to stop fooling around unless he wants to be stuck outside all night. <span style="color:LightSteelBlue">“Alright, alright. I’ll push on three, ready?”</span> <span style="color:lightcoral"><span style="color:DarkTurquoise">Lucas</span> pushes your butt as hard as he can and you try your best to squeeze your way through, but you were wedged in good.</span> <br>
<br>
It is as you and <span style="color:DarkTurquoise">Lucas</span> were arguing over a plan to get you inside <span style="color:lightcoral">that you suddenly heard someone clear their throat in front of you. You look up to find <span style="color:DarkTurquoise">Lucas’ Mother</span> standing in front of you. Her arms crossed with a raised eyebrow and a look of annoyance and amusement on her face.</span> <span style="color:pink">Your cheeks flush as you chuckle nervously and wave.</span> <br>
<br>
[[Continue|Lucas Quest PG 13]]
<</replace>>
<</link>>
</div><span style="color:lightcoral">Though you wanted to die of embarrassment, <span style="color:DarkTurquoise">Lucas’ Mother</span> was able to get you unstuck from the window. When <span style="color:DarkTurquoise">Lucas</span> saw her, he also looked like he wanted to die.</span><span style="color:pink"> She marched both of your nude butts back into the living room and sat you two down on the couch. Your clothes had been placed in a pile on the table, meaning the best you both could do to conserve what little dignity you have left was to sit down with your hands on your crotch, which did little as she looked through you both with a scolding glare.</span> The only good news was that the TV had gone black from being idle for so long and she likely didn’t know you two were playing a game she disapproved of. <br>
<<set _ad to [
{
Name: "Lucas",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Frown",
Eyes: "Sad",
Blush: 3,
Arms: "Hide",
},
},
{
Name: "Player",
ShowZoom: true,
State: {
Mouth: "Frown",
Blush: 3,
Arms: "Hide",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“I don’t even know if I WANT to know.”</span> She said in an annoyed voice. <span style="color:LightSteelBlue">“But who wants to explain to me why I get an alert on my phone of our cameras going off and see my son and his friend doing jumping jacks naked in the street!?”</span> <span style="color:pink">You and <span style="color:DarkTurquoise">Lucas</span> look at each other, judging by the look on his face, he had no idea about the cameras.</span> <br>
<br>
<span style="color:LightSteelBlue">“We- we were playing truth or dare.”</span> <span style="color:DarkTurquoise">Lucas</span> mumbled after a long silence, <span style="color:LightSteelBlue">“It got out of hand.”</span> <br>
<br>
<span style="color:LightSteelBlue">“And the window?”</span> <br>
<br>
<span style="color:LightSteelBlue">“The door locked… and we couldn’t get back inside.”</span> He responded, shrinking down as much as he could. <span style="color:DarkTurquoise">Lucas’ Mother</span> sighed, rubbing her eyes before giving you both a slightly pitiful look as if she was deciding if your embarrassment was punishment enough. <br>
<br>
<span style="color:LightSteelBlue">“When- when did we get cameras?”</span> <span style="color:DarkTurquoise">Lucas</span> asks. <br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Lucas</span>, I’m a former celebrity. We’ve always had cameras on the front door.”</span> She responds. <br>
<br>
<span style="color:LightSteelBlue">“Oh.”</span> <span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> looks back down before giving you an apologetic look.</span> <br>
<br>
<span style="color:DarkTurquoise">Ms. Taylor</span> takes a deep breath before sitting down on the coffee table. <span style="color:LightSteelBlue">“Listen, if this-“</span> She motions to the two of you, <span style="color:LightSteelBlue">“-is how boys have fun, more power to you. I don’t get it, but I’ve never understood boys. But if you could please keep it out of the street, I’d appreciate it. The last thing I need is my son’s wiener appearing on the front cover of some tabloid.”</span> <br>
<br>
<span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> blushed at the mention of his ‘wiener’.</span> <span style="color:LightSteelBlue">“Sorry mom…”</span> <span style="color:DarkTurquoise">Lucas</span> apologizes quietly, which you follow. <br>
<br>
His mother sighs again, putting her hand on <span style="color:DarkTurquoise">Lucas</spaN>’ shoulders. <span style="color:LightSteelBlue">“I’m glad you both are having fun in your own, really, REALLY weird way. But please, keep it inside. Or if you really have to let it all dangle in the open air, at least keep to the backyard.”</span> <span style="color:pink">The fact that she wasn’t upset about the ‘running around naked’ part, somehow made her lecture worse. As if it was expected for boys to do this. It almost makes you wonder if she has caught <span style="color:DarkTurquoise">Lucas</span> in the act before.</span> <br>
<br>
<span style="color:LightSteelBlue">“We won’t do it again.”</span> <span style="color:DarkTurquoise">Lucas</span> says, still avoiding eye contact, <span style="color:LightSteelBlue">“I promise.”</span> <br>
<br>
<span style="color:LightSteelBlue">“Thank you.”</span> She stood up, kissing <span style="color:DarkTurquoise">Lucas</span> on the forehead, <span style="color:LightSteelBlue">“Now I need to get back before lunch is over.”</span> She grabbed her things, but stopped at the door and turned back to you both. <span style="color:LightSteelBlue">“Oh, and boys? If this place is a mess when I get home,”</span> She holds up her phone, <span style="color:LightSteelBlue">“I now have a new way to punish you. I’m sure <span style="color:DarkTurquoise">$Player.Name</span>’s family would love to see the camera footage. Make sure all your chores are done before bedtime <span style="color:DarkTurquoise">Lucas</span>.”</span> She winked as she walked out the door. <span style="color:pink">You wondered if she was just joking around, or if she would seriously show that footage to <span style="color:DarkTurquoise">Your Father</span>. If she did, he’d probably tease you about it until you moved out.</span> <br>
<br>
<div id=choice>
/* Continue */
<<link "Continue<br>">>
<<replace"#choice">>
You both sat in silence as you heard her get back into her car and drive off. Once the sound of the car faded in the distance, <span style="color:DarkTurquoise">Lucas</span> let out a long sigh and slumped forward. <span style="color:LightSteelBlue">“Well, that was the most humiliating thing… EVER!”</span> <span style="color:pink">You chuckle, saying it was worse for you considering she had to get your butt unstuck from the window.</span> <span style="color:DarkTurquoise">Lucas</span> smiles, turning to you. <span style="color:LightSteelBlue">“You don’t have to live with her. She will NEVER let me live this down.”</span> <span style="color:pink">You both look at each other with dumb, pitiful smiles before you both can’t help but break out laughing.</span> <br>
<<set _ad to [
{
Name: "Lucas",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
Blush: 3,
},
},
{
Name: "Player",
ShowZoom: true,
State: {
Mouth: "Happy",
Blush: 3,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“My mom saw me doing naked jumping jacks!”</span> <span style="color:DarkTurquoise">Lucas</span> buried his face in his hands, <span style="color:LightSteelBlue">“And it’s on video!”</span> But you point out that that was his fault, how could he not know about the front door camera? <span style="color:LightSteelBlue">“It’s never come up before!”</span> You were both crying with laughter at this point, <span style="color:LightSteelBlue">“It’s not something I ever thought to ask!”</span> <br>
<br>
<span style="color:pink">Despite the humiliation, there you both were, giggling naked on <span style="color:DarkTurquoise">Lucas</span>’ couch. Somehow, this entire embarrassing experience, despite being awful in the moment, was the funniest thing in the world.</span><span style="color:lightcoral"> But then the laughter stopped. You turned to <span style="color:DarkTurquoise">Lucas</span>, whose expression had saddened.</span> Without saying a word, he walks over and puts his underwear back on. You ask him if he’s okay. <br>
<br>
<span style="color:LightSteelBlue">“Yeah,”</span> He says softly, <span style="color:LightSteelBlue">“Just… too much excitement. I’m going to lay down for a minute.”</span> <span style="color:lightcoral"><span style="color:DarkTurquoise">Lucas</span> crosses his arms and walks over to his bedroom. You watch him with concern.</span> Maybe he was more embarrassed than he let on? No, this was something else. You get up and follow him to his room. <br>
<br>
[[Continue|Lucas Quest PG 14]]
<</replace>>
<</link>>
</div>/* Opening */
<span style="color:pink">You walk into <span style="color:DarkTurquoise">Lucas</span>’ room to find him lying on his bed, facing the wall. If it weren’t for his sad state, it would be a cute sight.</span> You walk over and sit down on the edge of his bed near his feet and once again ask if he is alright. No response, so you ask if his mother catching you both in the buff was just too embarrassing for him to handle. <br>
<br>
<span style="color:LightSteelBlue">“That was really embarrassing.”</span> <span style="color:DarkTurquoise">Lucas</span> chuckles slightly and you see a faint smile on his face. <span style="color:LightSteelBlue">“But that’s not-“</span> <span style="color:lightcoral">He sighs, crossing his arms and staring blankly at the wall.</span> <span style="color:pink">You move onto his bed and lay down between him and the wall, forcing him to face you. You look him right in the eyes and tell him that if anything is bothering him, he can tell you. He stares at you for a moment, before looking away.</span> <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Undies",
Mouth: "Frown",
Eyes: "Sad",
Blush: 3,
Cry: 1,
},
},
{
Name: "Player",
ShowZoom: true,
State: {
Eyes: "Sad",
Blush: 3,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“It was <span style="color:DarkTurquoise">Ryker</span>. The friend who got me the game, who I used to play with.”</span> You give him a look of surprise, he used to be friends with that psycho who pulled a knife on him? <span style="color:LightSteelBlue">“Yeah… He wasn’t always like that.”</span> <span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> spoke softly and you get the feeling this was his first time talking about this.</span> <span style="color:LightSteelBlue">“We met in first grade, instantly clicked. It was like we were brothers. There wasn’t a recess where we weren’t playing together or a weekend without a sleepover. We even had chicken pox together.”</span> He laughed. <br>
<br>
<span style="color:LightSteelBlue">“We were inseparable.”</span> He frowned, <span style="color:LightSteelBlue">“Then everyone got older. It started to really click for people, who my mom was. Suddenly, everyone wanted to be my friend. They’d fight to sit with me at lunch, beg for sleepovers; I don’t know if they thought some of her fame would rub off on them or what. But it was nice, to think everyone liked me. But the more time I spent with them, the more I pushed <span style="color:DarkTurquoise">Ryker</span> to the side. He just got so jealous. We went from brothers to strangers so quickly. I didn’t want to ignore him, I just- I don’t know.”</span> <br>
<br>
<span style="color:DarkTurquoise">Lucas</span> turned and laid on his back, looking up at the ceiling. <span style="color:lightcoral">You notice him bite his lip in an effort to prevent himself from crying.</span> <span style="color:LightSteelBlue">“I don’t even remember how the fight started, that’s the stupid thing. We were both just so… mad. He wanted me to hurt like he did, so he told me that everyone was only pretending to be my friend; Because they wanted to meet my mom or some sort of proxy fame or money or something like that. I didn’t believe him at first, called him all sorts of names. But then I started paying more attention to the people I thought were my friends and realized… he was right.”</span> <br>
<br>
<span style="color:LightSteelBlue">“He was right and I was mad at him for pointing it out. So, during recess one day, I yelled at him. Blamed him for everything and more. We were both so mad… I don’t know what happened. I only know that he swung first.”</span> <span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> turned to you, his eyes welling up,</span> <span style="color:LightSteelBlue">“Preston Elementary has a zero-tolerance policy for fighting. We were both going to be expelled. Mom got pissed, found out I didn’t fight back. Lawyered up and got the school to take back my expulsion since I technically didn’t fight. But <span style="color:DarkTurquoise">Ryker</span>-“</span> <br>
<br>
<span style="color:LightSteelBlue">“He told everyone I got him expelled, used my mom’s fame to get away scot-free and get him kicked out. That I’d do the same to anyone else I didn’t like.”</span> He gives a forced chuckle, <span style="color:LightSteelBlue">“Suddenly, no one wanted to risk being my friend anymore, even those who might have liked me for me. And… I deserve it. To be alone… to have <span style="color:DarkTurquoise">Ryker</span> hate me. I pushed away the only friend I had and as punishment… I have spent every day alone since.”</span> <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Undies",
Mouth: "Frown",
Eyes: "Sad",
Blush: 3,
Cry: 2,
},
},
{
Name: "Player",
ShowZoom: true,
State: {
Eyes: "Sad",
Blush: 3,
},
},
]>>
<<ad _ad>>
<span style="color:lightcoral"><span style="color:DarkTurquoise">Lucas</span> trembled and you noticed tears begin to escape his eyes. You pulled him in for a hug, but he didn’t stop.</span> <span style="color:LightSteelBlue">“I don’t have brothers or cousins or… anybody… My mom tries but… she doesn’t know, I couldn’t tell her… how… alone…”</span> <span style="color:pink">He begins to sob and you hold him tightly, telling him it’s okay.</span> <br>
<br>
<span style="color:LightSteelBlue">“And we were having so much fun… just like <span style="color:DarkTurquoise">Ryker</span> and I- And I’m so scared that it isn’t real or I’ll lose you too or…”</span> He takes a deep breath, <span style="color:LightSteelBlue">“I don’t want to be alone anymore. Even if I deserve it, I can’t-“</span> <span style="color:pink">You tell <span style="color:DarkTurquoise">Lucas</span> that you are his friend. Not because of who his mom is, but because of who he is. He is funny and kind and playful and he doesn’t deserve to be alone. You’re his friend and he’s not going to be able to get rid of you so easily.</span> <br>
<br>
<span style="color:pink">You let him get it all out, just laying there holding him tightly.</span> It all seemed to make sense now, why you always saw <span style="color:DarkTurquoise">Lucas</span> on his own. Why no one ever talked to him, despite how nice he seemed. Why he was so excited to meet you and invite you over and hang out with you. <span style="color:lightcoral">He seemed desperate because, in a way, he was.</span> <br>
<br>
After a few minutes, <span style="color:DarkTurquoise">Lucas</span> calms down, rubbing his eyes with his hands and looking up at you with a smile. <span style="color:LightSteelBlue">“I’m sorry you had to see that. I’m not normally this emotional, promise.”</span> <span style="color:pink">You smile, wiping away a tear from his cheek. You don’t mind it, in fact, he looked kind of cute like this.</span> <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Undies",
Mouth: "Happy",
Eyes: "Sad",
Blush: 3,
Cry: 1,
},
},
{
Name: "Player",
ShowZoom: true,
State: {
Mouth: "Happy",
Eyes: "Sad",
Blush: 3,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Shut up.”</span> <span style="color:DarkTurquoise">Lucas</span> laughs, pushing you away and sitting up. <span style="color:LightSteelBlue">“If I wasn’t already unpopular, this sight would probably make us the laughingstock of the school.”</span> <span style="color:pink">He was referring to the fact that you were hugging in his bed, <span style="color:DarkTurquoise">Lucas</span> in just his underwear and you still naked. You both blush and laugh, but at least in this moment neither of you cares.</span> <br>
<br>
<span style="color:pink">Turning to <span style="color:DarkTurquoise">Lucas</span>, you couldn’t help but feel closer to him than you ever had before. His cute reddened eyes and rosy cheeks. His adorable undies and smooth body. A thought entered your mind and you figured this may be your best shot. You turn to <span style="color:DarkTurquoise">Lucas</span> and smile.</span> <br>
<br>
[[Tell him to lie down|Lucas Quest PG 15]]You look at <span style="color:DarkTurquoise">Lucas</span> and tell him to lie back down. He raises his eyebrow at you, asking why, but you simply smile and tell him to trust you. You wanted to show him something. <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Undies",
Eyes: "Sad",
Blush: 3,
},
},
{
Name: "Player",
ShowZoom: true,
State: {
Mouth: "Smirk",
Eyes: "Tired",
Blush: 3,
},
},
]>>
<<ad _ad>>
<<link[img[Images\Zooms\Zoom Icon.png]]>>
<<script>>
Dialog.setup("Lucas", "Character Menu");
Dialog.wiki(Story.get("Lucas Laying Bed").processText());
Dialog.open();
<</script>>
<</link>><br>
<span style="color:LightSteelBlue">“Alright?”</span> <span style="color:DarkTurquoise">Lucas</span> smirked, confused on what you were doing. But he lies back on his bed, resting his head on his pillows as you moved over by his feet. <span style="color:pink">You reach down and grab the waistband of his $LucasUndies.Name. <span style="color:DarkTurquoise">Lucas</span> grabs your hand in surprise,</span> <span style="color:LightSteelBlue">“What are you doing?”</span> <span style="color:pink">You give him a genuine smile and tell him you’re going to make him feel better.</span> <br>
<br>
<span style="color:LightSteelBlue">“H- how?”</span> <span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> looked nervous, once again becoming shy at the thought of being naked with you. You lean in close and whisper for him to trust you, he’ll like it. He looks very unsure, audibly gulping, but moves his hands away and allows you to pull his underwear down and off of his body.</span> <br>
<<set _ad to [
{
Name: "Lucas",
ShowZoom: true,
State: {
Outfit: "Naked",
Eyes: "Sad",
Blush: 3,
},
},
{
Name: "Player",
ShowZoom: true,
State: {
Mouth: "Smirk",
Eyes: "Tired",
Blush: 3,
},
},
]>>
<<ad _ad>>
<<link[img[Images\Zooms\Zoom Icon.png]]>>
<<script>>
Dialog.setup("Lucas", "Character Menu");
Dialog.wiki(Story.get("Lucas Laying Bed Naked").processText());
Dialog.open();
<</script>>
<</link>><br>
<span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> lay there, completely naked. His legs were slightly spread, placed on either side of you as you sat between them. This meant he had no way to cover or hide his boyhood, the cute penis and balls of your friend sitting before you, unprotected. <span style="color:DarkTurquoise">Lucas</span> was bright red at this point, but he didn’t look away. He trusted you.</span> <br>
<br>
<span style="color:pink">You lean down towards his scrotum and tell him to just relax and enjoy it. You’ll take it slow, so he has nothing to worry about. Before committing, you glance back up at him and silently asking if this is okay. At this point, he knew what you were about to do. He looked conflicted and worried, but slowly nodded his head.</span> <br>
<br>
<span style="color:pink">You smile in response, looking back down at his little wiener, and lick the shaft with your tongue. <span style="color:DarkTurquoise">Lucas</span>’ body tenses up, you see his fingers and toes curl as the sensation of your touch travels up his spine. He leans his head back onto the pillow and allows his body to fully embrace your actions as you take his penis into your mouth.</span> <br>
<br>
<<set $NPCArousal to 25>>
<<set $NPCComfort to 35>>
<<set $SexCurrentClothing to "Naked">>
<<set $SexType to "Blowjob">>
<<set $SexTypePosition to "Top">>
<<set $SexPosition to "Laying Down">>
<<set $SexConsensual to 1>>
<<set $SexLocation to "Lucas Bedroom Quest">>
<<set $SexPartner to "Lucas">>
<<set $SexPlayerAction to "None">>
[[Give Lucas a Blowjob|BlowJob]]<<set $Minutes += 10>>
/* Losing Tops */
<<set $PlayerTop to $None>>
<<set $PlayerUnder to $None>>
<<set $PlayerOver to $None>>
<<set $PlayerOuter to $None>>
<<set $PlayerNeck to $None>>
Your bad luck is followed by another short series of wins. The game was certainly getting harder, though <span style="color:DarkTurquoise">Lucas</span>’ skill combined with your own increasing ability allowed you both to remain ahead of the curve. <span style="color:lightcoral">That was, until, <span style="color:DarkTurquoise">Lucas</span> was eliminated early on which left you fighting at a disadvantage! Despite trying your best, you were unable to overcome the onslaught of enemies and soon fell yourself.</span> <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Blush: 2,
},
Clothes: {
Shoes: $None,
Socks: $None,
Top: $None,
Under: $None,
Over: $None,
Outer: $None,
Neck: $None,
},
},
{
Name: "Player",
State: {
Blush: 2,
},
Clothes: {
Shoes: $None,
Socks: $None,
Top: $None,
Under: $None,
Over: $None,
Outer: $None,
Neck: $None,
},
},
]>>
<<ad _ad>>
Sighing in disappointment, you both followed the punishment instructions on the screen: <span style="color:LightSteelBlue">“Remove all shirts, jackets, and other tops.”</span> Sitting next to <span style="color:DarkTurquoise">Lucas</span> without a shirt wasn’t too strange, you were both boys after all, <span style="color:pink">but you did notice the air in the room seemingly become hotter. It became all too clear that the next punishment was likely to leave you both in your underwear, something that would increase the awkwardness to another level.</span> <br>
<br>
Maybe it was your nerves that caused you both to perform horridly in the next round. <span style="color:lightcoral">You both had barely started before you were eliminated in embarrassing fashion.</span> <span style="color:pink">You both shifted nervously as the wheel began to spin and, to no one’s surprise, the wheel said</span><span style="color:LightSteelBlue"> “Remove all clothing but your underwear.”</span> <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Blush: 3,
},
Clothes: {
Shoes: $None,
Socks: $None,
Top: $None,
Under: $None,
Over: $None,
Outer: $None,
Neck: $None,
},
},
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 3,
},
Clothes: {
Shoes: $None,
Socks: $None,
Top: $None,
Under: $None,
Over: $None,
Outer: $None,
Neck: $None,
},
},
]>>
<<ad _ad>>
<div id=choice>
/* Continue */
<<link "Continue<br>">>
<<replace"#choice">>
/* No undies */
<<if $PlayerUndies.Type == "None">>
It was only at that point that you came to an interesting realization. <span style="color:pink">You were not wearing any underwear.</span> Blushing deeper as <span style="color:DarkTurquoise">Lucas</span> stands up and holds his hands on his own $LucasBottoms.Type nervously, you poke him on the side. <br>
<br>
<span style="color:LightSteelBlue">“What’s wrong? You don’t want to do it?”</span> He sounded almost hopeful. <span style="color:pink">You inform him that you were not wearing any underwear, a confession that made his face turn as red as yours.</span> <span style="color:LightSteelBlue">“Oh! Umm…”</span> He thinks for a moment. <span style="color:LightSteelBlue">“Some of the punishments expect you to be in your underwear, at least I’ve seen a couple that do. I mean, if you don’t mind, you could wear some of mine, I guess?”</span> His offer caused you to give him a strange, unexpected look, which in turn caused <span style="color:DarkTurquoise">Lucas</span> to panic. <span style="color:LightSteelBlue">“No, you’re right! That would be weird. Maybe we could-“</span> But you stop him and say that it’s not a big deal, if he doesn’t mind sharing a pair with you. <br>
<br>
<span style="color:LightSteelBlue">“Oh, su- sure.”</span> <span style="color:DarkTurquoise">Lucas</span> says, he seems to have regreted the suggestion as soon as he said it. <span style="color:pink">But, now he was stuck with his offer to have you wear a pair of his underwear. You weren’t sure who this was more embarrassing for.</span> <br>
<br>
<span style="color:DarkTurquoise">Lucas</span> leads you into his bedroom and opens his top drawer. <span style="color:pink">He had you step back, as to not peek into his collection of undies, and pulls out a pair of Blue Briefs. He quickly inspected them, making sure they were perfectly clean, before handing them over.</span> “Here you go.” He was avoiding eye contact, <span style="color:LightSteelBlue">“I’ll let you put them on in here. I’ll be waiting in the living room.”</span> <br>
<br>
Quickly changing, you look at yourself in <span style="color:DarkTurquoise">Lucas</span>’ mirror. <span style="color:pink">There you were, standing in <span style="color:DarkTurquoise">Lucas</span>’ bedroom wearing nothing but a pair of his Briefs. Man, your friendship was weird. But you couldn’t help but smile, this entire situation was kind of funny and the fact that it was <span style="color:DarkTurquoise">Lucas</span>’ idea made it all the more humorous.</span> <br>
<br>
<span style="color:pink">A bit nervous to be walking around someone else’s house in just a pair of Briefs, you exit his room carrying your bottoms and walk down the hallway into the living room. <span style="color:DarkTurquoise">Lucas</span> turns to you as you walk in, his face still the endless red. He was sitting on the couch in his $LucasUndies.Name, using his hands to cover them the best he could. But considering he was now seeing you in a pair of his underwear, the situation was probably more embarrassing for him.</span> <br>
<<set $PlayerBottoms to $None>>
<<addClothing "PC" "Undies" "Briefs" "Blue">>
/* Diaper or Pull Ups */
<<elseif $PlayerUndies.Tags.includes("Diaper")>>
It was only as you stood up and placed your hands into your $PlayerBottoms.Type that you made an embarrassing discovery. <span style="color:pink">You were still wearing a pair of $PlayerUndies.Type! Your entire face turned red as you internally began to panic at the thought of having to sit in front of <span style="color:DarkTurquoise">Lucas</span> in nothing but these!</span> What a way for <span style="color:DarkTurquoise">Lucas</span> to find out. <br>
<br>
<span style="color:pink">Thinking fast, you turned to <span style="color:DarkTurquoise">Lucas</span> and lied, telling him that you had forgotten to put any underwear on this morning. You figured this was better than ripping your bottoms down and revealing your $PlayerUndies.Type to <span style="color:DarkTurquoise">Lucas</span>. This was embarrassing enough without that secret coming out.</span> <br>
<br>
<span style="color:LightSteelBlue">“Oh! Umm…”</span> He thinks for a moment. <span style="color:LightSteelBlue">“Some of the punishments expect you to be in your underwear, at least I’ve seen a couple that do. I mean, if you don’t mind, you could wear some of mine?”</span> His offer caused you to give him a strange, unexpected look, which in turn caused <span style="color:DarkTurquoise">Lucas</span> to panic. <span style="color:LightSteelBlue">“No, you’re right! That would be weird. Maybe we could-“</span> <span style="color:pink">But you stop him and say that it’s not a big deal, if he doesn’t mind sharing a pair with you.</span> <br>
<br>
<span style="color:LightSteelBlue">“Oh, su- sure.”</span> <span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> says, he seems to have regretted the suggestion as soon as he said it. But, now he was stuck with his offer to have you wear a pair of his underwear. You weren’t sure who this was more embarrassing for.</span> <br>
<br>
<span style="color:DarkTurquoise">Lucas</span> leads you into his bedroom and opens his top drawer. <span style="color:pink">He had you step back, as to not peek into his collection of undies, and pulls out a pair of Blue Briefs. He quickly inspected them, making sure they were perfectly clean, before handing them over.</span> <span style="color:LightSteelBlue">“Here you go.”</span> He was avoiding eye contact, <span style="color:LightSteelBlue">“I’ll let you put them on in here. I’ll be waiting in the living room.”</span> <br>
<br>
Quickly changing, you look at yourself in <span style="color:DarkTurquoise">Lucas</span>’ mirror. <span style="color:pink">There you were, standing in <span style="color:DarkTurquoise">Lucas</span>’ bedroom wearing nothing but a pair of his Briefs. Man, your friendship was weird. But you couldn’t help but smile, this entire situation was kind of funny and the fact that it was <span style="color:DarkTurquoise">Lucas</span>’ idea made it all the more humorous.</span> <br>
<br>
<span style="color:pink">A bit nervous to be walking around someone else’s house in just a pair of Briefs, you exit his room carrying your bottoms and walk down the hallway into the living room. <span style="color:DarkTurquoise">Lucas</span> turns to you as you walk in, his face still the endless red. He was sitting on the couch in his $LucasUndies.Name, using his hands to cover them the best he could. But considering he was now seeing you in a pair of his underwear, the situation was probably more embarrassing for him.</span> <br>
<<set $PlayerBottoms to $None>>
<<addClothing "PC" "Undies" "Briefs" "Blue">>
/* Normal */
<<else>>
<span style="color:pink">You both stand up and place your hands on the sides of your $PlayerBottoms.Type. <span style="color:LightSteelBlue">“We pull them down at the same time.”</span> <span style="color:DarkTurquoise">Lucas</span> says, <span style="color:LightSteelBlue">“On the count of three.”</span> You nod and begin counting down. You felt extremely nervous. Sure you had seen each other in your underwear in the locker room before, but now you were about to strip in the middle of his living room, which only added to your nerves. On three, you both ripped your bottoms down and were standing there in just your underwear.</span> <br>
<<set $PlayerBottoms to $None>>
<</if>>
/* CONTINUED */
<<set $PlayerWaist to $None>>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Undies",
Mouth: "Frown",
Blush: 3,
Arms: "Hide",
},
},
{
Name: "Player",
State: {
Mouth: "Smirk",
Blush: 3,
},
},
]>>
<<ad _ad>>
<span style="color:pink">Both your eyes instantly glanced downwards; <span style="color:DarkTurquoise">Lucas</span> seeing your $PlayerUndies.Name as you eyed up his own $LucasUndies.Name. They fit his body well, giving you a good idea of what lay beneath. You could feel your heart beating in your chest as you looked up and met <span style="color:DarkTurquoise">Lucas</span>’ eyes.</span> <br>
<br>
<span style="color:LightSteelBlue">“I guess it’s not too embarrassing.”</span> He laughed nervously, <span style="color:LightSteelBlue">“But we really need to focus on the game. Or else it WILL get super embarrassing.”</span> <span style="color:pink">You both smirked, thinking about the ensured future punishment that would relieve you of your last stitch of clothing and strip away what little dignity you had left at this point. You couldn’t imagine being able to focus on the game once you and <span style="color:DarkTurquoise">Lucas</span> were sitting next to each other, butt naked.</span> <br>
<br>
<span style="color:pink">But for now, you both sit down on the couch in your underwear.</span> <span style="color:DarkTurquoise">Lucas</span> slapped his face a few times, telling himself to focus up. You couldn’t help but smile at how silly he looked. You both then picked up your controllers and got ready for the next round. <br>
<br>
[[Continue|Lucas Quest PG 3]]
<</replace>>
<</link>>
</div><<set $Location.Safe to 1>>
<<set $Minutes += 15>>
/* Opening */
Somehow, being in nothing but your underwear has caused you two to hyper-focus on the game. <span style="color:pink">You both were simultaneously too embarrassed and shy to look anywhere else in the room. The main thought in your head was ‘Don’t get a boner’ which would be so obvious in your state of undress that it would make the whole interaction even more awkward. You also couldn’t help but wonder if <span style="color:DarkTurquoise">Lucas</span> was thinking the same thing.</span> <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Undies",
Mouth: "Frown",
Blush: 3,
},
},
{
Name: "Player",
State: {
Outfit: "Undies",
Mouth: "Frown",
Blush: 3,
},
},
]>>
<<ad _ad>>
Though this seemed to be a good thing, since you were both so hyper-focused, you were steamrolling the enemies and were advancing rounds quicker than ever. In fact, you were getting close to the end, nearly 3/4 of the way there! But the fights just kept getting harder and it was when <span style="color:DarkTurquoise">Lucas</span> was eliminated, leaving you to take on 3 enemies by yourself, that you were as focused as you’ve ever been. <br>
<br>
<span style="color:lightgreen">Whether through skill, determination, or just dumb luck, you were able to achieve victory!</span> You and <span style="color:DarkTurquoise">Lucas</span> were so invested that as soon as you got the final kill you both jumped to your feet cheering and <span style="color:DarkTurquoise">Lucas</span> practically jumped into your arms, <span style="color:pink">causing you both to fall backward onto the couch cheering and laughing.</span> <br>
<br>
<div id=continue>
/* continue */
<<link "Continue<br>">>
<<replace"#continue">>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Undies",
Mouth: "Happy",
Blush: 3,
},
},
{
Name: "Player",
State: {
Outfit: "Undies",
Mouth: "Happy",
Blush: 3,
},
},
]>>
<<ad _ad>>
<span style="color:pink">The laughter was halted as soon as you both felt each other’s bare skin and underwear rubbing against each other, reminding you both of your state of undress.</span> <span style="color:DarkTurquoise">Lucas</span> quickly bounced off of you back to his own spot, apologizing. You both then froze, looking at each other, before breaking out laughing. <span style="color:pink">Despite the embarrassment you both felt, it was nice to be sharing in it with someone else.</span> <br>
<br>
And despite the awkwardness of being in your underwear starting to wane, the next round was sadly a loss. <span style="color:pink">Nervous, you both stared at the screen as the punishment wheel spun, wondering if this was going to be the moment you each lost your last bit of dignity.</span> <br>
<br>
But instead, something else even more interesting came up. <span style="color:LightSteelBlue">“Player 2 must pick an embarrassing action for Player 1 to do.”</span> <span style="color:DarkTurquoise">Lucas</span>’ eyes widen as he quickly turns to you with both nervousness and worry. <span style="color:pink">You couldn’t help but smile, realizing that <span style="color:DarkTurquoise">Lucas</span>’ fate was now in your hands.</span> But what should you make him do? <br>
<br>
<div id=choice>
/* Wedgie */
<<link "Give him a wedgie<br>">>
<<replace"#choice">>
Thinking for a moment, your eyes instantly go to <span style="color:DarkTurquoise">Lucas</span>’ underwear and the funniest thing you could do with that. <span style="color:pink">Giving him a wedgie was one thing, but giving him a wedgie when he was just in his underwear was another thing entirely.</span> You smirk, making <span style="color:DarkTurquoise">Lucas</span> nervous, and tell him to stand up and turn around. <br>
<br>
<span style="color:LightSteelBlue">“Why?”</span> <span style="color:DarkTurquoise">Lucas</span> says, taking a step back from you. You smile evilly, telling him it’s a surprise and he has no choice. Though fearful, <span style="color:DarkTurquoise">Lucas</span> does as he is told and stands up, facing away from you. <span style="color:pink">You glance down at his butt, covered only by his cute little $LucasUndies.Name. You could tell its shape easily with only the thin cloth covering it. You place your hands on <span style="color:DarkTurquoise">Lucas</span>’ sides, causing him to jump and make a cute, squeaking noise.</span> <br>
<br>
<span style="color:LightSteelBlue">“I know what you are going to do.”</span> <span style="color:DarkTurquoise">Lucas</span> said through a chuckle, <span style="color:LightSteelBlue">“So get it over with-“</span> <span style="color:pink">Right as <span style="color:DarkTurquoise">Lucas</span> was finishing his sentence, you gripped the back of his underwear and yanked it as hard as you could into the air. <span style="color:DarkTurquoise">Lucas</span> lets out a girlish squeal as he is lifted to his tip-toes and his underwear is squeezed in between his butt cheeks.</span> <br>
<br>
<span style="color:pink">As you continue to lift him as high as you can, you look down and eye up his very visible butt. It looks cute, white, and smooth. Not a single blemish marred its perfect form. You feel an overwhelming urge to smack it, so you do. Slapping his left butt cheek with your open palm right as you release his underwear.</span> <span style="color:DarkTurquoise">Lucas</span> nearly falls forward as he lets out a pained cry at the smack and turns around with an annoyed smile. <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Undies",
Mouth: "Happy",
Eyes: "Sad",
Blush: 3,
Cry: 1,
Arms: "Hide",
},
},
{
Name: "Player",
State: {
Outfit: "Undies",
Mouth: "Smirk",
Eyes: "Mad",
Blush: 3,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Ow! That hurt, you dingus!”</span> He complained. But you couldn’t help but break out laughing. <span style="color:pink">His underwear had been pulled so tightly, that as he turned around, you could practically make out the exact shape and size of his penis from the front of his underwear. At first, <span style="color:DarkTurquoise">Lucas</span> thought you were laughing at his reaction, until you pointed out his crotch.</span> <br>
<br>
<span style="color:LightSteelBlue">“Ahh!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> screamed in embarrassment as he quickly turned around to fix his underwear, though this just caused you to laugh harder as you now got another view of his cute rear, one side now reddened from your smack. <span style="color:DarkTurquoise">Lucas</span> was thoroughly embarrassed, though he at least found the humor in it and smiled along with you as he complained about how ‘unfair’ that punishment was.</span> <br>
<br>
[[Continue|Lucas Quest PG 4]]
<</replace>>
<</link>>
/* Dance */
<<link "Make him dance<br>">>
<<replace"#choice">>
You think for a moment, trying to decide what would be the most embarrassing thing for <span style="color:DarkTurquoise">Lucas</span> to do that could still be considered funny and playful. <span style="color:pink">You turn to him, sitting there nervously on the couch in nothing but his underwear, and smile.</span> You ask him if they have any music players in this room. <br>
<br>
<span style="color:LightSteelBlue">“Yeah, my mom's got an old CD player on the counter, but why-“</span> <span style="color:DarkTurquoise">Lucas</span> freezes, his eyes telling you that he realized what you were going to make him do. <span style="color:pink">You wanted him to do a little dance for you. <span style="color:LightSteelBlue">“Nooo!”</span> <span style="color:DarkTurquoise">Lucas</span> laughed, grabbing a pillow to cover his underwear.</span> You join in the laughter, clarifying that you want him to pick a song at random and dance until it ends. And no covering himself up either! <br>
<br>
<span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> buries his head in the pillow, his cheeks bright red.</span> <span style="color:LightSteelBlue">“Fine!”</span> He says, standing up and walking over to the CD player.<span style="color:pink"> You watch his underwear-covered booty trot over and watch as he randomly picks a CD with his eyes closed and puts it in. Once he hits play, much to your amusement and his despair, an energetic, cringy pop song begins to play.</span> <br>
<br>
<span style="color:DarkTurquoise">Lucas</span> leans forward, laughing in embarrassment as he tries to work up the courage. You laugh, clapping along with the beat, and tell him to get grooving or else you’ll make him do another one. <span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> begins to start dancing, occasionally stopping to laugh, but gets in a good rhythm as you cheer him on. He begins to shake his hips and moves his arms to the beat.</span> <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Undies",
Mouth: "Happy",
Blush: 3,
},
},
{
Name: "Player",
State: {
Mouth: "Smirk",
Blush: 3,
},
},
]>>
<<ad _ad>>
<span style="color:pink">Had he been clothed, it probably would have been a pretty cool dance. However, since he was in just his $LucasUndies.Type, it looked incredibly silly and cute. Despite the obvious embarrassment he was feeling, the longer he went the more comfortable he got. He seemed to accept that he looked stupid and leaned into it. Mixing in some dramatic poses and even spinning around to give you a look at his bouncing toosh. Though your eyes were locked on his package, jiggling away inside his $LucasUndies.Type.</span> <br>
<br>
<span style="color:pink">Eventually, the song reached its end and <span style="color:DarkTurquoise">Lucas</span> decided to end his routine with a pose that, had he been wearing clothes, would have looked pretty cool. Instead, you burst out laughing and fell backward onto the couch. Your sides were hurting from laughing so hard as <span style="color:DarkTurquoise">Lucas</span> returned to the couch and once again buried his head in a pillow.</span> You decide to poke fun at him, telling him you didn’t know he was a professional dancer and that he should do that more often. <br>
<br>
<span style="color:LightSteelBlue">“You’re lucky I like you.”</span> He said, poking his face out from behind the pillow and smiling, <span style="color:LightSteelBlue">“I wouldn’t show my moves to just anyone.”</span> He sticks his tongue out at you, joining in on the joke as the two of you tease each other back and forth before returning to the game. <br>
<br>
[[Continue|Lucas Quest PG 4]]
<</replace>>
<</link>>
</div>
<</replace>>
<</link>>
</div><<set $Minutes += 15>>
/* OPENING */
The game was starting to get hard. The closer you got to the end, the more you both became sure the bots were cheating. What started out as a first-to-three match, which <span style="color:DarkTurquoise">Lucas</span> thought would <span style="color:LightSteelBlue">“Prevent us from losing due to bad luck.”</span> <span style="color:lightcoral">soon turned into a squash match.</span> In the first round, you both were eliminated before you even knew what was happening. <span style="color:lightcoral">Your shock was only broken when you were both given the mini-punishment of eating a pinch of salt, not bad but also not very fun.</span> <br>
<br>
The second match went better, <span style="color:lightcoral">but you were still destroyed in a matter of minutes due to an enemy ambush.</span> They just seemed to know exactly where you were. <span style="color:pink">The next mini-punishment involved both of you having to look at each other while reading an embarrassing sentence about being a baby who likes being punished.</span> It reminded you of some of the things <span style="color:DarkTurquoise">Gabe</span> would make you say when he got you in a headlock. Since you both had to say it, it was less embarrassing and more funny. <br>
<br>
With the third match, you both were determined not to fail completely and tried your best, focusing as hard as you could. <span style="color:lightcoral">However, it seemed determination wasn’t all you needed as you both were eliminated at the exact same time and declared the losers.</span> After complaining about how unfair that round was, you both become silent as the wheel of punishment begins to spin once more. <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Undies",
Mouth: "Smirk",
Eyes: "Mad",
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
Looking at each other anxiously, you wondered if this would be the punishment that forced you both to bear it all. But alas, it wasn’t. <span style="color:pink">Instead, it was something that caused <span style="color:DarkTurquoise">Lucas</span> to smile with malicious intent. It was a reverse of a previous punishment:</span> <span style="color:LightSteelBlue">“Player 1 must pick an embarrassing action for Player 2 to do.”</span>. <br>
<br>
<div id=continue>
/* continue */
<<link "Continue<br>">>
<<replace"#continue">>
<span style="color:LightSteelBlue">“Time for some payback!”</span> <span style="color:DarkTurquoise">Lucas</span> laughed evilly. <span style="color:pink">You smile back, wondering just what he’d make you do. A wedgie? Dance around? Or maybe he’d make you flash him your goods, to get an early peek?</span> But it seems <span style="color:DarkTurquoise">Lucas</span> already has something in mind as he stands up and leads you deeper into the house. <br>
<br>
<span style="color:pink">Walking through <span style="color:DarkTurquoise">Lucas</span>’ house in just your underwear was a bit embarrassing, being that it was an unfamiliar place. You kept thinking his mother or someone was going to round the corner and see you both in a state of undress. Though <span style="color:DarkTurquoise">Lucas</span> seemed comfortable. You wonder how often he wandered his house in just his little $LucasUndies.Type.</span> <br>
<br>
Eventually, he leads you to the kitchen, or more accurately, the back door in the kitchen. <span style="color:pink">You felt your heart beat faster as he opened the door to the backyard.</span> <br>
<br>
<span style="color:LightSteelBlue">“Your punishment is that you have to go on the trampoline and do some tricks!”</span> He smiled. <span style="color:pink">You blush, worrying that someone may see you but <span style="color:DarkTurquoise">Lucas</span> reassures you.</span> <span style="color:LightSteelBlue">“I’m not that mean, the fence is so high no one would be able to tell unless they were peeking over, even if you were naked.”</span> <span style="color:pink">You give him some side-eye, asking if he has ever jumped on the trampoline naked.</span> <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Undies",
Mouth: "Frown",
Blush: 2,
},
},
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Mad",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“What!?”</span> <span style="color:pink">His blushing gives you all the answers you need,</span> <span style="color:LightSteelBlue">“No! This isn’t about me, this is your punishment! Now hurry up before I make you do something worse!”</span> You laugh and walk over. <span style="color:pink">Despite knowing he was right, it still felt a bit weird to be walking in his backyard in just your underwear.</span> <span style="color:DarkTurquoise">Lucas</span> stood by the door, partially hiding behind it. It seemed he was also a bit nervous about this. Still, it was your punishment and you had to do it. Walking through the grass, you climb up onto the trampoline. <span style="color:pink">Hearing the giggles from <span style="color:DarkTurquoise">Lucas</span>, no doubt enjoying the silly show, you stand up and begin to hop around to gain some air.</span> <br>
<br>
<span style="color:pink">You felt very vulnerable hopping around in your state of undress. There was so little to keep your body covered or secured. You could feel your bits moving with every bounce. Though <span style="color:DarkTurquoise">Lucas</span> was far away, you don't doubt he could see them wiggling around. In fact, the dumb look on his face made you sure he did.</span> Well, better get this over with. What trick should you do? <br>
<br>
<div id=choice>
/* Do a flip */
<<link "Do a flip<br>">>
<<replace"#choice">>
You decide to do a flip and bounce a few times to gain some height. Being this high, you could see that <span style="color:DarkTurquoise">Lucas</span> was right. Though you could see over the fences, any neighbors in the nearby yards would only be able to tell you weren’t wearing a shirt, which wasn’t too odd for boys your age. <span style="color:pink">No, the only way they’d be able to see that you were, in fact, wearing just a pair of $PlayerUndies.Name was if they got right up against the fence and peeked over.</span> <br>
<br>
Gaining as much height as you think you can get, you prepare yourself before trying to do a flip forward. Though you manage to land it, it was only just. Landing slightly wanky, you feel your balance slipping away. <span style="color:lightcoral">You try to regain it, but standing on a trampoline doesn’t give much support and instead, you tumble toward the opening in the trampoline’s net! It is just your luck that you fall through the only opening and fall off the trampoline into the grass!</span> <br>
<br>
<span style="color:DarkTurquoise">Lucas</span> calls your name and runs over, asking if you are alright. <span style="color:pink">You feign to be in pain until Lucas leans down, then you grab him by the arms and pull him to the ground! <span style="color:DarkTurquoise">Lucas</span> calls out in surprise as you roll on top of him and hold him down.</span> <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Undies",
Mouth: "Smirk",
Eyes: "Mad",
Blush: 1,
},
},
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“You jerk!”</span> <span style="color:DarkTurquoise">Lucas</span> says, freeing one of his hands to hit you, <span style="color:LightSteelBlue">“I thought you were hurt!”</span> You smirk, saying you didn’t know he cared so much. <span style="color:DarkTurquoise">Lucas</span> rolls his eyes, before suddenly spinning around so he was on top! <span style="color:pink">The two of you wrestle in the grass, laughing and enjoying yourselves. It seems all embarrassment about being in your underwear has faded away.</span> <br>
<br>
Eventually tiring yourselves out, you both get up and return to the living room, grabbing some water on the way, and plop back down on the couch. <br>
<br>
<span style="color:LightSteelBlue">“Let’s consider us even.”</span> <span style="color:DarkTurquoise">Lucas</span> says, wiping sweat from his forehead, <span style="color:LightSteelBlue">“And agree not to tell anyone what we made each other do. Deal?”</span> You agree and you both pick up your controller for the next round. <br>
<br>
[[Continue|Lucas Quest PG 5]]
<</replace>>
<</link>>
/* Belly flop! */
<<link "Belly flop!<br>">>
<<replace"#choice">>
You decide to do a belly flop. While not the most impressive, it would look pretty funny and be a lot less tiring. Still wanting it to look a bit impressive, you bounce a few times in order to gain some height. Being this high, you could see that <span style="color:DarkTurquoise">Lucas</span> was right. Though you could see over the fences, any neighbors in the nearby yards would only be able to tell you weren’t wearing a shirt, which wasn’t too odd for boys your age. <span style="color:pink">No, the only way they’d be able to see that you were, in fact, wearing just a pair of $PlayerUndies.Name was if they got right up against the fence and peeked over.</span> <br>
<br>
Gaining as much height as you think you can get, you prepare yourself for the ultimate belly flop! Doing the final big jump, you rotate your body mid-air, aiming your stomach down, and flopping down! You go much higher than you thought, flailing around wildly as you are sent high into the air over and over as you bounce. <span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> can be heard cracking up over the hilarious sight of you flopping around in your underwear.</span> <br>
<br>
Eventually, your flopping comes to an end. Your heart is racing and you are out of breath, this trampoline is far too bouncy! <span style="color:pink">You decide it would be easier to just roll off of the trampoline onto the ground, though you would immediately regret this decision as your $PlayerUndies.Type get caught on the edge of the trampoline and you accidentally give yourself a massive wedgie!</span> <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Undies",
Mouth: "Happy",
Eyes: "Closed",
Blush: 2,
Cry: 1,
},
},
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 2,
Arms: "Hide",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Hahaha!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> nearly falls over laughing as you unhook your underwear and finally plop onto the ground.</span> <span style="color:LightSteelBlue">“While the trick wasn’t that impressive, the show afterward was!”</span> <span style="color:DarkTurquoise">Lucas</span> can be heard saying through his laughter. Blushing, you quickly fix your underwear and walk over, complaining that the trampoline was a lot bouncier than you remember. <br>
<br>
<span style="color:DarkTurquoise">Lucas</span> was laughing and teasing you the entire walk back to the living room, which felt fair considering what you made him do. <span style="color:pink">In fact, he was laughing so hard he looked like he was crying. You make a mental note to be wary of underwear-only belly flops in the future.</span> <br>
<br>
<span style="color:LightSteelBlue">“Let’s consider us even.”</span> <span style="color:DarkTurquoise">Lucas</span> says, wiping a tear from his eye, <span style="color:LightSteelBlue">“And agree not to tell anyone what we made each other do. Deal?”</span> You agree and you both pick up your controller for the next round. <br>
<br>
[[Continue|Lucas Quest PG 5]]
<</replace>>
<</link>>
</div>
<</replace>>
<</link>>
</div>/* Opening */
A few more losses follow, though the punishments are all pretty tame. A slap to the belly, a handstand, and a few other easy things. <span style="color:pink">Sure, they are cute to watch since you are both in your underwear, but you both are wondering just how much longer you have until it gets to the really embarrassing punishments.</span> <br>
<br>
<span style="color:lightgreen">Thankfully, you are finally able to win the first-to-three match, after much trial and error plus a lot of focus and luck. You both cheer and high-five each other to celebrate your victory.</span> <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Undies",
Mouth: "Happy",
Blush: 1,
},
},
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“I’ve only gotten this far a few times!”</span> <span style="color:DarkTurquoise">Lucas</span> says happily, <span style="color:LightSteelBlue">“Normally I give up before this. Either because my mom would get home soon or…”</span> He laughs nervously, <span style="color:LightSteelBlue">“The further you go, the worse the punishments get. I know I technically don’t ‘have’ to do them, but it wouldn’t feel fair if I didn’t.”</span> Curious, you ask <span style="color:DarkTurquoise">Lucas</span> what the worst thing the game has made him do, which causes him to blush deeply. <span style="color:LightSteelBlue">“I- I don’t really remember. It’s made me do some weird stuff, but it all blurs together.”</span> He chuckles uncomfortably, looking away. <span style="color:LightSteelBlue">“Still, it’s exciting. I’ve never beaten the semi-finals before. But I’m sure we got this!”</span> <br>
<br>
<span style="color:lightcoral">But it turns out you did not have it. The semi-finals were hard, like REALLY HARD. So hard, your first loss didn’t come with a punishment. You both lost so quickly, the game felt bad for you. The second time didn’t go much better and the AI opponents even taunted you both as you died, asking if you wanted to cry.</span> Both of you were feeling frustrated at this point, but it got even worse. <span style="color:pink">When the wheel of punishment stopped, the punishment came with the sound of laughter from the AI enemies.</span> <br>
<br>
<span style="color:LightSteelBlue">“All players must remove any remaining clothing.”</span> <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Undies",
Mouth: "Frown",
Blush: 3,
},
},
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 3,
},
},
]>>
<<ad _ad>>
<span style="color:pink">You both stared at it for a moment before turning to each other. You both looked down at the underwear you were wearing, the last bit of dignity you both had.</span> <br>
<br>
<span style="color:LightSteelBlue">“We can stop… If you want.”</span> <span style="color:DarkTurquoise">Lucas</span> said nervously. <span style="color:LightSteelBlue">“It does get a little weird after this, so I won’t mind if we take a break and try again another time.”</span> You ask <span style="color:DarkTurquoise">Lucas</span> if he wants to stop. <span style="color:LightSteelBlue">“Me? No, I mean… I knew it would pop up if we lost enough times, but I don’t want you to feel-“</span> He stumbled over his words, obviously flustered. <span style="color:LightSteelBlue">“I mean, I won’t mind doing it if you don’t. We’re both boys, plus, we’re friends, right?”</span> You nod, causing <span style="color:DarkTurquoise">Lucas</span> to smile. <span style="color:LightSteelBlue">“Then it’s not a big deal. We both know what we got… down there.”</span> <br>
<br>
<span style="color:pink">He stood up and you followed, both of you gripping the sides of your underwear.</span> <span style="color:LightSteelBlue">“I’ll go first.”</span> He said. <span style="color:pink">You were both bright red at this point and you could feel your heart pumping throughout your entire body.</span> <span style="color:LightSteelBlue">“Since the game was my idea. But no laughing, or anything.”</span> He took a deep breath as you watched. <span style="color:pink">You both were about to see each other, completely naked, without anything to hide yourselves. It was exciting, but also nerve-wracking. <span style="color:DarkTurquoise">Lucas</span> closes his eyes tightly before pulling down his $LucasUndies.Name.</span> <br>
<div id=continue>
<br>
/* Continue */
<<link "Continue<br>">>
<<replace"#continue">>
<<set _ad to [
{
Name: "Lucas",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Frown",
Eyes: "Closed",
Blush: 3,
},
},
{
Name: "Player",
State: {
Blush: 2,
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Lucas</span> stood there for a moment with his eyes closed, no doubt letting you get out your initial reaction before he looked at you. Naturally, your eyes were locked on his penis, which sat cutely between his legs. <br>
<br>
/* Lucas Uncut */
<<if $LucasCut == "Uncut">>
<span style="color:pink">His penis was the perfect size for someone of his age, not too big and not too small. Just perfect for his boyish body. His penis was smooth and cute, with his foreskin covering his entire head. It twitched slightly as <span style="color:DarkTurquoise">Lucas</span> gulped.</span> <br>
<br>
/* Lucas Cut */
<<elseif $LucasCut == "Cut">>
<span style="color:pink">His penis was the size that would be expected of someone of his age, not too big and not too small. Just perfect for his body. He was circumcised and the head of his penis was pink and looked very sensitive. It twitched slightly as <span style="color:DarkTurquoise">Lucas</span> gulped.</span> <br>
<br>
<</if>>
/* Continued */
<span style="color:LightSteelBlue">“Stop staring.”</span> <span style="color:DarkTurquoise">Lucas</span> said, opening his eyes. <span style="color:pink">He looked very embarrassed, using one hand to cover his penis while the other hides his chest.</span> <span style="color:LightSteelBlue">“It’s your turn now.”</span> <span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> turned away, though his eyes were still watching your lower area. You took your own deep breath and prepared to expose yourself in front of <span style="color:DarkTurquoise">Lucas</span>.</span> <br>
<br>
<div id=choice>
/* Act confident */
<<link "Act confident<br>">>
<<replace"#choice">>
<span style="color:pink">Feeling confident, you rip your underwear down to your knees and thrust your pelvis forward, causing your penis to flop out happily. <span style="color:DarkTurquoise">Lucas</span> quickly widens his eyes, taken by surprise by your boldness, and quickly covers his eyes with his hands. Though he does peek his eyes out and gives a nervous smile. There you were, both standing completely naked in the middle of <span style="color:DarkTurquoise">Lucas</span>’ living room.</span> <br>
<br>
<<include"Lucas Quest PG 5 2">>
<</replace>>
<</link>>
/* Act shy */
<<link "Act shy<br>">>
<<replace"#choice">>
<span style="color:pink">You close your eyes as well, quickly pulling down your underwear and standing straight with your arms crossed. Though you couldn’t see him, you knew <span style="color:DarkTurquoise">Lucas</span> was looking at your $Player.PenisSize Penis. But he didn’t say anything, so after a bit of silence you open your eyes. You both were standing there, shy and nervous. <span style="color:DarkTurquoise">Lucas</span> was looking at your penis, though quickly became shy and looked away as you made eye contact. There you were, both standing there completely naked in the middle of <span style="color:DarkTurquoise">Lucas</span>’ living room.</span> <br>
<br>
<<include"Lucas Quest PG 5 2">>
<</replace>>
<</link>>
</div>
<</replace>>
<</link>>
</div><<set $PlayerUndies to $None>>
<<set _ad to [
{
Name: "Lucas",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Frown",
Blush: 3,
},
},
{
Name: "Player",
ShowZoom: true,
State: {
Mouth: "Frown",
Blush: 3,
},
},
]>>
<<ad _ad>>
/* Tiny/Small */
<<if $Player.PenisSize == "Tiny" or $Player.PenisSize == "Small">>
<span style="color:LightSteelBlue">“It’s small.”</span> He smirked. <span style="color:pink">Embarrassed, you tell him it’s not about the size, but how you use it. This quickly shuts him up, as he blushes once more at the thought of you ‘using it’.</span> <br>
<br>
/* Average */
<<elseif $Player.PenisSize == "Average">>
<span style="color:LightSteelBlue">“It looks good… I mean-!”</span> He sputters out, <span style="color:LightSteelBlue">“Not good, like I like it, but good like-“</span> <span style="color:pink">He panic and turns around. You laugh at his reaction, lightly kicking his exposed butt.</span> <br>
<br>
/* Large/Gigantic */
<<else>>
<span style="color:LightSteelBlue">“Wow.”</span> <span style="color:DarkTurquoise">Lucas</span> whispers, <span style="color:pink">he was staring at your cock with wide eyes.</span> You call out his name, causing him to quickly come back to his senses. <span style="color:LightSteelBlue">“Oh! Sorry, I wasn’t-!”</span> <br>
<br>
<</if>>
/* Continued */
<span style="color:pink">He quickly sits down, grabbing a pillow to cover himself with. You follow suit, sitting down. You both were as far away from each other on the couch as you could be, it seemed <span style="color:DarkTurquoise">Lucas</span> wasn’t keen on cuddling up next to each other naked, which was fair.</span> <br>
<br>
<span style="color:LightSteelBlue">“We need to focus on the game!”</span> <span style="color:DarkTurquoise">Lucas</span> said, grabbing his controller and staring straight ahead at the screen, doing his best to not glance your way. <span style="color:LightSteelBlue">“If we don’t, who knows what it’ll make us do.”</span> You notice <span style="color:DarkTurquoise">Lucas</span> crosses his feet and bites his lips. <span style="color:pink">He was either pretty worried or pretty excited at what the next few punishments will be.</span> <br>
<br>
[[Continue|Lucas Quest PG 6]]/* Opening */
<<set $Location.Nudity to 1>>
<<set $Minutes += 15>>
<span style="color:pink">As it turns out, it is pretty hard to focus on a video game when you are sitting next to your friend butt-naked.</span> You both are so nervous and awkward, that it is little surprise when you are eliminated within the first few minutes of the match. As the defeat screen pops up, you both let out a long sigh. <br>
<br>
<span style="color:LightSteelBlue">“We’ve gotta focus!”</span> <span style="color:DarkTurquoise">Lucas</span> says, though still can’t look in your direction. The punishment appears: <span style="color:LightSteelBlue">“Both players must hug each other tightly, so their entire bodies are touching each other, for 60 seconds”</span>. <br>
<br>
<span style="color:LightSteelBlue">“I guess it could be worse.”</span> He says nervously as you both stand up. <span style="color:pink">He was still holding the pillow against his crotch, which you point out he’d have to put down.</span> <span style="color:LightSteelBlue">“I know! I’m just… building up the courage.”</span> <br>
<<set _ad to [
{
Name: "Lucas",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Frown",
Blush: 3,
Arms: "Hide",
},
},
{
Name: "Player",
ShowZoom: true,
State: {
Mouth: "Frown",
Blush: 3,
},
},
]>>
<<ad _ad>>
He tosses the pillow down, once again standing completely naked, and you both hold your arms out and slip closer into a hug. <span style="color:pink">At first, it’s just your shoulders touching, then your chest, then you both push your lower half together at the exact same time. Your penises are squished against each other, sharing their warmth. <span style="color:DarkTurquoise">Lucas</span> was still avoiding eye contact; He looks uncomfortable.</span> <br>
<br>
You decide to try to break the tension, remembering something you heard your elder brother say once. <span style="color:pink">You mention that, since your balls were touching, that this was indeed very gay.</span> Though this just made <span style="color:DarkTurquoise">Lucas</span> look more uncomfortable, but he continued to hug you tightly as per the instructions. You decide you’ll have to try something else to get him to be more comfortable in this, admittedly, embarrassing situation. <br>
<br>
<div id=choice>
/* Grab Butt */
<<link "Grab butt<br>">>
<<replace"#choice">>
<span style="color:pink">Smiling, you slide both your hands down and grip his butt tightly! <span style="color:DarkTurquoise">Lucas</span> lets out a cry of surprise, trying to let you go but instead is pulled closer into you as you spread his cheeks.</span> <br>
<br>
<span style="color:LightSteelBlue">“Wha- what are you doing!?”</span> He cries in surprise, meeting your eyes for the first time. <span style="color:pink">You laugh, telling him to lighten up. You continue to squish his butt, causing him to squirm.</span> But it works, as soon <span style="color:DarkTurquoise">Lucas</span> begins to laugh as he tries to escape your clutch. <br>
<br>
<span style="color:LightSteelBlue">“The punishment didn’t say anything about touching my butt!”</span> <span style="color:pink">He complains, reaching down and pinching your buttocks, causing you to yell out and release him. You both fall down on the couch laughing.</span> <span style="color:LightSteelBlue">“You’re so weird!”</span> <span style="color:DarkTurquoise">Lucas</span> laughs, though you counter that this was all his idea to begin with. <br>
<<set _ad to [
{
Name: "Lucas",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
Blush: 3,
},
},
{
Name: "Player",
ShowZoom: true,
State: {
Mouth: "Happy",
Blush: 3,
},
},
]>>
<<ad _ad>>
<span style="color:lightgreen">The plan seemed to have worked, as <span style="color:DarkTurquoise">Lucas</span> doesn’t grab the pillow to cover himself again and seems much more focused and prepared to beat the level.</span> <br>
<br>
[[Continue|Lucas Quest PG 7]]
<</replace>>
<</link>>
/* Lift into Air */
<<link "Lift him into the air<br>">>
<<replace"#choice">>
<span style="color:pink">Smirking, you lock your hands behind <span style="color:DarkTurquoise">Lucas</span>’ back. He makes a noise of confusion before you suddenly lift him into the air in a massive bear hug!</span> <br>
<br>
<span style="color:LightSteelBlue">“Waaah!”</span> <span style="color:DarkTurquoise">Lucas</span> cries out in surprise, <span style="color:LightSteelBlue">“What are you doing!?”</span> He meets your eyes for the first time as you laugh, telling him he has to lighten up. <span style="color:pink">You wave his nude body back and forth, before your legs give way and you both fall to the ground.</span> <br>
<br>
<span style="color:LightSteelBlue">“The punishment didn’t say anything about doing that!”</span> <span style="color:DarkTurquoise">Lucas</span> says as he tries to get up. <span style="color:pink">He was lying right on top of you, your bodies touching all over.</span> Despite this, he had an annoyed smile on his face. You chuckle, telling him that you thought you’d add some extra flavor to it. <span style="color:LightSteelBlue">“You’re so weird.”</span> He rolls his eyes as he helps you up and you both sit back down on the couch. <br>
<<set _ad to [
{
Name: "Lucas",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
Blush: 3,
},
},
{
Name: "Player",
ShowZoom: true,
State: {
Mouth: "Happy",
Blush: 3,
},
},
]>>
<<ad _ad>>
<span style="color:lightgreen">The plan seemed to have worked, as <span style="color:DarkTurquoise">Lucas</span> doesn’t grab the pillow to cover himself again and seems much more focused and prepared to beat the level.</span> <br>
<br>
[[Continue|Lucas Quest PG 7]]
<</replace>>
<</link>>
</div><<set $Minutes += 15>>
/* Opening */
The increase in comfort shows, as you both are able to survive much longer. Though still, you both are constantly on the defensive. The enemy was just too good, always knowing where you were and knowing just how to take you out. <span style="color:lightcoral">At this point, it was clear they had an unfair advantage, but that just made you both want to win even more.</span> <br>
<br>
Then the punishment appeared, which made you both blush like little boys. <span style="color:LightSteelBlue">“Both players must sit and hold each other’s penises for 5 minutes.”</span> <span style="color:pink">You both turned to each other slowly and locked eyes with equally nervous expressions.</span> <br>
<<set _ad to [
{
Name: "Lucas",
ShowZoom: true,
State: {
Outfit: "Naked",
Blush: 3,
},
},
{
Name: "Player",
ShowZoom: true,
State: {
Blush: 3,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Well, ummm…”</span> <span style="color:DarkTurquoise">Lucas</span> says, <span style="color:LightSteelBlue">“I’ve never seen that one before.”</span> A prompt appeared on the screen, to press ‘A’ to start the timer. <span style="color:pink">Having a silent agreement that you both had no other choice, you slowly slide close to each other. <span style="color:DarkTurquoise">Lucas</span>’ legs were crossed, though he opened them up enough as you both now sat next to each other, your legs touching. <span style="color:DarkTurquoise">Lucas</span> turns away and closes his eyes as he reaches out, you both jump as his fingers touch your member, before he lightly grips it in his hand. You follow suit, reaching out and grabbing his.</span> <br>
<br>
<span style="color:pink">Now this was awkward, both of you unable to look at each other as you gripped each other’s cocks as the clock ticked down. You could feel <span style="color:DarkTurquoise">Lucas</span>’ heartbeat in his boyhood, which beat faster and faster. Occasionally it would twitch or he would shift uncomfortably. Your penis felt similar, as it twitched and slowly stiffened from his touch.</span> <br>
<br>
Sitting in silence was making it feel like forever, so in order to break the endlessly awkward tension, you decide to ask <span style="color:DarkTurquoise">Lucas</span> how he even came across this game. <br>
<br>
<span style="color:LightSteelBlue">“It was a gift.”</span> <span style="color:DarkTurquoise">Lucas</span> responded, sounding uncomfortable with this situation. <span style="color:LightSteelBlue">“From an old friend. I’m not sure where he got it, but we thought it sounded fun.”</span> <span style="color:DarkTurquoise">Lucas</span> turns to you. <span style="color:LightSteelBlue">“He was a bit of a troublemaker, loved the idea of us doing something our parents didn’t approve of.”</span> <br>
<br>
<span style="color:pink">You laugh, pretending to be offended as you ask if he’d done stuff like this with the other boy. <span style="color:LightSteelBlue">“Not exactly this.”</span> He smirks, motioning downwards.</span> <span style="color:LightSteelBlue">“But we did end up… without clothes. Though we’d known each other so long, we used to take baths together, so it wasn’t as weird.”</span> <span style="color:pink">You ask him if he would have enjoyed holding this other boy’s cock, causing <span style="color:DarkTurquoise">Lucas</span> to laugh.</span> <br>
<br>
<span style="color:LightSteelBlue">“No, this would have still been weird for us.”</span> <span style="color:pink">He looks down for the first time, seeing your two boyhoods locked in each other’s light grips.</span> <span style="color:LightSteelBlue">“But we did have a lot of fun.”</span> <span style="color:lightcoral">You couldn’t help but notice how sad he looked when he talked about this, how he wasn’t really looking at anything, but the space between.</span> <br>
<br>
You try to think of something to say, but find your words catching in your throat. <span style="color:pink">Then <span style="color:DarkTurquoise">Lucas</span> suddenly looks up at you with a smile.</span> <span style="color:LightSteelBlue">“Outside of how weird this feels, I am really happy you came over. This may be the weirdest game in the world, but it feels… nice.”</span> <span style="color:pink">Despite knowing what he means, you still can’t help but smirk at <span style="color:DarkTurquoise">Lucas</span>, asking if he really thinks this feels nice.</span> <br>
<br>
<span style="color:LightSteelBlue">“Not this!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> says, his eyes widening in embarrassment.</span> <span style="color:LightSteelBlue">“I mean playing the game, with you, not holding each other's-“</span> <span style="color:DarkTurquoise">Lucas</span>’ panic is interrupted by the timer going off. <span style="color:pink">He quickly lets go of your penis and scooches as far away as he can. You break out laughing, telling him that you are enjoying playing this game with him as well.</span> <br>
<<set _ad to [
{
Name: "Lucas",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
Blush: 3,
Cry: 1,
},
},
{
Name: "Player",
ShowZoom: true,
State: {
Mouth: "Happy",
Blush: 3,
},
},
]>>
<<ad _ad>>
Before you continue, <span style="color:DarkTurquoise">Lucas</span> insists you both go and wash your hands. The last thing he wanted was his controllers to smell like boy dick. <br>
<br>
[[Continue|Lucas Quest PG 8]]<<set $Minutes += 15>>
/* Opening */
Slowly but surely, you both are improving. Getting more comfortable with being naked and becoming more determined to win with each defeat, you find yourselves inching closer and closer to victory. Unfortunately, you are still losing quite often. The next punishment seems simple, compared to what you’ve already done. <span style="color:LightSteelBlue">“Players must perform a slow dance together.”</span> <span style="color:pink">The only punishing part of the punishment was that you both were naked and your bodies would touch, something you’ve both gotten used to.</span> <br>
<br>
<span style="color:DarkTurquoise">Lucas</span> puts on a song, pointing out how his mother had a large collection of ‘ballroom music’. It is a nice slow melody. <span style="color:pink">You both stand in front of each other, smiling awkwardly as your penises touch once again.</span> <br>
<<set _ad to [
{
Name: "Lucas",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
Blush: 3,
},
},
{
Name: "Player",
ShowZoom: true,
State: {
Mouth: "Happy",
Blush: 3,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Put your arm on my shoulder and one on my hip.”</span> <span style="color:DarkTurquoise">Lucas</span> instructs, <span style="color:LightSteelBlue">“But don’t touch my butt!”</span> He warns with a finger. You laugh and promise not to. <span style="color:DarkTurquoise">Lucas</span> begins to lead you through the steps of a slow dance, he seems pretty confident in his own movements, which you question. <br>
<br>
<span style="color:LightSteelBlue">“Don’t laugh, but my mom had me take a year of slow dancing a few grades back.”</span> <span style="color:pink">He blushes as you let out a small chuckle.</span> <span style="color:LightSteelBlue">“It was a bit girly, but I liked it.”</span> The two of you were spinning around the room in tandem with the music. <span style="color:pink">If you weren’t butt naked, it would be pretty impressive.</span> <br>
<br>
<span style="color:LightSteelBlue">“Yeah, my mom has me do a bunch of weird classes. Dancing, acting, modeling-“</span> You smirk, questioning that last one. <span style="color:LightSteelBlue">“Don’t even think about it.”</span> <span style="color:DarkTurquoise">Lucas</span> laughs, <span style="color:LightSteelBlue">“I only agreed to do it if the magazines weren’t sold anywhere near here. It was some Europe fashion magazine, I was like 7.”</span> As <span style="color:DarkTurquoise">Lucas</span> leads you into a spin, you ask him if he’s done any real acting. <br>
<br>
<span style="color:LightSteelBlue">“Some local stage stuff.”</span> <span style="color:DarkTurquoise">Lucas</span> shrugs, <span style="color:LightSteelBlue">“Since my mom teaches the troupes there. But nothing on TV, no. My mom didn’t want me doing any of that stuff until I was old enough to decide for myself.”</span> You are a bit sad about not being able to see <span style="color:DarkTurquoise">Lucas</span> on TV, but understand that’s probably for the best, you’ve read about many child stars going crazy in their adult years. <span style="color:LightSteelBlue">“She has me take the classes just in case, plus she thinks they teach valuable life lessons. I doubt that, but the dance one sure came in handy in a strange way.”</span> <span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> laughs as you both finish the dance in a cute pose.</span> <br>
<br>
<span style="color:LightSteelBlue">“Though I doubt my dance teacher would have guessed I’d ever dance like this.”</span> You both look at each other, posing naked in the living room, and laugh. <span style="color:LightSteelBlue">“God this is stupid.”</span> You agree, but acknowledge that it is pretty fun. <span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> gives you a cute smile. He seemed genuinely happy.</span> <br>
<br>
[[Continue|Lucas Quest PG 9]]<<set $Minutes += 15>>
/* Opening */
During this match, you are both focused beyond belief. Working and moving as one, you take out enemies in perfect sync. You are close to victory, so close, but alas, you once again fail in your mission. An enemy sniper you didn’t expect takes you out, leaving <span style="color:DarkTurquoise">Lucas</span> on his own. He tries his best, bouncing up and down in his seat as he tries to win, but is also defeated as he is stabbed in the back by another unseen enemy. <br>
<br>
You were so close. <span style="color:DarkTurquoise">Lucas</span>, despondent, sinks down the couch onto the floor. <span style="color:LightSteelBlue">“Dang it.”</span> He sighs, <span style="color:LightSteelBlue">“I thought we had it that time.”</span> You pat him on the head, saying that you are so close, you will for sure get it next time. But for now, another punishment. <span style="color:pink">At this point, you and <span style="color:DarkTurquoise">Lucas</span> were seemingly comfortable around each other nude. Hugging, holding, and dancing, there was little else you could do to embarrass yourselves.</span> <br>
<br>
So, it wasn’t a big deal when the punishment instructed you both to <span style="color:LightSteelBlue">“Make your penises kiss”</span>. <span style="color:pink">It did prompt a giggle from both of you, but you both stood and held out your penises as told and pressed the heads against each other. It was warm and sent tingles up your spine. It wasn’t that bad, at first, but as you held it there you both started to become hard. <span style="color:DarkTurquoise">Lucas</span>, realizing this, turned away blushing.</span> <br>
<<set $Player.Arousal to 90>>
<<set _ad to [
{
Name: "Lucas",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
Blush: 3,
Hard: 1,
},
},
{
Name: "Player",
ShowZoom: true,
State: {
Mouth: "Smirk",
Blush: 3,
Hard: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“I- I guess it was bound to happen, us being naked and all.”</span> <span style="color:DarkTurquoise">Lucas</span> says shyly, <span style="color:LightSteelBlue">“Hey <span style="color:DarkTurquoise">$LucasNickname</span>, you know about all that stuff, right? I mean, how it gets hard and all that.”</span> You were a bit taken aback that he brought up such a topic, but inform him that you have had ‘the talk’. <br>
<br>
<span style="color:LightSteelBlue">“Makes sense.”</span> <span style="color:DarkTurquoise">Lucas</span> said, still looking away, <span style="color:LightSteelBlue">“Your dad or brother probably told you.”</span> Thinking for a moment, you ask <span style="color:DarkTurquoise">Lucas</span> if his mom gave him ‘the talk’. <span style="color:LightSteelBlue">“No!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> says quickly, turning back to you embarrassed.</span> <span style="color:LightSteelBlue">“I would never talk about… that… with my mom. Too embarrassing, and she’s a girl.”</span> You laugh, asking if another family member told him then. But this just caused <span style="color:DarkTurquoise">Lucas</span> to look down. <br>
<br>
<span style="color:LightSteelBlue">“No, no family. It’s just me and my mom.”</span> He looked back up with a forced smile, <span style="color:LightSteelBlue">“It was an old friend. I got a boner while we were playing once and he pointed it out. Kind of embarrassing he had to explain it to me, but not as embarrassing as asking my mom.”</span> <span style="color:lightcoral">Despite his smile, there was still sadness behind his eyes.</span> <span style="color:LightSteelBlue">“Just curious, I didn’t want to have to be the one to explain it to you.”</span> He laughed. <br>
<br>
You realized that this ‘old friend’ was a touchy subject. Most likely it was the same person in all of his stories. You remember what <span style="color:DarkTurquoise">Lucas</span> said before, about having friends that weren’t really his friends. You wonder if this person was one of them. It seemed strange though. He seemed so close to this friend, close enough to talk about boners and masturbation. It’s hard to believe that this kid wasn’t a real friend. <br>
<br>
<span style="color:LightSteelBlue">“Okay, that’s enough.”</span> <span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> says, taking a step back and hiding his boner behind his hands.</span> <span style="color:LightSteelBlue">“We should let them calm down, I’m going to get some water.”</span> <span style="color:DarkTurquoise">Lucas</span> runs off, leaving you alone in the living room. <span style="color:pink">You had a bit of a stiffy, but were too lost in thoughts to ‘deal with it’.</span> <br>
<br>
<span style="color:DarkTurquoise">Lucas</span> returns a minute later with two cups of water, handing you one. As he sits back down, you can’t help but ask him about this old friend and where he is now. <br>
<<set _ad to [
{
Name: "Lucas",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Frown",
Blush: 3,
Hard: 1,
},
},
{
Name: "Player",
ShowZoom: true,
State: {
Blush: 3,
Hard: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Oh, you know-“</span> <span style="color:DarkTurquoise">Lucas</span> waves his hand, as if it wasn’t a big deal. <span style="color:LightSteelBlue">“People drift apart, and all that. He doesn’t even go to our school anymore. He, ummm, he moved. Parents got a job in Amber City, so he moved away and we lost touch. It happens.”</span> He took a big drink of water. You weren’t buying that for a minute, <span style="color:lightcoral">but it was obvious that <span style="color:DarkTurquoise">Lucas</span> didn’t want to talk about it.</span> <br>
<<needChange "Hunger" 20>>
<<set $Player.Arousal to 0>>
<br>
[[Continue|Lucas Quest PG 10]]<span style="color:pink">Gripping his bedding tightly with his back arched and his knees bent, <span style="color:DarkTurquoise">Lucas</span>’ entire body was contorted in pleasure as you drove him to the limit with your body and hands. He tried his best to hold it back, to extend this pleasure as long as he could, but he was at his limit. You released his penis and pulled back just in time to watch as the boy climaxed. <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Naked",
Mouth: "Happy",
Eyes: "Closed",
Blush: 3,
Hard: 1,
},
},
{
Name: "Player",
ShowZoom: true,
State: {
Mouth: "Smirk",
Eyes: "Tired",
Blush: 3,
},
},
]>>
<<ad _ad>>
With a soft moan, <span style="color:DarkTurquoise">Lucas</span>’ body twitches as a small stream of semen erupted from his penis, shooting into the air and landing on his chest. The boy fell back, slumping down on his bed completely spent. You smiled as you looked upon him. <span style="color:DarkTurquoise">Lucas</span> was naked, sweaty, and covered in his own semen. His cheeks were flushed and his penis still twitched with lingering desire. <br>
<br>
<span style="color:LightSteelBlue">“I-“</span> <span style="color:DarkTurquoise">Lucas</span> was out of breath, <span style="color:LightSteelBlue">“Where did you learn to do that?”</span> You shrugged, claiming you never really learned it and it just felt right. You poke the tip of his penis, causing him to jump with a tingling pulse of sensation, asking if he enjoyed it. <span style="color:DarkTurquoise">Lucas</span> simply smiled, looking up at the ceiling lost in his own thoughts. You took that as a yes and were about to stand up to stretch when <span style="color:DarkTurquoise">Lucas</span> takes you by surprise! <br>
<br>
<span style="color:LightSteelBlue">“Not so fast.”</span> <span style="color:DarkTurquoise">Lucas</span> grabs you by the waist, spins you around, and the next thing you know you are lying back on the bed, your arms pinned by <span style="color:DarkTurquoise">Lucas</span> as he is now on top of you. <span style="color:LightSteelBlue">“What kind of friend would I be if I didn’t return the favor?”</span> He gave you a lustful look with a smirk that would make your knees weak, if you were standing. <br>
<<set _ad to [
{
Name: "Lucas",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Smirk",
Eyes: "Mad",
Blush: 3,
},
},
{
Name: "Player",
ShowZoom: true,
State: {
Blush: 3,
},
},
]>>
<<ad _ad>>
Instead, it made your own penis begin to harden. Taken by surprise by how confident he was, you are only able to mumble out a response. But <span style="color:DarkTurquoise">Lucas</span> puts his finger to his mouth and shushes you. <span style="color:DarkTurquoise">Lucas</span> was in control and you watched as he slowly lowered himself to your now throbbing penis and began to tease it with his tongue, following your example.</span> <br>
<br>
<<set $NPCArousal to 50>>
<<set $NPCComfort to 40>>
<<set $SexCurrentClothing to "Naked">>
<<set $SexType to "Blowjob">>
<<set $SexTypePosition to "Bottom">>
<<set $SexPosition to "Laying Down">>
<<set $SexConsensual to 1>>
<<set $SexLocation to "Lucas Bedroom Quest">>
<<set $SexPartner to "Lucas">>
<<set $SexPlayerAction to "None">>
<<set $Speed to 0>>
[[Recieve a Blowjob from Lucas|BlowJob Recieve]]<<set $Minutes += 120>>
<span style="color:pink">You felt like you were about to explode. Despite seemingly following your example in the beginning, <span style="color:DarkTurquoise">Lucas</span> decided to get a bit experimental and edged you to the brink multiple times, whether intentional or not. Eventually, you couldn’t take it anymore and had to beg him to let you finish, which prompted a mouth-filled laugh from <span style="color:DarkTurquoise">Lucas</span>.</span> <br>
<<set _ad to [
{
Name: "Lucas",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Smirk",
Blush: 3,
},
},
{
Name: "Player",
ShowZoom: true,
State: {
Mouth: "Frown",
Eyes: "Closed",
Blush: 3,
},
},
]>>
<<ad _ad>>
<<if $CanCum == 0>>
<span style="color:pink">As he brings you to the edge of your willpower to resist, you let out a cute, soft moan as you orgasm. <span style="color:DarkTurquoise">Lucas</span> looks surprised as your penis begins to twitch and tremble inside his mouth, shooting blanks as you pant softly. As you finish and go slightly limp from exhaustion, <span style="color:DarkTurquoise">Lucas</span> releases your member and wipes his mouth.</span> <br>
<br>
<span style="color:LightSteelBlue">“Oh, you still shoot blanks, huh?”</span> <span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> chuckles slightly. You groan in response and wave your hand towards him, too tired to give any more of a verbal answer. <span style="color:LightSteelBlue">“That’s fine, I only started last year. The first time anything came out was a bit… strange. But you have a big brother, right? So I bet you know all about that stuff-“</span> <span style="color:DarkTurquoise">Lucas</span> blinks twice, realizing just how exhausted you look from your intense orgasm.</span> <br>
<br>
<span style="color:LightSteelBlue">“Wow, you’re really wiped out, ain’t ya?”</span> <span style="color:pink">He smirks. You groan once more, explaining that it’s all <span style="color:DarkTurquoise">Lucas</span>’ fault, for edging you for so long.</span> <span style="color:LightSteelBlue">“Edging you? What does that mean?”</span> You laugh and rub your eyes as <span style="color:DarkTurquoise">Lucas</span> continues to ask you to explain. <br>
<br>
<<else>>
<span style="color:pink">When he did finally bring you to climax and you unleashed a surge of semen, <span style="color:DarkTurquoise">Lucas</span> wasn’t able to pull back in time as you shot upwards and covered his face. He fell back in surprise, laughing as his face was covered in your cum.</span> You try to apologize, but are so exhausted you can only mumble and watch as he rushes for a towel to wipe it off him. <br>
<br>
<span style="color:LightSteelBlue">“You’re like a firehose.”</span> <span style="color:DarkTurquoise">Lucas</span> gives you a playful scowl, <span style="color:LightSteelBlue">“You couldn’t hold it in for another two seconds?”</span> <span style="color:pink">You state that it was his fault, for edging you for so long, but this just prompted a confused look from <span style="color:DarkTurquoise">Lucas</span>.</span> <span style="color:LightSteelBlue">“Edging you? What does that mean?”</span> You laugh and fall back into the pillow as <span style="color:DarkTurquoise">Lucas</span> continues to ask you to explain. <br>
<br>
<</if>>
After a round of explanation and laughs, you learn that <span style="color:DarkTurquoise">Lucas</span> really was a novice at giving blowjobs, despite his edging ability. <span style="color:pink">Through reddened cheeks, he explains that he’s only ever used his hands, and the occasional pillow, before when handling his lewd needs.</span> <br>
<br>
<span style="color:LightSteelBlue">“That’s all <span style="color:DarkTurquoise">Ryker</span> taught me.”</span> You both were laying in bed together, recovering and just relaxing. <span style="color:LightSteelBlue">“He did mention a blowjob before, wanting to try it, but it just always seemed so weird to me.”</span> <span style="color:pink">You smile at <span style="color:DarkTurquoise">Lucas</span>, saying you’re proud to have given him his first experience.</span> <span style="color:LightSteelBlue">“You may be teasing, but I’m glad it was you. Makes us feel… closer. You know?”</span> <span style="color:pink">You agree, stating that nothing brings two friends closer than giving each other head, which causes <span style="color:DarkTurquoise">Lucas</span> to break out laughing again.</span> <br>
<br>
<span style="color:LightSteelBlue">“Once the rush wears off, I’m pretty sure I’m going to spend all night embarrassed about everything that happened today.”</span> He rubbed his face with his hands, before turning back to you. <span style="color:LightSteelBlue">“I need you to promise me that you’ll never speak about today again, to anyone!”</span> <span style="color:pink">You laugh, complaining that you were hoping to get some street cred by claiming to suck the dick of THE <span style="color:DarkTurquoise">Selina Taylor</span>’s son.</span> <br>
<br>
<span style="color:LightSteelBlue">“Don’t say her name!”</span> <span style="color:DarkTurquoise">Lucas</span> groaned, <span style="color:LightSteelBlue">“That makes this so weird!”</span> You tease him as he continues to groan in discomfort. <br>
<br>
<span style="color:pink">As the both of you calm down and begin to just lay there, enjoying each other’s company, the question comes out naturally. Will you be able to do this again?</span> <br>
<<set $Player.Arousal to 0>>
<<set _ad to [
{
Name: "Lucas",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
Blush: 2,
},
},
{
Name: "Player",
ShowZoom: true,
State: {
Mouth: "Happy",
Blush: 2,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“I would like that.”</span> He stared up at the ceiling, thinking for a long moment. <span style="color:LightSteelBlue">“But later. Right now… right now I think I need to talk to my mom. About how I’ve been feeling and what’s going on with <span style="color:DarkTurquoise">Ryker</span>.”</span> <span style="color:DarkTurquoise">Lucas</span> looks down, seeing that you were both still laying in his bed naked, <span style="color:LightSteelBlue">“Well not right now. I should probably put on some pants or something before talking to her.”</span> You both laugh, <span style="color:LightSteelBlue">“But it felt good to talk to you about it. Keeping this inside, blaming myself. It isn’t right.”</span> <br>
<br>
He sits up and the both of you move to the edge of his bed. <span style="color:LightSteelBlue">“But once I got all that figured out-”</span> He places his hand on your leg and smiles, <span style="color:LightSteelBlue">“You’re a good friend. And I can’t think of anyone else I’d rather do super embarrassing things with.”</span> <br>
<br>
A few minutes later, it was like the events of the last few hours never happened. You were both clothed and watching random cartoons on the couch. Though everytime you two would pass by the camera on his front porch, <span style="color:pink">which was clearly visible enough to make you both feel stupid,</span> you would share a knowing look of what that camera had seen and what it didn’t. <br>
<span style="color:Gold">Quest: "Lucas: The Punishment Game" Complete!</span><br>
<<needChange "Fun" 70>>
<<set $LucasSocialRank to 1>>
<<set $LucasSocial to 0>>
<<addMoodlet "Good Wank" 12>>
<<addMoodlet "Lewd Experience" 6>>
<<set $Player.SexualFrustration to 0>>
<<set $QuestLucasPunishmentGame.State to -1>>
<br>
/* RESTORING CLOTHES */
<<if $SaveHead != "None">>
<<set $PlayerHead to $SaveHead>>
<<else>>
<<set $SaveHead to "None">>
<</if>>
<<if $SaveFace != "None">>
<<set $PlayerFace to $SaveFace>>
<<else>>
<<set $SaveFace to "None">>
<</if>>
<<if $SaveMouth != "None">>
<<set $PlayerMouth to $SaveMouth>>
<<else>>
<<set $SaveMouth to "None">>
<</if>>
<<if $SaveNeck != "None">>
<<set $PlayerNeck to $SaveNeck>>
<<else>>
<<set $SaveNeck to "None">>
<</if>>
<<if $SaveUnder != "None">>
<<set $PlayerUnder to $SaveUnder>>
<<else>>
<<set $SaveUnder to "None">>
<</if>>
<<if $SaveTop != "None">>
<<set $PlayerTop to $SaveTop>>
<<else>>
<<set $SaveTop to "None">>
<</if>>
<<if $SaveOver != "None">>
<<set $PlayerOver to $SaveOver>>
<<else>>
<<set $SaveOver to "None">>
<</if>>
<<if $SaveOuter != "None">>
<<set $PlayerOuter to $SaveOuter>>
<<else>>
<<set $SaveOuter to "None">>
<</if>>
<<if $SaveBack != "None">>
<<set $PlayerBack to $SaveBack>>
<<else>>
<<set $SaveBack to "None">>
<</if>>
<<if $SaveHands != "None">>
<<set $PlayerHands to $SaveHands>>
<<else>>
<<set $SaveHands to "None">>
<</if>>
<<if $SaveBottoms != "None">>
<<set $PlayerBottoms to $SaveBottoms>>
<<else>>
<<set $SaveBottoms to "None">>
<</if>>
<<if $SaveWaist != "None">>
<<set $PlayerWaist to $SaveWaist>>
<<else>>
<<set $SaveWaist to "None">>
<</if>>
<<if $SaveUndies != "None">>
<<set $PlayerUndies to $SaveUndies>>
<<else>>
<<set $SaveUndies to "None">>
<</if>>
<<if $SaveSocks != "None">>
<<set $PlayerSocks to $SaveSocks>>
<<else>>
<<set $SaveSocks to "None">>
<</if>>
<<if $SaveShoes != "None">>
<<set $PlayerShoes to $SaveShoes>>
<<else>>
<<set $SaveShoes to "None">>
<</if>>
[[Continue|Lucas Home Living Room]]Math class is going along in its normal dull fashion; Some lectures and explanations, followed by a worksheet, followed by the group grading you were now doing. You had been paired up with <span style="color:DarkTurquoise">Lucas</span> and were in the process of grading his work as he graded yours. He had done pretty well and right as you were finishing up, he nudges you with his elbow and begins to whisper. <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Hey, what are you doing this weekend?”</span> He asks, still in the process of grading your work. You tell him you weren’t sure and ask why. <span style="color:LightSteelBlue">“I have this really fun video game, its co-op mode is super hard. I was thinking we can try it out, see how good we are.”</span> You agree that it sounds pretty fun and suggest coming over after school. <br>
<br>
<span style="color:LightSteelBlue">“No, it has to be the weekend.”</span> He says, glancing at <span style="color:DarkTurquoise">Mr. Randolph</span> to make sure he wasn’t overhearing you guys. Confused, you ask why it has to be on the weekend. <span style="color:LightSteelBlue">“Because my mom teaches acting at the community center all morning on weekends, meaning she can’t interrupt us! Trust me.”</span> You pause, even more confused, before asking him why it matters if his mom is there. <br>
<br>
<span style="color:LightSteelBlue">“Just come by between 9-12 on the weekend.”</span> He winks, <span style="color:LightSteelBlue">“Trust me.”</span> The thoughts that he had something else in mind, other than a video game, are only just entering your head when <span style="color:DarkTurquoise">Mr. Randolph</span> slams a textbook on your desk, causing you both to jump. <br>
<br>
<span style="color:LightSteelBlue">“I don’t recall giving you boys permission to chat amongst yourselves.”</span> He glares at both of you, <span style="color:LightSteelBlue">“If you are done grading, go over your answers to figure out where you went wrong.”</span> You both quickly apologize and scramble for your papers, burying your head in them. This appeased <span style="color:DarkTurquoise">Mr. Randolph</span> enough to avoid you two getting in trouble. As he walks away, <span style="color:DarkTurquoise">Lucas</span> turns back to you and gives you another wink. Just what was he planning? <br>
<<set $QuestLucasPunishmentGame.State to 2>>
<span style="color:gold">Quest Acquired: “Lucas: The Punishment Game”!</span> <br>
<br>
<<include"Attend Math Finish">><<set $Minutes += 5>>
/* SAVING CLOTHES */
/* PC will be stripped over the course of the event, clothes will be restored at the end */
/* May be a better way to do this. */
<<if $PlayerHead.Type != "None">>
<<set $SaveHead to $PlayerHead>>
<<else>>
<<set $SaveHead to "None">>
<</if>>
<<if $PlayerFace.Type != "None">>
<<set $SaveFace to $PlayerFace>>
<<else>>
<<set $SaveFace to "None">>
<</if>>
<<if $PlayerMouth.Type != "None">>
<<set $SaveMouth to $PlayerMouth>>
<<else>>
<<set $SaveMouth to "None">>
<</if>>
<<if $PlayerNeck.Type != "None">>
<<set $SaveNeck to $PlayerNeck>>
<<else>>
<<set $SaveNeck to "None">>
<</if>>
<<if $PlayerUnder.Type != "None">>
<<set $SaveUnder to $PlayerUnder>>
<<else>>
<<set $SaveUnder to "None">>
<</if>>
<<if $PlayerTop.Type != "None">>
<<set $SaveTop to $PlayerTop>>
<<else>>
<<set $SaveTop to "None">>
<</if>>
<<if $PlayerOver.Type != "None">>
<<set $SaveOver to $PlayerOver>>
<<else>>
<<set $SaveOver to "None">>
<</if>>
<<if $PlayerOuter.Type != "None">>
<<set $SaveOuter to $PlayerOuter>>
<<else>>
<<set $SaveOuter to "None">>
<</if>>
<<if $PlayerBack.Type != "None">>
<<set $SaveBack to $PlayerBack>>
<<else>>
<<set $SaveBack to "None">>
<</if>>
<<if $PlayerHands.Type != "None">>
<<set $SaveHands to $PlayerHands>>
<<else>>
<<set $SaveHands to "None">>
<</if>>
<<if $PlayerBottoms.Type != "None">>
<<set $SaveBottoms to $PlayerBottoms>>
<<else>>
<<set $SaveBottoms to "None">>
<</if>>
<<if $PlayerWaist.Type != "None">>
<<set $SaveWaist to $PlayerWaist>>
<<else>>
<<set $SaveWaist to "None">>
<</if>>
<<if $PlayerUndies.Type != "None">>
<<set $SaveUndies to $PlayerUndies>>
<<else>>
<<set $SaveUndies to "None">>
<</if>>
<<if $PlayerSocks.Type != "None">>
<<set $SaveSocks to $PlayerSocks>>
<<else>>
<<set $SaveSocks to "None">>
<</if>>
<<if $PlayerShoes.Type != "None">>
<<set $SaveShoes to $PlayerShoes>>
<<else>>
<<set $SaveShoes to "None">>
<</if>>
You and <span style="color:DarkTurquoise">Lucas</span> are both sitting down on the couch, idly watching random cartoons in silence. Then, when the silence is broken by shuffling and the sound of a door opening and closing, <span style="color:DarkTurquoise">Lucas</span> turns to you with a sly look. <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Alright boys,”</span> <span style="color:DarkTurquoise">Lucas’ Mother</span> walks into the room, carrying a large bag as she checks her phone, <span style="color:LightSteelBlue">“I’m going to be at the community center until tonight. We have a big class today, so I may not be home until late. Behave and don’t trash the place while I’m gone.”</span> <span style="color:pink">She walks over and gives <span style="color:DarkTurquoise">Lucas</span> a big kiss on the cheek, which he embarrassingly tries and fails to avoid.</span> <span style="color:LightSteelBlue">“You know my cell number, so just call me if anything happens, <span style="color:DarkTurquoise">$Player.Name’s Dad</span> is also next door if you need him. Bye, <span style="color:DarkTurquoise">$Player.Name</span>. Bye, <span style="color:DarkTurquoise">Lucas</span>, love you!”</span> <br>
<br>
You both bid farewell to his mother and continue to sit in silence as you listen as the car starts and drives off. <span style="color:lightgreen">Once the coast is clear, <span style="color:DarkTurquoise">Lucas</span> jumps to his feet, excited.</span> <br>
<br>
<span style="color:LightSteelBlue">“Finally!”</span> You follow as <span style="color:DarkTurquoise">Lucas</span> begins to dig into the hallway closet. A moment later, he reappears holding a video game case in his hands. <span style="color:LightSteelBlue">“It is time, for The Punishment Game!”</span> He holds it out to you. It looked like a space shooter, much like the other games he had, but this one stood out due to the large amount of violence shown on the cover. Then you saw it, the reason you had to wait for his mother to leave; <span style="color:yellow">On the bottom right-hand corner of the cover was a large letter <span style="color:Red">‘M’</span>, indicating that this game was for mature audiences only.</span> <br>
<br>
<span style="color:LightSteelBlue">“My mom thought she got rid of it.”</span> <span style="color:DarkTurquoise">Lucas</span> laughed, <span style="color:LightSteelBlue">“But I dug it out of the trash and hid it.”</span> You can’t help but smirk, you didn’t know the kid had it in him. <span style="color:LightSteelBlue">“It’s super fun, but also super hard. I’ve never actually beat it.”</span> He explains as the two of you walk back to the TV. <span style="color:LightSteelBlue">“The story is, you’re a criminal who now has to fight in an arena for the entertainment of millions. It’s a little violent, but not that much, the real reason my mom doesn’t like it is the punishment system.”</span> <br>
<br>
As <span style="color:DarkTurquoise">Lucas</span> begins to boot up the game, you ask what he means by ‘Punishment system’. <span style="color:LightSteelBlue">“Think of it like real-life dares.”</span> <span style="color:DarkTurquoise">Lucas</span> hands you a controller, <span style="color:LightSteelBlue">“Whenever you lose a level, the game displays a punishment that all players have to do, so you really feel your defeat. Some of them are REALLY bad, but I normally turn those off. But my mom doesn’t like that they’re even an option.”</span> <br>
<br>
Turning on the game, you are met with a visually overwhelming action opening of explosions, deaths, and gunfire. All while an angry-sounding announcer randomly yells out big words like <span style="color:LightSteelBlue">“Destruction!”</span>, <span style="color:LightSteelBlue">“Last Man Standing!”</span> and <span style="color:LightSteelBlue">“Epic!”</span> It’s kind of campy. <br>
<br>
The two of you then go and create your characters. <span style="color:DarkTurquoise">Lucas</span> spends a while explaining all the different stats and weapons, giving you tips on what to pick, before he gets to the punishment customization. There is a lot, but <span style="color:DarkTurquoise">Lucas</span> begins to turn off most of the extreme ones that relate to pain, drinking, or other uncomfortable-sounding things. Getting to the end, <span style="color:DarkTurquoise">Lucas</span> stops at one labeled <span style="color:LightSteelBlue">‘Embarrassment and Humiliation’</span>. <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Happy",
Blush: 1,
},
},
{
Name: "Player",
State: {
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“We can turn this one off too.”</span> He chuckles nervously, <span style="color:LightSteelBlue">“It’s not that bad solo, but it would be weird with both of us doing it.”</span> <span style="color:pink">He was blushing, but all you could think about was that he had done these types of punishments on his own.</span> Curious, you ask what exactly this category of punishments made you do. <span style="color:LightSteelBlue">“These punishments are meant to embarrass you. So taking your clothes off and doing other stupid things. But that would be a bit weird if we had to do stuff like that in front of each other, so I’ll just turn it off-“</span> You stop <span style="color:DarkTurquoise">Lucas</span>, saying that it could be fun. <br>
<br>
<span style="color:LightSteelBlue">“Are you sure?”</span> He asks, <span style="color:LightSteelBlue">“It can get pretty weird.”</span> You laugh, saying that it’ll make you both try even harder if defeat means embarrassing yourself. <span style="color:DarkTurquoise">Lucas</span> laughs, still sounding slightly nervous but also with a hint of excitement. <span style="color:LightSteelBlue">“That’s true. Well, if you want it on I shall leave it on. If anything is too weird we can just not do it, to be fair.”</span> <br>
<br>
<span style="color:lightgreen">As the set-up is done, <span style="color:DarkTurquoise">Lucas</span> starts the game!</span> <br>
<br>
[[Begin the game|Lucas Quest PG 1]]As you are wandering around the courtyard, you hear someone call out from behind you. <br>
<br>
<span style="color:LightSteelBlue">“Hey! <span style="color:DarkTurquoise">$LucasNickname</span>!”</span> You turn around and see <span style="color:DarkTurquoise">Lucas</span> running up to you. <span style="color:LightSteelBlue">“Hey, how is everything?”</span> He asks, slightly awkwardly. You respond that things are going good and the two of you begin to stroll around the courtyard. You are walking in silence for a while, but you can tell that <span style="color:DarkTurquoise">Lucas</span> wants to say something. Once you two are alone, near the edge of the courtyard, he begins. <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Uniform",
Mouth: "Happy",
Blush: 1,
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“I just wanted to say thanks, again, for everything. With what happened the other day at my house.”</span> <span style="color:pink">You smile, reminding him that he asked you not to talk about it.</span> <span style="color:LightSteelBlue">“We can talk about it with each other.”</span> He laughs as you both plop down on the grass. <br>
<br>
<span style="color:LightSteelBlue">“I also talked to my mom last night… about everything- well, almost everything.”</span> <span style="color:pink">He gives you a knowing look,</span> <span style="color:LightSteelBlue">“But about <span style="color:DarkTurquoise">Ryker</span> and what happened and how I’ve been feeling. She blamed herself, for not doing enough, for not seeing it sooner. I told her she was crazy for thinking that. That she can’t control how <span style="color:DarkTurquoise">Ryker</span> acted or… stopped him from throwing that punch…”</span> He pauses before sighing loudly and lying back on the grass. <span style="color:LightSteelBlue">“Which- is exactly what you told me. That I couldn’t control how he acted. That it isn’t my fault.”</span> <br>
<br>
<span style="color:pink">Despite looking sad, there was a slight understanding in his voice, as if he has finally come to terms with what happened without blaming himself.</span> You smile, lying down next to him, and ask him what comes next. He is once again silent for a few minutes, thinking. <br>
<br>
<span style="color:LightSteelBlue">“I think I need to confront <span style="color:DarkTurquoise">Ryker</span>, talk to him. See if I can make him understand. I know I have to at least try.”</span> He sighs again, covering his face with his hands, <span style="color:LightSteelBlue">“Which is not something I’m looking forward to.”</span> <span style="color:pink">You chuckle, patting him on the head and stating that you’d be there to support him, if he wants you there.</span> <span style="color:LightSteelBlue">“I’d like that.”</span> He said, turning to you and smiling. <br>
<br>
<span style="color:LightSteelBlue">“I also wasn’t looking forward to this next conversation, but-“</span> He shifts uncomfortably, <span style="color:LightSteelBlue">“I wanted to ask you what you thought, about what we did. You know, that stuff at the end.”</span> <span style="color:pink">You knew what he was referring to and also that he was trying very hard not to directly mention it. So you do it for him, asking if he was referring to sucking each other's dicks.</span> <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Blush: 1,
},
},
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Don’t say that out loud!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> blushes brightly, looking around in case anyone overheard.</span> <span style="color:LightSteelBlue">“But yes, that. How did- well, what do you think about it?”</span> <span style="color:pink">You smile, telling him that you enjoyed it. That you wouldn’t have initiated it if you didn’t. But your question was: What did <span style="color:DarkTurquoise">Lucas</span> think of it?</span> <br>
<br>
<span style="color:LightSteelBlue">“It was… nice. It was a bit… weird.”</span> <span style="color:pink">He was still blushing and his hand instinctively went over his crotch,</span> <span style="color:LightSteelBlue">“Especially since we are both boys. I mean, I know boys can do that sort of stuff with each other, but they're normally-“</span> <span style="color:pink">He pauses out of embarrassment and covers his face once more, not wanting you to see his face.</span> <span style="color:LightSteelBlue">“What I’m saying is- If you wanted to do that ‘stuff’ again, I- I wouldn’t mind.”</span> <br>
<br>
<span style="color:pink">You laugh, putting your hand on his shoulder and saying you’d love to. Then, without warning, you roll on top of him and slip your hand down the front of his $LucasBottoms.Type, and instantly find his already hard groin.</span> <br>
<br>
<span style="color:LightSteelBlue">“Ahhh!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> squeals as you grip his member,</span> <span style="color:LightSteelBlue">“Not now! I didn’t mean right here, right now!”</span> <span style="color:pink">You wrestle on the ground for a little bit and are eventually forced to release his penis as he gets the upper hand and rolls on top of you. You laugh, accepting your defeat and apologizing, when <span style="color:DarkTurquoise">Lucas</span> suddenly kisses you on the cheek!</span> <br>
<br>
<span style="color:LightSteelBlue">“Thank you, for being my friend.”</span> <span style="color:pink">You both stare at each other for a moment, yourself shocked and still feeling the warmth of his lips on your cheek.</span> Eventually, <span style="color:DarkTurquoise">Lucas</span> clears his throat and stands up before helping you up. You both pat the dirt off your bottoms, <span style="color:DarkTurquoise">Lucas</span> turning away very embarrassed by his actions the instant he did them. <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Uniform",
Mouth: "Happy",
Blush: 1,
Arms: "Hide",
Hard: 1,
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:pink">But you couldn’t help but smile at the affectionate boy. He was genuinely happy to be your friend. You put your arm around him and the two of you begin to walk back to the rest of the school, though not before you embarrass him a little by pointing out how obvious his boner was.</span> <br>
<<set $QuestLucasPunishmentGame.State to -2>>
<br>
[[Continue|School Courtyard]]/* Intro */
<<set $Minutes += 30>>
You and <span style="color:DarkTurquoise">Lucas</span> sit around his dining table and begin to work on the mountain of homework assigned to you. The hardest part is the math homework, which <span style="color:DarkTurquoise">Mr. Randolph</span> applied extra work to due to poor test scores. Thankfully, <span style="color:DarkTurquoise">Lucas</span> seems to be a wiz at math and is able to help you through any problems that cause concern. <span style="color:lightcoral">You both are going for nearly 30 minutes before you sigh in exhaustion, drained from all the numbers.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Eyes: "Tired",
Mouth: "Frown",
},
},
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Eyes: "Tired",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“We’re almost there.”</span> <span style="color:DarkTurquoise">Lucas</span> chuckles as he stands up, <span style="color:LightSteelBlue">“But I suppose a little juice break won’t hurt. You want orange or apple?”</span> <span style="color:DarkTurquoise">Lucas</span> walks over to the fridge and begins to pour you both some juice as his mother, <span style="color:DarkTurquoise">Selina</span>, suddenly walks in carrying some papers. <br>
<br>
<span style="color:LightSteelBlue">“Hey <span style="color:DarkTurquoise">Lucas</span>, do you- Oh!”</span> <span style="color:DarkTurquoise">Selina</span> stops upon seeing you, <span style="color:LightSteelBlue">“Hello, <span style="color:DarkTurquoise">$Player.Name</span>. Look at you boys, doing your homework before playing video games. I’m so proud!”</span> She teases as <span style="color:DarkTurquoise">Lucas</span> comes back, giving you your juice. <span style="color:LightSteelBlue">“But if you two don’t mind taking a little break-“</span> She sits down on the opposite side of the table, placing the papers down and turning to <span style="color:DarkTurquoise">Lucas</span>. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Dr. Bertrum</span> asked if we could update your medical records, just to make sure everything is accurate from last year.”</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Oh, sure thing.”</span> <span style="color:DarkTurquoise">Lucas</span> sits down next to you. <span style="color:DarkTurquoise">Selina</span> pulls out a pen and begins to fill out basic info outloud. Name, date of birth, hair and eye colors, etc. <br>
<br>
<span style="color:LightSteelBlue">“Height and weight,”</span> <span style="color:DarkTurquoise">Selina</span> reads the next ones, <span style="color:LightSteelBlue">“What are you, like 4’3?”</span> <br>
<br>
<span style="color:LightSteelBlue">“I’m basically 4’6!”</span> <span style="color:DarkTurquoise">Lucas</span> corrects, <span style="color:LightSteelBlue">“and I think I’m like 65, 70 pounds?”</span> <br>
<br>
<span style="color:LightSteelBlue">“Oh, look at you! My big boy, growing so fast!”</span> <span style="color:DarkTurquoise">Selina</span> teases as <span style="color:DarkTurquoise">Lucas</span> blushes and slouches down. You can’t help but chuckle, their relationship is cute and despite his embarrassment, <span style="color:DarkTurquoise">Lucas</span> seems rather comfortable with you hearing this information, at least at first. <span style="color:LightSteelBlue">“Let’s see, ‘do you wet the-‘, fortunately no. ‘do you produce-’, haha, unfortunately yes.”</span> <span style="color:pink">You and <span style="color:DarkTurquoise">Lucas</span> both blush and share a glance, suspecting what that question was.</span> <br>
<br>
<span style="color:LightSteelBlue">“Oh, here’s one!”</span> <span style="color:DarkTurquoise">Selina</span> smirks as she reads the next question out loud. <span style="color:LightSteelBlue">“Are you sexually active?”</span> <span style="color:pink">You and <span style="color:DarkTurquoise">Lucas</span> both turn bright red, something about his mom asking about his sex life causing you both to become flustered.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Blush: 3,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Wha-!? I don’t-!”</span> <span style="color:DarkTurquoise">Lucas</span> stammers, <span style="color:LightSteelBlue">“Wh- why are you asking that!”</span> <br>
<br>
<span style="color:LightSteelBlue">“I’m kidding, I already know the answer.”</span> <span style="color:DarkTurquoise">Selina</span> laughs, <span style="color:LightSteelBlue">“I’m just trying to embarrass you, calm down. Besides, I’m pretty sure you don’t even know what sex is.”</span> <span style="color:pink">You snort, causing <span style="color:DarkTurquoise">Lucas</span> to glare at you.</span> <br>
<br>
<span style="color:LightSteelBlue">“I- I know what sex is!”</span> <span style="color:DarkTurquoise">Lucas</span> proclaims, <span style="color:pink">which only adds to the amusing scene.</span> <span style="color:LightSteelBlue">“I’m in middle school, of course I know what sex is! It’s how you make babies and stuff…”</span> <span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> is embarrassed and burning red and both you and his mother smirk at him.</span> <br>
<br>
<span style="color:LightSteelBlue">“Oh! Sorry, I didn’t know you were so mature!”</span> His mom smiles and leans forward, <span style="color:LightSteelBlue">“How does it work?”</span> <br>
<br>
<span style="color:LightSteelBlue">“Wha- what…?”</span> <span style="color:DarkTurquoise">Lucas</span> replies, deflating slightly. <br>
<br>
<span style="color:LightSteelBlue">“Sex. How does it work?”</span> She replies very matter-of-factly. <span style="color:LightSteelBlue">“How are the babies made?”</span> She listens intently, <span style="color:pink">though clearly her only goal at this point is to embarrass her son.</span> Playing along, you turn to <span style="color:DarkTurquoise">Lucas</span> as well and lean in closer to listen. <br>
<br>
<span style="color:LightSteelBlue">“Well, you- I don’t…”</span> <span style="color:DarkTurquoise">Lucas</span> tries to stammer out an answer, turning between you both, before blurting out <span style="color:LightSteelBlue">“I’m not going to explain it to you! You’re my mom, that’s weird! Just- just- We need to get back to our homework!”</span> <span style="color:DarkTurquoise">Selina</span> chuckles, patting her son on the head before her phone rings and she steps away to take the call. <br>
<br>
As a flustered <span style="color:DarkTurquoise">Lucas</span> tries to get back to working on math, you get a suspicious feeling in your gut. <span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> is acting a tad too embarrassed at the situation. You get a sinking suspicion her comment hit close to home, which would explain how defensive he was.</span> But before you can question him, <span style="color:DarkTurquoise">Selina</span> walks back into the room and grabs the papers off the table. <br>
<br>
<span style="color:LightSteelBlue">“Shoot, sorry but I gotta run to the center.”</span> She quickly begins to grab her purse and other things from the counter, <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Hildibrand</span> got stuck in the floor again, I swear that boy is cursed or something.”</span> <span style="color:pink">She walks over and kisses <span style="color:DarkTurquoise">Lucas</span> on the cheek, who tries to push her away as he is still flustered.</span> <span style="color:LightSteelBlue">“You boys have fun! I’ll be back soon. Love you, <span style="color:DarkTurquoise">Lucas</span>!”</span> <span style="color:DarkTurquoise">Lucas</span> mumbles something. <span style="color:LightSteelBlue">“I said, I love you, <span style="color:DarkTurquoise">Lucas</span>!”</span> She repeats louder. <br>
<br>
<span style="color:LightSteelBlue">“Uuugghhh, love you!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> pulls his shirt up over his face, trying to hide from you as his mom laughs and rolls her eyes as she leaves. Once the sound of her car has vanished, <span style="color:DarkTurquoise">Lucas</span> sighs and comes out from his shirt.</span> <span style="color:LightSteelBlue">“She’s so embarrassing… You didn’t hear anything, got that!”</span> <span style="color:DarkTurquoise">Lucas</span> points a finger at you threateningly. <br>
<br>
<<linkreplace"\"You don't know what sex is, do you?\"">>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Blush: 3,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Wh- wh- what!?”</span> <span style="color:DarkTurquoise">Lucas</span> stammers, <span style="color:pink">his fading blush returning at full force,</span> <span style="color:LightSteelBlue">“Of- of course I do! I’m just not going to explain it to my mom! That’s weird!”</span> You point out that she’s gone, and you wait for <span style="color:DarkTurquoise">Lucas</span> to explain it. <span style="color:LightSteelBlue">“Why do you even care!? Sex is an adult thing! We don’t-“</span> <span style="color:DarkTurquoise">Lucas</span> pauses, <span style="color:LightSteelBlue">“Wha- what about you? Do you know what sex is?”</span> <br>
<br>
<div id=choice>
/* Of course you do */
<<link "Of course you do<br>">>
<<replace"#choice">>
<span style="color:pink">You tell <span style="color:DarkTurquoise">Lucas</span> that of course you know, hard to be your age and not know. But this isn’t about you, it’s about <span style="color:DarkTurquoise">Lucas</span> and your sinking suspicion that he doesn’t know what he’s talking about. You smile at him, teasing his lack of knowledge.</span> <br>
<br>
<span style="color:LightSteelBlue">“Alright!”</span> <span style="color:DarkTurquoise">Lucas</span> shouts, turning away from you. <span style="color:LightSteelBlue">“Maybe I don’t know everything about sex! Why would I? I’m just a kid, not like I need to know everything about it!”</span> <span style="color:pink">You chuckle, patting <span style="color:DarkTurquoise">Lucas</span> on the back and congratulating him for finally admitting his lack of knowledge.</span> Though, a bit curious, you ask <span style="color:DarkTurquoise">Lucas</span> how much he does know. <br>
<br>
<<include"Lucas Sex Quest Intro 1.2">>
<</replace>>
<</link>>
/* Not really */
<<link "Not really<br>">>
<<replace"#choice">>
<span style="color:pink">You shrug, telling <span style="color:DarkTurquoise">Lucas</span> that you don’t know much about it either. Though, unlike him, you’re not making a big deal out of it. You just think it’s cute that he got so flustered. <span style="color:DarkTurquoise">Lucas</span> sits silently for a moment before turning around, still a bit red.</span> <br>
<br>
<span style="color:LightSteelBlue">“You- you really don’t know either?”</span> He asks. As you confirm this, he sighs, <span style="color:LightSteelBlue">“I mean, I guess it’s not too weird that we don’t know everything about sex. We’re kids and it’s not like we have girlfriends or anything…”</span> <span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> shifts in his seat, still uncomfortable though seemingly calmer now that he knows you share this lack of knowledge.</span> Though you point out that he seems to know a little at least, and ask him for the extent of his knowledge. <br>
<br>
<<include"Lucas Sex Quest Intro 1.2">>
<</replace>>
<</link>>
</div>
<</linkreplace>><span style="color:LightSteelBlue">“Well, I know that when a man and a woman get married, they have sex to have a baby. I know they get naked and get in the bed…”</span> You stop <span style="color:DarkTurquoise">Lucas</span>, pointing out the flaw in his explanation. His mom isn’t married, but <span style="color:DarkTurquoise">Lucas</span> is here. Meaning she didn’t need to be married to have- <span style="color:LightSteelBlue">“Okay! Enough of that!”</span> <span style="color:DarkTurquoise">Lucas</span> puts his hand over your mouth, <span style="color:LightSteelBlue">“I don’t even want to think of my mom doing that! And I don’t even want to think about sex because I don’t want to have sex!”</span> <span style="color:DarkTurquoise">Lucas</span> proclaims, <span style="color:LightSteelBlue">“I mean, I want to have kids when I’m older, but I’m just going to adopt. The thought of lying next to a girl naked is…”</span> <span style="color:DarkTurquoise">Lucas</span> shutters slightly, <span style="color:LightSteelBlue">“Embarrassing. Girls are weird and confusing and gross, so I won’t be doing that! Now, let’s get back to-“</span> <br>
<br>
<span style="color:pink">You interrupt <span style="color:DarkTurquoise">Lucas</span> once more, asking if two boys can have sex.</span> <span style="color:LightSteelBlue">“Wha-!?”</span> <span style="color:DarkTurquoise">Lucas</span> returns to his flustered state, seemingly never being given a break. <span style="color:LightSteelBlue">“No, why would you- I mean, I don’t think… Boys can’t have babies so I don’t think so…?”</span> <span style="color:DarkTurquoise">Lucas</span> sounds unsure, <span style="color:pink">showcasing that he truly had no idea what happens after the ‘get naked in bed’ part,</span> which makes sense when you think about it. The boy’s only exposure to sex would have been fade to black video games scenes. <br>
<br>
You suggest that maybe the two of you should ask someone older, but <span style="color:DarkTurquoise">Lucas</span> quickly shuts that down. <span style="color:LightSteelBlue">“No way! Firstly, that’s gross and embarrassing, secondly, if we ask anyone they’ll think we’re pervs or something!”</span> <span style="color:DarkTurquoise">Lucas</span> pauses, a thought entering his brain, <span style="color:LightSteelBlue">“Maybe… maybe we could look it up online? Just in case someone at school calls us out for it, I mean.”</span> Finally accepting that the homework won’t be finished anytime soon, <span style="color:DarkTurquoise">Lucas</span> stands up and leads you both towards the hallway. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Happy",
Blush: 3,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“My mom has this laptop she lets me use for school and stuff. It can’t run games or anything, so I hardly use it. She keeps it in her room.”</span> <span style="color:DarkTurquoise">Lucas</span> stops in front of his mother’s bedroom door. <span style="color:LightSteelBlue">“So, we’ll look up our questions so we can stop talking about this, then get back to work so we can go play video games or something. Deal?”</span> <span style="color:DarkTurquoise">Lucas</span> asks, clearly curious but not wanting to come off as this is his idea. <br>
<br>
You smile and agree. <span style="color:DarkTurquoise">Lucas</span> opens the door slightly, but stops you before you walk in. <span style="color:LightSteelBlue">“No, I’ll get it. You wait out here.”</span> You ask why you can’t join him, but <span style="color:DarkTurquoise">Lucas</span> shakes his head. <span style="color:LightSteelBlue">“Because this is my mom’s bedroom! I’m not going to let you in, that’s weird!”</span> You roll your eyes, but accept and head to the living room to wait while <span style="color:DarkTurquoise">Lucas</span> acquires the laptop. <br>
<br>
[[Continue|Lucas Sex Quest Intro 2]]<span style="color:DarkTurquoise">Lucas</span> returns a moment later with the laptop in hand, placing it on the coffee table as you both kneel down in front of the couch. Once turned on, <span style="color:DarkTurquoise">Lucas</span> navigates to the web browser. <span style="color:LightSteelBlue">“Alright, so ‘how does sex work?’.”</span> You watch as the boy types in the question. The search engine quickly indicates that some results are hidden due to safe search and child restrictions but finds an article from a medical website that explains. <br>
<<set _ad to [
{
Name: "Player",
},
{
Name: "Lucas",
State: {
Outfit: "Everyday",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Alrighty, let’s see…”</span> <span style="color:DarkTurquoise">Lucas</span> begins to read the article, <span style="color:LightSteelBlue">“Sex is the intimate act used for the purpose of reproduction or pleasure between two people. This usually begins with foreplay to get both parties aroused. This can include, but is not limited to, kissing, touching, rubbing, oral-“</span> <span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> chokes slightly on the last word, no doubt due to the oral ‘experience’ you both share.</span> <span style="color:LightSteelBlue">“Ri- right… Well, anyway. Once both parties are aroused, sex normally moves onto the penetration stage, where a man inserts his penis into a woman’s… WHAT!?”</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 1,
},
},
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Blush: 3,
Arms: "Hide",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Lucas</span>’ eyes widen as he jumps to his feet. <span style="color:LightSteelBlue">“They want us to put our things into a girl’s…!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> covers his crotch, as if he is protecting it from this knowledge. <span style="color:LightSteelBlue">“That’s so gross! That’s where they pee from!”</span> You can’t help but laugh at his reaction, pointing out the fact that you both pee from your penises, which he didn’t seem to mind when he put yours in his mouth.</spaN> <br>
<br>
<span style="color:LightSteelBlue">“Shu- shut up!”</span> <span style="color:DarkTurquoise">Lucas</span> replies, obviously in shock about this revelation. <span style="color:LightSteelBlue">“That’s different, we’re both boys! Girls are-!”</span> <span style="color:DarkTurquoise">Lucas</span> is at a loss for words, <span style="color:LightSteelBlue">“That settles it, I don’t care if I can’t have kids, I’m never doing that! Disgusting!”</span> <br>
<br>
As cute and humorous as his reaction is, you question if that means boys can’t have sex with each other. You know gay couples exist and thought they could. <span style="color:DarkTurquoise">Lucas</span> calms down a little at this question, seemingly glad the conversation is moved away from woman’s privates and kneels back down. <br>
<br>
<span style="color:LightSteelBlue">“I guess not? I mean, boys don’t have… that…”</span> <span style="color:DarkTurquoise">Lucas</span> thinks for a moment before continuing to scroll down the medical webpage. Then, both of your eyes spot the heading <span style="color:LightSteelBlue">“Sex Between Homosexual Men”</span>. Hesitating for only a second, <span style="color:DarkTurquoise">Lucas</span> begins to read. <br>
<br>
<span style="color:LightSteelBlue">“Sex between two men, however, works differently. This is mainly due to the lack of a…”</span> Lucas pauses, skipping that word, <span style="color:LightSteelBlue">“Instead, climax normally occurs during nonpenetrative acts of foreplay, such as blowjobs. However, anal penetration is popular amongst gay couples. This is where one man puts his penis into the butt of the other…”</span> <span style="color:DarkTurquoise">Lucas</span> pauses his brain processing the sentence. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
Blush: 1,
},
},
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Blush: 3,
Arms: "Hide",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“But… but that’s…”</span> <span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> closes his legs and puts his hands over his crotch once again,</span> <span style="color:LightSteelBlue">“But wouldn’t that hurt!?”</span> <span style="color:DarkTurquoise">Lucas</span> looks to you for agreement, but you point out that that exact question is listed in the article. You read out that it says men who are not used to such things tend to use something called lube to ease the process. <br>
<br>
<span style="color:LightSteelBlue">“Lube? Like lubricant?”</span> <span style="color:DarkTurquoise">Lucas</span> thinks for a moment, <span style="color:LightSteelBlue">“I guess it does make stuff slippery… but isn’t that for like machines and stuff? I think my mom used some on the car last time it broke down.”</span> <span style="color:pink">You both sit there in silence for a moment before you can’t hold back the one question you want to ask.</span> <br>
<br>
<<linkreplace "\"So... want to try it?\"">>
<span style="color:pink"><span style="color:LightSteelBlue">“WHAT!?”</span> <span style="color:DarkTurquoise">Lucas</span> jumps to his feet, loses his balance, and falls onto the couch in one swift motion. He lands with his legs open, but quickly closes them and once again covers himself, as if you were going to attempt to impale him right there. <span style="color:LightSteelBlue">“No way! We can’t…! Wh- why do you want to do that!?”</span> You shrug, telling <span style="color:DarkTurquoise">Lucas</span> it isn’t so different from what you already do. Plus, the article says it is supposed to feel really good, even better than blowjobs! Though this doesn’t convince <span style="color:DarkTurquoise">Lucas</span>, who despite being okay and even enjoying the act of putting your penis in his mouth seems hesitant to let you go in through his back door. Or vice versa.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
Blush: 2,
},
},
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Eyes: "Mad",
Blush: 3,
Arms: "Hide",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“But… but-“</span> <span style="color:DarkTurquoise">Lucas</span> thinks for a moment, <span style="color:LightSteelBlue">“But we’ve never done this before! So, we can’t do it without lube, that’s what it says. And we don’t have any so…”</span> <span style="color:pink">You smirk, asking <span style="color:DarkTurquoise">Lucas</span> if he’s embarrassed by the idea of you two humping each other’s backsides.</span> <span style="color:LightSteelBlue">“Don’t describe it like that!”</span> <span style="color:DarkTurquoise">Lucas</span> protests, covering his burning face. <span style="color:LightSteelBlue">“And I’m not afraid! It says we need lube, so we can’t do it without it! If you somehow manage to find some then maybe, MAYBE, we can try it on the weekend or something… But that’s not going to happen! So, let’s go get this homework done so we can play video games! Okay? No more talking about sex or girls or putting things where we shouldn’t, okay!?”</span> <br>
<br>
Without waiting for your answer, <span style="color:DarkTurquoise">Lucas</span> grabs the laptop and heads off to put it back. <span style="color:pink">It is clear that the talk of sex has caused <span style="color:DarkTurquoise">Lucas</span> to become flustered, and he is very embarrassed by the idea of you two doing it. But, in an effort to not reveal his shyness, he gave you an opening. If you find some lube, <span style="color:DarkTurquoise">Lucas</span> will have no choice. You smirk as you walk back into the kitchen to finish the homework, dropping the topic of sex to give <span style="color:DarkTurquoise">Lucas</span> a false sense of security.</span> <br>
<strong><span style="color:Gold">Quest Acquired: “Lucas: Sex Name Pending”</span></strong><br>
<<set $Homework to 2>>
<<set $MathGrade +=1>>
<<set $HistoryGrade +=1>>
<<set $ScienceGrade +=1>>
<<set $EnglishGrade +=1>>
<<needChange "Fun" -10>>
<span style="color:Red">-Lucas Fun</span><br>
<<set $HangOutNeedLucas.Fun -= 5>>
<<socialChange "Lucas" 1>>
<<set $QuestLucasSex.State to 2>>
<br>
[[Continue|Lucas Home Dining Room]]
<</linkreplace>>/* Intro */
You are chilling out with <span style="color:DarkTurquoise">Lucas</span> in his room not doing anything in particular when you ask if his mother is home. <span style="color:LightSteelBlue">“I think she went out for a little bit, why?”</span> You smile, reaching into your bag and pulling out the bottle of lube you acquired, hiding it in your hands as you tell <span style="color:DarkTurquoise">Lucas</span> that you have a surprise for him. “Oh?” <span style="color:DarkTurquoise">Lucas</span> smirks, moving closer, <span style="color:LightSteelBlue">“What is it?”</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Mad",
},
},
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
You tell <span style="color:DarkTurquoise">Lucas</span> to guess, but he honestly has no idea. <span style="color:LightSteelBlue">“A sentai figure? Or is it a game you found to try?”</span> You chuckle, telling <span style="color:DarkTurquoise">Lucas</span> that is definitely something for you both to try. <span style="color:LightSteelBlue">“Well, show me already!”</span> He laughs. You open your hands and hold out the small bottle of lube you acquired, smirking as <span style="color:DarkTurquoise">Lucas</span>’ gives a puzzled expression. <span style="color:pink">There is a moment of silence where he glances at the bottle curiously before a flicker of realization crosses his face.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Blush: 3,
Arms: "Hide",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Wait… no, this isn’t-! Where did you even get this!?”</span> <span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> asks, turnings red and backing up a few steps.</span> You laugh and tell him you have ways, but ask if he’s ready to try it out. <span style="color:LightSteelBlue">“Try it… wait, you don’t mean you want to actually…”</span> <span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> is bright red and covers his crotch like he did before, despite still wearing clothes. You can hear him gulp.</span> <span style="color:LightSteelBlue">“Are- are you sure? I mean, what we already do is one thing, it’s kinda silly and weird… but this… I- I don’t… what if someone sees us? What if… what if-!”</span> <span style="color:DarkTurquoise">Lucas</span> is stammering out excuses, clearly uncomfortable. <br>
<br>
Realizing this, you sigh. You tell <span style="color:DarkTurquoise">Lucas</span> that if he is really so afraid he doesn’t have to do it. You were just hoping you could share this with him, like how you do with the blowjobs and the other naughty stuff you both do. To be fair, how many friends can say they’ve had sex with each other? But if he doesn’t want to do it with you, you won’t force him… <br>
<br>
<span style="color:LightSteelBlue">“It’s not that I don’t want to do it with you!”</span> <span style="color:DarkTurquoise">Lucas</span> blurts out. <span style="color:LightSteelBlue">“I’m just… I don’t know… This is what couples do and we’re not… I mean,”</span> <span style="color:DarkTurquoise">Lucas</span> sighs loudly, <span style="color:LightSteelBlue">“I’m nervous and a little scared, okay? What if we don’t like it? What if it hurts? What if my mom finds out and says we can’t hang out anymore!? But… but if you want to do it with me than I want to do it with you!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> is bright red, but his stance and expression indicate that he is both embarrassed and excited!</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Blush: 2,
Mouth: "Happy",
},
},
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Happy",
Blush: 3,
Eyes: "Sad",
},
},
]>>
<<ad _ad>>
<span style="color:pink">You smile, putting your hands on <span style="color:DarkTurquoise">Lucas</span>’ shoulder and tell him that you wouldn’t want to try it out with anyone but him. If he doesn’t like it, then you can stop, but if he does… well, this bottle of lube should last a while! <span style="color:DarkTurquoise">Lucas</span> chuckles nervously, gulping once more.</spaN> <br>
<br>
<span style="color:LightSteelBlue">“Alright, but we have to be quiet in case my mom gets home. Oh, and-“</span> <span style="color:DarkTurquoise">Lucas</span> shuts his bedroom door and places his shoes in front of it. <span style="color:LightSteelBlue">“So we have a little warning if someone is opening it.”</span> <span style="color:pink">Privacy acquired, you lead <span style="color:DarkTurquoise">Lucas</span> over to his bed. He seems a bit confused on where to begin, so you both lay down on his bed and face each other.</span> <br>
<br>
<span style="color:LightSteelBlue">“That article said we have to start with ‘foreplay’. To get us… aroused. So, kissing and stuff. Are- are you okay with that? We can just do it until we are hard, so it won’t be too weird… okay?”</span> <span style="color:pink">You chuckle at his shyness, claiming that you are ready.</span> <span style="color:LightSteelBlue">“So… which one of us should start?”</span> <span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> smiles at you meekly, seeming even cuter than normal laying next to you with such a red face.</span> <br>
<br>
<<link"Continue">>
<<storeClothing "Store" "Naked" 0>>
<<set $PlayerShoes to $None>>
<<set $PlayerOver to $None>>
<<set $PlayerUnder to $None>>
<<set $PlayerHands to $None>>
<<if $LucasOuter.Type != "None">>
<<set _lucasouter to 1>>
<<else>>
<<set _lucasouter to 0>>
<</if>>
<<if $PlayerOuter.Type != "None">>
<<set _outerclothes to 1>>
<<else>>
<<set _outerclothes to 0>>
<</if>>
<<if $PlayerTop.Type != "None">>
<<set _topclothes to 1>>
<<else>>
<<set _topclothes to 0>>
<</if>>
<<if $PlayerBottoms.Type != "None">>
<<set _bottomclothes to 1>>
<<else>>
<<set _bottomclothes to 0>>
<</if>>
<<if $PlayerSocks.Type != "None">>
<<set _sockclothes to 1>>
<<else>>
<<set _sockclothes to 0>>
<</if>>
<<if $PlayerUndies.Type != "None">>
<<set _undiesclothes to 1>>
<<else>>
<<set _undiesclothes to 0>>
<</if>>
<<if $Player.Arousal >= 50>>
<<set _playerarousal to 30>>
<<elseif $Player.Arousal >= 20>>
<<set _playerarousal to 10>>
<<else>>
<<set _playerarousal to 0>>
<</if>>
<<set $Sex to {
Partner: "Lucas",
Leader: 1,
PCClothes: {
Outer: _outerclothes,
Top: _topclothes,
Bottoms: _bottomclothes,
Socks: _sockclothes,
Undies: _undiesclothes,
},
PartnerClothes: {
Outer: _lucasouter,
Top: 1,
Bottoms: 1,
Socks: 1,
Undies: 1,
},
PCArousal: _playerarousal,
PartnerArousal: 0,
PartnerComfort: 25,
Location: "Lucas Bedroom",
Position: "Laying Facing",
PositionName: "Lying facing each other",
PositionTop: "None",
PositionBottom: "None",
Quest: 1,
Start: 1,
}>>
<<goto"Sex Foreplay Main">>
<</link>>You walk up to <span style="color:DarkTurquoise">Lucas</span>’ door and knock. You couldn’t help being a little nervous, despite living next door to <span style="color:DarkTurquoise">Lucas</span> this was your first time visiting his house. It was a different level of intimacy, hanging out with a friend at their house rather than in school or around town. Glancing around his front porch, you notice numerous clay pots that all contain a large assortment of flowers. The barrage of bright colors made the house stand out and gave it a pleasant aroma. <br>
<br>
The door opens and, instead of <span style="color:DarkTurquoise">Lucas</span>, you a greeted by a stunning woman. <span style="color:pink">With long blonde hair, deep blue eyes, and a face lacking even the slightest imperfection, she was beautiful, like model beautiful.</span> Despite this, she dressed modestly in a simple pink shirt, some black pants, and a nice sleeveless coat. You couldn’t shake the feeling that you’d seen her somewhere before. <span style="color:pink">She gives you a warm smile which, against all odds, leaves you stunned for a moment. You try to explain why you are there, but only get out a series of random noises with the word ‘<span style="color:DarkTurquoise">Lucas</span>’ mixed in.</span> <br>
<br>
<span style="color:LightSteelBlue">“Oh! You must be <span style="color:DarkTurquoise">$Player.Name</span>!”</span> She says before turning back inside and calling out, <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Lucas</span>! Your friend is here! I’m <span style="color:DarkTurquoise">Lucas’ Mother</span>, <span style="color:DarkTurquoise">Selina Taylor</span>. You know, he’s been super excited about you coming over, been talking about it nonstop.”</span> <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Blush: 2,
},
},
{
Name: "Player",
State: {
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Mom!”</span> <span style="color:pink">A shrill and embarrassed voice called from inside the house. The door opened wider and <span style="color:DarkTurquoise">Lucas</span> suddenly appeared, stepping between you and his mother. His cheeks had a slight tint of redness to them, which looked adorable when combined with his attempt at a cool greeting.</span> <span style="color:LightSteelBlue">“Hey <span style="color:DarkTurquoise">$LucasNickname</span>, glad you could make it.”</span> <br>
<br>
A long awkward silence followed that was only broken as <span style="color:DarkTurquoise">Lucas’ Mother</span> leaned down and whispered in her son’s ear. <span style="color:LightSteelBlue">“Invite him in, you dork.”</span> <br>
<br>
<span style="color:LightSteelBlue">“Oh! Right!”</span> <span style="color:DarkTurquoise">Lucas</span> cleared his throat, <span style="color:pink">his cheeks growing a deeper shade of red,</span> <span style="color:LightSteelBlue">“Come on in!”</span> You walk into the living room and glance around. It was very well kept and you assume it had been recently cleaned. With blue-green walls, a nice wooden floor, and the scent of pine emanating from a nearby candle, it gave off a very foresty vibe. On your right was a nice, but small, white couch that looked even smaller next to the massive TV that hung from the wall. The latest videogame console, the GameLad, sat next to the TV. Nearby was a bookshelf that was half full of books and half full of a large collection of video games for said console. <br>
<br>
The rest of the space was neatly decorated with nicknacks, more plants, and photos. <span style="color:pink">You were quick to note that a majority of the photos only showed two people, <span style="color:DarkTurquoise">Lucas</span> and his mother.</span> The entire room was intentionally organized to give off a certain feeling of comfort with complimenting colors and enough open space to not feel crowded. In fact, the only thing that felt out of place was a series of what appeared to be signed movie posters along one wall, but you assume they must just be fans of these old movies… <span style="color:yellow">Wait a second.</span> <br>
<br>
You glance at the posters, which were a wide collection of classics <span style="color:DarkTurquoise">Your Father</span> adored that all shared the same leading lady, and back to <span style="color:DarkTurquoise">Lucas’ Mother</span>. His mother laughed as every pass between the posters and her face caused <span style="color:DarkTurquoise">Lucas</span> to grow redder and redder. <span style="color:lightcoral">She wasn’t just <span style="color:DarkTurquoise">Selina Taylor</span>, <span style="color:DarkTurquoise">Lucas’ Mother</span>. She was also <span style="color:DarkTurquoise">Selina Taylor</span>, world-famous actress!</span> <br>
<br>
<span style="color:LightSteelBlue">“You know, you’re taking the realization better than most.”</span> She laughed at your expression, which must have looked dumb with your mouth hanging open as you were speechless. <span style="color:LightSteelBlue">“I once got recognized at the store by a teenager. He stared at me for a full five minutes before randomly blurting out ‘I have your poster above my bed!’ It was a little creepy.”</span> She shrugged as you finally managed to form your thoughts into words. Though what you said was something stupid along the lines of: ‘You’re a movie star!?’ which, at this point, went without saying. <br>
<br>
<span style="color:LightSteelBlue">“WAS a movie star. Up until the moment I found out I was pregnant with this little bundle of joy and decided that’s not the life I wanted.”</span> <span style="color:pink">She stepped behind <span style="color:DarkTurquoise">Lucas</span> and wrapped her arms around him.</span> <span style="color:LightSteelBlue">“Which was the best decision I’ve ever made since he is just so adorable! Aren’t you?”</span> <span style="color:pink"><span style="color:DarkTurquoise">Lucas’ Mother</span> began to relentlessly kiss his cheeks and hug him tightly, causing the embarrassed boy to wiggle free and run to the other side of the couch, wiping his cheek with his $LucasTop.Type.</span> <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Blush: 3,
},
},
{
Name: "Player",
State: {
Eyes: "Tired",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Mom! You’re embarrassing me!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> said in a hushed voice, giving her a ‘please stop’ look.</span> <br>
<br>
<span style="color:LightSteelBlue">“I’m sure your friend doesn’t think less of you because your mommy loves you.”</span> She said as she rolled her eyes. <span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> nearly died of embarrassment.</span> <br>
<br>
Finally overcoming the shock, you turn to <span style="color:DarkTurquoise">Lucas</span> and ask why he never told you about his mother. <span style="color:LightSteelBlue">“It’s not something that comes up naturally in conversation.”</span> He said, looking a bit uncomfortable about the subject. <span style="color:LightSteelBlue">“Plus, most people already know.”</span> <br>
<br>
<span style="color:LightSteelBlue">“Oh shoot, I’m running late.”</span> <span style="color:DarkTurquoise">Ms. Taylor</span> said, looking at her phone. <span style="color:LightSteelBlue">“I gotta go. It was very nice to meet you <span style="color:DarkTurquoise">$Player.Name</span>. <span style="color:DarkTurquoise">Lucas</span>, if this house is a mess when I get home, I’ll beat your butt.”</span> <span style="color:DarkTurquoise">Lucas</span> blushed, promising to not make a mess as his mother hurriedly grabbed her things and rushed out the door. <span style="color:LightSteelBlue">“Have fun you two! Bye <span style="color:DarkTurquoise">Lucas</span>, love you!”</span> <br>
<br>
Once she was finally gone, <span style="color:DarkTurquoise">Lucas</span> let out a loud sigh and slumped forward onto the couch. <span style="color:LightSteelBlue">“Please tell me your family is just as embarrassing.”</span> <span style="color:pink">You give him a pitiful smile and assure him that it’s a family’s job to be embarrassing. <span style="color:DarkTurquoise">Lucas</span> looks a little reassured that you don’t think he is a total loser.</span> <br>
<br>
<div id=choice>
/* Mom is hot */
<<link "Your mom’s kinda hot!<br>">>
<<replace"#choice">>
After a brief moment of silence, you turn back to the door and say, half-joking, <span style="color:pink">that <span style="color:DarkTurquoise">Lucas’ Mother</span> was pretty hot. <span style="color:DarkTurquoise">Lucas</span> immediately jumped to his feet, once again turning red in the face.</span> <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Eyes: "Mad",
Blush: 2,
},
},
{
Name: "Player",
State: {
Eyes: "Tired",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“My mom is not hot! Wait, I mean-”</span> <span style="color:DarkTurquoise">Lucas</span> becomes flustered, <span style="color:LightSteelBlue">“You’re not allowed to think my mom is hot!”</span> <span style="color:pink">You can’t help but laugh as <span style="color:DarkTurquoise">Lucas</span> hits you in the arm. You rub your wound and promise not to call her hot again, which <span style="color:DarkTurquoise">Lucas</span> makes you promise.</span> <br>
<br>
<span style="color:LightSteelBlue">“Why don’t I give you the grand tour?”</span> <span style="color:DarkTurquoise">Lucas</span> asks. You nod and follow him out into the hallway. <br>
<<socialChange "Lucas" 1>>
<span style="color:Gold">Quest: "Lucas: Homecoming" Complete!</span><br>
<<set $QuestHomeFirst.Lucas to -1>>
<br>
[[Continue|LucasQuest First Visit II]]
<</replace>>
<</link>>
/* Cute Relationship */
<<link "You two are so cute together!<br>">>
<<replace"#choice">>
<span style="color:pink">You smile at <span style="color:DarkTurquoise">Lucas</span>, pointing out that they are so cute together. <span style="color:DarkTurquoise">Lucas</span>’s face turns red once more as he jumps to his feet.</span> <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
Blush: 3,
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“I am not cute!”</span> <span style="color:pink">He says defensively, which just prompts you to continue to tease him about how cute he is with his mommy as he chases you around the couch.</span> He eventually catches you and begins to playfully punch you in the arm until you apologize. <br>
<br>
<span style="color:LightSteelBlue">“Why don’t I give you the grand tour?”</span> <span style="color:DarkTurquoise">Lucas</span> asks. You nod and follow him out into the hallway. <br>
<<socialChange "Lucas" 1>>
<span style="color:Gold">Quest: "Lucas: Homecoming" Complete!</span><br>
<<set $QuestHomeFirst.Lucas to -1>>
<br>
[[Continue|LucasQuest First Visit II]]
<</replace>>
<</link>>
/* Why Nervous */
<<link "Why are you so nervous?<br>">>
<<replace"#choice">>
Quizzically, you ask why he seemed so nervous about you finding out his mom was an actress. <span style="color:pink"><span style="color:DarkTurquoise">Lucas</span>’ cheeks once again glow red as he hides his face behind the couch.</span> <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Blush: 3,
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“I wasn’t nervous!”</span> He claims, <span style="color:LightSteelBlue">“I just- Some people get really weird when they find out! I just wanted to be sure you weren’t some creep who stares at pictures of her on the internet!”</span> You roll your eyes, <span style="color:pink">claiming you were more interested in pictures of her son than her.</span> This prompts a laugh from <span style="color:DarkTurquoise">Lucas</span>, who comes out from behind the couch. <br>
<br>
<span style="color:LightSteelBlue">“Why don’t I give you the grand tour?”</span> <span style="color:DarkTurquoise">Lucas</span> asks. You nod and follow him out into the hallway. <br>
<<socialChange "Lucas" 1>>
<span style="color:Gold">Quest: "Lucas: Homecoming" Complete!</span><br>
<<set $QuestHomeFirst.Lucas to -1>>
<br>
[[Continue|LucasQuest First Visit II]]
<</replace>>
<</link>>
</div>/* NPC Hang-Out Need Set */
<<set $HangOutNeedLucas to {
Energy: 100,
Fun: 50,
Comfort: 40,
}>>
The hallway was full of photos of <span style="color:DarkTurquoise">Lucas</span> and his mother. From his mother’s youth and acting days to a large variety of pictures of little <span style="color:DarkTurquoise">Lucas</span> that were extremely adorable, <span style="color:pink">including one of him at what appeared to be five years old learning how to swim.</span> As you glanced around, <span style="color:DarkTurquoise">Lucas</span> pointed to the first door in the hallway. <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“That’s my mom’s room. Never go in there!”</span> He holds his finger up to you, <span style="color:LightSteelBlue">“She’ll know, trust me. She is VERY protective of her private space, comes with the years of being in the public eye, I guess.”</span> You nod, agreeing to never go in there, though it was obvious the door was locked anyway. <br>
<br>
Continuing down to the other end of the hall, <span style="color:DarkTurquoise">Lucas</span> points out the far door, stating it was the restroom, before leading you into the dining room. <span style="color:LightSteelBlue">“This is where we eat, that’s where we cook.”</span> <span style="color:DarkTurquoise">Lucas</span> said nonchalantly, pointing to the table and kitchen respectively. <span style="color:LightSteelBlue">“And if you’ll follow me-“</span> <br>
<br>
<span style="color:DarkTurquoise">Lucas</span> unlocks and opens the back door, leading into his backyard. It was the same size as your own, though the lack of a large tree or shed made it feel a lot bigger. Instead, it was mostly an open grassy field with a small covered deck with a little seating area and a barbeque. In the grass was a large trampoline in one corner and the edges of the rest of the yard were full of more flowerbeds. <br>
<br>
<span style="color:LightSteelBlue">“Got our trampoline, which is super fun. We got some seats here, I love to sit out here and watch the rain with some tea. Got a bunch of flower beds in the corner, trample them and my mom will kill you. She knows some VERY good lawyers and WILL get away with it.”</span> You both share a look before breaking out laughing. <span style="color:LightSteelBlue">“But seriously, don’t touch the flowers. She can get VERY scary when she’s mad.”</span> <br>
<br>
As you walk back inside, <span style="color:DarkTurquoise">Lucas</span> regales you with the tale of him kicking a soccer ball into her newly planted flowers by accident and the horror that followed. <span style="color:pink">Though, despite him talking about how scary she can get when she’s angry, his smile never leaves his face as he speaks about his mother and you catch on to just how close they were, which made sense since it was just them.</span> <br>
<br>
<span style="color:LightSteelBlue">“And for the final and best part of the house-!”</span> <span style="color:DarkTurquoise">Lucas</span> says dramatically, standing in front of the last door in the hallway. It was pretty obvious what room this was since it had the letters <span style="color:DarkTurquoise">L-U-C-A-S</span> etched into a wooden plaque on the door. <span style="color:LightSteelBlue">“My room!”</span> <br>
<br>
He opened the door and you walked into <span style="color:DarkTurquoise">Lucas</span>’ bedroom. It was a bit bigger than yours and had a spacious closet with a large mirror on the door. The floor had white carpet and was mostly covered by a green rug of some cute video game character. <span style="color:DarkTurquoise">Lucas</span>' bed sat in one corner, with its video game blanket neatly tucked into the bed. Above his bed was a shelf full of books, action figures from <span style="color:DarkTurquoise">Lucas</span>’ favorite show, Cosmic Rangers, and other collectibles. In fact, <span style="color:DarkTurquoise">Lucas</span> had a ton of random collectibles. Half of a bookshelf in another corner was dedicated to an assortment of toys and figures from the show and posters from different iterations of the Cosmic Rangers filled the walls. The kid was a superfan. <br>
<br>
Outside of his mass of collectibles toys, <span style="color:DarkTurquoise">Lucas</span> had a large desk below the window filled with writing and study material. <span style="color:yellow">Catching your interest on the desk was that one of the large drawers had a lock on it.</span> The window was the very same one that didn’t have curtains, due to being pushed up against the large wooden fence. <span style="color:pink">You tried to look for your peeking hole in the fence, but couldn’t see a single sign of it from this side.</span> <br>
<br>
<span style="color:LightSteelBlue">“You probably think it’s lame.”</span> <span style="color:DarkTurquoise">Lucas</span> chuckled nervously, rubbing the back of his head, <span style="color:LightSteelBlue">“I probably should update the décor a little bit.”</span> You smirk, stating your surprise that he didn’t have Cosmic Ranger curtains. <span style="color:DarkTurquoise">Lucas</span> blushes, <span style="color:LightSteelBlue">“I… do actually. But I like natural light, so I took them down. Not like anyone can see through the window anyway.”</span> <span style="color:pink">You both chuckle nervously, <span style="color:DarkTurquoise">Lucas</span> over his obvious kiddie obsession and you over the fact that someone could indeed see into his window.</span> <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Happy",
Blush: 1,
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Oh! Check this out!”</span> <span style="color:DarkTurquoise">Lucas</span> hopped onto his bed, reaching onto the top shelf, and pulled out a signed picture of a man. He was Japanese, you think, and he is standing next to what appeared to be a red ranger suit, but it looked very old and tacky, even for Cosmic Rangers. <span style="color:DarkTurquoise">Lucas</span> smiled widely as he showed it to you, but you confessed that you had no clue who that was. <br>
<br>
<span style="color:LightSteelBlue">“Kids these days have no culture.”</span> He sighed, shaking his head, <span style="color:LightSteelBlue">“That’s Naoya Makoto! A.K.A. the first EVER Red Ranger! He’s a legend in the Ranger fandom! Stuff like this is impossible to get outside of Japan, but my mom worked with him on a small film years before I was born. She called in a favor for my 8th birthday when I was really getting into ranger stuff and got him to send me this!”</span> <span style="color:DarkTurquoise">Lucas</span> smiled. <span style="color:pink">Despite it being just a random photo of some old guy to you, it seemed like this was his most prized possession.</span> He carefully put it back in its spot before turning to you and shaking his head. <br>
<br>
<span style="color:LightSteelBlue">“You know, I’m really going to have to educate you on the greatness that is Cosmic Rangers.”</span> He smirks, <span style="color:LightSteelBlue">“I hope you're prepared for 40 seasons of pure, campy awesomeness!”</span> <span style="color:pink">You laugh as <span style="color:DarkTurquoise">Lucas</span> performs a silly, heroic pose. This was a side of <span style="color:DarkTurquoise">Lucas</span> you hardly saw, his goofy and nerdy side. It was probably thanks to him being much more comfortable to be himself inside his own house. You call him a nerd.</span> <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Happy",
Eyes: "Mad",
Blush: 1,
},
},
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Maybe I am a nerd!”</span> He says, crossing his arms and turning away, <span style="color:LightSteelBlue">“But if I am, I’m proud of it!”</span> <br>
<br>
<div id=choice>
/* I like nerds */
<<link "You may be a nerd, but I like nerds.<br>">>
<<replace"#choice">>
You smile, saying that it’s okay if he is a nerd, since you like nerds. <span style="color:DarkTurquoise">Lucas</span> smirks and rolls his eyes. <span style="color:LightSteelBlue">“Well good to know you like yourself too.”</span> You scoff at his accusation, stating that you were 1,000x cooler than he was, <span style="color:pink">especially after you just saw him get kisses from his mommy.</span> <br>
<br>
This causes him to blush as you make kissing noises. <span style="color:LightSteelBlue">“Let’s see how you like getting kissed by my fist!”</span> He says, jumping on top of you and playfully punching your arm. You continue to tease him, earning you even more playful punches until both your arms start to get sore. <br>
<br>
[[Continue|Lucas Home Bedroom]]
<</replace>>
<</link>>
/* Nerd wedgie */
<<link "You know what nerds deserve? Wedgies!<br>">>
<<replace"#choice">>
You smirk, saying that nerds like him deserve one thing, and <span style="color:pink">that’s a wedgie! You quickly dive behind <span style="color:DarkTurquoise">Lucas</span> and in one quick motion, grip the waistband of his $LucasUndies.Name and yank them upwards into the air!</span> <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Blush: 2,
Arms: "Hide",
},
},
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Mad",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“He-hey!”</span> <span style="color:DarkTurquoise">Lucas</span> says in surprise before groaning in pain from the wedgie. Though he manages to spin his body around and force you to release him. <span style="color:pink">You both then begin to wrestle on the floor of his bedroom until a truce is called.</span> <br>
<<addMoodlet "Gave Wedgie" 5>>
<br>
[[Continue|Lucas Home Bedroom]]
<</replace>>
<</link>>
/* You can be cool one */
<<link "That's fine, I'll be the cool one.<br>">>
<<replace"#choice">>
You shrug, saying that it’s fine if he’s a nerd. You can be the cool one of the duo. Lucas laughs loudly, <span style="color:LightSteelBlue">“Cool? Is that what you call it?”</span> You frown, asking what he means by that. <span style="color:LightSteelBlue">“Oh, nothing. That’s just not the first word I’d use to describe- all this.”</span> He motions to you, <span style="color:LightSteelBlue">“But as long as you believe in yourself, you can be as cool as you want champ.”</span> <br>
<br>
You were willing to let his comments slide, <span style="color:lightcoral">until he called you champ.</span> <span style="color:pink">You proceed to tackle <span style="color:DarkTurquoise">Lucas</span> to the floor, sitting on top of him. Following a long series of tickles, pinching, and bouncing on his stomach, <span style="color:DarkTurquoise">Lucas</span> finally apologizes and begs for mercy. It feels good to assert your dominance every now and then.</span> <br>
<<socialChange "Lucas" 1>>
<br>
[[Continue|Lucas Home Bedroom]]
<</replace>>
<</link>>
</div><span style="color:lightcoral">Despite all the fun you and <span style="color:DarkTurquoise">Lucas</span> seem to be having, you can’t shake the feeling that he seems upset about something.</span> Ever since you first came to his house, he seems like he is expecting something bad to happen and is overly nervous as you walk around his house. Perhaps he was uncomfortable with you here? But that can’t be it, he invited you here and was so excited when you showed up. Realizing you had to get to the bottom of this in order to make <span style="color:DarkTurquoise">Lucas</span> more comfortable, you plop down next to him on his bed. <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“So what did you want to do next?”</span> <span style="color:DarkTurquoise">Lucas</span> asks, though once again you can hear the tiniest bit of nervousness in his voice. You give him a concerned look, asking him is something is wrong. <span style="color:LightSteelBlue">“Wrong? Why would anything be wrong?”</span> <br>
<br>
You point out how he seems to be super nervous and anxious about something, questioning if you are doing something wrong to make him uncomfortable. <br>
<br>
<span style="color:LightSteelBlue">“No! You’re fine.”</span> He says quickly, <span style="color:LightSteelBlue">“I’m fine too, really. It’s just-“</span> He looks off to the side, <span style="color:LightSteelBlue">“Really, it’s nothing. Just a bit nervous, you know?”</span> <br>
<br>
You weren’t buying it, but it seems you’d have to make <span style="color:DarkTurquoise">Lucas</span> more comfortable in order to get him to spill the beans on what’s upsetting him. <br>
<span style="color:Gold">Quest Started: "[Lucas] The Price of Fame".</span><br>
<<set $QuestLucasHomeComfort to 1>>
<br>
[[Continue|Lucas Home Bedroom]]/* Opening */
<span style="color:DarkTurquoise">Lucas</span> sits down on his bed. He looked a lot more comfortable, though you still couldn’t shake that something seemed to be bothering him. <span style="color:pink">Feeling this was as good a time as any, you sit down next to him and put your arm on his shoulder, asking him once more if everything is okay.</span> <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Blush: 2,
},
},
{
Name: "Player",
State: {
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Yeah, like I said, everything is fine.”</span> He says, though you notice his feet shifting uncomfortably, <span style="color:LightSteelBlue">“I mean, you’re having fun, right?”</span> You confirm that you were, but you could tell that something was bothering him. <span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> turns away and you spot him cross his feet and begin to rub the tops of his feet against each other.</span> <br>
<br>
<span style="color:LightSteelBlue">“Can I ask you something?”</span> He turns back to you as you nod in response. <span style="color:LightSteelBlue">“Did you really not know who my mom was? Before you came over, I mean.”</span> Confused, you tell him that you had no idea and were generally surprised. His last name isn’t super unique and no one had mentioned that to you. You question why that’s important. <br>
<br>
<span style="color:LightSteelBlue">“It’s just-“</span> <span style="color:DarkTurquoise">Lucas</span> sighs, slouching down, <span style="color:LightSteelBlue">“When your mom's famous, everyone tends to find out really quick. I can’t even remember a time when everyone in class didn’t see me as ‘<span style="color:DarkTurquoise">Selina Taylor</span>’s son’. And it’s cool, it really is. It’s just-“</span> <span style="color:DarkTurquoise">Lucas</span> shrugs, <span style="color:pink">he was avoiding eye contact with you and messing with his fingers in an attempt to soothe his nerves.</span> <span style="color:LightSteelBlue">“Growing up, I could never really tell if people wanted to be friends with me or my mom’s son.”</span> <br>
<br>
He sighs once more and lays back on his bed, which you follow lying next to him. <span style="color:LightSteelBlue">“It’s stupid, I know.”</span> You tell him it isn’t stupid, it’s a genuine concern that you didn’t even consider he’d have to have. But you assure him that you are his friend because you like him, not because of who his mom is. <br>
<br>
<span style="color:LightSteelBlue">“Thanks.”</span> <span style="color:DarkTurquoise">Lucas</span> smiles, turning and staring at the ceiling. <span style="color:LightSteelBlue">“Believe it or not, I used to have tons of friends at school, like pretty much everyone in our grade and then some. But then I realized, they weren’t my friends. Not really. So since then, it’s just been me. I didn’t mind it that much, but it was nice when you moved in.”</span> He turns back to you, <span style="color:LightSteelBlue">“Probably why I seemed a bit over-excited when you moved in. The thought of someone who didn’t know who my mom was, a real friend, was exciting.”</span> <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Happy",
Blush: 2,
},
},
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<div id=choice>
/* Hug and Comfort */
<<link "Comfort him with a hug<br>">>
<<replace"#choice">>
<span style="color:pink">Without warning, you wrap your arms around <span style="color:DarkTurquoise">Lucas</span> and pull him in for a big hug, rolling on top of him. <span style="color:DarkTurquoise">Lucas</span>’ face turns a deep crimson as he questions what you are doing. You hold him tightly, telling him that he doesn’t have to worry about any of that with you, that you like him for him, with all the silly awkwardness that comes with it.</span> <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Happy",
Eyes: "Sad",
Blush: 3,
},
},
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Thank you, <span style="color:DarkTurquoise">$LucasNickname</span>.”</span> <span style="color:pink">You swear you hear his voice crack slightly as he hugs you back.</span> <span style="color:LightSteelBlue">“Really.”</span> <span style="color:pink">The moment of cute embrace quickly turns awkward as the sound of a passing car brings you both back to reality.</span> Releasing the hug, you both sit back up, fixing your hair and clothing. <br>
<br>
<span style="color:LightSteelBlue">“Well, now that the sappy stuff is over, let’s do something fun!”</span> <span style="color:DarkTurquoise">Lucas</span> says, his still red cheeks indicating he wanted to quickly change the subject. <span style="color:LightSteelBlue">“Let’s go play some video games or something!”</span> He grabs you by the hand and helps you up. He really did seem much more comfortable now, reassured that you are his friend. <br>
<span style="color:Gold">Quest: "Lucas: The Price of Fame" Complete!</span><br>
<<set $QuestLucasHomeComfort to -1>>
<<socialChange "Lucas" 5>>
<br>
[[Continue|Lucas Home Bedroom]]
<</replace>>
<</link>>
/* Break tension */
<<link "Break the tension with a tickle attack<br>">>
<<replace"#choice">>
<span style="color:pink">The awkward silence of your emotional conversation hangs thick in the air, so you decide to break the tension. Quickly spotting <span style="color:DarkTurquoise">Lucas</span>’ exposed sides, as his $LucasTop.Type has lifted up as he lay down, you quickly roll on top of him and begin to tickle him relentlessly!</span> <br>
<br>
<span style="color:LightSteelBlue">“Wait-! Hahaha!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> tries to push you off of him, but finds himself at your mercy as you lift his $LucasTop.Type all the way up and begin to tickle his armpits as well. <span style="color:DarkTurquoise">Lucas</span> could only laugh and try to slide his way out of your grasp, though you held him down tight enough to where all he managed to do was slide his $LucasBottoms.Type down slightly, revealing a good portion of his $LucasUndies.Name, which only made you want to tickle him harder.</span> <br>
<br>
<span style="color:pink">You swear you see a lump forming on his crotch when he finally manages to break free and escape your torture, quickly running to the other side of the room.</span> <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Happy",
Blush: 2,
Cry: 1,
Arms: "Hide",
},
},
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Mad",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“You menace!”</span> He laughs, <span style="color:pink">trying to catch his breath as he pulls his slipping $LucasBottoms.Type.</span> <span style="color:LightSteelBlue">“I air my feelings to you, and you decide to attack me!”</span> He teased, making over-exagerated movements around his heart to emphasis his ‘feeling of betrayal’. But he couldn’t hide the smile on his deeply blushing face. <br>
<br>
You laugh in return, stating that you only did what a true friend would to cheer him up. <span style="color:DarkTurquoise">Lucas</span> rolls his eyes at this defense, claiming that he could <span style="color:LightSteelBlue">“Never trust you again!”</span> Though, one short threat to assault him again makes him quickly recount this. <span style="color:pink">Man, the kid sure is ticklish.</span> <br>
<span style="color:Gold">Quest: "Lucas: The Price of Fame" Complete!</span><br>
<<set $QuestLucasHomeComfort to -1>>
<<socialChange "Lucas" 5>>
<br>
[[Continue|Lucas Home Bedroom]]
<</replace>>
<</link>>
</div><<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
You knock on <span style="color:DarkTurquoise">Lucas</span>’ front door. A minute later, he answers, smiling widely as he sees you. <span style="color:LightSteelBlue">“Hey <span style="color:DarkTurquoise">$LucasNickname</span>, what’s up?”</span><br>
<br>
<div id=choice>
<<link "Ask to hang out here">>
<<replace"#choice">>
You ask <span style="color:DarkTurquoise">Lucas</span> if it would be alright if you guys hung out here at his house. <span style="color:LightSteelBlue">“Sure! Mom’s out, so we have the whole house to ourselves.”</span> He invites you in and the two of you walk into the living room. <br>
<br>
[[Continue|Lucas Home Living Room]]
<</replace>>
<</link>><br>
[[Go somewhere with Lucas (0:??)|Lucas House Go Somewhere]]<br>
</div><<set $Minutes += 15>>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
You ask <span style="color:DarkTurquoise">Lucas</span> if they has anything to snack on in here. <span style="color:LightSteelBlue">“Feeling a bit peckish?”</span> He says in a slight imitation of an English accent, to which you raise your eyebrow at. <span style="color:LightSteelBlue">“Haha, yeah we should. Let’s see here-”</span> He walks over and opens the fridge, searching through it. <span style="color:LightSteelBlue">“My mom hates junk food, but she always buys some fruit and crackers for snacking.”</span> <br>
<br>
<span style="color:DarkTurquoise">Lucas</span> pulls out some cheese and crackers, putting them next to a bowl of fruit they had on the counter. While not the most exciting meal, it is fairly nice and does hit the spot! <br>
<br>
<span style="color:LightSteelBlue">“Yeah, my mom’s a bit of a health nut.”</span> He laughs as he unpeels a banana, <span style="color:LightSteelBlue">“Must come from her time working in film. But she does allow us to have what she calls 'cheat meals' every Wednesday. We get pizza on the way home and we normally eat some ice cream after, as long as I hadn’t gotten myself in trouble at some point during the week.”</span> He chuckles as you both finish eating. <br>
<span style="color:green">+Lucas Energy</span><br>
<<set $HangOutNeedLucas.Energy += 10>>
<<needChange "Hunger" 30>>
<<socialChange "Lucas" 1>>
<br>
[[Continue|Lucas Home Kitchen]]<<set $Minutes += 15>>
/* Intro */
As you are hanging out in his bedroom, <span style="color:DarkTurquoise">Lucas</span> yawns loudly. You chuckle at this, asking if he’s feeling sleepy. <span style="color:LightSteelBlue">“Not sleepy,”</span> <span style="color:DarkTurquoise">Lucas</span> replies, laying back on his bed, <span style="color:LightSteelBlue">“just kinda lazy, I guess?”</span> He yawns again, which prompts you to yawn in return. <span style="color:LightSteelBlue">“Oh no, I’ve infected you.”</span> <span style="color:DarkTurquoise">Lucas</span> chuckles. After a few more minutes of lying about, <span style="color:DarkTurquoise">Lucas</span> suddenly snaps up. <br>
<<set _ad to [
{
Name: "Player",
State: {
},
},
{
Name: "Lucas",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“I know what will get us energized!”</span> <span style="color:DarkTurquoise">Lucas</span> leaps to his feet and moves over to his desk, opening one of the bottom drawers and pulling out what appears to be an old CD player. As he begins searching through a large binder of CDs, you walk up behind him curiously. <span style="color:LightSteelBlue">“This used to be my mom’s. She listened to it during shoots a lot. Though since she doesn’t do that anymore and has a stereo in the living room, she gave it to me. Here we go!”</span> <span style="color:DarkTurquoise">Lucas</span> pulls out a colorful CD and places it in the player before hitting play. <br>
<br>
What comes out of the speakers is a high-energy dance song that sounds like it comes from when Your Father was a kid. <span style="color:LightGreen">As <span style="color:DarkTurquoise">Lucas</span> begins dancing, in a much more silly and random way than you were expecting, you can’t help but laugh at his playful energy.</span> <br>
<br>
<span style="color:LightSteelBlue">“Come on! Don’t be such a stick in the mud! Dance with me!”</span> <span style="color:DarkTurquoise">Lucas</span> grabs your hands and begins to swing you around his room. Unable to resist his cute energy, you join in and the two of you spend the next 15 minutes hopping and bouncing around in what some could call a dance. <span style="color:LightGreen">But it serves its purpose of getting you energized and is a very fun experience.</span> <br>
<<needChange "Energy" -10>>
<<needChange "Fun" 10>>
<span style="color:Red">-Lucas Energy</span><br>
<<set $HangOutNeedLucas.Fun += 10>>
<<set $HangOutNeedLucas.Energy -= 10>>
<<socialChange "Lucas" 3>>
<br>
[[Continue|Lucas Home Bedroom]]<<set $Minutes += 15>>
/* Intro */
As you are hanging out in his bedroom, <span style="color:DarkTurquoise">Lucas</span> yawns loudly. You chuckle at this, asking if he’s feeling sleepy. <span style="color:LightSteelBlue">“Not sleepy,”</span> <span style="color:DarkTurquoise">Lucas</span> replies, laying back on his bed, <span style="color:LightSteelBlue">“just kinda lazy, I guess?”</span> He yawns again, which prompts you to yawn in return. <span style="color:LightSteelBlue">“Oh no, I’ve infected you.”</span> <span style="color:DarkTurquoise">Lucas</span> chuckles. After a few more minutes of lying about, <span style="color:DarkTurquoise">Lucas</span> suddenly snaps up. <br>
<<set _ad to [
{
Name: "Player",
State: {
},
},
{
Name: "Lucas",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“I know what will get us energized!”</span> <span style="color:DarkTurquoise">Lucas</span> leaps to his feet and moves over to his desk, opening one of the bottom drawers and pulling out what appears to be an old CD player. As he begins searching through a large binder of CDs, you walk up behind him curiously. <span style="color:LightSteelBlue">“This used to be my mom’s. She listened to it during shoots a lot. Though since she doesn’t do that anymore and has a stereo in the living room, she gave it to me. Here we go!”</span> <span style="color:DarkTurquoise">Lucas</span> pulls out a colorful CD and places it in the player before hitting play. <br>
<br>
What comes out is a classic song you’ve heard at many parties. It’s an instructional dance song where all the words are just moves you have to perform. <span style="color:DarkTurquoise">Lucas</span> grabs you, placing you next to him as the song starts, and, with childlike goofiness, you both begin to follow the instructions and dance away. <br>
<br>
<span style="color:LightSteelBlue">“Come on! You can do better than that, shake that booty!”</span> <span style="color:DarkTurquoise">Lucas</span> laughs, putting much more effort into it than you. Accepting his challenge, you begin to toss in some original moves and extra bits of flair in an attempt to put <span style="color:DarkTurquoise">Lucas</span> to shame, though he has skill as well. <span style="color:LightGreen">Despite looking goofy and feeling embarrassed if anyone other than <span style="color:DarkTurquoise">Lucas</span> saw you doing this, you enjoy dancing around with him and it does serve its purpose of getting you both energized.</span> <br>
<<needChange "Fun" 10>>
<<needChange "Energy" -10>>
<span style="color:green">+Lucas Fun</span><br>
<span style="color:Red">-Lucas Energy</span><br>
<<set $HangOutNeedLucas.Fun += 10>>
<<set $HangOutNeedLucas.Energy -= 10>>
<<socialChange "Lucas" 3>>
<br>
[[Continue|Lucas Home Bedroom]]<<set $Minutes += 15>>
/* Intro */
As you are hanging out in his bedroom, <span style="color:DarkTurquoise">Lucas</span> yawns loudly. You chuckle at this, asking if he’s feeling sleepy. <span style="color:LightSteelBlue">“Not sleepy,”</span> <span style="color:DarkTurquoise">Lucas</span> replies, laying back on his bed, <span style="color:LightSteelBlue">“just kinda lazy, I guess?”</span> He yawns again, which prompts you to yawn in return. <span style="color:LightSteelBlue">“Oh no, I’ve infected you.”</span> <span style="color:DarkTurquoise">Lucas</span> chuckles. After a few more minutes of lying about, <span style="color:DarkTurquoise">Lucas</span> suddenly snaps up. <br>
<<set _ad to [
{
Name: "Player",
State: {
},
},
{
Name: "Lucas",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“I know what will get us energized!”</span> <span style="color:DarkTurquoise">Lucas</span> leaps to his feet and moves over to his desk, opening one of the bottom drawers and pulling out what appears to be an old CD player. As he begins searching through a large binder of CDs, you walk up behind him curiously. <span style="color:LightSteelBlue">“This used to be my mom’s. She listened to it during shoots a lot. Though since she doesn’t do that anymore and has a stereo in the living room, she gave it to me. Here we go!”</span> <span style="color:DarkTurquoise">Lucas</span> pulls out a colorful CD and places it in the player before hitting play. <br>
<br>
What comes on is a high-energy dance song from probably 20 years ago. The lyrics are a bit hard to make out, a woman speaking fast about a series of random things, though the beat is infectious, and you chuckle along as <span style="color:DarkTurquoise">Lucas</span> begins to dance wildly like he’s at some sort of dance party. You clap along as <span style="color:DarkTurquoise">Lucas</span> dances in front of you until he grabs you by the arms and pulls you to your feet. <br>
<br>
<span style="color:LightSteelBlue">“You’re not going to let me dance all by myself, are you?”</span> He asks as he begins to spin you around playfully. <span style="color:LightGreen">He then turns the music up as the two of you begin to dance away, not caring about how silly or stupid you look, instead just enjoying the beat and each other’s presence.</span> <br>
<br>
Then, as the music ramps up and turns into something a little more sensual, <span style="color:DarkTurquoise">Lucas</span> does something unexpected. <span style="color:Pink">He lifts up his shirt and shakes his hips, prompting you to begin laughing at the sight. Seeing this as approval, <span style="color:DarkTurquoise">Lucas</span> then pulls his top completely off and begins to wave it around his head, bopping up and down as the music becomes even more dancey! You watch as his skinny frame dances around, the waistband of his $LucasUndies.Name peeking out cutely.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "Lucas",
State: {
Mouth: "Happy",
Blush: 1,
},
Clothes: {
Top: $None,
Outer: $None,
},
},
]>>
<<ad _ad>>
<span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span> seems aware of your staring, grabbing the sides of his waistband and pulling them up as he dances, giving himself a sort of mini wedgie as he exposes more of his underwear, both of you laughing at the sight. Feeling the silliness growing, you begin to clap and cheer around <span style="color:DarkTurquoise">Lucas</span>, chanting for him to take it off. <span style="color:DarkTurquoise">Lucas</span> gives you a knowing look, but also smirks, tossing his $LucasTop.Type to you before reaching down and, in a single stylish motion, undoing his bottoms. He then continues to dance as his $LucasBottoms.Name slowly slip down his legs, fully revealing his $LucasUndies.Name.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
Blush: 1,
},
},
{
Name: "Lucas",
State: {
Outfit: "Undies",
Mouth: "Happy",
Blush: 2,
},
},
]>>
<<ad _ad>>
/*-If Top-*/
<<if $PlayerTop.Type != "None">>
<span style="color:Pink">His bottoms now off, <span style="color:DarkTurquoise">Lucas</span> begins to dance towards you in his underwear, placing his hands on your sides as you both jive to the groove. Slowly, he lifts up your $PlayerTop.Type, revealing your belly and chest until he yanks it completely off and tosses it aside. He then throws in some disco moves, spinning behind you and putting his hands on your sides once more as you both swing in a slightly sensual way as the song slows down.</span> <br>
/*-If no Top-*/
<<else>>
<span style="color:Pink">His bottoms now off, <span style="color:DarkTurquoise">Lucas</span> begins to dance towards you in his underwear, placing his hands on your sides as you both begin to jive to the groove. Slowly, he spins around you, now standing behind you as you continue to dance in a slightly sensual way as the song slows down.</span> <br>
<</if>>
<br>
<<linkreplace "Continue">>
<span style="color:Pink">His hands slowly come forward, wrapping around your belly. He slightly tickles your belly button with his index fingers before moving down to your $PlayerBottoms.Type. Then you feel it, <span style="color:DarkTurquoise">Lucas</span>’ crotch grinding up slightly against your rear. You aren’t sure if it is intentional or not, but still smirk as you feel his slightly stiff cock rubbing against you.</span> <br>
<br>
/*-If Undies-*/
<<if $PlayerUndies.Type != "None">>
<span style="color:Pink">Then, with a flick, you feel him undo and pull down your bottoms, allowing them to flop to the floor. Just like that, you are both in nothing but your underwear, slightly grinding against each other as the music picks up again. Then, with a surprising amount of skill, <span style="color:DarkTurquoise">Lucas</span> spins you around and grabs both your arms. Suddenly, you both are doing some sort of tango maneuver as <span style="color:DarkTurquoise">Lucas</span> marches and spins you around the room.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Undies",
Mouth: "Smirk",
Blush: 2,
},
},
{
Name: "Lucas",
State: {
Outfit: "Undies",
Mouth: "Happy",
Blush: 2,
},
},
]>>
<<ad _ad>>
Despite getting dizzy, you allow yourself to be spun until you tumble onto his bed. As you sit up, <span style="color:DarkTurquoise">Lucas</span> suddenly walks up to your knees, <span style="color:Pink">his fingers in the sides of his underwear as he tugs them back and forth to the music, slowly lowering them with each tug. He has an adorably embarrassed smile on his face, equal parts wholesome and horny, as, with a pop, his half-stiff boyhood plops up from his underwear as he drops them, letting them slip to the ground.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Undies",
Mouth: "Smirk",
Blush: 2,
},
},
{
Name: "Lucas",
ShowZoom: true,
State: {
Outfit: "Naked",
Hard: 1,
Mouth: "Happy",
Blush: 3,
},
},
]>>
<<ad _ad>>
<span style="color:Pink">You both can’t help but let out a giggle as <span style="color:DarkTurquoise">Lucas</span>, now completely naked, dances in front of you like some sort of boyish stripper. Then, continuing his routine, <span style="color:DarkTurquoise">Lucas</span> grabs the front of your $PlayerUndies.Name and tugs you to your feet.</span> He then spins you both in a circle, sitting down on the bed himself as he silently invites you to follow suit. <span style="color:Pink">With a sly grin and a slight blush, you follow <span style="color:DarkTurquoise">Lucas</span>’ lead, mimicking his dancing as you slowly pull your underwear down as well, leaving both of you naked as the bass drops and you both launch to your feet in an exposing, jiggling dance number.</span> <br>
/*-If no undies-*/
<<else>>
<span style="color:Pink">Then, with a flick, you feel him undo and pull down your bottoms, allowing them to flop to the floor. Expecting underwear, <span style="color:DarkTurquoise">Lucas</span> is briefly caught off guard by your lack of it and blushes. As he is momentarily stunned, you chuckle, bending forward slightly to push your bare rear against the front of his underwear, causing him to become flustered.</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Smirk",
Eyes: "Tired",
Blush: 3,
},
},
{
Name: "Lucas",
State: {
Outfit: "Undies",
Mouth: "Frown",
Blush: 2,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“You- you perv!”</span> <span style="color:DarkTurquoise">Lucas</span> says, <span style="color:Pink">covering the front of his crotch as if he wasn’t planning to finish stripping as the song went on. So, you decide to help him out, stepping forward and grabbing both of his arms, spinning around in some sort of tango maneuver as <span style="color:DarkTurquoise">Lucas</span>, finding the humor in this, returns to laughing and dancing alongside you. Spinning around his room causes a refreshing breeze to caress every part of your body before you spin <span style="color:DarkTurquoise">Lucas</span> onto the bed, causing him to tumble backward onto his back.</span> <br>
<br>
<span style="color:Pink">Then, before he can get up, you walk up and bite down on the front of <span style="color:DarkTurquoise">Lucas</span>’ $LucasUndies.Type, causing him to gasp out <span style="color:LightSteelBlue">“Ah! What are you doing!?”</span> But you just smirk at him and yank his underwear off with your teeth like a rabid animal! You then pull the now-naked <span style="color:DarkTurquoise">Lucas</span> back to his feet and continue to spin him around like some lewd ballerina. <span style="color:LightSteelBlue">“You are such a perv!”</span> He laughs as the bass drops and you both launch into an exposing, jiggling dance number.</span> <br>
<</if>>
<br>
<<linkreplace "Continue">>
<span style="color:Pink">Both of you now being butt naked, the dance naturally becomes even sillier. Dances involving moving the pelvis or bouncing up and down become commonplace as you both giggle and laugh at the silliness of your penises bouncing and flopping about, as all young boys do. <span style="color:DarkTurquoise">Lucas</span> also spins around and slaps his butt a few times, much to your enjoyment. Then, at the climax of the song, an epic overwhelming guitar solo comes on. Overcome with the incredible music, you pick <span style="color:DarkTurquoise">Lucas</span>’ underwear off the ground, leap onto his bed, and begin to wave it around while headbanging so fast you feel you may pass out.</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Smirk",
Blush: 3,
},
},
{
Name: "Lucas",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
Blush: 3,
Hard: 1,
},
},
]>>
<<ad _ad>>
<span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span>, for his part, falls to his knees and begins to shred an air guitar, headbanging himself as you both rock out to the incredible music. It would probably look pretty cool, if you both weren’t, as previously mentioned, butt-naked with half-stiff cocks wiggling about as you go.</span> <span style="color:LightGreen">Still, despite how silly it looks it is incredibly fun, and you doubt you’d be able to do something so free and childish with anyone else you weren’t as close with. It is a moment of joy where you let the anxiety and norms of average life melt away as you take this chance to just be silly kids.</span> <br>
<br>
<<linkreplace "Continue">>
/*(Random 1-4. Normal has 75% chance Caught has 25%.)*/
/*-Normal Ending (75%)-*/
<<if random (1, 4) != 1>>
As the song comes to an end you leap off in an epic pose… <span style="color:Pink">and land directly onto <span style="color:DarkTurquoise">Lucas</span>. You both tumble around on the floor in a mixture of laughter and heavy breathing before coming to a stop in the corner of the room. You both lay next to each other, attempting to catch your breath through the chorus of giggles, as <span style="color:DarkTurquoise">Lucas</span> turns to you.</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Eyes: "Tired",
Mouth: "Smirk",
Blush: 3,
},
},
{
Name: "Lucas",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
Eyes: "Mad",
Blush: 3,
Hard: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“You know, I took dance classes for a few years, and they never taught me those moves.”</span> You both chuckle, <span style="color:LightSteelBlue">“Though it probably would have gotten a lot more attention if they did.”</span> <span style="color:Pink">You glance down at your nude bodies, smugly stating that with a body like his he probably would have drawn in spectators from across the country.</span> <span style="color:LightSteelBlue">“What can I say?”</span> <span style="color:DarkTurquoise">Lucas</span> responds equally smugly, <span style="color:LightSteelBlue">“It’s the actor’s blood in me. Makes me desirable.”</span> <span style="color:Pink">You roll your eyes, sitting up and lightly smacking <span style="color:DarkTurquoise">Lucas</span> on the nuts, claiming his ‘actor’s blood’ should have given him stronger balls.</span> <br>
<br>
<span style="color:Pink">You quickly get dressed as <span style="color:DarkTurquoise">Lucas</span> playfully groans on the ground in pain and when he finally does get up, you refuse to give him back his underwear, instead tossing it into the hall and forcing him to run out nude to get it, despite being in his bedroom, where he has other pairs of underwear. You’re pretty sure he just likes the rush that comes from the possibility of getting caught.</span> <br>
<<needChange "Fun" 10>>
<<needChange "Energy" -10>>
<span style="color:green">+Lucas Fun</span><br>
<span style="color:Red">-Lucas Energy</span><br>
<<set $HangOutNeedLucas.Fun += 10>>
<<set $HangOutNeedLucas.Energy -= 10>>
<<socialChange "Lucas" 3>>
<br>
[[Continue|Lucas Home Bedroom]]
/*-Caught Ending (25%)-*/
<<else>>
<span style="color:LightSteelBlue">“Sorry to bother you guys, <span style="color:DarkTurquoise">Lucas</span>, I just have some of your laundry-“</span> <span style="color:LightCoral"> <span style="color:DarkTurquoise">Lucas</span>’ Mom stops in the doorway.</span> <span style="color:Pink">You both are frozen, <span style="color:DarkTurquoise">Lucas</span> on his knees mid-guitar riff and you on his bed with his $LucasUndies.Type in your hand. Both of you, not only naked, but with your genitals fully exposed and pointing directly at her. Seeing you both, <span style="color:DarkTurquoise">Selina</span> rolls her eyes and chuckles. This snaps you both out of your paralysis as you both quickly cover yourselves and close your legs.</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Frown",
Blush: 3,
},
},
{
Name: "Lucas",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Frown",
Blush: 3,
Hard: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Mom!? We aren’t- we’re just-”</span> <span style="color:DarkTurquoise">Lucas</span> stutters out. <br>
<br>
<span style="color:LightSteelBlue">“You two have fun, just don’t get too crazy, alright?”</span> Selina laughs, putting the laundry down and exiting the room. <span style="color:Pink">The door shutting corresponds with the music stopping as you both are left frozen once again, processing what just happened.</span> <br>
<br>
<span style="color:Pink">A moment later, <span style="color:DarkTurquoise">Lucas</span> is curled up in a ball under his bed dying of embarrassment as you try to coax him out. After all, it’s not the first time she’s caught you both goofing off naked, and, judging by how often you two strip in front of each other now, it’s bound to happen again. That doesn’t really comfort him, though you do manage to eventually drag him out by his ankles.</span> <br>
<<needChange "Fun" 10>>
<<needChange "Energy" -10>>
<span style="color:green">+Lucas Fun</span><br>
<span style="color:Red">-Lucas Energy</span><br>
<<set $HangOutNeedLucas.Fun += 10>>
<<set $HangOutNeedLucas.Energy -= 10>>
<<socialChange "Lucas" 3>>
<<addMoodlet "Seen Naked" 4>>
<br>
[[Continue|Lucas Home Bedroom]]
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>><<set $Minutes += 10>>
While walking down the hallway, your eyes naturally wander to the various photos that line the wall. They are all of <span style="color:DarkTurquoise">Lucas</span> and his mother, though mostly of <span style="color:DarkTurquoise">Lucas</span> from various ages. <span style="color:pink">You stop at one of baby <span style="color:DarkTurquoise">Lucas</span> smiling up in his crib. He was wearing a onesie with leaves printed on it and looked so precious.</span> <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Happy",
Blush: 1,
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Yeah, my mom is big on photos.”</span> He laughed nervously. <span style="color:pink">He seemed a bit embarrassed that you were looking at the baby photo of him.</spaN> <span style="color:LightSteelBlue">“This is nothing compared to the photo albums she has…”</span> <span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> pauses, turning a darker shade of red, most likely remembering just what was in those photo albums.</span> <span style="color:LightSteelBlue">“Which you will never see."</span> He then clicks his tongue and continues walking. <br>
<br>
You laugh and roll your eyes, continuing to browse the photos as you walk. <br>
<br>
<div id=choice>
/* Look for Embarrassing Photos */
<<link "Look for Embarrassing Photos<br>">>
<<replace"#choice">>
<<set _random to random(1, 2)>>
/* Little Lucas in Undies */
<<if _random == 1>>
You spot one photo in the corner of a collage and smile brightly. <span style="color:pink">There was <span style="color:DarkTurquoise">Lucas</span>, a little younger than <span style="color:DarkTurquoise">Noah</span>, on Christmas day opening a big present with an even bigger smile on his face. The best part? He was wearing nothing but a cute little pair of briefs. Naturally, they were Cosmic Ranger briefs and they fit him snuggly.</span> <br>
<<art "Images\\Special\\Buyable\\Lucas Childhood Photo (Undies).png" "Hyo!" "https://x.com/HYOJINXSHI" 500>>
You turn to <span style="color:DarkTurquoise">Lucas</span> and, in your best doting voice, call him such a cutie in this photo and ask if he still has those undies. <span style="color:DarkTurquoise">Lucas</span> stopped dead in his tracks, turning around with a look of worry on his face as he sprinted towards the photo. <span style="color:pink">His embarrassment was clear as he quickly grabbed the photo and held it against his chest.</span> <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Blush: 3,
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“I told <span style="color:DarkTurquoise">Mom</span> to take that one down!”</span> He said, in a cute high-pitched voice. You chuckle as <span style="color:DarkTurquoise">Lucas</span> backs away to hide the photo. <span style="color:LightSteelBlue">“You didn’t see anything!”</span> <br>
<<needChange "Fun" 5>>
<span style="color:Red">-Lucas Comfort</span><br>
<<set $HangOutNeedLucas.Comfort -= 10>>
<<socialChange "Lucas" 3>>
<br>
[[Continue|Lucas Home Living Room]]
/* Halloween Costume */
<<else>>
You eye a photo from Halloween a few years back, based on how old <span style="color:DarkTurquoise">Lucas</span> looked. <span style="color:pink">As expected, <span style="color:DarkTurquoise">Lucas</span> was dressed as the Red Cosmic Ranger. He was holding a sword and doing a silly but adorable pose. He wasn’t wearing a mask, which was good because it meant you could see his cute little heroic smile.</span> <br>
<br>
<span style="color:pink">While it wasn’t extremely obvious, leaning in close revealed that you could just make out <span style="color:DarkTurquoise">Lucas</span>’ tiny little bulge due to the tight one-piece costume. You smile as you examine that section of the costume closely, trying to see if you could tell if he was wearing underwear or not.</span> <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Happy",
Blush: 2,
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“What are you doing?”</span> <span style="color:DarkTurquoise">Lucas</span> says, seeing you examining the picture closely. <span style="color:pink">He doesn’t seem to be able to tell you are staring at his past self’s little crotch.</span> <span style="color:LightSteelBlue">“Oh yeah, I remember that. Mom ordered that costume online since all the local stores just had cheap knock-offs. What did you dress up as for Halloween when you were little?”</span> <br>
<br>
You inform <span style="color:DarkTurquoise">Lucas</span> of some of your own costume choices, which prompts a laugh from him. <span style="color:LightSteelBlue">“Bet those were cool. You’ll have to show me some pictures sometime, to make it fair. Maybe this year we can go trick-or-treating together. I mean- if you still do that… sort of thing…”</span> <span style="color:DarkTurquoise">Lucas</span> chuckled nervously as you rolled your eyes, informing him that you did indeed still do that. <br>
<<needChange "Fun" 5>>
<span style="color:green">+Lucas Comfort</span><br>
<<set $HangOutNeedLucas.Comfort += 10>>
<<socialChange "Lucas" 3>>
<br>
[[Continue|Lucas Home Living Room]]
<</if>>
<</replace>>
<</link>>
</div><<set $Minutes += 30>>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
You sit down at the dining table and pull out your schoolwork, asking if <span style="color:DarkTurquoise">Lucas</span> has finished any of the homework yet. <span style="color:LightSteelBlue">“I have not.”</span> He said, grabbing his own homework. <span style="color:LightSteelBlue">“I was going to, but then you came over.”</span> He chuckled, rubbing the back of his head. <span style="color:LightSteelBlue">“Let’s do it together! That way it’ll only take half the time!”</span> You agree and you both begin to work on your homework together. <br>
<br>
<div id=choice>
/* Ask Lucas for Help */
<<link "Ask Lucas for Help<br>">>
<<replace"#choice">>
After a few minutes of working, you turn to <span style="color:DarkTurquoise">Lucas</span> and ask him for some help with the Math homework. <span style="color:LightSteelBlue">“Sure thing!”</span> He says happily, <span style="color:LightSteelBlue">“I may hate math, but I’m pretty good at it.”</span> He scooches his chair over next to you and begins to help you solve the problems. Interestingly, he refuses to just give you the answers, instead trying to help you solve it on your own. <br>
<br>
<span style="color:LightSteelBlue">“This problem is really simple, here.”</span> He was almost as good at explaining it as the teacher. You briefly wonder if he had helped someone else with their homework before, but doubt it since he doesn’t have any younger siblings. When you are finally able to solve the problem on your own, he smiles widely and pats you on the back. <span style="color:LightSteelBlue">“Nice job! This stuff can be really confusing, so feel free to ask if you need any more help.”</span> You thank him and you both return to finishing your homework. <br>
<<set $Homework to 2>>
<<set $MathGrade +=1>>
<<set $HistoryGrade +=1>>
<<set $ScienceGrade +=1>>
<<set $EnglishGrade +=1>>
<<needChange "Fun" -15>>
<span style="color:Red">-Lucas Fun</span><br>
<<set $HangOutNeedLucas.Fun -= 10>>
<<socialChange "Lucas" 1>>
<br>
[[Continue|Lucas Home Dining Room]]
<</replace>>
<</link>>
/* Quiz him with Flashcards */
<<link "Quiz him with Flashcards<br>">>
<<replace"#choice">>
You spot a pile of what appears to be math flashcards in <span style="color:DarkTurquoise">Lucas</span>’ stuff and pick them up. <span style="color:LightSteelBlue">“Oh yeah, my mom uses those to quiz me before a test.”</span> He sighs, <span style="color:LightSteelBlue">“She checks my grades online like every day. If any of them start to slip, TV time gets replaced with study time.”</span> He shrugs, stretching his arms in the air. <span style="color:LightSteelBlue">“Though I’ve gotten pretty good at keeping up a B+ average.”</span> <br>
<br>
You hold up the cards with a grin and ask him if he’d like to test his skills. He rolls his eyes, before agreeing. You spend the next few minutes quizzing him with the flashcards. Much to your surprise, he gets most of the answers instantly. <span style="color:DarkTurquoise">Lucas</span> laughs at your expression of confusion and amazement. <br>
<br>
<span style="color:LightSteelBlue">“I’m not that good, these are just last week's flashcards. I basically have them memorized at this point.”</span> He leans back in his chair and smirks, <span style="color:LightSteelBlue">“I’ve also gotten good at remembering the answers on the cards my mom makes, that way I can make sure I still get my TV time.”</span> You both laugh at his deviousness. You make a playful threat about telling his mom she should change the flashcards more often but agree not to if <span style="color:DarkTurquoise">Lucas</span> lets you copy his math homework. <br>
<<set $Homework to 2>>
<<set $MathGrade +=1>>
<<set $HistoryGrade +=1>>
<<set $ScienceGrade +=1>>
<<set $EnglishGrade +=1>>
<<needChange "Fun" -15>>
<span style="color:Red">-Lucas Fun</span><br>
<<set $HangOutNeedLucas.Fun -= 10>>
<<set $Player.Fun -= 15>>
<<socialChange "Lucas" 1>>
<br>
[[Continue|Lucas Home Dining Room]]
<</replace>>
<</link>>
</div><<set $Minutes += 60>>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
Clothes: {
Shoes: $None,
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
Clothes: {
Shoes: $None,
},
},
]>>
<<ad _ad>>
/* Opening */
While sitting in <span style="color:DarkTurquoise">Lucas</span>' room, you let out a loud yawn. A moment later, <span style="color:DarkTurquoise">Lucas</span> lets one out as well. <span style="color:LightSteelBlue">“Man, those really are contagious.”</span> He laughs, laying back down in his bed. <span style="color:LightSteelBlue">“I miss when schools used to have nap time, those were the glory days.”</span> You both chuckle and you lay down on a beanbag chair in <span style="color:DarkTurquoise">Lucas</span>’ room, suggesting that maybe the two of you should relive said glory days and have yourself some nap time. <br>
<br>
/* IF LUcas not tired */
<<if $HangOutNeedLucas.Energy > 500>>
<span style="color:LightSteelBlue">“I’m not super tired.”</span> <span style="color:DarkTurquoise">Lucas</span> laughs, turning to you, <span style="color:LightSteelBlue">“But feel free to take one yourself. I’ll catch up on some reading.”</span> He pulls a book out from his shelf and begins to quietly read. You watch him for a while, before your eyes get heavy and you pass out in the chair. <br>
<br>
You are unsure how long you sleep for, but when you awaken <span style="color:DarkTurquoise">Lucas</span> is staring at you. He laughs as you rub your eyes and ask what time it is. <span style="color:LightSteelBlue">“Morning, sleepy head. You only slept for about an hour.”</span> He walks over and helps you up, <span style="color:LightSteelBlue">“I would have woken you up sooner, but you just looked so precious.”</span> He teased. You roll your eyes and stretch, ready to continue hanging out with <span style="color:DarkTurquoise">Lucas</span> with renewed energy. <br>
<<needChange "Energy" 25>>
<br>
[[Continue|Lucas Home Bedroom]]
/* IF Tired */
<<else>>
<span style="color:LightSteelBlue">“I second that.”</span> <span style="color:DarkTurquoise">Lucas</span> yawns again, getting comfortable in his bed. <span style="color:LightSteelBlue">“Good old glory days.”</span> You both close your eyes and a moment later drift off to sleep. While the beanbag chair isn’t the most comfortable, you still sleep well and wake up about an hour later. Glancing around in confusion to remember where you fell asleep, <span style="color:pink">you spot <span style="color:DarkTurquoise">Lucas</span> passed out on his bed.</spaN> <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Eyes: "Closed"
},
Clothes: {
Shoes: $None,
},
},
{
Name: "Player",
State: {
Blush: 1,
},
Clothes: {
Shoes: $None,
},
},
]>>
<<ad _ad>>
<span style="color:pink">He looked so cute, with his mouth partially open and his $LucasTop.Type displaced, giving you a peek at his cute boyish belly. He looked so precious.</spaN> You call out his name, but he doesn’t respond. You then walk over and shake him gently, but still, he doesn’t stir. Seems <span style="color:DarkTurquoise">Lucas</span> was a deep sleeper. <span style="color:pink">As you stare down at his unconscious body, you get a naughty idea.</span> <br>
<br>
<div id=choice>
/* Secretly kiss him */
<<link "Kiss him as he sleeps<br>">>
<<replace"#choice">>
You walk over to the edge of <span style="color:DarkTurquoise">Lucas</span>’ bed, looking down at his face. <span style="color:pink">He looked so cute sleeping, so innocent. Something about sleeping could make anyone look innocent and helpless. You look down at his mouth, partially open as he breathes softly. You bite your lip as the thought enters your mind.</span> <br>
<br>
<span style="color:pink">You kneel down next to his bed, placing your face just a foot away from his.</span> Your mind is racing with excuses of what you’ll say if he wakes up. It was just a joke or you wanted to scare him away and see how he reacted. You lean down slowly, your eyes locked with his for any sign of him waking. <br>
<br>
<span style="color:pink">You press your lips against his, which naturally pucker as they feel the presense of yours. You kiss him long and deep, even allowing your tongue to enter his mouth. Your heart was racing as the kiss went longer and longer. It felt like an eternity later when you finally raised your head. You were blushing, you could feel it on your cheeks, but <span style="color:DarkTurquoise">Lucas</span> had hardly stirred.</span> <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Eyes: "Closed",
Blush: 2,
},
Clothes: {
Shoes: $None,
},
},
{
Name: "Player",
State: {
Blush: 2,
},
Clothes: {
Shoes: $None,
},
},
]>>
<<ad _ad>>
<span style="color:pink">For a brief moment you are frozen, staring down at his face, his wet lips. You think about kissing him again, but <span style="color:DarkTurquoise">Lucas</span> suddenly turns in his sleep and you jump back, afraid he is waking up, and lay back down in the beanbag.</span> Despite him not waking up just yet, you are unable to muster up the courage to do anything else. This is probably for the best, as <span style="color:DarkTurquoise">Lucas</span> begins to wake up a few minutes later. <br>
<<needChange "Energy" 25>>
<span style="color:green">+Lucas Energy</span><br>
<span style="color:green">+Lucas Comfort</span><br>
<<set $HangOutNeedLucas.Comfort += 10>>
<<set $HangOutNeedLucas.Energy += 50>>
<<socialChange "Lucas" 3>>
<br>
[[Continue|Lucas Home Bedroom]]
<</replace>>
<</link>>
/* Sneak a Peek */
<<link "Sneak a Peek<br>">>
<<replace"#choice">>
<span style="color:pink">Your eyes were locked on the front of <span style="color:DarkTurquoise">Lucas</span>’ $LucasBottoms.Type, or more accurately, the treasure they kept inside. Your mind was filled with invasive thoughts of getting a peek. A close-up peek without anything to stop you, where you could see and touch every detail of <span style="color:DarkTurquoise">Lucas</span>’ Penis. To be fair, <span style="color:DarkTurquoise">Lucas</span> didn’t even need to know. It would be your little secret. But how would he feel if he knew you were invading his privacy like this? Looking at his most private feature without his knowledge? Guilt was filling your mind, but you were already at his bedside.</span> <br>
<br>
<span style="color:pink">You lift his top up more to get a clear view of his belly. It was so cute, moving up and down with his breath. It looked soft too, like a big warm pillow. Moving lower you could see the waistband of his $LucasUndies.Type, peeking out just enough to drive your mind wild. Before you could even come to a decision, you noticed your arms were moving on their own and unbuttoning his $LucasBottoms.Type.</span> <br>
<br>
<span style="color:pink">You slide down his bottoms, giving you a full view of his cute $LucasUndies.Name, which fit him so snuggly. You could clearly make out his package now, only barely hidden by the soft fabric. With his $LucasBottoms.Type at his knees, you moved up and grabbed the sides of his underwear, taking one final deep breath before slowly pulling them down as well.</span> <br>
<<set _ad to [
{
Name: "Lucas",
ShowZoom: true,
State: {
Outfit: "Everyday",
Eyes: "Closed",
Blush: 2,
PantsDown: true,
},
Clothes: {
Shoes: $None,
Undies: $None,
},
},
{
Name: "Player",
State: {
Blush: 2,
},
Clothes: {
Shoes: $None,
},
},
]>>
<<ad _ad>>
<<if $LucasCut == "Uncut">>
<span style="color:pink">As you eyed his cute little penis and balls, your guilt was replaced with excitement. Your heart beat rapidly at your naughty actions as you lean down and inspected the sleeping boy’s privates. It was an average size and the entire head of his penis was covered by foreskin, with even a small amount of overhang at the end. Curious, you reach down and peel back some of it to reveal his bright pink tip.</span> <br>
<br>
<span style="color:pink">It looks extremely cute and even more sensitive, <span style="color:DarkTurquoise">Lucas</span>’ most vulnerable bit. You bet even the slightest touch to this sensitive area would awaken him with a shock, as shivers of sensation traveled up his spine to his brain in a panic. Your mind is filled with even more dirty thoughts, which leave you blushing and popping a slight stiffy in your own bottoms.</span> <br>
<br>
<<elseif $LucasCut == "Cut">>
<span style="color:pink">As you eyed his cute little penis and balls, your guilt was replaced with excitement. Your heart beat rapidly at your naughty actions as you lean down and inspected the sleeping boy’s privates. It was an average size and it seems <span style="color:DarkTurquoise">Lucas</span>’ had been circumcised. Despite this, the tip of his penis was still bright pink and sensitive, which added to his overall cute look.</span> <br>
<br>
<span style="color:pink">You wonder just how heavy of a sleeper he was, if you could play with him as he napped without him ever realizing. Though that would be too risky and besides, he looked so cute and innocent laying here with his flaccid cock on display. Dreaming happily with no idea about what you were doing.</span> <br>
<br>
<</if>>
Beginning to worry that <span style="color:DarkTurquoise">Lucas</span> may awaken any moment, you decide to end your fun, for now. Fixing his clothes as best you can, <span style="color:pink">though leaving his bottoms unzipped to give you something cute to look at,</span> you doze off again until you hear <span style="color:DarkTurquoise">Lucas</span> stirring a short while later. <br>
<br>
<span style="color:LightSteelBlue">“Good morning!”</span> He yawns, rubbing his eyes, <span style="color:LightSteelBlue">“Man, naps are underrated. I feel great!”</span> <span style="color:pink">He jumps to his feet, which in turn causes his unbuttoned $LucasBottoms.Type to fall to his ankles. <span style="color:DarkTurquoise">Lucas</span> lets out a gasp of surprise and quickly fixes them. You can’t help but laugh, considering it a little bonus.</span> <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Blush: 2,
PantsDown: true,
},
Clothes: {
Shoes: $None,
},
},
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
Blush: 1,
},
Clothes: {
Shoes: $None,
},
},
]>>
<<ad _ad>>
<<needChange "Energy" 25>>
<span style="color:green">+Lucas Energy</span><br>
<span style="color:green">+Lucas Comfort</span><br>
<<set $HangOutNeedLucas.Comfort += 10>>
<<set $HangOutNeedLucas.Energy += 50>>
<<socialChange "Lucas" 3>>
<br>
[[Continue|Lucas Home Bedroom]]
<</replace>>
<</link>>
/* Do nothing */
<<link "Do nothing<br>">>
<<replace"#choice">>
Pushing whatever lewd thoughts you have from your mind, you shake <span style="color:DarkTurquoise">Lucas</span> again. This time seemed to be enough, as his eyes open and he mumbles out in confusion. You laugh, saying that he can’t sleep all day. Once <span style="color:DarkTurquoise">Lucas</span> realizes that you were watching him sleep, he gets a bit flustered and rushes to his feet. You laugh as he fixes his clothing and wipes some drool from his mouth. <br>
<<needChange "Energy" 25>>
<span style="color:green">+Lucas Energy</span><br>
<span style="color:green">+Lucas Comfort</span><br>
<<set $HangOutNeedLucas.Comfort += 10>>
<<set $HangOutNeedLucas.Energy += 50>>
<<socialChange "Lucas" 3>>
<br>
[[Continue|Lucas Home Bedroom]]
<</replace>>
<</link>>
</div>
<</if>><<set $Minutes += 20>>
/* Opening */
Looking for something to do, you and <span style="color:DarkTurquoise">Lucas</span> begin to go through the crate containing various outdoor toys. <span style="color:DarkTurquoise">Lucas</span> tells you that he has collected a bunch over the years, as his mom buys him a bunch to get him to play outdoors instead of watching TV inside, so he doesn’t really know what he all has. Tossing aside from balls and other oddities, you pull out some foam swords. <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Oh yeah! These are always fun.”</span> <span style="color:DarkTurquoise">Lucas</span> takes one of the swords. The Form brand toys were mostly known for their dart guns, but they also had a large variety of foam-based melee weapons. <span style="color:DarkTurquoise">Lucas</span> swings the sword around a few times before aiming towards you. <span style="color:LightSteelBlue">“I challenge thee, <span style="color:DarkTurquoise">Sir $Player.Name</span>, to a duel! Let us see which one of us is more worthy to bring honor to our family!”</span> <br>
<br>
You smirk, picking up your own sword and accepting <span style="color:DarkTurquoise">Lucas</span>’ challenge. You both take up positions on opposite sides of the yard and bow to each other as the duel begins. You both play it safe at first, approaching each other slowly, when suddenly <span style="color:DarkTurquoise">Lucas</span> springs forward and strikes for your chest! You parry, knocking his sword away and slashing at the opening. Alas, <span style="color:DarkTurquoise">Lucas</span> manages to dodge back, just barely avoiding your strike. <br>
<br>
<span style="color:LightSteelBlue">“Not bad.”</span> <span style="color:DarkTurquoise">Lucas</span> scoffs, <span style="color:LightSteelBlue">“But you’ll need to be quicker than that to defeat me!”</span> He lunges forward once more and you ready yourself to block his attack. But it was a feint! He moves around your defense and slashes at your leg. <span style="color:lightcoral">You fall to one knee, just barely getting your sword up in time to block his killing strike! Your swords are locked as <span style="color:DarkTurquoise">Lucas</span> pushes harder and harder down upon you. You couldn’t escape, if you did not submit this would be the end for you!</span> <br>
<br>
<div id=choice>
/* Bow and Submit to him */
<<link "Bow and Submit to him<br>">>
<<replace"#choice">>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
Eyes: "Mad",
},
},
{
Name: "Player",
State: {
Mouth: "Frown",
Eyes: "Closed",
},
},
]>>
<<ad _ad>>
You yell out that you submit, dropping your sword and bowing down before Lucas. <span style="color:DarkTurquoise">Lucas</span> smiles, picks up your sword, and laughs menacingly over his victory. <span style="color:LightSteelBlue">“Naturally, you were a fool to accept my challenge!”</span> <span style="color:pink">He poses triumphantly, the humorous look of which causes you to snort.</span> <span style="color:LightSteelBlue">“As the victor, you will now be a slave to my house until you have regained your honor!”</span> <br>
<br>
You play along as <span style="color:DarkTurquoise">Lucas</span> makes you wander around the yard doing various ‘tasks’, which are mostly just moving stuff around back and forth. Every time he thought you were going too slow, you’d get a playful smack on the rear with the foam sword. Though, eventually he gets tired of ordering you around and you both decide to play something else. <br>
<<needChange "Fun" 10>>
<span style="color:green">+Lucas Fun</span><br>
<span style="color:red">-Lucas Energy</span><br>
<<needChange "Energy" -8>>
<<set $HangOutNeedLucas.Fun += 10>>
<<set $HangOutNeedLucas.Energy -= 10>>
<<socialChange "Lucas" 3>>
<br>
[[Continue|Lucas Home Backyard]]
<</replace>>
<</link>>
/* Feign defeat and pull his pants down */
<<link "Feign defeat and pull his pants down<br>">>
<<replace"#choice">>
You had one option to avoid total defeat, though it was risky. You feign surrender, lowering your sword. <span style="color:DarkTurquoise">Lucas</span> scoffs loudly, proclaiming his victory, <span style="color:pink">but right when his guard is lowered you lunge forward, grip the side of his $LucasBottoms.Type, and yank them down to his ankles! <span style="color:DarkTurquoise">Lucas</span> yells out in surprise, but before he can react you push him backward onto the ground and point your sword right up against the front of his $LucasUndies.Name!</span> <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Blush: 2,
PantsDown: true,
},
},
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Mad",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Eek!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> makes a strange noise as you apply light pressure to his groin with your sword.</span> <span style="color:LightSteelBlue">“That’s not fair!”</span> <span style="color:pink">He protests, though you respond by applying more pressure against his boyhood, gently poking his balls enough to cause him to slide back in the grass.</span> <span style="color:LightSteelBlue">“Okay, okay! I give up! You win!”</span> <br>
<br>
<span style="color:pink">You take a moment to savor your victory and the sight of a defenseless and pantless <span style="color:DarkTurquoise">Lucas</span>, before accepting his surrender and allowing him to stand up and fix his clothing.</span> <span style="color:LightSteelBlue">“I didn’t know you fought so dirty!”</span> <span style="color:DarkTurquoise">Lucas</span> laughed, though his cheeks were a bit flushed, <span style="color:LightSteelBlue">“I’ll remember that next time! I shan’t lose again!”</span> You both laugh as you walk back to the porch to decide on something else to do. <br>
<<needChange "Fun" 10>>
<span style="color:green">+Lucas Fun</span><br>
<span style="color:green">+Lucas Comfort</span><br>
<span style="color:red">-Lucas Energy</span><br>
<<needChange "Energy" -8>>
<<set $HangOutNeedLucas.Fun += 10>>
<<set $HangOutNeedLucas.Comfort += 5>>
<<set $HangOutNeedLucas.Energy -= 10>>
<<socialChange "Lucas" 3>>
<br>
[[Continue|Lucas Home Backyard]]
<</replace>>
<</link>>
</div><<set $Minutes += 30>>
You and <span style="color:DarkTurquoise">Lucas</span> plop down on the couch to play one of his favorite games, Space Fight: Warfront 2. Based on the popular Sci-fi movie series, which you’ve learned his mom was in, it is a shooter war game where you can play Twin Troopers or the horde of Federacy Androids in battles that include vehicles, space dogfights, and base capturing. Despite being a bit old, it is still regarded as a classic! <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
For this battle, you and <span style="color:DarkTurquoise">Lucas</span> are placed in a battle above a large forest planet as the Federacy ambush your ship! Their positioning prevents your ship from fleeing and they have you outnumbered 2-to-1! The command comes down from the captain, <span style="color:DarkTurquoise">Lucas</span> will be leading a bomber squadron to crack a hole in one of their dreadnaughts for an escape route. Meanwhile, you will be in the fighter squadron assigned to protect them. You and <span style="color:DarkTurquoise">Lucas</span> turn to each other and nod, ready to show those androids the power of the Republic! <br>
<br>
Things start out well, your team’s dogfighting ability outmatches the enemies and you are able to guide them safely. But as you get closer, they begin to throw more and more at you. <span style="color:DarkTurquoise">Lucas</span> does his best to dodge the oncoming swarm as you protect him, but your numbers are dwindling. You are mere meters away from your target, there is no doubt you will make it. <br>
<br>
<span style="color:lightcoral">But that’s when you see it, an enemy bomber squad has left their hanger heading straight towards one of your transport ships!</span> Your team was the only one who could intercept it before it reached its destination. <span style="color:yellow">If you didn’t divert to stop it, all those troopers would be lost, but if you did turn away, you’d leave <span style="color:DarkTurquoise">Lucas</span> alone. He’ll definitely hit his target, but then he’d be a sitting duck and would surely perish.</span> <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Eyes: "Mad",
},
},
{
Name: "Player",
State: {
Mouth: "Frown",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Lucas</span> realizes this too, he turns to you and nods. <span style="color:LightSteelBlue">“I’ll be fine, go!”</span> But looking into his eyes, you could tell he knew. He wouldn’t survive this mission without your escort, but he was willing to sacrifice himself for the sake of those troopers. <br>
<br>
<div id=choice>
/* Divert and save the troopers */
<<link "Divert & Save the Troopers!<br>">>
<<replace"#choice">>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Eyes: "Mad",
Cry: 1,
},
},
{
Name: "Player",
State: {
Eyes: "Mad",
Cry: 1,
},
},
]>>
<<ad _ad>>
With a tear in your eye, you salute <span style="color:DarkTurquoise">Lucas</span> and turn your squadron away. You don’t look back as you hear <span style="color:DarkTurquoise">Lucas</span> give the command to drop the bombs. <span style="color:lightgreen">They hit their target, you can feel the wave of destruction rattle your ship as the dreadnaught breaks in two.</span> <br>
<br>
Your own squadron has just begun the battle with the enemy bombers when you hear it, one of <span style="color:DarkTurquoise">Lucas</span>’ men calls out that they are under attack. One by one they fall, trying their best to flee but the enemy is too numerous. Your own team tries their best to defeat the enemy bombers as quickly as they can to save their allies, but soon only <span style="color:DarkTurquoise">Lucas</span> is left. <br>
<br>
You turn your ship just in time to see an enemy torpedo launch directly at him! He tries to dodge, to swerve, to avoid the attack. But he cannot. <span style="color:lightcoral">In a blast of orange and blue, <span style="color:DarkTurquoise">Lucas</span>’ bomber explodes. You cry out to your friend as you see nothing is left but debris.</span> <br>
<br>
<span style="color:DarkTurquoise">Lucas</span> falls back onto the couch. <span style="color:LightSteelBlue">“I’m dead.”</span> He says, dramatically. After a brief moment of silence, you both break out laughing. <br>
<br>
<span style="color:LightSteelBlue">“My mom says we take these games way too seriously.”</span> He laughs, <span style="color:LightSteelBlue">“But I don’t see it."</span> <br>
<<needChange "Fun" 10>>
<span style="color:green">+Lucas Fun</span><br>
<<set $HangOutNeedLucas.Fun += 10>>
<<socialChange "Lucas" 3>>
<br>
[[Continue|Lucas Home Living Room]]
<</replace>>
<</link>>
/* Stick with Lucas */
<<link "Stick with Lucas!<br>">>
<<replace"#choice">>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Blush: 1,
},
},
{
Name: "Player",
State: {
Eyes: "Mad",
Blush: 1,
},
},
]>>
<<ad _ad>>
You yell that you are not going to abandon <span style="color:DarkTurquoise">Lucas</span> and order your men to stay their course. <span style="color:DarkTurquoise">Lucas</span> tries to persuade you otherwise. <span style="color:LightSteelBlue">“But- the troopers!”</span> But you don’t give a damn about the troopers, <span style="color:DarkTurquoise">Lucas</span> was your mission and you were going to get him back to his family or die trying. <span style="color:DarkTurquoise">Lucas</span> opens his mouth to say something, but then simply nods. <br>
<br>
You approach the target, <span style="color:DarkTurquoise">Lucas</span> gives the orders to ready the bombs. Then they fire, a barrage of blue lights flickering down towards the hull of the dreadnaught, like fireflies converging. <span style="color:lightgreen">As they hit a brilliant light show of orange and blue light up the dark hull. Then a loud burst of force hits your ship as the large ship is split in two in a fiery explosion!</span> <br>
<br>
Your team is cheering their success and turning to return to your flagship, when you hear a second rippling noise. You both turn to see your troop transport ship ripped apart by the enemy bombers. <span style="color:lightcoral">Silence fills the room as you both turn away, knowing how many just lost their lives.</span> <br>
<br>
You feel guilty, but turning and seeing <span style="color:DarkTurquoise">Lucas</span>, still alive, you know you made the right choice. <span style="color:DarkTurquoise">Lucas</span> turns to see you looking at him, both of you with dramatic expressions of despair and regret, and then you both break out laughing. <br>
<br>
<span style="color:LightSteelBlue">“My mom says we take these games way too seriously.”</span> He laughs, <span style="color:LightSteelBlue">“But I don’t see it.”</span> <br>
<<needChange "Fun" 10>>
<span style="color:green">+Lucas Fun</span><br>
<<set $HangOutNeedLucas.Fun += 10>>
<<socialChange "Lucas" 3>>
<br>
[[Continue|Lucas Home Living Room]]
<</replace>>
<</link>>
</div>/* Opening */
<<set $Minutes += 20>>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
Clothes: {
Shoes: $None,
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
Clothes: {
Shoes: $None,
},
},
]>>
<<ad _ad>>
As the two of you are hanging around outside, <span style="color:DarkTurquoise">Lucas</span> suddenly plops his shoes off and runs over to his trampoline. <span style="color:LightSteelBlue">“Hey, I bet I can flip on the trampoline better than you!”</span> You take him up on his challenge and rush over yourself. <br>
<br>
Soon, you are both hopping up and down. <span style="color:pink">The thrill of leaping up and down, the excitement of flipping, and the shirts flying up to reveal bellies and waistbands. Nothing is better than boys jumping on a trampoline.</span> <span style="color:DarkTurquoise">Lucas</span> is pretty skilled at flipping on it, probably due to his many years playing on it in his backyard, but you do your best to keep up. During one flip, you misjudge your momentum and smack into <span style="color:DarkTurquoise">Lucas</span>, causing you both to fall over laughing. It is a fun time. <br>
<br>
<div id=choice>
<<link "Continue<br>">>
<<replace"#choice">>
<<set _random to random(1, 2)>>
/* Lucas Loses */
<<if _random == 1>>
<span style="color:LightSteelBlue">“Alright! Watch this!”</span> <span style="color:DarkTurquoise">Lucas</span> calls out as he moves to the center of the trampoline and begins to gain as much height as he can. You watch with increased interest from the edge of the trampoline as you notice something very interesting. <span style="color:pink"><span style="color:DarkTurquoise">Lucas</span>’ $LucasBottoms.Type were ever so slightly falling lower and lower on his waist as he jumped, and judging by their current position, they wouldn’t last much longer.</span> <br>
<br>
<span style="color:DarkTurquoise">Lucas</span> does one last preparing jump before leaping into the air with all his might, gaining incredible height, and doing an impressive flip. <span style="color:pink">At least, it was impressive, until his $LucasBottoms.Type fly completely off his body midjump and cause a panicked <span style="color:DarkTurquoise">Lucas</span> to fall face first. You are rolling on the trampoline laughing as a red-faced <span style="color:DarkTurquoise">Lucas</span> gets up to his knees, holding his $LucasTop.Type down to cover his $LucasUndies.Name, as he looks around desperately for his bottoms.</span> <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Blush: 2,
Arms: "Hide",
},
Clothes: {
Shoes: $None,
Bottoms: $None,
},
},
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
},
Clothes: {
Shoes: $None,
},
},
]>>
<<ad _ad>>
He spots them and you watch laughing as <span style="color:DarkTurquoise">Lucas</span> runs over and retrieves them from the fence. <span style="color:pink">Despite being very embarrassed, <span style="color:DarkTurquoise">Lucas</span> is laughing the entire time as well and falls to the ground giggling as he pulls his $LucasBottoms.Type back up.</span> You decide to declare him the winner out of pity. <br>
<<needChange "Fun" 10>>
<span style="color:green">+Lucas Fun</span><br>
<span style="color:green">+Lucas Comfort</span><br>
<span style="color:Red">-Lucas Energy</span><br>
<<needChange "Energy" -5>>
<<set $HangOutNeedLucas.Fun += 10>>
<<set $HangOutNeedLucas.Comfort += 10>>
<<set $HangOutNeedLucas.Energy -= 10>>
<<socialChange "Lucas" 3>>
<br>
[[Continue|Lucas Home Backyard]]
/* PC Loses */
<<else>>
<span style="color:LightSteelBlue">“Alright! Watch this!”</span> <span style="color:DarkTurquoise">Lucas</span> calls out as he moves to the center of the trampoline and begins to gain as much height as he can. You watch from the edge of the trampoline as <span style="color:DarkTurquoise">Lucas</span> gains incredible height and performs an impressive double flip! Sure, he messed up the landing a bit and landed on his knees, but it still looked good! <span style="color:LightSteelBlue">“Beat that!”</span> <br>
<br>
You smirk, claiming it will be easy, and move to the center yourself. You begin to jump to gain height, so focused on trying to beat <span style="color:DarkTurquoise">Lucas</span> <span style="color:pink">that you don’t notice the loosening of your $PlayerBottoms.Type as you jump.</span> You follow <span style="color:DarkTurquoise">Lucas</span>’ example and try to gain as much height as you can until- <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
Eyes: "Tired",
},
Clothes: {
Shoes: $None,
},
},
{
Name: "Player",
State: {
Mouth: "Frown",
Eyes: "Sad",
Blush: 2,
Arms: "Hide",
},
Clothes: {
Shoes: $None,
Bottoms: $None,
},
},
]>>
<<ad _ad>>
/* PC Wearing Undies */
<<if $PlayerUndies.Type != "None">>
You jump as high as you can! You only manage to do one and a half flips, landing on your stomach, but that’s not the worst of it. <span style="color:pink">The cold breeze on your legs and the suddenly hysterical laughter of <span style="color:DarkTurquoise">Lucas</span> were the first things to key you in. You look down to see, not your $PlayerBottoms.Type, but your $PlayerUndies.Name on full display! You turn bright red as you realize that your bottoms have completely flown off your body as you jumped!</span> <br>
<br>
<span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> is rolling with laughter as you cover yourself with your hands and begin to search for where your bottoms have flown off to. Spotting them, you run over as <span style="color:DarkTurquoise">Lucas</span> continues to giggle and jeer at you.</span> <span style="color:LightSteelBlue">“Look on the bright side, <span style="color:DarkTurquoise">$LucasNickname</span>, at least you remember to put on underwear this morning!”</span> You roll your eyes as you put your bottoms back on before having to giggle along with <span style="color:DarkTurquoise">Lucas</span> at the silliness of the situation. <br>
<<needChange "Fun" 10>>
<span style="color:green">+Lucas Fun</span><br>
<span style="color:green">+Lucas Comfort</span><br>
<span style="color:Red">-Lucas Energy</span><br>
<<needChange "Energy" -5>>
<<set $HangOutNeedLucas.Fun += 10>>
<<set $HangOutNeedLucas.Comfort += 10>>
<<set $HangOutNeedLucas.Energy -= 10>>
<<socialChange "Lucas" 3>>
<br>
[[Continue|Lucas Home Backyard]]
/* PC Not Wearing Undies */
<<else>>
You jump as high as you can! You only manage to do one and a half flips, landing on your stomach, but that’s not the worst of it. <span style="color:pink">The cold breeze on your legs and the suddenly hysterical laughter of <span style="color:DarkTurquoise">Lucas</span> were the first things to key you in. You look down to see, not your $PlayerBottoms.Type, but your $Player.PenisSize Penis on full display! You turn bright red as you realize that your bottoms have completely flown off your body as you jumped!</span> <br>
<br>
<span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> is rolling with laughter as you cover yourself with your hands and begin to search for where your bottoms have flown off to. Spotting them, you run over as <span style="color:DarkTurquoise">Lucas</span> continues to giggle and jeer at you.</span> <span style="color:LightSteelBlue">“Nice one, <span style="color:DarkTurquoise">$LucasNickname</span>! I’m never going to let you live that one down!”</span> You roll your eyes as you put your bottoms back on before having to giggle along with <span style="color:DarkTurquoise">Lucas</span> at the silliness of the situation. <br>
<<needChange "Fun" 10>>
<span style="color:green">+Lucas Fun</span><br>
<span style="color:green">+Lucas Comfort</span><br>
<span style="color:Red">-Lucas Energy</span><br>
<<needChange "Energy" -5>>
<<set $HangOutNeedLucas.Fun += 10>>
<<set $HangOutNeedLucas.Comfort += 10>>
<<set $HangOutNeedLucas.Energy -= 10>>
<<socialChange "Lucas" 3>>
<br>
[[Continue|Lucas Home Backyard]]
<</if>>
<</if>>
<</replace>>
<</link>>
</div><<set $Minutes += 2>>
You quickly use the bathroom. <br>
<br>
<<set $Player.Bladder to 100>>
[[Continue|Lucas Home Bathroom]]<<set _isPostPunishmentGame to $QuestLucasPunishmentGame.State == -2>>
<<set $Minutes += 30>>
As <span style="color:DarkTurquoise">Lucas</span> browses his selection of games, trying to decide which game the two of you should play, you let out a big yawn, which causes <span style="color:DarkTurquoise">Lucas</span> to laugh. <span style="color:LightSteelBlue">“Sorry, guess we played most of my multiplayer games, I’ll have to save up to buy some more.”</span> He chuckles.<br>
<br>
<<if _isPostPunishmentGame>>
<span style="color:LightSteelBlue">“Didn’t really have a reason to buy them before, because… you know. So, most of my games are singleplayer.”</span><br>
<<else>>
<span style="color:LightSteelBlue">“Sadly, most of my games are singleplayer.”</span><br>
<</if>>
<<set _ad to [
{
Name: "Lucas",
State: {
Mouth: "Sad",
},
},
{
Name: "Player",
State: {
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
Letting out another tired yawn, you suggest that you watch <span style="color:DarkTurquoise">Lucas</span> play one of his favorite singleplayer games. <span style="color:LightSteelBlue">“Oh, are you sure? We can play one of these other games, no problem, I just don’t want you to get bored.”</span> You laugh and tell him it’s no problem, you’re feeling a bit tired anyway and would rather just watch him enjoy himself.<br>
<br>
<span style="color:DarkTurquoise">Lucas</span> smiles, before selecting a game and going on about how cool the graphics are. <span class="pink-text">You smile at his happy enthusiasm, he suggests you take turns or maybe have him guide you through some of the early levels, since he knows them so well. You call him a dork and tell him to just play, you’re fine with just watching.</span><br>
<br>
<<linkreplace "Continue">>
<<if !_isPostPunishmentGame>>
As you lay down on the couch, <span style="color:DarkTurquoise">Lucas</span> sits on the floor with his back to it. He turns on what appears to be some RPG fantasy adventure game. Lots of blood, swears, and killing, you doubt Your Father would approve, but it provides an interesting story and looks pretty fun.<br>
<br>
<span style="color:DarkTurquoise">Lucas</span> keeps you engaged by allowing you to select dialogue options and explaining the lore behind the world. <span class="green-text">It is extremely relaxing and engaging at the same time. By the time nearly an hour has passed, you feel rested enough to continue hanging out with <span style="color:DarkTurquoise">Lucas</span>.</span><br>
<<addMoodlet "Stress" 0>>
<<set $HangOutNeedLucas.Fun += 10>>
<<set $HangOutNeedLucas.Energy += 10>>
<<set $HangOutNeedLucas.Comfort += 5>>
<<needChange "Fun" 10>>
<span style="color: green;">+Lucas Fun</span><br>
<span style="color: green;">+Lucas Energy</span><br>
<span style="color: green;">+Lucas Comfort</span><br>
<<socialChange "Lucas" 3>><br>
[[Continue|Lucas Home Living Room]]
<<else>>
As you lay down on the couch, <span style="color:DarkTurquoise">Lucas</span> sits on the floor with his back to it. However, as he starts the game and begins to explain it, you feel an intense sleepiness and desire for comfort take over. <span class="pink-text">You feel that you’ll likely pass out laying on this couch, not that <span style="color:DarkTurquoise">Lucas</span> would mind. Though you eye <span style="color:DarkTurquoise">Lucas</span>’ back and realize that there is plenty of room there, if you want a more cozy option.</span><br>
<br>
<div id="choice">
<<link "Snuggle Lucas">>
<<replace "#choice">>
You scooch off the couch and begin to worm your way behind <span style="color:DarkTurquoise">Lucas</span>. Caught off guard, he asks you what you are doing before beginning to move. <span class="pink-text">You stop this by wrapping your arms and legs around him, holding him in place in your embrace, as you tell <span style="color:DarkTurquoise">Lucas</span> that this is a comfier seat to watch him play.</span><br>
<<set _ad to [
{
Name: "Lucas",
State: {
Mouth: "Happy",
Blush: 2,
},
},
{
Name: "Player",
State: {
Eyes: "Tired",
Mouth: "Happy",
Blush: 2,
},
Style: {
"margin-left": "-140px",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Alright, alright.”</span> <span style="color:DarkTurquoise">Lucas</span> laughs as you place your head on his shoulder, now fully snuggling the boy, <span style="color:LightSteelBlue">“Whatever makes you comfortable.”</span> You watch drowsily as <span style="color:DarkTurquoise">Lucas</span> plays his game, adjusting only slightly to make you both more comfortable. <span class="pink-text">You were practically spooning him, your body completely wrapped around his. Despite the strangeness of this position, you were both pretty comfortable and it wasn’t long before you passed out.</span><br>
<br>
<span class="pink-text">Your dreams are filled with lewd images. You dream of you and <span style="color:DarkTurquoise">Lucas</span> lying in his bed, which was in your mind the softest thing in the world, as you both cuddled and relaxed completely naked. Despite the nudity, there was nothing sexual about this dream. You both just cuddled and enjoyed the warmth of each other’s bodies. You remember staring at <span style="color:DarkTurquoise">Lucas</span> under the covers and, in that moment, thinking he was the most beautiful thing in the world.</span><br>
<br>
You awake an unknown amount of time later. <span style="color:DarkTurquoise">Lucas</span> had paused his game and was leaning back reading comics, using you as much as a pillow as you were to him. <span class="pink-text">As he notices you wake, he gives you a wholesome, cute smile.</span> <span style="color:LightSteelBlue">“Good morning, sleepy head. Have a good nap?”</span> He laughs. <span class="pink-text">You groggily rub your eyes before realizing, to your horror, that you had drooled all over his shirt!</span> You quickly stand up and apologize, your cheeks red with embarrassment, as you try to wipe it off with your clothes.<br>
<br>
<span style="color:LightSteelBlue">“It’s fine.”</span> <span style="color:DarkTurquoise">Lucas</span> laughs it off, <span style="color:LightSteelBlue">“It’s actually kind of cute, that you felt comfortable enough to sleep on me.”</span> <span class="pink-text">You both share a moment of cute silence, looking into each other’s eyes, before <span style="color:DarkTurquoise">Lucas</span> blushes as well, turning around and breaks the awkwardness.</span> <span style="color:LightSteelBlue">“Though, your boner poking me in the back was kind of annoying. But I guess that is to be expected from the perv who’s always peeking at my underwear!”</span><br>
<<set _ad to [
{
Name: "Lucas",
State: {
Blush: 3,
Mouth: "Smirk",
PantsDown: 1,
},
},
{
Name: "Player",
State: {
Eyes: "Mad",
Blush: 3,
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<span class="pink-text">At first, you scoff at this accusation, but then realize that he’s probably right. You emphasize this by pulling his pants down. You then spend the next 5 minutes wrestling <span style="color:DarkTurquoise">Lucas</span> on the ground trying to take his clothes off. You get one leg out of his $LucasBottoms.Type and both arms out of his $LucasTop.Type before stopping when you think you hear his mom coming.</span><br>
<<addMoodlet "Stress" 0>>
<<set $HangOutNeedLucas.Fun += 15>>
<<set $HangOutNeedLucas.Energy += 5>>
<<set $HangOutNeedLucas.Comfort += 15>>
<<needChange "Energy" 5>>
<<needChange "Fun" 15>>
<span style="color: green;">+Lucas Fun</span><br>
<span style="color: green;">+Lucas Energy</span><br>
<span style="color: green;">+Lucas Comfort</span><br>
<<socialChange "Lucas" 3>><br>
[[Continue|Lucas Home Living Room]]
<</replace>>
<</link>><br>
<<link "Sleep on the couch">>
<<replace "#choice">>
You’re not sure when you fell asleep, somewhere between the giant ogre fight and the argument with the greedy priest. <span class="pink-text">But you awaken sometime later to the game being turned off and <span style="color:DarkTurquoise">Lucas</span> giving you a warm, wholesome smile.</span>
<span style="color:LightSteelBlue">“Morning, sleepy head.”</span> He laughs. You groan and rub your eyes, your body still wishing it was asleep. You ask him what happened and what time it was. <span style="color:LightSteelBlue">“It’s only been about half an hour. You passed out like a log. I didn’t want to wake you, so I paused the game to read some comics.”</span> <span class="pink-text">He reaches over and pinches your cheek</span>, <span style="color:LightSteelBlue">“You just looked so cute! Did you know you sleep with your mouth open? Your little breathing was so adorable!”</span> <span class="pink-text"><span style="color:DarkTurquoise">Lucas</span> teases, continuing to pinch and prod your face until you are forced to get up to force him off of you.</span>
<<set _ad to [
{
Name: "Lucas",
State: {
Blush: 3,
Mouth: "Happy",
},
},
{
Name: "Player",
State: {
Eyes: "Mad",
Blush: 3,
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<span class="pink-text">Your energy and alertness slowly return as you two wrestle on the carpet, <span style="color:DarkTurquoise">Lucas</span> laughing as he continues to tease you about how cute you look sleeping. You return said teasing by pinning him to the ground and giving him a massive wedgie.</span> In the end, he relents and apologizes, though not before you tug his $LucasUndies.Name so hard that the leg holes are visible outside his bottoms.<br>
<<addMoodlet "Stress" 0>>
<<addMoodlet "Gave Wedgie" 4>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Wedgier"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
<<set $HangOutNeedLucas.Fun += 10>>
<<set $HangOutNeedLucas.Energy += 10>>
<<set $HangOutNeedLucas.Comfort += 10>>
<<needChange "Energy" 5>>
<<needChange "Fun" 10>>
<span style="color: green;">+Lucas Fun</span><br>
<span style="color: green;">+Lucas Energy</span><br>
<span style="color: green;">+Lucas Comfort</span><br>
<<socialChange "Lucas" 3>>
<br>
[[Continue|Lucas Home Living Room]]
<</replace>>
<</link>>
</div>
<</if>>
<</linkreplace>><<set $Minutes += 30>>
You both plop down next to each other on the couch. <span style="color:DarkTurquoise">Lucas</span> reaches over, grabs the remote, and turns on the TV. <br>
<br>
<span style="color:LightSteelBlue">“What time is it? I wonder if they are showing reruns.”</span> He flicks down a few channels and you know what he was searching for before the 90s rock and colorful characters even appeared on the screen. As expected, <span style="color:DarkTurquoise">Lucas</span> stops on a children’s media channel right as the Cosmic Ranger theme starts playing. <span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> is quick to jump to his feet, and just as quick to sit back down blushing once he remembers you were there.</span> <br>
<br>
But you’ve seen your little brother jump off the couch to his feet when the Owlman theme comes on to know what he was planning to do. <span style="color:pink">You smirk, telling him he can dance and sing along to the theme if he wants to, you promise not to make fun of him too much.</span> <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Blush: 2,
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Sing along?”</span> <span style="color:DarkTurquoise">Lucas</span> says, feigning confusion <span style="color:pink">though his ever-reddening cheeks reveal that this was his intention.</span> <span style="color:LightSteelBlue">“I haven’t done that since I was a little kid. What do you take me for, some nerd?”</span> <span style="color:pink">You respond affirmingly, causing <span style="color:DarkTurquoise">Lucas</span> to turn away embarrassed.</span> <span style="color:LightSteelBlue">“I have no idea what you’re talking about.”</span> <br>
<br>
You sigh, telling <span style="color:DarkTurquoise">Lucas</span> you were looking forward to seeing his moves since you assumed he had the dances memorized like any true fan would. But alas, it seems he either doesn’t know them by heart or doesn’t care for you enough to show you. How else but through the power of dance will you ever unlock your own love for Cosmic Rangers? <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
Blush: 2,
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“I know what you’re doing.”</span> <span style="color:DarkTurquoise">Lucas</span> turns to you with a suspicious grin. <span style="color:LightSteelBlue">“I don’t NORMALLY dance to it, but since you’re BEGGING, I’ll show you!”</span> You clap as <span style="color:DarkTurquoise">Lucas</span> rises to his feet. The opening theme was almost over, but <span style="color:DarkTurquoise">Lucas</span> did a series of strange dances that matched the transformation poses of the heroes on the screen. <span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> looked a bit shy to be acting like such a goofball in front of you, but also happy that you were smiling and laughing along with him.</span> <br>
<br>
<div id=choice>
/* Compliment Him */
<<link "Compliment Him<br>">>
<<replace"#choice">>
You applaud <span style="color:DarkTurquoise">Lucas</span> as the song finishes and he gives a little bow, laughing. <span style="color:pink">You tell him that he almost made those silly poses look cool, almost. Though you’d love to see him perform them in some tight spandex like a real ranger.</span> <br>
<br>
<span style="color:LightSteelBlue">“Shut up.”</span> <span style="color:DarkTurquoise">Lucas</span> rolls his eyes at your comment. <span style="color:LightSteelBlue">“I don’t have the muscles to pull off spandex.”</span> <span style="color:pink">You argue that you think his body would compliment the tightness of the material nicely.</span> This earns you a punch in the arm from <span style="color:DarkTurquoise">Lucas</span>. <br>
<<needChange "Fun" 10>>
<span style="color:green">+Lucas Fun</span><br>
<<set $HangOutNeedLucas.Fun += 10>>
<span style="color:green">+Lucas Comfort</span><br>
<<set $HangOutNeedLucas.Comfort += 10>>
<<socialChange "Lucas" 3>>
<br>
[[Continue|Lucas Home Living Room]]
<</replace>>
<</link>>
/* Tease Him */
<<link "Tease Him<br>">>
<<replace"#choice">>
You laugh as the song finishes and <span style="color:DarkTurquoise">Lucas</span> takes a bow. You say that this confirms that your first impression was right, <span style="color:pink">he is a nerd.</span> <br>
<br>
<span style="color:LightSteelBlue">“Shut up.”</span> <span style="color:DarkTurquoise">Lucas</span> rolls his eyes at your comment, <span style="color:LightSteelBlue">“You’re the one who BEGGED me to do it.”</span> <span style="color:pink">You audibly wonder if you should treat <span style="color:DarkTurquoise">Lucas</span> like a real nerd and pull his $LucasBottoms.Type down and hang him on his porch by his undies.</span> <br>
<br>
<span style="color:LightSteelBlue">“Try it and we’ll see who’s hanging by their underwear.”</span> He says, laying down on the other end of the couch and lightly kicking your side. You both battle each other with your feet for a moment before <span style="color:DarkTurquoise">Lucas</span> realizes what episode this is and begins to fill you with tidbits about its production. <br>
<<needChange "Fun" 10>>
<span style="color:green">+Lucas Fun</span><br>
<<set $HangOutNeedLucas.Fun += 10>>
<<socialChange "Lucas" 3>>
<br>
[[Continue|Lucas Home Living Room]]
<</replace>>
<</link>>
</div><<set $Minutes += 15>>
/* Opening */
The two of you are chilling in <span style="color:DarkTurquoise">Lucas</span>’ bedroom, lounging around on the floor bored, when you get an idea. You ask <span style="color:DarkTurquoise">Lucas</span> if he watches wrestling, to which he responds <span style="color:LightSteelBlue">“Not really, no. I’ve never really watched it.”</span> Smiling, you quickly roll on top of <span style="color:DarkTurquoise">Lucas</span> before he knows what is happening and put his leg into an ankle lock. <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Blush: 1,
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Ah! What are you doing!?”</span> <span style="color:DarkTurquoise">Lucas</span> cries out in confusion. You inform him that you are going to show him some wrestling moves. <span style="color:DarkTurquoise">Lucas</span> manages to slip free and rolls on top of you and suddenly you both are locked in a barrage of grapples and holds as you both try to pin each other. For someone who didn’t watch wrestling, <span style="color:DarkTurquoise">Lucas</span> was no joke and seemed to have enough knowledge of the sport to put up a decent challenge. <br>
<br>
Despite this, he was still no match for you and soon you had him facedown with you holding him to the ground. But he still didn’t give up and you knew you’d have to play a bit more dirty to get the win over on him. <span style="color:pink">You notice that his $LucasTop.Type has been displaced, leaving his bare sides exposed and ripe for tickling. That should be enough to make him tap out, though you also spot the waistband of his $LucasUndies.Name poking out as well. A wedgie would be just as effective as tickling.</span> <br>
<br>
<div id=choice>
/* Relentless Tickle Assault */
<<link "Relentless Tickle Assault<br>">>
<<replace"#choice">>
<span style="color:pink">You reach down to <span style="color:DarkTurquoise">Lucas</span>’ exposed sides and begin to relentlessly tickle him. <span style="color:DarkTurquoise">Lucas</span> is quick to give up his struggle as he is overcome with laughter.</span> <span style="color:LightSteelBlue">“Hahaha! Wait, please-“</span> <span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> begs as you continue to tickle him, he was completely at your mercy.</span> He tries to wiggle himself free, but all this does is cause you to tickle him more furiously. <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Happy",
Eyes: "Closed",
Blush: 3,
Cry: 2,
Arms: "Bound",
},
},
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Mad",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Please! I submit, I submit!”</span> <span style="color:pink">He was crying with laughter.</span> But you inform him that, according to the rules, he must tap out. He does so, slapping the ground over and over as you continue the relentless tickling, taking after wrestling shows and keeping the torture going for a few moments after he submits. <br>
<br>
<span style="color:pink">When you finally release him, he crawls away, out of breath, desperate to get away from you.</span> <span style="color:LightSteelBlue">“That- should be- illegal.”</span> He says through deep breaths, <span style="color:LightSteelBlue">“I think I need to see a rule book.”</span> You laugh, telling him that tickling should be the least of his worries if he challenges you to another wrestling match. <span style="color:pink">Lucas looks exhausted, though his smile indicates that he enjoyed himself.</span> <br>
<<needChange "Fun" 10>>
<span style="color:green">+Lucas Fun</span><br>
<span style="color:green">+Lucas Comfort</span><br>
<span style="color:Red">-Lucas Energy</span><br>
<<needChange "Energy" -5>>
<<set $HangOutNeedLucas.Fun += 10>>
<<set $HangOutNeedLucas.Comfort += 10>>
<<set $HangOutNeedLucas.Energy -= 10>>
<<socialChange "Lucas" 3>>
<br>
[[Continue|Lucas Home Bedroom]]
<</replace>>
<</link>>
/* Put him in a Wedgie Hold */
<<link "Put him in a Wedgie Hold<br>">>
<<replace"#choice">>
<span style="color:pink">With a devious smile, you grip the back of <span style="color:DarkTurquoise">Lucas</span>’ $LucasUndies.Type and yank them towards you! <span style="color:DarkTurquoise">Lucas</span> lets out a squeal of surprise as you give him a massive wedgie!</span> <span style="color:LightSteelBlue">“Ow! Stop, stop!”</span> <span style="color:DarkTurquoise">Lucas</span> laughs, but he is unable to break free or move as you have him pinned facedown. <span style="color:LightSteelBlue">“Ouch! You win!”</span> <span style="color:pink">You continue to stretch out his undies as far as they will go, informing him that, according to the rules, it isn’t over until he taps out.</span> <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Happy",
Blush: 3,
Cry: 1,
Arms: "Bound",
},
},
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Mad",
},
},
]>>
<<ad _ad>>
<span style="color:pink">Desperate to free himself from your wedgie-ing torture, he begins to tap his palm against the ground over and over, continuing to state that he gives up. Though taking a page from the actual wrestling programs on TV, you keep him in the Wedgie Hold for a few moments after he taps out, just to make sure he is thoroughly defeated. When you do finally release him, he rolls over to his bed and begins to fix his underwear.</span> <br>
<br>
<span style="color:LightSteelBlue">“I think giving wedgies is against the rules.”</span> He protests, giving you an annoyed smirk, though you laugh in response, saying that it is totally within the rules, and you’ve even seen it in some matches. <span style="color:DarkTurquoise">Lucas</span>, naturally, doesn’t believe you, but can’t argue due to his lack of knowledge of the sport. Eventually, he does acknowledge your victory, though only after you apologize for the wedgie. <br>
<<needChange "Fun" 10>>
<span style="color:green">+Lucas Fun</span><br>
<span style="color:green">+Lucas Comfort</span><br>
<span style="color:Red">-Lucas Energy</span><br>
<<needChange "Energy" -5>>
<<set $HangOutNeedLucas.Fun += 10>>
<<set $HangOutNeedLucas.Comfort += 10>>
<<set $HangOutNeedLucas.Energy -= 10>>
<<addMoodlet "Gave Wedgie" 5>>
<<socialChange "Lucas" 3>>
<br>
[[Continue|Lucas Home Bedroom]]
<</replace>>
<</link>>
</div><<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
You ask <span style="color:DarkTurquoise">Lucas</span> if he would like to go somewhere. <span style="color:LightSteelBlue">“Sure thing! I just need to let my mom know. Where did you want to go?”</span> <br>
<br>
<span style="color:Yellow">Where?</span><br>
<<link"The Park (0:10)<br>">>
<<set $HangOutClothes to "Everyday">>
<<set $Minutes += 10>>
<<goto "Lucas Hang Out Park Intro">>
<</link>>
<<link"The Arcade (0:15)<br>">>
<<set $HangOutClothes to "Everyday">>
<<set $Minutes += 15>>
<<goto "Lucas Hang Out Arcade Intro">>
<</link>>
<<link"The Northend Playground (0:05)<br>">>
<<set $HangOutClothes to "Everyday">>
<<set $Minutes += 5>>
<<goto "Lucas Hang Out Northend Intro">>
<</link>>
<<link"The Mall (0:20)<br>">>
<<set $HangOutClothes to "Everyday">>
<<set $Minutes += 20>>
<<goto "Lucas Hang Out Mall Intro">>
<</link>>
<br><span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> skills had not diminished, despite your best efforts at teaching him otherwise, he had a habit of bringing you right to the edge of pleasure, before slowing down or taking a moment to breathe. You are convinced he was now doing it on purpose, knowing how crazy the edging made you.</span> <br>
<br>
<span style="color:pink">But even he cannot torture you forever, as soon the pressure inside you built too high and you were forced to unleash your seed directly into his mouth! He made a noise of surprise, not expecting you to climax when you did, but took it all without spitting anything out. You fall backward onto the ground, spent and exhausted from the constant stream of pleasure.</span> <br>
<br>
You only opened your eyes when the light was suddenly blocked out by something. You spot <span style="color:DarkTurquoise">Lucas</span> kneeling above you, his cheeks puffed out. Confused, you ask what he was doing, <span style="color:pink">but are taken by surprise as <span style="color:DarkTurquoise">Lucas</span> suddenly pushes his lips against yours!</span> <br>
<<set $Player.Arousal to 90>>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Everday",
Mouth: "Smirk",
Eyes: "Tired",
Blush: 1,
},
},
{
Name: "Player",
ShowZoom: true,
State: {
Mouth: "Frown",
Blush: 3,
Hard: 1,
},
},
]>>
<<ad _ad>>
<span style="color:pink">Though this wasn’t the heartfelt kiss you first thought it was, for as soon as his lips were pressed against yours, <span style="color:DarkTurquoise">Lucas</span> transferred the mouthful of semen from his mouth to yours! You are so taken by surprise, that you instinctively swallow half of it before you realize what it was and begin to spit and gag as <span style="color:DarkTurquoise">Lucas</span> falls to the ground laughing.</span> <br>
<br>
<span style="color:LightSteelBlue">“What?”</span> He laughs, <span style="color:LightSteelBlue">“I thought you’d want a taste.”</span> <span style="color:pink">He continues to laugh loudly as you blush at him, surprised that he had just tricked you into swallowing your own semen. That cheeky little lad.</span> <span style="color:LightSteelBlue">“So, whose tastes better? Mine or yours?”</span> <span style="color:DarkTurquoise">Lucas</span> smirks. <span style="color:pink">Annoyed, but accepting the humor of it, you jump on top of him and threaten to spit in his mouth in revenge, which quickly puts <span style="color:DarkTurquoise">Lucas</span> on the defense as he attempts to run away in fear.</span> <br>
<<needChange "Fun" 25>>
<<storeClothing "Restore" "Naked">>
<<set $Player.Arousal to 0>>
<<addMoodlet "Good Wank" 6>>
<<addMoodlet "Lewd Experience" 6>>
<<socialChange "Lucas" 3>>
<<set $Player.SexualFrustration to 0>>
<br>
[[Continue|Lucas Home Bedroom]]<span style="color:pink">You were lying on <span style="color:DarkTurquoise">Lucas</span>’ bed, biting your lower lip and squeezing your eyes shut as <span style="color:DarkTurquoise">Lucas</span> took your body on an exciting ride of pleasure and arousal. The kid was good at this, scary good. So good that you would probably feel jealous of his skill, had you not been on the receiving end of many of his powerful blowjobs. Through experimentation and trial and error, <span style="color:DarkTurquoise">Lucas</span> has found the perfect spots to drive you wild.</span> <br>
<br>
<span style="color:pink">As he applies pressure to your sweet spot, you let out a loud, girlish moan and feel your cheeks flush a bright pink. You can’t hold it back anymore, and begin to pant as you orgasm, your penis shaking wildly in <span style="color:DarkTurquoise">Lucas</span>’ mouth, who laughs as you lay there, overcome by the intense sensation.</span> <br>
<<set $Player.Arousal to 90>>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Everday",
Mouth: "Smirk",
Eyes: "Tired",
Blush: 1,
},
},
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Frown",
Blush: 3,
Hard: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Geez dude, you moan like a girl.”</span> <span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> teases as he releases your penis and looks down at you in your spent cuteness. Through tired breaths, you retaliate that he has probably never heard a girl moan before, so he wouldn’t know.</span> <br>
<br>
<span style="color:LightSteelBlue">“True,”</span> He shrugs, giving you a coy smile, <span style="color:LightSteelBlue">“But I also don’t know what it’s like to have someone cum in your mouth, unlike you.”</span> <span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> flicks your penis playfully, causing you to groan. You’d hit him if you weren’t so tired, but promise to give him plenty of experience on that once you are able to produce semen.</span> <br>
<<needChange "Fun" 25>>
<<storeClothing "Restore" "Naked">>
<<set $Player.Arousal to 0>>
<<addMoodlet "Good Wank" 6>>
<<addMoodlet "Lewd Experience" 6>>
<<socialChange "Lucas" 3>>
<<set $Player.SexualFrustration to 0>>
<br>
[[Continue|Lucas Home Bedroom]]/* Opening */
<span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> is unable to hold it back anymore, biting his lips and gripping his bedding. You smile, increasing your pace in order to drive him crazy until-</span> <br>
<<set _ad to [
{
Name: "Lucas",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Frown",
Eyes: "Closed",
Blush: 3,
Hard: 1,
},
},
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
Blush: 3,
Hard: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Aaahhhh~!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> lets out a girlish, high-pitched squeal as he cums. You are so taken aback by his cute moan, that you nearly choke on the small amount of semen that shoots into your mouth. <span style="color:DarkTurquoise">Lucas</span> falls back onto his bed, sweaty, red, and out of breath. You stand over him with a big smile as you wipe some semen from your lips, he sounds absolutely precious when he climaxes.</span> <br>
<br>
<div id=choice>
/* Tease Him */
<<link "Tease him<br>">>
<<replace"#choice">>
<span style="color:pink">You laugh, mocking the noise <span style="color:DarkTurquoise">Lucas</span> makes when he cums.</span> <span style="color:LightSteelBlue">“What are you doing?”</span> <span style="color:DarkTurquoise">Lucas</span> says, sounding groggy and tired, as he sits up. <span style="color:pink">You laugh, saying that you absolutely love how silly and cute his moans are, once again mimicking and mocking them. You clap your hands together and sway your hips to add to the teasing.</span> <br>
<br>
<span style="color:DarkTurquoise">Lucas</span> blushes bright red, sitting up fully aware now. <span style="color:LightSteelBlue">“I do not!”</span> He stutters, <span style="color:LightSteelBlue">“It sounds normal, what any boy would do when they do… that! Plus, I can’t control what noise I make!”</span> You laugh, saying it’s nothing to be ashamed of. <span style="color:pink">You tell him all the boys would go crazy if they knew how much like a girl he sounded when his penis was played with.</span> <br>
<<set _ad to [
{
Name: "Lucas",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Smirk",
Eyes: "Mad",
Blush: 3,
},
},
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
Blush: 1,
Hard: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“I don’t-!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> was embarrassed and flustered,</span> <span style="color:LightSteelBlue">“I’ll show you who sounds like a girl!”</span> <span style="color:DarkTurquoise">Lucas</span> jumps on top of you and wrestles you to the ground. He gets hold of your arm and pulls it behind your back until you submit and take back what you said. <span style="color:pink">Though, as soon as you are released, you once again say he cums like a girl.</span> <br>
<<addMoodlet "Lewd Experience" 6>>
<<needChange "Fun" 25>>
<br>
[[Continue|Lucas Home Bedroom]]
<</replace>>
<</link>>
/* Call Him Adorable */
<<link "Call him adorable<br>">>
<<replace"#choice">>
<span style="color:pink">You call him so adorable.</span> <span style="color:DarkTurquoise">Lucas</span>, confused, sits up and opens one eye to look at you. <span style="color:LightSteelBlue">“What?”</span> <span style="color:pink">He sounded groggy and tired, which made him look even more precious. You repeat yourself, saying the noise he makes when he comes sounds absolutely adorable.</span> <br>
<br>
<span style="color:LightSteelBlue">“I don’t sound adorable!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> blushes, though you just smile widely.</span> <span style="color:LightSteelBlue">“What!? I don’t!”</span> <span style="color:pink">You laugh, pointing out that the sound he makes, combined with his cute red face and how he was laying in front of you completely naked with his spent penis sitting between his legs made him the most adorable person on the planet.</span> <br>
<<set _ad to [
{
Name: "Lucas",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Frown",
Eyes: "Mad",
Blush: 3,
},
},
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
Blush: 1,
Hard: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“I am not adorable!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> quickly covers himself with his hands, bright red from both exhaustion and embarrassment. You swing open his door with the mirror on it to face his bed, showing <span style="color:DarkTurquoise">Lucas</span> his own nude and cute reflection, saying you beg to differ. <span style="color:DarkTurquoise">Lucas</span>, seeing himself in the reflection as he currently is, turns bright red and quickly gets dressed as you continue to laugh at his embarrassment.</span> <br>
<<addMoodlet "Lewd Experience" 6>>
<<needChange "Fun" 25>>
<br>
[[Continue|Lucas Home Bedroom]]
<</replace>>
<</link>>
</div><<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Lucas</span> is sitting down on his bed, looking through his math textbook and idly complaining about some homework the two of you got. Meanwhile, you were feeling a mix of emotions that never go well together: <span style="color:pink">Bored and horny</span>. Smirking with a lewd thought, you walk over and tell <span style="color:DarkTurquoise">Lucas</span> to close his eyes. <br>
<br>
<span style="color:LightSteelBlue">“Why?”</span> <span style="color:DarkTurquoise">Lucas</span> smirks, knowing you are up to something. You tell him it’s a surprise. He squints his eyes at you, but does as he is told, putting his textbook down and closing his eyes. <span style="color:pink">You then quickly and quietly strip down and stand in front of him, completely naked.</span> <span style="color:LightSteelBlue">“Can I open my eyes now?”</span> <span style="color:DarkTurquoise">Lucas</span> asks, judging by his expression he had no idea what you were doing. <span style="color:pink">Nearly laughing, you tell him just a second and walk in front of him, positioning your penis right in front of his mouth. You then call out his name.</span> <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Blush: 2,
},
},
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Smirk",
Eyes: "Tired",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“What-!?“</span> <span style="color:pink">You shove your penis into <span style="color:DarkTurquoise">Lucas</span>’ mouth without warning! Caught off guard, <span style="color:DarkTurquoise">Lucas</span> nearly chokes and gags as he pulls back, but you hold his head in place and begin to hump his mouth. <span style="color:DarkTurquoise">Lucas</span>, half laughing half gagging, tries to push you off of him, but you refuse to release him until he gives you what you want.</span> <br>
<br>
<span style="color:pink">Blushing, yet smiling, <span style="color:DarkTurquoise">Lucas</span> rolls his eyes before shrugging. You then feel his tongue begin to lick the head of your penis and moan as he begins to give you a proper blow job.</span> <br>
<br>
<<storeClothing "Store" "Naked" 1>>
<<set $Location.Nudity to 1>>
<<set $SexCurrentClothing to "Naked">>
<<set $SexType to "Blowjob">>
<<set $SexTypePosition to "Bottom">>
<<set $SexPosition to "Laying Down">>
<<set $SexConsensual to 1>>
<<set $SexLocation to "Lucas Bedroom">>
<<set $SexPartner to "Lucas">>
<<set $SexPlayerAction to "None">>
<<set $Speed to 0>>
[[Recieve a Blowjob from Lucas|BlowJob Recieve]]<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
As <span style="color:DarkTurquoise">Lucas</span> is browsing through a comic book near his bed, you get on your knees and crawl over towards him, <span style="color:pink">placing your hands on the waist of his $LucasBottoms.Name.</span> <br>
<br>
<span style="color:LightSteelBlue">“What the-!? What are you doing?”</span> <span style="color:DarkTurquoise">Lucas</span> looks down in surprise as your hands grip his bottoms. <span style="color:pink">You give him your best puppy dog eyes and tell him you were hungry and were hoping for a snack. You use your eyes to motion to his crotch. At first, <span style="color:DarkTurquoise">Lucas</span> looks at you confused, but once he realizes what exactly you are asking, he smirks and rolls his eyes.</span> <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Happy",
Blush: 3,
PantsDown: true,
Arms: "Hide",
},
},
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
Blush: 2,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“I’m not a vending machine, <span style="color:DarkTurquoise">$LucasNickname</span>, if you want a snack go get a banana or something- Ahh!”</span> <span style="color:pink">You shove <span style="color:DarkTurquoise">Lucas</span> back onto the bed and begin to tear his bottoms down, revealing his $LucasUndies.Name.</span> <span style="color:LightSteelBlue">“Stop it, you weirdo!”</span> <span style="color:pink">He tries to fight you off, but you tell him that you are starving and the only thing to cure your hunger is some <span style="color:DarkTurquoise">Lucas</span> milk!</span> <br>
<br>
<span style="color:pink"><span style="color:LightSteelBlue">“You are so weird!”</span> He laughs, finally relenting and allowing you to strip him, <span style="color:LightSteelBlue">“Can’t you just ask like a normal person?”</span> You clap as <span style="color:DarkTurquoise">Lucas</span>’ penis is finally revealed to you and smile joyously as you bent down to take it into your mouth.</span> <br>
<br>
<<set $NPCArousal to 0>>
<<set $NPCComfort to 50>>
<<set $SexCurrentClothing to "Naked">>
<<set $SexType to "Blowjob">>
<<set $SexTypePosition to "Top">>
<<set $SexPosition to "Laying Down">>
<<set $SexConsensual to 1>>
<<set $SexLocation to "Lucas Bedroom">>
<<set $SexPartner to "Lucas">>
<<set $SexPlayerAction to "None">>
[[Give Lucas a Blowjob|BlowJob]]<span style="color:Azure"><big><strong>--Lucas--</strong></big></span><br>
<<if $JournalInfo == "Info">>
[X]
<<else>>
[ ]
<</if>>
[[NPC Information|Lucas Journal][$JournalInfo to "Info"]]<br>
<<if $JournalInfo == "Stats">>
[X]
<<else>>
[ ]
<</if>>
[[NPC Stats|Lucas Journal][$JournalInfo to "Stats"]]<br>
[[Return|Journal]]<br>
<br>
<<if $JournalInfo == "Stats">>
<<include"Lucas Stats">>
<<elseif $JournalInfo == "Info">>
<span style="color:DarkTurquoise">Lucas Taylor</span> is your next-door neighbor and classmate. <br>
<br>
<strong>--Appearance--</strong><br>
He is a young boy, has Messy Blonde Hair, and Green Eyes.<br>
He is thin and average height for his age.<br>
He has light skin.<br>
<br>
<strong>--Clothing--</strong><br>
<strong>Everyday</strong>:Tends to wear T-Shirts with Shorts or Jeans.<br>
<strong>Pajamas</strong>:
<<if $SeenLucasPJs == 1>>
Wears Green Pajama Pants.
<<else>>
<span style="color:Yellow">You have not seen Lucas in his Pajamas.</span>
<</if>>
<br>
<strong>Underwear</strong>:
<<if $SeenLucasUndies > 0>>
Wears Colorful Briefs.<br>
<<else>>
<span style="color:Yellow">You have not seen Lucas in his underwear.<br></span>
<</if>>
<br>
<strong>--Privates--</strong><br>
<<if $SeenLucasNaked > 0>>
<span style="color:Pink">Lucas has an Average Penis with no Pubic Hair and a Cute Butt.</span>
<<else>>
<span style="color:Yellow">You have not seen Lucas naked.</span>
<</if>>
<br>
<br>
<strong>--Personality--</strong><br>
<span style="color:DarkTurquoise">Lucas</span> is very outgoing and friendly.<br>
He makes an effort to get along with everyone. <br>
He is easily persuaded by Peer Pressure. <br>
He always listens to adults. <br>
He is known for being very clumsy.<br>
<strong>Likes</strong>: Hanging out with Friends, Cartoons, Writing.<br>
<strong>Dislikes</strong>: Being Left Out, The Dark, Being Punished.<br>
<br>
<strong>--Reputation--</strong><br>
<span style="color:DarkTurquoise">Lucas</span> has a <span style="color:LightGreen">Slightly Positive Reputation</span> at School. He is known for being friendly, but clumsy.<br>
<br>
<strong>--Secrets--</strong><br>
<<if $LucasSecret1 == 1>>
<span style="color:DarkTurquoise">Lucas</span> is babied by his mother to an extreme degree.<br>
<<else>>
<span style="color:Yellow">You do not know this Secret.<br></span>
<</if>>
<<if $LucasSecret2 == 1>>
<<else>>
<span style="color:Yellow">You do not know this Secret.<br></span>
<</if>>
<br>
<strong>--Kinks--</strong><br>
<</if>>
[[Return|Journal]]<<if $LucasSche.Location == "School Courtyard">>
<img src="Images\NPC Tracking\Lucas Courtyard.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
/* */
<<if $LucasSche.Location == "School Cafeteria">>
<img src="Images\NPC Tracking\Lucas Cafeteria.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
/* */
<<if $LucasSche.Location == "School Math Classroom">>
<img src="Images\NPC Tracking\Lucas Math.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
/* */
<<if $LucasSche.Location == "School Science Classroom">>
<img src="Images\NPC Tracking\Lucas Science.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
/* */
<<if $LucasSche.Location == "School History Classroom">>
<img src="Images\NPC Tracking\Lucas History.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
/* */
<<if $LucasSche.Location == "School English Classroom">>
<img src="Images\NPC Tracking\Lucas English.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
/* */
<<if $LucasSche.Location == "School Auditorium">>
<img src="Images\NPC Tracking\Lucas Drama.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
/* */
<<if $LucasSche.Location == "School Locker Room">>
<img src="Images\NPC Tracking\Lucas Gym.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
/* */
<<if $LucasSche.Location == "School South Hallway">>
<img src="Images\NPC Tracking\Lucas South Hallway.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
/* */
<<if $LucasSche.Location == "School East Hallway">>
<img src="Images\NPC Tracking\Lucas East Hallway.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
/* */
<<if $LucasSche.Location == "School West Hallway">>
<img src="Images\NPC Tracking\Lucas West Hallway.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
/* *//* Intro */
<<set $Minutes += 20>>
<span style="color:LightSteelBlue">“Hey, <span style="color:DarkTurquoise">$LucasNickname</span>, what’s up?”</span> <span style="color:DarkTurquoise">Lucas</span> smiles and asks as you walk up to him. You ask him if he would mind helping you practice your acting for drama class. He’s so good and you feel you could learn a lot from him. <span style="color:LightSteelBlue">“Oh, sure!”</span> <span style="color:DarkTurquoise">Lucas</span> blushes, <span style="color:LightSteelBlue">“I guess it helps having an actress as a mom. But… do you mind if we do it away from everyone else?”</span> You laugh, asking <span style="color:DarkTurquoise">Lucas</span> if he’s shy. <span style="color:LightSteelBlue">“No! I just don’t want to show you up in front of everyone.”</span> He teases. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "Lucas",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
You both head to a more secluded area and <span style="color:DarkTurquoise">Lucas</span> pulls out the script you’ve both been assigned to go over in class. <span style="color:DarkTurquoise">Lucas</span> starts going over the scene and giving tips, though you can’t help but notice that he is acting a bit shy, not at all the confident actor he is in class. You ask him about this, and he chuckles. <br>
<br>
<span style="color:LightSteelBlue">“It’s a little weird doing it in front of just you, I guess?”</span> He rubs the back of his head, <span style="color:LightSteelBlue">“I mean, I’m kinda used to being on stage, because, you know, the acting class I help my mom with, but being out here is a little… different?”</span> You both laugh and you tell <span style="color:DarkTurquoise">Lucas</span> he doesn’t have to be shy in front of you, <span style="color:Pink">though you find it cute that he still is as the scene goes on.</span> <br>
<br>
<span style="color:LightGreen">He gives you great tips and tricks, helping you feel comfortable and aiding you in the parts you are struggling with.</span> He really is a great teacher when it comes to this stuff and you can see why his mom has him help with the acting classes. Then, as you both are practicing the final scene, it comes to a moment you’ve forgotten, <span style="color:Pink">the kiss.</span> <br>
<<if $LucasSocialRank != 1>> <br>
<span style="color:Pink">You both seem to notice this at the same time, your cheeks turning red simultaneously. You turn to <span style="color:DarkTurquoise">Lucas</span> nervously, saying the line that comes before the kiss. This causes <span style="color:DarkTurquoise">Lucas</span> to turn even redder, quickly stumbling out some words as he nearly falls backward.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Blush: 1,
},
},
{
Name: "Lucas",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Blush: 2,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Hol- hold on! We don’t need to practice that part, it’s pretty simple.”</span> He takes a step backward, obviously flustered, <span style="color:LightSteelBlue">“I mean, I’m sure we’ll practice it in class or something, no- no need to do it here!”</span> You laugh, telling <span style="color:DarkTurquoise">Lucas</span> that you didn’t know he was so shy. He kisses the other kids in class no problem, why is he so flustered now? <br>
<br>
<span style="color:LightSteelBlue">“I’m not flustered! It’s just… anyway, I think you’re doing pretty good! Feel free to practice a bit more on your own or ask me any questions.”</span> He quickly changes the subject, <span style="color:LightSteelBlue">“Anyway, I think I’m going to go play on the swings some more, it’s feeling a bit warm out here and I think a nice breeze would be great- bye!”</span> <span style="color:DarkTurquoise">Lucas</span> quickly runs off. <span style="color:Pink">What an interesting boy.</span> <br>
<<skillPoints "Acting" 5>>
<<needChange "Fun" 10>>
<<socialChange "Lucas" 3>>
<br>
[[Continue|School Courtyard]]
<<elseif $LucasSocialRank >= 1>> <br>
<span style="color:Pink"> both seem to notice this at the same time, your cheeks turning red simultaneously. You turn to <span style="color:DarkTurquoise">Lucas</span>, blushing slightly; it’s not like this wouldn’t be the first time you kissed. So, with a sly smirk, you say the line before the kiss, leaning closer to the boy. <span style="color:DarkTurquoise">Lucas</span>’ cheeks go brighter, realizing what you are asking of him.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Blush: 1,
},
},
{
Name: "Lucas",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Blush: 2,
},
},
]>>
<<ad _ad>>
He gulps, despite being so confident and suave when he had to kiss someone in class, doing it here he is as nervous as ever. Though you know it’s not just the location, but who he’s doing it with. <span style="color:Pink">With a deep breath, <span style="color:DarkTurquoise">Lucas</span> closes his eyes and leans closer to you and, without a single bit of hesitation following it, he kisses you on the lips. You both get lost in the moment, kissing one another. Your hand falls on <span style="color:DarkTurquoise">Lucas</span>’ leg as you feel his on your back, holding you close.</span> <br>
<br>
<span style="color:Pink">The kiss feels like it goes on forever, an endless moment of embrace, but when you finally pull away, looking into <span style="color:DarkTurquoise">Lucas</span>’ eyes as he opens them, you wish it had gone on longer.</span> <span style="color:LightSteelBlue">“Uhh, hehe, yeah. That was… good, good…”</span> <span style="color:DarkTurquoise">Lucas</span> says, turning away and wiping his lips. <span style="color:LightSteelBlue">“I’m sure you’ll get an A+ if we, uhh, if you do it like that.”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span> coughs, obviously a bit taken aback by how nice the kiss was.</span> <br>
<br>
You both sit there in awkward silence until <span style="color:DarkTurquoise">Lucas</span> once again clears his throat. <span style="color:LightSteelBlue">“Ummm… yeah, I think you’re doing pretty good! Feel free to practice a bit more on your own or ask me any questions.”</span> He turns around, obviously still red from what just happened, <span style="color:LightSteelBlue">“Anyway, I think I’m going to go play on the swings some more, it’s feeling a bit warm out here and I think a nice breeze would be great- bye!”</span> <span style="color:DarkTurquoise">Lucas</span> quickly runs off. <span style="color:Pink">What a cute boy.</span> <br>
/*+Arousal*/
<<skillPoints "Acting" 5>>
<<needChange "Fun" 10>>
<<socialChange "Lucas" 4>>
<br>
[[Continue|School Courtyard]]
<</if>><<if $Debug == 1>>
Winner: <<=$PokerWinner.playerId>><br>
Loser: <<=$PokerLoser.playerId>><br><br>
<</if>>
<<if $PokerWinner.playerId == "PC">>
<<include"Lucas Poker Player Wins">>
<<else>>
<<include"Lucas Poker Lucas Wins">>
<</if>>
/* Run this when you're done with the poker stuff */
/* <<include "Poker Destroy Variables">> *//* Intro */
You and <span style="color:DarkTurquoise">Lucas</span> are hanging around in his bedroom. He is lying on his bed chatting with you while you glance around the room, without being too intrusive. Growing bored, you sit down on the chair at his desk and begin to spin around when you suddenly spot something out of the corner of your eyes, a deck of cards. You pick it up and begin to shuffle it, asking <span style="color:DarkTurquoise">Lucas</span> if he wants to play. <br>
<br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "Lucas",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Hmm?”</span> He sits up and glances over at you. <span style="color:LightSteelBlue">“Oh, sure. What do you want to play? Go Fish? War?”</span> You comment that war technically isn’t a game, since there are no choices and all outcomes are random, causing <span style="color:DarkTurquoise">Lucas</span> to chuckle and roll his eyes as he thinks. <span style="color:LightSteelBlue">“What about poker? I don’t know much about the normal poker they have on TV, but some high schoolers taught me five-card draw last year in acting class.”</span> Intrigued, you ask <span style="color:DarkTurquoise">Lucas</span> about five-card draw. <br>
<br>
<span style="color:LightSteelBlue">“It’s like normal poker, but we each have a hand of five cards and can discard and replace as many as we want. Then it’s normal rules but with just our hands. Works well with two players.”</span> He explains as you both sit down on his carpet across from each other. You liked the idea, but poker isn’t really that exciting without betting. <span style="color:LightSteelBlue">“I’m not betting my allowance against you.”</span> <span style="color:DarkTurquoise">Lucas</span> chuckles, <span style="color:LightSteelBlue">“Gambling is a hard no-no for my mom and I’m not looking to get grounded.”</span> <br>
<br>
You chuckle but claim that you had another idea in mind, <span style="color:Pink">asking if he’s ever heard of Strip Poker.</span> <span style="color:LightSteelBlue">“Oh, right…”</span> <span style="color:DarkTurquoise">Lucas</span> rolls his eyes, smirking at you. <span style="color:LightSteelBlue">“I should have expected this. Your goal whenever you come to my house is to get my clothes off, pervert.”</span> <span style="color:Pink">You gasp, feigning insult, then remind him that he’s the one who started this with that punishment game.</span> <span style="color:LightSteelBlue">“Fair, fair,“</span> <span style="color:DarkTurquoise">Lucas</span> chuckles, <span style="color:LightSteelBlue">“Alright, strip poker it is. You lose a hand; you take something off. First to be baring it all loses.”</span> <br>
<br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
},
},
{
Name: "Lucas",
State: {
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="color:Pink">You pipe up and add that there should be a final round after you lose your clothes. Then, if you lose while naked, you have to do one thing the other player says, no matter what it is.</span> <span style="color:LightSteelBlue">“Oh, lemme guess.”</span> <span style="color:DarkTurquoise">Lucas</span> says in a mocking voice, <span style="color:LightSteelBlue">“You’re going to make me dance in my birthday suit or suck your dick?”</span> You shrug, saying that those do sound good, <span style="color:Pink">but maybe you could go a bit harder and make him run laps around the street or get a dog leash and take him for a walk. <span style="color:DarkTurquoise">Lucas</span> turns bright red at the thought.</span> <br>
<br>
<span style="color:LightSteelBlue">“No- no way!”</span> <span style="color:Pink">While fine with exposing himself in front of you, it is clear that <span style="color:DarkTurquoise">Lucas</span> is still very embarrassed at the thought of other people seeing his wiener.</span> <span style="color:LightSteelBlue">“Okay, how about this as a compromise? You can make the other person do anything you want, no matter how painful or humiliating, and they can’t say no. HOWEVER, it can’t involve being seen by anyone else. So, house and backyard only.”</span> You sigh, calling <span style="color:DarkTurquoise">Lucas</span> a chicken. <span style="color:LightSteelBlue">“Hey, unlike you I don’t want the whole town to see me naked! I’m not some weirdo like you!”</span> <br>
<br>
After some back and forth, you and <span style="color:DarkTurquoise">Lucas</span> come to an agreement and shake on it. <span style="color:Pink">The winner can make the loser do anything they want, with the only conditions being it stays within the house or backyard and that the only ones who witness or know about the punishment are you two. While that locks some ideas out, you still ponder the many painful and humiliating things you can make <span style="color:DarkTurquoise">Lucas</span> do if you win, since there are no other limits on that. Then again, he’s probably thinking the same thing.</span> <br>
<br>
/* Setting up the _data object */
<<set _data = {
players: [
{
id: "PC",
hand: [],
pokerTrait: "basic",
state: clone($PokerDefaultState),
clothes: Poker.getDefaultClothesFor("PC"),
},
{
id: "Lucas",
hand: [],
pokerTrait: "basic",
state: {
...State.getVar('$PokerDefaultState'),
Mouth: "Happy",
Eyes: "Normal",
Arms: "Normal",
},
clothes: Poker.getDefaultClothesFor("Lucas"),
},
],
afterGamePassage: "Lucas Poker After Game",
containerPassage: "Lucas Poker Game",
}>>
<<include "Character Save Clothes">>
[[Play Poker|Lucas Poker Game][$Poker to new Poker(_data); $PokerLoadPassage to "Poker Game"]]<<if $PokerLoadPassage === "Poker Game" || $PokerLoadPassage === "Poker Choose Strip">>
<<include $PokerLoadPassage>>
<<elseif $PokerLoadPassage === "Poker Strip Loser">>
<<set _loser = $PokerLoser?.playerId || "None">>
<<if _loser === "PC" || _loser === "Lucas">> /* Required check so it does nothing when there's no loser */
<<set _passsage = `Lucas Poker Stripping ${_loser}`>>
<<include _passsage>>
<</if>>
<<include $PokerLoadPassage>>
<</if>>
<br><br>
<<if $Debug == 1>>
Winner: <<=$PokerWinner?.playerId || "No one yet">><br>
Loser: <<=$PokerLoser?.playerId || "No one yet">><br>
Stripped: <<=$PokerPieceStrippedName || "None yet">><br>
<</if>>/* Intro */
<<set $Minutes += 30>>
<span style="color:LightSteelBlue">“Victory!”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span> cheers, leaping to his feet, <span style="color:LightSteelBlue">“Which means, by definition, that you are the loser!”</span> <span style="color:DarkTurquoise">Lucas</span> sticks his tongue out at you and does a little dance, which you can’t help but smirk at despite your loss. <span style="color:LightSteelBlue">“Alright, up and at ‘em! I want to inspect my prize before I decide your punishment.”</span> While technically not part of the bet, you relent and stand up, moving your hands away from your crotch and fully exposing yourself to <span style="color:DarkTurquoise">Lucas</span>.</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Mouth: "Frown",
Blush: 2,
},
},
{
Name: "Lucas",
State: {
Mouth: "Smirk",
Blush: 2,
},
Clothes: $Poker.getADClothesFromPlayer("Lucas"),
},
]>>
<<ad _ad>>
/*Tiny*/
<<if $Player.PenisSize == "Tiny">>
<span style="color:LightSteelBlue">“And here is my tiny little prize!”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span> chuckles, cooing over your tiny penis, <span style="color:LightSteelBlue">“Normally, I’d want a bigger prize, but this little guy is just so cute! I mean, it’s smaller than my thumb! Coochy coochy-coo!”</span> <span style="color:DarkTurquoise">Lucas</span> tickles the bottom of your shaft, causing you to squirm, but you don’t say anything or resist, accepting it as part of your punishment.</span> <br>
<br>
<span style="color:LightSteelBlue">“Oh, I know, hold on!”</span> <span style="color:DarkTurquoise">Lucas</span> runs out of his bedroom for a second, <span style="color:Pink">leaving you alone there naked.</span> You stand there for a moment, glancing around the room and looking at the clothes on the floor. <span style="color:Pink">Despite being alone, you still feel that moving or covering up would go against the spirit of the game, so stand there naked in <span style="color:DarkTurquoise">Lucas</span>’ bedroom until he returns.</span> <br>
<br>
<span style="color:LightSteelBlue">“Here we go!”</span> <span style="color:DarkTurquoise">Lucas</span> returns holding up a single baby carrot, <span style="color:LightSteelBlue">“Let’s see which is bigger!”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span> runs back over and holds the carrot up against your penis. It is freezing cold, most likely just coming from his fridge, and you cringe as it touches your sensitive bits, but remain still so <span style="color:DarkTurquoise">Lucas</span> can measure.</span> <span style="color:LightSteelBlue">“That settles it, baby carrot wins!”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span> laughs, pointing out that the tiny carrot is in fact bigger than your penis.</span> <span style="color:LightSteelBlue">“But don’t worry buddy, I’m sure you’ll hit your growth spurt one of these years.”</span> <span style="color:DarkTurquoise">Lucas</span> laughs, eating the carrot. <br>
<br>
<span style="color:Pink">You feel a little demeaned from <span style="color:DarkTurquoise">Lucas</span>’ comments, but also accept them as part of your punishment. You knew his teasing of your tiny penis is meant to be playful and as he continues to make dumb jokes while tickling your shaft, you ask him if he has decided on your punishment yet.</span> <br>
<br>
/*Small*/
<<elseif $Player.PenisSize == "Small" >>
<span style="color:LightSteelBlue">“Awww, look at the little guy!”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span> chuckles, leaning in close to your penis.</span> <span style="color:LightSteelBlue">“To be fair, I don’t get why guys are age are so worked up about having a big wiener, it must be so annoying! I freak out whenever I randomly get a boner in class, because it’s pretty obvious, but you don’t have to worry about that since no one would be able to see it!”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span> looks up at you with a sly smirk. You roll your eyes, sarcastically thanking <span style="color:DarkTurquoise">Lucas</span> for his ‘compliment’.</span> <span style="color:LightSteelBlue">“You’re welcome!”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span> sticks his tongue out at you before flicking your penis, causing you to jump from the shockwave.</span> <br>
<br>
<span style="color:LightSteelBlue">“But, in all seriousness, a small one suits you. It adds to your charm.”</span> <span style="color:Pink">Surprisingly, <span style="color:DarkTurquoise">Lucas</span> grips your penis and holds it up directly against his own, comparing their sizes!</span> <span style="color:LightSteelBlue">“Plus, when we compare them like this its almost like I’m your big brother!”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span> laughs, continuing to hold your penises together as he does. The shared feeling of warmth and touch causes both of your cheeks to flush before <span style="color:DarkTurquoise">Lucas</span> releases them.</span> <span style="color:LightSteelBlue">“Why don’t you stand there for a moment while I think about your punishment? Oh, and spread your legs apart.”</span> <span style="color:Pink">You do as you told while <span style="color:DarkTurquoise">Lucas</span> lays on his bed, facing you. You’re pretty sure he already had an idea of what he wanted to make you do and just wanted to force you to stand there butt naked for a few minutes, which he does. While he occasionally stands up to fondle you or eye your bare butt, you are left standing there for about 5 minutes until you finally speak up, asking if he’s decided on your punishment yet.</span> <br>
<br>
/*Average*/
<<elseif $Player.PenisSize == "Average">>
<span style="color:LightSteelBlue">“There we go! No hiding anymore!”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span> laughs, though he still seems a little nervous.</span> <span style="color:LightSteelBlue">“Do you ever find it weird that we do stuff like this? I mean like, getting naked in front of each other or sucking each other’s… well, you know?”</span> He scratches the back of his head while giving a nervous smile. <span style="color:LightSteelBlue">“I mean, I’d die of embarrassment if anyone at school saw us doing this. God, I want to die whenever my mom brings up that time she found us! She’ll never let me live that down.”</span> <span style="color:Pink">You shrug, telling <span style="color:DarkTurquoise">Lucas</span> that as long as you two are having fun and not doing anything wrong, why be worried? Plus, you two are a lot closer than normal friends.</span> <br>
<br>
<span style="color:LightSteelBlue">“You’re right!”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span> blushes with a big smile, your words no doubt reassuring,</span> <span style="color:LightSteelBlue">“But just because we’re close, it doesn’t mean I’m going to go easy on you! In fact, because we’re so close, it means I can go even harder on you, and you won’t be mad at me!”</span> <span style="color:DarkTurquoise">Lucas</span> sticks his tongue out at you before sitting down to think on the edge of his bed.
<span style="color:LightSteelBlue">“Hmmm, what to make you do? What to make you do?”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span> ponders out loud, staring at your bits as he thinks. It is a little embarrassing, standing here like this and unable to move, but also exciting. The thought of being forced to do something <span style="color:DarkTurquoise">Lucas</span> commands, especially while butt naked in somebody else’s house, keeps a smile on your face. You trust <span style="color:DarkTurquoise">Lucas</span> and know he cares about you, but also know that the little perv would want to make you suffer in a way you both will enjoy. After a while of him thinking, and starting to feel a little cold, you ask <span style="color:DarkTurquoise">Lucas</span> if he’s decided on what your punishment will be yet.</span> <br>
<br>
/*Large*/
<<elseif $Player.PenisSize == "Large">>
<span style="color:LightSteelBlue">“Ooo la-la~”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span> giggles as your large penis is exposed. <span style="color:LightSteelBlue">“Look at that little noodle!”</span> <span style="color:DarkTurquoise">Lucas</span> pokes your penis as you, with a raised eyebrow, comment how he didn’t think it was so little when he was struggling to fit it all in his mouth.</span> <span style="color:LightSteelBlue">“Hey!”</span> <span style="color:DarkTurquoise">Lucas</span> blushes, pointing his finger at you, <span style="color:LightSteelBlue">“I won, so no talking back!”</span> <span style="color:Pink">You roll your eyes as <span style="color:DarkTurquoise">Lucas</span> circles you, wanting to get a peek at your nude body from all angles.</span> <span style="color:LightSteelBlue">“I’m surprised you’re not at full mast, you always LOVE stripping in front of me. I’m surprised you kept your pants on this long.”</span> <span style="color:DarkTurquoise">Lucas</span> leans down behind you and you feel his hands spread your buttcheeks in order to peek at your butt hole. You blush a little bit at this, but don’t resist, continuing to play the <span style="color:Pink">role of loser at your friend’s mercy.</span> <br>
<br>
<span style="color:LightSteelBlue">“There are too many options!”</span> <span style="color:DarkTurquoise">Lucas</span> sighs, having trouble picking the single thing to force you to do, <span style="color:LightSteelBlue">“Maybe I should have you just stand there for a minute, so I can think.”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span> smirks. You wager he just wanted to force you to stand there naked in his bedroom for a while, to add some extra layer of humiliation.</span> <span style="color:LightSteelBlue">“It’s also a bit hot in here, so I’m going to open my window.”</span> <span style="color:Pink">As he does so, you instantly feel a cold chill from the outside blow on your exposed body, causing you to shiver. <span style="color:DarkTurquoise">Lucas</span> is intentionally messing with you, trying to delay picking your punishment for as long as possible.</span> <br>
<br>
<span style="color:Pink">Eventually, after nearly 5 minutes of standing there naked as <span style="color:DarkTurquoise">Lucas</span> circles around you while occasionally fondling your buttocks and bits, you begin to get a little annoyed and worried that his mother may return home soon and ask if he has decided on your punishment yet.</span> <br>
<br>
/*Gigantic*/
<<else>>
<span style="color:LightSteelBlue">“Damn… I mean-“</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span> blushes, not meaning to swear. You can’t help but laugh as he instantly lowers his voice and looks towards his door, as if his mother would suddenly appear. To be fair, if she did, you doubt him swearing would be the first thing she’d notice. More likely she’d question why <span style="color:DarkTurquoise">Lucas</span>’ friend is standing in his room butt naked. <span style="color:LightSteelBlue">“Sorry, I meant to say dang. I just forget how big your thingy is, you know?”</span> <span style="color:DarkTurquoise">Lucas</span> blushes and turns away, a little intimidated by your massive member. <span style="color:LightSteelBlue">“You know, I was kind of scared when you first put it in my mouth, I thought I was going to choke.”</span> He laughs nervously. In an attempt to calm his nerves, you swing your long penis around, telling him that he still has the chance to choke on it if he wants to.</span> <br>
<br>
<span style="color:LightSteelBlue">“Ppffftt, yeah right.”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span> laughs, <span style="color:LightSteelBlue">“I won, if anyone is getting sucked, it’s me.”</span> <span style="color:DarkTurquoise">Lucas</span> kneels down in front of your penis and flicks it. You cringe, though <span style="color:DarkTurquoise">Lucas</span>’ adorable muffled giggling overtook the slight pain. He finds it funny how your noodle wiggles and jiggles around when flicked. He continued to play with it for a while as you can’t help but smile, not expecting such a wholesome sight from <span style="color:DarkTurquoise">Lucas</span> playing with your dick.</span> <br>
<br>
<span style="color:LightSteelBlue">“Sorry,”</span> <span style="color:DarkTurquoise">Lucas</span> stands back up, realizing he had gotten distracted, <span style="color:LightSteelBlue">“It’s just so weird having one this big! Must be super painful if you get a boner in class or something. I’m perfectly fine with my size!”</span> <span style="color:Pink">Seeing as his attention has been temporarily drawn away from your long dick, you ask <span style="color:DarkTurquoise">Lucas</span> if he’s decided on your punishment yet.</span> <br>
<br>
<</if>>
<<linkreplace"Continue">>
<span style="color:LightSteelBlue">“Well, someone’s a little impatient!”</span> <span style="color:DarkTurquoise">Lucas</span> laughs. <span style="color:LightSteelBlue">“Fine, I suppose I can let you know your punishment. But this-“</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span> suddenly spanks your butt, causing you to jump, <span style="color:LightSteelBlue">“-is for being impatient!”</span> He giggles as you glare at him with a mix of annoyance and amusement. It seems he liked having power over you, or, at least, he liked you being forced to stand naked in front of him.</span> <br>
<br>
<span style="color:DarkTurquoise">Lucas</span> walks over to his desk and grabs a small die. <span style="color:LightSteelBlue">“But I still can’t decide, so I’m going to roll this dice to pick for me! That way, you can’t blame me if it’s something REALLY bad! Deal?”</span> You cross your arms, telling <span style="color:DarkTurquoise">Lucas</span> that you CAN blame him since he is still the one picking, but <span style="color:DarkTurquoise">Lucas</span> scoffs and claims that whatever gets chosen is the universe’s fault now. So, you watch as <span style="color:DarkTurquoise">Lucas</span> rolls the die on his desk and chuckles deviously at the result.<br>
<br>
<<set _random to ["Poker Lucas Win Give BJ", "Poker Lucas Win Watch Masturbate"]>>
<<set _event to _random.random()>>
<<link"Continue">>
<<goto _event>>
<</link>>
<</linkreplace>>/* Intro */
Deciding to take off your shoes, you sit down on Lucas’ bed and kick them off. Immediately, <span style="color:DarkTurquoise">Lucas</span> goes into teasing mode as he pinches his nose and overdramatically says <span style="color:LightSteelBlue">“PEE-YEW!”</span> He waves his hand in front of his face. <span style="color:LightSteelBlue">“And my mom says I have smelly feet.”</span> He sticks his tongue out at you, obviously joking, <span style="color:Pink">but you respond that the smell is probably from all the crusty underwear in his hamper, which causes <span style="color:DarkTurquoise">Lucas</span> to turn red as he denies having any crusty underwear.</span> <br>
/* PC: Smirk, Tired
Lucas: Blush1, Frown */
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired"
},
},
{
Name: "Lucas",
State: {
Blush: 1,
Mouth: "Frown",
},
Clothes: $Poker.getADClothesFromPlayer("Lucas"),
},
]>>
<<ad _ad>>/* Intro */
You sit down on <span style="color:DarkTurquoise">Lucas</span>’ bed and pull off your socks, stretching out your toes as you feel the cold air on them. You then toss your socks into a pile near you and show off your feet to <span style="color:DarkTurquoise">Lucas</span> playfully. <span style="color:LightSteelBlue">“Yeah, wiggle them toes! Just like that!”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span> teases in a goofy voice, making a jacking-off motion with his hands. You giggle at the absurdity before leaping towards <span style="color:DarkTurquoise">Lucas</span> and rubbing your bare foot against his crotch. <span style="color:LightSteelBlue">“Ah! No, stop!”</span> <span style="color:DarkTurquoise">Lucas</span> laughs as he rolls onto his back, placing his hands on your foot as you wiggle and rub it against his crotch. You continue this as <span style="color:DarkTurquoise">Lucas</span> giggles hysterically until he is red-faced and his eyes are watering. When you remove your foot, <span style="color:DarkTurquoise">Lucas</span> has a nice little stiffy and has to lay there for a while to catch his breath before the next hand is dealt.</span> <br>
/* PC: Tired, Smirk
Lucas: Closed, Cry1, Blush2, Smile */
<<set _ad to [
{
Name: "Player",
State: {
Eyes: "Tired",
Mouth: "Smirk",
},
},
{
Name: "Lucas",
State: {
Eyes: "Closed",
Cry: 1,
Blush: 2,
Mouth: "Happy",
},
Clothes: $Poker.getADClothesFromPlayer("Lucas"),
},
]>>
<<ad _ad>>/* Intro */
<<set _random to random(1, 2)>>
<<if _random == 1>>
<span style="color:Pink">Defeated, <span style="color:DarkTurquoise">Lucas</span> stares at you with a shit-eating grin, leaning back against his bed as he ponders what you are going to strip. Deciding on your $SaveOuter.Type, you slip your hands in and begin to pull it off. Unbeknownst to you, this gives <span style="color:DarkTurquoise">Lucas</span> a peek at your cute belly, and you hear muffled chuckles as your face is covered.</span> <br>
/* PC: Frown, Blush2
Lucas: Smirk, Mad */
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 2,
},
},
{
Name: "Lucas",
State: {
Mouth: "Smirk",
Eyes: "Mad",
},
Clothes: $Poker.getADClothesFromPlayer("Lucas"),
},
]>>
<<ad _ad>>
<span style="color:Pink">Then, right as you finally pull it off, you suddenly feel <span style="color:DarkTurquoise">Lucas</span>’ hands grip your exposed sides. This sudden pinching on a sensitive part of your body causes all your limbs to bend and contract, prompting you to fall to your knees as your body cringes in discomfort. Finding your reaction hilarious, <span style="color:DarkTurquoise">Lucas</span> begins to laugh until you throw your $SaveOuter.Type at him.</span> <br>
<<else>>
<span style="color:Pink">Defeated, <span style="color:DarkTurquoise">Lucas</span> stares at you with a shit-eating grin, leaning back against his bed as he ponders what you are going to strip. Deciding on your $SaveOuter.Type, you slip your hands in and begin to pull it off. Unbeknownst to you, this gives <span style="color:DarkTurquoise">Lucas</span> a peek at your cute belly and you hear muffled chuckles as your face is covered.</span> <br>
/* PC: Frown, Blush2
Lucas: Smirk, Mad */
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 2,
},
},
{
Name: "Lucas",
State: {
Mouth: "Smirk",
Eyes: "Mad",
},
Clothes: $Poker.getADClothesFromPlayer("Lucas"),
},
]>>
<<ad _ad>>
<span style="color:Pink">Then, without any warning or indication, <span style="color:DarkTurquoise">Lucas</span> suddenly puts his face up against your belly and blows a raspberry directly on your belly button! The unexpected wet, tickling sensation catches you completely off-guard as your body contorts and cringes as you let out an adorable high-pitched giggle. You then fall onto your butt and immediately cover your mouth, turning bright red from the noise you just made as <span style="color:DarkTurquoise">Lucas</span> begins to laugh hysterically.</span> <span style="color:LightSteelBlue">“Oh my gosh, that was the cutest sound I’ve ever heard!”</span> He continues to laugh until you throw your $SaveOuter.Type at him. <br>
<</if>>/* Intro */
<<set _random to random(1, 2)>>
<<if _random == 1>>
Having lost the round, you reach down and grab the bottom of your $SaveTop.Type, pulling it off over your head. As your belly and chest is exposed, you hear <span style="color:DarkTurquoise">Lucas</span> wolf whistle and laugh. <span style="color:LightSteelBlue">“What a cute little belly! I just wanna kiss it.”</span> He teases, making kissing noises. Tossing your top aside, you pat your stomach and tell him to do it then. <br>
/* PC: Frown, Blush1
Lucas: Smile, Mad */
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 1,
},
},
{
Name: "Lucas",
State: {
Mouth: "Happy",
Eyes: "Mad",
},
Clothes: $Poker.getADClothesFromPlayer("Lucas"),
},
]>>
<<ad _ad>>
<span style="color:Pink">Though you don’t expect him to actually do anything, so are taken by surprise when he suddenly tackles you onto your back, places his face against your belly, and begins to blow raspberries while also tickling your sides! The wet, tickling feeling while your sensitive sides are also being played with is too much as you begin to loudly giggle and squirm, sounding just like <span style="color:DarkTurquoise">Noah</span> does when he’s tickled.</span> <br>
<br>
<span style="color:DarkTurquoise">Lucas</span>, not expecting you to make such a sound, begins to laugh uncontrollably as well and soon the two of you are rolling around on the ground laughing until tears are rolling down both your cheeks. <span style="color:LightSteelBlue">“Oh my god,”</span> <span style="color:DarkTurquoise">Lucas</span> says as he sits up, <span style="color:LightSteelBlue">“You giggled like a 5-year-old, that was SO cute!”</span> <br>
<<else>>
Having lost the round, you reach down and grab the bottom of your $SaveTop.Type, pulling it off over your head. <span style="color:Pink">As your belly and chest are exposed, you hear <span style="color:DarkTurquoise">Lucas</span> wolf whistle and laugh.</span> <span style="color:LightSteelBlue">“Nice, finally getting somewhere.”</span> <span style="color:Pink">As you pull off your top and are about to toss it aside, you suddenly feel an overwhelming sensation as <span style="color:DarkTurquoise">Lucas</span> suddenly pinches your nipples!</span> <br>
/* PC: Frown, Blush2
Lucas: Smirk, Tired */
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 2,
},
},
{
Name: "Lucas",
State: {
Mouth: "Smirk",
Eyes: "Tired",
},
Clothes: $Poker.getADClothesFromPlayer("Lucas"),
},
]>>
<<ad _ad>>
<span style="color:Pink">You let out a high-pitched squeal and recoil as <span style="color:DarkTurquoise">Lucas</span> laughs <span style="color:LightSteelBlue">“Consider that a little bonus.”</span> As you sit back down, you rub your nipples which are now red, sore, and pointy, which <span style="color:DarkTurquoise">Lucas</span> finds hilarious.</span> <br>
<</if>>/* Intro */
<<set _random to random(1, 3)>>
<<if $PlayerTop.Type != "None" or $PlayerShoes.Type != "None" or $PlayerOuter.Type != "None" or $PlayerSocks.Type != "None">>
<<set _random to "Not Last">>
<</if>>
<<if $PlayerUndies.Type == "None">>
<<set _random to "No Undies">>
<</if>>
<<if _random == 1>>
<span style="color:LightSteelBlue">“Take them off! Take them off!”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span> claps and chants as you stand up and begin to undo your bottoms. Amused by this, you decide to put on a show as you slowly slide them down while shaking your hips. This causes <span style="color:DarkTurquoise">Lucas</span> to laugh and continue clapping as your underwear is fully revealed. Once they reach your knees, you drop your $SaveBottoms.Type and allow them to plop to the floor.</span> <br>
/* PC: Smile, Blush1
Lucas: Smile, Blush1 */
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
Blush: 1,
},
},
{
Name: "Lucas",
State: {
Mouth: "Happy",
Blush: 1,
},
Clothes: $Poker.getADClothesFromPlayer("Lucas"),
},
]>>
<<ad _ad>>
<span style="color:Pink">You then do a little spin, sticking your underwear-clad butt out to give <span style="color:DarkTurquoise">Lucas</span> a nice peek. This prompts another round of chuckles from <span style="color:DarkTurquoise">Lucas</span> who claps while saying <span style="color:LightSteelBlue">“You’re enjoying this way too much.”</span> You tell <span style="color:DarkTurquoise">Lucas</span> that he knows he likes it, which he doesn’t deny.</span> <br>
<<elseif _random == 2>>
<span style="color:LightSteelBlue">“This just in folks, the big loser is about to take off his pants, showing off his undies to everyone watching at home.”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span> provides playful color commentary as if he is presenting a wrestling match. You can’t help but giggle at this as you stand up and begin to undo your bottoms.</span> <span style="color:LightSteelBlue">“You can tell by his smile that he is super excited to show them off to everyone, which makes sense since he is a perv. He is starting folks and we can see- yes, it is indeed some $SaveUndies.Color underwear! What a cute color choice.”</span> <br>
/* PC: Smirk, Tired, Blush2
Lucas: Smile, Blush1 */
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
Blush: 2,
},
},
{
Name: "Lucas",
State: {
Mouth: "Happy",
Blush: 1,
},
Clothes: $Poker.getADClothesFromPlayer("Lucas"),
},
]>>
<<ad _ad>>
<span style="color:Pink">His deep, silly radio voice is adorable and <span style="color:DarkTurquoise">Lucas</span> even blushes a little as you continue to strip.</span> <span style="color:LightSteelBlue">“I see it folks! $SaveUndies.Name! That’s right, he is wearing $SaveUndies.Name! What a cute choice folks, perfectly matching his personality. And we can even see a bulge where his balls are, let’s get the cameras to zoom in on that and- Oh! He is giving us a spin! Look how his underwear perfectly caresses his buttocks, truly a wonderful sight folks!”</span> <span style="color:Pink">He continues up until the next hand is dealt. What a dork.</span> <br>
<<elseif _random == 3>>
<span style="color:Pink"> As you stand up and begin to undo your bottoms, <span style="color:DarkTurquoise">Lucas</span> chuckles.</span> <span style="color:LightSteelBlue">“Oooo, I see London, I see France. I see <span style="color:DarkTurquoise">$LucasNickname</span>’s Underpants!”</span> You chuckle at his goofiness as <span style="color:DarkTurquoise">Lucas</span> suddenly jumps up to his feet. <span style="color:LightSteelBlue">“Ooo, ooo! I know, let me pull your pants down.”</span> <span style="color:Pink">He says with an adorable but concerning amount of glee.</span> You ask <span style="color:DarkTurquoise">Lucas</span> what he means. <span style="color:LightSteelBlue">“Well, you have to take them off since I won, right? Seems only right that I get to pull them down! It’ll be funnier that way since it’s like I’m pantsing you.”</span> <br>
<br>
<span style="color:Pink">Without waiting for your answer, <span style="color:DarkTurquoise">Lucas</span> crawls over behind you and puts his hands on the sides of your $SaveBottoms.Type.</span> <span style="color:LightSteelBlue">“Okay, pretend to just be minding your own business then get embarrassed when I pull them down.”</span> <span style="color:Pink">You smirk at the excitement he has from this little roleplay and do as he asks, standing around idly until, WHOOSH! Your bottoms are yanked down to your ankles, exposing your $SaveUndies.Name!</span> <br>
/* PC: Hide Hands, Blush2, Frown
Lucas: Mad, Smirk, Blush1 */
<<set _ad to [
{
Name: "Player",
State: {
Hands: "Hide",
Blush: 2,
Mouth: "Frown",
},
},
{
Name: "Lucas",
State: {
Eyes: "Mad",
Mouth: "Smirk",
Blush: 1,
},
Clothes: $Poker.getADClothesFromPlayer("Lucas"),
},
]>>
<<ad _ad>>
<span style="color:Pink">You bend forward, covering your underwear with your hands as you pretend to be embarrassed. You let out an embarrassing fake squeal that quickly becomes real as <span style="color:DarkTurquoise">Lucas</span>, in all his deviousness, grabs the back of your underwear and suddenly yanks upward, giving you a massive wedgie that brings you to your tippy toes! You feel your butt cheeks exposed as your underwear is yanked into your butt crack.</span> <br>
<br>
<span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span> then releases your underwear, quickly giggling as he leaps back to his side of the room and raises his arms in a defensive position, expecting payback. Though, you simply glare at him with a devious smile as you fix your wedgie, telling <span style="color:DarkTurquoise">Lucas</span> that you’ll remember this when you win and are choosing his punishment.</span> <br>
<<elseif _random == "No Undies">>
<span style="color:Pink">You blush as you grip the sides of your bottoms, hesitating. <span style="color:DarkTurquoise">Lucas</span> looks at you confused. <span style="color:LightSteelBlue">“What’s wrong? You’re not shy about me seeing your underwear, are you-<span style="color:LightSteelBlue">“He pauses, the realization hitting his face. <span style="color:LightSteelBlue">“Wait a second? You’re not wearing any underwear are you!”</span> Your blush deepens and you smile, confirming <span style="color:DarkTurquoise">Lucas</span>’ suspicions. <span style="color:DarkTurquoise">Lucas</span> breaks out laughing as he falls onto his back, <span style="color:LightSteelBlue">“Haha, maybe I should go tell your dad you’re running around without any underwear on? Sneaky boy.”</span> You rub the back of your head, giving an excuse that you forgot or that it’s more comfy this way.</span> <br>
<br>
<span style="color:LightSteelBlue">“Welp, you made your choice. I’m not lending you any of mine, so get those off. You don’t get any extra lives just because you wanted to go commando!”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span> sticks his tongue out at you as you put together that this meant you were about to be butt naked, with only a single life left before <span style="color:DarkTurquoise">Lucas</span> could win.</span> <br>
<br>
<span style="color:Pink">With an embarrassed smile, you slide your hand into the front of your bottoms and use your other hand to pull them down, keeping your bits covered the best you can to not give <span style="color:DarkTurquoise">Lucas</span> any peeks until he’s earned it. Now without a stitch of clothing, you sit back down as you keep one hand over your crotch.</span> Curiously, you see <span style="color:DarkTurquoise">Lucas</span> staring off at the ceiling tapping his chin. When you ask him what he’s doing he responds, <span style="color:LightSteelBlue">“Oh, just thinking about what I should make you do when I win the next hand. So many exciting and humiliating options that you can’t say no too!”</span> <span style="color:Pink">He smiles devilishly, no doubt pondering all sorts of ideas.</span> <br>
/* PC: Hide, Blush3, Smile
Lucas: Smirk, Blush1 */
<<set _ad to [
{
Name: "Player",
State: {
Arms: "Hide",
Blush: 3,
Mouth: "Happy",
},
},
{
Name: "Lucas",
State: {
Mouth: "Smirk",
Blush: 1,
},
Clothes: $Poker.getADClothesFromPlayer("Lucas"),
},
]>>
<<ad _ad>>
<<elseif _random == "Not Last">>
<span style="color:Pink">As you stand up and begin to undo your bottoms, <span style="color:DarkTurquoise">Lucas</span> chuckles.</span> <span style="color:LightSteelBlue">“Wait, you’re taking your pants off already? But you have other stuff you could- you know what, never mind.”</span> <span style="color:DarkTurquoise">Lucas</span> puts his hands up smirking, <span style="color:LightSteelBlue">“I forgot that you love showing off your underwear to me, perv!”</span> <span style="color:Pink">You roll your eyes, saying that you just wanted to give him a little peek, since he won’t be winning any more rounds.</span> <br>
/* PC: Smile, Blush1
Lucas: Smirk, Tired, Blush1 */
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
Blush: 1,
},
},
{
Name: "Lucas",
State: {
Mouth: "Smirk",
Eyes: "Tired",
Blush: 1,
},
Clothes: $Poker.getADClothesFromPlayer("Lucas"),
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Oh, I’m sure. Cute undies, by the way, your daddy buy those for you?”</span> <span style="color:DarkTurquoise">Lucas</span> teases. <span style="color:Pink">You respond that you’d ask him if his mommy buys his, but knows she does since you’ve seen her buying them before. Though you are bluffing, <span style="color:DarkTurquoise">Lucas</span>’ sudden blush confirms it as you break out laughing, teasing <span style="color:DarkTurquoise">Lucas</span> about his mommy picking out cute little briefs for him to wear.</span> <br>
<</if>>/* Intro */
<<set _random to random(1, 4)>>
<<if _random == 1>>
<span style="color:LightSteelBlue">“Strip! Strip! Strip! Strip!”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span> claps and chants as you stand up, about to take off the last piece of clothing you have, your $SaveUndies.Name. You chuckle and smirk at this, asking if he really wants to see you naked that badly. <span style="color:LightSteelBlue">“Of course, because you’ll look stupid!”</span> He sticks his tongue out at you teasingly. You stick one hand in the front of your underwear, cupping your bits in order to not expose them to <span style="color:DarkTurquoise">Lucas</span>, he had to earn that by winning, then slowly pull down your underwear with your remaining hand.</span> <br>
<br>
<span style="color:LightSteelBlue">“Yeah!”</span> <span style="color:DarkTurquoise">Lucas</span> cheers while laughing, <span style="color:LightSteelBlue">“That’s the <span style="color:DarkTurquoise">$LucasNickname</span> we like to see! Hope you liked wearing clothes, because after I win you’re going to be nude for a while. Maybe I should even make you run home naked.”</span> <span style="color:Pink">He giggles deviously, but you remind him that, according to his conditions, that’s against the rules.</span> <span style="color:LightSteelBlue">“Fine, well at least give me a little show to make up for it!”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span> pleads with his puppydog eyes.</span> <br>
/* PC: Zooms, Blush3, Smile
Lucas: Blush3, Smile */
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Blush: 3,
Mouth: "Happy",
},
},
{
Name: "Lucas",
State: {
Blush: 3,
Mouth: "Happy",
},
Clothes: $Poker.getADClothesFromPlayer("Lucas"),
},
]>>
<<ad _ad>>
<span style="color:Pink">You roll your eyes but comply. Briefly flashing your penis to <span style="color:DarkTurquoise">Lucas</span>, you wave your underwear about over your head and thrust your pelvis back and force, causing your penis to flop around playfully. <span style="color:DarkTurquoise">Lucas</span> breaks out laughing at this as you quickly recover your bits and sit back down, blushing but giggling along with him.</span> <br>
<<elseif _random == 2>>
<span style="color:Pink">Having lost, you use one hand to cover your bits as you pull down your underwear, leaving you standing completely naked in <span style="color:DarkTurquoise">Lucas</span>’ bedroom. You stand there for a minute, smiling in slight embarrassment, as <span style="color:DarkTurquoise">Lucas</span> chuckles at the silliness of the situation.</span> <br>
<br>
<span style="color:LightSteelBlue">“You know, this would be one of the worst times for my mom or someone to walk in. Seeing you standing there naked like that.”</span> He comments. <span style="color:Pink">You add that, while embarrassing, his mom has technically already seen you naked when she caught you with your butt stuck in the window.</span> <span style="color:LightSteelBlue">“Don’t remind me of that!”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span> cringes, covering his face and rolling onto his side,</span> <span style="color:LightSteelBlue">“She still brings it up every day! She even threatened to put the security footage on the living room TV when I didn’t get my chores done!”</span> <br>
/* PC: Zooms, Hide, Blush3, Smile
Lucas: Blush3, Smile, Closed */
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
ShowZoomOnlyButt: true,
State: {
Arms: "Hide",
Blush: 3,
Mouth: "Happy",
},
},
{
Name: "Lucas",
State: {
Blush: 3,
Mouth: "Happy",
Eyes: "Closed",
},
Clothes: $Poker.getADClothesFromPlayer("Lucas"),
},
]>>
<<ad _ad>>
<span style="color:Pink">You chuckle as <span style="color:DarkTurquoise">Lucas</span> continues to cringe on the ground. While the memory was very embarrassing, your bare bits having been exposed to <span style="color:DarkTurquoise">Lucas</span>’ mom, who you’ve only known for a short while, you also enjoyed the memory. It ironically brought you closer to <span style="color:DarkTurquoise">Lucas</span>, in more ways than one. Now naked and in danger of losing, you sit back down and ask <span style="color:DarkTurquoise">Lucas</span> to deal the next hand.</span> <br>
<<elseif _random == 3>>
<span style="color:Pink">As you stand up to pull your underwear down, <span style="color:DarkTurquoise">Lucas</span> stops you.</span> <span style="color:LightSteelBlue">“Hold on!”</span> He smiles as he stands up, circling you as he stares down at your underwear. Confused, you ask him what he wants. <span style="color:LightSteelBlue">“Well, since I won, I think it’s only right that I get to do the deed!”</span> You’re still confused.<span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span> sighs and places his hands on the sides of your underwear, causing you to flinch slightly.</span> <span style="color:LightSteelBlue">“I want to pull your underwear down.”</span> You blush, instinctively grabbing your waistband, telling <span style="color:DarkTurquoise">Lucas</span> that you aren’t sure about that. <br>
<br>
<span style="color:LightSteelBlue">“Come on!”</span> <span style="color:DarkTurquoise">Lucas</span> pleads, <span style="color:LightSteelBlue">“I won, so I should get a reward. Plus, this way you can use your hands to cover your bits. Hate for anyone to see that teenie weenie.” <span style="color:Pink"></span> You flick <span style="color:DarkTurquoise">Lucas</span> on the nose, calling him a dork, but agree to his demands. <span style="color:DarkTurquoise">Lucas</span> smiles a little too wide in excitement as he jumps behind you far too eager to pull your underwear down. You ask why he has to do it from the back.</span> <br>
<br>
<span style="color:LightSteelBlue">“Because this way I won’t see your wiener until I win, just in case.”</span> <span style="color:Pink">You roll your eyes, he just wanted to do it to look at your butt.</span> He gasps at the accusation, <span style="color:LightSteelBlue">“I’m not a perv like you!”</span> <span style="color:Pink">But you highly doubt that. So, you put your hands in the front of your underwear to cover your crotch as <span style="color:DarkTurquoise">Lucas</span> leans down behind you. <span style="color:LightSteelBlue">“Ready? Three, two, one!”</span> <span style="color:DarkTurquoise">Lucas</span> pulls down your $SaveUndies.Name with such force and speed you nearly fall over.</span> <br>
/* PC: Frown, Blush3, Hide, Zooms
Lucas: Smirk, Mad, Blush1 */
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
ShowZoomOnlyButt: true,
State: {
Mouth: "Frown",
Blush: 3,
Arms: "Hide",
},
},
{
Name: "Lucas",
State: {
Mouth: "Smirk",
Eyes: "Mad",
Blush: 1,
},
Clothes: $Poker.getADClothesFromPlayer("Lucas"),
},
]>>
<<ad _ad>>
<span style="color:Pink">While you are regaining your balance, you suddenly feel a strange and invasive intrusion as <span style="color:DarkTurquoise">Lucas</span> sticks his finger into your butt! <span style="color:LightSteelBlue">“Boop!”</span> You leap forward, nearly tripping from the underwear around your ankles as <span style="color:DarkTurquoise">Lucas</span> falls back and breaks out laughing. <span style="color:LightSteelBlue">“Sorry, sorry. I couldn’t resist!”</span> You begin to playfully kick <span style="color:DarkTurquoise">Lucas</span> on the ground as he continues to giggle loudly. Eventually, you both sit back down to continue with the game, with you now naked and in danger of losing the entire game from one more hand.</span> <br>
<<else>>
<span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span> leans back in delight, looking up at you with his dorky smirk as he awaits his prize for winning the round. You have to pull your underwear down, leaving you utterly naked with only your hands to cover your boyish bits and only a single loss away from being at <span style="color:DarkTurquoise">Lucas</span>’ mercy. With no choice, you stick one of your hands into the front of your underwear to cover your crotch as you slowly use your other hand to pull down your underwear.</span> <br>
<br>
<span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span> cheers as you finish, your $SaveUndies.Type flopping to the floor as you step out of them. <span style="color:LightSteelBlue">“There he is!”</span> <span style="color:DarkTurquoise">Lucas</span> laughs, spreading his hands out as if he is presenting your nude form, <span style="color:LightSteelBlue">“That’s what we like to see! Come on, give us a spin!”</span> He demands. You roll your eyes at him but decide to relent and spin around so <span style="color:DarkTurquoise">Lucas</span> can see your nudity from every angle, including your bare butt, which <span style="color:DarkTurquoise">Lucas</span> decides to smack as it points at him.</span> <br>
/* PC: Frown, Blush3, Hide, Zooms
Lucas: Smirk, Mad, Blush1 */
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
ShowZoomOnlyButt: true,
State: {
Mouth: "Frown",
Blush: 3,
Arms: "Hide",
},
},
{
Name: "Lucas",
State: {
Mouth: "Smirk",
Eyes: "Mad",
Blush: 1,
},
Clothes: $Poker.getADClothesFromPlayer("Lucas"),
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Sorry, I couldn’t resist- AH!”</span> <span style="color:Pink">You leap onto <span style="color:DarkTurquoise">Lucas</span> and begin to spank him back, twice as hard. <span style="color:LightSteelBlue">“Ow, I’m sorry! Ow! Stop!”</span> He laughs as you use his ass as a punching bag until you are satisfied.</span> You both then return to your spots, ready to deal the next round. <span style="color:Pink">You can’t help but notice how cold it has suddenly gotten in his room, being that you are now butt naked and only a single loss away from being completely at <span style="color:DarkTurquoise">Lucas</span>’ mercy.</span> <br>
<</if>>/* Intro */
<<set $Minutes += 30>>
You smirk at <span style="color:DarkTurquoise">Lucas</span> as the hands are played. <span style="color:LightGreen">You have won the round!</span> <span style="color:DarkTurquoise">Lucas</span> stares down at the cards with a slight redness to his cheeks. <span style="color:Pink">He is sitting across from you already butt naked, using one hand to cover his crotch, which means he has nothing else to strip. This, in turn, means that he is the ultimate loser and now is at your mercy, forced to do whatever you tell him to.</span> <br>
<br>
You clap, declaring it a well-fought match, and walk up behind <span style="color:DarkTurquoise">Lucas</span>. <span style="color:Pink">You grab him by his sides and lift the defeated nude boy to his feet. You then move back to the front of <span style="color:DarkTurquoise">Lucas</span> and, with a shit-eating grin on your face, demand he move his hands so you can inspect your prize. <span style="color:LightSteelBlue">“Are you sure you don’t want best two out of three?”</span> <span style="color:DarkTurquoise">Lucas</span> chuckles nervously. But you refuse, grabbing <span style="color:DarkTurquoise">Lucas</span>’ wrists and forces his hands apart to expose his adorable little penis to you.</span> <br>
<br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Blush: 1,
},
},
{
Name: "Lucas",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
Blush: 2,
},
},
]>>
<<ad _ad>>
<span style="color:Pink">His cute boyhood sits before you, dangling between his legs. As you lean in close, <span style="color:DarkTurquoise">Lucas</span> blushes in embarrassment, though you still see a slight smile upon his face. Despite being a little shy, you get the feeling he’s also a bit excited to be exposed and at your mercy. He always calls you a perv, but it seems he is just as much of a perv as you. You order <span style="color:DarkTurquoise">Lucas</span> to spread his legs apart, so you can get a better view, and he complies without a word, avoiding your eyes as he fails to prevent himself from smiling in anticipation.</span> <br>
<br>
<<if $LucasCut == "Cut">>
<span style="color:Pink">He is circumcised, as you know, but his head still looks pink and sensitive. You blow on it, confirming its sensitivity as you spot <span style="color:DarkTurquoise">Lucas</span>’ toes curling from the feeling. You then reach down and poke his exposed head with your finger, causing <span style="color:DarkTurquoise">Lucas</span>’ entire body to twitch.</span>
<<else>>
<span style="color:Pink"><span style="color:DarkTurquoise">Lucas</span> is uncut, his head completely covered in foreskin with the tiniest bit of overhang. You reach out and grab it with your thumb and index finger, slowly peeling back his foreskin to reveal his bright pink rip. <span style="color:DarkTurquoise">Lucas</span> twitches and makes a noise of discomfort as you do so, but doesn’t say anything. With a smirk, you stare up at <span style="color:DarkTurquoise">Lucas</span>’ face as you slowly blow on his sensitive tip. His body twitches and his face contorts from the stream of air on his most sensitive parts.</span>
<</if>>
<span style="color:Pink">Despite the sensations he is feeling, <span style="color:DarkTurquoise">Lucas</span> doesn’t complain or resist your inspection, fully accepting that he is at your mercy. His penis is of average size, as are his balls, though despite being average, you can’t get over how cute he looks.</span> <br>
<br>
<span style="color:Pink">Here is your friend and neighbor <span style="color:DarkTurquoise">Lucas</span>, standing butt naked in his own bedroom as you inspect his boyhood. Every part of this is adorable; his bright red cheeks, his little smile, the way he is avoiding eye contact. But the cutest part is how accepting and even excited he seems to be for what’s to come.</span> <br>
<br>
<span style="color:LightSteelBlue">“So,”</span> <span style="color:DarkTurquoise">Lucas</span> clears his throat, <span style="color:LightSteelBlue">“So, what are you going to make me do?”</span> <span style="color:Pink">You straighten up, pondering as you circle the naked boy. You can make him do almost anything. The easy answer would be something lewd, no doubt that’s what <span style="color:DarkTurquoise">Lucas</span> suspects you are going to have him do, but there are other options as well. Plenty of ways to humiliate the boy in front of you, which you know he would like despite his feigned resistance. Pain is also an option. While you wouldn’t want to seriously hurt your friend, something little could be a fun way to assert your dominance. There is also the options <span style="color:DarkTurquoise">Lucas</span> wouldn’t be suspecting, after all, you could make him do anything or do anything to him. The possibilities are truly endless!</span> <br>
<br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Blush: 1,
Eyes: "Mad",
},
},
{
Name: "Lucas",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
Blush: 3,
},
},
]>>
<<ad _ad>>
<span style="color:Pink">You stop in front of <span style="color:DarkTurquoise">Lucas</span>, turning to him with a sly smirk. You had decided. Your friend’s face is a mixture of nervousness and excitement as you declare what his punishment will be.</span> <br>
<br>
[[Lucas has to blow you|Poker Lucas Lose Give BJ]]<br>
[[Demand Lucas masturbate in front of you|Poker Lucas Lose Masturbate in front of you]]<br>/* Intro */
<span style="color:Pink">You bite your lower lip, feeling the pressure building as you try to hold out, extending the powerful sensation for as long as you can. <span style="color:DarkTurquoise">Lucas</span> continues to suck and lick your penis, teasing your most sensitive parts with his tongue. Adorably, his cheeks are slightly flushed and glow a cute pink. His own penis is also rock hard, yet he doesn’t touch or stroke it, playing the role of your slave perfectly. Occasionally, <span style="color:DarkTurquoise">Lucas</span> would peek up at you as he sucked, looking for approval with his desperate eyes and smiling gratefully as you give it to him. It doesn’t matter if it is all an act, <span style="color:DarkTurquoise">Lucas</span> perfectly plays the role of a slave just hoping to please his master and continues to give it his all as you feel the dam about to burst!</span> <br>
/* Preview Sex Image */
<img @src="`Images/Sex/BJ Get Lucas/${$Player.PenisSize} Fast.webp`"
style="position: relative; left: 0; top: 0" width="800vw">
<br>
<span style="color:Pink">Right as you are about to orgasm, you lift up your legs and wrap them around <span style="color:DarkTurquoise">Lucas</span>’ head, holding him directly against your penis and humping his face as you are left with no choice but to release!</span>
<<set $Player.Arousal to 0>>
/*-Can Cum-*/
<<if $CanCum == 1>>
<span style="color:Pink">You let out a moan as you unleash a load of semen directly into <span style="color:DarkTurquoise">Lucas</span>’ mouth and down his throat, your humping forcing him to swallow as he squeezes his eyes shut. But you both keep going, fully lost in the moment. You continue to hump <span style="color:DarkTurquoise">Lucas</span>’ face as you feel his tongue continue to tickle and tease your member, licking it clean as another weaker surge of semen unloads into his mouth. In this moment you are like a rabid animal, overcome with sexual arousal as you continue humping and thrusting your penis down <span style="color:DarkTurquoise">Lucas</span>’ throat until you have no energy left and slump back exhausted.</span> <br>
/*-Can’t Cum-*/
<<else>>
<span style="color:Pink">You let out a moan as your penis begins to twitch and throb inside <span style="color:DarkTurquoise">Lucas</span>’ mouth. A powerful dry orgasm that forces embarrassing noises from your mouth as you continue to hump faster and faster, trying to maximize your pleasure. While no doubt uncomfortable for him, <span style="color:DarkTurquoise">Lucas</span> doesn’t complain or even slow down, continuing to lick and suck your boyish member despite already having orgasmed. In this moment you are like a rabid animal, overcome with sexual arousal as you continue humping and thrusting your penis down <span style="color:DarkTurquoise">Lucas</span>’ throat until you have no energy left and slump back exhausted.</span> <br>
<</if>>
<br>
<<linkreplace"Continue">>
<span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span>, still being held against your cock by your legs, continues to lick and tickle your member gently, yet you are completely spent, and all this does is send sporadic aftershocks of pleasure that chill your spine and quicken your heartbeat. You are completely lost in the moment as <span style="color:DarkTurquoise">Lucas</span> patiently waits to be released, continuing his duty until that time comes. </span> <br>
<br>
<span style="color:Pink">You’re not sure how long you are laying there, holding <span style="color:DarkTurquoise">Lucas</span> against your cock as he continues to tease and gently lick your boyhood. Drool had begun to escape his mouth at this point, dripping down to your balls, and you could feel that his mouth had started to dry. With a muffled noise, <span style="color:DarkTurquoise">Lucas</span> gets your attention and pleads with his eyes to be released.</span> Realizing he had been stuck there for a while, you relent and unwrap your legs from around him, allowing him to stand up and get some air. He stretches and wipes his face before he locks eyes with you, <span style="color:Pink">and you see him expertly sink back into his character.</span>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Blush: 3,
Mouth: "Frown",
Eyes: "Tired",
},
Clothes: {
Bottoms: $None,
Undies: $None,
},
},
{
Name: "Lucas",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Smirk",
Blush: 2,
Hard: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Master?”</span> <span style="color:Pink">He says softly, kneeling back down and spreading his legs, presenting his erect penis to you as if to show off that he didn’t touch himself the entire time despite being extremely horny. <span style="color:LightSteelBlue">“I hope you enjoyed that, and it was to your satisfaction. I tried my best to make you feel good, but if you weren’t happy with my performance-”</span> <span style="color:DarkTurquoise">Lucas</span> flips over, getting on his hands and knees as he presents his ass to you!</span> <span style="color:LightSteelBlue">“-I ask that you please punish me so I can learn from my mistakes.”</span> <br>
<br>
<span style="color:Pink">Despite seemingly falling into his character, he couldn’t hide a smirk on his face as he wiggles his little butt at you. He is no doubt just teasing, knowing that you are satisfied by the look on your face. He probably only expects you to give him a thumbs up and pass out, but you think you may be able to muster up the energy to respond properly.</span> <br>
<br>
<span style="color:Pink">You could reward him for a job well done, after all, his own penis is throbbing with arousal and while a master would never suck off his slave, you could treat him like a cow and give him a demeaning milking. Then again, seeing his ass presented to you like this, his tight adorable hole peeking through his cheeks as he wiggles it, makes you realize that you could just punish him, even if he did a good job. After all, you are the master and a master has the right to spank and punish his slaves, even if they did well.</span> <span style="color:DarkTurquoise">Lucas</span> seems surprised as you manage to stand up and walk over to him, <span style="color:Pink">a smirk on your face that causes him to gulp nervously.</span> <br>
<br>
<div id="choice">
/*-Reward him-*/
<<link "Reward him<br>">>
<<replace"#choice">>
<span style="color:Pink">With a smile, you kneel down beside <span style="color:DarkTurquoise">Lucas</span> and pat him twice on his butt. You tell him that he did an amazing job, acting just as a slave should. And because of that, you are going to reward him. <span style="color:LightSteelBlue">“What do you- eep!”</span> <span style="color:DarkTurquoise">Lucas</span> squeaks as you grip his throbbing, fully erect penis. You then begin to stroke and jack him like he’s a cow that needs milking while also fondling his balls to maximize his pleasure. Already aroused and horny from his time blowing you, it doesn’t take much for <span style="color:DarkTurquoise">Lucas</span> to become putty in your arms, thrusting and moaning along with your strokes uncontrollably.</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Mouth: "Smirk",
Eyes: "Mad",
},
Clothes: {
Bottoms: $None,
Undies: $None,
},
},
{
Name: "Lucas",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Frown",
Blush: 3,
Hard: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“St- stop!”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span> cries out in protest, unable to do anything but mumble out a few words. <span style="color:LightSteelBlue">“Not- not on the carpet!”</span> He pleads, but this just makes you go faster, stroking and pleasuring <span style="color:DarkTurquoise">Lucas</span> until, like a water pistol, he shoots out a stream of cum that splashes onto the ground. <span style="color:LightSteelBlue">“aahhh~”</span> <span style="color:DarkTurquoise">Lucas</span> moans quietly. But you don’t stop, continuing to stroke and jack your friend as his knees and arms begin to shake and his dick continues to shoot small streams of semen.</span> <br>
<br>
<span style="color:Pink">Eventually, <span style="color:DarkTurquoise">Lucas</span>’ penis is raw and dry, only a few watery drips escaping, and you finally release it. He lets out a sigh of relief and falls to the side, spent and exhausted as you stand over him. You sit down next to him, rubbing his leg tenderly, and ask if he enjoyed his reward.</span> <span style="color:LightSteelBlue">“I- I…”</span> <span style="color:DarkTurquoise">Lucas</span> can’t speak, too exhausted to even think. You chuckle at this, standing up to get dressed as you tell <span style="color:DarkTurquoise">Lucas</span> he can do the same once he cleans up after himself. <span style="color:Pink">Oh, and he better hurry unless he wants to explain the stain to his mom.</span> <br>
<<storeClothing "Restore" "Naked">>
<<addMoodlet "Good Wank" 10>>
<<set $Player.Arousal to 0>>
<<needChange "Energy" -6>>
<<socialChange "Lucas" 3>>
<<addMoodlet "Lewd Experience" 6>>
<<set $Player.SexualFrustration to 0>>
<<include "Poker Destroy Variables">>
<br>
[[Continue|Lucas Home Bedroom]]
<</replace>>
<</link>>
<<if $ToggleSpanking == 1>>
/*-Punish him- (Only available If Spanking is turned on.)*/
<<link "Punish Him<br>">>
<<replace"#choice">>
<span style="color:Pink">With a devious smile, you kneel down next to <span style="color:DarkTurquoise">Lucas</span> and tell him that, while he did pretty good, you expected more from him.</span> <span style="color:LightSteelBlue">“More?”</span> <span style="color:DarkTurquoise">Lucas</span> scoffs, momentarily forgetting his role, <span style="color:LightSteelBlue">“You looked like you were going to die of bliss, don’t give me that- EEP!”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span> stops as you grip his fully erect penis, squeezing and pulling it down. <span style="color:DarkTurquoise">Lucas</span> seems to have forgotten his place; he is the slave after all and if you say he didn’t do good enough, he should be apologizing, not complaining.</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Blush: 2,
Mouth: "Smirk",
Eyes: "Mad",
},
Clothes: {
Bottoms: $None,
Undies: $None,
},
},
{
Name: "Lucas",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Frown",
Blush: 3,
Hard: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“I-“</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span> pauses, turning bright red.</span> He realizes that not only are you serious, <span style="color:Pink">but that you are also intentionally doing this to further punish him. He has a half smile on his face, showing his slight excitement, but also seems to be regretting his decision to fall so deep into his role that he suggested a further punishment if he didn’t please you.</span> He gulps before trying to return to his character. <span style="color:LightSteelBlue">“I- I’m sorry master. I thought I did good. Would you like me to try again or-“</span> <span style="color:Pink">You stop <span style="color:DarkTurquoise">Lucas</span> with another tug of his dick, it is a good method of getting him to stop talking.</span> <br>
<br>
<span style="color:Pink">You rub <span style="color:DarkTurquoise">Lucas</span>’ butt, telling him that it’s too late to make amends and you are left with no choice but to punish him for failing to meet your expectations.</span> <span style="color:DarkTurquoise">Lucas</span> chuckles nervously, <span style="color:LightSteelBlue">“Wait, $LucasNickname, you’re not seriously going to- OW!”</span> <span style="color:Pink">You interrupt <span style="color:DarkTurquoise">Lucas</span> with a hard SPANK! Slapping his butt as hard as you can. <span style="color:DarkTurquoise">Lucas</span> nearly falls over as you examine the red handprint on his ass.</span> <span style="color:LightSteelBlue">“Hey, hold on a second- OW! Wait, you’re not really going to- OW! Hold on!”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span> pleads as you continue to smack his butt. It seems he is in disbelief that you are actually spanking him, as despite complaining he isn’t trying to get away from you or anything. </span> <br>
<br>
<span style="color:Pink">You tell <span style="color:DarkTurquoise">Lucas</span> that you only planned to give him 10 spankings but have been adding 10 every time he complains. Meaning he is now up to 25.</span> <span style="color:DarkTurquoise">Lucas</span> opens his mouth to say something but hesitates. You can see the gears moving behind his eyes. <span style="color:Pink">There he is, butt naked in his bedroom with his closest friend, who he just gave a blowjob to. His penis is throbbing and begging for attention as he sits there on his hands and knees being spanked by said friend while he has to pretend he is his master and accept it.</span> <br>
<br>
<span style="color:Pink">A smile creeps across his face, faint but present. You are unsure if it is from the absurdity of the situation of if he is really excited at the prospect of you spanking him like some misbehaving little kid. Regardless, he falls back into his roll, lowering his head while raising his butt into the air. <span style="color:LightSteelBlue">“I’m sorry, master, please punish me as you see fit.”</span> With a smile, you give <span style="color:DarkTurquoise">Lucas</span> his proper punishments, adding a few extra to make sure his ass is nice and red.</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Blush: 2,
Mouth: "Smirk",
Eyes: "Mad",
},
Clothes: {
Bottoms: $None,
Undies: $None,
},
},
{
Name: "Lucas",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Frown",
Blush: 3,
Hard: 1,
Cry: 1,
},
},
]>>
<<ad _ad>>
<span style="color:Pink">A few tears have rolled down <span style="color:DarkTurquoise">Lucas</span>’ cheek, though he never indicated you were going too hard on him. Considering he is still at full mast, you get the sense that he enjoyed it, even if only a little bit. You instruct him to stay there while you get dressed, then grab his hand and lead him, still butt naked, into the living room.</span> <br>
<br>
<span style="color:LightSteelBlue">“Wait, what are we doing?”</span> He says nervously, glancing back at his clothes on the ground of his room as they move further away. <span style="color:Pink">You put <span style="color:DarkTurquoise">Lucas</span> in the corner right next to the TV, his bright red ass facing the couch, and tell him that this is the final part of his punishment. He has to stand there in the corner, butt naked like the naughty boy he is, until his boner goes away. He also isn’t allowed to touch or cover himself. Once he can show that his boner is gone, you’ll let him get dressed.</span> Until then, you are going to sit here with him and play his video games. <br>
<br>
<span style="color:LightSteelBlue">“Hold on a second! That’s not- What if my mom comes home?”</span> <span style="color:Pink">He asks, blushing deeply once more. You shrug, telling <span style="color:DarkTurquoise">Lucas</span> that he better work on getting that boner down before she gets home, unless he wants to explain why his spanked behind is standing in the corner.</span> <span style="color:DarkTurquoise">Lucas</span> opens his mouth to complain, technically what you are doing is against the rules, but instead he just nods and turns around and faces the corner. <span style="color:Pink">You admire his red butt for a moment before sitting on the couch to play some video games.</span> <br>
<br>
<span style="color:Pink">In the end, it takes a while for <span style="color:DarkTurquoise">Lucas</span>’ boner to disappear. When he finally is able to get dressed and joins you for some video games, there is no mention of the lewd game you’ve just played. Just a knowing smirk shared between you two. Despite his protests, you knew he enjoyed it.</span> <br>
<<storeClothing "Restore" "Naked">>
<<addMoodlet "Good Wank" 10>>
<<set $Player.Arousal to 0>>
<<needChange "Energy" -6>>
<<socialChange "Lucas" 3>>
<<addMoodlet "Lewd Experience" 6>>
<<set $Player.SexualFrustration to 0>>
<<include "Poker Destroy Variables">>
<br>
[[Continue|Lucas Home Living Room]]
<</replace>>
<</link>>
<</if>>
</div>
<</linkreplace>>/* Intro */
You tell <span style="color:DarkTurquoise">Lucas</span> that you are going to keep it nice and simple, <span style="color:Pink">instructing him to get on his knees.</span> He does so, trying to hide a smirk as he anticipates what’s coming. <span style="color:Pink">You can’t help but smile as you look down at <span style="color:DarkTurquoise">Lucas</span>, kneeling in front of you completely naked as he looks up at you expectedly. He is completely under your control, forced to follow your commands even in his own bedroom. You pull out your dick and place it right in front of his mouth.</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Mouth: "Smirk",
Eyes: "Mad",
},
Clothes: {
Bottoms: $None,
Undies: $None,
},
},
{
Name: "Lucas",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
/*-PC Can Cum-*/
<<if $CanCum == 1>>
<span style="color:Pink">He is to pretend your penis is an ice cream, sucking and licking it until his mouth is full of said cream. Then he is to swallow every last drop and thank you afterwards for the treat.</span> <br>
<br>
/*-PC Can’t-*/
<<else>>
<span style="color:Pink">He is to pretend your penis is an ice cream, sucking and licking it until you tell him that you are satisfied. You may not be able to cum, but you can sure as hell still make your friend suck you off.</span> <br>
<br>
<</if>>
<span style="color:LightSteelBlue">“You’re so basic!”</span> <span style="color:DarkTurquoise">Lucas</span> laughs, <span style="color:LightSteelBlue">“You can make me do anything and you choose for me to suck your penis? Should have known-“</span> <span style="color:Pink">You lift your foot up so it pushes against <span style="color:DarkTurquoise">Lucas</span>’ balls, causing him to quickly shut up. Since he is supposed to be at your mercy, you don’t want to hear any lip from him. In fact, you want him to beg. That’s right. You want him to beg and ask for permission to suck you off. Oh, and he also has to call you master and apologize for his rude comments. You continue to push up on his balls, asking if he understands.</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Mouth: "Smirk",
Eyes: "Mad",
},
Clothes: {
Bottoms: $None,
Undies: $None,
},
},
{
Name: "Lucas",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Frown",
Blush: 3,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Yes, yes! I’m sorry! I’m sorry!”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span> pleads as your foot has pushed his balls up as high as he can go. You lower your foot, causing <span style="color:DarkTurquoise">Lucas</span> to sigh in relief.</span> You then clear your throat, indicating that you are waiting for him to begin. <span style="color:DarkTurquoise">Lucas</span> looks up at you with a smirk, <span style="color:LightSteelBlue">“Please, master, can I suck and lick your penis?”</span> <span style="color:Pink"><span style="color:Pink">He is trying hard not to laugh and giving you a teasing look. You sigh, telling <span style="color:DarkTurquoise">Lucas</span> that isn’t good enough, and add that you may change his punishment to be something a bit more… painful. You glance down at his balls.</span> </span> <br>
<br>
<span style="color:LightSteelBlue">“No, no!”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span> says, turning bright red. He then takes a deep breath before trying again, holding his hands up like a dog and looking up at you with a pitiful frown. Impressively, he changes his voice to sound young and pathetic with a hint of desperation.</span> <span style="color:LightSteelBlue">“Please, Master <span style="color:DarkTurquoise">$LucasNickname</span>, would it be okay if I suck your penis? It’s all a lowly servant like me is good for and I promise I’ll do a good job and make you feel good. Pretty please master?”</span> <span style="color:Pink">As he speaks, he grabs your penis lightly with one hand while spreading his legs out and pushing his pelvis forward, ensuring you can see his own penis, presenting himself to you meekly. You blush, not expecting him to go so far into the role. But then you remember that his mom is a trained actress and he’d probably taken some lessons himself.</span> <br>
<br>
You nod, giving him permission to blow you. <span style="color:LightSteelBlue">“Oh, thank you, master!”</span> <span style="color:DarkTurquoise">Lucas</span> says with genuine joy, <span style="color:LightSteelBlue">“I promise I’ll do the best I can and if I don’t, I hope you’ll punish me in any way you see fit!”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span> smirks at you, he can tell you are enjoying his servant acting. <span style="color:DarkTurquoise">Lucas</span> leans forward, sticking his tongue out and letting it push against the tip of your penis. Slowly, he takes it into his mouth, gently rubbing your balls and shaft as he does so. The entire time, he keeps eye contact with you, keeping his pathetic-looking slave face. Fuck, he’s good at this…</span> <br>
<br>
<<set $NPCArousal to 0>>
<<set $NPCComfort to 50>>
<<set $SexCurrentClothing to "Naked">>
<<set $SexType to "Blowjob">>
<<set $SexTypePosition to "Top">>
<<set $SexPosition to "Laying Down">>
<<set $SexConsensual to 1>>
<<set $SexLocation to "Lucas Bedroom Poker">>
<<set $SexPartner to "Lucas">>
<<set $SexPlayerAction to "None">>
[[Lucas gives you a blowjob|BlowJob Recieve]]/* Intro*/
You smile widely, causing <span style="color:DarkTurquoise">Lucas</span> to stare at you worriedly. Your demands are simple: <span style="color:Pink">You want <span style="color:DarkTurquoise">Lucas</span> to sit on his bed and pleasure himself in front of you. <span style="color:LightSteelBlue">“Wha- wait a second, what do you mean by-“</span> You cut him off, telling <span style="color:DarkTurquoise">Lucas</span> that you want him to jack off that little thing between his legs while you watch. As he realizes what you are asking, he turns bright red and quickly covers up his bits.</span> <span style="color:LightSteelBlue">“Wait a second! Hold on!”</span> <span style="color:DarkTurquoise">Lucas</span> backs up, <span style="color:LightSteelBlue">“No way! Why do you even want to see that!?”</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Mad",
},
},
{
Name: "Lucas",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Frown",
Eyes: "Mad",
Arms: "Hide",
},
},
]>>
<<ad _ad>>
<span style="color:Pink">You laugh, asking <span style="color:DarkTurquoise">Lucas</span> why he’s acting so embarrassed. After all, it’s not like you haven’t seen him cum before. But you both know why it feels more embarrassing. Getting <span style="color:DarkTurquoise">Lucas</span> to blow you is one thing but forcing him to pleasure himself while you watch is another. Doing something like that in front of someone else is humiliating and leaves <span style="color:DarkTurquoise">Lucas</span> feeling very flustered.</span> <br>
<br>
<span style="color:LightSteelBlue">“But why do you even want to watch that!?”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Lucas</span> asks with reddened cheeks, <span style="color:LightSteelBlue">“It’s embarrassing, and if you want to watch that you must be a pervert!”</span> You push <span style="color:DarkTurquoise">Lucas</span> onto the bed, causing his hands to move to catch himself and uncover his penis. You smirk, telling <span style="color:DarkTurquoise">Lucas</span> that, even if it is embarrassing, he still has to do it. Plus, who’s the real pervert? The one who is watching or the one who is already hard at the thought of being watched?</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
Blush: 2,
},
},
{
Name: "Lucas",
ShowZoom: true,
State: {
Outfit: "Naked",
Hard: 1,
Mouth: "Frown",
Blush: 3,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Wha- I’m not-!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Lucas</span> glances down, pausing upon realizing that he is, indeed, at full mast. <span style="color:LightSteelBlue">“You- you’re dumb…”</span> <span style="color:DarkTurquoise">Lucas</span> says bashfully as he turns away. <span style="color:LightSteelBlue">“Fine, but I’m only doing it because I have to! Not because I want to!”</span> You chuckle as <span style="color:DarkTurquoise">Lucas</span> positions himself to start, however, before he can you push him back, so he has his back against the wall and his legs are spread out on his bed. <span style="color:LightSteelBlue">“What are you doing?”</span> indicating that from this position, with his legs up and spread, you can even see his adorably tight butt hole. <span style="color:DarkTurquoise">Lucas</span> quickly closes his legs, but you force them back open and point out that this is part of his punishment. He has to keep that hole exposed the entire time. You wanted to be sure this is as humiliating as possible for him.</span> <br>
<br>
<<linkreplace"Continue">>
<<art "Images\\Special\\Lucas Spy Masturbation\\Lucas Masturbate1.gif" "Rayray" "https:rayray.fanbox.cc" 700>>
<span style="color:Pink">Slowly, <span style="color:DarkTurquoise">Lucas</span> wraps his hand around his erect cock, covering all but the tip of it with his fingers. He then begins to nervously pump it up and down, trying to avoid eye contact with you the entire time. The task isn’t very exciting and after a few minutes, you can tell by <span style="color:DarkTurquoise">Lucas</span>’ face that the only thing he’s feeling is embarrassment.</span> Eventually, you yawn loudly and tell <span style="color:DarkTurquoise">Lucas</span> that he’s boring you. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Eyes: "Tired",
Blush: 2,
},
},
{
Name: "Lucas",
ShowZoom: true,
State: {
Outfit: "Naked",
Hard: 1,
Mouth: "Frown",
Eyes: "Mad",
Blush: 3,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Well, what do you expect!?”</span> <span style="color:DarkTurquoise">Lucas</span> replies, <span style="color:LightSteelBlue">“If you wanted something more exciting you should have picked something-“</span> You cut <span style="color:DarkTurquoise">Lucas</span> off. He is exactly right! You should make this more exciting, and you know just the way. <span style="color:Pink">You lean down to <span style="color:DarkTurquoise">Lucas</span> and tell him that he has to really get into it and try to cum as hard as he can. You point to the clock and tell him that if he hasn’t had an orgasm in the next 10 minutes, then he has to go out and do it on the front porch, with his balls facing the street!</span> <br>
<br>
<span style="color:LightSteelBlue">“Wait, that’s not-“</span> <span style="color:DarkTurquoise">Lucas</span> tries to stand up to protest, but you shove him back down. You tell <span style="color:DarkTurquoise">Lucas</span> that if he doesn’t play by the rules, then you don’t have to either. <span style="color:Pink">You gave him a punishment and if he can’t do it, it’s only right that you can give him a worse punishment. So, unless <span style="color:DarkTurquoise">Lucas</span> wants the whole street to see him with his balls out, he better jack off like his life depends on it.</span> <br>
<br>
<span style="color:Pink"><span style="color:DarkTurquoise">Lucas</span> stares up at you nervously and you hear him gulp. He doesn’t say anything, instead just moves his hand back to his boyhood and jacks it off with much more dedication than before.</span>
/*-Uncut-*/
<<if $LucasCut == "Uncut">>
<span style="color:Pink">You watch mesmerized as he pumps his dick quicker and quicker, his foreskin moving up and down, revealing his bright pink head that grows more and more stiff as he goes. You glance up and notice <span style="color:DarkTurquoise">Lucas</span> has squeezed his eyes shut, either due to the pleasure he is feeling or to avoid making eye contact with you.</span> <br>
/*-Cut-*/
<<else>>
<span style="color:Pink">You watch mesmerized as he pumps his dick quicker and quicker, the exposed tip of his penis slowly leaking precum that quickly makes his entire cock shine as his hand slides more easily along it. You glance up and noticed <span style="color:DarkTurquoise">Lucas</span> has squeezed his eyes shut, either due to the pleasure he is feeling or to avoid making eye contact with you.</span> <br>
<</if>>
<br>
<<linkreplace"Continue">>
<span style="color:Pink">Trying not to get to distracted by what you are watching, you tell <span style="color:DarkTurquoise">Lucas</span> that he’s doing a good job and even comment on the twitching of his butt hole. <span style="color:DarkTurquoise">Lucas</span> opens one eye and glares at you annoyed, your commentary making it hard for him to focus. But you don’t let up, taking this private, vulnerable moment to tease <span style="color:DarkTurquoise">Lucas</span> and even rub your finger along his taint to get him to jump.</span> <br>
<<art "Images\\Special\\Lucas Spy Masturbation\\Lucas Masturbate2.gif" "Rayray" "https:rayray.fanbox.cc" 700>>
<span style="color:Pink">Still, you soon hear a tiny moan escape his lips and spot him biting his bottom lip. He’s getting close. You lean in close, but his butt and his pee hole were puckering, preparing for release. His left leg began to shake and tremble, and you can now hear his breathing as he exhales loudly.</span> <br>
<br>
<span style="color:Pink">Then, with a loud moan, you jump back as a white stream burst from your friend’s penis, shooting up into the air before plopping down on both <span style="color:DarkTurquoise">Lucas</span> and his bed. After the first initial blast, <span style="color:DarkTurquoise">Lucas</span> slows down and slumps forward. More semen is still pumping out, though it is simply dribbling down his cock rather than shooting into the sky. You watch as it slowly moves down his shaft, around his balls, before slipping down and pooling in a nice spot on his bed between his butt cheeks.</span> <br>
<<art "Images\\Special\\Lucas Spy Masturbation\\Lucas Masturbate3.png" "Rayray" "https:rayray.fanbox.cc" 700>>
<span style="color:Pink">You feel your own face burning, despite only being a witness. <span style="color:DarkTurquoise">Lucas</span>, still breathing heavily with his eyes closed, leans his head back against the wall and releases his penis. You stare at him, glancing at each part of his body covered in semen. A lot of it is on his hand or dripping down his balls onto the bed. The part that shot up had landed in a few places, further down the bed, on his right leg, some that landed on his chest had even dripped down and got stuck in his belly button. The boy is a mess, and you wonder if you’ve ever looked like this post-nut.</span> <br>
<br>
<span style="color:Pink">Eventually, <span style="color:DarkTurquoise">Lucas</span> sits back up and opens his eyes, staring at you tiredly with his face completely red. He pauses, turning away, before shyly asking, <span style="color:LightSteelBlue">“Could- could you go grab me some tissues from the bathroom?”</span> Blushing yourself, you quickly run off to get him some tissues.</span> <br>
<br>
<span style="color:Pink">Upon returning, instead of handing them to <span style="color:DarkTurquoise">Lucas</span> you tear some off and begin to clean the semen off of <span style="color:DarkTurquoise">Lucas</span>’ leg yourself. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$LucasNickname</span>! You don’t have to- I can- Aaahhh.”</span> <span style="color:DarkTurquoise">Lucas</span> cringes as you rub the tissue on his still-raw penis, cleaning off the drying semen as his entire body tenses up. <span style="color:LightSteelBlue">“Tha- thank you…”</span> <span style="color:DarkTurquoise">Lucas</span> says quietly, turning away as you continue to clean him up.</span> <br>
<br>
<span style="color:Pink">It is a silent yet tense moment as you clean him yet the only noise being the occasionally muffled giggle as you touch a sensitive part of him. You clean up every spot of semen, from his belly button to his butt to his bed, all while <span style="color:DarkTurquoise">Lucas</span> avoids looking at you. You then finally break the long silence by nervously asking <span style="color:DarkTurquoise">Lucas</span> if you missed any.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 3,
},
},
{
Name: "Lucas",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Frown",
Blush: 3,
},
},
]>>
<<ad _ad>>
<span style="color:Pink">He turns back, glancing down at his nude body that was scrubbed clean by you, and shakes his head. His eyes then meet yours and the two of you stare at each other for a moment without a word. The silence lingers for another minute before, desperate to break the incredible tension, you reach down and pick up his $LucasUndies.Name off that floor, handing them to him.</span> You tell him that he did a good job, but maybe the two of you should go play video games or something. <br>
<br>
<span style="color:LightSteelBlue">“Ye- yeah. You too- I mean, we should… play video games, I mean…”</span> <span style="color:Pink">You help <span style="color:DarkTurquoise">Lucas</span> up and the two of you make it all the way to the living room before a breeze from an open window makes you both realize you’ve forgotten to get dressed and you run back, the stunning tension broken as you both laugh about what would have happened if his mother had been in there.</span> <br>
<<storeClothing "Restore" "Naked">>
<<needChange "Energy" -6>>
<<socialChange "Lucas" 3>>
<<addMoodlet "Lewd Experience" 6>>
<<set $Player.SexualFrustration to 0>>
<<include "Poker Destroy Variables">>
<br>
[[Continue|Lucas Home Living Room]]
<</linkreplace>>
<</linkreplace>>/* Intro */
<<set $Player.Arousal to 100>>
<span style="color:Pink">You quicken your pace, taking all of <span style="color:DarkTurquoise">Lucas</span>’ penis into your mouth as you feel his member begin to twitch and throb with desire. He is inching closer and closer to climax. <span style="color:DarkTurquoise">Lucas</span> opens his mouth to speak, but the only thing that can come out is soft moans as he is overcome with the feeling of you suckling his penis. Hunching forward, continues to make aroused noises as he pats your hand that’s holding the cup, trying to communicate that he is about to cum.</span> <br>
/* Preview Sex Image */
<img @src="`Images/Sex/BJ Give Lucas/${$Player.PenisSize} Fast.webp`"
style="position: relative; left: 0; top: 0" width="800vw">
<span style="color:Pink">Understanding your role, you slowly ease off of <span style="color:DarkTurquoise">Lucas</span>’ penis, tickling his tip with your tongue until the last second, before releasing it and holding the cup against his penis. But, knowing he’ll need one last bit of stimulation to finish and wanting to be a little cheeky, you jam two fingers up his butt and press hard against his prostate!</span> <br>
<br>
<span style="color:Pink"> <span style="color:LightSteelBlue">“Aaaahhhh~”</span> <span style="color:DarkTurquoise">Lucas</span> moans loudly from the unexpected intrusion into his butt as a stream of semen bursts out into the cup! You watch with lewd curiosity as his semen pumps out a few streams of his seed, the see-through plastic cup giving you a perfect view. Seeing every twitch and drop from close-up causes your face to flush as you unknowingly continue to rub <span style="color:DarkTurquoise">Lucas</span>’ prostate with your fingers. This causes a second, weaker series of sprays to escape, as you are unsure if you had brought him to a second orgasm or if it was simply the delayed finale of his first.</span> <br>
<br>
<span style="color:LightSteelBlue">“Stop…”</span> <span style="color:DarkTurquoise">Lucas</span> groans after a few moments. <span style="color:Pink">It’s only then that you realize you’re still fondling him, causing waves of strange pleasure even past his orgasm. You were so entranced you didn’t notice and quickly pull out your fingers and apologize. You also move the cup away from his penis, a thin strand of semen connecting it to his tip until you pull it far enough away.</span> You then stare at the bottle closely as <span style="color:DarkTurquoise">Lucas</span> lays back to recover. <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Blush: 2,
},
},
{
Name: "Lucas",
ShowZoom: true,
State: {
Mouth: "Frown",
Blush: 3,
Hard: 0,
Eyes: "Closed",
},
Clothes: $Poker.getADClothesFromPlayer("Lucas", {
Bottoms: $None,
Undies: $None,
}),
},
]>>
<<ad _ad>>
<span style="color:Pink">His semen is viscous, kind of like snot, which grosses you out a little. Its white coloring has also slowly begun to fade into a clearer substance. You’ve seen semen plenty of times before, even tasted it, but seeing it like this in a cup is an entirely different feeling. It both grossed you out and intrigued you. Remembering the next part of your punishment, you gulp and ask <span style="color:DarkTurquoise">Lucas</span> if you have to drink it now,</span> but he stops you, holding his hand up as he is still catching his breath. <br>
<br>
/*-PC Can Cum-*/
<<if $CanCum == 1>>
<span style="color:LightSteelBlue">“Hold on,”</span> <span style="color:DarkTurquoise">Lucas</span> says as he takes a few deep breaths before sitting up, <span style="color:LightSteelBlue">“We’re not done yet. Give me that and get on your hands and knees.”</span> You are a bit confused at first as <span style="color:DarkTurquoise">Lucas</span> takes the cup and instructs you to get on all fours. <span style="color:Pink">But his intentions become all too clear once he places the cup beneath your penis.</span> <span style="color:LightSteelBlue">“I can’t let my buddy go without. So, I figured I’d give you a little milking.”</span> <span style="color:Pink">He grips your penis and smirks, causing you to squeak.</span> <span style="color:LightSteelBlue">“Plus, this way we can make sure you are hydrated!”</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Mouth: "Frown",
Blush: 3,
Eyes: "Closed",
},
},
{
Name: "Lucas",
ShowZoom: true,
State: {
Mouth: "Smirk",
Blush: 2,
Eyes: "Mad",
},
Clothes: $Poker.getADClothesFromPlayer("Lucas", {
Bottoms: $None,
Undies: $None,
}),
},
]>>
<<ad _ad>>
Before you can even respond, <span style="color:DarkTurquoise">Lucas</span> begins to jack you off like a farmer milking his cow. He is moving rough and quick, clearly not wanting to give you a chance to protest this surprise part of his plan. Your words are replaced with moans as intense and powerful waves of pleasure shoot throughout your body. <span style="color:LightSteelBlue">“You even sound like a cow.”</span> <span style="color:DarkTurquoise">Lucas</span> laughs at your moaning. His plan is to force you to cum into the cup as well, mixing your seed with his, then no doubt force you to drink both! Swallowing <span style="color:DarkTurquoise">Lucas</span>’ cum was one thing, but being forced to consume your own? It was an extra level of humiliation you weren’t expecting. <br>
<br>
<span style="color:Pink">But there is nothing you can do about it as you feel the dam burst! Your back arches and you let out a moan that truly solidifies your status as a cow. <span style="color:DarkTurquoise">Lucas</span> is careful to aim your penis, ensuring your semen lands in the cup as he makes sure to squeeze every last drop! Then, as you are still recovering, <span style="color:DarkTurquoise">Lucas</span> picks up the cup and comes around to your front, holding it up to you.</span> <br>
<br>
<span style="color:Pink">It is now nearly halfway full, filled with a lewd and profane mixture of yours and <span style="color:DarkTurquoise">Lucas</span>’ semen. Seeing it somehow makes you feel closer to <span style="color:DarkTurquoise">Lucas</span>, but as he holds it up to your mouth and the scent of semen hits you, you brace yourself for what is to come. Your eyes water as the gooy, viscous liquid is forced into your mouth. Your force your eyes shut and feel your toes and fingers clench as you try your best to swallow the large amount of fluid. This is definitely harder then simply swallowing during a blowjob, the texture all the more prevalent.</span> <br>
<br>
<span style="color:Pink">You notice two similar yet distinct flavors and try to guess which one was yours and which was <span style="color:DarkTurquoise">Lucas</span>’. Yet soon they just become a mush of salty strangeness as more and more fills your mouth. You swear you’ve already drunk all of it, yet more keeps coming as all of your senses are overcome with the taste, texture, and scent of your mixed semen.</span> Then, when you think it will never end, you feel <span style="color:DarkTurquoise">Lucas</span> pulling the cup away. <br>
<br>
<span style="color:Pink">Forcing yourself to swallow the last few gulps, you gasp out and allow your body to fall to the ground, spent in more ways than one.</span> <span style="color:DarkTurquoise">Lucas</span> chuckles as he stands over you. <span style="color:LightSteelBlue">“Nice job! I almost stopped early since you looked like you were about to cry or throw up or both. How was it?”</span> <span style="color:Pink">You give <span style="color:DarkTurquoise">Lucas</span> your honest opinion, much to his amusement, and continue to lay there as he leaves to go wash off the cup.</span> <span style="color:LightSteelBlue">“Oh, and you should probably brush your teeth when you get home. Your breath kinda smells like… well, you know?”</span> <br>
<br>
Eventually, you are able to recover enough to get up and get dressed. <span style="color:Pink">Though you worry the taste may never fully go away.</span> <br>
<<storeClothing "Restore" "Naked">>
<<addMoodlet "Good Wank" 10>>
<<socialChange "Lucas" 3>>
<<set $Player.Arousal to 0>>
<<needChange "Energy" -6>>
<br>
[[Continue|Lucas Home Bedroom]]
/*-PC Cannot Cum-*/
<<else>>
<span style="color:LightSteelBlue">“Hold on,”</span> <span style="color:DarkTurquoise">Lucas</span> says as he takes a few deep breaths before sitting up, <span style="color:LightSteelBlue">“Give me the cup and come here.”</span> Confused, you do as he says and hand him the cup, walking over. <span style="color:Pink">Surprisingly, <span style="color:DarkTurquoise">Lucas</span> grabs you and sits you down on his lap. You blush as you feel his still slightly damp penis slip in between your butt cheeks. You ask him what he’s doing, but <span style="color:DarkTurquoise">Lucas</span>’ only response is to grip your dick and squeeze it, causing your cheeks to clench on <span style="color:DarkTurquoise">Lucas</span>’ penis.</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Mouth: "Frown",
Blush: 3,
Eyes: "Closed",
},
},
{
Name: "Lucas",
ShowZoom: true,
State: {
Mouth: "Smirk",
Blush: 2,
Eyes: "Tired",
},
Clothes: $Poker.getADClothesFromPlayer("Lucas", {
Bottoms: $None,
Undies: $None,
}),
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Well, even though you lost I don’t want you to be left out.”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span> responds with a smirk as he begins to jack you off, causing your heartbeat to quicken. You bite your lip and tense up as your already sensitive penis is stroked closer and closer to orgasm. Then, <span style="color:DarkTurquoise">Lucas</span> holds the cup up to your lips. You pull back, your mind going blank from your increasing arousal, but your denial to drink his semen causes <span style="color:DarkTurquoise">Lucas</span> to slow down and squeeze your penis painfully.</span> <br>
<br>
<span style="color:LightSteelBlue">“You have to drink it, remember the rules.”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span> presses the cup up against your mouth, beginning to force it in as he quickens his pace once more. For whatever reason, <span style="color:DarkTurquoise">Lucas</span> seems set on making you orgasm as you are drinking his semen. You relent, opening your mouth and allowing the salty viscous fluid to slide into your mouth as <span style="color:DarkTurquoise">Lucas</span> increases his pace, causing your body to spasm. Your mouth filling with his seed, you have no choice but to begin to swallow as your mind goes crazy from <span style="color:DarkTurquoise">Lucas</span>’ ever-increasing speed until-</span> <br>
<br>
<span style="color:Pink">In sync with a large gulp, your penis begins to shake and tremble with arousal as you have an intense dry orgasm. The overwhelming taste and texture in your mouth unified into a strong, confusing sensation. <span style="color:DarkTurquoise">Lucas</span> forces the remaining spunk into your mouth as your entire body is overcome with waves of pleasure. By the time the cup is empty, you are completely spent and exhausted, every part of your brain overcome with the presence of <span style="color:DarkTurquoise">Lucas</span>’ cum.</span> <br>
<br>
<span style="color:Pink">Still holding you on his lap, <span style="color:DarkTurquoise">Lucas</span> puts the cup down and lays back on his bed, rolling onto his side so the two of you are basically spooning.</span> <span style="color:LightSteelBlue">“So, how was it?”</span> <span style="color:DarkTurquoise">Lucas</span> laughs, though you can only groan in response. <span style="color:LightSteelBlue">“Haha, well glad you seemed to enjoy yourself. At this point, I think we both need a nap.”</span> So, the two of you lie there for a short while until you’ve recovered, <span style="color:DarkTurquoise">Lucas</span> stands up and gets dressed, tossing you your clothes. Despite your desire to keep resting, <span style="color:DarkTurquoise">Lucas</span> doesn’t want to risk anyone walking in while you’re doing that. So, you get dressed. <br>
<<storeClothing "Restore" "Naked">>
<<addMoodlet "Good Wank" 10>>
<<set $Player.Arousal to 0>>
<<needChange "Energy" -6>>
<<socialChange "Lucas" 3>>
<br>
[[Continue|Lucas Home Bedroom]]
<</if>>/* Intro */
<span style="color:LightSteelBlue">“One!”</span> <span style="color:DarkTurquoise">Lucas</span> says, reading the number rolled, <span style="color:LightSteelBlue">“Which means we have a nice and simple one. Now, come here-“</span> <span style="color:Pink">Without warning, <span style="color:DarkTurquoise">Lucas</span> spins around and grabs you by your penis! He tugs it gently, using it as a leash to lead you out of his bedroom. It hurts a little, but you also feel your heartbeat skyrocket from the act of being led by your dick. You blush as <span style="color:DarkTurquoise">Lucas</span> leads you through his hallway and into his kitchen, the eyes of the photos seemingly following you, eyeing your exposed bits.</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Mouth: "Frown",
Blush: 3,
},
},
{
Name: "Lucas",
State: {
Mouth: "Happy",
Blush: 1,
},
Clothes: $Poker.getADClothesFromPlayer("Lucas"),
},
]>>
<<ad _ad>>
<span style="color:Pink">By the time you reach the kitchen, you are fully erect from <span style="color:DarkTurquoise">Lucas</span>’ tugs.</span> You watch curiously as <span style="color:DarkTurquoise">Lucas</span> opens one of the cupboards and pulls out a plastic cup. <span style="color:LightSteelBlue">“Hold this,”</span> <span style="color:Pink">He hands you the cup before once again grabbing you by your dick and leading you back into his bedroom. Your cheeks are burning by the time <span style="color:DarkTurquoise">Lucas</span> releases you in front of his bed.</span> <br>
<br>
<span style="color:LightSteelBlue">“Now, get down on your knees.”</span> <span style="color:DarkTurquoise">Lucas</span> commands. <span style="color:Pink">You follow his orders, kneeling in front of <span style="color:DarkTurquoise">Lucas</span> as he sits down on his bed, spreading his legs and pulling out his own cock. You stare at it with flushed cheeks, right at eye level and already slightly erect.</span> <span style="color:LightSteelBlue">“You are going to suck my thingy until right before I am about to cum, then I’ll finish in that.”</span> He points to the cup in your hand. <span style="color:LightSteelBlue">“Then, I want to watch you drink it.”</span> He smirks. <span style="color:Pink">Confused, you ask why he doesn’t just finish in your mouth, since it’ll lead to the same result, but <span style="color:DarkTurquoise">Lucas</span> chuckles in response.</span> <br>
<br>
<span style="color:LightSteelBlue">“Because, this way will look funnier. Me cumming in your mouth is one thing, but you having to drink it from a cup is another.”</span> He laughs. <span style="color:Pink">Despite being a little weird, you suppose he did have a point. It would be weirder and a lot harder to drink something as vicious as cum from a cup, especially with <span style="color:DarkTurquoise">Lucas</span> watching. It was properly demeaning to add some flair to the blowjob, but also just silly enough to come from a young boy’s mind.</span> <br>
<<set $Player.Arousal to 90>>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Mouth: "Smirk",
Blush: 3,
Hard: 1,
},
},
{
Name: "Lucas",
ShowZoom: true,
State: {
Mouth: "Happy",
Blush: 2,
Hard: 1,
},
Clothes: $Poker.getADClothesFromPlayer("Lucas", {
Bottoms: $None,
Undies: $None,
}),
},
]>>
<<ad _ad>>
<span style="color:Pink">With a smile, you nod, accepting his punishment as you hold the cup in your hand. You slowly lean towards <span style="color:DarkTurquoise">Lucas</span>’ penis, gently taking it into your mouth. <span style="color:DarkTurquoise">Lucas</span> moans quietly as you press your tongue against his penis, his bravado melting away as it is replaced with waves of pleasure.</span> <br>
<br>
/*[Begin BJ]*/
<<set $Player.Arousal to 0>>
<<set $NPCArousal to 50>>
<<set $NPCComfort to 50>>
<<set $SexCurrentClothing to "Naked">>
<<set $SexType to "Blowjob">>
<<set $SexTypePosition to "Top">>
<<set $SexPosition to "Laying Down">>
<<set $SexConsensual to 1>>
<<set $SexLocation to "Lucas Bedroom Poker">>
<<set $SexPartner to "Lucas">>
<<set $SexPlayerAction to "None">>
[[You give Lucas a blowjob|BlowJob]]/* Intro */
<span style="color:LightSteelBlue">“Oooooo,”</span> <span style="color:DarkTurquoise">Lucas</span> chuckles deviously as he picks up the dice and holds it close to his chest. <span style="color:LightSteelBlue">“Okay, this is going to be good. One second.”</span> Nervous at how giddy he is, you stand there awkwardly as <span style="color:DarkTurquoise">Lucas</span> gets dressed, even putting his shoes on! <span style="color:Pink">This can only mean one thing and you try to mentally prepare as <span style="color:DarkTurquoise">Lucas</span> grabs you by the arm and leads you into his kitchen towards the backyard. You stand in the doorway, butt naked with flushed cheeks, as <span style="color:DarkTurquoise">Lucas</span> turns around with a smile.</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Smirk",
Blush: 2,
},
},
{
Name: "Lucas",
State: {
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Come on, you’re the one who said the backyard is legal.”</span> He grins, grabbing you by both wrists to try and pull you out, but you hold the doorframe tightly, asking him to give you a second. <span style="color:LightSteelBlue">“Fine then.”</span> <span style="color:DarkTurquoise">Lucas</span> pouts, before shrugging, <span style="color:LightSteelBlue">“Guess I’ll just pull you out this way!”</span> <span style="color:Pink">Before you can react, <span style="color:DarkTurquoise">Lucas</span> grabs you by your dick and tugs it lightly! You let out a scream of surprise as you are dragged outside by your boyhood.</span> <br>
<br>
<span style="color:Pink">You stand there shaking from the cold as <span style="color:DarkTurquoise">Lucas</span> shuts the back door, places his hands on your shoulders, and pushes you to the center of the yard. The feeling of the breeze on your balls and the grass between your toes causes your entire face to heat up like an oven as you glance around the yard, worried that someone will peek over the fence and see you.</span> <br>
<br>
<span style="color:LightSteelBlue">“Stop acting so nervous.”</span> <span style="color:DarkTurquoise">Lucas</span> laughs, <span style="color:LightSteelBlue">“The fences are big. No one can even see us back here. Plus, I double-checked, mom only has cameras in the front of the house. So, stop worrying!”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span> laughs, slapping you on the ass.</span> Wanting to get this over with, you turn to <span style="color:DarkTurquoise">Lucas</span> and ask what your punishment is. His wide smile makes you nervous. <span style="color:LightSteelBlue">“Lay down in the grass.”</span> <span style="color:DarkTurquoise">Lucas</span> commands. <br>
<br>
<span style="color:Pink">You do as you’re told, laying down flat on your back, the grass tickling your sides. <span style="color:DarkTurquoise">Lucas</span> then positions you without saying a word, starting by spreading your legs and bending them, leaving your privates fully exposed, even feeling the wind on your butt hole. You are confused at what this position is used for until <span style="color:DarkTurquoise">Lucas</span> grabs your hand and wraps your fingers around your penis.</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Frown",
Eyes: "Mad",
Arms: "Hide",
Blush: 2,
Hard: 1,
},
},
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
Eyes: "Tired",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“It’s simple. I want you to play with yourself until you… you know, finish.”</span> <span style="color:Pink">He says with a hint of nervousness. You give a shocked expression, telling <span style="color:DarkTurquoise">Lucas</span> that you can’t do ‘that’, not out here! What if someone sees you? Or hears you? What if his mom comes home or your family looks over the fence or-?</span> <span style="color:LightSteelBlue">“You lost the game.”</span> <span style="color:DarkTurquoise">Lucas</span> proclaims, <span style="color:LightSteelBlue">“Which means you have to do whatever I say! You also decided that the backyard is fair game, so this is partially your fault.”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span> sits down in the grass with his legs crossed right by your feet, giving him an unobstructed view of your privates.</span> <br>
<br>
<span style="color:Pink">You blush. Doing this outside is bad enough, but <span style="color:DarkTurquoise">Lucas</span> is planning to sit there and watch you the entire time. <span style="color:LightSteelBlue">“Oh, and if you don’t want to draw attention, I suggest you keep it quiet.”</span> He holds his finger to his lips and winks at you cutely, which you can’t help but roll your eyes at. Then, with <span style="color:DarkTurquoise">Lucas</span> at your feet and your hand already wrapped around your cock, you figure the sooner you do it the sooner it can be over. So, you begin to masturbate in <span style="color:DarkTurquoise">Lucas</span>’ backyard.</span> <br>
<br>
<<linkreplace"Continue">>
<span style="color:Pink">You stroke your penis quickly, rubbing it as shockwaves of pleasure begin to build between your fingers. You also squeeze your eyes shut, both to focus and to try to ignore <span style="color:DarkTurquoise">Lucas</span>, who is chuckling as he watches your every move. <span style="color:LightSteelBlue">“It looks kinda silly, seeing it like this.”</span> You hear him whisper. But you continue to ignore him, moving faster and faster, eventually lifting your pelvis on the ground as you bite your lip, the sensation growing.</span> <br>
<br>
<span style="color:Pink">Then you feel a finger protrude your ass and you let out a panicked scream, falling back onto the grass. <span style="color:LightSteelBlue">“Haha, sorry. I couldn’t resist.”</span> <span style="color:DarkTurquoise">Lucas</span> apologizes. You glare at him annoyed before trying to get back into the groove but find it hard as you feel cold air hitting your butt. Opening your eyes again, you spot <span style="color:DarkTurquoise">Lucas</span> blowing air against your butt hole!</span> <span style="color:LightSteelBlue">“Don’t mind me.”</span> He laughs, <span style="color:LightSteelBlue">“Just entertaining myself.”</span> <span style="color:Pink">He smirks, knowing you can’t technically tell him to stop, since he is in control.</span> <br>
<br>
<span style="color:Pink">And Lucas doesn’t make it easy. The finger and air against your butt were annoying enough, but soon <span style="color:DarkTurquoise">Lucas</span> is poking your balls or sticking his pinky in your belly button. It keeps waiting until you are back in the motions before interrupting you with some random, annoying action. He seems set on bugging you as long as possible to make this LAST as long as possible.</span> <br>
<<set $Player.Arousal to 100>>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Frown",
Eyes: "Tired",
Arms: "Hide",
Blush: 3,
Hard: 1,
},
},
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:Pink">With a loud annoyed groan as he once again interrupts you, this time by holding a cold stone against your balls, <span style="color:DarkTurquoise">Lucas</span> backs up and chuckles nervously.</span> <span style="color:LightSteelBlue">“Okay, okay. I’ll stop. I’ll let you finish now, no more teasing.”</span> <span style="color:DarkTurquoise">Lucas</span> sits back down on the grass, sitting on his hands as a way to show that he really isn’t going to interrupt you again. With a distrusting glare, you once again close your eyes and continue, <span style="color:Pink">feeling the built-up sexual frustration growing as you are brought back and forth from the brink multiple times.</span> <br>
<br>
<span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span> keeps his word, not stopping you as you quicken your pace faster and faster, your heartbeat racing as your body begins to bound. Soon, you are too close to stop, <span style="color:DarkTurquoise">Lucas</span> giggles at your jiggling body not even enough to pull you out of it. Then, like a pipe about to burst, you quicken your pace to as fast as you can go, maximizing pleasure until…</span> <br>
<br>
/*-Can Cum-*/
<<if $CanCum == 1>>
<span style="color:Pink">With a cute, child-like moan, a blast of your young seed bursts out of your boyhood, shooting up into the air like a rocket before landing in a streak from your chest up to your face. You cringe as the warm, gooey substance hits your cheek just below your right eye, the smell of your cum invading your nose. A second and third blast shoot out right after, though don’t go nearly as far and instead land playfully on your bare belly and chest, leaving you covered like an iced donut.</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Frown",
Eyes: "Closed",
Hard: 1,
Blush: 3,
},
},
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Blush: 2,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Wow!”</span> <span style="color:DarkTurquoise">Lucas</span> laughs, <span style="color:LightSteelBlue">“That went high up! You’ve got some power! Haha!”</span> <span style="color:Pink">Though tired and breathing heavily, you manage to sit up, the uncomfortable feeling of the semen slowly dripping down your body like syrup causing you to make a face as you ask <span style="color:DarkTurquoise">Lucas</span> if he can get you something to clean off with.</span> <span style="color:LightSteelBlue">“Oh, yeah. Wait here, I’ll be right back!”</span> <span style="color:DarkTurquoise">Lucas</span> stands up and runs back into his house, <span style="color:Pink">leaving you alone.</span> <br>
<br>
<span style="color:Pink">As you sit there alone, you can’t help but wonder what <span style="color:DarkTurquoise">Lucas</span>’ mother would say if she discovered you out here. Oh, there’s my neighbor’s son and my kid’s best friend sitting in my backyard butt naked covered in a shining coating of his own spunk. You laugh, she’d probably have a few questions. Then again, she did discover your naked butt stuck in her kitchen window as her equally naked son pushed and pulled trying to free you. She probably thinks you too are so weird, which is true, considering what you just did in front of <span style="color:DarkTurquoise">Lucas</span>.</span> <br>
<br>
/*-If PC Undies-*/
<<if $SaveUndies != "None">>
<span style="color:LightSteelBlue">“I’m back!”</span> <span style="color:DarkTurquoise">Lucas</span> shouts as he returns. <span style="color:Pink">You spot a $SaveUndies.Color cloth in his hand that looks a little strange. But before you can ask what it is he suddenly presses it up against your face and begins to clean you up with it. It smells a little funny, almost sweaty, and you ask what it is, but it only comes out as muffles.</span> <br>
<br>
<span style="color:LightSteelBlue">“Man, you should have seen your face when you shot. I mean, I guess all boys make weird faces when they do that, but yours looked so funny!”</span> <span style="color:DarkTurquoise">Lucas</span> commented as he cleaned you up, <span style="color:Pink">eventually moving from your face down to your belly and penis, intentionally rubbing your raw penis roughly to cause you to squirm.</span> <span style="color:LightSteelBlue">“I wonder why boys make funny faces when they shoot. I know it feels good, but I don’t make weird faces when I eat something super tasty or play a really fun game. It’s weird, right?”</span> <br>
<br>
<span style="color:Pink">It is as <span style="color:DarkTurquoise">Lucas</span> continues his spiel that you suddenly begin to recognize what he is wiping you off with. Those are your $SaveUndies.Name! You cry out, asking <span style="color:DarkTurquoise">Lucas</span> what he’s doing! Upon your realization, he laughs and holds up your now semen-covered underwear.</span> <span style="color:LightSteelBlue">“Well, I didn’t want to use a towel, or else mom might get suspicious. So, I figured I’d grab something that’s normally covered in your stuff!”</span> <span style="color:Pink">He sticks his tongue out at you. You blush, realizing that <span style="color:DarkTurquoise">Lucas</span> had just cleaned your face with your dirty underwear and quickly begin to rub your face with your hands, making noises of disgust.</span> <br>
<<set $Player.Arousal to 0>>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Frown",
Eyes: "Mad",
},
},
{
Name: "Lucas",
State: {
Mouth: "Happy",
Eyes: "Closed",
Blush: 1,
Cry: 1,
},
},
]>>
<<ad _ad>>
<span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span> finds this extremely hilarious, laughing as you leap onto the boy and begin to punch and kick him. You don’t actually hurt your friend, outside of a light slap to the balls at the end to cause him to hunch over, but that is enough to get your point across as he profusely apologizes, though you still hear him snickering under his breath. In the end, you decide it’s best not to put the wet underwear back on and instead are forced to go commando, much to <span style="color:DarkTurquoise">Lucas</span>’ amusement.</span> <br>
<<set $ClosetUndies.push($SaveUndies)>>
<<set $SaveUndies to $None>>
<<storeClothing "Restore" "Naked">>
<<needChange "Energy" -6>>
<<socialChange "Lucas" 3>>
<<addMoodlet "Lewd Experience" 6>>
<<set $Player.SexualFrustration to 0>>
<<include "Poker Destroy Variables">>
<br>
[[Continue|Lucas Home Living Room]]
/*-Can Not-*/
<<else>>
<span style="color:LightSteelBlue">“I’m back!”</span> <span style="color:DarkTurquoise">Lucas</span> shouts as he returns. <span style="color:Pink">You spot a strange white and blue cloth in his hand that looks a little strange. But before you can ask what it is he suddenly presses it up against your face and begins to clean you up with it. It smells a little funny, almost sweaty, and you ask what it is, but it only comes out as muffles.</span> <br>
<br>
<span style="color:LightSteelBlue">“Man, you should have seen your face when you shot. I mean, I guess all boys make weird faces when they do that, but yours looked so funny!”</span> <span style="color:DarkTurquoise">Lucas</span> commented as he cleaned you up, <span style="color:Pink">eventually moving from your face down to your belly and penis, intentionally rubbing your raw penis roughly to cause you to squirm.</span> <span style="color:LightSteelBlue">“I wonder why boys make funny faces when they shoot. I know it feels good, but I don’t make weird faces when I eat something super tasty or play a really fun game. It’s weird, right?”</span> <br>
<br>
It is as <span style="color:DarkTurquoise">Lucas</span> continues his spiel that you suddenly begin to recognize what he is wiping you off with. <span style="color:Pink">They are a pair of blue briefs… a familiar pair… WAIT A SECOND! You cry out in surprise and fall backward, is he cleaning you with a pair of his underwear!? Upon your realization, he laughs and holds up the now semen-covered briefs.</span> <span style="color:LightSteelBlue">“Well, I didn’t want to use a towel, or else mom might get suspicious. So, I figured I’d just grab something from my dirty laundry. Just the first thing I saw.”</span> <span style="color:Pink">He sticks his tongue out at you. You blush, realizing that <span style="color:DarkTurquoise">Lucas</span> had just cleaned your face with a pair of his dirty underwear and quickly begin to rub your face with your hands, making noises of disgust.</span> <br>
<<set $Player.Arousal to 0>>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Frown",
Eyes: "Mad",
},
},
{
Name: "Lucas",
State: {
Mouth: "Happy",
Eyes: "Closed",
Blush: 1,
Cry: 1,
},
},
]>>
<<ad _ad>>
<span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span> finds this extremely hilarious, laughing as you leap onto the boy and begin to punch and kick him. You don’t actually hurt your friend, outside of a light slap to the balls at the end to cause him to hunch over, but that is enough to get your point across as he profusely apologizes, though you still hear him snickering under his breath. But you get your revenge upon returning to his bedroom, as you snatch the cum-stained underwear from the hamper and quickly shove it into his face, covering him in your dried semen. You get dressed while he goes to wash his face and the two of you declare a truce before either of you takes this gross game to the next level.</span> <br>
<<storeClothing "Restore" "Naked">>
<<needChange "Energy" -6>>
<<socialChange "Lucas" 3>>
<<addMoodlet "Lewd Experience" 6>>
<<set $Player.SexualFrustration to 0>>
<<include "Poker Destroy Variables">>
<br>
[[Continue|Lucas Home Living Room]]
<</if>>
/*-Can Not-*/
<<else>>
You feel pressure on your stomach? <span style="color:Pink">You open your eyes to see <span style="color:DarkTurquoise">Lucas</span> sitting on you, leaning down close to your face with a smirk. <span style="color:LightSteelBlue">“Sorry, but I want to see what face you make when you finish.”</span> You blush, already lying there with your mouth agape panting like a dog. You knew you were going to make an embarrassing face, but it is too late to stop. Your body is moving on its own, pumping your dick up and down at high speeds as you bounce <span style="color:DarkTurquoise">Lucas</span> on top of you.</span> <br>
<br>
<span style="color:Pink">Then the dam bursts. With a cute moan and a final powerful thrust, your eyes squeeze shut as you orgasm, shooting out your non-existent seed before falling back into the grass spend and exhausted. Instantly, you hear <span style="color:DarkTurquoise">Lucas</span>’ laughing, still sitting upon you as he teases, <span style="color:LightSteelBlue">“You looked so weird! Your lips were quivering, and I think I saw you cry a little!”</span> He continues to laugh, mimicking your face before hopping off of you.</span> <br>
<<set $Player.Arousal to 0>>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Blush: 3,
Eyes: "Closed",
},
},
{
Name: "Lucas",
State: {
Mouth: "Smirk",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Soooo, how did it feel? On a scale of 1 to 10?”</span> <span style="color:Pink">He asks, lying next to you, but you simply groan in response and cover your face with your hands, much to his amusement.</span> You both lay there for a while, mainly so you have a chance to catch your breath, until <span style="color:DarkTurquoise">Lucas</span> suddenly turns onto his side to look at you with a nervous grin. <span style="color:LightSteelBlue">“You did look kinda cute though… in a dumb way.”</span> <span style="color:Pink">He blushes before glancing down at your body,</span> <span style="color:LightSteelBlue">“You look kinda cute like this too, but aren’t you a bit cold?”</span> <br>
<br>
<span style="color:Pink">You chuckle, realizing you had been lying on the grass naked for a few minutes and slowly get up, with some assistance from <span style="color:DarkTurquoise">Lucas</span>, and return to his bedroom. Walking through <span style="color:DarkTurquoise">Lucas</span>’ house butt naked is still embarrassing, but considering he just watched you nut in his backyard, it’s a bit more bearable than it was before.</span> <br>
<<storeClothing "Restore" "Naked">>
<<needChange "Energy" -6>>
<<socialChange "Lucas" 3>>
<<addMoodlet "Lewd Experience" 6>>
<<set $Player.SexualFrustration to 0>>
<<include "Poker Destroy Variables">>
<br>
[[Continue|Lucas Home Living Room]]
<</if>>
<</linkreplace>>/* Intro */
<span style="color:LightSteelBlue">“Dang it.”</span> <span style="color:DarkTurquoise">Lucas</span> sighs, slumping his head down. <span style="color:LightSteelBlue">“Guess I lose this round, I wonder what I should take off?”</span> <span style="color:Pink">He teases, slipping his thumbs into his $LucasBottoms.Type and shaking his hips as you roll your eyes and laugh.</span> <span style="color:DarkTurquoise">Lucas</span> then moves his hands to the zipper of his jacket, <span style="color:Pink">slowly pulling it down as he continues to waddle about in what you imagine is an attempt at a sexual dance.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
},
},
{
Name: "Lucas",
State: {
Mouth: "Smirk",
Eyes: "Tired",
},
Clothes: $Poker.getADClothesFromPlayer("Lucas"),
},
]>>
<<ad _ad>>
<span style="color:Pink">Once it is fully unzipped, he teases showing off parts of his $LucasTop.Type before suddenly flinging his arms back, tossing his jacket off his body in an overexaggerated fashion.</span> He then does a goofy pose before rubbing his chest and belly in a lewd manner, asking <span style="color:LightSteelBlue">“Well, <span style="color:DarkTurquoise">$LucasNickname</span>, do you like what you see? Revealing, isn’t it?”</span> You call him a dork and tell him to sit down and deal the next hand so you can see something actually revealing. <br>/* Intro */
As <span style="color:DarkTurquoise">Lucas</span> loses, he loosens his $LucasShoes.Type before standing up. He then jumps into the air and attempts to kick off his shoes while making a <span style="color:LightSteelBlue">“Pow-pow”</span> sound. One shoe flies off, hitting the door to his closet, but the other one only partially comes off and, as <span style="color:DarkTurquoise">Lucas</span>’ feet land back on the ground, causes him to stumble and trip forward! You reach out and try to catch <span style="color:DarkTurquoise">Lucas</span> but fall short as he, thankfully, falls face-first into his beanbag. <br>
<br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "Lucas",
State: {
Mouth: "Smirk",
Blush: 2,
},
Clothes: $Poker.getADClothesFromPlayer("Lucas"),
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Lucas</span> quickly sits up, red-faced with a look of fear mixed with relief on his face as he chuckles nervously. <span style="color:LightSteelBlue">“Whoops, hehe… sorry.”</span> <span style="color:LightGreen">You laugh, telling the dork to try not to concuss himself until at least after you’ve won the game.</span> <br>/* Intro */
As <span style="color:DarkTurquoise">Lucas</span> accepts defeat, he stretches out his legs and bends forward to pull off his socks. You are surprised at how flexible the boy is as he pulls them off his feet like some sort of gymnast. He tosses his socks towards his hamper, missing completely, <span style="color:LightGreen">before lifting up his foot and wiggling his cute toes at you.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "Lucas",
State: {
Mouth: "Smirk",
Blush: 1,
},
Clothes: $Poker.getADClothesFromPlayer("Lucas"),
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“So, <span style="color:DarkTurquoise">$LucasNickname</span>, like what you see?”</span> <span style="color:DarkTurquoise">Lucas</span> smirks at you dorkily, <span style="color:LightSteelBlue">“You’re one of those weirdos who like feet, aren’t you? Go ahead, give them a sniff!”</span> You roll your eyes, pushing <span style="color:DarkTurquoise">Lucas</span> away as he scooches forward attempting to shove his feet in your face. <span style="color:LightGreen">You only get him to stop by suddenly grabbing his foot and standing up with it, flipping <span style="color:DarkTurquoise">Lucas</span> upside down.</span> <br>/* Intro */
<span style="color:LightSteelBlue">“You got lucky!”</span> <span style="color:DarkTurquoise">Lucas</span> curls his lips as he glares at you. <span style="color:Pink">You shrug, luck or not, he lost which means he’s gotta show some real skin. Time to choose between his $LucasTop.Type and $LucasBottoms.Type.</span> <span style="color:LightSteelBlue">“Oh yeah, let me just take my pants off before my shirt.”</span> <span style="color:DarkTurquoise">Lucas</span> sticks his tongue out at you as he grabs the bottom of his $LucasTop.Name and begins to pull it off<span style="color:Pink">. <br>
<br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
Blush: 1,
},
},
{
Name: "Lucas",
State: {
Mouth: "Frown",
Blush: 2,
},
Clothes: $Poker.getADClothesFromPlayer("Lucas"),
},
]>>
<<ad _ad>>
<span style="color:Pink">You watch intensely as he lifts it up, revealing <span style="color:DarkTurquoise">Lucas</span>’ adorable little belly button. Unable to resist, you lean forward and poke it with your index finger, causing <span style="color:DarkTurquoise">Lucas</span> to make an adorable sound.</span> <span style="color:LightSteelBlue">“Eek!”</span> He quickly lowers one hand down to cover his stomach, <span style="color:LightSteelBlue">“Don’t do that!”</span> You chuckle as <span style="color:DarkTurquoise">Lucas</span> tosses his top aside and sits back down. <span style="color:Pink">With his upper body exposed, you stare at his cute little belly and nipples, also eyeing the adorable peeks at his underwear’s waistband peeking out of his bottoms. <span style="color:DarkTurquoise">Lucas</span>, noticing you staring, quickly crosses his arms to cover himself and blushes.</span> <span style="color:LightSteelBlue">“Hurry up and deal the next hand. It’s starting to get cold in here.”</span> <br>/* Intro */
<<set _random to random(1, 2)>>
<<if _random == 1>>
You smile widely at <span style="color:DarkTurquoise">Lucas</span> as he stares down at the cards blushing. <span style="color:Pink">He has lost the round and, considering his bare feet and torso, he has no choice about what to take off next. Those $LucasBottoms.Name are coming off! Despite how often you’ve seen him in his underwear, you loved how embarrassed he gets whenever he has to strip in front of you and teasingly point this out as he stands up.</span> <br>
<br>
<span style="color:LightSteelBlue">“Unlike you, I don’t want my friends to see me in my underwear!”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span> protests, unbuttoning his $LucasBottoms.Type. You simply roll your eyes, stating that you highly doubt that as he undoes his zipper. His fly open, you can’t help but smile as the front of his $LucasUndies.Name is revealed. His cheeks are also adorably red, which you point out to tease him that little bit more.</span> <br>
<br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
Blush: 1,
},
},
{
Name: "Lucas",
State: {
Mouth: "Happy",
Blush: 2,
PantsDown: true,
},
Clothes: $Poker.getADClothesFromPlayer("Lucas"),
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Shut up!”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span> says embarrassed as he pulls his bottoms down and steps out of them, kicking them to the side. He then sits back down across from you, now in just his $LucasUndies.Type, as he begins to deal the next hand of cards.</span> <span style="color:LightSteelBlue">“That’s the last round you’re winning!”</span> <br>
<<else>>
You smile widely at <span style="color:DarkTurquoise">Lucas</span> as he stares down at the cards blushing. <span style="color:Pink">He has lost the round and, considering his bare feet and torso, he has no choice about what to take off next. Those $LucasBottoms.Name are coming off! Despite how often you’ve seen him in his underwear, you loved how embarrassed he gets whenever he has to strip in front of you and teasingly point this out as he stands up.</span> <br>
<br>
<span style="color:LightSteelBlue">“Unlike you, I don’t want my friends to see me in my underwear!”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span> protests, unbuttoning his $LucasBottoms.Type. You simply roll your eyes, stating that you highly doubt that as he undoes his zipper. His fly open, you can’t help but smile as the front of his $LucasUndies.Name is revealed. Then, getting an idea, you quickly leap to your knees and tell him to wait.</span> <br>
<br>
<span style="color:LightSteelBlue">“Huh?”</span> <span style="color:DarkTurquoise">Lucas</span> looks at you quizzically, hands right about to pull down his bottoms, <span style="color:Pink">when you state that you want to be the one to do it, since you won the round.</span> <span style="color:LightSteelBlue">“Oh really?”</span> <span style="color:DarkTurquoise">Lucas</span> smirks, <span style="color:LightSteelBlue">“Fine, but I know your game!”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span> releases his bottoms, but instead grips the sides of his underwear to keep them up, not trusting you to not pull those down as well. You waddle over to <span style="color:DarkTurquoise">Lucas</span>, gripping the sides of his bottoms, and quickly yank them down to his ankles, getting a face full of his $LucasUndies.Name.</span> <br>
<br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
Blush: 1,
},
},
{
Name: "Lucas",
State: {
Mouth: "Happy",
Blush: 2,
PantsDown: true,
},
Clothes: $Poker.getADClothesFromPlayer("Lucas"),
},
]>>
<<ad _ad>>
<span style="color:Pink">You can’t help but chuckle at this, causing <span style="color:DarkTurquoise">Lucas</span> to blush. Pulling them down yourself is much more fun than just watching.</span> <br>
<</if>>/* Intro */
<span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span> stands there red-faced, hesitating to pull down the last bit of clothing he has, his underwear.</span> With a smirk, you tap your wrist and tell <span style="color:DarkTurquoise">Lucas</span> that you don’t got all day. <span style="color:LightSteelBlue">“I’m just preparing myself!”</span> <span style="color:DarkTurquoise">Lucas</span> retorts back, his red cheeks glowing brighter. <span style="color:Pink">His embarrassment is adorable; despite the fact that you’ve now seen him naked plenty of times and you both have had each other’s dicks in your mouth, he still feels a little embarrassed to be naked in front of you. It is something you hope never changes, as his red cheeks are just too cute.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
Blush: 1,
},
},
{
Name: "Lucas",
State: {
Outfit: "Undies",
Mouth: "Frown",
Blush: 2,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Okay.”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span> exhales, putting one hand into the front of his underwear as he uses the other hand to pull them down. He is covering his penis and balls with his hands, like an embarrassed little schoolboy, and you can’t help but laugh at this. You point out that you’ve seen his bits plenty of times, often from a much closer angle. You don’t know why he is covering himself.</span> <span style="color:LightSteelBlue">“Because you got to earn it!”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span> responds as his $LucasUndies.Name fall to his ankles. His sly smirk indicates that, despite his embarrassment, he is enjoying being exposed in front of you.</span> <br>
<br>
<<set _random to random(1, 3)>>
<<if _random == 1>>
<span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span> steps out of his underwear and, while still covering his crotch, picks them up. He crumbles them in his hand, staring off at nothing before suddenly tossing them at you as hard as he can. You manage to catch them despite the surprise attack, holding them up by one corner of the waistband and smiling as they return to their adorable normal shape.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
Blush: 1,
},
},
{
Name: "Lucas",
ShowZoom: true,
ShowZoomOnlyButt: true,
State: {
Outfit: "Naked",
Mouth: "Frown",
Blush: 3,
Arms: "Hide",
},
},
]>>
<<ad _ad>>
<span style="color:Pink">You inspect the underwear closely, even giving them a little sniff, much to <span style="color:DarkTurquoise">Lucas</span>’ embarrassment, and comment that, while they appear clean, they do smell a little, indicating that <span style="color:DarkTurquoise">Lucas</span> may need a bath. His cheeks flair up at the accusation and you ponder out loud if you should give him a hose shower in his backyard after you win.</span> <span style="color:LightSteelBlue">“They don’t smell! Give me those!”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span> jumps forward to try and take his underwear back, but you refuse to give them up, stating that he lost them fair and square.</span> After some playful back and forth, it is decided to return to the card game. <br>
<<elseif _random == 2>>
<span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span> steps out of his underwear, kicking it off to the side. He stands there for a moment with a shy smile as you stare at him with a smirk. <span style="color:DarkTurquoise">Lucas</span> is so adorable and, despite the fact that he would probably deny it, you get the feeling that he likes being so vulnerable in front of you.</span> <br>
<br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
Blush: 1,
},
},
{
Name: "Lucas",
ShowZoom: true,
ShowZoomOnlyButt: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
Blush: 3,
Arms: "Hide",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Stop staring, perv.”</span> <span style="color:DarkTurquoise">Lucas</span> says with a smirk. You ask <span style="color:DarkTurquoise">Lucas</span> if he can hold his hands out real quick, so you can show him something cool. <span style="color:Pink">But <span style="color:DarkTurquoise">Lucas</span> sees through your poor attempt to trick him and chuckles.</span> <span style="color:LightSteelBlue">“No way, if you wanna see my thingy, you gotta win. Which you won’t, so no peeks for you!”</span> He sticks his tongue out on you and sits back down for the next hand, <span style="color:Pink">very careful not to give you any peeks.</span> <br>
<<else>>
<span style="color:Pink">You wolf whistle as <span style="color:DarkTurquoise">Lucas</span> steps out of his underwear, causing him to roll his eyes.</span> <span style="color:LightSteelBlue">“Yeah, you would like what you’re seeing. Perv.”</span> <span style="color:Pink">You clap and cheer like a heckler in a crowd, tell <span style="color:DarkTurquoise">Lucas</span> to be a good boy and give you a spin. Surprisingly, <span style="color:DarkTurquoise">Lucas</span> complies as he turns around, bends his knees, and sticks his butt out and wiggles it out you. His bent knees not only give you the perfect eyeful of his ass, but also cause his cheeks to spread just enough to see his adorable butt hole.</span> <br>
<br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
Blush: 1,
},
},
{
Name: "Lucas",
ShowZoom: true,
ShowZoomOnlyButt: true,
State: {
Outfit: "Naked",
Mouth: "Frown",
Blush: 3,
Arms: "Hide",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“There! Happy, you pervert?”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span> giggles as you start laughing at the sight. Through your laughter you tell <span style="color:DarkTurquoise">Lucas</span> that he better be careful, he’s going to make you act up showing off that tight little hole of his. <span style="color:DarkTurquoise">Lucas</span> chuckles loudly at your comment, covering his face as he sits down. <span style="color:LightSteelBlue">“You’re so gross! Don’t call it that!”</span> You continue to tease the boy, commenting on his cute hole, as he deals the next round. You know that you are one victory away from claiming your prize of forcing <span style="color:DarkTurquoise">Lucas</span> to do anything you want.</span> <br>
<</if>><<if $PokerPieceStrippedName === 'Shoes'>>
<<include "Lucas Poker Strip Shoes">>
<<run $Poker.setPlayerState("Lucas", "Mouth", "Smirk")>>
<<elseif $PokerPieceStrippedName === 'Socks'>>
<<include "Lucas Poker Strip Socks">>
<<elseif $PokerPieceStrippedName === 'Outer'>>
<<include "Lucas Poker Strip Outer">>
<<elseif $PokerPieceStrippedName === 'Top'>>
<<include "Lucas Poker Strip Top">>
<<elseif $PokerPieceStrippedName === 'Bottoms'>>
<<include "Lucas Poker Strip Bottoms">>
<<run $Poker.setPlayerState("Lucas", "Mouth", "Smirk")>>
<<run $Poker.setPlayerState("Lucas", "Blush", 1)>>
<<elseif $PokerPieceStrippedName === 'Undies'>>
<<include "Lucas Poker Strip Undies">>
<<run $Poker.setPlayerState("Lucas", "Mouth", "Frown")>>
<<run $Poker.setPlayerState("Lucas", "Blush", 2)>>
<</if>><<if $PokerPieceStrippedName === 'Shoes'>>
<<include "Lucas Poker PC Strip Shoes">>
<<elseif $PokerPieceStrippedName === 'Socks'>>
<<include "Lucas Poker PC Strip Socks">>
<<elseif $PokerPieceStrippedName === 'Outer'>>
<<include "Lucas Poker PC Strip Outer">>
<<elseif $PokerPieceStrippedName === 'Top'>>
<<include "Lucas Poker PC Strip Top">>
<<elseif $PokerPieceStrippedName === 'Bottoms'>>
<<include "Lucas Poker PC Strip Bottoms">>
<<elseif $PokerPieceStrippedName === 'Undies'>>
<<include "Lucas Poker PC Strip Undies">>
<</if>>/* Gabe Not Home */
<<if ["School", "Work"].includes($GabeSche.Activity)>>
<<set $Minutes += 5>>
As you stand in <span style="color:DarkTurquoise">Gabe</span>’s room, thankful that he isn’t home to catch you, you begin to wonder if he may have the lube you are looking for. <span style="color:DarkTurquoise">Gabe</span> is older and has joked about having sex before, though maybe he wasn’t joking? <span style="color:Yellow">If anyone in your family has lube, it would be <span style="color:DarkTurquoise">Gabe</span>.</span> So, taking the chance, you begin to look around the room in an attempt to find it. <br>
<br>
<span style="color:lightcoral">However, after nearly 20 minutes of looking, you find nothing that matches what you’re looking for.</span> Though, thinking about it, <span style="color:DarkTurquoise">Gabe</span> may want to keep it in a safe place in case <span style="color:DarkTurquoise">Dad</span> comes in to clean his room. <span style="color:yellow"><span style="color:DarkTurquoise">Gabe</span>’s backpack! Maybe he keeps it in there!</span> You make a mental note to search again when <span style="color:DarkTurquoise">Gabe</span> is home but out of his room. Risky, but worth it to claim your prize. <br>
<br>
[[Continue|PH Gabe Bedroom]]
/* Gabe Home */
<<else>>
<<set $Minutes += 10>>
You stand in your brother’s room, knowing the risks associated with being found in here. <span style="color:DarkTurquoise">Gabe</span> is just in the other room and could return at anytime to punish you for invading his space. But you have to find lube and out of everyone in the house, <span style="color:DarkTurquoise">Gabe</span> would be the only one to have some! He’s made jokes about having sex before, even mentioning lube, but maybe those were more than jokes? <span style="color:DarkTurquoise">Your Father</span> seems to believe they are just jokes, meaning if <span style="color:DarkTurquoise">Gabe</span> had any he’d hide it where your dad would never look, a place <span style="color:DarkTurquoise">Gabe</span> can keep on him when he’s not home just to be safe… <br>
<<set _ad to [
{
Name: "Player",
},
]>>
<<ad _ad>>
Your attention turns to <span style="color:DarkTurquoise">Gabe</span>’s backpack, which is taken with him whenever he leaves the house, even to visit friends. If <span style="color:DarkTurquoise">Gabe</span> wanted to keep anything secret, it would be in there. You find the bag next to his dresser and begin to search through it. Papers, folders, various electronics. <span style="color:lightcoral">But no lube!</span> <span style="color:yellow">However, his backpack looks lighter than usual. Maybe he already put some stuff away, since he’s home?</span> But where would he hide something like that where it wouldn’t be found? <br>
<br>
Your eyes move up to his dresser. Of course! You’ve been known to keep things you want to hide from your brothers in your underwear drawer! Noah did the same last year with his Halloween candy! Maybe <span style="color:DarkTurquoise">Gabe</span> does the same? You quickly open up his underwear drawer and begin to search through the pile of boxers and socks <span style="color:yellow">until you feel a cylinder object near the back! This has to be it!</span> <br>
<br>
<<linkreplace"Continue">>
You pull it out and are greeted by, not a bottle of lube, <span style="color:yellow">but a long tin can full of money!?</span> Was this <span style="color:DarkTurquoise">Gabe</span>’s savings? Looks like a lot. But while you could probably get away stealing lube, if <span style="color:DarkTurquoise">Gabe</span> discovered any of his money missing, you’d be in for the pounding of your life. You sigh, putting the tin of cash back and begin to collect his underwear that had fallen to the floor and return it to the drawer. <br>
<br>
If <span style="color:DarkTurquoise">Gabe</span> doesn’t have any lube, what are you going to do? You are too young for anyone to sell it to you and there is no way you could ask <span style="color:DarkTurquoise">Your Father</span> to buy you some; you have a feeling he’d be HIGHLY suspicious of such a request. <span style="color:pink">The last thing you need is <span style="color:DarkTurquoise">Your Father</span> knowing you were planning to have sex with your classmates, that would not be a fun conversation!</span> <br>
<br>
Then, just as you pick up the last pieces of underwear from the floor, <span style="color:lightcoral">you feel a tenseness in your chest. You turn to the door and freeze in fear as you see it swing open, your older brother <span style="color:DarkTurquoise">Gabe</span> walking in. Your eyes lock and he frowns, both of you frozen for what seems like an eternity, before he crosses his arms and smirks.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 1,
},
},
{
Name: "Gabe",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
Eyes: "Mad",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“So do you mind telling me what my annoying little brother is doing in MY room without MY permission holding a pair of MY underwear?”</span> <span style="color:DarkTurquoise">Gabe</span> demands in an annoyed, if not slightly amused, tone. You blink twice, quickly dropping the underwear and holding your hands up trying to explain that you weren’t doing anything. <span style="color:LightSteelBlue">“Right, my mistake then. Feel free to leave.”</span> If only it was that easy. <br>
<br>
<span style="color:lightcoral"><span style="color:DarkTurquoise">Gabe</span> shuts the door behind him before lunging at you! You try to dodge and leap over his bed to escape, but he grabs you by your ankle and pins you down atop his bed, sitting on your back with both your arms pinned as you cry out in pain, left at <span style="color:DarkTurquoise">Gabe</span>’s mercy.</span> <br>
<br>
<span style="color:LightSteelBlue">“You have 10 seconds to tell me what you were looking for in there or else.”</span> <span style="color:DarkTurquoise">Gabe</span> threatens. But you can’t admit what you were looking for and neither snooping through his underwear or finding the tin of money was a good option either, as those would also enrage him. You plead with your brother to let you go, promising to never come in his room again, but your pleas go unanswered. <span style="color:LightSteelBlue">“Wrong answer.”</span> <br>
<br>
You watch in confusion as <span style="color:DarkTurquoise">Gabe</span> holds up two fingers and sticks them into his mouth, coating them in a layer of saliva. <span style="color:pink">Your confusion only lasts another second, however, as <span style="color:DarkTurquoise">Gabe</span> suddenly grips the back of your clothes and yanks them down, exposing your bare butt!</span> <span style="color:lightcoral">You cry out and try to wiggle free, but freeze in fear as you feel <span style="color:DarkTurquoise">Gabe</span>’s spit-covered fingers slip in between your butt cheeks and press up against your exposed butthole.</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Mouth: "Frown",
Blush: 3,
Arms: "Bound",
PantsDown: 1,
},
Clothes: {
Undies: $None,
},
},
{
Name: "Gabe",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
Eyes: "Mad",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Either you tell me the truth or I shove my fingers up your butt until you squeal like a pig.”</span> <span style="color:pink"><span style="color:DarkTurquoise">Gabe</span> pushes his fingers against your hole, slightly spreading it, as he awaits your answer.</span> You once again try to explain that this is all a misunderstanding and beg to be released <span style="color:lightcoral">when <span style="color:DarkTurquoise">Gabe</span> begins to shove his fingers inside you! The warm, wet, thick fingers invading your prostate causing pain mixed with strange, new feelings that forces you to cry out in discomfort, now understanding why lube would be needed for such task as his spit only helps so much. <br>
<br>
He is about a quarter into your ass when you finally relent and cry out that you needed lube and thought he may have some hidden away.</span> <span style="color:DarkTurquoise">Gabe</span> stops, taking a moment to process what you said, before sliding his fingers out of your butt, <span style="color:pink">giving you a pleasurable feeling of relief.</span> <span style="color:LightSteelBlue">“Lube? Why do you need-? Wait a second!”</span> <span style="color:DarkTurquoise">Gabe</span> suddenly begins laughing, nearly falling off you as he does so. <br>
<br>
<span style="color:pink">You feel your cheeks burning, no doubt <span style="color:DarkTurquoise">Gabe</span> knows enough about lube to guess what you need it for.</span> You try to retain your dignity by claiming it is for a school project, nothing more, but <span style="color:DarkTurquoise">Gabe</span> doesn’t seem convinced. <span style="color:LightSteelBlue">“Oh yeah, I’m sure you and your little lab partner need all the lube you can get.</span>
<<if ["Tiny", "Small", "Average"].includes($Player.PenisSize)>>
<span style="color:LightSteelBlue">And considering the lack of meat you're packing, I’m guessing you offer to be on the receiving end of this ‘lab project’.”</span> <span style="color:DarkTurquoise">Gabe</span> laughs, causing you to blush harder. <br>
<br>
<<else>>
<span style="color:LightSteelBlue">Now, for this ‘lab project’ are you the receiver or the giver? Actually, nevermind, I think I know the answer.”</span> <span style="color:DarkTurquoise">Gabe</span> laughs, causing you to blush harder. <br>
<br>
<</if>>
Surprisingly, <span style="color:DarkTurquoise">Gabe</span> gets off of you, allowing you to fix your clothing and jump to your feet. <span style="color:pink">As your cheeks are pushed back together, you can feel the spit <span style="color:DarkTurquoise">Gabe</span>’s finger left squish about inside your ass, giving you a strange feeling that you can’t decide if it’s gross or nice.</span> You stand there nervously watching <span style="color:DarkTurquoise">Gabe</span> as he thinks for a moment. Was he going to blackmail you? Tell dad? <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 3,
},
},
{
Name: "Gabe",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
But instead he just chuckles to himself amused. <span style="color:LightSteelBlue">“I don’t have any lube, none of my ‘lab partners’ are little boys with tight asses.”</span> You look away, trying not to give him the benefit of confirming his suspicions with your facial expressions. <span style="color:LightSteelBlue">“But I’ll tell you what. I’ll go buy you some for this project… on one condition.”</span> <br>
<br>
You gulp, wondering what he is going to make you do. <span style="color:pink">Run down the street butt naked? Be his naked slave for an entire week? Clean his entire room… naked? You knew your brother well enough to know he delighted in your humiliation, especially if said humiliation left you naked and exposed.</span> <span style="color:yellow">But instead, he throws a curveball at you.</span> <br>
<br>
<span style="color:LightSteelBlue">“You have to do me a favor.”</span> He smiles widely. <span style="color:LightSteelBlue">“Sometime in the future, whether soon or not so soon, you’ll have to do one thing that I say. No complaining, backing out, or snitching to dad. If you do, I’ll tell dad about your little ‘school project’. Deal?”</span> <span style="color:yellow"><span style="color:DarkTurquoise">Gabe</span> has found the worst condition he could apply to you. Doing something humiliating is one thing, but not knowing what or when? This would leave you on edge until he cashed in this favor.</spaN> <span style="color:LightSteelBlue">“Well?”</span> <span style="color:DarkTurquoise">Gabe</span> asks. <br>
<br>
You have no choice, either you accept or risk <span style="color:DarkTurquoise">Gabe</span>’s wrath and snitching to Your Father. You shake his hand and agree to the deal. <br>
<br>
<span style="color:LightSteelBlue">“Perfect!”</span> <span style="color:DarkTurquoise">Gabe</span> smirks. <span style="color:LightSteelBlue">“Welp, I’ll head to the store and deliver your ‘school project’ to your room. Pleasure doing business with you.”</span> As <span style="color:DarkTurquoise">Gabe</span> shoos you out of the room and heads off, <span style="color:lightcoral">you realize you’ve just made a deal with the devil.</span> <span style="color:pink">Well, at least now you can have sex with your friend… Man, your life is weird…</span> <br>
<<set $QuestLucasSex.State to 3>>
<br>
[[Continue|PH Gabe Bedroom]]
<</linkreplace>>
<</if>>/* Intro */
Math class is going normally, that is to say that <span style="color:DarkTurquoise">Mr. Randolph</span> is annoyed at recent performance and going on a rant about how this class’s final grade will affect everyone’s future. Overall, you just try your best to pay attention and avoid drawing his wrath towards you. <br>
<br>
<span style="color:LightSteelBlue">“And since your average test scores were so terrible, you clearly do not understand the material! So, I’ll be assigning extra homework to everyone until these scores improve!”</span> The teacher shouts, clearly annoyed as he waves around tests from last week full of F’s and D’s. Everyone groans at this, but this just seems to tick Randolph off more as he begins to berate those with the lowest scores, telling the others to <span style="color:LightSteelBlue">“Blame them!”</span> <br>
<br>
<span style="color:LightSteelBlue">“Pst!”</span> A voice whispers as the homework is being handed out to everyone. <span style="color:LightSteelBlue">“Hey, <span style="color:DarkTurquoise">$LucasNickname</span>.”</span> You turn and see <span style="color:DarkTurquoise">Lucas</span> whispering to you. Despite the risk of being caught in <span style="color:DarkTurquoise">Randolph</span>’s crossfire, you ask him what’s up. <span style="color:LightSteelBlue">“I aced the last test, so know this stuff like the back of my hand. Want to come over and do the homework together? We can get it done fast and hang out afterwards.”</span> <span style="color:DarkTurquoise">Lucas</span> smiles hopefully. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "Lucas",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
You tell <span style="color:DarkTurquoise">Lucas</span> that it does sound like a good idea, so you’ll see what you can do. <span style="color:lightgreen">His smile grows wider, and he nods, excited at the thought of hanging out, even if it is just to do homework.</span> With the plans made, you both shush up and turn back to <span style="color:DarkTurquoise">Randolph</span> to avoid drawing his attention. <br>
<br>
<<include"Attend Math Finish">>/* Low Social */
<<if $LucasSocial < 20 && $LucasSocialRank != 1>>
Ahead of you walking down the hallway with his head in the clouds is <span style="color:DarkTurquoise">Lucas</span>. Your relationship currently isn’t the best, whether you dislike him or just haven’t had the time to get to know him. Despite this, or perhaps because of it, <span style="color:pink">the first thing that pops into your mind when you spot him is how funny it would be to give the boy a wedgie.</span> You smile, letting your intrusive thoughts win as you slowly approach the unsuspecting boy from behind. <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Lucas</span> leans over the water fountain to get a drink, <span style="color:pink">providing you with the perfect opportunity as his $LucasTop.Type lifts up just enough to reveal a splash of $LucasUndies.Color.</span> Your smile grows; your time is now! With speed and accuracy, you reach out and quickly grip the back of his underwear. <span style="color:pink">You hear a brief noise of surprise from the drinking boy before you yank his underwear up as hard as you can!</span> <br>
<br>
<span style="color:pink">His $LucasUndies.Name are stretchy, perfect for a wedgie as you pull the entire back of them out of his $LucasBottoms.Type, lifting <span style="color:DarkTurquoise">Lucas</span> into the air as he cries out. Briefs are perfect for wedgies, so tight and yankable while also being kiddie enough for an embarrassment factor. You are pulling so hard that the leg holes of his underwear poke out from his bottoms, indicating that you must be squeezing his groin tightly.</span> <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Arms: "Hide",
Blush: 2,
},
},
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Ple- please!”</span> <span style="color:DarkTurquoise">Lucas</span> cries out, on his tippy toes at this point and gripping the fountain to steady himself. <span style="color:pink">You tug harder, smiling as he cries out in pain, before releasing his underwear as it snaps back against his back, stretched and sticking out of his bottoms goofily.</span> <span style="color:DarkTurquoise">Lucas</span> quickly turns around and jumps away from you, quickly trying to fix his painful wedgie as he looks at you with an upset expression. His lips quiver, but he doesn’t say anything as he quickly runs off towards the bathroom. <br>
<br>
<span style="color:pink">You can’t help but laugh as his stretched-out underwear flaps stupidly out of the back of his $LucasBottoms.Type.</span> <span style="color:yellow">Though something feels a little bit off, as you are the only one laughing. Others are looking at you with concerned expressions rather than amusement; you thought the kids here normally enjoy a show.</span> Feeling the awkwardness, you slowly stop laughing and walk away. <span style="color:yellow">Why is everyone being so weird today?</span> <br>
<<socialChange "Lucas" -5>>
<<addMoodlet "Gave Wedgie" 3>>
<<needChange "Fun" 5>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Wedgier"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
/* Variable for now, will become bag array in upcoming Quest Update */
<<set $LucasSchoolBully to 1>>
<br>
<<if $Location.Name == "School South Hallway">>
[[Continue|School South Hallway]]
<<elseif $Location.Name == "School East Hallway">>
[[Continue|School East Hallway]]
<<else>>
[[Continue|School West Hallway]]
<</if>>
/* Mid Social */
<<elseif $LucasSocial < 60 && $LucasSocialRank != 1>>
Ahead of you walking down the hallway with his head in the clouds is your classmate and acquaintance, <span style="color:DarkTurquoise">Lucas</span>. The two of you are on friendly terms, though you are unsure if you would consider each other friends just yet. <span style="color:pink">Despite this, an idea suddenly forms in your mind. As <span style="color:DarkTurquoise">Lucas</span> bends over to get a drink from the water fountain, the splash of $LucasUndies.Color from his underwear draws your eyes, you consider giving the boy a wedgie.</span> Whether this is a strange attempt to grow your relationship or because of your desire to sabotage it, your decision is made, and you slowly begin to creep up behind the unsuspecting boy. <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
You are as stealthy as a cat, with the sound of the fountain blocking out any possible noise you do make, and soon you are within reach and, <span style="color:pink">with quickness and determination, reach out and grip the back of his underwear! <span style="color:DarkTurquoise">Lucas</span> instantly straightens out as he feels the intruding hand, making a noise of surprise. But before he can do any more to react, you tug his underwear up with all your might!</span> <br>
<br>
<span style="color:pink">He cries out in shock and discomfort as you yank his $LucasUndies.Name as high into the air as they’ll go, bringing the boy to his toes as he grips the sides of the fountain to steady himself. His briefs, stretchy and durable, make for the perfect instrument of entertainment as you tug them so hard, they slip between his cheeks and his leg holes begin to poke out of his bottoms. The sight is wonderful and you marvel at the sight of the top of his pale cheeks before releasing the underwear to snap back and dangle cutely.</span> <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Arms: "Hide",
Blush: 2,
},
},
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Lucas</span> quickly spins around, red-faced, and begins to fix his underwear. He spots that you are the assaulter and turns even redder. He opens his mouth, then pauses, before swallowing. <span style="color:LightSteelBlue">“Oh, ummm…”</span> He chuckles nervously, <span style="color:LightSteelBlue">“Go… good one… I- I’m going to-“</span> He points towards the bathroom before pausing and quickly running off. You find yourself blushing at his reaction. <span style="color:yellow">Despite trying to play it off, you get the feeling <span style="color:DarkTurquoise">Lucas</span> felt a little hurt that someone he was warming up to would do something like this.</span> <br>
<br>
Whether that was your goal or not, the entire situation feels a little awkward. Maybe if you were closer he’d see the humor and playfulness in it, <span style="color:yellow">but at the moment you just seem like a jerk. The feeling is made even worse by the fact that no one else seemed to laugh, instead looking at you with concern and amazement. As if you were crazy for giving a kid a wedgie.</span> <br>
<<socialChange "Lucas" -3>>
<<addMoodlet "Gave Wedgie" 3>>
<<needChange "Fun" 5>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Wedgier"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
/* Variable for now, will become bag array in upcoming Quest Update */
<<set $LucasSchoolBully to 1>>
<br>
<<if $Location.Name == "School South Hallway">>
[[Continue|School South Hallway]]
<<elseif $Location.Name == "School East Hallway">>
[[Continue|School East Hallway]]
<<else>>
[[Continue|School West Hallway]]
<</if>>
/* High Social */
<<else>>
Ahead of you walking down the hallway with his head, as always, in the clouds, you spot your friend and classmate <span style="color:DarkTurquoise">Lucas</span>. He is idly staring ahead, his eyes nearly glassed over as he is no doubt lost in his own world. <span style="color:pink">You chuckle, the boy is clearly so deep in thought that he probably wouldn’t even hear you if you called out to him. It is as you are walking up to him to get his attention that a sinister idea enters your mind. You should give him a wedgie. A playful one, just to tease and maybe get him to be more aware of his surroundings.</span> <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:pink">Then, as if the fates themselves are approving of your idea, <span style="color:DarkTurquoise">Lucas</span> stops by a water fountain and bends down to get a drink. Your smile grows wider and even more devious as your spot the splash of $LucasUndies.Color peeking out from his bottoms. The time is right and the opportunity is here. Your decision made, you slowly begin to creep towards the unsuspecting boy.</span> <br>
<br>
<span style="color:pink">Acting right away to ensure there is no chance that he will catch you or suspect anything is wrong, you quickly reach into the back of <span style="color:DarkTurquoise">Lucas</span>’ bottoms and grip his $LucasUndies.Name tightly. The boy squeaks at the sudden intrusion and straightens up, but before he can say or react further, you pull upward with all your might! <span style="color:LightSteelBlue">“Ahhh! Wa- wait!”</span> <span style="color:DarkTurquoise">Lucas</span> cries out, brought to his tippy-toes by your yankings as the entire back of his $LucasUndies.Name is laid bare before you. You continue to pull harder, forcing his underwear to squeeze his balls and slip in between his cheeks as even his leg holes are yanked out of his bottoms. Then, deciding he’s had enough, you release the underwear as it painfully snaps against his back and dangles out cutely and stretched-out.</span> <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Mad",
Arms: "Hide",
Blush: 2,
},
},
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Lucas</span> quickly spins around with a look of anger. Seeing you, his expression relaxes slightly before turning from anger to annoyance. <span style="color:LightSteelBlue">“What was that for!?”</span> <span style="color:pink">He says, blushing as he sticks his hands into his bottoms to fix his underwear.</span> You laugh, telling the boy that he should really pay better attention to his surroundings. If he did, he would have seen you coming from miles away. <span style="color:LightSteelBlue">“Excuse me for not expecting my friend to suddenly grab my underwear!”</span> He says, feigning anger though his smirk gives away his true feelings. <br>
<br>
You tell <span style="color:DarkTurquoise">Lucas</span> to expect the unexpected, chuckling as you walk away. <span style="color:pink">Though you should really take your own advice as <span style="color:DarkTurquoise">Lucas</span> jumps at you to try and get revenge, leading to you two roughhousing down the hallway until you go your separate ways. He seems really comfortable around you.</span> <br>
<<socialChange "Lucas" 3>>
<<addMoodlet "Gave Wedgie" 3>>
<<needChange "Fun" 5>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Wedgier"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
/* Variable for now, will become bag array in upcoming Quest Update */
<<set $LucasSchoolBully to 1>>
<br>
<<if $Location.Name == "School South Hallway">>
[[Continue|School South Hallway]]
<<elseif $Location.Name == "School East Hallway">>
[[Continue|School East Hallway]]
<<else>>
[[Continue|School West Hallway]]
<</if>>
<</if>>You spot <span style="color:DarkTurquoise">Lucas</span> walking down the hallway and quicken your step in order to silently catch up with him. He is completely unaware of your presence, walking to his next class, <span style="color:pink">when you suddenly pounce at him from behind, wrapping your arms around his waist in a giant hug.</span> <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Blush: 1,
Mouth: "Happy",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<<set _Random to random(1, 2)>>
<<if _Random == 1>>
You hug him tightly, linking your hands together around his stomach as you lift him up into the air! <span style="color:pink">The boy is caught off guard, letting out a panicked squeal as you lift him. You do one full rotation with him in the air before plopping him back down to his feet.</span> <br>
<br>
<span style="color:DarkTurquoise">Lucas</span>, now red-faced, turns to you and lightly punches you in the shoulder. <span style="color:LightSteelBlue">“You nearly gave me a heart attack! Some warning would be nice.”</span> You shrug, sticking your tongue out at the boy, and <span style="color:pink">tell him he shouldn’t be so huggable if he doesn’t want to be hugged.</span> <br>
<<socialChange "Lucas" 1>>
<br>
<<if $Location.Name == "School South Hallway">>
[[Continue|School South Hallway]]
<<elseif $Location.Name == "School East Hallway">>
[[Continue|School East Hallway]]
<<elseif $Location.Name == "School West Hallway">>
[[Continue|School West Hallway]]
<</if>>
<<else>>
As you squeeze him tightly from behind and greet him, <span style="color:DarkTurquoise">Lucas</span> turns to you blushing. A few other students in the hallway give you both strange looks, but you don’t care. <span style="color:DarkTurquoise">Lucas</span> sighs and gives you two pats on the back, <span style="color:pink">but you demand a proper hug and continue to tighten your grip on <span style="color:DarkTurquoise">Lucas</span> until he gives you a proper one. Not wanting to suffocate, he relents.</span> <br>
<br>
<span style="color:LightSteelBlue">“You know, I’d normally be worried about this being embarrassing and ruining my social status. But I guess I don’t really have a social status.”</span> He shrugs as you both chuckle. <span style="color:pink">Realizing he really didn’t have anything to lose, <span style="color:DarkTurquoise">Lucas</span> gives you a massive hug in response, picking you up off the ground and carrying you around for a moment before placing you back on your feet.</span> You both then playfully tease each other before going your separate ways. <br>
<<socialChange "Lucas" 1>>
<br>
<<if $Location.Name == "School South Hallway">>
[[Continue|School South Hallway]]
<<elseif $Location.Name == "School East Hallway">>
[[Continue|School East Hallway]]
<<elseif $Location.Name == "School West Hallway">>
[[Continue|School West Hallway]]
<</if>>
<</if>><<set $Minutes += 2>>
/* Normal Social */
<<if $LucasSocial < 50 and $LucasSocialRank < 1>>
You walk up to <span style="color:DarkTurquoise">Lucas</span> in the hallway, <span style="color:pink">who gives you a friendly wave, and surprise him with a hug. He goes a bit rigid as you hug him, but hugs you back despite it being a little awkward.</span> <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Oh, hey <span style="color:DarkTurquoise">$LucasNickname</span>!”</span> He says, patting you on the back, <span style="color:LightSteelBlue">“How- how are you?”</span> You laugh, claiming to be alright and just wanted to give him a hug. <span style="color:DarkTurquoise">Lucas</span> laughs nervously in response and rubs the back of his head. <span style="color:LightSteelBlue">“Oh, okay! It was a little weird but- I mean, not bad weird, good weird! I mean, I’m not calling you weird, it was just… unexpected?”</span> He chuckles nervously, obviously a bit flustered. <br>
<<socialChange "Lucas" 1>>
<br>
<<if $Location.Name == "School South Hallway">>
[[Continue|School South Hallway]]
<<elseif $Location.Name == "School East Hallway">>
[[Continue|School East Hallway]]
<<elseif $Location.Name == "School West Hallway">>
[[Continue|School West Hallway]]
<</if>>
/* High Social */
<<else>>
<<if $LucasSocialRank >=1>>
<<set _Random to random(1, 2)>>
<<else>>
<<set _Random to 1>>
<</if>>
<<if _Random == 2>>
<<include"Lucas School Hug 2">>
<<else>>
<span style="color:pink">You walk up to <span style="color:DarkTurquoise">Lucas</span> in the hallway and hold out your hands for a hug. He chuckles and responds by giving you a big hug, squeezing you just as tightly as you squeeze him.</span> <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Uniform",
Mouth: "Happy",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Hey, <span style="color:DarkTurquoise">$LucasNickname</span>. What’s the occasion?”</span> He laughs. <span style="color:pink">You stick your tongue out at him and claim that the only occasion you need is the fact that he’s cute. <span style="color:DarkTurquoise">Lucas</span> quickly blushes and becomes flustered as you laugh about how easy he is to embarrass.</span> You put your arm around his shoulder and the two of you walk and chat for a bit. <br>
<<socialChange "Lucas" 1>>
<br>
<<if $Location.Name == "School South Hallway">>
[[Continue|School South Hallway]]
<<elseif $Location.Name == "School East Hallway">>
[[Continue|School East Hallway]]
<<else>>
[[Continue|School West Hallway]]
<</if>>
<</if>>
<</if>><span style="color:Azure"><big><strong>--Bullying--</strong></big></span><br>
You have given <span style="color:DarkTurquoise">$TimesGaveLucasWedgie</span> wedgies to Lucas.<br>
You have recieved <span style="color:DarkTurquoise">$TimesGotLucasWedgie</span> wedgies from Lucas.<br>
You have pulled down Lucas' pants <span style="color:DarkTurquoise">$PantsLucas</span> times.<br>
Lucas has pulled your pants down <span style="color:DarkTurquoise">$PantsByLucas</span> times.<br>
<br>
<span style="color:Azure"><big><strong>--Love--</strong></big></span><br>
You have kissed Lucas <span style="color:DarkTurquoise">$KissedLucas</span> times.<br>
<br>
<span style="color:Azure"><big><strong>--Underwear--</strong></big></span><br>
You have seen Lucas in his underwear <span style="color:DarkTurquoise">$SeenLucasUndies</span> times.<br>
Lucas has seen you in your underwear <span style="color:DarkTurquoise">$LucasSeenUndies</span> times.<br>
<span style="color:Azure"><big><strong>--Nudity--</strong></big></span><br>
You have seen Lucas naked <span style="color:DarkTurquoise">$SeenLucasNaked</span> times.<br>
Lucas has seen you naked <span style="color:DarkTurquoise">$LucasSeenNaked</span> times.<br>
<br><<set $AD.Outfit to "Everyday">>
<<include"Player Avatar Mood">>
<<set $AD.Arms to "Normal">>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Eyes to "Normal">>
<<include"Player Avatar Display Set">>
<<include"Avatar Display">>
/* PENIS ZOOM DISPLAY (+160px) */
<<if $ZoomsPlayer != 0>>
<div style="position: relative; left: 220px; top: 0px">
<<include"Penis Zoom Display">>
<div style="position: absolute; left: 133px; top: 0px">
<<include"Butt Zoom Display">>
</div>
</div>
<</if>>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<span style="color:Pink">You lay your head on the pillow with your ass in the air, creating what you can only assume is an interesting view from your door as you approach climax. Instead of gripping your $Player.PenisSize boyhood, you were gently but quickly massaging it with the thumb and index finger of both hands. This created an intense milking sensation that you couldn’t help but enjoy.</span><br>
<br>
<span style="color:Pink">With this exposing position and sensation, you quickly stopped paying attention to the world around you, allowing all other senses to turn off. You were lost in such bliss, lewd and dirty thoughts flowing through your brain, that you didn’t notice as your bedroom door opens and closes quietly. You milked yourself, quicker and quicker,</span><span style="color:lightcoral"> not hearing the near-silent footsteps that inched closer to you.</span><span style="color:Pink"> Soon it was too late to stop, as you reached the height of sensation and prepared to release all the built-up pressure when suddenly…</span><br>
<br>
<div id=Choice>
<<link "Someone's in the room!?<br>">>
<<replace"#Choice">>
<span style="color:lightcoral">You were caught off guard, mere moments away from climax, when a single finger invaded your exposed and all too sensitive rear end.</span> <span style="color:Pink">The finger deeply probed your boyish hole, twisting and rubbing against your special spot. It was little surprise when you suddenly ejaculated strongly onto your bed, though not from your own touch but the mysterious touch that now wiggles inside you.</span><br>
<br>
<span style="color:Pink">You let out a sound that could only be described as a mix between a pathetic moan and a girlish scream. The feeling of climax causes your body to twitch and your back to arch, unintentionally moving back so the finger delved deeper into your hole. You let out a second moaning scream as your limbs give out and you fell forward into the pool of warm semen you had just squirted onto your bed.</span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Gabe">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Smirk">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"GABE Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Teen Avatar Display">>
/* SECOND LAYER */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 100px">
<<include"Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\EmptyTeen.png" style="position: an; left: 0; top: 0">
</div>
As you lay there, still recovering from the powerful sensation and surprise, <span style="color:lightcoral">you heard the familiar laughter of the intruder.</span> <span style="color:LightSteelBlue">“Damn <span style="color:DarkTurquoise">$GabeNickname</span>!”</span> <span style="color:DarkTurquoise">Gabe</span> could no longer contain his laughter as he broke into a loud and uncontrollable fit of giggles, <span style="color:LightSteelBlue">“I should have known you’d cum after getting it in the ass!”</span> <span style="color:Pink">You felt both pairs of your cheeks go red as you lay exposed and humiliated in front of your elder brother with only enough strength to pull a nearby blanket over your bottom.</span><br>
<br>
<span style="color:LightSteelBlue">“I just came in to tell you something, didn’t expect to get that kind of view!”</span> <span style="color:DarkTurquoise">Gabe</span> continued laughing, <span style="color:Pink">your bright red blushing seemingly only making it funnier to him.</span> <span style="color:LightSteelBlue">“You looked like you were having a lot of fun there, so I thought I’d help you out!”</span> He held up the finger he used to violate your hole, using his other hand to wipe the tears now forming in his eyes. <span style="color:LightSteelBlue">“I didn’t think you’d instantly shoot off like a firehose! Fuck, I wish I had brought my phone!”</span><br>
<br>
You were torn, both feeling embarrassed from having came from your brother fingering you and relieved that he wouldn’t have a video record of such an event. <span style="color:DarkTurquoise">Gabe</span> continued to laugh as he finally left your bedroom. <span style="color:lightcoral">You simply lay there for a few minutes, face in your pillow and your upper half sitting in your still warm pool of semen as you wondered how you would ever live this down.</span><br>
<<needChange "Fun" 25>>
<<set $Player.Arousal to 0>>
<<addMoodlet "Good Wank" 6>>
<<set $Player.SexualFrustration to 0>>
<<storeClothing "Restore" "Naked">>
<<include"Exposed Tracking">>
<br>
[[Finish|Player Bedroom]]
<</replace>>
<</link>>
</div><<set $AD.Outfit to "Everyday">>
<<include"Player Avatar Mood">>
<<set $AD.Arms to "Normal">>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Eyes to "Normal">>
<<include"Player Avatar Display Set">>
<<include"Avatar Display">>
/* PENIS ZOOM DISPLAY (+160px) */
<<if $ZoomsPlayer != 0>>
<div style="position: relative; left: 220px; top: 0px">
<<include"Penis Zoom Display">>
<div style="position: absolute; left: 133px; top: 0px">
<<include"Butt Zoom Display">>
</div>
</div>
<</if>>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<span style="color:Pink">You lay your head on the pillow with your ass in the air, creating what you can only assume is an interesting view from your door, as you approach climax. Instead of gripping your $Player.PenisSize boyhood, you were gently but quickly massaging it with the thumb and index finger of both hands. This created an intense milking sensation that you couldn’t help but enjoy.</span><br>
<br>
<span style="color:Pink">In fact, with this exposing position and sensation, you couldn’t help but let your dirty young mind wander and you imagined that you are being held as a slave, forcefully milked by their master against your will. You imagined someone you know, holding you down and milking you like some animal, desperate for your boy milk.</span><br>
<br>
<span style="color:Pink">You don’t know why you imagined this, but it did the trick. As your pace quickened with the thoughts and your mouth was forced open from soft moans that caused a small pool of drool to form on your pillow. Your bed was shaking and your balls were bouncing as you inched closer and closer until…</span><br>
<br>
<div id=Choice>
<<link "Finish on your bed<br>">>
<<replace"#Choice">>
<span style="color:Pink">You let out a cute, muffled moan into your pillow as a stream of your milk shoots onto your bed. Your pace slows down for a moment, as you catch your breath, until it quickens once more and you let out a gasp as the milking continues. You imagine your master, not being satisfied with the amount of semen you produced, demanding more, and continuing your milking session.</span> <br>
<br>
<span style="color:Pink">Despite being spent and unsure if you could produce anymore, you pushed forward and continued to pleasure yourself forcefully until, with a pathetic and defeated moan, a second, much smaller, trickle of semen escapes from your penis as a second orgasm rattles your very core.</span><br>
<br>
<span style="color:Pink">As your limbs give way, it takes all the strength you have left to roll off the bed onto the floor rather than fall into the puddle that now covers the center of your bed. You breathe heavily and wipe the tears that had escaped from your eyes as your penis, exhausted, returns to its flaccid state and rests on your stomach. Noticing how red it was, you reach out to touch it, but quickly pull back when you realized how sensitive and raw it felt. Seems the little guy had been a bit overworked, having been forced into climax twice.</span><br>
<br>
You decide it would be best to rest on the floor for a moment, quickly coming up with a random excuse to give if anyone happens to walk in on you. <span style="color:Pink">You begin to wonder, as you lay there, why your imagination had turned to such a lewd and strange situation and, even stranger, if you would actually like to be kept as some ‘milking slave animal’.</span> You quickly push the thought from your mind as you stand and clean yourself up.<br>
<<needChange "Fun" 25>>
<<set $Player.Arousal to 0>>
<<addMoodlet "Good Wank" 6>>
<<set $Player.SexualFrustration to 0>>
<<storeClothing "Restore" "Naked">>
<<include"Exposed Tracking">>
<br>
[[Finish|Player Bedroom]]
<</replace>>
<</link>>
</div><<set $AD.Outfit to "Everyday">>
<<include"Player Avatar Mood">>
<<set $AD.Arms to "Normal">>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Eyes to "Normal">>
<<include"Player Avatar Display Set">>
<<include"Avatar Display">>
/* PENIS ZOOM DISPLAY (+160px) */
<<if $ZoomsPlayer != 0>>
<div style="position: relative; left: 220px; top: 0px">
<<include"Penis Zoom Display">>
<div style="position: absolute; left: 133px; top: 0px">
<<include"Butt Zoom Display">>
</div>
</div>
<</if>>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<span style="color:Pink">You are on your knees, resting your head on the end of your bed as you furiously pleasure yourself. Your body was practically trembling as the pleasurable sensation welled up inside you, you were approaching climax. Breathing heavily, you were practically drooling on your bed as you sat up and let your mind go wild.</span><br>
<br>
<span style="color:Pink">Your imagination was filled with thoughts and images of your crush, pleasuring you and putting on a show. You couldn’t help but imagine them here. Naked, horny, and waiting. As you looked at the tight space underneath your bed, you imagined it was their little boy hole, presented to you with such love. You could even imagine their little balls dangling underneath it.</span><br>
<br>
<span style="color:Pink">You close your eyes, reaching out and feeling the bed as if it were their bottom. You could practically smell them now, their cute musk filled your nostrils. In your ear, you could even hear their voice whispering through quick breaths.</span> <span style="color:LightSteelBlue">“Put it in me.”</span><br>
<br>
<div id=Choice>
<<link "Slide your penis under the mattress<br>">>
<<replace"#Choice">>
<span style="color:Pink">Biting your lip and not thinking of the possible discomfort, or mess, that would result from it. You let your base instincts take over and lift up your mattress just enough to slip your raging erection inside. As you release the mattress and let its weight clamp down on your boyhood, an unexpected surge of tingling pleasure echoes out and up your spine. This results in the escape of yet another cute moan and causes your upper body to fall onto the bed, though this added pressure atop your boyhood only increases the pleasurable tightness on your groin.</span><br>
<br>
<span style="color:Pink">With it firmly locked in place, your thrusting caused a strong tugging pain on your penis. Though even this pain felt wonderful to you. In fact, in this state of being overwhelmed by your young, boyish hormones, you don’t think you’d mind if you ended up trapped like this. Stuck forever in an endless state of tightness and pleasure, as you were endlessly milked dry by some mattress monster. Though you are sure this overwhelming sensation would leave you completely insane before even an hour had passed.</span><br>
<br>
<span style="color:Pink">Overwhelmed and ever approaching the climax you both desired and dreaded, you no longer made an effort to conceal the noises your body made. You were panting like a dog and your balls were smacking up against the bottom of your bed. You could hardly control yourself, until…</span><br>
<br>
<span style="color:Pink">A feeling like no other as your semen forced its way through the tight, squished tunnel of your penis. Instantly, you were filled with a gooey warm feeling that filled your entire body. You fell back in bliss, your mattress giving one final tug on your boyhood as it tried to keep it from escaping. This tug squeezed out the last bit of cum that may have lingered in your cock as you gave one last whimper.</span><br>
<br>
The bliss only lasted until you remembered that you now had to clean that up.<br>
<<needChange "Fun" 25>>
<<set $Player.Arousal to 0>>
<<addMoodlet "Good Wank" 6>>
<<set $Player.SexualFrustration to 0>>
<<storeClothing "Restore" "Naked">>
<<include"Exposed Tracking">>
<br>
[[Finish|Player Bedroom]]
<</replace>>
<</link>>
<<link "Finish on your chest<br>">>
<<replace"#Choice">>
<span style="color:Pink">You release your bedside and lean back, practically falling onto your bed as you began to thrust violently into the air in rhythm with your thrusts. You could no longer hold back the loud, boyish moans of pleasure as your thrust faster and faster. Practically vibrating, you give one more powerful thrust before, with a moan that almost sounded girlish, a stream of boy milk shot into the air, covering your chest and face.</span><br>
<br>
<span style="color:Pink">And just like that, you felt spent. Your breathing was heavy and as you finally get up you find it hard to distinguish sweat from semen as you clean yourself up.</span> Thankfully, even in your aroused and horny stupor, you mainly missed the floor. You are sure you could explain the odd small stain here and there away with the excuse of spilling something. Still, you make a mental note to be careful not to stain everything with cum, as sooner or later it would get impossible to explain.<br>
<<needChange "Fun" 25>>
<<set $Player.Arousal to 0>>
<<addMoodlet "Good Wank" 6>>
<<set $Player.SexualFrustration to 0>>
<<storeClothing "Restore" "Naked">>
<<include"Exposed Tracking">>
<br>
[[Finish|Player Bedroom]]
<</replace>>
<</link>>
</div><<set $AD.Outfit to "Everyday">>
<<include"Player Avatar Mood">>
<<set $AD.Arms to "Normal">>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Eyes to "Normal">>
<<include"Player Avatar Display Set">>
<<include"Avatar Display">>
/* PENIS ZOOM DISPLAY (+160px) */
<<if $ZoomsPlayer != 0>>
<div style="position: relative; left: 220px; top: 0px">
<<include"Penis Zoom Display">>
<div style="position: absolute; left: 133px; top: 0px">
<<include"Butt Zoom Display">>
</div>
</div>
<</if>>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<span style="color:Pink">The pressure builds as you are practically bouncing up and down on your bed. Your bed squeaks and you feel like your entire room was shaking. You bite your lip as you feel your thrusts growing stronger and stronger. Your balls bouncing around and smacking against your legs only adding to the intense feeling of pressure that was building.</span><br>
<br>
<span style="color:Pink">In this moment, you didn’t care about anything. Your loud moans, the squeaking from the bed, your worry of someone walking in and catching you in such an exposing and personal act. Your entire mind was flooded by the single thought of climax. It was only a second later that you realized you wouldn’t be able to hold back the eruption anymore!</span><br>
<br>
<span style="color:Pink">With one final, powerful thrust all the strength you had been using to hold back the climax gives way and you let out a loud, girlish moan as the semen explodes out! However, with your back arched so high and your mind filled with arousal, you don’t really know where your penis is aiming until it is too late!</span><br>
<br>
<span style="color:Pink">Your moan is cut short as the salty white fluid is shot directly into your mouth! You wince back at the unexpected intrusion right as a second surge of semen rushes out of your penis, this time hitting you directly in your nose and eyes. Temporarily blinded with a mouth full of your own semen, you are in shock for a moment as the taste invades your mouth.</span><br>
<br>
<div id=Choice>
<<link "Swallow it<br>">>
<<replace"#Choice">>
<span style="color:Pink">Taking a deep breath through your nose, you swallow the semen inside your mouth and wipe your eyes clean so you could see. You sit up and look in your mirror to see yourself looking rather ridiculous. Not even mentioning your state of undress, but you were bright red and absolutely covered in your own cum.</span><br>
<br>
<span style="color:Pink">But that wasn’t the part that was making you blush, as silly as you looked. Even though no one was watching or would ever know, there was something about being forced to, unexpectedly, taste your own cum that felt embarrassing.</span><br>
<br>
<span style="color:Pink">Letting the heat fade from your cheeks, you suddenly become aware of the odd, lingering taste in your mouth and wince.</span> You quickly clean your face off with a dirty shirt and get dressed, hoping to get some water to get rid of the taste.<br>
<<needChange "Fun" 25>>
<<set $Player.Arousal to 0>>
<<addMoodlet "Good Wank" 6>>
<<set $Player.SexualFrustration to 0>>
<<storeClothing "Restore" "Naked">>
<<include"Exposed Tracking">>
<br>
[[Finish|Player Bedroom]]
<</replace>>
<</link>>
<<link "Spit it out<br>">>
<<replace"#Choice">>
<span style="color:lightcoral">You quickly cover your mouth with your hands and spin out of your bed onto the floor. Not caring about the spots of semen dripping from your face and cock, you quickly move over to your small trashcan and begin spitting and gagging.</span><br>
<br>
Despite spitting out all the cum that filled your mouth, the salty, gooey taste still fills your mouth as you continue to spit into the trashcan. <span style="color:lightcoral">Suddenly, your door flies open and <span style="color:DarkTurquoise">Your Father</span> steps in!</span> <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$DadNickname</span>? Are you alright?”</span> He turns to you and raises his eyebrow in confusion.<br>
<br>
<span style="color:Pink">You sat there, in a state of undress just barely able to cover your still partially erect penis with your hands. Not to mention that your face was still covered in your own cum. You feel you could die from embarrassment when <span style="color:DarkTurquoise">Your Father</span> suddenly sighs loudly.</span><br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$DadNickname</span>, if you're going to make such a mess with your yoghurt, I won’t let you eat in here. Clean yourself up.”</span> He glances over to your bed for a moment, which was a bit of a mess but not covered in anything at least, before closing the door. You let out a sigh of relief and decide to quickly clean up before someone else walked in.<br>
<<needChange "Fun" 25>>
<<set $Player.Arousal to 0>>
<<addMoodlet "Good Wank" 6>>
<<set $Player.SexualFrustration to 0>>
<<storeClothing "Restore" "Naked">>
<<include"Exposed Tracking">>
<br>
[[Finish|Player Bedroom]]
<</replace>>
<</link>>
</div><<set $AD.Outfit to "Everyday">>
<<include"Player Avatar Mood">>
<<set $AD.Arms to "Normal">>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Eyes to "Normal">>
<<include"Player Avatar Display Set">>
<<include"Avatar Display">>
/* PENIS ZOOM DISPLAY (+160px) */
<<if $ZoomsPlayer != 0>>
<div style="position: relative; left: 220px; top: 0px">
<<include"Penis Zoom Display">>
<div style="position: absolute; left: 133px; top: 0px">
<<include"Butt Zoom Display">>
</div>
</div>
<</if>>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<span style="color:Pink">The pressure builds as you are practically bouncing up and down on your bed. Your bed squeaks and you feel like your entire room was shaking. You bite your lip as you feel your thrusts growing stronger and stronger. Your balls bouncing around and smacking against your legs only adding to the intense feeling of pressure that was building.</span><br>
<br>
<span style="color:Pink">In this moment, you didn’t care about anything. Your loud moans, the squeaking from the bed, your worry of someone walking in and catching you in such an exposing and personal act. Your entire mind was flooded by the single thought of climax. It was only a second later that you realized you wouldn’t be able to hold back the eruption anymore!</span><br>
<br>
<div id=Choice>
<<link "Finish on your chest<br>">>
<<replace"#Choice">>
<span style="color:Pink">With one final, powerful thrust all the strength you had been using to hold back the climax gives way and you let out a loud, girlish moan as the semen explodes out! Instantly, you feel the sticky warm fluid impact your chest and are soon covered in a pool of your own semen. A few seconds later, though it had felt a lot longer, your entire body collapses back down and you find yourself lumped and exhausted covered in cum and sweat.</span><br>
<br>
<span style="color:Pink">Despite the displeasure that normally comes with being covered in such fluids, you feel extremely relaxed. In fact, you’ve felt more comfortable than you’ve ever felt before. Your eyes feel heavy and your limbs feel tired. Soon, you are barely able to fight off the desire to enter into a deep sleep.</span><br>
<br>
The only thing that causes you to snap back awake, is the small thought of Your Father, or even worse, Gabe, opening your door and discovering you like this. <span style="color:Pink">While being found passed out naked is one thing, being found passed out naked AND covered in your own semen was another. Your Father would never let you live that down and Gabe would probably take enough pictures to fill a whole album.</span><br>
<br>
Finally, you are able to stand and cover yourself up just enough to be able to run to the bathroom to clean up. Once finished, you return to your bedroom and check if any semen had gotten on anything else and clean it off.<br>
<<needChange "Fun" 25>>
<<set $Player.Arousal to 0>>
<<addMoodlet "Good Wank" 6>>
<<set $Player.SexualFrustration to 0>>
<<storeClothing "Restore" "Naked">>
<<include"Exposed Tracking">>
<br>
[[Finish|Player Bedroom]]
<</replace>>
<</link>>
</div><<set $AD.Outfit to "Everyday">>
<<include"Player Avatar Mood">>
<<set $AD.Arms to "Normal">>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Eyes to "Normal">>
<<include"Player Avatar Display Set">>
<<include"Avatar Display">>
/* PENIS ZOOM DISPLAY (+160px) */
<<if $ZoomsPlayer != 0>>
<div style="position: relative; left: 220px; top: 0px">
<<include"Penis Zoom Display">>
<div style="position: absolute; left: 133px; top: 0px">
<<include"Butt Zoom Display">>
</div>
</div>
<</if>>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<span style="color:Pink">Your back arches against the wall as you feel the familiar feeling of approaching climax along your spine. You think for a moment about resisting, pulling back in an attempt to prolong the intense feeling of pleasure. But your primal instincts take over and you find yourself unable to stop as you speed ever closer to climax.</span><br>
<br>
<div id=Choice>
<<link "Finish in your hands<br>">>
<<replace"#Choice">>
<span style="color:Pink">Gaining just enough of your right mind to control your flow and prevent a mess, you cup your hand over the tip of your penis and perform the final thrust as a surge of semen erupts from your cock! You feel the warm white fluid fill your hand as you bend forward and let out a soft moan.</span><br>
<br>
<span style="color:Pink">You feel a warmth fill your chest and your breathing quickens as your body trembles and shudders, trying to squirt every last bit of boy juice from inside you. As you gasp for air, you can’t stop the small drops of drool from escaping, as your hands were both occupied either grasping your still twitching cock or currently holding the small pool of semen you had squirted.</span><br>
<br>
It is only after you calm down and your mind comes to its senses that you realize the situation you were now in. <span style="color:Pink">With your hand full of semen, it was going to be a task to get dressed and run to the bathroom to wash up.</span> Thankfully, an idea and one dirty sock later, you were able to clean up a majority of the mess without having to resort to leaving your bedroom. Once dressed, you sneakily ran to the bathroom to wash your hands and discarded the sock in the very bottom of your dirty clothes basket.<br>
<<needChange "Fun" 25>>
<<set $Player.Arousal to 0>>
<<addMoodlet "Good Wank" 6>>
<<set $Player.SexualFrustration to 0>>
<<storeClothing "Restore" "Naked">>
<<include"Exposed Tracking">>
<br>
[[Finish|Player Bedroom]]
<</replace>>
<</link>>
<<link "Finish on the floors<br>">>
<<replace"#Choice">>
<span style="color:Pink">Realizing you had little choice, you bent forward and aimed your cock at the ground. Not even taking a moment to think about the mess you’d have to clean up, as the surge of pleasure flooded your mind and filled your thoughts with a single thing. You had to cum!</span><br>
<br>
<span style="color:Pink">Your body begins to thrust on its own as the pressure builds up inside you like a bomb that was about to go off. You tried to delay it as long as possible, extending the feeling of absolute bliss that filled you, until you couldn’t anymore, and like a gun, a surge of semen shot from the tip of your penis!</span><br>
<br>
<span style="color:Pink">You couldn’t control the surge, as it sprayed across not only your carpet, but also your bed and some clothes that you had discarded on the ground. You try to gasp for air, but are caught completely off guard as a second stream erupts out! You can’t hold back the moan of pleasure that escapes from your mouth. Your legs tremble as the sensation begins to fade and you fall to your knees, utterly spent.</span><br>
<br>
<span style="color:Pink">You sit there for a minute, unable to move. You worry for a second that you’d be unable to react if someone came into your room, attracted by your moaning. You wonder what they’d think seeing a sight like this.</span> No one enters, however, and you are soon able to get to your feet, though with some difficulty, and begin to clean up your mess. <span style="color:Pink">A climax like that still leaves you on autopilot the entire time and it will be a while before you fully recover.</span><br>
<<needChange "Fun" 25>>
<<set $Player.Arousal to 0>>
<<addMoodlet "Good Wank" 6>>
<<set $Player.SexualFrustration to 0>>
<<storeClothing "Restore" "Naked">>
<<include"Exposed Tracking">>
<br>
[[Finish|Player Bedroom]]
<</replace>>
<</link>>
</div><<set $AD.Outfit to "Everyday">>
<<include"Player Avatar Mood">>
<<set $AD.Arms to "Normal">>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Eyes to "Normal">>
<<include"Player Avatar Display Set">>
<<include"Avatar Display">>
/* PENIS ZOOM DISPLAY (+160px) */
<<if $ZoomsPlayer != 0>>
<div style="position: relative; left: 220px; top: 0px">
<<include"Penis Zoom Display">>
<div style="position: absolute; left: 133px; top: 0px">
<<include"Butt Zoom Display">>
</div>
</div>
<</if>>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<span style="color:Pink">You stand in the far stall, slowly pleasuring yourself and approaching ever closer and closer to finishing. It is as you are biting your lip and letting you imagination run wild,</span><span style="color:lightcoral"> that you hear the sound of two voices enter.</span> You pause, freezing in fear for a moment, before you realize that the large AC unit in the window was easily loud enough to hide any noises you would make. Plus, doing it with other people so close was kind of exciting.<br>
<br>
You are content with simply the knowledge that someone else was nearby as you performed this lewd act, until you hear a cute laugh from outside the stalls. Your curiosity getting the better of you, you peek out and see two boys, who you can only assume are brothers based on their similar appearance, standing near the sinks.<br>
<br>
The younger brother looked a little older than <span style="color:DarkTurquoise">Noah</span> and had wild, light brown hair and had a cute shirt with a cartoon frog face on it. The older brother had much neater brown hair and was wearing a Preston uniform. Since you didn’t recognize him, you figured he must have been in a different grade. The younger brother’s shirt was soaked and his cheeks were a bright red as the older brother lifted him onto the counter.<br>
<br>
<span style="color:LightSteelBlue">“You dingus! That water was freezing!”</span> The younger boy laughed as he wiped his wet face with his hands.<br>
<br>
<span style="color:LightSteelBlue">“Well you shouldn’t have taken my water bottle.”</span> The older boy playfully prodded his younger brother’s forehead with his finger, <span style="color:LightSteelBlue">“I just tried to squeeze a bit in your face, you’re the one who grabbed it and got us both soaked!”</span> The younger brother stuck his tongue out in response and began making funny faces as the older brother rolled his eyes.<br>
<br>
<span style="color:Pink">The older boy then took off his shirt, which was damp as well, revealing a muscled yet smooth chest, reminding you of your own older brother, though on a slightly younger body. The younger brother then raised his arms up expectedly as the older boy pulled his shirt off as well. His chest was boyish and slightly plump, and you couldn’t help but notice the unmistakable waistband of green briefs poking out as he hopped off the counter.</span><br>
<br>
<span style="color:LightSteelBlue">“Go dry your hair off with the hand dryer,”</span> The older brother ordered, <span style="color:LightSteelBlue">“I’ll try to dry these off. Mom will kill us if we come home soaked.”</span> <span style="color:Pink">It was as silence briefly fell once again that you realized that you were still masturbating as you watched them. What’s more, watching them while doing it gave you a tingling sensation in your stomach.</span><br>
<br>
<div id=Choice>
<<link "Watch the younger one<br>">>
<<replace"#Choice">>
<span style="color:Pink">Your eyes follow the younger brother as he skips over to the hand dryer. The boy was short enough to be able to stand directly under it without trouble, which was to his advantage as he turned it on and began to goof around and dance as it dried him off.</span><br>
<br>
<span style="color:Pink">The kid was obviously enjoying himself, playfully spinning around and doing goofy dances clearly done in an attempt to get his brother’s attention. This didn’t work that well, however, as his brother simply glanced over at him, rolled his eyes, and chuckled as he went back to drying their shirt. The little boy pouted at this and begun to make faces to taunt the older boy from behind his back, all the while the hand dryer was blowing his hair wildly.</span><br>
<br>
Suddenly, the younger brother got what appeared to be a mischievous idea and held the waist of his shorts before calling out to his brother. <span style="color:LightSteelBlue">“Hey! You know what you are?”</span> He tried to hide his smile, though failed miserably. The older brother turned around, with a forced unamused look with the slightest smirk that showed he knew what was coming.<br>
<br>
<span style="color:LightSteelBlue">“A butt!”</span> <span style="color:Pink">As he spoke, the younger brother span around, stuck his rear end out, and pulled the back of his shorts down, revealing his underwear clad behind. His green briefs were adorable, with the same green frog that was on his t-shirt being on the butt, winking and waving. The older brother once again rolled his eyes as his little brother began to wiggle his butt.</span><br>
<br>
<span style="color:Pink">This was the moment you were hoping for. With your eyes locked on the little boy’s dancing butt, you quickened your pace, which had slowed as you watched the brothers. You had nearly forgotten that you were masturbating, until the sensation began to build up to near unbearable levels. Watching the older brother playfully smack the rear of his brother was the tipping point as you once again reached the peek.</span><br>
<br>
<span style="color:Pink">You timed your climax perfectly. Right as the younger brother jumped back in an attempt to dodge the butt smack from the older boy, his shorts finally slipped down completely to his ankles, revealing his cute frog undies in all their glory. You bit your finger to muffle any noise as semen bursts from your penis and shoots against the door. Some small moaning escapes from your mouth, but the brothers don’t notice as the little boy, giggling and pulling his shorts back up, collects his shirt from his big brother and they both head back out into the park, completely unaware of your lewd spying.</span><br>
<<needChange "Fun" 25>>
<<set $Player.Arousal to 0>>
<<addMoodlet "Good Wank" 6>>
<<set $Player.SexualFrustration to 0>>
<<storeClothing "Restore" "Naked">>
<<include"Exposed Tracking">>
<br>
[[Finish|Park Restrooms]]
<</replace>>
<</link>>
<<link "Watch the older one<br>">>
<<replace"#Choice">>
Your eyes stay on the older brother as the little one skips over to the hand dryer. He leaned over the counter as he attempted to pat the shirts dry with some paper towels. <span style="color:Pink">His back was just as smooth and toned as his chest and you spotted the clear sight of a pair of red plaid boxers poking out of his pants.</span><br>
<br>
<span style="color:Pink">You began to mentally undress the boy. Even though you couldn’t see it, you were sure his ass would be just as toned as the rest of his body, though also still holding the boyish smoothness. The perfect blend of strength and cuteness. And his cock. As he held the shirt up and turned, your eyes were instantly drawn to the bulge that was perfectly silhouetted from this side view. It had to be big. You wished some incident or issues would occur at school, causing you to have to have gym class with the other grades. You’d make sure you were changing next to him.</span><br>
<br>
<span style="color:Pink">Sadly, despite some wet spots on the side of his pants, the boy didn’t seem worried enough to take them off to dry. If only you were so lucky. Despite how attractive he was, your disappointment at him putting his shirt back on nearly killed your boner. All felt lost, until his younger brother nearly tackled him with a leaping hug, wrapping his arms around his big brother’s waist.<br>
<br>
As the older boy rolled his eyes and ruffled his little brother’s hair, you noticed the younger boy’s eyes fall to the same place you were looking, his bulge. <span style="color:LightSteelBlue">“You got a stiffy don’t you!”</span> The young boy laughed, poking it twice before his face was suddenly shoved against it.<br>
<br>
<span style="color:LightSteelBlue">“Maybe I should make you deal with it since you’re such a brat!”</span> The older boy teased before letting his brother go and tossing him his shirt. You weren’t so lucky to witness such an event, but it did cause your mind to wander. Did these brothers secretly indudge in acts like that?<br>
<br>
You imagined the younger brother, hopefully walking into his brother’s room one late night, begging for him to buy him some toy. The older brother would refuse, at first, but as the little boy begged and pleaded he would relent. Agreeing to buy the toy on one single condition. He would pull his pants down, revealing a raging erection, and order his brother to suck him dry. You then, without even thinking, replace his little brother with yourself.</span><br>
<br>
<span style="color:Pink">Your thoughts got the better of you, as before you could even finish your fantasy, you were suddenly overwhelmed by a building pressure that exploded out!</span> <span style="color:lightcoral">As you were caught off guard, a loud moan escaped your lips. Panicked, you quickly cover your mouth and glance back out into the bathroom.</span> It was empty. You had gotten so lost in your fantasy, that you didn’t even notice them leave. You sigh, wondering if you would ever see that boy again, and quickly clean up and exit the stall.<br>
<<needChange "Fun" 25>>
<<set $Player.Arousal to 0>>
<<addMoodlet "Good Wank" 6>>
<<set $Player.SexualFrustration to 0>>
<<storeClothing "Restore" "Naked">>
<<include"Exposed Tracking">>
<br>
[[Finish|Park Restrooms]]
<</replace>>
<</link>>
</div><<set $AD.Outfit to "Everyday">>
<<include"Player Avatar Mood">>
<<set $AD.Arms to "Normal">>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Eyes to "Normal">>
<<include"Player Avatar Display Set">>
<<include"Avatar Display">>
/* PENIS ZOOM DISPLAY (+160px) */
<<if $ZoomsPlayer != 0>>
<div style="position: relative; left: 220px; top: 0px">
<<include"Penis Zoom Display">>
<div style="position: absolute; left: 133px; top: 0px">
<<include"Butt Zoom Display">>
</div>
</div>
<</if>>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<span style="color:Pink">You hold one hand to your mouth in an attempt to quiet the soft moans that you couldn’t hold back as you inched ever closer to climax. You were doing it, jacking off and about to cum in the middle of school! You may have been in the private and safe school bathroom, alone in one of the stalls, but it still caused nerves and tension to travel throughout your body.</span><br>
<br>
<span style="color:Pink">You listen intently for any sound of another person entering the bathroom, but at this point, they would surely hear you. You couldn’t stop now, not when you were this close. Your heavy breathing and the warmth that now filled your body told you as much. You bite your lip, trying to remain as quiet as possible as the build-up of pressure became too much to bear!</span><br>
<br>
<div id=Choice>
<<link "Finish in the toilet<br>">>
<<replace"#Choice">>
<span style="color:Pink">You lean forward, moving your free hand to the wall to hold you up as you aimed your hard and throbbing penis down towards the toilet as far as you could and opened the floodgates! A surge of semen erupts out, sprinkling into the toilet in 3 short but strong bursts.</span><br>
<br>
<span style="color:Pink">You close your eyes and take in deep breaths, still holding your spent boyhood as you slump forward. After a second of regaining your composure, you peek out of the stall to ensure you were still alone before cleaning up and redressing yourself.</span><br>
<<needChange "Fun" 25>>
<<set $Player.Arousal to 0>>
<<addMoodlet "Good Wank" 6>>
<<set $Player.SexualFrustration to 0>>
<<storeClothing "Restore" "Naked">>
<<include"Exposed Tracking">>
<br>
[[Finish|School Restrooms]]
<</replace>>
<</link>>
</div><<set $AD.Outfit to "Everyday">>
<<include"Player Avatar Mood">>
<<set $AD.Arms to "Normal">>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Eyes to "Normal">>
<<include"Player Avatar Display Set">>
<<include"Avatar Display">>
/* PENIS ZOOM DISPLAY (+160px) */
<<if $ZoomsPlayer != 0>>
<div style="position: relative; left: 220px; top: 0px">
<<include"Penis Zoom Display">>
<div style="position: absolute; left: 133px; top: 0px">
<<include"Butt Zoom Display">>
</div>
</div>
<</if>>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<span style="color:Pink">You are standing in a stall in your school’s bathroom, pleasuring yourself while keeping one ear out in case anyone walks in. However, as your pace quickens and you grow ever closer to climax, your base instincts take over and you no longer pay any attention to any potential witnesses.</span><br>
<br>
<span style="color:Pink">Panting like a dog and moving ever faster, you feel the familiar pressure building up inside you, threatening to explode out of you. You are about to relent, give in to the waves of pleasure,</span><span style="color:lightcoral"> when a sudden voice entering the bathroom causes you to freeze in fear, a few thrusts away.</span><br>
<br>
<span style="color:LightSteelBlue">“In here, professor, it sounded like a dog or something.”</span> An unfamiliar young voice says worriedly as two sets of footsteps enter the bathroom.<br>
<br>
<span style="color:LightSteelBlue">“It sounds like something is dying in here.”</span> An older voice you recognize says: <span style="color:DarkTurquoise">Mr. Randolph</span>. It's only as both voices silence to listen that you realize you're still making noise! <span style="color:Pink">Your breathing is loud and raspy, still on the edge.</span> You quickly move one hand over your mouth to silence yourself, but make a second horrifying discovery! <span style="color:lightcoral">Your other hand, despite stopping momentarily out of shock, is now slowly moving up and down your cock!</span><br>
<br>
<span style="color:LightSteelBlue">“Is someone in there?”</span> You see <span style="color:DarkTurquoise">Mr. Randolph</span>’s shoes poke in slightly from under the stalls as he knocks on the door. You begin to mouth ‘stop’, as if your hand could see you. <span style="color:lightcoral">But despite that and trying with all your willpower, the intense edging feeling is too great and it's as if your body was acting on its own. <span style="color:DarkTurquoise">Mr. Randolph</span> knocks again.</span><br>
<br>
<div id=Choice>
<<link "Try to hold it in<br>">>
<<replace"#Choice">>
You try to say that it’s occupied, but your voice is slurred and high-pitched. <span style="color:DarkTurquoise">Mr. Randolph</span> became even more suspicious, knocking again, louder this time, and calling out. <span style="color:LightSteelBlue">“Whose in there? I was told someone heard a dog, you don’t have an animal with you do you!?”</span> <span style="color:Pink">You try to respond, but only groans of pleasure escape your mouth as precum began to leak from your penis.</span><br>
<br>
Despite mentally pleading for your hand to stop, it still slowly massaged your cock and you felt like you were about to explode. Your noises of edging caused <span style="color:DarkTurquoise">Mr. Randolph</span> to become convinced that you were up to no good, which was partially correct, and he demanded that you open the door. You didn’t respond, <span style="color:Pink">instead painfully pinched the tip of your penis in one last, desperate attempt to hold back the surge that was about to erupt.</span> <span style="color:Red">But to no avail.</span><br>
<br>
<span style="color:Pink">With a moan that could not be mistaken for anything else, your struggling boyhood gives way to a violent eruption of semen that shoots wildly into the door and onto the floor.</span> You notice a decent bit hit <span style="color:DarkTurquoise">Mr. Randolph</span>’s shoe, but all so caught up in the overwhelming sensation that you can do nothing but slump forward against the stall door as <span style="color:DarkTurquoise">Mr. Randolph</span> yanks his foot back in shock and disgust.<br>
<br>
<span style="color:LightSteelBlue">“Is that-? Did you just-!? You sick child!”</span> <span style="color:lightcoral">With a strength that would normally frighten you to death, <span style="color:DarkTurquoise">Mr. Randolph</span> forces the stall door open and yanks you out by your shoulder.</span> <span style="color:Pink">Unfortunately for everyone involved, your still erect and sensitive penis smacks against the door, sending a second wave of pleasure up your spine that results in a second, though admittedly much smaller, surge of semen.</span> <span style="color:DarkTurquoise">Mr. Randolph</span> just narrowly dodges it, giving you a look as if you just slapped him across the face, while the student gasps loudly and covers his mouth in shock.<br>
<br>
<span style="color:Pink">Normally, you’d die of embarrassment at being yanked out of a stall naked in front of your teacher and classmate and, even worse, ejaculating right in front of them, but your mind was so full of pleasure from climax after being on edge for so long that you could only look up at him with a stupid look on your face as you mumbled an apology.</span><br>
<br>
<span style="color:LightSteelBlue">“You sick, perverted child!”</span> It only took one smack for your senses to return to you. <span style="color:lightcoral">In one very quick movement, <span style="color:DarkTurquoise">Mr. Randolph</span> lifted you onto the counter with your ass hanging out and began to spank you as hard as he could, which considering he just ripped a stall door off, was pretty hard.</span><br>
<br>
<span style="color:lightcoral">The first smack snapped you back to reality as you, in the half second between spanks, realized what you had done. The second caused all the pleasure you had momentarily felt to be replaced with a sharp, stinging pain. The third left you kicking and fighting to break free as you apologies loudly and begged for forgiveness. The fourth left you crying and sobbing loudly. But he didn’t let up, continuing spanking you as the other student watched in shock.</span><br>
<br>
<span style="color:lightcoral">This was far worse than any spanking you had received before, though you couldn’t tell if this was because <span style="color:DarkTurquoise">Mr. Randolph</span> was so angry or if your body was just being overloaded with sensitivity. Regardless of any tough guy act you may try to put on, you couldn’t hold back the tears as he continued to spank you for what felt like minutes.</span><br>
<br>
Finally, due to tiring out, <span style="color:DarkTurquoise">Mr. Randolph</span> stopped. You look up at the mirror above you and saw your ass, shining as red as a ruby, as <span style="color:DarkTurquoise">Mr. Randolph</span> picked you up and stood you in front of the sinks. <span style="color:LightSteelBlue">“In all my years teaching I have NEVER seen such disrespect! Using school facilities to do that! And doing it again as we caught you. You wanted to be caught, you perverted child!”</span> <span style="color:DarkTurquoise">Mr. Randolph</span> continued to lecture you as you stood there, torn between covering your penis and rubbing your throbbing rear end.<br>
<br>
<span style="color:DarkTurquoise">Mr. Randolph</span> nearly bit the head off the other boy, who quickly ran out before he was pulled into your punishment. <span style="color:LightSteelBlue">“Cover yourself up and clean this place up! I want it spotless, including my shoes <span style="color:DarkTurquoise">Mr. $Player.LastName</span>! And I expect to see you after school for detention! You’ll be lucky if I don’t call <span style="color:DarkTurquoise">Your Father</span> and tell him what you were doing, I’m sure he would LOVE to hear the sick things you get up to!”</span><br>
<br>
Despite the humiliation, berating, and the intense pain in your rear. The intense strength of that climax after holding it in so desperately almost made it all worth it.<br>
<<needChange "Fun" 15>>
<<set $Player.Arousal to 0>>
<<addMoodlet "Good Wank" 6>>
<<addMoodlet "Seen Naked" 6>>
<<set $Player.SexualFrustration to 0>>
<<storeClothing "Restore" "Naked">>
<<include"Exposed Tracking">>
<<addMoodlet "Spanked" 7>>
<<set $Detention += 30>>
<br>
[[Finish|School Restrooms]]
<</replace>>
<</link>>
<<link "Try to stifle your moans<br>">>
<<replace"#Choice">>
<span style="color:Pink">Realizing you have no hope of holding back the storm that was about to erupt from your groin, you quickly turn around to face the toilet, biting your free hand in one last ditch effort to stifle any moaning or erotic noises, and unleash a powerful wave of semen into the toilet. A moan that is equal parts pleasure and relief escapes through your gritted teeth.</span><br>
<br>
The sounds paired together seemed to have caught <span style="color:DarkTurquoise">Mr. Randolph</span> by surprise as he takes a step back and makes a noise like he was going to say something but couldn’t find the words. As you finally muster up the strength to speak, though breathlessly, you apologize and inform the teacher that you aren’t feeling well.<br>
<br>
<span style="color:LightSteelBlue">“Oh, ummm-“</span> <span style="color:DarkTurquoise">Mr. Randolph</span> quickly becomes flustered, taking another step back, before starting and abandoning a few sentences before clearing his throat and attempting to return to his direct and professional manner of speaking. <span style="color:LightSteelBlue">“Well then, I’m sorry to hear that. Please say that sooner next time so we can avoid any misunderstandings. I would recommend you head to the nurse’s office so he can check you out. Good day.”</span> He sounded very flustered, and slightly embarrassed, before hurrying himself and the student out of the bathroom. Hearing <span style="color:DarkTurquoise">Mr. Randolph</span> speak like that was weird enough to bring you back down to reality as you quickly clean yourself up.<br>
<br>
You wait a few minutes before exiting the stall, not wanting to be seen by the student or <span style="color:DarkTurquoise">Mr. Randolph</span>, and let out a sigh of relief. That was too close.<br>
<<needChange "Fun" 25>>
<<set $Player.Arousal to 0>>
<<addMoodlet "Good Wank" 6>>
<<set $Player.SexualFrustration to 0>>
<<storeClothing "Restore" "Naked">>
<<include"Exposed Tracking">>
<br>
[[Finish|School Restrooms]]
<</replace>>
<</link>>
</div><<set $AD.Outfit to "Everyday">>
<<include"Player Avatar Mood">>
<<set $AD.Arms to "Normal">>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Eyes to "Normal">>
<<include"Player Avatar Display Set">>
<<include"Avatar Display">>
/* PENIS ZOOM DISPLAY (+160px) */
<<if $ZoomsPlayer != 0>>
<div style="position: relative; left: 220px; top: 0px">
<<include"Penis Zoom Display">>
<div style="position: absolute; left: 133px; top: 0px">
<<include"Butt Zoom Display">>
</div>
</div>
<</if>>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
/* Opening */
<span style="color:Pink">You begin to moan and lean back, laying on your back as you begin to thrust your pelvis into the air as you jack off your penis with your hand, sending waves of pleasure throughout your body. The grass feels nice on your skin as the wind caresses and tickles you all over. The feeling of the open air on your aroused body was pleasant as you felt climax approaching.</span> <br>
<br>
The wind seems to pick up as you approach closer and closer until- <br>
<br>
/* Wet */
<span style="color:Pink">
<<if $CanCum == 1>>
A small surge of semen shoots out of your penis, arcing in the air before landing on your upper chest. You slump back and begin to breathe heavily as you stare up at the sky, completely spent. You feel the warm fluid slowly dripping down your sides and feel some small drops escape your penis as it softens. <br>
<br>
/* Dry */
<<else>>
You slump down as your penis begins to twitch and shake wildly, trying to shoot something out that it can’t produce. You stare up at the sky, breathing heavily, as you feel your penis slow down, stop, and soften in your grip as you close your eyes and enjoy the lingering sensation. <br>
<br>
<</if>>
</span>
/* Continued */
<span style="color:Pink">The wind hitting your sensitive skin and the calm, ambient noise of distant play made this the most relaxed you’ve ever felt. Despite being naked and just having masturbated in the courtyard of your school, where you could get seen at any moment, you feel completely at peace. As if nothing could disturb you.</span> <br>
<br>
The thought pops into your head that this would normally be when the world would laugh at you, have someone discover you in such an intimate and embarrassing moment, ruining the peacefulness of it.<span style="color:Pink"> But this time at least, it doesn’t happen. You are left alone to fully enjoy the moment before getting up and fixing your clothing.</span> <br>
<<needChange "Fun" 25>>
<<set $Player.Arousal to 0>>
<<addMoodlet "Good Wank" 6>>
<<set $Player.SexualFrustration to 0>>
<<storeClothing "Restore" "Naked">>
<<include"Exposed Tracking">>
<br>
[[Finish|School Courtyard]]<<set $AD.Outfit to "Everyday">>
<<include"Player Avatar Mood">>
<<set $AD.Arms to "Normal">>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Eyes to "Normal">>
<<include"Player Avatar Display Set">>
<<include"Avatar Display">>
/* PENIS ZOOM DISPLAY (+160px) */
<<if $ZoomsPlayer != 0>>
<div style="position: relative; left: 220px; top: 0px">
<<include"Penis Zoom Display">>
<div style="position: absolute; left: 133px; top: 0px">
<<include"Butt Zoom Display">>
</div>
</div>
<</if>>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
/* Opening */
<span style="color:Pink">The feeling is so intense, that you have to use one hand to keep your balance as you kneel on the ground and thrust your hips in rhythm with your hand, providing shockwaves of sensation throughout your body. You moan softly, letting the pleasure overtake you as you thrust your body forward and climax! <br>
<br>
Finished and out of breath, you lay back on the grass and close your eyes. Breathing heavily, you take in the noise around you. The wind rustling the leaves, the sounds of birds in the distance, the close snickering of three voices.</span> <span style="color:red">Wait!?</span> <span style="color:lightcoral">Your eyes spring open and you spin around to see three boys watching you with big smiles on their faces as they try hard not to laugh, however, as you spot them they all break out giggling!</span> <br>
/* AVATAR DISPLAY */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* PENIS ZOOM DISPLAY (+160px) */
<<if $ZoomsPlayer != 0>>
<div style="position: absolute; left: 160px; top: 0px">
<<include"Player Avatar Display Set">>
<<set $AD.Hard to 0>>
<<include"Penis Zoom Display">>
<div style="position: absolute; left: 133px; top: 0px">
<<include"Butt Zoom Display">>
</div>
</div>
<</if>>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:lightcoral">You turn bright red and quickly back up, covering your bits with your hands. You look around for your clothes, but find them in the hands of your ambushers. You were now completely at their mercy.</span> <br>
<br>
<span style="color:LightSteelBlue">“When we heard moaning, I wasn’t expecting to find some perv jacking off on the playground!”</span> One kid laughed. <br>
<br>
<span style="color:LightSteelBlue">“Did you see his face when he came? Fucking gross!”</span> <span style="color:lightcoral">The second points at you, mimicking the sound you made as you climaxed. The humiliation was nearly too much to handle, having been caught in the middle of such a private moment by three classmates. And considering they had your clothes, you had a feeling the humiliation had only just begun.</span> <br>
<br>
<span style="color:LightSteelBlue">“Maybe we should drag his ass back to the school.”</span> The last boy smirked. <span style="color:LightSteelBlue">“Tell the teachers we found him trying to have sex with a tree!”</span> You gulped and backed up. <span style="color:lightcoral">Your only choices seemed to be to let them take you or to run off without your clothing, and considering you were in the middle of school, both of those would result in your complete humiliation!</span> The boys all glanced at each other smiling, but they didn’t move to grab you. <span style="color:lightcoral">They had another idea in mind.</span> <br>
<br>
<span style="color:LightSteelBlue">“Or, if our friend here can help us settle a bet. Maybe, we’ll let this little incident slide.”</span> <span style="color:lightcoral">They all turn to you, smirking. You swallow nervously before asking what they wanted.</span> <span style="color:LightSteelBlue">“Well, we had a little discussion in math the other day while bored out of our minds and you are in the perfect position to help us!”</span> <span style="color:lightcoral">The boys moved closer, stepping around you to completely lock you in, preventing any escape you may try.</span> <br>
<br>
<span style="color:LightSteelBlue">“You see, my friend here bet me $10 that we couldn’t fit 10 pens inside someone’s ass.”</span> <span style="color:lightcoral">They took a step closer as your eyes widened, realizing what they wanted.</span> <span style="color:LightSteelBlue">“But none of us wanted to test that theory and we were left at a standstill, well, until now!”</span> <span style="color:lightcoral">You were surrounded and naked, with your clothes being held by these three boys, who could probably easily overpower you with their numbers</span>. <span style="color:LightSteelBlue">“So, what do you say? Wanna help us out?”</span> <br>
<br>
/* Continue */
<div id=Choice>
<<link "Continue<br>">>
<<replace"#Choice">>
You had no choice, they knew that as well. So they took your embarrassed silence as agreement. <span style="color:lightcoral">They ordered you onto your hands and knees, with your legs spread apart. Your blush deepened as you exposed everything to them; Penis, balls, ass, everything. They laughed as one of the boys pulled apart your cheeks, revealing your boy hole to them.</span> <br>
/* AVATAR DISPLAY */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Closed">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* PENIS ZOOM DISPLAY (+160px) */
<<if $ZoomsPlayer != 0>>
<div style="position: absolute; left: 160px; top: 0px">
<<include"Player Avatar Display Set">>
<<set $AD.Hard to 0>>
<<include"Penis Zoom Display">>
<div style="position: absolute; left: 133px; top: 0px">
<<include"Butt Zoom Display">>
</div>
</div>
<</if>>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“It looks pretty tight.”</span> One boy comments, <span style="color:LightSteelBlue">“Are you sure they are going to fit?”</span> <br>
<br>
<span style="color:LightSteelBlue">“Trust me!”</span> The main boy laughs, <span style="color:LightSteelBlue">“I read that asses can expand. Do you have the pens?”</span> You cringe as you hear one empty his backpack and they all begin to pick up some pens. <span style="color:LightSteelBlue">“Are you ready, kid? We’ll go slow.”</span> <br>
<br>
<span style="color:LightSteelBlue">“No need, he’ll probably like it!”</span> <span style="color:lightcoral">The smaller boy laughs, shoving one of the pens halfway into your butt! You let out an uncomfortable squeak as the pen is lodged inside you, causing all three boys to laugh loudly.</span> <span style="color:LightSteelBlue">“See! He likes it!”</span> <br>
<br>
<span style="color:lightcoral">Each of the other two boys shoves a pen inside your ass, leaving you with three pens sticking out of your butt like some sort of lewd pencil holder. Despite only being three, you already felt uncomfortable. But they weren’t going to stop there, two more pens were shoved inside you simultaneously.</span> <br>
<br>
<span style="color:LightSteelBlue">“Damn! Halfway there and we don’t even have to force them in yet. I think you may be right!”</span> <br>
<br>
<span style="color:LightSteelBlue">“Told you! Push those in a little more, I don’t want any falling out until we are done.”</span> <span style="color:lightcoral">The boy follows the command and uses the palm of his hand to push all 5 pens deeper inside you. One of them presses up against something inside you that causes a wave of sensation to travel up your spine as you let out a soft groan, prompting the boys to chuckle about you ‘enjoying yourself’.</span> <br>
<br>
<span style="color:pink">But despite how uncomfortable you felt, you now feel a wave of pleasure moving up your spine. Despite wishing against it with all your might, you began to get hard.</span> <br>
<br>
<span style="color:lightcoral">More pens are shoved in your ass. Six, seven, eight,</span> <span style="color:pink">each extra pen only adds to the waves of pleasure and discomfort you are feeling.</span> <br>
/* AVATAR DISPLAY */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 1>>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* PENIS ZOOM DISPLAY (+160px) */
<<if $ZoomsPlayer != 0>>
<div style="position: absolute; left: 160px; top: 0px">
<<include"Player Avatar Display Set">>
<<set $AD.Hard to 1>>
<<include"Penis Zoom Display">>
<div style="position: absolute; left: 133px; top: 0px">
<<include"Butt Zoom Display">>
</div>
</div>
<</if>>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“The kid’s at full mast!”</span> <span style="color:pink">The youngest boy laughs, noticing your hard-on,</span> <span style="color:LightSteelBlue">“I guess he is a perv!”</span> <br>
<br>
<span style="color:LightSteelBlue">“Duh! Anyone who touches themselves at a playground is 100% a perv!”</span> The other boy states, <span style="color:lightcoral">shoving the ninth pen in your ass.</span> <span style="color:LightSteelBlue">“Looks like I’m going to win the bet!”</span> <span style="color:lightcoral">You cringe as you feel the final pen being shoved in your ass as the boys cheer and laugh.</span> <br>
<br>
<span style="color:LightSteelBlue">“Well, that settles it. Ten pens can easily fit in someone’s ass, well, at least they can fit inside this perv’s ass.”</span> <span style="color:pink">You continue to kneel there blushing as the boys all laugh, feeling a strange mix of pleasure and discomfort from the pens sticking out of your bum. You kneel there waiting for them to finally release you and return your clothing,</span> <span style="color:lightcoral">but instead hear a familiar sound. The click of a camera!</span> <br>
<br>
<span style="color:lightcoral">You turn around to see the boys running off laughing, tossing your clothing into various bushes as one of them waves a disposable camera in view.</span> <span style="color:pink">You stand up, allowing the pens to finally fall from your butt with a strange sense of relief, as you watch them leave.</span> <br>
<br>
<span style="color:lightcoral">There is no doubt about it, they took a picture of you with ten pens shoved in your ass. The only positive was you’re pretty sure your face would be hidden in any photo.</span> Trying not to dwell on it, you quickly retrieve your clothes and get dressed before anyone else sees you, leaving the pens where they fell. <br>
<<needChange "Fun" 15>>
<<set $Player.Arousal to 0>>
<<addMoodlet "Good Wank" 6>>
<<addMoodlet "Seen Naked" 12>>
<<set $Player.SexualFrustration to 0>>
<<storeClothing "Restore" "Naked">>
<<include"Exposed Tracking">>
<br>
[[Finish|School Courtyard]]
<</replace>>
<</link>>
</div><<set $AD.Outfit to "Everyday">>
<<include"Player Avatar Mood">>
<<set $AD.Arms to "Normal">>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Eyes to "Normal">>
<<include"Player Avatar Display Set">>
<<include"Avatar Display">>
/* PENIS ZOOM DISPLAY (+160px) */
<<if $ZoomsPlayer != 0>>
<div style="position: relative; left: 220px; top: 0px">
<<include"Penis Zoom Display">>
<div style="position: absolute; left: 133px; top: 0px">
<<include"Butt Zoom Display">>
</div>
</div>
<</if>>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
/* Opening */
<span style="color:Pink">You can feel your heart beating in your dick as you rub it faster and faster, letting the sensation of pleasure build and spread throughout your little body. Utter bliss filled your mind as you allowed the climax to approach before biting your lip, moaning softly, and letting a surge of semen shoot out of your penis, landing at the base of the bush.</span> <br>
<br>
<span style="color:Pink">You close your eyes and groan in complete satisfaction as the orgasmic feeling slowly spreads and then fades as you enter into a post-nut state of calm.</span> That was, until, you hear footsteps rapidly approaching you! <span style="color:lightcoral">Panicking, you try to cover up your deed by kicking dirt onto your semen and try to grab your clothes when you are suddenly grabbed by the arm and yanked out of the bush, still naked, by an old teacher with massive glasses!</span> <br>
<br>
<span style="color:LightSteelBlue">“And what on earth are you doing in there, young man!”</span> <span style="color:lightcoral">The teacher scolds you as you use your free hand to cover your bits.</span> He squints, glancing at your nude form, then to where you were crouching, spotting the wet spot, and gasping. <span style="color:LightSteelBlue">“Were you using these bushes as a toilet? How disrespectful! We provide clean, nice bathrooms to you boys but you would rather ruin our plants with your disgusting urine! Back in my day, we had to hold our bladders until school was out! I’ll teach you to be so disrespectful!”</span> <br>
/* AVATAR DISPLAY */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Bound">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* PENIS ZOOM DISPLAY (+160px) */
<<if $ZoomsPlayer != 0>>
<div style="position: absolute; left: 160px; top: 0px">
<<include"Player Avatar Display Set">>
<<set $AD.Hard to 0>>
<<include"Penis Zoom Display">>
<div style="position: absolute; left: 133px; top: 0px">
<<include"Butt Zoom Display">>
</div>
</div>
<</if>>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:lightcoral">Before you could even respond and attempt to defend yourself, you were spun around as the old teacher began to slap your exposed rear with an open palm, causing you to cry out in pain and humiliation! You try to yank yourself free, but the teacher has an extremely strong grip for his age and spanks you a total of 10 times before finally stopping, believing your rear was good and punished.</span> <br>
<br>
<span style="color:LightSteelBlue">“Good. But don’t think you are out of the woods just yet. You have detention, young man!”</span> <span style="color:lightcoral">He continues to hold you in place, scolding you for a few more minutes before releasing you.</span> The good side is no one else comes by to see you being scolded in your birthday suit. <span style="color:LightSteelBlue">“And remember that if I ever catch you again, I’ll redden your rear so hard you’ll have to stand in all your classes! And put some clothes on, for god’s sake, no one wants to see your disgusting tiny, little noodle bouncing around! Disgusting…”</span> The teacher continues to complain as they walk away, leaving you finally able to dress yourself and run off <span style="color:lightcoral">with only a pained rear and a shot to your pride.</span> <br>
<<set $Player.Arousal to 0>>
<<set $Detention += 30>>
<<addMoodlet "Good Wank" 6>>
<<addMoodlet "Seen Naked" 6>>
<<addMoodlet "Spanked" 10>>
<<set $Player.SexualFrustration to 0>>
<<storeClothing "Restore" "Naked">>
<<include"Exposed Tracking">>
<br>
[[Finish|School Courtyard]]<<set $AD.Outfit to "Everyday">>
<<include"Player Avatar Mood">>
<<set $AD.Arms to "Normal">>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Eyes to "Normal">>
<<include"Player Avatar Display Set">>
<<include"Avatar Display">>
/* PENIS ZOOM DISPLAY (+160px) */
<<if $ZoomsPlayer != 0>>
<div style="position: relative; left: 220px; top: 0px">
<<include"Penis Zoom Display">>
<div style="position: absolute; left: 133px; top: 0px">
<<include"Butt Zoom Display">>
</div>
</div>
<</if>>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
/* Opening */
<span style="color:Pink">As the build-up begins to overtake you and your mind becomes filled with naught but the approaching climax, you feel your legs become as jelly, unable to within the weight of your body as it is overtaken by the sensation. Laying down on the grass with your pelvis aimed upwards, you begin to hump the sky itself as you edge closer and closer until-!</span> <br>
<br>
<span style="color:lightcoral">You sense a presence, opening one eye you see a familiar blonde-haired boy standing over you, watching with an amused smirk. You let out a surprised gasp, quickly closing your legs and spinning around.</span> <span style="color:DarkTurquoise">Xavier</span> stood before you, watching you with an expression you imagined he’d give to a dog that was chasing its tail. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Xavier">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Tired">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Smirk">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"XAVIER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* AVATAR DISPLAY */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 1>>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* PENIS ZOOM DISPLAY (+160px) */
<<if $ZoomsPlayer != 0>>
<div style="position: absolute; left: 285px; top: 0px">
<<include"Player Avatar Display Set">>
<<set $AD.Hard to 1>>
<<include"Penis Zoom Display">>
<div style="position: absolute; left: 133px; top: 0px">
<<include"Butt Zoom Display">>
</div>
</div>
<</if>>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
You don’t know what else to do, so you apologize softly, then immediately mentally scold yourself for doing so. <span style="color:lightcoral">You look down and realize <span style="color:DarkTurquoise">Xavier</span> has one foot on your pile of clothes, leaving you stuck naked with a raging erection that is a few strokes away from climax.</span> <span style="color:Pink">Suddenly the cold wind of the outdoors was a lot more noticeable.</span> <br>
<br>
<span style="color:LightSteelBlue">“Finish.”</span> <span style="color:DarkTurquoise">Xavier</span> says, breaking the long silence. You blink twice, only able to get out a single confused word. <span style="color:LightSteelBlue">“I said finish.”</span> Xavier’s eyes narrow as he crosses his arms, taking a step forward. <span style="color:LightSteelBlue">“You looked like you were enjoying yourself, and I’d hate to ruin the moment. So, finish.”</span> <span style="color:lightcoral">His voice dropped with that last word, and it became clear that it wasn’t a request, but a command.</span> <br>
<br>
/* Finish */
<div id=Choice>
<<link "Finish<br>">>
<<replace"#Choice">>
/* Wet */
<<if $CanCum != 0>>
<span style="color:Pink">You gulp, moving your hands away from hiding your hard-on, much to <span style="color:DarkTurquoise">Xavier</span>’s amusement, and grip your cock. You meet eyes with <span style="color:DarkTurquoise">Xavier</span>, who looks at you expectantly before you continue to jack off. You couldn’t believe you were doing this, jacking off in front of <span style="color:DarkTurquoise">Xavier</span> at school, all because he commanded it. You felt like a slave, whose pleasure was at the command of your master.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Xavier">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Tired">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Smirk">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"XAVIER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* AVATAR DISPLAY */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 1>>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* PENIS ZOOM DISPLAY (+160px) */
<<if $ZoomsPlayer != 0>>
<div style="position: absolute; left: 285px; top: 0px">
<<include"Player Avatar Display Set">>
<<set $AD.Hard to 1>>
<<include"Penis Zoom Display">>
<div style="position: absolute; left: 133px; top: 0px">
<<include"Butt Zoom Display">>
</div>
</div>
<</if>>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:Pink">Despite trying to keep a cool face, it was really hard when masturbating and your face soon began to be filled with silly gasps of arousal and moans of pleasure, which caused <span style="color:DarkTurquoise">Xavier</span> to chuckle. Your knees began to shake as the feeling of climax returned and you let out a loud, girlish moan as a surge of semen erupted from your penis once more!</span> <br>
<br>
<span style="color:Pink"><span style="color:DarkTurquoise">Xavier</span> claps a few times as the semen pumps out of you like a water fountain, it was humiliating.</span> <br>
<br>
<span style="color:LightSteelBlue">“Very good.”</span> <span style="color:DarkTurquoise">Xavier</span> laughs, taking a step forward, <span style="color:LightSteelBlue">“Tell me, <span style="color:DarkTurquoise">$Player.Name</span>, how does it feel to have someone watch you have an orgasm? To know someone has seen you in your most personal, vulnerable moment?”</span> <span style="color:Pink">He stops directly in front of you, glancing down at your spent penis as it softens. You have no response, instead, just gulp and continue to pant from exhaustion. Your lack of an answer seems to please <span style="color:DarkTurquoise">Xavier</span>.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Xavier">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Tired">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Smirk">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"XAVIER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* AVATAR DISPLAY */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* PENIS ZOOM DISPLAY (+160px) */
<<if $ZoomsPlayer != 0>>
<div style="position: absolute; left: 285px; top: 0px">
<<include"Player Avatar Display Set">>
<<set $AD.Hard to 0>>
<<include"Penis Zoom Display">>
<div style="position: absolute; left: 133px; top: 0px">
<<include"Butt Zoom Display">>
</div>
</div>
<</if>>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Good boy.”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Xavier</span> reaches out and pats you on the head.</span> <span style="color:LightSteelBlue">“And don’t worry. I’ll make sure no one finds out about our little encounter here. I’d hate for you to feel embarrassed.”</span> <span style="color:DarkTurquoise">Xavier</span> pats you on the head a few more times before walking off, leaving you stunned, as you quickly grab your clothes and get dressed. <br>
<<set $Player.Arousal to 0>>
<<addMoodlet "Good Wank" 6>>
<<addMoodlet "Seen Naked" 6>>
<<socialChange "Xavier" 3>>
<<set $Player.SexualFrustration to 0>>
<<storeClothing "Restore" "Naked">>
<<include"Exposed Tracking">>
<br>
[[Finish|School Courtyard]]
/* Dry */
<<else>>
<span style="color:Pink">You gulp, moving your hands away from hiding your hard-on, much to <span style="color:DarkTurquoise">Xavier</span>’s amusement, and grip your cock. You meet eyes with <span style="color:DarkTurquoise">Xavier</span>, who looks at you expectantly before you continue to jack off. You couldn’t believe you were doing this, jacking off in front of <span style="color:DarkTurquoise">Xavier</span> at school, all because he commanded it. You felt like a slave, whose pleasure was at the command of your master. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Xavier">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Tired">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Smirk">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"XAVIER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* AVATAR DISPLAY */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 1>>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* PENIS ZOOM DISPLAY (+160px) */
<<if $ZoomsPlayer != 0>>
<div style="position: absolute; left: 285px; top: 0px">
<<include"Player Avatar Display Set">>
<<set $AD.Hard to 1>>
<<include"Penis Zoom Display">>
<div style="position: absolute; left: 133px; top: 0px">
<<include"Butt Zoom Display">>
</div>
</div>
<</if>>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
Despite trying to keep a cool face, it was really hard when masturbating and your face soon began to be filled with silly gasps of arousal and moans of pleasure, which caused <span style="color:DarkTurquoise">Xavier</span> to chuckle. Your knees began to shake as the feeling of climax returned and you let out a loud, girlish moan as your penis begins to twitch and shake rapidly, experiencing a powerful dry orgasm! <br>
<br>
<span style="color:DarkTurquoise">Xavier</span> laughs as your penis twitches in your hand, unable to produce even a drop of semen, it was humiliating.</span> <br>
<br>
<span style="color:LightSteelBlue">“Very good.”</span> <span style="color:DarkTurquoise">Xavier</span> laughs, taking a step forward, <span style="color:LightSteelBlue">“Tell me, <span style="color:DarkTurquoise">$Player.Name</span>, how does it feel to have someone watch you have an orgasm? To know someone has seen you in your most personal, vulnerable moment?”</span> <span style="color:Pink">He stops directly in front of you, glancing down at your spent penis as it softens. You have no response, instead, just gulp and continue to pant from exhaustion. Your lack of an answer seems to please <span style="color:DarkTurquoise">Xavier</span>.</spaN> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Xavier">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Tired">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Smirk">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"XAVIER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* AVATAR DISPLAY */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* PENIS ZOOM DISPLAY (+160px) */
<<if $ZoomsPlayer != 0>>
<div style="position: absolute; left: 285px; top: 0px">
<<include"Player Avatar Display Set">>
<<set $AD.Hard to 0>>
<<include"Penis Zoom Display">>
<div style="position: absolute; left: 133px; top: 0px">
<<include"Butt Zoom Display">>
</div>
</div>
<</if>>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Good boy.”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Xavier</span> reaches out and pats you on the head.</span> <span style="color:LightSteelBlue">“And don’t worry. I won’t tell anyone about your inability to produce. I’d hate for you to feel embarrassed, plus I find it all the more adorable.”</span> <span style="color:DarkTurquoise">Xavier</span> pats you on the head a few more times before walking off, leaving you stunned, as you quickly grab your clothes and get dressed. <br>
<<set $Player.Arousal to 0>>
<<addMoodlet "Good Wank" 6>>
<<addMoodlet "Seen Naked" 6>>
<<socialChange "Xavier" 3>>
<<set $Player.SexualFrustration to 0>>
<<storeClothing "Restore" "Naked">>
<<include"Exposed Tracking">>
<br>
[[Finish|School Courtyard]]
<</if>>
<</replace>>
<</link>>
<<link "Refuse<br>">>
<<replace"#Choice">>
/* Wet */
<<if $CanCum != 0>>
<span style="color:lightcoral">You take a step back, continuing to cover your nudity, and shake your head. You weren’t going to finish, you didn’t feel comfortable doing so in front of <span style="color:DarkTurquoise">Xavier</span>.</span> You ask if you can please just get dressed and leave. <span style="color:DarkTurquoise">Xavier</span> doesn’t respond, instead he continues to watch you, as if you will break and do as he commands any second. <span style="color:lightcoral">When you don’t, his expression falls, and he begins to walk towards you.</span> <br>
<br>
<span style="color:lightcoral">You ask that he stop, saying you aren’t comfortable with this, as you continue to back up until you bump against a tree. <span style="color:DarkTurquoise">Xavier</span> stops directly in front of you, putting one hand on the tree to prevent you from escaping. Your legs begin to shake as <span style="color:DarkTurquoise">Xavier</span> looks down on you with a menacing glare, one so strong you feel you may pass out.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Xavier">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Tired">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"XAVIER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* AVATAR DISPLAY */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Bound">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 1>>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* PENIS ZOOM DISPLAY (+160px) */
<<if $ZoomsPlayer != 0>>
<div style="position: absolute; left: 285px; top: 0px">
<<include"Player Avatar Display Set">>
<<set $AD.Hard to 1>>
<<include"Penis Zoom Display">>
<div style="position: absolute; left: 133px; top: 0px">
<<include"Butt Zoom Display">>
</div>
</div>
<</if>>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>,”</span> He speaks softly and grins, <span style="color:LightSteelBlue">“I wasn’t asking.”</span> <span style="color:lightcoral">Without warning <span style="color:DarkTurquoise">Xavier</span> reaches down and grabs your hard penis, causing you to groan in pain and arousal! He begins to rub your shaft quickly, causing equal parts pain and pleasure as your entire body begins to twitch and squirm.</span> <span style="color:LightSteelBlue">“If I say you are going to finish, you are going to finish. Understood?”</span> <span style="color:lightcoral">With that last word, <span style="color:DarkTurquoise">Xavier</span> tugs harshly on your penis, causing you to orgasm as a powerful stream of semen shoots out and lands in the grass behind him.</span> <br>
<br>
<span style="color:lightcoral">He releases your cock and you slide down the tree. <span style="color:DarkTurquoise">Xavier</span> had brought you to such a powerful climax you could hardly think. You felt light-headed and spent. You look up at <span style="color:DarkTurquoise">Xavier</span> just in time to see him place his foot down on your genitals, applying light pressure! You cry out, worried he’s going to squish your balls, but he just uses it to hold you in place.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Xavier">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Smirk">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"XAVIER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* AVATAR DISPLAY */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Bound">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* PENIS ZOOM DISPLAY (+160px) */
<<if $ZoomsPlayer != 0>>
<div style="position: absolute; left: 285px; top: 0px">
<<include"Player Avatar Display Set">>
<<set $AD.Hard to 0>>
<<include"Penis Zoom Display">>
<div style="position: absolute; left: 133px; top: 0px">
<<include"Butt Zoom Display">>
</div>
</div>
<</if>>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Normally, bad boys who don’t listen and do as they're told get punished.”</span> He leans down towards you, smirking, <span style="color:LightSteelBlue">“But I’ll let you off the hook this time since you’re cute. But next time I may not be so forgiving.”</span> <span style="color:lightcoral">He moves his foot off your boyhood and his smile returns to a pleasant one.</span> <span style="color:LightSteelBlue">“And be careful doing stuff like that out in public, you never know who may be watching.”</span> Without another word, <span style="color:DarkTurquoise">Xavier</span> spins on his heels and walks away. <br>
<br>
Once he is completely out of sight, you quickly crawl over to your clothes and get dressed, not wanting anyone else to discover you. <br>
<<set $Player.Arousal to 0>>
<<addMoodlet "Good Wank" 6>>
<<addMoodlet "Seen Naked" 6>>
<<socialChange "Xavier" -3>>
<<set $Player.SexualFrustration to 0>>
<<storeClothing "Restore" "Naked">>
<<include"Exposed Tracking">>
<br>
[[Finish|School Courtyard]]
/* Dry */
<<else>>
<span style="color:lightcoral">You take a step back, continuing to cover your nudity, and shake your head. You weren’t going to finish, you didn’t feel comfortable doing so in front of <span style="color:DarkTurquoise">Xavier</span>.</span> You ask if you can please just get dressed and leave. <span style="color:DarkTurquoise">Xavier</span> doesn’t respond, instead he continues to watch you, as if you will break and do as he commands any second. <span style="color:lightcoral">When you don’t, his expression falls and he begins to walk towards you.</span> <br>
<br>
<span style="color:lightcoral">You ask that he stop, saying you aren’t comfortable with this, as you continue to back up until you bump against a tree. <span style="color:DarkTurquoise">Xavier</span> stops directly in front of you, putting one hand on the tree to prevent you from escaping. Your legs begin to shake as <span style="color:DarkTurquoise">Xavier</span> looks down on you with a menacing glare, one so strong you feel you may pass out.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Xavier">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Tired">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"XAVIER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* AVATAR DISPLAY */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Bound">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 1>>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* PENIS ZOOM DISPLAY (+160px) */
<<if $ZoomsPlayer != 0>>
<div style="position: absolute; left: 285px; top: 0px">
<<include"Player Avatar Display Set">>
<<set $AD.Hard to 1>>
<<include"Penis Zoom Display">>
<div style="position: absolute; left: 133px; top: 0px">
<<include"Butt Zoom Display">>
</div>
</div>
<</if>>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>,”</span> He speaks softly and grins, <span style="color:LightSteelBlue">“I wasn’t asking.”</span> <span style="color:lightcoral">Without warning <span style="color:DarkTurquoise">Xavier</span> reaches down and grabs your hard penis, causing you to groan in pain and arousal! He begins to rub your shaft quickly, causing equal parts pain and pleasure as your entire body begins to twitch and squirm. <span style="color:LightSteelBlue">“If I say you are going to finish, you are going to finish. Understood?”</span> With that last word, <span style="color:DarkTurquoise">Xavier</span> tugs harshly on your penis, causing you to orgasm as your penis twitches and thrashes about in his hands. Realizing you had a dry orgasm, <span style="color:DarkTurquoise">Xavier</span> laughs softly.</span> <br>
<br>
<span style="color:lightcoral">He releases your cock, and you slide down the tree. <span style="color:DarkTurquoise">Xavier</span> had brought you to such a powerful climax you could hardly think. You felt light-headed and spent. You look up at <span style="color:DarkTurquoise">Xavier</span> just in time to see him place his foot down on your genitals, applying light pressure! You cry out, worried he’s going to squish your balls, but he just uses it to hold you in place.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Xavier">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Smirk">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"XAVIER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* AVATAR DISPLAY */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Bound">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* PENIS ZOOM DISPLAY (+160px) */
<<if $ZoomsPlayer != 0>>
<div style="position: absolute; left: 285px; top: 0px">
<<include"Player Avatar Display Set">>
<<set $AD.Hard to 0>>
<<include"Penis Zoom Display">>
<div style="position: absolute; left: 133px; top: 0px">
<<include"Butt Zoom Display">>
</div>
</div>
<</if>>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Normally, bad boys who don’t listen and do as they're told get punished.”</span> He leans down towards you, smirking, <span style="color:LightSteelBlue">“But I’ll let you off the hook this time since you’re cute and I love it when my toys don’t leave a mess. But next time I may not be so forgiving.”</span> <span style="color:lightcoral">He moves his foot off your boyhood and his smile returns to a pleasant one.</span> <span style="color:LightSteelBlue">“And be careful doing stuff like that out in public, you never know who may be watching.”</span> Without another word, <span style="color:DarkTurquoise">Xavier</span> spins on his heels and walks away. <br>
<br>
Once he is completely out of sight, you quickly crawl over to your clothes and get dressed, not wanting anyone else to discover you. <br>
<<set $Player.Arousal to 0>>
<<addMoodlet "Good Wank" 6>>
<<addMoodlet "Seen Naked" 6>>
<<socialChange "Xavier" -3>>
<<set $Player.SexualFrustration to 0>>
<<storeClothing "Restore" "Naked">>
<<include"Exposed Tracking">>
<br>
[[Finish|School Courtyard]]
<</if>>
<</replace>>
<</link>>
</div><<set $AD.Outfit to "Everyday">>
<<include"Player Avatar Mood">>
<<set $AD.Arms to "Normal">>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Eyes to "Normal">>
<<include"Player Avatar Display Set">>
<<include"Avatar Display">>
/* PENIS ZOOM DISPLAY (+160px) */
<<if $ZoomsPlayer != 0>>
<div style="position: relative; left: 220px; top: 0px">
<<include"Penis Zoom Display">>
<div style="position: absolute; left: 133px; top: 0px">
<<include"Butt Zoom Display">>
</div>
</div>
<</if>>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<span style="color:Pink">The feeling gets so intense that you begin to vibrate and hump your pelvis in rhythm with your hands. Each pump sends a shockwave up your spine and causes your mind to go wild. As you pant, you can feel drool slowly moving down your face, but you don’t care and give into your primal instincts as you move faster and faster on the edge of climax!</span> <br>
<br>
<span style="color:LightSteelBlue">“What do you think you’re doing young man!?”</span> <span style="color:lightcoral">A voice screams in your ear as an arm clamps down tightly on your shoulder! You let out a scream of terror as you are forcibly spun to face whoever yelled, your still rock-hard penis slapping against their leg, causing a groan of pleasure to escape your lips. You stand there in terror as you are now face-to-face with <span style="color:DarkTurquoise">Coach Kohler</span>, his menacing eyes staring directly at you before they fall to your erect, throbbing penis which twitched with desire. As he saw this, his frown deepened and his grip on your shoulders tightened.</span> <br>
/* AVATAR DISPLAY */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 1>>
<<include"Player Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* PENIS ZOOM DISPLAY (+160px) */
<<if $ZoomsPlayer != 0>>
<div style="position: absolute; left: 160px; top: 0px">
<<include"Player Avatar Display Set">>
<<include"Penis Zoom Display">>
<div style="position: absolute; left: 133px; top: 0px">
<<include"Butt Zoom Display">>
</div>
</div>
<</if>>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Mr. $Player.LastName</span>!”</span> He said in a quieter, yet scary voice, <span style="color:LightSteelBlue">“Please tell me what you were just doing in here.”</span> <span style="color:lightcoral">You are frozen in both fear and embarrassment, unable to answer.</span> <span style="color:LightSteelBlue">“I SAID-!”</span> <span style="color:DarkTurquoise">Coach Kohler</span> raised his voice, practically yelling, <span style="color:LightSteelBlue">“WHAT IN THE HELL DO YOU THINK YOU ARE DOING IN MY SHOWERS!?”</span> Scared to your senses, you respond honestly in a quiet, humiliated voice. <br>
<br>
<span style="color:LightSteelBlue">“And tell me, <span style="color:DarkTurquoise">Mr. $Player.LastName</span>, wasn’t it in the rules I listed that you boys are not to masturbate inside the school showers?”</span> <span style="color:lightcoral">Terrified, you answer promptly.</span> <span style="color:LightSteelBlue">“Did I give you special permission to break school rules or do you just find yourself better than my rules?”</span> You gulp, trying to apologize, but <span style="color:DarkTurquoise">Kohler</span> stops you. <span style="color:LightSteelBlue">“Well, since you enjoy breaking rules, I’ll see you in detention after class! But, just so I can make sure you don’t try to ‘finish’ as soon as I leave, I’m going to help you out with that.”</span> He gives an evil grin. <br>
<br>
<span style="color:Pink">You blush. Help you out? He couldn’t really be meaning he’d-! <span style="color:DarkTurquoise">Coach Kohler</span> shoves you against the wall of the shower, holding you in place with one hand. You feel your legs shaking, surely he wasn’t going to do anything to you! You look on in fear and confusion, your eyes locked with <span style="color:DarkTurquoise">Kohler</span>’s,</span> <span style="color:lightcoral">when suddenly he reaches out and grabs the shower knob, turning the cold water all the way!</span> <br>
<br>
<span style="color:lightcoral">You scream as the freezing cold water hits you, especially your sensitive, hard boyhood. <span style="color:DarkTurquoise">Coach Kohler</span> holds you in place as you are blasted with the coldest water you have ever felt, squealing like a girl and shaking like a dog. To make things even worse, <span style="color:DarkTurquoise">Kohler</span> is standing there with the curtain completely open and you spot a few boys slowing down or stopping as they walk by, getting a clear view of you.</span> <br>
/* AVATAR DISPLAY */
<<include"Player Avatar Equipment Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
/* VARIABLE OVERRIDES */
<<if $Player.PenisSize == "Gigantic">>
<<set $AD.PenisSize to "Large">>
<<elseif $Player.PenisSize == "Large">>
<<set $AD.PenisSize to "Average">>
<<elseif $Player.PenisSize == "Average">>
<<set $AD.PenisSize to "Small">>
<<elseif $Player.PenisSize == "Small">>
<<set $AD.PenisSize to "Tiny">>
<</if>>
<div style="position: relative">
<<include"Avatar Display">>
/* PENIS ZOOM DISPLAY (+160px) */
<<if $ZoomsPlayer != 0>>
<div style="position: absolute; left: 160px; top: 0px">
<<include"Player Avatar Display Set">>
<<if $Player.PenisSize == "Gigantic">>
<<set $AD.PenisSize to "Large">>
<<elseif $Player.PenisSize == "Large">>
<<set $AD.PenisSize to "Average">>
<<elseif $Player.PenisSize == "Average">>
<<set $AD.PenisSize to "Small">>
<<elseif $Player.PenisSize == "Small">>
<<set $AD.PenisSize to "Tiny">>
<</if>>
<<set $AD.Hard to 0>>
<<include"Penis Zoom Display">>
<div style="position: absolute; left: 133px; top: 0px">
<<include"Butt Zoom Display">>
</div>
</div>
<</if>>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:lightcoral">You can’t even cover yourself, as whenever you try <span style="color:DarkTurquoise">Kohler</span> yells for you to <span style="color:LightSteelBlue">“Stop playing with yourself”</span>, instead you are stuck there in the uncomfortable humiliation until your penis is shriveled to an extra small size and <span style="color:DarkTurquoise">Kohler</span> is satisfied. He then shoves you out of the shower and tosses your towel at you.</span> <br>
<br>
<span style="color:LightSteelBlue">“Don’t let me catch you doing something like that again!”</span> He yells as he stomps away. <br>
<<needChange "Fun" -10>>
<<set $Player.Arousal to 0>>
<<addMoodlet "Seen Naked" 12>>
<<set $Detention += 30>>
/* GETTING DRESSED */
<<set $ClothSave to "Restore">>
<<if $GymClassType == "Gym">>
<<storeClothing "Restore" "Undies">>
<<else>>
<<storeClothing "Restore" "Naked">>
<</if>>
<<if $SaveUndies != null>>
<<set $PlayerUndies to $SaveUndies>>
<</if>>
<br>
[[Continue|School Locker Room]]<<set $AD.Outfit to "Everyday">>
<<include"Player Avatar Mood">>
<<set $AD.Arms to "Normal">>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Eyes to "Normal">>
<<include"Player Avatar Display Set">>
<<include"Avatar Display">>
/* PENIS ZOOM DISPLAY (+160px) */
<<if $ZoomsPlayer != 0>>
<div style="position: relative; left: 220px; top: 0px">
<<include"Penis Zoom Display">>
<div style="position: absolute; left: 133px; top: 0px">
<<include"Butt Zoom Display">>
</div>
</div>
<</if>>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
/* Opening */
<span style="color:Pink">You bite your lip and close your eyes as the pressure builds to a near-unmanageable level! Your toes were curling and you could barely keep your balance on the wet, tiled floor as your heart was beating so fast you could feel it throughout your body. You were forced to breathe through your mouth, pant even, as the sensation ever increased towards your limit!</span> <br>
<br>
<span style="color:LightSteelBlue">“Boo!”</span> <span style="color:lightcoral">A voice yells out as two hands smack against your shoulders! You let out a high-pitched squeal of terror and jump back, losing your balance! You try to catch yourself but are unable to as you slip backward and fall to the wet floor, landing on your butt and sprawling on the ground.</span><span style="color:Pink"> To make matters even worse, the impact was enough to cause you to climax and a surge of semen erupts from your penis and hits you directly in the face.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Michael">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Tired">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Smirk">>
<<set $AD.Outfit to "Towel">>
<<set $AD.Hard to 0>>
<<include"MICHAEL Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* AVATAR DISPLAY */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* PENIS ZOOM DISPLAY (+160px) */
<<if $ZoomsPlayer != 0>>
<div style="position: absolute; left: 285px; top: 0px">
<<include"Player Avatar Display Set">>
<<set $AD.Hard to 0>>
<<include"Penis Zoom Display">>
<div style="position: absolute; left: 133px; top: 0px">
<<include"Butt Zoom Display">>
</div>
</div>
<</if>>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
/* Positive Michael */
<<if $MichaelSocial > 30 or $MichaelSocialRank > 0>>
<span style="color:LightSteelBlue">“Fuck, dude!”</span> <span style="color:DarkTurquoise">Michael</span> breaks out laughing. <span style="color:Pink">You open the one eye not covered in your own semen and see him standing above you in a towel, laughing so hard his face is turning red,</span> <span style="color:LightSteelBlue">“That is the best thing I’ve ever seen! Legit, I will NEVER forget the sight of you cumming out of fear directly on your own face!”</span> <br>
<br>
<span style="color:Pink">You blush and clean the semen from your face as <span style="color:DarkTurquoise">Michael</span> helps you up.</span> <span style="color:LightSteelBlue">“Sorry dude, but how could I resist when I walk in to see you wanking your little thing. You really should pay more attention when doing shit like that.”</span> <span style="color:Pink">As <span style="color:DarkTurquoise">Michael</span> laughs, you decide to get revenge, telling him that he should pay more attention and rip his towel off, revealing his penis and balls! You hold the towel away from him and taunt him, but <span style="color:DarkTurquoise">Michael</span> isn't going to the towel, instead, he just laughs as he quickly leaps at you!</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Michael">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Smirk">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<include"MICHAEL Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* AVATAR DISPLAY */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* PENIS ZOOM DISPLAY (+160px) */
<<if $ZoomsNPC != 0>>
<div style="position: absolute; left: 285px; top: 0px">
<<include"MICHAEL Avatar Equipment Set">>
<<set $AD.Hard to 0>>
<<set $AD.Name to "Michael">>
<<include"Penis Zoom Display">>
<div style="position: absolute; left: 133px; top: 0px">
<<include"Butt Zoom Display">>
</div>
</div>
<</if>>
<<if $ZoomsPlayer != 0>>
<div style="position: absolute; left: 285px; top: 135px">
<<include"Player Avatar Display Set">>
<<set $AD.Hard to 0>>
<<include"Penis Zoom Display">>
<div style="position: absolute; left: 133px; top: 0px">
<<include"Butt Zoom Display">>
</div>
</div>
<</if>>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Oh? You think you can get away with that!?”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Michael</span> laughs as the two of you begin to wrestle, slipping and sliding as your wet, nude bodies rub against each other. But <span style="color:DarkTurquoise">Michael</span> played dirty, with one squeeze to your over-sensitive penis causing you to briefly go limp, allowing <span style="color:DarkTurquoise">Michael</span> to get you into a headlock, holding your face against his large genitals!</span> <br>
<br>
<span style="color:LightSteelBlue">“This is what you wanted to see, isn’t it?”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Michael</span> laughs as you are held in place against your will,</span> <span style="color:LightSteelBlue">“God, <span style="color:DarkTurquoise">$Player.Name</span>, you are such a pervert! What would our classmates think!”</span> He continues to hold you there for a few minutes before you both hear the sound of more people finishing up and he releases you. <br>
<br>
<span style="color:LightSteelBlue">“Can’t have people thinking I’m as gay as you.”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Michael</span> sticks his tongue out at you,</span> <span style="color:LightSteelBlue">“By the way, I’m taking your towel since you got mine all wet. Have fun, buddy!”</span> <span style="color:DarkTurquoise">Michael</span> runs off with your towel before you can stop him, leaving you with the soaking wet towel on the floor. <br>
<<needChange "Fun" 25>>
<<set $Player.Arousal to 0>>
<<addMoodlet "Good Wank" 6>>
<<set $Player.SexualFrustration to 0>>
<<socialChange "Michael" 3>>
/* GETTING DRESSED */
<<set $ClothSave to "Restore">>
<<if $GymClassType == "Gym">>
<<storeClothing "Restore" "Undies">>
<<else>>
<<storeClothing "Restore" "Naked">>
<</if>>
<<if $SaveUndies != null>>
<<set $PlayerUndies to $SaveUndies>>
<</if>>
<br>
[[Continue|School Locker Room]]
/* Negative Michael */
<<else>>
<span style="color:LightSteelBlue">“Fucking hell!”</span> <span style="color:lightcoral"><span style="color:DarkTurquoise">Michael</span> begins to laugh uncontrollably. You open the one eye not covered in your own semen and see him standing above you in a towel, laughing so hard his face is turning red,</span> <span style="color:LightSteelBlue">“That is the best thing I’ve ever seen! Legit, I will NEVER forget the sight of you cumming out of fear directly on your own face! God, you’re such a loser!”</span> <br>
<br>
<span style="color:lightcoral">You blush bright red, unable to process what just happened as you try to cover yourself with one hand and clean the cum off your face with the other. All the while, <span style="color:DarkTurquoise">Michael</span> yells for his goons and holds open your shower curtain, giving the crowd of his friends a show of you naked and on the ground.</span> <br>
<br>
<span style="color:LightSteelBlue">“Get this, <span style="color:DarkTurquoise">$Player.Name</span> was jacking himself off in the shower! That’s against the rules, so I decided to give him a little scare as punishment and the kid fell and came all over his face!”</span> <span style="color:lightcoral"><span style="color:DarkTurquoise">Michael</span> recounts your humiliation as everyone bursts out laughing. Utterly embarrassed, you quickly scooch over to your towel, trying your best to keep yourself covered, and quickly put it on before running off, leaving the crowd of boys pointing and laughing at you.</span> <br>
<br>
This would not be something <span style="color:DarkTurquoise">Michael</span> will ever let you live down. <br>
<<needChange "Fun" 10>>
<<set $Player.Arousal to 0>>
<<addMoodlet "Good Wank" 6>>
<<set $Player.SexualFrustration to 0>>
<<socialChange "Michael" -3>>
<<addMoodlet "Seen Naked" 12>>
/* GETTING DRESSED */
<<set $ClothSave to "Restore">>
<<if $GymClassType == "Gym">>
<<storeClothing "Restore" "Undies">>
<<else>>
<<storeClothing "Restore" "Naked">>
<</if>>
<<if $SaveUndies != null>>
<<set $PlayerUndies to $SaveUndies>>
<</if>>
<br>
[[Continue|School Locker Room]]
<</if>><<set $AD.Outfit to "Everyday">>
<<include"Player Avatar Mood">>
<<set $AD.Arms to "Normal">>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Eyes to "Normal">>
<<include"Player Avatar Display Set">>
<<include"Avatar Display">>
/* PENIS ZOOM DISPLAY (+160px) */
<<if $ZoomsPlayer != 0>>
<div style="position: relative; left: 220px; top: 0px">
<<include"Penis Zoom Display">>
<div style="position: absolute; left: 133px; top: 0px">
<<include"Butt Zoom Display">>
</div>
</div>
<</if>>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<span style="color:Pink">The sensation increases and you feel the tension rise as the pressure in your balls becomes almost too much to handle. You feel as though you are holding back a tidal wave and bite your lip as you try to delay the climax as much as possible. <br>
<br>
Soon your legs tremble and become like jelly, you lean further onto the back wall and grip it as best you can with your free hand as small moans escape your lips. It wasn’t the best support, but it was enough to keep you on your feet. You were squeezing your genitals so hard to hold back the tide, but eventually- <br>
<br>
You shoot a powerful load into the air that arcs to the center of the shower stall in a white stream of boy fluid. Three small streams shoot out with decreasing power before the sensation subsides and you finally release your spent penis from your grip. You take deep breaths, trying to regain your energy, as you continue to lean against the wall until feeling returns to your numb yet shaking legs.</span> <br>
<br>
<span style="color:LightSteelBlue">“Hurry up in there, ladies! You’re washing off, not doing your hair!”</span> <span style="color:lightcoral"><span style="color:DarkTurquoise">Coach Kohler</span>’s booming voice nearly causes you to jump out of your skin, it sounded like he was right next to you.</span> But, it did knock you to your senses enough to realize that you probably should wash off and finish up. <span style="color:lightcoral">The last thing you needed was <span style="color:DarkTurquoise">The Coach</span> interrogating you on what you were doing in here instead of washing off.</span> <br>
<<set $AD.Outfit to "Everyday">>
<<include"Player Avatar Mood">>
<<set $AD.Arms to "Normal">>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Eyes to "Tired">>
<<include"Player Avatar Display Set">>
<<set $AD.Hard to 0>>
<<include"Avatar Display">>
/* PENIS ZOOM DISPLAY (+160px) */
<<if $ZoomsPlayer != 0>>
<div style="position: relative; left: 220px; top: 0px">
<<include"Penis Zoom Display">>
<div style="position: absolute; left: 133px; top: 0px">
<<include"Butt Zoom Display">>
</div>
</div>
<</if>>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<span style="color:lightcoral">As you take a step forward, you slip on an extra-slippery part of the ground and splat onto the shower floor. Ouch!</span> As you sigh and stand back up, you refrain from looking at where you slipped. <span style="color:Pink">Because if you slipped and face-planted because of your own semen, that would be too embarrassing. Even if no one was around to see it.</span> However, as you finish showering a few minutes later, you do a quick inspection to make sure there is no evidence of your actions before hurrying to get dressed. <br>
<<needChange "Fun" 25>>
<<set $Player.Arousal to 0>>
<<addMoodlet "Good Wank" 6>>
<<set $Player.SexualFrustration to 0>>
/* GETTING DRESSED */
<<set $ClothSave to "Restore">>
<<if $GymClassType == "Gym">>
<<storeClothing "Restore" "Undies">>
<<else>>
<<storeClothing "Restore" "Naked">>
<</if>>
<<if $SaveUndies != null>>
<<set $PlayerUndies to $SaveUndies>>
<</if>>
<br>
[[Continue|School Locker Room]]<<set $AD.Outfit to "Everyday">>
<<include"Player Avatar Mood">>
<<set $AD.Arms to "Normal">>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Eyes to "Normal">>
<<include"Player Avatar Display Set">>
<<include"Avatar Display">>
/* PENIS ZOOM DISPLAY (+160px) */
<<if $ZoomsPlayer != 0>>
<div style="position: relative; left: 220px; top: 0px">
<<include"Penis Zoom Display">>
<div style="position: absolute; left: 133px; top: 0px">
<<include"Butt Zoom Display">>
</div>
</div>
<</if>>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<span style="color:Pink">You are on your knees, atop your bed, and using one hand to keep yourself stable. With the other, you continuously jacked off your raging erection faster and faster as you felt the climax approaching. You were thrusting your hips and rocking your bed as drool began to fall from your mouth. Panting and unable to hold back the raging surge anymore, you quicken your pace as fast as you can until- <br>
<br>
The sudden surge of climax causes your knees to buckle and you nearly collapse, only saving yourself by quickly releasing your penis and using your other arm to keep you up. But the lack of your hand rubbing it doesn’t stop your climax, as you arch your back on all fours and let out a deep moan as your penis begins to twitch wildly! <br>
<br>
It smacks against your stomach and jiggles all around, trying to shoot out something that you don’t have inside you. Your body takes over and you begin to hump the air as you are overtaken by the orgasm! You are thrusting so hard, intentionally smacking your penis against your stomach to increase the pleasure as it continues to pump out nothing. <br>
<br>
Eventually, the orgasm ends and you collapse from exhaustion onto your bed facedown. Your breathing was heavy and you could feel sweat dripping down your body. Climaxing on all fours was something else. You almost felt like a pet, being forced to orgasm by their master. As you closed your eyes to rest for a moment, you couldn’t help but imagine what that would be like. To be someone’s pet who had to cum on command.</span> <br>
<<needChange "Fun" 25>>
<<set $Player.Arousal to 0>>
<<addMoodlet "Good Wank" 6>>
<<set $Player.SexualFrustration to 0>>
<<storeClothing "Restore" "Naked">>
<<include"Exposed Tracking">>
<br>
[[Finish|Player Bedroom]]<<set $AD.Outfit to "Everyday">>
<<include"Player Avatar Mood">>
<<set $AD.Arms to "Normal">>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Eyes to "Normal">>
<<include"Player Avatar Display Set">>
<<include"Avatar Display">>
/* PENIS ZOOM DISPLAY (+160px) */
<<if $ZoomsPlayer != 0>>
<div style="position: relative; left: 220px; top: 0px">
<<include"Penis Zoom Display">>
<div style="position: absolute; left: 133px; top: 0px">
<<include"Butt Zoom Display">>
</div>
</div>
<</if>>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
/* Opening */
<span style="color:Pink">You are on your knees, resting your head on the end of your bed as you furiously pleasure yourself without any shame or self-awareness. You were panting, sweating, trembling; But your mind was completely enveloped by the growing shockwaves of pleasure being sent throughout your body. You were like a rabid animal, driven only by your intense sexual desire. <br>
<br>
Thoughts of your crush appear in your mind. You imagine it was their hand pleasuring you so intensely as they smiled and whispered in your ear. You imagined them naked, their lewd body rubbing all over yours as you did naughty things together. <br>
<br>
You stare at the spot where your bed meets your bedframe. The soft yet tight space that would squish your boyhood in a pleasurable way. You imagine your crush turning around, bending over, and showcasing their tight ass to you. And you hear their voice whisper.</span> <span style="color:LightSteelBlue">“Put it in me.”</span> <br>
<br>
/* Matress */
<div id=Choice>
<<link "Slide your penis under the mattress<br>">>
<<replace"#Choice">>
<span style="color:Pink">You bite your lip as you lift up your mattress and slide your raging boner in. Lowering the mattress carefully, you lock your penis in place, providing a strange yet powerful mixture of pleasure and pain as you continue to thrust! <br>
<br>
Your brain couldn’t decide if it wanted to cry out in pain or ecstasy as the pleasure continued to build and build to new heights. You rest your arms and head on the edge of the bed, pushing down to provide an ever-increasingly intense feeling of lewd pressure on your cock as you continued to thrust, your mind becoming overwhelmed with lewd images. <br>
<br>
It was becoming too much! You felt your mind turning to mush as you continued to hump your bed faster and faster! Your primal instincts were now taking over, no longer caring about the pain as you felt an intense build-up of pressure as if you were a water main about to burst! <br>
<br>
You make some noises that sound like a mixture of moaning and growling before one final pump sends you spiraling into a climax that nearly knocks you backward to the floor! Your penis fights from under the mattress, pumping and twitching with intense power. You actually begin to worry that something may have come out, that maybe you accidentally peed in your intense humping, but upon catching your breath, you check and find your orgasm was as dry as ever.</span> <br>
<<needChange "Fun" 25>>
<<set $Player.Arousal to 0>>
<<addMoodlet "Good Wank" 6>>
<<set $Player.SexualFrustration to 0>>
<<storeClothing "Restore" "Naked">>
<<include"Exposed Tracking">>
<br>
[[Finish|Player Bedroom]]
<</replace>>
<</link>>
/* Finish Normally */
<<link "Finish normally<br>">>
<<replace"#Choice">>
<span style="color:Pink">Instead of being overcome by your base instincts, you decide to release the bed and lean back, now laying on the floor, and continue to rub your cock as you thrust upwards into the sky. Still, you find yourself unintentionally squeezing your member almost painfully to increase the sensation as you pump faster and faster! <br>
<br>
Anyone watching would see you on the ground thrusting your pelvis violently into the air, causing your balls and butt to jiggle and smack around. But you didn’t care how stupid you looked. Even if someone walked in at that very moment, you were too caught up in the pleasure to care. You would finish, even if everyone in the world was watching you. In fact, that thought somehow increases your arousal. <br>
<br>
Soon the build-up was becoming too much for your little mind to handle. Moans and noises that almost sounded like growls were escaping your mouth and you felt like a hose being squeezed at the end, desperate for release, and soon give in! Thrusting one last time before releasing and climaxing into the air! <br>
<br>
The feeling is intense, causing your entire body to go numb and ragdoll to the ground. The only part of your body that was moving was your penis, which stood straight up and twitched violently into the air, trying to shoot out a substance that wasn’t there. Every time it twitched trying to find desperate relief, you felt a powerful wave of pleasure fill your body until it finally calms down enough for you to catch your breath.</span> <br>
<<needChange "Fun" 25>>
<<set $Player.Arousal to 0>>
<<addMoodlet "Good Wank" 6>>
<<set $Player.SexualFrustration to 0>>
<<storeClothing "Restore" "Naked">>
<<include"Exposed Tracking">>
<br>
[[Finish|Player Bedroom]]
<</replace>>
<</link>>
</div><<set $AD.Outfit to "Everyday">>
<<include"Player Avatar Mood">>
<<set $AD.Arms to "Normal">>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Eyes to "Normal">>
<<include"Player Avatar Display Set">>
<<include"Avatar Display">>
/* PENIS ZOOM DISPLAY (+160px) */
<<if $ZoomsPlayer != 0>>
<div style="position: relative; left: 220px; top: 0px">
<<include"Penis Zoom Display">>
<div style="position: absolute; left: 133px; top: 0px">
<<include"Butt Zoom Display">>
</div>
</div>
<</if>>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<span style="color:Pink">The pressure was building as you bounced up and down on your bed, it squeaking quietly as your speed only quickened. Your eyes were locked on the ceiling, though your mind was filled only with lewd, arousing thoughts as you thrust into the air. You find that, while tiring, moving your pelvis while keeping your hands still and gripping your boyhood made the feeling even more pleasurable. <br>
<br>
Your eyes travel downwards, spotting your penis as it was squished in and out of your hand. The head peeking out was cute and your little pee hole was open slightly, preparing for the climax it was so desperate for. You continue to watch it as you go faster and faster, feeling the intensity building and building until you can barely stand it. <br>
<br>
You arch your head back and moan as the feeling becomes too much to hold back, but keep your eyes locked on your penis as you thrust one last time and-! <br>
<br>
You arch your back as your penis begins to wildly twitch and wiggle, trying to shoot out a non-existent substance. You manage to fight the intense feeling and open one eye, looking down at your penis. It was an animal with a mind of its own; Twitching and shaking in intense pleasure. The hole on your tip seemed to open and close ever so slightly as it jiggled around as if it was speaking to you, thanking you for providing it with the pleasure it so desperately wanted. <br>
<br>
At least, that’s what you thought. Watching your own penis as it climaxed was as mesmerizing as it was strange. You didn’t fully understand what was happening or why, just the odd tidbits here and there from <span style="color:DarkTurquoise">Gabe</span> or your teachers. You did know one thing, however, it felt fucking amazing.</span> <br>
<<needChange "Fun" 25>>
<<set $Player.Arousal to 0>>
<<addMoodlet "Good Wank" 6>>
<<set $Player.SexualFrustration to 0>>
<<storeClothing "Restore" "Naked">>
<<include"Exposed Tracking">>
<br>
[[Finish|Player Bedroom]]<<set $AD.Outfit to "Everyday">>
<<include"Player Avatar Mood">>
<<set $AD.Arms to "Normal">>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Eyes to "Normal">>
<<include"Player Avatar Display Set">>
<<include"Avatar Display">>
/* PENIS ZOOM DISPLAY (+160px) */
<<if $ZoomsPlayer != 0>>
<div style="position: relative; left: 220px; top: 0px">
<<include"Penis Zoom Display">>
<div style="position: absolute; left: 133px; top: 0px">
<<include"Butt Zoom Display">>
</div>
</div>
<</if>>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<span style="color:Pink">Your back feels cold against the wall as it arches and contorts from the intense feeling flowing up your spine. You bite your bottom lip, feeling a build-up of pressure in your groin, as if you had to pee. You focus all your willpower into that one spot, putting up a wall to hold back the surge as you continue, faster and faster, and revel in the intense ever-increasing pleasure. <br>
<br>
Even though you knew nothing was there, you soon feel the pressure building up so much that you felt like you were going to explode. With one final thrust and a tiny, cute moan, you open the floodgates and a wave of climatic tingling flows out and fills you with euphoria. <br>
<br>
Your penis twitches, desperately trying to shoot out something that wasn’t there, as your hands tremble still locked around your cock. Your legs feel like jelly, and you fall back against the wall, slowly sliding to the ground as the cold feeling on your backside only adds to the sensation. <br>
<br>
As you sit there spent with your legs spread apart and your hands still wrapped around your softened member, you spot yourself in the reflection of your mirror. You couldn’t help but blush, seeing your post-nut, exposed body and face. It was a little embarrassing to be watched in such an intimate moment, even if it was by your reflection.</span> <br>
<br>
Once you have regained your breath, you quickly dap the sweat from your forehead and stand back up, ready to continue your day. <br>
<<needChange "Fun" 25>>
<<set $Player.Arousal to 0>>
<<addMoodlet "Good Wank" 6>>
<<set $Player.SexualFrustration to 0>>
<<storeClothing "Restore" "Naked">>
<<include"Exposed Tracking">>
<br>
[[Finish|Player Bedroom]]<<set $AD.Outfit to "Everyday">>
<<include"Player Avatar Mood">>
<<set $AD.Arms to "Normal">>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Eyes to "Normal">>
<<include"Player Avatar Display Set">>
<<include"Avatar Display">>
/* PENIS ZOOM DISPLAY (+160px) */
<<if $ZoomsPlayer != 0>>
<div style="position: relative; left: 220px; top: 0px">
<<include"Penis Zoom Display">>
<div style="position: absolute; left: 133px; top: 0px">
<<include"Butt Zoom Display">>
</div>
</div>
<</if>>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<span style="color:Pink">You can’t take it anymore! The pleasure is too much; Your poor, tired willy twitching and aching for release until, finally, with a loud moan and a powerful explosion of pleasure, you climax! Your hips jerk in the air as your overwhelmingly powerful orgasm racks through you. Your eyes shut tight and your breath catches for a moment.</span> <br>
<br>
<span style="color:lightcoral">With your mind distracted as it was, you don’t notice as someone enters your room until it’s too late. A click of a shutter brings your attention back to reality. Your eyes shoot open to see none other than <span style="color:DarkTurquoise">Gabe</span>, standing there with his phone out and a smirk on his face as he begins to laugh.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Gabe">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Smirk">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"GABE Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Teen Avatar Display">>
/* SECOND LAYER */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 100px">
<<include"Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\EmptyTeen.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Oh man! I knew you still had a lot of growing up to do, <span style="color:DarkTurquoise">$GabeNickname</span>, but this really proves it! You’re still just a little baby, like Noah! I mean, you can’t even make any stuff yet, you’re still dry. Little baby dry-spunk!”</span> <br>
<br>
<span style="color:lightcoral">He continues to laugh as he leaves the room, taking his phone with him. You groan in embarrassment and hold your hands over your eyes, trying to block this from your mind for now and pretending it didn’t just happen.</span> After a while, you sigh and sit up, silently praying <span style="color:DarkTurquoise">Gabe</span> will delete the photo later or, at the very least, not share it with anyone. You decide you can’t worry about it for now and stand back up. <br>
<<needChange "Fun" 25>>
<<set $Player.Arousal to 0>>
<<addMoodlet "Good Wank" 6>>
<<set $Player.SexualFrustration to 0>>
<<storeClothing "Restore" "Naked">>
<<include"Exposed Tracking">>
<br>
[[Finish|Player Bedroom]]<<set $AD.Outfit to "Everyday">>
<<include"Player Avatar Mood">>
<<set $AD.Arms to "Normal">>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Eyes to "Normal">>
<<include"Player Avatar Display Set">>
<<include"Avatar Display">>
/* PENIS ZOOM DISPLAY (+160px) */
<<if $ZoomsPlayer != 0>>
<div style="position: relative; left: 220px; top: 0px">
<<include"Penis Zoom Display">>
<div style="position: absolute; left: 133px; top: 0px">
<<include"Butt Zoom Display">>
</div>
</div>
<</if>>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
/* Opening */
<span style="color:Pink">You sit in the stalls of the park bathroom, jacking away with only the sound of what you assume is an air conditioner as company. The near silence makes it exciting, as any noise you make would echo throughout the bathroom. Any sound of arousal or ecstasy would be heard by anyone within earshot.</span> <span style="color:yellow">The thought was exciting to you, until you actually hear someone walk in.</span> <br>
<br>
You go still, silent, your hand still wrapped around your cock as footsteps move closer. Then, the sound of the sink turning on and a soft, pained groan. <span style="color:Pink">Your hand begins to move once more, slowly jacking you off as you peek out of the stall and spot the intruder.</span> <br>
<br>
A boy stood at the sink, his muscled chest reflected in the mirror. He has a cut on his elbow and is leaning over the sink washing it, his occasional pained noises breaking through the sound of the sink. <span style="color:Pink">You bite your lip, shockwaves moving up your body, as you remember that you were on the verge of climax. The boy probably wouldn’t be able to hear you.</span> <br>
<br>
<div id=Choice>
/* Undress him mentally */
<<link "Undress him mentally<br>">>
<<replace"#Choice">>
<span style="color:Pink">Without him being any the wiser, you begin to mentally undress the boy as you watch him. His face was cute, not too soft but also still boyish. It matched his slightly toned body perfectly. He obviously spent a lot of time outdoors, based on his tanned body. Though a peek at his natural, more pale skin color was present through his loose shorts. You could almost imagine how pale his butt would be. <br>
<br>
But, before you could get to that, you had to strip him down. You could see the waistband of his underwear, grey and tight with the brand name printed on it. The fabric itself was green, a dark almost forest green, but you couldn’t tell what type they were. But that didn’t matter, you could fill in the blanks. <br>
<br>
The boy stood there, continuing to wash his scrapped elbow unaware of what you were mentally doing to him. Undressing him, holding him down, loving him. This unnamed boy was completely at your mercy, as you stroke faster and faster until-!</span> <br>
<br>
The sink turns off and the boy wraps a paper towel and dries off his elbow. It was clean and better now. He smiles in the mirror before walking out. <span style="color:Pink">His elbow was clean and dry, much like the intense orgasm you just had that sent you sprawling on the floor of the stall, slightly dazed. All you could think about was, despite the fact that you just had mental sex with that boy, you’d probably never see him again.</span> <br>
<<needChange "Fun" 25>>
<<set $Player.Arousal to 0>>
<<addMoodlet "Good Wank" 6>>
<<set $Player.SexualFrustration to 0>>
<<storeClothing "Restore" "Naked">>
<<include"Exposed Tracking">>
<br>
[[Finish|Park Restrooms]]
<</replace>>
<</link>>
/* Turn away and finish */
<<link "Turn away and finish<br>">>
<<replace"#Choice">>
<span style="color:Pink">You turn away, focusing on your own hand movements as you quicken your pace faster and faster. Soon, the sound of the sink and air conditioner fade away as you are left solely with the sound of your own heart beating faster and faster in your mind. You could hardly stand, the feeling was so intense. <br>
<br>
You try your best to remain quiet, but you are sure a moan or other noise slips out. But you don’t care, in this moment of bliss all you care about was the ever-building feeling of intensity growing in your groin. You couldn’t hold it back anymore, you have to release it!</span> <br>
<br>
The sink turns off at the same time, as if its own pressure was halted by your intense release. <span style="color:Pink">Thankfully, your orgasm was quiet and breathless. The boy walks out without ever knowing you were there. You, however, slid to the floor completely spent.</span> <br>
<<needChange "Fun" 25>>
<<set $Player.Arousal to 0>>
<<addMoodlet "Good Wank" 6>>
<<set $Player.SexualFrustration to 0>>
<<storeClothing "Restore" "Naked">>
<<include"Exposed Tracking">>
<br>
[[Finish|Park Restrooms]]
<</replace>>
<</link>>
</div><<set $AD.Outfit to "Everyday">>
<<include"Player Avatar Mood">>
<<set $AD.Arms to "Normal">>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Eyes to "Normal">>
<<include"Player Avatar Display Set">>
<<include"Avatar Display">>
/* PENIS ZOOM DISPLAY (+160px) */
<<if $ZoomsPlayer != 0>>
<div style="position: relative; left: 220px; top: 0px">
<<include"Penis Zoom Display">>
<div style="position: absolute; left: 133px; top: 0px">
<<include"Butt Zoom Display">>
</div>
</div>
<</if>>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<span style="color:Pink">With one arm against the stall, you furiously masturbate with one hand. Rubbing every inch of your cock and feeling the intense waves of sensation increasing, growing higher and higher! You were panting, barely able to catch your breath at this point as the only thought in your mind was to go faster, harder, and increase the pleasure as high as you could bring it!</span> <br>
<br>
<span style="color:lightcoral">Footsteps.</span> You peer through the crack in the stall and spot another boy entering the bathroom. As he walks towards the urinal, you cover your mouth with your free hand in a desperate attempt to block any noise from escaping your lips. <br>
<br>
<span style="color:Pink">Every part of your brain is telling you to stop before you are discovered, but your body wouldn’t. It was acting on its own, driven by the sole desire for pleasure. It kept going, faster and faster. Your heart is beating so fast you think you may pass out. You feel your toes curl as you put up as many mental barriers as you can, trying to hold back the flood that you felt breaking through the walls of your mind. <br>
<br>
Your body was twitching, trembling with desire. You couldn’t hold back much longer!</span> You spot the boy, having finished up, walking towards the sink. It is right as he turns on the water, the sound filling the bathroom, <span style="color:Pink">that you finally release the pressure and you are overcome with an intense orgasm that sends you flying back against the toilet!</span> <br>
<br>
<span style="color:Pink">You had to bite down on your hand to keep yourself from moaning louder than the sink. Your penis was twitching wildly in your other hand, trying to spray out your non-existent seed. Despite nothing coming out, you felt such a feeling of relief that you slumped forward on the toilet, barely noticing the sound of the water stopping and the footsteps leaving the bathroom.</span> <br>
<br>
<span style="color:Pink">You sit there for a moment, unable to even think, until the feeling dissipates and you find your body once again in your control. Delaying it may make an orgasm ten times stronger, but it also wipes you out and turns your mind to jelly.</span> But after a while, you are able to stumble to your feet enough to fix your clothing and exit the stall. <br>
<<needChange "Fun" 25>>
<<set $Player.Arousal to 0>>
<<addMoodlet "Good Wank" 6>>
<<set $Player.SexualFrustration to 0>>
<<storeClothing "Restore" "Naked">>
<<include"Exposed Tracking">>
<br>
[[Finish|School Restrooms]]<<set $AD.Outfit to "Everyday">>
<<include"Player Avatar Mood">>
<<set $AD.Arms to "Normal">>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Eyes to "Normal">>
<<include"Player Avatar Display Set">>
<<include"Avatar Display">>
/* PENIS ZOOM DISPLAY (+160px) */
<<if $ZoomsPlayer != 0>>
<div style="position: relative; left: 220px; top: 0px">
<<include"Penis Zoom Display">>
<div style="position: absolute; left: 133px; top: 0px">
<<include"Butt Zoom Display">>
</div>
</div>
<</if>>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
<span style="color:Pink">You are standing in a stall in your school’s bathroom, pleasuring yourself while keeping one ear out in case anyone walks in. However, as your pace quickens and you grow ever closer to climax, your base instincts take over and you no longer pay any attention to any potential witnesses.</span><br>
<br>
<span style="color:Pink">Panting like a dog and moving ever faster, you feel the familiar pressure building up inside you, threatening to explode out of you. You are about to relent, give in to the waves of pleasure,</span><span style="color:lightcoral"> when a sudden voice entering the bathroom causes you to freeze in fear, a few thrusts away.</span><br>
<br>
<span style="color:LightSteelBlue">“In here, professor, it sounded like a dog or something.”</span> An unfamiliar young voice says worriedly as two sets of footsteps enter the bathroom.<br>
<br>
<span style="color:LightSteelBlue">“It sounds like something is dying in here.”</span> An older voice you recognize says: <span style="color:DarkTurquoise">Mr. Randolph</span>. It's only as both voices silence to listen that you realize you're still making noise! <span style="color:Pink">Your breathing is loud and raspy, still on the edge.</span> You quickly move one hand over your mouth to silence yourself, but make a second horrifying discovery! <span style="color:lightcoral">Your other hand, despite stopping momentarily out of shock, is now slowly moving up and down your cock!</span><br>
<br>
<span style="color:LightSteelBlue">“Is someone in there?”</span> You see <span style="color:DarkTurquoise">Mr. Randolph</span>’s shoes poke in slightly from under the stalls as he knocks on the door. You begin to mouth ‘stop,’ as if your hand could see you. <span style="color:lightcoral">But despite that and trying with all your willpower, the intense edging feeling is too great and it's as if your body was acting on its own. <span style="color:DarkTurquoise">Mr. Randolph</span> knocks again.</span><br>
<br>
<div id=Choice>
<<link "Try to say something<br>">>
<<replace"#Choice">>
<span style="color:lightcoral">Your body wasn’t stopping, at this point it was actively working against you! <span style="color:DarkTurquoise">Mr. Randolph</span> knocked once more, the strength of which indicated he was getting annoyed. You try to speak, to say that it’s occupied, but the noise you make is something closer to an animal in pain than anything remotely English.</span> <br>
<br>
<span style="color:LightSteelBlue">“Did some sick dog sneak into the school?”</span> <span style="color:DarkTurquoise">Mr. Randolph</span> says, pausing for a moment. <span style="color:LightSteelBlue">“I see your shoes, young man! Open this door right now, we don’t allow animals inside the school!”</span> <span style="color:lightcoral">You don’t respond, instead trying to will your body to stop. You were pleading, desperate to not get caught in this act, but your lust was too strong.</span> <br>
<br>
<span style="color:LightSteelBlue">“That’s it!”</span> <span style="color:lightcoral"><span style="color:DarkTurquoise">Mr. Randolph</span> yells, more annoyed at being ignored than anything else, <span style="color:LightSteelBlue">“I’m breaking this door down!”</span> Before you can even respond, <span style="color:DarkTurquoise">Mr. Randolph</span> kicks open the door! The door hits you, sending you falling backward onto the toilet. But that’s not the worst of it.</span> <br>
<br>
<span style="color:pink">As the door hits you, it smacks against your exposed penis with just enough surprise and force to breach the walls of your arousal. As you land on the toilet, you let out a deep moan as you orgasm, <span style="color:lightcoral">directly in front of <span style="color:DarkTurquoise">Mr. Randolph</span> and the other student.</span> Your penis twitches violently as waves of orgasmic pleasure fill you.</span> <br>
<br>
<span style="color:LightSteelBlue">“You-“</span> <span style="color:pink"><span style="color:DarkTurquoise">Mr. Randolph</span> blushes as he and the other boy stare at your mid-climax boyhood,</span> <span style="color:LightSteelBlue">“You sick child! That is disgusting! Have you no shame, doing something like that in school!”</span> <span style="color:lightcoral"><span style="color:DarkTurquoise">Mr. Randolph</span> grabs you by your arm, yanking you out of the stall with your bottoms still around your ankles. You were embarrassed, but your body was too weak from the orgasm to fight back.</span> <br>
<br>
<span style="color:LightSteelBlue">“You perverted child! You think you can get away with something so disgusting just because you can’t produce any evidence?”</span> <span style="color:lightcoral"><span style="color:DarkTurquoise">Mr. Randolph</span> lifts you over the counter as the other boy watches in shock, his face completely red. You know what is coming, but are so out of it you can’t react until it is too late.</span> <br>
<br>
<div id=Choice2>
<<link "Uh-oh<br>">>
<<replace"#Choice2">>
<span style="color:lightcoral">This was far worse than any spanking you had received before, though you couldn’t tell if this was because <span style="color:DarkTurquoise">Mr. Randolph</span> was so angry or if your body was just being overloaded with sensitivity. Regardless of any tough guy act you may try to put on, you couldn’t hold back the tears as he continued to spank you for what felt like minutes.</span><br>
<br>
Finally, due to tiring out, <span style="color:DarkTurquoise">Mr. Randolph</span> stopped. You look up at the mirror above you and saw your ass, shining as red as a ruby, as <span style="color:DarkTurquoise">Mr. Randolph</span> picked you up and stood you in front of the sinks. <span style="color:LightSteelBlue">“In all my years teaching I have NEVER seen such disrespect! Using school facilities to do that! And instead of saying something, you just sat there and continued! You wanted to be caught, you perverted child!”</span> <span style="color:DarkTurquoise">Mr. Randolph</span> continued to lecture you as you stood there, torn between covering your penis and rubbing your throbbing rear end.<br>
<br>
<span style="color:DarkTurquoise">Mr. Randolph</span> nearly bit the head off the other boy, who quickly ran out before he was pulled into your punishment. <span style="color:LightSteelBlue">“Cover yourself up and get out of here! I am going to be calling <span style="color:DarkTurquoise">Your Father</span> about this, <span style="color:DarkTurquoise">Mr. $Player.LastName</span>, I’m sure he would LOVE to hear the sick things you get up to! And I expect to see you after school for detention!</span><br>
<br>
Despite the humiliation, berating, and the intense pain in your rear. The intense strength of that climax after holding it in so desperately almost made it all worth it.<br>
<<needChange "Fun" 15>>
<<set $Player.Arousal to 0>>
<<addMoodlet "Good Wank" 6>>
<<set $Player.SexualFrustration to 0>>
<<storeClothing "Restore" "Naked">>
<<include"Exposed Tracking">>
<<addMoodlet "Spanked" 7>>
<<set $Detention += 30>>
<br>
[[Finish|School Restrooms]]
<</replace>>
<</link>>
</div>
<</replace>>
<</link>>
</div><span style="color:Pink">Your legs begin to tremble and shake as the pressure builds like a tidal wave breaking against a dam, threatening to burst. You are breathing heavily, barely able to catch your breath, as a powerful touch against the bottom of your penis causes a tiny squeak to escape your mouth. You’d blush from the noise, if you weren’t already red-faced from the powerful arousal being pumped through your body. <br>
<br>
You squeak again, this time louder. Despite trying to muffle the sound, they kept escaping your lips! But you couldn’t help it, the waves of sensation were too powerful and it was too late to stop now. You felt the pressure rising higher and higher until-</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Jackson">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<include"JACKSON Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 1>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* PENIS ZOOM DISPLAY (+160px) */
<<if $ZoomsNPC != 0>>
<div style="position: absolute; left: 285px; top: 0px">
<<include"JACKSON Avatar Equipment Set">>
<<set $AD.Hard to 0>>
<<set $AD.Name to "Jackson">>
<<include"Penis Zoom Display">>
<div style="position: absolute; left: 133px; top: 0px">
<<include"Butt Zoom Display">>
</div>
</div>
<</if>>
<<if $ZoomsPlayer != 0>>
<div style="position: absolute; left: 285px; top: 135px">
<<include"Player Avatar Display Set">>
<<set $AD.Hard to 1>>
<<include"Penis Zoom Display">>
<div style="position: absolute; left: 133px; top: 0px">
<<include"Butt Zoom Display">>
</div>
</div>
<</if>>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Is everything okay? I heard some crazy noises!”</span> <span style="color:lightcoral"><span style="color:DarkTurquoise">Jackson</span> rips open the curtain, standing there naked and soaking wet, and gives you a confused look.</span> <span style="color:Pink">He was so confused because your cheeks were red, you had a strange, kinda stupid look on your face, and your penis was twitching strangely while gripped in your hand. You couldn’t say or do anything but moan in pleasure. Internally, you were dying of embarrassment as <span style="color:DarkTurquoise">Jackson</span>, unbeknownst to him, was watching you have a very powerful dry orgasm.</span> <br>
<br>
You slump down to the ground, completely spent, as <span style="color:DarkTurquoise">Jackson</span> continues to eye you with curious confusion. <span style="color:LightSteelBlue">“Is your penis okay? It looks like it’s trying to run away!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Jackson</span> giggles before reaching down to poke your sensitive member. Thankfully, your instincts prompted you to cover yourself to prevent <span style="color:DarkTurquoise">Jackson</span> from touching your post-nut boyhood and causing you to make another embarrassing squeaking sound.</span> <br>
<br>
You tell <span style="color:DarkTurquoise">Jackson</span> that you are fine and are just really tired from a hard gym class. <br>
<br>
<span style="color:LightSteelBlue">“Your penis doesn’t look tired!”</span> He giggles, offering his hand to instead help you up, <span style="color:LightSteelBlue">“It was like dancing! You got to teach me how to do that sometime! It looks so funny!”</span> You agree to show him sometime in the distant future and shoo him away so you have a chance to recover in peace, <span style="color:Pink">both from the ejaculation and the humiliation.</span> At least <span style="color:DarkTurquoise">Jackson</span> doesn’t understand what he just saw. <br>
<<needChange "Fun" 25>>
<<set $Player.Arousal to 0>>
<<addMoodlet "Good Wank" 6>>
<<set $Player.SexualFrustration to 0>>
/* GETTING DRESSED */
<<set $ClothSave to "Restore">>
<<if $GymClassType == "Gym">>
<<storeClothing "Restore" "Undies">>
<<else>>
<<storeClothing "Restore" "Naked">>
<</if>>
<<if $SaveUndies != null>>
<<set $PlayerUndies to $SaveUndies>>
<</if>>
<br>
[[Continue|School Locker Room]]<<set $SexPlayerAction to "None">>
You quickly clean up your mess and redress yourself as you finish.<br>
<br>
/* CLOTH RESTORING */
<<if $MasturbationLocation == "Home Bedroom">>
<<storeClothing "Restore" "Naked">>
[[Continue|Player Bedroom]]
<<elseif $MasturbationLocation == "School Bathroom">>
<<storeClothing "Restore" "Naked">>
[[Continue|School Restrooms]]
<<elseif $MasturbationLocation == "Park Bathroom">>
<<storeClothing "Restore" "Naked">>
[[Continue|Park Restrooms]]
<<elseif $MasturbationLocation == "School Showers">>
/* GETTING DRESSED */
<<set $ClothSave to "Restore">>
<<if $GymClassType == "Gym">>
<<storeClothing "Restore" "Undies">>
<<else>>
<<storeClothing "Restore" "Naked">>
<</if>>
<<if $SaveUndies != null>>
<<set $PlayerUndies to $SaveUndies>>
<</if>>
[[Continue|School Locker Room]]
<<elseif $MasturbationLocation == "School Courtyard">>
<<storeClothing "Restore" "Naked">>
[[Continue|School Courtyard]]
<</if>><<if $MasturbationAction == "Rub Penis Slowly">>
<<if $MasturbationPublic == 0>>
<<set _Random to random(1, 2)>>
<<if _Random == 1>>
You grip your penis slowly and begin to rub it, jerking it up and down. Slow but powerful waves of pleasure follow.
<<elseif _Random == 2>>
You softly grip your penis and begin to circle the top with your thumb as you massage the shaft. The pleasure causes your hips to begin to gyrate slowly.
<</if>>
<<elseif $MasturbationPublic == 1>>
<<set _Random to random(1, 2)>>
<<if _Random == 1>>
You can’t help but keep shifting around your eyes as you slowly rub your cock, wondering if anyone could see you.
<<elseif _Random == 2>>
You pause your slow fondling for a moment when you hear an unknown sound nearby. Once you are sure you are alone, you continue your pleasurable strokes.
<</if>>
<</if>>
<<elseif $MasturbationAction == "Rub Penis Furiously">>
<<if $MasturbationPublic == 0>>
<<set _Random to random(1, 2)>>
<<if _Random == 1>>
You tightly grip hold of your penis with both hands and begin to furiously jack it off. Your breath quickens as the pleasurable sensation forces you into a hunched over position.
<<elseif _Random == 2>>
You grip your penis with your hand and begin to quickly and furiously jack it off. The smacking down of your skin hitting against itself is combined with your own soft moans and groans.
<</if>>
<<elseif $MasturbationPublic == 1>>
<<set _Random to random(1, 2)>>
<<if _Random == 1>>
As you quickly jack off your penis with one hand, you have to use the other to stifle the loud moans coming from your mouth. You have to squish your eyes shut tightly in order prevent any noise from escaping.
<<elseif _Random == 2>>
You can’t help but feel extremely exposed as you furiously masturbate in such a public place. You wonder what someone would think if they saw you performing such an act.
<</if>>
<</if>>
<<elseif $MasturbationAction == "Fondle Balls">>
<<if $MasturbationPublic == 0>>
<<set _Random to random(1, 2)>>
<<if _Random == 1>>
You cup your balls in your hands, rolling them around like small spheres. The feeling is pleasurable and causes your toes to curl up.
<<elseif _Random == 2>>
You take your balls in your hand and gently squeeze them. It hurts a little, but the pressure makes your penis twitch.
<</if>>
<<elseif $MasturbationPublic == 1>>
<<set _Random to random(1, 2)>>
<<if _Random == 1>>
You lean your head back and close your eyes as you fondle and play with your balls, imagining that some unknown stranger was touching you.
<<elseif _Random == 2>>
You bite your finger as you tug at your balls lightly, trying to silence any groans of pleasurable pain that may escape.
<</if>>
<</if>>
<<elseif $MasturbationAction == "Finger Slowly">>
<<if $MasturbationPublic == 0>>
<<set _Random to random(1, 2)>>
<<if _Random == 1>>
You spread your legs and slowly insert a single finger into your butthole, enjoying the tight pressure as you probe your own ass.
<<elseif _Random == 2>>
You slide your finger into your small boy hole and begin to tickle your insides, sending shockwaves of pleasure throughout your body.
<</if>>
<<elseif $MasturbationPublic == 1>>
<<set _Random to random(1, 2)>>
<<if _Random == 1>>
You present your little butthole to the world and carefully slide a finger inside, enjoying the tight sliding pressure on your rear.
<<elseif _Random == 2>>
You feel excited and defenseless as you spread your legs and present your bits to the world. You close your eyes and slip in two fingers, twirling them around and enjoying the sensation.
<</if>>
<</if>>
<<elseif $MasturbationAction == "Finger Furiously">>
<<if $MasturbationPublic == 0>>
<<set _Random to random(1, 2)>>
<<if _Random == 1>>
You take two fingers and insert them into your anus before furiously moving it in and out. You can’t hold back the moans that escape from your mouth.
<<elseif _Random == 2>>
You can’t help but bounce up and down as you furiously finger your hole. Switching from two fingers, to three, to even four!
<</if>>
<<elseif $MasturbationPublic == 1>>
<<set _Random to random(1, 2)>>
<<if _Random == 1>>
Presenting your little boy hole to the world, you begin to furiously finger yourself. You can’t help but blush being in such a revealing position.
<<elseif _Random == 2>>
A feeling of defenselessness and exposure fills you as you finger your defenseless hole in such a public place.
<</if>>
<</if>>
<<elseif $MasturbationAction == "Spank Yourself">>
<<if $MasturbationPublic == 0>>
<<set _Random to random(1, 2)>>
<<if _Random == 1>>
You present your ass and begin to spank yourself, increasing the force with which you smack yourself as you do so.
<<elseif _Random == 2>>
Your rear end begins to burn as you spank yourself with an open palm. You can’t help but bite your lip as the pleasurable pain.
<</if>>
<<elseif $MasturbationPublic == 1>>
<<set _Random to random(1, 2)>>
<<if _Random == 1>>
As you bend down slightly and smack your bare cheek, you freeze for a moment as the loud smack echoes out. You wonder if anyone could hear it as you continue.
<<elseif _Random == 2>>
Your body twitches as you quickly and harshly spank your own ass, causing a shockwave of pleasurable pain to travel throughout your body.
<</if>>
<</if>>
<</if>><<if $MasturbationAction == "Give Wedgie">>
<<if $MasturbationPublic == 0>>
<<set _Random to random(1, 2)>>
<<if _Random == 1>>
You bend down slightly, reaching behind you and gripping the waistband of your $PlayerUndies.Name. You then begin to quickly tug, causing your $PlayerUndies.Type to squeeze your balls.
<<elseif _Random == 2>>
You grab both sides of your $PlayerUndies.Name and pull upwards with as much forge as you could, lifting yourself up to your tippy toes as the fabric squeeze your groin.
<</if>>
<<elseif $MasturbationPublic == 1>>
<<set _Random to random(1, 2)>>
<<if _Random == 1>>
You turn around to make sure no one has a view of your rear end before you grip the back of your $PlayerUndies.Name and yank them upwards, giving yourself a painful wedgie.
<<elseif _Random == 2>>
You grab the front of your $PlayerUndies.Type and pull upwards as hard as you can, giving yourself a painful front wedgie.
<</if>>
<</if>>
<<elseif $MasturbationAction == "Pinch Nipples">>
<<if $MasturbationPublic == 0>>
<<set _Random to random(1, 2)>>
<<if _Random == 1>>
You pinch and twist both your nipples with your fingers and quietly groan from the pain.
<<elseif _Random == 2>>
Your breathing quickens as you pinch your own nipples and enjoy the pleasurable pain.
<</if>>
<<elseif $MasturbationPublic == 1>>
<<set _Random to random(1, 2)>>
<<if _Random == 1>>
Your nipples harden as you pinch and twist them.
<<elseif _Random == 2>>
You wonder what people would think if they saw you pleasurably pinching your own nipples.
<</if>>
<</if>>
<<elseif $MasturbationAction == "Hump Wall">>
<<if $MasturbationPublic == 0>>
<<set _Random to random(1, 2)>>
<<if _Random == 1>>
You lean facing the wall and begin to rub your penis against the wood paneling. The hard, flat surface offers no leeway as your cock is pressed pleasurably against the cold wall, sending shivers down your spine.
<<elseif _Random == 2>>
You lay flat against the wall and begin to move your hips in a circular motion, squishing and massaging your penis against the hard wood paneling. As your penis grows more sensitive, the feeling of pleasure increases.
<</if>>
<</if>>
<<elseif $MasturbationAction == "Hump Mattress">>
<<if $MasturbationPublic == 0>>
<<set _Random to random(1, 2)>>
<<if _Random == 1>>
You carefully place your penis between your mattress and the bedframe. You expect it to hurt slightly, but instead the pressure is pleasurable. With your penis now stuck in place, you begin to slowly hump the side of the bed.
<<elseif _Random == 2>>
With your penis comfortably squished between the mattress and the bedframe, you hump the side of the bed. Though it hurts a little, the feeling of pleasure overwhelms the slight pain.
<</if>>
<</if>>
<<elseif $MasturbationAction == "Hump Pillow">>
<<if $MasturbationPublic == 0>>
<<set _Random to random(1, 4)>>
<<if _Random == 1>>
You grab a pillow and hold it tightly against your crotch as you begin to hump it. Your penis fits into a groove and you find your speed increasing as the pleasure rises.
<<elseif _Random == 2>>
You place a pillow between your legs and begin to hump it furiously. You find the tighter you hold the pillow against your cock, the stronger the sensation.
<<elseif _Random == 3>>
You place a pillow between your legs and begin to hump it. The bottom of your penis rubs against the pillow, sending pleasurable shockwaves as you rub the top of it with your hand.
<<elseif _Random == 4>>
You roll the pillow and place it between you and the bed, positioning your $Player.PenisSize Penis near the small hole that is formed. You make sure the hole is as tight as you can make it before you penetrate it, feeling a pleasurable pressure as your penis is forced inside.
<</if>>
<</if>>
<<elseif $MasturbationAction == "Hook Underwear on Doorknob">>
<<if $MasturbationPublic == 0>>
<<set _Random to random(1, 2)>>
<<if _Random == 1>>
You walk over to the doorknob and hook the back of your $PlayerUndies.Type on it. Once hooked, you slowly bend your knees and increase the amount of your weight being held up by your $PlayerUndies.Type as it begins to painfully squeeze your groin.
<<elseif _Random == 2>>
While you can’t completely dangle from the doorknob by your $PlayerUndies.Type, you can enough to create a pleasurable pressure upon your groin.
<</if>>
<</if>>
<<elseif $MasturbationAction == "Hook Underwear on Bedframe">>
<<if $MasturbationPublic == 0>>
<<set _Random to random(1, 2)>>
<<if _Random == 1>>
You move to the corner of your bedframe and hook the back of your $PlayerUndies.Type onto it. You then slowly bend your knees until all of your weight it being supported by your $PlayerUndies.Type, leaving you painfully but pleasurably dangling off the ground.
<<elseif _Random == 2>>
You are dangling off your bedframe by your $PlayerUndies.Type a few inches off the ground when you suddenly lose your balance and tumble forward. While you are still being strung up by your $PlayerUndies.Type, you are upside down and your cute butt is fully visible. Thankfully, you are able to recover before anyone can see you in such a state.
<</if>>
<</if>>
<<elseif $MasturbationAction == "Showerhead">>
<<set _Random to random(1, 2)>>
<<if _Random == 1>>
You grab the showerhead and hold it up against your penis. The dozen high pressure streams of water cause an intense tingling sensation throughout your member! You hunch over slightly as the intense stinging feeling causes your legs to tremble. You can’t decide if you like it closer and stronger better, or prefer it to be further away yet covering more area.
<<elseif _Random == 2>>
Holding the showerhead up against your boyhood causes it to feel like a dozen tiny fingers were tickling it, causing bursts of pleasure that briefly cause you to giggle. Who knew a tool for cleaning yourself could be used for such dirty things.
<</if>>
<<elseif $MasturbationAction == "Brush Against Leaves">>
<<set _Random to random(1, 2)>>
<<if _Random == 1>>
You brush your penis against the leaves of a nearby bush. The wind causes them to rustle and tickle your groin. The natural feel of it all makes you feel naughty and excited as the leaves are able to do much more than a hand could, tickling every inch.
<<elseif _Random == 2>>
You sway around, brushing your penis and butt against a nearby bush. Stifled giggles escape your mouth as the wind causes the bush to tickle your most sensitive areas. Occasionally, a leaf touching just the right part of your shaft causes you to tremble as shocks of energy are sent up your spine.
<</if>>
/* Pissing Self */
<<elseif $MasturbationAction == "Piss Self">>
<<set _Random to random (1, 3)>>
<<if $PlayerUndies.Tags.includes("Diaper")>>
<<if _Random == 1>>
You lean back and enjoy yourself, filling your $PlayerUndies.Type with your pee. You smile in bliss as the feeling of heavy warmth expands and fills your crotch.
<<elseif _Random == 2>>
You spread out your legs as you relieve yourself into your $PlayerUndies.Type, smiling and feeling excited as you imagine that you are just a baby living life.
<<else>>
You listen closely to the sound as you relieve yourself into your $PlayerUndies.Type. Soon it feels completely full and you press your hand up against your warm, wet crotch.
<</if>>
<<elseif $PlayerBottoms.Type != "None">>
<<if _Random == 1>>
You release your hold on your bladder and allow yourself to pee, despite wearing clothing. You smile as the warm feeling fills your crotch and the smell overtakes your room.
<<elseif _Random == 2>>
You lean back and piss yourself. Your clothing slowly becomes soaked and warm as you feel yourself excited from doing something so naughty. You just hope your family doesn’t find out.
<<else>>
As you release the hold on your bladder, you watch your reflection in the mirror as the front of your bottoms darken. Tears form in your eyes as the feeling of relief and warmth fills you.
<</if>>
<<elseif $PlayerUndies.Type != "None">>
<<if _Random == 1>>
You release your hold on your bladder and allow yourself to pee, despite wearing underwear. You smile as the warm feeling fills your crotch and the smell overtakes your room.
<<elseif _Random == 2>>
You press your body up against the wall and tug at your $PlayerUndies.Type as you relieve yourself, allowing the urine to soak you and your underwear. The warmth holds you like a warm blanket.
<<else>>
You stare down at your underwear as you pee yourself, watching as the dark colors grow and envelope your entire crotch. If anyone saw you, you’d be in big trouble, but that just makes it more exciting.
<</if>>
<<elseif $MasturbationPosition == "Standing">>
<<if _Random == 1>>
You lean against the wall and let the urine flow. Your spine shivers as the warm fluids shots up against your chest and slowly trails down your body, soaking you in your own piss.
<<elseif _Random == 2>>
You slowly slide down the wall as you pee yourself, your urine blasting you in the chest and face. By the end, both you and your carpet are soaked and stained.
<<else>>
Despite what Your Father may do to you if he found out, you allow yourself to pee as you stand in your own warm fluids. You take in the pleasant feeling of your urine soaking you and everything around you. You don’t think that smell will go away anytime soon.
<</if>>
<<else>>
<<if _Random == 1>>
You arch your back as you unleash a blast of pee, which covers your chest and slowly drips down onto your bed. It may be hell to clean up later, but for now it was bliss.
<<elseif _Random == 2>>
Despite knowing where your penis was aiming, you place your hands behind your head and relieve yourself. The stream of warm fluid shoots up, hitting your face and chest as you are drenched. Getting blasted in the face by your own piss may not be everyone’s cup of tea, but you loved it.
<<else>>
You bite your lip and feel tears welling as you pee yourself on your bed. Not a stitch of clothing to catch it, both you and your bed are soaked in the warm, comforting liquid.
<</if>>
<</if>>
<</if>>/* ACTIONS */
<span style="color:Azure"><strong>--Actions--</strong></span><br>
<<if $PlayerBottoms.Type == "None" and $PlayerUndies.Type == "None">>
<<link"Rub Penis Slowly">>
<<set $MasturbationAction to "Rub Penis Slowly">>
<<goto "Player Masturbate">>
<</link>><br>
<<link"Rub Penis Furiously">>
<<set $MasturbationAction to "Rub Penis Furiously">>
<<goto "Player Masturbate">>
<</link>><br>
<<link"Fondle Balls">>
<<set $MasturbationAction to "Fondle Balls">>
<<goto "Player Masturbate">>
<</link>><br>
<<link"Finger Slowly">>
<<set $MasturbationAction to "Finger Slowly">>
<<goto "Player Masturbate">>
<</link>><br>
<<link"Finger Furiously">>
<<set $MasturbationAction to "Finger Furiously">>
<<goto "Player Masturbate">>
<</link>><br>
<<link"Spank Yourself">>
<<set $MasturbationAction to "Spank Yourself">>
<<goto "Player Masturbate">>
<</link>><br>
<</if>>
<<if $PlayerUndies.Type != "None">>
<<link"Give Yourself a Wedgie">>
<<set $MasturbationAction to "Give Wedgie">>
<<goto "Player Masturbate">>
<</link>><br>
<</if>>
<<if $PlayerTop.Type == "None">>
<<link"Pinch Nipples">>
<<set $MasturbationAction to "Pinch Nipples">>
<<goto "Player Masturbate">>
<</link>><br>
<</if>>
/* BEDROOM BASED */
<<if $PlayerBottoms.Type == "None" and $PlayerUndies.Type == "None">>
<<if $MasturbationLocation == "Home Bedroom">>
<<if $MasturbationPosition == "Standing">>
<<link"Hump Wall">>
<<set $MasturbationAction to "Hump Wall">>
<<goto "Player Masturbate">>
<</link>><br>
<<elseif $MasturbationPosition == "Kneeling" or $MasturbationPosition == "Laying on Bed" or $MasturbationPosition == "Hands and Knees">>
<<link"Hump Pillow">>
<<set $MasturbationAction to "Hump Pillow">>
<<goto "Player Masturbate">>
<</link>><br>
<</if>>
<</if>>
<<if $MasturbationLocation == "Home Bedroom" and $MasturbationPosition == "Kneeling">>
<<link"Hump Mattress">>
<<set $MasturbationAction to "Hump Mattress">>
<<goto "Player Masturbate">>
<</link>><br>
<</if>>
<</if>>
<<if $PlayerUndies.Type != "None" and $MasturbationLocation == "Home Bedroom" and $MasturbationPosition == "Standing">>
<<link"Hook Underwear on Doorknob">>
<<set $MasturbationAction to "Hook Underwear on Doorknob">>
<<goto "Player Masturbate">>
<</link>><br>
<<link"Hook Underwear on Bedframe">>
<<set $MasturbationAction to "Hook Underwear on Bedframe">>
<<goto "Player Masturbate">>
<</link>><br>
<</if>>
<<if $MasturbationLocation == "Home Bedroom" and ($Player.Bladder < 80 or $HadAccident) and $ToggleWatersports == 1>>
<<link"Piss self">>
<<set $MasturbationAction to "Piss Self">>
<<goto "Player Masturbate">>
<</link>>
<</if>>
/* School Shower Based */
<<if $MasturbationLocation == "School Showers">>
<<link"Put Showerhead on Penis">>
<<set $MasturbationAction to "Showerhead">>
<<goto "Player Masturbate">>
<</link>><br>
<</if>>
/* School Courtyard Based */
<<if $PlayerBottoms.Type == "None" and $PlayerUndies.Type == "None">>
<<if $MasturbationLocation == "School Courtyard">>
<<link"Brush Penis Against Bush">>
<<set $MasturbationAction to "Brush Against Leaves">>
<<goto "Player Masturbate">>
<</link>><br>
<</if>>
<</if>><<set _arousalbs to []>>
<<set _arousalkink to []>>
<<set _arousalgain to 0>>
/* CLOTHES STRIPPING */
<<if $MasturbationAction == "Strip Head">>
<<set $PlayerHead to $None>>
<<set _arousalbs to []>>
<<set _arousalkink to []>>
<<set _arousalgain to 0>>
<</if>>
<<if $MasturbationAction == "Strip Face">>
<<set $PlayerFace to $None>>
<<set _arousalbs to []>>
<<set _arousalkink to []>>
<<set _arousalgain to 0>>
<</if>>
<<if $MasturbationAction == "Strip Outer">>
<<set $PlayerOuter to $None>>
<<set _arousalbs to []>>
<<set _arousalkink to []>>
<<set _arousalgain to 0>>
<</if>>
<<if $MasturbationAction == "Strip Neck">>
<<set $PlayerNeck to $None>>
<<set _arousalbs to []>>
<<set _arousalkink to []>>
<<set _arousalgain to 0>>
<</if>>
<<if $MasturbationAction == "Strip Over">>
<<set $PlayerOver to $None>>
<<set _arousalbs to []>>
<<set _arousalkink to []>>
<<set _arousalgain to 0>>
<</if>>
<<if $MasturbationAction == "Strip Top">>
<<set $PlayerTop to $None>>
<<set _arousalbs to []>>
<<set _arousalkink to []>>
<<set _arousalgain to 0>>
<</if>>
<<if $MasturbationAction == "Strip Under">>
<<set $PlayerUnder to $None>>
<<set _arousalbs to []>>
<<set _arousalkink to []>>
<<set _arousalgain to 0>>
<</if>>
<<if $MasturbationAction == "Strip Waist">>
<<set $PlayerWaist to $None>>
<<set _arousalbs to []>>
<<set _arousalkink to []>>
<<set _arousalgain to 0>>
<</if>>
<<if $MasturbationAction == "Strip Bottoms">>
<<set $PlayerBottoms to $None>>
<<set _arousalbs to []>>
<<set _arousalkink to []>>
<<set _arousalgain to 0>>
<</if>>
<<if $MasturbationAction == "Strip Undies">>
<<set $PlayerUndies to $None>>
<<set _arousalbs to []>>
<<set _arousalkink to []>>
<<set _arousalgain to 0>>
<</if>>
<<if $MasturbationAction == "Strip Hands">>
<<set $PlayerHands to $None>>
<<set _arousalbs to []>>
<<set _arousalkink to []>>
<<set _arousalgain to 0>>
<</if>>
<<if $MasturbationAction == "Strip Socks">>
<<set $PlayerSocks to $None>>
<<set _arousalbs to []>>
<<set _arousalkink to []>>
<<set _arousalgain to 0>>
<</if>>
<<if $MasturbationAction == "Strip Shoes">>
<<set $PlayerShoes to $None>>
<<set _arousalbs to []>>
<<set _arousalkink to []>>
<<set _arousalgain to 0>>
<</if>>
/* DEFAULT ACTIONS */
<<if $MasturbationAction == "Rub Penis Slowly">>
<<set _arousalbs to ["Shaft"]>>
<<set _arousalkink to ["GentleSex"]>>
<<set _arousalgain to 5>>
<</if>>
<<if $MasturbationAction == "Rub Penis Furiously">>
<<set _arousalbs to ["Shaft"]>>
<<set _arousalkink to ["RoughSex"]>>
<<set _arousalgain to 5>>
<</if>>
<<if $MasturbationAction == "Fondle Balls">>
<<set _arousalbs to ["Balls"]>>
<<set _arousalkink to ["GentleSex"]>>
<<set _arousalgain to 5>>
<</if>>
<<if $MasturbationAction == "Finger Slowly">>
<<set _arousalbs to ["Butthole"]>>
<<set _arousalkink to ["GentleSex"]>>
<<set _arousalgain to 5>>
<</if>>
<<if $MasturbationAction == "Finger Furiously">>
<<set _arousalbs to ["Butthole"]>>
<<set _arousalkink to ["RoughSex"]>>
<<set _arousalgain to 5>>
<</if>>
<<if $MasturbationAction == "Spank Yourself">>
<<set _arousalbs to ["Butt"]>>
<<set _arousalkink to ["Spankee"]>>
<<set _arousalgain to 5>>
<</if>>
<<if $MasturbationAction == "Give Wedgie">>
<<set _arousalbs to ["Butt"]>>
<<set _arousalkink to ["Wedgiee"]>>
<<set _arousalgain to 5>>
<</if>>
<<if $MasturbationAction == "Pinch Nipples">>
<<set _arousalbs to ["Nipples"]>>
<<set _arousalkink to ["RoughSex"]>>
<<set _arousalgain to 5>>
<</if>>
<<if $MasturbationAction == "Hump Wall">>
<<set _arousalbs to ["Shaft", "Tip"]>>
<<set _arousalkink to []>>
<<set _arousalgain to 10>>
<</if>>
<<if $MasturbationAction == "Hump Pillow">>
<<set _arousalbs to ["Shaft", "Tip"]>>
<<set _arousalkink to []>>
<<set _arousalgain to 10>>
<</if>>
<<if $MasturbationAction == "Hump Mattress">>
<<set _arousalbs to ["Shaft", "Tip"]>>
<<set _arousalkink to []>>
<<set _arousalgain to 10>>
<</if>>
<<if $MasturbationAction == "Hook Underwear on Doorknob">>
<<set _arousalbs to ["Butt"]>>
<<set _arousalkink to ["Wedgiee"]>>
<<set _arousalgain to 5>>
<</if>>
<<if $MasturbationAction == "Hook Underwear on Bedframe">>
<<set _arousalbs to ["Butt"]>>
<<set _arousalkink to ["Wedgiee"]>>
<<set _arousalgain to 5>>
<</if>>
<<if $MasturbationAction == "Showerhead">>
<<set _arousalbs to ["Shaft", "Tip"]>>
<<set _arousalkink to []>>
<<set _arousalgain to 10>>
<</if>>
<<if $MasturbationAction == "Brush Against Leaves">>
<<set _arousalbs to ["Shaft", "Tip"]>>
<<set _arousalkink to ["Exhibitionism"]>>
<<set _arousalgain to 5>>
<</if>>
<<if $MasturbationAction == "Piss Self">>
<<set _arousalbs to []>>
<<set _arousalkink to ["Watersports"]>>
<<set _arousalgain to 20>>
<<if $HadAccident > 0>>
<<set $HadAccident -= 1>>
<<set $Player.Bladder -= 100>>
<</if>>
<<set $Player.Bladder += 20>>
<<if $PlayerUndies.Tags.includes("Diaper")>>
/* Diaper */
<<if $FullDiaper == 1>>
<<set $Player.Hygiene to 0>>
<<set $Wet to 2>>
<<else>>
<<addMoodlet "Full Diaper" 1>>
<</if>>
<<else>>
/* No Diaper */
<<set $Player.Hygiene to 0>>
<<set $Wet to 2>>
<</if>>
<</if>>
/* REPOSITION ACTIONS */
<<if $MasturbationAction == "Stand Up">>
<<set $MasturbationPosition to "Standing">>
<<elseif $MasturbationAction == "Kneel">>
<<set $MasturbationPosition to "Kneeling">>
<<elseif $MasturbationAction == "Lay Down Bed">>
<<set $MasturbationPosition to "Laying Bed">>
<<elseif $MasturbationAction == "Hands and Knees Bed">>
<<set $MasturbationPosition to "Hands and Knees Bed">>
<</if>>
<<arousalGain _arousalgain _arousalbs _arousalkink>>
<<set $MasturbationAction to "None">>/* HOME BEDROOM */
<<if $MasturbationLocation == "Home Bedroom">>
<<if $MasturbationAction == "Stand Up">>
<<if $MasturbationPublic == 0>>
<<set _Random to random(1, 1)>>
<<if _Random == 1>>
You get up off the ground and stand up. You stand next to the wall facing your bedroom mirror, eyeing your reflection shyly.
<</if>>
<</if>>
<<elseif $MasturbationAction == "Kneel">>
<<if $MasturbationPublic == 0>>
<<set _Random to random(1, 1)>>
<<if _Random == 1>>
You kneel down next to your bed, facing your mattress. Your soft carpet made being on your knees almost comfortable.
<</if>>
<</if>>
<<elseif $MasturbationAction == "Lay Down Bed">>
<<if $MasturbationPublic == 0>>
<<set _Random to random(1, 1)>>
<<if _Random == 1>>
You lay down on your bed and rest your head on your pillow. Your blanket sat next to you, ready to be used to quickly cover yourself in case of emergency.
<</if>>
<</if>>
<<elseif $MasturbationAction == "Hands and Knees Bed">>
<<if $MasturbationPublic == 0>>
<<set _Random to random(1, 1)>>
<<if _Random == 1>>
You kneel down atop your bed and get on your hands and knees, facing your pillow and wall. This position left you rear end exposed to the door, which was exciting.
<</if>>
<</if>>
<</if>>
<</if>><<if $MasturbationAction == "Strip Head">>
<<if $MasturbationPublic == 0>>
<<set _Random to random(1, 2)>>
<<if _Random == 1>>
You take off your $PlayerHead.Type and toss it aside.
<<elseif _Random == 2>>
You take off your $PlayerHead.Type and toss it aside.
<</if>>
<<elseif $MasturbationPublic == 1>>
<<set _Random to random(1, 2)>>
<<if _Random == 1>>
You take your $PlayerHead.Type off and place it in your bag.
<<elseif _Random == 2>>
You take off your $PlayerHead.Type and place it on the ground.
<</if>>
<</if>>
<<elseif $MasturbationAction == "Strip Face">>
<<if $MasturbationPublic == 0>>
<<set _Random to random(1, 2)>>
<<if _Random == 1>>
You take off your $PlayerFace.Type and put it somewhere safe.
<<elseif _Random == 2>>
You take your $PlayerFace.Type off and put it away.
<</if>>
<<elseif $MasturbationPublic == 1>>
<<set _Random to random(1, 2)>>
<<if _Random == 1>>
You take off your $PlayerFace.Type and put it somewhere safe.
<<elseif _Random == 2>>
You take your $PlayerFace.Type off and put them in your bag.
<</if>>
<</if>>
<<elseif $MasturbationAction == "Strip Mouth">>
<<if $MasturbationPublic == 0>>
<<set _Random to random(1, 2)>>
<<if _Random == 1>>
You take off your $PlayerMouth.Type and put it somewhere safe.
<<elseif _Random == 2>>
You take your $PlayerMouth.Type off and put it away.
<</if>>
<<elseif $MasturbationPublic == 1>>
<<set _Random to random(1, 2)>>
<<if _Random == 1>>
You take off your $PlayerMouth.Type and put it somewhere safe.
<<elseif _Random == 2>>
You take your $PlayerMouth.Type off and put it in your bag.
<</if>>
<</if>>
<<elseif $MasturbationAction == "Strip Outer">>
<<if $MasturbationPublic == 0>>
<<set _Random to random(1, 2)>>
<<if _Random == 1>>
You pull your $PlayerOuter.Type off over your head and toss it to the floor.
<<elseif _Random == 2>>
You get stuck momentarily while taking off your $PlayerOuter.Type.
<</if>>
<<elseif $MasturbationPublic == 1>>
<<set _Random to random(1, 2)>>
<<if _Random == 1>>
You casually take off your $PlayerOuter.Type.
<<elseif _Random == 2>>
You take off your $PlayerOuter.Type and put it in your bag.
<</if>>
<</if>>
<<elseif $MasturbationAction == "Strip Neck">>
<<if $MasturbationPublic == 0>>
<<set _Random to random(1, 2)>>
<<if _Random == 1>>
You pull your $PlayerNeck.Type off over your head and toss it to the floor.
<<elseif _Random == 2>>
You get stuck momentarily while taking off your $PlayerNeck.Type.
<</if>>
<<elseif $MasturbationPublic == 1>>
<<set _Random to random(1, 2)>>
<<if _Random == 1>>
You casually take off your $PlayerNeck.Type.
<<elseif _Random == 2>>
You take off your $PlayerNeck.Type and put it in your bag.
<</if>>
<</if>>
<<elseif $MasturbationAction == "Strip Over">>
<<if $MasturbationPublic == 0>>
<<set _Random to random(1, 2)>>
<<if _Random == 1>>
You pull your $PlayerOver.Type off over your head and toss it to the floor.
<<elseif _Random == 2>>
You get stuck momentarily while taking off your $PlayerOver.Type.
<</if>>
<<elseif $MasturbationPublic == 1>>
<<set _Random to random(1, 2)>>
<<if _Random == 1>>
You casually take off your $PlayerOver.Type.
<<elseif _Random == 2>>
You take off your $PlayerOver.Type and put it in your bag.
<</if>>
<</if>>
<<elseif $MasturbationAction == "Strip Top">>
<<if $MasturbationPublic == 0>>
<<set _Random to random(1, 2)>>
<<if _Random == 1>>
You put your arms into your $PlayerTop.Type before wiggling your way out of it.
<<elseif _Random == 2>>
You grab the bottom of your $PlayerTop.Type and pull it off and toss it to the ground.
<</if>>
<<elseif $MasturbationPublic == 1>>
<<set _Random to random(1, 2)>>
<<if _Random == 1>>
You cautiously glance around for anyone watching before smiling and pulling your $PlayerTop.Type off.
<<elseif _Random == 2>>
You can’t help but smirk as you take off your $PlayerTop.Type, wondering if anyone could be watching.
<</if>>
<</if>>
<<elseif $MasturbationAction == "Strip Under">>
<<if $MasturbationPublic == 0>>
<<set _Random to random(1, 2)>>
<<if _Random == 1>>
You pull off your $PlayerUnder.Type and toss it to the ground.
<<elseif _Random == 2>>
You take off your $PlayerUnder.Type, though don’t feel that strange having your chest exposed.
<</if>>
<<elseif $MasturbationPublic == 1>>
<<set _Random to random(1, 2)>>
<<if _Random == 1>>
You pull off your $PlayerUnder.Type and toss it in your bag.
<<elseif _Random == 2>>
You take off your $PlayerUnder.Type, though don’t feel that strange having your chest exposed.
<</if>>
<</if>>
<<elseif $MasturbationAction == "Strip Waist">>
<<if $MasturbationPublic == 0>>
<<set _Random to random(1, 2)>>
<<if _Random == 1>>
You grab your $PlayerWaist.Type and pull it off your waist.
<<elseif _Random == 2>>
You pull off your $PlayerWaist.Type and wave it around before tossing it to the ground.
<</if>>
<<elseif $MasturbationPublic == 1>>
<<set _Random to random(1, 2)>>
<<if _Random == 1>>
You smirk as you take off your $PlayerWaist.Type, the first step of exposing yourself.
<<elseif _Random == 2>>
You take off your $PlayerWaist.Type and place it in your bag.
<</if>>
<</if>>
<<elseif $MasturbationAction == "Strip Bottoms">>
<<if $MasturbationPublic == 0>>
<<set _Random to random(1, 2)>>
<<if _Random == 1>>
You pull your $PlayerBottoms.Type down to your ankles and kick them off your feet.
<<elseif _Random == 2>>
You loosen your $PlayerBottoms.Type and shake your hips back and forth, letting them fall naturally.
<</if>>
<<elseif $MasturbationPublic == 1>>
<<set _Random to random(1, 2)>>
<<if _Random == 1>>
You blush, looking back and forth before undoing and pulling down your $PlayerBottoms.Type.
<<elseif _Random == 2>>
You feel a little exposed as your take off your $PlayerBottoms.Type and put them away.
<</if>>
<</if>>
<<elseif $MasturbationAction == "Strip Undies">>
<<if $MasturbationPublic == 0>>
<<set _Random to random(1, 2)>>
<<if _Random == 1>>
You smile to yourself as you pull down your $PlayerUndies.Name and step out of them.
<<elseif _Random == 2>>
You slowly pull down your $PlayerUndies.Name as your sway back and forth, like you are putting on a show.
<</if>>
<<elseif $MasturbationPublic == 1>>
<<set _Random to random(1, 2)>>
<<if _Random == 1>>
You can’t help but feel a little embarrassed as you pull down your $PlayerUndies.Name and fully expose yourself.
<<elseif _Random == 2>>
You smile and blush as you fully expose yourself, pulling off your $PlayerUndies.Name and hiding them.
<</if>>
<</if>>
<<elseif $MasturbationAction == "Strip Hands">>
<<if $MasturbationPublic == 0>>
<<set _Random to random(1, 2)>>
<<if _Random == 1>>
You pull off your $PlayerHands.Type and toss them aside.
<<elseif _Random == 2>>
You use your teeth to pull off your $PlayerHands.Type and spit them to the floor.
<</if>>
<<elseif $MasturbationPublic == 1>>
<<set _Random to random(1, 2)>>
<<if _Random == 1>>
You pull off your $PlayerHands.Type and toss them aside.
<<elseif _Random == 2>>
You use your teeth to pull off your $PlayerHands.Type and spit them to the floor.
<</if>>
<</if>>
<<elseif $MasturbationAction == "Strip Socks">>
<<if $MasturbationPublic == 0>>
<<set _Random to random(1, 2)>>
<<if _Random == 1>>
You step on the end of your $PlayerSocks.Type and pull them off without your hands.
<<elseif _Random == 2>>
You kneel down and pull off your $PlayerSocks.Type.
<</if>>
<<elseif $MasturbationPublic == 1>>
<<set _Random to random(1, 2)>>
<<if _Random == 1>>
You step on the end of your $PlayerSocks.Type and pull them off without your hands.
<<elseif _Random == 2>>
You kneel down and pull off your $PlayerSocks.Type.
<</if>>
<</if>>
<<elseif $MasturbationAction == "Strip Shoes">>
<<if $MasturbationPublic == 0>>
<<set _Random to random(1, 2)>>
<<if _Random == 1>>
You kick off your $PlayerShoes.Type.
<<elseif _Random == 2>>
You kneel down and pull off your $PlayerShoes.Type and place them aside.
<</if>>
<<elseif $MasturbationPublic == 1>>
<<set _Random to random(1, 2)>>
<<if _Random == 1>>
You kick off your $PlayerShoes.Type.
<<elseif _Random == 2>>
You kneel down and pull off your $PlayerShoes.Type and place them aside.
<</if>>
<</if>>
<</if>><<if $MasturbationAction == "None">>
You wait for a moment.
<</if>>
/* REMOVING CLOTHING ACTIONS */
<<include"Masturbation Action Strip">>
/* REPOSITIONING ACTIONS */
<<include"Masturbation Action Reposition">>
/* MASTURBATION ACTIONS */
<span style="color:Pink">
<<include"Masturbation Action Default">>
<<include"Masturbation Action Location Based">>
</span>
/* PERFORMING ACTIONS */
<<include"Masturbation Action Perform">>/* LOCATION CHECK */
/* HOME BEDROOM */
<<if $MasturbationLocation == "Home Bedroom">>
/* STANDING */
<<if $MasturbationPosition == "Standing">>
<<if $CanCum != 0>>
<<set _Random to ["Masturbation Climax Bedroom Standing Normal"]>>
<<else>>
<<set _Random to ["Masturbation Dry Climax Bedroom Standing Normal"]>>
<</if>>
/* KNEELING */
<<elseif $MasturbationPosition == "Kneeling">>
<<if $CanCum != 0>>
<<set _Random to ["Masturbation Climax Bedroom Kneeling Normal"]>>
<<else>>
<<set _Random to ["Masturbation Dry Climax Bedroom Kneeling Normal"]>>
<</if>>
/* LAYING ON BED */
<<elseif $MasturbationPosition == "Laying Bed">>
<<if $CanCum != 0>>
<<set _Random to ["Masturbation Climax Bedroom Laying Bed Normal", "Masturbation Climax Bedroom Laying Bed Mouth"]>>
<<else>>
<<set _Random to ["Masturbation Dry Climax Bedroom Laying Bed Normal"]>>
<</if>>
/* HANDS AND KNEES BED */
<<elseif $MasturbationPosition == "Hands and Knees Bed">>
<<if $CanCum != 0>>
<<set _Random to ["Masturbation Climax Bedroom Hands Knees Normal", "Masturbation Climax Bedroom Hands Knees Gabe Caught"]>>
<<else>>
<<set _Random to ["Masturbation Dry Climax Bedroom Hands Knees Normal", "Masturbation Dry Climax Hands Knees Gabe Caught"]>>
<</if>>
<</if>>
/* SCHOOL BATHROOM */
<<elseif $MasturbationLocation == "School Bathroom">>
<<if $MasturbationPosition == "Standing">>
<<if $CanCum != 0>>
<<set _Random to ["Masturbation Climax School Bathroom Normal", "Masturbation Climax School Bathroom Randolph Caught Scene"]>>
<<else>>
<<set _Random to ["Masturbation Dry Climax School Bathroom Normal", "Masturbation Dry Climax School Bathroom Randolph Caught Scene"]>>
<</if>>
<</if>>
/* PARK BATHROOM */
<<elseif $MasturbationLocation == "Park Bathroom">>
<<if $MasturbationPosition == "Standing">>
<<if $CanCum != 0>>
<<set _Random to ["Masturbation Climax Park Bathroom Brothers"]>>
<<else>>
<<set _Random to ["Masturbation Dry Climax Park Bathroom Shirtless Lad"]>>
<</if>>
<</if>>
/* School Showers */
<<elseif $MasturbationLocation == "School Showers">>
<<if $CanCum != 0>>
<<set _Random to ["Masturbation Climax School Showers Slip on Semen", "Masturbation Climax School Showers Michael Scare", "Masturbation Climax School Showers Kohler Catch"]>>
<<else>>
<<set _Random to ["Masturbation Dry Climax School Showers Jackson Sneak", "Masturbation Climax School Showers Kohler Catch"]>>
<</if>>
/* School Courtyard */
<<elseif $MasturbationLocation == "School Courtyard">>
<<if $CanCum != 0>>
<<set _Random to ["Masturbation Climax School Courtyard Normal", "Masturbation Climax School Courtyard Pens", "Masturbation Climax School Courtyard Teacher Caught"]>>
<<if $XavierSocial >= 50 or $XavierSocial <= -50>>
<<set _Random.push("Masturbation Climax School Courtyard Xavier Catch")>>
<</if>>
<<else>>
<<set _Random to ["Masturbation Climax School Courtyard Normal", "Masturbation Climax School Courtyard Pens"]>>
<<if $XavierSocial >= 50 or $XavierSocial <= -50>>
<<set _Random.push("Masturbation Climax School Courtyard Xavier Catch")>>
<</if>>
<</if>>
<</if>>
<<set _event to _Random.random()>>
<<include _event>><<if $PlayerHead.Type != "None">>
You are wearing a $PlayerHead.Name atop your head.
<</if>>
<<if $PlayerMouth.Type != "None">>
Your mouth is covered by a $PlayerMouth.Type.
<</if>>
<<if $PlayerOuter.Type != "None" and $PlayerTop.Type != "None">>
Your chest is covered by a $PlayerOuter.Name with a $PlayerTop.Type underneath.
<<elseif $PlayerTop.Type == "None" and $PlayerOuter.Type != "None">>
Your chest is covered by a $PlayerOuter.Name.
<<elseif $PlayerOver.Type != "None">>
Your chest is covered by a $PlayerOver.Name.
<<elseif $PlayerTop.Type != "None">>
Your chest is covered by a $PlayerTop.Name.
<<elseif $PlayerUnder.Type != "None">>
Your chest is covered by a $PlayerUnder.Name.
<<else>>
<span style="color:Pink">Your chest is bare, leaving your belly and nipples exposed. </span>
<</if>>
<<if $PlayerShoes.Type != "None">>
Your feet are covered by a pair of $PlayerShoes.Name.
<<elseif $PlayerSocks.Type != "None">>
Your feet are covered by a pair of $PlayerSocks.Name.
<<else>>
<span style="color:Pink">Your cute feet and toes are exposed and bare. </span>
<</if>>
<<if $PlayerBottoms.Type != "None">>
Your lower half is covered by a pair of $PlayerBottoms.Name.
<<elseif $PlayerUndies.Type != "None">>
The only thing covering your lower half is a cute pair of $PlayerUndies.Name.
<<else>>
<span style="color:Pink">Your lower half is completely exposed! Leaving your $Player.PenisSize Penis and Butt in clear view. </span>
<</if>>/* CLOTHING */
<span style="color:Azure"><strong>--Strip Clothing--</strong></span><br>
<<if $PlayerHead.Type != "None">>
<<link"Strip $PlayerHead.Type">>
<<set $MasturbationAction to "Strip Head">>
<<goto "Player Masturbate">>
<</link>><br>
<</if>>
<<if $PlayerFace.Type != "None">>
<<link"Strip $PlayerFace.Type">>
<<set $MasturbationAction to "Strip Face">>
<<goto "Player Masturbate">>
<</link>><br>
<</if>>
<<if $PlayerMouth.Type != "None">>
<<link"Strip $PlayerMouth.Type">>
<<set $MasturbationAction to "Strip Mouth">>
<<goto "Player Masturbate">>
<</link>><br>
<</if>>
<<if $PlayerHands.Type != "None">>
<<link"Strip $PlayerHands.Type">>
<<set $MasturbationAction to "Strip Hands">>
<<goto "Player Masturbate">>
<</link>><br>
<</if>>
<<if $PlayerNeck.Type != "None">>
<<link"Strip $PlayerNeck.Type">>
<<set $MasturbationAction to "Strip Neck">>
<<goto "Player Masturbate">>
<</link>><br>
<</if>>
<<if $PlayerOuter.Type != "None">>
<<link"Strip $PlayerOuter.Type">>
<<set $MasturbationAction to "Strip Outer">>
<<goto "Player Masturbate">>
<</link>><br>
<<elseif $PlayerOver.Type != "None">>
<<link"Strip $PlayerOver.Type">>
<<set $MasturbationAction to "Strip Over">>
<<goto "Player Masturbate">>
<</link>><br>
<<elseif $PlayerTop.Type != "None">>
<<link"Strip $PlayerTop.Type">>
<<set $MasturbationAction to "Strip Top">>
<<goto "Player Masturbate">>
<</link>><br>
<<elseif $PlayerUnder.Type != "None">>
<<link"Strip $PlayerUnder.Type">>
<<set $MasturbationAction to "Strip Under">>
<<goto "Player Masturbate">>
<</link>><br>
<</if>>
<<if $PlayerWaist.Type != "None">>
<<link"Strip $PlayerWaist.Type">>
<<set $MasturbationAction to "Strip Waist">>
<<goto "Player Masturbate">>
<</link>><br>
<<elseif $PlayerBottoms.Type != "None">>
<<link"Strip $PlayerBottoms.Type">>
<<set $MasturbationAction to "Strip Bottoms">>
<<goto "Player Masturbate">>
<</link>><br>
<<elseif $PlayerUndies.Type != "None">>
<<link"Strip $PlayerUndies.Type">>
<<set $MasturbationAction to "Strip Undies">>
<<goto "Player Masturbate">>
<</link>><br>
<</if>>
<<if $PlayerShoes.Type != "None">>
<<link"Strip $PlayerShoes.Type">>
<<set $MasturbationAction to "Strip Shoes">>
<<goto "Player Masturbate">>
<</link>><br>
<<elseif $PlayerSocks.Type != "None">>
<<link"Strip $PlayerSocks.Type">>
<<set $MasturbationAction to "Strip Socks">>
<<goto "Player Masturbate">>
<</link>><br>
<</if>><span style="color:Pink">
<<if $Player.Arousal < 50>>
<<if $PlayerBottoms.Type != "None">>
Your $Player.PenisSize Penis sits flaccid inside your $PlayerBottoms.Type, ready and waiting.
<<elseif $PlayerUndies.Type != "None">>
Your $Player.PenisSize Penis is only slightly visible from inside your $PlayerUndies.Type, where it sits flaccid and waiting.
<<elseif $PlayerTop.Type != "None">>
Your $Player.PenisSize Penis sits flaccid between your legs, slightly obstructed by your $PlayerTop.Type.
<<else>>
Your $Player.PenisSize Penis sits cute and visible between your legs, where it dangles flaccid awaiting your touch.
<</if>>
<<elseif $Player.Arousal < 90>>
<<if $PlayerBottoms.Type != "None">>
Your erect $Player.PenisSize Penis pushes uncomfortably against your $PlayerBottoms.Type, begging for release.
<<elseif $PlayerUndies.Type != "None">>
Your erect $Player.PenisSize Penis is clearly visible from inside your $PlayerUndies.Type.
<<elseif $PlayerTop.Type != "None">>
Your erect penis pushes up against your $PlayerTop.Type, looking like a tent being pitched.
<<else>>
Your $Player.PenisSize Penis sits in clear view, standing erect and proud in the open air. It twitches slightly, awaiting release.
<</if>>
<<else>>
<<if $PlayerBottoms.Type != "None">>
Your erect penis throbs and twitches from the cage that is your $PlayerBottoms.Type, begging for freedom and release.
<<elseif $PlayerUndies.Type != "None">>
A very clear tent is being pitched inside your $PlayerUndies.Type, as your $Player.PenisSize Throbbing Penis tries to break free from your clothing.
<<elseif $PlayerTop.Type != "None">>
Not even your $PlayerTop.Type can hide your throbbing, erect penis as it twitches and begs for release.
<<else>>
Your $Player.PenisSize penis is red and throbbing, twitching as it begs you for the final sensation that will bring it to climax.
<</if>>
<</if>>
</span><<if $MasturbationLocation == "Home Bedroom">>
<<if $MasturbationPosition == "Standing">>
You are standing in your bedroom between your bed and the wall, facing your door and mirror.
<<elseif $MasturbationPosition == "Kneeling">>
You are kneeling on the carpet next to the foot of your bed, leaning over it.
<<elseif $MasturbationPosition == "Laying Bed">>
You are laying on your back atop your bed. Your head rests on the pillow and your blanket sits on one side of the bed ready to cover you if need be.
<<elseif $MasturbationPosition == "Hands and Knees Bed">>
You are on your hands and knees like a dog atop your bed. Your head is near the top, just above your pillow, while your backside faces the out of sight door.
<</if>>
<<elseif $MasturbationLocation == "School Bathroom">>
<<if $MasturbationPosition == "Standing">>
You are standing in one of the stalls of the school bathroom. You are pretty sure you are alone.
<</if>>
<<elseif $MasturbationLocation == "Park Bathroom">>
You are standing in one of the stalls in the boy's bathroom at the City Park. You are pretty sure you are alone.
<<elseif $MasturbationLocation == "School Showers">>
You are leaning against the wall inside one of the school showers in the locker room. A curtain in front of you is the only thing keeping your actions hidden. Warm water hits your body pleasantly.
<<elseif $MasturbationLocation == "School Courtyard">>
You are kneeling in the school courtyard, shielded only by a collection of bushes that surround you. If anyone came close or approached you from behind, they’d have an unobstructive view of what you were doing. Doing something so lewd outside in such a public place causes your mind to race with excitement.
<</if>>/* POSITIONS */
<span style="color:Azure"><strong>--Change Position--</strong></span><br>
<<if $MasturbationLocation == "Home Bedroom">>
<<if $MasturbationPosition != "Standing">>
[[Stand Up|Player Masturbate][$MasturbationAction to "Stand Up"]]<br>
<</if>>
<<if $MasturbationPosition != "Kneeling">>
[[Kneel Next to Bed|Player Masturbate][$MasturbationAction to "Kneel"]]<br>
<</if>>
<<if $MasturbationPosition != "Laying Bed">>
[[Lay Down on Bed|Player Masturbate][$MasturbationAction to "Lay Down Bed"]]<br>
<</if>>
<<if $MasturbationPosition != "Hands and Knees Bed">>
[[Hands & Knees on Bed|Player Masturbate][$MasturbationAction to "Hands and Knees Bed"]]<br>
<</if>>
<<elseif $MasturbationLocation == "School Bathroom">>
<<if $MasturbationPosition != "Standing">>
[[Stand Up|Player Masturbate][$MasturbationAction to "Stand Up"]]<br>
<</if>>
<<elseif $MasturbationLocation == "Park Bathroom">>
<<if $MasturbationPosition != "Standing">>
[[Stand Up|Player Masturbate][$MasturbationAction to "Stand Up"]]<br>
<</if>>
<</if>><map name="PlayerMap">
<<if $PlayerHead.Type != "None">>
<area shape="rect" coords="80,15,140,50" alt="Strip $PlayerHead.Type" data-passage="Player Masturbate" data-setter="$MasturbationAction = 'Strip Head'"/>
<</if>>
<<if $PlayerFace.Type != "None">>
<area shape="rect" coords="80,50,140,70" alt="Strip $PlayerFace.Type" data-passage="Player Masturbate" data-setter="$MasturbationAction = 'Strip Face'"/>
<</if>>
<<if $PlayerMouth.Type != "None">>
<area shape="rect" coords="80,70,140,90" alt="Strip $PlayerMouth.Type" data-passage="Player Masturbate" data-setter="$MasturbationAction = 'Strip Mouth'"/>
<</if>>
<<if $PlayerHands.Type != "None">>
<area shape="rect" coords="65,170,80,200" alt="Strip $PlayerHands.Type" data-passage="Player Masturbate" data-setter="$MasturbationAction = 'Strip Hands'"/>
<area shape="rect" coords="140,170,150,200" alt="Strip $PlayerHands.Type" data-passage="Player Masturbate" data-setter="$MasturbationAction = 'Strip Hands'"/>
<</if>>
<<if $PlayerNeck.Type != "None">>
<area shape="rect" coords="100,90,120,130" alt="Strip $PlayerNeck.Type" data-passage="Player Masturbate" data-setter="$MasturbationAction = 'Strip Neck'"/>
<</if>>
<<if $PlayerOuter.Type != "None">>
<area shape="rect" coords="65,90,150,170" alt="Strip $PlayerOuter.Type" data-passage="Player Masturbate" data-setter="$MasturbationAction = 'Strip Outer'"/>
<<elseif $PlayerOver.Type != "None">>
<area shape="rect" coords="65,90,150,170" alt="Strip $PlayerOver.Type" data-passage="Player Masturbate" data-setter="$MasturbationAction = 'Strip Over'"/>
<<elseif $PlayerTop.Type != "None">>
<area shape="rect" coords="65,90,150,170" alt="Strip $PlayerTop.Type" data-passage="Player Masturbate" data-setter="$MasturbationAction = 'Strip Top'"/>
<<elseif $PlayerUnder.Type != "None">>
<area shape="rect" coords="65,90,150,170" alt="Strip $PlayerUnder.Type" data-passage="Player Masturbate" data-setter="$MasturbationAction = 'Strip Under'"/>
<</if>>
<<if $PlayerWaist.Type != "None">>
<area shape="rect" coords="80,170,140,270" alt="Strip $PlayerWaist.Type" data-passage="Player Masturbate" data-setter="$MasturbationAction = 'Strip Waist'"/>
<<elseif $PlayerBottoms.Type != "None">>
<area shape="rect" coords="80,170,140,270" alt="Strip $PlayerBottoms.Type" data-passage="Player Masturbate" data-setter="$MasturbationAction = 'Strip Bottoms'"/>
<<elseif $PlayerUndies.Type != "None">>
<area shape="rect" coords="80,170,140,270" alt="Strip $PlayerUndies.Type" data-passage="Player Masturbate" data-setter="$MasturbationAction = 'Strip Undies'"/>
<</if>>
<<if $PlayerShoes.Type != "None">>
<area shape="rect" coords="70,270,150,290" alt="Strip $PlayerShoes.Type" data-passage="Player Masturbate" data-setter="$MasturbationAction = 'Strip Shoes'"/>
<<elseif $PlayerSocks.Type != "None">>
<area shape="rect" coords="70,270,150,290" alt="Strip $PlayerSocks.Type" data-passage="Player Masturbate" data-setter="$MasturbationAction = 'Strip Socks'"/>
<</if>>
</map><<if $MasturbationLocation != "School Showers">>
<<set $Minutes += 1>>
/* Need to rebalance
<<set $Player.Hygiene -= 1>>
<<set $Player.Energy -= 1>> */
<</if>>
<<set $TimeSpentMasturbating += 1>>
/* TOP PARAGRAPH DESCRIPTION */
/* Used for descriptions of the actions taking place, during sex the enemy turn may also be displayed here. */
<<include"Masturbation Action">><br>
<br>
/* SECOND PARAGRAPH ACTIONS */
/* Used for position and clothing description */
<<include"Masturbation Position Description">>
<<include"Masturbation Clothing Description">>
<<include"Masturbation Lewd Description">>
<br>
<br>
<<set $AD.Outfit to "Everyday">>
<<include"Player Avatar Mood">>
<<set $AD.Arms to "Normal">>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Eyes to "Normal">>
<<include"Avatar Backgrounds">>
<<include"Player Avatar Display Set">>
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png"
style="position: absolute; left: 0; top: 0">
/* PENIS ZOOM DISPLAY (+160px) */
<<if $ZoomsPlayer != 0>>
<div style="position: relative; left: 220px; top: 0px">
<<set $AD.Name to "Player">>
<<include"Penis Zoom Display">>
<div style="position: absolute; left: 133px; top: 0px">
<<include"Butt Zoom Display">>
</div>
</div>
<</if>>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
/* OPTIONS */
<<link "Clothing">>
<<set $MasturbationCategory to "Clothes">>
<<replace"#Display">>
<<include"Masturbation Clothing Options">>
<</replace>>
<</link>>
-
<<link "Actions">>
<<set $MasturbationCategory to "Actions">>
<<replace"#Display">>
<<include"Masturbation Action Options">>
<</replace>>
<</link>>
-
<<link "Positions">>
<<set $MasturbationCategory to "Positions">>
<<replace"#Display">>
<<include"Masturbation Position Options">>
<</replace>>
<</link>>
<br>
<div id="Display">
<<if $MasturbationCategory == "Actions">>
<<if $Player.Arousal < 100>>
<<include"Masturbation Action Options">>
<<else>>
<span style="color:Azure"><strong>--Actions--</strong></span><br>
<<if $PlayerBottoms.Type == "None" and $PlayerUndies.Type == "None">>
[[Climax!|Masturbation Climax]]<br>
<<else>>
<span class="greyed-out">(Can't climax while still wearing anything below the waist)</span><br>
<</if>>
<</if>>
<<elseif $MasturbationCategory == "Positions">>
<<include"Masturbation Position Options">>
<<else>>
<<include"Masturbation Clothing Options">>
<</if>>
</div>
<br>
/* END */
<<if $Player.Arousal >= 100>>
<span style="color:lightcoral">You can't stop now!</span><br>
<<else>>
[[Stop Masturbating|End Masturbating]]<br>
<</if>>
<<include "Player Masturbate Strip Map">>/* IMPORTANT: */
/* When adding variables here, do it like this: */
/* <<set $Variable to $Variable || *default value*>> */
/* Because we might re run this file when adding new achievements and we don't want to overwrite these variables. Doing it this way will make it so if the variable already exists, it won't be overwriten */
<<set $AchievementShopIntroDone to $AchievementShopIntroDone || false>>
<<set $AchievementShopOpen to $AchievementShopOpen || false>>
<<set $OddJobsCount to $OddJobsCount || 0>>
<<set $SpankedByDad to $SpankedByDad || false>>
<<set $SpankedByGabe to $SpankedByGabe || false>>
<<set $SpankedByRandolph to $SpankedByRandolph || false>>
<<set $AchivementNoah = $AchivementNoah || 0>>
<<set $AchivementBike = $AchivementBike || 0>>
<<set $PokerGamesWon to $PokerGamesWon || 0>>
<<set $PokerGamesLost to $PokerGamesLost || 0>>
<<set $PokerEquipmentLostCount to $PokerEquipmentLostCount || 0>>
<<set $PokerFlawlessVictory to $PokerFlawlessVictory || false>>
<<set $PokerEquipmentLostCount to $PokerEquipmentLostCount || 0>>
/* When adding new achievements, add a new object to this array. Remember that Condition must return a boolean (true or false, like what you put inside an <<if>> statement). Then you just set vars.DoAchievementsInit = true; in saves.js */
/* "Granted" is not needed as it will be false by default, I only added them to the first two because those were achievements that already existed before the achievement system */
<<set $AchievementList = [
{
Name: 'Bestest Brother Ever!',
Desc: 'Finish Noah\'s "Stormy Night" quest',
Score: 3,
Condition: () => $NoahSocialRank > 0,
Granted: $AchivementNoah == 1,
},
{
Name: 'A Boy\'s First Bike!',
Desc: 'Buy your first bike',
Score: 1,
Condition: () => $Bike == 1,
Granted: $AchivementBike == 1,
},
{
Name: 'Boy Next Door',
Desc: 'Finish Lucas\' Questline',
Score: 3,
Condition: () => $LucasSocialRank > 0,
},
{
Name: 'Your First Friend',
Desc: 'Reach Social 50 with 1 classmate',
Score: 1,
Condition: () => getClassmatesSocialCount(50) >= 1,
},
{
Name: 'Friend Group',
Desc: 'Reach Social 50 with 4 classmates',
Score: 1,
Condition: () => getClassmatesSocialCount(50) >= 4,
},
{
Name: 'Mister Popular',
Desc: 'Reach Social 50 with all 8 classmates',
Score: 2,
Condition: () => getClassmatesSocialCount(50) >= 8,
},
{
Name: 'A True Friend',
Desc: 'Reach Social 100 with 1 classmates',
Score: 1,
Condition: () => getClassmatesSocialCount(100) >= 1,
},
{
Name: 'Social Butterfly',
Desc: 'Reach Social 100 with 4 classmates',
Score: 1,
Condition: () => getClassmatesSocialCount(100) >= 4,
},
{
Name: 'Best Friend to All',
Desc: 'Reach Social 100 with all 8 classmates',
Score: 2,
Condition: () => getClassmatesSocialCount(100) >= 8,
},
{
Name: 'Family Matters',
Desc: 'Reach Social 50 with all Family Members',
Score: 1,
Condition: () => getFamilySocialCount(50) >= 3,
},
{
Name: 'Family Comes First',
Desc: 'Reach Social 100 with all Family Members',
Score: 2,
Condition: () => getFamilySocialCount(100) >= 3,
},
{
Name: 'Rolling in it',
Desc: 'Have a total of $100',
Score: 1,
Condition: () => $Money >= 100,
},
{
Name: 'Young & Wealthy',
Desc: 'Have a total of $1,000',
Score: 2,
Condition: () => $Money >= 1000,
},
{
Name: 'Prodigy',
Desc: 'Have As in the 4 main classes',
Score: 1,
Condition: () => getGradeCount(93) >= 4,
},
{
Name: 'Odd Jobber',
Desc: 'Complete a total of 25 Odd-Jobs',
Score: 1,
Condition: () => $OddJobsCount >= 25,
},
{
Name: 'One Down, Many To Go',
Desc: 'Finish the first month of the game',
Score: 1,
Condition: () => $Time.daysSinceStart() >= 23,
},
{
Name: 'Town\'s Paddle',
Desc: 'Get spanked by all 3 spankers',
Score: 1,
Condition: () => $SpankedByDad && $SpankedByGabe && $SpankedByRandolph,
},
{
Name: 'Read \'Em & Weep',
Desc: 'Win a game of Strip Poker',
Score: 1,
Condition: () => $PokerGamesWon > 0,
},
{
Name: 'Nothing Left To Bet',
Desc: 'Lose a game of Strip Poker',
Score: 1,
Condition: () => $PokerGamesLost > 0,
},
{
Name: 'Gambler',
Desc: 'Play 10 games of Strip Poker',
Score: 2,
Condition: () => ($PokerGamesWon + $PokerGamesLost) >= 10,
},
{
Name: 'The House Always Win',
Desc: 'Win a game of Strip Poker without losing a single piece of equipment',
Score: 3,
Condition: () => $PokerFlawlessVictory,
},
]>>
<<set _addAllAchievements = false>>
/* Initialize Achievement Inventory */
<<if $Achievements == null>>
<<set $Achievements = new AchievementInventory()>>
<<set _addAllAchievements = true>>
<</if>>
/* Add missing achievements from list */
<<for _ach range $AchievementList>>
<<if _addAllAchievements || $Achievements.getAchievementByName(_ach.Name) == null>>
<<run $Achievements.addAchievement(
new Achievement(
_ach.Name,
_ach.Desc,
_ach.Score,
_ach.Granted || false,
),
)>>
<</if>>
<</for>>Double-click this passage to edit it./* BASICS */
<span style="color:Azure"><big><strong>--Name--</strong></big></span><br>
<div class="cheats-character-item">
<span>First Name: </span>
<<textbox "$Player.Name" $Player.Name>>
</div>
<div class="cheats-character-item">
<span>Family Name:</span>
<<textbox "$Player.LastName" $Player.LastName>>
</div>
<div class="cheats-character-item">
<span>Noah Nickname:</span>
<<textbox "$NoahNickname" $NoahNickname>>
</div>
<div class="cheats-character-item">
<span>Gabe Nickname:</span>
<<textbox "$GabeNickname" $GabeNickname>>
</div>
<div class="cheats-character-item">
<span>Dad Nickname:</span>
<<textbox "$DadNickname" $DadNickname>>
</div>
<br>
/* Physical */
<span style="color:Azure"><big><strong>--Physical--</strong></big></span><br>
<div class="cheats-character-item">
<span>Skin Color:</span>
<<listbox "$Player.SkinColor" autoselect>>
<<optionsfrom $SkinColorOptions>>
<</listbox>>
</div>
<div class="cheats-character-item">
<span>Build:</span>
<<listbox "$Player.Build" autoselect>>
<<optionsfrom ['Skinny', 'Husky','Muscular','Muscular 2','Muscular 3','Muscular 4','Muscular 5','Muscular 6',]>>
<</listbox>>
</div>
<div class="cheats-character-item">
<span>Height:</span>
<<listbox "$Player.Height" autoselect>>
<<optionsfrom $CharacterHeightOptions>>
<</listbox>>
</div>
<div class="cheats-character-item">
<span>Hair Color:</span>
<<listbox "$Player.HairColor" autoselect>>
<<optionsfrom $HairColorOptions>>
<</listbox>>
</div>
<div class="cheats-character-item">
<span>Hair Style:</span>
<<listbox "$Player.HairStyle" autoselect>>
<<optionsfrom $HairStyleOptions>>
<</listbox>>
</div>
<div class="cheats-character-item">
<span>Player Hair Flip:</span>
<span>
<label>
<<radiobutton "$PlayerHairFlip" 1 autocheck>>
On
</label>
<label>
<<radiobutton "$PlayerHairFlip" 0 autocheck>>
Off
</label>
</span>
</div>
<div class="cheats-character-item">
<span>Left Eye Color:</span>
<<listbox "$Player.LeftEyeColor" autoselect>>
<<optionsfrom $EyeColorOption>>
<</listbox>>
</div>
<div class="cheats-character-item">
<span>Right Eye Color:</span>
<<listbox "$Player.RightEyeColor" autoselect>>
<<optionsfrom $EyeColorOption>>
<</listbox>>
</div>
<strong>--Extras-- </strong><br>
<div class="cheats-character-item cheats-character-small" style="float: left;">
<span>Freckles:</span>
<span>
<<checkbox "$Player.Freckles" false true autocheck>>
<label class="pointer" for="checkbox-playerfreckles">Face</label><br>
<<checkbox "$PlayerShoulderFreckles" false true autocheck>>
<label class="pointer" for="checkbox-playershoulderfreckles">Shoulder</label><br>
<<checkbox "$PlayerArmFreckles" false true autocheck>>
<label class="pointer" for="checkbox-playerarmfreckles">Arm</label><br>
</span>
</div>
<div class="cheats-character-item cheats-character-small">
<span>Scars:</span>
<span>
<<checkbox "$PlayerChestScar" false true autocheck>>
<label class="pointer" for="checkbox-playerchestscar">Chest</label><br>
<<checkbox "$PlayerFaceScar" false true autocheck>>
<label class="pointer" for="checkbox-playerfacescar">Face</label><br>
<<checkbox "$PlayerLeftArmScar" false true autocheck>>
<label class="pointer" for="checkbox-playerleftarmscar">Left Arm</label><br>
<<checkbox "$PlayerRightLegScar" false true autocheck>>
<label class="pointer" for="checkbox-playerrightlegscar">Right Leg</label><br>
</span>
</div>
/* PRIVATES */
<span style="color:Azure"><big><strong>--Privates--</strong></big></span><br>
<div class="cheats-character-item">
<span>Penis Size:</span>
<<listbox "$Player.PenisSize" autoselect>>
<<optionsfrom $PenisSizeOptions>>
<</listbox>>
</div>
<div class="cheats-character-item">
<span>Testicle Size:</span>
<<listbox "$Player.Balls" autoselect>>
<<optionsfrom $TesticleSizeOptions>>
<</listbox>>
</div>
<div class="cheats-character-item">
<span>Penis Style:</span>
<<listbox "$Player.PenisStyle" autoselect>>
<<optionsfrom ['Cut', 'Uncut']>>
<</listbox>>
</div>
<div class="cheats-character-item">
<span>Foreskin Length(Hard):</span>
<<listbox "$Player.PenisLength" autoselect>>
<<optionsfrom {
'Long': 1,
'Short': 0,
}>>
<</listbox>>
</div>
<div class="cheats-character-item">
<span>Pubic Hair:</span>
<<listbox "$Player.PubicHair" autoselect>>
<<optionsfrom ['None', 'Wisps', 'Short', 'Long']>>
<</listbox>>
</div>
<div class="cheats-character-item">
<span>Butt:</span>
<<listbox "$Player.Butt" autoselect>>
<<optionsfrom ['Cute', 'Firm', 'Big']>>
<</listbox>>
</div>
<div class="cheats-character-item">
<span>Grower:</span>
<span>
<label>
<<radiobutton "$Grower" 1 autocheck>>
On
</label>
<label>
<<radiobutton "$Grower" 0 autocheck>>
Off
</label>
</span>
</div>
<div class="cheats-character-item">
<span>Can Cum:</span>
<span>
<label>
<<radiobutton "$CanCum" 1 autocheck>>
On
</label>
<label>
<<radiobutton "$CanCum" 0 autocheck>>
Off
</label>
</span>
</div>
<br>
<div class="cheats-character-item">
<span>Debug:</span>
<span>
<label>
<<radiobutton "$Debug" 1 autocheck>>
On
</label>
<label>
<<radiobutton "$Debug" 0 autocheck>>
Off
</label>
</span>
</div>
<br>
[[Apply|Cheats Menu]]<<set $CheatsSkills to "Creative">>
<span style="color:Azure"><big><strong>--Social Skills--</strong></big></span><br>
/* ACTING */
<strong>Acting:</strong>
<<if $ActingLearned == 1>>
[[(-)|Cheats Menu][$ActingSkill -= 1]]
$ActingSkill
[[(+)|Cheats Menu][$ActingSkill += 1]]
<br>
<div style="text-indent: 2em;">
<strong>XP:</strong>
[[(-)|Cheats Menu][$ActingXP -= 5]]
$ActingXP / 100
[[(+)|Cheats Menu][$ActingXP += 5]]
</div>
<<if $ActingSkill <= 0>>
<<set $ActingSkill to 1>>
<<elseif $ActingSkill > 10>>
<<set $ActingSkill to 10>>
<</if>>
<<if $ActingXP < 0>>
<<set $ActingXP to 0>>
<</if>>
<<else>>
[[Learn|Cheats Menu][$ActingLearned to 1; $ActingSkill to 1]] <br>
<</if>>
/* COOKING */
<strong>Cooking:</strong>
<<if $CookingLearned == 1>>
[[(-)|Cheats Menu][$CookingSkill -= 1]]
$CookingSkill
[[(+)|Cheats Menu][$CookingSkill += 1]]
<br>
<div style="text-indent: 2em;">
<strong>XP:</strong>
[[(-)|Cheats Menu][$CookingXP -= 5]]
$CookingXP / 100
[[(+)|Cheats Menu][$CookingXP += 5]]
</div>
<<if $CookingSkill <= 0>>
<<set $CookingSkill to 1>>
<<elseif $CookingSkill > 10>>
<<set $CookingSkill to 10>>
<</if>>
<<if $CookingXP < 0>>
<<set $CookingXP to 0>>
<</if>>
<<else>>
[[Learn|Cheats Menu][$CookingLearned to 1; $CookingSkill to 1]] <br>
<</if>><div id="cheats_menu_images">
<<link "Penis Menu">>
<<replace"#cheats_menu_images">>
<<include"Cheats Penis Menu">>
<</replace>>
<</link>>
<br>
Menu will be used to test images, for now only one is listed:<br>
<<link"Red">>
<<set $CheatsColor to "Red">>
<<goto "Cheats Menu">>
<</link>>
-
<<link"Blue">>
<<set $CheatsColor to "Blue">>
<<goto "Cheats Menu">>
<</link>>
-
<<link"Green">>
<<set $CheatsColor to "Green">>
<<goto "Cheats Menu">>
<</link>>
-
<<link"White">>
<<set $CheatsColor to "White">>
<<goto "Cheats Menu">>
<</link>><br>
<br>
<div style="position: relative">
<img src="Images\Special\Lucas Spy\Lucas Spy Room.png" style="position: absolute; left: 0; top: 0" width="800vw">
<<if $CheatsColor == "Red">>
<img src="Images\Special\Lucas Spy\Lucas Spy Red.png" style="position: relative; left: 0; top: 0" width="800vw">
<<elseif $CheatsColor == "Blue">>
<img src="Images\Special\Lucas Spy\Lucas Spy Blue.png" style="position: relative; left: 0; top: 0" width="800vw">
<<elseif $CheatsColor == "Green">>
<img src="Images\Special\Lucas Spy\Lucas Spy Green.png" style="position: relative; left: 0; top: 0" width="800vw">
<<else>>
<img src="Images\Special\Lucas Spy\Lucas Spy White.png" style="position: relative; left: 0; top: 0" width="800vw">
<</if>>
</div>
<span style="color:lightgreen">Art by: <strong>BubblegumBupkis</strong></span>
/* UNSETTING AT END TO SAVE SPACE */
<<unset $CheatsColor>>
</div><<set $CheatsEnglish = 0>>
<<set $CheatsHistory = 0>>
<<set $CheatsMath = 0>>
<<set $CheatsScience = 0>>
<<set $CheatsHomework = 0>>
<<set $CheatsEnergy = 0>>
<<set $CheatsHunger = 0>>
<<set $CheatsHygiene = 0>>
<<set $CheatsFun = 0>>
<<set $CheatsBladder = 0>>
<<set $CheatsArousal = 0>>
<<set $selectedTabCheatMenu to 0>><<set $CheatsSkills to "Lewd">>
<span style="color:Azure"><big><strong>--Lewd Skills--</strong></big></span><br>
/* EXHIBITION */
<strong>Exhibition:</strong>
<<if $ExhibitionLearned == 1>>
[[(-)|Cheats Menu][$ExhibitionSkill -= 1]]
$ExhibitionSkill
[[(+)|Cheats Menu][$ExhibitionSkill += 1]]
<br>
<div style="text-indent: 2em;">
<strong>XP:</strong>
[[(-)|Cheats Menu][$ExhibitionXP -= 5]]
$ExhibitionXP / 100
[[(+)|Cheats Menu][$ExhibitionXP += 5]]
</div>
<<if $ExhibitionSkill <= 0>>
<<set $ExhibitionSkill to 1>>
<<elseif $ExhibitionSkill > 10>>
<<set $ExhibitionSkill to 10>>
<</if>>
<<if $ExhibitionXP < 0>>
<<set $ExhibitionXP to 0>>
<</if>>
<<else>>
[[Learn|Cheats Menu][$ExhibitionLearned to 1; $ExhibitionSkill to 1]] <br>
<</if>>
/* NATURISM */
<strong>Naturism:</strong>
<<if $NaturismSkill >= 1>>
[[(-)|Cheats Menu][$NaturismSkill -= 1]]
$NaturismSkill
[[(+)|Cheats Menu][$NaturismSkill += 1]]
<br>
<div style="text-indent: 2em;">
<strong>XP:</strong>
[[(-)|Cheats Menu][$NaturismXP -= 5]]
$NaturismXP / 100
[[(+)|Cheats Menu][$NaturismXP += 5]]
</div>
<<if $NaturismSkill <= 0>>
<<set $NaturismSkill to 1>>
<<elseif $NaturismSkill > 10>>
<<set $NaturismSkill to 10>>
<</if>>
<<if $NaturismXP < 0>>
<<set $NaturismXP to 0>>
<</if>>
<<else>>
[[Learn|Cheats Menu][$NaturismSkill to 1]] <br>
<</if>><<set $SelectedTabCheatMenu = $SelectedTabCheatMenu || 0>>
<<set _tabs to [
{
title: 'Character',
passage: 'Cheats Character',
},
{
title: 'Needs',
passage: 'Cheats Needs',
},
{
title: 'Skills & Money',
passage: 'Cheats Skills & Money',
},
{
title: 'Social',
passage: 'Cheats Social',
},
{
title: 'Weather & Time',
passage: 'Cheats Weather & Time',
},
{
title: 'Quests',
passage: 'Cheats Quests',
},
{
title: 'Ability Points',
passage: 'Ability Points',
},
{
title: 'Body Sensitivy',
passage: 'Body Sensitivity',
},
{
title: 'Moodlets',
passage: 'Cheats Moodlets'
},
]>>
<<if $Debug == 1>>
<<run _tabs.push(...[
{
title: 'Images',
passage: 'Cheats Images',
},
{
title: 'NPC Tracker',
passage: 'Cheats NPC Tracker',
},
{
title: 'NPC Viewer',
passage: 'Cheats NPC Viewer',
},
])>>
<</if>>
<<run _tabs.push({
title: 'Vars',
passage: 'Cheats Vars',
})>>
[[Return|previous()]]<br><br>
<<tabs _tabs '$SelectedTabCheatMenu'>><<set $CheatsMoodlets to "Negative">>
/* BAD DREAM */
<span title="Bad Dream">
<img src="Images\Icons\Moodlets\Bad Dream.png" alt="Bad Dream">
</span>
<strong>Bad Dream:</strong>
<<if $BadDream == 1>>
[[Remove|Cheats Menu][$BadDream to 0; $BadDreamHours to 0]]
Hours Remaining:
[[(--)|Cheats Menu][$BadDreamHours -= 5]]
[[(-)|Cheats Menu][$BadDreamHours -= 1]]
$BadDreamHours
[[(+)|Cheats Menu][$BadDreamHours += 1]]
[[(++)|Cheats Menu][$BadDreamHours += 5]]
<<else>>
[[Add|Cheats Menu][$BadDream to 1; $BadDreamHours to 1]]
<</if>>
<br>
/* CAFFEINE CRASH */
<span title="Caffeine Crash">
<img src="Images\Icons\Moodlets\Caffeine Crash.png" alt="Caffeine Crash">
</span>
<strong>Caffeine Crash:</strong>
<<if $Caffeine == 2>>
[[Remove|Cheats Menu][$Caffeine to 0; $CaffeineHours to 0]]
Hours Remaining:
[[(--)|Cheats Menu][$CaffeineHours -= 5]]
[[(-)|Cheats Menu][$CaffeineHours -= 1]]
$CaffeineHours
[[(+)|Cheats Menu][$CaffeineHours += 1]]
[[(++)|Cheats Menu][$CaffeineHours += 5]]
<<else>>
[[Add|Cheats Menu][$Caffeine to 2; $CaffeineHours to 1]]
<</if>>
<br>
/* NIGHTMARE */
<span title="Nightmare">
<img src="Images\Icons\Moodlets\Nightmare.png" alt="Nightmare">
</span>
<strong>Nightmare:</strong>
<<if $Nightmare == 1>>
[[Remove|Cheats Menu][$Nightmare to 0; $NightmareHours to 0]]
Hours Remaining:
[[(--)|Cheats Menu][$NightmareHours -= 5]]
[[(-)|Cheats Menu][$NightmareHours -= 1]]
$NightmareHours
[[(+)|Cheats Menu][$NightmareHours += 1]]
[[(++)|Cheats Menu][$NightmareHours += 5]]
<<else>>
[[Add|Cheats Menu][$Nightmare to 1; $NightmareHours to 1]]
<</if>>
<br>
/* PAINED */
<span title="Pained">
<img src="Images\Icons\Moodlets\Pained.png" alt="Pained">
</span>
<strong>Pained:</strong>
<<if $Pained == 1>>
[[Remove|Cheats Menu][$Pained to 0; $PainedHours to 0]]
Hours Remaining:
[[(--)|Cheats Menu][$PainedHours -= 5]]
[[(-)|Cheats Menu][$PainedHours -= 1]]
$PainedHours
[[(+)|Cheats Menu][$PainedHours += 1]]
[[(++)|Cheats Menu][$PainedHours += 5]]
<<else>>
[[Add|Cheats Menu][$Pained to 1; $PainedHours to 1]]
<</if>>
<br>
/* SCARY MOVIE */
<span title="Scary Movie">
<img src="Images\Icons\Moodlets\Scary Movie.png" alt="Scary Movie">
</span>
<strong>Scary Movie:</strong>
<<if $ScaryMovie == 1>>
[[Remove|Cheats Menu][$ScaryMovie to 0; $ScaryMovieHours to 0]]
Hours Remaining:
[[(--)|Cheats Menu][$ScaryMovieHours -= 5]]
[[(-)|Cheats Menu][$ScaryMovieHours -= 1]]
$ScaryMovieHours
[[(+)|Cheats Menu][$ScaryMovieHours += 1]]
[[(++)|Cheats Menu][$ScaryMovieHours += 5]]
<<else>>
[[Add|Cheats Menu][$ScaryMovie to 1; $ScaryMovieHours to 1]]
<</if>>
<br>
/* SEEN NAKED */
<span title="Seen Naked">
<img src="Images\Icons\Moodlets\Seen Naked.png" alt="Seen Naked">
</span>
<strong>Seen Naked:</strong>
<<if $SeenNaked == 1>>
[[Remove|Cheats Menu][$SeenNaked to 0; $SeenNakedHours to 0]]
Hours Remaining:
[[(--)|Cheats Menu][$SeenNakedHours -= 5]]
[[(-)|Cheats Menu][$SeenNakedHours -= 1]]
$SeenNakedHours
[[(+)|Cheats Menu][$SeenNakedHours += 1]]
[[(++)|Cheats Menu][$SeenNakedHours += 5]]
<<else>>
[[Add|Cheats Menu][$SeenNaked to 1; $SeenNakedHours to 1]]
<</if>>
<br>
/* SEEN UNDIES */
<span title="Seen Undies">
<img src="Images\Icons\Moodlets\Seen Undies.png" alt="Seen Undies">
</span>
<strong>Seen in Underwear:</strong>
<<if $SeenUndies == 1>>
[[Remove|Cheats Menu][$SeenUndies to 0; $SeenUndiesHours to 0]]
Hours Remaining:
[[(--)|Cheats Menu][$SeenUndiesHours -= 5]]
[[(-)|Cheats Menu][$SeenUndiesHours -= 1]]
$SeenUndiesHours
[[(+)|Cheats Menu][$SeenUndiesHours += 1]]
[[(++)|Cheats Menu][$SeenUndiesHours += 5]]
<<else>>
[[Add|Cheats Menu][$SeenUndies to 1; $SeenUndiesHours to 1]]
<</if>>
<br>
/* SPANKED */
<span title="Spanked">
<img src="Images\Icons\Moodlets\Spanked.png" alt="Spanked">
</span>
<strong>Spanked:</strong>
<<if $Spanked == 1>>
[[Remove|Cheats Menu][$Spanked to 0; $SpankedHours to 0]]
Hours Remaining:
[[(--)|Cheats Menu][$SpankedHours -= 5]]
[[(-)|Cheats Menu][$SpankedHours -= 1]]
$SpankedHours
[[(+)|Cheats Menu][$SpankedHours += 1]]
[[(++)|Cheats Menu][$SpankedHours += 5]]
<<else>>
[[Add|Cheats Menu][$Spanked to 1; $SpankedHours to 1]]
<</if>>
<br>
/* STRESSED */
<span title="Stressed">
<img src="Images\Icons\Moodlets\Stressed.png" alt="Stressed">
</span>
<strong>Stressed:</strong>
Stress Level:
<<link"(-)">>
<<addMoodlet "Stress" 0>>
<<goto "Cheats Menu">>
<</link>>
<<link"(-)">>
<<addMoodlet "Stress" 1>>
<<goto "Cheats Menu">>
<</link>>
<br>
/* WEDGIE */
<span title="Wedgie">
<img src="Images\Icons\Moodlets\Wedgie.png" alt="Wedgie">
</span>
<strong>Wedgie:</strong>
<<if $Wedgie == 1>>
[[Remove|Cheats Menu][$Wedgie to 0; $WedgieHours to 0]]
Hours Remaining:
[[(--)|Cheats Menu][$WedgieHours -= 5]]
[[(-)|Cheats Menu][$WedgieHours -= 1]]
$WedgieHours
[[(+)|Cheats Menu][$WedgieHours += 1]]
[[(++)|Cheats Menu][$WedgieHours += 5]]
<<else>>
[[Add|Cheats Menu][$Wedgie to 1; $WedgieHours to 1]]
<</if>>
<br>
/* WET */
<span title="Wet">
<img src="Images\Icons\Moodlets\Wet.png" alt="Wet">
</span>
<strong>Wet:</strong>
<<if $Wet == 1>>
[[Remove|Cheats Menu][$Wet to 0]]
<<else>>
[[Add|Cheats Menu][$Wet to 1]]
<</if>>
<br><<set $CheatsMoodlets to "Positive">>
/* CAFFEINE BUZZ +5 */
<span title="Caffeine Buzz">
<img src="Images\Icons\Moodlets\Caffeine Buzz.png" alt="Caffeine Buzz">
</span>
<strong>Caffeine Buzz:</strong>
<<if $Caffeine == 1>>
[[Remove|Cheats Menu][$Caffeine to 0; $CaffeineHours to 0]]
Hours Remaining:
[[(--)|Cheats Menu][$CaffeineHours -= 5]]
[[(-)|Cheats Menu][$CaffeineHours -= 1]]
$CaffeineHours
[[(+)|Cheats Menu][$CaffeineHours += 1]]
[[(++)|Cheats Menu][$CaffeineHours += 5]]
<<else>>
[[Add|Cheats Menu][$Caffeine to 1; $CaffeineHours to 1]]
<</if>>
<br>
/* DELICIOUS +5 */
<span title="Delicious">
<img src="Images\Icons\Moodlets\Delicious.png" alt="Delicious">
</span>
<strong>Delicious:</strong>
<<if $Delicious == 1>>
[[Remove|Cheats Menu][$Delicious to 0; $DeliciousHours to 0]]
Hours Remaining:
[[(--)|Cheats Menu][$DeliciousHours -= 5]]
[[(-)|Cheats Menu][$DeliciousHours -= 1]]
$DeliciousHours
[[(+)|Cheats Menu][$DeliciousHours += 1]]
[[(++)|Cheats Menu][$DeliciousHours += 5]]
<<else>>
[[Add|Cheats Menu][$Delicious to 1; $DeliciousHours to 1]]
<</if>>
<br>
/* GAVE WEDGIE +5 */
<span title="Gave Wedgie">
<img src="Images\Icons\Moodlets\Gave Wedgie.png" alt="Gave Wedgie">
</span>
<strong>Gave Wedgie:</strong>
<<if $GaveWedgie == 1>>
[[Remove|Cheats Menu][$GaveWedgie to 0; $GaveWedgieHours to 0]]
Hours Remaining:
[[(--)|Cheats Menu][$GaveWedgieHours -= 5]]
[[(-)|Cheats Menu][$GaveWedgieHours -= 1]]
$GaveWedgieHours
[[(+)|Cheats Menu][$GaveWedgieHours += 1]]
[[(++)|Cheats Menu][$GaveWedgieHours += 5]]
<<else>>
[[Add|Cheats Menu][$GaveWedgie to 1; $GaveWedgieHours to 1]]
<</if>>
<br>
/* GOOD DREAM +5 */
<span title="Good Dream">
<img src="Images\Icons\Moodlets\Good Dream.png" alt="Good Dream">
</span>
<strong>Good Dream:</strong>
<<if $GoodDream == 1>>
[[Remove|Cheats Menu][$GoodDream to 0; $GoodDreamHours to 0]]
Hours Remaining:
[[(--)|Cheats Menu][$GoodDreamHours -= 5]]
[[(-)|Cheats Menu][$GoodDreamHours -= 1]]
$GoodDreamHours
[[(+)|Cheats Menu][$GoodDreamHours += 1]]
[[(++)|Cheats Menu][$GoodDreamHours += 5]]
<<else>>
[[Add|Cheats Menu][$GoodDream to 1; $GoodDreamHours to 1]]
<</if>>
<br>
/* GOOD SHOW +5 */
<span title="Good Show">
<img src="Images\Icons\Moodlets\Good Show.png" alt="Good Show">
</span>
<strong>Good Show:</strong>
<<if $GoodShow == 1>>
[[Remove|Cheats Menu][$GoodShow to 0; $GoodShowHours to 0]]
Hours Remaining:
[[(--)|Cheats Menu][$GoodShowHours -= 5]]
[[(-)|Cheats Menu][$GoodShowHours -= 1]]
$GoodShowHours
[[(+)|Cheats Menu][$GoodShowHours += 1]]
[[(++)|Cheats Menu][$GoodShowHours += 5]]
<<else>>
[[Add|Cheats Menu][$GoodShow to 1; $GoodShowHours to 1]]
<</if>>
<br>
/* GOOD WANK +5 */
<span title="Good Wank">
<img src="Images\Icons\Moodlets\Good Wank.png" alt="Good Wank">
</span>
<strong>Good Wank:</strong>
<<if $GoodWank == 1>>
[[Remove|Cheats Menu][$GoodWank to 0; $GoodWankHours to 0]]
Hours Remaining:
[[(--)|Cheats Menu][$GoodWankHours -= 5]]
[[(-)|Cheats Menu][$GoodWankHours -= 1]]
$GoodWankHours
[[(+)|Cheats Menu][$GoodWankHours += 1]]
[[(++)|Cheats Menu][$GoodWankHours += 5]]
<<else>>
[[Add|Cheats Menu][$GoodWank to 1; $GoodWankHours to 1]]
<</if>>
<br>
/* GREAT MOVIE +5 */
<span title="Great Movie">
<img src="Images\Icons\Moodlets\Great Movie.png" alt="Great Movie">
</span>
<strong>Great Movie:</strong>
<<if $GreatMovie == 1>>
[[Remove|Cheats Menu][$GreatMovie to 0; $GreatMovieHours to 0]]
Hours Remaining:
[[(--)|Cheats Menu][$GreatMovieHours -= 5]]
[[(-)|Cheats Menu][$GreatMovieHours -= 1]]
$GreatMovieHours
[[(+)|Cheats Menu][$GreatMovieHours += 1]]
[[(++)|Cheats Menu][$GreatMovieHours += 5]]
<<else>>
[[Add|Cheats Menu][$GreatMovie to 1; $GreatMovieHours to 1]]
<</if>>
<br>
/* KISSED +5 */
<span title="Kissed">
<img src="Images\Icons\Moodlets\Kissed.png" alt="Kissed">
</span>
<strong>Kissed:</strong>
<<if $Kissed == 1>>
[[Remove|Cheats Menu][$Kissed to 0; $KissedHours to 0]]
Hours Remaining:
[[(--)|Cheats Menu][$KissedHours -= 5]]
[[(-)|Cheats Menu][$KissedHours -= 1]]
$KissedHours
[[(+)|Cheats Menu][$KissedHours += 1]]
[[(++)|Cheats Menu][$KissedHours += 5]]
<<else>>
[[Add|Cheats Menu][$Kissed to 1; $KissedHours to 1]]
<</if>>
<br>
/* LEWD EXPERIENCE +5 */
<span title="Lewd Experience">
<img src="Images\Icons\Moodlets\Lewd Experience.png" alt="Lewd Experience">
</span>
<strong>Lewd Experience:</strong>
<<if $LewdExperience == 1>>
[[Remove|Cheats Menu][$LewdExperience to 0; $LewdExperienceHours to 0]]
Hours Remaining:
[[(--)|Cheats Menu][$LewdExperienceHours -= 5]]
[[(-)|Cheats Menu][$LewdExperienceHours -= 1]]
$LewdExperienceHours
[[(+)|Cheats Menu][$LewdExperienceHours += 1]]
[[(++)|Cheats Menu][$LewdExperienceHours += 5]]
<<else>>
[[Add|Cheats Menu][$LewdExperience to 1; $LewdExperienceHours to 1]]
<</if>>
<br>
/* RELAXED */
<span title="Relaxed">
<img src="Images\Icons\Moodlets\Relaxed.png" alt="Relaxed">
</span>
<strong>Relaxed:</strong>
<<if $Stress <= -1>>
[[Remove|Cheats Menu][$Stress to 0]]
<<else>>
[[Add|Cheats Menu][$Stress to -1]]
<</if>>
<br><<set _moodletsArray to ["Pained", "Kissed", "Seen Naked", "Seen Undies", "Gave Wedgie", "Wedgie", "Spanked", "Good Dream", "Bad Dream", "Nightmare", "Lewd Experience", "Raped", "Grossed Out", "Minty Fresh", "Great movie", "Scary movie", "Good Wank", "Good Deed", "Delicious", "Full Diaper", "Stress", "Caffeine Buzz", "Caffeine Crash", "Asthmatic", "Commando", "Coward", "Excited", "Gloomy", "Ticked Off", "Thinking Naughty Thoughts", "No Shoes", "Safe & Secure", "Fresh Air", "Unstable", "Over Eaten", "Feeling Weird"]>>
<<set _timeArray to [1, 2, 3, 4, 5, 6, 7, 8, 9]>>
<span style="color:Azure"><big><strong>-- Add Moodlets --</strong></big></span><br>
Moodlet:
<<listbox "_cheatMood">>
<<optionsfrom _moodletsArray>>
<</listbox>> |
<span id="customTime"> Custom time: </span>
<<listbox "_cheatMoodTime" autoselect>>
<<optionsfrom _timeArray>>
<</listbox>><br>
<<link "Add Moodlet">>
<<addMoodlet _cheatMood _cheatMoodTime>>
<</link>><br>
<br>
<span style="color:Azure"><big><strong>-- Remove Moodlets --</strong></big></span><br>
<<set _currentMoods to []>>
<<for _x to 0; _x lt $Player.Moodlets.length; _x++>>
<<set _temp to $Player.Moodlets[_x].Name>>
<<set _currentMoods[_x] to _temp>>
<</for>>
<<listbox "_removeMood">>
<<optionsfrom _currentMoods>>
<</listbox>><br>
<<link "Remove moodlet">>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<if $Player.Moodlets[_i].ID == _removeMood>>
<<set $Player.Moodlets.deleteAt(_i)>>
<<break>>
<</if>>
<</for>>
<</link>><br><strong>Time Controls: </strong>
<<link"+5">>
<<set $Minutes += 5>>
<<goto"Cheats Menu">>
<</link>>
-
<<link"+30">>
<<set $Minutes += 30>>
<<goto"Cheats Menu">>
<</link>>
-
<<link"Reroll Schedules">>
<<include"Update Schedules">>
<<goto"Cheats Menu">>
<</link>>
<br>
<strong>Tags: </strong> <<=$Time.ToDayScheTags ? $Time.ToDayScheTags.join(', ') : '(empty)'>> <br>
<br>
<strong>Noah: <<print $NoahSche.blocks[setup.schedules.current_periods()[0]]>></strong><br>
Location: $NoahSche.Location <br>
Activity: $NoahSche.Activity <br>
<br>
<strong>Gabe: <<print $GabeSche.blocks[setup.schedules.current_periods()[0]]>></strong><br>
Location: $GabeSche.Location <br>
Activity: $GabeSche.Activity <br>
<br>
<strong>Dad: <<print $DadSche.blocks[setup.schedules.current_periods()[0]]>></strong><br>
Location: $DadSche.Location <br>
Activity: $DadSche.Activity <br>
<br>
<strong>Lucas: <<print $LucasSche.blocks[setup.schedules.current_periods()[0]]>></strong><br>
Location: $LucasSche.Location <br>
Activity: $LucasSche.Activity <br>
<br>
<strong>Ben: <<print $BenSche.blocks[setup.schedules.current_periods()[0]]>></strong><br>
Location: $BenSche.Location <br>
Activity: $BenSche.Activity <br>
<br>
<strong>Michael: <<print $MichaelSche.blocks[setup.schedules.current_periods()[0]]>></strong><br>
Location: $MichaelSche.Location <br>
Activity: $MichaelSche.Activity <br>
<br>
<strong>Carter: <<print $CarterSche.blocks[setup.schedules.current_periods()[0]]>></strong><br>
Location: $CarterSche.Location <br>
Activity: $CarterSche.Activity <br>
<br>
<strong>Jackson: <<print $JacksonSche.blocks[setup.schedules.current_periods()[0]]>></strong><br>
Location: $JacksonSche.Location <br>
Activity: $JacksonSche.Activity <br>
<br>
<strong>Xavier: <<print $XavierSche.blocks[setup.schedules.current_periods()[0]]>></strong><br>
Location: $XavierSche.Location <br>
Activity: $XavierSche.Activity <br>
<br>
<strong>Thomas: <<print $ThomasSche.blocks[setup.schedules.current_periods()[0]]>></strong><br>
Location: $ThomasSche.Location <br>
Activity: $ThomasSche.Activity <br>
<br>
<strong>Felix: <<print $FelixSche.blocks[setup.schedules.current_periods()[0]]>></strong><br>
Location: $FelixSche.Location <br>
Activity: $FelixSche.Activity <br>
<br>[Added for testing purposes, only currently used to view Noah.]<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */<<set $BueHands to "Hands">>
<div style="position: relative">
<img src="Images\Backgrounds\Border.png"
style="position: absolute; left: 0; top: 0">
<<include"Kid Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Undies">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */<<set $BueHands to "Hands">>
<div style="position: relative">
<img src="Images\Backgrounds\Border.png"
style="position: absolute; left: 0; top: 0">
<<include"Kid Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<img src="Images\Backgrounds\Border.png"
style="position: absolute; left: 0; top: 0">
<<include"Kid Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>/* NEEDS */
<span style="color:Azure"><big><strong>--Needs--</strong></big></span><br>
/* ALL */
<div class="cheats-needs-item">
<div>
[[(Min)|Cheats Menu][$Player.Hunger to 0; $Player.Hygiene to 0; $Player.Energy to 0; $Player.Fun to 0; $Player.Bladder to 0]]
[[(--)|Cheats Menu][$Player.Hunger -= 20; $Player.Hygiene -= 20; $Player.Energy -= 20; $Player.Fun -= 20; $Player.Bladder -= 20]]
[[(-)|Cheats Menu][$Player.Hunger -= 5; $Player.Hygiene -= 5; $Player.Energy -= 5; $Player.Fun -= 5; $Player.Bladder -= 5]]
</div>
<span class="chats-needs-label-small">All Needs</span>
<div>
[[(+)|Cheats Menu][$Player.Hunger += 5; $Player.Hygiene += 5; $Player.Energy += 5; $Player.Fun += 5; $Player.Bladder += 5]]
[[(++)|Cheats Menu][$Player.Hunger += 20; $Player.Hygiene += 20; $Player.Energy += 20; $Player.Fun += 20; $Player.Bladder += 20]]
[[(Max)|Cheats Menu][$Player.Hunger to 100; $Player.Hygiene to 100; $Player.Energy to 100;$Player.Fun to 100;$Player.Bladder to 100]]
</div>
</div>
/* ENERGY */
<div class="cheats-needs-item">
<div>
[[(Min)|Cheats Menu][$Player.Energy to 0]]
[[(--)|Cheats Menu][$Player.Energy -= 20]]
[[(-)|Cheats Menu][$Player.Energy -= 5]]
</div>
<div class="cheats-needs-label-group">
<span class="chats-needs-label-small">Energy:</span>
<span @class="`cheats-needs-number ${$CheatsEnergy > 0 ? 'frozen' : ''}`"><<=$Player.Energy.toFixed(2)>>/100</span>
</div>
<div>
[[(+)|Cheats Menu][$Player.Energy += 5]]
[[(++)|Cheats Menu][$Player.Energy += 20]]
[[(Max)|Cheats Menu][$Player.Energy to 100]]
<<if $CheatsEnergy === 0>>
<<link "(Freeze)">>
<<script>>
Dialog.setup("Cheats - Freeze Energy", "Needs_Dialog");
Dialog.wiki("[[(Freeze Almost Min)|Cheats Menu][$CheatsEnergy = 1]] [[(Freeze Mid)|Cheats Menu][$CheatsEnergy = 2]] [[(Freeze Max)|Cheats Menu][$CheatsEnergy = 3]]");
Dialog.open();
<</script>>
<</link>>
<<else>>
[[(Unfreeze)|Cheats Menu][$CheatsEnergy = 0]]
<</if>>
</div>
</div>
/* HUNGER */
<div class="cheats-needs-item">
<div>
[[(Min)|Cheats Menu][$Player.Hunger to 0]]
[[(--)|Cheats Menu][$Player.Hunger -= 20]]
[[(-)|Cheats Menu][$Player.Hunger -= 5]]
</div>
<div class="cheats-needs-label-group">
<span class="chats-needs-label-small">Hunger:</span>
<span @class="`cheats-needs-number ${$CheatsHunger > 0 ? 'frozen' : ''}`"><<=$Player.Hunger.toFixed(2)>>/100</span>
</div>
<div>
[[(+)|Cheats Menu][$Player.Hunger += 5]]
[[(++)|Cheats Menu][$Player.Hunger += 20]]
[[(Max)|Cheats Menu][$Player.Hunger to 100]]
<<if $CheatsHunger === 0>>
<<link "(Freeze)">>
<<script>>
Dialog.setup("Cheats - Freeze Hunger", "Needs_Dialog");
Dialog.wiki("[[(Freeze Min)|Cheats Menu][$CheatsHunger = 1]] [[(Freeze Mid)|Cheats Menu][$CheatsHunger = 2]] [[(Freeze Max)|Cheats Menu][$CheatsHunger = 3]]");
Dialog.open();
<</script>>
<</link>>
<<else>>
[[(Unfreeze)|Cheats Menu][$CheatsHunger = 0]]
<</if>>
</div>
</div>
/* HYGIENE */
<div class="cheats-needs-item">
<div>
[[(Min)|Cheats Menu][$Player.Hygiene to 0]]
[[(--)|Cheats Menu][$Player.Hygiene -= 20]]
[[(-)|Cheats Menu][$Player.Hygiene -= 5]]
</div>
<div class="cheats-needs-label-group">
<span class="chats-needs-label-small">Hygiene:</span>
<span @class="`cheats-needs-number ${$CheatsHygiene > 0 ? 'frozen' : ''}`"><<=$Player.Hygiene.toFixed(2)>>/100</span>
</div>
<div>
[[(+)|Cheats Menu][$Player.Hygiene += 5]]
[[(++)|Cheats Menu][$Player.Hygiene += 20]]
[[(Max)|Cheats Menu][$Player.Hygiene to 100]]
<<if $CheatsHygiene === 0>>
<<link "(Freeze)">>
<<script>>
Dialog.setup("Cheats - Freeze Hygiene", "Needs_Dialog");
Dialog.wiki("[[(Freeze Min)|Cheats Menu][$CheatsHygiene = 1]] [[(Freeze Mid)|Cheats Menu][$CheatsHygiene = 2]] [[(Freeze Max)|Cheats Menu][$CheatsHygiene = 3]]");
Dialog.open();
<</script>>
<</link>>
<<else>>
[[(Unfreeze)|Cheats Menu][$CheatsHygiene = 0]]
<</if>>
</div>
</div>
/* FUN */
<div class="cheats-needs-item">
<div>
[[(Min)|Cheats Menu][$Player.Fun to 0]]
[[(--)|Cheats Menu][$Player.Fun -= 20]]
[[(-)|Cheats Menu][$Player.Fun -= 5]]
</div>
<div class="cheats-needs-label-group">
<span class="chats-needs-label-small">Fun:</span>
<span @class="`cheats-needs-number ${$CheatsFun > 0 ? 'frozen' : ''}`"><<=$Player.Fun.toFixed(2)>>/100</span>
</div>
<div>
[[(+)|Cheats Menu][$Player.Fun += 5]]
[[(++)|Cheats Menu][$Player.Fun += 20]]
[[(Max)|Cheats Menu][$Player.Fun to 100]]
<<if $CheatsFun === 0>>
<<link "(Freeze)">>
<<script>>
Dialog.setup("Cheats - Freeze Fun", "Needs_Dialog");
Dialog.wiki("[[(Freeze Min)|Cheats Menu][$CheatsFun = 1]] [[(Freeze Mid)|Cheats Menu][$CheatsFun = 2]] [[(Freeze Max)|Cheats Menu][$CheatsFun = 3]]");
Dialog.open();
<</script>>
<</link>>
<<else>>
[[(Unfreeze)|Cheats Menu][$CheatsFun = 0]]
<</if>>
</div>
</div>
/* BLADDER */
<div class="cheats-needs-item">
<div>
[[(Min)|Cheats Menu][$Player.Bladder to 0]]
[[(--)|Cheats Menu][$Player.Bladder -= 20]]
[[(-)|Cheats Menu][$Player.Bladder -= 5]]
</div>
<div class="cheats-needs-label-group">
<span class="chats-needs-label-small">Bladder:</span>
<span @class="`cheats-needs-number ${$CheatsBladder > 0 ? 'frozen' : ''}`"><<=$Player.Bladder.toFixed(2)>>/100</span>
</div>
<div>
[[(+)|Cheats Menu][$Player.Bladder += 5]]
[[(++)|Cheats Menu][$Player.Bladder += 20]]
[[(Max)|Cheats Menu][$Player.Bladder to 100]]
<<if $CheatsBladder === 0>>
<<link "(Freeze)">>
<<script>>
Dialog.setup("Cheats - Freeze Bladder", "Needs_Dialog");
Dialog.wiki("[[(Freeze Almost Min)|Cheats Menu][$CheatsBladder = 1]] [[(Freeze Mid)|Cheats Menu][$CheatsBladder = 2]] [[(Freeze Max)|Cheats Menu][$CheatsBladder = 3]]");
Dialog.open();
<</script>>
<</link>>
<<else>>
[[(Unfreeze)|Cheats Menu][$CheatsBladder = 0]]
<</if>>
</div>
</div>
/* AROUSAL */
<div class="cheats-needs-item">
<div>
[[(Min)|Cheats Menu][$Player.Arousal to 0]]
[[(--)|Cheats Menu][$Player.Arousal = $Player.Arousal - 20 < 0 ? 0 : $Player.Arousal - 20]]
[[(-)|Cheats Menu][$Player.Arousal = $Player.Arousal - 5 < 0 ? 0 : $Player.Arousal - 5]]
</div>
<div class="cheats-needs-label-group">
<span class="chats-needs-label-small">Arousal:</span>
<span @class="`cheats-needs-number ${$CheatsArousal > 0 ? 'frozen' : ''}`"><<=$Player.Arousal.toFixed(2)>>/130</span>
</div>
<div>
[[(+)|Cheats Menu][$Player.Arousal = $Player.Arousal + 5 > 130 ? 130 : $Player.Arousal + 5]]
[[(++)|Cheats Menu][$Player.Arousal = $Player.Arousal + 20 > 130 ? 130 : $Player.Arousal + 20]]
[[(Max)|Cheats Menu][$Player.Arousal to 130]]
<<if $CheatsArousal === 0>>
<<link "(Freeze)">>
<<script>>
Dialog.setup("Cheats - Freeze Arousal", "Needs_Dialog");
Dialog.wiki("[[(Freeze Min)|Cheats Menu][$CheatsArousal = 1]] [[(Freeze Mid)|Cheats Menu][$CheatsArousal = 2]] [[(Freeze Max)|Cheats Menu][$CheatsArousal = 3]]");
Dialog.open();
<</script>>
<</link>>
<<else>>
[[(Unfreeze)|Cheats Menu][$CheatsArousal = 0]]
<</if>>
</div>
</div>
<br>
/* Sexual Frustration */
<<if !$Player.SexualFrustration || isNaN($Player.SexualFrustration)>>
<<set $Player.SexualFrustration to 0>>
<</if>>
<div class="cheats-needs-item">
<div>
[[(Min)|Cheats Menu][$Player.SexualFrustration to 0]]
[[(--)|Cheats Menu][$Player.SexualFrustration = $Player.SexualFrustration - 20 < 0 ? 0 : $Player.SexualFrustration - 20]]
[[(-)|Cheats Menu][$Player.SexualFrustration = $Player.SexualFrustration - 5 < 0 ? 0 : $Player.SexualFrustration - 5]]
</div>
<div class="cheats-needs-label-group">
<span class="chats-needs-label-small">SexFrust:</span>
<span @class="`cheats-needs-number ${$CheatsArousal > 0 ? 'frozen' : ''}`"><<=$Player.SexualFrustration.toFixed(2)>>/130</span>
</div>
<div>
[[(+)|Cheats Menu][$Player.SexualFrustration = $Player.SexualFrustration + 5 > 130 ? 130 : $Player.SexualFrustration + 5]]
[[(++)|Cheats Menu][$Player.SexualFrustration = $Player.SexualFrustration + 20 > 130 ? 130 : $Player.SexualFrustration + 20]]
[[(Max)|Cheats Menu][$Player.SexualFrustration to 500]]
</div>
</div>
<br>
/* PUNISHMENT */
<div class="cheats-needs-item-small">
<div>
[[(--)|Cheats Menu][$Punishment = $Punishment - 20 < 0 ? 0 : $Punishment - 20]]
[[(-)|Cheats Menu][$Punishment = $Punishment - 5 < 0 ? 0 : $Punishment - 5]]
</div>
<div class="cheats-needs-label-group group-large">
<span class="chats-needs-label pink">Punishment:</span>
<span class="cheats-needs-number">$Punishment</span>
</div>
<div>
[[(+)|Cheats Menu][$Punishment = $Punishment + 5 > 100 ? 100 : $Punishment + 5]]
[[(++)|Cheats Menu][$Punishment = $Punishment + 20 > 100 ? 100 : $Punishment + 20]]
</div>
</div>
/* DETENTION */
<div class="cheats-needs-item-small">
<div>
[[(--)|Cheats Menu][$Detention = $Detention - 20 < 0 ? 0 : $Detention - 20]]
[[(-)|Cheats Menu][$Detention = $Detention - 5 < 0 ? 0 : $Detention - 5]]
</div>
<div class="cheats-needs-label-group group-large">
<span class="chats-needs-label pink">Detention:</span>
<span class="cheats-needs-number">$Detention</span>
</div>
<div>
[[(+)|Cheats Menu][$Detention = $Detention + 5 > 100 ? 100 : $Detention + 5]]
[[(++)|Cheats Menu][$Detention = $Detention + 20 > 100 ? 100 : $Detention + 20]]
</div>
</div>
/* Spank Marks */
<div class="cheats-needs-item-small">
<div>
[[(--)|Cheats Menu][$SpankMarks = $SpankMarks - 5 < 0 ? 0 : $SpankMarks - 5]]
[[(-)|Cheats Menu][$SpankMarks = $SpankMarks - 1 < 0 ? 0 : $SpankMarks - 1]]
</div>
<div class="cheats-needs-label-group group-large">
<span class="chats-needs-label pink">SpankMarks:</span>
<span class="cheats-needs-number">$SpankMarks</span>
</div>
<div>
[[(+)|Cheats Menu][$SpankMarks = $SpankMarks + 1 > 100 ? 100 : $SpankMarks + 1]]
[[(++)|Cheats Menu][$SpankMarks = $SpankMarks + 5 > 100 ? 100 : $SpankMarks + 5]]
</div>
</div>
/* SchoolRep */
<div class="cheats-needs-item-small">
<div>
[[(--)|Cheats Menu][$SchoolRep = $SchoolRep - 20 < -200 ? -200 : $SchoolRep - 20]]
[[(-)|Cheats Menu][$SchoolRep = $SchoolRep - 5 < -200 ? -200 : $SchoolRep - 5]]
</div>
<div class="cheats-needs-label-group group-large">
<span class="chats-needs-label pink">School Rep:</span>
<span class="cheats-needs-number">$SchoolRep</span>
</div>
<div>
[[(+)|Cheats Menu][$SchoolRep = $SchoolRep + 5 > 200 ? 200 : $SchoolRep + 5]]
[[(++)|Cheats Menu][$SchoolRep = $SchoolRep + 20 > 200 ? 200 : $SchoolRep + 20]]
</div>
</div>
Stress Level:
<<link"(-)">>
<<addMoodlet "Stress" 0>>
<<goto "Cheats Menu">>
<</link>>
<<link"(+)">>
<<addMoodlet "Stress" 1>>
<<goto "Cheats Menu">>
<</link>>
<br><<link "Return">>
<<replace"#cheats_menu_images">>
<<include"Cheats Images">>
<</replace>>
<</link>><br>
<br>
<strong>Player: </strong><br>
<<set $AD.Name to "Player">>
<div style="position: relative">
<div style="position: absolute; left: 0px; top: 0px">
<<include"Player Avatar Display Set">>
<<include"Penis Zoom Display">>
<div style="position: absolute; left: 133px; top: 0px">
<<set $AD.Hard to 1>>
<<include"Penis Zoom Display">>
<<set $AD.Hard to 0>>
<div style="position: absolute; left: 133px; top: 0px">
<<include"Butt Zoom Display">>
</div>
</div>
</div>
<img src="Images\Zooms\Penis\Base\Border.png" style="position: static; left: 0; top: 0">
</div>
<strong>Lucas: </strong><br>
<<set $AD.Name to "Lucas">>
<div style="position: relative">
<div style="position: absolute; left: 0px; top: 0px">
<<include"LUCAS Avatar Equipment Set">>
<<include"Penis Zoom Display">>
<div style="position: absolute; left: 133px; top: 0px">
<<set $AD.Hard to 1>>
<<include"Penis Zoom Display">>
<<set $AD.Hard to 0>>
<div style="position: absolute; left: 133px; top: 0px">
<<include"Butt Zoom Display">>
</div>
</div>
</div>
<img src="Images\Zooms\Penis\Base\Border.png" style="position: static; left: 0; top: 0">
</div>
<strong>Ben: </strong><br>
<div style="position: relative">
<div style="position: absolute; left: 0px; top: 0px">
<<include"BEN Avatar Equipment Set">>
<<include"Penis Zoom Display">>
<div style="position: absolute; left: 133px; top: 0px">
<<set $AD.Hard to 1>>
<<include"Penis Zoom Display">>
<<set $AD.Hard to 0>>
<div style="position: absolute; left: 133px; top: 0px">
<<include"Butt Zoom Display">>
</div>
</div>
</div>
<img src="Images\Zooms\Penis\Base\Border.png" style="position: static; left: 0; top: 0">
</div>
<strong>Michael: </strong><br>
<div style="position: relative">
<div style="position: absolute; left: 0px; top: 0px">
<<include"MICHAEL Avatar Equipment Set">>
<<include"Penis Zoom Display">>
<div style="position: absolute; left: 133px; top: 0px">
<<set $AD.Hard to 1>>
<<include"Penis Zoom Display">>
<<set $AD.Hard to 0>>
<div style="position: absolute; left: 133px; top: 0px">
<<include"Butt Zoom Display">>
</div>
</div>
</div>
<img src="Images\Zooms\Penis\Base\Border.png" style="position: static; left: 0; top: 0">
</div>
<strong>Carter: </strong><br>
<div style="position: relative">
<div style="position: absolute; left: 0px; top: 0px">
<<include"CARTER Avatar Equipment Set">>
<<include"Penis Zoom Display">>
<div style="position: absolute; left: 133px; top: 0px">
<<set $AD.Hard to 1>>
<<include"Penis Zoom Display">>
<<set $AD.Hard to 0>>
<div style="position: absolute; left: 133px; top: 0px">
<<include"Butt Zoom Display">>
</div>
</div>
</div>
<img src="Images\Zooms\Penis\Base\Border.png" style="position: static; left: 0; top: 0">
</div>
<strong>Jackson: </strong><br>
<div style="position: relative">
<div style="position: absolute; left: 0px; top: 0px">
<<include"JACKSON Avatar Equipment Set">>
<<include"Penis Zoom Display">>
<div style="position: absolute; left: 133px; top: 0px">
<<set $AD.Hard to 1>>
<<include"Penis Zoom Display">>
<<set $AD.Hard to 0>>
<div style="position: absolute; left: 133px; top: 0px">
<<include"Butt Zoom Display">>
</div>
</div>
</div>
<img src="Images\Zooms\Penis\Base\Border.png" style="position: static; left: 0; top: 0">
</div>
<strong>Xavier: </strong><br>
<div style="position: relative">
<div style="position: absolute; left: 0px; top: 0px">
<<include"XAVIER Avatar Equipment Set">>
<<include"Penis Zoom Display">>
<div style="position: absolute; left: 133px; top: 0px">
<<set $AD.Hard to 1>>
<<include"Penis Zoom Display">>
<<set $AD.Hard to 0>>
<div style="position: absolute; left: 133px; top: 0px">
<<include"Butt Zoom Display">>
</div>
</div>
</div>
<img src="Images\Zooms\Penis\Base\Border.png" style="position: static; left: 0; top: 0">
</div>
<strong>Thomas: </strong><br>
<div style="position: relative">
<div style="position: absolute; left: 0px; top: 0px">
<<include"THOMAS Avatar Equipment Set">>
<<include"Penis Zoom Display">>
<div style="position: absolute; left: 133px; top: 0px">
<<set $AD.Hard to 1>>
<<include"Penis Zoom Display">>
<<set $AD.Hard to 0>>
<div style="position: absolute; left: 133px; top: 0px">
<<include"Butt Zoom Display">>
</div>
</div>
</div>
<img src="Images\Zooms\Penis\Base\Border.png" style="position: static; left: 0; top: 0">
</div>
<strong>Felix: </strong><br>
<div style="position: relative">
<div style="position: absolute; left: 0px; top: 0px">
<<include"FELIX Avatar Equipment Set">>
<<include"Penis Zoom Display">>
<div style="position: absolute; left: 133px; top: 0px">
<<set $AD.Hard to 1>>
<<include"Penis Zoom Display">>
<<set $AD.Hard to 0>>
<div style="position: absolute; left: 133px; top: 0px">
<<include"Butt Zoom Display">>
</div>
</div>
</div>
<img src="Images\Zooms\Penis\Base\Border.png" style="position: static; left: 0; top: 0">
</div>
<br>
<<link "Return">>
<<replace"#cheats_menu_images">>
<<include"Cheats Images">>
<</replace>>
<</link>>/* CHORES */
<span style="color:Azure"><big><strong>--Chores--</strong></big></span><br>
<strong>Quest Stage:</strong>
<<if $ChoreQuest == 0>>
0
[[1|Cheats Menu][$ChoreQuest to 1]]
[[2|Cheats Menu][$ChoreQuest to 2]]
[[3|Cheats Menu][$ChoreQuest to 3]]
<<elseif $ChoreQuest == 1>>
[[0|Cheats Menu][$ChoreQuest to 0]]
1
[[2|Cheats Menu][$ChoreQuest to 2]]
[[3|Cheats Menu][$ChoreQuest to 3]]
<<elseif $ChoreQuest == 2>>
[[0|Cheats Menu][$ChoreQuest to 0]]
[[1|Cheats Menu][$ChoreQuest to 1]]
2
[[3|Cheats Menu][$ChoreQuest to 3]]
<<elseif $ChoreQuest == 3>>
[[0|Cheats Menu][$ChoreQuest to 0]]
[[1|Cheats Menu][$ChoreQuest to 1]]
[[2|Cheats Menu][$ChoreQuest to 2]]
3
<</if>>
[[Reset|Cheats Menu][$ChoreQuest to 1;$ChoreOutdoorObj to 0;$ChoreEasyObj to 0;$ChoreHardObj to 0;$MopKitchen to 0;$MopDadBath to 0;$MopBathroom to 0]]
<br>
<<if $ChoreQuest == 0>>
The Quest is Disabled.
<<elseif $ChoreQuest == 1>>
The Player has to complete their chores.
<<elseif $ChoreQuest == 2>>
The chores are done, but the player has yet to get their allowance.
<<elseif $ChoreQuest == 3>>
The player has recieved their allowance and chores are marked as complete.
<</if>><br>
<strong>Chore #1:</strong>
<<if $ChoreOutdoor == "Mow Lawn">>
<span style="color:lightgreen">Mow Lawn </span>
[[Pull Weeds|Cheats Menu][$ChoreOutdoor to "Pull Weeds"]]
<<elseif $ChoreOutdoor == "Pull Weeds">>
[[Mow Lawn|Cheats Menu][$ChoreOutdoor to "Mow Lawn"]]
<span style="color:lightgreen">Pull Weeds </span>
<</if>>
|
<<if $ChoreOutdoorObj == 1>>
[[Completed|Cheats Menu][$ChoreOutdoorObj to 0]]
<<else>>
[[Not Completed|Cheats Menu][$ChoreOutdoorObj to 1]]
<</if>>
<br>
<strong>Chore #2:</strong>
<<if $ChoreEasy == "Vacuum">>
<span style="color:lightgreen">Vacuum</span>
[[Laundry|Cheats Menu][$ChoreEasy to "Laundry"]]
[[Take Out Trash|Cheats Menu][$ChoreEasy to "Take Out Trash"]]
<<elseif $ChoreEasy == "Laundry">>
[[Vacuum|Cheats Menu][$ChoreEasy to "Vacuum"]]
<span style="color:lightgreen">Laundry</span>
[[Take Out Trash|Cheats Menu][$ChoreEasy to "Take Out Trash"]]
<<elseif $ChoreEasy == "Take Out Trash">>
[[Vacuum|Cheats Menu][$ChoreEasy to "Vacuum"]]
[[Laundry|Cheats Menu][$ChoreEasy to "Laundry"]]
<span style="color:lightgreen">Take Out Trash</span>
<</if>>
|
<<if $ChoreEasyObj == 1>>
[[Completed|Cheats Menu][$ChoreEasyObj to 0]]
<<else>>
[[Not Completed|Cheats Menu][$ChoreEasyObj to 1]]
<</if>>
<br>
<strong>Chore #3:</strong>
<<if $ChoreHard == "Mop">>
<span style="color:lightgreen">Mop</span>
<</if>>
|
<<if $ChoreHardObj == 1>>
[[Completed|Cheats Menu][$ChoreHardObj to 0;$MopKitchen to 0;$MopDadBath to 0;$MopBathroom to 0]]
<<else>>
[[Not Completed|Cheats Menu][$ChoreHardObj to 1;$MopKitchen to 1;$MopDadBath to 1;$MopBathroom to 1]]
<</if>>
<br>
<br>
/* OC Quest Checks */
<<if $ToggleOCMiller == 1>>
<span style="color:Azure"><big><strong>--Meet The Millers--</strong></big></span><br>
<strong>Toggle Requirements</strong>:
<<if $OCQuestMeetMillers.State == 0>>
[[Quest Requirements Not Met|Cheats Menu][$OCQuestMeetMillers.State to 1]]
<<else>>
Quest Requirements Met
<</if>><br>
<</if>>
<<if $ToggleOCIsaac == 1>>
<span style="color:Azure"><big><strong>--Isaac Intro--</strong></big></span><br>
<strong>Toggle Requirements</strong>:
<<if $OCIsaacIntro != 1>>
[[Quest Requirements Not Met|Cheats Menu][$OCIsaacIntro to 1]]
<<else>>
Quest Requirements Met
<</if>><br>
<</if>>
/* Seb Photos */
<<if $ToggleOCSebastian == 1>>
<span style="color:Azure"><big><strong>--Sebastian Photo Unlocks--</strong></big></span><br>
<<if $OCSebastianIntro != 1>>
<<link"Unlock All Photos">>
<<for $OCSebPhotoCute.length > 0>>
<<run $OCSebPlayerPhotos.push($OCSebPhotoCute.splice(random(1, $OCSebPhotoCute.length) - 1, 1)[0])>>
<</for>>
<<if $OCSebPhotoEmbarrassing>>
<<for $OCSebPhotoEmbarrassing.length > 0>>
<<run $OCSebPlayerPhotos.push($OCSebPhotoEmbarrassing.splice(random(1, $OCSebPhotoEmbarrassing.length) - 1, 1)[0])>>
<</for>>
<</if>>
<<if $OCSebPhotoSpecial>>
<<for $OCSebPhotoSpecial.length > 0>>
<<run $OCSebPlayerPhotos.push($OCSebPhotoSpecial.splice(random(1, $OCSebPhotoSpecial.length) - 1, 1)[0])>>
<</for>>
<</if>>
<<set $OCSebastianIntro to -1>>
<<goto"Cheats Menu">>
<</link>>
<</if>><br>
<</if>><<set $CheatsSkills to "School">>
<span style="color:Azure"><big><strong>--School Skills--</strong></big></span><br>
/* HOMEWORK */
<strong>Homework:</strong><br>
<<if $CheatsHomework == 1>>
<span style="color:Green">Automatically Do Your Homework Every Day</span><br>
[[Don't Automatically Do Your Homework Every Day|Cheats Menu][$CheatsHomework = 0]]<br>
<<else>>
[[Automatically Do Your Homework Every Day|Cheats Menu][$CheatsHomework = 1]]<br>
<span style="color:Green">Don't Automatically Do Your Homework Every Day</span><br>
<</if>>
<br>
/* ENGLISH */
<strong>English:</strong>
<<if $EnglishLearned == 1>>
[[(-)|Cheats Menu][$EnglishSkill -= 1]]
$EnglishSkill
[[(+)|Cheats Menu][$EnglishSkill += 1]]
<br>
<div style="text-indent: 2em;">
<strong>XP:</strong>
[[(-)|Cheats Menu][$EnglishXP -= 5]]
$EnglishXP / 100
[[(+)|Cheats Menu][$EnglishXP += 5]]
</div>
<<if $EnglishSkill <= 0>>
<<set $EnglishSkill to 1>>
<<elseif $EnglishSkill > 10>>
<<set $EnglishSkill to 10>>
<</if>>
<<if $EnglishXP < 0>>
<<set $EnglishXP to 0>>
<</if>>
/* Causing Issues, can't go to another screen
[[Study English|Cheats Study][$SkillCheckType to "English"]] <span style="color:Green">+English</span><br>
<br>
*/
<<if $CheatsEnglish == 1>>
<span style="color:Green">Automatically Study English Every Day</span><br>
[[Don't Automatically Study English Every Day|Cheats Menu][$CheatsEnglish = 0]]<br>
<<else>>
[[Automatically Study English Every Day|Cheats Menu][$CheatsEnglish = 1]]<br>
<span style="color:Green">Don't Automatically Study English Every Day</span><br>
<</if>>
<br>
<<else>>
[[Learn|Cheats Menu][$EnglishLearned to 1; $EnglishSkill to 1]]<br>
<</if>>
/* HISTORY */
<strong>History:</strong>
<<if $HistoryLearned == 1>>
[[(-)|Cheats Menu][$HistorySkill -= 1]]
$HistorySkill
[[(+)|Cheats Menu][$HistorySkill += 1]]
<br>
<div style="text-indent: 2em;">
<strong>XP:</strong>
[[(-)|Cheats Menu][$HistoryXP -= 5]]
$HistoryXP / 100
[[(+)|Cheats Menu][$HistoryXP += 5]]
</div>
<<if $HistorySkill <= 0>>
<<set $HistorySkill to 1>>
<<elseif $HistorySkill > 10>>
<<set $HistorySkill to 10>>
<</if>>
<<if $HistoryXP < 0>>
<<set $HistoryXP to 0>>
<</if>>
/* Causing Issues, can't go to another screen
[[Study History|Cheats Study][$SkillCheckType to "History"]] <span style="color:Green">+History</span><br>
<br>
*/
<<if $CheatsHistory == 1>>
<span style="color:Green">Automatically Study History Every Day</span><br>
[[Don't Automatically Study History Every Day|Cheats Menu][$CheatsHistory = 0]]<br>
<<else>>
[[Automatically Study History Every Day|Cheats Menu][$CheatsHistory = 1]]<br>
<span style="color:Green">Don't Automatically Study History Every Day</span><br>
<</if>>
<br>
<<else>>
[[Learn|Cheats Menu][$HistoryLearned to 1; $HistorySkill to 1]]<br>
<</if>>
/* MATH */
<strong>Math:</strong>
<<if $MathLearned == 1>>
[[(-)|Cheats Menu][$MathSkill -= 1]]
$MathSkill
[[(+)|Cheats Menu][$MathSkill += 1]]
<br>
<div style="text-indent: 2em;">
<strong>XP:</strong>
[[(-)|Cheats Menu][$MathXP -= 5]]
$MathXP / 100
[[(+)|Cheats Menu][$MathXP += 5]]
</div>
<<if $MathSkill <= 0>>
<<set $MathSkill to 1>>
<<elseif $MathSkill > 10>>
<<set $MathSkill to 10>>
<</if>>
<<if $MathXP < 0>>
<<set $MathXP to 0>>
<</if>>
/* Causing Issues, can't go to another screen
[[Study Math|Cheats Study][$SkillCheckType to "Math"]] <span style="color:Green">+Math</span><br>
<br>
*/
<<if $CheatsMath == 1>>
<span style="color:Green">Automatically Study Math Every Day</span><br>
[[Don't Automatically Study Math Every Day|Cheats Menu][$CheatsMath = 0]]<br>
<<else>>
[[Automatically Study Math Every Day|Cheats Menu][$CheatsMath = 1]]<br>
<span style="color:Green">Don't Automatically Study Math Every Day</span><br>
<</if>>
<br>
<<else>>
[[Learn|Cheats Menu][$MathLearned to 1; $MathSkill to 1]]<br>
<</if>>
/* SCIENCE */
<strong>Science:</strong>
<<if $ScienceLearned == 1>>
[[(-)|Cheats Menu][$ScienceSkill -= 1]]
$ScienceSkill
[[(+)|Cheats Menu][$ScienceSkill += 1]]
<br>
<div style="text-indent: 2em;">
<strong>XP:</strong>
[[(-)|Cheats Menu][$ScienceXP -= 5]]
$ScienceXP / 100
[[(+)|Cheats Menu][$ScienceXP += 5]]
</div>
<<if $ScienceSkill <= 0>>
<<set $ScienceSkill to 1>>
<<elseif $ScienceSkill > 10>>
<<set $ScienceSkill to 10>>
<</if>>
<<if $ScienceXP < 0>>
<<set $ScienceXP to 0>>
<</if>>
/* Causing Issues, can't go to another screen
[[Study Science|Cheats Study][$SkillCheckType to "Science"]] <span style="color:Green">+Science</span><br>
<br>
*/
<<if $CheatsScience == 1>>
<span style="color:Green">Automatically Study Science Every Day</span><br>
[[Don't Automatically Study Science Every Day|Cheats Menu][$CheatsScience = 0]]<br>
<<else>>
[[Automatically Study Science Every Day|Cheats Menu][$CheatsScience = 1]]<br>
<span style="color:Green">Don't Automatically Study Science Every Day</span><br>
<</if>>
<br>
<<else>>
[[Learn|Cheats Menu][$ScienceLearned to 1; $ScienceSkill to 1]]<br>
<</if>>
<span style="color:Azure"><big><strong>--Physical Skills--</strong></big></span><br>
/* ATHLETICS */
<strong>Athletics:</strong>
<<if $AthleticsLearned == 1>>
[[(-)|Cheats Menu][$AthleticsSkill -= 1]]
$AthleticsSkill
[[(+)|Cheats Menu][$AthleticsSkill += 1]]
<br>
<div style="text-indent: 2em;">
<strong>XP:</strong>
[[(-)|Cheats Menu][$AthleticsXP -= 5]]
$AthleticsXP / 100
[[(+)|Cheats Menu][$AthleticsXP += 5]]
</div>
<<if $AthleticsSkill <= 0>>
<<set $AthleticsSkill to 1>>
<<elseif $AthleticsSkill > 10>>
<<set $AthleticsSkill to 10>>
<</if>>
<<if $AthleticsXP < 0>>
<<set $AthleticsXP to 0>>
<</if>>
<<else>>
[[Learn|Cheats Menu][$AthleticsLearned to 1; $AthleticsSkill to 1]] <br>
<</if>>
/* SWIMMING */
<strong>Swimming:</strong>
<<if $SwimmingLearned == 1>>
[[(-)|Cheats Menu][$SwimmingSkill -= 1]]
$SwimmingSkill
[[(+)|Cheats Menu][$SwimmingSkill += 1]]
<br>
<div style="text-indent: 2em;">
<strong>XP:</strong>
[[(-)|Cheats Menu][$SwimmingXP -= 5]]
$SwimmingXP / 100
[[(+)|Cheats Menu][$SwimmingXP += 5]]
</div>
<<if $SwimmingSkill <= 0>>
<<set $SwimmingSkill to 1>>
<<elseif $SwimmingSkill > 10>>
<<set $SwimmingSkill to 10>>
<</if>>
<<if $SwimmingXP < 0>>
<<set $SwimmingXP to 0>>
<</if>>
<<else>>
[[Learn|Cheats Menu][$SwimmingLearned to 1; $SwimmingSkill to 1]] <br>
<</if>>/* MONEY */
<span style="color:Azure"><big><strong>--Money--</strong></big></span><br>
/* Money */
[[(---)|Cheats Menu][$Money -= 100]]
[[(--)|Cheats Menu][$Money -= 10]]
[[(-)|Cheats Menu][$Money -= 1]]
<strong>Money:</strong> $Money
[[(+)|Cheats Menu][$Money += 1]]
[[(++)|Cheats Menu][$Money += 10]]
[[(+++)|Cheats Menu][$Money += 100]]
<<if $Money < 0>>
<<set $Money to 0>>
<</if>>
<br>
<br>
/* SKILLS */
<span style="color:Azure"><big><strong>--Skills--</strong></big></span><br>
<span style="color:Gray">[If you set XP to 100 or more, the skill will level up during the next natural XP gain.]</span><br>
<<link "[School Skills]">>
<<replace "#CheatsSkillMenu">>
<<include "Cheats School Skills">>
<</replace>>
<</link>>
-
<<link "[Creative Skills]">>
<<replace "#CheatsSkillMenu">>
<<include "Cheats Creative Skills">>
<</replace>>
<</link>>
-
<<link "[Lewd Skills]">>
<<replace "#CheatsSkillMenu">>
<<include "Cheats Lewd Skills">>
<</replace>>
<</link>>
<div id="CheatsSkillMenu">
<<if $CheatsSkills == "School">>
<<include"Cheats School Skills">>
<<elseif $CheatsSkills == "Creative">>
<<include"Cheats Creative Skills">>
<<elseif $CheatsSkills == "Lewd">>
<<include"Cheats Lewd Skills">>
<<else>>
<<include"Cheats School Skills">>
<</if>>
</div><br>
<span style="color:Azure"><big><strong>--SP--</strong></big></span><br>
/* Will leave Gardening, Computers, Charisma and Video Games out as they're not implemented yet. Just add them into this array when needed. */
<<set _skillNames to ["Athletics", "Swimming", "Acting", "Cooking", "Art", "Music", "English", "History", "Math", "Science"]>>
<<listbox "_skillChoice">>
<<optionsfrom _skillNames>>
<</listbox>><br>
<br>
<<link "Add 10 SP">>
<<skillPoints _skillChoice 10>>
<<replace "#confirm">>
<span style="Color: Green">SP Added!</span>
<</replace>>
<</link>><br>
<<link "Add 15 SP">>
<<skillPoints _skillChoice 15>>
<<replace "#confirm">>
<span style="Color: Green">SP Added!</span>
<</replace>>
<</link>><br>
<<link "Add 50 SP">>
<<skillPoints _skillChoice 50>>
<<replace "#confirm">>
<span style="Color: Green">SP Added!</span>
<</replace>>
<</link>><br>
<<link "Remove all SP">>
<<set $Skill[_skillChoice].TotalSP -= $Skill[_skillChoice].SP >>
<<set $Skill[_skillChoice].SP to 0>>
<<replace "#confirm">>
<span style="Color: Red">SP Removed!</span>
<</replace>>
<</link>><br>
<div id="confirm">
</div><<set $CheatsSocial to "Classmates">>
/* CLASSMATES */
<span style="color:Azure"><big><strong>--Classmates--</strong></big></span>
/* LUCAS */
<br><span style="color:Azure"><strong>Lucas</strong></span><br>
<<include"LUCAS Social Bar">>
<<if $MetLucas == 1>>
[[(--)|Cheats Menu][$LucasSocial -= 10]]
[[(-)|Cheats Menu][$LucasSocial -= 5]]
[[(+)|Cheats Menu][$LucasSocial += 5]]
[[(++)|Cheats Menu][$LucasSocial += 10]]
[[Rank Up|Cheats Menu][$LucasSocialRank to 1]]<br>
<<else>>
You have not met Lucas.<br>
<</if>>
/* BEN */
<br><span style="color:Azure"><strong>Ben</strong></span><br>
<<include"BEN Social Bar">>
<<if $MetBen == 1>>
[[(--)|Cheats Menu][$BenSocial -= 10]]
[[(-)|Cheats Menu][$BenSocial -= 5]]
[[(+)|Cheats Menu][$BenSocial += 5]]
[[(++)|Cheats Menu][$BenSocial += 10]]<br>
<<else>>
You have not met Ben.<br>
<</if>>
/* MICHAEL */
<br><span style="color:Azure"><strong>Michael</strong></span><br>
<<include"MICHAEL Social Bar">>
<<if $MetMichael == 1>>
[[(--)|Cheats Menu][$MichaelSocial -= 10]]
[[(-)|Cheats Menu][$MichaelSocial -= 5]]
[[(+)|Cheats Menu][$MichaelSocial += 5]]
[[(++)|Cheats Menu][$MichaelSocial += 10]]<br>
<<else>>
You have not met Michael.<br>
<</if>>
/* CARTER */
<br><span style="color:Azure"><strong>Carter</strong></span><br>
<<include"CARTER Social Bar">>
<<if $MetCarter == 1>>
[[(--)|Cheats Menu][$CarterSocial -= 10]]
[[(-)|Cheats Menu][$CarterSocial -= 5]]
[[(+)|Cheats Menu][$CarterSocial += 5]]
[[(++)|Cheats Menu][$CarterSocial += 10]]<br>
<<else>>
You have not met Carter.<br>
<</if>><<set $CheatsSocial to "Classmates2">>
/* CLASSMATES */
<span style="color:Azure"><big><strong>--Classmates--</strong></big></span>
/* JACKSON */
<br><span style="color:Azure"><strong>Jackson</strong></span><br>
<<include"JACKSON Social Bar">>
<<if $MetJackson == 1>>
[[(--)|Cheats Menu][$JacksonSocial -= 10]]
[[(-)|Cheats Menu][$JacksonSocial -= 5]]
[[(+)|Cheats Menu][$JacksonSocial += 5]]
[[(++)|Cheats Menu][$JacksonSocial += 10]]<br>
<<else>>
You have not met Jackson.<br>
<</if>>
/* THOMAS */
<br><span style="color:Azure"><strong>Thomas</strong></span><br>
<<include"THOMAS Social Bar">>
<<if $MetThomas == 1>>
[[(--)|Cheats Menu][$ThomasSocial -= 10]]
[[(-)|Cheats Menu][$ThomasSocial -= 5]]
[[(+)|Cheats Menu][$ThomasSocial += 5]]
[[(++)|Cheats Menu][$ThomasSocial += 10]]<br>
<<else>>
You have not met Thomas.<br>
<</if>>
/* XAVIER */
<br><span style="color:Azure"><strong>Xavier</strong></span><br>
<<include"XAVIER Social Bar">>
<<if $MetXavier == 1>>
[[(--)|Cheats Menu][$XavierSocial -= 10]]
[[(-)|Cheats Menu][$XavierSocial -= 5]]
[[(+)|Cheats Menu][$XavierSocial += 5]]
[[(++)|Cheats Menu][$XavierSocial += 10]]<br>
<<else>>
You have not met Xavier.<br>
<</if>>
/* FELIX */
<br><span style="color:Azure"><strong>Félix</strong></span><br>
<<include"FELIX Social Bar">>
<<if $MetFelix == 1>>
[[(--)|Cheats Menu][$FelixSocial -= 10]]
[[(-)|Cheats Menu][$FelixSocial -= 5]]
[[(+)|Cheats Menu][$FelixSocial += 5]]
[[(++)|Cheats Menu][$FelixSocial += 10]]<br>
<<else>>
You have not met Felix.<br>
<</if>><<set $CheatsSocial to "Family">>
/* FAMILY */
<span style="color:Azure"><big><strong>--Family--</strong></big></span>
/* NOAH */
<br><span style="color:Azure"><strong>Noah</strong></span><br>
<<include"NOAH Social Bar">>
[[(--)|Cheats Menu][$NoahSocial -= 10]]
[[(-)|Cheats Menu][$NoahSocial -= 5]]
[[(+)|Cheats Menu][$NoahSocial += 5]]
[[(++)|Cheats Menu][$NoahSocial += 10]]
[[Rank Up|Cheats Menu][$NoahSocialRank to 1]]<br>
/* GABE */
<br><span style="color:Azure"><strong>Gabe</strong></span><br>
<<include"GABE Social Bar">>
[[(--)|Cheats Menu][$GabeSocial -= 10]]
[[(-)|Cheats Menu][$GabeSocial -= 5]]
[[(+)|Cheats Menu][$GabeSocial += 5]]
[[(++)|Cheats Menu][$GabeSocial += 10]]<br>
/* FATHER */
<br><span style="color:Azure"><strong>Father</strong></span><br>
<<include"DAD Social Bar">>
[[(--)|Cheats Menu][$DadSocial -= 10]]
[[(-)|Cheats Menu][$DadSocial -= 5]]
[[(+)|Cheats Menu][$DadSocial += 5]]
[[(++)|Cheats Menu][$DadSocial += 10]]<br><<set $CheatsSocial to "OC1">>
/* CLASSMATES */
<span style="color:Azure"><big><strong>--OC1--</strong></big></span><br>
These buttons will max out their social score, though you still need to meet them normally.<br>
/* Isaiah */
<span style="color:Azure"><strong>Isaiah</strong></span> (Social: $OCZaySocial)<br>
<<if $OCQuestMeetMillers.State != -1>>
[[Unlock Met|Cheats Menu][$OCQuestMeetMillers.State to -1, $OCZaySocial to 0]]<br>
<</if>>
[[Max Social|Cheats Menu][$OCZaySocial to 100]]<br>
/* Kayden */
<span style="color:Azure"><strong>Kayden</strong></span> (Social: $OCKaydenSocial)<br>
<<if $OCQuestMeetMillers.State != -1>>
[[Unlock Met|Cheats Menu][$OCQuestMeetMillers.State to -1, $OCKaydenSocial to 0]]<br>
<</if>>
[[Max Social|Cheats Menu][$OCKaydenSocial to 100]]<br>
/* Jayden */
<span style="color:Azure"><strong>Jayden</strong></span> (Social: $OCJaydenSocial)<br>
<<if $OCQuestMeetMillers.State != -1>>
[[Unlock Met|Cheats Menu][$OCQuestMeetMillers.State to -1, $OCJaydenSocial to 0]]<br>
<</if>>
[[Max Social|Cheats Menu][$OCJaydenSocial to 100]]<br>
/* Sebastian */
<span style="color:Azure"><strong>Sebastian</strong></span> (Social: $OCSebastianSocial)<br>
<<if $OCSebastianIntro != -1>>
[[Unlock Met|Cheats Menu][$OCSebastianIntro to -1, $OCSebastianSocial to 0]]<br>
<</if>>
[[Max Social|Cheats Menu][$OCSebastianSocial to 100]]<br>
/* Oliver */
<span style="color:Azure"><strong>Oliver</strong></span> (Social: $OCOliverSocial)<br>
<<if $OCOliverMet != -1>>
[[Unlock Met|Cheats Menu][$OCOliverMet to -1, $OCOliverSocial to 0]]<br>
<</if>>
[[Max Social|Cheats Menu][$OCOliverSocial to 100]]<br>
/* Evelyn */
<span style="color:Azure"><strong>Evelyn</strong></span> (Social: $OCEvelynSocial)<br>
<<if $OCEvelynMet != -1>>
[[Unlock Met|Cheats Menu][$OCEvelynMet to -1, $OCEvelynSocial to 0]]<br>
<</if>>
[[Max Social|Cheats Menu][$OCEvelynSocial to 100]]<br>
/* Cole */
<span style="color:Azure"><strong>Cole</strong></span> (Social: $OCColeSocial)<br>
<<if $OCColeMet != -1>>
[[Unlock Met|Cheats Menu][$OCColeMet to -1, $OCOliverSocial to 0]]<br>
<</if>>
[[Max Social|Cheats Menu][$OCColeSocial to 100]]<br>
/* Isaac */
<span style="color:Azure"><strong>Isaac</strong></span> (Social: $OCIsaacSocial)<br>
<<if $OCIsaacIntro != -1>>
[[Unlock Met|Cheats Menu][$OCIsaacIntro to -1, $OCIsaacSocial to 0]]<br>
<</if>>
[[Max Social|Cheats Menu][$OCIsaacSocial to 100]]<br>
/* Birdy */
<span style="color:Azure"><strong>Birdy</strong></span> (Social: $OCBirdySocial)<br>
<<if $OCBirdyIntro != -1>>
[[Unlock Met|Cheats Menu][$OCBirdyIntro to -1, $OCBirdySocial to 0]]<br>
<</if>>
[[Max Social|Cheats Menu][$OCBirdySocial to 100]]<br>
/* Lea */
<span style="color:Azure"><strong>Lea</strong></span> (Social: $OCLeaSocial)<br>
<<if $OCLeaMet != -1>>
[[Unlock Met|Cheats Menu][$OCLeaMet to -1, $OCLeaSocial to 0]]<br>
<</if>>
[[Max Social|Cheats Menu][$OCLeaSocial to 100]]<br>
/* Erin */
<span style="color:Azure"><strong>Erin</strong></span> (Social: $OCErinSocial)<br>
<<if $OCErinMet != -1>>
[[Unlock Met|Cheats Menu][$OCErinMet to -1, $OCErinSocial to 0]]<br>
<</if>>
[[Max Social|Cheats Menu][$OCErinSocial to 100]]<br>
/* JQ */
<span style="color:Azure"><strong>JQ</strong></span> (Social: $OCJQSocial)<br>
<<if $OCJQMet != -1>>
[[Unlock Met|Cheats Menu][$OCJQMet to -1, $OCJQSocial to 0]]<br>
<</if>>
[[Max Social|Cheats Menu][$OCJQSocial to 100]]<br>
/* Leon */
<span style="color:Azure"><strong>Leon</strong></span> (Social: $OCLeonSocial)<br>
<<if $OCLeonMet != -1>>
[[Unlock Met|Cheats Menu][$OCLeonMet to -1, $OCLeonSocial to 0]]<br>
<</if>>
[[Max Social|Cheats Menu][$OCLeonSocial to 100]]<br>
/* Manuel */
<span style="color:Azure"><strong>Manuel</strong></span> (Social: $OCManuelSocial)<br>
<<if $OCManuelMet != -1>>
[[Unlock Met|Cheats Menu][$OCManuelMet to -1, $OCManuelSocial to 0]]<br>
<</if>>
[[Max Social|Cheats Menu][$OCManuelSocial to 100]]<br>
/* Kollin */
<span style="color:Azure"><strong>Kollin</strong></span> (Social: $OCKollinSocial)<br>
<<if $OCKollinMet != -1>>
[[Unlock Met|Cheats Menu][$OCKollinMet to -1, $OCKollinSocial to 0]]<br>
<</if>>
[[Max Social|Cheats Menu][$OCKollinSocial to 100]]<br>
/* Arthur */
<span style="color:Azure"><strong>Arthur</strong></span> (Social: $OCArthurSocial)<br>
<<if $OCArthurRichardMet != -1>>
[[Unlock Met|Cheats Menu][$OCArthurRichardMet to -1, $OCArthurSocial to 0]]<br>
<</if>>
[[Max Social|Cheats Menu][$OCArthurSocial to 100]]<br>
/* Richard */
<span style="color:Azure"><strong>Richard</strong></span> (Social: $OCRichardSocial)<br>
<<if $OCArthurRichardMet != -1>>
[[Unlock Met|Cheats Menu][$OCArthurRichardMet to -1, $OCRichardSocial to 0]]<br>
<</if>>
[[Max Social|Cheats Menu][$OCRichardSocial to 100]]<br>
/* Shinju */
<span style="color:Azure"><strong>Shinju</strong></span> (Social: $OCShinjuSocial)<br>
<<if $OCShinjuMet != -1>>
[[Unlock Met|Cheats Menu][$OCShinjuMet to -1, $OCShinjuSocial to 0]]<br>
<</if>>
[[Max Social|Cheats Menu][$OCShinjuSocial to 100]]<br>
/* Aurelio */
<span style="color:Azure"><strong>Aurelio</strong></span> (Social: $OCAurelioSocial)<br>
<<if $OCAurelioMet != -1>>
[[Unlock Met|Cheats Menu][$OCAurelioMet to -1, $OCAurelioSocial to 0]]<br>
<</if>>
[[Max Social|Cheats Menu][$OCAurelioSocial to 100]]<br>
/* Snowpaw */
<span style="color:Azure"><strong>Snowpaw</strong></span> (Social: $OCSnowpawSocial)<br>
<<if $OCQuestSnowpawIntro.State != -1>>
[[Unlock Met|Cheats Menu][$$OCQuestSnowpawIntro.State to -1, $OCSnowpawSocial to 0]]<br>
<</if>>
[[Max Social|Cheats Menu][$OCSnowpawSocial to 100]]<br>
/* Rudy */
<span style="color:Azure"><strong>Rudy</strong></span> (Social: $OCRudySocial)<br>
<<if $OCRudyMet != -1>>
[[Unlock Met|Cheats Menu][$OCRudyMet to -1, $OCRudySocial to 0]]<br>
<</if>>
[[Max Social|Cheats Menu][$OCRudySocial to 100]]<br>
/* Emmet */
<span style="color:Azure"><strong>Emmet</strong></span> (Social: $OCEmmetSocial)<br>
<<if $OCEmmetMet != -1>>
[[Unlock Met|Cheats Menu][$OCEmmetMet to -1, $OCEmmetSocial to 0]]<br>
<</if>>
[[Max Social|Cheats Menu][$OCEmmetSocial to 100]]<br>/* Social */
<span style="color:Azure"><big><strong>--Family--</strong></big></span><br>
<<link "[Family]">>
<<replace"#CheatsSocialMenu">>
<<include"Cheats Social Family">>
<</replace>>
<</link>>
-
<<link "[Classmates 1]">>
<<replace"#CheatsSocialMenu">>
<<include"Cheats Social Classmates">>
<</replace>>
<</link>>
-
<<link "[Classmates 2]">>
<<replace"#CheatsSocialMenu">>
<<include"Cheats Social Classmates2">>
<</replace>>
<</link>>
-
<<link "[OC 1]">>
<<replace"#CheatsSocialMenu">>
<<include"Cheats Social OC1">>
<</replace>>
<</link>>
<div id=CheatsSocialMenu>
<<if $CheatsSocial == "Family">>
<<include"Cheats Social Family">>
<<elseif $CheatsSocial == "Classmates">>
<<include"Cheats Social Classmates">>
<<elseif $CheatsSocial == "Classmates2">>
<<include"Cheats Social Classmates2">>
<<elseif $CheatsSocial == "OC1">>
<<include"Cheats Social OC1">>
<<else>>
<<include"Cheats Social Family">>
<</if>>
</div><<set $SkillCheckDifficulty to $SchoolSkillLevel - 1>>
<<set $SkillCheckTime to 0.5>>
<<set $SkillTrainBook to 1>>
<<include"Skill Checks">>
<<include"Skill EXP Gain">>
<br>
<<include"Study Bonus">>
[[Continue|Cheats Menu]]/* Vars */
<<= setup.dumpVars()>>/* Time */
<span style="color:Azure"><big><strong>--Time Advancement--</strong></big></span><br>
[[+1 Minute|Cheats Menu][$Minutes += 1]]<br>
[[+10 Minutes|Cheats Menu][$Minutes += 10]]<br>
[[+1 Hour|Cheats Menu][$Minutes += 60]]<br>
[[+12 Hours|Cheats Menu][$Minutes += 720]]<br>
[[+1 Day|Cheats Menu][$Minutes += 1440]]<br>
/* Time */
<span style="color:Azure"><big><strong>--Weather & Temperature--</strong></big></span><br>
<span style="color:Gray">[Changing the Weather & Temperature in this way won't update NPC outfits. It should, however, update their Routes/Schedules.]</span><br>
<strong>Set Weather to:</strong>
[[Clear Skies|Cheats Menu][$Weather to "Clear Skies"]]
-
[[Overcast|Cheats Menu][$Weather to "Overcast"]]
-
[[Rain|Cheats Menu][$Weather to "Rain"]]
-
[[Storm|Cheats Menu][$Weather to "Storm"]]
<br>
<strong>Set Temp to:</strong>
[[Hot|Cheats Menu][$Temp to "Hot"]]
-
[[Warm|Cheats Menu][$Temp to "Warm"]]
-
[[Temperate|Cheats Menu][$Temp to "Temperate"]]
-
[[Cool|Cheats Menu][$Temp to "Cool"]]
-
[[Cold|Cheats Menu][$Temp to "Cold"]]
<br>
<br><<set $SocialMenuRemember to "Classmates">>
<span style="color:Azure"><big><strong>--Classmates--</strong></big></span><br>
<<if $LucasSocialBar == 1>>
<span style="color:Azure"><strong>Lucas</strong></span><br>
<<if $MetLucas == 1>>
<<include"LUCAS Social Bar">>
<<else>>
You have not met Lucas.
<</if>>
<br>
<</if>>
<<if $BenSocialBar == 1>>
<span style="color:Azure"><strong>Ben</strong></span><br>
<<if $MetBen == 1>>
<<include"BEN Social Bar">>
<<else>>
You have not met Ben.
<</if>>
<br>
<</if>>
<<if $MichaelSocialBar == 1>>
<span style="color:Azure"><strong>Michael</strong></span><br>
<<if $MetMichael == 1>>
<<include"MICHAEL Social Bar">>
<<else>>
You have not met Michael.
<</if>>
<br>
<</if>>
<<if $CarterSocialBar == 1>>
<span style="color:Azure"><strong>Carter</strong></span><br>
<<if $MetCarter == 1>>
<<include"CARTER Social Bar">>
<<else>>
You have not met Carter.
<</if>>
<br>
<</if>>
<<if $JacksonSocialBar == 1>>
<span style="color:Azure"><strong>Jackson</strong></span><br>
<<if $MetJackson == 1>>
<<include"JACKSON Social Bar">>
<<else>>
You have not met Jackson.
<</if>>
<br>
<</if>>
<<if $ThomasSocialBar == 1>>
<span style="color:Azure"><strong>Thomas</strong></span><br>
<<if $MetThomas == 1>>
<<include"THOMAS Social Bar">>
<<else>>
You have not met Thomas.
<</if>>
<br>
<</if>>
<<if $XavierSocialBar == 1>>
<span style="color:Azure"><strong>Xavier</strong></span><br>
<<if $MetXavier == 1>>
<<include"XAVIER Social Bar">>
<<else>>
You have not met Xavier.
<</if>>
<br>
<</if>>
<<if $FelixSocialBar == 1>>
<span style="color:Azure"><strong>Félix</strong></span><br>
<<if $MetFelix == 1>>
<<include"FELIX Social Bar">>
<<else>>
You have not met Félix.
<</if>>
<br>
<</if>>/* SETTING THE JOB ARRAY */
<<set _ccjobs to [
{
Name: "Mow Lawn in Northend",
Type: "Mow Lawn",
Location: "Northend",
Pay: random(5, 15),
Description: "My sons decided that they're ‘too busy’ to do their chores, so I decided that their allowance will now cover the cost of hiring someone else to do it. They just don’t know it yet.",
},
{
Name: "Mow Lawn in Dellwood",
Type: "Mow Lawn",
Location: "Dellwood",
Pay: random(5, 15),
Description: "One side of my yard is growing much quicker than the other half, willing to pay someone to correct this. Both sides must be equal to receive payment. I will check! Serious inquiries only.",
},
{
Name: "Mow Lawn in Wald",
Type: "Mow Lawn",
Location: "Wald",
Pay: random(5, 15),
Description: "The H.O.A. has been breathing down my neck to get my grass down, but I just don’t have the time. I’m willing to pay a couple dollars to get them off my back. Thanks in advance!",
},
{
Name: "Fix Fence in Northend",
Type: "Fix Fence",
Location: "Northend",
Pay: random(15, 25),
Description: "Some idiot backed up into my fence and drove off without telling me. Jokes on them, I got their plates on video. While I wait for the police report to go through, I need someone to fix up the fence before my in-laws get into town next weekend.",
},
{
Name: "Fix Fence in Dellwood",
Type: "Fix Fence",
Location: "Dellwood",
Pay: random(15, 25),
Description: "My poor fence has seen better days, but I’m a bit too old to be going out there with a hammer and a bunch of nails. Would appreciate if someone could come down and help an old man out.",
},
{
Name: "Fix Fence in Wald",
Type: "Fix Fence",
Location: "Wald",
Pay: random(15, 25),
Description: "That H.O.A. be having a field day! Apparently, my fence is an ‘eye-sore’ and ‘unsafe’. If it’s so bad, why don’t they get off their asses and fix it, huh!? Anyway, I gotta couple bucks if anyone could help me out here.",
},
{
Name: "Pull Weeds in Northend",
Type: "Pull Weeds",
Location: "Northend",
Pay: random(5, 10),
Description: "My yard has seen better days. This weather recently has caused the weeds to grow like, well weeds. Wondering if someone could come over and help clear them out for me. Willing to pay!",
},
{
Name: "Pull Weeds in Dellwood",
Type: "Pull Weeds",
Location: "Dellwood",
Pay: random(5, 10),
Description: "Looking for a young boy, preferred age between 10-13, looking to make some money. No girls, as they are not strong enough. Need some weeds pulled, tough ones. Due to how physical it may be, I’d recommend short or loose-fitting clothing. You may also go without a shirt, if you want. I will be watching to make sure it is done right.",
},
{
Name: "Pull Weeds in Wald",
Type: "Pull Weeds",
Location: "Wald",
Pay: random(5, 10),
Description: "The H.O.A. seems to have people peering over my fence into my backyard, which I feel is a violation of my rights as a homeowner. How else would they know the weeds in my backyard are “too high”. Willing to pay if anyone could come out and pull them up for me, before they start installing cameras to ‘keep an eye on me’.",
},
{
Name: "Clean Gutters in Northend",
Type: "Clean Gutters",
Location: "Northend",
Pay: random(5, 20),
Description: "The trees in my yard have absolutely been clogging up my gutters. I’m worried the next batch of rain will cause mold or water damage. If someone more young and fit then I could come help out and clear them, I’d be very grateful.",
},
{
Name: "Clean Gutters in Dellwood",
Type: "Clean Gutters",
Location: "Dellwood",
Pay: random(5, 20),
Description: "A lot of trash has been filling my gutters in recent weeks due to this awful weather and my doctor has recommended that I don’t climb ladders. Annoying, but what are you going to do? If someone could come over and clear them out for me, I’m willing to pay.",
},
{
Name: "Clean Gutters in Wald",
Type: "Clean Gutters",
Location: "Wald",
Pay: random(5, 20),
Description: "H.O.A. Notice: “Dear Resident, it has come to our attention that your gutters are clogged with leaves and other debris. This is a formal warning to get them cleared, you have one-week to comply before a fine will be issued. Have a nice day!” If I could swear on this board I would, anybody willing to help a guy out and clear them?",
},
]>>
<<run _ccjobs.shuffle()>>
/* Emmet's Special Oddjob */
<<if $ToggleOCEmmet == 1 && $OCEmmetMet != -1 && $OddJobsCount >= 3 && !$Time.schoolday()>>
<<set _ccjobs.push(
{
Name: "Looking for Research Assistant",
Type: "Emmet Intro",
Location: "City Park",
Pay: 25,
Description: "Do you have a desire to bring about the future? The leading inventor of Opal City, Emmet Wadley, is looking for an assistant to test his latest invention! If interested, meet me at the City Park on Saturday or Sunday during the day. Together, we will bring about the future! P.S. I will also pay you.",
}
)>>
<</if>>
<<set $CCJobBoard to []>>
<<for _i = 1; _i <= 3 and random(1, _i) == 1; _i++>>
<<run $CCJobBoard.push(_ccjobs.pop())>>
<</for>><<set $SevenAndUp = {
Name: "7&Up",
OnUse: () => {
$Player.Energy += 10;
if ($ToggleBladder) {
$Player.Bladder -= 20;
}
},
Tags: ["Drink", "Candy"],
Icon: "Images/Icons/Consumables/7&Up.png",
Description: "Did you know it was possible to put all the feeling of childhood joy in a single drink? 7&Up will give you so much childlike wonder and joy, you’ll have to check your underwear to be sure you’re not 7 again. (Warning: 7&Up does not actually make you younger nor shrink your penis)",
}>>
<<set $BAndBs = {
Name: "B&Bs",
OnUse: () => $Player.Hunger += 15,
Tags: ["Food", "Candy"],
Icon: "Images/Icons/Consumables/B&Bs.png",
Description: "Do you like balls? Well, buy a bag of B&Bs to enjoy a bag of balls made of chocolate! Our balls come in a variety of colors, but don’t worry, they are all the same size!",
}>>
<<set $KidCat = {
Name: "Kidkat",
OnUse: () => $Player.Hunger += 15,
Tags: ["Food", "Candy"],
Icon: "Images/Icons/Consumables/Kidkat.png",
Description: "Break me off a piece of that Kid-Kat Bar! (Warning: Does not actually contain kids, cats, or bars. You can feed it to a kid, but do not feed it to a cat)",
}>>
<<set $Pepso = {
Name: "Pepso",
OnUse: () => {
$Player.Energy += 10;
if ($ToggleBladder) {
$Player.Bladder -= 20;
}
},
Tags: ["Drink", "Candy"],
Icon: "Images/Icons/Consumables/Pepso.png",
Description: "Put some pep in your step! Pepso is THE cola preferred by people everywhere. Get that classic cola flavor with a slight citrusy tang that everyone loves. (We also don’t put cocaine in our soda, unlike that OTHER brand!) ",
}>>
<<set $Smuttles = {
Name: "Smuttles",
OnUse: () => $Player.Hunger += 15,
Tags: ["Food", "Candy"],
Icon: "Images/Icons/Consumables/Smuttles.png",
Description: "Do you like balls, but hate chocolate? Well buy Smuttles! Our balls of delicious sweet goodness will make you feel so good, you’ll think you are reading smut! Wow, I’m surprised we can get away with putting this on a candy’s packaging!",
}>>
<<set $Snackers = {
Name: "Snackers",
OnUse: () => $Player.Hunger += 15,
Tags: ["Food", "Candy"],
Icon: "Images/Icons/Consumables/Snackers.png",
Description: "You’re not you when you’re snacky! Snackers are a delicious candy bar filled with nougat topped with caramel and peanuts, all encased in a delicious milk chocolate.",
}>>
<<set $Sprink = {
Name: "Sprink",
OnUse: () => {
$Player.Energy += 10;
if ($ToggleBladder) {
$Player.Bladder -= 20;
}
},
Tags: ["Drink", "Candy"],
Icon: "Images/Icons/Consumables/Sprink.png",
Description: "A clear lemon-lime soda that tickles your throat and refreshes your soul. This drink is perfect to give you the energy you need to get through your day.",
}>>
<<set $Twinxs = {
Name: "Twinxs",
OnUse: () => $Player.Hunger += 15,
Tags: ["Food", "Candy"],
Icon: "Images/Icons/Consumables/Twinxs.png",
Description: "A caramel shortbread chocolate bar that you can share with the twink in your life. Made to be shared, but let’s be honest, you’ll eat both of them and still come back for more.",
}>>
<<set $MtnLewd = {
Name: "Mtn Lewd",
OnUse: () => {
$Player.Energy += 10;
if ($ToggleBladder) {
$Player.Bladder -= 20;
}
},
Tags: ["Drink", "Candy"],
Icon: "Images/Icons/Consumables/Mnt Lewd.png",
Description: "Coming in far too many flavors, this citrus soda is marketed to pro gamers, those who want to be pro gamers, and those who think they are pro gamers. Everyone argues about what the flavor actually is.",
}>>
<<set $DaddiPepper = {
Name: "Daddi Pepper",
OnUse: () => {
$Player.Energy += 10;
if ($ToggleBladder) {
$Player.Bladder -= 20;
}
},
Tags: ["Drink", "Candy"],
Icon: "Images/Icons/Consumables/Daddi Pepper.png",
Description: "A step away from your normal cola, this sweet yet peppery drink gives you the feeling of a warm hug from your father. Except it’s cold, sugary, and you can actually have this!",
}>>
<<set $ConsumableProducts = [
{ item: new ConsumableItem($SevenAndUp), price: 1 },
{ item: new ConsumableItem($BAndBs), price: 1 },
{ item: new ConsumableItem($KidCat), price: 1 },
{ item: new ConsumableItem($Pepso), price: 1 },
{ item: new ConsumableItem($Smuttles), price: 1 },
{ item: new ConsumableItem($Snackers), price: 1 },
{ item: new ConsumableItem($Sprink), price: 1 },
{ item: new ConsumableItem($Twinxs), price: 1 },
{ item: new ConsumableItem($MtnLewd), price: 1 },
{ item: new ConsumableItem($DaddiPepper), price: 1 },
]>>
<<set $VendingMachine = new ConsumableVendor($ConsumableProducts)>><<silently>>
<<if $CheatsHomework == 1>>
<<set $Homework to 2>>
<<set $MathGrade +=1>>
<<set $HistoryGrade +=1>>
<<set $ScienceGrade +=1>>
<<set $EnglishGrade +=1>>
<</if>>
<<for $SkillCheckType range ["Math", "History", "English", "Science"]>>
<<if State.getVar(`$Cheats${$SkillCheckType}`)>>
<<set $SkillCheckDifficulty to $SchoolSkillLevel - 1>>
<<set $SkillCheckTime to 0.5>>
<<set $SkillTrainBook to 1>>
<<include"Skill Checks">>
<<include"Skill EXP Gain">>
<<include"Study Bonus">>
<</if>>
<</for>>
<</silently>><<include "Daily Cheats">>
/* SCHOOL DAILIES */
<<set $MathClass to 0>>
<<set $HistoryClass to 0>>
<<set $LunchClass to 0>>
<<set $ScienceClass to 0>>
<<set $EnglishClass to 0>>
<<set $GymClass to 0>>
<<set $GymNoShower to 0>>
<<set $PlayerGymWearing to "None">>
<<set $SchoolBreakfast to 0>>
<<if $Elective == "Drama">>
<<set $DramaClass to 0>>
<</if>>
<<set $RideBusToSchool to 0>>
/* NPC Dailies */
<<include"LUCAS Daily Events">>
<<include"BEN Daily Events">>
<<include"MICHAEL Daily Events">>
<<include"CARTER Daily Events">>
<<include"JACKSON Daily Events">>
<<include"THOMAS Daily Events">>
<<include"XAVIER Daily Events">>
<<include"FELIX Daily Events">>
<<include"NOAH Daily Events">>
<<include"GABE Daily Events">>
<<include"DAD Daily Events">>
/* Meal Reset */
<<set $Breakfast to 0>>
<<set $Lunch to 0>>
<<set $FriendLunch to 0>>
<<set $Dinner to 0>>
/* SCHOOL VARIABLE RESET */
<<set $ShoweredGym to 0>>
<<set $GymReawrdEXP to 0>>
/* QUEST DAILIES */
<<set $SchoolQuest to 0>>
<<include"Quest Tracking Daily">>
/* CHORE RESET */
<<if $Time.Day == "Sunday">>
<<if $ChoreQuest >= 2>>
<<include"Chore Selection">>
<<else>>
<<set $Punishment += 20>>
<<set $PunishmentNoChores to 1>>
<<include"Chore Selection">>
<</if>>
<</if>>
/* DAILY JOBS */
<<include"Community Center Daily Jobs">>
/* REMOVING ANY UNFINISHED JOBS, SINCE DEADLINE IS DAILY */
<<set $RandomJobList to []>>
/* Daily OC/Social Stuff */
<<if $ToggleOCMiller == 1 and $OCQuestMeetMillers.State <= -1>>
<<unset $MillerLemonLocation>>
<<if $Time.Day == "Saturday" or $Time.Day == "Sunday">>
<<if $Weather.Name != "Chance at Rain" and $Weather.Name != "Scattered Showers" and $Weather.Name != "Rainy" and $Weather.Name != "Heavy Rain" and $Weather.Name != "Stormy" and $Weather.Name != "Thunderstorm">>
<<set _Random to ["Northend", "Dellwood", "Wald", "Park"]>>
<<set $MillerLemonLocation to _Random.random()>>
<</if>>
<</if>>
<</if>>
/* Seb Photo Day Decrease */
<<if $OCSebPhotoTime > 0>>
<<set $OCSebPhotoTime -= 1>>
<</if>>
/* Erin's Tied Check */
<<if $OCErinTied != 1 && $ToggleOCErin == 1 && $OCErinMet == 1 && $Time.schoolday()>>
<<set _randomchance to random(1, 4)>>
<<if _randomchance == 4>>
<<if $Debug == 1>>
Erin Trigger Activated.
<</if>>
<<set $OCErinTied to 1>>
<<else>>
<<set $OCErinTied to 0>>
<</if>>
<</if>>
/* Kollin Daily Checks */
<<set $OCKollinPlaygroundVisit to 0>>
<<set $OCKollinJobBoard to 0>>
/* Daily Event Checks */
<<set $Daily to {
RandolphPunishment: 0,
}>>
<<if $ToggleSpanking == 1>>
<<set _randomchance to random(1, 4)>>
<<if _randomchance == 4>>
<<set $Daily.RandolphPunishment to 1>>
<</if>>
<</if>>
/* Resetting Kyren's Daily Intro if he wasn't properly met. */
<<if $OCKyrenMet == 2>>
<<set $OCKyrenMet to 0>>
<</if>><span style="color:Azure"><big><strong>--Debug NPC Viewer--</strong></big></span><br>
<<include"Avatar Display Init">>
<br>
<<set _npcviewerNPC to ["Lucas", "Ben", "Michael", "Carter", "Jackson", "Thomas", "Xavier", "Felix", "Noah", "Gabe", "Levi", "William", "Mateo", "Theo", "OC Zay", "OC Kayden", "OC Jayden", "OC Sebastian", "OC Oliver", "OC Evelyn", "OC Cole", "OC Isaac", "OC Jacob", "OC Birdy", "OC Erin", "OC Leon", "OC Manuel", "OC Kollin", "OC JQ", "OC Arthur", "OC Richard", "OC Shinju", "OC Aurelio", "OC Liam", "OC Snowpaw", "OC Rudy", "OC Emmet", "OC Kyren", "OC Noah", "OC Kalim", "OC Zacky", "OC Patrick", "OC Mason", "OC Rowan", "OC Kazu", "OC Nikolai", "OC Luca", "OC Simon", "OC Albin", "OC Micah", "OC Levi", "OC Mata"]>>
<<set _npcviewerOutfit to ["Everyday", "Uniform", "Undies", "Naked"]>>
<<set _npcviewerMouth to ["Happy", "Normal", "Sad", "Smirk"]>>
<<set _npcviewerEyes to ["Normal", "Mad", "Sad", "Tired", "Closed"]>>
<<set _npcviewerBlush to [0, 1, 2, 3]>>
<<set _npcviewerCry to [0, 1, 2]>>
<<set _npcviewerArms to ["Normal", "Bound", "Hide"]>>
/* Avatars */
<div id='AvatarViewer'>
<<include"Debug NPC Viewer Avatar">>
</div>
<br>
<<link"Back">>
<<unset $NPCViewer>>
<<goto "Debug Test Menu">>
<</link>><<set _ad to [
{
Name: $NPCViewer.Name,
State: {
Outfit: $NPCViewer.Outfit,
Mouth: $NPCViewer.Mouth,
Eyes: $NPCViewer.Eyes,
Blush: $NPCViewer.Blush,
Cry: $NPCViewer.Cry,
Arms: $NPCViewer.Arms,
}
}
]>>
<<ad _ad>>
<br>
<strong>NPC:</strong><br>
<<set _length to 0>>
<<for _i to 0; _i lt _npcviewerNPC.length; _i++>>
<<capture _i>>
<<set _length += 1>>
<<if $NPCViewer.Name == _npcviewerNPC[_i]>>
<span style="color:Green">[_npcviewerNPC[_i]]</span>
<<else>>
<<link _npcviewerNPC[_i]>>
<<set $NPCViewer.Name to _npcviewerNPC[_i]>>
<<replace"#AvatarViewer">>
<<include"Debug NPC Viewer Avatar">>
<</replace>>
<</link>>
<</if>>
<<if _length < 10>>
|
<<else>>
<br>
<<set _length to 0>>
<</if>>
<</capture>>
<</for>>
<br>
<strong>Outfit:</strong><br>
<<set _length to 0>>
<<for _i to 0; _i lt _npcviewerOutfit.length; _i++>>
<<capture _i>>
<<set _length += 1>>
<<if $NPCViewer.Outfit == _npcviewerOutfit[_i]>>
<span style="color:Green">[_npcviewerOutfit[_i]]</span>
<<else>>
<<link _npcviewerOutfit[_i]>>
<<set $NPCViewer.Outfit to _npcviewerOutfit[_i]>>
<<replace"#AvatarViewer">>
<<include"Debug NPC Viewer Avatar">>
<</replace>>
<</link>>
<</if>>
<<if _length < 10>>
|
<<else>>
<br>
<<set _length to 0>>
<</if>>
<</capture>>
<</for>>
<br>
<strong>Mouth:</strong><br>
<<set _length to 0>>
<<for _i to 0; _i lt _npcviewerMouth.length; _i++>>
<<capture _i>>
<<set _length += 1>>
<<if $NPCViewer.Mouth == _npcviewerMouth[_i]>>
<span style="color:Green">[_npcviewerMouth[_i]]</span>
<<else>>
<<link _npcviewerMouth[_i]>>
<<set $NPCViewer.Mouth to _npcviewerMouth[_i]>>
<<replace"#AvatarViewer">>
<<include"Debug NPC Viewer Avatar">>
<</replace>>
<</link>>
<</if>>
<<if _length < 10>>
|
<<else>>
<br>
<<set _length to 0>>
<</if>>
<</capture>>
<</for>>
<br>
<strong>Eyes:</strong><br>
<<set _length to 0>>
<<for _i to 0; _i lt _npcviewerEyes.length; _i++>>
<<capture _i>>
<<set _length += 1>>
<<if $NPCViewer.Eyes == _npcviewerEyes[_i]>>
<span style="color:Green">[_npcviewerEyes[_i]]</span>
<<else>>
<<link _npcviewerEyes[_i]>>
<<set $NPCViewer.Eyes to _npcviewerEyes[_i]>>
<<replace"#AvatarViewer">>
<<include"Debug NPC Viewer Avatar">>
<</replace>>
<</link>>
<</if>>
<<if _length < 10>>
|
<<else>>
<br>
<<set _length to 0>>
<</if>>
<</capture>>
<</for>>
<br>
<strong>Blush:</strong><br>
<<set _length to 0>>
<<for _i to 0; _i lt _npcviewerBlush.length; _i++>>
<<capture _i>>
<<set _length += 1>>
<<if $NPCViewer.Blush == _npcviewerBlush[_i]>>
<span style="color:Green">[_npcviewerBlush[_i]]</span>
<<else>>
<<link _npcviewerBlush[_i]>>
<<set $NPCViewer.Blush to _npcviewerBlush[_i]>>
<<replace"#AvatarViewer">>
<<include"Debug NPC Viewer Avatar">>
<</replace>>
<</link>>
<</if>>
<<if _length < 10>>
|
<<else>>
<br>
<<set _length to 0>>
<</if>>
<</capture>>
<</for>>
<br>
<strong>Cry:</strong><br>
<<set _length to 0>>
<<for _i to 0; _i lt _npcviewerCry.length; _i++>>
<<capture _i>>
<<set _length += 1>>
<<if $NPCViewer.Cry == _npcviewerCry[_i]>>
<span style="color:Green">[_npcviewerCry[_i]]</span>
<<else>>
<<link _npcviewerCry[_i]>>
<<set $NPCViewer.Cry to _npcviewerCry[_i]>>
<<replace"#AvatarViewer">>
<<include"Debug NPC Viewer Avatar">>
<</replace>>
<</link>>
<</if>>
<<if _length < 10>>
|
<<else>>
<br>
<<set _length to 0>>
<</if>>
<</capture>>
<</for>>
<br>
<strong>Arms:</strong><br>
<<set _length to 0>>
<<for _i to 0; _i lt _npcviewerArms.length; _i++>>
<<capture _i>>
<<set _length += 1>>
<<if $NPCViewer.Arms == _npcviewerArms[_i]>>
<span style="color:Green">[_npcviewerArms[_i]]</span>
<<else>>
<<link _npcviewerArms[_i]>>
<<set $NPCViewer.Arms to _npcviewerArms[_i]>>
<<replace"#AvatarViewer">>
<<include"Debug NPC Viewer Avatar">>
<</replace>>
<</link>>
<</if>>
<<if _length < 10>>
|
<<else>>
<br>
<<set _length to 0>>
<</if>>
<</capture>>
<</for>>
<br><<link"-Everyday-">>
<<set $DebugNoah to "Everyday">>
<<goto"Debug Noah Menu">>
<</link>>
|
<<link"-Everyday Outside-">>
<<set $DebugNoah to "Everyday Outside">>
<<goto"Debug Noah Menu">>
<</link>>
|
<<link"-Undies-">>
<<set $DebugNoah to "Undies">>
<<goto"Debug Noah Menu">>
<</link>>
<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<if $DebugNoah == "Undies">>
<<set $AD.Outfit to "Undies">>
<<elseif $DebugNoah == "Everyday Outside">>
<<set $AD.Outfit to "Everyday Outside">>
<<else>>
<<set $AD.Outfit to "Everyday">>
<</if>>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<<link"Set Random Warm Everyday">>
<<if $NoahClosetWarmTop.length == 0>>
<<set $NoahEverydayTop to $KidsOwlmanTShirt>>
<<else>>
<<set $NoahEverydayTop to $NoahClosetWarmTop.random()>>
<</if>>
<<if $NoahClosetWarmBottoms.length == 0>>
<<set $NoahEverydayBottoms to $KidsBlueShorts>>
<<else>>
<<set $NoahEverydayBottoms to $NoahClosetWarmBottoms.random()>>
<</if>>
<<goto"Debug Noah Menu">>
<</link>><br>
<<link"Set Random Cold Everyday">>
<<if $NoahClosetColdTop.length == 0>>
<<set $NoahEverydayTop to $KidsOwlmanTShirt>>
<<else>>
<<set $NoahEverydayTop to $NoahClosetColdTop.random()>>
<</if>>
<<if $NoahClosetColdBottoms.length == 0>>
<<set $NoahEverydayBottoms to $KidsBlueJeans>>
<<else>>
<<set $NoahEverydayBottoms to $NoahClosetColdBottoms.random()>>
<</if>>
<<goto"Debug Noah Menu">>
<</link>><br>
<<link"Set Random Temperate Everyday">>
/* Could be a better way to do this, but couldn't find code to combine the two easily. */
<<set _random to random(1, 2)>>
<<if _random == 1>>
<<if $NoahClosetWarmTop.length == 0>>
<<set $NoahEverydayTop to $KidsOwlmanTShirt>>
<<else>>
<<set $NoahEverydayTop to $NoahClosetWarmTop.random()>>
<</if>>
<<else>>
<<if $NoahClosetColdTop.length == 0>>
<<set $NoahEverydayTop to $KidsOwlmanTShirt>>
<<else>>
<<set $NoahEverydayTop to $NoahClosetColdTop.random()>>
<</if>>
<</if>>
<<set _random to random(1, 2)>>
<<if _random == 1>>
<<if $NoahClosetWarmBottoms.length == 0>>
<<set $NoahEverydayBottoms to $KidsBlueShorts>>
<<else>>
<<set $NoahEverydayBottoms to $NoahClosetWarmBottoms.random()>>
<</if>>
<<else>>
<<if $NoahClosetColdBottoms.length == 0>>
<<set $NoahEverydayBottoms to $KidsBlueJeans>>
<<else>>
<<set $NoahEverydayBottoms to $NoahClosetColdBottoms.random()>>
<</if>>
<</if>>
<<goto"Debug Noah Menu">>
<</link>><br>
<<link"Set Random Under">>
<<if $NoahClosetUndies.length == 0>>
<<set $NoahUndies to $KidsOwlmanBriefs>>
<<else>>
<<set $NoahUndies to $NoahClosetUndies.random()>>
<</if>>
<<if $NoahClosetSocks.length == 0>>
<<set $NoahSocks to $KidsWhiteSocks>>
<<else>>
<<set $NoahSocks to $NoahClosetSocks.random()>>
<</if>>
<<goto"Debug Noah Menu">>
<</link>><br>
<<link"Set Random Outside">>
<<if $NoahClosetShoes.length == 0>>
<<set $NoahShoes to $KidsBlueSneakers>>
<<else>>
<<set $NoahShoes to $NoahClosetShoes.random()>>
<</if>>
<<if $NoahClosetOuter.length == 0>>
<<set $NoahOuter to $KidsBlueHoodie>>
<<else>>
<<set $NoahOuter to $NoahClosetOuter.random()>>
<</if>>
<<goto"Debug Noah Menu">>
<</link>><br>
<br>
[[Complete Noah's Questline|Debug Noah Menu][$NoahSocialRank to 1]]<br>
<br>
<strong>-Noah's Inactive Closet-</strong><br>
Undies:
<<for _i to 0; _i lt $NoahInClosetUndies.length; _i++>>
<<capture _i>>
[img[$NoahInClosetUndies[_i].Icon]]
<</capture>>
<</for>><br>
Tops:
<<for _i to 0; _i lt $NoahInClosetTop.length; _i++>>
<<capture _i>>
[img[$NoahInClosetTop[_i].Icon]]
<</capture>>
<</for>><br>
Bottoms:
<<for _i to 0; _i lt $NoahInClosetBottoms.length; _i++>>
<<capture _i>>
[img[$NoahInClosetBottoms[_i].Icon]]
<</capture>>
<</for>><br>
Socks:
<<for _i to 0; _i lt $NoahInClosetSocks.length; _i++>>
<<capture _i>>
[img[$NoahInClosetSocks[_i].Icon]]
<</capture>>
<</for>><br>
Shoes:
<<for _i to 0; _i lt $NoahInClosetShoes.length; _i++>>
<<capture _i>>
[img[$NoahInClosetShoes[_i].Icon]]
<</capture>>
<</for>><br>
Outer:
<<for _i to 0; _i lt $NoahInClosetOuter.length; _i++>>
<<capture _i>>
[img[$NoahInClosetOuter[_i].Icon]]
<</capture>>
<</for>><br>
<<link"Back">>
<<unset $DebugNoah>>
<<goto"Debug Test Menu">>
<</link>><strong>=Lucas Quests=</strong><br>
Punishment Game State: $QuestLucasPunishmentGame.State<br>
Sex Quest State: $QuestLucasSex.State<br><<set _here to passage()>>
<<set _bak to $HiddenOptions>>
<<set $HiddenOptions to 1>>
<<set _yes to $Sense>>
<<set _no to _yes + 1>>
<<requiresAbility "Sense" _yes "Ability Met" _here>><</requiresAbility>>
<<requiresAbility "Sense" _no "Ability Insufficient" _here>><</requiresAbility>>
<<set _yes to $ExhibitionSkill>>
<<set _no to _yes + 1>>
<<requiresSkill "Exhibition" _yes "Skill Met" _here>><</requiresSkill>>
<<requiresSkill "Exhibition" _no "Skill Insufficient" _here>><</requiresSkill>>
<<set _yes to $Player.Traits[0]>>
<<set _no to "FakeTrait">>
<<requiresTrait _yes "Trait Possessed" _here>><</requiresTrait>>
<<requiresTrait _no "Trait Absent" _here>><</requiresTrait>>
<<set $HiddenOptions to _bak>>
<br>
<<return "Back">><span style="color:Azure"><big><strong>--Skill Test Menu--</strong></big></span><br>
<span style="color:Azure"><strong>--Skill Being Tested--</strong></span><br>
<<if $SkillCheckType != "English">>
<<link"-[English]-">>
<<set $SkillCheckType to "English">>
<<goto"Debug Skill Test Menu">>
<</link>>
<<else>>
<span style="color:lightgreen">-[English]-</span>
<</if>>
|
<<if $SkillCheckType != "History">>
<<link"-[History]-">>
<<set $SkillCheckType to "History">>
<<goto"Debug Skill Test Menu">>
<</link>>
<<else>>
<span style="color:lightgreen">-[History]-</span>
<</if>>
|
<<if $SkillCheckType != "Math">>
<<link"-[Math]-">>
<<set $SkillCheckType to "Math">>
<<goto"Debug Skill Test Menu">>
<</link>>
<<else>>
<span style="color:lightgreen">-[Math]-</span>
<</if>>
|
<<if $SkillCheckType != "Science">>
<<link"-[Science]-">>
<<set $SkillCheckType to "Science">>
<<goto"Debug Skill Test Menu">>
<</link>>
<<else>>
<span style="color:lightgreen">-[Science]-</span>
<</if>>
|
<<if $SkillCheckType != "Athletics">>
<<link"-[Athletics]-">>
<<set $SkillCheckType to "Athletics">>
<<goto"Debug Skill Test Menu">>
<</link>>
<<else>>
<span style="color:lightgreen">-[Athletics]-</span>
<</if>>
|
<<if $SkillCheckType != "Swimming">>
<<link"-[Swimming]-">>
<<set $SkillCheckType to "Swimming">>
<<goto"Debug Skill Test Menu">>
<</link>>
<<else>>
<span style="color:lightgreen">-[Swimming]-</span>
<</if>>
<br>
<<if $SkillCheckType != "Acting">>
<<link"-[Acting]-">>
<<set $SkillCheckType to "Acting">>
<<goto"Debug Skill Test Menu">>
<</link>>
<<else>>
<span style="color:lightgreen">-[Acting]-</span>
<</if>>
|
<<if $SkillCheckType != "Cooking">>
<<link"-[Cooking]-">>
<<set $SkillCheckType to "Cooking">>
<<goto"Debug Skill Test Menu">>
<</link>>
<<else>>
<span style="color:lightgreen">-[Cooking]-</span>
<</if>>
|
<<if $SkillCheckType != "Exhibition">>
<<link"-[Exhibition]-">>
<<set $SkillCheckType to "Exhibition">>
<<goto"Debug Skill Test Menu">>
<</link>>
<<else>>
<span style="color:lightgreen">-[Exhibition]-</span>
<</if>>
<br>
<span style="color:Azure"><strong>--Skill Check Difficulty--</strong></span><br>
<<if $SkillCheckDifficulty != 0>>
<<link"0">>
<<set $SkillCheckDifficulty to 0>>
<<goto"Debug Skill Test Menu">>
<</link>>
<<else>>
<span style="color:lightgreen">[0]</span>
<</if>>
|
<<if $SkillCheckDifficulty != 1>>
<<link"1">>
<<set $SkillCheckDifficulty to 1>>
<<goto"Debug Skill Test Menu">>
<</link>>
<<else>>
<span style="color:lightgreen">[1]</span>
<</if>>
|
<<if $SkillCheckDifficulty != 2>>
<<link"2">>
<<set $SkillCheckDifficulty to 2>>
<<goto"Debug Skill Test Menu">>
<</link>>
<<else>>
<span style="color:lightgreen">[2]</span>
<</if>>
|
<<if $SkillCheckDifficulty != 3>>
<<link"3">>
<<set $SkillCheckDifficulty to 3>>
<<goto"Debug Skill Test Menu">>
<</link>>
<<else>>
<span style="color:lightgreen">[3]</span>
<</if>>
|
<<if $SkillCheckDifficulty != 4>>
<<link"4">>
<<set $SkillCheckDifficulty to 4>>
<<goto"Debug Skill Test Menu">>
<</link>>
<<else>>
<span style="color:lightgreen">[4]</span>
<</if>>
|
<<if $SkillCheckDifficulty != 5>>
<<link"5">>
<<set $SkillCheckDifficulty to 5>>
<<goto"Debug Skill Test Menu">>
<</link>>
<<else>>
<span style="color:lightgreen">[5]</span>
<</if>>
|
<<if $SkillCheckDifficulty != 6>>
<<link"6">>
<<set $SkillCheckDifficulty to 6>>
<<goto"Debug Skill Test Menu">>
<</link>>
<<else>>
<span style="color:lightgreen">[6]</span>
<</if>>
|
<<if $SkillCheckDifficulty != 7>>
<<link"7">>
<<set $SkillCheckDifficulty to 7>>
<<goto"Debug Skill Test Menu">>
<</link>>
<<else>>
<span style="color:lightgreen">[7]</span>
<</if>>
|
<<if $SkillCheckDifficulty != 8>>
<<link"8">>
<<set $SkillCheckDifficulty to 8>>
<<goto"Debug Skill Test Menu">>
<</link>>
<<else>>
<span style="color:lightgreen">[8]</span>
<</if>>
|
<<if $SkillCheckDifficulty != 9>>
<<link"9">>
<<set $SkillCheckDifficulty to 9>>
<<goto"Debug Skill Test Menu">>
<</link>>
<<else>>
<span style="color:lightgreen">[9]</span>
<</if>>
|
<<if $SkillCheckDifficulty != 10>>
<<link"10">>
<<set $SkillCheckDifficulty to 10>>
<<goto"Debug Skill Test Menu">>
<</link>>
<<else>>
<span style="color:lightgreen">[10]</span>
<</if>>
<br>
<span style="color:Azure"><strong>--Skill Check Time--</strong></span><br>
<<if $SkillCheckTime != 1>>
<<link"1 Hour">>
<<set $SkillCheckTime to 1>>
<<goto"Debug Skill Test Menu">>
<</link>>
<<else>>
<span style="color:lightgreen">[1 Hours]</span>
<</if>>
|
<<if $SkillCheckTime != 0.5>>
<<link"30 Minutes">>
<<set $SkillCheckTime to 0.5>>
<<goto"Debug Skill Test Menu">>
<</link>>
<<else>>
<span style="color:lightgreen">[30 Minutes]</span>
<</if>>
|
<<if $SkillCheckTime != 0.2>>
<<link"20 Minutes">>
<<set $SkillCheckTime to 0.2>>
<<goto"Debug Skill Test Menu">>
<</link>>
<<else>>
<span style="color:lightgreen">[20 Minutes]</span>
<</if>>
<br>
/* SKILL CHECK */
<<include"Skill Checks">>
<<include"Skill EXP Gain">>
<br>
[[Roll Again|Debug Skill Test Menu]]<br>
[[Back|Debug Test Menu]]<span style="color:Azure"><big><strong>--Debug Test Menu--</strong></big></span><br>
This is an area to test the features of the game using the Debug Menu. It is not recommended to use this menu on a normal save, just in case it break something. Please select which menu you want to view.
<br><br>
$ForecastToday.Name
<strong>-Test Menus-</strong><br>
<<link "Debug NPC Sprite Viewer">>
<<set $NPCViewer to {
Name: "Lucas",
Outfit: "Everyday",
Mouth: "Happy",
Eyes: "Normal",
Blush: 0,
Cry: 0,
Arms: "Normal",
}>>
<<goto "Debug NPC Viewer">>
<</link>><br>
<br>
<<link"Golden">>
<<addClothing "Closet" "Undies" "Golden Briefs" "Golden">>
<</link>><br>
[[OC Luca Intro]]
<br>
-Keep These Links-<br>
[[OC Miller House Hallway]]<br>
[[Wrestling Strike Phase]]<br>
<br>
<<include "Debug Quest Tracking">>
<br>
[[Back|Player Bedroom]]<span style="color:Azure"><big><strong>--Character Creation--</strong></big></span><br>
<<link "[Initial Character Creation Menu]">>
<<replace"#CharacterCreatorHelpMenu">>
<span style="color:Azure"><strong>--Initial Character Creation Menu--</strong></span><br>
The intiial Character Creation Screen you will see as you begin the game. Allows you to configure a number of options regarding the game before you create your character. <br>
<span style="color:Teal"><strong>Basics</strong></span><br>
For setting both your Player Characters First Name and Family Name. These options will be how most NPCs refer to your character in game. This option cannot be changed later without the use of cheats. <br>
<span style="color:Teal"><strong>Game Mode</strong></span><br>
For configuring the Game Mode of your save. Normal mode is on by default and can be changed to either Free Mode or Hardcore mode. A decription of each mode can be found below the currently toggled Game Mode's setting button. Your game mode cannot be changed after beginning. <br>
<span style="color:Teal"><strong>Toggles</strong></span><br>
For toggling on and off various aspects of the games content. Toggling off certain content will affect some in game events and disable some content entirely. These toggles can be toggled on or off any time in the in game Options Menu. <br>
<span style="color:Teal"><strong>Fan Character Toggles</strong></span><br>
For toggling on and off individual Supporters OC content. Characters who turn are turned off cannot be met in game unless they are toggled back on in the in game Options Menu. If certain toggles are turned off, certain OC Characters may not appear regardless of if their toggle is on or off. OCs which require additional toggles on to work will have a content warning below their toggle button. <br>
<br>
<</replace>>
<</link>><br>
<<link "[Physical]">>
<<replace"#CharacterCreatorHelpMenu">>
<span style="color:Azure"><strong>--Physical--</strong></span><br>
For customizing the Appearance of your Player Character, These changes currently do not have any effect on gameplay and are cosmetic only. Most of these options cannot be changed later without the use of cheats. (Number of options for each section subject to change) <br>
<span style="color:Teal"><strong>Body</strong></span><br>
<span style="color:Azure"><strong>Skin Color:</strong></span> Changes the skin color of your Player Character, 15 options to choose from <br>
<br>
<span style="color:Azure"><strong>Build:</strong></span> Changes the body type of your Player Character, can choose between Skinny, Muscular and Chubby. (Cosmetic change only - See Skills menu for more information on player strength.) <br>
<br>
<span style="color:Azure"><strong>Height:</strong></span> Changes the size of your Player Character, can choose between Shorter, Short, Average and Tall. (Cosmetic change only currently - May have an effect on some events in future updates) <br>
<span style="color:Teal"><strong>Hair Style & Hair Color</strong></span> <br>
<span style="color:Azure"><strong>Hair Style:</strong></span> Changes the style of your Player Character's Hair, there are currently 41 different options to choose from. This can be changed later at the Hair Salon. <br>
<br>
<span style="color:Azure"><strong>Hair Color:</strong></span> Changes the color of your Player Character's Hair, There are currently 20 different color options to choose from. This can be changed later at the Hair Salon. <br>
<span style="color:Teal"><strong>Eyes</strong></span><br>
Changes the color of your Player Character's Eyes, 11 color options to choose from, for the left and right eye separately.
<br>
<span style="color:Teal"><strong>Other</strong></span><br>
<span style="color:Azure"><strong>Freckles:</strong></span> Adds freckles to your Player Character, There are currently 7 different options, which can be all toggled on or off individually. <br>
<br>
<span style="color:Azure"><strong>Scars:</strong></span> Adds scars to your Player Characters, There are currently 4 different options, which can be all toggled on or off individually. <br>
<br>
<span style="color:Azure"><strong>Moles:</strong></span> Adds Moles to your Player Characters, There are currently 6 different options, which can be all toggled on or off individually. <br>
<br>
<</replace>>
<</link>><br>
<<link "[Privates]">>
<<replace"#CharacterCreatorHelpMenu">>
<span style="color:Azure"><strong>--Privates--</strong></span><br>
For customizing the Appearance of your Player Character's Privates, Some of these changes will effect certain in game events. These options cannot be changed in game later without the use of cheats. <br>
<span style="color:Teal"><strong>Privates</strong></span><br>
<span style="color:Azure"><strong>Penis Size:</strong></span> Changes the size of your Player Character's Penis, Can choose between Tiny, Small, Average, Large and Gigantic. This option can impact various events. <br>
<br>
<span style="color:Azure"><strong>Testicle Size:</strong></span> Changes the size of your Player Character's Balls, Can choose between Small, Medium, Large and Gigantic. These options are cosmetic only and have no impact on events. <br>
<br>
<span style="color:Azure"><strong>Penis Style:</strong></span> <br> Changes if your Player Character's Penis is cut or uncut, This option can impact various events. <br>
<br>
<span style="color:Azure"><strong>Foreskin Length(Hard):</strong></span> <br> Changes the length of your Player Character's Penis's Foreskin length when hard. Can choose between long and short. These options are cosmetic only and have no impact on events. (This option is only available for character's with the uncut penis style.) <br>
<br>
<span style="color:Azure"><strong>Pubic Hair:</strong></span> <br> Changes the amount of Pubic Hair on your Player Character, Can choose between None, Wisps, Short and Long. These options are cosmetic only and have no impact on events.<br>
<br>
<span style="color:Azure"><strong>Butt:</strong></span> <br> Changes the size of your Player Character's Butt, Can choose between Cute, Firm and Big. This option can impact various events. <br>
<span style="color:Teal"><strong>Features</strong></span><br>
<span style="color:Azure"><strong>Grower:</strong></span> Increases your Player Penis Size when hard by 1 when toggled on. E.g. A Soft Average penis will appear Large when hard. (Has no effect on Gigantic penis's) <br>
<br>
<span style="color:Azure"><strong>Vagina:</strong></span> Gives your Player Character's Avatar a Vagina when toggled on. Option is cosmetic only, Any in game events referencing your privates will still act as if you have a Penis, and it will still appear on the Player Zooms. <br>
<br>
<</replace>>
<</link>><br>
<<link "[Abilities & Traits]">>
<<replace"#CharacterCreatorHelpMenu">>
<span style="color:Azure"><strong>--Abilities & Traits--</strong></span><br>
<span style="color:Teal"><strong>Abilities</strong></span><br>
For setting the Ability Score of each of the 7 abilities, These are: Strength, Dexterity, Endurance, Smarts, Charm ,Sense and Creativity. <br>
<br>
Each Ability starts with 5 points, and you are given 5 additional points to assign to any of these Abilities. Any ability can be decreased up to 1 point (Points will be given accordingly), and can be increased up to a maximum of 10 points. <br>
<br>
For more information on each of the abilities and their function in game, see the <span style="color:Teal">[Abilities & Skills]</span> section in the Help Menu. <br>
<span style="color:Teal"><strong>Traits</strong></span><br>
Allows you to select up to a maximum of 5 unique traits from a total of 55. <br>
<br>
These traits can have an impact on gameplay in a variety of ways, such as your Player Characters Mood, Skills and Social Gains with other NPCs. Some of these traits can also provide you with unique choices and special actions in certain events. <br>
<br>
Clicking onto an individual trait will provide you with a description of what the trait is, and what impact it will or may have on gameplay. Some of these traits conflict with one another, and thus you will not be able to add them both at the same time. (E.g. Lucky and Unlucky) <br>
<br>
<</replace>>
<</link>><br>
<<link "[Details]">>
<<replace"#CharacterCreatorHelpMenu">>
<span style="color:Azure"><strong>--Details--</strong></span><br>
Provides a variety of details you can edit related to your Player Character and your Player Characters Family. These details currently cannot be changed in game later without cheats. <br>
<span style="color:Teal"><strong>Details</strong></span><br>
<span style="color:Azure"><strong>Player Character Family:</strong></span> Allows you to toggle if the Player Character lives with his biological family or is adopted. This option currently has no effect on gameplay other than being an additional background choice. <br>
<br>
<span style="color:Azure"><strong>Player Character Bed Wetter:</strong></span> Allows you to toggle if the Player Character wets the bed or not. This option may have an effect on a number of events. Selecting the Toggle to 'Elliot occasionally wets the bed.' will offer you a preference of Diapers or Pull-Ups, the option you choose will be added to your Player Characters Wardrobe upon the games start. <br>
<br>
<span style="color:Azure"><strong>Player Character Glasses:</strong></span> Allows you to toggle if the Player Character wears Glasses or not. Selecting this toggle to 'Elliot wears glasses. will add glasses to your Player Characters Wardrobe upon the games start. This option is currently for cosmetic purposes only and has no effect on gameplay. Glasses are still purchasable and wearable in game even if the toggle is turned off. <br>
<br>
<span style="color:Azure"><strong>Player Character Orgasms:</strong></span> Allows you to toggle if the Player Character can cum or not. This option will effect any 'climax' events involving the Player Character and may also have an effect on other in game events. <br>
<span style="color:Teal"><strong>Family Details</strong></span><br>
<span style="color:Azure"><strong>Noah Bed Wetter:</strong></span> Allows you to toggle if Noah wets the bed or not. This option may have an effect on a number of events. If toggled to 'Noah does wet the bed' a unique quest will also be available. <br>
<span style="color:Teal"><strong>Player Characters Fears</strong></span><br>
Allows you to individually toggle on and off 9 different fears for the Player Character. Toggling these fears on may have an effect on some in game events. You may be able to overcome these fears in future, but are currently unable to toggle these on or off once the game has begun. <br>
<span style="color:Teal"><strong>Family Nicknames</strong></span><br>
Allows you to individually change the Nickname of your Player Character for Noah, Gabe and Dad respectively. This will effect how each family member will refer to your Player Character in game. These options are separate from your Players Name and will not have an effect on other NPCs, The nicknames will be your player character's chosen first name by default.
<br>
<</replace>>
<</link>><br>
<<link "[Kinks]">>
<<replace"#CharacterCreatorHelpMenu">>
<span style="color:Azure"><strong>--Kinks--</strong></span><br>
Affects Arousal gain from certain actions. Disabled Content won't appear regardless of Turn On/Off. <br>
<span style="color:Teal"><strong>Kids, Preteens, Teens, & Adults</strong></span><br>
These kinks control whether or not you are attracted to a certain age-group in general. This does not affect attraction to Named NPCs, as that is covered elsewhere, but rather your attraction to generic or unnamed NPCs of that age-group or characters who don’t have their own attraction setting, such as teachers and certain side characters. <br>
<span style="color:Teal"><strong>Gentle/Rough Sex</strong></span><br>
These kinks control whether or not you are attracted to vanilla sex that is slow and gentle or fast and rough. Gentle sex involves more cuddling, kissing, and gentle touching. Rough sex contains more biting, scratching, and dirty talk. <br>
<span style="color:Teal"><strong>Hands, Feet, & Mouths</strong></span><br>
These kinks control your attraction to these body parts being used during lewd actions or sex and their direct interaction with sexual body parts. For example, Hands for handjobs, Feet for footjobs, Mouths for blowjobs. But also includes the body parts interaction with other parts, such ass, butthole, nipples, etc. <br>
<span style="color:Teal"><strong>Incest</strong></span><br>
This kink controls whether or not you are interested in lewd or sexual actions with family members your character is blood related to. Turn on will mean your PC is attracted to the idea of sexual encounters with their siblings and father, gaining more possible ways to do it and direct attention to it. Neutral will mean it is still possible, though not a direct kink. Turn Off will make your PC actively not want to have lewd interactions with their family. (An adopted PC may still be turned off by this, if you want lewd interactions with family, best to leave On or Neutral.) <br>
<span style="color:Teal"><strong>Penis/Butt-Focus</strong></span><br>
These kinks control a character’s love for actions that focus on their penis or butt. This includes more generic actions such as Hand jobs, light fingering, blowjobs, rimming, etc. It covers actions to those body parts not covered by other kinks, with a focus on exploring what you can do with them. Also involves how much arousal you gain from actions that focus on these parts. <br>
<span style="color:Teal"><strong>Exhibitionism</strong></span><br>
This kink covers the act of doing lewd or sexual things in a public place, possibly seen by others. Early actions would include things such as secretly touching yourself in public places like a classroom and parks while later actions would be masturbating in public or streaking. This does not cover Non-Sexual Nudity, that is covered by the Naturism Skill. Exhibitionism is exclusive to public sexual actions or exposing yourself for sexual pleasure. <br>
<span style="color:Teal"><strong>Voyeurism</strong></span><br>
This kink covers the act of watching another person naked or engage in a lewd or sexual action. This may be spying on them or watching them openly. This covers a range of things from watching another boy change or shower to watching them jack off to watching two boys engage in sex. <br>
<span style="color:Teal"><strong>Being Humiliated</strong></span><br>
This kink covers the act of you being humiliated by and/or in front of others. You gain arousal from being embarrassed or forcibly exposed in front of others. Includes things such as pantsing, bullying, or generally being demeaned in front of others. <br>
<span style="color:Teal"><strong>Humiliating</strong></span><br>
The inverse of the above, this kink involves you humiliating others. You gain arousal from demeaning other boys by bullying them or forcibly exposing or embarrassing them, whether just in front of you or publicly. <br>
<span style="color:Teal"><strong>Receiving/Giving Wedgies</strong></span><br>
This kink covers the act of wedgies. Receiving Wedgies means that you gain arousal from getting wedgies and love the feeling of your underwear being pulled tight. Giving wedgies means you enjoy the inverse, giving other boys wedgies and yanking their underwear. <br>
<span style="color:Teal"><strong>Anal</strong></span><br>
This kink involves the act of anal penetration. Whether it is a deep finger, a foreign object, or another’s dick, you gain arousal from having things shoved in your ass and wish to experiment and learn what exactly you can put up there. <br>
<span style="color:Teal"><strong>Bondage</strong></span><br>
This kink involves the acts of being restrained or bound for sexual pleasure. It can be as simple as a funny feeling when your hands are tied behind your back or you find yourself stuck in a compromising position all the way to being tied spread eagle on your bed butt naked with a gag and blindfold as the complete mercy of another person. <br>
<span style="color:Teal"><strong>Receiving/Giving Spankings</strong></span><br>
This kink covers the acts of spanking, aka slapping or smacking of the butt. Receiving covers you getting a spanking from another person or spanking yourself, while giving means you gain arousal from spanking another boy, whether they like it or not. <br>
<span style="color:Teal"><strong>Chastity</strong></span><br>
This kink covers the act of locking up your penis to prevent yourself from gaining an erection or any penile sexual pleasure. From putting it on yourself, to having a keyholder, to going long stretches of time with no release and increasing sexual frustration, this kink covers the act of denying sexual pleasure. <br>
<span style="color:Teal"><strong>Edging</strong></span><br>
This kink involves the act of delaying an orgasm from as long as possible to increase sexual pleasure. You gain arousal from being denied sexual release and from having your sexual frustration increased as high as it can go. A climax isn’t something you want easily, you want to work for it. <br>
<span style="color:Teal"><strong>Diapers</strong></span><br>
This kink involves the act of wearing diapers for sexual or lewd pleasure. This can include wetting the diaper, but also can only be limited to the humiliation or youth factor. This kink can go in either direction, depending on if the player wants to include wetting or not. Actions not involving wetting can include: the comfort of it, the act of pretending to be younger, or the possible humiliation of it. <br>
<span style="color:Teal"><strong>Watersports</strong></span><br>
This kink involves the use of urine and pee for sexual desire. This can include peeing yourself, pissing on others, or being peed on by others. Basically, everything to do with pee. <br>
<span style="color:Teal"><strong>Being Tickled</strong></span><br>
This kink involves a love of being tickled for sexual arousal. Clothed or unclothed, you enjoy the feeling of being tickled and giggling helplessly as you are. Turn On means you gain some sexual pleasure from it and wish to explore it more, Neutral means that tickling is just tickling, nothing special, while Turn Off means you actively dislike being tickled. <br>
<span style="color:Teal"><strong>Being Massaged</strong></span><br>
This kink involves a love of being massaged for sexual arousal. Clothed or unclothed, the feeling of another person rubbing and massaging you fills you with intense arousal. Like the above, Turn On means you gain some sexual pleasure from it and wish to explore it more while Neutral means it is just a relaxing, non-sexual thing. Turn Off means you actively dislike being touched. <br>
<span style="color:Teal"><strong>Somnophilia</strong></span><br>
This kink involves the act of performing lewd actions on someone who is sleeping. It can involve the simple act of being aroused by watching a sleeping boy, to stripping and fondling them in their sleep, to having sex with someone who is unconscious. <br>
<span style="color:Teal"><strong>Non-Con</strong></span><br>
This kink has 2 paths and the PC may follow one or both. One follows the act of being non-con’d, which means you have a desire to be taken advantaged of and be forced into sexual actions without your consent. You like the idea of being forcibly stripped, fondled, and fucked against your will. The second path is the inverse, you enjoy the act of non-coning another. You want to strip, fondle, and fuck another person against their will. <br>
<span style="color:Teal"><strong>Petplay</strong></span><br>
Like the above, this kink has two paths the PC can follow one of both. This kink involves the act of one boy pretending to be a pet, like a dog, while the other pretends to be their owner. The pet can expect to wear a collar, walk on all fours, and possibly even have their clothes taken away. Meanwhile, the owner will be in charge of caring for, disciplining, and training their pet. <br>
<span style="color:Teal"><strong>Slaveplay</strong></span><br>
Like the above, this kink has two paths the PC can follow one of both. This kink involves the act of one boy being the slave and the other being the master. The slave can expect to be used, abused, and punished at their master’s desire while the Master can expect to have complete and total control over their slave. Whether played off as a game or a more permanent agreement, this kink can lead to all sorts of things. <br>
<span style="color:Teal"><strong>Monsters</strong></span><br>
This kink involves the lewd and sexual desire to do naughty things with a monster. Whether imagined or real, you have a desire to be swarmed by tentacles, held down by a monster, or be the victim of some creature’s sexual desires.<br>
<span style="color:Teal"><strong>Hypnosis</strong></span><br>
This kink involves both the act of being hypnotized or hypnotizing others. From something as simple as making them do something funny to as lewd as having an unaware and possibly unwilling sexual slave. Hypnosis is all about control or the lack of. <br>
<span style="color:Azure"><big><strong>--Body Sensitivity--</strong></big></span><br>
For selecting the sensitivity of 10 different body parts of your Player Character. Each of these have 4 levels from Low Sensitivity, Normal Sensitivity, High Sensitivity, and Extreme Sensitivity. <br>
<br>
Effects the Arousal gain of your Player Character Character from touching/being touched in each individual area, this will also take into account other non-lewd actions such as tickling. <br>
<br>
<</replace>>
<</link>><br>
<<link "[Starter Clothing]">>
<<replace"#CharacterCreatorHelpMenu">>
<span style="color:Azure"><strong>--Starter Clothing--</strong></span><br>
Provides options of everyday clothing for your Player Character to begin with in your in game wardrobe. There are 3 different sets for each category you can choose from which are: Underwear, Tops, Bottoms, Outer, Socks and Shoes. These choices are as follows: <br>
<span style="color:Teal"><strong>Underwear</strong></span><br>
Set 1: White Briefs, Blue Briefs and Red Briefs <br>
[img[Images/Equipment/Briefs/White Briefs.png]]
[img[Images/Equipment/Briefs/Blue Briefs.png]]
[img[Images/Equipment/Briefs/Red Briefs.png]] <br>
Set 2: Green Boxers, Black Boxers, and Red Boxers <br>
[img[Images/Equipment/Boxers/Forest Green Boxers.png]]
[img[Images/Equipment/Boxers/Black Boxers.png]]
[img[Images/Equipment/Boxers/Red Boxers.png]] <br>
Set 3: White Boxer Briefs, Green Boxer Briefs, and Orange Boxer Briefs <br>
[img[Images/Equipment/BoxerBriefs/White BB.png]]
[img[Images/Equipment/BoxerBriefs/Forest Green BB.png]]
[img[Images/Equipment/BoxerBriefs/Orange BB.png]] <br>
<span style="color:Teal"><strong>Tops</strong></span><br>
Set 1: White T=Shirt, Blue T-Shirt and Red T-Shirt <br>
[img[Images/Equipment/T-Shirt/White T-Shirt.png]]
[img[Images/Equipment/T-Shirt/Blue T-Shirt.png]]
[img[Images/Equipment/T-Shirt/Red T-Shirt.png]] <br>
Set 2: White Long=Sleeved Shirt, Blue T-Shirt and Black Long=Sleeved Shirt <br>
[img[Images/Equipment/Long-sleeved Shirt/White Long-sleeved Shirt.png]]
[img[Images/Equipment/T-Shirt/Blue T-Shirt.png]]
[img[Images/Equipment/Long-sleeved Shirt/Black Long-sleeved Shirt.png]] <br>
Set 3: White Tank Top, Red T-Shirt and Green T-Shirt <br>
[img[Images/Equipment/Tanktop/White Tanktop.png]]
[img[Images/Equipment/T-Shirt/Red T-Shirt.png]]
[img[Images/Equipment/T-Shirt/Forest Green T-Shirt.png]] <br>
<span style="color:Teal"><strong>Bottoms</strong></span><br>
Set 1: Blue Shorts, Blue Jeans and Black Jeans <br>
[img[Images/Equipment/Shorts/Blue Shorts.png]]
[img[Images/Equipment/Jeans/Blue Denim Jeans.png]]
[img[Images/Equipment/Jeans/Dark Denim Jeans.png]] <br>
Set 2: Blue Shorts, Beige Shorts and Black Shorts <br>
[img[Images/Equipment/Shorts/Blue Shorts.png]]
[img[Images/Equipment/Shorts/Beige Shorts.png]]
[img[Images/Equipment/Shorts/Black Shorts.png]] <br>
Set 3: Blue Pants, Black Pants and Black Jeans <br>
[img[Images/Equipment/Pants/Blue Pants.png]]
[img[Images/Equipment/Pants/Black Pants.png]]
[img[Images/Equipment/Jeans/Dark Denim Jeans.png]] <br>
<span style="color:Teal"><strong>Outer</strong></span><br>
Set 1: Gray Hoodie <br>
[img[Images/Equipment/Hoodie/Gray Hoodie.png]] <br>
Set 2: Blue Hoodie <br>
[img[Images/Equipment/Hoodie/Blue Hoodie.png]] <br>
Set 3: Red Hoodie <br>
[img[Images/Equipment/Hoodie/Red Hoodie.png]] <br>
<span style="color:Teal"><strong>Socks</strong></span><br>
Set 1: White Socks x3 <br>
[img[Images/Equipment/Socks/White Socks.png]]
[img[Images/Equipment/Socks/White Socks.png]]
[img[Images/Equipment/Socks/White Socks.png]] <br>
Set 2: Black Socks x3 <br>
[img[Images/Equipment/Socks/Black Socks.png]]
[img[Images/Equipment/Socks/Black Socks.png]]
[img[Images/Equipment/Socks/Black Socks.png]] <br>
Set 3: White Socks, Gray Socks and Black Socks <br>
[img[Images/Equipment/Socks/White Socks.png]]
[img[Images/Equipment/Socks/Gray Socks.png]]
[img[Images/Equipment/Socks/Black Socks.png]] <br>
<span style="color:Teal"><strong>Shoes</strong></span><br>
Set 1: Blue Sneakers <br>
[img[Images/Equipment/Sneakers/Blue Sneakers.png]] <br>
Set 2: Red Sneakers <br>
[img[Images/Equipment/Sneakers/Red Sneakers.png]] <br>
Set 3: Black Tennis Shoes <br>
[img[Images/Equipment/Tennis Shoes/Black Tennis Shoes.png]] <br>
<br>
<</replace>>
<</link>><br>
<<link "[Settings]">>
<<replace"#CharacterCreatorHelpMenu">>
<span style="color:Azure"><strong>--Settings--</strong></span><br>
Provides several options related to various aspects of the games settings. Most of these options can be changed later with the use of the in game options menu. <br>
<span style="color:Teal"><strong>School</strong></span><br>
<span style="color:Azure"><strong>School Elective:</strong></span>Provides options for an additional Class you can take alongside the 4 core classes.(Currently this option is unchangable and drama is the only School Elective.) <br>
<br>
<span style="color:Azure"><strong>School Uniforms:</strong></span> Allows you to toggle if School Uniforms are used in School. If toggled on a School Uniform will be required to attend Preston, and all classmates will wear uniform during School. This will also add a School Uniform to your Player Characters Wardrobe upon the games start. If toggled off you are still able to purchase and Wear School uniform, however no NPCs will wear this and this will not be required to attend preston. This option currently cannot be changed after starting the game. <br>
<span style="color:Teal"><strong>Difficulty</strong></span><br>
<span style="color:Azure"><strong>Need Decay:</strong></span> Allows you to select the speed of which all of your Player Needs decay over time. The default option will begin at 100%, and can be adjusted to either 50% or 150% speed. <br>
<br>
<span style="color:Azure"><strong>Skill Checks:</strong></span> Allows you to select the difficulty of Player Skill Checks. The default option will begin at the default difficulty, and can be adjusted to either be 50% Easier or 50% Harder. <br>
<span style="color:Teal"><strong>Settings</strong></span><br>
<span style="color:Azure"><strong>Map Text Links:</strong></span> Allows you to toggle if Text Links are available for travel or not. If toggled off most areas will allow you to travel by clicking on that area on the in game maps only. <br>
<br>
<span style="color:Azure"><strong>Display Need Value Numbers:</strong></span> Allows you to toggle if the Value Numbers for your current needs are Displayed on the need bars or not. <br>
<br>
<span style="color:Azure"><strong>Enable Cheats Menu:</strong></span> Allows you to toggle if cheats are enabled or not. (Cheats can be turned on anytime from the In Game Options however they cannot be diabled once activated) <br>
<span style="color:Teal"><strong>NPC Sprites</strong></span><br>
<span style="color:Azure"><strong>Display Classmate NPC Muscles on Sprite:</strong></span> Allows you to toggle if Muscles are visible on sprites of NPCs. Option has no effect on gameplay. <br>
<span style="color:Azure"><strong>Display Classmate NPC Pubic Hair on Sprite:</strong></span> Allows you to toggle if Pubic Hair is visible on sprites o NPCs. Option may have an effect on some events. <br>
<span style="color:Azure"><strong>Global Penis Cut/Uncut Toggle:</strong></span> Allows you to toggle if NPCs Penises are Cut or Uncut. Option is mixed by default, with the option to toggle all to Cut Or Uncut. Options May have an effect on some events. <br>
<span style="color:Teal"><strong>Zoom Sprites</strong></span><br>
Allows you to toggle on and off the Penis and Butt Zoom Sprites that appear during certain scenes. These can individually be turned off for Player Characters and other NPCs. Spank Marks and red marks on character butts can also be turned off separately. <br>
<br>
<</replace>>
<</link>><br>
<<link "[Finish]">>
<<replace"#CharacterCreatorHelpMenu">>
<span style="color:Azure"><strong>--Finish--</strong></span><br>
For reviewing your options you have chosen for your Player Character before you start the game. This menu will summarise your options chosen for your Player Characters: Appearance, Privates, Ability Scores, Traits and Character Details. <br>
<br>
If you are unhappy with any of your choices the option to 'Go Back' and re-edit these options is available at the bottom of the page. After you 'Confirm and Begin' note that you will no longer be able to change most of these Options further. <br>
<br>
<</replace>>
<</link>><br>
<<link "[Randomize All]">>
<<replace"#CharacterCreatorHelpMenu">>
<span style="color:Azure"><strong>--Randomize All--</strong></span><br>
Allows you to Randomize various aspects of your Players Characters Appearance, Privates, and Character Traits. (Warning: this feature currently requires updating and may not correctly assign traits correctly as it should.) <br>
<br>
<</replace>>
<</link>><br>
<div id=CharacterCreatorHelpMenu>
</div>
<br>
/* BACK TO ToC */
<<link "[Table of Contents]">>
<<replace"#HelpMenu">>
<<include"Help Menu">>
<</replace>>
<</link>><span style="color:Azure"><big><strong>--Equipment--</strong></big></span><br>
/* BACK TO ToC */
<<link "[Table of Contents]">>
<<replace"#HelpMenu">>
<<include"Help Menu">>
<</replace>>
<</link>><span style="color:Azure"><big><strong>--NPCs--</strong></big></span><br>
<<link "[Hang Out Needs/Modifiers?]">>
<<replace"#NPCHelpMenu">>
<span style="color:Azure"><strong>--What are Abilities?--</strong></span><br>
When Hanging Out with an NPC at their home or yours, you will notice modifiers and needs below their avatars. These represent the Needs and Mood of your friend. When performing activities, you’ll have to take into account their needs as well as their own. There are 3 Core Needs, along with other special modifiers that can appear there.<br>
<br>
<strong>Energy:</strong><br>
<div style="text-indent: 2em;">
How much energy your friend has. Doing physical activities will drain this while resting will gain it. If their energy is too low, they will not be able to do more physical activities. When sleeping over with an NPC, their max energy will deplete as it gets closer to bedtime.<br>
</div>
<br>
<strong>Fun:</strong><br>
<div style="text-indent: 2em;">
How much fun your friend is having. Every NPC has their own interests, doing things they like will increase their fun while things they don’t like will decrease it. If an NPC has low fun, they will be unlikely to do things they don’t find exciting. Raising fun allows you to bring NPCs along on things they normally wouldn’t like.<br>
</div>
<br>
<strong>Comfort:</strong><br>
<div style="text-indent: 2em;">
How comfortable your friend is. Comfort represents how comfortable they are around your NPC and in the situation in general. If an NPC has low comfort, they will be unwilling to do Lewd, Embarrassing, or other actions that make them nervous. Raise comfort by interacting with them and starting slow with your adventures.<br>
</div>
<br>
<</replace>>
<</link>><br>
<div id=NPCHelpMenu>
</div>
<br>
/* BACK TO ToC */
<<link "[Table of Contents]">>
<<replace"#HelpMenu">>
<<include"Help Menu">>
<</replace>>
<</link>><span style="color:Azure"><big><strong>--Navigation--</strong></big></span><br>
<<link "Weather">>
<<replace"#NavigationHelpMenu">>
<span style="color:Azure"><strong>--Weather--</strong></span><br>
Provides information on the current weather in the bottom left of the top sidebar. (Note not all Weathers listed below are implemented in game currently.) <br>
<br>
<strong>Blizzard:</strong> <br>
<img @src="`Images/Icons/Weather/Blizzard.png`"> <br>
<strong>Clear Skies:</strong> <br>
<img @src="`Images/Icons/Weather/Clear Skies.png`"> <br>
<strong>Dry Storm:</strong> <br>
<img @src="`Images/Icons/Weather/Dry Storm.png`"> <br>
<strong>Hail:</strong> <br>
<img @src="`Images/Icons/Weather/Hail.png`"> <br>
<strong>Heavy Snow:</strong> <br>
<img @src="`Images/Icons/Weather/Heavy Snow.png`"> <br>
<strong>Heavy Winds:</strong> <br>
<img @src="`Images/Icons/Weather/Heavy Winds.png`"> <br>
<strong>Light Snow:</strong> <br>
<img @src="`Images/Icons/Weather/Light Snow.png`"> <br>
<strong>Mostly Cloudy:</strong> <br>
<img @src="`Images/Icons/Weather/Mostly Cloudy.png`"> <br>
<strong>Overcast:</strong> <br>
<img @src="`Images/Icons/Weather/Overcast.png`"> <br>
<strong>Partly Cloudy:</strong> <br>
<img @src="`Images/Icons/Weather/Partly Cloudy.png`"> <br>
<strong>Pouring:</strong> <br>
<img @src="`Images/Icons/Weather/Pouring.png`"> <br>
<strong>Raining:</strong> <br>
<img @src="`Images/Icons/Weather/Raining.png`"> <br>
<strong>Snowing:</strong> <br>
<img @src="`Images/Icons/Weather/Snowing.png`"> <br>
<strong>Sprinkling:</strong> <br>
<img @src="`Images/Icons/Weather/Sprinkling.png`"> <br>
<strong>Storm:</strong> <br>
<img @src="`Images/Icons/Weather/Storm.png`"> <br>
<strong>Thunderstorm:</strong> <br>
<img @src="`Images/Icons/Weather/Thunderstorm.png`"> <br>
<strong>Windy:</strong> <br>
<img @src="`Images/Icons/Weather/Windy.png`"> <br>
<</replace>>
<</link>><br>
<div id=NavigationHelpMenu>
</div>
<br>
/* BACK TO ToC */
<<link "[Table of Contents]">>
<<replace"#HelpMenu">>
<<include"Help Menu">>
<</replace>>
<</link>><span style="color:Azure"><big><strong>--Needs & Moodlets--</strong></big></span><br>
/* BACK TO ToC */
<<link "[Table of Contents]">>
<<replace"#HelpMenu">>
<<include"Help Menu">>
<</replace>>
<</link>><span style="color:Azure"><big><strong>--Quest Guides--</strong></big></span><br>
<<link "[Noah Questline]">>
<<replace"#HelpMenu">>
<<include"Help Menu Quest Guide Noah">>
<</replace>>
<</link>><br>
<<link "[Lucas Questline]">>
<<replace"#HelpMenu">>
<<include"Help Menu Quest Guide Lucas">>
<</replace>>
<</link>><br>
<<link "[Michael Questline]">>
<<replace"#HelpMenu">>
<<include"Help Menu Quest Guide Michael">>
<</replace>>
<</link>><br>
<<link "[Carter Questline]">>
<<replace"#HelpMenu">>
<<include"Help Menu Quest Guide Carter">>
<</replace>>
<</link>><br>
<<link "[Thomas Questline]">>
<<replace"#HelpMenu">>
<<include"Help Menu Quest Guide Thomas">>
<</replace>>
<</link>><br>
<<link "[Ryker Questline]">>
<<replace"#HelpMenu">>
<<include"Help Menu Quest Guide Ryker">>
<</replace>>
<</link>><br>
<span style="color:Azure"><big><strong>--Special Content Guides--</strong></big></span><br>
<<link "[Jackson Empty Lot Series]">>
<<replace"#HelpMenu">>
<<include"Help Menu Quest Guide Jackson Empty Lot">>
<</replace>>
<</link>><br>
<<link "[Gabe Non-Con]">>
<<replace"#HelpMenu">>
<<include"Help Menu Quest Guide Gabe Non Con">>
<</replace>>
<</link>><br>
<<link "[Michael Non-Con]">>
<<replace"#HelpMenu">>
<<include"Help Menu Quest Guide Michael Non Con">>
<</replace>>
<</link>><br>
<span style="color:Azure"><big><strong>--OC Quest Guides--</strong></big></span><br>
<<if $ToggleOCMiller == 1>>
<<link "[The Millers Questline]">>
<<replace"#HelpMenu">>
<<include"Help Menu Quest Guide The Millers">>
<</replace>>
<</link>><br>
<</if>>
<<if $ToggleOCSebastian == 1>>
<<link "[Nyalls Questline]">>
<<replace"#HelpMenu">>
<<include"Help Menu Quest Guide Nyalls">>
<</replace>>
<</link>><br>
<</if>>
<<if $ToggleOCIsaac == 1>>
<<link "[Isaac Questline]">>
<<replace"#HelpMenu">>
<<include"Help Menu Quest Guide Isaac">>
<</replace>>
<</link>><br>
<</if>>
<<if $ToggleOCBirdy == 1>>
<<link "[Birdy Questline]">>
<<replace"#HelpMenu">>
<<include"Help Menu Quest Guide Birdy">>
<</replace>>
<</link>><br>
<</if>>
<<if $ToggleOCErin == 1>>
<<link "[Erin Questline]">>
<<replace"#HelpMenu">>
<<include"Help Menu Quest Guide Erin">>
<</replace>>
<</link>><br>
<</if>>
<<if $ToggleOCLeon == 1>>
<<link "[Leon Questline]">>
<<replace"#HelpMenu">>
<<include"Help Menu Quest Guide Leon">>
<</replace>>
<</link>><br>
<</if>>
<<if $ToggleOCManuel == 1>>
<<link "[Manuel Questline]">>
<<replace"#HelpMenu">>
<<include"Help Menu Quest Guide Manuel">>
<</replace>>
<</link>><br>
<</if>>
<<if $ToggleOCKollin == 1>>
<<link "[Kollin Questline]">>
<<replace"#HelpMenu">>
<<include"Help Menu Quest Guide Kollin">>
<</replace>>
<</link>><br>
<</if>>
<<if $ToggleOCJQ == 1>>
<<link "[JQ Questline]">>
<<replace"#HelpMenu">>
<<include"Help Menu Quest Guide JQ">>
<</replace>>
<</link>><br>
<</if>>
<<if $ToggleOCArthurRichard == 1>>
<<link "[Arthur And Richard Questline]">>
<<replace"#HelpMenu">>
<<include"Help Menu Quest Guide Arthur and Richard">>
<</replace>>
<</link>><br>
<</if>>
<<if $ToggleOCShinju == 1>>
<<link "[Shinju Questline]">>
<<replace"#HelpMenu">>
<<include"Help Menu Quest Guide Shinju">>
<</replace>>
<</link>><br>
<</if>>
<<if $ToggleOCAurelio == 1>>
<<link "[Aurelio Questline]">>
<<replace"#HelpMenu">>
<<include"Help Menu Quest Guide Aurelio">>
<</replace>>
<</link>><br>
<</if>>
<<if $ToggleOCLiam == 1>>
<<link "[Liam Questline]">>
<<replace"#HelpMenu">>
<<include"Help Menu Quest Guide Liam">>
<</replace>>
<</link>><br>
<</if>>
<<if $ToggleOCIon == 1>>
<<link "[??? Questline]">>
<<replace"#HelpMenu">>
<<include"Help Menu Quest Guide ???">>
<</replace>>
<</link>><br>
<</if>>
<<if $ToggleOCSnowpaw == 1>>
<<link "[Kevin Snowpaw Questline]">>
<<replace"#HelpMenu">>
<<include"Help Menu Quest Guide Kevin Snowpaw">>
<</replace>>
<</link>><br>
<</if>>
<<if $ToggleOCKyren == 1>>
<<link "[Kyren Questline]">>
<<replace"#HelpMenu">>
<<include"Help Menu Quest Guide Kyren">>
<</replace>>
<</link>><br>
<</if>>
<<if $ToggleOCNoahH == 1>>
<<link "[Noah H Questline]">>
<<replace"#HelpMenu">>
<<include"Help Menu Quest Guide Noah H">>
<</replace>>
<</link>><br>
<</if>>
<<if $ToggleOCKalim == 1>>
<<link "[Kalim Questline]">>
<<replace"#HelpMenu">>
<<include"Help Menu Quest Guide Kalim">>
<</replace>>
<</link>><br>
<</if>>
<<if $ToggleOCZacky == 1>>
<<link "[Zacky Questline]">>
<<replace"#HelpMenu">>
<<include"Help Menu Quest Guide Zacky">>
<</replace>>
<</link>><br>
<</if>>
<<if $ToggleOCPatrick == 1>>
<<link "[Patrick Questline]">>
<<replace"#HelpMenu">>
<<include"Help Menu Quest Guide Patrick">>
<</replace>>
<</link>><br>
<</if>>
<<if $ToggleOCMason == 1>>
<<link "[Mason Questline]">>
<<replace"#HelpMenu">>
<<include"Help Menu Quest Guide Mason">>
<</replace>>
<</link>><br>
<</if>>
<<if $ToggleOCRowan == 1>>
<<link "[Rowan Questline]">>
<<replace"#HelpMenu">>
<<include"Help Menu Quest Guide Rowan">>
<</replace>>
<</link>><br>
<</if>>
<<if $ToggleOCKazu == 1>>
<<link "[Kazu Questline]">>
<<replace"#HelpMenu">>
<<include"Help Menu Quest Guide Kazu">>
<</replace>>
<</link>><br>
<</if>>
<<if $ToggleOCNikolai == 1>>
<<link "[Nikolai Questline]">>
<<replace"#HelpMenu">>
<<include"Help Menu Quest Guide Nikolai">>
<</replace>>
<</link>><br>
<</if>>
<<if $ToggleOCLuca == 1>>
<<link "[Luca Questline]">>
<<replace"#HelpMenu">>
<<include"Help Menu Quest Guide Luca">>
<</replace>>
<</link>><br>
<</if>>
<<if $ToggleOCFrosts == 1>>
<<link "[The Frosts Questline]">>
<<replace"#HelpMenu">>
<<include"Help Menu Quest Guide The Frosts">>
<</replace>>
<</link>><br>
<</if>>
<<if $ToggleOCMicah == 1>>
<<link "[Micah Questline]">>
<<replace"#HelpMenu">>
<<include"Help Menu Quest Guide Micah">>
<</replace>>
<</link>><br>
<</if>>
<<if $ToggleOCLeviM == 1>>
<<link "[Levi M Questline]">>
<<replace"#HelpMenu">>
<<include"Help Menu Quest Guide Levi M">>
<</replace>>
<</link>><br>
<</if>>
<<if $ToggleOCMata == 1>>
<<link "[Mata Questline]">>
<<replace"#HelpMenu">>
<<include"Help Menu Quest Guide Mata">>
<</replace>>
<</link>><br>
<</if>>
<br>
/* BACK TO ToC */
<<link "[Table of Contents]">>
<<replace"#HelpMenu">>
<<include"Help Menu">>
<</replace>>
<</link>><<if $CheatsMenu != 1>>
<span style="color:Azure"><big><strong>--Noah Simple Quest Guide--</strong></big></span><br>
<span style="color:Grey">(Detailed Quest guides require Cheats to be enabled.)</span><br>
1. Increase Social with Noah.<br>
2. Unlock Quest 1 by entering the Living room on the Weekend during the day.<br>
3. Unlock Quest 2 by entering the Living Room between 6PM and 8PM on Friday or Saturday.<br>
4. Complete to reach Social Rank 1 with Noah.<br>
5. Unlock Quest 3.1 by encountering Noah in the Living Room after school. (Random chance per day.)<br>
<br>
<<else>>
<span style="color:Azure"><big><strong>--Noah Detailed Quest Guide--</strong></big></span><br>
1. Reach at least 50% Social with Noah.<br>
2. Quest 1: Enter the Living Room between 10AM and 6PM on Saturday or Sunday.<br>
3. Quest 1: Go to the Hospital in Town between 4PM and 6PM on Saturday or Sunday. (Note: Until Noah Hang Outs are added around Town, Noah does not have to be ‘present’ to continue this Quest.)<br>
4. After finishing Quest 1, fill out Noah’s Social Bar. (It turns Pink when it is maxed out.)<br>
5. Quest 2: Enter the Living Room between 6PM and 8PM on Friday or Saturday. (Must be at least 1 day after his social bar is maxed out)<br>
6. Quest 2: Completion of this Quest will cause Noah to reach Social Rank 1.<br>
7. Quest 3.1 (Swimming Questline): Reach Social Rank 1 with Noah and have at least Swimming Level 2.<br>
8. Quest 3.1: Encounter Noah in the Living Room after school. (Has a random chance of triggering per day.)<br>
9. Quest 3.1: Visit the City Pool on a Non-School Day between 6AM and 9AM.<br>
10. [Questline will be continued in upcoming updates.]
<br>
<</if>>
<br>
/* BACK */
<<link "[Quest Guides]">>
<<replace"#HelpMenu">>
<<include"Help Menu Quest Guides">>
<</replace>>
<</link>><br><<if $CheatsMenu != 1>>
<span style="color:Azure"><big><strong>--Lucas Simple Quest Guide--</strong></big></span><br>
<span style="color:Grey">(Detailed Quest guides require Cheats to be enabled.)</span><br>
1. Increase Social with Lucas.<br>
2. Unlock Quest 1.1 by encountering Lucas after Gym Class on any day, except Wednesday.<br>
3. Unlock Quest 1.2 by encounter Lucas on the Northend Playground during the Day or Afternoon.<br>
4. Unlock Quest 2 by speaking to Lucas in his bedroom.<br>
5. Complete all the above Quests.<br>
6. Encounter Lucas in Math Class.<br>
7. Complete Quests to reach Social Rank 1 with Lucas.<br>
8. Upon reaching Social Rank 1 with Lucas, you unlock a new minigame in his bedroom. <br>
<br>
<<else>>
<span style="color:Azure"><big><strong>--Lucas Detailed Quest Guide--</strong></big></span><br>
1. Reach at least 50% Social with Lucas. <br>
2. Quest 1.1: Encounter Lucas after Gym Class on any day except Wednesday. <br>
3. Quest 1.1: Visit Lucas’ House for the first time. <br>
4. Quest 1.2: Encounter Lucas on the Northend Playground during the Day or Afternoon. (There is a special message in Northend when the Quest can be triggered.) <br>
5. Reach at least 80% Social with Lucas. <br>
6. Quest 2: Speak to Lucas in his Bedroom. <br>
7. Quest 2: Raise Lucas’ Comfort to at least 75%. <br>
8. Quest 2: Return to Lucas’ Bedroom and speak to him. <br>
9. Max out Lucas’ Social Bar. <br>
10. Quest 3: At least one day after maxing out Lucas, attend Math Class. <br>
11. Quest 3: Visit Lucas on the Weekend and Enter his Living Room between 9AM and 12PM. <br>
12. Quest 3: Completion of this Quest will cause Lucas to reach Social Rank 1. <br>
13. Upon reaching Social Rank 1 with Lucas, you unlock Strip Poker in his bedroom. <br>
<br>
<</if>>
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<span style="color:Azure"><big><strong>--Michael Simple Quest Guide--</strong></big></span><br>
<span style="color:Grey">(Detailed Quest guides require Cheats to be enabled.)</span><br>
1. Increase Social with Michael.<br>
2. Unlock Quest 1 by entering your Front Yard in the morning on the Weekend.<br>
<br>
<<else>>
<span style="color:Azure"><big><strong>--Michael Detailed Quest Guide--</strong></big></span><br>
1. Reach at least 75% Social with Michael. <br>
2. Quest 1: Encounter Your Father by entering your Front Yard between 8AM and Noon on the Weekend. <br>
<</if>>
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<span style="color:Azure"><big><strong>--Carter Simple Quest Guide--</strong></big></span><br>
<span style="color:Grey">(Detailed Quest guides require Cheats to be enabled.)</span><br>
1. Increase Social with Carter<br>
2. Unlock Quest 1 by speaking to Carter in the South Hallway before school.<br>
3. Unlock Quest 2.1 by encountering Carter in the City Park on the weekend. (Random chance per day.)<br>
<br>
<<else>>
<span style="color:Azure"><big><strong>--Carter Detailed Quest Guide--</strong></big></span><br>
1. Reach at least 75% Social with Carter. <br>
2. Quest 1: Encounter Carter in the South Hallway before School. <br>
3. Quest 1: Visit the City Park on Saturday between 7AM and 11AM. <br>
4. Quest 2: Encounter Carter in the City Park on a Weekend. (Has a random chance of triggering per day.) <br>
<br>
<</if>>
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<span style="color:Azure"><big><strong>--Thomas Simple Quest Guide--</strong></big></span><br>
<span style="color:Grey">(Detailed Quest guides require Cheats to be enabled.)</span><br>
1. Increase Social with Thomas.<br>
2. Unlock Quest 1 after School after Thomas has been absent a few days.<br>
<br>
<<else>>
<span style="color:Azure"><big><strong>--Thomas Detailed Quest Guide--</strong></big></span><br>
1. Reach at least 90% Social with Thomas. <br>
2. Quest 1: On the Next Wednesday after, Thomas will begin to be absent from school.<br>
3. Quest 1: On the following Friday, the Player will be called to the Main Office after School.<br>
3. Quest 1: Visit Thomas at his House to complete the Quest.<br>
<</if>>
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<span style="color:Azure"><big><strong>--Ryker Simple Quest Guide--</strong></big></span><br>
<span style="color:Grey">(Detailed Quest guides require Cheats to be enabled.)</span><br>
1. Encounter Ryker during Lucas’ Questline<br>
2. Unlock Quest 1 by encountering Ryker in the City Park during the Day or Afternoon. (Random chance per day.)<br>
<br>
<<else>>
<span style="color:Azure"><big><strong>--Ryker Detailed Quest Guide--</strong></big></span><br>
1. Complete the Quest “Lucas: Ryker”. (Listed as Quest 1.2 in the Lucas’ Questline.) <br>
2. Quest 1: Encounter Ryker at the City Park during the Day or Afternoon. (Has a random chance of triggering per day.) <br>
<br>
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<span style="color:Azure"><big><strong>--Jackson Empty Lot Series Guide--</strong></big></span><br>
<span style="color:Grey">(Detailed Quest guides require Cheats to be enabled.)</span><br>
1. Increase Social with Jackson.<br>
2. Encounter Jackson at the Empty Lot in Dellwood between 10PM and 11PM. (Random chance per day.)<br>
3. Level up Naturism (Max 4) to unlock more events.<br>
<br>
<<else>>
<span style="color:Azure"><big><strong>--Jackson Empty Lot Series Detailed Guide--</strong></big></span><br>
1. Reach at least 50% Social with Jackson. <br>
2. Go to the Empty Lot in Dellwood between 10PM and 11PM. (Has a random chance of triggering per day.) <br>
3. Inspect the person you see there. <br>
4. After completing this Event, you will be able to explore the empty lot with Jackson. <br>
5. Level up Naturism (Max 4) to unlock more events and options. <br>
<br>
<</if>>
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<span style="color:Azure"><big><strong>--Gabe Non Con Encounter Guide--</strong></big></span><br>
<span style="color:Grey">(Detailed Quest guides require Cheats to be enabled.)</span><br>
1. (Requires Non-Con Events to be Turned On.)<br>
2. Complete the first Quest of Noah’s Questline.<br>
3. Lower Gabe’s Social to -100 or below.<br>
4. Encounter Gabe in the Living Room between 5PM and 7PM.<br>
<br>
<<else>>
<span style="color:Azure"><big><strong>--Gabe Non Con Encounter Detailed Guide--</strong></big></span><br>
1. (Requires the Non-Con Toggle to be Turned On.) <br>
2. Complete the Quest “Noah: Booster Shot” (Listed as Quest 1 in Noah’s Questline.) <br>
3. Lower Gabe’s Social Bar to -100 or below. <br>
4. Encounter Gabe in the Living Room between 5PM and 7PM. <br>
<br>
<</if>>
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<</link>><br><span style="color:Azure"><big><strong>--Michael Non Con Encounter Guide--</strong></big></span><br>
1. (Requires the Non-Con Toggle to be Turned On.) <br>
2. Reach -100 Social with Michael. <br>
3. A random event will appear on the bus to indicate the quest has started. Hint: The PC will mention being sleepy. <br>
4. Following that event, the quest will begin proper upon entering the cafeteria at Lunch Time. <br>
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<</link>><br><span style="color:Azure"><big><strong>--Isaiah’s Route--</strong></big></span><br>
1. Reach the at least the 30th of August. <br>
2. On a non-school day during the Day or Afternoon phase, enter the Living Room of the player’s house. <br>
3. Finish the Quest “Meet the Millers”. <br>
4. On the next school day, complete the Quest “Trouble in Paradise”. <br>
5. This will unlock 10~ Random Events throughout the school involving Isaiah. <br>
<span style="color:Azure"><big><strong>--Twin’s Route (Jayden Only Currently)--</strong></big></span><br>
1. Finish the Quest “Meet the Millers” <br>
2. On weekends between 7AM and 3PM, you may notice spot the twins running a lemonade stand at Dellwood, Northend, Wald, or the Park. <br>
3. Interact with the twins until you reach at least 30+ Social with Jayden. <br>
4. Witness the One-Time event “Dog Escape” involving Jayden. <br>
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<</link>><br><span style="color:Azure"><big><strong>--Sebastian’s Route--</strong></big></span><br>
1. Encounter Sebastian when Playing on the Playground in the School Courtyard. <br>
2. This unlocks the ability to order photos, meet his siblings, and 5~ Random Events. <br>
<span style="color:Azure"><big><strong>--Oliver’s Route--</strong></big></span><br>
1. After meeting Sebastian, visit the Northend Playground on a Thursday between 3PM and 7PM. <br>
2. Finish the Event to meet Oliver. <br>
3. This unlocks 3~ Random Events. <br>
<span style="color:Azure"><big><strong>--Evelyn’s Route--</strong></big></span><br>
1. Meet Oliver. <br>
2. ??? can be spotted in various Oliver Events before meeting her. <br>
3. On Friday, enter the Player Living Room between 3PM and 7PM on a Friday while wearing Bottoms. <br>
4. Complete the Quest to Meet Evelyn. <br>
5. This unlocks a Random Event and allows Evelyn to appear in some events with her siblings. <br>
6. This unlocks a One-Time Encounter with Evelyn, Michael, and Carter at the Park during the Daytime when Playing on the Playground. <br>
<span style="color:Azure"><big><strong>--Cole’s Route--</strong></big></span><br>
1. Meet Oliver <br>
2. View a Random Event on the School Playground that introduces Cole. <br>
3. This unlocks 2~ Random Events. <br>
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<</link>><br><span style="color:Azure"><big><strong>--Isaac’s Route--</strong></big></span><br>
1. Finish Noah’s “Stormy Night” Quest. <br>
2. Reach at least Naturism Level 2. <br>
3. Trigger the Quest by entering the School East Hallway after Gym Class. <br>
4. Complete the Quest “The Little Blueberry”. <br>
5. This will unlock 4~ Random Events for Isaac. <br>
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<</link>><br><span style="color:Azure"><big><strong>--Birdy’s Route--</strong></big></span><br>
1. Encounter Birdy on the Park Playground during the Day Time. <br>
2. This unlocks 2~ Random Events in School. <br>
3. You can also then meet his sibling by Playing at the Park Playground during the Day Time. <br>
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<</link>><br><span style="color:Azure"><big><strong>--Erin's Route--</strong></big></span><br>
1. Play at least 7 days in the game. <br>
2. Encounter Erin on the School Playground. <br>
3. After school between 3PM and 4PM, enter the Storage Closet at the school to encounter an Erin Event Series. (Has about a 20% to spawn per day, reset at Midnight.) <br>
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<</link>><br><span style="color:Azure"><big><strong>--Leon’s Route--</strong></big></span><br>
1. Play at least 7 days in the game. <br>
2. Encounter Leon on the School Playground. <br>
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<</link>><br><span style="color:Azure"><big><strong>--Manuel’s Route--</strong></big></span><br>
1. Encounter Manuel on the School Bus . <br>
2. This will unlock events at the following locations: Detention(2), English(2), & School Playground. <br>
3. You must encounter Manuel 3 times throughout the school. (The School Bus doesn’t count, the same scene will count for multiple instances.) <br>
4. Encounter Manuel in the School Showers to learn his secret. <br>
5. This will unlock 4~ Random Events. <br>
6. Reach at least 30+ Social with Manuel. <br>
7. Complete a Special Scene at the Redlight District in the Afternoon. <br>
8. This will unlock a Special Dream Event with Animated Artwork. <br>
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<</link>><br><span style="color:Azure"><big><strong>--Koliin’s Route--</strong></big></span><br>
1. Prior to meeting Kollin, he can be spotted at various locations around town which hint towards meeting him. <br>
2. Encounter Kollin in the woods near Wald Street. <br>
3. This unlocks 2 Random Encounters with Kollin at School and around town. <br>
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<</link>><br><span style="color:Azure"><big><strong>--JQ’s Route--</strong></big></span><br>
1. Encounter him at the Arcade in Town. <br>
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<</link>><br><span style="color:Azure"><big><strong>--Arthur’s and Richard’s Route--</strong></big></span><br>
1. Encounter Arthur and Richard at the Opal Gate Mall. <br>
2. This will unlock 7~ Random Events in school involving them. <br>
3. Story Event 1: Reach 50% Social with Arthur & Richard to unlock the "Stargazing" Story Event in the School's Cafeteria. <br>
4. Story Event 1: Attend "Stargazing" Story Event at Wald Street between 8PM and 9PM. <br>
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<</link>><br><span style="color:Azure"><big><strong>--Shinju’s Route--</strong></big></span><br>
1. Encounter Shinju at the City Park Playground when Hanging Out with Lucas. <br>
2. This will unlock 2~ Random Events. <br>
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<</link>><br><span style="color:Azure"><big><strong>--Aurelio’s Route--</strong></big></span><br>
1. Encounter Aurelio at the City Park Playground during the Day. <br>
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<</link>><br><span style="color:Azure"><big><strong>--Liam’s Route--</strong></big></span><br>
1. Encounter him in the School Gym Showers. <br>
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<</link>><br><span style="color:Azure"><big><strong>--???’s Route--</strong></big></span><br>
1. Have Supernatural Toggle Turned On. <br>
2. Encounter ??? on the streets of Northend at Night. <br>
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<</link>><br><span style="color:Azure"><big><strong>--Kevin Snowpaw’s Route--</strong></big></span><br>
1. Befriend Jackson. <br>
2. Encounter Jackson in English Class. <br>
3. Acquire the Quest: “Lenny’s Wild West Show”. <br>
4. Visit the Community Center on Friday between 3:30PM and 4:00PM. <br>
5. Quest Variants based on Supernatural Toggle. <br>
6. Complete the Quest: “Lenny’s Wild West Show”. <br>
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<</link>><br><span style="color:Azure"><big><strong>--Kyren’s Route--</strong></big></span><br>
1. Encounter Kyren in the School Hallway after at least one week. <br>
2. Help him during the encoutner. <br>
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<</link>><br><span style="color:Azure"><big><strong>--Noah H’s Route--</strong></big></span><br>
1. Progress through One in-game week. <br>
2. Encounter Noah H. during Swim Class. <br>
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<</link>><br><span style="color:Azure"><big><strong>--Kalim’s Route--</strong></big></span><br>
1. Meet the Music Teacher. <br>
2. Practice in the Music Room until asked about tutoring. <br>
3. Attend after school tutoring to encounter Kalim. <br>
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<</link>><br><span style="color:Azure"><big><strong>--Zacky’s Route--</strong></big></span><br>
1. Unlock Tutoring at the Community Center. <br>
2. Encounter Zacky while Tutoring. (Diaper Toggle must be ON.) <br>
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<</link>><br><span style="color:Azure"><big><strong>--Patrick’s Route--</strong></big></span><br>
1. Progress through One in-game week. <br>
2. Encounter Patrick in History Class. <br>
3. Encounter Patrick again in the Infirmary during Lunch Break. <br>
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<</link>><br><span style="color:Azure"><big><strong>--Mason’s Route--</strong></big></span><br>
1. Progress through One in-game week. <br>
2. Encounter Mason on the Bus. <br>
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<</link>><br><span style="color:Azure"><big><strong>--Rowan’s Route--</strong></big></span><br>
1. Progress through One in-game week. <br>
2. Encounter Rowan when eating Lunch alone. <br>
3. Unlocks the ability to spot Rowan skateboarding around town. <br>
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<</link>><br><span style="color:Azure"><big><strong>--Kazu’s Route--</strong></big></span><br>
1. Progress through One in-game week. <br>
2. Encounter Kazu during Math Class. <br>
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<</link>><br><span style="color:Azure"><big><strong>--Nikolai’s Route--</strong></big></span><br>
1. Encounter Nikolai on the Beach during Cold Weather. <br>
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<</link>><br><span style="color:Azure"><big><strong>--Luca’s Route--</strong></big></span><br>
1. Progress through One in-game week. <br>
2. Encounter Luca during Swim Class. <br>
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<</link>><br><span style="color:Azure"><big><strong>--The Frosts’s Route--</strong></big></span><br>
1. Progress through One in-game week. <br>
2. Encounter them when watching a "Super Hero" movie at the Theatre. <br>
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<</link>><br><span style="color:Azure"><big><strong>--Micah’s Route--</strong></big></span><br>
1. Progress through One in-game week. <br>
2. Encounter him randomly in Northend, Wald, or Dellwood. <br>
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<</link>><br><span style="color:Azure"><big><strong>--Levi M’s Route--</strong></big></span><br>
1. Progress through One in-game week. <br>
2. Encounter him randomly in Dellwood during the Afternoon. <br>
3. Inform him that you are friends with either Ben or Carter. <br>
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<</link>><br><span style="color:Azure"><big><strong>--Mata’s Route--</strong></big></span><br>
1. Progress through One in-game week. <br>
2. Randomly Encounter Mata in Northend on the Weekend during the Day. <br>
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<</link>><br><span style="color:Azure"><big><strong>--School--</strong></big></span><br>
<<link "[Studying & Study Bonuses]">>
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<span style="color:Azure"><strong>--Studying & Study Bonuses--</strong></span><br>
Your boy will start behind compared to everyone else and will have to work hard to improve their Class Skills and Grades. When you go to class, a skill check is performed to see how well you did on your classwork and how well you understood the lesson. The level of this skill checks starts as Level 2 and increases by 1 every month, meaning you have to gain at least 1 level in each of your school skills every month. Passing this check will grant you Skill XP and an increase to your grade, while failing will only grant you a tiny amount of XP and lower your grade. In order to pass, you may need some additional help.<br>
<br>
For your main 4 classes, Math, History, Science, and English, you can study at libraries to help. Studying will grant you a +10 bonus to your next class in that subject, which can be done a total of 3 times between every class, for a total bonus of +30 which will greatly increase your chances of success! <br>
<br>
Studying only grants you a bonus in the class you studied in, so studying for Math will do you no good in Science. Likewise, you Study Bonus for said class will reduce by -10 after each class, meaning you will have to keep up studying for the full bonus.<br>
<br>
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<</link>><span style="color:Azure"><big><strong>--Skills--</strong></big></span><br>
<<link "[What are Abilities?]">>
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<span style="color:Azure"><strong>--What are Abilities?--</strong></span><br>
Your Ability Scores are the makeup of your boy’s personality and skills. They form not only the basis of your boy’s personality and history, but also provide a starting point for their skills and abilities. Skills are divided into categories based on Abilities and you will receive a bonus to skill checks based on your Ability Score. High or Low Ability Scores may also unlock special actions inside events. A boy with a high Charm may be able to talk his way out of trouble, while a boy with a low Ability may find themselves tripping into all sorts of trouble. <br>
<br>
See <span style="color:Teal">[Ability Explanations]</span> for details on what each ability score is and <span style="color:Teal">[Ability/Skill Differences]</span> for an explanation on what sets Ability Scores and Skills apart.<br>
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<span style="color:Azure"><strong>--Ability/Skill Differences--</strong></span><br>
While Skills are something your boy can learn via practice and exercise, Abilities are more tied to their genetic makeup and history. Your Abilities were formed during the first decade of your boy’s life and take a long time to change. <br>
<br>
Using Strength vs Athletics as an example: Strength is your boy’s physical ability and frame. A high Strength Score may mean you spent your youth running, climbing, and exercising, while a low score may mean you spent your time elsewhere. While it is possible to increase your strength, it would take a lot of time and effort. <br>
<br>
Athletics, on the other hand, is how you use your strength and your knowledge of your body. High Athletics means you know how to push your limits and use your strength to your advantage. A High Strength/Low Athletics means you have a lot of strength that you don’t know how to use, while a Low Strength/High Athletics means you know how to make up for your lack of strength with skills and knowledge of how to use your body. <br>
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<span style="color:Teal"><strong>Strength</strong></span><br>
Strength is your boy’s physical ability. Strength helps with physical skills such as Athletics, determines how much damage you do in a fight, and unlocks Event Options related to physical strength and intimidation. <br>
<span style="color:Teal"><strong>Ability</strong></span><br>
Ability is your boy’s speed and coordination. Ability helps with skills such as Sneak and Video Games. It also determines your character’s speed in some physical sports and events. <br>
<span style="color:Teal"><strong>Endurance</strong></span><br>
Endurance is a measure of your boy’s mental and physical limits. It helps with skills such as swimming, determines things like how long you can hold your breath, and how well you can stay awake or hold your bladder when at critical need conditions. <br>
<span style="color:Teal"><strong>Smarts</strong></span><br>
Smarts is a measure of your boy’s intelligence. It helps with school skills such as Math and Science, determines the general knowledge your boy has, and how easily you learn from books. <br>
<span style="color:Teal"><strong>Charm</strong></span><br>
Charm is your boy’s personality and charisma. Charm is used in skills such as persuasion, helps with talking your way out or into trouble, and also helps you during social encounters. <br>
<span style="color:Teal"><strong>Sense</strong></span><br>
Sense not only measures your boy’s perception and insight, but also how in tune they are with themselves. Sense is used in skills such as Perception and Exhibition, aids in finding secrets, and can be used to detect things such as lies. <br>
<span style="color:Teal"><strong>Creativity</strong></span><br>
Creativity is a measure of how creative your boy is. It is used is all sorts of artistic skills, unlocks interactions related to your imagination, and improves the quality of creative creations. <br>
<</replace>>
<</link>><br>
<<link "[Increasing Ability Scores]">>
<<replace"#SkillHelpMenu">>
<span style="color:Azure"><strong>--Increasing Ability Scores--</strong></span><br>
When starting a new save, or converting from a save prior to the addition of Ability Scores, you are given 5 points to spend to increase ability scores. During Character Creation only, you can also subtract points from scores, down to 1, to gain additional points to spend in other Abilities. You also don’t have to spend all available Ability Points during Character Creation, as any left will be saved for later use.<br>
<br>
While rare, it may be possible to gain additional Ability Points as your progress in the game to upgrade your character. These points, along with any points not spent during Character Creation, can be added to your Ability Scores via the <span style="color:Teal">[Journal]</span> in your bedroom.<br>
<</replace>>
<</link>><br>
<div id=SkillHelpMenu>
</div>
<br>
/* BACK TO ToC */
<<link "[Table of Contents]">>
<<replace"#HelpMenu">>
<<include"Help Menu">>
<</replace>>
<</link>><span style="color:Azure"><big><strong>--Text Colors--</strong></big></span><br>
This game uses Text Colors to convey certain information. This guide briefly explains what each color means, but most can be figured out without it.<br>
<br>
<span style="color:Green">Green:</span> Something good or a successful skill check.<br>
<br>
<span style="color:lightgreen">Light Green:</span> Something slightly good or a slightly successful skill check.<br>
<br>
<span style="color:Yellow">Yellow:</span> Has a chance of being either good or bad based on a skill check or random roll. Can also mean a neutral result.<br>
<br>
<span style="color:lightcoral">Light Red:</span> Something slightly bad or a slightly unsuccessful skill check.<br>
<br>
<span style="color:Red">Red:</span> Something bad or an unsuccessful skill check.<br>
<br>
<span style="color:Darkred">Dark Red:</span> Something very bad, generally resulting in danger to the player.<br>
<br>
<span style="color:Pink">Pink:</span> Something lewd, cute, or sexual. Also used when the player is embarrassed.<br>
<br>
<span style="color:LightSteelBlue">Light Blue:</span> Used for dialogue.<br>
<br>
<span style="color:DarkTurquoise">Teal:</span> Used for Character Names or important information.<br>
<br>
<span style="color:Gold">Gold:</span> Used to signal that a Quest is available.<br>
<br>
/* BACK TO ToC */
<<link "[Table of Contents]">>
<<replace"#HelpMenu">>
<<include"Help Menu">>
<</replace>>
<</link>><div id=HelpMenu>
<<link "[Character Creation]">>
<<replace"#HelpMenu">>
<<include"Help Menu Character Creation">>
<</replace>>
<</link>><br>
<div style="text-indent: 2.5em;">
Provides information on each section of the Character Creator and their functions.<br></div>
<<link "[Needs & Moodlets](EMPTY)">>
<<replace"#HelpMenu">>
<<include"Help Menu Needs">>
<</replace>>
<</link>>
<br>
<<link "[Navigation]">>
<<replace"#HelpMenu">>
<<include"Help Menu Navigation">>
<</replace>>
<</link>>
<br>
<div style="text-indent: 2.5em;">
Provides information on various aspects of the UI and general in-game navigation.<br></div>
<<link "[Equipment](EMPTY)">>
<<replace"#HelpMenu">>
<<include"Help Menu Equipment">>
<</replace>>
<</link>>
<br>
<<link "[School]">>
<<replace"#HelpMenu">>
<<include"Help Menu School">>
<</replace>>
<</link>>
<br>
<<link "[Abilities & Skills]">>
<<replace"#HelpMenu">>
<<include"Help Menu Skills">>
<</replace>>
<</link>><br>
<div style="text-indent: 2.5em;">
Provides information on the various Skills and Abilities and how they function in-game.<br></div>
<<link "[NPCs]">>
<<replace"#HelpMenu">>
<<include"Help Menu NPCs">>
<</replace>>
<</link>><br>
<div style="text-indent: 2.5em;">
Provides information on interacting with NPCs.<br></div>
<<link "[Text Colors]">>
<<replace"#HelpMenu">>
<<include"Help Menu Text Colors">>
<</replace>>
<</link>><br>
<div style="text-indent: 2.5em;">
Explains the meaning of various Text Colors found in-game.<br></div>
<<link "[Quest Guides]">>
<<replace"#HelpMenu">>
<<include"Help Menu Quest Guides">>
<</replace>>
<</link>><br>
<div style="text-indent: 2.5em;">
Contains simple and detailed guides on the various Quests and Content.<br></div>
</div>
/*
<<link "[Table of Contents]">>
<<replace"#HelpMenu">>
<<include"Help Menu">>
<</replace>>
<</link>>
*/<div style="position: relative">
<<if $IconLayers.Layer1 != "None">>
<img @src="$IconLayers.Layer1"
style="position: absolute; left: 0; top: 0">
<</if>>
<<if $IconLayers.Layer2 != "None">>
<img @src="$IconLayers.Layer2"
style="position: absolute; left: 0; top: 0">
<</if>>
<<if $IconLayers.Layer3 != "None">>
<img @src="$IconLayers.Layer3"
style="position: absolute; left: 0; top: 0">
<</if>>
<<if $IconLayers.Layer4 != "None">>
<img @src="$IconLayers.Layer4"
style="position: absolute; left: 0; top: 0">
<</if>>
<<if $IconLayers.Layer5 != "None">>
<img @src="$IconLayers.Layer5"
style="position: absolute; left: 0; top: 0">
<</if>>
</div>
<img src="Images/Equipment/Empty.png"
style="position: abgsolute; left: 0; top: 0">/* BASICS */
<<set $JournalInfo to "Info">>
/* NOAH */
<<set $TimesGaveNoahWedgie to 0>>
<<set $TimesGotNoahWedgie to 0>>
<<set $PantsNoah to 0>>
<<set $PantsByNoah to 0>>
<<set $SeenNoahUndies to 0>>
<<set $NoahSeenUndies to 0>>
<<set $SeenNoahNaked to 0>>
<<set $NoahSeenNaked to 0>>
<<set $KissedNoah to 0>>
<<set $SpankedByNoah to 0>>
<<set $StrippedNoahSleeping to 0>>
<<set $TimesMolestedNoahSleeping to 0>>
/* GABE */
<<set $TimesGaveGabeWedgie to 0>>
<<set $TimesGotGabeWedgie to 0>>
<<set $PantsGabe to 0>>
<<set $PantsByGabe to 0>>
<<set $SeenGabeUndies to 0>>
<<set $GabeSeenUndies to 0>>
<<set $SeenGabeNaked to 0>>
<<set $GabeSeenNaked to 0>>
<<set $KissedGabe to 0>>
<<set $StrippedGabeSleeping to 0>>
/* DAD */
<<set $TimesGaveDadWedgie to 0>>
<<set $TimesGotDadWedgie to 0>>
<<set $PantsDad to 0>>
<<set $PantsByDad to 0>>
<<set $SeenDadUndies to 0>>
<<set $DadSeenUndies to 0>>
<<set $SeenDadNaked to 0>>
<<set $DadSeenNaked to 0>>
<<set $KissedDad to 0>>
<<set $SpankedByDad to 0>>
/* LUCAS */
<<set $TimesGaveLucasWedgie to 0>>
<<set $TimesGotLucasWedgie to 0>>
<<set $PantsLucas to 0>>
<<set $PantsByLucas to 0>>
<<set $SeenLucasUndies to 0>>
<<set $LucasSeenUndies to 0>>
<<set $SeenLucasNaked to 0>>
<<set $LucasSeenNaked to 0>>
<<set $KissedLucas to 0>>
/* BEN */
<<set $TimesGaveBenWedgie to 0>>
<<set $TimesGotBenWedgie to 0>>
<<set $PantsBen to 0>>
<<set $PantsByBen to 0>>
<<set $SeenBenUndies to 0>>
<<set $BenSeenUndies to 0>>
<<set $SeenBenNaked to 0>>
<<set $BenSeenNaked to 0>>
<<set $KissedBen to 0>>
/* MICHAEL */
<<set $TimesGaveMichaelWedgie to 0>>
<<set $TimesGotMichaelWedgie to 0>>
<<set $PantsMichael to 0>>
<<set $PantsByMichael to 0>>
<<set $SeenMichaelUndies to 0>>
<<set $MichaelSeenUndies to 0>>
<<set $SeenMichaelNaked to 0>>
<<set $MichaelSeenNaked to 0>>
<<set $KissedMichael to 0>>
/* CARTER */
<<set $TimesGaveCarterWedgie to 0>>
<<set $TimesGotCarterWedgie to 0>>
<<set $PantsCarter to 0>>
<<set $PantsByCarter to 0>>
<<set $SeenCarterUndies to 0>>
<<set $CarterSeenUndies to 0>>
<<set $SeenCarterNaked to 0>>
<<set $CarterSeenNaked to 0>>
<<set $KissedCarter to 0>>
/* JACKSON */
<<set $TimesGaveJacksonWedgie to 0>>
<<set $TimesGotJacksonWedgie to 0>>
<<set $PantsJackson to 0>>
<<set $PantsByJackson to 0>>
<<set $SeenJacksonUndies to 0>>
<<set $JacksonSeenUndies to 0>>
<<set $SeenJacksonNaked to 0>>
<<set $JacksonSeenNaked to 0>>
<<set $KissedJackson to 0>>
/* THOMAS */
<<set $TimesGaveThomasWedgie to 0>>
<<set $TimesGotThomasWedgie to 0>>
<<set $PantsThomas to 0>>
<<set $PantsByThomas to 0>>
<<set $SeenThomasUndies to 0>>
<<set $ThomasSeenUndies to 0>>
<<set $SeenThomasNaked to 0>>
<<set $ThomasSeenNaked to 0>>
<<set $KissedThomas to 0>>
/* XAVIER */
<<set $TimesGaveXavierWedgie to 0>>
<<set $TimesGotXavierWedgie to 0>>
<<set $PantsXavier to 0>>
<<set $PantsByXavier to 0>>
<<set $SeenXavierUndies to 0>>
<<set $XavierSeenUndies to 0>>
<<set $SeenXavierNaked to 0>>
<<set $XavierSeenNaked to 0>>
<<set $KissedXavier to 0>>
/* FELIX */
<<set $TimesGaveFelixWedgie to 0>>
<<set $TimesGotFelixWedgie to 0>>
<<set $PantsFelix to 0>>
<<set $PantsByFelix to 0>>
<<set $SeenFelixUndies to 0>>
<<set $FelixSeenUndies to 0>>
<<set $SeenFelixNaked to 0>>
<<set $FelixSeenNaked to 0>>
<<set $KissedFelix to 0>>/* ITEMS */
<<set $FrozenDinners to 0>>
<<set $Medicine to 0>>
<<set $Bandages to 0>>
<<set $BlackBike to {
Name: "Black Bicycle",
Color: "Black",
Type: "Bicycle",
Icon: "Images/Icons/Items/Bicycle/Black Bicycle.png",
Description: "The true first taste of freedom most young boys experience. Having the Bicycle in your inventory decreases the time it takes to travel around town by 50%.",
}>>
<<set $BlueBike to {
Name: "Blue Bicycle",
Color: "Blue",
Type: "Bicycle",
Icon: "Images/Icons/Items/Bicycle/Blue Bicycle.png",
Description: "The true first taste of freedom most young boys experience. Having the Bicycle in your inventory decreases the time it takes to travel around town by 50%.",
}>>
<<set $GreenBike to {
Name: "Green Bicycle",
Color: "Green",
Type: "Bicycle",
Icon: "Images/Icons/Items/Bicycle/Green Bicycle.png",
Description: "The true first taste of freedom most young boys experience. Having the Bicycle in your inventory decreases the time it takes to travel around town by 50%.",
}>>
<<set $RedBike to {
Name: "Red Bicycle",
Color: "Red",
Type: "Bicycle",
Icon: "Images/Icons/Items/Bicycle/Red Bicycle.png",
Description: "The true first taste of freedom most young boys experience. Having the Bicycle in your inventory decreases the time it takes to travel around town by 50%.",
}>>
<<set $WhiteBike to {
Name: "White Bicycle",
Color: "White",
Type: "Bicycle",
Icon: "Images/Icons/Items/Bicycle/White Bicycle.png",
Description: "The true first taste of freedom most young boys experience. Having the Bicycle in your inventory decreases the time it takes to travel around town by 50%.",
}>>From this Menu you can view and increase your Ability Scores. For ease, you can also view your Ability Scores anytime in the Character Menu in the Sidebar.<br>
<br>
<span style="color:Azure"><strong>--Abilities--</strong></span><br>
<<if $AbilityPoints > 0 and $Strength < 10>>
<<link"[+]">>
<<set $Strength += 1>>
<<set $AbilityPoints -= 1>>
<<goto"Journal AP Spending">>
<</link>>
<<else>>
<span style="color:Gray">[+]</span>
<</if>>
<span style="color:Lightblue"><strong>Strength:</strong></span>
<<if $Strength > 5>>
<span style="color:lightgreen">$Strength</span>
<<elseif $Strength == 5>>
<span style="color:yellow">$Strength</span>
<<elseif $Strength < 5>>
<span style="color:lightcoral">$Strength</span>
<</if>>
<br>
<<if $AbilityPoints > 0 and $Dexterity < 10>>
<<link"[+]">>
<<set $Dexterity += 1>>
<<set $AbilityPoints -= 1>>
<<goto"Journal AP Spending">>
<</link>>
<<else>>
<span style="color:Gray">[+]</span>
<</if>>
<span style="color:Lightblue"><strong>Dexterity:</strong></span>
<<if $Dexterity > 5>>
<span style="color:lightgreen">$Dexterity</span>
<<elseif $Dexterity == 5>>
<span style="color:yellow">$Dexterity</span>
<<elseif $Dexterity < 5>>
<span style="color:lightcoral">$Dexterity</span>
<</if>>
<br>
<<if $AbilityPoints > 0 and $Endurance < 10>>
<<link"[+]">>
<<set $Endurance += 1>>
<<set $AbilityPoints -= 1>>
<<goto"Journal AP Spending">>
<</link>>
<<else>>
<span style="color:Gray">[+]</span>
<</if>>
<span style="color:Lightblue"><strong>Endurance:</strong></span>
<<if $Endurance > 5>>
<span style="color:lightgreen">$Endurance</span>
<<elseif $Endurance == 5>>
<span style="color:yellow">$Endurance</span>
<<elseif $Endurance < 5>>
<span style="color:lightcoral">$Endurance</span>
<</if>>
<br>
<<if $AbilityPoints > 0 and $Smarts < 10>>
<<link"[+]">>
<<set $Smarts += 1>>
<<set $AbilityPoints -= 1>>
<<goto"Journal AP Spending">>
<</link>>
<<else>>
<span style="color:Gray">[+]</span>
<</if>>
<span style="color:Lightblue"><strong>Smarts:</strong></span>
<<if $Smarts > 5>>
<span style="color:lightgreen">$Smarts</span>
<<elseif $Smarts == 5>>
<span style="color:yellow">$Smarts</span>
<<elseif $Smarts < 5>>
<span style="color:lightcoral">$Smarts</span>
<</if>>
<br>
<<if $AbilityPoints > 0 and $Charm < 10>>
<<link"[+]">>
<<set $Charm += 1>>
<<set $AbilityPoints -= 1>>
<<goto"Journal AP Spending">>
<</link>>
<<else>>
<span style="color:Gray">[+]</span>
<</if>>
<span style="color:Lightblue"><strong>Charm:</strong></span>
<<if $Charm > 5>>
<span style="color:lightgreen">$Charm</span>
<<elseif $Charm == 5>>
<span style="color:yellow">$Charm</span>
<<elseif $Charm < 5>>
<span style="color:lightcoral">$Charm</span>
<</if>>
<br>
<<if $AbilityPoints > 0 and $Sense < 10>>
<<link"[+]">>
<<set $Sense += 1>>
<<set $AbilityPoints -= 1>>
<<goto"Journal AP Spending">>
<</link>>
<<else>>
<span style="color:Gray">[+]</span>
<</if>>
<span style="color:Lightblue"><strong>Sense:</strong></span>
<<if $Sense > 5>>
<span style="color:lightgreen">$Sense</span>
<<elseif $Sense == 5>>
<span style="color:yellow">$Sense</span>
<<elseif $Sense < 5>>
<span style="color:lightcoral">$Sense</span>
<</if>>
<br>
<<if $AbilityPoints > 0 and $Creativity < 10>>
<<link"[+]">>
<<set $Creativity += 1>>
<<set $AbilityPoints -= 1>>
<<goto"Journal AP Spending">>
<</link>>
<<else>>
<span style="color:Gray">[+]</span>
<</if>>
<span style="color:Lightblue"><strong>Creativity:</strong></span>
<<if $Creativity > 5>>
<span style="color:lightgreen">$Creativity</span>
<<elseif $Creativity == 5>>
<span style="color:yellow">$Creativity</span>
<<elseif $Creativity < 5>>
<span style="color:lightcoral">$Creativity</span>
<</if>>
<br>
<strong>Points to Spend:</strong>
$AbilityPoints
<br>
<br>
[[Confirm|Journal]]<span style="color:Azure"><big><strong>--Nicknames--</strong></big></span><br>
[Note: Nickname are unlocked the first time they are given to you. You can set custom nicknames by typing in the Text Box at the bottom and clicking <strong>[Set]</strong>. You can <strong>[Lock]</strong> the Bully Nickname to prevent it from changing during normal gameplay.]<br>
<br>
<span style="color:Azure"><strong>--Social Nicknames--</strong></span><br>
<<if $Nickname.Bully == 0>>
<strong>Bully:</strong> $BullyNickname <span style="color:lightcoral"><strong>(Locked)</strong></span>
<<elseif $Nickname.Bully == 1>>
<strong>Bully:</strong> $BullyNickname
<<link"[Lock]">>
<<set $Nickname.Bully to -1>>
<<goto"Journal Nicknames">>
<</link>>
|
<<link"[Set]">>
<<set $BullyNickname to $BoxNickname>>
<<goto"Journal Nicknames">>
<</link>>
<<elseif $Nickname.Bully == -1>>
<strong>Bully:</strong> $BullyNickname
<<link"[Unlock]">>
<<set $Nickname.Bully to 1>>
<<goto"Journal Nicknames">>
<</link>>
<</if>>
<br>
<br>
<span style="color:Azure"><strong>--Family Nicknames--</strong></span><br>
<strong>Dad:</strong> $DadNickname
<<link"[Set]">>
<<set $DadNickname to $BoxNickname>>
<<goto"Journal Nicknames">>
<</link>><br>
<strong>Gabe:</strong> $GabeNickname
<<link"[Set]">>
<<set $GabeNickname to $BoxNickname>>
<<goto"Journal Nicknames">>
<</link>><br>
<strong>Noah:</strong> $NoahNickname
<<link"[Set]">>
<<set $NoahNickname to $BoxNickname>>
<<goto"Journal Nicknames">>
<</link>>
<br>
<br>
<span style="color:Azure"><strong>--Friendship Nicknames--</strong></span><br>
<<if $Nickname.Lucas == 0>>
<strong>Lucas:</strong> $LucasNickname <span style="color:lightcoral"><strong>(Locked)</strong></span>
<<elseif $Nickname.Lucas == 1>>
<strong>Lucas:</strong> $LucasNickname
<<link"[Set]">>
<<set $LucasNickname to $BoxNickname>>
<<goto"Journal Nicknames">>
<</link>>
<</if>>
<br>
<<if $Nickname.Ben == 0>>
<strong>Ben:</strong> $BenNickname <span style="color:lightcoral"><strong>(Locked)</strong></span>
<<elseif $Nickname.Ben == 1>>
<strong>Ben:</strong> $BenNickname
<<link"[Set]">>
<<set $BenNickname to $BoxNickname>>
<<goto"Journal Nicknames">>
<</link>>
<</if>>
<br>
<<if $Nickname.Michael == 0>>
<strong>Michael:</strong> $MichaelNickname <span style="color:lightcoral"><strong>(Locked)</strong></span>
<<elseif $Nickname.Michael == 1>>
<strong>Michael:</strong> $MichaelNickname
<<link"[Set]">>
<<set $MichaelNickname to $BoxNickname>>
<<goto"Journal Nicknames">>
<</link>>
<</if>>
<br>
<<if $Nickname.Carter == 0>>
<strong>Carter:</strong> $CarterNickname <span style="color:lightcoral"><strong>(Locked)</strong></span>
<<elseif $Nickname.Carter == 1>>
<strong>Carter:</strong> $CarterNickname
<<link"[Set]">>
<<set $CarterNickname to $BoxNickname>>
<<goto"Journal Nicknames">>
<</link>>
<</if>>
<br>
<<if $Nickname.Jackson == 0>>
<strong>Jackson:</strong> $JacksonNickname <span style="color:lightcoral"><strong>(Locked)</strong></span>
<<elseif $Nickname.Jackson == 1>>
<strong>Jackson:</strong> $JacksonNickname
<<link"[Set]">>
<<set $JacksonNickname to $BoxNickname>>
<<goto"Journal Nicknames">>
<</link>>
<</if>>
<br>
<<if $Nickname.Thomas == 0>>
<strong>Thomas:</strong> $ThomasNickname <span style="color:lightcoral"><strong>(Locked)</strong></span>
<<elseif $Nickname.Thomas == 1>>
<strong>Thomas:</strong> $ThomasNickname
<<link"[Set]">>
<<set $ThomasNickname to $BoxNickname>>
<<goto"Journal Nicknames">>
<</link>>
<</if>>
<br>
<<if $Nickname.Xavier == 0>>
<strong>Xavier:</strong> $XavierNickname <span style="color:lightcoral"><strong>(Locked)</strong></span>
<<elseif $Nickname.Xavier == 1>>
<strong>Xavier:</strong> $XavierNickname
<<link"[Set]">>
<<set $XavierNickname to $BoxNickname>>
<<goto"Journal Nicknames">>
<</link>>
<</if>>
<br>
<<if $Nickname.Felix == 0>>
<strong>Felix:</strong> $FelixNickname <span style="color:lightcoral"><strong>(Locked)</strong></span>
<<elseif $Nickname.Felix == 1>>
<strong>Felix:</strong> $FelixNickname
<<link"[Set]">>
<<set $FelixNickname to $BoxNickname>>
<<goto"Journal Nicknames">>
<</link>>
<</if>>
<br>
<br>
<strong>Set Nickname: </strong><br>
<<textbox "$BoxNickname" $BoxNickname>><br>
<br>
<<link "Back">>
<<unset $BoxNickname>>
<<goto "Journal">>
<</link>>From this menu, you can reenact quests you have already completed. <br> <span style="color: gold">PS.: Some quests have different outcomes based on your boy's skills.</span>
<br>
<div style="margin-top: 25px; margin-bottom: 150px">
<<if $QuestLucasHomeComfort == -1>>
[[Replay Lucas's Home Confort Intro | Quest Lucas Home Comfort Intro]]
<<set $replay to 1>>
<br>
<</if>>
<<if $QuestLucasHomeComfort == 1>>
[[Replay Lucas's Home Confort Part 1 | Quest Lucas Home Comfort Part 1]]
<<set $replay to 1>>
<br>
<</if>>
<<if $QuestLucasPunishmentGame.state == -1>>
[[Replay Lucas's PG Quest Chain | Lucas Quest PG Intro]]
<<set $replay to 1>>
<br>
<</if>>
</div>
[[Back|Journal]]You pull out your secret Journal from under your bed. You write all sorts of things in there!<br>
<span style="color:Azure"><big><strong>--Journal--</strong></big></span><br>
[[Ability Scores|Journal AP Spending]]<br>
<<link "Nickname Settings">>
<<set $BoxNickname to $Player.Name>>
<<goto "Journal Nicknames">>
<</link>><br>
<<if $ToggleOCSebastian == 1 and $OCSebPlayerPhotos and $OCSebastianIntro == -1>>
[[View Sebastian's Photos|OC Seb View Photos]]<br>
<br>
<</if>>
<<if $AchievementShopIntroDone == true>>
[[View Unlocked Artwork|Journal View Artwork]]<br>
<</if>>
/*
Pending changes on One-time only quests
<span style="color:Azure"><big><strong>--Replayability--</strong></big></span><br>
[[Replayable Quests|Journal Repeat Quests]] */
/*[[Self Stats]]<br>
<span style="color:Azure"><big><strong>--Family--</strong></big></span><br>
[[Noah|Noah Journal]]<br>
[[Gabriel|Gabe Journal]]<br>
[[Your Father|Father Journal]]<br>
<span style="color:Azure"><big><strong>--Classmates--</strong></big></span><br>
<<if $MetLucas == 1>>
[[Lucas|Lucas Journal]]<br>
<<else>>
Unknown Classmate<br>
<</if>>
<<if $BusIntroduction == 1>>
[[Ben|Ben Journal]]<br>
[[Michael|Michael Journal]]<br>
[[Carter|Carter Journal]]<br>
[[Jackson|Jackson Journal]]<br>
[[Thomas|Thomas Journal]]<br>
[[Xavier|Xavier Journal]]<br>
[[Félix|Felix Journal]]<br>
<<else>>
Unknown Classmate<br>
Unknown Classmate<br>
Unknown Classmate<br>
Unknown Classmate<br>
Unknown Classmate<br>
Unknown Classmate<br>
Unknown Classmate<br>
<</if>>
<span style="color:Azure"><big><strong>--Adults--</strong></big></span><br>
<<if $BusIntroduction == 1>>
[[Alistair|Alistair Journal]]<br>
<<else>>
Unknown Adult<br>
<</if>> */
<br>
[[Back|Player Bedroom]]Change Log
New Events/Content
-You can now give Noah a Wedgie while he is playing in his room. Comes in a Playful and Painful variety.
(This can be done once per day, like with Lucas in the School Hallway.)
-Giving Noah a painful wedgie, or bullying him in general, will now make him mad. He won’t want to play with you when mad but will calm down by the next day.
-You can now help Your Father wash dishes after dinner.
-You can now help Your Father with watering the plants outside.
-You can now interact with Noah and Gabe while they are walking down the hallway in a towel.
-Added some interactions when Noah and Gabe are sleeping.
-You can now help Your Father clean his room.
-Added the ability to watch TV with Noah, Gabe, and Your Father.
-Added the ability to eat Breakfast, Lunch, and Dinner with Noah, Gabe, and Your Father.
-Added small event where you can tuck Noah in.
-Added the “Cooking” skill. You can learn it by reading at the library, watching the cooking channel, or the new event where you help Your Father cook dinner.
-At Level 1 Cooking, you can now cook your own meal at home.
-Added “Corner Store” location to Main Street. (Right now you can just buy Frozen Dinners, which act as storable meals for when you miss a meal or need an extra one)
-Chores will temporarily reset every day as a means to get money and experience events. This will be changed in the next update.
-4 New Colors for every piece of clothing: Brown, Pink, Teal, and Beige
Changes
-Complete overhaul of the equipment system: While this won’t change much from your point of view, the new system makes it much easier on my end. It also more easily allows for adding new kinds of clothing.
-Ability to Save Outfits: You can now save up to 6 Outfits in the closet and change into them with one click. This makes changing and getting dressed much easier.
-Added the “Strip Naked” and “Strip to Underwear” actions to the closet.
-Changed the Options Menu to make it look nicer.
-Added Social Menu Settings to the Options Menu: This can be used to Toggle NPCs from appearing in the SOCIAL Menu on the sidebar. This will allow you to turn off NPCs you are not currently focusing on to make reading the Menu easier.
-NPC Stats have been moved to each NPC’s Journal, to make it easier to find and read.
-Added “Wait” actions to various locations around the Player’s house and school. Thanks to shotaboi69 for the idea!
-Added “Relax” action to your living room. It is a short action to remove stress. May add Random Events onto it later.
-Added Cheats Menu toggle to the Options.
-School Breakfast and Lunch now use a List Box.
-To avoid future conflicts, your father will now only punish you after school on weekdays.
-You can no longer Rest or Play in the school courtyard when it is raining, since no one else is out there.
-Adjusted Skill Check difficulty to make hard skill checks harder. (Getting this exactly right will probably take some time)
-When you eat, I’ve change “+Hunger” to “-Hunger”. Even though the “Hunger Value” goes up when you eat, it makes more sense to say you’ve “Lost Hunger”.
-Mood Values for different moods changed to better match bar color.
-Game now tracks Times Kissed NPCs, though it is only currently used in one event with Noah.
-Sleeping now resets Stress Levels and Napping now reduces Stress.
-The description of the front gates of the Middle School now changes on weekends to display it is empty.
-Added location tracking for Noah, Gabe, and Your Father in the Social Menu.
- “The Bus is Outside” no longer appears after you’ve ridden the bus to school.
-Your family no longer wears shoes inside the house. Gabe also doesn’t wear a shirt when lifting weights.
Bug Fixes
-Fixed a bug where Vacuuming took an hour.
-Receiving a Wedgie from Gabe while watching TV now gives the proper moodlet.
-Fixed a bug where you could attend both Drama and Gym outside of their times which could lead to very bad results.
-Fixed a bug where Link Travel wouldn’t pop up in certain locations when you were nude.
-Fixed oversight where the Skill Difficulty number would display outside of Debug mode.
-Playing Soccer with Felix will now properly reward Athletics XP.
-Fixed a bug where you’d befriend Thomas when eating with Xavier.
-Fixed a bug where getting seen naked at school was not properly tracking.
-Fixed a bug where you could enter the school on the weekends if you weren’t dressed properly.
-Fixed a bug where interacting with Noah during lunch would lead to a blank page.
-Fixed a bug where you could level a skill above the max of 10.
-Fixed a bug where School Grades and Rep could go over and under max values.
-Same as above, but for NPC Socials.
-Remove the “Visit Lucas” button until it is properly added to avoid confusion.
-Added some tutorial text to the Felix Introduction to inform the player of the Top Left messages to make it more clear.
-Fixed certain negative moodlets gives a bonus to mood instead.
-Shooting contest against Noah now rewards XP.
-Fixed a bug where you would not gain XP for working hard in class.
-Fixed a bug where you couldn’t pick up Noah while playing Superheroes if you weren’t wearing underwear.
-Fixed a bug where you could pull pants down when playing with Noah that don’t exist.Change Log v0.00.03
New Events/Content
Masturbation Test:
-Added a test/beta version of the masturbation system for you all to enjoy. Not final, but in for fun times and to gauge opinion. Can only be done in the player’s bedroom.
Drama Class:
-The first elective, Drama, has been added. Unlike other classes, your grade is determined by the end of the month project, in this case a play. Over the course of the month, you will battle for roles with your classmates. You can also affect the roles Carter and Lucas get as well
-Note: The final Project/Play is not yet implemented, just like the end of the month exam for the classes. They will all be added following Gym/Swimming class being completed, as I want them all added at the same time, and I want to make sure all the classes are working first.
Added various Events to the Player’s Classmates:
-Every classmate got a “Chat With” interaction during Recess. This is a short, 10-minute interaction that grants a small number of Social Points. (The first time you do it each day it grants an additional bonus amount). This can be used to gain points with multiple people over the course of a day. When selected, it will randomly select a topic of interest for the NPC to chat about. This can provide insight into their various interests.
-Similar “Chat With” interactions have been added to each classmate when they are in the cafeteria during a rainy day. (Jackson’s is special since he is outside in the rain.)
-Lucas: Swing With interaction now requires the player to not be “Disliked” by Lucas. They have a new interaction that is unlocked when the player is at least “Liked” by Lucas.
-Ben: His old Playground event has been converted into the “Chat With” interaction and he now has 2 new events. Requirements for these events are the same as above.
-Michael: His “Hang Out Test” Interaction is now only available when he doesn’t like you. Has 2 new playground interactions, same requirements as above.
-Jackson: Added a special “Chat With” for when he is outside in the rain, has different topics related to what he is doing. Also has a new event when he is out on the playground that requires at least “Liked” by Jackson.
-Thomas: Thomas’ old playground interaction has been reworked into “Chat With”. Added 2 new playground interacts, same requirements as above.
-Xavier: Same as Thomas. His first event can be used to gain Reputation as well. Neither interaction requires Reputation, just Social Points with Xavier. His “Chat With” and other interactions still require Rep, however.
-Felix: Added a new interaction that requires “Liked” with Felix.
Added various Events for the Player’s Family Members
-Added a new “Pretend Superhero” scenario with Noah when playing in his room.
-Added a new game you can play with Noah in his room when selecting the “Play With” option. This game currently only has 1 scenario with 2 possible outcomes.
-Added a new variation to getting your bottoms pulled off by Your Father when you get stuck behind his bed.
-You can now join Your Father when he is watching a film on the weekend.
-You can now lift weights with Gabe. Currently has 2 difficulties to choose from. (Must have at least a 0 Social Score with Gabe.)
Other
-Redesigned the “Kinks” selection and added an “Attitudes” Menu in the Player’s Bedroom that can be used to change Kinks midgame.
-Added ‘Being Spanked’ and ‘Spanking Others’ to the Turn On/Offs.
-Added the “Spanked” negative moodlet.
-Added the “Kissed” positive moodlet.
-Added the “Good Wank” positive moodlet.
Changes
-Relationship System Overhaul: Changed the relationship system completely. Now uses a “Rank System”. Higher Social Ranks will unlock more interactions. Increasing Social Ranks above “Liked” it not currently implemented.
-Added clickable Tabs to the Social and Skill Menus to make navigation easier.
-Changed both Wedgie Icons to one that more so indicates what happened.
-Went through every existing event and proof-read them. [This probably took the longest]
Bug Fixes
-Fixed a bug where you’d get “Seen Naked” moodlet when helping Your Father despite wearing underwear.
-Fixed a bug where Thomas and Xavier would not appear in the cafeteria on rainy days.
-Fixed Weather breaking after August.
-Numerous other Bug Fixes I forgot to write down.Change Log v0.00.04
New Events/Content
Gym Class:
-The first version of Gym Class has been added to the game. It alternates between Gym and Swimming. Each day the teacher will select a game or activity and an event will be pulled from that activities pool. You will be expected to change before and after class, along with showering. The locker room is a good place to see your classmates in a whole new way.
-Gym has 2 activities while Swimming has 1. Both have a few random events associated with them.
-Showering after class has 2 random events that have a small chance of happening.
New Skill:
-Exhibition
-This lewd skill is tied to the player intentionally exposing themselves in public places. It can be unlocked by being exposed naked or in your underwear in the front yard, via chores or other means. The ways to unlock it will be expanded as more content is added.
-Currently includes some content for Level 1, Attitudes and Wandering the house naked. The skill will be expanded upon going forward. Currently little to do when wandering around naked.
-3 small, cute events where you character can do silly things while wandering the house naked.
New Locations:
-Main Street Clothing Store
-The clothing store sells all current equipment, excluding school gym uniforms and including some unavailable during character creation. Buying clothes have 2 options. “Purchase”, which will add the clothing to your closet and will be unavailable to purchase once you own it. And “Purchase & Wear”, this will add it to your closet and change your equipment to be wearing it. You can “Purchase & Wear” clothing you have already unlocked.
Various New Random Events:
-New random event added to Math Class involving Felix.
-New random event added to History Class involving Michael.
-New random event added to Science Class involving Carter.
-New random event added to English Class involving Jackson.
-New random event after bathing at home involving Noah.
-New random event added to riding the bus involving Lucas.
-New random event added to Playing on the Playground involving Thomas and Xavier.
-New random event added to Napping on the Playground involving Ben, requires at least “Liked” with Ben.
-New random event added to Drama Class.
Additions to Existing Events:
-Added variations to 3 moments where Your Father sees the player naked to account for being “Fine” with it in Exhibition Attitudes.
The following new equipment has been added:
-School Gym Shirt [Provided by School during Gym Class]
-School Gym Shorts [Provided by School during Gym Class]
-Swimming Trunks [All Colors, Purple provided by school]
-Alt Color Briefs
New Moodlets:
-“Exciting Nudity” for wandering the house naked after dark.
Changes
-You are no longer on a set path back to your bedroom when you find yourself naked in your home.
-Watching TV now reduces stress.
-Slightly increased chance of an event happening following bathing at home.
-Getting seen naked after bathing at home by Noah or Your Father now gives a “Seen Naked” Moodlet, if attitudes are set correctly, though it is a small, 1-hour moodlet.
-The game now tracks times spent masturbating, times climaxed, and what location the climax was at. These can be views in the Self Stats Menu and may be used in other ways in the future.
-Relaxing in the living room now recovers a small amount of energy.
-You now lose energy when doing a shooting contest with Noah
-Bad Dream and Nightmare moodlets now properly display how long they have left.
-Reading Aloud in English Class now guarantees gaining +English Grade.
-Slipping in the Shower now gives the player +Stress.
-Weather now includes a “Storm” option. This is currently exactly the same as Rain currently.
-You can not longer stop masturbating when you are on the brink of climax. Will be readded with Edging and Orgasm Denial down the line.
-Arousal Decay has been doubled to keep one action from leaving your boy hard for hours.
-Increased the amount of Social needed with Carter for one of his random events.
Bug Fixes
-Fixed an issue with Lucas’ Swing Bet “Flash Penis” no longer being allowed.
-Fixed a bug where you would perform the last action you did previously when returning to masturbation.
-Fixed an oversight with the Character Menu Equipment Display was not using the new system.
-Fixed Green Pajama Bottoms becoming Gray.
-Fixed a bug where you couldn’t see the Drama Events.
-Fixed various Typos
-Fixed certain times the Player Name wasn’t colored correctly.
-Fixed a bug where the “Well Fed” moodlet would appear twice.
-Fixed a bug involved in not doing your homework
-Fixed a bug where the “Good Show” moodlet wouldn’t appear in the Mood Menu.LaaB v0.00.05 Change Log
Locker Room Re-do:
Overhauled how the Locker Room in Gym works because I wasn’t happy with it. Changing and Showering now work as actions and have a chance of triggering an event. Every changing event has variants depending on if the player is or isn’t wearing underwear, as changing without underwear can get difficult. [See New Events for details on the events for Changing and Showering]
Detention:
The player now gets detention for misbehaving and must go to the Main Office after school to serve it. There are currently 5 different events that can occur during Detention. Which one is selected is partially based on how bad the player had been.
Punishments:
Like Detention, Punishments are when you misbehave. The difference is Punishments are carried out at home by your father. Currently only 2 things cause you to get in trouble with your father, missing class and not doing your weekly chores.
Quests:
Added the first version of the Quest System. Currently only Chores use this system and thus, the Chores system has changed slightly. You now will receive one chore for each category, Outdoor, Easy, and Hard. (Hard only has 1 at the moment). The chores you have, and your progress can be viewed via the ‘Quests’ Side Menu. Chores are weekly and reset Sunday. If you don’t complete your Chores by then, you will get in trouble with Your Father. For those who still want daily chores, you can reset this Quest in the Cheats Menu.
Cheats Menu Revamp:
The chests menu has been completely revamped to act more like a debug menu for testing and fun. The only Menu not finished is Equipment, which will come with the next update simply due to how much time it will take. (You can still unlock all equipment by giving yourself the money to do so.)
Ranked Skill Checks:
The previous skill checks would only return a pass or fail result. A new type of skill check has been introduced that will return a ranked result: Major Fail, Fail, Close Fail, Close Pass, Pass, and Major Pass. Some skill checks that have a varied result will use this. (The Rope Climbing gym activity has been changed over to this new skill check type.)
New Swimming Class Activity:
Swimming Class now has a new Activity in its selection pool, Diving. During this activity all the boys in class will practice their diving on 4 heights of diving board. Easier heights provide less chance of something embarrassing happening, but the higher heights give more XP when succeeding! Currently has 2 events for failing and 2 for passing, along with a basic event for each. [See New Events for details on the events for Diving Class]
New Moodlets:
Pained: Much like stress, this moodlet comes from events, specifically ones where the player gets hurt. This negative moodlet will disappear over a period of time or can be removed with medicine, either bought or acquired from places like the School Infirmary or Hospital (Once Implemented).
New School Location:
School Infirmary: The school infirmary is open for business! Maned by the school’s physician, Dr. Bertrum, the infirmary offers medicine to deal with the new pained moodlet and allows the player to rest in there during hours of operation. You can only use the infirmary before and after school or during lunch. Will be expanded upon with events and an introduction to Dr. Bertrum at a later date.
Generic NPC Generation:
Added code to test out the first version of NPC Generation. Used in 2 events, it generates an appearance and clothing for a random student NPC. Will be expanded upon later as more events use it!
New Events:
-Event when Changing involving Michael. Has variants for both depending on if the player has a positive or negative relationship with Michael.
-Event when Changing involving Felix.
-Small Event when Changing involving Xavier.
-School Shower Event with a negative outcome. If you are friends with certain NPCs, they may come to your rescue. Right now, this is only available with Lucas.
-School Shower Event that uses the new Generic NPC Generation.
-School Shower Event involving Jackson.
-Event when Running Laps in Gym involving Thomas.
-Event in Swimming Basics class involving a Generic NPC.
-2 Events in Diving Class involving the PC.
-2 Events in Diving class involving Ben and Lucas respectively.
-Event when bathing at home involving Gabe.
-Event on the Bus involving Felix.
-Event in Math Class involving Michael.
-Event in History Class involving Thomas.
-Event in Science Class involving the PC.
-Event in English Class involving Lucas.
-Event in Drama involving Carter.
-Event when playing on the playground involving Ben.
Changes:
-Some random events are now labeled as “NPC Story” Events. These events generally hint at or show a part of an NPCs personal story and will change as the player advances their story and their situation improves or worsens. (Added ahead of NPC stories being added next update.)
-The Skill and Social Side Menus now remember what tab you were on when last opened and reopens that tab.
Bug Fixes:
-Being late to class no longer relaxes the player.
-Fixed more Grammar and Text Color Issues on existing events.
-Fixed an error where Black Tennis Shoes would not display its icon.
-Fixed certain colors of Pajamas giving an error when putting them on.
-Fixed a bug with the “Spanked” Moodlet.
-Various other bug fixes I forgot to log.LaaB V0.01.00 "The Sprite & Town Update"
-Player Avatar-
Added a Player Sprite Avatar to the top of the Sidebar.
-Displays Hair, Eyes, Skin Color, and Equipment the player is wearing.
-Variations for Cut/Uncut Penis and Size, along with Pubic Hair.
-Emotions will change based on the PC's Mood.
-Mouth can go from a Smile, to Neutral, to a Frown.
-Eyes will get sad and tears will eventually form in their eyes.
-Eyes will eventually go red from crying.
-Player has 3 cycles of Blush for each level of Arousal.
-The player will Blush if exposed in a public place.
-Added a "Grower" Trait. When active, the player's Penis goes up 1 size when hard.
-The Player will react when 'Pained'.
-The Player will attempt to cover themselves when exposed in Public.
-New Hair Color: Charcoal
-The player can have two different eye colors.
-The player can apply bandages in their closet.
-Player can Toggle Short Sag, Tucking in Shirt, and Top Button on the Dress Shirt.
-NPC Avatars-
Classmate NPCs now have avatars. They use the same system as the Player Avatar but have some unique clothing or appearance.
-Cut/Uncut Toggle: In the Options Menu during Character Creation, can make all NPCs Cut, Uncut, or Default. (Default is the recommended way to play and has a mix of Cut/Uncut based on NPC's Family history.
-Pubic Hair Toggle: Choose whether or not to display Pubic Hair for NPCs.
-Muscle Toggle: Choose whether to display Muscles on NPCs.
-Noah Avatar-
Added Sprite pieces for the "Kid" Age group. Currently only applies to Noah.
-Noah's Skin, Hair, and Eye Color are based off the Player Character's default settings.
-Town Added-
The town of Opal City has been expanded and a new Town Map has been made. There are currently 20 Location Nodes, though most are currently empty.
Northend (Player's Neighborhood):
-Added a Small Playground. Has 2 possible 'Day' random events involving generic NPCs, along with a special 'Night random event that has special conditions to activate.
Dellwood Street:
-Added an Empty Lot where the player can Explore. Exploring certain locations will eventually lead to discovering secrets, items, or trouble. This one is a test and currently only has can be used to find money.
Shopping District:
-Added a Hair Salon to change the Player's Hair Style and Color.
-Moved the Corner Store and Clothing Store to the Shopping District.
Entertainment District:
-Added a Movie Theatre where the PC can currently watch 4 films.
Food District:
-Added a small French Cafe where the player can get Coffee for a temporary Energy Boost or order a nice meal.
Park:
-The player can now Play on the Playground. There are 3 possible random events.
-The player can Dry Off in the Park Bathroom. There is 1 possible random event.
Mall:
-Costume Store: Currently only sells colored contacts that can be used to change the Player's Eye Color. Includes non-natural colors: Red, White, Purple, Pink, Black.
-Pop Culture Clothing Store: Currently sell Ultraman T-Shirts that Carter Wears.
-Eye Doctor: The player can buy Glasses.
Hospital:
-Small Pharmacy: The player can buy and store Medicine in their Bathroom. Medicine can be used to cure the "Pained" Moodlet.
Locations Added but with No Additional Content Currently:
-Avendale (Rich Neighborhood), Wald Street (Middle Class Neighborhood), Pool (Closed for now), Beach (Closed for now), Boardwalk (Closed for now), Community Center, High School, Elementary School, Red Light District, and Trailer Park.
New Equipment:
-Square Glasses, Round Glasses, Ultraman T-Shirts, Polo Shirts, Dress Shirts, and Sandals.
New Events:
-4 Events added to the Park. (See above for details)
-3 Events added to Small Park(Northend). (See above for details)
-Added the ability to smell the freshly worn underwear of the Player's Brothers after removing them while they are sleeping. Doing so allows the player to remember events from the past. Has 2 variations for each brother.
Changes:
-GNPC Generation has been expanded to include clothing.
-The "Player Street" has been removed as it is no longer needed with the updated Town Map.
-Increased Homework Completion Time to 1 Hour in preparation for the Skill Revamp next update.
-The Player's Closet has been redone to further match the Clothing Shop.
-The Player can use the Bus to quickly travel the City for a small fee.
-The teachers will now require the Player to be dressed for Class.
-The player can now choose to Nap at night.
-The player can now Sleep for more than 8 hours.
-The player will now awake nude if they are stripped in their sleep.
-If the player is late for dinner, Your Father will now put it in the fridge. It will only stay in the fridge until midnight.
Bug Fixes:
-Kissing Carter during Drama Class now gives the 'Kissed' Moodlet.
-Racing Michael now properly added the "Pained" Moodlet.
-Chatting to Jackson in the Courtyard no longer teleports the player.
-Becoming Wet during 1 science event will now send the player to the Hallway.
-Various Typos/Grammar Fixes.
-The school is now locked at night.-LaaB V0.01.01-
Gabe Avatar:
The PC’s Older Brother Gabe now has his own Avatar!
Skill XP Rebalancing:
XP rewards for Skill Training Activities have been rebalanced. It now works where 10 hours of 'On Level' Skill Activities will level up the player. Lower-Level Activities will reduce XP gains by roughly 25% per level.
Math Revamp:
-At level 2, the player can help Noah with his homework. This grants a small amount of Math XP. Has 3 events.
-At level 3, the player can help Tutor at the Community Center. This grants some XP, along with other factors. Has 3 events.
Science Revamp:
-At level 2 & 4, the player’s Homework Completion Time Reduces.
-At level 3, the play gets a more accurate Skill Difficulty Display
Class Rework:
-You now gain a +5 Bonus to your next class when Studying. This Bonus is capped at +20.
-Your Study Bonus will be displayed in the CHARACTER MENU next to the Class Grade.
-Your Class Focus is now a +20/-20 rather than an instant Pass/Fail.
New Quests:
Noah’s Missing Toy (Action Quest, Repeatable)
Automatically triggered on the first Wednesday of the game. Can be acquired by talking to Noah when he is playing Outside or In His Room during the day. Randomizes the location of the Toy each time it is played. After the first time, it has a 25% chance to respawn every Wednesday. May be lowered in future updates.
Booster Shot (Event Quest, One-Time)
Will spawn on Saturday or Sunday after 10AM but before 6PM if the player enters the Living Room. Requires to player to go to a location and complete an event. Will be a requirement for some later Noah Quests.
New NPC Routes:
-Noah has gained 3 new Routes. One for School Days, one for Weekends, and a Special Route for Stormy days. (Routes are determined at the start of the day based on a number of factors. This adds variety to NPC Pathing.)
-Noah has 6 new possible states: Watching TV Scared, At the Small Playground, Walking down Northend Street, Hurt in Bedroom, Hiding Under Bed, and Time-Out.
New Equipment Items (29 Items):
Angel Halo, Angel Wings, Angel Toga, Angel Sandals
Demon Horns, Demon Wings, Demon Garb, Demon Tail, Demon Boots
Mummy Mask, Mummy Top, Mummy Bottoms
Vampire Fangs, Vampire Amulet, Vampire Cape, Vampire Vest, Vampire Shirt, Vampire Trousers, Vampire Heels
Werewolf Ears, Werewolf Whiskers, Fangs, Werewolf Collar, Werewolf Shirt, Werewolf Gloves, Werewolf Shorts, Werewolf Tail, Werewolf Shoes
Black Costume Shorts
New Events:
-3 Events, 2 small and 1 large, where the player helps Noah with his homework.
-3 Events, 2 small and 1 large, where the player tutors at the Community Center.
New Noah Events:
-1 New Pretend Super Hero Event with 2 possible options.
-1 New Pretend Dog Event with 2 Possible Options
-2 Events for the New Pretend Doctor Play With Noah option. Each has 2 possible options.
-1 Event for the New Blockz Play With Noah options, has 2 possible options.
-1 New Event when Noah is Drawing in the Kitchen. Has 2 possible options.
-4 New Events when watching TV with Noah.
-1 New Event when Noah is Coloring.
-1 Event for Noah when he is at the Northend Small Playground.
-1 Event for when Noah is Hurt in his Bedroom.
-1 Event for when Noah is Hiding under his Bed.
Changes:
-Reduced Skill Check Goal for On Level Skill Checks from 55 to 50.
-Grade in the CHARACTER MENU now appear in Class Order rather than Alphabetical Order.
-Added Penis Cut/Uncut Status to GNPC Generation.
Bug Fixes:
-History Skill Checks no longer use the Cooking Skill.
-You now receive Hunger in the Opening for Eating Breakfast.
-Fixed a Typo that made Carter’s Green Jeans not be pulled down correctly.
-Various OthersLaaB V0.01.02 "Noah Update Part II"
New Quest:
-A Stormy Night
Noah's big Social Rank Up Quest. Unlocked after completeing "Booster Shot" Quest and having 100+ Social Points with Noah. Triggers on Friday or Saturday in the afternoon.
Quest Events: (This quest has a special gameplay section with Exclusive Events.)
-2 Introduction Scenes to the Quest.
-2 Events when "Watching Cartoon"s with Noah.
-2 Events with 2 possible choices when "Playing in Room" with Noah.
-2 Events when "Watching the Rain" with Noah.
-2 Events when "Cudding on the Couch" with Noah.
-1 Event when "Tickling" Noah.
-1 Event when "Pillow Ambushing" Noah.
-1 Event when "Watching Cartoons in Pillow Fort" with Noah.
-1 Event when "Cuddling in Fort" with Noah.
-1 Large Event when "Cooking Dinner" with Noah.
Customizing Noah:
-After completeing Noah's Social Rank Quest, you unlock the ability to take him to get his hair Cut/Dyed along with buying him new clothes! You can edit Noah's wardrobe in his bedroom!
New Events:
-1 New Interaction with Noah after you strip him while sleeping. Has 1 Intro and 1 Outro.
-2 New Interactions with Noah while he is playing in his PJs or Underwear. Has 1 Intro each along with 3 Outros[1:2] spread throughout them.
Special System: It's a surprise. Get to the end of the Quest to see.
New Equipment:
The following new Clothing Items have been added thanks to Onihere:
-Zip Up Hoodie, Slacks, Dress Shoes
The following new Clothing Items have been added thanks to Pixel:
-Cargo Shorts, Slip-On Briefs
New Equipment (Noah):
The following new Clothing Items have been added for Noah:
-Boxers, Boxer Briefs, Patched Jeans, Animal T-Shirts
Bug Fixes:
-Added the "Shopping District" to the City Bus Menu.
-Various Others
V0.01.02b Additions & Bug Fixes:
New Features:
-You can now Edit the selection of clothes Noah chooses from Daily in the Wardrobe Customization. (Minus his Sleepwear.)
The following New Clothing Items have been added thanks to Onihere:
-Player: Ultraman Briefs (Blue & Red), Owlman Briefs, Camo Briefs (Blue, Red, & Green)
-Noah: Bear Briefs
Bug Fixes:
-Jackson now removes his Outerwear when stripping in class.
-Time now passes when getting or giving a Blow Job.
-Taking the Bus now Passes Time and Reduces Cash. (Finally)
-Fixed an error when wearing Red Socks.
-Fixed an error where Xavier was named Thomas.
-Fixed an bug where you could get changed in Gym before Gym and get stuck.-LaaB V0.01.03 "Map Update" Change Log-
New Maps:
Both the School & the Player House now have detailed maps.
NPC Tracking:
Family and Classmates are now tracked on the map and their current location is displayed via small, colored tokens.
Hair Salon Revamp:
The Hair Salon has been revamped to be closer to the Hair Salon for Noah, making it easier to change your character's appearance.
New Hair Colors:
The following new Hair Colors have been added for Noah and The Player in the Hair Salon: Blue, Dark Blue, Gray, Green, Lime, Pink, Purple, Red, Teal, & White.
New Route:
-Ben will now occasionally go into the School Restrooms after Lunch.
New Events:
-Added 4 Small Events where the PC's family sees them naked in the Hallway. Variations for Noah, Gabe, Noah & Gabe, and Dad.
-1 Event with Ben in the School Bathroom.
--Patch V0.01.03b Changelog--
New Event:
-1 New Random Event in Math Class involving Michael.
Changes:
-A new Class Marker will appear above the Player's next call on the map.
-Classroom Icons now appear in the Grade Section of the CHARACTER Menu.
-You can now Wait on the Player's Street.
-Added a Proper Plaque to the Special T-Shirt Kiosk.
Bug Fixes:
-Fixed the Icon for JZ Style not appearing correctly.
-Mesh Shirt now classified as a Shirt.
-Getting Spanked by Gabe in the Hallway now gives the proper Moodlet.
The following additions are thanks to the wonderful adhelheid:
-A new Random Event when playing on the Playground. Has variations that involve Lucas and Carter.
The following additions are thanks to the wonderful FSCYoutube:
-Added Werewolf Parts for the new Hair Colors.LaaB V0.02.00 “Equipment & Character System Overhaul
Equipment System Overhaul:
The Equipment System has been rebuilt from the ground up to be a more proper equipment and inventory system. The following major features are now supported:
-The player has an “Inventory” where they can store clothes.
-They can change clothes from their inventory at certain locations, such as public restrooms.
-Multiple copies of the same Clothing Item are now tracked separately. This allow for individual stat tracking.
-Clothes now have Durability, Weight, and Item Descriptions.
-Clothing items now have traits that affect certain situations.
-The player can move clothing from their closet to their inventory and back.
-You can view your inventory via the Sidebar.
-New Clothing Slots: Head, Mouth, Neck, Under, Over, Back, Hands, and Waist.
Closet Overhaul:
The closet has been recreated to better fit the new equipment system.
Character Creation Overhaul:
Character Creation has been rebuilt with the following new additions:
-Traits [Currently Disabled] will allow you to further customize your character.
-Whether or not your character is adopted.
-Whether or not your character wets the bed.
-Your characters fears.
-Family Nicknames for your character.
Mood System Overhaul:
The Mood System is still currently in the middle of its overhaul and will be expanded in the near future. Currently, it has the following features:
-A new ‘Fun Need’.
-An optional ‘Bladder Need’.
Need Failures:
Your PC can now pass out due to lack of energy. There are 3 test events in the 3 base locations. Home, School, and Town. More coming soon!
If Bladder is enabled, your PC can also wet themselves. Currently has a single test event.
Uniforms:
The school now has optional Uniforms. If enabled, be sure to wear at least your uniform top and bottoms! NPCs each have their own unique uniform as well! More uniform pieces will be available to buy soon!
Bedroom Mirror:
The Mirror in the Player’s Bedroom now acts as a sort of “Avatar Poser”.
Temporary Disables:
The following features are disabled until the near future due to conflicts with the new systems:
-Masturbation (Pending it’s own Overhaul)
-The ability to Customize Noah’s Clothing.
-Certain Clothing is now currently buyable, pending conversion in the near future.
Changes:
-Moodlets are being renamed to Stressors.
-Moodlets related to "Fun" Activities have been removed due to the new Need.
-Due to the complexity of new variables, History has been reduced to 5 to prevent lag.
-Certain NPC stats no longer tracked pending Journal Overhaul.
-Cheats can no longer be turned off after they have been turned on on a save.
LaaB V0.02.00c
A new shop has been added to the Shopping District:
Le Garçon Serré is a fancy clothes store that sells the Preston School Uniform. The following clothes can currently be bought there for a default price:
-Slacks, Dress Shorts, Dress Short Shorts, School Shirts, Dress Shoes, & School Jackets
Masturbation Quick Fix:
Implemented a quick and dirty fix to Masturbation to get it working like it did in the previous updates. Not perfectly inline with the new equipment system, but works for now.
Changes:
-New Stressor Icons for the Bladder Need created by Shoti.Lalara!
-Clothing Stores now have an icon indicating they are clothing stores.
-Added more options to starting clothes.
-You now start with a pair of Pajamas.
-There is now a clickable Exit Icon on the School and Home Map that will take you to the World Map.
-NPC Muscle Toggle is working again and Muscles will appear on certain NPCs if enabled.
-NPC Pubic Hair Toggle is working again and Pubic Hair will appear on certain NPCs if enabled.
-The Closet no longer uses Pixel Image Text.LaaB V0.02.01 "Masturbation Overhaul"
Masturbation Update:
Masturbation has been updated and improved.
-The following new locations now allow for masturbation: Park Bathroom and School Bathrooms.
-9 new Climax Scenes have been included. (See events for details.)
Classmate Opening Revamp:
The opening scenes for the Classmates have been rewritten to account for new systems and better show off their character.
Attraction:
A new "Attraciton System" has been added. The player will set their attractions during the opening scenes and in the Attitude Menu in their Bedroom. Being attracted to an NPC will change certain scenes.
New Clothing Stores:
Clothing has been divided between 3 new stores, based on the style and purpose of the clothing. The three stores are: Boy Barn, Cool Culture, and Le Garcon Serre. The Eye Doctor in the Mall has also been fixed and now sells glasses again.
New Clothing:
The following new clothing items have been added thanks to our own Onihere:
-Baseball Caps, Bikini Briefs, Designer Hoodies, Face Masks, Knitted Gloves, Leather Belts, Ripped Jeans, Ties, and Sport Briefs.
The following new clothing items have been added thank to Shoti.Lalara:
-Neon Jackets
Difficulty:
Added a Difficulty Option for Need Decay for players who want to spend less time taking care of their needs. Also added a hard option, for those who only want to care for their boy. (Note: Game is balanced around the Normal Difficulty.)
Event Selection:
Random Event selection has been polished to allow for more complex event requirements.
New Events:
-New event when Bathing involving Gabe.
-New detention involving Coach Kholer and the Vice Pincipal.
-New Math Event involving Lucas and Felix.
-New Science Event involving Felix. (Requires Friendship and has 5 small variations based on Penis Size.)
-New History Event involving Jakcson. (Requires Friendship.)
-New English Event involving Thomas. (Requires Friendship.)
-New "Play on Playground" School Event involving Jackson.
-New Drama Event involving Lucas.
-New Climax Event for Park Restrooms
-2 New Climax Events for School Restrooms
-6 New Climax Events for Home Bedrooms
-New Intro to Tutoring created by adhelheid!
Changes:
-The "Play on Playground" action in school has been changed from 20 minutes to 15 minutes.
-The game's current version is now displayed under the title.
-You can now set whether or not your boy wears glasses when creating your character. This currently only starts you with glasses.
Bug Fixes:
-Fun can now be changed in the Cheats Menu.
-"All Needs" now affect Bladder and Fun.
-Fixed Lucas' Pajamas.
-Scars on a certain NPC now display correctly.
-Various others.
LaaB V0.02.01b Changes
The following new events thanks to LMonkey
-New Event when Working Out with Gabe.
-Two possible small events when "Drinking Water" in the kitchen. Only occur at night and if the player "Has Night Time Problems".
Changes:
-Added the "Drink Water" Action in the Kitchen when the Bladder Need is enabled. Created as a way to let the Player lower the bladder need without cheats. Has special scenes when certain conditions are met. (See New Events)
-Note added to Journal to explain upcoming changes.
-Increases to the Fun Need has been added to various locaction and NPC interactions.
-Various Bug FixesLaaB V0.02.02 "Skill & Abilities Update"
Ability Scores & Skill Changes:
-Skills have been changed to be less random and more dependant on skills.
-Ability scores have been added: Strength, Dexterity, Endurance, Smarts, Charm, Sense, & Creativity. These are a further way to customize your boy and provide a bonus to assosiated skills and will provide future bonuses as well.
-New bonuses and text has been added to the first 3 levels of Athletics & Swimming.
-You can now view Skill Level Unlocks in your Journal.
Traits:
-Traits are now working and provide a new way to customize your character!
-You can have a total of 3 traits. There are currently 13 traits divided into 4 categories.
Avatar Changes:
-The Preteen Avatar body has been updated, thanks to 小傑 & Onihere!
-Their eyes have also been updated.
-Eyebrows have been added.
-You can now add Body Freckles & Scars to your PC.
City Pool:
The city pool is now open for business! Here you can practice your Swimming Skill and have some good old fashion water fun!
-Test your bravery on the Diving Board.
-Practice your Swimming on the Spring Board.
-Enter the pool to Splash Around, Swim, and Relax. [Partially still a WIP.]
Help Menu:
-The Help Menu has been added and currently has information about Skills & Abilities. To be expanded in future updates.
New Events:
-4 Events when Jogging in Northend
-4 Small Events when going down the Water Slide
-A large, complex event when jumping off the Diving Board. (Has versions for Sense, Swimming, Pool Guest State, and more!)
-3 Small Events when using the Spring Board. Has Pass and Fail versions.
-Splash around at the pool, with versions based on certain traits and luck.
-Added Generic Events to "Swim Around" for each Pool State.
-Added 2 events to "Swim Around" when the pool is empty. (1 requires level 2 in Exhibition.)
-Added 1 event that occurs when Swimming Around during Senior Swim.
-Added 1 event that occurs when Swimming Around during Swim Class.
-Added 3 events that occur when Swimming Around when Families or After School are swimming. (One can also occur when Teenagers are swimming.)
Changes:
-You can now skip the intro when in Debug Mode.
-Studying has been reworked to provide a larger bonus to class.
-The Character Menu provides more information (Abilities & Traits) and can be used to view your character with less clothing.
-The Character Creation Menu has been polished.
-The Sleep & Temp Traits have been locked until their functions are added.
-The Ability to be Afraid of Dogs has been added.
-You can now choose whether to start with Diapers or Pull-Ups when set as a Bedwetter.
-Adoption now Randomizes the Family's appearance slightly.
The following new Clothes have been added thanks to Onihere:
-Pull Ups
The following new sprites have been added thanks to 小傑:
-9 New Hairstyles!
-Ben, Michael, Carter, Thomas, Xavier, and Felix have all had their Hairs updated to some of the new styles!
The following have been added thanks to Beat:
-The ability to Scounge in the closet after running out of clothes.
-The abilities to Save Outfits
-Revamps to the Weather System
-The weather will now change every hour based on a determined weather patterns. To be expanded upon soon.LaaB V0.02.03 "The Great Outdoors Update"
Odd Jobs:
The people of Opal City are always looking for people to help with little odd jobs and chores. The Community Center provides a place for those looking for work to connect with these people. Everyday, Odd Jobs have a chance at spawning on the Bulletin Board at the Community Center. There are currently 4 Odd Job Types than can send you to 1 of 3 locations.
-Odd Jobs can be tracked in the Quest Sidebar Menu.
-The Location of your Odd Job are marked on the World Map via a bouncing (!) marker.
Naturism (Sneak Peek):
You can now unlock the new Naturism Skill, which is still in it's early stages. Consider this as a little preview.
Browsing Books:
Upon reaching English Level 2, you can "Browse" for books at the Public Library. This will allow you to find skill books, to unlock more study options or unlock skills, along with Stories you can read in game. Skill Books only provide XP up to a certain level, but can still be very useful when practicing a new skill!
-The Following Skill Books have been added: Cooking, Acting, & Naturism.
Bicycles:
You can now buy Bicycles from the Bike Shop in the Shopping District. They cost $80 and are the first "Character Upgrade". Owning a bike decreases the time it takes to travel around town and is also the first Achievement in the game!
Wetness:
There are now 3 levels of wetness, Damp, Wet, & Soaked. It goes up slowly when outside in the rain, going up at different speeds based on the weater. It can also now be decreased by spending time inside, though this is slow, and going outside in the heat.
CHARACTER Menu Changes:
Two new tabs have been added to the Character Menu: Upgrades & Achievements.
Upgrades: This tab shows the current Upgrades your character do and do not own. Upgrades are anything you can earn or buy that provide a benefit to your character.
Achievements: This tab shows the saves current Achievements. Achievements are special goals that reward you with special points that can be used to buy hidden things.
Penis Zooms:
Thanks to Phlixel we now have Penis Zoom-Ins! These will display when viewing a naked (pre-teen) character to display their penis in all it's glory! This will also show off more of the private customization options, such as ball size!
-Mid-Scene Zooms can be toggled on and off for the Player and NPCs in settings.
-When a Zoom is avaliable, an icon will appear next to the avatar. Clicking it will display the zooms.
New Clothing:
-Speedo, Swim Diaper, Black Alt Briefs, Full Color Briefs, Contrast Briefs.
The following new clothes have been added thanks to 小傑:
Rolled Shorts, Fundoshi, Overalls, Pocket Shirt, & Tight Trunks.
The following new clothes have been added thanks to Shoti.Lalara:
Rubber Boots'
New Events:
-Added 3 Small Generic Events when performing the odd job: Mow Lawn.
-Added 2 Small Generic Events when performing the odd job: Fix Fence.
-Added 1 Small Generic Event when performing the odd job: Pull Weeds.
-Added 4 Events to the Odd Jobs, 1 for each Job Type. Each has variations or choices.
-Added 2 Secret Events that unlock something involving Jackson.
-Added 2 Events to the Secret Interaction when done in only Underwear.
Following Changes thanks to Beat:
-School Classes now end at X:50, rather than on the hour. Additionally, you are now considered 'late' after the hour has passed. Meaning you have 10 minutes to get to class between classes.
Other Changes:
-Added a School Schedule to the CHARACTER Menu.
-Added the new Character Upgrade: Bike.
-Added the new Achievement: 'A Boy's First Bike'.
-Removed the old "Equipment" area from the sidebar since it is no longer needed to save room.
-Updated the Clothing Store Icon.
-Added the Bike Shop Icon.
-Removed the space before the dollarsign, thanks to Beat!
-Oni has revamped the Kid & Teenager Body Sprites.
-Oni has color corrected the Kid-Aged Hair Colors.
Bug Fixes:
-Removed instances of Carter accidentally having Pubic Hair.
-Fixed instances of NPC Cut Status not applying properly.
-Various Small Bug Fixes.
-Various Typos.
V0.02.03b Changes:
Bug Fixes:
-Study Bonuses now reset properly.
-You no longer instantly become naked while in Your Father's Bathroom.
-Long Hair readded to CC and the Salon.
-Fixed instances of Felix being stated to not have hair when he clearly does.
-Fixed missing Blushes for certain Skin Tones.
-Other Various Bug Fixes
-Changed PreTeen Abs to a new design.
-Showering in Gym Class now takes slightly less to allow for the NPCs to still be present after showing.
-Bought Carter some more bandages.LaaB V0.02.04 "The Bare Necessities Update"
Nudity Attitudes:
Upon learning Naturism, you can now set your Nudity Attitude for being Naked at home. There are currently 3 options: Embarrassed(Default), Shy, and Fine. To account for this, new NPC Reaction Events have been added. (Note: Only solo events are currently added. If more than one NPC is present at a location, it will default to one (Gabe, then Noah, then Dad)).
Butts:
Thanks to the wonderful Phlixel, we now have Butt Zooms! These will appear alongside Penis Zooms, where it makes sense, along with some special butt only locations! There are 3 styles: Cute, Firm, and Big. Each NPC also have their own styles, some of which you can discover!
New Achievement:
"Bestest Brother Ever!" Hint: Involves completetion of Noah's Questline.
New Events:
-Added 48 Smaller 'NPC Reaction' events. These range from a few sentences to 2-3 paragraphs. Depends on the following conditions: Location(6), Nudity Attitude(3), Day or Night(2), Which NPC is present(3), and, for Noah only, whether or not his Story Quest has been completed(2).
-Added an Event when you remove Your Father's underwear while he is sleeping.
-Added an Event when you fondle Your Father while he is sleeping.
-Added a new Nude Night Time Action with 2 choices in the Kitchen.
-Added a Generic Event when Practicing Soccer at Home (with small Underwear Varient).
-Added an Event when Practicing Soccer at Home. (Has a Skill Check and a chance at getting in trouble.)
-Added an Event when Practicing Soccer at Home in Underwear.
-Added a Generic Event when playing outside in the Backyard at Night Naked.
-Added an Event when playing outside in the Backyard at Night Naked.
-Rewrote the "Spy on Lucas" Event when he is changed to account for the new image.
-New Jackson "Play With" Event on the Playerground. Has 3 choices, with one dependant on Naturism Skill and has variations on Penis Arousal and Size.
-Small Event that can occur when watching TV in the Living Room naked while Gabe is there.
-Added an Event when Watching Gabe play on his computer while Naked.
-Added Tiny event when wetting self at home while naked.
-Added Tiny event when asking to work out with Gabe when already naked.
-Added a slight variation to the "Lift Weights" with Gabe scene to account for doing it naked. (More expansive scenes will come with Gabe Update.)
-Added an Event with Noah at the Northend Playground. Has two options, one of which requires completion of the "Stormy Night" Quest.
-Added a new interaction when sneaking into Gabe's Room while he is sleeping. Requires Gabe to be naked and has two possible outcomes.
-Added a new event when flirting with Gabe while he is in a towel. Has 2 options, along with slight nude variation.
-Added a new event where the player attempts to pull Michael's pants down in the hallway. Has 2 outcomes, based on a Dex Check, with slight variation if the PC is not wearing underwear.
-Added a new event possibility when Pulling Xavier away during Lunch.
-Added new event as an additional option when finding Ben in the School Bathroom.
New Clothing:
Following new clothing thanks to OniHere:
-Bike Shorts(Cool Culture), Onesies(Boy Barn), Footie Pajamas(Boy Barn). (Body items are listed as "Bottoms" in the Closet and can be worn with tops.)
Changes:
-The 'Pink' clothing color has been updated to a new pallete. The old Pink will return next update as "Neon Pink" along with other color changes.
-A marker will now appear over the Kitchen on the Player House Map if food is avaliable there.
-Your Father now leaves his door unlocked when he goes to sleep, for Noah's sake.
-If the player somehow finds themselves naked in their father's bathroom, they can wrap a towel around themselves.
-The player can now leave their room naked at night regardless of skill level.
-Slight change to Sleep Time selection and changed max time to 12 hours.
-Sticking your Penis in the Fridge no longer grants Skill XP, just Arousal, and can be done regardless of skills.
-Jumping on the Couch and Dancing on the Coffee Table Naked is now tied to the Naturism Skill.
-The above now give +Fun, but also only give +XP on the first level of Naturism.
-Being in your Backyard in your Underwear now changes based on your set Attitude.
-You can now set your Backyard Underwear Attitude.
-The Relaxed Icon has been changed slightly based on suggestions by Politan.
-Added Zooms to a few scenes that were missing them.
-Added Player Avatar to a Mow Lawn Scene.
-The bus now lets the player off on their street instead of the world map.
-You can now be up to 10 minutes late to class before you are considered late.
-Naturism has new Level Up text from levels 1 to 4.
-Jackson's "Play Tag" option is now known as "Play With" and "Ask to Play" is now known as "Climb Tree".
-Watching Gabe play games now gives +Fun.
-Teen and Kid Aged characters now have Eyebrows.
-Tiny change to the Homework random event to account for doing it naked.
-You can now choose to strip when working out with Gabe with high enough Naturism.
-Locked old Journal Entries pending rework next update.
-Dad Nudity attitude for Events is now tied to Home/Day Nudity Attitudes.
The Following additions are thanks to the wonderful azumi:
New Northend Map:
This is a new interior map for Northend. The blinking icons display what is there and can be clicked on to travel. Activities in Northend, such as Jogging, had been moved to this location.
The Following additions are thanks to the wonderful LMonkey:
-Preview Event for changing in Gym Class while wearing Diapers or Pull-Ups. (More coming in patch, ran into issue preventing them from being added this update.)
The Following additions are thanks to the wonderful MyLittlePony:
-You can now click on the avatar to strip his clothing during Masturbation Scenes.
The Following additions are thanks to the wonderful BublegumBupkis:
-A new Scene Image featuring Lucas. Contains 4 variations for each of his primary underwear colors, along with a White Brief variant.
Bug Fixes:
-Fixed instances of Gabe and Noah's penis not having the proper style.
-The Option to "Use Bathroom" will no longer appear if the Bladder Need is disabled.
-Being Naked is no longer exciting if your boy finds it embarrassing.
-Player Avatar will now display the Penis as Hard if it is Hard in certain scenes.
-Rubber Boots now appear properly.
-Removed references to locations that don't yet exist.
-Fixed a bug where the player would suddenly look like Noah during the Stormy Night Quest.
-Fixed some instances of Ben wearing glasses while swimming.
Patch 'b' Changes:
New Events:
-2 New interactions with Carter when in the Locker Room before Gym Class. "Compliment/Make Fun of". Compliment has slight variations depending on what underwear Carter is wearing that day.
Following Additions thanks to LMonkey:
-Added event when changing in Gym class involving Ben while wearing a Diaper or Pull-Ups. Has 3 variations based on Relationship with him.
-Added small event when changing in Gym class involving Xavier while wearing a Diaper or Pull-Ups.
-Added event when changing in Gym class involving Michael while wearing a Diaper or Pull-Ups.
-Added 3 events that can occur as a result of above.
Following Additions thanks to Geebles:
-Added Random Event when playing on School Playground.
Following Additions thanks to pissboy:
-3 New Pull Ups Designs, can be found in Boy Barn.
Changes:
-Reduced the amount of Social Points needed with Jackson for him to come out during the "Empty Lot" series from 75% to 50%.
-Added a clickable exit icon to the Northend Map.
-Carter's Penis Size has been reduced from "Small" to "Tiny"
-You can now click the map to enter the school.
-Added 2 new pairs of Camo Underwear to Carter's Closet.
-Exhibition removed from CC until it is readded.
Fixes:
-The pool event "Nude Springboard" is now tied to Naturism, instead of Exhibitionism, making it once again viewable.
-Removed the old Swimming XP Fix.
-Fixed instances of NPC's taking aspects of the PC's Penis.
-Removed Butt Zooms from the Lucas Swing Bet scene.
-Playing with Jackson no longer takes double the time.
-Fixed issues with Gym Class.LaaB V0.02.05 "The Boy Next Door Update"
NPC Route/Schedule Overhaul:
Thanks to MyLittlePony for his help setting this up!
NPCs now have more proper and randomized routes. With 8 different schedule 'blocks' and numerous possible schedules that depend on Day of the week, weather, and other factors. NPCs can now more easily choose what they want to do during the day. Some may stay inside, some may go out in play, some may do other stuff. Be sure to keep an eye on the map to see where they could be wandering!
Game Modes:
There are now 3 Game Modes to choose from at the start of the game that change how certain things function. Old saves will automatically be placed in the Normal Game Mode. Game Mode cannot be changed after creating a save.
-Normal Mode: The Normal Mode already Present in the Game.
-Ironboy Mode: A hardcore Mode where Cheats and Easy Difficulty are Disabled. Future Hardcore options, such as a Curfew and the possibility of getting Expelled will be present here.
-Free Mode: A mode for those interested in the story only. Disables Hardcore features, Achievements, and Need Decay.
NPC Hang-Outs (Lucas):
You can now invite Lucas to various places around town. This can be done by talking to him after school. There are currently 4 locations you can take him, The Park, The Arcade, The Northend Playground, and The Mall. The following content has been added for Lucas' Hangouts:
-4 Small Intros for each location.
-4 Small descriptions for each location.
-1 Small event when it gets past 8PM and you are still hanging with Lucas.
-3 Events when hanging out with Lucas at the Park.
-2 Events when hanging out with Lucas at the Arcade.
-2 Events when hanging out with Lucas at the Northend Park.
-3 Events when hanging out with Lucas at the Mall.
New Quests:
"Ryker": Requires Friendship with Lucas. Trigger at the Northend Playground during the Day or Afternoon.
New Side Character:
-Ryker
New Events:
-4 New Events when walking Naked with the Shy Attitude in the Hallway. Appear when seen nude by more than 1 NPC.
-4 New Events when walking Naked with the Shy Attitude in the Living Room. Appear when seen nude by more than 1 NPC.
-4 New Events when walking Naked with the Shy Attitude in the Kitchen. Appear when seen nude by more than 1 NPC.
-New Event when showering in Gym Class. Has 8 Variations.
-New Event when Hanging Out with Xavier on the School Playground. Has 3 variations, with slight differences based on clothing.
-New Event with Thomas during English Class. Has 3 variations, accounting for Friendship and Charm Ability. With an addtional tiny variation based on Attraction.
-New Event with Lucas at the City Park. Has 3 variations, one of which requires the "Diplomatic" Trait.
-New Event for Jackson when Showering during Gym Class. Has 2 possible outcomes. Requires Friendship with Jackson and knowledge of his first Secret.
New Supporter Content:
-1 New Quest: "Meet The Millers": Meet the Miller Family. Triggered in Living Room on a weekend after the third playable Sunday of August(30th).
-1 New Event involving Supporter Character, Sebastian.
New Clothing Items:
-Cooking Apron, Jockstraps, Scout Ascot, Scout Socks, Scout Shorts, Scout Shirt
New Hair Styles:
-Box Braids, Box Fade, Caesar, Cornrows, Fade, Messy Dreads, Short Dreads, Waves
New Traits:
-Diplomatic: Used in Certain Events and will be used for the future Persuasion Skill.
New Additions thanks to Marcus Blane:
-Changes to the Drama Kiss Event when giving a small peck when having an Acting Skill of 3 or more.
-A new Detention Event with Mr. Hart that can occur during low and medium level Detentions.
-A new Detention Event with Mr. De Leon that can occur during low level Detentions.
New Additions thanks to Tai_Koizumi:
-The total number of Skin Colors have increased from 5 to 15. This applies to the Avatar and Zooms.
New Additions thanks to Maleaz:
-New Hairstyle "Wavy Short"
New Additions thanks to MyLittlePony:
-A "Randomize All" button on the CC Menu.
Changes:
-When Nude at home, if the player's attitude is set to fine the NPC Seen text will now just display normal text.
-Adjusted the Cooking event slightly.
-Slight changes to Chores when performing them nude.
-Spanking Interactions will now be skipped and replaced with a small bit of text when 'Spanking' is toggled to OFF.
-Thomas' skin tone is now "Shell"
-Ben's skin tone is now "Sand"
-Carter's skin tone is now "Ivory"
-Jackson's skin tone is now "Fair"
-Felix's skin tone is now "Fair"
-Xavier's skin tone is now "Ivory"
-"Hang Out" with Xavier at the school playground has been returned, now only requiring 20 School Rep.
-School Rep has been added to the cheats menu.
Bug Fixes:
-Achievements are now properly disabled if Cheats are turned on.
-Various Fixes
'b' Hotfix:
-Issue with "Meet The Millers" Quest.
-Fixed Ben not appearing on the school map sometimes.
-Fixed Lucas Hang Out not progressing time sometimes.
-Fixed jogs not ending on Northend
-Fixed error when moving from the Arcade to the Park when hanging out with Lucas.
Patch 'c' Changes:
-Updated the Black and Brown Skins, Penis Sprites, & Zooms.
-Added "Smirk" mouth and "Tired" eyes to the bedroom mirror.
-Minor changes to the "Sebastian" opening event.
-The Zoom Toggle button has been removed, zooms will now always appear if they are toggled on. This is to avoid issues with sizing and hardness the buttons were causing.
-Jackson now leaves the Empty Lot at 11pm again.
Following New Hairs thanks to Phlixel:
-Saiyan
Following New Hairs thanks to Tai_Koizumi:
-Long2
Changes thanks to Phlixel:
-A new night time background for around town.
Changes thanks to BoyzRule
-Update to the Cheats Menu to Freeze Needs amongst other things.
Bug Fixes:
-Scars/Freckles for darker skin tones have been fixed.
-Fixed sprite coloring on Kids Sprites.
-Fixed random unintended boners thanks to Beat.
-Fixed a bug where Gabe and Noah wouldn't appear in their bedrooms when PC is nude with the "Fine" Attitude.
-Fixed a bug where the Seb Playground Event passed time twice.
-Traits now give Level 2 of Skills when stated.
-The PC avatar now appears when losing the swing contest with Lucas when showing their peepee.
-Fixed Dad not being in his bedroom when sneaking in naked.LaaB V0.02.06 "The Boy Next Door Update Part II"
New Quests:
-"Lucas: Homecoming": Triggered after school after befriending Lucas. Contains 2 Events. (Details of Quest can be viewed in the Quest Menu after picking up.)
-"Lucas: The Price of Fame": Triggered in Lucas' Bedroom once conditions are met. Contains 2 Events.
-"Lucas: The Punishment Game": Requires all preview Lucas Quests completed and maxed out social points. Contains 19 events with multiple variations.
House Hang Outs:
You can now Hang Out at Lucas' House after cominging the "Homecoming: Lucas" Quest. He lives right next door to you and you can visit his house most days before 7PM.
New Lucas Home Activities: Play Video Game, Watch TV, Look at Photos, Ask for Snack, Do Homework Together, Jump on Trampoline, Play with Foam Swords, Wrestle, and Nap Together.
New Events:
-Added 9 Events when hanging out with Lucas at his House during the above mentioned Activities. They include the following:
--1 Basic Event when "Asking for Snack" in his Kitchen.
--1 Event when "Looking at photos" in his hallway, has 2 random outcomes.
--1 Event when "Doing Homework Together" in the Dining Room, has 2 choices.
--1 Event when "Playing with Foam Swords" in his backyard, has 2 choices.
--1 Event when "Playing Video Games" in his Living Room, has 2 choices.
--1 Event when "Jumping on Trampoline" in his backyard, has 2 choices.
--1 Event when "Watching TV" in his Living Room, has 2 choices.
--1 Event when "Wrestling" in his Bedroom, has 2 choices.
--1 Event when "Napping" in his Bedroom. Has a basic version and a 'Special' version with 2 choices that only occurs if Lucas is tired.
-Added 4 events to the new Wake-Up system.
-Added a few small events when wetting yourself while wearing protection.
New Equipment:
-Bunny Hoodie
New Events written by ALonelyKitten:
-Added a new event when asking Dr. Bertrum for a new Pull Up.
-Added a Wake-Up Event
-Added a special Wake-Up Event when you forget to put on your protection when you are a bedwetter.
New Supporter Character Content:
Isaac:
-You can now meet a new boy named Isaac. His intro triggers after school once certain conditions are met.
Millers:
-Jayden & Kayden will now sell Lemonade on warm weekend days after meeting them. (Include the new "Refreshing" moodlet.)
Sebastian:
-A new random event at the City Pool after school. Has 4 possible choices.
-4 New Photos are avaliable to collect from Sebastian.
Changes:
-New Help Menu section added: ["NPCs"->"Hang Out Needs/Modifiers?"]
-Going to Lucas' House from the Hang Out Menu added. (Only appears after Quest is done.)
-New Moodlet: "Full Diaper"
-Wetting yourself while wearing a Diaper or Pull-Ups now fills them, if empty, rather than just normal wetting.
-When you have the "Full Diaper" Moodlet, you can ask Dr. Bertrum at School for a new pair.
Following fixes & changes thanks to Beat:
-Changes to the Closet System to make it cleaner and display Outfits when "All" is selected.
Following fixes & changes thanks to BoyzRule:
-Fixes to the Locking Bladder Cheat.
Following fixes & changes thanks to MyLittlePony:
-Overhaul of the time tracking system.
-Overhaul of the Sleep System. (Additional help thanks to Beat)
Fixes:
-Fixed Noah's Schedule so he can now go to the Playground in Northend
-Fixed various Noah Clothing Issues
-Fixed The Pool Naturism Event giving Naturism XP instead of Exhibition XP.
-Various Others
Patch b Fixes/Changes
New Events:
-A new Post-Quest Scene with Lucas that follows The Punishment Game. Takes place at school during non-rainy days.
-Added an intro event to requesting a blowjob from Lucas.
-Added an intro event to offering to give Lucas a blowjob.
-Added a climax event to giving Lucas a blowjob.
-Added a climax event to receiving a blowjob from Lucas.
-Added a variation to the English Class Movie event if you have met Lucas' Mother.
Other Fixes/Changes:
-Fixed issue with NPCs making everything go black, teleporting the player, forcing them to bully Lucas, or locking them in an endless conversation.
-Minor changes to Sebastian's pool scene and he can now change his opinion of the player.
-Sebastian now appears in the Social Tab.
-Fixed instances of Lucas being referred to as Noah.
-Fixed Lucas not doing as he is told when blowing the player.
-Fixed various other issues with Lucas Blowjobs.
-Time no longer freezes when doing your homework or watching TV with Lucas.
-Dad no longer wakes the PC up on weekends. (Thanks to Beat!)
-The adventure with Lucas is now fun.
-Noah will now appear in the Northend Playground properly again.
-Lucas will now be willing to expose himself during the Swing Bet if his Social Rank is 1.
-You should no longer be able to visit Lucas' House until the Homecoming Quest.
-Study X has been removed from the cheats menu for the time being.
-Noah shouldn't be both naked and clothed when sleeping anymore.
-No more double Noah when sleeping.
-NPCs now appear at Lunch at the proper time.
-Blowjobs and Masturbation are now fun!
-Various OthersLife as a Boy V0.02.07 "Sibling Rivalry"
New Quests:
-"Gabe: Sneaking Out" Occurs on Sunday Night if 1 condition is met.
-"Gabe: Bail Out" Occurs in Living Room if 2 conditions are met and a certain toggle is [On].
Spanking Update:
-You can now be spanked by a new character: Gabe.
-All 3 Spankers will now make comments if they discover you wearing Diapers/Pull-Ups during a spanking.
New Clothing:
-Sailor Lune Boots, Sailor Lune Skirt, Sailor Lune Choker, Sailor Lune Gloves, and Sailor Lune Serafuku. (All created by Onihere!)
New Events:
-You can now sneak onto Gabe's Computer when he is not in his room. Has 3 small variations with 2 outcomes depending on if Gabe catches you or not.
-Added 2 new random events to Eating and Watching TV. Only occurs if you have a negative relationship with Gabe and he is in the room.
-Added a new Bathing Random event at home. Only occurs when you have a negative relationship with Gabe. Has 3 possible outcomes.
-Added 2 events when bathing with Noah. Each event has 2 possible outcomes.
-Added an Event when playing at the City Park. Has variations for every penis size.
-Added a new Event when refusing Michael's Request to Bully Ben or Carter. Has 2 variations based on if the PC is wearing Underwear.
Supporter Content Additions:
Isaac:
-You can now Tutor Isaac in the Community Center after meeting him. Has 2 events with each having 2 possible outcomes.
Nyalls:
-Added a new Kid-Aged character named Oliver. Has an introduction quest and 1 random event.
Millers:
-Added a new 3-part quest called "Trouble in Paradise" that shows Isaiah's first day in Preston. Can be unlocked after "Meeting the Millers".
Other Changes/Additions:
-You can now set Noah to be a bedwetter when starting a new game. If Noah is set as a wetter, he will wear a diaper during late night/early morning.
-You can now ask to join Noah when bathing after reaching Social Rank 1 with him. He takes a bath around 7:30 PM.
-You can now sneak on Gabe's computer when he is not there.
-New Super Negative Moodlet: "Raped".
New Background thanks to Phlixel:
-A Bathroom Background used in the 3 home bathroom locations.
New Events thanks to LMonkey:
-Eating breakfast with your family while wearing just a Diaper/Pull-Up will lead to special scenes regarding the player's bedwetting. (Variations dependant on various factors including if the PC is wet or dry.):
-Added 3 scenes for Noah
-Added 3 scenes for Dad
-Added 2 scenes for Gabe
New changes thanks to Pony:
-Needs now decay at a smoother rate over time rather than every hour.
-Testing of changes to the inspect system. These tests can be viewed in the School Hallways.
Bug Fixes:
-Noah no longer appears randomly when receiving a blowjob from Lucas.
-Fixed error with School Jacket when sleeves rolled up. (Does not fix existing clothing in inventory.)
-Fixed issues with Noah's clothing when playing.
-Fixed issues with Dad's skin color in flashback photo.
-Fixed times when leaving with Lucas from his house.
-Storage Closet added to Text Links in School South Hallway.
-Player and Lucas' Frontyard now use the proper Background.
-Various Others & TyposLaaB V0.02.08.5 "Brush Your Teeth Update"
Teeth Brushing:
You can now brush your teeth in the bathroom in your house. It gives a small bonus to Hygiene, a +5 Minty Fresh Moodlet, and keeps your teeth clean and healthy. You can brush again once the moodlet expires.
New Masturbation Location:
-School Courtyard
New Events:
-2 New Climax Events in the School Shower. (One Wet with variants depending on NPC Friendship, One that can occur either Wet/Dry).
-1 New Event when playing on the Playground.
-4 New Climax Events in the School Courtyard. (Three for both Wet & Dry and One for Wet Only, 1 of them is dependant on Social with Xavier.)
-11 New Hug Events (Each with 2 variations based on Social with NPC. Noah and Xavier's events have variations based on other factors.)
Thanks to Isamu for the following changes:
NPC Height Changes:
-Thanks so some coding magic, NPC Sprites now display their height! Carter and Ben will appear shorter while Michael, Xavier, & Thomas will appear larger! (Can be toggled Off in Options.)
Vending Machines:
-There are now vending machines in various locations. You can buy snacks to keep in your inventory to eat whenever. (Thanks to koalasheep for the icons.)
Thanks to Beat for the following changes:
-Improvements to the Player Bedwetting System.
New Backgrounds thanks to CLUBDOGMApa:
-Public Restroom & Locker Room
New Moodlets thanks to koalasheep:
-Minty Fresh
-All of the Candy and Soda Icons!
Changes:
-The following Traits have been returned: Slap Happy & Wedgie Fiend.
-Birdy's Hairstyle, Medium Messy Bangs, is now avaliable.
-You can now Hug NPCs in the Hallway. (Home or School)
-Fixed Nudity in NPC Bedrooms.
Bug Fixes:
-New Scene when sneaking on Gabe's Computer now works properly.
-Noah is no longer naked at the start of Stormy Night.
-Noah no longer cries at night.Life as a Boy V0.02.08 "Driest Little Willy" Changelog
Dry Cumming:
You can now set yourself as a dry cummer during character creation. (Old saves will automatically be set to non-dry cummer.) This currently will effect every event when you cum.
Noah Customization:
Upon completeing Noah's "Stormy Night" Quest, you will unlock the ability to customize his wardrobe. The following actions can now be done from his bedroom:
-Take Noah clothes shopping
-Customize his current clothing
-Customize Noah's active closet
New Masturbation Location:
-School Showers
New Events:
-8 New Dry Climax Events (5 for Home, 2 for School Bathroom, and 1 for Park Bathroom)
-2 New Dry Climax Events (1 for Lucas Blowjob, 1 for Noah Blowjob)
-3 New Michael Friendship Events (Lunch, Swimming Class, Gym Shower)
-1 New Gabe Event when sneaking onto his Computer.
-1 New Shower Event when the Water Sports Toggle is enabled.
-1 New Event when Showering in Gym Class that can lead to Masturbation.
-2 New Climax Events for Gym Class. (1 Wet and 1 Dry)
-1 New Gym Shower Event. (Has 2 Outcomes)
New Clothes:
-Vintage Briefs, Spaceship Briefs, Short Shorts, Cutoff T-Shirt, Tube Socks, Blue Rocket Ship Briefs
New Unlockable Art thanks to RayRay:
-Unlockable Art when spying on Ben in the School Bathroom.
-3 Unlockable Arts during a new Gym Shower Event.
New Unlockable Art thanks to BubblegumBupkis:
-Unlockable Art when pulled into School Shower by Michael.
New Supporter Character Events:
Millers:
-5 New Repeatable School Events with Isaiah (Science Class, Math Class, Cafeteria, English Class, History Class.)
Nyalls:
-5 New Collectable Photos
-1 New Small Quest (Introduces New Character)
-1 Addition to Existing Repeatable Event with Oliver
-New Character's Avatar has been added to Oliver's Intro
Isaac:
-1 New Repeatable Event at the City Park.
Birdy:
-1 New Character
-1 Intro Quest (Explore the Park)
Changes:
-The Quests "Stormy Night" and "Punishment Game" have new variations for if the PC is a Dry Cummer.
-Kid's clothes are now tracked/stored properly.
-Noah's Equipment System has been overhauled. Changes to other NPCs pending.
-Oni has Updated the following Clothing Items: Preston Suit Jacket, Preston Sweater Vest, School Socks, Slacks, & Socks.
-Sebastian now wears normal clothes when Uniforms are turned off.
Thanks to Isamu for the following changes:
-Update and Improvements to the Cheats Menu.
-Created the base of a Strip Poker Minigame coming in a future update.
-Added a test of the Poker Minigame to the Debugs Menu.
-Created new, more accurate Need and Social Bars!
Thanks to KamiLeon/Mikku for the following additions:
-1 of the Home Dry Climax Events [Gabe Version]
-"Stormy Night" Dry Variant
Thanks to KotaPop for the following new clothing:
-Jungle Loincloth
Thanks to LittleMax for the following new clothing:
-New Diaper Sprite
Thanks to DBZFanGoten for the following new clothing items, in honor of the memory of Akira Toriyama:
-Turtle Gi Top and Bottoms
Fixes:
-Fixed Child Blushes not appearing.
-Many Others
'b' Patch Changes/Fixes:
Changes:
-Added 'Can Cum' to the Cheats Menu.
-School Dress Shirts have been updated to include the new school logo.
-When Uniforms are turned OFF the player can now wear a Tanktop to School.
Bug Fixes:
-Added a Temp Fix for Short Shorts (Sag version coming soon.)
-NPC Equipment is now rerolled and updated upon save conversion.
-Fixed Avatar issue in Gym Rope Climbing
-Noah is no longer randomly nude during the Booster Shot Quest. (Sadly)
-Eye Colors now display properly
-Fixed various instances of Noah losing his clothing.
-Fixed instances of Noah and Dad locking the player in an endless loop of pain.
-Fixed Boner not appearing during Gym Shower Masturbation.
-The game will now check for Uniform Clothing if Uniforms are turned on.Life as a Boy V0.02.09 "The Heroic Lad Part I Update"
--NPC Hang-Outs (Carter)--
You can now take Carter to 3 locations around town (The Park, Arcade, and Mall). This can be done by talking to him after school. The following content has been added for Carter's Hang-Outs and contains 24 events in total:
-3 Small Intros for Each Location
-3 Events when playing Beat'em Up Games with Carter at the Arcade. (First event has outcomes based on Dex; Second event has extra options based on Smarts, Strength, and Creativity; Third Event requires Carter Comfort and has options based on Dexterity and Charm)
-2 Event when playing Shooting Games with Carter at the Arcade. (First event is a simple event while the second event has 2 choices.)
-1 Event when Ordering a Pizza with Carter at the Arcade. (5 Options for type of Pizza.)
-2 Events when Exploring the Blockz Store with Carter. (First is simple, second has 3 options.)
-3 Events when Exploring Cool Culture with Carter. (First is simple, second depends on Sense, third requires Carter Comfort.)
-1 Event when Eating Something with Carter at the Mall. (Simple Event)
-2 Events when Playing on the Playground with Carter at the Park. (First event is simple, second has a 2 choices.)
-3 Events when Playing Superheroes with Carter at the park. (First is simple, second has choices depending on Smarts and Strength, third requires Carter Comfort and has 2 choices.)
-2 Events when Taking a Walk with Carter at the park. (First is simple, second has choices based on Smarts and Strength.
-2 Events when Racing Carter at the Park. (First is simple with a win and lose variation, second is simple.)
-1 New Event when watching TV with Gabe in the house awake. (Requires Low Social, Has 2 variations, 1 requires Watersports and Bladder to be turned on.)
-1 New Event in Lucas' Living Room "Watch him play video games". (Has choices and variations based off of Quest Completion.)
--New Quests--
-"Carter: The Helpful Lad": Quest involving Carter. Unlocked by reaching 75+ Social with Carter. Intro occurs at school. (Contains 5 Events, 1 Picture)
-"Thomas: Homesick": Quest involving Thomas. Unlocked by reaching 90+ Social with Thomas. Intro occurs after school on Friday. (Contains 3 Events, 1 Picture)
--Spank Marks--
Upon being spanked, your boy's Butt Zoom will now display 3 levels of Red Spank Marks. The more and harder you are spanked, the higher level appears. (With the highest level reserved for only the most punishing spanks.) Spank Marks will fade slowly over time, which may lead your boy red-bummed for days if he is unlucky. Spank marks can be toggled off in the Options Menu.
Big thanks to Phlixel for creating these!
--Balls--
Ball sizes will now properly display on your Avatar thanks to Onihere.
--Vaginas--
During character creation, you can now select to give your character a Vagina. This will hide your Penis and Balls in the Avatar Only. This is purely a visual feature and has no gameplay changes. (Due to the amount of work adding proper vaginas would add.)
Penises will still be mentioned by NPCs and appear on Zooms. In every instance but the avatar, it will be as if you have a penis. We may expand this in the future, though it is not on our current plan.
-Rabbit Hole locations--
Due to the need to include the Arcade and Woods for supporter/request events, they have been added at what I'm calling 'rabbit hole locations', ala the Sims. These are basic versions of these locations used to hold events until they can be expanded in a later update.
Note: Both these locations will be fleshed out in a future update and will not be in their current state forever.
--Other New Events/Content-- (Thanks to Isamu for helping Import many of these!)
-Added a new Content Toggle. (Chastity)
-Combined some instances of NPC School Playground Actions into a single "Hang Out" action.
-2 new events/schedule for Noah where he can be caught playing with himself. (Has variations based on quest completion and 2 choices.)
-A new event in the Locker Room with Xavier. (Requires high friendship.)
-2 new events in the Bathroom with Gabe while he is showering. (Requires friendship.)
-2 new events added to the arcade. (One simple, one with 2 outcomes.)
-2 new events added to the woods. (One simple.)
-2 new Dream Events. (One with Ben that requires the new Chastity Toggle and one with Xavier and Felix.)
-A new Gym Shower Event involving Xavier and Felix.
-A new Gym Shower Event involving Michael and Xavier.
-A new School Playground Event involving Lucas that can lead to a Blowjob. (Requires Quest Completion)
-A new event that occurs sometimes when eating a Premium lunch with Thomas.
-4 new events when Hanging Out with Thomas on the Playground. (Two Requires Friendship, one has variations for 3 levels of friendship.)
-A new Gym Shower Event involving Thomas. (Requires Friendship.)
-2 new Events when playing Soccer with Felix on the School Playground. (One Requires Friendship.)
-A new Special Scene that can play during breakfast after secretly blowing Gabe at night.
-A new Gym Shower Event that involves Xavier.
-A new event in English Class involving Thomas or Carter. (Requires Friendship with one of them.)
-You can now Pee Yourself during Masturbation in your bedroom if your bladder is low and you have Watersports enabled. Has 15 lines based on position, clothing, diaper, etc. Hygiene/Wet effects are the same as if you piss yourself normally.
--New OC Content--
Millers:
-5 New Events when helping out at the Twin's Lemonade Stand.
-1 New Story Event involving Jayden when helping at out the Twin's Lemonade Stand. (Has variations based off fears.)
Nyalls:
-1 New Event when playing at the Park involving Oliver. (2 Choices, some variation based on met NPCs.)
-1 New Event when playing at the Northend Playground involving Oliver. (2 Choices, some variation based on met NPCs.)
-2 New Events when Showering in Gym Class involving Sebastian.
-1 New Event at the City Park involving Sebastian.
Birdy:
-1 New Event at the School Playground. (Has variation based on friendship and Noah Quest completion.)
-1 New Event when Changing in Gym Class on a Pool Day. (Has options dependent on Friendship or Naturism Level.
Erin (New):
-1 Intro Event, occurs in the School Playground.
Leon (New):
-1 Intro Event, occurs in the School Playground.
Manuel (New):
-5 Repeatable Events, 1 Quest, occurs in various places around the school.
-1 New Scene Image by Rayray.
Kollin (New):
-1 Intro Event, occurs in the Woods near Wald Street.
JQ (New):
-1 Intro Event, occurs at the Arcade.
--New Images--
The Following new Images have been added thanks to Rayray:
-1 New Scene Image for Manuel.
-1 New Scene Image for the Twin's Lemonade Stand.
-1 New Scene Image from the Xavier/Felix Dream.
The Following new Images have been added thanks to Beege:
-1 New Scene Image from the Ben Dream.
The Following new Images have been added thanks to SolanderDraws:
-1 New Scene Image from the Michael/Xavier Shower Scene
The Following new Images have been added thanks to hyo!:
-1 New Quest Image for "The Helpful Lad".
-1 New Quest Image for "Homesick".
The Following new Images have been added thanks to BubblegumBupkis!:
-1 New Scene Image for a Xavier Shower Scene.
--New Hairs--
New Hairs by Onihere:
-Squiddy Cut
New Hairs by Phlixel:
-Parted 3, Parted 4, Parted 5
--New Clothing--
New Clothing Created by Onihere:
-Aviators, Striped Briefs, Striped Button-up Shirt, Skate Shoes, Puff Vest Jacket, Sport Shorts, Space Force Shirt, Space Force Slacks, Space Force Shoes, Space Force Badge, Shark Boxers, Shark Boxer Briefs, Dragon Boxer Briefs, Space Force Command/Operations/Science Briefs, Splashtoon Briefs, Skill Briefs, Hard Candy Briefs, Teal Dino Briefs, Star Briefs
New Clothing Created by Tai_Koizumi:
-Bath Robe, Arachnid Kid Briefs, Captain Patriot Briefs, Titanium Man Briefs, Cargo Pants, Flame Boxers (Kid & Preteen), Heart Boxers (Kids & Preteen), Striped Boxers, Monster Briefs, Oversized Shirt
New Clothing Created by 小傑:
-Crown Hoodie, Fox Hoodie, Leather Jacket, Punk Jeans
New Clothing Created by AgentOrange:
-Blue'n'Blue Briefs, Cloud Briefs
New Clothing Created by Unknown:
-Sports Shoes, Striped Shirt, VestLife as a Boy V0.02.10 "The Boyish Encounters Update"
--New Quests--
"Carter: A Series of Embarrassing Events": A continuation of Carter's Questline following his first quest. This quest also takes place in the park, requires his first quest to be completed, and has 6 different passages.
"Noah: Swimming Lessons": The first part of a new Questline that will continue in the coming updates. Requires completion of Noah's Rank 1 Questline. Has 4 passages with more coming in the future.
"Ryker: Retaliation": A quest involving Ryker that can take place after meeting him during Lucas' Questline. Has 5 Passages and 2 outcomes based on various factors. (Including certain Toggles.)
--New Events/Content--
-You can now choose to "Cuddle & Watch TV" with Noah in the Living Room if you have a positive relationship with him. Includes 1 normal event and 1 slightly altered event if his Rank 1 Questline has been complete.
-You can now choose to "Cuddle & Watch TV" with Gabe in the Living Room if you have a positive relationship with him. Includes 1 event.
-Added a new outcome when Hugging Lucas in the hallway that can occur following his Rank 1 Questline. Has 2 possible random outcomes.
-Added a new Event to the Jackson Empty Lot Naked Series that can occur with low bladder and Bladder enabled.
-Added a new possible event that can occur when pissing yourself in School. Has 3 outcomes, 2 of which rely on Positive Social with certain NPCs.
-Added a new event during Gym Class Showering involving Ben. (Has option only available to friends.)
-Added the ability to donate clothes from your inventory at the Community Center. Grants the "Good Deed" Moodlet. (Thanks to Beat!)
--New Moodlet--
-Good Deed: Granted for doing a good deed, like donating old clothes.
--New Artwork--
The Following new Images have been added thanks to Rayray:
-1 New Scene Image in the Ryker Quest.
-1 New Scene Image in the Noah Quest.
-1 New Scene Image during Gym Class Shower random event.
The Following new Images have been added thanks to Beege:
-1 New Scene Image in the Carter Quest.
--In-Game Quest Guide--
Added an In-Game Quest Guide that can be found in the Help menu. Contains info for the following content: Lucas' Questline, Noah's Questline, Carter's Questline, Ryker's Questline, Gabe's Non-Con Event, and Jackson's Empty Lot Series. (New Quests are included in this guide, though future quests may not appear in the guide right away to promote exploration.)
The In-Game Guide displays either a Simple/Non-Spoiler Guide or a more Detailed/Spoiler Guide based on whether or not Cheats are enabled.
--Fixes--
-Fixed Lucas' Hug not working properly after advancing his Questline.
-Various Typos
-Various Bug FixesLife as a Boy V0.02.11 "The Achievement Shop Update"
--The Achievement Shop V1.0--
An Achievement Shop has been added to the game! It is located in the Boardwalk and is only open if you have earned at least 3 Achievement Points(AP) and cheats are disabled. Currently, it is used mainly to buy artwork for the main boys, with OC art coming later, and will have other fun features coming in the future. AP is earned through unlocking achievements and grants 3-10 AP based on the level of the achievement. The shop contains the following:
-12 Art Pieces under Lucas.
-14 Art Pieces under Ben.
-8 Art Pieces under Michael.
-15 Art Pieces under Carter.
-5 Art Pieces under Jackson.
-12 Art Pieces under Thomas.
-12 Art Pieces under Xavier.
-10 Art Pieces under Felix.
-Note: A few art pieces are shared based on NPC appearance.
-A secret experimental reward for unlocking 100% of the achievements without enabling cheats.
--New Events/Content--
-A new option during the Jackson Naked Kingdom event on the playground. (Requires Friendship, has a Hard variant)
-You can now "Play in Room" in your bedroom. Has 6 smaller possible events. +Fun is affected by the Childish and Mature traits.
-You can now Hang Out in the School Library as an alternative to the School Playground. Currently only has a small event, outside of OC content.
-Avatars on the Sidebar will now appear Dark when it is night time. (Thanks to Beat!)
-A new Content Toggle has been added "Lewd Female Content". It can be changed during Character Creation or in the Options Menu. It's default setting for old saves is OFF.
--New Quest--
"Noah: Accident": A small quest that takes place randomly in the living room after "Noah: Stormy Night" after school. Only occurs if Noah is set to a Bed Wetter. (Has 3 passages, multiple choices.)
--Character Creation Changes--
The following new details have been added to the [Physical/Other] section of Character Creation:
-Heavy Nose Freckles, Light Nose Freckles, Left Small Freckles, Right Small Freckles, Left/Right Cheek Moles, Left/Right Lip Mole, and Left/Right Pupic Mole.
The following new hairs have been added: (Thanks to Oni and Koalasheep)
-Long Messy Bangs, Short Messy
--New OC Content--
Millers:
-Added 5 Random Events that can occur around School after completing "Isaiah: Trouble in Paradise". The scenes are locked in the following locations: Gym Class(1), Play on School Playground(1), Gym Locker Room(3).
Manuel:
-Added 2 new Random Events, which can be found at the Arcade and School Library.
-Added a new Quest Event at the Redlight District. (Requires some Friendship and only occurs in the Afternoon.)
-Added a new Dream that can trigger following the above event.
Nyalls:
-Added the ability to eat lunch with Sebastian.
-Added 2 new Random Events involving ???. One is a one-time event at the Park while the other is a normal event on the Northend Playground.
-Added a new Character, Cole, which includes an Intro Event, at the School Playground, and 2 random events at the Pool and when Tutoring Kids at the Community Center.
Isaac:
-Added a new event when playing with Noah at the Northend Playground. (Has 3 possible random outcomes.)
Birdy:
-Added a new one-time scene that occurs in the City Park after reaching high social with Birdy. This scene introduces his twin sister and has 3 outcomes. (One outcome is locked behind the Lewd Female Content Toggle.)
Richard & Arthur (New):
-Added 2 new Characters: Richard and Arthur!
-Added an Intro Event at the Mall.
-Added 7 new Random Events involving one or both boys. They can be found in: Math Class, History Class, Science Class, English Class, Gym Class, & Swim Class.
Shinju: (New):
-Added a new character: Shinju!
-Added an Intro Event when hanging out with Lucas as the City Park.
-Added 2 Random Events. (One at the City Park and one at the School Playground.)
Erin:
-New Rare Encounter: A rare encounter has a possibility of spawning at school after meeting Erin. This encounter is a work in progress and currently has a few options. It has a small chance of triggering everyday and can be found at a secluded area of the school.
--New Art--
-Added a new Gif Animated Image during a OC Manuel Dream Event.
--Fixes/Changes--
-Increased the chance of certain quests triggering from 10% to 25%.
-Fixes nicknames during Character Creation
-Various OthersLaaB V0.02.12 Changelog
--Strip Poker--
Thanks to the wonderful Isamu, you can now play Strip Poker with Lucas in his Bedroom. It is unlocked after completing his Social Rank 1 Questline. It has numerous stripping events along with the following end events:
-1 Choice for when Lucas Wins.
-1 Climax for Lucas' BJ Ending.
-1 Choice for when PC Wins.
-1 Climax for Player BJ Ending.
-Special previews of upcoming Animations have been added to the Strip Poker Climax Scenes! (Thanks to Rayray!)
-2 Special Gif Images for one of the PC Victory Scenes. (Thanks to Rayray!)
--New Quests--
-"Michael: Blackmail" Requires -100 Social with Michael and the "Non-Con" Toggle to be On. Triggers on the School Bus to School. Has 8 Passages and Many Variations.
-"Michael: Little Bear" Requires +75 Social with Michael. Occurs when leaving the house on the Weekend.
--Character Creation Changes--
-Thanks to Isamu, you can now choose your PC's height during character creation. The options are: Tall, Average, Short, and Shorter. (Non-Average Heights cause some slight pixel issues on some resolutions.) Old saves are set to Average and can be changed via cheats.
-If School Uniforms are Turned On the following additional clothes are now added to the Player's Closet to balance for events involving losing clothes: 1x School Tie, 2x School Shirt, 1x School Jacket, 1x School Shorts, 1x Black Socks, & 1x Dress Shoes..
-If School Uniforms are Turned Off, the player will receive an additional White Shirt, Blue Jeans, and Blue Sneakers. (Changes will come in the future to starter clothes to better customize these.)
--New Events/Content--
-A new Event involving Ben that takes place at the Community Center when Tutoring. Requires friendship.
-A new Rare Event that has a small chance per day to trigger. Triggered by entering a certain classroom after Gym Class before leaving the school. Player cannot have Detention.
-A new Climax Event when giving Lucas a Blowjob at school that can lead to him returning the favor.
-2 new Climax Events for when Lucas gives the player a Blowjob at school. (1 for Wet, 1 for Wet or Dry.)
-A new option for the "Choose Partner" event in Math class when you are friends with both Lucas and Felix.
-A new Rare Event when spying on Lucas through his window.
-A new Event at the School Gym Showers involving Felix. Has variations based on Social and Naturism.
-New Quest Guides have been added for new Content along with Thomas' Quest.
-New Art has been added to a Felix Event.
--New Achievements--
Read 'Em & Weep - Win a game of Strip Poker (Bronze)
Nothing Left To Bet - Lose a game of Strip Poker (Bronze)
Gambler - Play 10 games of Strip Poker (Silver)
The House Always Win - Win a game of Strip Poker without losing a single round. (Gold)
--New Achievement Shop Artwork--
-4 New Michael Images
-6 New OC Images
-5 New Group/Bonus Images
-14 New Dev Stickers
--New OC Content--
Erin:
-Added 3 new Actions to his Tied Encounter: "Kick in Balls", "Fondle", and "Fondle(Edge)".
-All together, they have 8 new Events that occur depending on Erin's physical and clothing state.
-Erin's description and avatar will now update depending on whether or not he's 'Hard' and/or 'In Pain'.
Manuel:
-Added 2 new Events. They are both Detention Events that occur and replace the previous ones once you have learned Manuel's secret. They both have a choice, with one requiring High Charm.
Kollin:
-A new One-Time Small Event that can occur randomly around time prior to meeting Kollin. Acts as a hint to meeting him.
-A new Event at the Community Center. Has versions before and after meeting Kollin. Has a small choice involved.
-A new Event on the School Playground. Has a special version the first time it happens. Has a small choice involved.
Aurelio "New":
-An Intro Event that can occur when playing at the City Park. Has variations based on Strength and a choice.
Liam "New":
-An Intro Event in the School Gym Showers. (Not on Social Menu due to no proper introduction yet.)
??? "New":
-An Intro Events at Night on the streets of Northend. (Requires Supernatural.) (Not on Social Menu due to no proper introduction yet.)
Kevin Snowpaw "New":
-An Intro Quest "Lenny's Wild West Show". Requires Friendship with Jackson.
-New Artwork-
Thanks to Rayray for these new art pieces:
-3 Gif Images involving Lucas in his Bedroom.
-New Backgrounds-
Thanks to Phlixel for the new Avatar Backgrounds:
-Updated background for Neighborhoods Night.
-New Bedroom Background used for Dad and Gabe's bedrooms.
-New Day and Night background used at the Boardwalk.
-New Hair-
Thanks to Koalasheep-Ethan for the follow new hairs:
Emperor
-New Equipment-
Thanks to Phlixel for the following new Equipment Items:
Fox Tail.
Thanks to Koalasheep-Ethan for the following new Equipment Items:
Fox Ears.
-Other Fixes/Changes-
-The Bus Ride to and from school's code has been updated and optimized, making it more likely to get events.
-VariousLife as a Boy V0.03.00 Changelog
=Body Sensitivity=
During Character Creation, you can now set the Body Sensitivity for 10 different body parts. These affect things such as Arousal Gains, tickling, and certain scenes. The options for each Body Part are: Low, Average, High, and Extreme.
Body Parts include: Armpits, Sides, Butt, Butthole, Feet, Mouth, Nipples, Balls, Shaft, and Tip.
=Kinks=
During Character Creation, you can now select whether your boy is Turned On or Off by 34 Kinks. These do not affect whether or not the content appears, but whether or not your boy will gain pleasure from it and allow him to unlock actions relating to that content. Options for Kinks include: Turn Off, Neutral, and Turn On.
Kinks include: Kids, Preteens, Teens, Adults, Gentle Sex, Rough Sex, Hands, Feet, Mouths, Incest, Penis, Butt, Exhibitionism, Voyeurism, Being Humiliated, Humiliating Others, Receiving Wedgies, Giving Wedgies, Anal, Bondage, Getting Spanked, Spanking Others, Chastity, Edging, Diapers, Watersports, Being Tickled, Being Massaged, Somnophilia, Non-Con, Petplay, Slaveplay, Monsters, and Hypnosis.
=Traits=
Traits have been overhauled. Traits can affect things such as Skill Checks, Social/Need Gains, Moodlets, Special Options in Events, and other things. There are currently 55 Traits and a PC can have up to 5 during Character Creation.
List of Traits: Absent-Minded, Artistic, Asthma, Athletic, Body Anxiety, Bookworm, Brave, Bully, Charismatic, Child of the Sea, Childish, Clumsy, Commando, Computer Savvy, Couch Potato, Coward, Daredevil, Diplomatic, Easily Annoyed, Evil, Excitable, Flirty, Free-Footed, Friendly, Gamer, Genius, Gloomy, Glutton, Good, Green Thumb, Heavy Sleeper, Hot-Headed, Hydrophobic, Indoor Kid, Light Eater, Light Sleeper, Likes Cold, Likes Heat, Lucky, Lustful, Mature, Messy, Natural Cook, Neat, Nerd, Neurotic, Nurturing, Outdoorsy, Rebellious, Shy, Small Bladder, Sugar Crazed, Unlucky, Unstable, and Virtuoso.
=Moods=
The Mood system has been overhauled and Moodlets can now affect a number of moods. These moods all have their own effects. List of moods includes: Happy, Sad, Neutral, Tired, Uncomfortable, Hyper, Horny, Bored, Mad, Embarrassed, and Scared.
=Sexual Frustration=
Your boy can now become sexually frustrated and pent up if they gain too much arousal without orgasming. Overtime, moodlets will appear that make your boy Horny or Uncomfortable based on how pent up their are.
=Class Changes=
You can now chose a Class Style when attending class. This affects the Skill Check and the likelihood of getting certain types of events.
=Equipment Changes=
All Equipment has been updated to a new system. This includes changes to every shop and brings the total Clothing Colors up to 28 Normal Colors and 7 Jean Colors. Changes has also been made to how Equipment is stored in the code to improve stability.
=Perks=
Skills have been upgraded to use a perk System. Instead of leveling up skills in a linear fashion, you earn Skill Points(SP) whenever you practice a skill and can spend those SP to unlock aspects of the skill you desire.
-The following Athletic Perks have been added: "Gym Class Bonus", "Jogging", "Jogging II"
-The following Swimming Perks have been added: "Swim Class Bonus", "Noah: Swimming Lessons"
-The following English Perks have been added: "Library Browse", "English Class Bonus"
-The following Math Perks have been added: "Helping Kids with Homework", "Tutoring", "Math Class Bonus"
-The following Science Perks have been added: "Faster Homework", "Skill Check Difficulty Display", "Science Class Bonus"
-The following History Perks have been added: "History Class Bonus"
=New Events=
-A new Action in Lucas' Bedroom. "Dance to Music". (2 Small Events, 1 Larger Event with 2 endings that unlocks at Social Rank 1.)
-3 New Tutoring events involving Tutoring your classmates. They each have 3 variations depending on Social Status with them. (Low, Average, High.) Each one also requires at least an A- in the specific Class.
-3 New Odd Jobs that involve a Friend coming to your aid. (One for Pulling Weeds, Cleaning Gutters, and Fixing Fence.) Each one requires friendship with the boy in question.
-Ben can once again be seen reading to kids at the public Library on non-school days. There is an event associated with it that has choices based on Friendship.
-A new interaction with Lucas on the School Playground to Practice Acting if you are in Drama Class with him.
-A new interaction with Carter on the School Playground to Practice Acting if you are in the Drama Class with him.
-A new event that can occur when Jogging on Northend.
-A new Spy Scene for Carter on Wald Street after completing the quest (Carter: A Series of Embarrassing Events).
=New Artwork=
Thanks to JaredSteeleType for the following new artwork:
-3 Variants of the Carter Spy Artwork.
Thanks to Koalashep-Ethan for the following new Character Options:
-New Hair: Oni
Thanks to Ron for the following events:
-A new Nap Event in the Bedroom. (Math Underwear)
-A new Play Pretend Event in the Bedroom. (Pose in Mirror)
-2 New Hang Out Events in Bedroom. (Jump on Bed, Ball Toss.)
-A new Event when Spying on Kids in Northend Playground (Digging Holes)
Thanks to Felpatch for the following events:
-A new Day Dream Event in the Bedroom. (Epic Hero)
-A new Play Pretend Event in the Bedroom. (Gladiator)
-A new option during the Ben Bus Tripped Event with 3 variations.
-2 new options during the Ben History Spider Event that require Coward or Brave Traits.
-A new Event when Taking a Bath in the Player's Bathroom. (Submarine)
-A new Event when Hanging Out in Bedroom when Raining. (Raindrop Race)
Thanks to LMonkey for the following events:
-A new Day Dream Event in the Bedroom. (School Monster Attack)
-A new Nap Event in the Bedroom. (Have to Pee)
-A new Play Pretend Event in the Bedroom. (Racecar)
Thanks to Senpai for the following events:
-A new Nap Event in the Bedroom. (Floating Islands)
-A new Event when Playing Soccer in the PC's Backyard.
-A new Interaction with Michael when he is in the Cafeteria after eating Lunch.
-A new variation when hugging Thomas with High Social.
Thanks to --AN for the following events:
-A new Day Dream Event in the Bedroom. (Parkour)
Thanks to Winters for the following events:
-A new Intro & 2 Events when playing with Jackson in the Rain.
-A new Northend Playground Scene (Slide)
-A new Bath Event. (Poke Above Water)
-A new Hallway Random Event (Gabe Towel)
Thanks to Dicey for the following events:
-A new Small Event when Brushing Teeth
-A new Event when Watching Kids on the Northend Playground with the Kids Kink. (Dino Boy)
-A new Nap Event in the Bedroom (Hedge)
-2 Events for Reading in Bedroom (The Hungry Worm, Master of the Amulet)
Thanks to Miko2498 for the following events:
-A new Low-Mid Detention Event that occurs if you have the Spank Kink.
-A new Event when Hanging Out in Bedroom. (Jump on Bed2)
-A new Event for Hanging out with Thomas in Cafeteria. (Multiple Variants)
Thanks to Pocodesu for the following events:
-A New Event when Imagining Lewd Things (Kids-Friend Bathtime)
-A new One-Time Event at the City Park. (Requires High Social with Michael and Felix)
-A new Event when Playing with Toys in Bedroom. (Car Wars)
-A new Evet when Practicing Soccer in the Backyard with High Gabe Social.
-A new Event when Hanging Out with Felix in the School Cafeteria. (Rock, Paper, Scissors)
=New OC Events=
New OC "Rudy"
-A new Intro Quest involving going somewhere in the School during Lunch Time.
-A new Milestone Quest after gaining Social with him.
-2 Random Events on the School Playground.
-1 Random Event at the City Park.
New OC "Emmet"
-A new Intro Quest that can be unlocked on the Weekends from the Community Center Job Board after at least 3 other jobs have been completed.
Nyalls:
-A new one-time Event for Oliver at the Park.
-A new one-time Event between Oliver and the Miller Twins at the Lemonade Stand.
-2 Random Events at the City Park involving Evelyn.
-1 Random Event at the City Park involving Oliver, Evelyn, and Cole.
-1 Random Event on the School Playground involving Sebastian along with Arthur and Richard.
-1 Random Event at the City Pool.
-1 Random Dream Event with another Random Event as a requirement.
-5 New Sebastian Photos.
Shinju:
-2 new Random Events in Drama Class.
-A new option to a Random Event at the City Park.
-A new Random Event when hanging out Nude with Jackson at the Empty Lot.
-A new Random Event when walking with Lucas at the City Park.
-A new Random Event that occurs on the Neighborhood Streets.
-A new Random Event when Jogging.
-A new Random Event during Gym Class.
-A new Random Event during Swim Class.
-A new Random Event that occurs at the Library.
-A new One-Time Event in the Woods.
=New Moodlets=
Asthmatic: Occurs after doing something physical when you have the Asthma Trait. It boosts Tired for a few hours based on how physical the action was.
Coward: A trait that can randomly appear when you have the Coward Trait. Boosts Scared.
Excited: A trait that can randomly appear when you have the Excited Trait. Boosts Hyper.
Gloomy: A trait that can randomly appear when you have the Gloomy Trait. Boosts Sad.
Thinking Naughty Thoughts: A trait that can randomly appear when you have the Lustful Trait. Boosts Horny.
Over Eaten: A new moodlet that appears when you eat when you are full are close to it.
Feeling Weird: A new moodlet after supernatural events.
=Other Changes/Additions=
-Added a new Emergency Button that will reset Non-OC Social Values to 0 in case of glitches. (Resets all values to 0, can't be undone, does not effect Social Rank nor Quest Status.)
-Striping Character, Storing Clothes, and Moving Clothes to closet has had it code improved.
=Patch 'c' Additions=
Thanks to Ron for the following events:
-An Imagine Lewd Scenario Event for the Preteen Kink. (Sucking Unknown Boy)
-An Event when trying to nap in Math Class. (Two Variants)
Thanks to Pocodesu for the following events:
-3 Imagine Lewd Scenario Events. 2 for Kids (Friend Bathtime and Boy in Need) 1 for Teens (Overpowered Pool)
Thanks to felpatch for the following events:
-An Imagine Lewd Scenario Event for the Teen Kink (Overpowered Pool 2)
-Events for trying to nap in Science and History Class. (Two Variants each)
Thanks to Dicey for the following events:
-An Event for trying to nap in English Class. (Two Variants)
-An event for attempting to do your homework in Math Class. (Two Variants)
-An Imagine Lewd Scenario Event for the Kid Kink. (Store Boner)
Thanks to Sanibel for the following events:
-Two Imagine Lewd Scenario Events. (Gabe's Friend for Teens and Gym Class Mishap for Preteens)
Thanks to Winters for the following event:
-An Imagine Lewd Scenario Event for Preteens. (Dissolving Solution)=Life as a Boy V0.03.01 "The Foreplay Update" Changelog=
=Foreplay=
Foreplay is still in an early development stage, but it's first stage is playable! It currently 'unbeatable' as there are no pre-mature endings or advancements to sex. We decided to release it in this stage to let you all play with it and get feedback in this still early stage. Despite that, there are still many Action Events (Smaller 2-4 paragraph Events for each action) to explore. The following are currently in the game:
-7 Foreplay Positions. (Laying Facing, PC Top Facing, PC Top Away, Partner Top Facing, Partner Top Away, Spooning PC Back, Spooning PC Front.)
-7 Events for Changing Positions. (Does not currently account for High Arousal or Clothing Status. (Assumes Low Arousal and Fully Clothed.)
-7 Events for Stripping Lucas' Outerwear. (One per Position, does not account for Arousal Status, assumes Low, and assumes stripped in default order. More variants in the work to come soon.)
-7 Events for Stripping Lucas' Top. (Same as above.)
-7 Events for Stripping Lucas' Bottoms. (Same as above.)
-7 Events for Stripping Lucas' Socks. (Same as above.)
-7 Events for Stripping Lucas' Undies. (Same as above.)
-7 Events for Stripping Player's Outerwear. (Same as above.)
-7 Events for Stripping Player's Top. (Same as above.)
-7 Events for Stripping Player's Bottoms. (Same as above.)
-7 Events for Stripping Player's Socks. (Same as above.)
-7 Events for Stripping Player's Undies. (Same as above.)
=New Foreplay Action=
Only one non-strip/position action is available in this first version. It has many variants. It is only available for 5 positions: Laying Facing, PC Top Facing, PC Top Away, Partner Top Facing, Spooning PC Back.
-10 Events for Rubbing Lucas when Clothed. (Low and High Arousal Variants.)
-5 Events for Rubbing Lucas when Missing only Top. (Low Arousal Variants.)
-5 Events for Rubbing Lucas when Missing only Bottoms. (Low Arousal Variants.)
-5 Events for Rubbing Lucas when in Undies. (Low Arousal Variants.)
-5 Events for Rubbing Lucas when Naked. (Low Arousal Variants.)
-High Arousal Placeholders are in place, but display only placeholder text.
=Random Encounters=
Random Encounters are events that can trigger randomly upon entering a location. The following locations support Random Encounters: Northend, Wald Street, Dellwood Street, Home Hallway,
=New Quests=
-New Lucas Quest: "Sex Name Pending": Quest can be triggered by doing something in Lucas' House. Hint in Math Class Event once available. (Quest is unnamed and cannot be finished due to Foreplay/Sex being unfinished. Recommend making a save before engaging in Foreplay to avoid issues.)
=OC Events=
=Isaac=
-New OC "Jacob" with Introduction Event. (Random Encounter at Trailer Park.)
-New Event in the Woods. (Requires Friendship with Isaac and one Classmate NPC.)
-Two Events at the City Pool. (One Random, One requires Noah Swimming Quest progress.)
-Two Events with Noah at the Northend Playground. (One Requires meeting Jacob.)
-New Event when Tutoring Isaac at the Community Center.
-Two Story Events. (Hint: Random Encounters at a location not listed above in [=Random Encounters=]. Requires friendship with Isaac. Second event is same location, but requires a week to have passed.)
=Volunteer Writer Events=
Thanks to Ron for the following Events:
-A Random Encounter on the Streets. (Icecream Truck)
Thanks to -AN for the following Events:
-A Random Encounter on the Streets. (Stray Cat)
-4 Underwear Sniffing Scenes when Changing in Gym Class. (Ben, Felix, Lucas, Michael)
-A new Bedroom Play Event. (Car Wars)
-A new Imagine Lewd Scene for Voyeurism. (Window Boy in Towel)
-A new possible event when passing out at home. (Requires bedwetting and not wearing a diaper.)
Thanks to Manuel for the following Events:
-A Random Encounter on the Streets. (Speeding Car)
-An Event when "Watching Classmates" in the Courtyard. (Napping Lad)
Thanks to Pocodesu for the following Events:
-A Random Encounter in the Hallway. (Noah Pantsed)
-An Underwear Sniffing Event when Changing in Gym Class. (Carter)
Thanks to Winters for the following Events:
-A Random Encounter in the Hallway. (Noah Dad Pantsed)
-A Random Encounter at the City Library. (Napping Lad)
-A new Imagine Lewd Scene for Exhibitionism. (Pool Masturbation)
-A new Imagine Lewd Scene for Penis. (Standing at Attention)
Thanks to Sanibel for the following Events:
-A Random Encounter in the Hallway. (Gabe Diaper Bullying)
Thanks to Oryan for the following Events:
-A new Cartoon Event. (Boy 10)
-New Bedroom Hangout Event. (Spin & Fall)
-New Bath Event. (Dad Tease)
Thanks to Vativi for the following Events:
-A new "Do Something Naughty" Gabe nighttime event. (Grip Penis)
-A new Noah nighttime event. (Play with his nude body)
-A new Imagine Lewd Scene for Incest. (Dad's Little Buddy)
Thanks to Rudy for the following Events:
-An Event for "Pose in Mirror" in Bathroom.
=Other Changes=
-Gabe's "Grip Sleeping Penis" nighttime event has been renamed to "Do something naughty" to account for new scenes.Life as a Boy V0.03.02 "The Premature Story Update"
=Classmate Outfits=
The core 8 Classmates' (Lucas, Ben, Michael, Carter, Jackson, Thomas, Xavier, and Felix) closet and style have been updated to more accurately reflect their official designs. They will also mix their primary clothing in with their normal wardrobe when using normal clothing settings.
=Foreplay Updates=
-Changing Positions will now account for Lucas' Arousal and play a different scene if he is hard. (7 New Events)
-Rubbing in all 5 Positions and all clothing states will now account for Lucas' Arousal and play a different scene if he is hard. (20 New Events)
-Lucas can now Cum Early during Foreplay. This is available for the Rubbing Action and occurs if his Arousal maxes out. There are 15 variations for the Opening (based on his state of clothing and position), 3 for the middle part (based on his clothing), and 9 for the ending (based on his clothing and comfort level.)
=The Beach=
The Beach Location has been expanded slightly thanks to our volunteer writers! You can now do the following there:
-Go Jogging. (Requires Jogging Perk, 4 Events)
-Get some Food. (1 Options)
-Hang out. (5 Events)
==New Story Events==
-2 new Carter Story Events that don't directly involve Carter. Requires completion of his Quest "The Helpful Lad". One can be found as a Random Encounter on Main Street during the day. The second can be found as a Random Encounter at the Mall after dark. They can be done in any order.
-A new Xavier Story Event that introduces a new character. Occurs after reaching 30+ Social with Xavier and playing with Noah on the Northend Playground.
=OC Content=
-Birdy-
-You can now encounter Lea in the Woods after meeting her. Has 4 Events tied to the encounter. (3 have variations based on Girl Content Toggle.)
-New Mall Random Encounter where you meet the twins. Has 4 possible events. (One requires Girl Content Toggle.)
-A new Event with Birdy in the School Showers.
-5 New Sebastian Photos featuring Birdy and/or Lea.
=Writer Events=
Thanks to -AN for the following events:
-ILS Exhibitionism Park Streaking
-ILS Incest Gabe "Bonding"
-Gym Sniffing (Briefs Generic)
-School Playground Jungle Gym Humping (Requires 50% Arousal)
-A new Spooky Dream. (Calico)
-A new Random Encounter in the School Hallways. (Wedgies)
-An event when Jogging on the Beach. (Fear of Waves)
-An event when buying food on the Beach. (Pizza)
-4 events when Hanging Out at the Beach. (Sandcastle, Relax in Sun, Ferris Wheel, Kids Biking)
Thanks to Oryan for the following events:
-A new Image Lewd Event for the Incest and Adult Kinks. (Dad Shower)
-A new Underwear Gym Sniffing Scene. (Pull-Up Generic)
-An event when Hanging Out at the Beach. (Toddler)
Thanks to Winters for the following events:
-An event when Jogging at the Beach. (Large Waves)
-An event when Hanging Out at the Beach. (Kids Swimming)
Thanks to Senpai for the following events:
-An event when Jogging at the Beach. (Night Sky)
-Slight variations to the Dad Intro if Attraction is set to "Yes" and Incest is set to a "Turn On".
=Other Changes & Additions=
-2 Random Encounters in the Kitchen when wearing clothing with the "Fox Costume Tag".
-2 Random Encounters in the Neighborhood Streets when wearing clothes with the "Fox Costume Tag".
-1 Random Event at the City Park when wearing clothes with the "Fox Costume Tag".
-Athletics Skill Perk "Jogging" now also unlocks jogging at the beach. The Description of the Perk has been updated to reflect this.
-Newly bought pieces of the Fox Tail & Fox Ear equipment will have the "Fox Costume Tag" used to trigger new events.
Thanks to Oryan for the following new Equipment Pieces:
-Two-Toned Shirts (Black & White)
-Updated the previous Turtle Ki with his new design.
=Bugs & Fixes=
-Fixed an error where the Player was imagining Lewd Encounters with their Father without the Adult Kink present.
-Various Others.Life as a Boy V0.03.03 "The New Kids on the Block Update"
=Sex (Penetration)=
-You can now Penetrate Lucas during Sex following Foreplay. (Doggy Style)
-Lucas can now Penetrate you during Sex following Foreplay. (Doggy Style)
-New Intro Doggy Style scene for Lucas' First Time. (Options and Variations based on Penis Size.)
-2 New Actions when Penetrating Lucas Doggy Style. (Rough Humping, Gentle Humping.) (2 Action Events Each, Penis Size Variations.)
-2 New Actions when Lucas is Penetrating PC Doggy Style. (Ask to Hump Roughly, Ask to Hump Gently.) (2 Action Events Each.)
-New Climax Scenes (1 For Top, 1 For Bottom, Variations/Options based on Pulling Out or Cumming in/Penis Size, 3 Possible End Scenes.)
=New Story Events=
-New Ben Story Event: "Track Meet Cute" (Triggers in the Player's Living Room. Requires High Social with Ben and around 3PM to 5PM.)
-New Felix Story Event: "Mateo" (Triggers in the Food District. Requires Medium Social with Felix. On weekend around 10AM to 3PM.)
-New Dad Story Event: "Dragged Shopping" (Thanks to -AN for writing.) (Triggers in the Player's Living Room. Requires Medium Social with Dad, Weekend, and between 10AM and 5PM.)
=OC Additions=
Arthur & Richard:
-A new Story Event "Stargazing". (2 Parts, Requires friendship with both boys.)
New OC: Kyren:
-An Intro Encounter in any of the School Hallways. (7 Options.)
New OC: Noah H.:
-An Intro Encounter during Swim Class.
New OC: Kalim:
-A Two-Part Intro Encounter in the Music Classroom during Lunch/After School.
New OC: Zacky:
-An Intro Event when Tutoring at the Community Center.
New OC: Patrick:
-A Two-Part Intro Encounter during History Class and in the Infirmary.
New OC: Mason:
-An Intro Encounter on the Bus.
New OC: Rowan:
-An Intro Encounter when Eating Lunch alone.
-A Random Encounter in the Neighborhoods.
New OC: Kazu:
-An Intro Encounter during Math Class.
New OC: Nikolai:
-An Intro Encounter on the Beach during Overcast Weather.
New OC: Luca:
-An Intro Encounter during Swim Class.
New OC: Simon & Albin:
-An Two-Part Intro Encounter at the Theatre when watching a Superhero Movie.
New OC: Micah:
-An Intro Encounter in the Neighborhoods.
New OC: Levi M.:
-An Intro Encounter in Dellwood.
New OC: Mata:
-An Intro Encounter in Northend.
=Other Changes & Additions=
-A New Drama Class Event involving Lucas. (Variations & Options based on Social Rank.)
-A New Drama Class Event involving Lucas & Carter. (Options based on Social Level.)
-A New Forest Event. (Variations based on If Underwear.)
-A New Encounter that introduces the school's Music Teacher.
-Teen Sprites have been revamped thanks to Onihere!
-Xavier's hair has been updated to the new Platnium Blonde. (Coming as PC hair option soon.)
-A New Beach Hang Out Scene. (Thanks to -AN) (Watch the Waves.)
-A New School Hallway Random Encounter. (Thanks to -AN) (Michael Wedgie Expanded)
Thanks to Rudy for the following additions:
-Ability to control Moodlets from the Cheats Menu.
-Ability to adjust SP from the Cheats Menu.
-Updates to the Player Bedroom.LaaB V0.03.04 "Boys Will Be Boys Update" Changelog
=Nicknames=
-After achieving mid-high Social with the core classmates, you will unlock the ability to ask them to call you by a Nickname.
-Added a menu in the Journal that allow you to edit nicknames.
-You can now gain a Bully Nickname after being seen doing certain embarrassing things. These include: Peeing yourself in school, being seen to wear a diaper, being seen to have a tiny/small/gigantic penis.
=Bathroom & Bathing Updates=
Bathing at home has been updated based on player feedback:
-All events have had their writing touched-up to bring them up to current standards.
-You now have options when bathing, including: Normal, Quick(Takes less time and prevents any events from happening, but only restores half of the Hygiene Bar), Relaxing (Longer and Removes Stress. Prevents non-interrupting events), and Cold (Lowers Arousal, Grants the new "Uncomfortably Cold" Moodlet.)
-Family Members now won't walk into the Bathroom if they are not home or are sleeping.
-All events when exposed have variations for if you Naturism Attitude is "Fine".
=Sex Additions=
-The Intro and Climax of Lucas' First Time now has alterations to account for High/Low Sensitivity for the Penis and Butthole.
-Added 4 New Action Events for Topping Lucas. (High/Low Penis Sensitivity)
-Added 4 New Action Events for Bottoming Lucas. (High/Low Butthole Sensitivity)
=Other Changes, Events, & Additions=
-You can now Flip your Hair Sprite when creating your character or in the mirror in your bedroom.
-Adjusted or added to 5 pre-existing Events where the player's underwear is exposed to account for if the PC is wearing Diapers. These scenes are: Ben Playground Bullied, History Class Sleep, Michael Playground Pants Player, Michael School Hallway Pants Down, & Detention Underwear Vice Principal.
-Various events have been slightly altered to use Friendship and Bully Nicknames once earned.
-You can now play "Racing Games" at the Arcade.
-Noah can now ask to Sleep with the Player after his Rank 1 Quest. (Has 2 possible outcomes with slight variations on one based on Kinks.)
-New Moodlet: Uncomfortably Cold. Uncomfortable or Happy(with Likes Cold Trait), lowers Horny, and makes the PC's Penis Size display 1 size smaller.)
-5 New Muscular Overlays
-Felix has been changed to Muscular 2.
-OC Isaiah has been changed to Muscular 3.
-OC Zexion has been changed to Muscular 4 and Skintone Shell.
-Lucas' Hallway Wedgie event has been updated. It has been rewritten and now includes 3 versions for different levels of Social.
-You can now give Carter and Ben a Wedgie in the School Hallway. It has 3 different versions based on Social.
=Thanks to Winters for the following events:
-2 Random Encounters in the School Hallway when you have the "Diaper Boy" Nickname.
-2 Random Encounters at the School (One in Hallway, One Showering after Gym) when you have the "Piss Boy" Nickname. (One requires Watersports to be Toggled On.)
-1 Random Encounter in the School Cafeteria around Lunch Time if you have the "Little Dick" Nickname.
-2 Random Events when playing a Racing Game in the Arcade.
-2 Random Events when watching Movies at the Theater involving Felix or Carter.
=Thanks to Anon K for the following events:
-1 Random Event in Gym Class when you have the "Little Dick" Nickname.
-1 Random Event in the Locker Room when you have the "Horse Cock" Nickname.
=Thanks to Phlixel for the following new additions=
-Circle Glasses, Extra Thick Glasses, Gag Glasses, Half Rim Glasses, Retro Glasses, Round, Glasses Thick Middle, Tiny Glasses, Block Glasses
=Thanks to our Contest Entrants for the following underwear:
-Rizz Pull-Ups by Newt
-Vertical Rainbow Briefs by Ron
-Red Ranger Briefs by Oryan
-Night and Day Boxers by Sypherot
-Pink Diaper by Keysic
-Mouse Briefs by Donaritago
-Black WFPT Bikini Briefs by Xynzx
-Heighty Whities by Winters
-Pop Art Briefs by Phlixel
-Arlmo Diaper by Littlemax
-Blue Ranger Briefs by Yosuke
-Ragged Boxer Briefs by geebles
-Organic Briefs by Ratblack
-Sunset Briefs by Maer_Yaoi
-Alpha Boxer Briefs by Albacraft02
-Burger Briefs Deluxe by Dicey
-Moe Delinquent Briefs by OniHere
-Vintage Sunny Briefs by Fro
=OC Content=
Kyren:
-A repeatable version of his Hallway Encounter has been added after you rescue him.
Arthur & Richard:
-A repeatable version of the Stargazing Event has been added with 2 possible events.
Noah H:
-Noah can now be tasked with teaching the class during Swimming Class. (3 Events, 1 depending on Ben Friendship.)
Emmet:
-Emmet now has an Intro where he joins Drama Class.
Kalim:
-You can now Practice Music with Kalim in the Music Classroom after school. Has 4 Events.<<set _lewdSkillsBars = [
{
group: 'Lewd Skills',
skills: [
{
name: 'Naturism',
learned: $NaturismSkill >= 1,
lvl: $NaturismSkill,
bar: {
text: `${$NaturismXP}%`,
value: $NaturismXP,
color: getSkillBarColor($NaturismXP),
showText: true,
},
}
],
},
]>>
<<for _group range _lewdSkillsBars>>
<span style="color:Azure"><strong><big>--<<=_group.group>>--</big></strong></span><br>
<<for _skill range _group.skills>>
<strong><<=_skill.name>></strong><br>
<<if _skill.learned == 1>>
<div class="skill-bar-group">
<span>LVL.<<=_skill.lvl>></span>
<div class="skill-bar-gauge">
<<progressbar _skill.bar>>
</div>
</div>
<<else>>
You have not learned this skill!<br>
<</if>>
<</for>>
<br>
<</for>>/* LOCATION */
<<set $Location to {
Name: "None",
Indoors: 1,
Safe: 1,
Nudity: 1,
Public: 1,
Environment: "Inside",
}>><span style="color:Azure"><strong><big>--School Skills--</big></strong></span><br>
/* ENGLISH */
<strong>English</strong><br>
<<if $EnglishLearned == 1>>
<<if $EnglishXP < 10>>
<img src="Images\UI\SkillEXP00.png" alt="EXP">
<<elseif $EnglishXP < 20>>
<img src="Images\UI\SkillEXP10.png" alt="EXP">
<<elseif $EnglishXP < 30>>
<img src="Images\UI\SkillEXP20.png" alt="EXP">
<<elseif $EnglishXP < 40>>
<img src="Images\UI\SkillEXP30.png" alt="EXP">
<<elseif $EnglishXP < 50>>
<img src="Images\UI\SkillEXP40.png" alt="EXP">
<<elseif $EnglishXP < 60>>
<img src="Images\UI\SkillEXP50.png" alt="EXP">
<<elseif $EnglishXP < 70>>
<img src="Images\UI\SkillEXP60.png" alt="EXP">
<<elseif $EnglishXP < 80>>
<img src="Images\UI\SkillEXP70.png" alt="EXP">
<<elseif $EnglishXP < 90>>
<img src="Images\UI\SkillEXP80.png" alt="EXP">
<<elseif $EnglishXP < 100>>
<img src="Images\UI\SkillEXP90.png" alt="EXP">
<<elseif $EnglishXP >= 100>>
<img src="Images\UI\SkillEXP100.png" alt="EXP">
<</if>>
<<if $EnglishSkill == 1>>
<img src="Images\UI\SkillLevel1.png" alt="Level">
<<elseif $EnglishSkill == 2>>
<img src="Images\UI\SkillLevel2.png" alt="Level">
<<elseif $EnglishSkill == 3>>
<img src="Images\UI\SkillLevel3.png" alt="Level">
<<elseif $EnglishSkill == 4>>
<img src="Images\UI\SkillLevel4.png" alt="Level">
<<elseif $EnglishSkill == 5>>
<img src="Images\UI\SkillLevel5.png" alt="Level">
<<elseif $EnglishSkill == 6>>
<img src="Images\UI\SkillLevel6.png" alt="Level">
<<elseif $EnglishSkill == 7>>
<img src="Images\UI\SkillLevel7.png" alt="Level">
<<elseif $EnglishSkill == 8>>
<img src="Images\UI\SkillLevel8.png" alt="Level">
<<elseif $EnglishSkill == 9>>
<img src="Images\UI\SkillLevel9.png" alt="Level">
<<elseif $EnglishSkill == 10>>
<img src="Images\UI\SkillLevel10.png" alt="Level">
<</if>>
<<else>>
You have not learned this skill!
<</if>>
<br>
/* HISTORY */
<strong>History</strong><br>
<<if $HistoryLearned == 1>>
<<if $HistoryXP < 10>>
<img src="Images\UI\SkillEXP00.png" alt="EXP">
<<elseif $HistoryXP < 20>>
<img src="Images\UI\SkillEXP10.png" alt="EXP">
<<elseif $HistoryXP < 30>>
<img src="Images\UI\SkillEXP20.png" alt="EXP">
<<elseif $HistoryXP < 40>>
<img src="Images\UI\SkillEXP30.png" alt="EXP">
<<elseif $HistoryXP < 50>>
<img src="Images\UI\SkillEXP40.png" alt="EXP">
<<elseif $HistoryXP < 60>>
<img src="Images\UI\SkillEXP50.png" alt="EXP">
<<elseif $HistoryXP < 70>>
<img src="Images\UI\SkillEXP60.png" alt="EXP">
<<elseif $HistoryXP < 80>>
<img src="Images\UI\SkillEXP70.png" alt="EXP">
<<elseif $HistoryXP < 90>>
<img src="Images\UI\SkillEXP80.png" alt="EXP">
<<elseif $HistoryXP < 100>>
<img src="Images\UI\SkillEXP90.png" alt="EXP">
<<elseif $HistoryXP >= 100>>
<img src="Images\UI\SkillEXP100.png" alt="EXP">
<</if>>
<<if $HistorySkill == 1>>
<img src="Images\UI\SkillLevel1.png" alt="Level">
<<elseif $HistorySkill == 2>>
<img src="Images\UI\SkillLevel2.png" alt="Level">
<<elseif $HistorySkill == 3>>
<img src="Images\UI\SkillLevel3.png" alt="Level">
<<elseif $HistorySkill == 4>>
<img src="Images\UI\SkillLevel4.png" alt="Level">
<<elseif $HistorySkill == 5>>
<img src="Images\UI\SkillLevel5.png" alt="Level">
<<elseif $HistorySkill == 6>>
<img src="Images\UI\SkillLevel6.png" alt="Level">
<<elseif $HistorySkill == 7>>
<img src="Images\UI\SkillLevel7.png" alt="Level">
<<elseif $HistorySkill == 8>>
<img src="Images\UI\SkillLevel8.png" alt="Level">
<<elseif $HistorySkill == 9>>
<img src="Images\UI\SkillLevel9.png" alt="Level">
<<elseif $HistorySkill == 10>>
<img src="Images\UI\SkillLevel10.png" alt="Level">
<</if>>
<<else>>
You have not learned this skill!
<</if>>
<br>
/* MATH */
<strong>Math</strong><br>
<<if $MathLearned == 1>>
<<if $MathXP < 10>>
<img src="Images\UI\SkillEXP00.png" alt="EXP">
<<elseif $MathXP < 20>>
<img src="Images\UI\SkillEXP10.png" alt="EXP">
<<elseif $MathXP < 30>>
<img src="Images\UI\SkillEXP20.png" alt="EXP">
<<elseif $MathXP < 40>>
<img src="Images\UI\SkillEXP30.png" alt="EXP">
<<elseif $MathXP < 50>>
<img src="Images\UI\SkillEXP40.png" alt="EXP">
<<elseif $MathXP < 60>>
<img src="Images\UI\SkillEXP50.png" alt="EXP">
<<elseif $MathXP < 70>>
<img src="Images\UI\SkillEXP60.png" alt="EXP">
<<elseif $MathXP < 80>>
<img src="Images\UI\SkillEXP70.png" alt="EXP">
<<elseif $MathXP < 90>>
<img src="Images\UI\SkillEXP80.png" alt="EXP">
<<elseif $MathXP < 100>>
<img src="Images\UI\SkillEXP90.png" alt="EXP">
<<elseif $MathXP >= 100>>
<img src="Images\UI\SkillEXP100.png" alt="EXP">
<</if>>
<<if $MathSkill == 1>>
<img src="Images\UI\SkillLevel1.png" alt="Level">
<<elseif $MathSkill == 2>>
<img src="Images\UI\SkillLevel2.png" alt="Level">
<<elseif $MathSkill == 3>>
<img src="Images\UI\SkillLevel3.png" alt="Level">
<<elseif $MathSkill == 4>>
<img src="Images\UI\SkillLevel4.png" alt="Level">
<<elseif $MathSkill == 5>>
<img src="Images\UI\SkillLevel5.png" alt="Level">
<<elseif $MathSkill == 6>>
<img src="Images\UI\SkillLevel6.png" alt="Level">
<<elseif $MathSkill == 7>>
<img src="Images\UI\SkillLevel7.png" alt="Level">
<<elseif $MathSkill == 8>>
<img src="Images\UI\SkillLevel8.png" alt="Level">
<<elseif $MathSkill == 9>>
<img src="Images\UI\SkillLevel9.png" alt="Level">
<<elseif $MathSkill == 10>>
<img src="Images\UI\SkillLevel10.png" alt="Level">
<</if>>
<<else>>
You have not learned this skill!
<</if>>
<br>
/* SCIENCE */
<strong>Science</strong><br>
<<if $ScienceLearned == 1>>
<<if $ScienceXP < 10>>
<img src="Images\UI\SkillEXP00.png" alt="EXP">
<<elseif $ScienceXP < 20>>
<img src="Images\UI\SkillEXP10.png" alt="EXP">
<<elseif $ScienceXP < 30>>
<img src="Images\UI\SkillEXP20.png" alt="EXP">
<<elseif $ScienceXP < 40>>
<img src="Images\UI\SkillEXP30.png" alt="EXP">
<<elseif $ScienceXP < 50>>
<img src="Images\UI\SkillEXP40.png" alt="EXP">
<<elseif $ScienceXP < 60>>
<img src="Images\UI\SkillEXP50.png" alt="EXP">
<<elseif $ScienceXP < 70>>
<img src="Images\UI\SkillEXP60.png" alt="EXP">
<<elseif $ScienceXP < 80>>
<img src="Images\UI\SkillEXP70.png" alt="EXP">
<<elseif $ScienceXP < 90>>
<img src="Images\UI\SkillEXP80.png" alt="EXP">
<<elseif $ScienceXP < 100>>
<img src="Images\UI\SkillEXP90.png" alt="EXP">
<<elseif $ScienceXP >= 100>>
<img src="Images\UI\SkillEXP100.png" alt="EXP">
<</if>>
<<if $ScienceSkill == 1>>
<img src="Images\UI\SkillLevel1.png" alt="Level">
<<elseif $ScienceSkill == 2>>
<img src="Images\UI\SkillLevel2.png" alt="Level">
<<elseif $ScienceSkill == 3>>
<img src="Images\UI\SkillLevel3.png" alt="Level">
<<elseif $ScienceSkill == 4>>
<img src="Images\UI\SkillLevel4.png" alt="Level">
<<elseif $ScienceSkill == 5>>
<img src="Images\UI\SkillLevel5.png" alt="Level">
<<elseif $ScienceSkill == 6>>
<img src="Images\UI\SkillLevel6.png" alt="Level">
<<elseif $ScienceSkill == 7>>
<img src="Images\UI\SkillLevel7.png" alt="Level">
<<elseif $ScienceSkill == 8>>
<img src="Images\UI\SkillLevel8.png" alt="Level">
<<elseif $ScienceSkill == 9>>
<img src="Images\UI\SkillLevel9.png" alt="Level">
<<elseif $ScienceSkill == 10>>
<img src="Images\UI\SkillLevel10.png" alt="Level">
<</if>>
<<else>>
You have not learned this skill!
<</if>>
<br>
<span style="color:Azure"><strong><big>--Physical Skills--</big></strong></span><br>
/* ATHELETICS */
<strong>Athletics</strong><br>
<<if $AthleticsLearned == 1>>
<<if $AthleticsXP < 10>>
<img src="Images\UI\SkillEXP00.png" alt="EXP">
<<elseif $AthleticsXP < 20>>
<img src="Images\UI\SkillEXP10.png" alt="EXP">
<<elseif $AthleticsXP < 30>>
<img src="Images\UI\SkillEXP20.png" alt="EXP">
<<elseif $AthleticsXP < 40>>
<img src="Images\UI\SkillEXP30.png" alt="EXP">
<<elseif $AthleticsXP < 50>>
<img src="Images\UI\SkillEXP40.png" alt="EXP">
<<elseif $AthleticsXP < 60>>
<img src="Images\UI\SkillEXP50.png" alt="EXP">
<<elseif $AthleticsXP < 70>>
<img src="Images\UI\SkillEXP60.png" alt="EXP">
<<elseif $AthleticsXP < 80>>
<img src="Images\UI\SkillEXP70.png" alt="EXP">
<<elseif $AthleticsXP < 90>>
<img src="Images\UI\SkillEXP80.png" alt="EXP">
<<elseif $AthleticsXP < 100>>
<img src="Images\UI\SkillEXP90.png" alt="EXP">
<<elseif $AthleticsXP >= 100>>
<img src="Images\UI\SkillEXP100.png" alt="EXP">
<</if>>
<<if $AthleticsSkill == 1>>
<img src="Images\UI\SkillLevel1.png" alt="Level">
<<elseif $AthleticsSkill == 2>>
<img src="Images\UI\SkillLevel2.png" alt="Level">
<<elseif $AthleticsSkill == 3>>
<img src="Images\UI\SkillLevel3.png" alt="Level">
<<elseif $AthleticsSkill == 4>>
<img src="Images\UI\SkillLevel4.png" alt="Level">
<<elseif $AthleticsSkill == 5>>
<img src="Images\UI\SkillLevel5.png" alt="Level">
<<elseif $AthleticsSkill == 6>>
<img src="Images\UI\SkillLevel6.png" alt="Level">
<<elseif $AthleticsSkill == 7>>
<img src="Images\UI\SkillLevel7.png" alt="Level">
<<elseif $AthleticsSkill == 8>>
<img src="Images\UI\SkillLevel8.png" alt="Level">
<<elseif $AthleticsSkill == 9>>
<img src="Images\UI\SkillLevel9.png" alt="Level">
<<elseif $AthleticsSkill == 10>>
<img src="Images\UI\SkillLevel10.png" alt="Level">
<</if>>
<<else>>
You have not learned this skill!
<</if>>
<br>
/* SWIMMING */
<strong>Swimming</strong><br>
<<if $SwimmingLearned == 1>>
<<if $SwimmingXP < 10>>
<img src="Images\UI\SkillEXP00.png" alt="EXP">
<<elseif $SwimmingXP < 20>>
<img src="Images\UI\SkillEXP10.png" alt="EXP">
<<elseif $SwimmingXP < 30>>
<img src="Images\UI\SkillEXP20.png" alt="EXP">
<<elseif $SwimmingXP < 40>>
<img src="Images\UI\SkillEXP30.png" alt="EXP">
<<elseif $SwimmingXP < 50>>
<img src="Images\UI\SkillEXP40.png" alt="EXP">
<<elseif $SwimmingXP < 60>>
<img src="Images\UI\SkillEXP50.png" alt="EXP">
<<elseif $SwimmingXP < 70>>
<img src="Images\UI\SkillEXP60.png" alt="EXP">
<<elseif $SwimmingXP < 80>>
<img src="Images\UI\SkillEXP70.png" alt="EXP">
<<elseif $SwimmingXP < 90>>
<img src="Images\UI\SkillEXP80.png" alt="EXP">
<<elseif $SwimmingXP < 100>>
<img src="Images\UI\SkillEXP90.png" alt="EXP">
<<elseif $SwimmingXP >= 100>>
<img src="Images\UI\SkillEXP100.png" alt="EXP">
<</if>>
<<if $SwimmingSkill == 1>>
<img src="Images\UI\SkillLevel1.png" alt="Level">
<<elseif $SwimmingSkill == 2>>
<img src="Images\UI\SkillLevel2.png" alt="Level">
<<elseif $SwimmingSkill == 3>>
<img src="Images\UI\SkillLevel3.png" alt="Level">
<<elseif $SwimmingSkill == 4>>
<img src="Images\UI\SkillLevel4.png" alt="Level">
<<elseif $SwimmingSkill == 5>>
<img src="Images\UI\SkillLevel5.png" alt="Level">
<<elseif $SwimmingSkill == 6>>
<img src="Images\UI\SkillLevel6.png" alt="Level">
<<elseif $SwimmingSkill == 7>>
<img src="Images\UI\SkillLevel7.png" alt="Level">
<<elseif $SwimmingSkill == 8>>
<img src="Images\UI\SkillLevel8.png" alt="Level">
<<elseif $SwimmingSkill == 9>>
<img src="Images\UI\SkillLevel9.png" alt="Level">
<<elseif $SwimmingSkill == 10>>
<img src="Images\UI\SkillLevel10.png" alt="Level">
<</if>>
<<else>>
You have not learned this skill!
<</if>>
<br>
<span style="color:Azure"><strong><big>--Social Skills--</big></strong></span><br>
/* ACTING */
<strong>Acting</strong><br>
<<if $ActingLearned == 1>>
<<if $ActingXP < 10>>
<img src="Images\UI\SkillEXP00.png" alt="EXP">
<<elseif $ActingXP < 20>>
<img src="Images\UI\SkillEXP10.png" alt="EXP">
<<elseif $ActingXP < 30>>
<img src="Images\UI\SkillEXP20.png" alt="EXP">
<<elseif $ActingXP < 40>>
<img src="Images\UI\SkillEXP30.png" alt="EXP">
<<elseif $ActingXP < 50>>
<img src="Images\UI\SkillEXP40.png" alt="EXP">
<<elseif $ActingXP < 60>>
<img src="Images\UI\SkillEXP50.png" alt="EXP">
<<elseif $ActingXP < 70>>
<img src="Images\UI\SkillEXP60.png" alt="EXP">
<<elseif $ActingXP < 80>>
<img src="Images\UI\SkillEXP70.png" alt="EXP">
<<elseif $ActingXP < 90>>
<img src="Images\UI\SkillEXP80.png" alt="EXP">
<<elseif $ActingXP < 100>>
<img src="Images\UI\SkillEXP90.png" alt="EXP">
<<elseif $ActingXP >= 100>>
<img src="Images\UI\SkillEXP100.png" alt="EXP">
<</if>>
<<if $ActingSkill == 1>>
<img src="Images\UI\SkillLevel1.png" alt="Level">
<<elseif $ActingSkill == 2>>
<img src="Images\UI\SkillLevel2.png" alt="Level">
<<elseif $ActingSkill == 3>>
<img src="Images\UI\SkillLevel3.png" alt="Level">
<<elseif $ActingSkill == 4>>
<img src="Images\UI\SkillLevel4.png" alt="Level">
<<elseif $ActingSkill == 5>>
<img src="Images\UI\SkillLevel5.png" alt="Level">
<<elseif $ActingSkill == 6>>
<img src="Images\UI\SkillLevel6.png" alt="Level">
<<elseif $ActingSkill == 7>>
<img src="Images\UI\SkillLevel7.png" alt="Level">
<<elseif $ActingSkill == 8>>
<img src="Images\UI\SkillLevel8.png" alt="Level">
<<elseif $ActingSkill == 9>>
<img src="Images\UI\SkillLevel9.png" alt="Level">
<<elseif $ActingSkill == 10>>
<img src="Images\UI\SkillLevel10.png" alt="Level">
<</if>>
<<else>>
You have not learned this skill!
<</if>>
<br>
<span style="color:Azure"><strong><big>--Creative Skills--</big></strong></span><br>
/* ACTING */
<strong>Cooking</strong><br>
<<if $CookingLearned == 1>>
<<if $CookingXP < 10>>
<img src="Images\UI\SkillEXP00.png" alt="EXP">
<<elseif $CookingXP < 20>>
<img src="Images\UI\SkillEXP10.png" alt="EXP">
<<elseif $CookingXP < 30>>
<img src="Images\UI\SkillEXP20.png" alt="EXP">
<<elseif $CookingXP < 40>>
<img src="Images\UI\SkillEXP30.png" alt="EXP">
<<elseif $CookingXP < 50>>
<img src="Images\UI\SkillEXP40.png" alt="EXP">
<<elseif $CookingXP < 60>>
<img src="Images\UI\SkillEXP50.png" alt="EXP">
<<elseif $CookingXP < 70>>
<img src="Images\UI\SkillEXP60.png" alt="EXP">
<<elseif $CookingXP < 80>>
<img src="Images\UI\SkillEXP70.png" alt="EXP">
<<elseif $CookingXP < 90>>
<img src="Images\UI\SkillEXP80.png" alt="EXP">
<<elseif $CookingXP < 100>>
<img src="Images\UI\SkillEXP90.png" alt="EXP">
<<elseif $CookingXP >= 100>>
<img src="Images\UI\SkillEXP100.png" alt="EXP">
<</if>>
<<if $CookingSkill == 1>>
<img src="Images\UI\SkillLevel1.png" alt="Level">
<<elseif $CookingSkill == 2>>
<img src="Images\UI\SkillLevel2.png" alt="Level">
<<elseif $CookingSkill == 3>>
<img src="Images\UI\SkillLevel3.png" alt="Level">
<<elseif $CookingSkill == 4>>
<img src="Images\UI\SkillLevel4.png" alt="Level">
<<elseif $CookingSkill == 5>>
<img src="Images\UI\SkillLevel5.png" alt="Level">
<<elseif $CookingSkill == 6>>
<img src="Images\UI\SkillLevel6.png" alt="Level">
<<elseif $CookingSkill == 7>>
<img src="Images\UI\SkillLevel7.png" alt="Level">
<<elseif $CookingSkill == 8>>
<img src="Images\UI\SkillLevel8.png" alt="Level">
<<elseif $CookingSkill == 9>>
<img src="Images\UI\SkillLevel9.png" alt="Level">
<<elseif $CookingSkill == 10>>
<img src="Images\UI\SkillLevel10.png" alt="Level">
<</if>>
<<else>>
You have not learned this skill!
<</if>>
<br><span style="color: lightcoral;">[Warning: Using emergency buttons can cause issues in your saves. Use only if required]</span>
<br><br>
<<button "Reroll NPC Equipment">>
<<include "DAD Equipment">>
<<include "NOAH Equipment">>
<<include "GABE Equipment">>
<<include "LUCAS Equipment">>
<<include "BEN Equipment">>
<<include "CARTER Equipment">>
<<include "MICHAEL Equipment">>
<<include "JACKSON Equipment">>
<<include "THOMAS Equipment">>
<<include "XAVIER Equipment">>
<<include "FELIX Equipment">>
<<replace "#reroll-npc-equipment-message">>
<span style="color: green;">Rerolled!</span>
<<timed 3s>>
<<replace "#reroll-npc-equipment-message">><</replace>>
<</timed>>
<</replace>>
<</button>>
<<button "Re-Init Equipment">>
<<include "Equipment Stat Init">>
<<replace "#reroll-npc-equipment-message">>
<span style="color: green;">Re-Inted!</span>
<<timed 3s>>
<<replace "#reroll-npc-equipment-message">><</replace>>
<</timed>>
<</replace>>
<</button>>
<<button "Reset Non-OC Social Values">>
<<set $LucasSocial to 0>>
<<set $BenSocial to 0>>
<<set $MichaelSocial to 0>>
<<set $CarterSocial to 0>>
<<set $JacksonSocial to 0>>
<<set $ThomasSocial to 0>>
<<set $XavierSocial to 0>>
<<set $FelixSocial to 0>>
<<set $DadSocial to 0>>
<<set $NoahSocial to 0>>
<<set $GabeSocial to 0>>
<<replace "#reroll-npc-equipment-message">>
<span style="color: green;">Reset!</span>
<<timed 3s>>
<<replace "#reroll-npc-equipment-message">><</replace>>
<</timed>>
<</replace>>
<</button>>
<span style="color: lightcoral;">[Use this betton to reset all Social Values to 0 in case of glitch.]</span>
<span id="reroll-npc-equipment-message"></span>
<br><br><br>
<span style="color: lightcoral;">[Warning: Using these emergency buttons will turn on Cheats for your game. They are only to be used when encountering game-breaking bugs or if cheats are already enabled. They may cause issues in your game]</span>
<br><br>
<<button "Unstuck Player (Home)">>
<<goto "Player Bedroom">>
<<set $CheatsMenu to 1>>
<<run Dialog.close()>>
<</button>>
<br><br>
<<button "Unstuck Player (School)">>
<<goto "School Restrooms">>
<<set $CheatsMenu to 1>>
<<run Dialog.close()>>
<</button>>
<br>
<br>
<strong>-[Temp Update Buttons]-</strong><br>
<div class="cheats-character-item">
<span>Height:</span>
<<listbox "$Player.Height" autoselect>>
<<optionsfrom $CharacterHeightOptions>>
<</listbox>>
</div>
[Change, close options Menu, then advance time in-game.]/* OPTIONS */
<<set $LinkTravel to 1>>
<<set $TutorPrompt to 0>>
<<set $NeedNumbers to 0>>
<<set $CheatsMenu to 0>>
<<set $SchoolUniforms to 1>>
<<set $NeedDifficulty to 2>>
<<set $SkillDifficulty to 2>>
/* TOGGLES */
<<set $ToggleBladder to 1>>
<<set $ToggleDiapers to 1>>
<<set $ToggleSpanking to 1>>
<<set $ToggleChastity to 1>>
<<set $ToggleAvatarSizes to 1>>
<<set $ToggleWatersports to 0>>
<<set $ToggleGirlContent to 0>>
<<set $ToggleNonCon to 1>>
<<set $ToggleSupernat to 1>>
<<set $ToggleInjuries to 1>>
<<set $ToggleOCMiller to 1>>
<<set $ToggleOCSebastian to 1>>
<<set $ToggleOCIsaac to 1>>
<<set $ToggleOCBirdy to 1>>
<<set $ToggleOCErin to 1>>
<<set $OCErinMet to 0>>
<<set $ToggleOCJQ to 1>>
<<set $OCJQMet to 0>>
<<set $ToggleOCLeon to 1>>
<<set $OCLeonMet to 0>>
<<set $ToggleOCManuel to 1>>
<<set $OCManuelMet to 0>>
<<set $OCManuelSceneCount to 0>>
<<set $OCManuelSecret to 0>>
<<set $ToggleOCKollin to 1>>
<<set $OCKollinMet to 0>>
<<set $OCJaydenHasKissed to false>>
<<set $ToggleOCArthurRichard to 1>>
<<set $OCArthurRichardMet to 0>>
<<set $OCBirdyMet to 0>>
<<set $OCLeaMet to 0>>
<<set $ToggleOCShinju to 1>>
<<set $OCShinjuMet to 0>>
<<set $OCShinjuSocial to 0>>
<<set $OCShinjuSocialRank to 0>>
<<set $OCErinTied to 0>>
<<set $ToggleOCAurelio to 1>>
<<set $OCAurelioMet to 0>>
<<set $OCAurelioSocial to 0>>
<<set $OCAurelioSocialRank to 0>>
<<set $ToggleOCLiam to 1>>
<<set $OCLiamMet to 0>>
<<set $ToggleOCIon to 1>>
<<set $OCIonMet to 0>>
<<set $ToggleOCSnowpaw to 1>>
<<set $OCQuestSnowpawIntro to {
State: 0,
}>>
<<set $ToggleOCRudy to 1>>
<<set $OCRudyMet to 0>>
<<set $ToggleOCRudy to 1>>
<<set $OCRudyMet to 0>>
<<set $ToggleOCEmmet to 1>>
<<set $OCEmmetMet to 0>>
<<set $ToggleOCKyren to 1>>
<<set $OCKyrenMet to 0>>
<<set $ToggleOCNathan to 1>>
<<set $OCNathanMet to 0>>
<<set $ToggleOCNoahH to 1>>
<<set $OCNoahHMet to 0>>
<<set $ToggleOCKalim to 1>>
<<set $OCKalimMet to 0>>
<<set $ToggleOCZacky to 1>>
<<set $OCZackyMet to 0>>
<<set $ToggleOCPatrick to 1>>
<<set $OCPatrickMet to 0>>
<<set $ToggleOCMason to 1>>
<<set $OCMasonMet to 0>>
<<set $ToggleOCRowan to 1>>
<<set $OCRowanMet to 0>>
<<set $ToggleOCKazu to 1>>
<<set $OCKazuMet to 0>>
<<set $ToggleOCNikolai to 1>>
<<set $OCNikolaiMet to 0>>
<<set $ToggleOCLuca to 1>>
<<set $OCLucaMet to 0>>
<<set $ToggleOCFrosts to 1>>
<<set $OCFrostsMet to 0>>
<<set $ToggleOCMicah to 1>>
<<set $OCMicahMet to 0>>
<<set $ToggleOCLeviM to 1>>
<<set $OCLeviMMet to 0>>
<<set $ToggleOCMata to 1>>
<<set $OCMataMet to 0>>
/* OPTION VARIABLES */
<<set $NoahSocialBar to 1>>
<<set $GabeSocialBar to 1>>
<<set $DadSocialBar to 1>>
<<set $LucasSocialBar to 1>>
<<set $BenSocialBar to 1>>
<<set $MichaelSocialBar to 1>>
<<set $CarterSocialBar to 1>>
<<set $JacksonSocialBar to 1>>
<<set $ThomasSocialBar to 1>>
<<set $XavierSocialBar to 1>>
<<set $FelixSocialBar to 1>>
/* Social Init */
<<set $LucasSocial to 0>>
<<set $BenSocial to 0>>
<<set $MichaelSocial to 0>>
<<set $CarterSocial to 0>>
<<set $JacksonSocial to 0>>
<<set $ThomasSocial to 0>>
<<set $XavierSocial to 0>>
<<set $FelixSocial to 0>>
<<set $LucasSocialRank to 0>>
<<set $BenSocialRank to 0>>
<<set $MichaelSocialRank to 0>>
<<set $CarterSocialRank to 0>>
<<set $JacksonSocialRank to 0>>
<<set $ThomasSocialRank to 0>>
<<set $XavierSocialRank to 0>>
<<set $FelixSocialRank to 0>>
/* OTHER PAGE VARIABLES */
<<include"Int NPC Stat">>
<<set $ClothingCategory to "Underwear">>
/* TOGGLES */
<<set $ADMuscleToggle to 1>>
<<set $ADPubicHairToggle to 1>>
<<set $AD.CutToggle to 0>>
/* ZOOM SETTINGS */
<<set $ZoomsPlayer to 1>>
<<set $ZoomsNPC to 1>>
<<set $ToggleSpankMarks to 1>>
<<set $Elective to "Drama">><<set $SelectedOptionsMenuTab = $SelectedOptionsMenuTab || 0>>
<<set _tabs to [
{title: 'Game settings', passage: 'Options Settings'},
{title: 'Toggles', passage: 'Options Toggles'},
]>>
<<if $GymIntro == 1>>
<<run _tabs.push({title: 'Emergency Buttons', passage: 'Options Emergency Buttons'})>>
<</if>>
<<tabs _tabs '$SelectedOptionsMenuTab'>><span style="color:Azure"><strong>--Difficulty--</strong></span><br>
/* No need for Difficulty Need settings on Free Mode */
<<if $GameMode != -1>>
<strong>Need Decay:</strong><br>
/* Disabling Easy on Ironboy Mode */
<<if $GameMode != 1>>
<label>
<<radiobutton "$NeedDifficulty" 1 autocheck>>
<span style="color:Lightgreen">Easy (50% Decay)</span>
</label>
<</if>>
<label>
<<radiobutton "$NeedDifficulty" 2 autocheck>>
<span style="color:Yellow">Normal (100% Decay)</span>
</label>
<label>
<<radiobutton "$NeedDifficulty" 3 autocheck>>
<span style="color:Lightcoral">Hard (150% Decay)</span>
</label>
<br>
<</if>>
<strong>Skill Checks:</strong><br>
/* Disabling Easy on Ironboy Mode */
<<if $GameMode != 1>>
<label>
<<radiobutton "$SkillDifficulty" 1 autocheck>>
<span style="color:Lightgreen">Easy (50% Easier)</span>
</label>
<</if>>
<label>
<<radiobutton "$SkillDifficulty" 2 autocheck>>
<span style="color:Yellow">Normal (Default)</span>
</label>
<label>
<<radiobutton "$SkillDifficulty" 3 autocheck>>
<span style="color:Lightcoral">Hard (50% Harder)</span>
</label>
<br>
<br>
<span style="color:Azure"><strong>--Settings--</strong></span><br>
<strong>Map Text Links:</strong>
<label>
<<radiobutton "$LinkTravel" 1 autocheck>>
On
</label>
<label>
<<radiobutton "$LinkTravel" 0 autocheck>>
Off
</label>
<br>
<strong>Display Need Value Numbers:</strong>
<label>
<<radiobutton "$NeedNumbers" 1 autocheck>>
On
</label>
<label>
<<radiobutton "$NeedNumbers" 0 autocheck>>
Off
</label>
<br>
/* Disabling Cheats if in Ironboy Mode */
<<if $GameMode != 1>>
<<if $CheatsMenu == 0>>
<strong>Enable Cheats Menu:</strong>
<label>
<<radiobutton "$CheatsMenu" 1 autocheck>>
On
</label>
<label>
<<radiobutton "$CheatsMenu" 0 autocheck>>
Off
</label>
<br>
<span style="color:lightcoral">[Once cheats are turned on, they can not be turned off and you will be unable to earn Achievements.]</span><br>
<<else>>
<span style="color:lightcoral">Cheats are turned on for this save.</span><br>
<</if>>
<br>
<</if>>
<span style="color:Azure"><strong>--NPC Sprites--</strong></span><br>
<span style="color:Gray">[Settings do not affect Player or Family Sprites.]</span><br>
<strong>Display Classmate NPC Muscles on Sprite:</strong><br>
<label>
<<radiobutton "$ADMuscleToggle" 1 autocheck>>
On
</label>
<label>
<<radiobutton "$ADMuscleToggle" 0 autocheck>>
Off
</label>
<br>
<strong>Display Classmate NPC Pubic Hair on Sprite:</strong><br>
<label>
<<radiobutton "$ADPubicHairToggle" 1 autocheck>>
On
</label>
<label>
<<radiobutton "$ADPubicHairToggle" 0 autocheck>>
Off
</label>
<br>
<strong>Global Penis Cut/Uncut Toggle:</strong><br>
<label>
<<radiobutton "$AD.CutToggle" 1 autocheck>>
All Cut
</label>
<label>
<<radiobutton "$AD.CutToggle" 0 autocheck>>
Default <strong>[Mixed]</strong>
</label>
<label>
<<radiobutton "$AD.CutToggle" -1 autocheck>>
All Uncut
</label>
<br>
<br>
<span style="color:Azure"><strong>--Zoom Sprites--</strong></span><br>
<strong>Display Player's Penis/Butt Zooms During Certain Scenes:</strong><br>
<label>
<<radiobutton "$ZoomsPlayer" 1 autocheck>>
On
</label>
<label>
<<radiobutton "$ZoomsPlayer" 0 autocheck>>
Off
</label>
<br>
<strong>Display NPC's Penis/Butt Zooms During Certain Scenes:</strong><br>
<label>
<<radiobutton "$ZoomsNPC" 1 autocheck>>
On
</label>
<label>
<<radiobutton "$ZoomsNPC" 0 autocheck>>
Off
</label>
<br>
<strong>Display Spank Marks & Reddness on Butts:</strong><br>
<label>
<<radiobutton "$ToggleSpankMarks" 1 autocheck>>
On
</label>
<label>
<<radiobutton "$ToggleSpankMarks" 0 autocheck>>
Off
</label>
<br><br>
<<if $BusIntroduction == 1>> /* So it doesn't show in the setup of new game */
<<link "Apply">>
<<set _passage to passage()>>
<<goto _passage>>
<<run Dialog.close()>>
<</link>>
<</if>><span style="font-weight: bold;">--Toggles--</span><br>
<span style="color: lightcoral; font-weight: bold;">Note:</span> Certain NPCs and their Stories will involve certain Toggles, even if the Toggle is turned OFF. If they are turned off, scenes and moments involving those toggles will be minimal for the story. They will not be directly depicted and will be mentioned as little as possible.<br><br>
<div class="options-toggles-item">
<label class="options-toggles-label">
<<checkbox "$ToggleBladder" 0 1 autocheck>> Bladder
</label>
</div>
<div class="options-toggles-item">
<label class="options-toggles-label">
<<checkbox "$ToggleDiapers" 0 1 autocheck>> Diapers
</label>
</div>
<div class="options-toggles-item">
<label class="options-toggles-label">
<<checkbox "$ToggleWatersports" 0 1 autocheck>> Watersports
</label>
</div>
<div class="options-toggles-item">
<label class="options-toggles-label">
<<checkbox "$ToggleNonCon" 0 1 autocheck>> Non-Con
</label>
</div>
<div class="options-toggles-item">
<label class="options-toggles-label">
<<checkbox "$ToggleSupernat" 0 1 autocheck>> Supernatural/Fantasy Content
</label>
</div>
<div class="options-toggles-item">
<label class="options-toggles-label">
<<checkbox "$ToggleInjuries" 0 1 autocheck>> Injuries to Minors
</label>
</div>
<div class="options-toggles-item">
<label class="options-toggles-label">
<<checkbox "$ToggleSpanking" 0 1 autocheck>> Spanking
</label>
</div>
<div class="options-toggles-item">
<label class="options-toggles-label">
<<checkbox "$ToggleChastity" 0 1 autocheck>> Chastity
</label>
</div>
<div class="options-toggles-item">
<label class="options-toggles-label">
<<checkbox "$ToggleAvatarSizes" 0 1 autocheck>> Avatar Sizes
</label>
</div>
<div class="options-toggles-item">
<label class="options-toggles-label">
<<checkbox "$ToggleGirlContent" 0 1 autocheck>> Lewd Female Content
</label>
</div>
<br><br>
<span style="font-weight: bold;">--Fan-Character Toggles--</span><br>
<span style="color: lightcoral; font-weight: bold;">Note:</span> The following toggles are for events containing Supporter-Created characters from the Rainbow Fanbox Tier. All characters are designed to fit into the world without breaking immersion and add to the experience.<br><br>
<<for _oc range $OCCharacters>>
<<capture _oc>>
<div class="options-toggles-item">
<label class="options-toggles-label pointer">
<<set _variable to `${_oc.Variable}`>>
<<checkbox _variable 0 1 autocheck>> <<=_oc.Name>>
</label>
</div>
<</capture>>
<</for>>
<br><br>
<<link "Apply">>
<<set _passage to passage()>>
<<goto _passage>>
<<run Dialog.close()>>
<</link>>When managing your free time, you can choose who to spend it with by interacting with them directly. But some interactions can trigger random encounters. This means you won’t know who you are going to interact with and you can see some exclusive events. Random encounters can happen during class, on the bus, or when playing on the playground. The can also happen elsewhere, so explore to find them!/* CLASSES */
<<set $SchoolRep to 0>>
<<set $HeroRep to 0>><strong>--Clothing Malfuctions--</strong><br>
Your pants have been pulled down <span style="color:DarkTurquoise">$TimesPantsPulledDown</span> times.<br>
Your pants have been ripped off <span style="color:DarkTurquoise">$TimesPantsRippedOff</span> times.<br>
Your underwear has been stolen <span style="color:DarkTurquoise">$TimesUndiesStolen</span> times.<br>
<strong>--Masturbation--</strong><br>
You have spent <span style="color:DarkTurquoise">$TimeSpentMasturbating</span> minutes masturbating.<br>
You have climaxed <span style="color:DarkTurquoise">$TimesClimaxedMasturbating</span> times while masturbating.<br>
You have climaxed while masturbating in your bedroom <span style="color:DarkTurquoise">$TimesClimaxedMasturbatingBedroom</span> times.<br>
<strong>--Lewd Experiences--</strong><br>
You have recieved <span style="color:DarkTurquoise">$TimesWedgied</span> Wedgies.<br>
You have given <span style="color:DarkTurquoise">$TimesGaveWedgie</span> Wedgies.<br>
You have been seen in your underwear by people <span style="color:DarkTurquoise">$TimesSeenUndies</span> times.<br>
You have been seen naked by people <span style="color:DarkTurquoise">$TimesSeenNaked</span> times.<br>
You have been spanked <span style="color:DarkTurquoise">$TimesSpanked</span> times.<br>
[[Back|Journal]]<<set $Weather to either($ForecastToday.Table)>>
/* how much to deduct per hour away from noon */
<<set _hour_weight to 3>>
/* roll within minimum range */
<<set _rand_temp to random(1, 100 - _hour_weight * 12)>>
/* add hour weight */
<<set _rand_temp += (12 - Math.abs(12 - $Time.ts.getUTCHours())) * _hour_weight>>
/* BASE TEMP BASED ON MONTH */
<<if $Time.Month == "August">>
<<set _basetemp to 1>>
<<elseif $Time.Month == "September">>
<<set _basetemp to 0>>
<<else>>
<<set _basetemp to -1>>
<</if>>
/* Set to $ForecastToday.Name for these checks. */
/* TEMP ADJUSTMENT BASED ON WEATHER */
<<if $Weather == "Clear Skies">>
<<set _weathertemp to 2>>
<<elseif $Weather == "Partly Cloudy">>
<<set _weathertemp to 0>>
<<elseif $Weather == "Mostly Cloudy">>
<<set _weathertemp to -1>>
<<elseif $Weather == "Overcast">>
<<set _weathertemp to -2>>
<<elseif $Weather == "Sprinkling">>
<<set _weathertemp to 0>>
<<elseif $Weather == "Raining">>
<<set _weathertemp to -1>>
<<elseif $Weather == "Pouring">>
<<set _weathertemp to -1>>
<<elseif $Weather == "Storm">>
<<set _weathertemp to -2>>
<<elseif $Weather == "Thunderstorm">>
<<set _weathertemp to -1>>
<<elseif $Weather == "Dry Storm">>
<<set _weathertemp to 0>>
<<elseif $Weather == "Windy">>
<<set _weathertemp to -1>>
<<elseif $Weather == "Extreme Winds">>
<<set _weathertemp to -1>>
<<elseif $Weather == "Hail">>
<<set _weathertemp to -2>>
/* SNOW GOES HERE */
<</if>>
/* Time of Day Temp Change */
<<if $Time.ToD == "Morning">>
<<set _todtemp to 0>>
<<elseif $Time.ToD == "Day">>
<<set _todtemp to 2>>
<<elseif $Time.ToD == "Afternoon">>
<<set _todtemp to 1>>
<<elseif $Time.ToD == "Night">>
<<set _todtemp to -2>>
<</if>>
/* Setting Temp based on all */
<<set _temp to _basetemp + _weathertemp + _todtemp>>
<<if _temp <= -8>>
<<set $Temp to "Freezing">>
<<elseif _temp <= -5>>
<<set $Temp to "Cold">>
<<elseif _temp <= -2>>
<<set $Temp to "Cool">>
<<elseif _temp <= 1>>
<<set $Temp to "Temperate">>
<<elseif _temp <= 4>>
<<set $Temp to "Warm">>
<<elseif _temp <= 7>>
<<set $Temp to "Hot">>
<<elseif _temp <= 10>>
<<set $Temp to "Scorching">>
<</if>><div style="position: relative;">
/* Background of Sidebar */
<img src="Images\UI\Sidebar\Top Base Blue.png" style="position: absolute; left: -6px; top: 0px">
/* Time */
<img src="Images\UI\Sidebar\Time\Colon.png" style="position: absolute; left: -6px; top: 0px">
<<if $Time.AMPM == "AM">>
<img src="Images\UI\Sidebar\Time\AM.png" style="position: absolute; left: -6px; top: 0px">
<<else>>
<img src="Images\UI\Sidebar\Time\PM.png" style="position: absolute; left: -6px; top: 0px">
<</if>>
/* Hours */
<<if $Time.Hour12 != 0>>
<img @src="`Images/UI/Sidebar/Time/Hour/Hour ${$Time.Hour12}.png`" style="position: absolute; left: -6px; top: 0px">
<<else>>
<img @src="`Images/UI/Sidebar/Time/Hour/Hour 12.png`" style="position: absolute; left: -6px; top: 0px">
<</if>>
/* Minutes */
/* This probably isn't the best way to do this, but it the easiest way for me to do it with how time is set up without changing things to get the tens and singles slot seperately. */
<<if $Time.Minute < 10>>
<<set _tens to "00">>
<<elseif $Time.Minute < 20>>
<<set _tens to 10>>
<<elseif $Time.Minute < 30>>
<<set _tens to 20>>
<<elseif $Time.Minute < 40>>
<<set _tens to 30>>
<<elseif $Time.Minute < 50>>
<<set _tens to 40>>
<<elseif $Time.Minute < 60>>
<<set _tens to 50>>
<</if>>
<<if _tens != "00">>
<<set _singles to $Time.Minute - _tens>>
<</if>>
/* Tens */
<img @src="`Images/UI/Sidebar/Time/Minute/10s/Minute ${_tens}.png`" style="position: absolute; left: -6px; top: 0px">
/* Singles */
<<if _tens != "00">>
<img @src="`Images/UI/Sidebar/Time/Minute/Ones/Minute 0${_singles}.png`" style="position: absolute; left: -6px; top: 0px">
<<else>>
<img @src="`Images/UI/Sidebar/Time/Minute/Ones/Minute ${$Time.Minute}.png`" style="position: absolute; left: -6px; top: 0px">
<</if>>
/* Notifications */
/* This system is still being worked on so is just here for completionist sake until it is ready. */
<img src="Images\UI\Sidebar\Notification\No Notification.png" style="position: absolute; left: -6px; top: 0px">
/* Day of the Month */
<img @src="`Images/UI/Sidebar/Day of the month/${$Time.Date}.png`" style="position: absolute; left: -6px; top: 0px">
/* Day of the Week */
<img @src="`Images/UI/Sidebar/Days/${$Time.Day}.png`" style="position: absolute; left: -6px; top: 0px">
/* Month */
<img @src="`Images/UI/Sidebar/Months/${$Time.Month}.png`" style="position: absolute; left: -6px; top: 0px">
<img src="Images\UI\Sidebar\Months\Slash.png" style="position: absolute; left: -6px; top: 0px">
/* Temp */
<img @src="`Images/UI/Sidebar/Temps/${$Temp}.png`" style="position: absolute; left: -6px; top: 0px">
/* Time of Day */
<img @src="`Images/UI/Sidebar/ToD/${$Time.ToD}.png`" style="position: absolute; left: -6px; top: 0px">
/* Weather */
<img @src="`Images/UI/Sidebar/Weather/${$Weather}.png`" style="position: absolute; left: -6px; top: 0px">
</div>
/* End Empty */
<img src="Images\UI\Sidebar\Empty.png" style="position: Relative; left: -6px; top: 0px"><<set $Sleeping to 1>>
<<set _SleepingEnergyRecoveryRate to [14,9,9,14]>>
<<if $ToggleBladder == 1>>
<<if $Player.Traits.includes("Small Bladder")>>
<<set _BladderDecayRate = [0,3,8,10]>>
<<else>>
<<set _BladderDecayRate = [0,2,5,7]>>
<</if>>
<<else>>
<<set _BladderDecayRate = [0,0,0,0]>>
<</if>>
/* Durations */
<<set _SleepTimeNatural to (Math.floor((100 - $Player.Energy) / _SleepingEnergyRecoveryRate[$NeedDifficulty]) + 1) * 60>>
<<if $AlarmClock.Set>>
<<set _SleepTimeAlarm to $Time.until($AlarmClock.Hour, $AlarmClock.Minute)>>
<<if random(1, 100) <= 95>>
<<set $AlarmClock.Malfunction to false>>
<<set _SleepTime to _SleepTimeAlarm>>
<<set _WakeUpType to "Wake-up Alarm">>
<<else>>
<<set $AlarmClock.Malfunction to true>>
<<if _SleepTimeNatural > _SleepTimeAlarm>>
<<set _SleepTime to _SleepTimeNatural>>
<<else>>
<<set _SleepTime to _SleepTimeAlarm + random(10, 30)>>
<</if>>
<<set _WakeUpType to "Wake-up Alarm Malfunction">>
<</if>>
<<else>>
<<set _SleepTime to _SleepTimeNatural>>
<<set _WakeUpType to "Wake-up Natural">>
<</if>>
<<set _accident to false>>
<<if _BladderDecayRate[$NeedDifficulty] > 0>>
<<set _SleepTimeBladder to (Math.floor($Player.Bladder / _BladderDecayRate[$NeedDifficulty]) + 1) * 60>>
<<if _SleepTimeBladder < _SleepTime>>
<<if $Bedwetter>>
<<set _accident to true>>
<<set _WakeUpType to "Wake-up Accident">>
<<else>>
<<set _WakeUpType to "Wake-up Bladder Full">>
<<set _SleepTime to _SleepTimeBladder>>
<</if>>
<</if>>
<</if>>
<<set _TimeOnWake to $Time.clone()>>
<<set _m to _SleepTime>>
<<for _m > 0>>
<<set _m to _TimeOnWake.add_minutes(_m)>>
<</for>>
<<if _TimeOnWake.schoolday() and _TimeOnWake.Hour >= 7 and (_TimeOnWake.Date != $Time.Date or $Time.Hour < 7)>>
<<set _SleepTime to $Time.until(7, 0)>>
<<if _accident and _SleepTimeBladder < _SleepTime>>
<<set _WakeUpType to "Wake-up Late for School Accident">>
<<else>>
<<set _WakeUpType to "Wake-up Late for School">>
<</if>>
<</if>>
<<if random(1, 100) > 90>>
/* Interupted */
/* Temp until we update this a little */
<<if $NoahSocialRank != 1>>
<<set _WakeUps to {
"Wake-up Exposed": 1,
"Wake-up Noah Nightmare": 1,
}>>
<<else>>
<<set _WakeUps to {
"Wake-up Exposed": 1,
"Wake-up Noah Nightmare": 1,
"Noah Sleep with PC Post Rank 1": 1,
}>>
<</if>>
<<set _WakeUpType to _WakeUps.random()>>
<<set _SleepTime to random(1, _SleepTime)>>
<</if>>
<<set _Dreams to {
"Dreamless": 4,
"Lewd Dream Noah": 1,
"Dream Amusement Park": 1,
"Nightmare Pirate": 1,
"Nightmare Maze Running": 1,
"Dream Sexy Vampire": 1,
"Dream Calico Unsettling": 1,
}>>
<<if $ToggleChastity == 1 && $Attractions.Ben == 1 && ($BenSocial <= -50 || $BenSocial >= 50 || $BenSocialRank > 0)>>
<<set _Dreams["Ben Dog Dream"] = 1>>
<</if>>
<<if $ToggleOCManuel == 1 && $OCQuestManuelBrothel.State == -1 && $ToggleChastity == 1>>
<<set _Dreams["OC Manuel Chastity Dream"] = 1>>
<</if>>
<<if $ToggleOCSebastian == 1 && $OCOliverPenisSeen == 1>>
<<set _Dreams["OC Oliver Dominant Dream"] = 1>>
<</if>>
<<set _checkFelix = $Attractions.Felix == 1 && ($FelixSocial <= -50 || $FelixSocial >= 50 || $FelixSocialRank > 0)>>
<<set _checkXavier = $Attractions.Xavier == 1 && ($XavierSocial <= -50 || $XavierSocial >= 50 || $XavierSocialRank > 0)>>
<<if _checkFelix || _checkXavier>>
<<set _Dreams["Xavier and Felix Dream"] = 1>>
<</if>>
You quickly drift off to sleep.<br>
<br>
/* Quest Checks */
/* Gabe Sneak Out */
<<if $QuestGabeSneakOut.State == 1 and $Time.Day == "Sunday">>
<<include "Quest Gabe Sneak Out 1">>
<<else>>
/* NO QUESTS */
<<include _Dreams.random()>>
<br>
<<link "Continue" _WakeUpType>>
<<set $Minutes to _SleepTime>>
<</link>><br>
<</if>><<link "[Family]">>
<<replace"#SocialMenu">>
<<include"Family Social Menu">>
<</replace>>
<</link>>
-
<<link "[Classmates]">>
<<replace"#SocialMenu">>
<<include"Classmates Social Menu">>
<</replace>>
<</link>>
-
<<link "[Supporter Characters]">>
<<replace"#SocialMenu">>
<<include"OC Social Menu">>
<</replace>>
<</link>>
<div id="SocialMenu">
<<if $SocialMenuRemember == "Family">>
<<include"Family Social Menu">>
<<elseif $SocialMenuRemember == "Classmates">>
<<include"Classmates Social Menu">>
<<elseif $SocialMenuRemember == "OC">>
<<include"OC Social Menu">>
<<else>>
<<include"Family Social Menu">>
<</if>>
</div><<set $Minutes to 0>>
/* Set to UTC to avoid Daylight saving changes */
<<set $Time to new LaaBTime('2020-08-10T06:30:00.000Z')>>
<<set $AlarmClock to {
Set: false,
Hour:6,
Minute:45,
Malfunction: false,
Model: "Old",
}>>/* CUT/UNCUT STATUS */
<<if $AD.CutToggle == 0>>
<<set $LucasCut to "Uncut">>
<<set $BenCut to "Cut">>
<<set $MichaelCut to "Uncut">>
<<set $CarterCut to "Cut">>
<<set $JacksonCut to "Uncut">>
<<set $ThomasCut to "Cut">>
<<set $XavierCut to "Cut">>
<<set $FelixCut to "Uncut">>
<<elseif $AD.CutToggle == 1>>
<<set $LucasCut to "Cut">>
<<set $BenCut to "Cut">>
<<set $MichaelCut to "Cut">>
<<set $CarterCut to "Cut">>
<<set $JacksonCut to "Cut">>
<<set $ThomasCut to "Cut">>
<<set $XavierCut to "Cut">>
<<set $FelixCut to "Cut">>
<<elseif $AD.CutToggle == -1>>
<<set $LucasCut to "Uncut">>
<<set $BenCut to "Uncut">>
<<set $MichaelCut to "Uncut">>
<<set $CarterCut to "Uncut">>
<<set $JacksonCut to "Uncut">>
<<set $ThomasCut to "Uncut">>
<<set $XavierCut to "Uncut">>
<<set $FelixCut to "Uncut">>
<</if>>This is where you will select your character’s various Turn Ons and Turn Offs.<br>
<br>
This does not prevent these events from happening, that is handled elsewhere, what this does is change the amount of Arousal your character gets from certain actions and whether or not the character enjoys that action.<br>
<br>
<strong>Exhibitionism:</strong> Being exposed in a public setting or in front of others.<br>
<strong>Voyeurism:</strong> Watching others engage in intimate behaviors such as undressing, sexual activity, or other private actions.<br>
<strong>Being Humiliated:</strong> Being stripped or embarrassed in front of others.<br>
<strong>Humiliating Others:</strong> Stripping or embarrassing others in a public or private setting.<br>
<strong>Receiving/Giving Wedgies:</strong> The act of giving or receiving a wedgie, which is when your underwear is pulled tightly.<br>
<br>
[List of kinks and content to be added, being considered, or to never be added, for your consideration.]<br>
<br>
[NOT CURRENTLY ADDED, BUT PLANNED TO]<br>
<strong>Spanking:</strong> The act of hitting, or being hit, on the ass.<br>
<strong>Bondage:</strong> The act of being bound or binding another.<br>
<strong>Double-Penetration:</strong> The act of taking two dicks at once.<br>
<strong>Gagging:</strong> Having a gag placed in your mouth.<br>
<strong>Masochism:</strong> The act of receiving arousal from physical pain.<br>
<strong>Orgasm Control/Edging:</strong> The act of getting close to cumming, but being prevented from.<br>
<strong>Chasity:</strong> The act of locking up one’s privates to prevent use.<br>
<strong>Domination/Submission:</strong> The act of dominating or being dominated by another.<br>
<strong>Pet Play:</strong> The act of being forced to act like a pet, including Leashes and Collars.<br>
<strong>Anal:</strong> The act of getting it in the ass.<br>
<strong>Sensation Play:</strong> The act of restricting or removing certain senses, such as blindfolds.<br>
<strong>Non-Consensual:</strong> The act of being sexually abused in a non-consensual way.<br>
<strong>Diapers:</strong> The act of wearing diapers for the SOLE PURPOSE of humiliation. They will never be “used”.<br>
<strong>Cum Drinking:</strong> The act of consuming your own cum or the cum of another.<br>
<br>
[NOT ADDED, BUT CONSIDERED]<br>
<strong>Age-Play:</strong> The act of having one person act as a baby or young child unable to help themselves.<br>
<strong>Furries:</strong> Humans with animal parts or anthropomorphic animals.<br>
<br>
[WILL NEVER BE ADDED]<br>
Anything involving bodily fluids or “using” the bathroom.<br>
Vore.<br>
Anything involving extreme pain or gore.<br>Toggling “Tutorial Prompts” one will add small [?] buttons, like the one you just clicked, to various places in the game to provide tutorials and tips on the various features. It is recommended to have this on when you are new to the game or when you are trying out new features. You can change any option setting in the “Options Menu” in your bedroom.<<set _tags to []>>
<<set _excludeTags to ['sick']>>
<<set _tags.push($Time.Day)>>
<<if $ForecastToday.Name == "Chance at Rain" or $ForecastToday.Name == "Scattered Showers" or $ForecastToday.Name == "Rainy" or $ForecastToday.Name == "Heavy Rain">>
<<set _tags.push("rainy")>>
<<elseif $ForecastToday.Name == "Stormy" or $ForecastToday.Name == "Thunderstorm" or $ForecastToday.Name == "Dry Storm" or $ForecastToday.Name == "Extreme Winds">>
<<set _tags.push("stormy")>>
<<else>>
<<set _tags.push("sunny")>>
<</if>>
/* Once per day shuffle the NPC schedules blocks */
/* ex:
<<run $Lucas.shuffle_schedules(_tags)>>
<<run $Ben.shuffle_schedules(_tags)>>
*/
<<run $NoahSche.shuffle_schedules(_tags, _excludeTags)>>
<<run $GabeSche.shuffle_schedules(_tags, _excludeTags)>>
<<run $DadSche.shuffle_schedules(_tags, _excludeTags)>>
<<run $LucasSche.shuffle_schedules(_tags, _excludeTags)>>
<<run $BenSche.shuffle_schedules(_tags, _excludeTags)>>
<<run $MichaelSche.shuffle_schedules(_tags, _excludeTags)>>
<<run $CarterSche.shuffle_schedules(_tags, _excludeTags)>>
<<run $JacksonSche.shuffle_schedules(_tags, _excludeTags)>>
<<run $XavierSche.shuffle_schedules(_tags, _excludeTags)>>
<<run $ThomasSche.shuffle_schedules(_tags, _excludeTags)>>
<<run $FelixSche.shuffle_schedules(_tags, _excludeTags)>>
/* SAVING TAGS FOR DEBUG PURPOSES */
<<set $Time.ToDayScheTags to _tags>>
<<if $ThomasAbsent>>
<<run $ThomasSche.apply_route('Homesick')>>
<</if>><<set $ForecastToday to $ForecastTomorrow>>
<<if $Time.Month in $WeatherMonths>>
<<set $ForecastTomorrow to either($WeatherMonths[$Time.Month])>>
<<else>>
<<set $ForecastTomorrow to either($WeatherMonths["September"])>>
<</if>>
<<include"Set Weather">>
/* Temp */
/* NPC Clothing Weather Checks */
<<if ["Chance at Rain", "Scattered Showers", "Rainy"].includes($ForecastToday.Name)>>
<<set $NPCClothingSet to "Rain">>
<<elseif ["Overcast", "Windy"].includes($ForecastToday.Name)>>
<<set $NPCClothingSet to "Cold">>
<<elseif ["Partly Cloudy", "Mostly Cloudy"].includes($ForecastToday.Name)>>
<<set $NPCClothingSet to "Temperate">>
<<else>>
<<set $NPCClothingSet to "Warm">>
<</if>><<if random(1, 3) == 1>>
<<include"Set Weather">>
<</if>><<set _sunny to {
Name: "Sunny",
Table: [
"Clear Skies",
],
}>>
<<set _partly_cloudy to {
Name: "Partly Cloudy",
Table: [
"Clear Skies",
"Partly Cloudy",
"Partly Cloudy",
"Mostly Cloudy",
],
}>>
<<set _mostly_cloudy to {
Name: "Mostly Cloudy",
Table: [
"Partly Cloudy",
"Mostly Cloudy",
"Mostly Cloudy",
"Overcast",
],
}>>
<<set _overcast to {
Name: "Overcast",
Table: [
"Overcast",
"Overcast",
"Mostly Cloudy",
"Overcast",
"Sprinkling",
],
}>>
<<set _chance_at_rain to {
Name: "Chance at Rain",
Table: [
"Overcast",
"Overcast",
"Mostly Cloudy",
"Overcast",
"Sprinkling",
"Sprinkling",
"Raining",
],
}>>
<<set _scattered_showers to {
Name: "Scattered Showers",
Table: [
"Overcast",
"Overcast",
"Sprinkling",
"Raining",
],
}>>
<<set _rainy to {
Name: "Rainy",
Table: [
"Sprinkling",
"Raining",
"Raining",
"Pouring",
],
}>>
<<set _heavy_rain to {
Name: "Heavy Rain",
Table: [
"Raining",
"Raining",
"Pouring",
"Pouring",
],
}>>
<<set _stormy to {
Name: "Stormy",
Table: [
"Pouring",
"Storm",
"Storm",
"Extreme Winds",
],
}>>
<<set _thunderstorm to {
Name: "Thunderstorm",
Table: [
"Storm",
"Thunderstorm",
"Thunderstorm",
"Extreme Winds",
],
}>>
<<set _dry_storm to {
Name: "Dry Storm",
Table: [
"Overcast",
"Overcast",
"Dry Storm",
"Dry Storm",
],
}>>
<<set _windy to {
Name: "Windy",
Table: [
"Windy",
"Windy",
"Partly Cloudy",
"Clear Skies",
],
}>>
<<set _extreme_winds to {
Name: "Extreme Winds",
Table: [
"Pouring",
"Storm",
"Storm",
"Extreme Winds",
],
}>>
<<set _hail to {
Name: "Hail",
Table: [
"Overcast",
"Hail",
"Hail",
"Raining",
],
}>>
<<set _chance_of_snow to {
Name: "Chance of Snow",
Table: [
"Overcast",
"Overcast",
"Light Snow",
"Light Snow",
"Snowing",
],
}>>
<<set _light_snow to {
Name: "Light Snow",
Table: [
"Overcast",
"Light Snow",
"Light Snow",
"Light Snow",
"Snowing",
],
}>>
<<set _snowing to {
Name: "Snowing",
Table: [
"Light Snow",
"Snowing",
"Snowing",
"Heavy Snow",
],
}>>
<<set _heavy_snow to {
Name: "Heavy Snow",
Table: [
"Snowing",
"Snowing",
"Heavy Snow",
"Heavy Snow",
],
}>>
<<set _blizzard to {
Name: "Blizzard",
Table: [
"Heavy Snow",
"Heavy Snow",
"Blizzard",
"Blizzard",
],
}>>
<<set _heat_wave to {
Name: "Heat Wave",
Table: [
"Clear Skies",
"Clear Skies",
"Clear Skies",
"Clear Skies",
],
}>>
<<set _cold_snap to {
Name: "Cold Snap",
Table: [
"Overcast",
"Overcast",
"Overcast",
"Overcast",
],
}>>
<<set $WeatherMonths to {
"August": [
_sunny,
_sunny,
_sunny,
_partly_cloudy,
_mostly_cloudy,
_overcast,
_overcast,
_scattered_showers,
_rainy,
_windy,
],
"September": [
_sunny,
_mostly_cloudy,
_chance_at_rain,
_chance_at_rain,
_overcast,
_overcast,
_scattered_showers,
_rainy,
_rainy,
_windy,
],
"October": [
_mostly_cloudy,
_chance_at_rain,
_overcast,
_overcast,
_overcast,
_scattered_showers,
_rainy,
_rainy,
_windy,
_windy,
],
}>>
<<set $ForecastTomorrow to $WeatherMonths[$Time.Month][0]>>
<<include"Weather Control">>/* CHECKING IF OUTSIDE */
<<if $Location.Indoors == 0>>
<<if $Weather == "Sprinkling">>
<<set $Wetness += 1>>
<<elseif $Weather == "Raining">>
<<set $Wetness += 3>>
<<elseif $Weather == "Pouring">>
<<set $Wetness += 5>>
<<elseif $Weather == "Storm" or $Weather == "Thunderstorm">>
<<set $Wetness += 7>>
<<elseif $Temp == "Warm">>
<<set $Wetness -= 1>>
<<elseif $Temp == "Hot">>
<<set $Wetness -= 3>>
<<elseif $Temp == "Scorching">>
<<set $Wetness -= 5>>
<</if>>
/* INDOORS */
<<else>>
<<set $Wetness -= 1>>
<</if>>
/* CHECKING MAX */
<<if $Wetness > 50>>
<<set $Wetness to 50>>
<<elseif $Wetness < 0>>
<<set $Wetness to 0>>
<</if>>/* This is the scene that appears when the PC asks to be called by a nickname. */
“What’s up, dork?” Michael says, sticking his tongue out at you. You reply with a similarly juvenile insult, which causes him to chuckle. “Trust me, I know a lot more words I could call you, but that would just get me detention, which I don’t need right now. What’s up?” You ask Michael if he wouldn’t mind calling you by a nickname. Your real name is fine, and all, but since you are friends you’d rather if he called you by something else. “You mean besides dork? But it suits you so well!” He laughs as you roll your eyes. “Fine! What does his royal dorkiness want to be called?” <br>
<br>
<div id="choice">
<<textbox "$MichaelNickname" $MichaelNickname>><br>
<br>
<<link "Continue">>
<<replace "#choice">>
<<set $Nickname.Michael to 1>>
“I don’t know, $MichaelNickname may be a little too cool for you.” He sticks his tongue out once more, “Maybe I’ll just stick with dork?” You cross your arms and glare at Michael, “Ugghh, fine! I’ll call you what you want! But you owe me!” <br>
<br>
<<endByLocation>>
<</replace>>
<</link>>
</div>/* This is the talk options that appear in multiple areas where the PC can interact with them. All scenes here linked to here should use the End Location widget to ensure they player returns to where they were before. */
/* Nickname */
<<if $MichaelSocial > 30 or $MichaelSocialRank > 0>>
<<if $Nickname.Michael != 1>>
[[Ask Michael to call you by a nickname|Michael Ask for Nickname]]<br>
<</if>>
<</if>><<set $AD.SkinColor to "Beige">>
<<set $AD.Freckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $AD.HairStyle to "Swooped2">>
<<set $AD.HairColor to "Black">>
<<set $AD.EyeColor to "Brown">>
<<set $AD.LeftEyeColor to "Brown">>
<<set $AD.RightEyeColor to "Brown">>
<<set $AD.PenisStyle to $MichaelCut>>
<<set $AD.PenisSize to "Large">>
<<set $AD.Balls to "Medium">>
<<set $AD.Butt to "Firm">>
<<set $ADChestScar to 0>>
<<set $ADFaceScar to 0>>
<<set $ADLeftArmScar to 0>>
<<set $ADRightLegScar to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADUndies to $MichaelUndies>>
<<set $ADBottoms to $MichaelBottoms>>
<<set $ADTop to $MichaelTop>>
<<set $ADOuter to $MichaelOuter>>
<<set $ADSocks to $MichaelSocks>>
<<set $ADShoes to $MichaelShoes>>
<<set $ADShortsSag to 0>>
<<if $ADMuscleToggle == 1>>
<<set $AD.Build to "Muscular">>
<<else>>
<<set $AD.Build to "Normal">>
<</if>>
<<if $ADPubicHairToggle == 1>>
<<set $AD.PubicHair to "Wisps">>
<<else>>
<<set $AD.PubicHair to "None">>
<</if>>
/* DEFAULT SETTING */
<<set $ADHead to $None>>
<<set $ADFace to $None>>
<<set $ADMouth to $None>>
<<set $ADNeck to $None>>
<<addClothing "AD" "Under" "Tanktop" "White">>
<<set $ADOver to $None>>
<<set $ADBack to $None>>
<<set $ADHands to $None>>
<<set $ADWaist to $None>>
<<if $SchoolUniforms == 1 and $AD.Outfit == "Uniform">>
<<addClothing "AD" "Top" "School Dress Shirt" "Rolled">>
<<addClothing "AD" "Bottoms" "Slacks" "Black">>
<<addClothing "AD" "Neck" "School Tie" "School">>
<<addClothing "AD" "Socks" "School Socks" "Black">>
<<set $ADTopAlt to 1>>
<<set $ADNeckAlt to 1>>
<<set $ADOuterAlt to 1>>
<<set $ADOuter to $None>>
<</if>>
<<if $AD.Outfit == "Naked">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADUnder to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>>
<<if $AD.Outfit == "Undies">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADUnder to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Towel">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Towel" "White">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Gym">>
<<addClothing "AD" "Top" "Gym Shirt" "School">>
<<addClothing "AD" "Bottoms" "Gym Shorts" "School">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Gym Swim">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Purple">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<</if>>
/* X-Ray Mode Test */
<<if $Xray == 1>>
<<set $ADHead to $None>>
<<set $ADFace to $None>>
<<set $ADMouth to $None>>
<<set $ADNeck to $None>>
<<set $ADUnder to $None>>
<<set $ADOver to $None>>
<<set $ADBack to $None>>
<<set $ADHands to $None>>
<<set $ADWaist to $None>>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>><<if $MichaelSocial >= 10>>
You are sitting on the bus gazing passively out the window and listening to the idle chatter of the other boys when you suddenly hear snickering behind you. You suddenly feel a few cold drops of water hit your back, causing your body to instantly tense up as you quickly stand. You turn around and see <span style="color:DarkTurquoise">Michael</span> smirking with a water bottle in his hand.<br>
<<set _ad to [
{
Name: "Michael",
State: {
Mouth: "Happy",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue"> “Chill <span style="color:DarkTurquoise">$MichaelNickname</span>, just wanted to make sure you were awake.”</span> <span style="color:DarkTurquoise">Michael</span> moves forward, sitting next to you, and takes a drink from the water bottle. <span style="color:LightSteelBlue">“I was going to pour this on <span style="color:DarkTurquoise">Ben</span>'s crotch, but he’s sitting too close to the bus driver. If I get another detention my mom is going to beat my ass.”</span> You and <span style="color:DarkTurquoise">Michael</span> enjoy a nice ride together as you make jokes.<br>
<<socialChange "Michael" 1>>
<<else>>
You are sitting on the bus gazing passively out the window and listening to the idle chatter of the other boys when you suddenly hear snickering behind you. <span style="color:Red">Before you can act, freezing cold water is suddenly poured down the back of your $PlayerTop.Type, soaking into all your clothes!</span> You yell out in surprise and discomfort, quickly standing up as the cold causes you to forcibly shake. Sitting in the seat behind you, you see <span style="color:DarkTurquoise">Michael</span> and one of his goons laughing hysterically as they wave around now empty water bottles.<br>
<<set _ad to [
{
Name: "Michael",
State: {
Mouth: "Happy",
Eyes: "Mad",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue"> “What’s wrong <span style="color:DarkTurquoise">$BullyNickname</span>? Had a little accident?”</span> <span style="color:DarkTurquoise">Michael </span>taunts.<br>
<br>
<span style="color:LightSteelBlue"> “Yeah, looks like you peed out of your butt!”</span> His goon adds as they both continue to laugh, drawing attention to your situation. You move seats to get away from them, your backside now completely soaked.<br>
<<socialChange "Michael" -3>>
<<set $Wet to 2>>
<<addMoodlet "Stress" 1>>
<</if>>
<br>
/* GET OFF BUS */
<<if $BusRide == "Home">>
[[Get off bus|Northend]]
<<else>>
[[Get off bus|Middle School]]
<</if>><<set $Minutes += 10>>
/* OPENING */
You sit down at the same table as <span style="color:DarkTurquoise">Michael</span> and his goons. In the midst of the gossip and roughhousing, the fit boy turns his attention to you and the two of you begin chatting.
<<set $RandomTopic to random(1, 3)>>
/* TOPIC ONE */
<<if $RandomTopic == 1>>
<span style="color:DarkTurquoise">Michael</span> mentions his love for soccer. He used to play on the elementary school’s team but fell out of it over the last year for various reasons.<br>
/* TOPIC TWO */
<<elseif $RandomTopic == 2>>
In a conversation about music, <span style="color:DarkTurquoise">Michael</span> shows an above average amount of knowledge of singing. You question this, but he brushes it off just random stuff he read off the internet and changes the subject.<br>
/* TOPIC THREE */
<<elseif $RandomTopic == 3>>
<span style="color:DarkTurquoise">Michael</span> spends a majority of the time complaining about his two older brothers, using a lot of choice words and swears. You assume they had gotten into a fight this morning judging by his level of anger.<br>
<</if>>
/* SOCIAL POINTS GAIN */
<<if $MichaelDailyChat != 1>>
<<socialChange "Michael" 3>>
<<set $MichaelDailyChat to 1>>
<<else>>
<<socialChange "Michael" 1>>
<<set $MichaelDailyChat to 1>>
<</if>>
<br>
[[Continue|School Cafeteria]]<<include"MICHAEL Equipment">>
/* RESETTING INTERACTION VARIABLES */
<<set $MichaelDailyChat to 0>><<set _ad to [
{
Name: "Michael",
State: {
Mouth: "Happy",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<<if $MichaelSocial > 50 or $MichaelSocialRank > 0>>
<<set _random to random(1, 4)>>
<<if _random == 1>>
<<include "Michael Eat Lunch Pudding Trade">>
<<else>>
You take a seat at the same table as <span style="color:DarkTurquoise">Michael</span> and his goons. You enjoy your time eating while chatting and making crude jokes.<br>
<<socialChange "Michael" 1>>
<br>
<<include "School Lunch">>
<<set $FriendLunch to 1>>
<</if>>
<<elseif $MichaelSocial >= 10>>
You take a seat at the same table as <span style="color:DarkTurquoise">Michael</span> and his goons. You enjoy your time eating while chatting and making crude jokes.<br>
<<socialChange "Michael" 1>>
<br>
<<include "School Lunch">>
<<set $FriendLunch to 1>>
<<elseif $MichaelSocial >= 0>>
<<set $Random to random(1, 4)>>
<<if $Random == 1>>
You take a seat at the same table as <span style="color:DarkTurquoise">Michael</span> and his goons. Despite them clearly being annoyed at your presence, they let you stay and even find themselves slightly enjoying your presence.<br>
<<socialChange "Michael" 1>>
<br>
<<include"School Lunch">>
<<set $FriendLunch to 1>>
<<else>>
You take a seat at the same table as <span style="color:DarkTurquoise">Michael</span> and his goons. <span style="color:Red">However, before you can start eating, one of them shoves you off the table to the floor, tossing your lunch to the ground as well.</span> They all laugh as you hurriedly run off with what remains of your food.<br>
<<addMoodlet "Stress" 1>>
<br>
<<include"School Lunch">>
<<set $FriendLunch to 1>>
<</if>>
<<else>>
You take a seat at the same table as <span style="color:DarkTurquoise">Michael</span> and his goons. <span style="color:Red">However, before you can start eating, one of them shoves you off the table to the floor, tossing your lunch to the ground as well.</span> They all laugh as you hurriedly run off with what remains of your food.<br>
<<addMoodlet "Stress" 1>>
<br>
<<include "School Lunch">>
<<set $FriendLunch to 1>>
<</if>>/* UNDERWEAR SELECTION */
<<set $MichaelRandomUndies to random(1, 3)>>
<<if $MichaelRandomUndies == 1>>
<<addClothing "Temp" "Undies" "Boxers" "Forest Green">>
<<set $MichaelUndies to _clothingtemp>>
<<elseif $MichaelRandomUndies == 2>>
<<addClothing "Temp" "Undies" "Boxers" "Red">>
<<set $MichaelUndies to _clothingtemp>>
<<else>>
<<addClothing "Temp" "Undies" "Boxers" "Black">>
<<set $MichaelUndies to _clothingtemp>>
<</if>>
/* SHOES/SOCKS SELECTION */
<<addClothing "Temp" "Shoes" "Classmates" "Michael">>
<<set $MichaelShoes to _clothingtemp>>
<<addClothing "Temp" "Socks" "Classmates" "Michael">>
<<set $MichaelSocks to _clothingtemp>>
/* PAJAMA SELECTION */
<<addClothing "Temp" "Bottoms" "Pajama Pants" "Black">>
<<set $MichaelPJBottoms to _clothingtemp>>
/* EVERYDAY SELECTION */
<<if $NPCClothingSet == "Rain">>
<<set $MichaelRandomTop to random(1, 2)>>
<<set $MichaelRandomBottoms to random(1, 2)>>
<<addClothing "Temp" "Outer" "Classmates" "Michael">>
<<set $MichaelOuter to _clothingtemp>>
<<if $MichaelRandomTop == 1>>
<<addClothing "Temp" "Top" "T-Shirt" "Black">>
<<set $MichaelTop to _clothingtemp>>
<<elseif $MichaelRandomTop == 2>>
<<addClothing "Temp" "Top" "T-Shirt" "White">>
<<set $MichaelTop to _clothingtemp>>
<</if>>
<<if $MichaelRandomBottoms == 1>>
<<addClothing "Temp" "Bottoms" "Ripped Jeans" "Denim">>
<<set $MichaelBottoms to _clothingtemp>>
<<elseif $MichaelRandomBottoms == 2>>
<<addClothing "Temp" "Bottoms" "Ripped Jeans" "Dark Denim">>
<<set $MichaelBottoms to _clothingtemp>>
<</if>>
<<elseif $NPCClothingSet == "Temperate">>
<<set $MichaelRandomTop to random(1, 2)>>
<<set $MichaelRandomBottoms to random(1, 2)>>
<<addClothing "Temp" "Outer" "Classmates" "Michael">>
<<set $MichaelOuter to _clothingtemp>>
<<if $MichaelRandomTop == 1>>
<<addClothing "Temp" "Top" "T-Shirt" "Black">>
<<set $MichaelTop to _clothingtemp>>
<<elseif $MichaelRandomTop == 2>>
<<addClothing "Temp" "Top" "T-Shirt" "Red">>
<<set $MichaelTop to _clothingtemp>>
<</if>>
<<if $MichaelRandomBottoms == 1>>
<<addClothing "Temp" "Bottoms" "Classmates" "Michael">>
<<set $MichaelBottoms to _clothingtemp>>
<<elseif $MichaelRandomBottoms == 2>>
<<addClothing "Temp" "Bottoms" "Ripped Jeans" "Dark Denim">>
<<set $MichaelBottoms to _clothingtemp>>
<</if>>
<<elseif $NPCClothingSet == "Warm">>
<<set $MichaelRandomTop to random(1, 2)>>
<<set $MichaelRandomBottoms to random(1, 2)>>
<<set $MichaelOuter to $None>>
<<if $MichaelRandomTop == 1>>
<<addClothing "Temp" "Top" "T-Shirt" "Black">>
<<set $MichaelTop to _clothingtemp>>
<<elseif $MichaelRandomTop == 2>>
<<addClothing "Temp" "Top" "T-Shirt" "White">>
<<set $MichaelTop to _clothingtemp>>
<</if>>
<<if $MichaelRandomBottoms == 1>>
<<addClothing "Temp" "Bottoms" "Classmates" "Michael">>
<<set $MichaelBottoms to _clothingtemp>>
<<elseif $MichaelRandomBottoms == 2>>
<<addClothing "Temp" "Bottoms" "Classmates" "Michael">>
<<set $MichaelBottoms to _clothingtemp>>
<</if>>
<<else>>
<<set $MichaelRandomTop to random(1, 2)>>
<<set $MichaelRandomBottoms to random(1, 2)>>
<<addClothing "Temp" "Outer" "Classmates" "Michael">>
<<set $MichaelOuter to _clothingtemp>>
<<if $MichaelRandomTop == 1>>
<<addClothing "Temp" "Top" "T-Shirt" "Black">>
<<set $MichaelTop to _clothingtemp>>
<<elseif $MichaelRandomTop == 2>>
<<addClothing "Temp" "Top" "T-Shirt" "Red">>
<<set $MichaelTop to _clothingtemp>>
<</if>>
<<if $MichaelRandomBottoms == 1>>
<<addClothing "Temp" "Bottoms" "Ripped Jeans" "Denim">>
<<set $MichaelBottoms to _clothingtemp>>
<<elseif $MichaelRandomBottoms == 2>>
<<addClothing "Temp" "Bottoms" "Ripped Jeans" "Dark Denim">>
<<set $MichaelBottoms to _clothingtemp>>
<</if>>
<</if>><<set _ad to [
{
Name: "Michael",
State: {
Eyes: "Mad",
Mouth: "Happy",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
You walk to the bottom of the jungle gym but are quickly stopped by one of <span style="color:DarkTurquoise">Michael</span>’s goons. <span style="color:LightSteelBlue">“Well if it isn’t little <span style="color:DarkTurquoise">$BullyNickname</span>?”</span> <span style="color:DarkTurquoise">Michael</span> says with all the confidence of a king, <span style="color:LightSteelBlue">“What brings you to our neck of the woods? Fancy us shoving your head in a toilet?”</span> His goons all laugh. You ask if you could hang out with him, prompting a burst of laughter from his friends. But <span style="color:DarkTurquoise">Michael</span> seems intrigued by the idea.<br>
<br>
<span style="color:LightSteelBlue">“I suppose I could maybe let you hang out with us, but you’ve gotta prove yourself first.”</span> <span style="color:DarkTurquoise">Michael</span> puffed out his chest and flexed his, admittedly impressive, muscles. <span style="color:LightSteelBlue">“Best way to do that is to dominate one of the other losers out here. Think you can do that, or are you too much of a pussy?”</span><br>
<br>
<div id="choice">
/* AGREED */
<<link "Agree">>
<<replace"#choice">>
You nod, agreeing to bully your fellow classmates for <span style="color:DarkTurquoise">Michael</span>’s amusement. He smiles, motioning to his goons to let you walk up to him.<br>
<br>
<span style="color:LightSteelBlue">“Guess you’re not as big of a bitch as I thought. Here, I’ll even give you a choice.”</span> He puts his hand on your shoulder and points to some trees on the outskirts of the courtyard. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Ben</span> doesn’t have any friends, so he likes to sit under a tree reading. He’s so oblivious he doesn’t even notice if people walk up to him. You should have no problem sneaking up behind him and hanging him by his Tighty Whities on one of the tree branches.”</span><br>
<br>
He then points your attention towards one of the larger play areas in the center of the courtyard. <span style="color:LightSteelBlue">“Or if you want something a bit more fun, you could go after <span style="color:DarkTurquoise">Carter</span>. Kid thinks he’s some super hero or something, always standing up to us. But he’s also a giant baby, he still wears underwear with cartoons and shit on them. Fucking dork. He likes to pose like a loser at the top of the slide before going down. Hang out there and right as he’s doing his dumb pose, rip his $CarterBottoms.Type down and show everyone his baby briefs.”</span><br>
<br>
<span style="color:DarkTurquoise">Michael</span> and his goons all laugh at both potential humiliations. <span style="color:LightSteelBlue">“So? Who will it be?”</span><br>
<br>
<div id="choice2">
/* BEN WEDGIE */
<<link "Ben">>
<<replace"#choice2">>
You agree to give <span style="color:DarkTurquoise">Ben</span> a wedgie. <span style="color:DarkTurquoise">Michael</span> laughs, stating that he is such an easy target. With his encouragement, you sneak along the edge of the courtyard, out of sight of <span style="color:DarkTurquoise">Ben</span>. Once you are behind him, you carefully sneak up to the tree he is sitting under.<br>
<br>
The quiet boy is none the wiser as you walk up behind him, completely engrossed in his book. So engrossed that he is leaning forward, lifting his $BenTop.Type and giving easy access to the waistband of his $BenUndies.Type. Giving him no time to do anything other than squeal, you quickly grip the back of his briefs with both hands and yank upwards. The small boy is extremely light, allowing you to easily lift him up high. <span style="color:DarkTurquoise">Ben</span> screams out in surprise and pain, dropping his book and grabbing his crotch as it is tightly squeezed.<br>
<<set _ad to [
{
Name: "Ben",
State: {
Eyes: "Sad",
Arms: "Hide",
Mouth: "Sad",
Cry: 1,
Blush: 2,
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
You can hear the cheer of <span style="color:DarkTurquoise">Michael</span> and his goons from here, as they gleefully watch you hook <span style="color:DarkTurquoise">Ben</span>’s briefs to a low branch on the tree. Dangling him there helplessly as you take a step back and look at him with mischievous pride. <span style="color:Pink">The boy’s head slumped down, causing his shirt to fall, revealing his lower back and a bit of his cute butt as it poked out of his stretched briefs.</span> A few tears rolled down his face as he begged you to let him down. You simply smirked and returned to <span style="color:DarkTurquoise">Michael</span> victorious.<br>
<br>
You were greeted with a barrage of high-fives and pats on the back. <span style="color:LightSteelBlue">“That was fucking great!”</span> <span style="color:DarkTurquoise">Michael</span> laughed, <span style="color:LightSteelBlue">“We could even see his little ass poking out from here! How much you wanna bet he’s stuck there until a teacher walks by?”</span> You spend a while hanging out with <span style="color:DarkTurquoise">Michael</span> and his friends.<br>
<<socialChange "Michael" 3>>
<<socialChange "Ben" -3>>
<<addMoodlet "Gave Wedgie" 3>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Wedgier", "Humiliation"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<<set $Minutes += 20>>
<<addMoodlet "Gave Wedgie" 3>>
<<set $Player.Arousal += $GiveWedgieArousal + 5>>
<<set $TimesGaveBenWedgie += 1>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
<span style="color:Red">-Ben</span><br>
/* CARTER PANTS */
<<link "Carter">>
<<replace"#choice2">>
You agree to pull down <span style="color:DarkTurquoise">Carter</span>’s $CarterBottoms.Type at the top of the slide. <span style="color:LightSteelBlue">“Good choice!”</span> <span style="color:DarkTurquoise">Michael</span> laughs, <span style="color:LightSteelBlue">“The guy's a tool, so you should be able to just sit around up there and he’ll be none the wiser. Maybe some humiliation will teach him not to mess with his superiors.”</span> Getting words of encouragement from the other boys, you head off towards the slide.<br>
<br>
The slide was attached to the top of a large wooden jungle gym in the center of the courtyard where many of the boys played. Due to this, it wasn’t hard to sneak up there without drawing attention to yourself. Once there, you sat down near the top of the slide and pretended to doze off. A few moments later, you heard <span style="color:DarkTurquoise">Carter</span> rushing up.<br>
<br>
As expected, as the heroic boy reached the top he stopped, talking to some imaginary villain at the bottom of the slide. As he gave his heroic speech, you quietly snuck up behind him and, in one quick motion, grabbed the sides of his $CarterBottoms.Type and yanked them down. <span style="color:Pink">You were immediately greeted with an eyeful of the boy’s $CarterUndies.Name.</span> The boy’s squeal at his sudden exposure was followed by the sound of <span style="color:DarkTurquoise">Michael</span> and his friends laughing in the distance. This also drew the attention of all the other boys on the jungle gym, who couldn’t help but giggle at the heroic boy's situation.<br>
<<set _ad to [
{
Name: "Carter",
State: {
Mouth: "Sad",
Cry: 1,
Blush: 2,
Outfit: "Uniform",
PantsDown: true,
},
},
]>>
<<ad _ad>>
Once the temporary paralysis caused by his embarrassment had worn off, <span style="color:DarkTurquoise">Carter</span> quickly bent down in an attempt to pull his $CarterBottoms.Type back up. <span style="color:Pink">Unaware that you were kneeling directly behind him, his soft underwear-clad butt smacks you in the face, sending you falling backwards and <span style="color:DarkTurquoise">Carter</span> falling headfirst down the slide, his $CarterBottoms.Type still around his ankles.</span> He landed face first in the dirt, but quickly managed to recover and pull his $CarterBottoms.Type up. You quickly pick yourself up and run back to <span style="color:DarkTurquoise">Michael</span>.<br>
<br>
<span style="color:LightSteelBlue">“Damn, <span style="color:DarkTurquoise">$MichaelNickname</span>, nice job pushing that dork down the slide!”</span> <span style="color:DarkTurquoise">Michael</span> could hardly contain his laughter, <span style="color:LightSteelBlue">“Maybe <span style="color:DarkTurquoise">Carter</span> will learn his lesson and actually stop wearing toddler underwear.”</span> You laughed and chatted with <span style="color:DarkTurquoise">Michael</span> and the others, mostly about embarrassing things they’ve seen <span style="color:DarkTurquoise">Carter</span> do.<br>
<br>
<<socialChange "Michael" 3>>
<<socialChange "Carter" -3>>
<<addMoodlet "Lewd Experience" 3>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliation"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
<<set $Minutes += 20>>
<<addMoodlet "Lewd Experience" 3>>
<<set $PantsCarter += 1>>
<<set $SeenCarterUndies += 1>>
<<set $Player.Arousal += $HumiliatingArousal + 10>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
<span style="color:Red">-Carter</span><br>
</div>
<</replace>>
<</link>>
<span style="color:Green">+Michael</span><br>
/* REFUSE */
[[Refuse|Michael Hang Out Test Refuse]]
<span style="color:Red">-Michael</span><br>
</div><span style="color:DarkTurquoise">Mr. De León</span> spends the class explaining the art of the middle ages, showing paintings, snippets of music, and other such things. He then starts talking about a lesser known dance that lovers in a certain area of Europe would perform on their wedding day. He explains how it was seen as obscene for the time due to the closeness involved and then attempts to describe how the dance went, but is clearly having difficulty explaining the movements.<br>
<br>
<span style="color:LightSteelBlue">“This isn’t working,”</span> <span style="color:DarkTurquoise">Mr. De León</span> sighs, <span style="color:LightSteelBlue">“What we need is a demonstration. Ummm… <span style="color:DarkTurquoise">$Player.Name</span>, <span style="color:DarkTurquoise">Michael</span>, would you both come up here for a moment?”</span> Both you and <span style="color:DarkTurquoise">Michael</span> are about to protest when <span style="color:DarkTurquoise">Mr. De León</span> grabs you both by the arm. <span style="color:LightSteelBlue">“I only asked to be polite, you don’t really have a choice.”</span> He stands you both up at the front of the class.<br>
<<set _ad to [
{
Name: "Michael",
State: {
Mouth: "Sad",
Blush: 2,
Outfit: "Uniform",
},
},
{
Name: "Player",
State: {
Blush: 2,
Mouth: "Sad",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Now, turn to face one another.”</span> You both follow <span style="color:DarkTurquoise">Mr. De León</span>’s instructions. <span style="color:LightSteelBlue">“No, no! Stand closer!”</span> <span style="color:DarkTurquoise">Mr. De León</span> suddenly pushes you both closer. <span style="color:LightSteelBlue">“The lovers wanted nothing more than to gaze into the eyes of their beloved, standing so close as to block out all other sights! More like this-“</span> <span style="color:DarkTurquoise">Mr. De León</span> not only had you both stand toe-to-toe, but so close that your noses touched. <span style="color:DarkTurquoise">Mr. De León</span> then grabbed <span style="color:DarkTurquoise">Michael</span>’s arms and began to position them. <span style="color:LightSteelBlue">“Now you, <span style="color:DarkTurquoise">Michael</span>. You will play the man. He put one arm on his beloved's shoulder and the other cradled her-“</span>. <span style="color:Pink">You blush as you feel <span style="color:DarkTurquoise">Michael</span>'s hand briefly placed upon your rear.</span><br>
<<set _ad to [
{
Name: "Michael",
State: {
Mouth: "Sad",
Eyes: "Mad",
Blush: 3,
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“This is fucking gay!”</span> <span style="color:DarkTurquoise">Michael</span> yelled out, pushing you away from him. <span style="color:LightSteelBlue">“I’m not going to hold his ass!”</span><br>
<br>
<span style="color:LightSteelBlue">“Language, <span style="color:DarkTurquoise">Mr. Reyes</span>!”</span> <span style="color:DarkTurquoise">Mr. De León</span> scolds <span style=“color:DarkTurquoise”>Michael</span>, grabbing his wrist, <span style="color:LightSteelBlue">“I have told you before, words like that are not welcome in my classroom!”</span> <span style="color:DarkTurquoise">Michael</span> tries to complain, but is stopped when <span style="color:DarkTurquoise">Mr. De León</span> puts his finger against his lips. <span style="color:LightSteelBlue">“Since you have no appreciation for the beauty and elegance of History, you can go sit with the Headmaster instead! Instead of holding <span style="color:DarkTurquoise">$Player.Name</span>’s bottom, you can hold your own after experiencing the pain of discipline!”</span> <span style="color:DarkTurquoise">Michael</span> attempted to protest again, but this just earns him a hard smack on the butt from <span style="color:DarkTurquoise">Mr. De León</span>’s history book.<br>
<br>
<span style="color:DarkTurquoise">Mr. De León</span> was so frustrated he decided to forgo the rest of the presentation and returns you to your seat.<br>
<<set _arousalbs to ["Nipples"]>>
<<set _arousalkink to []>>
<<arousalGain 10 _arousalbs _arousalkink>>
<br>
<<include "Attend History Finish">>/* FRIENDSHIP */
<<if $MichaelSocial > 30 or $MichaelSocialRank > 0>>
The class is watching an old documentary, but it wasn’t very well made. A few students have passed out while others have found quiet ways to entertain themselves. You are laying your head on your desk, looking up at the film, and trying hard to stay awake when you feel a hand poke your shoulder. You turn and see <span style="color:DarkTurquoise">Michael</span>, grinning ear to ear, who was pointing at another boy quietly napping at his desk. More specifically, to the boy’s Red Boxers, which were prominently poking out of the back of his Jeans.<br>
<<set _ad to [
{
Name: "Michael",
State: {
Eyes: "Mad",
Mouth: "Happy",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Michael</span> quickly slid over <span style="color:Pink">and in one quick motion, gripped the back of the sleeping boy’s underwear and yanked them up into the air.</span> The poor boy, suddenly awoken from his nap by a painful squeezing of his balls, let out a girlish scream as he quickly jumped to his feet. <span style="color:DarkTurquoise">Mr. De León</span> quickly yelled at the boy, not seeing <span style="color:DarkTurquoise">Michael</span> as he jumped back to his seat, and told him to be quiet or risk detention. The boy did as he was told, not knowing who had given him the sudden wedgie.<br>
<<socialChange "Michael" 1>>
<br>
<<include "Attend History Finish">>
/* NO FRIENDSHIP */
<<else>>
/* WEDGIE */
<<if $PlayerUndies.Type != "None">>
The class is watching an old documentary, but it isn’t made very well. A few students have passed out while others have found quiet ways to entertain themselves. You are laying your head on your desk, looking up at the film, and trying hard to stay awake. This position unintentionally makes the back of your $PlayerUndies.Name poke out, a fact you only learn as you suddenly feel a hand grip them!<br>
<<set _ad to [
{
Name: "Michael",
State: {
Eyes: "Mad",
Mouth: "Happy",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:Red">You let out a pained yell as <span style="color:DarkTurquoise">Michael</span> yanks the back of your $PlayerUndies.Type upward, giving you a painful wedgie!</span> You stand up to confront <span style="color:DarkTurquoise">Michael</span> but are quickly yelled at to sit down and be quiet by <span style="color:DarkTurquoise">Mr. De León</span>. <span style="color:DarkTurquoise">Michael</span> giggles to himself as you sit back down and fix your clothing.<br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Wedgiee", "Humiliation"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<<addMoodlet "Wedgie" 2>>
/* CHAIR PULL OUT */
<<else>>
Having just watched a short documentary, <span style="color:DarkTurquoise">Mr. De León</span> has everyone complete a short assignment on what they watched. Once everyone is finished, you are asked to collect them and bring them up, and you return to your seat and are about to sit down <span style="color:Red">when <span style="color:DarkTurquoise">Michael</span> pulls your chair out from behind you, causing you to fall painfully to the floor!</span><br>
<<set _ad to [
{
Name: "Michael",
State: {
Eyes: "Mad",
Mouth: "Happy",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
You let out a pained cry as <span style="color:DarkTurquoise">Michael</span> and his friends begin to laugh at you. You quickly get up to confront the bully but are stopped when <span style="color:DarkTurquoise">Mr. De León</span> demands everyone to sit down and shut up. You have no choice but to oblige as <span style="color:DarkTurquoise">Michael</span> gives you a taunting smirk.<br>
<</if>>
<<socialChange "Michael" -3>>
<br>
<<include"Attend History Finish">>
<</if>><<set _ad to [
{
Name: "Michael",
State: {
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Michael</span> stands at the top of the jungle gym with a bunch of his goons, laughing amongst themselves and occasionally yelling abuse to nearby boys. They seem to be enjoying themselves.<br>
<br>
<<include "Michael Base Talk Code">>
[[Chat With (0:10)|MICHAEL Playground Chat With]] <span style="color:Green">+Michael</span><br>
<<if $MichaelSocial <= 0>>
[[Ask to hang out (0:20)|MICHAEL Hang Out Test]] <span style="color:Green">+Michael</span><br>
<</if>>
<<if $MichaelSocial > -50>>
[[Challenge Michael to a Race (0:20)|MICHAEL Race Challenge]]
<<set $SkillCheckType to "Athletics">>
<<set $SkillCheckDifficulty to 3>>
<<include"Skill Level Display">>
<span style="color:Green">+Michael</span><br>
<</if>>
<<if $MichaelSocial >= 50>>
[[Roughhouse on the Jungle Gym (0:20)|MICHAEL Playground Roughhouse]] <span style="color:Green">+Michael</span><br>
<</if>><<set _ad to [
{
Name: "Michael",
State: {
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Michael</span> sits at one of the center tables with his goons eating lunch. At one point, you notice him pick up a carrot and toss it at an unsuspecting teacher. Fortunately for <span style="color:DarkTurquoise">Michael</span>, the teacher seems to think it came from a different table and berates another group of students.<br>
<br>
<<include "Michael Base Talk Code">>
<<if $FriendLunch != 1 and $LunchClass != 2>>
[[Eat Lunch With (0:15)|MICHAEL Eat Lunch]] <span style="color:Green">+Social</span>
/* LUNCH QUALITY WHEN EATING WITH PERSON */
<<include "School Lunch Level Chooser">>
<</if>><<set _ad to [
{
Name: "Michael",
State: {
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Michael</span> sits at one of the center tables with his goons. You overhear them gossiping about some of the other students, laughing and making fun of various embarrassing things that may or may not be true.<br>
<br>
<<include "Michael Base Talk Code">>
[[Chat With (0:10)|MICHAEL Cafeteria Chat With]] <span style="color:Green">+Michael</span><br>
<<if $MichaelSocial > 0 or $MichaelSocialRank > 0>>
[[Hang out (0:15)|Michael Cafeteria Paper Football]]<span style="color:Green">+Michael</span><br>
<</if>><<set _ad to [
{
Name: "Michael",
State: {
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Michael</span> stands waiting outside the school after his detention. He stands awkwardly, as if his rear-end hurts. You can easily guess as to why.<br>
<br>
[[Leave|Middle School]]<<set _ad to [
{
Name: "Michael",
State: {
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Michael</span> walks down the hallway, pretending to punch some of the smaller boys as he passes, making them flinch.<br>
<br>
<<include "Michael Base Talk Code">>
[[Give him a hug (0:02)|Michael School Hug]]<br>
[[Attempt to pull his pants down (0:01)|Michael School Hallway Pants Down]] <span style="color:red">-Michael</span><br><<set _ad to [
{
Name: "Michael",
State: {
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Michael</span> naps comfortably, his head resting on his desk. <span style="color:Pink">You can’t help but notice the waistband of his $MichaelUndies.Type peeking out from his $MichaelBottoms.Type.</span><br><<set _ad to [
{
Name: "Michael",
State: {
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Michael</span> slouches in his chair drawing in his notebook. You glance over and notice it appears to be a crude drawing of <span style="color:DarkTurquoise">Mr. De León</span> orally pleasing the headmaster.<br><<set _ad to [
{
Name: "Michael",
State: {
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Michael</span> sits down at his desk looking extremely bored. At one point, he nearly passes out but manages to catch himself before his head falls into his desk.<br><<set _ad to [
{
Name: "Michael",
State: {
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Michael</span> sits at his desk folding paper air planes and tossing them towards the trash can. Eventually, <span style="color:DarkTurquoise">Mr. Randolph</span> notices and threatens him with detention. <span style="color:DarkTurquoise">Michael</span> quickly stops, silently cursing under his breath.<br><<set _ad to [
{
Name: "Michael",
State: {
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Michael</span> sits in one of the corners of the classroom with his friends, half-decently playing the flute. Occasionally, when the teacher’s back is turned, he makes an obscene gesture with the flute, but otherwise doesn’t cause any trouble.<br><<set _ad to [
{
Name: "Michael",
State: {
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Michael</span> is sitting at one of the desks serving his lunchtime detention. Seems he had gotten in trouble and is being made to do extra busywork instead of being allowed to play on the playground.<br><<set _ad to [
{
Name: "Michael",
State: {
Outfit: "Undies",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Michael</span> stands in a group with two of his goons, chatting away while they change. <span style="color:Pink">He is in nothing but his $MichaelUndies.Name, but he doesn’t seem to mind at all.</span> Interestingly, he isn't making fun of the boys wearing briefs. Despite everyone being in their underwear, something about being in the locker room makes it less intimate and embarrassing.<br>
<<if $SeenMichaelUndies < 1>>
<<set $SeenMichaelUndies += 1>>
<</if>><<set _ad to [
{
Name: "Michael",
State: {
Outfit: "Towel",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Michael</span> leans up against his locker flanked by some of his goons. He is wearing nothing but a towel as he and his friends whisper and chuckle to each other, no doubt making jokes at some of the other boys' expense. <br><<set _ad to [
{
Name: "Michael",
State: {
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Michael</span> is standing above a young boy, holding his toy in the air taunting him. The kid is trying to jump to reach the toy, but isn't even getting close.<br>
<br>
[[Leave|Park]]<<set _ad to [
{
Name: "Michael",
State: {
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Michael</span> is walking down the street.
<br>
[[Leave|Main Street]]As soon as class starts, <span style="color:DarkTurquoise">Mr. Randolph</span> surprises you all with a pop quiz. The class groans in unison, but <span style="color:DarkTurquoise">Mr. Randolph</span> explains that in life you have to always be prepared when the unexpected comes. He hands out the quiz and tells everyone to complete it in complete silence. He watches the class like a hawk for the first few minutes, but eventually returns to his desk to grade some homework.<br>
<<set _ad to [
{
Name: "Michael",
State: {
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
The quiz is relatively easy, and you find yourself working through it at a quick pace, though some of the other boys appear to be struggling. In the corner of your eye, you catch <span style="color:DarkTurquoise">Michael</span> glancing at your paper and copying answers down. Seems <span style="color:DarkTurquoise">Michael</span> hasn’t been studying.<br>
<br>
<div id="choice">
<<link "Help him cheat<br>">>
<<replace "#choice">>
You turn slightly, meeting his eyes, and give him a wink. You darken your answers to make them more visible and stealthfully move your quiz towards the edge of your desk to give him a better view. He gives you an appreciative smile and quickly begins to copy the answers over.<br>
<<set _ad to [
{
Name: "Michael",
State: {
Outfit: "Uniform",
Eyes: "Mad",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:Green">Thankfully, <span style="color:DarkTurquoise">Mr. Randolph</span> didn’t seem to notice.</span> He did give you both a heart attack when he suddenly stood up from his desk, but this was simply to collect something from the printer. For now, you’ve both gotten away with some little mischief and you’re sure <span style="color:DarkTurquoise">Michael</span> will be grateful. <br>
<<socialChange "Michael" 3>>
<br>
<<include "Attend Math Finish">>
<</replace>>
<</link>>
<<link "Ignore him<br>">>
<<replace "#choice">>
You decide the best course of action here is to pretend you didn’t notice and finish your quiz. <span style="color:DarkTurquoise">Mr. Randolph</span>, finishing with his grading, begins to walk around the room and watch as everyone does their test, forcing <span style="color:DarkTurquoise">Michael</span> to finish the rest on his own. You’re not sure how much he managed to copy, but at least no one noticed.<br>
<br>
<<include "Attend Math Finish">>
<</replace>>
<</link>>
<<link "Hide your answers">>
<<replace "#choice">>
You decide to not let <span style="color:DarkTurquoise">Michael</span> cheat off of you and position your arm to hide your answers. <span style="color:DarkTurquoise">Michael</span> curses at you under his breath, but can’t do anything else as <span style="color:DarkTurquoise">Mr. Randolph</span> yells out for him to stop whispering.<br>
<<set _ad to [
{
Name: "Michael",
State: {
Outfit: "Uniform",
Eyes: "Mad",
Mouth: "Sad",
},
},
]>>
<<ad _ad>>
After the quizzes are collected, <span style="color:DarkTurquoise">Michael</span> leans over and whispers that you should <span style="color:LightSteelBlue"> “Watch your back.”</span> Seems he is angry with you.<br>
<<socialChange "Michael" -3>>
<br>
<<include "Attend Math Finish">>
<</replace>>
<</link>>
</div>/* OPENING */
<span style="color:lightcoral"><span style="color:DarkTurquoise">Mr. Randolph</span> seems extra moody today, easily annoyed by any disturbance and scolding at even a simple cough.</span> This leaves everyone on edge, well everyone except <span style="color:DarkTurquoise">Michael</span>, who was lazily only half paying attention and was instead trying to balance his pencil on a stack of erasers.<br>
<br>
/* FRIENDS WITH MICHAEL */
<<if $MichaelSocial >= 50 or $MichaelSocialRank > 0>>
It was not long later that you suddenly felt a light tap on your shoulder. You glance over and see that <span style="color:DarkTurquoise">Michael</span> has completed his stack, which was about 6 inches tall and had 3 erasers topped by 2 pencils stacked precariously atop one another. You roll your eyes at him and go to turn your attention back to the teacher when he nudges you to look back. <br>
<<set _ad to [
{
Name: "Michael",
State: {
Eyes: "Mad",
Mouth: "Happy",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
He grabs a third pencil and begins to try to balance it on top. You notice that the structure was teetering to one side and, without thinking, whisper shouted a warning to <span style="color:DarkTurquoise">Michael</span>. <span style="color:lightcoral">But it was too late, as the haphazardly constructed structure tumbled to the ground, causing multiple loud thuds as they scattered onto <span style="color:DarkTurquoise">Michael</span>’s desk and off to the ground.</span> <br>
<br>
Everyone in the classroom froze in fear, looking towards you and <span style="color:DarkTurquoise">Michael</span>, as <span style="color:DarkTurquoise">Mr. Randolph</span> stopped mid-explanation and stood there in silence for a moment. He then, very slowly, put his chalk down and turned around. <br>
<br>
/* NOT FRIENDS WITH MICHAEL */
<<else>>
<span style="color:lightcoral">You suddenly felt a sharp pain on your shoulder and winced, turning to see <span style="color:DarkTurquoise">Michael</span> smirking and holding a sharpened pencil toward you.</span> You glared at him angrily but, not wanting to get in trouble, decided to ignore him and turned your attention back to the lesson. <span style="color:DarkTurquoise">Michael</span>, seemingly offended by your lack of reaction, decided to take it a step further and grabbed his smallest eraser before tossing it toward you. <br>
<<set _ad to [
{
Name: "Michael",
State: {
Eyes: "Mad",
Mouth: "Happy",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
Thankfully, he missed, but the sound of the eraser lightly landing on your desk caused the entire room to freeze in fear. <span style="color:DarkTurquoise">Mr. Randolph</span> stopped for a moment and took a deep breath, before continuing. You let out a sigh of relief and mouth to <span style="color:DarkTurquoise">Michael</span> to ‘Stop!’ But this seemed to be the reaction he was hoping for, as instead of stopping he, very openly, lined up another one of his erasers towards you and positioned his hand to flick it towards you. <br>
<br>
You whisper shout at <span style="color:DarkTurquoise">Michael</span> that he better not, but this just seems to egg him on more as he quickly launches it towards you! You try to catch it, <span style="color:lightcoral">but instead only cause it to bounce off your hand onto the floor, causing another loud thud.</span> Everyone in the classroom froze in fear, looking towards you and <span style="color:DarkTurquoise">Michael</span>, as <span style="color:DarkTurquoise">Mr. Randolph</span> stopped mid-explanation and stood there in silence for a moment. He then, very slowly, put his chalk down and turned around. <br>
<br>
<</if>>
/* CONTINUED */
<<linkreplace "Continue">>
He looked at you both which sent the fear of god down both your spines. You opened your mouth to try and defend yourself, but <span style="color:DarkTurquoise">Mr. Randolph</span> didn’t even give you a chance as he grabbed you both painfully by the ear and dragged you to the front of the class. <br>
<br>
<span style="color:LightSteelBlue">“Why am I not surprised it is you two?”</span> He said angrily as he motioned for your both to face the chalkboard and place your hands on it. <span style="color:lightcoral">You knew what was coming,</span> as you felt your butt clench in fear. <span style="color:DarkTurquoise">Mr. Randolph</span> picked up a large yardstick and turned to address the rest of the class. <span style="color:LightSteelBlue">“Let this be an example to the rest of you, because if I have to drag anyone else up here, I won’t hold back."</span> <br>
<br>
<span style="color:lightcoral">You and <span style="color:DarkTurquoise">Michael</span> both let out a pained cry as the wooden stick is smacked painfully against your rears.</span> <span style="color:DarkTurquoise">Mr. Randolph</span> made sure to line it up so you both would be hit at the same time. <span style="color:Red">Smack!</span> Another hit, this one with slightly more strength than the last. This felt unfair, since you had technically done nothing wrong, but knew that bringing this up would only make it worse. <br>
<br>
<span style="color:Red">Smack!</span> A third hit, this one the strongest of the three, though still not as bad as it could be since your $PlayerBottoms.Type cushioned the blow. It causes your leg to buckle slightly, causing you to not hear what caused the other boys to gasp. You turn and see <span style="color:DarkTurquoise">Michael</span> has a face that screamed <span style="color:LightSteelBlue">“I just fucked up.”</span> It didn’t take long for you to realize that <span style="color:DarkTurquoise">Michael</span> had let a pretty nasty swear slip out in that last hit. <br>
<<set _ad to [
{
Name: "Michael",
State: {
Eyes: "Sad",
Mouth: "Sad",
Arms: "Bound",
Cry: 1,
Blush: 1,
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Mr. $Player.LastName</span>, you may return to your seat.”</span> You quickly do as you're told, even if sitting down causes another wave of stinging pain onto your butt. You watch as <span style="color:DarkTurquoise">Mr. Randolph</span> takes a few steps toward <span style="color:DarkTurquoise">Michael</span>.<span style="color:LightSteelBlue"> “<span style="color:DarkTurquoise">Mr. Reyes</span>, you know my feeling about such offensive language being used in class, don’t you? Is there anything else you wish to say?”</span> <br>
<br>
<span style="color:LightSteelBlue">“I’m sorry, sir.”</span> <span style="color:DarkTurquoise">Michael</span> said meekly. <br>
<br>
<span style="color:LightSteelBlue">“$MichaelBottoms.Type down.”</span> <span style="color:DarkTurquoise">Mr. Randolph</span> demanded, now speaking in a calm but terrifying voice. <span style="color:DarkTurquoise">Michael</span> turned to protest, but realized that doing so at this point would make a bad situation worse. He turned towards the class red-faced, before doing as he was told and pulling down his $MichaelBottoms.Type, exposing his $MichaelUndies.Name to the class. While this normally would prompt giggles or teasing, everyone stood in silence, fearful of drawing <span style="color:DarkTurquoise">Mr. Randolph</span>’s anger to themselves. <br>
<<set _ad to [
{
Name: "Michael",
State: {
Eyes: "Sad",
Mouth: "Sad",
Arms: "Bound",
Cry: 1,
Blush: 2,
Outfit: "Uniform",
PantsDown: true,
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Michael</span> proceeded to receive half a dozen more smacks. His underwear did nothing to protect his rear, really only serving to protect the little bit of dignity he had left. <span style="color:DarkTurquoise">Michael</span> was then made to apologize again, his eyes red though no tears were visible. He then had to return to his seat, a difficult feat considering the state of his rear, though he did it without making another sound the entire class. No one did. <br>
<<addMoodlet "Spanked" 5>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Spankee", "Humiliation"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
<br>
<<set $TimesSpanked += 3>>
<<include "Attend Math Finish">>
<</linkreplace>>/* OPENING */
As the class is beginning and everyone is getting their homework out, <span style="color:DarkTurquoise">Mr. Randolph</span> calls <span style="color:DarkTurquoise">Michael</span> up to the front of the class and begins to scold him about bullying another student before class. <span style="color:DarkTurquoise">Michael</span> tries to defend himself, but <span style="color:DarkTurquoise">Mr. Randolph</span> knows better than to believe him. As they are both distracted, you glance over at <span style="color:DarkTurquoise">Michael</span>’s desk and notice what appears to be his math homework poking out of his backpack. You could take it, to get revenge on <span style="color:DarkTurquoise">Michael</span> for everything he does to the other students, but if you get caught you’d be in trouble with both him and <span style="color:DarkTurquoise">Mr. Randolph</span>.<br>
<br>
<div id="result">
/* STEAL */
<<link "Throw away his homework">>
<<replace "#result">>
You wait until you are sure no one is watching, but pretend you are picking something up just in case someone is watching, and quickly reach into <span style="color:DarkTurquoise">Michael</span>’s backpack and grab the homework! <br>
<br>
<<set $RandomChance to random(1, 2)>>
/* CAUGHT */
<<if $RandomChance == 1>>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Mr. $Player.LastName</span>!”</span><span style="color:Red"> You freeze as you hear <span style="color:DarkTurquoise">Mr. Randolph</span> yell out. You look up, your hand still in <span style="color:DarkTurquoise">Michael</span>’s backpack, as they both glare at you.</span> <span style="color:DarkTurquoise">Michael</span> curses, taking a step forward like he is going to punch you, but is stopped by the teacher. <span style="color:LightSteelBlue">“Would you mind explaining to me why you are searching through <span style="color:DarkTurquoise">Mr. Reyes</span>’ backpack?”</span><br>
<<set _ad to [
{
Name: "Michael",
State: {
Eyes: "Mad",
Mouth: "Sad",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
You are unable to provide a good enough answer and are given detention for going through another student’s belongings without their permission. What’s worse, <span style="color:DarkTurquoise">Michael</span> seems pissed off.<br>
<<socialChange "Michael" -3>>
<<set $Detention += 10>>
<br>
<<include "Attend Math Finish">>
/* NOT CAUGHT */
<<elseif $RandomChance == 2>>
<span style="color:Green">You act as quickly and quietly as you can, pulling the homework away and stuffing it in your backpack.</span> You then quickly toss it in a nearby trashcan, just in case he searches those who are seated close to him. Once <span style="color:DarkTurquoise">Michael</span> returns to his seat and <span style="color:DarkTurquoise">Mr. Randolph</span> begins collecting homework, you notice <span style="color:DarkTurquoise">Michael</span> start to panic.<br>
<<set _ad to [
{
Name: "Michael",
State: {
Eyes: "Mad",
Mouth: "Sad",
Cry: 1,
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
He tries to convince the teacher that he had his homework and someone must have taken it, but <span style="color:DarkTurquoise">Mr. Randolph</span> doesn’t believe a word he says and gives him a 0, threatening detention if he doesn’t sit down and shut up. You hear <span style="color:DarkTurquoise">Michael</span> curse under his breath as he glances around, trying to figure out who stole it. You think you’ve gotten away with it, for now.<br>
<<addMoodlet "Stress" 0>>
<br>
<<include "Attend Math Finish">>
<</if>>
<</replace>>
<</link>>
<span style="color:Yellow">-Michael?</span><br>
/* DON'T STEAL */
<<link "Leave it alone<br>">>
<<replace "#result">>
You decide it is best to not tempt fate and risk incurring the wrath of both the school bully and the strictest teacher. You leave it alone and soon <span style="color:DarkTurquoise">Michael</span> returns to his seat and the homework is collected.<br>
<br>
<<include "Attend Math Finish">>
<</replace>>
<</link>>
</div><<set _ad to [
{
Name: "Michael",
State: {
Eyes: "Mad",
Mouth: "Happy",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<<set $Minutes += 10>>
/* OPENING */
You hang out near the jungle gym with <span style="color:DarkTurquoise">Michael</span> and his goons. The lead delinquent sits at the top a bit away from everyone else. You climb up next to him and the two of you chat as you both look out over the playground.
<<set $RandomTopic to random(1, 3)>>
/* TOPIC ONE */
<<if $RandomTopic == 1>>
<span style="color:DarkTurquoise">Michael</span> mentions his love for soccer. He used to play on the elementary school’s team but fell out of it over the last year for various reasons.<br>
/* TOPIC TWO */
<<elseif $RandomTopic == 2>>
In a conversation about music, <span style="color:DarkTurquoise">Michael</span> shows an above average amount of knowledge of singing. You question this, but he brushes it off just random stuff he read off the internet and changes the subject.<br>
/* TOPIC THREE */
<<elseif $RandomTopic == 3>>
<span style="color:DarkTurquoise">Michael</span> spends a majority of the time complaining about his two older brothers, using a lot of choice words and swears. You assume they had gotten into a fight this morning judging by his level of anger.<br>
<</if>>
/* SOCIAL POINTS GAIN */
<<if $MichaelDailyChat != 1>>
<<socialChange "Michael" 3>>
<<set $MichaelDailyChat to 1>>
<<else>>
<<socialChange "Michael" 1>>
<<set $MichaelDailyChat to 1>>
<</if>>
<br>
[[Continue|School Courtyard]]<<include "Bully Nickname Setup">>
You are playing and enjoying your time on the playground, <span style="color:Red">not noticing as <span style="color:DarkTurquoise">Michael</span> sneaks up behind you.</span> In a quick motion he crouches down behind you, grabs the side of your $PlayerBottoms.Type, and yanks them down to your ankles.<br>
<<set _ad to [
{
Name: "Michael",
State: {
Eyes: "Mad",
Mouth: "Happy",
Outfit: "Uniform",
},
},
{
Name: "Player",
ShowZoom: $PlayerUndies.Name === "None",
State: {
Mouth: "Sad",
Arms: "Bound",
Blush: 2,
Outfit: "Uniform",
PantsDown: true,
},
},
]>>
<<ad _ad>>
/* Diaper */
<<if $PlayerUndies.Tags.includes("Diaper")>>
<span style="color:pink">You gasp as your $PlayerUndies.Name is exposed and freeze as you feel your face heating up! It is only the laughter of <span style="color:DarkTurquoise">Michael</span> and his goons that break you out of it as you bend down to pull up your bottoms, when you feel a hand grip the back of your $PlayerUndies.Name and pull!</span><br>
<br>
/* Bully Nickname */
<<if ["Diaper Boy"].includes($BullyNickname)>>
<<set _setnickname to 0>>
<</if>>
<<if _setnickname == 1>>
<span style="color:LightSteelBlue">“It fucking suits you, always knew you were a big baby!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Michael</span> laughs hysterically, utterly amazed that you are wearing such undergarments.</span> <span style="color:lightcoral">With your padded protection exposed for all to see, you feel on the verge of crying.</span> <span style="color:LightSteelBlue">“Oh look, the baby is going to cry! Well go ahead, <span style="color:DarkTurquoise">Diaper Boy</span>, you already look the part! Maybe if you cry hard enough, someone will come change your pathetic ass!”</span><br>
<br>
<span style="color:lightcoral">As <span style="color:DarkTurquoise">Michael</span> laughs and jeers, you can’t help but feel your social status plummeting. Having been seen like this, you get the feeling you’ll be known throughout the school as <span style="color:DarkTurquoise">Diaper Boy</span>.</span> <br>
<br>
<<if $Nickname.Bully == 0>>
<span style="color:Gray">[Bullies around school now know you as <span style="color:DarkTurquoise">“Diaper Boy”</span>, due to being seen to wear diapers or other padded protection. Nicknames can be edited in the Journal in your Bedroom.]</span> <br>
<br>
<</if>>
<<set $Nickname.Bully to 1>>
<<set $BullyNickname to "Diaper Boy">>
<</if>>
<span style="color:LightSteelBlue">“Guess we should check to see if the baby had an accident!”</span> <span style="color:DarkTurquoise">Michael</span> laughs as he nearly rips them off with his tugging. <span style="color:pink">He doesn’t even look, instead just tugging on them until you lose your balance and fall backward onto your butt!</span> <span style="color:LightSteelBlue">“What a fucking loser!”</span> <span style="color:DarkTurquoise">Michael</span> laughs as he and his goons begin to walk off, some kicking dirt and rocks at you as they do. <br>
<br>
<<elseif $PlayerUndies.Name != "None">>
<span style="color:Pink">You gasp as your $PlayerUndies.Name are exposed and instinctively bend over to pull them back up, giving <span style="color:DarkTurquoise">Michael</span> the perfect opportunity to grip the back of your $PlayerUndies.Type and yank them upwards, giving you a wedgie!</span> The sudden yank of your rear as you bend forward causes you to lose your balance and fall, leaving you completely at the mercy of <span style="color:DarkTurquoise">Michael</span> as he dangles you in the air.<br>
<br>
<span style="color:LightSteelBlue">“Nice ass <span style="color:DarkTurquoise">$BullyNickname</span>!”</span> <span style="color:DarkTurquoise">Michael</span> laughs as he drops you hard onto the ground and walks off laughing. You quickly fix your clothes, blushing as quite a few boys watch you giggling, before running off.<br>
<<set $SchoolRep -= 10>>
<span style="color:Red">-Reputation</span><br>
<<addMoodlet "Stress" 1>>
<<socialChange "Michael" -3>>
<<addMoodlet "Seen Undies" 5>>
<<addMoodlet "Wedgie" 2>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Wedgiee", "Humiliated"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<br>
<<else>>
<span style="color:Pink">You gasp as your $Player.PenisSize Penis and Butt are completely exposed to everyone!</span> <span style="color:DarkTurquoise">Michael</span>, getting an eyeful of your bare ass, can’t contain his laughter and falls backwards laughing loudly, getting the attention of everyone around you.<br>
<br>
/* Bully Nickname */
<<if ["Little Dick", "Horse Cock"].includes($BullyNickname)>>
<<set _setnickname to 0>>
<</if>>
<<if _setnickname == 1>>
<<if $Player.PenisSize == "Tiny" or $Player.PenisSize == "Small">>
<span style="color:LightSteelBlue">“That fucking thing is smaller than a grape, how fucking pathetic!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Michael</span> laughs and jeers as your minuscule boyhood is exposed,</span> <span style="color:LightSteelBlue">“Though I guess it makes sense for a loser like you. I mean, you’re hardly even a boy with such a <span style="color:DarkTurquoise">Little Dick</span>! Hey, that’s what we should call you. <span style="color:DarkTurquoise">Little Dick<span> because of your little prick!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Michael</span> laughs, proud of himself.</span> <br>
<br>
<span style="color:lightcoral">Having your bits exposed and discovered to be so small has earned you the nickname <span style="color:DarkTurquoise">Little Dick</span> around school. You’re sure everyone will soon learn of your nickname, and lack of size, as it spreads.</span> <br>
<br>
<<if $Nickname.Bully == 0>>
<span style="color:Gray">[Bullies around school now know you as <span style="color:DarkTurquoise">“Little Dick”</span> after seeing your less-than-average penis size. Nicknames can be edited in the Journal in your Bedroom.]</span> <br>
<br>
<</if>>
<<set $Nickname.Bully to 1>>
<<set $BullyNickname to "Little Dick">>
<<elseif $Player.PenisSize == "Gigantic">>
<span style="color:LightSteelBlue">“God damn, no wonder you’re such a loser! All the blood goes to your cock instead of your brain!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Michael</span> laughs and jeers, somehow turning a large penis into a thing to mock,</span> <span style="color:LightSteelBlue">“Guess we should probably start calling you <span style="color:DarkTurquoise">Horse Cock</span>, huh? Works well, since you also like to get ridden!”</span> <br>
<br>
<span style="color:lightcoral">Having your bits exposed and discovered to be so massive has earned you the nickname <span style="color:DarkTurquoise">Horse Cock</span> around school. While you wouldn’t think having a large penis would be a bad thing, it seems the bullies have somehow turned it against you.</span> <br>
<br>
<<if $Nickname.Bully == 0>>
<span style="color:Gray">[Bullies around school now know you as <span style="color:DarkTurquoise">“Horse Cock”</span> after seeing your greater-than-average penis size. Nicknames can be edited in the Journal in your Bedroom.]</span> <br>
<br>
<</if>>
<<set $Nickname.Bully to 1>>
<<set $BullyNickname to "Horse Cock">>
<</if>>
<</if>>
<span style="color:LightSteelBlue">“The kids not even wearing any underwear!”</span> <span style="color:DarkTurquoise">Michael</span> was crying at this point, <span style="color:LightSteelBlue">“What a fucking loser!”</span> Everyone begins laughing and pointing at your exposed body. You quickly cover your Penis with one hand as you pull up your $PlayerBottoms.Type with the other, unable to control the tears that form in your eyes as you run off.<br>
<<set $SchoolRep -= 20>>
<span style="color:Red">-Reputation</span><br>
<<addMoodlet "Stress" 1>>
<<addMoodlet "Seen Naked" 6>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliated"]>>
<<arousalGain 20 _arousalbs _arousalkink>>
<<socialChange "Michael" -5>>
<br>
<</if>>
[[Continue|School Courtyard][$PantsDown to 0]]You are walking over to the monkey bars to play when you are suddenly blocked by 3 older boys. You attempt to go around them, but they keep moving to block you.<br>
<br>
<span style="color:LightSteelBlue">“Sorry twerp, this stuff is off limits to you first years.”</span> The largest of the boys pushes you backwards, <span style="color:LightSteelBlue">“So fuck off before we decide to 'play' with you instead.”</span> His friends begin laughing, but are cut off when one of them is hit in the back of the head with a soccer ball. <span style="color:LightSteelBlue">“Ouch, who the fuck-!?“</span> A second soccer ball hits one of the other boys. You turn and see <span style="color:DarkTurquoise">Michael</span> a few feet away, smiling as he walks over with two of his goons.<br>
<<set _ad to [
{
Name: "Michael",
State: {
Eyes: "Mad",
Mouth: "Happy",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Sorry, guess I don’t know my own strength.”</span> <span style="color:DarkTurquoise">Michael</span> laughs. The largest boy gets in his face and begins swearing, but stops as he notices <span style="color:DarkTurquoise">Michael</span>’s goons surround him. <span style="color:LightSteelBlue">“Listen here kid,”</span> <span style="color:DarkTurquoise">Michael</span> puts his hand on the boy’s shoulder, <span style="color:LightSteelBlue">“You can go around picking on all the little first years you want. Shove them in lockers, hang them by their underwear, whatever you want! But you see, <span style="color:DarkTurquoise">$MichaelNickname</span> is under my protection. Now, I’m sure you remember our agreement-“</span><br>
<br>
You listen in mild surprise, as <span style="color:DarkTurquoise">Michael</span> sounds like a mafia boss and seems to be instilling a level of fear into the larger boy, despite the age difference. When the conversation is done, they both shake hands and the older boys walk off.<br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$MichaelNickname</span>, <span style="color:DarkTurquoise">$MichaelNickname</span>, <span style="color:DarkTurquoise">$MichaelNickname</span>. What would you do without me?”</span> <span style="color:DarkTurquoise">Michael</span> laughs, putting his arm around you, <span style="color:LightSteelBlue">“You really got to get better at standing up for yourself, unless you want me to protect you forever?”</span> <span style="color:DarkTurquoise">Michael</span> pinches your side in jest and the two of you walk off to hang out.<br>
<<set $SchoolRep += 10>>
<span style="color:Green">+Reputation</span> <br>
<<addMoodlet "Stress" 0>>
<<socialChange "Michael" 3>>
<br>
[[Continue|School Courtyard]]<<set $Minutes += 20>>
You hang from the top of the jungle gym and kick towards <span style="color:DarkTurquoise">Michael</span>, asking if he would like to play a game.<br>
<br>
<span style="color:LightSteelBlue">“Oh you’re on!”</span> He laughs, jumping up and grabbing the top of the jungle gym as well. You both hang only a foot away from each other and begin to kick at each other, trying to knock the other one off. The other boys gathered around to watch the fight as the two of you both got in some good hits. It may have hurt a little, but a little rough housing between friends was always a fun time.<br>
<br>
<<set _ad to [
{
Name: "Michael",
State: {
Eyes: "Mad",
Mouth: "Happy",
Outfit: "Uniform",
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<<set $RandomEvent to random(1, 4)>>
/* NO EVENT */
<<if $RandomEvent < 4>>
Eventually, you both begin to tire out. Sensing that neither one of you would concede defeat, you motion to declare it a draw and <span style="color:DarkTurquoise">Michael</span> agrees. The two of you leap to the ground and he praises your skills as you both get some well deserved rest.<br>
<<socialChange "Michael" 3>>
<<needChange "Fun" 20>>
<br>
[[Continue|School Courtyard]]
/* PANTSING */
<<elseif $RandomEvent == 4>>
As you get the advantage over <span style="color:DarkTurquoise">Michael</span>, you notice his frustration turn into a devious smile.<br>
<br>
<span style="color:LightSteelBlue">“Alright <span style="color:DarkTurquoise">$MichaelNickname</span>, you win.”</span> <span style="color:Pink">In one quick motion <span style="color:DarkTurquoise">Michael</span> lets go of the metal bars and grips the sides of your $PlayerBottoms.Type as he falls, pulling them down to your ankles!</span>
<<set _ad to [
{
Name: "Michael",
State: {
Blush: 1,
Mouth: "Smirk",
Outfit: "Uniform",
},
},
{
Name: "Player",
State: {
Blush: 2,
Arms: "Hide",
Outfit: "Uniform",
PantsDown: true,
},
},
]>>
<<ad _ad>>
/* WEARING UNDERWEAR */
<<if $PlayerUndies.Type != "None">>
<span style="color:Pink">You let out an embarrassed scream as your $PlayerUndies.Name are exposed!</span> Laughter erupts from the spectating boys as <span style="color:DarkTurquoise">Michael</span> lands and looks up at his triumph with a smirk.<br>
<br>
You quickly leap down to the ground and pull your $PlayerBottoms.Type back up, still burning bright red, as <span style="color:DarkTurquoise">Michael</span> puts his arms around your shoulder.<br>
<br>
<span style="color:LightSteelBlue">“Sorry <span style="color:DarkTurquoise">$MichaelNickname</span>, but the opportunity was so perfect I had to!”</span> <span style="color:DarkTurquoise">Michael</span> laughs as you playfully punch him in the side, though you still put enough force behind it for him to grimace from the pain, though he calls it a fair retaliation.<br>
<<socialChange "Michael" 3>>
<<needChange "Fun" 20>>
<<addMoodlet "Seen Undies" 2>>
<br>
[[Continue|School Courtyard]]
/* NOT WEARING UNDERWEAR */
<<elseif $PlayerUndies.Name == "None">>
<span style="color:Pink">You let out an embarrassed scream as your $Player.PenisSize Penis and Butt are fully exposed!</span> A brief moment of stunned silence is followed by an eruption of laughter from all the boys watching as you quickly leap down to pull your $PlayerBottoms.Type up and cover yourself.<br>
<br>
/*PENIS SIZE CHECK */
<<if $Player.PenisSize == "Tiny">>
<span style="color:LightSteelBlue"> “Fuck dude, my baby brother is bigger!” </span> One of the boys laugh.
<<elseif $Player.PenisSize == "Small">>
<span style="color:LightSteelBlue"> “Come on guys, we shouldn’t laugh at the little guy!” </span> One of the boys laugh.
<<elseif $Player.PenisSize == "Average">>
<span style="color:LightSteelBlue"> “Nice one <span style="color:DarkTurquoise">Michael</span>, look at <span style="color:DarkTurquoise">$MichaelNickname</span>’s face!” </span> One of the boys laugh.
<<elseif $Player.PenisSize == "Large">>
<span style="color:LightSteelBlue"> “You were asking to show that thing off by not wearing any underwear <span style="color:DarkTurquoise">$MichaelNickname</span>!”</span> One of the boys laugh.
<<else>>
<span style="color:LightSteelBlue"> “Fuck <span style="color:DarkTurquoise">$MichaelNickname</span>, that’s nothing to be ashamed of!”</span> One of the boys laugh.
<</if>>
<span style="color:DarkTurquoise">Michael</span> is pretty much rolling on the ground laughing as you finish covering yourself up. You, only partially playfully, kick him in the side as retaliation, causing his laughter to be mixed with pained yells. <span style="color:LightSteelBlue">“I’m sorry <span style="color:DarkTurquoise">$MichaelNickname</span>! Stop!”</span> Though you couldn’t have been hurting him to badly, as he still couldn’t contain his laughter. <span style="color:LightSteelBlue">“I thought you’d be wearing underwear! Sorry!”</span> You hit him a few more times as he stands up, putting his arm around you as he begs for forgiveness, though is still laughing as you do.<br>
<<socialChange "Michael" 2>>
<<addMoodlet "Seen Naked" 2>>
<br>
[[Continue|School Courtyard]]
<</if>>
<</if>><<set $Minutes += 20>>
Thinking of a way to earn the respect of <span style="color:DarkTurquoise">Michael</span> and his goons, you walk up to them and loudly announce that you were challenging <span style="color:DarkTurquoise">Michael</span> to a race across the courtyard. Naturally, <span style="color:DarkTurquoise">Michael</span> smiled at the prospect and accepted.<br>
<<set _ad to [
{
Name: "Michael",
State: {
Eyes: "Mad",
Mouth: "Happy",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“We’ll race from here to the cafeteria door,”</span> <span style="color:DarkTurquoise">Michael</span> pointed to the door over 200 meters away. <span style="color:LightSteelBlue">“First one to touch the door wins. Sound easy enough?”</span> You agree and the two of you take positions at a line drawn in the dirt as one of <span style="color:DarkTurquoise">Michael</span>’s goons take off his shirt to act as the starting flag.<br>
<br>
<span style="color:DarkTurquoise">Michael</span> smirked at you as he stretched out, he was no pushover when it came to athletics, his muscled physique made that obvious. If you wanted to win you’d need both skill and luck on your side. Still, winning wasn’t everything as it was clear that both <span style="color:DarkTurquoise">Michael</span> and his goons were impressed by your challenge alone.<br>
<br>
As the countdown finishes and you both take off, the race is looking neck to neck. <span style="color:DarkTurquoise">Michael</span> is quick, but he underestimated you and you find yourself nearly halfway and still able to keep up with him.<br>
<br>
<<skillCheck "Athletics" 85>>
/* WIN */
<<if _result == 1>>
<span style="color:Green">In his attempt to get ahead of you, <span style="color:DarkTurquoise">Michael</span> nearly stumbles and has to slow down to regain his balance. This allows you to easily grab the victory as you reach the door to the cafeteria and begin to cheer!</span> Michael looks upset at having lost, but gives you a smile and pat on the back regardless.<br>
<br>
<span style="color:LightSteelBlue">“Not bad <span style="color:DarkTurquoise">$MichaelNickname</span>. But you won’t get so lucky next time.”</span> <span style="color:DarkTurquoise">Michael</span> walks you back to his goons, who only cheer your victory when they see that <span style="color:DarkTurquoise">Michael</span> wasn’t too angry about having lost.<br>
<<socialChange "Michael" 3>>
<<needChange "Fun" 20>>
<<skillPoints "Athletics" 5>>
<br>
[[Continue|School Courtyard]]
/* LOSE */
<<else>>
<span style="color:Red">But it isn’t long until <span style="color:DarkTurquoise">Michael</span> manages to pull ahead of you. You feel your chance at victory fading away as you try to push your legs faster and faster until… you trip. Landing hard on the ground and tumbling forward, rolling a few meters before you come to a rest on your back.</span> You let out a pained groan as <span style="color:DarkTurquoise">Michael</span> stops and turns back towards you, unable to contain his laughter at your fall.<br>
<br>
<span style="color:LightSteelBlue">“Fuck, you alright dude?”</span> <span style="color:DarkTurquoise">Michael</span> surprisingly reaches down and helps you up. Your elbow bled slightly and your whole body felt bruised, but other than that you were fine. <span style="color:LightSteelBlue">“Shit, if you wanted to win that badly maybe I should have just let you.”</span> Your face is red, both from the pain and the embarrassment of falling, but <span style="color:DarkTurquoise">Michael</span> seems to have developed a bit of respect for you.<br>
<<addMoodlet "Pained" 7>>
<<socialChange "Michael" 3>>
<<skillPoints "Athletics" 3>>
<br>
[[Continue|School Courtyard]]
<</if>><<inspect "MICHAEL Inspect School Hallway">> walks down the hallway.<<inspect "MICHAEL Inspect School Hallway">> walks down the hallway.<<inspect "MICHAEL Inspect School Hallway">> walks down the hallway.<<inspect "MICHAEL Inspect Music">> is playing with the flutes.<<switch $MichaelSche.Activity>>
<<case "School Lunch">>
<<inspect "MICHAEL Inspect School Lunch">> sits with his crew of goons eating lunch.
<<case "Cafeteria">>
<<inspect "MICHAEL Inspect Cafeteria">> is sitting and laughing with his crew of goons.
<<case "Lunch Detention">>
<<inspect "MICHAEL Inspect Lunch Detention">> is sitting at the desk during extra work for his detention.
<</switch>><<inspect "MICHAEL Inspect English">> naps at his desk.<<inspect "MICHAEL Inspect History">> is drawing in his notebook.<<inspect "MICHAEL Inspect Science">> is sitting down looking bored.<<inspect "MICHAEL Inspect Math">> is folding paper airplanes.<<switch $MichaelSche.Activity>>
<<case "Gym">>
<<inspect "MICHAEL Inspect Gym">> is chatting while changing.
<<case "Gym Shower">>
<<inspect "MICHAEL Inspect Gym Shower">> is whispering jokes to his friends and laughing.
<</switch>><<inspect "MICHAEL Inspect School Playground">> hangs out at the top of the jungle gym with his crew of goons.<<inspect "MICHAEL Inspect School Waiting for Bus Detention">> stands outside the school before heading home.<<inspect "MICHAEL Inspect Park Bully Little Kid">> is taunting and picking on a little kid.<<inspect "MICHAEL Inspect Main Street Walking">> is walking down the street.<<inspect "MICHAEL Inspect Shopping District Walking">> is walking down the street.<<inspect "MICHAEL Inspect Northend Walking">> is walking down the street.<<inspect "MICHAEL Inspect Wald Street Walking">> is walking down the street./* SOCIAL LEVELS */
<<if $MichaelSocialRank == -3>>
<<set $MichaelRelationship to "Hated">>
<span style="color:DarkRed">Michael Hates you!</span>
<br>
<<elseif $MichaelSocialRank == -2>>
<<set $MichaelRelationship to "Enemies">>
<span style="color:DarkRed">You and Michael are Enemies.</span>
<br>
<<elseif $MichaelSocialRank == -1>>
<<set $MichaelRelationship to "Very Disliked">>
<span style="color:Red">Michael controls you with blackmail.</span>
<br>
<<elseif $MichaelSocialRank == 0 and $MichaelSocial <= -50>>
<<set $MichaelRelationship to "Disliked">>
<span style="color:Red">Michael Dislikes you. </span>
<br>
<<elseif $MichaelSocialRank == 0 and $MichaelSocial < 50>>
<<set $MichaelRelationship to "Acquaintances">>
<span style="color:Yellow">You and Michael are Acquaintances.</span>
<br>
<<elseif $MichaelSocialRank == 0 and $MichaelSocial >= 50>>
<<set $MichaelRelationship to "Liked">>
<span style="color:LightGreen">Michael Likes you.</span>
<br>
<<elseif $MichaelSocialRank == 1>>
<<set $MichaelRelationship to "Friends">>
<span style="color:Green">You and Michael are Friends.</span>
<br>
<<elseif $MichaelSocialRank == 2>>
<<set $MichaelRelationship to "Good Friends">>
<span style="color:DarkGreen">You and Michael are Good Friends!</span>
<br>
<<elseif $MichaelSocialRank == 3>>
<<set $MichaelRelationship to "Close Friends">>
<span style="color:DarkGreen">You and Michael are Close Friends!</span>
<br>
<<elseif $MichaelSocialRank == 4>>
<<set $MichaelRelationship to "Best Friends">>
<span style="color:Cyan">You and Michael are Best Friends!</span>
<br>
<<elseif $MichaelSocialRank == 5>>
<<set $MichaelRelationship to "Love">>
<span style="color:Pink">You and Michael Love each other!</span>
<br>
<</if>>
<div class="social-bar-group">
<<if $MichaelSocialRank == 0>>
<img src="Images\UI\Social\SocialRank0.png" width="35" alt="Rank0">
<<elseif $MichaelSocialRank == 1>>
<img src="Images\UI\Social\SocialRank1.png" width="35" alt="Rank1">
<<elseif $MichaelSocialRank == 2>>
<img src="Images\UI\Social\SocialRank2.png" width="70" alt="Rank1">
<<elseif $MichaelSocialRank == 3>>
<img src="Images\UI\Social\SocialRank3.png" width="105" alt="Rank1">
<<elseif $MichaelSocialRank == 4>>
<img src="Images\UI\Social\SocialRank4.png" width="140" alt="Rank1">
<<elseif $MichaelSocialRank == 5>>
<img src="Images\UI\Social\SocialRank5.png" width="175" alt="Rank1">
<</if>>
/* SOCIAL GAUGE */
<div class="social-bar-gauge">
<<set _data = clone({
text: $MichaelSocial,
value: Math.abs($MichaelSocial),
max: 100,
min: 0,
color: getSocialBarColor($MichaelSocial),
showText: true,
})>>
<<progressbar _data>>
</div>
</div>
/* MAX MIN */
<<if $MichaelSocial > 120>>
<<set $MichaelSocial to 120>>
<</if>>
<<if $MichaelSocial < -120>>
<<set $MichaelSocial to -120>>
<</if>>/* Written by: Pocodesu */
/* Intro */
You walk down the sidewalk making sure to jump over all the cracks. You are currently pretending they are large crevices that will swallow you up should you step on one. After a particularly big jump you look up and notice a group of boys playing soccer nearby. Wanting to get a better look, you press up against a nearby tree and peek around it without making yourself too obvious. You don’t recognize any of the older boys that you assume are high schoolers, though you do see a few familiar faces among them. <span style="color:DarkTurquoise">Félix</span> and… was that <span style="color:DarkTurquoise">Michael</span> too? From what you could tell your two friends were on opposing teams. <br>
<<set _ad to [
{
Name: "Felix",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
{
Name: "Michael",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
Eyes: "Mad",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Félix</span> currently has the ball. He moves with incredible speed and yet retains an air of grace. He easily out maneuvers the other boys with moves you’d only ever seen in professional games. You watch in amazement as <span style="color:DarkTurquoise">Félix</span> feigns a change in direction before quickly shifting the ball the opposite way. This allowed him to bypass one of the larger boys that had been approaching him. Then, with one final kick he managed to score! You couldn’t help but look at <span style="color:DarkTurquoise">Michael</span> to see his reaction. To your surprise, he actually looked to be impressed! <br>
<br>
You smile and watch as <span style="color:DarkTurquoise">Félix</span> jogs back to his teammates. <span style="color:LightCoral">Your joy quickly turns to panic however, when he’s suddenly tripped by one of the high schoolers! The boy is quickly surrounded by his former teammates who begin hurling insults and kicking him.</span> <span style="color:LightSteelBlue">“Wow, so what? The french frog is good at playing with balls.”</span> one boy says while snorting at his own crude joke. You clench your fists and begin running toward the group. You’re not even halfway to them however when you see <span style="color:DarkTurquoise">Michael</span> push through some of the larger boys. <br>
<br>
<span style="color:LightSteelBlue">“Hey assholes! That so called ‘french frog’ plays better than all of you put together! So what does that say about you?”</span> It’s clear that <span style="color:DarkTurquoise">Michael</span> struck a nerve as some of the boys seem a bit more agitated. <span style="color:LightSteelBlue">“And I think we all know what this is really about anyway.”</span> You notice that <span style="color:DarkTurquoise">Michael</span> was surprisingly calm for being in such a tense situation. In fact, he’s got a huge smirk on his face. <span style="color:LightSteelBlue">“It’s pretty obvious that fatty there is just upset he can’t use his ‘totally-not-shitty’ soccer skills to compensate for that tiny cock of his anymore!”</span> He points to the largest boy there. <br>
<br>
You’re now close enough to be noticed by the group. <span style="color:DarkTurquoise">Michael</span> briefly looks to you and sighs before quickly fixing his gaze back on the large boy he just insulted. <br>
<br>
<span style="color:LightSteelBlue">“That’s it you little shit! I’m gonna fuck you up!”</span> The large boy’s face is now completely flushed red but it’s clear he means to intimidate <span style="color:DarkTurquoise">Michael</span>. <br>
<br>
<span style="color:LightSteelBlue">“Yeah yeah, but before all that I wanted to show you how good I am at playing with balls too.”</span> <span style="color:DarkTurquoise">Michael</span>’s earlier smirk grows to a full blown toothy grin as he swiftly kicks the large boy in the balls with all his might. <br>
<br>
Before anyone has a chance to react, <span style="color:DarkTurquoise">Michael</span> grabs <span style="color:LightSteelBlue"><span style="color:DarkTurquoise">Félix</span></span>’s hand and starts pulling him in your direction! In an instant you find yourself being pulled by <span style="color:DarkTurquoise">Michael</span>’s other hand. The three of you weave between trees, benches, and other park goers in an attempt to shake the high schoolers that were chasing you. After a few minutes of running you all duck down behind the park restrooms. <br>
<br>
<span style="color:DarkTurquoise">Michael</span> breaks out laughing. <span style="color:LightSteelBlue">“Damn, didn’t expect to lose them that easily. Could’ve at least made us work for it.”</span> He peeks around the corner to see if any of the boys were nearby. <br>
<br>
You look to <span style="color:DarkTurquoise">Félix</span> who is nursing a pretty large scrape on his knee. <span style="color:LightSteelBlue">“I must admit <span style="color:DarkTurquoise">Michael</span>, I was quite shocked to see you stand up for me. I half expected you to join in with the others.”</span> He offers <span style="color:DarkTurquoise">Michael</span> a cheeky smile, clearly trying to hide the pain he’s currently in. <span style="color:DarkTurquoise">Michael</span> quickly explains that he only did it because he hates losers like those high schoolers that can’t accept that they’ve been beat. <span style="color:LightSteelBlue">“Well, no matter your reasoning, merci my friend.”</span> <br>
<br>
<span style="color:LightSteelBlue">“Yeah well, it’s whatever really… Just don’t go around telling people. I don’t want them thinking we’re like, butt buddies or whatever.”</span> He points his finger at both you and <span style="color:DarkTurquoise">Félix</span> in quick succession. <span style="color:LightSteelBlue">“And remember, if I hear even so much as a single word about this at school I’ll know it was one of you two!”</span> <span style="color:DarkTurquoise">Michael</span> clearly isn’t used to being thanked and it shows. Despite his words however, you can tell he was happy to help. <br>
<br>
You playfully poke <span style="color:DarkTurquoise">Michael</span> in the belly and point out that based on your experience he’s not nearly as bad of a kid as everyone says he is. You notice <span style="color:DarkTurquoise">Michael</span>’s face begin to grow red at your assertion. <br>
<br>
<span style="color:LightSteelBlue">“Then how about you base that opinion of yours on this experience!”</span> <span style="color:Pink">He grips the sides of your $PlayerBottoms.Type and swiftly pulls them down, revealing your</span>
/*Wearing Underwear*/
<<if $PlayerUndies.Type != "None">>
<span style="color:Pink"> $PlayerUndies.Name. You are taken aback by the boys sudden attack! You swiftly pull your pants back up as seemingly all the heat in your body rushes to your face. <span style="color:DarkTurquoise">Michael</span> and <span style="color:DarkTurquoise">Félix</span> both break out laughing as you scramble to properly fix your clothing.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Eyes: "Sad",
Blush: 2,
Arms: "Hide",
PantsDown: 1,
},
},
{
Name: "Felix",
State: {
Outfit: "Everyday",
Mouth: "Happy",
Blush: 1,
Cry: 1,
},
},
{
Name: "Michael",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
Eyes: "Mad",
Blush: 1,
},
},
]>>
<<ad _ad>>
/*Not Wearing Underwear*/
<<else>>
<span style="color:Pink"> $Player.PenisSize. Your hands quickly rush to cover your privates.</span> <span style="color:DarkTurquoise">Michael</span> and <span style="color:DarkTurquoise">Félix</span> both look at each other in shock before finally laughing at your current situation. <span style="color:LightSteelBlue">“Damn dude, I’m sorry! I wouldn’t have done that if I knew you were going commando!”</span> a few tears from all his laughter stream down <span style="color:DarkTurquoise">Michael</span>’s face as he apologizes. <span style="color:Pink">You cup your privates in one hand as you pull up your pants with the other. You swear your cheeks are hot enough to cook eggs on.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Eyes: "Sad",
Blush: 3,
Arms: "Hide",
PantsDown: 1,
},
},
{
Name: "Felix",
State: {
Outfit: "Everyday",
Mouth: "Happy",
Blush: 2,
Cry: 1,
},
},
{
Name: "Michael",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
Eyes: "Mad",
Blush: 2,
Cry: 2,
},
},
]>>
<<ad _ad>>
<</if>>
<<linkreplace "Continue">>
<span style="color:DarkTurquoise">Félix</span> wipes a few tears from the corners of his eyes. You wonder if they’re from the pain he’s in or from his laughter at your pantsing. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Michael</span>, I truly hope that you and I can someday share a bond as strong as the one you and <span style="color:DarkTurquoise">$FelixNickname</span> have.”</span> <br>
<br>
The red shade returns to <span style="color:DarkTurquoise">Michael</span>’s cheeks as he turns his head away from the two of you and crosses his arms. <span style="color:LightSteelBlue">“I-it’s not like we’re that close or anything. Don’t go getting the wrong idea!”</span> You smile at his denial, knowing full well he considers you a friend. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
Blush: 2,
},
},
{
Name: "Felix",
State: {
Outfit: "Everyday",
Mouth: "Happy",
Blush: 1,
},
},
{
Name: "Michael",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
Blush: 1,
},
},
]>>
<<ad _ad>>
The three of you continue to chat for a little longer. After a bit more time passes, <span style="color:DarkTurquoise">Michael</span> gives one last look around the area before letting you both know that the coast is clear. He recommends that you all split up however as to avoid unwanted attention. You all give each other a quick goodbye before going your separate ways. <br>
<<socialChange "Felix" 3>>
<<socialChange "Michael" 3>>
<<set $MichaelFelixSoccer to 1>>
<<needChange "Energy" -3>>
<<needChange "Hygiene" -4>>
<<addMoodlet "Stress" 0>>
<<set $Minutes += 20>>
<<skillPoints "Athletics" 3>>
<br>
[[Continue|Park]]
<</linkreplace>>/* Written by: Senpai */
/* Intro */
<<set $Minutes += 15>>
You look over as you notice <span style="color:DarkTurquoise">Michael</span> is fiddling with something, and before you can comment, he gestures to get your attention. <span style="color:LightSteelBlue">“Hey, <span style="color:DarkTurquoise">$MichaelNickname</span>, c'mere.”</span> he says, gesturing for you to come closer. You scoot closer and he produces a small white triangle from his hands; looking closer you see it's a paper football. <span style="color:LightSteelBlue">“Make your hands into a goal, I wanna see if I can score.”</span> he orders you. You nod and make a goal shape with your fingers on the table, and <span style="color:DarkTurquoise">Michael</span> props up the paper football with his hand and places his other hand behind it, ready to flick it, After a moment of aiming, he flicks the football and it quickly passes through your fingers. You compliment him, but he brushes it off. <span style="color:LightSteelBlue"> “Pfft, it's nothing, the goal's too close. Here.”</span> he says, shooing you. <span style="color:LightSteelBlue"> “Scoot back a bit, gimme a challenge.”</span> <br>
<br>
You nod and scoot back a few feet, giving him a decently long shot to make. You make your hands into a goal and <span style="color:DarkTurquoise">Michael</span> readies the football again. <span style="color:DarkTurquoise">Michael</span> lowers his head to the table and closes one eye, poking out his tongue slightly as he focuses on aiming. After a long silence, he finally flicks the football. <br>
<br>
<<set _random to random(1, 3)>>
/*-Randomly chosen outcome #1-*/
<<if _random === 1>>
The football sails right through your fingers. Score. <span style="color:DarkTurquoise">Michael</span> pumps his fist as his cadre of goons cheer him, yourself included. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "Michael",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Yeah yeah, I know, I'm awesome! You don't gotta remind me.”</span> He says with fake humbleness, the smirk never leaving his face. One of his goons makes a snarky response, and <span style="color:DarkTurquoise">Michael</span> turns to him. <span style="color:LightSteelBlue"> “Oh shut up <span style="color:DarkTurquoise">Blake</span>, I'd like to see you beat that shot.”</span> He beckons to you. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$MichaelNickname</span>, gimme that, I gotta put some posers in their place.”</span> <br>
<br>
You, <span style="color:DarkTurquoise">Michael</span>and his goons spend the next few minutes flicking the paper football at each other and generally have an amusing time. <br>
<<socialChange "Michael" 3>>
<<needChange "Fun" 10>>
[[Continue|School Cafeteria]]
/*-Randomly chosen outcome #2-*/
<<elseif _random === 2>>
The football sails to the right and lands nowhere near your fingers. <span style="color:DarkTurquoise">Michael</span> lightly punches the table. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "Michael",
State: {
Outfit: "Uniform",
Eyes: "Mad",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Dammit...”</span> he grumbles, and sticks his tongue out at you when you snicker at him. His goons follow suit, prompting him to turn around. <span style="color:LightSteelBlue">“Yeah, yeah, laugh it up, jackasses.”</span> One of his goons makes a snarky response, and <span style="color:DarkTurquoise">Michael</span> gives him the finger. <span style="color:LightSteelBlue">“Shut up <span style="color:DarkTurquoise">Blake</span>, how 'bout you try making that shot instead, huh?”</span> <span style="color:DarkTurquoise">Michael</span> says as he reaches over and grabs the football off the table and tosses it at the goon. <span style="color:LightSteelBlue">“C'mon <span style="color:DarkTurquoise">$MichaelNickname</span>, give this little bitch a goal to aim at.”</span> <br>
<br>
You, <span style="color:DarkTurquoise">Michael</span> and his goons spend the next few minutes flicking the paper football at each other and generally having an amusing time. <br>
<<socialChange "Michael" 3>>
<<needChange "Fun" 10>>
<br>
[[Continue|School Cafeteria]]
/*-Randomly chosen outcome #3-*/
<<elseif _random === 3>>
<span style="color:LightCoral">K'tonk!</span> The football hits you square between the eyes, making you flinch and grab your face. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Eyes: "Tired",
},
},
{
Name: "Michael",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Mad",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Michael</span> laughs like a gremlin at you, but raises his hands in submission when you give him a dirty look. <span style="color:LightSteelBlue">“Sorry, you got such a hittable face, I just GOTTA flick things at it! It ain't my fault.”</span> he teases in a sing-song voice. You grab the football and flick it back at him, hitting him square in the face, making him flinch slightly.<span style="color:LightSteelBlue">“Woah there, lads, looks like we got a war here.”</span> He says, smirking. He grabs the football and flicks it back at you, but you successfully block it and knock it away. <br>
<br>
You and <span style="color:DarkTurquoise">Michael</span> spend the next few minutes flicking the football at each other's faces while the latter's goons take sides and cheer you both on, and generally have an amusing time. <br>
<<socialChange "Michael" 3>>
<<needChange "Fun" 10>>
<br>
[[Continue|School Cafeteria]]
<</if>>/* Opening */
You are sitting at the lunch table, eating alongside <span style="color:DarkTurquoise">Michael</span> and his other friends. You are sitting right next to the man himself, something he requested personally. You are thinking back to when you first met <span style="color:DarkTurquoise">Michael</span> on the bus on your first day, idly moving your food around with your fork, when you feel <span style="color:DarkTurquoise">Michael</span> nudge your shoulder. <br>
<br>
<span style="color:LightSteelBlue">“Hey, <span style="color:DarkTurquoise">$MichaelNickname</span>?”</span> You turn and see <span style="color:DarkTurquoise">Michael</span> holding out the pudding from his lunch, <span style="color:LightSteelBlue">“I’m feeling a bit full, want my pudding cup?”</span> You accept, not one to turn down free pudding, and reach to grab it when <span style="color:DarkTurquoise">Michael</span> suddenly pulls away. <span style="color:LightSteelBlue">“Well, I can’t just give it to you! We have to make a trade, that’s how this lunch thing works.”</span> He laughs. <br>
<br>
You roll your eyes, telling <span style="color:DarkTurquoise">Michael</span> that he shouldn’t have offered it like that if he wanted something in return. <span style="color:DarkTurquoise">Michael</span> chuckles before leaning over and looking at your lunch tray, which was mostly empty at this point, and sighing. <br>
<br>
<span style="color:LightSteelBlue">“Looks like you don’t got anything of value here, <span style="color:DarkTurquoise">$MichaelNickname</span>. Oh, what to do?”</span> <span style="color:DarkTurquoise">Michael</span> pretends to be deep in thought. You should have known he had a plan in mind from the beginning. <span style="color:LightSteelBlue">“I know! Why don’t you trade me a little kiss on the cheek?”</span> <span style="color:pink"><span style="color:DarkTurquoise">Michael</span> smiles deviously as the other boys near you giggle to themselves.</span> <br>
<br>
/* Accept */
<div id="choice">
<<link "Accept<br>">>
<<replace"#choice">>
<span style="color:pink">You smirk, telling <span style="color:DarkTurquoise">Michael</span> that while kissing his ugly mug is a steep price to pay for some pudding, you suppose you could bear it. This time, <span style="color:DarkTurquoise">Michael</span> is the one to roll his eyes.</span> <br>
<<set _ad to [
{
Name: "Michael",
State: {
Eyes: "Tired",
Blush: 1,
Mouth: "Smirk",
Outfit: "Uniform",
},
},
{
Name: "Player",
State: {
Blush: 1,
Eyes: "Mad",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Shut up, dork. Just close your eyes and pucker up. I don’t want your gay ass staring at me while you kiss the most handsome mug in school!”</span> <span style="color:pink">You close your eyes and lean forward to kiss <span style="color:DarkTurquoise">Michael</span> on the cheek, a small peck between friends, as the boys around you both coo and tease.</span> <br>
<br>
But as you find purchase, you don’t feel the warmth of skin, <span style="color:lightcoral">but the warmth of some sort of slightly damp cloth? And it smells, like really bad!</span> You open your eyes and gasp as you discover <span style="color:DarkTurquoise">Michael</span> holding one of his socks against your lips! You lunge back and begin to gag as <span style="color:DarkTurquoise">Michael</span> and everyone else break out into hysterical laughter. You are spitting and grasping for milk as you taste the disgusting sweat of his socks! <br>
<br>
<span style="color:LightSteelBlue">“Sorry, <span style="color:DarkTurquoise">$MichaelNickname</span>. I got a bit shy!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Michael</span> cries with laughter and nearly falls off the bench. Annoyed, you rip the sock from <span style="color:DarkTurquoise">Michael</span>’s hand and shove it in his own face, mid-gasp for air. <span style="color:DarkTurquoise">Michael</span> begins to gag as well as you both begin to wrestle on the bench, trying to shove the gross sock in each other’s faces.</span> <br>
<br>
This only ends when a teacher comes over and separates the two of you, warning you to behave or else. <span style="color:DarkTurquoise">Michael</span> puts his sock back on and you both sit in silence for a while, <span style="color:pink">until your eyes meet and you both begin to laugh and playfully punch each other.</span> <br>
<br>
<<include"School Lunch">>
<<set $FriendLunch to 1>>
<</replace>>
<</link>>
/* Refuse */
<<link "Refuse<br>">>
<<replace"#choice">>
You refuse, saying that a pudding isn’t worth having to kiss his ugly mug. <span style="color:pink">The boys around you two begin to laugh as <span style="color:DarkTurquoise">Michael</span> feigns despair.</span> <br>
<br>
<span style="color:LightSteelBlue">“Oh, <span style="color:DarkTurquoise">$MichaelNickname</span>! Your words hurt me so!”</span> He leans back on the boy behind him, pretending to feel faint, <span style="color:LightSteelBlue">“You have broken my heart! And without a heart, I will die! Alas! Remember me as I was, extremely funny and sexy.”</span> <span style="color:DarkTurquoise">Michael</span> pretends to die. <span style="color:pink">You call him a drama queen, to which he responds by throwing his pudding cup at you.</span> <br>
<br>
<<include"School Lunch">>
<<set $FriendLunch to 1>>
<</replace>>
<</link>>
</div>/* Opening */
You refuse to bully your fellow classmates solely for the amusement of <span style="color:DarkTurquoise">Michael</span> and his goons. <span style="color:DarkTurquoise">Michael</span> snorts as he glares at you. <span style="color:LightSteelBlue">“Wrong answer.”</span> <span style="color:lightcoral">Suddenly and without warning, two of <span style="color:DarkTurquoise">Michael</span>’s goons grab you from behind, pinning your arms and lifting you into the air, completely helpless!</span> <br>
<<set _ad to [
{
Name: "Michael",
State: {
Eyes: "Mad",
Mouth: "Smirk",
Outfit: "Uniform",
},
},
{
Name: "Player",
State: {
Arms: "Bound",
Eyes: "Sad",
Blush: 1,
Mouth: "Sad",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“You think you’re all high and mighty?”</span> <span style="color:DarkTurquoise">Michael</span> laughs as he walks up behind you, out of your sight. <span style="color:LightSteelBlue">“Punks like you need to be taught your place, and since you won’t provide us the entertainment we want, guess you’ll have to do!”</span> <br>
<br>
<div id="choice2">
<<link "Continue">>
<<replace "#choice2">>
<<set $Minutes += 30>>
/* Undies */
<<if $PlayerUndies.Type != "None">>
<span style="color:lightcoral">You yelp as you feel <span style="color:DarkTurquoise">Michael</span>’s hands invade the back of your $PlayerBottoms.Type, gripping your underwear! You try to kick yourself free, but are unable to as <span style="color:DarkTurquoise">Michael</span> gives you a massive wedgie! He yanks your $PlayerUndies.Type so high, they reach up to your shoulders, before letting them go and causing them to painfully snap against your back!</span> <br>
<br>
<span style="color:LightSteelBlue">“Aw, poor baby. Did that hurt?”</span> <span style="color:DarkTurquoise">Michael</span> and his goons laugh, <span style="color:LightSteelBlue">“Actually, I doubt it did, since you don’t have much down there to squeeze!”</span> <span style="color:lightcoral">They all begin to laugh and taunt you. You hope that they will soon grow bored and release you, but then <span style="color:DarkTurquoise">Michael</span> gets a devious idea.</span> <br>
<br>
<span style="color:LightSteelBlue">“Hey, drag his ass over here!”</span> <span style="color:DarkTurquoise">Michael</span> commands. The goons holding you up turn you around and begin to carry you to the edge of the courtyard. <span style="color:lightcoral">It is only when you see the fence that you realize what he was going to do and attempt to fight back with a new surge of energy!</span> <span style="color:LightSteelBlue">“Hold his legs!”</span> <span style="color:DarkTurquoise">Michael</span> orders. <span style="color:lightcoral">Two of the boys grab your legs to prevent you from kicking, while the last boy hits you in the stomach to attempt to knock the fight out of you.</span> <br>
<br>
<span style="color:lightcoral"><span style="color:DarkTurquoise">Michael</span> once again yanks your underwear as high as he can, causing you extreme pain, but instead of releasing it, he hooks your underwear on the fence! All the boys let go of you and you now find yourself dangling from the fence by your $PlayerUndies.Type!</span> <br>
<br>
<span style="color:LightSteelBlue">“Haha, looking good <span style="color:DarkTurquoise">$BullyNickname</span>!”</span> <span style="color:lightcoral"><span style="color:DarkTurquoise">Michael</span> and his goons point and laugh at you as you attempt to find some way to unhook your underwear.</span> <span style="color:LightSteelBlue">“But something’s missing? Oh! I know!”</span> <span style="color:lightcoral"><span style="color:DarkTurquoise">Michael</span> quickly runs up and pulls your $PlayerBottoms.Type down to your ankles, completely revealing your $PlayerUndies.Name, which was yanked tightly against your groin.</span> <br>
<<set _ad to [
{
Name: "Michael",
State: {
Eyes: "Mad",
Mouth: "Smirk",
Outfit: "Uniform",
},
},
{
Name: "Player",
State: {
Arms: "Bound",
Eyes: "Sad",
Cry: 1,
Blush: 2,
Mouth: "Sad",
PantsDown: true,
},
},
]>>
<<ad _ad>>
<span style="color:lightcoral">All the boys begin to laugh hysterically as the best you can do is cover what little bit you can with your hands. Thankfully, they only stick around and jeer for a few minutes, before leaving you dangling there to find your own way to escape.</span> <br>
<br>
<span style="color:lightcoral">It takes an extra 10 minutes of exhaustive maneuvering and fighting, but you are finally able to unhook your underwear and fall painfully to the ground.</span> You groan, standing up and fixing your clothing. The only up side was that nobody other than <span style="color:DarkTurquoise">Michael</span> and his goons saw you like that. <br>
<<addMoodlet "Pained" 6>>
<<addMoodlet "Wedgie" 6>>
<<addMoodlet "Seen Undies" 6>>
<<socialChange "Michael" -3>>
<br>
[[Continue|School Courtyard]]
/* No Undies */
<<else>>
<span style="color:lightcoral">You cry out as you feel <span style="color:DarkTurquoise">Michael</span> grip the sides of your $PlayerBottoms.Type, but they just make him more eager as he rips them down and completely off your body, leaving your $Player.PenisSize Penis and balls exposed! All the goons begin to laugh as <span style="color:DarkTurquoise">Michael</span> waves your bottoms around joyously.</span> <br>
<<set _ad to [
{
Name: "Michael",
State: {
Eyes: "Mad",
Mouth: "Smirk",
Outfit: "Uniform",
},
},
{
Name: "Player",
State: {
Arms: "Bound",
Eyes: "Sad",
Cry: 1,
Blush: 2,
Mouth: "Sad",
},
Clothes: {
Bottoms: $None,
},
ShowZoom: true,
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“What’s wrong?”</span> <span style="color:DarkTurquoise">Michael</span> jeers in a condescending voice, <span style="color:LightSteelBlue">“Is the poor baby upset without his pants? Is he sad he forgot his tighty whities at home?”</span> <span style="color:lightcoral">One of the boys holding you lifts up your $PlayerTop.Type, to make sure everyone can get a good look as all you can do is struggle.</span> <br>
<br>
<span style="color:LightSteelBlue">“Hey, help me toss these up that tree!”</span> <span style="color:lightcoral"><span style="color:DarkTurquoise">Michael</span> laughs as two of his goons begin to help him toss your bottoms as far up into the tree as they can. Meanwhile, the shortest goon picks up a stick and begins to use it to mess with your penis, moving it around and poking it. He even presses it against your pee hole, which hurts like hell.</span> <br>
<br>
It takes them a few tries, but eventually, your bottoms are tossed to the highest branch of the tree. <span style="color:lightcoral">It is only then that they finally release you, tossing you harshly to the ground as some of the boys kick dirt on you.</span> <br>
<br>
<span style="color:LightSteelBlue">“Good luck getting them down, fucker!”</span> <span style="color:DarkTurquoise">Michael</span> laughs. <br>
<br>
<span style="color:LightSteelBlue">“It would be amazing if he has to go to his next class without them!”</span> <span style="color:lightcoral">One of his goons laughs as the crowd begins to walk away. When they are gone, you get up from the ground, bottomless and sore, and begin the painful and humiliating effort of retrieving your clothing.</span> It isn’t easy to climb a tree, especially with your bottom half completely naked, but after 10 minutes you are thankfully able to retrieve them. <br>
<<addMoodlet "Pained" 6>>
<<addMoodlet "Seen Naked" 6>>
<<socialChange "Michael" -3>>
<br>
[[Continue|School Courtyard]]
<</if>>
<</replace>>
<</link>>
</div><span style="color:Azure"><big><strong>--Michael--</strong></big></span><br>
<<if $JournalInfo == "Info">>
[X]
<<else>>
[ ]
<</if>>
[[NPC Information|Michael Journal][$JournalInfo to "Info"]]<br>
<<if $JournalInfo == "Stats">>
[X]
<<else>>
[ ]
<</if>>
[[NPC Stats|Michael Journal][$JournalInfo to "Stats"]]<br>
[[Return|Journal]]<br>
<br>
<<if $JournalInfo == "Stats">>
<<include"Michael Stats">>
<<elseif $JournalInfo == "Info">>
<span style="color:DarkTurquoise">Michael Reyes</span> is one of your classmates.<br>
<br>
<strong>--Appearance--</strong><br>
He is a young boy, has Long Black Hair, and Brown Eyes.<br>
He is Slightly Muscular and Tall for his age.<br>
He has Brown skin.<br>
<br>
<strong>--Clothing--</strong><br>
<strong>Everyday</strong>:Tends to wear Tank Tops and Shorts or Jeans.<br>
<strong>Pajamas</strong>:
<<if $SeenMichaelPJs > 0>>
Sleeps in his underwear.<br>
<<else>>
<span style="color:Yellow">You have not seen Michael in his pajamas.</span><br>
<</if>>
<strong>Underwear</strong>:
<<if $SeenMichaelUndies > 0>>
Wears Boxers.<br>
<<else>>
<span style="color:Yellow">You have not seen Michael in his underwear.<br></span>
<</if>>
<br>
<strong>--Privates--</strong><br>
<<if $SeenMichaelNaked > 0>>
<span style="color:Pink">Michael has a Large Penis with Wisps of Public Hair and a Smooth Butt.</span><br>
<<else>>
<span style="color:Yellow">You have not seen Michael naked.</span><br>
<</if>>
<br>
<strong>--Personality--</strong><br>
<span style="color:DarkTurquoise">Michael</span> is aggressive and mean. <br>
He enjoys picking on and bullying others. <br>
He is quite smart, though he often doesn’t show it. <br>
Spends most of his time away from home. <br>
<strong>Likes</strong>: Demeaning Others, Soccer, Physical Education<br>
<strong>Dislikes</strong>: His Brothers, His Cousins, Other People being Nosey<br>
<br>
<strong>--Reputation--</strong><br>
<span style="color:DarkTurquoise">Michael</span> has a <span style="color:Red">Negative Reputation</span> at School. He is known as a Bully.<br>
<br>
<strong>--Secrets--</strong><br>
<<if $MichaelSecret == 1>>
<<else>>
<span style="color:Yellow">You do not know Michael's secrets.</span><br>
<</if>>
<strong>--Kinks--</strong><br>
<<if $MichaelKink == 1>>
<<else>>
<span style="color:Yellow">You don't know what turns Michael on and off.</span><br>
<</if>>
<</if>>
[[Return|Journal]]<<if $MichaelSche.Location == "School Courtyard">>
<img src="Images\NPC Tracking\Michael Courtyard.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
<<if $MichaelSche.Location == "School Cafeteria">>
<img src="Images\NPC Tracking\Michael Cafeteria.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
<<if $MichaelSche.Location == "School Math Classroom">>
<img src="Images\NPC Tracking\Michael Math.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
<<if $MichaelSche.Location == "School Science Classroom">>
<img src="Images\NPC Tracking\Michael Science.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
<<if $MichaelSche.Location == "School History Classroom">>
<img src="Images\NPC Tracking\Michael History.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
<<if $MichaelSche.Location == "School English Classroom">>
<img src="Images\NPC Tracking\Michael English.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
<<if $MichaelSche.Location == "School Music Room">>
<img src="Images\NPC Tracking\Michael Music.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
<<if $MichaelSche.Location == "School Locker Room">>
<img src="Images\NPC Tracking\Michael Gym.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
<<if $MichaelSche.Location == "School South Hallway">>
<img src="Images\NPC Tracking\Michael South Hallway.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
<<if $MichaelSche.Location == "School East Hallway">>
<img src="Images\NPC Tracking\Michael East Hallway.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
<<if $MichaelSche.Location == "School West Hallway">>
<img src="Images\NPC Tracking\Michael West Hallway.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>><<include "Bully Nickname Setup">>
<<set $Minutes += 1>>
/* OPENING */
/* AVATAR DISPLAY */
<<set $AD.Name to "Michael">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Smirk">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"MICHAEL Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Smirk">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
With a devious smirk, you begin to tiptoe behind the unaware <span style="color:DarkTurquoise">Michael</span>. He was facing away, talking to a friend whose eyes were fully in his textbook. <span style="color:pink">Realizing this was your best opportunity to get revenge on the bully, you reach out towards his $MichaelBottoms.Type, preparing to yank them down!</span> <br>
<br>
<<set _check to random(1, 20)>>
<<set _check += $Dexterity>>
<div id="choice">
<<link "Continue">>
<<replace"#choice">>
/* SUCCESS */
<<if _check >= 18>>
<span style="color:lightgreen">With lightning-fast speed and cat-like reflexes, you quickly bend down and pull <span style="color:DarkTurquoise">Michael</span>’s $MichaelBottoms.Type down to his ankles, exposing his $MichaelUndies.Name!</span> <span style="color:LightSteelBlue">“What the fuck-“</span> <span style="color:DarkTurquoise">Michael</span> curses, turning around towards you with anger burning in his eyes. <span style="color:pink">Unfortunately for him, the $MichaelBottoms.Type around his ankles cause him to lose his balance and he stumbles face-first into the ground!</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Michael">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"MICHAEL Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */<<set $ADPantsDown to 1>>
<div style="position: relative">
<<include"Avatar Display">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Smirk">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:pink">The sight of his $MichaelUndies.Type-covered butt sticking in the air prompts a wave of laughter from the witnessing students. Though this quickly ceases as <span style="color:DarkTurquoise">Michael</span>, red in the face and burning with rage, quickly sits back up and glares at you with intense fury.</span> Realizing you’d better run before he is able to pull his $MichaelBottoms.Type back up, you quickly turn around and sprint down the hallway. <span style="color:DarkTurquoise">Michael</span> won’t soon forget this, <span style="color:lightgreen">but it sure was funny!</span> <br>
<<socialChange "Michael" -3>>
<<needChange "Fun" 6>>
<<set $Player.Arousal += $HumiliatedArousal>>
<br>
<<if $Location.Name == "School South Hallway">>
[[Continue|School South Hallway]]
<<elseif $Location.Name == "School East Hallway">>
[[Continue|School East Hallway]]
<<elseif $Location.Name == "School West Hallway">>
[[Continue|School West Hallway]]
<</if>>
<br>
/* FAIL */
<<else>>
<span style="color:lightcoral">Though, sadly, it turns out <span style="color:DarkTurquoise">Michael</span> is the one with the quickest reflexes. Right as you reach out to grab his $MichaelBottoms.Type, <span style="color:DarkTurquoise">Michael</span> quickly spins around and puts his arm around your neck, holding you in a chokehold!</span> <span style="color:LightSteelBlue">“Oh hey, <span style="color:DarkTurquoise">$BullyNickname</span>, didn’t see you there?”</span> You struggle to free yourself, but find that you are completely at his mercy. <span style="color:LightSteelBlue">“What were you trying to do back there? Trying to play a little prank? Be some kind of funny guy?”</span> <span style="color:lightcoral">Your face begins to go red as he puts pressure on your throat, preventing you from breathing.</span> <span style="color:LightSteelBlue">“Well don’t hog all the fun for yourself, let me show you some of my own pranks!”</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Michael">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Smirk">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"MICHAEL Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Bound">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */<<set $ADPantsDown to 1>>
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
<<if $PlayerUndies.Type == "None">>
/* PENIS ZOOM DISPLAY (+160px) */
<<if $ZoomsPlayer != 0>>
<div style="position: absolute; left: 285px; top: 0px">
<<include"Player Avatar Display Set">>
<<include"Penis Zoom Display">>
<div style="position: absolute; left: 133px; top: 0px">
<<include"Butt Zoom Display">>
</div>
</div>
<</if>>
<</if>>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
/* Diaper */
<<if $PlayerUndies.Tags.includes("Diaper")>>
<span style="color:pink">With <span style="color:DarkTurquoise">Michael</span> holding both your head and arms in place, one of his goons quickly runs over and pulls down your $PlayerBottoms.Type, revealing your $PlayerUndies.Name!</span> <span style="color:LightSteelBlue">“Holy shit! The kid actually does wear diapers!”</span> The kid laughs, which is followed by everyone else breaking out as well. <br>
<br>
<span style="color:LightSteelBlue">“I told you! He’s nothing but a big baby!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Michael</span> smirks, enjoying the look of your face burning red with humiliation,</span> <span style="color:LightSteelBlue">“They probably make him wear it because he pisses himself every time he gets scared. Come on, let’s put him where little bitches like him belong so he can take a little nappy!”</span> <span style="color:lightcoral">Lifting your exposed, limp body into the air, <span style="color:DarkTurquoise">Michael</span> and his goons deposit you head-first into a nearby trashcan, leaving your padded-butt sticking out as a chorus of laughter echoes from him and his friends.</span> In the end, you don’t know what’s worse. <span style="color:pink">Having your padded protection exposed to everyone in the hallway</span> <span style="color:lightcoral">or the disgusting smell that invades your nose as you are gasping for air while still neck-deep in trash, fighting to escape.</span> <br>
/* Bully Nickname */
<<if ["Diaper Boy"].includes($BullyNickname)>>
<<set _setnickname to 0>>
<</if>>
<<if _setnickname == 1>>
<span style="color:LightSteelBlue">“It fucking suits him, always knew he was a big baby!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Michael</span> laughs hysterically as he and his goons walk away, utterly amazed that you are wearing such undergarments.</span> <span style="color:Lightcoral">With your padded protection exposed for all to see, you feel on the verge of crying.</span> <span style="color:LightSteelBlue">“Maybe a teacher will smell him and make him go get a change! Fucking loser, we should call him <span style="color:DarkTurquoise">Diaper Boy</span> from now on!”</span> <br>
<br>
<span style="color:lightcoral">As <span style="color:DarkTurquoise">Michael</span> laughs and jeers, you can’t help but feel your social status plummeting. Having been seen like this, you get the feeling you’ll be known throughout the school as <span style="color:DarkTurquoise">Diaper Boy</span>.</span> <br>
<br>
<<if $Nickname.Bully == 0>>
<span style="color:Gray">[Bullies around school now know you as <span style="color:DarkTurquoise">“Diaper Boy”</span>, due to being seen to wear diapers or other padded protection. Nicknames can be edited in the Journal in your Bedroom.]</span> <br>
<br>
<</if>>
<<set $Nickname.Bully to 1>>
<<set $BullyNickname to "Diaper Boy">>
<</if>>
<br>
<<socialChange "Michael" -3>>
<<needChange "Hygiene" -10>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliated", "Diaper"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
<<addMoodlet "Seen Undies" 8>>
<br>
<<if $Location.Name == "School South Hallway">>
[[Continue|School South Hallway]]
<<elseif $Location.Name == "School East Hallway">>
[[Continue|School East Hallway]]
<<elseif $Location.Name == "School West Hallway">>
[[Continue|School West Hallway]]
<</if>>
/* UNDERWEAR */
<<elseif $PlayerUndies.Type != "None">>
<span style="color:lightcoral">With <span style="color:DarkTurquoise">Michael</span> holding both your head and arms in place, one of his goons quickly runs over and pulls down your $PlayerBottoms.Type, revealing your $PlayerUndies.Name!</span> <span style="color:LightSteelBlue">“Aw, what cute little undies! Are those your favorite pair?”</span> <span style="color:lightcoral"><span style="color:DarkTurquoise">Michael</span> taunts you in a baby voice as he spins you around for the entire hallway to see. Completely defenseless and still mostly unable to breathe, you eventually stop struggling as all your energy is depleted and go limp.</span> <br>
<br>
<span style="color:LightSteelBlue">“Aw, the poor baby is tuckered out.”</span> <span style="color:DarkTurquoise">Michael</span> laughs, finally lessening his grip on you enough to allow you to take in some air, <span style="color:LightSteelBlue">“Well let’s put him where he belongs so he can take a little nappy.”</span> <span style="color:lightcoral">Lifting your exposed, limp body into the air, <span style="color:DarkTurquoise">Michael</span> and his goons deposit you head-first into a nearby trashcan, leaving your underwear-clad butt sticking out as a chorus of laughter echoes from him and his friends. In the end, you don’t know what’s worse. Having your $PlayerUndies.Type exposed to everyone in the hallway or the disgusting smell that invades your nose as you are gasping for air while still neck-deep in trash, fighting to escape.</span> <br>
<<socialChange "Michael" -3>>
<<needChange "Hygiene" -10>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliated"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
<<addMoodlet "Seen Undies" 8>>
<br>
<<if $Location.Name == "School South Hallway">>
[[Continue|School South Hallway]]
<<elseif $Location.Name == "School East Hallway">>
[[Continue|School East Hallway]]
<<elseif $Location.Name == "School West Hallway">>
[[Continue|School West Hallway]]
<</if>>
/* NO UNDERWEAR */
<<else>>
<span style="color:lightcoral">With <span style="color:DarkTurquoise">Michael</span> holding both your head and arms in place, one of his goons quickly runs over and pulls down your $PlayerBottoms.Type, revealing your $Player.PenisSize Penis and $Player.Butt Butt to everyone in the hallway!</span>
/* TINY/SMALL/AVERAGE */
<<if $Player.PenisSize == "Tiny" or $Player.PenisSize == "Small" or $Player.PenisSize == "Average">>
<span style="color:LightSteelBlue">“What a pathetic little baby dick!”</span> <span style="color:lightcoral"><span style="color:DarkTurquoise">Michael</span> and his goons laugh as he spins you around, making sure everyone in the hallway gets a peek.</span> <span style="color:LightSteelBlue">“I didn’t know they let preschoolers in here!”</span>
/* Bully Nickname */
<<if ["Little Dick"].includes($BullyNickname)>>
<<set _setnickname to 0>>
<</if>>
<<if _setnickname == 1>>
<span style="color:LightSteelBlue">“That fucking thing is smaller than a grape, how fucking pathetic!”</span> <span style="color:pink">One of his goons laugh and jeer as your minuscule boyhood is exposed,</span> <span style="color:LightSteelBlue">“Though I guess it makes sense for a loser like you. I mean, you’re hardly even a boy with such a <span style="color:DarkTurquoise">Little Dick</span>! Hey, that’s what we should call you. <span style="color:DarkTurquoise">Little Dick</span> because of your little prick!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Michael</span> laughs, proud of himself.</span> <br>
<br>
<span style="color:lightcoral">Having your bits exposed and discovered to be so small has earned you the nickname <span style="color:DarkTurquoise">Little Dick</span> around school. You’re sure everyone will soon learn of your nickname, and lack of size, as it spreads.</span> <br>
<br>
<<if $Nickname.Bully == 0>>
<span style="color:Gray">[Bullies around school now know you as <span style="color:DarkTurquoise">“Little Dick”</span> after seeing your less-than-average penis size. Nicknames can be edited in the Journal in your Bedroom.]</span> <br>
<br>
<</if>>
<<set $Nickname.Bully to 1>>
<<set $BullyNickname to "Little Dick">>
<</if>>
/* LARGE/GIGANTIC */
<<else>>
<span style="color:LightSteelBlue">“Look at the horse cock on this one!”</span> <span style="color:lightcoral"><span style="color:DarkTurquoise">Michael</span> and his goons laugh as he spins you around, making sure everyone in the hallway gets a peek.</span> <span style="color:LightSteelBlue">“Bet this faggot loves showing it off to all the teachers!”</span>
/* Bully Nickname */
<<if ["Horse Cock"].includes($BullyNickname)>>
<<set _setnickname to 0>>
<</if>>
<<if _setnickname == 1>>
<span style="color:LightSteelBlue">“God damn, no wonder you’re such a loser! All the blood goes to your cock instead of your brain!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Michael</span> continues to tease as everyone else laughs and jeers, somehow turning a large penis into a thing to mock,</span> <span style="color:LightSteelBlue">“Guess we should probably start calling you <span style="color:DarkTurquoise">Horse Cock</span>, huh? Works well, since you also like to get ridden!”</span> <br>
<br>
<span style="color:lightcoral">Having your bits exposed and discovered to be so massive has earned you the nickname <span style="color:DarkTurquoise">Horse Cock</span> around school. While you wouldn’t think having a large penis would be a bad thing, it seems the bullies have somehow turned it against you.</span> <br>
<br>
<<if $Nickname.Bully == 0>>
<span style="color:Gray">[Bullies around school now know you as <span style="color:DarkTurquoise">“Horse Cock”</span> after seeing your greater-than-average penis size. Nicknames can be edited in the Journal in your Bedroom.]</span> <br>
<br>
<</if>>
<<set $Nickname.Bully to 1>>
<<set $BullyNickname to "Horse Cock">>
<</if>>
<</if>>
/* CONTINUED */
<span style="color:lightcoral">Completely defenseless and still mostly unable to breathe, you eventually stop struggling as all your energy is depleted and go limp.</span> <br>
<br>
<span style="color:LightSteelBlue">“Aw, the poor baby is tuckered out.”</span> <span style="color:DarkTurquoise">Michael</span> laughs, finally lessening his grip on you enough to allow you to take in some air, <span style="color:LightSteelBlue">“Well let’s put him where he belongs so he can take a little nappy.”</span> <span style="color:lightcoral">Lifting your exposed, limp body into the air, <span style="color:DarkTurquoise">Michael</span> and his goons deposit you head-first into a nearby trashcan, leaving your exposed penis and butt hole sticking out as a chorus of laughter echoes from him and his friends. In the end, you don’t know what’s worse. Having your naked boy bits exposed to everyone in the hallway or the disgusting smell that invades your nose as you are gasping for air while still neck-deep in the trash, fighting to escape.</span> <br>
<<socialChange "Michael" -3>>
<<addMoodlet "Seen Naked" 8>>
<<needChange "Hygiene" -10>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliated"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
<br>
<<if $Location.Name == "School South Hallway">>
[[Continue|School South Hallway]]
<<elseif $Location.Name == "School East Hallway">>
[[Continue|School East Hallway]]
<<elseif $Location.Name == "School West Hallway">>
[[Continue|School West Hallway]]
<</if>>
<</if>>
<</if>>
<</replace>>
<</link>>
</div><<set $Minutes += 2>>
/* Normal Social */
<<if $MichaelSocial < 50 or $MichaelSocialRank >= 1>>
<<set _ad to [
{
Name: "Michael",
State: {
Blush: 1,
Mouth: "Sad",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:pink">You walk up to <span style="color:DarkTurquoise">Michael</span> and, before he can say anything, give him a big hug. He freezes, caught completely off guard, before quickly shoving you off of him. He gives a confused expression that his goons all begin to laugh and mock him about his reaction. Normally, <span style="color:DarkTurquoise">Michael</span> would threaten to hit them for laughing at him, but it seems he is so taken aback by your hug that his brain was malfunctioning. Instead, he quickly walks off followed by his laughing friends. Seems the big bully of Preston wasn’t expecting that.</span> <br>
/* High Social */
<<else>>
<<set _ad to [
{
Name: "Michael",
State: {
Blush: 1,
Mouth: "Smirk",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:pink">You spot <span style="color:DarkTurquoise">Michael</span> and hold your hands out for a hug, to which he laughs and responds in turn, patting you twice on the back as he greets you.</span> As you hug, one of Michael’s goons coughs the word <span style="color:LightSteelBlue">“Gay!”</span> <br>
<br>
<span style="color:LightSteelBlue">“Hugging your bros isn’t gay.”</span> <span style="color:DarkTurquoise">Michael</span> smirks, <span style="color:LightSteelBlue">“If it was gay, I’d be doing this!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Michael</span> suddenly reaches down and squeezes your ass, causing everyone to burst out laughing as you push him away and playfully punch his arm.</span> <span style="color:LightSteelBlue">“It was just a demonstration! Ouch! Stop!”</span> He laughs as you hit him. <br>
<</if>>
/* End */
<<socialChange "Michael" 1>>
<br>
<<if $Location.Name == "School South Hallway">>
[[Continue|School South Hallway]]
<<elseif $Location.Name == "School East Hallway">>
[[Continue|School East Hallway]]
<<elseif $Location.Name == "School West Hallway">>
[[Continue|School West Hallway]]
<</if>><span style="color:Azure"><big><strong>--Bullying--</strong></big></span><br>
You have given <span style="color:DarkTurquoise">$TimesGaveMichaelWedgie</span> wedgies to Michael.<br>
You have recieved <span style="color:DarkTurquoise">$TimesGotMichaelWedgie</span> wedgies from Michael.<br>
You have pulled down Michael's pants <span style="color:DarkTurquoise">$PantsMichael</span> times.<br>
Michael has pulled your pants down <span style="color:DarkTurquoise">$PantsByMichael</span> times.<br>
<br>
Michael has spanked you <span style="color:DarkTurquoise">$TimesMichaelSpanked</span> times.
<span style="color:Azure"><big><strong>--Love--</strong></big></span><br>
You have kissed Michael <span style="color:DarkTurquoise">$KissedMichael</span> times.<br>
<br>
<span style="color:Azure"><big><strong>--Underwear--</strong></big></span><br>
You have seen Michael in his underwear <span style="color:DarkTurquoise">$SeenMichaelUndies</span> times.<br>
Michael has seen you in your underwear <span style="color:DarkTurquoise">$MichaelSeenUndies</span> times.<br>
<span style="color:Azure"><big><strong>--Nudity--</strong></big></span><br>
You have seen Michael naked <span style="color:DarkTurquoise">$SeenMichaelNaked</span> times.<br>
Michael has seen you naked <span style="color:DarkTurquoise">$MichaelSeenNaked</span> times.<br>
<br>/* Intro */
As you walk onto the bus, <span style="color:LightCoral">you feel exhausted.</span> Your eyes are heavy and burn every time you blink. You want nothing more than to roll back into your bed and snuggle under the covers. There is no way you can survive an entire school day like this! You’d rather die! As you move further down the bus, you are slightly surprised by how empty it seems; are there a lot of kids staying home sick today? If only you could be one of them… <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
You reach the very back of the bus and allow your body to slump down in the seat. <span style="color:LightCoral">You’ve never felt so tired before and just slump down in the center of the seat, unable to move or even keep your eyes open.</span> You know it probably isn’t the best idea to sleep on the bus, but you’re too tired to care. As your eyes close and you quickly drift off to sleep, you figure <span style="color:Yellow">what’s the worst that can happen?</span> <br>
<br>
<<linkreplace"Continue">>
<span style="color:Pink">Your dream is oddly arousing, with a boy you can’t quite picture, but know you have a crush on. You go all out on this boy, at first kissing him before moving down to his supple cock and taking it into your mouth, bringing your partner extreme pleasure while you use your hand to pleasure yourself, rubbing your penis lustfully. Your partner then cums into your mouth, filling your throat with his salty-sweet juice.</span> <br>
<br>
<span style="color:Pink">As you are licking his tip clean, you feel yourself reaching climax until-</span> <span style="color:LightSteelBlue">“HEY!”</span> A voice calls out. You pause, looking into the blurry distance. <span style="color:LightSteelBlue">“HURRY UP!”</span> The voice yells again, <span style="color:LightCoral">this time causing the dream to fade as the light of reality pierces through.</span> <br>
<br>
<<linkreplace"Continue">>
<span style="color:LightSteelBlue">“You fall asleep back there or something? We’re here. So, get going!”</span> The bus driver is yelling at you from the front of the bus. You groggily open your eyes and apologize, saying you’ll be right there. You smack your lips, there is an odd taste in your mouth. Weird, the taste from your dream must be lingering. You rub your eyes and turn to grab your bag when something catches your eye… <span style="color:Pink">someone’s bare penis is in front of you!?</span> <br>
<br>
<<set $Player.Arousal to 75>>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Hard: 1,
Mouth: "Frown",
Blush: 2,
PantsDown: true,
},
Clothes: {
Undies: $None,
},
},
]>>
<<ad _ad>>
<span style="color:LightCoral">WAIT! You suddenly spring awake, that isn’t just some random penis! That’s your penis!</span> <span style="color:Pink">You gasp as you realize that your $PlayerBottoms.Type had been pulled down to your ankles, leaving your very erect and throbbing penis exposed! You gasp and quickly fix your clothing, glancing around in embarrassment.</span> <br>
<br>
You’re alone on the bus, well beside the impatient bus driver. Everyone else has already gotten off. You fearfully think for a moment how they could have been pulled down. Did you do that in your sleep because of your dream? Or did someone… <span style="color:Pink">You gulp in fear, the salty taste in your mouth seemingly stronger than before.</span> <br>
<br>
You must have just done it in your dream and, since no one said anything or tried to wake you up, no one must have seen anything! <span style="color:Yellow">At least, that’s what you tell yourself as you quickly get off the bus and glance around nervously.</span> <br>
<<set $QuestMichaelBlackmail.State to 2>>
<<set $Player.Arousal to 90>>
<<set $Player.SexualFrustration += 50>>
<br>
[[Get off bus|Middle School]]
<</linkreplace>>
<</linkreplace>>/* Intro */
You have just gotten your food and are searching for a table, <span style="color:LightCoral">when someone suddenly puts their arm around you.</span> <span style="color:LightSteelBlue">“Hey, <span style="color:DarkTurquoise">$BullyNickname</span>! Old buddy, old pal!”</span> You turn and see <span style="color:DarkTurquoise">Michael</span>, glaring at you with a devious smile; <span style="color:LightCoral">and he isn’t alone. His entire crew of 6 surrounds you, each with the same devious smile that sends a shiver down your spine.</span> <span style="color:LightSteelBlue">“Was thinking that you should join us at our table today. We have something you’ll definitely want to see.”</span> You have no chance to refuse before the crowd begins to force you over to the table in the far corner. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 1,
},
},
{
Name: "Michael",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
You are placed in the middle of the table with <span style="color:DarkTurquoise">Michael</span> across from you and his two biggest goons on either side. You threaten to call for a teacher if he tries anything, but <span style="color:DarkTurquoise">Michael</span> just laughs. <span style="color:LightSteelBlue">“Oh, you’re not going to want to do that. Unless you want to be expelled, that is?”</span> <span style="color:LightCoral">His smile grows wider as you feel a pit begin to form in your stomach. What is he talking about?</span> <br>
<br>
<span style="color:DarkTurquoise">Michael</span> snaps to one of his goons, a short boy with glasses who escapes <span style="color:DarkTurquoise">Michael</span>’s wrath only by being his little servant. Though even this boy seems overly giddy at whatever they are planning. The boy pulls out a small laptop and places it in front of you. On the screen is a paused video file titled <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$BullyNickname</span> Goes for a Ride!”</span> You can’t see anything from the video outside the first frame, which you slowly piece together is the inside of the school bus. <span style="color:LightCoral">As you realize this, your blood runs cold.</span> <br>
<br>
<span style="color:LightSteelBlue">“You see, you’ve been getting on my nerves a lot lately.”</span> <span style="color:DarkTurquoise">Michael</span> glares at you with wicked glee from behind the laptop, <span style="color:LightCoral">his eyes almost glowing from his evil joy.</span> <span style="color:LightSteelBlue">“Most of the other boys know their place, but you’ve been getting on my nerves since the day you arrived. I’ve been looking for a way to show you and everyone else that you belong at the bottom of the pecking order like the little bitch you are; and lucky me, I found the perfect opportunity.”</span> <span style="color:LightCoral"> <span style="color:DarkTurquoise">Michael</span> reaches over and presses play on the laptop, and you watch in horror as the scene unfolds.</span> <br>
<br>
<<linkreplace "Continue">>
The camera turns, showing you sleeping at the back of the bus. There is snickering and shushing from off-camera, and you see <span style="color:DarkTurquoise">Michael</span> and one of his goons, the large one sitting next to you, take a seat beside your sleeping body. <span style="color:Pink">You blush as <span style="color:DarkTurquoise">Michael</span> undoes your bottoms and pulls them down to your ankles, revealing your privates to everyone as you sleep. The camera zooms in on it and you hear hushed giggles and jokes about your penis.</span> <br>
<<set _arousal to $Player.Arousal>>
<<set $Player.Arousal = 0>>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Eyes: "Closed",
Blush: 1,
PantsDown: true,
},
Clothes: {
Undies: $None,
},
},
{
Name: "Michael",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Hold on, hold on,”</span> <span style="color:DarkTurquoise">Michael</span> whispers in the video. <span style="color:Pink">You then see his hand come into frame as he grips your flaccid penis and begins to jack it off! The boys around you watching the video begin to snicker as your face in the video begins to contort with arousal and lust; soft moans escaping your lips as you are pleasured in your sleep! Once you are fully erect, <span style="color:DarkTurquoise">Michael</span> then grabs your hand and places it on your cock, making it look like you’re yourself jacking off!</span> <br>
<br>
<span style="color:Pink">But it gets worse. The boy sitting on the other side of you begins to undo his belt, pulling down his pants and boxers to reveal his own large, thick cock. He then begins to poke and rub it against your face all while the voices in the video laugh and chuckle.</span> <br>
<<set $Player.Arousal to 90>>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Hard: 1,
Eyes: "Closed",
Blush: 2,
PantsDown: true,
},
Clothes: {
Undies: $None,
},
},
{
Name: "Michael",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<<set $Player.Arousal to _arousal>>
<span style="color:LightCoral">You feel more and more violated as the video goes on, realizing just how much they played with you as you slept. Your face is burning, and you try to turn away from the video, but <span style="color:DarkTurquoise">Michael</span> warns you to keep watching.</span> <span style="color:Pink">It seems the large boy rubbing his penis on your face was enjoying himself, as he quickly becomes erect and the voices in the video begin to laugh even harder, barely able to stifle them.</span> <br>
<br>
<span style="color:LightSteelBlue">“What can I say?”</span> The large boy chuckles in the video, <span style="color:LightSteelBlue">“Seeing a little bitch get what he deserves turns me on.”</span> He continues to rub his large fully erect penis against your face as <span style="color:DarkTurquoise">Michael</span>’s voice pops up from off-screen in the video. <br>
<br>
<span style="color:LightSteelBlue">“Shove it in his mouth!”</span> <span style="color:DarkTurquoise">Michael</span> laughs, <span style="color:LightSteelBlue">“See if you can get one off while he sleeps, just don’t go too deep.”</span> <span style="color:LightCoral">And with that, it gets worse,</span> <span style="color:Pink">as the boy begins to rub the tip of his penis against your lips and your sleeping self opens his mouth and sucks it in! No doubt influenced by your lustful dream as you begin to unconsciously suckle on the tip of the boy’s penis.</span> <br>
<br>
<span style="color:DarkTurquoise">Michael</span> then takes the camera and whispers orders to one of his goons, who takes his place next to you. <span style="color:Pink">You then watch in stunned silence as the boy begins to move your arm to make it look like you are jacking yourself off all the while you continue to suck the large boy’s penis. From this angle, you can’t even tell you’re asleep. Instead, you look like some sex-hungry boy who was so horny he had to do this on the bus.</span> <br>
<br>
Then, the moment you’ve been dreading but had a feeling was coming happens. The large boy begins to hunch forward, gripping the seat tightly as his strained voice says, <span style="color:LightSteelBlue">“Here we go!”</span> <span style="color:Pink">Then he cums directly into your mouth, you also gag at the sight of his semen dripping from your lips and remember the strange taste in your mouth when you awoke.</span> <br>
<br>
<span style="color:LightSteelBlue">“Look! He’s fucking swallowing it!”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Michael</span> laughs in the video as everyone around you, both in the video and out, begins to chuckle. You feel utterly humiliated but can do nothing but sit there and watch as the boys continue to play with your unconscious body until the bus comes to a stop at the school and the video ends as the boys scramble away before they are discovered.</span> <br>
<br>
<<linkreplace "Continue">>
<span style="color:Pink">Your face is burning red, and you can feel everyone’s eyes on you, enjoying your reaction.</span> <span style="color:DarkTurquoise">Michael</span> then closes the laptop and smiles at you widely. You stutter out a response, threatening to tell the teachers or the police if he doesn’t delete that, <span style="color:LightCoral">but <span style="color:DarkTurquoise">Michael</span> just laughs.</span> <br>
<br>
<span style="color:LightSteelBlue">“Do it. Glasses here has already edited the video. As far as anyone can tell, you’re just some sick fuck who was giving out BJs on the bus.”</span> <span style="color:DarkTurquoise">Michael</span> laughs. <span style="color:LightCoral">You feel the knot in your chest grow larger.</span> <span style="color:LightSteelBlue">“Sexual deviancy on school property is an expellable offense. So, when I send this to the whole school, you’ll be gone, and we won’t have to deal with you anymore and everyone will know what a loser you are.”</span> <span style="color:LightCoral">You freeze in fear, were you really going to be expelled for this? Surely the teachers and school would believe you… right? If <span style="color:DarkTurquoise">Michael</span> sends this to everyone in school, then…</span> <br>
<br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 3,
Arms: "Hide",
Eyes: "Sad",
},
},
{
Name: "Michael",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Mad",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“God, I love it when little fucks like you look terrified.”</span> <span style="color:DarkTurquoise">Michael</span> laughs, leaning closely. <span style="color:LightCoral">His smile looks like that of a demon who just caught its prey. He is reveling in the power he suddenly has over you.</span> <span style="color:LightSteelBlue">“Tell you what, champ, I won’t send this to everyone in school. We’ll keep this little secret between us friends… on one condition.”</span> You gulp, asking what he wants. <br>
<br>
<span style="color:LightSteelBlue">“You’re going to do whatever I say, got that?”</span> <span style="color:DarkTurquoise">Michael</span> puts his hands on your shoulder, causing you to jump. <span style="color:LightCoral">You see no way out that doesn’t involve you getting expelled or worse.</span> <span style="color:LightSteelBlue">“And if you’re a good little boy, I may even delete the video… eventually. But until then, you’re my slave. Got it?”</span> You gulp once more, not responding as you just stare down at the laptop. <br>
<br>
<span style="color:LightSteelBlue">“Good.”</span> He laughs, <span style="color:LightSteelBlue">“We’ll start with your lunch. We’re all a bit extra hungry today, so hope you don’t mind sharing.”</span> <span style="color:DarkTurquoise">Michael</span> then takes your lunch and he and his goons begin to eat it. <span style="color:LightCoral">You are left there sitting in silence, realizing that <span style="color:DarkTurquoise">Michael</span> is now in complete control of you. You wonder in fear about what they are going to make you do and how long you’ll have to suffer.</span> <br>
<span style="color:Gold">Quest Acquired: "Michael Blackmail!"</span><br>
/* Normal Lunch Code with +Hunger */
<<set $Minutes += 15>>
<<set $LunchClass to 1>>
<br>
[[Continue|Michael Blackmail 3]]
<</linkreplace>>
<</linkreplace>>/* Intro */
<span style="color:Pink">You gulp, considering the choices are between extreme pain and extreme embarrassment, and either one would still be embarrassing, you decide to go with the one that would result in less pain. Nervously, you choose to masturbate in front of them. <span style="color:DarkTurquoise">Michael</span> breaks out laughing once more upon hearing your choice.</span> <br>
<br>
<span style="color:LightSteelBlue">“Fuck, of course! I bet you’ve been waiting for the chance to jack off in front of people. You sick fuck.”</span> Despite making fun of you and calling you a freak,<span style="color:Pink"> <span style="color:DarkTurquoise">Michael</span> seems overly excited at the thought of you masturbating in front of him.</span> <span style="color:LightCoral">They all did, each of their smiles growing at your choice as they eye you like a piece of meat put on display for their amusement.</span> <br>
<br>
You are led to a large rock in a nearby clearing and instructed to sit down with your legs apart. <span style="color:Pink">You cringe as the cold rock presses against your bare butt, an unpleasant reminder that you are naked. As you look up, you notice all the boys have formed a semi-circle around you, all staring down at your crotch.</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Eyes: "Sad",
Blush: 3,
Mouth: "Frown",
},
},
{
Name: "Michael",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Tired",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Alright, get to it.”</span> <span style="color:DarkTurquoise">Michael</span> commands, waving his hand, <span style="color:LightSteelBlue">“And make it good, or else.”</span> You bite your lip, trying to calm your nerves <span style="color:Pink">as you reach down and grip your penis. Snickering and chuckles break out as you slowly begin to rub your member back and forth.</span> <br>
<br>
<span style="color:LightSteelBlue">“Oh my god, he’s really doing it!”</span> One boy laughs. <br>
<br>
<span style="color:LightSteelBlue">“Fuck, lemme zoom in. I wanna capture it twitching.”</span> The boy with the camera laughs. <br>
<br>
<span style="color:LightSteelBlue">“Hurry up!”</span> An impatient boy shouts. <span style="color:Pink">Their commentary isn’t making it any easier as you continue to rub and stroke your boyhood in front of everyone. The heat you feel in your cheeks makes you all too aware of the cold breeze blowing on your exposed body, which causes your legs to shiver and you to sniffle, not that the crowd around you cares.</span> <br>
<br>
<<set $Player.Arousal to 90>>
<span style="color:Pink">As you finally get hard, there is a small cheer from the group as they all watch with bated breath. Touching yourself in front of them like this, without any choice, causes your heart to beat faster and faster. You try to lose yourself in the moment, trying desperately to get this over with as fast as possible,</span> <span style="color:LightCoral">but then the requests start.</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Blush: 3,
Mouth: "Frown",
Eyes: "Sad",
},
},
{
Name: "Michael",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Mad",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Hey, bitch, shove one of your fingers in your ass!”</span> One boy yells out, <span style="color:LightSteelBlue">“I bet you like having stuff in your ass.”</span> <br>
<br>
<span style="color:LightSteelBlue">“Make him tug his balls! I wanna see them turn red!”</span> Another one smirks. <br>
<br>
<span style="color:LightSteelBlue">“Someone should spit on his dick; help lube it up.”</span> <span style="color:LightCoral">The requests and demands grow as the group becomes more and more rowdy.</span> Eventually, <span style="color:DarkTurquoise">Michael</span> holds up his hand to shut everyone up, commanding you to hold as well, <span style="color:Pink">an extra level of torture since you’re already at full mast.</span> <span style="color:DarkTurquoise">Michael</span> thinks for a moment before deciding that, since you’re their slave now, it’s only right that you follow their directions. <span style="color:Pink">And thus, your humiliating experience is drawn out as you are forced to do numerous degrading and painful requests.</span> <br>
<br>
<<linkreplace"Continue">>
<span style="color:Pink">It starts with the boy who demanded you shove fingers in your ass, leading to your wincing as you are made to shove four fingers in there and wiggle them around despite the unpleasant feeling. Then the next boy insists on gripping and tugging on your balls as you continue,</span> <span style="color:LightCoral">leading to painful yelps that everyone else mocks.</span> <span style="color:Pink">It continues on like this for the next few minutes; from lifting your legs up to show off your hole to moaning thanks to each boy while degrading yourself as you go. You are completely dehumanized and made to be a lewd toy for their pleasure.</span> <br>
<br>
Eventually, <span style="color:DarkTurquoise">Michael</span> glances up at the sky before saying <span style="color:LightSteelBlue">“Alright, recess will be over soon, so let’s finish up.”</span> He calls an end to the requests, giving you a sense of relief, <span style="color:Pink">though now all eyes are on you to quickly finish. You know if you don’t fulfill their request of climaxing before class resumes, it is going to be much worse for you. So, you close your eyes and try to ignore the eyes watching you, working away on your dick as you feel the pressure building up quicker and quicker until…</span> <br>
<br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Blush: 3,
Mouth: "Frown",
Eyes: "Closed"
},
},
{
Name: "Michael",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Mad",
Blush: 1,
},
},
]>>
<<ad _ad>>
<<set $Player.Arousal to 0>>
/* PC Can Cum */
<<if $CanCum == 1>>
<span style="color:Pink">You bite your lips, trying to prevent yourself from moaning, though a small noise still escapes. You feel three squirts of fluid shoot out of your penis as all of the boys gasp and laugh, backing away from you. You slowly open your eyes, seeing all the boys either rolling on the ground laughing, or pointing as they chuckle at the small spread of white fluid on the ground in front of you. Your face burns with humiliation, you just climaxed in front of a group of your classmates.</span> <br>
<br>
<span style="color:LightSteelBlue">“Holy shit! He actually came!”</span> One boy laughs out, <span style="color:Pink">pointing to the semen on the ground.</span> <br>
<br>
<span style="color:LightSteelBlue">“Yo! He’s still dripping!”</span> <span style="color:Pink">Another points to your twitching penis, which is indeed still dripping loose semen.</span> <br>
<br>
<span style="color:LightSteelBlue">“Did you see his face?”</span> <span style="color:DarkTurquoise">Michael</span> is laughing the loudest, walking up behind you as he painfully grips your shoulders and shakes you back and forth. <span style="color:LightSteelBlue">“You were enjoying yourself? Weren’t you, you little slut? This is probably the best day of this sicko’s life!”</span> <span style="color:LightCoral"> <span style="color:DarkTurquoise">Michael</span> shoves you forward, causing you to crash painfully to the ground.</span> Your chest hits the sticky wet dirt where your semen landed. <span style="color:LightCoral">Getting shoved to the dirt completely naked is not enjoyable, considering how bare and exposed your body is.</span> <br>
<br>
/* PC Can't Cum */
<<else>>
<span style="color:Pink">You bite your lip, trying to prevent yourself from moaning, though are unable to hold back as the orgasm is more intense than you expected. Despite knowing all their eyes are on you, you lean back and thrust your crotch forward as you climax, your penis twitching and attempting to shoot a substance you are still too young to produce. You slowly open your eyes, seeing all the boys either rolling on the ground laughing, or pointing as they chuckle about your inability to cum. Your face burns with humiliation, you just climaxed in front of a group of your classmates.</span> <br>
<br>
<span style="color:LightSteelBlue">“What was that? You’ve got to be kidding me!”</span> One boy laughs with a bewildered look on his face, <span style="color:LightSteelBlue">“The boy can’t even cum yet?”</span> <br>
<br>
<span style="color:LightSteelBlue">“What do you expect?”</span> Another laughs, elbowing his friend, <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$BullyNickname</span> is a baby, he probably doesn’t even know what cumming is! Maybe we should show him!”</span> <br>
<br>
<span style="color:LightSteelBlue">“Did he not cum? I was too busy looking at his face!”</span> <span style="color:DarkTurquoise">Michael</span> is laughing the loudest, walking up behind you as he painfully grips your shoulders and shakes you back and forth. <span style="color:LightSteelBlue">“The little perv looked like he was having the best day of his life! He’s probably been wishing for us to strip him and make him jack off since his first day! What a fucking sicko!”</span> <span style="color:LightCoral"> <span style="color:DarkTurquoise">Michael</span> shoves you forward as he mocks and insults you, causing you to painfully land in the dirt, which is a very unpleasant experience considering you're butt naked without a single layer of clothing to protect you.</span> <br>
<br>
<</if>>
<span style="color:LightCoral">You groan and get up onto your hands and knees. You are scratched up and are bleeding slightly from several cuts.</span> <span style="color:Pink">You are about to try to stand back up when you suddenly feel <span style="color:DarkTurquoise">Michael</span> sit on your back, using you as some pathetic perverted chair.</span> <br>
<br>
<span style="color:LightSteelBlue">“Man, I’m exhausted from laughing so hard.”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Michael</span> says, wiping a tear from his eye as he places his right hand on your butt, pinching you until you yelp.</span> <span style="color:LightSteelBlue">“This is a good start, I think you’re finally starting to learn your place. But trust me, this is far from over. But if you’re a good little slave and do exactly what I say, you may be able to convince us to delete that video. Then again, you’ll have to work extra hard. Especially since we now have two videos of you!”</span> <span style="color:LightCoral"> <span style="color:DarkTurquoise">Michael</span> chuckles loudly before standing up with such force he knocks you back on the ground.</span> <br>
<br>
The group then tosses your clothes at you, laughing and joking as they walk away, coming up with all sorts of ideas and plans to make you do in the future. <span style="color:LightCoral">You are left lying there in stunned pained silence until you finally muster up the courage to get to your feet and get dressed. You feel worse than humiliated, like a puppet abused for their entertainment; and you know that this is only the beginning.</span> <br>
<<set $Minutes += 45>>
<<addMoodlet "Seen Naked" 24>>
<<addMoodlet "Good Wank" 6>>
<<set $Player.SexualFrustration to 0>>
<<addMoodlet "Lewd Experience" 6>>
<<set $Player.Arousal to 0>>
/* Setting to Memory */
<<set $QuestMichaelBlackmail.OutsideChoice to "Masturbate">>
<<set $QuestMichaelBlackmail.State to 3>>
<br>
[[Continue|School Courtyard]]
<</linkreplace>>/* Intro */
<span style="color:Pink">You gulp, weighing your options. There is no way you could masturbate in front of them, touching yourself, moaning, and… <span style="color:LightCoral">There is no way!</span> Sure, it’ll be more painful, but getting spanked by them at least won’t require you to actually do anything. And while still completely humiliating, it isn’t AS humiliating… <span style="color:LightCoral">right?</span> Nervous and embarrassed, you quietly tell <span style="color:DarkTurquoise">Michael</span> that you pick the second option.</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Eyes: "Sad",
Blush: 3,
Mouth: "Frown",
},
},
{
Name: "Michael",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Mad",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“And which option is that?”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Michael</span> smirks, leaning in close. He wants you to say it. Staring down at your feet, your bare-naked feet, you whisper that you choose the spanking option.</span> <span style="color:LightSteelBlue">“No, no!”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Michael</span> holds his finger out, placing it below your chin and forcing you to look up at him in a very demeaning manner.</span> <span style="color:LightSteelBlue">“I want you to say that you want this, loudly, while looking at me in the eyes. So do it right, or else.”</span> <br>
<br>
<span style="color:Pink">You bite the inside of your lip, trying to hold the tears of helplessness as you tell <span style="color:DarkTurquoise">Michael</span> that you want him and his friends to all spank you. You even add a please to the end, hoping that your showing of subservience will make him go easier on you.</span> <span style="color:LightCoral"> <span style="color:DarkTurquoise">Michael</span>’s evil grin grows wide, his eyes like a lion about to pounce on a deer.</span> <br>
<br>
<span style="color:LightSteelBlue">“Well, since you asked so nicely. I suppose we can fulfill your desire.”</span> <span style="color:DarkTurquoise">Michael</span> and his goons lead you to a large rock in a nearby clearing that he sits on. <span style="color:Pink">He pats his lap, forcing you to embarrassingly lean over him like a child about to be punished. All of his goons stood on the side getting a perfect unobstructed look at your rear.</span> As you lean over him, <span style="color:DarkTurquoise">Michael</span> adjusts you, so you are practically laying on top of his, <span style="color:Pink">your vulnerable rear facing directly up at him as your penis dangles between his legs. To add an extra layer of insult, <span style="color:DarkTurquoise">Michael</span> pushes his thighs together in order to clamp down on your penis,</span> <span style="color:LightCoral">causing you to yelp as you are locked in place.</span> <span style="color:Pink">He then reaches down and places his cold hand on your butt cheek, causing your entire body to tense up as a shiver runs down your spine.</span> <br>
<br>
<span style="color:LightSteelBlue">“Now, how many spanks should I give you before we move on to the next person? 5? 10? Or, maybe, should I just go until my arm gets tired? Yeah! I like that idea!”</span> <span style="color:LightCoral">As he finishes his sentence <span style="color:DarkTurquoise">Michael</span> smacks your butt as hard as he can, causing you to cry out as your entire body jumps.</span> <span style="color:Pink">However, with your penis locked firmly in place between his legs, your body’s twitching causes a painful tug on your penis that forces a second yelp from your lips. <span style="color:DarkTurquoise">Michael</span> seems to have expected this, as he laughs, and you feel him tighten his grip on your groin as he continues to spank you.</span> <br>
<br>
<span style="color:LightCoral"> <span style="color:DarkTurquoise">Michael</span> continues for what feels like forever and, rather than getting tired and weaker, it seems with each spank his strikes get harder. He puts the likes of Your Father and <span style="color:DarkTurquoise">Mr. Randolph</span> to shame as, while those two may have a hint of love or discipline behind their spanks, <span style="color:DarkTurquoise">Michael</span>’s is out of pure joy and malice. Soon, even the brief respites between spanks are painful as the cool air blows on your raw ass.</span> <span style="color:Pink">You also hear the giggles and comments from the rest of the gang as your ass turns bright red, much to their amusement.</span> <br>
<<set $SpankMarks to 15>>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Eyes: "Sad",
Blush: 3,
Mouth: "Frown",
Cry: 1,
},
},
{
Name: "Michael",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Mad",
},
},
]>>
<<ad _ad>>
<span style="color:LightCoral">After what feels like hours of a painful beating where all you can do is bite your tongue to avoid breaking out crying, <span style="color:DarkTurquoise">Michael</span> orders you to stand up and face away from him as he joyfully inspects your ass.</span> <br>
<br>
<span style="color:LightSteelBlue">“Damn, shit looks like a tomato! Props for not crying like a baby. Although-“</span> <span style="color:DarkTurquoise">Michael</span> spins you around to face him, <span style="color:LightSteelBlue">“Maybe it wasn’t so bad for you.”</span> He smirks. <span style="color:Pink">You look down and gasp as you realize you have a boner! You try to cover it up, but <span style="color:DarkTurquoise">Michael</span> stops you.</span> <span style="color:LightSteelBlue">“Didn’t think you liked it like that, but I guess it makes sense. Since you’re such a perv.”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Michael</span> and his goons laugh as you stand there blushing. Did you really get hard from <span style="color:DarkTurquoise">Michael</span> spanking you? No, it was probably because his legs were practically jacking you off with every spank! </span> <br>
<br>
<span style="color:LightSteelBlue">“Alright, who’s next?”</span> <span style="color:DarkTurquoise">Michael</span> asks as he stands up. <span style="color:LightCoral">The color drains from your face as you realize it isn’t over. You had forgotten the part where EVERY one of them would get to spank you to their heart’s content. Your ass is already stinging in pain, and you can’t imagine surviving around half a dozen rounds of that. But you know you have no choice and nearly fall to your knees as the largest of <span style="color:DarkTurquoise">Michael</span>’s goons steps forward, a wicked smile on his face.</span> <br>
<br>
<<linkreplace"Continue">>
<span style="color:Pink">For better or worse, each boy adds their own twist to your humiliating display by having you be in different positions for each round of spanking. You’re sure this was planned out as <span style="color:DarkTurquoise">Michael</span> took his turn. One has you stand there with your legs spread apart and your hands on your head. Another has you kneeling on the ground like a dog as he goes to town on your ass with almost more force than <span style="color:DarkTurquoise">Michael</span>. The worst is probably the handstand, chosen by the shortest yet most creative of <span style="color:DarkTurquoise">Michael</span>’s goons. As two other boys hold you up by your legs,</span> <span style="color:LightCoral">your pained, red ass is instead slapped by the boy’s belt, which is also the most painful despite the boy’s relative weakness.</span> <br>
<<set $SpankMarks to 50>>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Eyes: "Sad",
Blush: 3,
Mouth: "Frown",
Cry: 2,
},
},
{
Name: "Michael",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Mad",
},
},
]>>
<<ad _ad>>
<span style="color:LightCoral">The illusion of strength you tried to put on during <span style="color:DarkTurquoise">Michael</span>’s turn doesn’t last long, as you soon are crying and wailing like a baby, begging for them to stop. Though crying only makes it worse as they mock and tease you, making it a competition to see who can make you cry the loudest. In the end, you can’t even stand, instead crumbling to the ground as you sob while your bruised ass pulses in pain. You feel dehumanized, nothing more than a punching bag for their amusement. None of them show any signs of remorse, instead, they try to convince <span style="color:DarkTurquoise">Michael</span> to let each of them go another round as you can only lay there in defeated silence.</span> <br>
<br>
<span style="color:LightSteelBlue">“Nah, we don’t want to break our new toy.”</span> <span style="color:DarkTurquoise">Michael</span> laughs, <span style="color:LightCoral">rubbing the front of his shoe against your pained ass, chuckling as you wince in pain.</span> <span style="color:LightSteelBlue">“Well, not any more than we already have, anyway. Do too much too quickly and he may prefer to be expelled.”</span> <span style="color:DarkTurquoise">Michael</span> kneels down next to you, grabbing you by the hair to look at your pathetic red face. <span style="color:LightSteelBlue">“No… I want to make this last. This is a good start; I think you’re finally starting to learn your place. But trust me, this is far from over. But if you’re a good little slave and do exactly what I say, you may be able to convince us to delete that video. Then again, you’ll have to work extra hard. Especially since we now have two videos of you!”</span> <span style="color:LightCoral"> <span style="color:DarkTurquoise">Michael</span> chuckles loudly shoving you painfully to the ground as he stands.</span> <br>
<br>
The group then tosses your clothes at you, laughing and joking as they walk away, coming up with all sorts of ideas and plans to make you do in the future. <span style="color:LightCoral">You are left lying there in stunned pained silence until you finally muster up the strength to get to your feet and get dressed. You are in so much pain you can hardly think. You feel worse than humiliated, like a puppet abused for their entertainment; and you know that this is only the beginning.</span> <br>
<<set $Minutes += 45>>
<<addMoodlet "Seen Naked" 24>>
<<addMoodlet "Spanked" 24>>
/* Setting to Memory */
<<set $QuestMichaelBlackmail.OutsideChoice to "Spank">>
<<set $QuestMichaelBlackmail.State to 3>>
<br>
[[Continue|School Courtyard]]
<</linkreplace>>/* Intro */
It feels like lunch is going to last forever as you sit there in hungry silence, watching the other boys devour your food. <span style="color:LightCoral">You wonder what’s in store for you, if this is really happening, and pray that it’s just a dream.</span> But <span style="color:DarkTurquoise">Michael</span>’s constant glances and smirks confirm that this is all too real. Then, when they have finally finished eating, <span style="color:DarkTurquoise">Michael</span> slowly stands up and walks behind you. <span style="color:LightSteelBlue">“Time to go, <span style="color:DarkTurquoise">$BullyNickname</span>.”</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 1,
},
},
{
Name: "Michael",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
You are led out into the courtyard, far past the playground and fields full of boys, into one of the secluded and obscured corners of the school. <span style="color:LightCoral">This seems like both a blessing and a curse; being away from everyone means no one else would see whatever they were going to make you do, but it also means that no one will be able to save you. Once you reach the corner fence, far enough away to obscure any view and muffle any sounds, <span style="color:DarkTurquoise">Michael</span> and his five goons form a semi-circle around you.</span> <br>
<br>
<span style="color:LightSteelBlue">“Alright, <span style="color:DarkTurquoise">$BullyNickname</span>. Strip.”</span> <span style="color:DarkTurquoise">Michael</span> commands, <span style="color:LightSteelBlue">“A slave like you doesn’t deserve clothes, so take them off and give them to us. Every last piece of clothing you have; Oh, and don’t even bother trying to cover yourself with your hands. Try that, and you’ll regret it.”</span> <span style="color:Pink">You gulp, you knew this was coming and you shudder as all the boys watch you take off your $PlayerTop.Name and hand it to <span style="color:DarkTurquoise">Michael</span>.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Eyes: "Sad",
Blush: 1,
},
Clothes: {
Top: $None,
Outer: $None,
Over: $None,
Under: $None,
Neck: $None,
},
},
{
Name: "Michael",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Mad",
},
},
]>>
<<ad _ad>>
<span style="color:LightCoral">You pause as you reach for your $PlayerBottoms.Name, turning to <span style="color:DarkTurquoise">Michael</span> and begging him not to do this, promising him money or-</span> <span style="color:LightSteelBlue">“Tick tock, bitch. If we’re not satisfied by the time lunch is over, I’ll be stopping at the office on my way to class.”</span> <span style="color:LightCoral"> <span style="color:DarkTurquoise">Michael</span> threatens as he holds up a USB stick that you figure has your edited video on it.</span> <br>
<br>
<span style="color:LightCoral">Desperate, you turn to the other boys, but none of them seem to give you a hint of pity. A few of them were snickering, taking pure joy in your humiliation. Others watch you closely, biting their lips with flushed cheeks. They seem to have their own invested interest in seeing you bare and exposed. You don’t know which group is worse. Then there is <span style="color:DarkTurquoise">Michael</span>, who watches you like a blood-thirsty hound reveling in your suffering.</span> <span style="color:Pink">You know that this is only the beginning and squeeze your eyes shut as you pull down your $PlayerBottoms.Type. </span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: $PlayerUndies.Type == "None",
State: {
Outfit: "Undies",
Mouth: "Frown",
Eyes: "Sad",
Blush: 1,
},
},
{
Name: "Michael",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Mad",
},
},
]>>
<<ad _ad>>
/* No Undies */
<<if $PlayerUndies.Type == "None">>
<span style="color:LightSteelBlue">“Looks like we got a little commando here!”</span> <span style="color:Pink">One boy blurts out upon seeing your lack of underwear, causing the entire crowd to laugh.</span> <span style="color:LightSteelBlue">“What do you say, <span style="color:DarkTurquoise">Michael</span>, should we make the little soldier march around the school for us? Or do some push-ups?”</span> <span style="color:Pink">They all begin to make demeaning and painful-sounding suggestions, but <span style="color:DarkTurquoise">Michael</span> remains silent.</span> <br>
<br>
<span style="color:Pink">He simply waits there with his hand extended, forcing you to walk over to him and give him your clothes. He then commands you to stand still, circling your naked, defenseless body as he and his goons eye your private parts. You feel tears welling up as you feel utterly humiliated.</span> <br>
<br>
/* Diaper */
<<elseif $PlayerUndies.Tags.includes("Diaper")>>
/* Setting to Memory */
<<set $QuestMichaelBlackmail.Diaper to 1>>
<span style="color:Pink">The crinkling of your padded undergarment is quickly drowned out by the intense laughter of everyone around you.</span> <span style="color:LightSteelBlue">“He’s a fucking baby!”</span> One boy laughs. <br>
<br>
<span style="color:LightSteelBlue">“Oh my god!”</span> Another boy falls to his knees, laughing so hard as you stand there in nothing but your $PlayerUndies.Name. <span style="color:LightSteelBlue">“Do you think he wears those because he pisses himself? What a fucking loser!”</span> Even <span style="color:DarkTurquoise">Michael</span> can’t hold back his tears as he is practically hunched over laughing. <span style="color:LightCoral">It’s like your worst nightmare coming true.</span> As you reach down to take off your final piece of clothing, <span style="color:DarkTurquoise">Michael</span> suddenly stops you. <br>
<br>
<span style="color:LightSteelBlue">“Hold on a second.”</span> He says through his laughter. <span style="color:Pink">He walks up and begins to circle you, taking your clothes and tossing them to one of his goons as you feel everyone’s eyes on your embarrassing protection.</span> <span style="color:LightSteelBlue">“God, this is the best day ever. Give us a walk, feet apart like a baby.”</span> You do as you’re told, knowing that it is the best thing for you at this point. <span style="color:Pink">You begin to trot around like a toddler, as if your feet are forced apart by your $PlayerUndies.Type in an embarrassing little waddle. Somehow, this is even worse than being naked and when <span style="color:DarkTurquoise">Michael</span> finally tells you to stop, you are almost hoping he’ll let you take them off.</span> <br>
<br>
<span style="color:LightSteelBlue">“Now, let’s see here.”</span> <span style="color:Pink">You jump as <span style="color:DarkTurquoise">Michael</span> squeezes the back of your $PlayerUndies.Type, slapping your padded behind before moving to the front and doing the same.</span> <br>
<br>
/* Wet */
<<if $FullDiaper == 1>>
<span style="color:LightSteelBlue">“Jesus christ, he HAS fucking pissed himself!”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Michael</span>’s laughter grows even louder as he slaps the front of your wet padding, confirming it for everyone as they all begin laughing and shouting humiliating nicknames at you.</span> <span style="color:LightSteelBlue">“Fuck, to think we had some baby in our class this whole time. I bet <span style="color:DarkTurquoise">Mr. Randolph</span> or the Headmaster changes him whenever he has an accident. He probably enjoys it too. Oh well, let’s hope he’s already emptied his bladder for today!”</span> <br>
<br>
<span style="color:Pink">Without warning, <span style="color:DarkTurquoise">Michael</span> grips the back of your $PlayerUndies.Name and yanks them as hard as he can. You cry out in pain and fall, but as <span style="color:DarkTurquoise">Michael</span> tugs harder your padded underwear is suddenly torn off your body and you fall face-first into the dirt, utterly naked.</span> <span style="color:LightCoral">But you don’t even have time to consider that as <span style="color:DarkTurquoise">Michael</span> grabs you by your hair and tugs you painfully to your knees.</span> <br>
<br>
<span style="color:LightCoral">Without a word, <span style="color:DarkTurquoise">Michael</span> shoves your own wet $PlayerUndies.Type directly into your face, pushing the soaked padding directly against your mouth and nose. You try to scream, but all that does is cause the squeezed drippings to invade your tastebuds. He holds you there for what feels like forever before he finally pushes you back to the ground and gives you a chance to breathe. Though it doesn’t last long before he barks out another order.</span> <br>
<br>
<span style="color:LightSteelBlue">“Get up, loser. Let’s have a proper look at what we’re working with.”</span> <span style="color:LightCoral">As you try to stand up, <span style="color:DarkTurquoise">Michael</span> kicks you in the leg.</span> <span style="color:LightSteelBlue">“Faster, pissboy!”</span> <span style="color:LightCoral">At this point loose tears are escaping your eyes, both from the pain of the hit and the burning from the urine that now covers your face.</span> <br>
<br>
/* Dry */
<<else>>
<span style="color:LightSteelBlue">“Good news! Our little baby hasn’t pissed himself yet.” <span style="color:Pink"> </span> <span style="color:DarkTurquoise">Michael</span> laughs, slapping the front of your $PlayerUndies.Type hard over and over.</span> <span style="color:LightCoral"> The padding gave some level of protection, though you still cringe from the pain.</span> <span style="color:LightSteelBlue">“Or he already has and <span style="color:DarkTurquoise">Mr. Randolph</span> or the Headmaster changed him. How much you wanna bet he gets a hard-on whenever the teachers give him a changing? That is, if he can even get hard yet.”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Michael</span> slaps your crotch one last time, harder than before, to emphasize his point.</span> <br>
<br>
<span style="color:LightSteelBlue">“As much as I would love to watch you walk around in that all day, I’d love to see you without it even more!”</span> <span style="color:Pink">Without warning, <span style="color:DarkTurquoise">Michael</span> grips the back of your $PlayerUndies.Name and pulls at them as hard as possible. You quickly lose your balance and stumble, leading to <span style="color:DarkTurquoise">Michael</span> practically spinning you around until your padded underwear rips off and you are sent flying into the dirt, utterly naked.</span> <br>
<br>
<span style="color:LightCoral">Then, without a word, <span style="color:DarkTurquoise">Michael</span> grabs you by your hair, forcing you to your knees, and shoves the front of your torn undergarments directly in your face! Despite being free of urine, the sweat and consistent proximity to your penis causes an unpleasant smell to invade your mouth and nose. You hear the laughter of the boys grow as they watch the no doubt pathetic sight of you gasping for air butt naked as your own $PlayerUndies.Type is shoved in your face. You worry <span style="color:DarkTurquoise">Michael</span> is going to suffocate you when he finally let’s go and shoves you to the ground, giving you a chance to breathe. However, it doesn’t last long before he barks out another order.</span> <br>
<br>
<span style="color:LightSteelBlue">“Get up, loser. Let’s have a proper look at what we’re working with.”</span> As you try to stand up, <span style="color:DarkTurquoise">Michael</span> kicks you in the leg. <span style="color:LightSteelBlue">“Faster, babyboy!”</span> <span style="color:LightCoral">At this point loose tears are escaping your eyes, both from the pain of the hit and the burning from the sweat that now covers your face.</span> <br>
<br>
<</if>>
/* Briefs */
<<elseif $PlayerUndies.Type == "Briefs">>
<span style="color:LightSteelBlue">“Awww, how cute!”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Michael</span> laughs as you now stand there in nothing but your $PlayerUndies.Name, </span> <span style="color:LightSteelBlue">“The little baby still wears Briefs! Come on, give us a spin!”</span> <span style="color:Pink">He smirks as you have no other choice than to do what he says. The other boys chuckle and whistle as your underwear-clad body is exposed to them from every angle. <span style="color:DarkTurquoise">Michael</span> then walks over, takes your bottoms from you, grabs both ends of your waistband, and slightly tugs them up. Not hard enough to be a proper wedgie, but enough to cause discomfort and make you look even stupider.</span> <br>
<br>
<span style="color:LightSteelBlue">“What do you say, boys, should we make him do a little dance for us before we get to the best part?”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Michael</span> asks the crowd of goons, you all cheer in agreement that you should dance for them.</span> <span style="color:LightSteelBlue">“Oh, and <span style="color:DarkTurquoise">$BullyNickname</span>? Make sure you smile the entire time, or else. We wouldn’t want your crying to ruin the mood.”</span> <br>
<br>
<span style="color:Pink">What follows is a humiliating display where you are forced to dance for them in nothing but your $PlayerUndies.Name; the dance changing to even more humiliating or degrading ones as they shout out requests. The entire time, you are also forced to keep up a fake smile when all you want to do is crawl in a hole and die.</span> <br>
<br>
<span style="color:Pink">At one point, the larger goon who came in your mouth on the bus gets an idea and walks behind you. He then grabs the back of your underwear and pulls as hard as he can, giving you a massive wedgie that forces you to your tiptoes and exposes your butt cheeks through the leg holes. You cry out in pain, but <span style="color:DarkTurquoise">Michael</span> barks for you to keep going.</span> <br>
<br>
<span style="color:Pink">So, you do, continuing your embarrassing dance all the while you are continuously given a massive, painful wedgie; the boy even painfully slaps your exposed butt a few times, enjoying the painful yelp you make whenever he does. And you are still forced to smile the entire time, even as tears continue to escape and roll down your cheek.</span> <br>
<br>
<span style="color:Pink">Eventually, the dancing grows dull and <span style="color:DarkTurquoise">Michael</span> orders you to stop. Then, with a snap of his fingers, the large boy behind you yanks your $PlayerUndies.Name down to your ankle and shoves you face first into the ground as he pulls them off your body and tosses them to <span style="color:DarkTurquoise">Michael</span>, who playfully waves them around as you painfully try to get back to your feet.</span> <br>
<br>
<span style="color:LightSteelBlue">“Get up, loser. Let’s have a proper look at what we’re working with.”</span> <span style="color:LightCoral">As you try to stand up, <span style="color:DarkTurquoise">Michael</span> kicks you in the leg.</span> <span style="color:LightSteelBlue">“Faster, bitch boy!”</span> <br>
<br>
/* Other */
<<else>>
<span style="color:LightSteelBlue">“Awww, how cute!”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Michael</span> laughs as you now stand there in nothing but your $PlayerUndies.Name, </span> <span style="color:LightSteelBlue">“Though I wish you were wearing underwear that more matched your personality. Maybe we just get you some tighty whities or a diaper to wear? Maybe next time, for now, give us a little spin!”</span> <span style="color:Pink">He smirks as you have no other choice than to do what he says. The other boys chuckle and whistle as your underwear-clad body is exposed to them from every angle. <span style="color:DarkTurquoise">Michael</span> then walks over, takes your bottoms from you, grabs both ends of your waistband, and slightly tugs them up. Not hard enough to be a proper wedgie, but enough to cause discomfort and make you look even stupider.</span> <br>
<br>
<span style="color:LightSteelBlue">“What do you say, boys, should we make him do a little dance for us before we get to the best part?”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Michael</span> asks the crowd of goons, you all cheer in agreement that you should dance for them.</span> <span style="color:LightSteelBlue">“Oh, and <span style="color:DarkTurquoise">$BullyNickname</span>? Make sure you smile the entire time, or else. We wouldn’t want your crying to ruin the mood.”</span> <br>
<br>
<span style="color:Pink">What follows is a humiliating display where you are forced to dance for them in nothing but your $PlayerUndies.Name; the dance changing to even more humiliating or degrading ones as they shout out requests. The entire time, you are also forced to keep up a fake smile when all you want to do is crawl in a hole and die.</span> <br>
<br>
<span style="color:Pink">At one point, the larger coon who came in your mouth on the bus gets an idea and walks behind you. He then grabs the back of your underwear and pulls as hard as he can, giving you a massive wedgie that forces you to your tiptoes and exposes your butt cheeks through the leg holes. You cry out in pain, but <span style="color:DarkTurquoise">Michael</span> barks for you to keep going.</span> <br>
<br>
<span style="color:Pink">So, you do, continuing your embarrassing dance all the while you are continuously given a massive, painful wedgie; the boy even painfully slaps your exposed butt a few times, enjoying the painful yelp you make whenever he does. And you are still forced to smile the entire time, even as tears continue to escape and roll down your cheek.</span> <br>
<br>
<span style="color:Pink">Eventually, the dancing grows dull and <span style="color:DarkTurquoise">Michael</span> orders you to stop. Then, with a snap of his fingers, the large boy behind you yanks your $PlayerUndies.Name down to your ankle and shoves you face first into the ground as he pulls them off your body and tosses them to <span style="color:DarkTurquoise">Michael</span>, who playfully waves them around as you painfully try to get back to your feet.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Naked",
Mouth: "Frown",
Eyes: "Sad",
Blush: 3,
},
},
{
Name: "Michael",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Mad",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Get up, loser. Let’s have a proper look at what we’re working with.”</span> <span style="color:LightCoral">As you try to stand up, <span style="color:DarkTurquoise">Michael</span> kicks you in the leg.</span> <span style="color:LightSteelBlue">“Faster, bitch boy!”</span> <br>
<br>
<</if>>
/* Naturism Addition */
<<if $NaturismSkill > 2>>
<span style="color:Pink">It isn’t just about being naked in front of them, you didn’t have any problem being naked in front of other people. But the lack of control and how they demeaned you almost turned you into an embarrassed little boy who wants nothing else than to cover up. Their eyes and comments have perfectly stripped away your naturistic instincts.</span> <br>
<br>
<</if>>
<span style="color:Pink">You stand there, red-faced and trying to hold back the tears as <span style="color:DarkTurquoise">Michael</span> and his goons inspect your naked body. <span style="color:DarkTurquoise">Michael</span> is circling you only a few inches away and you clench up as you hear him stop and feel his eyes on your rear end.</span>
/* Cute Butt */
<<if $Player.Butt == "Cute">>
<span style="color:LightSteelBlue">“What a cute little butt. Perfect for a little bitch like you.”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Michael</span> laughs, pointing at your cute butt, </span> <span style="color:LightSteelBlue">“It just looks so spankable! I just wanna smack it! Actually, you know what? Nothing's stopping me!”</span> <span style="color:LightCoral"> <span style="color:DarkTurquoise">Michael</span> suddenly smacks your ass as hard as he can with his open palm, causing you to jump and yelp from the pain.</span> <span style="color:LightSteelBlue">“Check it out, even his tiny ass jiggles when I smack it!”</span> <br>
<br>
/* Big Butt */
<<elseif $Player.Butt == "Big">>
<span style="color:LightSteelBlue">“Look at this boy’s fat ass!”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Michael</span> laughs, pointing at your big butt,</span> <span style="color:LightSteelBlue">“Fuck, I just want to slap it. Actually, you know what? Nothing's stopping me!”</span> <span style="color:LightCoral"> <span style="color:DarkTurquoise">Michael</span> suddenly smacks your ass as hard as he can with his open palm, causing you to jump and yelp from the pain.</span> <span style="color:LightSteelBlue">“Check it out! His ass jiggles when I hit it!”</span> <br>
<br>
/* Firm Butt */
<<elseif $Player.Butt == "Firm">>
<span style="color:LightSteelBlue">“Damn, look at this tight little ass.”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Michael</span> laughs, pointing at your firm butt,</span> <span style="color:LightSteelBlue">“I bet he works it out by having all his little faggot friends fuck him. Maybe we should see how tough his ass is.”</span> <span style="color:LightCoral"> <span style="color:DarkTurquoise">Michael</span> suddenly smacks your ass as hard as he can with his open palm, causing you to jump and yelp from the pain.</span> <span style="color:LightSteelBlue">“Only jiggles a little bit? Guess I’ll have to smack it even harder!”</span> <br>
<br>
<</if>>
<span style="color:LightCoral"> <span style="color:DarkTurquoise">Michael</span> proceeds to smack your butt another dozen or so times, enjoying watching it redden and move. He then begins to call you a baby and make fun of you as tears expectedly begin to fall from the pain.</span> <span style="color:Pink">In the end, he makes you turn around and show off the red handprint on your butt to all of his goons.</span> <br>
<br>
/* Tiny/Small Penis */
<<if $Player.PenisSize == "Tiny" or $Player.PenisSize == "Small">>
<span style="color:LightSteelBlue">“Then there’s this cute little thing!”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Michael</span> says as he spins you around again and thrusts your crotch towards the crowd of boys. You bite your tongue and try to avoid eye contact, but squeak and crumble as you feel <span style="color:DarkTurquoise">Michael</span>’s hand grip your boyhood.</span> <span style="color:LightSteelBlue">“It’s tinier than my thumb! I guess it makes sense for a little bitch to have a little dick, but still pathetic. I bet he could get a hard-on, and no one would be able to tell!”</span> <span style="color:Pink">Everyone continues to laugh as <span style="color:DarkTurquoise">Michael</span> presents you to them, wiggling your dick playfully. He is enjoying being in complete control of you.</span> <br>
<br>
/* Average Penis */
<<elseif $Player.PenisSize == "Average">>
/* Uncut */
<<if $Player.PenisStyle == "Uncut">>
<span style="color:LightSteelBlue">“Then there’s this cute little thing!”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Michael</span> says as he spins you around again and thrusts your crotch towards the crowd of boys. You bite your tongue and try to avoid eye contact, but squeak and crumble as you feel <span style="color:DarkTurquoise">Michael</span>’s hand grip your boyhood.</span> <span style="color:LightSteelBlue">“Let’s get a peek at the goods now, shall we?”</span> <span style="color:Pink">You cringe as <span style="color:DarkTurquoise">Michael</span> peels back your foreskin, revealing your bright red penis head to everyone.</span> <span style="color:LightSteelBlue">“Looks unused, which doesn’t surprise me. The kid probably doesn’t even know what jacking off is. The only thing he probably knows how to do is hump his pillow.”</span> <span style="color:Pink">Everyone continues to laugh as <span style="color:DarkTurquoise">Michael</span> presents you to them, wiggling your dick playfully. He is enjoying being in complete control of you.</span> <br>
<br>
/* Cut */
<<else>>
<span style="color:LightSteelBlue">“Then there’s this cute little thing!”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Michael</span> says as he spins you around again and thrusts your crotch towards the crowd of boys. You bite your tongue and try to avoid eye contact, but squeak and crumble as you feel <span style="color:DarkTurquoise">Michael</span>’s hand grip your boyhood.</span> <span style="color:LightSteelBlue">“No foreskin? Doesn’t surprise me. The doctor probably knew you’d love having your dick exposed and didn’t want anything to get in the way. Though it looks unused, which honestly doesn’t surprise me. The kid probably doesn’t even know what jacking off is. The only thing he probably knows how to do is hump his pillow.”</span> <span style="color:Pink">Everyone continues to laugh as <span style="color:DarkTurquoise">Michael</span> presents you to them, wiggling your dick playfully. He is enjoying being in complete control of you.</span> <br>
<br>
<</if>>
/* Large/Gigantic Penis */
<<else>>
<span style="color:LightSteelBlue">“And look at this horse cock!”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Michael</span> says as he spins you around again, thrusting your crotch towards the crowd of boys. You bite your tongue and try to avoid eye contact, but squeak and crumble as you feel <span style="color:DarkTurquoise">Michael</span>’s hand grip your boyhood.</span> <span style="color:LightSteelBlue">“No wonder he’s a little bitch, with a cock like this. I bet his dad rents him out as a pony to all the creeps who want to ride him. He probably enjoys it too; maybe we should tie a rope around it and lead him around like the little pony he is.”</span> <span style="color:Pink">Everyone continues to laugh as <span style="color:DarkTurquoise">Michael</span> presents you to them, wiggling your dick playfully. He is enjoying being in complete control of you.</span> <br>
<br>
<</if>>
<span style="color:LightSteelBlue">“Honestly, I can’t decide which I like more. His pathetic ass or his pathetic cock. So, why don’t we let the bitch decide?”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Michael</span> shoves you forward towards the crowd of boys, who quickly surround you. You feel so helpless, wanting nothing more than to cover up, but know that doing so would only make this worse. The boys all step closer, closing the circle around your naked self as <span style="color:DarkTurquoise">Michael</span> speaks up again.</span> <span style="color:LightSteelBlue">“So, <span style="color:DarkTurquoise">$BullyNickname</span>, the choice is yours. Either you masturbate in front of all of us or you bend over and let each of us spank you as much as we want. Oh, and we’ll be filming either one you pick.”</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Blush: 3,
Mouth: "Frown",
},
},
{
Name: "Michael",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Tired",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:Pink">Your eyes widen and you turn to <span style="color:DarkTurquoise">Michael</span>. </span> <span style="color:LightCoral">He can’t be serious!</span> <span style="color:Pink">But his eyes confirm your worst fears. He is going to force you to either jack off in front of them all or get spanked by every member of his crew; all on film.</span> <span style="color:LightCoral">If you refuse to pick, you know it is only going to get worse.</span> <br>
<br>
<span style="color:LightSteelBlue">“Hurry up now.”</span> <span style="color:DarkTurquoise">Michael</span> taps his wrist, <span style="color:LightSteelBlue">“Lunch is only so long and remember, if we’re not satisfied, I’m going to be giving that little video to the office, and you’ll be out of here. They may even call the police, since you sexually abused another student.”</span> <span style="color:LightCoral"> <span style="color:DarkTurquoise">Michael</span>’s grin is one of pure evil and joy. The fact that you look scared only makes his smile grow wider. He is enjoying the complete power he has over you.</span> <br>
<br>
[[Masturbate in front of them|Michael Blackmail 3 Masturbate]]<br>
[[Let them spank you|Michael Blackmail 3 Spank]]<<set _arousal to $Player.Arousal>>
<<set $Player.Arousal = 0>>
/* Intro */
You turn on the water and stand under the warm stream. Finally having time alone to think and process the events of the day, <span style="color:LightCoral">you feel a heavy, almost suffocating, weight on your chest.</span> You hug yourself and shutter, recalling the horrible events of the day. <br>
<br>
/* If Masturbated in 3 */
<<if $QuestMichaelBlackmail.OutsideChoice == "Masturbate">>
<span style="color:LightCoral">You think back to the faces they all made as they watched you masturbate. An activity, normally so personal to a boy, was put on display in front of a group of your peers who laughed and jeered as you were forced to pleasure yourself in front of them. They filmed it all, no doubt planning to rewatch it to enjoy your suffering. You wouldn’t be surprised if they make you watch it, so you have to relive it.</span> <br>
<br>
<span style="color:LightCoral">You feel like a clown, a puppet forced to strip for their amusement. You feel tears well up as you get flashes of all the demeaning things they forced you to do. The worst part? You know this is just the beginning. <span style="color:DarkTurquoise">Michael</span> has that video and more, meaning that you are completely under his control. Anything he says, no matter how humiliating or dehumanizing, you had to do. Your only solace is knowing that <span style="color:DarkTurquoise">Michael</span> won’t go too far, at least not yet. No, he is the type of person who would draw this out for as long as he can.</span> <br>
<br>
/* If Spanked */
<<else>>
<span style="color:LightCoral">You think back to the laughter and joy they all experienced as they hurt you, smacking your bare butt with such force and pleasure. It still stings, still glows red from the pain. You were used as a punching bag, a naked human punching bag whose ass was nothing more than a target. You bite your lips as the pain comes back to you, trying not to cry. Plus, they had it all on video, no doubt to be rewatched to their amusement. They may even make you rewatch it, so you have to relive the pain they inflicted.</span> <br>
<br>
<span style="color:LightCoral">You feel so helpless, like a slave with no choice but to submit to the dehumanizing demands of his master. Stripped and beaten simply to entertain him. The worst part? You know this is just the beginning. <span style="color:DarkTurquoise">Michael</span> has that video and more, meaning that you are completely under his control. Anything he says, no matter how humiliating, you had to do. Your only solace is knowing that <span style="color:DarkTurquoise">Michael</span> won’t go too far, at least not yet. No, he is the type of person who would draw this out for as long as he can.</span> <br>
<br>
<</if>>
You take a deep breath, trying to calm your nerves. You know crying won’t help anything; the only thing that will do is give <span style="color:DarkTurquoise">Michael</span> and his goons even more satisfaction. Your only hope is to endure until you find some way to break free, to get that video away from <span style="color:DarkTurquoise">Michael</span>. But you shiver at the thought of what <span style="color:DarkTurquoise">Michael</span> will make you do until you get that chance. Sighing, you turn off the water and reach out for your towel <span style="color:LightCoral">when someone suddenly grabs your wrist and yanks you out of the shower!</span> <br>
<br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Blush: 2,
Mouth: "Frown",
Arms: "Hide",
},
},
{
Name: "Michael",
State: {
Outfit: "Towel",
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“What’s up, bitchboy?”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Michael</span> laughs as he pulls you naked into the middle of his group, who all stand there in towels with devious smiles on their faces. You blush and try to reach for your towel, but <span style="color:DarkTurquoise">Michael</span> slaps your hand away.</span> <span style="color:LightSteelBlue">“Not a chance! You won’t be needing that today.”</span>
/* If Masturbated in 3 */
<<if $QuestMichaelBlackmail.OutsideChoice == "Masturbate">>
<span style="color:LightCoral"> <span style="color:DarkTurquoise">Michael</span> smirks, before looking down and flicking your penis painfully.</span> <span style="color:LightSteelBlue">“Hope you weren’t jacking off in there. Then again, you’re probably still spent from lunch. Man, you looked so cute when you came, like a pathetic little puppy. I’d make you do it again, but I have another idea in mind.”</span> <br>
<br>
/* If Spanked */
<<else>>
<span style="color:Pink"> <span style="color:DarkTurquoise">Michael</span> smirks, before spinning you around to inspect your ass.</span> <span style="color:LightSteelBlue">“Aww, it’s still so red. Must have been hell sitting on that all day during class, but I bet the pain served as a good reminder of the lesson we taught you. I wouldn’t mind a couple more smacks, but I have another idea in mind.”</span> <br>
<br>
<</if>>
You gulp in fear as <span style="color:DarkTurquoise">Michael</span> snaps his fingers, prompting one of his goons to produce a crumbled-up wrapper. He then places it in your hand and closes your fist around it. <span style="color:LightSteelBlue">“You see, I was starving after all that running we had to do in gym class. And what do you know, as I was walking to the showers, I saw this delicious-looking protein bar on Coach’s desk! So, I helped myself!”</span> <span style="color:DarkTurquoise">Michael</span> pats his stomach. <br>
<br>
<span style="color:LightSteelBlue">“Only problem is, <span style="color:DarkTurquoise">Kohler</span>’s going to be pissed. I already got detention from that fucker <span style="color:DarkTurquoise">Randolph</span>, so if I get in trouble again, they’ll probably give me detention for the whole week!”</span> <span style="color:DarkTurquoise">Michael</span> feigns despair, placing his head on your shoulder. <span style="color:LightSteelBlue">“But I figured you’re such a pal, that you’d take the fall for me.”</span> He smiles evilly, you knew something like this was coming. <br>
<br>
<span style="color:LightSteelBlue">“So, I want you to walk over to <span style="color:DarkTurquoise">Kohler</span>’s office- like this-“</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Michael</span> points down at your naked body,</span> <span style="color:LightSteelBlue">“and admit to taking it. If you’re lucky, <span style="color:DarkTurquoise">Kohler</span> will go easy on you and only give you a detention, which is a good thing since that means you can keep me company! Thanks for being such a pal!”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Michael</span> slaps you hard on the ass, compelling you forward towards the locker room. You blush, turning back and asking if you can at least take your towel, but <span style="color:DarkTurquoise">Michael</span>’s only response is</span> <span style="color:LightSteelBlue">“And let’s keep those arms up. Wouldn’t want anyone to think you’re playing with yourself.”</span> <br>
<br>
<<linkreplace"Continue">>
<span style="color:Pink">You shiver as you become painfully aware of the chill in the room. You are about to walk through a room full of your classmates completely naked. Then going up, while still naked, to one of the scariest teachers in the school to admit to stealing from him.</span> <span style="color:LightCoral">You gulp once more as you take a shaky step forward, wondering what the enraged <span style="color:DarkTurquoise">Kohler</span> will make you do.</span> <br>
<br>
<span style="color:Pink">Will he bend you over on the spot and spank you in front of everyone? Will he take you outside to run laps in your birthday suit in front of the school as the buses drive past? Maybe he’ll make you walk down to the store butt-naked to replace what was taken?</span> The last one is probably a long shot, as even the teachers can only get away so much, but you are so afraid that you can’t push that possibility from your mind. <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Blush: 2,
Mouth: "Frown",
Eyes: "Sad",
},
},
]>>
<<ad _ad>>
<span style="color:Pink">You feel the room deafen as you walk into the locker room, any hopes of sneaking by unnoticed dashed as <span style="color:DarkTurquoise">Michael</span> wolf whistles behind you loudly. All eyes turn to you, or, more accurately, your penis, which sits exposed dangling between your legs. You turn bright pink and glance down at the ground, following the instructions of not covering yourself as you try to quickly walk through the locker room towards <span style="color:DarkTurquoise">Kohler</span>’s office.</span> <br>
<br>
<span style="color:Pink">Some of the boys give you strange looks and raised eyebrows, confused about why you aren’t covering up when you are clearly embarrassed. Others chuckle and snicker away, making sly comments as you pass. Others give you pitiful looks and try not to stare, as it is obvious that you are being forced to do this against your will.</span> <br>
<br>
/* High Naturism Addition */
<<if $NaturismSkill > 2>>
<span style="color:Pink">You normally don’t mind being naked in front of other people, at least not in a place like this, but the fact that it is being forced upon you, used as a tool to punish and humiliate you, makes you feel extremely nervous and uncomfortable.</span> <br>
<br>
<</if>>
Then you reach it, the door to <span style="color:DarkTurquoise">Kohler</span>’s office. It sits partially open and through the large window that connects the office to the locker room, you see <span style="color:DarkTurquoise">Kohler</span> glancing around the room, looking confused and frustrated. <span style="color:LightCoral">You clench your fists, crumbling the wrapper in your hand even more as you knock twice on the door.</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Blush: 2,
Mouth: "Frown",
Eyes: "Closed",
Cry: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“What do you-!?”</span> <span style="color:DarkTurquoise">Kohler</span> shouts <span style="color:Pink">but pauses in confusion as he sees you standing there in the nude. He glances down at your wiener and raises a confused eyebrow before looking back up.</span> <span style="color:LightSteelBlue">“$Player.LastName, if someone stole your towel, you’re just going to have to drip dry. We don’t have any spares.”</span> He waves you off and goes back to his search, though you step forward and tell <span style="color:DarkTurquoise">Kohler</span> that’s not why you’re here. <br>
<br>
Curious, he turns back to you and crosses his arms, asking what you’re talking about. <span style="color:LightCoral">You stare down at the ground, trying to fight back the tears as you feel your legs shaking. You then hold out your hand with the wrapper in it. Your voice catches in your throat, causing you to cough before explaining to the coach that you got hungry after gym class and took it. You then apologize, biting your lips to prevent yourself from crying. You knew <span style="color:DarkTurquoise">Michael</span> and his goons were watching and you didn’t want to give him the satisfaction.</span> <br>
<br>
<span style="color:DarkTurquoise">Coach Kohler</span> at first looks at the wrapper in confusion before his expression turns to anger and he yells out <span style="color:LightSteelBlue">“You stole my-“</span> He pauses as he notices you flinch in fear from his raised voice. Everything that happened today has put you on edge and you felt like you were going to crumble.<span style="color:Pink"> <span style="color:DarkTurquoise">Kohler</span> notices this and, in a surprising moment of compassion, takes a deep breath to calm his nerves.</span> <br>
<br>
<span style="color:LightSteelBlue">“That is… extremely disrespectful of you, $Player.LastName. I have half a mind to march you to the front office as you are and make you stand there as we call Your Father so you can explain what you did.”</span> <span style="color:Pink">You are still shaking and it’s clear <span style="color:DarkTurquoise">Kohler</span> noticed that something is wrong, considering your behavior and the fact that you were standing in his office dripping wet and butt naked.</span> <span style="color:LightSteelBlue">“But I will give you the benefit of the doubt and assume you are acting out for a reason. This time, and ONLY this time, I’ll just give you a detention. But do something like this again and I will not hesitate to make you pick up garbage in front of the school in nothing but a pair of sneakers. Now go get dressed before I change my mind.”</span> <br>
<br>
<span style="color:LightGreen">You quickly thank Coach <span style="color:DarkTurquoise">Kohler</span> and rush back to the locker room, feeling an overwhelming sense of relief. Knowing how quickly the coach resorts to yelling and extreme punishments when angry, you almost smile at how fortunate you were.</span> <span style="color:LightCoral">But that relief is quickly squished as you see <span style="color:DarkTurquoise">Michael</span> and his goons glaring at you from the other side of the room. It is clear that they are not happy you got off so easily.</span> <br>
<br>
Not wanting to incur any more of their wrath, you quickly walk over to your locker and get dressed. You are almost home, and this hellish day is almost over. Just a few hours away from all this will give you the strength you need to get through it. <span style="color:LightCoral">Though, now, you had to survive one more thing. Detention with <span style="color:DarkTurquoise">Michael</span>.</span> <br>
/* GETTING DRESSED */
<<set $ClothSave to "Restore">>
<<if $GymClassType == "Gym">>
<<storeClothing "Restore" "Undies">>
<<else>>
<<storeClothing "Restore" "Naked">>
<</if>>
<<if $SaveUndies != null>>
<<set $PlayerUndies to $SaveUndies>>
<</if>>
<<addMoodlet "Seen Naked" 24>>
<<set $Detention += 10>>
<<set $QuestMichaelBlackmail.State to 4>>
<br>
<<set $Player.Arousal to _arousal>>
[[Continue|School Locker Room]]
<</linkreplace>>/* Intro */
<span style="color:Pink">You begin moving faster and faster, guided by <span style="color:DarkTurquoise">Michael</span>’s hands as he is practically thrusting in and out of your mouth. The longer you go, the easier his massive cock becomes, and you feel less and less likely to suffocate on it. In an effort to please <span style="color:DarkTurquoise">Michael</span> and finish this, you use both your tongue and your lips to pleasure his cock at multiple points. You assume this is working well, as <span style="color:DarkTurquoise">Michael</span> lets out a high-pitched, adorable moan that you’d laugh at, had your mouth not been full of his dick.</span> <br>
<br>
<<set $Player.Arousal to 80>>
<span style="color:Pink">Embarrassingly, your own cock had perked up as well. Throbbing with desire and causing you to tremble as it occasionally rubs up against the bottom of the chair. But pleasuring yourself is out of the question, as despite being in an arousing state of bliss, <span style="color:DarkTurquoise">Michael</span> would occasionally pipe up and order you to adjust your position; and he preferred your hands under his thighs in order to assist bouncing him up and down in order to increase his own pleasure.</span> <br>
<br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Blush: 3,
Mouth: "Frown",
Hard: 1,
},
},
{
Name: "Michael",
ShowZoom: true,
State: {
Outfit: "Uniform",
Mouth: "Frown",
Eyes: "Closed",
Hard: 1,
Blush: 3,
PantsDown: true,
},
Clothes: {
Undies: $None,
},
},
]>>
<<ad _ad>>
<span style="color:Pink">Cutely, as he experienced intense feelings of arousal, you found <span style="color:DarkTurquoise">Michael</span>’s expression pretty adorable. The way his face scrunched up and his bottom lip trembled, if you weren’t being currently forced to give him a blowjob, you’d almost enjoy the sight. The strangest part of this situation was, in his current state of high arousal, <span style="color:DarkTurquoise">Michael</span> was almost nice? His demeaning insults and cocky smile are quickly replaced with a soft whimper as he shuttered from the feeling of you blowing him. While you doubt he would ever admit this, <span style="color:DarkTurquoise">Michael</span> is clearly loving getting his dick sucked by you.</span> <br>
<br>
<span style="color:Pink">Then, it comes, or more accurately, he does. You feel his grip on your hair tighten and feel his entire body tremble at once. You have just enough time to prepare yourself and squeeze your eyes shut as a massive load is shot from his penis! <span style="color:DarkTurquoise">Michael</span> is like a firehose, as your mouth is instantly filled to the brim. Your cheeks puff up and you still feel drips seeping out from your lips. With no other choice, you begin to swallow and feel your eyes water as <span style="color:DarkTurquoise">Michael</span>’s seed travels down your throat and fills your body.</span> <br>
<br>
<span style="color:Pink">Despite having already orgasmed, <span style="color:DarkTurquoise">Michael</span> didn’t stop or even slow down, instead, he increased his pace as he continued to fuck your face. You feel his body tense up again as a second load, admittedly much smaller and watery, shoots out of his penis as you are forced to swallow more cum.</span> <br>
<br>
<span style="color:Pink"> <span style="color:DarkTurquoise">Michael</span> freezes, hunched over with his hands holding you against his cock as he takes a moment to catch his breath. His breathing takes a minute to slow as you realize he is sweating slightly, exhausted from what just occurred.</span> After another minute, <span style="color:DarkTurquoise">Michael</span> releases his hold on you and leans back. <span style="color:Pink">You take this opportunity to pull away from <span style="color:DarkTurquoise">Michael</span>’s flaccid penis and wipe your lips with your hand.</span> <br>
<br>
<span style="color:Pink"> <span style="color:DarkTurquoise">Michael</span> is leaning back in the chair, utterly spent, as he continues to take deep, slow breaths. His face is red, and he looks like he has just run a marathon.</span> After another awkward bout of silence, <span style="color:DarkTurquoise">Michael</span> waves his hand towards you and says, <span style="color:LightSteelBlue">“Go ahead and get dressed.”</span> <span style="color:Pink">Not wanting to question this chance, you quickly stumble to your feet and pull your clothes back on, sighing in relief as your body is once again granted warmth after so long nude in the freezing room.</span> By the time you’ve finished, <span style="color:DarkTurquoise">Michael</span> had managed to get to his feet and pulled his clothes back up as well. <br>
<br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Everyday",
Blush: 3,
Mouth: "Frown",
},
},
{
Name: "Michael",
State: {
Outfit: "Uniform",
Blush: 3,
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
He doesn’t say anything, still looking exhausted behind his eyes, as he moves back to his seat and sits down, laying his head on the desk. The last 5 or so minutes of the detention are spent in silence as <span style="color:DarkTurquoise">Michael</span> just lays there and you sit a few desks away. When the teacher finally returns, a few minutes late, he briefly inspects the room before sending you both on your way, <span style="color:Pink">no evidence of your lewd activities remaining.</span> <br>
<br>
Once you are out in the hallway, <span style="color:LightCoral"> <span style="color:DarkTurquoise">Michael</span> suddenly stops and pulls you into the corner.</span> <span style="color:LightSteelBlue">“If you tell anyone about that, the video will be the least of your problems.”</span> Fearfully, you nod, agreeing to keep it a secret. <span style="color:DarkTurquoise">Michael</span> then sighs before smirking. <span style="color:LightSteelBlue">“Gotta say, your mouth knows its way around a cock. Not surprising, for you, but I guess you deserve a reward for your hard efforts.”</span> <span style="color:DarkTurquoise">Michael</span> pretends to ponder for a moment, <span style="color:LightSteelBlue">“We’ll dial back the slave thing, but only a little! I’ll let you have some days of peace, if I’m not in need of entertainment that is. But you still have to do whatever I say. If I tell you to pull your pants down and slap <span style="color:DarkTurquoise">Mr. Randolph</span> with your dick, you do it. No questions asked!”</span> You nod as he speaks, though figure that <span style="color:DarkTurquoise">Mr. Randolph</span>’s wrath may be worse than <span style="color:DarkTurquoise">Michael</span>’s in that situation. <br>
<br>
<span style="color:LightSteelBlue">“Good. Glad we understand each other.”</span> <span style="color:DarkTurquoise">Michael</span> pats you on the head. <span style="color:LightSteelBlue">“Now, run along before I get bored. Wouldn’t want to be forced into doing something embarrassing on the way home, would you?”</span> Taking your chance, you quickly run away and out of the school. <br>
<br>
This day has been hell, and you were still stuck as <span style="color:DarkTurquoise">Michael</span>’s slave. However, for whatever reason, he seems to have decided to lighten your load. <span style="color:Yellow">While you will still have to be his slave at his beck and call, at the very least you won’t have to worry about an entire day of humiliating and demeaning encounters like today. At least, you hope not…</span> <br>
<span style="color:Gold">Quest Completed: "Michael Blackmail!"</span><br>
/* Unfinished Ending Code */
<<set $QuestMichaelBlackmail.State to -1>>
<<set $MichaelSocialRank to -1>>
<<set $MichaelSocial to -10>>
<<set $Detention to 0>>
<<set $Minutes += 50>>
<<addMoodlet "Raped" 48>>
<br>
[[End|School South Hallway]]<<set _arousal to $Player.Arousal>>
<<set $Player.Arousal = 0>>
/* Intro */
You are given the name of a teacher you don’t recognize and curiously ask the secretary who that is. <span style="color:LightSteelBlue">“Oh, you’re one of the first years, right. He’s one of the third-year teachers, on the second floor. He almost never gets the detention shift because he hates it, but everyone’s got to do it at some point.”</span> She gives you a series of directions to follow to reach his classroom and nervously you make your way up. <br>
<br>
You are unsure if this teacher will be better or worse than Randolph or Kohler, as those two are known for having the worst detentions, but this teacher is an unknown component who hates being in charge of detention. <span style="color:Yellow">Meaning this is going to either be very simple or very bad.</span> Reaching the classroom, you cautiously enter and see two people already sitting inside. <br>
<br>
<span style="color:LightSteelBlue">“Finally!”</span> The teacher says, sounding annoyed. He is sitting at his desk, anxiously tapping his pen against the top of it. Sitting at one of the desks is <span style="color:DarkTurquoise">Michael</span>, who has his head down looking bored until he eyes you and smiles. The teacher stands up as you enter, hurriedly walking over, grabbing your wrist, and sitting you down next to <span style="color:DarkTurquoise">Michael</span>. <span style="color:LightSteelBlue">“You took your sweet time getting here, boy! Ugh, why today of all days!?”</span> The teacher is a frustrated nervous wreck and, once you’re seated, he runs back over to his desk and begins to shove papers and books into his bag. <br>
<br>
<span style="color:LightSteelBlue">“Listen you two! I have a prior engagement that I cannot miss, not that the school cared when they assigned me to watch you delinquents.”</span> The teacher looks at you both with a level of disgust. <span style="color:LightSteelBlue">“Regardless, I cannot miss my appointment! So, you two will remain here until I return, and you will sit quietly and behave! If I return and this place is a mess, you BOTH will regret it. And to make sure you don’t try anything-“</span> He holds up a key, <span style="color:LightSteelBlue">“I will be locking the door.”</span> <br>
<br>
You look at the teacher a bit concerned, <span style="color:LightCoral">as it probably isn’t a good idea to leave two <span style="color:LightSteelBlue">“delinquents”</span> alone by themselves in a locked room, and probably isn’t super safe either,</span> but the teacher shooshes you as you try to say something. <span style="color:LightSteelBlue">“Consider it a blessing"</span> , the teacher says as he rushes out the door, <span style="color:LightSteelBlue">“You two can chat away, or whatever kids do these days, and the time will fly by. But remember what I said! Not a thing out of place or else!”</span> With that, the teacher slams the door shut and you hear the bolt lock. There is a brief moment of silence <span style="color:LightCoral">before <span style="color:DarkTurquoise">Michael</span> suddenly slams his hands down on your shoulders, causing you to jump.</span> <br>
<br>
<<set _ad to [
{
Name: "Player",
State: {
Blush: 1,
Mouth: "Frown",
},
},
{
Name: "Michael",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“I guess we’re the lucky ones today!”</span> He laughs, sitting on top of the desk next to you. <span style="color:LightSteelBlue">“Looks like we get the next hour to ourselves. I wonder what we should do?”</span> <span style="color:LightCoral"> <span style="color:LightCoral"> <span style="color:DarkTurquoise">Michael</span> smiles deviously and your eyes widen as you realize just how bad the situation has become. You are locked in a room with <span style="color:DarkTurquoise">Michael</span> for a whole hour, unable to escape. And <span style="color:DarkTurquoise">Michael</span>, thanks to his blackmail, can make you do anything he wants.</span> </span> You gulp, taking a step back as you nervously suggest you both just sit here quietly until the teacher comes back, to avoid getting in any more trouble, but you know <span style="color:DarkTurquoise">Michael</span> won’t agree to that. <br>
<br>
<span style="color:LightSteelBlue">“Oh, come on, live a little <span style="color:DarkTurquoise">$BullyNickname</span>!”</span> His smile widens, <span style="color:LightSteelBlue">“Just think of all the things we can do! For example, you could strip down to your underwear… right now.”</span> <span style="color:Pink">You blush, this isn’t a suggestion, but a command. You nervously look back at the locked door, realizing you’re stuck here for an hour. You almost wish someone would walk in and send you both off to Randolph to be spanked, but instead, the silence is broken by <span style="color:DarkTurquoise">Michael</span> impatiently tapping his fingers on the desk.</span> <br>
<br>
<<set _ad to [
{
Name: "Player",
ShowZoom: $PlayerUndies.Type == "None",
State: {
Outfit: "Undies",
Blush: 1,
Mouth: "Frown",
Eyes: "Sad",
},
},
{
Name: "Michael",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
/* (Zooms if Naked)*/
/* No Underwear */
<<if $PlayerUndies.Type == "None">>
<span style="color:Pink">Realizing you have no other choice; you slowly begin to strip down in front of <span style="color:DarkTurquoise">Michael</span>. Due to your lack of underwear, you soon find yourself completely naked in front of him, placing your clothes on the desk. <span style="color:DarkTurquoise">Michael</span> chuckles as you’re exposed, hopping off the desk and leaning forward to inspect your bits.</span> <br>
<br>
<span style="color:LightSteelBlue">“Damn, I can’t believe you don’t wear any underwear to school.”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Michael</span> laughs, pinching the tip of your penis,</span> <span style="color:LightSteelBlue">“I bet you spend all day hoping someone will come and pull your pants down so you can show off to everyone. You probably love being embarrassed in front of people who are better than you.”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Michael</span> stands up and pinches your cheek, treating you like a small child.</span> <br>
<br>
/* Diaper */
<<elseif $PlayerUndies.Tags.includes("Diaper")>>
<span style="color:Pink">Realizing you have no other choice; you slowly strip down to just your underwear. It crinkles as you pull down your $PlayerBottoms.Type, causing you to blush.</span> <span style="color:LightSteelBlue">“God, I love how you look in that. You look like a baby, it’s so pathetic!”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Michael</span> laughs as you stand there in just your $PlayerUndies.Name. Being stripped down to your underwear in front of <span style="color:DarkTurquoise">Michael</span> is already humiliating, but to have it happen when you’re wearing your padded protection is on a whole other level. You can’t really retort against <span style="color:DarkTurquoise">Michael</span>’s comments calling you a baby since you are literally dressed like one! </span> <br>
<br>
<span style="color:Pink">Standing in the middle of a classroom in just your $PlayerUndies.Type, despite being alone besides <span style="color:DarkTurquoise">Michael</span>, feels extremely embarrassing. You can’t help but imagine a class entirely full of kids laughing at you. You wouldn’t put it above <span style="color:DarkTurquoise">Michael</span> to spread your secret to the entire school, pantsing you in the middle of class so everyone can see, but you also know he’d love to be able to hold it over you, threatening to expose your secret to the entire school as a way to further blackmail you.</span> <br>
<br>
<span style="color:Pink"> <span style="color:DarkTurquoise">Michael</span> stands up and gropes the front of your crotch, squeezing your groin through the padded undergarments. </span> <span style="color:LightSteelBlue">“If I had it my way, all you little bitches would be forced to dress like this. That way everyone can know who the babies are and who the men are!”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Michael</span> seems to very much enjoy you wearing $PlayerUndies.Type. You can tell he loves the power dynamic it creates and the feeling of inferiority it inspires in you. You get the feeling he almost prefers you like this than naked… almost.</span> <br>
<br>
<span style="color:Pink">Slowly, <span style="color:DarkTurquoise">Michael</span> sticks his fingers in the sides of your $PlayerUndies.Type and tugs, causing them to slip down and fall to your ankles, leaving you now utterly naked in the classroom.</span> <span style="color:LightSteelBlue">“There we go.”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Michael</span> smirks as he glances down at your nude body, </span> <span style="color:LightSteelBlue">“And with those red cheeks of yours, you still look like a baby!”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Michael</span> pinches your cheek, treating you like a small child.</span> <br>
<br>
/* Other */
<<else>>
<span style="color:Pink">Realizing you have no other choice, you slowly strip down to your underwear, blushing as your $PlayerUndies.Name are exposed. You place your clothes on the desk next to <span style="color:DarkTurquoise">Michael</span>, shivering as you step back. A chill enters the room as you stand there in just your underwear, watching as <span style="color:DarkTurquoise">Michael</span> glares at you like a predator about to strike.</span> <br>
<br>
<span style="color:LightSteelBlue">“Perfect.”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Michael</span> chuckles as he tugs at your waistband, allowing it to painfully snap back against you. </span> <span style="color:LightSteelBlue">“You’re so cute like this, like a pathetic little puppy who trapped itself in a box. And as a pathetic little puppy, the only thing you’re good for is entertaining your master with your cute little tricks. So why don’t you get on your hands and knees and bark for me?”</span> <br>
<br>
<span style="color:Pink">Your cheeks flush as you hesitate for a second before doing as commanded, getting on your hands and knees and barking like a dog. <span style="color:DarkTurquoise">Michael</span> tells you to continue and laughs loudly as he watches the dehumanizing display. He then orders you to kiss his shoe, which you do without a word. <span style="color:DarkTurquoise">Michael</span>’s smile grows even wider as he watches this. It’s not the worst or most entertaining thing he can make you do, but it is demeaning enough to cause him great joy.</span> <br>
<br>
<span style="color:Pink">He is high off of the complete control he has over you, indicated as he orders you to stand up and hop up and down on one leg. Each trivial order is a display of his power and causes your humiliation to grow until.</span> <span style="color:LightSteelBlue">“Alright, that’s enough of that. Let’s get those undies off of you so we can get to the real fun.”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Michael</span> hops off the desk and, instead of waiting for you to take them off yourself, pulls down your underwear and nearly knocks you over as he tugs them off your leg. <span style="color:LightSteelBlue">“There we go.”</span> <span style="color:DarkTurquoise">Michael</span> smirks as he glances down at your nude body, </span> <span style="color:LightSteelBlue">“And no crying yet! Wouldn’t want my little slave to cry himself out before we get to the fun parts!”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Michael</span> pinches your cheek, treating you like a small child.</span> <br>
<br>
<</if>>
<<linkreplace"Continue">>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Blush: 2,
Mouth: "Frown",
Eyes: "Sad",
},
},
{
Name: "Michael",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Mad",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:Pink"> <span style="color:DarkTurquoise">Michael</span> circles you like a lion, taking in your nude body from all angles as he thinks of what he can make you do. Meanwhile, you stand there shivering in the suddenly freezing classroom without a stitch of clothing to cover yourself with.</span> He then stops, glancing at the clock and smiling since he still has nearly an hour of you all to himself, as he decides. <br>
<br>
<span style="color:LightSteelBlue">“Well, since this is detention, I think it’s only proper that you write some lines and get your punishments in.”</span> <span style="color:DarkTurquoise">Michael</span> picks up a large ruler from the teacher’s desk, <span style="color:LightCoral">causing your legs to tremble.</span> He then moves to a large table at the back of the classroom and sits down. <span style="color:LightSteelBlue">“I want you to write on the board ‘My name is <span style="color:DarkTurquoise">$BullyNickname</span> and I’m a pathetic loser’ 50 times. And after every line I want you to walk over here, bend over, and ask me to please spank you.”</span> He laughs as he slaps the ruler against the palm of his hand, <span style="color:LightCoral">the sound echoing through the room and giving you a brief glimpse into what the next hour holds for you.</span> <br>
<br>
At this point, you know begging and pleading will get you nowhere. So, without a word you walk up to the board and grab a piece of chalk, slowly writing out the sentence while hearing <span style="color:DarkTurquoise">Michael</span> continue to slap the ruler against his hand. Once the first line is written, you put the chalk down and turn around nervously before walking towards <span style="color:DarkTurquoise">Michael</span> who sits at the other end of the class. <br>
<br>
<span style="color:Pink">The sound of your bare feet pattering against the hardwood floor somehow adds to the embarrassment. Reaching <span style="color:DarkTurquoise">Michael</span>, you bend over the table he is sitting on and, in a quiet voice, ask him to please spank you. <span style="color:DarkTurquoise">Michael</span> seems overjoyed at how obedient you are, all resistance melted away from the day’s events.</span> <span style="color:LightCoral">He then painfully smacks your ass three times before ordering you back to the board.</span> <br>
<br>
<span style="color:Pink">This continues for another 40 minutes. Writing the embarrassing lines, getting a series of painful spanks, repeated 50 times. Despite the pain of the spanking, the most humiliating part is actually the walk of shame between the board and <span style="color:DarkTurquoise">Michael</span>. You realize that he had intentionally sat as far away from the board as he could, forcing you to walk consistently back and forth as he eyed your butt that continuously grew redder from the smacks, and your penis which seems to shrink from the intense chill in the room that somehow grows colder with every line.</span> <br>
<br>
<<set $SpankMarks += 25>>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Blush: 2,
Mouth: "Frown",
Eyes: "Sad",
},
},
{
Name: "Michael",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Mad",
Blush: 1,
},
},
]>>
<<ad _ad>>
Eventually, you finish the 50th line and walk back towards <span style="color:DarkTurquoise">Michael</span>. Seemingly pleased with your obedience, your final spanking is only a light tap and <span style="color:DarkTurquoise">Michael</span> pats you on the head, smiling as he turns to the clock. <br>
<br>
<span style="color:LightSteelBlue">“Good slave, I think that is enough discipline for now. Glad to see you are finally learning your place.”</span> <span style="color:DarkTurquoise">Michael</span> leads you to the front of the classroom and instructs you to erase the board as he plops himself down in the teacher’s office chair. <span style="color:LightSteelBlue">“Today has been very productive! I may have gotten a little carried away, but I’ll try to go easier on you going forward. Can’t have you getting too depressed.”</span> <span style="color:DarkTurquoise">Michael</span> spins himself around in the chair a few times before stopping and facing you as you finish erasing the board. <br>
<br>
<span style="color:LightSteelBlue">“We only have a little bit longer before that teacher comes back. As much as I’d love for him to walk in on you naked, I don’t need him to ask any questions. So, if you do this final task, I’ll give you your clothes back and we can consider your debt paid for the day!”</span> <span style="color:LightCoral">Despite the idea of it ending, you can’t help but worry about what this final task is going to be.</span> <br>
<br>
<span style="color:Pink">As if he is reading your mind, <span style="color:DarkTurquoise">Michael</span> stands up and, to your shock, begins to undo his bottoms! Then, without a hint of shame, he pulls his $MichaelBottoms.Type and $MichaelUndies.Name down to his ankles, revealing his large penis which stands fully erect in front of you! You make a noise of surprise but are unable to look away.</span>
/* Uncut */
<<if $MichaelCut == "Uncut">>
<span style="color:Pink">Erect, his penis looks massive and, despite being uncut, his head is visible, unable to cover the massive length of his member! It looks like a massive sausage, pointing up at you expectedly.</span>
/* Cut */
<<else>>
<span style="color:Pink">Erect, his penis looks massive! He was circumcised and his scar was very visible, yet that seems to only add to the size of it! It looks like a massive sausage, pointing up at you expectedly.</span>
<</if>>
/* If Hair */
<<if $ADPubicHairToggle == 1>>
<span style="color:Pink">At the base of his penis are some wisps of hair that cutely dot the outline of his shaft.</span>
<</if>>
/* BRs to end the above */
<br>
<br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Blush: 2,
Mouth: "Frown",
},
},
{
Name: "Michael",
ShowZoom: true,
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Mad",
Hard: 1,
PantsDown: true,
},
Clothes: {
Undies: $None,
},
},
]>>
<<ad _ad>>
<span style="color:Pink"> <span style="color:DarkTurquoise">Michael</span> seems almost proud to be displaying it off to you as if mocking your embarrassment at being exposed. However, you knew that exposing yourself and being forcefully exposed felt completely different.</span> <br>
<br>
<span style="color:Pink"> <span style="color:DarkTurquoise">Michael</span> sits back down on the chair, spreading his legs out to allow his large penis to poke out proudly. His boyhood twitches twice as he sits down, and you notice his cheeks are slightly flushed. You can’t help but wonder if he is feeling a slight bit embarrassed as he motions for you to come closer. Gulping loudly, you do as you are told, already knowing what he is about to demand.</span> <br>
<br>
<span style="color:LightSteelBlue">“A slave should be able to please his master. So, you’re going to suck my dick like a good little slave until I cum in that mouth of yours and you are going to swallow EVERY last drop that comes out. Then you are going to thank me since slaves should be grateful that they get to taste their master’s seed. Got it?”</span> <span style="color:Pink">Your entire face turns red at the idea. <span style="color:DarkTurquoise">Michael</span> wants you to suck his dick, right here in the classroom. You had a feeling something like this would come eventually, but it still causes your mind to spin.</span> <br>
<br>
You stumble out a variety of excuses, saying that boys shouldn’t do that or questioning what would happen if you were caught or- <span style="color:LightSteelBlue">“If you don’t want to get caught, you better hurry up and get down here.”</span> <span style="color:DarkTurquoise">Michael</span> taps his thigh. <span style="color:LightSteelBlue">“To be fair, it is a little gay. But only for you, since you’re the one sucking my dick and I’m pretty sure you like being gay. Now, get down here before I toss your clothes out the window and make you walk home with that ruler up your ass!”</span> <span style="color:Pink">There is no way you are talking <span style="color:DarkTurquoise">Michael</span> out of this, so you slowly walk over and kneel down in front of him, ending up nearly eye-level with his fully erect penis.</span> <br>
<br>
<span style="color:Pink">You scooch closer, blushing as you get a close-up view of his throbbing penis. Only a few inches away from it now, you look at <span style="color:DarkTurquoise">Michael</span> one last time, silently pleading for him to not make you do this. But <span style="color:DarkTurquoise">Michael</span> simply indicates with his eyes for you to get on with it. Slowly, you lean forward, eyeing his penis like it is a snake about to jump out at you. As you get closer, you stick out your tongue, squeeze your eyes shut, and cringe as you feel your tongue poke his warm tip.</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Blush: 2,
Mouth: "Frown",
},
},
{
Name: "Michael",
ShowZoom: true,
State: {
Outfit: "Uniform",
Mouth: "Happy",
Eyes: "Tired",
Hard: 1,
Blush: 2,
PantsDown: true,
},
Clothes: {
Undies: $None,
},
},
]>>
<<ad _ad>>
<span style="color:Pink">You instantly recoil, the taste of <span style="color:DarkTurquoise">Michael</span>’s cock causing your heart to beat faster and faster.</span> <span style="color:LightSteelBlue">“Oh, come on!”</span> <span style="color:DarkTurquoise">Michael</span> laughs, he seems amused at your reaction, but his cheeks are also bright red. <span style="color:LightSteelBlue">“You have ten seconds to put my cock in your mouth before I force it in there!”</span> <span style="color:Pink">You again, slowly lean forward towards his cock, opening your mouth as you close your eyes. You wrap your lips around the entire tip of his penis, feeling it pulsating between your lips as you give his tip a single lick from your tongue.</span> <br>
<br>
Instantly, <span style="color:DarkTurquoise">Michael</span>’s entire body tenses up and in a shuttering voice he says <span style="color:LightSteelBlue">“Fuck… More, come on. Hurry…”</span> <span style="color:Pink">You open one eye and glance up; <span style="color:DarkTurquoise">Michael</span>’s own eyes are now shut, and you notice him gripping the arms of the chair tightly. He is already enjoying himself and you watch as his eyes and fingers twitch as you give his tip another lick.</span> <br>
<br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Blush: 3,
Mouth: "Frown",
},
},
{
Name: "Michael",
ShowZoom: true,
State: {
Outfit: "Uniform",
Mouth: "Frown",
Eyes: "Closed",
Hard: 1,
Blush: 3,
PantsDown: true,
},
Clothes: {
Undies: $None,
},
},
]>>
<<ad _ad>>
<span style="color:Pink">Then, suddenly, he places his hands on your head and slowly begins to shove you down, forcing his entire massive cock into your mouth! Your eyes water and you let out a muffled cry as you feel his full member fill you, leaving you only barely able to breathe. <span style="color:DarkTurquoise">Michael</span> then moans for you to speed up, leaning back and enjoying himself.</span> <br>
<br>
<span style="color:Pink">You realize that the slower you go, the more likely you are to be caught. The only way this is going to end without getting discovered was you blowing <span style="color:DarkTurquoise">Michael</span> until he cums directly down your throat.</span> <br>
<br>
<<set $Player.Arousal to _arousal>>
<<set $NPCArousal to 55>>
<<set $NPCAnger to 80>>
<<set $SexCurrentClothing to "Naked">>
<<set $SexType to "Blowjob">>
<<set $SexTypePosition to "Bottom">>
<<set $SexPosition to "Kneeling">>
<<set $SexConsensual to 0>>
<<set $SexHands to 0>>
<<set $SexLocation to "Michael Blackmail Quest">>
<<set $SexPartner to "Michael">>
<<set $SexPlayerAction to "None">>
[[Forced to suck Michael|BlowJob]]
<br>
<<if $Debug == 1>>
[[Skip Minigame|Michael Blackmail 5 Climax]]
<</if>>
<</linkreplace>>/* Intro */
You walk into your front yard, thinking about what you are going to do today, when you suddenly spot <span style="color:DarkTurquoise">Your Father</span> approaching from the sidewalk. You give him a wave and are about to continue on, when his voice stops you. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$DadNickname</span>! Just who I was looking for.”</span> <span style="color:LightCoral">Uh-oh.</span> You try to blurt out that you are heading off and run <span style="color:LightCoral">but are stopped as you feel <span style="color:DarkTurquoise">Your Father</span> grab the waist of your $PlayerBottoms.Type and stops you in your tracks.</span> <span style="color:LightSteelBlue">“Where you off to, sport? Got any exciting plans for the weekend?”</span> You turn around, telling Your Dad that you were just going to see about hanging out with some friends or running around town or- <br>
<br>
<span style="color:LightSteelBlue">“Oh, so nothing serious then. Good!”</span> He laughs, putting his arm around your shoulder. <span style="color:LightSteelBlue">“Then I’m sure you won’t mind helping out for an hour or two? Since you’re such a good little boy.”</span> You blush, asking what he’s talking about. <span style="color:LightSteelBlue">“One of our neighbors down the street, super kind old lady who I met at the coffee shop. She got a new couch for one of her upstairs rooms and needs help moving the old one out. Noah’s too small and Gabe already ran off to the mall, so-”</span> You sigh, that means you are the one whose going to help. <span style="color:LightCoral">Like it or not.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Bingo!”</span> <span style="color:DarkTurquoise">Your Dad</span> laughs, ruffling your hair. <span style="color:LightSteelBlue">“I mean, I’m not going to FORCE you to do it. But if I do it by myself, I’ll be too tired to wash Gabe’s gym clothes and will need someone else to do that.”</span> He nudges you with a smirk. The thought of washing Gabe’s smelly socks causes you to shiver, as you agree to help the old woman move her couch. <span style="color:LightSteelBlue">“I knew you wouldn’t say no, your heart is just too big!”</span> <span style="color:DarkTurquoise">Your Father</span> picks you up and squeezes you tightly until you beg to be let go. <br>
<br>
You then follow him down the street, the first few hours of your morning stolen away by <span style="color:DarkTurquoise">Your Father</span>. <br>
<span style="color:Gold">Quest Acquired: “Little Bear!”</span> <br>
<br>
[[Continue|Michael Little Bear 2]]/* Intro */
/* [Set Michael to be wearing Jacket)*/
<<addClothing "Temp" "Outer" "Crown Hoodie" "Red">>
<<set $MichaelOuter to _clothingtemp>>
You are dragged to the end of the street to an old two-story house painted a faded pink full of lawn ornaments, chimes, and chairs with knitted seat cushions. The definition of a grandma’s house. Standing near an old car in the front yard is said grandma, an old Mexican woman with silver-black hair tied into a bun. She is wearing a colorful dress with a shawl overtop it. In her hair is a bright purple flower that you can’t tell if it’s real or fake. <br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Doña Rosita</span>!”</span> <span style="color:DarkTurquoise">Your Father</span> calls out to the woman, who turns around with a big toothy smile. <span style="color:LightSteelBlue">“I brought the muscle.”</span> He laughs, pushing you forward. <span style="color:Pink">Blushing a little, you introduce yourself.</span> With a laugh the old woman moves quicker than you expected and gives you a big hug, patting you on the head as if you were her own grandson. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Mira nada más! Qué muchachote!”</span> She says in Spanish. You look to <span style="color:DarkTurquoise">Your Father</span> for clarification, but he just shrugs. <span style="color:LightSteelBlue">“Gracias, <span style="color:DarkTurquoise">James</span>.”</span> She turns to <span style="color:DarkTurquoise">Your Father</span> with a smile, <span style="color:LightSteelBlue">“I didn’t think my grandson would be able to move it on his own. He’s strong, but still so little! But the two of them together should be able to move it, no problem!”</span> She turns back to her house before calling out. <span style="color:LightSteelBlue">“Osín!... OSÍN!”</span> <br>
<br>
<span style="color:LightSteelBlue">“Qué pasó abuela?!”</span> A vaguely familiar voice shouts back from inside the house. <br>
<br>
<span style="color:LightSteelBlue">“Ven para acá rápido! Apúrale!”</span> The woman shouts back. <span style="color:DarkTurquoise">Your Father</span> chuckles at this, nudging you as he no doubt teases the similarities when he is yelling for you. <br>
<br>
<span style="color:LightSteelBlue">“Qué necesita, Abuelita?”</span> The boy pauses upon seeing you. <span style="color:Pink">You both blush upon spotting each other, frozen in shock. Standing in the doorway is your classmate, <span style="color:DarkTurquoise">Michael</span>!</span> After a brief moment of pause, <span style="color:DarkTurquoise">Michael</span> suddenly backs up into the house. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 1,
},
},
{
Name: "Michael",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Osín ven! Á donde vas? <span style="color:DarkTurquoise">Michael</span> ven para acá!”</span> <span style="color:DarkTurquoise">Rosita</span> walks back into the house, dragging out the blushing <span style="color:DarkTurquoise">Michael</span> who is murmuring something to the old woman. <br>
<br>
<span style="color:LightSteelBlue">“Guessing you two know each other?”</span> <span style="color:DarkTurquoise">Your Father</span> laughs, spotting the familiar glance you two gave one other. <br>
<br>
Stopping in front of you, <span style="color:DarkTurquoise">Michael</span> slouches and looks away, hands in his pockets, until <span style="color:DarkTurquoise">Rosita</span> smacks him on the back of the head. <span style="color:LightSteelBlue">“Qué estás esperando? Ándale preséntate no seas grosero! Forgive my grandson, he’s being stubborn.”</span> <br>
<br>
<span style="color:DarkTurquoise">Michael</span> turns to you both, still blushing, and introduces himself, shaking <span style="color:DarkTurquoise">Your Father</span>’s hand. <span style="color:LightSteelBlue">“Hi, I’m <span style="color:DarkTurquoise">Michael</span>. I’m…”</span> He pauses, looking flustered, causing <span style="color:DarkTurquoise">Rosita</span> to interject that he’s her grandson. <br>
<br>
<span style="color:LightSteelBlue">“Nice to meet you, <span style="color:DarkTurquoise">Michael</span>.”</span> <span style="color:DarkTurquoise">Your Father</span> replies, shaking his hand. <span style="color:LightSteelBlue">“I’m <span style="color:DarkTurquoise">James</span>, <span style="color:DarkTurquoise">$Player.Name</span>’s father. I’m assuming you two know each other from school?”</span> <span style="color:DarkTurquoise">Your Dad</span> nudges you, causing you to state that you two are classmates. <br>
<<set _ad to [
{
Name: "Player",
State: {
Blush: 1,
},
},
{
Name: "Michael",
State: {
Eyes: "Tired",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Oh! Este es uno de tus amiguitos? Qué guapo el munchachito.”</span> <span style="color:DarkTurquoise">Rosita</span> laughs in Spanish. <br>
<br>
<span style="color:LightSteelBlue">“Abuelita!”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Michael</span> responds in a familiar embarrassed manner that causes you to smirk.</span> He glares at you annoyed, but his grandma smacks him again, saying something that you assume is along the lines of <span style="color:LightSteelBlue">“Don’t make faces.”</span> <span style="color:Pink">You both stand there awkwardly as <span style="color:DarkTurquoise">Your Father</span> and <span style="color:DarkTurquoise">Rosita</span> chat, trying to avoid eye contact until you are both dragged inside.</span> <br>
<br>
<span style="color:LightSteelBlue">“Thank you again for helping, <span style="color:DarkTurquoise">James</span>.”</span> <span style="color:DarkTurquoise">Rosita</span> smiles, <span style="color:LightSteelBlue">“I tried to get my former son-in-law to come help, but every time I ask for something he suddenly has a million things to do at work.”</span> She sighs before reaching over and hugging <span style="color:DarkTurquoise">Michael</span>, much to his embarrassment. <span style="color:LightSteelBlue">“Thankfully my handsome little Osín came running the instant I asked for help. What a good boy!”</span> She kisses him on the cheek, causing <span style="color:DarkTurquoise">Michael</span> to turn bright red. <br>
<br>
<span style="color:LightSteelBlue">“The couch we need to move is upstairs, Osin, will you show $Player.Name where it is, dear?”</span> <span style="color:DarkTurquoise">Rosita</span> explains. <span style="color:DarkTurquoise">Michael</span> nods, quickly grabbing you by the arm and dragging you upstairs as <span style="color:DarkTurquoise">Your Father</span> tells you both to be careful coming down the stairs with the couch. Once you are both upstairs and out of sight, <span style="color:DarkTurquoise">Michael</span> pins you against the wall. <br>
<<set _ad to [
{
Name: "Player",
State: {
Blush: 1,
Mouth: "Frown",
},
},
{
Name: "Michael",
State: {
Eyes: "Mad",
Mouth: "Frown",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“What the hell are you doing here!?”</span> <span style="color:DarkTurquoise">Michael</span> asks angrily. You hold your hands up, telling <span style="color:DarkTurquoise">Michael</span> that it wasn’t your idea. Your Dad dragged you here to help move a couch, you had no idea <span style="color:DarkTurquoise">Michael</span> would be here. He sighs, releasing you as he rubs his eyes. <span style="color:LightSteelBlue">“Well, better you than one of those other dickwads. But if you tell anyone about anything you see or hear here, you will regret it! Got that!?”</span> <br>
<br>
You blink twice, asking <span style="color:DarkTurquoise">Michael</span> what that thing his grandma calls him means. Osín? This causes <span style="color:DarkTurquoise">Michael</span> to turn red once more. <span style="color:LightSteelBlue">“Nothing! Don’t ask!”</span> <span style="color:Pink">You smirk, stating it sounds pretty cute.</span>
/*-Player Undies-*/
<<if $PlayerUndies.Type != "None">>
<span style="color:Pink">This earns you a painful wedgie, as <span style="color:DarkTurquoise">Michael</span> nearly pulls your $PlayerUndies.Name up over your head. You apologize and decide to drop the question, for now.</span> <br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Wedgiee"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
<<addMoodlet "Wedgie" 5>>
<<else>>
<span style="color:Pink">This earns you a painful punch to the arm, with threats of more unless you agree to drop it. You do so, for now.</span> <br>
<</if>>
<br>
[[Continue|Michael Little Bear 3]]/* Intro */
<span style="color:DarkTurquoise">Michael</span> leads you to the upstairs room, which appears to be a small reading room full of books and knitting supplies and points you to the old couch. <span style="color:LightSteelBlue">“She ordered a new one, they’re building it downstairs. But we got to take this one out to the trash. Think you got the muscles to handle that?”</span> He smirks. Away from the adults, <span style="color:DarkTurquoise">Michael</span> quickly returns to his more demanding self, full of the teasing over-confidence you’ve learned to expect from him. <br>
<br>
<span style="color:DarkTurquoise">Michael</span> gives you the lighter end of the couch, either not believing you could handle the heavy side or wanting to show off. However, this leaves you being the one to walk backward. Carefully, the two of you lift and begin to move towards the door. It isn’t as heavy as you were expecting, but it isn’t light either and you have to put it down for a moment near the door to catch your breath. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "Michael",
State: {
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“What’s wrong? Too much for little <span style="color:DarkTurquoise">$MichaelNickname</span>?”</span> <span style="color:DarkTurquoise">Michael</span> chuckles. You roll your eyes, telling him that you only stopped since he was looking tired. After some back and forth, you both lift it up again and start to fit in through the door. <span style="color:LightSteelBlue">“We have to turn it… no the other way!”</span> <span style="color:DarkTurquoise">Michael</span> tries to direct you, but you eventually find the couch wedged in the door. <br>
<br>
<span style="color:LightSteelBlue">“Shit, hold on. It’s stuck on my jacket and my-“</span> He pauses as you hear a strange sound, like something flopping to the floor. Curious, you peek over and ask <span style="color:DarkTurquoise">Michael</span> if he’s okay. <span style="color:LightSteelBlue">“Shit shit shit-"</span> He curses quietly. <span style="color:Pink">His cheeks are red, and he looks flustered.</span> <span style="color:LightSteelBlue">“I’m fine, just stay over there! Fuck, my sleeve is stuck- I can’t-“</span> Hearing that he is now stuck, you put your half of the couch down and ask <span style="color:DarkTurquoise">Michael</span> if he needs you to come over there to help him. <span style="color:LightSteelBlue">“No!”</span> He responds, glaring at you with a flustered, angry look. <span style="color:LightSteelBlue">“Just stay over there, I just need to- AARRGGG!”</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
},
},
{
Name: "Michael",
State: {
Mouth: "Frown",
Eyes: "Mad",
Blush: 2,
},
},
]>>
<<ad _ad>>
He seems very frustrated. You try to see what’s wrong but can’t get a good angle over the couch. So, naturally, you get on your knees to peek under the couch and come across a surprising sight.<span style="color:Pink"> <span style="color:DarkTurquoise">Michael</span>’s $MichaelBottoms.Type are around his ankles! You can’t hold back the laughter and begin to giggle at the realization that <span style="color:DarkTurquoise">Michael</span> is literally stuck with his pants down.</span> <br>
<br>
<span style="color:LightSteelBlue">“Shut up!”</span> <span style="color:DarkTurquoise">Michael</span> says angrily, still trying to keep his voice down, <span style="color:LightSteelBlue">“Or else I’ll… fuck!”</span> He continues to tug and pull, trying to free himself. After laughing for a few more seconds, you ask him what happened. <span style="color:LightSteelBlue">“The damn leg got caught on my $MichaelBottoms.Type and when I tried to pull it free it yanked them down. And now my fucking sleeve is stuck and I can’t move my- AAARRRGGG!”</span> He growls in a hushed tone. <br>
<br>
<span style="color:Pink">After a few more seconds of laughter, you finally decide to help the poor boy and tell him to hold on, crawling underneath the couch.</span> <span style="color:LightSteelBlue">“No! I said stay over-!”</span> <span style="color:DarkTurquoise">Michael</span> stops as your head pokes out, looking up from beneath the couch with a smirk. <span style="color:Pink">Glancing up, you spot <span style="color:DarkTurquoise">Michael</span>’s $MichaelUndies.Name and chuckle.</span> <span style="color:LightSteelBlue">“Just- just hurry up and get my sleeves unstuck before I kick you in the mouth!”</span> He says angrily. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
Blush: 1,
},
},
{
Name: "Michael",
State: {
Mouth: "Frown",
Eyes: "Mad",
Blush: 2,
PantsDown: true,
},
},
]>>
<<ad _ad>>
You tell <span style="color:DarkTurquoise">Michael</span> that isn’t a nice way to talk to the person trying to help you, but let it go. <span style="color:Pink">Unfortunately, or fortunately depending on how you see it, the only way past <span style="color:DarkTurquoise">Michael</span> is by crawling between his legs, crawling over his $MichaelBottoms.Name before standing up on the other side, seeing just how stuck <span style="color:DarkTurquoise">Michael</span> is. There is your friend, the big tough <span style="color:DarkTurquoise">Michael</span>, stuck like a rat with the only thing covering his butt being his $MichaelUndies.Type! The sight is glorious, but what’s even more glorious is the idea that suddenly pops into your mind.</span> <br>
<br>
<div id="choice">
/*-Pull Michael’s underwear down-*/
<<link "Pull Michael's underwear down<br>">>
<<replace"#choice">>
<span style="color:Pink">With a devious smirk, you tell <span style="color:DarkTurquoise">Michael</span> to hold on and reach out to help him. But instead of grabbing his arms to help free him, you instead grip the sides of his underwear and yank them down to his ankles!</span> <span style="color:LightSteelBlue">“What the fuck!? What are you-“</span> <span style="color:DarkTurquoise">Michael</span> gasps loudly before hushing as <span style="color:DarkTurquoise">Your Father</span> calls from downstairs asking if everything is okay. <span style="color:LightSteelBlue">“It’s fine!”</span> <span style="color:DarkTurquoise">Michael</span> responds before speaking to you in a quiet, angry tone, <span style="color:LightSteelBlue">“What the fuck do you think you are doing!?”</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Mad",
Blush: 1,
},
},
{
Name: "Michael",
ShowZoom: true,
State: {
Mouth: "Frown",
Eyes: "Mad",
Blush: 2,
PantsDown: true,
},
Clothes: {
Undies: $None,
},
},
]>>
<<ad _ad>>
<span style="color:Pink">You chuckle, lifting up <span style="color:DarkTurquoise">Michael</span>’s shirt to see his tanned, well-toned butt in all it’s glory. It is firm, though it also looks smooth and soft, like a recently puffed pillow. It looks so cute and unblemished, in fact, that you almost want to stick your face in it to feel how soft his cheeks are. <span style="color:LightSteelBlue">“Get me unstuck right now, or I swear to god-“</span> You tell <span style="color:DarkTurquoise">Michael</span> to calm down, you’re just teasing him, and slap his ass playfully.</span> <br>
<br>
<span style="color:LightCoral">You almost immediately regret it, as you can almost see the steam coming out of his ears as, full of rage, you hear him whisper.</span> <span style="color:LightSteelBlue">“I am going to break into your house while you’re sleeping, tie your dick to my bike, and race around town until it is YANKED OFF UNLESS YOU GET ME OUT OF THIS RIGHT NOW!”</span> Chuckling nervously, <span style="color:LightCoral">partially unsure if this was just a threat or if he would really do that,</span> you quickly apologize and reach over to help free <span style="color:DarkTurquoise">Michael</span>’s sleeves. <br>
<br>
Once he is free, he quickly pulls up his bottoms before, <span style="color:LightCoral">with rage in his eyes, turning to you and painfully gripping your boyhood through your bottoms, squeezing them painfully!</span> You squeak, looking at him with a nervous smile, and gulp as <span style="color:DarkTurquoise">Michael</span> squeezes harder and harder until- <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 2,
Arms: "Hide",
},
},
{
Name: "Michael",
State: {
Mouth: "Smirk",
Eyes: "Mad",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“You guys alright? Thought we heard some noises.”</span> <span style="color:DarkTurquoise">Your Father</span> walks up the stairs, causing <span style="color:DarkTurquoise">Michael</span> to thankfully release your boyhood.
<span style="color:LightSteelBlue">“Yeah, sorry. We just got a little stuck.”</span> <span style="color:DarkTurquoise">Michael</span> responds. You Father inspects the situation before offering to help. With some difficulty, the three of you together are able to get it unstuck and carry it downstairs and outside. <span style="color:Pink">As you are walking back inside, you suddenly feel <span style="color:DarkTurquoise">Michael</span> grip the back of your $PlayerBottoms.Type, whispering in your ears.</span> <span style="color:LightSteelBlue">“This isn’t over.”</span> <br>
<<set $QuestMichaelLittleBear.Choice to "Pull Down">>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliation"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<br>
[[Continue|Michael Little Bear 4]]
<</replace>>
<</link>>
/*-Help free him-*/
<<link "Help free him<br>">>
<<replace"#choice">>
Chuckling for a moment at the sight of <span style="color:DarkTurquoise">Michael</span> stuck as he is, you reach over and begin to pull on his sleeve. It’s really jammed in there and you are worried about ripping his jacket, which would probably also upset him, and ask if he has any other ideas. <br>
<br>
<span style="color:LightSteelBlue">“I can’t lift it with my hand stuck. Do you think you can come in front and lift it high enough for my sleeve to get free?”</span> He asks, <span style="color:LightSteelBlue">“Just don’t do anything weird, or else I will punch you.”</span> <span style="color:Pink">You nod, once again crawling between <span style="color:DarkTurquoise">Michael</span>’s legs, but this time coming out between him and the couch. It is a very tight fit and you can feel the awkwardness between you two, feeling your bodies rubbing up against each other. <span style="color:LightSteelBlue">“Alright, lift it as high as you can, and I should be able to pull it out.”</span> You blush, telling <span style="color:DarkTurquoise">Michael</span> to try to phrase that better.</span> <span style="color:LightSteelBlue">“Shut- shut up and lift!”</span> He says flustered. <br>
<<set _ad to [
{
Name: "Player",
State: {
Blush: 1,
},
},
{
Name: "Michael",
State: {
Mouth: "Frown",
Blush: 1,
PantsDown: true,
},
},
]>>
<<ad _ad>>
<span style="color:Pink">Having to bend your knees to reach the bottom of the couch, you blush as you feel your butt grind up against <span style="color:DarkTurquoise">Michael</span>’s crotch, feeling the distinct presence of his large cock pushing against your rear. Despite how obvious it is, <span style="color:DarkTurquoise">Michael</span> no doubt also feeling it, neither of you mentions it and instead, you begin to lift with all your strength as <span style="color:DarkTurquoise">Michael</span> pulls.</span> Then, with a cartoonish popping sound, <span style="color:DarkTurquoise">Michael</span>’s sleeve comes undone, and he flies backward, free at last. <br>
<br>
You quickly put down the couch, your arms screaming from the strain, and turn around to check on <span style="color:DarkTurquoise">Michael</span>. <span style="color:Pink">But, upon seeing him lying there, you quickly turn bright red. There, peeking out from the fly of his underwear, is <span style="color:DarkTurquoise">Michael</span>’s large cock. You are frozen staring at it for a moment before <span style="color:DarkTurquoise">Michael</span>, realizing quickly that he is exposed, covers it with his hands and calls out</span> <span style="color:LightSteelBlue">“Stop staring at me, you freak!”</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 2,
},
},
{
Name: "Michael",
State: {
Mouth: "Frown",
Arms: "Hide",
Blush: 3,
PantsDown: true,
},
},
]>>
<<ad _ad>>
<span style="color:Pink">You quickly cover your eyes and apologize as <span style="color:DarkTurquoise">Michael</span> fixes his clothing and stands up.</span> But before either of you can say anything else, <span style="color:DarkTurquoise">Your Father</span> calls from the hallway. <span style="color:LightSteelBlue">“You guys alright? We thought we heard someone fall.”</span> You both quickly turn towards him, saying in unison that you’re fine, prompting a laugh from <span style="color:DarkTurquoise">Your Dad</span>. <br>
<br>
<span style="color:LightSteelBlue">“Yeah, sorry. We just got a little stuck.”</span> <span style="color:DarkTurquoise">Michael</span> responds. <span style="color:DarkTurquoise">Your Father</span> inspects the situation before offering to help. With some difficulty, the three of you together are able to get it unstuck and carry it downstairs and outside. Initially worried that <span style="color:DarkTurquoise">Michael</span> would be mad about what you saw, he doesn’t bring it up as you two quickly move back inside. <br>
<<set $QuestMichaelLittleBear.Choice to "Not">>
<br>
[[Continue|Michael Little Bear 4]]
<</replace>>
<</link>>
</div><<set $Minutes += 60>>
/* Intro */
Tired and sore from moving the couch downstairs, both you and <span style="color:DarkTurquoise">Michael</span> plop down on the couch, breathing heavily and sweating. <span style="color:DarkTurquoise">Your Father</span>, who hardly seems tired at all, sits down near you two and chuckles. <span style="color:LightSteelBlue">“I thought you two were strong young boys. Was moving a little couch too much for you?”</span> Neither of you respond, though internally you argue that, while little to him, the couch was still bigger than the two of you combined. <br>
<br>
<span style="color:LightSteelBlue">“Oh, don’t tease them.”</span> <span style="color:DarkTurquoise">Rosita</span> comes in carrying a tray, <span style="color:LightSteelBlue">“They were a big help. They are probably just hungry. These will get them back on their feet in no time.”</span> She places the tray down in front of you. <span style="color:LightGreen">Stacked on the plate are about a dozen flat tortillas that seem to be fried and covered in sugar and cinnamon.</span> <span style="color:DarkTurquoise">Michael</span> smiles, picking one up. <span style="color:LightSteelBlue">“No vayas a hacer mugrero como siempre!”</span> <span style="color:DarkTurquoise">Rosita</span> says pointing at him, prompting <span style="color:DarkTurquoise">Michael</span> to place his other hand under the food to catch any crumbs. <br>
<<set _ad to [
{
Name: "Player",
State: {
},
},
{
Name: "Michael",
State: {
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
Curious, you pick one up and ask what they are. <span style="color:LightSteelBlue">“Buñuelos.”</span> <span style="color:DarkTurquoise">Rosita</span> responds. <span style="color:LightSteelBlue">“They are good, try it!”</span> <span style="color:LightGreen">Taking a bite, you are surprised by how sweet they are, mimicking <span style="color:DarkTurquoise">Michael</span>’s posture of ensuring no crumbs land on the couch. They taste like a flat, crispy donut. Swallowing, you smile and tell her they taste great, thanking her.</span> <br>
<br>
<span style="color:LightSteelBlue">“Oh, it’s the least I can do for you two helping me out. I’m just lucky I was able to save some, <span style="color:DarkTurquoise">Your Father</span> nearly devoured the whole plate!”</span> She says accusingly. <br>
<br>
<span style="color:DarkTurquoise">Your Dad</span> chuckles nervously, rubbing the back of his head. <span style="color:LightSteelBlue">“Sorry, they are just so tasty.”</span> <br>
<br>
<span style="color:LightSteelBlue">“Keep eating like that and you will get fat!”</span> She says bluntly. <span style="color:LightSteelBlue">“These two are still growing, so they need all the food they can get!”</span> You both chuckle as <span style="color:DarkTurquoise">Your Father</span> sighs in agreement. <span style="color:LightGreen">Despite not knowing <span style="color:DarkTurquoise">Rosita</span> that long, she had a comforting presence. <span style="color:DarkTurquoise">Your Dad</span> seemed very relaxed around her and even <span style="color:DarkTurquoise">Michael</span> seems more upbeat. You suppose this was the effect a grandma had on people.</span> <br>
<br>
<span style="color:LightSteelBlue">“A de veras! Déjame te enseño algo divertido.”</span> <span style="color:DarkTurquoise">Rosita</span> stands up, rushing back towards the kitchen. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>, did you know my Osín is a musician?”</span> She calls out. <span style="color:Pink"> <span style="color:DarkTurquoise">Michael</span> suddenly begins to choke, coughing wildly as he quickly jumps to his feet. <span style="color:DarkTurquoise">Rosita</span> returns carrying a picture frame, but <span style="color:DarkTurquoise">Michael</span> quickly rushes over and tries to snatch it away.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk"
},
},
{
Name: "Michael",
State: {
Mouth: "Frown",
Blush: 3,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Estate quieto!”</span> <span style="color:DarkTurquoise">Rosita</span> smacks <span style="color:DarkTurquoise">Michael</span>’s hand away painfully. <span style="color:LightSteelBlue">“Compórtate! Es mi foto favorita!”</span> <br>
<br>
<span style="color:LightSteelBlue">“No para estarla enseñando a mis amigos, gramma!”</span> <span style="color:DarkTurquoise">Michael</span> responds. You look back and forth between them, <span style="color:Pink">piecing together that whatever she wanted to show you is something <span style="color:DarkTurquoise">Michael</span> did not want you to see.</span> <br>
<br>
<span style="color:LightSteelBlue">“Será mejor que te aplaques o voy a sacar el álbum de cuando eras bebé!”</span> <span style="color:DarkTurquoise">Rosita</span> sticks her finger out at <span style="color:DarkTurquoise">Michael</span>, which seems to suck the wind out of his sails as he sits back down, <span style="color:LightGreen">sinking into the seat with bright red cheeks.</span> <span style="color:DarkTurquoise">Rosita</span> sits down on the chair near you, smiling as she holds the frame to her chest. <br>
<br>
<span style="color:LightSteelBlue">“This is my favorite photo of Osín, from when he was so little. He and his mamá were staying with me and his mamá had this old drum set in her room that she would play. She was talented, but the noise would drive me crazy-“</span> <span style="color:DarkTurquoise">Rosita</span> laughs, <span style="color:Yellow">though there is a hint of sadness behind the laugh, as she recalls the distant memory.</span> <span style="color:LightSteelBlue">“Anyway, we were down here cooking when we suddenly heard someone playing one of her songs, she used to write these songs that she played sometimes. Now, we both ran upstairs thinking someone had snuck in. But, instead, we burst into the room to see little Osín drumming away like an expert! Cutest thing I’ve ever seen! Of course, we had to take a photo of our little maestro!”</span> She hands you the photo and you can hear <span style="color:DarkTurquoise">Michael</span> groan in embarrassment as you look down at it. <br>
<br>
<<linkreplace "Continue">>
<<art "Images\\Special\\Buyable\\Michael Childhood Photo.png" "Hyo!" "https://x.com/HYOJINXSHI" 500>>
<span style="color:Pink">The photo showed an adorably young <span style="color:DarkTurquoise">Michael</span>, probably around 5 or 6, sitting at a drum set. He is wearing just a band t-shirt that looked 2 sizes too big and a cute pair of dark blue briefs. His hair was as unkempt as ever and he had the cutest little bandage on his nose. He is smiling at the camera, holding up the drumsticks. Though the smile had the hint of mischievousness that <span style="color:DarkTurquoise">Michael</span> always seems to radiate. Even at that young age, he looked like a little stinker who would color on the walls and then pout as he was forced to stand in the corner. You never thought you’d see big, tough bully <span style="color:DarkTurquoise">Michael</span> looking so absolutely adorable!</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "Michael",
State: {
Mouth: "Frown",
Eyes: "Closed",
Blush: 3,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Kill me now…”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Michael</span> groaned, covering his face with the pillow.</span> <br>
<br>
<span style="color:LightSteelBlue">“Oh, be quiet, it’s a good picture!”</span> <span style="color:DarkTurquoise">Rosita</span> responds, slapping <span style="color:DarkTurquoise">Michael</span>’s knee. <span style="color:LightGreen">Despite his embarrassment, it is a very wholesome picture, and you can tell by the way she talks about it that <span style="color:DarkTurquoise">Rosita</span> cherished it very much. </span><span style="color:LightSteelBlue">“The kid is a natural, just like his mother. Picked up instruments so quickly!”</span> She gushed. With an intrigued smile, you comment that you didn’t know <span style="color:DarkTurquoise">Michael</span> played any instruments. <span style="color:LightSteelBlue">“He hardly does anymore!”</span> She replies, <span style="color:LightSteelBlue">“He thinks it’s dorky now! Do you know how much I had to beg to get him to sing at my birthday party last year?”</span> <br>
<br>
<span style="color:LightSteelBlue">“Pleeeease…”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Michael</span> groans, rolling down onto the couch as he dies of embarrassment.</span> <br>
<br>
<span style="color:LightSteelBlue">“See! I just don’t get it. Boy has so much talent and such a beautiful voice-”</span> She sighs, taking the picture and placing it on the coffee table. <span style="color:Pink">Loving all the cute secrets you were learning about <span style="color:DarkTurquoise">Michael</span>, but sensing it may be best to change the subject, you ask something that you’ve been wondering. Why does she keep calling him Osín?</span> <br>
<br>
<span style="color:LightSteelBlue">“DO NOT!”</span> <span style="color:DarkTurquoise">Michael</span> suddenly snaps up. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "Michael",
State: {
Mouth: "Frown",
Eyes: "Mad",
Blush: 3,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“It means little bear.”</span> <span style="color:DarkTurquoise">Rosita</span> responds, ignoring her grandson. <span style="color:Pink">Little bear? You chuckle and smirk at <span style="color:DarkTurquoise">Michael</span>, who sinks back into the couch.</span> <span style="color:LightSteelBlue">“Well, sort of. It’s kind of a cute way to say it. His mom was SO protective, would freak out at the slightest cut or bruise. So, it became kind of a joke in our family that she was the mama bear, and he was the baby bear. Plus, he HATED getting his hair cut as a kid. He would cry and whine- none stop. So, she’d let his hair grow so long he would basically look like a bear as well!”</span> <span style="color:DarkTurquoise">Rosita</span> laughs as she tells the story, resulting in chuckles from you and <span style="color:DarkTurquoise">Your Father</span>. <br>
<br>
<span style="color:Pink">After prying as many embarrassing stories about <span style="color:DarkTurquoise">Michael</span> as you can, learning about how much of a crybaby he was and how he used to always sleep in an adorable hand-made bear onesie <span style="color:DarkTurquoise">Rosita</span> made with a butt flap that he’d never properly button, leading to him constantly unintentionally mooning the family, <span style="color:DarkTurquoise">Your Father</span> eventually looks to the clock as you finish the treats and stands up.</span> <br>
<br>
<span style="color:LightSteelBlue">“Well, we should probably get home. I told Noah we’d only be gone an hour.”</span> <br>
<br>
<span style="color:LightSteelBlue">“Thanks again for all your help! Truly. And you two can come by anytime you’re hungry. I love the company and Osín can only visit me so much.”</span> She smiles, <span style="color:Pink">patting her embarrassed grandson on the head.</span> <span style="color:LightSteelBlue">“Oh! Before you go, if I can burden you one last time. There are some boxes in the closet there that I’ve been meaning to move up into the attic. Could <span style="color:DarkTurquoise">$Player.Name</span> help Osín move them up there? I don’t want him trying to climb that ladder with boxes in his hands and I am too short to hand them up to him.”</span> <br>
<br>
<span style="color:LightSteelBlue">“Of course.”</span> <span style="color:DarkTurquoise">Your Father</span> replies, once again volunteering your help, though at this point you don’t mind, since <span style="color:DarkTurquoise">Rosita</span> fed you some very tasty treats. So, the two of you quickly grab the boxes and head back upstairs towards the attic. <br>
<br>
[[Continue|Michael Little Bear 5]]
<</linkreplace>>/* Intro */
The entrance to the attic is in the hallway, a pull-down step ladder that <span style="color:DarkTurquoise">Michael</span> reaches up for. He then climbs up and has you hand the boxes up to him. Once finished, you join him in the attic to help put the stuff away. Overall, it is a fairly simple task that doesn’t take more than a few minutes. However, as you are alone with <span style="color:DarkTurquoise">Michael</span> in the attic, you spot a book about how to play the piano. <span style="color:Pink">It appears to be a children’s learning book, and, with a sly grin, you ask <span style="color:LightSteelBlue">“Osín”</span> if this is how he learned to play the piano.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "Michael",
State: {
Mouth: "Frown",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="color:LightCoral"> <span style="color:DarkTurquoise">Michael</span> freezes upon hearing you say that before turning around with a scary annoyed smile that instantly causes you to apologize and back into a corner.</span> <span style="color:LightSteelBlue">“Cute. You think that’s funny, do you?”</span> With his incredible strength that seems to have completely returned to him after moving the couch,<span style="color:LightCoral"> <span style="color:DarkTurquoise">Michael</span> grabs you by your arms and lifts you into the air against the wall.</span> <br>
<br>
<span style="color:LightSteelBlue">“You may be one of the few people I actually like, but let’s get one thing straight.”</span> <span style="color:DarkTurquoise">Michael</span> says, keeping his smile which is somehow scarier than a frown, <span style="color:LightSteelBlue">“If you tell ANYONE about ANYTHING you saw here. My grandma, that nickname, that photo- ANYTHING! I will strip you down, break ALL four limps, and toss you onto a fishing boat full of horny lonely fishermen that will fuck you so much you’ll POP like a balloon! Got that?”</span> <span style="color:LightCoral">You gulp, knowing that his threat is only partially an exaggeration, and nod.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 2,
},
},
{
Name: "Michael",
State: {
Mouth: "Smirk",
Eyes: "Mad",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Good.”</span> <span style="color:DarkTurquoise">Michael</span> lets you down, patting you on the head. <span style="color:LightSteelBlue">“So, once you leave, we are going to pretend NONE of this happened.”</span> <span style="color:DarkTurquoise">Michael</span> sighs, picking up the piano book before tossing it back into the box where you found it. <span style="color:Yellow">Something about his reaction to all this is strange. You get being embarrassed and wanting to keep up his tough guy image, but there was a detail in all this that painfully stood out. You wanted to ask <span style="color:DarkTurquoise">Michael</span> about it, but knew it would be a bad idea. So, you decide to drop it for now and quickly help <span style="color:DarkTurquoise">Michael</span> finish up.</span> <br>
<br>
<<if $QuestMichaelLittleBear.Choice == "Not">>
Thankfully, <span style="color:DarkTurquoise">Michael</span> seems to return to his annoying self as you climb back down the ladder, playfully shaking the ladder and threatening to drop a spider he found on you as you climb down. As the two of you return downstairs, <span style="color:DarkTurquoise">Rosita</span> gives you a big hug as thanks and sees you both off. <span style="color:DarkTurquoise">Michael</span> even gives you a sly wave as you walk off, saying he’ll see you in school on Monday. <span style="color:LightGreen">Despite being told to pretend this never happened, you did feel closer to <span style="color:DarkTurquoise">Michael</span> than you did before.</span> <br>
<span style="color:Gold">Quest Complete: “Michael: Little Bear”</span> <br>
<<socialChange "Michael" 5>>
<<set $QuestMichaelLittleBear.State to -1>>
<br>
[[End|PH Frontyard]]
<<else>>
<span style="color:LightSteelBlue">“Oh, I nearly forgot.”</span> You hear <span style="color:DarkTurquoise">Michael</span> say as you are putting away the last of the stuff. <span style="color:LightSteelBlue">“I have to get payback for what you did earlier.”</span> <span style="color:Pink">Before you can react and run for cover, you feel <span style="color:DarkTurquoise">Michael</span> grab you from behind and tackle you to the ground. You panic and try to fight back, but <span style="color:DarkTurquoise">Michael</span> is on top of you and much stronger. He then pins your arms above your head and glares down at you with a devious smirk.</span> <span style="color:LightSteelBlue">“You didn’t think I was going to let you get away with that stunt you pulled. I mean, you got to see mine so it only makes sense that I get to see yours.”</span> <span style="color:Pink">He glances down at your crotch. Turning bright red, you tell <span style="color:DarkTurquoise">Michael</span> to hold on a second and say you were just messing around. He isn’t really going to hold that against you… right?</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
Eyes: "Sad",
Blush: 2,
},
},
{
Name: "Michael",
State: {
Mouth: "Smirk",
Eyes: "Mad",
},
},
]>>
<<ad _ad>>
<<linkreplace "Continue">>
<span style="color:Pink">He does, in fact, hold it against you. You struggle, panic, and try to fight back as <span style="color:DarkTurquoise">Michael</span> systematically strips off every stitch of clothing you are wearing. One by one, taking them off and tossing them, not only away, but down the ladder into the hallway below. Not a single piece of clothing is spared and, after only a minute, you find yourself pinned to the floor in <span style="color:DarkTurquoise">Michael</span>’s grandma’s attic. Butt naked. The dusty cold floor on your bare ass along with the strange freezing breeze causes you to shiver as you stare up at <span style="color:DarkTurquoise">Michael</span> worriedly.</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Frown",
Blush: 3,
},
},
{
Name: "Michael",
State: {
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="color:Pink"> <span style="color:LightSteelBlue">“There we go!”</span> <span style="color:Pink">He laughs, glancing down at your exposed boyish bits.</span> <span style="color:LightSteelBlue">“Now this is the <span style="color:DarkTurquoise">$MichaelNickname</span> I like to see!”</span> <span style="color:Pink">He reaches down and pinches the tip of your penis, causing you to squirm in discomfort. <span style="color:LightSteelBlue">“Now, what should I do next?”</span> He leans in close, smiling wide as you stare beyond his eyes, seeing all the humiliating and demeaning things he could do to you in this attic. You gulp, your body quivering in fear as he leans in closer and closer.</span> </span> <br>
<br>
<span style="color:LightSteelBlue">“Geez, you’re such a baby!”</span> <span style="color:DarkTurquoise">Michael</span> laughs, releasing you and standing up, <span style="color:LightSteelBlue">“God, you look like you’re about to piss yourself! Don’t worry, I’m not going to do anything. What do you take me for?”</span> <span style="color:Pink">He reaches down and helps you up, chuckling as you cover yourself embarrassingly.</span> <span style="color:LightSteelBlue">“Consider this payback for earlier and a warning about what I said. You’re my friend, dude, I’m not some psycho who is going to tie your bare ass up in an attic and play with you like some sex doll. You’re not even my type, well, mostly.”</span> <span style="color:Pink">He teases, slapping your bare butt.</span> <br>
<br>
You sigh in relief, telling <span style="color:DarkTurquoise">Michael</span> that wasn’t a funny joke, but he disagrees, claiming that it looked pretty funny from where he was standing. <span style="color:Pink">You both share a laugh before you, not wanting to spend any longer naked in a freezing attic, quickly begin to climb down to retrieve your clothes.</span> <br>
<br>
<span style="color:Pink">However, you are only halfway down when a voice causes you to freeze in your tracks. <span style="color:LightSteelBlue">“Son.”</span> You look down, seeing <span style="color:DarkTurquoise">Your Father</span> standing directly below you, no doubt getting an eyeful of your exposed ass and balls, as he holds your clothes with an unamused expression.</span> <span style="color:LightSteelBlue">“Any reason you were up there in your birthday suit?”</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Frown",
Blush: 3,
},
},
{
Name: "Michael",
State: {
Mouth: "Smirk",
Eyes: "Tired",
Blush: 1,
Cry: 1,
},
},
]>>
<<ad _ad>>
<span style="color:Pink"> <span style="color:DarkTurquoise">Michael</span> can instantly be heard falling to the ground with laughter as you struggle to come up with an explanation, frozen in humiliation. You stumble out some words, stuck naked on the ladder, when <span style="color:DarkTurquoise">Michael</span> suddenly comes to your aid.</span> <br>
<br>
<span style="color:LightSteelBlue">“Sorry, Mr. <span style="color:DarkTurquoise">$Player.LastName</span>.”</span> <span style="color:Pink">He sticks his head out of the hatch, wiping a tear from his eye as he tries to hold back the laughter, <span style="color:LightSteelBlue">“We made a bet, and your son lost. I thought it would be funny, which it was. But look on the bright side, at least he didn’t back out.”</span> <span style="color:DarkTurquoise">Michael</span> continues to laugh at the sight, seeing this as revenge for all the embarrassment he felt earlier.</span> <br>
<br>
<span style="color:LightSteelBlue">“Well, as glad as I am to hear that he kept his word. I would hate to give your grandmother a heart attack by the sudden appearance of a full moon in the middle of her hallway.”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Your Father</span> says, unable to hold back his own humorous smile. <span style="color:LightSteelBlue">“So, let’s get you dressed before she comes up, okay?”</span> <span style="color:DarkTurquoise">Michael</span> is laughing so hard that he can’t even climb down that ladder as <span style="color:DarkTurquoise">Your Father</span> insists in helping you put your clothes back on. <span style="color:DarkTurquoise">Your Father</span> than tells you that, next time you make dumb bets, at least insist that you keep your underwear on in order to not scare old ladies.</span> Being teased from both sides, you insist that you quickly head home as to not leave Noah waiting. <br>
<br>
<span style="color:LightSteelBlue">“Hey, at least we both benefit from pretending this never happened.”</span> <span style="color:DarkTurquoise">Michael</span> chuckles as you walk back down the stairs. Finding humor in the situation, even with the utter humiliation of what just occurred, you roll your eyes and playfully punch <span style="color:DarkTurquoise">Michael</span> in the arm as the two of you return downstairs, <span style="color:DarkTurquoise"><span style="color:DarkTurquoise">Rosita</span></span> gives you a big hug as thanks and sees you both off. <span style="color:DarkTurquoise">Michael</span> even gives you a sly wave as you walk off, saying he’ll see you in school on Monday. Despite being told to pretend this never happened, you did feel closer to <span style="color:DarkTurquoise">Michael</span> than you did before. <br>
<span style="color:Gold">Quest Complete: “Michael: Little Bear”</span> <br>
<<socialChange "Michael" 5>>
<<set $QuestMichaelLittleBear.State to -1>>
<<addMoodlet "Seen Naked" 6>>
<br>
[[End|PH Frontyard]]
<</linkreplace>>
<</if>><<include "Bully Nickname Setup">>
/* Intro */
The hallway is a bit crowded at the moment, you attempt to squeeze by, but it’s just too dense to move forward. Just when you think the crowd is thinning, <span style="Color: Yellow">somebody bumps you from behind and sends you staggering forward right into another boy’s back!</span><br>
<br>
<span style="Color: LightSteelBlue">“Watch where the hell you’re going!”</span> The boy snaps, you quickly apologize and see him turning around to face you — <span style="Color: CoralRed">it’s <span style="Color: DarkTurquoise">Michael</span>. He has an annoyed expression that quickly turns into a devilish grin when he realizes it was you that bumped him.</span> Other boys beside him turn to face you around the same time, likely his friends. <br>
<br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Everyday",
Mouth: "Sad",
},
},
{
Name: "Michael",
State: {
Outfit: "Uniform",
Eyes: "Mad",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="Color: LightSteelBlue">“Oh, hey, buddy! Just who I was looking for!”</span> He exclaims in a cheeky manner. <span style="Color: LightSteelBlue">“Me, and the boys here were arguing about what underwear nerds usually wear, and I think you can help with an answer!”</span> <span style="Color: CoralRed">Your heart pounds as he, and his friends menacingly inch towards you. Whatever Michael has planned will undoubtedly end with you being humiliated, this is definitely your only chance to escape.</span> <br>
<br>
<div id="choice">
/* Try to run! */
<<link "Try to run!">>
<<replace"#choice">>
<<skillCheck "Athletics" 90>>
/* Pass */
<<if _result == 1>>
Right as one of <span style="Color: DarkTurquoise">Michael</span>’s goons reaches for you, you quickly turn tail and run. <span style="Color: Yellow">The hallway is still packed with students and you almost slam into another boy,</span> <span style="Color: LightGreen">but your quick reaction time allows you to weave by!</span><br>
<br>
<span style="Color: LightSteelBlue">“Pussy! I’ll get you eventually!”</span> <span style="Color: DarkTurquoise">Michael</span> <span style="Color: LightCoral">yells from behind.</span><br>
<br>
<<set _ad to [
{
Name: "Michael",
State: {
Outfit: "Uniform",
Eyes: "Mad",
Mouth: "Sad",
},
},
]>>
<<ad _ad>>
/* Michael: Uniform/Everyday, Mad Eyes, Sad Mouth */
You don’t dare glance behind you, you just keep running until the crowd thins, and you find yourself alone in the halls. You’re relieved to have escaped, you take a moment to catch your breath before continuing on. <br>
<br>
<<needChange "Energy" -10>>
<<if $Location.Name == "School South Hallway">>
[[Continue|School South Hallway]]
<<elseif $Location.Name == "School East Hallway">>
[[Continue|School East Hallway]]
<<elseif $Location.Name == "School West Hallway">>
[[Continue|School West Hallway]]
<</if>>
/* Fail */
<<else>>
<span style="Color: CoralRed">You’re about to turn and run, but one of <span style="Color: DarkTurquoise">Michael</span>’s goons grabs your arm!</span> You shake yourself free moments before the rest of the group reaches for you, <span style="Color: CoralRed">but right as you turn tail to run, someone trips you and sends you sprawling painfully onto the floor.</span><br>
<br>
<span style="Color: LightSteelBlue">“Careful, <span style="Color: DarkTurquoise">$BullyNickname</span>! That’s why we don’t run in the halls!”</span> <span style="Color: DarkTurquoise">Michael</span> <span style="Color: LightCoral">chuckles from behind</span>. <span style="Color: LightSteelBlue">“Help him up, boys!”</span> You’re too dazed and in pain to stand on your own, and you feel <span style="Color: DarkTurquoise">Michael</span>’s goons grabbing your shoulders and lifting you to your feet. <br>
<br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Everyday",
Eyes: "Sad",
Mouth: "Sad",
},
},
{
Name: "Michael",
State: {
Outfit: "Uniform",
Eyes: "Tired",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
/* PC: Everyday, Sad Mouth, Sad Eyes
Michael: Uniform/Everyday, Tired Eyes, Smirk Mouth */
<span style="Color: LightSteelBlue">“Now then..”</span> <span style="Color: DarkTurquoise">Michael</span> says from behind, <span style="Color: LightCoral">you feel a pair of hands grazing your lower back.</span> <span style="Color: LightSteelBlue">“Time to get our answer!”</span> <span style="Color: LightCoral">Your eyes widen as you feel Michael’s hands thrust down the back of your $PlayerBottoms.Type, roughly fishing for underwear!</span><br>
<br>
[[Continue|Michael Random Hallway Wedgie 2]]
<</if>>
<</replace>>
<</link>>
<<skillDiff "Athletics" 90>>
/* Let it happen */
<<link "Let it happen<br>">>
<<replace"#choice">>
Feeling that resisting might make things worse, you reluctantly allow <span style="Color: DarkTurquoise">Michael</span> and his goons to completely surround you. <br>
<br>
<span style="Color: LightSteelBlue">“I knew you’d be good little volunteer, <span style="Color: DarkTurquoise">$BullyNickname</span>! You’re just like Ben!”</span> Michael <span style="Color: LightCoral">chuckles, he grabs both your shoulders and turns your back to him. “Let’s see now..” You already know what’s coming even before you feel Michael’s hands worming down the back of your $PlayerBottoms.Type, searching for underwear.</span><br>
<br>
[[Continue|Michael Random Hallway Wedgie 2]]
<</replace>>
<</link>>
</div>/* Intro */
/* No Underwear */
<<if $PlayerUndies.Type == "None">>
<span style="Color: DarkTurquoise">Michael</span>’s <span style="Color: LightCoral">hands inadvertently touch your bare bottom as he attempts to grasp underwear, you can’t help but blush at the sensation.</span><br>
<br>
<span style="Color: LightSteelBlue">“Hmm?”</span> <span style="Color: DarkTurquoise">Michael</span> grunts, he pulls his hands out of your $PlayerBottoms.Type. <span style="Color: LightSteelBlue">“Ohoho, $BullyNickname.. I’m gonna make you regret not wearing any underwear!”</span> <span style="Color: LightCoral">he laughingly chides. <span style="Color: CoralRed">Suddenly, Michael grabs you and shoves your back against a locker!</span> The sound and sight draws attention from other students in the hall, you can’t help but struggle as Michael holds you in place.</span><br>
<br>
<span style="Color: LightSteelBlue">“Hold him still!”</span> <span style="Color: DarkTurquoise">Michael</span> <span style="Color: CoralRed">orders his goons, they quickly approach and firmly hold your arms and legs against the locker, preventing you from moving. <span style="Color: DarkTurquoise">Michael</span> steps out in front of you and suddenly begins undoing the front of your $PlayerBottoms.Type! Realizing what’s about to happen, you begin pushing against the boys holding you down, but their combined force is too much.</span><br>
<br>
<span style="Color: CoralRed">Your heart sinks as you feel Michael pulling your $PlayerBottoms.Type down to the floor in one swift motion, exposing your $Player.PenisSize penis to everybody in the hall!</span><br>
<br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Everyday",
Blush: 2,
PantsDown: true,
Eyes: "Sad",
Mouth: "Sad",
Hands: "Bound",
},
Clothes: {
Waist: $None,
Undies: $None,
},
},
{
Name: "Michael",
State: {
Outfit: "Everyday",
Eyes: "Mad",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<span style="Color: LightSteelBlue">“Look, everyone!”</span> <span style="Color: DarkTurquoise">Michael</span> <span style="Color: LightCoral">yells out, drawing attention to you. Laughter immediately rings out as numerous eyes focus on you. You desperately attempt to squirm free to no avail, much to the amusement of the onlookers.</span><br>
<br>
<<if $Player.PenisSize == "Small" or $Player.PenisSize == "Tiny">>
<span style="Color: LightSteelBlue">“Of course a nerd like you would have such a shrimpy little dick! Don’t worry, maybe you’ll hit your growth spurt in a few years!”</span> <span style="Color: DarkTurquoise">Michael</span> <span style="Color: CoralRed">taunts, he crouches down and flicks the head of your penis, causing you to cry out in pain.</span> <span style="Color: LightCoral">The crowd merely laughs in response, some boys even lean in closer to giggle your small size.</span><br>
<br>
/* Bully Nickname */
<<if ["Little Dick"].includes($BullyNickname)>>
<<set _setnickname to 0>>
<</if>>
<<if _setnickname == 1>>
<span style="color:LightSteelBlue">“That fucking thing is smaller than a grape, how fucking pathetic!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Michael</span> laughs and jeers as your minuscule boyhood is exposed,</span> <span style="color:LightSteelBlue">“Though I guess it makes sense for a loser like you. I mean, you’re hardly even a boy with such a <span style="color:DarkTurquoise">Little Dick</span>! Hey, that’s what we should call you. <span style="color:DarkTurquoise">Little Dick</span> because of your little prick!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Michael</span> laughs, proud of himself.</span> <br>
<br>
<span style="color:lightcoral">Having your bits exposed and discovered to be so small has earned you the nickname <span style="color:DarkTurquoise">Little Dick</span> around school. You’re sure everyone will soon learn of your nickname, and lack of size, as it spreads.</span> <br>
<br>
<<if $Nickname.Bully == 0>>
<span style="color:Gray">[Bullies around school now know you as <span style="color:DarkTurquoise">“Little Dick”</span> after seeing your less-than-average penis size. Nicknames can be edited in the Journal in your Bedroom.]</span> <br>
<br>
<</if>>
<<set $Nickname.Bully to 1>>
<<set $BullyNickname to "Little Dick">>
<</if>>
<<elseif $Player.PenisSize == "Average">>
<span style="Color: LightSteelBlue">“Aww, are you embarrassed? Don’t be shy, <span style="Color: DarkTurquoise">$BullyNickname</span>, let everyone see that cute package of yours!”</span> <span style="Color: DarkTurquoise">Michael</span> <span style="Color: CoralRed">taunts, he crouches down and flicks your balls, making you groan in pain.</span> <span style="Color: LightCoral">The crowd laughs in response to your discomfort, some have even leaned in to get a closer look.</span><br>
<br>
<<else>>
<span style="Color: LightSteelBlue">“Lookie, lookie, hung like a horse!”</span> <span style="Color: DarkTurquoise">Michael</span> <span style="Color: LightCoral">laughs.</span> <span style="Color: LightSteelBlue">“You may have a big package, but everybody can see you’re still a little loser.”</span> <span style="Color: CoralRed">He slaps the head of your penis with his fingertips, causing you cry out in pain.</span> <span style="Color: LightCoral">The crowd laughs at the sight, some boys have also leaned in closer for a better view — looking on with a mix of amusement and awe at your girth.</span><br>
<br>
/* Bully Nickname */
<<if ["Horse Cock"].includes($BullyNickname)>>
<<set _setnickname to 0>>
<</if>>
<<if _setnickname == 1>>
<span style="color:LightSteelBlue">“God damn, no wonder you’re such a loser! All the blood goes to your cock instead of your brain!”</span><span style="color:pink"> <span style="color:DarkTurquoise">Michael</span> laughs and jeers, somehow turning a large penis into a thing to mock,</span> <span style="color:LightSteelBlue">“Guess we should probably start calling you <span style="color:DarkTurquoise">Horse Cock</span>, huh? Works well, since you also like to get ridden!”</span> <br>
<br>
<span style="color:lightcoral">Having your bits exposed and discovered to be so massive has earned you the nickname <span style="color:DarkTurquoise">Horse Cock</span> around school. While you wouldn’t think having a large penis would be a bad thing, it seems the bullies have somehow turned it against you.</span> <br>
<br>
<<if $Nickname.Bully == 0>>
<span style="color:Gray">[Bullies around school now know you as “Horse Cock” after seeing your greater-than-average penis size. Nicknames can be edited in the Journal in your Bedroom.]</span> <br>
<br>
<</if>>
<<set $Nickname.Bully to 1>>
<<set $BullyNickname to "Horse Cock">>
<</if>>
<</if>>
<span style="Color: LightCoral">Unable to move, you can do little other than weakly squirm as dozens of eyes leer at your exposed body, constantly jeering at you. Desperate to save some dignity, you hang your head down to avoid showing your face too much to the crowd. The minutes seem to feel like hours as you’re forcibly held down, you feel like you’re about to cry from the humiliation when suddenly <span style="Color: DarkTurquoise">Michael</span>’s goons release you.</span><br>
<br>
<span style="Color: LightSteelBlue">“Thanks for the show, <span style="Color: DarkTurquoise">$BullyNickname</span>! I’m sure we’ll all remember this!”</span> <span style="Color: DarkTurquoise">Michael</span> <span style="Color: LightCoral">cackles with his goons. You immediately begin fixing your clothing and quickly flee the scene, the laughter and taunts from other students seem to linger on no matter how far you run. Even once you finally find safety away from the jeers, you’re left feeling completely miserable from the experience.</span><br>
<br>
<<set $Minutes += 10>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliated"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
<<set $SchoolRep -= 10>>
<<addMoodlet "Seen Naked" 3>>
<<addMoodlet "Stressed" 3>>
<br>
<<if $Location.Name == "School South Hallway">>
[[Continue|School South Hallway]]
<<elseif $Location.Name == "School East Hallway">>
[[Continue|School East Hallway]]
<<elseif $Location.Name == "School West Hallway">>
[[Continue|School West Hallway]]
<</if>>
<<elseif $PlayerUndies.Tags.includes("Diaper")>>
<span style="Color: LightCoral">Within seconds you feel <span style="Color: DarkTurquoise">Michael</span> grabbing the back of your $PlayerUndies.Type and hiking it far up your back. You groan in discomfort as the padded material is quickly wedged between your $Player.Butt butt cheeks. An audience of onlookers has begun to form around you, amused at your humiliation.</span><br>
<br>
<span style="Color: LightSteelBlue">“Well, well, looks like little <span style="Color: DarkTurquoise">$BullyNickname</span> here is still having potty training issues!”</span> <span style="Color: DarkTurquoise">Michael</span> <span style="Color: LightCoral">laughs, he hikes your $PlayerUndies.Type even harder than before, bringing you to your toes. <span style="Color: LightSteelBlue">“Come on, let everyone see your $PlayerUndies.Type!”</span> <span style="Color: LightCoral">You gasp as <span style="Color: DarkTurquoise">Michael</span> repeatedly tugs $PlayerUndies.Type so hard you’re lifted off the ground each time, the material isn’t made to be stretched like this and you begin hearing tearing sounds with each tug.</span><br>
<br>
<span style="Color: CoralRed"> The wedgie continues for several more moments until suddenly you feel your $PlayerUndies.Type being torn completely off your body!</span> <span style="Color: LightCoral">You turn around in time to see Michael holding the remains of your $PlayerUndies.Type, tauntingly waving them around. The crowd of boys around you cheer and laugh at the sight.</span> <br>
<br>
/* Bully Nickname */
<<if ["Diaper Boy"].includes($BullyNickname)>>
<<set _setnickname to 0>>
<</if>>
<<if _setnickname == 1>>
<span style="color:LightSteelBlue">“It fucking suits you, always knew you were a big baby!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Michael</span> laughs hysterically, utterly amazed that you are wearing such undergarments. With your padded protection exposed for all to see, you feel on the verge of crying.</span> <span style="color:LightSteelBlue">“Oh look, the baby is going to cry! Well go ahead, <span style="color:DarkTurquoise">Diaper Boy</span>, you already look the part! Maybe if you cry hard enough, someone will get a new diaper for your pathetic ass!”</span> <br>
<br>
<span style="color:lightcoral">As <span style="color:DarkTurquoise">Michael</span> laughs and jeers, you can’t help but feel your social status plummeting. Having been seen like this, you get the feeling you’ll be known throughout the school as <span style="color:DarkTurquoise">Diaper Boy</span>.</span> <br>
<br>
<<if $Nickname.Bully == 0>>
<span style="color:Gray">[Bullies around school now know you as <span style="color:DarkTurquoise">“Diaper Boy”</span>, due to being seen to wear diapers or other padded protection. Nicknames can be edited in the Journal in your Bedroom.]</span> <br>
<br>
<</if>>
<<set $Nickname.Bully to 1>>
<<set $BullyNickname to "Diaper Boy">>
<</if>>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Everyday",
Blush: 2,
Eyes: "Sad",
Hands: "Bound",
},
},
{
Name: "Michael",
State: {
Outfit: "Everyday",
Eyes: "Tired",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="Color: LightSteelBlue">“It’s okay, <span style="Color: DarkTurquoise">$BullyNickname</span>, one day you’ll be old enough to wear big boy undies!”</span> <span style="Color: DarkTurquoise">Michael</span> <span style="Color: LightCoral">taunts, he tosses the remains of your $PlayerUndies.Type at you, hitting you straight in the face. The crowd is in hysterics, pointing and laughing — you’ve been utterly humiliated from the way Michael revealed your $PlayerUndies.Type to everybody.</span><br>
<br>
<span style="Color: LightCoral">Flushed and nearly in tears, you dash from the scene eager to escape the jeers and taunts. Even once the noise stops, you feel a lingering sting of embarrassment, and your lack of undergarments also serve as a humiliating reminder.</span><br>
<br>
<<set $Minutes += 10>>
<<addMoodlet "Wedgie" 3>>
<<set $SchoolRep -= 5>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliated"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
/* Overwriting Undies so it disappears from inventory */
<<set $PlayerUndies to $None>>
<<if $Location.Name == "School South Hallway">>
[[Continue|School South Hallway]]
<<elseif $Location.Name == "School East Hallway">>
[[Continue|School East Hallway]]
<<elseif $Location.Name == "School West Hallway">>
[[Continue|School West Hallway]]
<</if>>
<<else>>
<span style="Color: LightCoral">Within seconds you feel <span style="Color: DarkTurquoise">Michael</span> grabbing the waistband of your $PlayerUndies.Name, promptly hiking your underwear straight up and outside your $PlayerBottoms.Type! You groan in discomfort as the fabric is harshly wedged between your $Player.Butt butt cheeks — you can barely keep your balance as <span style="Color: DarkTurquoise">Michael</span> pulls so hard you’re forced to the tips of your toes.</span><br>
<br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Everyday",
Blush: 1,
Eyes: "Sad",
Hands: "Bound",
},
},
{
Name: "Michael",
State: {
Outfit: "Uniform",
Eyes: "Mad",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
/* PC: Everyday, Sad Eyes, Blush1, Bound Hands,
Michael: Uniform/Everyday, Mad Eyes, Happy Mouth */
<<if $PlayerUndies.Type == "Briefs">>
<span style="Color: LightSteelBlue">“Briefs, of course.”</span> <span style="Color: DarkTurquoise">Michael</span> <span style="Color: LightCoral">chuckles, it feels like he’s managed to pull your $PlayerUndies.Type all the way to your shoulders! <span style="Color: LightSteelBlue">“See how you can see his ass through the leg holes? That’s how you know some nerd is wearing briefs — it’s the best underwear for giving the biggest wedgies!”</span> <span style="Color: DarkTurquoise">Michael</span> explains, giving several more harsh tugs to your underwear that make you wince and gasp — many boys watching laugh at your reactions.</span><br>
<br>
<<elseif $PlayerUndies.Type == "Boxers">>
<span style="Color: LightSteelBlue">“Nice boxers, <span style="Color: DarkTurquoise">$BullyNickname</span>, I bet you feel so cool right now..”</span> <span style="Color: DarkTurquoise">Michael</span> <span style="Color: LightCoral">taunts, <span style="Color: LightSteelBlue">“Some nerds wear boxers thinking it makes them cooler or spares them, but —“</span>he trails off, you feel his grip on your underwear shifting.</span> <span style="Color: LightSteelBlue">“You can still give those dorks big ones, watch!”</span> <span style="Color: DarkTurquoise">Michael</span> punctuates the last word by suddenly yanking your $PlayerUndies.Type to your midback! You squeal at the surprising force, your reaction makes nearby observers laugh.</span><br>
<br>
<<else>>
<span style="Color: LightSteelBlue">“Those are some cute $PlayerUndies.Type, <span style="Color: DarkTurquoise">$BullyNickname</span>, very mature!”</span> <span style="Color: DarkTurquoise">Michael</span> <span style="Color: LightCoral">mocks, he suddenly tugs your underwear nearly to your shoulders! <span style="Color: LightSteelBlue">“Hope you don’t mind me stretching them — just showing these people how they’re still great for giving nerds wedgies!”</span> He laughingly explains, nearby boys laugh at the sight, especially from your gasped reactions every time he harshly yanks upwards.</span><br>
<br>
<</if>>
<span style="Color: LightCoral">Like an instructor giving a demonstration, he encourages other boys to watch closely as he continually wedgies you. You have little choice but to play the embarrassing part of volunteer as your $PlayerUndies.Type are repeatedly pulled taut. You do your best to endure the treatment, desperately hoping <span style="Color: DarkTurquoise">Michael</span> releases you soon.</span><br>
<br>
<<linkreplace "Continue">>
<<if $SchoolRep >= -50>>
<<set _random to ["Michael Random Hallway Wedgie Special Normal Wedgie"]>>
<<elseif $SchoolRep >= -100>>
<<set _random to ["Michael Random Hallway Wedgie Special Normal Wedgie", "Michael Random Hallway Wedgie Special Atomic Wedgie"]>>
<<else>>
<<set _random to ["Michael Random Hallway Wedgie Special Normal Wedgie", "Michael Random Hallway Wedgie Special Atomic Wedgie", "Michael Random Hallway Wedgie Special Hanging Wedgie"]>>
<</if>>
<<set _event to _random.random()>>
<<include _event>>
<</linkreplace>>
<</if>>/* Intro */
After a few humiliating minutes, <span style="Color: DarkTurquoise">Michael</span> suddenly releases his grasp on your $PlayerUndies.Type, causing you to stumble forward. <br>
<br>
<span style="Color: DarkTurquoise">“Thanks for the help, <span style="Color: DarkTurquoise">$BullyNickname</span>! Looking forward to the next demonstration!”</span> <span style="Color: DarkTurquoise">Michael</span> cackles with his goons, the crowd of boys cheer and follow him as he walks away leaving you with just a few remaining onlookers. You receive several snide comments as you hastily begin stuffing your stretched-out $PlayerUndies.Type back into your $PlayerBottoms.Type, you waste no time leaving the scene once you’ve fixed your clothes. <br>
<br>
<<set $Minutes += 15>>
<<if $Location.Name == "School South Hallway">>
[[Continue|School South Hallway]]
<<elseif $Location.Name == "School East Hallway">>
[[Continue|School East Hallway]]
<<elseif $Location.Name == "School West Hallway">>
[[Continue|School West Hallway]]
<</if>>/* Intro */
<span style="Color: CoralRed">The crowd seems restless, loudly cheering and spurring Michael to continue your humiliation. <br>
<br>
<span style="Color: LightSteelBlue">“Make him cry!”</span><br>
<br>
<span style="Color: LightSteelBlue">“He’s a loser!”</span><br>
<br>
You hear among the shouting, jeering voices. The constant taunting makes you wish you could be anywhere else, but <span style="Color: DarkTurquoise">Michael</span> keeps you bound with his tight grip on your $PlayerUndies.Type. <br>
<br>
<span style="Color: LightSteelBlue">“Pull it over his head! Atomic!”</span> You suddenly hear from a voice in the crowd, other boys excitedly agree.</span><br>
<br>
<span style="Color: LightSteelBlue">“Oh, hell yeah, great idea!”</span> <span style="Color: LightCoral">You hear <span style="Color: LightSteelBlue">Michael</span> joyfully replying, your feel a pit in your stomach at his positive reaction. <span style="Color: LightSteelBlue">“It’s tough, but we’ll give it our best shot, right <span style="Color: DarkTurquoise">$BullyNickname</span>?”</span> He mockingly adds.</span><br>
<br>
<<if $PlayerUndies.Type != "Briefs">>
<span style="Color: LightCoral">With a firm grip, <span style="Color: DarkTurquoise">Michael</span> roughly pulls your $PlayerUndies.Type sky-high! You groan in pain as your feet briefly leave the ground, the crowd roars with excitement as <span style="Color: DarkTurquoise">Michael</span> attempts to yank your $PlayerUndies.Type over your head! You grit your teeth from the force behind the intense wedgie, and you find yourself flailing and squirming.</span><br>
<br>
<span style="Color: LightSteelBlue">“Hold his arms!”</span> <span style="Color: DarkTurquoise">Michael</span> <span style="Color: LightCoral">barks to his goons, your arms are quickly restrained while Michael continues to yank your underwear. It feels like he’s managed to pull it all the way to your shoulders, but it’s still not enough.</span> <span style="Color: CoralRed">The fabric begins to pop and creak from the strain, the ripping sounds continue until Michael gives another mighty tug that loudly tears your $PlayerUndies.Type completely off your body!</span><br>
<br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Everyday",
Blush: 2,
Mouth: "Sad",
Hands: "Bound",
},
},
{
Name: "Michael",
State: {
Outfit: "Uniform",
Eyes: "Tired",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<span style="Color: LightCoral">You cry out in pain from the sensation and turn around in time to see <span style="Color: DarkTurquoise">Michael</span> waving the torn remains of your $PlayerUndies.Type, multiple boys cheer him on.</span><br>
<br>
<span style="Color: LightSteelBlue">“Whoops, guess your undies weren’t strong enough, <span style="Color: DarkTurquoise">$BullyNickname</span>! Good try though, thanks for being such a great volunteer!”</span> <span style="Color: LightCoral">he tosses the remnants of your underwear at your face.</span><br>
<br>
Utterly humiliated, you quickly flee the scene eager to escape the constant laughter and taunts from onlookers. By the time you finally find some silence, you still feel a lingering sense of embarrassment, not helped by your sudden lack of underwear serving as a reminder of the experience. <br>
<br>
<<set $Minutes += 15>>
<<addMoodlet "Wedgie" 2>>
<<if $Location.Name == "School South Hallway">>
[[Continue|School South Hallway]]
<<elseif $Location.Name == "School East Hallway">>
[[Continue|School East Hallway]]
<<elseif $Location.Name == "School West Hallway">>
[[Continue|School West Hallway]]
<</if>>
<<else>>
<span style="Color: LightCoral">With a firm grip, <span style="Color: DarkTurquoise">Michael</span> fiercely tugs your $PlayerUndies.Type skyward — you groan loudly as you feel your underwear being stretched to new heights, quickly passing your shoulders! With how strongly <span style="Color: DarkTurquoise">Michael</span> is pulling, you can only imagine the leg holes of your briefs must look like giant arches behind you. The crowd roars with excitement as <span style="Color: DarkTurquoise">Michael</span> continues stretching your underwear towards your head, you begin to squirm and flail from the pain.</span><br>
<br>
<span style="Color: LightSteelBlue">“Hold his arms!”</span> <span style="Color: DarkTurquoise">Michael</span> <span style="Color: LightCoral">orders his goons, you quickly feel your arms restrained right as <span style="Color: DarkTurquoise">Michael</span> has pulled your $PlayerUndies.Type to the back of your neck. <span style="Color: LightSteelBlue">“Almost there..”</span> <span style="Color: DarkTurquoise">Michael</span> grunts,</span> <span style="Color: CoralRed">you suddenly feel one of his hands pulling your head back, and in the same motion you feel him stretching the waistband of your $PlayerUndies.Type over your forehead!</span><br>
<br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Everyday",
Blush: 2,
Cry: 1,
Eyes: "Closed",
Mouth: "Sad",
Hands: "Bound",
},
},
{
Name: "Michael",
State: {
Outfit: "Uniform",
Eyes: "Mad",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
/* PC: Everyday, Sad Mouth, Closed Eyes, Tears 1, Blush2, Bound Hands,
Michael: Uniform/Everyday, Mad Eyes, Smirk Mouth */
<span style="Color: LightSteelBlue">“Done! One atomic wedgie!”</span> <span style="Color: DarkTurquoise">Michael</span> <span style="Color: LightCoral">exclaims, the crowd cheers loudly in response. <span style="Color: LightSteelBlue">“Don’t be shy, get a good look, these don’t happen every day!”</span> he gloats, you can’t believe this is happening, you grit your teeth and squirm from the pain. You can barely see anything with your head arched painfully upward, trapped in your own underwear. The situation is made all the more embarrassing by <span style="Color: DarkTurquoise">Michael</span>’s goons keeping your arms held, preventing you from freeing yourself.</span><br>
<br>
<span style="Color: LightCoral">You remain stuck as a humiliating object of amusement for several minutes until your arms are suddenly released. You hastily pull your waistband off your forehead and begin stuffing your stretched-out $PlayerUndies.Type back inside your $PlayerBottoms.Type amidst the loud laughter of the crowd.</span><br>
<br>
<span style="Color: LightSteelBlue">“Thanks for the show <span style="Color: DarkTurquoise">$BullyNickname</span>! We should do this again!”</span> <span style="Color: DarkTurquoise">Michael</span> cackles, he walks off surrounded by numerous cheering boys. You quickly finishing fixing your clothes and shuffle away, eager to forget this moment. <br>
<br>
<<set $Minutes += 15>>
<<addMoodlet "Wedgie" 3>>
<<if $Location.Name == "School South Hallway">>
[[Continue|School South Hallway]]
<<elseif $Location.Name == "School East Hallway">>
[[Continue|School East Hallway]]
<<elseif $Location.Name == "School West Hallway">>
[[Continue|School West Hallway]]
<</if>>
<</if>>/* Intro */
<span style="Color: CoralRed">The crowd stirs restlessly, your heart sinks hearing many outright demand <span style="Color: DarkTurquoise">Michael</span> continue your humiliation.</span><br>
<br>
<span style="Color: LightSteelBlue">“Teach him a lesson!”</span><br>
<br>
<span style="Color: LightSteelBlue">“Everyone hates him!”</span><br>
<br>
<span style="Color: LightSteelBlue">“Hang him on a locker!”</span> <span style="Color: CoralRed">You hear a boy calling from the crowd, multiple boys cheer at the suggestion.</span><br>
<br>
<span style="Color: LightSteelBlue">“Who said that? Great, idea dude!”</span> <span style="Color: DarkTurquoise">Michael</span> <span style="Color: LightCoral">replies excitedly. <span style="Color: LightSteelBlue">“Better give the people what they want <span style="Color: DarkTurquoise">$BullyNickname</span>!” <span style="Color: DarkTurquoise">Michael</span> laughs, you panic realizing what’s about to happen. <span style="Color: LightSteelBlue">“Help me carry him boys!”</span> <span style="Color: DarkTurquoise">Michael</span> commands his goons, he releases your underwear and you soon find yourself being forcefully hauled over to a locker by <span style="Color: DarkTurquoise">Michael</span> and his goons. You watch as <span style="Color: DarkTurquoise">Michael</span> opens a locker, briefly examining a pair of coathooks on the inside of the door before turning back to you.</span><br>
<br>
<span style="Color: LightSteelBlue">“Turn him around!”</span> <span style="Color: LightCoral">He orders, you’re forcefully spun around and you once again feel <span style="Color: DarkTurquoise">Michael</span> painfully yanking your $PlayerUndies.Type up as you’re lifted against the locker door. He quickly secures the rear waistband of your underwear over the hooks, and within moments you start feeling your $PlayerUndies.Type uncomfortably tightening as gravity begins to set in.</span> <span style="Color: CoralRed">Realizing you’re moments from being hung, you desperately cling onto <span style="Color: DarkTurquoise">Michael</span> for support, but he and the other boys abruptly release you, letting you fall into the painful hanging wedgie!</span><br>
<br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Everyday",
Blush: 2,
Cry: 1,
Eyes: "Sad",
Mouth: "Sad",
Hands: "Bound",
},
},
{
Name: "Michael",
State: {
Outfit: "Uniform",
Eyes: "Mad",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="Color: CoralRed">You gasp in pain the moment your underwear catches you, sending the fabric straight up your crack and putting immense pressure against your groin.</span> <span style="Color: LightCoral">The crowd roars with laughter as they behold you suspended several feet off the ground by your $PlayerUndies.Type — you reflexively kick at the air attempting to escape your humiliating and painful bondage, but every motion only seems to worsen the wedgie. <span style="Color: DarkTurquoise">Michael</span> smugly stands in front of you as though he’s inspecting his handiwork.</span><br>
<br>
<<if $PlayerUndies.Type == "Briefs">>
<span style="Color: LightSteelBlue">“Good thing you’re wearing briefs, <span style="Color: DarkTurquoise">$BullyNickname</span>, they made that so easy!”</span> <span style="Color: DarkTurquoise">Michael</span> <span style="Color: LightCoral">smiles, he walks over to your side. <span style="Color: LightSteelBlue">“Yep, these will definitely hold for a while..”</span> He lightly tugs one of the exposed leg holes of your briefs, as if testing the fabric’s tensile strength. <span style="Color: LightSteelBlue">“Hope you don’t have somewhere important to be, though, I think you’re exactly where you belong — hanging here with your underwear lodged up your ass!”</span> The crowd laughs as he taunts you, you can do little else but helplessly flail for freedom.</span><br>
<br>
<<else>>
<span style="Color: LightSteelBlue">“Haha, that’s great look for you, <span style="Color: DarkTurquoise">$BullyNickname</span>! Another loser put in his place.”</span> <span style="Color: DarkTurquoise">Michael</span> <span style="Color: LightCoral">smiles, he walks over to your side. <span style="Color: LightSteelBlue">“Those undies of yours should probably hold..”</span> He lightly tugs at the waistband of $PlayerUndies.Type, as if testing the fabric’s strength. <span style="Color: LightSteelBlue">“Hope you don’t have somewhere to be, because you might be here for a while!”</span> The crowd laughs at his taunts, you can do little else but helplessly flail for freedom.</span><br>
<br>
<</if>>
<span style="Color: LightSteelBlue">“Well, I better get going — I’ve got places to be after all. Maybe we can hang again later <span style="Color: DarkTurquoise">$BullyNickname</span>!”</span> <span style="Color: LightCoral">He laughs mockingly before walking away surrounded by numerous cheering boys.
You’re now left hanging from the locker door to escape on your own, and the few remaining onlookers show no interest in helping someone so unpopular. You desperately twist and squirm to free yourself — every failed attempt not only tightens your wedgie, but further amuses passive observers into either taunting you, or painfully tugging your ankles.</span><br>
<br>
<span style="Color: CoralRed">After an agonizing, and embarrassing 10 minutes of flailing, you finally manage to loosen your waistband from the hook and fall painfully to the floor. You quickly begin stuffing your stretched-out $PlayerUndies.Type back into your $PlayerBottoms.Type. You slowly limp from the scene, still feeling tender from the wedgie.</span><br>
<br>
<<addMoodlet "Wedgie" 5>>
<<set $Minutes += 30>>
<<if $Location.Name == "School South Hallway">>
[[Continue|School South Hallway]]
<<elseif $Location.Name == "School East Hallway">>
[[Continue|School East Hallway]]
<<elseif $Location.Name == "School West Hallway">>
[[Continue|School West Hallway]]
<</if>>/* Intro */
<span style="color:LightSteelBlue">“Hmmmm, you have a decent grade in math…”</span> She looks between you and her computer screen nervously, <span style="color:LightSteelBlue">“Listen, we have a kid your age who is required to attend due to failing math. He could really use your help, but he’s a little…”</span> She makes a face, indicating that whoever this kid is, he isn’t an easy one to work with. <span style="color:LightSteelBlue">“Just try your best, no worries if it doesn’t work out. You wouldn’t be the first tutor he’s sent running.”</span> She chuckles nervously before pointing you in the direction of your charge. <br>
<br>
Walking over to the corner of the room, you feel an unease in the back of your throat and round the corner to spot a familiar figure leaning back in a chair while tossing crumbled-up pieces of paper against the ceiling. The boy you are supposed to tutor is your classmate and the local bully of Preston, <span style="color:DarkTurquoise">Michael</span>. <span style="color:Yellow">You suddenly realize why she seemed so nervous about assigning you to him.</span> <br>
<br>
<<if $MichaelSocial < -10 or $MichaelSocialRank < 0>>
/*-Low Social (Less than -10)-*/
<span style="color:LightSteelBlue">“Alright, who’s the victim this time.”</span> <span style="color:LightCoral"> <span style="color:DarkTurquoise">Michael</span> turns around, spotting you, and smirks.</span> <span style="color:LightSteelBlue">“Well, well, well, if it isn’t <span style="color:DarkTurquoise">$BullyNickname</span>! How’s it going, buddy?”</span> <span style="color:LightCoral">He laughs, walking up and smacking you harshly on the shoulder.</span> <span style="color:LightSteelBlue">“I’m glad you’re here, I was starting to get bored.”</span> You feel <span style="color:DarkTurquoise">Michael</span>’s hands begin to move towards your bottoms and, worriedly, you step away and tell him that you both should sit down and start on his work. <span style="color:DarkTurquoise">Michael</span> smirks, finding you amusing, but sits down as told. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 1,
},
},
{
Name: "Michael",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
Though it is clear that he isn’t planning to cooperate with you. As you are looking over his homework to figure out where he is struggling, <span style="color:LightCoral">you suddenly feel a wet wad hit you in the forehead.</span> Turning to <span style="color:DarkTurquoise">Michael</span>, you see him idly picking at his fingernails pretending not to notice you. Glaring at him for a moment, you go back to reading his work <span style="color:LightCoral">when another spitball hits you in the cheek!</span> Annoyed, you angrily ask <span style="color:DarkTurquoise">Michael</span> if he’s going to pay attention so you can get this done. <br>
<br>
<span style="color:LightSteelBlue">“I’m just waiting for you!”</span> <span style="color:DarkTurquoise">Michael</span> says, trying to look innocent but unable to hide his smirk, <span style="color:LightSteelBlue">“You’re the tutor. So, hurry up and explain the problem and tutor me.”</span> He leans back in his chair, putting his hands behind his head as he continues to smirk at you. Taking a deep breath, you go back to reading, continuously glancing at <span style="color:DarkTurquoise">Michael</span> to make sure he isn’t goofing off. <br>
<br>
Soon, it becomes clear what <span style="color:DarkTurquoise">Michael</span> is doing wrong with his math work. Thankfully, it doesn’t seem like it would be too hard to explain, since it was a common mistake. <span style="color:LightCoral">However, as soon as you open your mouth to explain, another spitball is fired at you, this time shooting directly down your throat! You begin to choke and gag as <span style="color:DarkTurquoise">Michael</span> breaks out laughing.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Eyes: "Mad",
Blush: 2,
Cry: 1,
},
},
{
Name: "Michael",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Fucking bullseye dude!”</span> He laughs, <span style="color:LightSteelBlue">“Hope you like the taste of my spit, dickwad.”</span> After a few minutes of gagging, you finally manage to cough up the spitball. Your face is burning, and your eyes are watering from the struggle. Turning back to <span style="color:DarkTurquoise">Michael</span>, you spot him shooting his wads at other students trying to study. You try to say something, but don’t get a chance before <span style="color:DarkTurquoise">Michael</span> is kicked out for causing such a ruckus. <span style="color:LightCoral">Seems his plan worked, as he manages to get out of math tutoring and all you have to show for it is the taste of his spit in your mouth.</span> <br>
<<socialChange "Michael" -3>>
<br>
[[Continue|Community Center]]
/*[+Stress]*/
/*-Medium Social (Between -10 and 20)-*/
<<elseif $MichaelSocial < 20 && $MichaelSocial > -10>>
<span style="color:LightSteelBlue">“Alright, who’s the victim this time.”</span> <span style="color:DarkTurquoise">Michael</span> turns around, spotting you, and frowns. <span style="color:LightSteelBlue">“Oh, it’s you.”</span> He turns back around and continues to lean back in his chair. <span style="color:Yellow"> <span style="color:DarkTurquoise">Michael</span> had no interest in you, which you don’t know if it’s a good thing or bad thing. At the very least, his scorn wasn’t turned to you.</span> Instead, <span style="color:DarkTurquoise">Michael</span> begins to use some nearby little kids reading as target practice for his wads of paper until they eventually get up and run off, leaving him bored once more. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
},
},
{
Name: "Michael",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
You sit down and clear your throat to get his attention, though nearly regret it as he glares at you. A bit nervous, you ask him what he needs help with, but his response is to simply toss the partially torn-up paper at you. It appeared to be from your last math test from <span style="color:DarkTurquoise">Mr. Randolph</span>. <span style="color:DarkTurquoise">Michael</span> did not do too well, getting only a 13%. Judging by the state of his answers, it is pretty clear that he was just guessing in most cases, which makes his 13% pretty impressive considering it wasn’t a multiple-choice test. <br>
<br>
You begin to try to explain the process to <span style="color:DarkTurquoise">Michael</span>, but it is clear he isn’t paying attention, instead doodling random lewd and unsettling things on some scraps of paper. Still, you continue to try your best to explain until <span style="color:DarkTurquoise">Michael</span> sighs loudly and crumbles up his drawing. <br>
<br>
<span style="color:LightSteelBlue">“Fuck, can’t you just let me copy your homework or something so we can call it a day?”</span> He asks, <span style="color:LightSteelBlue">“I’m guessing you don’t want to be stuck here either, so let’s just get it over with dude.”</span> You attempt to explain to <span style="color:DarkTurquoise">Michael</span> that you are here by choice, since you want to help struggling students, but <span style="color:DarkTurquoise">Michael</span> just scoffs. <span style="color:LightSteelBlue">“If you wanted to help me, you’d let me copy your homework.”</span> The boy leans back in his chair, sighing loudly to indicate how bored he is. <br>
<br>
You realize that trying to explain all these math problems to <span style="color:DarkTurquoise">Michael</span> wasn’t going to be easy. So, figuring you could get the best of both worlds, you tell <span style="color:DarkTurquoise">Michael</span> that you’ll let him copy your homework IF he can get one of the 10 questions from the homework right on his own. <br>
<br>
<span style="color:LightSteelBlue">“Come on duuuuuude!”</span> <span style="color:DarkTurquoise">Michael</span> sighs loudly, though you stand your ground. If he wants his homework done, he has to do at least one on his own. <span style="color:LightSteelBlue">“Fuuuuuuuuck, fine.”</span> He finally relents, leaning forward and taking back his papers to begin working. <br>
<br>
It takes around 20 minutes and dozens of attempts, <span style="color:LightGreen">but finally <span style="color:DarkTurquoise">Michael</span> seems to understand the process well enough to get the first question right. He seems excited and for a moment you think he may even use this knowledge to figure out the other ones</span>, but <span style="color:DarkTurquoise">Michael</span> quickly begins to demand you hold up your end of the deal and let him copy you. Going back on your word would probably result in a wedgie or worse, so you hand it over and let him copy the rest, <span style="color:LightGreen">hoping that maybe he absorbed some of what you taught him, even if it’s only a little bit.</span> <br>
<<socialChange "Michael" 1>>
<br>
[[Continue|Community Center]]
/*+Stress, +MathXP]*/
/*-High Social (20+)-*/
<<else>>
<span style="color:LightSteelBlue">“Alright, who’s the victim this time.”</span> <span style="color:DarkTurquoise">Michael</span> turns around, spotting you, and smiles. <span style="color:LightSteelBlue">“Fuck, if it isn’t my favorite nerd!”</span> He stands up, giving you a high five before putting his arm around your shoulder. <span style="color:LightGreen">You smile and greet him back, teasingly asking if he’s the bad boy failing math that you heard about.</span> <span style="color:LightSteelBlue">“Not my fault <span style="color:DarkTurquoise">Randolph</span>’s a dick.”</span> He shrugs, <span style="color:LightSteelBlue">“Only a nerd like you could follow along with his teaching.”</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
Blush: 1,
},
},
{
Name: "Michael",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
Eyes: "Mad",
},
},
]>>
<<ad _ad>>
You both sit down at the table, and you begin to go through his work, rolling your eyes at his low test scores that were obviously from him just guessing. You then look over the homework for today and are about to begin explaining it when <span style="color:DarkTurquoise">Michael</span> interjects, <span style="color:LightSteelBlue">“Hey, you know what would be super sick?”</span> He asks, laying his head on the table and looking up at you. <span style="color:LightSteelBlue">“If you just, like, did my homework for me so we can get out of here.”</span> He smiles hopefully, but you shake your head. What kind of friend would you be if you did all his work for him instead of letting him learn? <span style="color:LightSteelBlue">“A cool one!”</span> he responds, face planting on the desk in annoyance. <span style="color:LightSteelBlue">“You’re not really going to make me do it all myself, are you?”</span> <br>
<br>
You are, in fact, going to make him do it himself. Though you do plan to help and explain where you can. <span style="color:DarkTurquoise">Michael</span> groans loudly at this, calling you lame, but relents and picks up his pencil to try and do his work. It’s pretty cute and you’re pretty sure you are one of the only people he’d actually try to do math homework for. Anyone else he’d probably give a wedgie… <span style="color:Pink">and even you may still be at risk. <br>
<br>
Still, he does try, and it becomes clear a few minutes in that his struggles are real. Despite listening and following along with your explanation, <span style="color:DarkTurquoise">Michael</span> finds it really hard to get the right answers and quickly becomes frustrated. He even seems a little embarrassed to not be getting it. You try to calm him down, gently explaining that it’s a pretty hard process, but <span style="color:DarkTurquoise">Michael</span> interrupts you. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 1,
},
},
{
Name: "Michael",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Eyes: "Mad",
Blush: 2,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Or I’m just fucking stupid!”</span> He says exacerbated, before sighing. <span style="color:LightSteelBlue">“Sorry, can you just… start over?”</span> You nod, going over it one more time, slower to make sure he gets it. It takes a while, but <span style="color:DarkTurquoise">Michael</span> does eventually begin to understand and works through his homework. <span style="color:Pink">Despite seeming a bit happy to finally get it, he mostly seems embarrassed by his little outburst, and you decide not to mention it to prevent embarrassing him further.</span> <br>
<<socialChange "Michael" 3>>
<br>
[[Continue|Community Center]]
/*+Stress, +MathXP]*/
<</if>><<set $NpcClassmates to ['Carter', 'Ben', 'Lucas', 'Jackson', 'Felix', 'Thomas', 'Michael', 'Xavier', "Zay"]>>
<<set $NpcFamily to ['Noah', 'Gabe', 'Dad']>>
<<set $NpcKids to ['Noah', 'Ethan', 'Levi', 'William', 'Mateo', 'Theo', 'OC Isaac', 'OC Oliver', 'OC Evelyn', "OC Jayden", "OC Kayden", "Kid Orange", "Kid Oni", 'OC Jacob', 'OC Zacky']>> /* TODO: Add other kid npc names */
/* NPCs are considered tweens by default */
<<set $NpcTeens to ['Gabe', 'OC Kalim']>> /* TODO: Add other teen npc names */
<<set $NpcAdults to ['Dad']>> /* TODO: Add other adult npc names */
<<set $ADBonerOverClothes to false>><<if $NPCAnger < 0>>
<<set $NPCAnger to 0>>
<<elseif $NPCAnger > 100>>
<<set $NPCAnger to 100>>
<</if>>
<<if $NPCAnger < 5>>
<img src="Images\UI\NPC Bars\NPCBar0.png" alt="Level">
<<elseif $NPCAnger < 10>>
<img src="Images\UI\NPC Bars\NPCBar5.png" alt="Level">
<<elseif $NPCAnger < 15>>
<img src="Images\UI\NPC Bars\NPCBar10.png" alt="Level">
<<elseif $NPCAnger < 20>>
<img src="Images\UI\NPC Bars\NPCBar15.png" alt="Level">
<<elseif $NPCAnger < 25>>
<img src="Images\UI\NPC Bars\NPCBar20.png" alt="Level">
<<elseif $NPCAnger < 30>>
<img src="Images\UI\NPC Bars\NPCBar25.png" alt="Level">
<<elseif $NPCAnger < 35>>
<img src="Images\UI\NPC Bars\NPCBar30.png" alt="Level">
<<elseif $NPCAnger < 40>>
<img src="Images\UI\NPC Bars\NPCBar35.png" alt="Level">
<<elseif $NPCAnger < 45>>
<img src="Images\UI\NPC Bars\NPCBar40.png" alt="Level">
<<elseif $NPCAnger < 50>>
<img src="Images\UI\NPC Bars\NPCBar45.png" alt="Level">
<<elseif $NPCAnger < 55>>
<img src="Images\UI\NPC Bars\NPCBar50.png" alt="Level">
<<elseif $NPCAnger < 60>>
<img src="Images\UI\NPC Bars\NPCBar55.png" alt="Level">
<<elseif $NPCAnger < 65>>
<img src="Images\UI\NPC Bars\NPCBar60.png" alt="Level">
<<elseif $NPCAnger < 70>>
<img src="Images\UI\NPC Bars\NPCBar65.png" alt="Level">
<<elseif $NPCAnger < 75>>
<img src="Images\UI\NPC Bars\NPCBar70.png" alt="Level">
<<elseif $NPCAnger < 80>>
<img src="Images\UI\NPC Bars\NPCBar75.png" alt="Level">
<<elseif $NPCAnger < 85>>
<img src="Images\UI\NPC Bars\NPCBar80.png" alt="Level">
<<elseif $NPCAnger < 90>>
<img src="Images\UI\NPC Bars\NPCBar85.png" alt="Level">
<<elseif $NPCAnger < 95>>
<img src="Images\UI\NPC Bars\NPCBar90.png" alt="Level">
<<elseif $NPCAnger < 100>>
<img src="Images\UI\NPC Bars\NPCBar95.png" alt="Level">
<<elseif $NPCAnger >= 100>>
<img src="Images\UI\NPC Bars\NPCBar100.png" alt="Level">
<</if>><<if $NPCArousal < 0>>
<<set $NPCArousal to 0>>
<<elseif $NPCArousal > 100>>
<<set $NPCArousal to 100>>
<</if>>
<<if $NPCArousal < 5>>
<img src="Images\UI\NPC Bars\NPCBar0.png" alt="Level">
<<elseif $NPCArousal < 10>>
<img src="Images\UI\NPC Bars\NPCBar5.png" alt="Level">
<<elseif $NPCArousal < 15>>
<img src="Images\UI\NPC Bars\NPCBar10.png" alt="Level">
<<elseif $NPCArousal < 20>>
<img src="Images\UI\NPC Bars\NPCBar15.png" alt="Level">
<<elseif $NPCArousal < 25>>
<img src="Images\UI\NPC Bars\NPCBar20.png" alt="Level">
<<elseif $NPCArousal < 30>>
<img src="Images\UI\NPC Bars\NPCBar25.png" alt="Level">
<<elseif $NPCArousal < 35>>
<img src="Images\UI\NPC Bars\NPCBar30.png" alt="Level">
<<elseif $NPCArousal < 40>>
<img src="Images\UI\NPC Bars\NPCBar35.png" alt="Level">
<<elseif $NPCArousal < 45>>
<img src="Images\UI\NPC Bars\NPCBar40.png" alt="Level">
<<elseif $NPCArousal < 50>>
<img src="Images\UI\NPC Bars\NPCBar45.png" alt="Level">
<<elseif $NPCArousal < 55>>
<img src="Images\UI\NPC Bars\NPCBar50.png" alt="Level">
<<elseif $NPCArousal < 60>>
<img src="Images\UI\NPC Bars\NPCBar55.png" alt="Level">
<<elseif $NPCArousal < 65>>
<img src="Images\UI\NPC Bars\NPCBar60.png" alt="Level">
<<elseif $NPCArousal < 70>>
<img src="Images\UI\NPC Bars\NPCBar65.png" alt="Level">
<<elseif $NPCArousal < 75>>
<img src="Images\UI\NPC Bars\NPCBar70.png" alt="Level">
<<elseif $NPCArousal < 80>>
<img src="Images\UI\NPC Bars\NPCBar75.png" alt="Level">
<<elseif $NPCArousal < 85>>
<img src="Images\UI\NPC Bars\NPCBar80.png" alt="Level">
<<elseif $NPCArousal < 90>>
<img src="Images\UI\NPC Bars\NPCBar85.png" alt="Level">
<<elseif $NPCArousal < 95>>
<img src="Images\UI\NPC Bars\NPCBar90.png" alt="Level">
<<elseif $NPCArousal < 100>>
<img src="Images\UI\NPC Bars\NPCBar95.png" alt="Level">
<<elseif $NPCArousal >= 100>>
<img src="Images\UI\NPC Bars\NPCBar100.png" alt="Level">
<</if>>Double-click this passage to edit it.<<if $NPCComfort < 0>>
<<set $NPCComfort to 0>>
<<elseif $NPCComfort > 100>>
<<set $NPCComfort to 100>>
<</if>>
<<if $NPCComfort < 5>>
<img src="Images\UI\NPC Bars\NPCBar0.png" alt="Level">
<<elseif $NPCComfort < 10>>
<img src="Images\UI\NPC Bars\NPCBar5.png" alt="Level">
<<elseif $NPCComfort < 15>>
<img src="Images\UI\NPC Bars\NPCBar10.png" alt="Level">
<<elseif $NPCComfort < 20>>
<img src="Images\UI\NPC Bars\NPCBar15.png" alt="Level">
<<elseif $NPCComfort < 25>>
<img src="Images\UI\NPC Bars\NPCBar20.png" alt="Level">
<<elseif $NPCComfort < 30>>
<img src="Images\UI\NPC Bars\NPCBar25.png" alt="Level">
<<elseif $NPCComfort < 35>>
<img src="Images\UI\NPC Bars\NPCBar30.png" alt="Level">
<<elseif $NPCComfort < 40>>
<img src="Images\UI\NPC Bars\NPCBar35.png" alt="Level">
<<elseif $NPCComfort < 45>>
<img src="Images\UI\NPC Bars\NPCBar40.png" alt="Level">
<<elseif $NPCComfort < 50>>
<img src="Images\UI\NPC Bars\NPCBar45.png" alt="Level">
<<elseif $NPCComfort < 55>>
<img src="Images\UI\NPC Bars\NPCBar50.png" alt="Level">
<<elseif $NPCComfort < 60>>
<img src="Images\UI\NPC Bars\NPCBar55.png" alt="Level">
<<elseif $NPCComfort < 65>>
<img src="Images\UI\NPC Bars\NPCBar60.png" alt="Level">
<<elseif $NPCComfort < 70>>
<img src="Images\UI\NPC Bars\NPCBar65.png" alt="Level">
<<elseif $NPCComfort < 75>>
<img src="Images\UI\NPC Bars\NPCBar70.png" alt="Level">
<<elseif $NPCComfort < 80>>
<img src="Images\UI\NPC Bars\NPCBar75.png" alt="Level">
<<elseif $NPCComfort < 85>>
<img src="Images\UI\NPC Bars\NPCBar80.png" alt="Level">
<<elseif $NPCComfort < 90>>
<img src="Images\UI\NPC Bars\NPCBar85.png" alt="Level">
<<elseif $NPCComfort < 95>>
<img src="Images\UI\NPC Bars\NPCBar90.png" alt="Level">
<<elseif $NPCComfort < 100>>
<img src="Images\UI\NPC Bars\NPCBar95.png" alt="Level">
<<elseif $NPCComfort >= 100>>
<img src="Images\UI\NPC Bars\NPCBar100.png" alt="Level">
<</if>><<include "LUCAS Constant">>
<<include "MICHAEL Constant">>
<<include "THOMAS Constant">>
<<include "XAVIER Constant">>
<<include "NOAH Constant">>
<<include "GABE Constant">><<if $NPCEnergy < 5>>
<img src="Images\UI\NPC Bars\NPCBar0.png" alt="Level">
<<elseif $NPCEnergy < 10>>
<img src="Images\UI\NPC Bars\NPCBar5.png" alt="Level">
<<elseif $NPCEnergy < 15>>
<img src="Images\UI\NPC Bars\NPCBar10.png" alt="Level">
<<elseif $NPCEnergy < 20>>
<img src="Images\UI\NPC Bars\NPCBar15.png" alt="Level">
<<elseif $NPCEnergy < 25>>
<img src="Images\UI\NPC Bars\NPCBar20.png" alt="Level">
<<elseif $NPCEnergy < 30>>
<img src="Images\UI\NPC Bars\NPCBar25.png" alt="Level">
<<elseif $NPCEnergy < 35>>
<img src="Images\UI\NPC Bars\NPCBar30.png" alt="Level">
<<elseif $NPCEnergy < 40>>
<img src="Images\UI\NPC Bars\NPCBar35.png" alt="Level">
<<elseif $NPCEnergy < 45>>
<img src="Images\UI\NPC Bars\NPCBar40.png" alt="Level">
<<elseif $NPCEnergy < 50>>
<img src="Images\UI\NPC Bars\NPCBar45.png" alt="Level">
<<elseif $NPCEnergy < 55>>
<img src="Images\UI\NPC Bars\NPCBar50.png" alt="Level">
<<elseif $NPCEnergy < 60>>
<img src="Images\UI\NPC Bars\NPCBar55.png" alt="Level">
<<elseif $NPCEnergy < 65>>
<img src="Images\UI\NPC Bars\NPCBar60.png" alt="Level">
<<elseif $NPCEnergy < 70>>
<img src="Images\UI\NPC Bars\NPCBar65.png" alt="Level">
<<elseif $NPCEnergy < 75>>
<img src="Images\UI\NPC Bars\NPCBar70.png" alt="Level">
<<elseif $NPCEnergy < 80>>
<img src="Images\UI\NPC Bars\NPCBar75.png" alt="Level">
<<elseif $NPCEnergy < 85>>
<img src="Images\UI\NPC Bars\NPCBar80.png" alt="Level">
<<elseif $NPCEnergy < 90>>
<img src="Images\UI\NPC Bars\NPCBar85.png" alt="Level">
<<elseif $NPCEnergy < 95>>
<img src="Images\UI\NPC Bars\NPCBar90.png" alt="Level">
<<elseif $NPCEnergy < 100>>
<img src="Images\UI\NPC Bars\NPCBar95.png" alt="Level">
<<elseif $NPCEnergy >= 100>>
<img src="Images\UI\NPC Bars\NPCBar100.png" alt="Level">
<</if>><<if $NPCFun < 5>>
<img src="Images\UI\NPC Bars\NPCBar0.png" alt="Level">
<<elseif $NPCFun < 10>>
<img src="Images\UI\NPC Bars\NPCBar5.png" alt="Level">
<<elseif $NPCFun < 15>>
<img src="Images\UI\NPC Bars\NPCBar10.png" alt="Level">
<<elseif $NPCFun < 20>>
<img src="Images\UI\NPC Bars\NPCBar15.png" alt="Level">
<<elseif $NPCFun < 25>>
<img src="Images\UI\NPC Bars\NPCBar20.png" alt="Level">
<<elseif $NPCFun < 30>>
<img src="Images\UI\NPC Bars\NPCBar25.png" alt="Level">
<<elseif $NPCFun < 35>>
<img src="Images\UI\NPC Bars\NPCBar30.png" alt="Level">
<<elseif $NPCFun < 40>>
<img src="Images\UI\NPC Bars\NPCBar35.png" alt="Level">
<<elseif $NPCFun < 45>>
<img src="Images\UI\NPC Bars\NPCBar40.png" alt="Level">
<<elseif $NPCFun < 50>>
<img src="Images\UI\NPC Bars\NPCBar45.png" alt="Level">
<<elseif $NPCFun < 55>>
<img src="Images\UI\NPC Bars\NPCBar50.png" alt="Level">
<<elseif $NPCFun < 60>>
<img src="Images\UI\NPC Bars\NPCBar55.png" alt="Level">
<<elseif $NPCFun < 65>>
<img src="Images\UI\NPC Bars\NPCBar60.png" alt="Level">
<<elseif $NPCFun < 70>>
<img src="Images\UI\NPC Bars\NPCBar65.png" alt="Level">
<<elseif $NPCFun < 75>>
<img src="Images\UI\NPC Bars\NPCBar70.png" alt="Level">
<<elseif $NPCFun < 80>>
<img src="Images\UI\NPC Bars\NPCBar75.png" alt="Level">
<<elseif $NPCFun < 85>>
<img src="Images\UI\NPC Bars\NPCBar80.png" alt="Level">
<<elseif $NPCFun < 90>>
<img src="Images\UI\NPC Bars\NPCBar85.png" alt="Level">
<<elseif $NPCFun < 95>>
<img src="Images\UI\NPC Bars\NPCBar90.png" alt="Level">
<<elseif $NPCFun < 100>>
<img src="Images\UI\NPC Bars\NPCBar95.png" alt="Level">
<<elseif $NPCFun >= 100>>
<img src="Images\UI\NPC Bars\NPCBar100.png" alt="Level">
<</if>><<if $NPCHunger < 0>>
<<set $NPCHunger to 0>>
<<elseif $NPCHunger > 100>>
<<set $NPCHunger to 100>>
<</if>>
<<if $NPCHunger < 5>>
<img src="Images\UI\NPC Bars\NPCBar0.png" alt="Level">
<<elseif $NPCHunger < 10>>
<img src="Images\UI\NPC Bars\NPCBar5.png" alt="Level">
<<elseif $NPCHunger < 15>>
<img src="Images\UI\NPC Bars\NPCBar10.png" alt="Level">
<<elseif $NPCHunger < 20>>
<img src="Images\UI\NPC Bars\NPCBar15.png" alt="Level">
<<elseif $NPCHunger < 25>>
<img src="Images\UI\NPC Bars\NPCBar20.png" alt="Level">
<<elseif $NPCHunger < 30>>
<img src="Images\UI\NPC Bars\NPCBar25.png" alt="Level">
<<elseif $NPCHunger < 35>>
<img src="Images\UI\NPC Bars\NPCBar30.png" alt="Level">
<<elseif $NPCHunger < 40>>
<img src="Images\UI\NPC Bars\NPCBar35.png" alt="Level">
<<elseif $NPCHunger < 45>>
<img src="Images\UI\NPC Bars\NPCBar40.png" alt="Level">
<<elseif $NPCHunger < 50>>
<img src="Images\UI\NPC Bars\NPCBar45.png" alt="Level">
<<elseif $NPCHunger < 55>>
<img src="Images\UI\NPC Bars\NPCBar50.png" alt="Level">
<<elseif $NPCHunger < 60>>
<img src="Images\UI\NPC Bars\NPCBar55.png" alt="Level">
<<elseif $NPCHunger < 65>>
<img src="Images\UI\NPC Bars\NPCBar60.png" alt="Level">
<<elseif $NPCHunger < 70>>
<img src="Images\UI\NPC Bars\NPCBar65.png" alt="Level">
<<elseif $NPCHunger < 75>>
<img src="Images\UI\NPC Bars\NPCBar70.png" alt="Level">
<<elseif $NPCHunger < 80>>
<img src="Images\UI\NPC Bars\NPCBar75.png" alt="Level">
<<elseif $NPCHunger < 85>>
<img src="Images\UI\NPC Bars\NPCBar80.png" alt="Level">
<<elseif $NPCHunger < 90>>
<img src="Images\UI\NPC Bars\NPCBar85.png" alt="Level">
<<elseif $NPCHunger < 95>>
<img src="Images\UI\NPC Bars\NPCBar90.png" alt="Level">
<<elseif $NPCHunger < 100>>
<img src="Images\UI\NPC Bars\NPCBar95.png" alt="Level">
<<elseif $NPCHunger >= 100>>
<img src="Images\UI\NPC Bars\NPCBar100.png" alt="Level">
<</if>><<if $NPCHygiene < 0>>
<<set $NPCHygiene to 0>>
<<elseif $NPCHygiene > 100>>
<<set $NPCHygiene to 100>>
<</if>>
<<if $NPCHygiene < 5>>
<img src="Images\UI\NPC Bars\NPCBar0.png" alt="Level">
<<elseif $NPCHygiene < 10>>
<img src="Images\UI\NPC Bars\NPCBar5.png" alt="Level">
<<elseif $NPCHygiene < 15>>
<img src="Images\UI\NPC Bars\NPCBar10.png" alt="Level">
<<elseif $NPCHygiene < 20>>
<img src="Images\UI\NPC Bars\NPCBar15.png" alt="Level">
<<elseif $NPCHygiene < 25>>
<img src="Images\UI\NPC Bars\NPCBar20.png" alt="Level">
<<elseif $NPCHygiene < 30>>
<img src="Images\UI\NPC Bars\NPCBar25.png" alt="Level">
<<elseif $NPCHygiene < 35>>
<img src="Images\UI\NPC Bars\NPCBar30.png" alt="Level">
<<elseif $NPCHygiene < 40>>
<img src="Images\UI\NPC Bars\NPCBar35.png" alt="Level">
<<elseif $NPCHygiene < 45>>
<img src="Images\UI\NPC Bars\NPCBar40.png" alt="Level">
<<elseif $NPCHygiene < 50>>
<img src="Images\UI\NPC Bars\NPCBar45.png" alt="Level">
<<elseif $NPCHygiene < 55>>
<img src="Images\UI\NPC Bars\NPCBar50.png" alt="Level">
<<elseif $NPCHygiene < 60>>
<img src="Images\UI\NPC Bars\NPCBar55.png" alt="Level">
<<elseif $NPCHygiene < 65>>
<img src="Images\UI\NPC Bars\NPCBar60.png" alt="Level">
<<elseif $NPCHygiene < 70>>
<img src="Images\UI\NPC Bars\NPCBar65.png" alt="Level">
<<elseif $NPCHygiene < 75>>
<img src="Images\UI\NPC Bars\NPCBar70.png" alt="Level">
<<elseif $NPCHygiene < 80>>
<img src="Images\UI\NPC Bars\NPCBar75.png" alt="Level">
<<elseif $NPCHygiene < 85>>
<img src="Images\UI\NPC Bars\NPCBar80.png" alt="Level">
<<elseif $NPCHygiene < 90>>
<img src="Images\UI\NPC Bars\NPCBar85.png" alt="Level">
<<elseif $NPCHygiene < 95>>
<img src="Images\UI\NPC Bars\NPCBar90.png" alt="Level">
<<elseif $NPCHygiene < 100>>
<img src="Images\UI\NPC Bars\NPCBar95.png" alt="Level">
<<elseif $NPCHygiene >= 100>>
<img src="Images\UI\NPC Bars\NPCBar100.png" alt="Level">
<</if>><<nobr>>
<<widget "inspect">>
<<set _pti to _args[0]>>
<<set _name to _npc.ID>>
<<if Story.has(_pti)>>
<<capture _pti, _name>>
<<link _name>>
<<run Dialog.setup("NPC Interactions", "NPC_Inspect")>>
<<run Dialog.wiki(Story.get(_pti).processText())>>
<<run Dialog.open()>>
<</link>>
<</capture>>
<<else>>
<s><<= _name>></s>
<</if>>
<</widget>>
<</nobr>><<set _npc_present to []>>
<<for _npc range NPC.all()>>
<<if _npc.Location == $Location.Name>>
<<run _npc_present.push(_npc)>>
<</if>>
<</for>>
<span style="color:Azure"><strong>-NPC-</strong></span><br>
<<if _npc_present.length>>
<<for _npc range _npc_present>>
<<set _pti to `${_npc.ID} Seen ${$Location.Name}`>>
<<include _pti>>
<</for>>
<<else>>
Nobody here.<br>
<</if>><<set $Noah to {
SocialRank: 0,
SkinColor: "White",
Hair: "Boyish",
HairColor: "Brown",
PenisStyle: "Uncut",
EyeColor: "Blue",
Freckles: 0,
Position: "None",
}>>
<<set $Gabe to {
SocialRank: 0,
SkinColor: "White",
HairColor: "Brown",
PenisStyle: "Uncut",
EyeColor: "Blue",
Position: "None",
}>>
<<set $Dad to {
SocialRank: 0,
SkinColor: "White",
HairColor: "Brown",
PenisStyle: "Uncut",
EyeColor: "Blue",
Position: "None",
}>>
/* NPC DIAPER SEENS */
<<set $NPCDiaperSeen to ({
Lucas: 0,
Ben: 0,
Michael: 0,
Carter: 0,
Jackson: 0,
Xavier: 0,
Thomas: 0,
Felix: 0,
})
>>
/* OC Stuff */
/* MILLERS */
<<set $OCJaydenSocial to 0>>
<<set $OCJaydenSocialRank to 0>>
<<set $OCKaydenSocial to 0>>
<<set $OCKaydenSocialRank to 0>>
<<set $OCZaySocial to 0>>
<<set $OCZaySocialRank to 0>>
/* Sebastian */
<<set $OCSebastianSocial to 0>>
<<set $OCSebastianSocialRank to 0>>
/* ISAAC */
<<set $OCIsaacSocial to 0>>
<<set $OCIsaacSocialRank to 0>>
<<set $OCJacobSocial to 0>>
<<set $OCJacobSocialRank to 0>>
/* NPC Hang-Out Need Set */
<<set $HangOutNeedLucas to {
Energy: 100,
Fun: 100,
Comfort: 100,
}>>
<<set $HangOutNeedCarter to {
Energy: 100,
Fun: 100,
Comfort: 100,
}>>/* NOAH */
<<set $NoahSocialRank to 0>>
/* GABE */
<<set $GabeSocialRank to 0>>
/* DAD */
<<set $DadSocialRank to 0>>
/* LUCAS */
<<set $LucasSocialRank to 0>>
/* BEN */
<<set $BenSocialRank to 0>>
/* MICHAEL */
<<set $MichaelSocialRank to 0>>
/* CARTER */
<<set $CarterSocialRank to 0>>
/* JACKSON */
<<set $JacksonSocialRank to 0>>
/* THOMAS */
<<set $ThomasSocialRank to 0>>
/* XAVIER */
<<set $XavierSocialRank to 0>>
/* FELIX */
<<set $FelixSocialRank to 0>><<include"Noah NPC Tracking Home">>
<<include"Gabe NPC Tracking Home">>
<<include"Dad NPC Tracking Home">>
/* FOOD ICON TRACKING */
<<if $Time.between(6,0,8,0)>>
<<if $Breakfast != 1>>
<img src="Images\Player House\Food Marker.gif"
style="position: absolute; left: 0; top: 0" alt="Food Here" usemap="#PlayerHouse">
<</if>>
<<elseif $Time.between(11,0,13,0)>>
<<if $Lunch != 1>>
<img src="Images\Player House\Food Marker.gif"
style="position: absolute; left: 0; top: 0" alt="Food Here" usemap="#PlayerHouse">
<</if>>
<<elseif $Time.between(17,0,19,0)>>
<<if $Dinner != 1>>
<img src="Images\Player House\Food Marker.gif"
style="position: absolute; left: 0; top: 0" alt="Food Here" usemap="#PlayerHouse">
<</if>>
<<elseif $Time.after(19) and $Dinner != 1>>
<img src="Images\Player House\Food Marker.gif"
style="position: absolute; left: 0; top: 0" alt="Food Here" usemap="#PlayerHouse">
<</if>><<include"Lucas NPC Tracking School">>
<<include"Ben NPC Tracking School">>
<<include"Michael NPC Tracking School">>
<<include"Carter NPC Tracking School">>
<<include"Jackson NPC Tracking School">>
<<include"Xavier NPC Tracking School">>
<<include"Thomas NPC Tracking School">>
<<include"Felix NPC Tracking School">>
<<include"School Class Marker">>/* Setting Body Basics */
<<set $AD.SkinColor to $Noah.SkinColor>>
<<set $AD.Freckles to $Noah.Freckles>>
<<set $ADArmFreckles to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $AD.HairStyle to $Noah.Hair>>
<<set $AD.HairColor to $Noah.HairColor>>
<<set $AD.EyeColor to $Noah.EyeColor>>
<<set $AD.LeftEyeColor to $Noah.EyeColor>>
<<set $AD.RightEyeColor to $Noah.EyeColor>>
<<set $AD.PenisStyle to $Noah.PenisStyle>>
<<set $AD.PenisSize to "Average">>
/* Setting Everything to None for safety */
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADHead to $None>>
<<set $ADFace to $None>>
<<if $AD.Outfit == "Undies">>
<<set $ADUndies to $NoahDayUndies>>
<<set $ADSocks to $NoahSocks>>
<</if>>
<<if $AD.Outfit == "Everyday">>
<<set $ADUndies to $NoahDayUndies>>
<<set $ADTop to $NoahEverydayTop>>
<<set $ADBottoms to $NoahEverydayBottoms>>
<<if $NoahInsideSocks == 0>>
<<set $ADSocks to $None>>
<<else>>
<<set $ADSocks to $NoahSocks>>
<</if>>
<</if>>
<<if $AD.Outfit == "Everyday Outside">>
<<set $ADUndies to $NoahDayUndies>>
<<set $ADSocks to $NoahSocks>>
<<set $ADTop to $NoahEverydayTop>>
<<set $ADBottoms to $NoahEverydayBottoms>>
<<set $ADShoes to $NoahShoes>>
<<if $NoahOuter.Type != "None">>
<<set $ADOuter to $NoahOuter>>
<</if>>
<</if>>
<<if $AD.Outfit == "Pajamas">>
<<if $NoahPJRatio != -1 and $NoahPJType == "Two">>
<<set $ADTop to $NoahPJTop>>
<<set $ADBottoms to $NoahPJBottoms>>
<</if>>
<<if $NoahWetting == 1>>
<<set $ADUndies to $KidsWhiteDiaper>>
<<else>>
<<set $ADUndies to $NoahDayUndies>>
<</if>>
<</if>>
<<if $AD.Outfit == "Naked">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>>
<<if $AD.Outfit == "Swim">>
<<set $ADTop to $None>>
<<set $ADBottoms to {
Name: "Blue Trunks",
ID: "BoTrBl",
Type: "Trunks",
Color: "Blue",
Slot: "Bottoms",
Size: "Kid",
Icon: "Images/Equipment/Trunks/Blue Trunks.png",
Avatar: "Images/Avatar/Kids/Clothes/Trunks/Blue Trunks.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Kids/Clothes/Pants Down/Blue Pants Down.png",
AvatarTorn: "Images/AvatarTorn/Kids/Clothes/Trunks/Blue Trunks.png",
AvatarDamaged: "Images/AvatarDamaged/Kids/Clothes/Trunks/Blue Trunks.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of cute Trunks.",
}>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>>
<<if $AD.Outfit == "Towel">>
<<set $ADBottoms to {
Name: "White Towel",
ID: "BoToWh",
Type: "Towel",
Color: "White",
Slot: "Bottoms",
Temp: 5,
Tags: ["Lewd"],
Durability: 1,
MaxDurability: 1,
Weight: 2,
Size: "Kids",
Icon: "Images/Equipment/Towel/White Towel.png",
Avatar: "Images/Avatar/Kids/Clothes/Towel/Towel.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A towel you can tie around your waist. It’s pretty loose though, so better hold onto it tightly unless you want to lose it.",
}>>
<</if>>
/* X-Ray Mode Test */
<<if $Xray == 1>>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>/* Setting Outfit Variables */
<<if $NoahSche.Activity == "Watching Cartoons">>
<<set $AD.Outfit to "Everyday">>
<<else>>
<<set $AD.Outfit to "Pajamas">>
<</if>>
<<include"Noah Outfit Set">>
<span style="color:DarkTurquoise">Noah</span> is laying on you at an odd angle, with his feet tucked between yours. He was in the middle of adjusting himself when an episode of Owlman The Animated series unexpectedly came on. Knowing <span style="color:DarkTurquoise">Noah</span>, he didn’t want to move or take his eyes off the screen at risk of missing something, even though he’s seen every episode like 100 times. <br>
<br>
<span style="color:Pink">A little over halfway through the show, you notice <span style="color:DarkTurquoise">Noah</span> place his hands on his groin. You think that maybe he was feeling a little something down there until you notice he also started to shake his legs.</span> You curiously ask him what’s wrong. <span style="color:LightSteelBlue">“I really have to pee!”</span> <span style="color:DarkTurquoise">Noah</span> says hunching over forward slightly, <span style="color:LightSteelBlue">"but the show is almost over!”</span> <span style="color:Pink">You laugh and tell him to go before he has an accident, but he insists he can make it to the end.</span> <br>
<br>
Despite looking very uncomfortable, <span style="color:DarkTurquoise">Noah</span> makes it until the credits roll and quickly tries to stand up when he falls. <span style="color:LightSteelBlue">“No!”</span> <span style="color:DarkTurquoise">Noah</span> begins laughing as he tries to crawl toward the bathroom. <span style="color:LightSteelBlue">“My foot's asleep!”</span> <span style="color:DarkTurquoise">Noah</span> was doing a mixture of laughing and groaning. You tell him to give it a second and it’ll wake up, but <span style="color:DarkTurquoise">Noah</span> continues trying to stand up. <span style="color:LightSteelBlue">“I can’t wait, I’m going to pee myself!”</span> Despite his giggles, you could tell he was on the edge of having an accident, which would land him in serious trouble if <span style="color:DarkTurquoise">Your Father</span> found out he prioritized a show over the bathroom. <br>
<br>
<span style="color:Pink">You decide to help the poor boy out and grab him by the waist and carry him to the bathroom. <span style="color:DarkTurquoise">Noah</span> can’t stop giggling the entire time, though whether he actually thought it was funny or was using it as a way to hold it in you didn’t know. Once you reached the bathroom, <span style="color:DarkTurquoise">Noah</span> began to pull his clothes down, but stopped and looked up at you with a suspicious look.</span> <br>
<br>
<span style="color:LightSteelBlue">“Close your eyes!”</span> <span style="color:DarkTurquoise">Noah</span> said, <span style="color:LightSteelBlue">“And no peeking!”</span> You roll your eyes at your brother’s innocence and agree not to peek. <span style="color:Pink">Though once he has finished, you do take a little peek at his Small Penis. Funnily enough, right as <span style="color:DarkTurquoise">Noah</span> goes to pull up his $NoahUndies.Name, they suddenly slide down his leg and off his body. <span style="color:DarkTurquoise">Noah</span> cries out and quickly covers himself as you find that you are now holding your nude little brother, whose feet were still asleep meaning he couldn’t stand on his own.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<if $NoahSche.Activity == "Watching Cartoons">>
<<set $AD.Outfit to "Everyday">>
<<else>>
<<set $AD.Outfit to "Pajamas">>
<</if>>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $ADBottoms to $None>>
<<set $ADUndies to $None>>
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:Pink">You carry your now-nude brother back to the living room, much to his giggling protest, and lay him face down on the couch. You admire the cute view of his bare booty until his feet wake up and he manages to stumble back to collect his clothing, nearly falling a few times. Despite his embarrassment, <span style="color:DarkTurquoise">Noah</span> is laughing the entire time.</span> <br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Kids"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
<<socialChange "Noah" 3>>
<<needChange "Fun" 20>>
<<addMoodlet "Stress" 0>>
<br>
[[Continue|PH Living Room]]/* Setting Outfit Variables */
<<if $NoahSche.Activity == "Watching Cartoons">>
<<set $AD.Outfit to "Everyday">>
<<else>>
<<set $AD.Outfit to "Pajamas">>
<</if>>
<<include"Noah Outfit Set">>
<span style="color:DarkTurquoise">Noah</span> excitedly tells you that one of his favorite shows is on. Judging by the fact that he is not currently on his feet to pose and hum along with the theme song, you assume it isn’t Owlman The Animated Series. Instead, it is its sister show, Ultraman The Animated series, or as <span style="color:DarkTurquoise">Noah</span> would describe it: <span style="color:LightSteelBlue">“Not as good, but still pretty good.”</span><br>
<br>
The episode is alright, as it follows Ultraman tracking the disappearance of a wealthy landowner only to discover that he is actually a werewolf. How Ultraman has trouble with werewolves, considering he is all-powerful, is unknown to you. But <span style="color:DarkTurquoise">Noah</span> assures you it makes sense. <span style="color:Pink">Regardless, you enjoy yourself as you lay on the floor next to your little brother.</span> <br>
<br>
When the show comes back from a commercial, it suddenly has a jump scare as a lightning strike loudly hits the top of the abandoned mansion. <span style="color:Pink">This, unsurprisingly, causes <span style="color:DarkTurquoise">Noah</span> to jump up and scream as he hides his head in your lap.</span> Thunder was a major fear of his, though he seemed more annoyed that it had scared him. <br>
<br>
<span style="color:Pink"><span style="color:LightSteelBlue">“Stupid show!”</span> <span style="color:DarkTurquoise">Noah</span>’s voice was muffled since his face was buried in your lap. He looks up at you with a slightly embarrassed look. <span style="color:LightSteelBlue">“Sorry.”</span> You just laugh and let <span style="color:DarkTurquoise">Noah</span> sit in your lap, teasing him about getting scared from a cartoon.</span> The Owlman show had a lot more thunder strikes, but you suppose <span style="color:DarkTurquoise">Noah</span> had gotten more acclimated to those since he watches them all the time. You finish the cartoon and <span style="color:DarkTurquoise">Noah</span> quickly rolls out of your embrace and stands up to stretch.<br>
<<socialChange "Noah" 3>>
<<needChange "Fun" 20>>
<br>
[[Continue|PH Living Room]]/* Setting Outfit Variables */
<<if $NoahSche.Activity == "Watching Cartoons">>
<<set $AD.Outfit to "Everyday">>
<<else>>
<<set $AD.Outfit to "Pajamas">>
<</if>>
<<include"Noah Outfit Set">>
<span style="color:DarkTurquoise">Noah</span> is laying across your lap as the two of you watch a rather boring episode of a sub-par cartoon. <span style="color:DarkTurquoise">Noah</span> seems to think this as well as he groans and rolls around on your lap, looking up at you with a bored expression. You shrug and continue watching since there wasn’t much else to do, but <span style="color:DarkTurquoise">Noah</span> instead decides to find another way to entertain himself. <br>
<br>
Suddenly, you feel a tiny pinch on your side. You look down to see <span style="color:DarkTurquoise">Noah</span> looking away trying to hide a smile. You stare at him for a second, before returning to the show. Pinch! You quickly look down just to see <span style="color:DarkTurquoise">Noah</span> turning away. You ask what he thinks he is doing, and he looks up with a confused look. <span style="color:LightSteelBlue">“Just watching TV.”</span> <br>
<br>
You glare at him before slowly turning back to the TV, but quickly snap back a second later to catch him in the act! <span style="color:Pink">You quickly roll around so you are on top of him and begin to mercilessly tickle his armpits in retaliation.</span> <br>
<br>
<span style="color:LightSteelBlue">“No! Stop! I’m sorry!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> begins to laugh uncontrollably and tries to push you off of him, but it's no use as he is now completely at your mercy. You sit on him to prevent him from moving as you go to town on his arms and sides, tickling him until tears are running down his face and his cheeks are redder than an apple.</span> <span style="color:LightSteelBlue">“Stop! Stop! I’m gonna pee!”</span> <br>
<br>
You finally let him go and <span style="color:DarkTurquoise">Noah</span> crawls away from you, still laughing and gasping for air. <span style="color:Pink">Once he is far enough away, you catch him checking his $NoahUndies.Type and blushing. You laugh and ask if he actually peed himself and he uses his fingers to indicate <span style="color:LightSteelBlue">“Just a tiny bit”</span>.</span> <br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Kids"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<<socialChange "Noah" 3>>
<<needChange "Fun" 20>>
<br>
[[Continue|PH Living Room]]/* Setting Outfit Variables */
<<if $NoahSche.Activity == "Watching Cartoons">>
<<set $AD.Outfit to "Everyday">>
<<else>>
<<set $AD.Outfit to "Pajamas">>
<</if>>
<<include"Noah Outfit Set">>
The only shows that are on are a little kiddie, even for <span style="color:DarkTurquoise">Noah</span>. In fact, within a few minutes of the show starting <span style="color:DarkTurquoise">Noah</span>’s attention turned towards your feet, as he laid down on top of you and began to mess with your toes. <span style="color:Pink">This left you with an interesting view as <span style="color:DarkTurquoise">Noah</span>’s butt was raised directly in your face. You watched it cutely sway back and forth as <span style="color:DarkTurquoise">Noah</span> hummed a little tune. You couldn’t help but notice that his underwear was just sitting there, ripe for yanking.</span><br>
<br>
<span style="color:Pink">You slowly reach forward, without alerting <span style="color:DarkTurquoise">Noah</span> to your sinister plan, then, as fast as you could, you grabbed them and yanked them downwards, revealing the lad’s cute butt! <span style="color:DarkTurquoise">Noah</span> yelped and tried to grab his underwear to pull them back up, but you quickly rolled around so you were on top of him then changed the direction of your pull as you gave him a painful wedgie!</span> <br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$NoahNickname</span>! Stop!”</span> <span style="color:DarkTurquoise">Noah</span> laughed, <span style="color:LightSteelBlue">“Ow! Please!”</span> <span style="color:Pink">Noah tried to wiggle free but was unable to move you as you stretched his $NoahUndies.Name as far up as they would go. You tell <span style="color:DarkTurquoise">Noah</span> that if he doesn’t want a wedgie he shouldn’t shake his butt in your face. <span style="color:LightSteelBlue">“You like looking at my butt, you weirdo!”</span> <span style="color:DarkTurquoise">Noah</span> doubled down giggling, though his giggles became groans as you pulled harder.</span> <br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$NoahNickname</span> likes little boy butts!”</span> Despite the pain, <span style="color:DarkTurquoise">Noah</span> continued to tease you in a way only a little brother could. You probably would have pulled his underwear all the way over his head if <span style="color:DarkTurquoise">Your Father</span> hadn’t stopped you, not wanting to have to buy <span style="color:DarkTurquoise">Noah</span> new underwear. <span style="color:Pink">As you separated and <span style="color:DarkTurquoise">Noah</span> fixed his wedgie, he intentionally flashes his cute rear at you, shaking it a little.</span> You stand up to grab him, but he runs off as <span style="color:DarkTurquoise">Your Father</span> rolls his eyes at both of your playfulness. <br>
<<addMoodlet "Gave Wedgie" 4>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Wedgier"]>>
<<arousalGain 30 _arousalbs _arousalkink>>
<<socialChange "Noah" 3>>
<<needChange "Fun" 20>>
<br>
[[Continue|PH Living Room]]/* CHANGING CLOTHES */
<<if $NoahNewClothes != 1 and $Time.after(20)>>
<<include"NOAH Equipment">>
<<set $NoahNewClothes to 1>>
<<set $NoahStrippedSleeping to 0>>
<</if>><<include"NOAH Equipment">>
/* RESETTING INTERACTION VARIABLES */
<<set $NoahBlanket to random(1, 2)>>
<<set $NoahNewClothes to 0>>
<<set $NoahRoomWedgie to 0>>
<<set $NoahMad to 0>>
<<set $NoahSleepCum to 0>>
<<set $NoahPlayCum to 0>>
<<set $NoahPlayGiveCum to 0>><<set $Minutes += 20>>
/* Setting Outfit Variables */
<<set $AD.Outfit to "Everyday">>
<<include"Noah Outfit Set">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
You sit down next to <span style="color:DarkTurquoise">Noah</span> and ask him what he is drawing. <span style="color:LightSteelBlue">“I’m trying to make my own comic book.”</span> He answers while coloring in the cape on his drawing. His superhero costume was extremely close to Owlman’s, so you’re pretty sure he’d get sued if he tried to publish it, but it was pretty cute. As he finishes, he spins towards you with a smile indicating he wanted something.<br>
<br>
<span style="color:LightSteelBlue">"But you know what I really need?”</span> <span style="color:Pink">He tilted his head and fluttered his eyes in the same manner he does when he is trying to convince <span style="color:DarkTurquoise">Your Father</span> to buy him sweets.</span> <span style="color:LightSteelBlue">“I really need someone to model a villain for me! But where will I find a super nice and cool big brother to do that?”</span> <span style="color:Pink">He smiles, putting his head on your shoulders as he looked up at you.</span> <br>
<br>
You sigh and agree to model for him, prompting a hug from your little brother as he quickly gathered a blank piece of paper. <span style="color:LightSteelBlue">“Okay! So, stand over here and do a villain pose and I’ll draw you in your costume!”</span> He doesn’t give you any other directions, so you assume he’ll design the villain based on whatever pose you do. <br>
<br>
<div id=choice1>
/* SILLY POSE */
<<link "Do a Silly Villain Pose<br>">>
<<replace"#choice1">>
You decide to do a goofy pose, mimicking Owlman’s most iconic rival, The Joke. <span style="color:DarkTurquoise">Noah</span> seems to get your inspiration and smiles wide. <span style="color:LightSteelBlue">“Yeah! Exactly like that!”</span> He grabs some crayons and begins to draw you. He takes a while to do it, leaving your limbs feeling sore from standing in that pose for so long. Any movement prompts Noah to call out for you to stand still. At one point he even moves to another seat to get a different angle. <br>
<br>
Once he is finally finished, you slump to the ground to relax your muscles as <span style="color:DarkTurquoise">Noah</span> happily runs over with his drawing. It isn’t completely colored in, he’ll have to do that part later, but it is actually pretty good for a little kid. Naturally, he put you in a jester costume, much like The Joke, but put his own flair on it. You compliment him on it, leading his smile to grow even wider. <br>
<br>
<span style="color:LightSteelBlue">“Thanks!”</span> <span style="color:Pink">He looks it over one more time, seemingly finding even more joy out of it with your approval,</span> <span style="color:LightSteelBlue">“You’ll have to model for me again. Owlman has like a million villains, so I’ll need a bunch too! Plus, you’re a pretty good model!”</span> <span style="color:Pink">He gives you a hug before returning to his seat to continue coloring.</span> <br>
<<socialChange "Noah" 3>>
<<needChange "Fun" 20>>
<br>
[[Continue|PH Kitchen]]
<</replace>>
<</link>>
/* SCARY POSE */
<<link "Do a Scary Villain Pose<br>">>
<<replace"#choice1">>
You decide to go with a sinister, scary pose. Trying to contrast the more campy nature of <span style="color:DarkTurquoise">Noah</span>’s designs. <span style="color:LightSteelBlue">“Oh! You look just like Vain!”</span> Noah says as he begins to draw. <span style="color:LightSteelBlue">“He’s this really big guy that wears a mask and does wrestling moves. He’s pretty cool!”</span> <span style="color:DarkTurquoise">Noah</span> begins to go on a spiel about the character, giving you more details than you ever thought you’d need. <br>
<br>
He is so distracted, that it takes him longer than usual to complete the picture, leaving your muscles sore as you stand in the same, menacing pose for an extended period of time. At one point you almost fall over, just baring catching yourself, prompting <span style="color:DarkTurquoise">Noah</span> to call out and tell you to stand still. <br>
<br>
Once he is finally finished, you slump to the ground to relax your muscles as <span style="color:DarkTurquoise">Noah</span> happily runs over with his drawing. It isn’t completely colored in, he’ll have to do that part later, but it is actually pretty good for a little kid. Naturally, he dressed you in a costume similar to Vain, giving you big muscles and a mask. Though you know you are not actually that strong, it is nice that <span style="color:DarkTurquoise">Noah</span> can see you that way, at least in his drawings. You compliment him on it, leading his smile to grow even wider. <br>
<br>
<span style="color:LightSteelBlue">“Thanks!”</span> <span style="color:Pink">He looks it over one more time, seemingly finding even more joy out of it with your approval,</span> <span style="color:LightSteelBlue">“You’ll have to model for me again. Owlman has like a million villains, so I’ll need a bunch too! Plus, you’re a pretty good model!”</span> <span style="color:Pink">He gives you a hug before returning to his seat to continue coloring.</span> <br>
<<socialChange "Noah" 3>>
<<needChange "Fun" 20>>
<br>
[[Continue|PH Kitchen]]
<</replace>>
<</link>>
</div>/* BREAKFAST */
<<if $EatWith == "Breakfast">>
/* If Player Wets, is Dry, and High Noah Social */
<<if $Bedwetter == 1 and $PlayerUndies.Tags.includes("Diaper") and $PlayerBottoms.Type == "None" and $NoahSocialRank > 0 and $FullDiaper != 1>>
/* Opening*/
<span style="color:DarkTurquoise">Noah</span> watches you sit down and fidgets nervously in his seat. <span style="color:yellow">You can tell there's something he wants to ask you but it's got him all squirmy.</span> Wondering what's gotten into him you decide to ask. He blushes at the question and tilts his head down towards your chair.<br>
<br>
<span style="color:LightSteelBlue">“Can I touch it?”</span> <span style="color:DarkTurquoise">Noah</span> asks timidly. <span style="color:pink">You're confused for a moment before realizing he is staring at your $PlayerUndies.Name.</span> After rolling your eyes at the silly request you agree to let him. Scooting your chair closer and spreading your legs for ease of access.<br>
<br>
<span style="color:pink"><span style="color:DarkTurquoise">Noah</span> awkwardly reaches over and presses his pointer finger to your $PlayerUndies.Type, pushing it down slowly against your $Player.PenisSize penis. Pushing the crinkly soft fabric against your skin.</span> He pokes and prods around the front as if searching for something. Just before you start to feel yourself get stiff down there, <span style="color:DarkTurquoise">Noah</span> pulls his hand back. His eyes are beaming as he smiles wide.<br>
<br>
<span style="color:LightSteelBlue">“You're dry!”</span> <span style="color:DarkTurquoise">Noah</span> shouts happily for you. <span style="color:LightSteelBlue">“Good job, <span style="color:DarkTurquoise">$Player.Name</span>!”</span> He sways back and forth in his chair as he resumes eating.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Pajamas">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* SECOND LAYER */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
You raise an eyebrow at him that he doesn't notice. It's strange to you that he's so interested in that. <span style="color:lightgreen">But compliments are compliments. Even if they do come from your little brother. And in spite of yourself, you do feel really good that your little brother can be so proud of you.</span><br>
<<socialChange "Noah" 1>>
<br>
<<include"Breakfast">>
/* If Player Wets, is Wet, and High Noah Social */
<<elseif $Bedwetter == 1 and $PlayerUndies.Tags.includes("Diaper") and $PlayerBottoms.Type == "None" and $NoahSocialRank > 0 and $FullDiaper == 1>>
/* Opening*/
<span style="color:DarkTurquoise">Noah</span> watches you sit down and fidgets nervously in his seat. <span style="color:yellow">You can tell there's something he wants to ask you but it's got him all squirmy.</span> Wondering what's gotten into him you decide to ask. He blushes at the question and tilts his head down towards your chair.<br>
<br>
<span style="color:LightSteelBlue">“Can I touch it?”</span> <span style="color:DarkTurquoise">Noah</span> asks timidly. <span style="color:pink">You're confused for a moment before realizing he is staring at your $PlayerUndies.Name.</span> After rolling your eyes at the silly request you agree to let him. Scooting your chair closer and spreading your legs for ease of access.<br>
<br>
<span style="color:pink"><span style="color:DarkTurquoise">Noah</span> slowly reaches over and presses a finger to your $PlayerUndies.Type, pushing it down slowly against your $Player.PenisSize penis.</span> The warm contents of your nighttime protection squish around your member, causing you to shiver. With childlike fascination, <span style="color:DarkTurquoise">Noah</span> decides to start groping your $PlayerUndies.Name and even digs his fingers under it and between the cushion of the chair. Only after you make an exaggerated cough does he pull his hand back.<br>
<br>
<span style="color:LightSteelBlue">“It's wet!”</span> <span style="color:DarkTurquoise">Noah</span> giggles as he looks back up at you. <span style="color:LightSteelBlue">“Does it feel weird?”</span> He asks childishly while holding his hands over his mouth as if this knowledge is a forbidden secret. His feet kicking in glee. There's no judgment in his voice, he's simply giddy about it.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Pajamas">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* SECOND LAYER */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
You shrug your shoulders and call him a weirdo as you go back to eating your breakfast. Satisfied for now, <span style="color:DarkTurquoise">Noah</span> goes back to eating and starts talking about this new game some friend of his at school likes to play.<br>
<<socialChange "Noah" 1>>
<br>
<<include"Breakfast">>
/* If Player is Wetter and low social */
<<elseif $Bedwetter == 1 and $PlayerUndies.Tags.includes("Diaper") and $PlayerBottoms.Type == "None">>
/* Opening*/
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Pajamas">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* SECOND LAYER */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
You take a seat next to <span style="color:DarkTurquoise">Noah</span>. The two of you chatting over cereal. Apparently, there's a kid in his class that has all the Owlman toys. <span style="color:pink">When it's your turn to talk you can't help but notice <span style="color:DarkTurquoise">Noah's</span> eyes keep darting back and forth between you and your chair. When you ask him what's wrong he stiffens and looks away. <span style="color:LightSteelBlue">“Uh...nothing.”</span> He quickly stammers before leaning over his bowl and avoiding eye contact with you.</span> Not sure what to make of that, you finish your breakfast and tell him you'll see him later.<br>
<<socialChange "NoaH" 1>>
<br>
<<include"Breakfast">>
<<else>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Pajamas">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
You take a seat next to <span style="color:DarkTurquoise">Noah</span> and eat breakfast with him, chatting about cartoons and superheroes.<br>
<<socialChange "Noah" 1>>
<br>
<<include"Breakfast">>
<</if>>
/* LUNCH */
<<elseif $EatWith == "Lunch">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
You take a seat next to <span style="color:DarkTurquoise">Noah</span> and eat lunch with him. He attempts to tell a story about a dream he had last night, but it is hard to follow.<br>
<<socialChange "Noah" 1>>
<br>
<<include"Lunch">>
/* DINNER */
<<elseif $EatWith == "Dinner">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
You take a seat next to <span style="color:DarkTurquoise">Noah</span> and eat dinner with him. He talks about some of the things he's been doing at school.<br>
<<socialChange "Noah" 1>>
<br>
<<include"Dinner">>
<</if>><<if $NoahNewClothes != 1>>
/* Setting New Clothes */
/* Undies */
<<if $NoahClosetUndies.length == 0>>
<<set $NoahDayUndies to $KidsOwlmanBriefs>>
<<else>>
<<set $NoahDayUndies to $NoahClosetUndies.random()>>
<</if>>
/* Socks */
<<if $NoahClosetSocks.length == 0>>
<<set $NoahSocks to $KidsWhiteSocks>>
<<else>>
<<set $NoahSocks to $NoahClosetSocks.random()>>
<</if>>
/* Outerwear */
<<if $NoahClosetOuter.length == 0>>
<<set $NoahOuter to $KidsBlueHoodie>>
<<else>>
<<set $NoahOuter to $NoahClosetOuter.random()>>
<</if>>
/* Shoes */
<<if $NoahClosetShoes.length == 0>>
<<set $NoahShoes to $KidsBlueSneakers>>
<<else>>
<<set $NoahShoes to $NoahClosetShoes.random()>>
<</if>>
/* Temp Check */
/* Temperature Not Finished Yet, so for now it will be random. Temp will be finished/changed in a Clothing Update. */
<<set _temprandom to random(1, 3)>>
/* Warm */
<<if _temprandom == 1>>
<<if $NoahClosetWarmTop.length == 0>>
<<set $NoahEverydayTop to $KidsOwlmanTShirt>>
<<else>>
<<set $NoahEverydayTop to $NoahClosetWarmTop.random()>>
<</if>>
<<if $NoahClosetWarmBottoms.length == 0>>
<<set $NoahEverydayBottoms to $KidsBlueShorts>>
<<else>>
<<set $NoahEverydayBottoms to $NoahClosetWarmBottoms.random()>>
<</if>>
/* Cold */
<<elseif _temprandom == 2>>
<<if $NoahClosetColdTop.length == 0>>
<<set $NoahEverydayTop to $KidsOwlmanTShirt>>
<<else>>
<<set $NoahEverydayTop to $NoahClosetColdTop.random()>>
<</if>>
<<if $NoahClosetColdBottoms.length == 0>>
<<set $NoahEverydayBottoms to $KidsBlueJeans>>
<<else>>
<<set $NoahEverydayBottoms to $NoahClosetColdBottoms.random()>>
<</if>>
/* Temperate */
<<else>>
<<set _random to random(1, 2)>>
<<if _random == 1>>
<<if $NoahClosetWarmTop.length == 0>>
<<set $NoahEverydayTop to $KidsOwlmanTShirt>>
<<else>>
<<set $NoahEverydayTop to $NoahClosetWarmTop.random()>>
<</if>>
<<else>>
<<if $NoahClosetColdTop.length == 0>>
<<set $NoahEverydayTop to $KidsOwlmanTShirt>>
<<else>>
<<set $NoahEverydayTop to $NoahClosetColdTop.random()>>
<</if>>
<</if>>
<<set _random to random(1, 2)>>
<<if _random == 1>>
<<if $NoahClosetWarmBottoms.length == 0>>
<<set $NoahEverydayBottoms to $KidsBlueShorts>>
<<else>>
<<set $NoahEverydayBottoms to $NoahClosetWarmBottoms.random()>>
<</if>>
<<else>>
<<if $NoahClosetColdBottoms.length == 0>>
<<set $NoahEverydayBottoms to $KidsBlueJeans>>
<<else>>
<<set $NoahEverydayBottoms to $NoahClosetColdBottoms.random()>>
<</if>>
<</if>>
<</if>>
/* PAJAMA SELECTION */
<<if $NoahPJRatio == -1>>
<<set _random to 0>>
<<elseif $NoahPJRatio == 1>>
<<set _random to 1>>
<<else>>
<<set _random to random(1, 2)>>
<</if>>
<<if _random == 1>>
<<set $NoahPJType to "None">>
<<else>>
<<set $NoahPJType to "Two">>
<</if>>
<</if>><<set $Location to {
Name: "Hair Salon",
Indoors: 1,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "Shopping District",
}>>
<span style="color:Azure"><big><strong>--Hair Salon--</strong></big></span><br>
<<include"NOAH Hangout Avatar">>
<span style="color:DarkTurquoise">Noah</span> seems excited at the idea of getting his hair cut or dyed.<br>
<strong>Old Hair:</strong>
<<if $NoahHair == "Boyish">>
<<if $NoahHairColor == "Auburn">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Auburn.png][NOAH Hair Salon][$HairSelectColor to "Auburn"]]
<<elseif $NoahHairColor == "Black">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Black.png][NOAH Hair Salon][$HairSelectColor to "Black"]]
<<elseif $NoahHairColor == "Blonde">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Blonde.png][NOAH Hair Salon][$HairSelectColor to "Blonde"]]
<<elseif $NoahHairColor == "Brown">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Brown.png][NOAH Hair Salon][$HairSelectColor to "Brown"]]
<<elseif $NoahHairColor == "Charcoal">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Charcoal.png][NOAH Hair Salon][$HairSelectColor to "Charcoal"]]
<<elseif $NoahHairColor == "Dark Brown">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Dark Brown.png][NOAH Hair Salon][$HairSelectColor to "Dark Brown"]]
<<elseif $NoahHairColor == "Dirty Blonde">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Dirty Blonde.png][NOAH Hair Salon][$HairSelectColor to "Dirty Blonde"]]
<<elseif $NoahHairColor == "Ginger">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Ginger.png][NOAH Hair Salon][$HairSelectColor to "Ginger"]]
<<elseif $NoahHairColor == "Light Brown">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Light Brown.png][NOAH Hair Salon][$HairSelectColor to "Light Brown"]]
<<elseif $NoahHairColor == "Strawberry Blonde">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Strawberry Blonde.png][NOAH Hair Salon][$HairSelectColor to "Strawberry Blonde"]]
<<elseif $NoahHairColor == "Blue">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Blue.png][NOAH Hair Salon][$HairSelectColor to "Blue"]]
<<elseif $NoahHairColor == "Dark Blue">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Dark Blue.png][NOAH Hair Salon][$HairSelectColor to "Dark Blue"]]
<<elseif $NoahHairColor == "Gray">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Gray.png][NOAH Hair Salon][$HairSelectColor to "Gray"]]
<<elseif $NoahHairColor == "Green">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Green.png][NOAH Hair Salon][$HairSelectColor to "Green"]]
<<elseif $NoahHairColor == "Lime">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Lime.png][NOAH Hair Salon][$HairSelectColor to "Lime"]]
<<elseif $NoahHairColor == "Pink">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Pink.png][NOAH Hair Salon][$HairSelectColor to "Pink"]]
<<elseif $NoahHairColor == "Purple">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Purple.png][NOAH Hair Salon][$HairSelectColor to "Purple"]]
<<elseif $NoahHairColor == "Red">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Red.png][NOAH Hair Salon][$HairSelectColor to "Red"]]
<<elseif $NoahHairColor == "Teal">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Teal.png][NOAH Hair Salon][$HairSelectColor to "Teal"]]
<<elseif $NoahHairColor == "White">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\White.png][NOAH Hair Salon][$HairSelectColor to "White"]]
<</if>>
<<elseif $NoahHair == "Boyish Short">>
<<if $NoahHairColor == "Auburn">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Auburn.png][NOAH Hair Salon][$HairSelectColor to "Auburn"]]
<<elseif $NoahHairColor == "Black">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Black.png][NOAH Hair Salon][$HairSelectColor to "Black"]]
<<elseif $NoahHairColor == "Blonde">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Blonde.png][NOAH Hair Salon][$HairSelectColor to "Blonde"]]
<<elseif $NoahHairColor == "Brown">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Brown.png][NOAH Hair Salon][$HairSelectColor to "Brown"]]
<<elseif $NoahHairColor == "Charcoal">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Charcoal.png][NOAH Hair Salon][$HairSelectColor to "Charcoal"]]
<<elseif $NoahHairColor == "Dark Brown">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Dark Brown.png][NOAH Hair Salon][$HairSelectColor to "Dark Brown"]]
<<elseif $NoahHairColor == "Dirty Blonde">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Dirty Blonde.png][NOAH Hair Salon][$HairSelectColor to "Dirty Blonde"]]
<<elseif $NoahHairColor == "Ginger">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Ginger.png][NOAH Hair Salon][$HairSelectColor to "Ginger"]]
<<elseif $NoahHairColor == "Light Brown">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Light Brown.png][NOAH Hair Salon][$HairSelectColor to "Light Brown"]]
<<elseif $NoahHairColor == "Strawberry Blonde">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Strawberry Blonde.png][NOAH Hair Salon][$HairSelectColor to "Strawberry Blonde"]]
<<elseif $NoahHairColor == "Blue">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Blue.png][NOAH Hair Salon][$HairSelectColor to "Blue"]]
<<elseif $NoahHairColor == "Dark Blue">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Dark Blue.png][NOAH Hair Salon][$HairSelectColor to "Dark Blue"]]
<<elseif $NoahHairColor == "Gray">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Gray.png][NOAH Hair Salon][$HairSelectColor to "Gray"]]
<<elseif $NoahHairColor == "Green">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Green.png][NOAH Hair Salon][$HairSelectColor to "Green"]]
<<elseif $NoahHairColor == "Lime">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Lime.png][NOAH Hair Salon][$HairSelectColor to "Lime"]]
<<elseif $NoahHairColor == "Pink">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Pink.png][NOAH Hair Salon][$HairSelectColor to "Pink"]]
<<elseif $NoahHairColor == "Purple">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Purple.png][NOAH Hair Salon][$HairSelectColor to "Purple"]]
<<elseif $NoahHairColor == "Red">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Red.png][NOAH Hair Salon][$HairSelectColor to "Red"]]
<<elseif $NoahHairColor == "Teal">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Teal.png][NOAH Hair Salon][$HairSelectColor to "Teal"]]
<<elseif $NoahHairColor == "White">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\White.png][NOAH Hair Salon][$HairSelectColor to "White"]]
<</if>>
<<elseif $NoahHair == "Spiked">>
<<if $NoahHairColor == "Auburn">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Auburn.png][NOAH Hair Salon][$HairSelectColor to "Auburn"]]
<<elseif $NoahHairColor == "Black">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Black.png][NOAH Hair Salon][$HairSelectColor to "Black"]]
<<elseif $NoahHairColor == "Blonde">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Blonde.png][NOAH Hair Salon][$HairSelectColor to "Blonde"]]
<<elseif $NoahHairColor == "Brown">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Brown.png][NOAH Hair Salon][$HairSelectColor to "Brown"]]
<<elseif $NoahHairColor == "Charcoal">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Charcoal.png][NOAH Hair Salon][$HairSelectColor to "Charcoal"]]
<<elseif $NoahHairColor == "Dark Brown">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Dark Brown.png][NOAH Hair Salon][$HairSelectColor to "Dark Brown"]]
<<elseif $NoahHairColor == "Dirty Blonde">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Dirty Blonde.png][NOAH Hair Salon][$HairSelectColor to "Dirty Blonde"]]
<<elseif $NoahHairColor == "Ginger">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Ginger.png][NOAH Hair Salon][$HairSelectColor to "Ginger"]]
<<elseif $NoahHairColor == "Light Brown">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Light Brown.png][NOAH Hair Salon][$HairSelectColor to "Light Brown"]]
<<elseif $NoahHairColor == "Strawberry Blonde">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Strawberry Blonde.png][NOAH Hair Salon][$HairSelectColor to "Strawberry Blonde"]]
<<elseif $NoahHairColor == "Blue">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Blue.png][NOAH Hair Salon][$HairSelectColor to "Blue"]]
<<elseif $NoahHairColor == "Dark Blue">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Dark Blue.png][NOAH Hair Salon][$HairSelectColor to "Dark Blue"]]
<<elseif $NoahHairColor == "Gray">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Gray.png][NOAH Hair Salon][$HairSelectColor to "Gray"]]
<<elseif $NoahHairColor == "Green">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Green.png][NOAH Hair Salon][$HairSelectColor to "Green"]]
<<elseif $NoahHairColor == "Lime">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Lime.png][NOAH Hair Salon][$HairSelectColor to "Lime"]]
<<elseif $NoahHairColor == "Pink">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Pink.png][NOAH Hair Salon][$HairSelectColor to "Pink"]]
<<elseif $NoahHairColor == "Purple">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Purple.png][NOAH Hair Salon][$HairSelectColor to "Purple"]]
<<elseif $NoahHairColor == "Red">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Red.png][NOAH Hair Salon][$HairSelectColor to "Red"]]
<<elseif $NoahHairColor == "Teal">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Teal.png][NOAH Hair Salon][$HairSelectColor to "Teal"]]
<<elseif $NoahHairColor == "White">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\White.png][NOAH Hair Salon][$HairSelectColor to "White"]]
<</if>>
<<elseif $NoahHair == "Long">>
<<if $NoahHairColor == "Auburn">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Auburn.png][NOAH Hair Salon][$HairSelectColor to "Auburn"]]
<<elseif $NoahHairColor == "Black">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Black.png][NOAH Hair Salon][$HairSelectColor to "Black"]]
<<elseif $NoahHairColor == "Blonde">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Blonde.png][NOAH Hair Salon][$HairSelectColor to "Blonde"]]
<<elseif $NoahHairColor == "Brown">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Brown.png][NOAH Hair Salon][$HairSelectColor to "Brown"]]
<<elseif $NoahHairColor == "Charcoal">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Charcoal.png][NOAH Hair Salon][$HairSelectColor to "Charcoal"]]
<<elseif $NoahHairColor == "Dark Brown">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Dark Brown.png][NOAH Hair Salon][$HairSelectColor to "Dark Brown"]]
<<elseif $NoahHairColor == "Dirty Blonde">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Dirty Blonde.png][NOAH Hair Salon][$HairSelectColor to "Dirty Blonde"]]
<<elseif $NoahHairColor == "Ginger">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Ginger.png][NOAH Hair Salon][$HairSelectColor to "Ginger"]]
<<elseif $NoahHairColor == "Light Brown">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Light Brown.png][NOAH Hair Salon][$HairSelectColor to "Light Brown"]]
<<elseif $NoahHairColor == "Strawberry Blonde">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Strawberry Blonde.png][NOAH Hair Salon][$HairSelectColor to "Strawberry Blonde"]]
<<elseif $NoahHairColor == "Blue">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Blue.png][NOAH Hair Salon][$HairSelectColor to "Blue"]]
<<elseif $NoahHairColor == "Dark Blue">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Dark Blue.png][NOAH Hair Salon][$HairSelectColor to "Dark Blue"]]
<<elseif $NoahHairColor == "Gray">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Gray.png][NOAH Hair Salon][$HairSelectColor to "Gray"]]
<<elseif $NoahHairColor == "Green">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Green.png][NOAH Hair Salon][$HairSelectColor to "Green"]]
<<elseif $NoahHairColor == "Lime">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Lime.png][NOAH Hair Salon][$HairSelectColor to "Lime"]]
<<elseif $NoahHairColor == "Pink">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Pink.png][NOAH Hair Salon][$HairSelectColor to "Pink"]]
<<elseif $NoahHairColor == "Purple">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Purple.png][NOAH Hair Salon][$HairSelectColor to "Purple"]]
<<elseif $NoahHairColor == "Red">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Red.png][NOAH Hair Salon][$HairSelectColor to "Red"]]
<<elseif $NoahHairColor == "Teal">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Teal.png][NOAH Hair Salon][$HairSelectColor to "Teal"]]
<<elseif $NoahHairColor == "White">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\White.png][NOAH Hair Salon][$HairSelectColor to "White"]]
<</if>>
<</if>>
<strong>New Hair:</strong>
<<if $HairSelect == "Boyish">>
<<if $HairSelectColor == "Auburn">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Auburn.png][NOAH Hair Salon][$HairSelectColor to "Auburn"]]
<<elseif $HairSelectColor == "Black">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Black.png][NOAH Hair Salon][$HairSelectColor to "Black"]]
<<elseif $HairSelectColor == "Blonde">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Blonde.png][NOAH Hair Salon][$HairSelectColor to "Blonde"]]
<<elseif $HairSelectColor == "Brown">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Brown.png][NOAH Hair Salon][$HairSelectColor to "Brown"]]
<<elseif $HairSelectColor == "Charcoal">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Charcoal.png][NOAH Hair Salon][$HairSelectColor to "Charcoal"]]
<<elseif $HairSelectColor == "Dark Brown">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Dark Brown.png][NOAH Hair Salon][$HairSelectColor to "Dark Brown"]]
<<elseif $HairSelectColor == "Dirty Blonde">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Dirty Blonde.png][NOAH Hair Salon][$HairSelectColor to "Dirty Blonde"]]
<<elseif $HairSelectColor == "Ginger">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Ginger.png][NOAH Hair Salon][$HairSelectColor to "Ginger"]]
<<elseif $HairSelectColor == "Light Brown">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Light Brown.png][NOAH Hair Salon][$HairSelectColor to "Light Brown"]]
<<elseif $HairSelectColor == "Strawberry Blonde">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Strawberry Blonde.png][NOAH Hair Salon][$HairSelectColor to "Strawberry Blonde"]]
<<elseif $HairSelectColor == "Blue">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Blue.png][NOAH Hair Salon][$HairSelectColor to "Blue"]]
<<elseif $HairSelectColor == "Dark Blue">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Dark Blue.png][NOAH Hair Salon][$HairSelectColor to "Dark Blue"]]
<<elseif $HairSelectColor == "Gray">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Gray.png][NOAH Hair Salon][$HairSelectColor to "Gray"]]
<<elseif $HairSelectColor == "Green">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Green.png][NOAH Hair Salon][$HairSelectColor to "Green"]]
<<elseif $HairSelectColor == "Lime">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Lime.png][NOAH Hair Salon][$HairSelectColor to "Lime"]]
<<elseif $HairSelectColor == "Pink">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Pink.png][NOAH Hair Salon][$HairSelectColor to "Pink"]]
<<elseif $HairSelectColor == "Purple">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Purple.png][NOAH Hair Salon][$HairSelectColor to "Purple"]]
<<elseif $HairSelectColor == "Red">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Red.png][NOAH Hair Salon][$HairSelectColor to "Red"]]
<<elseif $HairSelectColor == "Teal">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Teal.png][NOAH Hair Salon][$HairSelectColor to "Teal"]]
<<elseif $HairSelectColor == "White">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\White.png][NOAH Hair Salon][$HairSelectColor to "White"]]
<</if>>
<<elseif $HairSelect == "Boyish Short">>
<<if $HairSelectColor == "Auburn">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Auburn.png][NOAH Hair Salon][$HairSelectColor to "Auburn"]]
<<elseif $HairSelectColor == "Black">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Black.png][NOAH Hair Salon][$HairSelectColor to "Black"]]
<<elseif $HairSelectColor == "Blonde">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Blonde.png][NOAH Hair Salon][$HairSelectColor to "Blonde"]]
<<elseif $HairSelectColor == "Brown">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Brown.png][NOAH Hair Salon][$HairSelectColor to "Brown"]]
<<elseif $HairSelectColor == "Charcoal">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Charcoal.png][NOAH Hair Salon][$HairSelectColor to "Charcoal"]]
<<elseif $HairSelectColor == "Dark Brown">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Dark Brown.png][NOAH Hair Salon][$HairSelectColor to "Dark Brown"]]
<<elseif $HairSelectColor == "Dirty Blonde">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Dirty Blonde.png][NOAH Hair Salon][$HairSelectColor to "Dirty Blonde"]]
<<elseif $HairSelectColor == "Ginger">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Ginger.png][NOAH Hair Salon][$HairSelectColor to "Ginger"]]
<<elseif $HairSelectColor == "Light Brown">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Light Brown.png][NOAH Hair Salon][$HairSelectColor to "Light Brown"]]
<<elseif $HairSelectColor == "Strawberry Blonde">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Strawberry Blonde.png][NOAH Hair Salon][$HairSelectColor to "Strawberry Blonde"]]
<<elseif $HairSelectColor == "Blue">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Blue.png][NOAH Hair Salon][$HairSelectColor to "Blue"]]
<<elseif $HairSelectColor == "Dark Blue">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Dark Blue.png][NOAH Hair Salon][$HairSelectColor to "Dark Blue"]]
<<elseif $HairSelectColor == "Gray">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Gray.png][NOAH Hair Salon][$HairSelectColor to "Gray"]]
<<elseif $HairSelectColor == "Green">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Green.png][NOAH Hair Salon][$HairSelectColor to "Green"]]
<<elseif $HairSelectColor == "Lime">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Lime.png][NOAH Hair Salon][$HairSelectColor to "Lime"]]
<<elseif $HairSelectColor == "Pink">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Pink.png][NOAH Hair Salon][$HairSelectColor to "Pink"]]
<<elseif $HairSelectColor == "Purple">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Purple.png][NOAH Hair Salon][$HairSelectColor to "Purple"]]
<<elseif $HairSelectColor == "Red">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Red.png][NOAH Hair Salon][$HairSelectColor to "Red"]]
<<elseif $HairSelectColor == "Teal">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Teal.png][NOAH Hair Salon][$HairSelectColor to "Teal"]]
<<elseif $HairSelectColor == "White">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\White.png][NOAH Hair Salon][$HairSelectColor to "White"]]
<</if>>
<<elseif $HairSelect == "Spiked">>
<<if $HairSelectColor == "Auburn">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Auburn.png][NOAH Hair Salon][$HairSelectColor to "Auburn"]]
<<elseif $HairSelectColor == "Black">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Black.png][NOAH Hair Salon][$HairSelectColor to "Black"]]
<<elseif $HairSelectColor == "Blonde">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Blonde.png][NOAH Hair Salon][$HairSelectColor to "Blonde"]]
<<elseif $HairSelectColor == "Brown">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Brown.png][NOAH Hair Salon][$HairSelectColor to "Brown"]]
<<elseif $HairSelectColor == "Charcoal">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Charcoal.png][NOAH Hair Salon][$HairSelectColor to "Charcoal"]]
<<elseif $HairSelectColor == "Dark Brown">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Dark Brown.png][NOAH Hair Salon][$HairSelectColor to "Dark Brown"]]
<<elseif $HairSelectColor == "Dirty Blonde">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Dirty Blonde.png][NOAH Hair Salon][$HairSelectColor to "Dirty Blonde"]]
<<elseif $HairSelectColor == "Ginger">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Ginger.png][NOAH Hair Salon][$HairSelectColor to "Ginger"]]
<<elseif $HairSelectColor == "Light Brown">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Light Brown.png][NOAH Hair Salon][$HairSelectColor to "Light Brown"]]
<<elseif $HairSelectColor == "Strawberry Blonde">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Strawberry Blonde.png][NOAH Hair Salon][$HairSelectColor to "Strawberry Blonde"]]
<<elseif $HairSelectColor == "Blue">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Blue.png][NOAH Hair Salon][$HairSelectColor to "Blue"]]
<<elseif $HairSelectColor == "Dark Blue">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Dark Blue.png][NOAH Hair Salon][$HairSelectColor to "Dark Blue"]]
<<elseif $HairSelectColor == "Gray">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Gray.png][NOAH Hair Salon][$HairSelectColor to "Gray"]]
<<elseif $HairSelectColor == "Green">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Green.png][NOAH Hair Salon][$HairSelectColor to "Green"]]
<<elseif $HairSelectColor == "Lime">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Lime.png][NOAH Hair Salon][$HairSelectColor to "Lime"]]
<<elseif $HairSelectColor == "Pink">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Pink.png][NOAH Hair Salon][$HairSelectColor to "Pink"]]
<<elseif $HairSelectColor == "Purple">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Purple.png][NOAH Hair Salon][$HairSelectColor to "Purple"]]
<<elseif $HairSelectColor == "Red">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Red.png][NOAH Hair Salon][$HairSelectColor to "Red"]]
<<elseif $HairSelectColor == "Teal">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Teal.png][NOAH Hair Salon][$HairSelectColor to "Teal"]]
<<elseif $HairSelectColor == "White">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\White.png][NOAH Hair Salon][$HairSelectColor to "White"]]
<</if>>
<<elseif $HairSelect == "Long">>
<<if $HairSelectColor == "Auburn">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Auburn.png][NOAH Hair Salon][$HairSelectColor to "Auburn"]]
<<elseif $HairSelectColor == "Black">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Black.png][NOAH Hair Salon][$HairSelectColor to "Black"]]
<<elseif $HairSelectColor == "Blonde">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Blonde.png][NOAH Hair Salon][$HairSelectColor to "Blonde"]]
<<elseif $HairSelectColor == "Brown">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Brown.png][NOAH Hair Salon][$HairSelectColor to "Brown"]]
<<elseif $HairSelectColor == "Charcoal">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Charcoal.png][NOAH Hair Salon][$HairSelectColor to "Charcoal"]]
<<elseif $HairSelectColor == "Dark Brown">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Dark Brown.png][NOAH Hair Salon][$HairSelectColor to "Dark Brown"]]
<<elseif $HairSelectColor == "Dirty Blonde">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Dirty Blonde.png][NOAH Hair Salon][$HairSelectColor to "Dirty Blonde"]]
<<elseif $HairSelectColor == "Ginger">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Ginger.png][NOAH Hair Salon][$HairSelectColor to "Ginger"]]
<<elseif $HairSelectColor == "Light Brown">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Light Brown.png][NOAH Hair Salon][$HairSelectColor to "Light Brown"]]
<<elseif $HairSelectColor == "Strawberry Blonde">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Strawberry Blonde.png][NOAH Hair Salon][$HairSelectColor to "Strawberry Blonde"]]
<<elseif $HairSelectColor == "Blue">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Blue.png][NOAH Hair Salon][$HairSelectColor to "Blue"]]
<<elseif $HairSelectColor == "Dark Blue">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Dark Blue.png][NOAH Hair Salon][$HairSelectColor to "Dark Blue"]]
<<elseif $HairSelectColor == "Gray">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Gray.png][NOAH Hair Salon][$HairSelectColor to "Gray"]]
<<elseif $HairSelectColor == "Green">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Green.png][NOAH Hair Salon][$HairSelectColor to "Green"]]
<<elseif $HairSelectColor == "Lime">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Lime.png][NOAH Hair Salon][$HairSelectColor to "Lime"]]
<<elseif $HairSelectColor == "Pink">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Pink.png][NOAH Hair Salon][$HairSelectColor to "Pink"]]
<<elseif $HairSelectColor == "Purple">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Purple.png][NOAH Hair Salon][$HairSelectColor to "Purple"]]
<<elseif $HairSelectColor == "Red">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Red.png][NOAH Hair Salon][$HairSelectColor to "Red"]]
<<elseif $HairSelectColor == "Teal">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Teal.png][NOAH Hair Salon][$HairSelectColor to "Teal"]]
<<elseif $HairSelectColor == "White">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\White.png][NOAH Hair Salon][$HairSelectColor to "White"]]
<</if>>
<</if>>
<br>
<br>
<span style="color:Azure"><strong>-Hair Styles-</strong></span><br>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Brown.png][NOAH Hair Salon][$HairSelect to "Boyish"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Brown.png][NOAH Hair Salon][$HairSelect to "Boyish Short"]]
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Brown.png][NOAH Hair Salon][$HairSelect to "Spiked"]]
[img[Images\Icons\Shop Icons\Hair Kids\Long\Brown.png][NOAH Hair Salon][$HairSelect to "Long"]]
<br>
<span style="color:Azure"><strong>-Hair Colors-</strong></span><br>
<<if $HairSelect == "Boyish Short">>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Auburn.png][NOAH Hair Salon][$HairSelectColor to "Auburn"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Black.png][NOAH Hair Salon][$HairSelectColor to "Black"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Blonde.png][NOAH Hair Salon][$HairSelectColor to "Blonde"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Brown.png][NOAH Hair Salon][$HairSelectColor to "Brown"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Charcoal.png][NOAH Hair Salon][$HairSelectColor to "Charcoal"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Dark Brown.png][NOAH Hair Salon][$HairSelectColor to "Dark Brown"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Dirty Blonde.png][NOAH Hair Salon][$HairSelectColor to "Dirty Blonde"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Ginger.png][NOAH Hair Salon][$HairSelectColor to "Ginger"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Light Brown.png][NOAH Hair Salon][$HairSelectColor to "Light Brown"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Strawberry Blonde.png][NOAH Hair Salon][$HairSelectColor to "Strawberry Blonde"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Blue.png][NOAH Hair Salon][$HairSelectColor to "Blue"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Dark Blue.png][NOAH Hair Salon][$HairSelectColor to "Dark Blue"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Gray.png][NOAH Hair Salon][$HairSelectColor to "Gray"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Green.png][NOAH Hair Salon][$HairSelectColor to "Green"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Lime.png][NOAH Hair Salon][$HairSelectColor to "Lime"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Pink.png][NOAH Hair Salon][$HairSelectColor to "Pink"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Purple.png][NOAH Hair Salon][$HairSelectColor to "Purple"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Red.png][NOAH Hair Salon][$HairSelectColor to "Red"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\Teal.png][NOAH Hair Salon][$HairSelectColor to "Teal"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish Short\White.png][NOAH Hair Salon][$HairSelectColor to "White"]]
<<elseif $HairSelect == "Spiked">>
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Auburn.png][NOAH Hair Salon][$HairSelectColor to "Auburn"]]
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Black.png][NOAH Hair Salon][$HairSelectColor to "Black"]]
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Blonde.png][NOAH Hair Salon][$HairSelectColor to "Blonde"]]
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Brown.png][NOAH Hair Salon][$HairSelectColor to "Brown"]]
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Charcoal.png][NOAH Hair Salon][$HairSelectColor to "Charcoal"]]
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Dark Brown.png][NOAH Hair Salon][$HairSelectColor to "Dark Brown"]]
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Dirty Blonde.png][NOAH Hair Salon][$HairSelectColor to "Dirty Blonde"]]
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Ginger.png][NOAH Hair Salon][$HairSelectColor to "Ginger"]]
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Light Brown.png][NOAH Hair Salon][$HairSelectColor to "Light Brown"]]
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Strawberry Blonde.png][NOAH Hair Salon][$HairSelectColor to "Strawberry Blonde"]]
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Blue.png][NOAH Hair Salon][$HairSelectColor to "Blue"]]
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Dark Blue.png][NOAH Hair Salon][$HairSelectColor to "Dark Blue"]]
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Gray.png][NOAH Hair Salon][$HairSelectColor to "Gray"]]
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Green.png][NOAH Hair Salon][$HairSelectColor to "Green"]]
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Lime.png][NOAH Hair Salon][$HairSelectColor to "Lime"]]
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Pink.png][NOAH Hair Salon][$HairSelectColor to "Pink"]]
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Purple.png][NOAH Hair Salon][$HairSelectColor to "Purple"]]
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Red.png][NOAH Hair Salon][$HairSelectColor to "Red"]]
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\Teal.png][NOAH Hair Salon][$HairSelectColor to "Teal"]]
[img[Images\Icons\Shop Icons\Hair Kids\Spiked\White.png][NOAH Hair Salon][$HairSelectColor to "White"]]
<<elseif $HairSelect == "Long">>
[img[Images\Icons\Shop Icons\Hair Kids\Long\Auburn.png][NOAH Hair Salon][$HairSelectColor to "Auburn"]]
[img[Images\Icons\Shop Icons\Hair Kids\Long\Black.png][NOAH Hair Salon][$HairSelectColor to "Black"]]
[img[Images\Icons\Shop Icons\Hair Kids\Long\Blonde.png][NOAH Hair Salon][$HairSelectColor to "Blonde"]]
[img[Images\Icons\Shop Icons\Hair Kids\Long\Brown.png][NOAH Hair Salon][$HairSelectColor to "Brown"]]
[img[Images\Icons\Shop Icons\Hair Kids\Long\Charcoal.png][NOAH Hair Salon][$HairSelectColor to "Charcoal"]]
[img[Images\Icons\Shop Icons\Hair Kids\Long\Dark Brown.png][NOAH Hair Salon][$HairSelectColor to "Dark Brown"]]
[img[Images\Icons\Shop Icons\Hair Kids\Long\Dirty Blonde.png][NOAH Hair Salon][$HairSelectColor to "Dirty Blonde"]]
[img[Images\Icons\Shop Icons\Hair Kids\Long\Ginger.png][NOAH Hair Salon][$HairSelectColor to "Ginger"]]
[img[Images\Icons\Shop Icons\Hair Kids\Long\Light Brown.png][NOAH Hair Salon][$HairSelectColor to "Light Brown"]]
[img[Images\Icons\Shop Icons\Hair Kids\Long\Strawberry Blonde.png][NOAH Hair Salon][$HairSelectColor to "Strawberry Blonde"]]
[img[Images\Icons\Shop Icons\Hair Kids\Long\Blue.png][NOAH Hair Salon][$HairSelectColor to "Blue"]]
[img[Images\Icons\Shop Icons\Hair Kids\Long\Dark Blue.png][NOAH Hair Salon][$HairSelectColor to "Dark Blue"]]
[img[Images\Icons\Shop Icons\Hair Kids\Long\Gray.png][NOAH Hair Salon][$HairSelectColor to "Gray"]]
[img[Images\Icons\Shop Icons\Hair Kids\Long\Green.png][NOAH Hair Salon][$HairSelectColor to "Green"]]
[img[Images\Icons\Shop Icons\Hair Kids\Long\Lime.png][NOAH Hair Salon][$HairSelectColor to "Lime"]]
[img[Images\Icons\Shop Icons\Hair Kids\Long\Pink.png][NOAH Hair Salon][$HairSelectColor to "Pink"]]
[img[Images\Icons\Shop Icons\Hair Kids\Long\Purple.png][NOAH Hair Salon][$HairSelectColor to "Purple"]]
[img[Images\Icons\Shop Icons\Hair Kids\Long\Red.png][NOAH Hair Salon][$HairSelectColor to "Red"]]
[img[Images\Icons\Shop Icons\Hair Kids\Long\Teal.png][NOAH Hair Salon][$HairSelectColor to "Teal"]]
[img[Images\Icons\Shop Icons\Hair Kids\Long\White.png][NOAH Hair Salon][$HairSelectColor to "White"]]
<<else>>
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Auburn.png][NOAH Hair Salon][$HairSelectColor to "Auburn"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Black.png][NOAH Hair Salon][$HairSelectColor to "Black"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Blonde.png][NOAH Hair Salon][$HairSelectColor to "Blonde"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Brown.png][NOAH Hair Salon][$HairSelectColor to "Brown"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Charcoal.png][NOAH Hair Salon][$HairSelectColor to "Charcoal"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Dark Brown.png][NOAH Hair Salon][$HairSelectColor to "Dark Brown"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Dirty Blonde.png][NOAH Hair Salon][$HairSelectColor to "Dirty Blonde"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Ginger.png][NOAH Hair Salon][$HairSelectColor to "Ginger"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Light Brown.png][NOAH Hair Salon][$HairSelectColor to "Light Brown"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Strawberry Blonde.png][NOAH Hair Salon][$HairSelectColor to "Strawberry Blonde"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Blue.png][NOAH Hair Salon][$HairSelectColor to "Blue"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Dark Blue.png][NOAH Hair Salon][$HairSelectColor to "Dark Blue"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Gray.png][NOAH Hair Salon][$HairSelectColor to "Gray"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Green.png][NOAH Hair Salon][$HairSelectColor to "Green"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Lime.png][NOAH Hair Salon][$HairSelectColor to "Lime"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Pink.png][NOAH Hair Salon][$HairSelectColor to "Pink"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Purple.png][NOAH Hair Salon][$HairSelectColor to "Purple"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Red.png][NOAH Hair Salon][$HairSelectColor to "Red"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\Teal.png][NOAH Hair Salon][$HairSelectColor to "Teal"]]
[img[Images\Icons\Shop Icons\Hair Kids\Boyish\White.png][NOAH Hair Salon][$HairSelectColor to "White"]]
<</if>>
<br>
<span style="color:Azure"><strong>-Confirm-</strong></span><br>
<<if $Money >= 5>>
[[Confirm ($5 0:15)|NOAH Hair Salon][$Money -= 5;$NoahHair to $HairSelect; $NoahHairColor to $HairSelectColor;$Minutes +=10]]<br>
<</if>>
<img src="Images\World Map\Individual Icons\Shopping District.png">
[[Shopping District (0:01)|NOAH Shopping District][$Minutes += 1]]<br><<set $NoahNoShoes to 0>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div><<set $NoahNoShoes to 0>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:Azure"><strong>-Noah-</strong></span><br>
<strong>Fun:</strong>
<<include"NPC Fun">><br>
<strong>Energy:</strong>
<<include"NPC Energy">><br>
<span style="color:Gray">[When hanging out with an NPC, they have a Fun Gauge and an Energy Gauge. With low Energy, they will be unable to perform physical activities. Meanwhile, a higher Fun Gauge will make them more willing to do certain activities.]</span><br>
<br><<include"NOAH Hangout Avatar">>
<<set $HangOutIntro to 1>>
You find <span style="color:DarkTurquoise">Noah</span> and ask if he would like to hang out.<br>
<br>
<strong>Weather:</strong> $Weather<br>
<<if $Weather == "Storm">>
<span style="color:Lightcoral">
<span style="color:DarkTurquoise">Noah</span> is too afraid to go outside during a storm.</span>
<<elseif $Weather == "Rain">>
<span style="color:Yellow">
<span style="color:DarkTurquoise">Noah</span> is worried about being wet, but is fine going into town if he’s not outside too long.</span>
<<else>>
<span style="color:Lightgreen">
<span style="color:DarkTurquoise">Noah</span> thinks it’s the perfect weather to go out.</span>
<</if>><br>
<br>
<span style="color:Azure"><big><strong>--Invite Noah Where?--</strong></big></span><br>
<img src="Images\World Map\Individual Icons\Shopping District.png">
[[Shopping District (0:05)|NOAH Shopping District][$Minutes += 5]]<br>
/*
[[To the City Park (0:05)|NOAH City Park][$Minutes += 5]]<br>
*/
<br>
<<set $NPCFun to 0>>
<<set $NPCEnergy to 100>>
<<back>><<set $RandomEvent to random(1, 3)>>
<<if $RandomEvent == 1>>
<<include"NOAH Homework No Event">>
<<elseif $RandomEvent == 2>>
<<include"NOAH Homework Hug Break">>
<<elseif $RandomEvent == 3>>
<<include"NOAH Homework Strip Quiz">>
<</if>><<set $Minutes += 30>>
You knock on <span style="color:DarkTurquoise">Noah</span>’s bedframe and ask if he is okay. He doesn’t respond, instead he just keeps sobbing in the corner. Instead, you ask if you can join him. <span style="color:LightSteelBlue">“Uh-huh.”</span> He says softly. You crawl under the bed and lay down next to the sobbing boy. <span style="color:Pink">He quickly rolls around and hugs you tightly, holding <span style="color:DarkTurquoise">Bue</span> in between you two.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 2>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $NPCHurt to 0>>
<<if $NoahSche.Location == "Hiding Under Bed">>
<<set $AD.Outfit to "Everyday">>
<<else>>
<<set $AD.Outfit to "Pajamas">>
<</if>>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Why is it so loud?”</span> <span style="color:DarkTurquoise">Noah</span> asks tearfully. Lightning and thunder were big fears for <span style="color:DarkTurquoise">Noah</span>, so this wasn’t an uncommon sight. <span style="color:Pink">You knew he wasn’t really looking for an answer, just for someone to comfort him. You hug <span style="color:DarkTurquoise">Noah</span> back and let him rest his head on your chest. Eventually, his sobbing dies down to just the occasional sniffle. You warmly rub his back and after a few minutes you hear his breathing soften and realize he had fallen asleep.</span> <br>
<br>
You smile at the boy, who looked so cute and calm only minutes after crying in fear under this bed. Sadly, you weren’t as small as him and if you tried to sleep under the bed, you’d wake up in pain. So instead, you gently move <span style="color:DarkTurquoise">Noah</span> off of you and roll out from under the bed. <span style="color:DarkTurquoise">Noah</span> may go back to being afraid after he wakes up, but you’re sure he’ll remember this moment of calm. <br>
<<socialChange "Noah" 3>>
<br>
[[Continue|PH Noah Bedroom]]<<set $Minutes += 30>>
/* Setting Outfit Variables */
<<set $AD.Outfit to "Everyday">>
<<include"Noah Outfit Set">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
You sit down next to <span style="color:DarkTurquoise">Noah</span>, who looks pretty frustrated, and ask if he would like some help with his homework. <span style="color:LightSteelBlue">“Please!”</span> <span style="color:DarkTurquoise">Noah</span> says, sighing cutely, <span style="color:LightSteelBlue">“This stuff is like… Impossible! I feel like my brain is gonna melt and come out of my ear!”</span> You chuckle and begin to look over his homework.<br>
<br>
As you begin to explain the problems to <span style="color:DarkTurquoise">Noah</span>, you can tell that he is struggling to understand them. To you, it may seem extremely simple, but your little brother was clearly having a lot of trouble with this problem. You slow down, taking it step by step so he can follow along, but it is clear that <span style="color:DarkTurquoise">Noah</span> was starting to get frustrated.<br>
<br>
Suddenly, <span style="color:DarkTurquoise">Noah</span> lightly slams his head on the counter and lets out an overexaggerated sigh. You chuckle, patting the poor boy on the head as he suddenly turns and wraps his arms tightly around you. You are taken by surprise at the sudden hug as <span style="color:DarkTurquoise">Noah</span> begins rubbing his face against your stomach before taking a deep breath. <br>
<br>
<span style="color:LightSteelBlue">“I need a hug break.”</span> He whispers, <span style="color:LightSteelBlue">“Just a few minutes, then we can keep going.”</span> <span style="color:Pink">You smile and cuddle the boy back. A hug or snuggle is <span style="color:DarkTurquoise">Noah</span>’s usual first response to stress, being the affectionate kid that he is. He takes several deep breaths as you both sit there and at one point puts his ear to your chest and closes his eyes.</span> It wasn’t too long later that he perked back up and clapped his hands together loudly.<br>
<br>
<span style="color:LightSteelBlue">“Alright! Let’s do this!”</span> <span style="color:DarkTurquoise">Noah</span> was back to his energized and stress-free self. With his mind now clear, it didn’t take long for him to start understanding the problems and finish his homework.<br>
<<socialChange "Noah" 3>>
<<skillPoints "Math" 5>>
<br>
[[Continue|PH Kitchen]]<<set $Minutes += 30>>
/* Setting Outfit Variables */
<<set $AD.Outfit to "Everyday">>
<<include"Noah Outfit Set">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
You sit down next to <span style="color:DarkTurquoise">Noah</span>, who looks pretty frustrated, and ask if he would like some help with his homework. <span style="color:LightSteelBlue">“Please!”</span> <span style="color:DarkTurquoise">Noah</span> says, sighing cutely, <span style="color:LightSteelBlue">“This stuff is like… Impossible! I feel like my brain is gonna melt and come out of my ear!”</span> You chuckle and begin to look over his homework.<br>
<br>
It takes some time of explaining and reexplaining, but <span style="color:DarkTurquoise">Noah</span> eventually seems to start to understand the concepts and is even able to do a few problems on his own. He seems genuinely excited about finally understanding these problems and gives you a big smile once his homework is complete. <span style="color:LightSteelBlue">“Thanks, <span style="color:DarkTurquoise">$NoahNickname</span>! You’re the best!”</span><br>
<<socialChange "Noah" 3>>
<<skillPoints "Math" 5>>
<br>
[[Continue|PH Kitchen]]/* Setting Outfit Variables */
<<set $AD.Outfit to "Everyday">>
<<include"Noah Outfit Set">>
You begin to tap your foot impatiently as <span style="color:DarkTurquoise">Noah</span> is sitting there thinking for a few minutes. <span style="color:LightSteelBlue">“Oh, I know!”</span> He finally says, blurting out an answer. <span style="color:Pink">You smile deviously as you tell him that his answer was incorrect, which means…</span><br>
<br>
<span style="color:LightSteelBlue">“Are you sure?”</span> <span style="color:DarkTurquoise">Noah</span> asks hopefully, <span style="color:LightSteelBlue">“Let me see!”</span> You hand <span style="color:DarkTurquoise">Noah</span> the flashcard, proving that his answer was wrong, remind him of the dare, and point to his underwear. <span style="color:LightSteelBlue">“Umm…”</span> <span style="color:DarkTurquoise">Noah</span> attempts to think of a way out but realizes that he has no choice. <span style="color:LightSteelBlue">“Fine! But I don’t want you to see my thingy!”</span> <span style="color:Pink">He covers his penis with one hand as he slowly pulls down his underwear with the other. You smirk as your little brother picks up his $NoahUndies.Type and hands them to you, leaving him standing in the kitchen completely naked. He was shivering slightly from the cool breeze coming in from the kitchen window and you could slightly see the reflection of his behind in the sliding glass door to the backyard. Even though he was hiding his cutest feature, seeing him like this was still really adorable. He looks down at his feet blushing.</span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Okay, I’m naked. I did the dare. But I’m going in my room to put clothes on now.”</span> Before he walks away, you get an interesting idea.<br>
<br>
<div id=choice2>
<<link "Demand to See His Butt">>
<<replace"#choice2">>
Right as <span style="color:DarkTurquoise">Noah</span> turns towards the hallway, you suddenly move between him and the safety of his room. <span style="color:LightSteelBlue">“What are you doing?”</span> He asks nervously. You tell <span style="color:DarkTurquoise">Noah</span> that he said you couldn’t see his penis, but didn’t say anything about his butt. You’ll let him go if he does a little spin for you. <span style="color:DarkTurquoise">Noah</span> gives you a shy smile, <span style="color:LightSteelBlue">“Fine!”</span> <span style="color:Pink">He spins around and sticks his butt out at you!</span><br>
<br>
<span style="color:Pink">He sings a goofy song and giggles as he shakes his rear at you. He even moves his hands off his penis, thinking you can’t see his frontside and begins smacking his cheeks. You both are giggling as you notice his Small Penis and Balls dangling partially in view between his legs. You point this out, causing <span style="color:DarkTurquoise">Noah</span> to stop dancing and embarrassingly cover himself again.</span> <span style="color:LightSteelBlue">“Whoops.”</span> He giggles, before rushing past you into his room. You roll your eyes at how the kid can be so goofy yet so shy at the same time.<br>
<<socialChange "Noah" 3>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliation", "Kids"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<<skillPoints "Math" 5>>
<br>
[[Continue|PH Kitchen]]
<</replace>>
<</link>>
<span style="color:Green">+Noah</span><br>
<<link "Forcefully Expose Him">>
<<replace"#choice2">>
Right as <span style="color:DarkTurquoise">Noah</span> turns towards the hallway, you suddenly move between him and the safety of his room. <span style="color:LightSteelBlue">“What are you doing?”</span> He asks nervously. You tell <span style="color:DarkTurquoise">Noah</span> that covering himself wasn’t part of the deal and demand he moves his hands. <span style="color:LightSteelBlue">“No!”</span> <span style="color:DarkTurquoise">Noah</span> says, taking a step back, <span style="color:LightSteelBlue">“I said I don’t want you to see my thingy, so stop or I’ll tell daddy.”</span> You don’t take no for an answer and jump forward, grabbing <span style="color:DarkTurquoise">Noah</span>’s wrists as you both fall back onto the ground.<br>
<br>
<span style="color:LightSteelBlue">“Stop!”</span> <span style="color:DarkTurquoise">Noah</span> cries out as you try to forcefully pull his hands off his privates. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$NoahNickname</span>! I’m serious!”</span> He begins to cry as you finally pry his hands away, but <span style="color:DarkTurquoise">Noah</span> quickly lifts his knees to cover himself. <span style="color:Pink">You hold both his arms above his head with one hand and use the other to forcefully pull his knees apart, revealing the little boy's Small Penis.</span> <span style="color:LightSteelBlue">"Ow! Stop it! You're hurting me, <span style="color:DarkTurquoise">$NoahNickname</span>!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> tried his hardest to free himself, but was no match for your strength as you pinned his legs beneath your body and now glared at the unobstructed view of his privates.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Bound">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 2>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:Pink">It was slightly stiff, probably from being forcefully exposed, and wiggled as <span style="color:DarkTurquoise">Noah</span> continued to try and free himself. You rub it slightly with your free hand, causing <span style="color:DarkTurquoise">Noah</span> to begin to whine. Looking at your little brother’s face, you feel almost bad. He had tears rolling down his cheeks and a look of betrayal in his eyes. Despite this, you couldn’t help but love how helpless <span style="color:DarkTurquoise">Noah</span> was in this position, completely naked and unable to move.</span><br>
<br>
Eventually, you got up and let <span style="color:DarkTurquoise">Noah</span> go. Once he was free, he quickly scrambled to his feet and sprinted into his room. You could hear his sobbing from here. You may have taken it too far, but he was just so cute you couldn’t help yourself. Besides, he’ll get over it.<br>
<<socialChange "Noah" -5>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Kids", "Humiliation"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<<skillPoints "Math" 5>>
<<set $PunishmentBullyNoah to 1>>
<<set $Punishment += 10>>
<br>
[[Continue|PH Kitchen]]
<</replace>>
<</link>>
<span style="color:Red">-Noah</span><br>
</div><<set $Minutes += 30>>
/* Setting Outfit Variables */
<<set $AD.Outfit to "Everyday">>
<<include"Noah Outfit Set">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
You sit down next to <span style="color:DarkTurquoise">Noah</span> and ask if he needs any help with his homework. <span style="color:LightSteelBlue">“Pfft!”</span> He gives you a dismissive laugh, <span style="color:LightSteelBlue">“I’m like the smartest kid in class. I should be helping you with your homework!”</span> You smirk at your little brother’s playful boasting as he goes on about a time when he was the only kid who was able to answer a problem in class. As he does so, you glance around his collection of school supplies, notice a stack of flashcards, and get a devious idea.<br>
<br>
You ask <span style="color:DarkTurquoise">Noah</span> if, since he is so smart, he would like to prove it with a challenge. He tries to hide his smile as he asks you what type of challenge. You’ll ask him the questions from these 20 flashcards and for every question he gets wrong, he has to take off something that he is wearing. <span style="color:DarkTurquoise">Noah</span> shrinks slightly, his cheeks reddening. <span style="color:LightSteelBlue">“I don’t know…”</span> You lean in close and taunt him in his ear, saying that if he really was the smartest kid in class then it would be easy. The taunting seems to have worked as he once again smiles and agrees to your challenge.<br>
<br>
<span style="color:DarkTurquoise">Noah</span> gets through the first few questions with hardly a thought, skyrocketing his cute little ego and erasing any nervousness he had. But you were intentionally giving him the easy questions first and he finally slips up on Question 11.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Dang it!”</span> <span style="color:DarkTurquoise">Noah</span> pouts as he lifts up his legs and pulls off his $NoahSocks.Name, revealing his bare feet. <span style="color:Pink">He tosses his socks at you, intentionally trying to hit you in the face, before wiggling his toes at you playfully.</span> <span style="color:LightSteelBlue">“That’s all you’re gonna see, <span style="color:DarkTurquoise">$NoahNickname</span>!”</span><br>
<br>
He gets the next few questions right, though takes a lot longer to think about each answer. Despite this, he still seems extremely confident, so much so that he accidentally slips up on Question 15! He tries to correct himself, but you don’t accept the correction and count it as incorrect.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADTop to $None>>
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Jerk!”</span> <span style="color:DarkTurquoise">Noah</span> feigns anger and crosses his arms. <span style="color:LightSteelBlue">“Fine! But only because I wanted to take my shirt off anyway, ‘cause it’s getting hot!”</span> <span style="color:Pink">You chuckle as <span style="color:DarkTurquoise">Noah</span> pops his arms into his $NoahTop.Type and pulls it up from the bottom, exposing his cute boyish belly and nipples. And despite what he had said, you notice him shiver slightly as the cool air blows against his now exposed skin.</span><br>
<br>
<span style="color:DarkTurquoise">Noah</span> was much more cautious with the remaining questions, having you repeat each question and quietly muttering to himself before giving an answer. Seems he was getting nervous about being laid bare, having only two pieces of clothing left to cover himself with. You were almost annoyed at how careful he was being, hoping to catch another slip-up or two.<br>
<br>
But his expression as you reach Question 19 tells you that the little boy had no idea and you couldn’t help but give him an evil smile. <span style="color:DarkTurquoise">Noah</span> sat there in silence for a moment, tapping his two index fingers against his lips and swaying back and forth as he thought. After a few minutes, you begin to count down from ten and, despite complaining that a time limit was ‘against the rules’, <span style="color:DarkTurquoise">Noah</span> blurts out a random answer. It’s nowhere near correct.<br>
<br>
<span style="color:LightSteelBlue">“No fair! You cheated!”</span> <span style="color:DarkTurquoise">Noah</span> protests, hopping off his stool and playfully hitting you in the chest. <span style="color:LightSteelBlue">“You never said I’d have a time limit!”</span> You laugh, grabbing him by his wrists to stop his playful assault, and ask if he is going to go back on the dare. <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> pulls his hands away and pouts, but does as he has to and unzips his $NoahBottoms.Name and pulls them down to his ankles, exposing his $NoahUndies.Name. He hands you his $NoahBottoms.Type as you eye his now near-nude body. His legs shivered slightly from the chilly breeze blowing through the kitchen and his cheeks were rosy from embarrassment, both from having to strip in front of you and being proven to not be as clever as he thought.</span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Undies">>
<<set $AD.Hard to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“How many questions are left?”</span> <span style="color:DarkTurquoise">Noah</span> asks nervously. You tell him that there was only 1 left and he takes a deep breath. <span style="color:LightSteelBlue">“Alright! I got this!”</span> <span style="color:Pink">He begins to jump up and down to hype himself up, unintentionally giving you a cute sight as his tiny package bounces around inside his $NoahUndies.Type.</span> He then pretends to slap himself, like he’s seen people do in cartoons, before walking back up to you and asking for the last question.<br>
<br>
<span style="color:LightSteelBlue">“But no Time Limits!”</span> He demands. You accept and begin to read the final question slowly, it was a tricky one. <span style="color:DarkTurquoise">Noah</span> lays his head on the table, closing his eyes and covering his ears with his hands as he begins to think extremely hard. You can hear his quiet mumbles as he repeats the question and tries to break it down into small parts. You can’t help but give another evil smirk as you realize that he was having trouble.<br>
<br>
<div id=choice1>
<<link "Continue<br>">>
<<replace"#choice1">>
<<set $Random to random(1, 2)>>
<<if $Random == 1>>
<<include"NOAH Homework Strip Undies">>
<<elseif $Random == 2>>
<<include"NOAH Homework Strip Naked">>
<</if>>
<</replace>>
<</link>>
</div>/* Setting Outfit Variables */
<<set $AD.Outfit to "Everyday">>
<<include"Noah Outfit Set">>
<span style="color:LightSteelBlue">“I got it!”</span> After a few minutes of silence, <span style="color:DarkTurquoise">Noah</span> suddenly perked up and gives you his answer. You make a big scene of slowly checking the answer, asking if that is his final answer in one desperate attempt to get him to slip up, be he doubles down and you are forced to reveal that he got it right, thus getting to keep his dignity. <span style="color:DarkTurquoise">Noah</span> jumps up and cheers his victory! <span style="color:LightSteelBlue">“I knew it! I told you I’m the smartest!”</span><br>
<br>
<span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> begins to do a cute little victory dance, shaking his hips and moving his arms in a circle. It is made even cuter due to the fact that he was still only in his $NoahUndies.Type. He then turns around and begins to shake his little rear at you, rubbing his victory in your face.</span> This little taunting dance does give you a possibly mean idea.<br>
<br>
<div id=choice2>
<<link "Toss him in the backyard">>
<<replace"#choice2">>
<span style="color:Pink">As he is shaking his butt at you, you suddenly grab him by the waist and lift him up over your shoulder.</span> <span style="color:LightSteelBlue">“Hey! What are you doing!? Put me down, you butt!”</span> <span style="color:DarkTurquoise">Noah</span> laughs. You walk over to the sliding glass door that leads to your backyard and open it. As <span style="color:DarkTurquoise">Noah</span> realizes what you were doing he begins to wiggle and struggle in an attempt to free himself.<br>
<br>
<span style="color:Pink">You toss your underwear-clad little brother onto one of the benches before turning and running back inside.</span> <span style="color:DarkTurquoise">Noah</span> jumps to his feet to chase after you but is too slow as you quickly shut and lock the door behind you. <span style="color:Pink">You watch as <span style="color:DarkTurquoise">Noah</span> desperately pulls at the door, but is unable to budge it, leaving him in the backyard in just his $NoahUndies.Name.</span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Undies">>
<<set $AD.Hard to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Let me in!”</span> <span style="color:DarkTurquoise">Noah</span> laughs, <span style="color:LightSteelBlue">“Someone’s gonna see me!”</span> You were too busy laughing at the sight to respond. <span style="color:Pink">The likelihood of someone seeing into your backyard with the large fences was low, which made <span style="color:DarkTurquoise">Noah</span>’s cries of embarrassment more of a cute act rather than him being actually upset.</span><br>
<br>
Eventually, he stops trying to pull the door open, wraps his arms around himself, and begins to bounce up and down in an attempt to warm himself up. <span style="color:LightSteelBlue">“Please!”</span> <span style="color:DarkTurquoise">Noah</span> cries, <span style="color:LightSteelBlue">“It’s cold!”</span> You laugh at the humorous display, telling <span style="color:DarkTurquoise">Noah</span> that you’ll let him in if he presses his bare butt against the glass door. <span style="color:Pink">He tries to protest, but eventually gives in and turns around, pulling down the back of his $NoahUndies.Type and presses his cute, bare rear-end against the glass door. You can’t help but laugh at the sight, as the glass spread his cheeks enough to give you a peek at his hole and the chill causes his butt to turn bright pink.</span><br>
<br>
<span style="color:Pink">Getting what you wanted, you unlock the glass door and <span style="color:DarkTurquoise">Noah</span> rushes inside, not even taking a second to fix his underwear, and begins to quickly put his clothes back on.</span> <span style="color:LightSteelBlue">“It’s freezing out there, you jerk!”</span> <span style="color:DarkTurquoise">Noah</span> laughs, once again tossing his socks at your face. <span style="color:Pink">You take a step forward and threaten to toss him back outside, naked this time, which prompts your little brother to quickly take off running to his room, his bare butt still poking out the back of his $NoahUndies.Type.</span><br>
<<socialChange "Noah" 3>>
<<skillPoints "Math" 5>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliation", "Kids"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<br>
[[Continue|PH Kitchen]]
<</replace>>
<</link>>
<span style="color:Green">+Noah</span><br>
<<link "Toss him in the frontyard">>
<<replace"#choice2">>
As he is shaking his butt at you, you suddenly grab him by the waist and lift him up over your shoulder. <span style="color:LightSteelBlue">“Hey! What are you doing!? Put me down, you butt!”</span> <span style="color:DarkTurquoise">Noah</span> laughs. But as you walk into the living room towards the front door, <span style="color:DarkTurquoise">Noah</span> begins to panic and struggles to free himself. <span style="color:LightSteelBlue">“Don’t!”</span> He protests, <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$NoahNickname</span> I’m serious! I’ll tell Daddy-“</span> <span style="color:Pink">You don’t listen to his pleas as you pull the door open and toss your exposed little brother onto the grass.</span> He quickly jumps to his feet and runs towards the door right as you close and lock it.<br>
<br>
<span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> begins to frantically bang on the door, crying out for you to open it as you watch from the window. Suddenly, you see a group of 3 women walk down the sidewalk. They all turn towards <span style="color:DarkTurquoise">Noah</span> as they walk by and begin to giggle. <span style="color:DarkTurquoise">Noah</span> quickly turns around, freezing for a moment as he sees these people, before quickly hunching down and attempting to cover his underwear with his hands.</span><br>
<br>
<span style="color:LightSteelBlue">“Please <span style="color:DarkTurquoise">$NoahNickname</span>, I’m sorry!”</span> At this point, <span style="color:DarkTurquoise">Noah</span> was crying and begging to be let back in as a car drives by and honks its horn. <span style="color:Pink">You get one final idea to humiliate your brother further, telling him that you’ll only let him in if he takes off his underwear and puts it through the mail slot.</span><br>
<br>
<span style="color:LightSteelBlue">“Please don’t make me!”</span> <span style="color:DarkTurquoise">Noah</span> continues pleading and banging on the door. But when you threaten to leave, he stops. <span style="color:Pink">You hear quiet pouting, followed by some shuffling before a small hand pokes through the mail slot holding a pair of $NoahUndies.Name. You laugh, taking them before once again running to the windows. You take in the sight of your little brother standing at the front door completely naked, using his hands to cover himself and keep what little dignity he had left. Tears were rolling down his cheeks and he looked at you with pitiful eyes.</span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 2>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
You finally relent, unlocking the door and letting your poor brother back in. He quickly pushes past you, not even bothering to grab his clothes, and runs into his room crying. You chuckle at the sight, but do feel slightly bad as you hear his distant sobbing.<br>
<<socialChange "Noah" -5>>
<<skillPoints "Math" 5>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliation", "Kids"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
<<set $PunishmentBullyNoah to 1>>
<<set $Punishment += 10>>
<br>
[[Continue|PH Kitchen]]
<</replace>>
<</link>>
<span style="color:Red">-Noah</span><br>
</div><<include"Noah Avatar Sleeping">>
/* Setting Outfit Variables */
<<set $AD.Outfit to "Pajamas">>
<<include"Noah Outfit Set">>
<span style="color:DarkTurquoise">Noah</span> sleeps quietly in his bed, cuddling his stuffed bear <span style="color:DarkTurquoise">Bue</span>.
<<if $NoahBlanket == 1>>
His blue superhero blanket lays on top of him, keeping him warm.
<<if $NoahPJType == "None">>
<span style="color:Pink">He is currently not wearing a shirt, revealing his boyish chest.</span><br>
<<else>>
He is currently wearing a $ADTop.Type.<br>
<</if>>
<<else>>
His blue superhero blanket has been tossed aside to the floor.
<<if $NoahPJType == "None" and $NoahStrippedSleeping != 1>>
<span style="color:Pink">He is currently wearing nothing but a pair of small $NoahUndies.Name, which leave little to the imagination.</span><br>
<<elseif $NoahStrippedSleeping == 1>>
<span style="color:Pink">He is completely naked, his Tiny Penis and Balls laying cutely between his legs. He shivers from the cold, tossing and turning in his sleep as he unintentionally gives you a clear look at his Soft Butt.</span><br>
<<else>>
He is currently wearing a $ADTop.Type and $ADBottoms.Type.<br>
<</if>>
<</if>>
<<if $NoahBlanket == 1>>
[[Pull off his blanket|PH Noah Bedroom][$NoahBlanket to 0]]<br>
<<else>>
<<if $NoahPJType == "Two" and $NoahStrippedSleeping != 1>>
[[Remove his pajamas (0:05)|NOAH Remove Pajamas]]<br>
<<elseif $NoahPJType == "None" and $NoahStrippedSleeping != 1>>
[[Remove his briefs (0:05)|NOAH Remove Briefs]]<br>
<<elseif $NoahPJType == "None" and $NoahStrippedSleeping == 1>>
<<if $NoahSocialRank >= 1>>
<<if $NoahSleepCum != 1>>
[[Suck Noah's Penis|NOAH Sleep Pre-Blow]]<br>
<</if>>
<</if>>
[[Play with his Penis (0:10)|NOAH Sleep Penis Play]]<br>
[[Play with his Nude Body (0:10)|Noah Sleep Pose]]<br>
[[Smell his Underwear (0:10)|NOAH Smell Worn Undies]]<br>
<</if>>
[[Tuck him in|NOAH Tuck In]]<br>
<</if>><<include"Noah Avatar PJs">>
/* Setting Outfit Variables */
<<set $AD.Outfit to "Pajamas">>
<<include"Noah Outfit Set">>
<span style="color:DarkTurquoise">Noah</span> walks through the hallway tiredly, rubbing his eye with one hand and carrying his stuffed bear <span style="color:DarkTurquoise">Bue</span> in the other.
<<if $NoahPJType == "None">>
<span style="color:Pink">He is currently wearing nothing but a pair of small $NoahUndies.Name, which leave little to the imagination.</span><br>
<<else>>
He is currently wearing a $ADTop.Type and $ADBottoms.Type.<br>
<<set $NoahEquipment to "PJs">>
<</if>>
<br>
[[Give him a hug (0:02)|Noah Hug]]<br><<include"Noah Avatar Towel">>
<span style="color:DarkTurquoise">Noah</span> walks through the hallway carrying <span style="color:DarkTurquoise">Bue</span>. He is wearing nothing but a towel, which is tied loosely around his waist.
<<if $NoahSocial > 0>>
He sticks his tongue out at you and laughs as he walks by.
<</if>>
<br>
[[Give him a hug (0:02)|Noah Hug]]<br>
[[Pull off his towel|NOAH Towel Pull Off]]<br><<set $NoahNoShoes to 1>>
<<include"Noah Avatar Everyday">>
<span style="color:DarkTurquoise">Noah</span> walks through the hallway carrying <span style="color:DarkTurquoise">Bue</span>. He hums something to himself as he swings his arms back and forth. He has $Noah.HairColor Hair and Blue Eyes. He smiles and waves <span style="color:DarkTurquoise">Bue</span>’s little hand at you as he walks by. <br>
<br>
[[Give him a hug (0:02)|Noah Hug]]<br><<include"Noah Avatar PJs">>
/* Setting Outfit Variables */
<<set $AD.Outfit to "Pajamas">>
<<include"Noah Outfit Set">>
<span style="color:DarkTurquoise">Noah</span> sits in the nook with <span style="color:DarkTurquoise">Bue</span> on his lap eating his breakfast.
<<if $NoahPJType == "None">>
<span style="color:Pink">He is currently wearing nothing but a pair of small $NoahUndies.Name, which leave little to the imagination.</span><br>
<<else>>
He is currently wearing a $ADTop.Type and $ADBottoms.Type.<br>
<</if>>
<<if $Breakfast != 1>>
[[Eat With (0:15)|NOAH Eat With][$EatWith to "Breakfast"]]<br>
<</if>><<set $NoahNoShoes to 1>>
<<include"Noah Avatar Everyday">>
<span style="color:DarkTurquoise">Noah</span> sits in the nook with <span style="color:DarkTurquoise">Bue</span> on his lap eating his Lunch.<br>
<<if $Lunch != 1>>
[[Eat With (0:15)|NOAH Eat With][$EatWith to "Lunch"]]<br>
<</if>><<set $NoahNoShoes to 1>>
<<set $BueHands to "Hands">>
<<include"Noah Avatar Everyday">>
<span style="color:DarkTurquoise">Noah</span> sits in the nook with <span style="color:DarkTurquoise">Bue</span> on his lap eating his dinner.<br>
<<if $Dinner != 1>>
[[Eat With (0:15)|NOAH Eat With][$EatWith to "Dinner"]]<br>
<</if>><<include"Noah Avatar Bubbles">>
<span style="color:DarkTurquoise">Noah</span> gasps as he hears someone walk in and moves his hands to cover his privates, even though you wouldn't have been able to see anything through the bubbles. <span style="color:Pink">Upon seeing it is only you he yells out your name, half laughing, as he stands up. A convient wad of bubbles is covering his penis, but you still get a good look at his wet body. His plump boyish belly and nipples shine as the water drips down, ever so slightly causing the bubbles around his groin to sag, giving you a cute glimpse of his pubic area.</span><br>
<br>
<span style="color:LightSteelBlue">"Get out of here, you weirdo!"</span> He laughs as he tosses a wet washcloth at you, which hits you in the face.<br>
<br>
<<if $NoahSocialRank >= 1>>
<<link"Ask to join him (0:30)">>
<<set _Random to ["Noah Bathtime Too Many Bubbles", "Noah Bathtime Butt Face"]>>
<<storeClothing "Closet" "Naked" 1>>
<<set _event to _Random.random()>>
<<goto _event>>
<</link>>
<span style="color:green">+Hygiene +Fun</span>
<br>
<</if>>
<br>
[[Leave|PH Hallway]]<<include"Noah Avatar Undies">>
<span style="color:DarkTurquoise">Noah</span> stands in his room in nothing but a pair of $NoahUndies.Name, currently in the process of changing. He is facing away from you, not realizing you entered his room yet, and <span style="color:Pink">bends down to pick something up, giving you a full look at his cute underwear-clad butt!</span><br><<set $NoahNoShoes to 1>>
<<set $NPCHurt to 1>>
<<include"Noah Avatar Everyday">>
<span style="color:DarkTurquoise">Noah</span> sits on his hands in the “Time-Out Corner”. <span style="color:Pink">He is sniffling from crying after being scolded by <span style="color:DarkTurquoise">Your Father</span> and occasionally looks towards <span style="color:DarkTurquoise">Bue</span>, who was placed atop the fridge where <span style="color:DarkTurquoise">Noah</span> couldn’t get him. You don’t know what Noah did to earn this punishment, but there was something cute about seeing him be punished.</span><br><<set $NoahNoShoes to 1>>
<<include"Noah Avatar Everyday">>
<span style="color:DarkTurquoise">Noah</span> sits cross legged on the floor playing with some of his superhero actions figures. <span style="color:DarkTurquoise">Bue</span> sits next to him.
<<if $QuestMissingToy == 1>>
<span style="color:Gold">Noah seems upset about something. </span>
<</if>>
<br>
<br>
<<if $QuestMissingToy == 3>>
[[Return Noah's Toy|Noah Missing Toy Finish]]<br>
<</if>>
<<if $QuestMissingToy == 1>>
[[Ask him what's wrong|Noah Missing Toy1]]<br>
<</if>>
<<if $NoahMad != 1>>
[[Play with (0:30)|NOAH Room Play]]<br>
<</if>>
<<if $NoahMad != 1>>
<<if $NoahSocialRank >= 1>>
<<if $NoahPlayCum != 1>>
[[Offer a Blowjob|NOAH Play Pre-Blow]]<br>
<</if>>
<<if $NoahPlayGiveCum != 1>>
[[Ask for a Blowjob|NOAH Play Give Pre-Blow]]<br>
<</if>>
<</if>>
<</if>>
<<if $NoahRoomWedgie != 1>>
[[Give him a Wedgie|NOAH Room Wedgie]]
<<listbox "$WedgieType">>
<<option "Playful" "Playful">>
<<option "Painful" "Painful">>
<</listbox>><br>
<</if>><<set $NoahNoShoes to 1>>
<<set $BueHands to "Hands">>
<<include"Noah Avatar Everyday">>
<span style="color:DarkTurquoise">Noah</span> sits cross legged on the center of the couch watching Cartoons with his arms wrapped around <span style="color:DarkTurquoise">Bue</span>, who sits on his lap. He giggles at something on the screen, nearly falling over, but manages to keep his balance.<br>
<br>
<<if $NoahMad != 1>>
<<if $NoahSocial >= 50 or $NoahSocialRank > 0>>
[[Cuddle & Watch TV (0:30)|Noah Cuddle TV]]<br>
<</if>>
[[Watch Cartoons With (0:30)|NOAH Watch Cartoons]]<br>
<</if>><<set $NoahNoShoes to 1>>
<<include"Noah Avatar Everyday">>
<span style="color:DarkTurquoise">Noah</span> sits at the kitchen counter with a pile of papers, crayons, and markers coloring. He happily swings his legs and hums as he does so.<br>
<br>
[[Ask to Join (0:20)|NOAH Join Coloring]]<br><<set $NoahNoShoes to 1>>
<<include"Noah Avatar Everyday">>
<span style="color:DarkTurquoise">Noah</span> sits at the nook drawing with a collection of pencils and crayons. He seems to be drawing himself as a superhero with his blue bear sidekick. <span style="color:DarkTurquoise">Bue</span> sits on the table next to him.<br>
<br>
[[Model for Him (0:20)|NOAH Drawing Model]]<br><<set $NoahNoShoes to 0>>
<<include"Noah Avatar Everyday">>
<span style="color:DarkTurquoise">Noah</span> is playing in the backyard, kicking around a soccer ball attempting to hit it between a makeshift goal made of two large rocks while <span style="color:DarkTurquoise">Bue</span> acts as the 'goalie'.
<<if $QuestMissingToy == 1>>
<span style="color:Gold">Noah seems upset about something. </span>
<</if>>
<br>
<br>
<<if $QuestMissingToy == 1>>
[[Ask him what's wrong|Noah Missing Toy1]]<br>
<</if>>
<<if $QuestMissingToy == 3>>
[[Return Noah's Toy|Noah Missing Toy Finish]]<br>
<</if>>
<<if $NoahMad != 1>>
[[Challenge to shooting contest (0:30)|NOAH Shooting Contest]]<br>
<</if>><<set $NoahNoShoes to 1>>
<<include"Noah Avatar Everyday">>
<span style="color:DarkTurquoise">Noah</span> lays on his bed on his stomach reading a book. It is a children's book, but has more words than pictures. He seems to be enjoying himself, reading parts out loud to <span style="color:DarkTurquoise">Bue</span>.<br><<set $NoahNoShoes to 1>>
<<set $NPCHurt to 1>>
<<include"Noah Avatar Everyday">>
<span style="color:DarkTurquoise">Noah</span> is sitting on his bed, with tears in his eyes. He is inspecting a nasty cut on his knee that is bleeding a little bit. He is trying his best not to cry, but you can tell it hurts.<br>
<br>
[[Nurse His Wounds (0:20)|NOAH Nurse Wounds]]<br><<set $NPCHurt to 1>>
<<set $NoahNoShoes to 1>>
<<include"Noah Avatar Everyday">>
<span style="color:DarkTurquoise">Noah</span> lays on the ground wrapped up like a burrito in a big blanket with <span style="color:DarkTurquoise">Bue</span> held tightly against his chest. The bottom half of his face is hidden underneath the blanket and he jumps from the occasional thunder strike in the distance.
<br>
<<if $NoahMad != 1>>
[[Watch Cartoons With (0:30)|NOAH Watch Cartoons]]<br>
<</if>><<set $NPCHurt to 1>>
<<set $NoahNoShoes to 1>>
<<set $BueHands to "Hands">>
<<include"Noah Avatar Everyday">>
You peek under the bed and see <span style="color:DarkTurquoise">Noah</span> curled up into a ball in the corner, clenching <span style="color:DarkTurquoise">Bue</span> tightly. He is lightly sobbing and flinches whenever thunder strikes in the distance.
<br>
[[Comfort (0:30)|NOAH Hiding Comfort]]<br><<include"Noah Avatar PJs">>
<span style="color:DarkTurquoise">Noah</span> sits cross legged on the floor playing with some of his superhero actions figures. <span style="color:DarkTurquoise">Bue</span> sits next to him.
<<if $NoahPJType == "None">>
<span style="color:Pink">He is currently wearing nothing but a pair of small $NoahUndies.Name, which leave little to the imagination.</span><br>
<<else>>
He is currently wearing a $ADTop.Type and $ADBottoms.Type.<br>
<</if>>
<br>
<<if $QuestMissingToy == 3>>
[[Return Noah's Toy|Noah Missing Toy Finish]]<br>
<</if>>
<<if $NoahMad != 1>>
<<if $NoahSocialRank >= 1>>
<<if $NoahPlayCum != 1>>
[[Offer a Blowjob|NOAH Play Pre-Blow]]<br>
<</if>>
<<if $NoahPlayGiveCum != 1>>
[[Ask for a Blowjob|NOAH Play Give Pre-Blow]]<br>
<</if>>
<</if>>
[[Play with (0:30)|NOAH Room Play]]
<</if>>
<br>
<<if $NoahRoomWedgie != 1>>
[[Give him a Wedgie|NOAH Room Wedgie]]
<<listbox "$WedgieType">>
<<option "Playful" "Playful">>
<<option "Painful" "Painful">>
<</listbox>><br>
<</if>><<set $NPCHurt to 1>>
<<set $BueHands to "Hands">>
<<include"Noah Avatar PJs">>
You peek under the bed and see <span style="color:DarkTurquoise">Noah</span> curled up into a ball in the corner, clenching <span style="color:DarkTurquoise">Bue</span> tightly. He is lightly sobbing and flinches whenever thunder strikes in the distance.
<<if $NoahPJType == "None">>
<span style="color:Pink">He is currently wearing nothing but a pair of small $NoahUndies.Name, which leave little to the imagination.</span><br>
<<else>>
He is currently wearing a $ADTop.Type and $ADBottoms.Type.<br>
<</if>>
<br>
[[Comfort (0:30)|NOAH Hiding Comfort]]<br><<include"Noah Avatar PJs">>
<span style="color:DarkTurquoise">Noah</span> lays on his stomach watching TV in the living room. He rests his head on <span style="color:DarkTurquoise">Bue</span> and looks as though he is about to fall asleep.
<<if $NoahPJType == "None">>
<span style="color:Pink">He is currently wearing nothing but a pair of small $NoahUndies.Name, which leave little to the imagination.</span><br>
<<else>>
He is currently wearing a $ADTop.Type and $ADBottoms.Type.<br>
<</if>>
<br>
<<if $NoahMad != 1>>
<<if $NoahSocial >= 50 or $NoahSocialRank > 0>>
[[Cuddle & Watch TV (0:30)|Noah Cuddle TV]]<br>
<</if>>
[[Watch Cartoons With (0:30)|NOAH Watch Cartoons]]<br>
<</if>><<set $NPCHurt to 1>>
<<include"Noah Avatar PJs">>
<span style="color:DarkTurquoise">Noah</span> lays on the ground wrapped up like a burrito in a big blanket with <span style="color:DarkTurquoise">Bue</span> held tightly against his chest. The bottom half of his face is hidden underneath the blanket and he jumps from the occasional thunder strike in the distance.
<br>
<<if $NoahMad != 1>>
[[Watch Cartoons With (0:30)|NOAH Watch Cartoons]]<br>
<</if>><<set $NoahNoShoes to 1>>
<<include"Noah Avatar Everyday">>
<span style="color:DarkTurquoise">Noah</span> sits at the counter doing his homework with <span style="color:DarkTurquoise">Bue</span> on his lap. Looking at what his homework entails, you find yourself slightly jealous.<br>
<br>
<<if $Skill.Perks.includes("Helping Kids with Homework")>>
[[Help Noah with his Homework (0:30)|NOAH Help with Homework]]<br>
<</if>><<set $NoahNoShoes to 1>>
<<set $NPCHurt to 1>>
<<include"Noah Avatar Everyday">>
<span style="color:DarkTurquoise">Noah</span> sits at the counter doing his homework with <span style="color:DarkTurquoise">Bue</span> on his lap. You hear him say a kid version of a swear and slam his head on the table. Seems he was having some trouble.<br>
<br>
<<if $Skill.Perks.includes("Helping Kids with Homework")>>
[[Help Noah with his Homework (0:30)|NOAH Help with Homework]]<br>
<</if>><<set $NoahNoShoes to 0>>
<<include"Noah Avatar Everyday">>
<span style="color:DarkTurquoise">Noah</span> is walking down the sidewalk happily swinging his arms and humming to a tune in his head. <span style="color:DarkTurquoise">Your Father</span> only lets <span style="color:DarkTurquoise">Noah</span> walk down the street to the small playground by himself, since he is too nervous about letting him wander alone too far from home.<br><<set $NoahNoShoes to 0>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<if $NPCHurt == 1>>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $NPCHurt to 0>>
<<else>>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<</if>>
<<set $AD.Outfit to "Everyday Outside">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:DarkTurquoise">Noah</span> is playing on the swings, happily kicking his feet and gaining height, though not too much since he is a little nervous. He doesn’t know any of the other kids playing, but seems content to just play by himself.<br>
<br>
[[Push on the Swings (0:20)|NOAH Push Swings]]<br>
<<if $NoahSocial > 30 or $NoahSocialRank >= 1>>
[[Play on the playground (0:30)|NOAH Northend Playground]]<br>
<</if>><<set $NoahNoShoes to 0>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $BueHands to "Hands">>
<div style="position: relative">
<<include"Kid Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:DarkTurquoise">Noah</span> is completely naked, huddled in the corner of his bed with his stuffed friend, <span style="color:DarkTurquoise">Bue</span>, sitting in front of him. You can’t see exactly what he is doing, but his hands are messing with something and he is mumbling to himself.<br>
<br>
[[Investigate|Noah Bedroom Touching Self]]<br><<set $Minutes += 20>>
/* Setting Outfit Variables */
<<set $AD.Outfit to "Everyday">>
<<include"Noah Outfit Set">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $NPCHurt to 0>>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
You sit down next to <span style="color:DarkTurquoise">Noah</span> and ask if you could join him. He happily agrees and gives you some of his paper. <span style="color:DarkTurquoise">Noah</span> seems to be coloring a bunch of sketches that he’s made, though most are superhero related. Noah has collected a large amount of coloring tools, from crayons and markers to paints. Interestingly enough, most of it <span style="color:DarkTurquoise">Noah</span> bought himself. <span style="color:DarkTurquoise">Your Father</span> believes in teaching you all to manage money and <span style="color:DarkTurquoise">Noah</span> seems to have nailed it. <br>
<br>
Eventually, <span style="color:DarkTurquoise">Noah</span> gets out his watercolors and begins to paint one of his pictures. <span style="color:Pink">You get a cheeky idea and, while he isn’t looking, put some of it on your finger and boop him on the nose.</span> <span style="color:LightSteelBlue">“Hey!”</span> <span style="color:DarkTurquoise">Noah</span> laughs as he tries to wipe it off, though just ends up smearing it. <span style="color:LightSteelBlue">“You butt!”</span> <span style="color:DarkTurquoise">Noah</span> flicks some paint at you, hitting you in the face. <span style="color:Pink">This leads to a small little paint fight as the two of you try to hit each other, which leads to your both covering not only yourselves, but also the kitchen counter.</span> <br>
<br>
<span style="color:LightSteelBlue">“What do you two think you are doing?”</span> <span style="color:DarkTurquoise">Your Father</span> yells out. You both freeze and fear and slowly turn to him, who was looking at you two in annoyance. <span style="color:LightSteelBlue">“He started it!”</span> <span style="color:DarkTurquoise">Noah</span> yells, ratting you out. You try to defend yourself, but <span style="color:DarkTurquoise">Your Father</span> puts a stop to it. He has you both wash the paint off you in the sink, takes your paint-stained clothes, and order you both to clean this place up. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $NPCHurt to 0>>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $ADTop to $None>>
<<set $ADOuter to $None>>
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<<if $PlayerTop.Type != "None">>
<<set $ClosetTop.push($PlayerTop)>>
<<set $PlayerTop to $None>>
<</if>>
<<if $PlayerOuter.Type != "None">>
<<set $ClosetOuter.push($PlayerOuter)>>
<<set $PlayerOuter to $None>>
<</if>>
<span style="color:LightSteelBlue">“If its not spotless in 15 minutes, I’m going to spank you both. Got that?”</span> You both apologize and promise to clean everything up. <span style="color:Pink">Despite you both being sad about getting scolded, neither of you can help giggle at each other once he is gone, playfully poking each other as you clean.</span> Thankfully, you get it clean in time and are saved a spanking, for now. <br>
<<socialChange "Noah" 3>>
<<needChange "Fun" 20>>
<br>
[[Continue|PH Kitchen]]<<set $Minutes += 30>>
/* Setting Outfit Variables */
<<set $AD.Outfit to "Everyday Outside">>
<<include"Noah Outfit Set">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday Outside">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* SECOND LAYER */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
/* OPENING */
You sneak up behind <span style="color:DarkTurquoise">Noah</span> while he isn’t looking and tickle his sides! The little boy lets out a high-pitched scream in surprise before giggling loudly and falling backward into your arms. <span style="color:LightSteelBlue">“You butt!”</span> He laughed, <span style="color:LightSteelBlue">“Don’t sneak up on me like that!”</span> <span style="color:Pink">Despite his attempt to sound mad, his big smile made it clear that he actually enjoyed your surprise tickle attacks.</span> <span style="color:LightSteelBlue">“Did you wanna play with me, <span style="color:DarkTurquoise">$NoahNickname</span>? The slide here makes you go super fast!”</span> <br>
<br>
/* EVENT SELECTION */
<<set _Random to ["Noah Northend Playground Dare"]>>
/* ADDING SPECIFIC EVENTS */
<<if $ToggleOCSebastian == 1 and $OCSebastianIntro == -1 and $OCOliverMet == -1>>
<<set _Random.push("OC Oliver Playground Mess")>>
<</if>>
/* Xavier Story Event */
<<if $QuestEventXavierBrother != 1 && $XavierSocial >= 30>>
<<set _Random.push("Xavier Brother Encounter Event 1")>>
<</if>>
/* Isaac Events */
<<if $ToggleOCIsaac == 1 and $OCIsaacIntro == -1>>
<<set _Random.push("OC Isaac Northend Soccer with Noah", "OC Isaac Noah Northend Sandcastle")>>
<<if $OCJacobMet == -1>>
<<set _Random.push("OC Isaac Jacob Noah Northend Race")>>
<</if>>
<</if>>
/* SELECTING RANDOM EVENT FROM ARRAY INVENTORY */
<<set _event to _Random.random()>>
<<include _event>>/* Setting Outfit Variables */
<<set $AD.Outfit to "Everyday">>
<<include"Noah Outfit Set">>
<<set $Minutes += 20>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:Pink">You walk up and sit down next to <span style="color:DarkTurquoise">Noah</span> and ask if he is okay. He turns away from you, wiping the tears from his eyes. <span style="color:LightSteelBlue">“I was playing at the playground when I tripped.”</span> The poor kid is fighting back tears.</span> <span style="color:LightSteelBlue">“And I hurt my knee really badly.”</span> You ask if you can take a look at it and <span style="color:DarkTurquoise">Noah</span> nods, turning to you while he lifts up the leg of his $NoahBottoms.Type. It was a nasty cut and was bleeding a little, already staining part of his $NoahBottoms.Type. It wasn’t super bad or anything, but would need to be cleaned to prevent infection. <br>
<br>
You tell <span style="color:DarkTurquoise">Noah</span> to take off his $NoahBottoms.Type while you run to the bathroom to grab some supplies. <span style="color:Pink">When you return the underwear-clad boy was sitting on his bed holding <span style="color:DarkTurquoise">Bue</span> as tightly as he could.</span> <span style="color:LightSteelBlue">“Is it bad?”</span> He asks worriedly. <span style="color:Pink">You pat him on the head and tell him that he’ll live, but that this will sting a little bit.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $ADBottoms to $None>>
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
You put some alcohol on a rag and tell Noah to close his eyes and breath. He does so, though still starts to cry as you clean his cut. <span style="color:LightSteelBlue">“Why does it burn so bad?”</span> <span style="color:DarkTurquoise">Noah</span> says through gritted teeth. You laugh and tell him to think of it as a reminder to be more careful. <span style="color:Pink">Once it is clean, you use another rag to dry <span style="color:DarkTurquoise">Noah</span>’s eyes and give him a kiss on the forehead.</span> <br>
<br>
<span style="color:LightSteelBlue">“Thanks <span style="color:DarkTurquoise">$NoahNickname</span>.”</span> <span style="color:DarkTurquoise">Noah</span> says with a smile, <span style="color:LightSteelBlue">“You’re the best.”</span> <span style="color:Pink">He gives you a big hug before putting his $NoahBottoms.Name back on and running off to play.</span> Crazy kid was always hurting himself. <br>
<<socialChange "Noah" 3>>
<br>
[[Continue|PH Noah Bedroom]]/* Setting Outfit Variables */
<<set $AD.Outfit to "Everyday">>
<<include"Noah Outfit Set">>
<div id=choice1>
/* BUILD GUN */
<<link "Build a Blockz Gun<br>">>
<<replace"#choice1">>
Instead of trying to build something that would beat the Owlmobile, you decide to make something a bit more exciting. Using random blocks, you craft together a multi-colored gun of plastic. As <span style="color:DarkTurquoise">Noah</span> finishes his Owlmobile and turns around to see what you’ve made, you hold the gun up to him and tell him to put his hands up.<br>
<br>
<span style="color:LightSteelBlue">“What are you doing?”</span> He giggles, but you shush him and lightly hit him with the gun, and repeat your demand. He complies, putting his hands in the air and allowing you to lead him to his dresser. You tell him to open the top drawer where all his underwear is and demand that he put them in a bag. <span style="color:LightSteelBlue">“Why do you want all my undies?”</span> <span style="color:DarkTurquoise">Noah</span> giggles, <span style="color:LightSteelBlue">“You weirdo.”</span> <br>
<br>
You pretend to shoot the gun into the air and tell <span style="color:DarkTurquoise">Noah</span> to do it before you get upset. He does so, laughing at the situation, as you explain that you are going to sell them all to weirdos online to make a bunch of money and make sure Noah can never watch TV in his undies again. <span style="color:Pink">Once all the underwear is in the bag, you smile and tell <span style="color:DarkTurquoise">Noah</span> that there is still one more pair you want. He looks at you confused until you motion to the pair he is currently wearing.</span> <br>
<br>
<span style="color:LightSteelBlue">“No!”</span><span style="color:Pink"> <span style="color:DarkTurquoise">Noah</span> laughs, covering his crotch with his hands and backing up against the wall.</span> <span style="color:LightSteelBlue">“You can’t have these ones! I’ll do anything else, but you can’t have these.”</span> You smile at the boy, thinking for a moment, before agreeing to let him keep those ones <span style="color:Pink">if he turns around and flashes his booty at you.</span> <br>
<br>
<span style="color:Pink">Without even thinking, <span style="color:DarkTurquoise">Noah</span> spins around, pulls down the back of his $NoahUndies.Type, and sticks his bare butt out at you while doing a taunting little dance. You watch his little butt jiggle before smirking and suddenly spanking his buttcheek as hard as you can!</span> <br>
<br>
<span style="color:LightSteelBlue">“Ow!”</span> <span style="color:DarkTurquoise">Noah</span> cries out, nearly falling into the wall as he grabs his butt. <span style="color:LightSteelBlue">“You meanie!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> turns around and tackles you to the floor, causing the bag full of his underwear to fly into the air and rain little boy briefs down on top of you both.</span> You both then begin to wrestle and roll around on the floor, with his bare butt still out, until you both become tired. <br>
<br>
<span style="color:LightSteelBlue">“We need to refold my undies or else daddy will get mad at us.”</span> <span style="color:DarkTurquoise">Noah</span> says as you both get up and clean up your mess. <br>
<<socialChange "Noah" 3>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Kids"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
<<needChange "Fun" 20>>
<br>
[[Continue|PH Noah Bedroom]]
<</replace>>
<</link>>
/* BUILD PENIS */
<<link "Build a Blockz Cock<br>">>
<<replace"#choice1">>
Instead of trying to build something that would beat the Owlmobile, you decide to make something a bit more naughty. <span style="color:Pink">You turn around so <span style="color:DarkTurquoise">Noah</span> can’t see what you are making and begin to make as good of a Blockz Penis as you can, using the smooth pieces to make it as nice as possible. When you are done, you are happy with what you have made, a plastic penis about the size of your own even with its own pair of plastic balls.</span> <br>
<br>
<span style="color:LightSteelBlue">“Alright, I’m done!”</span> <span style="color:DarkTurquoise">Noah</span> calls out, happily displaying his completed car. <span style="color:LightSteelBlue">“What did you make?”</span> You tell him it’s a surprise and that he has to close his eyes. He looks at you suspiciously but does so. You then tell him to open his mouth, prompting an even more suspicious response. <span style="color:LightSteelBlue">“What? Why? I don’t wanna eat Blockz.”</span> You tell him that you made food and he has to pretend to eat it in order for the contest to be fair. <br>
<br>
<span style="color:Pink">He reluctantly agrees, opening his mouth. You smile and hold the plastic penis to your own crotch, before sliding it into his mouth. It looks extremely lewd as <span style="color:DarkTurquoise">Noah</span> moves his tongue around the toy cock, trying to figure out what it is as drool drips from his mouth. Once he opens his eyes and realizes what he was licking, he turns bright red and leaps backward.</span> <br>
<br>
<span style="color:LightSteelBlue">“That’s gross!”</span> He laughs, <span style="color:LightSteelBlue">“Why did you build that and put it in my mouth?”</span> <span style="color:Pink">You wiggle it at <span style="color:DarkTurquoise">Noah</span> and ask if he liked the taste. You begin to chase him around the room with it as he giggles and runs away. When you finally catch and pin him down, he refuses to open his mouth, so instead, you flip him over and pull down the back of his $NoahUndies.Type instead and begin to rub it in between his butt cheeks.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Closed">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Happy">>
<<if $NoahSche.Activity == "Playing in Room">>
<<set $AD.Outfit to "Everyday">>
<<else>>
<<set $AD.Outfit to "Pajamas">>
<</if>>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“No! Not there!”</span> <span style="color:DarkTurquoise">Noah</span> laughs as he tries to wiggle free. <span style="color:Pink">You don’t penetrate him with it, not wanting to upset him, but you do tickle his hole with it until he agrees to declare you the winner of the building contest.</span> <br>
<<socialChange "Noah" 3>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Kids"]>>
<<arousalGain 20 _arousalbs _arousalkink>>
<<needChange "Fun" 20>>
<br>
[[Continue|PH Noah Bedroom]]
<</replace>>
<</link>>
</div>/* Setting Outfit Variables */
<<set $AD.Outfit to "Everyday">>
<<include"Noah Outfit Set">>
<<set $Minutes += 30>>
<span style="color:LightSteelBlue">“Oh oh!”</span> <span style="color:DarkTurquoise">Noah</span> jumps up happily, <span style="color:LightSteelBlue">“Wanna play with my new Blockz set?”</span> You nod and <span style="color:DarkTurquoise">Noah</span> happily runs up and grabs his new Blockz Owlman Owlmobile Set, which he had taken apart, along with his big tub of other Blockz. <span style="color:LightSteelBlue">“I have an idea! I’ll build the Owlmobile and you use all the other Blockz and whoever makes the coolest thing wins! And then we can play with them!”</span> You agree, though acknowledge that the contest was slightly unfair since he had a full set and you had random blocks. Plus, <span style="color:DarkTurquoise">Noah</span> wouldn’t agree that anything was better than the Owlmobile. Still, would be a fun time. Now to think of what to build.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<if $NoahSche.Activity == "Playing in Room">>
<<set $AD.Outfit to "Everyday">>
<<else>>
<<set $AD.Outfit to "Pajamas">>
<</if>>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<<set $Random to random(1, 1)>>
/* BUILDING CONTEST */
<<if $Random == 1>>
<<include"NOAH Play Blockz Building Contest">>
<</if>>You sneak up behind <span style="color:DarkTurquoise">Noah</span> as he is playing, completely unaware of your presence. <span style="color:Pink">He was so cute, especially when he thought he was alone. Talking to himself and making silly noises, not at all caring about how funny it looked. He started humming a theme song and shaking his little butt to the beat. As you watched him, you suddenly got an idea and began to completely strip down behind him, quiet and quick, until you stood behind the unaware lad completely nude.</span> <br>
<br>
<span style="color:Pink">You held your $Player.PenisSize Penis out, placing it directly behind his head, before suddenly calling out to <span style="color:DarkTurquoise">Noah</span>. <span style="color:DarkTurquoise">Noah</span> jumps up at being called and turns around, only to get smacked right in the face by your waiting cock. <span style="color:LightSteelBlue">“Ah!”</span> <span style="color:DarkTurquoise">Noah</span> cries out. You take the chance and shove your waiting Penis into his open, unaware mouth. Before <span style="color:DarkTurquoise">Noah</span> even realized what happened, his mouth was full of dick.</span> <br>
<br>
You couldn’t help but laugh at how perfectly it worked out, <span style="color:DarkTurquoise">Noah</span>’s look of surprise as he realizes what was in his mouth was priceless. <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> spits out your cock and looks up at you with an annoyed smile,</span> <span style="color:LightSteelBlue">“Really?”</span> He asked. <span style="color:Pink">You had to contain your laughter to respond, telling the boy that you didn’t know he was so eager to suck dick that he would devour it at a glance. You then began to tease him by rubbing your Penis along his face, now wet with his saliva.</span> <br>
<br>
<span style="color:DarkTurquoise">Noah</span> rolled his eyes and pushed you away. <span style="color:LightSteelBlue">“At least lay down on the bed you dummy!”</span> <span style="color:Pink">You both laugh as he playfully pushes you over and onto his bed. He then positions your body in the optimal position. He then prepares himself, still glaring at you with an annoyed smile, before beginning.</span> <br>
<<storeClothing "Store" "Naked" 1>>
<br>
<<set $SexCurrentClothing to "Naked">>
<<set $SexType to "Blowjob">>
<<set $SexTypePosition to "Bottom">>
<<set $SexPosition to "Laying Down">>
<<set $SexConsensual to 1>>
<<set $SexLocation to "Noah Room Playing">>
<<set $SexPartner to "Noah">>
<<set $SexPlayerAction to "None">>
<<set $Speed to 0>>
[[Recieve a Blowjob from Noah|BlowJob Recieve]]/* Setting Outfit Variables */
<<set $AD.Outfit to "Pajamas">>
<<include"Noah Outfit Set">>
You stand behind <span style="color:DarkTurquoise">Noah</span> watching him play, completely oblivious to your presence. <span style="color:Pink">He was so cute when he was playing, especially when he thought he was alone, as he talked to himself and made silly noises. As <span style="color:DarkTurquoise">Noah</span> stands up to grab another toy from his dresser, you take your chance and suddenly grab him from behind. Wrapping one arm around his waist while another invades the poor kid’s $NoahUndies.Type, grabbing his Small Penis. <span style="color:DarkTurquoise">Noah</span> lets out a high-pitched squeal as he is grabbed and tries to sink down to escape; But seeing as you have his cock in a tight grip, all this did was cause an unintentional tug at his boyhood.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Pajamas">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Ow! You jerk!”</span> <span style="color:DarkTurquoise">Noah</span> yells out finally escaping your grasp. He turns around and kicks you hard in the ankle, causing you to fall backward onto his bed. <span style="color:LightSteelBlue">“That’s what you get for scaring me!”</span> You apologize as you rub your bruised ankle. <span style="color:LightSteelBlue">“Sorry's not good enough.”</span> <span style="color:DarkTurquoise">Noah</span> crosses his arms and turns away from you upset. <span style="color:LightSteelBlue">“You hurt my peepee, so you have to make up for it.”</span> <span style="color:Pink">You smile as you realize what <span style="color:DarkTurquoise">Noah</span> was suggesting.</span> <br>
<br>
<span style="color:Pink">You hug <span style="color:DarkTurquoise">Noah</span> from behind, apologizing again and stating that you know just how to make his peepee feel better, but in order to do that he has to take his clothes off and lay on his bed. <span style="color:DarkTurquoise">Noah</span> attempts to hide his smile, but can’t, as he agrees to your reparations and strips down.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:Pink">Within a minute, <span style="color:DarkTurquoise">Noah</span> was nude and assuming the position on his bed. His hands behind his head, his legs spread apart, and his Small Little Cock, ready and waiting for your apology. You smile, before getting down on your knees on his bed and leaning down towards his small member.</span> <br>
<br>
<<set $NPCArousal to 0>>
<<set $NPCComfort to 50>>
<<set $SexCurrentClothing to "Naked">>
<<set $SexType to "Blowjob">>
<<set $SexTypePosition to "Top">>
<<set $SexPosition to "Laying Down">>
<<set $SexConsensual to 1>>
<<set $SexLocation to "Noah Bedroom Playing">>
<<set $SexPartner to "Noah">>
<<set $SexPlayerAction to "None">>
[[Give Noah a Blowjob|BlowJob]]/* Setting Outfit Variables */
<<set $AD.Outfit to "Pajamas">>
<<include"Noah Outfit Set">>
<<storeClothing "Restore" "Naked">>
<span style="color:Pink">You feel a surge of pleasure welling up inside of you and call out a warning to <span style="color:DarkTurquoise">Noah</span>. He glances at you and, indicated by the fact that you didn’t pull out, takes it as a message for him to attempt to swallow it. He squishes his eyes and quickens his pace as you can’t hold it back anymore and unleash a blast of semen into his mouth!</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Closed">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Pajamas">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
<img src="Images\Avatar\Kids\Mouth Cum.png"
style="position: absolute; left: 0; top: 0">
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> tries his best to fully consume your load, as his face goes red and tears begin to form in the corner of his eyes. Unfortunately, the lad is unable to take it all and is forced to release your Penis, coughing and gagging as the rest of your semen unloads onto your stomach.</span> <span style="color:DarkTurquoise">Noah</span> quickly runs over to his trashcan and spits out the remainder in there, not wanting to make a mess. <br>
<br>
<span style="color:LightSteelBlue">“Why do you have to make so much?”</span> <span style="color:DarkTurquoise">Noah</span> complains as he wipes the remaining semen off his face with a dirty T-shirt.<span style="color:Pink"> You laugh, correcting the lad that you don’t make that much and he is just bad at swallowing it all. If he tried to blow someone like <span style="color:DarkTurquoise">Your Father</span>, he’d probably drown in cum.</span> <span style="color:LightSteelBlue">“That’s gross!”</span> <span style="color:DarkTurquoise">Noah</span> laughs, tossing your clothes at you, <span style="color:LightSteelBlue">“Daddy’s peepee is really big and hairy. I don’t want that in my mouth!”</span> You and <span style="color:DarkTurquoise">Noah</span> joke about <span style="color:DarkTurquoise">Your Father</span> for a minute while you get dressed then he returns to his game, still tasting your cum in his mouth. <br>
<<needChange "Fun" 25>>
<<set $Player.Arousal to 0>>
<<addMoodlet "Good Wank" 6>>
<<addMoodlet "Lewd Experience" 6>>
<<set $Player.SexualFrustration to 0>>
<br>
[[Continue|PH Noah Bedroom]]/* Setting Outfit Variables */
<<set $AD.Outfit to "Pajamas">>
<<include"Noah Outfit Set">>
<<storeClothing "Restore" "Naked">>
<span style="color:Pink">As a powerful wave of sensation begins to well up in your toes and travel up your body, you moan out a warning to <span style="color:DarkTurquoise">Noah</span>. He looks at you for a moment, confused, as if asking if you want him to stop. Unable to hold out anymore, you pull out of <span style="color:DarkTurquoise">Noah</span>’s mouth right as a surge of semen erupts from your Penis. Some land in the boy’s mouth, but a large portion hits him directly in the face.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Pajamas">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
<img src="Images\Avatar\Kids\Face Cum.png"
style="position: absolute; left: 0; top: 0">
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
As <span style="color:DarkTurquoise">Noah</span> quickly tries to wipe it off with his hand, he suddenly calls out. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$NoahNickname</span>! Gross! You got it on my bed!”</span> <span style="color:Pink">You look up, weak and confused, and confirm that as you pulled out a large amount of your seed had been splattered on the poor boy’s bed.</span><span style="color:LightSteelBlue"> “I’m not sleeping with your ‘stuff’ all over my bed!”</span> <span style="color:DarkTurquoise">Noah</span> complains, picking up your clothes and tossing them at you. <br>
<br>
But you were too spent to get up, complaining to <span style="color:DarkTurquoise">Noah</span> to go and get a towel. <span style="color:LightSteelBlue">“I can’t reach them.”</span> He argues,<span style="color:LightSteelBlue"> “And if I get Daddy’s help, he’ll come in here to see what the mess is. Do you really want him to see you like this?”</span> You think for a moment, realizing that if <span style="color:DarkTurquoise">Your Father</span> saw you in here completely naked having just orgasmed all over <span style="color:DarkTurquoise">Noah</span>’s bed, he’d probably have some questions. <br>
<br>
<span style="color:Pink">You sigh and relent, standing up and putting your clothes on. The feeling of your clothes touching your sensitive Penis causes aftershocks of pleasure,</span> but you are able to get dressed enough to go out to get a towel from the hallway closet. It is right as you grab a towel and close the closet door that you are jump scared by <span style="color:DarkTurquoise">Your Father</span>, who is standing directly behind the door. <br>
<br>
<span style="color:LightSteelBlue">“What are you doing?”</span> <span style="color:DarkTurquoise">Your Father</span> asks suspiciously, glancing down at the towel. <span style="color:LightSteelBlue">“Did you two make a mess in there?”</span> He takes a step towards <span style="color:DarkTurquoise">Noah</span>’s room, but you quickly block him. You explain that you were drinking some water while playing with <span style="color:DarkTurquoise">Noah</span> and spilled a little on his bed, but you were taking responsibility and cleaning it up. <br>
<br>
<span style="color:LightSteelBlue">“Oh, is that right?”</span> <span style="color:DarkTurquoise">Your Father</span> said, obviously not fully believing your story. You keep to your guns, however, as you recite a rant <span style="color:DarkTurquoise">Your Father</span> had given you all about taking responsibility and cleaning up after yourselves. You were just trying to follow his advice. <span style="color:LightSteelBlue">“Right.”</span> He smirked, <span style="color:LightSteelBlue">“Okay then, but if I go in his room later, I better not see any messes.”</span> He then continues walking down the hall. <br>
<br>
<span style="color:Pink">You let out a sigh of relief and quickly sprint into <span style="color:DarkTurquoise">Noah</span>’s room, cleaning up any evidence of your naughty actions and helping <span style="color:DarkTurquoise">Noah</span> clean off his face,</span> before hiding the towel with the other dirty clothes just in case <span style="color:DarkTurquoise">Your Father</span> chooses to inspect it. <br>
<<needChange "Fun" 25>>
<<set $Player.Arousal to 0>>
<<addMoodlet "Good Wank" 6>>
<<addMoodlet "Lewd Experience" 6>>
<<set $Player.SexualFrustration to 0>>
<br>
[[Continue|PH Noah Bedroom]]/* Setting Outfit Variables */
<<if $NoahSche.Activity == "Playing in Room">>
<<set $AD.Outfit to "Everyday">>
<<else>>
<<set $AD.Outfit to "Pajamas">>
<</if>>
<<include"Noah Outfit Set">>
<span style="color:DarkTurquoise">Noah</span> puts on the lab coat, head mirror, and stethoscope. It was a bit of an old-fashioned doctor’s outfit but worked for playing pretend, <span style="color:Pink">and <span style="color:DarkTurquoise">Noah</span> looked very cute in it.</span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<if $NoahSche.Activity == "Playing in Room">>
<<set $AD.Outfit to "Everyday">>
<<else>>
<<set $AD.Outfit to "Pajamas">>
<</if>>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<<if $PlayerUndies.Type != "None">>
<span style="color:LightSteelBlue">“Alright patient, please strip down to your undies and lay on the bed here.”</span> <span style="color:DarkTurquoise">Noah says</span>, mimicking the voice of his own doctor. <span style="color:Pink">You do as he says, laying down on his bed in your underwear, as <span style="color:DarkTurquoise">Noah</span> listens to your heart and taps your knee with a tiny hammer. It is obvious that he doesn’t fully understand what this all does.</span> <span style="color:LightSteelBlue">“Alright <span style="color:DarkTurquoise">$NoahNickname</span>, where do you hurt?”</span> <br>
<br>
<<storeClothing "Store" "Undies" 1>>
<<else>>
<span style="color:LightSteelBlue">“Alright patient, please strip down to your undies and lay on the bed here.”</span> <span style="color:DarkTurquoise">Noah</span> says, mimicking the voice of his own doctor. <span style="color:Pink">You smirk and inform <span style="color:DarkTurquoise">Noah</span> that you are not wearing any underwear, causing him to blush.</span> <span style="color:LightSteelBlue">“Oh, ummm…”</span> <span style="color:DarkTurquoise">Noah</span> looks around the room, unprepared for this, before grabbing a small blanket and handing it to you. <span style="color:LightSteelBlue">“Use this to cover your peepee. I’ll turn around while you do it.”</span> <span style="color:Pink">You roll your eyes at Noah’s innocence but do as he asks. It does feel a little weird to be laying on his bed completely naked.</span> <br>
<br>
Once you are covered, you tell <span style="color:DarkTurquoise">Noah</span> he can turn around and he comes up and begins the check-up. He listens to your heart with his stethoscope and taps your knee with a tiny hammer. It is obvious that he doesn’t fully understand what this all does. <span style="color:Pink">Interestingly, he also doesn’t seem to notice as your penis begins to slowly lift the blanket from all the touching.</span> <span style="color:LightSteelBlue">“Alright <span style="color:DarkTurquoise">$NoahNickname</span>, where do you hurt?”</span> <br>
<br>
<<storeClothing "Store" "Undies" 1>>
<</if>>
<div id=choice1>
/* BELLY HURTS */
<<link "Your Belly Hurts<br>">>
<<replace"#choice1">>
You point to your belly and tell the tiny doctor that you have a nasty stomach ache from eating too many sweets. <span style="color:DarkTurquoise">Noah</span> puts his fingers to his chin and nods along as you explore. <span style="color:LightSteelBlue">“I see, lemme listen to your belly with my scope-thingy.”</span> He places his stethoscope on your stomach and listens intently. He then tells you to wait a second and runs out of the room. <br>
<br>
When he returns he has a small cup full of some juice and a bandage. <span style="color:Pink">He tells you the juice in medicine and helps you drink it, though considering you are laying down you do get some on his bed. He then places the bandage on your nipple <span style="color:LightSteelBlue">“Just in case”</span>.</span> <br>
<br>
<span style="color:LightSteelBlue">“And for the final most important thing to make you feel better!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> leans down and plants a kiss right on your belly, the ultimate medicine to heal a boy. You get up and tell <span style="color:DarkTurquoise">Noah</span> that you are already feeling better and give him a big hug as thanks.</span> <span style="color:LightSteelBlue">“All in a day’s work for <span style="color:DarkTurquoise">Dr. Noah</span>!”</span> He gives you a military salute, still not fully understanding how doctors work. <br>
<<storeClothing "Restore" "Undies">>
<<set $Player.Exposed to "Clothed">>
<<socialChange "Noah" 3>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Kids"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<<set $BandaidRightNipple to 1>>
<<needChange "Fun" 20>>
<br>
[[Continue|PH Noah Bedroom]]
<</replace>>
<</link>>
/* PENIS HURTS */
<<link "Your Penis Hurts<br>">>
<<replace"#choice1">>
You smile and motion for him to come closer. <span style="color:Pink">He leans down and you whisper that your penis hurts and you want him to check it.</span> <span style="color:DarkTurquoise">Noah</span> blushes and tries to explain that he isn’t that type of doctor, but you pretend that you will die if he doesn’t help you and begin to beg. <br>
<br>
<span style="color:LightSteelBlue">“I guess I can try…”</span> He says shyly. <span style="color:Pink">He covers his eyes with one hand and uses the other to move his stethoscope against your $Player.PenisSize Penis. You flinch slightly as the cold metal touches your sensitive skin, but he only holds it there for a second before pulling away.</span> <span style="color:LightSteelBlue">“I don’t hear anything wrong. Maybe you just have to pee really bad.”</span> <br>
<br>
<span style="color:Pink">You lift your pelvis up and ask if he will kiss it to make it feel better.</span> <span style="color:LightSteelBlue">“That’s gross!”</span> <span style="color:DarkTurquoise">Noah</span> laughs. He quickly changes the subject and begins to listen to your heart and head, making a joke about not being able to hear your brain. <span style="color:Pink">You reach up and pinch his nipples in retaliation, causing the little boy to squeal and giggle.</span> Eventually, he ends the check-up and takes off the doctor’s outfit. <br>
<<storeClothing "Restore" "Undies">>
<<set $Player.Exposed to "Clothed">>
<<socialChange "Noah" 3>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Exhibitionism", "Kids"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
<<needChange "Fun" 20>>
<br>
[[Continue|PH Noah Bedroom]]
<</replace>>
<</link>>
</div>/* Setting Outfit Variables */
<<if $NoahSche.Activity == "Playing in Room">>
<<set $AD.Outfit to "Everyday">>
<<else>>
<<set $AD.Outfit to "Pajamas">>
<</if>>
<<include"Noah Outfit Set">>
<span style="color:DarkTurquoise">Noah</span> runs over and hands you the lab coat, head mirror, and stethoscope. Seems he wants you to be the doctor while he’ll play the patient. It was a bit of an old-fashioned doctor’s outfit and was a bit small for you, but worked well for playing pretend. <br>
<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<if $NoahSche.Activity == "Playing in Room">>
<<set $AD.Outfit to "Everyday">>
<<else>>
<<set $AD.Outfit to "Pajamas">>
<</if>>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
Once you are in costume, <span style="color:DarkTurquoise">Noah</span> runs out into the hallway and shuts his door. A second later, he knocks on it. You tell him to come in and he enters, pretending to be very sick. <span style="color:Pink">He was hunched over, grabbing his stomach, and groaning. It was actually pretty convincing.</span> You sit him down on the bed and ask him what’s wrong. <br>
<br>
<span style="color:LightSteelBlue">“It’s not good doc! I have-“</span> He pauses for dramatic effect, <span style="color:LightSteelBlue">“The Pink Flu!”</span> He pretends to faint, falling backward on his bed. <span style="color:LightSteelBlue">“I won’t live much longer unless you can find a cure, please help me, doctor!”</span> <span style="color:Pink">You laugh at <span style="color:DarkTurquoise">Noah</span>’s overdramatic display, prompting a brief break in his character as he giggles as well. You ask <span style="color:DarkTurquoise">Noah</span> to strip down to his undies and lay on the bed, which he happily does.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Undies">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:Pink">Your little brother looks so adorable, laying on his bed in just his undies while putting on a sickly, helpless look.</span> You start the operation by listening to his heart, though rather than use the stethoscope you place your ear up against his warm chest. You begin to examine his whole body, moving around his limbs and poking and pinching him occasionally. <br>
<br>
<span style="color:Pink"><span style="color:DarkTurquoise">Noah</span>’s roleplay is once again broken by a few giggles, but he does manage to keep it up most of the time. All your poking and touching seem to have had an interesting effect, as you notice a small lump starting to grow in the front of his $NoahUndies.Type.</span> You can’t help but smirk at it as you inform <span style="color:DarkTurquoise">Noah</span> that you have found the cure! <br>
<br>
<div id=choice1>
/* NIPPLE NIBBLE */
<<link "Cure: Nipple Nibble<br>">>
<<replace"#choice1">>
You tell <span style="color:DarkTurquoise">Noah</span> that the only way to save him is to suck the Pink Flu out through his nipple. <span style="color:DarkTurquoise">Noah</span> looks at you confused, <span style="color:LightSteelBlue">“What do you mean?”</span> <span style="color:Pink">Instead of responding, you quickly lurch down and begin to softly bite his nipple.</span> <span style="color:LightSteelBlue">“Ow! <span style="color:DarkTurquoise">$NoahNickname</span>! Stop!”</span> <span style="color:Pink">Despite <span style="color:DarkTurquoise">Noah</span> telling you to stop, he can’t hold back the giggling as his entire body squirms from the sensation. You then switch to sucking and licking as <span style="color:DarkTurquoise">Noah</span> tries to push you off of him.</span> <span style="color:LightSteelBlue">“This is weird! Hahaha!”</span> <br>
<br>
<span style="color:Pink">As <span style="color:DarkTurquoise">Noah</span> begins to kick his legs about, you quickly switch to his other nipple, which is already hard and sensitive. This one seems to affect him more as his limbs become like jelly and his words begin to slur into moans and groans.</span> You stop as the pleasure starts to turn to pain as his chest becomes red. You stand up, declaring <span style="color:DarkTurquoise">Noah</span> cured as he lays there sweating and breathing heavily. <span style="color:Pink">You can’t help but notice the small lump in <span style="color:DarkTurquoise">Noah</span>’s undies has formed into a small erection.</span> <br>
<br>
<span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> notices as well, quickly covering his groin with a pillow as he rolls over on his side. <span style="color:LightSteelBlue">“I think I need some rest to recover doctor. Thank you…”</span> The tired boy closes his eyes and rests as you smile and admire the view.</span> <br>
<<socialChange "Noah" 3>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Kids"]>>
<<arousalGain 20 _arousalbs _arousalkink>>
<<needChange "Fun" 20>>
<br>
[[Continue|PH Noah Bedroom]]
<</replace>>
<</link>>
/* FINGER IN BUTT */
<<link "Cure: Finger in Butt<br>">>
<<replace"#choice1">>
<span style="color:Pink">You tell <span style="color:DarkTurquoise">Noah</span> that the only way to save him is to put your finger in his butt. <span style="color:DarkTurquoise">Noah</span> immediately turns bright red and sits up.</span> <span style="color:LightSteelBlue">“Wha- what!? That’s gross. How would that cure me?”</span> <span style="color:DarkTurquoise">Noah</span> quickly became flustered, breaking the roleplay. You tell him that it is an ancient medical technique passed down through generations of doctors. <span style="color:DarkTurquoise">Noah</span> looks down, seemingly unsure about this. You decide to put pressure on the boy and tell him, in a very dramatic tone, that he only has 5 minutes to live unless you do this. You ask if he wants to die from the flu and say you are willing to do anything to save him. This seems to have worked, as <span style="color:DarkTurquoise">Noah</span> looks up and thinks for a second. <br>
<br>
<span style="color:LightSteelBlue">“Okay… But only a little bit!”</span> He uses his thumb and index finger to emphasize the ‘little bit’ part. You promise to only do what you need to to save him as <span style="color:DarkTurquoise">Noah</span> turns around and gets on his hands and knees. <span style="color:LightSteelBlue">“And don’t pull my undies down all the way!”</span> <span style="color:Pink">You comply, only pulling them down enough to get a clear shot at his small pink hole, along with a peek at his cute little balls.</span> <br>
<br>
<span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> lays his head down on his pillow and covers his eyes, obviously nervous about this, as you spread his cheeks with one hand and lick your finger on the other. You try to go slow, easing your finger in. But you do feel his anus clench up as soon as you start to go in, making it harder. The shy boy moans quietly as you get the first part of your finger inside.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“This is weird.”</span> <span style="color:Pink">He says quietly, though you swear you see a little smile on his face. You go further, getting half of your finger inside as you begin to probe for <span style="color:DarkTurquoise">Noah</span>’s special spot. The boy is groaning quietly as you finger him until you find the spot and press against it. <span style="color:DarkTurquoise">Noah</span> straightens up and lets out a loud, uncontrollable moan as you do so. This sudden wave of sensation causes the little boy to quickly roll over, forcing your finger out of his bum, as he covers his mouth with both hands and looks at you with a super embarrassed look.</span> <br>
<br>
<span style="color:LightSteelBlue">“I didn’t mean to make that noise!”</span> <span style="color:Pink">He cries out, glancing towards his bedroom door, probably wondering if anyone else heard that. You laugh at him and tell him that that noise means it worked and he is cured.</span> <span style="color:LightSteelBlue">“Yeah… I feel all better now. Let’s play something else.”</span> The little boy quickly stands up and moves to find another game for you two to play. <span style="color:Pink">You can’t help but notice the raging little erection he now has in the front of his underwear, silently exposing that he enjoyed that.</span> <br>
<<socialChange "Noah" 3>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Kids"]>>
<<arousalGain 25 _arousalbs _arousalkink>>
<<needChange "Fun" 20>>
<br>
[[Continue|PH Noah Bedroom]]
<</replace>>
<</link>>
</div><<set $Minutes += 30>>
<span style="color:LightSteelBlue">“I know what we should play!”</span> <span style="color:DarkTurquoise">Noah</span> says happily, running to his toybox and pulling out the pieces to a Doctor Set. <span style="color:LightSteelBlue">“We’ll play doctor!”</span>
<<set $Random to random(1, 2)>>
/* NOAH DOCTOR */
<<if $Random == 1>>
<<include"NOAH Pretend Doctor Noah Doctor">>
/* PLAYER DOCTOR */
<<elseif $Random == 2>>
<<include"NOAH Pretend Doctor Player Doctor">>
<</if>><span style="color:DarkTurquoise">Noah</span> crawled over to a small rope he had next to some of his camping stuff, picked it up with his mouth, and placed it at your feet, barking happily. Seems the puppy wants to go for a walk. You pick up the rope and tie it around his collar, making sure it is nice and tight, before opening <span style="color:DarkTurquoise">Noah</span>’s door and letting him out. Just like a real dog, <span style="color:DarkTurquoise">Noah</span> sprints out of the room and is caught by the leash as it tugs at his throat, causing him to yelp. You chuckle and ask if he is alright, to which <span style="color:DarkTurquoise">Noah</span> just barks again, rubbing his neck while giving you a slightly pained smile. <br>
<br>
You walk <span style="color:DarkTurquoise">Noah</span> down the hallway and through the living room and kitchen. <span style="color:Pink">He even finds one of his stuffed animals on the couch and runs up to it, pretending to sniff its butt before picking it up in his mouth and playing with it like a dog, though he does have to spit out a few hairs from it.</span> He then turns to you and barks, asking where you should go next. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to _noah_outfit>>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
<img src="Images\Avatar\Kids\Clothes\Dog Stuff\Dog Collar.png"
style="position: absolute; left: 0; top: 0">
<img src="Images\Avatar\Kids\Clothes\Dog Stuff\Dog Ears.png"
style="position: absolute; left: 0; top: 0">
<img src="Images\Avatar\Kids\Clothes\Dog Stuff\Dog Tail.png"
style="position: absolute; left: 0; top: 0">
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<div id=choice1>
/* DADS ROOM */
<<link "Take Him to Your Father's Room<br>">>
<<replace"#choice1">>
You think for a moment before leaning down and asking if the puppy wants to go see daddy. He barks happily and takes off, once again getting stopped by the leash. <span style="color:Pink">He looks back at you with an embarrassed smile, seems he is having too much fun getting lost in the roleplay.</span> Once the two of you reach <span style="color:DarkTurquoise">Your Father</span>’s door, he begins to scratch at it like a dog and barks until you open it. <br>
<br>
<span style="color:DarkTurquoise">Your Father</span> is laying on his bed reading, looking genuinely concerned for a moment before he sees <span style="color:DarkTurquoise">Noah</span>. <span style="color:LightSteelBlue">“Oh thank goodness, I thought one of you had actually brought a dog home.”</span> You correct <span style="color:DarkTurquoise">Your Father</span>, telling him that you did, in fact, bring a dog home as you stay in character. <span style="color:DarkTurquoise">Noah</span> happily runs up to <span style="color:DarkTurquoise">Your Father</span>’s bed and begins to bark. <span style="color:LightSteelBlue">“I see, my mistake.”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Your Father</span> picks up <span style="color:DarkTurquoise">Noah</span> and places him on the bed, prompting <span style="color:DarkTurquoise">Noah</span> to begin to playfully lick his face.</span> <br>
<br>
<span style="color:LightSteelBlue">“Alright, alright!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Your Father</span> laughs, being onslaught by a barrage of wet, dog kisses. <span style="color:DarkTurquoise">Noah</span>, meanwhile, is shaking his little butt the entire time, giving you an adorable view.</span> <span style="color:LightSteelBlue">“I guess he is kind of cute. If you promise to take care of and clean up after him, maybe we can keep him.”</span> <span style="color:DarkTurquoise">Noah</span> barks happily and turns back to you, joyfully bouncing on the bed now that he has been officially adopted. <span style="color:LightSteelBlue">“Of course, we’ll have to get him neutered.”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Your Father</span> lightly flicks <span style="color:DarkTurquoise">Noah</span>’s privates, causing the small boy to yelp in surprise.</span> <br>
<br>
He turns back to <span style="color:DarkTurquoise">Your Father</span> in playful anger and growls before jumping at his hands to bite his fingers. <span style="color:Pink"><span style="color:DarkTurquoise">Your Father</span> cries out as he is nibbled on and they both wrestle until <span style="color:DarkTurquoise">Noah</span> is restrained and handed back to you.</span> <span style="color:LightSteelBlue">“This one’s a bit too aggressive, best take him back to the pound.”</span> The two of you laugh as you carry <span style="color:DarkTurquoise">Noah</span> back to his room and you both lay on his bed for a few minutes to rest. <br>
<<socialChange "Noah" 3>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Exhibitionism", "Kids"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<<needChange "Fun" 20>>
<br>
[[Continue|PH Noah Bedroom]]
<</replace>>
<</link>>
<<link "Take Him into the Backyard<br>">>
<<replace"#choice1">>
<<if $NoahSche.Location == "Playing in Room">>
You take <span style="color:DarkTurquoise">Noah</span> over to the backdoor and ask if he would like to go outside. He barks happily and does a little spin as you open to door.
<<elseif $NoahPJType == "Two">>
You take <span style="color:DarkTurquoise">Noah</span> over to the backdoor and ask if he would like to go outside. He barks happily and does a little spin as you open to door.
<<elseif $NoahPJType == "None">>
You take <span style="color:DarkTurquoise">Noah</span> over to the backdoor and ask if he would like to go outside. He turns to you, blushing slightly. <span style="color:LightSteelBlue">“But I’m in my undies.”</span> <span style="color:Pink">You remind <span style="color:DarkTurquoise">Noah</span> that dogs can’t talk and open the sliding glass door. He puffs out his lips and squints at you, before smiling and running outside.</span>
<</if>>
You decide to let go of the leash as <span style="color:DarkTurquoise">Noah</span> leaps off the deck and begins to roll around in the grass like a dog. <span style="color:Pink">He then proceeds to pretend to chase his tail, but quickly gets dizzy and falls over giggling. It is an incredibly adorable sight.</span> <br>
<br>
<span style="color:DarkTurquoise">Noah</span> then finds his toy frisbee and carries it over to you, barking as he drops it by your feet. You briefly question how sanitary it is for him to put that in his mouth when it's been sitting out here for days, but you shrug it off and toss the frisbee out, playing fetch with the little puppy. <br>
<br>
It is all going well until <span style="color:DarkTurquoise">Noah</span> tries to catch the frisbee mid-flight and ends up hitting himself in the face with it.<span style="color:Pink"> He falls over and begins to cry as he holds his cheek. You quickly run up to him and scoop the wounded boy up. You can’t even tell he was hit, but give him a little kiss on the cheek to make him feel better. He then uses your pity against you, asking you to carry him back to his bed. You do so, though not before pretending to drop him to get him to squeal a little.</span> <br>
<<socialChange "Noah" 3>>
<<needChange "Fun" 20>>
<br>
[[Continue|PH Noah Bedroom]]
<</replace>>
<</link>>
</div>After a few minutes of watching <span style="color:DarkTurquoise">Noah</span> prance around like a puppy, he crawls over to your legs and sits down, looking up at you with puppy dog eyes while he whines, rubbing his nose against your legs. It seems he wants attention.<br>
<br>
<div id=choice1>
<<link "Let him lick your face<br>">>
<<replace"#choice1">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to _noah_outfit>>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
<img src="Images\Avatar\Kids\Clothes\Dog Stuff\Dog Collar.png"
style="position: absolute; left: 0; top: 0">
<img src="Images\Avatar\Kids\Clothes\Dog Stuff\Dog Ears.png"
style="position: absolute; left: 0; top: 0">
<img src="Images\Avatar\Kids\Clothes\Dog Stuff\Dog Tail.png"
style="position: absolute; left: 0; top: 0">
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
You lean down and pick up the “puppy”, rubbing your noses against his while calling him a good boy. <span style="color:Pink">On cue, <span style="color:DarkTurquoise">Noah</span> barks happily and begins to lick your face, giggling as he does so. You can’t help but laugh as well as his tongue tickles your face. You return his show of affection by kissing him on the forehead before returning him to the floor.</span> He begins to prance around you on all fours, happily barking and shaking his rear.<br>
<br>
<span style="color:DarkTurquoise">Noah</span> eventually tires himself out, laying in the corner like a dog before pretending to take a nap, at least you think he is pretending.<br>
<<socialChange "Noah" 3>>
<<needChange "Fun" 20>>
<br>
[[Leave|PH Noah Bedroom]]
<</replace>>
<</link>>
<<link "Give him tummy rubs<br>">>
<<replace"#choice1">>
You smile at the “puppy”, knowing exactly what will make him happy. <span style="color:Pink">You quickly turn <span style="color:DarkTurquoise">Noah</span> on his back, much to his surprise, and begin to rub his tummy like a dog.</span> The ticklish boy begins to giggle, but manages to keep up the illusion by happily panting with his tongue out and rolling around on the floor as you give him tummy rubs.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to _noah_outfit>>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
<img src="Images\Avatar\Kids\Clothes\Dog Stuff\Dog Collar.png"
style="position: absolute; left: 0; top: 0">
<img src="Images\Avatar\Kids\Clothes\Dog Stuff\Dog Ears.png"
style="position: absolute; left: 0; top: 0">
<img src="Images\Avatar\Kids\Clothes\Dog Stuff\Dog Tail.png"
style="position: absolute; left: 0; top: 0">
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:Pink">You can’t help but notice a small bump slowly showing from his groin as you rub his stomach, seems he was enjoying this more than you originally thought.</span> It doesn’t last, however, as the rubbing and patting of his stomach causes it to turn red and sensitive. You stop as <span style="color:DarkTurquoise">Noah</span> begins to get uncomfortable and he goes back to running around and barking like a dog before he tires himself out and lays down in a corner and pretends to take a nap. At least, you think he is pretending.<br>
<<socialChange "Noah" 3>>
<<needChange "Fun" 20>>
<br>
[[Leave|PH Noah Bedroom]]
<</replace>>
<</link>>
</div>/* Setting Outfit Variables */
<<if $NoahSche.Activity == "Playing in Room">>
<<set $AD.Outfit to "Everyday">>
<<else>>
<<set $AD.Outfit to "Pajamas">>
<</if>>
<<include"Noah Outfit Set">>
<span style="color:DarkTurquoise">Noah</span> thinks for a moment what game he wants to play when he suddenly remembers something and begins to search his toy chest. <span style="color:Pink">You watch his butt cutely sway back and forth as he searches</span> until he pops out holding a dog ear headband, a clip-on tail, and a collar. All once part of a costume <span style="color:DarkTurquoise">Noah</span> wore as a toddler, though the actual costume part was given away once Noah outgrew it.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<if $NoahSche.Activity == "Playing in Room">>
<<set _noah_outfit to "Everyday">>
<<else>>
<<set _noah_outfit to "Pajamas">>
<</if>>
<<set $AD.Outfit to _noah_outfit>>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
<img src="Images\Avatar\Kids\Clothes\Dog Stuff\Dog Collar.png"
style="position: absolute; left: 0; top: 0">
<img src="Images\Avatar\Kids\Clothes\Dog Stuff\Dog Ears.png"
style="position: absolute; left: 0; top: 0">
<img src="Images\Avatar\Kids\Clothes\Dog Stuff\Dog Tail.png"
style="position: absolute; left: 0; top: 0">
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“I’ll pretend to be a dog and you’ll be my owner!”</span> <span style="color:DarkTurquoise">Noah</span> smiles as he
<<if $NoahSche.Location == "Playing in Room">>
puts on the collar and ears before attaching the tail to the back of his $NoahBottoms.Name. He then got on his hands and knees and cutely barked while panting with his tongue out. <span style="color:Pink">He looks incredibly cute as he crawled around, shaking his butt in order to get his tail to wag.</span> You briefly wondered if you could convince him to let you take him on a walk down the street like this.<br>
<br>
<<elseif $NoahPJType == "Two">>
puts on the collar and ears before attaching the tail to the back of his $ADBottoms.Type. He then got on his hands and knees and cutely barked while panting with his tongue out. <span style="color:Pink">He looks incredibly cute as he crawled around, shaking his butt in order to get his tail to wag.</span> You briefly wondered if you could convince him to let you take him on a walk down the street like this.<br>
<br>
<<elseif $NoahPJType == "None">>
puts on the collar and ears before attaching the tail to the back of his $NoahUndies.Name. He then got on his hands and knees and cutely barked while panting with his tongue out. <span style="color:Pink"> He looks incredibly cute as he crawled around, shaking his butt in order to get his tail to wag. The fact that he was only wearing a pair of $NoahUndies.Type only added to the incredible cuteness.</span> You briefly wondered if you could convince him to let you take him on a walk down the street like this.<br>
<br>
<</if>>
<<set $Minutes += 30>>
<div id=choice>
<<link "Continue">>
<<replace"#choice">>
<<set $RandomEvent to random(2, 2)>>
/* DOG WHINES */
<<if $RandomEvent == 1>>
<<include"NOAH Pretend Dog Whines">>
/* DOG WALK */
<<elseif $RandomEvent == 2>>
<<include"NOAH Pretend Dog Walk">>
<</if>>
<</replace>>
<</link>>
</div>The two of you arrive outside the bank that <span style="color:DarkTurquoise">Dr. Bue</span> is currently robbing and sneak inside. You follow <span style="color:DarkTurquoise">Noah</span>’s lead, squeezing through a tight ventilation shaft behind him. Eventually, you locate the villain and leap down from the vent to attack!<br>
<br>
During the battle, <span style="color:DarkTurquoise">Noah</span> describes how <span style="color:DarkTurquoise">Dr. Bue</span> catches one of your boomerangs and tosses it back at you! <span style="color:lightcoral">It doesn’t hit you, instead cutting your belt causing it and all your gadgets to fall to the ground!</span><br>
<br>
<div id=choice1>
<<if $PlayerUndies.Type != "None" and $PlayerBottoms.Type != "None">>
<<link "Pull your pants down and pretend to be embarrassed <br>">>
<<replace"#choice1">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<if $NoahSche.Activity == "Playing in Room">>
<<set $AD.Outfit to "Everyday">>
<<else>>
<<set $AD.Outfit to "Pajamas">>
<</if>>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
<div style="position: absolute; left: 125px; top: 0px">
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */<<set $ADPantsDown to 1>>
<<include"Avatar Display">>
</div>
</div>
You get a funny idea, pretending that the make-believe belt was doing more than holding up your gadgets. <span style="color:Pink">You quickly grab the sides of your $PlayerBottoms.Type and yank them down to your ankles, exposing your $PlayerUndies.Name!</span> You pretend to be super embarrassed, attempting to cover your exposed underwear with your hands and falling over, causing your $PlayerBottoms.Type to fly off in an over-dramatic fashion.<br>
<br>
<span style="color:DarkTurquoise">Noah</span> giggles loudly at your funny response to his story. You spend the rest of the fight battling in your underwear, much to <span style="color:DarkTurquoise">Noah</span>’s amusement. The two of you fight well together and manage to recover the stolen money, but unfortunately the evil <span style="color:DarkTurquoise">Dr. Bue</span> escapes into the night! <span style="color:DarkTurquoise">Noah</span> gives a short speech about how “evil will always exist” and that you two will have to catch him another night.<br>
<br>
As the game ends, <span style="color:DarkTurquoise">Noah</span> runs up and gives you a hug, thanking you for playing with him.<br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Exhibitionism", "Humiliation"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<<socialChange "Noah" 3>>
<<needChange "Fun" 20>>
<br>
[[Leave|PH Noah Bedroom]]
<</replace>>
<</link>>
<</if>>
<<link "Battle without your gadgets<br>">>
<<replace"#choice1">>
You laugh and say you don’t need your gadgets to defeat <span style="color:DarkTurquoise">Dr. Bue</span>! The two of you fight well together and manage to recover the stolen money, but unfortunately the evil <span style="color:DarkTurquoise">Dr. Bue</span> escapes into the night! <span style="color:DarkTurquoise">Noah</span> gives a short speech about how “evil will always exist” and that you two will have to catch him another night.<br>
<br>
As the game ends, <span style="color:DarkTurquoise">Noah</span> runs up and gives you a hug, thanking you for playing with him.<br>
<<socialChange "Noah" 3>>
<<needChange "Fun" 20>>
<br>
[[Leave|PH Noah Bedroom]]
<</replace>>
<</link>>
</div>/* Setting Outfit Variables */
<<if $NoahSche.Activity == "Playing in Room">>
<<set $AD.Outfit to "Everyday">>
<<else>>
<<set $AD.Outfit to "Pajamas">>
<</if>>
<<include"Noah Outfit Set">>
The two of you arrive at the airport following a report of an attack by the evil <span style="color:DarkTurquoise">Dr. Bue</span>, only to discover that he is already in the middle of his getaway, flying off in his jet! <span style="color:DarkTurquoise">Noah</span> has you both quickly jump into a helicopter in order to chase after him!<br>
<br>
As you are chasing after him, <span style="color:DarkTurquoise">Noah</span> describes that it was actually a trap and <span style="color:DarkTurquoise">Dr. Bue</span> fires a missile at you both that damages the helicopter! <span style="color:lightcoral"><span style="color:DarkTurquoise">Noah</span> tries to regain control, but can’t and turns to you for help!</span><br>
<br>
<div id=choice1>
<<link "Pick up Noah and mimic a crash landing<br>">>
<<replace"#choice1">>
You get a fun idea, quickly scooping <span style="color:DarkTurquoise">Noah</span> up in your arms and begin spinning around yelling that you are both going to crash! <span style="color:DarkTurquoise">Noah</span> begins giggling uncontrollably as he is spun around quicker and quicker! As you begin to tire, you hold <span style="color:DarkTurquoise">Noah</span> close and leap into the air onto his bed, mimicking a crash.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Closed">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Happy">>
<<if $NoahSche.Activity == "Playing in Room">>
<<set $AD.Outfit to "Everyday">>
<<else>>
<<set $AD.Outfit to "Pajamas">>
<</if>>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:DarkTurquoise">Noah</span> is too dizzy to stand up and the both of you lay on his bed laughing for a few minutes before he is able to regain his composure and finish the story, stating that the two heroes will be ready next time and finally be able to catch the villain!<br>
<br>
As the game ends, <span style="color:DarkTurquoise">Noah</span> runs up and gives you a hug, thanking you for playing with him.<br>
<<socialChange "Noah" 3>>
<<needChange "Fun" 20>>
<br>
[[Leave|PH Noah Bedroom]]
<</replace>>
<</link>>
<<link "Attempt to fix the helicopter<br>">>
<<replace"#choice1">>
Thinking quickly you pull out a gadget from your belt and tell <span style="color:DarkTurquoise">Noah</span> to keep it steady while you fix the engine. He does so, and not a moment later it is repaired enough for him to regain control and prevent you both from crashing into the ground. Unfortunately, the engine still slows down and it is soon prevalent that you will not be able to catch <span style="color:DarkTurquoise">Dr. Bue</span> and <span style="color:DarkTurquoise">Noah</span> decides to land the helicopter. He gives a quick speech about how you both will never give up in your quest for justice and that you’ll get him next time.<br>
<br>
As the game ends, <span style="color:DarkTurquoise">Noah</span> runs up and gives you a hug, thanking you for playing with him.<br>
<<socialChange "Noah" 3>>
<<needChange "Fun" 20>>
<br>
[[Leave|PH Noah Bedroom]]
<</replace>>
<</link>>
</div>/* Setting Outfit Variables */
<<if $NoahSche.Activity == "Playing in Room">>
<<set $AD.Outfit to "Everyday">>
<<else>>
<<set $AD.Outfit to "Pajamas">>
<</if>>
<<include"Noah Outfit Set">>
<span style="color:DarkTurquoise">Noah</span> had gotten a tip, the evil <span style="color:DarkTurquoise">Dr. Bue</span>’s lair in is inside the dark caverns that run underneath the city, which totally isn’t under <span style="color:DarkTurquoise">Noah</span>’s blanket. You both bust in, catching the villain by surprise, or so you thought! <span style="color:lightcoral">It was a trap, and <span style="color:DarkTurquoise">Dr. Bue</span> fires a mind controlling laser at you, taking control of your brain and forcing you to attack <span style="color:DarkTurquoise">Noah</span>!</span><br>
<br>
/* TICKLE ATTACK */
<div id=choice1>
<<link "Tickle attack <br>">>
<<replace"#choice1">>
You fall to your knees, attempting to resist the mind control. <span style="color:DarkTurquoise">Noah</span> runs up and yells at you to fight it, but this was your plan! As <span style="color:DarkTurquoise">Noah</span> kneels down next to you, <span style="color:Pink">you grab him, pinning his arms above his head, and begin to mercilessly tickle him! The poor boy attempts to break free, but is soon overcome with an uncontrollable laughter as you tickle his sides and armpits.</span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Closed">>
<<set $AD.Cry to 2>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Happy">>
<<if $NoahSche.Activity == "Playing in Room">>
<<set $AD.Outfit to "Everyday">>
<<else>>
<<set $AD.Outfit to "Pajamas">>
<</if>>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“No, hahaha, please!”</span> <span style="color:DarkTurquoise">Noah</span> pleads and squirms, but is unable to overpower you as he is bound on the ground in a fit of giggles. His entire face turns red and tears begin to roll down his face as you only release him after over a minute of torture.<br>
<br>
<span style="color:DarkTurquoise">Noah</span> lays on the ground, unable to move as he catches his breath and recovers. <span style="color:LightSteelBlue">“That’s not what I had in mind.”</span> He turns to you with a smile, <span style="color:LightSteelBlue">“He got away.”</span> <span style="color:DarkTurquoise">Noah</span>’s normally elaborate conclusions to his stories is cut short as he basically passes out on the floor from exhaustion. <br>
<<socialChange "NoaH" 3>>
<<needChange "Fun" 20>>
<br>
[[Leave|PH Noah Bedroom]]
<</replace>>
<</link>>
/* PLAY FIGHT */
<<link "Play Fight <br>">>
<<replace"#choice1">>
As <span style="color:DarkTurquoise">Dr. Bue</span> orders you to attack, you take up a combat stance across from <span style="color:DarkTurquoise">Noah</span>, who does the same. After a brief pause, you both run at each other. The fight is vicious, violent, and oddly adorable as you let <span style="color:DarkTurquoise">Noah</span> hit you with some “powerful” attacks. Though said attacks are little more than your cute little brother rolling on the floor and hopping off his bed while kicking towards you.<br>
<br>
Every time you react to his “hit”, he whispers in your ear to ensure he didn’t actually hurt you, though his arms and legs were so small you weren’t sure that was possible. As the battle ends, you lay down face down on the ground as <span style="color:DarkTurquoise">Noah</span> sits on your back victoriously. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<if $NoahSche.Activity == "Playing in Room">>
<<set _noah_outfit to "Everyday">>
<<else>>
<<set _noah_outfit to "Pajamas">>
<</if>>
<<set $AD.Outfit to _noah_outfit>>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Don’t worry <span style="color:DarkTurquoise">$NoahNickname</span>! I know the secret to break mind control and will save you!”</span>
<<if $PlayerBottoms.Name == "None">>
<span style="color:Pink">You are so distracted by the feeling of <span style="color:DarkTurquoise">Noah</span>’s Soft Butt on your back that you are taken by surprise as he quickly pulls down the back of your $PlayerUndies.Name and spanks your exposed rear!</span> <span style="color:lightcoral">Hard!</span><br>
<br>
<<else>>
<span style="color:Pink">You are so distracted by the feeling of <span style="color:DarkTurquoise">Noah</span>’s Soft Butt on your back that you are taken by surprise as he quickly pulls down the back of your $PlayerBottoms.Type and spanks your exposed rear!</span> <span style="color:lightcoral">Hard!</span> <br>
<br>
<</if>>
<span style="color:lightcoral">You let out a pained scream, a real one this time, as <span style="color:DarkTurquoise">Noah</span> continues to smack your butt, giggling the entire time. While he may have been careful not to hurt you before, he wasn’t holding back now as he spanked your ass with all his might! For such a young boy, he hit hard!</span><br>
<br>
After nearly a dozen smacks, you jump up to your feet and attempt to grab <span style="color:DarkTurquoise">Noah</span> for some revenge, but the quick kid as already sprinted out of the room and hid, leaving you alone to nurse your sore behind and plan your revenge.<br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Spankee", "Kids"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<<addMoodlet "Spanked" 2>>
<<needChange "Fun" 20>>
<<socialChange "Noah" 3>>
<br>
[[Leave|PH Noah Bedroom]]
<</replace>>
<</link>>
</div>/* Setting Outfit Variables */
<<if $NoahSche.Activity == "Playing in Room">>
<<set $AD.Outfit to "Everyday">>
<<else>>
<<set $AD.Outfit to "Pajamas">>
<</if>>
<<include"Noah Outfit Set">>
/* OPENING */
The evil <span style="color:DarkTurquoise">Dr. Bue</span> has just escaped from Prison and was spotted at an abandoned Toy Factory on the north side of town. Naturally, <span style="color:DarkTurquoise">Owlman</span> and his trusty sidekick <span style="color:DarkTurquoise">Sparrow</span> are on the case! Driving down in the Owlmobile, the two of you bust in and do an epic flip out of the car! Or, at least, you help <span style="color:DarkTurquoise">Noah</span> do a semi-successful flip off his bed.<br>
<br>
<span style="color:LightSteelBlue">“It’s over <span style="color:DarkTurquoise">Dr. Bue</span>!”</span> <span style="color:DarkTurquoise">Noah</span> says, doing a cute, heroic pose, <span style="color:LightSteelBlue">“We have you surrounded! Time to take you back to jail!”</span> This was easy, too easy. <span style="color:Pink">Suddenly, you grab <span style="color:DarkTurquoise">Noah</span> from behind!</span> Revealing that you are under the control of the evil doctor. <span style="color:DarkTurquoise">Noah</span> is surprised by this development but continues on with the story as he tries to break free. Sadly, his strength is no match for yours.<br>
<br>
<span style="color:Pink">Now that he is captured, you grab a jump rope and tie <span style="color:DarkTurquoise">Noah</span>’s arms together, leaving him bound on the bed.</span> <span style="color:DarkTurquoise">Noah</span>, naturally, refuses to give up and tries to break out, though you tied them pretty well, leaving him with little chance to escape!
/* STRIP NOAH */
<<if $NoahPJType != "None" or $NoahSche.Location == "Playing in Room">>
<span style="color:Pink">To add an extra layer of fun, you decide to strip <span style="color:DarkTurquoise">Noah</span> down to his underwear as he is tied up. You play it off as wanting to make sure he can’t use his gadgets to escape. <span style="color:DarkTurquoise">Noah</span> accepts this and only playfully resists as you leave him even more defenseless than he already was.</span>
<</if>>
<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Bound">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Undies">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<div id=choice1>
/* PLAYFUL SPANKS */
<<link "Give Him Playful Spanks<br>">>
<<replace"#choice1">>
You smirk at the captive boy, saying you know just how to deal with heroes. <span style="color:DarkTurquoise">Noah</span> looks genuinely concerned as you flip him over on his stomach. <span style="color:LightSteelBlue">“I’ll never surrender to you villain!”</span> <span style="color:DarkTurquoise">Noah</span> tries to give another heroic speech, <span style="color:Pink">but all his bravery melts away as you pull down the back of his $NoahUndies.Name, exposing his Cute Butt!</span> <span style="color:LightSteelBlue">“Hey <span style="color:DarkTurquoise">$NoahNickname</span>, no-!”</span> <br>
<br>
<span style="color:Pink">Before <span style="color:DarkTurquoise">Noah</span> can stop you, you begin to playfully slap his behind with both hands, making audible smacking sounds. Your little brother’s screams mix with laughter as you play his rear like a pair of bongos, playfully jiggling his butt cheeks as you do so. <span style="color:DarkTurquoise">Noah</span> continuously struggles to free himself, though can hardly breathe from laughing so hard, as you momentarily stop the spanking to spread his cheeks, and get a peek at his small, pink hole.</span> <br>
<br>
<span style="color:Pink">You smile as you begin to circle his little hole with your finger, causing the bound boy to try to clench his cheeks as he laughs louder. <span style="color:LightSteelBlue">“No! Don’t touch there! That’s gross!”</span> You can barely understand what he is saying through his high-pitched giggles. You begin to circle your finger closer, but before you can enter his anus, <span style="color:DarkTurquoise">Noah</span> suddenly gets his hands free and pushes you off of him!</span> <br>
<br>
He rolls off his bed and fixes his underwear, before standing in an adorable battle stance. His cheeks were red and he still had tears running down his cheeks from laughing. You decide to let him win the final battle and he frees you from the mind control. But the evil doctor got away yet again. <br>
<<socialChange "Noah" 3>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Spanker", "Kids"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<<needChange "Fun" 20>>
<br>
[[Continue|PH Noah Bedroom]]
<</replace>>
<</link>>
/* CARRY HIM OFF */
<<link "Carry Him Off to be Sold<br>">>
<<replace"#choice1">>
You smirk at the captive boy, declaring that <span style="color:DarkTurquoise">Dr. Bue</span> has demanded the hero be sold off to the highest bidder! You suddenly pick <span style="color:DarkTurquoise">Noah</span> up over your shoulder and exit out into the hallway. <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> can’t help but laugh loudly as you parade your underwear-clad captive around the house, even briefly waving him around in the backyard.</span> <br>
<br>
Eventually, you spot <span style="color:DarkTurquoise">Your Father</span> sitting on his recliner in the living room and walk up to him. He looks confused as to why you are caring around your brother like this, but you explain that the evil <span style="color:DarkTurquoise">Dr. Bue</span> has demanded that the hero be sold into slavery where he will never get another playtime or cookie again. <br>
<br>
<span style="color:DarkTurquoise">Your Father</span> smiles and rolls his eyes at the situation but goes along with it as he does a convincing evil laugh. <span style="color:LightSteelBlue">“Perfect! And he’s such a little cutie! I’m sure we’ll have plenty of buyers for this little hero. And of course, once he’s a slave, he won’t be needing these.”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Your Father</span> begins to pull on the waistband of Noah’s $NoahUndies.Type.</span> <br>
<br>
<span style="color:LightSteelBlue">“No! Daddy, no!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> laughs as Your Father playfully tugs at his underwear, giving you a brief peek at your brother’s Small Penis.</span> As you and <span style="color:DarkTurquoise">Your Father</span> are laughing, <span style="color:DarkTurquoise">Noah</span> suddenly breaks free from your grasp and jumps into <span style="color:DarkTurquoise">Your Father</span>, who falls back in his chair, pretending to be defeated. <span style="color:DarkTurquoise">Noah</span> jumps up to his feet and declares that he will never be a slave before running off back to his room. You give chase to the undie superhero as <span style="color:DarkTurquoise">Your Father</span> returns to his show with a smile. <br>
<br>
You chase <span style="color:DarkTurquoise">Noah</span> back to his bedroom, where he puts on an adorable battle stance. <span style="color:Pink">His cheeks were red and he still had tears running down his cheeks from laughing.</span> You decide to let him win the final battle and he frees you from the mind control. But the evil doctor got away yet again. <br>
<<socialChange "Noah" 3>>
<<needChange "Fun" 20>>
<br>
[[Continue|PH Noah Bedroom]]
<</replace>>
<</link>>
</div>/* Setting Outfit Variables */
<<if $NoahSche.Activity == "Playing in Room">>
<<set $AD.Outfit to "Everyday">>
<<else>>
<<set $AD.Outfit to "Pajamas">>
<</if>>
<<include"Noah Outfit Set">>
He decides he wants to play pretend superheros. He is the heroic and strong <span style="color:DarkTurquoise">Owlman</span> while you are his noble and funny sidekick, <span style="color:DarkTurquoise">Sparrow</span>. He explains that the two of you have to battle the evil <span style="color:DarkTurquoise">Dr. Bue</span>, obviously played by his stuffed bear, and stop him from committing evil deeds!<br>
<<if $NoahSche.Activity == "Playing in Room">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES
<<set $AD.BackID to "BaCaBk">>
<<set $AD.TopUndies to "Owlman">> */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:DarkTurquoise">Noah</span> puts a pair of his Black Owlman Briefs over his $NoahBottoms.Name and ties a small blanket around his neck to act as a cape. <span style="color:Pink">He looks silly, but also incredibly cute as he shows off his heroic poses.</span><br>
<br>
<<elseif $NoahPJType == "Two">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Pajamas">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES
<<set $AD.BackID to "BaCaBk">>
<<set $AD.TopUndies to "Owlman">> */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:DarkTurquoise">Noah</span> puts a pair of his Black Owlman Briefs over his $ADBottoms.Type and ties a small blanket around his neck to act as a cape. <span style="color:Pink">He looks silly, but also incredibly cute as he shows off his heroic poses.</span><br>
<br>
<<elseif $NoahPJType == "None">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Pajamas">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES
<<set $AD.BackID to "BaCaBk">> */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:DarkTurquoise">Noah</span> ties a small blanket around his neck to act as a cape. <span style="color:Pink">You can’t help but giggle as your little brother shows off his heroic poses in nothing but his $NoahUndies.Name. He looks very silly, but also incredibly cute.</span><br>
<br>
<</if>>
<<set $Minutes += 30>>
<div id=choice>
<<link "Continue">>
<<replace"#choice">>
<<set $RandomEvent to random(1, 4)>>
/* BELT LOST */
<<if $RandomEvent == 1>>
<<include"NOAH Pretend Superheroes Belt Lost">>
/* CRASH LANDING */
<<elseif $RandomEvent == 2>>
<<include"NOAH Pretend Superheroes Crash Landing">>
/* MIND CONTROL */
<<elseif $RandomEvent == 3>>
<<include"NOAH Pretend Superheroes Mind Control">>
/* NOAH CAPTURED */
<<elseif $RandomEvent == 4>>
<<include"NOAH Pretend Superheroes Noah Captured">>
<</if>>
<</replace>>
<</link>>
</div><<set $Minutes += 20>>
/* Setting Outfit Variables */
<<set $AD.Outfit to "Everyday Outside">>
<<include"Noah Outfit Set">>
<span style="color:Pink">You sneak up to <span style="color:DarkTurquoise">Noah</span> on the swings and suddenly smack your hands down on his shoulders. <span style="color:DarkTurquoise">Noah</span> lets out a high-pitched scream and nearly falls off the swing. Once he realizes it is only you, he jumps onto you laughing and playfully punches you.</span> <span style="color:LightSteelBlue">“You scared me you jerk! What are you doing here?”</span> You tell <span style="color:DarkTurquoise">Noah</span> you were just walking by when you saw him and thought you’d say hi. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $NPCHurt to 0>>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Since you’re here do you wanna play with me?”</span> <span style="color:DarkTurquoise">Noah</span> asks happily, <span style="color:LightSteelBlue">“Having a playground close enough for me to walk to by myself is so much fun!”</span> <span style="color:DarkTurquoise">Noah</span> seemed to be having a great time, he loves going to parks and just running around. You sit him back down on the swing and begin to push him. <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> is laughing and having a great time, meanwhile you enjoy the view of his shirt fluttering in the wind, exposing the back of his $NoahUndies.Name.</span> <br>
<br>
Eventually, <span style="color:DarkTurquoise">Noah</span> calls out that he is going to try to jump off. You tell him to be careful, but he promises that he can do it. You stop pushing him so he loses a little height, though he still jumps off at the peak of his swing! At first, he looks like he is going to make it, landing on his feet. Unfortunately, his forward momentum was a bit too much for the boy to handle and he tumbled forward, landing face first in the dirt! <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Normal">>
<<set $NPCHurt to 0>>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
You run over to him to make sure he is alright, only to find him sitting up with a mixture of laughter and groans. <span style="color:LightSteelBlue">“I guess I wasn’t as careful as I thought, ouch.”</span> You inspect his hands, which he only just managed to stop his fall with, and see that they are a bit scraped up. Nothing too bad and he was hardly bleeding, but it looked like it hurt. You help the reckless boy to his feet and the two of you walk to a nearby drinking fountain so you can wash off his wounds. Despite the injury, <span style="color:DarkTurquoise">Noah</span> looks ready to continue playing in no time. <br>
<<socialChange "Noah" 3>>
<<needChange "Fun" 20>>
<br>
[[Continue|Neighborhood Playground]]<<set $NoahStrippedSleeping to 1>>
You poke at <span style="color:DarkTurquoise">Noah</span> a few times to be sure he is asleep before moving to his lower body and placing your hands on the sides of his $NoahUndies.Name. The small pair of $NoahUndies.Type were the only thing protecting your little brother’s dignity from your prying eyes, but it doesn’t stop you as you grip the sides of them and pull them down. <span style="color:Pink">Slowly revealing his pubic area, his shaft, and finally his boyish dick, all laid bare for you. His Tiny, Underdeveloped Penis lay flaccid, looking like a baby carrot nestled atop the two small grapes that were his balls. You toss his underwear to the side and stand above him, leering at his fully exposed body.</span><br>
<<include"Noah Avatar Sleeping">>
<span style="color:Pink">Somehow the purity of nudity made your little brother look even more innocent.</span> The only movement in the room was <span style="color:DarkTurquoise">Noah</span>’s plump stomach, slowly moving up and down. The only sound, the little boy breathing from his slightly open mouth. The young boy’s body looked so much smaller like this, so much more helpless. You couldn’t help the dark thoughts that entered your head.<br>
<br>
<span style="color:Pink">If you wanted to do something to <span style="color:DarkTurquoise">Noah</span> like this, anything at all, he wouldn’t be able to stop you. His weak arms wouldn’t be able to hold you back and his cute cries could easily be muffled.</span> He would certainly tell <span style="color:DarkTurquoise">Your Father</span>, eventually, but until then you’d be able to do anything, you’d be in complete control. Why were you thinking like this? <span style="color:DarkTurquoise">Noah</span> was your little brother, you were supposed to protect him from the dangers of the world. <span style="color:Pink">Was the allure of his cute, naked body so strong? Or was it how helpless he looked? You being able to expose him so easily without his knowledge?</span> You push the thoughts from your mind and take a step back.<br>
<br>
As your thoughts return to more humorous things, you smile, wondering what <span style="color:DarkTurquoise">Noah</span> will think upon waking up in the morning, finding his cute body laid bare. <span style="color:Pink">Would he remember to put on clothes, or will you find him at the breakfast table as naked as you left him?</span> If only you were so lucky.<br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Voyeurism", "Kids"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<<set $StrippedNoahSleeping += 1>>
<<set $Minutes += 5>>
<br>
[[Continue|PH Noah Bedroom]]<<set $NoahPJType to "None">>
<<set $ADTop.TypeID to "None">>
<<set $NoahPJBottomID to "None">>
<<include"Noah Avatar Sleeping">>
You kneel down next to <span style="color:DarkTurquoise">Noah</span>’s bed and slowly move <span style="color:DarkTurquoise">Bue</span> to the side. The boy squirms slightly, feeling his stuffed friend missing, but doesn’t awaken as you outstretch his arms and begin to unbutton his Pajamas. <span style="color:Pink">You carefully remove his shirt, revealing his soft boyish chest,</span> and toss it aside before moving to his Bottoms.<br>
<br>
You grip them by the legs and slowly pull them down, revealing his $NoahUndies.Name, before tossing his Pants to the side as well. <span style="color:Pink">You stare at <span style="color:DarkTurquoise">Noah</span> for a moment, wearing nothing but a pair of $NoahUndies.Type, as he turns and reaches out, grabbing <span style="color:DarkTurquoise">Bue</span> in his sleep and cuddling with it once again. He looks so cute and innocent.</span><br>
<br>
<<set $Minutes += 5>>
[[Continue|PH Noah Bedroom]]You kneel down next to <span style="color:DarkTurquoise">Noah</span> and ask if you can play with him. He smiles excitably and agrees.
<<set $RandomPlay to random(1, 4)>>
/* PRETEND SUPER HEROES */
<<if $RandomPlay == 1>>
<<include"NOAH Pretend Superheroes">>
/* DOG */
<<elseif $RandomPlay == 2>>
<<include"NOAH Pretend Dog">>
/* DOCTOR */
<<elseif $RandomPlay == 3>>
<<include"NOAH Pretend Doctor">>
/* BLOCKZ */
<<elseif $RandomPlay == 4>>
<<include"NOAH Play Blockz">>
<</if>>/* Setting Outfit Variables */
<<if $NoahSche.Location == "Playing in Room">>
<<set $AD.Outfit to "Everyday">>
<<elseif $NoahSche.Location == "Playing in Room PJ">>
<<set $AD.Outfit to "Pajamas">>
<</if>>
<<include"Noah Outfit Set">>
<<set $NoahRoomWedgie to 1>>
<<if $WedgieType == "Playful">>
Silently giggling to yourself, you sneak up behind <span style="color:DarkTurquoise">Noah</span> while he is playing, eyeing the exposed waistband of his $NoahUndies.Type. Waiting for the perfect moment, you quickly reach down, grab them, and yank upward in one quick motion. You don’t yank hard enough to hurt him, but enough to dangle him helplessly off the ground.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<if $NoahSche.Location == "Playing in Room">>
<<set $AD.Outfit to "Everyday">>
<<elseif $NoahSche.Location == "Playing in Room PJ">>
<<set $AD.Outfit to "Pajamas">>
<</if>>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">”Hey!”</span> <span style="color:DarkTurquoise">Noah</span> giggles as he tries to wiggle himself free. <span style="color:LightSteelBlue">”Hahaha! Put me down, you Butt!”</span> <span style="color:Pink">You both giggle as you begin to bounce him up and down by his $NoahUndies.Name, nearly causing him to slip out of them onto the floor.</span> After a few moments, you put him back on the ground and he jumps on top of you. <span style="color:LightSteelBlue">”I’m gonna get you next time!”</span> He laughs as he playfully punches you.<br>
<<socialChange "Noah" 3>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Wedgier", "Humiliated"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<<addMoodlet "Gave Wedgie" 3>>
<br>
[[Continue|PH Noah Bedroom]]
<<elseif $WedgieType == "Painful">>
Silently giggling to yourself, you sneak up behind <span style="color:DarkTurquoise">Noah</span> while he is playing, eyeing the exposed waistband of his $NoahUndies.Type. You wait until he is distracted, then quickly grab and yank him painfully into the air as high as you can by his $NoahUndies.Type! <span style="color:DarkTurquoise">Noah</span> lets out a pained scream as his privates are painfully squeezed.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 2>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<if $NoahSche.Location == "Playing in Room">>
<<set $AD.Outfit to "Everyday">>
<<elseif $NoahSche.Location == "Playing in Room PJ">>
<<set $AD.Outfit to "Pajamas">>
<</if>>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">”Stop! You’re hurting me!”</span> He cries. But you just laugh as you begin to maliciously bounce him up and down, sending painful shock waves into his balls with each one. You only stop once he begins to cry, dropping him onto the ground. You tell him not to be such a baby as he crawls into the corner and sobs.<br>
<<socialChange "Noah" 3>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Wedgier", "Humiliated"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<<addMoodlet "Gave Wedgie" 3>>
<br>
<<set $NoahMad to 1>>
[[Leave|PH Hallway]]
<</if>>
<<addMoodlet "Gave Wedgie" 3>><<inspect "NOAH Inspect Small Playground">> is playing on the swings.<<inspect "NOAH Inspect Northend Walking">> is walking along the sidewalk.<<switch $NoahSche.Activity>>
<<case "Watching Cartoons">>
<<inspect "NOAH Inspect Watching Cartoons">> sits on the couch watching TV with <span style="color:DarkTurquoise">Bue</span> on his lap.
<<case "Watching Cartoons PJ">>
<<inspect "NOAH Inspect Watching Cartoons PJ">> lays on the carpet watching TV in his <<if $NoahPJType == "None">>underwear<<else>>pajamas<</if>>.
<<case "Watching Cartoons Scared">>
<<inspect "NOAH Inspect Watching Cartoons Scared">> is wrapped up tightly in a blanket watching TV.
<<case "Watching Cartoons Scared PJ">>
<<inspect "NOAH Inspect Watching Cartoons Scared PJ">> is wrapped up tightly in a blanket watching TV.
<</switch>><<switch $NoahSche.Activity>>
<<case "Hiding Under Bed PJ">>
You hear <<inspect "NOAH Inspect Hiding Under Bed PJ">> hidding under his bed in his <<if $NoahPJType == "None">>underwear<<else>>pajamas<</if>> sobbing.
<<case "Playing in Room PJ">>
<<inspect "NOAH Inspect Playing in Room PJ">> sits on the floor playing with his toys in his <<if $NoahPJType == "None">>underwear<<else>>pajamas<</if>>.
<<case "Hiding Under Bed">>
You hear <<inspect "NOAH Inspect Hiding Under Bed">> hidding under his bed sobbing
<<case "Hurt Bedroom">>
<<inspect "NOAH Inspect Hurt Bedroom">> is sitting on his bed. You think you hear him sniffling.
<<case "Reading in Room">>
<<inspect "NOAH Inspect Reading in Room">> lays on his bed reading a book.
<<case "Playing in Room">>
<<inspect "NOAH Inspect Playing in Room">> sits on the floor playing with his superhero action figures.
<<case "Changing">>
<<inspect "NOAH Inspect Changing">> stands in his room in his underwear, in the process of changing.
<<case "Sleeping">>
<<inspect "NOAH Inspect Sleeping">> sleeps quietly in his bed.
<<case "Touching Self">>
<<inspect "NOAH Inspect Touching Self">> <span style="color:pink">is naked, huddle in the corner of his bed with his stuffed friend.</span>
<</switch>><<switch $NoahSche.Activity>>
<<case "Homework Hard">>
<<inspect "NOAH Inspect Homework Hard">> seems to be struggling with his homework.
<<case "Homework">>
<<inspect "NOAH Inspect Homework">> sits at the counter doing his homework.
<<case "Coloring">>
<<inspect "NOAH Inspect Coloring">> sits at the kitchen counter coloring.
<<case "Drawing Kitchen">>
<<inspect "NOAH Inspect Drawing Kitchen">> sits at the nook drawing.
<<case "Dinner">>
<<inspect "NOAH Inspect Dinner">> sits in the nook eating dinner.
<<case "Time Out">>
<<inspect "NOAH Inspect Time Out">> sits on his hands in the “Time-Out Corner”.
<<case "Lunch">>
<<inspect "NOAH Inspect Lunch">> sits in the nook eating lunch.
<<case "Breakfast">>
<<inspect "NOAH Inspect Breakfast">> sits in the nook eating breakfast.
<</switch>><<switch $NoahSche.Activity>>
<<case "Playing in Backyard">>
<<inspect "NOAH Inspect Playing in Backyard">> is kicking around a soccer ball.
<</switch>><<switch $NoahSche.Activity>>
<<case "Hallway">>
<<inspect "NOAH Inspect Hallway">> walks through the hallway carrying <span style="color:DarkTurquoise">Bue</span>.
<<case "Hallway Towel">>
<<inspect "NOAH Inspect Hallway Towel">> walks through the hallway carrying <span style="color:DarkTurquoise">Bue</span> with only a towel wrapped around his waist.
<<case "Hallway PJ">>
<<inspect "NOAH Inspect Hallway PJ">> is walking through the hallway in his <<if $NoahPJType == "None">>underwear<<else>>pajamas<</if>> carrying <span style="color:DarkTurquoise">Bue</span>.
<</switch>><<set $RandomEvent to random(1, 3)>>
<div id=choice2>
<<link "Continue<br>">>
<<replace"#choice2">>
/* SILLY DANCE */
<<if $RandomEvent == 1>>
<span style="color:LightSteelBlue">“Oh I know!”</span> <span style="color:DarkTurquoise">Noah</span> says excited, <span style="color:LightSteelBlue">“I want you to dance around!”</span> You smile at the tameness of his demand and begin to shake your hips and bounce up and down, mimicking the goofy dances you’ve seen him do. <span style="color:DarkTurquoise">Noah</span> begins to sing, giving you music to dance to. You then begin to thrust your hips as you move your shoulders back and forth. <br>
<br>
<<if $PlayerTop.Type != "None">>
You smile and lift your $PlayerTop.Name, revealing your stomach and chest to <span style="color:DarkTurquoise">Noah</span> as he giggles. You smack your belly and shake your Butt as <span style="color:DarkTurquoise">Noah</span>'s song comes to an end and you take a bow.
<<else>>
You smack your belly and shake your Butt as <span style="color:DarkTurquoise">Noah</span> song comes to an end and you take a bow.
<</if>>
Your brother gives you a standing ovation as he laughs and claps.<br>
<<socialChange "Noah" 3>>
<br>
[[Continue|PH Backyard]]
/* ICE IN UNDIES */
<<elseif $RandomEvent == 2>>
<span style="color:DarkTurquoise">Noah</span> thinks for a second before saying he’ll be right back as he runs into the house. He comes back carrying a small cup full to the brim with ice.<br>
<br>
<span style="color:LightSteelBlue">“I want you to dump this in your undies!”</span> He smiles as he hands you the cup. <span style="color:LightSteelBlue">“You have to hold it to make sure it stays until it’s completely melted!” </span><br>
<br>
<<if $PlayerUndies.Type != "None">>
You nod and take the cup. You can already feel the shiver of the cold as you hold open your $PlayerUndies.Type and, in one quick motion, dump the ice in, drop the cup, and hold it tightly against your groin. <span style="color:Pink">The instant the ice hits your $Player.PenisSize Penis you feel unimaginable chills throughout your entire body.</span> <span style="color:DarkTurquoise">Noah</span> laughs as you can’t help but let out a slightly girlish scream and bend forward from the intense discomfort. <br>
<br>
<<else>>
You take the cup, but hesitate as you whisper to <span style="color:DarkTurquoise">Noah</span> that you are not wearing any underwear. He blushes from your confession and tries to think of something else, but you agree to do it by holding it against your crotch with your hands. He agrees to this. You can already feel the shiver of the cold as you hold open your $PlayerBottoms.Type and, in one quick motion, dump the ice in, drop the cup, and hold it tightly against your groin. <span style="color:Pink">The instant the ice hits your $Player.PenisSize Penis you feel unimaginable chills throughout your entire body.</span> <span style="color:DarkTurquoise">Noah</span> laughs as you can’t help but let out a slightly girlish scream and bend forward from the intense discomfort. <br>
<br>
<</if>>
Your entire body begins to shake in a vain attempt to warm itself as water begins to drip from your hands. Your pained expression must be humorous, as <span style="color:DarkTurquoise">Noah</span> can’t stop laughing. You eventually feel your crotch area go numb, but it doesn’t help too much as you find yourself locked in a bent over position with your knees shaking uncontrollably until the ice is fully melted. You raise your hands and straighten your back in relief that it’s over, but <span style="color:DarkTurquoise">Noah</span>’s laughter continues.<br>
<br>
<span style="color:LightSteelBlue">“You look like you peed yourself!”</span> <span style="color:DarkTurquoise">Noah</span> has fallen on the ground giggling and is pointing at your crotch, which at this point looks exactly like you had an accident. You blush and decide it may be best to quickly run into your room and change before someone sees you and assumes as much.<br>
<<set $Wet to 2>>
<<socialChange "Noah" 3>>
<br>
[[Continue|PH Backyard]]
/* HORSE PLAY */
<<elseif $RandomEvent == 3>>
<span style="color:LightSteelBlue">“I want you to get on your hands and knees and pretend to be a horse!”</span> <span style="color:DarkTurquoise">Noah</span> giggles at his silly idea, <span style="color:LightSteelBlue">“And you have to let me ride you!”</span> You smile and do as he asks, getting down on all fours and neighing as he sits on your back. He grabs on to your shoulders and taps you in the side with his foot to command you to go. You begin to trot around the yard making horse noises with your little brother on your back pretending to be a cowboy.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday Outside">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Faster, faster!”</span> <span style="color:DarkTurquoise">Noah</span> commands. You oblige and begin galloping quickly, nearly causing <span style="color:DarkTurquoise">Noah</span> to fall off. He wraps his arms around you in order to stay on and begins laughing as he is bounced up and down on your back. It isn’t long before you feel <span style="color:DarkTurquoise">Noah</span>'s grip begin to weaken and decide to stop before he tumbles to the ground. <span style="color:DarkTurquoise">Noah</span> takes a deep breath as he lets go of you and allows himself to slide to the ground, he seems more worn out than you are.<br>
<br>
<span style="color:LightSteelBlue">“You make a pretty good horse,”</span> He says as you sit down next to him, <span style="color:LightSteelBlue">“You should let me ride you again, but next time we should pretend to go after some bandits!”</span> You nod and agree to do it again sometime as <span style="color:DarkTurquoise">Noah</span> smiles and goes back to playing by himself.<br>
<<socialChange "Noah" 3>>
<br>
[[Continue|PH Backyard]]
<</if>>
<</replace>>
<</link>>
</div>What should you make him do?<br>
<br>
<div id=choice2>
<<link "Give you a kiss<br>">>
<<replace"#choice2">>
You think for a second before leaning down close to <span style="color:DarkTurquoise">Noah</span> and telling him your want a kiss on the lips.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday Outside">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">”That’s easy!”</span> <span style="color:DarkTurquoise">Noah</span> smiles. You pucker up, expecting a small peck, but are taken by surprise when <span style="color:DarkTurquoise">Noah</span> grabs the back of your head and pulls you in for a big smooch! <span style="color:Pink">You playfully push your tongue into his mouth as you kiss and hear him giggling as your tongues tickle each other.</span> The kiss lasts for a minute before you both pull away laughing.<br>
<br>
<span style="color:LightSteelBlue">”That was fun, but next time I’ll win!”</span> He sticks his tongue out at you as he runs off to go back to playing.<br>
<<addMoodlet "Kissed" 3>>
<<socialChange "Noah" 3>>
<br>
[[Continue|PH Backyard]]
<</replace>>
<</link>>
<<link "Do a silly dance<br>">>
<<replace"#choice2">>
You tell <span style="color:DarkTurquoise">Noah</span> that you want him to do a silly dance for you. He giggles and complies as he starts to bounce around, singing a song as he shakes his hips. While you wouldn’t call it a dance, it is immensely adorable. <span style="color:Pink">Eventually, he turns around and shakes his Butt at you, which causes you both to laugh. He spins around again and lifts his shirt up, giving you a nice view of his cute belly, as he begins to thrust his pelvis back and forth quickly while making musical noises.</span><br>
<br>
Suddenly, <span style="color:DarkTurquoise">Noah</span> loses his balance and falls forward into you, landing on top of your lap as you both crash into the grass. <span style="color:Pink">He continues to ‘dance’ as you both lay in the grass, though at this point it is little more than him rolling around on top of you laughing and singing which eventually devolves further into you two hugging on the ground.</span> Once you’ve both regained your composure, you stand up.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday Outside">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“That was funny!”</span> <span style="color:DarkTurquoise">Noah</span> breathes heavily from laughing and dancing. <span style="color:LightSteelBlue">“We should do that again!”</span><br>
<<socialChange "Noah" 3>>
<br>
[[Continue|PH Backyard]]
<</replace>>
<</link>>
<<link "Put ice in his underwear<br>">>
<<replace"#choice2">>
You tell <span style="color:DarkTurquoise">Noah</span> to hold on a second and run into the kitchen, filling a cup full of ice. You hand the cup to him and tell him he has to pour that into the front of his underwear and leave it there until it melts. <span style="color:DarkTurquoise">Noah</span> giggles and instinctively grabs his crotch.<br>
<br>
<span style="color:LightSteelBlue">“No! That’ll be so cold!”</span> <span style="color:DarkTurquoise">Noah</span> smiles as he looks at the ice. You egg him on until he agrees to do it. It takes him a few tries before he musters up the courage to do it, <span style="color:Pink">but eventually he grabs the front of his $NoahBottoms.Type and $NoahUndies.Type, pulling them open a tiny bit. Enough to fit the ice but not enough for you to get a peek at his bits.</span> He takes a quick deep breath before dumping it all into his $NoahUndies.Type and instantly screams as the ice hits his privates.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday Outside">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
You can’t help but start laughing as <span style="color:DarkTurquoise">Noah</span> bounces around holding his crotch and breathing loudly. He begins to squeeze the front of his pants in an attempt to melt the ice quicker, but it just increases the pain on his groin. Despite his obvious discomfort, <span style="color:DarkTurquoise">Noah</span> is smiling and laughing the entire time.<br>
<br>
After a few long minutes, the ice is finally melted and <span style="color:DarkTurquoise">Noah</span> stands there in relief. <span style="color:Pink">You are still laughing as you point out the fact that it now looks like he wet himself.</span> <span style="color:DarkTurquoise">Noah</span> blushes and says he is going to run inside and change before someone sees him, yelling back that he’ll beat you next time.<br>
<<socialChange "Noah" 3>>
<br>
[[Continue|PH Backyard]]
<</replace>>
<</link>>
/* HAS TO BE LIKES */
<<if $NoahSocial >= 50 or $NoahSocialRank >>
<<link "Let you give him a wedgie<br>">>
<<replace"#choice2">>
You smile at your idea and tell <span style="color:DarkTurquoise">Noah</span> that he has to let you give him a wedgie. He giggles and agrees, as long as you don’t hurt him too badly. You position him in front of you and have him bend over and lift his shirt. <span style="color:Pink">The lewdness of this position may escape <span style="color:DarkTurquoise">Noah</span>, but it doesn’t escape you as you chuckle silently. You grab the side of his $NoahBottoms.Name and slide them down slightly, just enough to where to entire the waistband of his $NoahUndies.Type are visible.</span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday Outside">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
You can hear <span style="color:DarkTurquoise">Noah</span> silently laughing to himself as he anticipates the wedgie. You brush your hands against his exposed sides, causing him to shiver slightly as you grab hold of his $NoahUndies.Type and tug at them slightly, <span style="color:Pink">getting a small peek of his Cute Butt without him realizing, before you suddenly yank upwards! <span style="color:DarkTurquoise">Noah</span> cries out as he falls forward with his ass in the air. His $NoahTop.Name falls down and covers his face, giving a nice view of his back and part of his Cute Butt to anyone who would be watching.</span><br>
<br>
<span style="color:DarkTurquoise">Noah</span>, either not realizing or caring about how exposed his rear is, laughs uncontrollably as you spin around, swinging his limp body in a circle until you fall over from dizziness. You both stand up, still laughing, and you watch as <span style="color:DarkTurquoise">Noah</span> fixes his $NoahUndies.Name, pulling down his $NoahBottoms.Type in order to pick out the wedgie from his butt. <br>
<<socialChange "Noah" 3>>
<<addMoodlet "Gave Wedgie" 3>>
<br>
[[Continue|PH Backyard]]
<</replace>>
<</link>>
<<link "Pull down his pants and dance<br>">>
<<replace"#choice2">>
You pretend to think for a long while, before smiling and telling <span style="color:DarkTurquoise">Noah</span> you want him to pull his $NoahBottoms.Type down and do a silly dance. He blushes at your demand.<br>
<br>
<span style="color:LightSteelBlue">“But what if someone sees my undies?”</span> He smiles. You assure him that the fence is high enough that no one will see him, but also inform him that even if it wasn’t he’d still have to do it because of the bet. <span style="color:Pink">Noah laughs as he slowly reaches down and grabs the sides of his $NoahBottoms.Name and then yanks them down in a quick motion, exposing his $NoahUndies.Name.</span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday Outside">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<<set $ADPantsDown to 1>>
<div style="position: relative">
<<include"Kid Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
He then lifts up his $NoahTop.Name, even though you didn’t ask for that, as he begins to move his hips in a circle while singing. <span style="color:Pink">You can’t help but laugh at the sight of your little brother gyrating his hips and bouncing around while leaving so little to the imagination. He then spins around, bending over and wiggling his Cute Little Butt at you as his singing is interrupted by his own laughter.</span> As he does so, he suddenly loses his balance and falls backwards directly into you, causing both of you to tumble to the grass.<br>
<br>
<span style="color:Pink">He continues to ‘dance’ on top of you, wiggling around as he unknowingly rubs his underwear-clad Butt against your groin, giving you a strange sensation.</span> You decide to take this moment to attack and begin tickling his exposed belly! His singing is halted as he erupts into uncontrollable giggles and his wiggling intensifies as he tries to wrestle himself free of your grasp.<br>
<br>
<span style="color:LightSteelBlue">“St- stop it! I’m gonna pee myself!”</span> <span style="color:DarkTurquoise">Noah</span> manages to say through his laughter, but you don’t relent and continue to tickle him until he is completely out of breath. You both then lay there on the grass, breathing deeply between the occasional chuckle. <span style="color:Pink">You look down at <span style="color:DarkTurquoise">Noah</span>, who lays on top of you with his $NoahBottoms.Type still around his ankles, and pat him on the stomach before you both stand up.</span> <span style="color:DarkTurquoise">Noah</span> pulls his $NoahBottoms.Type back up and states that next time he’ll be the winner and make you do something equally silly.<br>
<<socialChange "Noah" 3>>
<br>
[[Continue|PH Backyard]]
<</replace>>
<</link>>
<</if>>
</div>/* Setting Outfit Variables */
<<set $AD.Outfit to "Everyday Outside">>
<<include"Noah Outfit Set">>
<<set $Minutes += 30>>
You walk up to <span style="color:DarkTurquoise">Noah</span> and ask him if he would like to have a little shooting contest. He smiles widely and grabs the ball.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday Outside">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Yeah!”</span> He jumps up and down excited, <span style="color:LightSteelBlue">"What does the winner get?”</span> You think for a moment then smile. You explain that the winner can make the loser do anything they want. <span style="color:DarkTurquoise">Noah</span> giggles at the prospect and agrees. He places <span style="color:DarkTurquoise">Bue</span> on the stairs to watch as you explain that the first person to score five goals wins.<br>
<br>
<div id=choice>
<<link "Play normally">>
<<replace"#choice">>
<<skillCheck "Athletics" 40>>
/* VICTORY */
<<if _result == 1>>
<span style="color:Green">While the match starts out looking pretty even, a few early screw ups by your younger brother quickly put you in the lead.</span> He is unable to catch up and you soon manage to score the victory! He whines slightly, but is unable to hide his slight smile, showing he had fun.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday Outside">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">”Dang it!”</span> <span style="color:DarkTurquoise">Noah</span> sighs kicking that ball, but smirks as he turns towards you, <span style="color:LightSteelBlue">”What are you going to make me do?”</span> You pause for a moment, thinking of all the things you could make him do. You don’t want to go too far though, as he could still back out and run to <span style="color:DarkTurquoise">Your Father</span> if you try to force him to do something he is uncomfortable with.<br>
<<skillPoints "Athletics" 5>>
<<needChange "Energy" -2>>
<<needChange "Fun" 20>>
<br>
<<include"NOAH Shooting Contest Victory">>
/* DEFEAT */
<<else>>
<span style="color:Red">To your surprise, you spend the entire contest neck to neck in points! Your confidence drops and a single mistake on your part soon gives <span style="color:DarkTurquoise">Noah</span> the victory!</span> As he scores his last goal, he over-dramatically falls to his knees and does a cute little celebration dance. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday Outside">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">”I beat you, I beat you!”</span> He taunts as he shakes his little butt at you, <span style="color:LightSteelBlue">”And now I can make you do WHATEVER I want!”</span> He does a little evil laugh as he thinks for a minute about what he should make you do.<br>
<<skillPoints "Athletics" 5>>
<<needChange "Energy" -2>>
<<needChange "Fun" 20>>
<br>
<<include"NOAH Shooting Contest Defeat">>
<</if>>
<</replace>>
<</link>>
<<skillDiff "Athletics" 40>>
<br>
<<link "Let Noah win">>
<<replace"#choice">>
<span style="color:Green">While you make it look close, you intentionally miss a few shots in order to give <span style="color:DarkTurquoise">Noah</span> the win, curious at what he’ll make you do.</span> As he scores his last goal, he over-dramatically falls to his knees and does a cute little celebration dance. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday Outside">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">”I beat you, I beat you!”</span> He taunts as he shakes his little butt at you, <span style="color:LightSteelBlue">”And now I can make you do WHATEVER I want!”</span> He does a little evil laugh as he thinks for a minute about what he should make you do.<br>
<<skillPoints "Athletics" 5>>
<<needChange "Energy" -2>>
<<needChange "Fun" 20>>
<br>
<<include"NOAH Shooting Contest Defeat">>
<</replace>>
<</link>>
</div><<set $Location to {
Name: "Shopping District",
Indoors: 0,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "Town",
}>>
<span style="color:Azure"><big><strong>--Shopping District--</strong></big></span><br>
You stand in a large shopping plaza. Due to the many tourists that flock to the city, a large number of shops that sell just about everything have sprung up in the center of town. While the mall near downtown offers cheaper prices, the quality of the stuff sold here often attracts attention. <br>
<br>
<<include"NOAH Hangout Avatar">>
<span style="color:LightSteelBlue">"Oh, are you going to buy me something?"</span> <span style="color:DarkTurquoise">Noah</span> asks excitedly.<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
[[Hair Salon|NOAH Hair Salon]]<br>
[[Kid's Clothing Store|NOAH Clothing Store]]<br>
<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Go Home (0:10)|PH Living Room][$Minutes += 10]]
<<set $HairSelect to $NoahHair>>
<<set $HairSelectColor to $NoahHairColor>>You smile, once again kneeling next to <span style="color:DarkTurquoise">Noah</span>’s bed, and lean in closer to his Tiny Penis. <span style="color:Pink">You glance at the sleeping little boy one more time before you take his penis in your hand. It was small, barely filling up half your palm and feeling soft and slightly warm. You begin to tickle the tip of it, moving your thumb in a circular motion. <span style="color:DarkTurquoise">Noah</span> began to moan in his sleep and quickened his breathing, causing you to chuckle as your brother unknowingly enjoyed your touch.</span><br>
<br>
Suddenly, <span style="color:DarkTurquoise">Noah</span>’s hand reaches down towards his crotch! You jump back, fearful that he has awoken, but are relieved when his hand simply grips his cock instinctively in response to the sensations. You are annoyed that your fun has been interrupted, but smirk as the sight of your little brother gripping his own cock gives you an idea.<br>
<br>
<span style="color:Pink">You reach out, placing your hand atop his, and begin to move it up in down. <span style="color:DarkTurquoise">Noah</span>’s breath once again begins to quicken as you force him to jack himself off. His grip tightens and you notice his member begin to stiffen into a tiny boner as you quicken your speed. Your little brother’s hips begin to move in rhythm with your hand as his moans and groans become more frequent.</span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Closed">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:Red">Just as he is at the peak of pleasure, he suddenly rips his hands away and begins to whine as he rubs his eyes!</span> Believing that he has woken up, you panic and sprint out of the room, hiding in the hallway. You stand there in silence for a moment, your own cock throbbing in unison with the pounding in your chest, before you peek your head back into his room. <span style="color:DarkTurquoise">Noah</span> had turned away from the door, cuddling <span style="color:DarkTurquoise">Bue</span> tightly as his loud breathing began to soften. He was still asleep. <span style="color:Pink">You glance at his exposed rear end longingly before quietly shutting the door.</span><br>
<br>
<span style="color:Pink">Had you driven him to a dry orgasm in his sleep? Or was his sudden movement just an unconscious response to the pleasure he was experiencing?</span> Regardless, you are too nervous about him waking up to take it any further.<br>
<br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Kids", "Somnophilia"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
<<set $Minutes += 10>>
<br>
[[Continue|PH Hallway]]<<include"Noah Avatar Sleeping">>
<<if $Noah.PenisStyle == "Cut">>
<span style="color:Pink">You sneak up to the end of the exposed little boy’s bed and position your face right above his cute little Penis, which sat flaccid between his legs. His glans sat just as exposed and his tiny peehole seemed to wink at you, as if asking to be devoured. You used your tongue to lift the tiny member and sucked it up into your mouth!</span> <br>
<br>
<<else>>
<span style="color:Pink">You sneak up to the end of the exposed little boy’s bed and position your face right above his cute little Penis, which sat flaccid between his legs. The cute way his little foreskin tried to hide it from you made it even more enticing. You used your tongue to lift the tiny member and sucked it up into your mouth!</span> <br>
<br>
<</if>>
<span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> whined as the sensation began to affect him. You stared at the little boy, sucking his dick like a straw as you waited for him to awaken from his slumber. You didn’t have to wait long, as soon <span style="color:DarkTurquoise">Noah</span> began to whine louder and rubbed his eyes. He peeked one eye open and saw you smirking with his little cock in your mouth. He groans loudly, turning on his side and pulling his Small Penis out of your mouth as he cuddles <span style="color:DarkTurquoise">Bue</span> tightly.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Sleep">>
<<set $AD.Eyes to "Tired">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $BueHands to "Sleep">>
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$NoahNickname</span>, go away!”</span> <span style="color:DarkTurquoise">Noah</span> said with a mixture of annoyance and amusement at your antics, <span style="color:LightSteelBlue">“I’m tired, I don’t want to or-gag-some right now.”</span> <span style="color:Pink">You took this refusal about as well as could be expected, as you gripped <span style="color:DarkTurquoise">Noah</span>’s ankles and pulled his crotch up to your face.</span> <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$NoahNickname</span>~...!”</span> Noah groaned louder from sleepiness. <br>
<br>
<span style="color:Pink">You tell the tired boy that you will not be denied and begin to once again tease his little pecker with your tongue.</span> <span style="color:DarkTurquoise">Noah</span> responds by trying to kick you. You scold the boy for his rude behavior and stand up, lifting his lower half into the air, <span style="color:Pink">leaving him dangling upsidedown over his bed.</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span>’s tired giggles are soon replaced with squeals of over-stimulation as you decide to punish the boy by slowly licking him across his taint.</span> <br>
<br>
<span style="color:LightSteelBlue">“Stop! Anything but that!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> squirms and pleads as you fondle his sweet spot, leaving his body like jelly from the overstimulation. <span style="color:LightSteelBlue">“Fine! Fine! Just stop!”</span> You release the defeated boy back onto his bed and return to your position between his legs as <span style="color:DarkTurquoise">Noah</span> groans and stretches. <span style="color:LightSteelBlue">“You better make my body really happy for waking me up.”</span></span> <br>
<br>
<<set $NPCArousal to 25>>
<<set $NPCComfort to 40>>
<<set $SexCurrentClothing to "Naked">>
<<set $SexType to "Blowjob">>
<<set $SexTypePosition to "Top">>
<<set $SexPosition to "Laying Down">>
<<set $SexConsensual to 1>>
<<set $SexLocation to "Noah Bedroom Sleeping">>
<<set $SexPartner to "Noah">>
<<set $SexPlayerAction to "None">>
[[Give Noah a Blowjob|BlowJob]]<<set $Minutes += 10>>
You walk over to where you had tossed <span style="color:DarkTurquoise">Noah</span>’s $NoahUndies.Name and pick them up. <span style="color:Pink">They were small in your hand and still warm from being worn by your little brother. You close your eyes and hold them up to your face, taking in their scent.</span> It smelt just like your little brother as if you were holding him up to your nose. <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span>’s musk was completely present in his well-worn undies.</span> They did smell, though not in a bad way. The smell brought back memories of cuddling up on the floor to watch TV or of rolling around in the grass after a sweaty play session in the backyard. You’d normally complain about how your little brother smells, but like this, it was almost nice.<br>
<br>
<<set $Random to random(1, 2)>>
<div id=choice1>
<<link "Continue">>
<<replace"#choice1">>
/* BATH TIME */
<<if $Random == 1>>
It brought back one memory in particular, from a few years ago. <span style="color:DarkTurquoise">Noah</span> was only 5 or 6 at the time. It was a cold night just after dinner. <span style="color:DarkTurquoise">Your Father</span> had to take an important call and couldn’t give <span style="color:DarkTurquoise">Noah</span> a bath, so he ordered you to.<br>
<br>
You complained and pouted. The thought of having to take a bath with your baby brother was annoying. It wasn’t about being naked with <span style="color:DarkTurquoise">Noah</span>, back then you didn’t care about that and would often hang out in your room nude after a shower. But you were already showering alone, you were too old for bath time. <span style="color:Pink">But <span style="color:DarkTurquoise">Your Father</span> didn’t give you much of a choice and soon you were both naked and in the small tub.</span><br>
<br>
<span style="color:DarkTurquoise">Noah</span> was even more hyper and playful back then, splashing around and laughing loudly. <span style="color:Pink">He was on his knees playing with his bath toys at the end of the tub, leaving his butt mere inches from your face. You remember it fondly now, though back then you found it annoying and gross.</span> Eventually, <span style="color:DarkTurquoise">Your Father</span> poked his head in and told <span style="color:DarkTurquoise">Noah</span> to stop playing so you could wash him.<br>
<br>
Your little brother frowned and whined but did as he was told. He laid down between your legs and let you scrub his little body clean. <span style="color:Pink">You remember the feeling of his back against your groin. It felt strange, though at the time you didn’t know why.</span> You just wanted to get done with bath time so you could go play before bed. It was as you were nearly finished that <span style="color:DarkTurquoise">Your Father</span> reminded you to clean your and <span style="color:DarkTurquoise">Noah</span>’s ‘bits’ extra good. Something he was keen about ever since your elder brother got an infection from not cleaning it.<br>
<br>
You groaned once again, it's almost funny how much you hated giving your little brother a bath back then. <span style="color:Pink">You had <span style="color:DarkTurquoise">Noah</span> stand up, his Tiny Penis sitting right in front of your face, as you cleaned his privates.
<<if $Noah.PenisStyle == "Cut">>
You washed the head and shaft quickly, since it was so small, before moving onto the area between his legs and balls.
<<else>>
You cleaned his shaft before lightly peeling back the foreskin to clean it properly, his bright pink tip almost winking as you do so. <span style="color:DarkTurquoise">Noah</span> winced slightly as you peeled back his foreskin, still sensitive in that area.
<</if>><br></span>
<br>
<span style="color:Pink">But <span style="color:DarkTurquoise">Noah</span> also couldn’t help but giggle as you washed his privates and you soon noticed that he was getting a stiffy, as you called it back then. It was the first time you saw <span style="color:DarkTurquoise">Noah</span> have one. You got them all the time, though didn’t know what they meant. Though you didn’t notice at that moment, you even had one then. Your tiny hard head poking out of the water. Much to the amusement of <span style="color:DarkTurquoise">Your Father</span> as he came in to help you both dry off. He teased you about it, asking if you found your little brother cute or if you had fun playing in the tub. Back then, you didn’t understand what he was saying and just ignored him. But now, it was a cute, if not embarrassing, memory.</span><br>
<br>
You put down <span style="color:DarkTurquoise">Noah</span>’s briefs and turn back to his nude body sleeping peacefully on his bed. He had grown so much yet also so little. Though it seems even back then you had an attraction for the young lad.<br>
/* LAY TIME */
<<elseif $Random == 2>>
The scent brought back one memory in particular, from about a year ago. <span style="color:Pink">You were lounging on the floor of your old living room, watching cartoons in your underwear when suddenly <span style="color:DarkTurquoise">Noah</span>, wearing nothing but a pair of cute White Briefs, crawled over and laid down between your legs. He would rest his head on your crotch and would play with your toes as you both watched TV.</span><br>
<br>
It was something he used to do often, he was a very affectionate kid and loved to lay on top of you or cuddle at random points of the day. <span style="color:Pink">In fact, back when the two of you shared a bedroom you used to wake up in the morning to find <span style="color:DarkTurquoise">Noah</span> cuddling you tightly under the blanket. You used to find it annoying, but nowadays you almost wish to wake up every morning being cuddled by your little brother in just his underwear.</span><br>
<br>
Noah eventually got bored with your toes and seemingly just laid there for a while. After a few minutes, you begin to feel him moving and heard him silently giggle. <span style="color:Pink">
<<if $Noah.PenisStyle == "Cut">>
You glanced down and were surprised to see that <span style="color:DarkTurquoise">Noah</span> had pulled down the front of his Briefs and was playing with his Tiny Dick! He poked and squished the head and twisted it around while lightly squeezing his member.
<<else>>
You glanced down and were surprised to see that <span style="color:DarkTurquoise">Noah</span> had pulled down the front of his Briefs and was playing with his Tiny Dick! He peeled back the foreskin slowly and poked his sensitive, bright pink tip. He rolled the shaft around in his equally small hands while lightly squeezing his member.
<</if>><br></span>
<br>
But you suppose it wasn’t completely strange. Just something boys do. <span style="color:Pink">You recall being fascinated by your own little willy when you were his age and would find your idle hands drawn to it while laying about. It was a cute memory of a more innocent time. You remember that <span style="color:DarkTurquoise">Noah</span> had fallen asleep on top of you shortly after, his Little Penis and Balls still out in the open. A sight that <span style="color:DarkTurquoise">Your Father</span> found so adorable that he took a picture. You wonder if he still has it somewhere.</span><br>
<br>
You put down <span style="color:DarkTurquoise">Noah</span>’s briefs and turn back to his nude body sleeping peacefully on his bed. He had grown so much yet also so little. Though it seems even back then you had an attraction for the young lad.<br>
<</if>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Kids", "Somnophilia"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
<br>
[[Continue|PH Noah Bedroom]]
<</replace>>
<</link>>
</div>/* SOCIAL LEVELS */
<<if $NoahSocialRank == -3>>
<<set $NoahRelationship to "Hated">>
<span style="color:DarkRed">Noah Hates you!</span>
<br>
<<elseif $NoahSocialRank == -2>>
<<set $NoahRelationship to "Enemies">>
<span style="color:DarkRed">You and Noah are Enemies.</span>
<br>
<<elseif $NoahSocialRank == -1>>
<<set $NoahRelationship to "Very Disliked">>
<span style="color:Red">Noah really Dislikes you.</span>
<br>
<<elseif $NoahSocialRank == 0 and $NoahSocial <= -50>>
<<set $NoahRelationship to "Disliked">>
<span style="color:Red">Noah Dislikes you. </span>
<br>
<<elseif $NoahSocialRank == 0 and $NoahSocial < 50>>
<<set $NoahRelationship to "Acquaintances">>
<span style="color:Yellow">You and Noah are Acquaintances.</span>
<br>
<<elseif $NoahSocialRank == 0 and $NoahSocial >= 50>>
<<set $NoahRelationship to "Liked">>
<span style="color:LightGreen">Noah Likes you.</span>
<br>
<<elseif $NoahSocialRank == 1>>
<<set $NoahRelationship to "Friends">>
<span style="color:Green">You and Noah are Friends.</span>
<br>
<<elseif $NoahSocialRank == 2>>
<<set $NoahRelationship to "Good Friends">>
<span style="color:DarkGreen">You and Noah are Good Friends!</span>
<br>
<<elseif $NoahSocialRank == 3>>
<<set $NoahRelationship to "Close Friends">>
<span style="color:DarkGreen">You and Noah are Close Friends!</span>
<br>
<<elseif $NoahSocialRank == 4>>
<<set $NoahRelationship to "Best Friends">>
<span style="color:Cyan">You and Noah are Best Friends!</span>
<br>
<<elseif $NoahSocialRank == 5>>
<<set $NoahRelationship to "Love">>
<span style="color:Pink">You and Noah Love each other!</span>
<br>
<</if>>
<div class="social-bar-group">
<<if $NoahSocialRank == 0>>
<img src="Images\UI\Social\SocialRank0.png" width="35" alt="Rank0">
<<elseif $NoahSocialRank == 1>>
<img src="Images\UI\Social\SocialRank1.png" width="35" alt="Rank1">
<<elseif $NoahSocialRank == 2>>
<img src="Images\UI\Social\SocialRank2.png" width="70" alt="Rank1">
<<elseif $NoahSocialRank == 3>>
<img src="Images\UI\Social\SocialRank3.png" width="105" alt="Rank1">
<<elseif $NoahSocialRank == 4>>
<img src="Images\UI\Social\SocialRank4.png" width="140" alt="Rank1">
<<elseif $NoahSocialRank == 5>>
<img src="Images\UI\Social\SocialRank5.png" width="175" alt="Rank1">
<</if>>
/* SOCIAL GAUGE */
<div class="social-bar-gauge">
<<set _data = clone({
text: $NoahSocial,
value: Math.abs($NoahSocial),
max: 100,
min: 0,
color: getSocialBarColor($NoahSocial),
showText: true,
})>>
<<progressbar _data>>
</div>
</div>
/* MAX MIN */
<<if $NoahSocial > 120>>
<<set $NoahSocial to 120>>
<</if>>
<<if $NoahSocial < -120>>
<<set $NoahSocial to -120>>
<</if>>Eyeing <span style="color:DarkTurquoise">Noah</span>’s wet, near nude body as he walks by, you get a devious idea. You sneak up behind him and quickly grab his towel, ripping it off him! <span style="color:Pink">You are instantly greeted by <span style="color:DarkTurquoise">Noah</span>’s Small, Cute Butt laid bare. Your naked little brother quickly turns around, using <span style="color:DarkTurquoise">Bue</span> to cover his penis, as he bends over and backs up into his room.</span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $BueHands to "Hide">>
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“You jerk!”</span> <span style="color:DarkTurquoise">Noah</span> calls out, but judging by his stifled laughter and smile, he doesn’t actually seem all that mad. <span style="color:Pink">You watch for a minute as your blushing brother slowly backs up into his room, getting one more glimpse at his Butt as he turns to open the door and rushes inside.</span><br>
<<set $Minutes += 5>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Kids", "Humiliation"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<br>
[[Continue|PH Hallway]]<<include"Noah Avatar Sleeping">>
You smile at the sight of your little brother <span style="color:DarkTurquoise">Noah</span> sleeping peacefully. You grab his blanket and tuck him in comfortably, making sure he stays warm, then give him a small kiss on the forehead. He smiles, as if aware of your presence in his sleep.<br>
<br>
<<set $NoahBlanket to 1>>
[[Continue|PH Noah Bedroom]]<<set $Minutes += 30>>
/* Setting Outfit Variables */
<<set $AD.Outfit to "Everyday">>
<<include"Noah Outfit Set">>
<<if $NoahSche.Location == "TV">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $BueHands to "Hands">>
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<<elseif $NoahSche.Location == "TV PJ">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Pajamas">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $BueHands to "Hands">>
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<</if>>
You sit down next to <span style="color:DarkTurquoise">Noah</span> and ask if you can watch TV with him. <span style="color:Pink">He nods and the two of you cuddle up on the floor and watch some cartoons.</span><br>
<br>
<<set $Random to random(1, 4)>>
<<if $Random == 1>>
<<include"NOAH Cartoons Jumpscare">>
<<elseif $Random == 2>>
<<include"NOAH Cartoons Tickle Fight">>
<<elseif $Random == 3>>
<<include"NOAH Cartoons Wedgie">>
<<elseif $Random == 4>>
<<include"NOAH Cartoons Feet Asleep Pee">>
<</if>>/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<if $NPCHurt == 1>>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $NPCHurt to 0>>
<<else>>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<</if>>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
<div style="position: relative">
<<include"Kid Avatar Display">>
<img src="Images/Avatar/Kids/Clothes/Bubbles/Bubbles.png" style="position: absolute; left: 0; top: 0">
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<if $NPCHurt == 1>>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $NPCHurt to 0>>
<<else>>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<</if>>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<if $NPCHurt == 1>>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $NPCHurt to 0>>
<<else>>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<</if>>
<<set $AD.Outfit to "Pajamas">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Sleep">>
<<set $AD.Eyes to "Closed">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<if $NoahStrippedSleeping != 1>>
<<set $AD.Outfit to "Pajamas">>
<<elseif $NoahStrippedSleeping == 1>>
<<set $AD.Outfit to "Naked">>
<</if>>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $BueHands to "Sleep">>
<div style="position: relative">
<<include"Kid Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<if $NPCHurt == 1>>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $NPCHurt to 0>>
<<else>>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<</if>>
<<set $AD.Outfit to "Towel">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
<img src="Images\Avatar\Kids\Clothes\Towel\Towel.png" style="position: absolute; left: 0; top: 0">
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<if $NPCHurt == 1>>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $NPCHurt to 0>>
<<else>>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<</if>>
<<set $AD.Outfit to "Undies">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div><<set $Minutes += 30>>
/* Opening for all scenes */
You ask <span style="color:DarkTurquoise">Noah</span> if you could join him in the tub, which he very happily accepts. You quickly strip down before hopping in next to him. <span style="color:Pink">You spend about a minute or two washing yourself before it becomes clear that <span style="color:DarkTurquoise">Noah</span> is much more interested in playtime than bathtime.</span> <br>
<br>
/* Scene Opening */
<span style="color:DarkTurquoise">Noah</span> had quite a collection of floating bath toys from a cool Owlman boat to a rubber ducky. <span style="color:Pink">He had no shame in playing with them in front of you, talking in funny voices and acting out what you could only imagine was a scene from the latest episode of Owlman. It was kind of cute, watching him play. He was so innocent and happy; He acted almost as if you weren’t even there.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* SECOND LAYER */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Tired">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* PENIS ZOOM DISPLAY (+160px) */
<<if $ZoomsPlayer != 0>>
<div style="position: absolute; left: 285px; top: 0px">
<<include"Player Avatar Display Set">>
<<include"Penis Zoom Display">>
<div style="position: absolute; left: 133px; top: 0px">
<<include"Butt Zoom Display">>
</div>
</div>
<</if>>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Could you make waves with your legs?”</span> <span style="color:DarkTurquoise">Noah</span> asks. He shakes his legs back and forth to demonstrate. You agree and create some little waves in the tub as <span style="color:DarkTurquoise">Noah</span> acts out a storm separating the duck and boat as they both are sent floating down the other end of the tub. <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> turns away from you, continuing the story at that end of the tub as you are left with a very interesting sight.</span> <br>
<br>
<span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> was on his hands and knees, playing on the other end, which left his cute wet butt facing you. With his legs slightly apart as they were, you had quite the cute view. His little balls and penis were dangling between his legs, wiggling as he played. But the most interesting view was of his tight little butthole, which stared at you from between his separated legs. It was so cute and defenseless, you couldn’t help but get a funny idea.</span> <br>
<br>
<div id=choice1>
<<link "Slap his butt playfully<br>">>
<<replace"#choice1">>
<span style="color:Pink">You are unable to resist the playful little booty swaying in your face and decide to give the left cheek a little smack. Not enough to hurt him, but enough to make a fun sound.</span> <br>
<br>
<span style="color:LightSteelBlue">“Don’t!”</span> <span style="color:DarkTurquoise">Noah</span> laughed, scooting away from you. <span style="color:Pink">But his butt was still within easy smacking distance, so you decide to continue playfully smacking both cheeks as if you were playing some cute, squishy bongos.</span> <span style="color:LightSteelBlue">“Stop~!”</span> <span style="color:DarkTurquoise">Noah</span> laughed, <span style="color:LightSteelBlue">“What are you doing?”</span> <span style="color:Pink">You tell <span style="color:DarkTurquoise">Noah</span> that, since he stuck his butt in your face, then his butt must be your bath toy. You continue to play, enjoying the wet smacking sound his butt makes as you slap it.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Bound">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* SECOND LAYER */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Tired">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Smirk">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* PENIS ZOOM DISPLAY (+160px) */
<<if $ZoomsPlayer != 0>>
<div style="position: absolute; left: 285px; top: 0px">
<<include"Player Avatar Display Set">>
<<include"Penis Zoom Display">>
<div style="position: absolute; left: 133px; top: 0px">
<<include"Butt Zoom Display">>
</div>
</div>
<</if>>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“My butt isn’t a toy!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> laughs, trying to sit up, but you grab him by the waist and yank his butt closer to you, continuing to play it as <span style="color:DarkTurquoise">Noah</span> giggles and protests.</span> Eventually, he frees himself from your grasp and agrees to share his toys with you if you promise to leave his butt alone. <br>
<<needChange "Fun" 25>>
<<needChange "Hygiene" 100>>
<<socialChange "Noah" 3>>
<<addClothing "PC" "Bottoms" "Towel" "White">>
<<set $Player.Exposed to "Towel">>
<br>
[[Continue|PH Bathroom]]
<</replace>>
<</link>>
<<link "Poke his butthole<br>">>
<<replace"#choice1">>
<span style="color:Pink">You are unable to resist the temptation of the playful little booty swaying cutely before you. With <span style="color:DarkTurquoise">Noah</span> none the wiser, you raise your right index finger, aiming for the tight little hole in front of you, and make a loud ‘boop’ sound as you quickly insert your finger as far as it could go directly into <span style="color:DarkTurquoise">Noah</span>’s butt hole.</span> <br>
<br>
<span style="color:LightSteelBlue">“Aaaahh~!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> makes an extremely loud, high-pitched squeal and you instantly feel his butt clench around your finger. <span style="color:DarkTurquoise">Noah</span> scrambles forward, falling face-first into the water and leaving only his butt, which still had your finger in it, above the bubbles. When he reemerges, he quickly jumps to his feet and out of the tub, looking at you with extremely red cheeks. Though whether he was embarrassed about you fingering his butt or the loud noise he made, you couldn’t tell. But the sight was extremely cute.</span> <br>
<br>
<span style="color:LightSteelBlue">“Is everything alright in here?”</span> <span style="color:DarkTurquoise">Your Father</span> opens the door and pokes his head in worriedly. <span style="color:Pink">He gives <span style="color:DarkTurquoise">Noah</span> a confused look, as he is standing outside the tub still covered in bubbles and suds with very red cheeks and one hand over his behind.</span> <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Noah</span>? Is everything alright? I thought I heard you scream.”</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Bound">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* SECOND LAYER */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* PENIS ZOOM DISPLAY (+160px) */
<<if $ZoomsPlayer != 0>>
<div style="position: absolute; left: 285px; top: 0px">
<<include"Player Avatar Display Set">>
<<include"Penis Zoom Display">>
<div style="position: absolute; left: 133px; top: 0px">
<<include"Butt Zoom Display">>
</div>
</div>
<</if>>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Uhh…”</span> <span style="color:DarkTurquoise">Noah</span> looks from you to <span style="color:DarkTurquoise">Your Father</span>, <span style="color:LightSteelBlue">“I’m fine. Just got some soap in my eyes. Sorry, <span style="color:DarkTurquoise">Daddy</span>.”</span> <span style="color:DarkTurquoise">Your Father</span> gives you a suspicious look. <span style="color:Pink">You are sure he knows something is up, but he thankfully decides to drop it.</span> <br>
<br>
<span style="color:LightSteelBlue">“Well, be more careful. And start finishing up in here, you two. Spend any longer in here and you’ll become raisins.”</span> He shuts the door and you both wait in silence as he walks down the hall. The two of you then begin laughing. <br>
<br>
<span style="color:LightSteelBlue">“Why’d you poke my butt, you weirdo!”</span> <span style="color:DarkTurquoise">Noah</span> complains quietly. You laugh, saying that he shouldn’t have shoved it in your face. <span style="color:LightSteelBlue">“You coulda just ask me to move!”</span> <span style="color:DarkTurquoise">Noah</span> protests, <span style="color:LightSteelBlue">“That felt sooo weird!”</span> <span style="color:Pink">You roll your eyes, stating that he must have liked it, considering-. You point down at his crotch, where the cutest little boner has formed. <span style="color:DarkTurquoise">Noah</span>’s cheeks return to their bright red state as he quickly covers his privates with his hands.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* SECOND LAYER */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Tired">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Smirk">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* PENIS ZOOM DISPLAY (+160px) */
<<if $ZoomsPlayer != 0>>
<div style="position: absolute; left: 285px; top: 0px">
<<include"Player Avatar Display Set">>
<<include"Penis Zoom Display">>
<div style="position: absolute; left: 133px; top: 0px">
<<include"Butt Zoom Display">>
</div>
</div>
<</if>>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Aaahhh! You don’t think <span style="color:DarkTurquoise">Daddy</span> saw that, do you?”</span> <span style="color:Pink">He quickly hops back in the tub and hides under the bubbles as you laugh. <span style="color:DarkTurquoise">Your Father</span> definitely saw <span style="color:DarkTurquoise">Noah</span>’s little boner, but probably didn’t think much of it. But <span style="color:DarkTurquoise">Noah</span> seems awful embarrassed, which is just too cute to not tease.</span> <br>
<<needChange "Fun" 25>>
<<needChange "Hygiene" 100>>
<<socialChange "Noah" 3>>
<<addClothing "PC" "Bottoms" "Towel" "White">>
<<set $Player.Exposed to "Towel">>
<br>
[[Continue|PH Bathroom]]
<</replace>>
<</link>>
</div><<set $Minutes += 30>>
/* Opening for all scenes */
You ask <span style="color:DarkTurquoise">Noah</span> if you could join him in the tub, which he very happily accepts. <span style="color:Pink">You quickly strip down before hopping in next to him. You spend about a minute or two washing yourself before it becomes clear that <span style="color:DarkTurquoise">Noah</span> is much more interested in playtime than bathtime.</span> <br>
<br>
/* Scene Opening */
<span style="color:DarkTurquoise">Noah</span>’s spirits were a bit low, and it was pretty clear why. <span style="color:lightcoral">You are in the middle of a bathtime emergency!</span> The bubble count in this tub is way too low! With some encouragement from <span style="color:DarkTurquoise">Noah</span>, you squeeze a large portion of <span style="color:DarkTurquoise">Noah</span>’s bubble bath soap into the tub and play around as the bubbles grow to an enormous proportion! <br>
<<set _ad to [
{
Name: "Noah",
State: {
Mouth: "Happy",
Outfit: "Naked",
},
},
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“I think you used too much!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> laughs, he is now almost completely submerged in the bubbles. It is rather hilarious, as you and <span style="color:DarkTurquoise">Noah</span> sift through the walls of bubbles to find each other as if it were bushes in a large forest.</span> <span style="color:LightSteelBlue">“This is the mostest bubbles ever!”</span> <span style="color:DarkTurquoise">Noah</span> couldn’t help but giggle. <br>
<br>
<div id=choice1>
<<link "Continue<br>">>
<<replace"#choice1">>
/* Selecting Random Event */
<<set _random to random(1, 2)>>
/* Dad Knocks */
<<if _random == 1>>
A sudden knock on the door causes you both to freeze like deer in headlights. <br>
<br>
<span style="color:LightSteelBlue">“You two can’t spend all day in there. Hurry and finish up.”</span> It was <span style="color:DarkTurquoise">Your Father</span>, <span style="color:LightSteelBlue">“Oh, and <span style="color:DarkTurquoise">Noah</span>, it better not be a giant mess in there like last time.”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> blushed, sinking down into the bubbles as <span style="color:DarkTurquoise">Your Father</span> walked away.</span> <span style="color:DarkTurquoise">Noah</span> peeked his head over the side of the tub and spotted the large amount of bubbles and water on the ground. <span style="color:Pink">He lets out a tiny panicked scream, leaps out of the tub, and quickly begins to clean the floor with a towel.</span> <br>
<<set _ad to [
{
Name: "Noah",
State: {
Mouth: "Frown",
Outfit: "Naked",
Blush: 2,
},
},
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Daddy</span> is gunna beat my butt if I leave another mess!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> tried his best to dry the floor and clean the bubbles, meanwhile you watched his cute little naked body scrub away with a smile.</span> <span style="color:LightSteelBlue">“Aren’t you gunna help!?”</span> <span style="color:DarkTurquoise">Noah</span> asks, realizing you were just sitting there. You tell him that you weren’t the one told to not make a mess. <br>
<br>
<span style="color:LightSteelBlue">“But it WAS YOU who made all the bubbles!”</span> <span style="color:DarkTurquoise">Noah</span> protested, waggling his finger in your face, <span style="color:LightSteelBlue">“If my butt gets beat, I’ll make sure your butt is getting beat right next to mine!”</span> <span style="color:Pink">You roll your eyes, but get out of the tub and help <span style="color:DarkTurquoise">Noah</span> clean the bathroom up before drying each other off.</span> In the end, the bathroom looks better than it did before. You two make a good team. <br>
<<needChange "Fun" 25>>
<<needChange "Hygiene" 100>>
<<socialChange "Noah" 3>>
<<addClothing "PC" "Bottoms" "Towel" "White">>
<<set $Player.Exposed to "Towel">>
<br>
[[Continue|PH Bathroom]]
/* Bubble Clothes */
<<else>>
<span style="color:Pink">At this point, the bubbles were overwhelming. You couldn’t help but believe that you may sink inside them and drown in an endless wave of suds. Your thoughts were interrupted by a poke on the shoulder. You turn around and see <span style="color:DarkTurquoise">Noah</span> rocking a very nice bubble afro and beard. You smirk at him and roll your eyes.</span> <br>
<br>
<span style="color:LightSteelBlue">“I wonder if I could get away with wearing clothes made of bubbles!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> laughs, stepping out of the tub and forming the bubbles around his crotch like some sort of bubbly undies.</span> <span style="color:LightSteelBlue">“It kind of covers me!”</span> <span style="color:Pink">You lean in to inspect his bubble undies, before taking in a deep breath and blowing. The bubbles around his crotch are sent flying, revealing his little penis.</span> <br>
<<set _ad to [
{
Name: "Noah",
State: {
Mouth: "Happy",
Eyes: "Closed",
Outfit: "Naked",
Blush: 3,
},
},
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“No!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> laughs, quickly trying to cover himself with more bubbles.</span> <span style="color:LightSteelBlue">“Okay, maybe it is a bad idea. The last thing I want is my clothes to fly away in the wind!”</span> He laughs, though continues to make clothing out of bubbles until you both start to become pruney and decide to finish up. <br>
<<needChange "Fun" 25>>
<<needChange "Hygiene" 100>>
<<socialChange "Noah" 3>>
<<addClothing "PC" "Bottoms" "Towel" "White">>
<<set $Player.Exposed to "Towel">>
<br>
[[Continue|PH Bathroom]]
<</if>>
<</replace>>
<</link>>
</div>As stealthy as you can be, you sneak up closer to <span style="color:DarkTurquoise">Noah</span> to investigate what he is doing. <span style="color:pink">Considering he is butt naked, his cute tooshie sat on his bed, and his legs are spread as he is looking down and messing with something between them, you are pretty confident you know what he is doing. As you get close enough to look over his shoulder, you find that <span style="color:DarkTurquoise">Noah</span> is indeed poking and prodding at his very erect little penis as <span style="color:DarkTurquoise">Bue</span> sat watching.</span><br>
/* Post-Stormy Night */
<<if $NoahSocialRank > 0>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<<set _Random to random(1, 2)>>
<<if _Random == 1>>
<<include "Noah Bedroom Touching Self Explain">>
<<else>>
<<include "Noah Bedroom Touching Self Dub">>
<</if>>
<<else>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Why are you pokey?”</span> <span style="color:DarkTurquoise">Noah</span> mumbled to himself, <span style="color:LightSteelBlue">“Stop.”</span> <span style="color:DarkTurquoise">Noah</span> pauses for a second, before responding to an imaginary voice. <span style="color:LightSteelBlue">“I didn't do anything! It just got all big again! I don't know why...”</span> <span style="color:DarkTurquoise">Noah</span> continues to mumble to himself, <span style="color:lightcoral">until something catches his attention.</span> Maybe a shadow in the corner, your breathing, or just the unsettling presence of being watched.<br>
<br>
<span style="color:pink"><span style="color:DarkTurquoise">Noah</span> turns around, his finger still prodding the top of his willy, and he suddenly locks eyes with you. All at once, <span style="color:DarkTurquoise">Noah</span> turns bright red, covers himself with his hands, and lets out an embarrassed scream!</span> <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$NoahNickname</span>!? Get out, get out, get out!”</span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Tired">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Smirk">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:pink"><span style="color:DarkTurquoise">Noah</span> grabs a nearby pillow to cover his exposed body as he begins to kick and hit you towards the door, crying and yelling for you to leave. His face was as red as an apple and he looked like he was about to cry as he slammed the door in your face, no doubt humiliated at being seen in such a private moment.</span><br>
<br>
As you stand there stunned, you spot <span style="color:DarkTurquoise">Your Father</span> standing in the hallway, arms crossed with an annoyed expression on his face. No doubt drawn to <span style="color:DarkTurquoise">Noah</span>'s crying. <span style="color:lightcoral">You give a nervous chuckle before you are painfully dragged by the ear away from <span style="color:DarkTurquoise">Noah</span>'s room and given a stern talking to about respecting your brother's privacy and asking how you would feel if people just walked in while you were changing.</span><br>
<br>
Thankfully, an earful is all you get, and you are let go without receiving any further punishment.<br>
<<set $Minutes += 20>>
<<socialChange "Noah" 3>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Voyeurism"]>>
<<arousalGain 30 _arousalbs _arousalkink>>
[[Leave|PH Hallway]]
<</if>><span style="color:LightSteelBlue">“And <span style="color:DarkTurquoise">$Player.Name</span> said that it gets all pokey and hard when it gets excited, so I guess it must be happy today!”</span> <span style="color:DarkTurquoise">Noah</span> giggles, <span style="color:LightSteelBlue">“It'll go back to normal after a while, but <span style="color:DarkTurquoise">$NoahNickname</span> has this special thing he can do to make it go away faster. It feels really good, but I'm not supposed to talk about it. Though maybe me and you can try it sometime.”</span> <span style="color:DarkTurquoise">Noah</span> pauses for a moment, <span style="color:pink">continuing to rub his penis with his fingers,</span> before responding to the imaginary voice, <span style="color:LightSteelBlue">“Touching it when it's like this feels really good too! Not as good as what <span style="color:DarkTurquoise">$NoahNickname</span> does, but it does feel all tingly.”</span> <span style="color:DarkTurquoise">Noah</span> continues to mumble and play with himself, <span style="color:pink">until something catches his attention.</span> Maybe a shadow in the corner, your breathing, or just the unsettling presence of being watched.<br>
<br>
<span style="color:pink">All at once, upon meeting your eyes, <span style="color:DarkTurquoise">Noah</span> turns bright red, covers himself with his hands, and lets out an embarrassed scream.</span> <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$NoahNickname</span>!? What are you doing!? Get out! Get out!”</span> <span style="color:DarkTurquoise">Noah</span> begins to kick at you from his bed, <span style="color:pink">but you just smirk as you grab both of his legs and yank him closer to you, revealing his little hole and balls as <span style="color:DarkTurquoise">Noah</span> does a poor job of covering himself, half embarrassed and half giggling.</span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Tired">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Smirk">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:pink">Holding <span style="color:DarkTurquoise">Noah</span> in this vulnerable and revealing position, you ask him what he's doing.</span> <span style="color:LightSteelBlue">“Nothing!”</span> <span style="color:DarkTurquoise">Noah</span> laughs, <span style="color:pink">though as you pull him closer and circle your finger around his exposed hole, threatening to probe him if he doesn't answer, he quickly gives it up.</span><br>
<br>
<span style="color:LightSteelBlue">“No, Stop!”</span> He laughs, <span style="color:LightSteelBlue">“My thingy was all pokey again, so I started touching it because it felt good. But then <span style="color:DarkTurquoise">Bue</span> started asking a bunch of questions about that stuff you taught me!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Noah</span> gave you a guilty smile, as if he just got caught doing something he wasn't supposed to.</span><br>
<br>
<div id="choice">
<<link "Offer a Blowjob">>
<<replace "#choice">>
<span style="color:pink">You glance at the stuffed bear than back at <span style="color:DarkTurquoise">Noah</span> as you pull him even closer, leaning down and asking if he wants to give his friend a more proper demonstration.</span><br>
<br>
<span style="color:LightSteelBlue">“I- I don't-”</span> <span style="color:pink"><span style="color:DarkTurquoise">Noah</span> blushes, turning to <span style="color:DarkTurquoise">Bue</span> as if he was embarrassed to do so in front of his plushie friend, <span style="color:LightSteelBlue">“O-okay. But only because <span style="color:DarkTurquoise">Bue</span> promised not to tell anyone about it!”</span> You roll your eyes and position your nude little brother onto his bed, legs spread apart as his tiny penis twitched in anticipation.</span><br>
<br>
<<set $NPCArousal to 0>>
<<set $NPCComfort to 50>>
<<set $SexCurrentClothing to "Naked">>
<<set $SexType to "Blowjob">>
<<set $SexTypePosition to "Top">>
<<set $SexPosition to "Laying Down">>
<<set $SexConsensual to 1>>
<<set $SexLocation to "Noah Bedroom Playing">>
<<set $SexPartner to "Noah">>
<<set $SexPlayerAction to "None">>
[[Give Noah a Blowjob|BlowJob]]
<</replace>>
<</link>><br>
<<link "Tease Him">>
<<replace "#choice">>
<span style="color:pink">You smirk, continuing to tickle the outline of his hole. You call him a dirty little boy for playing with himself like this, asking him what he'd think Dad would say if he caught <span style="color:DarkTurquoise">Noah</span> doing this.</span> <span style="color:LightSteelBlue">“You're the one who taught me, you butt!”</span> <span style="color:DarkTurquoise">Noah</span> laughs, trying to kick you away. <span style="color:pink">Though you tell him that the only butt you see is his, as you quickly insert your finger into <span style="color:DarkTurquoise">Noah</span>, causing him to squeal and giggle loudly as you tickle his insides.</span><br>
<br>
<span style="color:LightSteelBlue">“Stop! Stop!”</span> <span style="color:DarkTurquoise">Noah</span> laughs, wiggling around in your grasp. <span style="color:LightSteelBlue">“Please, I won't-!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Noah</span> was completely at your mercy as you teased and played with his nude little bottom.</span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$NoahNickname</span>, leave your brother alone.”</span> <span style="color:lightcoral"><span style="color:DarkTurquoise">Your Father</span>'s voice called out. You both freeze, spinning towards the door. All your muscles tense up,</span> then relax as you realize it is still shut. <span style="color:DarkTurquoise">Your Father</span> must have just heard the commotion and called from his bedroom.<br>
<br>
You both let out a sigh of relief, <span style="color:DarkTurquoise">Noah</span>'s boner seemingly disappearing out of fear. <span style="color:pink">You had no idea how you would have explained to <span style="color:DarkTurquoise">Your Father</span> what you were doing, had he walked in on you holding your butt-naked little brother upside down as you fingered his tight hole and tickled his insides.</span> As you put <span style="color:DarkTurquoise">Noah</span> down, he quickly crawls over to his dresser to get some underwear, also not wanting to have to explain the situation if you were caught.<br>
<<socialChange "Noah" 3>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Voyeurism"]>>
<<arousalGain 30 _arousalbs _arousalkink>>
<br>
[[Leave|PH Hallway]]
<</replace>>
<</link>>
</div><span style="color:LightSteelBlue">“But it feels weird, like a good weird.”</span> <span style="color:pink"><span style="color:DarkTurquoise">Noah</span> was talking to <span style="color:DarkTurquoise">Bue</span> as he played with his little penis, <span style="color:LightSteelBlue">“And you’d think it’d be gross to put your mouth on it, but I kinda like it. The faces he makes are funny when I tickle his thingy with my tongue.”</span> <span style="color:DarkTurquoise">Noah</span> giggles. You find yourself blushing at <span style="color:DarkTurquoise">Noah</span> divulging your private activities with another, even if it was just his stuffed animal.</span><br>
<br>
<span style="color:LightSteelBlue">“Well, I wanna try that!”</span> <span style="color:DarkTurquoise">Noah</span> says in a cute, deeper voice. Judging by his wiggling of <span style="color:DarkTurquoise">Bue</span>’s head, you imagine it was meant to be the bear talking. <span style="color:LightSteelBlue">“Since you are such a master of tickling with your tongue, would you mind showing me?”</span><br>
<br>
<span style="color:LightSteelBlue">“Okay, but only if you promise not to tell anyone!”</span> <span style="color:DarkTurquoise">Noah</span> says, in his normal voice. <span style="color:pink">You watch in surprise as <span style="color:DarkTurquoise">Noah</span> holds the stuffed bear up to his face and begin to suckle on its crotch, playfully blowing its imaginary penis.</span> He only does so for a few moments before he spits into the air, giggling. <span style="color:LightSteelBlue">“Your thingy is so hairy!”</span><br>
<br>
<span style="color:LightSteelBlue">“You’re right! That did feel super good!”</span> <span style="color:DarkTurquoise">Bue</span> responds, <span style="color:LightSteelBlue">“Can I try it on you now?”</span><br>
<<set _ad to [{
Name: "Noah",
State: {
Outfit: "Naked",
Blush: 2,
Eyes: "Closed",
BueHands: "Hide",
Arms: "Hide",
Mouth: "Happy",
},
}]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Sure, but start slow, or else you may start choking.”</span> <span style="color:pink">This time, Noah picks up Bue and begins to rub its face all over his twitching, erect penis. The bear’s fur must have been hitting him in all the right places, as his breathing increased and he began to moan cutely. You watch as he continues to thrust up against his furry friend, moving quicker and quicker as ecstasy fills up his body!</span><br>
<br>
<div id="choice">
<<link "Scare him">>
<<replace "#choice">>
With an evil grin and a wicked idea, you sneak up close behind Noah before screaming and clamping down on his shoulders. <span style="color:pink"><span style="color:DarkTurquoise">Noah</span> screamed so loud, you’re pretty sure the neighbors heard him. In his fear and embarrassment, not knowing what was going on, he pushes <span style="color:DarkTurquoise">Bue</span> against his crotch to cover himself.</span><br>
<<set _ad to [
{
Name: "Noah",
State: {
Outfit: "Naked",
Blush: 2,
Eyes: "Sad",
Mouth: "Sad",
BueHands: "Hide",
Arms: "Hide",
},
},
{
Name: "Player",
State: {
Blush: 1,
Eyes: "Tired",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<span style="color:pink">This leads to an interesting and unexpected situation, as <span style="color:DarkTurquoise">Noah</span>’s sudden and harsh covering of his crotch is just the final push he needs as you notice his pelvis twitching and thrusting out of his control as a soft moan escapes his lips. You break out laughing as you realize that Noah just got jump-scared into an orgasm.</span><br>
<br>
Thankfully, your laughing must have indicated to the rest of your family that everyone was alright, as no one disturbs you as you fall on the floor giggling as <span style="color:DarkTurquoise">Noah</span> takes a minute to recover before standing up redder than you’ve ever seen him before.<br>
<br>
<span style="color:LightSteelBlue">“You jerk!”</span> <span style="color:DarkTurquoise">Noah</span> tosses the nearest object, <span style="color:pink">which just so happens to be his dirty underwear,</span> at your face, before he starts to kick you. <span style="color:LightSteelBlue">“You scared me so bad!”</span> <span style="color:pink">You continue to laugh as you are kicked on the ground, claiming that he sounded like he enjoyed it.</span><br>
<<set _ad to [
{
Name: "Noah",
State: {
Outfit: "Naked",
Blush: 3,
Eyes: "Mad",
Mouth: "Happy",
},
},
{
Name: "Player",
State: {
Eyes: "Tired",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
Enraged, your still-naked little brother jumps on top of you before raising Bue into the air and smacking his face against your crotch! <span style="color:LightSteelBlue">“Let’s see how you like it!”</span> It doesn’t hurt, not really, but you decide to play along as this nude little boy beats you up before tossing you out of his room. <span style="color:pink">A memory full of images you will cherish forever.</span><br>
<br>
[[Leave|PH Hallway]]
<</replace>>
<</link>><br>
<<link "Leave him alone">>
<<replace "#choice">>
<span style="color:pink"><span style="color:DarkTurquoise">Noah</span> was so adorable in this little private situation. He was bonding with his friend, in a very lewd and naughty way. You watch your naked little brother hump his stuffed bear for another minute before exiting the room, leaving <span style="color:DarkTurquoise">Noah</span> to enjoy his time without interruption.</span> The best part for <span style="color:DarkTurquoise">Noah</span>, being so young, was he wouldn’t have to worry about cleaning his bear afterward.<br>
<br>
[[Leave|PH Hallway]]
<</replace>>
<</link>>
</div>/* Setting Outfit Variables */
<<if $NoahSche.Activity == "Watching Cartoons">>
<<set $AD.Outfit to "Everyday">>
<<else>>
<<set $AD.Outfit to "Pajamas">>
<</if>>
<<include"Noah Outfit Set">>
<<set $Minutes += 30>>
You spot <span style="color:DarkTurquoise">Noah</span> lying on the floor watching cartoons, cutely swinging his feet and swaying his body back and forth idly. He is doing the one thing all boys love to do while watching TV, chilling and relaxing. <span style="color:Pink">You decide to join him, but instead of just lying next to him, you slowly lay on top of the boy.</span><br>
<<set _ad to [
{
Name: "Noah",
State: {
Blush: 1,
Mouth: "Happy",
Outfit: $NoahSche.Activity == "Watching Cartoons" ? "Everyday" : "Pajamas",
BueHands: "Hands",
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Hey!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> giggles as your body holds him down and you wrap your arms around him, using him as a warm, cute pillow.</span> You don’t put all your weight on him, as you don’t want to crush the poor lad, but use enough of it to ensure <span style="color:DarkTurquoise">Noah</span> isn’t leaving anytime soon. Not that he seems to care, as he happily enjoys the snuggle time with his big brother.<br>
<br>
<<linkreplace"Continue">>
<<set _Random to 1>>
<<if $NoahSocialRank >= 1>>
<<set _Random to random(1, 2)>>
<</if>>
/* Default Option */
<<if _Random == 1>>
You are enjoying your time with your younger brother as the cartoon episode comes to an end and a long series of commercials begins to play. <span style="color:DarkTurquoise">Noah</span> soon begins to fidget, indicating he wants to get up, but you continue to lie on top of him, refusing him even when he voices his desire.<br>
<br>
<span style="color:LightSteelBlue">“Lemme up!”</span> He laughs, trying to shove you off of him. <span style="color:Pink">Instead, you grip him tighter and roll onto your back, lifting <span style="color:DarkTurquoise">Noah</span> into the air as he begins to laugh and try to wiggle free. You continue to roll around on the floor, holding your little brother hostage until, eventually, you grow tired enough to finally release him.</span><br>
<<needChange "Fun" 20>>
<<socialChange "Noah" 3>>
<br>
[[Continue|PH Living Room]]
/* Lewder Option */
<<else>>
<span style="color:Pink">Then the humping starts. It is slow at first, barely noticeable. Your body perhaps moving on its own as you slowly grind your groin against your brother’s buttocks. But as it grows more apparent and longer, Noah makes a few small giggling noises.</span><br>
<br>
<span style="color:LightSteelBlue">“Stop!”</span> He whispers, trying not to laugh, <span style="color:LightSteelBlue">“What if someone sees?”</span> You hush the boy and tell him no one will notice if he stays quiet. <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> covers his mouth to stifle a laugh as he goes back to watching TV, though isn’t paying as much attention to it. As your ever-hardening cock grinds against his cute little rear.</span><br>
<<set _arousalbs to ["Tip"]>>
<<set _arousalkink to ["Kids"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<br>
<span style="color:Pink"><span style="color:DarkTurquoise">Noah</span>, for his part, is all for this <span style="color:LightSteelBlue">“naughty playtime”</span> as he moves his butt up and down to assist, almost humping the floor in his own right. You bite your lip as you worry you might climax,</span> however, before you get the chance, a voice calls out from the distance.<br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Noah</span>! I thought I told you to put your dirty clothes in the basket!”</span> <span style="color:DarkTurquoise">Your Father</span> calls out. <span style="color:DarkTurquoise">Noah</span> pops up instantly, leaping to his feet and knocking you off of him.<br>
<<set $Player.Arousal += 50>>
<<set _ad to [
{
Name: "Noah",
State: {
Blush: 2,
Mouth: "Happy",
Outfit: $NoahSche.Activity == "Watching Cartoons" ? "Everyday" : "Pajamas",
BueHands: "Hands",
Hard: 1,
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
Blush: 2,
Hard: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Sorry, <span style="color:DarkTurquoise">Daddy</span>! I’ll do it right now!”</span> Before <span style="color:DarkTurquoise">Noah</span> runs off to his room to avoid a spanking, <span style="color:Pink">you can’t help but spot his adorable little hard-on poking out of the front of his crotch. Seems he was enjoying it as much as you.</span><br>
<<needChange "Fun" 20>>
<<socialChange "Noah" 3>>
<br>
[[Continue|PH Living Room]]
<</if>>
<</linkreplace>><span style="color:Azure"><big><strong>--Customizing Noah's Closet--</strong></big></span>
<<link "[Help]">>
<<script>>
Dialog.setup("Noah Custom Help", "Noah Custom Help");
Dialog.wiki(Story.get("Noah Custom Help").processText());
Dialog.open();
<</script>>
<</link>><br>
<<if $NoahCustomCat == "Everyday">>
<span style="color:Green">--Everyday--</span>
<<else>>
<<link"-Everyday-">>
<<set $NoahCustomCat to "Everyday">>
<<goto "Noah Custom Closet">>
<</link>>
<</if>>
|
<<if $NoahCustomCat == "Outside">>
<span style="color:Green">--Outside--</span>
<<else>>
<<link"-Outside-">>
<<set $NoahCustomCat to "Outside">>
<<goto "Noah Custom Closet">>
<</link>>
<</if>>
|
<<if $NoahCustomCat == "Undies">>
<span style="color:Green">--Underwear--</span>
<<else>>
<<link"-Underwear-">>
<<set $NoahCustomCat to "Undies">>
<<goto "Noah Custom Closet">>
<</link>>
<</if>>
|
<<if $NoahCustomCat == "Pajamas">>
<span style="color:Green">--Pajamas--</span>
<<else>>
<<link"-Pajamas-">>
<<set $NoahCustomCat to "Pajamas">>
<<goto "Noah Custom Closet">>
<</link>>
<</if>>
<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<if $NoahCustomCat == "Everyday">>
<<set $AD.Outfit to "Everyday">>
<<elseif $NoahCustomCat == "Outside">>
<<set $AD.Outfit to "Everyday Outside">>
<<elseif $NoahCustomCat == "Undies">>
<<set $AD.Outfit to "Undies">>
<<elseif $NoahCustomCat == "Pajamas">>
<<set $AD.Outfit to "Pajamas">>
<</if>>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
$ADUndies.Type
<<if $NoahCustomCat == "Undies">>
<big><strong>Underwear:</strong></big><br>
<strong>Active Inventory:</strong><br>
<<if $NoahClosetUndies.length == 0>>
<img src="Images/Icons/Kids Clothes/Briefs/Owlman Briefs.png" style="position: an; left: 0; top: 0">[Default]<br>
<<else>>
<<for _i to 0; _i lt $NoahClosetUndies.length; _i++>>
<<capture _i>>
<<link "[img[$NoahClosetUndies[_i].Icon]]">>
<<set $NoahInClosetUndies.push($NoahClosetUndies[_i])>>
<<set $NoahClosetUndies.deleteAt(_i)>>
<<goto "Noah Custom Closet">>
<</link>>
<</capture>>
<</for>><br>
<</if>>
<strong>Inactive Inventory:</strong><br>
<<for _i to 0; _i lt $NoahInClosetUndies.length; _i++>>
<<capture _i>>
<<link "[img[$NoahInClosetUndies[_i].Icon]]">>
<<set $NoahClosetUndies.push($NoahInClosetUndies[_i])>>
<<set $NoahInClosetUndies.deleteAt(_i)>>
<<goto "Noah Custom Closet">>
<</link>>
<</capture>>
<</for>><br>
<big><strong>Socks:</strong></big>
<<if $NoahInsideSocks == 0>>
<<link"[Noah WON'T wear socks inside]">>
<<set $NoahInsideSocks to 1>>
<<goto "Noah Custom Closet">>
<</link>>
<<else>>
<<link"[Noah WILL wear socks inside]">>
<<set $NoahInsideSocks to 0>>
<<goto "Noah Custom Closet">>
<</link>>
<</if>>
<br>
<strong>Active Inventory:</strong><br>
<<if $NoahClosetSocks.length == 0>>
<img src="Images/Icons/Kids Clothes/Socks/White Socks.png" style="position: an; left: 0; top: 0">[Default]<br>
<<else>>
<<for _i to 0; _i lt $NoahClosetSocks.length; _i++>>
<<capture _i>>
<<link "[img[$NoahClosetSocks[_i].Icon]]">>
<<set $NoahInClosetSocks.push($NoahClosetSocks[_i])>>
<<set $NoahClosetSocks.deleteAt(_i)>>
<<goto "Noah Custom Closet">>
<</link>>
<</capture>>
<</for>><br>
<</if>>
<strong>Inactive Inventory:</strong><br>
<<for _i to 0; _i lt $NoahInClosetSocks.length; _i++>>
<<capture _i>>
<<link "[img[$NoahInClosetSocks[_i].Icon]]">>
<<set $NoahClosetSocks.push($NoahInClosetSocks[_i])>>
<<set $NoahInClosetSocks.deleteAt(_i)>>
<<goto "Noah Custom Closet">>
<</link>>
<</capture>>
<</for>><br>
<<elseif $NoahCustomCat == "Outside">>
<big><strong>Outerwear:</strong></big><br>
<strong>Active Inventory:</strong><br>
<<if $NoahClosetOuter.length == 0>>
<img src="Images/Icons/Kids Clothes/Hoodie/Blue Hoodie.png" style="position: an; left: 0; top: 0">[Default]<br>
<<else>>
<<for _i to 0; _i lt $NoahClosetOuter.length; _i++>>
<<capture _i>>
<<link "[img[$NoahClosetOuter[_i].Icon]]">>
<<set $NoahInClosetOuter.push($NoahClosetOuter[_i])>>
<<set $NoahClosetOuter.deleteAt(_i)>>
<<goto "Noah Custom Closet">>
<</link>>
<</capture>>
<</for>><br>
<</if>>
<strong>Inactive Inventory:</strong><br>
<<for _i to 0; _i lt $NoahInClosetOuter.length; _i++>>
<<capture _i>>
<<link "[img[$NoahInClosetOuter[_i].Icon]]">>
<<set $NoahClosetOuter.push($NoahInClosetOuter[_i])>>
<<set $NoahInClosetOuter.deleteAt(_i)>>
<<goto "Noah Custom Closet">>
<</link>>
<</capture>>
<</for>><br>
<big><strong>Shoes:</strong></big><br>
<strong>Active Inventory:</strong><br>
<<if $NoahClosetShoes.length == 0>>
<img src="Images/Icons/Kids Clothes/Sneakers/Blue Sneakers.png" style="position: an; left: 0; top: 0">[Default]<br>
<<else>>
<<for _i to 0; _i lt $NoahClosetShoes.length; _i++>>
<<capture _i>>
<<link "[img[$NoahClosetShoes[_i].Icon]]">>
<<set $NoahInClosetShoes.push($NoahClosetShoes[_i])>>
<<set $NoahClosetShoes.deleteAt(_i)>>
<<goto "Noah Custom Closet">>
<</link>>
<</capture>>
<</for>><br>
<</if>>
<strong>Inactive Inventory:</strong><br>
<<for _i to 0; _i lt $NoahInClosetShoes.length; _i++>>
<<capture _i>>
<<link "[img[$NoahInClosetShoes[_i].Icon]]">>
<<set $NoahClosetShoes.push($NoahInClosetShoes[_i])>>
<<set $NoahInClosetShoes.deleteAt(_i)>>
<<goto "Noah Custom Closet">>
<</link>>
<</capture>>
<</for>><br>
<<elseif $NoahCustomCat == "Everyday">>
<<if $NoahCustomCatTemp == "Warm">>
<<link"-Cold-">>
<<set $NoahCustomCatTemp to "Cold">>
<<goto "Noah Custom Closet">>
<</link>>
|
<span style="color:Green">-Warm-</span>
<br>
<big><strong>Tops:</strong></big><br>
<strong>Active Inventory:</strong><br>
<<if $NoahClosetWarmTop.length == 0>>
<img src="Images/Icons/Kids Clothes/T-Shirt/Owlman T-Shirt.png" style="position: an; left: 0; top: 0">[Default]<br>
<<else>>
<<for _i to 0; _i lt $NoahClosetWarmTop.length; _i++>>
<<capture _i>>
<<link "[img[$NoahClosetWarmTop[_i].Icon]]">>
<<set $NoahInClosetTop.push($NoahClosetWarmTop[_i])>>
<<set $NoahClosetWarmTop.deleteAt(_i)>>
<<goto "Noah Custom Closet">>
<</link>>
<</capture>>
<</for>><br>
<</if>>
<strong>Inactive Inventory:</strong><br>
<<for _i to 0; _i lt $NoahInClosetTop.length; _i++>>
<<capture _i>>
<<link "[img[$NoahInClosetTop[_i].Icon]]">>
<<set $NoahClosetWarmTop.push($NoahInClosetTop[_i])>>
<<set $NoahInClosetTop.deleteAt(_i)>>
<<goto "Noah Custom Closet">>
<</link>>
<</capture>>
<</for>><br>
<big><strong>Bottoms:</strong></big><br>
<strong>Active Inventory:</strong><br>
<<if $NoahClosetWarmBottoms.length == 0>>
<img src="Images/Icons/Kids Clothes/Shorts/Blue Shorts.png" style="position: an; left: 0; top: 0">[Default]<br>
<<else>>
<<for _i to 0; _i lt $NoahClosetWarmBottoms.length; _i++>>
<<capture _i>>
<<link "[img[$NoahClosetWarmBottoms[_i].Icon]]">>
<<set $NoahInClosetBottoms.push($NoahClosetWarmBottoms[_i])>>
<<set $NoahClosetWarmBottoms.deleteAt(_i)>>
<<goto "Noah Custom Closet">>
<</link>>
<</capture>>
<</for>><br>
<</if>>
<strong>Inactive Inventory:</strong><br>
<<for _i to 0; _i lt $NoahInClosetBottoms.length; _i++>>
<<capture _i>>
<<link "[img[$NoahInClosetBottoms[_i].Icon]]">>
<<set $NoahClosetWarmBottoms.push($NoahInClosetBottoms[_i])>>
<<set $NoahInClosetBottoms.deleteAt(_i)>>
<<goto "Noah Custom Closet">>
<</link>>
<</capture>>
<</for>><br>
<<else>>
<span style="color:Green">-Cold-</span>
|
<<link"-Warm-">>
<<set $NoahCustomCatTemp to "Warm">>
<<goto "Noah Custom Closet">>
<</link>>
<br>
<big><strong>Tops:</strong></big><br>
<strong>Active Inventory:</strong><br>
<<if $NoahClosetColdTop.length == 0>>
<img src="Images/Icons/Kids Clothes/T-Shirt/Owlman T-Shirt.png" style="position: an; left: 0; top: 0">[Default]<br>
<<else>>
<<for _i to 0; _i lt $NoahClosetColdTop.length; _i++>>
<<capture _i>>
<<link "[img[$NoahClosetColdTop[_i].Icon]]">>
<<set $NoahInClosetTop.push($NoahClosetColdTop[_i])>>
<<set $NoahClosetColdTop.deleteAt(_i)>>
<<goto "Noah Custom Closet">>
<</link>>
<</capture>>
<</for>><br>
<</if>>
<strong>Inactive Inventory:</strong><br>
<<for _i to 0; _i lt $NoahInClosetTop.length; _i++>>
<<capture _i>>
<<link "[img[$NoahInClosetTop[_i].Icon]]">>
<<set $NoahClosetColdTop.push($NoahInClosetTop[_i])>>
<<set $NoahInClosetTop.deleteAt(_i)>>
<<goto "Noah Custom Closet">>
<</link>>
<</capture>>
<</for>><br>
<big><strong>Bottoms:</strong></big><br>
<strong>Active Inventory:</strong><br>
<<if $NoahClosetColdBottoms.length == 0>>
<img src="Images/Icons/Kids Clothes/Jeans/Blue Jeans.png" style="position: an; left: 0; top: 0">[Default]<br>
<<else>>
<<for _i to 0; _i lt $NoahClosetColdBottoms.length; _i++>>
<<capture _i>>
<<link "[img[$NoahClosetColdBottoms[_i].Icon]]">>
<<set $NoahInClosetBottoms.push($NoahClosetColdBottoms[_i])>>
<<set $NoahClosetColdBottoms.deleteAt(_i)>>
<<goto "Noah Custom Closet">>
<</link>>
<</capture>>
<</for>><br>
<</if>>
<strong>Inactive Inventory:</strong><br>
<<for _i to 0; _i lt $NoahInClosetBottoms.length; _i++>>
<<capture _i>>
<<link "[img[$NoahInClosetBottoms[_i].Icon]]">>
<<set $NoahClosetColdBottoms.push($NoahInClosetBottoms[_i])>>
<<set $NoahInClosetBottoms.deleteAt(_i)>>
<<goto "Noah Custom Closet">>
<</link>>
<</capture>>
<</for>><br>
<</if>>
<<elseif $NoahCustomCat == "Pajamas">>
/* Auto Setting PJ Ratio based on Current PJs */
<<if $NoahPJTop.Type == "None" and $NoahPJBottoms.Type == "None">>
<<set $NoahPJRatio to -1>>
<</if>>
<<if $NoahPJRatio == 1>>
<span style="color:Green">--Always PJs--</span>
<<else>>
<<link"-Always PJs-">>
<<set $NoahPJRatio to 1>>
<<set $NoahPJType to "Two">>
<<goto "Noah Custom Closet">>
<</link>>
<</if>>
<<if $NoahPJRatio == 0>>
<span style="color:Green">--50/50--</span>
<<else>>
<<link"-50/50-">>
<<set $NoahPJRatio to 0>>
<<goto "Noah Custom Closet">>
<</link>>
<</if>>
<<if $NoahPJRatio == -1>>
<span style="color:Green">--Always Undies--</span>
<<else>>
<<link"-Always Undies-">>
<<set $NoahPJRatio to -1>>
<<set $NoahPJType to "None">>
<<goto "Noah Custom Closet">>
<</link>>
<</if>><br>
<big><strong>Active PJs:</strong></big><br>
<<if $NoahPJTop.Type == "None">>
<<else>>
<<link "[img[$NoahPJTop.Icon]]">>
<<set $NoahPJTop to $None>>
<<goto "Noah Custom Closet">>
<</link>>
<</if>>
<<if $NoahPJBottoms.Type == "None">>
<<else>>
<<link "[img[$NoahPJBottoms.Icon]]">>
<<set $NoahPJBottoms to $None>>
<<goto "Noah Custom Closet">>
<</link>>
<</if>><br>
<big><strong>Top:</strong></big><br>
<<for _i to 0; _i lt $NoahClosetWarmTop.length; _i++>>
<<capture _i>>
<<link "[img[$NoahClosetWarmTop[_i].Icon]]">>
<<set $NoahPJTop to $NoahClosetWarmTop[_i]>>
<<goto "Noah Custom Closet">>
<</link>>
<</capture>>
<</for>>
<<for _i to 0; _i lt $NoahClosetColdTop.length; _i++>>
<<capture _i>>
<<link "[img[$NoahClosetColdTop[_i].Icon]]">>
<<set $NoahPJTop to $NoahClosetColdTop[_i]>>
<<goto "Noah Custom Closet">>
<</link>>
<</capture>>
<</for>>
<<for _i to 0; _i lt $NoahInClosetTop.length; _i++>>
<<capture _i>>
<<link "[img[$NoahInClosetTop[_i].Icon]]">>
<<set $NoahPJTop to $NoahInClosetTop[_i]>>
<<goto "Noah Custom Closet">>
<</link>>
<</capture>>
<</for>><br>
<big><strong>Bottoms:</strong></big><br>
<<for _i to 0; _i lt $NoahClosetWarmBottoms.length; _i++>>
<<capture _i>>
<<link "[img[$NoahClosetWarmBottoms[_i].Icon]]">>
<<set $NoahPJBottoms to $NoahClosetWarmBottoms[_i]>>
<<goto "Noah Custom Closet">>
<</link>>
<</capture>>
<</for>>
<<for _i to 0; _i lt $NoahClosetColdBottoms.length; _i++>>
<<capture _i>>
<<link "[img[$NoahClosetColdBottoms[_i].Icon]]">>
<<set $NoahPJBottoms to $NoahClosetColdBottoms[_i]>>
<<goto "Noah Custom Closet">>
<</link>>
<</capture>>
<</for>>
<<for _i to 0; _i lt $NoahInClosetBottoms.length; _i++>>
<<capture _i>>
<<link "[img[$NoahInClosetBottoms[_i].Icon]]">>
<<set $NoahPJBottoms to $NoahInClosetBottoms[_i]>>
<<goto "Noah Custom Closet">>
<</link>>
<</capture>>
<</for>><br>
<</if>>
<br>
[[Exit|PH Noah Bedroom]]<span style="color:Azure"><big><strong>--Customizing Noah's Current Clothing--</strong></big></span>
<br>
<<if $NoahCustomCat == "Everyday">>
<span style="color:Green">--Everyday--</span>
<<else>>
<<link"-Everyday-">>
<<set $NoahCustomCat to "Everyday">>
<<goto "Noah Custom Clothing">>
<</link>>
<</if>>
|
<<if $NoahCustomCat == "Outside">>
<span style="color:Green">--Outside--</span>
<<else>>
<<link"-Outside-">>
<<set $NoahCustomCat to "Outside">>
<<goto "Noah Custom Clothing">>
<</link>>
<</if>>
|
<<if $NoahCustomCat == "Undies">>
<span style="color:Green">--Underwear--</span>
<<else>>
<<link"-Underwear-">>
<<set $NoahCustomCat to "Undies">>
<<goto "Noah Custom Clothing">>
<</link>>
<</if>>
<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<if $NoahCustomCat == "Everyday">>
<<set $AD.Outfit to "Everyday">>
<<elseif $NoahCustomCat == "Outside">>
<<set $AD.Outfit to "Everyday Outside">>
<<elseif $NoahCustomCat == "Undies">>
<<set $AD.Outfit to "Undies">>
<</if>>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
/* [When Customizing Current, it takes from all inventories.] */
<<if $NoahCustomCat == "Everyday">>
/* Tops */
<strong>Tops:</strong><br>
<<for _i to 0; _i lt $NoahClosetWarmTop.length; _i++>>
<<capture _i>>
<<link "[img[$NoahClosetWarmTop[_i].Icon]]">>
<<set $NoahEverydayTop to $NoahClosetWarmTop[_i]>>
<<goto "Noah Custom Clothing">>
<</link>>
<</capture>>
<</for>>
<<for _i to 0; _i lt $NoahClosetColdTop.length; _i++>>
<<capture _i>>
<<link "[img[$NoahClosetColdTop[_i].Icon]]">>
<<set $NoahEverydayTop to $NoahClosetColdTop[_i]>>
<<goto "Noah Custom Clothing">>
<</link>>
<</capture>>
<</for>>
<<for _i to 0; _i lt $NoahInClosetTop.length; _i++>>
<<capture _i>>
<<link "[img[$NoahInClosetTop[_i].Icon]]">>
<<set $NoahEverydayTop to $NoahInClosetTop[_i]>>
<<goto "Noah Custom Clothing">>
<</link>>
<</capture>>
<</for>><br>
/* Bottoms */
<strong>Bottoms:</strong><br>
<<for _i to 0; _i lt $NoahClosetWarmBottoms.length; _i++>>
<<capture _i>>
<<link "[img[$NoahClosetWarmBottoms[_i].Icon]]">>
<<set $NoahEverydayBottoms to $NoahClosetWarmBottoms[_i]>>
<<goto "Noah Custom Clothing">>
<</link>>
<</capture>>
<</for>>
<<for _i to 0; _i lt $NoahClosetColdBottoms.length; _i++>>
<<capture _i>>
<<link "[img[$NoahClosetColdBottoms[_i].Icon]]">>
<<set $NoahEverydayBottoms to $NoahClosetColdBottoms[_i]>>
<<goto "Noah Custom Clothing">>
<</link>>
<</capture>>
<</for>>
<<for _i to 0; _i lt $NoahInClosetBottoms.length; _i++>>
<<capture _i>>
<<link "[img[$NoahInClosetBottoms[_i].Icon]]">>
<<set $NoahEverydayBottoms to $NoahInClosetBottoms[_i]>>
<<goto "Noah Custom Clothing">>
<</link>>
<</capture>>
<</for>><br>
/* Socks */
<strong>Socks:</strong><br>
<<for _i to 0; _i lt $NoahClosetSocks.length; _i++>>
<<capture _i>>
<<link "[img[$NoahClosetSocks[_i].Icon]]">>
<<set $NoahSocks to $NoahClosetSocks[_i]>>
<<goto "Noah Custom Clothing">>
<</link>>
<</capture>>
<</for>>
<<for _i to 0; _i lt $NoahInClosetSocks.length; _i++>>
<<capture _i>>
<<link "[img[$NoahInClosetSocks[_i].Icon]]">>
<<set $NoahSocks to $NoahInClosetSocks[_i]>>
<<goto "Noah Custom Clothing">>
<</link>>
<</capture>>
<</for>><br>
<<elseif $NoahCustomCat == "Outside">>
/* Outer */
<strong>Outer:</strong><br>
<<for _i to 0; _i lt $NoahClosetOuter.length; _i++>>
<<capture _i>>
<<link "[img[$NoahClosetOuter[_i].Icon]]">>
<<set $NoahOuter to $NoahClosetOuter[_i]>>
<<goto "Noah Custom Clothing">>
<</link>>
<</capture>>
<</for>>
<<for _i to 0; _i lt $NoahInClosetOuter.length; _i++>>
<<capture _i>>
<<link "[img[$NoahInClosetOuter[_i].Icon]]">>
<<set $NoahOuter to $NoahInClosetOuter[_i]>>
<<goto "Noah Custom Clothing">>
<</link>>
<</capture>>
<</for>><br>
/* Shoes */
<strong>Shoes:</strong><br>
<<for _i to 0; _i lt $NoahClosetShoes.length; _i++>>
<<capture _i>>
<<link "[img[$NoahClosetShoes[_i].Icon]]">>
<<set $NoahShoes to $NoahClosetShoes[_i]>>
<<goto "Noah Custom Clothing">>
<</link>>
<</capture>>
<</for>>
<<for _i to 0; _i lt $NoahInClosetShoes.length; _i++>>
<<capture _i>>
<<link "[img[$NoahInClosetShoes[_i].Icon]]">>
<<set $NoahShoes to $NoahInClosetShoes[_i]>>
<<goto "Noah Custom Clothing">>
<</link>>
<</capture>>
<</for>><br>
<<elseif $NoahCustomCat == "Undies">>
/* Undies */
<strong>Undies:</strong><br>
<<for _i to 0; _i lt $NoahClosetUndies.length; _i++>>
<<capture _i>>
<<link "[img[$NoahClosetUndies[_i].Icon]]">>
<<set $NoahDayUndies to $NoahClosetUndies[_i]>>
<<goto "Noah Custom Clothing">>
<</link>>
<</capture>>
<</for>>
<<for _i to 0; _i lt $NoahInClosetUndies.length; _i++>>
<<capture _i>>
<<link "[img[$NoahInClosetUndies[_i].Icon]]">>
<<set $NoahDayUndies to $NoahInClosetUndies[_i]>>
<<goto "Noah Custom Clothing">>
<</link>>
<</capture>>
<</for>><br>
<</if>>
<br>
[[Exit|PH Noah Bedroom]]Noah has two inventories, an Active Inventory and an Inactive Inventory. Clothes in Noah’s Active Inventory can be selected when Noah is choosing his wardrobe for the day. Meanwhile, Clothes in Noah’s Inactive Inventory will not be selected, but can still be put on Noah via customizing his current outfit.
When choosing his everyday outfit, Noah will look at the average temperature of the day. If it is cold, he will choose from his Cold Clothing, if it is warm, he will choose from his Warm Clothing. If it is temperate, Noah may mix it up and can choose from either clothing group.
If Noah’s Active Inventory is empty for any slot, it will be replaced with a default clothing item. Noah isn’t brave enough to wander around without clothes on./* Settings Noah's Outfit Variables based on the outfit set */
<<if $AD.Outfit == "Everyday">>
<<set $NoahUndies to $NoahDayUndies>>
<<set $NoahTop to $NoahEverydayTop>>
<<set $NoahBottoms to $NoahEverydayBottoms>>
<<elseif $AD.Outfit == "Everyday Outside">>
<<set $NoahUndies to $NoahDayUndies>>
<<set $NoahTop to $NoahEverydayTop>>
<<set $NoahBottoms to $NoahEverydayBottoms>>
<<elseif $AD.Outfit == "Pajamas">>
<<set $NoahUndies to $NoahDayUndies>>
<<set $NoahTop to $NoahPJTop>>
<<set $NoahBottoms to $NoahPJBottoms>>
<<if $NoahWetting == 1>>
<<set $NoahUndies to $KidsWhiteDiaper>>
<<else>>
<<set $NoahUndies to $NoahDayUndies>>
<</if>>
<</if>>You open the top drawer and behold his large collection of childish briefs. From his plain tighty whities, to his more colorful briefs, to his large collection of superhero and cartoon themed undies. They are all neated folded and organized according to color, most likely done by <span style="color:DarkTurquoise">Your Father</span>. In the back of his dresser he even has some of his old underwear from a few years ago, far too small for him to wear now, but kept for one reason or another.<br>
<br>
<div id=choice>
<<link "Smell his underwear<br>">>
<<replace"#choice">>
You pull out a pair of your little brother’s briefs and hold it to your nose. <span style="color:Pink">Despite being well washed, it still held remnants of his boyish scent.</span> You return his underwear before you are discovered and close the drawer.<br>
<br>
<</replace>>
<</link>>
</div>
[[Close the drawer|PH Noah Bedroom]]/* Noah New Wardrobe Variables */
/* Undies and Socks */
<<set $NoahClosetUndies to [$KidsWhiteBriefs, $KidsOwlmanBriefs, $KidsBlueBriefs]>>
<<set $NoahClosetSocks to [$KidsWhiteSocks, $KidsBlueSocks]>>
/* Everyday */
<<set $NoahClosetWarmTop to [$KidsRedTShirt, $KidsOrangeTShirt, $KidsWhiteTShirt]>>
<<set $NoahClosetColdTop to [$KidsBlueTShirt, $KidsGreenTShirt, $KidsBlackTShirt]>>
<<set $NoahClosetWarmBottoms to [$KidsBlueShorts, $KidsBlackShorts]>>
<<set $NoahClosetColdBottoms to [$KidsBlueJeans, $KidsBlackJeans]>>
/* Outdoor */
<<set $NoahClosetShoes to [$KidsBlueSneakers, $KidsBlackSneakers]>>
<<set $NoahClosetOuter to [$KidsBlueHoodie, $KidsBlackHoodie]>>
/* Pajamas */
<<set $NoahPJTop to $KidsBluePajamaTop>>
<<set $NoahPJBottoms to $KidsBluePajamaBottoms>>
/* Noah Inactive Closet Variables */
<<set $NoahInClosetUndies to []>>
<<set $NoahInClosetSocks to []>>
<<set $NoahInClosetTop to [$KidsBluePajamaTop]>>
<<set $NoahInClosetBottoms to [$KidsBluePajamaBottoms]>>
<<set $NoahInClosetShoes to []>>
<<set $NoahInClosetOuter to []>>
<<set $NoahPJRatio to 0>>
/* Setting Noah's Starter Clothing
May Change this to check weather later */
<<set $NoahDayUndies to $NoahClosetUndies.random()>>
<<set $NoahSocks to $NoahClosetSocks.random()>>
<<set $NoahEverydayTop to $NoahClosetWarmTop.random()>>
<<set $NoahEverydayBottoms to $NoahClosetWarmBottoms.random()>>
<<set $NoahShoes to $NoahClosetShoes.random()>>
<<set $NoahOuter to $NoahClosetOuter.random()>><<set $Minutes += 2>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<if $NoahSche.Activity == "Hallway">>
<<set $AD.Outfit to "Everyday">>
<<elseif $NoahSche.Activity == "Hallway Towel" or $NoahSche.Activity == "Changing">>
<<set $AD.Outfit to "Towel">>
<<elseif $NoahSche.Activity == "Hallway PJ">>
<<set $AD.Outfit to "Pajamas">>
<</if>>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Kid Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
/* Normal */
<<if $NoahSocial <= 20 or $NoahSocialRank < 1>>
<span style="color:pink">You stop in front of <span style="color:DarkTurquoise">Noah</span>, who gives you a puzzled look, and lean down to give him a big hug. <span style="color:DarkTurquoise">Noah</span> giggles in surprise and hugs you back.</span> <br>
<br>
<span style="color:LightSteelBlue">“Thanks, <span style="color:DarkTurquoise">$NoahNickname</span>. Hugs always make me feel happy!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Noah</span> says with a big smile on his face.</span>
/* Low Social Add-on */
<<if $NoahSocial < 0 and $NoahSocialRank < 1>>
<span style="color:LightSteelBlue">“I wish things were like this more often!”</span>
<</if>>
You release <span style="color:DarkTurquoise">Noah</span> and ruffle his hair before walking away, both of you feeling better afterward.<br>
/* High Social */
<<else>>
<span style="color:pink">You sneak up behind <span style="color:DarkTurquoise">Noah</span> and wrap your arms around him, lifting him into the air in a big spinning hug! <span style="color:DarkTurquoise">Noah</span> giggles and screams as you spin him around and hold him tightly.</span> <br>
<br>
/* Towel walk */
<<if $NoahSche.Activity == "Hallway Towel" or $NoahSche.Activity == "Changing">>
<span style="color:LightSteelBlue">“St- Stop!”</span> <span style="color:DarkTurquoise">Noah</span> laughs loudly. <span style="color:pink">Suddenly, <span style="color:DarkTurquoise">Noah</span>’s towel flies clean off, leaving you spinning around a now naked little boy! <span style="color:DarkTurquoise">Noah</span> either didn’t mind or hasn’t noticed yet, as he continues to giggle loudly as you watch his tiny bits flop around as he is spun. Eventually, you put him down and <span style="color:DarkTurquoise">Noah</span> quickly covers himself with <span style="color:DarkTurquoise">Bue</span>, though continues laughing as he stumbles around in a dizzy stupor barely able to stay on his feet.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Kid Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:pink"><span style="color:DarkTurquoise">Noah</span> tries to pick up his towel, but instead fell over with his butt in the air facing you, giving you an unobstructed view of everything he’d normally try to hide.</span> <br>
<br>
<span style="color:LightSteelBlue">“Don’t look at me!”</span> <span style="color:DarkTurquoise">Noah</span> laughs in between deep breaths, his face bright red from laughing so hard. <span style="color:pink">He rolls over and uses <span style="color:DarkTurquoise">Bue</span> to cover himself, though he isn’t doing a very good job as you can still see his cute little hole.</span> <span style="color:LightSteelBlue">“You little perv!”</span> <span style="color:pink">You both continue to laugh as <span style="color:DarkTurquoise">Noah</span> crawls over to his towel, doing a very poor job of hiding his goods, before covering himself with it and laying there long enough to catch his breath.</span> <br>
/* Normal Walk */
<<else>>
<span style="color:LightSteelBlue">“St- Stop!”</span> <span style="color:DarkTurquoise">Noah</span> laughs loudly, <span style="color:LightSteelBlue">“You’re gonna make me throw up!”</span> <span style="color:pink">You put <span style="color:DarkTurquoise">Noah</span> down, who stumbles around in a dizzy stupor, crashing into both walls before falling to the ground laughing in between deep breaths.</span> <span style="color:LightSteelBlue">“You’re funny, <span style="color:DarkTurquoise">$NoahNickname</span>! But next time, give me a warning!”</span> You pick <span style="color:DarkTurquoise">Noah</span> up and help him regain his balance before continuing on with what you are doing. <br>
<</if>>
<</if>>
<<socialChange "Noah" 1>>
<br>
[[Continue|PH Hallway]]/* Noah Customization */
<<set $NoahWetting to 0>>
<<set $GentleArousal to 0>>
<<set $RoughArousal to 0>>
<<set $ButtArousal to 0>>
<<set $PenisArousal to 0>>
<<include"Noah Equipment Init">><span style="color:Azure"><big><strong>--Noah--</strong></big></span><br>
<<if $JournalInfo == "Info">>
[X]
<<else>>
[ ]
<</if>>
[[NPC Information|Noah Journal][$JournalInfo to "Info"]]<br>
<<if $JournalInfo == "Stats">>
[X]
<<else>>
[ ]
<</if>>
[[NPC Stats|Noah Journal][$JournalInfo to "Stats"]]<br>
[[Return|Journal]]<br>
<br>
<<if $JournalInfo == "Stats">>
<<include"Noah Stats">>
<<elseif $JournalInfo == "Info">>
<span style="color:DarkTurquoise">Noah</span> is your younger brother. <br>
<br>
<strong>--Appearance--</strong><br>
He is a little boy, has Messy Brown Hair, and Blue Eyes. <br>
He is thin and rather short for his age.<br>
He has $Noah.SkinColor skin.<br>
<br>
<strong>--Clothing--</strong><br>
<strong>Everyday</strong>: Tends to wear T-Shirts and Tank Tops with Shorts.<br>
<strong>Pajamas</strong>: Owns Blue Superhero Pajamas and a Blue Superhero Onesie. Also sometimes sleeps in just his underwear.<br>
<strong>Underwear</strong>: Tends to wear Tighty Whities or Cartoon Briefs.<br>
<br>
<strong>--Privates--</strong><br>
<<if $SeenNoahNaked >= 1>>
<span style="color:Pink">Noah has a Small, Little Boy Penis and a Soft, Cute Butt.</span><br>
<<else>>
<span style="color:Yellow">You have not seen Noah Naked.</span><br>
<</if>>
<br>
<strong>--Personality--</strong><br>
<span style="color:DarkTurquoise">Noah</span> is generally fun loving and goofy, always looking to play games or mess around. He is also very friendly and makes friends easily.<br>
His best friend is his stuffed bear <span style="color:DarkTurquoise">Bue</span> which he carries everywhere he can.<br>
He enjoys playing innocent funny pranks on his friends.<br>
<br>
<strong>Likes</strong>: Cartoons, superheroes, his stuffed bear<br>
<strong>Dislikes</strong>: Bullies, homework, scary things<br>
<br>
<strong>--Reputation--</strong><br>
<span style="color:DarkTurquoise">Noah</span> has a <span style="color:Green">Good Reputation</span> and is known at school for being a funny and playful kid.<br>
<br>
<strong>--Secrets--</strong><br>
<span style="color:Yellow">You do not know any secrets about Noah.</span><br>
<br>
<</if>>
[[Return|Journal]]<<set $QuestMissingToy to 4>>
/* Setting Outfit Variables */
<<set $AD.Outfit to "Everyday">>
<<include"Noah Outfit Set">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<if $NoahSche.Location == "Playing in Room PJ">>
<<set $AD.Outfit to "Pajamas">>
<<else>>
<<set $AD.Outfit to "Everyday">>
<</if>>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<if $NoahSche.Location != "Playing Outside">>
<<set $ADShoes to $None>>
<</if>>
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
You walk up to <span style="color:DarkTurquoise">Noah</span>, holding the toy behind your back, and tell him you have a surprise. <span style="color:LightSteelBlue">“Did you find it? Did you find it!?”</span> <span style="color:DarkTurquoise">Noah</span> jumps to his feet happily, with a big smile on his face. You play dumb, questioning what he is talking about. <span style="color:LightSteelBlue">“Come on <span style="color:DarkTurquoise">$NoahNickname</span>!”</span> Noah tries to see what you are hiding, <span style="color:LightSteelBlue">“Let me see! Let me see!”</span> You relent, showing <span style="color:DarkTurquoise">Noah</span> the toy, which causes him to happily cheer and go to grab it, though you pull it back before he can.<br>
<br>
<div id=choice1>
<<link "Ask for a Kiss">>
<<replace"#choice1">>
You tell Noah that you want a reward for your efforts and demand he gives you a kiss. <span style="color:DarkTurquoise">Noah</span> smiles and blushes slightly. <span style="color:LightSteelBlue">“Of course! Anything for my hero!”</span> <span style="color:DarkTurquoise">Noah</span> puts on a girly, princess voice. <span style="color:Pink">You lean down a little as Noah stands on his tippy-toes and gives you a thankful kiss on the lips. He then does a little curtsy, prompting a round of giggles from you both.</span> <br>
<br>
You return the toy and <span style="color:DarkTurquoise">Noah</span> happily puts it back on his dresser, next to his other Owlman Figures, before giving you a big hug. <span style="color:LightSteelBlue">“Thanks, <span style="color:DarkTurquoise">$NoahNickname</span>, you’re the best big brother ever!”</span> <br>
<span style="color:Gold">Quest: Noah’s Missing Toy (Completed!)</span><br>
<<socialChange "Noah" 5>>
<<set $KissedNoah += 1>>
<<addMoodlet "Kissed" 3>>
<br>
<<if $NoahSche.Location == "Playing Outside">>
[[Continue|PH Backyard]]
<<else>>
[[Continue|PH Noah Bedroom]]
<</if>>
<</replace>>
<</link>>
<span style="color:Green">+Noah</span><br>
<<link "Ask for Half His Allowance">>
<<replace"#choice1">>
You tell <span style="color:DarkTurquoise">Noah</span> that you want a reward for your efforts and demand half of his allowance. <span style="color:DarkTurquoise">Noah</span> frowns as you say that. <span style="color:LightSteelBlue">“But- but I was going to buy the new Owlman Blockz set. Daddy was going to take me tomorrow!”</span> He pouts and complains, but you threaten to put it back where you found it. <br>
<br>
<span style="color:LightSteelBlue">“Fine.”</span> <span style="color:DarkTurquoise">Noah</span> says sadly, grabbing a ten-dollar bill and handing it to you. <span style="color:LightSteelBlue">“Thank you.”</span> You take the money and hand <span style="color:DarkTurquoise">Noah</span> back his figure. He seems sad to have lost some of his cash, but also happy to have one of his favorite toys back. <br>
<span style="color:Gold">Quest: Noah’s Missing Toy (Completed!)</span><br>
<<set $Money += 10>>
<span style="color:Green">+$10</span><br>
<<socialChange "Noah" 3>>
<br>
<<if $NoahSche.Location == "Playing Outside">>
[[Continue|PH Backyard]]
<<else>>
[[Continue|PH Noah Bedroom]]
<</if>>
<</replace>>
<</link>>
<span style="color:Green">+$10</span><br>
</div><<if $NoahSche.Location == "Playing in Room">>
/* Setting Outfit Variables */
<<set $AD.Outfit to "Everyday">>
<<include"Noah Outfit Set">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<if $NoahSche.Location == "Playing in Room">>
<<set $AD.Outfit to "Everyday">>
<<elseif $NoahSche.Location == "Playing in Room PJ">>
<<set $AD.Outfit to "Pajamas">>
<</if>>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<<else>>
/* Setting Outfit Variables */
<<set $AD.Outfit to "Everyday Outside">>
<<include"Noah Outfit Set">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday Outside">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $NoahNoShoes to 0>>
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<</if>>
You walk over to <span style="color:DarkTurquoise">Noah</span> and ask what’s wrong. <span style="color:LightSteelBlue">“It’s nothing.”</span> He sighs, <span style="color:LightSteelBlue">“I left my Owlman figure outside when I was playing and now I can’t find it anywhere! I thought I left it on the table in the backyard, but now it’s gone.”</span> <span style="color:DarkTurquoise">Noah</span> pouts, looking up at you with sad, puppydog eyes. You can’t help but smirk at <span style="color:DarkTurquoise">Noah</span>’s obvious attempt at pity.<br>
<br>
<div id=choice1>
<<link "Agree to Help<br>">>
<<replace"#choice1">>
You pat <span style="color:DarkTurquoise">Noah</span> laughing, telling him he should be more careful with his toys. <span style="color:LightSteelBlue">“But I only left it out there for like 30 seconds!”</span> He protests. You smile, giving him a side hug, and agree to look for it. <span style="color:LightSteelBlue">“Thanks!”</span> <span style="color:DarkTurquoise">Noah</span> says, happily jumping into your arms, <span style="color:LightSteelBlue">“You’re the best!”</span><br>
<br>
<span style="color:DarkTurquoise">Noah</span> said the last place he saw it was on the deck in the backyard, that’s probably the best place to look. <br>
<span style="color:Gold">Began quest: “Noah’s Missing Toy”!</span><br>
<br>
<<set $QuestMissingToy to 2>>
<<set $QuestMissingToyLocation to random(1, 3)>>
<<if $NoahSche.Location == "Playing in Room">>
[[Continue|PH Noah Bedroom]]
<<else>>
[[Continue|PH Backyard]]
<</if>>
<</replace>>
<</link>>
<<link "Wish Him Luck<br>">>
<<replace"#choice1">>
You pat <span style="color:DarkTurquoise">Noah</span> on the head and wish him luck in finding his toy. As you walk away, <span style="color:DarkTurquoise">Noah</span> sighs again, obviously hoping you would offer to help him, but thanks you anyway.<br>
<br>
<<if $NoahSche.Location == "Playing in Room">>
[[Continue|PH Noah Bedroom]]
<<else>>
[[Continue|PH Backyard]]
<</if>>
<</replace>>
<</link>>
</div><<if $NoahSche.Location == "Noah Bedroom">>
<img src="Images\NPC Tracking\Noah Bedroom.png"
style="position: absolute; left: 0; top: 0px" alt="Noah" usemap="#PlayerHouse">
<</if>>
<<if $NoahSche.Location == "Home Hallway">>
<img src="Images\NPC Tracking\Noah Hallway.png"
style="position: absolute; left: 0; top: 0" alt="Noah" usemap="#PlayerHouse">
<</if>>
<<if $NoahSche.Location == "Home Bathroom">>
<img src="Images\NPC Tracking\Noah Bathroom.png"
style="position: absolute; left: 0; top: 0" alt="Noah" usemap="#PlayerHouse">
<</if>>
<<if $NoahSche.Location == "Home Kitchen">>
<img src="Images\NPC Tracking\Noah Kitchen.png"
style="position: absolute; left: 0; top: 0" alt="Noah" usemap="#PlayerHouse">
<</if>>
<<if $NoahSche.Location == "Home Backyard">>
<img src="Images\NPC Tracking\Noah Backyard.png"
style="position: absolute; left: 0; top: 0" alt="Noah" usemap="#PlayerHouse">
<</if>>
<<if $NoahSche.Location == "Home Living Room">>
<img src="Images\NPC Tracking\Noah Living Room.png"
style="position: absolute; left: 0; top: 0" alt="Noah" usemap="#PlayerHouse">
<</if>>/* Setting Outfit Variables */
<<set $AD.Outfit to "Everyday Outside">>
<<include"Noah Outfit Set">>
/* OPENING */
You smile, glancing around the playground, and realize that the only people here at the moment were you and <span style="color:DarkTurquoise">Noah</span>. This privacy gives you an interesting idea, which is clear on your face as <span style="color:DarkTurquoise">Noah</span> giggles. <span style="color:LightSteelBlue">“Uh-oh, I know what that face means.”</span> You lean down and ask <span style="color:DarkTurquoise">Noah</span> if he thinks he is brave enough to do a little dare. <span style="color:DarkTurquoise">Noah</span> leaps from your arms and holds his hands up, <span style="color:LightSteelBlue">“No way! You always make me do something super embarrassing! I’m not falling for it.”</span> <br>
<br>
Realizing he wasn’t going to do it willingly, you pulled out your secret weapon. Bending your arms and flapping them like wings, you began to make chicken noises and told Noah it was fine if he didn’t want to, since you didn’t want to hurt the little baby’s feelings. <span style="color:DarkTurquoise">Noah</span> scrunched up his face, completely aware of what you were doing, but the tiny smirk he was trying to hide made it clear that it was working regardless. To seal the deal, you tug lightly on <span style="color:DarkTurquoise">Noah</span>’s $NoahBottoms.Name, asking if the baby needs a diaper check. <br>
<br>
<span style="color:LightSteelBlue">“Fine!”</span> <span style="color:DarkTurquoise">Noah</span> sighs loudly, <span style="color:LightSteelBlue">“I’ll do it. But only so you’ll shut up! And you have to let me play with your toys for a week without complaining.”</span> <span style="color:Pink">Victory acquired, you agree to his terms and rattle your fingers together, thinking of what you could make <span style="color:DarkTurquoise">Noah</span> do.</span> <br>
<br>
/* RUN AROUND IN UNDERWEAR */
<div id=choice1>
<<link "Dare him to go down slide in underwear<br>">>
<<replace"#choice1">>
<span style="color:Pink">You smile, telling <span style="color:DarkTurquoise">Noah</span> that you dare him to strip down to just his underwear and go down the slide.</span> <span style="color:LightSteelBlue">“I knew you’d pick something like that, you weirdo!”</span> <span style="color:DarkTurquoise">Noah</span> giggled, glancing around the playground to see if anyone else was around. <span style="color:LightSteelBlue">“I’ll do it, but you’re still a weirdo! But you have to cover me if anyone comes… And if you try to take my clothes, I’ll tell <span style="color:DarkTurquoise">Daddy</span> and he’ll beat your butt!”</span> You laugh, telling <span style="color:DarkTurquoise">Noah</span> to hurry up and do it before someone comes, or he will end up getting seen. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday Outside">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<<set $ADTop to $None>>
<<set $ADOuter to $None>>
<<set $ADShoes to $None>>
<<set $ADSocks to $None>>
<div style="position: relative">
<<include"Kid Avatar Display">>
/* SECOND LAYER */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:Pink">Noah giggles again, obviously nervous, but quickly kicks off his shoes and socks and removes his shirt, leaving him in just his bottoms.</span> <span style="color:LightSteelBlue">“You jerk!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> says through his smile, bouncing up and down as he gripped his $NoahBottoms.Type </span><span style="color:LightSteelBlue">“I swear if you run off with my clothes, I’ll make sure <span style="color:DarkTurquoise">Daddy</span> grounds you for a million years!”</span> You roll your eyes, telling <span style="color:DarkTurquoise">Noah</span> that you promised you wouldn’t. He believed you the first time, but was obviously just trying to buy time as he hyped himself up. <br>
<br>
<span style="color:Pink">But he knew he couldn’t delay forever and his cheeks turned a bright pink as he finally pulled down his $NoahBottoms.Type and stepped out of them. You take a step back, admiring the sight of your little brother standing in the middle of the park in nothing but his $NoahUndies.Name. He looked very cute and you had no problems informing him that you thought so. <span style="color:LightSteelBlue">“Shut up!”</span> <span style="color:DarkTurquoise">Noah</span> laughed, still glancing around nervously just in case someone else came by.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Undies">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<<set $ADTop to $None>>
<<set $ADOuter to $None>>
<<set $ADShoes to $None>>
<<set $ADSocks to $None>>
<div style="position: relative">
<<include"Kid Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Okay, I go down the slide once and that’s it!”</span> <span style="color:DarkTurquoise">Noah</span> said as he quickly ran to the rope ladder that lead to the top of the jungle gym. <span style="color:Pink">The sound of his bare feet pattering on the concrete floor somehow added to the cuteness of the situation. You walk up behind <span style="color:DarkTurquoise">Noah</span> as he climbs, admiring the back of his underwear, which hugged his cute little rear tightly.</span> <span style="color:DarkTurquoise">Noah</span> struggles a little, obviously not used to climbing the jungle gym without shoes, but eventually made it to the top. <br>
<br>
<span style="color:Pink">Once he reached the top, <span style="color:DarkTurquoise">Noah</span> began to flex and pose, showing off his non-existent muscles. You couldn’t help but laugh at the goofy sight, made even more cute by <span style="color:DarkTurquoise">Noah</span>’s ever-increasing red cheeks. For a boy who seemed so worried about being seen in his underwear, he sure was taking his time. You couldn’t help but wonder if a small part of him wanted to get caught, to be seen frolicking in his $NoahUndies.Type.</span> <br>
<br>
Finally, he reached the slide. You call out for <span style="color:DarkTurquoise">Noah</span> to make sure his underwear covered as much of his legs and butt as possible, unless he wanted to get a rub burn. <span style="color:Pink">Taking your advice, he made sure to pull the back of them down slightly to ensure the parts that would touch the slide were covered, an act which gave you a lovely peek at his butt crack as it poked out the top of his undies.</span> <br>
<br>
As <span style="color:DarkTurquoise">Noah</span> prepared to finally go down the slide, you rushed over to the bottom of it to catch him, and ensure you got the best view. <span style="color:Pink">You hear <span style="color:DarkTurquoise">Noah</span> giggle as he began to slide down, the squeaks as parts of his bare skin rubbing against the plastic echoing down. He still manages to come down quick though and lands in your embrace as he flies out of the slide.</span> <span style="color:LightSteelBlue">“Owowow!”</span> <span style="color:DarkTurquoise">Noah</span> says through his laughter, <span style="color:LightSteelBlue">“Going down the slide in your underwear hurts!”</span> He rubs his elbows and thighs as you set him down, obviously unable to limit his body touching the slide to only his butt. <br>
<<socialChange "Noah" 3>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Exhibitionism", "Kids"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<<needChange "Fun" 20>>
<br>
[[Continue|Neighborhood Playground]]
<</replace>>
<</link>>
/* RUN AROUND NAKED */
<<if $NoahSocialRank >= 1>>
<<link "Dare him to run around naked<br>">>
<<replace"#choice1">>
<span style="color:Pink">You smile deviously, motioning for <span style="color:DarkTurquoise">Noah</span> to lean in close and whisper in his ear that you dare him to do a lap around the entire playground, completely naked.</span> <span style="color:LightSteelBlue">“No way!”</span> <span style="color:DarkTurquoise">Noah</span> giggles, his face turning slightly red, <span style="color:LightSteelBlue">“I don’t want people to see my peepee!”</span> You poke his side while taunting him, stating that nobody was here and if he was quick, no one would see him. <span style="color:LightSteelBlue">“Nooo, that’s WAY too embarrassing!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> continued to laugh, holding his hands over his crotch as if he was already naked.</span> <br>
<br>
<span style="color:Pink">Ever since you and <span style="color:DarkTurquoise">Noah</span> bonded during that stormy night, <span style="color:DarkTurquoise">Noah</span> had been more open about being naked around you, at least in private.</span> Thinking fast, you attempt to sweeten the deal, promising <span style="color:DarkTurquoise">Noah</span> that you’ll not only let him play with your toys for an additional week, but you’ll also let him control the TV as well. <span style="color:DarkTurquoise">Noah</span> squishes his face, obviously considering this deal, before his flustered smile gives away his answer before he speaks. <br>
<br>
<span style="color:LightSteelBlue">“Fine! But only one lap, and if you try to steal my clothes I’ll tell <span style="color:DarkTurquoise">Daddy</span> and make sure he beats your butt!”</span> You laugh and promise not to steal them. <span style="color:Pink">You watch as <span style="color:DarkTurquoise">Noah</span> begins to strip down, kicking off his $NoahShoes.Type and Socks along with taking off his $NoahTop.Type. It was going smoothly until <span style="color:DarkTurquoise">Noah</span> gripped the waist of his $NoahBottoms.Name. The realization causing his cheeks to once again glow red.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday Outside">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<<set $ADTop to $None>>
<<set $ADOuter to $None>>
<<set $ADShoes to $None>>
<<set $ADSocks to $None>>
<div style="position: relative">
<<include"Kid Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Ahhh… You jerk!”</span> <span style="color:DarkTurquoise">Noah</span> put his face in his hands, obviously having second thoughts, though you remind him that he’d already agreed and can’t back out now. <span style="color:LightSteelBlue">“I’m not backing out, I just want to make sure no one is coming. If someone sees me all naked, I’ll never forgive you.”</span> You roll your eyes at <span style="color:DarkTurquoise">Noah</span>. <span style="color:Pink">After nearly a minute of standing there, he finally slowly pulls down his bottoms and steps out of them, leaving him standing in the park in nothing but his $NoahUndies.Name.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Undies">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<<set $ADTop to $None>>
<<set $ADOuter to $None>>
<<set $ADShoes to $None>>
<<set $ADSocks to $None>>
<div style="position: relative">
<<include"Kid Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:Pink">Neither you nor <span style="color:DarkTurquoise">Noah</span> can hide your giggles at the funny situation, made even more silly as <span style="color:DarkTurquoise">Noah</span> hops up and down quickly to hype himself up, before gripping the waistband of his $NoahUndies.Type, giving you a shy smirk, and finally pulling them down to his ankles and completely off his little body. You blush at the sight of your little brother standing in the park completely naked, fully exposed to the world.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<<set $ADTop to $None>>
<<set $ADOuter to $None>>
<<set $ADShoes to $None>>
<<set $ADSocks to $None>>
<div style="position: relative">
<<include"Kid Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Okay, just one lap then I-“</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> freezes as you both hear the sound of a car coming down the road. <span style="color:DarkTurquoise">Noah</span> lets out a squeal as it turns down the road towards the park and quickly dives behind the slide, crouching down to shield himself. Poking his head out, he watches as one of your neighbors parks in their driveway and begins to move groceries inside. Though your eyes were on another sight, as <span style="color:DarkTurquoise">Noah</span> crouching nude behind the slide gave you an all-to-perfect view of his tight boy hole and little balls dangling between his legs.</span> <br>
<br>
<span style="color:Pink">Once the neighbor is inside, <span style="color:DarkTurquoise">Noah</span> slowly rises back to his feet still covering himself with his hands before turning to you and chuckling nervously.</span> <span style="color:LightSteelBlue">“That was close!”</span> <span style="color:Pink">You agree, telling <span style="color:DarkTurquoise">Noah</span> that he better hurry up unless he actually wants to be seen by someone, adding that while he’s running he isn’t allowed to cover himself. <span style="color:LightSteelBlue">“That wasn’t part of the bet!”</span> <span style="color:DarkTurquoise">Noah</span> complains, though you notice he does in fact stop covering his bits.</span> <br>
<br>
<span style="color:Pink">As <span style="color:DarkTurquoise">Noah</span> turns around and begins to once again hype himself up, you decide to help him out by giving him a hard swat on the butt, prompting a tiny yelp before <span style="color:DarkTurquoise">Noah</span> quickly begins running. The sight was a thing of beauty. Your cute little brother streaking down in the open air, his underdeveloped bits bouncing and jiggling as he ran and his equally adorable giggles echoing throughout the park as he did so. <span style="color:DarkTurquoise">Noah</span> seems to be enjoying himself as well, waving his arms around wildly and even, maybe unintentionally, doing a second lap around the playground; Not worrying that he may be discovered in his birthday suit at any moment. Though two laps seem to be his limit, as once he finishes he quickly sprints past you to his pile of clothes, tossing back on his $NoahTop.Type first to provide him some cover before grabbing the rest of his clothes.</span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday Outside">>
<<set $AD.Hard to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<<set $ADUndies to $None>>
<<set $ADOuter to $None>>
<<set $ADShoes to $None>>
<<set $ADSocks to $None>>
<<set $ADBottoms to $None>>
<div style="position: relative">
<<include"Kid Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“My heart is beating so fast.”</span> <span style="color:DarkTurquoise">Noah</span> was out of breath, though was still furiously redressing himself. <span style="color:Pink">As he does so, you can't help but notice the tiniest stiffy poking out from under his shirt.</span> <span style="color:LightSteelBlue">“Was a tiny bit fun though, but that doesn’t mean I’ll do it again!”</span> <span style="color:Pink">He pointed his finger accusatorily at you as he finally pulls up his $NoahBottoms.Type and falls to the ground exhausted. You laugh, praising his ‘bravery’ as you put his shoes and socks back on for him as he lays there catching his breath.</span> <br>
<<socialChange "Noah" 3>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Exhibitionism", "Kids"]>>
<<arousalGain 25 _arousalbs _arousalkink>>
<<needChange "Fun" 25>>
<br>
[[Continue|Neighborhood Playground]]
<</replace>>
<</link>>
<</if>>
/* RUN AROUND NUDE TOGETHER */
/* PLANNED BUT PUSHED BACK FOR THE MOMENT */
</div><<storeClothing "Restore" "Naked">>
<span style="color:Pink">As <span style="color:DarkTurquoise">Noah</span> brings you closer and closer to climax, you make a tiny squeaking sound that causes your little brother to giggle. Interestingly, this giggling was more effective than his sucking as you squeeze your eyes and feel your toes curl as you desperately try to hold back the tide. <span style="color:DarkTurquoise">Noah</span>, unaware of your struggle, continues to blow you faster and faster until you can’t take it anymore!</span> <br>
<br>
<span style="color:Pink">You cover your mouth and thrust your body forward, nearly knocking <span style="color:DarkTurquoise">Noah</span> over as you climax! You feel your penis twitching wildly in <span style="color:DarkTurquoise">Noah</span>’s mouth, rubbing up against his little teeth and cheeks, before you fall back down onto the bed, spent.</span> <br>
<br>
<span style="color:Pink">But the little lad seems to think you are just goofing around, as he doesn’t slow down let alone stop, continuing to suck and lick your raw, spent boyhood, bringing back another wave of sensation as you feel your heartbeat in your throat! You try to tell him to stop, but find your voice catching in your throat!</span> <br>
<br>
<span style="color:Pink">You are brought to a second orgasm, this one just as powerful as the first, and this time are unable to stifle your embarrassingly high-pitched moan of pleasure. Hearing this, <span style="color:DarkTurquoise">Noah</span> releases your trembling penis and smiles pridefully, though the look turns to confusion when he sees how utterly defeated you are.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Closed">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Pajamas">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
<img src="Images\Avatar\Kids\Mouth Cum.png"
style="position: absolute; left: 0; top: 0">
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:Pink">You respond to his concern with a tired pat on the head and a reassurance that he did just fine, even if he gave you more than you bargained for. <span style="color:DarkTurquoise">Noah</span> seems utterly pleased, ecstatic at being such a good dick sucker. Though, if you called him that, he’d probably hit you.</span> <br>
<<needChange "Fun" 25>>
<<set $Player.Arousal to 0>>
<<addMoodlet "Good Wank" 6>>
<<addMoodlet "Lewd Experience" 6>>
<<set $Player.SexualFrustration to 0>>
<br>
[[Continue|PH Noah Bedroom]]/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Closed">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“It’s- coming-“</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> pants as he feels a wave of pleasure welling up inside of him. <span style="color:DarkTurquoise">Noah</span> grips his sheets and begins to arc his back, slowly thrusting into your mouth. <span style="color:DarkTurquoise">Noah</span> lets out a loud, drawn-out moan as he climaxes. It was louder than both of you were expecting. <span style="color:DarkTurquoise">Noah</span> would have tried to cover his mouth but was unable to as he becomes pudding whenever you blow him.</span> The loud moan was sure to attract attention! <br>
<br>
Performing damage control as quickly as you can, you toss a blanket over your nude and spent little brother, kick his clothes under his bed, and sit down all innocent-like right as the door swings open. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Noah</span>? Are you alright, I thought I heard you scream-“</span> <span style="color:DarkTurquoise">Your Father</span> barrages in worriedly, <span style="color:Pink">then notices <span style="color:DarkTurquoise">Noah</span> laying on the bed out of breath, red-faced, and sweating, then turns to you suspiciously. </span><br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>? Are you messing with your brother again?”</span> He asks, stepping in front of you. Flustered and worried he knew what was happening, you ask what he was talking about. Your response only seems to make him more suspicious, so he turns to <span style="color:DarkTurquoise">Noah</span> and asks him. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Noah</span>, is <span style="color:DarkTurquoise">$Player.Name</span> bullying you?”</span> <span style="color:Pink">It takes <span style="color:DarkTurquoise">Noah</span> a minute to respond, still spent from his orgasm.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“No…”</span> <span style="color:Pink">He finally gets out as he grips the blanket tightly, obviously worried <span style="color:DarkTurquoise">Your Father</span> would discover him nude under the covers with a wet willy,</spaN> <span style="color:LightSteelBlue">“Tickled- he was tickling me. Sorry for being so loud.”</span> <span style="color:Pink">You both give him the innocent smile of two boys who totally were not just doing something naughty.</span> He seems to buy it as he sighs and begins to leave. <br>
<br>
<span style="color:LightSteelBlue">“Well make sure you play nice. If I hear any more crying, I’ll come back with the belt.”</span> He turns back to you two smiling, obviously kidding. <span style="color:Pink">Though you both feel a slight sting in your rears regardless. Once he is gone, <span style="color:DarkTurquoise">Noah</span> falls backward and lets out a sigh of relief. That was a close call, but it was also kind of exciting!</span> <br>
<<needChange "Fun" 25>>
<<addMoodlet "Lewd Experience" 6>>
<<set $NoahPlayCum to 1>>
<br>
[[Continue|PH Noah Bedroom]]/* Written by: Vativi */
/* Intro */
<<set $Minutes += 10>>
You sit on the bed next to <span style="color:DarkTurquoise">Noah</span>, making sure not to bother him in his sleep. For a moment, you admire the small figure of your little brother. <span style="color:Pink">He looks so innocent and soft, sleeping soundly while cuddling <span style="color:DarkTurquoise">Bue</span>. His breath is slow and steady, and you can see his stomach moving softly in time with the sounds of his breathing. Seeing him like this, you almost want to stop everything to lay down and cuddle him close to you;</span> but you have other plans. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
Blush: 1,
},
},
{
Name: "Noah",
State: {
Outfit: "Naked",
Eyes: "Closed",
BueHands: "Sleep",
Arms: "Sleep",
},
},
]>>
<<ad _ad>>
You begin by poking him a few times, to make sure he is asleep. <span style="color:DarkTurquoise">Noah</span> has always been a heavy sleeper, and especially after a busy day. He must have been very tired, because he does not react at all, and instead keeps sleeping soundly, his arms wrapped around <span style="color:DarkTurquoise">Bue</span>. <span style="color:Pink">You smirk, getting a devious idea: you are going to pose him in an embarrassing position.</span> <br>
<br>
<<set _random to random(1, 2)>>
<<if _random == 1>>
/*=Option 1= (Random choice)*/
<span style="color:DarkTurquoise">Noah</span> is still young, but you cannot help and wonder what he would look like <span style="color:Pink">if he started masturbating. You take a moment to picture the scene in your mind: he would be laying down on the bed, or maybe sitting against the wall? Regardless, he would have his small hand wrapped around his Underdeveloped Penis, his eyes closed and moaning in pleasure.</span> <BR>
<br>
You take note of the image you have created, and start working to set it up. First, you gently pull him up so he is leaning his back against the head of his bed. This part is tricky, because you do not want him to wake up. He moves a little a few times, but with careful effort, you manage to sit him up right. <br>
<br>
The next part is already easier. <span style="color:Pink">You begin by spreading his legs softly. Since <span style="color:DarkTurquoise">Noah</span> is holding <span style="color:DarkTurquoise">Bue</span> with one arm, you take his free hand and gently wrap around his penis. The boy softly moans at the feeling of his penis being pressed, but does not move.</span> It is in fact a bit of a miracle he does not remove his hand. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Mad",
Blush: 1,
},
},
{
Name: "Noah",
State: {
Outfit: "Naked",
Eyes: "Closed",
Arms: "Hide",
},
},
]>>
<<ad _ad>>
You take a minute to admire your work. <span style="color:Pink">If you did not know better, you would think he really was masturbating, or at least fell asleep while masturbating. The fact that he holds <span style="color:DarkTurquoise">Bue</span> with one arm only reinforces the cuteness and sexiness of the position. You figure if he did masturbate, it would look something like that.</span> <br>
<br>
As you leave the room, in case he wakes up, <span style="color:Pink">you wonder what <span style="color:DarkTurquoise">Dad</span> or <span style="color:DarkTurquoise">Gabe</span> would think if they saw the boy in such a lewd position. <span style="color:DarkTurquoise">Gabe</span> would most probably take pictures, or force him to wake up and continue,</span> and your <span style="color:DarkTurquoise">Dad</span>… Well he would either get into a lengthy conversation the boy is not ready to have, or he would simply laugh and walk away. <br>
<br>
Part of you wants to leave the door open, so anyone passing by would see the scene, but you don’t want to inflict the consequences of your little nighttime fun to your poor little brother, so you close the door behind you to leave him a bit of intimacy. <br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Kids", "Somnophilia"]>>
<<arousalGain 20 _arousalbs _arousalkink>>
<br>
[[Continue|PH Hallway]]
<<else>>
/*=Option 2= (Random choice)*/
While <span style="color:DarkTurquoise">Noah</span> is very cute from the front, there is another part of him you really want to see. With extreme caution, you place your hands under his body and gently pull up to turn him upside down, <span style="color:Pink">revealing his cute little butt. You cannot help but appreciate the moment for a bit, taking in the sight. You feel very lucky to have such an attractive little brother. <br>
<br>
As you tower over him, you get the urge to see more,</span> and it gives you a very funny idea. The boy is sleeping soundly and doesn’t move, so you begin your work. You grab his waist, and lift it up, which causes <span style="color:DarkTurquoise">Noah</span> to fold his legs to accommodate the new position. You take a good look: <span style="color:Pink">the boy’s hole is directly visible! It almost makes you want to play with it…</span> <br>
<br>
<span style="color:Pink">Refraining your darker urges, you try and shift his position to face the door, moving back and forth between the room’s entrance and the bed to make sure the position is perfect. Your goal is to make the scene as embarrassing as possible, so you make sure to add little details. You change the position of his hands, you put his underwear just next to his legs, and you even place a pencil that you wet with your saliva just under his backside.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Mad",
Blush: 1,
},
},
{
Name: "Noah",
State: {
Outfit: "Naked",
Eyes: "Closed",
},
},
]>>
<<ad _ad>>
Taking a step back, you look at your work. You did really well on this one. <span style="color:Pink">Anyone who walked in, or even just walked by the door, would probably get the impression the boy was playing with his butt and fell asleep in this position. The sight is very arousing, and you feel warmth spread to your groin.</span> This has to be your best work yet. <br>
<br>
As you leave the room, in case he wakes up, <span style="color:Pink">you wonder what <span style="color:DarkTurquoise">Dad</span> or <span style="color:DarkTurquoise">Gabe</span> would think if they saw the boy in such a lewd position. <span style="color:DarkTurquoise">Gabe</span> would most probably take pictures, or force him to wake up and actually play with his butt,</span> and your <span style="color:DarkTurquoise">Dad</span>… Well he would either get into a lengthy conversation the boy is not ready to have, or leave very confused. <br>
<br>
Part of you wants to leave the door open, so anyone passing by would see the scene, but you don’t want to inflict the consequences of your little nighttime fun to your poor little brother, so you close the door behind you to leave him a bit of intimacy. <br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Kids", "Somnophilia"]>>
<<arousalGain 20 _arousalbs _arousalkink>>
<br>
[[Continue|PH Hallway]]
<</if>>/* Setting Noah's Random Clothing */
/* Can set it like so: |Outfit: _noah_clothing,| */
<<include"NOAH Avatar Equipment Set">>
<<if random(1, 2) == 1>>
<<set _noah_clothing to "Undies">>
<<else>>
<<set _noah_clothing to "Naked">>
<</if>>
/* Intro */
You have been lying awake for what feels like forever when you begin to feel the relaxing and welcome embrace of sleep about to take you <span style="color:Yellow">when a sudden shock stirs you awake!</span> Your door opens, slowly, the sound echoing throughout your room. You open one eye, your mind going a million different directions as to who or what it could be, <span style="color:Pink">when you see the blushing face of your little brother, <span <span style="color:DarkTurquoise">Noah</span>, peeking inside.</span> You open your other eye and sit up slightly, asking him what he needs. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Eyes: "Tired",
},
},
{
Name: "Noah",
State: {
Outfit: _noah_clothing,
Mouth: "Smirk",
Blush: 2,
BueHands: "Hide",
Arms: "Hide",
},
},
]>>
<<ad _ad>>
<span style="Color: LightSteelBlue">“So… sorry…”</span> <span <span style="color:DarkTurquoise">Noah</span> says nervously, <span style="Color: LightSteelBlue">“I- I wanted to know if I could sleep with you tonight?”</span> You rub your eyes, a bit annoyed that your sleep was interrupted, and ask if he had a nightmare. Surprisingly, <span <span style="color:DarkTurquoise">Noah</span> shakes his head. <span style="Color: LightSteelBlue">“No… I was just having trouble sleeping and…”</span> He smiles a little mischievously, <span style="Color: LightSteelBlue">“I just wanted to sleep with you. We don’t have to if you don’t want to.”</span> He looks to you hopefully. <br>
<br>
<div id="choice">
<<link "Allow<br>">>
<<replace"#choice">>
<<if _noah_clothing == "Undies">>
With a sigh and a smirk, you accept, as long as he doesn’t annoy you. With a smile, <span <span style="color:DarkTurquoise">Noah</span> practically leaps into your room and shuts the door behind him. <span style="color:Pink">As he does, you notice that he is in just his $NoahUndies.Name and ask him why he isn’t wearing his pajamas.</span> <span style="Color: LightSteelBlue">“I don’t know.”</span> He shrugs, <span style="Color: LightSteelBlue">“This is more comfy.”</span> <span <span style="color:DarkTurquoise">Noah</span> then walks over and crawls into your bed, <span style="color:Pink">crawling directly under the covers and over you as he plants himself between you and the wall. He then wraps both his arms and legs around you tightly, holding you close with Bue in the middle. Your face heats up slightly as you feel his groin squeeze up against your side.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "Noah",
State: {
Outfit: _noah_clothing,
Mouth: "Happy",
Blush: 1,
BueHands: "Hands",
},
},
]>>
<<ad _ad>>
<span style="Color: LightSteelBlue">“Hi.”</span> <span <span style="color:DarkTurquoise">Noah</span> says as he looks up at you. <span style="Color: LightSteelBlue">“Your bed is warm. I like it.”</span> He smiles before resting his head on your shoulder. He doesn’t close his eyes, instead staring blankly as you feel his hands move around your body. Not in a sensual way, but rather a curious one. Eventually, <span <span style="color:DarkTurquoise">Noah</span> stops and looks up at you again. <br>
<br>
<<if $PlayerBottoms.Type != "None">>
<span style="Color: LightSteelBlue">“Your pajamas are soft.”</span> He whispers. <span style="Color: LightSteelBlue">“Sorry if I’m bugging you. I just really wanted to sleep with you. I don’t know why.”</span> As <span <span style="color:DarkTurquoise">Noah</span> holds you tighter, you smile. <span style="color:Pink">The random desire to cuddle with someone he cares about is very cute. You kiss <span <span style="color:DarkTurquoise">Noah</span> on the forehead and tell him that he can join you in your bed anytime. He then snuggles his head closer to you and closes his eyes.</span> <br>
<<elseif $PlayerUndies.Tags.includes("Diaper")>>
<span style="Color: LightSteelBlue">“Your diaper is soft.”</span> He whispers, <span style="color:Pink">his hand resting on the front of your padded protection,</span> <span style="Color: LightSteelBlue">“I almost want to use it like a pillow.”</span> He giggles. <span style="Color: LightSteelBlue">“Sorry if I’m bugging you. I just really wanted to sleep with you. I don’t know why.”</span> As <span <span style="color:DarkTurquoise">Noah</span> holds you tighter, you smile. <span style="color:Pink">The random desire to cuddle with someone he cares about is very cute. You kiss <span <span style="color:DarkTurquoise">Noah</span> on the forehead and tell him that he can join you in your bed anytime. He then snuggles his head closer to you and closes his eyes.</span> <br>
<<elseif $PlayerUndies.Type != "None">>
<span style="Color: LightSteelBlue">“I like your undies.”</span> He whispers, <span style="color:Pink">his hand resting on the front of your underwear right near your crotch,</span> <span style="Color: LightSteelBlue">“Sleeping in undies is comfy because your body feels nice and warm.”</span> You feel him hug you tighter, your bare bodies providing warmth to each other. <span style="Color: LightSteelBlue">“Sorry if I’m bugging you. I just really wanted to sleep with you. I don’t know why.”</span> As <span <span style="color:DarkTurquoise">Noah</span> holds you tighter, you smile. <span style="color:Pink">The random desire to cuddle with someone he cares about is very cute. You kiss <span <span style="color:DarkTurquoise">Noah</span> on the forehead and tell him that he can join you in your bed anytime. He then snuggles his head closer to you and closes his eyes.</span> <br>
<<else>>
<span style="Color: LightSteelBlue">“You’re naked.”</span> You hear <span <span style="color:DarkTurquoise">Noah</span> whisper like it’s some secret you weren’t aware of. You chuckle and tell him you like sleeping naked sometimes. <span style="color:Pink"> <span <span style="color:DarkTurquoise">Noah</span> nods like this makes perfect sense as you feel his hand rest itself upon your exposed groin. The little boy then looks up at you, silently asking your permission if his hand can rest there.</span> You nod and smile. <span style="Color: LightSteelBlue">“Penises are kinda silly, but they’re really warm.”</span> He says, <span style="color:Pink">cupping your groin in his hand and moving it around. You blush slightly, feeling some arousal building, but <span <span style="color:DarkTurquoise">Noah</span> eventually stops and just holds it. Despite how lewd his actions are, you get the feeling he is doing it more out of curiosity than a desire to get you hard.</span> <br>
<br>
<span style="Color: LightSteelBlue">“Sorry if I’m bugging you. I just really wanted to sleep with you. I don’t know why.”</span> As <span <span style="color:DarkTurquoise">Noah</span> holds you tighter, you smile. <span style="color:Pink">The random desire to cuddle with someone he cares about is very cute. You kiss <span <span style="color:DarkTurquoise">Noah</span> on the forehead and tell him that he can join you in your bed anytime. He then snuggles his head closer to you and closes his eyes, his hand continuing to rest on your crotch as he passes out.</span> <br>
<</if>>
<<socialChange "Noah" 3>>
<br>
[[Continue|Sleep]] <br>
<<else>>
With a sigh and a smirk, you accept, as long as <span <span style="color:DarkTurquoise">Noah</span> doesn’t annoy you. <span style="color:Pink">Smiling, <span <span style="color:DarkTurquoise">Noah</span> steps in, and you spot something curious as he cautiously closes the door without turning around. <span <span style="color:DarkTurquoise">Noah</span> is holding Bue up against his groin; at first you think he is in his underwear, but as he gets closer you realize something interesting. <span <span style="color:DarkTurquoise">Noah</span> is naked. With a raised eyebrow and a smirk, you ask <span <span style="color:DarkTurquoise">Noah</span> why he isn’t wearing any clothes.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "Noah",
State: {
Outfit: "Naked",
Mouth: "Happy",
Blush: 3,
BueHands: "Hands",
Hard: 1,
},
},
]>>
<<ad _ad>>
<span style="Color: LightSteelBlue">“I don’t know.”</span> He shrugs, smiling mischievously, <span style="Color: LightSteelBlue">“I forgot.”</span> You can’t help but smile. He forgot? Last you checked <span <span style="color:DarkTurquoise">Noah</span> sleeps in his pajamas, or at least his underwear. Which means he had to intentionally strip naked, walk down the hallway to your room with only Bue to cover himself, and make the decision to want to sleep with you like this. Seems pretty too suspicious to you. <span style="Color: LightSteelBlue">“Nah, you’re just dumb.”</span> <span <span style="color:DarkTurquoise">Noah</span> says, slipping under the blankets. <br>
<br>
<span style="color:Pink">You feel <span <span style="color:DarkTurquoise">Noah</span>’s erection brush against you as he climbs in and instantly realize that this was a decision driven by horniness. He lies directly on top of you, his legs spread apart, as you feel his hard-on press itself up against your stomach.</span> <span style="Color: LightSteelBlue">“Hi.”</span> <span <span style="color:DarkTurquoise">Noah</span> says cutely as he stares up at you. <span style="color:Pink">With an amused expression, you ask <span <span style="color:DarkTurquoise">Noah</span> if he wants you to help him ‘take care’ of that. He thinks for a minute, seemingly genuinely considering some naughty fun, before he shakes his head.</span> <span style="Color: LightSteelBlue">“Nah. This feels fine.”</span> He says, pressing his groin against you, <span style="Color: LightSteelBlue">“Plus, whenever I feel ‘that’ before bed, I get really weird dreams. Like, embarrassing dreams, but also kinda fun.”</span> He shrugs. Curious, you ask him what kind of dreams these feelings bring on. <br>
<br>
<span style="Color: LightSteelBlue">“No! They’re embarrassing and weird!”</span> He laughs, lying his head on your chest. He pauses for a moment, hugging you, before he continues. <span style="Color: LightSteelBlue">“Okay, I’ll tell you. But you can’t tell anyone or make fun of me! Promise?”</span> You promise, <span style="color:Pink">curiosity filling you as <span <span style="color:DarkTurquoise">Noah</span> blushes and smiles nervously.</span> <span style="Color: LightSteelBlue">“You can’t tell anyone, not even Gabe or Daddy, or I’ll never forgive you!”</span> You reassure him that this will be a secret between you two, <span style="color:Pink">like your other naughty activities,</span> and <span <span style="color:DarkTurquoise">Noah</span> giggles. <br>
<br>
<<set _kink_dreams to ["Wedgier", "Spanker", "Petplay", "Humiliation", "Hypnosis", "Monsters"]>>
<<set _possible_dreams to []>>
<<for _i to 0; _i lt _kink_dreams.length; _i++>>
<<if $Player.Kinks[_kink_dreams[_i]] == 1>>
<<set _possible_dreams.push(_kink_dreams[_i])>>
<</if>>
<</for>>
<<set _chosen_dream to _possible_dreams.random()>>
<<if _chosen_dream == "Wedgier">>
<span style="Color: LightSteelBlue">“In my dream we were playing outside when you got annoyed at me, so you gave me a BIG wedgie!”</span> <span <span style="color:DarkTurquoise">Noah</span> laughs softly, <span style="Color: LightSteelBlue">“You then hung me on the fence and left me there for like an hour! It was really mean!”</span> He pouts as you chuckle and apologize for the action of your dream self. <span style="Color: LightSteelBlue">“I guess it’s okay, since it wasn’t really you. Plus, it was kinda nice.”</span> He whispers that last part. <br>
<br>
<<elseif _chosen_dream == "Spanker">>
<span style="Color: LightSteelBlue">“In the dream I got in trouble – I don’t know why – but Daddy was busy so he told YOU to spank me. So, you made me take off my clothes and lay on your lap and you spanked me over and over and over!”</span> <span <span style="color:DarkTurquoise">Noah</span> recalls the dream, sounding more like it was something he found weird rather than unpleasant. <span style="Color: LightSteelBlue">“You did it a little hard, but not that bad. It was weird, but I don’t know.”</span> He shrugs with an embarrassed smile. <br>
<br>
<<elseif _chosen_dream == "Petplay">>
<span style="Color: LightSteelBlue">“For some reason, everyone thought I was a dog – but I wasn’t. And Daddy told you to take me for a walk so you put a leash on me and made me crawl outside on the sidewalk. It was kinda funny…”</span> <span <span style="color:DarkTurquoise">Noah</span> says the next part quietly, <span style="Color: LightSteelBlue">“But I was naked. Not even underwear! I was embarrassed but you said dogs don’t wear clothes. Bunch of people saw my wiener, but they didn’t say anything since I guess I looked like a dog to them? Still embarrassing though…”</span> <br>
<br>
<<elseif _chosen_dream == "Humiliation">>
<span style="Color: LightSteelBlue">“We were waiting for the school bus, but for some reason you jumped on me and took all my clothes! I then had to get on the bus naked with just my backpack and everyone laughed at me!”</span> <span <span style="color:DarkTurquoise">Noah</span> frowns at you, though you notice the corner of his mouth smirking, <span style="Color: LightSteelBlue">“And it was mean and I had to do the entire school day naked!”</span> You laugh and apologize for what your dream self did. <span style="Color: LightSteelBlue">“I guess it’s fine. Kinda funny to think about though…”</span> <br>
<br>
<<elseif _chosen_dream == "Hypnosis">>
<span style="Color: LightSteelBlue">“We were playing a game where you used some watch thing to hypnotize me. It really worked too, so I couldn’t control my body, and it did whatever you said.”</span> <span <span style="color:DarkTurquoise">Noah</span> looks up at you with a devious smirk, <span style="Color: LightSteelBlue">“But then you made me do a bunch of embarrassing stuff! Like give myself a wedgie or run around in my underwear! It was so embarrassing, but kinda funny…”</span> <br>
<br>
<<else>>
<span style="Color: LightSteelBlue">“There was a monster under my bed and at first I was scared, because I thought it was going to eat me, but it said it wouldn’t if it did whatever it said.”</span> <span <span style="color:DarkTurquoise">Noah</span> pauses, <span style="Color: LightSteelBlue">“It wanted me to take my clothes off so it could suck my thingy, like you do. It was weird. Then it made me do a bunch of embarrassing stuff like dance without putting my clothes back on or letting it lick my all over. It was kinda scary, but also kinda funny… I don’t know…”</span> <br>
<br>
<</if>>
<span style="color:Pink">As <span <span style="color:DarkTurquoise">Noah</span> recounts the dream, you can’t help but notice his stiff little boner twitching and throbbing. You get the feeling <span <span style="color:DarkTurquoise">Noah</span> enjoyed these dreams more than he let on and may involve some secret desires he has. You make a mental note of it and begin to rub <span <span style="color:DarkTurquoise">Noah</span>’s butt, asking him if he wants you to get rid of these dreams for him.</span> <br>
<br>
<span style="Color: LightSteelBlue">“Hmm…”</span> He thinks, <span style="Color: LightSteelBlue">“No, they’re fine. They’re not that scary. Just weird.”</span> He holds you tighter and closes his eyes, <span style="Color: LightSteelBlue">“Plus, I always have nice dreams when I sleep with you. Because you’re the best.”</span> <span <span style="color:DarkTurquoise">Noah</span> then slowly drifts off to sleep. <span style="color:Pink">You try to do the same, but find it a little difficult with your nude, erect little brother holding you so tightly.</span> <br>
<<socialChange "Noah" 3>>
<br>
[[Continue|Sleep]] <br>
/*[End for all. Will eventually add a <span <span style="color:DarkTurquoise">Noah</span> waking up variant we can use for all <span <span style="color:DarkTurquoise">Noah</span> Sleep with scenes once we touch up Sleeping Code.]*/
<</if>>
<</replace>>
<</link>>
<<link "Refuse">>
<<replace"#choice">>
You yawn, telling <span <span style="color:DarkTurquoise">Noah</span> that you’re sorry, but you’d rather he sleep in his own bed if he can. You’re pretty tired and would have an easier time falling asleep alone. <span <span style="color:DarkTurquoise">Noah</span> frowns and looks down at the ground dejectedly. <span style="Color: LightSteelBlue">“Oh, okay. That’s fine.”</span> He gives you a sad smile before slowly leaning back out and closing the door. <span style="Color: LightSteelBlue">“Good night, $NoahNickname, I love you.”</span> You then hear the boy slowly creep back to his room. <br>
<<set _ad to [
{
Name: "Noah",
State: {
Outfit: _noah_clothing,
Mouth: "Frown",
BueHands: "Hide",
Arms: "Hide",
},
},
]>>
<<ad _ad>>
<span style="color:Yellow">He may be a little sad, but considering he didn’t have a nightmare or anything, sending him back to his room isn’t that mean. Besides, you need your rest.</span> <br>
<<socialChange "Noah" -1>>
<br>
[[Continue|Sleep]] <br>
<br>
/* [End]*/
<</replace>>
<</link>>
</div><span style="color:LightSteelBlue">“Nugh-”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> closes his eyes tightly as his body begins to tense up. Recognizing this as a sign that he is about to orgasm, you increase your intensity to make sure it is a strong one. <span style="color:DarkTurquoise">Noah</span> grabs <span style="color:DarkTurquoise">Bue</span> and pulls him into a tight squeeze, biting his ear as the pressure begins to build higher and higher! <span style="color:DarkTurquoise">Noah</span>’s pelvis begins to thrust slowly, acting on its own, as his breathing quickens, and he begins to moan.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Sleep">>
<<set $AD.Eyes to "Closed">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $BueHands to "Sleep">>
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:Pink">Unable to hold back anymore, <span style="color:DarkTurquoise">Noah</span>’s back arcs as his body lifts into the air. He lets out a high-pitched moan as his penis begins to shake wildly, trying too hard to pump out a substance that he can’t yet produce. As quickly as it raised, the exhausted boy’s body flops back down onto the bed, his nude figure covered in sweat. His Small Penis was still twitching as his moans were replaced by his ever-softening breathing.</span> <br>
<br>
You ask <span style="color:DarkTurquoise">Noah</span> if he enjoyed himself but get no response. A few pokes on the belly confirm that the spent boy had passed out.<span style="color:Pink"> Seems his orgasm combined with his already spent state was too much for him to handle. You took a step back to admire the view. <span style="color:DarkTurquoise">Noah</span>’s legs were spread apart and bent, giving an easy view of his softening penis. His cheeks were red, and his face stayed in the pathetic post-nut look, his mouth agape with drool already slowly leaking out of it.</span> <br>
<br>
<span style="color:Pink">You wondered if all boys looked so cute following a sleepy orgasm. Part of you was upset that <span style="color:DarkTurquoise">Noah</span> wouldn’t be able to return the favor, but he would probably pass out before he even got you hard. You’ll have to remind yourself to make sure he pays you back at a later date. After all, it was only fair. You walk over and kiss him on the forehead before leaving him to his rest.</span> <br>
<<needChange "Fun" 25>>
<<addMoodlet "Lewd Experience" 6>>
<<set $NoahSleepCum to 1>>
<br>
[[Continue|PH Noah Bedroom]]<span style="color:Azure"><big><strong>--Bullying--</strong></big></span><br>
You have given <span style="color:DarkTurquoise">$TimesGaveNoahWedgie</span> wedgies to Noah.<br>
You have recieved <span style="color:DarkTurquoise">$TimesGotNoahWedgie</span> wedgies from Noah.<br>
You have pulled down Noah's pants <span style="color:DarkTurquoise">$PantsNoah</span> times.<br>
Noah has pulled your pants down <span style="color:DarkTurquoise">$PantsByNoah</span> times.<br>
You have been spanked by Noah <span style="color:DarkTurquoise">$SpankedByNoah</span> times.<br>
<br>
<span style="color:Azure"><big><strong>--Love--</strong></big></span><br>
You have kissed Noah <span style="color:DarkTurquoise">$KissedNoah</span> times.<br>
<br>
<span style="color:Azure"><big><strong>--Nudity--</strong></big></span><br>
You have seen Noah naked <span style="color:DarkTurquoise">$SeenNoahNaked</span> times.<br>
Noah has seen you naked <span style="color:DarkTurquoise">$NoahSeenNaked</span> times.<br>
You have stripped Noah as he sleeps <span style="color:DarkTurquoise">$StrippedNoahSleeping</span> times.<br>
<br>
<span style="color:Azure"><big><strong>--Sex--</strong></big></span><br>
You've molested Noah while he sleeps <span style="color:DarkTurquoise">$TimesMolestedNoahSleeping</span> times.<br><<if $NoahGentle > 100>>
<<set $NoahGentle to 100>>
<<elseif $NoahGentle < 0>>
<<set $NoahGentle to 0>>
<</if>>
<<if $NoahPenisFocus > 100>>
<<set $NoahPenisFocus to 100>>
<<elseif $NoahPenisFocus < 0>>
<<set $NoahPenisFocus to 0>>
<</if>>
<table>
<tr>
<td><strong>Rough</strong></td>
<td>
<<if $NoahGentle == 0>>
<img src="Images\UI\Dials\Dial00.png" width="200" alt="Dial">
<<elseif $NoahGentle <= 10>>
<img src="Images\UI\Dials\Dial10.png" width="200" alt="Dial">
<<elseif $NoahGentle <= 20>>
<img src="Images\UI\Dials\Dial20.png" width="200" alt="Dial">
<<elseif $NoahGentle <= 30>>
<img src="Images\UI\Dials\Dial30.png" width="200" alt="Dial">
<<elseif $NoahGentle <= 40>>
<img src="Images\UI\Dials\Dial40.png" width="200" alt="Dial">
<<elseif $NoahGentle <= 50>>
<img src="Images\UI\Dials\Dial50.png" width="200" alt="Dial">
<<elseif $NoahGentle <= 60>>
<img src="Images\UI\Dials\Dial60.png" width="200" alt="Dial">
<<elseif $NoahGentle <= 70>>
<img src="Images\UI\Dials\Dial70.png" width="200" alt="Dial">
<<elseif $NoahGentle <= 80>>
<img src="Images\UI\Dials\Dial80.png" width="200" alt="Dial">
<<elseif $NoahGentle <= 90>>
<img src="Images\UI\Dials\Dial90.png" width="200" alt="Dial">
<<elseif $NoahGentle <= 100>>
<img src="Images\UI\Dials\Dial100.png" width="200" alt="Dial">
<</if>>
</td>
<td><strong>Gentle</strong></td>
</tr>
/* BREAK */<br>
<tr>
<td><strong>Butt Focus</strong></td>
<td>
<<if $NoahPenisFocus == 0>>
<img src="Images\UI\Dials\Dial00.png" width="200" alt="Dial">
<<elseif $NoahPenisFocus <= 10>>
<img src="Images\UI\Dials\Dial10.png" width="200" alt="Dial">
<<elseif $NoahPenisFocus <= 20>>
<img src="Images\UI\Dials\Dial20.png" width="200" alt="Dial">
<<elseif $NoahPenisFocus <= 30>>
<img src="Images\UI\Dials\Dial30.png" width="200" alt="Dial">
<<elseif $NoahPenisFocus <= 40>>
<img src="Images\UI\Dials\Dial40.png" width="200" alt="Dial">
<<elseif $NoahPenisFocus <= 50>>
<img src="Images\UI\Dials\Dial50.png" width="200" alt="Dial">
<<elseif $NoahPenisFocus <= 60>>
<img src="Images\UI\Dials\Dial60.png" width="200" alt="Dial">
<<elseif $NoahPenisFocus <= 70>>
<img src="Images\UI\Dials\Dial70.png" width="200" alt="Dial">
<<elseif $NoahPenisFocus <= 80>>
<img src="Images\UI\Dials\Dial80.png" width="200" alt="Dial">
<<elseif $NoahPenisFocus <= 90>>
<img src="Images\UI\Dials\Dial90.png" width="200" alt="Dial">
<<elseif $NoahPenisFocus <= 100>>
<img src="Images\UI\Dials\Dial100.png" width="200" alt="Dial">
<</if>>
</td>
<td><strong>Penis Focus</strong></td>
</tr>
</table>
<<if $QuestStormyNight == 4>>
<span style="color:Gray">[Noah is a novice when it comes to sexual acts. Meaning he is looking to you for support. During lewd encounters, you can influence how Noah will act.]</span><br>
<</if>>/* Setting Outfit Variables */
<<set $AD.Outfit to "Everyday">>
<<include"Noah Outfit Set">>
/* Intro */
You are sitting on the couch, resting your feet after a surprisingly tiring week of school, when the door suddenly swings open! The forcefulness of it causes you to jump and you turn just in time to see <span style="color:DarkTurquoise">Noah</span> rush in and spring to his room. <span style="color:lightcoral">His face is bright red from crying, and you spot a dark spot on the front of his clothes, indicating what had probably occurred.</span> You quickly jump up, shut the door, and run after the sobbing boy. <br>
<<set _ad to [
{
Name: "Noah",
State: {
Eyes: "Sad",
Mouth: "Sad",
Cry: 2,
Blush: 2,
Arms: "Hide",
},
},
{
Name: "Player",
State: {
Mouth: "Frown",
},
},
]>>
<<ad _ad>>
<span style="color:lightcoral">You find <span style="color:DarkTurquoise">Noah</span> huddled in the corner of his room, crying into his knees. The slight smell of urine that lingers in the room confirms your suspicions. You kneel down behind <span style="color:DarkTurquoise">Noah</span>, placing your hand on his shoulder, and ask him what happened. <span style="color:DarkTurquoise">Noah</span> doesn’t respond, at first, instead just shoving your hand off of him as he continues to cry.</span> But your big brother powers are too strong, as you hug him from behind and rock him back and forth until he is calm enough to speak. <br>
<br>
<span style="color:LightSteelBlue">“I- I-“</span> <span style="color:DarkTurquoise">Noah</span> sniffles, trying to figure out where to start, <span style="color:LightSteelBlue">“I had a nightmare last night and didn’t wanna go back to sleep, so I stayed awake under the blanket. And then I was really tired all day and almost fell asleep, but I didn’t because I didn’t wanna get in trouble.”</span> <span style="color:DarkTurquoise">Noah</span> was speaking fast, still unable to hold in his sobs, <span style="color:LightSteelBlue">“But then I was so tired that I fell asleep on the bus without realizing and then-“</span> <span style="color:DarkTurquoise">Noah</span> wipes his runny nose on his shirt, <span style="color:LightSteelBlue">“And then I had an accident while I was sleeping because I fell asleep!”</span> <br>
<br>
A new wave of crying begins as you cuddle <span style="color:DarkTurquoise">Noah</span> and pat him on the head, telling him it’s okay. <span style="color:pink">Being a bedwetter like <span style="color:DarkTurquoise">Noah</span> made any accidental nap a risk of wetting yourself; even a short rest can lead to him soaking his pants.</span> <br>
<br>
<span style="color:LightSteelBlue">“I only woke up because the kids next to me were laughing and making fun of me and calling me a peepee baby.”</span> <span style="color:lightcoral"><span style="color:DarkTurquoise">Noah</span> buried his face in his hands, utterly humiliated in front of his classmates. It was easy enough to piece together what happened next, poor kid.</span> You continue to hold him, but that alone wasn’t going to calm him down. So, you try to think of a way to soothe his nerves enough for you to help him get out of his wet clothes and clean up. <br>
<br>
/* Give him a kiss */
<div id="choice1">
<<link "Give him a kiss<br>">>
<<replace "#choice1">>
<span style="color:pink">You turn <span style="color:DarkTurquoise">Noah</span> to face you, the devastated kid’s expression melting your heart, and wipe the tears off his cheek before planting a loving kiss on it. <span style="color:DarkTurquoise">Noah</span>’s crying slows down, yet his lip still quivers and tears still fall from his eyes. You both stare at each other as you give <span style="color:DarkTurquoise">Noah</span> a smile and rub his head, telling him everything will be okay. <br>
<br>
Suddenly, <span style="color:DarkTurquoise">Noah</span> springs forward and kisses you directly on the lips! You are taken aback and blush in surprise as Noah presses his lips against you, holding them there as his breathing slowly softens. You kiss <span style="color:DarkTurquoise">Noah</span> back, pulling him closer as you do so. After a minute of kissing, <span style="color:DarkTurquoise">Noah</span> slowly pulls away, his cheeks still red but his tears having stopped.</span> <br>
<<set _ad to [
{
Name: "Noah",
State: {
Blush: 3,
Cry: 1,
Mouth: "Happy",
Eyes: "Sad",
Arms: "Hide",
},
},
{
Name: "Player",
State: {
Blush: 2,
Mouth: "Sad",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“I’m sorry.”</span> <span style="color:DarkTurquoise">Noah</span> apologizes, staring down at the ground, <span style="color:LightSteelBlue">“But thank you. I feel a little better now.”</span> <span style="color:pink">You smile, telling <span style="color:DarkTurquoise">Noah</span> it was no problem as you ruffle his hair, but then turn your attention to the fact that he is still wearing soaked clothes and ask if he’d like you to give him a bath. <span style="color:DarkTurquoise">Noah</span> nods, once again turning shy as attention is brought back to his accident.</span> <span style="color:LightSteelBlue">“But can you promise not to tell <span style="color:DarkTurquoise">Daddy</span> or <span style="color:DarkTurquoise">Gabe</span>?”</span> You laugh, ruffling his hair as you agree to keep his accident a secret. You then help <span style="color:DarkTurquoise">Noah</span> up and the two of you head off towards the bathroom together. <br>
<br>
[[Continue|Noah Quest Accident 2]]
<</replace>>
<</link>>
/* Give him tickles */
<<link "Give him tickles<br>">>
<<replace "#choice1">>
You smile and put your hands on <span style="color:DarkTurquoise">Noah</span>’s sides, asking him if he needs help feeling better. <span style="color:DarkTurquoise">Noah</span> doesn’t respond, instead turning away from you as he continues sobbing and wiping his face with his shirt. You begin to poke him as you repeat your question, asking if he wants you to help cheer him up, but <span style="color:DarkTurquoise">Noah</span> still doesn’t respond, turning away from you as he attempts to push your poking fingers away. <br>
<br>
<span style="color:pink">Realizing he was playing hard to get, you wait until he is wiping his nose on his shirt again before quickly grabbing the bottom of it and pulling it up and off his head.</span> <span style="color:LightSteelBlue">“Hey!”</span> <span style="color:DarkTurquoise">Noah</span> says annoyed, but before he can complain anymore, <span style="color:pink">you jump on his exposed sides and begin to tickle him relentlessly!</span> <span style="color:LightSteelBlue">“Stop! <span style="color:DarkTurquoise">$NoahNickname</span>, hahaha! Stop!”</span> <br>
<<set _ad to [
{
Name: "Noah",
State: {
Mouth: "Happy",
Eyes: "Closed",
Cry: 2,
Blush: 3,
Arms: "Hide",
},
},
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Mad",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:pink">He tries to push you off of him, but his tiny arms can do little as he giggles away, unable to hold you off as you endlessly tickle his exposed torso until he is red in the face.</span> <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>! Stop, I’m gonna-“</span> <span style="color:DarkTurquoise">Noah</span> tries to speak, but is unable to finish his sentence as you increase your intensity. Though you knew what he was going to say, but didn’t care since, hey, the boy was already wet! <span style="color:pink">You look down and watch as a tiny, fresher dark spot slowly grows on the front of his bottoms.</span> <br>
<br>
Eventually, you stop, and <span style="color:DarkTurquoise">Noah</span>, once he is able to regain his composure, hits you hard on the arm. <span style="color:LightSteelBlue">“You made me pee myself again!”</span> He says angrily, continuing to punch you. But you just laugh, taking his beating, as you tell him that even if he did pee himself, you still like him. Just like his friends will still like him, even if he had a little accident on the bus. It happens to kids his age all the time, come monday when school returns, everyone would have probably forgotten about it. <br>
<br>
<span style="color:DarkTurquoise">Noah</span> stops punching you and looks down, thinking. <span style="color:LightSteelBlue">“You don’t think I’m a peepee baby?”</span> <span style="color:pink">You smile, standing up before picking <span style="color:DarkTurquoise">Noah</span> up and tossing him into the air, causing him to laugh. Holding him up like this, without a shirt on, made the dark wet spot on his bottoms all the more clear. You tell him that he is definitely a peepee baby, but you like having a cute peepee baby as a little brother.</span> <br>
<<set _ad to [
{
Name: "Noah",
State: {
Mouth: "Happy",
Eyes: "Sad",
Blush: 3,
Cry: 1,
Arms: "Hide",
},
},
{
Name: "Player",
State: {
Eyes: "Tired",
Mouth: "Smirk",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Hey!”</span> <span style="color:DarkTurquoise">Noah</span> says, kicking you, but he is still smiling. You then ask him if you can give him a bath, since he stinks, unless he wants to stay a peepee baby forever. <span style="color:DarkTurquoise">Noah</span> laughs, finding the phrase funny now. <span style="color:LightSteelBlue">“Yeah! You can give me a bath like Daddy used to!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Noah</span> then blushes,</span> <span style="color:LightSteelBlue">“But… ummm… can you promise not to tell <span style="color:DarkTurquoise">Daddy</span> or <span style="color:DarkTurquoise">Gabe</span> about my… accident?”</span> You smirk, agreeing to keep it a secret if <span style="color:DarkTurquoise">Noah</span> promises not to splash you with water. <br>
<br>
[[Continue|Noah Quest Accident 2]]
<</replace>>
<</link>>
</div>/* Intro */
You take <span style="color:DarkTurquoise">Noah</span> into the bathroom and turn on the water to start filling the tub. You then turn around and help <span style="color:DarkTurquoise">Noah</span> undress from his wet clothes. <span style="color:pink">As you are rolling down his soaked underwear, he comments about how it’s a little embarrassing to have his brother taking off his clothes to give him a bath after an accident, but that he also kind of likes it.</span> <br>
<<set _ad to [
{
Name: "Noah",
State: {
Outfit: "Naked",
Blush: 1,
Mouth: "Happy",
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“It’s like when we took a bath together during that storm.”</span> <span style="color:DarkTurquoise">Noah</span> reminisces as he holds your shoulders for balance as he steps out of his underwear. <span style="color:LightSteelBlue">“That was scary, and it felt weird being naked with you, but I guess it isn’t weird since we love each other!”</span> <span style="color:pink">You smile as <span style="color:DarkTurquoise">Noah</span> quotes your comforting words from that night, it is clear he remembered it fondly despite all his fears.</span> <br>
<br>
<span style="color:pink">Once <span style="color:DarkTurquoise">Noah</span> is fully naked, you decide to get a warm washcloth and begin to clean around his groin while the tub fills up, since that was where he wet himself.</span> <br>
<br>
<span style="color:LightSteelBlue">“That tickles!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Noah</span> giggles and squirms as you rub his groin clean. <span style="color:DarkTurquoise">Noah</span> looks so cute and happy now, despite his eyes and cheeks still being red from crying, and you continue to goof around and play with the nude little boy until the tub is ready and you carefully help him sit down in the tub.</span> <span style="color:LightSteelBlue">“Can we make bubbles?”</span> <span style="color:DarkTurquoise">Noah</span> asks, but you refuse since this was meant to be a quick bath before the rest of your family gets home, since <span style="color:DarkTurquoise">Noah</span> didn’t want to explain why he needs a washing. <br>
<br>
<span style="color:DarkTurquoise">Noah</span> blushes at this and nods. <span style="color:LightSteelBlue">“Okay, but… can you clean me like <span style="color:DarkTurquoise">Daddy</span> used to?”</span> <span style="color:DarkTurquoise">Noah</span> glances down as he asks, poking his fingers together shyly. <span style="color:pink">He looks so little, especially like this. Sometimes you forget that, just under a year ago, <span style="color:DarkTurquoise">Your Father</span> was giving <span style="color:DarkTurquoise">Noah</span> baths, picking out his clothes in the morning, and helping him into his nighttime protection every night. He had wanted to grow up so fast, to not be seen as a burden, but ever since your night spent together, you had noticed he’s had the occasional moment of wanting to be babied like before.</span> <br>
<br>
<span style="color:pink">So, you nod, agreeing to wash <span style="color:DarkTurquoise">Noah</span> like the little kid he was. <span style="color:DarkTurquoise">Noah</span> smiles and lays back, allowing you to control and clean his body like he was a toddler again as he sat there and relaxed. He isn’t shy around you anymore, giggling playfully as you wash his sides and armpits, standing obediently as you clean his soft little butt, not even pulling away as you give it a playful little slap.</span> <br>
<<set _ad to [
{
Name: "Noah",
State: {
Outfit: "Naked",
Blush: 2,
Mouth: "Happy",
},
},
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="color:pink">And as <span style="color:DarkTurquoise">Noah</span> sits back down and opens his legs to give you access to his most personal and delicate parts, you can’t help but feel a connection to your little brother that you had lost this last year. He loves and trusts you completely. He doesn’t care if you see him in his most personal moments of nudity or after having an accident or even in the bathtub.</span> <br>
<br>
<span style="color:LightSteelBlue">“Why are you smiling like that?”</span> <span style="color:DarkTurquoise">Noah</span> laughs, noticing you staring at his face. <span style="color:pink">You just ruffle his hair with your wet hands and tell him that you were just lost in thought.</span> <br>
<br>
/* Finish cleaning him */
<div id="choice1">
<<link "Finish cleaning him<br>">>
<<replace "#choice1">>
You move your hand down to his bits and give them a nice, good scrub, ensuring that they are nice and clean in order to avoid any painful rashes. <span style="color:pink"><span style="color:DarkTurquoise">Noah</span> does giggle a little as you touch him down there, stating that his <span style="color:LightSteelBlue">“wiener”</span> is a little ticklish.</span> You simply roll your eyes and smile, finishing cleaning the dirty boy before you lift him out of the bathtub and begin to drain it as <span style="color:DarkTurquoise">Noah</span> stands there holding his towel. <br>
<br>
It seems the boy also wanted you to dry him off. You smirk at his cuteness and do as he requests, drying off the nude little twerp until he doesn’t have a drop of water on him, outside of his hair, which had a habit of taking forever to dry. <br>
<br>
<<include"Noah Quest Accident 2 End">>
<</replace>>
<</link>>
/* Jack him off */
<<link "Jack him off<br>">>
<<replace "#choice1">>
<span style="color:pink">You dip your hand in the water and move it to <span style="color:DarkTurquoise">Noah</span>’s tiny little penis. You begin to clean it, removing any evidence of his accident. But once it is clean, you move your fingers to his tip and begin to rub it with your thumb and index finger, slowly causing it to stiffen and tingle. <span style="color:DarkTurquoise">Noah</span> giggles and squirms, turning to you with a smile. It seems that he was hoping you’d do this. You smile back, holding your finger to your mouth as you motion for him to be quiet. You have no idea if <span style="color:DarkTurquoise">Your Father</span> or <span style="color:DarkTurquoise">Gabe</span> has returned home yet and wanted to make sure no one interrupted your brotherly bonding time.</span> <br>
<<set _ad to [
{
Name: "Noah",
State: {
Outfit: "Naked",
Mouth: "Smirk",
Eyes: "Tired",
Hard: 1,
Blush: 3,
},
},
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
Blush: 2,
},
Style: {
'margin-left': '-130px',
},
},
]>>
<<ad _ad>>
<span style="color:pink"><span style="color:DarkTurquoise">Noah</span> giggles once more, this time at the idea of you two doing something secret and naughty. He covers his mouth with his hands and lays back in the tub as you continue to stroke and massage his tiny pecker until it is at full mast, standing up just enough for the tip to poke out of the water. <br>
<br>
Now that <span style="color:DarkTurquoise">Noah</span> is erect and relaxed, you put your other hand in the water and begin to double-team him, quickening the speed of your fingers and massaging his tip as your other hand begins to massage and play with his balls and shaft. A few moans and giggles escape <span style="color:DarkTurquoise">Noah</span>’s mouth but are muffled by his hands. He also begins to thrust his pelvis up and down with your touch, his body beginning to grow desperate for release.</span> <br>
<<set _ad to [
{
Name: "Noah",
State: {
Blush: 3,
Eyes: "Closed",
Mouth: "Frown",
Hard: 1,
Outfit: "Naked",
},
},
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
Blush: 3,
},
Style: {
'margin-left': '-130px',
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“It’s- it’s coming!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Noah</span> whispers as he squints his eyes shut tightly and bites his lips. You quicken your pace and glance down at <span style="color:DarkTurquoise">Noah</span>’s penis as it begins to tremble and twitch, his pee hole opening and closing, trying to shoot out his nonexistent semen.</span> <br>
<br>
Experiencing utter, yet tiring, bliss, <span style="color:DarkTurquoise">Noah</span> nearly slides his head fully underwater out of exhaustion. Though you manage to catch his head and hold it up as the boy lies there sleepily. <span style="color:pink">You rub the boy’s leg softly as his penis returns to his flaccid state and he has enough energy to stand up so you can help him out of the tub.</span> You then grab a towel and toss it to him as you begin to drain the tub. <br>
<br>
But <span style="color:DarkTurquoise">Noah</span> just stands there holding the towel, looking sleepy as he patiently waits for you to finish before handing you back the towel. It seems the boy also wanted you to dry him off. You smirk at his cuteness and do as he requests, drying off the nude little boy until he doesn’t have a drop of water on him, outside of his hair, which had a habit of taking forever to dry. <br>
<br>
<<include"Noah Quest Accident 2 End">>
<</replace>>
<</link>>
</div>/* End */
Once he is dry, you wrap the towel around him, to give him some modesty in case the rest of the family have made it home, and tell him to go get changed. But once again, <span style="color:DarkTurquoise">Noah</span> glances to his feet and puts his fingers together, indicating that he has a shy request. <br>
<br>
<span style="color:LightSteelBlue">“But I’m-“</span> He pauses for a moment, <span style="color:LightSteelBlue">“But I’m still really tired. Do- do you think we could take a nap together? Just in case I have another nightmare?”</span> You sigh loudly, pretending to be annoyed, before relenting to a short nap with your little bro. But, if he was going to nap in your bed, he needed to put on his protection. You didn’t want any accidents on your mattress. “But I’m too sleepy to put it on…” <span style="color:pink"><span style="color:DarkTurquoise">Noah</span> looks up at you with puppy dog eyes,</span> “Do you think you could put them on me so I could lay down?” <br>
<br>
<span style="color:pink">It seems <span style="color:DarkTurquoise">Noah</span> enjoyed playing the baby and wants to keep it going a while longer. But you weren’t complaining, so agree and tell him to go wait on your bed while you get his gear. <span style="color:DarkTurquoise">Noah</span> smiles widely, thanking you with a kiss on the cheek as he drops the towel and runs off into your room laughing. You watch his naked butt through the open doors as he leaps face-first into your bed, leaving his cute butthole facing the door as he comments on how comfy your bed is. <br>
<br>
Yup, he sure isn’t shy anymore.</span> <br>
<br>
[[Continue|Noah Quest Accident 3]]<<set $Minutes += 60>>
/* Intro */
You walk into <span style="color:DarkTurquoise">Noah</span>’s room and open his underwear drawer. Hidden behind all the cute and colorful briefs was his collection of nighttime diapers. <span style="color:pink"><span style="color:DarkTurquoise">Noah</span> had insisted they be hidden in case he has a friend over, stating that he would die if anyone knew he had ‘nighttime problems’.</span> You collect one pair before shutting his drawer then turn to leave, but stop upon spotting a hint of blue out of the corner of your eyes. <br>
<br>
<span style="color:DarkTurquoise">Bue</span> sat on <span style="color:DarkTurquoise">Noah</span>’s bed neatly, no doubt silently waiting for his owner’s return. You smile and pick up <span style="color:DarkTurquoise">Bue</span> as well, no doubt <span style="color:DarkTurquoise">Noah</span> would appreciate the extra company during your nap. <span style="color:pink">Your items collected, you return to your own bedroom where your naked little brother is lying on your bed, swinging his legs back and forth as he waits for you. As you approach, you toss his stuffed bear to <span style="color:DarkTurquoise">Noah</span>, who cheers happily as he catches him.</span> <br>
<<set _ad to [
{
Name: "Noah",
State: {
Outfit: "Naked",
Mouth: "Happy",
Blush: 2,
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Bue</span>!”</span> <span style="color:DarkTurquoise">Noah</span> gives his buddy a big hug, <span style="color:LightSteelBlue">“I almost forgot about him! Thanks, <span style="color:DarkTurquoise">$NoahNickname</span>, you’re the best!”</span> <span style="color:DarkTurquoise">Noah</span> cuddled his stuffed bear as you walked to the foot of the bed, telling <span style="color:DarkTurquoise">Noah</span> to spread his legs as you undid the diaper. <span style="color:DarkTurquoise">Noah</span> did as he was told, staring up at you with an adorable smile as he waited. <br>
<br>
<span style="color:pink">You could hardly handle how cute he looked, lying naked on your bed with his bits fully presented to you. His tiny and adorable little penis sitting between his legs atop his equally tiny and adorable balls. Below that, his cute booty was spread, giving you a peek at his tight pink hole which sat begging to be played with. You imagine what it would be like to cuddle in bed with your naked little brother but know the risk of going without protection was too great. Plus, he looks just as cute wearing them. <br>
<br>
You kneel down and lift up <span style="color:DarkTurquoise">Noah</span>’s backside, sliding the diaper under him as you fold up the front to tuck in his little bits, placing the tape on the sides to make sure they are nice and secure. <span style="color:DarkTurquoise">Noah</span> didn’t protest or comment the entire time, instead just staring up at you with a smile. Despite his protests if you claim so, you get a feeling <span style="color:DarkTurquoise">Noah</span> was enjoying being treated like a little kid, like the baby of the family.</span> <br>
<br>
While he probably would still not let <span style="color:DarkTurquoise">Gabe</span> or <span style="color:DarkTurquoise">Your Father</span> bathe him and put his diaper on, he felt comfortable enough to let you. He even seems to want it, at least in this moment. Once he is secured, you pat the front of his diaper and ask if he’s ready for a nap. <span style="color:pink">Instead of responding, <span style="color:DarkTurquoise">Noah</span> gets on his knees and crawls over to the end of the bed, grabbing you by the arm and pulling you into the bed.</span> <br>
<<set _ad to [
{
Name: "Noah",
State: {
Mouth: "Happy",
Blush: 2,
Outfit: "Undies",
BueHands: "Hands",
},
Clothes: {
Undies: {
Name: "White Diaper",
ID: "UnWhDi",
Type: "Diaper",
Color: "White",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear", "Diaper"],
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Diaper/White Diaper.png",
Avatar: "Images/Avatar/Kids/Clothes/Diaper/White Diaper.png",
AvatarUnder: "Images/Avatar/Kids/Clothes/Diaper/White Diaper_Under.png",
AvatarTorn: "Images/Avatar/Kids/ClothesTorn/Diaper/White Diaper.png",
AvatarDamaged: "Images/Avatar/Kids/ClothesDamaged/Diaper/White Diaper.png",
Description: "A cute White Diaper.",
},
Socks: $None,
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:pink">You smile and relent, crawling into bed with your baby brother as he cuddles beside you with an enormous smile. Once you are both comfy, you give him a kiss on the forehead as <span style="color:DarkTurquoise">Noah</span> shuts his eyes, quickly falling asleep after muttering <span style="color:LightSteelBlue">“I love you, <span style="color:DarkTurquoise">$NoahNickname</span>.”</span> Your heart melts as you fall asleep next to him, enjoying the warmth of your little brother’s embrace.</span> <br>
<br>
You are awoken about an hour later by <span style="color:DarkTurquoise">Noah</span>, who pokes you on the forehead until you open your eyes. <br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Daddy</span> said we shouldn’t sleep all day.”</span> He smiles, <span style="color:LightSteelBlue">“I’m feeling better, so I should be good until bedtime. Thank you for being so nice to me.”</span> <span style="color:pink">He mimics the kiss you gave on the forehead before hopping out of bed and running off to his room, no doubt to get changed since he still felt a little shy about walking around in his diaper in front of the rest of the family.</span> <br>
<<needChange "Energy" 12>>
<<socialChange "Noah" 3>>
<<set $QuestNoahAccident.State to -1>>
<br>
[[Continue|Player Bedroom]]/* Setting Outfit Variables */
<<set $AD.Outfit to "Everyday">>
<<include"Noah Outfit Set">>
Upon walking inside, exhausted from a long day at school, you plop down on the couch and let out a long exhale. It was good to be home. However, you are not even relaxing for 5 minutes when the sound of a bus passing by the house is followed by <span class="char-name">Noah</span> walking in dragging his backpack on the ground. <span class="pink-text">You greet your younger brother, but his only response is a groan as he shuts the door, drops his bag, and drags himself over to the couch, lying down with his face in your lap.</span><br>
<<set _ad to [
{
Name: "Player",
},
{
Name: "Noah",
State: {
Mouth: "Sad",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
You laugh, patting the boy on the head and asking if he had a rough day. <span class="char-name">Noah</span> groans once more in response, which you understand as meaning <span class="dialogue-text">“Yes.”</span> <span class="pink-text">You smirk and continue to give him head pats as he de-stresses for a few moments before he spins around so he is looking up at you.</span> He had the cutest little scowl on his face as he pouted, staring at the ceiling while occasionally meeting your eyes. It was clear he wanted to talk about it, but wasn’t going to say anything unless you ask, so you do.<br>
<br>
<span class="dialogue-text">“It’s this dumb kid Levi!”</span> <span class="char-name">Noah</span> replies with more venom than you were expecting. He then crosses his arms and hikes up his shoulders, to really show how upset he was. <span class="dialogue-text">“I was eating lunch with my friend Caleb and some of our other friends when the jerk Levi came by and started bragging about his family’s new pool. But it’s dumb and no one cares, so he got all mad and started making fun of Caleb because he can’t swim. Caleb didn’t really care, but Levi’s dumb face made me so mad! So, I told him that no one cares about his stupid pool in his backyard, since there is already a pool and a beach here, but then he started to make fun of me saying I couldn’t swim either!”</span> <span class="char-name">Noah</span> pauses to take a breath, spewing out words faster than his body would allow.<br>
<br>
<span class="dialogue-text">“So, I was like <span class="dialogue-text">'I can swim better than you with my hands tied behind my back!'</span> And we kept fighting back and forth until some kid said that we should have a race on our school’s field trip to the water park later this year. And I said yes because I wanted to rub my victory into Levi’s dumb, stupid face! But- arrrrgggg!”</span> <span class="char-name">Noah</span> groans once more, pulling his shirt up over his head to cover his face.<br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "Noah",
State: {
Mouth: "Sad",
Eyes: "Mad",
},
},
]>>
<<ad _ad>>
<span class="pink-text">You laugh, rubbing <span class="char-name">Noah</span>’s now exposed belly, as you realize the problem:</span> <span class="yellow-text"><span class="char-name">Noah</span>, in fact, could not swim.</span> The boy is clearly frustrated and stressed out as he had been caught in his lie. You suggest <span class="char-name">Noah</span> start taking swim classes, since he still has some time before the field trip, but he shakes his head.<br>
<br>
<span class="dialogue-text">“A bunch of kids in my class take swim lessons at the pool.”</span> He sighs, <span class="dialogue-text">“If I go there, they’ll tell everyone, and everyone will know I was lying!”</span> This is quite the dilemma, but as the great big brother you are, you try to think of a way to solve his problem. <span class="yellow-text">But first, you figure you should help him calm down.</span><br>
<br>
<div id="choice2">
<<link "Cuddle him">>
<<replace "#choice2">>
<span class="pink-text">You pull <span class="char-name">Noah</span> up into a hug before you lay down on the couch yourself, snuggling your little brother between your body and the back of the couch. You smile and stare at his shirt-covered head while rubbing his back until <span class="char-name">Noah</span> pokes his little face out.</span> He doesn’t look at you, instead just staring down at your chest as he snuggles closer.<br>
<br>
<span class="pink-text"><span class="char-name">Noah</span> didn’t handle stress very well, something you and your family learned early on, but you all also learned that his stress is pretty easy to get rid of. A few minutes of cuddling while rubbing his belly or back would allow him to calm down enough to think his problems through.</span> <span class="green-text">He was a smart kid, you’re pretty sure he’d figure out a solution even without your help.</span><br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "Noah",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
Eventually, <span class="char-name">Noah</span> silently motions that he is feeling better now by sitting up and putting his fingers to his chin as he thinks.<br>
<br>
[[Continue|Noah Quest Swimming Lessons 2]]
<</replace>>
<</link>><br>
<<link "Rub his wiener">>
<<replace "#choice2">>
<span class="pink-text">With a smile, you slowly move your hand from his belly to the edge of his $NoahBottoms.Type. You know the perfect way to ‘de-stress’ your little brother. You feel <span class="char-name">Noah</span>’s body tense up as you slip your hand into his $NoahUndies.Name, finding your tiny prize right in the center of his underwear. <span class="char-name">Noah</span> doesn’t say anything in protest. In fact, he doesn’t even acknowledge what you are doing, instead keeping still with his face still covered.</span><br>
<br>
<<if $Noah.PenisStyle == "Cut">>
<span class="pink-text">This was all the permission you need as you begin to massage the tip of his penis with your fingers. You rub his little sausage, circling his pee hole with your pinky as your thumb slowly rubs his head. Your remaining fingers rubbed the bottom of his cock with varying speeds and intensities. It was like you were kneading dough and if <span class="char-name">Noah</span>’s soft moans and twitching fingers are any indication, he loves it.</span>
<<else>>
<span class="pink-text">This was all the permission you need as you begin to massage the tip of his penis with your fingers, pulling his foreskin forward and back in a pleasurable motion that caused his breathing to slowly quicken. Occasionally, you’d pull back his foreskin a little too far, causing his body to twitch, but <span class="char-name">Noah</span> never complained. He knew he was completely safe in your hands and, despite his fingers and toes flexing from the sensation and his breathing growing heavy, he feels completely relaxed from your touch.</span>
<</if>><br>
<br>
<span class="pink-text"><span class="char-name">Noah</span> quickly becomes hard, his body reacting on its own as he slowly thrusts his pelvis forward in reaction to your touch. His moans growing longer, and his entire body begins to twitch with anticipation as you approaches the finish line. The kid is lucky, being so young, he could be jacked off to finish fully clothed with no worries of having to clean up afterward.</span><br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "Noah",
State: {
Mouth: "Sad",
Eyes: "Closed",
Blush: 2,
},
},
]>>
<<ad _ad>>
<span class="pink-text">As you know he is on the brink, about to climax at any moment, you smirk as you pull his shirt off his face with your free hand and can’t help but chuckle at his expression. You quicken your pace enough to bring <span class="char-name">Noah</span> to orgasm and watch as he gasps out in pleasure, his penis twitching pleasantly in your hand. His face is so cute as he dry comes; his eyes squished shut, his lips quivering, and a few tears escaping and rolling down his cheek. There is little more adorable than the face of a little boy mid-orgasm, his vulnerable body no longer under his own control as the pleasure takes over.</span><br>
<br>
<span class="pink-text">You pull <span class="char-name">Noah</span> in close, cuddling him as he takes a moment to rest and regain his breath. You keep your hand wrapped around his tiny boyhood, feeling it occasionally tremble from aftershocks. You can even feel his heartbeat gradually slow back down to normal through his penis, it is adorable.</span> Eventually, <span class="char-name">Noah</span> opens his hands and moves your hand out of his underwear, but he continues to lay there for another minute before sitting up. <span class="pink-text">It is clear your touch had worked, as <span class="char-name">Noah</span> is now calm and ready to think through his problem, cutely putting his fingers to his chin as he does so.</span><br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "Noah",
State: {
Mouth: "Happy",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span class="pink-text">You can’t help but find the fact that there is no mention of your lewd act exciting. It felt like a normal thing someone would do for their stressed-out little bro and you hope <span class="char-name">Noah</span> will remember this and come to you in the future when stressed out for a little hand job. And, just maybe, he'll be willing to return the favor.</span><br>
<br>
[[Continue|Noah Quest Swimming Lessons 2]]
<</replace>>
<</link>><br>
</div><<set $Minutes += 15>>
<span class="dialogue-text">“Oh! I know!”</span> <span class="green-text"><span class="char-name">Noah</span> suddenly perks up, an idea springing to mind.</span> He turns towards you, placing both hands on your leg. <span class="dialogue-text">“You’re pretty good at swimming, right? Like you can float and swim fast and stuff?”</span> You nod, already seeing where this is going, <span class="dialogue-text">“How about you take me to the pool early on the weekends when hardly anyone else is there and teach me? Pretty please! I promise I’ll pick it up super-fast and do whatever you say!”</span> <span class="pink-text"><span class="char-name">Noah</span> begins to beg, lowering his face down to your legs and shaking his lower half back and forth in an attempt to mimic a dog.</span><br>
<<set _ad to [
{
Name: "Player",
},
{
Name: "Noah",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
But you weren’t sure, you’d never taught anyone to swim before and you’d have to give up one of your precious weekend mornings. It would be easier if <span class="char-name">Noah</span> took a class or just come clean about-<br>
<br>
<span class="dialogue-text">“PLEASSSEEEE!”</span> <span class="char-name">Noah</span> begged, <span class="dialogue-text">“I’ll do anything! I’ll do your chores and clean your room and suck your peepee whenever you want!”</span> <span class="pink-text">You blush at that last one, glancing towards the front door to ensure none of your family members walked in and heard it.</span> While those things would normally be enough for you to help your brother, you could tell he was desperate and are curious just how far you could push him. <span class="yellow-text">So, you pretend to think long and hard, unsure, and make it seem like a big deal, just to see what else he offers.</span><br>
<br>
<span class="dialogue-text">“How about this! If you teach me AND I kick that stupid Levi’s butt in the race, I’ll be your slave for an ENTIRE day when Daddy and Gabe aren’t home.”</span> <span class="pink-text">Your eyes perk up at this offer, which <span class="char-name">Noah</span> notices as he smiles.</span> <span class="dialogue-text">“You can make me do all your chores and make you food.”</span> <span class="char-name">Noah</span> smirks, knowing you well enough to know what you really would want him to do, <span class="dialogue-text">“And you can take away ALL my clothes, so I have to do them naked. And you can spank me or give me wedgies or make me suck your thingy as much as you want, and I won’t tell Daddy or anyone!”</span><br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
Blush: 1,
},
},
{
Name: "Noah",
State: {
Mouth: "Smirk",
Eyes: "Tired",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span class="pink-text">Your eyes widen, <span class="char-name">Noah</span> was truly desperate. He was offering himself up to you on a silver platter. You imagine a day full of lewding your younger brother. Making him walk around and serve you naked, being able to redden his rear or hang him by his undies at will, with no chance of repercussions. A full day with <span class="char-name">Noah</span> as your personal slave, all for the price of teaching him to swim.</span> Though, you also note that his victory in the race was a condition for this reward, meaning you’d have to make sure you trained him well.<br>
<br>
You smile and agree, telling <span class="char-name">Noah</span> that he can’t back out no matter what you make him do, and he has to do whatever you say while you teach him.<br>
<br>
<span class="dialogue-text">“I’m not taking my trunks off at the public pool.”</span> <span class="char-name">Noah</span> adds as a condition, seeing right where your mind was going. You sigh but agree. You wouldn’t need to embarrass him at the pool anyway, <span class="pink-text">there would be plenty of that when you got your reward.</span><br>
<br>
<span style="color: gold;">Quest Acquired: <span class="dialogue-text">“Noah: Swimming Lessons”</span>!</span><br>
<span class="greyed-out">Visit the City Pool on the weekends between 6am and 9am to continue this Quest.</span><br>
<span class="greyed-out">Note: You can set your Event Outfits in your Closet. Event Outfits are what you change into when you are required to change during an event, for example, when you change to swim.</span><br>
<br>
<<set $QuestNoahSwimmingLessons.State to 2>>
[[Continue|PH Living Room]]You arrive at the pool with <span class="char-name">Noah</span> in tow. <span class="pink-text">He looks nervous and slightly sleepy but is determined to become the best swimmer in the world, or at least in his class.</span> You take <span class="char-name">Noah</span> inside and head towards the locker room to change into your swimwear. As expected, it is mostly empty with only a few people around. <span class="char-name">Noah</span> quickly glances around, ensuring none of his classmates are here, before giving you a thumbs up. You both quickly get changed before meeting out in the pool area.<br>
<<applyEventOutfit "Swim">>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "Noah",
State: {
Mouth: "Happy",
Eyes: "Mad",
Outfit: "Swim",
},
},
]>>
<<ad _ad>>
<span class="dialogue-text">“Alright!”</span> <span class="char-name">Noah</span> says, sounding like he was on a mission, <span class="dialogue-text">“I think we should have a bit before people start to show up at the pool. If you see anyone who looks my age, use the signal I talked about on the way here. It shouldn’t take you too long to teach me, so maybe we should start… umm…”</span> <span class="char-name">Noah</span> looks out into the deep end of the pool near where you two are standing. <span class="pink-text">You notice both his legs buckle; it seems the reality has just set in for him.</span> You didn’t know him to be afraid of water, but swimming was a rare occurrence at your old home, and he would never be without a lifejacket and pair of arm floaties.<br>
<br>
<span class="dialogue-text">“May- maybe we should start on the shallow end… You know, to take it slow?”</span> He looks to you with a nervous smile, <span class="dialogue-text">“No need to rush.”</span> You roll your eyes and chuckle before spotting the small counter where they rented out floaties. You suggest to <span class="char-name">Noah</span> that it may be a good idea to get one, just in case. <span class="char-name">Noah</span> nods in agreement. <span class="dialogue-text">“Yeah, maybe a little one.”</span><br>
<br>
You walk over right as another patron is grabbing a red ring floatie. It looked to be a boy around your age, but you didn’t really look at their face. <span class="pink-text">Instead, you glanced down in surprise at what the boy was wearing, a blue speedo! You could barely think of anyone off the top of your head who would wear swimwear like that! It would be far too embarrassing, as they aren’t that common around here outside of old people and professional swimmers.</span> Though, there was one person you could think who would-<br>
<br>
<span class="dialogue-text">“<span class="char-name">$Player.Name</span>!? What are you doing here?”</span><br>
<br>
[[Continue|Noah Quest Swimming Lessons 3 Continued]]<<art "Images\\Special\\Buyable\\Felix Poolside.png" "Rayray" "https://rayrayart.fanbox.cc" 850>>
<span class="pink-text">You look up in surprise and come face to face with <span class="char-name">Félix</span>! You blush, having just been staring at the boy’s speedo-covered ass and blush as you blurt out a greeting. <span class="char-name">Noah</span> quickly steps behind you, slightly shy at the presence of a stranger, as <span class="char-name">Félix</span> gives you a big, albeit awkward, hug.</span><br>
<br>
<span class="dialogue-text">“I did not think anyone in our class would be up this early on the weekends, even my host family likes to sleep in until noon!”</span> He laughs, before spotting <span class="char-name">Noah</span> peeking out from behind you, <span class="dialogue-text">“Oh? À qui est-ce? Is this one yours?”</span> <span class="pink-text">You smile, stepping aside to force the shy boy into the open, and pat <span class="char-name">Noah</span> on the head as you introduce him as your younger brother. You then introduce your friend <span class="char-name">Félix</span> to <span class="char-name">Noah</span>, but your little brother just looks down and tries to hide behind you again.</span><br>
<<set _ad to [
{
Name: "Noah",
State: {
Mouth: "Sad",
Blush: 2,
Outfit: "Swim",
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
Blush: 1,
Eyues: "Tired",
},
Style: {
'margin-left': '-175px',
},
},
{
Name: "Felix",
State: {
Mouth: "Happy",
Outfit: "Swim",
},
},
]>>
<<ad _ad>>
<span class="dialogue-text">“A little shy? My host brother was too when I first came down.”</span> <span class="char-name">Félix</span> smiles, holding out his hand to <span class="char-name">Noah</span>, <span class="dialogue-text">“But do not worry, I may be a little weird, but I am your big brother’s friend. It is good to meet you!”</span> <span class="char-name">Noah</span> tilts his head slightly, glancing up at you and giving you a <span class="dialogue-text">“Why does this kid talk so funny”</span> look before shaking <span class="char-name">Félix</span>’s hand.<br>
<br>
<span class="dialogue-text">“Why are you in your undies?”</span> <span class="char-name">Noah</span> asks shyly. <span class="pink-text"><span class="char-name">Félix</span> blushes as you can’t help but let out a laugh.</span><br>
<br>
<span class="dialogue-text">“They are not undies, well, I guess you could use them as underwear.”</span> <span class="char-name">Félix</span> smirks, standing up straight to show off his speedo, <span class="dialogue-text">“I’m from France, in Europe, and this is normally what we wear when swimming there. They are called speedos, and they help us swim super-fast!”</span><br>
<br>
<span class="dialogue-text">“They make you go fast!?”</span> <span class="green-text"><span class="char-name">Noah</span>’s face lit up, as if <span class="char-name">Félix</span> had just described some superpower.</span><br>
<br>
<span class="dialogue-text">“Yes, haha. They are also very tight, so they are less likely to slip off when you jump in the water.”</span><br>
<br>
<span class="dialogue-text">“I think <span class="char-name">$NoahNickname</span> needs those,”</span> <span class="char-name">Noah</span> giggles, <span class="dialogue-text">“His trunks fall off all the time in the pool.”</span> <span class="pink-text">Now it was your turn to blush and <span class="char-name">Félix</span>’s to laugh.</span><br>
<br>
<span class="dialogue-text">“So I have seen. Well, what are you both doing this fine day at the pool?”</span> <span class="char-name">Félix</span> asks. You turn to <span class="char-name">Noah</span>, who nods shyly in permission, and you explain to <span class="char-name">Félix</span> <span class="char-name">Noah</span>’s problem. His inability to swim and the challenge he made against the boy, Levi. <span class="char-name">Félix</span> listens intently, nodding along. You leave out the part of <span class="char-name">Noah</span>’s lewd bribe but give him the rest of the details. <span class="dialogue-text">“I see, I see. Well, if you don’t mind the company, I’d be happy to help! I have been swimming since I was a baby and helped teach all of my brothers. I’m sure combined <span class="char-name">$Player.Name</span> and I should be able to teach you to be the fastest swimmer in the world!”</span><br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "Noah",
State: {
Mouth: "Happy",
Outfit: "Swim",
},
},
{
Name: "Felix",
State: {
Mouth: "Happy",
Outfit: "Swim",
},
},
]>>
<<ad _ad>>
<span class="green-text"><span class="char-name">Noah</span> jumps happily at the idea, quickly warming to <span class="char-name">Félix</span>. <span class="char-name">Félix</span>, for his part, was very good with young kids despite his oddities.</span> You acquire a safety pool noodle for <span class="char-name">Noah</span> and head to the shallow end of the pool. <span class="char-name">Noah</span> talks <span class="char-name">Félix</span>’s ear off the entire walk, asking him a million questions about some French superhero show <span class="char-name">Noah</span> watches, which you are pretty sure <span class="char-name">Félix</span> has never seen before. Regardless, he keeps the boy happy and talking until you reach the entrance to the shallow end of the pool.<br>
<br>
[[Continue|Noah Quest Swimming Lessons 4]]<<set $Minutes += 120>>
The three of you step into the pool, you notice <span class="char-name">Noah</span> tightening his grip on his pool noodle as he does so. It’s clear the boy is nervous, though the presence of now having two people aiding him, along with <span class="char-name">Félix</span>’s confident demeanor, helps calm his nerves. You travel deeper, stopping once the water is just above <span class="char-name">Noah</span>’s belly button, as the boy claims this would be a good place to start <span class="dialogue-text">“Just to be safe.”</span><br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "Noah",
State: {
Mouth: "Happy",
Outfit: "Swim",
},
},
{
Name: "Felix",
State: {
Mouth: "Happy",
Outfit: "Swim",
},
},
]>>
<<ad _ad>>
<span class="dialogue-text">“Good a place as any.”</span> <span class="char-name">Félix</span> replies cheerily, <span class="dialogue-text">“I suppose we can start with having you float on your back, how does that sound?”</span> <span class="pink-text"><span class="char-name">Noah</span> hugs the pool noodle, his nerves growing now that it is time to begin, but he nods regardless.</span> <span class="char-name">Félix</span> takes the pool noodle, promising to hold it close to <span class="char-name">Noah</span>, as you help him lay on his back. You hold him as he slowly leans back, <span class="alert-text">but once his feet leave the ground, he suddenly grips the noodle with his hand and tumbles around, going under the water for a brief moment before you pull him up.</span><br>
<br>
<span class="dialogue-text">“Sorry, I’m sorry!”</span> <span class="char-name">Noah</span> apologizes as he coughs up water, <span class="dialogue-text">“I felt like I was sinking and got scared.”</span><br>
<br>
<span class="dialogue-text">“No worries,”</span> <span class="char-name">Félix</span> laughs, patting him on the head, <span class="dialogue-text">“We don’t expect you to get it right away. How about we both hold you up, I’ll hold your legs while your brother holds your shoulders and we just let you float for a while. Just so you can see how it feels.”</span> <span class="char-name">Noah</span> ponders the idea for a moment, before agreeing.<br>
<br>
Though the task isn’t easy, while you promise to keep <span class="char-name">Noah</span> above the water, whenever you lower his head close to it, <span class="alert-text">he panics and stiffens up.</span> <span class="char-name">Félix</span> has it no easier, as <span class="char-name">Noah</span>’s tenseness causes the middle of his body to sink and, <span class="alert-text">whenever he does, he begins to kick and flail around. A few stray kicks hit <span class="char-name">Félix</span> in the leg, which <span class="char-name">Noah</span> quickly apologizes for, though <span class="char-name">Félix</span> just laughs it off.</span><br>
<br>
<span class="dialogue-text">“Well, this isn’t working.”</span> <span class="char-name">Félix</span> sighs quietly to you as <span class="char-name">Noah</span>, <span class="alert-text">now gripping the edge of the pool a little bit away, looks down disappointed at his own lack of progress.</span> <span class="dialogue-text">“I have to admit, my younger brothers were a lot quicker to pick it up, but then again, everyone in my family loves the water. I think we should work on conquering his fear first. Got any ideas?”</span><br>
<br>
<div id="choice2">
<<link "Have him hold his breath under water">>
<<replace "#choice2">>
You suggest a way to help <span class="char-name">Noah</span> get over his fear of sinking by having him hold his breath underwater. You could treat it like a game here in the shallow end while also allowing him to get used to having his head under. <span class="char-name">Félix</span> seems a little unsure, but the two of you decide to give it a shot regardless. You call over the disappointed little boy and explain your idea to him. You present it as a game, like when he goes under the bubbles in the bathtub, and he can come up for air whenever he needs.<br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "Noah",
State: {
Mouth: "Sad",
Blush: 1,
Outfit: "Swim",
},
},
{
Name: "Felix",
State: {
Mouth: "Happy",
Outfit: "Swim",
},
},
]>>
<<ad _ad>>
<span class="dialogue-text">“I guess we can try that.”</span> <span class="char-name">Noah</span> replies, though he still sounds quite nervous, <span class="dialogue-text">“But only if you promise to pull me up if I slip or something.”</span> You chuckle, assuring <span class="char-name">Noah</span> that that won’t happen, but assure him that you both will be right there if he needs any help.<br>
<br>
You start out in a playful matter, with you and <span class="char-name">Félix</span> having a contest to see who can hold their breath underwater the longest, with <span class="char-name">Noah</span> acting as the referee. <span class="green-text">He seems to take to this more gamified version of learning quickly and seems excited to try it himself.</span> However, despite getting his whole head underwater, he comes up almost instantly when going against you. <span class="char-name">Félix</span> manages to raise <span class="char-name">Noah</span>’s confidence when they go against each other, by coming up faster than <span class="char-name">Noah</span> so he can be declared the victor.<br>
<br>
<span class="alert-text">Regardless, progress is slow as <span class="char-name">Noah</span> still seems afraid of being underwater.</span> Then, <span class="char-name">Noah</span> comes up with a surprising idea. <span class="dialogue-text">“I want you both to hold me underwater.”</span> He says, causing both of you to raise your eyebrows in confusion. <span class="dialogue-text">“Just for, like, 5 seconds. Maybe if I have to be underwater, I won’t be so afraid when I come back up?”</span><br>
<br>
<span class="dialogue-text">“I don’t know…”</span> <span class="char-name">Félix</span> sounds more unsure now, <span class="dialogue-text">“I don’t think holding you underwater will be the best idea, but if that’s what you want to do, it’s worth a shot!”</span> You agree as well, and you give <span class="char-name">Noah</span> a moment to prepare himself before he announces he is ready.<br>
<br>
You both stand on opposite sides of him, holding him by the shoulders, as you tell <span class="char-name">Noah</span> to take a deep breath before you plunge him under the water. You and <span class="char-name">Félix</span> both begin to count to 5 out loud, but you are hardly a second in before <span class="char-name">Noah</span> begins to flail about widely, desperate to come up. <span class="char-name">Félix</span> panics and lets go of <span class="char-name">Noah</span> as you try to lift him up, but the boy is swinging his arms around too wildly for you to get a grip on him.<br>
<br>
<span class="pink-text">Instead, <span class="char-name">Noah</span> grabs whatever he can, which unfortunately turns out to be the swimwear of both you and <span class="char-name">Félix</span>, as he yanks them down in order to allow himself to surface! You both let out a shocked cry as you are exposed, with <span class="char-name">Noah</span> coughing up water and apologizing before realizing that both of your penises were exposed. He turns bright red, covering his eyes and crying out an apology, which ironically just brings more eyes to you both from the, thankfully, mostly empty pool as you both scramble to fix your swimwear.</span><br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Sad",
Blush: 2,
Outfit: "Naked",
},
ShowZoom: true,
},
{
Name: "Noah",
State: {
Mouth: "Sad",
Blush: 3,
Outfit: "Swim",
},
},
{
Name: "Felix",
State: {
Mouth: "Sad",
Blush: 2,
Outfit: "Naked",
},
ShowZoom: true,
},
]>>
<<ad _ad>>
By the time you were both once again covered, <span class="pink-text"><span class="char-name">Noah</span> had exited the pool and was sitting on one of the chairs with his knees in his face. You and <span class="char-name">Félix</span> glance at each other worriedly before walking over and sitting down next to him.</span><br>
<br>
<span class="pink-text"><span class="dialogue-text">“I’m sorry.”</span> <span class="char-name">Noah</span> sniffles, despite his face being wet, you can tell he is crying via his stuttering voice. <span class="dialogue-text">“I didn’t mean to, I’m such a baby...”</span></span><br>
<br>
<span class="dialogue-text">“No worries,”</span> <span class="char-name">Félix</span> laughs, <span class="dialogue-text">“Ironically not the first time I’ve had my speedo yanked down by a panicking kid. At least you didn’t do it in front of my grandmother. Now that was mortifying.”</span> <span class="char-name">Félix</span> laughs, playfully shaking <span class="char-name">Noah</span>. The sad boy cracks a smile, but only for a second.<br>
<br>
<span class="dialogue-text">“I’m never going to learn how to swim and everyone at school is going to make fun of me.”</span> <span class="char-name">Noah</span> sighs softly.<br>
<br>
<span class="dialogue-text">“Nonsense!”</span> <span class="char-name">Félix</span> exclaims, <span class="dialogue-text">“You can’t expect to become a master after only an hour of trying. Maybe we just rest for a while, then we can try again.”</span> You agree, telling <span class="char-name">Noah</span> that you know he can do it with just a little more practice. But <span class="char-name">Noah</span> shakes his head, pointing out some boys his age in the distance who have just arrived.<br>
<br>
<span class="dialogue-text">“I see,”</span> <span class="char-name">Félix</span> thinks, <span class="dialogue-text">“Hard to take the time to learn when we have to do so in secret.”</span> <span class="char-name">Félix</span> taps his finger to his chin, muttering to himself in French. <span class="dialogue-text">“I may have a solution.”</span> You and <span class="char-name">Noah</span> both turn to him, as he smiles widely. <span class="dialogue-text">“It’s not for sure, but I may be able to acquire a private swimming spot. One where you can learn at your own speed without any chance of anyone seeing you! I’ll also call my brothers back home and see what ideas they have, my elder brother used to help teach swimming during the summer.”</span> You tell <span class="char-name">Félix</span> he doesn’t have to do this, but he insists.<br>
<br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "Noah",
State: {
Mouth: "Happy",
Outfit: "Swim",
},
},
{
Name: "Felix",
State: {
Mouth: "Smirk",
Outfit: "Swim",
},
},
]>>
<<ad _ad>>
<span class="dialogue-text">“Any brother of yours is a brother of mine, and we Allard’s will always help a brother in need!”</span> He proclaims, doing a pose that causes <span class="char-name">Noah</span> to giggle. <span class="dialogue-text">“I’ll let your big brother know when I have it all worked out, but until then you should practice going underwater in the bath. Think you can do that?”</span><br>
<br>
<span class="dialogue-text">“Yeah!”</span> <span class="char-name">Noah</span> replies, his confidence returned thanks to <span class="char-name">Félix</span>, <span class="dialogue-text">“I’ll practice every day so I’m super good next time!”</span><br>
<br>
<span class="dialogue-text">“Perfect!”</span> <span class="char-name">Félix</span> pats him on the head. You question how <span class="char-name">Félix</span> was going to get you a private spot to swim, but trust that he knows what he is doing. You both bid farewell to <span class="char-name">Félix</span> as you leave the pool, heading home technically failing in your mission, <span class="green-text">but with an aura of confidence surrounding you.</span><br>
<br>
<span class="greyed-out">Questline will be continued in a future update. It will require Swimming Level 3 to unlock.</span><br>
<br>
<<unapplyEventOutfit>>
<<set $QuestNoahSwimmingLessons.State to 3>>
[[Exit Pool|Pool]]
<</replace>>
<</link>><br>
</div>Nudity Attitudes is how your character feels about being exposed in front of certain people. Embarrassed, Shy, Fine, or Excited.<br>
<br>
<strong>Embarrassed</strong> means your character will attempt to hide their nudity when possible and will feel humiliated if seen exposed.<br>
<strong>Shy</strong> means your character will still be nervous about being seen naked, but will make an effort to not cover themselves up.<br>
<strong>Fine</strong> means your character won’t make an attempt to cover themselves up and will not see anything wrong with being seen exposed.<br>
<strong>Excited</strong> means your character will want to flaunt their nudity and have a desire for people to see their privates.<br>
<br>
<strong>Note:</strong> Just because your character in Embarrassed, doesn’t mean you will be restricted from Exhibition Actions, it just changes how your character reacts. An embarrassed character can be made to streak down the street, they will just feel humiliated rather than excited.<<if $ExhibitionLearned != 1>>
<span style="color:Pink">You’ve found yourself exposed in public! Your body laid bare to the world. It is humiliating and scary, but also exciting? You feel a strange, pleasant sensation that is new to you. You've learned the Exhibition Skill! <br>
<br>
You’ve unlocked something new in the Attitudes Menu in your bedroom. You feel brave enough to wander your house naked after your family has gone to sleep.</span>
<<set $ExhibitionLearned to 1>>
<</if>>
<<if $ExhibitionXP >= 100>>
<<set $ExhibitionXP to 0>>
<<set $ExhibitionSkill += 1>>
<<if $ExhibitionSkill > 10>>
<<set $ExhibitionSkill to 10>>
<</if>>
<<if $ExhibitionSkill == 2>>
Level 2.
<</if>>
<</if>><<if $PlayerBottoms.Type == "None" and $PlayerUndies.Type != "None">>
<<if $PlayerUndies.Tags.includes("Diaper")>>
<<set $Player.Exposed to "Diaper">>
<<else>>
<<set $Player.Exposed to "Undies">>
<</if>>
<<elseif $PlayerBottoms.Type == "None" and $PlayerUndies.Type == "None">>
<<set $Player.Exposed to "Naked">>
<<elseif $PlayerBottoms.Type == "Towel">>
<<set $Player.Exposed to "Towel">>
<<else>>
<<set $Player.Exposed to "Clothed">>
<</if>>
/* MOODLETS */
/* Clothed, so No Moodlet */
<<if $Player.Exposed == "Clothed" && $MoodState.Exposure != 0>>
<<set $MoodState.Exposure to 0>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<if $Player.Moodlets[_i].ID == "Exposure">>
<<set $Player.Moodlets.deleteAt(_i)>>
<<break>>
<</if>>
<</for>>
/* Undies [Safe] */
<<elseif $Player.Exposed == "Undies" && $MoodState.Exposure != 1 && $Location.Safe == 1>>
<<set $MoodState.Exposure to 1>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<if $Player.Moodlets[_i].ID == "Exposure">>
<<set $Player.Moodlets.deleteAt(_i)>>
<<break>>
<</if>>
<</for>>
<<set $Player.Moodlets.push({
ID: "Exposure",
Name: "In Underwear",
MoodletType: "State",
Value: 1,
Type: "Neutral",
Description: "You are in your underwear.",
Icon: "Underwear Safe",
Values: {
}
})>>
/* Undies [Unsafe] */
<<elseif $Player.Exposed == "Undies" && $MoodState.Exposure != -1 && $Location.Safe == 0>>
<<set $MoodState.Exposure to -1>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<if $Player.Moodlets[_i].ID == "Exposure">>
<<set $Player.Moodlets.deleteAt(_i)>>
<<break>>
<</if>>
<</for>>
<<set $Player.Moodlets.push({
ID: "Exposure",
Name: "In Underwear",
MoodletType: "State",
Value: -1,
Type: "Embarrassed",
Description: "You feel embarrassed being in your underwear in such a public place!",
Icon: "Underwear Unsafe",
Values: {
Embarrassed: 15,
}
})>>
/* Diaper [Safe] */
<<elseif $Player.Exposed == "Diaper" && $MoodState.Exposure != 4 && $Location.Safe == 1>>
<<set $MoodState.Exposure to 4>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<if $Player.Moodlets[_i].ID == "Exposure">>
<<set $Player.Moodlets.deleteAt(_i)>>
<<break>>
<</if>>
<</for>>
<<set $Player.Moodlets.push({
ID: "Exposure",
Name: "In Diaper",
MoodletType: "State",
Value: 1,
Type: "Neutral",
Description: "Your diaper is exposed. Even though you are in a safe place, it is still a little embarrassing to be seen like this.",
Icon: "Diaper Safe",
Values: {
Embarrassed: 5,
}
})>>
/* Diaper [Unsafe] */
<<elseif $Player.Exposed == "Diaper" && $MoodState.Exposure != -4 && $Location.Safe == 0>>
<<set $MoodState.Exposure to -4>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<if $Player.Moodlets[_i].ID == "Exposure">>
<<set $Player.Moodlets.deleteAt(_i)>>
<<break>>
<</if>>
<</for>>
<<set $Player.Moodlets.push({
ID: "Exposure",
Name: "In Diaper",
MoodletType: "State",
Value: -1,
Type: "Embarrassed",
Description: "You are in a public place with your diaper exposed! Anyone can see it, it may be less embarrassing if you were naked!",
Icon: "Diaper Unsafe",
Values: {
Embarrassed: 30,
}
})>>
/* Towel [Safe] */
<<elseif $Player.Exposed == "Towel" && $MoodState.Exposure != 2 && $Location.Safe == 1>>
<<set $MoodState.Exposure to 2>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<if $Player.Moodlets[_i].ID == "Exposure">>
<<set $Player.Moodlets.deleteAt(_i)>>
<<break>>
<</if>>
<</for>>
<<set $Player.Moodlets.push({
ID: "Exposure",
Name: "In Towel",
MoodletType: "State",
Value: 2,
Type: "Neutral",
Description: "Your bits are covered by a loose towel.",
Icon: "Towel Safe",
Values: {
}
})>>
/* Towel [Unsafe] */
<<elseif $Player.Exposed == "Towel" && $MoodState.Exposure != -2 && $Location.Safe == 0>>
<<set $MoodState.Exposure to -2>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<if $Player.Moodlets[_i].ID == "Exposure">>
<<set $Player.Moodlets.deleteAt(_i)>>
<<break>>
<</if>>
<</for>>
<<set $Player.Moodlets.push({
ID: "Exposure",
Name: "In Towel",
MoodletType: "State",
Value: -2,
Type: "Embarrassed",
Description: "You are in a public place with only a towel to cover yourself with.",
Icon: "Towel Unsafe",
Values: {
Embarrassed: 10,
}
})>>
/* Naked [Safe] */
<<elseif $Player.Exposed == "Naked" && $MoodState.Exposure != 3 && $Location.Nudity == 1>>
<<set $MoodState.Exposure to 3>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<if $Player.Moodlets[_i].ID == "Exposure">>
<<set $Player.Moodlets.deleteAt(_i)>>
<<break>>
<</if>>
<</for>>
<<set $Player.Moodlets.push({
ID: "Exposure",
Name: "Naked",
MoodletType: "State",
Value: 3,
Type: "Neutral",
Description: "You are completely naked, but in a safe space.",
Icon: "Naked Safe",
Values: {
Horny: 5,
}
})>>
/* Naked [Unsafe] */
<<elseif $Player.Exposed == "Naked" && $MoodState.Exposure != -3 && $Location.Nudity == 0>>
<<set $MoodState.Exposure to -3>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<if $Player.Moodlets[_i].ID == "Exposure">>
<<set $Player.Moodlets.deleteAt(_i)>>
<<break>>
<</if>>
<</for>>
<<set $Player.Moodlets.push({
ID: "Exposure",
Name: "Naked",
MoodletType: "State",
Value: -3,
Type: "Embarrassed",
Description: "You are completely naked in a public place! How humiliating!",
Icon: "Naked Unsafe",
Values: {
Embarrassed: 30,
}
})>>
<</if>><span style="color:Azure"><strong>--Nudity Attitudes--</strong></span>
<<button "?">>
<<script>>
Dialog.setup("Exhibition Help", "Exhibition Help");
Dialog.wiki(Story.get("Exhibition Help").processText());
Dialog.open();
<</script>>
<</button>>
<br>
<strong>--Home--</strong><br>
<strong>-Day Time-</strong><br>
<div style="text-indent: 2.5em;">
<<if $HomeDayNudity == 0>>
<strong><span style="color:lightgreen">[Embarrassed]</span></strong>
<<else>>
[[Embarrassed|Attitudes Menu][$HomeDayNudity to 0]]
<</if>>
|
<<if $NaturismSkill >= 3>>
<<if $HomeDayNudity == 1>>
<strong><span style="color:lightgreen">[Shy]</span></strong>
<<else>>
[[Shy|Attitudes Menu][$HomeDayNudity to 1]]
<</if>>
<<else>>
<span style="color:red">Shy</span>
<</if>>
|
<<if $NaturismSkill >= 4>>
<<if $HomeDayNudity == 2>>
<strong><span style="color:lightgreen">[Fine]</span></strong>
<<else>>
[[Fine|Attitudes Menu][$HomeDayNudity to 2]]
<</if>>
<<else>>
<span style="color:red">Fine</span>
<</if>>
</div>
<strong>-Night Time-</strong><br>
<div style="text-indent: 2.5em;">
<<if $HomeNightNudity == 0>>
<strong><span style="color:lightgreen">[Embarrassed]</span></strong>
<<else>>
[[Embarrassed|Attitudes Menu][$HomeNightNudity to 0]]
<</if>>
|
<<if $NaturismSkill >= 1>>
<<if $HomeNightNudity == 1>>
<strong><span style="color:lightgreen">[Shy]</span></strong>
<<else>>
[[Shy|Attitudes Menu][$HomeNightNudity to 1]]
<</if>>
<<else>>
<span style="color:red">Shy</span>
<</if>>
|
<<if $NaturismSkill >= 2>>
<<if $HomeNightNudity == 2>>
<strong><span style="color:lightgreen">[Fine]</span></strong>
<<else>>
[[Fine|Attitudes Menu][$HomeNightNudity to 2]]
<</if>>
<<else>>
<span style="color:red">Fine</span>
<</if>>
</div>
<strong>-Backyard Underwear-</strong><br>
<div style="text-indent: 2.5em;">
<<if $BackyardUndies == 0>>
<strong><span style="color:lightgreen">[Embarrassed]</span></strong>
<<else>>
[[Embarrassed|Attitudes Menu][$BackyardUndies to 0]]
<</if>>
|
<<if $BackyardUndies == 1>>
<strong><span style="color:lightgreen">[Shy]</span></strong>
<<else>>
[[Shy|Attitudes Menu][$BackyardUndies to 1]]
<</if>>
|
<<if $NaturismSkill >= 1>>
<<if $BackyardUndies == 2>>
<strong><span style="color:lightgreen">[Fine]</span></strong>
<<else>>
[[Fine|Attitudes Menu][$BackyardUndies to 2]]
<</if>>
<<else>>
<span style="color:red">Fine</span>
<</if>>
</div>
<strong>-Backyard Nude [Night]-</strong><br>
<div style="text-indent: 2.5em;">
<<if $BackyardNudeNight == 0>>
<strong><span style="color:lightgreen">[Embarrassed]</span></strong>
<<else>>
[[Embarrassed|Attitudes Menu][$BackyardNudeNight to 0]]
<</if>>
|
<<if $NaturismSkill >= 2>>
<<if $BackyardNudeNight == 1>>
<strong><span style="color:lightgreen">[Shy]</span></strong>
<<else>>
[[Shy|Attitudes Menu][$BackyardNudeNight to 1]]
<</if>>
<<else>>
<span style="color:red">Shy</span>
<</if>>
|
<<if $NaturismSkill >= 3>>
<<if $BackyardNudeNight == 2>>
<strong><span style="color:lightgreen">[Fine]</span></strong>
<<else>>
[[Fine|Attitudes Menu][$BackyardNudeNight to 2]]
<</if>>
<<else>>
<span style="color:red">Fine</span>
<</if>>
</div><<set $AD.SkinColor to "Brown">>
<<set $AD.Freckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $AD.HairStyle to "Special">>
<<set $AD.HairColor to "Dark Brown">>
<<set $AD.EyeColor to "Brown">>
<<set $AD.LeftEyeColor to "Brown">>
<<set $AD.RightEyeColor to "Brown">>
<<set $AD.PenisStyle to "Uncut">>
<<set $AD.PenisSize to "Average">>
<<set $AD.Balls to "Medium">>
<<set $AD.Butt to "Big">>
<<set $ADChestScar to 0>>
<<set $ADFaceScar to 0>>
<<set $ADLeftArmScar to 0>>
<<set $ADRightLegScar to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADLeftSmallFreckles to 1>>
<<addClothing "AD" "Undies" "Briefs" "Forest Green">>
<<addClothing "AD" "Bottoms" "Cargo Shorts" "Blue">>
<<set $ADTop to {
Name: "Red Plaid Shirt",
ID: "ToGyShPu",
Type: "Red Plaid Shirt",
Color: "Red",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Athletic", "Uniform"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Gym Shirt/Purple Gym Shirt.png",
Avatar: "Images/Avatar/Clothes/JQ Stuff/Red Plaid.png",
AvatarUnder: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A red shirt.",
}>>
<<addClothing "AD" "Outer" "Zip-Up Hoodie" "Forest Green">>
<<set $ADSocks to $None>>
<<set $ADShoes to {
Name: "Brown Sandals",
ID: "ShSnBr",
Type: "Sandals",
Color: "Brown",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Strapped Sandals/Brown Strapped Sandals.png",
Avatar: "Images/Avatar/Clothes/Strapped Sandals/Brown Strapped Sandals.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "An open footwear that protects the bottom of your feet while allowing the rest to feel the open air.",
}>>
<<set $ADNeck to $None>>
<<set $ADShortsSag to 0>>
<<if $ADMuscleToggle == 1>>
<<set $AD.Build to "Normal">>
<<else>>
<<set $AD.Build to "Normal">>
<</if>>
<<if $ADPubicHairToggle == 1>>
<<set $AD.PubicHair to "None">>
<<else>>
<<set $AD.PubicHair to "None">>
<</if>>
/* DEFAULT SETTING */
<<set $ADHead to $None>>
<<addClothing "AD" "Face" "Square Glasses" "Black">>
<<set $ADMouth to $None>>
<<set $ADNeck to $None>>
<<set $ADUnder to $None>>
<<set $ADOver to $None>>
<<set $ADBack to $None>>
<<set $ADHands to $None>>
<<set $ADWaist to $None>>
<<if $SchoolUniforms == 1 and $AD.Outfit == "Uniform">>
<<addClothing "AD" "Top" "School Dress Shirt" "School">>
<<addClothing "AD" "Bottoms" "Slacks" "Black">>
<<addClothing "AD" "Neck" "School Tie" "School">>
<<addClothing "AD" "Outer" "School Jacket" "School">>
<<addClothing "AD" "Socks" "School Socks" "Knee">>
<<addClothing "AD" "Shoes" "Loafers" "Black">>
<<addClothing "AD" "Over" "School Vest" "Argyle">>
<</if>>
<<if $AD.Outfit == "Pajamas">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Naked">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>>
<<if $AD.Outfit == "Undies">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Towel">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Towel" "White">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Gym">>
<<addClothing "AD" "Top" "Gym Shirt" "School">>
<<addClothing "AD" "Bottoms" "Gym Shorts" "School">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Gym Swim">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Purple">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Swimwear">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Black">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADFace to $None>>
<</if>>/* SOCIAL LEVELS */
<<if $OCArthurSocialRank == -3>>
<<set $OCArthurRelationship to "Hated">>
<span style="color:DarkRed">Arthur Hates you!</span>
<br>
<<elseif $OCArthurSocialRank == -2>>
<<set $OCArthurRelationship to "Enemies">>
<span style="color:DarkRed">You and Arthur are Enemies.</span>
<br>
<<elseif $OCArthurSocialRank == -1>>
<<set $OCArthurRelationship to "Very Disliked">>
<span style="color:Red">Arthur really Dislikes you.</span>
<br>
<<elseif $OCArthurSocialRank == 0 and $OCArthurSocial <= -50>>
<<set $OCArthurRelationship to "Disliked">>
<span style="color:Red">Arthur Dislikes you. </span>
<br>
<<elseif $OCArthurSocialRank == 0 and $OCArthurSocial < 50>>
<<set $OCArthurRelationship to "Acquaintances">>
<span style="color:Yellow">You and Arthur are Acquaintances.</span>
<br>
<<elseif $OCArthurSocialRank == 0 and $OCArthurSocial >= 50>>
<<set $OCArthurRelationship to "Liked">>
<span style="color:LightGreen">Arthur Likes you.</span>
<br>
<<elseif $OCArthurSocialRank == 1>>
<<set $OCArthurRelationship to "Friends">>
<span style="color:Green">You and Arthur are Friends.</span>
<br>
<<elseif $OCArthurSocialRank == 2>>
<<set $OCArthurRelationship to "Good Friends">>
<span style="color:DarkGreen">You and Arthur are Good Friends!</span>
<br>
<<elseif $OCArthurSocialRank == 3>>
<<set $OCArthurRelationship to "Close Friends">>
<span style="color:DarkGreen">You and Arthur are Close Friends!</span>
<br>
<<elseif $OCArthurSocialRank == 4>>
<<set $OCArthurRelationship to "Best Friends">>
<span style="color:Cyan">You and Arthur are Best Friends!</span>
<br>
<<elseif $OCArthurSocialRank == 5>>
<<set $OCArthurRelationship to "Love">>
<span style="color:Pink">You and Arthur Love each other!</span>
<br>
<</if>>
<div class="social-bar-group">
<<if $OCArthurSocialRank == 0>>
<img src="Images\UI\Social\SocialRank0.png" width="35" alt="Rank0">
<<elseif $OCArthurSocialRank == 1>>
<img src="Images\UI\Social\SocialRank1.png" width="35" alt="Rank1">
<<elseif $OCArthurSocialRank == 2>>
<img src="Images\UI\Social\SocialRank2.png" width="70" alt="Rank1">
<<elseif $OCArthurSocialRank == 3>>
<img src="Images\UI\Social\SocialRank3.png" width="105" alt="Rank1">
<<elseif $OCArthurSocialRank == 4>>
<img src="Images\UI\Social\SocialRank4.png" width="140" alt="Rank1">
<<elseif $OCArthurSocialRank == 5>>
<img src="Images\UI\Social\SocialRank5.png" width="175" alt="Rank1">
<</if>>
/* SOCIAL GAUGE */
<div class="social-bar-gauge">
<<set _data = clone({
text: $OCArthurSocial,
value: Math.abs($OCArthurSocial),
max: 100,
min: 0,
color: getSocialBarColor($OCArthurSocial),
showText: true,
})>>
<<progressbar _data>>
</div>
</div>
/* MAX MIN */
<<if $OCArthurSocial > 120>>
<<set $OCArthurSocial to 120>>
<</if>>
<<if $OCArthurSocial < -120>>
<<set $OCArthurSocial to -120>>
<</if>><<set $AD.SkinColor to "Beige">>
<<set $AD.Freckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $AD.HairStyle to "Special">>
<<set $AD.HairColor to "Black">>
<<set $AD.EyeColor to "Hazel">>
<<set $AD.LeftEyeColor to "Hazel">>
<<set $AD.RightEyeColor to "Hazel">>
<<set $AD.PenisStyle to "Uncut">>
<<set $AD.PenisSize to "Average">>
<<set $AD.Balls to "Medium">>
<<set $AD.Butt to "Cute">>
<<set $ADChestScar to 0>>
<<set $ADFaceScar to 0>>
<<set $ADLeftArmScar to 0>>
<<set $ADRightLegScar to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADUndies to ({
Name: "Red Star Briefs",
ID: "UnBrReSt",
Type: "Briefs",
Color: "Red",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Styled Briefs/Red Star Briefs.png",
Avatar: "Images/Avatar/Clothes/Styled Briefs/Red Star Briefs.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
})>>
<<addClothing "AD" "Bottoms" "Cargo Shorts" "Black">>
<<addClothing "AD" "Top" "Striped Shirt" "Purple">>
<<addClothing "AD" "Outer" "Designer Hoodie" "Red">>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADNeck to $None>>
<<set $ADShortsSag to 0>>
<<set $ADOuterAlt to 1>>
<<if $ADMuscleToggle == 1>>
<<set $AD.Build to "Normal">>
<<else>>
<<set $AD.Build to "Normal">>
<</if>>
<<if $ADPubicHairToggle == 1>>
<<set $AD.PubicHair to "None">>
<<else>>
<<set $AD.PubicHair to "None">>
<</if>>
/* DEFAULT SETTING */
<<set $ADHead to $None>>
<<addClothing "AD" "Face" "Square Glasses" "Purple">>
<<set $ADMouth to $None>>
<<set $ADNeck to $None>>
<<set $ADUnder to $None>>
<<set $ADOver to $None>>
<<set $ADBack to $None>>
<<set $ADHands to $None>>
<<set $ADWaist to $None>>
<<if $SchoolUniforms == 1 and $AD.Outfit == "Uniform">>
<<addClothing "AD" "Top" "School Dress Shirt" "Rolled">>
<<set $ADTopAlt to 1>>
<<addClothing "AD" "Bottoms" "Dress Shorts" "Black">>
<<addClothing "AD" "Neck" "School Tie" "School">>
<<set $ADNeckAlt to 1>>
<<set $ADOuter to $None>>
<<addClothing "AD" "Socks" "School Socks" "Black">>
<<addClothing "AD" "Shoes" "Tennis Shoes" "Red">>
<<elseif $AD.Outfit == "Uniform">>
<<set $ADShoes to {
Name: "Brown Sandals",
ID: "ShSnBr",
Type: "Sandals",
Color: "Brown",
Slot: "Shoes",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Strapped Sandals/Brown Strapped Sandals.png",
Avatar: "Images/Avatar/Clothes/Strapped Sandals/Brown Strapped Sandals.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "An open footwear that protects the bottom of your feet while allowing the rest to feel the open air.",
}>>
<</if>>
<<if $AD.Outfit == "Pajamas">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Naked">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>>
<<if $AD.Outfit == "Undies">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Towel">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Towel" "White">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Gym">>
<<addClothing "AD" "Top" "Gym Shirt" "School">>
<<addClothing "AD" "Bottoms" "Gym Shorts" "School">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Gym Swim">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Purple">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Swimwear">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Black">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADFace to $None>>
<</if>>/* SOCIAL LEVELS */
<<if $OCRichardSocialRank == -3>>
<<set $OCRichardRelationship to "Hated">>
<span style="color:DarkRed">Richard Hates you!</span>
<br>
<<elseif $OCRichardSocialRank == -2>>
<<set $OCRichardRelationship to "Enemies">>
<span style="color:DarkRed">You and Richard are Enemies.</span>
<br>
<<elseif $OCRichardSocialRank == -1>>
<<set $OCRichardRelationship to "Very Disliked">>
<span style="color:Red">Richard really Dislikes you.</span>
<br>
<<elseif $OCRichardSocialRank == 0 and $OCRichardSocial <= -50>>
<<set $OCRichardRelationship to "Disliked">>
<span style="color:Red">Richard Dislikes you. </span>
<br>
<<elseif $OCRichardSocialRank == 0 and $OCRichardSocial < 50>>
<<set $OCRichardRelationship to "Acquaintances">>
<span style="color:Yellow">You and Richard are Acquaintances.</span>
<br>
<<elseif $OCRichardSocialRank == 0 and $OCRichardSocial >= 50>>
<<set $OCRichardRelationship to "Liked">>
<span style="color:LightGreen">Richard Likes you.</span>
<br>
<<elseif $OCRichardSocialRank == 1>>
<<set $OCRichardRelationship to "Friends">>
<span style="color:Green">You and Richard are Friends.</span>
<br>
<<elseif $OCRichardSocialRank == 2>>
<<set $OCRichardRelationship to "Good Friends">>
<span style="color:DarkGreen">You and Richard are Good Friends!</span>
<br>
<<elseif $OCRichardSocialRank == 3>>
<<set $OCRichardRelationship to "Close Friends">>
<span style="color:DarkGreen">You and Richard are Close Friends!</span>
<br>
<<elseif $OCRichardSocialRank == 4>>
<<set $OCRichardRelationship to "Best Friends">>
<span style="color:Cyan">You and Richard are Best Friends!</span>
<br>
<<elseif $OCRichardSocialRank == 5>>
<<set $OCRichardRelationship to "Love">>
<span style="color:Pink">You and Richard Love each other!</span>
<br>
<</if>>
<div class="social-bar-group">
<<if $OCRichardSocialRank == 0>>
<img src="Images\UI\Social\SocialRank0.png" width="35" alt="Rank0">
<<elseif $OCRichardSocialRank == 1>>
<img src="Images\UI\Social\SocialRank1.png" width="35" alt="Rank1">
<<elseif $OCRichardSocialRank == 2>>
<img src="Images\UI\Social\SocialRank2.png" width="70" alt="Rank1">
<<elseif $OCRichardSocialRank == 3>>
<img src="Images\UI\Social\SocialRank3.png" width="105" alt="Rank1">
<<elseif $OCRichardSocialRank == 4>>
<img src="Images\UI\Social\SocialRank4.png" width="140" alt="Rank1">
<<elseif $OCRichardSocialRank == 5>>
<img src="Images\UI\Social\SocialRank5.png" width="175" alt="Rank1">
<</if>>
/* SOCIAL GAUGE */
<div class="social-bar-gauge">
<<set _data = clone({
text: $OCRichardSocial,
value: Math.abs($OCRichardSocial),
max: 100,
min: 0,
color: getSocialBarColor($OCRichardSocial),
showText: true,
})>>
<<progressbar _data>>
</div>
</div>
/* MAX MIN */
<<if $OCRichardSocial > 120>>
<<set $OCRichardSocial to 120>>
<</if>>
<<if $OCRichardSocial < -120>>
<<set $OCRichardSocial to -120>>
<</if>><<set $Minutes += 15>>
/* Intro */
You are wandering around the mall, not really looking for in anything particular. As you glance down at your feet, you notice the segmented different colored floor tiles and begin to take big and strange steps in an attempt to only step on each square once while also avoiding stepping on any cracks between the tiles. It is a simple, childish thing, but one that keeps your mind entertained as you mindlessly walk. <br>
<br>
Unfortunately, this mindless distraction also keeps you from looking where you are going. <span style="color:lightcoral">Crash! You collided into two boys who also weren’t looking where they were going. Shortly after you hit the ground, you hear a wet smack! You look up to see an ice cream that has been knocked from its cone and fallen to the ground.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 1,
},
},
{
Name: "OC Arthur",
State: {
Outfit: "Everyday",
Mouth: "Frown",
},
},
{
Name: "OC Richard",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Eyes: "Sad",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Oh shoot, are you okay?”</span> A boy with dark brown hair, green highlights, and glasses reaches down to help you up. <span style="color:LightSteelBlue">“Sorry, we got a bit distracted talking and weren’t really watching where we were going.”</span> You laugh, thanking the boy, and admit that you weren’t really paying attention either. <span style="color:LightSteelBlue">“Well, then we’ll call it even.”</span> <br>
<br>
<span style="color:LightSteelBlue">“My ice cream…”</span> The other boy with black and red hair looks down at his now empty cone with quivering lips. <br>
<br>
<span style="color:LightSteelBlue">"It's okay buddy. Remember, there is no use crying over spilled milk, and I think this technically counts."</span> The first boy patted his friend on the back, <span style="color:LightSteelBlue">“Why don’t we get you another one?”</span> <br>
<br>
<span style="color:LightSteelBlue">“Really!?”</span> The boy perked up happily, though was confused as his friend pushed him in front of you. <br>
<br>
<span style="color:LightSteelBlue">“Yup, as soon as you apologize for running into our friend here.”</span> <br>
<br>
<span style="color:LightSteelBlue">“Oh, right! Sorry!”</span> The boy chuckles, blushing as he realizes he was more concerned about his ice cream than you. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "OC Arthur",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
{
Name: "OC Richard",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Good boy.”</span> The brown-haired boy pats his friend on the head before turning to you. <span style="color:LightSteelBlue">“I’m <span style="color:DarkTurquoise">Arthur</span>, nice to meet you, and my adorable little partner in crime here is <span style="color:DarkTurquoise">Richard</span>.”</span> <span style="color:DarkTurquoise">Richard</span> waves to you with one hand, though you can’t help but notice that his other hand is gently tugging at his partner, a subtle way of telling him to hurry up. <span style="color:LightSteelBlue">“Okay, I’m coming, I’m coming.”</span> <span style="color:DarkTurquoise">Arthur</span> finally relents but stops briefly to turn to you, <span style="color:LightSteelBlue">“Hey, <span style="color:DarkTurquoise">$Player.Name</span>, care to join us? I’ll buy you an ice cream as well.”</span> Not having anything planned and never one to say no to free treats, you join the pair as they walk back to the ice cream parlor. <br>
<br>
<<linkreplace"Continue">>
Though as you walk, you can’t help but notice some strange things about these two. Firstly, they are very touchy with each other, constantly patting, poking, or prodding. You’ve been known to playfully poke a friend or two, but the way they did it makes it seem… different. They were also very flirty, but not in the normal way friends are. <span style="color:DarkTurquoise">Arthur</span> would comment on his friend’s cute laugh while <span style="color:DarkTurquoise">Richard</span> would light up upon the slightest praise. It seems to go beyond the normal teasing and playing around you are used to. <br>
<br>
But it isn’t until you notice one critical detail as you walk in line that you suddenly realize what is going on. <span style="color:pink">The boys… are holding hands! You gasp and blush upon noticing this. Both boys turn to you confused as you nervously ask if they are… together.</span> <br>
<br>
<span style="color:LightSteelBlue">“Together?”</span> <span style="color:DarkTurquoise">Richard</span> repeats as both boys look at each other before laughing, <span style="color:LightSteelBlue">“And here I thought we were being subtle.”</span> <br>
<br>
<span style="color:LightSteelBlue">“Wait, we’re dating? I had no idea!”</span> <span style="color:DarkTurquoise">Arthur</span> jokes. <span style="color:LightSteelBlue">“That explains why you keep asking me to- I mean, haha…”</span> Both boys blush and chuckle. <span style="color:LightSteelBlue">“But yeah, we are. That isn’t a problem, right?”</span> You shake your head, you don’t have a problem with it, you just don’t see boys your age so open about it. Most of the boys in your class would rather die than be thought of as gay. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "OC Arthur",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
Blush: 1,
Eyes: "Tired",
},
},
{
Name: "OC Richard",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
Blush: 1,
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“I’m pretty sure, like, half of our school is gay.”</span> <span style="color:DarkTurquoise">Richard</span> laughs, <span style="color:LightSteelBlue">“They are all just too afraid to admit it. But I guess that’s what you get at an all-boys school.”</span> Wait a second, you pause before asking if they are talking about Preston. <span style="color:LightSteelBlue">“Yup! We’re first-years there. What about you?”</span> You explain that you are also going to Preston, in fact, you’re a first-year as well. How come you have never seen them before? <br>
<br>
<span style="color:LightSteelBlue">“Well, we have a tendency to hang out with each other… almost exclusively.”</span> <span style="color:DarkTurquoise">Arthur</span> rubs the back of his head, <span style="color:LightSteelBlue">“Not intentionally, we like the other kids there, it’s just…”</span> <br>
<br>
<span style="color:LightSteelBlue">“We like each other more!”</span> <span style="color:DarkTurquoise">Richard</span> finishes the sentence, <span style="color:pink">grabbing his partner’s hand and holding it up.</span> <span style="color:LightSteelBlue">“And I’d hate to have to share him!”</span> <br>
<br>
<span style="color:LightSteelBlue">“But-“</span> <span style="color:DarkTurquoise">Arthur</span> interjects, lowering his and his partner’s arm, <span style="color:LightSteelBlue">“I’m not against the idea of making a new friend. Sometimes three is better than two, so if you ever see us around school, feel free to come say hi!”</span> <br>
<br>
<span style="color:LightSteelBlue">“Yeah!”</span> <span style="color:DarkTurquoise">Richard</span> adds, <span style="color:LightSteelBlue">“I can think of a lot of fun stuff three people can do, like-“</span> <span style="color:DarkTurquoise">Arthur</span> hits his partner in the arm, shutting him up. <span style="color:LightSteelBlue">“Ow! I’m kidding, mostly! I was going to suggest something like tag or hide and seek or-“</span> <span style="color:DarkTurquoise">Richard</span> is cut off as you three reach the front of the line. The boy immediately runs up to the glass and begins to pick out the flavors he wants, ensuring he gets the extra sprinkles that were promised. <br>
<br>
The three of you then sit at one of the tables to eat your ice cream and chat, though <span style="color:DarkTurquoise">Richard</span> is mainly invested in his treat. The boys are genuinely very friendly, if not a bit too flirty with each other. It is clear that the boys are used to being a duo, with many moments leaving you feeling like the third wheel, though they both try to be as inclusive as possible. <br>
<br>
In the end, you bid them farewell and promise to hang out at school. Seems you’ve made two new interesting friends. <br>
<<needChange "Hunger" 8>>
<<set $OCArthurRichardMet to -1>>
<<set $OCArthurSocial to 15>>
<<set $OCRichardSocial to 15>>
<<set $OCArthurSocialRank to 0>>
<<set $OCRichardSocialRank to 0>>
<br>
[[Continue|Mall]]
<</linkreplace>>/* Intro */
As you walk into the cafeteria and begin to walk towards the line to get your food, you are suddenly ambushed from both sides by the adorable pair of Arthur and <span style="color:DarkTurquoise">Richard</span>. <span style="color:LightSteelBlue">“Hey, <span style="color:DarkTurquoise">$Player.Name</span>! Fancy meeting you here!”</span> Arthur says with a smile. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "OC Arthur",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
},
},
{
Name: "OC Richard",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Is it though?”</span> <span style="color:DarkTurquoise">Richard</span> replies with a confused look, <span style="color:LightSteelBlue">“This is the lunchroom.”</span> Arthur gives <span style="color:DarkTurquoise">Richard</span> a ‘it’s just an expression’ look while <span style="color:DarkTurquoise">Richard</span> just rolls his eye like they are having some silent conversation. <span style="color:LightSteelBlue">“Anyway, we wanted to ask if you heard about the meteor shower Saturday night. We like to stargaze and stuff and-”</span> <br>
<br>
<span style="color:LightSteelBlue">“It’s going to be so cool!”</span> <span style="color:DarkTurquoise">Richard</span> jumps at you with a giant smile, <span style="color:LightSteelBlue">“We have this SUPER cool telescope that we use to see everything up close. You’ve gotta see it!”</span> <br>
<br>
Arthur proceeds to push <span style="color:DarkTurquoise">Richard</span> away for cutting him off, <span style="color:Pink">leading to a cute little shove match between the two that you can’t help but chuckle at.</span> Realizing what they are doing, and attracting looks from other students, both boys blush and step away from each other before <span style="color:DarkTurquoise">Richard</span> clears his throat. <span style="color:LightSteelBlue">“But yeah, we were talking about it last night and were wondering if you’d like to come watch the shower with us?”</span> <br>
<br>
<span style="color:LightSteelBlue">“It’s around 8 P.M.,”</span> Arthur adds, <span style="color:LightSteelBlue">“So it hopefully shouldn’t be past your bedtime if you got one of those.”</span> <br>
<br>
<span style="color:LightSteelBlue">“So, what do you say?”</span> Both boys look at you expectedly. While they won’t force it upon you, you get the impression they’d be very sad if you refused, so you tell them you’d love to. <span style="color:LightSteelBlue">“Perfect!”</span> Both boys smile and say in unison, <span style="color:LightSteelBlue">“We have this good spot in the woods near Wald Street. Meet us there around 8 P.M. and we’ll show you the spot!”</span> Both boys walk away full of smiles. <span style="color:LightGreen">They may be a bit of a handful, but they sure are cute together.</span> <br>
<<set $QuestEventArthurRichardStargaze to 1>>
<<socialChange "Richard" 3 1>>
<<socialChange "Arthur" 3 1>>
<br>
[[Continue|School Cafeteria]]<<set $Minutes += 60>>
/* Intro */
The woods are dark and ominous this time at night. The shadows would consume the entire forest if not for the clear sky and glowing moon that illuminated the treetops. It leads to a beautiful display that you can’t decide is comforting or off-putting. <span style="color:LightCoral">It is as you are staring at this glowing blue display that you are suddenly startled by the appearance of another.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 2,
},
},
{
Name: "OC Richard",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Hey, <span style="color:DarkTurquoise">$Player.Name</span>!”</span> The boyish voice ignites all of your nerves, <span style="color:LightCoral">causing you to jump as you lose your balance and nearly crash into the ground,</span> but are caught just in time by <span style="color:DarkTurquoise">Richard</span>. <span style="color:LightSteelBlue">“Whoops, haha, sorry. Didn’t mean to scare you!”</span> He helps you to your feet as you blush and chuckle. <span style="color:LightSteelBlue">“We’re glad you made it! <span style="color:DarkTurquoise">Arthur</span> is nearly done setting up. Come on!”</span> He grabs you by the hand and pulls you deeper into the forest. <br>
<br>
Shadows and light dance between the trees as you go deeper and deeper. The normally crisp and serene woods become almost haunting in the dark, <span style="color:LightGreen">but the presence of <span style="color:DarkTurquoise">Richard</span> is comforting. His hand in yours mixed with his smile calms your nerves and makes the creepiness almost welcoming.</span> <br>
<br>
As you pass through the final layer of trees, you come across a beautiful sight. A clearing in the center of the woods that overlooks the clear, star-filled night sky. A gentle wind hits the tree line that circles the clearing, creating an ever-shifting barrier of leaves that creates a relaxing ambience. Though all this is nearly the background to the wholesome sight in the middle. <span style="color:LightGreen">A large blanket has been laid out on the grass full of snacks, drinks, and a large telescope. A picnic where <span style="color:DarkTurquoise">Arthur</span> sits in the middle laying everything out.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "OC Arthur",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
{
Name: "OC Richard",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“You made it!”</span> The boy says happily upon seeing you, jumping up to his feet and running over. <span style="color:LightSteelBlue">“I was just about finished, just had to set up the tent.”</span> Tent? You ask them why they’d need a tent to watch a short meteor shower. <span style="color:LightSteelBlue">“Oh, well <span style="color:DarkTurquoise">Richard</span> and I are going to camp here tonight; We got permission from our parents.”</span> <br>
<br>
<span style="color:LightSteelBlue">“Yeah, we do it all the time.”</span> <span style="color:DarkTurquoise">Richard</span> adds, <span style="color:LightSteelBlue">“Quiet, plenty of privacy, cool night spent snuggling inside a sleeping bag without any-”</span> <span style="color:DarkTurquoise">Arthur</span> elbows <span style="color:DarkTurquoise">Richard</span> in the side and they share a knowing look, chuckling. <span style="color:Pink">You roll your eyes at the boy’s obvious horniness, becoming used to their constant flirting and innuendos at this point.</span> <br>
<br>
<span style="color:LightSteelBlue">“But you should join us sometime, if you can get permission from your parents.”</span> <span style="color:DarkTurquoise">Richard</span> continues, <span style="color:LightSteelBlue">“But we can get pretty rowdy, fair warning.”</span> You all share a laugh before a light in the sky catches <span style="color:DarkTurquoise">Richard</span>’s eye. <span style="color:LightSteelBlue">“Ooooohhh! It’s starting, come on!”</span> <span style="color:DarkTurquoise">Richard</span> jumps onto the blanket, starring up at the sky with a big smile; The boy truly loves astrology. <span style="color:DarkTurquoise">Arthur</span> sits down next to him, though you notice there is enough room for you to sit in between them. Then again, you know the two of them can be quite touchy at times, so it may be safer to sit beside them so you don’t get in the way when they inevitably start snuggling. <br>
<br>
<div id=Choice>
/* Sit between them */
<<link "Sit between them<br>">>
<<replace"#Choice">>
You plop down right between the lovebirds. At first you think they may be a little upset, <span style="color:Pink">but instead they share a little smirk and scooch as close to you as they can, both grabbing an arm and holding you close as you lie down on the blanket, staring up at the sky as the meteor shower begins.</span> <span style="color:DarkTurquoise">Richard</span>, knowledgeable as he is, regales you with various facts about the night sky and the shower. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "OC Arthur",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
},
},
{
Name: "OC Richard",
State: {
Outfit: "Everyday",
Blush: 1,
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
The shower itself is gorgeous. Streaks of light passing along the night sky, lighting up the woods as if you were watching a fireworks display. Soon the few streaks are joined by more and more until the entire sky is filled with streaks of starlight. <span style="color:LightGreen">It is amazing.</span> You open your mouth to say something to the boys, when something unexpected happens. <br>
<br>
<span style="color:Pink">You suddenly feel a warm pressure on both your cheeks and your face begins to burn as <span style="color:DarkTurquoise">Arthur</span> and <span style="color:DarkTurquoise">Richard</span> both give you a kiss! You are briefly left speechless as both boys slowly pull away and begin to chuckle.</span> <br>
<br>
<span style="color:LightSteelBlue">“Normally we’d kiss each other,”</span> <span style="color:DarkTurquoise">Arthur</span> says with a smirk, <span style="color:LightSteelBlue">“But I gotta say, you in the middle ain’t so bad.”</span> <br>
<br>
<span style="color:LightSteelBlue">“Agreed!”</span> <span style="color:DarkTurquoise">Richard</span> adds, giving you a snuggle, <span style="color:LightSteelBlue">“You should be our middle more often! We could have so much fun!”</span> Both boys laugh again, sharing some insider knowledge. You can’t help but smile as well, <span style="color:LightGreen">you are glad both boys are so welcoming of your presence. You lie back down on the blanket and continue watching the stars with a boy on either side of you, snuggling away the cool night air.</span> <br>
<br>
<<linkreplace"Continue">>
<<include"OC Arthur Richard Stargazing 2">>
<</linkreplace>>
<</replace>>
<</link>>
/* Sit beside them */
<<link "Sit beside them<br>">>
<<replace"#Choice">>
You sit down so that <span style="color:DarkTurquoise">Richard</span> is in the middle, letting the boys be beside each other. <span style="color:LightGreen">He grabs the two of you by the shoulder and pulls you closer, putting his arms around you as the three of you lie back and watch the stars.</span> <span style="color:DarkTurquoise">Richard</span>, knowledgeable as he is, points out various sights and facts as the meteor shower commences. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "OC Arthur",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
},
},
{
Name: "OC Richard",
State: {
Outfit: "Everyday",
Mouth: "Happy",
Blush: 1,
},
},
]>>
<<ad _ad>>
The shower itself is gorgeous. Streaks of light passing along the night sky, lighting up the woods as if you were watching a fireworks display. Soon the few streaks are joined by more and more until the entire sky is filled with streaks of starlight. It is amazing. You turn to say something to the duo, when you are briefly stunned by a different sight. <br>
<br>
<span style="color:Pink">The two boys aren’t looking at the wonderous sky, instead their eyes are closed, and they are locked in a passionate embrace as they share a kiss. Even with the astral wonders above them, the two of them only have eyes for each other.</span> You can’t help but smile at the sight, such love that can only be shared by two who care so much about each other. <br>
<br>
Once they remember you are there, they are a tad embarrassed at the public display of their love, but you find it incredibly wholesome. The two boys smile and blush at your comment, <span style="color:LightGreen">deciding to cuddle with you on the blanket until long after the shower is over.</span> <br>
<br>
<<linkreplace"Continue">>
<<include"OC Arthur Richard Stargazing 2">>
<</linkreplace>>
<</replace>>
<</link>>
</div>/* Intro */
<span style="color:DarkTurquoise">Richard</span> is asleep by the time the shower comes to a close and you are ready to head home. Seems the little guy got a bit too excited. You and <span style="color:DarkTurquoise">Arthur</span> share a laugh as he places a pillow under his boyfriend’s head and gets up to stretch. <span style="color:LightSteelBlue">“Come on, I’ll walk you out.”</span> He grabs your hand, <span style="color:LightSteelBlue">“Don’t worry about <span style="color:DarkTurquoise">Richard</span>, I’ll come back and get him out of those clothes and ready for bed.”</span> You chuckle, teasingly asking if <span style="color:DarkTurquoise">Arthur</span> will change <span style="color:DarkTurquoise">Richard</span> into his pajamas while he’s napping. <span style="color:LightSteelBlue">“Pajamas?”</span> <span style="color:DarkTurquoise">Arthur</span> asks curiously before smirking, <span style="color:LightSteelBlue">“Oh right, yeah. That’s what I meant.”</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 1,
},
},
{
Name: "OC Arthur",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "OC Richard",
State: {
Outfit: "Everyday",
Eyes: "Closed",
},
},
]>>
<<ad _ad>>
He gives you a sly wink before running along and dragging you back to the entrance to the woods. <span style="color:DarkTurquoise">Arthur</span> seems to know the way just as well as <span style="color:DarkTurquoise">Richard</span>, even in the darkness. It is pretty clear the two of them come out here often to watch the stars or camp out. You wonder what it would be like to join them for a full night, under the stars without any adult supervision or prying eyes. What sort of things do they get up to? <br>
<br>
<span style="color:LightSteelBlue">“Thank again for coming out!”</span> <span style="color:DarkTurquoise">Arthur</span> says as you pass the tree barrier of the woods and arrive back on Dell Street. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Richard</span> was super excited for you to come. Well, I was too, but <span style="color:DarkTurquoise">Richard</span> really loves the meteor shower and loves sharing it with those he cares about.”</span> You blush, not expecting them to be so close to you so soon after meeting. <span style="color:LightSteelBlue">“That’s because we know you’re cool. Trust me, I have a nose for this.”</span> He goofily leans forward and points at his nose. <br>
<br>
<span style="color:LightSteelBlue">“But you should come by again. It’s not always a meteor shower, but <span style="color:DarkTurquoise">Richard</span> and I come out here most Saturdays if we don’t have any other plans. We both would love to have you around, if you’re ever free.”</span> He smiles, grabbing both your hands and pulling them up, <span style="color:LightSteelBlue">“And maybe, if you wanted, we could…”</span> <span style="color:Pink">He pauses, staring at your hands with a cute smile,</span> <span style="color:LightSteelBlue">“…do other stuff. We both think it’s very cool having a third, plus it helps that you’re cute.”</span> He teases, sticking his tongue out at you. <br>
<br>
You laugh, saying you’ll think about them whenever you are not doing anything Saturday nights and jokingly say you’d love to be the third wheel on their dates, though the smile this gives <span style="color:DarkTurquoise">Arthur</span> is a little too wide. <span style="color:Pink">He bids you farewell and runs off to do whatever it is two young lovebirds do alone in the woods in the middle of the night. But who knows what that could be?</span> <br>
<<set $QuestEventArthurRichardStargaze to -1>>
<<socialChange "Richard" 10 1>>
<<socialChange "Arthur" 10 1>>
<br>
[[Continue|Wald Street]]/* Intro */
English class is regulated to another group reading session. Some boys enjoy this, as it makes for an easy day, while others dread the moment they get called to read in front of the entire class. It truly showcases the different reading levels of all of your classmates, with some finding no problem and others stuttering on the simplest of words. Expectedly, there is a large overlap between the two sets of groups. <br>
<br>
It is during the reading of one such slow reader that you find your mind wandering and begin to causally gaze around the class. Lucas is reading along patiently while <span style="color:DarkTurquoise">Jackson</span> looks like he is going to explode if things don’t speed up. Then your attention turns to the back of the room, where the lovebirds of <span style="color:DarkTurquoise">Arthur</span> and <span style="color:DarkTurquoise">Richard</span> reside. <br>
<br>
Neither one of them seems to be paying much attention. <span style="color:DarkTurquoise">Richard</span> is resting his head in his hands, staring up at the roof, no doubt caught in a fun daydream judging by the dorky smile on his face. <span style="color:DarkTurquoise">Arthur</span>, meanwhile, is at least reading a book, though it isn’t hard to see that it isn’t the book the class is reading, but rather a second, smaller book hidden inside. <span style="color:pink">You can’t help but smile at them, they were indeed perfect for each other.</span> <br>
<br>
<<set _random to random(1, 2)>>
/* Richard is Called on */
<<if _random == 1>>
<span style="color:LightSteelBlue">“Alright, that’s good.”</span> <span style="color:DarkTurquoise">Mr. Hart</span> yawns, <span style="color:LightSteelBlue">“Let’s move on to another boy. How about… <span style="color:DarkTurquoise">Richard Bright</span>.”</span> There is a brief pause as everyone waits for him to begin, but there is silence. You glance back toward the boy; <span style="color:lightcoral">he still isn’t paying attention.</span> <span style="color:DarkTurquoise">Mr. Hart</span> clears his throat, repeating the boy’s name. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Richard Bright</span>!”</span> <span style="color:DarkTurquoise">Richard</span> suddenly snaps to his senses, suddenly rising to his feet. <br>
<<set _ad to [
{
Name: "OC Richard",
State: {
Outfit: "Uniform",
Blush: 2,
Mouth: "Frown",
},
},
]>>
<<ad _ad>>
/* Richard: Uniform, Blush2, Frown */
<span style="color:LightSteelBlue">“Uhhh, 42!”</span> He shouts out, no doubt believing he was asked a question. <span style="color:pink">The class erupts in laughter as <span style="color:DarkTurquoise">Mr. Hart</span> shakes his head.</span><br>
<br>
<span style="color:LightSteelBlue">“Thank you for joining us. Could you please pick on page 142 where we left off?”</span> <span style="color:DarkTurquoise">Mr. Hart</span> asks. <span style="color:DarkTurquoise">Richard</span>, blushing deeply, nods before sitting down and quickly turning to the page. <span style="color:LightSteelBlue">“And to ensure you stay awake this time, I’ll have you read for the last 15 minutes of class.”</span> <br>
<br>
There is still chuckling as <span style="color:DarkTurquoise">Richard</span> finally reaches the page and begins to read. The poor boy’s voice sounds a little horse by the time class is over. <br>
<<needChange "Fun" 10>>
<<socialChange "Richard" 3 1>>
<br>
<<include"Attend English Finish">>
/* Arthur is called on */
<<else>>
<span style="color:LightSteelBlue">“Alright, thank you.”</span> <span style="color:DarkTurquoise">Mr. Hart</span> yawns, <span style="color:LightSteelBlue">“Alright, next up to read is… <span style="color:DarkTurquoise">Arthur Peak</span>.”</span> <span style="color:pink"><span style="color:DarkTurquoise">Arthur</span> makes a strange squeaking sound behind you, no doubt hearing his name and trying to figure out what was asked of him.</span> <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Arthur</span>?”</span> <span style="color:DarkTurquoise">Mr. Hart</span> says with a raised eyebrow, <span style="color:LightSteelBlue">“Did you hear me? I would like you to continue where we left off.”</span> <br>
<<set _ad to [
{
Name: "OC Arthur",
State: {
Outfit: "Uniform",
Blush: 2,
Mouth: "Frown",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Oh, ummm…. Right away!”</span> You turn to see <span style="color:DarkTurquoise">Arthur</span> hastily glancing through the page, trying to remember where the class left off. <span style="color:pink">Following a minute of awkward silence that ended in laughter as most of the class realized he wasn’t paying attention; <span style="color:DarkTurquoise">Arthur</span> decides to just begin reading.</span> <br>
<br>
He is about a page behind where the previous boy left off, leading to more chuckles as it becomes obvious to everyone. <span style="color:DarkTurquoise">Mr. Hart</span>, however, doesn’t say anything. Simply shushing the class as he allows <span style="color:DarkTurquoise">Arthur</span> to keep reading out loud. <span style="color:pink">Though <span style="color:DarkTurquoise">Arthur</span> doesn’t get off without punishment, as <span style="color:DarkTurquoise">Mr. Hart</span> decides to let the boy continue reading until the class is over.</span> <br>
<br>
Afterward, he pulls the boy aside and scolds him for not paying attention. <span style="color:DarkTurquoise">Arthur</span> apologizes, but thankfully isn’t punished further. <br>
<br>
<<include"Attend English Finish">>
<</if>>/* Intro */
<span style="color:LightSteelBlue">“All done!”</span> <span style="color:DarkTurquoise">Richard</span> calls out as he rises to his feet, though he immediately realizes his mistake and apologizes for disrupting the class. <span style="color:DarkTurquoise">Mr. Randolph</span> gives him a curious look as he motions for the boy to walk up. The class had been given a pop quiz at the start of the period, much to the despair of those who were unprepared. He had informed the class to, quietly, come up and give him your test when finished. <br>
<<set _ad to [
{
Name: "OC Richard",
State: {
Outfit: "Uniform",
Mouth: "Happy",
Blush: 2,
},
},
]>>
<<ad _ad>>
All the boys give <span style="color:DarkTurquoise">Richard</span> annoyed looks as he walks past, as nobody likes a show-off, though you know that wasn’t his intention. As he walks past everyone, you can’t help but spot his other half, <span style="color:DarkTurquoise">Arthur</span>, struggling over his own test. The boy keeps getting distracted staring at the clock or humming random songs. At this moment, however, he was trying hard to focus on the question and work it out by counting on his fingers; a hard task considering the test was on algebra and geometry. <br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Mr. Bright</span>,”</span> <span style="color:DarkTurquoise">Mr. Randolph</span> sighs loud enough for your attention to turn back to him, <span style="color:LightSteelBlue">“I told everyone they had to show their work.”</span> <br>
<br>
<span style="color:LightSteelBlue">“But I did, see!”</span> <span style="color:DarkTurquoise">Richard</span> points to the paper, though <span style="color:DarkTurquoise">Randolph</span> seems unconvinced. <br>
<br>
<span style="color:LightSteelBlue">“You showed something here, but not the method I wanted you all to follow.”</span> <br>
<br>
<span style="color:LightSteelBlue">“But this way is a lot quicker, look, you just-“</span> <span style="color:DarkTurquoise">Richard</span> begins to explain, but stops as <span style="color:DarkTurquoise">Mr. Randolph</span> raises his hand. <br>
<br>
<span style="color:LightSteelBlue">“I do not care if your way is easier, the point of the test is to ensure you understand the method taught in class. It’s not about the answer, but the process.”</span> <span style="color:DarkTurquoise">Mr. Randolph</span> sighs once more, rubbing his forehead. <span style="color:LightSteelBlue">“Since you are already finished, why don’t you go back and try the normal method, just to practice, until everyone else is done. Okay?”</span> <br>
<br>
<span style="color:DarkTurquoise">Richard</span> nods, taking back his test and hurrying back to his seat. You’re surprised by how calm <span style="color:DarkTurquoise">Mr. Randolph</span> was, considering how <span style="color:DarkTurquoise">Richard</span> technically didn’t follow the directions. <span style="color:pink">As <span style="color:DarkTurquoise">Richard</span> passes him, <span style="color:DarkTurquoise">Arthur</span> looks up with a look that screams <span style="color:LightSteelBlue">“Please help me.”</span> But his partner just shrugs apologetically.</span> <br>
<br>
<<include"Attend Math Finish">>/* Intro */
<span style="color:DarkTurquoise">Mr. De León</span> is reading excerpts from a book about the historical time in Japanese history, the Sengoku Jidai. More specifically, the tales of the beginning of Oda Nobunaga, often called one of the three unifiers of the Sengoku period. It is an interesting tale about how a small clan rose into power due to the genius of one man, though some students find following along difficult due to all the Japanese names and many events happening at once. To be fair, <span style="color:DarkTurquoise">Mr. De León</span> did explain that it was a very chaotic time. <br>
<<set _ad to [
{
Name: "Player",
},
{
Name: "OC Arthur",
State: {
Mouth: "Smirk",
Outfit: "Uniform",
},
},
{
Name: "OC Richard",
State: {
Outfit: "Uniform",
Mouth: "Frown",
},
},
]>>
<<ad _ad>>
You are sitting near the inseparable pair of <span style="color:DarkTurquoise">Richard</span> and <span style="color:DarkTurquoise">Arthur</span>. <span style="color:DarkTurquoise">Arthur</span>, at first, seems disinterested in the topic, but upon further inspection, he appears to be drawing a picture related to the rise of Nobunaga. <span style="color:DarkTurquoise">Richard</span>, on the contrary, seems to be a bit confused. <br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Mr. De León</span>!”</span> <span style="color:DarkTurquoise">Richard</span> raises his hand to ask a question, <span style="color:LightSteelBlue">“This is all cool and all, but why are we learning about the history of another country? Especially one so far away, I mean, what’s the point? Wouldn’t we be better off learning about our own country or something more practical?”</span> <br>
<br>
<span style="color:LightSteelBlue">“Oh, ho ho, my boy!”</span> <span style="color:DarkTurquoise">Mr. De León</span> laughs, <span style="color:LightSteelBlue">“While on the outside history may seem like just a story of the distant past, it is once you look closer that you discover how important it is. ‘Those who do not know history are doomed to repeat it’. Do you know what this quote means?”</span> <span style="color:DarkTurquoise">Richard</span> shrugs. <span style="color:LightSteelBlue">“It means to learn from the mistakes of the past is to ensure you don’t repeat them.”</span> <br>
<br>
<span style="color:LightSteelBlue">“Look at the Imagawa, from today’s story.”</span> <span style="color:DarkTurquoise">Mr. De León</span> explains, <span style="color:LightSteelBlue">“They were one of the largest clans in the land, on their way to conquer all of Japan, but they failed. Do you know why? Because they underestimated their enemy. The Oda clan was tiny compared to theirs and was led by a man often called a fool. Because of this, Yoshimoto Imagawa believed the battle would be an easy victory and, thus, fell right into Nobunaga’s trap. Now, <span style="color:DarkTurquoise">Richard</span>, what do you think we can learn from this?”</span> <br>
<br>
<span style="color:DarkTurquoise">Richard</span> thought for a moment, before answering. <span style="color:LightSteelBlue">“Never underestimate the little guy?”</span> <br>
<br>
<span style="color:LightSteelBlue">“Very good! That was a hard lesson learned for Yoshimoto, one for which he paid his life as the price.”</span> <span style="color:DarkTurquoise">Mr. De León</span> smiles widely, he truly loves explaining the reasoning behind why history was so great. <span style="color:LightSteelBlue">“And because you can learn from his mistake, you need not have to pay the same price. So, you’ll do well to remember the lessons of Yoshimoto and Nobunaga next time you find yourself up against a seemingly smaller and weaker opponent, in an instance of battle or not.”</span> <span style="color:DarkTurquoise">Mr. De León</span> winks, causing <span style="color:DarkTurquoise">Richard</span> to laugh. Seems he understands the reasoning behind learning history, or at least this particular subject, at least. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "OC Arthur",
State: {
Mouth: "Happy",
Outfit: "Uniform",
},
},
{
Name: "OC Richard",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“I read that Yoshimoto really loved playing kickball!”</span> <span style="color:DarkTurquoise">Arthur</span> adds, holding up his surprisingly good drawing of the daimyo kicking a ball. <br>
<br>
<span style="color:LightSteelBlue">“I believe you are referring to Kemari,”</span> <span style="color:DarkTurquoise">Mr. De León</span> laughs, patting <span style="color:DarkTurquoise">Arthur</span> on the head, <span style="color:LightSteelBlue">“And I’m pretty sure that’s just a historical rumor. Now, following this battle…”</span> <span style="color:lightgreen"><span style="color:DarkTurquoise">Mr. De León</span> continues on with his story, now with both boys paying much more attention.</span> <br>
<<socialChange "Richard" 3 1>>
<<socialChange "Arthur" 3 1>>
<br>
<<include"Attend History Finish">>/* Intro */
<<set $Minutes += 60>>
Retracing your steps to the same spot you watched the meteor shower with them, you soon come across the campsite of <span style="color:DarkTurquoise">Arthur</span> and <span style="color:DarkTurquoise">Richard</span>, who are still in the process of setting up their little feast and tent. <span style="color:DarkTurquoise">Richard</span> sees you first and instantly leaps to his feet and runs over with a big smile. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>! You made it!”</span> He grabs you by the arm and pull your over, <span style="color:LightSteelBlue">“We weren’t sure you were going to show up this week. Come on, we are just about finished.”</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "OC Richard",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
{
Name: "OC Arthur",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“No meteor shower tonight, but the stars are so clear out here.”</span> <span style="color:DarkTurquoise">Arthur</span> says, greeting you, <span style="color:LightSteelBlue">“Great to just relax and chat and…”</span> He pauses, looking to <span style="color:DarkTurquoise">Richard</span> with a smirk, <span style="color:LightSteelBlue">“…maybe some other stuff. Who knows?”</span> Both boys blush and chuckle, though you aren’t quite sure what they are talking about. Regardless, once the site is set up, the three of you lie down on the blanket and begin to stare up at the brilliant night sky. <span style="color:Pink">They insist you lie in the middle and give you very little personal space, both holding one of your arms.</span> <br>
<br>
<<set _random to random(1, 2)>>
<<if _random == 1>>
<<include"OC Arthur Richard Stargazing Repeatable Event 1">>
<<else>>
<<include"OC Arthur Richard Stargazing Repeatable Event 2">>
<</if>>/* Intro */
<span style="color:LightSteelBlue">“Sooo…”</span> <span style="color:DarkTurquoise">Arthur</span> says at the three of you look up at the sky. <span style="color:LightSteelBlue">“What sorta stuff do you like to do, <span style="color:DarkTurquoise">$Player.Name</span>?”</span> He turns to you with a smile. <br>
<br>
<span style="color:LightSteelBlue">“Oh, yeah! Let’s talk about the stuff we like to do so we can plan some fun stuff to do all together!”</span> <span style="color:DarkTurquoise">Richard</span> adds in, turning as well. You suddenly feel the like meat stuck between two very friendly, slightly flirty, pieces of bread to form a sandwich. Not a bad thing, though it does make you a little nervous. You answer their questions, talking about your interests and the things you like to do as both boys listen intently. Though, after a while, it gets a little weird just talking about yourself and you ask them to tell you some of their interests. <br>
<br>
<span style="color:LightSteelBlue">“Oh, right.”</span> Athur laughs, <span style="color:LightSteelBlue">“Forgot, you don’t know everything about us.”</span> <br>
<br>
<span style="color:LightSteelBlue">“Yeah, we’re used to knowing everything about each other.”</span> <span style="color:DarkTurquoise">Richard</span> adds, <span style="color:LightSteelBlue">“Like that <span style="color:DarkTurquoise">Arthur</span> has some adorable moles on his wiener.”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Richard</span> giggles as <span style="color:DarkTurquoise">Arthur</span> playfully shoves him.</span> <br>
<br>
<span style="color:LightSteelBlue">“You’re going to be eating those moles here in a minute!”</span> <span style="color:Pink">There is a bit of playful back and forth between the two lovebirds, with you as the monkey in the middle, before they both seem to remember you’re there and stop, awkwardly laughing.</span> <br>
<br>
<span style="color:LightSteelBlue">“Anyway, let’s see…”</span> <span style="color:DarkTurquoise">Richard</span> thinks for a minute, <span style="color:LightSteelBlue">“Well, I love the stars and space, as you know. I also love video games and anime and computers! Lots of techy stuff, I guess.”</span> He pauses for a moment, <span style="color:LightSteelBlue">“Oh, also soft stuff like stuffed toys and comfy hats! Those are the best to snuggle with, especially when <span style="color:DarkTurquoise">Arthur</span> isn’t around to snuggle instead.”</span> <br>
<br>
<span style="color:LightSteelBlue">“Shut up,”</span> <span style="color:DarkTurquoise">Arthur</span> laughs, <span style="color:LightSteelBlue">“Or you’ll make him sick.”</span> There is a little more back and forth, though they manage to resist the urge to continue their playful squabble for your sake. <span style="color:LightSteelBlue">“I like reading, books and stuff. Music, art, drawing. I guess I’m the creative half. But together we like all sorts of stuff, especially… well, we can talk about that later.”</span> <br>
<<set _ad to [
{
Name: "OC Richard",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 1,
},
},
{
Name: "OC Arthur",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
Both boys share a look; you can just tell they are silently communicating. Which is equal parts cute and creepy. The three of you continue to chat for a while until about an hour passes, at which port <span style="color:DarkTurquoise">Richard</span> looks at his watch and states that you better head home before it gets too late. They seem to be camping here again. <br>
<br>
<span style="color:LightSteelBlue">“Maybe in the future you can ask your dad if you can camp with us.”</span> <span style="color:DarkTurquoise">Richard</span> suggests, smiling, <span style="color:LightSteelBlue">“We have lots of fun all night! Would love to have you around!”</span> You tell them that maybe someday and give them both a hug goodbye, on their insistence, before heading back out of the woods. Those two sure are a fun pair. <br>
<<socialChange "Richard" 5 1>>
<<socialChange "Arthur" 5 1>>
<br>
[[Continue|Wald Street]]/* Intro */
<span style="color:LightSteelBlue">“Oh, I have an idea!”</span> <span style="color:DarkTurquoise">Arthur</span> says sitting up with a devious grin, <span style="color:LightSteelBlue">“Let’s play a game: rock, paper, scissors. And whoever loses has to do something funny like, hmm… let’s see…”</span> <span style="color:DarkTurquoise">Arthur</span> holds his finger to his chin, though you have a feeling he already has a punishment in line for the loser. <span style="color:LightSteelBlue">“How about the loser has to strip to their underwear and can’t put their clothes back on until we’re done?”</span> <br>
<<set _ad to [
{
Name: "OC Arthur",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 1,
},
},
{
Name: "OC Richard",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“You always come up with the weirdest bets.”</span> <span style="color:DarkTurquoise">Richard</span> laughs, blushing a little, <span style="color:LightSteelBlue">“But I’m down, if <span style="color:DarkTurquoise">$Player.Name</span> is okay with it, that is.”</span> Both boys turn to you expectedly. <br>
<br>
<div id="choice">
<<link "Agree<br>">>
<<replace"#choice">>
With both boys looking at you, you find it hard to say no. It may be cute to see one of them strip down. Besides, what are the chances you’d lose?
<<if $PlayerUndies.Type == "None">>
<span style="color:Pink">So, you agree, forgetting the small detail that you are not wearing any underwear.</span> <br>
<br>
<<elseif $PlayerUndies.Tags.includes("Diaper")>>
<span style="color:Pink">So, you agree, forgetting the small detail of the padded undergarment you are currently wearing.</span> <br>
<br>
<<else>>
<br> <br>
<</if>>
The three of you sit in a circle on the blanket, cross-legged with your knees almost touching. <span style="color:yellow">Then, with <span style="color:DarkTurquoise">Arthur</span> counting you down, you do it. Rock, paper, scissors-!</span> <br>
<br>
<<set _game_loser to random(1, 3)>>
/* Arthur Loses */
<<if _game_loser == 1>>
Each of your hands come down at the same time and there is a brief moment of pause as you each access the results of the match. Both you and <span style="color:DarkTurquoise">Richard</span> had chosen the same, paper, meaning the results of the match are decided by whatever <span style="color:DarkTurquoise">Arthur</span> chose. You briefly consider the fact that you didn’t discuss what a tie would result in, but it turns out not to matter as you see <span style="color:DarkTurquoise">Arthur</span>’s fist in his palm. <span style="color:lightgreen">He had chosen rock, which makes him the ultimate loser.</span> <br>
<<set _ad to [
{
Name: "OC Arthur",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Blush: 2,
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "OC Richard",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Richard</span> sighs in relief before smiling towards <span style="color:DarkTurquoise">Arthur</span>. <span style="color:LightSteelBlue">“Well, would you look at that! Guess it makes sense though, the one who suggests the punishment is the one who suffers it!”</span> He laughs as a slightly blushing <span style="color:DarkTurquoise">Arthur</span> rubs the back of his head with a nervous smile. <br>
<br>
<span style="color:LightSteelBlue">“Aww, bummer…”</span> He seems a tad embarrassed, <span style="color:pink">though was probably just more-so hoping it would be one of you stripping down,</span> but he takes it in stride as he stands up. <span style="color:LightSteelBlue">“Well, it’s a bit embarrassing but I’m a boy of my word! So, I’ll do it. Since it’s just you two it won’t be too bad. Just hope it doesn’t get too cold.”</span> <br>
<br>
<span style="color:LightSteelBlue">“Don’t worry, we’ll keep you warm.”</span> <span style="color:DarkTurquoise">Richard</span> says with a smile, elbowing you suggestively. <span style="color:pink">You both watch as <span style="color:DarkTurquoise">Arthur</span> strips down, first his jacket and shirt, then his shorts. <span style="color:DarkTurquoise">Richard</span> wolf whistles as his boyfriend’s Green Briefs are exposed, hugging his body so tightly that you find your own face heating up.</span> Both boys notice your expression, with <span style="color:DarkTurquoise">Arthur</span> blushing and chuckling as <span style="color:DarkTurquoise">Richard</span> grabs your arm and says <span style="color:LightSteelBlue">“Hehe, so what do you think? Would you like to take a closer look? If it’s you, I might not mind you taking a peek under the hood.”</span> <br>
<<set _ad to [
{
Name: "OC Arthur",
State: {
Outfit: "Undies",
Mouth: "Frown",
Blush: 2,
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
Blush: 1,
},
},
{
Name: "OC Richard",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“He- hey! That wasn’t part of the bet!”</span> <span style="color:DarkTurquoise">Arthur</span> says, <span style="color:pink">holding his underwear tightly as <span style="color:DarkTurquoise">Richard</span> teases the idea of taking that as well. There is some playful back and forth that somehow both embarrass <span style="color:DarkTurquoise">Arthur</span> and puts him at ease. The three of you then decide to lie back down on the blanket and go back to watching the stars, with the underwear-clad boy lying in the middle.</span> <br>
<br>
He shivers slightly, the cold air brushing against his exposed body, <span style="color:pink">so the two of you hold him close to keep him warm. It is a little weird, cuddling <span style="color:DarkTurquoise">Arthur</span> like this, especially with his boyfriend right there next to you, but neither seem off-put by your presence. In fact, they seem to enjoy the night more with you there. They are a curious pair.</span> <br>
<br>
[Go to End]
/* Richard Loses */
<<elseif _game_loser == 2>>
Humorously, the first-round ends with all three of you picking rock. <span style="color:LightSteelBlue">“The most common pick in the game.”</span> <span style="color:DarkTurquoise">Richard</span> explains. This then leads to you each picking paper the next round, which leads to a round of laughter. It is the third round that a clear winner is chosen. You and one of the pair both pick scissors, the most uncommon selection, while the ultimate loser had picked paper once more. <span style="color:lightgreen">The boy with the purple glasses blinks twice, his mind putting together the fact that he had lost.</span> <br>
<<set _ad to [
{
Name: "OC Richard",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Blush: 2,
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "OC Arthur",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“W-wait? I lost…? Does that mean I… I heave to be… in my…”</span> <span style="color:DarkTurquoise">Richard</span>’s face starts to glow red as the realization of what he has to do as <span style="color:DarkTurquoise">Arthur</span> smiles widely. <span style="color:LightSteelBlue">“B- but, we’re-“</span> He begins to frantically look around, <span style="color:pink">the seclusion of the woods suddenly feeling less-so with the requirement to expose himself so imminent.</span> He gulps. <span style="color:LightSteelBlue">“I- I guess no one would just come out here randomy… and a bet’s a bet… so…”</span> He nervously stands up. <span style="color:pink">Despite his obvious embarrassment, you do smile a nervous smile on his lips. This is a bit exciting for him.</span> <br>
<br>
<span style="color:pink"><span style="color:DarkTurquoise">Richard</span> removes his jacket and shirt first, revealing his cute chest and belly, which <span style="color:DarkTurquoise">Arthur</span> teasingly points out how adorable it is. This also reveals the bright red waistband of his underwear peeking out from his shorts, which <span style="color:DarkTurquoise">Arthur</span> also teasingly points out. Blushing, <span style="color:DarkTurquoise">Richard</span> undoes his shorts before closing his eyes and yanking them down to get it over with. This reveals the boy’s choice of underwear, some adorable red briefs with a star pattern. They are so adorably kiddie and fit his personality perfectly. You feel your face flush as you stare at them.</span> <br>
<<set _ad to [
{
Name: "OC Richard",
State: {
Outfit: "Undies",
Mouth: "Frown",
Blush: 2,
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
Blush: 1,
},
},
{
Name: "OC Arthur",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Ain’t he cute?”</span> <span style="color:DarkTurquoise">Arthur</span> laughs, <span style="color:pink">putting his arm around PC and leaning closer to inspect the ‘goods’ of his boyfriend.</span> <span style="color:LightSteelBlue">“Hope you like the view, I know I do. Now you get to see all his best bits unobstructed and up close! Well, almost all of them. His REAL best bits are what you are imagining.”</span> <span style="color:pink">Blushing at his boyfriend’s comments about his ‘bits’, <span style="color:DarkTurquoise">Richard</span> quickly sits down and crosses his legs, trying to cover himself up, but <span style="color:DarkTurquoise">Arthur</span> doesn’t allow this.</span> <br>
<br>
<span style="color:LightSteelBlue">“Nope! Get over here!”</span> He yanks him over by the arms, <span style="color:pink">forcing his exposed boyfriend between the two of you,</span> <span style="color:LightSteelBlue">“Nothing that cute gets to stay hidden! Besides, you’ll catch a cold like that unless we keep you warm!”</span> And thus, <span style="color:DarkTurquoise">Richard</span> is squeezed between you two as you lie back down on the blanket. <span style="color:pink">He is blushing the entire time, though the smile on his face indicates that he enjoys the attention, even if it is a little embarrassing.</span> <br>
<br>
[Go to End]
/* PC Loses */
<<else>>
The first round is a tie, all rock, which is somehow both unlikely and expected in such a game. Then you each pick something different, which means you all win and lose. <span style="color:DarkTurquoise">Arthur</span> suggests you all strip, but <span style="color:DarkTurquoise">Richard</span> shuts that down. So, you go a third round. You already have your choice in mind, a curveball pick that will surely leave you the victor of the match! <span style="color:yellow">Rock, paper, scissors, shoot-!</span> <br>
<br>
<span style="color:yellow">Shoot…</span> <br>
<br>
The pair have chosen the same option… <span style="color:lightcoral">the option that defeats yours. You are the loser.</span> <br>
<<set _ad to [
{
Name: "OC Arthur",
State: {
Outfit: "Everyday",
Eyes: "Tired",
Mouth: "Smirk",
},
},
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 2,
},
},
{
Name: "OC Arthur",
State: {
Outfit: "Everyday",
Eyes: "Tired",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Well, well, well!”</span> <span style="color:DarkTurquoise">Arthur</span> laughs, <span style="color:LightSteelBlue">“Guess we have our loser now than!”</span> He sticks his tongue out at you teasingly. You sigh, realizing that trying to get out of it would be poor sportsmanship. <span style="color:pink">You lost, which means the $PlayerBottoms.Type come off.</span> <br>
<br>
/* Diaper */
<<if $PlayerUndies.Tags.includes("Diaper")>>
<span style="color:lightcoral">Though it is as you reach your hands into your bottoms that you suddenly have a stark realization. Something you really should have remembered before agreeing to such a bet.</span> <span style="color:pink">You are not wearing normal underwear, instead you are wearing the padded undergarments normally worn to bed. The undergarments boys your age normally do not wear. Your face lights up bright red as this hits you.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 3,
Hands: "Hide",
},
},
{
Name: "OC Arthur",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "OC Richard",
State: {
Outfit: "Everyday",
Mouth: "Happy",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Haha, he must be super embarrassed!”</span> <span style="color:DarkTurquoise">Arthur</span> teases, seeing your red face, <span style="color:LightSteelBlue">“What’s wrong? Got an embarrassing pattern on them?”</span> <span style="color:lightcoral">He sticks his tongue out at you. He doesn’t know the half of it.</span> <br>
<br>
<span style="color:LightSteelBlue">“You don’t have to if you don’t want to.”</span> <span style="color:DarkTurquoise">Richard</span> says, feeling a little bad about how nervous you look. Though a part of you deep down says that you’ve already agreed and if you back out now, what will they think of you? So, you make them promise not to tell ANYONE. <span style="color:LightSteelBlue">“Promise! Won’t tell a soul!”</span> <br>
<br>
<span style="color:LightSteelBlue">“Be our little secret.”</span> <span style="color:DarkTurquoise">Arthur</span> nods, <span style="color:LightSteelBlue">“Plus. How embarrassing can they be?”</span> <span style="color:pink">With a gulp you pull your bottoms down to reveal the $PlayerUndies.Type you are wearing underneath. You stand there frozen in embarrassment for a moment before striping completely down to your underwear as both boys look at you with confused intrigue.</span> <br>
<<set _ad to [
{
Name: "OC Arthur",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "Player",
State: {
Outfit: "Undies",
Mouth: "Frown",
Blush: 3,
},
},
{
Name: "OC Richard",
State: {
Outfit: "Everyday",
Mouth: "Happy",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Diapers?”</span> <span style="color:DarkTurquoise">Richard</span> says a little confused, <span style="color:LightSteelBlue">“Wasn’t expect that. Do you wear them because they are comfy or cuz accidents happen sometimes?”</span> <br>
<br>
<span style="color:LightSteelBlue">“Check that out, Richie, looks like we found a widdle baby!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Arthur</span> says in a teasing but playful tone. You blush a little, but he puts his arm around you and sits you down on the blanket.</span> <span style="color:LightSteelBlue">“I’m just messing with you. Everyone has their own things going on, so better safe than sorry I suppose.”</span> <br>
<br>
<span style="color:LightSteelBlue">“Yeah, we won’t treat you any differently.”</span> <span style="color:DarkTurquoise">Richard</span> sits down next to you, <span style="color:LightSteelBlue">“Well, other than maybe babying you a bit more, of course. You don’t have to worry about us finding out.”</span> He laughs, patting you reassuringly on the shoulder, <span style="color:LightSteelBlue">“Plus, they’re kind of cute on you. In a playful and innocent kind of way.”</span> <span style="color:pink">Feeling a little more at ease that their teasing is just playful and that they don’t seem to mind your padded problem, you manage to relax a little and lay back to enjoy the stars.</span> <br>
<br>
<span style="color:pink">Though being out in the woods in nothing but your $PlayerUndies.Name is a little embarrassing and you can’t help but keep worrying about someone else walking by and discovering you.</span> <br>
<br>
/* No Underwear */
<<elseif $PlayerUndies.Type == "None">>
<span style="color:lightcoral">Though it is only as you reach your hands into your bottoms that you suddenly have a stark realization. Something you really should have remembered before agreeing to such a bet. You’re not wearing any underwear!</span> <span style="color:pink">You instantly freeze and turn bright red upon realizing what that means. Both boys notice you turning red and smirk.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 3,
Hands: "Hide",
},
},
{
Name: "OC Arthur",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "OC Richard",
State: {
Outfit: "Everyday",
Mouth: "Happy",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Haha, he must be super embarrassed!”</span> <span style="color:DarkTurquoise">Arthur</span> teases, seeing your red face, <span style="color:LightSteelBlue">“What’s wrong? Got an embarrassing pattern on them?”</span> He sticks his tongue out at you. <span style="color:lightcoral">He doesn’t know the half of it.</span> <br>
<br>
<span style="color:LightSteelBlue">“You don’t have to if you don’t want to.”</span> <span style="color:DarkTurquoise">Richard</span> says, feeling a little bad about how nervous you look. Through your red cheeks and a nervous smile, you explain to them both your issue. <span style="color:pink">The lack of any underwear to strip down to. As you explain this, both boys look at each other and get a devious smile.</span> <br>
<br>
<span style="color:LightSteelBlue">“Wow, so no undies at all, huh?”</span> <span style="color:DarkTurquoise">Arthur</span> says, bending down towards your crotch, <span style="color:LightSteelBlue">“Guess we’ll get a peek at the goods than. You’re either very eager to show off or want to always be ready for some naughty fun.”</span> He smirks. <br>
<<set _ad to [
{
Name: "OC Arthur",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "Player",
State: {
Outfit: "Undies",
Mouth: "Frown",
Blush: 3,
},
},
{
Name: "OC Richard",
State: {
Outfit: "Everyday",
Mouth: "Happy",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Oh-! No undies? Hehe, guess you weren’t expecting something like this to happen.”</span> <span style="color:DarkTurquoise">Richard</span> smirks, <span style="color:LightSteelBlue">“You don’t have to if you don’t want to. But you don’t need to be embarrassed in front of us. We’re all boys here, and we see each other naked all the time.”</span> <br>
<br>
<span style="color:LightSteelBlue">“Sometimes even more than that.”<span style="color:LightSteelBlue"> <span style="color:DarkTurquoise">Arthur</span> teasingly adds as a side-comment. <br>
<br>
Realizing it wouldn’t be the best to back out after you’ve already lost, you agree to do it as long as they don’t tell anyone. <span style="color:pink">They both agree and watch a little too closely as you prepare to expose yourself. You can’t believe you’re about to do this in the middle of the woods.</span> <br>
<br>
<span style="color:pink">A moment later, there you are, butt naked in front of two classmates out in the great outdoors. It is just as embarrassing as it sounds. <span style="color:LightSteelBlue">“Not bad, not bad.”</span> <span style="color:DarkTurquoise">Arthur</span> smirks, eyeing your penis. You thought about hiding it but figured that you’ll be out here for a while like this anyway, so may as well just get it over with.</span> <br>
<br>
<span style="color:LightSteelBlue">“It suits you.”</span> <span style="color:DarkTurquoise">Richard</span> laughs, blushing slightly. He grabs you by the arm and lies you down on the blanket directly between the two of them. <span style="color:pink">This provides a nice comfort, as the night air is cold when you are in your birthday suit. Their body warmth keeps you comfortable as you watch the night sky, twinkling and shining so beautifully you almost forget that you are naked.</span> <br>
<br>
/* Normal Underwear */
<<else>>
<span style="color:pink">You take off everything besides your bottoms first, which earns a wolf whistle from <span style="color:DarkTurquoise">Arthur</span>. <span style="color:DarkTurquoise">Richard</span> rolls his eyes at this, though also seems to be intrigued by what he’ll see as he watches you intensely with a slight blush. Getting to your bottoms, you try to look past the embarrassing side of this and focus on the humor. You may be outside, but it was just the three of you here.</span> <br>
<br>
<<if $HomeDayNudity > 1>>
<span style="color:pink">Still, it is embarrassing and you can’t stop yourself from blushing as you pull down your bottoms and expose your underwear to the two boys.</span> Both chuckle and look to each other, with <span style="color:DarkTurquoise">Arthur</span> saying, <span style="color:LightSteelBlue">“You were right. We saw your waistband earlier and <span style="color:DarkTurquoise">Richard</span> guessed that you were wearing $PlayerUndies.Name.”</span> <br>
<br>
<span style="color:LightSteelBlue">“Not that I normally guess what underwear people are wearing!”</span> <span style="color:DarkTurquoise">Richard</span> quickly adds, trying not to sound like a creep, <span style="color:LightSteelBlue">“I just said it as a joke. Those… those look good on you!”</span> <br>
<<set _ad to [
{
Name: "OC Arthur",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "Player",
State: {
Outfit: "Undies",
Mouth: "Frown",
Blush: 3,
},
},
{
Name: "OC Richard",
State: {
Outfit: "Everyday",
Mouth: "Happy",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Especially with you blushing like that!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Arthur</span> grabs you and pulls you back on the blanket, placing you between both boys who sit close. It is both uncomfortable due to you being in your underwear and nice that since their body heat makes up for your lack of clothing.</span> <span style="color:LightSteelBlue">“It’s definitely a nice view. Competes with the stars even.”</span> <span style="color:DarkTurquoise">Arthur</span> says as you all lie down on the blanket. <br>
<br>
<<else>>
Though you don’t really find it all that embarrassing. <span style="color:pink">Sure, having these two watch you strip is a little weird, but they are your friends and you’re not one to be shy about this stuff anyway. So, you pull down your bottoms and expose your underwear to the two boys.</span> <span style="color:LightSteelBlue">“You were right. We saw your waistband earlier and <span style="color:DarkTurquoise">Richard</span> guessed that you were wearing $PlayerUndies.Name.”</span> <br>
<br>
<span style="color:LightSteelBlue">“Not that I normally guess what underwear people are wearing!”</span> <span style="color:DarkTurquoise">Richard</span> quickly adds, trying not to sound like a creep, <span style="color:LightSteelBlue">“I just said it as a joke. Those… those look good on you!”</span> <br>
<<set _ad to [
{
Name: "OC Arthur",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "Player",
State: {
Outfit: "Undies",
Mouth: "Happy",
},
},
{
Name: "OC Richard",
State: {
Outfit: "Everyday",
Mouth: "Happy",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Richie’s more shy about this than you are!”</span> <span style="color:DarkTurquoise">Arthur</span> laughs, <span style="color:pink">pulling you back down to the blanket right between the two of them. Their body warmth helps with the chill that comes with being outside at night with little clothing, so you embrace the spot in the middle happily.</span> <span style="color:LightSteelBlue">“But even then, it’s definitely a nice view. Competes with the stars even.”</span> <span style="color:DarkTurquoise">Arthur</span> says as you all lie down on the blanket. <br>
<br>
<</if>>
The three of you lie on the blanket, staring up at the wonderful, clear night sky. The stars shimmer and twinkle in the night, a light show that cannot compare. You are getting lost in the sight when <span style="color:DarkTurquoise">Richard</span>’s voice suddenly cuts through and brings you back down to earth. <span style="color:LightSteelBlue">“It really is a nice view.”</span> <span style="color:pink">You turn to him to find him not looking at the stars, but rather looking at you and <span style="color:DarkTurquoise">Arthur</span> with a smile. You can’t help but blush.</span> <br>
<br>
<</if>>
<</if>>
Though all good things come to an end. After about an hour of watching the stars with <span style="color:DarkTurquoise">Arthur</span> and <span style="color:DarkTurquoise">Richard</span>, one of the boys eventually yawns and sits up. <span style="color:LightSteelBlue">“Welp, guess we should be finishing up. Plus, <span style="color:DarkTurquoise">$Player.Name</span> should be getting home before it gets too late. Hate for you to get in trouble on our account. We’re going to be spending the night out here again. Nothing better than sleeping in the great outdoors with a cutie!”</span> <br>
<br>
<span style="color:LightSteelBlue">“Maybe in the future you can ask your dad if you can camp with us.”</span> <span style="color:DarkTurquoise">Richard</span> suggests, smiling once everyone is properly dressed again, <span style="color:LightSteelBlue">“We have lots of fun all night! Would love to have you around!”</span> You tell them that maybe someday and give them both a hug goodbye, on their insistence, before heading back out of the woods. <span style="color:lightgreen">Those two sure are a fun pair.</span> <br>
<<socialChange "Richard" 5 1>>
<<socialChange "Arthur" 5 1>>
<br>
[[Continue|Wald Street]]
<</replace>>
<</link>>
<<link "Refuse<br>">>
<<replace"#choice">>
Feeling a little shy, prudish, or just not feeling it at the moment, you refuse. Maybe another time. <span style="color:DarkTurquoise">Arthur</span> pouts a little, though ultimately lies back down with a smile as the three of you continue to stare up at the stars. <span style="color:lightgreen">While the boys are a little flirty and strange at times, they also seem very content to just hang out with you. They really seem to enjoy your company.</span> Though you get the feeling this won’t be the last time they suggest something that involves stripping. <br>
<<socialChange "Richard" 5 1>>
<<socialChange "Arthur" 5 1>>
<br>
[[Continue|Wald Street]]
<</replace>>
<</link>>
</div>/* Intro */
For science class today, <span style="color:DarkTurquoise">Mr. Chang</span> decides to split you up into random pairs to perform an experiment. You get paired with the athletic yet hyperactive <span style="color:DarkTurquoise">Arthur</span> while his other half, <span style="color:DarkTurquoise">Richard</span>, makes a big, comical deal out of giving him away to you. He also makes you promise to have him back before sunset and to be sure to drive below the speed limit. You are very confused, but <span style="color:DarkTurquoise">Arthur</span> tells you to just <span style="color:LightSteelBlue">“go with it.”</span><br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
Blush:0,
},
},
{
Name: "OC Arthur",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
The experiment has everyone mixing a series of chemicals in beakers according to some instructions in order to create some small, yet interesting, effects. Little puffs of smoke, changing colors, expanding foam. <span style="color:LightGreen">Overall, it’s a very fun and exciting class!</span><br>
<br>
However, right as everyone is getting ready to clean up, <span style="color:DarkTurquoise">Arthur</span> <span style="color:LightCoral">trips on his shoelace and stumbles into one of the tables.</span> He manages to catch himself before falling but rocks the table enough to cause most of the beakers to fall, <span style="color:LightCoral">one of which splashes <span style="color:DarkTurquoise">Carter</span> directly!</span> <br>
<br>
<span style="color:LightSteelBlue">“Oh no! I’m sorry, I didn’t mean to-“</span> <span style="color:DarkTurquoise">Arthur</span> begins apologizing, <span style="color:Pink">but suddenly stops and turns bright red as he witnesses whatever was inside the beaker begin to dissolve <span style="color:DarkTurquoise">Carter</span>’s shorts! As <span style="color:DarkTurquoise">Carter</span> realizes it as well, he lets out an embarrassed squeal and quickly grabs his backpack to cover his exposed $CarterUndies.Type as <span style="color:DarkTurquoise">Arthur</span> cries out.</span> <span style="color:LightSteelBlue">“Aahhh, <span style="color:DarkTurquoise">Mr. Chang</span>! Help! Please!”</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush:1,
},
},
{
Name: "OC Arthur",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Blush:2,
},
},
{
Name: "Carter",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Blush:3,
Arms: "Hide",
},
Clothes: {
Bottoms: $None,
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Mr. Chang</span> rushes over, sees what is occurring, and quickly grabs a towel to help <span style="color:DarkTurquoise">Carter</span> cover up. <span style="color:LightSteelBlue">“And this, class, is why you should always be careful around unknown chemicals.”</span> <span style="color:DarkTurquoise">Mr. Chang</span> says, trying to lighten the mood. He then hurries <span style="color:DarkTurquoise">Carter</span> out of the room to the nurse’s office as <span style="color:DarkTurquoise">Arthur</span> continuously apologizes, even after <span style="color:DarkTurquoise">Carter</span> says it’s okay. Once they are both gone, <span style="color:DarkTurquoise">Arthur</span> slumps down in his chair, his head in his hands, feeling bad about what just happened. <br>
<br>
<span style="color:LightSteelBlue">“Dang.”</span> <span style="color:DarkTurquoise">Richard</span> says, patting his partner on the head to comfort him, <span style="color:LightSteelBlue">“Tough luck. Hey, do you think <span style="color:DarkTurquoise">Mr. Chang</span> would let us take some of this home? It gives me some… interesting ideas.”</span> <span style="color:DarkTurquoise">Arthur</span> then hits <span style="color:DarkTurquoise">Richard</span>. <br>
<<socialChange "Arthur" 3 1>>
<br>
<<include"Attend Science Finish">>/* Intro */
Today’s swim class is a long, but simple one. Going over different strokes, what to do if your leg cramps in the water, and a reminder of the various rules of the pool. Overall, a simple easy day of going over things you already know for the sake of making sure they stick. <span style="color:lightgreen">The best part of days like this is that, once everyone has been gone over, <span style="color:DarkTurquoise">Coach Kohler</span> allows you all to relax and enjoy yourselves in the pool.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Gym Swim",
Mouth: "Happy",
},
},
{
Name: "OC Arthur",
State: {
Outfit: "Gym Swim",
Mouth: "Happy",
},
},
{
Name: "OC Richard",
State: {
Outfit: "Gym Swim",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
You end up on one side of the pool with the eternal pairing of <span style="color:DarkTurquoise">Richard</span> and <span style="color:DarkTurquoise">Arthur</span>. <span style="color:DarkTurquoise">Arthur</span> is swimming around the pool enjoying himself while <span style="color:DarkTurquoise">Richard</span> claims to be tired, sitting on the edge watching. Despite their many similarities, they also have their differences; <span style="color:DarkTurquoise">Arthur</span> is the much more athletic of the two while <span style="color:DarkTurquoise">Richard</span> is more academic, though this did make them a sort of <span style="color:LightSteelBlue">“power couple”</span>. <br>
<br>
<span style="color:LightSteelBlue">“Hey, <span style="color:DarkTurquoise">$Player.Name</span>, wanna race? I bet you can’t beat me to the other side of the pool.”</span> <span style="color:DarkTurquoise">Arthur</span> dares with a smirk. <br>
<br>
<span style="color:LightSteelBlue">“Yeah! Let’s see who’s faster! I’ll go to the other side so I can call the winner.”</span> <span style="color:DarkTurquoise">Richard</span> adds, standing up and quickly walking to the other edge of the pool. Despite not really being given a chance to decline, you happily agree to his challenge and you both prepare yourselves while <span style="color:DarkTurquoise">Richard</span> gets into position. <br>
<br>
The boy raises both of his hands, using them to count down from three. Both of you place your hands on one edge of the pool to act as the starting line and watch as <span style="color:DarkTurquoise">Richard</span> counts down; three, two, one, go! He waves both of his hands down and you both kick off the pool, swimming with all your might! <br>
<br>
<span style="color:DarkTurquoise">Arthur</span> is good, moving through the waters like a shark hunting its prey, but you aren’t no slouch either, keeping you two neck and neck. Boys you pass by quickly spot the race and move to make room as you both speed by, approaching the other end as <span style="color:DarkTurquoise">Richard</span> watches, ready to declare a winner. <span style="color:yellow">Whoever wins, it’s going to be very close…!</span> <br>
<br>
<<set _skillcheckdif to random(50, 70)>>
<<linkreplace"Continue">>
<<skillCheck "Swimming" _skillcheckdif>>
/* WIN THE RACE */
<<if _result == 1>>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span> wins!”</span> <span style="color:DarkTurquoise">Richard</span> declares! <span style="color:lightgreen">You hit the end just a second before <span style="color:DarkTurquoise">Arthur</span>, being declared the victor.</span> Despite this, there is no celebration, as you both stop to catch your breath. Your arms are on fire, you haven’t swum that fast in a while! As you are both gasping for air, you turn to <span style="color:DarkTurquoise">Arthur</span> and give him a thumbs up, it was a very close and exciting race. <br>
<<set _ad to [
{
Name: "OC Richard",
State: {
Outfit: "Gym Swim",
Mouth: "Smirk",
Eyes: "Tired",
Blush: 1,
},
},
{
Name: "OC Arthur",
State: {
Outfit: "Gym Swim",
Blush: 1,
},
Style: {
'margin-left': '-140px',
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Next time-”</span> <span style="color:DarkTurquoise">Arthur</span> replies between deep breaths, <span style="color:LightSteelBlue">“Next time I’ll get you.”</span> <span style="color:Pink">He smirks, before gasping as <span style="color:DarkTurquoise">Richard</span> jumps into the pool and grabs him from behind.</span> <br>
<br>
<span style="color:LightSteelBlue">“Awww, don’t worry <span style="color:DarkTurquoise">Artie</span>,”</span> <span style="color:DarkTurquoise">Richard</span> playfully shakes him back and forth, <span style="color:LightSteelBlue">“You’ll always be number one in my book. Plus, you look really cute when you’re all tired.”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Richard</span> kisses his partner on the cheek, causing the boy to chuckle and blush. You roll your eyes and tell them to get a room.</span> <br>
<<socialChange "Arthur" 3 1>>
<<socialChange "Richard" 3 1>>
<br>
<<include"Attend Gym Finish">>
/* Lose the Race */
<<else>>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Arthur</span> wins!”</span> <span style="color:DarkTurquoise">Richard</span> happily declares! <span style="color:lightcoral">You had hit the end just a second after <span style="color:DarkTurquoise">Arthur</span>; any closer and you would have suspected <span style="color:DarkTurquoise">Richard</span> fudging the numbers.</span> <span style="color:lightgreen">Though you accept this defeat, bowing to <span style="color:DarkTurquoise">Arthur</span> as you both take a minute to catch your breath.</span> Your arms are on fire, swimming so fast is quite the workout and leaves you both completely winded. <br>
<br>
This doesn’t stop <span style="color:DarkTurquoise">Richard</span>, who leaps from the edge of the pool directly onto his partner. When they both resurface, <span style="color:DarkTurquoise">Richard</span> has his lover in a big bear hug as he happily kisses him on the cheek. <span style="color:LightSteelBlue">“I knew you could do it! That’s my boy!”</span> He celebrates, prompting <span style="color:DarkTurquoise">Arthur</span> to blush and chuckle, too tired to fight back against his partner’s enthusiastic praise. <span style="color:LightSteelBlue">“I’ll have to give you a reward later, maybe do that thing you like.”</span> <span style="color:DarkTurquoise">Richard</span> whispers with a coy grin. <br>
<<set _ad to [
{
Name: "OC Richard",
State: {
Outfit: "Gym Swim",
Mouth: "Smirk",
Eyes: "Tired",
Blush: 1,
},
},
{
Name: "OC Arthur",
State: {
Outfit: "Gym Swim",
Mouth: "Frown",
Blush: 3,
},
Style: {
'margin-left': '-140px',
},
},
]>>
<<ad _ad>>
<span style="color:Pink"><span style="color:DarkTurquoise">Arthur</span> turns bright red, looking at his partner and then at you, turning even more red as your eyes meet. “Hehe, I have no idea what you are talking about…” <span style="color:DarkTurquoise">Arthur</span> sinks below the water, a bit embarrassed, as both you and <span style="color:DarkTurquoise">Richard</span> laugh. You have a feeling you all knew what he was talking about.</span> <br>
<<socialChange "Arthur" 3 1>>
<<socialChange "Richard" 3 1>>
<br>
<<include"Attend Gym Finish">>
<</if>>
<</linkreplace>>
<<skillCheck "Swimming" _skillcheckdif>>/* Intro */
For science class today, <span style="color:DarkTurquoise">Mr. Chang</span> decides to split you up into random pairs to perform an experiment. You get paired with the smart yet hyperactive <span style="color:DarkTurquoise">Richard</span> while his other half, <span style="color:DarkTurquoise">Arthur</span>, <span style="color:Pink">sadly sobs and nearly refuses to give him up to you for the class.</span> In the end, he only agrees because it’s you. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "OC Richard",
State: {
Outfit: "Uniform",
Mouth: "Happy"
},
},
]>>
<<ad _ad>>
The experiment has everyone mixing a series of chemicals in beakers according to some instructions in order to create some small, yet interesting, effects. Little puffs of smoke, changing colors, expanding foam. <span style="color:lightgreen">Overall, it’s a very fun and exciting class!</span> However, near the end of class, you notice <span style="color:DarkTurquoise">Richard</span> performing an extra experiment. <br>
<br>
You glance down at the instructions, none of them mention mixing the combination of chemicals <span style="color:DarkTurquoise">Richard</span> is currently pouring. Worried, you ask him if he knows what he’s doing. <span style="color:LightSteelBlue">“Of course!”</span> He assures you, <span style="color:LightSteelBlue">“I was reading ahead in the chemistry book, and it said you can get a cool light show if you mix these things together. At least I think it was these.”</span> <span style="color:DarkTurquoise">Richard</span> rubs his chin for a moment before shrugging. <br>
<br>
<span style="color:lightcoral">Now a bit scared, you take a step back</span> and remind <span style="color:DarkTurquoise">Richard</span> that <span style="color:DarkTurquoise">Mr. Chang</span> says never to mix two things together unless you are absolutely sure you know what’s going to happen. <span style="color:DarkTurquoise">Richard</span> tells you not to worry, he’s got this. <span style="color:lightcoral">You take another step back</span> as he mixes in the final chemical, <span style="color:yellow">causing a large amount of bubbling to come out of the beaker until…</span> <br>
<br>
<<linkreplace"Continue">>
<<set _random to random(1, 3)>>
/* Success */
<<if _random != 1>>
<span style="color:lightgreen">There is a bright flash of blue light! <span style="color:DarkTurquoise">Richard</span> holds up the beaker as a strange reaction causes a series of colorful lights to flicker inside the beaker. As if he was holding fireworks underwater, everyone’s attention turns to him as the class is filled with oooo’s and aaahhh’s. <span style="color:DarkTurquoise">Richard</span> proudly smiles as he shows off his creation.</span> <br>
<br>
<span style="color:LightSteelBlue">“Wow! That’s so cool!”</span> <span style="color:DarkTurquoise">Carter</span> says excitedly. <br>
<br>
<span style="color:LightSteelBlue">“How did you do that?”</span> <span style="color:DarkTurquoise">Ben</span> asks quietly. <br>
<br>
<span style="color:LightSteelBlue">“Alright, alright.”</span> <span style="color:DarkTurquoise">Mr. Chang</span> laughs, <span style="color:LightSteelBlue">“Class is about to end, so everyone start cleaning up.”</span> The teacher walks over to you two and smiles. <span style="color:LightSteelBlue">“Looks like someone was reading ahead. That is quite the interesting reaction, isn’t it? Though I would ask that you refrain from mixing chemicals without instruction, alright boys?”</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "OC Richard",
State: {
Outfit: "Uniform",
Mouth: "Happy",
Blush: 1,
},
},
]>>
<<ad _ad>>
You both nod, with <span style="color:DarkTurquoise">Richard</span> apologizing. He just wanted to see if it worked, since the pictures looked so cool in the book. <span style="color:DarkTurquoise">Mr. Chang</span> simply laughs, patting the boy on the head. <span style="color:lightgreen">He seems very happy that <span style="color:DarkTurquoise">Richard</span> is showing a keen interest in chemistry, though reminds him that the rules are there for a reason.</span> <br>
<<socialChange "Richard" 3 1>>
<br>
<<include"Attend Science Finish">>
/* Fail */
<<else>>
<span style="color:red">BOOM!</span> <span style="color:lightcoral">A large puff of black smoke explodes from the beaker and completely covers you both. Screams, shouting, and coughing fill the room as <span style="color:DarkTurquoise">Mr. Chang</span> rushes to open a window and blow the smoke out. When it finally clears, you and <span style="color:DarkTurquoise">Richard</span> are standing at the center covered in a thick layer of black soot.</span> <br>
<br>
<span style="color:LightSteelBlue">“Whoops,”</span> <span style="color:DarkTurquoise">Richard</span> laughs nervously, <span style="color:LightSteelBlue">“I guess my calculations were a bit off…”</span> As you clear the soot from your eyes, you look over and spot that the explosion had destroyed the front of <span style="color:DarkTurquoise">Richard</span>’s pants. <span style="color:Pink">Before you can say anything, they give way and the pants slip down to <span style="color:DarkTurquoise">Richard</span>’s ankles, revealing his Red Star Briefs.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 1,
},
},
{
Name: "OC Richard",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Blush: 3,
PantsDown: 1,
},
},
]>>
<<ad _ad>>
<span style="color:Pink">There is a moment of pause as everyone realizes what they are seeing before laughter erupts in the room. <span style="color:DarkTurquoise">Richard</span> lets out an embarrassed scream and quickly yanks his shirt down to cover his underwear, turning bright red in the process. The boy panics, looking for something to cover himself with as tears well up in his eyes until <span style="color:DarkTurquoise">Arthur</span> sprints over carrying a towel and quickly covers his partner’s exposed underwear.</span> <br>
<br>
<span style="color:LightSteelBlue">“Quit laughing, or I’ll give you something to laugh about!”</span> <span style="color:DarkTurquoise">Arthur</span> yells in defense of his partner as he and <span style="color:DarkTurquoise">Mr. Chang</span> hurry the tearful boy out of the room to the nurse’s office to get a new pair of pants. In the end, you are left to clean up the mess created by the explosion. <br>
<br>
When <span style="color:DarkTurquoise">Richard</span> finally does return, <span style="color:Pink">he is too embarrassed to say anything more than a quiet</span> <span style="color:LightSteelBlue">“Sorry.”</span> You give him a friendly smile to assure him that it’s alright. <span style="color:Pink">Besides, a little explosion is a small price to pay to get a glimpse at his cute undies.</span> <br>
<<socialChange "Richard" 3 1>>
<br>
<<include"Attend Science Finish">>
<</if>>
<</linkreplace>>/* Intro */
For today’s gym class, <span style="color:DarkTurquoise">Coach Kohler</span> decides that everyone is going to participate in some games of volleyball. The class is split up into multiple teams of 4 as a round-robin tournament begins. The only person on your team that you know is <span style="color:DarkTurquoise">Richard</span>, <span style="color:Pink">who is sadly looking off towards his partner <span style="color:DarkTurquoise">Arthur</span>, who was put on another team.</span> Still, once the match starts, he tries to keep his head in the game and, despite his obvious clumsiness, is doing pretty well. <br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Gym",
Mouth: "Happy",
},
},
{
Name: "OC Richard",
State: {
Outfit: "Gym",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
An opening appears as the ball flies towards you, you call out to Richard to get ready and hit the ball into the air, setting it up for him. <span style="color:DarkTurquoise">Richard</span> stumbles to where the ball is headed, ready to hit it up as hard as he can towards the other team. <span style="color:yellow">Time seems to slow as <span style="color:DarkTurquoise">Richard</span> stares up at the ball, waiting to get his timing perfect when…</span> <br>
<br>
<<linkreplace"Continue">>
<<set _random to random(1, 3)>>
/* Outcome 1 */
<<if _random == 1>>
<span style="color:lightcoral">SMACK! The ball comes down faster than expected and hits him directly in the face. <span style="color:DarkTurquoise">Richard</span> falls to his back as blood begins to fall from his nose.</span> Your team cringes, you yell out an apology, and <span style="color:DarkTurquoise">Coach Kohler</span> blows his whistle to pause the matches. But before even <span style="color:DarkTurquoise">Kohler</span> is there, <span style="color:DarkTurquoise">Arthur</span> is at his boy’s side, helping him up and panickily asking if he’s okay. <br>
<<set _ad to [
{
Name: "OC Richard",
State: {
Eyes: "Tired",
Blush: 1,
Outfit: "Gym",
},
},
{
Name: "OC Arthur",
State: {
Outfit: "Gym",
Mouth: "Frown",
Eyes: "Sad",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Can you see? Does it hurt!? How many fingers am I holding up!?!?”</span> <span style="color:DarkTurquoise">Arthur</span> panickily questions his partner. <br>
<br>
<span style="color:LightSteelBlue">“I’m fine, really…”</span> <span style="color:DarkTurquoise">Richard</span> pauses looking at <span style="color:DarkTurquoise">Arthur</span> with a dumb smile as his head spins slightly, <span style="color:LightSteelBlue">“Though why are there three of you? Not that I’m complaining.”</span> <span style="color:DarkTurquoise">Arthur</span> cries loudly, lifting <span style="color:DarkTurquoise">Richard</span> up as <span style="color:DarkTurquoise">Kohler</span> rushes over with a towel for his nose. At this point, <span style="color:DarkTurquoise">Coach Kohler</span> has more trouble calming down <span style="color:DarkTurquoise">Arthur</span> than helping <span style="color:DarkTurquoise">Richard</span>. <br>
<br>
<span style="color:LightSteelBlue">“Just calm down, he’s fine.”</span> <span style="color:DarkTurquoise">Kohler</span> yells in response to <span style="color:DarkTurquoise">Arthur</span>’s panicking. <span style="color:LightSteelBlue">“The impact probably just rattled him a little. Come on, let’s get him to the nurse. Everyone else, sit down and shut up until I get back, if I hear of any trouble while I’m gone-“</span> Once <span style="color:DarkTurquoise">Kohler</span> has successfully threatened the class to be good, he and <span style="color:DarkTurquoise">Arthur</span> help the injured <span style="color:DarkTurquoise">Richard</span> to <span style="color:DarkTurquoise">Dr. Bertrum</span>’s office. <br>
<br>
When he returns, he assures everyone that <span style="color:DarkTurquoise">Richard</span> is fine, he just needs to sit down for a little bit. <br>
<<socialChange "Arthur" 3 1>>
<<socialChange "Richard" 3 1>>
<br>
<<include"Attend Gym Finish">>
/* Outcome 2 */
<<elseif _random == 2>>
<span style="color:lightgreen"><span style="color:DarkTurquoise">Richard</span> hits the ball perfectly! It flies through the air, right into the enemy’s weak spot!</span> There is a cheer from your team and a cry to <span style="color:LightSteelBlue">“catch it”</span> from the enemy, but your attention is on <span style="color:DarkTurquoise">Richard</span>, who, after hitting the ball, had lost his balance and was stumbling backward! While the rest of the team is focused on the ball flying through the air, you rush to <span style="color:DarkTurquoise">Richard</span> to try and catch him! <br>
<br>
He spins around as he falls, trying to catch himself, but isn’t expecting you to be there as he reaches out, <span style="color:Pink">accidentally gripping your shorts! <span style="color:DarkTurquoise">Richard</span> manages to stop himself from landing face-first on the ground, but he also rips your bottoms down to your ankles!</span> <br>
<<if $PlayerUndies.Type != "None">>
<<set _ad to [
{
Name: "OC Richard",
State: {
Outfit: "Gym",
Mouth: "Frown",
Blush: 2,
},
},
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 2,
PantsDown: true,
},
},
]>>
<<else>>
<<set _ad to [
{
Name: "OC Richard",
State: {
Outfit: "Gym",
Mouth: "Frown",
Blush: 2,
},
},
{
Name: "Player",
ShowZoom: true,
State: {
Mouth: "Frown",
Blush: 2,
PantsDown: true,
},
},
]>>
<</if>>
<<ad _ad>>
<<if $PlayerUndies.Type == "None">>
<span style="color:Pink">As <span style="color:DarkTurquoise">Richard</span> glances upwards, he comes face to face with your $Player.PenisSize Penis only a few inches from his face!</span>
<<else>>
<span style="color:Pink">As <span style="color:DarkTurquoise">Richard</span> glances upwards, he comes face to face with the front of your $PlayerUndies.Name only a few inches from his face!</span>
<</if>>
<span style="color:Pink">In unison, you both turn bright red and let out an embarrassed scream. <span style="color:DarkTurquoise">Richard</span> quickly jumps back, apologizing and covering his eyes as you quickly yank your bottoms back up.</span> Right as you get them back up, <span style="color:lightgreen">there is a loud cheer from your team as <span style="color:DarkTurquoise">Richard</span>’s shot scores your team the winning point!</span> <br>
<br>
Your team runs over, lifting you both into the air to celebrate. The good news is that no one saw that, everyone just assuming your red faces were from being lifted in victory. While no real harm was done, <span style="color:DarkTurquoise">Richard</span> is far too embarrassed to say anything to you after the class is over. <span style="color:Pink">You’re also pretty sure he told <span style="color:DarkTurquoise">Arthur</span> what happened, as he gives you a knowing smirk as you all walk back to the locker room.</span> <br>
<<socialChange "Arthur" 3 1>>
<<socialChange "Richard" 3 1>>
<br>
<<include"Attend Gym Finish">>
/* Outcome 3 */
<<else>>
<span style="color:lightgreen"><span style="color:DarkTurquoise">Richard</span> hits the ball perfectly! It flies through the air, right into the enemy’s weak spot! There is a cheer from your team and a cry to <span style="color:LightSteelBlue">“catch it”</span> from the enemy.</span> You and <span style="color:DarkTurquoise">Richard</span> both watch in anticipation as the ball soars through the air. In fact, you feel a silence fall over the entire class, as it seems your game was so close that everyone’s attention had turned to it. <br>
<br>
One enemy team member dives for the ball, trying to stop it from hitting the ground, but falls just short. <span style="color:lightgreen">Cheers erupt, not only from your team, but the spectators as well! Your team runs towards you both, celebrating as they lift <span style="color:DarkTurquoise">Richard</span> into the air and hail him the hero. Ever humble, <span style="color:DarkTurquoise">Richard</span> is sure to acknowledge your contributions to the victory as well.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "OC Richard",
State: {
Mouth: "Happy",
Blush: 1,
Outfit: "Gym",
},
},
{
Name: "OC Arthur",
State: {
Mouth: "Happy",
Blush: 1,
Eyes: "Tired",
Outfit: "Gym",
},
},
]>>
<<ad _ad>>
<span style="color:Pink">In the background, <span style="color:DarkTurquoise">Arthur</span> can be seen jumping with joy and declaring <span style="color:LightSteelBlue">“That’s my man!”</span> as he celebrates his partner’s victory. Unfortunately, he also seems to forget he was in the middle of his own match and gets nailed in the head by a volleyball. Though he seems alright.</span> <br>
<<socialChange "Arthur" 3 1>>
<<socialChange "Richard" 3 1>>
<br>
<<include"Attend Gym Finish">>
<</if>>
<</linkreplace>><<set $AD.SkinColor to "Chestnut">>
<<set $AD.Freckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $AD.HairStyle to "Mane">>
<<set $AD.HairColor to "Strawberry Blonde">>
<<set $AD.EyeColor to "Black">>
<<set $AD.LeftEyeColor to "Black">>
<<set $AD.RightEyeColor to "Black">>
<<set $AD.PenisStyle to "Uncut">>
<<set $AD.PenisSize to "Large">>
<<set $AD.Balls to "Medium">>
<<set $AD.Butt to "Firm">>
<<set $ADChestScar to 0>>
<<set $ADFaceScar to 0>>
<<set $ADLeftArmScar to 0>>
<<set $ADRightLegScar to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADLeftSmallFreckles to 1>>
<<addClothing "AD" "Undies" "Boxerbriefs" "Black">>
<<addClothing "AD" "Bottoms" "Shorts" "White">>
<<addClothing "AD" "Top" "Striped Button Shirt" "Red">>
<<addClothing "AD" "Outer" "Plaid Hoodie" "White">>
<<addClothing "AD" "Socks" "Socks" "Gray">>
<<addClothing "AD" "Shoes" "Skate Sneakers" "Red">>
<<set $ADNeck to $None>>
<<set $ADShortsSag to 0>>
<<if $ADMuscleToggle == 1>>
<<set $AD.Build to "Husky">>
<<else>>
<<set $AD.Build to "Husky">>
<</if>>
<<if $ADPubicHairToggle == 1>>
<<set $AD.PubicHair to "None">>
<<else>>
<<set $AD.PubicHair to "None">>
<</if>>
/* DEFAULT SETTING */
<<set $ADHead to $None>>
<<set $ADFace to $None>>
<<set $ADMouth to $None>>
<<set $ADNeck to $None>>
<<set $ADUnder to $None>>
<<set $ADOver to $None>>
<<set $ADBack to $None>>
<<set $ADHands to $None>>
<<set $ADWaist to $None>>
<<if $SchoolUniforms == 1 and $AD.Outfit == "Uniform">>
<<addClothing "AD" "Top" "School Dress Shirt" "School">>
<<addClothing "AD" "Bottoms" "Slacks" "Black">>
<<addClothing "AD" "Neck" "School Tie" "School">>
<<addClothing "AD" "Outer" "School Jacket" "School">>
<<addClothing "AD" "Socks" "School Socks" "Knee">>
<<addClothing "AD" "Shoes" "Loafers" "Black">>
<<addClothing "AD" "Over" "School Vest" "Argyle">>
<</if>>
<<if $AD.Outfit == "Pajamas">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Naked">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>>
<<if $AD.Outfit == "Undies">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Towel">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Towel" "White">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Gym">>
<<addClothing "AD" "Top" "Gym Shirt" "School">>
<<addClothing "AD" "Bottoms" "Gym Shorts" "School">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Gym Swim">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Purple">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Swimwear">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Black">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADFace to $None>>
<</if>><<if $PlayerUndies.Type != "None">>
/*-Undies-*/
Thankfully, you don’t hit the ground below, as that would have hurt and probably broken your arm or leg. <span style="color:LightCoral">Instead, all your momentum is stopped in a bungee cord-like fashion as your $PlayerUndies.Name somehow catches on one of the lowest branches, stopping your fall and transferring all that momentum directly into your groin!</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Eyes: "Closed",
Mouth: "Frown",
Arms: "Hide",
Cry: 1,
Blush: 1,
Arms: "Hide",
},
},
]>>
<<ad _ad>>
<span style="color:LightCoral">You cry out as your bits are squeezed and your underwear is tugged as far up your butt as it can go. Your underwear is stretched so much, that the leg holes are yanked nearly as high as your head.</span> Despite stopping you from falling and hitting the ground at top speed, your fall isn’t completely stopped by the painful wedgie. <br>
<br>
Your lower half is stopped and bounces upward thanks to your underwear, but your top half still tumbles down, and you find yourself flipped over and spinning. Now upside down, your underwear is yanked upward, towards your legs, <span style="color:Pink">exposing your bare butt to the open air!</span> You hear young laughter from down below but don’t have time to process it before a loud SNAP echoes in your ears and you fall the rest of the way to the ground. <br>
<br>
<span style="color:Pink">You are laying on the grass, bare butt in the air with your stretched-out underwear dangling on the ground next to it.</span> Your body aches from the pain of hitting the ground, though with a slight sense of relief for not hitting the ground at top speed. The laughter is <span style="color:DarkTurquoise">Aurelio</span>’s, who is basically crying at this point. Before you can recover, he pulls up his camera and takes a picture of you in your embarrassed, broken state. <br>
<<addMoodlet "Wedgie" 12>>
<<addMoodlet "Pained" 6>>
<br>
<<else>>
/*-No Undies-*/
Thankfully, you don’t hit the ground below, as that would have hurt and probably broken your arm or leg. <span style="color:LightCoral"> However, you probably would have preferred that, as instead you are hit with an unimaginable pain no boy should feel. Tumbling in the air, you spin around to try and catch a branch, getting yourself in an upright position. But before you can grab a branch, you instead fall into one, landing on it in a sitting position with the branch directly between your legs.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Eyes: "Closed",
Mouth: "Frown",
Arms: "Hide",
Cry: 1,
Blush: 1,
Arms: "Hide",
},
},
]>>
<<ad _ad>>
<span style="color:LightCoral">You cry out in agonizing silence as the branch impacts your bits, causing a shockwave of absolute pain to shoot up your body. Your balls scream out in pain, and you almost throw up a little as your entire body turns numb from the impact.</span> Like some slapstick cartoon, you then slowly roll off the branch onto the ground, your body absolutely paralyzed as you grip your balls and sob in silence, unable to make any sound other than a high-pitched groan. <br>
<br>
<span style="color:DarkTurquoise">Aurelio</span> is laughing hysterically, nearly crying. The boy finds your pain to be the funniest thing in the world which, to be fair, you’d probably also find this funny if you weren’t on the painful receiving end of it. Before you can recover, he pulls up his camera and takes a picture of you in your embarrassed, broken state. <br>
<<addMoodlet "Pained" 24>>
<br>
<</if>>
<<linkreplace "Continue">>
After taking a brief moment to recover, you get up and angrily turn to <span style="color:DarkTurquoise">Aurelio</span>, who is examining the picture he just took and chuckling. <span style="color:LightCoral">It is clear that the boy had used you in more ways than you realized.</span> As he notices your glare, he smirks and shrugs. <span style="color:LightSteelBlue">“Sorry, but that was hilarious! I knew those mushrooms smelt bad, but you looked like you were dying up there! Good thing I stayed down here, if I would have got that close, I probably would have thrown up my lunch!”</span> <br>
<br>
The boy continues to laugh as you feel your face heat up and turn red. <span style="color:LightSteelBlue">“Sucks you weren’t able to get them though, they would have really made my project a hit. But maybe I can use this picture instead to show off the effects of getting too close. What do you think?”</span> You try to calm yourself, but this kid is a brat who intentionally caused you to hurt yourself. <span style="color:Yellow">You think it may be worth teaching him a lesson, or at least letting him know what he did was wrong.</span> <br>
<br>
<div id="choice">
/* Gently scold */
<<link "Gently scold<br>">>
<<replace"#choice">>
You take a deep breath, trying to push past your anger and pain to react in a calm way. You step forward and tell the boy that what he did, using you like that, wasn’t very nice. You could have gotten seriously hurt! You could have broken your arm or leg or something even worse. He probably wouldn’t have been laughing if that happened and he would have gotten in a ton of trouble. He should consider himself lucky that you only got a bit bruised. <br>
<br>
Plus, he treats you like this after you go out of your way to help him? That’s not a very good response to kindness and will lead to no one wanting to help him. With the way he treated you, you won’t want to help him ever in the future. If he’s in real trouble or needs real help, he’ll be out of luck; and if he does this to enough people, no one will be willing to help him. How would that make him feel? <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
},
},
{
Name: "OC Aurelio",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Blush: 3,
},
},
]>>
<<ad _ad>>
<span style="color:Pink">The boy seems to get flustered at your comments. It seems he was expecting you to get mad or yell at him, but the way you gently explained his actions caught him completely off guard. His cheeks flush and he looks at the ground to avoid your eyes.</span> <br>
<br>
<span style="color:LightSteelBlue">“I don’t… Sorry.”</span> <span style="color:DarkTurquoise">Aurelio</span> says after a moment of silence. You sigh, telling the boy you’ll forgive him this time, but he should think before he acts. <span style="color:LightSteelBlue">“Right…”</span> The boy says softly. He then quickly turns and walks away, his brattiness completely broken by your kind, scolding words. <span style="color:LightGreen">Seems you killed him with kindness. Maybe he won’t be such a brat next time you see him.</span> <br>
<<needChange "Fun" 20>>
<span style="color:Green">+Aurelio</span><br>
<<set $OCAurelioMet to -1>>
<<set $OCAurelioSocial to 10>>
<<set $OCAurelioSocialRank to 0>>
<br>
[[Continue|Park]]
<</replace>>
<</link>>
/* Harshly scold */
<<link "Harshly scold<br>">>
<<replace"#choice">>
Anger rising, you begin to yell at the kid. You could have broken your arm! Why would he pull some stupid joke like this? You have half a mind to break his ass and teach him how funny getting hurt is! You let all your anger boil over to the surface as you scold, berate, and insult the kid. All the while, he looks at you with a bored, unamused expression. When you are finally done, you ask the brat if he has anything to say for himself. <br>
<<set _ad to [
{
Name: "Player",
State: {
Eyes: "Mad",
Mouth: "Frown",
Blush: 1,
},
},
{
Name: "OC Aurelio",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
/* Aurelio: Frown, Tired, Everyday */
<span style="color:LightSteelBlue">“Whatever.”</span> He shrugs, <span style="color:LightSteelBlue">“It was funny, so I laughed. Not my fault you're clumsy.”</span> <span style="color:LightCoral">You feel your cheeks heat up even more as the kid shows no regard for your well-being.</span> You begin to scold and yell even more, feeling madder and madder as you do. <span style="color:DarkTurquoise">Aurelio</span> eventually sighs and begins to walk away as you are still shouting at him. The kid truly is a brat; you just hope that if you come across him again, you can teach him a lesson. <br>
<<needChange "Fun" 20>>
<span style="color:Red">-Aurelio</span><br>
<<set $OCAurelioMet to -1>>
<<set $OCAurelioSocial to -10>>
<<set $OCAurelioSocialRank to 0>>
<br>
[[Continue|Park]]
<</replace>>
<</link>>
/* Get revenge */
<<link "Get revenge<br>">>
<<replace"#choice">>
<span style="color:Pink">As <span style="color:DarkTurquoise">Aurelio</span> is laughing, you swiftly move forward with a smirk and yank down his bottoms, exposing his Black Boxer Briefs! You eye his impressive bulge as the boy cries out in surprise.</span> <span style="color:LightSteelBlue">“Hey! What are you doing you-“</span> <span style="color:Pink">As the boy leans down to pull his Shorts back up, you quickly spin around him, grip the back of his underwear, and lift him into the air as high as you can by them.</span> <br>
<br>
<span style="color:Pink"><span style="color:DarkTurquoise">Aurelio</span> squeaks out as he is wedgied into the air. His shorts slide off his legs and you begin to bounce and spin the boy around, laughing and asking how he likes being messed with.</span> <span style="color:LightSteelBlue">“Stop! People can see me!”</span> <span style="color:Pink">His face is turning red, and you continue to swing around the humiliated boy for a bit before plopping him to the ground, chuckling and asking if he’s learned his lesson.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "OC Aurelio",
State: {
Outfit: "Everyday",
Mouth: "Happy",
Blush: 2,
Arms: "Hide",
},
},
]>>
<<ad _ad>>
/* Aurelio: Smile, Blush2, Hide Hands, Everyday */
<span style="color:LightSteelBlue">“You jerk!”</span> He kicks you lightly before running and grabbing his shorts. Though, despite being embarrassed, he surprisingly has a smile on his face. <span style="color:LightSteelBlue">“But I guess that’s fair, because of what I did to you, so we’ll call it even.”</span> You claim that swinging him around by his underwear isn’t on par with causing you to fall out of a tree and almost breaking your arm. <span style="color:LightSteelBlue">“Yeah, but other people didn’t see that! So, we’re even.”</span> <br>
<br>
As he buttons his shorts, he walks over to you with an amused smirk. <span style="color:LightSteelBlue">“But I guess you are pretty cool. Most older kids get mad and start yelling when I pull stuff like that, at least you can take a joke. So, I promise I won’t mess with you again, since you’re a good sport.”</span> You get the feeling he’s lying, but don’t push it as the boy spins on his heels and runs off. What a strange kid. <br>
<<needChange "Fun" 20>>
<span style="color:Green">+Aurelio</span><br>
<<set $OCAurelioMet to -1>>
<<set $OCAurelioSocial to 25>>
<<set $OCAurelioSocialRank to 0>>
<br>
[[Continue|Park]]
<</replace>>
<</link>>
/* Threaten him */
<<link "Threaten him<br>">>
<<replace"#choice">>
<span style="color:LightCoral">Feeling the anger boiling over, you roughly shove <span style="color:DarkTurquoise">Aurelio</span>, knocking him to the ground and causing him to cut his elbow on a rock.</span> <span style="color:LightSteelBlue">“Hey! What’s the matter with you!? It was just a joke!”</span> He cries out, but you stand over him enraged, and begin to scream at the boy. Telling him you could have broken something or died falling from that distance. He put your life at risk for some cheap laugh, you should toss him out of a tree to see how he likes it! <br>
<<set _ad to [
{
Name: "Player",
State: {
Eyes: "Mad",
Mouth: "Frown",
Blush: 1,
},
},
{
Name: "OC Aurelio",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Blush: 2,
Eyes: "Sad",
Cry: 1,
},
},
]>>
<<ad _ad>>
/* Aurelio: Frown, Blush2, Sad Eyes, Cry1 */
You kick dirt at the boy and tell him that if he ever tries anything like that again, you’ll kick his ass and break that stupid camera of his. <span style="color:LightCoral"><span style="color:DarkTurquoise">Aurelio</span> looks up at you, fear and tears in his eyes as he grips his bleeding elbow. He then quickly jumps to his feet and runs off crying. What a brat. He deserved it for pulling such a dangerous trick on you.</span> <br>
<<needChange "Fun" 20>>
<span style="color:Red">-Aurelio</span><br>
<<set $OCAurelioMet to -1>>
<<set $OCAurelioSocial to -50>>
<<set $OCAurelioSocialRank to 0>>
<br>
[[Continue|Park]]
<</replace>>
<</link>>
</div>
<</linkreplace>>/* Intro */
<<set $Minutes += 20>>
<<set $ToggleOCAurelio to 1>>
<<set $OCAurelioMet to 0>>
<<set $OCAurelioSocial to 0>>
<<set $OCAurelioSocialRank to 0>>
As you are walking down the path in the park taking in the trees and nature when you spot a boy a little younger than you crouched near some bushes holding a camera. Confused at the sight, you take a few steps over and realize that he is slowly creeping towards a squirrel to try and get a photo. Right as the boy is just about to take the picture, the squirrel suddenly turns and lunges towards him. <span style="color:LightCoral">The boy cries out in surprise and falls back into the grass as the squirrel leaps onto his chest, scratches at his shirt, and then scurries away into the brush.</span> <br>
<br>
You quickly rush over to see if the boy is alright. He sits up, inspects his slightly torn shirt, then accepts your hand to help him up. <span style="color:LightSteelBlue">“Yeah…”</span> The boy sighs loudly, <span style="color:LightSteelBlue">“But I was so close! Stupid squirrel.”</span> You relay that the squirrels around here can be pretty vicious and that he should be careful. Glancing down at his camera, you then question why the boy was trying to take that photo anyway, surely there is more interesting things to photograph. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "OC Aurelio",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“It’s for a school project.”</span> The boy explains, <span style="color:LightSteelBlue">“A science project, to be more accurate. We’re supposed to write a report on the local flora and fauna, and I thought some pictures would really spice things up. Help with my grade, you know? But I haven’t found anything super interesting.”</span> The boy shows you some of the photos on his camera. Some plants, flowers, a rabbit; overall nice, but it is indeed not terribly interesting. As he is showing you his photos, he suddenly perks up and smiles. <br>
<br>
<span style="color:LightSteelBlue">“But since you’re here, maybe you can help me?”</span> He says with a big smile. <span style="color:LightSteelBlue">“Pretty please! I just need some help reaching stuff to use as samples in my project! I’ll be your best friend if you help me!”</span> The boy began to plead and beg, <span style="color:Yellow">grabbing your wrist and bouncing up and down. You are a bit taken aback by the boy’s sudden insistence but don’t see the harm in giving him a little bit of aid.</span> <br>
<br>
<div id="choice">
/* Agree */
<<link "Agree<br>">>
<<replace"#choice">>
You shrug, you suppose you could help him out. Not like reaching something for him could be all that hard. <br>
<br>
<span style="color:LightSteelBlue">“Great!”</span> The boy jumps up happily, <span style="color:LightSteelBlue">“You’re the best. My name’s <span style="color:DarkTurquoise">Aurelio</span>, by the way. What’s your name?”</span> You introduce yourself to the kid and are led by the arm to a large tree in the center of the park. <span style="color:Yellow">Seeing it, you quickly realize you may be a little in over your head</span>. <span style="color:LightSteelBlue">“There are some mushrooms growing on one of the upper tree branches, see.”</span> He points up to one of the highest branches and, sure enough, you spot a strange colored dot growing on top of it. You chuckle nervously as you realize just what you’ve gotten yourself into. Sadly, it is too late to back out now. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
},
},
{
Name: "OC Aurelio",
State: {
Outfit: "Everyday",
Eyes: "Tired",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“I just need you to pick one or two of them to use as a sample. Thanks again for helping! You’re the coolest!”</span> The boy patted you on the back, smiling and stepping back to give you room to climb the tree. <br>
<br>
<<if $Strength <= 4>>
<span style="color:LightCoral">Climbing is not your strength. In fact, when it comes to physical strength you are severely lacking. It takes a few tries for you to be able to get your bearings and be able to climb more than a few feet without sliding back down. </span>You swear you hear the young <span style="color:DarkTurquoise">Aurelio</span> chuckling at your many failed attempts. But eventually, you are able to make some progress and begin reaching the top. It is slow and exhausting, but after a few minutes, you finally reach the upper branch where the mushroom is located. <br>
<br>
<<elseif $Strength > 4 && $Strength < 7>>
Climbing the tree isn’t easy. It’s larger than most of the other trees in the park and doesn’t have many low branches to grab onto. After assessing the situation, you grip the tree’s trunk and slowly begin to shimmy your way up. You hear the young <span style="color:DarkTurquoise">Aurelio</span> chuckle slightly, as you no doubt look a little silly climbing the tree like this. Thankfully, once you get going it isn’t too hard to reach the high branch where the mushroom is located. <br>
<br>
<<else>>
<span style="color:LightGreen">With the strength of a gorilla and agility of a cheetah, you leap as high as you can and grip the tree. </span> You have next to no difficulty scaling this tree and reaching the upper branch where the mushroom is located in less than a minute. From below, you hear the young <span style="color:DarkTurquoise">Aurelio</span> stutter out a sound of surprise. Seems he wasn’t expecting it to be that easy.<br>
<br>
<</if>>
<<linkreplace "Continue">>
<span style="color:LightCoral">One thing you didn’t notice until you got closer is the smell! As you reach the branch, the decaying nasty smell hits your nose and immediately your eyes begin to water. </span>You glance at the mushroom, which is a gross grey and brown, and turn away to gag as another wave of the scent hits you. Your nostrils burn and your eyes continue to water as you do your best to stabilize yourself on the branch. <span style="color:LightCoral">This mushroom is one of the grossest things you’ve ever smelled.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Eyes: "Sad",
Cry: 1,
},
},
]>>
<<ad _ad>>
Now sitting on the branch, you cover your nose with your hands and yell down to the boy that the mushroom is a bit pungent and ask if he’s sure if he wants it. <span style="color:LightSteelBlue">“What does ‘pungent’ mean?”</span> He asks. You gag a little bit more before telling him that it means it’s very, very smelly! <span style="color:LightSteelBlue">“It’s smelly? Sick! That will really add some flair to my project! Just bring it down here, please!”</span> <br>
<br>
You figure if the kid wants to carry around a smelly mushroom, that’s his business, but you are wondering how you are going to get it down. Carrying it in your hand would make climbing back down a little difficult and you’re not sure you could handle the smell, simply being this close is making you heave. Your best bet would be to pick it up and toss it down to the boy. It should be fine, mushrooms are soft and durable, right? If he drops it, that’s his fault. You said you’d get it down for him and that’s all you’re going to do. <br>
<br>
You call down to <span style="color:DarkTurquoise">Aurelio</span> to get ready to catch it and slowly scooch towards it. <span style="color:LightCoral">The smell grows with every inch you take, a mix of sewage and decay burning your nose and eyes.</span> You hold your breath and lean forward to grab it, trying to get it done as quickly as possible when… <br>
<br>
<span style="color:LightCoral">Like a rotten apple, the mushroom squishes and crumbles away in your hand, almost shrinking like a deflated balloon. As it breaks apart, the scent multiplies by a factor of 10 and suddenly you are hit with the worst smell you’ve ever imagined. Your eyes become faucets, and your nose burns like a furnace as you instinctively reel back and gag loudly. Your mind becomes so overtaken by the revolting smell that you temporarily forget where you are… until you feel your balance shift.</span> <br>
<br>
Your mind temporarily snaps back to its senses just long enough for you to realize you are about to fall! You reach out as quickly as possible to grab the branch but are just too slow <span style="color:LightCoral">as you fall backward off the branch and begin to plummet to the ground below!</span> <br>
<br>
[[Continue|OC Aurelio Intro 2]] <br>
<</linkreplace>>
<</replace>>
<</link>>
<<link "Refuse<br>">>
<<replace"#choice">>
/* Refuse */
You apologize and shake your head; you don’t have the time nor desire to help him right now. His best bet would be to ask an adult, that way they can make sure whatever he is trying to get is safe. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
},
},
{
Name: "OC Aurelio",
State: {
Eyes: "Tired",
Mouth: "Frown",
Outfit: "Everyday",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Pppft, whatever.”</span> The boy’s demeanor quickly changes as he turns away from you. <span style="color:LightSteelBlue">“I thought you were cool, but I guess not. Later loser.”</span> The boy begins to walk off in the direction the squirrel went. You are surprised by how quickly his attitude changed once you refused to help him. <span style="color:LightCoral">What a brat!</span> <br>
<br>
[[Continue|Park]]
<</replace>>
<</link>>
</div>/* SOCIAL LEVELS */
<<if $OCAurelioSocialRank == -3>>
<<set $OCAurelioRelationship to "Hated">>
<span style="color:DarkRed">Aurelio Hates you!</span>
<br>
<<elseif $OCAurelioSocialRank == -2>>
<<set $OCAurelioRelationship to "Enemies">>
<span style="color:DarkRed">You and Aurelio are Enemies.</span>
<br>
<<elseif $OCAurelioSocialRank == -1>>
<<set $OCAurelioRelationship to "Very Disliked">>
<span style="color:Red">Aurelio really Dislikes you.</span>
<br>
<<elseif $OCAurelioSocialRank == 0 and $OCAurelioSocial <= -50>>
<<set $OCAurelioRelationship to "Disliked">>
<span style="color:Red">Aurelio Dislikes you. </span>
<br>
<<elseif $OCAurelioSocialRank == 0 and $OCAurelioSocial < 50>>
<<set $OCAurelioRelationship to "Acquaintances">>
<span style="color:Yellow">You and Aurelio are Acquaintances.</span>
<br>
<<elseif $OCAurelioSocialRank == 0 and $OCAurelioSocial >= 50>>
<<set $OCAurelioRelationship to "Liked">>
<span style="color:LightGreen">Aurelio Likes you.</span>
<br>
<<elseif $OCAurelioSocialRank == 1>>
<<set $OCAurelioRelationship to "Friends">>
<span style="color:Green">You and Aurelio are Friends.</span>
<br>
<<elseif $OCAurelioSocialRank == 2>>
<<set $OCAurelioRelationship to "Good Friends">>
<span style="color:DarkGreen">You and Aurelio are Good Friends!</span>
<br>
<<elseif $OCAurelioSocialRank == 3>>
<<set $OCAurelioRelationship to "Close Friends">>
<span style="color:DarkGreen">You and Aurelio are Close Friends!</span>
<br>
<<elseif $OCAurelioSocialRank == 4>>
<<set $OCAurelioRelationship to "Best Friends">>
<span style="color:Cyan">You and Aurelio are Best Friends!</span>
<br>
<<elseif $OCAurelioSocialRank == 5>>
<<set $OCAurelioRelationship to "Love">>
<span style="color:Pink">You and Aurelio Love each other!</span>
<br>
<</if>>
<div class="social-bar-group">
<<if $OCAurelioSocialRank == 0>>
<img src="Images\UI\Social\SocialRank0.png" width="35" alt="Rank0">
<<elseif $OCAurelioSocialRank == 1>>
<img src="Images\UI\Social\SocialRank1.png" width="35" alt="Rank1">
<<elseif $OCAurelioSocialRank == 2>>
<img src="Images\UI\Social\SocialRank2.png" width="70" alt="Rank1">
<<elseif $OCAurelioSocialRank == 3>>
<img src="Images\UI\Social\SocialRank3.png" width="105" alt="Rank1">
<<elseif $OCAurelioSocialRank == 4>>
<img src="Images\UI\Social\SocialRank4.png" width="140" alt="Rank1">
<<elseif $OCAurelioSocialRank == 5>>
<img src="Images\UI\Social\SocialRank5.png" width="175" alt="Rank1">
<</if>>
/* SOCIAL GAUGE */
<div class="social-bar-gauge">
<<set _data = clone({
text: $OCAurelioSocial,
value: Math.abs($OCAurelioSocial),
max: 100,
min: 0,
color: getSocialBarColor($OCAurelioSocial),
showText: true,
})>>
<<progressbar _data>>
</div>
</div>
/* MAX MIN */
<<if $OCAurelioSocial > 120>>
<<set $OCAurelioSocial to 120>>
<</if>>
<<if $OCAurelioSocial < -120>>
<<set $OCAurelioSocial to -120>>
<</if>><<set $AD.SkinColor to "White">>
<<set $AD.Freckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $AD.HairStyle to "Medium Messy Bangs">>
<<set $AD.HairColor to "Blonde">>
<<set $AD.EyeColor to "Green">>
<<set $AD.LeftEyeColor to "Green">>
<<set $AD.RightEyeColor to "Green">>
<<set $AD.PenisStyle to "Uncut">>
<<set $AD.PenisSize to "Tiny">>
<<set $AD.Balls to "Small">>
<<set $AD.Butt to "Cute">>
<<set $ADChestScar to 0>>
<<set $ADFaceScar to 0>>
<<set $ADLeftArmScar to 0>>
<<set $ADRightLegScar to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $ADArmFreckles to 0>>
<<addClothing "AD" "Undies" "Styled Briefs" "Blue Rocket">>
<<addClothing "AD" "Bottoms" "Overalls" "Blue Denim">>
<<addClothing "AD" "Top" "T-Shirt" "Yellow">>
<<addClothing "AD" "Shoes" "Strapped Sandals" "Red">>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShortsSag to 0>>
<<set $ADTopTucked to 1>>
<<if $ADMuscleToggle == 1>>
<<set $AD.Build to "Normal">>
<<else>>
<<set $AD.Build to "Normal">>
<</if>>
<<if $ADPubicHairToggle == 1>>
<<set $AD.PubicHair to "None">>
<<else>>
<<set $AD.PubicHair to "None">>
<</if>>
/* DEFAULT SETTING */
<<set $ADHead to $None>>
<<addClothing "AD" "Face" "Round Glasses" "Red">>
<<set $ADMouth to $None>>
<<set $ADNeck to $None>>
<<set $ADUnder to $None>>
<<set $ADOver to $None>>
<<set $ADBack to $None>>
<<set $ADHands to $None>>
<<set $ADWaist to $None>>
<<if $SchoolUniforms == 1 and $AD.Outfit == "Uniform">>
<<addClothing "AD" "Top" "School Dress Shirt" "School">>
<<addClothing "AD" "Bottoms" "Dress Shorts" "Black">>
<<addClothing "AD" "Neck" "School Tie" "School">>
<<addClothing "AD" "Outer" "School Jacket" "School">>
<<addClothing "AD" "Socks" "School Socks" "Knee">>
<<addClothing "AD" "Shoes" "Loafers" "Black">>
<</if>>
<<if $AD.Outfit == "Pajamas">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Naked">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>>
<<if $AD.Outfit == "Undies">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Towel">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Towel" "White">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Gym">>
<<addClothing "AD" "Top" "Gym Shirt" "School">>
<<addClothing "AD" "Bottoms" "Gym Shorts" "School">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Gym Swim">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Purple">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Swimwear">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Black">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADFace to $None>>
<</if>>You are idly walking down the sidewalk in the city park, kicking a large pebble along with you as you just look around at the world around you. However, one accidentally angled kick sends the rock pittering to the side and lightly splashing into the pond near the walkway. As you stop, slightly upset to have lost your rock, you spot a curious sight. <br>
<br>
<span style="color:lightgreen">A boy, about your age, was kneeling over the side of the pond. He wore a bright yellow shirt and cute blue overalls.</span> You take a few steps forward and realize the boy is dipping his hands into the pond and pulling out small trinkets made of metal and plastic, gasping and muttering to himself over his newly found treasure. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Birdy">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC BIRDY Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
You smirk, take a step closer and accidentally snap a small stick! The boy jumps in surprise, losing his balance, and begins to flail about and yell as he falls forward! <span style="color:pink">Thinking quickly, you rush forward and grab the back of his overalls, yanking them back to save the kid. As you tug on his overalls, you get a small glimpse of some light blue undies before you both tumble backward into the grass.</span> <br>
<br>
<span style="color:LightSteelBlue">“Oof, that was close!”</span> The boy let out a sigh of relief as he stood back up and dusted off his overalls. <span style="color:LightSteelBlue">“Thanks, my parents would have killed me if I came back home drenched.”</span> The boy gives you a big smile and offers you a hand up. You laugh, apologizing for startling him, and ask what he’s doing. <br>
<br>
<span style="color:LightSteelBlue">“Look!”</span> The boy pulls out a large collection of trinkets from his pockets and holds them out to you. <span style="color:LightSteelBlue">“Tourists drop all sorts of stuff in this pond, they don’t even notice!”</span> You examine the boy’s hoard, which was a collection of small plastic figures, pins, foreign coins, and other various things. <span style="color:pink">Despite most people seeing them as garbage, the boy smiled wide as he looked over his haul.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Birdy">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC BIRDY Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Oh! I’m <span style="color:DarkTurquoise">Birdy</span>.”</span> He puts his treasure back in his pocket and holds out his hand, <span style="color:LightSteelBlue">“You know, like the animal. What’s your name?”</span> You shake his hand and introduce yourself. <span style="color:LightSteelBlue">“Oh, <span style="color:DarkTurquoise">$Player.Name</span>? You’re that new kid at Preston, right? I go there too, guess we must have never noticed each other before.”</span> You think you vaguely recall seeing him in one of your classes, but you can’t be sure. <br>
<br>
<span style="color:LightSteelBlue">“Well, thanks again for saving me. I should start heading home before it gets too late. Oh, but here! Have this as a thank you.”</span> <span style="color:DarkTurquoise">Birdy</span> reaches into his pocket and pulls out a shining silver coin. <span style="color:LightSteelBlue">“I found it in the pond. It’s a foreign coin, they are super fun to collect, but I already have this one, so I want you to have it. Thanks again, <span style="color:DarkTurquoise">$Player.Name</span>, goodbye!”</span> <br>
<<set $OCBirdyIntro to -1>>
<<set $OCBirdySocial to 15>>
<<set $OCBirdySocialRank to 0>>
<<addMoodlet "Stress" 0>>
<<needChange "Fun" 25>>
<<set $Minutes += 20>>
<br>
[[Continue|Park]]/* Intro */
<<set $Minutes += 20>>
You are taking a walk through the city park, when you spot two kids your age pouring some water balloons into a bucket. Instantly, you recognize one of them as your classmate with the funny name, <span style="color:DarkTurquoise">Birdy</span>, but you don’t recognize the other kid with him. Though it wouldn’t be too much of a stretch to assume that they are related, as they had the exact same hair and eye color, along with a similar build. But you also suspect the other kid is a girl, with her long hair and feminine clothing. As you are piecing this all together and trying to determine which was the older sibling, <span style="color:DarkTurquoise">Birdy</span> notices you and waves, running over.<br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "OC Birdy",
State: {
Outfit: "Everyday",
Mouth: "Happy",
TopTucked: 1,
},
},
{
Name: "OC Lea",
State: {
Outfit: "Everyday",
Mouth: "Frown",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Oh! Hello, <span style="color:DarkTurquoise">$Player.Name</span> ! What are you doing here?”</span> He asks happily. As the two of you exchange pleasantries, the girl notices and walks over.<br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Birdy</span>? Who’s this?”</span> she asks, her voice making it clearer that she is a girl.<br>
<br>
<span style="color:LightSteelBlue">““Oh, this is <span style="color:DarkTurquoise">$Player.Name</span>. He’s a friend from school.”</span> <span style="color:DarkTurquoise">Birdy</span> steps aside, introducing you before turning and introducing the girl. <span style="color:LightSteelBlue">“And this is my twin sister, <span style="color:DarkTurquoise">Lea</span>!”</span> Now it makes sense, seeing them side-by-side it was clear that they were more than just related, their faces were exactly the same! It is a little strange, seeing a girl version of <span style="color:DarkTurquoise">Birdy</span>, but regardless, you happily greet her. However, as you are exchanging introductions, a thought pops into your head. Where do the female siblings of Preston kids go? Do they go to the public school? <br>
<br>
<span style="color:LightSteelBlue">“Sometimes,”</span> <span style="color:DarkTurquoise">Lea</span>
laughs cutely, <span style="color:LightSteelBlue">“But there’s actually an all-girls school in the downtown area, a few blocks past the mall. It may not be as fancy as Preston, but I think it’s just as cool! In fact, my school’s basketball team whipped Preston’s butt last year!”</span> She proclaims proudly. <span style="color:DarkTurquoise">Birdy</span> chuckles, rubbing the back of his head. Looking back to the buckets, you ask what they are doing. <br>
<br>
<span style="color:LightSteelBlue">“Oh!”</span> <span style="color:DarkTurquoise">Birdy</span> pops up, suddenly remembering, <span style="color:LightSteelBlue">“We bought this cool thing of water balloons and filled them all up! We were going to have a battle to declare which of us is the water balloon master!”</span> <br>
<br>
<span style="color:LightSteelBlue">“You should join us. <span style="color:DarkTurquoise">Birdy</span> could use the help; lil’bro has an awful throwing arm.”</span> <span style="color:DarkTurquoise">Lea</span> teases. <br>
<br>
<span style="color:LightSteelBlue">“You’re only, like, a minute older!”</span> <span style="color:DarkTurquoise">Birdy</span> retorts, crossing his arms indignantly. <span style="color:DarkTurquoise">Lea</span> just laughs, once again offering for you to join them. It sounds like fun and seeing as you don’t have anything better to do, you agree! Though <span style="color:DarkTurquoise">Birdy</span> insists that it be a 3-way fight, rather than a 2-on-1, claiming that would be unfair. <span style="color:DarkTurquoise">Lea</span> agrees, though tells her twin not to get too upset when he loses. <span style="color:Pink">Despite their bickering, it is clear that they are very close. The argument is playful and neither seems upset with the other. A classic back and forth between siblings, made all the more competitive due to them being twins.</span> <br>
<br>
<<linkreplace "Continue">>
What follows is practically a massacre. Despite starting on opposing teams, you and <span style="color:DarkTurquoise">Birdy</span> are faced with no other choice but to team up in order to match the <span style="color:DarkTurquoise">Lea</span>’s strength and ferocity. She’s like a machine, throwing water balloons with such precision and skill, you can hardly get a shot off. The instant you pop your head up from behind cover, <span style="color:LightCoral">WHAM</span>, you are nailed directly in the face. If this was a video game, you’d be sure she was cheating. <span style="color:DarkTurquoise">Birdy</span> fares little better, though he is able to hit his sister a few times due to some lucky shots. <span style="color:LightCoral">In the end, it is clear that <span style="color:DarkTurquoise">Lea</span> is the winner. What’s worse, you are much more soaked than <span style="color:DarkTurquoise">Birdy</span>, making it clear that you were the biggest loser.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
Blush: 1,
},
},
{
Name: "OC Birdy",
State: {
Mouth: "Happy",
TopTucked: 1,
},
},
{
Name: "OC Lea",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Sorry if I hit you a little hard.”</span> <span style="color:DarkTurquoise">Lea</span> laughs as she runs over, <span style="color:LightSteelBlue">“I get a little too into the game. But then again, I thought you’d be better.”</span> She sticks her tongue out at you. Her demeanor was so friendly, it is hard to stay mad at her, despite her boasting. <span style="color:LightSteelBlue">“Well, I assume it’s safe to say you’re on pick-up duty, <span style="color:DarkTurquoise">$Player.Name</span>.”</span> Pick-up duty? Confused, you give them both a curious look. <br>
<br>
<span style="color:LightSteelBlue">“That’s the rules of a water balloon fight.”</span> <span style="color:DarkTurquoise">Birdy</span> explains as he pulls out some towels from a bag they brought. <span style="color:LightSteelBlue">"We can’t just leave this mess here, so the rules are that whoever comes in last place has to pick up the pieces. Sorry.”</span> You shrug, rules are rules, and you wouldn’t like leaving all these broken balloons all over the park. You suppose it would be better to just clean them up rather than complain. <br>
<br>
<span style="color:LightSteelBlue">“Great!”</span> <span style="color:DarkTurquoise">Lea</span> smiles, patting you on the back, <span style="color:LightSteelBlue">“And we brought some spare towels you can use to dry off as well. Meet us in the bathroom when you’re done.”</span> You wave the two of them off as they run to the bathrooms and begin to clean up all the broken balloons. <br>
<br>
It takes a few minutes, but overall isn’t a hard task. Thanks to <span style="color:DarkTurquoise">Lea</span>’s incredible aim, most of the trash was littered around where you and <span style="color:DarkTurquoise">Birdy</span> were taking cover. The balloons were also brightly colored, making them easy to spot. By the time you’re done, all the scraps are neatly inside the bucket and the grass is clean enough that you can’t even tell a water balloon fight happened here! <span style="color:Green">Your Father would be proud of you for cleaning after yourself so well. </span> <br>
<br>
Though your wet clothes were starting to feel a bit uncomfortable. So, you rush over to the bathroom to get dried off. As expected, a towel had been left for you near the sink. You pick it up and walk towards the stalls. There are four of them, with the first two being shut. The occupant of the first one was obvious, as you spot <span style="color:DarkTurquoise">Birdy</span>’s overalls on the ground. The second stall also has a pair of feet under them, though nothing to give away who it was. <span style="color:Pink"><span style="color:DarkTurquoise">Lea</span> didn’t decide to dry off in the boy’s bathroom… did she?</span> <br>
<br>
At least you were sure the last two were empty, waiting for you to use them. <span style="color:Yellow">Then again, you could ‘accidentally’ walk in the other stalls. Wouldn’t be hard to make it look like you didn’t know someone was in there.</span> <br>
<br>
<div id="choice">
/* Enter Birdy's Stall */
<<link "Enter Birdy’s Stall<br>">>
<<replace"#choice">>
Trying not to smile, you swing open <span style="color:DarkTurquoise">Birdy</span>’s stall door. The boy turns to you with a surprised expression. <span style="color:Pink">You catch him at the perfect moment, right as he is about to pull up his cute blue rocket ship briefs. You get a half-second glance at his adorably tiny little penis, hardly larger than a grape, before he pulls them all the way up and your eyes suddenly meet. You try to put on a ‘this was an accident’ expression, but your eyes naturally linger on his underwear as you can’t help but stare due to how adorable they look on him.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 1,
},
},
{
Name: "OC Birdy",
State: {
Mouth: "Frown",
Outfit: "Undies",
Blush: 3,
TopTucked: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“S-sorry. I’m already in here.”</span> <span style="color:DarkTurquoise">Birdy</span> says as you both turn bright red. <span style="color:Pink">He uses his towel to, poorly, cover his underwear.</span> <span style="color:LightSteelBlue">“The ones at the end should be open.”</span> The boy is a little embarrassed but otherwise doesn’t seem too upset. You quickly apologize and shut the stall door. <span style="color:Pink">As you walk to the empty stall, you smile, the picture of <span style="color:DarkTurquoise">Birdy</span> standing there so cutely burned into your mind.</span> <br>
<br>
You walk into the empty stall and use the towel to dry yourself off. It is a bit of a process, but after a few minutes, you are able to dry yourself and your clothes enough. Upon finishing, you exit the bathroom and meet up with the twins who are waiting outside. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "OC Birdy",
State: {
Mouth: "Happy",
TopTucked: 1,
},
},
{
Name: "OC Lea",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Thanks for hanging out with us!”</span> <span style="color:DarkTurquoise">Birdy</span> says happily, taking the towel back from you, <span style="color:LightSteelBlue">“It was super fun! We should set up a massive water balloon fight with the other kids from school sometime, that would be so much fun!”</span> <br>
<br>
<span style="color:LightSteelBlue">“Yeah,”</span> <span style="color:DarkTurquoise">Lea</span> agrees, <span style="color:LightSteelBlue">“maybe one of your classmates will provide me with a challenge.”</span> She laughs patting her brother on the back, <span style="color:LightSteelBlue">“And remember our bet, <span style="color:DarkTurquoise">Birdy</span>. I won, so you have to-“</span> <br>
<br>
<span style="color:LightSteelBlue">“I know, I know!”</span> He sighs, <span style="color:LightSteelBlue">“Well, we better get home. Thanks again for playing with us! I’ll see you in school!”</span> <span style="color:DarkTurquoise">Birdy</span> smiles, running off with his sister to collect their things and leave. <span style="color:Green">Those two make an interesting pair.</span> <br>
<<needChange "Fun" 20>>
<<set $OCLeaMet to -1>>
<<socialChange "Birdy" 3 1>>
<<socialChange "Lea" 3 1>>
<br>
[[Continue|Park]]
<</replace>>
<</link>>
/* Enter Birdy's Stall */
<<if $ToggleGirlContent == 1>>
<<link "Enter the other occupied stall<br>">>
<<replace"#choice">>
<span style="color:Pink">Slowly, you reach out for the stall door. The handle is warm, and you can hear your heart beating faster and faster. Was there really… a girl on the other side of this door? Something about that makes your heart beat faster. Seeing other boys exposed is one thing, even in lewd situations, doesn’t feel as naughty as something like this. Penises are a common sight; your own, your brother’s, your friend’s. But seeing a… what girls have… is an entirely different story. Something about this act makes you second-guess your actions, but your body is already moving on its own as you pull the door open.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 3,
},
},
{
Name: "OC Lea",
State: {
Outfit: "Undies",
Mouth: "Frown",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:Pink">You gasp as the person in the stall turns around. It was <span style="color:DarkTurquoise">Lea</span>, in just her underwear. Your eyes fall to her panties, like briefs but frillier. Then your eyes move up towards her chest… she wasn’t wearing anything on her chest… You only see her nipples for a second, but a million thoughts go through your brain as you do. They weren’t like the woman you saw on the street, in fact, they look just like a boy’s chest, flat and pink.</span> <br>
<br>
<span style="color:Pink">Yet, somehow, seeing them for only that brief moment was enough for your entire body to turn red. All the lessons Your Father taught you about respecting women and being a gentleman come flying into your head. You feel as though they are watching you right now, disapproving of your lewd actions. So much goes through your head in that second that you become overwhelmed, quickly covering your face with the towel and yelling out an apology as you stumble back and crash into the sink.</span> <br>
<br>
<span style="color:LightSteelBlue">“Calm down,”</span> You hear <span style="color:DarkTurquoise">Lea</span> laugh, <span style="color:LightSteelBlue">“It’s fine, accidents happen.”</span> You hear her continue to chuckle as she closes the stall door. <br>
<br>
<span style="color:DarkTurquoise">"$Player.Name"</span> <span style="color:DarkTurquoise">Birdy</span> peeks out of his stall, <span style="color:LightSteelBlue">“Are you okay? Did you fall?”</span>
Without looking at him you jump to your feet and run to the furthest stall, shouting that you’re alright.<span style="color:DarkTurquoise"> Birdy</span>, though confused, just shrugs and goes back to drying off. <br>
<br>
Diving into the empty stall, you take a moment to calm down and use the towel to dry yourself off. It is a bit of a process, but after a few minutes, you are able to dry yourself and your clothes enough. Upon finishing, you exit the bathroom and meet up with the twins who are waiting outside. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
Blush: 1,
},
},
{
Name: "OC Birdy",
State: {
Mouth: "Happy",
TopTucked: 1,
},
},
{
Name: "OC Lea",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Thanks for hanging out with us!”</span> <span style="color:DarkTurquoise">Birdy</span> says happily, taking the towel back from you, <span style="color:LightSteelBlue">“It was super fun! We should set up a massive water balloon fight with the other kids from school sometime, that would be so much fun!”</span> <br>
<br>
<span style="color:LightSteelBlue">“Yeah,”</span> <span style="color:DarkTurquoise">Lea</span> agrees, <span style="color:LightSteelBlue">“maybe one of your classmates will provide me with a challenge.”</span> She laughs patting her brother on the back. <span style="color:Pink">Seeing <span style="color:DarkTurquoise">Lea</span>, you blush and turn away. Noticing your embarrassment, she laughs before turning to her brother,</span> <span style="color:LightSteelBlue">“And remember our bet, <span style="color:DarkTurquoise">Birdy</span>. I won, so you have to-“</span> <br>
<br>
<span style="color:LightSteelBlue">“I know, I know!”</span> He sighs, <span style="color:LightSteelBlue">“Well, we better get home. Thanks again for playing with us! I’ll see you in school!”</span> <span style="color:DarkTurquoise">Birdy</span> smiles, running off with his sister to collect their things and leave. <span style="color:Green">Those two make an interesting pair.</span> <br>
<<needChange "Fun" 20>>
<<socialChange "Birdy" 3 1>>
<<socialChange "Lea" 3 1>>
<<set $OCLeaMet to -1>>
<br>
[[Continue|Park]]
<</replace>>
<</link>>
<</if>>
/* Enter an empty stall */
<<link "Enter an empty stall<br>">>
<<replace"#choice">>
You walk into the empty stall and use the towel to dry yourself off. It is a bit of a process, but after a few minutes, you are able to dry yourself and your clothes enough. Upon finishing, you exit the bathroom and meet up with the twins who are waiting outside. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "OC Birdy",
State: {
Mouth: "Happy",
TopTucked: 1,
},
},
{
Name: "OC Lea",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Thanks for hanging out with us!”</span> <span style="color:DarkTurquoise">Birdy</span> says happily, taking the towel back from you, <span style="color:LightSteelBlue">“It was super fun! We should set up a massive water balloon fight with the other kids from school sometime, that would be so much fun!”</span> <br>
<br>
<span style="color:LightSteelBlue">“Yeah,”</span> <span style="color:DarkTurquoise">Lea</span> agrees, <span style="color:LightSteelBlue">“maybe one of your classmates will provide me with a challenge.”</span> She laughs patting her brother on the back, <span style="color:LightSteelBlue">“And remember our bet, <span style="color:DarkTurquoise">Birdy</span>. I won, so you have to-“</span> <br>
<br>
<span style="color:LightSteelBlue">“I know, I know!”</span> He sighs, <span style="color:LightSteelBlue">“Well, we better get home. Thanks again for playing with us! I’ll see you in school!”</span> <span style="color:DarkTurquoise">Birdy</span> smiles, running off with his sister to collect their things and leave. <span style="color:Green">Those two make an interesting pair.</span> <br>
<<needChange "Fun" 20>>
<<set $OCLeaMet to -1>>
<<socialChange "Birdy" 3 1>>
<<socialChange "Lea" 3 1>>
<br>
[[Continue|Park]]
<</replace>>
<</link>>
</div>
<</linkreplace>>As you are looking around for a towel to put on to cover yourself while you switch out your underwear with trunks, <span style="color:lightcoral">you notice you can't spot any.</span> And you're not the only one, as you notice a few other boys have gone up to <span style="color:DarkTurquoise">Coach Kohler</span>, asking where all the towels are.<br>
<br>
<span style="color:LightSteelBlue">“Someone forgot to put them in the wash when they were supposed to, so they are still drying. Don't worry, they'll be ready by the time class is over.”</span> <span style="color:DarkTurquoise">The Coach</span> responds. One boy steps forward and nervously asks how they are supposed to change into their swim trunks without towels, to which <span style="color:DarkTurquoise">Kohler</span> raises an eyebrow. <span style="color:LightSteelBlue">“Maybe man up and just change? You don't have anything to hide that everyone here hasn't seen a hundred times, sunshine. But if it bothers you that much, go change in the showers.”</span> The boys all look at each other nervously, with most hurrying to the showers to change. You think about doing the same when you suddenly notice <span style="color:DarkTurquoise">Birdy</span> changing in the corner without shame.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Birdy">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<include"OC BIRDY Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* PENIS ZOOM DISPLAY (+160px) */
<<if $ZoomsPlayer != 0>>
<div style="position: absolute; left: 285px; top: 0px">
<<include"OC BIRDY Avatar Equipment Set">>
<<set $AD.Name to "Birdy">>
<<set $AD.Hard to 0>>
<<include"Penis Zoom Display">>
<div style="position: absolute; left: 133px; top: 0px">
<<include"Butt Zoom Display">>
</div>
</div>
<</if>>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Oh, hey <span style="color:DarkTurquoise">$Player.Name</span>!”</span> <span style="color:DarkTurquoise">Birdy</span> turns towards you, completely naked. <span style="color:pink">His penis was tiny, very tiny. It was probably about as big as your younger brother's but looked even smaller on <span style="color:DarkTurquoise">Birdy</span>'s older body. But despite his size, or lack thereof, he didn't seem to mind and let it hang in the open as he turned from you and began to search for his trunks.</span><br>
<br>
<div id="choice">
<<link "Go change in the shower">>
<<replace "#choice">>
Blushing slightly at the nude display, you quickly move past <span style="color:DarkTurquoise">Birdy</span> and head to the showers, changing in the privacy of them with most of the other boys. You weren't half as brave as <span style="color:DarkTurquoise">Birdy</span> to be willing to show it all off in a public space.<br>
<<socialChange "Birdy" 1 1>>
<br>
<<include"Gym Get Dressed">>
[[Continue|School Locker Room]]
<</replace>>
<</link>><br>
<<if $OCBirdySocial >= 50 || $NaturismSkill >= 2>>
<<link "Change with Birdy">>
<<replace "#choice">>
Figuring you wouldn't look too out of place next to him, you ask <span style="color:DarkTurquoise">Birdy</span> if you could change here. <span style="color:LightSteelBlue">“Sure thing, as long as you aren't too embarrassed!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Birdy</span> laughs, shaking his hips towards you. The boy really felt no embarrassment as his tiny penis wiggled around. You couldn't help but smirk, pointing out his lack of shame as you got undressed yourself.</span> <span style="color:LightSteelBlue">“I mean, why would I be embarrassed? It's like The Coach said, we all have a penis. Some are big, some are small. What's the big deal?”</span> You laugh, saying he was beginning to sound a lot like <span style="color:DarkTurquoise">Jackson</span>.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Jackson">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<include"OC BIRDY Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* PENIS ZOOM DISPLAY (+160px) */
<<if $ZoomsNPC != 0>>
<div style="position: absolute; left: 285px; top: 0px">
<<include"OC BIRDY Avatar Equipment Set">>
<<set $AD.Hard to 0>>
<<set $AD.Name to "Jackson">>
<<include"Penis Zoom Display">>
<div style="position: absolute; left: 133px; top: 0px">
<<include"Butt Zoom Display">>
</div>
</div>
<</if>>
<<if $ZoomsPlayer != 0>>
<div style="position: absolute; left: 285px; top: 135px">
<<include"Player Avatar Display Set">>
<<include"Penis Zoom Display">>
<div style="position: absolute; left: 133px; top: 0px">
<<include"Butt Zoom Display">>
</div>
</div>
<</if>>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<<if $Player.PenisSize == "Tiny">>
<span style="color:pink">As you find yourself naked as well, <span style="color:DarkTurquoise">Birdy</span> notices your equally tiny boyhood and smiles, putting his hand on your shoulder as he chuckles. <span style="color:LightSteelBlue">“I mean, look at us! We're probably the smallest boys in class and we don't care if people see it. Not like we have much to show off anyway!”</span> You blush, a bit embarrassed at <span style="color:DarkTurquoise">Birdy</span> mentioning your lack of size, but laugh it off as the two of you finish getting dressed and head towards the pool.</span><br>
<<else>>
<span style="color:pink">As you find yourself naked as well, you spot <span style="color:DarkTurquoise">Birdy</span> staring at your boyhood. Realizing you've noticed him staring, he gives a nervous chuckle. <span style="color:LightSteelBlue">“Sorry. To be fair, it is hard not to take a peek. I was just wondering how much bigger you are than me. Most boys are bigger than me, but some have REALLY long ones. Honestly, it's kinda weird to see ones so big!”</span> You feel a bit embarrassed at being stared at, but laugh it off as the two of you finish getting dressed and head to the pool.</span><br>
<</if>>
<<socialChange "Birdy" 3 1>>
<br>
<<include"Gym Get Dressed">>
[[Continue|School Locker Room]]
<</replace>>
<</link>><br>
<<else>>
<span class="greyed-out">Change with Birdy (Requires friendship with Birdy or Naturims Skill level 2)</span><br>
<</if>>
</div>/* AVATAR DISPLAY */
<<set $AD.Name to "Birdy">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"OC BIRDY Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
You are playing on the playground when you see the familiar red glasses and blonde hair of <span style="color:DarkTurquoise">Birdy</span>. You call out and wave to him, prompting him to run over and greet you. <span style="color:LightSteelBlue">“Oh, hey <span style="color:DarkTurquoise">$Player.Name</span>! How are you?”</span> You chat for a moment before <span style="color:DarkTurquoise">Birdy</span> asks you if you would like to play on the merry-go-round, to which you accept.<br>
<br>
You both run over and begin to spin the merry-go-round as fast as you can, nearly getting flung off from the speed and crashing into the ground. After some rough tumbles and a close call with throwing up, you both decide to just relax as it spins slowly and chat.<br>
<br>
<span style="color:LightSteelBlue">“It must be really cool to have two brothers!”</span> <span style="color:DarkTurquoise">Birdy</span> comments, in reference to you telling him about your family, <span style="color:LightSteelBlue">“You must always have someone to play with!”</span> You laugh, stating that having to share a bathroom with two other people is not always the best situation. <span style="color:LightSteelBlue">“Haha, I guess that's true. But having to share it with a girl is even worse, my twin sister takes HOURS in the bathroom sometimes!”</span> You both laugh as you share stories of your siblings.<br>
<<if $OCBirdySocial >= 70>>
<br>
<span style="color:LightSteelBlue">“She's cool though, even when she annoys me. We have this really fun game where she plays with my-”</span> <span style="color:DarkTurquoise">Birdy</span> suddenly stops, realizing that he is getting lost in the story, beginning to overshare, and turns bright red. <span style="color:LightSteelBlue">“My toys. She like, acts out these scenes with them and stuff… It's, umm… Fun.”</span> He looks away nervously.<br>
<br>
<<if $NoahSocialRank >= 1>>
You smirk, giving <span style="color:DarkTurquoise">Birdy</span> a knowing look, which causes him to blush deeper. You state that Noah also likes to play with your toys, and you like to play with his too. Sometimes, you even put each other's toys in your mouth. Realizing what you are talking about, <span style="color:DarkTurquoise">Birdy</span> turns bright red, laughs nervously, and quickly changes the subject.<br>
<<else>>
You laugh, stating that neither Gabe nor Noah are too interested in your toys. Gabe says he is too old for toys and Noah has so many he doesn't need yours. Your response causes <span style="color:DarkTurquoise">Birdy</span> to sigh in relief as you keep chatting.<br>
<</if>>
<</if>>
<<addMoodlet "Stress" 0>>
<<needChange "Fun" 20>>
<<socialChange "Birdy" 3 1>>
<br>
[[Continue|School Courtyard]]/* SOCIAL LEVELS */
<<if $OCBirdySocialRank == -3>>
<<set $OCBirdyRelationship to "Hated">>
<span style="color:DarkRed">Birdy Hates you!</span>
<br>
<<elseif $OCBirdySocialRank == -2>>
<<set $OCBirdyRelationship to "Enemies">>
<span style="color:DarkRed">You and Birdy are Enemies.</span>
<br>
<<elseif $OCBirdySocialRank == -1>>
<<set $OCBirdyRelationship to "Very Disliked">>
<span style="color:Red">Birdy really Dislikes you.</span>
<br>
<<elseif $OCBirdySocialRank == 0 and $OCBirdySocial <= -50>>
<<set $OCBirdyRelationship to "Disliked">>
<span style="color:Red">Birdy Dislikes you. </span>
<br>
<<elseif $OCBirdySocialRank == 0 and $OCBirdySocial < 50>>
<<set $OCBirdyRelationship to "Acquaintances">>
<span style="color:Yellow">You and Birdy are Acquaintances.</span>
<br>
<<elseif $OCBirdySocialRank == 0 and $OCBirdySocial >= 50>>
<<set $OCBirdyRelationship to "Liked">>
<span style="color:LightGreen">Birdy Likes you.</span>
<br>
<<elseif $OCBirdySocialRank == 1>>
<<set $OCBirdyRelationship to "Friends">>
<span style="color:Green">You and Birdy are Friends.</span>
<br>
<<elseif $OCBirdySocialRank == 2>>
<<set $OCBirdyRelationship to "Good Friends">>
<span style="color:DarkGreen">You and Birdy are Good Friends!</span>
<br>
<<elseif $OCBirdySocialRank == 3>>
<<set $OCBirdyRelationship to "Close Friends">>
<span style="color:DarkGreen">You and Birdy are Close Friends!</span>
<br>
<<elseif $OCBirdySocialRank == 4>>
<<set $OCBirdyRelationship to "Best Friends">>
<span style="color:Cyan">You and Birdy are Best Friends!</span>
<br>
<<elseif $OCBirdySocialRank == 5>>
<<set $OCBirdyRelationship to "Love">>
<span style="color:Pink">You and Birdy Love each other!</span>
<br>
<</if>>
<div class="social-bar-group">
<<if $OCBirdySocialRank == 0>>
<img src="Images\UI\Social\SocialRank0.png" width="35" alt="Rank0">
<<elseif $OCBirdySocialRank == 1>>
<img src="Images\UI\Social\SocialRank1.png" width="35" alt="Rank1">
<<elseif $OCBirdySocialRank == 2>>
<img src="Images\UI\Social\SocialRank2.png" width="70" alt="Rank1">
<<elseif $OCBirdySocialRank == 3>>
<img src="Images\UI\Social\SocialRank3.png" width="105" alt="Rank1">
<<elseif $OCBirdySocialRank == 4>>
<img src="Images\UI\Social\SocialRank4.png" width="140" alt="Rank1">
<<elseif $OCBirdySocialRank == 5>>
<img src="Images\UI\Social\SocialRank5.png" width="175" alt="Rank1">
<</if>>
/* SOCIAL GAUGE */
<div class="social-bar-gauge">
<<set _data = clone({
text: $OCBirdySocial,
value: Math.abs($OCBirdySocial),
max: 100,
min: 0,
color: getSocialBarColor($OCBirdySocial),
showText: true,
})>>
<<progressbar _data>>
</div>
</div>
/* MAX MIN */
<<if $OCBirdySocial > 120>>
<<set $OCBirdySocial to 120>>
<</if>>
<<if $OCBirdySocial < -120>>
<<set $OCBirdySocial to -120>>
<</if>><<set $AD.SkinColor to "White">>
<<set $AD.Freckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $AD.HairStyle to "Long Messy Bangs">>
<<set $AD.HairColor to "Blonde">>
<<set $AD.EyeColor to "Green">>
<<set $AD.LeftEyeColor to "Green">>
<<set $AD.RightEyeColor to "Green">>
/* Girl, but don't have that code yet */
<<set $AD.PenisStyle to "Uncut">>
<<set $AD.PenisSize to "Tiny">>
<<set $AD.Balls to "Small">>
<<set $AD.Butt to "Cute">>
<<set $ADChestScar to 0>>
<<set $ADFaceScar to 0>>
<<set $ADLeftArmScar to 0>>
<<set $ADRightLegScar to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $ADArmFreckles to 0>>
<<addClothing "AD" "Undies" "Slip On Briefs" "White">>
<<addClothing "AD" "Bottoms" "Dress Short Shorts" "Blue">>
<<addClothing "AD" "Top" "Cutoff Shirt" "Teal">>
<<addClothing "AD" "Socks" "Socks" "White">>
<<addClothing "AD" "Shoes" "Sneakers" "Bubblegum Pink">>
<<set $ADOuter to $None>>
<<set $ADShortsSag to 0>>
<<set $ADTopTucked to 1>>
<<if $ADMuscleToggle == 1>>
<<set $AD.Build to "Normal">>
<<else>>
<<set $AD.Build to "Normal">>
<</if>>
<<if $ADPubicHairToggle == 1>>
<<set $AD.PubicHair to "None">>
<<else>>
<<set $AD.PubicHair to "None">>
<</if>>
/* DEFAULT SETTING */
<<set $ADHead to {
Name: "Blue Hair Clip",
ID: "HeHaClBl",
Type: "Hair Clip",
Color: "Blue",
Slot: "Head",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Hair Clip/Blue Hair Clip.png",
Avatar: "Images/Avatar/Clothes/Hair Clip/Blue Hair Clip.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic and cute hair clip.",
}>>
<<set $ADFace to $None>>
<<set $ADMouth to $None>>
<<set $ADNeck to $None>>
<<set $ADUnder to $None>>
<<set $ADOver to $None>>
<<set $ADBack to $None>>
<<set $ADHands to $None>>
<<set $ADWaist to $None>>
<<if $SchoolUniforms == 1 and $AD.Outfit == "Uniform">>
<<addClothing "AD" "Top" "School Dress Shirt" "School">>
<<addClothing "AD" "Bottoms" "Dress Shorts" "Black">>
<<addClothing "AD" "Neck" "School Tie" "School">>
<<addClothing "AD" "Outer" "School Jacket" "School">>
<<addClothing "AD" "Socks" "School Socks" "Knee">>
<<addClothing "AD" "Shoes" "Loafers" "Black">>
<</if>>
<<if $AD.Outfit == "Pajamas">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Naked">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>>
<<if $AD.Outfit == "Undies">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Towel">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Towel" "White">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Gym">>
<<addClothing "AD" "Top" "Gym Shirt" "School">>
<<addClothing "AD" "Bottoms" "Gym Shorts" "School">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Gym Swim">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Purple">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Swimwear">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Black">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADFace to $None>>
<</if>>/* SOCIAL LEVELS */
<<if $OCLeaSocialRank == -3>>
<<set $OCLeaRelationship to "Hated">>
<span style="color:DarkRed">Lea Hates you!</span>
<br>
<<elseif $OCLeaSocialRank == -2>>
<<set $OCLeaRelationship to "Enemies">>
<span style="color:DarkRed">You and Lea are Enemies.</span>
<br>
<<elseif $OCLeaSocialRank == -1>>
<<set $OCLeaRelationship to "Very Disliked">>
<span style="color:Red">Lea really Dislikes you.</span>
<br>
<<elseif $OCLeaSocialRank == 0 and $OCLeaSocial <= -50>>
<<set $OCLeaRelationship to "Disliked">>
<span style="color:Red">Lea Dislikes you. </span>
<br>
<<elseif $OCLeaSocialRank == 0 and $OCLeaSocial < 50>>
<<set $OCLeaRelationship to "Acquaintances">>
<span style="color:Yellow">You and Lea are Acquaintances.</span>
<br>
<<elseif $OCLeaSocialRank == 0 and $OCLeaSocial >= 50>>
<<set $OCLeaRelationship to "Liked">>
<span style="color:LightGreen">Lea Likes you.</span>
<br>
<<elseif $OCLeaSocialRank == 1>>
<<set $OCLeaRelationship to "Friends">>
<span style="color:Green">You and Lea are Friends.</span>
<br>
<<elseif $OCLeaSocialRank == 2>>
<<set $OCLeaRelationship to "Good Friends">>
<span style="color:DarkGreen">You and Lea are Good Friends!</span>
<br>
<<elseif $OCLeaSocialRank == 3>>
<<set $OCLeaRelationship to "Close Friends">>
<span style="color:DarkGreen">You and Lea are Close Friends!</span>
<br>
<<elseif $OCLeaSocialRank == 4>>
<<set $OCLeaRelationship to "Best Friends">>
<span style="color:Cyan">You and Lea are Best Friends!</span>
<br>
<<elseif $OCLeaSocialRank == 5>>
<<set $OCLeaRelationship to "Love">>
<span style="color:Pink">You and Lea Love each other!</span>
<br>
<</if>>
<div class="social-bar-group">
<<if $OCLeaSocialRank == 0>>
<img src="Images\UI\Social\SocialRank0.png" width="35" alt="Rank0">
<<elseif $OCLeaSocialRank == 1>>
<img src="Images\UI\Social\SocialRank1.png" width="35" alt="Rank1">
<<elseif $OCLeaSocialRank == 2>>
<img src="Images\UI\Social\SocialRank2.png" width="70" alt="Rank1">
<<elseif $OCLeaSocialRank == 3>>
<img src="Images\UI\Social\SocialRank3.png" width="105" alt="Rank1">
<<elseif $OCLeaSocialRank == 4>>
<img src="Images\UI\Social\SocialRank4.png" width="140" alt="Rank1">
<<elseif $OCLeaSocialRank == 5>>
<img src="Images\UI\Social\SocialRank5.png" width="175" alt="Rank1">
<</if>>
/* SOCIAL GAUGE */
<div class="social-bar-gauge">
<<set _data = clone({
text: $OCLeaSocial,
value: Math.abs($OCLeaSocial),
max: 100,
min: 0,
color: getSocialBarColor($OCLeaSocial),
showText: true,
})>>
<<progressbar _data>>
</div>
</div>
/* MAX MIN */
<<if $OCLeaSocial > 120>>
<<set $OCLeaSocial to 120>>
<</if>>
<<if $OCLeaSocial < -120>>
<<set $OCLeaSocial to -120>>
<</if>>/* Intro */
The stall door is locked, though a simple latch isn’t that hard to undo from the outside. You even use Birdy’s overalls to do it, slipping one of the straps inside and gently lifting the latch slowly and softly enough to not be discovered and push it open just a crack. You don’t want to give away that you are spying, but you want enough to be able to peek inside. <span style="Color: Yellow">It is a delicate balance.</span>
<<set _ad to [
{
Name: "OC Birdy",
State: {
Outfit: "Everyday",
Blush: 2,
Cry: 1,
Eyes: "Closed",
Mouth: "Happy",
},
Clothes: {
Bottoms: $None,
},
},
{
Name: "OC Lea",
State: {
Outfit: "Everyday",
Eyes: "Mad",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<span style="Color: Pink">Peering inside, you see Birdy standing facing you. You nearly leap back, but thankfully his eyes are closed as he squirms around. The boy is just in his shirt and undies, which make sense due to the fact that you are holding his overalls, but his shirt is also lifted as his twin sister ruthlessly tickles his sides.</span><br>
<br>
<span style="Color: LightSteelBlue">“Wait- stop-!”</span> Birdy laughs in a hushed tone, no doubt trying to hide the noise from you. <span style="Color: Pink">Thanks to his lifted shirt, you get a clear unobstructed view of the front of his underwear and adorable belly button. His undies are the same as ever, briefs with blue rocket ships on them. The cute bulge indicates that he doesn’t have much to look at down there, in fact, you doubt you’d even see a bulge if not for the fact that it is poking straight out! Birdy has an erection!</span><br>
<br>
<span style="Color: Pink">No doubt caused by the tickling, which in turn causes him to squirm and bounce around. This makes his tiny package jiggle about, like a tiny ball in the sack that is his underwear. You are entranced by the sight, wishing that you could see past the underwear to the bits dancing around inside.</span> Alas, you are not so lucky.
<span style="Color: LightSteelBlue">“Wait, stop!”</span> Birdy says as the hand dryer turns off. Not wanting to be caught, you take a few quiet steps back before loudly walking back over to the stall, announcing that the drying is finished. You hear some shuffling inside, no doubt Birdy prying his sister off and fixing his shirt before you discover him. You wait a moment before knocking, your knuckle pushing the unlatched door in as you hear a surprised cry from Birdy inside.
<span style="Color: LightSteelBlue">“The door-!”</span> He quickly catches it before it opens all the way, returning it to only a crack as he peeks his head out. His face is bright red and you notice a tear or two in his eye, no doubt from trying to hold back his laughter. <span style="Color: LightSteelBlue">“So- sorry… I guess I forgot to shut it all the way.”</span> He clears his throat. <span style="Color: LightSteelBlue">“Tha- thanks. We’ll be just a second.”</span><br>
<br>
You hand Birdy the overalls and take a step back as he closes the door, chuckling silently as you hear him ensuring it is latched shut this time. You then watch from under the door as he steps into his overalls and secures them. You also hear Lea mumble a few things to her brother, though it is too quiet for you to make out. Though the few muffled sounds indicate that Lea is still trying to tickle or prod him as he gets dressed.
<<set _ad to [
{
Name: "OC Birdy",
State: {
Outfit: "Everyday",
Blush: 1,
Mouth: "Happy",
},
},
{
Name: "OC Lea",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
Once they finally come out, he thanks for helping and the three of you exit back to the mall. <span style="Color: LightSteelBlue">“Thanks for hanging out with us, <span style="Color: DarkTurquoise">$Player.Name</span>.”</span> Birdy stutters slightly, <span style="Color: LightSteelBlue">“We really should get going though. But I’ll see you later, okay?”</span> Birdy hurries off, obviously flustered, as Lea follows behind him chuckling. <span style="Color: LightGreen">What a cute pair. She loves teasing Birdy as much as you do Noah.</span>
<br>
<<needChange "Hunger" 25>>
<<socialChange "Birdy" 3 1>>
<<socialChange "Lea" 3 1>>
<br>
[[Continue|Mall]]/* Intro */
The stall door is locked, though a simple latch isn’t that hard to undo from the outside. You even use Birdy’s overalls to do it, slipping one of the straps inside and gently lifting the latch slowly and softly enough to not be discovered and push it open just a crack. You don’t want to give away that you are spying, but you want enough to peek in. <span style="Color: Yellow">It is a delicate balance.</span>
<<set _ad to [
{
Name: "OC Birdy",
State: {
Outfit: "Everyday",
Blush: 2,
Cry: 1,
Eyes: "Closed",
Mouth: "Happy",
},
Clothes: {
Bottoms: $None
},
},
{
Name: "OC Lea",
State: {
Outfit: "Everyday",
Eyes: "Mad",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<span style="Color: Pink">Peeking inside, you are greeted by the sight of Birdy’s underwear-clad butt! His shirt has been lifted slightly, revealing the entire backside of his briefs and much of his lower back. You admire the many baby blue rocket ships that dot his booty, but even more so admire the fact that some of his briefs have slipped between his cheeks, giving you a cute outline of his rear and crack. The way the underwear cradles his rear so closely causes your face to blush.</span><br>
<br>
<span style="Color: LightSteelBlue">“Careful, or else he’ll hear you~.”</span> You hear Lea tease. <span style="Color: Pink">She is tickling him, relentlessly. Birdy squirms and tries to get away, but as nowhere to go as Lea mercilessly plays with his sides.</span> <span style="Color: LightSteelBlue">“Better keep quiet, or <span style="Color: DarkTurquoise">$Player.Name</span> will hear your adorable little giggles!”</span> Lea chuckles softly as you spot Birdy’s hands go up to his mouth in order to stifle the giggles. <span style="Color: Pink">They are cute.</span><br>
<br>
<span style="Color: Pink">The sight would be adorable even if you couldn’t see his underwear, which is a great bonus you are happy to see, simply because it is just a sister messing with her brother. The way she tickles and messes with him, daring him not to make a sound as to not alert you, reminds you of something you’d do with Noah or Gabe would do with you. Just playful, wholesome teasing.</span><br>
<br>
<span style="Color: LightSteelBlue">“Not bad, but I know where you are the most ticklish! Down here!”</span> Lea begins to lower his hands from his sides to his upper thighs. <span style="Color: Pink">As she does so, she partially pulls down Birdy’s briefs as well! You nearly gasp as his underwear flops down and his bare butt pops out right in front of you! It looks so cute and soft, with a slight red hue from the cold. You feel your heart racing as you watch Birdy squirm around trying not to giggle, his butt bouncing around as you get the slightest hint of his balls from between his legs.</span>
<<set _ad to [
{
Name: "OC Birdy",
ShowZoom: true,
State: {
Outfit: "Everyday",
Blush: 3,
Cry: 1,
Hard: 1,
Eyes: "Closed",
Mouth: "Happy",
},
Clothes: {
Bottoms: $None,
Undies: $None,
},
},
{
Name: "OC Lea",
State: {
Outfit: "Everyday",
Eyes: "Mad",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<span style="Color: LightCoral">Then the dryer stops.</span> Birdy gasps, turning around quickly and reaching to pull his underwear up, no doubt expecting you to walk over. <span style="Color: Pink">This gives you the briefest, cutest look at Birdy’s adorably tiny penis. It’s erect, no doubt from the tickling, and for a brief second is points directly at your face before you dive out of sight.</span><br>
<br>
Not wanting to be caught, you take a few quiet steps back before loudly walking back over to the stall, announcing that the drying is finished. You hear some shuffling inside, no doubt Birdy prying off his sister and fixing his shirt before you discover him. You wait a moment before knocking, your knuckle pushing the unlatched door in as you hear a surprised cry from Birdy inside.
<span style="Color: LightSteelBlue">“The door-!”</span> He quickly catches it before it opens all the way, returning it to only a crack as he peeks his head out. <span style="Color: Pink">His face is bright red, and you notice a tear or two in his eye, no doubt from trying to hold back his laughter.</span> <span style="Color: LightSteelBlue">“So- sorry… I guess I forgot to shut it all the way.”</span> He clears his throat. <span style="Color: LightSteelBlue">“Tha- thanks. We’ll be just a second.”</span><br>
<br>
You hand Birdy the overalls and take a step back as he closes the door, chuckling silently as you hear him ensuring it is latched shut this time. You then watch from under the door as he steps into his overalls and secures them. You also hear Lea mumble a few things to her brother, though it is too quiet for you to hear. A few muffled sounds indicate that Lea is still trying to tickle or prod him as he gets dressed.
<<set _ad to [
{
Name: "OC Birdy",
State: {
Outfit: "Everyday",
Blush: 1,
Mouth: "Happy",
},
},
{
Name: "OC Lea",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
Once they finally come out, he thanks for helping and the three of you exit back to the mall. <span style="Color: LightSteelBlue">“Thanks for hanging out with us, <span style="Color: DarkTurquoise">$Player.Name</span>.”</span> Birdy stutters slightly, <span style="Color: LightSteelBlue">“We really should get going though. But I’ll see you later, okay?”</span> Birdy hurries off, obviously flustered, as Lea follows behind him chuckling. <span style="Color: LightGreen">What a cute pair. She loves teasing Birdy as much as you do Noah.</span>
<br>
<<needChange "Hunger" 25>>
<<socialChange "Birdy" 3 1>>
<<socialChange "Lea" 3 1>>
<br>
[[Continue|Mall]]/* Intro */
The stall door is locked, though a simple latch isn’t that hard to undo from the outside. You even use Birdy’s overalls to do it, slipping one of the straps inside and gently lifting the latch slowly and softly enough to not be discovered and push it open just a crack. You don’t want to give away that you are spying, but you want it open enough to peek in. <span style="Color: Yellow">It is a delicate balance.</span>
<<set _ad to [
{
Name: "OC Birdy",
ShowZoom: true,
State: {
Outfit: "Everyday",
Blush: 3,
Hard: 1,
Eyes: "Closed",
Mouth: "Sad",
},
Clothes: {
Bottoms: $None,
Undies: $None,
},
},
]>>
<<ad _ad>>
Peering inside, you nearly gasp at the sight! <span style="Color: Pink">Birdy is facing away from you, giving you a clear view of his butt! His bare butt! You glance down and see his briefs have been pulled down to his knees, giving you a clear look at his pale rearend! You cover your mouth to try to not make any noise. His shirt is lifted as well, with one hand doing that while the other seems to be covering his mouth.</span><br>
<br>
At first you don’t see Lea, until you spot her legs behind Birdy. She is facing him, seemingly sitting on the closed toilet, but you can’t really see her. Something about this scene causes your face to flush. <span style="Color: Yellow">It almost looks like… as if Lea is… considering where her face would be…</span><br>
<br>
But there’s no way. You silently chuckle to yourself for thinking such a thing. If anything, Lea was probably just cleaning off some of the milkshake that soaked through his undies. <span style="Color: Yellow">There is no reason to believe anything lewd is going on.</span><br>
<br>
<span style="Color: LightSteelBlue">“Uhhh…”</span> You hear a soft moan escape Birdy’s lips. <span style="Color: Pink">You turn bright red and glance back up. Birdy is… thrusting his hips!? It’s gentle, slow, but you can tell he is moving them! He is really-? Are they really-? You gulp.</span> <span style="Color: LightSteelBlue">“Sta- staph…”</span> Birdy manages to get out, <span style="Color: LightSteelBlue">“Before he hears us…”</span> His words are slightly stirred, <span style="Color: Pink">a familiar slurring you’ve made yourself when trying to speak while…</span><br>
<br>
Then you see it. <span style="Color: Pink">Following a soft groan, Birdy’s butt cheeks clench and he shivers. Telltale signs of climax.</span> A moment of silence, before you hear the sound of someone, probably Lea, taking a breath. <span style="Color: LightSteelBlue">“There, all clean.”</span> She giggles quietly. You watch Lea stand up and pull Birdy’s briefs up and pat him on the head. <span style="Color: LightSteelBlue">“No need to be embarrassed, he can’t hear anything.”</span><br>
<br>
Then, as if on cue, the dryer stops. <span style="Color: LightCoral">Birdy gasps and quickly steps back from his sister, colliding with the door and knocking it fully closed.</span> Thinking fast, you jump back towards the dryer and call out, asking if they are okay.<br>
<br>
<span style="Color: LightSteelBlue">“Ye- yeah!”</span> Birdy calls back, <span style="Color: LightSteelBlue">“I just forgot to close the door all the way… I guess… Are- are you done?”</span> He asks. He sounds out of breath, exhausted. <span style="Color: Pink">You blush thinking about why that may be.</span> You reply back that you are all finished and make a loud showing of stomping towards the stall, trying to make it seem like they’d obviously hear you walking up. <span style="Color: Pink">You don’t want your spying to be discovered, especially after what you think you saw.</span><br>
<br>
You knock twice with your knuckle and watch as Birdy opens the door. <span style="Color: Pink">He seems to be taking extra care to lean enough to hide himself from you. You’ve never taken Birdy to be shy, but considering what just occurred, it makes sense.</span> You hand Birdy the overalls and take a step back as he closes the door, chuckling silently as you hear him ensuring it is latched shut this time. You then watch from under the door as he steps into his overalls and secures them. You also hear Lea mumble a few things to her brother, though it is too quiet for you to make out. Though the few muffled sounds indicate that Lea is still trying to tickle or prod him as he gets dressed.
<<set _ad to [
{
Name: "OC Birdy",
State: {
Outfit: "Everyday",
Blush: 1,
Mouth: "Happy",
},
},
{
Name: "OC Lea",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
Once they finally come out, he thanks you for helping and the three of you exit back to the mall. <span style="Color: LightSteelBlue">“Thanks for hanging out with us, <span style="Color: DarkTurquoise">$Player.Name</span>.”</span> Birdy stutters slightly, <span style="Color: LightSteelBlue">“We really should get going though. But I’ll see you later, okay?”</span> Birdy hurries off, obviously flustered, as Lea follows behind him chuckling. <span style="Color: LightGreen">What a cute pair. She loves teasing Birdy as much as you do Noah.</span>
<br>
<<needChange "Hunger" 25>>
<<socialChange "Birdy" 3 1>>
<<socialChange "Lea" 3 1>>
<br>
[[Continue|Mall]]/* Intro */
You are wandering around the mall, your eyes being drawn to all the expensive merchandise being showcased in the window that you either can’t afford or can’t get away with buying, when you spot a familiar pair walking out of an eyeglass store. <span style="Color: LightGreen">The twins, Birdy and Lea!</span>
<<set _ad to [
{
Name: "OC Birdy",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
{
Name: "OC Lea",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="Color: LightSteelBlue">“You know, it may be cool to try another color of glasses one day.”</span> The sister laughs as her brother adjusts his glasses.<br>
<br>
<span style="Color: LightSteelBlue">“But I like red.”</span> Birdy replies matter-of-factly. <span style="Color: LightSteelBlue">“Plus, mommy says they make me look handsome.”</span><br>
<br>
<span style="Color: LightSteelBlue">“Can’t argue with that.”</span> His sister laughs, <span style="Color: LightSteelBlue">“Though I’d say more ‘cute’ than ‘handsome’.”</span> They both laugh and begin to walk away when Birdy suddenly spots you and waves you over.<br>
<br>
<span style="Color: LightSteelBlue">“Oh, hey <span style="Color: DarkTurquoise">$Player.Name</span>! What are you doing here?”</span> He asks with a smile. You explain that you were just wandering around and compliment Birdy’s glasses. <span style="Color: LightSteelBlue">“Thanks! Hehe!”</span> He blushes, <span style="Color: LightSteelBlue">“Oh hey, we were going to grab a bite to eat before we leave. Care to join us?”</span><br>
<br>
<div id="Choice">
<<link "Join Them (0:15)">>
<<replace "#Choice">>
<<if $ToggleGirlContent == 1>>
<<set _randomEvent to random(1, 3)>>
<<if _randomEvent == 3>>
<<goto "OC Birdy Mall Hang Out Encounter Lea">>
<<else>>
<<goto "OC Birdy Mall Hang Out Encounter Birdy">>
<</if>>
<<else>>
<<goto "OC Birdy Mall Hang Out Encounter Birdy">>
<</if>>
<</replace>>
<</link>><br>
<<link "Refuse">>
<<replace "#Choice">>
You refuse, apologizing and saying you have something else you need to do. <span style="Color: LightSteelBlue">“Aw, okay.”</span> Birdy sighs, <span style="Color: LightSteelBlue">“Next time then! I’ll see you later.”</span> Both siblings wave as they head off towards the food court.<br>
<<socialChange "Birdy" 1 1>>
<<socialChange "Lea" 1 1>>
<br>
[[Continue|Mall]]
<</replace>>
<</link>>
</div>
/* Passage 2 NOTE:
During the movement from Passage 1 to Passage 2, check if $ToggleGirlContent == 1.
If so, randomly select between the Birdy and Lea versions. 2/3 = Birdy, 1/3 = Lea
If $ToggleGirlContent == 0, it should always go to Birdy's. *//* Intro */
Arriving at the food court, Birdy takes you all to a shop that sells a variety of foods, though insists on getting the pizza and milk shakes. <span style="Color: LightSteelBlue">“You have to try it, they are so good together!”</span> He raves. So, you do so and once collected, the three of you head over to an empty table to eat and chat away.
<<set _ad to [
{
Name: "OC Birdy",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
{
Name: "OC Lea",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="Color: LightSteelBlue">“Mr. Randolph seems rough.”</span> Lea smirks after you finish a story about your overbearing math teacher. <span style="Color: LightSteelBlue">“My math teacher is pretty strict too, but she doesn’t beat kids in front of the class. Though she probably could, she looks like that old wrestler. Hart something?”</span> She shrugs, finishing her drink.<br>
<br>
<span style="Color: LightSteelBlue">“Here, I’ll toss your trash with mine.”</span> Birdy says, reaching for her empty cup. <span style="Color: LightCoral">But he instead bumps into it, sending falling towards his sister! Lea attempts to grab it before it falls but instead smacks it away towards her brother! It turns out the cup isn’t so empty, as a glob of milkshake lands right on Birdy’s crotch!</span> It is quite the scene. “Ah! Cold cold cold!” Birdy cries out, <span style="Color: LightCoral">his bits suddenly covered in the icey substance.</span><br>
<br>
<span style="Color: LightSteelBlue">“Oh, whoops! Sorry”</span> Lea jumps up and grabs a napkin, rubbing the milkshake off of her brother’s crotch. <span style="Color: Pink">You can’t help but notice Birdy blushing and feel she is going a bit rough to just be wiping it off. Then, as she finishes, you both can’t help but smirk and blush at the sight. It looks like Birdy had an accident.</span>
<<set _ad to [
{
Name: "OC Birdy",
State: {
Outfit: "Everyday",
Blush: 2,
Mouth: "Sad",
Arms: "Hide",
},
},
{
Name: "OC Lea",
State: {
Outfit: "Everyday",
Mouth: "Happy",
Eyes: "Tired",
},
},
{
Name: "Player",
State: {
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<span style="Color: LightSteelBlue">“Do- don’t laugh!”</span> Birdy says, <span style="Color: Pink">covering his front with his hands</span>, <span style="Color: LightSteelBlue">“I- I can’t go around like this! Everyone will make fun of me.”</span><br>
<br>
<span style="Color: LightSteelBlue">“Don’t worry.”</span> Lea laughs, <span style="Color: LightSteelBlue">“Come on, let’s head to the bathroom and get you cleaned up. <span style="Color: DarkTurquoise">$Player.Name</span>, you mind cleaning up here then meeting us there?”</span> She asks. You nod, collecting the trash as the two of them head off towards the restrooms. Then, as you are walking to the trash can, you realize something. Lea is a girl, she can’t-. You turn around and see Lea drag Birdy straight into the boy’s bathroom. Seems she doesn’t care. <span style="Color: Pink">You spot a young kid running out looking a little embarrassed, still zipping up his jeans.</span><br>
<br>
<<linkreplace "Continue">>
Finishing the clean up, you enter the bathroom to find Birdy’s overalls sitting on the counter. There is no sign of the other two, until you hear Lea’s voice. <span style="Color: LightSteelBlue">“<span style="Color: DarkTurquoise">$Player.Name</span>? Is that you?”</span> She says, opening one of the stalls. It is then that you notice the two pairs of feet in one stall. <span style="Color: LightSteelBlue">“Do you mind drying off his overalls? Some of it got on his underwear and we’re trying to clean it off. He doesn’t want anyone else to see.”</span> She chuckles before closing the stall door again.<br>
<br>
<span style="Color: LightSteelBlue">“He- hey! Careful with that!”</span> You hear Birdy cry out followed by his sister’s laughter. Seems she isn’t being gentle. You chuckle to yourself as you walk over and grab his overalls, taking a moment to stare at the wet spot on the crotch. <span style="Color: Pink">You know it’s just milkshake and that he didn’t actually have an accident, but you still can’t help but find it sightly funny.</span><br>
<br>
You grab some paper towels and try to scrub them clean, but once you realize that doesn’t work very well you instead hold them under the hand dryer for a few minutes. As you do, you hear the occasional murmur or noise from the stall. There doesn’t appear to be a lot of movement, from what you can see of their feet, but they sure are noisy. How long does it take to clean some briefs anyway?<br>
<br>
Finally dry and with no hint of an accident, you grab the overalls and walk over to the stall. You move to knock, but hesitate. The dryer is still going, so they didn’t hear you approach, <span style="Color: Yellow">you could try to sneak a peek at them cleaning Birdy’s undies.</span> You wonder if he had to take them off and that’s why they are taking so long. <span style="Color: Pink">Maybe you’d get a peek at his teenie weenie.</span> You smile at the thought, though feel a little weird about spying. <span style="Color: Yellow">You don’t think Birdy or Lea would like that.</span><br>
<br>
<div id="choice2">
<<link "Peek">>
<<replace "#choice2">>
<<set _randomPassage to ["OC Birdy Mall Hang Out Encounter Peeks Tickle Butt", "OC Birdy Mall Hang Out Encounter Peeks Tickling"]>>
<<if $ToggleGirlContent == 1 and $Player.Kinks.Incest != -1>>
<<set _randomPassage.push("OC Birdy Mall Hang Out Encounter Peeks Secret")>>
<</if>>
<<include _randomPassage.random()>>
/* Peeking Notes:
If the player selects peek, it should <<include>> one of the other passages at random. All equal chance, expect, for the "Secret" one. That one should only occur if Incest is not a Turn Off AND Girl Content is turned on. */
<</replace>>
<</link>><br>
<<link "Knock">>
<<replace "#choice2">>
Not wanting to invade their privacy, you instead knock on the stall door and call out that Birdy’s overalls are all dry. There is a moment of silence before you hear <span style="Color: LightSteelBlue">“Oh! Thank you, one second!”</span> Then there is some shuffling before Birdy opens the door a crack. <span style="Color: Pink">Your eyes are immediately drawn to his baby blue briefs that peek out slightly. Despite Birdy not normally being too embarrassed about being seen in his underwear, you do notice his cheeks are quite red.</span> Peeking in a little more, you see Lea standing behind him with a smirk.<br>
<br>
<span style="Color: LightSteelBlue">“Sorry, we finished drying them off a minute ago, but I was teasing Birdy. Did you know he’s super ticklish on his thighs and sides?”</span> She laughs, <span style="Color: LightSteelBlue">“I dared him to see if he could not make any noise or giggle while I did it, so he’s a little exhausted from that.”</span> She sticks her tongue out at you as Birdy continues to blush.
<<set _ad to [
{
Name: "OC Birdy",
State: {
Outfit: "Everyday",
Blush: 1,
Eyes: "Sad",
Mouth: "Happy",
},
},
{
Name: "OC Lea",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="Color: LightSteelBlue">“We- we’ll be out in a second!”</span> He quickly closes the door, mumbling something to his siter before you watch him pull his Overalls up from underneath the door. Then, a minute later, he walks over all dressed and only slightly red. <span style="Color: LightSteelBlue">“Thanks for hanging out with us, <span style="Color: DarkTurquoise">$Player.Name</span>.”</span> Birdy stutters slightly, <span style="Color: LightSteelBlue">“We really should get going though, but I’ll see you later. Okay?”</span> Birdy hurries off, obviously flustered, as Lea follows behind him chuckling. <span style="Color: LightGreen">What a cute pair. She loves teasing Birdy as much as you do Noah.</span><br>
<br>
<<socialChange "Birdy" 3 1>>
<<socialChange "Lea" 3 1>>
<<needChange "Hunger" 25>>
<br>
[[Continue|Mall]]
<</replace>>
<</link>>
</div>
<</linkreplace>>/* Intro */
Arriving at the food court, Birdy takes you all to a shop that sells a variety of foods, though insists on getting pizza and milk shakes. <span style="Color: LightSteelBlue">“You have to try it, they are so good together!”</span> He raves. So, you do so and once collected, the three of you head over to an empty table to eat and chat away.
<<set _ad to [
{
Name: "OC Birdy",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
{
Name: "OC Lea",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="Color: LightSteelBlue">“Mr. Randolph seems rough.”</span> Lea smirks after you finish a story about your overbearing math teacher. <span style="Color: LightSteelBlue">“My math teacher is pretty strict too, but she doesn’t beat kids in front of the class. Though she probably could, she looks like that old wrestler. Hart something?”</span> She shrugs, finishing her drink.<br>
<br>
<span style="Color: LightSteelBlue">“Here, I’ll toss your trash with mine.”</span> Birdy says, reaching for her empty cup. <span style="Color: LightCoral">But he instead bumps it, sending it falling towards his sister! Lea reaches out with lightning reflexes and manages to catch it… but upside down. SPLASH! Lea instantly shoots to her feet as the remaining bits of drink and ice fall onto her lap!</span> Turns out the cup wasn’t as empty as it sounded. <span style="Color: LightSteelBlue">“Aaahhhh! I’m sorry, I’m sorry!”</span> Birdy panics, grabbing napkins and attempting to wipe up the liquid to no avail.<br>
<br>
<span style="Color: LightSteelBlue">“It’s fine.”</span> Lea laughs, a slight blush on her cheeks. <span style="Color: LightSteelBlue">“Hey, <span style="Color: DarkTurquoise">$Player.Name</span>, do you mind cleaning up here?”</span> You nod, collecting the trash from the table and wiping up the bit that spilt onto it as Lea grabs her brother and begins to drag him towards the restrooms.
<<set _ad to [
{
Name: "OC Birdy",
State: {
Outfit: "Everyday",
Blush: 3,
Eyes: "Sad",
Mouth: "Sad",
},
},
{
Name: "OC Lea",
State: {
Outfit: "Everyday",
Eyes: "Tired",
Mouth: "Smirk",
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="Color: LightSteelBlue">“Ho- hold on! Lea! I can’t go in the girl’s bathroom! What if someone sees me!?”</span> Birdy cries out in mild embarrassment.
<span style="Color: LightSteelBlue">“Calm down, we’re going into the boy’s. Don’t be a baby.”</span> <span style="Color: ">She chuckles as she drags her brother into the restroom. <span style="Color: Pink">You chuckle at their cute sibling dynamic</span> as you finish up cleaning the table and tossing the trash. You then sit back down at the table, patiently waiting as you drum your hands on the surface of the table. Sixty seconds pass… nothing… You don’t have the patience for this. Standing up, you walk towards the bathroom. <span style="Color: Yellow">Maybe they could use your help?</span><br>
<br>
<<linkreplace "Continue">>
<span style="Color: LightSteelBlue">“$Player.Name? Is that you?”</span> Lea’s voice calls out from one of the stalls as you enter the bathroom, somehow sensing your presence. You reply in the affirmative. <span style="Color: LightSteelBlue">“Great! Mind running my shorts under the hand dryer? They soaked my underwear a bit and this goober is too nervous to take both, so we’re trying to pat them dry with paper towels.”</span> The stall door opens slightly and Lea’s hand pokes out, holding her shorts. You grab them without thinking and walk over towards the hand dryer. Then you pause, <span style="Color: Pink">realizing that this means Lea is standing in there… in her underwear! You glance back at the stall and feel your face burn.</span><br>
<br>
<span style="Color: Pink">You shake your head to snap yourself out of it and begin to dry her shorts. She’s a girl, sure, but she’s also your friend’s sister. Plus, you’re way too young to be thinking stuff like that… right?</span> As the sound of the hand dryer fills the room, you tune into the noise the siblings were making from inside the stall.<br>
<br>
<span style="Color: LightSteelBlue">“Lea! I- I don’t think it’s coming out!”</span> Birdy says, <span style="Color: LightSteelBlue">“Maybe you can just wear it like this until we get home? It’s not far.”</span><br>
<br>
<span style="Color: LightSteelBlue">“I don’t want to get a rash!”</span> Lea responds, <span style="Color: LightSteelBlue">“Since you spilled it on me, maybe I should just wear your underwear until we get home and you can freeball it!”</span> You figure she is just kidding, <span style="Color: Pink">until you hear some commotion and turn around to see Birdy’s overalls fall to his ankles! The sounds of Lea’s mischievous laughter and Birdy’s cries of embarrassment fill the restroom as you can only imagine what is going on inside that stall.</span><br>
<br>
It is then that you begin to feel warmth in your hand, realizing that the shorts are as dry as they are going to get and at this point are just getting warmer, you pull away from the dryer and turn towards the stall. Then you realize something interesting… <span style="Color: Yellow">the stall isn’t closed all the way.</span> When Lea handed you her shorts, she left it open just a crack. You gulp as you take a step forward. <span style="Color: Yellow">You could easily peek inside… just a quick peek to see what’s going on. Then again, you don’t think either of them would like that.</span><br>
<br>
<div id="choice">
<<link "Peek">>
<<replace "#choice">>
You take a few steps forward, your heart racing. Are you really going to do this? Peek on your friend while they are exposed in a stall? <span style="Color: Yellow">No, not just your friend. A girl!?</span> You hold your breath, worried the sound of a single inhale would give you away. So many thoughts run through your head. <span style="Color: LightCoral">What would Your Father think? Could you be arrested for this? Would everyone know you as a pervert for the rest of your life if you are caught!?</span><br>
<br>
With shaky hands, you balance yourself on the side of the stall, careful not to make even a single, quiet sound. Closing one eye, you peek inside…
<<set _ad to [
{
Name: "OC Lea",
ShowZoomOnlyButt: true,
State: {
Outfit: "Everyday",
Mouth: "Happy",
Arms: "Hide",
},
Clothes: {
Bottoms: $None,
Undies: $None,
},
},
{
Name: "OC Birdy",
ShowZoomOnlyButt: true,
State: {
Outfit: "Everyday",
Blush: 3,
Mouth: "Sad",
Arms: "Hide",
},
Clothes: {
Bottoms: $None,
Undies: $None,
},
},
{
Name: "Player",
State: {
Blush: 3,
Mouth: "Sad",
},
},
]>>
<<ad _ad>>
<span style="Color: Pink">Your heart stops. Lea stands right in front of the door, facing away… in just her shirt, its short length unable to hide the utter nudity below. Directly in your field of vision is a soft, bright pink butt! No, not just any butt, a girl’s butt!!! Something about this feels so wrong, but it somehow is also so alluring. The naughtiness of it makes your groin tingle in strange ways. You wonder if she’ll turn around, if you’ll see… the front. You’ve heard about it, but to see a girl’s nude front up close… It is sending your young boy mind into overdrive as you feel all your blood traveling to your crotch.<br>
<br>
But, alas, it is not meant to be. For if you could see past the plump rearend of Lea, you’d see her brother sitting on the lid of the toilet, shyly crossing his legs to hide his own exposed bits. Bending down slowly, Lea pulls up a pair of underwear to cover her cute rearend. A pair of briefs… her brother’s briefs! The blue rocket ships seem to compliment her buttocks even more so than her brother’s, as if they too desired to be placed on her girlish bottom.</span><br>
<br>
<span style="Color: LightSteelBlue">“There!”</span> Lea laughs, <span style="Color: LightSteelBlue">“Now I forgive you. And you can either put on my underwear until we get home, or free ball it.”</span> She chuckles as you wonder for a moment if you’ll get to see Birdy in Lea’s underwear, but alas the nervous boy instead quickly reaches for his overalls and pulls them on. <span style="Color: LightSteelBlue">“<span style="Color: DarkTurquoise">$Player.Name</span>?”</span> <span style="Color: LightCoral">Your heart stops again, this time so fast you feel you may actually die. You leap back, as quickly and quietly as you can.</span> <span style="Color: LightSteelBlue">“Are you done? We’re finished up in here.”</span>
You respond back, your voice somehow both high-pitched and horse. You clear your throat before replying again that you’re all finished, making an effort to stomp loudly over to the stall before gingerly holding the shorts under the stall to hand them to Lea. <span style="Color: LightSteelBlue">“Thanks! We’ll be just a second.”</span>
<<set _ad to [
{
Name: "OC Birdy",
State: {
Outfit: "Everyday",
Blush: 2,
Mouth: "Sad",
Arms: "Hide",
},
},
{
Name: "OC Lea",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
A few seconds later, the stall door flies open and Lea walks out, now properly dressed and dry. Birdy stands behind her, his arms crossed with a flushed face. <span style="Color: Pink">Upon meeting your eyes, he gives you a smile and tries to hide his clear embarrassment behind his normal happy expression.</span> <span style="Color: Yellow">You still can’t get the image of what you saw out of your head.</span><br>
<br>
<<needChange "Hunger" 25>>
<<socialChange "Birdy" 3 1>>
<<socialChange "Lea" 3 1>>
<<set _arousalbs to []>>
/* Girls arousalkink var not working yet, should be added when it does */
<<set _arousalkink to []>>
<<arousalGain 10 _arousalbs _arousalkink>>
<br>
[[Continue|Mall]]
<</replace>>
<</link>><br>
<<link "Knock">>
<<replace "#choice">>
Not wanting to invade their privacy, you instead walk up to the stall loudly and knock twice. There is some more commotion and shooshing from inside, before you see Lea open the door slightly and glance over. <span style="Color: LightSteelBlue">“Oh, are they done? Thanks! We’re just about ready too.”</span> As you hand her the shorts, you very stealthfully glance down and get a peek at what she is wearing. <span style="Color: Pink">You can’t be sure, but based on the waistband you briefly see, you think Lea may actually be wearing her brother’s underwear!</span><br>
<br>
<span style="Color: LightSteelBlue">“We- we’ll be out in a second!”</span> You hear Birdy call as Lea closes the door, all the way this time. Judging by the embarrassment in his voice, <span style="Color: Pink">you figure Birdy is probably now without underwear… or maybe he’s wearing…?</span>
<<set _ad to [
{
Name: "OC Birdy",
State: {
Outfit: "Everyday",
Blush: 2,
Mouth: "Sad",
Arms: "Hide",
},
},
{
Name: "OC Lea",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
},
},
{
Name: "Player",
State: {
Mouth: "Smile",
},
},
]>>
<<ad _ad>>
Before you can ponder that, the stall door flies open and Lea walks out, now properly dressed and dry. Birdy stands behind her, his arms crossed with a flushed face. <span style="Color: Pink">Upon meeting your eyes, he gives you a smile and tries to hide his clear embarrassment behind his normal happy expression. You can only imagine what these two get up to.</span><br>
<br>
<<socialChange "Birdy" 3 1>>
<<socialChange "Lea" 3 1>>
<br>
[[Continue|Mall]]
<</replace>>
<</link>>
</div>
<</linkreplace>><span style="color:lightcoral">But the water doesn’t turn on.</span> Confused, you move to another stall and try it. Still no water. That’s when you realize that over half of the showers had a yellow <span style="color:yellow">“out of order”</span> sticker on them. Every other one was occupied, and you stood there confused for a moment before <span style="color:DarkTurquoise">Coach Kohler</span> suddenly appeared behind you, slamming his hands down on your shoulders, nearly causing you to scream. <br>
<br>
<span style="color:LightSteelBlue">“We’re having some plumbing issues. Nothing to do about it. So, you’re going to have to share with someone.”</span> His words cause you to pause. <span style="color:pink">Being naked around others wasn’t new to you, but to have to shower next to your classmate!? There was so little room in the stalls that you’d practically be touching.</span> You try to blurt out a complaint, asking if you could just wait until someone was done, but <span style="color:DarkTurquoise">Kohler</span> was having none of it. <span style="color:LightSteelBlue">“You’re going to have to learn to get over it kid. Now- get washing!”</span> <span style="color:pink">Without warning, <span style="color:DarkTurquoise">Coach Kohler</span> pushes you into a shower stall while simultaneously ripping your towel off, all but ensuring that you crash into your classmate, both of you completely naked and wet.</span> <br>
<br>
/* Intro */
<span style="color:LightCoral">You stumble back as your body impacts with theirs, nearly sending you both tumbling to the ground.</span> You groan and rub your shoulder in pain, opening your eyes to a sight that causes your face to flush and your body to freeze. <span style="Color: Pink">Right in your eyeline, only inches away from each other, is your own exposed penis along with another, tiny penis right next to it. You gasp, covering yourself as you look up and see Birdy standing there with a confused expression, more puzzled than embarrassed about your shared nakedness.</span>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State:{
Outfit: "Naked",
Blush: 2,
Arms: "Hide",
Mouth: "Sad",
},
},
{
Name: "OC Birdy",
ShowZoom: true,
State:{
Outfit: "Naked",
Blush: 1,
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="Color: LightSteelBlue">“Uh, did- did you need something?”</span> He asks quizzically, giving you a nervous smile. Through your embarrassment, you explain the situation and how Kohler shoved you in here, apologizing for running into him. <span style="Color: LightSteelBlue">“Oh, is that all!”</span> He laughs in response, <span style="Color: LightSteelBlue">“You’d think they’d fix the pipes here, been a problem for a while. Haha.”</span> Birdy laughs, though despite his lack of shame, you spot his cheeks getting a bit flushed.<br>
<br>
<span style="Color: Pink">Then, you spot it, tiny movements out of the corner of your eye as you glance back down and realize that Birdy has gotten a boner! Was it from seeing you naked? Being naked himself? Or maybe the water is too hot? You can’t help but stare as you try to rationalize why he’d be hard, watching his member twitch and stiffen with every second. Spotting your face, Birdy glances down as well and suddenly cries out and covers himself as he realizes he had an erection, quickly spinning around and flashing his butt to you.</span>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Blush: 3,
Arms: "Hide",
Mouth: "Sad",
},
},
{
Name: "OC Birdy",
ShowZoom: true,
State: {
Outfit: "Naked",
Hard: 1,
Mouth: "Sad",
Eyes: "Closed",
Arms: "Hide",
},
},
]>>
<<ad _ad>>
<span style="Color: LightSteelBlue">“I- I’m sorry!”</span> Birdy cries out, <span style="Color: LightSteelBlue">“It’s not what it looks like! I’m just-!”</span> Birdy seems flustered to have become aroused in front of you, perhaps thinking you’d find it weird or creepy. <span style="Color: Pink">All the confidence he had about being naked in front of you seeming to have vanished the instant his little stiffy popped.</span><br>
<br>
While you admire the sight of his rear, you feel a little bad that he is so embarrassed and consider saying something.<br>
<br>
<div id="choice">
<<link "Leave it be">>
<<replace "#choice">>
But you consider that you both are embarrassed enough as is and bringing it up is likely to make the situation worse. So instead, you turn your back to him as well and the two of you finish your shower in silence, careful not to rub or bump up into each other. You consider stealing a few peeks, but don’t want to risk getting hard yourself, so refrain.<br>
<br>
By the end, you say you’re finished and grab your towel. <span style="Color: LightSteelBlue">“I’ll be out in a minute, still need to finish up.”</span> Birdy replies, still looking away from you. You glance back and, while you can’t see his front, <span style="Color: Pink">a peek at his shadow indicates that he is still, indeed fully erect. You smirk and blush, finding the fact that he’s been showering this whole time at full mast amusing.</span><br>
<br>
You say goodbye to Birdy and depart towards the locker room, figuring he wanted to wait for it to go away or use cold water… <span style="Color: Pink">or is he planning to get rid of it the old fashion way?</span> You glance back as Birdy shuts the curtains. All you can do now is wonder.<br>
<br>
/* GETTING DRESSED */
<<set $ClothSave to "Restore">>
<<if $GymClassType == "Gym">>
<<storeClothing "Restore" "Undies">>
<<else>>
<<storeClothing "Restore" "Naked">>
<</if>>
<<if $SaveUndies != null>>
<<set $PlayerUndies to $SaveUndies>>
<</if>>
[[Continue|School Locker Room]]
<</replace>>
<</link>><br>
<<link "Try to cheer him up">>
<<replace "#choice">>
With a smile you place your hand on Birdy’s shoulder, causing him to tense up, and tell him it’s fine. Boys your age get boners randomly all the time, he doesn’t have to be shy about it. It’s not that weird or anything.<br>
<br>
<span style="Color: LightSteelBlue">“I- I know that, but…”</span> Birdy pauses shyly, wanting to say something but to nervous too. Trying to lighten the mood, you grab some soap and place it on his back, offering to wash it for him. Birdy jumps at the touch but doesn’t refuse. <span style="Color: LightSteelBlue">“Su- sure.”</span> <span style="Color: Pink">Birdy keeps his back to you, covering his boner with his hand. Despite clearly wanting to get rid of it, you are pretty sure rubbing his back will only make Birdy harder.</span><br>
<br>
Though you still try to lighten the mood and calm him down, exchanging small talk and <span style="Color: Pink">even giving him some little tickles and pinches once you figure out his sides are so sensitive.</span> <span style="Color: LightSteelBlue">“Wa- wait! Stop!”</span> Birdy cries before his adorable giggles fill the shower. He attempts to stifle them by covering his mouth with his hands, not wanting to attract attention. <span style="Color: Pink">This gives you a tiny peek at his cute stiff little willy, which pokes out proudly towards the shower wall.</span> Sadly, Birdy quickly covers it again once you stop tickling.<br>
<br>
As you finish helping Birdy clean himself, you hear a soft strange sound… <span style="Color: Pink">a tiny moan.</span> Birdy’s eyes are closed and his cheeks are flushed. As you continue to rub his back, you spot his arms moving. Ever so slightly. So slow and subtle that you probably wouldn’t have noticed if you weren’t looking for it. So much so, that you believe Birdy doesn’t think you’d notice. Curious, you lean forward slightly <span style="Color: Pink">and let out a silent gasp once you spot what the boy is doing.</span>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Sad",
Blush: 3,
},
},
{
Name: "OC Birdy",
ShowZoom: true,
State: {
Outfit: "Naked",
Hard: 1,
Blush: 3,
Arms: "Hide",
Mouth: "Sad",
Eyes: "Closed",
}
}
]>>
<<ad _ad>>
<span style="Color: Pink">Birdy is rubbing himself, ever so gently, with the tips of his fingers. Not jacking off or anything explicit. Just gentle rubs. Was Birdy so bold as to do this in front of you? No, you doubt it. The boy isn’t that shy, but judging by how weird he got once he got hard in front of you, you doubt he’d do this knowingly. His body is reacting on its own, so enamored by your soft rubbing of his back that he felt compelled to pleasure himself.<br>
<br>
You got back to cleaning his back, watching as his hands continue their slow, naughty movements. After a moment, you notice his fingers and toes curl up before Birdy opens his eyes and stops. Did he just climax? Is he a dry cummer? Or maybe he just got so close to it that it snapped him out of it.</span> Regardless, neither of you mention it and you don’t think he knows your spotted it. For now, it is your secret.<br>
<br>
A few moments later, you both finish washing and grab your towels, heading back towards the locker room. Regardless of what happened, Birdy’s boner is gone, and he returns to his happy, carefree self. But you can’t get the image out of your head.<br>
<br>
/* GETTING DRESSED */
<<set $ClothSave to "Restore">>
<<if $GymClassType == "Gym">>
<<storeClothing "Restore" "Undies">>
<<else>>
<<storeClothing "Restore" "Naked">>
<</if>>
<<if $SaveUndies != null>>
<<set $PlayerUndies to $SaveUndies>>
<</if>>
[[Continue|School Locker Room]]
<</replace>>
<</link>><br>
<<link "Goof around">>
<<replace "#choice">>
Wanting to calm the boy and get him laughing, <span style="Color: Pink">you turn your back to him before bumping your butt against his, making a funny wet sound as your cheeks impact.</span><span style="Color: LightSteelBlue">“Wha-!”</span> Birdy lets out a cry of surprise <span style="Color: Pink">as you laugh and do it again, this time on the other cheek.</span> With the second wet sound, Birdy lets out a giggle as well. <span style="Color: LightSteelBlue">“What are you doing?”</span><br>
<br>
You smirk, repeating what he said earlier about not needing to be shy. <span style="Color: LightSteelBlue">“I know but-“</span> Birdy begins, but instead of letting him finish you suddenly reach for his sides and begin to tickle him. <span style="Color: Pink">Instantly, Birdy lets out an adorable and high-pitched giggle. In order to stifle his laughter and avoid unwanted attention, he moves his hands from his groin to his mouth, giving you a brief moment to admire his adorably stiff willy.</span><br>
<br>
Trying to escape your fingers but having nowhere else to go, <span style="Color: Pink">Birdy backs up into you and squishes you against the shower wall, unintentionally causing your penis to slip between his cheeks.</span> Though neither of you notice or focus on this as the tickle fight continues.
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Blush: 3,
Hard: 1,
Mouth: "Happy",
},
},
{
Name: "OC Birdy",
ShowZoom: true,
State: {
Outfit: "Naked",
Blush: 3,
Hard: 1,
Cry: 1,
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="Color: LightSteelBlue">“Wait! Stop!”</span> He manages to say through his laughter, continuing to twitch and squirm around. <span style="Color: Pink">Your penis slides in and out of between his cheeks, not quite threatening his hole, but more so slipping in and out like a hotdog in a bun. Despite how lewd this would appear, both of you continue to enjoy the wholesome tickling and don’t even pay heed to that fact… at least not until you find yourself becoming erect and stop before anything hard to explain happens.</span><br>
<br>
<span style="Color: LightSteelBlue">“I guess you’re right.”</span> Birdy laughs after catching his breath from laughing, <span style="Color: LightSteelBlue">“It isn’t that weird. Oh, you have a boner too!”</span> <span style="Color: Pink">He points down to your own erection and chuckles. You both stare at each other for a moment, both fully erect with your penises nearly touching each other in the small bathroom. Birdy’s smile falls and red returns to his face for a moment as the silence between you two grows longer, staring into each other’s eyes.</span><br>
<br>
<span style="Color: LightSteelBlue">“We should hurry up!”</span> Birdy suddenly says, breaking eye contact, <span style="Color: LightSteelBlue">“Wouldn’t want Kohler to think we are goofing off. He’s probably toss us into the gym and make us run laps until we weren’t wet anymore… I mean-!”</span> Birdy blushes and covers his face. You chuckle at the comment, saying you knew what he meant. With a shared smirk, the two of you get to washing up.<br>
<br>
A few moments later, you both finish up washing and grab your towels, heading back towards the locker room. Regardless of what happened, Birdy’s boner is gone and he returns to his happy, carefree self. But you can’t get the image out of your head.<br>
<br>
/* GETTING DRESSED */
<<set $ClothSave to "Restore">>
<<if $GymClassType == "Gym">>
<<storeClothing "Restore" "Undies">>
<<else>>
<<storeClothing "Restore" "Naked">>
<</if>>
<<if $SaveUndies != null>>
<<set $PlayerUndies to $SaveUndies>>
<</if>>
[[Continue|School Locker Room]]
<</replace>>
<</link>>
</div><<set $Minutes += 30>>
/* Intro */
<span style="color:LightGreen">You smile and agree, you’d love to hang out with her!</span> The problem is, what are you going to do? <span style="color:LightSteelBlue">“I was going to chill and maybe splash around in one of the small streams.”</span> <span style="color:DarkTurquoise">Lea</span> replies, pointing deeper into the forest where you assume such a stream resides. <span style="color:LightSteelBlue">“It’s not that deep, so you’ll be fine without a swimsuit. I was just going to let the sun dry me off anyway. Care to join me, or would you rather do something else?”</span> You think for a moment before agreeing, <span style="color:LightGreen">some fun in the water sounds perfect!</span>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "OC Lea",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<<if $Player.Traits.includes("Outdoorsy")>>
/*-Ourdoorsy Trait-*/
You follow <span style="color:DarkTurquoise">Lea</span>, watching as she glances around and picks which direction to go. <span style="color:LightGreen">She’s clearly skilled in moving around outdoors and traversing the woods. You spot strange looking trees or clumps of rocks that she passes. Landmarks that she no doubt uses to navigate. You make note of them yourself, creating a map in your head.</span> Then you hear it, the refreshing sound of water. You crawl through some tall bushes and emerge into a beautiful sight! <span style="color:LightGreen">A crystal clear stream that cuts through the forest, the sun causing it to seemingly glow a brilliant blue!</span> <br>
<<else>>
/*-No Outdoorsy Trait-*/
You follow <span style="color:DarkTurquoise">Lea</span> deeper into the woods. Despite everything looking the same to you, you get the feeling she has some sixth sense that allows to traverse through nature without the need of a map… either that or she’s walked this path many times. <span style="color:LightGreen">Still, you are pleasantly surprised when, after climbing past some bushes, you reach a small stream that shines in the sunlight and lets off a cool, refreshing glow!</span> <br>
<</if>>
<br>
/*-Continued-*/
<span style="color:LightSteelBlue">“Ta-da~!”</span> <span style="color:DarkTurquoise">Lea</span> holds out her arms, presenting the location to you. You smile widely, taking in the amazing sight and ask her how she found this place. <span style="color:LightSteelBlue">“This is nothing, the woods got all sorts of stuff like this. This stream merges with a larger river a bit down that way. That river connects this cool lake to the ocean. It’s pretty neat, though I just wanted to relax so thought this area would be perfect!”</span> You agree, stating that you feel relaxed already. <br>
<br>
<span style="color:DarkTurquoise">Lea</span> kicks off her shoes and leaps into the water, sighing in comfort as the cool water envelopes her feet. <span style="color:LightSteelBlue">“Come on in, the water feels great! Promise not to push you over.”</span> She sticks her tongue out you in such a way that you are unsure if she actually promises or not. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
Clothes: {
Shoes: $None,
Socks: $None,
},
},
{
Name: "OC Lea",
State: {
Mouth: "Happy",
},
Clothes: {
Shoes: $None,
Socks: $None,
},
},
]>>
<<ad _ad>>
Still, you follow suit and follow <span style="color:DarkTurquoise">Lea</span> into the stream, making sure you are not wearing anything low enough to dip below the water. It is just as she says, cool and refreshing without being too cold. The constant flow of the stream also tickles your ankles pleasantly. <span style="color:LightGreen">It is extremely relaxing!</span> <br>
<br>
/*-Continue-*/
/*-High Dex [7+]-*/
<<if $Dexterity >= 7>>
<span style="color:LightGreen">Then something hits your mind, a sense of danger. Quickly, you lean back, narrowly dodging a splash of water!</span> <span style="color:LightSteelBlue">“Haha, you’re pretty quick. But not quick enough!”</span> <span style="color:DarkTurquoise">Lea</span> splashes towards you again, this time you are even more ready and duck down, dodging the water without wetting your clothes. <span style="color:LightGreen">Then, with the agility of a cat, you splash back, causing a blast of water to hit <span style="color:DarkTurquoise">Lea</span> directly in the face!</span> <br>
/*-Low Dex-*/
<<elseif $Dexterity <= 6>>
<span style="color:LightCoral">But you can’t enjoy it for long as suddenly an icy wet chill hits the back of your head.</span> You nearly fall over face first into the stream as you hear the laughter of <span style="color:DarkTurquoise">Lea</span>. <span style="color:LightSteelBlue">“Got ya! You didn’t really think I wouldn’t get you a little wet, did ya?”</span> She laughs, splashing at you again. You manage to duck under this one, dodging the water, but sadly lose your balance and land butt first into the stream! <span style="color:LightCoral">Instantly your bottoms are soaked.</span> <span style="color:LightSteelBlue">“Oh shoot, you alright?”</span> <span style="color:DarkTurquoise">Lea</span> says, sounding genuinely concerned. She begins to walk over to check on you. Perfect. <span style="color:LightGreen">You take the chance and splash her back as hard as you can, hitting her directly in the face!</span> <br>
<</if>>
<br>
/*-Continued (Girl Toggle Off)-*/
<<if $ToggleGirlContent == 0>>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Mad",
},
Clothes: {
Shoes: $None,
Socks: $None,
},
},
{
Name: "OC Lea",
State: {
Mouth: "Smirk",
Eyes: "Mad",
},
Clothes: {
Shoes: $None,
Socks: $None,
},
},
]>>
<<ad _ad>>
What follows is a splashing battle that turns the ‘gentle relaxing soak’ into a water war that leaves you both pretty drenched. In the end you both are dripping with water and out of breath, red-faced both from the strain and from laughing. You both collapse back on the bank, letting the grass absorb the water on your clothes as the sun dries you. <br>
<br>
<span style="color:LightSteelBlue">“Not bad, <span style="color:DarkTurquoise">$Player.Name</span>!”</span> <span style="color:DarkTurquoise">Lea</span> says between deep breaths, <span style="color:LightSteelBlue">“I admit, you are a worthy adversary! Though don’t think I’ll forget this! Next time, I won’t go easy on you.”</span> You chuckle, rolling your eyes as you verbally doubt she was going that easy on you. In fact, you’re pretty sure she was trying her hardest and could still barely keep up! <span style="color:LightSteelBlue">“Oh yeah? Care to go another round?”</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "OC Lea",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“This was fun though.”</span> <span style="color:DarkTurquoise">Lea</span> smiles, staring at the sky. <span style="color:LightSteelBlue">“Thanks for hanging out with me.”</span> She turns to you and smiles. <span style="color:LightGreen">You smile back, pretty happy you decided to hang out with her yourself. She’s pretty cool. With that, the two of you continue to stare off into the clouds and chat idly until you are dry enough to make it back out of the forest.</span> <br>
<<needChange "Fun" 30>>
<<socialChange "Lea" 5 1>>
[[Continue|Wald Street]]
<<else>>
[[Continue|OC Lea Forest Walk Splash in Stream 2]]
<</if>>What follows is a splashing battle that turns the ‘gentle relaxing soak’ into a water war that leaves the two of you pretty drenched. In the end you are both dripping with water and out of breath, red-faced both from the strain and from laughing. <span style="color:LightGreen">The two of you collapse onto the bank, still giggling from the battle.</span> <br>
<br>
<span style="color:LightSteelBlue">“Not bad, <span style="color:DarkTurquoise">$Player.Name</span>!”</span> <span style="color:DarkTurquoise">Lea</span> says between deep breaths, <span style="color:LightSteelBlue">“I must admit, you are a worthy adversary!”</span> <span style="color:Pink">You turn to reply, only to see <span style="color:DarkTurquoise">Lea</span> pulling her shirt off! You blush, seeing the back of her bra, and quickly face away before she turns around.</span> <span style="color:LightSteelBlue">“What? Afraid of a little exposed skin?”</span> <span style="color:DarkTurquoise">Lea</span> laughs. You see the blur of her figure lean towards you out of the corner of your eye. <span style="color:LightSteelBlue">“No need to be so shy, dude. Not like I even have boobs yet!”</span> She laughs again. <br>
<<set _ad to [
{
Name: "Player",
State: {
Eyes: "Closed",
Blush: 3,
},
},
{
Name: "OC Lea",
State: {
Mouth: "Smirk",
Eyes: "Tired",
},
Clothes: {
Top: $None,
},
},
]>>
<<ad _ad>>
/* Lea: [Bra sprite in the works, will be added once finished.]*/
As you listen, glancing away to ensure you don’t see anything, you hear the sound of more movement and struggle, followed by four distinct wet sounds of something being dropped. <span style="color:Pink">Though curious, you are still too embarrassed to glance over as you hear even more rustling.</span> After a moment and some more strange noises, you hear <span style="color:DarkTurquoise">Lea</span> call out. <br>
<br>
<span style="color:LightSteelBlue">“You’re free to turn around, shy boy.”</span> Her laughter makes you more nervous, but eventually you peek one eye over. Much to your relief, or perhaps to your displeasure, <span style="color:DarkTurquoise">Lea</span> is mostly out of sight, lying behind a bush with only her feet and head poking out. <span style="color:Pink">Sitting on a large rock next to the bush is her clothes… all of them! You blush and glance away again as you see not only her top and bottoms, but her bra and panties as well!</span> <span style="color:LightSteelBlue">“I don’t want to catch a cold, but you’re free too!”</span> She laughs, rolling her eyes as she stares at the sky. <br>
<br>
As you slowly glance back around, you realize what she is offering. <span style="color:Pink">The large bush keeps both of your ‘bits’ out of sight of one another. Despite this, you know deep down that <span style="color:DarkTurquoise">Lea</span>, a girl, is completely nude on the other side; her body bare in the open air… And she is silently offering you the chance to do the same…</span> <br>
<br>
<div id="choice">
/*-Strip as well-*/
<<link "Strip As Well<br>">>
<<replace"#choice">>
<span style="color:Pink">Gulping nervously, you move so the bush will completely cover you and slowly strip off your wet clothes as well. You glance towards the top of the bush multiple times, ensuring she is not spying on you, before letting yourself become completely naked and placing your clothes on the rock next to <span style="color:DarkTurquoise">Lea</span>’s. Being outside naked feels weird and strangely cold, despite the sun beating down on you. It is even weirder knowing that <span style="color:DarkTurquoise">Lea</span>, a girl, is lying nude as well just on the other side of a bush; the foliage the only thing keeping your bodies out of sight of each other. As you place the last of your clothing on the rock, you lie down on the grass and turn to face a smirking <span style="color:DarkTurquoise">Lea</span>.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Naked",
Blush: 1,
Arms: "Hide",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Guess you’re not such a shy boy after all.”</span> She laughs. You smirk back, still blushing. From this angle you can see her head and part of her shoulders, though nothing else. <span style="color:Pink">You figure she has the same view, though still cover your bits with your hands just in case.</span> You both then turn to the sky and stare at the clouds. <br>
<br>
<span style="color:LightGreen">Then the two of you just… talk. Not about anything in particular, just life, school, family, everything. Idle chatter between two friends.</span> <span style="color:Pink">Nothing of the conversation would hint at the fact that you are both naked beneath the sun, mere feet apart.</span> Actually, it’s kind of nice. Just talking with a friend with no inhibition between you two. <span style="color:Pink">That is, of course, until a stray leaf or gust of wind hits your just right to remind you of your nudity. Then you blush and recover yourself, which <span style="color:DarkTurquoise">Lea</span> spots even though she can only see your face, causing her to giggle and tease you.</span> <br>
<br>
After a few minutes, <span style="color:DarkTurquoise">Lea</span> yawns before sitting up, disappearing behind the bush. You follow suit and spot her hands reaching over and grabbing her clothes from the rock. <span style="color:LightSteelBlue">“Guess I should get going, if I’m gone too long <span style="color:DarkTurquoise">Birdy</span> will start to freak. Plus, if I’m out here any longer, I’m going to get a sun burn.”</span> She chuckles as you hear her begin to dress herself. <br>
<br>
Carefully waiting to ensure she won’t spot a peek at you, you quickly reach for your own clothes and begin to get dressed as well. <span style="color:Pink">The thought that <span style="color:DarkTurquoise">Lea</span> may have grabbed your clothes and ran briefly enters your mind. You chuckle at the idea of Lea running off and leaving you stranded naked in the forest or making you do some dare to get your clothes back.</span> As you are laughing at yourself for the thought and pulling up your bottoms, <span style="color:LightCoral">you suddenly lose your balance and go tumbling through the bush!</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: $PlayerUndies.Type == "None",
State: {
Mouth: "Frown",
Blush: 3,
PantsDown: true,
},
},
{
Name: "OC Lea",
State: {
Mouth: "Frown",
Blush: 1,
},
Clothes: {
Bottoms: $None,
},
},
]>>
<<ad _ad>>
You land on the other side, right next to <span style="color:DarkTurquoise">Lea</span>! She is just about to finish pulling up her shorts and you lock eyes with her… then your eyes move lower of their own accord! <span style="color:Pink">You glance at her crotch, though covered by her panties, and instantly spot the strange ‘gap’ between her legs! You gasp out in embarrassment and quickly cover your eyes, apologizing over and over. <span style="color:DarkTurquoise">Lea</span>, for her part, simply laughs.</span> <br>
<br>
<span style="color:LightSteelBlue">“Calm down, it’s not a big deal.”</span> She laughs as she buttons her shorts, <span style="color:LightSteelBlue">“You didn’t see anything anyway, plus I don’t really care.”</span> She says, <span style="color:Pink">before chuckling and pointing out that your bottoms are still down as well. You quickly yank them up before stumbling to your feet and trying to compose yourself.</span> <span style="color:LightSteelBlue">“You’re pretty weird,”</span> She says with a smirk, <span style="color:LightSteelBlue">“But I like that. Keeps things interesting.”</span> She laughs and you have no choice but to join in, deciding to make light of the awkward situation instead of dwelling on it. <span style="color:LightSteelBlue">“Welp. I’m heading off. See you around, shy boy.”</span> She sticks her tongue out at you before running off. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
Blush: 1,
},
},
{
Name: "OC Lea",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:Pink">As you wave, you can’t get the image of what you saw, her crotch, out of your mind…</span> <span style="color:Yellow">girls are weird…</span> <br>
<<needChange "Fun" 30>>
<<socialChange "Lea" 5 1>>
<br>
[[Continue|Wald Street]]
<</replace>>
<</link>>
/*-Leave-*/
<<link "Leave<br>">>
<<replace"#choice">>
Unable to deal with the idea of stripping out here so close to a girl, you turn around once more and tell <span style="color:DarkTurquoise">Lea</span> you are just going to head home and let the sun dry you. <span style="color:LightSteelBlue">“Whatever floats your boat, shy boy!”</span> She laughs, waving one hand as you walk away, completely embarrassed. Still, despite the awkward ending, you feel closer to <span style="color:DarkTurquoise">Lea</span> and enjoyed your time playing with her. <span style="color:Yellow">Still, you feel a bit weird that it ended with her naked, even if you didn’t see anything.</span> <br>
<<needChange "Fun" 30>>
<<socialChange "Lea" 5 1>>
<br>
[[Continue|Wald Street]]
<</replace>>
<</link>>
</div><<set $Minutes += 30>>
/* Intro */
You smile and agree, <span style="color:LightGreen">you’d love to play with her!</span> The problem is, what are you going to play? <span style="color:LightSteelBlue">“Hmmm… Let’s see…”</span> She ponders for a moment, leaping off the rock and walking over to you. You get a suspicious and uneasy feeling as she comes closer, however you see her smirk a second too late. <span style="color:LightSteelBlue">“Tag!”</span> <span style="color:Yellow"> <span style="color:DarkTurquoise">Lea</span> leaps at you, patting you roughly on the shoulder before turning around and running.</span> <span style="color:LightSteelBlue">“You’re it! Try to catch me if you can! Haha!”</span> You smirk, calling that move cheap, and rush after the girl determined to get her back. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
},
},
{
Name: "OC Lea",
State: {
Mouth: "Smirk",
Eyes: "Mad",
},
},
]>>
<<ad _ad>>
The two of you run through the forest, leaping over rocks and dashing through bushes. You manage to catch up and tag her when she gets a bit confused by some trees. Likewise, she catches up and tags you when you get caught and nearly lose your $PlayerBottoms.Type in a particularly rough patch of foliage. <span style="color:LightGreen">In the end, despite it being the two of you, you both are constantly on edge expecting the other to jump out at any moment! It would almost be stressful if it wasn’t so fun!</span> <br>
<br>
Then, as you are running away following bonking <span style="color:DarkTurquoise">Lea</span> on the head after sneaking up on her, <span style="color:LightCoral">you suddenly lose your footing!</span> With a tumble, you try to catch yourself but are unable to regain your balance as you roll through a bush before popping out on that other side <span style="color:LightCoral">right on the edge of a small river! You gasp, reaching out for anything to grab but find nothing as you clench your eyes shut and accept the cold, wet fate you are about to experience</span> <span style="color:Yellow">when you suddenly feel a hand grip yours and stop you inches away from the water!</span>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 1,
},
},
{
Name: "OC Lea",
State: {
Mouth: "Frown",
Eyes: "Mad",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Hold on! I got ya!”</span> You turn and see <span style="color:DarkTurquoise">Lea</span>, <span style="color:LightCoral">one hand gripping the root of a tree as the other holds you above your watery grave… </span> <span style="color:Yellow">well watery annoyance, at worst.</span> Still, you’re surprised she is so strong. <span style="color:LightSteelBlue">“Try to grab the edge, can’t hold you forever!”</span> She says straining. <span style="color:LightGreen">Quickly, you use the chance she gave you and toss your body back to the safety of land. She releases you and you both land on the ground sighing in relief.</span> <br>
<br>
<<if $ToggleGirlContent == 1>>
/*-Girl Toggle On-*/
You sit up and turn to <span style="color:DarkTurquoise">Lea</span>, but quickly become star stuck for a moment. <span style="color:Pink">The sun is hitting her perfectly as she sits up and smiles, the sweat from running around causing her skin to shine.</span> <br>
<br>
<</if>>
<<linkreplace "Continue">>
<span style="color:LightSteelBlue">“Whew! That was a close one. You okay?”</span> She asks. You nod in response, thanking her for her quick reflexes. <span style="color:LightSteelBlue">“Hah, lucky for you I’m always keeping my brother out of trouble. Why do boys have so much trouble watching where they’re going?”</span> She asks with a smirk, obviously just teasing. You shrug, glancing up to the sky as you lie in the grass, you figure maybe she just has that big sister energy, despite being a twin. <span style="color:LightSteelBlue">“Haha, probably!”</span> She laughs, <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Birdy</span> would be lost without me, but then again, I guess I could say the same.”</span> <span style="color:LightGreen">You turn and see the smile on her face, it’s clear she cares about her brother very much.</span>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "OC Lea",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
The two of you take some time to relax and catch your breath. You decide, out of the goodness of your heart (and because she saved you), you’d declare <span style="color:DarkTurquoise">Lea</span> the winner of your little game of tag. <span style="color:LightGreen">You depart with a smile and go your separate ways, feeling closer to the girl than you were before.</span> <br>
<<needChange "Fun" 30>>
<<needChange "Energy" -3>>
<<needChange "Hygiene" -3>>
<<socialChange "Lea" 5 1>>
<br>
[[Continue|Wald Street]]
<</linkreplace>><<set $Minutes += 30>>
/*Intro*/
<span style="color:LightGreen">You smile and agree, you’d love to play with her!</span> The problem is, what are you going to play? <span style="color:LightSteelBlue">“Hmmm… Let’s see…”</span> She ponders for a moment, leaping off the rock and walking over to you. You get a suspicious and uneasy feeling as she comes closer, however you see her smirk a second too late. <span style="color:LightSteelBlue">“Tag!”</span> <span style="color:Yellow"> <span style="color:DarkTurquoise">Lea</span> leaps at you, patting you roughly on the shoulder before turning around and running.</span> <span style="color:LightSteelBlue">“You’re it! Try to catch me if you can! Haha!”</span> You smirk, calling that move cheap, and rush after the girl determined to get her back. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
},
},
{
Name: "OC Lea",
State: {
Mouth: "Smirk",
Eyes: "Mad",
},
},
]>>
<<ad _ad>>
The two of you run through the forest, leaping over rocks and dashing through bushes. You manage to catch up and tag her when she gets a bit confused by some trees. Likewise, she catches up and tags you when you get caught and nearly lose your $PlayerBottoms.Type in a particularly rough patch of foliage. <span style="color:LightGreen">In the end, despite it being just the two of you, you both are constantly on edge expecting the other to jump out at any moment! It would almost be stressful if it wasn’t so fun!</span> <br>
<br>
You are prowling through the bushes, stalking your prey. You become ‘it’ after <span style="color:DarkTurquoise">Lea</span> nearly gave you a heart attack leaping down from a tree. Now, you are out for revenge. You spot her, crotched behind a large stump listening closely for your approach. But it won’t matter, you are close enough and quick enough that you’ll be on her before she can even react. <span style="color:LightGreen">You wait for the perfect moment, right as she is distracted by the distance sound of a bird call… then you leap forward!</span> <br>
<br>
You rush from the bush, charging right towards <span style="color:DarkTurquoise">Lea</span>! She spots you, jumping to her feet, but it is too late as you dive, arm stretched out to tag her… <span style="color:LightCoral">But instead, you crash into her as you overestimate your speed and you both fall to the ground in a hilarious, if not slightly painful, tumble.</span> <br>
<br>
<<if $ToggleGirlContent == 0>>
/*-No Girl Toggle-*/
Groaning and rubbing your now bruised elbow, you look down to see <span style="color:DarkTurquoise">Lea</span> doing the same. <span style="color:LightSteelBlue">“Wow, you really wanted to win.”</span> She chuckles, <span style="color:LightSteelBlue">“I can respect that.”</span> Blushing at how serious you took the game. You apologize and reach down to help her up. <span style="color:LightSteelBlue">“No worries, hehe. You know, you’re pretty sneaky. Not bad, though next time I’ll know to watch out for that. So, enjoy this victory while you can!”</span> She laughs. You roll your eyes, but can’t help but chuckle as well. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "OC Lea",
State: {
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
The two of you decide to end the game there, both tuckered out with some bruises to heal, and exit the forest together before heading your separate ways. <span style="color:LightGreen">You feel a bit closer to <span style="color:DarkTurquoise">Lea</span> than before; maybe not all girls are as gross as you thought.</span> <br>
<<addMoodlet "Pained" 2>>
<<needChange "Fun" 30>>
<<needChange "Energy" -3>>
<<socialChange "Lea" 5 1>>
<br>
[[Continue|Wald Street]]
<<else>>
/*-Girl Toggle-*/
You slowly stand up, groaning as you rub your bruised elbow. You glance down to apologize and help <span style="color:DarkTurquoise">Lea</span> help, but freeze upon seeing her. She is lying on her back, rubbing her head as she chuckles, saying something about how she didn’t expect you to take the game so seriously, but your mind is completely at a blank as something else has your attention. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 2,
},
},
{
Name: "OC Lea",
State: {
Mouth: "Frown",
},
},
]>>
<<ad _ad>>
<span style="color:Pink"> <span style="color:DarkTurquoise">Lea</span>’s shirt has been displaced slightly, flopped upwards from her fall, and you can see her… her bra! You feel your cheeks burn as your heart beats faster, but you are unable to say anything as you are transfixed by the sight, unsure as to why.</span> <span style="color:DarkTurquoise">Lea</span> spots your expression and gives you a puzzled look. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>?”</span> She asks, <span style="color:LightSteelBlue">“Are you alright? I’m fine, so you don’t have to be so worried.”</span> <span style="color:Pink">You stutter out an incomprehensible response, pointing vaguely towards her chest.</span> <br>
<br>
<span style="color:DarkTurquoise">Lea</span>, confused, glances down at her shirt and lifts it, exposing more of her bra as your face burns even brighter and your eyes widen at the complete view of her underwear! <span style="color:LightSteelBlue">“What, do I have a bug on me or something?”</span> <span style="color:DarkTurquoise">Lea</span> inspects the inside of her shirt, either not aware or not caring about the view she is giving you. Then, she reaches for her bra to peek under there. <span style="color:Pink">Unable to contain your embarrassment and hearing Your Father’s voice in your head, you quickly cover your eyes and turn around, your face burning as red as a tomato.</span> <br>
<br>
<span style="color:LightSteelBlue">“Are you sure you’re alright? You’re so red…”</span> <span style="color:DarkTurquoise">Lea</span> stands up and puts her arm on your shoulder. <span style="color:Pink">You flinch at the touch, leaping forward and saying, in a high-pitched a voice as you’ve ever sounded, that you’re alright.</span> <span style="color:DarkTurquoise">Lea</span>, still confused and concerned, recommends sitting down for a few minutes to cool off and make sure you’re okay. You have to slap yourself a few times to return yourself to your senses, but eventually agree and the two of you decide to sit and chat for a few minutes. Thankfully, this helps you calm down. <br>
<br>
The two of you decide to end the game there, both tuckered out with some bruises to heal, and exit the forest together before heading your separate ways. <span style="color:LightGreen">You feel a bit closer to <span style="color:DarkTurquoise">Lea</span> than before; maybe not all girls are as gross as you thought.</span> <br>
/*+Arousal(Girls)]*/
<<needChange "Fun" 30>>
<<needChange "Energy" -3>>
<<socialChange "Lea" 5 1>>
<br>
[[Continue|Wald Street]]
<</if>>/* Intro */
/* Selecting to play with Lea should select one of the 3 at random and goto that scene.
Talking should include the below with one of the topics selected at random. */
You stroll through the forest, taking in the sight, sounds, and smell of nature! <span style="color:LightGreen">The sight of greenery bristling in the wind in stark contrast to the bright blue sky. The sounds of the leaves rustling, animals in the distance, and the ever-present comforting wind. And the smell of… pine… mostly pine.</span> It’s a good smell, you enjoy it, but it doesn’t really fit with the listing of different things you were doing. <span style="color:LightGreen">Alas, such is nature. So unpredictable, yet beautiful.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 2,
},
},
{
Name: "OC Lea",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Hey!”</span> <span style="color:LightCoral">A shrill voice breaks the tranquil forest sounds as you let out a high-pitched, girlish scream and nearly tumble to the ground from the sudden shock.</span> <span style="color:LightSteelBlue">“Woah! You okay? Sorry, didn’t mean to scare you.”</span> You turn and see <span style="color:DarkTurquoise">Lea</span>, <span style="color:DarkTurquoise">Birdy</span> ’s twin sister, standing behind you smirking. You blush, turning away and explaining that she didn’t scare you. <span style="color:Yellow">You were just… startled is all.</span> <span style="color:LightSteelBlue">“Haha, sure.”</span> She laughs, walking over. <span style="color:LightSteelBlue">“Taking a walk?”</span> <br>
<br>
You nod, explaining that you just decided to come and enjoy some nature and the relaxation that comes with it. <span style="color:LightSteelBlue">“Understandable, it’s so nice out here. Weird that it’s not full of tourists.”</span> <span style="color:DarkTurquoise">Lea</span> walks ahead of you, leaping onto a large rock and peering out into the distance with her hands resting behind her head. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Birdy</span> and I were going to play around out here, but he got busy. Care to keep a lonely girl company?”</span> She gives you a teasing smirk, <span style="color:LightSteelBlue">“We can just walk and talk if you want too. I’m not picky, I’ll only be a little offended if you’re too busy to hang.”</span> She sticks her tongue out at you, obviously joking around. <br>
<br>
<<linkreplace"Hang out with Lea (+0:30)<br>">>
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
<<goto"OC Lea Forest Walk Tag">>
<<elseif $Random == 2>>
<<goto"OC Lea Forest Walk Tag 2">>
<<elseif $Random == 3>>
<<goto"OC Lea Forest Walk Splash in Stream">>
<</if>>
<</linkreplace>>
<<linkreplace"Chat for a minute<br>">>
<<goto"OC Lea Forest Walk Talk">>
<</linkreplace>>
<<linkreplace"You can’t<br>">>
<<goto"OC Lea Forest Walk Leave">>
<</linkreplace>>You apologize, saying you wish you could, but were just about to head out. <span style="color:LightCoral"><span style="color:DarkTurquoise">Lea</span> frowns a little hearing this,</span> but quickly her smile returns. <span style="color:LightSteelBlue">“No biggie! I get hanging out with a girl might be too much for a boy like you.”</span> She continues teasing as she leaps off the rock, <span style="color:LightSteelBlue">“But seriously, you’re fine. I’ll catch you around!”</span> She waves as she runs off to do whatever it is girls do in the forest. <span style="color:LightGreen">You can only imagine.</span> <br>
<<set $Minutes += 20>>
<<addMoodlet "Stress" 0>>
<<needChange "Fun" 10>>
<br>
[[Continue|Wald Street]]/* Intro */
<<set $Random to random(1, 3)>>
<<if $Random == 1>>
You decide to ask Lea about her hobbies, listing some of your own. <span style="color:LightSteelBlue">“Well, I like to draw. I have a TON of art supplies at home.”</span> You nod along, asking her what sorts of things she likes to draw. <span style="color:LightSteelBlue">“All sorts! Animals, people, things… just anything! Though I do have a subject I really like. Care to take a guess who that is?”</span> She says with a smirk. <span style="color:LightGreen">You chuckle, you’re pretty sure you’d wager it is her twin brother <span style="color:DarkTurquoise">Birdy</span>.</span><br>
<<elseif $Random == 2>>
Unsure of what to ask, you ask about her brother <span style="color:DarkTurquoise">Birdy</span>. Despite the topic not being the most personal, she seems happy enough to chat about him. <span style="color:LightSteelBlue">“He’s so cute! Can be a little shy though, but I don’t know what I’d do without him. Even though we’re twins, I kinda fell into the big sister role, you know? Used to tie his shoes and help him with his overalls since I learned how to do that stuff first. I also help him talk to adults sometimes because, well, he gets nervous. But I wouldn’t have it any other way!”</span> <span style="color:LightGreen">She says with a genuine smile that shows her love for him is true. You get the feeling she loves the feeling of helping her brother out with whatever he needs.</span><br>
<<elseif $Random == 3>>
You ask her about school, knowing very little of the other schools in town outside of Preston. <span style="color:LightSteelBlue">“Eh, it’s alright.”</span> <span style="color:Yellow">She shrugs, clearly not super interested in the topic, <span style="color:LightSteelBlue">“I do well enough, but it’s not the most exciting thing in the world. Sucks that I can’t go to school with <span style="color:DarkTurquoise">Birdy</span>, Preston seems a lot more interesting from the stories I’ve heard. Then again, if I did go to Preston I’d have to leave my friends. Megan and Melinda would never forgive me for that! Haha!”</span> She laughs as she leans back and yawns.<br>
<</if>>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "OC Lea",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
The two of you chat for what seems like a while before Lea stops to stretch and stares at the sky. <span style="color:LightSteelBlue">“Well, I guess I’ve taken up enough of your time. I’ll see you around, <span style="color:DarkTurquoise">$Player.Name</span>! Don’t be a stranger!”</span> <span style="color:LightGreen">You wave goodbye as the girl runs off to do whatever it is girls do in the woods.</span> <br>
<<needChange "Fun" 20>>
<<socialChange "Lea" 3 1>>
<<set $Minutes += 20>>
<<addMoodlet "Stress" 0>>
<br>
[[Continue|Wald Street]]/* Intro */
“$NoahNickname! Look, look!” Your little brother Noah suddenly runs up to you carrying a decorated blue piece of paper. His smile is wide and energetic. “I got invited to a BIRTHDAY PARTY! It’s from this boy in my class, Chase, he’s SUPER cool! And it’s at the arcade and we get tokens and they have this big play area!” He is practically bouncing up and down with excitement, overjoyed that he has been so successful at making friends to have already been invited to a party. <br>
<br>
/* PC: Smirk
Noah: Everyday, Smile, Blush1 */
As you are congratulating the boy and chuckling at his energy, Your Father speaks up from his space on the couch. “I was actually going to talk to you about that, $DadNickname. Would you mind taking Noah to the party Saturday? I’m going to be a bit busy. I called the boy’s father to make sure it was okay and he said it was fine; Even said you could get some tokens and hang out yourself, as long as you don’t mind the sugar-crazed kids.” He chuckles as you both look to Noah, who is happily bouncing up and down rereading the invitation. <br>
<br>
Despite phrasing it as a question, you know it isn’t something you can really say no to. You agree, figuring it may be fun to be able to hang out at the arcade with Noah and his friends. “Yay!” Noah yells, jumping at you and giving you a hug, though really only nearly knocks you over. “With you there it’ll be the coolest! We’re going to win SOOO many tickets!” Noah’s extreme excitement for the party is infectious as you find yourself picturing all the fun to be had alongside him. It’s frankly adorable. <br>
<br>
As things calm down and Noah places the invitation on the fridge, you take a second to read over it. The birthday party is Saturday between 11 A.M. and 4 P.M. You figure it would be best to get there between 10:30 and 11:30. <br>
<br>
[End, Quest Start]<<set $AD.SkinColor to "Peach">>
<<set $AD.Freckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $AD.HairStyle to "Stylish">>
<<set $AD.HairColor to "Black">>
<<set $AD.EyeColor to "Blue">>
<<set $AD.LeftEyeColor to "Blue">>
<<set $AD.RightEyeColor to "Blue">>
<<set $AD.PenisStyle to "Cut">>
<<set $AD.PenisSize to "Average">>
<<set $AD.Balls to "Medium">>
<<set $AD.Butt to "Firm">>
<<set $ADChestScar to 0>>
<<set $ADFaceScar to 0>>
<<set $ADLeftArmScar to 0>>
<<set $ADRightLegScar to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADUndies to $None>>
<<set $ADBottoms to $None>>
<<set $ADTop to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADShortsSag to 0>>
<<set $ADTopTucked to 0>>
<<if $ADMuscleToggle == 1>>
<<set $AD.Build to "Muscular">>
<<else>>
<<set $AD.Build to "Normal">>
<</if>>
<<if $ADPubicHairToggle == 1>>
<<set $AD.PubicHair to "Wisps">>
<<else>>
<<set $AD.PubicHair to "None">>
<</if>>
/* DEFAULT SETTING */
<<set $ADHead to $None>>
<<set $ADFace to $None>>
<<set $ADMouth to $None>>
<<set $ADNeck to $None>>
<<set $ADUnder to $None>>
<<set $ADOver to $None>>
<<set $ADBack to $None>>
<<set $ADHands to $None>>
<<set $ADWaist to $None>>
<<addClothing "AD" "Undies" "Sports Briefs" "Black">>
<<addClothing "AD" "Bottoms" "Shorts" "Black">>
<<addClothing "AD" "Top" "Striped Shirt" "Brown">>
<<addClothing "AD" "Socks" "Socks" "Black">>
<<addClothing "AD" "Shoes" "Tennis Shoes" "Black">>
<<set $ADOuter to $None>>
<<set $ADUnderAss to $None>>
<<if $SchoolUniforms == 1 and $AD.Outfit == "Uniform">>
<<addClothing "AD" "Top" "School Dress Shirt" "School">>
<<addClothing "AD" "Bottoms" "Dress Shorts" "Black">>
<<addClothing "AD" "Neck" "School Tie" "School">>
<<addClothing "AD" "Outer" "School Jacket" "School">>
<<addClothing "AD" "Socks" "School Socks" "Knee">>
<<addClothing "AD" "Shoes" "Loafers" "Black">>
<</if>>
<<if $AD.Outfit == "Pajamas">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Naked">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>>
<<if $AD.Outfit == "Undies">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Towel">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Towel" "White">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Gym">>
<<addClothing "AD" "Top" "Gym Shirt" "School">>
<<addClothing "AD" "Bottoms" "Gym Shorts" "School">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Gym Swim">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Purple">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Swimwear">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Black">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADFace to $None>>
<</if>>/* SOCIAL LEVELS */
<<if $OCEmmetSocialRank == -3>>
<<set $OCEmmetRelationship to "Hated">>
<span style="color:DarkRed">Emmet Hates you!</span>
<br>
<<elseif $OCEmmetSocialRank == -2>>
<<set $OCEmmetRelationship to "Enemies">>
<span style="color:DarkRed">You and Emmet are Enemies.</span>
<br>
<<elseif $OCEmmetSocialRank == -1>>
<<set $OCEmmetRelationship to "Very Disliked">>
<span style="color:Red">Emmet really Dislikes you.</span>
<br>
<<elseif $OCEmmetSocialRank == 0 and $OCEmmetSocial <= -50>>
<<set $OCEmmetRelationship to "Disliked">>
<span style="color:Red">Emmet Dislikes you. </span>
<br>
<<elseif $OCEmmetSocialRank == 0 and $OCEmmetSocial < 50>>
<<set $OCEmmetRelationship to "Acquaintances">>
<span style="color:Yellow">You and Emmet are Acquaintances.</span>
<br>
<<elseif $OCEmmetSocialRank == 0 and $OCEmmetSocial >= 50>>
<<set $OCEmmetRelationship to "Liked">>
<span style="color:LightGreen">Emmet Likes you.</span>
<br>
<<elseif $OCEmmetSocialRank == 1>>
<<set $OCEmmetRelationship to "Friends">>
<span style="color:Green">You and Emmet are Friends.</span>
<br>
<<elseif $OCEmmetSocialRank == 2>>
<<set $OCEmmetRelationship to "Good Friends">>
<span style="color:DarkGreen">You and Emmet are Good Friends!</span>
<br>
<<elseif $OCEmmetSocialRank == 3>>
<<set $OCEmmetRelationship to "Close Friends">>
<span style="color:DarkGreen">You and Emmet are Close Friends!</span>
<br>
<<elseif $OCEmmetSocialRank == 4>>
<<set $OCEmmetRelationship to "Best Friends">>
<span style="color:Cyan">You and Emmet are Best Friends!</span>
<br>
<<elseif $OCEmmetSocialRank == 5>>
<<set $OCEmmetRelationship to "Love">>
<span style="color:Pink">You and Emmet Love each other!</span>
<br>
<</if>>
<div class="social-bar-group">
<<if $OCEmmetSocialRank == 0>>
<img src="Images\UI\Social\SocialRank0.png" width="35" alt="Rank0">
<<elseif $OCEmmetSocialRank == 1>>
<img src="Images\UI\Social\SocialRank1.png" width="35" alt="Rank1">
<<elseif $OCEmmetSocialRank == 2>>
<img src="Images\UI\Social\SocialRank2.png" width="70" alt="Rank1">
<<elseif $OCEmmetSocialRank == 3>>
<img src="Images\UI\Social\SocialRank3.png" width="105" alt="Rank1">
<<elseif $OCEmmetSocialRank == 4>>
<img src="Images\UI\Social\SocialRank4.png" width="140" alt="Rank1">
<<elseif $OCEmmetSocialRank == 5>>
<img src="Images\UI\Social\SocialRank5.png" width="175" alt="Rank1">
<</if>>
/* SOCIAL GAUGE */
<div class="social-bar-gauge">
<<set _data = clone({
text: $OCEmmetSocial,
value: Math.abs($OCEmmetSocial),
max: 100,
min: 0,
color: getSocialBarColor($OCEmmetSocial),
showText: true,
})>>
<<progressbar _data>>
</div>
</div>
/* MAX MIN */
<<if $OCEmmetSocial > 120>>
<<set $OCEmmetSocial to 120>>
<</if>>
<<if $OCEmmetSocial < -120>>
<<set $OCEmmetSocial to -120>>
<</if>>/* Intro */
Upon entering the classroom and the bell ringing, everyone quietly takes their seat in the auditorium and patiently waits, staring at the stage. Everyone expects <span style="color:DarkTurquoise">Mr. Julien</span> to come out in some dramatic display or costume as he explains what the class will be doing today. But after about 5 minutes of waiting without a sudden appearance or the playing of music, the class begins to murmur. Some wonder where he could be, others mention that if the teacher isn’t here within 10 minutes, they are allowed to leave. This causes an argument at the back of the stands until, with the sudden dramatic flair you are used to, the door to the auditorium flies open and <span style="color:DarkTurquoise">Mr. Julien</span> walks in. <br>
<br>
<span style="color:LightSteelBlue">“Apologies for the delay, students, I had some business to take care of.”</span> <span style="color:DarkTurquoise">Mr. Julien</span> begins to walk towards the stage as flamboyant as ever as the class quiets down. It is right as he passes your seat that you suddenly notice a boy following behind him. <span style="color:DarkTurquoise">Emmet</span>!? <span style="color:LightSteelBlue">“This young aspiring stage technician will be joining our class from here on out. We’ve just finalized his transfer after his previous teacher this period didn’t understand his creative genius.”</span> <span style="color:DarkTurquoise">Mr. Julien</span> explains as <span style="color:DarkTurquoise">Emmet</span>, spotting something interesting, pulls out a notebook and begins to scribble something down furiously with a grin that screams he has some wild idea. <br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Mr. $Player.LastName</span>, <span style="color:DarkTurquoise">Mr. Taylor</span>,”</span> <span style="color:DarkTurquoise">Mr. Julien</span> points to you and <span style="color:DarkTurquoise">Lucas</span>, <span style="color:LightSteelBlue">“Would the two of you mind showing our new charge here the backstage area and getting him acquainted with his new home here in our class. The rest of you, let’s shake up those muscles and perform our pre-practice exercises. Come now, quickly!”</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "Lucas",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
{
Name: "OC Emmet",
State: {
Outfit: "Uniform",
Mouth: "Happy",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
You and <span style="color:DarkTurquoise">Lucas</span> walk up to <span style="color:DarkTurquoise">Emmet</span>, who was inspecting the pulley system that opens and closes the stage curtains as he mumbled to himself as he scribbles in a notebook. <span style="color:LightSteelBlue">“Yes, yes… I see… But what about-?”</span> He goes on like this for a moment until <span style="color:DarkTurquoise">Lucas</span>, looking a little confused, clears his throat and introduces himself. <br>
<br>
<span style="color:LightSteelBlue">“H- hi! I’m <span style="color:DarkTurquoise">Lucas</span>. You’re… <span style="color:DarkTurquoise">Emmet</span>, was it?”</span> <span style="color:DarkTurquoise">Lucas</span> says with a tinge of awkwardness. The eccentric boy doesn’t respond, continuing to examine the system and mumble to himself until <span style="color:DarkTurquoise">Lucas</span> places his hand on the boy’s shoulder, suddenly startling him back to his senses. <br>
<br>
<span style="color:LightSteelBlue">“Oh! Yes! Hello there. Apologies, got lost for a minute there. The simple genius of a well-designed pulley system always brings an inventor’s mind to the forefront!”</span> <span style="color:DarkTurquoise">Emmet</span> quickly closes his notebook and places it neatly in his pocket, <span style="color:LightSteelBlue">“Now, what were we doing? Ah, yes! A tour! Perfect way to get acquainted with the space! Please, after you!”</span> <span style="color:DarkTurquoise">Lucas</span> gives you a confused look, but you just shrug and smile. At this point, <span style="color:DarkTurquoise">Emmet</span>’s strange behavior doesn’t affect you as much. <br>
<br>
<<linkreplace"Continue">>
You and <span style="color:DarkTurquoise">Lucas</span> take <span style="color:DarkTurquoise">Emmet</span> throughout the entire backstage area and show him everything from the changing tents, to the green room, to the costumes. He stops as you reach the tearaway clothes often used for quick costume changes and examines them closely. <br>
<br>
<span style="color:LightSteelBlue">“Simply brilliant.”</span> He comments, <span style="color:LightSteelBlue">“You know, the concept of quick changing once inspired me to create a machine that could change you in the morning in under a minute! Imagine the time that would save. Alas, it had some, let’s say, violent tendencies. It’s how I lost one of my first assistants back in third grade. I told him to bring a change of clothes, but he did not heed my warning!”</span> <span style="color:DarkTurquoise">Emmet</span> sighs, turning away and waving his hand, <span style="color:LightSteelBlue">“But it all worked out in the end. I could never work with an assistant who complained so much! Biking home naked a few miles is nothing compared to what most inventors go through, even if it was in the middle of winter!”</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 1,
},
},
{
Name: "Lucas",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Blush: 1,
},
},
{
Name: "OC Emmet",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
Both you and <span style="color:DarkTurquoise">Lucas</span> share a nervous, uncomfortable look at the mention of this invention going wrong. <span style="color:DarkTurquoise">Emmet</span> spots this and chuckles, waving you aside as he walks to continue to the tour. <span style="color:LightSteelBlue">“Embarrassment and injury are just two simple sacrifices that are needed for progress. Come now, show me where we keep the technical supplies! My mind is abuzzing with ideas!”</span> As you continue the tour, <span style="color:Pink">you make a mental note to be careful around any invention that involves changing clothes.</span> <br>
<<set $OCEmmetMet to -2>>
<<include"Attend Drama Finish">>
<</linkreplace>><<set _pinkvest to {
Name: "Pink Vest",
Type: "Vest",
Color: "Pink",
Slot: "Over",
Temp: 0,
Tags: ["Casual"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Vest/Bubblegum Pink Vest.png",
Avatar: "Images/Avatar/Clothes/Vest/Bubblegum Pink Vest.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A jacket without sleeves that provides all the style with non of the heat.",
}>>
/* Intro */
<<set $Minutes += 20>>
/*If Back*/
<<if $EmmetIntro.Choice == "Back">>
You lay down on your back atop the towel, the vest a little tight but otherwise comfortable. Still, it feels a little weird as <span style="color:DarkTurquoise">Emmet</span> stands over you with a clipboard, taking notes even though the experiment hasn’t started yet. <span style="color:Pink">Despite wearing the vest, your belly button and part of your sides are still exposed, making for an interesting view.</span> <br>
<br>
/*If Front*/
<<elseif $EmmetIntro.Choice == "Front">>
You lay down on your stomach atop the towel, the vest a little tight but otherwise comfortable. Still, it feels weird knowing <span style="color:DarkTurquoise">Emmet</span> is standing over you with a clipboard, no doubt taking notes even though you can’t see him well lying down. <span style="color:Pink">Despite wearing the vest, you can feel a cool breeze on your lower back, indicating that it is still partially exposed.</span> <br>
<br>
<</if>>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 1,
},
Clothes: {
Top: _pinkvest,
Outer: $None,
Over: $None,
Under: $None,
Neck: $None,
},
},
{
Name: "OC Emmet",
State: {
Outfit: "Everyday",
Mouth: "Happy",
}
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Alright, are you ready?”</span> <span style="color:DarkTurquoise">Emmet</span> asks, but rather than waiting for a response he presses a button a remote and instantly you feel the vest begin to vibrate and massage your sides. <span style="color:Pink">You moan quietly, your toes curling as you feel a gentle tickle on your sides, stomach, and chest. The vibration was low and nice and you feel yourself beginning to get relaxed.</span> <br>
<br>
<span style="color:LightSteelBlue">“Subject seems to be enjoying themselves; no noticeable signs of discomfort.”</span> <span style="color:DarkTurquoise">Emmet</span> talks as if he is speaking into a voice recorder as he continues to take notes. <span style="color:LightSteelBlue">“Moving to the next level.”</span> <span style="color:Pink">He presses another button and the vibration increases, now almost tickling you as your back arcs from the sensation.</span> <br>
<br>
/*-High Side or Nipple Sensitivity-*/
<<if $Player.BS.Sides > 1 or $Player.BS.Nipples > 1>>
<span style="color:Pink">You bite your lower lip and force your eyes shut, even on this level the feeling is intense as your delicate sides are massaged. While strangely relaxing, your body remains tense, a pressure building up in your chest as <span style="color:DarkTurquoise">Emmet</span> continues to take notes, catching how sensitive you are and writing it down.</span> <br>
<br>
<</if>>
/*-Continued-*/
A few more moments pass with the vibration on this setting and your body slowly becomes accustomed to it. <span style="color:Pink">You even begin to feel your eyes growing heavy, shutting them as the relaxing vibration continues to massage your body. You don’t know how it would feel to walk around in this, but lying down in it is pretty relaxing.</span> <br>
<br>
/*If Back*/
<<if $EmmetIntro.Choice == "Back">>
You tune out <span style="color:DarkTurquoise">Emmet</span>, who continues to talk to himself as he makes notes on your status. You can tell he is messing with the settings, the vibration changing slightly in speed and consistency, but it is relaxing enough for you to just lay there, letting the light of the sun hit your face as you rest, feeling a pleasant feeling build up in your stomach. <br>
<br>
<span style="color:LightSteelBlue">“Vibrations appear to have caused the subject to form an erection, though subject is so relaxed he doesn’t seem to have noticed. Intriguing.”</span> You hear his voice say. <span style="color:Pink">Instantly, your eyes pop open, your senses once again waking up.</span>
/*Tiny Penis*/
<<if $Player.PenisSize == "Tiny">>
<span style="color:LightSteelBlue">“The lump is tiny, almost unnoticeable. Subject’s penis is most likely very tiny, akin to a kindergartener’s.”</span> <span style="color:Pink">You blush, quickly covering your bits with your hands as you sit up.</span> <span style="color:LightSteelBlue">“Judging by his reaction, subject is very self-conscious about his size, or lack thereof.”</span> <span style="color:DarkTurquoise">Emmet</span> adds to his notes. <br>
/*Small Penis*/
<<elseif $Player.PenisSize == "Small">>
<span style="color:LightSteelBlue">“The bulge is small, subject’s penis can most likely be considered below-average. I’d wager subject has yet to hit puberty.”</span> <span style="color:Pink">You blush, quickly covering your bits with your hands as you sit up.</span> <span style="color:LightSteelBlue">“Judging by his reaction, subject at least knows what a boner is.”</span> <span style="color:DarkTurquoise">Emmet</span> adds to his notes. <br>
/*Average Penis*/
<<elseif $Player.PenisSize == "Average">>
<span style="color:LightSteelBlue">“The bulge is of average size and shape, nothing remarkable. Subject most likely has what is akin to an average penis size, though further observation may be required.”</span> <span style="color:Pink">You blush, quickly covering your bits with your hands as you sit up.</span> <span style="color:LightSteelBlue">“Judging by his reaction, they are not keen on further observation.”</span> <span style="color:DarkTurquoise">Emmet</span> adds to his notes. <br>
/*Large Penis*/
<<elseif $Player.PenisSize == "Large">>
<span style="color:LightSteelBlue">“Judging by the size of the bulge, subject’s penis can be labeled as above average, as it does not show the tell signs of what I’ve come to notice as ‘sock stuffing’. Though confirmation requires further observation.”</span> <span style="color:Pink">You blush, quickly covering your bits with your hands as you sit up.</span> <span style="color:LightSteelBlue">“Judging by his reaction, they are not keen on further observation.”</span> <span style="color:DarkTurquoise">Emmet</span> adds to his notes. <br>
/*Gigantic Penis*/
<<elseif $Player.PenisSize == "Gigantic">>
<span style="color:LightSteelBlue">“Judging by the size of the bulge, subject’s penis can be labeled as very above average. In fact, I’d probably label it as unhealthy large. I suspect what I’ve come to call ‘sock stuffing’. Though confirmation requires further observation.”</span> <span style="color:Pink">You blush, quickly covering your bits with your hands as you sit up.</span> <span style="color:LightSteelBlue">“Judging by his reaction, they are not keen on further observation.”</span> <span style="color:DarkTurquoise">Emmet</span> adds to his notes. <br>
<</if>>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 1,
Eyes: "Mad",
Arms: "Hide",
},
Clothes: {
Top: _pinkvest,
Outer: $None,
Over: $None,
Under: $None,
Neck: $None,
},
},
{
Name: "OC Emmet",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
Eyes: "Tired",
}
},
]>>
<<ad _ad>>
/*-Continued-*/
<span style="color:LightSteelBlue">“Apologies.”</span> <span style="color:DarkTurquoise">Emmet</span> says as you stand up, <span style="color:LightSteelBlue">“I have a habit of noting everything, even if it isn’t important.”</span> He smirks, <span style="color:LightSteelBlue">“But the good news is the Vibrating Massage Vest, patent pending, seems to be working exactly as I planned! Even better, judging by your erection!”</span> He chuckles as you take off the vest and fix your clothing. <br>
<br>
[[Continue|OC Emmet Intro 2.1]]
/*If Front*/
<<elseif $EmmetIntro.Choice == "Front">>
Unable to see <span style="color:DarkTurquoise">Emmet</span>, only hearing the sound of pencil on paper behind you, you are easily able to tone him out as you fall into almost a relaxing trance. You can tell he is messing with the settings, the vibration occasionally becoming slower or faster or at a different rhythm, but it isn’t enough to break the overwhelming feeling of relaxation as you feel your eyes getting heavy and the pleasant pressure forming in your stomach. <br>
<br>
/*No Underwear*/
<<if $PlayerUndies.Type == "None">>
<span style="color:LightSteelBlue">“Subject appears to be relaxing; breathing slowing and their limbs relaxing. Also, side note, based on observations of backside, it appears the subject isn’t wearing any undergarments.”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Emmet</span>’s words cause your eyes to open.</span> <span style="color:LightSteelBlue">“Hypothesis: The cool breeze on his genitals is adding to the feeling of relaxation provided by the vest. Further testing required.”</span> <br>
/*Diaper*/
<<elseif $PlayerUndies.Tags.includes("Diaper")>>
<span style="color:LightSteelBlue">“Subject appears to be relaxing; breathing slowing and their limbs relaxing. Also, side note, ask subject if overrelaxation has caused emptying of bladder.”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Emmet</span>’s words cause your eyes to open.</span> <span style="color:LightSteelBlue">“Subject is clearly wearing a diaper, or similar padded undergarment. Hypothesis: Subject has bladder control problems and may have already relieved themselves due to relaxation. Further testing required.”</span> <br>
/*Other*/
<<else>>
<span style="color:LightSteelBlue">“Subject appears to be relaxing; breathing slowing and their limbs relaxing. Also, side note, subject appears to be wearing $PlayerUndies.Name.”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Emmet</span>’s words cause your eyes to open.</span> <span style="color:LightSteelBlue">“Idea: Scientific poll to determine if choice of undergarments corelates with personality. Subject appears to validate this theory, but further testing will be required.”</span> <br>
<</if>>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 1,
Eyes: "Mad",
Arms: "Hide",
},
Clothes: {
Top: _pinkvest,
Outer: $None,
Over: $None,
Under: $None,
Neck: $None,
},
},
{
Name: "OC Emmet",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
Eyes: "Tired",
}
},
]>>
<<ad _ad>>
/*-Continued-*/
<span style="color:Pink">You quickly sit up, using your hands to cover your waist as you blush, asking the boy why that is part of his research.</span> <span style="color:LightSteelBlue">“Its just a sidenote.”</span> He shrugs, <span style="color:LightSteelBlue">“A true inventor is always looking for his next breakthrough! Don’t worry, everything here is strictly confidential… until I publish it, that is. But don’t worry, I’ll keep you anonymous.”</span> He chuckles, continuing to take notes as you quickly slip off the vest and fix your clothing. <br>
<br>
[[Continue|OC Emmet Intro 2.1]]
<</if>><span style="color:LightSteelBlue">“That should be enough for now.”</span> <span style="color:DarkTurquoise">Emmet</span> says, closing his notebook and taking the vest from you. <span style="color:LightSteelBlue">“You’ve been a big help, you ever consider a job as a full time assistant? A certain genius future billionaire inventor may be in the market for one.”</span> He smirks at you, though you just raise an eyebrow. <span style="color:LightSteelBlue">“Think on it. Anyway, here is the promised payment. Consider everything else that came from the test a bonus.”</span> The boy pays you and begins to pack up his things. <br>
<br>
It is a strange collection of different parts and doodads, some that look like trash, others that look like art projects, and a few that look rather dangerous. The boy catches you watching and smirks. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "OC Emmet",
State: {
Outfit: "Everyday",
Mouth: "Happy",
}
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“All works in progress, not ready for testing. I wasn’t sure how long I’d be waiting for my assistant, so I brought some other projects with me to work on them. Though, now that’s all done, I’m going to return to my lab. But, maybe I’ll give you a call next time I have something to test. That is, if you’re interested in advancing humanity’s knowledge of science! …or money, I’ll also pay you money.”</span> <br>
<br>
His stuff packed, <span style="color:DarkTurquoise">Emmet</span> gives you a sly wave before walking off with his large bag in tow. <span style="color:LightGreen">What a strange kid, but at least he pays well. Plus, that vest was very relaxing.</span> <br>
<<socialChange "Emmet" 15 1>>
<<set _arousalbs to ["Nipples", "Sides"]>>
<<set _arousalkink to []>>
<<arousalGain 25 _arousalbs _arousalkink>>
<<set $OCEmmetMet to -1>>
<<addMoodlet "Stress" 0>>
<<set $Money += 25>>
<span style="color:green">+$25</span><br>
<<set $OddJobsCount += 1>>
<<for _i to 0; _i lt $RandomJobList.length; _i++>>
<<capture _i>>
<<if $RandomJobList[_i].Type == "Emmet Intro">>
<<set $RandomJobList.deleteAt(_i)>>
<</if>>
<</capture>>
<</for>>
<br>
[[Continue|Park]]/* Intro */
<<set $EmmetIntro to {
State: -1,
Choice: "None",
}>>
<<set $OCEmmetSocial to 0>>
<<set $OCEmmetSocialRank to 0>>
Glancing at the posting in your hand, you appear to be at the right place. Looking around, you spot someone who is most likely this <span style="color:LightSteelBlue">“mysterious inventor”</span>. Set up on one of the picnic tables filled with strange bits and bobs wearing a white lab coat, is a boy your age with black hair. You get a bit nervous walking closer, hearing the boy mumbling to himself as he scribbles down notes. You are almost considering leaving when the boy suddenly spins around to greet you. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "OC Emmet",
State: {
Outfit: "Everyday",
Mouth: "Happy",
}
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Hey there!”</span> He says with a smile, eyeing you up and down, <span style="color:LightSteelBlue">“You here about the job, yeah? Good, I’m just about ready to start.”</span> The boy rushes forward, speaking quickly with a certain glint in his eye that reminds you of Noah when he’s had too much sugar. <span style="color:LightSteelBlue">“Name’s <span style="color:DarkTurquoise">Emmet Wadley</span>, but you can just call me <span style="color:DarkTurquoise">Emmet</span>, no need to bring surnames into this. You’re <span style="color:DarkTurquoise">$Player.Name</span>, yeah?”</span> You blush in surprise, asking how he knows your name. <span style="color:LightSteelBlue">“You and that French boy <span style="color:DarkTurquoise">Felix</span> are new to Preston, yeah? ‘Course I’d know your names, everyone does. Well, everyone who pays attention.”</span> <br>
<br>
/*PC wearing a shirt*/
<<if $PlayerTop.Type != "None">>
The boy turns back to his inventions, holding up a strange pink puffed out vest and smiling. <span style="color:LightSteelBlue">“Alrighty! This is nice and simple, need you to take your top off though, need skin contact this. Won’t hurt you, promise!”</span> You begin to get even more worried seeing this half-hazardly put together invention. Sure, it looks impressive, but you can’t even begin to imagine what it does and this boy is a little… eccentric. <span style="color:Yellow">If you want to back out this is your only chance.</span> <br>
/*PC not wearing a shirt*/
<<else>>
The boy turns back to his inventions, holding up a strange pink puffed out vest and smiling. <span style="color:LightSteelBlue">“Alrighty! This is nice and simple, and you’ve already got your top off. Good. I like an assistant who thinks ahead. Skin contact is the perfect way to make sure this thing works!”</span> You begin to get even more worried seeing this half-hazardly put together invention. Sure, it looks impressive, but you can’t even begin to imagine what it does and this boy is a little… eccentric. <span style="color:Yellow">If you want to back out this is your only chance.</span> <br>
<</if>>
<br>
<div id="choice">
/*Take off your top/Ask what you need to do*/
<<link "Ask what you need to do<br>">>
<<replace"#choice">>
/*PC wearing Top*/
<<if $PlayerTop.Type != "None">>
You do as the boy says, removing your top and standing there with your chest bare. <span style="color:Pink">“The boy leans in forward, seemingly inspecting your body, before smiling.</span> <br>
/*PC wearing Top (Body Anxiety or Shy Trait)*/
<<elseif $PlayerTop.Type != "None" && $Player.Traits.includes("BodyAnxiety") or ("Shy")>>
Though uncomfortable you do as the boy says and remove your top, leaving you standing with your chest bare. <span style="color:LightCoral">You feel your cheeks warm up as you cover your nipples with your hands, feeling as if the eyes on the entire park are now on you. You feel extremely nervous to be here like this, even more so when you see the boy smirking at you.</span> <br>
<br>
<span style="color:LightSteelBlue">“Oh, so you’re a shy one?”</span> He chuckles, <span style="color:LightSteelBlue">“Don’t worry, I won’t bite.”</span> The boy moves your arms away from your chest, causing your heart to beat faster as he seems to inspect your body. <span style="color:Pink">You bite your lower lip, trying to calm your nerves as the boy writes something down before smiling.</span> <br>
/*PC not wearing Top*/
<<else>>
Seeing as you are already shirtless, you ask the boy what’s next. <span style="color:LightSteelBlue">“Just a quick examination.”</span> He replies, <span style="color:Pink">leaning forward and inspecting your bare chest,</span> writing something down before smiling. <br>
<</if>>
<br>
<span style="color:LightSteelBlue">“Perfect!”</span> The boy says, <span style="color:LightSteelBlue">“Alright, I need you to just sign here real quick, just a formality stating I’m not responsible for any… adverse reactions. But it’s just a formality, everything here is completely safe! You can trust me on that.”</span> Against your better judgement, you sign the papers and hand them back to the boy. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
},
Clothes: {
Top: $None,
Outer: $None,
Over: $None,
Under: $None,
Neck: $None,
},
},
{
Name: "OC Emmet",
State: {
Outfit: "Everyday",
Mouth: "Happy",
}
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Right! Now put this on and lay down. Stomach or back, whichever is most natural for you.”</span> The boy hands you the vest and lays a towel on the grass, inviting you to lay down. You examine the vest for a moment. <br>
<br>
<<if $Sense < 7>>
/*Sense less than 7*/
It appears to be a common pink vest, but holes have been cut into it, with strange objects placed inside. Though you have no idea what they could be. Regardless, it seems safe enough. So, you slip it on and walk over to the towel. <br>
<<elseif $Sense >= 7>>
/*Sense 7+*/
This is a vest from the store, though it has been modified. Holes have been cut into parts of it and small devices slipped inside. Investigating them, they appear to be small massagers or vibrators. <span style="color:LightGreen">The wires have all been connected to a single button, which you have no doubt will turn them all on, turning the vest into a wearable massager. How… interesting…</span> <br>
<</if>>
<br>
/*[Next two options will lead to Passage 2]*/
<div id="choice2">
/*Lay on your back*/
/*[Go to Blast Emmet Intro 2 and save temp variable as ”Back”]*/
<<link [[Lay on your back|OC Emmet Intro 2]]>>
<<replace"#choice">>
<<set $EmmetIntro.Choice to "Back">> <br>
<</replace>>
<</link>>
<br>
/*Lay on your stomach*/
/*[Go to Blast Emmet Intro 2 and save temp variable as ”Front”]*/
<<link [[Lay on your stomach|OC Emmet Intro 2]]>>
<<replace"#choice">>
<<set $EmmetIntro.Choice to "Front">>
<</replace>>
<</link>>
</div>
<</replace>>
<</link>>
/*-Back Out (Second option but put here first for simplicity.)*/
<<link "Back Out<br>">>
<<replace"#choice">>
You take a step back, holding your arms up. You tell the boy that you must have confused what the job was about, you’re not looking to be some crazy kid’s test subject for whatever weird invention he’s cooked up. <span style="color:LightCoral">Hearing this, the boy frowns.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
},
},
{
Name: "OC Emmet",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Eyes: "Tired",
}
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Fine then, guess I was wrong to think you’d have some spine.”</span> He turns away waving you off, <span style="color:LightSteelBlue">“If you’re not going to help me, then run off now. This puts me behind and I can’t afford anymore distractions!”</span> The kid turns back to his work, continuing to fiddle with his invention. <span style="color:LightCoral">While he lets you leave without trouble, the boy seems very annoyed that you wasted his time.</span> <br>
<<set $OCEmmetSocial to -25>>
<<set $OCEmmetSocialRank to 0>>
<<set $EmmetIntro.Choice to "Leave">>
<<set $OCEmmetMet to -1>>
<br>
[[Continue|Park]]
<</replace>>
<</link>>
</div>/* Intro */
Science class is going rather easy today, with just some worksheets and group experimentation. Overall an enjoyable and relaxing time! As you are wandering about, seeing what each student is working on, you catch the mad inventor <span style="color:DarkTurquoise">Emmet</span> out of the corner of your eye. He appears to be working on some sort of crazy invention that you can’t even begin to describe. <br>
<<set _ad to [
{
Name: "OC Emmet",
State: {
Outfit: "Uniform",
Mouth: "Happy",
}
},
]>>
<<ad _ad>>
You internally debate if going near his inventions is safe, but the decision is made for you as <span style="color:DarkTurquoise">Emmet</span> spots you and calls out <span style="color:LightSteelBlue">“Assistant! Good, come here!”</span> The boy doesn’t wait for a response, grabbing you by the arm and hurrying you over to his table. <span style="color:LightSteelBlue">“I am working on something amazing! It will change the face of the world, I tell you! Come, you must help me!”</span> You spot Mr. Chang smirking, no doubt proud of the inventor, though you find yourself a bit worried. <span style="color:Yellow">Who knows what he’s working on?</span> <br>
<br>
<div id='choice'>
/*-Accept-*/
<<link "Accept<br>">>
<<replace"#choice">>
<span style="color:LightSteelBlue">“Brilliant! I knew you wouldn’t let me down!”</span> <span style="color:DarkTurquoise">Emmet</span> claps his hands together happily. <br>
<br>
/*[Go to one of 3 inventions below randomly.]*/
<<set _random to random(1, 3)>>
/*-Invention 1 (Smoke Bomb)-*/
<<if _random == 1>>
<span style="color:DarkTurquoise">Emmet</span> shows you his latest invention, which appears to be a black capsule inside a small sphere. You curiously pick up the sphere and inspect it, confused about what it could be. <span style="color:LightSteelBlue">“Careful there, it’s a bit explosive.”</span> <span style="color:DarkTurquoise">Emmet</span> says. <span style="color:LightCoral">You quickly put the sphere down and back away, along with some other nearby kids, as <span style="color:DarkTurquoise">Emmet</span> laughs.</span> <br>
<br>
<span style="color:LightSteelBlue">“Don’t worry! I’ve disarmed it.”</span> He picks up the sphere and begins to show it off to you, <span style="color:LightSteelBlue">“See, it’s a smoke bomb. Useful to escape any would be attackers or to use as a distraction. Pretty nifty, right?”</span> Against your better judgement, you take a step closer. The sphere did look complicated, partially see-through with the black capsule, which most likely contains the ‘smoke’ held in the middle. On the top is a single button, which you could easily guess the purpose of. <br>
<br>
<span style="color:LightSteelBlue">“You see, I’ve been having a problem with the trigger. It’s supposed to activate after pushing the button and tossing it down, breaking the containment cell, but instead the arming mechanism causes it to activate. I’ve disarmed them all just to be safe, but I need to find a way to-”</span> <span style="color:LightCoral">As if the universe was listening, right as <span style="color:DarkTurquoise">Emmet</span> hits the button there is a flash followed by a small explosion of black smoke. Screams, coughing, and shouting follow and when the smoke clears, you see that you, <span style="color:DarkTurquoise">Emmet</span>, and the nearby desks are covered in a thick black soot!</span> <br>
<<set _ad to [
{
Name: "OC Emmet",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Blush: 1,
}
},
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Oops,”</span> <span style="color:DarkTurquoise">Emmet</span> blinks twice, <span style="color:LightSteelBlue">“I guess I DIDN’T disarm this one… hehe…”</span> Though Mr. Chang isn’t mad, he does make you both spend the rest of class cleaning up the mess and you find your clothes still covered in a thick black layer of soot. Still, <span style="color:DarkTurquoise">Emmet</span> happily talks about his smoke bombs during the entire cleaning process, <span style="color:LightGreen">and you can’t help but be amused by his passion.</span> <br>
<<socialChange "Emmet" 3 1>>
<<needChange "Fun" 5>>
<<needChange "Hygiene" -10>>
<<include"Attend Science Finish">>
/*-Invention 2 (Mind Reader)-*/
<<elseif _random == 2>>
<span style="color:DarkTurquoise">Emmet</span>’s latest device appears to be some sort of football helmet with a hole cut off the top filled with wires, lightbulbs, and what you only assume are fruit scented stickers. You can’t begin to imagine what this thing is used for but know what’s coming as <span style="color:DarkTurquoise">Emmet</span> asks you to put the device on. <br>
<br>
<span style="color:LightSteelBlue">“It’s a mind reader!”</span> He explains, plopping it on your head as you pray to whatever you believe in that this thing doesn’t kill you or burn your hair off. <span style="color:LightSteelBlue">“You see, the combinations of lights, scenes, and sounds should trigger increased brain activity and send the results to my tablet here. Of course, I haven’t tested it yet, but that’s what you’re here for!”</span> He smiles, <span style="color:LightCoral">hooking up the device as a few nearby boys take a few steps back, all too wary of <span style="color:DarkTurquoise">Emmet</span>’s inventions.</span> <br>
<<set _ad to [
{
Name: "OC Emmet",
State: {
Outfit: "Uniform",
Mouth: "Happy",
}
},
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 1,
},
},
]>>
<<ad _ad>>
Once it’s on, you brace yourself as <span style="color:DarkTurquoise">Emmet</span> presses a few buttons. Almost instantly a single electric shock hits your temples, and you quickly jump to your feet. But your brief surge of fear is replaced by… <span style="color:LightGreen">relaxation?</span> You sit back down, feeling your body relaxed as you can’t help but smile. <span style="color:LightGreen">Whatever that thing did, it is really nice!</span> <br>
<br>
/*-If Aroused-*/
<<if $Player.Arousal >= 50>>
<span style="color:Pink">Your entire body seems to relax… all of it. You can’t help but notice the boner in your pants has all but disappeared. It seems whatever this device did has completely freed you all of your built-up arousal.</span> <br>
<<set $Player.Arousal to 0>>
<<set $Player.SexualFrustration to 0>>
<</if>>
<<linkreplace"Continue">>
<span style="color:LightSteelBlue">“Huh… Well, that didn’t work?”</span> <span style="color:DarkTurquoise">Emmet</span> says, tapping his tablet a few times before sighing. <span style="color:LightSteelBlue">“I guess it didn’t do anything. Back to the drawing board I guess.”</span> <span style="color:LightGreen"> <span style="color:DarkTurquoise">Emmet</span> takes the device back, not noticing you sitting there in utter relaxation. You would say something, but your mind is too relaxed to care. You’ll tell him what happened later… probably.</span> <br>
<<socialChange "Emmet" 3 1>>
<<needChange "Fun" 10>>
<<addMoodlet "Stress" 0>>
<<include"Attend Science Finish">>
<</linkreplace>>
/*-Invention 3 (Super Bar)-*/
<<elseif _random == 3>>
What <span style="color:DarkTurquoise">Emmet</span> is working on is scarier than a death ray and more dangerous than a bomb… <span style="color:LightCoral">food.</span> Sitting in front of you is what looks like a granola bar, but it has very clearly been altered to some strange degree, with odd colored pieces sprinkled in. You turn to <span style="color:DarkTurquoise">Emmet</span>, terrified, but he just looks excited, a big smile on his face. <br>
<br>
<span style="color:LightSteelBlue">“I present to you the latest in food technology! The Super Bar, patent pending!”</span> He says, waving his hands about. <span style="color:LightCoral">Behind him, some other boys gave concerned looks or motioned for you to not eat anything the mad scientist gives you, but it’s too late now.</span> <span style="color:LightSteelBlue">“This bar is designed with all the vitamins and nutrients you need for a day of activity! It should not only fill you as much as a full dinner but also give you a massive boost to strength! Try just a bite for now though… to be safe.”</span> <br>
<br>
You break off a piece and nervously hold it up. <span style="color:LightCoral">Your stomach is already cringing.</span> Taking a sniff, you detect honey with a hint of what you can only describe as freshly cleaned laundry. Concerning… Turning to <span style="color:DarkTurquoise">Emmet</span>, who is watching with bated breath, you sigh before popping the piece in your mouth and beginning to chew. <br>
<br>
The taste isn’t bad, per say, but it is weird. Meaty, with a bit of a metallic taste that is quickly replaced with remnants of energy drinks. <span style="color:LightCoral">With a strange expression you swallow, taking a deep breath when suddenly, everything goes black!</span> <br>
<br>
<<linkreplace"Continue">>
You jump up, opening your eyes. What was that? What just happened!? You glance around the room and see a few students turn to you confused. <span style="color:DarkTurquoise">Emmet</span> sits beside you, taking notes. <br>
<<set _ad to [
{
Name: "OC Emmet",
State: {
Outfit: "Uniform",
Eyes: "Tired",
}
},
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 2,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“15 minutes, I see I see.”</span> He scribbles down as you ask him what happened, where’s the Super Bar and why did everything get dark for a second? <span style="color:LightSteelBlue">“Oh, you passed out as soon as you swallowed it. Just, plop, right onto the desk. You were out for almost exactly 15 minutes. If you would have got to 30, I would have asked Mr. Chang to take you to the nurse, but you’re fine!”</span> <br>
<br>
You try to argue that if his invention caused you to pass out, he should have informed the teacher immediately! But after some back and forth and some claims that he checked your pulse and you seemed fine, you realize there is little chance of you getting through to him. <span style="color:LightGreen">For what it’s worth, you do feel more full and pretty rested, but you don’t tell him that.</span> <br>
<<socialChange "Emmet" 3 1>>
<<needChange "Energy" 10>>
<<needChange "Hunger" 10>>
<<include"Attend Science Finish">>
<</linkreplace>>
<</if>>
<</replace>>
<</link>>
<<link "Refuse<br>">>
/*Refuse*/
<<replace"#choice">>
<<set _ad to [
{
Name: "OC Emmet",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Eyes: "Tired",
}
},
{
Name: "Player",
State: {
Mouth: "Frown",
},
},
]>>
<<ad _ad>>
You shake your head, apologizing but telling the boy you don’t have time to aid him, sadly. <span style="color:DarkTurquoise">Emmet</span> frowns, glaring at you. <span style="color:LightSteelBlue">“Fine, fine!”</span> He waves his hand at you before turning away, pouting slightly. <span style="color:LightSteelBlue">“I get it, too busy to help change the world! I’ll get someone else to help me instead.”</span> You apologize once more and return to your desk as the experimenting continues. <br>
<<include"Attend Science Finish">>
<</replace>>
<</link>>
</div>/* Intro */
<span style="color:LightSteelBlue">“Yo! Shit for brain!”</span> A condescending voice calls out from behind. <span style="color:LightCoral">You turn around and see the ever-smug <span style="color:DarkTurquoise">Michael</span> walking up behind you flanked by two of his goons. His smirk and arrogant demeanor indicated that he has decided you as the target of his daily scorn.</span> <span style="color:LightSteelBlue">“You look like you're having fun. Finally get the teachers to agree to private under the desk tutoring?”</span> <span style="color:DarkTurquoise">Michael</span> mimicking a phallic motion with his hands as his goons chuckle. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
}
},
{
Name: "Michael",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Mad",
},
},
]>>
<<ad _ad>>
<span style="color:LightCoral">You take a step back but find that your options for escape are limited with the three of them blocking your only real exit. <span style="color:DarkTurquoise">Michael</span> cracks his knuckles threateningly, indicating that he’s looking for a fight.</span> As they continue to approach you, you glance around trying to find an escape or aid, when a familiar voice calls out. <br>
<br>
<<linkreplace"Continue">>
<span style="color:LightSteelBlue">“Now, now, there is no need for violence.”</span> <span style="color:DarkTurquoise">Emmet</span>, the eccentric inventor you met in the park, suddenly appears between you both, holding his arms out in an attempt to calm <span style="color:DarkTurquoise">Michael</span>. <span style="color:LightSteelBlue">“You are clearly upset, but taking your frustrations out on others won’t make you feel any better. Maybe we should just talk about-”</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
}
},
{
Name: "Michael",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Mad",
},
},
{
Name: "OC Emmet",
State: {
Outfit: "Uniform",
Mouth: "Frown",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Oh? I’m pretty sure beating the shit out of both of you dweebs will make me feel a lot better.”</span> <span style="color:DarkTurquoise">Michael</span> responds, shoving the boy back. <span style="color:LightCoral">You doubt words will work on <span style="color:DarkTurquoise">Michael</span>, and <span style="color:DarkTurquoise">Emmet</span>’s attempt seems to have just given him a second victim.</span> <span style="color:DarkTurquoise">Michael</span> grabs <span style="color:DarkTurquoise">Emmet</span> by his shirt and lifts him into the air, about to do who knows what, when the boy quickly speaks up. <br>
<br>
<span style="color:LightSteelBlue">“Well, what about a challenge?”</span> He stutters out quickly, <span style="color:LightSteelBlue">“To prove yourself, you know, that you are the best? Surely you wouldn’t pass such an opportunity!”</span> <span style="color:DarkTurquoise">Michael</span> pauses, glancing at the boy confused. <br>
<br>
<span style="color:LightSteelBlue">“Prove myself? I’m about to beat the shit out of you, I don’t have to prove jack!”</span> <br>
<br>
<span style="color:LightSteelBlue">“In strength and combat prowess, surely.”</span> <span style="color:DarkTurquoise">Emmet</span>’s voice becomes calmer, and you can tell a plan was forming in his head, <span style="color:LightSteelBlue">“But I’ve heard rumors that, in tests of pure athletics, <span style="color:DarkTurquoise">$Player.Name</span> may be superior.”</span> <br>
<br>
<span style="color:LightSteelBlue">“Oh? And who the fuck is saying that!?”</span> <span style="color:LightCoral"> <span style="color:DarkTurquoise">Michael</span> pulls his hand back, threatening to punch the boy as <span style="color:DarkTurquoise">Emmet</span> nervously clears his throat.</span> <br>
<br>
<span style="color:LightSteelBlue">“As I said, rumors. But this is a good opportunity to prove it!”</span> <span style="color:DarkTurquoise">Emmet</span> turns to you, <span style="color:LightSteelBlue">“What about a race between you both? From here to the fence. If you win, you prove the rumors wrong and can continue as you please, but if <span style="color:DarkTurquoise">$Player.Name</span> wins you leave him, both of us, alone. What do you say?”</span> <br>
<br>
<span style="color:DarkTurquoise">Michael</span> seems stunned for a moment, taken aback by the boldness of the request. You can’t understand why <span style="color:DarkTurquoise">Michael</span> would take this deal, considering he already has you both cornered, <span style="color:Yellow">but it seems his pride and desire to dominate wins over as he smiles.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
}
},
{
Name: "Michael",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Eyes: "Mad",
},
},
{
Name: "OC Emmet",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Fuck it, alright.”</span> He puts down <span style="color:DarkTurquoise">Emmet</span>, chuckling, <span style="color:LightSteelBlue">“You want me to embarrass this dweeb before I kick his ass. Why not? I just hope you both don’t plan to have any dignity left when I’m done with you!”</span> <span style="color:DarkTurquoise">Michael</span> and his goons chuckle. <span style="color:Yellow">You turn to <span style="color:DarkTurquoise">Emmet</span>, wondering what he is thinking, setting up such a challenge!</span> <br>
<br>
<<linkreplace"Continue">>
<span style="color:LightSteelBlue">“Alright. First to the fence wins.”</span> <span style="color:DarkTurquoise">Michael</span> instructs, <span style="color:LightSteelBlue">“And if you win, I’ll leave you both alone… this time. But if you lose, get ready to have your ass beat in front of everyone.”</span> He smirks at his goons, chuckling at the thoughts of what they have planned for you. <span style="color:DarkTurquoise">Emmet</span> pats you on the back, giving you a reassuring nod. <br>
<br>
<<if $Sense >= 7>>
<span style="color:LightGreen">Catching <span style="color:DarkTurquoise">Emmet</span>’s eye, you realize the look he is giving you is a silent message, telling you to play along. He doesn’t expect you to win, but he clearly has a plan for you both to escape. You return his look, showing that you understand as you move next to <span style="color:DarkTurquoise">Michael</span> to begin the race.</span> <br>
<br>
<</if>>
<div id="choice">
/*Try your best [Athletics Skill Check, Hard]*/
<<link "Try your best [Athletics Skill Check, Hard]<br>">>
<<replace"#choice">>
You ready yourself at the line, gulping nervously as <span style="color:DarkTurquoise">Michael</span> chuckles. You doubt anyone truly thought you were quicker than <span style="color:DarkTurquoise">Michael</span>, considering how sporty and athletic the boy is. <span style="color:Yellow">Was <span style="color:DarkTurquoise">Emmet</span> just giving you a chance, a small one, but a chance to win? Or maybe he just wanted a way out, realizing he failed to help you and was using this as a distraction to escape himself?</span> <br>
<br>
You don’t have long to think about it as one of <span style="color:DarkTurquoise">Michael</span>’s goons begins to count down from three and you both take off running! <span style="color:DarkTurquoise">Michael</span> is quick, getting an early lead… <br>
<br>
/*-Pass-*/
<<set $Random to random(1, 2)>>
<<if $Random == 1>>
<span style="color:LightGreen">But you are quicker! Speeding ahead of him as you use all your might to run as fast as you can. <span style="color:DarkTurquoise">Michael</span> seems surprised as you pass him, audibly gasping out. He tries to speed up himself but is already at his limit and you are surprised and briefly stunned as you hit the fence first, a bit roughly, but officially win the race!</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
}
},
{
Name: "Michael",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Eyes: "Mad",
Blush: 1,
},
},
]>>
<<ad _ad>>
As you take a second to catch your breath, you see <span style="color:DarkTurquoise">Michael</span> reach the fence. <span style="color:LightSteelBlue">“You-! You-!”</span> <span style="color:DarkTurquoise">Michael</span> says through gasps for air, holding his hands towards you like he wants to choke you. <span style="color:LightSteelBlue">“Aarrgg!”</span> <span style="color:DarkTurquoise">Michael</span> shoves you harshly, causing you to tumble directly into a bush as he walks away frustrated. <span style="color:LightGreen">You are surprised he actually kept his word; it seems his wounded pride forced his hand. Though, you are sure he won’t forget this anytime soon.</span> <br>
<br>
<span style="color:LightSteelBlue">“Dang, I was just bluffing back there, but you’re pretty fast.”</span> <span style="color:DarkTurquoise">Emmet</span> says as he reaches down and helps you up out of the bush. <span style="color:LightSteelBlue">“My original plan was for us to book it the other direction after I distracted his goons, but you actually did it. Not bad, assistant!”</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
}
},
{
Name: "OC Emmet",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
You realize that would have been smarter, but are also very proud of your ability to outrun <span style="color:DarkTurquoise">Michael</span>. You also thank <span style="color:DarkTurquoise">Emmet</span> for coming to your aid, <span style="color:LightSteelBlue">“Of course! I can’t let my assistant be bullied by that neanderthal! What kind of boss would that make me?”</span> <br>
<br>
The two of you chat and joke about the race for a while before parting ways.<span style="color:LightGreen"> <span style="color:DarkTurquoise">Emmet</span>’s actually a pretty cool kid.</span> <br>
<<needChange "Fun" 20>>
<<needChange "Energy" -2>>
<<socialChange "Emmet" 3 1>>
<<socialChange "Michael" -3>>
[[Continue|School Courtyard]]
/*-Fail-*/
<<elseif $Random == 2>>
<span style="color:LightCoral">There is no way for you to win! <span style="color:DarkTurquoise">Michael</span> is too quick, gaining an impossible lead over you! This is it! Not only is <span style="color:DarkTurquoise">Michael</span> going to beat you, but he’s then going to do whatever he wants to you! You can already imagine the wedgies and swirlies you are going to experience…</span> <span style="color:Yellow">wait a second.</span> <br>
<br>
You begin to slow down, realizing that, from here, neither <span style="color:DarkTurquoise">Michael</span> nor his goons are close enough to catch you! You turn back towards where <span style="color:DarkTurquoise">Michael</span>’s goons were standing and see them lying on the ground!? <span style="color:DarkTurquoise">Emmet</span>’s gone, somehow dispatching the goons! You take your chance and turn, running to your left as <span style="color:DarkTurquoise">Michael</span> continues to the fence, unaware that both you and <span style="color:DarkTurquoise">Emmet</span> have escaped! <br>
<br>
You are taking shelter behind the water fountain when a sudden voice causes you to jump. You are about to sprint away again when you realize it is only <span style="color:DarkTurquoise">Emmet</span>.
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 1,
}
},
{
Name: "OC Emmet",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Sorry, didn’t mean to scare you.”</span> He chuckles, <span style="color:LightSteelBlue">“I’m glad you caught on; when you took off running, I was sure you thought the race was real.”</span> You sigh, admitting that you did and telling the boy that he should have made it a bit more obvious! <span style="color:LightSteelBlue">“Haha, maybe. Though I couldn’t let those neanderthals in on the plan. Once you both were running, I slipped a little invention of mine into the pants of those bullies.”</span> <span style="color:DarkTurquoise">Emmet</span> smiles deviously, <span style="color:LightSteelBlue">“Let’s just say those two will be having an ‘interesting’ rest of the day.”</span> <span style="color:DarkTurquoise">Emmet</span> begins to laugh, sounding almost like an evil genius. <span style="color:LightGreen">You decide against asking what this invention of his was, thankful that you weren’t the one to be his test subject this time.</span> <br>
<<needChange "Fun" 20>>
<<needChange "Energy" -2>>
<<socialChange "Emmet" 3 1>>
<<socialChange "Michael" -3>>
[[Continue|School Courtyard]]
<</if>>
<</replace>>
<</link>>
<<if $Sense >= 7>>
/*Play Along= [Requires Sense 7+]*/
<<link "Play Along<br>">>
<<replace"#choice">>
<span style="color:LightGreen">The race begins and <span style="color:DarkTurquoise">Michael</span> takes off running as fast as he can! Meanwhile, you only take a few steps forward before stopping, letting <span style="color:DarkTurquoise">Michael</span> run off out of earshot.</span> <span style="color:LightSteelBlue">“What the fuck are you doing?”</span> One of the goons laugh, <span style="color:LightSteelBlue">“That scared of <span style="color:DarkTurquoise">Michael</span>?”</span> <span style="color:LightGreen">As the boys were mocking you, they don’t notice as <span style="color:DarkTurquoise">Emmet</span>, who is standing behind them, slips something into the back of their pants.</span> <br>
<br>
<span style="color:LightGreen">You can’t hide your smirk and right as one of the boys is about to ask you what you’re smiling at, it begins.</span> Both boy’s faces turn red. One of their legs buckle as the other grabs his crotch, rubbing it uncomfortably. <span style="color:LightSteelBlue">“What the fuck!?”</span> He says, <span style="color:LightSteelBlue">“Fuck- aahhh, what the fuck!?”</span> Both boys begin to swear and sweat. <span style="color:Pink">One of the boys falls to the ground, furiously scratching his butt and groin through his clothes as the other yanks his jeans down, revealing his blue boxers, and begins to fan his shirt as he bounces up and down.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
}
},
{
Name: "OC Emmet",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Mad",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Fuck fuck! That’s hot!”</span> The hopping boy says. <br>
<br>
<span style="color:LightSteelBlue">“Shit, what the fuck!?”</span> <span style="color:Pink">The boy on the ground shouts, tugging his own shorts down and shoving his hands into his green briefs as he continues to furiously scratch as his body.</span> You are standing there completely stunned until <span style="color:DarkTurquoise">Emmet</span> grabs you by the arm and you both take off running. <br>
<br>
You both run until you are completely out of sight, taking shelter behind a water fountain. You fall to the ground to catch your breath as <span style="color:DarkTurquoise">Emmet</span> begins laughing. <span style="color:LightSteelBlue">“Hahaha, whoops. I meant to use itching powder on both of them. Oh well, he’ll be fine… probably…”</span> You ask what he means and <span style="color:DarkTurquoise">Emmet</span> smiles. <span style="color:LightSteelBlue">“Well, I’ve been working on a few gadgets to help ‘deal’ with the bullies around here. You know, smoke bombs and the like for escaping. Thought I gave them both a small dose of itching powder in the pants, but… well, it seems I mixed up my powders.”</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
}
},
{
Name: "OC Emmet",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Blush: 1,
},
},
]>>
<<ad _ad>>
You question what sort of powder you gave the other one, but <span style="color:DarkTurquoise">Emmet</span> just laughs. After peeking out to make sure you weren’t followed, you thank <span style="color:DarkTurquoise">Emmet</span> for coming to your aid, <span style="color:LightSteelBlue">“Of course! I can’t let my assistant be bullied by that neanderthal! What kind of boss would that make me?”</span> <br>
<br>
The two of you chat and joke about the race for a while before parting ways.<span style="color:LightGreen"> <span style="color:DarkTurquoise">Emmet</span>’s actually a pretty cool kid.</span>
<<needChange "Fun" 25>>
<<socialChange "Emmet" 3 1>>
<<socialChange "Michael" -3>>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
<</if>>
</div>
<</linkreplace>>
<</linkreplace>><<set $AD.SkinColor to "White">>
<<set $AD.Freckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $AD.HairStyle to "Messy">>
<<set $AD.HairColor to "Black">>
<<set $AD.EyeColor to "Blue">>
<<set $AD.LeftEyeColor to "Blue">>
<<set $AD.RightEyeColor to "Blue">>
<<set $AD.PenisStyle to "Uncut">>
<<set $AD.PenisSize to "Tiny">>
<<set $AD.Balls to "Small">>
<<set $AD.Butt to "Cute">>
<<set $ADChestScar to 0>>
<<set $ADFaceScar to 0>>
<<set $ADLeftArmScar to 0>>
<<set $ADRightLegScar to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $ADArmFreckles to 0>>
<<if $ADMuscleToggle == 1>>
<<set $AD.Build to "Normal">>
<<else>>
<<set $AD.Build to "Normal">>
<</if>>
<<if $ADPubicHairToggle == 1>>
<<set $AD.PubicHair to "None">>
<<else>>
<<set $AD.PubicHair to "None">>
<</if>>
/* DEFAULT SETTING */
<<addClothing "AD" "Undies" "Styled Briefs" "Teal Dino">>
<<addClothing "AD" "Bottoms" "Punk Jeans" "Dark Denim">>
<<addClothing "AD" "Top" "Long-Sleeved Shirt" "Black">>
<<addClothing "AD" "Outer" "Plaid Hoodie" "White">>
<<addClothing "AD" "Socks" "Socks" "Black">>
<<addClothing "AD" "Shoes" "Tennis Shoes" "Black">>
<<set $ADHead to $None>>
<<set $ADFace to $None>>
<<set $ADMouth to $None>>
<<set $ADNeck to $None>>
<<set $ADUnder to $None>>
<<set $ADOver to $None>>
<<set $ADBack to $None>>
<<set $ADHands to $None>>
<<set $ADWaist to $None>>
<<set $ADShortsSag to 0>>
<<set $ADTopTucked to 0>>
<<if $SchoolUniforms == 1 and $AD.Outfit == "Uniform">>
<<addClothing "AD" "Top" "School Dress Shirt" "Rolled">>
<<addClothing "AD" "Bottoms" "Slacks" "Black">>
<<addClothing "AD" "Neck" "School Tie" "School">>
<<addClothing "AD" "Outer" "School Jacket" "School">>
<<addClothing "AD" "Socks" "School Socks" "Black">>
<<set $ADTopAlt to 1>>
<<set $ADNeckAlt to 1>>
<<set $ADOuterAlt to 1>>
<</if>>
<<if $AD.Outfit == "Pajamas">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Naked">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>>
<<if $AD.Outfit == "Undies">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Towel">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Towel" "White">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Gym">>
<<addClothing "AD" "Top" "Gym Shirt" "School">>
<<addClothing "AD" "Bottoms" "Gym Shorts" "School">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Gym Swim">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Purple">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Swimwear">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Black">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADFace to $None>>
<</if>>You are hanging out and entertaining yourself on the playground when you spot something that instantly feels out of place to you. The large circular jungle gym on one side of the playground, the very same jungle gym normally swarmed by <span style="color:DarkTurquoise">Michael</span> and his gang, was empty save for one person. A boy wearing nearly all black with shaggy black hair was leaning against it with his arms crossed and his head down, chilling out in the shade.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Erin">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Tired">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"OC ERIN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
Part of you wants to warn the kid, <span style="color:lightcoral">as you doubt <span style="color:DarkTurquoise">Michael</span> will take kindly to someone squatting on his turf, but before you can even think how to warn him, you spot <span style="color:DarkTurquoise">Michael</span> and his cronies approaching him in a pack.</span> As <span style="color:DarkTurquoise">Michael</span> spots the kid he slows down and you can see the smirk on his face from here. You approach cautiously in order to hear the conversation.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Erin">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Tired">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"OC ERIN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Michael">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Smirk">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"MICHAEL Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Yo! Tall, dark, and stupid, you got a death wish or something? This is our spot, so beat it while we are still in a good mood.”</span> <span style="color:DarkTurquoise">Michael</span> threatened. The boy in black glances upward without moving his head, looking at <span style="color:DarkTurquoise">Michael</span> with an unamused expression, before looking back down without responding. <span style="color:LightSteelBlue">“What are you, deaf as well as stupid? I said fucking beat it, you emo prick.”</span> <span style="color:DarkTurquoise">Michael</span> laughs, stepping forward and leaning down so the kid has no choice but to make eye contact with him.<br>
<br>
<span style="color:LightSteelBlue">“Why don't YOU beat it?”</span> The kid responds, sounding confident despite just poking a bear, <span style="color:LightSteelBlue">“I was here first, and you don't own the playground, so fuck off.”</span> The kid spoke with hardly any expression or movement, not scared of <span style="color:DarkTurquoise">Michael</span> or his goons even a little bit. You feel your heart in your throat as you watch on, wondering what <span style="color:DarkTurquoise">Michael</span> is going to do to this kid as he steps back and straightens up, looking down on the brave boy with a look that was equal amusement and anger.<br>
<br>
<span style="color:LightSteelBlue">“Cute.”</span> <span style="color:DarkTurquoise">Michael</span> finally says, <span style="color:lightcoral">before stepping forward and roughly shoving the boy. Both boys turn to each other in a standoff, brows furrowed and fists clenched, as if they were about to come to blows!</span> The boy in black then lowers his fists, giving <span style="color:DarkTurquoise">Michael</span> an unamused look as if he isn't worth the trouble, and begins to walk away. You think it is over, until, as the boy passes <span style="color:DarkTurquoise">Michael</span>, <span style="color:lightcoral">he spits in his face!</span><br>
<br>
<span style="color:lightcoral"><span style="color:DarkTurquoise">Michael</span>, taken by surprise, curses loudly before punching the kid hard in the stomach! The boy in black falls to his knees gasping for air as <span style="color:DarkTurquoise">Michael</span> kicks him again for good measure.</span> <span style="color:LightSteelBlue">“So, the emo kid thinks he's some cool, mysterious tough guy, huh? Well, let's see how tough you look after this!”</span> <span style="color:DarkTurquoise">Michael</span> calls over his goons, two of whom quickly grab the emo boy's arms and lift him up as a third <span style="color:lightcoral">reaches for the boy's waist and begins to unbutton his bottoms.</span><br>
<br>
[[Continue|OC Erin Intro 2]]<span style="color:LightSteelBlue">“Let me go! I'll fucking kill you!”</span> The boy yells as he tries to fight off his attackers, <span style="color:pink">but he is overpowered and soon his bottoms are completely yanked off, revealing an unexpected surprise as you and everyone else discover the emo kid was wearing bright teal, dinosaur briefs! <span style="color:DarkTurquoise">Michael</span> and his goons all immediately break out laughing as the emo kid, now blushing bright red, still tries to free himself.</span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Erin">>
<<set $AD.Arms to "Bound">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"OC ERIN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $ADPantsDown to 1>>
<div style="position: relative">
<<include"Avatar Display">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Michael">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Smirk">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"MICHAEL Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Oh, what's wrong? Is the big tough boy mad we can see his cute dino undies?”</span> <span style="color:DarkTurquoise">Michael</span> taunts him in a baby voice, <span style="color:LightSteelBlue">“Guess he should have thought about that before he picked a fight with someone better than him, huh?”</span><br>
<br>
<span style="color:pink"><span style="color:DarkTurquoise">Michael</span> orders his gang to carry the humiliated boy over to the tetherball poles. You watch as the now bottomless boy has his hands tied behind his back to the pole with his own pants, leaving both him and his bright, kiddie briefs exposed to everyone on the playground.</span><br>
<br>
<span style="color:LightSteelBlue">“You look much better like this, don't you think?”</span> <span style="color:DarkTurquoise">Michael</span> laughs, pinching the boy's cheeks between his fingers, <span style="color:LightSteelBlue">“What was your stupid name, <span style="color:DarkTurquoise">Erin</span> something? Well, <span style="color:DarkTurquoise">Erin</span>, maybe this will teach you to think twice about picking fights with people better than you. Or, at least, remind you to wear some more intimidating underwear before you do.”</span> His goons laugh behind him. <span style="color:LightSteelBlue">“But since you gave us such a laugh, I'll toss you a bone. If you apologize for disrespecting me and beg, we'll untie you and leave you with a warning. How does that sound?”</span><br>
<br>
<span style="color:LightSteelBlue">“Fuck you!”</span> <span style="color:DarkTurquoise">Erin</span> spits once more at <span style="color:DarkTurquoise">Michael</span>. The kid's face is completely red, but he won't give <span style="color:DarkTurquoise">Michael</span> the satisfaction of begging. <span style="color:DarkTurquoise">Michael</span> just nods, wiping the spit from his face, <span style="color:lightcoral">before kicking <span style="color:DarkTurquoise">Erin</span> hard directly in the nuts! Both you and all of <span style="color:DarkTurquoise">Michael</span>'s goons cringe in unison at the sight as <span style="color:DarkTurquoise">Erin</span>, now completely defeated, slumps forward.</span><br>
<br>
<span style="color:LightSteelBlue">“Well, looks like you are getting left out here until a teacher unties you.”</span> <span style="color:DarkTurquoise">Michael</span> laughs, picking up <span style="color:DarkTurquoise">Erin</span> by the hair and looking directly at him, <span style="color:LightSteelBlue">“And if you even think about snitching, I'll make that kick a daily occurrence for your emo ass. Got that?”</span> He releases <span style="color:DarkTurquoise">Erin</span>'s hair and turns around, returning to the jungle gym with his crew and leaving the emo boy battered and bound.<br>
<br>
Once <span style="color:DarkTurquoise">Michael</span> is completely gone, you can't fight the urge to investigate and slowly creep over to the bound boy. <span style="color:pink">His cute, bright underwear really stood apart from the rest of his black clothing and is so colorful that your eyes are immediately drawn to them. While you can't see the boy's eyes through his hair, you swear you spot tears rolling down his cheeks, which makes sense considering where <span style="color:DarkTurquoise">Michael</span> just kicked him.</span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Erin">>
<<set $AD.Arms to "Bound">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"OC ERIN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<<set $ADBottoms to $None>>
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
You take another step closer, causing <span style="color:DarkTurquoise">Erin</span> to lift his head enough to give you an angry expression. <span style="color:LightSteelBlue">“Fuck off, new kid. I don't need no help, especially not from some stupid-looking bitch like you. Now beat it before I kick your ass.”</span> You are taken aback by the boy's words. Even bound and embarrassed like this, he was still insulting you. <span style="color:yellow">You aren't so sure you wanted to help him now.</span><br>
<br>
<<set $OCErinSocial = 0>>
<<set $OCErinSocialRank = 0>>
<div id="choice">
<<link "Leave him">>
<<replace "#choice">>
You decide to obey the boy's wishes and leave him there, pantsless and all, for someone else to find and help. You return to what you were doing and, as you are playing on the playground, occasionally glance over to the tether ball poles and still see poor <span style="color:DarkTurquoise">Erin</span> there, underwear still exposed to the world. Oh well, that's what he wanted after all.<br>
<<set $OCErinMet = 1>>
<<needChange "Fun" 20>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>><br>
<<link "Help him">>
<<replace "#choice">>
You smile, telling <span style="color:DarkTurquoise">Erin</span> that he isn't really in the position to kick anyone's ass. You move behind him and untie him from the pole, allowing him to finally fall to the ground gripping his balls in pain. <span style="color:pink">With his ass in the air, you admire the adorable sight of his dino underwear-clad butt for a minute before tossing him his pants.</span> He quickly puts them on before turning to you with an angry expression.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Erin">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"OC ERIN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“I didn't need your help!”</span> The boy says, pushing past you roughly and walking off. You sigh, thinking to yourself that a thank you would have been nice, but, at least, you got to see his cute briefs close up. Despite that, he tried really hard to keep up his emo attitude. <span style="color:pink">It was kind of cute.</span><br>
<<set $OCErinMet = 1>>
<<needChange "Fun" 20>>
<<socialChange "Erin" 3 1>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>><br>
<<link "Kick him in the balls">>
<<replace "#choice">>
Feeling a bit insulted that the kid would treat you like this when you were going to help him, you decide to teach the kid a lesson in manners. You walk up right in front of the boy, causing him to look up at you in anger. <span style="color:LightSteelBlue">“I said fuck off-!”</span> <span style="color:lightgreen">You interrupt the boy with a hard kick to the nuts, causing him to let out a high-pitched squeak before slumping forward once more.</span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Erin">>
<<set $AD.Arms to "Bound">>
<<set $AD.Eyes to "Closed">>
<<set $AD.Cry to 2>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"OC ERIN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $ADBottoms to $None>>
<div style="position: relative">
<<include"Avatar Display">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Smirk">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
This time, the kid is unable to keep his composure and begins to cry. <span style="color:pink">His tough, emo exterior has all but melted away as he was now tied to a pole with his underwear exposed, crying like a baby.</span> You decide to leave him there to wallow in the consequences of his own actions.<br>
<<set $OCErinMet = 1>>
<<needChange "Fun" 30>>
<<socialChange "Erin" -3 1>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
</div>/* SOCIAL LEVELS */
<<if $OCErinSocialRank == -3>>
<<set $OCErinRelationship to "Hated">>
<span style="color:DarkRed">Erin Hates you!</span>
<br>
<<elseif $OCErinSocialRank == -2>>
<<set $OCErinRelationship to "Enemies">>
<span style="color:DarkRed">You and Erin are Enemies.</span>
<br>
<<elseif $OCErinSocialRank == -1>>
<<set $OCErinRelationship to "Very Disliked">>
<span style="color:Red">Erin really Dislikes you.</span>
<br>
<<elseif $OCErinSocialRank == 0 and $OCErinSocial <= -50>>
<<set $OCErinRelationship to "Disliked">>
<span style="color:Red">Erin Dislikes you. </span>
<br>
<<elseif $OCErinSocialRank == 0 and $OCErinSocial < 50>>
<<set $OCErinRelationship to "Acquaintances">>
<span style="color:Yellow">You and Erin are Acquaintances.</span>
<br>
<<elseif $OCErinSocialRank == 0 and $OCErinSocial >= 50>>
<<set $OCErinRelationship to "Liked">>
<span style="color:LightGreen">Erin Likes you.</span>
<br>
<<elseif $OCErinSocialRank == 1>>
<<set $OCErinRelationship to "Friends">>
<span style="color:Green">You and Erin are Friends.</span>
<br>
<<elseif $OCErinSocialRank == 2>>
<<set $OCErinRelationship to "Good Friends">>
<span style="color:DarkGreen">You and Erin are Good Friends!</span>
<br>
<<elseif $OCErinSocialRank == 3>>
<<set $OCErinRelationship to "Close Friends">>
<span style="color:DarkGreen">You and Erin are Close Friends!</span>
<br>
<<elseif $OCErinSocialRank == 4>>
<<set $OCErinRelationship to "Best Friends">>
<span style="color:Cyan">You and Erin are Best Friends!</span>
<br>
<<elseif $OCErinSocialRank == 5>>
<<set $OCErinRelationship to "Love">>
<span style="color:Pink">You and Erin Love each other!</span>
<br>
<</if>>
<div class="social-bar-group">
<<if $OCErinSocialRank == 0>>
<img src="Images\UI\Social\SocialRank0.png" width="35" alt="Rank0">
<<elseif $OCErinSocialRank == 1>>
<img src="Images\UI\Social\SocialRank1.png" width="35" alt="Rank1">
<<elseif $OCErinSocialRank == 2>>
<img src="Images\UI\Social\SocialRank2.png" width="70" alt="Rank1">
<<elseif $OCErinSocialRank == 3>>
<img src="Images\UI\Social\SocialRank3.png" width="105" alt="Rank1">
<<elseif $OCErinSocialRank == 4>>
<img src="Images\UI\Social\SocialRank4.png" width="140" alt="Rank1">
<<elseif $OCErinSocialRank == 5>>
<img src="Images\UI\Social\SocialRank5.png" width="175" alt="Rank1">
<</if>>
/* SOCIAL GAUGE */
<div class="social-bar-gauge">
<<set _data = clone({
text: $OCErinSocial,
value: Math.abs($OCErinSocial),
max: 100,
min: 0,
color: getSocialBarColor($OCErinSocial),
showText: true,
})>>
<<progressbar _data>>
</div>
</div>
/* MAX MIN */
<<if $OCErinSocial > 120>>
<<set $OCErinSocial to 120>>
<</if>>
<<if $OCErinSocial < -120>>
<<set $OCErinSocial to -120>>
<</if>>/* Intro */
<<set $Minutes += 5>>
<span style="color:lightgreen">As you look down at the bound and helpless boy, a smile forces its way onto your face as an idea enters your mind. As he is, <span style="color:DarkTurquoise">Erin</span>’s groin is left practically defenseless.</span> You take a loud step forward, causing Erin to freeze and turn in the direction of the sound, no doubt wondering what you are going to do. You kick off your shoes before lifting your foot into the air, <span style="color:pink">you quickly yet gently plop it down directly atop his crotch! <span style="color:DarkTurquoise">Erin</span> jumps at the sudden pressure, making a cute squeaking sound. He attempts to back away from you, but you apply more pressure on his crotch to indicate that it isn’t a good idea.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "OC Erin",
State: {
Outfit: "Uniform",
Blush: 3,
Arms: "Bound",
},
Clothes: {
Face: {
Name: "Blindfold",
ID: "FaceBlind",
Type: "Blindfold",
Color: "White",
Slot: "Face",
Temp: 0,
Tags: ["Blind"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Blindfold/White Blindfold.png",
Avatar: "Images/Avatar/Clothes/Blindfold/White Blindfold.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A Blindfold.",
},
Mouth: {
Name: "Gag",
ID: "MouthGag",
Type: "Gag",
Color: "White",
Slot: "Mouth",
Temp: 0,
Tags: ["Blind"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Gag/White Gag.png",
Avatar: "Images/Avatar/Clothes/Gag/White Gag.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A Gag.",
},
},
},
]>>
<<ad _ad>>
<span style="color:pink">You can feel <span style="color:DarkTurquoise">Erin</span>’s small soft lump underfoot and bite your lip as you slowly begin to twist and rub your foot against his groin. <span style="color:DarkTurquoise">Erin</span> begins to squirm and moan as your foot rubs and massages his tiny boyhood, causing a slight stiffness to form. Fondling him like this, with your foot, adds an extra demeaning quality to it. You imagine <span style="color:DarkTurquoise">Erin</span> is a slave or prisoner whose pleasure is completely under your control. Though you don’t want to give him the benefit of being touched by your hands, instead you rub your foot all over his little member, granting him pleasure in a way that indicates his place.</span> <br>
<br>
<span style="color:pink">It was an interesting scenario, one that caused your face to heat up a little as well. Looking back down at <span style="color:DarkTurquoise">Erin</span>, you notice that his legs have opened slightly. Whether this is an indication that he wants more or if it was a subconscious reaction to his own arousal is unknown, but his soft muffled moans do make you think he is enjoying himself, whether he likes it or not.</span> <br>
<br>
<span style="color:pink">Once the little sausage under your toes feels nice and hard, you step away from <span style="color:DarkTurquoise">Erin</span> and put your shoes back on. You can’t very well let him enjoy the pleasure of climax; he’d have to earn that. Instead, you feel a tenseness in your own groin as you watch the now fully erect <span style="color:DarkTurquoise">Erin</span> adjust uncomfortably on the ground, denying any release and leaving him anxious and horny on the floor.</span> <br>
<<needChange "Fun" 5>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Preteen", "Noncon"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<<set $ErinTied.Hard to 1>>
<br>
[[Continue|OC Erin Found Tied Main]]/* Intro */
<<set $Minutes += 5>>
<span style="color:pink">Watching as the naked, helpless boy squirms on the cold ground, your eyes naturally fall to his tiny, exposed penis. It sits flaccid between his legs, a layer of foreskin covering its tip to protect the sensitive bits. You smile as you kneel down to inspect it closer before gripping it with your thumb and index finger. <span style="color:DarkTurquoise">Erin</span> lets out a cute, high-pitched squeak as you squeeze it. His entire body freezes and tenses up as if your pinching of his little noodle has completely paralyzed him. You smile at the control you have over him and slowly begin to peel back his foreskin, exposing <span style="color:DarkTurquoise">Erin</span>’s bright red head to the open air.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
Blush: 1,
},
},
{
Name: "OC Erin",
ShowZoom: true,
State: {
Outfit: "Naked",
Arms: "Bound",
Blush: 3,
},
Clothes: {
Face: {
Name: "Blindfold",
ID: "FaceBlind",
Type: "Blindfold",
Color: "White",
Slot: "Face",
Temp: 0,
Tags: ["Blind"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Blindfold/White Blindfold.png",
Avatar: "Images/Avatar/Clothes/Blindfold/White Blindfold.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A Blindfold.",
},
Mouth: {
Name: "Gag",
ID: "MouthGag",
Type: "Gag",
Color: "White",
Slot: "Mouth",
Temp: 0,
Tags: ["Blind"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Gag/White Gag.png",
Avatar: "Images/Avatar/Clothes/Gag/White Gag.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A Gag.",
},
},
},
]>>
<<ad _ad>>
<span style="color:pink"><span style="color:DarkTurquoise">Erin</span>’s fingers and toes clench up and twist as the uncomfortable pleasure shoots throughout his body. Judging by his body’s reaction, you guess <span style="color:DarkTurquoise">Erin</span> hasn’t peeled back his foreskin that often and it is still very sensitive. He groans in discomfort as you peel it back nearly all the way; the tip of his penis was a bright red and looks extremely sensitive. Even the light breeze in the room blowing against it was causing it to twitch and stiffen. <br>
<br>
Seeing a chance at a little fun, you wrap two of your fingers around his shaft and move your thumb to his tip, pressing it down gently directly against his pee hole. The boy lets out a pained cry as if you had just poked a bruise or fresh cut; the area truly was very sensitive! You held your thumb there for a moment, watching the boy’s toes twitch from the confused mixture of discomfort and arousal, before suddenly beginning to spin your thumb rapidly in a circle against his tip, applying intense pressure to his penis. <br>
<br>
The edgy boy lets out a loud cry akin to a dog whose tail just got stepped on. His back arcs and his limbs begin to shake as he is barraged with an anguishing cacophony of agonizing pain and arousal as his most sensitive raw bits are kneaded like dough with your fingers. You can’t believe how sensitive the tip of his penis is, you watch in amazement as he writhes on the ground.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
Blush: 1,
},
},
{
Name: "OC Erin",
ShowZoom: true,
State: {
Outfit: "Naked",
Arms: "Bound",
Blush: 3,
Hard: 1,
},
Clothes: {
Face: {
Name: "Blindfold",
ID: "FaceBlind",
Type: "Blindfold",
Color: "White",
Slot: "Face",
Temp: 0,
Tags: ["Blind"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Blindfold/White Blindfold.png",
Avatar: "Images/Avatar/Clothes/Blindfold/White Blindfold.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A Blindfold.",
},
Mouth: {
Name: "Gag",
ID: "MouthGag",
Type: "Gag",
Color: "White",
Slot: "Mouth",
Temp: 0,
Tags: ["Blind"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Gag/White Gag.png",
Avatar: "Images/Avatar/Clothes/Gag/White Gag.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A Gag.",
},
},
},
]>>
<<ad _ad>>
<span style="color:pink">It doesn’t take long for his penis to become rock hard and throbbing from your touch, which only seems to grow his sensitivity. You begin to worry that doing this for too long may actually break the poor boy’s mind, so you release the boy and allow his body to flop to the floor. He is breathing and sweating like he just ran a marathon, and his entire body shivered from the aftershocks. The boy looks utterly broken, but all you can think about is how you can use such extreme sensitivity to truly torture the wannabe edge lord.</span> <br>
<<needChange "Fun" 5>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Preteen", "Noncon"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<<set $ErinTied.Hard to 1>>
<br>
[[Continue|OC Erin Found Tied Main]]/* Intro */
<<set $Minutes += 5>>
<span style="color:pink">You look down at the poor boy, who lay on the ground naked in a defeated slump, and eye his erect penis. Tiny as it is, it would be hard to tell he was hard from a distance and near impossible if the boy was wearing clothes. But considering the boy was naked as the day he was born and completely at your mercy, you can get as close-up of a view as you want. The boy is uncut, though his foreskin just barely can’t cover the tip of his penis, leaving a tiny bright red spot at the top. You figure this must mean that his penis grows somewhat when hard, even if you can’t spot a difference in size. Still, you prefer it like this, as the right spot of his head poking out can easily be seen from far away and acts as the perfect target.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
Blush: 1,
},
},
{
Name: "OC Erin",
ShowZoom: true,
State: {
Outfit: "Naked",
Arms: "Bound",
Blush: 3,
Hard: 1,
},
Clothes: {
Face: {
Name: "Blindfold",
ID: "FaceBlind",
Type: "Blindfold",
Color: "White",
Slot: "Face",
Temp: 0,
Tags: ["Blind"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Blindfold/White Blindfold.png",
Avatar: "Images/Avatar/Clothes/Blindfold/White Blindfold.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A Blindfold.",
},
Mouth: {
Name: "Gag",
ID: "MouthGag",
Type: "Gag",
Color: "White",
Slot: "Mouth",
Temp: 0,
Tags: ["Blind"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Gag/White Gag.png",
Avatar: "Images/Avatar/Clothes/Gag/White Gag.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A Gag.",
},
},
},
]>>
<<ad _ad>>
<span style="color:lightgreen">Boing!</span> You flick the tip of his penis with your finger, causing the boy to gasp out in pain and arousal. His back arcs and his entire body tenses from the shockwaves. You can’t hold back the small chuckle; it was like a button that caused the boy’s entire body to jump. You flick it again, once more causing the boy to squeal and tense up. You can’t imagine what it would be like to have a body part so extremely sensitive be forcibly played with by some unknown assailant. <br>
<br>
<span style="color:pink">Having enough of flicking his boyhood, you decide to grip it with your hands. It barely fits, small as it is, and you admire how small it looks in your fingers. You then begin to tease his tip with the point of your finger, lightly rubbing it and watching as the boy’s entire body tenses up from the feeling. You then feel a bit of wetness and move your hand to discover a single drop of precum escaping the boy’s pee hole. Well, well, it seems the boy’s penis isn’t completely useless. Though, judging by how little has come out despite all the stimulation, you get the impression the boy can’t produce much more than that, let alone any semen. <br>
<br>
Adjusting your hand, you move from simply teasing the boy to jacking him off! Pumping his tiny dick with your hand in quicker and quicker succession, causing the boy’s moaning and breathing to increase as his pleasure reaches greater heights! As you do this, you keep a close eye on his face, or what you can see of it, and look for certain tells. A warmth to his cheeks, a twitching under his blindfold, a drawn-out moan; <span style="color:DarkTurquoise">Erin</span> is quickly approaching climax, and you bring him fully to the brink and then… <br>
<br>
You stop, ending the waves of pleasure as you hold <span style="color:DarkTurquoise">Erin</span> down. <span style="color:DarkTurquoise">Erin</span> makes a noise of confusion, his penis twitching and thrusting into the open air, searching desperately for the climax it was denied. You watch with joy as the naked boy humps the air, spitting out muffled words you can only assume are begging. His entire body was craving release, a climax that wouldn’t come, as you never planned it to.</span> You stand up and turn the AC to its coldest, fastest setting. <span style="color:lightgreen">You have a devious plan.</span> <br>
<br>
<span style="color:pink"><span style="color:DarkTurquoise">Erin</span> rolls towards the wall and begins to hump it, so desperate for release that he doesn’t care how ridiculous he looks doing so. You watch the adorably pathetic display for a moment, before scooping the boy up in your arms. He is surprisingly light, and it isn’t much work to hold him in the air with his raging cock facing the AC. <span style="color:DarkTurquoise">Erin</span> squeals as the icy cold air is blasted against his privates. He kicks and thrashes about but can do nothing to escape your grasp as you force his genitals to endure a blast of freezing winds.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
Blush: 1,
},
},
{
Name: "OC Erin",
ShowZoom: true,
State: {
Outfit: "Naked",
Arms: "Bound",
Blush: 3,
Cry: 2,
},
Clothes: {
Face: {
Name: "Blindfold",
ID: "FaceBlind",
Type: "Blindfold",
Color: "White",
Slot: "Face",
Temp: 0,
Tags: ["Blind"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Blindfold/White Blindfold.png",
Avatar: "Images/Avatar/Clothes/Blindfold/White Blindfold.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A Blindfold.",
},
Mouth: {
Name: "Gag",
ID: "MouthGag",
Type: "Gag",
Color: "White",
Slot: "Mouth",
Temp: 0,
Tags: ["Blind"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Gag/White Gag.png",
Avatar: "Images/Avatar/Clothes/Gag/White Gag.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A Gag.",
},
},
},
]>>
<<ad _ad>>
<span style="color:pink">The cold air not only forces <span style="color:DarkTurquoise">Erin</span>’s penis back to a flaccid state, fully denying the climax he craved, but also shriveled it up even more than usual. This left only a pathetic but cute nub on his crotch. You then place the freezing boy back on the ground, his body denied release yet still hypersensitive, causing him to shiver on the ground like a defenseless baby on a cold winter’s night. It is a very cute sight.</span> <br>
<<needChange "Fun" 5>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Preteen", "Noncon"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<<set $ErinTied.Hard to 0>>
<br>
[[Continue|OC Erin Found Tied Main]]/* Intro */
<<set $Minutes += 5>>
<span style="color:pink">Watching the helpless, bound boy squirm around on the ground in his underwear, your eyes linger on the front of his briefs. Smiling, you kneel down and pinch your two fingers on the tiny lump sitting on the front. <span style="color:DarkTurquoise">Erin</span> jumps at your touch, a small, muffled squeak escaping his lips. You move your fingers up towards the tip and then down to the base of his shaft; it really was small, tiny even.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
Blush: 1,
},
},
{
Name: "OC Erin",
State: {
Outfit: "Undies",
Arms: "Bound",
Blush: 3,
Hard: 1,
},
Clothes: {
Face: {
Name: "Blindfold",
ID: "FaceBlind",
Type: "Blindfold",
Color: "White",
Slot: "Face",
Temp: 0,
Tags: ["Blind"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Blindfold/White Blindfold.png",
Avatar: "Images/Avatar/Clothes/Blindfold/White Blindfold.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A Blindfold.",
},
Mouth: {
Name: "Gag",
ID: "MouthGag",
Type: "Gag",
Color: "White",
Slot: "Mouth",
Temp: 0,
Tags: ["Blind"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Gag/White Gag.png",
Avatar: "Images/Avatar/Clothes/Gag/White Gag.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A Gag.",
},
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Erin</span> faces vaguely in your direction, his cheeks aflush with a rosy hue, as he muffles something and shakes his head, attempting to slide away from you. But you can’t have him thinking he can escape, <span style="color:pink">so you apply pressure to your fingers, squeezing his boyhood until he lets out a muffled cry and stops backing away. More muffled cries of protest fill the room, but another harsh pinch of his member shuts <span style="color:DarkTurquoise">Erin</span> up for good as he simply begins to whimper as you slowly begin to rub your fingers up and down his minuscule shaft through his underwear.</span> <br>
<br>
<span style="color:pink">It doesn’t take long for the boy’s body to react; his breathing quickens, and his body begins to twitch and tighten with desire. The tiny little noodle hidden beneath the dinosaur briefs soon becomes an equally tiny rod, poking straight up in embarrassing arousal. Seems <span style="color:DarkTurquoise">Erin</span> isn’t a shower nor a grower, but simply a little guy with an equally little cock that perked up rather quickly from your forced touch. A small chuckle escapes you, causing <span style="color:DarkTurquoise">Erin</span>’s toes to curl, no doubt a result of his humiliation.</span> <br>
<br>
<span style="color:pink">Smirking, you decide to take a little peek and pinch the front waistband of his briefs, leaning in and quickly shushing the boy as you pull open a window into his most private parts. <span style="color:DarkTurquoise">Erin</span> makes a small noise of defeat as you pull down the front of his underwear and behold the underwhelming yet absolutely adorable tiny penis that pokes happily toward you. <span style="color:DarkTurquoise">Erin</span> is uncut, yet the bright red head of his boyhood pokes out from its sheath. It looks extremely sensitive, no doubt due to its lack of use from <span style="color:DarkTurquoise">Erin</span>’s early stage of puberty. To test this theory, you lightly blow on it, causing <span style="color:DarkTurquoise">Erin</span>’s entire body to tense up as shockwaves of pleasure are sent up his spine.</span> <br>
<br>
<span style="color:pink">You chuckle once more, releasing his underwear and allowing it to snap back against his lower stomach. As you step back from <span style="color:DarkTurquoise">Erin</span>, leaving his boner poking up against the front of his underwear, you wonder if the boy had jacked off before or if this is a new experience for him. Regardless, you have a feeling he’s not going to get the release his body craves anytime soon.</span> <br>
<<needChange "Fun" 5>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Preteen", "Noncon"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<<set $ErinTied.Hard to 1>>
<br>
[[Continue|OC Erin Found Tied Main]]/* Intro */
<<set $Minutes += 5>>
<span style="color:pink">Watching the helpless, bound boy squirm around on the ground in his underwear, your eyes linger on the front of his underwear, where there is the tiniest stiff lump protruding from the front. Smirking, you kneel down and, without warning, flick his little member. It jiggles back and forth like a doorstopper as <span style="color:DarkTurquoise">Erin</span> lets out a muffled yet high-pitched cry from the mixture of pleasure and pain that came with the flick.</span> <br>
<br>
<span style="color:pink">You laugh, flicking it again as the boy tries to scoot away from you; this time the high-pitched squeal becomes a moan as your fingers were no doubt sending shockwaves up his spine. The boy has been fully erect for a few minutes now which no doubt was slowly increasing the sensitivity of his body. Despite the helpless boy’s muffled protests, you can’t help but notice the little lump bounce and twitch with desire as he backs up against the wall.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "OC Erin",
State: {
Outfit: "Undies",
Arms: "Bound",
Blush: 3,
Hard: 1,
},
Clothes: {
Face: {
Name: "Blindfold",
ID: "FaceBlind",
Type: "Blindfold",
Color: "White",
Slot: "Face",
Temp: 0,
Tags: ["Blind"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Blindfold/White Blindfold.png",
Avatar: "Images/Avatar/Clothes/Blindfold/White Blindfold.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A Blindfold.",
},
Mouth: {
Name: "Gag",
ID: "MouthGag",
Type: "Gag",
Color: "White",
Slot: "Mouth",
Temp: 0,
Tags: ["Blind"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Gag/White Gag.png",
Avatar: "Images/Avatar/Clothes/Gag/White Gag.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A Gag.",
},
},
},
]>>
<<ad _ad>>
<span style="color:pink">You decide to play with the boy a little, sitting in front of him and gripping his hard member with your thumb and two fingers through his briefs in a loose grip. The boy squeaks again, which slowly becomes a shaking moan as you begin to move your fingers up and down his tiny shaft. <span style="color:DarkTurquoise">Erin</span>’s toes curled and his fingers twitched as you massaged his penis, sending waves of pleasure throughout his body that causes it to relax and relent to your touch.</span> <br>
<br>
<span style="color:pink">As <span style="color:DarkTurquoise">Erin</span>’s moans and gasps become less and less strained, you realize he is losing the fight against his own enjoyment. No matter how much he didn’t want it, the boy was enjoying your touch, and his body was showing that as he lifts up his pelvis, asking for more. You do as his body wishes, increasing your pace as you rub his shaft quicker and quicker, bringing him to the pinnacle of pleasure until…</span> <br>
<br>
<span style="color:pink">You stop, right as <span style="color:DarkTurquoise">Erin</span> is on the brink, denying him any sort of climax. The boy lets out a muffled sound of confusion, so lost in the moment that he is actually disappointed you stopped. The boy’s body thrusts up into the air against his will, trying to find release. Bound as he is, the boy has no hope of achieving it himself, and his body seems as if it is begging you to finish. But you don’t, instead watching as his throbbing little penis twitches hopelessly from inside his briefs, searching for the climax it was so tragically denied.</span> <br>
<br>
<span style="color:pink">Then you get an idea. You grab the front of his briefs and yank them down, exposing his bright red cock to the open air. His entire body tenses up, thinking you are going to give him the release he so desires, but you have something else in mind. You roll <span style="color:DarkTurquoise">Erin</span> onto his stomach and hold him down, pressing his warm throbbing penis against the icy floor. The boy lets out a squeal as his sensitive body is held against the freezing cold floor.</span> <br>
<br>
Unlike the rest of the school, whose floor has a layering of tiles or carpet, the closet has a floor made of bare concrete. With the AC and fans running at their highest, coldest speeds, along with the cold-water pipes that lay underneath the floor, the ground felt like the walls of a freezer. <span style="color:pink">Pressing <span style="color:DarkTurquoise">Erin</span>’s rock-hard and throbbing cock against such a floor is almost akin to torture, as the chills travel up his penis into every part of his body. The boy was practically crying from how uncomfortable it felt.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
Blush: 1,
},
},
{
Name: "OC Erin",
State: {
Outfit: "Undies",
Arms: "Bound",
Blush: 1,
Cry: 2,
},
Clothes: {
Face: {
Name: "Blindfold",
ID: "FaceBlind",
Type: "Blindfold",
Color: "White",
Slot: "Face",
Temp: 0,
Tags: ["Blind"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Blindfold/White Blindfold.png",
Avatar: "Images/Avatar/Clothes/Blindfold/White Blindfold.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A Blindfold.",
},
Mouth: {
Name: "Gag",
ID: "MouthGag",
Type: "Gag",
Color: "White",
Slot: "Mouth",
Temp: 0,
Tags: ["Blind"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Gag/White Gag.png",
Avatar: "Images/Avatar/Clothes/Gag/White Gag.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A Gag.",
},
},
},
]>>
<<ad _ad>>
<span style="color:pink">But it did what you set out to do, as you roll <span style="color:DarkTurquoise">Erin</span> back onto his back, you observe that the boy’s once fully erect penis was now as soft and cute as it was before. In fact, beyond all belief, it even looks smaller than it did before! Now just a little nub. Happy with your work, you pull his underwear back up and tap the front of it playfully. Dang, it really is cold now.</span> <br>
<<needChange "Fun" 5>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Preteen", "Noncon"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<<set $ErinTied.Hard to 0>>
<br>
[[Continue|OC Erin Found Tied Main]]/* Intro */
As the door slowly closes behind you, you reach up to find the light switch. Click. The light flickers on, revealing the school’s musty and slightly damp storage closet. It is surprisingly spacious, and you wonder if it may have been an office at some point. Glancing around, you find that everything other than the janitor’s supplies is covered in a thick layer of dust. Seems this place is hardly used. Being distracted by the state of it, you try to remember why you came in here when suddenly: <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“mmmpppfff!”</span> <span style="color:lightcoral">You jump as a voice like a ghost moaning echoes throughout the room.</span> You fall back towards the door, glancing around in fear at whatever made that noise. <span style="color:LightSteelBlue">“mmmpppfff!”</span> The voice echoes again, followed by some thrashing around. <span style="color:yellow">Wait, that didn’t sound like a ghost, you don’t think so anyway.</span> And it sounded like it was coming from behind some boxes and judging by the continued thrashing about, whatever is back there is not happy! <br>
<br>
You hear the sound again, but this time you recognize it as a muffled cry. <span style="color:yellow">Building up your courage, you slowly step towards the boxes, trying to silence your footsteps, and peek over to find…</span> <br>
<br>
<<linkreplace"Continue">>
<span style="color:pink">A tied-up boy!?</span> Wait, you recognized him. It was that <span style="color:DarkTurquoise">Erin</span> kid, the unlucky boy <span style="color:DarkTurquoise">Michael</span> humiliated on the playground. <span style="color:pink">You vividly recall the sight of him being tied to the tetherball pole with his own bottoms, exposing his adorable and childish dino undies to everyone. Quite an embarrassing situation, but what was he doing here?</span> <br>
<<set _ad to [
{
Name: "Player",
},
{
Name: "OC Erin",
State: {
Outfit: "Uniform",
Arms: "Bound",
},
Clothes: {
Face: {
Name: "Blindfold",
ID: "FaceBlind",
Type: "Blindfold",
Color: "White",
Slot: "Face",
Temp: 0,
Tags: ["Blind"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Blindfold/White Blindfold.png",
Avatar: "Images/Avatar/Clothes/Blindfold/White Blindfold.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A Blindfold.",
},
Mouth: {
Name: "Gag",
ID: "MouthGag",
Type: "Gag",
Color: "White",
Slot: "Mouth",
Temp: 0,
Tags: ["Blind"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Gag/White Gag.png",
Avatar: "Images/Avatar/Clothes/Gag/White Gag.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A Gag.",
},
},
},
]>>
<<ad _ad>>
/* PC: Default
Erin: Uniform, Arms Bound, Blindfolded, Gagged */
You lean down and inspect the boy. <span style="color:pink">His arms and legs have been bound, leaving him helpless and unable to move. Along with that, he had a blindfold tightly tied around his face and a gag shoved in his mouth. Together, this left the boy in quite a dangerous position, unable to move, call for help, or even see what was going on.</span> You wonder if he even knew you were there. <br>
<br>
Strangely, there is also a sticky note attached to his forehead. You bend down and pick it up as <span style="color:DarkTurquoise">Erin</span>, now aware of someone else’s presence, begins to cry out and struggle against his binds. <span style="color:LightSteelBlue">“mmmmmunnnn mmmmmyyyyy mmmmeee!”</span> He struggles to say through his gag. You ignore him for a moment and read the sticky note. <br>
<br>
<span style="color:LightSteelBlue">“This is what snitches get! Enjoy your night, bitch!”</span> It seems <span style="color:DarkTurquoise">Erin</span> decided to snitch on some dangerous people, probably upperclassmen or someone like <span style="color:DarkTurquoise">Michael</span>. <span style="color:pink">Whoever it was, they decided to teach him a lesson and tie up the poor boy and leave him here, where, odds are, he wouldn’t be found until the janitor came in the next morning.</span> <br>
<br>
They probably didn’t expect a student to come in here on the way out of school. No one came in here, hell, judging by how surprised you were, no one on the outside could hear him in here either… A very naughty thought crosses your mind. You could be a good person and let <span style="color:DarkTurquoise">Erin</span> go or you could even leave him here to his fate, not get involved. Either option would be understandable. <span style="color:pink">But you were in a room with a bound and helpless boy who didn’t know who you were.</span> <br>
<br>
<span style="color:yellow">You could do anything to him without consequence. Many dirty and mean thoughts enter your mind, you are in complete control.</span> But could you really take advantage of a poor boy like this? <span style="color:yellow">Then again, <span style="color:DarkTurquoise">Erin</span> kind of has it coming. After all, snitches should expect to be punished. Then again, you are probably just trying to justify what you want to do rather than what you should do…</span> <br>
<br>
<<set $ErinTied to {
Clothes: 2,
Pain: 0,
Hard: 0,
}>>
[[Continue|OC Erin Found Tied Main]]
<</linkreplace>>/* Intro */
<<set $Minutes += 5>>
You are watching the helpless <span style="color:DarkTurquoise">Erin</span> roll around on the ground and tug at his binds, <span style="color:lightgreen">occasionally poking him with your foot and chuckling, when an intrusive thought enters your mind. You could, if you really want to, just hurt <span style="color:DarkTurquoise">Erin</span>.</span> Nothing serious or permanent that would actually get you in trouble, but just a little bit. <span style="color:pink">You could punch him, slap him, spank him; it’s not like he can prove it was you who did it!</span> You think about what would be the worst, non-permanent or serious, pain you can cause him, <span style="color:pink">and instantly your eyes fall to his nuts.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "OC Erin",
State: {
Outfit: "Uniform",
Arms: "Bound",
Blush: 1,
},
Clothes: {
Face: {
Name: "Blindfold",
ID: "FaceBlind",
Type: "Blindfold",
Color: "White",
Slot: "Face",
Temp: 0,
Tags: ["Blind"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Blindfold/White Blindfold.png",
Avatar: "Images/Avatar/Clothes/Blindfold/White Blindfold.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A Blindfold.",
},
Mouth: {
Name: "Gag",
ID: "MouthGag",
Type: "Gag",
Color: "White",
Slot: "Mouth",
Temp: 0,
Tags: ["Blind"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Gag/White Gag.png",
Avatar: "Images/Avatar/Clothes/Gag/White Gag.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A Gag.",
},
},
},
]>>
<<ad _ad>>
A single kick down there would be sure to engrain this memory into <span style="color:DarkTurquoise">Erin</span>. It would be enough pain to prove your power over him and sedate your intrusive thought, without actually causing any lasting damage. Is it mean? Sure, but it’s not like anyone will know! Alas, despite your good side trying to talk you out of it, your intrusive thought wins out and you take a step back as you line up your shot. <br>
<br>
Bound as he is, <span style="color:DarkTurquoise">Erin</span> can do little to safeguard his family jewels, and you smile as you see your opening and kick forward! <span style="color:lightgreen">Instantly, a muffled high-pitched squeal of absolute pain escapes <span style="color:DarkTurquoise">Erin</span>’s lips.</span> The sound he made along with the sight of you kicking him is enough for your own balls to ache. Following his squeal, <span style="color:DarkTurquoise">Erin</span> begins to cough and gag, hunching forward as much as he can as a shockwave of pure agony travels throughout his body. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
Blush: 1,
},
},
{
Name: "OC Erin",
State: {
Outfit: "Uniform",
Blush: 3,
Cry: 2,
Arms: "Bound",
},
Clothes: {
Face: {
Name: "Blindfold",
ID: "FaceBlind",
Type: "Blindfold",
Color: "White",
Slot: "Face",
Temp: 0,
Tags: ["Blind"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Blindfold/White Blindfold.png",
Avatar: "Images/Avatar/Clothes/Blindfold/White Blindfold.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A Blindfold.",
},
Mouth: {
Name: "Gag",
ID: "MouthGag",
Type: "Gag",
Color: "White",
Slot: "Mouth",
Temp: 0,
Tags: ["Blind"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Gag/White Gag.png",
Avatar: "Images/Avatar/Clothes/Gag/White Gag.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A Gag.",
},
},
},
]>>
<<ad _ad>>
Tears begin to stain his blindfold; the boy is crying in pain from your relentless attack. You really didn’t hold back. Despite feeling a little bad as you listen to his muffled, pathetic cries, <span style="color:lightgreen">you can’t help but smile as you stand over him, completely in control.</span> <br>
<<needChange "Fun" 5>>
<<set $ErinTied.Pain to 1>>
<br>
[[Continue|OC Erin Found Tied Main]]/* Intro */
<<set $Minutes += 5>>
<span style="color:pink">As you are watching the underwear-clad boy thrash around on the ground, you get an intrusive idea.</span> Walking over to the corner of the room, you pick up an old broom and turn it upside down, aiming the handle at <span style="color:DarkTurquoise">Erin</span>. <span style="color:pink">You then begin to use the handle of the broom to poke and prod the front of <span style="color:DarkTurquoise">Erin</span>’s briefs, essentially poking and prodding his penis. <span style="color:DarkTurquoise">Erin</span> makes noises of disapproval, but that doesn’t stop you as you basically play with his little boyhood with the end of the broom.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "OC Erin",
State: {
Outfit: "Undies",
Blush: 2,
Arms: "Bound",
},
Clothes: {
Face: {
Name: "Blindfold",
ID: "FaceBlind",
Type: "Blindfold",
Color: "White",
Slot: "Face",
Temp: 0,
Tags: ["Blind"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Blindfold/White Blindfold.png",
Avatar: "Images/Avatar/Clothes/Blindfold/White Blindfold.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A Blindfold.",
},
Mouth: {
Name: "Gag",
ID: "MouthGag",
Type: "Gag",
Color: "White",
Slot: "Mouth",
Temp: 0,
Tags: ["Blind"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Gag/White Gag.png",
Avatar: "Images/Avatar/Clothes/Gag/White Gag.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A Gag.",
},
},
},
]>>
<<ad _ad>>
<span style="color:pink">Slapping, poking, wiggling, you are relentless with the broom and eventually, <span style="color:DarkTurquoise">Erin</span> rolls onto his stomach and attempts to roll into a ball to block his crotch from your reach.</span> However, all this does is open up another access point, <span style="color:pink">as you shove the handle directly against his butt! Fortunately for <span style="color:DarkTurquoise">Erin</span>, his cute undies prevent you from actually jamming it into his ass, but the discomfort from still having it jammed against his hole is enough for him to let out an adorable squeal.</span> <br>
<br>
Then, in a motion surprising to both of you, <span style="color:lightcoral"><span style="color:DarkTurquoise">Erin</span> is able to kick his bound feet up hard enough to knock the broom out of your hands.</span> He freezes as the sound of the broom clattering against the ground fills the room. <span style="color:lightcoral">He then rolls back onto his butt and makes a mocking noise, proclaiming his victory over you. This annoys you, as <span style="color:DarkTurquoise">Erin</span> should be your plaything bound as he is and shouldn’t be able to fight back.</span> Upset, you decide to teach <span style="color:DarkTurquoise">Erin</span> his place by walking up to him and <span style="color:lightgreen">kicking him hard directly in his nuts!</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
Blush: 1,
},
},
{
Name: "OC Erin",
State: {
Outfit: "Undies",
Blush: 3,
Cry: 2,
Arms: "Bound",
},
Clothes: {
Face: {
Name: "Blindfold",
ID: "FaceBlind",
Type: "Blindfold",
Color: "White",
Slot: "Face",
Temp: 0,
Tags: ["Blind"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Blindfold/White Blindfold.png",
Avatar: "Images/Avatar/Clothes/Blindfold/White Blindfold.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A Blindfold.",
},
Mouth: {
Name: "Gag",
ID: "MouthGag",
Type: "Gag",
Color: "White",
Slot: "Mouth",
Temp: 0,
Tags: ["Blind"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Gag/White Gag.png",
Avatar: "Images/Avatar/Clothes/Gag/White Gag.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A Gag.",
},
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Erin</span> lets out a muffled scream of pain as your foot makes contact. Immediately, he hunches over and falls onto his side, groaning in pain. Wet spots begin to form on the blindfold as <span style="color:DarkTurquoise">Erin</span> begins to cry from the pain. <span style="color:lightgreen">You smile, happy that your place as the superior has been secured, and walk over and pick up the broom. <br>
<br>
<span style="color:pink">You then continue to poke and prod at the boy’s sensitive little bits. <span style="color:DarkTurquoise">Erin</span> twitches in pain as the handle is rubbed against his now bruised boyhood, but he doesn’t resist or fight back. Seems he learned his lesson and now willingly acts the part of your toy.</span> <br>
<<needChange "Fun" 5>>
<<set $ErinTied.Pain to 1>>
<br>
[[Continue|OC Erin Found Tied Main]]/* Intro */
<<set $Minutes += 5>>
<span style="color:pink">As you stand over the naked, helpless boy, you can’t help but get a feeling of superiority. You hold such power over <span style="color:DarkTurquoise">Erin</span> in this state. He was bound and unable to resist, you could do anything!</span> <span style="color:lightgreen">And why shouldn’t you be in such a position? You are you, after all. It only makes sense that you are in complete control. And looking down at this boy who is completely in your control, you get an intrusive idea that you can’t help but act on.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
Blush: 1,
},
},
{
Name: "OC Erin",
ShowZoom: true,
State: {
Outfit: "Naked",
Blush: 3,
Hard: $ErinTied.Hard,
Arms: "Bound",
},
Clothes: {
Face: {
Name: "Blindfold",
ID: "FaceBlind",
Type: "Blindfold",
Color: "White",
Slot: "Face",
Temp: 0,
Tags: ["Blind"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Blindfold/White Blindfold.png",
Avatar: "Images/Avatar/Clothes/Blindfold/White Blindfold.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A Blindfold.",
},
Mouth: {
Name: "Gag",
ID: "MouthGag",
Type: "Gag",
Color: "White",
Slot: "Mouth",
Temp: 0,
Tags: ["Blind"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Gag/White Gag.png",
Avatar: "Images/Avatar/Clothes/Gag/White Gag.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A Gag.",
},
},
},
]>>
<<ad _ad>>
<span style="color:pink">You grab <span style="color:DarkTurquoise">Erin</span> and move his nude butt over toward the metal shelf. He makes a half-hearted attempt at fighting back, but you can tell that he is feeling defeated and accepting that he is under your control.</span> Once there, you redo his bindings, so he is sitting on the ground and tied to the shelf. Once secure, you undo the binds on his legs, allowing him to stretch them out, and find a nearby broom. <span style="color:pink">You then tie his legs to either end of the broom, keeping them forcibly spread.</span> <br>
<br>
You then take a step back to admire your work.
<<if $ErinTied.Hard != 1>>
<span style="color:pink"><span style="color:DarkTurquoise">Erin</span> is sitting on the floor with his head slumped forward and his legs spread, exposing his tiny little penis and balls to you. Positioned as he is, he has no hope of hiding them from you, so instead just sadly accepts that you can see his tiny little noodle. You smile, poking at it with your foot and causing it to flop around like a little worm. You could play with it all day but have something else in mind.</span> <br>
<br>
<<else>>
<span style="color:pink"><span style="color:DarkTurquoise">Erin</span> is sitting on the floor with his head slumped forward and his legs spread, exposing his erect little penis and balls to you. His boyhood pointed up and twitched with desire, adding to the pathetic display. <span style="color:DarkTurquoise">Erin</span>’s face is bright red from embarrassment, but he knows he can’t do anything to hide his privates from you, so he sadly accepts that he must endure this humiliating moment. You find joy in poking his erection with your foot, causing it to twitch as arousal travels up his body. You could play with it all day but have something else in mind.</span> <br>
<br>
<</if>>
<span style="color:lightgreen">You pull back your foot and smile; <span style="color:DarkTurquoise">Erin</span> has no idea what’s coming. How could he?</span> You were about to cause him a lot of pain. <span style="color:pink">To be fair, it felt a little weird. Sure, you were kicking a kid in the nuts, but you were doing it while he was naked. Something about the fact that his nuts were bare and exposed makes this seem a little different, meaner than usual. But who cares? You’ve stripped <span style="color:DarkTurquoise">Erin</span> of his clothes and now are preparing to kick the defenseless boy in the balls, you weren’t here to think about things like that.</span> <br>
<br>
<span style="color:lightgreen">So, without warning, you suddenly kick the defenseless nude boy directly in his bare crotch. <span style="color:DarkTurquoise">Erin</span> lets out a pained cry that makes you cringe a little before he begins to cough from beneath his gag. He slumps forward, wet spots appearing on his blindfold as he begins to sob and cry from the pain.</span> <span style="color:pink">Positioned as he is, he can’t even close his legs to protect his now throbbing cock but must sit there in pain wondering if it is going to happen again.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
Blush: 2,
},
},
{
Name: "OC Erin",
ShowZoom: true,
State: {
Outfit: "Naked",
Blush: 3,
Cry: 2,
Hard: $ErinTied.Hard,
Arms: "Bound",
},
Clothes: {
Face: {
Name: "Blindfold",
ID: "FaceBlind",
Type: "Blindfold",
Color: "White",
Slot: "Face",
Temp: 0,
Tags: ["Blind"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Blindfold/White Blindfold.png",
Avatar: "Images/Avatar/Clothes/Blindfold/White Blindfold.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A Blindfold.",
},
Mouth: {
Name: "Gag",
ID: "MouthGag",
Type: "Gag",
Color: "White",
Slot: "Mouth",
Temp: 0,
Tags: ["Blind"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Gag/White Gag.png",
Avatar: "Images/Avatar/Clothes/Gag/White Gag.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A Gag.",
},
},
},
]>>
<<ad _ad>>
<span style="color:pink">You lean in close, inspecting his privates. They were throbbing in pain and turned red where you kicked it.</span> It was an interesting experiment, to say the least, but you still wanted to show your control over the boy. <span style="color:pink">So, not yet finished, you step down on his dick and balls and slowly apply pressure, silently threatening to crush his bits underfoot.</span> <br>
<br>
<span style="color:pink"><span style="color:DarkTurquoise">Erin</span>’s blind eyes move up towards you, tears escaping and rolling down his cheeks. He shakes his head and begins to beg and plead for you not to, though you can’t make out the exact words. The boy is practically shaking with fear as you gently apply more pressure to his crotch. You aren’t actually going to squish them but scaring <span style="color:DarkTurquoise">Erin</span> so much he looks like he may piss himself is very funny.</span> <br>
<br>
Deciding to let him relax, you remove your foot and begin to rebind <span style="color:DarkTurquoise">Erin</span> in his original position. <span style="color:pink">He doesn’t fight back at all, instead actually cooperating with you. Seems you have put the fear of God into this poor boy. By the time he is back in his original position, his dick is still red and throbbing in pain.</span> <br>
<<needChange "Fun" 5>>
<<set $ErinTied.Pain to 1>>
<br>
[[Continue|OC Erin Found Tied Main]]<span style="color:Azure"><big><strong>--Storage Closet--</strong></big></span><br>
/* Description */
You are standing in the surprisingly spacious, yet musty and slightly damp storage closet in your school. The door is shut behind you, the walls are mostly soundproof, and you are extremely unlikely to be disturbed. <br>
<br>
/* Clothed */
<<if $ErinTied.Clothes == 2>>
At your feet lays your <span style="color:LightSteelBlue">“too cool for school”</span> classmate, <span style="color:DarkTurquoise">Erin</span>. <span style="color:yellow">Much to his own misfortune, he has been left here with his limbs bound, leaving him completely helpless.</span> Along with his binds, he has also been blindfolded and a gag has been shoved in his mouth. This has put him completely at the mercy of whoever finds him, which for better or worse, is you. <br>
<br>
/* In Pain */
<<if $ErinTied.Pain == 1>>
<span style="color:yellow"><span style="color:DarkTurquoise">Erin</span> is quietly sobbing at your feet, lying in the fetal position, and occasionally trembling from the pain he is in.</span> <span style="color:lightgreen">Despite this, it still feels strangely exciting to be holding this much control over someone else.</span>
/* Not In Pain */
<<else>>
<span style="color:DarkTurquoise">Erin</span> occasionally tugs at his binds and spews out muffled words that you don’t understand. He seems aware that there is someone else in the room with him but has no idea who it could be or if they are a friend or foe. <span style="color:lightgreen">You can’t help but feel a sense of power over the boy, his fate resting in your hands.</span>
<</if>>
/* If Hard */
<<if $ErinTied.Hard == 1>>
<span style="color:pink">You also can’t help but notice how red his cheeks are and how he moves his legs and waist uncomfortably. Though there is no visible sign on the front of his clothes, you get the feeling that <span style="color:DarkTurquoise">Erin</span> may be aroused. Perhaps he was even enjoying this situation.</span>
<</if>>
/* Undies */
<<elseif $ErinTied.Clothes == 1>>
At your feet lies your pathetic classmate, <span style="color:DarkTurquoise">Erin</span>, who often tries to appear to be <span style="color:LightSteelBlue">“too cool for school”</span> and edgy. <span style="color:pink">However, that façade, along with his dignity, has been completely stripped away as he is. You have removed his clothing, leaving him in just his cute pair of Teal Dino Briefs. A humiliatingly childish pair of underwear that not only makes him look like a little kid but also completely destroys the persona he tries to put on.</span> <br>
<br>
To make matters worse for the poor boy, his limbs were completely bound with rope, leaving him helpless on the floor. Along with his binds, he has also been blindfolded and a gag has been shoved in his mouth. <span style="color:lightgreen">This leaves him completely at your mercy, something very clear as you smirk down at him, eyeing his underwear-clad body.</span> <br>
<br>
/* In Pain */
<<if $ErinTied.Pain == 1>>
<span style="color:pink">To add to his pathetic display, <span style="color:DarkTurquoise">Erin</span> is sobbing both from the embarrassment and the pain you have inflicted on him. He had tried to scooch himself into the corner, though must know that there is no chance he can escape from you.</span> <span style="color:lightgreen">Despite the indignity you’ve inflicted on him, you can’t help but smile at the control you had over the boy. <br>
<br></span>
/* Not In Pain */
<<else>>
He occasionally tugs at his binds and cries out some muffled threat, <span style="color:pink">but you can’t help but find this display adorable, considering how cute the boy looks in just his undies. At one point, he rolls onto his front and pulls with all his might to try and free himself, unknowingly pointing his cute little butt directly at you.</span> You smile as you watch him expectedly fail and flop back onto his side, exhausted. <br>
<br>
<</if>>
/* If Hard */
<<if $ErinTied.Hard == 1>>
<span style="color:pink">Your eyes naturally fall to his crotch, where the tiniest little tent has been pitched. Despite his situation, or perhaps because of it, the boy is rocking a rock-hard erection, even if the little thing is tough to see through his underwear. You wonder how aware the boy is of it and find yourself occasionally poking it with your foot to tease the helpless boy about his hard-on.</span> <br>
/* If Not Hard */
<<else>>
<span style="color:pink">Your eyes naturally fall to his crotch, where underneath the cute fabric his boyhood is hiding. Judging by the lump, or lack thereof, on the front of his underwear, the boy isn’t packing much. Though that makes sense, a boy wearing a laughably childish pair of briefs would naturally have an equally laughably childish penis.</span> Man, being this in control of someone else gives you some mean thoughts. <br>
<</if>>
/* Naked */
<<else>>
At your feet lies your laughably pathetic classmate, <span style="color:DarkTurquoise">Erin</span>, who often tries to appear to be <span style="color:LightSteelBlue">“too cool for school”</span> and edgy. <span style="color:pink">However, that façade, along with all of his dignity, has been completely stripped away as he is. You have completely stripped the helpless boy of every stitch of clothing he had, leaving him butt-naked on the cold floor, his body forcibly exposed to you. Nude as he is, his dark and brooding persona has completely evaporated, leaving behind the adorably cute and boyish true <span style="color:DarkTurquoise">Erin</span> who, based on his body, hasn’t even begun the earliest stages of puberty.</span> <br>
<br>
To make matters even worse for the poor little boy, his limbs were completely bound with rope, leaving him helpless on the floor. Along with his binds, he has also been blindfolded and a gag has been shoved in his mouth. <span style="color:pink">This leaves him completely at your mercy, something very clear as you smirk down at him, eyeing his naked, defenseless body.</span> <br>
<br>
/* In Pain */
<<if $ErinTied.Pain == 1>>
<span style="color:pink">To add to his pathetic display, <span style="color:DarkTurquoise">Erin</span> is sobbing both from the embarrassment and the pain you have inflicted on him. The parts of his body you have struct were bright red and the boy was trembling; though whether that was from the pain, fear, or cold, you have no idea. He offers no struggle or movement on the ground other than his shaking. It seems <span style="color:DarkTurquoise">Erin</span> has realized that he is completely at your mercy.</span> <span style="color:lightgreen">Despite the indignity you’ve inflicted on him, you can’t help but smile at the control you had over the boy.</span> <br>
<br>
/* Not In Pain */
<<else>>
<span style="color:DarkTurquoise">Erin</span> seems to have given up tugging at his binds or trying to threaten you. <span style="color:pink">It seems being forcibly stripped and exposed has stolen the fight from him. Hard to act tough when his tiny penis is on display. Instead, he seems to have tried to huddle his body together as close as he could with his binds as tight as they were. This appears to be a fruitless attempt to both conceal his privates and starve off the freezing cold that filled the room.</span> <br>
<br>
<</if>>
/* If Hard */
<<if $ErinTied.Hard == 1>>
<span style="color:pink">Naked as he is, your eyes can’t help but fall to his tiny penis, which poked out from between his legs like a cute little baby carrot. Despite his current situation, or perhaps because of it, the boy is rock hard with a raging erection, or as raging as it could be given its tiny size. You watch with a smirk as it twitches with desire and shows no signs of softening. Whether he likes it or not, you get the feeling <span style="color:DarkTurquoise">Erin</span> is turned on by his helpless position.</span> <br>
/* If Not Hard */
<<else>>
<span style="color:pink">Naked as he is, your eyes can’t help but fall to his crotch, where his tiny little penis is tucked next to his equally tiny balls. Despite his attempts to hide it, <span style="color:DarkTurquoise">Erin</span>’s boyhood and little balls are on full display for you, which only adds to his adorable, helpless appearance. You can’t help but imagine what is going through <span style="color:DarkTurquoise">Erin</span>’s mind right now, knowing his personal bits are forcibly exposed to an unknown stranger.</span> The best part is that whatever happens next and what other indignities he suffers is entirely in your control. <br>
<</if>>
<</if>>
/* Setting Avatar Stuff */
<<if $ErinTied.Clothes == 2>>
<<set _ErinClothes to "Uniform">>
<<elseif $ErinTied.Clothes == 1>>
<<set _ErinClothes to "Undies">>
<<else>>
<<set _ErinClothes to "Naked">>
<</if>>
<<if $ErinTied.Pain == 1>>
<<set _ErinCry to 2>>
<<else>>
<<set _ErinCry to 0>>
<</if>>
<<if $ErinTied.Hard == 1>>
<<set _ErinBlush to 3>>
<<set _ErinHard to 1>>
<<else>>
<<if $ErinTied.Clothes == 2>>
<<set _ErinBlush to 0>>
<<else>>
<<set _ErinBlush to 1>>
<</if>>
<<set _ErinHard to 0>>
<</if>>
<<set _ad to [
{
Name: "OC Erin",
State: {
Outfit: _ErinClothes,
Arms: "Bound",
Cry: _ErinCry,
Blush: _ErinBlush,
Hard: _ErinHard,
},
Clothes: {
Face: {
Name: "Blindfold",
ID: "FaceBlind",
Type: "Blindfold",
Color: "White",
Slot: "Face",
Temp: 0,
Tags: ["Blind"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Blindfold/White Blindfold.png",
Avatar: "Images/Avatar/Clothes/Blindfold/White Blindfold.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A Blindfold.",
},
Mouth: {
Name: "Gag",
ID: "MouthGag",
Type: "Gag",
Color: "White",
Slot: "Mouth",
Temp: 0,
Tags: ["Blind"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Gag/White Gag.png",
Avatar: "Images/Avatar/Clothes/Gag/White Gag.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A Gag.",
},
},
},
]>>
<<ad _ad>>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
/* Clothed */
<<if $ErinTied.Clothes == 2>>
[[Strip him to his underwear (0:05)|OC Erin Found Tied Strip Clothes]]<br>
/* Fondle */
[[Fondle (0:05)|OC Erin Found Tied Fondle Clothed]]<br>
/* Kick in Balls */
[[Kick him in the balls (0:05)|OC Erin Found Tied Kick in Balls Clothed]]<br>
/* Undies */
<<elseif $ErinTied.Clothes == 1>>
[[Strip him naked (0:05)|OC Erin Found Tied Strip Undies]]<br>
/* Fondle */
<<if $ErinTied.Hard != 1>>
[[Fondle (0:05)|OC Erin Found Tied Fondle Undies]]<br>
<<else>>
[[Fondle (Edge) (0:05)|OC Erin Found Tied Fondle Edge Undies]]<br>
<</if>>
/* Kick in Balls */
[[Kick him in the balls (0:05)|OC Erin Found Tied Kick in Balls Undies]]<br>
/* Naked */
<<elseif $ErinTied.Clothes == 0>>
/* Fondle */
<<if $ErinTied.Hard != 1>>
[[Fondle (0:05)|OC Erin Found Tied Fondle Naked]]<br>
<<else>>
[[Fondle (Edge) (0:05)|OC Erin Found Tied Fondle Edge Naked]]<br>
<</if>>
/* Kick in Balls */
[[Kick him in the balls (0:05)|OC Erin Found Tied Kick in Balls Naked]]<br>
<</if>>
[More Coming Soon!]<br>
<br>
<span style="color:Azure"><strong>-Conclusion Actions-</strong></span><br>
[[Untie him (0:05)|OC Erin Found Tied Untie]]<br>
[More Coming Soon!]<br>/* Intro */
<<set $Minutes += 5>>
You reach down to <span style="color:DarkTurquoise">Erin</span>’s arm bind and begin to loosen them. The tense boy seems to relax and mumbles something in thanks. However, instead of freeing him, <span style="color:pink">as soon as his arms are unbound you reach down and begin to pull off his shirt!</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Mad",
},
},
{
Name: "OC Erin",
State: {
Outfit: "Uniform",
Arms: "Bound",
Blush: 3,
},
Clothes: {
Face: {
Name: "Blindfold",
ID: "FaceBlind",
Type: "Blindfold",
Color: "White",
Slot: "Face",
Temp: 0,
Tags: ["Blind"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Blindfold/White Blindfold.png",
Avatar: "Images/Avatar/Clothes/Blindfold/White Blindfold.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A Blindfold.",
},
Mouth: {
Name: "Gag",
ID: "MouthGag",
Type: "Gag",
Color: "White",
Slot: "Mouth",
Temp: 0,
Tags: ["Blind"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Gag/White Gag.png",
Avatar: "Images/Avatar/Clothes/Gag/White Gag.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A Gag.",
},
},
}
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“mmmppyyy, mmmmtttt?”</span> <span style="color:DarkTurquoise">Erin</span> questions through his gags as he tries to push you off of him. But the edgy boy doesn’t have much strength in his little arms <span style="color:pink">and you are able to easily hold him off as you fully expose his pale skinny torso.</span> You then begin to rebind his arms, causing the boy to panic and struggle as he realizes you aren’t there to save him. But he is helpless against you with his weak strength and his arms are quickly rebound. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Mad",
},
},
{
Name: "OC Erin",
State: {
Outfit: "Uniform",
Arms: "Bound",
Blush: 3,
},
Clothes: {
Face: {
Name: "Blindfold",
ID: "FaceBlind",
Type: "Blindfold",
Color: "White",
Slot: "Face",
Temp: 0,
Tags: ["Blind"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Blindfold/White Blindfold.png",
Avatar: "Images/Avatar/Clothes/Blindfold/White Blindfold.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A Blindfold.",
},
Mouth: {
Name: "Gag",
ID: "MouthGag",
Type: "Gag",
Color: "White",
Slot: "Mouth",
Temp: 0,
Tags: ["Blind"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Gag/White Gag.png",
Avatar: "Images/Avatar/Clothes/Gag/White Gag.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A Gag.",
},
Top: $None,
Outer: $None,
Over: $None,
Neck: $None,
},
}
]>>
<<ad _ad>>
You then move on to his legs, quickly pulling off his shoes and socks and tossing them aside. <span style="color:DarkTurquoise">Erin</span> is aware of what you are trying to do and attempts to kick at you with his tied feet, but you simply sit on them to keep him still as you unbind his legs before turning around and start undoing his bottoms. <span style="color:pink">As you pull his zipper down, you are greeted by <span style="color:DarkTurquoise">Erin</span>’s colorful and childish Teal Dinosaur Briefs. You can’t help but chuckle at the sight of them as you quickly pull off his bottoms and retie his legs.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Mad",
},
},
{
Name: "OC Erin",
State: {
Outfit: "Undies",
Arms: "Bound",
Blush: 3,
},
Clothes: {
Face: {
Name: "Blindfold",
ID: "FaceBlind",
Type: "Blindfold",
Color: "White",
Slot: "Face",
Temp: 0,
Tags: ["Blind"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Blindfold/White Blindfold.png",
Avatar: "Images/Avatar/Clothes/Blindfold/White Blindfold.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A Blindfold.",
},
Mouth: {
Name: "Gag",
ID: "MouthGag",
Type: "Gag",
Color: "White",
Slot: "Mouth",
Temp: 0,
Tags: ["Blind"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Gag/White Gag.png",
Avatar: "Images/Avatar/Clothes/Gag/White Gag.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A Gag.",
},
},
}
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Erin</span> continues to fight the entire time, but the boy is very weak and poses little threat other than a stray kick or two nearly hitting you in the face. Once he is once again fully bound, you take a step back to admire your work; <span style="color:pink"><span style="color:DarkTurquoise">Erin</span> is now bound on the ground in only his cute little briefs. Judging by how red his cheeks are, the boy is very embarrassed. You then decide to take the boy’s clothes and hide them in one of the nearby boxes, to keep them safe.</span> <br>
<<needChange "Fun" 10>>
<<set $ErinTied.Clothes to 1>>
<br>
[[Continue|OC Erin Found Tied Main]]/* Intro */
<<set $Minutes += 5>>
You smile down at the helpless underwear-clad boy on the ground and watch as he struggles and squirms on the ground. You figure that it is now time to embarrass him further and move towards his legs. To prevent him from fighting back, you wait until he is catching his breath between bouts of struggling before kicking him in the stomach. While it wasn’t extremely hard, you don’t want him to throw up, it was hard enough for him to let out a pained grunt and lurch forward. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Mad",
},
},
{
Name: "OC Erin",
State: {
Outfit: "Undies",
Arms: "Bound",
Blush: 3,
},
Clothes: {
Face: {
Name: "Blindfold",
ID: "FaceBlind",
Type: "Blindfold",
Color: "White",
Slot: "Face",
Temp: 0,
Tags: ["Blind"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Blindfold/White Blindfold.png",
Avatar: "Images/Avatar/Clothes/Blindfold/White Blindfold.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A Blindfold.",
},
Mouth: {
Name: "Gag",
ID: "MouthGag",
Type: "Gag",
Color: "White",
Slot: "Mouth",
Temp: 0,
Tags: ["Blind"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Gag/White Gag.png",
Avatar: "Images/Avatar/Clothes/Gag/White Gag.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A Gag.",
},
},
},
]>>
<<ad _ad>>
Now that he was weakened, you kneel down and begin to unbind his legs once more. Erin doesn’t fight back, instead simply gasping for air and groaning in pain. Once they are freed, you place your body on top of them to hold them down then reach up and grip the waistband of his cute little briefs. Realizing what you are about to do gives Erin a burst of energy as he once again begins to struggle and try to toss you off of him. Nearly losing your balance and falling off of him, you decide to hit him once more in the gut to teach him not to fight back, this time with your fist. <br>
<br>
That seems to knock the fight out of him, as you begin to pull down his cute Teal Dino Briefs without opposition. <br>
<<if $ErinTied.Hard == 1>>
His cute little penis pops up instantly as you slide down his underwear. It poked up like a little branch towards the sky and jiggles slightly, fully erect. You can’t help but let out a single audible laugh as you view his boyhood, a sound that no doubt causes Erin embarrassment. You can’t help but wonder if he is enjoying being humiliated at your mercy or if the boner is outside of his control. Either way, it is adorable. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Mad",
Blush: 1,
},
},
{
Name: "OC Erin",
ShowZoom: true,
State: {
Outfit: "Naked",
Arms: "Bound",
Blush: 3,
Hard: 1,
},
Clothes: {
Face: {
Name: "Blindfold",
ID: "FaceBlind",
Type: "Blindfold",
Color: "White",
Slot: "Face",
Temp: 0,
Tags: ["Blind"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Blindfold/White Blindfold.png",
Avatar: "Images/Avatar/Clothes/Blindfold/White Blindfold.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A Blindfold.",
},
Mouth: {
Name: "Gag",
ID: "MouthGag",
Type: "Gag",
Color: "White",
Slot: "Mouth",
Temp: 0,
Tags: ["Blind"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Gag/White Gag.png",
Avatar: "Images/Avatar/Clothes/Gag/White Gag.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A Gag.",
},
},
},
]>>
<<ad _ad>>
<<else>>
As you pull down his underwear, you expose his adorably tiny cock and balls which sit flaccid between his legs. You let out an audible snort as you eye his ridiculously small boyhood, a sound which no doubt causes Erin embarrassment. Judging by the state of his penis, the boy hasn’t even begun the earliest stages of puberty and is still a little boy in every way. If seeing him in his adorable undies didn’t already strip away all of his dignity and pride, this would do it. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Mad",
Blush: 1,
},
},
{
Name: "OC Erin",
ShowZoom: true,
State: {
Outfit: "Naked",
Arms: "Bound",
Blush: 3,
},
Clothes: {
Face: {
Name: "Blindfold",
ID: "FaceBlind",
Type: "Blindfold",
Color: "White",
Slot: "Face",
Temp: 0,
Tags: ["Blind"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Blindfold/White Blindfold.png",
Avatar: "Images/Avatar/Clothes/Blindfold/White Blindfold.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A Blindfold.",
},
Mouth: {
Name: "Gag",
ID: "MouthGag",
Type: "Gag",
Color: "White",
Slot: "Mouth",
Temp: 0,
Tags: ["Blind"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Gag/White Gag.png",
Avatar: "Images/Avatar/Clothes/Gag/White Gag.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A Gag.",
},
},
},
]>>
<<ad _ad>>
<</if>>
Once his underwear is completely off his legs, you rebind the boy. He is now completely naked on the ground, any semblance of protection yanked away as his body is now completely at your mercy. You hold up his underwear, examining them closely. They look so small in your hands, and you wouldn’t be surprised to see these in your little brother’s drawer. You can’t help but wonder what drove “emo boy Erin” to wear such kiddie briefs. Is he forced by his parents or is this a choice of some kind? Either option carries hilarious implications.<br>
<br>
<span style="color:DarkTurquoise">Erin</span> continues to fight the entire time, but the boy is very weak and poses little threat other than a stray kick or two nearly hitting you in the face. Once he is once again fully bound, you take a step back to admire your work.
<<needChange "Fun" 10>>
<<set $ErinTied.Clothes to 0>>
<br>
[[Continue|OC Erin Found Tied Main]]<<set $Minutes += 5>>
/* Clothed */
<<if $ErinTied.Clothes == 2>>
Looking down at the helpless bound boy, you feel a sense of pity wash over you. You kneel down and reach for the binds on his legs; <span style="color:DarkTurquoise">Erin</span> jumps and nearly kicks at you upon feeling you touching his legs, but you manage to calm him down by telling him you’re here to help. <span style="color:lightgreen">He calms down and relaxes as you untie his legs then move to his arms.</span> <br>
<br>
Once his arms are free, he quickly moves to rip off his blindfold and seems surprised to see you standing in front of him. He then pulls the gag out of his mouth and tries to stand up, though loses his balance and nearly tumbles over. You suspect his legs may be asleep from being bound for so long. <br>
<<set _ad to [
{
Name: "Player",
},
{
Name: "OC Erin",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Blush: 1,
},
},
]>>
<<ad _ad>>
/* PC: Default
Erin: Uniform, Frown, Blush1 */
<span style="color:LightSteelBlue">“What are you doing here?”</span> <span style="color:DarkTurquoise">Erin</span> says, eyeing you suspiciously. You explain that you heard a noise and, when investigating it, discovered him bound like this. You couldn’t just leave him like that. <span style="color:LightSteelBlue">“Oh, ummm…”</span> <span style="color:DarkTurquoise">Erin</span> looks away, his cheeks flushing slightly. You figure he’s a little embarrassed to be discovered in such a position and ask if you two should report what happened to a teacher. <br>
<br>
<span style="color:LightSteelBlue">“No!”</span> <span style="color:DarkTurquoise">Erin</span> shouts suddenly, nearly causing you to jump, before he quickly turns away once more, blushing deeper. <span style="color:LightSteelBlue">“I mean… I don’t want those assholes to think they actually got to me. No need to tell anyone. Besides, I was about to break free before you found me anyway. So, I didn’t even really need your help and it would be stupid to go crying to some adult.”</span> <span style="color:pink"><span style="color:DarkTurquoise">Erin</span> puts his hands in his pockets and slouches forward, quickly trying to redisplay his edgy persona.</span> <br>
<br>
You find it a little weird that he doesn’t want to tell anyone, considering he was literally tossed in a room tied up. Despite what he said, you had a feeling he would have been trapped there all night if you hadn’t come to his aid. Then again, considering the note that was stuck to him, you can understand why he wouldn’t want to snitch again. <br>
<br>
<span style="color:LightSteelBlue">“Anyway, I should get out of here.”</span> <span style="color:DarkTurquoise">Erin</span> turns to you, though looks away as your eyes meet, <span style="color:LightSteelBlue">“I’ll umm… Yeah.”</span> <span style="color:DarkTurquoise">Erin</span> quickly leaves without a goodbye or even a thank you. A little rude, but then again, based on what you’ve heard and seen about <span style="color:DarkTurquoise">Erin</span>, it makes sense. <br>
<<unset $ErinTied>>
<<socialChange "Erin" 3 1>>
<<set $OCErinTied to 0>>
<br>
[[Leave|School South Hallway]]
/* Undies */
<<elseif $ErinTied.Clothes == 1>>
<span style="color:pink">Looking down at the poor boy, who squirms on the ground in nothing but his underwear, bound and blind, you feel a sense of pity wash over you.</span> You decide to let him go, though not without some humiliating ramifications. After all, you don’t want him to know it was you who stripped him. So, you take his clothes and ditch them at the bottom of a trashcan before loudly opening the door, stomping away from <span style="color:DarkTurquoise">Erin</span>, and closing the door. You then turn and quietly watch. <br>
<<set _ad to [
{
Name: "OC Erin",
State: {
Outfit: "Undies",
Arms: "Bound",
Blush: 3,
},
Clothes: {
Face: {
Name: "Blindfold",
ID: "FaceBlind",
Type: "Blindfold",
Color: "White",
Slot: "Face",
Temp: 0,
Tags: ["Blind"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Blindfold/White Blindfold.png",
Avatar: "Images/Avatar/Clothes/Blindfold/White Blindfold.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A Blindfold.",
},
Mouth: {
Name: "Gag",
ID: "MouthGag",
Type: "Gag",
Color: "White",
Slot: "Mouth",
Temp: 0,
Tags: ["Blind"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Gag/White Gag.png",
Avatar: "Images/Avatar/Clothes/Gag/White Gag.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A Gag.",
},
},
},
]>>
<<ad _ad>>
/* Erin: Undies, Arms Bound, Blindfold, Gag, Blush3 */
<span style="color:DarkTurquoise">Erin</span> turns to face the door, silently listening to see if whoever had taken his clothes had truly left. Once he believes he is alone, you hear what you believe to be a muffled sigh before <span style="color:DarkTurquoise">Erin</span> rolls to his stomach and begins to tug and pull at his binds. <br>
<br>
<span style="color:pink">You silently watch the boy for a few minutes; clad in only his childish Teal Dino Briefs as he rolls on the ground and tries to break free of his binds. It is clear from watching that <span style="color:DarkTurquoise">Erin</span> has no chance of actually breaking free and if you hadn’t decided to free him, he’d be stuck here tied up in his undies all night long. As you imagine what that would be like you have to stifle a laugh.</span> <br>
<br>
Thinking it’s been enough time, you tiptoe quietly back to the door and slowly open it. <span style="color:DarkTurquoise">Erin</span> freezes, turning back to the door with a weird sound before attempting to pull his knees up to cover his underwear. You call out, asking if anyone is in here, before pretending to gasp upon seeing the exposed boy on the floor. You shut the door behind you and rush over, pulling off <span style="color:DarkTurquoise">Erin</span>’s blindfold and meeting his eyes. He looks at you in confusion, his cheeks bright red, before he begins to mumble what you can only suspect is a demand to take out the gag. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
},
},
{
Name: "OC Erin",
State: {
Outfit: "Undies",
Arms: "Bound",
Blush: 3,
Mouth: "Frown",
Eyes: "Mad",
},
},
]>>
<<ad _ad>>
/* PC: Frown
Erin: Undies, Arms Bound, Blush3, Frown */
<span style="color:LightSteelBlue">“Bleh!”</span> <span style="color:DarkTurquoise">Erin</span> spits out the gag on the floor as you undo it. <span style="color:LightSteelBlue">“What are you doing here?”</span> He says with a hint of resentment. You raise an eyebrow and say that you were going to ask him that, <span style="color:pink">considering he’s the one tied up in the closet in nothing but his underwear. <span style="color:DarkTurquoise">Erin</span> blushes, as if he had forgotten his state of dress already, and lifts up his knees even higher.</span> <span style="color:LightSteelBlue">“Don’t look at me! Just hurry up and untie me!”</span> <br>
<br>
You cross your arms at his demands, stating that he wasn’t acting very nice to the person who just rescued him. <span style="color:pink">Plus, you can’t really untie him without seeing his cute little undies. <span style="color:DarkTurquoise">Erin</span> turns redder at your comment, turning away as he tries to stumble something out before relenting.</span> <span style="color:LightSteelBlue">“Fine! Just… please untie me.”</span> You nod, rolling <span style="color:DarkTurquoise">Erin</span> onto his back as you move to untie his legs. <span style="color:pink">You instruct him to spread his knees apart to make it easier, though in reality you just want him to fully expose his underwear to you.</span> <br>
<br>
<span style="color:pink">He looks very shy and embarrassed as he lays on his back, knees spread, with his body so exposed. You try to comfort the boy, telling him everything will be okay, but that just seems to make him feel even more humiliated. What also doesn’t help his embarrassment is how intentionally slow you go untying his legs. You even make him roll onto his stomach at one point, asking him to bend his knees to “loosen the binds” but in reality, you just want an excuse to get closer to his butt, which is covered by adorably colorful dinos. As his legs are untied and you move to his arms, you decide to tease the boy, commenting on how cute his underwear is in the guise of a compliment.</span> <br>
<br>
<span style="color:LightSteelBlue">“They’re not mine!”</span> <span style="color:DarkTurquoise">Erin</span> says quickly, <span style="color:pink">stuttering out an embarrassed defense,</span> <span style="color:LightSteelBlue">“I don’t wear stuff like this, I wear boxers! Black boxers! With skulls and stuff on them.”</span> <span style="color:pink">You smirk, knowing from previous encounters that isn’t true.</span> <span style="color:LightSteelBlue">“The fuck heads who attacked me put me in these, probably taken from their own baby collection. They’re lucky I had a sprained ankle, or I would have wiped the floor with all of them and they’d be the ones tied up in here!”</span> <span style="color:DarkTurquoise">Erin</span> fabricates some story to preserve his dignity, <span style="color:pink">which just makes this situation all the more cute and pathetic.</span> <br>
<br>
<span style="color:pink">Once his limbs are free, <span style="color:DarkTurquoise">Erin</span> quickly jumps to his feet and covers his underwear with a nearby clipboard.</span> He then begins to glance around nervously. <span style="color:LightSteelBlue">“You- you didn’t happen to see any clothes in here when you came in… did you?”</span> You shake your head, causing <span style="color:DarkTurquoise">Erin</span> to gulp. <span style="color:LightSteelBlue">“Oh… well that’s fine. Thanks for your help, but I was about to break out before you came in anyway.”</span> You tilt your head and raise your eyebrows; you doubt that. <br>
<<set _ad to [
{
Name: "Player",
State: {
Eyes: "Tired",
Mouth: "Frown",
},
},
{
Name: "OC Erin",
State: {
Outfit: "Undies",
Blush: 3,
Arms: "Hide",
Eyes: "Mad",
},
},
]>>
<<ad _ad>>
/* PC: Tired, Frown
Erin: Undies, Blush3, Arms Hide */
<span style="color:LightSteelBlue">“I was!”</span> <span style="color:DarkTurquoise">Erin</span> says indignantly, before trying to regain his composure and ‘cool’ persona, <span style="color:pink">which is hard considering his lack of clothing.</span> <span style="color:LightSteelBlue">“Anyway, you can run off now. I’ll be fine from here. Once everyone is gone, I’ll run to the locker room for a change of clothes.”</span> You ask if he’s sure, but <span style="color:DarkTurquoise">Erin</span> insists that he doesn’t need any more of your help. He was acting a bit like a jerk, considering you just saved him, so you decide to just shrug and leave him there. <br>
<br>
<span style="color:pink">You’re not sure if his plan will actually work, and you doubt he’d make it all the way to the locker room without being seen by someone but figure it’s not your problem anymore.</span> <span style="color:lightgreen">You got the show you wanted and even did a good deed, well, at least did a good deed AFTER you stole his clothes. So, it should balance out.</span> <br>
<<unset $ErinTied>>
<<socialChange "Erin" 3 1>>
<<set $OCErinTied to 0>>
<br>
[[Leave|School South Hallway]]
/* Naked */
<<else>>
<span style="color:pink">Looking down at the poor boy, who squirms on the ground completely naked, bound, and blind without a stitch of clothing to protect his dignity, you feel a sense of pity wash over you. You decide to let him go, though not without some humiliating ramifications. After all, you don’t want him to know it was you who stripped him butt-naked. So, you take his clothes and ditch them at the bottom of a trashcan while hiding his cute underwear in your backpack, figuring you may as well keep those.</span> You then loudly open the door, and stomp your feet to make it sound like you are leaving, before slamming the door shut. You then turn and quietly watch. <br>
<<set _ad to [
{
Name: "OC Erin",
ShowZoom: true,
State: {
Outfit: "Naked",
Arms: "Bound",
Blush: 3,
},
Clothes: {
Face: {
Name: "Blindfold",
ID: "FaceBlind",
Type: "Blindfold",
Color: "White",
Slot: "Face",
Temp: 0,
Tags: ["Blind"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Blindfold/White Blindfold.png",
Avatar: "Images/Avatar/Clothes/Blindfold/White Blindfold.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A Blindfold.",
},
Mouth: {
Name: "Gag",
ID: "MouthGag",
Type: "Gag",
Color: "White",
Slot: "Mouth",
Temp: 0,
Tags: ["Blind"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Gag/White Gag.png",
Avatar: "Images/Avatar/Clothes/Gag/White Gag.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A Gag.",
},
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Erin</span> turns to face the door, silently listening to see if whoever had taken his clothes has truly left. Once he believes he is alone, you hear what you believe to be a muffled sigh before <span style="color:DarkTurquoise">Erin</span> rolls onto his stomach and begins to tug and pull at his binds. <br>
<br>
<span style="color:pink">You silently watch the boy for a few minutes; completely naked on the ground as he rolls around and tries to break free of his binds. Believing he is alone; <span style="color:DarkTurquoise">Erin</span> makes no effort to cover himself or avoid overly revealing positions. At one point, he rolls onto his front and pulls his knees apart as hard as he can in an attempt to break free, unintentionally spreading his butt cheeks enough to give you a good look at his tight, pink hole. The entire display is quite the sight to see and, judging by his lack of progress, you figure <span style="color:DarkTurquoise">Erin</span> would be stuck here naked on the cold floor all night if you hadn’t decided to free him.</span> <br>
<br>
Thinking it’s been enough time; you tiptoe quietly back to the door and slowly open it. <span style="color:DarkTurquoise">Erin</span> freezes for a moment, before quickly rolling onto his back and pulling his knees up in a futile attempt to cover his exposed bits. You call out, asking if anyone is in here, before pretending to gasp upon seeing <span style="color:DarkTurquoise">Erin</span> on the floor. You quickly shut the door behind you and rush over, pulling off <span style="color:DarkTurquoise">Erin</span>’s blindfold and meeting his eyes. He looks at you in confusion, his cheeks bright red, before he begins to mumble what you can only guess is a demand to take out the gag. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
},
},
{
Name: "OC Erin",
ShowZoom: true,
State: {
Outfit: "Naked",
Arms: "Bound",
Blush: 3,
Mouth: "Frown",
Eyes: "Mad",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Bleh!”</span> <span style="color:DarkTurquoise">Erin</span> spits out the gag on the floor as you undo it. <span style="color:LightSteelBlue">“What are you doing here?”</span> He says with a hint of resentment. <span style="color:pink">You raise an eyebrow and say that you were going to ask him that, considering he’s the one tied up in the closet butt naked. <span style="color:DarkTurquoise">Erin</span> blushes as if he had forgotten that he was naked and lifts his knees up even higher.</span> <span style="color:LightSteelBlue">“Don’t look at me! Just hurry up and untie me!”</span> <br>
<br>
You cross your arms at his demands, stating that he wasn’t acting very nice to the person who just rescued him. <span style="color:pink">Plus, you can’t really untie him without seeing his naked bits, which, to be fair, you can still see right now despite his attempts to hide himself. <span style="color:DarkTurquoise">Erin</span> turns redder at your comment, realizing just how little he can do to cover himself bound as he is. He turns away for a moment before relenting.</span> <span style="color:LightSteelBlue">“Fi- fine! Just… please hurry and untie me…”</span> You nod, rolling <span style="color:DarkTurquoise">Erin</span> onto his back as you move to untie his legs. <span style="color:pink">You instruct him to spread his knees apart to make it easier to untie them, which he only does after some convincing. Though, in reality, you only make him do this so you can get an unobstructed close look at his privates, smiling as <span style="color:DarkTurquoise">Erin</span> turns away from you in embarrassment.</span> <br>
<br>
<span style="color:pink">He looks very shy and helpless lying on his back, knees spread, with his body completely exposed. You try to comfort the boy, saying everything will be okay, but that just seems to make him feel even worse. From this position, not only do you get a close-up look at his adorably tiny penis and balls, which you can’t help but stare at, but you also get to see his tight little hole, a boy’s most private spot. To be fair, you have already seen all of these plenty of times since you came in here, but somehow <span style="color:DarkTurquoise">Erin</span> knowing you can see them and witnessing his reaction makes it even better. The boy looks so embarrassed, you think he may start crying.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "OC Erin",
ShowZoom: true,
State: {
Outfit: "Naked",
Arms: "Bound",
Blush: 3,
Mouth: "Frown",
Eyes: "Mad",
Hard: 1,
},
},
]>>
<<ad _ad>>
<span style="color:pink">The longer you take, the more you realize something. <span style="color:DarkTurquoise">Erin</span>’s tiny little willy was becoming stiff! You can’t help but chuckle as you notice this,</span> causing <span style="color:DarkTurquoise">Erin</span> to angrily ask <span style="color:LightSteelBlue">“What are you laughing at!?”</span> <span style="color:pink">You apologize, pointing to his little penis and commenting on how you weren’t expecting him to get a boner. Realizing his erection, <span style="color:DarkTurquoise">Erin</span>’s entire face turns red.</span> <span style="color:LightSteelBlue">“I’m not hard!”</span> He yells, <span style="color:LightSteelBlue">“It’s only doing that because you are staring at it! You pervert!”</span> You laugh, stating that it isn’t a big deal. <span style="color:pink">Happens to boys randomly all the time. Plus, he should look at the bright side, since it doesn’t get much bigger when it’s hard, he doesn’t have to worry about getting an awkward boner in class, because no one would be able to tell.</span> <br>
<br>
<span style="color:LightSteelBlue">“It gets bigger!”</span> <span style="color:DarkTurquoise">Erin</span> protests, <span style="color:LightSteelBlue">“It’s normally twice- no, three times this size! It just looks small because it’s so cold in here and the ground is cold and… I bet my dick is normally massive compared to yours!”</span> You roll your eyes at <span style="color:DarkTurquoise">Erin</span>’s desperate defense, <span style="color:pink">which honestly just makes him look cuter,</span> and tell him you’re not interested in a dick-measuring contest at the moment. <span style="color:LightSteelBlue">“Ye- yeah! Because you know you’d lose-“</span> <span style="color:DarkTurquoise">Erin</span> shuts up as you finally undo his legs, <span style="color:pink">allowing him to close them to cover his boner.</span> <br>
<br>
It takes a few more minutes for you to undo the binds on his arms, but once you do <span style="color:DarkTurquoise">Erin</span> quickly moves to a corner and covers himself with his hands. <span style="color:LightSteelBlue">“Ri- right…”</span> <span style="color:DarkTurquoise">Erin</span> looks around the room nervously, <span style="color:LightSteelBlue">“You- you didn’t happen to see any clothes when you came in… did you?”</span> You shake your head, causing <span style="color:DarkTurquoise">Erin</span> to gulp. <span style="color:LightSteelBlue">“Oh… well that’s fine. Thanks for your help, but I was about to break out before you came in anyway.”</span> You tilt your head and raise your eyebrows; you doubt that. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Eyes: "Tired",
},
},
{
Name: "OC Erin",
ShowZoom: true,
ShowZoomOnlyButt: true,
State: {
Outfit: "Naked",
Arms: "Hide",
Blush: 3,
Mouth: "Frown",
Eyes: "Mad",
Hard: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“I was!”</span> <span style="color:DarkTurquoise">Erin</span> says indignantly, before trying to regain his composure and ‘cool’ persona, which was hard considering his utter nakedness. <span style="color:LightSteelBlue">“Anyway, you can run off now. I’ll be fine from here. Once everyone is gone, I’ll run to the locker room for a change of clothes.”</span> You ask if he’s sure, but <span style="color:DarkTurquoise">Erin</span> insists that he doesn’t need any more of your help. He was acting a bit like a jerk, considering you just saved him, <span style="color:pink">so you decide to just shrug and leave him there naked in the cold, damp closet.</span> <br>
<br>
You’re not sure if his plan will actually work, and you doubt he’d make it all the way to the locker room without being seen by someone, but figure it’s not your problem anymore. <span style="color:pink">Though you can’t help but imagine the various teacher’s reactions upon seeing emo little <span style="color:DarkTurquoise">Erin</span> sneaking through the halls with his tiny little dick flopping about.</span> If only you could be a fly on the wall. Though you at least got the show you wanted and even did a good deed, well, at least did a good deed AFTER you stole his clothes. So, it should balance out. <br>
<<unset $ErinTied>>
<<socialChange "Erin" 3 1>>
<<set $OCErinTied to 0>>
/* <<set $ClosetUndies.push($TealDinoBriefs)>> */
<<addClothing "Closet" "Undies" "Styled Briefs" "Teal Dino">>
<br>
[[Leave|School South Hallway]]
<</if>><<set $AD.SkinColor to "Sand">>
<<set $AD.Freckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $AD.HairStyle to "Parted3">>
<<set $AD.HairColor to "Dark Brown">>
<<set $AD.EyeColor to "Blue">>
<<set $AD.LeftEyeColor to "Blue">>
<<set $AD.RightEyeColor to "Blue">>
<<set $AD.PenisStyle to "Uncut">>
<<set $AD.PenisSize to "Large">>
<<set $AD.Balls to "Medium">>
<<set $AD.Butt to "Big">>
<<set $ADChestScar to 0>>
<<set $ADFaceScar to 0>>
<<set $ADLeftArmScar to 0>>
<<set $ADRightLegScar to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADLeftSmallFreckles to 0>>
<<set $ADNoseHeavyFreckles to 0>>
<<set $ADMoles.PubicLeft to 0>>
<<addClothing "AD" "Undies" "Boxerbriefs" "Forest Green">>
<<addClothing "AD" "Top" "Plaid Button Shirt" "Red">>
<<addClothing "AD" "Bottoms" "Cargo Pants" "Black">>
<<addClothing "AD" "Outer" "Vest Jacket" "Subdued Forest Green">>
<<addClothing "AD" "Socks" "Tube Socks" "Black">>
<<addClothing "AD" "Shoes" "Sneakers" "Forest Green">>
<<set $ADNeck to $None>>
<<set $ADShortsSag to 0>>
<<set $ADTopTucked to 1>>
<<if $ADMuscleToggle == 1>>
<<set $AD.Build to "Muscular">>
<<else>>
<<set $AD.Build to "Normal">>
<</if>>
<<if $ADPubicHairToggle == 1>>
<<set $AD.PubicHair to "Long">>
<<else>>
<<set $AD.PubicHair to "None">>
<</if>>
/* DEFAULT SETTING */
<<set $ADHead to $None>>
<<set $ADFace to $None>>
<<set $ADMouth to $None>>
<<set $ADNeck to $None>>
<<set $ADUnder to $None>>
<<set $ADOver to $None>>
<<set $ADBack to $None>>
<<set $ADHands to $None>>
<<set $ADWaist to $None>>
<<if $SchoolUniforms == 1 and $AD.Outfit == "Uniform">>
<<addClothing "AD" "Top" "School Dress Shirt" "School">>
<<addClothing "AD" "Bottoms" "Dress Short Shorts" "Black">>
<<addClothing "AD" "Neck" "School Tie" "School">>
<<addClothing "AD" "Socks" "School Socks" "Knee">>
<<addClothing "AD" "Outer" "School Jacket" "School">>
<<addClothing "AD" "Shoes" "Loafers" "Black">>
<<set $ADTopTucked to 1>>
<<set $ADOuterAlt to 0>>
<</if>>
<<if $AD.Outfit == "Pajamas">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Naked">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>>
<<if $AD.Outfit == "Undies">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Towel">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Towel" "White">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Gym">>
<<addClothing "AD" "Top" "Gym Shirt" "School">>
<<addClothing "AD" "Bottoms" "Gym Shorts" "School">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Gym Swim">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Purple">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Swimwear">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Black">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADFace to $None>>
<</if>>/* SOCIAL LEVELS */
<<if $OCAlbinSocialRank == -3>>
<<set $OCAlbinRelationship to "Hated">>
<span style="color:DarkRed">Albin Hates you!</span>
<br>
<<elseif $OCAlbinSocialRank == -2>>
<<set $OCAlbinRelationship to "Enemies">>
<span style="color:DarkRed">You and Albin are Enemies.</span>
<br>
<<elseif $OCAlbinSocialRank == -1>>
<<set $OCAlbinRelationship to "Very Disliked">>
<span style="color:Red">Albin really Dislikes you.</span>
<br>
<<elseif $OCAlbinSocialRank == 0 and $OCAlbinSocial <= -50>>
<<set $OCAlbinRelationship to "Disliked">>
<span style="color:Red">Albin Dislikes you. </span>
<br>
<<elseif $OCAlbinSocialRank == 0 and $OCAlbinSocial < 50>>
<<set $OCAlbinRelationship to "Acquaintances">>
<span style="color:Yellow">You and Albin are Acquaintances.</span>
<br>
<<elseif $OCAlbinSocialRank == 0 and $OCAlbinSocial >= 50>>
<<set $OCAlbinRelationship to "Liked">>
<span style="color:LightGreen">Albin Likes you.</span>
<br>
<<elseif $OCAlbinSocialRank == 1>>
<<set $OCAlbinRelationship to "Friends">>
<span style="color:Green">You and Albin are Friends.</span>
<br>
<<elseif $OCAlbinSocialRank == 2>>
<<set $OCAlbinRelationship to "Good Friends">>
<span style="color:DarkGreen">You and Albin are Good Friends!</span>
<br>
<<elseif $OCAlbinSocialRank == 3>>
<<set $OCAlbinRelationship to "Close Friends">>
<span style="color:DarkGreen">You and Albin are Close Friends!</span>
<br>
<<elseif $OCAlbinSocialRank == 4>>
<<set $OCAlbinRelationship to "Best Friends">>
<span style="color:Cyan">You and Albin are Best Friends!</span>
<br>
<<elseif $OCAlbinSocialRank == 5>>
<<set $OCAlbinRelationship to "Love">>
<span style="color:Pink">You and Albin Love each other!</span>
<br>
<</if>>
<div class="social-bar-group">
<<if $OCAlbinSocialRank == 0>>
<img src="Images\UI\Social\SocialRank0.png" width="35" alt="Rank0">
<<elseif $OCAlbinSocialRank == 1>>
<img src="Images\UI\Social\SocialRank1.png" width="35" alt="Rank1">
<<elseif $OCAlbinSocialRank == 2>>
<img src="Images\UI\Social\SocialRank2.png" width="70" alt="Rank1">
<<elseif $OCAlbinSocialRank == 3>>
<img src="Images\UI\Social\SocialRank3.png" width="105" alt="Rank1">
<<elseif $OCAlbinSocialRank == 4>>
<img src="Images\UI\Social\SocialRank4.png" width="140" alt="Rank1">
<<elseif $OCAlbinSocialRank == 5>>
<img src="Images\UI\Social\SocialRank5.png" width="175" alt="Rank1">
<</if>>
/* SOCIAL GAUGE */
<div class="social-bar-gauge">
<<set _data = clone({
text: $OCAlbinSocial,
value: Math.abs($OCAlbinSocial),
max: 100,
min: 0,
color: getSocialBarColor($OCAlbinSocial),
showText: true,
})>>
<<progressbar _data>>
</div>
</div>
/* MAX MIN */
<<if $OCAlbinSocial > 120>>
<<set $OCAlbinSocial to 120>>
<</if>>
<<if $OCAlbinSocial < -120>>
<<set $OCAlbinSocial to -120>>
<</if>><<set $AD.SkinColor to "Sand">>
<<set $AD.Freckles to 1>>
<<set $ADArmFreckles to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $AD.HairStyle to "Parted5">>
<<set $AD.HairColor to "Strawberry Blonde">>
<<set $AD.EyeColor to "Gray">>
<<set $AD.LeftEyeColor to "Gray">>
<<set $AD.RightEyeColor to "Gray">>
<<set $AD.PenisStyle to "Uncut">>
<<set $AD.PenisSize to "Average">>
<<set $AD.Balls to "Small">>
<<set $AD.Butt to "Cute">>
<<set $ADChestScar to 1>>
<<set $ADFaceScar to 1>>
<<set $ADLeftArmScar to 1>>
<<set $ADRightLegScar to 1>>
<<set $ADShoulderFreckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADLeftSmallFreckles to 0>>
<<set $ADNoseHeavyFreckles to 0>>
<<set $ADMoles.PubicLeft to 0>>
<<addClothing "AD" "Undies" "Striped Briefs" "Teal">>
<<addClothing "AD" "Top" "Two-Toned Shirts Black" "Blue">>
<<addClothing "AD" "Bottoms" "Shorts" "Black">>
<<addClothing "AD" "Outer" "Vest Jacket" "Subdued Blue">>
<<addClothing "AD" "Socks" "Tube Socks" "Blue">>
<<addClothing "AD" "Shoes" "Sneakers" "Blue">>
<<set $ADNeck to $None>>
<<set $ADShortsSag to 0>>
<<set $ADTopTucked to 1>>
<<if $ADMuscleToggle == 1>>
<<set $AD.Build to "Normal">>
<<else>>
<<set $AD.Build to "Normal">>
<</if>>
<<if $ADPubicHairToggle == 1>>
<<set $AD.PubicHair to "None">>
<<else>>
<<set $AD.PubicHair to "None">>
<</if>>
/* DEFAULT SETTING */
<<set $ADHead to $None>>
<<set $ADFace to $None>>
<<set $ADMouth to $None>>
<<set $ADNeck to $None>>
<<set $ADUnder to $None>>
<<set $ADOver to $None>>
<<set $ADBack to $None>>
<<set $ADHands to $None>>
<<set $ADWaist to $None>>
<<if $SchoolUniforms == 1 and $AD.Outfit == "Uniform">>
<<addClothing "AD" "Top" "School Dress Shirt" "School">>
<<addClothing "AD" "Bottoms" "Dress Short Shorts" "Black">>
<<addClothing "AD" "Neck" "School Tie" "School">>
<<addClothing "AD" "Socks" "School Socks" "Knee">>
<<addClothing "AD" "Outer" "School Jacket" "School">>
<<addClothing "AD" "Shoes" "Loafers" "Black">>
<<set $ADTopTucked to 1>>
<<set $ADOuterAlt to 0>>
<</if>>
<<if $AD.Outfit == "Pajamas">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Naked">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>>
<<if $AD.Outfit == "Undies">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Towel">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Towel" "White">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Gym">>
<<addClothing "AD" "Top" "Gym Shirt" "School">>
<<addClothing "AD" "Bottoms" "Gym Shorts" "School">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Gym Swim">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Purple">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Swimwear">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Black">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADFace to $None>>
<</if>>/* Intro */
You are walking out of the theatre, still going over that epic last fight scene in your head, when you overhear two boys verbally discussing the film you’ve just watched. Curious about the others opinion, you listen in. <br>
<<set _ad to [
{
Name: "OC Simon",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
{
Name: "OC Albin",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Come on! The casting was spot on!”</span> The shorter boy says. He looks about your age and has a bit of a thick accent you can’t quiet place. The boy is all smiles as he rubs the back of his strawberry blonde hair, <span style="color:LightSteelBlue">“And the CGI was so good! Could hardly even tell!”</span> <br>
<br>
<span style="color:LightSteelBlue">“It was good, but I wouldn’t say that.”</span> The older boy replies with a chuckle. He is older, by probably about a year or two, with dark brown hair. You wouldn’t take them as being related, if their accents didn’t sound the same, though the elder boy’s is a bit thicker. <span style="color:LightSteelBlue">“The big villain kind of just came out of nowhere, I liked it, but the script could have used another pass.”</span> The younger boy rolls his eyes at the older’s criticism, saying something that you don’t even register as words at first as the other boy responds with similar strange words. It takes you a few minutes to realize they are speaking another language! <br>
<br>
<span style="color:LightSteelBlue">“Ja! We gotta show <span style="color:DarkTurquoise">Erik</span> it!”</span> The younger boy laughs as they toss away their popcorn. <span style="color:Yellow">They seem nice enough and are just about as interested in the movie as you were. As you feel your own opinions bubbling to the surface and consider walking over there.</span> <br>
<br>
<div id=choice>
<<if $Player.Traits.includes("Shy") or $Player.Traits.includes("Coward")>>
<<link "<strong>[Shy/Coward] </strong>You're far too nervous<br>">>
<<replace"#choice">>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 1,
},
},
]>>
<<ad _ad>>
But the instant you take a step forward, <span style="color:LightCoral">you feel something hard form in your gut. You are far too nervous to approach a pair of strangers.</span> You figure they wouldn’t even be interested in what you had to say, they are probably tourists or something, judging by their accents, and the last thing they need is some local butting into their conversation. You sigh and begin to exit the theatre with the crowd, still hearing the boys talking a bit in front of you as you go. <br>
<br>
[[Continue|OC Simon Albin Intro 2 No Talk]]
<</replace>>
<</link>>
<<else>>
<<link "Walk away<br>">>
<<replace"#choice">>
<span style="color:Yellow">You decide it is best to just walk away for now, it would be a little strange to just walk up and start talking to some boys you don’t know.</span> Judging by their accents and that you’ve never seen them before, you figure they are probably tourists who are not interested in the opinions of the locals. <br>
<br>
Keeping your distance just enough to not draw attention, but close enough to still hear their conversation, as you still find yourself curious, you follow the crowd out of the theatre. <br>
<br>
[[Continue|OC Simon Albin Intro 2 No Talk]]
<</replace>>
<</link>>
<<requiresAbility "Charm" 7 "Introduce yourself">>
<<replace"#choice">>
<<include"OC Simon Ablin Intro Introduce">>
<</replace>>
<</requiresAbility>>
<<requiresTrait "Charismatic" "Introduce yourself">>
<<replace"#choice">>
<<include"OC Simon Ablin Intro Introduce">>
<</replace>>
<</requiresTrait>>
<<requiresTrait "Friendly" "Introduce yourself">>
<<replace"#choice">>
<<include"OC Simon Ablin Intro Introduce">>
<</replace>>
<</requiresTrait>>
<<requiresTrait "Brave" "Walk up confidently">>
<<replace"#choice">>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
},
},
{
Name: "OC Simon",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
{
Name: "OC Albin",
State: {
Outfit: "Everyday",
},
},
]>>
<<ad _ad>>
<span style="color:LightGreen">With a confident smirk and the swagger only a preteen boy can pull off, you walk up to the boys and expertly insert yourself into the conversation. It is so seamless both boys continue talking for a moment longer as if you were a part of the conversation the entire time before they suddenly stop and look at you curiously before the younger boy laughs.</span> <br>
<br>
<span style="color:LightSteelBlue">“Ah! That was good!”</span> He laughs, <span style="color:LightSteelBlue">“You guys here are so confident, haha!”</span> He chuckles loudly, it is almost a little awkward, as he pats you on the back. <span style="color:LightSteelBlue">“I’m <span style="color:DarkTurquoise">Simon</span>, this is my older brother, <span style="color:DarkTurquoise">Albin</span>.”</span> The older boy greets you in that same language from before and you introduce yourself to both boys. <span style="color:LightSteelBlue">“So, you agree then? Pretty good, huh? <span style="color:DarkTurquoise">Albin</span> just finds reasons to complain, but he was smiling the whole time!”</span> <br>
<br>
<span style="color:LightSteelBlue">“I just like to admit things could be better, unlike you, who loves everything.”</span> <span style="color:DarkTurquoise">Albin</span> says teasingly, patting his shorter brother on the head. You chuckle, explaining your own thoughts on the movie which aligns with the younger brothers. You really enjoyed it! <span style="color:LightGreen">The younger brother takes this as confirmation that he is correct and triumphally chuckles.</span> <br>
<br>
[[Continue|OC Simon Albin Intro 2 Talk]]
<</replace>>
<</requiresTrait>>
<<requiresTrait "Diplomatic" "Agree with the younger boy">>
<<replace"#choice">>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "OC Simon",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
{
Name: "OC Albin",
State: {
Outfit: "Everyday",
},
},
]>>
<<ad _ad>>
<span style="color:LightGreen">As both boys pass you with the younger one still arguing his case, you speak up and agree. The younger boy has a point, it was a great movie despite its faults.</span> It sounds like the older boy is just looking for something to complain about. Both boys stop as you speak, with the older boy giving you a raised eyebrow as the younger chuckles loudly. <span style="color:LightSteelBlue">“Aha! I told you, even this boy agrees with me! So, admit it, you liked it just as much as me!”</span> <br>
<br>
<span style="color:LightSteelBlue">“I do not think anyone liked it as much as you.”</span> The older boy teased, rolling his eyes and smirking as he pats the younger boy on the head. The younger boy chuckles again before turning to you and shaking your hand. <br>
<br>
<span style="color:LightSteelBlue">“I’m <span style="color:DarkTurquoise">Simon</span>, this is my older brother, <span style="color:DarkTurquoise">Albin</span>.”</span> The older boy greets you in that same language from before and you introduce yourself to both boys. <span style="color:LightSteelBlue">“So, you agree then? Pretty good, huh? <span style="color:DarkTurquoise">Albin</span> just finds reasons to complain, but he was smiling the whole time!”</span> <br>
<br>
<span style="color:LightSteelBlue">“I just like to admit things could be better, unlike you, who loves everything.”</span> <span style="color:DarkTurquoise">Albin</span> says teasingly, patting his shorter brother on the head. You chuckle, explaining your own thoughts on the movie which aligns with the younger brothers. You really enjoyed it! The younger brother takes this as confirmation that he is correct and triumphally chuckles. <br>
<br>
[[Continue|OC Simon Albin Intro 2 Talk]]
<</replace>>
<</requiresTrait>>
<<requiresTrait "Flirty" "Slide in smoothly">>
<<replace"#choice">>
<span style="color:Pink">As smoothly and confidently as you can muster, you slip between both boys and put a hand on each of their shoulders, expertly placing you in the middle of their conversation. You tell the boys that they should be talking about how much fun they had, not arguing about the quality of the film. You hate seeing two boys fighting, especially when they are as cute as these two. The younger boy instantly blushes at your comment as the older one laughs.</span> <br>
<br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "OC Simon",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Blush: 2,
},
},
{
Name: "OC Albin",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“The boys here are so confident, aren’t they!?”</span> He chuckles, pulling you in and rubbing his knuckles against your head. It kind of takes away from the flirty aura you were trying to display, but you guess it works as it seems to have endeared you to him. <span style="color:LightSteelBlue">“I guess you’re right, but I just love to argue with my little brother!”</span> He pulls the younger boy closer as well, leaving you in the middle of the tight hug. <span style="color:LightSteelBlue">“I’m <span style="color:DarkTurquoise">Albin</span>, and this little red one is my little brother, <span style="color:DarkTurquoise">Simon</span>.”</span> <br>
<br>
<span style="color:DarkTurquoise">Simon</span> frees himself from his brother’s grasp and introduces himself properly. <span style="color:LightSteelBlue">“So you agree with me than? That the movie is great and he is just looking for something to dislike?”</span> The younger boy puts his hands on his sides and smiles confidently as the older rolls his eyes. <span style="color:LightGreen">You’ve joined in on their conversation and seem to have steered the conversation into a much more pleasant direction.</span> <br>
<br>
[[Continue|OC Simon Albin Intro 2 Talk]]
<</replace>>
<</requiresTrait>>
<</if>>
</div>/* Intro */
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "OC Simon",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
{
Name: "OC Albin",
State: {
Outfit: "Everyday",
},
},
]>>
<<ad _ad>>
<span style="color:LightGreen">With a deep breath and a smile, you walk up to the boys and introduce yourself, claiming you just came out of the same movie as them as well.</span> Both boys look at each other a little confused for a moment, <span style="color:LightGreen">before the younger one smiles and introduces himself.</span> <span style="color:LightSteelBlue">“Hello! I’m <span style="color:DarkTurquoise">Simon</span>, this is my older brother, <span style="color:DarkTurquoise">Albin</span>.”</span> The older boy greets you in that same strange language from before. <span style="color:LightSteelBlue">“So, what did you think? Pretty good, huh? <span style="color:DarkTurquoise">Albin</span> just finds reasons to complain, but he was smiling the whole time!”</span> <br>
<br>
<span style="color:LightSteelBlue">“I just like to admit things could be better, unlike you, who loves everything.”</span> <span style="color:DarkTurquoise">Albin</span> says teasingly, patting his shorter brother on the head. You chuckle, explaining your own thoughts on the movie which aligns with the younger brothers. You really enjoyed it! <span style="color:LightGreen">The younger brother takes this as confirmation that he is correct and triumphally chuckles.</span> <br>
<br>
[[Continue|OC Simon Albin Intro 2 Talk]]/* Intro */
[Decided against having the PC meet them under these circumstances to avoid the scene being overly long. Instead, the second encounter at the restroom will be required past this event and will have a spot introducing them. A variable will be stored in their code to remember which action was taken here.]
The accented voices of the boys grow more and more distant as the crowd moves outside, the large group of movie-goers all exiting at once. By the time you reach the front of the theater, you have nearly forgotten about them and are instead having an internal conversation with yourself about the events of the movies. That is, until, you arrive at the parking lot and are deciding where to go next when you hear the young boy’s voice again. <br>
<<set _ad to [
{
Name: "OC Simon",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
{
Name: "OC Albin",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“He said he’d pick us up here, yeah?”</span> He asks, scanning the parking lot in search of something. <br>
<br>
<span style="color:LightSteelBlue">“Ja, look, here he comes now.”</span> The older boy responds, pointing out a fancy white car pulling up into a nearby parking spot. Both boys run over, playfully pushing each other, as the car parks and a man steps out. <br>
<br>
<<if $Player.Traits.includes("Athletic")>>
<strong>[Athletic]</strong> The man who steps out is fairly muscular, though a bit on the shorter side, with strawberry blonde hair that is slightly balding. It is immediately clear that he is the boy’s father, judging by how alike he looks to them, but something about him seems familiar. You can’t place your finger on it, until it suddenly hits you! <span style="color:LightGreen"><span style="color:DarkTurquoise">He is Karl “Kalle” Frost!</span> He used to be a world-famous hockey player! While a bit before your time, you’ve heard enough about him to know that he is a big deal!</span> <br>
<br>
Your mouth agape, you watch as the boys hug their father and begin to tell him about the film he just watched. <span style="color:Pink">The younger boy seems full of energy after sitting for so long, running around and acting out the scenes while the older just smirks and adds his own inputs as well.</span> It would be an incredible wholesome sight, if you weren’t still so distracted. <br>
<br>
<span style="color:LightCoral">The dad then suddenly notices you staring.</span> <span style="color:Yellow">You panic, blushing and trying to act like you weren’t just watching him for however long it’s been, as the man simply chuckles and gives you a wave.</span> You gulp nervously before waving back as the boys load up into their car and begin to drive away. You can’t believe what you just saw! <br>
<<set $OCFrostsMet to -1>>
<<set $OCSimonSocial to 0>>
<<set $OCSimonSocialRank to 0>>
<<set $OCAlbinSocial to 0>>
<<set $OCAlbinSocialRank to 0>>
<br>
[[Continue|Entertainment District]]
<<else>>
The man who steps out is fairly muscular, though a bit on the shorter side, with strawberry blonde hair that is slightly balding. It is immediately clear that he is the boy’s father, judging by how alike he looks to them. You try not to stare, not wanting anyone to think you are some creep spying on this family, <span style="color:Pink">but find yourself attracted to the wholesome display of the boys hugging their father before recalling the events of the movie they just watched. <br>
<br>
The younger boy seems full of energy after sitting for so long, running around and acting out the scenes while the older just smirks and adds his own input as well. It is a cute sight,</span> despite the father clearly having no idea what they are talking about, he just seems happy to see them so energized. <br>
<br>
<span style="color:LightCoral">The dad then suddenly notices you staring.</span> <span style="color:Yellow">You panic, blushing and trying to act like you weren’t just watching him for however long it’s been, as the man simply chuckles and gives you a wave.</span> You gulp nervously before waving back as the boys load up into their car and begin to drive away. You really hope he doesn’t think you are some weirdo, even though he seemed to take it well. <br>
<<set $OCFrostsMet to -1>>
<<set $OCSimonSocial to 0>>
<<set $OCSimonSocialRank to 0>>
<<set $OCAlbinSocial to 0>>
<<set $OCAlbinSocialRank to 0>>
<br>
[[Continue|Entertainment District]]
<</if>>/* Intro */
/*(Same as above, though if PC chose the Talk” option.)*/
The three of you walk out towards the parking lot, the young <span style="color:DarkTurquoise">Simon</span> going over his favorite part of the movie bit by bit. <span style="color:Pink">His excitement is infectious and very cute,</span> though as you reach the sidewalk boarding the lot, he pauses suddenly and glances around. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Albin</span>? Dad said he’d be picking us up here, right?”</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
},
},
{
Name: "OC Simon",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
{
Name: "OC Albin",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Ja, look, he’s pulling up now.”</span> The older boy points to a very fancy looking white car pulling out of a far parking spot towards where the three of you stand. <span style="color:LightSteelBlue">“Hey, <span style="color:DarkTurquoise">$Player.Name</span>? You’re a local, right?”</span> You confirm, though explain that you only moved here recently. <br>
<br>
<span style="color:LightSteelBlue">“Oh! Same as us than!”</span> The younger boy says happily, <span style="color:LightSteelBlue">“We just moved here, both to this town and country.”</span> The boy chuckles. This confirms that they are from somewhere else, like you suspected, though you admit you are surprised that they are moving here. You ask if they are going to Preston. The younger boy looks confused for a second before shaking his head. <span style="color:LightSteelBlue">“That fancy school? Nah. Mom tried to get us in, I think, but something something ‘we are too old’.”</span> He shrugs. You figure that makes sense, considering Preston’s strange acceptance policies. <br>
<br>
<<if $Player.Traits.includes("Athletic")>>
<strong>[Athletic]</strong> The white car pulls up next to you and a man steps out. He is fairly muscular, though a bit on the shorter side, with strawberry blonde hair that is slightly balding. It is immediately clear that he is the boy’s father, judging by how alike he looks to them, but something about him seems familiar. You can’t place your finger on it, until it suddenly hits you! He is <span style="color:DarkTurquoise">Karl “Kalle” Frost</span>! He used to be a world-famous hockey player! While a bit before your time, you’ve heard enough about him to know that he is a big deal! <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
},
},
{
Name: "OC Simon",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
},
},
{
Name: "OC Albin",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Hey dad!”</span> The younger boy says giving his father a hug as the older follows. Meanwhile, you are just standing there with your mouth agape at the sight you are seeing. <span style="color:LightSteelBlue">“Oh, this is <span style="color:DarkTurquoise">$Player.Name</span>. We… just met him actually, haha. Came out of the same movie. This is our dad”</span> You interrupt the boy, asking if they know their father is <span style="color:DarkTurquoise">Kalle Frost</span>! <br>
<br>
<span style="color:LightSteelBlue">“Really? Had no idea!”</span> The older boy laughs, <span style="color:LightSteelBlue">“Can’t believe he’s hide it from us this entire time!”</span> <span style="color:Pink">You blush slightly, realizing how dumb of a question that was,</span> before introducing yourself properly to the man. <br>
<br>
<span style="color:LightSteelBlue">“Ah, I’m surprised someone your age knows me. Been out of the game for a while, not that it isn’t nice to be recognized.”</span> He smirks, <span style="color:LightSteelBlue">“But I am glad my sons could meet a friendly face on their first day here! Especially since we are still stuck in the hotel for a bit longer.”</span> He chuckles nervously. You question this and both boys sigh and shrug. <br>
<br>
<<else>>
The white car pulls up next to you and a man steps out. He is fairly muscular, though a bit on the shorter side, with strawberry blonde hair that is slightly balding. It is immediately clear that he is the boy’s father, judging by how alike he looks to them. <span style="color:LightSteelBlue">“Hey dad!”</span> The younger boy says giving his father a hug as the older follows. Meanwhile, you are just standing there with your mouth agape at the sight you are seeing. <span style="color:LightSteelBlue">“Oh, this is <span style="color:DarkTurquoise">$Player.Name</span>. We… just met him actually, haha. Came out of the same movie. This is our dad.”</span> You shake the man’s hand, though pause on wondering what you should call him since you don’t know their last name. <br>
<br>
<span style="color:LightSteelBlue">“You can just call me <span style="color:DarkTurquoise">Kalle</span>, I’m not one for titles.”</span> He laughs, <span style="color:LightSteelBlue">“Pleasure to meet you! I am glad my sons could meet a friendly face on their first day here! Especially since we are still stuck in the hotel for a bit longer.”</span> He chuckles nervously. You question this and both boys sigh and shrug. <br>
<br>
<</if>>
<span style="color:LightSteelBlue">“Our house is still being built.”</span> The older boy says with a hint of annoyance, <span style="color:LightSteelBlue">“Somebody decided to wait until the last minute to approve the blueprints.”</span> Both boys glance at their dad with friendly yet accusatory glares. <span style="color:Pink">The dad chuckles nervously.</span> <span style="color:LightSteelBlue">“But mom chewed him out the entire plane ride, so I guess we can learn to forgive.”</span> <br>
<br>
<span style="color:LightSteelBlue">“We are just nice like that.”</span> The younger boy says, sticking his tongue out playfully towards his dad, who rolls his eyes. <span style="color:LightSteelBlue">“But maybe you’ll see us around town? The hotel is so boring, so my brothers and I kinda just wander. This place is so weird, but in a good way… mostly.”</span> He laughs again. <br>
<br>
<span style="color:LightSteelBlue">“Aye, well we should be getting back before your mother worries.”</span> The dad says, opening the back door and letting the two boys slip inside, <span style="color:LightSteelBlue">“It was good meeting you, <span style="color:DarkTurquoise">$Player.Name</span>! I hope my boys get to hang out with you again!”</span> The two boys both bid you farewell as they get buckled in and drive off. <span style="color:LightGreen">They seem like a fun family. You wonder if you’ll see them again.</span> <br>
<<set $OCFrostsMet to -1>>
<<set $OCSimonSocial to 0>>
<<set $OCSimonSocialRank to 0>>
<<set $OCAlbinSocial to 0>>
<<set $OCAlbinSocialRank to 0>>
<<socialChange "Simon" 10 1>>
<<socialChange "Albin" 10 1>>
<br>
[[Continue|Entertainment District]]/* SOCIAL LEVELS */
<<if $OCSimonSocialRank == -3>>
<<set $OCSimonRelationship to "Hated">>
<span style="color:DarkRed">Simon Hates you!</span>
<br>
<<elseif $OCSimonSocialRank == -2>>
<<set $OCSimonRelationship to "Enemies">>
<span style="color:DarkRed">You and Simon are Enemies.</span>
<br>
<<elseif $OCSimonSocialRank == -1>>
<<set $OCSimonRelationship to "Very Disliked">>
<span style="color:Red">Simon really Dislikes you.</span>
<br>
<<elseif $OCSimonSocialRank == 0 and $OCSimonSocial <= -50>>
<<set $OCSimonRelationship to "Disliked">>
<span style="color:Red">Simon Dislikes you. </span>
<br>
<<elseif $OCSimonSocialRank == 0 and $OCSimonSocial < 50>>
<<set $OCSimonRelationship to "Acquaintances">>
<span style="color:Yellow">You and Simon are Acquaintances.</span>
<br>
<<elseif $OCSimonSocialRank == 0 and $OCSimonSocial >= 50>>
<<set $OCSimonRelationship to "Liked">>
<span style="color:LightGreen">Simon Likes you.</span>
<br>
<<elseif $OCSimonSocialRank == 1>>
<<set $OCSimonRelationship to "Friends">>
<span style="color:Green">You and Simon are Friends.</span>
<br>
<<elseif $OCSimonSocialRank == 2>>
<<set $OCSimonRelationship to "Good Friends">>
<span style="color:DarkGreen">You and Simon are Good Friends!</span>
<br>
<<elseif $OCSimonSocialRank == 3>>
<<set $OCSimonRelationship to "Close Friends">>
<span style="color:DarkGreen">You and Simon are Close Friends!</span>
<br>
<<elseif $OCSimonSocialRank == 4>>
<<set $OCSimonRelationship to "Best Friends">>
<span style="color:Cyan">You and Simon are Best Friends!</span>
<br>
<<elseif $OCSimonSocialRank == 5>>
<<set $OCSimonRelationship to "Love">>
<span style="color:Pink">You and Simon Love each other!</span>
<br>
<</if>>
<div class="social-bar-group">
<<if $OCSimonSocialRank == 0>>
<img src="Images\UI\Social\SocialRank0.png" width="35" alt="Rank0">
<<elseif $OCSimonSocialRank == 1>>
<img src="Images\UI\Social\SocialRank1.png" width="35" alt="Rank1">
<<elseif $OCSimonSocialRank == 2>>
<img src="Images\UI\Social\SocialRank2.png" width="70" alt="Rank1">
<<elseif $OCSimonSocialRank == 3>>
<img src="Images\UI\Social\SocialRank3.png" width="105" alt="Rank1">
<<elseif $OCSimonSocialRank == 4>>
<img src="Images\UI\Social\SocialRank4.png" width="140" alt="Rank1">
<<elseif $OCSimonSocialRank == 5>>
<img src="Images\UI\Social\SocialRank5.png" width="175" alt="Rank1">
<</if>>
/* SOCIAL GAUGE */
<div class="social-bar-gauge">
<<set _data = clone({
text: $OCSimonSocial,
value: Math.abs($OCSimonSocial),
max: 100,
min: 0,
color: getSocialBarColor($OCSimonSocial),
showText: true,
})>>
<<progressbar _data>>
</div>
</div>
/* MAX MIN */
<<if $OCSimonSocial > 120>>
<<set $OCSimonSocial to 120>>
<</if>>
<<if $OCSimonSocial < -120>>
<<set $OCSimonSocial to -120>>
<</if>><<set $Minutes += 5>>
/* Intro */
But you keep running, worried that at any moment the creature may take off after you and attack once more. Even the return of the light, as the lampposts and buildings are once again illuminated, isn’t enough to calm your fear as you continue to run down the street as fast as your legs will carry you. <span style="color:Pink">Your unsecured balls and penis bounce and jiggle wildly as you run, the adrenaline causing you to forget your utter nakedness.</span> <br>
<br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Mouth: "Frown",
Eyes: "Sad",
Blush: 3,
},
Clothes: {
Top: $None,
Outer: $None,
Over: $None,
Under: $None,
Neck: $None,
Bottoms: $None,
Undies: $None,
},
},
]>>
<<ad _ad>>
Finally, after a few minutes of running at top speed, the adrenaline finally wears off and you come to a stop, taking a moment to catch your breath as you glance back. <span style="color:LightGreen">There is no sign of the creature, and the world seems to have returned to its normal state,</span> yet the image of that monster’s glowing eyes still sticks in your mind. <br>
<br>
<span style="color:Pink">A car drives by, honking its horn as the sound of a bunch of teenagers laughing echoes throughout the lamp-lit street. You watch in slight confusion as it drives off until the chill of the night blows past in just the right way to cue you in to why they were laughing.</span> <br>
<br>
<span style="color:Pink">You glance down and remember, to your horror, that the creature had ripped off your clothes! You are standing under a lamppost butt-naked, which acts like a spotlight that illuminates your bare and exposed bits! You let out an embarrassed scream and quickly cover yourself with your hands as another car drives by, the woman in it gasping as she sees this naked middle schooler standing on the sidewalk.</span> <br>
<br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Mouth: "Frown",
Eyes: "Sad",
Blush: 3,
Arms: "Hide",
},
Clothes: {
Top: $None,
Outer: $None,
Over: $None,
Under: $None,
Neck: $None,
Bottoms: $None,
Undies: $None,
},
},
]>>
<<ad _ad>>
<span style="color:Pink">Realizing you are still a few blocks away from your house, you take off running down the street, too scared to avoid the lamplight as your nude body is exposed to every car that passes by. Unfortunately, there is also an elderly couple sitting on their porch who chuckles at the humorous sight of you running past their house with your butt illuminating in the moonlight. Your cheeks are burning, and you feel so embarrassed, you almost wished that creature actually had eaten you.</span> <br>
<br>
<<linkreplace"Continue">>
After what feels like forever, you finally round the corner and see your house in the distance. <span style="color:Pink">Of course, one more car has to pass by, this one with a pair of little kids in the back whose giggling you can hear through their cracked window.</span> <span style="color:LightGreen">But you push past the embarrassment, just happy to finally be safe and home, and sprint towards your front yard</span> when you suddenly spot <span style="color:DarkTurquoise">Gabe</span> tossing a garbage bag into the trashcan in front of your house. <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Mouth: "Frown",
Eyes: "Sad",
Blush: 3,
Arms: "Hide",
},
Clothes: {
Top: $None,
Outer: $None,
Over: $None,
Under: $None,
Neck: $None,
Bottoms: $None,
Undies: $None,
},
},
{
Name: "Gabe",
State: {
Mouth: "Frown",
},
},
]>>
<<ad _ad>>
Hearing your panicked footsteps, he turns and gives you a shocked expression. <span style="color:Pink">Seeing his little brother running towards the house butt-naked is too much for him as he breaks out laughing. You try to run past <span style="color:DarkTurquoise">Gabe</span>, but he grabs you by the arm to prevent you from reaching into the safety of your house. At the very least he has the decency to walk you behind one of the bushes in front of your house, to prevent any more passing cars from seeing your bare, freezing butt.</span> <br>
<br>
/* Positive Gabe Relationship */
<<if $GabeSocial > 10 or $GabeSocialRank > 0>>
<span style="color:LightSteelBlue">“I’m sorry, <span style="color:DarkTurquoise">$GabeNickname</span>, but I gotta know.”</span> <span style="color:DarkTurquoise">Gabe</span> takes a minute to stop laughing, <span style="color:Pink">all the while you are burning with embarrassment and freezing from the night air.</span> <span style="color:LightSteelBlue">“Why the hell are you running down our street in your birthday suit? Sorry if this is mean, but that is hilarious!”</span> <span style="color:DarkTurquoise">Gabe</span> continues laughing as you comment that, <span style="color:Pink">if he really was sorry, he wouldn’t be laughing about it.</span> <br>
<br>
<span style="color:LightGreen">Still, despite being naked outside, you feel a sense of safety with <span style="color:DarkTurquoise">Gabe</span> and quickly begin to recount the horrifying experience and the monster that attacked you.</span> <br>
<br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Mouth: "Frown",
Eyes: "Sad",
Blush: 3,
Arms: "Hide",
Cry: 1,
},
Clothes: {
Top: $None,
Outer: $None,
Over: $None,
Under: $None,
Neck: $None,
Bottoms: $None,
Undies: $None,
},
},
{
Name: "Gabe",
State: {
Mouth: "Happy",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="color:LightCoral">Upon seeing how afraid you are when recounting the tale, <span style="color:DarkTurquoise">Gabe</span>’s expression becomes more compassionate and, when your done, he pulls you in for a hug.</span> <span style="color:LightSteelBlue">“Aw, it’s okay buddy.”</span> <span style="color:Pink">He pats you twice on the butt, causing you to blush and remember your nudity,</span> <span style="color:LightSteelBlue">“You’re okay. There is no such thing as monsters or this wolfman. It was probably some high schooler pulling a mean prank on you.”</span> You stutter out a ‘but’, however, <span style="color:Pink"><span style="color:DarkTurquoise">Gabe</span> stops you by picking you up. You blush deeper as he holds you like a toddler, your complete nakedness only part of the embarrassment.</span> <span style="color:LightSteelBlue">“Trust me, I’ve been around long enough to know. The high schoolers in this town are jerks, they probably thought they could scare some kid and send him running down the street butt naked and, unfortunately, you were the poor kid they came across.”</span> <br>
<br>
<span style="color:Pink"><span style="color:DarkTurquoise">Gabe</span> then leans down and kisses you on the cheek, the humiliating gesture actually providing a strong level of comfort.</span> Thinking about it, they did look like a teenager while you were running away. Plus, why would some monster just strip you and then let you escape? <span style="color:Pink">Your face turns red at the thought that you were tricked into sprinting away, screaming, crying, and nude down the street just to entertain some high schoolers, though also relieved that the creature isn’t real. You rest your head on <span style="color:DarkTurquoise">Gabe</span>’s chest and sigh in relief.</span> <br>
<br>
<span style="color:Pink"><span style="color:DarkTurquoise">Gabe</span>, seeing that you’ve calmed down, smiles and rubs your head.</span> <span style="color:LightSteelBlue">“And even if there was a wolfman, I’d protect you.”</span> He gives a smirk that calms your heart. <span style="color:LightSteelBlue">“Now, let’s get you inside before anyone else sees your wiener.”</span> He chuckles as he carries you inside. <span style="color:Pink">You are too relieved to be embarrassed, <span style="color:DarkTurquoise">Gabe</span>’s hand under your bare butt is almost comforting, as he takes you all the way to your room and places you gently down on your bed. Of course, he can’t leave without teasing you about how</span> <span style="color:LightSteelBlue">“your wiener must have shrunk a little in the cold.”</span> <span style="color:Pink">Which causes your embarrassment to return as you hide under the covers and tell him to leave.</span> <br>
<br>
He laughs as he walks out and shuts your door behind him, leaving you lying there, thankful for the warmth of the blanket on your bare body, <span style="color:BlueViolet">as you contemplate whether or not what you saw really was a prank or something else…</span> <br>
<<addMoodlet "Seen Naked" 12>>
<<set $OCIonMet to 1>>
<br>
[[Continue|Player Bedroom]]
/* Scared, Clothes besides Shoes/Socks lost*/
/* Negative Gabe */
<<else>>
/* Small/Tiny Penis */
<<if $Player.PenisSize == "Tiny" or $Player.PenisSize == "Small">>
<span style="color:LightSteelBlue">“Not so fast, little dick.”</span>
/* Other Penis */
<<else>>
<span style="color:LightSteelBlue">“Not so fast, noodle dick.”</span>
<</if>>
<span style="color:Pink"><span style="color:DarkTurquoise">Gabe</span> is laughing loudly as you stand there unable to run inside, shivering from both fear and the cold.</span> <span style="color:LightSteelBlue">“I’m going to need an explanation on why my dorky little brother is running down the street with his wiener flopping in the wind. So, spill.”</span> <span style="color:LightGreen">Despite his teasing and being naked outside, you still feel a strange sense of security from your big brother and quickly begin to recount the horrifying experience and the monster that attacked you.</span> <br>
<br>
<span style="color:LightGreen">Seeing how scared you are, <span style="color:DarkTurquoise">Gabe</span>’s laughter stops for a moment, and you see a genuine look of concern on his face,</span> <span style="color:LightCoral">though that quickly evaporates as you mention the ‘wolf man’ that you saw as you ran away.</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Mouth: "Frown",
Eyes: "Sad",
Blush: 3,
Arms: "Hide",
Cry: 1,
},
Clothes: {
Top: $None,
Outer: $None,
Over: $None,
Under: $None,
Neck: $None,
Bottoms: $None,
Undies: $None,
},
},
{
Name: "Gabe",
State: {
Mouth: "Smirk",
Eyes: "Mad",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“A wolf man!?”</span> <span style="color:DarkTurquoise">Gabe</span> can’t hold back his laughter, <span style="color:LightSteelBlue">“Really? You think there is some half-wolf guy who runs around ripping the clothes off of little kids? What are you, stupid?”</span> <span style="color:LightCoral"><span style="color:DarkTurquoise">Gabe</span> laughs louder, his teasing remarks and clearly not believing you causes your face to heat up as you say that you’re not lying.</span> <span style="color:LightSteelBlue">“Oh, I’m sure you’re not lying on what you saw, I just didn’t think you’d be stupid enough to actually think that’s true!”</span> <span style="color:LightCoral"><span style="color:DarkTurquoise">Gabe</span> suddenly picks you up, holding your naked body out towards the street as he yells out:</span> <span style="color:LightSteelBlue">“Hey! Wolfman! I got your dorky little boy right here! Come get a nibble!”</span> <br>
<br>
<span style="color:LightCoral">Embarrassed and fearful, you struggle and try to free yourself but are unable as <span style="color:DarkTurquoise">Gabe</span> continues laughing and presents your exposed bits to another passing car. Eventually, he puts you down, though still prevents you from running inside.</span> <br>
<br>
<span style="color:LightSteelBlue">“Face it, loser, you were pranked.”</span> <span style="color:DarkTurquoise">Gabe</span> wipes a tear from his eye from laughing so hard. <span style="color:LightSteelBlue">“Some high schoolers probably dressed up like a monster to scare little dorks like you. Probably saw how scared you were and figured they could have a laugh by taking your clothes off and scaring you down the street in your birthday suit. I wouldn’t be surprised if a video of your scared ass is online tomorrow!”</span> <br>
<br>
<span style="color:Pink">As he continues to laugh you begin to feel more and more humiliated, not only from the laughter or being naked, but from how much sense he is making. Why would some wolfman just let you go after taking your clothes? Plus, if there was such a thing certainly the government or adults would have discovered it by now! The more you think about it, the more you convince yourself that you were, indeed, pranked and tricked into sprinting down the street, screaming and crying in fear, completely and utterly naked for the enjoyment of some jerk high schoolers!</span> <br>
<br>
<span style="color:DarkTurquoise">Gabe</span> notices the realization on your face as you grow even redder. <span style="color:LightSteelBlue">“Makes sense, doesn’t it? God, you are so stupid. But since you’ve already been through enough, considering half the neighborhood has probably already seen that cute ass of yours, I’ll let you off the hook. But better run inside before I decide to tie your naked ass to the mailbox all night as bait for any ‘wolfmen!’”</span> <span style="color:DarkTurquoise">Gabe</span> painfully slaps your ass as you quickly run inside, thankful not only for the safety and privacy, but also the warmth. <br>
<br>
You then quickly run to your room before anyone else sees you, diving under your covers to warm up your freezing, naked body. You lay there for a while, peeking your head out and staring at the large moon in the sky from your window <span style="color:BlueViolet">as you contemplate whether or not what you saw really was a prank or something else…</span> <br>
<<addMoodlet "Seen Naked" 12>>
<<set $OCIonMet to 1>>
<br>
[[Continue|Player Bedroom]]
/* Scared, Clothes besides Shoes/Socks lost*/
<</if>>
<</linkreplace>>/* Intro */
You are whistling to yourself as you walk down the illuminated street. While dark, the starry sky and the lampposts create an almost comforting feeling of safety and warmth that wash away any fear you may have. Your Father seems confident that the streets around your house are safe and well-lit, even at night, so he doesn’t stress about you being out too late. <br>
<br>
It is as you are daydreaming and idly walking past that a sudden noise breaks the silent tranquility of the street, a rustling in a nearby bush. The sudden sound does cause you to jump, though you chuckle to yourself afterward, figuring it’s just a stray cat or some other harmless animal in the bushes. <span style="color:LightCoral">Then you hear a loud buzzing followed by an even louder POP!</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
},
},
]>>
<<ad _ad>>
<span style="color:LightCoral">The lamppost above you goes out and you freeze in place. POP! Another, then another. Within seconds the entire street is encased in vast, empty darkness. You squint your eyes and peer forward, but you can’t see a thing.</span> <span style="color:BlueViolet">Even the lights coming from the nearby houses seems to have vanished.</span> The only thing you can see outside of a few inches in front of you is the bright sky, which acts as a sharp contrast to the pitch-black land that surrounds you. <span style="color:BlueViolet">But soon, even that vanishes, as clouds seem to shroud the moon and stars out of nowhere, and now the only thing you can see is your own hand in front of your face.</span> <span style="color:LightCoral">You gulp, figuring it is just a power outage.</span> Nothing to be worried about, you should be able to find your way back, you’re not that far from home after all… <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:Red">A low growl from the nearby bush causes your entire spine to straighten.</span> <span style="color:LightCoral">Instantly, your legs begin to shake, and you feel your heart beating in your throat. Slowly, you turn towards the bush, trying to convince yourself that it was just your imagination. Then you see a pair of blue, cat-like eyes watching you from the bush,</span> <span style="color:BlueViolet">seemingly glowing in the pitch-black night.</span> <br>
<br>
<<linkreplace"Continue">>
<span style="color:LightCoral">The absolutely terrifying sight is enough to send a shockwave of adrenaline throughout your body as you take off running as fast as you can! You briefly try to reason that it was just a cat, but then you start hearing loud footsteps behind you… chasing you!</span> <br>
<br>
<span style="color:LightCoral">You glance backward and see the blue eyes following after you at high speeds, its body completely obscured by the night, and you let out a scream of fear as the shadowy figure catches up to you and tackles you to the ground! You try to scream, but your voice is quickly muffled as something large and furry is pressed against your mouth!</span> <br>
<br>
/* If Player is wearing a Top */
<<if $PlayerTop.Type != "None">>
<span style="color:LightCoral">You try to shove the creature off of you, confused as you feel, not fur covering its body, but smooth bare skin. But the creature grabs you by your wrists and pins them to the ground.</span> <span style="color:BlueViolet">From the brief amount of light coming down from the sky, you see the silhouette of a tall, lanky figure with hound-like ears and a tail that is pressed up against your mouth.</span> <span style="color:LightCoral">You are shaking in fear, tears rolling down your cheeks as your muffled cries are barely audible.</span> <br>
<br>
<span style="color:LightCoral">You flinch as the creature leans down towards you. You squeeze your eyes shut and turn away, believing it is about to eat you,</span> <span style="color:Pink">but instead feel its nose press up against your face as it sniffs you curiously.</span> You peek one eye open as it pulls away, wondering if you are actually in danger, <span style="color:LightCoral">though nearly wet yourself as it begins to growl once more.</span> <br>
<br>
<span style="color:LightCoral">It snaps down at you, causing you to let out a muffled scream of absolute fear, though it doesn’t bite at you, but rather your $PlayerTop.Type!</span> <span style="color:Pink">In one swift motion, it rips the clothing off your upper body with its teeth, revealing your bare chest. Then, it calms back down and goes once more to curiously sniffing you, this time your chest, when you suddenly feel something warm and wet tickle your nipples; its tongue. You lay there for a moment in fear as whatever this creature is licks both your nipples curiously before it once again pulls back.</span> <br>
<br>
/* If Not */
<<else>>
<span style="color:LightCoral">You try to shove the creature off of you, confused as you feel, not fur, but smooth bare skin. But the creature grabs you by your wrists and pins them to the ground.</span> From the brief amount of light coming down from the sky, you see the silhouette of a tall, lanky figure with hound-like ears and a tail that is pressed up against your mouth. <span style="color:LightCoral">You are shaking in fear, tears rolling down your cheeks as your muffled cries are barely audible.</span> <br>
<br>
<span style="color:LightCoral">You flinch as the creature leans down towards you. You squeeze your eyes shut and turn away, believing it is about to eat you,</span> <span style="color:Pink">but instead feel its nose press up against your face as it sniffs you curiously.</span> You peek one eye open as it pulls away, wondering if you are actually in danger, <span style="color:LightCoral">though nearly wet yourself as it begins to growl once more.</span> <br>
<br>
<span style="color:LightCoral">You once again cower in fear and the creature, seemingly satisfied with your act of submission, stops growling and moves his face down towards your bare chest.</span> <span style="color:Pink">It examines your stomach, sniffing your belly button in a way that almost tickles you, before moving up as you feel it begin to sniff your chest. You calm down once more when you suddenly feel something warm and wet tickle your nipples, its tongue. You lay there for a moment in fear as whatever this creature is licks both your nipples curiously before it once again pulls back.</span> <br>
<</if>>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Eyes: "Sad",
Blush: 1,
},
Clothes: {
Top: $None,
Outer: $None,
Over: $None,
Under: $None,
Neck: $None,
},
},
]>>
<<ad _ad>>
/* If Player is Wearing Underwear */
<<if $PlayerUndies.Type != "None">>
<span style="color:LightCoral">It lets out another angry, hungry growl. You pull back in fear again, thinking that this is it. Your life is flashing before your eyes and you let out a muffled, high-pitched scream as it snaps down, but instead of attacking,</span> <span style="color:Pink">it clamps onto the front of your $PlayerBottoms.Name and, with its sharp teeth and strength rips them off your body in one quick motion!</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Eyes: "Sad",
Blush: 2,
},
Clothes: {
Top: $None,
Outer: $None,
Over: $None,
Under: $None,
Neck: $None,
Bottoms: $None,
},
},
]>>
<<ad _ad>>
Not even taking a moment to register that you are now in just your underwear, you feel the creature let up its grip on you as it inspects your bottoms. Taking this as your chance, you quickly jump to your feet and begin to run away, <span style="color:LightCoral">but only get a few steps away before you feel the creature pounce onto your back and tackle you to the ground. You land face-first on the ground but ignore all the pain thanks to the adrenaline rushing through your body. You get up to your hands and knees and are about to make another break for it when you freeze</span> <span style="color:Pink">as you feel the creature put its face up against the back of your $PlayerUndies.Name.</span> <br>
<br>
<span style="color:Pink">You are frozen in fear once more as the creature, with its hands placed on your ankles to prevent you from moving, begins to sniff your butt. You then feel it move lower, nuzzling its face against the back of your balls. Despite the fear, the feeling makes you blush as it continues to sniff your groin and ass.</span> <br>
<br>
The creature then makes a noise that, while it is unlike anything you’ve ever heard, sounds pleasurable. <span style="color:Pink">You feel the creature biting down on the bottom of your $PlayerUndies.Type, much more carefully than when it ripped off your bottoms, as it begins to gently pull them down and off your body, exposing your boyish bits to the creature.</span> <br>
<br>
<span style="color:LightCoral">You are absolutely terrified of what is going to happen next when,</span> much to your surprise, <span style="color:LightGreen">you feel the creature lift its body off your legs. Not wanting to take the risk of staying, you immediately jump to your feet and run as fast as you can down the street.</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Mouth: "Frown",
Eyes: "Sad",
Blush: 3,
Cry: 1,
},
Clothes: {
Top: $None,
Outer: $None,
Over: $None,
Under: $None,
Neck: $None,
Bottoms: $None,
Undies: $None,
},
},
]>>
<<ad _ad>>
There is another loud buzzing, and you look back in fear right as the lamps begin to come back on. Thankfully, the creature isn’t chasing you. <span style="color:BlueViolet">Instead, you see the figure, now revealed to be a feral-looking teenager with wolf-like ears and a tail, creeping back into the bush while sniffing your stolen underwear.</span> <span style="color:Yellow">He locks eyes with you, giving you a predatory smile before disappearing into the darkness.</span> <br>
<br>
/* If Not */
<<else>>
<span style="color:Pink">You can’t help but blush as you feel the creature press its face up against your crotch, sniffing and nuzzling your bits through the front of your bottoms.</span> <span style="color:LightCoral">Your heart is beating faster and faster, worried about what this thing is going to do to you. Then, it sits up and lets out another angry, hungry growl. You pull back in fear again, thinking that this is it. Your life is flashing before your eyes and you let out a muffled, high-pitched scream as it snaps down,</span> <span style="color:Pink">but instead of attacking, it clamps onto the front of your $PlayerBottoms.Name and, with its sharp teeth and strength rips them off your body in one quick motion!</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Mouth: "Frown",
Eyes: "Sad",
Blush: 3,
Cry: 1,
},
Clothes: {
Top: $None,
Outer: $None,
Over: $None,
Under: $None,
Neck: $None,
Bottoms: $None,
Undies: $None,
},
},
]>>
<<ad _ad>>
<span style="color:Pink">Not even taking a moment to register that you are now completely naked, you feel the creature let up its grip on you as it inspects your bottoms.</span> <span style="color:LightGreen">Taking this as your chance, you quickly jump to your feet and begin to run away.</span> You hear growling and other canine-like sounds, but it gets quieter the further away you get. <span style="color:BlueViolet">As the buzzing once again appears and the lamps slowly turn back on, you glance back just in time to see the creature, now revealed to be a feral-looking teenager, on all fours with your bottoms in its mouth slowly creeping back into the bushes.</span> <span style="color:Yellow">He locks eyes with you, giving you a predatory smile before disappearing into the darkness.</span> <br>
<br>
<</if>>
<<set $PlayerTop to $None>>
<<set $PlayerOuter to $None>>
<<set $PlayerUnder to $None>>
<<set $PlayerOver to $None>>
<<set $PlayerBottoms to $None>>
<<set $PlayerUndies to $None>>
<<set $PlayerNeck to $None>>
<<set _arousalbs to ["Butthole",]>>
<<set _arousalkink to ["Noncon", "Humiliated"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
[[Continue|OC Ion Intro 2]]
<</linkreplace>>/* Intro */
You wander through the trailer park, a mix of unease and interest filling your stomach. Some residents sit outside their homes in white lawn chairs; some where drinking, some where just relaxing, <span style="color:LightCoral">but all of them glare at you. You are an outsider in this community, and they could tell.</span> You gulp, giving someone a half smile and wave, but quickly continue walking as they scowl at you. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 1,
},
},
]>>
<<ad _ad>>
You are just about to consider leaving when you hear something unexpected… <span style="color:Yellow">giggling?</span> The sound of little boys giggling that you would recognize anywhere. Against your earlier unease, you follow the sound and come across an unintended sight that you can’t decide if it is lewd or wholesome. In the shadow of a trailer you spot two little boys playing and running around. <br>
<br>
The first boy you recognize, the cute blueberry boy <span style="color:DarkTurquoise">Isaac</span>, but the second boy is unknown to you. He also has blue hair, though this one is darker. He also looks slightly older, maybe a year or two. Of course, that isn’t what is going through your head as you spot them. <span style="color:Pink">No, instead, you are in shock. <span style="color:DarkTurquoise">Isaac</span> is butt naked. His cute booty shines in the sunlight as his tiny little bits bounce and giggle about with as much joy as they could muster. The other boy wasn’t that modest either, wearing only a small t-shirt that may as well not be there, as it also covers nothing!</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 1,
},
},
{
Name: "OC Isaac",
State: {
Outfit: "Naked",
Mouth: "Happy",
},
},
/* {
Name: "OC Jacob",
State: {
Outfit: "Naked",
Mouth: "Happy",
},
},*/
]>>
<<ad _ad>>
<<if $Player.Kinks.Kids == 1>>
/*-If Kids Kink-*/
<span style="color:Pink">Both boys were leaving nothing to the imagination, and you instinctively cover your crotch with your hands. Seeing two adorable boys like this is already causing your penis to wake up and the last thing you need is the residents here thinking you’re some perv staring at the naked kids playing… which, to be fair, you are…</span> <br>
<<else>>
/*-If No Kids Kink-*/
<span style="color:LightGreen">You smile slightly, as both boys are so free and comfortable in this environment that you felt so uneasy in.</span> You guess they live nearby, since you don’t see any signs of their clothes anywhere, probably in the trailer they were playing next to. <br>
<</if>>
<br>
<<linkreplace"Continue">>
<span style="color:DarkTurquoise">Isaac</span> suddenly spots you and instantly sprints over giggling. <span style="color:LightSteelBlue">“No-uh bwuhduh!”</span> <span style="color:Pink">He repeats over and over, jumping up and down as his boyhood and balls jiggle with glee.</span> <span style="color:LightSteelBlue">“Come!”</span> He grabs you by the arm and practically drags you over to the other boy. <br>
<br>
The other boy sees you and frowns slightly, lowering his hands. He only partially covers his nudity, indicating he is more uncomfortable that you’re a stranger rather than his nudity. <span style="color:LightSteelBlue">“This my bwuhduh!”</span> <span style="color:DarkTurquoise">Isaac</span> happily introduces you to the other boy, <span style="color:LightSteelBlue">“Jahcup!”</span> You laugh, figuring he probably means <span style="color:DarkTurquoise">Jacob</span>, and bend down to the other boy and hold out your hand, introducing yourself. <br>
<br>
The boy stares down at your hand, before quietly whispering. <span style="color:LightSteelBlue">“H- hi…”</span> Seems he is the shyer of the two, <span style="color:Pink">though not shy enough to care about being nude in public.</span> Trying to lighten the mood, you turn to <span style="color:DarkTurquoise">Isaac</span> and ask him the burning question. Why are they both butt naked? <br>
<br>
<span style="color:LightSteelBlue">“Because it too hawt!”</span> <span style="color:DarkTurquoise">Isaac</span> giggles, <span style="color:Pink">thrusting his pelvis at you to emphasis his point.</span> You laugh back, saying that’s fair, and asking what they were playing. <span style="color:LightSteelBlue">“We pwaying tag and I was it, but then I got Jahcup, but then he gots me and-”</span> This goes on for a while until <span style="color:DarkTurquoise">Isaac</span> asks if you want to <span style="color:LightSteelBlue">“pway”</span> with them. <span style="color:DarkTurquoise">Jacob</span> seems a little uncertain of the idea but doesn’t say anything in protest. <br>
<br>
<div id="Choice">
<<link "Play with them for a bit<br>">>
<<replace"#Choice">>
/*-Play with them for a bit-*/
<<set $Minutes += 20>>
Thinking there is no harm, despite still feeling eyes of the residence on you, you agree. <span style="color:DarkTurquoise">Isaac</span> lets out a cheer and drags you and his brother back to where they were playing. <span style="color:Pink">You briefly consider joking about stripping yourself, but know <span style="color:DarkTurquoise">Isaac</span> would take it seriously and figure stripping nude in such a public place, especially with how many hostile eyes are on you, isn’t the best idea.</span> So, you’ll be the clothed one of the trio. <br>
<br>
<span style="color:DarkTurquoise">Isaac</span> explains the game’s rules to you, though considering it is tag you understand most of it… outside of the interesting additions to the rules <span style="color:DarkTurquoise">Isaac</span> adds. <span style="color:LightSteelBlue">“And if you tag dem in da butt, they are it TWICE! But you gotta do it hard, like dis!”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Isaac</span> demonstrates by slapping you on the rear as hard as he can,</span> which isn’t that hard. Though you don’t know what being it twice means. <br>
<br>
<span style="color:LightGreen">The rest of the game is exciting and cute.</span> <span style="color:DarkTurquoise">Jacob</span> only goes after <span style="color:DarkTurquoise">Isaac</span>, seeming a bit unsure about you still, and you take every chance to slap <span style="color:DarkTurquoise">Isaac</span>’s rear, leaving him in a giggle fit, though make sure to only lightly tap his cheeks to not hurt him. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "OC Isaac",
State: {
Outfit: "Naked",
Mouth: "Happy",
},
},
/* {
Name: "OC Jacob",
State: {
Outfit: "Naked",
Mouth: "Happy",
Eyes: "Sad",
Blush: 1,
},
},*/
]>>
<<ad _ad>>
<span style="color:Pink"> <span style="color:DarkTurquoise">Isaac</span>, however, is relentless. At one point tackling his older brother to the dirt as they boy wrestle and laugh on the ground in a fit constantly tagging and slapping each other back and forth in a display that is so wholesome your heart may melt.</span> <span style="color:LightGreen">You even feel <span style="color:DarkTurquoise">Jacob</span> starting to warm up to you by the end, very lightly tagging you near the end before quickly running away.</span> <br>
<br>
After a few minutes of playing, the fun comes to an end. <span style="color:DarkTurquoise">Isaac</span> gets a weird look on his face before running up to his brother and tugging on his sleeve. <span style="color:LightSteelBlue">“I gotta potty! Can we go home and eat?”</span> He says as if he wants to do both at the same time or can’t decide which he wants to do first. <span style="color:DarkTurquoise">Jacob</span> nods, whispering something to his brother before the blueberry boy runs up to you and gives you a big hug. <br>
<br>
<span style="color:LightSteelBlue">“Tanks for pwaying wif us! I wuv you!”</span> <span style="color:DarkTurquoise">Isaac</span> says with such genuine joy that you nearly fall over from the cuteness. You hug the boy back and tell him it was lots of fun to play with them and you’d love to do it again sometime. <span style="color:LightGreen">With a big smile and wave, the two blueberry brothers run off back home. <br>
<br>
Those two are so innocent, it hurts.</span> <br>
<<set $OCJacobMet to -1>>
<<set $OCJacobSocial to 10>>
<<set $OCJacobSocialRank to 0>>
<<socialChange "Isaac" 5 1>>
<<socialChange "Jacob" 10 1>>
<<needChange "Fun" 15>> <br>
[[Continue|Trailer Park]]
<</replace>>
<</link>>
<<link "Best to leave now<br>">>
<<replace"#Choice">>
/*-Best to leave now-*/
<<set $Minutes += 5>>
You apologize, but tell the boy you can’t stop to play. <span style="color:LightSteelBlue">“Aawwww! Pwease!”</span> <span style="color:DarkTurquoise">Isaac</span> begs, grabbing onto your leg. <span style="color:Pink">You feel his tiny crotch squeeze against you and try not to blush.</span> Patting the boy on the head, you promise to play next time. <span style="color:DarkTurquoise">Isaac</span> continues to pout, but is eventually brought back to the game by his brother and returns to giggling like nothing even happened. <br>
<br>
<span style="color:LightGreen"> <span style="color:DarkTurquoise">Isaac</span> may be a handful, but he sure is a cutie.</span> <br>
<<set $OCJacobMet to -1>>
<<set $OCJacobSocial to 10>>
<<set $OCJacobSocialRank to 0>>
<<socialChange "Isaac" 1 1>>
<<needChange "Fun" 3>> <br>
[[Continue|Trailer Park]]
<</replace>>
<</link>>
</div>
<</linkreplace>>/* Intro */
/* At the end, set $OCIsaacNightclub to 0 */
The guard eyes you as you pass by the entrance to the Redlight District. He’s seen plenty of kids trying to sneak in to get a glimpse of something naughty and, <span style="color:Yellow">based on his expression, he is just waiting for some stupid kid to try to sneak past so he can pound them.</span> You give the guard a friendly wave, but he just spits in your direction as a response. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 1,
},
}
]>>
<<ad _ad>>
You continue to walk by, occasionally sneaking a glance past the guard into the district. Even if you aren’t interesting in the lewd stuff going in, which you very may well be, it is the simple fact that someone is telling you not to do something that makes you want to do it. Must be your rebellious teenage genes kicking in, as <span style="color:DarkTurquoise">Dad</span> says. <br>
<br>
You walk around the corner behind some of the buildings to get a different view when you hear something that makes you pause. <span style="color:Yellow">That was a voice, a young voice, coming from the other side of this district! And not just any voice, it sounded strangely familiar.</span> <br>
<br>
<span style="color:LightSteelBlue">“Thankie!”</span> You hear the voice again, this time nearly jumping at the sudden high-pitched nature of it. It is very young, almost babyish in its pronunciation. <span style="color:Yellow">But it couldn’t be who you are thinking of… right? Why would they be in the Redlight District!</span> <br>
<br>
<div id="choice">
/*-Investigate-*/
<<link "Investigate<br>">>
<<replace "#choice">>
You lean close to the large fence the separates the building’s alleyway from the normal streets. <span style="color:LightSteelBlue">“Yeah…”</span> There it is again! No, wait, this one is different. Another voice, still young, but different. <span style="color:Yellow">There are two young boys talking to some man.</span> You can’t make out what the man is saying, but he sounds awfully friendly. Is he their father? A family friend? <br>
<br>
You decide you have to know what is going on, risks be damned. You take a step back and examine the large fence; no way you can climb over that. So instead, you follow along the bottoms of it, peeking through bushes and shrubbery until you find a small nearby hole in the fence! <span style="color:LightGreen">Score!</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
You get down on your knees and gauge that you can just fit through the hole, though it’ll be tight. You then hear the voices again, followed by the sound of a door opening. They are leaving! If you don’t look now, you’ll never know if it is who you think! <br>
<br>
Quickly crawling forward, you poke your head and torso through the hole; there is foliage on the other side as well, blocking your view. You push further, seeing light as you penetrate the boundaries of the bush and get a glimpse into the bright lights and forbidden entertainment of the Redlight District! <br>
<br>
There they are, about 20 feet away from you on the corner of the street. A man in a nice suit, looking to be around Your Father’s age, with a round belly. He looks happy, overjoyed even, as he talks to two boys… <br>
<br>
<span style="color:Yellow">Two young boys…</span> <br>
<br>
You’d know that hair anywhere… <br>
<<set _ad to [
{
Name: "OC Isaac",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
/*{
Name: "OC Jacob",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Eyes: "Tired",
},
},*/
]>>
<<ad _ad>>
<<if $OCJacobMet == -1>>
/*-Met Jacob-*/
It is <span style="color:DarkTurquoise">Isaac</span> and his brother, <span style="color:DarkTurquoise">Jacob</span>! They both stood there talking to the man. <span style="color:DarkTurquoise">Isaac</span> looks happy, holding something in his hand as he very animatedly speaks to the man as his brother stands beside him yawning, seeming exhausted. <br>
<<else>>
/*-Have Not Met Jacob-*/
It is <span style="color:DarkTurquoise">Isaac</span> and another boy who looks like him, if not a little older. They both stand there next to the man talking with him. <span style="color:DarkTurquoise">Isaac</span> looks happy, holding something in his hand as he very animatedly speaks to the man as the other boy, maybe his brother, stands next to him yawning, looking very exhausted. <br>
<</if>>
<br>
<<linkreplace"Continue">>
Is this their father? He doesn’t look very much like then. Maybe a friend or babysitter? No, that wouldn’t make sense. <span style="color:Yellow">Why are these two little elementary school boys hanging out in the Redlight District with some strange older man?</span> <br>
<br>
Before you can come to any realization or decision about what this is, <span style="color:LightCoral">you suddenly feel a small tug on your legs. Uh oh.</span> Then a pair of hands grip your legs tightly and begin to yank at them! You hold on tight, trying not to be pulled into the clutches of whatever attacker had you! <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 2,
},
Clothes: {
Bottoms: $None,
},
},
]>>
<<ad _ad>>
Then… <span style="color:LightCoral">WHOOSH!</span> With a sudden rush of cold air you feel the tugging at your legs stop… but you feel the cold air on your legs… <span style="color:LightCoral">Your $PlayerBottoms.Type!</span> <br>
<br>
`
/*-Diaper-*/
<<if $PlayerUndies.Tags.includes("Diaper")>>
<span style="color:LightCoral">You gasp as you suddenly realize your bottoms have been completely yanked off, leaving your padded undergarments in full view of whomever was behind you! You try to bend our legs to shield your exposed undergarments, but it doesn’t do much as you feel a hand place itself on your padded butt!</span> <br>
<br>
<span style="color:LightSteelBlue">“Yeah…”</span> You head a deep voice say as the hand squeezes your $PlayerUndies.Type, <span style="color:LightSteelBlue">“You are definitely too young to be here.”</span> <span style="color:LightCoral">The hands then move back to your legs as you are suddenly yanked out with tremendous force, being sprawled onto the sidewalk before being lifted into the air by the Redlight District’s bouncer!</span> <br>
<br>
<span style="color:Pink">He holds you up in the most humiliating way, one hand yanking your hair as the other grips the back of your underwear, giving you a painful wedgie to add to your already burning humiliation.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 3,
Arms: "Bound",
},
Clothes: {
Bottoms: $None,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Can’t you read? The sign says no one under 18 allowed!”</span> He yells, <span style="color:LightSteelBlue">“And definitely no diaper-wearing brats like you!”</span> <span style="color:LightCoral">With the strength of a great ape, the man yeets you over the street somehow perfectly landing you in a wastebasket in an embarrassing display with your padded rear sticking out.</span> You then feel your bottoms tossed as well, landing inside the trashcan and covering your head. <br>
<br>
<span style="color:LightCoral">There is plenty of laughter and probably a few videos taken from the crowd of passerbys as you pry yourself out of the trashcan and quickly put your bottoms back on, burning red as you quickly run away down the street.</span> <br>
<br>
You would probably be dying of embarrassment if your mind wasn’t so focused on what you saw. You can’t get the image of <span style="color:DarkTurquoise">Isaac</span> and that man out of your head. <span style="color:Yellow">Just what was the little boy doing in a place like that?</span> <br>
<<set $OCIsaacNightclub to 0>>
[[Continue|Redlight District]]
/*-No Undies-*/
<<elseif $PlayerUndies.Type != "None">>
<span style="color:LightCoral">You gasp as you suddenly realize your bottoms have been completely yanked off, leaving your bare naked butt in full view of whomever was behind you! You try to bend our legs to shield your exposed rear, but it doesn’t do much as you feel a hand place itself on your butt!</span> <br>
<br>
<span style="color:LightSteelBlue">“Kid…”</span> You head a deep voice say as you feel the hand rest itself on one of your cheeks, <span style="color:LightSteelBlue">“Resisting will only make it worse.”</span> <span style="color:LightCoral">The hands then move back to your legs as you are suddenly yanked out with tremendous force, being sprawled onto the sidewalk before being lifted into the air by the Redlight District’s bouncer!</span> <br>
<br>
<span style="color:Pink">He holds you up by the ankles, leaving you upside down with your bits on full display pointed towards the crowd of passerbys watching. You try to cover yourself as the bouncer looks down at you annoyed, no doubt getting an unobstructed view of your butthole, balls, and everything in between from his perspective.</span>
<<set _ad to [
{
Name: "Player",
ShowZooms: true,
State: {
Mouth: "Frown",
Blush: 3,
Arms: "Bound",
},
Clothes: {
Bottoms: $None,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Can’t you read? The sign says no one under 18 allowed!”</span> He yells, <span style="color:LightSteelBlue">“I knew you were a brat the instant I saw you poking around. Beat it, kid, or having your little dick exposed will be the least of your worries!”</span> <span style="color:LightCoral">With the strength of a great ape, the man yeets you over the street somehow perfectly landing you in a wastebasket in an embarrassing display with your exposed rear sticking out.</span> You then feel your bottoms tossed as well, landing inside the trashcan and covering your head. <br>
<br>
<span style="color:LightCoral">There is plenty of laughter and probably a few videos taken from the crowd of passerbys as you pry yourself out of the trashcan and quickly put your bottoms back on, burning red as you quickly run away down the street.</span> <br>
<br>
You would probably be dying of embarrassment if your mind wasn’t so focused on what you saw. You can’t get the image of <span style="color:DarkTurquoise">Isaac</span> and that man out of your head. <span style="color:Yellow">Just what was the little boy doing in a place like that?</span> <br>
<<set $OCIsaacNightclub to 0>>
[[Continue|Redlight District]]
/*-Undies-*/
<<else>>
<span style="color:LightCoral">You gasp as you suddenly realize your bottoms have been completely yanked off, leaving your underwear-clad behind in full view of whomever was behind you! You try to bend our legs to shield your exposed $PlayerUndies.Type, but it doesn’t do much as you feel a hand place itself on your butt!</span> <br>
<br>
<span style="color:LightSteelBlue">“Kid…”</span> You head a deep voice say as the hand grips your $PlayerUndies.Type tightly, <span style="color:LightSteelBlue">“Resisting will only make it worse.”</span> <span style="color:LightCoral">The hands then move back to your legs as you are suddenly yanked out with tremendous force, being sprawled onto the sidewalk before being lifted into the air by the Redlight District’s bouncer!</span> <br>
<br>
<span style="color:Pink">He holds you up In the most humiliating way, one hand yanking your hair as the other grips the back of your underwear, giving you a painful wedgie to add to your already burning humiliation.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 3,
Arms: "Bound",
},
Clothes: {
Bottoms: $None,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Can’t you read? The sign says no one under 18 allowed!”</span> He yells, <span style="color:LightSteelBlue">“I knew you were a brat the instant I saw you poking around. Beat it, kid!”</span> <span style="color:LightCoral">With the strength of a great ape, the man yeets you over the street somehow perfectly landing you in a wastebasket in an embarrassing display with your underwear-clad rear sticking out.</span> You then feel your bottoms tossed as well, landing inside the trashcan and covering your head. <br>
<br>
<span style="color:LightCoral">There is plenty of laughter and probably a few videos taken from the crowd of passerbys as you pry yourself out of the trashcan and quickly put your bottoms back on, burning red as you quickly run away down the street.</span> <br>
<br>
You would probably be dying of embarrassment if your mind wasn’t so focused on what you saw. You can’t get the image of <span style="color:DarkTurquoise">Isaac</span> and that man out of your head. <span style="color:Yellow">Just what was the little boy doing in a place like that?</span> <br>
<br>
<<set $OCIsaacNightclub to 0>>
[[Continue|Redlight District]]
<</if>>
<</linkreplace>>
<</replace>>
<</link>>
<<link "Leave it be">>
<<replace "#choice">>
/*Leave it be-*/
You listen again for the voice, but hear nothing. Surely you are just imagining it. There is no way a cute, innocent boy like that would be brought to a place like this. <span style="color:Yellow">Even if his parents weren’t the best, there is no way the guard would let them in!</span> <br>
<br>
With one last look at the building, you turn and walk away from the entrance to the Redlight District. <br>
<br>
[[Continue|Redlight District]]
<</replace>>
<</link>>
</div>/* Intro */
You stand outside of the redlight district lost in thought about what you saw before.<span style="color:Yellow"> <span style="color:DarkTurquoise">Isaac</span> and his brother <span style="color:DarkTurquoise">Jacob</span> inside the district with a strange man.</span> You had pondered what it could mean, but until you were sure it wouldn’t leave your mind. <span style="color:Yellow">Plus, it couldn’t be what you thought it was… right?</span> <br>
<br>
You glance up near the entrance and see the bouncer, <span style="color:LightCoral">the very one who tossed you out last time.</span> He chuckles, smirking as his motions to the trash bin on the other side of the street. <span style="color:Pink">You blush as you remember the humiliating display of being tossed in there after your bottoms had been yanked off, leading to a humiliating display.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 1,
},
}
]>>
<<ad _ad>>
Trying to sneak in again would not be good. The man already has your number and would strike the instant he suspected you were up to something, and you weren’t looking to be exposed to the street again. Still, you keep coming back here hoping to find some new knowledge. <br>
<br>
<<linkreplace"Continue">>
<span style="color:LightSteelBlue">“…and it’s a good name for him. His hair does make him look like a blueberry after all!”</span> A man’s laughter catches your attention. <span style="color:Yellow">Blueberry? Is he talking about-?</span> You glance up and see two men exiting the district looking slightly drunk and tired. You stealthfully attempt to move closer and listen in. <br>
<br>
<span style="color:LightSteelBlue">“Shame he’s been out, I can watch that boy all day!”</span> The man continues. <br>
<br>
<span style="color:LightSteelBlue">“Quiet!”</span> His friend laughs, though is even louder than the first man, <span style="color:LightSteelBlue">“You can’t go around saying that! What if people find out? He’s a kid!”</span> <br>
<br>
<span style="color:LightSteelBlue">“Bah! This town is full of pervs, that’s why they have that little slut dance and charge a premium!”</span> The first man takes a moment to steady himself as they attempt to hail a taxi, <span style="color:LightSteelBlue">“Besides, it’s all look and no touch. I haven’t done anything wrong! And his body is so much better than the wife’s. I wonder if they rent him out for private parties, be great for the office!”</span> <br>
<br>
The men continue to laugh and chat as a taxi comes and picks them up. <span style="color:Yellow">You are left shocked and speechless as the taxi vanishes into the distance.</span> <br>
<br>
Were they talking about <span style="color:DarkTurquoise">Isaac</span>? They mentioned he was a kid, and how many kids have blueberry hair! You feel a pit well up in your stomach, thinking about what this means. Your only solace was the man’s words <span style="color:LightSteelBlue">“all look, no touch.”</span> But the way he talked about his body, the lust in his voice… <br>
<br>
Is <span style="color:DarkTurquoise">Isaac</span> being paraded as some lewd dancer? There is no way… but… The man you saw them with before, he gave <span style="color:DarkTurquoise">Isaac</span> something. You didn’t know what it was then, but thinking about it now… <span style="color:Yellow">it was money…</span> <br>
<br>
Your mind is racing. You have to do something, right? But no one would believe you without proof. You could ask <span style="color:DarkTurquoise">Isaac</span>, but he’s too young to know what is going on and his brother didn’t look the type to talk about this either. <br>
<br>
You try to think about what steps you can take, <span style="color:Yellow">but realize you can’t think of anything you can do other than wait and hold onto the hope that you’re wrong.</span> <br>
<br>
<<set $OCIsaacNightclub to -1>>
[[Continue|Redlight District]]
<</linkreplace>>/* Intro */
<<set $Minutes += 20>>
The woods are so peaceful this time of day. Despite edging the town, the trees blocked nearly all noise of civilization, leaving this area a quiet and serine untouched part of the world. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:Pink">Then, you hear a noise. A voice.</span> Your ears perk up at this, the unnatural sound piercing through the nature. You listen intently, then hear it again. It was a kid’s voice, a familiar one. You hear it a third time, this time pinpointing the direction of the voice. <br>
<br>
While nature and peacefulness are nice, your boyish heart seeks the unknown and you find yourself jogging in the direction of the noise, not knowing what you’ll find but excited to see what it could be. You move off the trail and deeper into the woods, out of the way where most would travel. Then you see it, two pale figures breaking up the greenery. <span style="color:Pink">As you exit the foliage and come face to face with them, you have to stop and blush at the sight.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 1,
},
},
{
Name: "Jackson",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
},
},
{
Name: "OC Isaac",
State: {
Outfit: "Naked",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Oh, hello <span style="color:DarkTurquoise">$Player.Name</span>!”</span> <span style="color:DarkTurquoise">Jackson</span> waves happily, surprised to see you, <span style="color:LightSteelBlue">“What are you doing out here? Did you hear about our hike and come running to join!?”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Jackson</span> smiles, but you cannot respond as you are stunned by the visage in front of you. </span> <br>
<br>
<span style="color:DarkTurquoise">Jackson</span> stands in the clearing, but he isn’t alone. With him is the young and innocent blueberry-haired <span style="color:DarkTurquoise">Isaac</span>. They appear to be on a hike, with <span style="color:DarkTurquoise">Jackson</span> holding a large backpack and carrying a compass. But the backpack isn’t what stuns you… <span style="color:Pink">it is the fact that he is ONLY wearing a backpack. Both boys are as naked as the day they were born. Their bits dangling between their legs as the sun causes their butts to shine.</span> <br>
<br>
To be fair, both of these boys have a tendency to strip off their clothing. <span style="color:Pink">But considering you are in the middle of the woods, you didn’t expect to see a naked boy, let alone two… THAT YOU KNOW!</span> <br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>?”</span> <span style="color:DarkTurquoise">Jackson</span> tilts his head curiously. You have no idea how long you have been staring. Clearing your throat you inform <span style="color:DarkTurquoise">Jackson</span> that you were just wandering around on your own when you heard voices. <span style="color:Pink">But more importantly, why are they both out here? And why are they naked?</span> <br>
<br>
<span style="color:LightSteelBlue">“Oh, haha, well my mom said I should give back to the community and signed me up to lead hikes for some kids at the community center.”</span> <span style="color:DarkTurquoise">Jackson</span> explains, <span style="color:LightSteelBlue">“But <span style="color:DarkTurquoise">Isaac</span>’s the only one who signed up for today.”</span> <br>
<br>
<span style="color:LightSteelBlue">“Jah-son is the bestest and coolest!”</span> <span style="color:DarkTurquoise">Isaac</span> says leaping into the air. <span style="color:Pink">Your eyes can’t help but fall on the tiny sausage bouncing around as he does so.</span> <span style="color:LightSteelBlue">“He climb-ed a twee and showed me a froggie and-”</span> <span style="color:DarkTurquoise">Isaac</span> goes on for a moment about all the fun things they’ve done, but your more pressing question remains unanswered. <span style="color:Pink">Why are they naked?</span> <br>
<br>
<span style="color:LightSteelBlue">“Well, I was telling a story about how I used to run around in the woods after school, but I did it without clothes. Nothing beats the wind on your skin and the dirt between your toes!”</span> <span style="color:DarkTurquoise">Jackson</span> stretches his body out, which <span style="color:DarkTurquoise">Isaac</span> mimics, <span style="color:LightSteelBlue">“And <span style="color:DarkTurquoise">Isaac</span> said he wanted to try and was naked before I could say anything.”</span> <span style="color:DarkTurquoise">Jackson</span> laughs, seeing a bit of himself in the lad, <span style="color:LightSteelBlue">“I figured there was no harm, since it was just us. Got our clothes in the bag for when we get back, so we don’t get in trouble. But it’s been great! I wonder if they’ll let me do all the hikes nude!”</span> You doubt that. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Blush: 2,
},
},
{
Name: "Jackson",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
},
},
{
Name: "OC Isaac",
State: {
Outfit: "Naked",
Mouth: "Happy",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Cum join, cum join!”</span> <span style="color:DarkTurquoise">Isaac</span> grabs your wrist and hops up and down smiling. <span style="color:LightSteelBlue">“We abou to go to a cool cave and Jah-son said we could see the froggies again on da way back!”</span> While not wanting to invite yourself on their trip, <span style="color:DarkTurquoise">Jackson</span> also seems eager for you to accompany them. So you shrug and say why not. <br>
<br>
<span style="color:LightSteelBlue">“Yay!”</span> <span style="color:DarkTurquoise">Isaac</span> cheers. You turn towards <span style="color:DarkTurquoise">Jackson</span> and are about to tell him to lead the way <span style="color:Pink">when you suddenly feel <span style="color:DarkTurquoise">Isaac</span>’s hands go to your waist and tug on your bottoms! You blush, quickly spinning around and grabbing your $PlayerBottoms.Type with your hands, asking what he is doing.</span> <span style="color:LightSteelBlue">“Nakey hike! Nakey hike!”</span> The boy bounces up and down. <br>
<br>
<span style="color:Pink">Seems the lad wanted you to join them in their nude walk.</span> You look from <span style="color:DarkTurquoise">Isaac</span> to <span style="color:DarkTurquoise">Jackson</span>, who simply chuckles and shrugs. <span style="color:Pink">You blush as you realize both are them are looking at you, wondering if you will join them in baring it all for their hike.</span> <br>
<br>
<div id="choice">
<<requiresSkill "Naturism" 3 "Strip for the Hike">>
/*-Strip for the Hike- (Requires Naturism)*/
<<replace"#choice">>
<span style="color:Pink">Feeling the peer pressure from the gazes, you relent and agree to strip down, but only for the hike! <span style="color:DarkTurquoise">Isaac</span> lets out a cheer of joy as <span style="color:DarkTurquoise">Jackson</span> happily laughs as well. <br>
<br>
Despite your experience with being exposed, it still feels a little weird to strip in the middle of the woods. Especially with a friend from school and a kindergartener watching so intently. But once your wiener comes out to the open air, both boys clap playfully and <span style="color:DarkTurquoise">Isaac</span>, not understanding social cues, even reaches out and gives it a little squeeze. You yelp slightly at the unexpected touch.</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Frown",
Blush: 2,
Arms: "Hide",
},
},
{
Name: "Jackson",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Smirk",
},
},
{
Name: "OC Isaac",
State: {
Outfit: "Naked",
Mouth: "Smirk",
Blush: 1,
},
},
]>>
<<ad _ad>>
With your clothes packed away in <span style="color:DarkTurquoise">Jackson</span>’s bag, the hike continues as you three naked boys walk onwards to adventure in the woods. <br>
<br>
<span style="color:Pink">Every cold breeze or stray leaf brushing against your body reminds you of your utter nakedness as you hike.</span> It is hard to focus on what <span style="color:DarkTurquoise">Jackson</span> is saying as he points out unique details of the forest of tracks of some small animal. The entire time you are just wondering what would happen if you come across some camping family or forest ranger. <span style="color:Pink">How would they react to your nudity?</span> <br>
<br>
Then again, you can’t really back out now. Considering <span style="color:DarkTurquoise">Jackson</span> had your clothes in his bag. You’ll pretty sure if you asked for them back, he’d refuse or make you do something silly or embarrassing to earn them back. <span style="color:Pink">Maybe he’d even take off running to teach you a lesson. Leaving you in the woods in nothing but your birthday suit!</span> <br>
<br>
Nah, you doubt he’d do that. But your nakedness makes your mind go crazy. <br>
<br>
But after a while, it starts to feel natural. Your nervousness melts away as you reach a large stone cave. <span style="color:DarkTurquoise">Jackson</span> explains some of the details of it, but doesn’t take you too far in due to it being <span style="color:LightSteelBlue">“dangerous”</span>. Instead, you all take a moment to relax by lying on the stone floor. <br>
<br>
<span style="color:LightCoral">The cold rock cradles your body like a pile of snow.</span> At first, it is uncomfortable, <span style="color:LightGreen">but slowly becomes relaxing as you left the cool surface rub against all your most intimate parts.</span> You even start to feel like you could fall asleep here, until <span style="color:DarkTurquoise">Jackson</span> notices the time and you all begin to head back. <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
Blush: 1,
},
},
{
Name: "Jackson",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
},
},
{
Name: "OC Isaac",
State: {
Outfit: "Naked",
Mouth: "Happy",
Blush: 1,
},
},
]>>
<<ad _ad>>
The entire way back <span style="color:DarkTurquoise">Isaac</span> is either raving about the things he saw or asking hyper-specific questions about things that <span style="color:DarkTurquoise">Jackson</span> surprisingly knows the answer to. <span style="color:LightGreen">Seems <span style="color:DarkTurquoise">Jackson</span> is a lot smarter than he usually portrays.</span> <br>
<br>
Once you reach back to the entrance of the woods, <span style="color:DarkTurquoise">Jackson</span> plops down his backpack and pulls out your clothes. <span style="color:LightSteelBlue">“Alright, time to readjust ourselves to societal standards.”</span> He jokes, putting on his underwear as he hands you and <span style="color:DarkTurquoise">Isaac</span> your clothes. <br>
<br>
The little boy pouts and protests, but seems to have a deep respect for <span style="color:DarkTurquoise">Jackson</span> that leads him to listening without much pushing. In the end, you are all dressed and you’d never know you three just went on an innocent nude hike through the woods… <span style="color:Pink">except for the fact that <span style="color:DarkTurquoise">Isaac</span>’s shirt is on backwards… and <span style="color:DarkTurquoise">Jackson</span> has walked away with his underwear poking out the back.</span>
<br>
<span style="color:LightGreen">What interesting kids.</span> <br>
/*+Naturism(Unknown)]*/
<<needChange "Fun" 15>>
<<socialChange "Jackson" 3>>
<<socialChange "Isaac" 3 1>>
<<skillPoints "Athletics" 3>>
<br>
[[Continue|Wald Street]]
<</replace>>
<</requiresSkill>>
/*-Prefer to keep clothes on-*/
<<link "Prefer to keep clothes on<br>">>
<<replace"#choice">>
Blushing, you take a step back from the blueberry-haired boy and claim that you’d rather keep your clothes on. <span style="color:DarkTurquoise">Jackson</span> chuckles once more, seemingly expecting this response, while <span style="color:DarkTurquoise">Isaac</span> pouts. <br>
<br>
<span style="color:LightSteelBlue">“But- but, it more fun dis way!”</span> <span style="color:DarkTurquoise">Isaac</span> says sadly, pointing to his own privates then <span style="color:DarkTurquoise">Jackson</span>’s. <span style="color:LightSteelBlue">“We done it! See, no problem!”</span> You shake your head once more and laugh nervously, telling the boy that you are too shy to do something like that, but would still love to join your hike. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 1,
},
},
{
Name: "Jackson",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
},
},
{
Name: "OC Isaac",
State: {
Outfit: "Naked",
Mouth: "Frown",
Eyes: "Sad",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“It’s okay if he’s shy.”</span> <span style="color:DarkTurquoise">Jackson</span> says, leaning down next to <span style="color:DarkTurquoise">Isaac</span>, <span style="color:LightSteelBlue">“Some boys are shy about their penises, but that’s okay. Boys like us gotta show them there is nothing to be shy about so they feel confident when they’re ready, right?”</span> <br>
<br>
<span style="color:LightSteelBlue">“Yeah! Coffee-dent!”</span> <span style="color:DarkTurquoise">Isaac</span> replays, <span style="color:Pink">puffing out his chest in an adorable display.</span> <span style="color:LightSteelBlue">“We make you coffee-dent so next time, no clothes!”</span> You chuckle once more and rub the back of your head, unsure if next time will make any difference. <span style="color:Pink">Though, you aren’t going to complain that they want to stay naked, especially if you get to walk in the back and admire their bubbly bouncing rears.</span> <br>
<br>
<span style="color:LightGreen">The rest of the hike goes smooth and is rather relaxing. <span style="color:DarkTurquoise">Jackson</span> occasionally stops at points of interest or when he sees a small animal, talking and teaching <span style="color:DarkTurquoise">Isaac</span> about it. The kid really seems to know a lot about the outdoors and this forest especially.</span> <br>
<br>
He takes you to a large, impressive cave, though only takes you a bit into it since it’s <span style="color:LightSteelBlue">“dangerous”</span> before you all begin to head back the way you came. The entire time <span style="color:DarkTurquoise">Isaac</span> is either raving about the things he saw or asking hyper-specific questions about things that <span style="color:DarkTurquoise">Jackson</span> surprisingly knows the answer to. <span style="color:LightGreen">Seems <span style="color:DarkTurquoise">Jackson</span> is a lot smarter than he portrays.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "Jackson",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
},
},
{
Name: "OC Isaac",
State: {
Outfit: "Naked",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
Once you reach back to the entrance of the woods, <span style="color:DarkTurquoise">Jackson</span> plops down his backpack and pulls out their clothes. <span style="color:LightSteelBlue">“Alright, time to readjust ourselves to societal standards.”</span> He jokes, putting on his underwear as he hands <span style="color:DarkTurquoise">Isaac</span> his clothes. <br>
<br>
The little boy pouts and protests, but seems to have a deep respect for <span style="color:DarkTurquoise">Jackson</span> that leads him to listening without much pushing. In the end, the boys are dressed and you’d never know they just went on an innocent nude hike through the woods… <span style="color:Pink">except for the fact that <span style="color:DarkTurquoise">Isaac</span>’s shirt is on backwards… and <span style="color:DarkTurquoise">Jackson</span> has walked away with his underwear poking out the back.</span> <br>
<br>
<span style="color:LightGreen">What interesting kids.</span> <br>
<<needChange "Fun" 15>>
<<socialChange "Jackson" 3>>
<<socialChange "Isaac" 3 1>>
<<skillPoints "Athletics" 3>>
<br>
[[Continue|Wald Street]]
<</replace>>
<</link>>
</div>/* Intro */
<<include"NOAH Avatar Equipment Set">>
As you approach your little brother you spot him playing with two slightly younger boys. Introductions are not needed, as you instantly recognize the blueberry hue of their hair; it is <span style="color:DarkTurquoise">Isaac</span> and his older brother <span style="color:DarkTurquoise">Jacob</span>. As you watch them, you ponder how much older <span style="color:DarkTurquoise">Jacob</span> is exactly. He is for sure older than his kindergarten brother, but he also appears slightly younger than <span style="color:DarkTurquoise">Noah</span>. First grade perhaps? But before you can decide the young group of boys see you and wave you over. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "Noah",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
{
Name: "OC Isaac",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
/*{
Name: "OC Jacob",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Blush: 1,
},
},*/
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$NoahNickname</span>!”</span> <span style="color:DarkTurquoise">Noah</span> runs up to you happily, <span style="color:LightSteelBlue">“Did you want to play with us? We were gunna do a big race across the WHOLE playground!”</span> <br>
<br>
<span style="color:LightSteelBlue">“Race! Race!”</span> <span style="color:DarkTurquoise">Isaac</span> repeats next to <span style="color:DarkTurquoise">Noah</span>, jumping up and down. <span style="color:DarkTurquoise">Jacob</span> stands behind them, also excited to play, but a bit shyer. You shrug, saying you’d love to play with them, but it would be a little unfair for you to race against them. <br>
<br>
<span style="color:LightSteelBlue">“I know!”</span> <span style="color:DarkTurquoise">Noah</span> replies, smiling as if he had already considered every possible issue, <span style="color:LightSteelBlue">“That’s why you are gunna be the ref! You’ll say go and we’ll race in a big circle around the playground and see who wins!”</span> You chuckle, agreeing to play, even if you are in more of a supervising role than joining them. <span style="color:lightgreen">Still, hanging out with your brother and his friends is fun regardless.</span> <br>
<<set _ad to [
{
Name: "Noah",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
Eyes: "Mad",
},
},
{
Name: "OC Isaac",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
/*{
Name: "OC Jacob",
State: {
Outfit: "Everyday",
Blush: 1,
},
},*/
]>>
<<ad _ad>>
The three boys line up at the starting point, each displaying their readiness in different ways. <span style="color:DarkTurquoise">Noah</span> leans forward, double checking his shoes are tied as he prepares to run. <span style="color:DarkTurquoise">Isaac</span> happily giggles and spins around, knowing it’s a race but more interested in the act of running than the act of winning. Lastly, <span style="color:DarkTurquoise">Jacob</span> stood at the starting line nervously. He didn’t seem confident in his ability to win, but is going to try his best. <br>
<br>
With a countdown from three ending in a loud <span style="color:LightSteelBlue">“Go!”</span> the racers are off! <span style="color:DarkTurquoise">Noah</span> takes an early lead, being the most prepared to take off right at the mark, but <span style="color:DarkTurquoise">Isaac</span> isn’t far behind. For such a little guy with little legs, he is pretty fast! That, or <span style="color:DarkTurquoise">Noah</span> is intentionally slowing down a little for his take. <span style="color:DarkTurquoise">Jacob</span> holds up the rear, a bit behind the other two, though is slowly gaining momentum. <br>
<br>
<<linkreplace"Continue">>
It is neck and neck between <span style="color:DarkTurquoise">Isaac</span> and your brother, as the boys approach the finish line at basically the same speed. Your brother looks a little surprised and tries to put some extra gas into it, getting a small lead. <span style="color:DarkTurquoise">Isaac</span> giggles at the sight, enjoying the race and nearing the finish line until… <br>
<br>
<span style="color:LightCoral">A stray rock causes him to stumble!</span> He loses his balance, beginning to flail his arms around as he tries to steady himself, but to no avail. <span style="color:DarkTurquoise">Noah</span>, hearing the commotion behind him, slows down a tiny bit and glances behind him. <span style="color:LightCoral">Bad idea.</span> <br>
<br>
<span style="color:Pink"><span style="color:DarkTurquoise">Isaac</span> tumbles forward, reaching out for whatever can break his fall… which happens to be <span style="color:DarkTurquoise">Noah</span>’s $<span style="color:DarkTurquoise">Noah</span>Bottoms.Type! But <span style="color:DarkTurquoise">Isaac</span> grips so tight, he doesn’t just get <span style="color:DarkTurquoise">Noah</span>’s bottoms, but his $NoahUndies.Name as well! Both are yanked down to his ankles as <span style="color:DarkTurquoise">Isaac</span> falls, exposing <span style="color:DarkTurquoise">Noah</span>’s private bits to the world as he also stumbles forward!</span> <br>
<<set _ad to [
{
Name: "Noah",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Blush: 3,
PantsDown: 1,
},
Clothes: {
Undies: $None,
},
},
{
Name: "OC Isaac",
State: {
Outfit: "Everyday",
Mouth: "Frown",
},
},
]>>
<<ad _ad>>
Both boys tumble into the grass as they fall, <span style="color:DarkTurquoise">Noah</span> landing on his back first before <span style="color:DarkTurquoise">Isaac</span> stumbles and trips directly on top of him! You run over to help, <span style="color:Pink">but are briefly stunned as you realize how exactly they landed! <span style="color:DarkTurquoise">Noah</span>’s bottoms and undies are around his ankles and <span style="color:DarkTurquoise">Isaac</span> has landed perfectly with his face squished against <span style="color:DarkTurquoise">Noah</span>’s exposed crotch! As <span style="color:DarkTurquoise">Isaac</span> sits up, you noticed a string of saliva connecting his lips to <span style="color:DarkTurquoise">Noah</span>’s crotch. He had landed mouth open.</span> <br>
<br>
<span style="color:LightSteelBlue">“Oopsie. You okay?”</span> <span style="color:DarkTurquoise">Isaac</span> asks, turning around. <span style="color:Pink">You are frozen standing in absolute shock as <span style="color:DarkTurquoise">Noah</span>, who is burning red and covers himself with his hands, reassure the boy before quickly fixing his clothes. He blushes bright red as he glances around to see if anyone else saw that, locking eyes with you as you realize he had felt <span style="color:DarkTurquoise">Isaac</span>’s mouth on his crotch.</span> You smirk, but <span style="color:DarkTurquoise">Noah</span> quickly turns back to <span style="color:DarkTurquoise">Isaac</span> to check up on him. <br>
<<set _ad to [
{
Name: "Noah",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
{
Name: "OC Isaac",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
/*{
Name: "OC Jacob",
State: {
Outfit: "Everyday",
Mouth: "Happy",
Eyes: "Sad",
Blush: 1,
},
},*/
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Does- does this mean I win?”</span> <span style="color:DarkTurquoise">Jacob</span> asks, standing by the finish line. <span style="color:DarkTurquoise">Noah</span> shrugs and he and <span style="color:DarkTurquoise">Isaac</span> both jump around and celebrate <span style="color:DarkTurquoise">Jacob</span>’s victory. <span style="color:Pink">You are still stunned for another minute. Why couldn’t it have been you?</span> <br>
<<needChange "Fun" 10>>
<<socialChange "Noah" 3>>
<<socialChange "Isaac" 3 1>>
<<socialChange "Jacob" 3 1>>
<br>
[[Continue|Neighborhood Playground]]
<</linkreplace>>/* Intro */
<<include"NOAH Avatar Equipment Set">>
You walk over to your brother and find him playing in the sandbox with his little blueberry-haired friend <span style="color:DarkTurquoise">Isaac</span>. <span style="color:lightgreen">Even without the help of shovels and buckets, the two were in the process of building an impressive looking sandcastle.</span> <br>
<<set _ad to [
{
Name: "Noah",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
{
Name: "OC Isaac",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
You watch from afar as the boys complete a mote, a central tower, and even use a bundle of weeds to create a dragon. <span style="color:lightgreen">Their imagination knows no bounds and you find enjoyment from just watching them.</span> <br>
<br>
<div id="choice">
/*-Continue Watching-*/
<<link "Continue Watching<br>">>
<<replace"#choice">>
You continue watching as the boys play, eventually using rocks to tell a story of a brave ogre storming the castle in order to save a princess. You are pretty sure <span style="color:DarkTurquoise">Noah</span> is just copying the plot of a movie you saw, <span style="color:lightgreen">but <span style="color:DarkTurquoise">Isaac</span> seems so enthralled and loves playing the goofy animal sidekick…</span> <span style="color:Pink">until he tries to take his clothes off since <span style="color:lightsteelblue">“Animals dun wear clothes.”</span></span> <br>
<<set _ad to [
{
Name: "Noah",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Blush: 1,
},
},
{
Name: "OC Isaac",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
Clothes: {
Top: $None,
},
},
]>>
<<ad _ad>>
It takes your brother a solid 5 minutes to convince the young nudist that stripping in the middle of the park was not a good idea. <span style="color:lightgreen">In the end, they settle on him just removing his shirt.</span> <br>
<<needChange "Fun" 10>>
<<socialChange "Noah" 3>>
<<socialChange "Isaac" 3 1>>
<br>
[[Continue|Neighborhood Playground]]
<</replace>>
<</link>>
<<if $Player.Traits.includes("Evil")>>
/*-Break the Sandcastle (Evil)-*/
<<link "Break the Sandcastle (Evil)<br>">>
<<replace"#choice">>
With a mischievous grin and evil in your heart, you walk up to the boys and ask what they are doing. <br>
<br>
<span style="color:lightsteelblue">“We built this castle so we can play a game.”</span> <span style="color:DarkTurquoise">Noah</span> says happily, <span style="color:lightsteelblue">“Imma be a brave ogre trying to rescue a princess while <span style="color:DarkTurquoise">Isaac</span> is my animal sidekick!”</span> <br>
<br>
<span style="color:lightsteelblue">“Imma Dongee!”</span> <span style="color:DarkTurquoise">Isaac</span> adds happily, making a donkey sound. You smile at this as they put on the finishing touches, <span style="color:Yellow">but ask what they are going to do about the earthquake.</span> <br>
<br>
<span style="color:lightsteelblue">“Earthquake?”</span> <span style="color:DarkTurquoise">Noah</span> asks quizzically. <span style="color:lightgreen">On queue with his question, you leap into the air and slam both your feet down on the sandbox, causing it to shake with such force that the large tower at the center of the castle crumbles and crashes into it, taking out a large portion of their work.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Mad",
},
},
{
Name: "Noah",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Eyes: "Mad",
Cry: 1,
},
},
{
Name: "OC Isaac",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Eyes: "Sad",
Cry: 2,
},
},
]>>
<<ad _ad>>
<span style="color:lightsteelblue">“No!”</span> <span style="color:DarkTurquoise">Noah</span> says, trying to save as much of the castle as possible. <span style="color:lightsteelblue">“You’re a jerk! Go away or I’m telling Daddy!”</span> He yells, tears welling in his eyes as <span style="color:DarkTurquoise">Isaac</span> begins to cry, not understanding why you did that. <span style="color:lightgreen">You shrug and walk away chuckling, finding enjoyment out of ruining their fun.</span> <br>
<br>
<span style="color:lightsteelblue">“It’s okay <span style="color:DarkTurquoise">Isaac</span>, we can fix it. Don’t worry.”</span> Your brother tries to comfort to sobbing boy. Sure they may fix it, but it’ll never be the same and their game will be tainted by the memory of your evil actions. <span style="color:lightgreen">But hey, at least you’re proud of yourself.</span> <br>
<<needChange "Fun" 20>>
<<socialChange "Noah" -5>>
<<socialChange "Isaac" -5 1>>
<br>
[[Continue|Neighborhood Playground]]
<</replace>>
<</link>>
<</if>>
/*-Join in (Childish)-*/
<<if $Player.Traits.includes("Childish")>>
<<link "Join in (Childish)<br>">>
<<replace"#choice">>
<span style="color:lightgreen">You walk into the sandbox and kneel down next to their creation, praising its impressive structure.</span> <br>
<br>
<span style="color:lightsteelblue">“Thanks!”</span> <span style="color:DarkTurquoise">Noah</span> replies with a hint of pride, <span style="color:lightsteelblue">“<span style="color:DarkTurquoise">Isaac</span> is great with sand.”</span> <br>
<br>
<span style="color:lightsteelblue">“Me and my bruhduh play on the beach a lot and build castles and other stuff all da time!”</span> <span style="color:DarkTurquoise">Isaac</span> says, matching <span style="color:DarkTurquoise">Noah</span>’s prideful pose. <span style="color:lightsteelblue">“Wanna pway?”</span> <br>
<br>
<span style="color:lightsteelblue">“Yeah!”</span> <span style="color:DarkTurquoise">Noah</span> says, grabbing some rocks, <span style="color:lightsteelblue">“We built this so we can play a game. I’m going to be a brave ogre knight while <span style="color:DarkTurquoise">Isaac</span> is my animal sidekick.”</span> <br>
<br>
<span style="color:lightsteelblue">“Imma Dongee!”</span> <span style="color:DarkTurquoise">Isaac</span> adds, making donkey noises. <br>
<br>
<span style="color:lightsteelblue">“Yeah. We are trying to rescue this princess. If you want, you can play the dragon and try to stop us! Oh, just be careful, we don’t want the castle to get messed up.”</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "Noah",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
{
Name: "OC Isaac",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
You join the two boys in their game of make believe, playing the perfect fierce fire-breathing dragon in their game. You even follow part of the movie plot that you know <span style="color:DarkTurquoise">Noah</span> is basing this game off of, playfully flirting with <span style="color:DarkTurquoise">Isaac</span>’s donkey and even giving the little lad a kiss on the cheek, which sends him into a giggle fit. <br>
<br>
You are pretty sure he doesn’t know what is going on or the movie <span style="color:DarkTurquoise">Noah</span> based this off of, <span style="color:lightgreen">but you all have fun regardless and when the game comes to an end, the boys are all smiles and laughter.</span> <br>
<<needChange "Fun" 20>>
<<socialChange "Noah" 5>>
<<socialChange "Isaac" 5 1>>
<br>
[[Continue|Neighborhood Playground]]
<</replace>>
<</link>>
<</if>>
<div id="choice">
/*-Peek at their underwear (Kids Kink)-*/
<<if $Player.Kinks.Kids == 1>>
<<link "Peek at their underwear (Kids Kink)<br>">>
<<replace"#choice">>
Stealthfully, without giving away your true intention, you move from the bench facing the boys to the bench facing their backs. You have one single purpose in mind, one goal. <span style="color:Pink">Naturally as the boys sit on the sand and lean forward and move about, their clothing becomes slightly displaced, giving you a perfect view of their underwear.</span> Well, one boy’s underwear, as <span style="color:DarkTurquoise">Isaac</span> never seems to wear any. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
Blush: 1,
},
},
{
Name: "Noah",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
{
Name: "OC Isaac",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:Pink">You smirk as the pure $NoahUndies.Type come into view, shining a radiant $NoahUndies.Color. $NoahUndies.Name. You’ve always loved your little bother’s underwear of choice, so innocent and cute. It was a mixture both of seeing it without him knowing and the unknown embarrassment he’d be feeling if he knew just how much of his underwear-clad but is exposed as he leans forward. You could make out the entire shape of his adorable butt. <br>
<br>
And <span style="color:DarkTurquoise">Isaac</span>’s lack of underwear doesn’t make his peeks any less interesting. In the place of cute briefs, you get peeks at his cute butt instead! From little glances at his cute crack, to him leaning forward so his bottoms slide down to reveal nearly half of his squeezable, loveable rearend! You just wanted to go up and snuggle your face in it!</span> <br>
<br>
Alas, in such a public place the most you can do is watch. Which, to be fair, is still very nice! <span style="color:Pink">You hope they never grow up.</span> <br>
<<needChange "Fun" 10>>
<<socialChange "Noah" 3>>
<<socialChange "Isaac" 3 1>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Kids"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<br>
[[Continue|Neighborhood Playground]]`
<</replace>>
<</link>>
<</if>>
</div>/* Setting Outfit Variables */
<<set $AD.Outfit to "Everyday">>
<<include"Noah Outfit Set">>
<<set $Minutes += 20>>
/* Intro */
After a few minutes of playing with Noah, you excuse yourself for a moment to get a drink. When you return, you see Noah on the soccer pitch. As you walk over to where you see <span style="color:DarkTurquoise">Noah</span>, you spot him kicking around a soccer ball with another little boy. <span style="color:LightGreen">The boy’s small stature, cute face, and blueberry hair makes it pretty clear that this was your brother’s young friend <span style="color:DarkTurquoise">Isaac</span></span>. The boy was too young to fully understand the game of soccer, so instead he was just playfully kicking the ball around as <span style="color:DarkTurquoise">Noah</span> happily joined him. It was quite the adorable sight. As a stray kick sends the ball flying in your direction, both boys smile and run over.<br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "Noah",
State: {
Mouth: "Happy",
},
},
{
Name: "OC Isaac",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">"<span style="color:DarkTurquoise">$NoahNickname</span>!"</span> <span style="color:DarkTurquoise">Noah</span> says happily, jumping on one of your arms, <span style="color:LightSteelBlue">“Come play ball with us! Please!”</span> <br>
<br>
<span style="color:LightSteelBlue">“Pway ball, pway ball!”</span> <span style="color:DarkTurquoise">Isaac</span> repeats in his cute baby voice. <span style="color:Pink">Your heart melts as they both jump up and down on your arms begging. You are unable to say no and both boys cheer loudly as you agree to play with them.</span><span style="color:DarkTurquoise"> Noah</span> grabs the soccer ball as <span style="color:DarkTurquoise">Isaac</span> drags you over to the pitch, repeating the same phrase. <span style="color:LightSteelBlue">“Pway ball, pway ball!”</span> <br>
<br>
The game turns into you kicking the ball while the two young boys happily chase after it and kick it back to you. They are kind of like cute little puppies, chasing the ball wherever it goes. <span style="color:DarkTurquoise">Noah</span>, despite being a few years older than <span style="color:DarkTurquoise">Isaac</span>, seems to revert to the goofiness of a kindergartener when he doesn’t have to play the ‘big brother’ role. <span style="color:LightGreen">Overall, it is a wholesome fun time between the three of you.</span> <br>
<br>
/*Random event is selected from one of the three.*/
<<linkreplace"Continue">>
<<set _random to random(1, 3)>>
/* Random Outcome 1 */
<<if _random == 1>>
After some time running around and playing with the sun beating down on all three of you, energy levels begin to decrease as you all begin to sweat. Both boys fall to the grass and lie on their backs, catching their breath as sweat drips from their foreheads.<span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> lifts up his shirt and begins to fan it up and down in an attempt to cool himself off, with Isaac noticing this and mimicking him.</span> <br>
<br>
You smile, catching your own breath, as you look at their adorable bellies shining from the sweat the drips down their skin. <span style="color:Pink">Cutely, a large part of the front of <span style="color:DarkTurquoise">Noah</span>’s $NoahUndies.Name is peeking out and, expectedly, it is clear that <span style="color:DarkTurquoise">Isaac</span> wasn’t wearing any underwear.</span> Eventually, both boys give up on trying to fan themselves cool and instead just lie on the grass, enjoying themselves as a cool breeze blows through the playground.<br>
<br>
<span style="color:LightSteelBlue">"Too hot!"</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Isaac</span> complains before suddenly taking his shirt off and tossing it away, lying in the grass in just his shorts. <span style="color:DarkTurquoise">Noah</span> giggles, this time mimicking <span style="color:DarkTurquoise">Isaac</span> as he also takes off his shirt and tosses it away. Both boys then begin to roll around in the grass, their bare chests and backs glistening in the sun from the sweat on their bodies.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
},
},
{
Name: "Noah",
State: {
Mouth: "Happy",
Blush: 1
},
Clothes: {
Top: $None,
Outer: $None,
},
},
{
Name: "OC Isaac",
State: {
Mouth: "Happy",
},
Clothes: {
Top: $None,
Outer: $None,
},
},
]>>
<<ad _ad>>
You collect their shirts, so as not to lose them, and sit down next to the boys, enjoying their playfulness as they continue to roll around in the grass in an attempt to cool themselves. But this doesn’t seem to have much effect in cooling them down, as after a few minutes <span style="color:DarkTurquoise">Isaac</span> stands up with a groan.<br>
<br>
<span style="color:LightSteelBlue">"Still too hot!"</span> <span style="color:DarkTurquoise">Isaac</span> complains. <span style="color:Pink">Without warning, <span style="color:DarkTurquoise">Isaac</span> suddenly undoes his shorts and pulls them down, exposing his naked body! You blush, as the boy is standing right in front of you, giving you a close-up view of his little bits. The little boy spins around, his nude body shining in the sun, as you are stunned by the sight.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 2
},
},
{
Name: "Noah",
State: {
Mouth: "Frown",
Blush: 2
},
Clothes: {
Top: $None,
Outer: $None,
},
},
{
Name: "OC Isaac",
State: {
Mouth: "Frown",
PantsDown: true,
},
Clothes: {
Top: $None,
Outer: $None,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Isaac!”</span> <span style="color:DarkTurquoise">Noah</span> cries out, realizing what is happening. Your brother leaps to his feet, grabbing <span style="color:DarkTurquoise">Isaac</span>’s shorts and pulling them back up. Recovering his privates. You blink twice, coming back to your senses as <span style="color:DarkTurquoise">Isaac</span> groans and complains. <span style="color:LightSteelBlue">“You know you’re not supposed to do that.”</span> Noah lightly scolds the boy, <span style="color:LightSteelBlue">“Remember what your teacher said.”</span> <span style="color:DarkTurquoise">Isaac</span> complains but relents and keeps his shorts on. As he walks over to the fountain to get some water, <span style="color:DarkTurquoise">Noah</span> plops down next to you and sighs.<br>
<br>
<span style="color:LightSteelBlue">“Sorry, he does that whenever he gets uncomfortable.”</span> <span style="color:DarkTurquoise">Noah</span> shrugs, <span style="color:LightSteelBlue">“But him pulling his pants down wouldn’t be a big deal if he wore underwear! I’d be WAY too embarrassed to do that without undies on!”</span> <span style="color:Pink">You smirk, teasing Noah by telling him that he can technically take his pants off if he gets too hot, since you can see he’s wearing underwear. You lightly tug at his exposed waistband as you do so. <span style="color:LightSteelBlue">“Stooopppp!”</span> <span style="color:DarkTurquoise">Noah</span> groans in light embarrassment, hiking his bottoms up as he runs over to <span style="color:DarkTurquoise">Isaac</span> to get a drink as well.</span> <br>
<<needChange "Fun" 20>>
<<socialChange "Isaac" 3 1>>
<<socialChange "Noah" 3>>
<br>
[[Continue|Neighborhood Playground]]
/* Random Outcome 2 */
<<elseif _random == 2>>
After a while of playing “chase the ball around” the boys decide they want to practice their shooting skills. You are elected to play the goalie while the young lads take turns shooting the ball at you. Considering their tiny little legs, lack of muscles, and the general incoordination that comes from being a little kid, you suspect that blocking their shots will be pretty simple, even despite them shooting from pretty close to the goal.<br>
<br>
Though even with all these setbacks, the boys were convinced that they were going to defeat you and make a bunch of goals. <span style="color:Yellow">A kind older brother would let them win, maybe only blocking a couple to make it look realistic. But what will you do?</span> <br>
<br>
<div id="choice">
/* Block all the shots */
<<link "Block all the shots<br>">>
<<replace"#choice">>
You decide to show the boys no mercy, after all, in real life people won’t just let them win. You block every shot. At first, the boys take this as a challenge and try harder and harder, though they quickly become annoyed and eventually <span style="color:DarkTurquoise">Isaac</span> gets distracted playing in the grass. <span style="color:LightCoral">It turns out losing over and over and over isn’t that fun to the young lad.</span> <br>
<br>
<span style="color:LightCoral">On the other hand, <span style="color:DarkTurquoise">Noah</span> was clearly getting frustrated.</span> Losing is one thing, but losing to your older brother is another! Eventually, he gets so frustrated he kicks the balls as hard as he can. Despite the increase of power from his anger, you move to easily block it when- <span style="color:LightCoral">SLAM!</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Eyes: "Closed",
Mouth: "Frown",
Blush: 2,
Arms: "Hide",
},
},
{
Name: "Noah",
State: {
Mouth: "Frown",
Blush: 1,
},
},
{
Name: "OC Isaac",
State: {
Mouth: "Frown",
},
},
]>>
<<ad _ad>>
<span style="color:LightCoral">You fall to the ground, your entire body stunned in a mixture of pain and numbness as you grip your groin in pain. <span style="color:DarkTurquoise">Noah</span> had hit you directly in the balls.</span> <span style="color:DarkTurquoise">Noah</span> quickly begins to apologize, taking a few steps back worried that you may retaliate, as <span style="color:DarkTurquoise">Isaac</span> just looks at you both confused asking <span style="color:LightSteelBlue">“What wong?”</span> <br>
<br>
In the end, you decide to take a minute to sit down and recover while the boys enjoy a game of tag.<br>
<<needChange "Fun" 20>>
<<socialChange "Isaac" 3 1>>
<<socialChange "Noah" 3>>
<<addMoodlet "Pained" 4>>
<br>
[[Continue|Neighborhood Playground]]
<</replace>>
<</link>>
/* Let them win */
<<link "Let them win<br>">>
<<replace"#choice">>
You decide to be the good brother you are and let the two young lads win. You stop the first few shots, to make sure they are trying their best, before allowing them to score goals. You put on some theatrics with it, barely missing a few and falling to your knees in despair as yet another one goes in. <span style="color:Pink">Both annoyingly and cutely, both boys celebrate their victories in an over-the-top fashion. Dancing around, cheering, they even toss in some smack talk, though it is hard to take seriously as Isaac just repeats what Noah says in a cute, baby way.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "Noah",
State: {
Eyes: "Mad",
Mouth: "Smirk",
PantsDown: true,
},
},
{
Name: "OC Isaac",
State: {
Mouth: "Happy",
PantsDown: true,
},
},
]>>
<<ad _ad>>
At one point, as he makes his tenth goal in a row, Noah decides to be a little silly. <span style="color:Pink">Pulling down the back of his $NoahBottoms.Type and wiggling his underwear-clad butt at you while spanking the back of his $NoahUndies.Name. You can’t help but laugh at the goofy and cute display, prompting <span style="color:DarkTurquoise">Isaac</span> to mimic <span style="color:DarkTurquoise">Noah</span>. Though, considering he doesn’t wear underwear, <span style="color:DarkTurquoise">Isaac</span>’s display is a lot more revealing.</span> <br>
<<needChange "Fun" 20>>
<<socialChange "Isaac" 3 1>>
<<socialChange "Noah" 3>>
<br>
[[Continue|Neighborhood Playground]]
<</replace>>
<</link>>
</div>
/* Random Outcome 3 */
<<else>>
After a while of playing <span style="color:LightSteelBlue">“chase the ball around”</span> the boys begin to grow tired and begin to roll around in the grass. You take a seat next to them and watch as the young lads playfully tumble around, not caring about the dirt or grass marks that may stain their clothes. <span style="color:Pink">It is a simple, peaceful, cute moment of childish distraction.</span> Eventually, <span style="color:DarkTurquoise">Noah</span>
discovers how fun it is to lay on top of the soccer ball and let it roll him off, causing both boys to laugh as they take turns sliding off of the ball.<br>
<br>
You watch with a smile as the boys go back and forth in their simple yet exciting game. <span style="color:Pink">Eventually, as <span style="color:DarkTurquoise">Isaac</span> is taking his turn, he rolls forward in such a way that perfectly catches his bottoms, slipping them off his little body, exposing his bare butt and cute tiny balls to the world.</span><br>
<<set _ad to [
{
Name: "Player",
State: {
Eyes: "Tired",
Mouth: "Happy",
Blush: 2,
},
},
{
Name: "Noah",
State: {
Mouth: "Happy",
Blush: 2,
},
},
{
Name: "OC Isaac",
State: {
Mouth: "Happy",
PantsDown: true,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Uh-oh.”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Isaac</span> says as he rolls onto his back, presenting his spread legs to you and <span style="color:DarkTurquoise">Noah</span>, giving you both a peek at his tiny penis. Both boys begin laughing as <span style="color:DarkTurquoise">Noah</span> runs over to help the kindergartener pull up his shorts and continue playing. You can’t help but smile at how lucky you are to witness a cute moment.</span> <br>
<<needChange "Fun" 20>>
<<socialChange "Isaac" 3 1>>
<<socialChange "Noah" 3>>
<br>
[[Continue|Neighborhood Playground]]
<</if>>
<</linkreplace>>/* Intro */
<<set $Minutes += 10>>
You are enjoying the chaotic yet relaxing atmosphere of the city pool when you begin to hear murmurings from some of the younger swimmers and parents. <br>
<br>
<span style="color:LightSteelBlue">“Did you see that kid over by the kiddie pool?”</span> A woman sunbathing whispers to her friend. <br>
<br>
<span style="color:LightSteelBlue">“I did!”</span> The other woman replied, their voices sounding equally shocked and appalled, <span style="color:LightSteelBlue">“Some people have no dignity, letting their kids run around like that. Someone should really get a supervisor.”</span> Despite their complaints, neither seemed to keen to get up from their chairs to do anything. <br>
<br>
<span style="color:LightSteelBlue">“I saw his wiener!”</span> You hear a kid giggling. <br>
<br>
<span style="color:LightSteelBlue">“You did? But isn’t that naughty?”</span> The boy’s sister replies, looking puzzled. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
},
},
]>>
<<ad _ad>>
All of these hints together let you piece together what all the commotion is about. <span style="color:Pink">There is a little boy at the kiddie pool swimming butt naked! You blush as you glance in that direction. You can’t see anything from here, but feel compelled to go look. Either due to genuine curiosity, or because you are turned on by the thought.</span> <br>
<br>
Wandering over to the kiddie pool, you hear more whispers of this boy and his lack of shame. Some girls giggle about what they saw, parents hurry their kids away from the indecent display, and one boy even complains to his mom about him needing to wear trunks when he wants to take them off. It is quite the commotion. <br>
<br>
<span style="color:Pink">Then, you spot him, the nude indecent perpetrator, and everything starts to make sense. For bending down in the kiddie pool, putting his ass on full display for the entire pool, is none other than the young, socially inexperienced <span style="color:DarkTurquoise">Isaac</span>.</span> <br>
<br>
You stare for a second too long before quickly hurrying over, trying to avoid the looks of the patrons as you call out <span style="color:DarkTurquoise">Isaac</span>’s name. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 2,
},
},
{
Name: "OC Isaac",
State: {
Outfit: "Naked",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Oh, hello No-uh bruduh.”</span> The boy waves happily, swinging his pool noodle around. You wave back, but it seems the boy’s interest is fully on the pool toys as he turns back around quickly. As the boy moves to bend over once more, you quickly stop him and ask why he is naked. The boy looks down quizzically as if he just discovered his nudity himself and shrugs. <br>
<br>
<span style="color:LightSteelBlue">“I lost my twunks.”</span> He replies. You repeat his response, utterly confused about how he could just lose his swimming trunks. <span style="color:LightSteelBlue">“I took ‘em off to go potty and then they were gone!”</span> <span style="color:DarkTurquoise">Isaac</span> uses his hands to emphasis his short explanation. He once more turns around and bends down to play with the pool toys, <span style="color:Pink">mooning you with his full booty and hole.</span> Realizing the boy may be kicked out if left like this, you offer to help him search for his trunks. <br>
<br>
<<linkreplace"Continue">>
<span style="color:DarkTurquoise">Isaac</span> isn’t too worried at first, claiming to be more comfortable without them, but once you mention that he could get in trouble he agrees to come with out. <span style="color:Pink">Grabbing your hand tightly, you walk the naked little boy back to the bathrooms to look for his trunks, all the while getting strange looks from everyone as if you were responsible for the exposed lad ruining their pool day.</span> <br>
<br>
Reaching the bathroom, you and <span style="color:DarkTurquoise">Isaac</span> search high and low for his trunks; well, you look everywhere <span style="color:Pink">while the absent-minded boy gets distracted playing in the sink.</span> But there is no sign of them anywhere! You even get the boy to show you the exact spot he put them, which happens to be right in the middle of the bathroom. This boy would lose his head if it wasn’t attached. <br>
<br>
The boy truly is stuck without any way to cover himself up, short of you giving him your swimsuit, which isn’t an option. Left like this the boy would be kicked out or worse and now he is too afraid to leave your side fearing getting in trouble. So, you do the only thing you can think of. You take <span style="color:DarkTurquoise">Isaac</span> to the pool’s office to explain that his trunks were stolen and seeing if they could do anything about it. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 2,
},
},
{
Name: "OC Isaac",
State: {
Outfit: "Naked",
Mouth: "Frown",
Eyes: "Sad",
},
},
]>>
<<ad _ad>>
<span style="color:Pink">Walking back through the pool with the still nude <span style="color:DarkTurquoise">Isaac</span> isn’t the most comfortable thing you’ve done, as many people still give you strange looks, but you manage to make it without incident.</span> This also turns out to be the right choice, as once you explain the man at the counter informs you that some trunks were given to them after they were found discarded in the restrooms. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
Blush: 1,
},
},
{
Name: "OC Isaac",
State: {
Outfit: "Swim",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
Reunited with his trunks, <span style="color:DarkTurquoise">Isaac</span> gives you a big hug, thanking you for helping him stay out of trouble. You say it was no big deal, but warn the lad to keep a closer eye on his things and ask for help when he loses them. He promises, <span style="color:Pink">though you have a seeking suspicion he didn’t register anything you said. <br>
<br>
Oh well. At least the encounter was cute.</span> <br>
<<needChange "Fun" 8>>
<<socialChange "Isaac" 3 1>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Kids"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<br>
<<if $PoolLocation == "Very Deep">>
[[Continue|Pool Very Deep]]
<<elseif $PoolLocation == "Deep">>
[[Continue|Pool Deep]]
<<elseif $PoolLocation == "Part Shallow">>
[[Continue|Pool Part Shallow]]
<<elseif $PoolLocation == "Shallow">>
[[Continue|Pool Shallow]]
<</if>>
<</linkreplace>><<set $Minutes += 20>>
You are playing on the swing, enjoying yourself as you go higher and higher, seeing the entire park from your high vantage! The wind blowing through your hair and rustling your clothes adds to the relaxing fun of swinging. <br>
<br>
It is right as you stop kicking and just lay back to enjoy your slowly coming to a stop that you spot a familiar shade of blue lying on a nearby bench. There is only one little boy you know with that shade of blue hair and you glance over to see the young <span style="color:DarkTurquoise">Isaac</span>. <br>
<<set _ad to [
{
Name: "OC Isaac",
State: {
Eyes: "Closed",
Blush: 1,
Hard: 1,
},
},
]>>
<span style="color:pink">The cute boy seemed to be enjoying a nap, laying his head on the man you recognized as his father. It was a cute sight, the little boy napped away as his father rubbed his chest, giving you a cute look at the boy’s belly. You could picture <span style="color:DarkTurquoise">Noah</span> and <span style="color:DarkTurquoise">Your Father</span> being in the same position if <span style="color:DarkTurquoise">Noah</span> got tired from a day of play. The thought makes you smile.</span> <br>
<br>
However, as you finally come to a stop on the swings, you swear you see something a little odd about <span style="color:DarkTurquoise">Isaac</span>. <span style="color:pink">You swear you could see a little thing poking up the front of his shorts? The little boy’s loose shorts, combined with your knowledge of his lack of wearing underwear, would provide the perfect conditions for even a tiny little boner to poke out, but surely you were just seeing things?</span> <br>
<br>
The father suddenly spots you staring, giving you a confused smile and wave. <span style="color:pink">You blush, not wanting to be discovered staring at a little boy sleeping, and quickly run off. But still, you can’t get the image out of your head.</span> <br>
<<needChange "Fun" 20>>
<<addMoodlet "Stress" 0>>
<br>
[[Continue|Park]]/* Intro */
<span style="color:LightSteelBlue">“Well, it’s not exactly ‘tutoring’ that’s needed here.”</span> <span style="color:DarkTurquoise">Mrs. McIntyre</span> smiles and rubs the back of her head. <span style="color:LightSteelBlue">“There’s this little boy, <span style="color:DarkTurquoise">Isaac</span>. He’s only five. His dad drops him off here occasionally. The kid is technically in the daycare program, but we have been trying to give him some one-on-one time to help develop his social skills. If you are up to it, would you hang around and talk with him a bit?”</span> <br>
<br>
You agree, figuring this will be easier than aiding with science projects and multiplication tables, and she leads you to a table where a little boy with familiar blueberry hair sat fiddling with some crayons. It was <span style="color:DarkTurquoise">Isaac</span>, <span style="color:DarkTurquoise">Noah</span>’s little friend. You greet the boy as you sit down across from him. Upon seeing you, the cutie gives a little smile. <br>
<br>
The ‘tutoring’ itself is pretty easy, as <span style="color:DarkTurquoise">Isaac</span> seems rather entertained by fidgeting with random items on the table or blabbering out random words that aren’t really directed at you or anything in particular. You find your own entertainment just observing the curious boy. <span style="color:Yellow">After a few minutes, however, you spot him scrunching up his face and begin to squirm in his seat. Curious, you ask him if something is wrong.</span> <br>
<<set _ad to [
{
Name: "OC Isaac",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Potty.”</span> Is the only word the boy replies with. Judging by the boy’s squirming, he really has to go! You quickly get up and begin to lead him to the bathroom, asking why he didn’t say something earlier, but the boy’s only response is a shrug as he continues to fidget with a mechanical pencil in his hands. <br>
<br>
You think you make it just in time and are mere feet away from a urinal <span style="color:LightCoral">when you suddenly hear the sound of the warm stream impacting his shorts.</span> <span style="color:LightSteelBlue">“Uh-oh…”</span> <span style="color:DarkTurquoise">Isaac</span> says as you both look down and see the dark wet spot growing on his front. <span style="color:LightCoral">You sigh, taking a step back as the puddle of urine grows around him, and try to think about what to do.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
},
},
{
Name: "OC Isaac",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Eyes: "Sad",
Blush: 1,
Cry: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Sowwy, I dinnit make it…”</span> <span style="color:DarkTurquoise">Isaac</span> replies, lowering his head. The boy didn’t seem that bothered peeing himself, <span style="color:LightCoral">but once he saw your expression he becomes sad that he seems to have upset you.</span> You lean down and tell him it’s alright, instructing the boy to wait there while you get a supervisor and find out what you should do. <span style="color:DarkTurquoise">Isaac</span> smiles and nods as you quickly run out to find help. <br>
<br>
<<linkreplace"Continue">>
It takes you a few minutes, but eventually you find <span style="color:DarkTurquoise">Mrs. McIntrye</span> and tell her what happens. She sighs, very similar to how you did, and collects a large shirt from the back. The shirt seems to be something staff wear and wouldn’t at all fit <span style="color:DarkTurquoise">Isaac</span>. <span style="color:LightSteelBlue">“We don’t really keep spare clothes here.”</span> She responds to your confused look, <span style="color:LightSteelBlue">“But this will at least cover him up until we can get his clothes washed.”</span> She gives you the shirt along with a plastic bag, instructing you to collect his wet clothes and clean him up. You consider asking if someone else can do it, since this wasn’t exactly what you signed up for, but figure <span style="color:DarkTurquoise">Isaac</span> would be most comfortable with you since he knows you. <br>
<br>
You walk back into the bathroom to find an interesting sight. <span style="color:Pink"> <span style="color:DarkTurquoise">Isaac</span>’s clothes are sitting in a wet lump on the ground and the boy is sitting on the counter butt naked playing with the facet! You blush upon seeing his tiny bits squished against the countertop. The boy sees you and smiles widely.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 2,
},
},
{
Name: "OC Isaac",
State: {
Outfit: "Naked",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Clean!”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Isaac</span> proceeds to wet his hands before rubbing them over his crotch, his attempt to clean himself more akin to the little boy unknowingly jacking himself off. You blink twice, slightly stunned by the sight, before shaking yourself out of it.</span> You quickly collect his wet clothes and clean up the small puddle on the ground before moving over to <span style="color:DarkTurquoise">Isaac</span>. <span style="color:LightSteelBlue">“I did good?”</span> <br>
<br>
<span style="color:Pink">You smile at the boy, patting him on the head, and praise him for his effort. But you wet a paper towel and wipe his privates clean yourself, both to ensure they are properly cleaned and to get a feel yourself. As you rub his crotch you notice <span style="color:DarkTurquoise">Isaac</span>’s toes curl and his breathing increase. A moment later the boy’s little baby carrot has stiffened and is pointing straight up at you. The boy is staring down at his little member, almost panting, but doesn’t seem to resist at all.</span> <br>
<br>
<div id="choice">
/*-Continue Rubbing-*/
<<link "Continue Rubbing<br>">>
<<replace"#choice">>
You feel a lump in your chest and glance towards the door. You are alone, for now, but if anyone were to come in it would be hard to hide what you are doing. <span style="color:Pink"> <span style="color:DarkTurquoise">Isaac</span> continues to sit on the edge of the counter, completely naked, with his legs spread out and his tiny erect penis pointing up at you. It is risky, but you can’t control yourself. <br>
<br>
You continue rubbing, no longer just to clean him but also to pleasure him. You continue to use the wet paper towel, wanting to give yourself some benefit of the doubt to the boy, and gradually increase your speed as you feel his breathing grow heavier and heavier. The cute boy bites his lip and leans his head back, lifting his pelvis slightly as if inviting you to go faster.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 3,
},
},
{
Name: "OC Isaac",
State: {
Outfit: "Naked",
Mouth: "Frown",
Eyes: "Closed",
Blush: 3,
},
},
]>>
<<ad _ad>>
<span style="color:Pink">You do so, spotting his butthole puckering as he begins to moan and whine. You think about stopping, but then <span style="color:DarkTurquoise">Isaac</span> places his hand atop yours, holding it in place and forcing you to finish. You go faster and faster until, with a cute soft moan, <span style="color:DarkTurquoise">Isaac</span> climaxes. Naturally, it’s dry, but his penis twitches and wiggles cutely in your hand. <br>
<br>
You release the boy’s penis, which quickly returns to its tiny flaccid state, and the boy then lays on his side, curling into a ball and sucking his thumb as he passes out, no doubt exhausted from his orgasm. You blush as you look at the innocent boy, feeling slightly guilty about your actions.</span> You quickly grab the large t-shirt and put it on him, covering his nudity as you pick him up and his clothes and leave the bathroom. <br>
<br>
As you are walking back out, you feel <span style="color:DarkTurquoise">Isaac</span> stir and hear him say in his tiny voice, <span style="color:LightSteelBlue">“Thankie…”</span> Your heart melts and your guilt grows. <br>
<br>
[[Continue|OC Isaac Tutor Accident End]]
<</replace>>
<</link>>
/*-Finish-*/
<<link "Finish<br>">>
<<replace"#choice">>
You turn around and slap yourself slightly, confusing the little boy, before turning around and picking <span style="color:DarkTurquoise">Isaac</span> up off the table. As you grab the large t-shirt and put it on him, <span style="color:Pink">you can’t help but notice the little boy gripping his erect member, squeezing it as his face scrunches up and he moans slightly. The boy obviously doesn’t know what he is doing, but knows enough to understand it feels good.</span> <br>
<br>
You turn away and avoid looking as you grab his clothes and finish cleaning up. <span style="color:Pink">Thankfully the boy seems to have lost interest in his wiener by the time you are finished, and you pick up the boy, who you briefly forget is nude under the t-shirt, and carry him out of the bathroom back into the tutoring area.</span> <br>
<br>
[[Continue|OC Isaac Tutor Accident End]]
<</replace>>
<</link>>
</div>
<</linkreplace>><span style="color:Pink"> <span style="color:DarkTurquoise">Isaac</span> snuggles up against you as you walk, his bare butt sitting on your arm as you feel his tiny balls brush up against your palm.</span> You hand his clothes to <span style="color:DarkTurquoise">Mrs. McIntrye</span>, who thanks you and asks you to watch the boy as they wash his things. Agreeing, you take him over to the reading corner and sit on a beanbag, asking <span style="color:DarkTurquoise">Isaac</span> to pick out a book to read. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
Blush: 2,
},
},
{
Name: "OC Isaac",
State: {
Outfit: "Big Shirt",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:Pink">The boy excitedly jumps up, his large t-shirt displacing enough for you to see his little booty, before he leaps back onto you with his literature of choice. He sits on your lap, his bare cheeks spreading right where your bulge is. This makes it VERY hard not to get erect, your penis sandwiched between his cheeks through your clothes.</span> Though, somehow, you manage to survive until his clothes are returned and he leaves with <span style="color:DarkTurquoise">Mrs. McIntrye</span> to get dressed. <br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Kids", "Penis"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<<socialChange "Isaac" 3 1>>
<br>
[[Continue|Community Center]]/* Opening */
<span style="color:LightSteelBlue">“Well, it’s not exactly ‘tutoring’ that’s needed here.”</span> <span style="color:DarkTurquoise">Mrs. McIntyre</span> smiles and rubs the back of her head. <span style="color:LightSteelBlue">“There’s this little boy, <span style="color:DarkTurquoise">Isaac</span>. He’s only five. His dad drops him off here occasionally. The kid is technically in the daycare program, but we have been trying to give him some one-on-one time to help develop his social skills. If you are up to it, would you hang around and talk with him a bit?”</span> <br>
<br>
You agree, figuring this will be easier than aiding with science projects and multiplication tables, and she leads you to a table where a little boy with familiar blueberry hair is sitting and fiddling with some crayons. It's <span style="color:DarkTurquoise">Isaac</span>, <span style="color:DarkTurquoise">Noah</span>’s little friend. You greet the boy as you sit down across from him. Upon seeing you, the cutie gives a little smile. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Isaac">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC ISAAC Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Kid Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Oh, hello <span style="color:DarkTurquoise">No-uh</span> bwuhduh.”</span> Seems he remembers you. <br>
<br>
/* Scene Opening */
The ‘tutoring’ is going well, with you idly chatting to <span style="color:DarkTurquoise">Isaac</span> about nothing in particular. The kid often switchs from one topic to another without warning and never once looks up from his drawing, but overall he seems friendly and happy. In all truth, the only difficult part of the tutoring is sometimes understanding what the boy is saying, <span style="color:pink">but you can’t deny that his baby talk is adorable.</span> <br>
<br>
Not long into your chat, <span style="color:DarkTurquoise">Isaac</span> makes a face, moving one hand on his lap, and begins to fidget uncomfortably. Confused, you ask him if something is wrong. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Isaac">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC ISAAC Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Kid Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Potty!”</span> <span style="color:DarkTurquoise">Isaac</span> says, gripping your hand and looking at you with what you now recognized is a <span style="color:LightSteelBlue">“I really need to go”</span> face. You laugh and stand up, asking if he wants you to walk him to the potty. He nods in response and stands up himself. <br>
<br>
He holds your hand tightly as you walk him to the bathroom. <span style="color:pink">It is only when another boy gives you a puzzled look that you notice that <span style="color:DarkTurquoise">Isaac</span>’s free hand is in his shorts, very clearly gripped around his little willy in a desperate attempt to delay the flow. It's clear that <span style="color:DarkTurquoise">Isaac</span> is on the verge of bursting, which is weird since he only seemed to have just realized he needed to go.</span> <br>
<br>
You hurry your pace and rush little <span style="color:DarkTurquoise">Isaac</span> into the bathroom. <span style="color:pink">Once you are inside, <span style="color:DarkTurquoise">Isaac</span> does something unexpected and rips his shorts down to his ankles, completely exposing his lower half due to his lack of underwear, and begins to shimmy his way to the children’s urinal. You feel your cheeks flush as you witness the shameless, nearly naked little boy hurriedly make his way over.</span> <br>
<br>
<div id=choice1>
/* Point it Out */
<<link "Watch<br>">>
<<replace"#choice1">>
You watch, still a bit shocked, as the young boy begins to relieve himself in such an exposed way. <span style="color:pink">At one point, a boy exits one of the stalls and gives a very confused expression as he spots <span style="color:DarkTurquoise">Isaac</span>’s very exposed rear end.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Isaac">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC ISAAC Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */<<set $ADPantsDown to 1>>
<div style="position: absolute; left: 125px; top: 0px">
<<include"Kid Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:pink">When finished, <span style="color:DarkTurquoise">Isaac</span> shimmies over to the sink, still not pulling his bottoms up, and turns to you.</span> <span style="color:LightSteelBlue">“Gimmie boost, pwease.”</span> Blinking out of your stupor, you rush over and try to find the least awkward way for you to lift the boy up to the sink. <span style="color:pink">Eventually, you just grab him by the waist and lift him. Naturally, this causes his bottoms to fall completely off his body, but he doesn’t seem to mind and, thankfully, no one else enters the bathroom.</span> <br>
<br>
<span style="color:DarkTurquoise">Isaac</span> happily washes and dries his hands before motioning for you to put him down. <span style="color:pink">He then steps back into his shorts and pulls them back up, getting your help with the button. Finally happily proclaiming that he’s <span style="color:LightSteelBlue">“All done!”</span> Before grabbing your hand and walking back to the table to continue coloring.</span> <br>
<<addMoodlet "Stress" 0>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Kids"]>>
<<arousalGain 20 _arousalbs _arousalkink>>
<<socialChange "Isaac" 3 1>>
<br>
[[Continue|Community Center]]
<</replace>>
<</link>>
/* Point it Out */
<<link "Ask if he needs help<br>">>
<<replace"#choice1">>
<span style="color:pink">Seeing that the boy is struggling, and perhaps wanting an excuse to get closer, you ask if he needs any help.</span> <span style="color:DarkTurquoise">Isaac</span> turns to you, attempting to hold his shirt up with his chin, and nods. <br>
<br>
<span style="color:LightSteelBlue">“Wold my shirt so I dun peepee on it, pwease.”</span> <span style="color:DarkTurquoise">Isaac</span> instructs as you walk over. <span style="color:pink">Doing so is a bit awkward, as you not only have to squat down a little to reach but you also have to practically wrap your arms around either side of him to hold onto the shirt. This position would be VERY suspicious to anyone who walked in, but thankfully, you two are completely alone as <span style="color:DarkTurquoise">Isaac</span> takes care of his business.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Isaac">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC ISAAC Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */<<set $ADPantsDown to 1>>
<div style="position: absolute; left: 125px; top: 0px">
<<include"Kid Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Peepee, peepee, peepee,”</span> <span style="color:pink"><span style="color:DarkTurquoise">Isaac</span> sang as he peed, wiggling his penis as he watched his stream draw little shapes on the urinal. Eventually, he finishes up and you hear the quietest and cutest little <span style="color:LightSteelBlue">“Shakey-shakey.”</span> As he wiggles his willy a few times to dry it.</span> He then looks up at you and says <span style="color:LightSteelBlue">“Gotta go sink now.”</span> <br>
<br>
<span style="color:pink">The sound of voices approaching the bathroom convinces you to quickly pull <span style="color:DarkTurquoise">Isaac</span>’s shorts up before walking him over to the sink and giving him a boost to wash his hands.</span> When he’s finished, you dry his hands for him and walk him back to the room to continue coloring. <br>
<<addMoodlet "Stress" 0>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Kids"]>>
<<arousalGain 20 _arousalbs _arousalkink>>
<<socialChange "Isaac" 3 1>>
<br>
[[Continue|Community Center]]
<</replace>>
<</link>>
</div>/* Opening */
<span style="color:LightSteelBlue">“Well, it’s not exactly ‘tutoring’ that’s needed here.”</span> <span style="color:DarkTurquoise">Mrs. McIntyre</span> smiles and rubs the back of her head. <span style="color:LightSteelBlue">“There’s this little boy, <span style="color:DarkTurquoise">Isaac</span>. He’s only five. His dad drops him off here occasionally. The kid is technically in the daycare program, but we have been trying to give him some one-on-one time to help develop his social skills. If you are up to it, would you hang around and talk with him a bit?”</span> <br>
<br>
You agree, figuring this will be easier than aiding with science projects and multiplication tables, and she leads you to a table where a little boy with familiar blueberry hair sat fiddling with some crayons. It was <span style="color:DarkTurquoise">Isaac</span>, <span style="color:DarkTurquoise">Noah</span>’s little friend. You greet the boy as you sit down across from him. Upon seeing you, the cutie gives a little smile. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Isaac">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC ISAAC Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Kid Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Oh, hello <span style="color:DarkTurquoise">No-uh</span> bwuhduh.”</span> Seems he remembers you. <br>
<br>
/* Scene Opening */
The longer you’re here, the more you realize that this ‘tutoring’ was really just babysitting, not that you were really complaining. You sat at the table with <span style="color:DarkTurquoise">Isaac</span> coloring with a large selection of crayons and just chatting. Despite being only a few years younger than <span style="color:DarkTurquoise">Noah</span>, <span style="color:DarkTurquoise">Isaac</span> spoke like a toddler and didn’t have the best understanding of social cues. Despite this, he was very cute and equally friendly. <br>
<br>
His artistic skills weren’t half bad either, for someone of his young age. It wasn’t a masterpiece, but considering you could actually tell what it was, it was pretty good. At one point while drawing, <span style="color:DarkTurquoise">Isaac</span> makes a very strange face. <span style="color:lightcoral">Right as you are about to ask him if something is wrong, he sneezes loudly, nearly falling out of his chair from the force.</span> You quickly grab some tissues and aid the boy in blowing his nose and try to explain the concept of ‘covering your face’ when you sneeze. <br>
<br>
<span style="color:LightSteelBlue">“Uh oh.”</span> <span style="color:DarkTurquoise">Isaac</span> says, pointing to the ground. You look down and see that a handful of crayons have fallen to the floor. <span style="color:LightSteelBlue">“Sowwy.”</span> You pat him on the head, telling him it’s no big deal, and crawl under the table to clean up the mess as <span style="color:DarkTurquoise">Isaac</span> continues drawing. <br>
<br>
Finishing the clean up, you look up to crawl back out and are met with a surprising sight! <span style="color:pink">From this angle under the table, you could see directly down the pantleg of <span style="color:DarkTurquoise">Isaac</span>’s shorts! Just like the first time you met him, the boy wasn’t wearing any underwear and you had a direct window to his tiny penis and balls!</span> <br>
<br>
<span style="color:pink">You feel your cheeks flush as you stare at them; <span style="color:DarkTurquoise">Isaac</span> was shaking his leg as he drew, causing his little willy to jiggle around playfully. The sight was so adorable and unexpected that you had no idea how long you’ve been looking at it until-</span> <br>
<br>
<div id=choice1>
/* Continue */
<<link "Continue<br>">>
<<replace"#choice1">>
<<set _random to random(1, 2)>>
/* Isaac Peeks */
<<if _random == 1>>
<span style="color:LightSteelBlue">“You okay?”</span> You are shocked back to your senses as <span style="color:DarkTurquoise">Isaac</span> peeks his head under the table curiously. <span style="color:lightcoral">You panic, quickly telling the little boy that you just got distracted by something.</span> But the curious lad had seen your eyeline and followed it, glancing at his own pantleg, puzzled. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Isaac">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC ISAAC Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Kid Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“My shorts weird?”</span> He asks, lifting up his leg and staring down his own pantleg. You try to defend yourself, claiming it was something else, behind him, that caught your attention. But the little boy’s own attention was now fully on the inside of his shorts as he stared confused. <span style="color:lightcoral">You wondered if the boy would be able to put two and two together, realizing that you were staring at his little willy,</span> but <span style="color:DarkTurquoise">Isaac</span> just smiles. <br>
<br>
<span style="color:LightSteelBlue">“My peepees in there.”</span> He then goes back to coloring, completely forgetting the conversation. You sigh in relief, quickly moving from under the table, and return to coloring with <span style="color:DarkTurquoise">Isaac</span>. <br>
<<addMoodlet "Stress" 0>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Kids"]>>
<<arousalGain 20 _arousalbs _arousalkink>>
<<socialChange "Isaac" 3 1>>
<br>
[[Continue|Community Center]]
/* Girl Peeks */
<<else>>
<span style="color:LightSteelBlue">“Is everything alright over here?”</span> A female voice asks. <span style="color:lightcoral">Her voice is enough to cause you to come back to your senses, along with making you jump and slam your head against the bottom of the table.</span> <span style="color:LightSteelBlue">“Oh shoot! Sorry about that, are you alright?”</span> The high school girl leans down and helps you up, apologizing. <span style="color:LightSteelBlue">“I didn’t mean to scare you, I just noticed you were down there for a while and got worried. Lemme check your head.”</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Isaac">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC ISAAC Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Kid Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:pink">You blush as you tell the girl it’s alright and you were just zoning out for a minute. Still, she checks you for any wounds and apologizes a few more times before accepting everything is alright.</span> <br>
<br>
<span style="color:LightSteelBlue">“Alright. Well, have fun you two!”</span> She smiles as she walks away, waving at you and <span style="color:DarkTurquoise">Isaac</span>, who waves back with his crayon-filled hand. <br>
<br>
<span style="color:LightSteelBlue">“Did you get a boo-boo?”</span> <span style="color:DarkTurquoise">Isaac</span> asks as he continues his drawing. You sigh, glancing back down at the boy’s shorts before slapping yourself lightly to attempt to keep your mind out of the gutter and return to coloring with the little boy. <br>
<<addMoodlet "Stress" 0>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Kids"]>>
<<arousalGain 20 _arousalbs _arousalkink>>
<<socialChange "Isaac" 3 1>>
<br>
[[Continue|Community Center]]
<</if>>
<</replace>>
<</link>>
</div>/* Intro */
As you wander around the pool, <span style="color:LightCoral">you suddenly get a sense of foreboding; it feels like you are being watched.</span> You turn around and glance around the edge of the pool. Nothing. You go back to what you are doing, <span style="color:LightCoral">but can’t shake the feeling that someone, something is watching you, moving closer.</span> But when you look again, you still see nothing. <span style="color:Yellow">Humorously, the theme song of that shark movie Your Father likes plays in your head.</span> <br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$NoahNickname</span>!”</span> A high-pitched voice suddenly calls out from behind you. <span style="color:LightCoral">You let you a surprised squeal as you feel someone leap onto your shoulders and you are pushed under the water, breathing in a bunch of the liquid before resurfacing and coughing up the chlorine filled substance.</span> <span style="color:LightSteelBlue">“Oh, I’m sorry, I’m sorry!”</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 1,
},
},
{
Name: "Noah",
State: {
Outfit: "Swim",
Mouth: "Smirk",
Eyes: "Sad",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Noah</span> begins to pat you on the back, apologizing again for scaring you. Once your heart has calmed down and your lungs are clear, you curiously ask your brother why he is here. <br>
<br>
<span style="color:LightSteelBlue">“Oh, Daddy said he was coming into town today and I asked if he could drop me off. Gabe’s gonna pick me up later.”</span> He then leans in close, whispering, <span style="color:LightSteelBlue">“I wanted to get some floating practice in, you know, for swimming. I figured none of my classmates would come this early so it’d be good!”</span> <br>
<br>
You are in the middle of questioning the wisdom of his choice when the sound of a young boy giggling catches your ear. <span style="color:Yellow">Immediately thinking it is one of his classmates, <span style="color:DarkTurquoise">Noah</span> dives under the water, crawls between your legs, and resurfaces behind you hiding.</span> You both glance around, recognizing the laugh, but can’t place it <span style="color:LightGreen">until you see the familiar blueberry-haired <span style="color:DarkTurquoise">Isaac</span> and his brother <span style="color:DarkTurquoise">Jacob</span> playing around in the nearby kiddie pool.</span> <span style="color:DarkTurquoise">Noah</span> lets out a sigh of relief as he realizes it’s just his little buddy and not one of his judgmental peers. <br>
<br>
On your brother’s insistence, you both exit the pool and walk over to greet the two young lads. <span style="color:DarkTurquoise">Jacob</span> gives you both a shy wave as <span style="color:DarkTurquoise">Isaac</span> instead happily jumps up to his feet to hug <span style="color:DarkTurquoise">Noah</span>. <span style="color:Pink">It is at this moment that you both realize <span style="color:DarkTurquoise">Isaac</span> is completely naked. <span style="color:DarkTurquoise">Noah</span>’s mouth is agape and he is at a loss for words as you manage to ask them where his trunks are.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 2,
},
},
{
Name: "Noah",
State: {
Outfit: "Swim",
Mouth: "Frown",
Blush: 2,
},
},
{
Name: "OC Isaac",
State: {
Outfit: "Naked",
Mouth: "Happy",
},
},
/*{
Name: "OC Jacob",
State: {
Outfit: "Naked",
Mouth: "Frown",
Blush: 1,
},
},*/
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“We dun bing any!”</span> <span style="color:DarkTurquoise">Isaac</span> responds as nonchalantly as ever. You turn to <span style="color:DarkTurquoise">Jacob</span> for an explanation and the boy shrugs. <br>
<br>
<span style="color:LightSteelBlue">“They don’t really care this early, since there is almost no one here. So they let us as long as we leave once the crowds starts coming in.”</span> <span style="color:Pink">It is at this moment that you realize <span style="color:DarkTurquoise">Jacob</span> is also nude, just hiding it under the water.</span> <span style="color:LightSteelBlue">“Plus since <span style="color:DarkTurquoise">Isaac</span> is so young, they normally don’t care anyway… unless someone complains.”</span> <br>
<br>
On queue, <span style="color:DarkTurquoise">Isaac</span> splashes back down into the water. <span style="color:LightSteelBlue">“No-uh! Cum pway! Un take dos off! It more fun!”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Isaac</span> tugs on <span style="color:DarkTurquoise">Noah</span>’s trunks, getting them halfway down his legs and exposing most of your little brother’s rear before he manages to quickly pull them back up in embarrassment.</span> <br>
<<set _ad to [
{
Name: "Noah",
State: {
Outfit: "Swim",
Mouth: "Frown",
Arms: "Hide",
Blush: 3,
},
},
{
Name: "OC Isaac",
State: {
Outfit: "Naked",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“I- I don’t know about that.”</span> <span style="color:DarkTurquoise">Noah</span> responds, holding his trunks tightly, <span style="color:LightSteelBlue">“I don’t want anybody to see my thingie.”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Isaac</span>, not understanding the problem, proudly stands up and shows off his own wiener, as if he was showing <span style="color:DarkTurquoise">Noah</span> that being shy was silly when they were both already in the buff. <br>
<br>
Though <span style="color:DarkTurquoise">Noah</span> seems very unsure, still being very shy about his body in front of others. He’s probably die of embarrassment if any of his classmates saw him swimming in his birthday suit.</span> <span style="color:Yellow">Still, the pool is pretty much empty and you are sure you could convince your brother with a few big brother words of confidence. You could also just as easily dare him to do it and call him a chicken if not.</span> <br>
<br>
<div id="Choice">
<<link "Convince Noah to Strip<br>">>
<<replace"#Choice">>
/*-Convince Noah to Strip-*/
<span style="color:Pink"> You lean down next to <span style="color:DarkTurquoise">Noah</span>, trying not to sound too desperate, and mention that he should just strip down and play with the boy. After all, <span style="color:DarkTurquoise">Noah</span> is only wearing some flimsy trunks and it would make the boy happy. Plus, not like anyone he knows would see him. <span style="color:DarkTurquoise">Isaac</span> jumps up and down happily, excited that you agree with him and nearly pants <span style="color:DarkTurquoise">Noah</span> himself.</span> <br>
<br>
<span style="color:LightSteelBlue">“You just want me to do that so you can look at my thingie, you weirdo!”</span> <span style="color:DarkTurquoise">Noah</span> accused you with a smile. You scoff at this accusation, claiming that you want no such thing! You are just looking out for <span style="color:DarkTurquoise">Isaac</span>’s happiness, which <span style="color:DarkTurquoise">Noah</span> clearly doesn’t care about. <span style="color:Pink"> Besides, if you really wanted to see <span style="color:DarkTurquoise">Noah</span> naked it would be easy enough for you to strip him yourself.</span> <br>
<br>
<span style="color:LightSteelBlue">“Oh yeah? You mean like this!?”</span> <span style="color:LightCoral">Without warning, you suddenly feel your $PlayerBottoms.Type yanked down to your ankles,</span> <span style="color:Pink">exposing your $Player.PenisSize penis to all three boys and anybody else in the pool.</span> <span style="color:LightCoral">Then, before you can move an inch in reaction, you are pushed forward face first into the kiddie pool!</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Mouth: "Frown",
Blush: 3,
PantsDown: 1,
},
},
{
Name: "Noah",
State: {
Outfit: "Swim",
Mouth: "Smirk",
Eye: "Mad",
Blush: 1,
},
},
{
Name: "OC Isaac",
State: {
Outfit: "Naked",
Mouth: "Happy",
},
},
/*{
Name: "OC Jacob",
State: {
Outfit: "Naked",
Mouth: "Happy",
Blush: 1,
},
},*/
]>>
<<ad _ad>>
<span style="color:LightCoral">The pool isn’t very deep, causing you to land slightly painfully on your knees and face with your exposed butt in the air pointing at your little brother, who proudly smirked at his victory over you.</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Isaac</span>, giggling wildly at the site, pats your bare rear with a</span> <span style="color:LightSteelBlue">“boop!”</span> <br>
<br>
<span style="color:LightSteelBlue">“Fine, I’ll do it!”</span> <span style="color:DarkTurquoise">Noah</span> says as you stand up and spit the water out of your mouth, <span style="color:LightSteelBlue">“but only if you do as well! That way, if anybody sees us, they’ll see your butt first!”</span> <br>
<br>
<span style="color:LightGreen">You are half tempted to get revenge on the little brat, though also admire his bravado and agree.</span> <span style="color:Pink"> After all, who wouldn’t want to play in a kiddie pool with three naked little boys?</span> Well, a lot of normal people, you’d wager, but you’ll all for it! … <span style="color:Pink"> As long as you don’t get seen by anyone you know… AND as long as you can keep any awkward hard to explain boners from popping in front of them. The last thing you need is a curious <span style="color:DarkTurquoise">Isaac</span> grabbing your hard member in confusion.</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
Blush: 1,
},
},
{
Name: "Noah",
State: {
Outfit: "Naked",
Mouth: "Happy",
Blush: 1,
},
},
{
Name: "OC Isaac",
State: {
Outfit: "Naked",
Mouth: "Happy",
},
},
/*{
Name: "OC Jacob",
State: {
Outfit: "Naked",
Mouth: "Happy",
Blush: 1,
},
},*/
]>>
<<ad _ad>>
<span style="color:Pink"> The playtime is fun and after a while you even forget about the naked part, that is until you are given a face full of <span style="color:DarkTurquoise">Isaac</span>’s butt or <span style="color:DarkTurquoise">Noah</span>’s crotch. Even <span style="color:DarkTurquoise">Jacob</span> seems more comfortable by the end, jumping on top of <span style="color:DarkTurquoise">Noah</span> in a playful display that lets you see both of their butts and balls in some lewd totem poll from behind. Life is good.</span> <br>
<br>
Well, it is until more people start to filter into the pool. <span style="color:Pink"> What was at first a private and slightly lewd time of fun quickly becomes a nerve wrecking test of endurance as you and <span style="color:DarkTurquoise">Noah</span> both hide under the water whenever people pass by.</span> Thankfully, no one you know turns up, but very soon you and <span style="color:DarkTurquoise">Noah</span> are both feeling the embarrassment and make a silent agreement to put your swimsuits back on. <br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Naked",
Mouth: "Frown",
Blush: 3,
Arms: "Hide",
},
},
{
Name: "Noah",
State: {
Outfit: "Naked",
Mouth: "Frown",
Blush: 3,
Arms: "Hide",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Isaac</span> is sad as you explain the end of your playtime, but it seems perfectly timed as <span style="color:DarkTurquoise">Jacob</span> whispers to his brother that they should probably go before it gets anymore busy and they get in trouble. <span style="color:Pink"> Sadly, <span style="color:DarkTurquoise">Isaac</span> bids you both farewell, giving your little brother a hug as he is pulling his trunks up, causing to them fall and giving you all another few seconds of <span style="color:DarkTurquoise">Noah</span> booty, before giving you one as well.</span> <br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Isaac</span> is a little weird, but he’s fun!”</span> <span style="color:DarkTurquoise">Noah</span> says, <span style="color:Pink"> securing his trunks and hiding his bits from sight.</span> <span style="color:LightSteelBlue">“Though maybe next time we want to do naked swimming, we should invite him over. I think an old lady saw my wiener.”</span> <span style="color:DarkTurquoise">Noah</span> <span style="color:Pink"> blushes with a smirk as you both share a look trying not to laugh.</span> <br>
<br>
<<needChange "Fun" 8>>
<<socialChange "Noah" 3>>
<<socialChange "Isaac" 3 1>>
<<socialChange "Jacob" 3 1>>
<br>
<<if $PoolLocation == "Very Deep">>
[[Continue|Pool Very Deep]]
<<elseif $PoolLocation == "Deep">>
[[Continue|Pool Deep]]
<<elseif $PoolLocation == "Part Shallow">>
[[Continue|Pool Part Shallow]]
<<elseif $PoolLocation == "Shallow">>
[[Continue|Pool Shallow]]
<</if>>
<</replace>>
<</link>>
<<link "Tell Isaac Noah can play with his trunks on<br>">>
<<replace"#Choice">>
/*-Tell Isaac Noah can play with his trunks on-*/
Sensing your brother’s discomfort, you tell the little <span style="color:DarkTurquoise">Isaac</span> that you two would love to play with him, but <span style="color:DarkTurquoise">Noah</span> is older and may get in trouble if he bears it all. <span style="color:Pink"> <span style="color:DarkTurquoise">Noah</span> blushes a little at your mention of him <span style="color:LightSteelBlue">“baring it all”</span></span> and <span style="color:DarkTurquoise">Isaac</span> looks a little disappointed, <span style="color:LightGreen"> but otherwise drops the idea.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "Noah",
State: {
Outfit: "Swim",
Mouth: "Happy",
},
},
{
Name: "OC Isaac",
State: {
Outfit: "Naked",
Mouth: "Happy",
},
},
/*{
Name: "OC Jacob",
State: {
Outfit: "Naked",
Mouth: "Happy",
Blush: 1,
},
},*/
]>>
<<ad _ad>>
<span style="color:LightGreen"> The two of you hop down into the kiddie pool to play with the two little boys, enjoying all sorts of fun games and silly moments.</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Isaac</span> does playfully attempt to pull <span style="color:DarkTurquoise">Noah</span>’s trunks down twice, seemingly forgetting what you told him. Thankfully for <span style="color:DarkTurquoise">Noah</span>, he manages to catch them both times before too much skin is shown, though you do get a tiny glimpse of your little brother’s little penis on the second attempt.</span> <br>
<br>
Eventually, as more and more people start to file in, <span style="color:DarkTurquoise">Jacob</span> taps his brother on the shoulder and whispers that they should probably go back home, to avoid getting in trouble. <span style="color:DarkTurquoise">Isaac</span> is upset and resists for a few minutes, until <span style="color:DarkTurquoise">Jacob</span> is eventually able to pry him away. <br>
<<set _ad to [
{
Name: "Noah",
State: {
Outfit: "Swim",
Mouth: "Happy",
Blush: 1,
},
},
{
Name: "OC Isaac",
State: {
Outfit: "Naked",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Tanks for pwaying with us No-uh!”</span> <span style="color:DarkTurquoise">Isaac</span> gives your brother a big hug, squishing his nude body against him. <span style="color:DarkTurquoise">Noah</span> hugs him back, claiming he had a lot of fun and that you all should player together again. <br>
<br>
Once the two little lads are gone, <span style="color:DarkTurquoise">Noah</span> turns to you and claims he is going to try to get some more practice floating in before he heads home. He gives you a hug as well before running off. <span style="color:LightGreen"> What did you ever do to be surrounded by such cute lads?</span> <br>
<<needChange "Fun" 8>>
<<socialChange "Noah" 3>>
<<socialChange "Isaac" 3 1>>
<<socialChange "Jacob" 3 1>>
<br>
<<if $PoolLocation == "Very Deep">>
[[Continue|Pool Very Deep]]
<<elseif $PoolLocation == "Deep">>
[[Continue|Pool Deep]]
<<elseif $PoolLocation == "Part Shallow">>
[[Continue|Pool Part Shallow]]
<<elseif $PoolLocation == "Shallow">>
[[Continue|Pool Shallow]]
<</if>>
<</replace>>
<</link>>
</div>/* SOCIAL LEVELS */
<<if $OCIsaacSocialRank == -3>>
<<set $OCIsaacRelationship to "Hated">>
<span style="color:DarkRed">Isaac Hates you!</span>
<br>
<<elseif $OCIsaacSocialRank == -2>>
<<set $OCIsaacRelationship to "Enemies">>
<span style="color:DarkRed">You and Isaac are Enemies.</span>
<br>
<<elseif $OCIsaacSocialRank == -1>>
<<set $OCIsaacRelationship to "Very Disliked">>
<span style="color:Red">Isaac really Dislikes you.</span>
<br>
<<elseif $OCIsaacSocialRank == 0 and $OCIsaacSocial <= -50>>
<<set $OCIsaacRelationship to "Disliked">>
<span style="color:Red">Isaac Dislikes you. </span>
<br>
<<elseif $OCIsaacSocialRank == 0 and $OCIsaacSocial < 50>>
<<set $OCIsaacRelationship to "Acquaintances">>
<span style="color:Yellow">You and Isaac are Acquaintances.</span>
<br>
<<elseif $OCIsaacSocialRank == 0 and $OCIsaacSocial >= 50>>
<<set $OCIsaacRelationship to "Liked">>
<span style="color:LightGreen">Isaac Likes you.</span>
<br>
<<elseif $OCIsaacSocialRank == 1>>
<<set $OCIsaacRelationship to "Friends">>
<span style="color:Green">You and Isaac are Friends.</span>
<br>
<<elseif $OCIsaacSocialRank == 2>>
<<set $OCIsaacRelationship to "Good Friends">>
<span style="color:DarkGreen">You and Isaac are Good Friends!</span>
<br>
<<elseif $OCIsaacSocialRank == 3>>
<<set $OCIsaacRelationship to "Close Friends">>
<span style="color:DarkGreen">You and Isaac are Close Friends!</span>
<br>
<<elseif $OCIsaacSocialRank == 4>>
<<set $OCIsaacRelationship to "Best Friends">>
<span style="color:Cyan">You and Isaac are Best Friends!</span>
<br>
<<elseif $OCIsaacSocialRank == 5>>
<<set $OCIsaacRelationship to "Love">>
<span style="color:Pink">You and Isaac Love each other!</span>
<br>
<</if>>
<div class="social-bar-group">
<<if $OCIsaacSocialRank == 0>>
<img src="Images\UI\Social\SocialRank0.png" width="35" alt="Rank0">
<<elseif $OCIsaacSocialRank == 1>>
<img src="Images\UI\Social\SocialRank1.png" width="35" alt="Rank1">
<<elseif $OCIsaacSocialRank == 2>>
<img src="Images\UI\Social\SocialRank2.png" width="70" alt="Rank1">
<<elseif $OCIsaacSocialRank == 3>>
<img src="Images\UI\Social\SocialRank3.png" width="105" alt="Rank1">
<<elseif $OCIsaacSocialRank == 4>>
<img src="Images\UI\Social\SocialRank4.png" width="140" alt="Rank1">
<<elseif $OCIsaacSocialRank == 5>>
<img src="Images\UI\Social\SocialRank5.png" width="175" alt="Rank1">
<</if>>
/* SOCIAL GAUGE */
<div class="social-bar-gauge">
<<set _data = clone({
text: $OCIsaacSocial,
value: Math.abs($OCIsaacSocial),
max: 100,
min: 0,
color: getSocialBarColor($OCIsaacSocial),
showText: true,
})>>
<<progressbar _data>>
</div>
</div>
/* MAX MIN */
<<if $OCIsaacSocial > 120>>
<<set $OCIsaacSocial to 120>>
<</if>>
<<if $OCIsaacSocial < -120>>
<<set $OCIsaacSocial to -120>>
<</if>>/* SOCIAL LEVELS */
<<if $OCJacobSocialRank == -3>>
<<set $OCJacobRelationship to "Hated">>
<span style="color:DarkRed">Jacob Hates you!</span>
<br>
<<elseif $OCJacobSocialRank == -2>>
<<set $OCJacobRelationship to "Enemies">>
<span style="color:DarkRed">You and Jacob are Enemies.</span>
<br>
<<elseif $OCJacobSocialRank == -1>>
<<set $OCJacobRelationship to "Very Disliked">>
<span style="color:Red">Jacob really Dislikes you.</span>
<br>
<<elseif $OCJacobSocialRank == 0 and $OCJacobSocial <= -50>>
<<set $OCJacobRelationship to "Disliked">>
<span style="color:Red">Jacob Dislikes you. </span>
<br>
<<elseif $OCJacobSocialRank == 0 and $OCJacobSocial < 50>>
<<set $OCJacobRelationship to "Acquaintances">>
<span style="color:Yellow">You and Jacob are Acquaintances.</span>
<br>
<<elseif $OCJacobSocialRank == 0 and $OCJacobSocial >= 50>>
<<set $OCJacobRelationship to "Liked">>
<span style="color:LightGreen">Jacob Likes you.</span>
<br>
<<elseif $OCJacobSocialRank == 1>>
<<set $OCJacobRelationship to "Friends">>
<span style="color:Green">You and Jacob are Friends.</span>
<br>
<<elseif $OCJacobSocialRank == 2>>
<<set $OCJacobRelationship to "Good Friends">>
<span style="color:DarkGreen">You and Jacob are Good Friends!</span>
<br>
<<elseif $OCJacobSocialRank == 3>>
<<set $OCJacobRelationship to "Close Friends">>
<span style="color:DarkGreen">You and Jacob are Close Friends!</span>
<br>
<<elseif $OCJacobSocialRank == 4>>
<<set $OCJacobRelationship to "Best Friends">>
<span style="color:Cyan">You and Jacob are Best Friends!</span>
<br>
<<elseif $OCJacobSocialRank == 5>>
<<set $OCJacobRelationship to "Love">>
<span style="color:Pink">You and Jacob Love each other!</span>
<br>
<</if>>
<div class="social-bar-group">
<<if $OCJacobSocialRank == 0>>
<img src="Images\UI\Social\SocialRank0.png" width="35" alt="Rank0">
<<elseif $OCJacobSocialRank == 1>>
<img src="Images\UI\Social\SocialRank1.png" width="35" alt="Rank1">
<<elseif $OCJacobSocialRank == 2>>
<img src="Images\UI\Social\SocialRank2.png" width="70" alt="Rank1">
<<elseif $OCJacobSocialRank == 3>>
<img src="Images\UI\Social\SocialRank3.png" width="105" alt="Rank1">
<<elseif $OCJacobSocialRank == 4>>
<img src="Images\UI\Social\SocialRank4.png" width="140" alt="Rank1">
<<elseif $OCJacobSocialRank == 5>>
<img src="Images\UI\Social\SocialRank5.png" width="175" alt="Rank1">
<</if>>
/* SOCIAL GAUGE */
<div class="social-bar-gauge">
<<set _data = clone({
text: $OCJacobSocial,
value: Math.abs($OCJacobSocial),
max: 100,
min: 0,
color: getSocialBarColor($OCJacobSocial),
showText: true,
})>>
<<progressbar _data>>
</div>
</div>
/* MAX MIN */
<<if $OCJacobSocial > 120>>
<<set $OCJacobSocial to 120>>
<</if>>
<<if $OCJacobSocial < -120>>
<<set $OCJacobSocial to -120>>
<</if>><<set $AD.SkinColor to "Beige">>
<<set $AD.Freckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $AD.HairStyle to "Messy Cute">>
<<set $AD.HairColor to "Dark Blue">>
<<set $AD.EyeColor to "BlueBlue">>
<<set $AD.LeftEyeColor to "BlueBlue">>
<<set $AD.RightEyeColor to "BlueBlue">>
<<set $AD.PenisStyle to "Uncut">>
<<set $AD.PenisSize to "Tiny">>
<<set $ADUndies to $None>>
<<set $ADFace to $None>>
<<set $ADHead to $None>>
<<set $ADBottoms to {
Name: "Black Shorts",
ID: "BoShBl",
Type: "Shorts",
Color: "Black",
Slot: "Bottoms",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Shorts/Black Shorts.png",
Avatar: "Images/Avatar/Kids/Clothes/Shorts/Black Shorts.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Kids/Clothes/Pants Down/Black Pants Down.png",
AvatarTorn: "Images/AvatarTorn/Kids/Clothes/Shorts/Black Shorts.png",
AvatarDamaged: "Images/AvatarDamaged/Kids/Clothes/Shorts/Black Shorts.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of cute Black Shorts.",
}>>
<<set $ADTop to {
Name: "Blue T-Shirt",
ID: "ToTsBl",
Type: "T-Shirt",
Color: "Blue",
Slot: "Top",
Size: "Kid",
Tags: ["None"],
Icon: "Images/Icons/Kids Clothes/T-Shirt/Blue T-Shirt.png",
Avatar: "Images/Avatar/Kids/Clothes/T-Shirt/Blue T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute T-Shirt.",
}>>
<<set $ADOuter to $None>>
<<set $ADSocks to {
Name: "Gray Socks",
ID: "SoSoGy",
Type: "Socks",
Color: "Gray",
Slot: "Socks",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Socks/Gray Socks.png",
Avatar: "Images/Avatar/Kids/Clothes/Socks/Gray Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of Gray Socks.",
}>>
<<set $ADShoes to {
Name: "Red Sneakers",
ID: "ShSnRe",
Type: "Sneakers",
Color: "Red",
Slot: "Shoes",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Sneakers/Red Sneakers.png",
Avatar: "Images/Avatar/Kids/Clothes/Sneakers/Red Sneakers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of sneakers.",
}>>
<<set $ADHead to $None>>
<<set $ADShortsSag to 0>>
<<if $AD.Outfit == "Pajama">>
/* PAJAMA TOP */
<<set $ADTop to {
Name: "Blue Pajama Shirt",
ID: "TopPjBl",
Type: "Pajama Shirt",
Color: "Blue",
Slot: "Top",
Size: "Kid",
Tags: ["Sleepwear"],
Icon: "Images/Icons/Kids Clothes/Pajamas/Blue Pajamas.png",
Avatar: "Images/Avatar/Kids/Clothes/Pajama Top/Blue Pajama Top.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute Pajama Shirt.",
}>>
/* PAJAMA BOTTOMS */
<<set $ADBottoms to {
Name: "Blue Pajama Bottoms",
ID: "BoPjBlu",
Type: "Pajama Bottoms",
Color: "Blue",
Slot: "Bottoms",
Size: "Kid",
Tags: ["Sleepwear"],
Icon: "Images/Icons/Kids Clothes/Pajamas/Blue Pajamas.png",
Avatar: "Images/Avatar/Kids/Clothes/Pajama Bottoms/Blue Pajama Bottoms.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Kids/Clothes/Pants Down/Blue Pants Down.png",
AvatarTorn: "Images/AvatarTorn/Kids/Clothes/Pajama Bottoms/Blue Pajama Bottoms.png",
AvatarDamaged: "Images/AvatarDamaged/Kids/Clothes/Pajama Bottoms/Blue Pajama Bottoms.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of cute Blue Pajama Bottoms.",
}>>
/* NOT WEARING PJs */
<<if $NoahPJType == "None">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<</if>>
/* OTHER */
<<set $ADShoes to $None>>
<<set $ADSocks to $None>>
<<set $ADOuter to $None>>
<</if>>
<<if $AD.Outfit == "Naked">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>>
<<if $AD.Outfit == "Towel">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>>
<<if $AD.Outfit == "Undies">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Swim">>
<<set $ADTop to $None>>
<<set $ADBottoms to {
Name: "Teal Trunks",
ID: "BoTrBl",
Type: "Trunks",
Color: "Teal",
Slot: "Bottoms",
Size: "Kid",
Icon: "Images/Equipment/Trunks/Teal Trunks.png",
Avatar: "Images/Avatar/Kids/Clothes/Trunks/Teal Trunks.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Kids/Clothes/Pants Down/Teal Pants Down.png",
AvatarTorn: "Images/AvatarTorn/Kids/Clothes/Trunks/Teal Trunks.png",
AvatarDamaged: "Images/AvatarDamaged/Kids/Clothes/Trunks/Teal Trunks.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of cute Trunks.",
}>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>>
<<if $AD.Outfit == "Big Shirt">>
<<set $ADTop to {
Name: "Beige T-Shirt",
ID: "ToTsBe",
Type: "T-Shirt",
Color: "Beige",
Slot: "Top",
Size: "Kid",
Tags: ["None"],
Icon: "None",
Avatar: "Images/Avatar/Kids/Clothes/Oversized Shirt/Blue Oversized Teen Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute T-Shirt.",
}>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>><<set $AD.SkinColor to "Beige">>
<<set $AD.Freckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $AD.HairStyle to "Combed Cute">>
<<set $AD.HairColor to "Dark Blue">>
<<set $AD.EyeColor to "BlueBlue">>
<<set $AD.LeftEyeColor to "BlueBlue">>
<<set $AD.RightEyeColor to "BlueBlue">>
<<set $AD.PenisStyle to "Uncut">>
<<set $AD.PenisSize to "Tiny">>
<<set $ADUndies to $None>>
<<set $ADFace to $None>>
<<set $ADHead to $None>>
<<set $ADBottoms to {
Name: "Black Shorts",
ID: "BoShBl",
Type: "Shorts",
Color: "Black",
Slot: "Bottoms",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Shorts/Black Shorts.png",
Avatar: "Images/Avatar/Kids/Clothes/Shorts/Black Shorts.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Kids/Clothes/Pants Down/Black Pants Down.png",
AvatarTorn: "Images/AvatarTorn/Kids/Clothes/Shorts/Black Shorts.png",
AvatarDamaged: "Images/AvatarDamaged/Kids/Clothes/Shorts/Black Shorts.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of cute Black Shorts.",
}>>
<<set $ADTop to {
Name: "Gray T-Shirt",
ID: "ToTsBl",
Type: "T-Shirt",
Color: "Gray",
Slot: "Top",
Size: "Kid",
Tags: ["None"],
Icon: "Images/Icons/Kids Clothes/T-Shirt/Gray T-Shirt.png",
Avatar: "Images/Avatar/Kids/Clothes/T-Shirt/Gray T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute T-Shirt.",
}>>
<<set $ADOuter to $None>>
<<set $ADSocks to {
Name: "Gray Socks",
ID: "SoSoGy",
Type: "Socks",
Color: "Gray",
Slot: "Socks",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Socks/Gray Socks.png",
Avatar: "Images/Avatar/Kids/Clothes/Socks/Gray Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of Gray Socks.",
}>>
<<set $ADShoes to {
Name: "Red Sneakers",
ID: "ShSnRe",
Type: "Sneakers",
Color: "Red",
Slot: "Shoes",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Sneakers/Red Sneakers.png",
Avatar: "Images/Avatar/Kids/Clothes/Sneakers/Red Sneakers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of sneakers.",
}>>
<<set $ADHead to $None>>
<<set $ADShortsSag to 0>>
<<if $AD.Outfit == "Pajama">>
/* PAJAMA TOP */
<<set $ADTop to {
Name: "Blue Pajama Shirt",
ID: "TopPjBl",
Type: "Pajama Shirt",
Color: "Blue",
Slot: "Top",
Size: "Kid",
Tags: ["Sleepwear"],
Icon: "Images/Icons/Kids Clothes/Pajamas/Blue Pajamas.png",
Avatar: "Images/Avatar/Kids/Clothes/Pajama Top/Blue Pajama Top.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute Pajama Shirt.",
}>>
/* PAJAMA BOTTOMS */
<<set $ADBottoms to {
Name: "Blue Pajama Bottoms",
ID: "BoPjBlu",
Type: "Pajama Bottoms",
Color: "Blue",
Slot: "Bottoms",
Size: "Kid",
Tags: ["Sleepwear"],
Icon: "Images/Icons/Kids Clothes/Pajamas/Blue Pajamas.png",
Avatar: "Images/Avatar/Kids/Clothes/Pajama Bottoms/Blue Pajama Bottoms.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Kids/Clothes/Pants Down/Blue Pants Down.png",
AvatarTorn: "Images/AvatarTorn/Kids/Clothes/Pajama Bottoms/Blue Pajama Bottoms.png",
AvatarDamaged: "Images/AvatarDamaged/Kids/Clothes/Pajama Bottoms/Blue Pajama Bottoms.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of cute Blue Pajama Bottoms.",
}>>
/* NOT WEARING PJs */
<<if $NoahPJType == "None">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<</if>>
/* OTHER */
<<set $ADShoes to $None>>
<<set $ADSocks to $None>>
<<set $ADOuter to $None>>
<</if>>
<<if $AD.Outfit == "Naked">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>>
<<if $AD.Outfit == "Towel">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>>
<<if $AD.Outfit == "Undies">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Swim">>
<<set $ADTop to $None>>
<<set $ADBottoms to {
Name: "Teal Trunks",
ID: "BoTrBl",
Type: "Trunks",
Color: "Teal",
Slot: "Bottoms",
Size: "Kid",
Icon: "Images/Equipment/Trunks/Teal Trunks.png",
Avatar: "Images/Avatar/Kids/Clothes/Trunks/Teal Trunks.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Kids/Clothes/Pants Down/Teal Pants Down.png",
AvatarTorn: "Images/AvatarTorn/Kids/Clothes/Trunks/Teal Trunks.png",
AvatarDamaged: "Images/AvatarDamaged/Kids/Clothes/Trunks/Teal Trunks.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of cute Trunks.",
}>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>>
<<if $AD.Outfit == "Big Shirt">>
<<set $ADTop to {
Name: "Beige T-Shirt",
ID: "ToTsBe",
Type: "T-Shirt",
Color: "Beige",
Slot: "Top",
Size: "Kid",
Tags: ["None"],
Icon: "None",
Avatar: "Images/Avatar/Kids/Clothes/Oversized Shirt/Blue Oversized Teen Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute T-Shirt.",
}>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>>As you exit Gym Class and walk into the hallway, you are suddenly stopped and called back by <span style="color:DarkTurquoise">Coach Kohler</span>. For a brief moment, you are fearful you have gotten in trouble and will endure whatever wrath he has, the sneering looks of your classmates do not help your nerves, but entering his small office and seeing him sitting there casually calms you. <br>
<br>
<span style="color:LightSteelBlue">“I have a message from <span style="color:DarkTurquoise">Your Father</span>.”</span> He says, reading a small piece of paper. <span style="color:LightSteelBlue">“The elementary school bus broke down and <span style="color:DarkTurquoise">Your Father</span> can’t get away from work to pick up your little brother, <span style="color:DarkTurquoise">Noah</span>, he said. You’ll need to walk over to the elementary school to pick him up and walk him home.”</span> He puts down the note and turns back to you. <span style="color:LightSteelBlue">“You got that?”</span> <br>
<br>
You nod, grateful to not be in trouble, and exit the small office. Guess you won’t be taking the bus home today. <br>
<br>
[[Walk to the Elementary School|OC Quest Little Blueberry 2]]<<set $Minutes += 10>>
<<set $OCIsaacIntro to -1>>
/* Opening */
The front of the elementary school has become a large pick-up area with lines of cars full of parents picking up their kids. Teachers are doing their best to corral the different classes of young boys to keep things from getting too crazy. It takes a minute, but you eventually spot <span style="color:DarkTurquoise">Noah</span> and walk over. He's sitting next to another boy. The boy looks about two years younger than <span style="color:DarkTurquoise">Noah</span> and is probably not in the same class. <span style="color:pink">The two of them are playing with a string, which <span style="color:DarkTurquoise">Noah</span> wraps around the boy’s fingers to make fun shapes.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Isaac">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC ISAAC Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Kid Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Oh! <span style="color:DarkTurquoise">$NoahNickname</span>!”</span> <span style="color:DarkTurquoise">Noah</span> jumps up happily when he sees you. <span style="color:LightSteelBlue">“Did your bus explode, too?”</span> You pause, asking what he means by that. <span style="color:LightSteelBlue">“My friend <span style="color:DarkTurquoise">Caleb</span> heard that they were filling the wheels on our bus, and they exploded because they put too much air in them!”</span> <span style="color:pink">He jumps, replicating the boom sound, which the younger boy mimicked, his hands now tied together with the strings.</span> <br>
<br>
<span style="color:LightSteelBlue">“And this is <span style="color:DarkTurquoise">Isaac</span>! I’m his bus buddy!”</span> <span style="color:DarkTurquoise">Noah</span> says, putting his arm around the young boy. He then notices that the little kid had accidentally tied his hands together and begin helping him. You inform <span style="color:DarkTurquoise">Noah</span> that you were sent to pick him up since <span style="color:DarkTurquoise">Your Father</span> is at work and motion for him to follow you. <br>
<br>
<span style="color:LightSteelBlue">“I can’t leave yet!”</span> <span style="color:DarkTurquoise">Noah</span> protests, his hands now tied together with the boys'. <span style="color:LightSteelBlue">“I’m his bus buddy! I’m in charge of making sure <span style="color:DarkTurquoise">Isaac</span> gets off the bus safely! And since the bus exploded, I have to make sure he is safe until his dad gets here!”</span> <br>
<br>
<span style="color:LightSteelBlue">“My daddy is comin’ to get me in his twuck!”</span> <span style="color:DarkTurquoise">Isaac</span> says happily. <span style="color:pink">Somehow, the two boys managed tie themselves together and are now stuck.</span> <span style="color:LightSteelBlue">“Uh-oh. We gots stuck.”</span> <br>
<br>
You sigh and sit beside them to free their hands from the string. <span style="color:DarkTurquoise">Noah</span> was easy to untangle, but somehow <span style="color:DarkTurquoise">Isaac</span> knotted his fingers together, and you struggle to free him. Eventually, you send <span style="color:DarkTurquoise">Noah</span> to get some scissors or something from his classroom. <span style="color:pink">He gives a cute little salute before running off.</span> You call back to remind him not to run with scissors on his way back. You continue to try to free <span style="color:DarkTurquoise">Isaac</span> as you wait. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Isaac">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC ISAAC Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Kid Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Tis stwing is stwong.”</span> <span style="color:DarkTurquoise">Isaac</span> laughs. He speaks like a toddler, which is extremely cute, and you assume he's about 5. <span style="color:LightSteelBlue">“I’d bite it, ba my teef awen’t berry stwong.”</span> You laugh, saying that you’ll have him free in no time. As you continue to work, he lifts his feet onto the seat and begins to hum as he lays his head on his knees, swaying gently back and forth. <br>
<br>
He reminds you of <span style="color:DarkTurquoise">Noah</span> at that age, always smiling and bubbly, making up silly songs to occupy his little mind. It is as he is sitting like this that, without even thinking, your eyes briefly pass over the legs of his shorts. <span style="color:pink">Maybe your naughty mind wanted to get a peek at the little boy’s underwear, but instead, you made an even more exciting discovery. He isn’t wearing any.</span> <br>
<br>
You blush, quickly looking away. But <span style="color:DarkTurquoise">Isaac</span> doesn't even seem to notice. <span style="color:pink">You glance back; his shorts are baggy enough to give you a clear peek at his tiny little penis and balls. They were so small but perfect for this little boy’s body.</span> The kid needs to be pretty brave, or not care enough, to not wear any undies with shorts this baggy. <span style="color:pink">The teacher can probably see them all day when <span style="color:DarkTurquoise">Isaac</span> sits at his desk. Lucky bastard.</span> <br>
<br>
You momentarily think about pointing it out to see how he reacts. You don’t want anyone to know you were staring up this kid’s shorts, but if you played it off as a question of concern, you’re be sure you’d be fine. <br>
<br>
<div id=choice1>
/* Point it Out */
<<link "Point it out<br>">>
<<replace"#choice1">>
You casually question the boy why he isn’t wearing any underwear. The kid giggles in response. <br>
<br>
<span style="color:LightSteelBlue">“I dun like undies.”</span> He says, turning his head up to you, <span style="color:LightSteelBlue">“They uncomfy. I dun wear anything at home unless it cold, then dada lets me wear one of his big shirts like a blankie!”</span> <span style="color:pink">He gives you a big smile, which you can only return as you imagine this cutie running around the house in his birthday suit. If only you could convince <span style="color:DarkTurquoise">Noah</span> to do the same.</span> <br>
<br>
<<include"OC Quest Little Blueberry 3">>
<</replace>>
<</link>>
/* Say Nothing */
<<link "Say nothing<br>">>
<<replace"#choice1">>
You decide not to say anything, not wanting to draw any attention to your discovery and <span style="color:pink">instead just enjoying little peeks at his little bits as you wait for <span style="color:DarkTurquoise">Noah</span> to return.</span> <br>
<br>
<<include"OC Quest Little Blueberry 3">>
<</replace>>
<</link>>
</div>Speaking of which, <span style="color:DarkTurquoise">Noah</span> suddenly pops into view with a pair of safety scissors. <span style="color:LightSteelBlue">“I forgot I had some in my backpack!”</span> He laughs. He hands them over to you, and you free <span style="color:DarkTurquoise">Isaac</span>, prompting a cheer of joy from both boys. They grab each other by the arm and begin to spin around in a circle around you, chanting about how ‘they are free, yippee.’ You sigh but can’t help but smile at their playful energy. <br>
<br>
It's right then that you hear a man call out to <span style="color:DarkTurquoise">Isaac</span>. You all turn around to see a man in a blue truck on the curb beside you. <br>
<br>
<span style="color:LightSteelBlue">“Daddy!”</span> <span style="color:DarkTurquoise">Isaac</span> jumps up and runs over to his dad, who gives him a big hug and kiss on the forehead before helping him into the car seat next to another boy who looks <span style="color:DarkTurquoise">Noah</span>’s age. As he’s buckled in, he turns to you both and does a cute little wave. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Isaac">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC ISAAC Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Bye-bye, <span style="color:DarkTurquoise">No-uh</span>! Bye-bye <span style="color:DarkTurquoise">No-uh</span> bwuhduh!”</span> <span style="color:pink">You both wave bye, your heart melting at the little boy’s cute voice.</span> His dad gives you a thankful wave as well before they drive off. <br>
<br>
<span style="color:LightSteelBlue">“Mission accomplished!”</span> <span style="color:DarkTurquoise">Noah</span> says happily, posing with his hands on his sides. <span style="color:LightSteelBlue">“Now we can go home.”</span> <span style="color:pink"><span style="color:DarkTurquoise">Noah</span> takes your hand, which he claims was to keep you safe, and you both walk home together.</span> <span style="color:DarkTurquoise">Noah</span> doesn’t stop talking the entire walk home, which is extremely cute and annoying. <br>
<<set $OCIsaacSocial to 0>>
<<set $OCIsaacSocialRank to 0>>
<<socialChange "Isaac" 10 1>>
<span style="color:Gold">Quest: "The Little Blueberry" Completed!</span><br>
<br>
[[Go Home|PH Living Room][$Minutes += 25]]<<set $AD.SkinColor to "White">>
<<set $AD.Freckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $AD.HairStyle to "Parted3">>
<<set $AD.HairColor to "Blonde">>
<<set $AD.EyeColor to "Blue">>
<<set $AD.LeftEyeColor to "Blue">>
<<set $AD.RightEyeColor to "Blue">>
<<set $AD.PenisStyle to "Uncut">>
<<set $AD.PenisSize to "Tiny">>
<<set $AD.Balls to "Small">>
<<set $AD.Butt to "Cute">>
<<set $ADChestScar to 0>>
<<set $ADFaceScar to 0>>
<<set $ADLeftArmScar to 0>>
<<set $ADRightLegScar to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADLeftSmallFreckles to 0>>
<<set $ADNoseHeavyFreckles to 0>>
<<addClothing "AD" "Undies" "Diaper" "White">>
<<addClothing "AD" "Bottoms" "Short Shorts" "White">>
<<addClothing "AD" "Top" "Designed Shirt" "White Ultraman">>
<<set $ADOuter to $None>>
<<addClothing "AD" "Socks" "Socks" "White">>
<<addClothing "AD" "Shoes" "Tennis Shoes" "White">>
<<set $ADNeck to $None>>
<<set $ADShortsSag to 0>>
<<if $ADMuscleToggle == 1>>
<<set $AD.Build to "Normal">>
<<else>>
<<set $AD.Build to "Normal">>
<</if>>
<<if $ADPubicHairToggle == 1>>
<<set $AD.PubicHair to "None">>
<<else>>
<<set $AD.PubicHair to "None">>
<</if>>
/* DEFAULT SETTING */
<<set $ADHead to $None>>
<<set $ADFace to $None>>
<<set $ADMouth to $None>>
<<set $ADNeck to $None>>
<<set $ADUnder to $None>>
<<set $ADOver to $None>>
<<set $ADBack to $None>>
<<set $ADHands to $None>>
<<set $ADWaist to $None>>
<<if $SchoolUniforms == 1 and $AD.Outfit == "Uniform">>
<<addClothing "AD" "Top" "School Dress Shirt" "School">>
<<addClothing "AD" "Bottoms" "Dress Short Shorts" "Black">>
<<addClothing "AD" "Neck" "School Tie" "School">>
<<addClothing "AD" "Socks" "School Socks" "Knee">>
<<addClothing "AD" "Over" "School Vest" "Argyle">>
<<addClothing "AD" "Outer" "School Jacket" "School">>
<<addClothing "AD" "Shoes" "Loafers" "Black">>
<<set $ADTopTucked to 1>>
<<set $ADOuterAlt to 0>>
<</if>>
<<if $AD.Outfit == "Pajamas">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Naked">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>>
<<if $AD.Outfit == "Undies">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Towel">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Towel" "White">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Gym">>
<<addClothing "AD" "Top" "Gym Shirt" "School">>
<<addClothing "AD" "Bottoms" "Gym Shorts" "School">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Gym Swim">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Purple">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Swimwear">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Black">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADFace to $None>>
<</if>>/* Intro */
History class is rather dull despite the teacher’s best efforts to make it engaging. Some parts of history just aren’t that exciting to a classroom full of preteen boys. After a boring lecture, everyone is working on some worksheets <span style="color:Yellow">when the squeaking of a chair catches your attention.</span> You turn to see a smiley boy with neat blonde hair and blue eyes practically bouncing around in his chair humming some tune. Despite the boring class, he seems to be full of energy. <br>
<<set _ad to [
{
Name: "OC Patrick",
State: {
Outfit: "Uniform",
Mouth: "Happy",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
You recognize the boy, you’ve seen him around a few times though have never spoken to him. You think his name is <span style="color:DarkTurquoise">Patrick</span> or something. He’s one of the popular kids, despite his goofball nature and absent-minded attitude. While he seems nice enough, you get the feeling his popularity may stem from something else. <span style="color:DarkTurquoise">Patrick</span> is one of the rich kids, much like <span style="color:DarkTurquoise">Xavier</span>, though he at least looks more approachable than the often-intimidating <span style="color:DarkTurquoise">Xavier</span>. <br>
<br>
<span style="Color: LightSteelBlue">“Hey, teach!”</span> The boy raises his hand. <span style="color:DarkTurquoise">Mr. De Leon</span> looks up from his papers and asks what he needs, revealing his name is indeed <span style="color:DarkTurquoise">Patrick</span>. <span style="Color: LightSteelBlue">“Mind if I head to the nurse’s office? For the usual.”</span> The usual? What does that mean. <span style="color:DarkTurquoise">Mr. De Leon</span>’s face scrunches slightly and you notice a few of the boys near <span style="color:DarkTurquoise">Patrick</span> blushing or chuckling. <br>
<br>
<span style="Color: LightSteelBlue">“I would rather you wait until class is over, since we only have 15 minutes left,”</span> <span style="color:DarkTurquoise">Mr. De Leon</span> responds. <span style="Color: LightSteelBlue">“Is it an ‘emergency’ or can you wait?”</span> <span style="color:Yellow">You get the feeling they are implying something, some open secret you are not privy to.</span> <br>
<br>
<span style="Color: LightSteelBlue">“Hmmm…”</span> <span style="color:DarkTurquoise">Patrick</span> thinks audibly, <span style="Color: LightSteelBlue">“No, I should be good.”</span> The boy then happily sits back down and continues his work. You consider the entire interaction weird and are about to return to your own work when you hear hushed voices to your left. <br>
<br>
<span style="Color: LightSteelBlue">“Fucking- It better not start to smell in here or I’ll give that kid a reason to go the nurse,”</span> one boy says quietly as his friend giggles. <br>
<br>
<span style="Color: LightSteelBlue">“Not so loud. That one kid who called him out last year had to switch schools after that job offer his parents forced him into.”</span> His friend replies in an even more hushed tone, <span style="Color: LightSteelBlue">“Unless you want that shit everywhere.”</span> All the boys look at each other before glancing toward <span style="color:DarkTurquoise">Patrick</span>, confirming that’s who they are referring to, before quickly returning to their work in silence. <br>
<br>
<span style="color:Yellow">What on earth are they talking about?</span> <br>
<br>
<<include"Attend History Finish">>/* Intro */
Walking up to the infirmary, <span style="color:Yellow">you find the door partially ajar,</span> a strange sight since the door is almost always fully open. You hesitate for a moment, though figure it should be fine for you to enter since the light is on and it isn’t locked. However, as you step in you are immediately caught off guard by what you see! <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 2,
},
},
{
Name: "OC Patrick",
State: {
Outfit: "Undies",
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Dr. Bertrum</span> has his back to you, leaning over one of the beds. On the bed is a boy… a boy your age… <span style="color:Pink">a boy your age who is almost completely naked, save for the big white diaper <span style="color:DarkTurquoise">Dr. Bertrum</span> is currently fixing onto him!</span> You blush and freeze in your tracks, thinking about backing out of the room and pretending you didn’t see anything, but before you can muster up the ability to do so, he spots you. <span style="color:Pink">The boy sees you staring at him dumbfounded and, rather than becoming extremely embarrassed as you’d think, smiles.</span> <br>
<br>
It is a large smile, as if he was expecting this. He reaches over and grabs a juice box from the table next to his bed, taking a long, loud sip. That’s when you recognize him, <span style="color:DarkTurquoise">Patrick</span>. One of the rich and popular kids… <span style="color:Pink">and here you are watching him being changed into a diaper! What on earth is going on?</span>. <br>
<br>
<<if $Player.Kinks.Diapers == 1>>
<span style="color:Pink">You can’t help but watch the wealthy boy seemingly intrigued by your observation of everything. <span style="color:DarkTurquoise">Dr. Bertrum</span> pulls the old diaper out from under <span style="color:DarkTurquoise">Patrick</span>, placing it in a plastic bag hanging from the side table. With the way <span style="color:DarkTurquoise">Bertrum</span> is sitting, you can’t see any of <span style="color:DarkTurquoise">Patrick</span>’s bits, but know they must be on full display for the doctor with his legs spread to either side of the bed. The boy is really not at all shy and baring it all to the doctor. He gives you another smile as your face burns warmer. <br>
<br>
<span style="color:DarkTurquoise">Dr. Bertrum</span> then lifts up the boy’s legs, as if he wasn’t already exposed enough, and places a fresh diaper under him. He then applies some stuff to the boy’s privates, baby powder or the like you’d wager, before lowering the boy’s legs. He then quickly begins to do the tape, lifting up the middle of the diaper followed by each side and sealing them up, leaving <span style="color:DarkTurquoise">Patrick</span>’s privates covered up; Though considering it is only by a diaper, you still feel your face burning as you watch him. <span style="color:DarkTurquoise">Dr. Bertrum</span> then sighs as he stands up.</span> <br>
<br>
<<else>>
You blush and turn away, feeling second-hand embarrassment despite the boy’s comfort of being seen in this state by you. Is this some kind of joke or dare he is doing? Why on earth is this kid wearing diapers and being changed by the school nurse!? He’d the same age as you! And that smile, it wasn’t one of arousal or malice, rather he seemed generally happy to see you. You are so confused as you hear <span style="color:DarkTurquoise">Dr. Bertrum</span> sigh as he finishes up. <br>
<br>
<</if>>
<span style="Color: LightSteelBlue">“Huh? Oh, <span style="color:DarkTurquoise">$Player.LastName</span>. Apologies, I thought I put ‘please knock’ sign up. I’ll be with you in just a moment,”</span> <span style="color:DarkTurquoise">Dr. Bertrum</span> says upon seeing you. He glances towards <span style="color:DarkTurquoise">Patrick</span>, who is lying back comfortably on the bed finishing his juice box, <span style="Color: LightSteelBlue">“Mr. Winters, you can get dressed and head out. I’ll go dispose of this,”</span> he says, grabbing the plastic bag, <span style="Color: LightSteelBlue">“and please remember, unless it is an actual emergency, I ask that you limit this to once a day. I have other students to care for. The bathrooms are there for a reason.”</span> <span style="color:DarkTurquoise">Patrick</span> responds with a smile and two-finger wave as he finishes his juice and tosses it like a basketball into the nearby trashcan. <span style="color:DarkTurquoise">Bertrum</span> sighs and walks out of the room, leaving you alone with-<br>
<br>
<<linkreplace"Continue">>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 3,
},
},
{
Name: "OC Patrick",
State: {
Outfit: "Undies",
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="Color: LightSteelBlue">“Whatcha think?”</span> <span style="color:DarkTurquoise">Patrick</span> is suddenly standing in front of you, <span style="color:Pink">still wearing only a diaper.</span> <span style="Color: LightSteelBlue">“The teachers here will change you if you ask them, though they get a little upset if do it too often. Haha.”</span> You try not to stare, but can’t help but glance down. <span style="color:Pink">The boy is standing so close to you that the poofy front of his padded garment is nearly pressing up against you.</span> You stare up at the ceiling and apologize for walking in, trying to reassure the boy that you won’t say anything. <br>
<br>
<span style="Color: LightSteelBlue">“Huh?”</span> <span style="color:DarkTurquoise">Patrick</span> gives you a curious look before glancing down at his diaper and laughing, <span style="Color: LightSteelBlue">“Oh, don’t worry about it. Everyone knows I wear them, well most people, I guess. My parents own one of the largest manufacturers in the world and I am one of their best models. So, I like to wear them around for ‘advertising’.”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Patrick</span> does a cute pose that causes your blush to deepen.</span> <span style="Color: LightSteelBlue">“You’d be surprised what kids are okay with when you have money,”</span> he says teasingly, sticking his tongue out at you, <span style="Color: LightSteelBlue">“Hey, your family looking for extra cash? My folks are always looking for new models to show off their products. </span>
<<if $Player.Height == "Tall">>
<span style="Color: LightSteelBlue">You’re pretty tall, so you could model our older kid brand! You’ve got the butt for it! What do you say?”</span> <br>
<br>
<<elseif $Player.Height == "Average">>
<span style="Color: LightSteelBlue">You’ve got a good butt, so you’d fill them out well! What do you say?”</span> <br>
<br>
<<else>>
<span style="Color: LightSteelBlue">You’d be the perfect size for some new elementary designs we have! Your butt would show the designs off well! What do you say?”</span> <br>
<br>
<</if>>
<span style="color:Pink">You stumble out a rambling response, a bit caught off guard by the offer and feeling flustered. <span style="color:DarkTurquoise">Patrick</span> laughs at your response, his giggling cute and young.</span> <span style="Color: LightSteelBlue">“I’m just kidding. Well, unless you want it.”</span> He shrugs. <span style="Color: LightSteelBlue">“But I better get going, <span style="color:DarkTurquoise">Bertrum</span> will be mad if I lay in here all day. I’ll see you around, though.”</span> He sticks his tongue out at you once more and gives you a cheeky wave, spinning on his heels and walking over to his folded clothes. <span style="color:Pink">His padded butt bounces as he walks, which you can’t help but stare at.</span> <br>
<br>
<<if $PlayerUndies.Tags.includes("Diaper")>>
You stand there awkwardly as the boy gets dressed, partially forgetting what you came in here for. Once <span style="color:DarkTurquoise">Patrick</span> is dressed, his diaper, while hidden, now obviously present to your eyes, he walks past you before briefly stopping. <span style="Color: LightSteelBlue">“By the way,”</span> he turns to you with a coy smile, holding up a dollar bill, <span style="Color: LightSteelBlue">“thanks for the support!”</span> <span style="color:Pink">Without missing a beat, he shoves the dollar directly past your bottoms into your $PlayerUndies.Name! <span style="color:DarkTurquoise">Patrick</span> had spotted your own padded undergarments and walks out with a cheeky smile.</span> <br>
<<set $OCPatrickMet to -1>>
<<set $OCPatrickSocial to 0>>
<<set $OCPatrickSocialRank to 0>>
<<socialChange "Patrick" 15 1>>
<br>
<<set $Money += 1>>
[[Continue|School Infirmary]]
<<else>>
You stand there awkwardly as the boy gets dressed, partially forgetting what you came in here for. Once <span style="color:DarkTurquoise">Patrick</span> is dressed, his diaper, while hidden, now obviously present to your eyes, he walks past you before briefly stopping. <span style="Color: LightSteelBlue">“But if you do ever really need money, let me know. We can work something fun out,”</span> he says with a smile before walking out. <br>
<<set $OCPatrickMet to -1>>
<<set $OCPatrickSocial to 0>>
<<set $OCPatrickSocialRank to 0>>
<<socialChange "Patrick" 10 1>>
<br>
[[Continue|School Infirmary]]
<</if>>
<</linkreplace>>/* SOCIAL LEVELS */
<<if $OCPatrickSocialRank == -3>>
<<set $OCPatrickRelationship to "Hated">>
<span style="color:DarkRed">Patrick Hates you!</span>
<br>
<<elseif $OCPatrickSocialRank == -2>>
<<set $OCPatrickRelationship to "Enemies">>
<span style="color:DarkRed">You and Patrick are Enemies.</span>
<br>
<<elseif $OCPatrickSocialRank == -1>>
<<set $OCPatrickRelationship to "Very Disliked">>
<span style="color:Red">Patrick really Dislikes you.</span>
<br>
<<elseif $OCPatrickSocialRank == 0 and $OCPatrickSocial <= -50>>
<<set $OCPatrickRelationship to "Disliked">>
<span style="color:Red">Patrick Dislikes you. </span>
<br>
<<elseif $OCPatrickSocialRank == 0 and $OCPatrickSocial < 50>>
<<set $OCPatrickRelationship to "Acquaintances">>
<span style="color:Yellow">You and Patrick are Acquaintances.</span>
<br>
<<elseif $OCPatrickSocialRank == 0 and $OCPatrickSocial >= 50>>
<<set $OCPatrickRelationship to "Liked">>
<span style="color:LightGreen">Patrick Likes you.</span>
<br>
<<elseif $OCPatrickSocialRank == 1>>
<<set $OCPatrickRelationship to "Friends">>
<span style="color:Green">You and Patrick are Friends.</span>
<br>
<<elseif $OCPatrickSocialRank == 2>>
<<set $OCPatrickRelationship to "Good Friends">>
<span style="color:DarkGreen">You and Patrick are Good Friends!</span>
<br>
<<elseif $OCPatrickSocialRank == 3>>
<<set $OCPatrickRelationship to "Close Friends">>
<span style="color:DarkGreen">You and Patrick are Close Friends!</span>
<br>
<<elseif $OCPatrickSocialRank == 4>>
<<set $OCPatrickRelationship to "Best Friends">>
<span style="color:Cyan">You and Patrick are Best Friends!</span>
<br>
<<elseif $OCPatrickSocialRank == 5>>
<<set $OCPatrickRelationship to "Love">>
<span style="color:Pink">You and Patrick Love each other!</span>
<br>
<</if>>
<div class="social-bar-group">
<<if $OCPatrickSocialRank == 0>>
<img src="Images\UI\Social\SocialRank0.png" width="35" alt="Rank0">
<<elseif $OCPatrickSocialRank == 1>>
<img src="Images\UI\Social\SocialRank1.png" width="35" alt="Rank1">
<<elseif $OCPatrickSocialRank == 2>>
<img src="Images\UI\Social\SocialRank2.png" width="70" alt="Rank1">
<<elseif $OCPatrickSocialRank == 3>>
<img src="Images\UI\Social\SocialRank3.png" width="105" alt="Rank1">
<<elseif $OCPatrickSocialRank == 4>>
<img src="Images\UI\Social\SocialRank4.png" width="140" alt="Rank1">
<<elseif $OCPatrickSocialRank == 5>>
<img src="Images\UI\Social\SocialRank5.png" width="175" alt="Rank1">
<</if>>
/* SOCIAL GAUGE */
<div class="social-bar-gauge">
<<set _data = clone({
text: $OCPatrickSocial,
value: Math.abs($OCPatrickSocial),
max: 100,
min: 0,
color: getSocialBarColor($OCPatrickSocial),
showText: true,
})>>
<<progressbar _data>>
</div>
</div>
/* MAX MIN */
<<if $OCPatrickSocial > 120>>
<<set $OCPatrickSocial to 120>>
<</if>>
<<if $OCPatrickSocial < -120>>
<<set $OCPatrickSocial to -120>>
<</if>><<set $AD.SkinColor to "White">>
<<set $AD.Freckles to 1>>
<<set $ADArmFreckles to 0>>
<<set $ADShoulderFreckles to 1>>
<<set $AD.HairStyle to "Short Bowlcut">>
<<set $AD.HairColor to "Blonde">>
<<set $AD.EyeColor to "Blue">>
<<set $AD.LeftEyeColor to "Blue">>
<<set $AD.RightEyeColor to "Blue">>
<<set $AD.PenisStyle to "Cut">>
<<set $AD.PenisSize to "Average">>
<<set $ADChestScar to 0>>
<<set $ADFaceScar to 0>>
<<set $ADLeftArmScar to 0>>
<<set $ADRightLegScar to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADLeftSmallFreckles to 1>>
<<set $ADNoseHeavyFreckles to 1>>
<<set $ADUndies to $KidsWhiteDiaper>>
<<set $ADBottoms to $KidsWhiteJeans>>
<<set $ADTop to {
Name: "SpangleBab Shirt",
Type: "T-Shirt",
Color: "Yellow",
Slot: "Top",
Size: "Kid",
Tags: ["None"],
Icon: "Images/Icons/Kids Clothes/Designed Shirt/SpangleBab Shirt.png",
Avatar: "Images/Avatar/Kids/Clothes/Designed Shirt/SpangleBab Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute T-Shirt.",
}>>
<<set $ADOuter to $None>>
<<set $ADSocks to $KidsWhiteSocks>>
<<set $ADShoes to $KidsBlueSneakers>>
<<set $ADNeck to $None>>
<<set $ADShortsSag to 0>>
<<if $ADMuscleToggle == 1>>
<<set $AD.Build to "Normal">>
<<else>>
<<set $AD.Build to "Normal">>
<</if>>
<<if $ADPubicHairToggle == 1>>
<<set $AD.PubicHair to "None">>
<<else>>
<<set $AD.PubicHair to "None">>
<</if>>
/* DEFAULT SETTING */
<<set $ADHead to $None>>
<<set $ADFace to {
Name: "Teal Round Glasses",
Type: "Round Glasses",
Color: "Teal",
Slot: "Face",
Size: "Kid",
Tags: ["None"],
Icon: "Images/Icons/Kids Clothes/Round Glasses/Teal Round Glasses.png",
Avatar: "Images/Avatar/Kids/Clothes/Round Glasses/Teal Round Glasses.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Some cute glasses.",
}>>
<<set $ADMouth to $None>>
<<set $ADNeck to $None>>
<<set $ADUnder to $None>>
<<set $ADOver to $None>>
<<set $ADBack to $None>>
<<set $ADHands to $None>>
<<set $ADWaist to $None>>
<<if $SchoolUniforms == 1 and $AD.Outfit == "Uniform">>
<<addClothing "AD" "Top" "School Dress Shirt" "School">>
<<addClothing "AD" "Bottoms" "Slacks" "Black">>
<<addClothing "AD" "Neck" "School Tie" "School">>
<<addClothing "AD" "Outer" "School Jacket" "School">>
<<addClothing "AD" "Socks" "School Socks" "Knee">>
<<addClothing "AD" "Shoes" "Loafers" "Black">>
<<addClothing "AD" "Over" "School Vest" "Argyle">>
<</if>>
<<if $AD.Outfit == "Pajamas">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Naked">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>>
<<if $AD.Outfit == "Undies">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Towel">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Towel" "White">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Gym">>
<<addClothing "AD" "Top" "Gym Shirt" "School">>
<<addClothing "AD" "Bottoms" "Gym Shorts" "School">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Gym Swim">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Purple">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Swimwear">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Black">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADFace to $None>>
<</if>>/* Intro */
<span style="Color: LightSteelBlue">“We have this cute little boy, named <span style="color:DarkTurquoise">Zacky</span>, who could use your help. He’s been struggling with his math homework, which is just addition and subtraction so you should be fine. He’s a very sweet kid though can be a little… absent-minded.”</span> She chuckles, <span style="Color: LightSteelBlue">“If you could help him out that would be great. But come find any of the staff if he needs some ‘special help’.”</span> The way she said those last words causes you to raise an eyebrow. But you head off towards the boy regardless, finding the energetic blonde lad bouncing at one of the tables. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "OC Zacky",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="Color: LightSteelBlue">“Hi! Hi!”</span> The boy says twice with a big smile upon seeing you, <span style="Color: LightSteelBlue">“Who are you? Oh, do you wanna play hide and seek? I found a BUNCH of cool places to hide!”</span> <span style="Color: LightGreen">The boy talks with speed and energy that makes your head spin.</span> You turn down his offer of play and explain that you are here to help him with his math homework. <span style="Color: LightSteelBlue">“Oh,”</span> The boy sighs, <span style="Color: LightSteelBlue">“Okay, but afterwards can we play? I’ll even let you seek first!”</span> You chuckle at his enthusiasm and say maybe, if you have time. <br>
<br>
Your possible promise of play gets this boy to sit down and pull out his homework, but getting him to focus on it is another matter entirely. <span style="Color: Yellow">The boy is practically bouncing in his chair, constantly getting up and hopping around. You’ve never seen a kid with this much energy and feel yourself aging just by looking at him.</span> Though whether it is through constant effort, promises of play, of threats of getting in trouble, you eventually get the boy to sit down and work. <br>
<br>
His homework is rather simple, addition and subtraction that is a tiny bit above the basics, but not by much. The boy also seems clever enough to be able to figure it out, but has a lot of trouble focusing long enough to do so. You eventually work out a system where for every question he gets right, he can run a few laps around the table with you cheering him on. <span style="Color: LightGreen">This lets him get his energy out and gives an incentive to try his hardest.</span> <br>
<br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
},
},
{
Name: "OC Zacky",
State: {
Outfit: "Everyday",
Eyes: "Tired",
Mouth: "Frown",
},
},
]>>
<<ad _ad>>
/* PC: Smirk
Zacky: Everyday, Frown, Tired */
By the time his homework is done, the boy’s energy levels have plummeted. He still attempts to run and jump around, but his heavy droopy eyes and constant yawning make it clear he is due for a nap. It is while the boy is slouching and laying his head on the table trying to stay awake that you notice something: a certain recognizable chiny material peeking out of the back of his jeans. <span style="Color: Pink">It seems young <span style="color:DarkTurquoise">Zacky</span> is wearing a diaper.</span> While not super uncommon for boys his age to still have some bladder trouble, even boys your age sometimes do, it is normally relegated to nighttime accidents. <span style="Color: Yellow">You wonder why this boy seems to be wearing them during the day.</span><br>
<br>
<span style="Color: LightSteelBlue">“I’m tired!”</span> <span style="color:DarkTurquoise">Zacky</span> yawns loudly, <span style="Color: LightSteelBlue">“Since we done wif the numbers, can I go on the beany bag?”</span> He points to the bean bag in the corner of the room behind a small bookcase. The perfect place for him to nap in complete privacy. <span style="Color: LightGreen">You nod, thinking you’ve both earned a nap, and grab his hand and walk him over.</span><br>
<br>
The boy can hardly walk, he’s so tired. <span style="Color: Pink">Stumbling around and leaning on you with his thumb already firmly in his mouth. It is kind of adorable and reminds you of Noah when he was a toddler, though this boy is probably about the same age as Noah while keeping the toddler tendencies.</span> <br>
<br>
Once on the beanbag, <span style="Color: Pink"><span style="color:DarkTurquoise">Zacky</span> curls up into a cute little ball like a puppy and is out almost instantly. With his thumb in his mouth, cute cartoon shirt, and diaper poking out of his jeans, you’d almost mistake him for a large toddler napping away the day. It is simply adorable.</span><br>
<br>
<<set _ad to [
{
Name: "Player",
State: {
Blush: 1,
Mouth: "Frown",
},
},
{
Name: "OC Zacky",
State: {
Outfit: "Everyday",
Blush: 1,
Eyes: "Closed",
},
},
]>>
<<ad _ad>>
/* PC: Frown, Blush1
Zacky: Everyday, Eyes Closed, Blush1 */
<span style="Color: Pink">Then you spot something, your horny preteen mind taking over for the briefest of moments. <span style="color:DarkTurquoise">Zacky</span>’s jeans are baggy and a little loose, being very easy to pull up and down without much disturbance. You are also in an obscured area of the center, meaning you are unlikely to be spotted by anyone. This is all to say, if you wanted, you could get a full peek at <span style="color:DarkTurquoise">Zacky</span>’s diaper, and maybe even more, if you wanted.</span> How quickly you think of such lewd and naughty things makes you feel a little guilty, after all the boy seems to trust you enough to sleep in your presence. <span style="Color: Pink">But then again, what he doesn’t know won’t hurt him.</span><br>
<br>
<div id="Choice">
/* Peek */
<<link "Peek<br>">>
<<replace"#Choice">>
<span style="Color: Pink">With a totally innocent smirk</span>, you walk over to the boy to ensure he is fast asleep. A poke to the cheek and bop to the nose confirms that he is passed out and unlikely to wake up without serious effort; little kids like him are almost always heavy sleepers. You also confirm that no one else is close enough to this corner to catch what you are about to do. <br>
<br>
<span style="Color: Pink">With a gulp, you reach out and grip the sides of <span style="color:DarkTurquoise">Zacky</span>’s jeans, slowly pulling them down to reveal the big puffy diaper he is wearing. The diaper is cartoon-themed, much like his shirt, and makes him look like even more of a big toddler. Once his jeans are at his ankles, you lift up his shirt as well to look at the diaper in all its cuteness.</span><br>
<br>
<<set _ad to [
{
Name: "Player",
State: {
Blush: 1,
Mouth: "Happy",
},
},
{
Name: "OC Zacky",
State: {
Outfit: "Everyday",
Blush: 1,
Eyes: "Closed",
},
Clothes: {
Bottoms: $None,
},
},
]>>
<<ad _ad>>
/* PC: Smile, Blush1
Zacky: Everyday, Bottoms Down, Eyes Closed, Blush1 */
It is very poofy, enlarged even, and sags a decent bit at the front. <span style="Color: Pink">Without a second thought you reach out and squeeze the front of it, finding it warm and soggy. Seems the little boy has had an accident or two throughout the day and his padding is close to bursting. You reckon one more instant of wetting would lead him to leaking.</span> Had the boy even realized it was this full? Regardless, this proved that <span style="color:DarkTurquoise">Zacky</span> really does need to wear them during the day. Poor kid. <br>
<br>
You remembering being told to find an adult helper if <span style="color:DarkTurquoise">Zacky</span> needs “special help” and now understand it meant a change. Still, it isn’t technically part of your job so you could just leave him sleeping and let him deal with it himself when he wakes up, if he realizes it.
<<if $Player.Kinks.Kids == 1>>
<span style="Color: Pink">Then again, if you do wake him up, you may be able to convince the boy to let you change him. Could be cute and, if you are the one changing him, you’d be able to see all of his private parts without obstruction. Is changing this elementary schooler’s wet diaper worth it to see him naked?</span><br>
<br>
<<else>>
<br> <br>
<</if>>
<div id="Choice2">
/* Do nothing */
<<link "Do nothing<br>">>
<<replace"#Choice2">>
You decide it isn’t your place to get involved. Surely <span style="color:DarkTurquoise">Zacky</span> will notice when he wakes up how heavy his protection is and seek help. You don’t want to explain how you know it’s full or the awkward conversation of asking an adult to change him. <span style="Color: Yellow">Or maybe you just want to keep him in a wet diaper, your reasons are your own.</span><br>
<br>
<span style="Color: Pink">Taking one last look at the boy’s big poofy diaper, you pull his bottoms back up, leaving the rim of the diaper peeking out a decent bit solely for your own amusement, before walking away to let the boy sleep in peace.</span> If he does have another accident in his sleep that leads to leaking, you don’t want to be around when it happens. <span style="Color: Pink">Still, you do occasionally glance at the boy as he sleeps so cutely in the beanbag. He certainly is an adorable little lad, even if he’s a bit too much for you to handle.</span><br>
<br>
After about 10 minutes of napping, one of the workers comes over to inform you that <span style="color:DarkTurquoise">Zacky</span>’s mother is here to pick him up. She gently tries to wake the boy, who groans in displeasure and tries to bury himself in the bean bag, before relenting and picking him up to carry him out. <span style="Color: Pink">As he is being carried away, he peeks open his eyes and gives you a smile so cute it nearly melts your heart.</span><br>
<br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "OC Zacky",
State: {
Outfit: "Everyday",
Blush: 1,
Eyes: "Tired",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
/* PC: Smile
Zacky: Everyday, Tired, Blush1, Smile */
<span style="Color: LightSteelBlue">“Thank you. Hope we get to play more next time.”</span> He gives you a little wave before seemingly instantly passing out in the arms of the worker. <span style="Color: Pink">What a cute kid.</span><br>
<<set $OCZackyMet to -1>>
<<set $OCZackySocial to 0>>
<<set $OCZackySocialRank to 0>>
<<socialChange "Zacky" 5 1>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Diapers"]>>
<<arousalGain 5 _arousalbs _arousalkink>>
<br>
[[Continue|Community Center]]
<</replace>>
<</link>>
/* Wake up Zacky */
[[Wake up Zacky|OC Zacky Intro 2]]<br>
</div>
<</replace>>
<</link>>
/* Don't peek */
<<link"Don't peek<br>">>
<<replace"#Choice">>
You decide it is best to let the little lad keep his privacy for now. You know you wouldn’t want someone peeking at you while you’re sleeping, or maybe you would. But regardless, you choose to let him sleep peacefully without your prying eyes on his privates or undergarments. <span style="Color: Pink">Still, you do occasionally glance at the boy as he sleeps so cutely in the beanbag. He certainly is an adorable little lad, even if he’s a bit too much for you to handle.</span><br>
<br>
After about 10 minutes of napping, one of the workers comes over to inform you that <span style="color:DarkTurquoise">Zacky</span>’s mother is here to pick him up. She gently tries to wake the boy, who groans in displeasure and tries to bury himself in the bean bag, before relenting and picking him up to carry him out. <span style="Color: Pink">As he is being carried away, he peeks open his eyes and gives you a smile so cute it nearly melts your heart.</span><br>
<br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "OC Zacky",
State: {
Outfit: "Everyday",
Blush: 1,
Eyes: "Tired",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
/* PC: Smile
Zacky: Everyday, Tired, Blush1, Smile */
<span style="Color: LightSteelBlue">“Thank you. Hope we get to play more next time.”</span> He gives you a little wave before seemingly instantly passing out in the arms of the worker. <span style="Color: Pink">What a cute kid.</span><br>
<<set $OCZackyMet to -1>>
<<set $OCZackySocial to 0>>
<<set $OCZackySocialRank to 0>>
<<socialChange "Zacky" 5 1>>
<br>
[[Continue|Community Center]]
<</replace>>
<</link>>
</div>/* Intro */
<span style="Color: Pink">You fix <span style="color:DarkTurquoise">Zacky</span>’s clothes to leave no evidence of your snooping before gently shaking the boy to wake up.</span> He groans and attempts to bury himself in the beanbag, not wanting to get up, so you continue shaking him and tell the boy that his diaper is pretty full and he needs a change before he starts leaking. <br>
<br>
<span style="color:DarkTurquoise">Zacky</span> groans again before his eyes suddenly snap open as he realizes what you said. <span style="Color: Pink">The boy turns bright red and sits up, turning away from you as he pulls open his jeans and pats the front, confirming to himself that he is, in fact, near to bursting.</span> He turns back to you with somehow even redder cheeks and shyly looks at the ground as he says <span style="Color: LightSteelBlue">“I- I didn’t even realize I… I have some spares in my bag, but I don’t know how…”</span> <span style="Color: Pink">The boy seems extremely embarrassed not only to be discovered to be wearing diapers, but to also having wet himself.</span> <br>
<br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "OC Zacky",
State: {
Outfit: "Everyday",
Blush: 2,
Eyes: "Sad",
Mouth: "Frown",
},
},
]>>
<<ad _ad>>
/* PC: Smile
Zacky: Everyday, Blush2, Frown, Sad Eyes */
Getting an adult would probably be best. They’re trained for this and already knew about <span style="color:DarkTurquoise">Zacky</span>’s problem beforehand. Taking him to one of them would probably spare him further humiliation. <span style="Color: Pink">Then again, the boy isn’t really in a position to refuse if you take him to the bathroom to change him yourself. Doing so would let you see him completely naked, he’d probably need a little cleaning as well. <span style="color:DarkTurquoise">Zacky</span> may be humiliated by you doing it yourself, but that may just be a bonus in your mind.</span><br>
<br>
The boy continues to shyly stare at the ground, too embarrassed to say anything. <span style="Color: Pink">The choice is completely up to you.</span><br>
<br>
<div id="Choice">
/* Take him to an adult */
<<link "Take him to an adult<br>">>
<<replace"#Choice">>
You pat <span style="color:DarkTurquoise">Zacky</span> on the head and tell him it’s okay, accidents happen. You can take him to one of the workers here to get him all cleaned up before he has to leave. <span style="color:DarkTurquoise">Zacky</span> nods nervously, taking your hand as you walk him back to the front desk. <span style="Color: Pink">He walks awkwardly with his legs apart and an uncomfortable look on his face. Now that you are aware of it, you can hear the subtle crinkling of his diaper with every step. The boy seems to be aware of this as well, pulling his shirt up to cover part of his face in an attempt to hide, though all this does is reveal the peeking out bits of his diaper to anyone who may be looking.</span> <br>
<br>
<span style="Color: LightSteelBlue">“Hey there! How you guys doing?”</span> The lady working at the front desk asks as the two of you walk up. She turns to <span style="color:DarkTurquoise">Zacky</span>, noticing the look on his face, and gives a reassuring smile. <span style="Color: LightSteelBlue">“Does someone need some special help?”</span> <span style="color:DarkTurquoise">Zacky</span> nods, too embarrassed to speak. <span style="Color: LightSteelBlue">“No worries, I’ll take this little man off your hands and get him sorted. Thanks again for your help, you’re good to head off if you want.”</span> She takes <span style="color:DarkTurquoise">Zacky</span> from you and begins to walk him towards a backroom, no doubt to be changed. <br>
<br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "OC Zacky",
State: {
Outfit: "Everyday",
Blush: 1,
Eyes: "Tired",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
/* PC: Smile
Zacky: Everyday, Tired, Blush1, Smile */
You can tell <span style="color:DarkTurquoise">Zacky</span> is embarrassed by this whole turn of events, <span style="Color: Pink">though he does turn around before he rounds the corner and gives you a little wave.</span> <span style="Color: LightSteelBlue">“Tha- thank you…”</span> He says shyly, forcing a smile before he disappears out of sight. <span style="Color: Pink">What a cute kid</span>, though you wonder why he has to wear that all the time. Maybe he had potty training issues. Regardless, part of you wonders if you’ll see him again anytime soon. <br>
<<set $OCZackyMet to -1>>
<<set $OCZackySocial to 0>>
<<set $OCZackySocialRank to 0>>
<<socialChange "Zacky" 10 1>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Diapers"]>>
<<arousalGain 5 _arousalbs _arousalkink>>
<br>
[[Continue|Community Center]]
<</replace>>
<</link>>
/* Change him yourself */
<<link "Change him yourself<br>">>
<<replace"#Choice">>
You pat <span style="color:DarkTurquoise">Zacky</span> on the head and tell him it's okay, accidents happen. But he doesn’t need to worry, you’ll help get him all cleaned up and sorted before anyone notices. <span style="color:DarkTurquoise">Zacky</span> nods nervously, taking your hand as you begin to walk him towards the bathrooms. <span style="color:DarkTurquoise">Zacky</span> turns his head towards the front desk, seemingly expecting you to take him to an adult, <span style="Color: Pink">but instead begins to look a bit nervous as you walk up to the private family bathroom, indicating your intention to change him yourself.</span><br>
<br>
<span style="Color: LightSteelBlue">“You- you don’t have to… I mean, we can get-“</span> You interrupt the boy with another pat on the head, telling him not to worry. You’re in charge of him so you don’t mind helping him out. <span style="color:DarkTurquoise">Zacky</span> seems a bit uncomfortable and embarrassed about this, but is too nervous to say anything. <span style="Color: LightSteelBlue">“How- how did you know I was wet? Did- did they tell you that I wear…?”</span> <span style="color:DarkTurquoise">Zacky</span> asks. He sounds a bit upset, as if his trust was broken by you knowing. Judging by his eyes, you think the boy may cry. <br>
<br>
<<set _ad to [
{
Name: "Player"
},
{
Name: "OC Zacky",
State: {
Outfit: "Everyday",
Blush: 3,
Eyes: "Sad",
Mouth: "Frown",
Hands: "Hide",
},
},
]>>
<<ad _ad>>
/* PC: Neutral
Zacky: Everyday, Blush3, Frown, Sad Eyes, Hide Hands */
You can’t really tell him you were sneaking a peek at his privates as he napped, so quickly come up with another answer. You explain that you spotted his diaper poking out as he was running around, but didn’t want to say anything since he seemed a little shy. You then noticed the signs while he was napping and gave him a little check, just to make sure he didn’t have an embarrassing accident in front of everyone. <br>
<br>
<span style="color:DarkTurquoise">Zacky</span> seems to accept this, though still seems a little nervous. His arms are crossed, and he stares down at the floor. You get the feeling he’d much rather an adult do this than some kid he just met who is only a few years older than him. <span style="Color: Pink">He is probably already feeling utterly humiliated. You try to think of a way to comfort him.</span><br>
<br>
<div id="Choice2">
/* Reveal you are wearing padded protection */
/*Repeated AD */
<<set _adC2 to [
{
Name: "Player",
State: {
Mouth: "Smirk"
},
},
{
Name: "OC Zacky",
State: {
Outfit: "Everyday",
Blush: 2,
Mouth: "Frown",
Hands: "Hide",
},
},
]>>
<<if $PlayerUndies.Tags.includes("Diaper")>>
<<link "Reveal you are wearing padded protection<br>">>
<<replace"#Choice2">>
Though a bit nervous to reveal this secret, you figure it would be the best way to calm the boy. You quietly ask the boy if he can keep a secret. He looks a little confused, but nods. Ensuring the door to the restroom is closed, <span style="Color: Pink">you reach down and pull part of your own $PlayerUndies.Type out to reveal to the boy that you are also wearing padded protection. <span style="color:DarkTurquoise">Zacky</span>’s eyes widen upon seeing this, glancing between you and the peek at your padded undergarments.</span><br>
<br>
<span style="Color: LightSteelBlue">“You… you wear them too?”</span> <span style="color:DarkTurquoise">Zacky</span> says with quiet amazement. You blush a little, but nod. You tell the boy that he has nothing to be embarrassed about. Sometimes even big kids like you have to wear them, to be fair, some bigger kids even choose to wear them, just because they like them. You know what he’s going through, so he shouldn’t feel embarrassed of you helping him out. <br>
<br>
<<ad _adC2>>
/* PC: Smirk
Zacky: Everyday, Hide Hands, Blush2, Frown */
<span style="Color: LightSteelBlue">“Oh, okay…”</span> <span style="color:DarkTurquoise">Zacky</span> nods quietly, <span style="Color: LightSteelBlue">“The spares and stuff you need are in my bag. Just… just don’t tell anyone I had an accident please.”</span> <span style="Color: Pink">You smile and agree, patting the boy on the head as he gives you a shy smile.</span><br>
<br>
<<include"OC Zacky Intro 3">>
<</replace>>
<</link>>
<</if>>
/* Reveal you wet the bed */
<<if $Bedwetter == 1>>
<<link "Reveal you wet the bed<br>">>
<<replace"#Choice2">>
Though a bit nervous to reveal this secret, you figure it would be the best way to calm the boy. You quietly ask the boy if he can keep a secret. He looks a little confused, but nods. Ensuring the door to the restroom is closed, you lean down and whisper in the boy’s ear. <span style="Color: Pink">You reveal that you have bladder problems as well and wet the bed. You have to wear padded undergarments like him every night.</span><br>
<br>
<span style="Color: LightSteelBlue">“You… you wear them too?”</span> <span style="color:DarkTurquoise">Zacky</span> says with quiet amazement. You blush a little, but nod. You tell the boy that he has nothing to be embarrassed about. Sometimes even big kids like you have to wear them, to be fair, some bigger kids even choose to wear them, just because they like them. You know what he’s going through, so he shouldn’t feel embarrassed of you helping him out. <br><br>
<br>
<<ad _adC2>>
/* PC: Smirk
Zacky: Everyday, Hide Hands, Blush2, Frown */
<span style="Color: LightSteelBlue">“Oh, okay…”</span> <span style="color:DarkTurquoise">Zacky</span> nods quietly, <span style="Color: LightSteelBlue">“The spares and stuff you need are in my bag. Just… just don’t tell anyone I had an accident please.”</span> <span style="Color: Pink">You smile and agree, patting the boy on the head as he gives you a shy smile.</span><br>
<br>
<<include"OC Zacky Intro 3">>
<</replace>>
<</link>>
<</if>>
/* Reveal your little brother wet the bed */
<<if $NoahWetting == 1>>
<<link "Reveal your little brother wet the bed<br>">>
<<replace"#Choice2">>
You are a bit nervous to reveal a secret that isn’t yours, especially since this boy looks like he could go to Noah’s school, you figure it would be the best way to calm the boy. You ask <span style="color:DarkTurquoise">Zacky</span> what grade he is in. He looks down for a moment before revealing he is in second grade, the same as Noah, though also reveals that he is a year older than your little brother, or at least that his birthday has already passed. He seems embarrassed to reveal this information, as if admitting his age makes his padded problem all the more humiliating. <br>
<br>
<span style="Color: Pink">You quietly reveal that your little brother, who is in the same grade as him, also has a bladder problem. He wets the bed and has to wear padded protection just like <span style="color:DarkTurquoise">Zacky</span> when he sleeps.</span> You’ve helped your little brother clean up plenty of times before, so there is no reason for <span style="color:DarkTurquoise">Zacky</span> to feel embarrassed about you helping him out. <span style="color:DarkTurquoise">Zacky</span> stands there considering what you said for a moment, perhaps trying to think if your little brother is someone he knows. After a long minute of thinking, he finally speaks. <br>
<br>
<<ad _adC2>>
/* PC: Smirk
Zacky: Everyday, Hide Hands, Blush2, Frown */
<span style="Color: LightSteelBlue">“Oh, okay…”</span> <span style="color:DarkTurquoise">Zacky</span> nods quietly, <span style="Color: LightSteelBlue">“The spares and stuff you need are in my bag. Just… just don’t tell anyone I had an accident please.”</span> <span style="Color: Pink">You smile and agree, patting the boy on the head as he gives you a shy smile.</span><br>
<br>
<<include"OC Zacky Intro 3">>
<</replace>>
<</link>>
<</if>>
/* Attempt to comfort him */
<<link "Attempt to comfort him<br>">>
<<replace"#Choice2">>
You ponder a way to calm the boy, to get him to be comfortable enough with you for him to let you change him. <span style="Color: Pink">Though considering that means having to be seen naked and in his most exposed state in front of you, it is a tall ask.</span> But you look into your big brother instincts and let them kick in. <br>
<br>
You lean down and put your hand on the boy’s shoulder, telling him that he has no reason to feel embarrassed. There are plenty of kids his age who have problems like that, who have to wear diapers sometimes. <span style="Color: Pink"><span style="color:DarkTurquoise">Zacky</span> still seems a little nervous, so you give him a gentle hug and tell him that you won’t think any less of him. You want to help him get cleaned up so he can feel comfortable and not feel embarrassed anymore.</span><br>
<br>
<<ad _adC2>>
/* PC: Smirk
Zacky: Everyday, Hide Hands, Blush2, Frown */
<span style="color:DarkTurquoise">Zacky</span> stands there thinking for a long minute before finally speaking. <span style="Color: LightSteelBlue">“Oh, okay…”</span> <span style="color:DarkTurquoise">Zacky</span> nods quietly, <span style="Color: LightSteelBlue">“The spares and stuff you need are in my bag. Just… just don’t tell anyone I had an accident please.”</span> <span style="Color: Pink">You smile and agree, patting the boy on the head as he gives you a shy smile.</span><br>
<br>
<<include"OC Zacky Intro 3">>
<</replace>>
<</link>>
</div>
<</replace>>
<</link>>
</div>/* Intro */
You pick up <span style="color:DarkTurquoise">Zacky</span> and place him on the provided changing table. He is a bit big for it, his legs dangling down off the side up to his knees. <span style="Color: Pink">Despite your reassurance, <span style="color:DarkTurquoise">Zacky</span> is still feeling embarrassed and shyly turns away from you.</span> Noticing the straps, you move to buckle him to the table ‘just to be safe’ even though it is mainly for fussy or active babies. <span style="Color: Pink">The straps are designed to keep a baby’s hands away during a change and thus keeps <span style="color:DarkTurquoise">Zacky</span>’s hands extended up, making him unable to even attempt to cover himself. The child-proof lock also means he can’t get out without your say-so, meaning he is effectively bound and at your mercy.</span><br>
<br>
<span style="Color: Pink">You then grab the bottom of his shirt and lift it up to the strap, revealing his entire cute belly and much of his chest. This also reveals the peeks at his diaper poking out from his jeans. As you reach down and begin to undo and pull down his jeans, <span style="color:DarkTurquoise">Zacky</span> makes an embarrassed noise and covers his face with his hand. You pull his jeans completely off his legs, effectively leaving him lying there in just his puffy diaper.</span><br>
<br>
<<set _ad to [
{
Name: "Player",
State: {
Blush: 1,
Mouth: "Happy",
},
},
{
Name: "OC Zacky",
State: {
Outfit: "Everyday",
Blush: 2,
Mouth: "Frown",
},
Clothes: {
Bottoms: $None,
},
},
]>>
<<ad _ad>>
/* PC: Smile, Blush1
Zacky: Everyday, No Bottoms, Blush2, Frown */
<span style="Color: LightSteelBlue">“I- I have wipes, lotion, and powder in my bag…”</span> <span style="color:DarkTurquoise">Zacky</span> says shyly, <span style="Color: LightSteelBlue">“You- you have to clean the area than use the lotion and powder.”</span> As he explains, you open his bag and find it full of baby stuff. From spare diapers featuring colorful characters, to baby wipes, lotion, and powder, to even some adorable spare clothes. Seems the boy is fully prepared for anything… <span style="Color: Pink">outside of the fact that he can’t do it himself.</span> You grab what you need and place them on the counter next to the changing table before turning back to <span style="color:DarkTurquoise">Zacky</span>. <br>
<br>
<<linkreplace"Continue">>
It is time, there is no getting around it. <span style="Color: Pink">Your next step is to remove <span style="color:DarkTurquoise">Zacky</span>’s diaper, leaving him strapped to the table naked. You both knew this, as <span style="color:DarkTurquoise">Zacky</span> covers his face in embarrassment as you walk over. Gently, you undo the tape on either side and allow the ends to flop down. You instantly eye the side of his pale butt before gripping the top of his diaper gingerly and slowly pulling it up and off.</span><br>
<br>
<span style="Color: Pink">You hold your breath as the boy is exposed, his tiny slightly damp penis coming into view. It truly is adorably tiny, about the size of a grape, and shines from the slight dampness of it. His balls as well are tiny, though the perfect match to his miniscure boyhood. You stare at his privates for a moment before slowly lifting his waist and pulling the used diaper out, tossing it into the trashcan.</span><br>
<br>
<<set _ad to [
{
Name: "Player",
State: {
Blush: 1,
Eyes: "Tired",
Mouth: "Smirk",
},
},
{
Name: "OC Zacky",
State: {
Outfit: "Everyday",
Blush: 3,
Eyes: "Closed",
Mouth: "Frown",
},
Clothes: {
Bottoms: $None,
Undies: $None,
},
},
]>>
<<ad _ad>>
/* PC: Smirk, Tired, Blush1
Zacky: Everday, No Bottoms/Undies, Blush3, Frown, Eyes Closed */
<span style="Color: Pink">The boy now lies before you, butt naked with his tiny, little boy privates impossible to hide with his bound hands. He peeks at you through his fingers, his cheeks absolutely glowing red.</span> You take a baby wipe and begin to use it to clean the small boy off; finishing the job with a second one to make sure he is completely clean of urine. Next you grab the bottle of diaper cream lotion from his bag. You gulp, unsure if you are really ready for this as you begin to rub the lotion into the less lewd areas first. His pubic area, sides, the area between his balls and legs. For some reason, maybe due to your nervousness, you forget all about Zacky’s bottom. <span style="Color: Pink">All now taken care of until the only thing left is the tiny, slightly stiff baby carrot that sits between his legs.</span><br>
<br>
<span style="Color: Pink">The cold air on his bare body is probably what is making him stiff, or maybe he unknowingly enjoys being exposed like this. You ponder what sort of kinks the boy may have if he were a little older. All these thoughts meant to delay what is sure to be the main event. With a gulp you apply more lotion to your hand before reaching down and gripping the boy’s tiny stiff sausage.</span><br>
<br>
<span style="Color: Pink">He moans quietly as you touch it, causing you to blush. You can’t think of any other motion that would do the job, so slowly you begin to move your hand up and down his tiny shaft. The boy is circumcised, so while there is no foreskin to peel or pull, your rubbing causes his peehole to expand and contract. It also isn’t long until your rubbing has the expected effect, turning the boy’s wiener rock-hard, like a stiff baby carrot, where your fingers easily slip up and down his tiny shaft.</span><br>
<br>
<span style="Color: Pink">You could stop now, you’ve probably put enough lotion on it, but than you see <span style="color:DarkTurquoise">Zacky</span>’s face. He is loving it, though he tries to hide it out of embarrassment. His lower lip is quivering as a tiny trail of drool falls from his gasping mouth. His breathing is heavy and his fingers are twitching. He even starts to move his hips in motion with your rubs. Has the boy done this before? He is a little young for masturbation, but you guess all little boys play with themselves. But <span style="color:DarkTurquoise">Zacky</span> also isn’t questioning what you are doing, it seems… expected.
You didn’t even notice that you were quickening your pace as you watched him, now there could be no mistaking that you are jacking him off. You abandoned all pretense and grip his tiny member, touching and rubbing in all the right spots until…</span><br>
<br>
<<set _ad to [
{
Name: "Player",
State: {
Blush: 3,
Mouth: "Frown",
},
},
{
Name: "OC Zacky",
State: {
Outfit: "Everyday",
Blush: 3,
Cry: 1,
Eyes: "Closed",
Mouth: "Frown",
},
Clothes: {
Bottoms: $None,
Undies: $None,
},
},
]>>
<<ad _ad>>
/* PC: Frown, Blush3
Zacky: Everday, No Bottoms/Undies, Blush3, Frown, Eyes Closed, Cry1 */
<span style="Color: LightSteelBlue">“Aaahhh~”</span> <span style="Color: Pink"><span style="color:DarkTurquoise">Zacky</span> lets out an adorable moan and thrusts his pelvis into the air, his tiny boyhood twitching and dancing in your palm. The boy is having a dry orgasm. You watch as the boy’s entire body shutters, reacting to the sensation.</span> He then goes limp on the table, completely exhausted. Asleep.<br>
<br>
<<linkreplace"Continue">>
You let out a long sigh, unsure what came over you. <span style="Color: Pink">But looking at the boy now, splayed and spent as he is, you feel butterflies in your stomach.</span> Wanting to hurry up and finish before he wakes up, so you had a chance to deny anything that happened if the boy questions you, you lift up his legs and begin to apply the baby powder. <span style="Color: Pink">But then you spot it, his butthole. You can't believe you hadn't noticed it before when he was lying down, but not only did the area around his butthole look bruised, it looks slightly loose and agape, not the tight virgin space you’d expect of a boy his age.</span> <br>
<br>
You question what could have caused this. <span style="Color: Pink">The nicest answer you can think of is a curious <span style="color:DarkTurquoise">Zacky</span> shoving things up there to see what it feels like, stretching that butt of his from toys or other objects being jammed up there.</span> <span style="Color: LightCoral">While not impossible, a darker possibility enters your mind. Has <span style="color:DarkTurquoise">Zacky</span> been…?</span><br>
<br>
Nope. You push that thought from your mind. The boy was probably just curious and a little naughty. What boy hasn’t thought of shoving things up his butt to see how it feels? You slap yourself lightly and finish the job, picking out the cutest diaper design from his bag and affixing it to the boy, placing it under his powdered butt before lifting it up and applying the tape. <span style="color:DarkTurquoise">Zacky</span> is now a clean, dry, padded little boy. You’ve done a good thing today. Helping a little boy out with absolutely no ulterior motive. None at all. Yet despite this you can’t get the image of what you saw out of your head. <br>
<br>
<span style="color:DarkTurquoise">Zacky</span> wakes up as you are zipping up his bag, still without his jeans, and glances down at his diaper. You undo the straps and help him down before watching him tug at and inspect the diaper. <span style="Color: LightSteelBlue">“Looks all good.”</span> He says with a shy smile, <span style="Color: LightSteelBlue">“Th- thank you!”</span> <span style="Color: Pink">He is reaching for the doorknob before you remind him of his lack of bottoms, causing the embarrassed boy to turn bright red and begin to scour the room for them. You enjoy watching his padded butt run around in a panic before revealing his jeans are in your hand.</span><br>
<br>
You help the boy get dressed, even tucking his diaper into his jeans to prevent any accidental peeks, and pat him on the head. The boy smiles at you warmly, though still with red cheeks. <span style="Color: Pink">He thanks you again and you get the feeling the boy has taken a liking to you.</span><br>
<br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "OC Zacky",
State: {
Outfit: "Everyday",
Blush: 1,
Eyes: "Tired",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
/* PC: Smile
Zacky: Everyday, Tired, Blush1, Smile */
By the time you get back, you learn that someone is here to pick up <span style="color:DarkTurquoise">Zacky</span> and bid the boy farewell. His smile never fades as he gives you a big hug as a farewell gift and waves to you happily as he is led away. <span style="Color: Pink">What a cute kid.</span><br>
<<set $OCZackyMet to -1>>
<<set $OCZackySocial to 0>>
<<set $OCZackySocialRank to 0>>
<<socialChange "Zacky" 20 1>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Diapers", "Kids"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
<br>
[[Continue|Community Center]]
<</linkreplace>>
<</linkreplace>>/* SOCIAL LEVELS */
<<if $OCZackySocialRank == -3>>
<<set $OCZackyRelationship to "Hated">>
<span style="color:DarkRed">Zacky Hates you!</span>
<br>
<<elseif $OCZackySocialRank == -2>>
<<set $OCZackyRelationship to "Enemies">>
<span style="color:DarkRed">You and Zacky are Enemies.</span>
<br>
<<elseif $OCZackySocialRank == -1>>
<<set $OCZackyRelationship to "Very Disliked">>
<span style="color:Red">Zacky really Dislikes you.</span>
<br>
<<elseif $OCZackySocialRank == 0 and $OCZackySocial <= -50>>
<<set $OCZackyRelationship to "Disliked">>
<span style="color:Red">Zacky Dislikes you. </span>
<br>
<<elseif $OCZackySocialRank == 0 and $OCZackySocial < 50>>
<<set $OCZackyRelationship to "Acquaintances">>
<span style="color:Yellow">You and Zacky are Acquaintances.</span>
<br>
<<elseif $OCZackySocialRank == 0 and $OCZackySocial >= 50>>
<<set $OCZackyRelationship to "Liked">>
<span style="color:LightGreen">Zacky Likes you.</span>
<br>
<<elseif $OCZackySocialRank == 1>>
<<set $OCZackyRelationship to "Friends">>
<span style="color:Green">You and Zacky are Friends.</span>
<br>
<<elseif $OCZackySocialRank == 2>>
<<set $OCZackyRelationship to "Good Friends">>
<span style="color:DarkGreen">You and Zacky are Good Friends!</span>
<br>
<<elseif $OCZackySocialRank == 3>>
<<set $OCZackyRelationship to "Close Friends">>
<span style="color:DarkGreen">You and Zacky are Close Friends!</span>
<br>
<<elseif $OCZackySocialRank == 4>>
<<set $OCZackyRelationship to "Best Friends">>
<span style="color:Cyan">You and Zacky are Best Friends!</span>
<br>
<<elseif $OCZackySocialRank == 5>>
<<set $OCZackyRelationship to "Love">>
<span style="color:Pink">You and Zacky Love each other!</span>
<br>
<</if>>
<div class="social-bar-group">
<<if $OCZackySocialRank == 0>>
<img src="Images\UI\Social\SocialRank0.png" width="35" alt="Rank0">
<<elseif $OCZackySocialRank == 1>>
<img src="Images\UI\Social\SocialRank1.png" width="35" alt="Rank1">
<<elseif $OCZackySocialRank == 2>>
<img src="Images\UI\Social\SocialRank2.png" width="70" alt="Rank1">
<<elseif $OCZackySocialRank == 3>>
<img src="Images\UI\Social\SocialRank3.png" width="105" alt="Rank1">
<<elseif $OCZackySocialRank == 4>>
<img src="Images\UI\Social\SocialRank4.png" width="140" alt="Rank1">
<<elseif $OCZackySocialRank == 5>>
<img src="Images\UI\Social\SocialRank5.png" width="175" alt="Rank1">
<</if>>
/* SOCIAL GAUGE */
<div class="social-bar-gauge">
<<set _data = clone({
text: $OCZackySocial,
value: Math.abs($OCZackySocial),
max: 100,
min: 0,
color: getSocialBarColor($OCZackySocial),
showText: true,
})>>
<<progressbar _data>>
</div>
</div>
/* MAX MIN */
<<if $OCZackySocial > 120>>
<<set $OCZackySocial to 120>>
<</if>>
<<if $OCZackySocial < -120>>
<<set $OCZackySocial to -120>>
<</if>><<set $AD.SkinColor to "Mocha">>
<<set $AD.Freckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $AD.HairStyle to "Box Fade">>
<<set $AD.HairColor to "Black">>
<<set $AD.EyeColor to "Brown">>
<<set $AD.LeftEyeColor to "Brown">>
<<set $AD.RightEyeColor to "Brown">>
<<set $AD.PenisStyle to "Cut">>
<<set $AD.PenisSize to "Average">>
<<set $AD.Balls to "Medium">>
<<set $AD.Butt to "Big">>
<<set $ADChestScar to 0>>
<<set $ADFaceScar to 0>>
<<set $ADLeftArmScar to 0>>
<<set $ADRightLegScar to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $ADArmFreckles to 0>>
<<addClothing "AD" "Undies" "Diaper" "White">>
<<addClothing "AD" "Bottoms" "Overalls" "Blue">>
<<set $ADTop to {
Name: "Sonic Shirt",
ID: "ToGyShPu",
Type: "Sonic Shirt",
Color: "Purple",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Athletic", "Uniform", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Gym Shirt/Purple Gym Shirt.png",
Avatar: "Images/Avatar/Clothes/JQ Stuff/Sonic Shirt.png",
AvatarUnder: "Images/Avatar/Clothes/JQ Stuff/Under Sonic Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A sonic shirt.",
}>>
<<set $ADOuter to $None>>
<<addClothing "AD" "Socks" "Socks" "White">>
<<addClothing "AD" "Shoes" "Tennis Shoes" "Orange">>
<<set $ADShortsSag to 0>>
<<set $ADTopTucked to 1>>
<<if $ADMuscleToggle == 1>>
<<set $AD.Build to "Husky">>
<<else>>
<<set $AD.Build to "Husky">>
<</if>>
<<if $ADPubicHairToggle == 1>>
<<set $AD.PubicHair to "None">>
<<else>>
<<set $AD.PubicHair to "None">>
<</if>>
/* DEFAULT SETTING */
<<set $ADHead to $None>>
<<set $ADFace to $None>>
<<set $ADMouth to $None>>
<<set $ADNeck to $None>>
<<set $ADUnder to $None>>
<<set $ADOver to $None>>
<<set $ADBack to $None>>
<<set $ADHands to $None>>
<<set $ADWaist to $None>>
<<if $SchoolUniforms == 1 and $AD.Outfit == "Uniform">>
<<addClothing "AD" "Top" "School Dress Shirt" "School">>
<<addClothing "AD" "Bottoms" "Dress Shorts" "Black">>
<<addClothing "AD" "Neck" "School Tie" "School">>
<<addClothing "AD" "Outer" "School Jacket" "School">>
<<addClothing "AD" "Socks" "School Socks" "Knee">>
<<addClothing "AD" "Shoes" "Loafers" "Black">>
<</if>>
<<if $AD.Outfit == "Pajamas">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Naked">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>>
<<if $AD.Outfit == "Undies">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Towel">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Towel" "White">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Gym">>
<<addClothing "AD" "Top" "Gym Shirt" "School">>
<<addClothing "AD" "Bottoms" "Gym Shorts" "School">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Gym Swim">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Purple">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Swimwear">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Black">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADFace to $None>>
<</if>><<set $OCJQSocial to 0>>
<<set $OCJQSocialRank to 0>>
<<set $Money -= 1>>
As you are wandering around the arcade, trying to decide what game to play next or if you should head home for the day, <span style="color:lightcoral">you are suddenly bumped into by another boy.</span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "JQ">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC JQ Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Hey! Watch where you are going, punk!”</span> <span style="color:lightcoral">The boy shoves you to the ground roughly, crossing his arms as he stands over you,</span> <span style="color:LightSteelBlue">“Do that again and I'll make you regret it! Don't you know who I am?”</span> Annoyed, but otherwise uninjured, you inform the boy that you do not, in fact, know who he is. <span style="color:LightSteelBlue">“My friends call me <span style="color:DarkTurquoise">JQ</span>, aka, <span style="color:DarkTurquoise">Lil'JQuartz</span>. THE <span style="color:DarkTurquoise">Lil'JQuartz</span> that has the highest score in every Zonic game in this place and WILL always have the highest score. So next time, try to show a little respect so you don't get hurt!”</span><br>
<br>
You give a raised eyebrow, unsure if this kid is being serious or not. But, based on his expression, he was being 100% serious. The kid was full of himself, but at least he didn't have a crowd of goons or followers at his disposal. In fact, compared to the normal kids you have to deal with, he didn't seem like too much of a threat.<br>
<br>
<div id="choice">
<<link "Just walk away">>
<<replace "#choice">>
Despite this kid not seeming like much of a threat, you didn't want to risk getting involved with him. So, you don't respond to his taunts and instead turn around and walk away. The kid scoffs and calls you a coward, but he seems to be letting you go without any trouble. <span style="color:pink">At least, it seemed like it, until he quickly sneaks up behind you with the stealth of a fox and yanks down your $PlayerBottoms.Type!</span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "JQ">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Smirk">>
<<set $AD.Outfit to "Everday">>
<<set $AD.Hard to 0>>
<<include"OC JQ Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<<set $ADPantsDown to 1>>
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:pink">
<<if $PlayerUndies.Type != "None">>
<span style="color:LightSteelBlue">“Nice underwear, dork!”</span> The kid laughs loudly, drawing the attention of everyone around to your exposing situation. Laughter breaks out as you quickly pull up your bottoms and run off, leaving <span style="color:DarkTurquoise">JQ</span> laughing and taunting you as you flee.<br>
<<addMoodlet "Seen Naked" 5>>
<<else>>
<span style="color:LightSteelBlue">“Nice wiener, dork!”</span> The kid laughs loudly, drawing the attention of everyone around to your exposing situation. Laughter breaks out as you quickly pull up your bottoms and run off, leaving JQ laughing and taunting you as you flee.<br>
<<addMoodlet "Seen Undies" 5>>
<</if>>
</span>
<<needChange "Fun" 10>>
<<set $OCJQMet to 1>>
<<socialChange "JQ" -3 1>>
<br>
<br>
[[Continue|Arcade]]
<</replace>>
<</link>><br>
<<requiresAbility "Charm" 7 "Sweet talk him">>
<<replace "#choice">>
You apologize profusely for getting in his way, you had no idea this was THE <span style="color:DarkTurquoise">Lil'JQuartz</span>. You had seen the name during your time playing Zonic 3: Nuckles Squared, and had no idea it was him! Though, you really should of, considering the boy's amazing Zonic T-Shirt! You wish you had something like that.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "JQ">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Smirk">>
<<set $AD.Outfit to "Everday">>
<<set $AD.Hard to 0>>
<<include"OC JQ Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Tired">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Oh, well, I suppose it is alright then.”</span> <span style="color:lightgreen">He blushes, it seems your sweet talking was having a great effect on the boy,</span> <span style="color:LightSteelBlue">“As long as you know who is in charge, I suppose I'll let you go, this time. But you must watch where you are going, never know when someone such as myself will come by!”</span> You promise to keep an eye out and continue to praise him as you walk away. <span style="color:lightgreen">The kid played right into your hand, allowing you to escape without any more trouble.</span><br>
<<needChange "Fun" 10>>
<<set $OCJQMet to 1>>
<<socialChange "JQ" 3 1>>
<br>
[[Continue|Arcade]]
<</replace>>
<</requiresAbility>>
<<requiresAbility "Strength" 7 "Shove him back">>
<<replace "#choice">>
Unthreatened and tired of this kid talking, you stand up to him and roughly shove him back, giving him a taste of his own medicine. <span style="color:lightgreen">You take the kid completely by surprise, who was not expecting you to fight back, falls back and slams into a nearby arcade machine, hitting his elbow.</span> He immediately cries out in pain, gripping his elbow as he hunches over with tears forming in his eyes.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "JQ">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 2>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everday">>
<<set $AD.Hard to 0>>
<<include"OC JQ Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Tired">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Smirk">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“What the freak, man! You trying to kill me or something? Dang it, that freaking hurts!”</span> The boy berates you in an oddly kid-friendly way as he continues to groan in pain as he grips his slightly bruised elbow. Baffled, you tell the kid that he should learn to take what he dishes out. <span style="color:LightSteelBlue">“Whatever man! You didn't have to take it that far! Next time, I'll make sure you regret being such a jerk!”</span> <span style="color:pink">The kid runs off, fighting off tears, as you are left there completely confused.</span><br>
<<needChange "Fun" 13>>
<<set $OCJQMet to 1>>
<<socialChange "JQ" -5 1>>
<br>
[[Continue|Arcade]]
<</replace>>
<</requiresAbility>>
</div>/* SOCIAL LEVELS */
<<if $OCJQSocialRank == -3>>
<<set $OCJQRelationship to "Hated">>
<span style="color:DarkRed">JQ Hates you!</span>
<br>
<<elseif $OCJQSocialRank == -2>>
<<set $OCJQRelationship to "Enemies">>
<span style="color:DarkRed">You and JQ are Enemies.</span>
<br>
<<elseif $OCJQSocialRank == -1>>
<<set $OCJQRelationship to "Very Disliked">>
<span style="color:Red">JQ really Dislikes you.</span>
<br>
<<elseif $OCJQSocialRank == 0 and $OCJQSocial <= -50>>
<<set $OCJQRelationship to "Disliked">>
<span style="color:Red">JQ Dislikes you. </span>
<br>
<<elseif $OCJQSocialRank == 0 and $OCJQSocial < 50>>
<<set $OCJQRelationship to "Acquaintances">>
<span style="color:Yellow">You and JQ are Acquaintances.</span>
<br>
<<elseif $OCJQSocialRank == 0 and $OCJQSocial >= 50>>
<<set $OCJQRelationship to "Liked">>
<span style="color:LightGreen">JQ Likes you.</span>
<br>
<<elseif $OCJQSocialRank == 1>>
<<set $OCJQRelationship to "Friends">>
<span style="color:Green">You and JQ are Friends.</span>
<br>
<<elseif $OCJQSocialRank == 2>>
<<set $OCJQRelationship to "Good Friends">>
<span style="color:DarkGreen">You and JQ are Good Friends!</span>
<br>
<<elseif $OCJQSocialRank == 3>>
<<set $OCJQRelationship to "Close Friends">>
<span style="color:DarkGreen">You and JQ are Close Friends!</span>
<br>
<<elseif $OCJQSocialRank == 4>>
<<set $OCJQRelationship to "Best Friends">>
<span style="color:Cyan">You and JQ are Best Friends!</span>
<br>
<<elseif $OCJQSocialRank == 5>>
<<set $OCJQRelationship to "Love">>
<span style="color:Pink">You and JQ Love each other!</span>
<br>
<</if>>
<div class="social-bar-group">
<<if $OCJQSocialRank == 0>>
<img src="Images\UI\Social\SocialRank0.png" width="35" alt="Rank0">
<<elseif $OCJQSocialRank == 1>>
<img src="Images\UI\Social\SocialRank1.png" width="35" alt="Rank1">
<<elseif $OCJQSocialRank == 2>>
<img src="Images\UI\Social\SocialRank2.png" width="70" alt="Rank1">
<<elseif $OCJQSocialRank == 3>>
<img src="Images\UI\Social\SocialRank3.png" width="105" alt="Rank1">
<<elseif $OCJQSocialRank == 4>>
<img src="Images\UI\Social\SocialRank4.png" width="140" alt="Rank1">
<<elseif $OCJQSocialRank == 5>>
<img src="Images\UI\Social\SocialRank5.png" width="175" alt="Rank1">
<</if>>
/* SOCIAL GAUGE */
<div class="social-bar-gauge">
<<set _data = clone({
text: $OCJQSocial,
value: Math.abs($OCJQSocial),
max: 100,
min: 0,
color: getSocialBarColor($OCJQSocial),
showText: true,
})>>
<<progressbar _data>>
</div>
</div>
/* MAX MIN */
<<if $OCJQSocial > 120>>
<<set $OCJQSocial to 120>>
<</if>>
<<if $OCJQSocial < -120>>
<<set $OCJQSocial to -120>>
<</if>><<set $AD.SkinColor to "Ivory">>
<<set $AD.Freckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $AD.HairStyle to "Kyren">>
<<set $AD.HairColor to "Black">>
<<set $AD.EyeColor to "Amber">>
<<set $AD.LeftEyeColor to "Amber">>
<<set $AD.RightEyeColor to "Amber">>
<<set $AD.PenisStyle to "Uncut">>
<<set $AD.PenisSize to "Small">>
<<set $AD.Balls to "Medium">>
<<set $AD.Butt to "Cute">>
<<set $ADChestScar to 0>>
<<set $ADFaceScar to 0>>
<<set $ADLeftArmScar to 0>>
<<set $ADRightLegScar to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADNoseLightFreckles to 1>>
<<set $ADRightLegScar to 1>>
<<addClothing "AD" "Undies" "Boxerbriefs" "Black">>
<<addClothing "AD" "Bottoms" "Cargo Pants" "Black">>
<<addClothing "AD" "Top" "T-Shirt" "Subdued Forest Green">>
<<addClothing "AD" "Outer" "Hoodie" "Gray">>
<<addClothing "AD" "Socks" "Socks" "Black">>
<<addClothing "AD" "Shoes" "Skate Sneakers" "Gray">>
<<set $ADNeck to $None>>
<<set $ADShortsSag to 0>>
<<set $ADOuterAlt to 0>>
<<if $ADMuscleToggle == 1>>
<<set $AD.Build to "Normal">>
<<else>>
<<set $AD.Build to "Normal">>
<</if>>
<<if $ADPubicHairToggle == 1>>
<<set $AD.PubicHair to "Wisps">>
<<else>>
<<set $AD.PubicHair to "None">>
<</if>>
/* DEFAULT SETTING */
<<set $ADHead to $None>>
<<set $ADFace to $None>>
<<set $ADMouth to $None>>
<<set $ADNeck to $None>>
<<set $ADUnder to $None>>
<<set $ADOver to $None>>
<<set $ADBack to $None>>
<<set $ADHands to $None>>
<<set $ADWaist to $None>>
<<if $SchoolUniforms == 1 and $AD.Outfit == "Uniform">>
<<addClothing "AD" "Top" "School Dress Shirt" "School">>
<<addClothing "AD" "Bottoms" "Slacks" "Black">>
<<addClothing "AD" "Neck" "School Tie" "School">>
<<addClothing "AD" "Socks" "School Socks" "Black">>
<<addClothing "AD" "Outer" "School Jacket" "School">>
<</if>>
<<if $AD.Outfit == "Pajamas">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Naked">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>>
<<if $AD.Outfit == "Undies">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Towel">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Towel" "White">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Gym">>
<<addClothing "AD" "Top" "Gym Shirt" "School">>
<<addClothing "AD" "Bottoms" "Gym Shorts" "School">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Gym Swim">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Purple">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Swimwear">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Black">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADFace to $None>>
<</if>>/* Intro */
You are walking down the hallway filled with boys of various ages from your own grade to those above you <span style="Color: Yellow">when you hear a cry of distress</span>. While a common occurrence in a hallway full of rowdy, entertainment-starved boys, something about this cry catches your attention. <span style="Color: Pink">You peek around the corner and spot a boy being lifted by his ankles and dropped headfirst into a trashcan by some older kids whose laughter echoes throughout the hallway.</span><br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
},
},
]>>
<<ad _ad>>
Most of the other boys watching either laugh, gossip, or try to at least avoid the bully’s attention. You spot one of the third-year teachers walking by in a hurry with a cup of coffee, but he doesn’t even give the scene a glance as he speeds by to whatever else requires his attention. <span style="Color: Yellow">Afterall, the kid is just being stuffed into a trashcan, it’s not like he’s in any real danger.</span><br>
<br>
The bullies laugh and chuckle loudly as the poor boy kicks his legs around in an attempt to free himself, but it is obvious he’ll be stuck there until he either manages to tip the trashcan over or someone comes to his aid, which is fairly unlikely unless he has a friend in the crowd watching. Eventually, the bullies grow bored of the sight and walk off laughing, leaving the helpless lad stuck. <br>
<br>
The victim fruitlessly kicks and thrashes about, unable to free himself. Most of the crowd has dispersed, but a few continue to watch the entertainment. <span style="Color: Yellow">You have no idea who this kid is, but you’re sure he’d appreciate the help. Then again, it appears that he is extremely unpopular, so helping him would most certainly tank your reputation.</span><br>
<br>
<div id="Choice">
/* Help him */
<<link "Help him<br>">>
<<replace"#Choice">>
The boy continues to kick and flail about, drawing laughter and giggles from the crowd of watching boys. Though the display is only so funny for so long, as one by one the crowd begins to disperse and go about their day. Once the boy’s struggle is nothing more than a passing amusement and you are sure that there won’t be too many witnesses, you run over to attempt to help the boy. <br>
<br>
You grab the boy’s ankles to try and pull him out, though this just causes him to panic and begin to flail uncooperatively. You inform him that you are trying to help. The boy freezes for a moment, as if processing your words, before letting his legs relax. You grab both of his legs and pull with all your might! <br>
<br>
<span style="Color: LightCoral">It isn’t easy; The boy had been shoved completely into the trashcan and had no room to move his arms, meaning it was just your strength attempting to free him.</span> In the end, you had to resign yourself to tilting the trashcan over and dragging him out in a heap. <span style="Color: Pink">As you get his upper body out, his shirt is pulled up and you spy his adorably pale belly.</span> Seems the boy doesn’t go outside much. <span style="Color: LightGreen">Once the boy is finally freed and pulls an old lunch bag off his head, he takes in a deep breath of clean air.</span><br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
},
},
{
Name: "OC Kyren",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Blush: 3,
},
},
]>>
<<ad _ad>>
/* PC: Frown
Kyren: Uniform, Frown, Blush3 */
The boy stares right at you for a second before quickly glancing away and turning bright red. You inspect the boy curiously, unsure if you’ve ever seen him in school before. He has slick messy black hair whose fringe comes down and covers one of his eyes. The one eye you can see has dark bags under it, as if the boy had been up all night. Though the most curious part about the boy is the small yellow dots that line his hair, probably being supposed to look like a starry night sky. <br>
<br>
The boy takes a deep breath and then opens his mouth a few times, apparently looking for the right words – or any words, before finally speaking. <span style="Color: LightSteelBlue">“Tha- thank you…”</span> His voice is a little horse and unsteady, <span style="Color: LightSteelBlue ">“I’m <span style="Color: DarkTurquoise">Kyren</span>”</span>, he swallows <span style="Color: LightSteelBlue">“W- we have some classes together actually, but I don’t think you noticed me before. I’m usually pretty quiet and sit in the back, that way people sometimes leave me alone…”</span> You think for a moment. You’re sure you’d notice a boy with yellow dots in their hair like Kyren, but truly do not recall him. There are plenty of kids in your class that you don’t know, but it is a little embarrassing to admit you don’t remember someone you technically spend every weekday with. <br>
<br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
},
},
{
Name: "OC Kyren",
State: {
Outfit: "Uniform",
Blush: 3,
Mouth: "Frown",
},
},
]>>
<<ad _ad>>
/* PC: Frown
Kyren: Uniform, Mad, Blush3, Frown */
<span style="Color: LightSteelBlue">“I didn’t expect anyone to actually help me, but I’m glad you did.”</span> He says, rubbing his arm nervously, <span style="Color: LightSteelBlue">“I’ve had my eyes on you for a while so- I MEAN-! I’ve noticed you for a while and you look nicer than – Ah! SEEM – not look - nicer… than most of the other boys… I mean, of course it’s not like you don’t look nice!… Ehh”</span> The boy speaks with a panicked tone, constantly correcting himself. <span style="Color: Pink">Every time he does, he turns redder and redder.</span><br>
<br>
You chuckle at the boy, asking why he is so nervous? The boy tries to respond, his lower lip quivering as he stutters <span style="Color: LightSteelBlue">“I’m sorry, I’m not used to talking this much.”</span> and quickly takes off running down the hallway! You call out to him, but he quickly turns the corner and disappears from view…<br>
<br>
What a weird kid. <br>
<<set $OCKyrenMet to -1>>
<<set $OCKyrenSocial to 0>>
<<set $OCKyrenSocialRank to 0>>
<<socialChange "Kyren" 15 1>>
<<set $SchoolRep -= 10>>
<span style="Color: Red">-Reputation</span><br>
<br>
<<if $Location.Name == "School South Hallway">>
[[Continue|School South Hallway]]
<<elseif $Location.Name == "School East Hallway">>
[[Continue|School East Hallway]]
<<else>>
[[Continue|School West Hallway]]
<</if>>
<</replace>>
<</link>>
/* Ignore him & walk away */
<<link "Ignore him & walk away<br>">>
<<replace"#Choice">>
You decide it’s best to not get involved. Afterall, the kid isn’t in any real danger, or the teachers would step in. This is just the common hazing that comes with middle school. Who are you to stand in the way of tradition? Besides, maybe he did something to deserve this. Or maybe you are just thinking better him than you. <br>
<br>
Whatever your reasoning may be, you turn away from the distressed boy and continue walking down the hallway, leaving him to whatever destiny has in store. <br>
<<set $OCKyrenMet to 2>>
<br>
<<if $Location.Name == "School South Hallway">>
[[Continue|School South Hallway]]
<<elseif $Location.Name == "School East Hallway">>
[[Continue|School East Hallway]]
<<else>>
[[Continue|School West Hallway]]
<</if>>
<</replace>>
<</link>>
/* Stick around & laugh */
<<link "Stick around & laugh<br>">>
<<replace"#Choice">>
You decide it is not your place to get involved, at least not in helping the boy. But you got to admit, the scene is kind of hilarious! You let out a chuckle as the helpless lad kicks and struggles about, trying despite how obvious it is that he has no hope of freeing himself. <span style="Color: LightGreen">Watching such a pathetic display puts a smile on your face and fills your heart with the type of joy you can only get from watching the suffering of others.</span><br>
<<set $OCKyrenMet to 2>>
<<needChange "Fun" 3>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliation"]>>
<<arousalGain 5 _arousalbs _arousalkink>>
<br>
<<if $Location.Name == "School South Hallway">>
[[Continue|School South Hallway]]
<<elseif $Location.Name == "School East Hallway">>
[[Continue|School East Hallway]]
<<else>>
[[Continue|School West Hallway]]
<</if>>
<</replace>>
<</link>>
/* Smack his butt */
<<link "Smack his butt<br>">>
<<replace"#Choice">>
The way the boy was placed into the trashcan leaves his backside facing you. <span style="Color: Pink">His bottoms-covered butt wiggling about as his shirt droops down due to his inverted nature. This peeks out the waistband of his underwear, Black Boxerbriefs, you’d guess. Cute yet mature, you wonder who this boy could be?</span><br>
<br>
Though that isn’t your goal. No, your goal in this moment is to take that struggling, wiggling butt of his and give it something to remember. You stand behind the trapped boy and hold your hand flat and high, making it obvious to those still watching what you plan to do. A few smirk, some snicker, the rest keep neutral expressions, though keep watching with interest. You pull your hand back as far as it can, winding it up, until…<br>
<br>
<span style="Color: Pink">SMACK! <br>
<br>
You hit his butt as hard as you can! The sound of palm hitting pants echoes throughout the hallway followed by the pained cry of the trapped boy.</span> Laughter finishes the trio of sounds, as all those watching break out into giggles and chuckles at the boy’s misfortune. Said boy bends up his legs, trying to shield his rear from another strike with his feet, unsure if you were only coming in for the one or if others would follow your lead. <span style="Color: Pink">This method wouldn’t at all be effective, but it was cute to watch.</span><br>
<br>
<<set _ad to [
{
Name: "Player",
State: {
Eyes: "Mad",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
/* PC: Smirk, Mad */
Alas, you only have one smack in you and walk away as the poor lad continues to struggle and wiggle fruitlessly to escape his embarrassing, vulnerable predicament. <span style="Color: Pink">What a fun situation to come across, and not be a victim of yourself.</span><br>
<<set $OCKyrenMet to 2>>
<<needChange "Fun" 4>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliation", "Spanker"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<br>
<<if $Location.Name == "School South Hallway">>
[[Continue|School South Hallway]]
<<elseif $Location.Name == "School East Hallway">>
[[Continue|School East Hallway]]
<<else>>
[[Continue|School West Hallway]]
<</if>>
<</replace>>
<</link>>
/* Smack his nuts */
<<link "Smack his nuts<br>">>
<<replace"#Choice">>
The way the boy was placed into the trashcan leaves his backside facing you. His bottoms-covered butt wiggling about as his shirt droops down due to his inverted nature. <span style="Color: Pink">This peeks out the waistband of his underwear, Black Boxerbriefs, you’d guess. Cute yet mature, you wonder who this boy could be?</span><br>
<br>
Though that isn’t your goal. No, your goal is something much more devious. Something that breaks the very code of manhood between two boys. <span style="Color: Pink">For with his legs apart as they are, you spy a perfect target right between his legs. Lower than his wiggling cheeks and so much more vulnerable. You smirk to the crowd, placing your hand right next to his balls before winding your hand up into the air, making it clear to all watching what your target is.</span><br>
<br>
A few boys snicker or chuckle, some gasp and blush, other smirk but hold their own groins as they feel phantom pain from what you’re about to do. You give the crowd one last chance to watch the struggling, flailing boy. He won’t be moving much when you’re done with him. Then, with all the wind up and force you can muster, you strike. <br>
<br>
<span style="Color: Pink">SMACK!
The sound seems to echo throughout all the halls in the building. Nearly every boy watching groans out in shared pain as they see the victim’s balls so painfully impacted.</span> You even feel your own knees buckle a little from how hard you hit him. Strangely, the boy in the trashcan doesn’t cry out or make any noise. Instead, he freezes in place with his legs out-stretched for what feels like a solid minute before crumbling down in a heap inside the trashcan. <br>
<br>
<<set _ad to [
{
Name: "Player",
State: {
Eyes: "Mad",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
/* PC: Smirk, Mad */
You have literally knocked all the fight out of the poor lad, now fully inside the bin. You begin to hear what you can only imagine is crying as the lad, probably feeling some of the worst pain he’s ever felt, begins to sob and cry from within the garbage. <br>
<br>
Though only some laugh, most still cringe from the sound of your impact. Some are entertained and most are happy it wasn’t them, but it is clear that such an impact to his most sacred place has drawn the sympathy of a few of those watching. Yet despite this, no one helps the boy and most decide to just walk away, leaving him to his pain. You follow suit, taking one last glance at the bin before walking away as the crying fades into the distance. <br>
<<set $OCKyrenMet to 2>>
<<needChange "Fun" 4>>
<br>
<<if $Location.Name == "School South Hallway">>
[[Continue|School South Hallway]]
<<elseif $Location.Name == "School East Hallway">>
[[Continue|School East Hallway]]
<<else>>
[[Continue|School West Hallway]]
<</if>>
<</replace>>
<</link>>
/* Pull his pants down */
<<link "Pull his pants down<br>">>
<<replace"#Choice">>
The way the boy was placed into the trashcan leaves his backside facing you. His bottoms-covered butt wiggling about as his shirt droops down due to his inverted nature. <span style="Color: Pink">This peeks out the waistband of his underwear, Black Boxerbriefs, you’d guess. Cute yet mature, you wonder who this boy could be?</span><br>
<br>
The only way to find out the boy’s identity would be to pull him out, but that wouldn’t be very fun. No, instead maybe you could learn about the boy another way. <span style="Color: Pink">With a devious smirk you walk up to the boy and eye the bit of underwear peeking out. What better way to learn about a boy than through his choice of underwear? And what better way to learn through their underwear than to get a full, unobstructed view?<br>
<br>
You reach out and grip the side of his bottoms and, before the boy or anyone watching can realize what you are doing, you rip them down, or in this case up, his legs all the way to his ankles! The crowd gasps, before breaking out laughing as the boy’s underwear-clad backside is fully exposed to everyone! It is indeed Black Boxerbriefs. You spy a crusty white stain that stands out on the black fabric and smirk, what a dirty boy.</span><br>
<br>
<<set _ad to [
{
Name: "Player",
State: {
Eyes: "Mad",
Mouth: "Smirk",
},
},
{
Name: "OC Kyren",
State: {
Outfit: "Uniform",
Blush: 3,
Mouth: "Frown",
Arms: "Bound",
},
Clothes: {
Bottoms: $None,
},
},
]>>
<<ad _ad>>
/* PC: Smirk, Mad
Kyren: Uniform, Blush3, Frown, Arms Bound, No Bottoms */
You continue to pull his bottoms completely off his body as the boy helplessly kicks in your direction, trying to fight you off. <span style="Color: Pink">But it is pointless as you easily manage to pull off the rest of his bottoms and toss them aside, leaving the boy’s legs completely exposed. Laughter fills the halls as the boy is no doubt bright red inside the trashcan. You step forward and peek at your prize, the victim’s pale legs indicating that he didn’t get outside much.</span><br>
<br>
You stare down at him for a moment before you decide to hide his bottoms in another trashcan and leave him to his fate. You don’t want to be around in case he snitches to a teacher, but the idea of him struggling to find his bottoms before class starts is almost enough to make you stay. <span style="Color: Pink">Alas, you’ll have to leave that sight in your imagination for now.</span><br>
<<set $OCKyrenMet to 2>>
<<needChange "Fun" 6>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliation"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<br>
<<if $Location.Name == "School South Hallway">>
[[Continue|School South Hallway]]
<<elseif $Location.Name == "School East Hallway">>
[[Continue|School East Hallway]]
<<else>>
[[Continue|School West Hallway]]
<</if>>
<</replace>>
<</link>>
/* Pull his pants & underwear down */
<<requiresTrait "Bully" "Pull his pants & underwear down">>
<<replace"#Choice">>
The way the boy is placed into the trashcan leaves his backside facing you. His bottoms-covered butt wiggling about as his shirt droops down due to his inverted nature. <span style="Color: Pink">This peeks out the waistband of his underwear, Black Boxerbriefs, you’d guess. Cute yet mature, you wonder who this boy could be?</span><br>
<br>
The only way to find out the boy’s identity would be to pull him out, but that wouldn’t be very fun. No, instead maybe you could learn about the boy another way. <span style="Color: Pink">With a devious smirk you walk up to the boy and eye the bit of underwear peeking out. What better way to learn about a boy than through his choice of underwear? And what better way to learn through their underwear than to get a full, unobstructed view? <br>
<br>
You reach out and grip the side of his bottoms and, before the boy or anyone watching can realize what you are doing, you rip them down, or in this case up, his legs all the way to his ankles! The crowd gasps, before breaking out laughing as the boys underwear-clad backside is fully exposed to everyone! It is indeed Black Boxerbriefs. You spy a crusty white stain that stands out on the black fabric and smirk, what a dirty boy.</span><br>
<br>
<<set _ad to [
{
Name: "Player",
State: {
Eyes: "Mad",
Mouth: "Smirk",
},
},
{
Name: "OC Kyren",
State: {
Outfit: "Uniform",
Blush: 3,
Mouth: "Frown",
Arms: "Bound",
},
Clothes: {
Bottoms: $None,
},
},
]>>
<<ad _ad>>
/* PC: Smirk, Mad
Kyren: Uniform, Blush3, Frown, Arms Bound, No Bottoms */
You continue to pull his bottoms completely off his body as the boy helplessly kicks in your direction, trying to fight you off. <span style="Color: Pink">But it is pointless as you easily manage to pull off the rest of his bottoms and toss them aside, leaving the boy’s legs completely exposed. Laughter fills the halls as the boy is no doubt bright red inside the trashcan. You step forward and peek at your prize, the victim’s pale legs indicating that he didn’t get outside much.</span><br>
<br>
<span style="Color: Pink">Then you get an idea only a perverted boy who likes to bully his peers would get. The boy is already stuck without his pants, why not remove his last shred of dignity as well? With an evil smile, you reach out and grip the sides of the poor boy’s underwear. His body tenses up and begins to struggle, but doing so only causes his gripped underwear to slip off faster. Once he realizes this, he stops struggling and resorts to a different tactic.</span><br>
<br>
<span style="Color: LightSteelBlue">“Wait no! Please don’t!”</span> His muffled, panicked voice begs from within the trashcan, <span style="Color: LightSteelBlue">“Ple- please! Just leave me alone!”</span> He continues to beg and plead, a pointless endeavor since you are in complete control. Trying to fight you off would have been better, because at least then he’d have a chance at success, however small it may have been. <span style="Color: Pink">With dark glee, you slowly begin to pull his underwear up and off his body.</span><br>
<br>
<span style="Color: Pink">The first thing revealed is the top of his butt, somehow paler than his legs and shines in the fluorescent light of the hallway. His cheeks were like two perfectly smooth snowballs. Then you feel his penis pop out. While not directed directly at you, you peer your head over to peek and spy an adorably cute penis with bits of pubic hair above. You let out a snort at the sight, which the boy must hear as he attempts to close his legs to hide his small boyhood from you.</span><br>
<br>
<<set _ad to [
{
Name: "Player",
State: {
Eyes: "Mad",
Mouth: "Smirk",
},
},
{
Name: "OC Kyren",
ShowZoom: true,
State: {
Outfit: "Uniform",
Blush: 3,
Mouth: "Frown",
Arms: "Bound",
Cry: 1,
},
Clothes: {
Bottoms: $None,
Undies: $None,
},
},
]>>
<<ad _ad>>
/* PC: Smirk, Mad
Kyren: Uniform, Blush3, Frown, Arms Bound, No Bottoms/Undies, Zooms */
<span style="Color: Pink">Alas, there is nothing he can do as you continue to pull his underwear off his body. His balls are equally cute, tight yet jiggling about as he struggled. Then, as you pull his underwear up to his knees, you spot the boy’s most secret prize. His tiny, pink, tight butthole. Laid bare before you completely exposed and vulnerable. With his sticky, cum-stained underwear completely removed, every bit of the boy’s most private and sensitive parts are fully exposed for you and everyone in the hallway to see. <br>
<br>
The laughter starts right away, the hallway erupting as teasing remarks and comments about the boy’s genitals erupt. From comments on its small size to how pale he is to even some suggestions of what you should do to him next. Despite the boy’s identity being a secret to you, you just know he is dying of embarrassment from inside that trashcan. It’s a thought that you can’t help but smile about. The sound of electronic shutters going off clues you in to some boys with phones taking photos of the poor boy’s exposed state, his most private parts forever immortalized in their handheld devices. You’re certain these photos would spread far and wide.</span><br>
<br>
You consider going further, maybe slapping his white rear to turn it red or finding something to shove in that tight butthole of his, but someone calls out that a teacher is coming and the crowd quickly begins to disperse. <span style="Color: Pink">You toss his pants and underwear into a nearby trashcan, can’t make it too easy for him to find, before fleeing yourself. You take one moment to glance back at the boy’s white butt and balls thrashing about before disappearing into the crowd.</span><br>
<<set $OCKyrenMet to 2>>
<<needChange "Fun" 10>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliation"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<br>
<<if $Location.Name == "School South Hallway">>
[[Continue|School South Hallway]]
<<elseif $Location.Name == "School East Hallway">>
[[Continue|School East Hallway]]
<<else>>
[[Continue|School West Hallway]]
<</if>>
<</replace>>
<</requiresTrait>>
</div>/* Intro */
You are walking down the hallway, the path filled with boys of various ages, from your own grade to those above you, <span style="Color: Yellow">when you hear a familiar cry of distress!</span> Such cries often become a common occurrence in these hallways, especially during test days as boys look to relieve the stress that comes from such assessments. However, this cry is familiar, and you are not surprised as you round the corner and <span style="Color: Pink">see <span style="Color: DarkTurquoise">Kyren</span>, the loner loser, being hoisted once more by his ankles and dropped headfirst into a trashcan by some older kids. Laughter is mixed in with the boy’s cries as he is once again the victim of bullying from the upper classmen.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
},
},
]>>
<<ad _ad>>
Most of the other spectators either laugh, gossip, or try to avoid the bully’s attention, lest their stress-relief makes them the next victims. Not one boy goes to the aid of <span style="Color: DarkTurquoise">Kyren</span> or even calls for a teacher, not surprising given his lackluster reputation and the fact that he is known to make for an entertaining bullying target. While no doubt embarrassing, you figure that <span style="Color: DarkTurquoise">Kyren</span> isn’t in any real danger. <span style="Color: Yellow">Plus, you are highly outnumbered, so instead opt to watch from the sidelines until the large group of older boys leave him alone.</span> <br>
<br>
They laugh and chuckle loudly, watching as <span style="Color: DarkTurquoise">Kyren</span> kicks his legs about in an attempt to free himself, though he is very clearly wedged in and won’t be getting out anytime soon without some aid. He is teased and shook about a bit more before the boys eventually grow bored and leave, calling out that they’ll <span style="Color: LightSteelBlue">“see you tomorrow, loser!”</span> to the poor lad. <br>
<<set _ad to [
{
Name: "OC Kyren",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Eyes: "Mad",
Blush: 2,
Cry: 1,
Arms: "Bound",
},
},
]>>
<<ad _ad>>
As most of the crowd dissipates, the struggle of a trapped boy only entertaining for so long, you walk over. <span style="Color: DarkTurquoise">Kyren</span> tries for another moment to escape but eventually tires out and you see his legs plop down as he tries to catch his breath in the no doubt stinky trashcan.
<<set _random_rep_cost to random(1, 3)>>
<<if _random_rep_cost == 1>>
<span style="Color: Yellow">Helping him would probably still damage your reputation, even though there aren’t as many boys around as usual, but you do feel bad for the kid as he once again begins to struggle.</span> <br>
<br>
<<elseif _random_rep_cost == 2>>
<span style="Color: Yellow">Though not full, enough people are around that word of you aiding him will no doubt spread. You weigh in your mind if doing so is worth the hit to your reputation it will cost.</span> <br>
<br>
<<else>>
<span style="Color: LightCoral">Despite the crowd dissipating, there is still a large number of boys lingering in the hallway. Being seen helping someone with as bad of a reputation as <span style="Color: DarkTurquoise">Kyren</span>, will no doubt cause it to spread to you.</span> <span style="Color: Yellow">Helping him may be the right thing to do but will probably earn you the distaste of many of your peers.</span> <br>
<br>
<</if>>
<div id="Choice">
/* Help him */
<<link "Help him<br>">>
<<replace"#Choice">>
As <span style="Color: DarkTurquoise">Kyren</span> continues to kick and flail about, drawing in laughter and giggles from the crowd of watching boys, you walk over and place your hands on his legs. Immediately, he begins to flail about even more, thinking you are someone coming to make his situation even worse, <span style="Color: LightGreen">but once you speak and your voice hits his ears, he relaxes.</span> <span style="Color: LightSteelBlue">“<span style="Color: DarkTurquoise">$Player.Name</span>?”</span> You hear the muffled call from inside the trash. <br>
<br>
Pulling him out isn’t easy, as he has been wedged pretty tightly into the nearly full trashcan. He loses a shoe and nearly his bottoms as you yank, <span style="Color: LightGreen">but with a satisfying POP you are finally able to free him as you both crash to the floor and the trashcan tilts rubbish out into the hallway.</span> <span style="Color: DarkTurquoise">Kyren</span> sits up and shakes his head, getting a banana peel out of his hair, before sighing in relief. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "OC Kyren",
State: {
Outfit: "Uniform",
Mouth: "Smile",
Blush: 3,
},
},
]>>
<<ad _ad>>
<span style="Color: LightSteelBlue">“Tha- thank you…”</span> He says shyly, <span style="Color: Pink">the stars in his hair seeming to twinkle as he sees you,</span> <span style="Color: LightSteelBlue">“I mean, I probably would have gotten out on my own eventually… but… thanks, for helping me.”</span> He gulps, blushing the entire time as you tell him it’s no problem. You then help the boy up and the two of you clean up the spilt trash, lest you get blamed for it, and try to avoid the teasing remarks and giggling from the spectators. <br>
<br>
<span style="Color: DarkTurquoise">Kyren</span> growls at a boy who mocks you, but you tell him it’s alright. <span style="Color: LightSteelBlue">“I- I just don’t like when they make fun of you. Taunting me is one thing but you-”</span> <span style="Color: DarkTurquoise">Kyren</span> pauses, his face lighting up as he quickly turns away. <span style="Color: LightSteelBlue">“Whatever!”</span> <span style="Color: Pink">You chuckle at his embarrassment and tell him you are happy to help him anytime.</span> <br>
<br>
<span style="Color: LightSteelBlue">“Right!”</span> He responds, then sits in the awkward silence for a moment before he quickly turns away. <span style="Color: LightSteelBlue">“Bye!”</span> <span style="Color: Pink">He runs off, still too flustered to say anything more. You chuckle as he disappears around the corner.</span> <br>
<<if _random_rep_cost == 1>>
<<set $SchoolRep -= 5>>
<span style="Color: Red">-Reputation</span><br>
<<elseif _random_rep_cost == 2>>
<<set $SchoolRep -= 10>>
<span style="Color: Red">-Reputation</span><br>
<<else>>
<<set $SchoolRep -= 15>>
<span style="Color: Red">-Reputation</span><br>
<</if>>
<<socialChange "Kyren" 3 1>>
<br>
<<if $Location.Name == "School South Hallway">>
[[Continue|School South Hallway]]
<<elseif $Location.Name == "School East Hallway">>
[[Continue|School East Hallway]]
<<else>>
[[Continue|School West Hallway]]
<</if>>
<</replace>>
<</link>>
/* Ignore him & walk away */
<<link "Ignore him & walk away<br>">>
<<replace"#Choice">>
You decide it is best not to get involved. <span style="Color: DarkTurquoise">Kyren</span> deals with stuff like that all the time, he’ll be fine… probably. Besides, if you help him then their ire would turn on you, and you really don’t need that. So, looking once more at the struggling, stuck boy, you turn around and walk away. The only bright side is that <span style="Color: DarkTurquoise">Kyren</span> will have no idea that you left him there to get out of the trashcan himself. <br>
<br>
<<if $Location.Name == "School South Hallway">>
[[Continue|School South Hallway]]
<<elseif $Location.Name == "School East Hallway">>
[[Continue|School East Hallway]]
<<else>>
[[Continue|School West Hallway]]
<</if>>
<</replace>>
<</link>>
/* Stick around & laugh */
<<link "Stick around & laugh<br>">>
<<replace"#Choice">>
Figuring that <span style="Color: DarkTurquoise">Kyren</span> wouldn’t know you are the one laughing at him, or just not caring if he does, you laugh and point at the boy, saying a teasing remark that earns some laughter from nearby spectators. The scene is kind of hilarious and it’s not like this will do any permanent damage to <span style="Color: DarkTurquoise">Kyren</span>, outside of his already awful social status. <span style="Color: LightGreen">So, you have a good laugh, share a few jokes, and enjoy yourself at his expense. By the time you decide to move on, you feel happier and like you are more well-liked by those around you. You’re sure <span style="Color: DarkTurquoise">Kyren</span> would be happy to know his situation helped you out.</span> <br>
<<if _random_rep_cost == 1>>
<<set $SchoolRep += 2>>
<span style="Color: Green">+Reputation</span><br>
<<elseif _random_rep_cost == 2>>
<<set $SchoolRep += 5>>
<span style="Color: Green">+Reputation</span><br>
<<else>>
<<set $SchoolRep += 8>>
<span style="Color: Green">+Reputation</span><br>
<</if>>
<<needChange "Fun" 5>>
<br>
<<if $Location.Name == "School South Hallway">>
[[Continue|School South Hallway]]
<<elseif $Location.Name == "School East Hallway">>
[[Continue|School East Hallway]]
<<else>>
[[Continue|School West Hallway]]
<</if>>
<</replace>>
<</link>>
/* Smack his butt */
<<link "Smack his butt<br>">>
<<replace"#Choice">>
The way <span style="Color: DarkTurquoise">Kyren</span> is placed in the trashcan leaves his backside facing you. <span style="Color: Pink">His bottoms-covered butt wiggling about as his top droops down due to his inverted nature. The peek at his underwear, Black Boxerbriefs, is a cute display that you never get tired of. Though just watching isn’t what you have in mind.</span> No, despite helping <span style="Color: DarkTurquoise">Kyren</span> out before and maybe even seeing him as a friend, you figured that this was your chance for a little fun. After all, he will have no idea it was you. <br>
<br>
Walking up to him, you stand behind the trapped boy and hold your hand up high, <span style="Color: Pink">making it obvious to those still watching what you plan to do.</span> A few smirk, some snicker, some keep neutral expressions despite clearly watching. You pull your hand back as far as you can before… <br>
<br>
<span style="Color: Pink">SMACK! <br>
<br>
You hit his butt as hard as you can! The sound of palm hitting fabric echoes throughout the hallway followed by the pained cry of <span style="Color: DarkTurquoise">Kyren</span>. Laughter finishes the trio of sounds, as all those watching break out into giggles and chuckles at the boy’s misfortune.</span> Said boy bends up his legs, trying to shield his rear from another strike with his feet, unsure if you only planned to hit him once or if there was more coming. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Mad",
},
},
]>>
<<ad _ad>>
Alas, not wanting to take it overboard or maybe fearful of him discovering it is you, you walk away and leave the poor lad to continue struggling to free himself with a slightly sorer rear. <span style="Color: Pink">But you figure that <span style="Color: DarkTurquoise">Kyren</span> will have no luck escaping from his embarrassing, helpless position. And who knows, maybe some of the other boys will follow your lead.</span> <br>
<<if _random_rep_cost == 1>>
<<set $SchoolRep += 2>>
<span style="Color: Green">+Reputation</span><br>
<<elseif _random_rep_cost == 2>>
<<set $SchoolRep += 5>>
<span style="Color: Green">+Reputation</span><br>
<<else>>
<<set $SchoolRep += 8>>
<span style="Color: Green">+Reputation</span><br>
<</if>>
<<needChange "Fun" 10>>
<br>
<<if $Location.Name == "School South Hallway">>
[[Continue|School South Hallway]]
<<elseif $Location.Name == "School East Hallway">>
[[Continue|School East Hallway]]
<<else>>
[[Continue|School West Hallway]]
<</if>>
<</replace>>
<</link>>
/* Smack his nuts */
<<link "Smack his nuts<br>">>
<<replace"#Choice">>
The way <span style="Color: DarkTurquoise">Kyren</span> is placed in the trashcan leaves his backside facing you. His bottoms-covered butt wiggling about as his top droops down due to his inverted nature. The peek at his underwear, Black Boxerbriefs, is a cute display that you never get tired of. Though just watching isn’t what you have in mind. No, despite you helping <span style="Color: DarkTurquoise">Kyren</span> out before and maybe even seeing him as a friend, you figured that this was your chance for a little fun. After all, he will have no idea it was you. <br>
<br>
Walking up to him, you hold your hand a few inches away from your prize. <span style="Color: Pink">Not the wiggling butt that is so prominent, but the much smaller, more sensitive target. The boy’s precious balls. As it becomes obvious what your target is, many boys groan or chuckle, holding their own balls, as they anticipate the pain they are about to witness.</span> You take one last look at the struggling boy, before you wind up with all the force you can muster. He won’t be moving again for a while. <br>
<br>
<span style="Color: Pink">SMACK! <br>
<br>
The sound seems to echo throughout the hallway as nearly every boy watching groans out in a shared pain as they see your hand impact <span style="Color: DarkTurquoise">Kyren</span>’s balls.</span> You even feel your own knees buckle a little from how hard you hit him. Strangely, <span style="Color: DarkTurquoise">Kyren</span> doesn’t initially make any sound or noises from the impact, instead freezing in place with his legs outstretched for what feels like a solid minute before he crumbles down into a heap inside the trashcan. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Mad",
},
},
{
Name: "OC Kyren",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Eyes: "Closed",
Blush: 2,
Cry: 1,
Arms: "Bound",
},
},
]>>
<<ad _ad>>
You may feel a little bad, having literally knocked the fight out of the lad, but then again if it felt too bad you wouldn’t have done it. You begin to hear what you can only imagine is crying from the poor lad, experiencing some of the worst pain a boy can feel. <br>
<br>
Though some laugh, most still cringe from the sound of your impact. Some are entertained and most are happy it wasn’t them, but it is clear that such an impact to his most sacred place has drawn the sympathy of a few of those watching. Yet despite this, no one helps the boy and most decide to just walk away, leaving him to his pain. You follow suit, taking one last glance at the bin before walking away as the crying fades into the distance. <br>
<<needChange "Fun" 10>>
<br>
<<if $Location.Name == "School South Hallway">>
[[Continue|School South Hallway]]
<<elseif $Location.Name == "School East Hallway">>
[[Continue|School East Hallway]]
<<else>>
[[Continue|School West Hallway]]
<</if>>
<</replace>>
<</link>>
/* Pull his pants down */
<<link "Pull his pants down<br>">>
<<replace"#Choice">>
The way <span style="Color: DarkTurquoise">Kyren</span> is placed in the trashcan leaves his backside facing you. His bottoms-covered butt wiggling about as his top droops down due to his inverted nature.<span style="Color: Pink"> The peek at his underwear, Black Boxerbriefs, is a cute display that you never get tired of. Though just watching isn’t what you have in mind. No, despite you helping <span style="Color: DarkTurquoise">Kyren</span> out before and maybe even seeing him as a friend, you figured that this was your chance for a little fun. After all, he will have no idea it was you.</span> <br>
<br>
Because why would you let such an opportunity pass? <span style="Color: Pink">The boy is helpless, vulnerable, and has no idea you are the one about to expose his underwear to everyone! With a smirk, you walk over and grip the sides of his bottoms. <span style="Color: DarkTurquoise">Kyren</span> instantly begins to panic and squirm around, but is unable to stop you as you pull his bottoms all the way down to his ankles, exposing his Black Boxerbriefs to everyone in the hallway! <br>
<br>
Laughter erupts almost immediately as the boy tries to hide his exposed underwear with his legs, though it is pointless. With his underwear-clad backside exposed, you take a moment to take in the view. The crusty white stains on the front stand out amongst the black fabric and tell you that <span style="Color: DarkTurquoise">Kyren</span> must have a habit of cumming inside his underwear, what a dirty boy.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Mad",
},
},
{
Name: "OC Kyren",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Eyes: "Closed",
Blush: 2,
Cry: 1,
Arms: "Bound",
},
Clothes: {
Bottoms: $None,
},
},
]>>
<<ad _ad>>
You continue to pull his bottoms completely off his body as <span style="Color: DarkTurquoise">Kyren</span> helplessly kicks in your direction, no idea his former savior is the one now exposing him. <span style="Color: Pink">His bottoms in hand, you toss them into another nearby trashcan out of sight, hoping he spends a bit in his underwear trying to find them once he, eventually, frees himself, and take a step back to get the entire sight in all its glory.</span> <br>
<br>
After taking the humorous visual all in, you walk away before you are discovered by <span style="Color: DarkTurquoise">Kyren</span> or a teacher. <span style="Color: Pink">Poor boy, but hey, he must be used to it by now.</span> <br>
<<if _random_rep_cost == 1>>
<<set $SchoolRep += 2>>
<span style="Color: Green">+Reputation</span><br>
<<elseif _random_rep_cost == 2>>
<<set $SchoolRep += 5>>
<span style="Color: Green">+Reputation</span><br>
<<else>>
<<set $SchoolRep += 8>>
<span style="Color: Green">+Reputation</span><br>
<</if>>
<<needChange "Fun" 10>>
<br>
<<if $Location.Name == "School South Hallway">>
[[Continue|School South Hallway]]
<<elseif $Location.Name == "School East Hallway">>
[[Continue|School East Hallway]]
<<else>>
[[Continue|School West Hallway]]
<</if>>
<</replace>>
<</link>>
/* Pull his pants & underwear down */
<<requiresTrait "Bully" "Pull his pants & underwear down">>
<<replace"#Choice">>
The way <span style="Color: DarkTurquoise">Kyren</span> is placed in the trashcan leaves his backside facing you. His bottoms-covered butt wiggling about as his top droops down due to his inverted nature. <span style="Color: Pink">The peek at his underwear, Black Boxerbriefs, is a cute display that you never get tired of. Though just watching isn’t what you have in mind. No, despite you helping <span style="Color: DarkTurquoise">Kyren</span> out before and maybe even seeing him as a friend, you figured that this was your chance for a little fun. After all, he will have no idea it was you.</span> <br>
<br>
Because why would you let such an opportunity pass? <span style="Color: Pink">The boy is helpless, vulnerable, and has no idea you are the one about to expose his underwear to everyone! With a smirk, you walk over and grip the sides of his bottoms. <span style="Color: DarkTurquoise">Kyren</span> instantly begins to panic and squirm around, but is unable to stop you as you pull his bottoms all the way down to his ankles, exposing his Black Boxerbriefs to everyone in the hallway! <br>
<br>
Laughter erupts almost immediately as the boy tries to hide his exposed underwear with his legs, though it is pointless. With his underwear-clad backside exposed, you take a moment to take in the view. The crusty white stains on the front stand out amongst the black fabric and tell you that <span style="Color: DarkTurquoise">Kyren</span> must have a habit of cumming inside his underwear, what a dirty boy.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Mad",
},
},
{
Name: "OC Kyren",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Eyes: "Closed",
Blush: 2,
Cry: 1,
Arms: "Bound",
},
Clothes: {
Bottoms: $None,
},
},
]>>
<<ad _ad>>
You continue to pull his bottoms completely off his body as <span style="Color: DarkTurquoise">Kyren</span> helplessly kicks in your direction, no idea his former savior is the one now exposing him. <span style="Color: Pink">His bottoms in hand, you toss them into another nearby trashcan out of sight, hoping he spends a bit in his underwear trying to find them once he, eventually, frees himself, and take a step back to get the entire sight in all its glory. <br>
<br>
You then get an idea that only someone who likes to bully others would get. Since you already have his bottoms, why not take his underwear as well? A sinister smile forms on your face as you step forward and grip the waistband of his underwear, ready to expose the boy’s most sensitive and private parts to everyone. The boy freezes are you grip them, before he begins to beg.</span> <br>
<br>
<span style="Color: LightSteelBlue">“No, wait! Please don’t!”</span> His muffled voice calls as he tries to pull away from you, <span style="Color: Pink">but can do nothing as you slowly begin to pull his underwear off his body. The first thing revealed is the top of his butt, somehow paler than his legs and shines in the fluorescent light of the hallway. His cheeks were like two perfectly smooth snowballs. Then you feel his penis pop out. While not directed directly at you, you peer your head over to peek and spy an adorably cute penis with bits of pubic hair above. You let out a snort at the sight, which the boy must hear as he attempts to close his legs to hide his small boyhood from you. <br>
<br>
Alas, there is nothing he can do as you continue to pull his underwear off his body. His balls are equally cute, tight yet jiggling about as he struggled. Then, as you pull his underwear up to his knees, you spot <span style="Color: DarkTurquoise">Kyren</span>’s most secret prize. His tiny, pink, tight butthole. Laid bare before you completely exposed and vulnerable. With his sticky, cum-stained underwear completely removed, every bit of the boy’s most private and sensitive parts is fully exposed for you and everyone in the hallway to see.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Mad",
},
},
{
Name: "OC Kyren",
ShowZoom: true,
State: {
Outfit: "Uniform",
Mouth: "Frown",
Eyes: "Closed",
Blush: 2,
Cry: 1,
Arms: "Bound",
},
Clothes: {
Bottoms: $None,
Undies: $None,
},
},
]>>
<<ad _ad>>
<span style="Color: Pink">The laughter starts right away, the hallway erupting as teasing remarks and comments about the boy’s genitals erupt. From comments on its small size to how pale he is to even some suggestions of what you should do to him next. Despite probably being used to being bullied, you just know <span style="Color: DarkTurquoise">Kyren</span> is dying of embarrassment inside the trashcan. The best part is he’ll never know it was you who did this to him. The sound of electronic shutters going off clues you in to some boys with phones taking photos of the poor boy’s exposed state, his most private parts forever immortalized in their handheld devices. You’re certain these photos would spread far and wide, so you do your best to try to stay out of the frame, just in case. <br>
<br>
You consider going further, maybe slapping his white rear to turn it red or finding something to shove in that tight butthole of his,</span> but someone calls out that a teacher is coming and the crowd quickly begins to disperse. <span style="Color: Pink">You toss his pants and underwear into a nearby trashcan, can’t make it too easy for him to find, before fleeing yourself. You take one moment to glance back at <span style="Color: DarkTurquoise">Kyren</span>’s white butt and balls thrashing about before disappearing into the crowd.</span> <br>
<<if _random_rep_cost == 1>>
<<set $SchoolRep += 2>>
<span style="Color: Green">+Reputation</span><br>
<<elseif _random_rep_cost == 2>>
<<set $SchoolRep += 5>>
<span style="Color: Green">+Reputation</span><br>
<<else>>
<<set $SchoolRep += 8>>
<span style="Color: Green">+Reputation</span><br>
<</if>>
<<needChange "Fun" 15>>
<br>
<<if $Location.Name == "School South Hallway">>
[[Continue|School South Hallway]]
<<elseif $Location.Name == "School East Hallway">>
[[Continue|School East Hallway]]
<<else>>
[[Continue|School West Hallway]]
<</if>>
<</replace>>
<</requiresTrait>>
</div>/* SOCIAL LEVELS */
<<if $OCKyrenSocialRank == -3>>
<<set $OCKyrenRelationship to "Hated">>
<span style="color:DarkRed">Kyren Hates you!</span>
<br>
<<elseif $OCKyrenSocialRank == -2>>
<<set $OCKyrenRelationship to "Enemies">>
<span style="color:DarkRed">You and Kyren are Enemies.</span>
<br>
<<elseif $OCKyrenSocialRank == -1>>
<<set $OCKyrenRelationship to "Very Disliked">>
<span style="color:Red">Kyren really Dislikes you.</span>
<br>
<<elseif $OCKyrenSocialRank == 0 and $OCKyrenSocial <= -50>>
<<set $OCKyrenRelationship to "Disliked">>
<span style="color:Red">Kyren Dislikes you. </span>
<br>
<<elseif $OCKyrenSocialRank == 0 and $OCKyrenSocial < 50>>
<<set $OCKyrenRelationship to "Acquaintances">>
<span style="color:Yellow">You and Kyren are Acquaintances.</span>
<br>
<<elseif $OCKyrenSocialRank == 0 and $OCKyrenSocial >= 50>>
<<set $OCKyrenRelationship to "Liked">>
<span style="color:LightGreen">Kyren Likes you.</span>
<br>
<<elseif $OCKyrenSocialRank == 1>>
<<set $OCKyrenRelationship to "Friends">>
<span style="color:Green">You and Kyren are Friends.</span>
<br>
<<elseif $OCKyrenSocialRank == 2>>
<<set $OCKyrenRelationship to "Good Friends">>
<span style="color:DarkGreen">You and Kyren are Good Friends!</span>
<br>
<<elseif $OCKyrenSocialRank == 3>>
<<set $OCKyrenRelationship to "Close Friends">>
<span style="color:DarkGreen">You and Kyren are Close Friends!</span>
<br>
<<elseif $OCKyrenSocialRank == 4>>
<<set $OCKyrenRelationship to "Best Friends">>
<span style="color:Cyan">You and Kyren are Best Friends!</span>
<br>
<<elseif $OCKyrenSocialRank == 5>>
<<set $OCKyrenRelationship to "Love">>
<span style="color:Pink">You and Kyren Love each other!</span>
<br>
<</if>>
<div class="social-bar-group">
<<if $OCKyrenSocialRank == 0>>
<img src="Images\UI\Social\SocialRank0.png" width="35" alt="Rank0">
<<elseif $OCKyrenSocialRank == 1>>
<img src="Images\UI\Social\SocialRank1.png" width="35" alt="Rank1">
<<elseif $OCKyrenSocialRank == 2>>
<img src="Images\UI\Social\SocialRank2.png" width="70" alt="Rank1">
<<elseif $OCKyrenSocialRank == 3>>
<img src="Images\UI\Social\SocialRank3.png" width="105" alt="Rank1">
<<elseif $OCKyrenSocialRank == 4>>
<img src="Images\UI\Social\SocialRank4.png" width="140" alt="Rank1">
<<elseif $OCKyrenSocialRank == 5>>
<img src="Images\UI\Social\SocialRank5.png" width="175" alt="Rank1">
<</if>>
/* SOCIAL GAUGE */
<div class="social-bar-gauge">
<<set _data = clone({
text: $OCKyrenSocial,
value: Math.abs($OCKyrenSocial),
max: 100,
min: 0,
color: getSocialBarColor($OCKyrenSocial),
showText: true,
})>>
<<progressbar _data>>
</div>
</div>
/* MAX MIN */
<<if $OCKyrenSocial > 120>>
<<set $OCKyrenSocial to 120>>
<</if>>
<<if $OCKyrenSocial < -120>>
<<set $OCKyrenSocial to -120>>
<</if>>/* Intro */
You are walking along a path in the park when you hear a very peculiar noise. <span style="Color: Pink">The sound of a loud groan mixed with laughter, followed almost immediately by a chorus of laughter and chuckles.</span> Silence follows, then you hear it again. This time the first set of singular laughter sounds a bit more pained. Curious, you decide to investigate the source of the noise which is behind the restrooms of the park. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
},
},
]>>
<<ad _ad>>
<span style="Color: LightSteelBlue">“Owwwww, hahaha, ooooh… Yup, that was a good one.”</span> You hear a voice groaning out in pain, once again followed by laughter. <br>
<br>
<span style="Color: LightSteelBlue">“Let me have a turn!”</span> Another voice calls out. You hear a smacking sound, followed once more by groaned, pained laughter, then a chorus of amused laughter. What on earth could be going on? You turn the corner and see a sight that you can hardly even comprehend. <span style="Color: Pink">A boy with blonde hair and what appears to be a red exclamation point dyed on his hair is standing with his back against the wall of the restrooms, legs spread apart. He is surrounded by a group of 4 other boys who are taking turns kicking him in the balls!</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Mad",
},
},
{
Name: "OC Nathan",
State: {
Mouth: "Happy",
Blush: 2,
Cry: 1,
Arms: "Hide",
},
Clothes: {
Bottoms: $None,
},
},
]>>
<<ad _ad>>
<span style="Color: LightSteelBlue">“Oooohhh, yup… yup…”</span> The boy groans as he is once again kicked, nearly stumbling over onto the ground as the boy who kicked him laughed. <span style="Color: LightSteelBlue">“Nice one… whew… how many is that?”</span> The boy asks, sounding as if a rock is lodged in his throat as sweat drips down his red face. <span style="Color: Yellow">You are nearly at a complete loss for words.</span> <br>
<br>
<div id="Choice">
/* Step in */
<<link "Step in<br>">>
<<replace"#Choice">>
Without thinking or understanding what’s going on, just that it is wrong, you step in and place yourself between the boy and his attackers, demanding for them to stop. The four boys all look at you with confused or amused expressions as one of them yells <span style="Color: LightSteelBlue">“Boooo!”</span> and another tells you to get out of the way. You refuse, telling them that treating someone else like this is wrong! <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Eyes: "Mad",
},
},
{
Name: "OC Nathan",
State: {
Outfit: "Everyday",
Mouth: "Happy",
Blush: 2,
Cry: 1,
},
},
]>>
<<ad _ad>>
<span style="Color: LightSteelBlue">“Wrong? The lad basically asked for it!”</span> One boy replies, pointing to the supposed victim and chuckling. <br>
<br>
<span style="Color: LightSteelBlue">“Yeah, he bet that he could beat us at Monkey Fighterz in the arcade and if not, we could dare him to do anything, no matter what.”</span> The other boy responds, <span style="Color: LightSteelBlue">“He lost, so he got to choose: 10 kicks to the balls from each of us or running 5 miles behind our bikes with his balls leashed to my seat.”</span> <br>
<br>
<span style="Color: LightSteelBlue">“He said he may still do the second one if we hang out with him again tomorrow.”</span> A boy adds quietly as they all chuckle. <span style="Color: Pink">The idea of either sounds humiliating and painful and you question how they could come up with such horrific dares.</span> <span style="Color: LightSteelBlue">“They were his ideas! We were originally going to make him run through the mall without pants, but then he gave us these ideas, plus some even worse ones.”</span> The boys laugh as you turn to the boy to confirm whether or not this was his idea. <br>
<br>
<<include"OC Nathan Intro 2">>
<</replace>>
<</link>>
/* Watch */
<<link "Watch<br>">>
<<replace"#Choice">>
<span style="Color: Pink">You watch as, one by one, each boy kicks the boy hard in the balls. Each strike causes you to nearly fall over in phantom pain as the boy, though groaning and looking like he may throw up, laughs and compliments each boy on their kicks.</span> The four boys doing the kicking seem to love it, even though they also seem to feel some of the pain themselves. <br>
<br>
<span style="Color: LightSteelBlue">“Alright! One more kick each, then we’ll give him a break. Starting to feel bad for the guy.”</span> One boy says, though the victim of the kicks assures him he’s fine, though he sounds like he is in intense pain. <br>
<br>
<span style="Color: LightSteelBlue">“Tomorrow we should try that bike idea!”</span> Another boy adds, <span style="Color: LightSteelBlue">“Though will a rope even tie around them?”</span> <br>
<br>
<span style="Color: LightSteelBlue">“It will if they’ve dropped.”</span> The third boy laughs, <span style="Color: LightSteelBlue">“So, not like yours.”</span> They all chuckle and continue kicking as one boy notices you staring and waves. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="Color: LightSteelBlue">“Hey, kid! Care to get in on this? My leg’s feeling a little tired.”</span> He asks, waving you over. You take a step forward, though your expression makes it clear you are very confused about what is happening. What they are doing is crazy! <span style="Color: LightSteelBlue">“Hey, don’t look at us like that.”</span> The kid holds his hands up, <span style="Color: LightSteelBlue">“He said we could dare him to do anything, and this was one of his own suggestions! And is was one of the nicer ones! Go on, ask him!”</span> The boy points at the victim, trying not to seem like the villain in this encounter despite the fact that he and his friends are the ones kicking another boy over and over in the balls. <br>
<br>
<<include"OC Nathan Intro 2">>
<</replace>>
<</link>>
</div><span style="Color: LightSteelBlue">“It’s true.”</span> The boy says after catching his breath, <span style="Color: Pink">tears forming in the corners of his eyes as he rubs his testicles in pain.</span> <span style="Color: LightSteelBlue">“A bet’s a bet! Only a coward backs out, and I ain’t no coward!”</span> The boy laughs, though the laughter causes him to groan as his throbbing balls ache from the constant attacks. <span style="Color: LightSteelBlue">“This is nothing! Last year, some high schoolers bet me $100 bucks and an invite to their party that I wouldn’t streak through the dog park completely naked with bacon wrapped around my cock and nuts! Yeah… those bite marks didn’t go away for a while. But I showed them! Though I do wish they let me get dressed before taking me to their party… But EVERYONE wanted to talk to me! A shame they got me real drunk real quick, so I barely remember all the fun things they made me do, but what’s important is that my audience was happy. Plus, it made me REALLY popular! I was the main topic for weeks if not months!”</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 1,
},
},
{
Name: "OC Nathan",
State: {
Outfit: "Everyday",
Mouth: "Happy",
Blush: 1,
Cry: 1,
},
},
]>>
<<ad _ad>>
You blink twice, unable to process what this boy is saying as you feel your balls retreating inside of you from the thoughts alone! <span style="Color: Pink">Being kicked in the balls? Tying his bits to a bike? BACON AND DOGS!?</span> <br>
<br>
<span style="Color: LightSteelBlue">“Yep, you should still be able to find the ‘dog park’-video on BoyTube if you look up my name. It’s been taken down quite a few times by now, but their moderation teams are slow and operating at capacity and thankfully I’ve got a lot of enthusiastic fans who always make sure to reupload and share my videos so they never get lost. Luckily, the non-nude videos usual stay up.”</span> You ask him why on earth he would do something so stupid and dangerous and then even share recordings of it! <br>
<br>
<span style="Color: LightSteelBlue">“Why not? I need engaging content for my social media presence so I can get more clicks!”</span> The boy laughs, regaining some of his strength as he stands up straight and readies himself for another strike, <span style="Color: LightSteelBlue">“Besides, when people hear the name <span style="Color: DarkTurquoise">Nathan Parker</span>, I want to make sure they don’t think of some loser who goes back on his word. Nah, this <span style="Color: DarkTurquoise">Nathan</span> is a daredevil who will take on any challenge! Now give me another!”</span> <span style="Color: Pink">The boy is then kicked in the balls and falls to the ground in pain. It is hard to take him seriously following something like that.</span> <br>
<br>
<div id="Choice2">
/* Kick him in the nuts */
<<requiresTrait "Evil" "Kick him in the nuts">>
<<replace"#Choice2">>
<<include "OC Nathan Intro Kick in Nuts">>
<</replace>>
<</requiresTrait>>
/* Kick him in the nuts */
<<requiresTrait "Bully" "Kick him in the nuts">>
<<replace"#Choice2">>
<<include "OC Nathan Intro Kick in Nuts">>
<</replace>>
<</requiresTrait>>
/* Walk away confused */
<<link "Walk away confused<br>">>
<<replace"#Choice2">>
<span style="Color: Pink">It is only now that you notice the camera that is set up next to the scene, probably recording everything.</span> Stunned by what you have heard and unable to grasp that someone like <span style="Color: DarkTurquoise">Nathan</span> exists, you slowly walk away. You needed time to process this. Maybe you’ll see <span style="Color: DarkTurquoise">Nathan</span> again, though you can’t help but wonder what situation you will find him in next time. <br>
<br>
[End]
<</replace>>
<</link>>
</div><span style="Color: Pink">You tell them that it does look fun and you wish to give him at least one kick as well.</span> They all seem enthusiastic about your idea, including <span style="Color: DarkTurquoise">Nathan</span>. You take your spot across from <span style="Color: DarkTurquoise">Nathan</span>, his legs spread open making the perfect target of his most sensitive bits. Despite the boy’s apparent enjoyment of this, you can tell by his face that he is already in a lot of pain. <span style="Color: Pink">But you figure this just makes it better for both of you. He gets to expience more pain, which he seems to love, and you get to inflict even more pain, which you know you love! <br>
<br>
Winding up, you sprint forward before kicking the boy square in the nuts! You got a little harder than you were expecting, briefly wondering if you’ve done permanent damage to the boy as he keels over and falls to the dirt holding his jewels.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Mad",
},
},
{
Name: "OC Nathan",
State: {
Outfit: "Everyday",
Eyes: "Closed",
Blush: 3,
Cry: 2,
Arms: "Hide",
},
},
]>>
<<ad _ad>>
<span style="Color: LightSteelBlue">“Fuuu…”</span> The boy gasps out, his voice extremely high-pitched, <span style="Color: LightSteelBlue">“Yup. Another good one. Ah….”</span> It takes about a minute for the boy to stand up again, a single tear rolling down his cheek. <span style="Color: Pink">Despite it all, he stands ready for another kick.</span> This boy really is something else. The other boys line back up and begin to continue their own kicks, each now matching the extra force you’d put into the kick. <span style="Color: Pink"> <span style="Color: DarkTurquoise">Nathan</span> isn’t going to be walking right for a long time after this, but hey, you guess this is what he wants. <br>
<br>
<span style="Color: Pink">It is only now that you notice the camera that is set up next to the scene, probably recording everything.</span> Stunned by what you have heard and unable to grasp that someone like <span style="Color: DarkTurquoise">Nathan</span> exists, you slowly walk away. You needed time to process this. Maybe you’ll see <span style="Color: DarkTurquoise">Nathan</span> again, <span style="Color: Yellow">though you can’t help but wonder what situation you will find him in next time.</span> <br>
<br>
[End]<<set $AD.SkinColor to "Honey">>
<<set $AD.Freckles to 1>>
<<set $ADArmFreckles to 0>>
<<set $ADShoulderFreckles to 1>>
<<set $AD.HairStyle to "Wavy Short">>
<<set $AD.HairColor to "Black">>
<<set $AD.EyeColor to "Black">>
<<set $AD.LeftEyeColor to "Black">>
<<set $AD.RightEyeColor to "Black">>
<<set $AD.PenisStyle to "Uncut">>
<<set $AD.PenisSize to "Average">>
<<set $AD.Balls to "Medium">>
<<set $AD.Butt to "Cute">>
<<set $AD.Balls to "Average">>
<<set $ADChestScar to 0>>
<<set $ADFaceScar to 0>>
<<set $ADLeftArmScar to 0>>
<<set $ADRightLegScar to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADLeftSmallFreckles to 0>>
<<set $ADNoseHeavyFreckles to 0>>
<<set $ADUnder to {
Name: "Teal Scales",
ID: "UnBoGr",
Type: "Scales",
Color: "Teal",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Size: "Teen",
Icon: "Images/Equipment/Scales/Teal Scales.png",
Avatar: "Images/Avatar/Teen/Clothes/Scales/Teal Scales.png",
AvatarTorn: "Images/Avatar/Teen/ClothesTorn/Scales/Teal Scales.png",
AvatarDamaged: "Images/Avatar/Teen/ClothesDamaged/Scales/Teal Scales.png",
Description: "XXX.",
}>>
<<set $ADUndies to $None>>
<<set $ADBottoms to {
Name: "Beige Shorts",
ID: "BoShBl",
Type: "Shorts",
Color: "Beige",
Slot: "Bottoms",
Size: "Teen",
Icon: "Images/Equipment/Shorts/Beige Shorts.png",
Avatar: "Images/Avatar/Teen/Clothes/Shorts/Beige Shorts.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Teen/Clothes/Pants Down/Beige Pants Down.png",
AvatarTorn: "Images/AvatarTorn/Teen/Clothes/Shorts/Beige Shorts.png",
AvatarDamaged: "Images/AvatarDamaged/Teen/Clothes/Shorts/Beige Shorts.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of cute Beige Shorts.",
}>>
<<set $ADTop to {
Name: "Teal T-Shirt",
ID: "ToTsGr",
Type: "T-Shirt",
Color: "Teal",
Slot: "Top",
Size: "Teen",
Icon: "Images/Equipment/T-Shirt/Teal T-Shirt.png",
Avatar: "Images/Avatar/Teen/Clothes/T-Shirt/Teal T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute T-Shirt.",
}>>
<<set $ADOuter to $None>>
<<set $ADSocks to {
Name: "White Socks",
ID: "SoSoBk",
Type: "Socks",
Color: "White",
Slot: "Socks",
Size: "Teen",
Icon: "Images/Equipment/Socks/White Socks.png",
Avatar: "Images/Avatar/Teen/Clothes/Socks/White Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of White Socks.",
}>>
<<set $ADShoes to {
Name: "Green Sneakers",
ID: "ShSnBk",
Type: "Sneakers",
Color: "Black",
Slot: "Shoes",
Size: "Teen",
Icon: "Images/Equipment/Sneakers/Green Sneakers.png",
Avatar: "Images/Avatar/Teen/Clothes/Sneakers/Green Sneakers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of sneakers.",
}>>
<<set $ADNeck to $None>>
<<set $ADShortsSag to 0>>
<<if $ADMuscleToggle == 1>>
<<set $AD.Build to "Muscular">>
<<else>>
<<set $AD.Build to "Normal">>
<</if>>
<<if $ADPubicHairToggle == 1>>
<<set $AD.PubicHair to "None">>
<<else>>
<<set $AD.PubicHair to "None">>
<</if>>
/* DEFAULT SETTING */
<<set $ADHead to $None>>
<<set $ADFace to $None>>
<<set $ADMouth to $None>>
<<set $ADNeck to $None>>
<<set $ADOver to $None>>
<<set $ADBack to $None>>
<<set $ADHands to $None>>
<<set $ADWaist to $None>>
<<if $SchoolUniforms == 1 and $AD.Outfit == "Uniform">>
<</if>>
<<if $AD.Outfit == "Pajamas">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Naked">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>>
<<if $AD.Outfit == "Undies">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Towel">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Towel" "White">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>>
<<if $AD.Outfit == "Gym">>
<<addClothing "AD" "Top" "Gym Shirt" "School">>
<<addClothing "AD" "Bottoms" "Gym Shorts" "School">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<</if>>
<<if $AD.Outfit == "Gym Swim">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Purple">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>>
<<if $AD.Outfit == "Swimwear">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Black">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADFace to $None>>
<</if>>/* Intro */
You stretch out your arms as you walk down the hallway, a tad sore and tired from the physical education you just endured. You look forward to what you have planned after school; It should be better than the school day that came before it. It is as you are nearing the end of that hallway that you hear it, <span style="color:BlueViolet">an enchanting melodic melody.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Blush: 1,
Mouth: "Frown",
},
},
]>>
<<ad _ad>>
It is haunting yet beautiful, distant yet present. Something about it speaks to you, even though you can’t make out the words. <span style="color:BlueViolet">You completely forget about what you were doing beforehand, your body turned as you follow the source of the music, trying to figure out where it’s coming from. The sounds in the air are a trail in the sky that you follow like a mouse to cheese.</span> <br>
<br>
It leads you to the west hallway of the school and the origin quickly becomes clear, the music room. You walk over, quiet both to hide your presence and not interrupt the melody that grew louder and louder as you approach. The door is open just a peek, enough for enchanting notes and prying eyes to slip through. You lean forward, peeking inside. <br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
{
Name: "OC Kalim",
State: {
Outfit: "Uniform",
Mouth: "Happy",
Eyes: "Tired",
Blush: 1,
},
},
]>>
<<ad _ad>>
You spy a familiar and unfamiliar sight. The familiar being your classmate Felix, sitting at the keyboard staring at the person next to him with a happy and adoring look on his face. He seems to be just as enchanted by the song as you are, if not more. Next to him is an unfamiliar boy, tall and lean. He looks about the same age as your elder brother, Gabe. He plays the keyboard while humming the enchanting tune you followed here. <br>
<br>
Despite the keys ringing pleasantly with every press, his voice is what breaks through and presses against your brain. His voice is unlike anything you’ve heard before. You lean forward, wanting to hear more as the voice fills more and more of your brain. Then, a sudden stark interruption. The door creaks loudly as you push against it. <span style="color:lightcoral">The shrill sound of it breaks the enchanting melody. The boy turns to you harshly, his singing halted.</span> <br>
<br>
<span style="color:BlueViolet">Then you blink…</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 1,
},
},
]>>
<<ad _ad>>
You’re outside the school, waiting for the buses. Your head hurts slightly, a ringing in your ears. You rub your eyes, finding them tired and fuzzy. You must have started daydreaming while you were walking, your mind wandering off to some other world out of boredom. Strange, why would you daydream of something like that? You turn back towards the school, thinking about the music classroom. <span style="color:yellow">Perhaps you should pay it a visit sometime.</span> <br>
<<set $OCKalimAlt to -1>>
<br>
<<if $Location.Name == "School South Hallway">>
[[Continue|School South Hallway]]
<<elseif $Location.Name == "School East Hallway">>
[[Continue|School East Hallway]]
<<else>>
[[Continue|School West Hallway]]
<</if>>/* Intro */
<<set $Minutes += 15>>
The instant you open the door to the music classroom, <span style="color:LightGreen">your ears are filled with an enchanting melodic sound.</span> You can’t even make out what is making the sound, a voice, an instrument; <span style="color:BlueViolet">The music seems to move through you like water, relaxing your limbs and fogging your mind. You become relaxed at first, as if the song is a lullaby singing you off to sleep.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Eyes: "Tired",
Blush: 1,
},
},
]>>
<<ad _ad>>
But as the song shifts, you begin to feel something else, another emotion. <span style="color:BlueViolet">You can’t quite place it, but it causes your eyes to blur and grow cold. Soon the only sensations you can feel are the melodic sounds and the feeling of your swaying body. You had no idea music could be so powerful!</span> <br>
<br>
Then it stops, like a door slamming and cutting off a cooling breeze. Your senses return and you realize your vision is blurry because of water. Were you crying? You wipe your eyes on your shirt and glance around the room. A few students here and there tinkering with their instruments, none reacting to the music as you had. It makes you feel a tad embarrassed. <br>
<br>
<span style="color:LightSteelBlue">“Oh, <span style="color:DarkTurquoise">$Player.Name</span>!”</span> <span style="color:DarkTurquoise">Mr. K</span> calls out upon seeing you, <span style="color:LightSteelBlue">“Glad you made it, come here.”</span> He waves you over to where he is sitting with an older boy. He has dark hair, honey-toned skin, and a very friendly smile. His demeanor is overall very welcoming, though he seems about the same age as your elder brother, <span style="color:DarkTurquoise">Gabe</span>. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Kalim</span>, this is the boy I was telling you about. The one interested in getting some lessons. <span style="color:DarkTurquoise">$Player.Name</span>, this is <span style="color:DarkTurquoise">Kalim Asim</span>. Technically a high school student, but likes to come by after class and help the youngins since he’s pretty rock and roll.”</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "OC Kalim",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Hi there,”</span> <span style="color:DarkTurquoise">Kalim</span> reaches out and shakes your hand. You note how cold they are. <span style="color:LightSteelBlue">“As <span style="color:DarkTurquoise">Mr. K</span> said, I’m <span style="color:DarkTurquoise">Kalim</span>. Heard you are interested in some lessons?”</span> He looks you up and down with a friendly expression, his smile growing warmer. <span style="color:LightSteelBlue">“I tend to give tips and lessons here after class when I don’t have practice or too much homework. Feel free to stop by and ask for help whenever you see me. Though if you want some more private lessons away from school, I may be able to squeeze you in. Oh, for free, of course.”</span> He laughs, <span style="color:LightSteelBlue">“I wouldn’t be anywhere near where I am without the help of others, so I try to give back where I can.”</span> <br>
<br>
<span style="color:LightSteelBlue">“Like I said, this kid is pretty rock and roll!”</span> <span style="color:DarkTurquoise">Mr. K</span> laughs, patting <span style="color:DarkTurquoise">Kalim</span> on the back. They seem to get along very well. <span style="color:Yellow">As he pats <span style="color:DarkTurquoise">Kalim</span>, however, you notice something strange underneath his shirt. Something blue and shiny. It looked like some sort of rash, but it is probably an undershirt or something.</span> Though you can’t help but note how <span style="color:DarkTurquoise">Kalim</span> quickly adjusts his shirt to hide it. <span style="color:LightSteelBlue">“Anyway, I’ll leave you two to your lesson. Let me know if you need anything.”</span> <br>
<br>
<span style="color:DarkTurquoise">Mr. K</span> walks away, leaving you two alone. You feel a tad caught off-guard, not expecting a personal lesson right away, though <span style="color:DarkTurquoise">Kalim</span>’s warm presence manages to calm you. As he begins talking and asking questions about what you want to learn, you consider asking about what you saw. Then again, you did just meet him and feel a tad nervous about sounding rude. <br>
<br>
So instead, you treat this as a normal lesson and get some tips from <span style="color:DarkTurquoise">Kalim</span>. <span style="color:LightGreen">The guy sure knows his stuff! By the end you find yourself much more confident than before and as <span style="color:DarkTurquoise">Kalim</span> bids farewell, you ponder coming back both to get some more lessons and to get to know this friendly, musically-talented boy better.</span> <br>
<<set $OCKalimMet to -1>>
<<set $OCKalimSocial to 0>>
<<set $OCKalimSocialRank to 0>>
<<socialChange "Kalim" 10 1>>
<br>
[[Continue|School Music Room]]/* Intro */
<<set $Minutes += 10>>
You are in the Music Room practicing with a guitar and <span style="color:LightCoral">for some reason are just struggling. The cords hurt and rub awkwardly against your fingers, the thing seems to constantly fall out of tune, and the ‘music’ you are making sounds more like a dying animal than something anyone would WANT to listen to. You sigh loudly in frustration.</span> <br>
<br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Eyes: "Mad",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“I know that sound.”</span> <span style="color:DarkTurquoise">Mr. K</span> laughs, walking over to you. <span style="color:LightSteelBlue">“I think you’ve got some real talent kid, but frustration is every artist’s greatest enemy. Well, that and music critics.”</span> He laughs at his own joke. A bit confused, you ask him what he means. You don’t feel all that talented with the music you’re making today. <span style="color:LightSteelBlue">“Everybody has days like that. You make one little mistake and it fogs up your brain. Next thing you know, you’re making another and then another! Every mistake clouds your brain and the more foggy, the more mistakes, little dude.”</span> <br>
<br>
<span style="color:DarkTurquoise">Mr. K</span> pats you on the shoulder, <span style="color:LightSteelBlue">“You know, if you really are interested in honing that talent of yours, I may know someone who can help. I have a student, little older than you, that can play almost anything; Kid’s a real maestro. But he likes to hang here after class, enjoys chilling with some simple tunes or tutoring some of his juniors. Sure he’ll be interested in giving you a lesson or two. And even if you don’t want that, would be worth it to hear him play. Kid’s got something special I haven’t seen since, well, I was back in school.”</span> <span style="color:DarkTurquoise">Mr. K</span> laughs again, finding himself hilarious. <br>
<br>
You ponder the offer. <span style="color:Yellow">Getting some lessons from this upper classmen may be a pretty good idea. Plus, it may be neat to meet an older Preston student. You consider coming by after school.</span> <br>
<<set $OCKalimMet to 1>>
<br>
[[Continue|School Music Room]]/* SOCIAL LEVELS */
<<if $OCKalimSocialRank == -3>>
<<set $OCKalimRelationship to "Hated">>
<span style="color:DarkRed">Kalim Hates you!</span>
<br>
<<elseif $OCKalimSocialRank == -2>>
<<set $OCKalimRelationship to "Enemies">>
<span style="color:DarkRed">You and Kalim are Enemies.</span>
<br>
<<elseif $OCKalimSocialRank == -1>>
<<set $OCKalimRelationship to "Very Disliked">>
<span style="color:Red">Kalim really Dislikes you.</span>
<br>
<<elseif $OCKalimSocialRank == 0 and $OCKalimSocial <= -50>>
<<set $OCKalimRelationship to "Disliked">>
<span style="color:Red">Kalim Dislikes you. </span>
<br>
<<elseif $OCKalimSocialRank == 0 and $OCKalimSocial < 50>>
<<set $OCKalimRelationship to "Acquaintances">>
<span style="color:Yellow">You and Kalim are Acquaintances.</span>
<br>
<<elseif $OCKalimSocialRank == 0 and $OCKalimSocial >= 50>>
<<set $OCKalimRelationship to "Liked">>
<span style="color:LightGreen">Kalim Likes you.</span>
<br>
<<elseif $OCKalimSocialRank == 1>>
<<set $OCKalimRelationship to "Friends">>
<span style="color:Green">You and Kalim are Friends.</span>
<br>
<<elseif $OCKalimSocialRank == 2>>
<<set $OCKalimRelationship to "Good Friends">>
<span style="color:DarkGreen">You and Kalim are Good Friends!</span>
<br>
<<elseif $OCKalimSocialRank == 3>>
<<set $OCKalimRelationship to "Close Friends">>
<span style="color:DarkGreen">You and Kalim are Close Friends!</span>
<br>
<<elseif $OCKalimSocialRank == 4>>
<<set $OCKalimRelationship to "Best Friends">>
<span style="color:Cyan">You and Kalim are Best Friends!</span>
<br>
<<elseif $OCKalimSocialRank == 5>>
<<set $OCKalimRelationship to "Love">>
<span style="color:Pink">You and Kalim Love each other!</span>
<br>
<</if>>
<div class="social-bar-group">
<<if $OCKalimSocialRank == 0>>
<img src="Images\UI\Social\SocialRank0.png" width="35" alt="Rank0">
<<elseif $OCKalimSocialRank == 1>>
<img src="Images\UI\Social\SocialRank1.png" width="35" alt="Rank1">
<<elseif $OCKalimSocialRank == 2>>
<img src="Images\UI\Social\SocialRank2.png" width="70" alt="Rank1">
<<elseif $OCKalimSocialRank == 3>>
<img src="Images\UI\Social\SocialRank3.png" width="105" alt="Rank1">
<<elseif $OCKalimSocialRank == 4>>
<img src="Images\UI\Social\SocialRank4.png" width="140" alt="Rank1">
<<elseif $OCKalimSocialRank == 5>>
<img src="Images\UI\Social\SocialRank5.png" width="175" alt="Rank1">
<</if>>
/* SOCIAL GAUGE */
<div class="social-bar-gauge">
<<set _data = clone({
text: $OCKalimSocial,
value: Math.abs($OCKalimSocial),
max: 100,
min: 0,
color: getSocialBarColor($OCKalimSocial),
showText: true,
})>>
<<progressbar _data>>
</div>
</div>
/* MAX MIN */
<<if $OCKalimSocial > 120>>
<<set $OCKalimSocial to 120>>
<</if>>
<<if $OCKalimSocial < -120>>
<<set $OCKalimSocial to -120>>
<</if>>/* Intro */
<<set $Minutes += 30>>
Spotting <span style="color:DarkTurquoise">Kalim</span> sitting near the front of the classroom tuning a guitar, you walk up to him and ask if you could take him up on one of those music lessons he mentioned. <span style="color:DarkTurquoise"> Kalim</span> smiles upon seeing you, <span style="color:LightSteelBlue">“Of course! Always happy to share the beauty of music. Grab an instrument and we can begin.”</span> <span style="color:LightGreen">You do as he says and sit down next to <span style="color:DarkTurquoise">Kalim</span> to begin the lesson.</span> <br>
<br>
<<set _random to ["OC Kalim Music Lessons Basic", "OC Kalim Music Lessons Sit on Lap", "OC Kalim Music Lessons Strange Scales"]>>
<<if $FelixSocial >= 50 or $FelixSocialRank > 0>>
<<set _random.push("OC Kalim Music Lessons Felix")>>
<</if>>
<<set _event to _random.random()>>
<<include _event>>/* Intro */
<span style="color:LightGreen">The lesson is really going well, <span style="color:DarkTurquoise">Kalim</span> sure knows his stuff!</span> However, something seems a little off. Whenever <span style="color:DarkTurquoise">Kalim</span> plays a melody or shows you a chord, you feel your heartbeat faster and your spine tingle. Something about his music causes your mind to go numb and soon you find yourself just watching him play with a smile. <span style="color:BlueViolet">The music seems to dance in the air around you, swirling about as if they have physical form. You become completely lost in the music as he plays.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Eyes: "Tired",
Blush: 1,
Cry: 1,
},
},
{
Name: "OC Kalim",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
Then he stops and you blink. <span style="color:BlueViolet">Your eyes are wet? Were you crying?</span> <span style="color:DarkTurquoise"> Kalim</span> sees this and blushes, <span style="color:LightSteelBlue">“Oh! Sorry, here let me.”</span> He uses his sleeve to wipe the tears off your cheeks, chuckling as he does so. <span style="color:LightSteelBlue">“My bad, guess I went a little overboard there. Hope you’re alright.”</span> Confused on multiple levels, you ask him what he means, and he simply laughs. <span style="color:LightSteelBlue">“Sometimes I just get lost in the song, I guess, seems like you do as well.”</span> He laughs. You blush slightly, unsure why his music has brought you to tears and try to teasingly say that maybe he’s just too good, trying to play it off as a joke to save yourself the slight embarrassment. <span style="color:DarkTurquoise"> Kalim</span> simply smiles and pats your head. <br>
<br>
<span style="color:LightSteelBlue">“Come on, you try now. Just follow these notes and don’t worry if you mess up. You’re here to learn after all.”</span> For some reason, you feel rejuvenated and extra focused during the lesson, feeling you’ve learned a lot. <span style="color:LightGreen">Something about <span style="color:DarkTurquoise"> Kalim</span>’s music just makes you feel happy. He really is good!</span> <br>
<<socialChange "Kalim" 3 1>>
<br>
/*[End]*/
[[Continue|School Music Room]]/* Intro */
You are struggling with finger placement on the guitar, <span style="color:LightCoral">getting frustrated as you never seem to be able to make the sound you want to.</span> <span style="color:DarkTurquoise"> Kalim</span> chuckles at this with a warm smile, telling you <span style="color:LightSteelBlue">“It’s alright, everyone struggles with that at first. Here.”</span> <span style="color:Pink">Suddenly, <span style="color:DarkTurquoise"> Kalim</span> grabs you by the waist and places you on his lap!</span> He grabs your hands with his own and guides them to their proper positions, showing you exactly where you should put your fingers. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 2,
},
},
{
Name: "OC Kalim",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<<if $Player.Kinks.Teens == 1>>
<span style="color:Pink">You feel your face heating up as you sit on <span style="color:DarkTurquoise"> Kalim</span>’s lap, wondering about every lump or bump you feel. His hands are soft and strangely cool, causing your heart to flutter. You also catch a strange scent, reminding you of a cool morning by the ocean. You guess it’s his shampoo or bodywash and take a deep breath, it smells wonderful. You feel a tingling in your groin and nearly jump as you feel his hand on your stomach.</span> <br>
<br>
<span style="color:LightSteelBlue">“You okay?”</span> He asks worriedly, <span style="color:LightSteelBlue">“You kinda zoned out for a second there. That normally doesn’t happen until after the music starts.”</span> He laughs. <span style="color:Pink">You chuckle, blushing slightly and crossing your legs to prevent any embarrassing discoveries. You try to pay attention and not focus on the feelings in your stomach.</span> <br>
<br>
<</if>>
Despite the awkwardness of the closeness, having him being able to guide your fingers along really helps. <span style="color:LightGreen">Suddenly the tiny movements and bits of pressure you have to give make sense. After a few minutes, you are even able to play the melody without the aid of his hands and happily laugh when it comes out perfect.</span> <br>
<br>
<span style="color:LightSteelBlue">“There you go! Now you’re getting it!”</span> <span style="color:DarkTurquoise"> Kalim</span> smiles and pats your head, almost like a parent or an older brother, <span style="color:LightSteelBlue">“Keep at it and you may even be better than me someday.”</span> <span style="color:LightGreen">The lesson continues as normal and by the end you really feel like you’ve learned a lot!</span> <br>
<<socialChange "Kalim" 3 1>>
<br>
/*[End]*/
[[Continue|School Music Room]]/* Intro */
You are struggling with finger placement on the guitar, <span style="color:LightCoral">getting frustrated as you never seem to be able to make the sound you want to.</span> <span style="color:DarkTurquoise"> Kalim</span> chuckles at this with a warm smile, telling you <span style="color:LightSteelBlue">“It’s alright, everyone struggles with that at first. Here.”</span> <span style="color:DarkTurquoise"> Kalim</span> walks over and leans down, grabbing your hands and positioning them on the guitar in the proper place. It is a little awkward at first, <span style="color:LightGreen">but once he shows you all the positions and how they affect the sounds the guitar makes, it all starts to make sense.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
},
},
{
Name: "OC Kalim",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
But then something shiny catches your eye. <span style="color:Yellow">Drawn to <span style="color:DarkTurquoise"> Kalim</span>’s neck, you notice something shiny or glowing peeking out from under his shirt.</span> You raise an eyebrow as you observe the strange, tight undershirt that seems to be strangely textured. It seems a little rude to stare, but something about it seems so odd. <br>
<br>
<span style="color:DarkTurquoise"> Kalim</span> notices you staring and quickly blushes and pulls his shirt up to cover it. <span style="color:LightCoral">You feel his hand suddenly tighten around yours, causing you to play an off-note key that lingers in the room and is replaced with an awkward silence.</span> You apologize and quickly look away, worried that you’ve offended him. <br>
<br>
<span style="color:LightSteelBlue">“It’s alright, no harm done.”</span> <span style="color:DarkTurquoise"> Kalim</span> laughs, blushing slightly as he adjusts his shirt to ensure it is covered, <span style="color:LightSteelBlue">“It’s just a skin condition, I hardly remember it’s there.”</span> You feel even worse for staring now and look down dejectedly. <span style="color:BlueViolet">But it looked so strange, almost like azure blue scales that seemed to shimmer in the sunlight that came from the window.</span> <br>
<br>
<<if $OCKalimSocial < 50>>
Despite how awkward it is, your young curiosity is not yet sated, and you open your mouth to ask a question. Just a single question, an innocent one born of curiosity that, while maybe a bit rude to ask someone with such a condition, isn’t anything malicious. <span style="color:BlueViolet">But right as the words leave your mouth, a melody fills the room. <span style="color:DarkTurquoise"> Kalim</span> briefly plays a tune, one that makes your head feel fuzzy. Then, you blink, and something feels different.</span> <br>
<br>
<span style="color:LightSteelBlue">“Dang, look at the time.”</span> <span style="color:DarkTurquoise"> Kalim</span> says, looking at the clock. <span style="color:BlueViolet">You find it strange that you are sitting in front of a piano now. When did you start practicing that with him? And where did the time go? You feel like you’ve just started.</span> <span style="color:LightSteelBlue">“Well, I should probably get going. Hope I was able to help you. Come back anytime.”</span> <span style="color:DarkTurquoise"> Kalim</span> smiles as he departs, heading home for the day. <span style="color:BlueViolet">As you get up as well, you can’t help but feel a little bit foggy.</span> <br>
<<socialChange "Kalim" 3 1>>
<<addMoodlet "Feeling Strange" 4>>
<br>
/* [End, Perhaps with a special moodlet?]*/
[[Continue|School Music Room]]
<<else>>
Despite how awkward it is, your young curiosity is not yet sated, and you open your mouth to ask a question. Just a single question, an innocent one born of curiosity that, while maybe a bit rude to ask someone with such a condition, isn’t anything malicious. You ask him what the condition is. <span style="color:Yellow"> <span style="color:DarkTurquoise"> Kalim</span> freezes for a second, thinking. You catch his eyes moving to one of the instruments nearby, as if he is thinking about playing it for some reason. But then he just sighs.</span> <br>
<br>
<span style="color:LightSteelBlue">“It’s… hard to explain.”</span> He chuckles nervously, <span style="color:LightSteelBlue">“Not even sure what I could call it. But other than some patches here and there, it doesn’t affect me all that much. I’m normally so good at hiding it that no one notices but guess I let my guard down around you.”</span> He smiles, patting you on the head, <span style="color:LightSteelBlue">“Maybe I’ll tell you about it someday. But for now, just pretend it isn’t there, okay?”</span> You nod, not wanting to make him uncomfortable, <span style="color:BlueViolet">but you can’t help but notice the shining blue scales under his shirt as you continue your lesson.</span> <span style="color:Pink">They’re actually kind of pretty.</span> <br>
<<socialChange "Kalim" 5 1>>
<br>
[[Continue|School Music Room]]
<</if>>/* Intro */
<span style="color:LightGreen">Your lesson is going well, <span style="color:DarkTurquoise"> Kalim</span> is an amazing teacher, and you already feel you’ve learned so much in just the short amount of time he’s been teaching you.</span> You are just getting into it when another boy walks into the music classroom but pauses upon seeing you two together. <span style="color:LightSteelBlue">“Oh? You’re teaching someone else today, I see. No worries, I can come back another time.”</span> It is <span style="color:DarkTurquoise"> Felix</span>, the local transfer student. <span style="color:DarkTurquoise"> Kalim</span> turns to the French boy and stops him, waving him over. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
},
},
{
Name: "OC Kalim",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
{
Name: "Felix",
State: {
Outfit: "Uniform",
Mouth: "Frown",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“I can help you both, no problem.”</span> <span style="color:DarkTurquoise"> Kalim</span> says with a smile, <span style="color:LightSteelBlue">“There is enough of me to go around.”</span> <span style="color:DarkTurquoise"> Felix</span> looks to you for assurance and when you give an approving nod, whether you do not care or not wanting to upset <span style="color:DarkTurquoise"> Kalim</span>, he happily comes over. Having to share <span style="color:DarkTurquoise"> Kalim</span> with <span style="color:DarkTurquoise"> <span style="color:DarkTurquoise"> Felix</span></span> does make his lessons slightly less focused on you, but the three of you together have some fun interactions and <span style="color:DarkTurquoise"> <span style="color:DarkTurquoise"> Felix</span></span> asks some questions that you wouldn’t even think about asking. Seems the boy has some musical knowledge of his own. <br>
<br>
In fact, at one point the two of them play a some together and you just watch a little mesmerized. <span style="color:BlueViolet"> <span style="color:DarkTurquoise"> Felix</span>, despite being skilled in his own way, is mostly drowned out by <span style="color:DarkTurquoise"> Kalim</span>’s melody, which seems to linger in the air as if it has physical form.</span> <span style="color:LightGreen">Still, they accompany each other well and you feel like you’ve learnt something just from listening to them.</span> <br>
<<socialChange "Kalim" 3 1>>
<<socialChange "Felix" 3>>
<br>
[[Continue|School Music Room]]<<set $AD.SkinColor to "Chestnut">>
<<set $AD.Freckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $AD.HairStyle to "Messy Dreads">>
<<set $AD.HairColor to "Dirty Blonde">>
<<set $AD.EyeColor to "Brown">>
<<set $AD.LeftEyeColor to "Brown">>
<<set $AD.RightEyeColor to "White">>
<<set $AD.PenisStyle to "Uncut">>
<<set $AD.PenisSize to "Gigantic">>
<<set $AD.Balls to "Large">>
<<set $AD.Butt to "Big">>
<<set $ADChestScar to 0>>
<<set $ADFaceScar to 0>>
<<set $ADLeftArmScar to 0>>
<<set $ADRightLegScar to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADLeftSmallFreckles to 0>>
<<set $ADNoseHeavyFreckles to 1>>
<<addClothing "AD" "Undies" "Designed Boxers" "Shark">>
<<addClothing "AD" "Bottoms" "Punk Jeans" "Dark Denim">>
<<addClothing "AD" "Top" "Contest Shirt" "Contest Bunnica">>
<<addClothing "AD" "Outer" "Leather Jacket" "Leather Jacket">>
<<addClothing "AD" "Socks" "Socks" "Black">>
<<addClothing "AD" "Shoes" "Tennis Shoes" "Black">>
<<addClothing "AD" "Neck" "Tie" "Red">>
<<set $ADFace to $None>>
<<addClothing "AD" "Head" "Hair Clip" "Red">>
<<set $ADShortsSag to 0>>
<<set $ADTopTucked to 1>>
<<if $ADMuscleToggle == 1>>
<<set $AD.Build to "Husky">>
<<else>>
<<set $AD.Build to "Husky">>
<</if>>
<<if $ADPubicHairToggle == 1>>
<<set $AD.PubicHair to "Long">>
<<else>>
<<set $AD.PubicHair to "None">>
<</if>>
/* DEFAULT SETTING */
<<set $ADMouth to $None>>
<<set $ADUnder to $None>>
<<set $ADOver to $None>>
<<set $ADBack to $None>>
<<set $ADHands to $None>>
<<set $ADWaist to $None>>
<<if $SchoolUniforms == 1 and $AD.Outfit == "Uniform">>
<<addClothing "AD" "Top" "School Dress Shirt" "School">>
<<addClothing "AD" "Bottoms" "Dress Short Shorts" "Black">>
<<addClothing "AD" "Neck" "School Tie" "School">>
<<addClothing "AD" "Socks" "Socks" "White">>
<<set $ADOuter to $None>>
<<addClothing "AD" "Shoes" "Loafers" "Black">>
<<set $ADTopTucked to 1>>
<<set $ADOuterAlt to 0>>
<</if>>
<<if $AD.Outfit == "Pajamas">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Naked">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>>
<<if $AD.Outfit == "Undies">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Towel">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Towel" "White">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Gym">>
<<addClothing "AD" "Top" "Gym Shirt" "School">>
<<addClothing "AD" "Bottoms" "Gym Shorts" "School">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Gym Swim">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Purple">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Swimwear">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Black">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>>/* Intro */
Math is going as expected; <span style="LightCoral">A long, boring lecture explaining how to solve certain types of problems followed by worksheets full of said problems. Things are especially tense as Mr. Randolph prepares the class for an upcoming test. It’s boring but, to be fair, once you get to this level it is quite difficult to make math exciting.</span> It is during one painful lecture while Randolph has his back to the class that you begin to hear muffled snickering coming from the back of the class. <br>
<<set _ad to [
{
Name: "OC Kazu",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="Color: LightSteelBlue">“Come on, hand it here! Watch this!”</span> The voices are as quiet as they can be, meaning you are surprised Randolph hasn’t heard it yet. You try your best to ignore it, but eventually find your brain so painfully bored that you have no choice but to sneak a peek. <span style="Color: LightSteelBlue">“Oooo, close!”</span> <br>
<br>
You turn around to spy a group of boys crumbling and folding up pieces of paper before flicking them at each other. They snicker and laugh whether they hit or miss, trying their best to keep as quiet as they can. The boy in the center is obviously the ringleader, constantly egging his friends on whenever they try to return to paying attention to the lesson. The boy has dark skin, dirty blonde hair, and strangely one white eye. <br>
<br>
<span style="Color: LightSteelBlue">“Try to dodge this, dickhead!”</span> The boy whispers, aiming a large, crumpled ball at the friend sitting in front of him before flicking it hard! The boy manages to dodge, which causes the other boys to begin to chuckle <span style="Color: LightCoral">until they realize their mistake. The ball soars through the air, directly towards Mr. Randolph. It hits him in the leg and the class instantly goes silent as everyone holds their breath, realizing the hell they’ve just unleashed.</span> <br>
<br>
Randolph pauses mid-sentence as the ball hits him. You notice him glance down at the ground before bending over and picking up the crumpled-up ball. <span style="Color: LightCoral">He then slowly turns around as everyone feels a shiver run down their spine. He stares at the class coldly, his silence worse than his yelling as he eyes every student before clearing his throat harshly to speak.</span><br>
<br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
},
},
{
Name: "OC Kazu",
State: {
Outfit: "Uniform",
Mouth: "Frown",
},
},
]>>
<<ad _ad>>
/* PC: Frown
Kazu: Uniform, Frown */
<span style="Color: LightSteelBlue">“Who threw this?”</span> He asks calmly, though you can hear the anger behind his voice. Silence, everyone avoids eye-contact and are too afraid to speak. <span style="Color: LightSteelBlue">“Allow me to repeat myself: Who threw this?”</span> He pauses once more, his eyes narrowing as still no one speaks up. <span style="Color: LightSteelBlue">“If I don’t hear an answer in the next 5 seconds then everyone in this class will receive detention. And it won’t be a pleasant session.”</span> The threat is enough to break some kids as a few point towards the dirty blonde-haired boy, with one even speaking out. <br>
<br>
<span style="Color: LightSteelBlue">“It was Kazu… sir…”</span> He says, looking down at his desk in shame. <br>
<br>
<span style="Color: LightSteelBlue">“Fucking snitch.”</span> The guilty boy mutters under his breath <span style="Color: LightCoral">before he jumps from the sudden booming voice that comes from the front of the class.</span><br>
<br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Uniform",
Blush: 1,
Mouth: "Frown",
},
},
]>>
<<ad _ad>>
/* Kazu: Uniform, Frown, Blush1 */
<span style="Color: LightSteelBlue">“Mr. Igwe.”</span> Randolph says, still calm but obviously with a hint of anger. <span style="Color: LightSteelBlue">“Weeks' detention. Maybe some quality time with me will teach you some manners and why it is important not to disrupt my class.”</span><br>
<br>
<span style="Color: LightSteelBlue">“Come on teach!”</span> Kazu replies, <span style="Color: LightSteelBlue">“I was just having a bit of fun! You were nearly putting everyone to sleep! Can’t you cut me some slack?”</span> Bad idea. <br>
<br>
<span style="Color: LightSteelBlue">“Alright than. Two weeks.”</span> Randolph retorts. Kazu, frustrated, scoffs before muttering something in a strange foreign language. You don’t know it, but it is clear from what way he said it that it wasn’t something nice. A few other boys key in on this as well, as a few gasp. Mr. Randolph, his eyebrow twitching in anger, sighs loudly. <span style="Color: LightSteelBlue">“Mr. Igwe, please come to the front of the class.”</span> <br>
<br>
Kazu suddenly looks a bit nervous, a tiny amount of blush appearing on his face, but he tries to hide it as he walks up to the front of class trying to show no signs of fear. All his friends, along with the ones who rated him out, turn away nervously as the rest of the class watch with bated breath. <br>
<br>
<<linkreplace"Continue">>
Mr. Randolph has Kazu face the blackboard and place his hands on the desk. <span style="Color: Pink">Then, in front of everyone, he yanks down Kazu’s bottoms and underwear! His shiny dark butt is exposed to the entire class! You spy Kazu twitch at this, as the cold air hits his normally private body parts.</span> No one in the class makes a sound, <span style="Color: Pink">though you feel your face burn slightly as you notice what you believe to be a peek at his balls and tip of his penis from between his legs, seems the boy is well-endowed.</span><br>
<br>
<<set _ad to [
{
Name: "OC Kazu",
ShowZoom: true,
ShowZoomOnlyButt: true,
State: {
Outfit: "Uniform",
PantsDown: 1,
Blush: 2,
Eyes: "Mad",
Mouth: "Smirk",
},
Clothes: {
Undies: $None,
},
},
]>>
<<ad _ad>>
/* Kazu: Uniform, Bottoms Down, No Undies, Blush2, Smirk, Mad, Butt Zooms */
<span style="Color: LightSteelBlue">“Dang, teach, at least buy me dinner first!”</span> Kazu comments, trying to be funny. A few kids pop a smirk, but that quickly dissipates <span style="Color: LightCoral">as Mr. Randolph comes down hard on the boy’s bottom with his hand.</span> <span style="Color: LightSteelBlue">“Ah! Shit! Damn teach, you’re pretty dirty- OW- touching a kid like this- AH!”</span> <span style="Color: LightCoral">Despite every spank being harder than the last, as Mr. Randolph’s annoyance grows, Kazu keeps making smartass comments.</span> <span style="Color: LightSteelBlue">“Shit! Come on, you can do better than that!”</span><br>
<br>
Big mistake. Kazu looks back in victory as he feels the teacher pause for a second, <span style="Color: LightCoral">but quickly lets out a wail of pain as Mr. Randolph now spanks him with the metal ruler on his desk. He doesn’t go easy on the kid, his patience thoroughly testing, and Kazu quickly changes his tune, crying out apologies and falling in line as a bright red line slowly begins to glow on his rear from the hard impacts.</span><br>
<br>
<<set _ad to [
{
Name: "OC Kazu",
ShowZoom: true,
ShowZoomOnlyButt: true,
State: {
Outfit: "Uniform",
PantsDown: 1,
Blush: 3,
Cry: 1,
Eyes: "Mad",
Mouth: "Frown",
},
Clothes: {
Undies: $None,
},
},
]>>
<<ad _ad>>
/* Kazu: Uniform, Bottoms Down, No Undies, Blush3, Frown, Mad, Cry1, Butt Zooms */
By the end the boy’s legs are shaking and the entire class cringes as they feel the pain of his bright red ass. <span style="Color: LightCoral">You can’t see the boy’s face, but are sure he is quietly sobbing from the intense pain he must be in.</span> You feel bad for the kid, but he was basically asking for it. <br>
<br>
<span style="Color: LightSteelBlue">“Right.”</span> Mr. Randolph puts the ruler down, adjusting his tie as he seems to have calmed down. <span style="Color: LightSteelBlue">“Let this be a lesson to everyone here. I will not entertain such childish antics in my classroom. Mr. Igwe-“</span> The boy twitches as Randolph says his name, <span style="Color: LightSteelBlue">“Cover yourself up and head to the main office. I will deliver your write-up after class and, if you’re lucky, the nurse will take pity on you and give you something for the pain. But if I hear one more peep out of you, I’ll continue with THIS lesson until the end of the period.”</span><br>
<br>
Kazu, along with many of the boys watching, audibly gulp. The troublemaker says nothing, quickly fixing his clothes before hurrying out of the room. <span style="Color: Pink">As he rushes past you, you can’t help but notice his burning red eyes from crying, though still spot a look of deviance on his face.</span> You doubt this will be the last time the boy will cause trouble in this class. <br>
<<set $OCKazuMet to -1>>
<<set $OCKazuSocial to 0>>
<<set $OCKazuSocialRank to 0>>
/* The above is just for this preview, once his full intro series is done, the KazuMet variable will be reset on old saves so they can resee the entire thing. */
<br>
<<include"Attend Math Finish">>
<</linkreplace>>/* SOCIAL LEVELS */
<<if $OCKazuSocialRank == -3>>
<<set $OCKazuRelationship to "Hated">>
<span style="color:DarkRed">Kazu Hates you!</span>
<br>
<<elseif $OCKazuSocialRank == -2>>
<<set $OCKazuRelationship to "Enemies">>
<span style="color:DarkRed">You and Kazu are Enemies.</span>
<br>
<<elseif $OCKazuSocialRank == -1>>
<<set $OCKazuRelationship to "Very Disliked">>
<span style="color:Red">Kazu really Dislikes you.</span>
<br>
<<elseif $OCKazuSocialRank == 0 and $OCKazuSocial <= -50>>
<<set $OCKazuRelationship to "Disliked">>
<span style="color:Red">Kazu Dislikes you. </span>
<br>
<<elseif $OCKazuSocialRank == 0 and $OCKazuSocial < 50>>
<<set $OCKazuRelationship to "Acquaintances">>
<span style="color:Yellow">You and Kazu are Acquaintances.</span>
<br>
<<elseif $OCKazuSocialRank == 0 and $OCKazuSocial >= 50>>
<<set $OCKazuRelationship to "Liked">>
<span style="color:LightGreen">Kazu Likes you.</span>
<br>
<<elseif $OCKazuSocialRank == 1>>
<<set $OCKazuRelationship to "Friends">>
<span style="color:Green">You and Kazu are Friends.</span>
<br>
<<elseif $OCKazuSocialRank == 2>>
<<set $OCKazuRelationship to "Good Friends">>
<span style="color:DarkGreen">You and Kazu are Good Friends!</span>
<br>
<<elseif $OCKazuSocialRank == 3>>
<<set $OCKazuRelationship to "Close Friends">>
<span style="color:DarkGreen">You and Kazu are Close Friends!</span>
<br>
<<elseif $OCKazuSocialRank == 4>>
<<set $OCKazuRelationship to "Best Friends">>
<span style="color:Cyan">You and Kazu are Best Friends!</span>
<br>
<<elseif $OCKazuSocialRank == 5>>
<<set $OCKazuRelationship to "Love">>
<span style="color:Pink">You and Kazu Love each other!</span>
<br>
<</if>>
<div class="social-bar-group">
<<if $OCKazuSocialRank == 0>>
<img src="Images\UI\Social\SocialRank0.png" width="35" alt="Rank0">
<<elseif $OCKazuSocialRank == 1>>
<img src="Images\UI\Social\SocialRank1.png" width="35" alt="Rank1">
<<elseif $OCKazuSocialRank == 2>>
<img src="Images\UI\Social\SocialRank2.png" width="70" alt="Rank1">
<<elseif $OCKazuSocialRank == 3>>
<img src="Images\UI\Social\SocialRank3.png" width="105" alt="Rank1">
<<elseif $OCKazuSocialRank == 4>>
<img src="Images\UI\Social\SocialRank4.png" width="140" alt="Rank1">
<<elseif $OCKazuSocialRank == 5>>
<img src="Images\UI\Social\SocialRank5.png" width="175" alt="Rank1">
<</if>>
/* SOCIAL GAUGE */
<div class="social-bar-gauge">
<<set _data = clone({
text: $OCKazuSocial,
value: Math.abs($OCKazuSocial),
max: 100,
min: 0,
color: getSocialBarColor($OCKazuSocial),
showText: true,
})>>
<<progressbar _data>>
</div>
</div>
/* MAX MIN */
<<if $OCKazuSocial > 120>>
<<set $OCKazuSocial to 120>>
<</if>>
<<if $OCKazuSocial < -120>>
<<set $OCKazuSocial to -120>>
<</if>><<set $AD.SkinColor to "White">>
<<set $AD.Freckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $AD.HairStyle to "Poofy">>
<<set $AD.HairColor to "Black">>
<<set $AD.EyeColor to "Green">>
<<set $AD.LeftEyeColor to "Green">>
<<set $AD.RightEyeColor to "Green">>
<<set $AD.PenisStyle to "Unknown">>
<<set $AD.PenisSize to "Unknown">>
<<set $AD.Balls to "Unknown">>
<<set $AD.Butt to "Unknown">>
<<set $ADChestScar to 0>>
<<set $ADFaceScar to 0>>
<<set $ADLeftArmScar to 0>>
<<set $ADRightLegScar to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $ADArmFreckles to 0>>
<<addClothing "AD" "Undies" "Boxers" "Purple">>
<<addClothing "AD" "Bottoms" "Jeans" "Dark Denim">>
<<set $ADTop to {
Name: "Red Plaid Shirt",
ID: "ToGyShPu",
Type: "Red Plaid Shirt",
Color: "Red",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Athletic", "Uniform"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Gym Shirt/Purple Gym Shirt.png",
Avatar: "Images/Avatar/Clothes/JQ Stuff/Red Plaid.png",
AvatarUnder: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A red shirt.",
}>>
<<set $ADOuter to $None>>
<<addClothing "AD" "Socks" "Socks" "Black">>
<<addClothing "AD" "Shoes" "Tennis Shoes" "Black">>
<<set $ADShortsSag to 0>>
<<set $ADTopTucked to 0>>
<<if $ADMuscleToggle == 1>>
<<set $AD.Build to "Normal">>
<<else>>
<<set $AD.Build to "Normal">>
<</if>>
<<if $ADPubicHairToggle == 1>>
<<set $AD.PubicHair to "None">>
<<else>>
<<set $AD.PubicHair to "None">>
<</if>>
/* DEFAULT SETTING */
<<set $ADHead to $None>>
<<set $ADFace to $None>>
<<set $ADMouth to $None>>
<<set $ADNeck to $None>>
<<set $ADUnder to $None>>
<<set $ADOver to $None>>
<<set $ADBack to $None>>
<<set $ADUnderAss to $None>>
<<set $ADHands to {
Name: "Black Fingerless Gloves",
ID: "HaKnGlBe",
Type: "Fingerless Gloves",
Color: "Black",
Slot: "Hands",
Temp: 5,
Tags: ["None"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Knitted Gloves/Beige Knitted Gloves.png",
Avatar: "Images/Avatar/Clothes/JQ Stuff/Gloves.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Knitted Gloves/Beige Knitted Gloves Hide.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A small pair of gloves knitted with love, or at least corporate greed.",
}>>
<<set $ADWaist to $None>>
<<if $SchoolUniforms == 1 and $AD.Outfit == "Uniform">>
<<addClothing "AD" "Top" "School Dress Shirt" "School">>
<<addClothing "AD" "Bottoms" "Dress Shorts" "Black">>
<<addClothing "AD" "Neck" "School Tie" "School">>
<<addClothing "AD" "Outer" "School Jacket" "School">>
<<addClothing "AD" "Socks" "School Socks" "Knee">>
<<addClothing "AD" "Shoes" "Loafers" "Black">>
<</if>>
<<if $AD.Outfit == "Pajamas">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Naked">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>>
<<if $AD.Outfit == "Undies">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Towel">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Towel" "White">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Gym">>
<<addClothing "AD" "Top" "Gym Shirt" "School">>
<<addClothing "AD" "Bottoms" "Gym Shorts" "School">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Gym Swim">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Purple">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Swimwear">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Black">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADFace to $None>>
<</if>><<set $OCKollinSecret to 0>>
<<set $OCKollinSocialRank to 0>>
<<set $OCKollinSocial to 0>>
You wander around the woods, enjoying the relaxing breeze and view of nature around you when you notice a rabbit looking at you from the bushes. You stop and smile, waving at the rabbit, who sniffs the air near you before running away. You chuckle and continue onwards, figuring you should probably start backtracking when you realize… <span style="color:lightcoral">you have no idea which way you came from!</span><br>
<br>
Trying not to panic, you spin around as you try to get your bearing, trying to locate your footprints or some familiar aspect of the woods, but find nothing! <span style="color:lightcoral">Your young mind instantly goes to the worst possible outcomes as you imagine being unable to escape the woods and having to sleep in the cold darkness or getting eaten by wolves.</span><br>
<br>
You try to assure yourself that everything will be fine, and you are panicking for no reason, <span style="color:lightcoral">but the animal noises in the distance convince you that staying here probably isn't the best idea.</span><br>
<br>
<div id="choice">
<<link "Remain calm and pick a direction">>
<<replace "#choice">>
You try to remain calm and focus on your sense of direction, thinking for a moment before picking a path and starting to walk. Despite everything in the woods looking exactly the same to you, you commit to your choice and continue walking in hopes of finding your way out.<br>
<br>
<span style="color:lightcoral">You then proceed to get your foot stuck in a small hole and trip, tumbling down a small hill, landing in some mud.</span> Uncomfortable and embarrassed, though otherwise unharmed, you sigh and attempt to crawl out of the mud when you realize you are stuck! <span style="color:lightcoral">The mud completely covers you from the waist down and holds you tightly as you begin to panic and call out for help!</span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Kollin">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC KOLLIN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
Unexpectedly, someone actually hears you and you spot another boy running in your direction. Upon reaching you, he chuckles slightly as he examines your situation. <span style="color:LightSteelBlue">“Well, you've gotten yourself in quite the pickle, haven't you? Really have to watch out for the mud puddles, they pop up everywhere after it rains! Wait one second, I have just the tool for this job!”</span><br>
<br>
You watch, slightly worried that you are starting to sink, as the boy opens up his bag and riffles through, eventually pulling out a long black rope. <span style="color:LightSteelBlue">“Here, grab this!”</span> He tosses you one end while looping the other end over a tree branch. <span style="color:LightSteelBlue">“Just hold on tight and you'll be out in no time!”</span> Once you are ready, the boy begins to pull with all his might! But he didn't have to pull very hard, as his impressive makeshift pulley system slowly frees you from your muddy prison as you reach dry ground and crawl out, thankful and relieved. <span style="color:pink">You then stand up to thank the boy, who blushes and smirks as you do so before pointing down.</span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Kollin">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everday">>
<<set $AD.Hard to 0>>
<<include"OC KOLLIN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<<set $ADBottoms to $None>>
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<<if $PlayerUndies.Type != "None">>
<span style="color:pink">You glance down and let out an embarrassed squeal as you realize you are no longer wearing $PlayerBottoms.Type and your $PlayerUndies.Name are completely exposed! You cover yourself with your hands and turn back to find your bottoms sticking partially out of the mud. You quickly run over and retrieve them as the boy chuckles at the silliness of the situation. As you reach down and grab them, you can't help but spot the kid curiously trying to catch a peek at your underwear.</span><br>
<br>
<span style="color:LightSteelBlue">“Hehe, look on the bright side! At least they didn't get lost in the mud, imagine having to walk all the way home in your $PlayerUndies.Type!”</span> As he laughs, you quickly fix your clothing before thanking him. You had no idea what you would have done if he hadn't been there.<br>
<br>
[[Continue|OC Kollin Intro 2]]
<<else>>
/* Pubic Hair Text */
<<if $AD.PubicHair == "Wisps">>
<<set _text to "And you have little bits of pubic hair down there, heh.">>
<<elseif $AD.PubicHair == "Short">>
<<set _text to "Though I’ve got way more pubes than you! Hehe.">>
<<elseif $AD.PubicHair == "Long">>
<<set _text to "Oh, and nice bush! You’re really rocking it!">>
<<else>>
<<set _text to "Though I’m a bit surprised you don’t have hair down there yet; I thought most boys would have it by middle school.">>
<</if>>
<<if ['Tiny', 'Small'].includes($Player.PenisSize)>>
<span style="color:LightSteelBlue">“Oh, isn't it supposed to be a bit bigger? Looks nice nonetheless! _text”</span> The boy says as you look down and <span style="color:pink">let out an embarrassed squeal as you realize you are no longer wearing $PlayerBottoms.Type and your $Player.PenisSize penis was completely exposed! You cover yourself with your hands and turn back to find your bottoms sticking partially out of the mud. You quickly run over and retrieve them as the boy chuckles at the silliness of the situation, though you also can't help but spot him curiously trying to catch another glimpse at your genitals.</span><br>
<br>
<<elseif $Player.PenisSize == 'Average'>>
<span style="color:LightSteelBlue">“Oh nice one, though it looks a bit different from the one's I've seen on my friends, but everyone's unique I guess. _text”</span> The boy says as you look down and <span style="color:pink">let out an embarrassed squeal as you realize you are no longer wearing $PlayerBottoms.Type and your $Player.PenisSize penis was completely exposed! You cover yourself with your hands and turn back to find your bottoms sticking partially out of the mud. You quickly run over and retrieve them as the boy chuckles at the silliness of the situation, though you also can't help but spot him curiously trying to catch another glimpse at your genitals.</span><br>
<br>
<<else>>
<span style="color:LightSteelBlue">“Wow, that's way bigger than the ones my friends have! _text”</span> The boy says as you look down and <span style="color:pink">let out an embarrassed squeal as you realize you are no longer wearing $PlayerBottoms.Type and your $Player.PenisSize penis was completely exposed! You cover yourself with your hands and turn back to find your bottoms sticking partially out of the mud. You quickly run over and retrieve them as the boy chuckles at the silliness of the situation, though you also can't help but spot him curiously trying to catch another glimpse at your genitals.</span><br>
<br>
<</if>>
<span style="color:LightSteelBlue">“Hehe, look on the bright side! At least they didn't get lost in the mud, imagine having to walk all the way home completely naked!”</span> As he laughs, you quickly fix your clothing before thanking him. You had no idea what you would have done if he hadn't been there.<br>
<br>
<<set $OCKollinSecret += 5>>
[[Continue|OC Kollin Intro 2]]
<</if>>
<</replace>>
<</link>><br>
<<link "Panic and run">>
<<replace "#choice">>
<span style="color:lightcoral">Hearing another animal sound, this time much closer, you panic and begin to run in a random direction.</span> Sprinting through bushes, dodging trees, and leaping over rocks, you run as fast as your little legs can carry you while calling for help into the voice that was the forest. <span style="color:lightcoral">You then proceed to trip on a small rock and go tumbling towards a hill.</span><br>
<br>
<<if $Dexterity < 6>>
<span style="color:lightcoral">You try to reach out to stop your tumble, but find nothing to grab onto as you roll off the small hill and plummet down into the leaves of a tree! The good news is, you don't hit the ground, the bad news is that is only because your <<=($PlayerUndies.Type != "None" ? $PlayerUndies.Type : $PlayerBottoms.Type)>> get caught on a low tree branch, leaving you hanging by them in a wedgie that is so painful, you almost wish you had hit the ground.</span><br>
<br>
<span style="color:pink">You are hanging there, embarrassed, in pain, and completely helpless, wondering how you are going to get out of this situation when you hear footsteps running towards you. You glance up to see a boy with a small bag stop a few feet from you. As he notices you hanging there, he can't help but break out laughing.</span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Kollin">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC KOLLIN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“This is quite the predicament to find yourself in my friend.”</span> He laughs, placing his bag on the ground, <span style="color:LightSteelBlue">“Hold on, I'll get you down in no time!”</span> The boy runs over to the base of the tree and begins to climb it with ease and skill you've only seen before in <span style="color:DarkTurquoise">Jackson</span>. <span style="color:lightgreen">Upon reaching the branch you were hanging on, he shimmies over and begins to try and unhook your clothing. Strangely, there is a moment of silence where the kid is still and you get the strange sensation he was taking in the view before he manages to unhook your clothing, allowing you to fall to the ground, free once more.</span> He then hops down and picks up his bag.<br>
<br>
<span style="color:LightSteelBlue">“Well, if the only thing hurt is your pride, I'd say you are one lucky kid! A fall like that could have resulted in your ankle getting twisted, could have even broken your leg. First rule of adventuring is to never do it alone!”</span> He says as you fix your wedgie. You ask him why he is out here on his own, if that is the first rule of adventuring. <span style="color:LightSteelBlue">“Don't worry about me, I'm a professional.”</span> You chuckle at his confidence and thank him for saving you.<br>
<br>
<<else>>
<span style="color:lightgreen">Right before rolling off, you reach out and grab the root of a tree, stopping your roll and allowing you to rest on the ground, only slightly bruised and disoriented.</span> You close your eyes and lay there to catch your breath, exhausted and hurt, when something suddenly blocks the light. You open one eye to see a boy looking down at you with a confused expression.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Kollin">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC KOLLIN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Are you alright? That was a nasty fall.”</span> He asks as you jump in surprise at his sudden presence. You quickly stand up, but cringe in pain as you realize you had cut your knee and were bleeding. <span style="color:LightSteelBlue">“Oof, that's a rough one. Don't worry, I have just the thing!”</span> You watch as the boy reaches into his bag and pulls out a small first-aid kit. <span style="color:LightSteelBlue">“First rule of adventuring, always be prepared!”</span><br>
<br>
The boy sits you down as he dabs something onto a piece of cloth and rubs it against your wound. It stings like a bitch and you curse loudly, causing the boy to laugh. <span style="color:LightSteelBlue">“Oh yeah, forgot to warn you. Gotta make sure we clean the wound so you don't get an infection.”</span> <span style="color:lightgreen">Once cleaned, he pulls at a bandage and places it over your cut. It still hurt, but it felt a bit better and you were able to walk with only a little pain.</span> You thank the boy as you brush the dirt off your clothes.<br>
<<addMoodlet "Wedgie" 12>>
<<addMoodlet "Pained" 6>>
<br>
<</if>>
[[Continue|OC Kollin Intro 2]]
<</replace>>
<</link>><br>
</div><span style="color:LightSteelBlue">“No problem! Glad I could be of help!”</span> The boy smiles as he puts his things back in his bag and you catch a glimpse of all the ourdoorsy gear he has in it. You wonder if he would ever get worried about being lost in the forest. As you try to clean off your clothes, you can't help but notice that the boy's clothes had small holes and cuts all over despite looking almost new, as indicated by their vibrant colors. Someone who runs around the muddy forest like this surely can't afford to rarely wash their clothes, can they?<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Kollin">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everday">>
<<set $AD.Hard to 0>>
<<include"OC KOLLIN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“My name's Schäfer <span style="color:DarkTurquoise">Kollin</span>! You can just call me Kollin though.”</span> The boy proclaims, handing you a business card, <span style="color:LightSteelBlue">“The best private investigator in all of Opal City.”</span> You read the card, which echoed his claims and had what you could only guess was a radio frequency in place of a phone number, which matched the walkie-talkie on the strap of his bag. <span style="color:LightSteelBlue">“No offense, but you look a bit lost. Most experienced hikers don't accidentally walk into trouble like that. I know these woods like the back of my hand, so I could show you the way back to civilization, if you'd like.”</span><br>
<br>
<div id="choice">
<<link "Accept">>
<<replace "#choice">>
You agree that following <span style="color:DarkTurquoise">Kollin</span>'s lead would probably be the best course of action and tell him to lead the way. As you walk, the two of you chat and you learn that <span style="color:DarkTurquoise">Kollin</span> attends the public school, rather than Preston, which explains why you never crossed paths with him before or noticed him. He also talks about his investigative business and claims to have a blog where he posts info on all his investigations. You ask if he was in the forest investigating anything, but he shakes his head.<br>
<br>
<span style="color:LightSteelBlue">“No, I'm between investigations right now, I was just surveying.”</span> Despite leading you in seemingly random directions, he walks with confidence, and you soon find yourself exiting out onto the familiar Dellwood street. <span style="color:LightSteelBlue">“Ta-da!”</span> He smiles as the two of you exit the woods, <span style="color:LightSteelBlue">“It's as easy as that. Anyway, I guess I'll see you around. Remember, if you ever have a mystery to solve or an investigation to investigate, you know who to call!”</span> You laugh and thank the boy as his watch beeps. <span style="color:LightSteelBlue">"Perfect timing!"</span> He proclaims before bidding you farewell and running off.<br>
<<socialChange "Kollin" 5 1>>
<<set $OCKollinMet to 1>>
<<needChange "Fun" 15>>
<br>
[[Continue|Dellwood Street]]
<</replace>>
<</link>><br>
<<link "Refuse">>
<<replace "#choice">>
You refuse, stating that you know the way out and don't need any help. <span style="color:LightSteelBlue">“Of course. Well, do you mind if I keep you company, at least?”</span> You shrug and begin walking as <span style="color:DarkTurquoise">Kollin</span> follows you as you try to find your way out of the forest. As you walk, the two of you chat and you learn that <span style="color:DarkTurquoise">Kollin</span> attends the public school, rather than Preston, which explains why you never crossed paths with him before or noticed him. He also talks about his investigation business and claims to have a blog where he posts info on all his investigations. You ask if he was in the forest investigating anything, but he shakes his head.<br>
<br>
<span style="color:LightSteelBlue">“No, I'm between investigations right now, I was just surveying.”</span><br>
<br>
<<if $Sense < 6>>
<span style="color:DarkTurquoise">Kollin</span> stops, glancing around at your surroundings before chuckling. <span style="color:LightSteelBlue">“I think you may be a little lost, my friend. We are right back to where we started.”</span> You don't believe him, but as you glance around as well you realize this part of the forest does look a little familiar. As you wander around, wondering how you walked in a circle, your foot gets stuck in a small hole and you trip, face-planting into the dirt. <span style="color:DarkTurquoise">Kollin</span> quickly comes over and helps you up, smiling as he asks if he <span style="color:LightSteelBlue">“could take the lead for a while?”</span><br>
<br>
Your pride bruised as much as your knees, you agree and begin to follow <span style="color:DarkTurquoise">Kollin</span> out of the forest. Despite leading you in seemingly random directions, he walks with confidence, and you soon find yourself exiting out onto the familiar Wald Street. <span style="color:LightSteelBlue">“Ta-da!”</span> He smiles as the two of you exit the woods, <span style="color:LightSteelBlue">“It's as easy as that. Anyway, I guess I'll see you around. Remember, if you ever have a mystery to solve or an investigation to investigate, you know who to call!”</span> You laugh and thank the boy as his watch beeps. <span style="color:LightSteelBlue">"Perfect timing!"</span> He proclaims before bidding you farewell and running off.<br>
<<socialChange "Kollin" 3 1>>
<<set $OCKollinMet to 1>>
<<needChange "Fun" 15>>
<br>
[[Continue|Wald Street]]
<<else>>
<span style="color:DarkTurquoise">Kollin</span> says right as you exit the endless maze of trees and find yourself just outside of Northend! You smile in pride and tell <span style="color:DarkTurquoise">Kollin</span> that you knew the way out the entire time, you just got a little lost. <span style="color:LightSteelBlue">“Very impressive!”</span> He claps, <span style="color:LightSteelBlue">“Well, I suppose I will see you around. Remember, if you ever have a mystery to solve or an investigation to investigate, you know who to call!”</span> You laugh and thank the boy as his watch beeps. <span style="color:LightSteelBlue">"Perfect timing!"</span> He proclaims before bidding you farewell and running off.<br>
<<socialChange "Kollin" 3 1>>
<<set $OCKollinMet to 1>>
<<needChange "Fun" 15>>
<br>
[[Continue|Northend]]
<</if>>
<</replace>>
<</link>>
</div>/* SOCIAL LEVELS */
<<if $OCKollinSocialRank == -3>>
<<set $OCKollinRelationship to "Hated">>
<span style="color:DarkRed">Kollin Hates you!</span>
<br>
<<elseif $OCKollinSocialRank == -2>>
<<set $OCKollinRelationship to "Enemies">>
<span style="color:DarkRed">You and Kollin are Enemies.</span>
<br>
<<elseif $OCKollinSocialRank == -1>>
<<set $OCKollinRelationship to "Very Disliked">>
<span style="color:Red">Kollin really Dislikes you.</span>
<br>
<<elseif $OCKollinSocialRank == 0 and $OCKollinSocial <= -50>>
<<set $OCKollinRelationship to "Disliked">>
<span style="color:Red">Kollin Dislikes you. </span>
<br>
<<elseif $OCKollinSocialRank == 0 and $OCKollinSocial < 50>>
<<set $OCKollinRelationship to "Acquaintances">>
<span style="color:Yellow">You and Kollin are Acquaintances.</span>
<br>
<<elseif $OCKollinSocialRank == 0 and $OCKollinSocial >= 50>>
<<set $OCKollinRelationship to "Liked">>
<span style="color:LightGreen">Kollin Likes you.</span>
<br>
<<elseif $OCKollinSocialRank == 1>>
<<set $OCKollinRelationship to "Friends">>
<span style="color:Green">You and Kollin are Friends.</span>
<br>
<<elseif $OCKollinSocialRank == 2>>
<<set $OCKollinRelationship to "Good Friends">>
<span style="color:DarkGreen">You and Kollin are Good Friends!</span>
<br>
<<elseif $OCKollinSocialRank == 3>>
<<set $OCKollinRelationship to "Close Friends">>
<span style="color:DarkGreen">You and Kollin are Close Friends!</span>
<br>
<<elseif $OCKollinSocialRank == 4>>
<<set $OCKollinRelationship to "Best Friends">>
<span style="color:Cyan">You and Kollin are Best Friends!</span>
<br>
<<elseif $OCKollinSocialRank == 5>>
<<set $OCKollinRelationship to "Love">>
<span style="color:Pink">You and Kollin Love each other!</span>
<br>
<</if>>
<div class="social-bar-group">
<<if $OCKollinSocialRank == 0>>
<img src="Images\UI\Social\SocialRank0.png" width="35" alt="Rank0">
<<elseif $OCKollinSocialRank == 1>>
<img src="Images\UI\Social\SocialRank1.png" width="35" alt="Rank1">
<<elseif $OCKollinSocialRank == 2>>
<img src="Images\UI\Social\SocialRank2.png" width="70" alt="Rank1">
<<elseif $OCKollinSocialRank == 3>>
<img src="Images\UI\Social\SocialRank3.png" width="105" alt="Rank1">
<<elseif $OCKollinSocialRank == 4>>
<img src="Images\UI\Social\SocialRank4.png" width="140" alt="Rank1">
<<elseif $OCKollinSocialRank == 5>>
<img src="Images\UI\Social\SocialRank5.png" width="175" alt="Rank1">
<</if>>
/* SOCIAL GAUGE */
<div class="social-bar-gauge">
<<set _data = clone({
text: $OCKollinSocial,
value: Math.abs($OCKollinSocial),
max: 100,
min: 0,
color: getSocialBarColor($OCKollinSocial),
showText: true,
})>>
<<progressbar _data>>
</div>
</div>
/* MAX MIN */
<<if $OCKollinSocial > 120>>
<<set $OCKollinSocial to 120>>
<</if>>
<<if $OCKollinSocial < -120>>
<<set $OCKollinSocial to -120>>
<</if>>/* Setting up random lines */
<<set _randomlines to [
"...Kollin, the best private investigator in all of Opal City...",
"...so if you were nearby at the time then contact Kollin...",
"...any witnesses would be helpful. Here are my contact details: Kollin...",
"...drone/kite stuck in a tree that's about two houses tall...",
"...always looking for interesting stories we can publish in our newspaper...",
"...must have lost the ring somewhere in the park...",
"...HeLP!!1 my uncle is raeping me and i dont know how(crossed out) who to tell...",
"...and now he is blackmailing me by posting this nude picture (see attachment) of me all over the place...",
"...it's been over three days so we assume he might already be dead...",
"...and there was blood everywhere...",
"...and now I can't get it back out but I'm scared to tell my parents...",
"...but the key for the handcuffs didn't fit at all!!! so...",
"...corrupt. The police can't be trusted at all!...",
"...fluent German speaking skills required...",
"...haunted. There are weird noises coming out of the house every...",
"...and the pigeons keep shitting on...",
"...haven't seen him since a week. He is only 12 years old and...",
"...needs to be at least 8 inches long, otherwise don't even bother showing up...",
"...too shy. So I need you to covertly slip my phone number into his...",
"...been stolen. I have a few suspects but no evidence so far...",
"...- The Aristocrats (Everything but the last line has been ripped off so you lack the context. You wonder if this is some sort of joke.)"
]>>
/*(Kollin has NOT met PC)*/
<<if $OCKollinMet != 1>>
Entering the Opal City Community Center, you spot a boy with a strange streak of green hair out of the corner of your eye. He is standing by the job board near the entrance to the community center, going through the postings and taking some while putting up some of his own. <span style="color:LightGreen">All the while the boy is smiling and reading the postings with inquisitive glee.</span> <br>
<<set _ad to [
{
Name: "OC Kollin",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
You step aside to let a small group of women pass and when you turn back, the boy is looking down at his wristwatch. Without waiting another moment, the boy spins on his heels and runs out of the community center carrying a large handful of leaflets from the notice board. As he exits, his quickness causes a small green leaflet to fly off of him and land near you. You are about to call back for him when you realize it was just a green leaf that must have stuck to his clothing. You pick up the leaf and inspect it; it didn’t look like the leaves they have in the city park, <span style="color:Yellow">the boy must have picked it up from elsewhere.</span> <br>
<br>
Curious, you walk over to the job board and read some of the postings: <br>
<br>
<span style="color:LightSteelBlue">
"<<=_randomlines.pluck()>>"<br>
"<<=_randomlines.pluck()>>"<br>
"<<=_randomlines.pluck()>>"<br>
</span>
<br>
Interesting, but not the kind of jobs you’re looking for. You wonder if any of these were the ones that boy posted, but you can’t tell and figure most of them are just random postings. Still, a strange encounter and you wonder if you will see that boy next time you come to the community center. <br>
<br>
<<set $OCKollinJobBoard to 1>>
[[Continue|Community Center]]
/*(Kollin HAS met PC)*/
<<else>>
Entering the Opal City Community Center, you spot a familiar boy with a green streak in his hair. The private investigator you met in the woods, <span style="color:DarkTurquoise">Kollin</span>. <span style="color:LightGreen">He is standing at the notice board rubbing his chin with an inquisitive grin on his face.</span>It seems he is taking some of the postings while putting up a few of his own. <span style="color:Yellow">He seems very occupied and doesn’t even notice you.</span> <br>
<<set _ad to [
{
Name: "OC Kollin",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<div id="choice">
<<link "Approach him<br>">>
<<replace "#choice">>
<span style="color:LightGreen">You walk up to <span style="color:DarkTurquoise">Kollin</span> and greet him. He turns around and glances in the direction of the greeting, before smiling upon seeing that it’s you.</span> The two of you chat for a moment and <span style="color:DarkTurquoise">Kollin</span> explains that he is putting up some postings about investigations he is currently on along with picking up some new ones. He already had a large handful, causing you to chuckle. You glance at the job board and read some of the remaining postings. <br>
<br>
<span style="color:LightSteelBlue">
"<<=_randomlines.pluck()>>"<br>
"<<=_randomlines.pluck()>>"<br>
"<<=_randomlines.pluck()>>"<br>
</span>
<br>
You tell <span style="color:DarkTurquoise">Kollin</span> that these aren’t the type of jobs you are looking for but wish him luck in whatever investigations he has ongoing. He thanks you before jokingly saying <span style="color:LightSteelBlue">“Well, at least I don’t have to worry about any competition.”</span> He then glances down as his smartwatch beeps, claiming he has to run. <br>
<br>
He waves goodbye before taking off on whatever adventure awaits him next. <span style="color:LightGreen">You can’t help but smile at the boy’s adventurous personality.</span> <br>
<<socialChange "Kollin" 3 1>>
<br>
<<set $OCKollinJobBoard to 1>>
[[Continue|Community Center]]
<</replace>>
<</link>>
<<link "Ignore Him<br>">>
<<replace "#choice">>
He appears to be busy, so you decide to leave him alone. After a few minutes, he suddenly glances down at his wristwatch and rushes off out the door. Seeing as the board is now free, you decide to glance over at some of the notices:<br>
<br>
<span style="color:LightSteelBlue">
"<<=_randomlines.pluck()>>"<br>
"<<=_randomlines.pluck()>>"<br>
"<<=_randomlines.pluck()>>"<br>
</span>
<br>
Interesting, but not the kind of jobs you’re looking for. You wonder what postings <span style="color:DarkTurquoise">Kollin</span> took; knowing him, he took the strange and interesting ones that often pop up here. Regardless, you internally wish the boy luck in whatever job he picked up and wonder if you’ll see him next time you come to the community center.
<<set $OCKollinJobBoard to 1>>
<br>
[[Continue|Community Center]]
<</replace>>
<</link>>
</div>
<</if>>/*-Intro (First Time)-*/
<<if $OCKollinPlaygroundFirst != 1>>
While wandering around the edge of the courtyard near the tall stone fence that outlines the area, <span style="color:Yellow">you hear some commotion ahead and run over to investigate.</span> Once there, you notice a crowd of boys gathered around the edge of the fence, a spot normally devoid of students, with a strange boy at its center who appears to be handing out business cards while chatting away. <span style="color:LightGreen">Then you spot the green streak in his hair and realize it is <span style="color:DarkTurquoise">Kollin</Span></span>, that strange boy you met in the woods! <br>
<<set _ad to [
{
Name: "OC Kollin",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
/*If Uniforms */
<<if $SchoolUniforms == 1>>
The boy’s outfit makes him completely stand out; surrounded by boys wearing their Preston uniform, he is in his normal casual clothes. It would be clear to anyone that he didn’t belong. Not even mentioning the rope hanging from his belt, which you realize is a grappling hook and explains how he snuck into the courtyard; the boy is clearly a strange sight which explains the attention he is getting. <br>
<<else>>
/*If no Uniforms */
While the boy may have been able to blend in with the crowd of boys, the large rope hanging from his belt, which you realize is a grappling hook and explains how he snuck into the courtyard, makes him stand out. You’re guessing by the commotion that some boys saw him scaling the fence and word spread from there, leading to the crowd that now surrounds him. <br>
<</if>>
<br>
<div id="choice">
<<link "Continue">>
<<replace "#choice">>
As you are wondering what exactly he is doing here, since he goes to the public school to the south, <span style="color:DarkTurquoise">Kollin</Span> spots you. He waves and runs over, about half of the crowd slowly following while others watch from their original spot. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "OC Kollin",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Hey there, <span style="color:DarkTurquoise">$Player.Name</Span>! How are you doing?”</span> <span style="color:DarkTurquoise">Kollin</Span> asks with a smile. You greet him, stating that you are fine, but quizzically ask him what he’s doing here. <span style="color:LightSteelBlue">“Well, I’ve never met someone as interesting as you from Preston before. So, figured I should finally check this place out. It's not bad here. The walls are nice but fail pretty hard at keeping things out.”</span> <span style="color:DarkTurquoise">Kollin</Span> taps the Kevlar rope and foldable grappling hook on his belt, <span style="color:LightSteelBlue">“But I guess they are more so trying to keep things inside.”</span> He smirks as you roll your eyes. <span style="color:LightSteelBlue">“Plus, it means I get a chance to chat more with you.”</span> He slightly bends forwards, moving his arm in an elaborate gesture and winks at you. The crowd of boys seems very curious about this strange boy and even more curious how you know him. However, as <span style="color:DarkTurquoise">Kollin</Span> continues to talk to you and ignore them, parts of the crowd begins to slowly disperse. <br>
<br>
<span style="color:LightSteelBlue">“Funnily enough, my school is on its lunch break as well, so figured I’d hop on over!”</span> <span style="color:DarkTurquoise">Kollin</Span> explains. It’s no wonder he drew such a crowd. Not only did he scale the school fence with a grappling hook, but he is also quite the talker. Using elaborate gestures and words, it was a little bit captivating. You chat with <span style="color:DarkTurquoise">Kollin</Span> for a while, wandering around this back corner of the courtyard, and compare notes on your different schools. You persuade him against going deeper into the courtyard to investigate, you don’t even want to think about what would happen if he were discovered by someone like Mr. Randolph. You don’t think he’d take kindly to people sneaking into the school with a grappling hook. You wonder how <span style="color:DarkTurquoise">Kollin</Span> would try to get himself out of that situation. <br>
<br>
<span style="color:LightSteelBlue">“Oh!”</span> <span style="color:DarkTurquoise">Kollin</Span>’s smartwatch suddenly beeps, <span style="color:LightSteelBlue">“Seems it’s time to go. It was a pleasure talking to you my friend, we should do this again.”</span> <span style="color:DarkTurquoise">Kollin</Span> turns and waves to the few members of the crowd who stuck around at a distance to spy on you both before turning back to you. He stretches out his hand for a handshake. His entire routine feels very professional and rehearsed; it is like he’s a businessman who just met with a client for lunch and was departing on proper terms. <span style="color:LightSteelBlue">“I’d give you one of my cards, but I know you already have it. Until next time!”</span> He grins and waves before running back towards the wall. <br>
<br>
<span style="color:DarkTurquoise">Kollin</Span> pulls out his grappling hook and swings it around, before tossing it to the wall. Perfect aim: it’s clear he has done this quite a few times, though you wonder if he really needed the grappling hook to scale the wall. As he departs, you and the rest of the boys just stare in slight disbelief, <span style="color:Pink">though you are more so admiring the good view of <span style="color:DarkTurquoise">Kollin</Span>’s butt you get from this angle.</span> <br>
<br>
News quickly spread throughout the small group that remained that word had hit the teachers of some commotion over here and they were on their way. So, the rest of you quickly disperse. However, you notice quite a few boys are glancing your way and talking about you. <span style="color:LightGreen">Seems having some strange kid climb over the school walls like some sort of spy or rebel, walk straight towards you and chat like buddies has caused many of them to take an interest in you.</span> <br>
<<needChange "Fun" 10>>
<span style="color:Green">+Reputation</span>
<<set $SchoolRep += 5>><br>
<<socialChange "Kollin" 3 1>>
<<set $OCKollinPlaygroundVisit to 1>>
<<set $OCKollinPlaygroundFirst to 1>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
</div>
/*-Intro (Repeatable)-*/
<<else>>
While wandering around the edge of the courtyard near the tall stone fence that outlines the area, <span style="color:Yellow">you hear some commotion ahead and run over to investigate.</span> Once there, you notice a crowd of boys gathered around the edge of the fence, a spot normally devoid of students, with a strange boy at its center who appears to be handing out business cards while chatting away. <span style="color:LightGreen"><span style="color:LightGreen">Then you spot the green streak in his hair and realize it is <span style="color:DarkTurquoise">Kollin</Span></span></span>. The boy has once again snuck into the school on his school’s lunch break. <br>
<<set _ad to [
{
Name: "OC Kollin",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
/*If Uniforms */
<<if $SchoolUniforms == 1>>
The boy’s outfit makes him completely stand out; surrounded by boys wearing their Preston uniform, he is in his normal casual clothes. It would be clear to anyone that he didn’t belong. Not even mentioning the rope hanging from his belt, which you realize is a grappling hook and explains how he snuck into the courtyard; the boy is clearly a strange sight which explains the attention he is getting. <br>
<<else>>
/*If no Uniforms */
While the boy may have been able to blend in with the crowd of boys, the large rope hanging from his belt, which you realize is a grappling hook and explains how he snuck into the courtyard, makes him stand out. You’re guessing by the commotion that some boys saw him scaling the fence and word spread from there, leading to the crowd that now surrounds him. <br>
<</if>>
<br>
<div id="choice">
<<link "Continue">>
<<replace "#choice">>
The crowd looks a little bigger than last time, seems word of <span style="color:DarkTurquoise">Kollin</Span>’s break-in has reached more ears. The boys around him all chat and ask questions, though <span style="color:DarkTurquoise">Kollin</Span> appears to chat and politely answer a few questions, he doesn’t seem too terribly interested in them; you’d wager he was hoping he’d be able to see you again. <span style="color:Yellow"><span style="color:DarkTurquoise">Kollin</Span> doesn’t seem to have spotted you yet. You could go over and chat with him or ignore him and go back to playing on the playground.</span><br>
<br>
<div id="choice">
<<link "Greet Him<br>">>
<<replace "#choice">>
You call out to <span style="color:DarkTurquoise">Kollin</Span> by name, who turns to you with a smile and politely excuses himself from the crowd before quickly running over. They seem a little annoyed to have so quickly lost the strange boy’s attention but do little more than grumble away and start to disperse.
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "OC Kollin",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Greetings <span style="color:DarkTurquoise">$Player.Name</Span>!”</span> <span style="color:DarkTurquoise">Kollin</Span> shakes your hand pleasantly. <span style="color:LightSteelBlue">“Glad to see you expected my return.”</span> The two of you take a walk and chat for a bit. <span style="color:DarkTurquoise">Kollin</Span> says that he is already very familiar with his school, so he’s taken a keen interest in Preston and its students. <span style="color:LightGreen">The boy hounds you with odd questions and queries, but overall, it is a pleasant conversation and you feel closer to <span style="color:DarkTurquoise">Kollin</Span> by the time his watch beeps and he quickly departs back over the wall.</span> <br>
<<needChange "Fun" 10>>
<<set $SchoolRep += 5>><br>
<<socialChange "Kollin" 3 1>>
<<set $OCKollinPlaygroundVisit to 1>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
<<link "Ignore Him<br>">>
<<replace "#choice">>
Nothing against <span style="color:DarkTurquoise">Kollin</Span>, but you don’t think chatting with him would be best for now. He seems to have quite the company already and you’d rather relax on the playground. Plus, who knows when a teacher would show up and you don’t want to be involved in whatever trouble that would bring.
<<needChange "Fun" 15>>
<<set $OCKollinPlaygroundVisit to 1>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
</div>
<</replace>>
<</link>>
</div>
<</if>>/* Intro */
While walking down the street, you spot a vaguely familiar boy with a strange bright green streak of hair. You are not quite sure why your attention has been drawn to him but watch out of the corner of your eye as he chats with an elderly couple at their door. They are laughing and smiling, obviously enjoying the boy’s company, but you can’t make out what they are talking about. <br>
<<set _ad to [
{
Name: "OC Kollin",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
You then see the old couple react like they heard a sudden noise and see the boy glance down at his watch. He then says his goodbyes to the couple before running to his bike and taking off down the street. As he passes by, a nearby man taking out his trash turns with a smile and waves towards the boy. <br>
<br>
<span style="color:LightSteelBlue">“Hey there <span style="color:DarkTurquoise">Kollin</span>!”</span> The man says. Kollin looks back and smiles, waving towards the man before turning and taking off to the north. <span style="color:lightgreen">What an interesting sight.</span> <br>
<<set $OCKollinPreview to 1>>
<br>
<<if $Location.Name == "Dellwood Street">>
[[Continue|Dellwood Street]]
<<elseif $Location.Name == "Wald Street">>
[[Continue|Wald Street]]
<<elseif $Location.Name == "Northend">>
[[Continue|Northend]]
<</if>><<set $AD.SkinColor to "White">>
<<set $AD.Freckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $AD.HairStyle to "Spiky">>
<<set $AD.HairColor to "Brown">>
<<set $AD.EyeColor to "Green">>
<<set $AD.LeftEyeColor to "Green">>
<<set $AD.RightEyeColor to "Green">>
<<set $AD.PenisStyle to "Uncut">>
<<set $AD.PenisSize to "Large">>
<<set $AD.Balls to "Medium">>
<<set $AD.Butt to "Cute">>
<<set $ADChestScar to 0>>
<<set $ADFaceScar to 0>>
<<set $ADLeftArmScar to 0>>
<<set $ADRightLegScar to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $ADArmFreckles to 0>>
<<addClothing "AD" "Undies" "Alt Briefs" "Forest Green">>
<<addClothing "AD" "Bottoms" "Pants" "Red">>
<<addClothing "AD" "Top" "Ranger Shirt" "Forest Green">>
<<addClothing "AD" "Outer" "Hoodie" "Teal">>
<<addClothing "AD" "Socks" "Socks" "White">>
<<addClothing "AD" "Shoes" "Sneakers" "Forest Green">>
<<set $ADShortsSag to 0>>
<<set $ADTopTucked to 0>>
<<if $ADMuscleToggle == 1>>
<<set $AD.Build to "Normal">>
<<else>>
<<set $AD.Build to "Normal">>
<</if>>
<<if $ADPubicHairToggle == 1>>
<<set $AD.PubicHair to "None">>
<<else>>
<<set $AD.PubicHair to "None">>
<</if>>
/* DEFAULT SETTING */
<<set $ADHead to $None>>
<<set $ADFace to $None>>
<<set $ADMouth to $None>>
<<set $ADNeck to $None>>
<<set $ADUnder to $None>>
<<set $ADOver to $None>>
<<set $ADBack to $None>>
<<set $ADHands to $None>>
<<set $ADWaist to $None>>
<<if $SchoolUniforms == 1 and $AD.Outfit == "Uniform">>
<<addClothing "AD" "Top" "School Dress Shirt" "School">>
<<addClothing "AD" "Bottoms" "Slacks" "Black">>
<<addClothing "AD" "Neck" "School Tie" "School">>
<<addClothing "AD" "Outer" "School Jacket" "School">>
<<addClothing "AD" "Socks" "School Socks" "Knee">>
<<addClothing "AD" "Shoes" "Loafers" "Black">>
<<set $ADOuterAlt to 1>>
<</if>>
<<if $AD.Outfit == "Pajamas">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Naked">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>>
<<if $AD.Outfit == "Undies">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Towel">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Towel" "White">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Gym">>
<<addClothing "AD" "Top" "Gym Shirt" "School">>
<<addClothing "AD" "Bottoms" "Gym Shorts" "School">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Gym Swim">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Purple">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Swimwear">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Black">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADFace to $None>>
<</if>><<set $OCLeonSocial to 0>>
<<set $OCLeonSocialRank to 0>>
After taking some time to run around and play, getting rid of all the excess energy you have built up during the day, you decide to take a rest on one of the benches near the end of the playground and relax. It is as you are sitting there that you hear some commotion behind you deeper into the courtyard surrounded by trees and bushes. It sounds like someone crying out in pain followed by laughter. <span style="color:yellow">Unable to contain your curiosity, you sneak into the bushes to investigate.</span><br>
<br>
Coming upon the scene, you spot a boy you vaguely recognize from class. You think his name was <span style="color:DarkTurquoise">Leon</span>, but had never talked to him before and only briefly recall seeing him in one of your classes, as he was a very quiet kid.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Leon">>
<<set $AD.Arms to "Bound">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"OC LEON Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:DarkTurquoise">Leon</span> was the one making the cries of pain, as two other kids surrounded him. <span style="color:lightcoral">One of the boys was holding both of <span style="color:DarkTurquoise">Leon</span>'s wrists and had his arms forced behind his back, which he pushed on to cause discomfort to the poor kid.</span> The other boy stood in front of <span style="color:DarkTurquoise">Leon</span>, laughing.<br>
<br>
<span style="color:LightSteelBlue">“Pl-pl-please let me go!”</span> <span style="color:DarkTurquoise">Leon</span> begged, crying out again as the boy continued to tug on his arms. <span style="color:LightSteelBlue">“I really have to p- really have to pee!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Leon</span> was crossing his legs, looking like he was about to burst.</span><br>
<br>
<span style="color:LightSteelBlue">“Pl-pl-please!”</span> The boy in front mocks <span style="color:DarkTurquoise">Leon</span>'s stutter, <span style="color:LightSteelBlue">“S-s-sorry, but I ca-ca-can't because it's too fu-fu-funny!”</span> Both boys laugh as <span style="color:DarkTurquoise">Leon</span> continues to struggle.<br>
<br>
<span style="color:LightSteelBlue">“Hey, pull up his shirt and tickle his sides so he pisses himself faster.”</span> The boy holding <span style="color:DarkTurquoise">Leon</span> suggests, <span style="color:LightSteelBlue">“I want to see the look on this dork's face when he has to tell a teacher he had an accident!”</span> The boy in front loves the idea and quickly lifts up <span style="color:DarkTurquoise">Leon</span>'s shirt to begin tickling him. <span style="color:DarkTurquoise">Leon</span> begins to make sounds that are equal parts laughing and crying. <span style="color:lightcoral">He crossed his legs as much as he could, his eyes watering as he was on the verge of pissing himself.</span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Leon">>
<<set $AD.Arms to "Bound">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 2>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"OC LEON Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Hahaha, pl-pl-please! Stop! I'll- I'll do anything!”</span> <span style="color:DarkTurquoise">Leon</span> begs in desperation. This seems to catch the front bully's attention, who stops tickling <span style="color:DarkTurquoise">Leon</span> and smiles.<br>
<br>
<span style="color:LightSteelBlue">“Anything?”</span> He laughs, <span style="color:LightSteelBlue">“Well, maybe we can work something out then. If you don't want to have a little accident, then you better promise to give us your lunch money for the next 2 months.”</span> <span style="color:DarkTurquoise">Leon</span> agrees, shaking with the need to use the bathroom. <span style="color:LightSteelBlue">“And if you go even a single day without paying us, we'll hold you down and piss all over you ourselves, got that?”</span> <span style="color:DarkTurquoise">Leon</span> continues to agree, willing to do anything to be released.<br>
<br>
The two bullies share a look of understanding and release <span style="color:DarkTurquoise">Leon</span>, tossing him to the ground. <span style="color:lightcoral">As they run off laughing, <span style="color:DarkTurquoise">Leon</span> sprints towards a nearby bush.</span> Once the bullies are done, you notice that <span style="color:DarkTurquoise">Leon</span> was in the bushes for an awfully long time and decide to walk over to make sure he wasn't hurt.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Leon">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"OC LEON Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<<set $ADPantsDown to 1>>
<<set $ADUndies to $None>>
<div style="position: relative">
<<include"Avatar Display">>
/* PENIS ZOOM DISPLAY (+160px) */
<<if $ZoomsNPC != 0>>
<div style="position: absolute; left: 160px; top: 0px">
<<include"OC LEON Avatar Equipment Set">>
<<include"Butt Zoom Display">>
</div>
<</if>>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:pink">As you peek into the bushes you are greeted with the surprise close-up of <span style="color:DarkTurquoise">Leon</span>'s small bare ass! <span style="color:DarkTurquoise">Leon</span>, who had finished peeing but still had his bottoms around his ankles, was taking a moment to enjoy the relief of not having to hold it anymore. That was, until, he suddenly realized you were standing behind him and let out a cry of embarrassment, quickly pulling his bottoms up and jumping away from you.</span><br>
<br>
<span style="color:pink">Already overcome with embarrassment and realizing you just saw his bare butt, <span style="color:DarkTurquoise">Leon</span> looks like he was about to cry.</span><br>
<br>
<div id="choice">
<<link "Comfort him">>
<<replace "#choice">>
<span style="color:lightgreen">You smile, holding your hands up, and tell <span style="color:DarkTurquoise">Leon</span> that you didn't see anything.</span> You then ask him if he is alright, as it looks like those bullies roughed him up a little. <span style="color:DarkTurquoise">Leon</span> stares at you for a moment before nodding.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Leon">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"OC LEON Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Y-yeah. I'm okay.”</span> <span style="color:pink">He seems to lower his guard, realizing you weren't there to hurt or make fun of him.</span> <span style="color:LightSteelBlue">“The bigger kids like to make fun of me because I stutter when I get nervous. It su-sucks.”</span> <span style="color:pink">You smile, patting him on the shoulder and telling him that you think it's kind of cute, which causes <span style="color:DarkTurquoise">Leon</span> to blush.</span> You hold out your hand and introduce yourself, chatting for a bit with <span style="color:DarkTurquoise">Leon</span> to get his mind off things until he is smiling and seems to be in a better mood.<br>
<br>
<span style="color:LightSteelBlue">“Thanks, <span style="color:DarkTurquoise">$Player.Name</span>. I really needed that.”</span> He waves goodbye and the two of you part ways, <span style="color:lightgreen">both a little happier.</span><br>
<<needChange "Fun" 15>>
<<set $OCLeonMet to 1>>
<<socialChange "Leon" 3 1>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>><br>
<<link "Laugh at him">>
<<replace "#choice">>
<span style="color:pink">You can't help but crack a smile before you break out laughing. The entire situation was hilarious, first you watched this boy cry and beg, about to piss himself, then he just exposes his cute little ass to you, which you inform him was indeed cute and little!</span> As you are laughing and making fun of what you saw, <span style="color:pink"><span style="color:DarkTurquoise">Leon</span> can't hold but any more and begins to cry.</span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Leon">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 2>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"OC LEON Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Tired">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Smirk">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
This, somehow, makes the situation even more funny as you continue to laugh at his misfortune. <span style="color:DarkTurquoise">Leon</span>, unable to contain himself, runs off in tears, utterly humiliated by both those bullies and you. <span style="color:pink">You are pretty sure memories of this event will haunt him for the rest of his life.</span><br>
<<needChange "Fun" 15>>
<<set $OCLeonMet to 1>>
<<socialChange "Leon" -3 1>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>><br>
</div>/* SOCIAL LEVELS */
<<if $OCLeonSocialRank == -3>>
<<set $OCLeonRelationship to "Hated">>
<span style="color:DarkRed">Leon Hates you!</span>
<br>
<<elseif $OCLeonSocialRank == -2>>
<<set $OCLeonRelationship to "Enemies">>
<span style="color:DarkRed">You and Leon are Enemies.</span>
<br>
<<elseif $OCLeonSocialRank == -1>>
<<set $OCLeonRelationship to "Very Disliked">>
<span style="color:Red">Leon really Dislikes you.</span>
<br>
<<elseif $OCLeonSocialRank == 0 and $OCLeonSocial <= -50>>
<<set $OCLeonRelationship to "Disliked">>
<span style="color:Red">Leon Dislikes you. </span>
<br>
<<elseif $OCLeonSocialRank == 0 and $OCLeonSocial < 50>>
<<set $OCLeonRelationship to "Acquaintances">>
<span style="color:Yellow">You and Leon are Acquaintances.</span>
<br>
<<elseif $OCLeonSocialRank == 0 and $OCLeonSocial >= 50>>
<<set $OCLeonRelationship to "Liked">>
<span style="color:LightGreen">Leon Likes you.</span>
<br>
<<elseif $OCLeonSocialRank == 1>>
<<set $OCLeonRelationship to "Friends">>
<span style="color:Green">You and Leon are Friends.</span>
<br>
<<elseif $OCLeonSocialRank == 2>>
<<set $OCLeonRelationship to "Good Friends">>
<span style="color:DarkGreen">You and Leon are Good Friends!</span>
<br>
<<elseif $OCLeonSocialRank == 3>>
<<set $OCLeonRelationship to "Close Friends">>
<span style="color:DarkGreen">You and Leon are Close Friends!</span>
<br>
<<elseif $OCLeonSocialRank == 4>>
<<set $OCLeonRelationship to "Best Friends">>
<span style="color:Cyan">You and Leon are Best Friends!</span>
<br>
<<elseif $OCLeonSocialRank == 5>>
<<set $OCLeonRelationship to "Love">>
<span style="color:Pink">You and Leon Love each other!</span>
<br>
<</if>>
<div class="social-bar-group">
<<if $OCLeonSocialRank == 0>>
<img src="Images\UI\Social\SocialRank0.png" width="35" alt="Rank0">
<<elseif $OCLeonSocialRank == 1>>
<img src="Images\UI\Social\SocialRank1.png" width="35" alt="Rank1">
<<elseif $OCLeonSocialRank == 2>>
<img src="Images\UI\Social\SocialRank2.png" width="70" alt="Rank1">
<<elseif $OCLeonSocialRank == 3>>
<img src="Images\UI\Social\SocialRank3.png" width="105" alt="Rank1">
<<elseif $OCLeonSocialRank == 4>>
<img src="Images\UI\Social\SocialRank4.png" width="140" alt="Rank1">
<<elseif $OCLeonSocialRank == 5>>
<img src="Images\UI\Social\SocialRank5.png" width="175" alt="Rank1">
<</if>>
/* SOCIAL GAUGE */
<div class="social-bar-gauge">
<<set _data = clone({
text: $OCLeonSocial,
value: Math.abs($OCLeonSocial),
max: 100,
min: 0,
color: getSocialBarColor($OCLeonSocial),
showText: true,
})>>
<<progressbar _data>>
</div>
</div>
/* MAX MIN */
<<if $OCLeonSocial > 120>>
<<set $OCLeonSocial to 120>>
<</if>>
<<if $OCLeonSocial < -120>>
<<set $OCLeonSocial to -120>>
<</if>><<set $AD.SkinColor to "White">>
<<set $AD.Freckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $AD.HairStyle to "Messy2">>
<<set $AD.HairColor to "Brown">>
<<set $AD.EyeColor to "Green">>
<<set $AD.LeftEyeColor to "Green">>
<<set $AD.RightEyeColor to "Green">>
<<set $AD.PenisStyle to "Cut">>
<<set $AD.PenisSize to "Large">>
<<set $AD.Balls to "Medium">>
<<set $AD.Butt to "Firm">>
<<set $ADChestScar to 0>>
<<set $ADFaceScar to 0>>
<<set $ADLeftArmScar to 0>>
<<set $ADRightLegScar to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADLeftSmallFreckles to 0>>
<<set $ADNoseHeavyFreckles to 0>>
<<set $ADMoles.PubicLeft to 0>>
<<addClothing "AD" "Undies" "Briefs" "Forest Green">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Shorts" "Forest Green">>
<<addClothing "AD" "Under" "Tanktop" "White">>
<<set $ADOuter to $None>>
<<addClothing "AD" "Socks" "Socks" "Black">>
<<addClothing "AD" "Shoes" "Sneakers" "Black">>
<<set $ADNeck to $None>>
<<set $ADShortsSag to 0>>
<<set $ADTopTucked to 1>>
<<if $ADMuscleToggle == 1>>
<<set $AD.Build to "Muscular">>
<<else>>
<<set $AD.Build to "Normal">>
<</if>>
<<if $ADPubicHairToggle == 1>>
<<set $AD.PubicHair to "None">>
<<else>>
<<set $AD.PubicHair to "None">>
<</if>>
/* DEFAULT SETTING */
<<set $ADHead to $None>>
<<set $ADFace to $None>>
<<set $ADMouth to $None>>
<<set $ADNeck to $None>>
<<set $ADOver to $None>>
<<set $ADBack to $None>>
<<set $ADHands to $None>>
<<set $ADWaist to $None>>
<<if $SchoolUniforms == 1 and $AD.Outfit == "Uniform">>
<<addClothing "AD" "Top" "School Dress Shirt" "School">>
<<addClothing "AD" "Bottoms" "Dress Short Shorts" "Black">>
<<addClothing "AD" "Neck" "School Tie" "School">>
<<addClothing "AD" "Socks" "School Socks" "Knee">>
<<addClothing "AD" "Outer" "School Jacket" "School">>
<<addClothing "AD" "Shoes" "Loafers" "Black">>
<<set $ADTopTucked to 1>>
<<set $ADOuterAlt to 0>>
<</if>>
<<if $AD.Outfit == "Pajamas">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Naked">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Undies">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Towel">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Towel" "White">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Gym">>
<<addClothing "AD" "Top" "Gym Shirt" "School">>
<<addClothing "AD" "Bottoms" "Gym Shorts" "School">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Gym Swim">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Purple">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Swimwear">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Black">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADFace to $None>>
<</if>>/* SOCIAL LEVELS */
<<if $OCLeviMSocialRank == -3>>
<<set $OCLeviMRelationship to "Hated">>
<span style="color:DarkRed">Levi M Hates you!</span>
<br>
<<elseif $OCLeviMSocialRank == -2>>
<<set $OCLeviMRelationship to "Enemies">>
<span style="color:DarkRed">You and Levi M are Enemies.</span>
<br>
<<elseif $OCLeviMSocialRank == -1>>
<<set $OCLeviMRelationship to "Very Disliked">>
<span style="color:Red">Levi M really Dislikes you.</span>
<br>
<<elseif $OCLeviMSocialRank == 0 and $OCLeviMSocial <= -50>>
<<set $OCLeviMRelationship to "Disliked">>
<span style="color:Red">Levi M Dislikes you. </span>
<br>
<<elseif $OCLeviMSocialRank == 0 and $OCLeviMSocial < 50>>
<<set $OCLeviMRelationship to "Acquaintances">>
<span style="color:Yellow">You and Levi M are Acquaintances.</span>
<br>
<<elseif $OCLeviMSocialRank == 0 and $OCLeviMSocial >= 50>>
<<set $OCLeviMRelationship to "Liked">>
<span style="color:LightGreen">Levi M Likes you.</span>
<br>
<<elseif $OCLeviMSocialRank == 1>>
<<set $OCLeviMRelationship to "Friends">>
<span style="color:Green">You and Levi M are Friends.</span>
<br>
<<elseif $OCLeviMSocialRank == 2>>
<<set $OCLeviMRelationship to "Good Friends">>
<span style="color:DarkGreen">You and Levi M are Good Friends!</span>
<br>
<<elseif $OCLeviMSocialRank == 3>>
<<set $OCLeviMRelationship to "Close Friends">>
<span style="color:DarkGreen">You and Levi M are Close Friends!</span>
<br>
<<elseif $OCLeviMSocialRank == 4>>
<<set $OCLeviMRelationship to "Best Friends">>
<span style="color:Cyan">You and Levi M are Best Friends!</span>
<br>
<<elseif $OCLeviMSocialRank == 5>>
<<set $OCLeviMRelationship to "Love">>
<span style="color:Pink">You and Levi M Love each other!</span>
<br>
<</if>>
<div class="social-bar-group">
<<if $OCLeviMSocialRank == 0>>
<img src="Images\UI\Social\SocialRank0.png" width="35" alt="Rank0">
<<elseif $OCLeviMSocialRank == 1>>
<img src="Images\UI\Social\SocialRank1.png" width="35" alt="Rank1">
<<elseif $OCLeviMSocialRank == 2>>
<img src="Images\UI\Social\SocialRank2.png" width="70" alt="Rank1">
<<elseif $OCLeviMSocialRank == 3>>
<img src="Images\UI\Social\SocialRank3.png" width="105" alt="Rank1">
<<elseif $OCLeviMSocialRank == 4>>
<img src="Images\UI\Social\SocialRank4.png" width="140" alt="Rank1">
<<elseif $OCLeviMSocialRank == 5>>
<img src="Images\UI\Social\SocialRank5.png" width="175" alt="Rank1">
<</if>>
/* SOCIAL GAUGE */
<div class="social-bar-gauge">
<<set _data = clone({
text: $OCLeviMSocial,
value: Math.abs($OCLeviMSocial),
max: 100,
min: 0,
color: getSocialBarColor($OCLeviMSocial),
showText: true,
})>>
<<progressbar _data>>
</div>
</div>
/* MAX MIN */
<<if $OCLeviMSocial > 120>>
<<set $OCLeviMSocial to 120>>
<</if>>
<<if $OCLeviMSocial < -120>>
<<set $OCLeviMSocial to -120>>
<</if>>/* Intro */
You are walking down the street, mind fully in your own world as you stare down at the segmented concrete, <span style="color:Yellow">when you suddenly hear the sound of some footsteps walking at a different rhyme of your own.</span> You see a boy walking down the sidewalk in the opposite direction, hands in the pockets of his green shorts as his white tanktop blows in the wind. The boy has a well-toned body, muscly even, and you find yourself blushing as the wind catches his top just right to cause it to flutter up, <span style="color:Pink">revealing his flat, cute belly.</span> <br>
<<set _ad to [
{
Name: "Player",
},
{
Name: "OC Levi",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
/* IF EVENT HAS HAPPENED BEFORE, NO TRIGGER YET SINCE WE STILL WORKING ON */
<<if $OCLeviMMet == 1>>
You remember this kid, you ran into him before. You can’t quite place when, but something about this entire encounter seems familiar. <span style="color:Yellow">You stop and try to remember what happened before when you get a sudden reminder.</span> <br>
<br>
<</if>>
<<linkreplace "Continue">>
The boy seems to be even more lost in his own mind than you were, <span style="color:Pink">not noticing you until you accidentally collide.</span> <span style="color:LightSteelBlue">“Ow! Oh, apologies…”</span> The boy sighs before giving you a curious look, <span style="color:LightSteelBlue">“Wait? You go to my school, don’t you? You look familiar?”</span> He looks you fully up and down before nodding, <span style="color:LightSteelBlue">“Yeah, you’re that new kid- one of them anyway. Huh.”</span> You introduce yourself and begin to talk to the boy, though you quickly catch that he couldn’t be less interested, giving you one-word answers and not even making full eye-contact. Despite his disinterest, you note how he talks in a mature, proper manner, like it’s second-nature to him. <span style="color:Yellow">He once again slowly starts to fall into his own world as you mention some of your friends.</span> <br>
<br>
<<if $CarterSocial >= 50 or $CarterSocialRank > 0>>
<<set _carter to true>>
<<else>>
<<set _carter to false>>
<</if>>
<<if $BenSocial >= 50 or $BenSocialRank > 0>>
<<set _ben to true>>
<<else>>
<<set _ben to false>>
<</if>>
/* Friends with Carter and Ben */
<<if _carter && _ben>>
Upon mentioning your friends, you bring up both <span style="color:DarkTurquoise">Ben</span> and <span style="color:DarkTurquoise">Carter</span>. <span style="color:LightGreen">The boy’s eyes seem to light up upon their mention.</span> <span style="color:LightSteelBlue">“Wait? You know <span style="color:DarkTurquoise">Ben</span> and <span style="color:DarkTurquoise">Carter</span>?”</span> He seems genuinely surprised, leaning in close to get a better look at you. <span style="color:LightSteelBlue">“Yeah, now that I think about, I have seem you with them! That’s-”</span> He clears his throat nervously, <span style="color:LightSteelBlue">“Small world…”</span> You question if he’s friends with them and the boy nods. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "OC Levi",
State: {
Outfit: "Everyday",
Mouth: "Happy",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Yeah! Well, I’m friends with <span style="color:DarkTurquoise">Ben</span>. I helped him with some bullies last year and ever since he likes to hang around me. He’s pretty funny once you get to know him, talks a little too much though.”</span> The boy laughs, reminiscing. <span style="color:Pink">You are a bit surprised a boy like him would like <span style="color:DarkTurquoise">Ben</span> so much, it is kind of wholesome. Though when you ask about <span style="color:DarkTurquoise">Carter</span> he suddenly blushes and laughs nervously,</span> <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Carter</span>, yeah… haha. I wouldn’t say we are ‘friends’, but we’ve talked… a few times. But I wouldn’t say FRIENDS friends, or anything. Acquaintances, really.”</span> He blushes and laughs awkwardly once more. <span style="color:Pink">Seems he’s a little nervous at the mention of <span style="color:DarkTurquoise">Carter</span> for some reason.</span> <br>
<br>
<span style="color:LightSteelBlue">“Oh, I’m <span style="color:DarkTurquoise">Levi Mathers</span>, by the way.”</span> He reaches out and shakes your hand. He’s got a pretty tight grip, <span style="color:LightSteelBlue">“Sorry for bumping into you, been in my head a lot lately. Probably not getting enough sleep.”</span> He chuckles again, though this time the laugh seems less genuine. <span style="color:LightSteelBlue">“Anyway, what is your impression of Preston so far? Can be a bit weird and wild sometimes, but I think it’s pretty good overall.”</span> <br>
<br>
You spend the next few minutes talking with <span style="color:DarkTurquoise">Levi</span>, with him bringing up <span style="color:DarkTurquoise">Ben</span> a few times and asking about your time together. You also try to steer the conversation towards <span style="color:DarkTurquoise">Carter</span>, <span style="color:Pink">however he seems to get shy whenever he is mentioned.</span> Though you do note that he does ask some questions about the heroic boy. What he’s like, adventures you’ve been on, his clumsiness. All sorts of things. It makes it clear <span style="color:DarkTurquoise">Levi</span> would love to get the know the lad better, but is strangely very shy about that topic. <span style="color:Pink">It’s a cute dichotomy to his imposing physical form.</span> Though after a little bit, <span style="color:DarkTurquoise">Levi</span> suddenly snaps out of it and sighs. <span style="color:LightSteelBlue">“Shoot, I really should get going. But it a pleasure to meet you, $Player.Name! I hope I’ll see you around!”</span> He gives you a friendly wave before jogging off to do whatever he has to. <br>
<br>
<<if $Player.Kinks.Preteens == 1>>
<span style="color:Pink">As he jogs off, your eyes fall to his butt. It bounces pleasantly as he runs, up and down with every step as if it’s intentional. The shorts the boy is wearing also leaves little to the imagination, making the view VERY nice. You can’t help but stare at them as he jogs off, it is entrancing. </span>
<</if>>
<span style="color:LightGreen">He seems like a nice kid. Little weird though, but nice.</span> <br>
<<set $OCLeviMMet to -1>>
<<set $OCLeviMSocial to 0>>
<<set $OCLeviMSocialRank to 0>>
<<socialChange "LeviM" 15 1>>
<br>
<<if $Location.Name == "Northend">>
[[Continue|Northend]]
<<elseif $Location.Name == "Dellwood Street">>
[[Continue|Dellwood Street]]
<<else>>
[[Continue|Wald Street]]
<</if>>
/* Friends with Carter */
<<elseif _carter>>
The instant you mention <span style="color:DarkTurquoise">Carter</span>, <span style="color:LightGreen">you see the boy light up like a Christmas tree.</span> <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Carter</span>? <span style="color:DarkTurquoise">Carter Kent</span>? Little guy, always standing up to people?”</span> He leans in closer, seemingly examining you face more closely, <span style="color:LightSteelBlue">“Yeah! Now that I think about it, I have seen you with him! Huh, small world! Haha”</span> The boy’s laugh is a little strange, not in a creepy way, <span style="color:Pink">but how it sounds almost like a little kid. You question if he is a friend of <span style="color:DarkTurquoise">Carter</span> and the boy blushes.</span> <span style="color:LightSteelBlue">“I- I wouldn’t say that! We’ve met, a few times, and talked. B- but I wouldn’t say ‘friends’! Acquaintances, really.”</span> <br>
<<set _ad to [
Name: "Player",
State: {
Mouth: "Happy",
},
{
Name: "OC Levi",
State: {
Outfit: "Everyday",
Mouth: "Happy",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:Pink">The tough, uninterested boy seems to melt away as you talk about your young friend, with him asking all sorts of little questions about the things <span style="color:DarkTurquoise">Carter</span> has done or how he acts. With every answer the kid seems to light up more, it’s pretty wholesome.</span> When you question why he is so interested in <span style="color:DarkTurquoise">Carter</span>, the boy blushes a little and chuckles. <span style="color:LightSteelBlue">“I don’t know, he’s just so nice. It’s cool to see, I guess. I’d like to get to know him better but- Ehhhh, I’m not the best with socializing and I wouldn’t want him to get the wrong idea.”</span> He looks to the side and scratches his cheek nervously. <br>
<br>
<span style="color:LightSteelBlue">“Oh, I’m <span style="color:DarkTurquoise">Levi Mathers</span>, by the way.”</span> He reaches out and shakes your hand. He’s got a pretty tight grip, <span style="color:LightSteelBlue">“Sorry for bumping into you, been in my head a lot lately. Probably not getting enough sleep.”</span> He chuckles again, though this time the laugh seems less genuine. <span style="color:LightSteelBlue">“Anyway, what do you think of Preston so far? Can be a bit weird and wild sometimes, but I think it’s pretty good overall.”</span> <br>
<br>
You spend the next few minutes talking with <span style="color:DarkTurquoise">Levi</span>, with him dropping random questions about <span style="color:DarkTurquoise">Carter</span> or your adventures with him in there. <span style="color:Pink">You get the feeling <span style="color:DarkTurquoise">Levi</span> would love to be <span style="color:DarkTurquoise">Carter</span>’s friend, though he also seems extremely nervous when that is brought up. It’s a cute dichotomy to his imposing physical form.</span> Though after a little bit, <span style="color:DarkTurquoise">Levi</span> suddenly snaps out of it and sighs. <span style="color:LightSteelBlue">“Shoot, I gotta get going. But it was a pleasure to meet you, $Player.Name! I hope I’ll see you around!”</span> He gives you a friendly wave before jogging off to do whatever he has to. <br>
<br>
<<if $Player.Kinks.Preteens == 1>>
<span style="color:Pink">As he jogs off, your eyes fall to his butt. It bounces pleasantly as he runs, up and down with every step as if it’s intentional. The shorts the boy is wearing also leaves little to the imagination, making the view VERY nice. You can’t help but stare at them as he jogs off, it is entrancing.</span>
<</if>>
<span style="color:LightGreen">He seems like a nice kid. Little weird though, but nice.</span> <br>
<<set $OCLeviMMet to -1>>
<<set $OCLeviMSocial to 0>>
<<set $OCLeviMSocialRank to 0>>
<<socialChange "LeviM" 10 1>>
<br>
<<if $Location.Name == "Northend">>
[[Continue|Northend]]
<<elseif $Location.Name == "Dellwood Street">>
[[Continue|Dellwood Street]]
<<else>>
[[Continue|Wald Street]]
<</if>>
/* Friends with Ben */
<<elseif _ben>>
Once you mention <span style="color:DarkTurquoise">Ben</span> as one of those amongst your friends, <span style="color:LightGreen">the boy seems to look up with renewed interest.</span> <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Ben</span>? Quiet boy with glasses?”</span> He leans in closer, seeming examining your face more closely, <span style="color:LightSteelBlue">“Yeah! I have seen you with him, now that I think about it. Seems it truly is a small world.”</span> You ask him if he knows <span style="color:DarkTurquoise">Ben</span> and the boy nods with a smile, <span style="color:LightSteelBlue">“Yeah, helped him with some bullies last year and ever since he likes to hang around me. He’s pretty funny once you get to know him, talks a little too much though.”</span> The boy laughs, reminiscing. <span style="color:LightGreen">You are a bit surprised a boy like him would like <span style="color:DarkTurquoise">Ben</span> so much, it is kind of wholesome.</span> <br>
<<set _ad to [
Name: "Player",
State: {
Mouth: "Happy",
},
{
Name: "OC Levi",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Oh, I’m <span style="color:DarkTurquoise">Levi Mathers</span>, by the way.”</span> He reaches out and shakes your hand. He’s got a pretty tight grip, <span style="color:LightSteelBlue">“Sorry for bumping into you, been in my head a lot lately. Probably not getting enough sleep.”</span> He chuckles again, though this time the laugh seems less genuine. <span style="color:LightSteelBlue">“Anyway, what is your impression of Preston so far? Can be a bit weird and wild sometimes, but I think it’s pretty good overall.”</span> <br>
<br>
You spend the next few minutes talking with <span style="color:DarkTurquoise">Levi</span>, mainly about <span style="color:DarkTurquoise">Ben</span> and the things you’ve done with him. <span style="color:LightGreen">The boy seems rather interested in the nerdy boy.</span> It is a little weird, but you figure he’s just happy the two of you share a friend. Though after a little bit, <span style="color:DarkTurquoise">Levi</span> suddenly snaps out of it and sighs. <span style="color:LightSteelBlue">“Shoot, I better get going. But it was a pleasure to meet you, $Player.Name! I hope I’ll see you around!”</span> He gives you a friendly wave before jogging off to do whatever he has to. <br>
<br>
<<if $Player.Kinks.Preteens == 1>>
<span style="color:Pink">As he jogs off, your eyes fall to his butt. It bounces pleasantly as he runs, up and down with every step as if it’s intentional. The shorts the boy is wearing also leaves little to the imagination, making the view VERY nice. You can’t help but stare at them as he jogs off, it is entrancing.</span>
<</if>>
<span style="color:LightGreen">He seems like a nice kid. Little weird though, but nice.</span> <br>
<<set $OCLeviMMet to -1>>
<<set $OCLeviMSocial to 0>>
<<set $OCLeviMSocialRank to 0>>
<<socialChange "LeviM" 5 1>>
<br>
<<if $Location.Name == "Northend">>
[[Continue|Northend]]
<<elseif $Location.Name == "Dellwood Street">>
[[Continue|Dellwood Street]]
<<else>>
[[Continue|Wald Street]]
<</if>>
/* Friends with neither */
<<else>>
<span style="color:LightSteelBlue">“Yeah, that’s pretty neat.”</span> The boy yawns, looking past you idly. You get the idea he isn’t too interested in talking and bid him farewell, stating that maybe you’ll see him around. <span style="color:LightSteelBlue">“Yeah, I’ll see you… yeah…”</span> He then yawns once more before walking past you, continuing on his way. <span style="color:LightCoral">Seems he has no real interest in talking to you right now.</span> <br>
<<set $OCLeviMMet to 1>>
<br>
<<if $Location.Name == "Northend">>
[[Continue|Northend]]
<<elseif $Location.Name == "Dellwood Street">>
[[Continue|Dellwood Street]]
<<else>>
[[Continue|Wald Street]]
<</if>>
<</if>>
<</linkreplace>><<set $AD.SkinColor to "Shell">>
<<set $AD.Freckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $AD.HairStyle to "Medium Messy Bangs">>
<<set $AD.HairColor to "Dirty Blonde">>
<<set $AD.EyeColor to "Gray">>
<<set $AD.LeftEyeColor to "Gray">>
<<set $AD.RightEyeColor to "Gray">>
<<set $AD.PenisStyle to "Uncut">>
<<set $AD.PenisSize to "Small">>
<<set $AD.Balls to "Medium">>
<<set $AD.Butt to "Big">>
<<set $ADChestScar to 0>>
<<set $ADFaceScar to 0>>
<<set $ADLeftArmScar to 0>>
<<set $ADRightLegScar to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADUndies to $None>>
<<set $ADBottoms to $None>>
<<set $ADTop to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADShortsSag to 0>>
<<set $ADTopTucked to 0>>
<<if $ADMuscleToggle == 1>>
<<set $AD.Build to "Normal">>
<<else>>
<<set $AD.Build to "Normal">>
<</if>>
<<if $ADPubicHairToggle == 1>>
<<set $AD.PubicHair to "None">>
<<else>>
<<set $AD.PubicHair to "None">>
<</if>>
/* DEFAULT SETTING */
<<set $ADHead to $None>>
<<set $ADFace to $None>>
<<set $ADMouth to $None>>
<<set $ADNeck to $None>>
<<set $ADUnder to $None>>
<<set $ADOver to $None>>
<<set $ADBack to $None>>
<<set $ADHands to $None>>
<<set $ADWaist to $None>>
<<if $SchoolUniforms == 1 and $AD.Outfit == "Uniform">>
<<addClothing "AD" "Top" "School Dress Shirt" "School">>
<<addClothing "AD" "Bottoms" "Slacks" "Black">>
<<addClothing "AD" "Neck" "School Tie" "School">>
<<addClothing "AD" "Outer" "School Jacket" "School">>
<<addClothing "AD" "Socks" "School Socks" "Knee">>
<<addClothing "AD" "Shoes" "Loafers" "Black">>
<<set $ADOuterAlt to 1>>
<</if>>
<<if $AD.Outfit == "Pajamas">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Naked">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>>
<<if $AD.Outfit == "Undies">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Towel">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Towel" "White">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Gym">>
<<addClothing "AD" "Top" "Gym Shirt" "School">>
<<addClothing "AD" "Bottoms" "Gym Shorts" "School">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Gym Swim">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Purple">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Swimwear">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Black">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADFace to $None>>
<</if>>/* Intro */
You turn on the water and slowly begin to clean yourself, allowing the stress and fatigue of the day to wash away. Your shower is, thankfully, uneventful and you are able to dry off and begin walking back to the locker room without any hassle. You pass by some groups of boys goofing around, whipping their towels at each other or tossing each other’s clothes around, though they don’t seem to pay any attention to you. <br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Towel",
},
},
]>>
<<ad _ad>>
Then it happens; you feel a large puddle of water under your feet, which is not uncommon in a locker room, <span style="color:LightCoral">but feel the water loosening the grip your foot has on the ground as it slides and suddenly sends you tumbling forward! You cry out in surprise, trying and failing to keep your balance, as you slide forward and <span style="color:Red">SLAM!</span> Your head collides directly into a nearby locker. You cry out in pain, groaning as you rub your bruised head.</span> The only positive was that your towel had mostly stayed on as you fell. <br>
<br>
As you sit near the locker groaning, you don’t realize that your impact with it has caused it to slowly drift open and shake. A sock falls out of the locker, landing next to you. Confused about where it came from, <span style="color:Pink">you glance upwards at the locker right as a pair of underwear falls out and lands directly on your face!</span> <br>
<br>
You are completely stunned at first, frozen as your brain processes what had fallen onto you. <span style="color:Pink">As you realize that it is another boy’s pair of underwear, you feel your cheeks warm, and your senses are immediately bombarded. The underwear is warm and slightly moist, no doubt being worn by its owner during gym class. It had been left in the locker mostly inside-out, no doubt a result of its owner quickly pulling them off before showering. This unfortunately left the inside part of the crotch directly against your nose.</span> <br>
<br>
<span style="color:Pink">They smell deeply of sweat with the slightest tinge of pee, acting as a reminder that, only a few minutes ago, this part of the underwear had been pressed up against another boy’s cock. The intense smell instinctively causes you to gasp, which in turn causes part of the underwear to be sucked into your mouth! You only get a brief taste of them before you quickly spit it out into your hand and begin to gag, using your free hand to wipe your face with the towel as the taste and smell lingers.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Towel",
Blush: 2,
Mouth: "Frown",
},
},
{
Name: "OC Liam",
State: {
Outfit: "Towel",
Mouth: "Frown",
Blush: 2,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Ummmm…”</span> You hear a voice and quickly glance up. A boy with dirty blonde hair wearing a towel is looking down at you, a confused look on his face. <span style="color:Pink">His cheeks are pink, and it only takes you a moment to put together that he is most likely the owner of both the locker and the underwear. An awkward moment of silence falls as you both try to think of something to say but considering you had just unintentionally had the boy’s well-worn underwear in your nose and mouth, you can only think about how humiliated you feel.</span> <br>
<br>
<span style="color:LightSteelBlue">“I mean… they did look good on you like that, but I kinda need those back. If you don’t mind?”</span> The boy chuckles, trying to make light of the extremely awkward situation. Thankfully, his words snap you out of your stupor as you quickly jump to your feet, spewing out apologies and explanations, before quickly handing the boy his underwear. <span style="color:LightSteelBlue">“Thanks…”</span> <br>
<br>
<span style="color:Pink">Despite the jokes, the situation is still extremely awkward, and you quickly excuse yourself and run over to your locker. Also, despite only the owner of the undies seeing that, you feel extremely embarrassed and quickly hide your face as you reach your locker. You’re pretty sure you’ll die of humiliation if you ever see that kid again.</span> <br>
<br>
<<set $OCLiamMet to 1>>
<<set $OCLiamSocial to 0>>
<<set $OCLiamSocialRank to 0>>
/* GETTING DRESSED */
<<set $ClothSave to "Restore">>
<<if $GymClassType == "Gym">>
<<storeClothing "Restore" "Undies">>
<<else>>
<<storeClothing "Restore" "Naked">>
<</if>>
<<if $SaveUndies != null>>
<<set $PlayerUndies to $SaveUndies>>
<</if>>
[[Continue|School Locker Room]]<<set $AD.SkinColor to "Fair">>
<<set $AD.Freckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $AD.HairStyle to "Messy2">>
<<set $AD.HairColor to "Dirty Blonde">>
<<set $AD.EyeColor to "Blue">>
<<set $AD.LeftEyeColor to "Blue">>
<<set $AD.RightEyeColor to "Blue">>
<<set $AD.PenisStyle to "Uncut">>
<<set $AD.PenisSize to "Small">>
<<set $AD.Balls to "Medium">>
<<set $AD.Butt to "Cute">>
<<set $ADChestScar to 0>>
<<set $ADFaceScar to 0>>
<<set $ADLeftArmScar to 0>>
<<set $ADRightLegScar to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADLeftSmallFreckles to 0>>
<<set $ADNoseHeavyFreckles to 0>>
<<addClothing "AD" "Undies" "Styled Briefs" "Teal Dino">>
<<addClothing "AD" "Top" "T-Shirt" "Forest Green">>
<<addClothing "AD" "Bottoms" "Short Shorts" "Subdued Yellow">>
<<addClothing "AD" "Outer" "Zip-Up Hoodie" "Yellow">>
<<addClothing "AD" "Socks" "Tube Socks" "Bubblegum Pink">>
<<addClothing "AD" "Shoes" "Sports Shoes" "Subdued Red">>
<<set $ADNeck to $None>>
<<set $ADShortsSag to 0>>
<<set $ADTopTucked to 1>>
<<if $ADMuscleToggle == 1>>
<<set $AD.Build to "Normal">>
<<else>>
<<set $AD.Build to "Normal">>
<</if>>
<<if $ADPubicHairToggle == 1>>
<<set $AD.PubicHair to "None">>
<<else>>
<<set $AD.PubicHair to "None">>
<</if>>
/* DEFAULT SETTING */
<<set $ADHead to $None>>
<<set $ADFace to $None>>
<<set $ADMouth to $None>>
<<set $ADNeck to $None>>
<<set $ADUnder to $None>>
<<set $ADOver to $None>>
<<set $ADBack to $None>>
<<set $ADHands to $None>>
<<set $ADWaist to $None>>
<<if $SchoolUniforms == 1 and $AD.Outfit == "Uniform">>
<<addClothing "AD" "Top" "School Dress Shirt" "School">>
<<addClothing "AD" "Bottoms" "Dress Short Shorts" "Black">>
<<addClothing "AD" "Neck" "School Tie" "School">>
<<addClothing "AD" "Socks" "School Socks" "Knee">>
<<addClothing "AD" "Outer" "School Jacket" "School">>
<<addClothing "AD" "Shoes" "Loafers" "Black">>
<<set $ADTopTucked to 1>>
<<set $ADOuterAlt to 0>>
<</if>>
<<if $AD.Outfit == "Pajamas">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Naked">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>>
<<if $AD.Outfit == "Undies">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Towel">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Towel" "White">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Gym">>
<<addClothing "AD" "Top" "Gym Shirt" "School">>
<<addClothing "AD" "Bottoms" "Gym Shorts" "School">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Gym Swim">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Purple">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Swimwear">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Black">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADFace to $None>>
<</if>>/* Intro */
As you finish changing and head towards your locker to put your stuff back in there, you spy a curious sight. A blonde-haired boy you’ve never seen in class before stands a little awkwardly by the exit watching as everyone else heads into the pool area. <span style="color:Yellow">The strangest part is that the boy is dressed not in his swimwear, but in his gym uniform.</span> Is he another new kid who got confused about what day it is? Surely he can see everyone else is dressed for swimming? Wanting to help out or soothe your own curiosity, you walk over to the boy and remind him that it’s a swim day. <br>
<<set _ad to [
{
Name: "Player",
},
{
Name: "OC Luca",
State: {
Outfit: "Gym",
Mouth: "Frown",
Blush: 2,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Oh, yeah…”</span> The boy responds awkwardly, <span style="color:LightSteelBlue">“I know, it’s just…”</span> He rubs the back of his head, blushing slightly. Something seems off and you are just about to question it when <span style="color:DarkTurquoise">Coach Kohler</span> walks over. <br>
<br>
<span style="color:LightSteelBlue">“Don’t worry about <span style="color:DarkTurquoise">Fuller</span>,”</span> He says, placing his hands on the boy’s shoulder. The kid seems relieved, seems he felt a little weird about explaining it himself, <span style="color:LightSteelBlue">“He’s on a special physical plan for the time being, so he’ll be working on his cardio while the rest of you do your normal class.”</span> <span style="color:DarkTurquoise">Kohler</span> pats the boy twice on the back, nearly knocking him over, before walking away. You are a bit confused about the ‘why’, but figure it is best not to ask. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "OC Luca",
State: {
Outfit: "Gym",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“My name’s <span style="color:DarkTurquoise">Luca</span>! <span style="color:DarkTurquoise">Luca Fuller</span>, as coach said.”</span> The boy quickly snaps into a more happy, excited expression as he holds his hand out and introduces himself, <span style="color:LightSteelBlue">“You’re one of the new kids right, <span style="color:DarkTurquoise">$Player.Name</span> something? I heard some of my friends talk about you.”</span> You confirm and introduce yourself. <span style="color:LightGreen">The boy shakes your hand happily, his energy completely flipped from what it was before.</span> <span style="color:LightSteelBlue">“I missed the first few days of school for… well, I’m glad I get to meet you now! How do you like it here? What do you think of the-?”</span> <span style="color:Pink">The boy begins to barrage you with questions in a cute, excited way. It is a lot to keep up with, but it is humorous.</span> <br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Luca</span>? How are you doing?”</span> Carter asks, walking up and smiling at the boy. <span style="color:LightSteelBlue">“Do you need water or anything? Have you already talked to <span style="color:DarkTurquoise">Coach Kohler</span>?”</span> <br>
<br>
<span style="color:LightSteelBlue">“Yeah!”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Luca</span> says happily, giving Carter a big hug,</span> <span style="color:LightSteelBlue">“All squared away! Sucks I don’t get to swim with you guys yet, heard you can swim without floaties now!”</span> Carter chuckles, blushing slightly, before turning to you. <br>
<br>
/* High Carter Social */
<<if $CarterSocial > 20 or $CarterSocialRank > 0>>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "OC Luca",
State: {
Outfit: "Gym",
Mouth: "Happy",
},
},
{
Name: "Carter",
State: {
Outfit: "Swim",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Oh, hey <span style="color:DarkTurquoise">$Player.Name</span>! I see you’ve met <span style="color:DarkTurquoise">Luca</span>.”</span> Carter gives you a friendly smile, <span style="color:LightSteelBlue">“He’s really cool, just keep an eye on any candy in your pocket or it may disappear.”</span> Carter chuckles as a blushing <span style="color:DarkTurquoise">Luca</span> claims he would never steal candy and that <span style="color:LightSteelBlue">“that one time”</span> was just a misunderstanding. <span style="color:Pink">But the boys seem to get along well, and you smile at their wholesome friendship</span> until you and <span style="color:DarkTurquoise">Carter</span> have to head to swim class, <span style="color:LightCoral">leaving a slightly lonely-looking <span style="color:DarkTurquoise">Luca</span> to head off to his own lessons.</span> <span style="color:Yellow">You wonder why he has his own physical plan.</span> <br>
<<set $OCLucaMet to -1>>
<<set $OCLucaSocial to 10>>
<<set $OCLucaSocialRank to 0>>
<br>
<<include"Gym Get Dressed">>
[[Continue|School Locker Room]]
/* Low Carter Social */
<<else>>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "OC Luca",
State: {
Outfit: "Gym",
Mouth: "Happy",
},
},
{
Name: "Carter",
State: {
Outfit: "Swim",
Mouth: "Frown",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Oh… Hey, <span style="color:DarkTurquoise">$Player.Name</span>…”</span> <span style="color:Yellow"><span style="color:DarkTurquoise">Carter</span> gives you an awkward smile, obviously a bit nervous around you.</span> <span style="color:LightSteelBlue">“This is <span style="color:DarkTurquoise">Luca</span>, but I guess you already know that…”</span> He chuckles uncomfortably. <span style="color:DarkTurquoise">Luca</span> gives you both a strange glance, unsure why you are acting so weird, before trying to lighten the mood with some teasing remarks to the boy. It is clear he and Carter are very friendly, at ease around each other and teasing. <span style="color:DarkTurquoise">Luca</span> tries to bring you into the conversation and the three of you chat until you and Carter have to head to swim class, <span style="color:LightCoral">leaving a slightly lonely-looking <span style="color:DarkTurquoise">Luca</span> to head off to his own lessons.</span> <span style="color:Yellow">You wonder why he has his own physical plan.</span> <br>
<<set $OCLucaMet to -1>>
<<set $OCLucaSocial to 0>>
<<set $OCLucaSocialRank to 0>>
<<socialChange "Luca" 10 1>>
<br>
<<include"Gym Get Dressed">>
[[Continue|School Locker Room]]
<</if>>/* SOCIAL LEVELS */
<<if $OCLucaSocialRank == -3>>
<<set $OCLucaRelationship to "Hated">>
<span style="color:DarkRed">Luca Hates you!</span>
<br>
<<elseif $OCLucaSocialRank == -2>>
<<set $OCLucaRelationship to "Enemies">>
<span style="color:DarkRed">You and Luca are Enemies.</span>
<br>
<<elseif $OCLucaSocialRank == -1>>
<<set $OCLucaRelationship to "Very Disliked">>
<span style="color:Red">Luca really Dislikes you.</span>
<br>
<<elseif $OCLucaSocialRank == 0 and $OCLucaSocial <= -50>>
<<set $OCLucaRelationship to "Disliked">>
<span style="color:Red">Luca Dislikes you. </span>
<br>
<<elseif $OCLucaSocialRank == 0 and $OCLucaSocial < 50>>
<<set $OCLucaRelationship to "Acquaintances">>
<span style="color:Yellow">You and Luca are Acquaintances.</span>
<br>
<<elseif $OCLucaSocialRank == 0 and $OCLucaSocial >= 50>>
<<set $OCLucaRelationship to "Liked">>
<span style="color:LightGreen">Luca Likes you.</span>
<br>
<<elseif $OCLucaSocialRank == 1>>
<<set $OCLucaRelationship to "Friends">>
<span style="color:Green">You and Luca are Friends.</span>
<br>
<<elseif $OCLucaSocialRank == 2>>
<<set $OCLucaRelationship to "Good Friends">>
<span style="color:DarkGreen">You and Luca are Good Friends!</span>
<br>
<<elseif $OCLucaSocialRank == 3>>
<<set $OCLucaRelationship to "Close Friends">>
<span style="color:DarkGreen">You and Luca are Close Friends!</span>
<br>
<<elseif $OCLucaSocialRank == 4>>
<<set $OCLucaRelationship to "Best Friends">>
<span style="color:Cyan">You and Luca are Best Friends!</span>
<br>
<<elseif $OCLucaSocialRank == 5>>
<<set $OCLucaRelationship to "Love">>
<span style="color:Pink">You and Luca Love each other!</span>
<br>
<</if>>
<div class="social-bar-group">
<<if $OCLucaSocialRank == 0>>
<img src="Images\UI\Social\SocialRank0.png" width="35" alt="Rank0">
<<elseif $OCLucaSocialRank == 1>>
<img src="Images\UI\Social\SocialRank1.png" width="35" alt="Rank1">
<<elseif $OCLucaSocialRank == 2>>
<img src="Images\UI\Social\SocialRank2.png" width="70" alt="Rank1">
<<elseif $OCLucaSocialRank == 3>>
<img src="Images\UI\Social\SocialRank3.png" width="105" alt="Rank1">
<<elseif $OCLucaSocialRank == 4>>
<img src="Images\UI\Social\SocialRank4.png" width="140" alt="Rank1">
<<elseif $OCLucaSocialRank == 5>>
<img src="Images\UI\Social\SocialRank5.png" width="175" alt="Rank1">
<</if>>
/* SOCIAL GAUGE */
<div class="social-bar-gauge">
<<set _data = clone({
text: $OCLucaSocial,
value: Math.abs($OCLucaSocial),
max: 100,
min: 0,
color: getSocialBarColor($OCLucaSocial),
showText: true,
})>>
<<progressbar _data>>
</div>
</div>
/* MAX MIN */
<<if $OCLucaSocial > 120>>
<<set $OCLucaSocial to 120>>
<</if>>
<<if $OCLucaSocial < -120>>
<<set $OCLucaSocial to -120>>
<</if>><span style="color:Azure"><big><strong>--Backyard--</strong></big></span><br>
<<set $Location to {
Name: "Miller Backyard",
Indoors: 0,
Safe: 0,
Nudity: 0,
Public: 0,
Environment: "Backyard",
}>>
This expansive space is beautifully landscaped, featuring lush green grass and thoughtfully arranged flower beds that provide vibrant splashes of color. Tall trees offer privacy, lining the yard. At the heart of it all is a breathtaking, crystal-clear pool that extends long and wide. A large, impressive treehouse is nestled among the trees on one side of the yard. The remainder of the yard boasts ample open space for running around, playing tag, or kicking a ball. <br>
<br>
<<if $LinkTravel == 1>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Living Room (0:01)|OC Miller House Living Room][$Minutes += 1]] <br>
<</if>>
<br>
/* House Map */
<div style="position: relative">
<img src="Images\NPC Homes\Miller House\Miller House.png"
style="position: absolute; left: 0; top: 0" alt="Miller Map" usemap="#MillerHouse">
<img src="Images\NPC Homes\Miller House\Big Room Marker.png"
style="position: absolute; left: 108px; top: 0px" alt="Miller Map" usemap="#MillerHouse">
</div>
<map name="MillerHouse">
<area shape="rect" coords="162,54,215,161" alt="Living Room" onclick="$.wiki('<<goto[[OC Miller House Living Room]]>><<set $Minutes += 1>>')" />
</map><span style="color:Azure"><big><strong>--Hakeem's Bathroom--</strong></big></span><br>
<<set $Location to {
Name: "Hakeem's Bathroom",
Indoors: 1,
Safe: 1,
Nudity: 0,
Public: 0,
Environment: "Bathroom",
}>>
You stand in <span style="color:DarkTurquoise">Hakeem</span>'s Bathroom. <br>
<br>
<<if $LinkTravel == 1>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Hakeem's Room (0:01)|OC Miller House Dad Room][$Minutes += 1]] <br>
<</if>>
<br>
/* House Map */
<div style="position: relative">
<img src="Images\NPC Homes\Miller House\Miller House.png"
style="position: absolute; left: 0; top: 0" alt="Miller Map" usemap="#MillerHouse">
<img src="Images\NPC Homes\Miller House\Room Marker.png"
style="position: absolute; left: 0px; top: 108px" alt="Miller Map" usemap="#MillerHouse">
</div>
<map name="MillerHouse">
<area shape="rect" coords="54,54,107,161" alt="Dad Room" onclick="$.wiki('<<goto[[OC Miller House Dad Room]]>><<set $Minutes += 1>>')" />
</map><span style="color:Azure"><big><strong>--Hakeem's Bedroom--</strong></big></span><br>
<<set $Location to {
Name: "Hakeem's Bedroom",
Indoors: 1,
Safe: 0,
Nudity: 0,
Public: 0,
Environment: "Bedroom",
}>>
<span style="color:DarkTurquoise">Hakeem</span>'s bedroom is spacious, with deep shades of charcoal and midnight blue on the walls, contrasting warm accents in soft golds and rich browns, and modern, low-hanging pendant lights casting a soft glow. A massive king-sized bed dominates the center of the room, and there is a wall-to-wall bookshelf and almost entirely glass on the opposite wall with floor-to-ceiling windows that look out onto a private balcony. <br>
<br>
<<if $LinkTravel == 1>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Hakeem's Bathroom (0:01)|OC Miller House Dad Bath][$Minutes += 1]] <br>
[[Hallway (0:01)|OC Miller House Hallway][$Minutes += 1]] <br>
<</if>>
<br>
/* House Map */
<div style="position: relative">
<img src="Images\NPC Homes\Miller House\Miller House.png"
style="position: absolute; left: 0; top: 0" alt="Miller Map" usemap="#MillerHouse">
<img src="Images\NPC Homes\Miller House\Tall Room Marker.png"
style="position: absolute; left: 54px; top: 54px" alt="Miller Map" usemap="#MillerHouse">
</div>
<map name="MillerHouse">
<area shape="rect" coords="0,108,53,161" alt="Dad Bath" onclick="$.wiki('<<goto[[OC Miller House Dad Bath]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="58,162,319,215" alt="Hallway" onclick="$.wiki('<<goto[[OC Miller House Hallway]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="162,216,215,269" alt="Hallway" onclick="$.wiki('<<goto[[OC Miller House Hallway]]>><<set $Minutes += 1>>')" />
</map><span style="color:Azure"><big><strong>--Frontyard--</strong></big></span><br>
<<set $Location to {
Name: "Miller Frontyard",
Indoors: 0,
Safe: 0,
Nudity: 0,
Public: 0,
Environment: "Frontyard",
}>>
As you take in the view, you stand on the expansive gray brick driveway bordered by neatly trimmed hedges and perfectly aligned trees that seem to invite you inside. <span style="color:DarkTurquoise">Miller</span>’s house stands out from the others on the street; it lacks elaborate decorations or unusual shapes—it’s simply large rectangles stacked together, featuring numerous large windows. The exterior includes walls with a white stone appearance, others with small panels of caramel-hued wood, and some finished in a light gray rock texture. <br>
<br>
<<if $LinkTravel == 1>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Garage (0:01)|OC Miller House Garage][$Minutes += 1]] <br>
[[Hallway (0:01)|OC Miller House Hallway][$Minutes += 1]] <br>
<</if>>
<br>
/* House Map */
<div style="position: relative">
<img src="Images\NPC Homes\Miller House\Miller House.png"
style="position: absolute; left: 0; top: 0" alt="Miller Map" usemap="#MillerHouse">
<img src="Images\NPC Homes\Miller House\Big Room Marker.png"
style="position: absolute; left: 108px; top: 270px" alt="Miller Map" usemap="#MillerHouse">
</div>
<map name="MillerHouse">
<area shape="rect" coords="54,220,107,323" alt="Garage" onclick="$.wiki('<<goto[[OC Miller House Garage]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="58,162,319,215" alt="Hallway" onclick="$.wiki('<<goto[[OC Miller House Hallway]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="162,216,215,269" alt="Hallway" onclick="$.wiki('<<goto[[OC Miller House Hallway]]>><<set $Minutes += 1>>')" />
</map><span style="color:Azure"><big><strong>--Miller's Garage--</strong></big></span><br>
<<set $Location to {
Name: "Miller Garage",
Indoors: 1,
Safe: 0,
Nudity: 0,
Public: 0,
Environment: "Garage",
}>>
The garage is spacious and meticulously organized. Along one wall, sleek, dark cabinets stretch from floor to ceiling, hiding away any clutter and tools to maintain the tidy. Mounted on the opposite wall is a pegboard with an assortment of tools neatly hanging; in one corner, there’s a compact area dedicated to fitness equipment—a few weights, a jump rope, and an exercise mat. And just enough space to fit in an SUV. <br>
<br>
<<if $LinkTravel == 1>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Frontyard (0:01)|OC Miller House Frontyard][$Minutes += 1]] <br>
[[Hallway (0:01)|OC Miller House Hallway][$Minutes += 1]] <br>
<</if>>
<br>
/* House Map */
<div style="position: relative">
<img src="Images\NPC Homes\Miller House\Miller House.png"
style="position: absolute; left: 0; top: 0" alt="Miller Map" usemap="#MillerHouse">
<img src="Images\NPC Homes\Miller House\Tall Room Marker.png"
style="position: absolute; left: 54px; top: 220px" alt="Miller Map" usemap="#MillerHouse">
</div>
<map name="MillerHouse">
<area shape="rect" coords="108,270,215,323" alt="Frontyard" onclick="$.wiki('<<goto[[OC Miller House Frontyard]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="58,162,319,215" alt="Hallway" onclick="$.wiki('<<goto[[OC Miller House Hallway]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="162,216,215,269" alt="Hallway" onclick="$.wiki('<<goto[[OC Miller House Hallway]]>><<set $Minutes += 1>>')" />
</map><span style="color:Azure"><big><strong>--Hallway--</strong></big></span><br>
<<set $Location to {
Name: "Miller Hallway",
Indoors: 1,
Safe: 0,
Nudity: 0,
Public: 0,
Environment: "Hallway",
}>>
You find yourself in a hallway that seemingly stretches infinitely. It is characterized by sleek dark gray walls that create a moody, stylish atmosphere. These walls are not just plain but animated by wall plants that cling like vibrant green artworks. Under soft recessed lighting, large family photos and framed awards shine, showcasing <span style="color:DarkTurquoise">Hakeem</span>'s achievements. Alongside these, though incongruous with the space's luxury, crayon-scribbled drawings convey a sense of warmth and affection. <br>
<br>
<<if $LinkTravel == 1>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Living Room (0:01)|OC Miller House Living Room][$Minutes += 1]] <br>
[[Hakeem's Room (0:01)|OC Miller House Dad Room][$Minutes += 1]] <br>
[[Garage (0:01)|OC Miller House Garage][$Minutes += 1]] <br>
[[Recording Studio (0:01)|OC Miller House Studio][$Minutes += 1]] <br>
[[Frontyard (0:01)|OC Miller House Frontyard][$Minutes += 1]] <br>
[[The Twin's Bedroom (0:01)|OC Miller House Twins Room][$Minutes += 1]] <br>
[[Isaiah's Room (0:01)|OC Miller House Isaiah Room][$Minutes += 1]] <br>
<</if>>
<br>
/* House Map */
<div style="position: relative">
<img src="Images\NPC Homes\Miller House\Miller House.png"
style="position: absolute; left: 0; top: 0" alt="Miller Map" usemap="#MillerHouse">
<img src="Images\NPC Homes\Miller House\Miller Hallway Marker.png"
style="position: absolute; left: 0; top: 0" alt="Miller Map" usemap="#MillerHouse">
</div>
<map name="MillerHouse">
<area shape="rect" coords="162,54,215,161" alt="Living Room" onclick="$.wiki('<<goto[[OC Miller House Living Room]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="54,54,107,161" alt="Dad Room" onclick="$.wiki('<<goto[[OC Miller House Dad Room]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="54,220,107,323" alt="Garage" onclick="$.wiki('<<goto[[OC Miller House Garage]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="108,216,161,269" alt="Studio" onclick="$.wiki('<<goto[[OC Miller House Studio]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="108,270,215,323" alt="Frontyard" onclick="$.wiki('<<goto[[OC Miller House Frontyard]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="216,216,269,269" alt="Twins Room" onclick="$.wiki('<<goto[[OC Miller House Twins Room]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="270,108,323,161" alt="Isaiah Room" onclick="$.wiki('<<goto[[OC Miller House Isaiah Room]]>><<set $Minutes += 1>>')" />
</map><span style="color:Azure"><big><strong>--Isaiah's Bathroom--</strong></big></span><br>
<<set $Location to {
Name: "Isaiah's Bathroom",
Indoors: 1,
Safe: 1,
Nudity: 0,
Public: 0,
Environment: "Bathroom",
}>>
You stand in <span style="color:DarkTurquoise">Isaiah</span>'s Bathroom. <br>
<br>
<<if $LinkTravel == 1>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Isaiah's Room (0:01)|OC Miller House Isaiah Room][$Minutes += 1]] <br>
<</if>>
<br>
/* House Map */
<div style="position: relative">
<img src="Images\NPC Homes\Miller House\Miller House.png"
style="position: absolute; left: 0; top: 0" alt="Miller Map" usemap="#MillerHouse">
<img src="Images\NPC Homes\Miller House\Room Marker.png"
style="position: absolute; left: 216px; top: 108px" alt="Miller Map" usemap="#MillerHouse">
</div>
<map name="MillerHouse">
<area shape="rect" coords="270,108,323,161" alt="Isaiah Room" onclick="$.wiki('<<goto[[OC Miller House Isaiah Room]]>><<set $Minutes += 1>>')" />
</map><span style="color:Azure"><big><strong>--Isaiah's Bedroom--</strong></big></span><br>
<<set $Location to {
Name: "Isaiah's Bedroom",
Indoors: 1,
Safe: 0,
Nudity: 0,
Public: 0,
Environment: "Bedroom",
}>>
You are standing in the middle of <span style="color:DarkTurquoise">Isaiah</span>'s room. It is a bit bigger than yours, has orange and beige colored walls with white shag carpets by his computer desk, and under the bed with his bed in the corner on the opposite wall. There is a large window showing the beautiful backyard on the back wall. In the middle of the room is a mini couch facing a medium-sized TV on the wall, which almost reminds you of a small living room. <br>
<br>
<<if $LinkTravel == 1>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Isaiah's Bathroom (0:01)|OC Miller House Isaiah Bath][$Minutes += 1]] <br>
[[Hallway (0:01)|OC Miller House Hallway][$Minutes += 1]] <br>
<</if>>
<br>
/* House Map */
<div style="position: relative">
<img src="Images\NPC Homes\Miller House\Miller House.png"
style="position: absolute; left: 0; top: 0" alt="Miller Map" usemap="#MillerHouse">
<img src="Images\NPC Homes\Miller House\Room Marker.png"
style="position: absolute; left: 270px; top: 108px" alt="Miller Map" usemap="#MillerHouse">
</div>
<map name="MillerHouse">
<area shape="rect" coords="216,108,269,161" alt="Isaiah Bath" onclick="$.wiki('<<goto[[OC Miller House Isaiah Bath]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="58,162,319,215" alt="Hallway" onclick="$.wiki('<<goto[[OC Miller House Hallway]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="162,216,215,269" alt="Hallway" onclick="$.wiki('<<goto[[OC Miller House Hallway]]>><<set $Minutes += 1>>')" />
</map><span style="color:Azure"><big><strong>--Kitchen--</strong></big></span><br>
<<set $Location to {
Name: "Miller Kitchen",
Indoors: 1,
Safe: 0,
Nudity: 0,
Public: 0,
Environment: "Kitchen",
}>>
The open-concept kitchen greets you with a bright and airy atmosphere. A massive series of windows spans the entire back wall, flooding the space with natural light and creating a fresh and open feel. The picturesque view of a beautifully manicured backyard enhances the room, while sunlight streaming through the glass envelops the area in a warm glow. At the heart of the kitchen is a sleek modern island featuring a smooth marble countertop that sparkles beneath the overhead lights. <br>
<br>
<<if $LinkTravel == 1>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Living Room (0:01)|OC Miller House Living Room][$Minutes += 1]] <br>
<</if>>
<br>
/* House Map */
<div style="position: relative">
<img src="Images\NPC Homes\Miller House\Miller House.png"
style="position: absolute; left: 0; top: 0" alt="Miller Map" usemap="#MillerHouse">
<img src="Images\NPC Homes\Miller House\Tall Room Marker.png"
style="position: absolute; left: 108px; top: 54px" alt="Miller Map" usemap="#MillerHouse">
</div>
<map name="MillerHouse">
<area shape="rect" coords="162,54,215,161" alt="Living Room" onclick="$.wiki('<<goto[[OC Miller House Living Room]]>><<set $Minutes += 1>>')" />
</map><span style="color:Azure"><big><strong>--Living Room--</strong></big></span><br>
<<set $Location to {
Name: "Miller Living Room",
Indoors: 1,
Safe: 0,
Nudity: 0,
Public: 0,
Environment: "Living Room",
}>>
You find yourself in a spacious area that combines the living room, dining room, and kitchen, with an entire back wall lined with large windows and two massive sliding doors—one in the living room and another in the kitchen. The living room features decorations of plants and photographs. One wall showcases a large TV accompanied by a stunning sound system. In the center of the room, a big, plush light brown L-shaped couch contrasts with a white loveseat positioned in front of the expansive window. <br>
<br>
<<if $LinkTravel == 1>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Backyard (0:01)|OC Miller House Backyard][$Minutes += 1]] <br>
[[Kitchen (0:01)|OC Miller House Kitchen][$Minutes += 1]] <br>
[[Hallway (0:01)|OC Miller House Hallway][$Minutes += 1]] <br>
<</if>>
<br>
/* House Map */
<div style="position: relative">
<img src="Images\NPC Homes\Miller House\Miller House.png"
style="position: absolute; left: 0; top: 0" alt="Miller Map" usemap="#MillerHouse">
<img src="Images\NPC Homes\Miller House\Tall Room Marker.png"
style="position: absolute; left: 162px; top: 54px" alt="Miller Map" usemap="#MillerHouse">
</div>
<map name="MillerHouse">
<area shape="rect" coords="108,0,215,53" alt="Backyard" onclick="$.wiki('<<goto[[OC Miller House Backyard]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="108,54,164,161" alt="Kitchen" onclick="$.wiki('<<goto[[OC Miller House Kitchen]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="58,162,319,215" alt="Hallway" onclick="$.wiki('<<goto[[OC Miller House Hallway]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="162,216,215,269" alt="Hallway" onclick="$.wiki('<<goto[[OC Miller House Hallway]]>><<set $Minutes += 1>>')" />
</map><span style="color:Azure"><big><strong>--Hakeem's Studio--</strong></big></span><br>
<<set $Location to {
Name: "Miller Studio",
Indoors: 1,
Safe: 0,
Nudity: 0,
Public: 0,
Environment: "Studio",
}>>
You enter the studio room, where soft, padded walls in a deep charcoal gray decorated with framed records surround you. In one corner, there’s a sleek glass desk with an array of high-tech monitors and sound equipment, each piece gleaming with a subtle glow. The mixing console's buttons, sliders, and dials look like they belong in the cockpit of a spaceship. <br>
<br>
<<if $LinkTravel == 1>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Hallway (0:01)|OC Miller House Hallway][$Minutes += 1]] <br>
<</if>>
<br>
/* House Map */
<div style="position: relative">
<img src="Images\NPC Homes\Miller House\Miller House.png"
style="position: absolute; left: 0; top: 0" alt="Miller Map" usemap="#MillerHouse">
<img src="Images\NPC Homes\Miller House\Room Marker.png"
style="position: absolute; left: 108px; top: 216px" alt="Miller Map" usemap="#MillerHouse">
</div>
<map name="MillerHouse">
<area shape="rect" coords="58,162,319,215" alt="Hallway" onclick="$.wiki('<<goto[[OC Miller House Hallway]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="162,216,215,269" alt="Hallway" onclick="$.wiki('<<goto[[OC Miller House Hallway]]>><<set $Minutes += 1>>')" />
</map><span style="color:Azure"><big><strong>--The Twin's Bathroom--</strong></big></span><br>
<<set $Location to {
Name: "The Twin's Bathroom",
Indoors: 1,
Safe: 1,
Nudity: 0,
Public: 0,
Environment: "Bathroom",
}>>
You’re standing in the twins' bathroom. Despite the appearance of their bedroom, the bathroom is spotless and organized, except for <span style="color:DarkTurquoise">Jayden</span> and <span style="color:DarkTurquoise">Kayden</span>’s toothbrushes lying on the counter, and the dirty clothes bin is overfilled. <br>
<br>
<<if $LinkTravel == 1>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[The Twin's Bedroom (0:01)|OC Miller House Twins Room][$Minutes += 1]] <br>
<</if>>
<br>
/* House Map */
<div style="position: relative">
<img src="Images\NPC Homes\Miller House\Miller House.png"
style="position: absolute; left: 0; top: 0" alt="Miller Map" usemap="#MillerHouse">
<img src="Images\NPC Homes\Miller House\Room Marker.png"
style="position: absolute; left: 270px; top: 216px" alt="Miller Map" usemap="#MillerHouse">
</div>
<map name="MillerHouse">
<area shape="rect" coords="216,216,269,269" alt="Twins Room" onclick="$.wiki('<<goto[[OC Miller House Twins Room]]>><<set $Minutes += 1>>')" />
</map><span style="color:Azure"><big><strong>--The Twin's Bedroom--</strong></big></span><br>
<<set $Location to {
Name: "The Twin's Bedroom",
Indoors: 1,
Safe: 0,
Nudity: 0,
Public: 0,
Environment: "Bedroom",
}>>
You are in the twins' bedroom, which is larger than yours. As with most boys' rooms, it has a bit of a mess, with toys and clothes strewn across the floor, especially on <span style="color:DarkTurquoise">Jayden</span>’s side. The red and blue walls feature charming drawings, pictures, and large logos displaying their initials above the beds. A small TV and a gaming system are in the center of the room. <br>
<br>
<<if $LinkTravel == 1>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[The Twin's Bathroom (0:01)|OC Miller House Twins Bath][$Minutes += 1]] <br>
[[Hallway (0:01)|OC Miller House Hallway][$Minutes += 1]] <br>
<</if>>
<br>
/* House Map */
<div style="position: relative">
<img src="Images\NPC Homes\Miller House\Miller House.png"
style="position: absolute; left: 0; top: 0" alt="Miller Map" usemap="#MillerHouse">
<img src="Images\NPC Homes\Miller House\Room Marker.png"
style="position: absolute; left: 216px; top: 216px" alt="Miller Map" usemap="#MillerHouse">
</div>
<map name="MillerHouse">
<area shape="rect" coords="270,216,323,269" alt="Twins Bath" onclick="$.wiki('<<goto[[OC Miller House Twins Bath]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="58,162,319,215" alt="Hallway" onclick="$.wiki('<<goto[[OC Miller House Hallway]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="162,216,215,269" alt="Hallway" onclick="$.wiki('<<goto[[OC Miller House Hallway]]>><<set $Minutes += 1>>')" />
</map>/* SOCIAL LEVELS */
<<if $OCJaydenSocialRank == -3>>
<<set $OCJaydenRelationship to "Hated">>
<span style="color:DarkRed">Jayden Hates you!</span>
<br>
<<elseif $OCJaydenSocialRank == -2>>
<<set $OCJaydenRelationship to "Enemies">>
<span style="color:DarkRed">You and Jayden are Enemies.</span>
<br>
<<elseif $OCJaydenSocialRank == -1>>
<<set $OCJaydenRelationship to "Very Disliked">>
<span style="color:Red">Jayden really Dislikes you.</span>
<br>
<<elseif $OCJaydenSocialRank == 0 and $OCJaydenSocial <= -50>>
<<set $OCJaydenRelationship to "Disliked">>
<span style="color:Red">Jayden Dislikes you. </span>
<br>
<<elseif $OCJaydenSocialRank == 0 and $OCJaydenSocial < 50>>
<<set $OCJaydenRelationship to "Acquaintances">>
<span style="color:Yellow">You and Jayden are Acquaintances.</span>
<br>
<<elseif $OCJaydenSocialRank == 0 and $OCJaydenSocial >= 50>>
<<set $OCJaydenRelationship to "Liked">>
<span style="color:LightGreen">Jayden Likes you.</span>
<br>
<<elseif $OCJaydenSocialRank == 1>>
<<set $OCJaydenRelationship to "Friends">>
<span style="color:Green">You and Jayden are Friends.</span>
<br>
<<elseif $OCJaydenSocialRank == 2>>
<<set $OCJaydenRelationship to "Good Friends">>
<span style="color:DarkGreen">You and Jayden are Good Friends!</span>
<br>
<<elseif $OCJaydenSocialRank == 3>>
<<set $OCJaydenRelationship to "Close Friends">>
<span style="color:DarkGreen">You and Jayden are Close Friends!</span>
<br>
<<elseif $OCJaydenSocialRank == 4>>
<<set $OCJaydenRelationship to "Best Friends">>
<span style="color:Cyan">You and Jayden are Best Friends!</span>
<br>
<<elseif $OCJaydenSocialRank == 5>>
<<set $OCJaydenRelationship to "Love">>
<span style="color:Pink">You and Jayden Love each other!</span>
<br>
<</if>>
<div class="social-bar-group">
<<if $OCJaydenSocialRank == 0>>
<img src="Images\UI\Social\SocialRank0.png" width="35" alt="Rank0">
<<elseif $OCJaydenSocialRank == 1>>
<img src="Images\UI\Social\SocialRank1.png" width="35" alt="Rank1">
<<elseif $OCJaydenSocialRank == 2>>
<img src="Images\UI\Social\SocialRank2.png" width="70" alt="Rank1">
<<elseif $OCJaydenSocialRank == 3>>
<img src="Images\UI\Social\SocialRank3.png" width="105" alt="Rank1">
<<elseif $OCJaydenSocialRank == 4>>
<img src="Images\UI\Social\SocialRank4.png" width="140" alt="Rank1">
<<elseif $OCJaydenSocialRank == 5>>
<img src="Images\UI\Social\SocialRank5.png" width="175" alt="Rank1">
<</if>>
/* SOCIAL GAUGE */
<div class="social-bar-gauge">
<<set _data = clone({
text: $OCJaydenSocial,
value: Math.abs($OCJaydenSocial),
max: 100,
min: 0,
color: getSocialBarColor($OCJaydenSocial),
showText: true,
})>>
<<progressbar _data>>
</div>
</div>
/* MAX MIN */
<<if $OCJaydenSocial > 120>>
<<set $OCJaydenSocial to 120>>
<</if>>
<<if $OCJaydenSocial < -120>>
<<set $OCJaydenSocial to -120>>
<</if>>/* SOCIAL LEVELS */
<<if $OCKaydenSocialRank == -3>>
<<set $OCKaydenRelationship to "Hated">>
<span style="color:DarkRed">Kayden Hates you!</span>
<br>
<<elseif $OCKaydenSocialRank == -2>>
<<set $OCKaydenRelationship to "Enemies">>
<span style="color:DarkRed">You and Kayden are Enemies.</span>
<br>
<<elseif $OCKaydenSocialRank == -1>>
<<set $OCKaydenRelationship to "Very Disliked">>
<span style="color:Red">Kayden really Dislikes you.</span>
<br>
<<elseif $OCKaydenSocialRank == 0 and $OCKaydenSocial <= -50>>
<<set $OCKaydenRelationship to "Disliked">>
<span style="color:Red">Kayden Dislikes you. </span>
<br>
<<elseif $OCKaydenSocialRank == 0 and $OCKaydenSocial < 50>>
<<set $OCKaydenRelationship to "Acquaintances">>
<span style="color:Yellow">You and Kayden are Acquaintances.</span>
<br>
<<elseif $OCKaydenSocialRank == 0 and $OCKaydenSocial >= 50>>
<<set $OCKaydenRelationship to "Liked">>
<span style="color:LightGreen">Kayden Likes you.</span>
<br>
<<elseif $OCKaydenSocialRank == 1>>
<<set $OCKaydenRelationship to "Friends">>
<span style="color:Green">You and Kayden are Friends.</span>
<br>
<<elseif $OCKaydenSocialRank == 2>>
<<set $OCKaydenRelationship to "Good Friends">>
<span style="color:DarkGreen">You and Kayden are Good Friends!</span>
<br>
<<elseif $OCKaydenSocialRank == 3>>
<<set $OCKaydenRelationship to "Close Friends">>
<span style="color:DarkGreen">You and Kayden are Close Friends!</span>
<br>
<<elseif $OCKaydenSocialRank == 4>>
<<set $OCKaydenRelationship to "Best Friends">>
<span style="color:Cyan">You and Kayden are Best Friends!</span>
<br>
<<elseif $OCKaydenSocialRank == 5>>
<<set $OCKaydenRelationship to "Love">>
<span style="color:Pink">You and Kayden Love each other!</span>
<br>
<</if>>
<div class="social-bar-group">
<<if $OCKaydenSocialRank == 0>>
<img src="Images\UI\Social\SocialRank0.png" width="35" alt="Rank0">
<<elseif $OCKaydenSocialRank == 1>>
<img src="Images\UI\Social\SocialRank1.png" width="35" alt="Rank1">
<<elseif $OCKaydenSocialRank == 2>>
<img src="Images\UI\Social\SocialRank2.png" width="70" alt="Rank1">
<<elseif $OCKaydenSocialRank == 3>>
<img src="Images\UI\Social\SocialRank3.png" width="105" alt="Rank1">
<<elseif $OCKaydenSocialRank == 4>>
<img src="Images\UI\Social\SocialRank4.png" width="140" alt="Rank1">
<<elseif $OCKaydenSocialRank == 5>>
<img src="Images\UI\Social\SocialRank5.png" width="175" alt="Rank1">
<</if>>
/* SOCIAL GAUGE */
<div class="social-bar-gauge">
<<set _data = clone({
text: $OCKaydenSocial,
value: Math.abs($OCKaydenSocial),
max: 100,
min: 0,
color: getSocialBarColor($OCKaydenSocial),
showText: true,
})>>
<<progressbar _data>>
</div>
</div>
/* MAX MIN */
<<if $OCKaydenSocial > 120>>
<<set $OCKaydenSocial to 120>>
<</if>>
<<if $OCKaydenSocial < -120>>
<<set $OCKaydenSocial to -120>>
<</if>><<set $AD.SkinColor to "Chestnut">>
<<set $AD.Freckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $AD.HairStyle to "Messy Dreads">>
<<set $AD.HairColor to "Black">>
<<set $AD.EyeColor to "Gray">>
<<set $AD.LeftEyeColor to "Gray">>
<<set $AD.RightEyeColor to "Gray">>
<<set $AD.PenisStyle to "Cut">>
<<set $AD.PenisSize to "Tiny">>
<<set $ADUndies to {
Name: "Red Briefs",
ID: "UnBrRed",
Type: "Briefs",
Color: "Red",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Briefs/Red Briefs.png",
Avatar: "Images/Avatar/Kids/Clothes/Briefs/Red Briefs.png",
AvatarTorn: "Images/Avatar/Kids/ClothesTorn/Briefs/Red Briefs.png",
AvatarDamaged: "Images/Avatar/Kids/ClothesDamaged/Briefs/Red Briefs.png",
Description: "A cute little pair of Red Briefs.",
}>>
<<set $ADBottoms to {
Name: "Black Jeans",
ID: "BoJeBk",
Type: "Jeans",
Color: "Black",
Slot: "Bottoms",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Jeans/Black Jeans.png",
Avatar: "Images/Avatar/Kids/Clothes/Jeans/Black Jeans.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Kids/Clothes/Pants Down/Black Jeans Down.png",
AvatarTorn: "Images/AvatarTorn/Kids/Clothes/Jeans/Black Jeans.png",
AvatarDamaged: "Images/AvatarDamaged/Kids/Clothes/Jeans/Black Jeans.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of cute Black jeans.",
}>>
<<set $ADTop to {
Name: "Red T-Shirt",
ID: "ToTsRe",
Type: "T-Shirt",
Color: "Red",
Slot: "Top",
Size: "Kid",
Tags: ["None"],
Icon: "Images/Icons/Kids Clothes/T-Shirt/Red T-Shirt.png",
Avatar: "Images/Avatar/Kids/Clothes/T-Shirt/Red T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute T-Shirt.",
}>>
<<set $ADOuter to $None>>
<<set $ADSocks to {
Name: "Gray Socks",
ID: "SoSoGy",
Type: "Socks",
Color: "Gray",
Slot: "Socks",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Socks/Gray Socks.png",
Avatar: "Images/Avatar/Kids/Clothes/Socks/Gray Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of Gray Socks.",
}>>
<<set $ADShoes to {
Name: "Red Sneakers",
ID: "ShSnRe",
Type: "Sneakers",
Color: "Red",
Slot: "Shoes",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Sneakers/Red Sneakers.png",
Avatar: "Images/Avatar/Kids/Clothes/Sneakers/Red Sneakers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of sneakers.",
}>>
<<set $ADShortsSag to 0>>
<<if $AD.Outfit == "Pajama">>
/* PAJAMA TOP */
<<set $ADTop to {
Name: "Blue Pajama Shirt",
ID: "TopPjBl",
Type: "Pajama Shirt",
Color: "Blue",
Slot: "Top",
Size: "Kid",
Tags: ["Sleepwear"],
Icon: "Images/Icons/Kids Clothes/Pajamas/Blue Pajamas.png",
Avatar: "Images/Avatar/Kids/Clothes/Pajama Top/Blue Pajama Top.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute Pajama Shirt.",
}>>
/* PAJAMA BOTTOMS */
<<set $ADBottoms to {
Name: "Blue Pajama Bottoms",
ID: "BoPjBlu",
Type: "Pajama Bottoms",
Color: "Blue",
Slot: "Bottoms",
Size: "Kid",
Tags: ["Sleepwear"],
Icon: "Images/Icons/Kids Clothes/Pajamas/Blue Pajamas.png",
Avatar: "Images/Avatar/Kids/Clothes/Pajama Bottoms/Blue Pajama Bottoms.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Kids/Clothes/Pants Down/Blue Pants Down.png",
AvatarTorn: "Images/AvatarTorn/Kids/Clothes/Pajama Bottoms/Blue Pajama Bottoms.png",
AvatarDamaged: "Images/AvatarDamaged/Kids/Clothes/Pajama Bottoms/Blue Pajama Bottoms.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of cute Blue Pajama Bottoms.",
}>>
/* NOT WEARING PJs */
<<if $NoahPJType == "None">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<</if>>
/* OTHER */
<<set $ADShoes to $None>>
<<set $ADSocks to $None>>
<<set $ADOuter to $None>>
<</if>>
<<if $AD.Outfit == "Naked">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>>
<<if $AD.Outfit == "Towel">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>>
<<if $AD.Outfit == "Undies">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $SchoolUniforms == 1 and $AD.Outfit == "Uniform">>
<<set $ADTop to $SchoolDressShirtRolledUp>>
<<set $ADBottoms to $BlackSlacks>>
<<set $ADNeck to $SchoolTie>>
<<set $ADSocks to $PrestonSocks>>
<<set $ADOuter to $PrestonRolledUpJacket>>
<<set $ADTopAlt to 1>>
<<set $ADNeckAlt to 1>>
<<set $ADOuterAlt to 1>>
<</if>><<set $AD.SkinColor to "Chestnut">>
<<set $AD.Freckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $AD.HairStyle to "Messy Dreads">>
<<set $AD.HairColor to "Black">>
<<set $AD.EyeColor to "Gray">>
<<set $AD.LeftEyeColor to "Gray">>
<<set $AD.RightEyeColor to "Gray">>
<<set $AD.PenisStyle to "Cut">>
<<set $AD.PenisSize to "Tiny">>
<<set $ADUndies to {
Name: "Blue Briefs",
ID: "UnBrBlue",
Type: "Briefs",
Color: "Blue",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Briefs/Blue Briefs.png",
Avatar: "Images/Avatar/Kids/Clothes/Briefs/Blue Briefs.png",
AvatarTorn: "Images/Avatar/Kids/ClothesTorn/Briefs/Blue Briefs.png",
AvatarDamaged: "Images/Avatar/Kids/ClothesDamaged/Briefs/Blue Briefs.png",
Description: "A cute little pair of Blue Briefs.",
}>>
<<set $ADBottoms to {
Name: "White Jeans",
ID: "BoJeWh",
Type: "Jeans",
Color: "White",
Slot: "Bottoms",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Jeans/White Jeans.png",
Avatar: "Images/Avatar/Kids/Clothes/Jeans/White Jeans.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Kids/Clothes/Pants Down/White Jeans Down.png",
AvatarTorn: "Images/AvatarTorn/Kids/Clothes/Jeans/White Jeans.png",
AvatarDamaged: "Images/AvatarDamaged/Kids/Clothes/Jeans/White Jeans.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of cute White jeans.",
}>>
<<set $ADTop to {
Name: "Blue T-Shirt",
ID: "ToTsBl",
Type: "T-Shirt",
Color: "Blue",
Slot: "Top",
Size: "Kid",
Tags: ["None"],
Icon: "Images/Icons/Kids Clothes/T-Shirt/Blue T-Shirt.png",
Avatar: "Images/Avatar/Kids/Clothes/T-Shirt/Blue T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute T-Shirt.",
}>>
<<set $ADOuter to $None>>
<<set $ADSocks to {
Name: "Gray Socks",
ID: "SoSoGy",
Type: "Socks",
Color: "Gray",
Slot: "Socks",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Socks/Gray Socks.png",
Avatar: "Images/Avatar/Kids/Clothes/Socks/Gray Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of Gray Socks.",
}>>
<<set $ADShoes to {
Name: "Blue Sneakers",
ID: "ShSnBl",
Type: "Sneakers",
Color: "Blue",
Slot: "Shoes",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Sneakers/Blue Sneakers.png",
Avatar: "Images/Avatar/Kids/Clothes/Sneakers/Blue Sneakers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of sneakers.",
}>>
<<set $ADShortsSag to 0>>
<<if $AD.Outfit == "Pajama">>
/* PAJAMA TOP */
<<set $ADTop to {
Name: "Blue Pajama Shirt",
ID: "TopPjBl",
Type: "Pajama Shirt",
Color: "Blue",
Slot: "Top",
Size: "Kid",
Tags: ["Sleepwear"],
Icon: "Images/Icons/Kids Clothes/Pajamas/Blue Pajamas.png",
Avatar: "Images/Avatar/Kids/Clothes/Pajama Top/Blue Pajama Top.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute Pajama Shirt.",
}>>
/* PAJAMA BOTTOMS */
<<set $ADBottoms to {
Name: "Blue Pajama Bottoms",
ID: "BoPjBlu",
Type: "Pajama Bottoms",
Color: "Blue",
Slot: "Bottoms",
Size: "Kid",
Tags: ["Sleepwear"],
Icon: "Images/Icons/Kids Clothes/Pajamas/Blue Pajamas.png",
Avatar: "Images/Avatar/Kids/Clothes/Pajama Bottoms/Blue Pajama Bottoms.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Kids/Clothes/Pants Down/Blue Pants Down.png",
AvatarTorn: "Images/AvatarTorn/Kids/Clothes/Pajama Bottoms/Blue Pajama Bottoms.png",
AvatarDamaged: "Images/AvatarDamaged/Kids/Clothes/Pajama Bottoms/Blue Pajama Bottoms.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of cute Blue Pajama Bottoms.",
}>>
/* NOT WEARING PJs */
<<if $NoahPJType == "None">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<</if>>
/* OTHER */
<<set $ADShoes to $None>>
<<set $ADSocks to $None>>
<<set $ADOuter to $None>>
<</if>>
<<if $AD.Outfit == "Naked">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>>
<<if $AD.Outfit == "Towel">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>>
<<if $AD.Outfit == "Undies">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>/* Opening */
As you stand behind the makeshift lemonade stand, feeling the sun’s warmth on your face and enjoying the light breeze, you see <span style="color:DarkTurquoise">Isaiah</span> walk up to the stand. <span style="color:LightSteelBlue">“Hey, <span style="color:DarkTurquoise">Zaza</span>! What are you doing here?”</span> <span style="color:DarkTurquoise">Kayden</span> asks. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Kayden">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC KAYDEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Jayden">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC JAYDEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Kid Avatar Display">>
/* Third LAYER */
<<set $AD.Name to "Isaiah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC ZAY Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Well, I just got finished studying with <span style="color:DarkTurquoise">Ben</span> at the library, so I came to see if y’all want some help, but I see somebody already beat me to it.”</span> <span style="color:DarkTurquoise">Isaiah</span> laughs, waving at you. <br>
<br>
<span style="color:LightSteelBlue">“Well, we could always use more help!”</span> <span style="color:DarkTurquoise">Jayden</span> remarks, <span style="color:LightSteelBlue">“So you should stay, <span style="color:DarkTurquoise">Zaza</span>!”</span> <br>
<br>
<span style="color:LightSteelBlue">“Alright, I suppose I have nothing else to do.”</span> He says, patting his brothers on the head, <span style="color:LightSteelBlue">“Hey, <span style="color:DarkTurquoise">$Player.Name</span>, you gotta show me the ropes again.”</span> <br>
<br>
As customers approach the stand, the twins serve them as you and <span style="color:DarkTurquoise">Isaiah</span> make another batch; They are selling quite fast. It is as you are mixing that you hear a familiar voice. <span style="color:LightSteelBlue">“One lemonade, please!”</span> You turn to see <span style="color:DarkTurquoise">Carter</span> talking to the twins. They are arguing over which flavor to give <span style="color:DarkTurquoise">Carter</span>, their usual routine when the customer isn’t sure which they want. Upon spotting you both, <span style="color:DarkTurquoise">Carter</span> waves to you happily. <span style="color:LightSteelBlue">“Hey guys, what are you doing here?”</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Isaiah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC ZAY Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
/* Third LAYER */
<<set $AD.Name to "Carter">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"CARTER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“I’m helping my little brothers out with their lemonade stand.”</span> <span style="color:DarkTurquoise">Isaiah</span> responds, ruffling up the twins’ hair as he separates their small tussle, <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span> agreed to help out too.”</span> The three of you begin to strike up a conversation, until <span style="color:DarkTurquoise">Jayden</span> interrupts. <br>
<br>
<span style="color:LightSteelBlue">“HEY! Are you going to buy a cup or not?”</span> He snaps. <br>
<br>
<span style="color:LightSteelBlue">“Don’t be rude!”</span> <span style="color:DarkTurquoise">Kayden</span> says, punching his twin painfully in the arm. <span style="color:DarkTurquoise">Carter</span> chuckles nervously as the twins begin to go at it again. <br>
<br>
<span style="color:LightSteelBlue">“Sorry, could I get a sweet one, please?”</span> <br>
<br>
<span style="color:LightSteelBlue">“Sure thing!”</span> <span style="color:DarkTurquoise">Kayden</span> smiles. <span style="color:lightcoral">But right as he goes to grab a cup, a large gust of wind blows by and sends the stack of plastic cups flying in all directions!</span> <span style="color:LightSteelBlue">“Oh no, our cups!”</span> Both twins speak in unison. <br>
<br>
<<linkreplace "Continue">>
<span style="color:LightSteelBlue">“Worry not, little ones!”</span> <span style="color:DarkTurquoise">Carter</span> springs into action, striking a pose before diving after the cups, <span style="color:LightSteelBlue">“I will save your cups!”</span> <span style="color:pink">Despite tripping over his shoelaces a few times and nearly colliding into a bush, <span style="color:DarkTurquoise">Carter</span> manages to quickly recover all the cups and returns them to the twins. Amid this chaos, you and <span style="color:DarkTurquoise">Isaiah</span> can’t help but laugh as <span style="color:DarkTurquoise">Carter</span> declares that</span> <span style="color:LightSteelBlue">“Justice has been served, and so has the lemonade!”</span> <br>
<br>
<span style="color:LightSteelBlue">“Heh, good thing <span style="color:DarkTurquoise">Super Carter</span> is here.”</span> <span style="color:DarkTurquoise">Isaiah</span> chuckles. <br>
<br>
<span style="color:LightSteelBlue">“Yeah! You’re a real superhero, thank you so much!”</span> The twins say, still speaking in unison as they smile brightly and run up to <span style="color:DarkTurquoise">Carter</span>, giving him a big hug. <br>
<br>
<span style="color:LightSteelBlue">“No need to thank me, I’m just doing my job.”</span> <span style="color:DarkTurquoise">Carter</span> says, full of pride. But the twins assure him that they can’t let him go without a gift, giving each other a mirrored mischievous grin. Realizing they were up to something, you ask <span style="color:DarkTurquoise">Isaiah</span> what they were talking about, but he doesn’t know either. You watch as the twins run back to the table, pouring <span style="color:DarkTurquoise">Carter</span>’s lemonade, before running back and handing it to him. <span style="color:LightSteelBlue">“Here you go!”</span> <span style="color:DarkTurquoise">Kayden</span> says with a smile. <span style="color:pink">As <span style="color:DarkTurquoise">Carter</span> reaches for the lemonade, both twins suddenly jump up and plant a kiss on his cheeks.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Kayden">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC KAYDEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Carter">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"CARTER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
/* Third LAYER */
<<set $AD.Name to "Jayden">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Tired">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Smirk">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC JAYDEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Kid Avatar Display">>
</div>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“And don’t worry, it’s free!”</span> <span style="color:DarkTurquoise">Jayden</span> grins. <br>
<br>
<span style="color:LightSteelBlue">“Oh… umm… thank you.”</span> <span style="color:pink"><span style="color:DarkTurquoise">Carter</span> was blushing, taken off guard by the dual kiss rewards he had just received. His blushing isn’t helped as both you and <span style="color:DarkTurquoise">Isaiah</span> begin to laugh.</span> <span style="color:DarkTurquoise">Carter</span> takes the joke well though, quickly finishing his drink before heading off on another adventure as the twins return to the table to serve some more customers. <br>
<<needChange "Fun" 10>>
<<socialChange "Zay" 3 1>>
<<socialChange "Kayden" 3 1>>
<<socialChange "Jayden" 3 1>>
<<socialChange "Carter" 1>>
<br>
<<include "OC Millers Lemonade Leave Link">>
<</linkreplace>>You are helping out at J&K’s Lemonade stand, watching as <span style="color:DarkTurquoise">Jayden</span> and <span style="color:DarkTurquoise">Kayden</span> expertly serve up glasses of lemonade to eager customers. The day is warm and the neighborhood is bustling with activity. Everything is running smoothly, until you hear a barking in the distance! <span style="color:yellow">You turn toward the noise source and see a large dog bounding toward the lemonade stand!</span><br>
<br>
<<set _passage to $FearDogs === 0 ? "OC Miller Help Lemonade Dog Escape PC Doesnt Fear" : "OC Miller Help Lemonade Dog Escape PC Fears">>
<<include _passage>><span style="color:lightcoral">With a second’s hesitation, <span style="color:DarkTurquoise">Jayden</span>’s eye widens as he bolts in fear, trying to escape the dog who, sadly, sees this as a fun game and begins to chase <span style="color:DarkTurquoise">Jayden</span> up and down the neighborhood.</span> You and <span style="color:DarkTurquoise">Kayden</span> both race after as the dog slowly begins to gain on <span style="color:DarkTurquoise">Jayden</span>.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Kayden">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC KAYDEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Kid Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Jayden</span>! Stop running! You’re making it wanna chase you more!”</span> <span style="color:DarkTurquoise">Kayden</span> yells out to his brother, but he wasn’t slowing down. <span style="color:lightcoral">That was, until, <span style="color:DarkTurquoise">Jayden</span> trips and tumbles hard to the ground, allowing the dog to catch up.</span> It leaps on the fallen <span style="color:DarkTurquoise">Jayden</span>, playfully biting down and tugging on <span style="color:DarkTurquoise">Jayden</span>’s pants. <span style="color:pink"><span style="color:DarkTurquoise">Jayden</span>’s panicked screams fill the air as he quickly unbuttons and kicks off his bottoms, scrambling to get up as he continues to run away.</span> Happily, the dog once again chases after the boy, carrying <span style="color:DarkTurquoise">Jayden</span>’s pants in his mouth!<br>
<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Jayden">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 2>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC JAYDEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $ADBottoms to $None>>
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
You could tell the boy was terrified with the dog hot on his heels. <span style="color:lightgreen">Feeling a wave of adrenaline coursing through your veins, you increase your speed as much as you can in order to pass the dog and pull <span style="color:DarkTurquoise">Jayden</span> up into your arms before the dog could reach him.</span> Realizing you were now all the way by the playground in Northend, you quickly move up to the top of the jungle gym and put <span style="color:DarkTurquoise">Jayden</span> down to give him a moment to catch his breath.<br>
<br>
<<linkreplace "Continue">>
Breathless and trembling, <span style="color:DarkTurquoise">Jayden</span> huddles against you as the dog joyously barks and jumps below. <span style="color:DarkTurquoise">Jayden</span> buries his face in your chest, <span style="color:LightSteelBlue">“Please don’t let it get me!”</span> He cries. As you are sitting at the top of the jungle gym hoping that the dog will get bored and leave you two alone, you suddenly spot <span style="color:DarkTurquoise">Isaiah</span> and <span style="color:DarkTurquoise">Jackson</span> rushing over to you.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Isaiah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC ZAY Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Jackson">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"JACKSON Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Bad dog, <span style="color:DarkTurquoise">Roxy</span>!”</span> <span style="color:DarkTurquoise">Isaiah</span> yells.<br>
<br>
<span style="color:LightSteelBlue">“Come here now!”</span> <span style="color:DarkTurquoise">Jackson</span> cries out as he dives onto the dog, gripping her collar. <span style="color:pink">Thinking this was the best game ever, <span style="color:DarkTurquoise">Roxy</span> shakes off <span style="color:DarkTurquoise">Jackson</span> before taking off into the woods with <span style="color:DarkTurquoise">Jackson</span> shouting out <span style="color:LightSteelBlue">“Oh no you don’t!”</span> as he follows behind.</span><br>
<br>
<span style="color:LightSteelBlue">“Hey guys, y’all alright?”</span> <span style="color:DarkTurquoise">Isaiah</span> asks, turning to the jungle gym. <span style="color:pink">You could tell from his eyes that he was more so asking you if <span style="color:DarkTurquoise">Jayden</span> was alright.</span> You explain that he was, patting the shaken boy on the head, he was just a little spooked by the dog. Though now you were curious about what <span style="color:DarkTurquoise">Isaiah</span> and <span style="color:DarkTurquoise">Jackson</span> were doing. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Coach Kohler</span> asked us if we could walk his dog, <span style="color:DarkTurquoise">Roxy</span>. But I’m pretty sure she’s almost as strong as the Coach! Saw one squirrel and suddenly she’s dragging <span style="color:DarkTurquoise">Jackson</span> down the street.”</span> <span style="color:DarkTurquoise">Isaiah</span> attempts to take a moment to catch his breath, but one cry of assistance from <span style="color:DarkTurquoise">Jackson</span> sends him back into the chase, <span style="color:pink">leaving <span style="color:DarkTurquoise">Jayden</span> in your hands.</span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Jayden">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 2>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC JAYDEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<<set $ADBottoms to $None>>
<div style="position: absolute; left: 40px; top: 0px">
<<include"Kid Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:pink">The boy was still crying and holding onto you tightly, shaking.</span> <span style="color:DarkTurquoise">Kayden</span> wasn’t too far behind, running up carrying his twin’s slightly slobbery pants. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Jayden</span>? Are you alright?”</span> He asks worriedly. <span style="color:DarkTurquoise">Jayden</span> doesn’t respond. Instead, you explain what happened and tell <span style="color:DarkTurquoise">Kayden</span> to head back to the lemonade stand while you calm his brother down.<br>
<br>
Grateful, <span style="color:DarkTurquoise">Kayden</span> nods, hands you his brother’s pants, and returns to the lemonade stand. <span style="color:pink"><span style="color:DarkTurquoise">Jayden</span> still sits in your arms, shaking, as he tries to wipe his tears away. <span style="color:LightSteelBlue">“I thought that…”</span> He sniffles, looking up at you, <span style="color:LightSteelBlue">“dogs gonna eat me.”</span> You feel bad for the poor kid, having no idea he was so afraid of dogs, but you also have no idea what you could do to make him feel better.</span><br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>?”</span> <span style="color:DarkTurquoise">Jayden</span> says after sitting in silence for a few minutes. <span style="color:LightSteelBlue">“Thank you for saving me.”</span> <span style="color:pink">You look down at him and are taken by surprise as he plants a kiss directly on your lips! You are completely stunned by his action, as the boy pulls away.</span><br>
<br>
<<include "OC Miller Help Lemonade Dog Escape After Options">>
<</linkreplace>><span style="color:lightcoral">Your heart skips a beat as you see the massive hound charging towards the stand, its eyes fixed on you and <span style="color:DarkTurquoise">Jayden</span>. Before you can even think, you find yourself fleeing alongside <span style="color:DarkTurquoise">Jayden</span> as the dog chases after you, its loud barks filling the air.</span> You were running as fast as you could out of fear, the only other thought in your mind being the surprise that <span style="color:DarkTurquoise">Jayden</span> was keeping up with you.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Jayden">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 2>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC JAYDEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Kid Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Y’all need to stop running!”</span> You can hear <span style="color:DarkTurquoise">Kayden</span> calling from behind, following after you, <span style="color:LightSteelBlue">“You’re just making him want to chase you more!”</span> <span style="color:lightcoral">His words made sense, but neither of you listened, too terrified to.</span><br>
<br>
<span style="color:lightcoral">At one point, you hear a loud thud and turn to see that <span style="color:DarkTurquoise">Jayden</span> has tripped! Now on the ground, the dog pounces on top of him and bites into his pantleg!</span> <span style="color:pink">For a moment, your brotherly instincts take over as you quickly grab <span style="color:DarkTurquoise">Jayden</span> by his hands and quickly pull him up into your arms, unintentionally leaving the boy’s pants behind,</span> as you sprint up the nearby jungle gym of the Northend Playground in order to escape the beast!<br>
<br>
<<linkreplace "Continue">>
<span style="color:pink">Breathless and trembling, <span style="color:DarkTurquoise">Jayden</span> huddles against you as you watch the dog prowl below, its menacing growls filling the air. <span style="color:DarkTurquoise">Jayden</span> buries his face in your chest, <span style="color:LightSteelBlue">“Please don’t let it eat us!”</span> He cries.</span> As you are sitting at the top of the jungle gym hoping that the dog will get bored and leave you two alone, you suddenly spot <span style="color:DarkTurquoise">Isaiah</span> and <span style="color:DarkTurquoise">Jackson</span> rushing over to you.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Isaiah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC ZAY Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Jackson">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"JACKSON Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Bad dog, <span style="color:DarkTurquoise">Roxy</span>!”</span> <span style="color:DarkTurquoise">Isaiah</span> yells.<br>
<br>
<span style="color:LightSteelBlue">“Come here now!”</span> <span style="color:DarkTurquoise">Jackson</span> cries out as he dives onto the dog, gripping his collar. <span style="color:pink">Thinking this was the best game ever, <span style="color:DarkTurquoise">Roxy</span> shakes off <span style="color:DarkTurquoise">Jackson</span> before taking off into the woods with <span style="color:DarkTurquoise">Jackson</span> shouting out <span style="color:LightSteelBlue">“Oh no you don’t!”</span> as he follows behind.</span><br>
<br>
<span style="color:LightSteelBlue">“Hey guys, y’all alright?”</span> <span style="color:DarkTurquoise">Isaiah</span> asks, turning to the jungle gym. <span style="color:pink">You could tell from his eyes that he was more so asking you if <span style="color:DarkTurquoise">Jayden</span> was alright.</span> You explain that you both were okay, patting the shaken boy on the head. Slightly embarrassed, you explain you are afraid of dogs and take it that <span style="color:DarkTurquoise">Jayden</span> was as well. Though now you were curious about what <span style="color:DarkTurquoise">Isaiah</span> and <span style="color:DarkTurquoise">Jackson</span> were doing. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Coach Kohler</span> asked us if we could walk his dog, <span style="color:DarkTurquoise">Roxy</span>. But I’m pretty sure she’s almost as strong as the Coach! Saw one squirrel and suddenly she’s dragging <span style="color:DarkTurquoise">Jackson</span> down the street.”</span> <span style="color:DarkTurquoise">Isaiah</span> attempts to take a moment to catch his breath, but one cry of assistance from <span style="color:DarkTurquoise">Jackson</span> sends him back into the chase, <span style="color:pink">leaving <span style="color:DarkTurquoise">Jayden</span> in your hands.</span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Jayden">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 2>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC JAYDEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<<set $ADBottoms to $None>>
<div style="position: absolute; left: 40px; top: 0px">
<<include"Kid Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:pink">The boy was still crying and holding onto you tightly, shaking.</span> <span style="color:DarkTurquoise">Kayden</span> wasn’t too far behind, running up carrying his twin’s slightly slobbery pants. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Jayden</span>? Are you alright?”</span> He asks worriedly. <span style="color:DarkTurquoise">Jayden</span> doesn’t respond. Instead, you explain what happened and tell <span style="color:DarkTurquoise">Kayden</span> to head back to the lemonade stand while you calm <span style="color:DarkTurquoise">Jayden</span> and yourself down.<br>
<br>
Grateful, <span style="color:DarkTurquoise">Kayden</span> nods, hands you his brother’s pants, and returns to the lemonade stand. <span style="color:pink"><span style="color:DarkTurquoise">Jayden</span> still sits in your arms, shaking, as he tries to wipe his tears away. <span style="color:LightSteelBlue">“I thought that…”</span> He sniffles, looking up at you, <span style="color:LightSteelBlue">“we almost got eaten.”</span> You feel bad for the poor kid, having no idea he was so afraid of dogs, but you also have no idea what you could do to make him feel better.</span><br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>?”</span> <span style="color:DarkTurquoise">Jayden</span> says after sitting in silence for a few minutes. <span style="color:LightSteelBlue">“Thank you for saving me.”</span> <span style="color:pink">You look down at him and are taken by surprise as he plants a kiss directly on your lips! You are completely stunned by his action, as the boy pulls away.</span><br>
<br>
<<include "OC Miller Help Lemonade Dog Escape After Options">>
<</linkreplace>><div id="choice">
<<link "Kiss him back">>
<<replace "#choice">>
<span style="color:pink">You pull <span style="color:DarkTurquoise">Jayden</span> closer and kiss him back. After a few seconds pass by, <span style="color:DarkTurquoise">Jayden</span> pulls away from you giggling.</span> <span style="color:LightSteelBlue">“This is naughty!”</span> He laughs, climbing out of your arms, <span style="color:LightSteelBlue">“We should stop.”</span> <span style="color:pink">You watch as <span style="color:DarkTurquoise">Jayden</span> walks over and picks up his pants, you can’t help but eye the small erection he had as he stuffed it into his pants.</span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Jayden">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC JAYDEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 40px; top: 0px">
<<include"Kid Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
Once he was fully dressed and tear-free, you both returned to the lemonade stand.<br>
<<set $OCJaydenHasKissed to true>>
<<needChange "Fun" 10>>
<<socialChange "Jayden" 3 1>>
<br>
<<include "OC Millers Lemonade Leave Link">>
<</replace>>
<</link>><br>
<<link "Cuddle him">>
<<replace "#choice">>
<span style="color:pink">Your surprise was clear on your face, which startles <span style="color:DarkTurquoise">Jayden</span>.</span> <span style="color:LightSteelBlue">“Sorry!”</span> <span style="color:lightcoral">He quickly climbs out of your arms and quickly picks up his pants, panicking.</span> <span style="color:LightSteelBlue">“Please don’t tell on me, I don’t know why-!”</span> You grab <span style="color:DarkTurquoise">Jayden</span> and pull him in close, telling him you won’t tell anyone. You were just taken by surprise; You weren’t expecting that.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Jayden">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC JAYDEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 40px; top: 0px">
<<include"Kid Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:pink">Relieved you weren’t upset, <span style="color:DarkTurquoise">Jayden</span> quickly puts his pants back on as you invite him back to your lap. Crawling back over, the two of you spend a few minutes cuddling before eventually returning to the lemonade stand.</span><br>
<<set $OCJaydenHasKissed to true>>
<<needChange "Fun" 10>>
<<socialChange "Jayden" 3 1>>
<br>
<<include "OC Millers Lemonade Leave Link">>
<</replace>>
<</link>>
</div>As you are serving a couple some lemonade, you suddenly hear the twins cry out, <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Zaza</span>!”</span> as they both leap over the stand towards their approaching big brother. <span style="color:DarkTurquoise">Isaiah</span> is chatting animatedly with <span style="color:DarkTurquoise">Felix</span> as the two boys jump into his arms, though they both quickly recoil and step away.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Kayden">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC KAYDEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Isaiah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC ZAY Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
/* Third LAYER */
<<set $AD.Name to "Jayden">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC JAYDEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Kid Avatar Display">>
</div>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Ewwww!”</span> <span style="color:DarkTurquoise">Jayden</span> yells.<br>
<br>
<span style="color:LightSteelBlue">“You’re covered in sweat!”</span> <span style="color:DarkTurquoise">Kayden</span> gasps.<br>
<br>
<span style="color:LightSteelBlue">“Oh, sorry guys.”</span> <span style="color:DarkTurquoise">Isaiah</span> replies, leaning on the stand to catch his breath, <span style="color:LightSteelBlue">“We just came from a soccer game.”</span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Isaiah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC ZAY Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Felix">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"FELIX Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Yeah! Who knew that singer-boy here was so good at football?”</span> <span style="color:DarkTurquoise">Felix</span> laughs, poking <span style="color:DarkTurquoise">Isaiah</span>’s belly and putting his arm around him. <span style="color:DarkTurquoise">Felix</span> then looks over at the lemonade stand, noticing you for the first time, and gives you a smile and wave. <span style="color:LightSteelBlue">“Hey, <span style="color:DarkTurquoise">$Player.Name</span>, what are you doing here?”</span> You explain that you are helping <span style="color:DarkTurquoise">Jayden</span> and <span style="color:DarkTurquoise">Kayden</span> with their lemonade stand and, thinking fast, pitch them a nice, cool, and refreshing glass of lemonade as a reward for a game well played. <span style="color:lightgreen">Your award winning pitch earns you a pair of thumbs up from the twins in the background.</span><br>
<br>
<span style="color:LightSteelBlue">“Ah, limonade. That sounds real good right now.”</span> <span style="color:DarkTurquoise">Felix</span>’s accent comes through thicker than usual on the word ‘lemonade’ causing both of the twins to giggle.<br>
<br>
<span style="color:LightSteelBlue">“You talk funny.”</span> <span style="color:DarkTurquoise">Jayden</span> laughs as the twins jump behind the counter to pour two glasses of lemonade, <span style="color:DarkTurquoise">Isaiah</span> also asking for one. Freshly poured, both boys take a long refreshing gulp as <span style="color:DarkTurquoise">Felix</span>’s eyes widen in delight.<br>
<br>
<<linkreplace "Continue">>
<span style="color:LightSteelBlue">“C'est délicieux!”</span> He exclaims. <span style="color:DarkTurquoise">Isaiah</span> nods enthusiastically as well, gulping down the drink so fast he can’t talk, but his grin says it all.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Isaiah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC ZAY Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Felix">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"FELIX Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Thanks, guys!”</span> <span style="color:DarkTurquoise">Isaiah</span> finally says once both boys have completely downed their drinks. <span style="color:LightSteelBlue">“Your lemonade is the best!”</span>
<span style="color:LightSteelBlue">“It’s our pleasure!”</span> <span style="color:DarkTurquoise">Jayden</span> says with a wink, his eyes already drifting to the next approaching possible customers.<br>
<br>
<span style="color:LightSteelBlue">“Alright ‘<span style="color:DarkTurquoise">Za-Za</span>’”</span> <span style="color:DarkTurquoise">Felix</span> smirks, mimicking the twin’s nickname for their brother, <span style="color:LightSteelBlue">“The next game will be starting soon, shall we head back?”</span> You all bid the pair farewell and return to serving customers freshly squeezed lemonade.<br>
<<needChange "Fun" 10>>
<<socialChange "Zay" 3 1>>
<<socialChange "Jayden" 3 1>>
<<socialChange "Kayden" 3 1>>
<<socialChange "Felix" 1>>
<br>
<<include "OC Millers Lemonade Leave Link">>
<</linkreplace>>After serving many customers, things begin to slow down, and you begin to relax until you feel something poking your back. Turning around, you see <span style="color:DarkTurquoise">Jayden</span> holding a measuring cup in his hand. <span style="color:LightSteelBlue">“Hey, <span style="color:DarkTurquoise">$Player.Name</span>, can you help me make some more lemonade?”</span> He asks, pushing the cup towards you. You agree, taking the measuring cup from him as <span style="color:DarkTurquoise">Jayden</span> steps up onto a wooden stool and begins to guide you through making his signature sour lemonade. You follow the boy’s instructions as best you can, realizing that kids aren’t always the best at giving instructions, and manage to make two pitchers of the stuff. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Jayden">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC JAYDEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Great! I think we have more than enough now.”</span> <span style="color:DarkTurquoise">Jayden</span> says with a smile, <span style="color:LightSteelBlue">“Now to taste it, to make sure it’s good enough for our customers.”</span> Picking up a wooden spoon, <span style="color:DarkTurquoise">Jayden</span> takes a big sip. <br>
<br>
<<linkreplace "Continue">>
<<set _random to random(1, 2)>>
<<if _random == 1>>
As if the lemonade has charged up the boy, <span style="color:DarkTurquoise">Jayden</span> begins to jump up and down, nearly falling off the stool. <span style="color:LightSteelBlue">“Dang, <span style="color:DarkTurquoise">$Player.Name</span>, you sure know how to make some good lemonade! I had no idea I was such a good teacher!”</span> You laugh as <span style="color:DarkTurquoise">Jayden</span> gives you the cheesiest smile you’ve ever seen. Rolling your eyes, you tell him to help get some cups ready. <br>
<<needChange "Fun" 10>>
<<socialChange "Jayden" 3 1>>
<br>
<<else>>
After a long sip, <span style="color:DarkTurquoise">Jayden</span> frowns and shakes his head. <span style="color:LightSteelBlue">“It’s nowhere near sour enough, <span style="color:DarkTurquoise">$Player.Name</span>! But don’t worry, I can fix it!”</span> <span style="color:DarkTurquoise">Jayden</span> picks up a bottle of lemon juice, pouring it evenly into both pitchers before mixing it thoroughly. Taking another big sip, <span style="color:DarkTurquoise">Jayden</span>’s face contorts in goofy ways before he smiles happily, <span style="color:LightSteelBlue">“Wow! Now that’s some good lemonade! Good job, <span style="color:DarkTurquoise">$Player.Name</span>.”</span> He pats you on the back. <br>
<<needChange "Fun" 10>>
<<socialChange "Jayden" 1 1>>
<br>
<</if>>
<<include "OC Millers Lemonade Leave Link">>
<</linkreplace>>After an onslaught of customers, things finally begin to slow down as you are able to sit down and relax a moment until you feel something padding your back. Turning around, you see <span style="color:DarkTurquoise">Kayden</span> holding a couple of lemons in his hands.<br>
<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Kayden">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC KAYDEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Kid Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Sorry to bother you, but could you help me squeeze some lemons?”</span> He asks timidly. You agree with a smile and follow <span style="color:DarkTurquoise">Kayden</span> over to the table. Placing the lemons down, <span style="color:DarkTurquoise">Kayden</span> stands beside you, eagerly watching as you demonstrate the proper way to cut the lemons and press out every drop of juice with a squeezer.<br>
<br>
<<linkreplace "Continue">>
<<set _random to random(1, 2)>>
<<if _random === 1>>
The task unfolds seamlessly, and <span style="color:DarkTurquoise">Kayden</span> is quick to catch on. Though he isn’t as strong as you, a fault owed to his small, cute hands, he still follows your lead with impressive focus. <span style="color:lightgreen">The air soon fills with the lemons’ fresh, zesty scent, blending in perfectly with the laughter and music surrounding J&K’s Lemonade Stand.</span><br>
<<socialChange "Kayden" 3 1>>
<<else>>
<span style="color:DarkTurquoise">Kayden</span> watches intently as you demonstrate the slicing and squeezing, his brow furrowed in concentration. He’s eager to learn, that’s for sure, and you’re happy to teach him. <span style="color:lightcoral">However, in an unexpected twist of fate, as you are squeezing one particularly stubborn lemon, the juice squirts wildly, a rogue stream catching <span style="color:DarkTurquoise">Kayden</span> square in the eye!</span><br>
<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Kayden">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC KAYDEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Kid Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:DarkTurquoise">Kayden</span>’s distress eases after a few moments of careful rinsing, reassurance, and plenty of tears. You can’t help but feel guilty, but <span style="color:DarkTurquoise">Kayden</span> shakes off the incident with a bract smile, though his eye remains slightly red and watery.<br>
<<socialChange "Kayden" 1 1>>
<</if>>
<<needChange "Fun" 10>>
<br>
<<include "OC Millers Lemonade Leave Link">>
<</linkreplace>>Upon helping a customer, you turn to find <span style="color:DarkTurquoise">Jayden</span> and <span style="color:DarkTurquoise">Kayden</span> in the midst of a heated debate. <span style="color:LightSteelBlue">“Mine is better because sour is fun, it’s like a roller-coaster!”</span> <span style="color:DarkTurquoise">Jayden</span> asserts, his eyes gleaming with the confidence of someone who believes in the excitement of his sour lemonade. <br>
<br>
<span style="color:LightSteelBlue">“Sweet is always better,”</span> <span style="color:DarkTurquoise">Kayden</span> argues, <span style="color:LightSteelBlue">“it’s like a hug everyone needs.”</span> The two boys continue to bicker back and forth until <span style="color:DarkTurquoise">Jayden</span> turns to you. <br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>, tell him that sour lemonade is the best!”</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Kayden">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC KAYDEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Jayden">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC JAYDEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Kid Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“No, tell <span style="color:DarkTurquoise">Jayden</span> that sweet lemonade is the best!”</span> <span style="color:yellow">Both boys were staring at you eagerly, waiting for your answer.</span> <br>
<br>
<div id=choice1>
/* Sour is better */
<<link "Sour is better<br>">>
<<replace"#choice1">>
You announce that sour lemonade is the best, after all, lemons are sour by nature. <span style="color:pink">Upon hearing your response, <span style="color:DarkTurquoise">Jayden</span> beams with pride.</span> <span style="color:LightSteelBlue">“Yeah, <span style="color:DarkTurquoise">Kayden</span>, nobody likes your crappy lemonade.”</span> He says, puffing out his chest. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Kayden">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC KAYDEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Jayden">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Tired">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Smirk">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC JAYDEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Kid Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Oh… okay.”</span> <span style="color:DarkTurquoise">Kayden</span> smiles softly, <span style="color:LightSteelBlue">“Maybe I’m just weird.”</span> <span style="color:lightcoral">You notice his smile slowly fades in disappointment.</span> You try to lighten the mood, but it’s clear <span style="color:DarkTurquoise">Kayden</span> was upset with your choice and <span style="color:DarkTurquoise">Jayden</span> only made it worse with his constant bragging. <span style="color:pink">Though they both seem to return to their goofy selves after a few minutes.</span> <br>
<<needChange "Fun" 10>>
<<socialChange "Jayden" 3 1>>
<br>
/* LEAVING CODE */
<<if $MillerLemonLocation == "Northend">>
[[Continue|Northend]]
<<elseif $MillerLemonLocation == "Dellwood">>
[[Continue|Dellwood Street]]
<<elseif $MillerLemonLocation == "Wald">>
[[Continue|Wald Street]]
<<else>>
[[Continue|Park]]
<</if>>
<</replace>>
<</link>>
/* Sweet is better */
<<link "Sweet is better<br>">>
<<replace"#choice1">>
You say you’d prefer sweet over sour. <span style="color:LightSteelBlue">“Really!?”</span> <span style="color:pink"><span style="color:DarkTurquoise">Kayden</span>’s face lights up with a mix of relief and joy.</span> <span style="color:lightcoral">But <span style="color:DarkTurquoise">Jayden</span> just scoffs.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Kayden">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC KAYDEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Jayden">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC JAYDEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Kid Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Ya’ll some weirdos.”</span> Despite his nonchalence, you could tell he was slightly upset, even if he tried to hide the corners of his mouth twitching with a shrug. <span style="color:DarkTurquoise">Jayden</span> mopes around for a little bit, <span style="color:pink">before returning to his goofy, energetic self not long after.</span> <br>
<<needChange "Fun" 10>>
<<socialChange "Kayden" 3 1>>
<br>
<<include "OC Millers Lemonade Leave Link">>
<</replace>>
<</link>>
/* Both are good */
<<link "Both are good<br>">>
<<replace"#choice1">>
Not wanting to upset either twin, or simply not having an opinion on the matter, you inform them that you think both sour and sweet are equally as good and are unable to choose. While you hope this has appeased both, <span style="color:lightcoral">you find that your diplomatic response doesn’t have the intended effect. <span style="color:DarkTurquoise">Jayden</span>’s face falls, his eyes narrowing in frustration, while <span style="color:DarkTurquoise">Kayden</span> crosses his arms, his disappointment barely being masked.</span> <br>
<br>
<span style="color:LightSteelBlue">“So, you’re just not going to pick a side?”</span> <span style="color:DarkTurquoise">Jayden</span> asks, his voice accusatory. <span style="color:DarkTurquoise">Kayden</span> nods in agreement, clearly upset that you haven’t declared a definitive winner. <br>
<br>
<span style="color:lightcoral">The air grows tense as you realize your attempt to keep the peace has inadvertently sparked their ire. They both turn away, muttering about needing a ‘real’ opinion, their unity momentarily broken by the competition.</span> <br>
<<needChange "Fun" 10>>
<<socialChange "Kayden" -1 1>>
<<socialChange "Jayden" -1 1>>
<br>
<<include "OC Millers Lemonade Leave Link">>
<</replace>>
<</link>>
</div><<set $Minutes += 30>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Kayden">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC KAYDEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Jayden">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC JAYDEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Kid Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Sure, we can always use more hands.”</span> <span style="color:DarkTurquoise">Kayden</span> says in response to your offer of help, motioning you to get behind the table. Stepping behind the stand, you proclaim that you are ready to serve some lemonade! <br>
<br>
<<linkreplace "Continue">>
/* Code to select which event is added. */
<<set _Random to [
"OC Miller Help Lemonade Jay Another Batch",
"OC Miller Help Lemonade Which is better",
"OC Miller Help Lemonade Squeeze",
]>>
<<if $CarterSocial > 0 and $OCZaySocial > 0>>
<<set _Random.push("OC Miller Help Lemonade Carter")>>
<</if>>
<<if $FelixSocial > 0 and $OCZaySocial > 0>>
<<set _Random.push("OC Miller Help Lemonade Felix")>>
<</if>>
<<if !$OCJaydenHasKissed && ($OCJaydenSocial >= 30 || $OCJaydenSocialRank > 0)>>
<<set _Random.push("OC Miller Help Lemonade Dog Escape")>>
<</if>>
<<if $ToggleOCSebastian == 1 && $OCOliverMet == -1 && $OCOliverSocial > 20 && $OliverMeetsMiller != 1>>
<<set _Random.push("OC Oliver Meets Miller Twins")>>
<</if>>
<<set _event to _Random.random()>>
<<include _event>>
<</linkreplace>><<if $Time.between(7,0,9,0)>>
/* SET UP */
As you stroll down the sun-soaked street, sweat dripping down your cheek, a burst of color catches your eye; A vibrant lemonade stand nestled under the welcoming shade of a towering oak tree. Approaching closer, you see a poster proudly proclaiming <span style="color:teal">‘J&K’s Lemonade’</span> adorned with playful drawings of lemons and suns, inviting you to take a sip. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Kayden">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC KAYDEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Jayden">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC JAYDEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Kid Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
You spot the twins, <span style="color:DarkTurquoise">Jayden</span> and <span style="color:DarkTurquoise">Kayden</span>, <span style="color:pink">wearing matching aprons in cheerful yellows and greens while having infectious smiles that mirror their enthusiasm for sharing their homemade lemonade with the neighborhood.</span> You walk up to the boys, greeting them and asking what they are doing. <br>
<br>
<span style="color:LightSteelBlue">“Hey, <span style="color:DarkTurquoise">$Player.Name</span>! We’re selling lemonade so we can buy the new Cosmic Ranger action figures!”</span> <span style="color:DarkTurquoise">Jayden</span> answered happily as he squeezed some lemons into a plastic pitcher. You asked them if they came up with this plan all by themselves. <br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Zaza</span> gave us the idea!”</span> <span style="color:DarkTurquoise">Kayden</span> responds happily, <span style="color:LightSteelBlue">“He said we should sell lemonade to make money and he helped us set up the tables. He went to the store to get us some ice, but he should be back any minute now.”</span> <br>
<br>
<span style="color:LightSteelBlue">“Yeah! As soon as he gets here, we can get started!”</span> As he wiped some sweat off his forehead, <span style="color:DarkTurquoise">Jayden</span> said, <span style="color:LightSteelBlue">“So if you want a lemonade, stop by later.”</span> You smile at the boys, saying that you will have to come by to try some of their delicious-looking lemonade. They wave goodbye and return to their setup. <br>
<br>
/* LEAVING CODE */
<<if $MillerLemonLocation == "Northend">>
[[Come back later|Northend]]
<<elseif $MillerLemonLocation == "Dellwood">>
[[Come back later|Dellwood Street]]
<<elseif $MillerLemonLocation == "Wald">>
[[Come back later|Wald Street]]
<<elseif $MillerLemonLocation == "Park">>
[[Come back later|Park]]
<</if>>
<<else>>
As you stroll down the sun-soaked street, sweat dripping down your cheek, a burst of color catches your eye; A vibrant lemonade stand nestled under the welcoming shade of a towering oak tree. Approaching closer, you see a poster proudly proclaiming <span style="color:teal">‘J&K’s Lemonade’</span> adorned with playful drawings of lemons and suns, inviting you to take a sip.<br>
<br>
<<art "Images\\Special\\Buyable\\OC\\Millers\\Twins Lemonade.png" "Rayray" "https://rayrayart.fanbox.cc" 850>>
You spot the twins, <span style="color:DarkTurquoise">Jayden</span> and <span style="color:DarkTurquoise">Kayden</span>, wearing matching aprons in cheerful yellows and greens while having infectious smiles that mirror their enthusiasm for sharing their homemade lemonade with the neighborhood. You walk up to the boys, greeting them. <br>
<br>
<span style="color:LightSteelBlue">“Hey, <span style="color:DarkTurquoise">$Player.Name</span>! Welcome to our lemonade stand!”</span> <span style="color:DarkTurquoise">Kayden</span> announces. <br>
<br>
<span style="color:LightSteelBlue">“You sure look thirsty!”</span> <span style="color:DarkTurquoise">Jayden</span> jumped up, <span style="color:LightSteelBlue">“Do you wanna cup?”</span> <br>
<br>
<span style="color:LightSteelBlue">“We can make it sweet.”</span> <span style="color:DarkTurquoise">Kayden</span> smiled. <br>
<br>
<span style="color:LightSteelBlue">“Or we can make it sour!”</span> <span style="color:DarkTurquoise">Jayden</span> smirked. <br>
<br>
Both boys looked at you expectedly, both holding their own cup towards you. <br>
<br>
<<include"OC Miller Lemonade Stand Choices">>
<</if>><div id="choice1">
/* Did you want any help? */
[[Ask if they want some help (0:30)|OC Miller Lemonade Stand Offer to Help]]<br>
<<if $Money > 0>>
/* Sweet */
<<link "Sweet ($1)<br>">>
<<replace"#choice1">>
<span style="color:LightSteelBlue">"Great! One dollar, please!”</span> <span style="color:DarkTurquoise">Kayden</span> said with a big smile, handing you the cup. <span style="color:lightgreen">You take a sip and are greeted by the delicious lemonade that hits the spot perfectly in this warm weather. Not sweet enough to be overwhelming, It’s a friendly companion to the lemon’s bright acidity, enhancing its natural tang without overshadowing it.</span> <br>
<br>
You praise the boys for their good work, patting him on the head and proclaiming that everyone will be lining up for miles to get a taste of this. <br>
<br>
<span style="color:LightSteelBlue">“Make sure to tell your friends!”</span> <span style="color:DarkTurquoise">Kayden</span> said joyously. <br>
<<addMoodlet "Refreshing" 7>>
<br>
<<set $Money -= 1>>
/* LEAVING CODE */
<<if $MillerLemonLocation == "Northend">>
[[Come back later|Northend]]
<<elseif $MillerLemonLocation == "Dellwood">>
[[Come back later|Dellwood Street]]
<<elseif $MillerLemonLocation == "Wald">>
[[Come back later|Wald Street]]
<<elseif $MillerLemonLocation == "Park">>
[[Come back later|Park]]
<</if>>
<</replace>>
<</link>>
<<else>>
<span style="color:red">Sweet ($1)<br></span>
<</if>>
/* Sour */
<<if $Money > 0>>
<<link "Sour ($1)<br>">>
<<replace"#choice1">>
<span style="color:LightSteelBlue">"Cool! That’ll be one dollar!”</span> <span style="color:DarkTurquoise">Jayden</span> said with a smile, handing you a cup. <span style="color:lightgreen">As you take your first sip, your taste buds are greeted by an immediate zing, a tanginess that puckers your lips. The sourness takes center stage, with freshly squeezed lemons’ sharp, refreshing taste.</span> <br>
<br>
<span style="color:LightSteelBlue">“Haha! Isn’t it great?”</span> <span style="color:DarkTurquoise">Jayden</span> laughs, enjoying your face’s reaction to the sour flavor. <span style="color:LightSteelBlue">“Nothing better than some sour juice to get you going!”</span> Your body gets used to the sourness, and you are able to finish the remaining lemonade and thank the boys, praising them for their good work and promising to come back sometime. <br>
<br>
<span style="color:LightSteelBlue">“You better tell all your friends!”</span> <span style="color:DarkTurquoise">Jayden</span> proclaimed, proudly putting his hands on his hips. <br>
<<addMoodlet "Refreshing" 7>>
<br>
<<set $Money -= 1>>
/* LEAVING CODE */
<<if $MillerLemonLocation == "Northend">>
[[Come back later|Northend]]
<<elseif $MillerLemonLocation == "Dellwood">>
[[Come back later|Dellwood Street]]
<<elseif $MillerLemonLocation == "Wald">>
[[Come back later|Wald Street]]
<<elseif $MillerLemonLocation == "Park">>
[[Come back later|Park]]
<</if>>
<</replace>>
<</link>>
<<else>>
<span style="color:red">Sweet ($1)<br></span>
<</if>>
/* Anything else? */
<<link "Got anything else?<br>">>
<<replace"#choice1">>
You ask if the boys have anything else for sale. <span style="color:DarkTurquoise">Kayden</span> looks at you confused as <span style="color:DarkTurquoise">Jayden</span> frowns and points at the sign. <br>
<br>
<span style="color:LightSteelBlue">“It’s a lemonade stand.”</span> <br>
<br>
You laugh, telling them that it isn’t a lemonade stand if they don’t have pink lemonade, or limeade, or- <br>
<br>
<span style="color:LightSteelBlue">“Limeade?”</span> <span style="color:DarkTurquoise">Jayden</span> looks at you confused, <span style="color:LightSteelBlue">“That’s different.”</span> <br>
<br>
<span style="color:LightSteelBlue">“Yeah!”</span> <span style="color:DarkTurquoise">Kayden</span> added, <span style="color:LightSteelBlue">“And pink lemons aren’t real!”</span> <br>
<br>
<span style="color:LightSteelBlue">“But didn’t <span style="color:DarkTurquoise">Zaza</span> get us some pink lemonade at that carnival that one time?”</span> <br>
<br>
The boys quickly become confused about whether or not pink lemons are real and how they’ll get them to make proper lemonade. You smile as you watch them before informing them that you were just messing with them. <br>
<br>
<<include"OC Miller Lemonade Stand Choices">>
<</replace>>
<</link>>
/* No Thanks */
<<link "No Thanks<br>">>
<<replace"#choice1">>
You tell the boys no thanks, but maybe later. They look a little disappointed but perk back up quickly. <br>
<br>
<span style="color:LightSteelBlue">“Oh, okay. But come back whenever you want some lemonade! We’ll be here!”</span> <br>
<br>
/* LEAVING CODE */
<<if $MillerLemonLocation == "Northend">>
[[Come back later|Northend]]
<<elseif $MillerLemonLocation == "Dellwood">>
[[Come back later|Dellwood Street]]
<<elseif $MillerLemonLocation == "Wald">>
[[Come back later|Wald Street]]
<<elseif $MillerLemonLocation == "Park">>
[[Come back later|Park]]
<</if>>
<</replace>>
<</link>>
</div>/* LEAVING CODE */
<<if $MillerLemonLocation == "Northend">>
[[Continue|Northend]]
<<elseif $MillerLemonLocation == "Dellwood">>
[[Continue|Dellwood Street]]
<<elseif $MillerLemonLocation == "Wald">>
[[Continue|Wald Street]]
<<else>>
[[Continue|Park]]
<</if>>As you enter the school ready to begin another day, you suddenly spot <span style="color:DarkTurquoise">Isaiah</span> at the end of the hall being given some papers by <span style="color:DarkTurquoise">Headmaster Alistair</span>. He inspects them for a moment before noticing you and waving you over. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Isaiah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"OC ZAY Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Hey, homie! Good to see you again.”</span> He attempts to shake your hand, but neither of you can get into the rhythm of it, leading to an awkward situation that you both laugh off. <span style="color:LightSteelBlue">“Dang, one day we’ll figure this out.”</span> You remember that this was his first day back in a normal school since his father’s tour and ask how he’s holding up. <br>
<br>
<span style="color:LightSteelBlue">“Not bad, but I could use someone to show me the ropes, care to volunteer?”</span> You agree, though admit that you yourself are still learning how everything works around here. You begin to give him the grand tour, circling the school and pointing out all his classes and the cafeteria, also noting that the two of you had some classes together. Cutely enough, <span style="color:DarkTurquoise">Isaiah</span> seemed very animated and excited. <br>
<br>
<span style="color:LightSteelBlue">“So, this is the famous Preston Boy’s Academy. Huh.”</span> He says, staring up at the mural of the school’s mascot in the south hallway. <span style="color:LightSteelBlue">“Not going to lie, homeschooling on a tour bus can get really annoying when your only classmates are your little brothers who are in a completely different grade.”</span> He chuckles, turning to continue the tour with you, <span style="color:lightcoral">when he suddenly was smacked into by another boy!</span> <br>
<br>
<span style="color:LightSteelBlue">“Ouch, sorry about that.”</span> <span style="color:DarkTurquoise">Isaiah</span> says as he falls backward into you. <br>
<br>
<span style="color:LightSteelBlue">"Watch where you’re going, new kid!”</span> An unknown voice yelled out. You look up to see a group of kids whom you mostly didn’t recognize, except for the one in the middle. <span style="color:lightcoral"><span style="color:DarkTurquoise">Xavier</span> watched with a raised eyebrow as one of his followers angrily berated <span style="color:DarkTurquoise">Isaiah</span>.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Isaiah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Tired">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"OC ZAY Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
/* Third LAYER */
<<set $AD.Name to "Xavier">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Tired">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"XAVIER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Actually, you bumped into me.”</span> <span style="color:DarkTurquoise">Isaiah</span> said to the rowdy kid. <span style="color:LightSteelBlue">“But that’s okay, no harm done.”</span> <span style="color:lightcoral">You try to whisper for <span style="color:DarkTurquoise">Isaiah</span> to drop it, but the kid steps right in <span style="color:DarkTurquoise">Isaiah</span>’s face and puffs out his chest.</span> <br>
<br>
<span style="color:LightSteelBlue">“We don’t take kindly to people causing trouble here at Preston.”</span> The kid says, scowling at <span style="color:DarkTurquoise">Isaiah</span>. <span style="color:LightSteelBlue">“If I wasn’t here you would have bumped directly into <span style="color:DarkTurquoise">Xavier</span>!”</span> <br>
<br>
<span style="color:LightSteelBlue">“Well, maybe he should watch where he’s going too.”</span> <span style="color:DarkTurquoise">Isaiah</span> retorts. A gasp fills the crowd as <span style="color:DarkTurquoise">Xavier</span> suddenly steps forward, standing between <span style="color:DarkTurquoise">Isaiah</span> and his follower. <span style="color:lightcoral">You freeze, wondering what exactly <span style="color:DarkTurquoise">Xavier</span> is going to do.</span> <br>
<br>
<div id=choice1>
<<link "Continue<br>">>
<<replace"#choice1">>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Jake</span>, drop it.”</span> <span style="color:DarkTurquoise">Xavier</span> says, his words causing his follower, <span style="color:DarkTurquoise">Jake</span>, to shrink down. <span style="color:LightSteelBlue">“Our friend here didn’t mean any harm. We have to cut the new kids some slack.”</span> <span style="color:DarkTurquoise">Xavier</span> didn’t once look away from Isaiah, staring him directly in the eyes, but <span style="color:DarkTurquoise">Isaiah</span> didn’t back down an inch. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Isaiah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"OC ZAY Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Xavier">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Tired">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Smirk">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"XAVIER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“I’m not your friend,”</span> <span style="color:DarkTurquoise">Isaiah</span> cuts in, <span style="color:LightSteelBlue">“And maybe if your friends weren’t surrounding you like a bunch of hungry ducklings, you wouldn’t run into everybody.”</span> <span style="color:lightcoral">A brief yet tense moment of silence follows, with neither boy giving any indication of backing down.</span> <span style="color:lightgreen">Eventually, <span style="color:DarkTurquoise">Xavier</span> scoffs and steps around <span style="color:DarkTurquoise">Isaiah</span>, walking off in silence as his goons follow him, all glaring at you both.</span> <br>
<br>
<span style="color:LightSteelBlue">“Whew!”</span> <span style="color:DarkTurquoise">Isaiah</span> sighs loudly once they are gone. <span style="color:LightSteelBlue">“That was awesome! It was like the video game I was playing yesterday!”</span> You also sigh in relief, trying to explain that getting on <span style="color:DarkTurquoise">Xavier</span>’s bad side was a lot worse than whatever could happen to him in a game. <br>
<br>
<span style="color:LightSteelBlue">“I think I have an arch-rival!”</span> <span style="color:DarkTurquoise">Isaiah</span> proclaimed happily. <span style="color:LightSteelBlue">“This is so cool! I love this school already.”</span> You try to warn him against making an enemy of <span style="color:DarkTurquoise">Xavier</span>. Even in your short time knowing him, you know he is not one to be messed with, especially if you value your reputation and dignity. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Isaiah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"OC ZAY Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“I don’t see anything wrong with a little competition.”</span> He laughs, putting his arm around you, <span style="color:LightSteelBlue">“Who knows? Soon there may be two more kings ruling over Preston!”</span> He smirks as he points to the two of you. <span style="color:LightSteelBlue">“Brother, listen, I understand you are concerned, but I know what I’m doing. I just boosted both of our popularity in this school by gunning for the ‘king’ in his own kingdom.”</span> He winks, <span style="color:LightSteelBlue">“I’m telling you, by the end of the year when I’m finished, these kids will think we’re gods! And we’ll do it without bullying or manipulating people like that brat.”</span> <span style="color:yellow">You, however, are unsure if this series of events will lead to anything but trouble for both of you.</span> <br>
<<set $OCQuestMeetMillers.State to -2>>
<<socialChange "Zay" 3 1>>
<br>
[[Continue|School South Hallway]]
<</replace>>
<</link>>
</div>As the morning bell signals the start of <span style="color:DarkTurquoise">Mr. Randolph</span>’s class, you settle in your seat as the atmosphere crackles with strict and disciplined energy. <span style="color:DarkTurquoise">Mr. Randolph</span> stood up at the front of the class, clearing his throat before speaking. <br>
<br>
<span style="color:LightSteelBlue">“Good morning everyone.”</span> His commanding voice echoed through the room, <span style="color:LightSteelBlue">“Today, we have a new student joining us. <span style="color:DarkTurquoise">Isaiah</span>, would you kindly introduce yourself.”</span> You turned as <span style="color:DarkTurquoise">Isaiah</span>, who sat a few seats away from you, stood up and smiled. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Isaiah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"OC ZAY Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Hey everyone! I’m <span style="color:DarkTurquoise">Isaiah</span>, the new kid on the block. I’m all about science, books, technology, and causing a bit of trouble when it’s allowed.”</span> He adds with a wink, causing a few chuckles from some of the boys in the class and a raised eyebrow from an amused <span style="color:DarkTurquoise">Mr. Randolph</span>. <span style="color:lightcoral">As <span style="Color:DarkTurquoise">Isaiah</span> sits back down, <span style="color:DarkTurquoise">Xavier</span> suddenly speaks out from the back of the class.</span> <br>
<br>
<div id=choice1>
<<link "Continue<br>">>
<<replace"#choice1">>
<span style="color:LightSteelBlue">“Oh come now, <span style="color:DarkTurquoise">Isaiah</span>, you left out the best part.”</span> He spoke with a very clearly fake smile, <span style="color:LightSteelBlue">“Isn’t your father that musician, <span style="color:DarkTurquoise">Low Keem</span>?”</span> That caused some murmuring from the class as <span style="color:DarkTurquoise">Isaiah</span> turned around. <span style="color:LightSteelBlue">“Tell me, does singing run in the family? Or did that apple fall too far from the tree?”</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Isaiah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"OC ZAY Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Xavier">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Tired">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Smirk">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"XAVIER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“I can sing.”</span> <span style="color:DarkTurquoise">Isaiah</span> said, giving a sly smile. <span style="color:LightSteelBlue">“And you’re <span style="color:DarkTurquoise">Xavier</span>, right? Son of those landowners from uptown? Tell me, does an over-inflated ego run in your family?”</span> <span style="color:lightcoral">Silence broke out in the room as the boys once again were locked glaring at each other.</span> <br>
<br>
<span style="color:LightSteelBlue">“No.”</span> <span style="color:DarkTurquoise">Xavier</span> responded without a hint of emotion, <span style="color:LightSteelBlue">“But determination and class do, not that you’d recognize it.”</span> <br>
<br>
<span style="color:LightSteelBlue">“Yeah!”</span> The boy next to <span style="color:DarkTurquoise">Xavier</span> suddenly spoke up. It was <span style="color:DarkTurquoise">Jake</span>, the boy who had bumped into <span style="color:DarkTurquoise">Isaiah</span> earlier. <span style="color:LightSteelBlue">“So, you better watch what you say to him, music boy!”</span> <br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Xavier</span>, you should really do something about your pet barking at people he shouldn’t.”</span> <span style="color:DarkTurquoise">Isaiah</span> retorted, not looking away from <span style="color:DarkTurquoise">Xavier</span>. That comment caused <span style="color:DarkTurquoise">Jake</span> to stumble and blush, prompting laughter from those around him. <span style="color:lightcoral">You thought the tension between the two of them was going to explode until <span style="color:DarkTurquoise">Mr. Randolph</span> suddenly spoke up.</span> <br>
<br>
<span style="color:LightSteelBlue">“Alright, alright.”</span> His voice brought everyone back to attention, even <span style="color:DarkTurquoise">Isaiah</span> and <span style="color:DarkTurquoise">Xavier</span>, <span style="color:LightSteelBlue">“Enough excitement. Everyone play nice with our new student, or else. Now, onto today’s lesson-”</span> <br>
<br>
The rest of the class was uneventful, yet you still felt the tension in the air behind from the two opposing ‘kings’, as <span style="color:DarkTurquoise">Isaiah</span> put it. <span style="color:lightcoral">You had a bad feeling about where this would lead.</span> <br>
<<set $OCQuestMeetMillers.State to -3>>
<br>
<<include"Attend Math Finish">>
<</replace>>
<</link>>
</div>As you enter the cafeteria, you see the line for food is abnormally long and decide to sit down for a minute before getting your food. <span style="color:lightgreen">Instantly, you see <span style="color:DarkTurquoise">Isaiah</span> at a table with some other kids and he waves you over.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Isaiah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"OC ZAY Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Hey homie, want to sit with us?”</span> He offers you a seat and introduces you to some of the friends he had made on his first day. It seems he had gotten very popular, as the group all happily chats and hangs out. It is all going very well and you are just about to excuse yourself to go get your food <span style="color:lightcoral">when <span style="color:DarkTurquoise">Xavier</span> suddenly sits down at the table.</span> His presence makes everyone shut up instantly, except for <span style="color:DarkTurquoise">Isaiah</span> who continues his conversation as if nothing happened, but that ends once many of the other kids flee the table. <br>
<br>
<span style="color:LightSteelBlue">“Hello <span style="color:DarkTurquoise">Isaiah</span>,”</span> <span style="color:DarkTurquoise">Xavier</span> says after realizing that <span style="color:DarkTurquoise">Isaiah</span> wasn’t going to acknowledge him if he didn’t speak first. <span style="color:LightSteelBlue">“Listen, I feel we got off on the wrong foot. You’re new here, so I can forgive that.”</span> <br>
<br>
<span style="color:LightSteelBlue">“That right?”</span> <span style="color:DarkTurquoise">Isaiah</span> turns to him with a raised eyebrow. <br>
<br>
<span style="color:LightSteelBlue">“Indeed. Normally I wouldn’t let someone talk to me the way you did in class. Normally, I’d shut them up quick.”</span> <span style="color:lightcoral"><span style="color:DarkTurquoise">Xavier</span> glares at <span style="color:DarkTurquoise">Isaiah</span> and you swear you see <span style="color:DarkTurquoise">Isaiah</span>’s fingers twitch for just the briefest of moments.</span> <span style="color:LightSteelBlue">“But I got to admit, you’ve impressed me. You’ve got guts, something most of these children don’t have an ounce of.”</span> <br>
<br>
<span style="color:LightSteelBlue">“And your point?”</span> <span style="color:DarkTurquoise">Isaiah</span> asks, yawning. <span style="color:lightcoral">Now you noticed slight movement by <span style="color:DarkTurquoise">Xavier</span>, as his eye twitched ever so slightly.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Isaiah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Tired">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"OC ZAY Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
/* Third LAYER */
<<set $AD.Name to "Xavier">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Tired">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"XAVIER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“I’m offering you the chance to move past this. I could use someone like you on my side and I’m sure you see the benefits of having me as a friend.”</span> <span style="color:DarkTurquoise">Xavier</span> turned, holding his hand out to <span style="color:DarkTurquoise">Isaiah</span>. <br>
<br>
<div id=choice1>
<<link "Continue<br>">>
<<replace"#choice1">>
<span style="color:LightSteelBlue">“No thanks.”</span> <span style="color:DarkTurquoise">Isaiah</span> responded. You froze as you witnessed <span style="color:DarkTurquoise">Xavier</span>’s expression sour. <span style="color:LightSteelBlue">“I don’t really think I want someone like you as a friend. Sorry. Doesn’t mean we have to be enemies though.”</span> <span style="color:DarkTurquoise">Isaiah</span> quickly finishes off the last of his milk before turning to you. <span style="color:LightSteelBlue">“I’m going to head to the music room, I’ll see you later <span style="color:DarkTurquoise">$Player.Name</span>!”</span> He then gets up and leaves, without so much as another glance at <span style="color:DarkTurquoise">Xavier</span>, who still has his hand extended. <br>
<br>
<span style="color:DarkTurquoise">Xavier</span> sighs and stands up, muttering something under his breath, before suddenly turning to you. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>.”</span> You jump, silently hoping that he had forgotten you were there. You turn to <span style="color:DarkTurquoise">Xavier</span> and notice that he is smiling, <span style="color:red">but it isn't a nice smile.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Xavier">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"XAVIER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Your new friend is very… interesting.”</span> <span style="color:DarkTurquoise">Xavier</span> looks excited, something you weren’t expecting. <span style="color:LightSteelBlue">“Seems this year will be even more interesting than I thought. How nice.”</span> He chuckles and walks away, instantly flanked by his followers. <span style="color:yellow">You are left there, worrying about what <span style="color:DarkTurquoise">Isaiah</span> has just started.</span> <br>
<span style="color:Gold">Quest: "Trouble in Paradise" Complete!</span><br>
<<set $OCQuestMeetMillers.State to -4>>
<<socialChange "Zay" 3 1>>
<br>
[[Continue|School Cafeteria]]
<</replace>>
<</link>>
</div><<set $OCQuestMeetMillers.State to 2>>
Walking into the living room, you plop down on the couch and sigh, sinking down. The TV, most likely having been left on by one of your brothers, was playing an old rerun of a boring show from 20 years ago. <span style="color:lightcoral">Boredom was sinking in as you yourself sunk further into the couch until you were barely on it.</span> You almost resigned yourself to changing the channel when you heard the familiar annoying cries of your little brother. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“But <span style="color:DarkTurquoise">Daddyyy</span>~”</span> <span style="color:DarkTurquoise">Noah</span> trilled in his usual high-pitched voice. <span style="color:LightSteelBlue">“It’s so boring here! Can’t I go with you to the park, please?”</span> <span style="color:DarkTurquoise">Your Father</span> was sitting at the nook attempting to tie his shoe, which was a struggle as <span style="color:DarkTurquoise">Noah</span> was pulling on one of his arms. <span style="color:DarkTurquoise">Your ever-patient Father</span> was simply smiling, trying to offer alternative means of entertainment that <span style="color:DarkTurquoise">Noah</span> kept shooting down. <br>
<br>
Suddenly, <span style="color:DarkTurquoise">Gabe</span> burst into the room half-dressed. He was holding onto his unbuttoned $GabeBottoms.Type with one hand as he quickly tried to put on his jacket. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Dad</span>, are you almost ready? The concert starts in 40 minutes and my friends are already there! Can’t believe I finally get to see <span style="color:DarkTurquoise">Low Keem</span> live!”</span> You watch in amusement as <span style="color:DarkTurquoise">Gabe</span> buttons up his pants, before checking his pockets and suddenly goes into full panic mode. <span style="color:LightSteelBlue">“The ticket!? Where are the tickets!?”</span> Before <span style="color:DarkTurquoise">Gabe</span> completely explodes with stress, <span style="color:DarkTurquoise">Your Father</span> holds up the tickets. <br>
<br>
<span style="color:LightSteelBlue">“I have them here, you left them in your jeans. Lucky they didn’t get washed.”</span> <span style="color:DarkTurquoise">Your Father</span> rolls his eyes as <span style="color:DarkTurquoise">Gabe</span> chuckles nervously, runs over, and shoves them in his pocket. <span style="color:LightSteelBlue">“And <span style="color:DarkTurquoise">Alistair</span> texted that he saved our seats. So no need to rush, but I’m ready when you are.”</span> As the two of them head for the door, <span style="color:pink"><span style="color:DarkTurquoise">Noah</span>, who was still clinging to <span style="color:DarkTurquoise">Your Father</span>’s arm, was practically being dragged along on the floor.</span> <br>
<br>
<span style="color:LightSteelBlue">“But <span style="color:DarkTurquoise">Daddyyy</span>~!”</span> He lets out another high-pitched trill. <span style="color:LightSteelBlue">“What about me?”</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Gabe">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Tired">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"GABE Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Teen Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 100px">
<<include"Kid Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\EmptyTeen.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Noah</span>.”</span> <span style="color:DarkTurquoise">Gabe</span> very quickly spins around and picks him up, shaking him playfully as he speaks. <span style="color:LightSteelBlue">“We. Don’t. Have. Time. For. This.”</span> <span style="color:DarkTurquoise">Noah</span> giggles and looks a little dizzy as he is placed back down, but quickly returns to pouting as <span style="color:DarkTurquoise">Gabe</span> and <span style="color:DarkTurquoise">Your Father</span> attempts to leave again. <span style="color:lightcoral"><span style="color:DarkTurquoise">Gabe</span> was beginning to look annoyed and you worry that he might toss <span style="color:DarkTurquoise">Noah</span> away in a much less playful manner</span> when <span style="color:DarkTurquoise">Your Father</span> tossed <span style="color:DarkTurquoise">Gabe</span> the keys and told him to get the car started. <br>
<br>
Doing as he was told, <span style="color:DarkTurquoise">Gabe</span> rushes past you toward the door. You both share a look, understanding how needy and annoying <span style="color:DarkTurquoise">Noah</span> can get when he’s bored. Turning back to the other two, you see <span style="color:DarkTurquoise">Your Father</span> kneeling next to <span style="color:DarkTurquoise">Noah</span>. <br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Gabe</span> worked hard for those tickets and I promised I’d listen to this new band with him. It isn’t fair to him if I have to watch you and I’m not going to let you wander the park alone.“</span> He said sternly. <span style="color:LightSteelBlue">“I get that you’re bored, but you’ll have to make do without until we get home.”</span> <span style="color:DarkTurquoise">Noah</span> continued to pout, trying to give <span style="color:DarkTurquoise">Your Father</span> some puppy dog eyes as if that would change his mind. <span style="color:DarkTurquoise">Your Father</span> simply sighed before spotting you on the couch and smiling. <span style="color:lightcoral">Uh-oh.</span> <br>
<br>
<span style="color:LightSteelBlue">“I know. <span style="color:DarkTurquoise">$Player.Name</span> will take you over to the park and play with you while we watch the show. How’s that?”</span> <span style="color:DarkTurquoise">Noah</span> smiled widely and quickly ran to get his shoes. You try to protest, but before you can say anything <span style="color:DarkTurquoise">Your Father</span> is pulling you up off the sofa. <span style="color:LightSteelBlue">“Sorry, <span style="color:DarkTurquoise">$DadNickname</span>. You have big brother duty. Come on, no pouting.”</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
A moment later, you and <span style="color:DarkTurquoise">Noah</span> are being piled into the back of the family car. <span style="color:DarkTurquoise">Gabe</span> doesn’t look too pleased to see you both tagging along, but <span style="color:DarkTurquoise">Your Father</span> assures him that you both will <span style="color:LightSteelBlue">“just be playing at the playground near the venue.”</span> This is enough to make <span style="color:DarkTurquoise">Gabe</span> content and after some back and forth where <span style="color:DarkTurquoise">Your Father</span> refuses to let him drive, your family is off towards the city park. <br>
<br>
[[Continue|OC Quest Meet The Millers 2]]/* LOCATION */
<<set $Location to {
Name: "Park",
Indoors: 0,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "Park",
}>>
/* OPENING */
It doesn’t take long to get to the park, but it does take a while to find a parking spot. Seems the entire town was there! You spot a stage set up in one corner of the park and see a large gathering of people near it. Some quizzical questions from <span style="color:DarkTurquoise">Noah</span> help inform you that some celebrity musician was putting on a concert. <span style="color:DarkTurquoise">Gabe</span> points to a banner you drive by. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Low Keem</span>”</span>? You’ve never heard of him, though you often tuned out <span style="color:DarkTurquoise">Gabe</span>’s music whenever he was blasting it. Still, it seemed he was popular. <br>
<br>
Once you find a parking spot, <span style="color:DarkTurquoise">Your Father</span> gives you and <span style="color:DarkTurquoise">Noah</span> a quick talk before letting you go. <span style="color:LightSteelBlue">“Keep your brother in your sights.” “Don’t wander from the playground.” “Don’t accept candy from weird men in unmarked white vans.”</span> The usual spiel. Once you are freed, <span style="color:DarkTurquoise">Noah</span> takes off and you have to practically sprint to keep up with him. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
He rushes straight to the jungle gym and begins to play around and go down the various slides. <span style="color:lightcoral">Though even the space to release his energy and your forced presence doesn’t seem enough to entertain the hyper child.</span> Soon <span style="color:DarkTurquoise">Noah</span> is dragging you around from slide to swing to sandbox, each only able to keep his attention for a minute before the staple <span style="color:LightSteelBlue">“I’m bored!”</span> comes from his mouth once more. <br>
<br>
Things seem hopeless and <span style="color:DarkTurquoise">Noah</span> begins to dread that he will die of boredom when a call brings both of your attention to a pair of dark-skinned little boys about <span style="color:DarkTurquoise">Noah</span>’s age running over towards you with a basketball in hand. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Kayden">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC KAYDEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $ADTop to $None>>
<div style="position: relative">
<<include"Kid Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Jayden">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC JAYDEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $ADTop to $None>>
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Kid Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Hey, you guys!”</span> The faster of the two boys calls out as they reach you. Both boys have to stop to catch their breath as you and <span style="color:DarkTurquoise">Noah</span> looks at them in confusion. While clearly brothers, you suddenly realize that they share the same face. In fact, they are perfectly identical! The only difference is that the first boy is wearing only a pair of Black Jeans and the other White Jeans. If they weren’t, you’d be sure you were seeing double. <br>
<br>
<span style="color:LightSteelBlue">“Sorry for yelling.”</span> The second twin says, <span style="color:LightSteelBlue">“My name is <span style="color:DarkTurquoise">Kayden</span>, and this is my-“</span> <br>
<br>
<span style="color:LightSteelBlue">“Cuter, funnier, and older twin brother <span style="color:DarkTurquoise">Jayden</span>.”</span> The second boy interrupts, prompting his brother to lightly punch him in the arm. <br>
<br>
<span style="color:LightSteelBlue">“What do you mean by cuter?”</span> He says crossing his arms. <span style="color:LightSteelBlue">“We look that same!”</span> <br>
<br>
<span style="color:LightSteelBlue">“Let’s ask him!”</span> <span style="color:DarkTurquoise">Jayden</span> says, hopping behind you, <span style="color:LightSteelBlue">“Who do you think is cuter?”</span> <br>
<br>
<div id=choice1>
/* JAYDEN */
<<link "Jayden (The twin in black)">>
<<replace"#choice1">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Kayden">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC KAYDEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $ADTop to $None>>
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Jayden">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC JAYDEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $ADTop to $None>>
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Kid Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:DarkTurquoise">Jayden</span> bounces with a smirk, crossing his arms and leaning up against you, trying to look cool. <span style="color:LightSteelBlue">“See! He agrees with me.”</span> <span style="color:DarkTurquoise">Kayden</span> rolls his eyes, crosses his own arms, and turns away from you both. <span style="color:DarkTurquoise">Noah</span>, either sensing the tiny tension or just wanting to be involved chimes in. <br>
<br>
<span style="color:LightSteelBlue">“Well, I think <span style="color:DarkTurquoise">Kayden</span> is cuter!”</span> <span style="color:DarkTurquoise">Noah</span> says with a smile as he trots over next to <span style="color:DarkTurquoise">Kayden</span>. <span style="color:DarkTurquoise">Kayden</span> blushes in surprise and thanks <span style="color:DarkTurquoise">Noah</span>, before turning back to his brother. <br>
<<socialChange "Jayden" 5 1>>
<br>
<<include"OC Quest Meet The Millers 2 2">>
<</replace>>
<</link>>
<span style="color:Green"> +Jayden</span>
<br>
/* KAYDEN */
<<link "Kayden (The twin in white)">>
<<replace"#choice1">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Kayden">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC KAYDEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $ADTop to $None>>
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Jayden">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC JAYDEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $ADTop to $None>>
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Kid Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
You smile, but say that you think <span style="color:DarkTurquoise">Kayden</span> was a bit cuter. <span style="color:DarkTurquoise">Kayden</span> is taken by surprise, turning bright red and thanking you as his twin scoffs and crosses his arm. <br>
<br>
<span style="color:LightSteelBlue">“Whatever.”</span> He says, turning away from you.<br>
<br>
<span style="color:LightSteelBlue">“Well, I think <span style="color:DarkTurquoise">Jayden</span> is cuter!”</span> <span style="color:DarkTurquoise">Noah</span> chimes in, jumping out from behind you. <br>
<br>
<span style="color:LightSteelBlue">“See!”</span> <span style="color:DarkTurquoise">Jayden</span> is quick to spin back around with a triumphant smile, <span style="color:LightSteelBlue">“He agrees with me!”</span> <span style="color:DarkTurquoise">Kayden</span> sighs before turning back to his brother. <br>
<<socialChange "Kayden" 3 1>>
<br>
<<include"OC Quest Meet The Millers 2 2">>
<</replace>>
<</link>>
<span style="color:Green"> +Kayden</span>
<br>
/* BOTH */
<<link "Both">>
<<replace"#choice1">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Kayden">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC KAYDEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $ADTop to $None>>
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Jayden">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC JAYDEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $ADTop to $None>>
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Kid Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
You laugh, rubbing the back of your head, and say that you think they’re both equally cute, being twins and all. <span style="color:DarkTurquoise">Noah</span> quickly chimes in, jumping out from behind you and agreeing that they both look cute. The twins are taken aback, both blushing and mumbling out a thanks. Taking a moment to regain his composure, <span style="color:DarkTurquoise">Kayden</span> turns to his brother. <br>
<<socialChange "Jayden" 5 1>>
<<socialChange "Kayden" 5 1>>
<br>
<<include"OC Quest Meet The Millers 2 2">>
<</replace>>
<</link>>
<span style="color:Green"> +Kayden</span>
<span style="color:Green">+Jayden</span>
<br>
</div><span style="color:LightSteelBlue">“And what do you mean by older?”</span> <span style="color:DarkTurquoise">Kayden</span> puts his hands on his hips and gives his brother an accusatory look. <span style="color:LightSteelBlue">“We are the same age!”</span> <br>
<br>
<span style="color:LightSteelBlue">“How do you keep forgetting this?”</span> <span style="color:DarkTurquoise">Jayden</span> is quick to respond, <span style="color:LightSteelBlue">“I was born first by a whole ten seconds! Which makes me older and faster than you by ten seconds.”</span> <span style="color:DarkTurquoise">Jayden</span> chuckles, shaking his head as he holds his hands up to his side. <span style="color:LightSteelBlue">“And they say you’re the smart one.”</span> <br>
<br>
<span style="color:DarkTurquoise">Kayden</span> rolls his eyes as his twin giggles and sticks his tongue out tauntingly. <span style="color:pink">You and <span style="color:DarkTurquoise">Noah</span> can’t help but laugh at the little boys bickering, reminding you much of your own.</span> Eventually, they turn back to you both and you introduce yourselves. <br>
<br>
<span style="color:LightSteelBlue">“Sorry about my brother.”</span> <span style="color:DarkTurquoise">Kayden</span> says, <span style="color:LightSteelBlue">“He doesn’t know how to stop being a weirdo."</span> <br>
<br>
<span style="color:LightSteelBlue">“Whatever, slowpoke.”</span> <span style="color:DarkTurquoise">Jayden</span> scoffs before jumping in front of his brother and addressing you. <span style="color:LightSteelBlue">“Hey, do you guys wanna play basketball with us? I need someone tall like you <span style="color:DarkTurquoise">$Player.Name</span> to go up against my brother to make it fair.”</span> You agree, but turn toward <span style="color:DarkTurquoise">Noah</span> who looks unsure. <br>
<br>
<span style="color:LightSteelBlue">“I don’t know.”</span> He says sheepishly, <span style="color:LightSteelBlue">“I’ve never played basketball before.”</span> You pat <span style="color:DarkTurquoise">Noah</span> on the head and tell him it’s not that hard, they even have shorter hoops for little kids here. <br>
<br>
<span style="color:LightSteelBlue">“Yeah, your brother’s right!”</span> <span style="color:DarkTurquoise">Jayden</span> chimes in, <span style="color:LightSteelBlue">“It’s super easy. You just put a ball… in a hole… and that hole… is on a pole.”</span> <span style="color:DarkTurquoise">Jayden</span> pauses with each section, using his arms to point and mimic the action. <span style="color:LightSteelBlue">“And you try to stop the other team from putting the ball into your hole. It’s that easy!”</span> <br>
<br>
Both <span style="color:DarkTurquoise">Kayden</span> and <span style="color:DarkTurquoise">Noah</span> give him a puzzled look. <span style="color:DarkTurquoise">Kayden</span> sighs, before turning to <span style="color:DarkTurquoise">Noah</span> and putting his hands on his shoulder. <span style="color:LightSteelBlue">“He’s… not wrong? But ignore him. Don’t worry <span style="color:DarkTurquoise">Noah</span>, we can teach you how to play! And I’ll be the ref. so I’ll make sure the game is fair.”</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Kayden">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC KAYDEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $ADTop to $None>>
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Jayden">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC JAYDEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $ADTop to $None>>
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Kid Avatar Display">>
/* Third LAYER */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Kid Avatar Display">>
</div>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:pink">They both give Noah a warm smile mixed with pleading eyes. Too much for the boy to bear, he agrees and the twins drag you both towards the basketball court.</span> The twins are definitely energetic. It's like having two, extra-hyper <span style="color:DarkTurquoise">Noahs</span>! You wonder what it would be like to have twin brothers. You don’t know if you could handle it, <span style="color:DarkTurquoise">Your Father</span> definitely couldn’t. You chuckle to yourself as the four of you reach the court. <br>
<br>
[[Continue|OC Quest Meet The Millers 3]]Upon reaching the court, you notice another boy in a pair of shorts practicing. He looks good, even the normal-sized hoops proving no trouble to him. He is shirtless, showcasing his well-toned body. You certainly would have remembered seeing this boy around before. Upon noticing you all walk up, he stops. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Isaiah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC ZAY Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $ADTop to $None>>
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“I see y’all found some teammates, huh?”</span> The boy speaks with a tinge of a southern accent, which is less prominent in his younger brothers. <br>
<br>
<span style="color:LightSteelBlue">“Yeah, <span style="color:DarkTurquoise">Zaza</span>!”</span> <span style="color:DarkTurquoise">Jayden</span> bounces forward and puts his hands on his hips in a triumphant pose. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span> will help me destroy you in court! Get ready to lose!”</span> <br>
<br>
<span style="color:LightSteelBlue">“This is <span style="color:DarkTurquoise">Noah</span>,”</span> <span style="color:DarkTurquoise">Kayden</span> says, leading your brother up to the boy, <span style="color:LightSteelBlue">“He’ll be your partner, and this is his big brother <span style="color:DarkTurquoise">$Player.Name</span>. <span style="color:DarkTurquoise">Noah</span>, <span style="color:DarkTurquoise">$Player.Name</span>, this is our big brother <span style="color:DarkTurquoise">Isaiah</span>, but we call him <span style="color:DarkTurquoise">Zaza</span>!”</span> <span style="color:DarkTurquoise">Isaiah</span> kneels down and shakes <span style="color:DarkTurquoise">Noah</span>’s hand as his brother happily continues. <span style="color:LightSteelBlue">“We saw them on the playground and ask them to join us. They said yes!”</span> <br>
<br>
<span style="color:DarkTurquoise">Isaiah</span> nods, before standing up and extending his arm out to you. <span style="color:LightSteelBlue">“Oh cool. Well nice to meet y’all; and you can call me <span style="color:DarkTurquoise">Zay</span>. Are y’all ready to play? First team to 20?”</span> <span style="color:DarkTurquoise">Noah </span>looks down nervously as <span style="color:DarkTurquoise">Kayden</span> jumps in. <br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Noah</span> doesn’t know how to play basketball, so me and <span style="color:DarkTurquoise">Jayden</span> are going to teach him first!”</span> <br>
<br>
<span style="color:LightSteelBlue">“Yeah, <span style="color:DarkTurquoise">Noah</span>,”</span> Each twin grabs one of <span style="color:DarkTurquoise">Noah</span>’s hands and begins to lead him toward the basketball hoop, <span style="color:LightSteelBlue">“I’ll show you how to shoot the ball the right way!”</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Isaiah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC ZAY Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $ADTop to $None>>
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:pink">Both you and <span style="color:DarkTurquoise">Zay</span> chuckle as you watch the twins bicker about who was going to show <span style="color:DarkTurquoise">Noah</span> ‘the right way’.</span> As you both watch, <span style="color:DarkTurquoise">Zay</span> turns to you and says <span style="color:LightSteelBlue">“Hey, thanks for agreeing to play with us. I appreciate it. Really hard to have a fair game when I’m nearly twice their size.”</span> You both chat for a bit, confirming that <span style="color:DarkTurquoise">Zay</span> does indeed go to Preston, before the boys call you over a few minutes later, ready to play. <br>
<br>
<span style="color:DarkTurquoise">Noah</span> still looks nervous. He isn’t bad, but is definitely the least experienced since he only just learned how to play. <span style="color:pink"><span style="color:DarkTurquoise">Zay</span>, quick to notice this, quickly squatted down and put his hand on Noah’s shoulder.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Isaiah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC ZAY Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $ADTop to $None>>
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
/* Third LAYER */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Kid Avatar Display">>
</div>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“I- I’m sorry if we lose because I’m no good at this.”</span> <span style="color:DarkTurquoise">Noah</span> says quietly. <br>
<br>
<span style="color:LightSteelBlue">“Don’t worry about it.”</span> <span style="color:DarkTurquoise">Zay</span> smiles, <span style="color:LightSteelBlue">“As long as you are having fun, <span style="color:DarkTurquoise">Noah</span>, I don’t care if we win or lose.”</span> <span style="color:DarkTurquoise">Noah</span> seems to perk up and <span style="color:DarkTurquoise">Zay</span> quickly runs down some tips and answers any remaining questions that <span style="color:DarkTurquoise">Noah</span> has before both teams take their positions. <br>
<br>
[[Continue|OC Quest Meet The Millers 4]]Not to be outdone by your little brother, you call for <span style="color:DarkTurquoise">Jayden</span> to pass you the ball, which he does. <span style="color:DarkTurquoise">Zay</span> steps up towards on defense, ready to block any shot you make. You move to drive toward the right and <span style="color:DarkTurquoise">Zay</span> is quick to follow. <span style="color:lightgreen">But then, at the last moment, you shift your body to the left. <span style="color:DarkTurquoise">Zay</span>, trying desperately to adjust his movement to counter yours, loses his balance and tumbles to the ground as you shoot.</span><span style="color:Green"> Score!</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Kayden">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC KAYDEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $ADTop to $None>>
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Jayden">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC JAYDEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $ADTop to $None>>
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Kid Avatar Display">>
/* Third LAYER */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Kid Avatar Display">>
</div>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Haha! <span style="color:DarkTurquoise">$Player.Name</span> took your ankles!”</span> <span style="color:DarkTurquoise">Jayden</span> laughs. <br>
<br>
<span style="color:LightSteelBlue">“That was awesome, <span style="color:DarkTurquoise">$Player.Name</span>!”</span> <span style="color:DarkTurquoise">Kayden</span> claps. You walk over to <span style="color:DarkTurquoise">Zay</span>, who has fallen into some mud. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Isaiah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC ZAY Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $ADTop to $None>>
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<div id=choice1>
/* Help Him Up */
<<link "Help Him Up">>
<<goto"OC Quest Meet The Millers 4 Lewd Scene">>
<</link>>
[<span style="color:Lightgreen">Positive Relationship</span>/<span style="color:Lightgreen">Attraction</span>]<br>
/* Tease Him */
<<link "Tease Him">>
<<replace"#choice1">>
You smirk, turning to <span style="color:DarkTurquoise">Jayden</span> and announcing that <span style="color:DarkTurquoise">Zay</span>’s team is light work. You spin back towards <span style="color:DarkTurquoise">Zay</span> as he stands up, telling him that if he wants to guard you, he should at least come with some better ankles. <span style="color:pink"><span style="color:DarkTurquoise">Jayden</span> joins in on the teasing, laughing, and sticking his tongue out.</span> <br>
<br>
<span style="color:LightSteelBlue">“I told you that me and <span style="color:DarkTurquoise">$Player.Name</span> were going to destroy you! It’s going to be a quick game.”</span> You and <span style="color:DarkTurquoise">Jayden</span> laugh together as <span style="color:DarkTurquoise">Zay</span> stands up and walks over to <span style="color:DarkTurquoise">Noah</span>. <br>
<br>
<span style="color:LightSteelBlue">“Alright <span style="color:DarkTurquoise">Noah</span>, it’s time to put them in their place.”</span> <span style="color:DarkTurquoise">Noah</span> smiles and the two of them get ready to continue. <br>
<<socialChange "Zay" -5 1>>
<br>
[[Continue|OC Quest Meet The Millers 5]]
<</replace>>
<</link>>
[<span style="color:lightcoral">Negative Relationship</span>/<span style="color:lightcoral">No Attraction</span>]<br>
</div>/* OPENING */
You run over to where <span style="color:DarkTurquoise">Zay</span> fell and reach down a hand to help him up, asking if he’s alright. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Isaiah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC ZAY Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $ADTop to $None>>
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Besides being covered in dirt and gravel, I’m good.”</span> He responds as you help him to his feet. <span style="color:LightSteelBlue">“My shorts are covered in mud. I need to go to the bathroom and clean myself off.”</span> You apologize for making him fall and ask if he wants any help cleaning up. <span style="color:LightSteelBlue">“Sure, I’m not gonna stop you.”</span> He turns back to his brothers, <span style="color:LightSteelBlue">“Hey <span style="color:DarkTurquoise">Kayden</span>, you’re in charge until we get back. Y’all don’t leave this court.”</span> <br>
<<socialChange "Zay" 5 1>>
<br>
The two of you walk towards the bathroom. You ask <span style="color:DarkTurquoise">Zay</span> if he wants you to wait out here while he cleans up, <span style="color:pink">but he grabs your arm and pulls you inside.</span> <span style="color:LightSteelBlue">“I remember you saying you were going to help me. Come on, we’re both boys here.”</span> <br>
<br>
Walking into the deserted bathroom, you flick on the lights as <span style="color:DarkTurquoise">Zay</span> walks over to the sink. You ask what he wants you to do and he points you towards some paper towels as he turns the water on. <span style="color:pink">You grab a bunch, figuring he’d need them to clean off all the mud and turn around to find <span style="color:DarkTurquoise">Zay</span> standing in front of the sink in just his Briefs, washing his shorts in the sink. You can’t help but notice how much the tight underwear gives you a clear view of his butt.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Isaiah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Undies">>
<<set $AD.Hard to 0>>
<<include"OC ZAY Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $ADTop to $None>>
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
You walk over and hand the towels to him. He thanks you and begins to use them to scrub off his shorts. As you watch him, you notice that his stomach and sides are also covered in mud. <span style="color:pink">Without a word, you grab some more paper towels, wet them, and begin to clean the mud off of him. <span style="color:DarkTurquoise">Zay</span> jumps at your surprise touch.</span> <br>
<br>
<span style="color:LightSteelBlue">“Thanks, homie, but you don’t have to do that.”</span> He says, sounding surprised. You say it’s fine, you want to help him clean up since you feel bad. Plus, you can’t leave the boys by themselves for too long. So it’ll be faster this way. <span style="color:DarkTurquoise">Zay</span> looks a bit worried, but doesn’t stop you and continues cleaning his shorts. <span style="color:pink">As you finish up, you can’t help but notice that some of the mud had slipped down onto this Briefs, sitting right atop his bulge.</span> <br>
<br>
<div id=choice1>
/* Clean his undies */
<<link "Clean his undies">>
<<replace"#choice1">>
You grab another set of paper towels and begin to clean the front of his underwear. <span style="color:DarkTurquoise">Zay</span> doesn’t say a thing, but glancing up towards the mirror, you notice that he looks flustered. <span style="color:pink">As you begin to rub the tip of his groin, you hear a quiet panting and feel <span style="color:DarkTurquoise">Zay</span> shiver slightly.</span> You ask if he’s alright, but he doesn’t respond verbally, instead simply giving you a half-smile and nodding. Feeling like you may be pushing a boundary, you ask if he wants you to stop. But he doesn’t respond. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Isaiah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Closed">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Undies">>
<<set $AD.Hard to 1>>
<<include"OC ZAY Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $ADTop to $None>>
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:pink">So, you continue to pat dry his underwear. You even decide to start to tease him, rubbing his tip against the fabric on his undies. Even though his face is set like stone, you can clearly see he was enjoying your touch due to his member starting to harden. You begin to rub faster, which causes a gasp to escape <span style="color:DarkTurquoise">Zay</span>’s lips. Suddenly, his knees buckle and he falls to the ground trying to catch his breath. You ask if he is alright, which he responds to after he finally is able to catch his breath.</span> <br>
<br>
<span style="color:LightSteelBlue">“Yeah, thanks, homie.”</span> He says. <span style="color:pink">Neither one of you seems to acknowledge what just happened.</span> <span style="color:LightSteelBlue">“I’ll meet you back at the court. I just need to dry these off and go pee.”</span> You nod and leave the bathroom, returning to the little ones to find them practicing their shots. <br>
<br>
<span style="color:LightSteelBlue">“There you are!”</span> <span style="color:DarkTurquoise">Noah</span> waves to you. <span style="color:LightSteelBlue">“What took you so long? Where’s <span style="color:DarkTurquoise">Zay</span>?”</span> <br>
<br>
<span style="color:LightSteelBlue">“They were probably making out!”</span> <span style="color:DarkTurquoise">Jayden</span> laughs as he begins to make kissing noises. You roll your eyes, grabbing the ball and letting them know that he’ll be here in a minute. <span style="color:DarkTurquoise">Zay </span>returns not long after, giving you a warm smile as he calls for the game to continue. <br>
<<socialChange "Zay" 5 1>>
<br>
[[Continue|OC Quest Meet The Millers 5]]
<</replace>>
<</link>>
<span style="color:Green">+Isaiah</span><br>
<<link "Stop<br>">>
<<replace"#choice1">>
You stop, telling <span style="color:DarkTurquoise">Zay</span> that you’re all finished. He looks a bit flustered in the mirror, but takes a deep breath and says <span style="color:LightSteelBlue">“Thanks, homie. I’ll meet you back at the court. I just need to dry these off and go pee.”</span> You nod and leave the bathroom, returning to the little ones to find them practicing their shots. <br>
<br>
[[Continue|OC Quest Meet The Millers 5]]
<</replace>>
<</link>>
</div>/* OPENING */
<span style="color:DarkTurquoise">Jayden</span> passes the ball to you and you begin to dribble down the court. As you near the basket, <span style="color:DarkTurquoise">Jayden</span> calls for you to pass it back to him. He catches the ball, but <span style="color:DarkTurquoise">Noah</span> is on him. Having followed <span style="color:DarkTurquoise">Zay</span>’s instructions, <span style="color:DarkTurquoise">Noah</span> keeps a hand on <span style="color:DarkTurquoise">Jayden</span>’s hip and another in his face as <span style="color:DarkTurquoise">Zay</span> goads for him to make the shot. Flustered with the strong defense, <span style="color:DarkTurquoise">Jayden</span> passes it back to you. <br>
<br>
You grab the ball and, without thinking, do a fake shot which prompts <span style="color:DarkTurquoise">Zay</span> to jump in a vain attempt to block your fake-out. <span style="color:pink">This doesn’t go well for him, as right when he leaps into the air his loose Basketball Shorts fall to his ankles! This gives you all a cute look at the boy’s Black Briefs. You also can’t help but notice the bulge in the front of his underwear, showing you the outline of the boy’s penis.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Isaiah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC ZAY Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */<<set $ADPantsDown to 1>>
<<set $ADTop to $None>>
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Smirk">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
/* VARIABLE OVERRIDES */
<<set $ADTop to $None>>
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:DarkTurquoise">Zay</span> tries to fix himself quickly, but you do not waste the opportunity. Taking a quick step to the right, you shoot. The ball flies toward the goal, bounces off the backboard, spins onto the rim, then goes right in! Score! <br>
<br>
<span style="color:LightSteelBlue">“That’s how we do it!”</span> <span style="color:DarkTurquoise">Jayden</span> cheers. <br>
<br>
<span style="color:LightSteelBlue">“Awesome! That makes it 3-3.”</span> <span style="color:DarkTurquoise">Kayden</span> calls out. <br>
<br>
You quickly run over to <span style="color:DarkTurquoise">Zay</span>, who has gotten his shorts back up and attempts to retie the strings. <br>
<br>
<div id=choice1>
/* Compliment */
<<link "Compliment Him">>
<<replace"#choice1">>
You ask if he’s alright, to which he nods. <span style="color:pink">As he finishes tying his shorts, you smirk and tell him that you liked the view.</span> Though flashing you won’t help him win the game. <br>
<br>
<span style="color:LightSteelBlue">“I’m glad you liked what you saw.”</span> <span style="color:DarkTurquoise">Zay</span> chuckles, <span style="color:LightSteelBlue">“I don’t usually give that out for free. Next time, you will have to pay for it.”</span> <br>
<<socialChange "Zay" 5 1>>
<br>
[[Continue|OC Quest Meet The Millers 5]]
<</replace>>
<</link>>
[<span style="color:Lightgreen">Positive Relationship</span>/<span style="color:Lightgreen">Attraction</span>]<br>
/* Tease */
<<link "Tease Him">>
<<replace"#choice1">>
You ask if he’s alright, to which he nods. As he finishes tying his shorts, you smirk and tell him that you can see how he can jump so high, since he wasn’t packing much to keep him grounded. <br>
<br>
<span style="color:LightSteelBlue">“Oh yeah?”</span> He smirked, <span style="color:LightSteelBlue">“Well, I don’t see you packing much heat there either, sir.”</span> <span style="color:pink">He lightly flicks your groin.</span> <br>
<<socialChange "Zay" -3 1>>
<br>
[[Continue|OC Quest Meet The Millers 5]]
<</replace>>
<</link>>
[<span style="color:lightcoral">Negative Relationship</span>/<span style="color:Lightgreen">Attraction</span>]<br>
/* Humble */
<<link "Stay Humble">>
<<replace"#choice1">>
You ask if he’s alright, to which he nods. As he finishes tying his shorts, you tell him he should probably double-knot it to make sure they didn’t slip down again. <br>
<br>
<span style="color:LightSteelBlue">“Why? You didn’t like the show?”</span> He said jokingly.<span style="color:pink"> You raise an eyebrow in confusion, before blushing as you realize what he was implying.</span> <span style="color:DarkTurquoise">Zay</span> laughs, lightly punching your arm and saying he was just kidding. <br>
<<socialChange "Zay" 5 1>>
<br>
[[Continue|OC Quest Meet The Millers 5]]
<</replace>>
<</link>>
[<span style="color:lightgreen">Positive Relationship</span>/<span style="color:lightcoral">No Attraction</span>]<br>
/* Gloat */
<<link "Gloat">>
<<replace"#choice1">>
You smirk, telling <span style="color:DarkTurquoise">Zay</span> that his team is light work. Maybe he shouldn’t worry about Noah so much, at least he can keep his pants up. <span style="color:DarkTurquoise">Jayden</span> hears your taunting and joins in, laughing. <br>
<br>
<span style="color:LightSteelBlue">“I told you that me and <span style="color:DarkTurquoise">$Player.Name</span> were going to destroy you! It’s gonna be a quick game!”</span> <br>
<<socialChange "Zay" -3 1>>
<br>
[[Continue|OC Quest Meet The Millers 5]]
<</replace>>
<</link>>
[<span style="color:lightcoral">Negative Relationship</span>/<span style="color:lightcoral">No Attraction</span>]<br>
</div>It is decided that since <span style="color:DarkTurquoise">Noah</span> is new, his team will get the ball first. <span style="color:DarkTurquoise">Jayden</span> briefly protests this, but agrees in the end. The game starts. <span style="color:DarkTurquoise">Kayden</span> bounces the ball to <span style="color:DarkTurquoise">Zay</span>, who is quick to demonstrate his skills as he dribbles down the court. He is good. Easily able to dribble around his brother while keeping a distance from you. <span style="color:DarkTurquoise">Noah</span>, still a novice, does his best as he follows behind, listening closely to <span style="color:DarkTurquoise">Zay</span>’s instructions. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Isaiah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC ZAY Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $ADTop to $None>>
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Kid Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Noah</span>, go to the corner and shoot!”</span> He says, tossing the ball to <span style="color:DarkTurquoise">Noah</span>. <span style="color:DarkTurquoise">Jayden</span> wasn’t expecting his brother to pass to <span style="color:DarkTurquoise">Noah</span> and has let his guard down. <span style="color:DarkTurquoise">Noah</span> catches it and begins to dribble down towards the corner. He struggles a little bit to keep control of the ball, as it is pretty big in his little hands, but he makes it to the corner right before <span style="color:DarkTurquoise">Jayden</span> catches up. <br>
<br>
<span style="color:lightgreen">Jumping as high as he could and throwing it with all his little boy strength, <span style="color:DarkTurquoise">Noah</span> shoots…</span><span style="color:green"> and scores!</span> <span style="color:pink">You can’t help but cheer for your little brother as <span style="color:DarkTurquoise">Noah</span>, surprised, jumps up and down happily.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Kayden">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC KAYDEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $ADTop to $None>>
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Jayden">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC JAYDEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $ADTop to $None>>
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Kid Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“3-0. Nice shot <span style="color:DarkTurquoise">Noah</span>”</span> <span style="color:DarkTurquoise">Kayden</span> says. <br>
<br>
<span style="color:LightSteelBlue">“Lucky shot, it won’t happen again!”</span> <span style="color:DarkTurquoise">Jayden</span> says, teasingly sticking his tongue out at <span style="color:DarkTurquoise">Noah</span> who returns the gesture before turning to Zay. <br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Zay</span>! I made it! I made it!”</span> <span style="color:DarkTurquoise">Noah</span> is overcome with joy and excitement, practically jumping out of his shoes. <span style="color:DarkTurquoise">Zay</span> smiles in response. <br>
<br>
<span style="color:LightSteelBlue">“I see that! Now, let’s see if we can do that six more times.”</span> He winks, <span style="color:LightSteelBlue">“Now get ready, it’s their turn now.”</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Isaiah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Smirk">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC ZAY Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $ADTop to $None>>
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
Despite being behind, <span style="color:DarkTurquoise">Jayden</span> is able to hype you up with his charms. He is convinced that you are just as good as his brother, though he’s never seen you play before, and tries to convince you to go for some fancy plays. <span style="color:yellow">You consider it, but if <span style="color:DarkTurquoise">Zay</span> were half as good on defense as he is on offense, you’d be in trouble if you weren’t able to match his skill. You could always play it safe.</span> <br>
<br>
<div id=choice1>
/* Play it safe */
<<link "Play it safe<br>">>
<<replace"#choice1">>
<<goto"OC Quest Meet The Millers 4 Play It Safe">>
<</replace>>
<</link>>
/* Make It Flashy */
<<if $Strength > 5>>
<<link "[<strong>Strength</strong> $Strength] Make It Flashy<br>">>
<<replace"#choice1">>
<<goto"OC Quest Meet The Millers 4 Flashy">>
<</replace>>
<</link>>
<<elseif $Dexterity > 5>>
<<link "[<strong>Dexterity</strong> $Dexterity] Make It Flashy<br>">>
<<replace"#choice1">>
<<goto"OC Quest Meet The Millers 4 Flashy">>
<</replace>>
<</link>>
<<elseif $AthleticsSkill > 2>>
<<link "[<strong>Athletics</strong> $AthleticsSkill] Make It Flashy<br>">>
<<replace"#choice1">>
<<goto"OC Quest Meet The Millers 4 Flashy">>
<</replace>>
<</link>>
<</if>>
</div><<set $Minutes += 60>>
/* OPENING */
As the game progresses, <span style="color:DarkTurquoise">Jayden</span>’s self-centered nature begins to surface. He often demands the ball and insists on taking the shots, occasionally to the displeasure of you and his twin. But the score remains balanced, bouncing back and forth between the two teams. Each score is celebrated, each foul a good-natured dispute. Ultimately, it is a closely fought game, with the final score being 19-19. <span style="color:lightgreen">With one final, confident shot, <span style="color:DarkTurquoise">Jayden</span> sinks the winning basket, <span style="color:green">sealing the victory for your team!</span></span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Jayden">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC JAYDEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $ADTop to $None>>
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Kid Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“I told you we were going to destroy you!”</span> <span style="color:DarkTurquoise">Jayden</span> cheers happily as you both are declared the winners, <span style="color:LightSteelBlue">“You can’t beat this dream team!”</span> Despite <span style="color:DarkTurquoise">Jayden</span>’s gloating, both teams shake hands and compliment each other on the game. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Isaiah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC ZAY Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $ADTop to $None>>
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
/* Third LAYER */
<<set $AD.Name to "Kayden">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC KAYDEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $ADTop to $None>>
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Kid Avatar Display">>
</div>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Well <span style="color:DarkTurquoise">$Player.Name</span>, you beat us fair and square.”</span> <span style="color:DarkTurquoise">Zay</span> says before turning to <span style="color:DarkTurquoise">Noah</span>. <span style="color:LightSteelBlue">“You did really well today, but it was just not our day to win. We’ll get them next time.”</span> <span style="color:DarkTurquoise">Noah</span> agrees happily before joining the twins in running around and recounting some of the best moments of the game. <br>
<br>
/* ONLY IF ENDS WITH POSITIVE RELATIONSHIP */
<<if $OCZaySocial > 0>>
<span style="color:LightSteelBlue">“Thanks for playing with us.”</span> <span style="color:DarkTurquoise">Zay</span> says, turning to you, <span style="color:LightSteelBlue">“I haven’t had that good of a game in months.”</span> You question that, since he seemed so good you’d imagine he was on the school team or something. <span style="color:LightSteelBlue">“We were away for a while.”</span> He shrugs, <span style="color:LightSteelBlue">“Our dad was on tour and took us with him since our mom was busy with one of her clients. But Dad decided to come back here, give us a new start, and let us go to school.”</span> You can’t help but notice <span style="color:DarkTurquoise">Zay</span>’s expression turn sad for a second. <br>
<br>
<span style="color:LightSteelBlue">“Thanks again for hanging out with us. It’s hard making new friends. Especially when you are the son of ‘<span style="color:DarkTurquoise">Low Keem</span>’. Everybody seems to only want to be your friend because you have money or so they can meet your dad and get famous.”</span> He sighs as you looked at him confused. His dad was famous? Come to think of it, that name does sound a bit familiar. <br>
<br>
<</if>>
[[Continue|OC Quest Meet The Millers 6]]<<set $Minutes += 60>>
<span style="color:LightSteelBlue">“Well, you looked like you had fun.”</span> A familiar voice says behind you. You nearly scream as you feel <span style="color:DarkTurquoise">Your Father</span> place his hand on your shoulder. Spinning around, you see <span style="color:DarkTurquoise">Your Father</span>, <span style="color:DarkTurquoise">Gabe</span>, along with your <span style="color:DarkTurquoise">Headmaster</span> standing behind you. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Gabe">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Tired">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"GABE Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Teen Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\EmptyTeen.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Not a bad game, but your balance needs some work.”</span> <span style="color:DarkTurquoise">Gabe</span> says as he takes a sip of his soda. His voice is a bit hoarse and he is wearing an unfamiliar shirt. You ask how long they’ve been standing there. <span style="color:LightSteelBlue">“The show ended like 15 minutes ago, we’ve been walking around trying to find you.”</span> <br>
<br>
<span style="color:LightSteelBlue">“I see you were successful in curing <span style="color:DarkTurquoise">Noah</span>’s boredom.”</span> <span style="color:DarkTurquoise">Your Father</span> laughs, waving to <span style="color:DarkTurquoise">Noah</span> who is still playing with the twins. <span style="color:LightSteelBlue">“And I see you also made a new friend.”</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Isaiah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC ZAY Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $ADTop to $None>>
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Hello, my name is <span style="color:DarkTurquoise">Isaiah</span>.”</span> <span style="color:DarkTurquoise">Zay</span> says, shaking <span style="color:DarkTurquoise">Your Father</span>’s hand, <span style="color:LightSteelBlue">“And those are my brothers, <span style="color:DarkTurquoise">Jayden</span> and <span style="color:DarkTurquoise">Kayden</span>.”</span> <br>
<br>
<span style="color:LightSteelBlue">“Have we met before?”</span> <span style="color:DarkTurquoise">Gabe</span> asks, squinting his eyes, <span style="color:LightSteelBlue">“You look familiar.”</span> <br>
<br>
<span style="color:LightSteelBlue">“You’ve probably seen them in one of my music videos.”</span> A man with a smooth voice walks up from behind them. He is smiling brightly, but looks a bit tired. <span style="color:DarkTurquoise">Gabe</span> freezes upon seeing the man, looking starstruck. <br>
<br>
<span style="color:LightSteelBlue">“Oh my god… You’re <span style="color:DarkTurquoise">Low Keem</span>!”</span> <br>
<br>
<span style="color:LightSteelBlue">“Yes sir, but my friends call me <span style="color:DarkTurquoise">Hakeem</span>.”</span> He says, patting <span style="color:DarkTurquoise">Your Father</span> on the back. It takes a second for <span style="color:DarkTurquoise">Gabe</span> to process this, you could see the gears moving behind his eyes. <br>
<br>
<span style="color:LightSteelBlue">“Wait a second! Do you two know each other!?”</span> <br>
<br>
<span style="color:LightSteelBlue">“Yeah,”</span> <span style="color:DarkTurquoise">Your Father</span> laughs, <span style="color:LightSteelBlue">“He went to school with <span style="color:DarkTurquoise">Alistair</span> and me. How do you think you were able to afford such good seats?”</span> <span style="color:DarkTurquoise">Gabe</span> is stuck processing this as the adults laugh. <br>
<br>
<span style="color:LightSteelBlue">“That’s the least I can do.”</span> <span style="color:DarkTurquoise">Hakeem</span> says, <span style="color:LightSteelBlue">“You two did so much for me growing up. Only ones who would sit with me on my first day.”</span> He laughs as the little ones are called over, <span style="color:LightSteelBlue">“I hate to cut this meeting short, but I should really get these ones home. They still have a lot of unpacking to do. But let me know when you two are free, brothers. There is a lot we need to catch up on.”</span> <br>
<br>
Everyone says their goodbyes, except <span style="color:DarkTurquoise">Gabe</span>, who mutters something incoherent, still starstruck, and the four of you return to the car and head home. <span style="color:DarkTurquoise">Noah</span> asks what’s wrong with <span style="color:DarkTurquoise">Gabe</span>, but <span style="color:DarkTurquoise">Your Father</span> just laughs. You can hear <span style="color:DarkTurquoise">Gabe</span> trying to connect the dots about how his father knows a celebrity the entire ride home. <br>
<<set $OCQuestMeetMillers.State to -1>>
<span style="color:Gold">Quest: "Meet The Millers" Complete!</span><br>
<br>
[[Go Home|PH Living Room]]<<set $AD.SkinColor to "Chestnut">>
<<set $AD.Freckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $AD.HairStyle to "Short Dreads">>
<<set $AD.HairColor to "Black">>
<<set $AD.EyeColor to "Gray">>
<<set $AD.LeftEyeColor to "Gray">>
<<set $AD.RightEyeColor to "Gray">>
<<set $AD.PenisStyle to "Cut">>
<<set $AD.PenisSize to "Average">>
<<set $AD.Balls to "Medium">>
<<set $AD.Butt to "Cute">>
<<set $ADChestScar to 0>>
<<set $ADFaceScar to 0>>
<<set $ADLeftArmScar to 0>>
<<set $ADRightLegScar to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $ADArmFreckles to 0>>
<<addClothing "AD" "Undies" "Black Alt Briefs" "Gray">>
<<addClothing "AD" "Bottoms" "Rolled Shorts" "Red">>
<<addClothing "AD" "Top" "T-Shirt" "Black">>
<<addClothing "AD" "Socks" "Socks" "Black">>
<<addClothing "AD" "Shoes" "Tennis Shoes" "Red">>
<<set $ADOuter to $None>>
<<set $ADShortsSag to 0>>
<<if $ADMuscleToggle == 1>>
<<set $AD.Build to "Muscular 3">>
<<else>>
<<set $AD.Build to "Normal">>
<</if>>
<<if $ADPubicHairToggle == 1>>
<<set $AD.PubicHair to "None">>
<<else>>
<<set $AD.PubicHair to "None">>
<</if>>
/* DEFAULT SETTING */
<<set $ADHead to $None>>
<<set $ADFace to $None>>
<<set $ADMouth to $None>>
<<set $ADNeck to $None>>
<<set $ADUnder to $None>>
<<set $ADOver to $None>>
<<set $ADBack to $None>>
<<set $ADHands to $None>>
<<set $ADWaist to $None>>
<<if $SchoolUniforms == 1 and $AD.Outfit == "Uniform">>
<<addClothing "AD" "Top" "School Dress Shirt" "School">>
<<addClothing "AD" "Bottoms" "Dress Shorts" "Black">>
<<addClothing "AD" "Neck" "School Tie" "School">>
<<addClothing "AD" "Outer" "School Jacket" "School">>
<<addClothing "AD" "Socks" "School Socks" "Knee">>
<<addClothing "AD" "Shoes" "Loafers" "Black">>
<</if>>
<<if $AD.Outfit == "Pajamas">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Naked">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>>
<<if $AD.Outfit == "Undies">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Towel">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Towel" "White">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Gym">>
<<addClothing "AD" "Top" "Gym Shirt" "School">>
<<addClothing "AD" "Bottoms" "Gym Shorts" "School">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Gym Swim">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Purple">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Swimwear">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Black">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADFace to $None>>
<</if>>/* Intro */
<span style="color:DarkTurquoise">Coach Kohler</span> leads you all into the gym and announces that today’s activity was going to be dodgeball. There are an equal number of cheers as there are groans. Two team captains are decided at random, which, interestingly enough, turns out to be <span style="color:DarkTurquoise">Xavier</span> and <span style="color:DarkTurquoise">Isaiah</span>. Immediately the air of their rivalry fills the room as team members are chosen one by one. <span style="color:yellow">For better or worse, you end up on <span style="color:DarkTurquoise">Isaiah</span>’s team with members like <span style="color:DarkTurquoise">Jackson</span> and <span style="color:DarkTurquoise">Carter</span> while <span style="color:DarkTurquoise">Xavier</span> chooses many of his goons along with strong players like <span style="color:DarkTurquoise">Michael</span>.</span> <br>
<<set _ad to [
{
Name: "Xavier",
State: {
Outfit: "Gym",
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "OC Zay",
State: {
Outfit: "Gym",
Mouth: "Smirk",
Eyes: "Mad",
},
},
]>>
<<ad _ad>>
With the teams set and a tense air of competition surrounding everyone, <span style="color:DarkTurquoise">Coach Kohler</span> adds an extra element to make it interesting. <span style="color:LightSteelBlue">“Whichever team loses will have to run 10 laps around the gym while the winnning team can relax.”</span> <span style="color:DarkTurquoise">The Coach</span> smirks, happy with himself, <span style="color:LightSteelBlue">“That should ensure you all try your hardest. I don’t want to see anyone slacking! Now, get on your sides and we begin on my whistle!”</span> <br>
<br>
Everyone readies themselves and once the whistle is blown, the skilled players rush forward towards the balls while the more passive ones try to stay back to save themselves. Chaos ensues, as balls fly and players are eliminated quickly. <span style="color:yellow">Though the battle is fierce, the true fight is between <span style="color:DarkTurquoise">Isaiah</span> and <span style="color:DarkTurquoise">Xavier</span>, who aim for each other constantly as the contest rages. This simple game had become a test of strength between the two boys.</span> <br>
<br>
<<linkreplace"Continue">>
<<set _random to random(1, 2)>>
/* Outcome One */
<<if _random == 1>>
However, your attention was less on the battle and more on one of your teammates. <span style="color:lightcoral"><span style="color:DarkTurquoise">Jake</span>, a constant thorn in <span style="color:DarkTurquoise">Isaiah</span>’s side, had somehow ended up on his team. The final boy chosen, forced upon <span style="color:DarkTurquoise">Isaiah</span>.</span> It was clear that this was planned, as <span style="color:DarkTurquoise">Xavier</span> had chosen <span style="color:DarkTurquoise">Ben</span> right before, the nerdy boy who was almost always chosen last in games like these. It was clear this was their plan, but why-? <br>
<br>
<<set _ad to [
{
Name: "Michael",
State: {
Outfit: "Gym",
Mouth: "Smirk",
Eyes: "Mad",
},
},
{
Name: "Player",
State: {
Mouth: "Sad",
Blush: 1,
},
},
]>>
<<ad _ad>>
<<if $MichaelSocial < 30 or $MichaelSocialRank < 0>>
<span style="color:red">BANG!</span> <span style="color:lightcoral">You are nailed in the chest by <span style="color:DarkTurquoise">Michael</span>! You were so focused on <span style="color:DarkTurquoise">Jake</span> that you allowed yourself to fall so easily!</span> You curse under your breath as <span style="color:DarkTurquoise">Michael</span> laughs. <span style="color:LightSteelBlue">“Maybe you should pay attention to the enemy instead of drooling over your teammates, dick wad!”</span> His goons join in on the laughter as you move to sit on the sidelines with the others who had been eliminated. <br>
<br>
<<else>>
BANG! You are nailed in the chest by <span style="color:DarkTurquoise">Michael</span>! You were so focused on <span style="color:DarkTurquoise">Jake</span> that you allowed yourself to fall so easily! You curse under your breath as <span style="color:DarkTurquoise">Michael</span> laughs. <span style="color:LightSteelBlue">“Sorry, dude! No hard feelings, but we are technically on enemy teams!”</span> He waves apologetically as you move to sit on the sidelines with the others who had been eliminated. <br>
<br>
<</if>>
<<linkreplace"Continue">>
You continue to watch from the sidelines, having a bad feeling that something was going to go wrong, and you are quickly proven right. Suddenly, <span style="color:DarkTurquoise">Xavier</span> and three of his goons step forward, all holding a ball. <span style="color:DarkTurquoise">Isaiah</span>, naturally, steps back. Even with four of them, <span style="color:DarkTurquoise">Isaiah</span> has the reflexes of a cat and a high chance of dodging them all from this distance, he may even be able to catch one! But <span style="color:DarkTurquoise">Xavier</span> doesn’t throw the balls, instead waiting with a smirk, when suddenly-! <br>
<br>
<span style="color:red">CRASH!</span> <span style="color:lightcoral"><span style="color:DarkTurquoise">Jake</span> ‘trips’ on his shoelace and lands directly on Isaiah, sending him crashing to the ground. Right at this moment, <span style="color:DarkTurquoise">Xavier</span> and his goons all throw their balls. Two of them nail <span style="color:DarkTurquoise">Jake</span>, a causality of war, but the remaining balls all pelt <span style="color:DarkTurquoise">Isaiah</span>!</span> Despite the obvious sabotage, <span style="color:DarkTurquoise">Kohler</span> declares them both eliminated. <br>
<br>
<span style="color:DarkTurquoise">Isaiah</span> tries to fight the decision but can do nothing as <span style="color:DarkTurquoise">Kohler</span> orders them off the court. The remaining members of <span style="color:DarkTurquoise">Isaiah</span>’s team try their hardest but are eliminated and not long after <span style="color:DarkTurquoise">Xavier</span>’s team is declared the winner. There is a large amount of grumbling from your team, but <span style="color:DarkTurquoise">Kohler</span> threatens to increase the lap count if he hears any more. <br>
<<set _ad to [
{
Name: "Xavier",
State: {
Outfit: "Gym",
Mouth: "Smirk",
Eyes: "Mad",
},
},
{
Name: "OC Zay",
State: {
Outfit: "Gym",
Mouth: "Sad",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Xavier</span> taunts and teases <span style="color:DarkTurquoise">Isaiah</span> from the sidelines, flaunting his victory, but <span style="color:DarkTurquoise">Isaiah</span> doesn’t let that get to him and tries to enjoy the run. In the end, he gets the last laugh as <span style="color:DarkTurquoise">Xavier</span> seems a bit annoyed that <span style="color:DarkTurquoise">Isaiah</span> wasn’t more upset. <br>
<br>
<span style="color:lightgreen">And on another bright side, <span style="color:DarkTurquoise">Jake</span> has to run the laps as well. You’re also pretty sure you see <span style="color:DarkTurquoise">Thomas</span> trip him.</span> <br>
<<socialChange "Zay" 3 1>>
<<set $GymNeedReduce to "Extra">>
<<include"Gym Need Reduce">>
<br>
<<include"Attend Gym Finish">>
<</linkreplace>>
/* Outcome Two */
<<else>>
<span style="color:lightcoral">Things do not start out well for your team.</span> <span style="color:DarkTurquoise">Carter</span>, despite trying his best, slips on a dodgeball early on and is quickly pelted by balls and eliminated. <span style="color:DarkTurquoise">Jackson</span> quickly gets distracted jumping around trying to avoid the lines on the floor, making him an easy target. Your team isn’t exactly full of the strongest competitors. <br>
<br>
<span style="color:lightgreen">However, thanks in large part to <span style="color:DarkTurquoise">Isaiah</span>’s skill and leadership, you manage to balance the tides! <span style="color:DarkTurquoise">Isaiah</span>, with more force than you expected, nails <span style="color:DarkTurquoise">Jake</span> in the face to eliminate him.</span> He tries to protest that face hits should be illegal, but <span style="color:DarkTurquoise">Kohler</span> seems to enjoy the ferver <span style="color:DarkTurquoise">Isaiah</span> has and allows it. <span style="color:lightgreen">Meanwhile, you manage to eliminate <span style="color:DarkTurquoise">Michael</span> while he is distracted taunting <span style="color:DarkTurquoise">Ben</span>, who in turn eliminates <span style="color:DarkTurquoise">Thomas</span>, who allowed himself to get eliminated both because he didn’t want to play and to spite <span style="color:DarkTurquoise">Xavier</span>.</span> <br>
<<set _ad to [
{
Name: "Michael",
State: {
Mouth: "Sad",
Eyes: "Mad",
Blush: 1,
Outfit: "Gym",
},
},
{
Name: "Thomas",
State: {
Mouth: "Sad",
Eyes: "Tired",
Outfit: "Gym",
},
Style: {
'margin-left': '-120px',
},
},
{
Name: "Ben",
State: {
Blush: 1,
Mouth: "Happy",
Outfit: "Gym",
},
Style: {
'margin-left': '-50px',
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
Eyes: "Mad",
},
Style: {
'margin-left': '-130px',
},
},
]>>
<<ad _ad>>
In the end, it becomes clear that the only threats on the field were you, <span style="color:DarkTurquoise">Xavier</span>, and <span style="color:DarkTurquoise">Isaiah</span>. That’s when you spot <span style="color:DarkTurquoise">Xavier</span> doing something fishy. He tosses one ball toward <span style="color:DarkTurquoise">Isaiah</span>’s feet, causing the boy to jump out of the way. But, mid-jump, <span style="color:DarkTurquoise">Xavier</span> reveals a second hidden ball and tosses it to the undefended boy while he is unable to adjust his trajectory! <span style="color:lightgreen">Thinking fast, you dive in the way and take the hit in order to save your friend.</span> <br>
<br>
You fall to the ground, dramatically, as you are eliminated. <span style="color:lightgreen">Seeing your sacrifice, <span style="color:DarkTurquoise">Isaiah</span> unlocks a newfound desire to win and unleashes a barrage of balls that not even <span style="color:DarkTurquoise">Xavier</span> can defend against! He is eliminated and shortly after your team is declared the winner!</span> <br>
<<set _ad to [
{
Name: "OC Zay",
State: {
Mouth: "Happy",
Outfit: "Gym",
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "Xavier",
State: {
Mouth: "Sad",
Eyes: "Mad",
Blush: 1,
Outfit: "Gym",
},
},
]>>
<<ad _ad>>
<span style="color:lightgreen">Your teammates cheer and surround <span style="color:DarkTurquoise">Isaiah</span>, celebrating his victory. Though he gives you much of the credit for saving him. In the end, the two of you are declared the MVPs of the team while the enemy team grumbles away as they are made to do laps.</span> <br>
<br>
Unfortunately, <span style="color:DarkTurquoise">Xavier</span> gets out of the laps by feigning a cramp and being sent to the Nurse’s office. Though most of your team is annoyed, <span style="color:DarkTurquoise">Isaiah</span> shrugs it off as him being unable to accept defeat like a real man. You all then spend the rest of class chatting and enjoying yourselves. <br>
<<socialChange "Zay" 3 1>>
<<set $GymNeedReduce to "Normal">>
<<include"Gym Need Reduce">>
<br>
<<include"Attend Gym Finish">>
<</if>>
<</linkreplace>>/* Intro */
You quickly shower, thankful to have an uneventful shower session without faulty plumping or embarrassing situations. You are praising your good luck, then the peace is shattered by shouting as you enter the locker room. <br>
<<set _ad to [
{
Name: "Xavier",
State: {
Mouth: "Smirk",
Eyes: "Mad",
Outfit: "Towel",
},
},
{
Name: "OC Zay",
State: {
Mouth: "Frown",
Eyes: "Mad",
Outfit: "Towel",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Yeah, right. And I’m the king of Madrid!”</span> <span style="color:DarkTurquoise">Isaiah</span> shouts out. You turn to see him and <span style="color:DarkTurquoise">Xavier</span> in a standoff. Both boys were in towels standing near an open, empty locker. <span style="color:DarkTurquoise">Xavier</span> had his normal assortment of goons on his side while <span style="color:DarkTurquoise">Isaiah</span> mostly stood alone, those who were near him quickly running off as the argument began. <br>
<br>
<span style="color:LightSteelBlue">“It’s not my fault you can’t keep track of your things.”</span> <span style="color:DarkTurquoise">Xavier</span> shrugs, smirking at <span style="color:DarkTurquoise">Isaiah</span>, <span style="color:LightSteelBlue">“Maybe if you spent less time barking that annoying ruckus you call music, you wouldn’t lose your things.”</span> The argument goes back and forth, as it becomes clear that <span style="color:DarkTurquoise">Isaiah</span>’s clothes had been taken from his locker. Expectedly, he blamed <span style="color:DarkTurquoise">Xavier</span>, but even if everyone else suspected it, no one was willing to speak up on <span style="color:DarkTurquoise">Isaiah</span>’s behalf. <br>
<br>
<span style="color:LightSteelBlue">“If you are so confident that I’m lying, why not step up and prove it? Or are you too afraid of what might happen when you force me into an altercation?”</span> <span style="color:DarkTurquoise">Xavier</span> taunts, sounding as smug as ever. <br>
<br>
<span style="color:LightSteelBlue">“Oh, the fancy boy gangsta, huh? Well, I’m gangsta too, lil’ buddy; you gon’ have to come and show me.!”</span> <span style="color:lightcoral"><span style="color:DarkTurquoise">Isaiah</span> shoves <span style="color:DarkTurquoise">Xavier</span> causing a gasp from the crowd. <span style="color:LightSteelBlue">“Let’s stand on business, goofy!”</span> <span style="color:DarkTurquoise">Isaiah</span> shouts, but it doesn’t get any further before <span style="color:DarkTurquoise">Coach Kohler</span> steps in, separating the boys by grabbing both of them by the back of their hair.</span> <br>
<br>
<span style="color:LightSteelBlue">“Enough!”</span> <span style="color:DarkTurquoise">Kohler</span> yells, causing the crowd to disperse, <span style="color:LightSteelBlue">“You two want to fight it out, you do it off school property! If I see you two going at each other again, you’ll be sorry!”</span> <br>
<br>
<span style="color:LightSteelBlue">“But <span style="color:DarkTurquoise">Coach</span>!”</span> <span style="color:DarkTurquoise">Isaiah</span> complains, <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Xavier</span> and his goons broke into my locker!”</span> <br>
<br>
<span style="color:LightSteelBlue">“So he says,”</span> <span style="color:DarkTurquoise">Xavier</span> shrugs, <span style="color:LightSteelBlue">“But what reason would I have to go snooping in your locker? If I wanted clothes like yours, I’d stop by the local charity store. These baseless accusations really are a bad look on you, <span style="color:DarkTurquoise">Isaiah</span>, what would your mother say?”</span> <br>
<br>
<span style="color:LightSteelBlue">“Oh, say less!”</span> <span style="color:lightcoral"><span style="color:DarkTurquoise">Isaiah</span> chuckles, then tries to lunge at <span style="color:DarkTurquoise">Xavier</span>, but is held back by <span style="color:DarkTurquoise">Kohler</span>.</span> <br>
<br>
<span style="color:LightSteelBlue">“I said enough!”</span> <span style="color:DarkTurquoise">Kohler</span> shoves them both away from each other, <span style="color:LightSteelBlue">“If I hear one more word out of either of you, you both will be sent to the headmaster, got that?”</span> There is grumbling from both sides, though <span style="color:DarkTurquoise">Xavier</span> seems happy with this outcome. <br>
<<set _ad to [
{
Name: "Xavier",
State: {
Mouth: "Smirk",
Eyes: "Mad",
Outfit: "Towel",
},
},
{
Name: "OC Zay",
State: {
Mouth: "Frown",
Eyes: "Mad",
Outfit: "Towel",
},
},
{
Name: "Carter",
State: {
Outfit: "Uniform",
}
}
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Isaiah</span>!”</span> <span style="color:DarkTurquoise">Carter</span> comes running back into the locker room from the hallway, <span style="color:LightSteelBlue">“I found these in the trashcan outside!”</span> He was carrying <span style="color:DarkTurquoise">Isaiah</span>’s clothes. <br>
<br>
<span style="color:LightSteelBlue">“They probably fell on the floor and the janitor mistook them for garbage, honestly I don’t blame him- Ow!”</span> <span style="color:DarkTurquoise">Xavier</span> is interrupted as <span style="color:DarkTurquoise">Coach Kohler</span> smacks him on the back of the head. <br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Richards</span> shut up, get dressed, and get out before I give your entire posse detention.”</span> He says, shooing them all away. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Kent</span>, stay with <span style="color:DarkTurquoise">Miller</span> and make sure he gets to the buses without getting in a fight, would ya?”</span> <span style="color:DarkTurquoise">Carter</span> salutes the <span style="color:DarkTurquoise">Coach</span>, happily accepting this quest as he and <span style="color:DarkTurquoise">Isaiah</span> walk off as well. <br>
<br>
Both <span style="color:DarkTurquoise">Isaiah</span> and <span style="color:DarkTurquoise">Xavier</span> continue to glare at each other as they get dressed. <span style="color:lightcoral">Those two really did not like each other!</span> <br>
<br>
/* GETTING DRESSED */
<<set $ClothSave to "Restore">>
<<if $GymClassType == "Gym">>
<<storeClothing "Restore" "Undies">>
<<else>>
<<storeClothing "Restore" "Naked">>
<</if>>
<<if $SaveUndies != null>>
<<set $PlayerUndies to $SaveUndies>>
<</if>>
[[Continue|School Locker Room]]/* Intro */
While playing on the playground, you eventually run into <span style="color:DarkTurquoise">Isaiah</span> and some of his friends and begin to hang out with them. <span style="color:DarkTurquoise">Isaiah</span>, who normally spends his free time after lunch in the music room, was complaining about his inability to hang out there while the music teacher was away. Despite this, his friends seem to enjoy the extra chance to hang out with him; the boy is quite popular. <br>
<<set _ad to [
{
Name: "OC Zay",
State: {
Mouth: "Happy",
Outfit: "Uniform",
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
Not long later, one of his friends warns that trouble is heading your way, and you all turn around to see <span style="color:DarkTurquoise">Mr. Randolph</span> walking over with a stern look on his face. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Mr. Miller</span>.”</span> He says, addressing <span style="color:DarkTurquoise">Isaiah</span>, <span style="color:LightSteelBlue">“If you could come with me, please, we need to have a word in private.”</span> <span style="color:DarkTurquoise">Isaiah</span> raises an eyebrow and turns to the group for a moment, <span style="color:lightcoral">but you all know better than to refuse <span style="color:DarkTurquoise">Mr. Randolph</span>, so <span style="color:DarkTurquoise">Isaiah</span> gets to his feet and follows the stern teacher out of the courtyard and back into the school.</span> <br>
<br>
Whispers and murmurs follow, with everyone wondering what is going on. A few suggest that maybe <span style="color:DarkTurquoise">Isaiah</span> was in trouble, but the others find that hard to believe. <span style="color:DarkTurquoise">Isaiah</span> was basically a model student; the kid was too straight-edged to break any rules. <span style="color:yellow">Still, curiosity gets the better of you and you excuse yourself to follow after them to see if you can discover what was going on.</span> <br>
<br>
It doesn’t take you long to find them. <span style="color:DarkTurquoise">Isaiah</span>’s raised voice echoes through the halls and you peek into one of the nearby classrooms to find <span style="color:DarkTurquoise">Isaiah</span> and <span style="color:DarkTurquoise">Mr. Randolph</span> talking. <span style="color:lightcoral"><span style="color:DarkTurquoise">Isaiah</span> looks frustrated, trying to plead his case as <span style="color:DarkTurquoise">Randolph</span> looks on with a furrowed brow.</span> <br>
<<set _ad to [
{
Name: "OC Zay",
State: {
Mouth: "Frown",
Eyes: "Sad",
Blush: 1,
Outfit: "Uniform"
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“You’re buggin’ right now. If I did do this, why would I write my name on the bathroom wall?”</span> <span style="color:DarkTurquoise">Isaiah</span> says in annoyance, <span style="color:LightSteelBlue">“You’re a math teacher; this ain’t adding up, and you know it!”</span> <br>
<br>
<span style="color:LightSteelBlue">“What I know, <span style="color:DarkTurquoise">Mr. Miller</span>, is that multiple other students reported seeing you in the bathroom with a sharpie. When I went to investigate, what do I find but the words ‘<span style="color:DarkTurquoise">Isaiah Miller</span>: Rap Legend!’ scribbled all over the walls with some crude drawings.”</span> <span style="color:DarkTurquoise">Mr. Randolph</span> explains, <span style="color:LightSteelBlue">“And I know you spent a lot of time ‘on the road’ these past few years, but at this school, we have rules and graffiti is not something we allow!”</span> <br>
<br>
<span style="color:LightSteelBlue">“First of all, I don’t rap, so I wouldn’t have a reason to write that; secondly, I’m guessing it was <span style="color:DarkTurquoise">Xavier</span>’s weirdos who told you? Probably Jake, I bet! You know that attractively challenged mouth breather hates me because I won’t kiss up to their leader!”</span> <span style="color:DarkTurquoise">Isaiah</span> responds, his tone getting angrier. <br>
<br>
<span style="color:LightSteelBlue">“Regardless of who told me and what you claim, all evidence points to you.”</span> <span style="color:DarkTurquoise">Mr. Randolph</span> sighs in annoyance, <span style="color:LightSteelBlue">“So either you take responsibility for your actions and accept the punishment, or you will be suspended for destruction of school property.”</span> <br>
<br>
<span style="color:DarkTurquoise">Isaiah</span> scoffs once more in disbelief. It was clear that he was being framed, but <span style="color:DarkTurquoise">Mr. Randolph</span> doesn’t know just how low <span style="color:DarkTurquoise">Xavier</span> would go against those who disrespect him. <span style="color:yellow">You could speak up for <span style="color:DarkTurquoise">Isaiah</span>, you’ve been with him all recess and could confirm his innocence. Though <span style="color:DarkTurquoise">Mr. Randolph</span> hated his actions being questioned more than anything. Odds are speaking up will incur his wrath, and maybe <span style="color:DarkTurquoise">Xavier</span>’s, if word reaches him.</span> <br>
<br>
<div id=choice1>
/* Speak Up */
<<link "Speak Up<br>">>
<<replace"#choice1">>
You swing open the door, claiming that there is no way <span style="color:DarkTurquoise">Isaiah</span> did any of that! Both of them turn to you in shock as your sudden appearance scares them. <span style="color:lightgreen"><span style="color:DarkTurquoise">Isaiah</span> gives you a warm smile as you continue to proclaim his innocence,</span> but <span style="color:DarkTurquoise">Randolph</span>’s expression is anything but happy. <br>
<<set _ad to [
{
Name: "OC Zay",
State: {
Mouth: "Frown",
Blush: 2,
Outfit: "Uniform",
},
},
{
Name: "Player",
State: {
Mouth: "Frown",
Eyes: "Mad",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“And just what are you doing here, <span style="color:DarkTurquoise">$Player.LastName</span>?”</span> He crosses his arms and scowls at you. <span style="color:LightSteelBlue">“This is none of your concern, so move along before I-“</span> You interrupt him, a risky move, and claim that <span style="color:DarkTurquoise">Isaiah</span> was with you this entire time! You don’t know what his witnesses saw, but it clearly wasn’t <span style="color:DarkTurquoise">Isaiah</span> and the other kids you were hanging out with could prove it as well! <br>
<br>
<span style="color:LightSteelBlue">“Yeah!”</span> <span style="color:DarkTurquoise">Isaiah</span> adds, <span style="color:LightSteelBlue">“We have the same number of witnesses saying I didn’t do it!”</span> You and <span style="color:DarkTurquoise">Isaiah</span> both continue to argue your case as <span style="color:DarkTurquoise">Randolph</span> becomes more and more annoyed before finally yelling out. <br>
<br>
<span style="color:LightSteelBlue">“Enough!”</span> You and <span style="color:DarkTurquoise">Isaiah</span> both shrink down in fear. Despite your earlier bravery, <span style="color:DarkTurquoise">Randolph</span> was a scary man. He lets out a long sigh before sitting down. <span style="color:LightSteelBlue">“Considering <span style="color:DarkTurquoise">Mr. $Player.LastName</span>’s testimony, along with the fact that you haven’t caused any trouble before, I am willing to drop the matter for now, pending further investigation.”</span> <span style="color:lightgreen">You and <span style="color:DarkTurquoise">Isaiah</span> both smile,</span> <span style="color:lightcoral">though <span style="color:DarkTurquoise">Mr. Randolph</span> isn’t finished.</span> <span style="color:LightSteelBlue">“However, I will be keeping a close eye on you, <span style="color:DarkTurquoise">Mr. Miller</span>. So, stay in line. Oh, and <span style="color:DarkTurquoise">$Player.LastName</span>? Afterschool detention.”</span> <br>
<br>
You both freeze in shock, opening your mouth to complain when <span style="color:DarkTurquoise">Mr. Randolph</span> stands and holds up his hand. <span style="color:LightSteelBlue">“For eavesdropping. I will keep it minor, since you were helping a friend, but regardless of your intentions the rules still apply. Now, move along.”</span> You and <span style="color:DarkTurquoise">Isaiah</span> quickly exit, not wanting to risk angering him, as your hearts are already pumping at lightning speed. <br>
<<set _ad to [
{
Name: "OC Zay",
State: {
Mouth: "Happy",
Blush: 1,
Outfit: "Uniform"
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:lightgreen">Once you are out, <span style="color:DarkTurquoise">Isaiah</span> puts his arm around you and laughs.</span> <span style="color:LightSteelBlue">“Thanks, homie! I owe you one. I thought my buns were about to get beat!”</span> He gives you a genuinely thankful smile, <span style="color:LightSteelBlue">“And sorry you got detention on my behalf, but at least he said he’d go easy on you. If you ever need anything, I’m your man!”</span> <span style="color:lightgreen">You tell <span style="color:DarkTurquoise">Isaiah</span> that it is no problem, that’s what friends are for, and the two of you chat happily as you return to the playground.</span> <br>
<<socialChange "Zay" 3 1>>
<<set $Detention += 5>>
<<addMoodlet "Stress" 0>>
<<needChange "Fun" 20>>
<br>
[[Continue|School South Hallway]]
<</replace>>
<</link>>
/* Stay Silent */
<<link "Stay Silent<br>">>
<<replace"#choice1">>
<<if $ToggleSpanking == 0>>
“Enough!” <span style="color:DarkTurquoise">Mr. Randolph</span> says, annoyed, as <span style="color:DarkTurquoise">Isaiah</span> continues to try pleading his innocence, <span style="color:LightSteelBlue">“My mind is made up. So, unless you wish for this to get worse for you, you will be staying here for the rest of lunch period writing lines and you will stay after class to clean up the mess. Do I make myself clear?”</span> <span style="color:DarkTurquoise">Isaiah</span> mumbles something in response, causing <span style="color:DarkTurquoise">Mr. Randolph</span> to repeat himself louder. <br>
<br>
<span style="color:LightSteelBlue">“Yes, sir!”</span> <span style="color:DarkTurquoise">Isaiah</span> yells back, staring dagger at <span style="color:DarkTurquoise">Mr. Randolph</span>. <span style="color:lightcoral">Feeling the tension in the room, you slowly sneak away. You feel bad for <span style="color:DarkTurquoise">Isaiah</span>, though you aren’t sure how much help you could have been.</span> Besides, it looked like <span style="color:DarkTurquoise">Randolph</span> went easy on him. Most kids would have gotten their rear beaten for drawing on school property. <br>
<<addMoodlet "Stress" 0>>
<<needChange "Fun" 20>>
<br>
[[Continue|School South Hallway]]
<<else>>
<span style="color:LightSteelBlue">“Enough!”</span> <span style="color:DarkTurquoise">Mr. Randolph</span> says, annoyed, as <span style="color:DarkTurquoise">Isaiah</span> continues to try pleading his innocence. <span style="color:LightSteelBlue">“My mind is made up. So, unless you wish for this to get worse for you, accept responsibility for your actions.”</span> <span style="color:DarkTurquoise">Isaiah</span> tries to say something but is interrupted by <span style="color:DarkTurquoise">Randolph</span>. <span style="color:LightSteelBlue">“I don’t care if you say you didn’t do it. You can keep saying you’re innocent all you want, if that makes you feel better. But here is what’s going to happen, regardless. Either A, you lean over this desk and accept your punishment, or B, we suspend you for a month for vandalizing school property and you take it up with the school board to see whether or not you are expelled.”</span> <br>
<br>
<span style="color:LightSteelBlue">“But I-“</span> Once again, <span style="color:lightcoral"><span style="color:DarkTurquoise">Isaiah</span> tries to speak, but is halted by <span style="color:DarkTurquoise">Mr. Randolph</span> who holds up a finger.</span> <br>
<br>
<span style="color:LightSteelBlue">“A or B. That’s the only thing I want to hear come out of your mouth, young man. You say anything else and it’s going to get a lot worse for you.”</span> <span style="color:DarkTurquoise">Isaiah</span> opens to protest again but stops himself before he says anything. He thinks for a moment, before sighing, closing his eyes, and whispering something. <span style="color:LightSteelBlue">“What was that?”</span> <span style="color:DarkTurquoise">Randolph</span> asks. <br>
<br>
<span style="color:LightSteelBlue">“A!”</span> <span style="color:DarkTurquoise">Isaiah</span> says in annoyance. <br>
<br>
<span style="color:LightSteelBlue">“Good.”</span> <span style="color:DarkTurquoise">Mr. Randolph</span> nods in approval, glad that <span style="color:DarkTurquoise">Isaiah</span> is seemingly taking responsibility for his actions, <span style="color:LightSteelBlue">“Now, bottoms and underwear down and lean over this desk. If you cooperate, I’ll make it quick and easy.”</span> <span style="color:lightcoral"><span style="color:DarkTurquoise">Isaiah</span> wipes his eyes, trying to stop tears from forming, before turning to the desk and lowering his clothes.</span> <span style="color:pink">You blush at the sight. His back is to you, so you only see his butt, but it is still enough to make your heartbeat slightly faster.</span> <br>
<<set _ad to [
{
Name: "OC Zay",
ShowZoom: true,
ShowZoomOnlyButt: true,
State: {
Outfit: "Uniform",
Mouth: "Frown",
Eyes: "Mad",
Blush: 2,
Arms: "Hide",
PantsDown: 1,
},
Clothes: {
Undies: $None
},
},
]>>
<<ad _ad>>
You watch as <span style="color:DarkTurquoise">Isaiah</span> leans over the desk, spreading his legs apart as he braces himself. <span style="color:pink">You spy his balls peeking out from between his legs, dangling cutely in the exposed air. You consider turning away, giving <span style="color:DarkTurquoise">Isaiah</span> some privacy in this moment, but something stops you. You can’t help but watch as <span style="color:DarkTurquoise">Isaiah</span> is punished.</span> <br>
<br>
<span style="color:lightcoral"><span style="color:DarkTurquoise">Isaiah</span> is to receive 20 hard spankings from <span style="color:DarkTurquoise">Mr. Randolph</span>. By 5 you can hear him whimpering and sobbing. He tries to keep a cool head, but by 10 he is crying and yelling out in anger. You notice that a few times his hand moves to try to stop <span style="color:DarkTurquoise">Mr. Randolph</span>, or he starts to curse, but he manages to catch himself.</span> <br>
<br>
<span style="color:lightcoral">He isn’t taking it well. As the 15th hit, <span style="color:DarkTurquoise">Isaiah</span> suddenly leaps away from <span style="color:DarkTurquoise">Randolph</span>, moving towards the corner. He hits the wall once, hard enough to cause you to jump, before he stops to try and calm himself, breathing slowly. You get a peek at his face; it was red, and tears were rolling down his cheeks. His breathing was so heavy, you suspected he may be having a panic attack.</span> <br>
<<set _ad to [
{
Name: "OC Zay",
ShowZoom: true,
ShowZoomOnlyButt: true,
State: {
Outfit: "Uniform",
Mouth: "Frown",
Eyes: "Mad",
Blush: 3,
Cry: 2,
Arms: "Hide",
PantsDown: 1,
},
Clothes: {
Undies: $None
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Mr. Randolph</span>, who you suspected was going to blow up on <span style="color:DarkTurquoise">Isaiah</span> for moving away and hitting the wall, simply sighs. <span style="color:LightSteelBlue">“I think 15 is enough, it is clear you learned your lesson. Fix your clothing and go to the nurse, he should be able to give you something for the pain.”</span> Strangely, you get the feeling <span style="color:DarkTurquoise">Mr. Randolph</span> didn’t want to spank <span style="color:DarkTurquoise">Isaiah</span>. The man was a stickler for the rules and the punishments that came from breaking them, even if he had his doubts about the perpetrator. You don’t understand adults like him. <br>
<<set _ad to [
{
Name: "OC Zay",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Eyes: "Sad",
Cry: 1,
Blush: 3
},
},
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 2,
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Isaiah</span> moves quicker than you expected, as you jump back right as he opens the door. He stops and stares at you, tears still dripping from his eyes. <span style="color:lightcoral">It doesn’t take him long to piece together that you were watching. You open your mouth to say something, but <span style="color:DarkTurquoise">Isaiah</span> just shakes his head and walks off in silence.</span> <br>
<br>
You can’t tell if he’s upset that you didn’t say anything or just ashamed that you saw him in such a state. Regardless, it is clear he is upset. <br>
<<socialChange "Zay" -3 1>>
<<addMoodlet "Stress" 0>>
<<needChange "Fun" 20>>
<br>
[[Continue|School South Hallway]]
<</if>>
<</replace>>
<</link>>
</div>/* Intro */
<span style="color:lightcoral">But the water doesn’t turn on.</span> Confused, you move to another stall and try it. Still no water. That’s when you realize that over half of the showers have a yellow <span style="color:LightSteelBlue">“Out of Order”</span> sticker on them. Every other shower is occupied, and you stand there confused for a moment before <span style="color:DarkTurquoise">Coach Kohler</span> suddenly appears behind you, slamming his hands down on your shoulders causing you to jump and nearly scream in fear. <br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Towel",
Mouth: "Frown",
Blush: 1,
},
},
]>>
<<ad _ad>>
/* Avatars: PC: Towel, Frown, Blush1 */
<span style="color:LightSteelBlue">“We’re having some plumbing issues. Nothing to do about it. So, you’re going to have to share with someone.”</span> His words cause you to pause. <span style="color:pink">Being naked around others was embarrassing enough but having to shower directly next to one of your classmates!? There is so little room in the stalls that you’d practically be touching!</span> You try to blurt out a complaint, asking if you could just wait until someone else is done, but <span style="color:DarkTurquoise">Kohler</span> is having none of it. <span style="color:LightSteelBlue">“You’re going to have to learn to get over it, sunshine. Now – get washing!”</span> <span style="color:pink">Without warning, <span style="color:DarkTurquoise">Coach Kohler</span> pushes you into one of the shower stalls while simultaneously yanking your towel off, causing you to crash into someone else and then floor. Now you are in a tiny space with another unknown boy, both of you naked and wet.</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Blush: 3,
Arms: "Hide",
},
},
{
Name: "OC Zay",
ShowZoom: true,
State: {
Mouth: "Frown",
Blush: 1,
Outfit: "Naked",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Ah, <span style="color:DarkTurquoise">$Player.Name</span>? You scared me. What are you doing in here, homie?”</span> You look up to see <span style="color:DarkTurquoise">Isaiah</span> standing in front of you, <span style="color:pink">naked with his hands on his hips.</span> You blush and turn away from the boy. <span style="color:LightSteelBlue">“And you made me drop my soap.”</span> You try to explain yourself but are at a loss for words as you realize that the angle you have <span style="color:pink">gives you a very good look at the boy’s hairless, toned, and muscular body. As you stare up at him, you can’t help but notice how he makes no attempts to cover himself in front of you.</span> <br>
<br>
<span style="color:LightSteelBlue">“Why are you staring at me like that, <span style="color:DarkTurquoise">$Player.Name</span>?”</span> He asks. <span style="color:pink">You feel your face turn red from embarrassment.</span> <span style="color:LightSteelBlue">“You’re acting like you’ve never seen a wiener before; we are both boys, homie.”</span> <span style="color:DarkTurquoise">Isaiah</span> says, pointing to his own penis then at yours.
<<if $Player.PenisStyle == "Uncut">>
<<if $Player.PenisSize == "Small" or $Player.PenisSize == "Tiny">>
<span style="color:LightSteelBlue">“Woah, yours looks different than mine.”</span> He says, still pointing and staring at your foreskin, <span style="color:LightSteelBlue">“It’s kinda weird looking.”</span> He giggles before adding, <span style="color:LightSteelBlue">“In a cute way. It looks like a little earthworm.”</span> <span style="color:DarkTurquoise">Isaiah</span> then helps you up to your feet. <br>
<br>
<<elseif $Player.PenisSize == "Average">>
<span style="color:LightSteelBlue">“Woah, yours looks different than mine.”</span> He says, still pointing and staring at your foreskin, <span style="color:LightSteelBlue">“it’s kinda weird looking.”</span> He giggles before adding, <span style="color:LightSteelBlue">“In a cool way.”</span> <span style="color:DarkTurquoise">Isaiah</span> then helps you up to your feet. <br>
<br>
<<else>>
<span style="color:LightSteelBlue">“Woah, yours looks different than mine.”</span> He says, still pointing and staring at your foreskin, <span style="color:LightSteelBlue">“it’s kinda weird looking and it’s way bigger than mine; girls must love you.”</span> He chuckles as he helps you to your feet. <br>
<br>
<</if>>
<<else>>
<<if $Player.PenisSize == "Small" or $Player.PenisSize == "Tiny">>
<span style="color:LightSteelBlue">“See bro,”</span> he says, pointing between your $Player.PenisSize penis and his own, <span style="color:LightSteelBlue">“we have basically the same bits.”</span> He chuckles as he helps you to your feet. <br>
<br>
<<elseif $Player.PenisSize == "Average">>
<span style="color:LightSteelBlue">“See bro,”</span> he says, pointing between your $Player.PenisSize penis and his own, <span style="color:LightSteelBlue">“we have basically the same bits, it’s like we’re twins.”</span> He chuckles as he helps you to your feet. <br>
<br>
<<else>>
<span style="color:LightSteelBlue">“See bro,”</span> he says, pointing between your $Player.PenisSize penis and his own, <span style="color:LightSteelBlue">“we have basically the same bits, but yours is longer.”</span> He chuckles as he helps you to your feet. <br>
<br>
<</if>>
<</if>>
<span style="color:pink">Both of you are standing in the stall completely naked and wet, the lukewarm water washing over you with its weak pressure making the shower take longer than it should.</span> <span style="color:LightSteelBlue">“Alright, <span style="color:DarkTurquoise">$Player.Name</span>, let’s get this over with.”</span> <span style="color:DarkTurquoise">Isaiah</span> says as he bends over to pick up his bar of soap from the floor; <span style="color:pink">his butt barely grazing your boyhood.</span> You watch as he rinses off the soap and turns to you. <span style="color:LightSteelBlue">“Since you’re here, can you help me wash my back?”</span> <br>
<br>
<div id=choice1>
/* Help Isaiah */
<<link "Help Isaiah<br>">>
<<replace"#choice1">>
You nod and grab the soap from <span style="color:DarkTurquoise">Isaiah</span>. He turns away from you and you notice the stall smells of woody, spicy vanilla from his soap. <span style="color:pink">You begin to rub the soap on his back, watching as the suds forms and slowly drip down his toned back towards his soft yet defined buttocks. You bite your lip and try to avert your gaze, your sole goal being to not get hard. You aren’t sure how <span style="color:DarkTurquoise">Isaiah</span> would take it if your erection suddenly popped up and poked him in the back.</span> <br>
<br>
<span style="color:LightSteelBlue">“Thanks, homie.”</span> <span style="color:DarkTurquoise">Isaiah</span> says as you hand the soap back to him, <span style="color:LightSteelBlue">“I love this soap bro, it smells so good and makes my skin super soft. See, look.”</span> <span style="color:DarkTurquoise">Isaiah</span> grabs your hand and places it on his belly. You rub your hand over his abs, they feel like chiseled marble, smooth and muscular, while his skin feels as velvety as a rose petal. <span style="color:LightSteelBlue">“See, I told you.”</span> He giggles, <span style="color:LightSteelBlue">“Let’s finish up; the water is starting to get cold.”</span> <br>
<br>
Despite everything else, <span style="color:DarkTurquoise">Isaiah</span> does manage to keep the awkwardness low, chatting about the latest video games, plans for the upcoming weekend, and the math homework you both were dreading. <br>
<br>
Every drop of water washes away the awkwardness, as you both finish up and turn off the water. As you slip on your towel and step out into the cool air of the locker room, you feel Isaiah pat you on the shoulder. <span style="color:LightSteelBlue">“Yeah, that wasn’t so bad after all.”</span> He chuckles, <span style="color:LightSteelBlue">“Same time next gym class?”</span> You laugh as <span style="color:DarkTurquoise">Isaiah</span> playfully smacks you on the arm. But before the conversation goes any further, a couple of Isaiah’s friends drag him back to his locker. <br>
<<socialChange "Zay" 3 1>>
<br>
/* GETTING DRESSED */
<<set $ClothSave to "Restore">>
<<if $GymClassType == "Gym">>
<<storeClothing "Restore" "Undies">>
<<else>>
<<storeClothing "Restore" "Naked">>
<</if>>
<<if $SaveUndies != null>>
<<set $PlayerUndies to $SaveUndies>>
<</if>>
[[Continue|School Locker Room]]
<</replace>>
<</link>>
/* Refuse */
<<link "Refuse<br>">>
<<replace"#choice1">>
You explain to <span style="color:DarkTurquoise">Isaiah</span> that you felt a little uncomfortable washing his back. <span style="color:LightSteelBlue">“Oh, sorry, <span style="color:DarkTurquoise">$Player.Name</span>, didn’t mean to make you uncomfortable.”</span> He replies with a frown, <span style="color:LightSteelBlue">“Anyway, let’s hurry up and finish. The water is starting to get cold."</span> <br>
<br>
Despite everything else, <span style="color:DarkTurquoise">Isaiah</span> does manage to keep the awkwardness low, chatting about the latest video games, plans for the upcoming weekend, and the math homework you both were dreading. <br>
<br>
Every drop of water washes away the awkwardness, as you both finish up and turn off the water. As you slip on your towel and step out into the cool air of the locker room, you feel <span style="color:DarkTurquoise">Isaiah</span> pat you on the shoulder. <span style="color:LightSteelBlue">“Yeah, that wasn’t so bad after all.”</span> He chuckles, <span style="color:LightSteelBlue">“Same time next gym class?”</span> You laugh as <span style="color:DarkTurquoise">Isaiah</span> playfully smacks you on the arm. But before the conversation goes any further, a couple of <span style="color:DarkTurquoise">Isaiah</span>’s friends drag him back to his locker. <br>
<<socialChange "Zay" 1 1>>
<br>
/* GETTING DRESSED */
<<set $ClothSave to "Restore">>
<<if $GymClassType == "Gym">>
<<storeClothing "Restore" "Undies">>
<<else>>
<<storeClothing "Restore" "Naked">>
<</if>>
<<if $SaveUndies != null>>
<<set $PlayerUndies to $SaveUndies>>
<</if>>
[[Continue|School Locker Room]]
<</replace>>
<</link>>
</div>/* Intro */
<span style="color:lightcoral">But the water doesn’t turn on.</span> Confused, you move to another stall and try it. Still, there is no water. As you leave the stall, you hear a familiar voice yell out from one of the broken showers. <span style="color:LightSteelBlue">“Ugh, what’s going on with the stupid water!?”</span> <br>
<br>
You turn and spot <span style="color:DarkTurquoise">Isaiah</span>, <span style="color:pink">making note of how toned the muscles on his bare body are, as he exits one of the stalls wearing just a towel.</span> He looks frustrated, pinching the top of his nose in annoyance as he tries another shower stall. As you look down, you notice that all of the showers on one side have a yellow <span style="color:LightSteelBlue">“Out of Order”</span> sign taped to them. As you walk up and point this out to him, <span style="color:DarkTurquoise">Isaiah</span> stares at the signs for a moment before looking to the floor and shaking his head. <br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Towel",
Mouth: "Frown",
Blush: 1,
},
},
{
Name: "OC Zay",
State: {
Outfit: "Towel",
Mouth: "Frown",
Blush: 1,
}
}
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Haha, oh. That’s hot, that’s hot.”</span> He says sarcastically with a frown. As you look down the hallway, you spot that most of the working showers are occupied and figure you’ll both have to wait when <span style="color:DarkTurquoise">Coach Kohler</span> suddenly appears behind both of you, slamming his hands down on your shoulders so suddenly that Isaiah screams. <br>
<br>
<span style="color:LightSteelBlue">“No yelling in the showers, <span style="color:DarkTurquoise">Miller</span>.”</span> <span style="color:DarkTurquoise">Kohler</span> barks, <span style="color:LightSteelBlue">“We’re having some plumbing issues. There is nothing to do about it. So, since we can’t have you ladies standing around and waiting all day, I’m having some of you pair up and shower together.”</span> <span style="color:DarkTurquoise">Kohler</span> points to the single available shower in the room. <span style="color:pink">You both share a hesitant glance, remembering that the stalls have so little room that standing in there, you’ll practically be touching.</span> <br>
<br>
<span style="color:LightSteelBlue">“I don’t see why we can’t just wait until one of us or someone is done?”</span> Isaiah blurts out. But <span style="color:DarkTurquoise">Kohler</span> doesn’t want to hear it and begins to push you both into the empty stall. <br>
<br>
<span style="color:LightSteelBlue">“Because I don’t want to be here all day! So, you two will have to get over it. Now – get washing!”</span> <span style="color:pink">Without warning, <span style="color:DarkTurquoise">Coach Kohler</span> suddenly pushes you and <span style="color:DarkTurquoise">Isaiah</span> into the shower stall, yanking both of your towels off at the same time! The two of you crash into each other as you are tossed inside, tumbling to the ground. You land on top of <span style="color:DarkTurquoise">Isaiah</span>, groaning in pain as you both are on the floor of the stall completely naked and wet from the already running water.</span> As you start to stand up, you ask <span style="color:DarkTurquoise">Isaiah</span> if he is alright. <br>
<br>
<span style="color:LightSteelBlue">“Ah, I think so…”</span> He says wiping the water from his face, <span style="color:LightSteelBlue">“The back of my head hit the wall a little hard. Am I bleeding?”</span> You lean over to check, confirming that he wasn’t bleeding. You joke about how <span style="color:DarkTurquoise">Kohler</span> must be annoyed hearing so many complaints and tossed you both a little hard. <span style="color:pink">As you try to stand up completely, you lose your balance on the wet floor, tumbling back down and landing in <span style="color:DarkTurquoise">Isaiah</span>’s lap!</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Mouth: "Frown",
Blush: 3,
Outfit: "Naked",
},
},
{
Name: "OC Zay",
ShowZoom: true,
State: {
Mouth: "Frown",
Blush: 2,
Outfit: "Naked",
},
},
]>>
<<ad _ad>>
/* -Cut- */
<span style="color:lightcoral">Your body freezes as you feel something warm and soft between your butt cheeks. You realize that you were sitting directly on top of <span style="color:DarkTurquoise">Isaiah</span>’s penis! You can’t help but make note of its average size and that it is cut, or at least it felt cut between your cheeks. The fact that your mind immediately went to that thought causes you to blush even more as you look up at <span style="color:DarkTurquoise">Isaiah</span>.</span> <br>
<br>
/* -Uncut-
[Here for when/if we add alt for OCs]
Your body freezes as you feel something warm and soft between your butt cheeks. You realize that you were sitting directly on top of Isaiah’s penis! You can’t help but make note of its average size and that it is uncut, or at least it felt cut between your cheeks. The fact that your mind immediately went to that thought causes you to blush even more as you look up at Isaiah. <br>
<br> */
<span style="color:LightSteelBlue">“Ahh, <span style="color:DarkTurquoise">$Player.Name</span>, my hotdog doesn’t need any buns on it.”</span> <span style="color:pink">He chuckles, playfully smacking your butt.</span> You quickly jump off of him, embarrassed, and profusely apologize. <span style="color:LightSteelBlue">“Dude, it’s okay.”</span> He laughs as he stands up, <span style="color:LightSteelBlue">“A good thing you have some soft buns or my wiener woulda been broken right now.”</span> He points to his penis, trying to make light of the admittedly awkward situation. <span style="color:LightSteelBlue">“Well, soft buns, let’s get this over with.”</span> <br>
<br>
As you both stand in the stall, back-to-back, you notice a scent of woody, spicy vanilla filling the room. <span style="color:DarkTurquoise">Isaiah</span> had brought some soap from home, it seems, that has a strong pleasant scent. Other than that, the showers are as uncomfortable as ever, with lukewarm water and weak water pressure. Though <span style="color:DarkTurquoise">Isaiah</span> does well to keep the awkwardness low, chatting about the latest video games, plans for the upcoming weekend, and the math homework you both were dreading. <br>
<br>
Every drop of water washes away the awkwardness, as you both finish up and turn off the water. As you slip on your towel and step out into the cool air of the locker room, you feel <span style="color:DarkTurquoise">Isaiah</span> pat you on the shoulder. <span style="color:LightSteelBlue">“Yeah, that wasn’t so bad after all.”</span> He chuckles, <span style="color:LightSteelBlue">“Same time next gym class?”</span> You laugh as <span style="color:DarkTurquoise">Isaiah</span> playfully smacks you on the arm. But before the conversation goes any further, a couple of <span style="color:DarkTurquoise">Isaiah</span>’s friends drag him back to his locker. <br>
<<socialChange "Zay" 3 1>>
<br>
/* GETTING DRESSED */
<<set $ClothSave to "Restore">>
<<if $GymClassType == "Gym">>
<<storeClothing "Restore" "Undies">>
<<else>>
<<storeClothing "Restore" "Naked">>
<</if>>
<<if $SaveUndies != null>>
<<set $PlayerUndies to $SaveUndies>>
<</if>>
[[Continue|School Locker Room]]/* AVATAR DISPLAY */
<<set $AD.Name to "Isaiah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"OC ZAY Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
You spot <span style="color:DarkTurquoise">Isaiah</span> and his friends hanging out at their lunch table. You decide to walk over and take a seat. As you do so, everyone raises their milk while shouting out your name, welcoming you to the table. You feel kind of overwhelmed trying to keep up with all the ongoing conversations at the table, but you enjoy your time.<br>
<<socialChange "Zay" 1 1>>
<br>
<<include"School Lunch">>
<<set $FriendLunch to 1>><span style="color:DarkTurquoise">Mr. Hart</span> decides that the class should spend the hour reading one of Shakespeare’s classics quietly to themselves so that he can nurse a headache with a nap. This leads to an easy, though extremely boring, class. As the teacher naps away, you lay back at your desk, feeling the boredom sinking in as you spot <span style="color:DarkTurquoise">Isaiah</span> seemingly also getting restless from reading the poems. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Isaiah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"OC ZAY Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
You watch as he begins to quietly read the poems out loud to himself, but he changes some of the words around to weave the poems into verses. And before you knew it, his whispers grew into a rhythmic rap, grabbing the attention of the class with clever lines about Shakespeare. As he finished, the class erupted with laughter. <br>
<br>
But the fun was short-lived, as you soon see <span style="color:DarkTurquoise">Mr. Hart</span> awaken by the commotion, his eyebrows arching like the spine of the classic novels that line his bookcases. <br>
<br>
<span style="color:LightSteelBlue">“While that is cute and all, please keep it down.”</span> <span style="color:DarkTurquoise">Mr. Hart</span> yawned loudly, cutting through the giggles. <br>
<br>
<span style="color:LightSteelBlue">“Hey, I’m a poet and didn’t know it.”</span> <span style="color:DarkTurquoise">Isaiah</span> stood up with a grin, <span style="color:LightSteelBlue">“I can make a rhyme anything.”</span> <br>
<br>
<span style="color:LightSteelBlue">“Me too.”</span> <span style="color:DarkTurquoise">Mr. Hart</span> replied, looking ever so slightly annoyed from his headache. <span style="color:LightSteelBlue">“I don’t mean to cause contention, but sit down and read quietly else you’ll have detention.”</span> <span style="color:DarkTurquoise">Isaiah</span>’s grin faded and he quickly sat down as you gave him an amused smile. <br>
<br>
<<include"Attend English Finish">>As you sat in <span style="color:DarkTurquoise">Mr. De León</span>'s history class, you couldn't help but feel a sense of boredom as the teacher announced that in today's lesson, you all will be taking notes on a movie. As the lights dimmed and the documentary about the founding of your state began to play, you leaned back in your seat, trying your best to absorb the information that was being presented. <br>
<br>
But your attention was suddenly diverted when you heard familiar music playing in the background. Curious, you glanced up at the screen, and your eyes widened in surprise. In the movie, there was a music video featuring <span style="color:DarkTurquoise">Isaiah's Dad</span>, <span style="color:DarkTurquoise">Low Keem</span>, playing out before your eyes. You couldn't believe it. <span style="color:DarkTurquoise">Isaiah's Dad</span> was gracing the screen of your history class. And as the video continued, <span style="color:pink">you noticed a younger version of <span style="color:DarkTurquoise">Isaiah</span> dancing and rapping alongside his dad.</span> A ripple of amusement spread through the classroom as your classmates recognized <span style="color:DarkTurquoise">Isaiah</span> in the music video. Some of them turned to look at him, their expressions a mixture of surprise and amusement. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Isaiah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"OC ZAY Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:DarkTurquoise">Isaiah</span>, sitting a few seats away from you, flushed with embarrassment as the realization dawned on him. You couldn't help but stifle a chuckle, finding the situation both amusing and endearing. <span style="color:DarkTurquoise">Mr. De León</span> paused the documentary and addressed the class with a grin.<br>
<br>
<span style="color:LightSteelBlue">"Well, that certainly was an unexpected twist, wasn't it?"</span> he said, his tone lighthearted. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Isaiah</span>, I did not know you could sing and dance. You have some cool moves!”</span> <span style="color:DarkTurquoise">Mr. De León</span> said. The whole class interrupted with laughter. <span style="color:DarkTurquoise">Isaiah</span> laughed along with the rest of the class, his embarrassment fading as he joined in on the good-natured teasing.<br>
<br>
<span style="color:LightSteelBlue">“Yeah, I know that rap wasn’t my best work,”</span> <span style="color:DarkTurquoise">Isaiah</span> said, which made the class laugh more. <span style="color:DarkTurquoise">Mr. De León</span> settled the class down and resumed the documentary. <br>
<br>
For the rest of the class, you tried to focus on the historical context of the documentary, but your mind kept drifting back to the amusing memory of watching <span style="color:DarkTurquoise">Isaiah's Dad</span>'s music video in class. <br>
<br>
<<include"Attend History Finish">>/* Opening */
<span style="color:lightcoral"><span style="color:DarkTurquoise">Mr. Randolph</span> seems extra moody today, easily annoyed by any disturbance and scolding harshly at even a simple noise;</span> This leaves everyone on edge. He is writing some math problems on the board when, suddenly, <span style="color:lightcoral">a soft but unmistakable sound breaks the silence</span> – a cough from <span style="color:DarkTurquoise">Xavier</span>! You wince, knowing that it had likely set <span style="color:DarkTurquoise">Mr. Randolph</span> off. The room freezes and you see <span style="color:DarkTurquoise">Xavier</span>’s eyes widen in the realization of what he’s just done. <br>
<br>
<span style="color:LightSteelBlue">“Who is interrupting my lesson?”</span> <span style="color:lightcoral"><span style="color:DarkTurquoise">Mr. Randolph</span> slowly turns around and asks in a low, calm voice. The question sends chills down your spine.</span> <br>
<br>
<span style="color:LightSteelBlue">“It was <span style="color:DarkTurquoise">Isaiah</span>!”</span> A boy yells out from the back of the class. You recognize the voice and, as you turn your head, you see <span style="color:DarkTurquoise">Jake</span> pointing at <span style="color:DarkTurquoise">Isaiah</span>. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Isaiah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"OC ZAY Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Yo, what?”</span> <span style="color:DarkTurquoise">Isaiah</span> says while holding his hands up in the air. <span style="color:lightcoral">He tries to argue in his defense, but <span style="color:DarkTurquoise">Mr. Randolph</span> is not having any of it and seems even more annoyed by the barrage of excuses. The teacher grabs <span style="color:DarkTurquoise">Isaiah</span> by the arm and drags him to the front of the class.</span> In disbelief you turn to <span style="color:DarkTurquoise">Xavier</span>, who has an amused grin plastered on his face, eagerly watching to see what’ll happen next. <br>
<br>
/* Continued */
<div id=choice1>
/* Continuem */
<<link "Continue">>
<<replace"#choice1">>
<span style="color:DarkTurquoise">Mr. Randolph</span> angrily motioned for <span style="color:DarkTurquoise">Isaiah</span> to face the chalkboard and place his hands on it. You watch as <span style="color:DarkTurquoise">Isaiah</span> turns to protest, but realizes doing so would more than likely just make the situation worse, he does as he is told. You feel sorry for him, watching as <span style="color:DarkTurquoise">Mr. Randolph</span> grabs the wooden paddle from off the wall. <span style="color:lightcoral">You and most of the class all clench as <span style="color:DarkTurquoise">Mr. Randolph</span> gives <span style="color:DarkTurquoise">Isaiah</span> three hard smacks to the rear!</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Isaiah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 2>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"OC ZAY Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:lightcoral">Even though you don’t hear him cry out in pain, you can clearly see tears running down <span style="color:DarkTurquoise">Isaiah</span>’s face as <span style="color:DarkTurquoise">Mr. Randolph</span> grabs him by the shoulder and turns him around to face the class.</span> <br>
<br>
<span style="color:LightSteelBlue">“Let this be an example to the rest of you.”</span> He says, addressing the rest of the class, <span style="color:LightSteelBlue">“Remain quiet during my lessons and do NOT make excuses. Because if I have to drag anyone else up here, I will not hold back.”</span> The class collectively gulps, even <span style="color:DarkTurquoise">Jake</span> and <span style="color:DarkTurquoise">Xavier</span> looking nervous, before <span style="color:DarkTurquoise">Isaiah</span> is sent back to his seat, glaring daggers at <span style="color:DarkTurquoise">Xavier</span> who gives him a sly smirk and a wink. <br>
<br>
<<include"Attend Math Finish">>
<</replace>>
<</link>>
</div>/* Opening */
<span style="color:DarkTurquoise">Mr. Chang</span> is leading a simple experiment where you use magnets to mix different liquids together to see what happens. The teacher began pouring the different liquids into a tray placed on the lab table. Then he separates everyone into pairs to perform an experiment. You are paired up with <span style="color:DarkTurquoise">Isaiah</span>, and both of you listen as he goes over the experiment and safety instructions for mixing the substances together.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Isaiah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"OC ZAY Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
You watch in fascination as the liquid seems to form into unique patterns, swirling and dancing in response to the magnet, while <span style="color:DarkTurquoise">Isaiah</span> leans in closer to study the strange patterns. The experiment is going well; you begin to adjust the magnet's speed when you suddenly hear a familiar voice yell out! <span style="color:lightcoral">You then feel someone crash into you, causing you to turn the dial to full speed.</span><br>
<br>
<span style="color:lightcoral">Gasps and laughter fill the classroom as water splashes onto the table, <span style="color:DarkTurquoise">Isaiah</span>, and you, drenching you both from head to toe.</span> <br>
<br>
<span style="color:LightSteelBlue">“WHAT THE HELL, MAN? You did that on purpose!”</span> <span style="color:lightcoral"><span style="color:DarkTurquoise">Isaiah</span> yells out in anger.</span> You explained to <span style="color:DarkTurquoise">Isaiah</span> that it was an accident. Someone had bumped into you, and you were wet now, as well. You turned around and saw <span style="color:DarkTurquoise">Carter</span> picking himself off the floor. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Isaiah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"OC ZAY Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
/* Third LAYER */
<<set $AD.Name to "Carter">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"CARTER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Sorry guys, it was an accident. I tripped on my shoestring and fell, I swear.”</span> <span style="color:DarkTurquoise">Carter</span> said apologetically. <span style="color:DarkTurquoise">Mr. Chang</span> rushes over to see what the commotion is about. You quickly explain what happened to him. <br>
<br>
<span style="color:LightSteelBlue">“Ah, I see… I think it’s best that both of you head to the restrooms to get cleaned up. You don't want that stuff on your clothes too long.”</span> You and <span style="color:DarkTurquoise">Isaiah</span> exit the classroom and head towards the bathroom. <br>
<br>
<span style="color:LightSteelBlue">“I'm sorry I flipped out on you,”</span> <span style="color:DarkTurquoise">Isaiah</span> said. <span style="color:LightSteelBlue">“I thought you were doing some stupid prank, I'm sorry.”</span> <span style="color:pink">He says, looking remorseful.</span> <br>
<br>
<div id=choice1>
/* Continuem */
<<link "Continue">>
<<replace"#choice1">>
Once in the bathroom, <span style="color:DarkTurquoise">Isaiah</span> began to strip off his wet clothing and place them on the counter. <span style="color:pink">Soon enough, <span style="color:DarkTurquoise">Isaiah</span> is standing there in nothing but his underwear.</span> <br>
<br>
<span style="color:LightSteelBlue">“Ugh, my underwear is wet too.”</span> He sighs, grabbing some paper towels and rubbing his face. <span style="color:LightSteelBlue">“Hey, hand me your clothes so I can dry them too."</span> <span style="color:pink">You begin to strip your clothing and hand, <span style="color:DarkTurquoise">Isaiah</span>, your clothes as <span style="color:DarkTurquoise">Isaiah</span> turns to you.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Isaiah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Undies">>
<<set $AD.Hard to 0>>
<<include"OC ZAY Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Undies">>
<<set $AD.Hard to 0>>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
/* Diaper */
<span style="color:pink">
<<if $PlayerUndies.Tags.includes("Diaper")>>
He grabs your clothes from you. You watched <span style="color:DarkTurquoise">Isaiah</span> look you up and down and say, <span style="color:LightSteelBlue">“Bro?”</span> giving you a questionable look. You ask him what's wrong. <span style="color:LightSteelBlue">“So we just not gonna acknowledge that you're standing here wearing a $PlayerUndies.Type?”</span> He said while he was beginning to laugh. You explained that you needed it, and then you told him that he also used to wear diapers. <br>
<br>
<span style="color:LightSteelBlue">“Yeah, when I was like maybe two-something.”</span> He giggled. You scold <span style="color:DarkTurquoise">Isaiah</span> for being a perv. <span style="color:LightSteelBlue">“Sorry, <span style="color:DarkTurquoise">$Player.Name</span>, I wasn’t trying to judge you… out loud.”</span> <span style="color:DarkTurquoise">Isaiah</span> said jokingly.<br>
<br>
/* Undies */
<<elseif $PlayerUndies.Type != "None">>
He grabs your clothes from you and you notice that he’s quickly taking glances at your underwear. You ask him what he is looking at. <br>
<br>
<span style="color:LightSteelBlue">“Sorry,”</span> he says, turning back towards the sink to avoid eye contact. <span style="color:LightSteelBlue">“I thought your undies looked cool,”</span> he finally says, sheepishly. You begin scolding <span style="color:DarkTurquoise">Isaiah</span> for being a perv. <span style="color:LightSteelBlue">“Sorry, but not sorry. Stop wearing cool-looking underwear if you don't want people to stare."</span> <span style="color:DarkTurquoise">Isaiah</span> says jokingly.<br>
<br>
/* Naked */
<<else>>
He grabs your clothes from you. you notice that his eyes dart towards your groin. Upon noticing you were naked, he quickly jumps back in surprise. <span style="color:LightSteelBlue">“Bro! Where is your underwear!?”</span> You explain to him you like the freedom, and then you proceed to ask him why he is looking anyway. You laugh and scold <span style="color:DarkTurquoise">Isaiah</span> for being a perv. <span style="color:LightSteelBlue">“Sorry, but all I'm saying is they make boxers for that reason.”</span> <span style="color:DarkTurquoise">Isaiah</span> laughs. <br>
<br>
<</if>>
</span>
/* Continued */
<span style="color:pink">As you stand behind <span style="color:DarkTurquoise">Isaiah</span>, watching him finish drying both your clothes, You can’t help but notice how much the tight underwear gives you a clear view of his butt the view alone makes you have devious thoughts enter your mind. You tell yourself that this perv needs to be taught a lesson.</span><br>
<br>
<div id=choice2>
/* Tickle Him */
<<link "Tickle him!<br>">>
<<replace"#choice2">>
You begin to ask <span style="color:DarkTurquoise">Isaiah</span> random questions as to not draw attention to yourself so as you sneak up closer behind him. <span style="color:pink">Once you are close enough, you quickly grab him and begin to tickle him under his armpit, which quickly causes him to collapse and start rolling around on the floor with laughter.</span><br>
<br>
<span style="color:LightSteelBlue">"Hey-! Stop it-!"</span> <span style="color:pink">He cries out between gasps of air as you work your fingers up and down his body, causing the poor boy to laugh uncontrollably. Interestingly, it seems <span style="color:DarkTurquoise">Isaiah</span> has the same ticklish spots as <span style="color:DarkTurquoise">Noah</span>.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Isaiah">>
<<set $AD.Arms to "Bound">>
<<set $AD.Eyes to "Closed">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Undies">>
<<set $AD.Hard to 0>>
<<include"OC ZAY Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Smirk">>
<<set $AD.Outfit to "Undies">>
<<set $AD.Hard to 0>>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">"Dude-! Stop-!"</span> <span style="color:pink"><span style="color:DarkTurquoise">Isaiah</span> cries out as he tries to squirm away from you. You leap on top of him, preventing him from escaping, and tell him that perverts like him deserve to be punished! <span style="color:LightSteelBlue">"Bro, I'm- gunna pee- myself-! Quit it!"</span> <span style="color:DarkTurquoise">Isaiah</span> manages to force out between laughter.</span><br>
<br>
You decide he has had enough and release him. <span style="color:DarkTurquoise">Isaiah</span> quickly crawls over to the bathroom wall and sits there, turning away as he creates some space between the two of you. You gloat and tell him that he deserved it, both for being a perv and getting so mad earlier, <span style="color:lightcoral">but quickly go silent once you realize something was wrong.</span><br>
<br>
<span style="color:lightcoral"><span style="color:DarkTurquoise">Isaiah</span> was facing the corner, his face in his hands, and looked like he was sobbing. You wonder if you may have gone to far and take a step towards him, apologizing and asking if he was okay.</span> As you got closer and placed your hand on his shoulder, you suddenly noticed that the crying began to sound like laughing-!?<br>
<br>
<span style="color:LightSteelBlue">"You fool..."</span> <span style="color:DarkTurquoise">Isaiah</span> says quietly as he slowly turns towards you with an evil smile, <span style="color:LightSteelBlue">"You have fallen into my trap!"</span> <span style="color:pink">Confused, you aren't prepared as <span style="color:DarkTurquoise">Isaiah</span> suddenly pounces on you! You react and try to escape, but <span style="color:DarkTurquoise">Isaiah</span> wraps his legs around yours and hooks them into place, pinning you to the floor!</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Isaiah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Smirk">>
<<set $AD.Outfit to "Undies">>
<<set $AD.Hard to 0>>
<<include"OC ZAY Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Bound">>
<<set $AD.Eyes to "Closed">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Undies">>
<<set $AD.Hard to 0>>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">"Sorry, <span style="color:DarkTurquoise">$Player.Name</span>, but you brought this on yourself!"</span> <span style="color:pink"><span style="color:DarkTurquoise">Isaiah</span> holds your hands over your head as he begins to tickle you all over your upper half! You begin to squeal and squirm, begging him to stop.</span> <span style="color:LightSteelBlue">"Not until you take back what you said."</span><br>
<br>
<span style="color:pink">You try to hold out as long as you can, trying not to give this pervert the satisfaction of your surrender, but it gets harder and harder by the second as you struggle to breathe through the laughter. You close your eyes, trying to hold out, but feel yourself slipping</span> when <span style="color:DarkTurquoise">Isaiah</span> suddenly stops?<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Isaiah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Undies">>
<<set $AD.Hard to 0>>
<<include"OC ZAY Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Undies">>
<<set $AD.Hard to 1>>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
You feel his body tense up for a second; You open your eyes and see <span style="color:DarkTurquoise">Isaiah</span> staring at you as if he is studying you. He then quickly rolls off of you and makes his way towards the counter.<br>
<br>
<span style="color:LightSteelBlue">"Hey, our clothes are dry now."</span> He says as he quickly begins to put on his clothes and shuffles towards the door, <span style="color:LightSteelBlue">"I'm going to head back to class, I'll let <span style="color:DarkTurquoise">Mr. Chang</span> know you'll be back in a minute."</span> He then quickly leaves the bathroom. <br>
<br>
Confused and wondering if this was another trick, you catch your breath and make your way towards the counter. Was this another trick? No, <span style="color:DarkTurquoise">Isaiah</span> would have come back if it was. As you look at the mirror and clear the tears from your eyes, you realize something: <span style="color:pink">Your boyhood is rock-hard! You begin to panic, realizing that was why he left and you just made things really weird between you two!</span> <br>
<br>
You quickly get dressed before rushing back to class, hoping to try and explain yourself. Thankfully, however, <span style="color:DarkTurquoise">Isaiah</span> greets you with a friendly smile as you return, sticking his tongue out at you playfully. <br>
<<socialChange "Zay" 3 1>>
<br>
<<include"Attend Science Finish">>
<</replace>>
<</link>>
/* Do Nothing */
<<link "Just finish up<br>">>
<<replace"#choice2">>
Despite your thoughts, you figure it would be best to just finish up and return to class. Thankfully, you both are able to do this quickly and before anyone catches you hanging out exposed like this in the school's bathroom.<br>
<<socialChange "Zay" 3 1>>
<br>
<<include"Attend Science Finish">>
<</replace>>
<</link>>
</div>
<</replace>>
<</link>>
</div>/* SOCIAL LEVELS */
<<if $OCZaySocialRank == -3>>
<<set $OCZayRelationship to "Hated">>
<span style="color:DarkRed">Isaiah Hates you!</span>
<br>
<<elseif $OCZaySocialRank == -2>>
<<set $OCZayRelationship to "Enemies">>
<span style="color:DarkRed">You and Isaiah are Enemies.</span>
<br>
<<elseif $OCZaySocialRank == -1>>
<<set $OCZayRelationship to "Very Disliked">>
<span style="color:Red">Isaiah really Dislikes you.</span>
<br>
<<elseif $OCZaySocialRank == 0 and $OCZaySocial <= -50>>
<<set $OCZayRelationship to "Disliked">>
<span style="color:Red">Isaiah Dislikes you. </span>
<br>
<<elseif $OCZaySocialRank == 0 and $OCZaySocial < 50>>
<<set $OCZayRelationship to "Acquaintances">>
<span style="color:Yellow">You and Isaiah are Acquaintances.</span>
<br>
<<elseif $OCZaySocialRank == 0 and $OCZaySocial >= 50>>
<<set $OCZayRelationship to "Liked">>
<span style="color:LightGreen">Isaiah Likes you.</span>
<br>
<<elseif $OCZaySocialRank == 1>>
<<set $OCZayRelationship to "Friends">>
<span style="color:Green">You and Isaiah are Friends.</span>
<br>
<<elseif $OCZaySocialRank == 2>>
<<set $OCZayRelationship to "Good Friends">>
<span style="color:DarkGreen">You and Isaiah are Good Friends!</span>
<br>
<<elseif $OCZaySocialRank == 3>>
<<set $OCZayRelationship to "Close Friends">>
<span style="color:DarkGreen">You and Isaiah are Close Friends!</span>
<br>
<<elseif $OCZaySocialRank == 4>>
<<set $OCZayRelationship to "Best Friends">>
<span style="color:Cyan">You and Isaiah are Best Friends!</span>
<br>
<<elseif $OCZaySocialRank == 5>>
<<set $OCZayRelationship to "Love">>
<span style="color:Pink">You and Isaiah Love each other!</span>
<br>
<</if>>
<div class="social-bar-group">
<<if $OCZaySocialRank == 0>>
<img src="Images\UI\Social\SocialRank0.png" width="35" alt="Rank0">
<<elseif $OCZaySocialRank == 1>>
<img src="Images\UI\Social\SocialRank1.png" width="35" alt="Rank1">
<<elseif $OCZaySocialRank == 2>>
<img src="Images\UI\Social\SocialRank2.png" width="70" alt="Rank1">
<<elseif $OCZaySocialRank == 3>>
<img src="Images\UI\Social\SocialRank3.png" width="105" alt="Rank1">
<<elseif $OCZaySocialRank == 4>>
<img src="Images\UI\Social\SocialRank4.png" width="140" alt="Rank1">
<<elseif $OCZaySocialRank == 5>>
<img src="Images\UI\Social\SocialRank5.png" width="175" alt="Rank1">
<</if>>
/* SOCIAL GAUGE */
<div class="social-bar-gauge">
<<set _data = clone({
text: $OCZaySocial,
value: Math.abs($OCZaySocial),
max: 100,
min: 0,
color: getSocialBarColor($OCZaySocial),
showText: true,
})>>
<<progressbar _data>>
</div>
</div>
/* MAX MIN */
<<if $OCZaySocial > 120>>
<<set $OCZaySocial to 120>>
<</if>>
<<if $OCZaySocial < -120>>
<<set $OCZaySocial to -120>>
<</if>><<set $AD.SkinColor to "Fair">>
<<set $AD.Freckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $AD.HairStyle to "Short Messy">>
<<set $AD.HairColor to "Brown">>
<<set $AD.EyeColor to "Blue">>
<<set $AD.LeftEyeColor to "Blue">>
<<set $AD.RightEyeColor to "Blue">>
<<set $AD.PenisStyle to "Uncut">>
<<set $AD.PenisSize to "Small">>
<<set $AD.Balls to "Medium">>
<<set $AD.Butt to "Cute">>
<<set $ADChestScar to 0>>
<<set $ADFaceScar to 0>>
<<set $ADLeftArmScar to 0>>
<<set $ADRightLegScar to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADUnderAss to {
Name: "Gray Cage",
ID: "UnBrBe",
Type: "Cage",
Color: "Beige",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Briefs/Beige Briefs.png",
Avatar: "Images/Avatar/Clothes/JQ Stuff/Cage.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
}>>
<<addClothing "AD" "Undies" "Briefs" "Blue">>
<<addClothing "AD" "Bottoms" "Shorts" "Blue">>
<<set $ADTop to {
Name: "Gamer Shirt",
ID: "ToGyShPu",
Type: "Gamer Shirt",
Color: "Blue",
Slot: "Top",
Temp: 5,
Tags: ["Casual", "Athletic", "Uniform", "Under"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Gym Shirt/Purple Gym Shirt.png",
Avatar: "Images/Avatar/Clothes/JQ Stuff/Gamer.png",
AvatarUnder: "Images/Avatar/Clothes/JQ Stuff/Under Gamer.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A sonic shirt.",
}>>
<<set $ADOuter to $None>>
<<addClothing "AD" "Socks" "Socks" "White">>
<<addClothing "AD" "Shoes" "Sneakers" "Blue">>
<<set $ADShortsSag to 0>>
<<set $ADTopTucked to 0>>
<<set $ADCage to 1>>
<<if $ADMuscleToggle == 1>>
<<set $AD.Build to "Normal">>
<<else>>
<<set $AD.Build to "Normal">>
<</if>>
<<if $ADPubicHairToggle == 1>>
<<set $AD.PubicHair to "None">>
<<else>>
<<set $AD.PubicHair to "None">>
<</if>>
/* DEFAULT SETTING */
<<set $ADHead to $None>>
<<set $ADFace to $None>>
<<set $ADMouth to $None>>
<<set $ADNeck to $None>>
<<set $ADUnder to $None>>
<<set $ADOver to $None>>
<<set $ADBack to $None>>
<<set $ADHands to $None>>
<<set $ADWaist to $None>>
<<if $SchoolUniforms == 1 and $AD.Outfit == "Uniform">>
<<addClothing "AD" "Top" "School Dress Shirt" "School">>
<<addClothing "AD" "Bottoms" "Dress Shorts" "Black">>
<<addClothing "AD" "Neck" "School Tie" "School">>
<<addClothing "AD" "Outer" "School Jacket" "School">>
<<addClothing "AD" "Socks" "School Socks" "Knee">>
<<addClothing "AD" "Shoes" "Loafers" "Black">>
<</if>>
<<if $AD.Outfit == "Pajamas">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Naked">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>>
<<if $AD.Outfit == "Undies">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Towel">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Towel" "White">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Gym">>
<<addClothing "AD" "Top" "Gym Shirt" "School">>
<<addClothing "AD" "Bottoms" "Gym Shorts" "School">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Gym Swim">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Purple">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Swimwear">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Black">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADFace to $None>>
<</if>>/* OPENING */
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Mr. Randolph</span>.”</span> They chuckle. <span style="color:LightSteelBlue">“Well, at least you know what to expect.”</span> They sign your detention slip and send you to the Math Classroom.<br>
<br>
You walk into <span style="color:DarkTurquoise">Mr. Randolph</span>'s classroom to find you are not the only one there. It seems there were a lot of troublemakers today, or, more likely, one of the teachers was on a power trip. You count at least 8 other boys sitting at various desks scribbling away. As you enter, <span style="color:DarkTurquoise">Mr. Randolph</span> calls you over, handing you some paper and a pencil, and orders you to <span style="color:LightSteelBlue">“Sit down, shut up, and write lines about what you did to get detention until the hour is over.”</span><br>
<br>
Not wanting to get in any more trouble than you already were, you follow his instructions and begin to write. <span style="color:lightcoral">By the half-hour mark, you are dying of boredom. Two kids have already gained some painful spankings for napping during detention.</span> You can't help but let your eyes wander out of sheer boredom when you notice a familiar face, the boy from the bus who kept adjusting his balls. What was his name, <span style="color:DarkTurquoise">Manuel</span>?<br>
<br><<include "OC Manuel Detention Base">>
<<linkreplace "Continue">>
<span style="color:pink">As the kid was writing, he kept moving his hand to his crotch area, looking like he was constantly adjusting his groin. Based on the large lump on the front of his bottoms, you figure the boy must have a large penis.</span> Was that the cause of his discomfort? Was his cock so big that being constrained in his underwear was too much for it?<br>
<<set _ad to [
{
Name: "OC Manuel",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Eyes: "Sad",
Blush: 1,
Arms: "Hide",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Manuel</span>!”</span> <span style="color:DarkTurquoise">Mr. Randolph</span> yells, also having noticed the boy's actions, <span style="color:LightSteelBlue">“If I catch you doing that one more time I'm going to spend the rest of the detention giving you a beating!”</span> <span style="color:DarkTurquoise">Manuel</span> apologizes, moving both hands back to his paper. <span style="color:LightSteelBlue">“I mean, really boy, have you no shame? Putting your hand in your pants and grabbing your privates in the middle of class! Whatever is going on down there can surely wait until after class, preferably until you are alone! No one wants to see whatever it is you are doing down there.”</span> There is some snickering from the other boys in detention as <span style="color:DarkTurquoise">Manuel</span> lowers his head, blushing.<br>
<<set $OCManuelSceneCount += 1>>
<<addMoodlet "Stress" 1>>
<<set $Minutes += 60>>
<<set $Detention to 0>>
<br>
[[Finish Detention|School East Hallway]]
<</linkreplace>><<include "OC Manuel Detention Base">>
<<linkreplace "Continue">>
The kid was writing with one hand, or at least trying to make it look like he was writing, <span style="color:pink">because his other hand was firmly in his underpants. You watch in amazement at how bold the boy was, as a slight movement in hands corresponded with his face contorting. He didn't look like he was jacking himself off, as he didn't appear to be hard, but whatever he was doing was making him give a reaction.</span><br>
<<set _ad to [
{
Name: "OC Manuel",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Eyes: "Sad",
Blush: 1,
Arms: "Hide",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Manuel</span>!”</span> <span style="color:DarkTurquoise">Mr. Randolph</span> yells, <span style="color:LightSteelBlue">“I warned you to stop doing that in class!”</span> As the teacher moves towards <span style="color:DarkTurquoise">Manuel</span>, the boy panics, pulling his hand out of his pants and apologizing profusely, giving all number of excuses. <span style="color:LightSteelBlue">“I don't want to hear it, you knew the consequences and continued your disgusting behavior, so now you must face said consequences!”</span><br>
<br>
<span style="color:pink">You and the other boys watch in silence as <span style="color:DarkTurquoise">Manuel</span> is dragged to the front of the class and leaned over <span style="color:DarkTurquoise">Mr. Randolph</span>'s desk. The teacher then yanks down the poor boy's bottoms, revealing his briefs to everyone!</span> But no one laughed, worried themselves at incurring Randolph's wrath. Instead, everyone just watched as the boy was spanked with a ruler.<br>
<br>
It was clear that <span style="color:DarkTurquoise">Mr. Randolph</span> was fed up with the boy, giving him no mercy as he is spanked hard. <span style="color:DarkTurquoise">Manuel</span>, for his part, cried out in pain and continued to apologize as the spanking went on. <span style="color:pink">But near the end, <span style="color:DarkTurquoise">Manuel</span> made a sound no one was expecting, a loud moan.</span> Upon realizing the noise he just made, <span style="color:DarkTurquoise">Manuel</span> quickly covered his mouth and turned even redder. <span style="color:lightcoral">But he wasn't the only one turning red.</span><br>
<br>
<span style="color:LightSteelBlue">“Are you trying to make fun of me?”</span> <span style="color:DarkTurquoise">Mr. Randolph</span> said, turning red with rage, <span style="color:LightSteelBlue">“Do you think this is some sort of joke!?”</span> <span style="color:DarkTurquoise">Manuel</span> tried to apologize and claim it was an accident, but the teacher was too angry to listen. Instead, he stood <span style="color:DarkTurquoise">Manuel</span> up, his backside facing the class, and spoke in his signature quiet yet terrifying voice. <span style="color:LightSteelBlue">“If you think this is all some big joke, why don't we take the joke a step further, hm? Underwear down. Now.”</span><br>
<<set _ad to [
{
Name: "OC Manuel",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Eyes: "Sad",
Blush: 1,
Arms: "Hide",
PantsDown: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“I'm sorry, I didn't mean to-”</span> <span style="color:pink"><span style="color:DarkTurquoise">Manuel</span> pleaded, but Randolph was having none of it and gripped <span style="color:DarkTurquoise">Manuel</span>'s briefs himself and yanked them down! Everyone watched as the boy was exposed, his butt, red from the spanking, facing the class. But <span style="color:DarkTurquoise">Mr. Randolph</span> saw something else, his eyes widening in surprise. He then coughed nervously before pulling <span style="color:DarkTurquoise">Manuel</span>'s underwear and bottoms back up.</span><br>
<br>
<span style="color:LightSteelBlue">“Return to your seat. I don't want to hear another peep out of you, understand?”</span> <span style="color:pink"><span style="color:DarkTurquoise">Manuel</span> quickly returned to his seat, looking embarrassed and hiding his eyes from everyone in the room. He cringed a little as he sat down, his butt still sore from being spanked, but otherwise tried to finish his work without any more trouble.</span> <span style="color:DarkTurquoise">Mr. Randolph</span> as well was quiet for the rest of the detention, leaving everyone else stunned and confused about what exactly happened that made him so flustered.<br>
<<set $OCManuelSceneCount += 1>>
<<addMoodlet "Stress" 1>>
<<set $Minutes += 60>>
<<set $Detention to 0>>
<br>
[[Finish Detention|School East Hallway]]
<</linkreplace>><span style="color:DarkTurquoise">Mr. Hart</span> has you all reading silently, finishing up the next few chapters in preparation for a test. As you are reading, <span style="color:yellow">you suddenly feel the urge to use the bathroom</span> and walk up to <span style="color:DarkTurquoise">Mr. Hart</span>'s desk to ask for permission to go. He gives you the bathroom pass and you are sent on your way.<br>
<br>
As you enter the bathroom, you hear murmuring and notice another boy standing at the urinal. It was that boy from the bus, <span style="color:DarkTurquoise">Manuel</span> you think his name was. He looks like he is having some trouble, quietly cursing to himself as he messed with something on his front. Curious, you take a step closer as <span style="color:DarkTurquoise">Manuel</span> notices you in the reflection at the top of the urinal, lets out a cry of surprise, and quickly spins around.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Manuel">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"OC MANUEL Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<<set $ADPantsDown to 1>>
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:pink">Unfortunately for him, his bottoms are still undone, and they fall to his ankles as he turns to you in surprise, revealing his briefs! Instinctively, you glance down at his underwear and are taken aback at the massive bulge on his crotch! It was like the kid had shoved a buttload of socks in his underwear! You can't help but stare at it as <span style="color:DarkTurquoise">Manuel</span>, noticing your eyeline, quickly blushes and yanks up his bottoms, running out before you can say anything!</span><br>
<br>
You are left stunned and confused for a moment, before you quickly finish up your business and return to class, a little flustered yourself.<br>
<br>
<<set $OCManuelSceneCount += 1>>
<<include"Attend English Finish">>As you are listening to one of the commonly boring lectures from <span style="color:DarkTurquoise">Mr. Hart</span>, you hear whispering behind you.<br>
<br>
<span style="color:LightSteelBlue">“Yeah, that <span style="color:DarkTurquoise">Manuel</span> kid.”</span> One boy whispers, <span style="color:LightSteelBlue">“You know, the one with a big bulge who is always grabbing his crotch?”</span><br>
<br>
<span style="color:LightSteelBlue">“Oh yeah!”</span> The other one responds, <span style="color:LightSteelBlue">“Wasn't he the one who got detention from <span style="color:DarkTurquoise">Mr. Randolph</span> for having his hand in his pants during a test? He's super weird.”</span><br>
<br>
<span style="color:LightSteelBlue">“Yeah! And I heard he kept setting off the metal detector on last year's field trip and they had to take him to the back to be strip searched!”</span><br>
<br>
<span style="color:LightSteelBlue">“He probably liked it, the perv.”</span> Both boys begin to chuckle and try hard to stifle their laughter. Fortunately for them, <span style="color:DarkTurquoise">Mr. Hart</span> doesn't seem to notice it.<br>
<br>
<<set $OCManuelSceneCount += 1>>
<<include"Attend English Finish">><<set $OCManuelSocial to 0>>
<<set $OCManuelSocialRank to 0>>
You are sitting on the bus, trying to distract your mind and stay awake by counting the number of cars the bus passes when boredom takes even that from you as the streets become emptier. Desperate for some sort of mental stimulation, your eyes begin to wander around the bus to the other boys. Some are chatting, some are playing games, and some are working on homework, but it is one strange boy sitting across from you that catches your eye.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Manuel">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"OC MANUEL Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
You vaguely remember him from a class or two, but have never spoken to him. He looks uncomfortable, fidgeting in his seat. <span style="color:pink">Occasionally, he reachs down and adjusts his crotch, making a pained expression. At first, you think the boy may be hard, but you don't see the telltale signs of a boner in his pants. And you are sure you would have noticed that, judging by the size of the lump on his groin, the kid is packing! No, if he got a boner with a penis seemingly that big, everyone on the bus would take notice.</span><br>
<br>
Maybe he has to pee? Or maybe his underwear is far too tight? Or maybe- The bus comes to a stop and you blink twice, realizing you must have been staring at him for a few minutes at least. Thankfully, he doesn't seem to have noticed, but as you get off the bus you figure you may never know what exactly was making the boy so uncomfortable.<br>
<br>
<<set $OCManuelMet to 1>>
<<if $BusRide == "Home">>
[[Get off bus|Northend]]
<<else>>
[[Get off bus|Middle School]]
<</if>>As you are going up and down the slide and enjoying yourself, you overhear some commotion from the other side of the jungle gym and can't resist the urge to eavesdrop. The first voice you recognize very quickly as <span style="color:DarkTurquoise">Michael</span>'s, but the second voice is unknown to you. However, as you peek between the upper walls of the jungle gym you spot the familiar face of the uncomfortable boy you saw on the bus before, the one who kept adjusting his crotch.<br>
<br>
<span style="color:LightSteelBlue">“Please! I beg you, I'll do anything!”</span> The boy was on his knees, begging for <span style="color:DarkTurquoise">Michael</span>'s help. His face was one of desperation.<br>
<br>
<span style="color:LightSteelBlue">“No way.”</span> <span style="color:DarkTurquoise">Michael</span> refuses whatever the boy is begging for, <span style="color:LightSteelBlue">“I'm not going to come to your house to pick some lock for you, <span style="color:DarkTurquoise">Manuel</span>. I do that, and next thing I know your parents are going to be trying to sue me for theft.”</span><br>
<br>
<span style="color:LightSteelBlue">“That won't happen, I promise!”</span> <span style="color:DarkTurquoise">Manuel</span> crawled towards <span style="color:DarkTurquoise">Michael</span>, <span style="color:LightSteelBlue">“They won't even know you unlocked anything, I swear! Please, <span style="color:DarkTurquoise">Michael</span>, you are one of the only kids here who knows how to lockpick! I'll give you money, favors, anything! Just please-”</span> <span style="color:DarkTurquoise">Michael</span> interrupts him, holding his hand up in front of the boy.<br>
<br>
<span style="color:LightSteelBlue">“No way. You are way too desperate, dude.”</span> <span style="color:DarkTurquoise">Michael</span> laughs, <span style="color:LightSteelBlue">“Whatever your parents are locking away, I'm not getting involved. And if you keep bugging me about it, I'll tip off your parents that you're begging for every lockpick in school to help you out.”</span> <span style="color:DarkTurquoise">Michael</span> walks away as <span style="color:DarkTurquoise">Manuel</span> stumbles out words, trying to get <span style="color:DarkTurquoise">Michael</span> to come back. But once he realizes it is hopeless, the boy sadly stands up and walks away, utterly defeated.<br>
<<set $OCManuelSceneCount += 1>>
<<addMoodlet "Stress" 0>>
<<needChange "Fun" 20>>
<br>
[[Continue|School Courtyard]]You quickly have an uneventful shower and wrap a towel around your waist as you walk back to the locker room. <span style="color:lightcoral">As you are walking, you don't notice the small pool of water in front of you and slip, tumbling directly into one of the nearby shower stalls and colliding directly with another boy as you both fall to the ground.</span><br>
<br>
<<art "Images\\Special\\OC\\Manuel Shower.png" "Rayray" "https:rayray.fanbox.cc" 700>>
Slightly pained, you look up to see you have fallen into the boy <span style="color:DarkTurquoise">Manuel</span>. <span style="color:pink">Your eyes instantly fall between the boy's legs, which are lying open as the boy sits on the ground slightly confused. You are left stunned as you see, not only his cock, but what was attached to it. <span style="color:DarkTurquoise">Manuel</span> was wearing some sort of plastic cage or sleeve on his penis that you quickly recognized as a chastity device used to keep boys from getting hard or playing with themselves. The lock holding it together had a logo on it <span style="color:LightSteelBlue">“Bad Boy's Cage”</span> which you had heard as a new form of discipline for young boys.</span><br>
<br>
<span style="color:pink"><span style="color:DarkTurquoise">Manuel</span>'s balls were low and a bit swollen, indicating he had been caged up for quite a while. As he notices you staring, <span style="color:DarkTurquoise">Manuel</span> lets out an embarrassed scream and quickly covers himself. But then gives an uncomfortable, pained expression. It takes you only a second to realize that, having been seen in his cage, the boy's penis was trying to get erect and was getting squeezed by the device.</span> Suddenly, everything you had seen involving the boy made sense.<br>
<br>
<span style="color:LightSteelBlue">“Please don't tell anyone.”</span> <span style="color:DarkTurquoise">Manuel</span> says after a long silence. Judging by how much he would touch himself in public, most likely due to how uncomfortable the cage was, you didn't take him for a shy boy. <span style="color:pink">But, then again, being seen naked wasn't nearly as embarrassing as being seen in a chastity cage designed to punish bad boys.</span> He was literally being forced to wear his punishment wherever he went, and judging by his pained expression, you'd guess he wasn't wearing it by choice.<br>
<br>
You promise to keep it a secret, but can't help but ask why he was wearing it. <span style="color:DarkTurquoise">Manuel</span> looks uncomfortable with the question, but answers it. <span style="color:LightSteelBlue">“My parents. They don't want to risk me doing stuff in public, so they make me wear it. But I got in trouble over the summer so they haven't let me take it off in months! Not even on the weekends!”</span> <span style="color:pink">Talking about it seems to make the boy more aroused, as he continued to shift uncomfortably as his erection pushed against its cage, begging for release.</span><br>
<br>
<span style="color:pink">You can't help but keep glancing down at the boy's cage, as he hides it less and less as you talk. It was like catching him in an intimate moment. More personal than just being naked, since you were literally watching him be punished by his parents.</span><br>
<br>
<span style="color:LightSteelBlue">“I'm going to finish showering now.”</span> <span style="color:DarkTurquoise">Manuel</span> says after another moment of silence, <span style="color:LightSteelBlue">“Thanks for not telling anyone.”</span> He gives you a smile as he turns back around to finish. <span style="color:pink">The boy wasn't shy about his nudity, not caring as you eyed his butt a little before leaving. In fact, he seemed almost relieved for someone to finally see his cage.</span><br>
<br>
You quickly walk back to the locker room and get dressed, giving <span style="color:DarkTurquoise">Manuel</span> a smile and wave as he returns as well.<br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Chastity", "Voyeurism"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
<<set $OCManuelSecret to 1>>
<<socialChange "Manuel" 15 1>>
<br>
/* GETTING DRESSED */
<<set $ClothSave to "Restore">>
<<if $GymClassType == "Gym">>
<<storeClothing "Restore" "Undies">>
<<else>>
<<storeClothing "Restore" "Naked">>
<</if>>
<<if $SaveUndies != null>>
<<set $PlayerUndies to $SaveUndies>>
<</if>>
[[Continue|School Locker Room]]/* SOCIAL LEVELS */
<<if $OCManuelSocialRank == -3>>
<<set $OCManuelRelationship to "Hated">>
<span style="color:DarkRed">Manuel Hates you!</span>
<br>
<<elseif $OCManuelSocialRank == -2>>
<<set $OCManuelRelationship to "Enemies">>
<span style="color:DarkRed">You and Manuel are Enemies.</span>
<br>
<<elseif $OCManuelSocialRank == -1>>
<<set $OCManuelRelationship to "Very Disliked">>
<span style="color:Red">Manuel really Dislikes you.</span>
<br>
<<elseif $OCManuelSocialRank == 0 and $OCManuelSocial <= -50>>
<<set $OCManuelRelationship to "Disliked">>
<span style="color:Red">Manuel Dislikes you. </span>
<br>
<<elseif $OCManuelSocialRank == 0 and $OCManuelSocial < 50>>
<<set $OCManuelRelationship to "Acquaintances">>
<span style="color:Yellow">You and Manuel are Acquaintances.</span>
<br>
<<elseif $OCManuelSocialRank == 0 and $OCManuelSocial >= 50>>
<<set $OCManuelRelationship to "Liked">>
<span style="color:LightGreen">Manuel Likes you.</span>
<br>
<<elseif $OCManuelSocialRank == 1>>
<<set $OCManuelRelationship to "Friends">>
<span style="color:Green">You and Manuel are Friends.</span>
<br>
<<elseif $OCManuelSocialRank == 2>>
<<set $OCManuelRelationship to "Good Friends">>
<span style="color:DarkGreen">You and Manuel are Good Friends!</span>
<br>
<<elseif $OCManuelSocialRank == 3>>
<<set $OCManuelRelationship to "Close Friends">>
<span style="color:DarkGreen">You and Manuel are Close Friends!</span>
<br>
<<elseif $OCManuelSocialRank == 4>>
<<set $OCManuelRelationship to "Best Friends">>
<span style="color:Cyan">You and Manuel are Best Friends!</span>
<br>
<<elseif $OCManuelSocialRank == 5>>
<<set $OCManuelRelationship to "Love">>
<span style="color:Pink">You and Manuel Love each other!</span>
<br>
<</if>>
<div class="social-bar-group">
<<if $OCManuelSocialRank == 0>>
<img src="Images\UI\Social\SocialRank0.png" width="35" alt="Rank0">
<<elseif $OCManuelSocialRank == 1>>
<img src="Images\UI\Social\SocialRank1.png" width="35" alt="Rank1">
<<elseif $OCManuelSocialRank == 2>>
<img src="Images\UI\Social\SocialRank2.png" width="70" alt="Rank1">
<<elseif $OCManuelSocialRank == 3>>
<img src="Images\UI\Social\SocialRank3.png" width="105" alt="Rank1">
<<elseif $OCManuelSocialRank == 4>>
<img src="Images\UI\Social\SocialRank4.png" width="140" alt="Rank1">
<<elseif $OCManuelSocialRank == 5>>
<img src="Images\UI\Social\SocialRank5.png" width="175" alt="Rank1">
<</if>>
/* SOCIAL GAUGE */
<div class="social-bar-gauge">
<<set _data = clone({
text: $OCManuelSocial,
value: Math.abs($OCManuelSocial),
max: 100,
min: 0,
color: getSocialBarColor($OCManuelSocial),
showText: true,
})>>
<<progressbar _data>>
</div>
</div>
/* MAX MIN */
<<if $OCManuelSocial > 120>>
<<set $OCManuelSocial to 120>>
<</if>>
<<if $OCManuelSocial < -120>>
<<set $OCManuelSocial to -120>>
<</if>>/* Intro */
You walk up to <span style="Color: DarkTurquoise">Manuel</span>, <span style="Color: LightGreen">who upon seeing you immediately gets a giant smile.</span> He practically leaps over to you and before you can get even a hello out, he blurts. <span style="Color: DarkTurquoise">“Have you thought it over!? Will you help me!?”</span> His desperation reminds you of that of a small puppy barking at the door as you come home hoping for a scratch behind the ear. It’s kind of adorable. You leave the boy in suspense for a minute, demanding a proper hello and asking about his day before you put the boy out of his misery and inform him that you are willing to help. <br>
<br>
/* PC: Smile
Manuel: Uniform, Smile, Blush1 */
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "OC Manuel",
State: {
Outfit: "Uniform",
Blush: 1,
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="Color: LightSteelBlue">“Really!?”</span> <span style="Color: LightGreen">His face lights up with such pure joy you can’t help but smile.</span> <span style="Color: LightSteelBlue">“Thank you, thank you, thank you!!! You won’t regret this, like I said, if you can get the key, I will do whatever you want!”</span> He is practically leaping with joy, getting the attention of some nearby boys who give you strange looks as they continue walking. <span style="Color: LightSteelBlue">“Alright, here’s the plan!”</span><br>
<br>
/* -Below is a near copy of the original, with mentions of the bus stop replaced- */
<span style="Color: LightSteelBlue">“My mom always has the key on her, to make sure I can’t sneak it away. The only time it’s out of her sight is when she is sleeping, which sadly is the time I’m at school. I tried staying home sick once to try and grab it, but… well, she knew I was faking it and let’s just say I wasn’t in the position to try to sneak it away. But, if I leave my window open after I leave for school, you could sneak in and find it!”</span> <span style="Color: DarkTurquoise">Manuel’s</span> smile grows, as if his plan is full-proof. <br>
<br>
You point out a few issues. You would have to sneak into his house DURING school, <span style="Color: Yellow">meaning wouldn’t you also be at school? Plus, what will you do if his mom wakes up?</span> <span style="Color: LightSteelBlue">“That does make it tricky.”</span> He sighs, <span style="Color: LightSteelBlue">“You’ll have to sneak in during school, yeah. Probably will miss first period. I know detention is a lot to ask, but you’re my only hope! I’m taking a huge risk too! If my mom wakes up and finds that someone has been searching around for something, she’ll assume it’s me and… well, let’s hope it doesn’t come to that…”</span> He chuckles nervously. <br>
<br>
You think for a moment, unsure if this plan is worth it. Is there any way you could sneak in not during school hours? <span style="Color: LightSteelBlue">“Hmm…”</span> <span style="Color: DarkTurquoise">Manuel</span> thinks for a moment, <span style="Color: LightSteelBlue">“Well, she works all night so that wouldn’t work. But, hmmm…”</span> <span style="Color: DarkTurquoise">Manuel</span> seems to have thought of something, but nervously glances away, <span style="Color: LightSteelBlue">“There may be a way. I cook lunch on Saturday, it’s one of my chores. If you are able to find some sleeping pills, I could sneak it in. That way, she’d fall asleep. But it’s risky. I’ll have to eat it too, meaning I’ll be knocked out and unable to help you search. Plus, I wouldn’t want to try that more than once a week, so I don’t get sick.”</span> <span style="Color: DarkTurquoise">Manuel</span> seems a bit nervous about this idea, <span style="Color: Yellow">though it would probably be better for you since you wouldn’t have to miss school.</span><br>
<br>
/* PC: Frown
Manuel: Uniform, Sad Eyes, Smile, Blush1 */
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
},
},
{
Name: "OC Manuel",
State: {
Outfit: "Uniform",
Blush: 1,
Eyes: "Sad",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="Color: LightSteelBlue">“Of course, if we can find a way to lockpick this thing, we won’t need to find the key.”</span> <span style="Color: DarkTurquoise">Manuel</span> shrugs, <span style="Color: LightSteelBlue">“But I’ve looked all over and nobody is willing to help me, but maybe you’d have better luck convincing them. I really don’t want anybody to know about my… problem… But if it means getting this thing off even for a day, I’ll get on all fours and bark like a dog if that’s what they want!”</span> You chuckle at how obviously desperate <span style="Color: DarkTurquoise">Manuel</span> is, <span style="Color: Pink">so willing to commit himself to being the slave of you or this lockpicker in order to gain a little freedom.</span><br>
<br>
<span style="Color: LightSteelBlue">“But you’re smart! So, I’ll leave you to figure it out. If you want to go in through the window, come to my house on Dellwood Street between 7:30-9AM, that probably be the best time. Otherwise, if you find one of the other ways, I’ll be at the playground everyday during lunch. Just let me know what you want to do!”</span> You nod to <span style="Color: DarkTurquoise">Manuel</span> as some of his friends wave to get his attention. He thanks you again for offering to help, seemingly genuinely happy that there is a chance this confinement could end, even for a moment. He then runs off to talk with his friends, who turn back to give you weird looks because of how hyper and happy Manuel seems. <br>
<br>
Though now you have to decide how to do this. <span style="Color: Yellow">Sneaking into <span style="Color: DarkTurquoise">Manuel’s</span> house, finding a way to buy some sleeping pills, or finding and convincing someone to lockpick it?</span><br>
<br>
<span style="Color: Gold">Quest Acquired “Manuel: The Great Unlocking”!</span><br>
<br>
[End, go to Quest State 3]/* Requires 6 dollars to begin with. */
/* Intro */
You walk into the pharmacy and are greeted by the clerk who gives you a slightly confused look as you begin to wander the isles. <span style="Color: Yellow">You can’t help but feel his eyes on you, no doubt confused by the young kid that now perusing the shelves.</span> You keep seeing him out of the corner of your eye, watching you stealthfully for any signs of trouble. <span style="Color: Yellow">Annoyingly, not once does he ask if you need any help,</span> which you kind of do as you aimlessly wander the rows of medicines and medications searching for what you need. <br>
<br>
Then you spot it, sleeping medicine. They come in many different strengths and forms, from pills to syrup to powder, which is what you want. Then you search for the strongest you can find. You need to make sure <span style="Color: DarkTurquoise">Manuel’s</span> mom is out cold, else risk being caught. You briefly consider what she may do if she finds you, considering what she does to <span style="Color: DarkTurquoise">Manuel</span>, but push that thought from your mind as you find the perfect product to fix your needs. <br>
<br>
You grab a single box off the shelf, buying too much would be suspicious, and walk towards the counter. The clerk’s expression quickly returns to a smile as you walk up, trying to hide the fact that he’s been suspiciously watching you since you walked in. <br>
<br>
<span style="Color: LightSteelBlue">“Find everything alright?”</span> He asks in his faux customer service voice. You nod and hand him the medicine. He glances at it for a moment, his smile fading briefly as he reads the label, before he says, <span style="Color: LightSteelBlue">“I’m sorry, but this is adult medicine. Can’t sell it to anyone underage. Do you have a parent or guardian with you?”</span><br>
<br>
/* PC: Frown, Blush1 */
<<set _ad to [
{
Name: "Player",
State: {
Blush: 1,
Mouth: "Frown",
},
},
]>>
<<ad _ad>>
<span style="Color: Yellow">Damn, that’s one thing you and <span style="Color: DarkTurquoise">Manuel</span> didn’t consider. You pause for a moment, trying to think of something to say.</span><br>
<br>
<div id="Choice">
/* Bribe Him */
<<if $Money >= 26>>
<<link "<strong>[$20]</strong> Bribe him<br>">>
<<replace"#Choice">>
You stare back at the clerk, looking for a sign of weakness or path to get what you need. Then you see it, behind his eyes, a certain shiny glint that tells you all you need to know. You clear your throat and straighten your back, telling the clerk, in your best adult voice, that he must be mistaken. You are clearly old enough to purchase this. Then, before the man can say anything, <span style="Color: Yellow">you slide an extra $20 onto the table ad glance around; The two of you are alone.</span><br>
<br>
The clerk eyes you for a second, searching for your own weakness or hint of deception behind your eyes. He then glances around the room, confirming for himself that you’re alone. This tense stand-off lasts only 20 seconds, but feels like hours as you both wait for the other to break… until: <br>
<br>
/* PC: Smirk, Mad */
<<set _ad to [
{
Name: "Player",
State: {
Eyes: "Mad",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<span style="Color: LightSteelBlue">“My mistake, sir.”</span> <span style="Color: LightGreen">The clerk reaches over and takes the money from the table, slyly slipping it into his pocket before pushing the medicine towards you.</span> <span style="Color: LightSteelBlue">“I really need to get my eyesight checked, won’t happen again.”</span> You nod, internally sighing in relief that he took the bribe. You slip the medicine into your own pocket before turning and walking out of the pharmacy, not wanting to give the clerk any reason to change his mind now that he has your money. <br>
<br>
[End, Get Medicine, -26$]
<</replace>>
<</link>>
<<else>>
<span style="color:Red">[$20] Bribe him</span><br>
<</if>>
/* [Charm 8+] Convince Him */
<<requiresAbility "Charm" 8 "Convince Him ">>
<<replace"#Choice">>
<span style="Color: Pink">Putting on your award-winning smile that has gotten you out of many a punishment from Your Father, you make yourself look as cute and wholesome as possible.</span> You tell the clerk that your ‘Daddy’ hurt his leg and hasn’t been able to sleep. He sent you to get some sleep medicine since he just couldn’t come himself without hurting himself more. You know it’s against the rules, but it would be amazing if he would sell it to you. <br>
<br>
/* PC: Smile, Blush2, Hide Hands */
<<set _ad to [
{
Name: "Player",
State: {
Blush: 2,
Mouth: "Happy",
Hands: "Hide",
},
},
]>>
<<ad _ad>>
<span style="Color: LightSteelBlue">“Your dad?”</span> The clerk ponders, searching your face for any sign of deception or falsehood, then sighs loudly. <span style="Color: LightSteelBlue">“Yeah, I’ve been there. Alright kid, but don’t tell anyone. That’ll be $6.”</span> You thank the man with a big smile and pay him. <span style="Color: LightSteelBlue">“Be good now and take care of Your Father while he’s hurting!”</span> You promise to do your best as you run out of the pharmacy victoriously. <br>
<br>
/* PC: Smirk, Mad */
<<set _ad to [
{
Name: "Player",
State: {
Eyes: "Mad",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
Right as you are outside and out of sight of the clerk, <span style="Color: Pink">your wholesome smile turns into a devious one as you proudly clutch the fruits of your deception in your hand.</span> <span style="Color: LightGreen">Being a kid may be rough sometimes, but being able to use your charms to get what you want makes it not so bad.</span><br>
<br>
[End, Get Medicine, -6$]
<</replace>>
<</requiresAbility>>
/* Apologize & Leave */
<<link "Apologize & leave<br>">>
<<replace"#Choice">>
You feign confusion, saying you didn’t realize. You explain that your parents sent you to pick it up and state you will return with them. You can’t tell if the clerk believes you or not, his smile unbreakable, though his eyes reveal that he is at least suspicious. <br>
<br>
Still, he lets you leave without trouble, and you sigh as you find yourself back on the streets. <span style="Color: Yellow">Seems like you have to consider how you are going to get him to sell you it.</span><br>
<br>
[End, no changes.]
<</replace>>
<</link>>
</div>/* Intro */
<span style="Color: LightCoral">The buses are late.</span> You yawn in both annoyance and exhaustion as you await the appearance of the ferry that would bring you back to the comfort and relaxation of home. You hope it gets here soon. <br>
<br>
/* PC: Neutral
Manuel: Uniform, Frown, Blush2, Tired */
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Everyday",
},
},
{
Name: "OC Manuel",
State: {
Outfit: "Uniform",
Blush: 2,
Eyes: "Tired",
Mouth: "Frown",
},
},
]>>
<<ad _ad>>
<span style="Color: LightSteelBlue">“He- hey, <span style="Color: DarkTurquoise">$Player.Name</span>.”</span> <span style="Color: DarkTurquoise">Manuel</span> walks up to you a bit awkwardly, rubbing his arm and glancing around as if he was worried someone would spot him. <span style="Color: LightSteelBlue">“How, uh, how are you?”</span> He seems nervous, if not a little afraid. It is pretty odd, <span style="Color: Pink">though considering what you know about his ‘situation’, it is understandable that he may be a little high-strung.</span> You tell him you’re fine, just waiting for the bus, and ask him what’s up. <span style="Color: Pink">“Oh, you know… the usual…”</span> Manuel glances around at the other boys around you. <span style="Color: LightSteelBlue">“Mind if we talk over here, just for a second?”</span> He asks, pointing to a secluded area behind a bush out of sight and earshot of your other classmates. <br>
<br>
You raise an eyebrow at this, but agree and follow the nervous boy to the secluded spot. <span style="Color: Pink">You notice him walking a little strangely and harshly adjusting his crotch a few times. Must be an extra tight day for him.</span> <span style="Color: LightSteelBlue">“So, uhh… You know about my… ‘problem’, right?”</span> He asks, blushing a bit as he mentions it. <span style="Color: Pink">You ask him if he means his cage and Manuel jumps and quickly shooshes you.</span> <span style="Color: LightSteelBlue">“Not so loud!”</span> He glances towards the other boys before sighing in relief that none of them heard. <span style="Color: LightSteelBlue">“Sorry, it’s just… embarrassing… I don’t want anybody else to know. But, yeah, that problem.”</span> <span style="Color: DarkTurquoise">Manuel</span> glances down and begins to fiddle with his shirt, making it very clear that he’s extremely nervous. <br>
<br>
<span style="Color: LightSteelBlue">“Well, I wanted to ask since you, well, you know about it and I know you’re pretty cool and nice and…”</span> You raise an eyebrow at <span style="Color: DarkTurquoise">Manuel’s</span> obvious attempt to butter you up and ask what he wants. <span style="Color: LightSteelBlue">“Well, I was wondering- if you’re willing, you know, if you wouldn’t mind…”</span> <span style="Color: DarkTurquoise">Manuel</span> sighs loudly, slapping himself in the face to just blurt it out. <span style="Color: LightSteelBlue">“I think I know a way to get the cage off! Well, temporarily at least, but I need your help! Please! I’ll do anything!”</span> <span style="Color: DarkTurquoise">Manuel</span> grabs your hands pitifully, <span style="Color: LightSteelBlue">“And I mean anything! I’ll do your homework, your chores; I’m desperate enough to be your slave if you can help me get this damn thing off for just a few minutes!”</span> <span style="Color: DarkTurquoise">Manuel's</span> <span style="Color: Pink">voice is full of desperation, the desperation of a preteen boy who hasn’t been able to jack himself off or play with his most sensitive and fun body part in months, if not years.</span> While he is laying it on a little thick, it is clear from the look in his eyes that he is willing to do <span style="Color: Pink">ANYTHING</span> to get that thing off. <br>
<br>
/* PC: Smirk, Tired
Manuel: Uniform, Blush2, Frown, Hide Hands */
<<set _ad to [
{
Name: "Player",
State: {
Eyes: "Tired",
Mouth: "Smirk",
},
},
{
Name: "OC Manuel",
State: {
Outfit: "Uniform",
Blush: 2,
Mouth: "Frown",
Hands: "Hide",
},
},
]>>
<<ad _ad>>
<span style="Color: LightSteelBlue">As much as the idea of having <span style="Color: DarkTurquoise">Manuel</span> be your slave intrigues you,</span> you are unsure how you can help with such a predicament and ask him what exactly he needed you to do. <span style="Color: LightSteelBlue">“Nothing too hard, I just need you to… well, sneak into my house while my mom is sleeping, steal the key, and help me get a copy of it made in secret!”</span> <span style="Color: DarkTurquoise">Manuel</span> smiles nervously, <span style="Color: Yellow">as if he didn’t just explain the craziest, technically criminal plan to you.</span> He senses that you are hesitant and quickly tries to reassure you.<br>
<br>
<span style="Color: LightSteelBlue">“Don’t worry, I have a plan! Been thinking about it for MONTHS! I just didn’t have anyone I could trust to help until, well you!”</span> He gives you a genuine smile with a dash of hopefulness hidden behind it, <span style="Color: LightSteelBlue">“Please, I’ll do anything, ANYTHING!”</span> <span style="Color: DarkTurquoise">Manuel</span> grabs your hands once more, waiting eagerly for a response. <br>
<br>
<div id="Choice">
/* Agree to help */
<<link "Agree to help<br>">>
<<replace"#Choice">>
You sigh and agree to help him. <br>
<br>
/* PC: Smile
Manuel: Uniform, Smile, Blush1 */
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "OC Manuel",
State: {
Outfit: "Uniform",
Blush: 1,
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="Color: LightSteelBlue">“You’ll do it!?”</span> <span style="Color: DarkTurquoise">Manuel</span> says, sounding genuinely surprised, <span style="Color: LightSteelBlue">“Thank you, thank you, thank you!”</span> <span style="Color: LightGreen">He practically leaps with joy, attracting the attention of some nearby boys.</span> This causes the boy to blush, as he glances away and tries to get ahold of himself. <span style="Color: LightSteelBlue">“You have no idea how much this means to me! Alright, here’s my plan.”</span> He smiles, extremely excited and very proud of the plan he’s come up with. <br>
<br>
<span style="Color: LightSteelBlue">“My mom always has the key on her, to make sure I can’t sneak it away. The only time it’s out of her sight is when she is sleeping, which sadly is the time I’m at school. I tried staying home sick once to try and grab it, but… well, she knew I was faking it and let’s just say I wasn’t in the position to try to sneak it away. But, if I leave my window open after I leave for school, you could sneak in and find it!”</span> <span style="Color: DarkTurquoise">Manuel’s</span> smile grows, as if his plan is fool proof. <br>
<br>
You point out a few issues. You would have to sneak into his house DURING school, meaning wouldn’t you also be at school? Plus, what will you do if his mom wakes up? <span style="Color: LightSteelBlue">“That does make it tricky.”</span> He sighs, <span style="Color: LightSteelBlue">“You’ll have to sneak in during school, yeah. Probably will miss first period. I know detention is a lot to ask, but you’re my only hope! I’m taking a huge risk too! If my mom wakes up and finds that someone has been searching around for something, she’ll assume it’s me and… well, let’s hope it doesn’t come to that…”</span> He chuckles nervously. <br>
<br>
You think for a moment, unsure if this plan is worth it. Is there any way you could sneak in not during school hours? <span style="Color: LightSteelBlue">“Hmm…”</span> <span style="Color: DarkTurquoise">Manuel</span> thinks for a moment, <span style="Color: LightSteelBlue">“Well, she works all night so that wouldn’t work. But, hmmm…”</span> <span style="Color: DarkTurquoise">Manuel</span> seems to have thought of something, but nervously glances away, <span style="Color: LightSteelBlue">“There may be a way. I cook lunch on Saturday; it’s one of my chores. If you are able to find some sleeping pills, I could sneak them in. That way, she’d fall asleep. But it’s risky. I’ll have to eat it too, meaning I’ll be knocked out and unable to help you search. Plus, I wouldn’t want to try that more than once a week, so I don’t get sick.”</span> <span style="Color: DarkTurquoise">Manuel</span> seems a bit nervous about this idea, <span style="Color: Yellow">though it would probably be better for you since you wouldn’t have to miss school.</span><br>
<br>
/* PC: Frown
Manuel: Uniform, Sad Eyes, Smile, Blush1 */
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
},
},
{
Name: "OC Manuel",
State: {
Outfit: "Uniform",
Blush: 1,
Eyes: "Sad",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="Color: LightSteelBlue">“Of course, if we can find a way to lockpick this thing, we won’t need to find the key.”</span> <span style="Color: DarkTurquoise">Manuel</span> shrugs, <span style="Color: LightSteelBlue">“But I’ve looked all over, and nobody is willing to help me, but maybe you’d have better luck convincing them. I really don’t want anybody to know about my… problem… But if it means getting this thing off even for a day, I’ll get on all four and bark like a dog if that’s what they want!”</span> You chuckle at how obviously desperate <span style="Color: DarkTurquoise">Manuel</span> is, <span style="Color: Pink">so willing to commit himself to being the slave of you or this lockpicker in order to gain a little freedom.</span><br>
<br>
<span style="Color: LightSteelBlue">“But you’re smart! So, I’ll leave you to figure it out. If you want to go in through the window, come to my house on Dellwood street between 7:30-9AM, that probably be the best time. Otherwise, if you find one of the other ways, I’ll be at the playground everyday during lunch. Just let me know what you want to do!”</span> You nod to <span style="Color: DarkTurquoise">Manuel</span> as the bus arrives. He thanks you again for offering to help, seemingly genuinely happy that there is a chance this confinement could end, even for a moment. <br>
<br>
Though now you have to decide how to do this. <span style="Color: Yellow">Sneaking into <span style="Color: DarkTurquoise">Manuel’s</span> house, finding a way to buy some sleeping pills, or finding and convincing someone to lockpick it?</span><br>
<br>
<span style="Color: Gold">Quest Acquired “Manuel: The Great Unlocking”!</span><br>
<br>
[End, go to Quest State 3]
<</replace>>
<</link>>
/* Tell him you'll think about it */
<<link "Tell him you'll think about it<br>">>
<<replace"#Choice">>
As you tell <span style="Color: DarkTurquoise">Manuel</span> you will think about it, his expression falls slightly before he lets out a long sigh. <span style="Color: LightSteelBlue">“Well, I guess that’s better than a no.”</span> He chuckles, though you can tell there is still extreme nervousness in his voice. <span style="Color: LightSteelBlue">“If you decide to help, find me on the playground during lunch.”</span> As the bus pulls up and kids begin to board, he gives you one last hopeful smile before boarding it himself. <br>
<br>
/* PC: Neutral
Manuel: Uniform, Frown, Blush1 */
<<set _ad to [
{
Name: "Player",
},
{
Name: "OC Manuel",
State: {
Outfit: "Uniform",
Blush: 1,
Mouth: "Frown",
},
},
]>>
<<ad _ad>>
<span style="Color: DarkTurquoise">Manuel</span> sure is desperate, but stealing the key from his mom would be extremely risky. <span style="Color: Yellow">Still, is having <span style="Color: DarkTurquoise">Manuel</span> willing to do anything in return worth the risk?</span><br>
<br>
[End, go to Quest State 2] <br>
<br>
<</replace>>
<</link>>
</div>/* Intro */
Your curiosity getting the better of you, you slide open the drawer next to <span style="color:DarkTurquoise">Manuel</span>’s bed just to peek at what is inside. At first it seems rather normal, a loose sock here, a random notebook there. It honestly just feels like what any boy fills his bedside table with, and you are able to close it when you spot something. The corner of a colorful page just peeking out from behind the notebook. You’re not sure what caused you to investigate it, <span style="color:Yellow">but you’re glad you did, for behind it is something no boy could get away with having out in the open.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:Pink">Hidden beneath the notebook is a small collection of porn magazines.</span> Grabbing one and flipping through them, they range from what you’d expect with generic pictures and photo sessions of lewd, mostly gay, actions to some rougher stuff. <span style="color:Pink">One picture has a boy in a collar being walked by a much older man through the park like a dog. The boy is butt naked and rocking an impressive erection. Another has a boy tied up to a bed as some strange machine is lodged in his ass. You even see one with a boy in the middle of being kicked in the balls! You feel an intense tingling in your groin just looking at it!</span> <br>
<br>
[End]/* Intro */
Opening the cabinet that you assume contains <span style="color:DarkTurquoise">Manuel</span>’s clothing, you are not disappointed as you find various things hanging up. His school uniform, a variety of shirts and bottoms, and an adorable black cat onesie that you assume <span style="color:DarkTurquoise">Manuel</span> wears as pajamas. <span style="color:Pink">The idea of him wearing something so cute, especially since it matches with his stuffed animal, causes you to smile.</span> You wonder how <span style="color:DarkTurquoise">Manuel</span> would react if he knew you saw this. You attention then turns to the top small drawer. Sliding it open, you find what you were looking for. <br>
<br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:Pink">A large collection of underwear, mostly boy’s briefs. <span style="color:DarkTurquoise">Manuel</span> has a large variety of designs, from gaming to superhero to even some abstract ones. The only constant is that most of them have a blue theme. You hold a pair up and smile, finding enjoyment out of seeing something so private in the open air. You try to picture <span style="color:DarkTurquoise">Manuel</span> in them and chuckle quietly.</span> Placing the underwear back in the drawer, you close the wardrobe and figure you should probably look somewhere the key may actually be. <br>
<br>
<<set _random to random(1, 10)>>
<<if _random == 1>>
You then spy a spare shoe in the dark corner of the wardrobe, only sticking out due to it’s lack of a pair. Curious, you pick it up to find it strangely weighty and peek inside to find something curious. <span style="color:Pink">A small blue dildo has been stashed inside, hidden away, and what’s more curious is it is wet. Inspecting it closer, you realize that <span style="color:DarkTurquoise">Manuel</span> must have been suckling on it not more than a day ago at most. You smile, <span style="color:DarkTurquoise">Manuel</span> really is desperate.</span> You chuckle at the image in your head before carefully putting it back where you found it. <br>
<br>
<</if>>
[End]/* Intro */
You find the house that matches <span style="color:DarkTurquoise">Manuel</span>’s description and slowly sneak over. <span style="color:yellow">Despite not doing anything bad or illegal, not yet anyway, you still feel a pit in your stomach and like eyes are on you as you try to casually approach the house.</span> You pause as you get close to the car in the drive and peer into the slightly open window. You don’t see any sign of life, though you can’t get the feeling of nervousness out of the back of your head. <span style="color:DarkTurquoise">Manuel</span> had assured you his mother would be asleep, <span style="color:Yellow">but you fear what would happen if she discovered you inside her house, especially considering how she punishes her own son.</span> <br>
<br>
You feel a nervous tightness in your groin, but proceed to the side of the house where you spot it, the open window. Tip-toeing over, you peek inside and see <span style="color:DarkTurquoise">Manuel</span>’s room empty with the light off. Taking one last deep breath to hype yourself up, you carefully climb inside as quietly as possible. Landing carefully on the carpeted floor, your eyes peer toward the bedroom door, waiting quietly for any noise or indication that you’ve been discovered. Silence. This may actually work. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
Easing your nerves a bit, you stand up and peer around the room. The walls are a nice blue color with a darker blue on the ceiling that is reminiscent of the night sky. Looking at his bed, it is neat and nicely made with a cute stuffed black cat in the corner. <span style="color:Pink">You smile as you imagine <span style="color:DarkTurquoise">Manuel</span> snuggling with it as he sleeps; it is a cute thought.</span> The room is pretty simple overall, with a wardrobe, a desk with a small laptop, and a brown carpet on the floor. A lot more normal than you were expecting, considering <span style="color:DarkTurquoise">Manuel</span>’s less-than-normal situation. <br>
<br>
As you stand in the room, you figure your next step would be to head to another room in the house, as the likelihood of <span style="color:DarkTurquoise">Manuel</span>’s mother keeping the key to his cage in his bedroom is next to zero. <span style="color:Yellow">Then again, it could be fun to explore <span style="color:DarkTurquoise">Manuel</span>’s Room without him present.</span> <br>
<br>
[End, Go to Bedroom]/* Intro */
You are standing near the entrance to the redlight district, the guards the city keep posted there eyeing you suspiciously. The area was really tough to get into, especially for a kid. With only two walk-in entrances on either side of the path, both manned by security guards, sneaking in would be a nearly impossible task. Well, at the very least they don’t yell at you for sitting on the benches near the entrance. So, you take a seat and begin to ponder how you could possibly get in. <br>
<br>
<span style="color:yellow">Then you spot him, talking to a well-dressed woman just outside a building with a bright pink sign. Your classmate, <span style="color:DarkTurquoise">Manuel</span>!</span> You gasp, how the hell did he get into the redlight district!? You lean in closer, trying to hear what they are saying, but you can’t get too close, or else risk getting tossed away by the guard. <br>
<<set _ad to [
{
Name: "OC Manuel",
State: {
Blush: 2,
Mouth: "Frown",
Eyes: "Sad",
Outfit: "Everyday",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Mom, please!”</span> <span style="color:DarkTurquoise">Manuel</span> was begging, “I did all my chores, all my homework, and I haven’t gotten in trouble all month! Can I please just have the key until you get home, please! I promise I’ll give it back as soon as you get home without any complaints!” The fancy woman next to him, his mother, was fixing her makeup as her son pleaded. <br>
<br>
<span style="color:LightSteelBlue">“Why? So, you can sit around masturbating all night?”</span> She raises an eyebrow to the boy, <span style="color:LightSteelBlue">“I told you; I don’t want you doing that. Boys your age let their dicks control their lives, wasting away their youth playing with themselves. I know you’re better than that. Why don’t you entertain yourself with a book or by going on a walk?”</span> <br>
<br>
<span style="color:LightSteelBlue">“But mom! You don’t know what it’s like!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Manuel</span> got on his knees, pleading. His mother looks a bit embarrassed that he is doing this in public.</span> <span style="color:LightSteelBlue">“It drives me crazy and makes it so all I can think about is-“</span> <br>
<br>
<span style="color:LightSteelBlue">“Oh, I know what it is like; look where I work! Just men everywhere wanting to get off and nothing else! No brain, just pleasure. But you are my boy, and you are better than that!”</span> She snaps, pulling him to his feet. <span style="color:LightSteelBlue">“And if I hear you ask again, I’m going to replace it with an even smaller one, got that?”</span> <span style="color:pink"><span style="color:DarkTurquoise">Manuel</span> quickly shrinks down at her threat.</span> <span style="color:LightSteelBlue">“Good. Now, I need to get to work. Here is some money for the bus home, I should be back in a few hours. And dear,”</span> She pauses, turning to <span style="color:DarkTurquoise">Manuel</span> and kneeling down, <span style="color:LightSteelBlue">“I love you. When you’re older and don’t have a sex addiction like all your peers, you’ll thank me.”</span> <span style="color:pink">She pinches his cheek before kissing him, waving him off as he sulks away.</span> <br>
<br>
<span style="color:pink">Well, at least now you know why she makes him wear that cage, even if it seems a bit counter intuitive.</span> It was also a bit weird considering his mom works here, of all places. Then again, if that building she went into is what you think it is, it makes sense that she wouldn’t want her son to turn out like all the men she sees. <br>
<br>
You eye <span style="color:DarkTurquoise">Manuel</span> as he begins to walk towards the entrance, when suddenly he makes a quick turn and sneaks into one of the nearby buildings! <span style="color:pink">You lean forward to get a glimpse at the sign. It was a <span style="color:LightSteelBlue">“BDSM Club”</span>, whatever that means. Why would <span style="color:DarkTurquoise">Manuel</span> go in there?</span> <br>
<br>
<<linkreplace"Wait">>
<span style="color:pink">He is in there for about 10 minutes before there is a loud commotion and <span style="color:DarkTurquoise">Manuel</span> is suddenly flung out the door with his pants around his ankles. You watch in disbelief as <span style="color:DarkTurquoise">Manuel</span> gets to his knees and begins to beg to be let in as a large man,</span> probably a bouncer or security guard, steps out of the building, tossing <span style="color:DarkTurquoise">Manuel</span> his shoes. <br>
<br>
<span style="color:LightSteelBlue">“We don’t serve kids, now get out of here.”</span> The large man says. <br>
<<set _ad to [
{
Name: "OC Manuel",
State: {
Outfit: "Everyday",
Eyes: "Sad",
Mouth: "Frown",
Cry: 1,
Blush: 3,
PantsDown: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Please, just a few minutes that’s all I need!”</span> <span style="color:DarkTurquoise">Manuel</span> scooches closer on his knees, begging the man. <span style="color:LightSteelBlue">“I can pay, and they can do whatever they want to me, anything! I’ll take anyone, even you can do it!”</span> As the man scoffs at the boy and begins to turn around, <span style="color:pink"><span style="color:DarkTurquoise">Manuel</span> suddenly pulls his underwear down, revealing his encaged penis to the man.</span> <span style="color:LightSteelBlue">“Or, if you have someone who can unlock this, please! I’ll do anything, I’ll even let you-“</span> <br>
<br>
<span style="color:LightSteelBlue">“I said get out of here!”</span> The man says louder, obviously annoyed. <span style="color:LightSteelBlue">“We don’t serve kids, no matter how perverted they are. And cover up those swollen ass balls before I call the police, you sicko.”</span> The large man then slams the door shut behind him, leaving <span style="color:DarkTurquoise">Manuel</span> looking defeated on the street. Eventually, he fixes his clothing before sadly leaving the Redlight district towards the bus stop. <br>
<br>
Yup, he was definitely desperate. <span style="color:pink">It gives you some ideas, though you don’t know <span style="color:DarkTurquoise">Manuel</span> well enough yet to suggest them.</span> <br>
<br>
<<set $OCQuestManuelBrothel to {
State: -1,
}>>
[[Continue|Redlight District]]
<</linkreplace>><<set $Minutes += 20>>
<<set $Money -= 1>>
/* Intro */
You are walking around the arcade when you spot a familiar boy playing a racing game. <span style="color:DarkTurquoise">Manuel</span>, <span style="color:pink">the boy being forced to wear a cock cage as punishment from his parents. You can’t help but smirk that that was the first thing your mind went to upon seeing him. It left quite the first impression.</span> Still, he is a nice enough kid, despite that, so you go up and greet him. <br>
<<set _ad to [
{
Name: "OC Manuel",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Oh, hello <span style="color:DarkTurquoise">$Player.Name</span>.”</span> He only looks to you briefly, focusing on his race. You wait for him to finish before exchanging pleasantries and asking if he’d mind you joining. Certainly, he’d be more interested in racing someone else rather than A.I.s. <span style="color:LightSteelBlue">“Sure thing,”</span> he chuckles, <span style="color:LightSteelBlue">“but I should warn you, I’m pretty good. So, don’t get too upset if you lose, ‘kay?”</span> He sticks his tongue out at you, prompting you to chuckle. You sit down in the racing machine next to him and you both insert a coin to begin a race. <br>
<br>
<<set _random to random(1, 4)>>
/* Outcome 1 */
<<if _random > 1>>
It ends up being a pretty close race. <span style="color:DarkTurquoise">Manuel</span> wasn’t kidding about his skills; judging by his familiarity with the tracks, he has played this racing game quite a few times. Still, you are able to give him a run for his money as the two of you battle it out and occasionally ‘accidentally’ bump into each other. <br>
<br>
Ironically, neither of you are the victor of the race. You both spent so much time messing with each other, you allowed one of the A.I.s to get first place. <span style="color:DarkTurquoise">Manuel</span> claims that, since he came in second, he is the true winner of the contest while you defend that, since neither of them came in first, it’s a draw. <br>
<br>
<span style="color:lightgreen">In the end, you decide to agree to disagree and laugh it off.</span> <br>
<<needChange "Fun" 20>>
<<socialChange "Manuel" 3 1>>
<br>
[[Continue|Arcade]]
/* Outcome 2 */
<<else>>
The race is going rather well, with you both neck and neck battling for victory, until <span style="color:DarkTurquoise">Manuel</span> begins to lose focus. He stops paying attention on some turns and even takes his hands off the wheel for some moments. <span style="color:pink">Curious, you glance over and spot him adjusting his crotch, or more accurately, the cage around it.</span> <br>
<br>
You blush, looking away until the race is over. <span style="color:DarkTurquoise">Manuel</span> comes a few places behind you and nervously chuckles that he must be off his game. <span style="color:pink">Despite the awkwardness, you can’t help but ask him if wearing that ‘thing’ is uncomfortable.</span> <br>
<<set _ad to [
{
Name: "OC Manuel",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Blush: 2,
},
},
{
Name: "Player",
State: {
Mouth: "Frown",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“I don’t-“</span> <span style="color:DarkTurquoise">Manuel</span> blushes, he must have forgotten you knew about his cage for a moment there. <span style="color:LightSteelBlue">“Ye- yeah, it is. It gets really tight whenever I get aroused, but since I’ve been in it so long without release, everything makes me feel aroused!”</span> <span style="color:DarkTurquoise">Manuel</span> sighs loudly, laying his head on the steering wheel. <span style="color:LightSteelBlue">“But my mom won’t let me take it off since she knows I’m just going to jack off as soon as I can, but can she blame me!? It’s been months…”</span> <br>
<br>
You pat the poor boy on the head, telling him that that’s pretty rough. <span style="color:pink">Maybe if he’s extra good she’ll give him some time off, or maybe he’ll find another way to ‘relieve himself’.</span> <span style="color:LightSteelBlue">“I doubt it…”</span> <span style="color:DarkTurquoise">Manuel</span> sighs, before opening his eyes and briefly glancing at you. <span style="color:LightSteelBlue">“Well, I mean, there is this one thing…”</span> You raise an eyebrow, causing <span style="color:DarkTurquoise">Manuel</span> to suddenly turn bright red. <span style="color:LightSteelBlue">“No- nothing! Nevermind! Anyway, I better get going. I have lots of homework I need to do!”</span> <br>
<br>
Without another word, <span style="color:DarkTurquoise">Manuel</span> runs off. <span style="color:pink">You’d wager that something popped into his head that he was too embarrassed to say and, considering how horny he always is, you can imagine why.</span> All you can do is laugh, hoping that one day the poor boy finds a way to free himself. You can hardly imagine being in his situation. <br>
<<needChange "Fun" 20>>
<<socialChange "Manuel" 3 1>>
<br>
[[Continue|Arcade]]
<</if>>In your dream, you find yourself walking through the redlight district of town. Weaving through the crowds and sneaking past the guards, you find yourself walking up to a familiar building. Staring as it comes into focus, you recognize it as the building you saw your classmate <span style="color:DarkTurquoise">Manuel</span> sneak into. <span style="color:pink">It was a club of some kind, <span style="color:LightSteelBlue">“BDSM”</span>, or something like that.</span> <br>
<br>
The instant the thought comes into your mind, you begin to hear his voice. A muffled series of cries from the boy. Without thinking, you rush inside, moving through the door as if it wasn’t even there. The interior was a maze of doors and hallways that zigzagged down strange, unnatural paths. You continue to follow the sound of his voice, dodging other patrons as they give you strange, inhuman glances. <br>
<br>
Then you arrive, the door where his voice came from. It is an unnatural door that seems to curve and is dotted with about a dozen doorknobs of various shapes and sizes. This entire place makes you feel uncomfortable, yet you continue onwards, reaching for the doorknob and opening it to a strange, lewd sight! <br>
<<art "Images\\Special\\OC\\Manuel Dream.gif" "Rayray" "https:rayray.fanbox.cc" 700>>
<span style="color:pink"><span style="color:DarkTurquoise">Manuel</span> is lying on the bed, a gag in his mouth and his hands tied behind his head. He is completely naked, save for the tiny metal cage around his boyhood. One of his legs is lifted into the air, presenting his bits to a ghostly shadow that holds something that looks like a leather fly swatter. You try to speak to <span style="color:DarkTurquoise">Manuel</span>, questioning what is going on, but find no words escape your mouth. <br>
<br>
Yet you continue to try and talk, when suddenly- SMACK! The ghostly figure slaps the leather swatter against <span style="color:DarkTurquoise">Manuel</span>’s balls! The boy whines through his gag as you feel your own balls twitch from the sight. The ghostly figure lines up another shot, smacking his balls once again with the same fury! <span style="color:DarkTurquoise">Manuel</span> cries out once more yet doesn’t lower his leg or even seem to struggle. <br>
<br>
Then you realize that the boy is enjoying this, he wants it! Deprived of the ability to pleasure himself through his cock, he has instead resorted to this painful method of pleasure. You gulp, feeling a sort of phantom pain whenever he is hit, yet you are unable to look away as the figure slaps him three times in secession. <br>
<br>
This time, small bursts of white fluid, semen, shoot out of his penis. It was like smacking the bottom of a mayonnaise bottle to get the last little bit out. The figure continues to smack him, enjoying this perverse painful way of milking the boy dry until his balls are bright red and swollen. <span style="color:DarkTurquoise">Manuel</span> pants, unable to speak through the gag as his chest is covered in sweat and semen. <br>
<br>
But he doesn’t get to rest long until another round of hard slapping begins. The boy groans out in pained pleasure, forcibly smacked until his penis runs dry and tears are rolling down his cheeks. And with one, final smack to his balls, you suddenly spring awake!</span> <br>
<br>
With a gasp, you remove your covers and investigate your own balls, which look as normal as always. You sigh in relief, still feeling a twinge of pain from the dream. You can’t help but wonder if <span style="color:DarkTurquoise">Manuel</span> would actually enjoy such a thing. <br>
<br>/* OPENING */
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Mr. Randolph</span>.”</span> They chuckle. <span style="color:LightSteelBlue">“Well, at least you know what to expect.”</span> They sign your detention slip and send you to the Math Classroom.<br>
<br>
/* Base for Manuel Detention Scenes Post Secret */
/* Intro */
You walk into <span style="color:DarkTurquoise">Mr. Randolph</span>'s classroom to find you are not the only one there. It seems there were a lot of troublemakers today, or, more likely, one of the teachers was on a power trip. You count at least 8 other boys sitting at various desks scribbling away. As you enter, <span style="color:DarkTurquoise">Mr. Randolph</span> calls you over, handing you some paper and a pencil, and orders you to <span style="color:LightSteelBlue">“Sit down, shut up, and write lines about what you did to get detention until the hour is over.”</span><br>
<br>
Not wanting to get in any more trouble than you already were, you follow his instructions and begin to write. <span style="color:lightcoral">By the half-hour mark, you are dying of boredom. Two kids have already gained some painful spankings for napping during detention.</span> You can't help but let your eyes wander out of sheer boredom when you notice a familiar face, <span style="color:DarkTurquoise">Manuel</span>?<br>
<<set _ad to [
{
Name: "OC Manuel",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Blush: 2,
Arms: "Hide",
},
},
]>>
<<ad _ad>>
<span style="color:Pink">He is your classmate with the ‘interesting’ problem of being forced to wear a chastity cage by his mother. The boy is always horny, due to lack of release, and it is little surprise when you keep seeing him adjusting his balls, which you’ve seen to be swollen from being locked up so long. You entertain yourself by watching the poor boy strain in his discomfort.</span><br>
<br><<include"OC Manuel Detention Base Post Secret">>
<<linkreplace "Continue">>
<span style="color:pink">As the kid was writing, he kept moving his hand to his crotch area, looking like he was constantly adjusting his groin. Based on the large lump on the front of his bottoms, you figure the boy must have a large penis.</span> Was that the cause of his discomfort? Was his cock so big that being constrained in his underwear was too much for it?<br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Manuel</span>!”</span> <span style="color:DarkTurquoise">Mr. Randolph</span> yells, also having noticed the boy's actions, <span style="color:LightSteelBlue">“If I catch you doing that one more time I'm going to spend the rest of the detention giving you a beating!”</span> <span style="color:DarkTurquoise">Manuel</span> apologizes, moving both hands back to his paper. <span style="color:LightSteelBlue">“I mean, really boy, have you no shame? Putting your hand in your pants and grabbing your privates in the middle of class! Whatever is going on down there can surely wait until after class, preferably until you are alone! No one wants to see whatever it is you are doing down there.”</span> <br>
<br>
<span style="color:Pink">As snickering echoes throughout the room and <span style="color:DarkTurquoise">Manuel</span> looks down in embarrassment, you accidentally let a sly comment slip out.</span> <span style="color:LightCoral">Stating that you, in fact, do want to see whatever he is doing down there.</span> <br>
<br>
<span style="color:LightCoral">The room goes silent, the boys nearest to you glancing in your direction. You had intended that comment to be under your breath or even in your head; and while muffled, everyone could make out what was said. Everyone is frozen in fear as <span style="color:DarkTurquoise">Mr. Randolph</span> slowly turns around to face you all.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 2,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Who said that?”</span> <span style="color:DarkTurquoise">Mr. Randolph</span> demands, keeping his voice calm and low, <span style="color:LightCoral">which is somehow more terrifying than his yelling.</span> There is some murmuring from the room until the boy closest to you pipes up. <br>
<br>
<span style="color:LightSteelBlue">“It was <span style="color:DarkTurquoise">$Player.Name</span>!”</span> He stands up, pointing at you. <span style="color:LightCoral">What a snitch.</span> <br>
<br>
<span style="color:LightSteelBlue">“Mr. <span style="color:DarkTurquoise">$Player.LastName</span>!”</span> <span style="color:DarkTurquoise">Mr. Randolph</span> barks out, causing you to jump. <span style="color:LightSteelBlue">“Please repeat what you said for me.”</span> <span style="color:LightCoral">You are frozen in absolute fear, your mind racing on what you should do. There is no right answer. Either you answer him, proving your guilt and making him angry, or you deny it, making him angry. It is a lose-lose situation!</span> <span style="color:Yellow">But there had to be a way out!</span> <br>
<br>
<div id="choice">
<<link "Stutter a defense<br>">>
<<replace"#choice">>
<span style="color:LightCoral">You stutter out a defense, though you’re not even sure what it is supposed to be. The mumbling seems to only make <span style="color:DarkTurquoise">Mr. Randolph</span> angrier, as he slams his hand down on the desk and tells you to stand up. You know what’s coming and everyone watches in scared silence as you are marched up to the front of the class and leaned over the teacher’s desk.</span> <br>
<br>
Thankfully, he doesn’t rip your pants down to your ankles and expose your ass to everyone else in detention. <span style="color:LightCoral">He does, however, spank you until you are crying out in pain. Your $PlayerBottoms.Type doesn’t do much to protect you from his hand as, by the time the spanking is over, your ass is stinging..</span> The only upside is the spanking only lasts a few minutes and everyone is too afraid to say anything afterwards. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Cry: 2,
Eyes: "Sad",
},
},
{
Name: "OC Manuel",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Blush: 1,
},
},
]>>
<<ad _ad>>
As you sit back down, <span style="color:DarkTurquoise">Manuel</span> gives you an apologetic look. <br>
<<addMoodlet "Pained" 3>>
<<addMoodlet "Spanked" 3>>
<<set $SpankMarks to 20>>
<<socialChange "Manuel" 3 1>>
<<addMoodlet "Stress" 1>>
<<set $Minutes += 60>>
<<set $Detention to 0>>
<br>
[[Finish Detention|School South Hallway]]
<</replace>>
<</link>>
<<requiresAbility "Charm" 8 "Accuse the Accuser<br>">>
<<replace"#choice">>
Putting on your best <span style="color:LightSteelBlue">“what are you talking about”</span> face, you raise an eyebrow and claim you didn’t say anything. You point down at your paper, which is full of lines as requested, and claim you’ve been doing as you were told this whole time. <span style="color:DarkTurquoise">Mr. Randolph</span> glares at you angrily, <span style="color:LightGreen">though you don’t break, so he turns his attention to the other boy.</span> <br>
<br>
<span style="color:LightSteelBlue">“Bu- but he said it! I heard him!”</span> The boy stutters out. <br>
<br>
<span style="color:LightSteelBlue">“It sounded like it came from over there, but it didn’t sound like <span style="color:DarkTurquoise">$Player.Name</span>!”</span> A boy near the front of the class speaks up. <span style="color:LightSteelBlue">“I think he’s trying to blame someone else!”</span> Your eyes widen in surprise; <span style="color:LightGreen">soon others pipe up defenses in your favor</span> and an argument breaks out until <span style="color:DarkTurquoise">Mr. Randolph</span> yells to put a stop to it. <br>
<br>
<span style="color:LightSteelBlue">“Quiet!”</span> He pauses thinking for a moment as he glances between you two. You have no idea why the others came to your aid. Did they truly not think it was you? Or were they also annoyed by a boy so eager to snitch and win favor? <span style="color:LightGreen">Regardless, you used all your charm to put on the most innocently confused face you could. This, coupled with those speaking in your favor and you having done the actual work assigned, causes Randolph to turn his ire toward the snitch.</span> <br>
<br>
<span style="color:Pink">Despite protests, the boy is marched to the front of the classroom and leaned over Mr. Randolph’s desk. For daring to try to blame someone else, his pants and underwear are yanked down in front of the entire detention class; a few hushed giggled at his space-themed boxers are quickly silenced by a glare from the teacher. You all then watch as the poor snitch has his bare ass spanked in front of his peers for the next five minutes. By the end, the boy is crying and apologizing for lying, which deep down you know he didn’t really do.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="color:Pink">The boy is then made to stand in the corner, with his butt still exposed, for the rest of detention. </span>A few of the other boys, his friends who rose to his defense in the earlier argument, glare at you angrily. <span style="color:LightCoral">You’ve definitely made a few enemies today,</span> <span style="color:LightGreen">but it was worth it to avoid a brutal spanking.</span> <br>
<span style="color:Red">-Reputation</span>
<<set $SchoolRep -= 5>><br>
<<socialChange "Manuel" 3 1>>
<<addMoodlet "Stress" 1>>
<<set $Minutes += 60>>
<<set $Detention to 0>>
<br>
[[Finish Detention|School South Hallway]]
<</replace>>
<</requiresAbility>>
</div>
<</linkreplace>><<include"OC Manuel Detention Base Post Secret">>
<<linkreplace "Continue">>
<span style="color:Pink"><span style="color:DarkTurquoise">Manuel</span> is writing with one hand, or at least trying to make it look like he is writing, as his other hand slips into his underpants. You smirk, <span style="color:DarkTurquoise">Manuel</span> is, no doubt, feeling a surge of strain on his little boyhood and you follow his movements as he tugs and squeezes at his balls to provide some sort of release from his constant arousal. His face contorts and he bites his lower lip as he goes. You’d feel weird for staring, but know you aren’t the only one as silent giggles begin to surround you. Though you know something they don’t, the reason behind <span style="color:DarkTurquoise">Manuel</span>’s endless arousal.</span> <br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Manuel</span>!”</Span> On cue, <span style="color:DarkTurquoise">Mr. Randolph</span> yells out, spotting what the boy is doing. <span style="color:LightSteelBlue">“I warned you to stop doing that in class!”</Span> As the teacher moves towards <span style="color:DarkTurquoise">Manuel</span>, the boy panics, pulling his hand out of his pants and apologizing profusely, giving all number of excuses. <span style="color:LightSteelBlue">“I don’t want to hear it, you knew the consequences and continued your disgusting behavior, so now you must face said consequences!”</Span> <br>
<br>
You all watch as <span style="color:DarkTurquoise">Manuel</span> is dragged to the front of the class and leaned over <span style="color:DarkTurquoise">Mr. Randolph</span>’s desk. <span style="color:Pink">The teacher then yanks down the poor boy’s bottoms, revealing his briefs to everyone! </span>But no one laughs, worried themselves at incurring Randolph’s wrath. <span style="color:Pink">Instead, everyone just watches as the boy is spanked with a ruler. You can’t help but smirk when you are out of the teacher’s eyeline, knowing what is probably coming.</span> <br>
<<set _ad to [
{
Name: "OC Manuel",
State: {
Outfit: "Uniform",
Blush: 2,
Mouth: "Frown",
PantsDown: true,
},
},
]>>
<<ad _ad>>
<span style="color:Pink">It is clear that <span style="color:DarkTurquoise">Mr. Randolph</span> is fed up with the boy, giving him no mercy as he is spanked hard. <span style="color:DarkTurquoise">Manuel</span>, for his part, cries out in pain and continues to apologize as the spanking goes on. But near the end, <span style="color:DarkTurquoise">Manuel</span> makes a sound no one is expecting, other than you, a loud moan! Upon realizing the noise he just made, <span style="color:DarkTurquoise">Manuel</span> quickly covers his mouth and turns even redder. But he isn’t the only one turning red.</span> <br>
<br>
<span style="color:LightSteelBlue">“Are you trying to make fun of me?”</Span> <span style="color:DarkTurquoise">Mr. Randolph</span> says, turning red with rage, <span style="color:LightSteelBlue">“Do you think this is some sort of joke!?”</Span> <span style="color:DarkTurquoise">Manuel</span> tries to apologize and claims it was an accident, but the teacher is far too angry to listen. Instead, he stands <span style="color:DarkTurquoise">Manuel</span> up, his backside facing the class, and speaks in his signature quiet yet terrifying voice. <span style="color:LightSteelBlue">“If you think this is all some big joke, why don’t we take it a step further, hm? Underwear down. Now!”</Span> <br>
<br>
<span style="color:LightSteelBlue">“I’m sorry, I didn’t mean to-“</span> <span style="color:Pink"><span style="color:DarkTurquoise">Manuel</span> pleads, but Randolph is having none of it and grips <span style="color:DarkTurquoise">Manuel</span>’s briefs himself and yanks them down! Everyone watches as the boy is exposed, his butt, red from the spanking, facing the class. But <span style="color:DarkTurquoise">Mr. Randolph</span> sees something else, his eyes widening in surprise. The teacher has just seen <span style="color:DarkTurquoise">Manuel</span>’s cock cage, and the throbbing penis that lies beneath it.</span> While it must be unexpected, you are surprised by just how taken aback <span style="color:DarkTurquoise">Mr. Randolph</span> seems. After a moment of silence, he coughs nervously before pulling up <span style="color:DarkTurquoise">Manuel</span>’s underwear and bottoms. <br>
<<set _ad to [
{
Name: "OC Manuel",
State: {
Outfit: "Uniform",
Eyes: "Sad",
Mouth: "Frown",
PantsDown: true,
},
Clothes: {
Undies: $None,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Return to your seat. I don’t want to hear another peep out of you, understand?”</Span> <span style="color:DarkTurquoise">Manuel</span> nods, quickly returning to his seat looking embarrassed and hiding his eyes from everyone in the room. He cringes a little as he sits down, his butt still sore from being spanked, but otherwise tries to finish his work without any more trouble. The bright side is <span style="color:DarkTurquoise">Mr. Randolph</span> is relatively quiet for the rest of the detention, leaving everyone else stunned and confused about what exactly happened to make him so flustered. <br>
<br>
As detention comes to an end and everyone begins to file out, you notice <span style="color:DarkTurquoise">Manuel</span> still nervously sitting at his desk. You think about approaching him, seeing if he’s alright, since you know his secret. <span style="color:Yellow">Then again, with how many other boys were still filing out, you would be seen as the kid who comforted the boy who was spanked in front of everyone for touching himself in the middle of detention.</span> <br>
<br>
<div id="choice">
<<link "Comfort Him<br>">>
<<replace"#choice">>
/* -Comfort him +Manuel, -Rep- */
You walk past the other boys towards <span style="color:DarkTurquoise">Manuel</span>, who is staring down motionlessly at his paper, which you note started with <span style="color:LightSteelBlue">“I will not touch myself inappropriately in class”</Span>. You call out to the boy, snapping him out of his trance, and ask if he is alright. <span style="color:DarkTurquoise">Manuel</span> looks up in surprise, stuttering out a response. <br>
<br>
<span style="color:LightSteelBlue">“Oh-<span style="color:DarkTurquoise">$Player.Name</span>? Yeah, I’m fine. Thanks.”</Span> You spot some strange looks from the boys around you but ignore them. <span style="color:LightGreen"><span style="color:DarkTurquoise">Manuel</span> pauses for a moment, before smiling.</span> <span style="color:LightSteelBlue">“I mean, my ass is on fire, and I don’t know if I can stand up, but I suppose it could have been worse!”</Span> <span style="color:LightGreen">You both chuckle, seems your kind words of concern lifted the boy’s spirits. </span>You chat for a moment before <span style="color:DarkTurquoise">Mr. Randolph</span> eyes you both, silently telling you it is time to go. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "OC Manuel",
State: {
Outfit: "Uniform",
Eyes: "Sad",
Mouth: "Happy",
Blush: 1,
},
},
]>>
<<ad _ad>>
In the end, you do indeed have to help <span style="color:DarkTurquoise">Manuel</span> up to his feet. Sitting on his bruised ass all detention had caused his legs to fall asleep. This leads to another round of chuckles as you exit the classroom. <br>
<span style="color:Red">-Reputation</span>
<<set $SchoolRep -= 5>><br>
<<socialChange "Manuel" 3 1>>
<<addMoodlet "Stress" 1>>
<<set $Minutes += 60>>
<<set $Detention to 0>>
<br>
[[Finish Detention|School South Hallway]]
<</replace>>
<</link>>
<<link "Leave<br>">>
<<replace"#choice">>
Now is probably not the best time to comfort <span style="color:DarkTurquoise">Manuel</span> anyway. What’s best for all of you is to just leave and pretend that never happened. So, you quickly exit the classroom.
<br>
<<addMoodlet "Stress" 1>>
<<set $Minutes += 60>>
<<set $Detention to 0>>
<br>
[[Finish Detention|School South Hallway]]
<</replace>>
<</link>>
</div>
<</linkreplace>>/* Intro */
As you are wandering the school library, you spot your classmate, <span style="color:DarkTurquoise">Manuel</span>, on one of the computers. Strangely, the computer he sat at was the one all the way in the far corner, despite many closer, more convenient ones being available. To add to the strangeness, he has also turned the computer slightly, making it difficult for anyone to see what he was doing. <span style="color:yellow">This made it pretty obvious that he was up to no good, or at least something he shouldn’t be doing.</span> <br>
<<set _ad to [
{
Name: "OC Manuel",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:yellow">You could go up and ask him, but odds are he wouldn’t reveal the truth. So, you could sneak up instead.</span> <br>
<br>
<div id="choice1">
/* Talk to him */
<<link "Chat with him<br>">>
<<replace"#choice1">>
You walk up to <span style="color:DarkTurquoise">Manuel</span> and ask him how it’s going. He immediately jumps, scrambles for the mouse, and clicking away. <span style="color:LightSteelBlue">“No- nothing!”</span> He shouts as he hastily closes his browser. You raise an eyebrow at him, asking why he is so jumpy. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>? Oh, I thought you were someone else… I was just, umm….”</span> <br>
<<set _ad to [
{
Name: "OC Manuel",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Blush: 1,
},
},
{
Name: "Player",
State: {
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Manuel</span> pauses for a second, trying to think of an excuse, but eventually just laughs nervously. You have a few ideas about what he could have been looking up but decide to respect his privacy and instead ask to sit down with him. He nods and the two of you chat for a while before <span style="color:DarkTurquoise">Manuel</span> offers to show you some flash games he found online. <br>
<br>
<span style="color:lightgreen">You both play a cheaply made, but extremely fun RPG where you go on an adventure throughout a world of battle. Overall, it’s very fun and you find yourself feeling closer to <span style="color:DarkTurquoise">Manuel</span>.</span> <br>
<<addMoodlet "Stress" 0>>
<<needChange "Fun" 10>>
<<socialChange "Manuel" 3 1>>
<br>
[[Continue|School Library]]
<</replace>>
<</link>>
/* Spy */
<<link "Spy<br>">>
<<replace"#choice1">>
You smirk, imagining what he could possibly be looking up that he didn’t want anyone else to see. It would be hard, as he had turned the computer quite far, but if you were careful, you think you could sneak up on him and see what he is looking at before he has a chance to close it. So, you begin to quietly tiptoe over. <br>
<<set _ad to [
{
Name: "OC Manuel",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Blush: 2,
},
},
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
After a few close calls of him suddenly turning around or thinking he hears a noise, only saved by you quickly diving behind a bookcase or cart, you manage to get just close enough to have a view of the screen. <span style="color:lightgreen">Peeking out from behind a table, you squint your eyes and try to read what he is searching for.</span> <br>
<br>
<span style="color:LightSteelBlue">“How to pick a lock”</span> and <span style="color:LightSteelBlue">“How to create a key mold”</span>. <span style="color:pink">It doesn’t take long to figure out why the boy would want that, as you blush slightly and smirk, trying hard not to laugh. Seems <span style="color:DarkTurquoise">Manuel</span> is still having trouble with his ‘little cage problem’ that his mother forced him into. He must be pretty desperate.</span> <br>
<br>
<span style="color:DarkTurquoise">Manuel</span> sighs loudly, placing his face on the desk as he grumbles to himself. <span style="color:LightSteelBlue">“Dang it, what am I going to do? I’m going crazy. I need…”</span> <span style="color:DarkTurquoise">Manuel</span> pauses, glancing around to ensure no one is near him or watching, thankfully your hiding place is secure, before he opens up a new tab and searches up “Anal Stimulation”. <span style="color:pink">You blush again, was he really that desperate?</span> <br>
<br>
<span style="color:lightcoral">Unfortunately for the boy, as soon as he hits enter the screen goes red with <span style="color:LightSteelBlue">“Banned Words Detected”</span> blinking on it.</span> Seems he triggered the school’s safety search feature. <span style="color:DarkTurquoise">Manuel</span> quickly panics, trying to close the browser before eventually shutting the computer off. <span style="color:pink">He then doesn’t waste any time collecting his things and running out of the library, probably terrified that his search result was sent to the librarian.</span> <br>
<<addMoodlet "Stress" 0>>
<<needChange "Fun" 10>>
<br>
[[Continue|School Library]]
<</replace>>
<</link>>
</div><<set $AD.SkinColor to "White">>
<<set $AD.Freckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $AD.HairStyle to "Medium Messy Bangs">>
<<set $AD.HairColor to "Black">>
<<set $AD.EyeColor to "Gray">>
<<set $AD.LeftEyeColor to "Gray">>
<<set $AD.RightEyeColor to "Gray">>
<<set $AD.PenisStyle to "Cut">>
<<set $AD.PenisSize to "Average">>
<<set $AD.Balls to "Medium">>
<<set $AD.Butt to "Cute">>
<<set $ADChestScar to 0>>
<<set $ADFaceScar to 0>>
<<set $ADLeftArmScar to 0>>
<<set $ADRightLegScar to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADLeftSmallFreckles to 0>>
<<set $ADNoseHeavyFreckles to 0>>
<<addClothing "AD" "Undies" "Styled Briefs" "Splashtoon">>
<<addClothing "AD" "Bottoms" "Pants" "Black">>
<<addClothing "AD" "Top" "Polo Shirt" "Black">>
<<addClothing "AD" "Outer" "Plaid Hoodie" "Black">>
<<addClothing "AD" "Socks" "Socks" "Black">>
<<addClothing "AD" "Shoes" "Sneakers" "Black">>
<<set $ADNeck to $None>>
<<addClothing "AD" "Head" "Splashtoon" "Splashtoon Ears">>
<<addClothing "AD" "Face" "Splashtoon" "Splashtoon">>
<<set $ADShortsSag to 0>>
<<set $ADTopTucked to 1>>
<<if $ADMuscleToggle == 1>>
<<set $AD.Build to "Normal">>
<<else>>
<<set $AD.Build to "Normal">>
<</if>>
<<if $ADPubicHairToggle == 1>>
<<set $AD.PubicHair to "None">>
<<else>>
<<set $AD.PubicHair to "None">>
<</if>>
/* DEFAULT SETTING */
<<set $ADMouth to $None>>
<<set $ADNeck to $None>>
<<set $ADUnder to $None>>
<<set $ADOver to $None>>
<<set $ADBack to $None>>
<<set $ADHands to $None>>
<<set $ADWaist to $None>>
<<if $SchoolUniforms == 1 and $AD.Outfit == "Uniform">>
<<addClothing "AD" "Top" "School Dress Shirt" "School">>
<<addClothing "AD" "Bottoms" "Slacks" "Black">>
<<addClothing "AD" "Neck" "School Tie" "School">>
<<addClothing "AD" "Socks" "School Socks" "Knee">>
<<addClothing "AD" "Outer" "School Jacket" "School">>
<<addClothing "AD" "Shoes" "Loafers" "Black">>
<<set $ADTopTucked to 1>>
<<set $ADOuterAlt to 0>>
<</if>>
<<if $AD.Outfit == "Pajamas">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Naked">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>>
<<if $AD.Outfit == "Undies">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Towel">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Towel" "White">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Gym">>
<<addClothing "AD" "Top" "Gym Shirt" "School">>
<<addClothing "AD" "Bottoms" "Gym Shorts" "School">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Gym Swim">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Purple">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Swimwear">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Black">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>>/* Intro */
As you walk out towards the pool, you overhear two boys talking about which swimming class you’ll get today. You are a bit confused, until they explain how Kohler either has you run through actual strokes and teach everyone proper techniques or, more often, just has everyone swim laps. They’re not sure which one they prefer, laps are much more exhausting, but when Kohler is actually teaching, he tends to be much harsher. You are pondering this yourself when you reach the class and, surprise-surprise, it is swimming laps. Though with the twist of having to swim with specific strokes as he calls them out. <br>
<br>
Kohler must be feeling adventurous today. <br>
<br>
Though not long into the class, you spot the boy you saw on the bus, Mason, run up to Kolher holding his torso. He claims he has a stomachache and feels he may throw up. “I think the meatloaf I had for lunch was bad.” He explains. Kohler grumbles, but lets him go rather than risk him blowing chunks in the pool. <br>
<br>
/* OC Mason: Gym Swim, Frown, Sad Eyes */
“But hurry back out here once you finish with all that.” He adds with a glare, “Only way someone gets out of the whole class is with a doctor’s note or a missing limb! Hurry up now, before I change my mind!” Mason quickly runs off towards the locker room. You don’t think much of it for the next 10 minutes of swimming, as even a school like Preston has the occasional bad food that may make someone sick, but once the time has passed and he’s yet to return, you see Kohler eyeing the locker room suspiciously. <br>
<br>
/* PC: Frown, Blush1 */
“$Player.LastName!” He barks out, nearly making you jump out of your skin in fear. You quickly climb out of the pool and start running up to him, until he nearly bites your head off about “No running near the pool!” So, you instead walk quickly towards him, heart nearly bursting out of your chest. “That boy, what’s his name? The one with the ears!” You ask if he is talking about Mason, referring to the costume pieces he is somehow allowed to wear. “Yeah, him! He’s been in the bathroom for 10 minutes now! Go check on him. If he’s dying, call the nurse, otherwise tell him to get his ass out here before I have to come in there!” Kohler is as loud as ever and you quickly agree, fast-walking to the locker room as quickly as you can. <br>
<br>
<<linkreplace"Continue">>
You check the bathrooms first, but find it suspiciously empty. Confused, you then check by the lockers but freeze when you hear a voice.
<<if $SaveUndies.Type != "None">>
“$SaveUndies.Name? Yeah, that makes sense.” The voice says, “They smell like him too. Fuck, that’s good.” The voice is hushed and aroused, but unmistakably Mason. You peek around the corner to find a scene you were not expecting. Mason is standing next to a locker, your locker! And the underwear he was talking about is yours! You see him holding them up to his noise and blushing as he breathes them in. You feel your entire face turn red at the sight and, without even thinking, call out to the boy. <br>
<br>
/* PC: Mad, Frown, Blush1
OC Mason: Swim Gym, Frown, Blush2 */
Mason jumps and looks at you as all the life has been drained from his face. He quickly hides the underwear behind his back and steps away from the locker. “Oh, $Player.Name… Hey, wha- what are you doing here? Shouldn’t you be… in… class…?” He gives you a nervous smile as you stomp over, rip your underwear out of his hands, and ask him what the hell he is doing! <br>
<br>
<<else>>
“Damn it, where is his underwear? Don’t tell me he doesn’t wear any, took forever to get that lock open.” The voice says, “I don’t have time to open any other lockers. What a bust.” The voice is hushed and annoyed, but unmistakably Mason. You peek around the corner to a strange sight. Mason is standing next to an opened locker… wait a minute! That’s your locker! The realization that he had broken into your locker searching for underwear causes your entire face to turn red. <br>
<br>
/* PC: Mad, Frown, Blush1
OC Mason: Swim Gym, Frown, Blush2 */
Without thinking, you call out to the boy. Mason jumps and looks at you as if all life is drained from his face. He quickly takes a step away from your locker and gives you a nervous smile. “Oh, $Player.Name… Hey, wha- what are you doing here? Shouldn’t you be… in… class…?” You stomp over, slamming your locker shut and ask him what the hell he is doing! <br>
<br>
<</if>>
“I- I don’t know what… you are…” He looks nervously between you and the locker, the picked lock on the ground which he quickly kicks out of sight. “Oh, wait a second! This isn’t my locker! Haha, my… bad…” He is really not the best at lying once he’s been caught. Calling him a thief and a pervert, you threaten to tell Coach Kohler what you saw. This causes Mason’s eyes to widen with fear. <br>
<br>
“No, don’t!” He begs, dropping to his knees and gripping your trunks pitifully, “If Kohler finds out about this, he’ll expel me, or worse! Please, I’ll do anything! Don’t tell Kohler, I’m begging you!” The boy looks terrified about the possible consequences of his actions, and you sigh at his pitiful begging. You don’t want to get the kid expelled but feel you can’t just let him off after something like this. <br>
<br>
<div id="choice">
<<link "Ask for his underwear in return<br>">>
<<replace"#choice">>
Thinking for a moment, you come up with what you believe is an appropriate penance for his actions. You want his underwear. Mason seems surprised at this, blushing slightly. “You want my-“ He pauses, giving you a nervous smile, “Alright – I guess that’s fair.” You follow him to his locker and watch as he unlocks it. He then pulls out his underwear, a cute pair of Splashtoon Briefs, which you should have expected, and hands them to you. They are still warm, especially in the crotch area. <br>
<br>
“I really liked that pair too. But I guess it’s better than getting expelled.” He sighs, before smirking at you, “I guess you’re a lover of boy’s underwear as well, huh?” You shrug, saying you just thought this would be the fairest punishment since he tried to steal yours. “No, I don’t think so. I’m something of an underwear connoisseur. I can tell another enjoyer when I see one. The way your eyes glittered when you saw it, the way you held it to test the warmth. I get the feeling you love underwear just as much as me.” He chuckles, “Or close enough, since you aren’t the one breaking into lockers. But maybe we can fix that?” <br>
<br>
/* PC: Frown, Blush1
OC Mason: Swim Gym, Smirk, Tired */
Feeling suspicious about his devious smile and intentions, you take a step back and ask him what he means. “If you want the good stuff, the well-worn stuff, you gotta know the where and how. The locker room is pretty good, especially on swimming days. Everyone keeps their underwear in their lockers and are normally too embarrassed to say anything if they find it missing. These lockers aren’t that hard to break into if you have the patience and the skill.” You realize he is offering to teach you to lockpick your classmate’s lockers in order to steal their underwear. You blush at the offer, stuttering out a response. <br>
<br>
“No need to be so shy about it, you’re amongst friends!” He laughs, “I know many secrets of the trade. I could teach you, if you’re interested. I’ll just need a little something in return.” He pauses for a moment, thinking, “You got a little brother or anything?” Against your better judgement, you inform him about Noah. “Second grade, huh? Very cute age.” He smiles, “Alright! Here’s the deal. I’ll teach you what I know, but in return I want you to steal a pair of your brother’s dirty underwear and bring it to me.” <br>
<br>
You turn bright red at the request, yelling that you can’t do that! It’s weird and gross and- “You don’t have to do it.” He laughs, “But just think of all the goods you can steal with my knowledge. And all for the price of a pair of undies you can take as easily as doing a load of laundry. Like I said, you don’t have to. Just think about it.” With a smile, Mason begins to walk back towards the pool. Still blushing, you quickly put the thief’s underwear in your own locker as you ponder the offer. One pair of Noah’s dirty $NoahUndies.Type in return for the ability to steal your classmates used underwear. Tempting… <br>
<br>
[End, Start Quest]
<</replace>>
<</link>>
<<link "Ask for money (Disables Content)<br>">>
<<replace"#choice">>
Annoyed and violated, you tell him that he’ll have to buy your silence. Also, you want to be left out of whatever perverted fantasies he is playing out. Mason nods in relief, “Of course! Whatever you want!” He quickly gets up and rushes over to his locker. He pulls out his wallet, frowning, before looking back at you and sighing. He pulls out a crisp $20 bill! “It’s all I have from my allowance this month. It’s yours! Just please don’t tell anyone what you saw. I swear I’ll leave you and your stuff alone.” <br>
<br>
You nod, taking the money, and tell him he better be sure he does. If you catch him snooping around your stuff again, no amount of money in the world will be able to save him. Mason gulps nervously, nodding. The two of you then return to class, Kohler giving Mason a hard time for being gone so long. He takes the scolding without issue, knowing it could have been a lot worse had you snitched on him. <br>
<br>
[End]
<</replace>>
<</link>>
</div>
<</linkreplace>>/* Intro */
You step onto the bus to find it decently crowded. There are a few empty spaces here and there, but all of your friends are already sitting with someone chatting or jammed into a street with strangers. Strange how the bus seems too full in this moment when normally it isn’t that bad. It is as you are walking down the aisle deciding on a seat that the bus starts moving <span style="color:LightCoral">and you suddenly lose your balance, falling face-first and sprawled out on the lap of a nearby boy sitting alone.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 1,
},
},
{
Name: "OC Mason",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
/* PC Wearing Underwear */
<<if $PlayerUndies.Type != "None">>
<span style="color:LightSteelBlue">“Woah!”</span> The boy calls out as you land on his lap, <span style="color:LightSteelBlue">“Careful now, don’t want one of us to get hurt. Though, must admit, the view is pretty good.”</span> <span style="color:Pink">He chuckles as you feel a hand tug on the waistband of your $PlayerUndies.Name! You quickly blush and stand up, realizing the fall had caused your top to fly up, revealing your underwear to the boy.</span> The boy chuckles as you turn to him, but you are suddenly taken aback by his appearance. <br>
<br>
/* Else */
<<else>>
<span style="color:LightSteelBlue">“Woah!”</span> The boy calls out as you land on his lap, <span style="color:LightSteelBlue">“Careful now, don’t want one of us to get hurt. Huh, no underwear. Bold choice at this school!”</span> <span style="color:Pink">He chuckles as you feel a hand tug on the waist of your $PlayerBottoms.Type, exposing part of your butt!</span> You quickly blush and stand up, tugging your bottoms up as you turn to the boy to scold him, but are suddenly taken aback by his appearance. <br>
<br>
<</if>>
The boy is dressed normally enough, but his face and head catch you off-guard. He has a dark outline around his eyes, as if he is wearing some sort of mask, though it had to be so thin and formfitting because it looks so natural. His ears are also strange, pointing straight out like triangles from the side of his face. <span style="color:Yellow">The boy looks like some sort of alien!</span> You completely forget what you were going to say to the boy and instead comment on his face. <br>
<br>
<span style="color:LightSteelBlue">“Oh, this?”</span> The boy chuckles, <span style="color:LightSteelBlue">“Do you like it? It’s a cosplay I’ve been working on. I’m a Squidling! It’s from my favorite video game, Splashtoon! Best part? It’s TECHNICALLY not against the dress code, so they can’t make me take it off!”</span> The boy chuckles slightly deviously, obviously proud to get one over on the school. <span style="color:LightSteelBlue">“I’m <span style="color:DarkTurquoise">Mason</span>! You’re that new kid right, <span style="color:DarkTurquoise">$Player.Name</span> or something?”</span> <br>
<br>
You shake the boy’s hand and introduce yourself, still a bit confused by his appearance. The boy gives you some weird vibes, not even mentioning his strange dress. As the boys in the seat in front of you begin to roughhouse and play around, you catch him peeking over the seek and smirking at something. It takes you looking over yourself to realize <span style="color:Pink">he is spying on the peeks of their underwear from their shorts! <span style="color:DarkTurquoise">Mason</span> spots you catching his glances and quickly turns away, blushing.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "OC Mason",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“So, uhhhhh… How do you like the school so far?”</span> He says, feeling slightly embarrassed and trying to distract you. You give him a knowing smirk before chatting with the boy the rest of the bus ride. He may be weird, <span style="color:LightSteelBlue">but it is clear you both have something in common.</span> <br>
<<set $OCMasonMet to -1>>
<<set $OCMasonSocial to 0>>
<<set $OCMasonSocialRank to 0>>
<<socialChange "Mason" 10 1>>
<br>
/* GET OFF BUS */
<<if $BusRide == "Home">>
[[Get off bus|Northend]]
<<else>>
[[Get off bus|Middle School]]
<</if>>/* SOCIAL LEVELS */
<<if $OCMasonSocialRank == -3>>
<<set $OCMasonRelationship to "Hated">>
<span style="color:DarkRed">Mason Hates you!</span>
<br>
<<elseif $OCMasonSocialRank == -2>>
<<set $OCMasonRelationship to "Enemies">>
<span style="color:DarkRed">You and Mason are Enemies.</span>
<br>
<<elseif $OCMasonSocialRank == -1>>
<<set $OCMasonRelationship to "Very Disliked">>
<span style="color:Red">Mason really Dislikes you.</span>
<br>
<<elseif $OCMasonSocialRank == 0 and $OCMasonSocial <= -50>>
<<set $OCMasonRelationship to "Disliked">>
<span style="color:Red">Mason Dislikes you. </span>
<br>
<<elseif $OCMasonSocialRank == 0 and $OCMasonSocial < 50>>
<<set $OCMasonRelationship to "Acquaintances">>
<span style="color:Yellow">You and Mason are Acquaintances.</span>
<br>
<<elseif $OCMasonSocialRank == 0 and $OCMasonSocial >= 50>>
<<set $OCMasonRelationship to "Liked">>
<span style="color:LightGreen">Mason Likes you.</span>
<br>
<<elseif $OCMasonSocialRank == 1>>
<<set $OCMasonRelationship to "Friends">>
<span style="color:Green">You and Mason are Friends.</span>
<br>
<<elseif $OCMasonSocialRank == 2>>
<<set $OCMasonRelationship to "Good Friends">>
<span style="color:DarkGreen">You and Mason are Good Friends!</span>
<br>
<<elseif $OCMasonSocialRank == 3>>
<<set $OCMasonRelationship to "Close Friends">>
<span style="color:DarkGreen">You and Mason are Close Friends!</span>
<br>
<<elseif $OCMasonSocialRank == 4>>
<<set $OCMasonRelationship to "Best Friends">>
<span style="color:Cyan">You and Mason are Best Friends!</span>
<br>
<<elseif $OCMasonSocialRank == 5>>
<<set $OCMasonRelationship to "Love">>
<span style="color:Pink">You and Mason Love each other!</span>
<br>
<</if>>
<div class="social-bar-group">
<<if $OCMasonSocialRank == 0>>
<img src="Images\UI\Social\SocialRank0.png" width="35" alt="Rank0">
<<elseif $OCMasonSocialRank == 1>>
<img src="Images\UI\Social\SocialRank1.png" width="35" alt="Rank1">
<<elseif $OCMasonSocialRank == 2>>
<img src="Images\UI\Social\SocialRank2.png" width="70" alt="Rank1">
<<elseif $OCMasonSocialRank == 3>>
<img src="Images\UI\Social\SocialRank3.png" width="105" alt="Rank1">
<<elseif $OCMasonSocialRank == 4>>
<img src="Images\UI\Social\SocialRank4.png" width="140" alt="Rank1">
<<elseif $OCMasonSocialRank == 5>>
<img src="Images\UI\Social\SocialRank5.png" width="175" alt="Rank1">
<</if>>
/* SOCIAL GAUGE */
<div class="social-bar-gauge">
<<set _data = clone({
text: $OCMasonSocial,
value: Math.abs($OCMasonSocial),
max: 100,
min: 0,
color: getSocialBarColor($OCMasonSocial),
showText: true,
})>>
<<progressbar _data>>
</div>
</div>
/* MAX MIN */
<<if $OCMasonSocial > 120>>
<<set $OCMasonSocial to 120>>
<</if>>
<<if $OCMasonSocial < -120>>
<<set $OCMasonSocial to -120>>
<</if>><<set $AD.SkinColor to "White">>
<<set $AD.Freckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $AD.HairStyle to "Oni">>
<<set $AD.HairColor to "Black">>
<<set $AD.EyeColor to "Brown">>
<<set $AD.LeftEyeColor to "Brown">>
<<set $AD.RightEyeColor to "Brown">>
<<set $AD.PenisStyle to "Cut">>
<<set $AD.PenisSize to "Gigantic">>
<<set $AD.Balls to "Medium">>
<<set $AD.Butt to "Firm">>
<<set $ADChestScar to 0>>
<<set $ADFaceScar to 0>>
<<set $ADLeftArmScar to 0>>
<<set $ADRightLegScar to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADLeftSmallFreckles to 0>>
<<set $ADNoseHeavyFreckles to 0>>
<<set $ADMoles.PubicLeft to 0>>
<<addClothing "AD" "Undies" "Jockstrap" "Black">>
<<addClothing "AD" "Top" "Polo Shirt" "Black">>
<<addClothing "AD" "Bottoms" "Jeans" "Dark Denim">>
<<addClothing "AD" "Under" "Tanktop" "White">>
<<addClothing "AD" "Outer" "Leather Jacket" "Black">>
<<addClothing "AD" "Socks" "Socks" "Black">>
<<addClothing "AD" "Shoes" "Tennis Shoes" "Blue">>
<<set $ADNeck to $None>>
<<set $ADShortsSag to 0>>
<<set $ADTopTucked to 0>>
<<if $ADMuscleToggle == 1>>
<<set $AD.Build to "Muscular">>
<<else>>
<<set $AD.Build to "Normal">>
<</if>>
<<if $ADPubicHairToggle == 1>>
<<set $AD.PubicHair to "Long">>
<<else>>
<<set $AD.PubicHair to "None">>
<</if>>
/* DEFAULT SETTING */
<<set $ADHead to $None>>
<<set $ADFace to $None>>
<<set $ADMouth to $None>>
<<set $ADNeck to $None>>
<<set $ADOver to $None>>
<<set $ADBack to $None>>
<<set $ADHands to $None>>
<<set $ADWaist to $None>>
<<if $SchoolUniforms == 1 and $AD.Outfit == "Uniform">>
<<addClothing "AD" "Top" "School Dress Shirt" "School">>
<<addClothing "AD" "Bottoms" "Dress Short Shorts" "Black">>
<<addClothing "AD" "Neck" "School Tie" "School">>
<<addClothing "AD" "Socks" "School Socks" "Knee">>
<<addClothing "AD" "Outer" "School Jacket" "School">>
<<addClothing "AD" "Shoes" "Loafers" "Black">>
<<set $ADTopTucked to 1>>
<<set $ADOuterAlt to 0>>
<</if>>
<<if $AD.Outfit == "Pajamas">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Naked">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Undies">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Towel">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Towel" "White">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Gym">>
<<addClothing "AD" "Top" "Gym Shirt" "School">>
<<addClothing "AD" "Bottoms" "Gym Shorts" "School">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Gym Swim">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Purple">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Swimwear">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Black">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADFace to $None>>
<</if>>/* Intro */
As you stand outside your house you take in the crisp autumn air. The smell of distant rain and fallen leaves, an earthy scene that only comes when summer gives way to fall. One of the bright sides of the school year starting is the colorful sights and smells that come with the season. It is as you are standing there, taking it all in, that you spy an unfamiliar truck parked down the street. A moving van. <br>
<br>
The truck looks almost comically large compared to the modest two-story home it is parked in front of. Movers hustle in and out, carrying cardboard boxes marked with strange symbols. You recognize them as Japanese text, which causes you to raise an eyebrow and take a step closer as the rush about. Then, a boy walking out of the house catches your eye. <br>
<<set _ad to [
{
Name: "OC Mata",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Blush: 1,
},
},
]>>
<<ad _ad>>
<<if ['Average', 'Tall'].includes($Player.Height)>>
He looks around your age, if not a little shorter, and is dressed in a perfectly clean black polo shirt tucked into dark denim jeans. His black hair is combed meticulously, with not a single strange out of place. He carries himself stiffly, like he is trying very hard to be perfect. Though he also looks a little lost, like someone who memorized a script but forgot what scene they’re in. <br>
<<else>>
He looks around your age and is dressed in a perfectly clean black polo shirt tucked into dark denim jeans. His black hair is combed meticulously, with not a single strange out of place. He carries himself stiffly, like he is trying very hard to be perfect. Though he also looks a little lost, like someone who memorized a script but forgot what scene they’re in. <br>
<</if>>
<br>
Though you are a bit aways, the boy seems to spot you and you both, for a moment, just stare at each other. His dark brown eyes flicker with cautious uncertainty, before he quickly looks down, adjusting the strap of the backpack slung over his shoulder. You blink as well, turning away to not make it look like you are creepily staring at him, though keep glancing at the scene as you pretend you are doing something else. <br>
<br>
A strange sound catches your attention. A woman – his mother, probably – calls something out to him sharpy. You don’t recognize the word, but figure it is Japanese. He answers back with a quick, deferential, <span style="Color: LightSteelBlue">“Hai, okaasan!”</span> before setting his backpack down neatly on the curb. You then hear his parents begin to argue in rapid, clipped Japanese. You can’t make anything out but guess by their movements that they are arguing about which box goes where and what not. <span style="Color: Yellow">The boy stands awkwardly at the edge of the lawn, shoulders tight, as he tries to not get in the way.</span><br>
<br>
<div id="Choice">
/* Approach him and say hello */
<<link "Approach him and say hello<br>">>
<<replace"#Choice">>
You jog down towards his house, careful not to seem too eager, and stop a few feet away from the boy. From up close, he looks even more polished – and even more uncomfortable. You greet the boy, giving him a small smile, and ask if he’s just moving in. <br>
<br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "OC Mata",
State: {
Outfit: "Everyday",
Blush: 2,
Mouth: "Frown",
},
},
]>>
<<ad _ad>>
/* Mata: Everyday, Frown, Blush2
PC: Smile */
The boy blinks, visibly startled that you addressed him directly, then, remembering his manners, bows quickly from the waist. It is a deep, formal bow that looks strange on the suburban sidewalk. <span style="Color: LightSteelBlue">“Yes, I am <span style="Color: DarkTurquoise">Mata Takashi</span>.”</span> He replies, his accent light but noticeable, <span style="Color: LightSteelBlue">“Please… be good to me.”</span> His English is careful, the words practiced, but there’s a stiffness to them, like he’s afraid of saying the wrong thing. You also realized he must have memorized that phrase, maybe something taught to him in class or by his parents. <br>
<br>
You give him a curious look, the greeting a bit strange to your western ears, but continue smiling. Before you can respond properly, he straightens up, clutching the strap of his backpack again like it’s a lifeline. <span style="Color: LightSteelBlue">“I just move from Tokyo,”</span> he says, <span style="Color: LightSteelBlue">“My father has…”</span> He pauses, thinking, <span style="Color: LightSteelBlue">“business work.”</span> You can tell he is nervous, not sure how friendly you’re going to be. Maybe he’s used to being the outsider or is expecting to be ignored. <br>
<br>
You chuckle, telling the boy he doesn’t have to be so formal. He blushes and looks at the ground nervously. The boy is clearly very shy, so in order to try and break the ice you ask him if he’s into video games or anime or anything like that. <span style="Color: LightGreen">The mention of these causes the boy to quickly perk up</span> but, but before he can speak you hear his mom calling for him once again, shouting things out in Japanese and motioning him to come inside. He says something back before starting to walk inside, turning back to you briefly. <br>
<br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "OC Mata",
State: {
Outfit: "Everyday",
Blush: 1,
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
/* Mata: Everyday, Smile, Blush1
PC: Smile */
<span style="Color: LightSteelBlue">“Maybe I see you later?”</span> He says with a smile. You nod and his smile grows wider, waving as he runs inside. “Goodbye! Thank you!” You wave back as the boy disappears into the house. <span style="Color: LightGreen">What a cute kid, even if he is very shy. You figure you’ll see him around since he seems to be moving into the same street as you.</span><br> <<set $OCMataMet to -1>>
<<set $OCMataSocial to 0>>
<<set $OCMataSocialRank to 0>>
<<set $OCMataMet to -1>>
<<socialChange "Mata" 10 1>>
<br>
[[Continue|Northend]]
<</replace>>
<</link>>
/* Just watch */
<<link "Just watch<br>">>
<<replace"#Choice">>
You linger from your side of the street, not wanting to come off as weird or nosy. You watch as the boy bows sharply to his parents after a quick, stern conversation, then slowly drags his backpack up to the front steps of the house. For a moment, you are pretty sure he glances over his shoulder at you. He probably thinks you are judging him or something with how long you’ve been standing there. <br>
<br>
You feel a little awkward, wondering if you should wave or get his attention in some way. You turn around for a moment, trying to work up the nerve, <span style="Color: LightCoral">however when you finally do turn around and lift up your hand, the boy has vanished from the yard.</span> Shame. You sigh and kick a rock. Maybe you’ll see him again and get another chance. <br> <<set $OCMataMet to -1>>
<<set $OCMataSocial to 0>>
<<set $OCMataSocialRank to 0>>
<<set $OCMataMet to -1>>
<br>
[[Continue|Northend]]
<</replace>>
<</link>>
</div>/* SOCIAL LEVELS */
<<if $OCMataSocialRank == -3>>
<<set $OCMataRelationship to "Hated">>
<span style="color:DarkRed">Mata Hates you!</span>
<br>
<<elseif $OCMataSocialRank == -2>>
<<set $OCMataRelationship to "Enemies">>
<span style="color:DarkRed">You and Mata are Enemies.</span>
<br>
<<elseif $OCMataSocialRank == -1>>
<<set $OCMataRelationship to "Very Disliked">>
<span style="color:Red">Mata really Dislikes you.</span>
<br>
<<elseif $OCMataSocialRank == 0 and $OCMataSocial <= -50>>
<<set $OCMataRelationship to "Disliked">>
<span style="color:Red">Mata Dislikes you. </span>
<br>
<<elseif $OCMataSocialRank == 0 and $OCMataSocial < 50>>
<<set $OCMataRelationship to "Acquaintances">>
<span style="color:Yellow">You and Mata are Acquaintances.</span>
<br>
<<elseif $OCMataSocialRank == 0 and $OCMataSocial >= 50>>
<<set $OCMataRelationship to "Liked">>
<span style="color:LightGreen">Mata Likes you.</span>
<br>
<<elseif $OCMataSocialRank == 1>>
<<set $OCMataRelationship to "Friends">>
<span style="color:Green">You and Mata are Friends.</span>
<br>
<<elseif $OCMataSocialRank == 2>>
<<set $OCMataRelationship to "Good Friends">>
<span style="color:DarkGreen">You and Mata are Good Friends!</span>
<br>
<<elseif $OCMataSocialRank == 3>>
<<set $OCMataRelationship to "Close Friends">>
<span style="color:DarkGreen">You and Mata are Close Friends!</span>
<br>
<<elseif $OCMataSocialRank == 4>>
<<set $OCMataRelationship to "Best Friends">>
<span style="color:Cyan">You and Mata are Best Friends!</span>
<br>
<<elseif $OCMataSocialRank == 5>>
<<set $OCMataRelationship to "Love">>
<span style="color:Pink">You and Mata Love each other!</span>
<br>
<</if>>
<div class="social-bar-group">
<<if $OCMataSocialRank == 0>>
<img src="Images\UI\Social\SocialRank0.png" width="35" alt="Rank0">
<<elseif $OCMataSocialRank == 1>>
<img src="Images\UI\Social\SocialRank1.png" width="35" alt="Rank1">
<<elseif $OCMataSocialRank == 2>>
<img src="Images\UI\Social\SocialRank2.png" width="70" alt="Rank1">
<<elseif $OCMataSocialRank == 3>>
<img src="Images\UI\Social\SocialRank3.png" width="105" alt="Rank1">
<<elseif $OCMataSocialRank == 4>>
<img src="Images\UI\Social\SocialRank4.png" width="140" alt="Rank1">
<<elseif $OCMataSocialRank == 5>>
<img src="Images\UI\Social\SocialRank5.png" width="175" alt="Rank1">
<</if>>
/* SOCIAL GAUGE */
<div class="social-bar-gauge">
<<set _data = clone({
text: $OCMataSocial,
value: Math.abs($OCMataSocial),
max: 100,
min: 0,
color: getSocialBarColor($OCMataSocial),
showText: true,
})>>
<<progressbar _data>>
</div>
</div>
/* MAX MIN */
<<if $OCMataSocial > 120>>
<<set $OCMataSocial to 120>>
<</if>>
<<if $OCMataSocial < -120>>
<<set $OCMataSocial to -120>>
<</if>><<set $AD.SkinColor to "Redwood">>
<<set $AD.Freckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $AD.HairStyle to "Parted5">>
<<set $AD.HairColor to "Auburn">>
<<set $AD.EyeColor to "Green">>
<<set $AD.LeftEyeColor to "Green">>
<<set $AD.RightEyeColor to "Green">>
<<set $AD.PenisStyle to "Uncut">>
<<set $AD.PenisSize to "Small">>
<<set $AD.Balls to "Medium">>
<<set $AD.Butt to "Cute">>
<<set $ADChestScar to 0>>
<<set $ADFaceScar to 0>>
<<set $ADLeftArmScar to 0>>
<<set $ADRightLegScar to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADLeftSmallFreckles to 0>>
<<set $ADNoseHeavyFreckles to 0>>
<<set $ADMoles.PubicLeft to 0>>
<<addClothing "AD" "Undies" "Boxerbriefs" "Black">>
<<addClothing "AD" "Top" "Long-Sleeved Shirt" "Olive Green">>
<<addClothing "AD" "Bottoms" "Cargo Shorts" "Black">>
<<set $ADOuter to $None>>
<<addClothing "AD" "Socks" "Tube Socks" "Black">>
<<addClothing "AD" "Shoes" "Rubber Boots" "Black">>
<<set $ADNeck to $None>>
<<set $ADShortsSag to 0>>
<<set $ADTopTucked to 0>>
<<if $ADMuscleToggle == 1>>
<<set $AD.Build to "Normal">>
<<else>>
<<set $AD.Build to "Normal">>
<</if>>
<<if $ADPubicHairToggle == 1>>
<<set $AD.PubicHair to "None">>
<<else>>
<<set $AD.PubicHair to "None">>
<</if>>
/* DEFAULT SETTING */
<<set $ADHead to $None>>
<<addClothing "AD" "Face" "Square Glasses" "Black">>
<<set $ADMouth to $None>>
<<set $ADNeck to $None>>
<<set $ADUnder to $None>>
<<addClothing "AD" "Over" "Vest" "Orange">>
<<set $ADBack to $None>>
<<set $ADHands to $None>>
<<set $ADWaist to $None>>
<<if $SchoolUniforms == 1 and $AD.Outfit == "Uniform">>
<<addClothing "AD" "Top" "School Dress Shirt" "School">>
<<addClothing "AD" "Bottoms" "Dress Short Shorts" "Black">>
<<addClothing "AD" "Neck" "School Tie" "School">>
<<addClothing "AD" "Socks" "School Socks" "Knee">>
<<addClothing "AD" "Outer" "School Jacket" "School">>
<<addClothing "AD" "Shoes" "Loafers" "Black">>
<<set $ADTopTucked to 1>>
<<set $ADOuterAlt to 0>>
<</if>>
<<if $AD.Outfit == "Pajamas">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Naked">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADOver to $None>>
<</if>>
<<if $AD.Outfit == "Undies">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADOver to $None>>
<</if>>
<<if $AD.Outfit == "Towel">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Towel" "White">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Gym">>
<<addClothing "AD" "Top" "Gym Shirt" "School">>
<<addClothing "AD" "Bottoms" "Gym Shorts" "School">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Gym Swim">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Purple">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Swimwear">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Black">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADFace to $None>>
<</if>>/* Intro */
You are walking around town, as a boy your age likes to do, <span style="color:Yellow">when you hear a strange series of sounds coming from around the corner.</span> <span style="color:LightSteelBlue">“-aliens controlling the bike makers just to make these dumb chains IMPOSSIBLE to fix! Aaaahhh! Come on you stupid- OW!”</span> The voice is young and rambling, with a large hint of annoyance. The clear sound of a young boy having a rough time, <span style="color:Yellow">though the mention of aliens causes you to raise an eyebrow.</span> <br>
<<set _ad to [
{
Name: "OC Micah",
State: {
Outfit: "Everyday",
Eyes: "Mad",
Blush: 1,
Mouth: "Frown",
},
},
]>>
<<ad _ad>>
You turn the corner to spot the source of the ramblings, a young boy about your age wearing a long-sleeved shirt and cargo shorts. He has short strawberry blonde hair, and his hands are covered in grease as he attempts to attempts to adjust the chain on a bike that sits upside down in front of him. The boy is mumbling to himself, frustrated and annoyed at how his job is being <span style="color:LightSteelBlue">“sabotaged by the aliens.”</span> Whatever that means. Curious, you walk up behind the boy and greet him. <br>
<br>
<span style="color:LightSteelBlue">“Aaaahhh! Don’t probe me!”</span> <span style="color:Pink">The boy lets out a loud, panicked scream, tossing the small allen wrench in his hand in your general direction, though the throw is so weak it just lands at your feet as the boy cowers before you.</span> You cough awkwardly and inform the boy that you are, in fact, not planning on probing him. <span style="color:LightSteelBlue">“You- oh… you’re not… hehe…”</span> The boy chuckles nervously, blushing bright red as he stands up, realizing you are not some threat here to harm him. <span style="color:LightSteelBlue">“So- sorry… guess I got in my head a bit there.”</span> He picks up the wrench nervously, staring at the ground the whole time, before scratching his cheek awkwardly, <span style="color:Pink">leaving a black greasespot on it as you ask him what he’s doing.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "OC Micah",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Blush: 2,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Oh!”</span> The boy jumps a little at your question, <span style="color:LightSteelBlue">“Well, well… I was just out for a delivery, my grandparents own the corner store here, when my bike’s chain fell off. Nearly crashed. I was trying to fix it, but this THING won’t work!”</span> He says, gesturing to the allen wrench in his hand. You chuckle and ask if you can take a look, kneeling in front of the bike and inspecting the chain. <span style="color:LightSteelBlue">“Oh, you don’t have- I mean, thank you.”</span> The boy shyly hands you the wrench, <span style="color:Pink">obviously out of his element both in fixing the bike and this social situation.</span> <br>
<br>
The chain itself seems to have just slipped off due to one too many bumps, <span style="color:LightGreen">nothing that can’t be fixed with some effort.</span> The boy seems to have made things more difficult than they needed to be, fumbling around with the chain and trying to take apart the entire gear to get it back on. As you point this out the boy, embarrassed, admits that he <span style="color:LightSteelBlue">“doesn’t really know how this stuff works…”</span> <span style="color:LightGreen">You tell him it’s alright and help the boy, taking him through the process so he can fix it himself next time.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "OC Micah",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
Once it is fixed and spinning properly again, the boy smiles widely. <span style="color:LightSteelBlue">“Woah! You made that look so easy! Thanks!”</span> <span style="color:Pink">He looks like he is going to give you a hug, but then remembers he is covered in grease and pulls back.</span> He opens his mouth to say something else when his watch suddenly beeps. <span style="color:LightSteelBlue">“Oh no! I’m late! Oh shoot, oh shoot!”</span> The boy panics and quickly grabs the plastic bag next to him and hops on his bike. <span style="color:LightSteelBlue">“I gotta hurry or my butt's going to get beat! Tha- thanks again!”</span> He quickly rides off in a panic, nearly tumbling off his bike a few times, before disappearing into the distance. <br>
<br>
<span style="color:Pink">You chuckle at the cute sight. What a weird kid, cute, but a little weird.</span> You are walking away when you realize you didn’t even get his name. <span style="color:Yellow">Oh well, maybe you’ll see him at that store he was talking about.</span> <br>
<<set $OCMicahMet to -1>>
<<set $OCMicahSocial to 0>>
<<set $OCMicahSocialRank to 0>>
<<socialChange "Micah" 15 1>>
<br>
<<if $Location.Name == "Northend">>
[[Continue|Northend]]
<<elseif $Location.Name == "Dellwood Street">>
[[Continue|Dellwood Street]]
<<else>>
[[Continue|Wald Street]]
<</if>>/* SOCIAL LEVELS */
<<if $OCMicahSocialRank == -3>>
<<set $OCMicahRelationship to "Hated">>
<span style="color:DarkRed">Micah Hates you!</span>
<br>
<<elseif $OCMicahSocialRank == -2>>
<<set $OCMicahRelationship to "Enemies">>
<span style="color:DarkRed">You and Micah are Enemies.</span>
<br>
<<elseif $OCMicahSocialRank == -1>>
<<set $OCMicahRelationship to "Very Disliked">>
<span style="color:Red">Micah really Dislikes you.</span>
<br>
<<elseif $OCMicahSocialRank == 0 and $OCMicahSocial <= -50>>
<<set $OCMicahRelationship to "Disliked">>
<span style="color:Red">Micah Dislikes you. </span>
<br>
<<elseif $OCMicahSocialRank == 0 and $OCMicahSocial < 50>>
<<set $OCMicahRelationship to "Acquaintances">>
<span style="color:Yellow">You and Micah are Acquaintances.</span>
<br>
<<elseif $OCMicahSocialRank == 0 and $OCMicahSocial >= 50>>
<<set $OCMicahRelationship to "Liked">>
<span style="color:LightGreen">Micah Likes you.</span>
<br>
<<elseif $OCMicahSocialRank == 1>>
<<set $OCMicahRelationship to "Friends">>
<span style="color:Green">You and Micah are Friends.</span>
<br>
<<elseif $OCMicahSocialRank == 2>>
<<set $OCMicahRelationship to "Good Friends">>
<span style="color:DarkGreen">You and Micah are Good Friends!</span>
<br>
<<elseif $OCMicahSocialRank == 3>>
<<set $OCMicahRelationship to "Close Friends">>
<span style="color:DarkGreen">You and Micah are Close Friends!</span>
<br>
<<elseif $OCMicahSocialRank == 4>>
<<set $OCMicahRelationship to "Best Friends">>
<span style="color:Cyan">You and Micah are Best Friends!</span>
<br>
<<elseif $OCMicahSocialRank == 5>>
<<set $OCMicahRelationship to "Love">>
<span style="color:Pink">You and Micah Love each other!</span>
<br>
<</if>>
<div class="social-bar-group">
<<if $OCMicahSocialRank == 0>>
<img src="Images\UI\Social\SocialRank0.png" width="35" alt="Rank0">
<<elseif $OCMicahSocialRank == 1>>
<img src="Images\UI\Social\SocialRank1.png" width="35" alt="Rank1">
<<elseif $OCMicahSocialRank == 2>>
<img src="Images\UI\Social\SocialRank2.png" width="70" alt="Rank1">
<<elseif $OCMicahSocialRank == 3>>
<img src="Images\UI\Social\SocialRank3.png" width="105" alt="Rank1">
<<elseif $OCMicahSocialRank == 4>>
<img src="Images\UI\Social\SocialRank4.png" width="140" alt="Rank1">
<<elseif $OCMicahSocialRank == 5>>
<img src="Images\UI\Social\SocialRank5.png" width="175" alt="Rank1">
<</if>>
/* SOCIAL GAUGE */
<div class="social-bar-gauge">
<<set _data = clone({
text: $OCMicahSocial,
value: Math.abs($OCMicahSocial),
max: 100,
min: 0,
color: getSocialBarColor($OCMicahSocial),
showText: true,
})>>
<<progressbar _data>>
</div>
</div>
/* MAX MIN */
<<if $OCMicahSocial > 120>>
<<set $OCMicahSocial to 120>>
<</if>>
<<if $OCMicahSocial < -120>>
<<set $OCMicahSocial to -120>>
<</if>><<set $AD.SkinColor to "Shell">>
<<set $AD.Freckles to 1>>
<<set $ADArmFreckles to 1>>
<<set $ADShoulderFreckles to 1>>
<<set $AD.HairStyle to "Long Messy Bangs">>
<<set $AD.HairColor to "Red">>
<<set $AD.EyeColor to "Gray">>
<<set $AD.LeftEyeColor to "Gray">>
<<set $AD.RightEyeColor to "Gray">>
<<set $AD.PenisStyle to "Cut">>
<<set $AD.PenisSize to "Gigantic">>
<<set $AD.Balls to "Gigantic">>
<<set $AD.Butt to "Firm">>
<<set $ADChestScar to 1>>
<<set $ADFaceScar to 1>>
<<set $ADLeftArmScar to 1>>
<<set $ADRightLegScar to 1>>
<<set $ADShoulderFreckles to 1>>
<<set $ADArmFreckles to 1>>
<<set $ADLeftSmallFreckles to 1>>
<<set $ADNoseHeavyFreckles to 1>>
<<addClothing "AD" "Undies" "Styled Briefs" "Spider Knight">>
<<addClothing "AD" "Bottoms" "Shorts" "Black">>
<<addClothing "AD" "Under" "Tanktop" "White">>
<<set $ADOuter to $None>>
<<set $ADTop to $None>>
<<addClothing "AD" "Shoes" "Sandals" "Gray">>
<<set $ADNeck to $None>>
<<set $ADSocks to $None>>
<<set $ADFace to $None>>
<<addClothing "AD" "Head" "Hair Clip" "Red">>
<<set $ADShortsSag to 1>>
<<set $ADTopTucked to 1>>
<<if $ADMuscleToggle == 1>>
<<set $AD.Build to "Muscular">>
<<else>>
<<set $AD.Build to "Normal">>
<</if>>
<<if $ADPubicHairToggle == 1>>
<<set $AD.PubicHair to "None">>
<<else>>
<<set $AD.PubicHair to "None">>
<</if>>
/* DEFAULT SETTING */
<<set $ADMouth to $None>>
<<set $ADOver to $None>>
<<set $ADBack to $None>>
<<set $ADHands to $None>>
<<set $ADWaist to $None>>
<<if $SchoolUniforms == 1 and $AD.Outfit == "Uniform">>
<<addClothing "AD" "Top" "School Dress Shirt" "School">>
<<addClothing "AD" "Bottoms" "Dress Shorts" "Black">>
<<addClothing "AD" "Neck" "School Tie" "School">>
<<addClothing "AD" "Socks" "Socks" "White">>
<<set $ADOuter to $None>>
<<addClothing "AD" "Shoes" "Sneakers" "Red">>
<<set $ADTopTucked to 0>>
<<set $ADOuterAlt to 0>>
<</if>>
<<if $AD.Outfit == "Pajamas">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Speedo">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Speedo" "Niki">>
<<set $ADNeck to $None>>
<<addClothing "AD" "Outer" "Designer Hoodie" "Niki">>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<<set $ADOuterAlt to 1>>
<</if>>
<<if $AD.Outfit == "Naked">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Undies">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Towel">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Towel" "White">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Gym">>
<<addClothing "AD" "Top" "Gym Shirt" "School">>
<<addClothing "AD" "Bottoms" "Gym Shorts" "School">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Gym Swim">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Purple">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Swimwear">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Black">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>>/* Intro */
The day is cold. Grey clouds hung low, pregnant with the promise of more rain. You decide to go for a little walk along the beach, not expecting to see anyone else. You are surprised to find a discarded short sleeve hoodie alongside a threadbare towel and a pair of well-worn flip-flops sitting in the sand. As you glance around looking for the owner you see a head of vibrant red hair out in the water moving steadily towards the shore. You watch, mesmerized, as the swimmer sliced through the waves with powerful strokes. Even from this distance, you could see the lean muscles working beneath the pale skin. <br>
<br>
As you watch a boy your age emerges from the ocean water clad in only a tight speedo that did little to conceal any of his body. You couldn’t help but stare, a mixture of surprise and curiosity swirling within you. He doesn't seem to notice the cold, or perhaps he simply doesn't care. He notices you and approaches with a wide, genuine smile spread across his face. He was clearly unperturbed about being seen in such revealing attire. He brushes his long hair out of his face. <br>
<br>
<span style="Color: LightSteelBlue">“Здравствуй (Zdravstvuy)”</span> he states without breaking his smile. The greeting was unfamiliar, foreign, and you could only stare back, your expression a mixture of confusion and fascination. The boy's smile falters slightly as he notices your bewildered look. <span style="Color: LightSteelBlue">“Sorry, I mean, hi”</span> he corrected himself; he has a slight accent you can’t quite place. You just watch as he moves towards the pile of clothes, his movements lithe and athletic. He grabs the short-sleeved hoodie and pulled it over his arms, the thin fabric doing little to ward off the chill. Before grabbing the towel and starting to dry his long red hair while sliding his feet into the flip flops. <br>
<<set _ad to [
{
Name: "OC Nikolai",
State: {
Outfit: "Speedo",
Mouth: "Happy",
},
},
{
Name: "Player",
State: {
Mouth: "Frown",
},
},
]>>
<<ad _ad>>
<div id="choice">
/* Point out the cold */
<<link "Point out the cold<br>">>
<<replace"#choice">>
You find your voice returning, though it was still tinged with disbelief as you point out the cold, gesturing towards the ocean and the boy's inadequate attire. The wind seems to mock your words, howling around you as if to emphasize the sheer absurdity of the situation. <br>
<br>
The red-haired boy pauses in his drying, his smile widening again. He chuckles, a bright, infectious sound that cuts through the gloom. <span style="Color: LightSteelBlue">"This is nothing,"</span> he says, waving a dismissive hand as if the biting wind and near-freezing water were mere inconveniences. <br>
<br>
You stare at him, utterly bewildered. How could he possibly be so comfortable in such conditions? The boy finishes drying his hair and drapes the towel around his neck, his eyes twinkling with amusement. <span style="Color: LightSteelBlue">"You get used to it,"</span> he says with a shrug. <span style="Color: LightSteelBlue">"Besides, the water's warmer than it looks."</span> <br>
<br>
You raise an eyebrow, skepticism etched on your face. The boy grins. <span style="Color: LightSteelBlue">"Maybe you should try it sometime. It's invigorating!"</span> He extends a hand towards You. <span style="Color: LightSteelBlue">"I'm <span style="color:DarkTurquoise">Nikolai</span>, but you can call me <span style="color:DarkTurquoise">Niki</span>."</span> <br>
<br>
You grasp his hand with a slight hesitation and are not surprised to find it cold from his swim in the freezing ocean. <span style="Color: LightSteelBlue">“Pleasure to meet you”</span> he states with his grin putting you in a cheerful mood causing you to finally give in and smile too. <br>
<br>
<span style="Color: LightSteelBlue">“Well, see you around”</span> he rests his towel over his shoulders before turning and walking away leaving you standing there smiling until you return to your walk <span style="Color: LightGreen">feeling just generally good</span> after that friendly interaction with <span style="color:DarkTurquoise">Niki</span> and a part of you hopes this won’t be the last time you see him. <br>
<<set $OCNikolaiMet to -1>>
<<set $OCNikolaiSocial to 0>>
<<set $OCNicolaiSocialRank to 0>>
<<socialChange "Nikolai" 10 1>>
<<needChange "Fun" 5>>
<br>
[[Continue|Beach]]
<</replace>>
<</link>>
/* You are in awe */
<<link "You are in awe<br>">>
<<replace"#choice">>
You are still staring, caught in the thrall of his unexpected appearance, you can’t help but to blurt out comment after comment about how he’s swimming in this weather, pointing out that the water must be freezing, even accusing him of being a Polar Bear in disguise <br>
<br>
He seems initially taken aback by your enthusiastic outburst, his eyes widening slightly. As you continue to ramble his smile returns to his face, a genuine expression of pleasure. He seems genuinely pleased with your reaction, as if your awe validated some intrinsic part of him. <br>
<br>
He chuckles softly, a warm, melodic sound that cuts through the harshness of the wind. <span style="Color: LightSteelBlue">"It's not that big of a deal,"</span> he says, his accent becoming more pronounced as he relaxes. <span style="Color: LightSteelBlue">"I'm used to it. Where I come from, we swim in colder water than this all the time."</span> He pauses, extending a hand towards you. <span style="Color: LightSteelBlue">"I'm <span style="color:DarkTurquoise">Nikolai</span>, but you can call me <span style="color:DarkTurquoise">Niki</span>."</span> <br>
<br>
You are still staring in awe as you grip his hand causing him to chuckle once more before turning and walking away with a slight skip in his step suggesting that this interaction has put him in a good mood. All you can do is continue to stare until he’s out of view leaving you alone on the beach and plainly intrigued by this new boy, <span style="color:DarkTurquoise">Niki</span>, whom you just met. You can’t help but smile, it seems to have put you in a good mood as well as you also walk away, returning to your walk. <br>
<<set $OCNikolaiMet to -1>>
<<set $OCNikolaiSocial to 0>>
<<set $OCNicolaiSocialRank to 0>>
<<socialChange "Nikolai" 10 1>>
<<needChange "Fun" 5>>
<br>
[[Continue|Beach]]
<</replace>>
<</link>>
/* Call him an idiot */
<<link "Call him an idiot<br>">>
<<replace"#choice">>
You find your voice, the words tumbling out before you could fully process them. You call him crazy and state that it’s freezing out before slipping up and calling him an idiot <br>
<br>
He stops drying his hair, his smile fading slightly. He raises an eyebrow, tilting his head as if trying to decipher whether you were genuinely concerned or simply being insulting. His eyes, a clear, almost piercing gray, studies you intently. <br>
<br>
He shrugs, a gesture that seemed to dismiss your comment entirely. Then he turns away, his back to you, and starts walking down the beach, away from you and towards the distant horizon. It was clear he had no interest in continuing the conversation. <br>
<br>
You watch him go, a strange mix of feelings churning within you. Annoyance, perhaps, at his nonchalant attitude and his dismissal of your concern. <br>
<<set $OCNikolaiMet to -1>>
<<set $OCNikolaiSocial to 0>>
<<set $OCNicolaiSocialRank to 0>>
<<socialChange "Nikolai" -10 1>>
<<needChange "Fun" 5>>
<br>
[[Continue|Beach]]
<</replace>>
<</link>>
/* Smack his butt */
<<link "Smack his butt<br>">>
<<replace"#choice">>
Driven by an impulsive, inexplicable urge, <span style="Color: Pink">you reached out and smacked his wet, speedo-clad butt.</span><br>
<br>
The effect was immediate. <span style="Color: LightCoral">The boy visibly stiffens, his smile vanishes, replaced by a flash of annoyance that darkens his features. His eyes, previously bright and welcoming, narrow into a glare that seems to pierce right through you.</span> He looks at you, a cold assessment in his gaze, he’s like a completely different person. <br>
<br>
Without a word, without breaking eye contact, his expression hardens further, then he turns abruptly and walks away, his back stiff with displeasure. He moves with a deliberate pace, putting distance between you and him, a clear signal that this interaction was over. <br>
<br>
You watch until he’s gone. Then roll your eyes in response as you mutter to yourself about how he couldn’t take a joke. <br>
<<set $OCNikolaiMet to -1>>
<<set $OCNikolaiSocial to 0>>
<<set $OCNicolaiSocialRank to 0>>
<<socialChange "Nikolai" -15 1>>
<<needChange "Fun" 5>>
<br>
[[Continue|Beach]]
<</replace>>
<</link>>
</div>/* SOCIAL LEVELS */
<<if $OCNikolaiSocialRank == -3>>
<<set $OCNikolaiRelationship to "Hated">>
<span style="color:DarkRed">Nikolai Hates you!</span>
<br>
<<elseif $OCNikolaiSocialRank == -2>>
<<set $OCNikolaiRelationship to "Enemies">>
<span style="color:DarkRed">You and Nikolai are Enemies.</span>
<br>
<<elseif $OCNikolaiSocialRank == -1>>
<<set $OCNikolaiRelationship to "Very Disliked">>
<span style="color:Red">Nikolai really Dislikes you.</span>
<br>
<<elseif $OCNikolaiSocialRank == 0 and $OCNikolaiSocial <= -50>>
<<set $OCNikolaiRelationship to "Disliked">>
<span style="color:Red">Nikolai Dislikes you. </span>
<br>
<<elseif $OCNikolaiSocialRank == 0 and $OCNikolaiSocial < 50>>
<<set $OCNikolaiRelationship to "Acquaintances">>
<span style="color:Yellow">You and Nikolai are Acquaintances.</span>
<br>
<<elseif $OCNikolaiSocialRank == 0 and $OCNikolaiSocial >= 50>>
<<set $OCNikolaiRelationship to "Liked">>
<span style="color:LightGreen">Nikolai Likes you.</span>
<br>
<<elseif $OCNikolaiSocialRank == 1>>
<<set $OCNikolaiRelationship to "Friends">>
<span style="color:Green">You and Nikolai are Friends.</span>
<br>
<<elseif $OCNikolaiSocialRank == 2>>
<<set $OCNikolaiRelationship to "Good Friends">>
<span style="color:DarkGreen">You and Nikolai are Good Friends!</span>
<br>
<<elseif $OCNikolaiSocialRank == 3>>
<<set $OCNikolaiRelationship to "Close Friends">>
<span style="color:DarkGreen">You and Nikolai are Close Friends!</span>
<br>
<<elseif $OCNikolaiSocialRank == 4>>
<<set $OCNikolaiRelationship to "Best Friends">>
<span style="color:Cyan">You and Nikolai are Best Friends!</span>
<br>
<<elseif $OCNikolaiSocialRank == 5>>
<<set $OCNikolaiRelationship to "Love">>
<span style="color:Pink">You and Nikolai Love each other!</span>
<br>
<</if>>
<div class="social-bar-group">
<<if $OCNikolaiSocialRank == 0>>
<img src="Images\UI\Social\SocialRank0.png" width="35" alt="Rank0">
<<elseif $OCNikolaiSocialRank == 1>>
<img src="Images\UI\Social\SocialRank1.png" width="35" alt="Rank1">
<<elseif $OCNikolaiSocialRank == 2>>
<img src="Images\UI\Social\SocialRank2.png" width="70" alt="Rank1">
<<elseif $OCNikolaiSocialRank == 3>>
<img src="Images\UI\Social\SocialRank3.png" width="105" alt="Rank1">
<<elseif $OCNikolaiSocialRank == 4>>
<img src="Images\UI\Social\SocialRank4.png" width="140" alt="Rank1">
<<elseif $OCNikolaiSocialRank == 5>>
<img src="Images\UI\Social\SocialRank5.png" width="175" alt="Rank1">
<</if>>
/* SOCIAL GAUGE */
<div class="social-bar-gauge">
<<set _data = clone({
text: $OCNikolaiSocial,
value: Math.abs($OCNikolaiSocial),
max: 100,
min: 0,
color: getSocialBarColor($OCNikolaiSocial),
showText: true,
})>>
<<progressbar _data>>
</div>
</div>
/* MAX MIN */
<<if $OCNikolaiSocial > 120>>
<<set $OCNikolaiSocial to 120>>
<</if>>
<<if $OCNikolaiSocial < -120>>
<<set $OCNikolaiSocial to -120>>
<</if>><<set $AD.SkinColor to "White">>
<<set $AD.Freckles to 1>>
<<set $ADArmFreckles to 0>>
<<set $ADShoulderFreckles to 1>>
<<set $AD.HairStyle to "Heroic2">>
<<set $AD.HairColor to "Dirty Blonde">>
<<set $AD.EyeColor to "Green">>
<<set $AD.LeftEyeColor to "Green">>
<<set $AD.RightEyeColor to "Green">>
<<set $AD.PenisStyle to "Uncut">>
<<set $AD.PenisSize to "Large">>
<<set $AD.Balls to "Medium">>
<<set $AD.Butt to "Cute">>
<<set $ADChestScar to 0>>
<<set $ADFaceScar to 0>>
<<set $ADLeftArmScar to 0>>
<<set $ADRightLegScar to 0>>
<<set $ADShoulderFreckles to 1>>
<<set $ADArmFreckles to 0>>
<<set $ADLeftSmallFreckles to 1>>
<<set $ADNoseHeavyFreckles to 1>>
<<addClothing "AD" "Undies" "Jockstrap" "Black">>
<<addClothing "AD" "Bottoms" "Extra Short Shorts" "Subdued Purple">>
<<addClothing "AD" "Top" "Contest Shirt" "Contest Mesh">>
<<set $ADOuter to $None>>
<<addClothing "AD" "Socks" "Socks" "Black">>
<<addClothing "AD" "Shoes" "Sneakers" "Subdued Forest Green">>
<<set $ADNeck to $None>>
<<set $ADShortsSag to 0>>
<<if $ADMuscleToggle == 1>>
<<set $AD.Build to "Muscular">>
<<else>>
<<set $AD.Build to "Normal">>
<</if>>
<<if $ADPubicHairToggle == 1>>
<<set $AD.PubicHair to "None">>
<<else>>
<<set $AD.PubicHair to "None">>
<</if>>
/* DEFAULT SETTING */
<<set $ADHead to $None>>
<<addClothing "AD" "Face" "Square Glasses" "Black">>
<<set $ADMouth to $None>>
<<set $ADNeck to $None>>
<<set $ADUnder to $None>>
<<set $ADOver to $None>>
<<set $ADBack to $None>>
<<set $ADHands to $None>>
<<set $ADWaist to $None>>
<<if $SchoolUniforms == 1 and $AD.Outfit == "Uniform">>
<<addClothing "AD" "Top" "School Dress Shirt" "School">>
<<addClothing "AD" "Bottoms" "Slacks" "Black">>
<<addClothing "AD" "Neck" "School Tie" "School">>
<<addClothing "AD" "Outer" "School Jacket" "School">>
<<addClothing "AD" "Socks" "School Socks" "Knee">>
<<addClothing "AD" "Shoes" "Loafers" "Black">>
<<addClothing "AD" "Over" "School Vest" "Argyle">>
<</if>>
<<if $AD.Outfit == "Pajamas">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Naked">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>>
<<if $AD.Outfit == "Undies">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Towel">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Towel" "White">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Gym">>
<<addClothing "AD" "Top" "Gym Shirt" "School">>
<<addClothing "AD" "Bottoms" "Gym Shorts" "School">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Gym Swim" or $AD.Outfit == "Speedo">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Speedo" "Purple">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<<set $ADFace to $None>>
<</if>>
<<if $AD.Outfit == "Swimwear">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Black">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADFace to $None>>
<</if>>/* SOCIAL LEVELS */
<<if $OCNoahHSocialRank == -3>>
<<set $OCNoahHRelationship to "Hated">>
<span style="color:DarkRed">Noah H Hates you!</span>
<br>
<<elseif $OCNoahHSocialRank == -2>>
<<set $OCNoahHRelationship to "Enemies">>
<span style="color:DarkRed">You and Noah H are Enemies.</span>
<br>
<<elseif $OCNoahHSocialRank == -1>>
<<set $OCNoahHRelationship to "Very Disliked">>
<span style="color:Red">Noah H really Dislikes you.</span>
<br>
<<elseif $OCNoahHSocialRank == 0 and $OCNoahHSocial <= -50>>
<<set $OCNoahHRelationship to "Disliked">>
<span style="color:Red">Noah H Dislikes you. </span>
<br>
<<elseif $OCNoahHSocialRank == 0 and $OCNoahHSocial < 50>>
<<set $OCNoahHRelationship to "Acquaintances">>
<span style="color:Yellow">You and Noah H are Acquaintances.</span>
<br>
<<elseif $OCNoahHSocialRank == 0 and $OCNoahHSocial >= 50>>
<<set $OCNoahHRelationship to "Liked">>
<span style="color:LightGreen">Noah H Likes you.</span>
<br>
<<elseif $OCNoahHSocialRank == 1>>
<<set $OCNoahHRelationship to "Friends">>
<span style="color:Green">You and Noah H are Friends.</span>
<br>
<<elseif $OCNoahHSocialRank == 2>>
<<set $OCNoahHRelationship to "Good Friends">>
<span style="color:DarkGreen">You and Noah H are Good Friends!</span>
<br>
<<elseif $OCNoahHSocialRank == 3>>
<<set $OCNoahHRelationship to "Close Friends">>
<span style="color:DarkGreen">You and Noah H are Close Friends!</span>
<br>
<<elseif $OCNoahHSocialRank == 4>>
<<set $OCNoahHRelationship to "Best Friends">>
<span style="color:Cyan">You and Noah H are Best Friends!</span>
<br>
<<elseif $OCNoahHSocialRank == 5>>
<<set $OCNoahHRelationship to "Love">>
<span style="color:Pink">You and Noah H Love each other!</span>
<br>
<</if>>
<div class="social-bar-group">
<<if $OCNoahHSocialRank == 0>>
<img src="Images\UI\Social\SocialRank0.png" width="35" alt="Rank0">
<<elseif $OCNoahHSocialRank == 1>>
<img src="Images\UI\Social\SocialRank1.png" width="35" alt="Rank1">
<<elseif $OCNoahHSocialRank == 2>>
<img src="Images\UI\Social\SocialRank2.png" width="70" alt="Rank1">
<<elseif $OCNoahHSocialRank == 3>>
<img src="Images\UI\Social\SocialRank3.png" width="105" alt="Rank1">
<<elseif $OCNoahHSocialRank == 4>>
<img src="Images\UI\Social\SocialRank4.png" width="140" alt="Rank1">
<<elseif $OCNoahHSocialRank == 5>>
<img src="Images\UI\Social\SocialRank5.png" width="175" alt="Rank1">
<</if>>
/* SOCIAL GAUGE */
<div class="social-bar-gauge">
<<set _data = clone({
text: $OCNoahHSocial,
value: Math.abs($OCNoahHSocial),
max: 100,
min: 0,
color: getSocialBarColor($OCNoahHSocial),
showText: true,
})>>
<<progressbar _data>>
</div>
</div>
/* MAX MIN */
<<if $OCNoahHSocial > 120>>
<<set $OCNoahHSocial to 120>>
<</if>>
<<if $OCNoahHSocial < -120>>
<<set $OCNoahHSocial to -120>>
<</if>>/* Intro */
<span style="color:LightCoral">Swimming class is not going well.</span> <span style="color:DarkTurquoise">Coach Kohler</span> decided to have everyone practice their diving from one of the highest diving boards in the building. Multiple boys are too afraid to even jump off, though some threw themselves off the board rather than face the coach’s wrath. One boy took so long to climb up that you thought <span style="color:DarkTurquoise">Kohler</span> was going to explode. Another boy lost his trunks upon entering the water, <span style="color:Pink">and although you got a decent peek at his surprisingly sized pecker, you didn’t get to see as much as you would have liked.</span> <br>
<br>
<span style="color:LightCoral">All in all? A rather miserable class.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.LastName</span>!”</span> <span style="color:DarkTurquoise">Kohler</span> yells, causing you to nearly jump out of your skin. <span style="color:LightSteelBlue">“You’re up! Try to keep your goddamn shorts on!”</span> You gulp, ensuring your trunks are tied as tightly as possible as you make your way to the ladder.
/* Fear of Heights */
<<if $FearHeights == 1>>
<span style="color:LightCoral">You feel your head begin to spin after only a single rung. With each one your heart beats faster and faster and you feel closer to throwing up. You want to climb back down, you need to climb back down but are somehow more afraid of <span style="color:DarkTurquoise">Kohler</span> than the ever-growing heights.</span> The last boy who chickened out got a weeks worth of detention where <span style="color:DarkTurquoise">Kohler</span> said he’d be scrubbing the pool with a toothbrush in nothing but a pair of water shoes until it shined! <br>
<br>
/* Else */
<<else>>
Your heart beats faster and faster with every step. <span style="color:LightCoral">You aren’t normally afraid of heights, but this diving board is just so high you feel your butt pucker upon looking down from only the halfway point.</span> But there is no backing out now, so you continue your climb with shaking yet stable legs. <br>
<br>
<</if>>
Jeers and teasing normally fill the air when nervous, unprepared boys are climbing such a tall ladder, but everyone is so nervous and on-edge, even the earlier exposure of a classmate didn’t cause more than a few snickers. As you reach the top, you wonder what everyone else may be thinking? Can they see how nervous you are? Or are they more worried about their own turn? <br>
<br>
Your vision blurs as you look down towards the water. The entire room seems to be spinning, slowly than fast, as you count down in your head to try and prepare yourself. You know if you delay too long <span style="color:DarkTurquoise">Kohler</span> will punish you. There is only one thing to do. You have to jump, if you die, at least <span style="color:DarkTurquoise">Kohler</span> will feel bad about it… probably. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Eyes: "Closed",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:Yellow">As you reach zero, you close your eyes and jump off…</span> <br>
<br>
<<linkreplace"Continue">>
What happens next can only be described as one of the most unfortunate moments of your life. <span style="color:LightCoral">As you jump, your foot slides slightly, causing you to rotate backwards. Mid-air with no ability to correct your trajectory, you brace for what comes next.</span> <br>
<br>
<span style="color:Red">WHAM!</span> <br>
<br>
<span style="color:LightCoral">Your head hits the board, knocking you senseless and disorienting you even more. You think you hear the gasps of your classmates, but can’t be sure as you find yourself plummeting towards the water in a spin, unable to tell up from down. You flail about, still too afraid to open your eyes when.</span> <br>
<br>
<span style="color:Red">SPLASH!</span> <br>
<br>
<span style="color:LightCoral">You hit the water… belly down… The pain knocks you back to your senses, this time you are sure you hear the gasps of your peers. Your entire body stings as you slowly sink below the water. At this point, you were so embarrassed and hurt, you’d rather drown.</span> As you are accepting your fate, you swear you hear <span style="color:DarkTurquoise">Coach Kohler</span> sigh loudly and call out for <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Noah</span>”</span> to fish you out. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 1,
Eyes: "Tired",
},
},
{
Name: "Noah",
State: {
Outfit: "Swim",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Noah</span>? You finally manage to open your eyes, seeing the blurry water sway back and forth as you continue to slowly sink. Then there is a splash, a shadowy figure leaps into the water. <span style="color:DarkTurquoise">Noah</span>? You see your little brother in an adorable pair of swim trunks swimming towards you. What’s he doing here? He grabs you, his arms feel longer and stronger than normal. Weird. <br>
<br>
<<linkreplace"Continue">>
<span style="color:Yellow">You begin to cough and gag the instant you are out of the water, your accepting of drowning passing as you take in the fresh air. The chlorine-soaked water evacuates your body in heaps as a hand pats you on the back.</span> You hear <span style="color:DarkTurquoise">Coach Kohler</span> turning your failure into a teaching opportunity, instructing people to jump AWAY from the diving board. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 1,
Eyes: "Tired",
},
},
{
Name: "OC Noah",
State: {
Outfit: "Speedo",
Mouth: "Frown",
Blush: 1,
},
},
]>>
<<ad _ad>>
You feel a hand part your head, inspecting the part of your head that hit the board. Who saved you? <span style="color:DarkTurquoise">Noah</span>? No, now that you can see clearly you realize it isn’t your little brother, which makes sense since he goes to a different school. No, it’s another boy. His body is well-toned yet boyish and his hair is golden blonde that shines from the water. You glance downward and realize something… <span style="color:Pink">The boy isn’t wearing the normal swim trunks that everyone else is. No, instead he’s wearing a speedo. A tight, small, form-fitting fabric that leaves nearly nothing to the imagination! You turn bright red as his bulge comes into focus. The boy, following your eyes, blushes as well and covers his speedo with his hands.</span> <br>
<br>
<span style="color:LightSteelBlue">“Noah!”</span> <span style="color:DarkTurquoise">Kohler</span> yells out, <span style="color:LightSteelBlue">“How is he?”</span> <br>
<br>
<span style="color:LightSteelBlue">“F- fine!”</span> The boy calls out, shaking his head to try and get his flushed cheeks to disperse. <span style="color:LightSteelBlue">“He should probably sit down for a minute, just to be safe.”</span> <span style="color:DarkTurquoise">Kohler</span> nods, eyeing you with what you can’t tell is concern or annoyance, before instructing this kid, <span style="color:DarkTurquoise">Noah</span>, to take you to the benches. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 1,
},
},
{
Name: "OC Noah",
State: {
Outfit: "Speedo",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Go slow, you took quite the tumble there.”</span> He says, helping you to your feet. You give him a curious look. Who is he? Did <span style="color:DarkTurquoise">Kohler</span> summon some random swimmer to come save you? <span style="color:LightSteelBlue">“No, haha, I’m <span style="color:DarkTurquoise">Noah</span>. I’m part of the swim team here, well, I plan to be. <span style="color:DarkTurquoise">Kohler</span> has been letting me practice for try-outs on my own. Been so focused, I haven’t really paid attention to anyone else in class.”</span> He sits you down on the benches slowly, <span style="color:LightSteelBlue">“That’s also why I’m wearing this, it’s my old uniform from my elementary swim meets.”</span> <br>
<br>
He blushes, <span style="color:Pink">covering the front of his speedo with his hands again. You try not to stare, but find it hard with the tight wet fabric clinging so closely to his body.</span> <span style="color:LightSteelBlue">“It’s a little embarrassing to be the only one wearing this, but it’s worth it if it means I can make team captain!”</span> Only half understanding what he is saying, your head is still ringing, you comment that <span style="color:DarkTurquoise">Noah</span> is your little brother’s name. <span style="color:LightSteelBlue">“Oh? That’s neat! You’re the first <span style="color:DarkTurquoise">$Player.Name</span> I’ve met!”</span> <span style="color:DarkTurquoise">Noah</span>, man that’s confusing, checks on you to ensure you aren’t hurt, though the only thing bruised is you pride and your belly, as it still stings like hell. <br>
<br>
<span style="color:LightSteelBlue">“You know, you should really have your eyes open when you dive. Watching where you are going is a BIG help!”</span> He teases. You laugh it off, admitting that you were more than a little nervous. <span style="color:LightSteelBlue">“That’s fair. I get scared during my big meets all the time. Helps to just take a deep breath and focus!”</span> <br>
<br>
[[Continue|OC Noah Intro 2]]
<</linkreplace>>
<</linkreplace>>/* Intro */
More failed dives follow. <span style="color:DarkTurquoise">Ben</span> is so afraid that his climb takes three times as long as everyone else’s and <span style="color:DarkTurquoise">Carter</span> belly flops so hard it puts yours to shame, <span style="color:LightCoral">though you are still the only one to nearly give yourself a concussion by hitting your head on the board,</span> which <span style="color:DarkTurquoise">Noah</span> insists is pretty impressive on its own, though the lump on your head makes it hard to see it as anything other than embarrassing. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "OC Noah",
State: {
Outfit: "Speedo",
Mouth: "Happy",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“We don’t do much diving on the swim team,”</span> <span style="color:DarkTurquoise">Noah</span> explains, <span style="color:LightSteelBlue">“but there are some diving contests I’ve entered before. I’m no Olympian, but I’ve won a few medals.”</span> He chuckles, happy to talk of his numerous aquatic accomplishments. <span style="color:Pink">He tries to sound humble, but is obviously very proud of himself.</span> <br>
<br>
<span style="color:LightSteelBlue">“This is a disaster.”</span> <span style="color:DarkTurquoise">Coach Kohler</span> sighs after yet another failed dive, this time <span style="color:DarkTurquoise">Jackson</span> trying to do something more funny than proper. <span style="color:LightSteelBlue">“Every year these kids get worse and worse, surprised they can even swim!”</span> He is talking mostly to himself, but loud enough for everyone to hear his disappointment. <span style="color:LightSteelBlue">“Hartford! <span style="color:DarkTurquoise">Noah</span>!”</span> He shouts. The boy jumps to his feet and calls out to <span style="color:DarkTurquoise">Kohler</span>. <span style="color:LightSteelBlue">“Come here a second. Can you do me a favor and show these pansies how it’s done? I need my faith in the youth restored.”</span> <br>
<br>
<span style="color:LightSteelBlue">“Ye- yeah!”</span> <span style="color:DarkTurquoise">Noah</span> replies, sounding a little nervous. All eyes are on him at this point, the fit boy in the speedo who most haven’t even noticed before your tumble today. <span style="color:DarkTurquoise">Noah</span> is nervous, you’d even peg him as a little shy. <span style="color:Pink">Makes sense considering what he is wearing, or rather how little he is wearing.</span> But he stares at the ground as he walks, trying to avoid eye contact and hide his red cheeks from the crowd. You hear a few murmurs and whispers as <span style="color:DarkTurquoise">Noah</span> climbs the ladder, some out of confusion and interest but others teasing or lewd. <span style="color:Pink">To be fair, the view as he climbs up the tall ladder is pretty good.</span> <br>
<br>
But something changes as <span style="color:DarkTurquoise">Noah</span> reaches the top. Where everyone else was nervous or scared, holding the edges and inching forward,<span style="color:LightGreen"><span style="color:DarkTurquoise">Noah</span> is now the opposite. He walks to the edge of the board without fear, looking straight ahead. You can’t tell from here, but it seems like he’s smiling. The nervous, shy boy seems to have melted away as he climbed the ladder, leaving behind a confident and assured boy ready to show off what he can do.</span> <br>
<<set _ad to [
{
Name: "OC Noah",
State: {
Outfit: "Speedo",
Mouth: "Smirk",
Eyes: "Mad",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Noah</span> performs an impressive dive, though you know little about diving. He flips and spins as he falls before landing perfectly in the water as straight as an arrow, hardly making a splash. <span style="color:LightGreen">The class, once murmuring, is either stunned into silence or gasping impressed.</span> <br>
<br>
<span style="color:LightSteelBlue">“There we go!”</span> <span style="color:DarkTurquoise">Kohler</span> laughs, not something you hear often, <span style="color:LightSteelBlue">“That boy is the only reason our team has a chance this year. If only I had ten of him-“</span> <span style="color:DarkTurquoise">Jackson</span> responds to <span style="color:DarkTurquoise">Kohler</span> as if the two were having a conversation, leading to <span style="color:DarkTurquoise">Kohler</span> to once again get frustrated. <span style="color:DarkTurquoise">Noah</span> surfaces from the water and swims in your direction. You reach down to help him out of the water and he smiles, <span style="color:Pink">revealing his adorable rainbow braces.</span> <br>
<br>
<span style="color:Pink">As you pull him out of the water, you can’t help but spy how his body shines even more than before. Sure, the boy is a little short and on the skinny side, but the body he does have is well-toned from swimming and perfectly tanned. Combined that with him wearing only a wet, skin-tight speedo, it is no wonder you stare as he climbs out. Though <span style="color:DarkTurquoise">Noah</span> notices this and blushes once more, returning to his more shy, embarrassed self.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
},
},
{
Name: "OC Noah",
State: {
Outfit: "Speedo",
Mouth: "Happy",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“So, uhhh, what did you think?”</span> He asks you, rubbing the back of his head. You smile and tell him it was super impressive! You can see why <span style="color:DarkTurquoise">Kohler</span> chose him to show everyone how it’s done. You ask him a bunch of questions about what and how he did that. <span style="color:DarkTurquoise">Noah</span> smiles widely, a bit embarrassed but very happy you seem so interested. <span style="color:LightGreen">By the time class is over, you’re pretty sure you’ve made a new friend.</span> <br>
<<set $OCNoahHMet to -1>>
<<set $OCNoahHSocial to 0>>
<<set $OCNoahHSocialRank to 0>>
<<socialChange "NoahH" 10 1>>
<<set $GymNeedReduce to "Normal">>
<<include"Gym Need Reduce">>
<<include"Attend Gym Finish">>/* Intro */
<span style="color:DarkTurquoise">Coach Kohler</span> has you all line up by the pool for swimming class and is going over what you will all be doing today, which is mostly laps and drills, <span style="color:LightCoral">when a sudden ringing fills the room.</span> Everyone freezes, glancing at each other nervously as <span style="color:DarkTurquoise"> Kohler</span> raises his eyebrows. It sounds like a phone, but considering what you are all wearing, it couldn’t possibly be one of you unless you had stashed a cell in your trunks. Eventually, <span style="color:DarkTurquoise">Kohler</span> pinpoints the location of the sound and sighs, walking over to his bag. <span style="color:Yellow">It was his phone!</span> <br>
<br>
<span style="color:LightSteelBlue">“Hello?”</span> <span style="color:DarkTurquoise">Coach Kohler</span> answers after giving the screen a curious glance, <span style="color:LightSteelBlue">“Uh-huh… Can it wait? I’m in the middle of class?”</span> He listens for a few more moments, <span style="color:LightSteelBlue">“Of course. I’ll get it to you right away. Thank you. Goodbye.”</span> He hangs up and rubs his eyes before walking over. <span style="color:LightSteelBlue">“Alright ladies, listen up! The Headmaster needs me to write something up and email it to him. <span style="color:DarkTurquoise">Noah</span>-!”</span> He calls out to the speedo-clad boy who is currently stretching away from the group. The boy jumps at the loud call, hurriedly rushing over and standing in front of <span style="color:DarkTurquoise"> Kohler</span> sheepishly. <span style="color:LightSteelBlue">“You’re in charge. Run them through the paces. I’ll be watching from my office in case anything goes wrong. And if ANYONE gives you trouble, they can spend their weekend in detention cleaning the pool in their birthday suits. Understand?”</span> He says, glaring at the rest of the class who quickly reply in the affirmative. <br>
<br>
<<set _ad to [
{
Name: "OC Noah",
State: {
Outfit: "Speedo",
Mouth: "Frown",
Blush: 2,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Are- are you sure?”</span> <span style="color:DarkTurquoise">Noah</span> asks, <span style="color:LightSteelBlue">“I- I’m just-”</span><br>
<br>
<span style="color:LightSteelBlue">“You’re just the best swimmer in this grade.”</span> <span style="color:DarkTurquoise"> Kohler</span> replies, patting the young boy on his shoulder, nearly knocking him over, <span style="color:LightSteelBlue">“You’ll be fine. And I’m also a window away. Good luck.”</span> He pats the boy once more, almost sending him into the pool, before walking off to his office. <br>
<br>
Normally, such a student being put in such a position would lead to pranks or bullying from the less-kind selection of the class. But considering <span style="color:DarkTurquoise"> Kohler</span> can be seen watching from the window to his office, everyone decides to be on their best behavior for the boy. <span style="color:DarkTurquoise">Noah</span> nervously walks up to everyone and clears his throat. <br>
<br>
<span style="color:LightSteelBlue">“Al- alright. You heard him… Go- go ahead and do some laps… and stuff…”</span> <span style="color:DarkTurquoise">Noah</span> <span style="color:Pink">is clearly nervous, though you know what <span style="color:DarkTurquoise"> Kohler</span> said about him being the best swimmer is true and give him a reassuring smile.</span> <span style="color:LightSteelBlue">“Feel free to enjoy yourselves – as long as you’re swimming that is – and let me know if you need any help!”</span> With that, everyone goes into the pool and begins to swim around. It is honestly a much more relaxing class than normal. For better or worse, <span style="color:DarkTurquoise">Noah</span> is too nervous to really push anyone more than they’d like, but he is also extremely helpful to those he notices struggling. <br>
<br>
/* In Future, the Help PC event will be locked behind not having a certain Swimming Skill Rank. */
<<set _random to ["OC Noah H School Pool Event Help PC", "OC Noah H School Pool Event Rowdy Kids"]>>
<<if $BenSocial >= 50 or $BenSocialRank > 0>>
<<set _random.push("OC Noah H School Pool Event Help Ben")>>
<</if>>
<<set _event to _random.random()>>
<<linkreplace"Continue">>
<<include _event>>
<</linkreplace>><span style="color:LightCoral">After a few minutes, your lack of skill with swimming becomes obvious as you begin to strain and find yourself treading water.</span> <span style="color:DarkTurquoise">Noah</span> seems to notice this as well, because as you grip the edge of the pool to catch your breath, he comes over. <span style="color:LightSteelBlue">“You alright, $Player.Name?”</span> He asks with a smile, <span style="color:LightSteelBlue">“I was beginning to think I would have to jump in to save you again.”</span> You chuckle, claiming you could still use some practice in a pool as big as this. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 2,
},
},
{
Name: "OC Noah",
State: {
Outfit: "Speedo",
Mouth: "Happy",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“No worries. That’s what the class is for.”</span> He laughs, slipping into the water next to you, <span style="color:LightSteelBlue">“You’re straining your limbs too much, it’s tiring you out way faster than it should. You want to move through the water, not against it. See, like this.”</span> <span style="color:DarkTurquoise">Noah</span> grabs your arms and shows you the proper movements for them. He then shows you some proper strokes that should help you conserve your energy. <span style="color:LightGreen">The boy really knows his stuff!</span> <br>
<br>
He instructs you for a few more minutes before another boy requires his attention and he hopes back out of the pool, <span style="color:Pink">the water causing his skin to shine as it reflects the light above.</span> <span style="color:LightSteelBlue">“Keep at it! If you need any more help, just let me know.”</span> He gives you a smile before hurrying off to the next boy in need. <span style="color:LightGreen">Though you get the feeling he gave you more attention than normal and catch him checking up on you multiple times throughout the class. By the time it’s over, you feel you’ve learned more than usual.</span> <br>
<<socialChange "NoahH" 3 1>>
<<set $GymNeedReduce to "Normal">>
<<include"Gym Need Reduce">>
<<include"Attend Gym Finish">>For one reason or another, you’ve ended up on one side of the pool with <span style="color:DarkTurquoise"> Ben</span>, who is nervously holding the side trying to make himself as small as possible. Seems the unathletic boy is taking the chance of <span style="color:DarkTurquoise"> Kohler</span> being distracted to not go into the deep end. You know he isn’t the best swimmer, but curious, you ask him why he isn’t at least giving it a shot to practice. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
},
},
{
Name: "Ben",
State: {
Outfit: "Gym Swim",
Mouth: "Frown",
Eyes: "Tired",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“I’m the furthest thing from a fish!”</span> He replies, <span style="color:LightSteelBlue">“All life may have began in the water, but we left for a reason. I- I’m not cut out for this sort of thing!”</span> He loses his grip on the side and sinks slightly before quickly grabbing it again. <span style="color:LightSteelBlue">“I- I don’t even know why this is a required class! Yeah, learning to swim is important, but I don’t know why we have to do it for an hour twice a week! School is a place of learning, not-<span style="color:LightSteelBlue">“ <span style="color:DarkTurquoise"> Ben</span> grumbles to himself as you can’t help but chuckle. <br>
<br>
<span style="color:LightSteelBlue">“Swimming is learning.”</span> The sudden appearance of <span style="color:DarkTurquoise">Noah</span> on the edge of the pool causes <span style="color:DarkTurquoise"> Ben</span> to jump, losing his grip and sinking down before he quickly surfaces and grabs the edge again. <span style="color:LightSteelBlue">“Whoops, sorry.”</span> <span style="color:DarkTurquoise">Noah</span> laughs nervously, <span style="color:LightSteelBlue">“But I mean it. Swimming not only helps strengthen your body and lungs, but it can help you learn to control your body better.”</span> <span style="color:DarkTurquoise">Noah</span> kneels down near <span style="color:DarkTurquoise"> Ben</span> and smiles, <span style="color:LightSteelBlue">“If you want, I could give you some tips. Maybe help you enjoy swimming more?”</span> <br>
<br>
<span style="color:LightSteelBlue">“I… I’d rather just stay here.”</span> <span style="color:DarkTurquoise"> Ben</span> replied, both nervous and shy. <br>
<br>
<span style="color:LightSteelBlue">“I don’t mind. But-<span style="color:LightSteelBlue">“ <span style="color:DarkTurquoise">Noah</span> glances up towards the window into <span style="color:DarkTurquoise"> Kohler</span>’s office, <span style="color:LightSteelBlue">“If he comes out and sees you just floating there…”</span><br>
<br>
<span style="color:LightSteelBlue">“Po- point taken…”</span> <span style="color:DarkTurquoise"> Ben</span> replies, more scared of <span style="color:DarkTurquoise"> Kohler</span> than nervous about swimming. <span style="color:DarkTurquoise">Noah</span> slips into the water near you both and spends some time helping and instructing <span style="color:DarkTurquoise"> Ben</span>. Despite the boy not being into swimming or comfortable in the water, as he truly is a land creature, <span style="color:DarkTurquoise">Noah</span> <span style="color:LightGreen">at least shows more patience and understanding than <span style="color:DarkTurquoise"> Kohler</span> would and you notice <span style="color:DarkTurquoise"> Ben</span> slowly getting more comfortable by the end, even if it is only a little.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "Ben",
State: {
Outfit: "Gym Swim",
Mouth: "Frown",
Blush: 1,
},
},
{
Name: "OC Noah",
State: {
Outfit: "Speedo",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“There you go! Just like that!”</span> <span style="color:DarkTurquoise">Noah</span> says happily as <span style="color:DarkTurquoise"> Ben</span> manages to do something more than a doggy paddle. <span style="color:LightSteelBlue">“You’ll be a pro swimmer in no time!”</span> <br>
<br>
<span style="color:LightSteelBlue">“I- I highly doubt that.”</span> <span style="color:DarkTurquoise"> Ben</span> replies, nearly swallowing a bunch of water as he does, <span style="color:LightSteelBlue">“But… tha- thank you…”</span> Seeing as class is almost over, <span style="color:DarkTurquoise">Noah</span> allows <span style="color:DarkTurquoise"> Ben</span> to rest on the sides for the remainder and goes to ensure everyone else is doing alright. <span style="color:LightGreen">Despite how uncomfortable he is in the water; <span style="color:DarkTurquoise"> Ben</span> seems to enjoy the lesson from <span style="color:DarkTurquoise">Noah</span>.</span>
<<socialChange "NoahH" 3 1>>
<<socialChange "Ben" 3>>
<<set $GymNeedReduce to "Normal">>
<<include"Gym Need Reduce">>
<<include"Attend Gym Finish">><span style="color:Yellow">Despite the threat of <span style="color:DarkTurquoise"> Kohler</span> lingering so closely, some boys just can’t help but want to goof off and mess with <span style="color:DarkTurquoise">Noah</span>.</span> He is given plenty to do as one group of boys seemingly plot together and spread out to cause mayhem. One boy ‘accidentally’ slips and pushes some stuff into the water, which <span style="color:DarkTurquoise">Noah</span> has to recover. Another boy roughly begins to mess with some of the poorer swimmers in class, including <span style="color:DarkTurquoise"> Ben</span>, by forcing them towards the center of the pool. <span style="color:Pink">Another seems determined to pull the trunks down of everyone near him, leading to a lot of rough housing back and forth.</span> <span style="color:DarkTurquoise">Noah</span> seems to be at his wit’s end trying to get everything running smoothly. <br>
<<set _ad to [
{
Name: "OC Noah",
State: {
Outfit: "Speedo",
Mouth: "Frown",
Eyes: "Mad",
Blush: 1,
},
},
]>>
<<ad _ad>>
It is as <span style="color:DarkTurquoise">Noah</span> is standing near the edge of the water yelling at one boy to give another boy’s trunks back that you spy one of the troublemakers sneaking up behind him. <span style="color:Yellow">His devious grin and the chuckles of his friends in the water make it clear he is up to no good, but <span style="color:DarkTurquoise">Noah</span> has no idea what’s about to happen!</span> <br>
<br>
<div id="choice">
<<link "Get Noah's attention<br>">>
<<replace"#choice">>
Thinking fast, you splash the water near you three times, which is enough of an odd sight to get <span style="color:DarkTurquoise">Noah</span> to glance towards you. Then, with your eyes as to not reveal yourself as the snitch, motion for <span style="color:DarkTurquoise">Noah</span> to turn around. He almost doesn’t understand in time and the boy is nearly upon him <span style="color:LightGreen">when <span style="color:DarkTurquoise">Noah</span> spins around and comes face to face with the crouching boy.</span> <br>
<br>
The boy, not expecting to be caught, jumps up in surprise and loses his balance! Tumbling forward, <span style="color:LightGreen">the would-be prankster falls face-first into the water and splashes down in a satisfying PLOP!</span> Everyone begins laughing at the boy, whose face and chest are now red and sore from the sudden flop, surfaces and begins to cough up water. <span style="color:DarkTurquoise">Noah</span>, a bit confused, quickly reaches down and asks the boy if he’s alright. Embarrassed, the boy doesn’t respond and quickly swims away as his friends tease and make fun of him for his failed attempt. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "OC Noah",
State: {
Outfit: "Speedo",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
Sighing in relief, you give <span style="color:DarkTurquoise">Noah</span> a smile and wave before swimming away. <span style="color:LightGreen">With their pride wounded, the boys decide to leave <span style="color:DarkTurquoise">Noah</span> alone for the rest of the class and it ends uneventfully.</span> <br>
<<socialChange "NoahH" 3 1>>
<<set $GymNeedReduce to "Normal">>
<<include"Gym Need Reduce">>
<<include"Attend Gym Finish">>
<</replace>>
<</link>>
<<link "See what happens<br>">>
<<replace"#choice">>
For one reason or another, <span style="color:Yellow">you just watch.</span> Whether you don’t like <span style="color:DarkTurquoise">Noah</span> as much as he thinks, want to see him get a little humbling, or are just curious about what will happen, you just watch. <span style="color:DarkTurquoise">Noah</span> is in the middle of scolding the boys for goofing off and threatening to get <span style="color:DarkTurquoise"> Kohler</span> when, like a blur, <span style="color:Pink">the boy quickly grips the back of his speedo and yanks them up into the air, taking <span style="color:DarkTurquoise">Noah</span> along with them!</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "OC Noah",
State: {
Outfit: "Speedo",
Mouth: "Frown",
Blush: 2,
Arms: "Hide",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Aaaahhh!”</span> <span style="color:DarkTurquoise">Noah</span> cries out as he is lifted a solid foot off the ground by his speedo, <span style="color:Pink">which tightly squeezes his crotch and makes the shape of it obvious to everyone. It looks pretty big, something the laughing boys he was just scolding points out.</span> <br>
<br>
<span style="color:LightSteelBlue">“His butt looks pretty good too!”</span> The boy holding him by his speedo calls out, <span style="color:Pink">turning the boy to show his pale butt cheeks, fully exposed as his tiny swimwear is yanked between his cheeks.</span> <span style="color:LightSteelBlue">“Anybody wanna give it a smack?”</span> <br>
<br>
<span style="color:LightSteelBlue">“Let me go!”</span> <span style="color:DarkTurquoise">Noah</span> says through gritted teeth, <span style="color:LightSteelBlue">“Or else I’ll- Aaahhh!”</span> <span style="color:DarkTurquoise">Noah</span> is interrupted as he is tossed into the pool, <span style="color:Pink">landing face-first into the water as his shining butt cheeks seemingly glimmer in the lights. Laughter continues as <span style="color:DarkTurquoise">Noah</span> surfaces, blushing and fixing his speedo as the perpetrators tease and mock him.</span> You expect <span style="color:DarkTurquoise">Noah</span> to go summon <span style="color:DarkTurquoise"> Kohler</span> and tell on the boys who bullied him, but instead he just sucks it up and swims to the other side of the pool to try and help some struggling swimmers. You can’t tell if it’s fear, pride, or something else that keeps him from snitching, but regardless, it at least causes the boys to leave him alone for the rest of the class, <span style="color:Yellow">though you can’t help but notice how sad <span style="color:DarkTurquoise">Noah</span> looks.</span> <br>
<<set $GymNeedReduce to "Normal">>
<<include"Gym Need Reduce">>
<<include"Attend Gym Finish">>
<</replace>>
<</link>>
</div><<set $OCCharacters = [
{
Name: "The Miller Family",
Variable: "$ToggleOCMiller",
ContentWarning: "None",
Contents: "2 Quests, 1 Story Event, 8 Repeatable Events",
},
{
Name: "Nyalls",
Variable: "$ToggleOCSebastian",
ContentWarning: "None",
Contents: "4 Quests, 13 Repeatable Events, 2 One-Time Events, 21 Collectibles",
},
{
Name: "Isaac",
Variable: "$ToggleOCIsaac",
ContentWarning: "None",
Contents: "1 Quest, 8 Repeatable Events",
},
{
Name: "Birdy",
Variable: "$ToggleOCBirdy",
ContentWarning: "None",
Contents: "2 Quests, 2 Repeatable Events",
},
{
Name: "Erin",
Variable: "$ToggleOCErin",
ContentWarning: "None",
Contents: "1 Intro Event, 1 Special Encounter Series",
},
{
Name: "Leon",
Variable: "$ToggleOCLeon",
ContentWarning: "None",
Contents: "1 Intro Event",
},
{
Name: "Manuel",
Variable: "$ToggleOCManuel",
ContentWarning: "Chastity",
Contents: "2 Quests, 10 Repeatable Events",
},
{
Name: "Kollin",
Variable: "$ToggleOCKollin",
ContentWarning: "None",
Contents: "1 Intro Event, 2 Repeatable Events, 1 Pre-Intro Event",
},
{
Name: "JQ",
Variable: "$ToggleOCJQ",
ContentWarning: "None",
Contents: "1 Intro Event",
},
{
Name: "Arthur & Richard",
Variable: "$ToggleOCArthurRichard",
ContentWarning: "None",
Contents: "1 Intro Event, 1 Story Event, 7 Random Events",
},
{
Name: "Shinju",
Variable: "$ToggleOCShinju",
ContentWarning: "None",
Contents: "1 Intro Event, 2 Random Events",
},
{
Name: "Aurelio",
Variable: "$ToggleOCAurelio",
ContentWarning: "None",
Contents: "1 Intro Event",
},
{
Name: "Liam",
Variable: "$ToggleOCLiam",
ContentWarning: "None",
Contents: "1 Intro Event",
},
{
Name: "???",
Variable: "$ToggleOCIon",
ContentWarning: "Requires Supernatural Toggle",
Contents: "1 Intro Event",
},
{
Name: "Kevin Snowpaw",
Variable: "$ToggleOCSnowpaw",
ContentWarning: "Furry Content appears with Supernatural Toggle Turned On",
Contents: "1 Intro Quest",
},
{
Name: "Rudy",
Variable: "$ToggleOCRudy",
ContentWarning: "Chastity",
Contents: "1 Intro Quest, 1 Milestone Scene, 5 Random Events",
},
{
Name: "Emmet",
Variable: "$ToggleOCEmmet",
ContentWarning: "None",
Contents: "1 Intro Quest",
},
{
Name: "Kyren",
Variable: "$ToggleOCKyren",
ContentWarning: "None",
Contents: "1 Intro Encounter",
},
{
Name: "Noah H.",
Variable: "$ToggleOCNoahH",
ContentWarning: "None",
Contents: "1 Intro Encounter",
},
{
Name: "Kalim",
Variable: "$ToggleOCKalim",
ContentWarning: "None",
Contents: "2 Part Intro Encounter, 1 Alt Intro",
},
{
Name: "Zacky",
Variable: "$ToggleOCZacky",
ContentWarning: "Diapers & Wetting, Physical Injuries Visible on Character",
Contents: "1 Intro Encounter",
},
{
Name: "Patrick",
Variable: "$ToggleOCPatrick",
ContentWarning: "Diapers & Wetting",
Contents: "2 Part Intro Encounter",
},
{
Name: "Mason",
Variable: "$ToggleOCMason",
ContentWarning: "None",
Contents: "1 Intro Encounter",
},
{
Name: "Rowan",
Variable: "$ToggleOCRowan",
ContentWarning: "None",
Contents: "1 Intro Encounter, 1 Random Encounter",
},
{
Name: "Kazu",
Variable: "$ToggleOCKazu",
ContentWarning: "Harsh Spanking",
Contents: "1 Intro Encounter",
},
{
Name: "Nikolai",
Variable: "$ToggleOCNikolai",
ContentWarning: "None",
Contents: "1 Intro Encounter",
},
{
Name: "Luca",
Variable: "$ToggleOCLuca",
ContentWarning: "None",
Contents: "1 Intro Encounter",
},
{
Name: "The Frosts",
Variable: "$ToggleOCFrosts",
ContentWarning: "None",
Contents: "2 Part Intro Encounter",
},
{
Name: "Micah",
Variable: "$ToggleOCMicah",
ContentWarning: "None",
Contents: "1 Intro Encounter",
},
{
Name: "Levi M.",
Variable: "$ToggleOCLeviM",
ContentWarning: "None",
Contents: "1 Intro Encounter",
},
{
Name: "Mata",
Variable: "$ToggleOCMata",
ContentWarning: "None",
Contents: "1 Intro Encounter",
},
]>><<set $SocialMenuRemember to "OC">>
[Note: Due to the large increase in characters, the Social Menu will be updated in the next update. Please forgive any errors found.]<br>
<br>
<<if $ToggleOCMiller == 1>>
<span style="color:Azure"><big><strong>--Millers--</strong></big></span><br>
<span style="color:Azure"><strong>Isaiah Miller</strong></span><br>
<<if $OCQuestMeetMillers.State <= -1>>
<<include"ZAY Social Bar">>
<<else>>
You have not met Isaiah.
<</if>>
<br>
<span style="color:Azure"><strong>Kayden Miller</strong></span><br>
<<if $OCQuestMeetMillers.State <= -1>>
<<include"Kayden Social Bar">>
<<else>>
You have not met Kayden.
<</if>>
<br>
<span style="color:Azure"><strong>Jayden Miller</strong></span><br>
<<if $OCQuestMeetMillers.State <= -1>>
<<include"Jayden Social Bar">>
<<else>>
You have not met Jayden.
<</if>>
<br>
<</if>>
<span style="color:Azure"><big><strong>--Other--</strong></big></span><br>
<<if $ToggleOCSebastian == 1>>
<span style="color:Azure"><strong>Sebastian</strong></span><br>
<<if $OCSebastianIntro == -1>>
<<include"OC Seb Social Bar">>
<<else>>
You have not met Sebastian.
<</if>>
<br>
<span style="color:Azure"><strong>Oliver</strong></span><br>
<<if $OCOliverMet == -1>>
<<include"OC Oliver Social Bar">>
<<else>>
You have not met Oliver.
<</if>>
<br>
<<if $OCEvelynMet == -1>>
<span style="color:Azure"><strong>Evelyn</strong></span><br>
<<include"OC Evelyn Social Bar">>
<<else>>
<span style="color:Azure"><strong>???</strong></span><br>
You have not met ???.
<</if>>
<br>
<<if $OCColeMet == -1>>
<span style="color:Azure"><strong>Cole</strong></span><br>
<<include"OC Cole Social Bar">>
<<else>>
<span style="color:Azure"><strong>Cole</strong></span><br>
You have not met Cole
<</if>>
<</if>>
<br>
<<if $ToggleOCIsaac == 1>>
<span style="color:Azure"><strong>Isaac</strong></span><br>
<<if $OCIsaacIntro == -1>>
<<include"Isaac Social Bar">>
<<else>>
You have not met Isaac.
<</if>>
<br>
<</if>>
<<if $OCBirdyIntro == -1>>
<span style="color:Azure"><strong>Birdy</strong></span><br>
<<include"OC Birdy Social Bar">>
<<else>>
<span style="color:Azure"><strong>Birdy</strong></span><br>
You have not met Birdy.
<</if>>
<br>
<<if $OCLeaMet == -1>>
<span style="color:Azure"><strong>Lea</strong></span><br>
<<include "OC Lea Social Bar">>
<<else>>
<span style="color:Azure"><strong>Lea</strong></span><br>
You have not met Lea.
<</if>>
<br>
<<if $OCErinMet == 1>>
<span style="color:Azure"><strong>Erin</strong></span><br>
<<include "OC Erin Social Bar">>
<<else>>
<span style="color:Azure"><strong>Erin</strong></span><br>
You have not met Erin.
<</if>>
<br>
<<if $OCJQMet == 1>>
<span style="color:Azure"><strong>JQ</strong></span><br>
<<include "OC JQ Social Bar">>
<<else>>
<span style="color:Azure"><strong>JQ</strong></span><br>
You have not met JQ.
<</if>>
<br>
<<if $OCLeonMet == 1>>
<span style="color:Azure"><strong>Leon</strong></span><br>
<<include "OC Leon Social Bar">>
<<else>>
<span style="color:Azure"><strong>Leon</strong></span><br>
You have not met Leon.
<</if>>
<br>
<<if $OCManuelMet == 1>>
<span style="color:Azure"><strong>Manuel</strong></span><br>
<<include "OC Manuel Social Bar">>
<<else>>
<span style="color:Azure"><strong>Manuel</strong></span><br>
You have not met Manuel.
<</if>>
<br>
<<if $OCKollinMet == 1>>
<span style="color:Azure"><strong>Kollin</strong></span><br>
<<include "OC Kollin Social Bar">>
<<else>>
<span style="color:Azure"><strong>Kollin</strong></span><br>
You have not met Kollin.
<</if>>
<br>
<<if $OCArthurRichardMet == -1>>
<span style="color:Azure"><strong>Arthur</strong></span><br>
<<include "OC Arthur Social Bar">>
<<else>>
<span style="color:Azure"><strong>Arthur</strong></span><br>
You have not met Arthur.
<</if>>
<br>
<<if $OCArthurRichardMet == -1>>
<span style="color:Azure"><strong>Richard</strong></span><br>
<<include "OC Richard Social Bar">>
<<else>>
<span style="color:Azure"><strong>Richard</strong></span><br>
You have not met Richard.
<</if>>
<br>
<<if $OCShinjuMet == -1>>
<span style="color:Azure"><strong>Shinju</strong></span><br>
<<include "OC Shinju Social Bar">>
<<else>>
<span style="color:Azure"><strong>Shinju</strong></span><br>
You have not met Shinju.
<</if>>
<br>
<<if $OCAurelioMet == -1>>
<span style="color:Azure"><strong>Aurelio</strong></span><br>
<<include "OC Aurelio Social Bar">>
<<else>>
<span style="color:Azure"><strong>Aurelio</strong></span><br>
You have not met Aurelio.
<</if>>
<br>
/* Commented out due to non socialable
<<if $OCLiamMet == -1>>
<span style="color:Azure"><strong>Liam</strong></span><br>
<<include "OC Liam Social Bar">>
<<else>>
<span style="color:Azure"><strong>Liam</strong></span><br>
You have not met Liam.
<</if>>
<br>
Commented out due to non socialable
<<if $OCIonMet == -1>>
<span style="color:Azure"><strong>???</strong></span><br>
<<include "OC Ion Social Bar">>
<<else>>
<span style="color:Azure"><strong>>???</</strong></span><br>
You have not met >???</.
<</if>>
<br> */
<<if $OCQuestSnowpawIntro.State == -1>>
<span style="color:Azure"><strong>Snowpaw</strong></span><br>
<<include "OC Snowpaw Social Bar">>
<<else>>
<span style="color:Azure"><strong>Snowpaw</strong></span><br>
You have not met Snowpaw.
<</if>>
<br>
<<if $OCRudyMet == -1>>
<span style="color:Azure"><strong>Rudy</strong></span><br>
<<include "OC Rudy Social Bar">>
<<else>>
<span style="color:Azure"><strong>Rudy</strong></span><br>
You have not met Rudy.
<</if>>
<br>
<<if $OCEmmetMet == -1>>
<span style="color:Azure"><strong>Emmet</strong></span><br>
<<include "OC Emmet Social Bar">>
<<else>>
<span style="color:Azure"><strong>Emmet</strong></span><br>
You have not met Emmet.
<</if>>
<br>
<<if $OCKyrenMet == -1>>
<span style="color:Azure"><strong>Kyren</strong></span><br>
<<include "OC Kyren Social Bar">>
<<else>>
<span style="color:Azure"><strong>Kyren</strong></span><br>
You have not met Kyren.
<</if>>
<br>
<<if $OCNoahHMet == -1>>
<span style="color:Azure"><strong>Noah H.</strong></span><br>
<<include "OC Noah H Social Bar">>
<<else>>
<span style="color:Azure"><strong>Noah H.</strong></span><br>
You have not met Noah H.
<</if>>
<br>
<<if $OCKalimMet == -1>>
<span style="color:Azure"><strong>Kalim</strong></span><br>
<<include "OC Kalim Social Bar">>
<<else>>
<span style="color:Azure"><strong>Kalim</strong></span><br>
You have not met Kalim.
<</if>>
<br>
<<if $OCZackyMet == -1>>
<span style="color:Azure"><strong>Zacky</strong></span><br>
<<include "OC Zacky Social Bar">>
<<else>>
<span style="color:Azure"><strong>Zacky</strong></span><br>
You have not met Zacky.
<</if>>
<br>
<<if $OCPatrickMet == -1>>
<span style="color:Azure"><strong>Patrick</strong></span><br>
<<include "OC Patrick Social Bar">>
<<else>>
<span style="color:Azure"><strong>Patrick</strong></span><br>
You have not met Patrick.
<</if>>
<br>
<<if $OCMasonMet == -1>>
<span style="color:Azure"><strong>Mason</strong></span><br>
<<include "OC Mason Social Bar">>
<<else>>
<span style="color:Azure"><strong>Mason</strong></span><br>
You have not met Mason.
<</if>>
<br>
<<if $OCRowanMet == -1>>
<span style="color:Azure"><strong>Rowan</strong></span><br>
<<include "OC Rowan Social Bar">>
<<else>>
<span style="color:Azure"><strong>Rowan</strong></span><br>
You have not met Rowan.
<</if>>
<br>
<<if $OCKazuMet == -1>>
<span style="color:Azure"><strong>Kazu</strong></span><br>
<<include "OC Kazu Social Bar">>
<<else>>
<span style="color:Azure"><strong>Kazu</strong></span><br>
You have not met Kazu.
<</if>>
<br>
<<if $OCNikolaiMet == -1>>
<span style="color:Azure"><strong>Nikolai</strong></span><br>
<<include "OC Nikolai Social Bar">>
<<else>>
<span style="color:Azure"><strong>Nikolai</strong></span><br>
You have not met Nikolai.
<</if>>
<br>
<<if $OCLucaMet == -1>>
<span style="color:Azure"><strong>Luca</strong></span><br>
<<include "OC Luca Social Bar">>
<<else>>
<span style="color:Azure"><strong>Luca</strong></span><br>
You have not met Luca.
<</if>>
<br>
<<if $OCFrostsMet == -1>>
<span style="color:Azure"><strong>Simon</strong></span><br>
<<include "OC Simon Social Bar">>
<<else>>
<span style="color:Azure"><strong>Simon</strong></span><br>
You have not met Simon.
<</if>>
<br>
<<if $OCFrostsMet == -1>>
<span style="color:Azure"><strong>Albin</strong></span><br>
<<include "OC Albin Social Bar">>
<<else>>
<span style="color:Azure"><strong>Albin</strong></span><br>
You have not met Albin.
<</if>>
<br>
<<if $OCMicahMet == -1>>
<span style="color:Azure"><strong>Micah</strong></span><br>
<<include "OC Micah Social Bar">>
<<else>>
<span style="color:Azure"><strong>Micah</strong></span><br>
You have not met Micah.
<</if>>
<br>
<<if $OCLeviMMet == -1>>
<span style="color:Azure"><strong>Levi M.</strong></span><br>
<<include "OC Levi M Social Bar">>
<<else>>
<span style="color:Azure"><strong>Levi M.</strong></span><br>
You have not met Levi M.
<</if>>
<br>
<<if $OCMataMet == -1>>
<span style="color:Azure"><strong>Mata</strong></span><br>
<<include "OC Mata Social Bar">>
<<else>>
<span style="color:Azure"><strong>Mata</strong></span><br>
You have not met Mata.
<</if>>
<br>/* Intro */
Walking through the community center, you spy something mundane out of the corner of your eye. A boy, about your elder brother’s age, in ripped denim jeans and a plaid shirt is putting up some postings on the job board. You’re not sure what draws your eyes to it, but for some reason you watch the boy as he finishes and stretches. He then picks up a large full paper bag as an older gentleman walks up to him. <br>
<br>
/* Bobby: Everyday, Smile */
“Thanks again for letting me put up those postings, sir.” The boy says with big smile yet respectful tone, “Pops and I could really use some help on the farm with how big the harvests have been recently. Oh, and here are those oranges I told you about!” He hands the man the bag, who thanks him and takes an orange out of the bag. It looks pristine and juicy. “Picked ‘em myself this morning. Sure the kids’ll love ‘em! Anway, I better head back. Lots to do today!” <br>
<br>
/* PC: Neutral
Bobby: Everyday, Smile */
The man bids the kid farewell, and you take a step closer to look at what he posted as he gathers his things and turns to you. “Oh, hey there! Looking to make some green? Posted some good ones myself if you ain’t afraid of physical labor.” You shrug and ask him what kind of jobs they are, taking a step forward to examine the postings yourself. “Nothing to crazy. Family owns a farm on the edge of town and we’ve been needing help recently. My pops is still unsure about hiring on full-timers, so decided to post some jobs here to get the odd helper here and there until he makes up his mind. You look pretty strong, care to give it a try?” <br>
<br>
<div id=choice>
<<link "Sounds good<br>">>
<<replace"#choice">>
You say it sounds good! Looks like he offers a decent wage and it’ll be a nice change of pace from mowing lawns and tutoring kids. How do you start? “Perfect! Our farm is to the east of the schools. Best bet would be to take the bus or follow the road past the high school if you’re interested. Come by whenever and I can show you the ropes, as long as it isn’t the middle of the night or during school.” He chuckles. “Oh, and my name’s Bobby! Pleasure to meet you!” <br>
<br>
/* PC: Smile
Bobby: Everyday, Smile */
Bobby gives you a very firm handshake, so firm it almost hurts, before picking up his things and walking to the door. “Hey, actually, if you’re not doing anything right now, I could give you a lift? Only if you want to, promise I’m not a weirdo or anything. Just figured it’ll save you the walk if you want to check it out.” <br>
<br>
<div id=choice2>
<<link "Accept his offer<br>">>
<<replace"#choice2">>
You accept his offer. You feel a little weird about getting a ride from a stranger, though figure he’s just a high schooler and that community center worker seemed to like him. Plus, if you accept his jobs, you’ll be going to his house anyway. So, what’s the harm? “Perfect! My car’s right out here. It should only be about an hour, but you can call from my house if you need to let your parents know where you went. Come on.” <br>
<br>
Bobby takes you by the hand, which is a little embarrassing, and walks you to his car. It is an old red pickup truck that looks like it’s seen better days. The car looks older than you and the back of the truck is made of wood, at least the walls of the bed are. You stop for a second, wondering if such an old car could take you as far as you need. Bobby notices your hesitance and reassures you. <br>
<br>
“Don’t worry, she’s the most reliable girl I know, as long as I change her oil every 3,000 miles!” He laughs, opening the passenger door. You have to basically crawl to get in, but once you are seated, Bobby closes the door and walks over to the driver’s side. The car has an odor of oranges, no doubt due to the large amount he just brought, and you spy that, despite the rough-looking outside, the interior of the car is well kept and clean. Bobby enters the car and sits down next to you, buckling himself in. “Best to put your seatbelt on, the road can get a bit bumpy once we get to the edge of the city.” <br>
<br>
[End, go to Passage 2] (Passage 2 will have three openings based on if PC walked there, took the bus, or was driven.)
<</replace>>
<</link>>
<<link "Refuse<br>">>
<<replace"#choice2">>
You tell Bobby you’ll find your way there later. “No worries. Remember, past the High School. Just follow the road and you can’t miss it! Just look for me whenever you get there and I’ll show you the ropes.” He gives you a friendly wave before exiting the Community Center. Seems like a nice kid, for a teenager. You figured it would be best to get the tour from Bobby before accepting any of his requests. <br>
<br>
[End]
<</replace>>
<</link>>
</div>
<</replace>>
<</link>>
<<link "You're unsure<br>">>
<<replace"#choice">>
You tell him you’re unsure if work like that suits you. “No worries, farmwork isn’t for everyone. But if you ever get curious, you should come ‘round the farm. I could give you a tour and an idea of what you’ll be doing. Our farm is to the east of the schools. Best bet would be to take the bus or follow the road past the high school if you’re interested. Come by whenever and I can show you the ropes, as long as it isn’t the middle of the night or during school.” He chuckles. “Oh, and my name’s Bobby! Pleasure to meet you!” <br>
<br>
/* PC: Smile
Bobby: Everyday, Smile */
Bobby gives you a very firm handshake, so firm it almost hurts, before picking up his things and walking out the door. He turns around to give you one last wave before disappearing. He seems like a nice kid, for a teenager. You figure it would be best to get a tour from Bobby before accepting any of his requests, just to be sure you can handle it. <br>
<br>
[End]
<</replace>>
<</link>>
</div><<set $AD.SkinColor to "Beige">>
<<set $AD.Freckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $AD.HairStyle to "Little Devil">>
<<set $AD.HairColor to "Brown">>
<<set $AD.EyeColor to "Brown">>
<<set $AD.LeftEyeColor to "Brown">>
<<set $AD.RightEyeColor to "Brown">>
<<set $AD.PenisStyle to "Uncut">>
<<set $AD.PenisSize to "Tiny">>
<<set $AD.Balls to "Small">>
<<set $AD.Butt to "Cute">>
<<set $ADChestScar to 1>>
<<set $ADFaceScar to 0>>
<<set $ADLeftArmScar to 1>>
<<set $ADRightLegScar to 1>>
<<set $ADShoulderFreckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADLeftSmallFreckles to 0>>
<<set $ADNoseHeavyFreckles to 0>>
<<addClothing "AD" "Undies" "Styled Briefs" "Space">>
<<addClothing "AD" "Bottoms" "Extra Short Shorts" "Beige">>
<<addClothing "AD" "Top" "Long-Sleeved Shirt" "White">>
<<set $ADOuter to {
Name: "Rowan Hoodie",
Type: "Rowan Hoodie",
Color: "Red",
Slot: "Outer",
Temp: 10,
Tags: ["None"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Rowan/Rowan Hoodie.png",
Avatar: "Images/Avatar/Clothes/Rowan/Rowan Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "Rowan's Hoodie",
}>>
<<addClothing "AD" "Socks" "Socks" "White">>
<<addClothing "AD" "Shoes" "Sneakers" "Rowan">>
<<set $ADNeck to {
Name: "Heart Choker",
Type: "Ascot",
Color: "Red",
Slot: "Neck",
Temp: 0,
Tags: ["Lewd"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Choker/Heart Choker.png",
Avatar: "Images/Avatar/Clothes/Choker/Heart Choker.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
Description: "A Heart Choker.",
}>>
<<set $ADHead to $None>>
<<set $ADFace to $None>>
<<set $ADHands to {
Name: "Rowan Gloves",
Type: "Gloves",
Color: "Red",
Slot: "Hands",
Temp: 5,
Tags: ["None"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "None",
Avatar: "Images/Avatar/Clothes/Rowan/Rowan Gloves.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Rowan/Rowan Gloves Hide.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Rowan's Gloves.",
}>>
<<set $ADShortsSag to 0>>
<<set $ADTopTucked to 1>>
<<if $ADMuscleToggle == 1>>
<<set $AD.Build to "Normal">>
<<else>>
<<set $AD.Build to "Normal">>
<</if>>
<<if $ADPubicHairToggle == 1>>
<<set $AD.PubicHair to "None">>
<<else>>
<<set $AD.PubicHair to "None">>
<</if>>
/* DEFAULT SETTING */
<<set $ADMouth to $None>>
<<set $ADUnder to $None>>
<<set $ADOver to $None>>
<<set $ADBack to $None>>
<<set $ADWaist to $None>>
<<if $SchoolUniforms == 1 and $AD.Outfit == "Uniform">>
<<addClothing "AD" "Shoes" "Tennis Shoes" "Black">>
<<addClothing "AD" "Top" "School Dress Shirt" "School">>
<<addClothing "AD" "Bottoms" "Dress Short Shorts" "Black">>
<<addClothing "AD" "Neck" "School Tie" "School">>
<<addClothing "AD" "Socks" "School Socks" "Black">>
<<set $ADTopAlt to 0>>
<<set $ADOuterAlt to 0>>
<<addClothing "AD" "Outer" "School Jacket" "Rolled">>
<<set $ADUnder to {
Name: "Heart Choker",
Type: "Ascot",
Color: "Red",
Slot: "Neck",
Temp: 0,
Tags: ["Lewd"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Choker/Heart Choker.png",
Avatar: "Images/Avatar/Clothes/Choker/Heart Choker.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
Description: "A Heart Choker.",
}>>
<<addClothing "AD" "Hands" "Knitted Gloves" "Black">>
<</if>>
<<if $AD.Outfit == "Pajamas">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Naked">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADHands to $None>>
<</if>>
<<if $AD.Outfit == "Undies">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADHands to $None>>
<</if>>
<<if $AD.Outfit == "Towel">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Towel" "White">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<<set $ADHands to $None>>
<</if>>
<<if $AD.Outfit == "Gym">>
<<addClothing "AD" "Top" "Gym Shirt" "School">>
<<addClothing "AD" "Bottoms" "Gym Shorts" "School">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Gym Swim">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Purple">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<<set $ADHands to $None>>
<</if>>
<<if $AD.Outfit == "Swimwear">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Black">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADHands to $None>>
<</if>>/* Written by Dicey the diciest around*/
/* Intro */
You're picking at your food, not really thinking about much, when something catches your eye. A group of boys lingers near the vending machine, chatting before suddenly taking off toward the playground, waving at one of their friends. <br>
<br>
One boy stays behind, shoving a few coins into the machine and pressing a button. A soda clunks down—then, out of nowhere, a second one follows. His face lights up like he just won the lottery. He glances around, grinning, then spots you watching him. <br>
<br>
Without hesitation, he strides over to your table, a cheeky smirk on his face. Sliding the extra soda your way, he plops himself down across from you. <span style="color:LightSteelBlue"> “Oi, I’m <span style="color:DarkTurquoise">Rowan—Rowan Leighton</span>! Don’t reckon I’ve seen ya ‘round before. You new ‘ere, yeah? Proper nice to get a fresh face ‘round ‘ere.”</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "OC Rowan",
State: {
Outfit: "Uniform",
Mouth: "Happy",
Blush: 1,
},
},
]>>
<<ad _ad>>
He cracks open his drink with a satisfying hiss, taking a sip before nodding toward you. <span style="color:LightSteelBlue"> “Ya look like an interestin’ one. What’s ya name, then?”</span> <br>
<br>
You tell him your name. <br>
<br>
<span style="color:DarkTurquoise">Rowan</span> raises an eyebrow, studying you with playful curiosity. <span style="color:LightSteelBlue">“Ahh, so you’re <span style="color:DarkTurquoise">$Player.Name</span>, yeah? Fair play! Got a feelin’ you’re gonna shake things up ‘round ‘ere.”</span> He grins, shooting you a wink. <span style="color:LightSteelBlue">“Bet ya got a bit o’ mischief in ya.”</span> <br>
<br>
Leaning in slightly, his eyes glint with energy. <span style="color:LightSteelBlue">“So, what d’ya get up to, then? Any hobbies, or…?”</span> His grin turns sly. <span style="color:LightSteelBlue">“You here to cause a bit o’ trouble?” </span> He snickers. <br>
<br>
You tell him how you just moved to Opal City. <br>
<br>
Rowan lets out a low whistle. <span style="color:LightSteelBlue"> “Ohh, Cachu bant, that’s a proper big move! Must be a right pain in the bum, aye? New school, new rules, all that bloody nonsense.”</span> He swirls his soda and sighs. <span style="color:LightSteelBlue"> “Ya can prolly tell, but I ain't from ‘ere neither. Moved from Wales with my brother a while back.”</span> He pauses just long enough to take another sip before adding, casual as anything, <span style="color:LightSteelBlue"> “He’s gone now, though. Passed away.” </span> There’s a brief beat, but <span style="color:DarkTurquoise">Rowan</span> doesn’t linger on it. He just shrugs, then jerks his thumb toward the playground, where his friends are roughhousing. <span style="color:LightSteelBlue"> “Still, you’ll fit right in with us lot. We’re a proper gang o’ misfits, but that’s what makes it fun.”</span> <br>
<br>
The two of you chat for a while, cracking jokes and laughing. He’s got this easygoing way about him, never taking things too seriously, always quick with a playful jab or a grin. <br>
<br>
Finishing his drink, he tosses the can into the bottle with a lazy flick of his wrist. <span style="color:LightSteelBlue"> “Right, I’m off then. Catch ya later, <span style="color:DarkTurquoise">$Player.Name</span>.”</span> He pats his hands against his shorts before hopping to his feet. <span style="color:LightSteelBlue"> “Take care, rascal.” </span> With a playful nudge to your shoulder, he flashes you one last grin before heading off. <br>
<br>
As he reaches the playground, he pulls a yo-yo from his pocket, flicking it up and down as he joins his friends. Within seconds, he's already cracking jokes, leaving you alone at the cafeteria table with the drink he got you. <br>
<br>
<<set $OCRowanMet to -1>>
<<set $OCRowanSocial to 0>>
<<set $OCRowanSocialRank to 0>>
<<socialChange "Rowan" 10 1>>
<<include "School Lunch">>/* Intro */
You are walking down the street idly, not really looking at or thinking about anything in particular. Just the passive musings of a boy simply trying to get from point A to point B. Everything is normal and, for lack of a better word, boring. That is until you suddenly hear a voice shout up from behind you. <span style="Color:LightSteelBlue">“Oi watch ou’!”</span> <span style="Color: LightCoral">You turn around to see your classmate, <span style="color:DarkTurquoise">Rowan</span>, speeding directly towards you on a skateboard he has very clearly lost control of.</span><br>
<br>
<<set _ad to [
{
Name: "Player",
State: {
Blush: 1,
Mouth: "Frown",
},
},
{
Name: "OC Rowan",
State: {
Outfit: "Everyday",
Blush: 2,
Mouth: "Frown",
},
},
]>>
<<ad _ad>>
/* PC: Frown, Blush1
Rowan: Everyday, Frown, Blush2 */
<<skillCheck "Athletics" 70>>
<div id="choice">
<<link "Continue">>
<<replace"#choice">>
/* Pass */
<<if _result == 1>>
<span style="LightGreen">Thankfully, you are quick enough on your feet to simply step aside and dodge the out of control boy</span>, who speeds past you as the boy panicky tries to come to a stop. He manages it two houses past you, <span style="Color: LightCoral">though partially crashes into a bush</span>. You run over to make sure he is okay as the boy sits up laughing. <br>
<br>
<<set _ad to [
{
Name: "Player",
State: {
Eyes: "Tired",
Mouth: "Smirk",
},
},
{
Name: "OC Rowan",
State: {
Outfit: "Everyday",
Blush: 2,
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
/* PC: Smirk, Tired
Rowan: Everyday, Smile, Blush2 */
<span style="LightSteelBlue">“See now, this’s exactly why we wear elbow pads, innit!”</span> He laughs as you help him up, <span style="LightSteelBlue">“Sorreh, yeah? I was leggin’ it a bit too quick an’ din’t spot yeh ’til the last sec, like. Guess I should prolly keep me eyes open better when I’m hoppin’ on, innit?”</span> The boy rubs the back of his head and blushes slightly, a bit embarrassed. You tell him it’s alright, but he should be a little more careful. Some of the older folk here wouldn’t hesitate to pull him over their knee if he crashed into them. <br>
<br>
<span style="LightSteelBlue">“Noted!”</span> <span style="color:DarkTurquoise">Rowan</span> replies, picking up his board. <span style="Color: LightSteelBlue">“Sorreh again, mate! Catch yeh later, <span style="DarkTurquoise">$Player.Name</span>!”</span> <span style="color:DarkTurquoise">Rowan</span> hops on his board and waves, speeding off into the distance. <span style="Color: LightGreen">You chuckle at the sight, you are pretty sure you’re not the last person he’ll almost crash into today.</span><br>
<<socialChange "Rowan" 2 1>>
<br>
<<if $Location.Name == "Northend">>
[[Continue|Northend]]
<<elseif $Location.Name == "Dellwood Street">>
[[Continue|Dellwood Street]]
<<elseif $Location.Name == "Wald Street">>
[[Continue|Wald Street]]
<</if>>
/* Fail */
<<else>>
<span style="Color: LightCoral">You panic, glancing left and right knowing that you should dive out of the way, but are too panicked and wait until the last second to leap into the grass.</span> <span style="color:DarkTurquoise">Rowan</span>, for what it’s worth, tries his best to dodge you and ends up losing even more control, <span style="Color: LightCoral">spinning out and crashing headfirst into a nearby bush.</span><br>
<br>
<<set _ad to [
{
Name: "Player",
State: {
Blush: 1,
Mouth: "Frown",
},
},
{
Name: "OC Rowan",
State: {
Outfit: "Everyday",
Blush: 2,
Eyes: "Sad",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
/* PC: Frown, Blush1
Rowan: Everyday, Blush2, Smirk, Sad Eyes */
<span style="Color: LightSteelBlue">“I’m good! Jus’ winded.”</span> You hear him call out, only his bottom half peeking out of the bush, <span style="Color: LightSteelBlue">“Yup, elbow pads, ow, an’ helmets! C’mon, give a hand, will ya?”</span> You run over and grab the boy’s ankles, trying to pull him out. As you do, <span style="Color:Pink">you can’t help but notice that his shorts had been tugged slightly by the branches of the bush, revealing to you the full back of his underwear. <span style="color:DarkTurquoise">Rowan</span> is wearing adorably cute space-themed briefs that hug his cute butt tightly.</span> <span style="Color: LightSteelBlue">“Heh... you gonna pull or jus’ stand there starin’, huh?”</span> <span style="color:DarkTurquoise">Rowan</span> asks as you realize you’ve been staring a bit too long. <br>
<br>
It takes some effort, but you manage to pull <span style="color:DarkTurquoise">Rowan</span> out of the grip of the bush. His shorts do nearly fall as he stands up, but alas he manages to catch and fix them. You wonder if he realized how exposed his underwear was, but he doesn’t mention it. <br>
<br>
<span style="Color: LightSteelBlue">“Thanks! An’, uh, sorreh ‘bout tha’, was goin’ a bit too fast, like, din’t see yeh ‘til the last sec. Guess I gotta watch meself more when I’m boardin’, yeah?”</span> The boy rubs the back of his head and blushes slightly, a bit embarrassed. You tell him it’s alright, but he should be a little more careful. Some of the older folk here wouldn’t hesitate to pull him over their knee if he crashed into them. <br>
<br>
<span style="Color: LightSteelBlue">“Noted!”</span> <span style="color:DarkTurquoise">Rowan</span> replies, picking up his board. <span style="Color: LightSteelBlue">“Sorreh again, mate! Catch yeh later, <span style="DarkTurquoise">$Player.Name</span>!”</span> <span style="color:DarkTurquoise">Rowan</span> hops on his board and waves, speeding off into the distance. You chuckle at the sight; you are pretty sure you’re not the last person he’ll almost crash into today. <br>
<<socialChange "Rowan" 2 1>>
<br>
<<if $Location.Name == "Northend">>
[[Continue|Northend]]
<<elseif $Location.Name == "Dellwood Street">>
[[Continue|Dellwood Street]]
<<elseif $Location.Name == "Wald Street">>
[[Continue|Wald Street]]
<</if>>
<</if>>
<</replace>>
<</link>>
<<skillDiff "Athletics" 70>><br>
</div>/* SOCIAL LEVELS */
<<if $OCRowanSocialRank == -3>>
<<set $OCRowanRelationship to "Hated">>
<span style="color:DarkRed">Rowan Hates you!</span>
<br>
<<elseif $OCRowanSocialRank == -2>>
<<set $OCRowanRelationship to "Enemies">>
<span style="color:DarkRed">You and Rowan are Enemies.</span>
<br>
<<elseif $OCRowanSocialRank == -1>>
<<set $OCRowanRelationship to "Very Disliked">>
<span style="color:Red">Rowan really Dislikes you.</span>
<br>
<<elseif $OCRowanSocialRank == 0 and $OCRowanSocial <= -50>>
<<set $OCRowanRelationship to "Disliked">>
<span style="color:Red">Rowan Dislikes you. </span>
<br>
<<elseif $OCRowanSocialRank == 0 and $OCRowanSocial < 50>>
<<set $OCRowanRelationship to "Acquaintances">>
<span style="color:Yellow">You and Rowan are Acquaintances.</span>
<br>
<<elseif $OCRowanSocialRank == 0 and $OCRowanSocial >= 50>>
<<set $OCRowanRelationship to "Liked">>
<span style="color:LightGreen">Rowan Likes you.</span>
<br>
<<elseif $OCRowanSocialRank == 1>>
<<set $OCRowanRelationship to "Friends">>
<span style="color:Green">You and Rowan are Friends.</span>
<br>
<<elseif $OCRowanSocialRank == 2>>
<<set $OCRowanRelationship to "Good Friends">>
<span style="color:DarkGreen">You and Rowan are Good Friends!</span>
<br>
<<elseif $OCRowanSocialRank == 3>>
<<set $OCRowanRelationship to "Close Friends">>
<span style="color:DarkGreen">You and Rowan are Close Friends!</span>
<br>
<<elseif $OCRowanSocialRank == 4>>
<<set $OCRowanRelationship to "Best Friends">>
<span style="color:Cyan">You and Rowan are Best Friends!</span>
<br>
<<elseif $OCRowanSocialRank == 5>>
<<set $OCRowanRelationship to "Love">>
<span style="color:Pink">You and Rowan Love each other!</span>
<br>
<</if>>
<div class="social-bar-group">
<<if $OCRowanSocialRank == 0>>
<img src="Images\UI\Social\SocialRank0.png" width="35" alt="Rank0">
<<elseif $OCRowanSocialRank == 1>>
<img src="Images\UI\Social\SocialRank1.png" width="35" alt="Rank1">
<<elseif $OCRowanSocialRank == 2>>
<img src="Images\UI\Social\SocialRank2.png" width="70" alt="Rank1">
<<elseif $OCRowanSocialRank == 3>>
<img src="Images\UI\Social\SocialRank3.png" width="105" alt="Rank1">
<<elseif $OCRowanSocialRank == 4>>
<img src="Images\UI\Social\SocialRank4.png" width="140" alt="Rank1">
<<elseif $OCRowanSocialRank == 5>>
<img src="Images\UI\Social\SocialRank5.png" width="175" alt="Rank1">
<</if>>
/* SOCIAL GAUGE */
<div class="social-bar-gauge">
<<set _data = clone({
text: $OCRowanSocial,
value: Math.abs($OCRowanSocial),
max: 100,
min: 0,
color: getSocialBarColor($OCRowanSocial),
showText: true,
})>>
<<progressbar _data>>
</div>
</div>
/* MAX MIN */
<<if $OCRowanSocial > 120>>
<<set $OCRowanSocial to 120>>
<</if>>
<<if $OCRowanSocial < -120>>
<<set $OCRowanSocial to -120>>
<</if>><<set $AD.SkinColor to "Sand">>
<<set $AD.Freckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $AD.HairStyle to "Fluffy">>
<<set $AD.HairColor to "Teal">>
<<set $AD.EyeColor to "Blue">>
<<set $AD.LeftEyeColor to "Blue">>
<<set $AD.RightEyeColor to "Blue">>
<<set $AD.PenisStyle to "Uncut">>
<<set $AD.PenisSize to "Tiny">>
<<set $AD.Balls to "Medium">>
<<set $AD.Butt to "Cute">>
<<set $ADChestScar to 0>>
<<set $ADFaceScar to 0>>
<<set $ADLeftArmScar to 0>>
<<set $ADRightLegScar to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADUndies to $None>>
<<set $ADBottoms to $None>>
<<set $ADTop to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADShortsSag to 0>>
<<set $ADTopTucked to 0>>
<<if $ADMuscleToggle == 1>>
<<set $AD.Build to "Normal">>
<<else>>
<<set $AD.Build to "Normal">>
<</if>>
<<if $ADPubicHairToggle == 1>>
<<set $AD.PubicHair to "None">>
<<else>>
<<set $AD.PubicHair to "None">>
<</if>>
/* DEFAULT SETTING */
<<set $ADHead to $None>>
<<set $ADFace to {
Name: "Black Earrings",
Type: "Earrings",
Color: "Black",
Slot: "Face",
Temp: 0,
Tags: ["Earrings"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "None",
Avatar: "Images/Avatar/Clothes/Rudy/Rudy Earrings.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "None",
}>>
<<set $ADMouth to $None>>
<<set $ADNeck to $None>>
<<set $ADUnder to $None>>
<<set $ADOver to $None>>
<<set $ADBack to $None>>
<<set $ADHands to $None>>
<<set $ADWaist to $None>>
<<addClothing "AD" "Undies" "Styled Briefs" "Cloud">>
<<addClothing "AD" "Bottoms" "Rolled Shorts" "Black">>
<<addClothing "AD" "Shoes" "Sandals" "Black">>
<<set $ADOuter to {
Name: "Grey Hoodie",
Type: "Hoodie",
Color: "Grey",
Tags: ["Sleeves"],
Icon: "None",
Avatar: "Images/Avatar/Clothes/Rudy/Rudy Hoodie.png",
AvatarSleeve: "Images/Avatar/Clothes/Rudy/Rudy Hoodie Sleeves.png",
AvatarSleeveBase: "Images/Avatar/Clothes/Rudy/Rudy Hoodie Sleeves.png",
AvatarSleeveBound: "Images/Avatar/Clothes/Rudy/Rudy Hoodie Sleeves Bound.png",
}>>
<<set $ADUnderAss to {
Name: "Gray Cage",
ID: "UnBrBe",
Type: "Cage",
Color: "Beige",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Briefs/Beige Briefs.png",
Avatar: "Images/Avatar/Clothes/JQ Stuff/Cage.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Cute and tight while leaving little to the imagination. Perfect for any little boy.",
}>>
<<if $SchoolUniforms == 1 and $AD.Outfit == "Uniform">>
<<addClothing "AD" "Top" "School Dress Shirt" "Rolled">>
<<addClothing "AD" "Bottoms" "Dress Short Shorts" "Black">>
<<addClothing "AD" "Neck" "School Tie" "School">>
<<set $ADOuter to $None>>
<<addClothing "AD" "Socks" "Tube Socks" "Purple">>
<<addClothing "AD" "Shoes" "Loafers" "Black">>
<<set $ADOuterAlt to 1>>
<<set $ADTopAlt to 1>>
<</if>>
<<if $AD.Outfit == "Pajamas">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Naked">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>>
<<if $AD.Outfit == "Undies">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Towel">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Towel" "White">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Gym">>
<<addClothing "AD" "Top" "Gym Shirt" "School">>
<<addClothing "AD" "Bottoms" "Gym Shorts" "School">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Gym Swim">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Purple">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Swimwear">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Black">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADFace to $None>>
<</if>>/* SOCIAL LEVELS */
<<if $OCRudySocialRank == -3>>
<<set $OCRudyRelationship to "Hated">>
<span style="color:DarkRed">Rudy Hates you!</span>
<br>
<<elseif $OCRudySocialRank == -2>>
<<set $OCRudyRelationship to "Enemies">>
<span style="color:DarkRed">You and Rudy are Enemies.</span>
<br>
<<elseif $OCRudySocialRank == -1>>
<<set $OCRudyRelationship to "Very Disliked">>
<span style="color:Red">Rudy really Dislikes you.</span>
<br>
<<elseif $OCRudySocialRank == 0 and $OCRudySocial <= -50>>
<<set $OCRudyRelationship to "Disliked">>
<span style="color:Red">Rudy Dislikes you. </span>
<br>
<<elseif $OCRudySocialRank == 0 and $OCRudySocial < 50>>
<<set $OCRudyRelationship to "Acquaintances">>
<span style="color:Yellow">You and Rudy are Acquaintances.</span>
<br>
<<elseif $OCRudySocialRank == 0 and $OCRudySocial >= 50>>
<<set $OCRudyRelationship to "Liked">>
<span style="color:LightGreen">Rudy Likes you.</span>
<br>
<<elseif $OCRudySocialRank == 1>>
<<set $OCRudyRelationship to "Friends">>
<span style="color:Green">You and Rudy are Friends.</span>
<br>
<<elseif $OCRudySocialRank == 2>>
<<set $OCRudyRelationship to "Good Friends">>
<span style="color:DarkGreen">You and Rudy are Good Friends!</span>
<br>
<<elseif $OCRudySocialRank == 3>>
<<set $OCRudyRelationship to "Close Friends">>
<span style="color:DarkGreen">You and Rudy are Close Friends!</span>
<br>
<<elseif $OCRudySocialRank == 4>>
<<set $OCRudyRelationship to "Best Friends">>
<span style="color:Cyan">You and Rudy are Best Friends!</span>
<br>
<<elseif $OCRudySocialRank == 5>>
<<set $OCRudyRelationship to "Love">>
<span style="color:Pink">You and Rudy Love each other!</span>
<br>
<</if>>
<div class="social-bar-group">
<<if $OCRudySocialRank == 0>>
<img src="Images\UI\Social\SocialRank0.png" width="35" alt="Rank0">
<<elseif $OCRudySocialRank == 1>>
<img src="Images\UI\Social\SocialRank1.png" width="35" alt="Rank1">
<<elseif $OCRudySocialRank == 2>>
<img src="Images\UI\Social\SocialRank2.png" width="70" alt="Rank1">
<<elseif $OCRudySocialRank == 3>>
<img src="Images\UI\Social\SocialRank3.png" width="105" alt="Rank1">
<<elseif $OCRudySocialRank == 4>>
<img src="Images\UI\Social\SocialRank4.png" width="140" alt="Rank1">
<<elseif $OCRudySocialRank == 5>>
<img src="Images\UI\Social\SocialRank5.png" width="175" alt="Rank1">
<</if>>
/* SOCIAL GAUGE */
<div class="social-bar-gauge">
<<set _data = clone({
text: $OCRudySocial,
value: Math.abs($OCRudySocial),
max: 100,
min: 0,
color: getSocialBarColor($OCRudySocial),
showText: true,
})>>
<<progressbar _data>>
</div>
</div>
/* MAX MIN */
<<if $OCRudySocial > 120>>
<<set $OCRudySocial to 120>>
<</if>>
<<if $OCRudySocial < -120>>
<<set $OCRudySocial to -120>>
<</if>>/* Intro */
<span style="color:LightSteelBlue">“Oh, want to see a painting I did in class?”</span> <span style="color:DarkTurquoise">Rudy</span> asks excitedly, leaping to his feet and leading you over to the tables. He points you to his painting, which is a very nice and detailed painting of what you easily make out to be the pond in the city park, full of ducks and other animals. <span style="color:LightGreen">His attention to detail is impressive, showcasing even tiny details that really bring it all together.</span> <span style="color:LightSteelBlue">“So, what do you think?”</span> He asks with a smile. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "OC Rudy",
State: {
Outfit: "Uniform",
Mouth: "Happy",
BLush: 1,
}
},
]>>
<<ad _ad>>
You tell him that it’s really good, praising his skills and dedication. His smile widens and he blushes slightly at your words, obviously very proud of his work himself. <span style="color:LightSteelBlue">“Thanks, I’ve been sketching the pond forever working on this. Our assignment was to paint a landscape we really enjoyed and I always love going by the pond and sketching; it’s so relaxing!”</span> <br>
<br>
You chuckle at his enthusiasm, it is clear the boy is passionate about art. However, as if the world couldn’t go a single peaceful moment without chaos erupting, right as <span style="color:DarkTurquoise">Rudy</span> puts down the painting and turns around, <span style="color:LightCoral">he trips on his shoelace and begins to tumble forward.</span> Your brain rockets between trying to catch the boy and moving out of the way, but the choice is made for you as <span style="color:DarkTurquoise">Rudy</span>, in an attempt to catch himself, grabs onto a nearby tablecloth. <br>
<br>
<span style="color:LightCoral">This, however, just causes the tablecloth to get yanked down, not only sending <span style="color:DarkTurquoise">Rudy</span> to the ground but pelting him with half a dozen small bottles of paint that completely coat the boy in a rainbow of mess!</span> As the metaphorical dust clears, you look upon <span style="color:DarkTurquoise">Rudy</span> laying on the ground in a collection of multicolored puddles of paint, his clothes now appearing as though a unicorn barfed all over them. <br>
<br>
<<linkreplace"Continue">>
<span style="color:LightSteelBlue">“Ouch…”</span> <span style="color:DarkTurquoise">Rudy</span> says, staring up at the ceiling briefly stunned from the impact. Thankfully, the red on him is paint and you carefully help the boy to his feet as the paint droops off of him onto the ground in a heap. <span style="color:LightSteelBlue">“Dang it! These stupid shoes keep untying themselves!”</span> <span style="color:DarkTurquoise">Rudy</span> sighs, inspecting the damage. Thankfully, none of the paintings were ruined and the floor was covered by a plastic sheet, as if the art teacher expected someone to drop paint. Other than that, a few patches of carpet and fair were wet with paint, but it honestly wasn’t as bad as it could have been. <span style="color:LightCoral">However, while the room was mostly spared, the same can’t be said for <span style="color:DarkTurquoise">Rudy</span>’s clothes, which are absolutely coated!</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "OC Rudy",
State: {
Outfit: "Uniform",
Mouth: "Frown",
BLush: 1,
}
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Ahhhh! This isn’t good!”</span> <span style="color:DarkTurquoise">Rudy</span> begins to panic, holding his shirt up to prevent anymore paint from falling to the ground. He begins to hop up and down, glancing around the room worriedly. <span style="color:LightSteelBlue">“If the teacher sees this he’ll never let me hang out in the art room by myself again! I got to get this cleaned up!”</span> You watch as the panicked boy takes off his shirt, dropping it carefully onto the plastic sheet as he rushes to grab some paper towels. <br>
<br>
The rest of the boy’s clothes are still covered, though not dripping to the same extent; <span style="color:Pink">heck, even what you could see of his underwear had been soaked through his bottoms! With only a hint of ulterior motive, you recommend he strip down to prevent paint from getting everywhere. <span style="color:DarkTurquoise">Rudy</span> agrees, reaching down to his bottoms before his senses return and he turns bright red.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "OC Rudy",
State: {
Outfit: "Uniform",
Mouth: "Frown",
BLush: 2,
},
Clothes: {
Top: $None,
Neck: $None,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“I can’t strip here! I don’t have any extra clothes!”</span> He says, inspecting his clothes and realizing he has no other choice. <span style="color:LightSteelBlue">“But I can’t… I’m wearing…”</span> He gulps, looking to you with a worried face. <span style="color:LightSteelBlue">“Okay, I’ll get these off and clean up the mess before the teacher gets back, he should have a towel I can use in here somewhere. Could you run to the office and get me a spare change of clothes? They should have some just in case. Please, I really don’t want to get in trouble!”</span> <span style="color:Pink">He looks to you with pleading eyes and you agree, heading out into the hallway as <span style="color:DarkTurquoise">Rudy</span> begins to look for a towel to cover himself up with.</span> <br>
<br>
<<linkreplace"Continue">>
You rush to the school’s main office, careful not to run in the hall to avoid incurring any teacher’s wrath, and ask for a spare set of clothing. The secretary asks a few questions, though it seems events like this aren’t uncommon so they very shortly produce you a set of spare clothing and you rush back to the Art Classroom. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 2,
},
},
{
Name: "OC Rudy",
State: {
Outfit: "Naked",
Mouth: "Frown",
BLush: 3,
},
},
]>>
<<ad _ad>>
<span style="color:Pink">Swinging open the door, you are left stunned as you find <span style="color:DarkTurquoise">Rudy</span>, not in a towel, but completely naked! The boy is on a step ladder, reaching up into a top shelf where a handful of towels sat, though judging by the one in his hand they are all small hand towels, unable to cover the privates of a boy. <br>
<br>
Speaking of privates, <span style="color:DarkTurquoise">Rudy</span> froze as you opened the door, his far leg a step up than his closer one, perfectly spreading his thighs out to give you a full and unobstructed view of his bits. But it isn’t his bits that catch your eye, at least not exactly, for surrounding his bits is a tight, tiny little metal cage. <span style="color:DarkTurquoise">Rudy</span> is wearing a chastity cage and, judging by how bright red his face is glowing, he was not expecting you to return so quickly! <br>
<br>
<span style="color:LightSteelBlue">“Do- don’t look!”</span> <span style="color:DarkTurquoise">Rudy</span> drops the towel, quickly bending down to cover his cage in utter humiliation, but quickly loses his balance and begins to tumble backward! Thinking fast, you drop the clothes and race over, managing to just catch <span style="color:DarkTurquoise">Rudy</span> as you both crash to the ground, his nude body pressing warming against your own. <span style="color:LightSteelBlue">“Ow- ouch…”</span> <span style="color:DarkTurquoise">Rudy</span> groans as he sits up, <span style="color:LightSteelBlue">“Thanks for- Eek!”</span> He squeaks out as he remembers that he is naked, quickly covering his caged bits and curling into a ball. <span style="color:LightSteelBlue">“It- it’s not what it looks like-!”</span> <span style="color:DarkTurquoise">Rudy</span> tries to stumble out excuses, but all you can do is stare down at his crotch, taken by surprise by the shining cage you saw around his boyhood. <br>
<br>
<span style="color:DarkTurquoise">Rudy</span> is burning bright red, staring at you as tears well up. He is embarrassed beyond belief, not only being seen naked, but having his cage seen as well! If it was possible to die of embarrassment, he would be.</span> The silence is tense, but you manage to break it when you can’t hold back your question anymore. Why is he wearing a cock cage? <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 2,
},
},
{
Name: "OC Rudy",
State: {
Outfit: "Naked",
Mouth: "Frown",
BLush: 3,
Hand: "Hide",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“I- I-”</span> He stutters, before sighing, realizing he had no chance to deny it. <span style="color:LightSteelBlue">“My- my parents make me wear it when I get in trouble… They don’t take it off until they think I’ve learned my lesson…”</span> He says shyly, before adding under his breath, <span style="color:LightSteelBlue">“Even if it wasn’t my fault…”</span> You chuckle, trying to lighten the mood by saying that Your Father also has some… interesting disciplinary tactics. <span style="color:Pink">This causes <span style="color:DarkTurquoise">Rudy</span> to give a tiny smile, though he still seems embarrassed.</span> <br>
<br>
/*-If PC has Chastity Kink-*/
<<if $Player.Kinks.Chastity == 1>>
<span style="color:Pink">Thinking back to your own experiences with chastity, you consider bring it up to <span style="color:DarkTurquoise">Rudy</span>. After all, while embarrassing to be discovered, you thought it is pretty cool to see another kid in it, but judging by how embarrassed he felt, you figured it may be a good idea to wait to bring it up.</span> <br>
<br>
<</if>>
<<linkreplace"Continue">>
You stand up and help <span style="color:DarkTurquoise">Rudy</span> to his feet so he can keep himself covered. <span style="color:LightPink">Seeing him standing there naked like that makes your cheeks warm up and you find yourself staring for a moment before <span style="color:DarkTurquoise">Rudy</span> turns away shyly.</span> <span style="color:LightSteelBlue">“Could- could you get me the clothes you got… please?”</span> <br>
<br>
You blink out of your trance, quickly rushing over to hand him the clothes. Feeling a bit bad for the kid, you even turn to face the door while he gets dressed. <span style="color:Pink">Although you can’t get the image of his caged penis out of your mind, you respect his privacy and wait for him to tell you it’s okay to turn around.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
},
},
{
Name: "OC Rudy",
State: {
Outfit: "Uniform",
Mouth: "Frown",
BLush: 3,
}
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Tha- thanks…”</span> He says shyly, still staring at the ground. <span style="color:Pink">It’s clear the boy feels humiliated and you feel bad for him.</span> <span style="color:LightSteelBlue">“I’ll finish cleaning up in here, it’s my mess after all. I’ll- I’ll see you later…”</span> You think about offering to stay and help, but it’s pretty clear the boy wants to be alone. <span style="color:Pink">But as you leave the classroom, you turn back to give him one last bit of reassurance, saying you won’t tell anyone about what you saw, in fact, you’ll forget about it if he wants you to. <span style="color:DarkTurquoise">Rudy</span> gives you a genuine smile, waving as you leave the boy.</span> <br>
<br>
<span style="color:Pink">Despite his utter humiliation, you feel closer to <span style="color:DarkTurquoise">Rudy</span> than ever and, despite promising to forget it, you have a feeling the topic of his ‘cage’ is going to come up again. You just hope he feels comfortable enough to talk to you about it.</span> <br>
<br>
<<needChange "Fun" 5>>
<<socialChange "Rudy" 10 1>>
[[Continue|School Art Classroom]]
/*QuestTrigger to -1*/
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>/*After his intro, you can locate this scene by finding Rudy in the Library during Lunch Time.*/
<<set $Minutes += 5>>
Spotting <span style="color:DarkTurquoise">Rudy</span> sitting once more in the corner, this time in the school library near a bookcase. As you walk up to him, <span style="color:DarkTurquoise">Rudy</span> spots you and quickly covers his notepad once again, blushing. You hold both hands up in a sign of peace, which seems to calm the boy a little. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "OC Rudy",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Blush: 1,
}
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Wha- what do you want?”</span> He asks nervously. Judging by how tightly he is holding his notebook, you wager that he thinks you are going to try to snatch it or something. In reply, you pull the piece of paper out of your bag and hold it out to him, saying that he dropped it. <span style="color:Pink">The image of <span style="color:DarkTurquoise">Ben</span> on the top, <span style="color:DarkTurquoise">Rudy</span> turns even redder and quickly snatches it away.</span> He quickly shoves it into his bag before attempting to mumble out an excuse. <span style="color:LightSteelBlue">“That’s not mine- I mean, I didn’t draw that-”</span> Though the excuse is pretty bad considering he just snatched it away from you. <br>
<br>
You laugh, telling the boy that he doesn’t have to be embarrassed and that it is actually a pretty good drawing. <span style="color:Pink">Your compliment doesn’t seem to calm the boy’s nerves, as he continues to glow red.</span> He is trying to avoid your eyes, before quickly standing up and beginning to pack his things up, making another excuse for having to leave. The boy seems very nervous about his art. As he is bending over to quickly pack up his things, you spot his notebook on the ground face down, <span style="color:Yellow">it wouldn’t be too hard to try to grab it to see what he was drawing, though he’d probably be a little upset.</span> <br>
<br>
<div id="choice">
/*Accept that he doesn’t want to show you*/
<<link "Accept that he doesn’t want to show you<br>">>
<<replace"#choice">>
You figure <span style="color:DarkTurquoise">Rudy</span> would show you if he was comfortable enough to. You may be curious, but trying to force it will only drive him away. So instead, as <span style="color:DarkTurquoise">Rudy</span> gets up, you remind him not to forget his notebook. <span style="color:DarkTurquoise">Rudy</span> glances down at it in surprise, seemingly almost leaving it, and quickly picks it up. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
Eyes: "Tired",
},
},
{
Name: "OC Rudy",
State: {
Outfit: "Uniform",
Mouth: "Happy",
Blush: 1,
}
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Tha- thank you.”</span> He replies, putting it away in his bag. <span style="color:LightSteelBlue">“Sorry, I just.. don’t like sharing my art.”</span> You tell <span style="color:DarkTurquoise">Rudy</span> that it’s fine, but if you could draw as well as he can you’d be showing it off every chance you got! <span style="color:Pink">That artwork of <span style="color:DarkTurquoise">Ben</span> you saw is super good and really captures his personality.</span> <span style="color:LightSteelBlue">“Thanks…”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Rudy</span> replies, blushing once more.</span> <span style="color:LightSteelBlue">“Like I said before, I’ve just been practicing anatomy. It’s… easier to do it with classmates since I see them all the time, you know?”</span> <br>
<br>
You smile and nod, telling <span style="color:DarkTurquoise">Rudy</span> that you hope he’ll show you more someday. Then, with a smirk, you lean forward and ask if he’s ever drawn you. <span style="color:Pink">At this comment, <span style="color:DarkTurquoise">Rudy</span> becomes flustered once more and mumbles out various responses that you can’t help but laugh at.</span> You tell him that you are just teasing, but give him your permission to draw you anytime he wants. <br>
<br>
<span style="color:LightSteelBlue">“Ri- right…”</span> He replies softly, a small smile on his face. <span style="color:LightSteelBlue">“I should probably get going, but… I’m glad you liked my drawing.”</span> He then quickly runs off, taking his bag and stuffed bear with him as he vanishes into the school. <span style="color:Pink">What a cute boy.</span> <br>
<span style="color:Gold">Quest Completed: “Rudy: The Forgotten Drawing”</span> <br>
<<socialChange "Rudy" 15 1>>
<<set $OCRudyIntroQuest to -1>>
<br>
[[Continue|School Library]]
<</replace>>
<</link>>
/*Try to snatch the notebook*/
<<link "Try to snatch the notebook<br>">>
<<replace"#choice">>
Thinking fast, you reach down and try to snatch away the notebook. <span style="color:LightCoral">As if he sensed your malicious intent, <span style="color:DarkTurquoise">Rudy</span> turns and reaches down to grab the notebook right as you do. Both grabbing it at the exact same time, suddenly you find yourself locked in a tug of war with <span style="color:DarkTurquoise">Rudy</span> over his sketchbook!</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
},
},
{
Name: "OC Rudy",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Eyes: "Sad",
Blush: 1,
Cry: 1,
}
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“What are you doing!?”</span> <span style="color:DarkTurquoise">Rudy</span> cries out, trying to pry the book away from you, <span style="color:LightSteelBlue">“Let go!”</span> Despite your initial desire to snatch it away while he wasn’t looking, you find yourself in too deep to let go now that he’s noticed and attempt to rip it out of his hands, <span style="color:LightCoral">but find the boy surprisingly strong.</span> <span style="color:LightSteelBlue">“Stop!”</span> He cries out once more. <br>
<br>
At this point your actions had drawn the attention of others in the library. The librarian was attempting to shush you as other students gave you both strange looks. Realizing you weren’t going to overpower the boy, you instead spot a slip of paper sticking out of the book and reach for that instead. <br>
<br>
<span style="color:DarkTurquoise">Rudy</span>, not expecting you to suddenly let go of the book itself, falls backward <span style="color:LightCoral">as a loud RIPPING sound echoes throughout the library as you tear a page from the book.</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Rudy</span>’s head impacts against the wall as he cries out and grips the back of his head, tears beginning to form. He glances up at you, now holding a torn piece of a drawing in your hand, before he takes off running, sobbing quietly as he does so.</span> <br>
<br>
<span style="color:LightCoral">A few of the other boys give you nasty looks for, seemingly, assaulting another boy.</span> As the librarian rushes over and begins to yell at you about getting a detention for that, you take off running yourself, finally managing to escape them in the restrooms. <br>
<br>
You may have gotten a detention and made <span style="color:DarkTurquoise">Rudy</span> hate you, <span style="color:LightGreen">but at least you have whatever drawing he was trying to keep so hidden.</span> Opening the crumbled up torn drawing in your hand, you are not surprised to find it is another drawing of a boy. <span style="color:Pink">You can’t make out the boy exactly, due to it being torn, but swear it reminds you of <span style="color:DarkTurquoise">Felix</span>. But what’s more important is that this doesn’t appear to be as innocent as the first one. Whoever this boy is, he isn’t wearing a shirt and, though not in the part you torn off, you have a suspicion they aren’t wearing anything!</span> <br>
<br>
<span style="color:Pink">It seems <span style="color:DarkTurquoise">Rudy</span>’s drawings aren’t as simple and innocent as he would want you to believe. Though without the full drawing, you can’t be sure, and you are pretty confident that he won’t want to show you else anything after that!</span> <br>
<span style="color:Gold">Quest Completed: “Rudy: The Forgotten Drawing”</span> <br>
<<socialChange "Rudy" -50 1>>
<<set $Detention += 10>>
<<set $OCRudyIntroQuest to -1>>
<br>
[[Continue|School Restrooms]]
<</replace>>
<</link>>
<<if $Player.Traits.includes("Bully")>>
<<link "<strong>[Bully]</strong> Give him a Wedgie<br>">>
<<replace"#choice">>
/*[Bully] Give him a Wedgie*/
While the notebook is the first thing to catch your eye, <span style="color:Pink">the second thing is a flash of color that peeks out of the back of <span style="color:DarkTurquoise">Rudy</span>’s bottoms as he bends over. A flash of adorable blue. Unable to contain your bully instincts, you give an evil grin and, before <span style="color:DarkTurquoise">Rudy</span> even realizes what position he put himself in, grip the back of his briefs and yank them upwards with all of your might!<span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Mad",
},
},
{
Name: "OC Rudy",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Eyes: "Sad",
Blush: 1,
Cry: 1,
Arms: "Hide",
}
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Aaaah!!”</span> <span style="color:DarkTurquoise">Rudy</span> <span style="color:Pink">cries out as you tug, losing his balance and tumbling forward, leaving him dangling by his undies in your hands as you lift him off the ground!</span> <span style="color:LightSteelBlue">“St- stop! What are you- Aaah!”</span> He cringes as you chuckle in glee before dropping him to the ground, allowing his waistband to snap back against him as he falls to his knees. <br>
<br>
You chuckle at the boy, telling him that he can consider that payment for you returning his drawing. As <span style="color:DarkTurquoise">Rudy</span> turns back to you sobbing, you sigh and tell him not to be such a baby. You then chuckle as the tearful boy quickly finishes gathering his things and runs off before you can do anything else to him, <span style="color:Pink">his underwear still poking out of the back of his bottoms as he does so. <br>
<br>
What a cute lad. You hope you get to see much more of him going forward.</span> <br>
<span style="color:Gold">Quest Completed: “Rudy: The Forgotten Drawing”</span> <br>
<<socialChange "Rudy" -20 1>>
<<set $OCRudyIntroQuest to -1>>
<br>
[[Continue|School Library]]
<</replace>>
<</link>>
<</if>>
</div><<set $Minutes += 5>>
<<set $OCRudySocial to 0>>
<<set $OCRudySocialRank to 0>>
/* Intro */
Walking into the art classroom, you find that it appears to be empty, neither teacher nor any students anywhere in sight. You hesitate for a moment, wondering if you should leave since the teacher isn’t there, but decide to walk in once you see a collection of canvases on the tables. Stepping closer they appear to be a collection of random artworks with no clear theme, though the names next to each of them indicate that they are some sort of student project. <br>
<br>
You spot one in the corner, a darkly colored picture except for the orange hair of a boy looking away from the frame. Curious, you reach out to touch it but get a startle when a voice cries out, <span style="color:LightSteelBlue">“Don’t touch those!”</span>You jump, nearly fall backward to the ground as you frantically spin around. Then you spot… a brown stuffed bear sitting propped up against the table? Did that bear just speak? You take a few steps closer, saying a confused greeting to the stuffed toy. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 1,
},
},
{
Name: "OC Rudy",
State: {
Outfit: "Uniform",
Mouth: "Frown",
}
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“What are you doing?”</span> You jump again, this time pinpointing where the voice is coming from and spot a boy sitting across from the bear in the corner of the room. He is giving you a confused, slightly worried expression, no doubt since you were just attempting to communicate with a stuffed toy. You clear your throat, partially to calm your beating heart, and state that you didn’t see him there. <br>
<br>
<span style="color:LightSteelBlue">“Clearly.”</span> The boy responds, before returning to scribbling on an art pad, <span style="color:LightSteelBlue">“But don’t touch those, they are still drying.”</span> The boy pauses for a moment, before glancing back up at you, <span style="color:LightSteelBlue">“And Mr. Bear only talks to me.”</span> You turn back to the stuffed bear, who you can now see is sitting across from the boy looking at him, as if they are hanging out. Reminds you of your brother. <br>
<br>
<div id="choice">
<<link [[Aren’t you a little old for stuffed toys?|Rudy Intro - 1.1]]>>
<</link>>
<br>
<<link [[Ask what he’s doing in here|Rudy Intro - 1.2]]>>
<</link>>
</div>With a sly grin, you ask if the boy isn’t a little old to be playing around with stuffed toys, picking up the bear by its arm. Immediately the boy leaps to his feet, jumping towards you to grab the bear. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "OC Rudy",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Blush: 1,
}
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Don’t touch him!”</span> He cries out as he rips the bear out of your hand, holding it close. Realizing how loud he yelled, the boy blushes as he sits back down. <span style="color:LightSteelBlue">“He… he doesn’t like strangers touching him…”</span> You smirk, apologizing before glancing back at the paintings and asking what the boy is doing in here. <br>
<span style="color:LightSteelBlue">“Just… drawing…”</span> The boy replies shyly. <span style="color:LightSteelBlue">“I like hanging out here during lunchtime, it’s quieter. Plus, it means I can watch the paintings while the teacher is away.”</span> He gives you a look as if you were a threat he just thwarted. <span style="color:LightSteelBlue">“What are you doing in here?”</span> He turns the question back on you. <br>
<br>
You shrug, saying that you don’t really know and kind of just wandered in here. The boy glances at you for a moment before quietly returning to his drawing. You stand there awkwardly for about a minute, glancing around at all the paintings, before you finally fill the silence, asking the boy what his name is. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
},
},
{
Name: "OC Rudy",
State: {
Outfit: "Uniform",
}
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Rudy</span>.”</span> The boy responds, only partially glancing up. You comment that you haven’t seen him around before. <span style="color:LightSteelBlue">“I think we have a few classes together?”</span> He replies, <span style="color:LightSteelBlue">“But I spend most of my lunches in here so I guess you just never noticed me before now.”</span> You chuckle nervously, apologizing for not noticing him before. Though, to be fair, with how many boys are in each of your classes it makes sense that you wouldn’t remember every single one of them. <br>
<br>
<<linkreplace"Continue">>
Seeing that the boy is still mindlessly scribbling away on his paper, you lean in close and ask him what he’s drawing. <span style="color:LightSteelBlue">“Nothing!”</span> <span style="color:Pink">The boy quickly says, covering his artwork and looking up with a red face.</span> A bit taken aback, you say that you were just curious. <span style="color:LightSteelBlue">“It’s.. nothing… really… Just some anatomy practice and stuff, nothing interesting…”</span> Still confused about his reaction, you lean in a bit closer to get a peek, but <span style="color:DarkTurquoise">Rudy</span> pulls away from you further. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
},
},
{
Name: "OC Rudy",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Blush: 2,
}
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“I should get going!”</span> The boy leaps to his feet, <span style="color:LightSteelBlue">“I just remembered I’m supposed to be meeting a friend on the playground for… stuff. So yeah, I really should be going. Nice meeting you!”</span> The boy stumbles out before you can get a word in, leaving you a bit confused. You suppose the boy is just a bit shy about his art and you turn to leave the room when you spot something white on the ground. <br>
<br>
It’s a piece of paper. <span style="color:DarkTurquoise">Rudy</span> must have dropped it in his rush to leave. Leaning down to pick it up, you are caught by surprise when you realize it is a pencil drawing of your classmate, <span style="color:DarkTurquoise">Ben</span>! It is a picture of him sitting on the ground with an adorably cute smile on his face. The drawing is really good, capturing your nerdy peer’s features perfectly. <br>
<br>
Was this why <span style="color:DarkTurquoise">Rudy</span> was so shy about his drawings? Because they are of your classmates? Thinking about what this could mean, you tuck the artwork away into your bag. <span style="color:DarkTurquoise">Rudy</span> would probably be upset if he lost this, because it’s really good! You figured the least you can do is return it to him; maybe then he’d let you see his other art! <br>
<<set $OCRudyIntroQuest to 1>>
<<set $OCRudyMet to -1>>
<span style="color:Gold">Quest Acquired: “Rudy: The Forgotten Drawing”</span> <br>
<br>
<<socialChange "Rudy" -5 1>>
[[Continue|School Art Classroom]]
<</linkreplace>><span style="color:LightSteelBlue">“Just… drawing…”</span> The boy replies shyly. <span style="color:LightSteelBlue">“I like hanging out here during lunchtime, it’s quieter. Plus, it means I can watch the paintings while the teacher is away.”</span> He gives you a look as if you were a threat he just thwarted. <span style="color:LightSteelBlue">“What are you doing in here?”</span> He turns the question back on you. <br>
<br>
You shrug, saying that you don’t really know and kind of just wandered in here. The boy glances at you for a moment before quietly returning to his drawing. You stand there awkwardly for about a minute, glancing around at all the paintings, before you finally fill the silence, asking the boy what his name is. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
},
},
{
Name: "OC Rudy",
State: {
Outfit: "Uniform",
}
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Rudy</span>.”</span> The boy responds, only partially glancing up. You comment that you haven’t seen him around before. <span style="color:LightSteelBlue">“I think we have a few classes together?”</span> He replies, <span style="color:LightSteelBlue">“But I spend most of my lunches in here so I guess you just never noticed me before now.”</span> You chuckle nervously, apologizing for not noticing him before. Though, to be fair, with how many boys are in each of your classes it makes sense that you wouldn’t remember every single one of them. <br>
<br>
<<linkreplace"Continue">>
Seeing that the boy is still mindlessly scribbling away on his paper, you lean in close and ask him what he’s drawing. <span style="color:LightSteelBlue">“Nothing!”</span> <span style="color:Pink">The boy quickly says, covering his artwork and looking up with a red face.</span> A bit taken aback, you say that you were just curious. <span style="color:LightSteelBlue">“It’s.. nothing… really… Just some anatomy practice and stuff, nothing interesting…”</span> Still confused about his reaction, you lean in a bit closer to get a peek, but <span style="color:DarkTurquoise">Rudy</span> pulls away from you further. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
},
},
{
Name: "OC Rudy",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Blush: 2,
}
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“I should get going!”</span> The boy leaps to his feet, <span style="color:LightSteelBlue">“I just remembered I’m supposed to be meeting a friend on the playground for… stuff. So yeah, I really should be going. Nice meeting you!”</span> The boy stumbles out before you can get a word in, leaving you a bit confused. You suppose the boy is just a bit shy about his art and you turn to leave the room when you spot something white on the ground. <br>
<br>
It’s a piece of paper. <span style="color:DarkTurquoise">Rudy</span> must have dropped it in his rush to leave. <span style="color:LightSteelBlue">Leaning down to pick it up, you are caught by surprise when you realize it is a pencil drawing of your classmate, <span style="color:DarkTurquoise">Ben</span>! It is a picture of him sitting on the ground with an adorably cute smile on his face. The drawing is really good, capturing your nerdy peer’s features perfectly.</span> <br>
<br>
Was this why <span style="color:DarkTurquoise">Rudy</span> was so shy about his drawings? Because they are of your classmates? Thinking about what this could mean, you tuck the artwork away into your bag. <span style="color:DarkTurquoise">Rudy</span> would probably be upset if he lost this, because it’s really good! You figured the least you can do is return it to him; maybe then he’d let you see his other art! <br>
<<set $OCRudyIntroQuest to 1>>
<<set $OCRudyMet to -1>>
<span style="color:Gold">Quest Acquired: “Rudy: The Forgotten Drawing”</span> <br>
<br>
[[Continue|School Art Classroom]]
<</linkreplace>>/* Intro */
While enjoying your time on the playground you spot a curious sight in the corner of your eye. <span style="color:DarkTurquoise">Carter</span> is in the distance, no doubt playing superhero as he always does, but crouched behind a tree peeking over at him with his sketchbook in hand is the artist <span style="color:DarkTurquoise">Rudy</span>, who, from what you could gather, is currently in the process of drawing <span style="color:DarkTurquoise">Carter</span>! <br>
<<set _ad to [
{
Name: "Carter",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
{
Name: "OC Rudy",
State: {
Outfit: "Uniform",
Mouth: "Happy",
Blush: 1,
}
},
]>>
<<ad _ad>>
Despite his attempt at stealth, it is pretty obvious he is spying on <span style="color:DarkTurquoise">Carter</span>. Though <span style="color:DarkTurquoise">Carter</span>, oblivious as he is, probably wouldn’t notice <span style="color:DarkTurquoise">Rudy</span> even if he was holding a massive sign that read: <span style="color:LightSteelBlue">“I’m drawing you.”</span> <span style="color:Pink">It’s actually kind of cute how oblivious they both are.</span> <br>
<br>
<div id="choice">
/*Leave him be*/
<<link "Leave him be<br>">>
<<replace"#choice">>
<span style="color:Pink">You decide to leave the little artist be. After all, more cute art of <span style="color:DarkTurquoise">Carter</span> is always a good thing. Maybe one day he’ll even let you see it!</span> So with one last look at the pair of boys, you turn around and go back to what you were doing, leaving them to their drawing. <br>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
/*Walk up to him*/
<<link "Walk up to him<br>">>
<<replace"#choice">>
As quietly as you can, you sneak up behind <span style="color:DarkTurquoise">Rudy</span> as he is drawing, peeking over his shoulder to confirm that he is, indeed, drawing a portrait of <span style="color:DarkTurquoise">Carter</span> in the midst of play. <span style="color:Pink">The drawing is very cute, despite only containing the head and torso at the moment, though you are a bit surprised by <span style="color:DarkTurquoise">Carter</span>’s innocent, almost embarrassed, expression.</span> <br>
<br>
It is just as you are watching him begin to draw more of the body that the sun catches you just perfectly to cast a shadow over his page. <span style="color:DarkTurquoise">Rudy</span> makes a confused noise before turning around and, upon seeing you, jumps and lets out a blood-curdling scream! <br>
<br>
Gasping and falling onto his butt, the boy stumbles around, begging you not to hurt him. Then, after a brief silence only broken by your chuckling, <span style="color:DarkTurquoise">Rudy</span> opens his eyes to see you standing over him. Seems he mistook you as a monster for a second. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
},
},
{
Name: "OC Rudy",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Blush: 1,
}
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“O- oh… Um… hi….”</span> <span style="color:DarkTurquoise">Rudy</span> says, <span style="color:Pink">clearly a bit embarrassed by his scream.</span> With an eyeroll and a smirk, you help the boy up to his feet, apologizing for scaring him. <span style="color:LightSteelBlue">“It’s fine.”</span> <span style="color:DarkTurquoise">Rudy</span> says, though his voice catches in his throat a little and he coughs a few times to clear it. <span style="color:LightSteelBlue">“It’s fine… I just didn’t expect anyone to be behind me… is all…”</span> You comment on his drawing, saying that it looks to be coming out very well! <span style="color:Pink">Though your comment causes his entire face to burn red.</span> <br>
<br>
<span style="color:LightSteelBlue">“It’s not done!”</span> He says quickly, holding the sketchbook tightly against his chest, <span style="color:LightSteelBlue">“I’m still working on the…”</span> He looks down, still blushing, as you laugh. You weren’t expecting him to be so embarrassed by it, you already know he draws your classmates to practice and it’s not like you’ll tell <span style="color:DarkTurquoise">Carter</span> or anything; though, if you did, you’re pretty sure <span style="color:DarkTurquoise">Carter</span> would love it. <br>
<br>
Still, <span style="color:DarkTurquoise">Rudy</span> seems very embarrassed by this turn of events and continues to stare at the ground until you lighten the mood with a joke, causing him to crack a smile. <br>
<br>
<span style="color:LightSteelBlue">“Sorry, I’m just… a bit nervous about my art…”</span> He says after taking a deep breath. <span style="color:LightSteelBlue">“But I can finish it later, did you want to hang out… or something?”</span> He asks, trying to calm his nerves. <span style="color:Pink">You chuckle how cute he is when he’s flustered and agree to hang out with the boy for a bit.</span> <br>
<<socialChange "Rudy" 3 1>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
/*Throw a rock at him*/
<<if $Player.Traits.includes("Evil")>>
<<link "<strong>[Evil]</strong> Throw a rock at him<br>">>
<<replace"#choice">>
<span style="color:LightGreen">Seeing the little twerp drawing people without their consent, an evil idea enters your mind. It’s time to teach this dork a lesson.</span> You glance around at the ground, finding a rock of perfect size, enough to hurt but not enough to leave a mark; you didn’t want him to run off crying to a teacher and getting you in trouble with obvious evidence. You toss the rock up and down, feeling the weight of it in your hand. <br>
<br>
Lining up the shot like a baseball pitcher, you aim directly for the back of the idiot’s head. Then, with as much strength as you can muster, you toss it and nail the loser! <span style="color:LightGreen">Direct hit! Instantly the dork cries out, dropping his sketchpad and crying out as he grips the back of his head. He leans forward and cringes and you think you even see the baby crying! You can’t help but laugh at him.</span> <br>
<<set _ad to [
{
Name: "Carter",
State: {
Outfit: "Uniform",
Mouth: "Frown",
},
},
{
Name: "OC Rudy",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Eyes: "Sad",
Blush: 3,
Cry: 2,
}
},
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
}
},
]>>
<<ad _ad>>
As <span style="color:DarkTurquoise">Rudy</span> is crying, seems you hit him harder than you thought, you yell out and point to <span style="color:DarkTurquoise">Rudy</span>, telling everyone that this little punk is spying on people and making creepy drawings! Instantly, all eyes turn to the unstealthy boy, including <span style="color:DarkTurquoise">Carter</span>, who just looks at him confused. <span style="color:Pink"> <span style="color:DarkTurquoise">Rudy</span> turns bright red, still visibly crying as he quickly grabs his things and runs off, hurt and embarrassed.</span> <br>
<br>
<span style="color:LightSteelBlue">“Hey wait!”</span> <span style="color:DarkTurquoise">Carter</span> calls out as <span style="color:DarkTurquoise">Rudy</span> runs, seemingly genuinely worried for him. <span style="color:LightSteelBlue">“That wasn’t very nice!”</span> <span style="color:DarkTurquoise">Carter</span> turns to you angrily before trying to run after him. Whatever, he gets what he deserves for spying. <span style="color:LightGreen">Plus no one saw you nail that loser in the head AND every saw him crying like a baby. So win-win.</span> <br>
<<needChange "Fun" 20>>
<<socialChange "Rudy" -10 1>>
<<socialChange "Carter" -3>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
<</if>>
</div>/* Intro */
While walking down the hallway you hear a familiar voice call out, <span style="color:LightSteelBlue">“Pardon me, coming through!”</span> Looking over, you spot a far too short boy carrying a far too tall stack of what appears to be art supplies. At first, you can’t tell who it is carrying the supplies, but as they get closer you recognize the blue hair of <span style="color:DarkTurquoise">Rudy</span>, the artistic boy with the stuffed bear that you met. <br>
<<set _ad to [
{
Name: "OC Rudy",
State: {
Outfit: "Uniform",
Mouth: "Happy",
}
},
]>>
<<ad _ad>>
The boy was shimming past the crowds of the hallway, most likely heading towards the art classroom. He seems to be struggling a bit, carrying a bit too much for him. <span style="color:Yellow">While he isn’t in danger of dropping them, as long as no one messes with him, it would probably be far easier with help.</span> <br>
<br>
<<if $Sense >= 7>>
/*-Follow extra is Sense 7+-*/
<span style="color:LightGreen">You can’t help but notice that the way he is carrying the supplies is very unoptimized. In fact, the supplies could probably be easily carried by a single person if he simply switched the position of a few things.</span> <br>
<br>
<</if>>
<div id="choice">
/*Offer to help*/
<<link "Offer to help<br>">>
<<replace"#choice">>
Not wanting to startle the boy, which would defeat the purpose of helping him, you call out to him as he walks by, waving happily as he peeks out to see who it is. <span style="color:LightSteelBlue">“Oh, <span style="color:DarkTurquoise">$Player.Name</span>. He- hey. Sorry, I can’t stop to talk right now, need to get these back to the classroom.”</span> You tell <span style="color:DarkTurquoise">Rudy</span> that it looks like a pretty massive haul. <span style="color:LightSteelBlue">“Yeah, but I got it… probably…”</span> He sounds a little unsure. <br>
<br>
You chuckle, asking the boy if he’d like some help. At first, he refuses, not wanting to trouble you, but when you insist and take some of the stuff off the top, he lets out a sigh of relief as the weight is taken off his hands. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "OC Rudy",
State: {
Outfit: "Uniform",
Mouth: "Happy",
}
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Tha- thanks.”</span> He gives you a smile, <span style="color:LightSteelBlue">“I guess it was a little heavy. Follow me, we just need to drop these off at the classroom.”</span> You follow his lead, chatting along with him as you head to the art classroom and drop off the supplies. <span style="color:LightGreen">The teacher is very grateful to both of you for helping and <span style="color:DarkTurquoise">Rudy</span> thanks you again as you both leave the classroom.</span> <br>
<<socialChange "Rudy" 3 1>>
[[Continue|School West Hallway]]
<</replace>>
<</link>>
<div id="choice">
/*Pants him*/
<<link "Pants him<br>">>
<<replace"#choice">>
With a devious smirk and an evil idea, you creep behind the unexpecting <span style="color:DarkTurquoise">Rudy</span>. Slowly tiptoeing, masking your steps with the noise of the hallway as you inch closer and closer behind him. A few nearby boys spot you, realizing what you are about to do, and smirk as they prepare for the show. Then, standing right behind the poor unexpecting boy, you reach out and grab the back of his shorts. <br>
<br>
<span style="color:Pink">Yank! In one quick motion his shorts are around his ankles as you expose his adorably dorky bright blue briefs to everyone in the hallway! Those who didn’t notice you before turn their attention as the laughter draws the entire hallway’s eyes onto <span style="color:DarkTurquoise">Rudy</span> who is frozen in both shock and embarrassment as he realizes that he has been pantsed!</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Mad",
},
},
{
Name: "OC Rudy",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Blush: 3,
PantsDown: true,
}
},
]>>
<<ad _ad>>
<span style="color:Pink"> <span style="color:DarkTurquoise">Rudy</span>, seemingly instinctively, tries to bend down to fix his bottoms, momentarily forgetting that he is carrying a heavy heap. As one collection of brushes fall, <span style="color:DarkTurquoise">Rudy</span> panics and stumbles to the ground, causing the entire collection of art supplies to scatter on the ground as he lands face first on the floor, his underwear-clad butt in the air as the entire hallway breaks out into an even bigger laugh.</span> <br>
<br>
Though a few look on him in pity, rushing over to help pick up the spilling art supplies as the tearful <span style="color:DarkTurquoise">Rudy</span> desperately tries to fix his bottoms, looking up at you with his pitiful eyes that just make your smile grow wider. The few that came to his aid quickly help him up and hurries him off towards the Art Classroom as you and the rest of the hallway continue laughing. <span style="color:LightGreen">What a dork.</span> <br>
/*+Arousal*/
<<needChange "Fun" 5>>
<<socialChange "Rudy" -5 1>>
<<if $Location.Name == "School South Hallway">>
[[Continue|School South Hallway]]
<<elseif $Location.Name == "School East Hallway">>
[[Continue|School East Hallway]]
<<elseif $Location.Name == "School West Hallway">>
[[Continue|School West Hallway]]
<</if>>
<</replace>>
<</link>>
<<if $Sense >= 7>>
/*Help him carry them better*/
<<link "Help him carry them better<br>">>
<<replace"#choice">>
Walking up behind <span style="color:DarkTurquoise">Rudy</span>, you poke him on the shoulder. <span style="color:Pink">The boy jumps up in surprise, letting out an adorable squeak as he nearly stumbles to the ground, though you manage to catch him.</span> You chuckle, apologizing for scaring him as you help him stabilize. Once he sees you aren’t trying to make him fall, he relaxes a little. <br>
<br>
<span style="color:LightSteelBlue">“Oh, that’s okay. Sorry, just wasn’t expecting you to poke me.”</span> He says, adjusting his hands as he holds the awkward weight, <span style="color:LightSteelBlue">“I can’t stop and chat though, I need to get these to the Art Classroom before the next period starts. That is if I don’t drop it all first.”</span> He says that last part under his breath. <br>
<br>
You chuckle once more and ask him if he’d like some advice. At first, he refuses, but once you point out how weird he is carrying the supplies he asks what you mean. You help him adjust so the flattest objects, like the canvas, are on the bottom and then stack the rest on top in a way where they are less likely to fall. <span style="color:LightGreen">Once it’s all said and done, <span style="color:DarkTurquoise">Rudy</span> seems much more comfortable holding them.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "OC Rudy",
State: {
Outfit: "Uniform",
Mouth: "Happy",
Blush: 1,
}
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Wow, thanks!”</span> <span style="color:DarkTurquoise">Rudy</span> says with a smile, clearly realizing how easier it is to hold them like this, <span style="color:LightSteelBlue">“I didn’t even think to try that. You’re pretty smart.”</span> You try to act humble, but fail. Though with the next period close approaching, <span style="color:DarkTurquoise">Rudy</span> heads off to finish dropping them off so he can get to class, and you figure you should do the same. <span style="color:LightGreen">But <span style="color:DarkTurquoise">Rudy</span> thanks you once more, seemingly very impressed by your help.</span> <br>
<<socialChange "Rudy" 5 1>>
<<if $Location.Name == "School South Hallway">>
[[Continue|School South Hallway]]
<<elseif $Location.Name == "School East Hallway">>
[[Continue|School East Hallway]]
<<elseif $Location.Name == "School West Hallway">>
[[Continue|School West Hallway]]
<</if>>
<</replace>>
<</link>>
<</if>>
</div>/* Intro */
/* <<if $OCRudySocial < -10 or $OCRudySocialRank < 0>>
-Social < -10-*/
Greeting <span style="color:DarkTurquoise">Rudy</span>, the boy instantly jumps and hurriedly shoves his things into his backpack, dropping a few on the floor in the process. The boy stiffs up as you sit down next to him, seemingly worried that you were going to try something. Despite this, you still have a semi-pleasant time talking to him. <span style="color:LightGreen">You’d almost think the boy wasn’t absolutely terrified of you.</span> <br>
/*<<elseif $OCRudySocial <= 25 && $OCRudySocial >= -10>>
-Social -10-25-*/
Greeting <span style="color:DarkTurquoise">Rudy</span>, you walk over and sit down next to him. Expectedly, he quickly shoves his sketchbook into his bag, blushing as he hides whatever art he was working on away from you. <span style="color:LightGreen">You chuckle at his cute shyness and begin to chat with him about random, various things.</span> <br>
/*<<else>>
-Social 25+-*/
Greeting <span style="color:DarkTurquoise">Rudy</span>, you walk over and sit down next to him. Expectedly, he quickly shoves his sketchbook into his bag, but seems happy to see you regardless. The two of you chat for a bit, enjoying your time together. <span style="color:LightGreen">It seems he enjoys talking with you just as much as working on whatever artwork he was drawing.</span> <br>
/*<</if>>*/
/*-Normal End-
(At this point future events may trigger, for now it only checks for the Cage Event. If no event is triggered, this ending plays.)*/
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "OC Rudy",
State: {
Outfit: "Uniform",
Mouth: "Happy",
}
},
]>>
<<ad _ad>>
/* Rudy:(Smile, Neutral, Frown based on Social.) */
About 15 minutes later, you get up to stretch and wander around the classroom. Eventually, you think about departing and say goodbye to <span style="color:DarkTurquoise">Rudy</span>, allowing him to return to his drawing. <br>
<<needChange "Fun" 3>>
<<socialChange "Rudy" 3 1>>
[[Continue|School Art Classroom]]/* Intro */
You are playing on the playground when you hear a familiar, concerning sound; a boy crying out! Rushing over, you spot two boys standing near the water fountain. The first, <span style="color:DarkTurquoise">Rudy</span>, is jumping up and leaping forward to grab back his stuffed bear which is being held by the second boy, <span style="color:DarkTurquoise">Michael</span>. <span style="color:LightCoral">But <span style="color:DarkTurquoise">Rudy</span> is a lot shorter than <span style="color:DarkTurquoise">Michael</span> and even with jumping he is unable to reach his friend as <span style="color:DarkTurquoise">Michael</span> laughs and taunts him.</span> <br>
<<set _ad to [
{
Name: "OC Rudy",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Eyes: "Sad",
Cry: 1,
},
},
{
Name: "Michael",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Mad",
}
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Come on, just a little more! You’re almost there!”</span> <span style="color:DarkTurquoise">Michael</span> laughs, pulling the bear away whenever <span style="color:DarkTurquoise">Rudy</span> is just about to reach him. <br>
<br>
<span style="color:LightSteelBlue">“Stop it! Give Mr. Bear back!”</span> <span style="color:DarkTurquoise">Rudy</span> pleads, jumping as high as he can. <br>
<br>
<span style="color:LightSteelBlue">“Awww, you gave it a name! How fucking adorable!”</span> <span style="color:DarkTurquoise">Michael</span> laughs, <span style="color:LightSteelBlue">“Well Mr. Bear is looking a little thirsty, maybe he should go for a swim in that little mud puddle. What do you think?”</span> <br>
<br>
<span style="color:LightSteelBlue">“No, don’t!”</span> <span style="color:DarkTurquoise">Rudy</span> pleads, his eyes widening as his friend is threatened. The short boy has no chance against someone like <span style="color:DarkTurquoise">Michael</span>, <span style="color:Yellow">at least alone. Judging by his actions, <span style="color:DarkTurquoise">Rudy</span> cared a lot for his stuffed bear and would be willing to do anything to get it back, something you know <span style="color:DarkTurquoise">Michael</span> will take advantage of.</span> <br>
<br>
<div id="choice">
/*Watch*/
<<link "Watch<br>">>
<<replace"#choice">>
But this really isn’t your problem, so instead of stepping in you decide to stand back and watch, keeping out of sight of both boys as you wait to see what happens. With all the energy he has, <span style="color:DarkTurquoise">Rudy</span> leaps as high as he can into the air, but still is unable to reach the bear as <span style="color:DarkTurquoise">Michael</span> yanks it back, <span style="color:LightCoral">causing <span style="color:DarkTurquoise">Rudy</span> to tumble to the concrete ground.</span> <span style="color:DarkTurquoise">Michael</span> breaks out laughing as a tearful <span style="color:DarkTurquoise">Rudy</span> looks up at <span style="color:DarkTurquoise">Michael</span> sadly and begs him to give him back Mr. Bear. <br>
<br>
<span style="color:LightSteelBlue">“I guess I can give him back…”</span> <span style="color:DarkTurquoise">Michael</span> says, but right as <span style="color:DarkTurquoise">Rudy</span> is looking relieved <span style="color:DarkTurquoise">Michael</span> smirks, <span style="color:LightSteelBlue">“But on one condition! Watching you cry and jump around like a baby is pretty entertaining, so if you want this toy back, you’ll have to entertain me in another way.”</span> <span style="color:DarkTurquoise">Michael</span>’s smile widens as <span style="color:DarkTurquoise">Rudy</span> begins to look fearful. <br>
<br>
<span style="color:LightSteelBlue">“Entertain you?”</span> <span style="color:DarkTurquoise">Rudy</span> repeats nervously, <span style="color:LightSteelBlue">“Ho- how?”</span> <br>
<br>
<span style="color:LightSteelBlue">“Easy.”</span> <span style="color:DarkTurquoise">Michael</span> leans forward, clapping his hands together, <span style="color:LightSteelBlue">“I want you to act like the loser you are. Pull your pants down, to your ankles, and give yourself as big of a wedgie as you can!”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Rudy</span> turns bright red at the suggestion,</span> about to say something when <span style="color:DarkTurquoise">Michael</span> interrupts him. <span style="color:LightSteelBlue">“And if I am satisfied enough, I won’t shove your friend here in that muddy puddle headfirst. Sound like a plan?”</span> <br>
<br>
<span style="color:DarkTurquoise">Rudy</span> wants to resist, but he is unwilling to put his friend in danger. <span style="color:Pink"> <span style="color:DarkTurquoise">Michael</span> had complete control over him, the well-being of his, admittedly stuffed, friend in his hands. With a nervous gulp, <span style="color:DarkTurquoise">Rudy</span> stands up, glancing around. From where they were standing, a few other boys would no doubt see the humiliating display, though it’s clear that was part of <span style="color:DarkTurquoise">Michael</span>’s plan.</span> <br>
<<set _ad to [
{
Name: "OC Rudy",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Cry: 1,
BLush: 2,
PantsDown: true,
},
},
{
Name: "Michael",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Mad",
}
},
]>>
<<ad _ad>>
<span style="color:Pink">You watch as <span style="color:DarkTurquoise">Rudy</span>, with tears welling up in his eyes, undoes his bottoms and pulls them down to his ankles, exposing his adorably kiddie blue briefs to <span style="color:DarkTurquoise">Michael</span>, whose laughter in turn draws the attention of everyone else around.</span> <br>
<br>
<span style="color:LightSteelBlue">“Hahaha, fuck dude, your mommy couldn’t buy you big boy underwear?”</span> <span style="color:DarkTurquoise">Michael</span> laughs, <span style="color:LightSteelBlue">“They have little fucking clouds on them too, what a loser!”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Michael</span>’s taunts cause <span style="color:DarkTurquoise">Rudy</span>’s face to glow even redder, and you hear chuckling from the various spectators who step closer to get a better view.</span> <br>
<br>
But <span style="color:DarkTurquoise">Rudy</span> tries to ignore them, closing his eyes as he focuses on what he needs to do to rescue his friend. <span style="color:Pink">Biting his lower lip, <span style="color:DarkTurquoise">Rudy</span> reaches down and grips the back of his briefs, before tugging upward lightly.</span> <br>
<br>
<span style="color:LightSteelBlue">“Come on, you can do better than that!”</span> <span style="color:DarkTurquoise">Michael</span> says, unimpressed with the tiny tug, <span style="color:LightSteelBlue">“I want to see that underwear between your cheeks and you on your tippy-toes! Unless your little friend doesn’t mean that much to you.”</span> <br>
<br>
<span style="color:Pink"> <span style="color:DarkTurquoise">Rudy</span> relents, tugging as hard as he can. He groans in pain as he is brought to his tippy toes, his tugging causing his underwear to slip in between his butt cheeks, exposing his pale rear to the world as he continues to tug harder and harder. His underwear is nearly to his head and tears are rolling down his cheeks from embarrassment and pain by the time <span style="color:DarkTurquoise">Michael</span> finally lets him stop.</span> <br>
<<set _ad to [
{
Name: "OC Rudy",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Eyes: "Closed",
Cry: 2,
BLush: 3,
PantsDown: true,
},
},
{
Name: "Michael",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Mad",
}
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Fuck, hahaha, god you really care that much don’t you?”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Michael</span> taunts, walking around <span style="color:DarkTurquoise">Rudy</span> to get a good look at his exposed butt as <span style="color:DarkTurquoise">Rudy</span> continues to yank on his underwear, looking at <span style="color:DarkTurquoise">Michael</span> in desperation.</span> <span style="color:LightSteelBlue">“Well, you held up your end of the bargain, consider me entertained! Here, catch-!”</span> <br>
<br>
<span style="color:LightCoral"> <span style="color:DarkTurquoise">Michael</span> tosses Mr. Bear, not at <span style="color:DarkTurquoise">Rudy</span>, but over his head towards the puddle!</span> The boy releases his underwear and, without even taking a moment to pull his briefs out of his butt, dives for his bear. <br>
<br>
<span style="color:LightCoral">While managing to save his stuffed friend from the puddle, <span style="color:DarkTurquoise">Rudy</span> instead finds himself soaked as he lands directly in it, the mud covering his underwear and shirt as <span style="color:DarkTurquoise">Michael</span> breaks out laughing as he walks off, satisfied in his goal of utterly humiliating the boy.</span> <br>
<br>
Despite looking sad and uncomfortable, <span style="color:DarkTurquoise">Rudy</span> lets out a sigh of relief as he sees his friend is unharmed. He quickly stands up and fixes his clothes, looking around embarrassingly as he tries to think what he’s now going to do about his wet and muddy clothes before the next class starts. <br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliation"]>>
<<arousalGain 20 _arousalbs _arousalkink>>
<<needChange "Fun" 20>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
<<if $MichaelSocial <= 25 or $MichaelSocialRank < 1>>
/*Step in*/
<<link "Step in<br>">>
<<replace"#choice">>
Not willing to watch this bullying go on any further, you step in and call out for <span style="color:DarkTurquoise">Michael</span> to release the bear and leave <span style="color:DarkTurquoise">Rudy</span> alone! <span style="color:DarkTurquoise">Michael</span> turns to you with an amused grin before laughing, <span style="color:LightSteelBlue">“Oh? And are you going to stop me? You’re just as much as a baby as he is! So why don’t you run off before I decide to toss you in a trashcan where you belong!”</span> <br>
<<set _ad to [
{
Name: "OC Rudy",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Cry: 1,
BLush: 1,
},
},
{
Name: "Player",
State: {
Mouth: "Frown",
Eyes: "Mad",
}
},
{
Name: "Michael",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Mad",
}
},
]>>
<<ad _ad>>
<span style="color:Yellow">Despite his threats, you don’t back down, putting yourself between <span style="color:DarkTurquoise">Rudy</span> and the bully, demanding he give back his bear before you make him.</span> Your threat just causes his smile to grow wider, as he relishes the thought of you trying. <span style="color:Yellow">He leans in close and taps his cheek, as if daring you to throw a punch and make him.</span> <br>
<br>
<<set $RandomEvent to random(1, 2)>>
/*[A skill check will be done here, based on Strength/Athletics. However, since Skill Check code is currently being redone, add a random(1, 2) here to make it 50/50 for test purposes. Also, if the PC has the Brave trait he always wins and if he has the Coward trait he always loses.]*?
/*-Michael Wins-*/
<<if $RandomEvent == 1>>
You swing towards <span style="color:DarkTurquoise">Michael</span>, <span style="color:LightCoral">but his glare and your own fear and inexperience causes you to hesitate, just for a moment. But that is enough as <span style="color:DarkTurquoise">Michael</span> ducks under your punch, kicks out your legs, and sends you crashing to the ground in a painful lump. Then, before you can even register what happened, he is on top of you with his knee painfully in your stomach, putting all his weight on you as he laughs.</span> <br>
<br>
<<set _ad to [
{
Name: "OC Rudy",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Cry: 1,
BLush: 1,
},
},
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 1,
}
},
{
Name: "Michael",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Mad",
}
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Nice, you’ve got guts. Too bad you’re still a little baby.”</span> He laughs, having completely overpowered you. He then turns to <span style="color:DarkTurquoise">Rudy</span>, who is still watching fearfully from the side, and smiles. <br>
<br>
<span style="color:LightCoral">Neither of you have any chance against <span style="color:DarkTurquoise">Michael</span> as he uses his strength to overpower you and toss you both headfirst into a trashcan so deep only your feet are sticking out. You then hear his laughter as he takes in the sight, slaps you both painfully on the rear, and walks off, satisfied. <br>
<br>
The smell is horrible and <span style="color:DarkTurquoise">Rudy</span>’s desperate struggle to get out and check on his friend makes it hard to move. Then, as you both try to free yourself, the trashcan tips over and you both tumble to the ground in a mound of garbage.</span> <span style="color:DarkTurquoise">Rudy</span>, without an ounce of worry for himself, rushes over to his stuffed bear which had, thankfully, been tossed aside in the dirt when <span style="color:DarkTurquoise">Michael</span> shoved you both in the trashcan. <span style="color:LightGreen">He, at least, is dry and safe.</span> <br>
<br>
<span style="color:LightCoral"> The two of you, however, smell… horribly!</span> And you’re pretty sure there is a half-eaten banana sticking out of <span style="color:DarkTurquoise">Rudy</span>’s pants, but he just seems happy that his friend is safe. You take a moment to shake off your clothes of trash and debris as <span style="color:DarkTurquoise">Rudy</span> does the same and thanks you. <br>
<<set _ad to [
{
Name: "OC Rudy",
State: {
Outfit: "Uniform",
Eyes: "Sad",
Mouth: "Happy",
BLush: 1,
},
},
{
Name: "Player",
State: {
Mouth: "Smirk",
Blush: 1,
}
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“You saved him! I don’t know what I would have done if you didn’t come along! He was going to drown him!”</span> <span style="color:DarkTurquoise">Rudy</span> says gratefully, though you state that all you did was get you both shoved in a trashcan, which wasn’t really saving him. <span style="color:LightSteelBlue">“True, but at least Mr. Bear is okay! I’d rather go in a million trashcans than lose him!”</span> <br>
<br>
<span style="color:Pink">You have to admire the boy’s dedication to his stuffed friend, though you find how much his personality degrades to that of an elementary schooler when it concerns him absolutely adorable, reminding you of your own little brother.</span> So, you accept his thanks and the two of you chat for a bit while cleaning up the trash before parting ways. After all, if it was left here you two would probably be blamed for it. <br>
<<needChange "Fun" 20>>
<<needChange "Hygiene" -20>>
<<socialChange "Rudy" 3 1>>
<<socialChange "Michael" -5>>
<br>
[[Continue|School Courtyard]]
/*-PC Wins-*/
<<elseif $RandomEvent == 2>>
<span style="color:LightGreen">Well, he asked for it. Without a hint of hesitation, you clock <span style="color:DarkTurquoise">Michael</span> right in the side of the face with all your might, sending the boy tumbling to the ground.</span> He drops the bear and <span style="color:DarkTurquoise">Rudy</span>, in desperation, leaps on top of it to protect his friend with his body. <span style="color:DarkTurquoise">Michael</span>, meanwhile, sits up and checks his lip for blood before turning to you with a look of surprise, seems he wasn’t expecting you to hit him as hard as you did. <br>
<<set _ad to [
{
Name: "OC Rudy",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Cry: 1,
BLush: 1,
},
},
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Mad",
}
},
{
Name: "Michael",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Eyes: "Mad",
Blush: 1,
}
},
]>>
<<ad _ad>>
The boy stands back up and you ready yourself for a fight when <span style="color:DarkTurquoise">Michael</span> simply spits before taking a step back. <span style="color:LightSteelBlue">“Alright, punk, I’ll let you and your boyfriend off this time, but only because you had the balls to do that. But next time you try anything like that, I’ll knock your teeth out! Got that!?”</span> <span style="color:LightCoral"> <span style="color:DarkTurquoise">Michael</span> turns and begins to walk away, trying to keep up a tough façade, but flinching a little as he touches his cheek; seems you hit him pretty hard.</span> <br>
<br>
The coast clear, you lean down next to <span style="color:DarkTurquoise">Rudy</span>, who is still covering his stuffed friend on the ground. As he sits up, he looks around and sees <span style="color:DarkTurquoise">Michael</span> walking off in the distance before sighing in relief. <br>
<<set _ad to [
{
Name: "OC Rudy",
State: {
Outfit: "Uniform",
Eyes: "Sad",
Mouth: "Happy",
BLush: 1,
},
},
{
Name: "Player",
State: {
Mouth: "Smirk",
Blush: 1,
}
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Thank goodness,”</span> He says, <span style="color:LightSteelBlue">“Are you okay Mr. Bear?”</span> He turns to his friend who, expectedly, doesn’t verbally respond. But <span style="color:DarkTurquoise">Rudy</span>’s smile indicates that the bear is, in fact, alright. You help the boy to his feet, dusting the rocks off his bottoms. <span style="color:LightSteelBlue">“Thank you, $Player.Name!”</span> He says with a big smile, <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Michael</span> snatched him away while I wasn’t looking and was going to drown him! I don’t know what I would have done if you didn’t turn up. You’re pretty strong!”</span> <br>
<br>
You smile in response, telling <span style="color:DarkTurquoise">Rudy</span> that you’re just glad he’s alright, rubbing your fist as it still hurt a little from the punch. <span style="color:LightGreen">The crisis averted, you and <span style="color:DarkTurquoise">Rudy</span> sit down and chat for a while before going your separate ways. The boy seems very grateful for your help and seems to trust you a bit more.</span> <br>
<<needChange "Fun" 20>>
<<addMoodlet "Pained" 3>>
<<socialChange "Rudy" 5 1>>
<<socialChange "Michael" -5>>
<br>
[[Continue|School Courtyard]]
<</if>>
<</replace>>
<</link>>
<</if>>
<<if $MichaelSocial >= 25 or $MichaelSocialRank > 1 or $Player.Traits.includes("Bully")>>
/*Join in the Bullying*/
<<link "Join in the Bullying<br>">>
<<replace"#choice">>
With a smirk and a chuckle, you walk up, drawing the attention of both boys. <span style="color:LightGreen">There is a brief moment where <span style="color:DarkTurquoise">Rudy</span> thinks someone was coming to aid him, but upon seeing your evil grin, his worry grows; you’re not there to help him.</span> <br>
<br>
<span style="color:LightSteelBlue">“Well, well, well.”</span> <span style="color:DarkTurquoise">Michael</span> laughs, <span style="color:LightSteelBlue">“If it isn’t $Player.Name! What are you doing here?”</span> You shrug, saying that you overheard what is happening and figured you could use some entertainment, if <span style="color:DarkTurquoise">Michael</span> is willing to share. <span style="color:LightSteelBlue">“But of course.”</span> <span style="color:DarkTurquoise">Michael</span> chuckles in response, causing <span style="color:DarkTurquoise">Rudy</span> to grow increasingly uncomfortable, <span style="color:LightSteelBlue">“Plenty of nerd to go around!”</span> <br>
<<set _ad to [
{
Name: "OC Rudy",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Cry: 1,
BLush: 2,
},
},
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Mad",
}
},
{
Name: "Michael",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Mad",
}
},
]>>
<<ad _ad>>
You inform <span style="color:DarkTurquoise">Michael</span> about how you’ve never seen <span style="color:DarkTurquoise">Rudy</span> go anywhere without his bear, it is his best, if not only, friend! You can’t even begin to list all the entertaining stuff <span style="color:DarkTurquoise">Rudy</span> may do to see his only friend safely returned to him. <span style="color:Pink">At your comments, <span style="color:DarkTurquoise">Rudy</span>’s face glows brighter.</span> <span style="color:LightGreen">You’re not only not here to help him, but you are going to make it worse.</span> <br>
<br>
<span style="color:LightSteelBlue">“True true. Without this dumb bear our little friend here would be all alone!”</span> <span style="color:DarkTurquoise">Michael</span> taunts <span style="color:DarkTurquoise">Rudy</span>, holding the bear over the puddle as the boy pleads for <span style="color:DarkTurquoise">Michael</span> to give him back. <span style="color:LightSteelBlue">“So, $Player.Name, what should we make this young lad do in return for the safety of his friend? I’m sure you have something wonderfully entertaining in mind.”</span> <br>
<br>
You pretend to think for a second, though already have something in mind. With a devious grin, you tell <span style="color:DarkTurquoise">Michael</span> that <span style="color:DarkTurquoise">Rudy</span> here has to prove to you both that he cares about his poor Mr. Bear. That he cares more about his friend than his own safety… <span style="color:Pink">or dignity.</span> At that word <span style="color:DarkTurquoise">Rudy</span> gulps loudly. <span style="color:Pink">You want <span style="color:DarkTurquoise">Rudy</span> to prove his loyalty by stripping down to his underwear and doing a little chicken dance for both of you. Out here in public where everyone can see just what a loser he is!</span> <br>
<br>
<span style="color:LightSteelBlue">“That sounds like a great idea!”</span> <span style="color:DarkTurquoise">Michael</span> laughs, a bit impressed by how far you’re willing to take it. <span style="color:Pink"> <span style="color:DarkTurquoise">Rudy</span>, on the other hand, is glowing brighter and brighter, realizing just what situation he had found himself in. He begs and pleads for <span style="color:DarkTurquoise">Michael</span> to return his friend, saying he can’t strip out here in front of everyone!</span> <br>
<br>
<span style="color:LightSteelBlue">“Oh, you can, if you want to save your friend from a muddy death, that is.”</span> <span style="color:DarkTurquoise">Michael</span> leans in close, smirking. <span style="color:LightSteelBlue">“So, <span style="color:DarkTurquoise">Rudy</span> my boy, how good of a friend are you? Either strip, or watch your friend die a wet death.”</span> <span style="color:DarkTurquoise">Rudy</span> looks around for any sort of help, but the only ones there are you and <span style="color:DarkTurquoise">Michael</span>, and neither of you were going to help him. <span style="color:DarkTurquoise">Michael</span> holds the bear over the mud puddle to emphasis his point, nearly dropping him when <span style="color:DarkTurquoise">Rudy</span> calls for him to stop. <br>
<br>
<span style="color:LightSteelBlue">“Fine, I’ll do it.”</span> <span style="color:DarkTurquoise">Rudy</span> looks down sadly. <span style="color:LightGreen">The pathetic boy looks like he is about to cry, caring so much about some stupid toy that he’s willing to degrade himself in such a manner.</span> <span style="color:Pink">You both watch in glee as <span style="color:DarkTurquoise">Rudy</span> slowly begins to strip, starting with his top and revealing his boyish, weak torso before kicking off his shoes and socks, reaching down to his bottoms as he looks up at you both one more time, pleading silently for you to not make him do this.</span> <br>
<br>
<span style="color:LightSteelBlue">“Tick-tock, loser.”</span> <span style="color:DarkTurquoise">Michael</span> responds to his pausing, continuing to dangle the bear over the mud. <span style="color:Pink">With a whimper, <span style="color:DarkTurquoise">Rudy</span> undoes his bottoms and pulls them down, revealing his adorable and dorky blue briefs with clouds on them. You and <span style="color:DarkTurquoise">Michael</span> both break out laughing at the ridiculous underwear, causing the already humiliated <span style="color:DarkTurquoise">Rudy</span> to feel even worse. To add to it, your laughter has drawn the attention of the other boys in the area, who all chuckle and stare at the sight of the poor boy stripped to his underwear.</span> <br>
<<set _ad to [
{
Name: "OC Rudy",
State: {
Outfit: "Undies",
Mouth: "Frown",
Cry: 1,
BLush: 3,
},
},
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Mad"
}
},
{
Name: "Michael",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Mad",
}
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Alright, loser, now dance!”</span> <span style="color:DarkTurquoise">Michael</span> commands, <span style="color:LightSteelBlue">“And make it good, or else!”</span> <span style="color:Pink">Without a word, <span style="color:DarkTurquoise">Rudy</span> begins to do the chicken dance; flapping his arms up and down as he bounces, all his jiggling body exposed and on display with only his dorky briefs covering it. He stared at the ground as he did so, fighting back tears as he is forced to degrade himself.</span> <br>
<br>
<span style="color:LightGreen">You and <span style="color:DarkTurquoise">Michael</span> laugh and clap, enjoying the show and control you have over the poor boy. He looks so stupid, and must feel it too, considering how close he looks to crying. But this doesn’t cause you or <span style="color:DarkTurquoise">Michael</span> to let up, continuing to tease and jeer at the boy until, finally, <span style="color:DarkTurquoise">Michael</span> allows him to stop.</span> <br>
<br>
<span style="color:LightSteelBlue">“Man, you’re good at that dance.”</span> <span style="color:DarkTurquoise">Michael</span> laughs, <span style="color:LightSteelBlue">“Makes sense, since it’s a dance for losers!”</span> <span style="color:DarkTurquoise">Michael</span> shoves the boy, nearly knocking him over. <span style="color:LightSteelBlue">“Now let’s see if the chicken can play fetch!”</span> With a large wind-up, <span style="color:DarkTurquoise">Michael</span> tosses Mr. Bear as far as he can. <span style="color:DarkTurquoise">Rudy</span>, in a panic, rushes after his friend, catching him but falling to the ground as he does so. <br>
<br>
<span style="color:Pink">Meanwhile, as the underwear-clad boy continues to make a fool of himself, you and <span style="color:DarkTurquoise">Michael</span> grab all his clothes off the ground and begin to toss them as far as you can into the trees. This leaves <span style="color:DarkTurquoise">Rudy</span>, who walks back holding his bear tightly, now stuck in the courtyard in nothing but his underwear!</span> <br>
<<set _ad to [
{
Name: "OC Rudy",
State: {
Outfit: "Undies",
Mouth: "Frown",
Cry: 2,
BLush: 3,
},
},
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Mad"
}
},
{
Name: "Michael",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Mad",
}
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Good luck getting your clothes down before class, loser.”</span> <span style="color:DarkTurquoise">Michael</span> laughs, <span style="color:LightSteelBlue">“And if you snitch on us, next time we’ll take your bear AND your underwear.”</span> <span style="color:DarkTurquoise">Michael</span> shoves <span style="color:DarkTurquoise">Rudy</span> one last time as he walks away and the two of you laugh thinking about what the poor lad is going to do to get his clothes back. <span style="color:LightGreen">But, that isn’t your problem. Losers should learn not to be such easy targets.</span> <br>
<<needChange "Fun" 25>>
<<socialChange "Rudy" -10 1>>
<<socialChange "Michael" 5>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliation"]>>
<<arousalGain 20 _arousalbs _arousalkink>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
<</if>>
<<if $MichaelSocial >= 25 or $MichaelSocialRank > 0>>
/*Step in*/
<<link "Tell Michael to stop<br>">>
<<replace"#choice">>
You yell out, telling <span style="color:DarkTurquoise">Michael</span> to leave the kid alone. <span style="color:Pink"> <span style="color:DarkTurquoise">Rudy</span> turns to you, a glimmer of hope in his eyes as <span style="color:DarkTurquoise">Michael</span> chuckles.</span> <span style="color:LightSteelBlue">“Oh come on, don’t tell me you’re friends with this dweeb $Player.Name?”</span> <span style="color:DarkTurquoise">Michael</span> asks in disbelief. Your only response is to tell <span style="color:DarkTurquoise">Michael</span> to give him back his bear and leave him alone. <br>
<<set _ad to [
{
Name: "OC Rudy",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Cry: 1,
BLush: 1,
},
},
{
Name: "Player",
State: {
Mouth: "Frown",
Eyes: "Mad"
}
},
{
Name: "Michael",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Eyes: "Mad",
}
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Come on!”</span> <span style="color:DarkTurquoise">Michael</span> pleads, <span style="color:LightSteelBlue">“The loser walks around with a teddy bear all day! How can I not teach him a lesson? Just give me this one and I’ll let the next one go!”</span> You cross your arms, glaring at <span style="color:DarkTurquoise">Michael</span>. Without words you make it clear that, if he messes with <span style="color:DarkTurquoise">Rudy</span>, you’ll be upset with him. This was a test to see which <span style="color:DarkTurquoise">Michael</span> liked more, bullying <span style="color:DarkTurquoise">Rudy</span> or being your friend. You get your answer when, with a loud overexaggerated sigh, <span style="color:DarkTurquoise">Michael</span> tosses the bear back to <span style="color:DarkTurquoise">Rudy</span>. <span style="color:LightSteelBlue">“You’re no fun.”</span> He pouts, <span style="color:LightSteelBlue">“You owe me one! And tell this loser to stay out of my way or next time you won’t be there to save him!”</span> <span style="color:DarkTurquoise">Michael</span> pretends to punch <span style="color:DarkTurquoise">Rudy</span> in the shoulder, chuckling as he flinches. You roll your eyes, waiting until <span style="color:DarkTurquoise">Michael</span> has walked away to walk over and check on <span style="color:DarkTurquoise">Rudy</span>, asking if he’s okay. <br>
<<set _ad to [
{
Name: "OC Rudy",
State: {
Outfit: "Uniform",
Eyes: "Sad",
Mouth: "Happy",
BLush: 1,
},
},
{
Name: "Player",
State: {
Mouth: "Smirk",
Blush: 1,
}
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“I- I’m fine…”</span> He responds, still holding his bear tightly as if someone was going to try to take it again. <span style="color:LightSteelBlue">“How- how did you get <span style="color:DarkTurquoise">Michael</span> to leave me alone? He doesn’t listen to anyone.”</span> You chuckle, saying that you know how to handle <span style="color:DarkTurquoise">Michael</span>. He is even a bit of a nice guy… to his friends… when he isn’t being an annoying piece of- <span style="color:LightSteelBlue">“Well, thank you. I was so worried he was going to drown Mr. Bear. I don’t know what I would have done if you didn’t show up when you did.”</span> He gives you a nervous smile. <br>
<br>
You smile back, telling him it was nothing. Still, he should try to avoid <span style="color:DarkTurquoise">Michael</span> as much as possible, as that trick will only work so many times and <span style="color:DarkTurquoise">Michael</span> isn’t one to let things go. <span style="color:DarkTurquoise">Rudy</span> nods, thanking you once again. <span style="color:LightGreen">The two of you chat for a minute before splitting up. The boy seems very grateful for your help in saving Mr. Bear.</span> <br>
<<needChange "Fun" 20>>
<<socialChange "Rudy" 3 1>>
<<socialChange "Michael" -2>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
<</if>>
</div>/*Intro*/
<<set $Minutes += 20>>
While enjoying a pleasant stroll through the park, you come across a familiar looking blue-haired boy sitting under a tree on his drawing pad. It is your classmate <span style="color:DarkTurquoise">Rudy</span> who, alongside his ever-present companion Mr. Bear, is enjoying the breeze while sketching. <span style="color:Yellow">You could go up to him and say hi, if you’d like.</span> <br>
<br>
<div id="choice">
/*Approach him*/
<<link "Approach him">>
<<replace"#choice">>
With a smile you walk up to the boy, greeting him. He smiles back and waves. Judging by him not blushing and hurriedly covering his sketchpad, you’d wager he isn’t drawing one of your classmates but something else. This is confirmed when you sit down next to him and spot an image of the ducks in the pond on his paper. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "OC Rudy",
State: {
Outfit: "Everyday",
Mouth: "Happy",
Blush: 1,
}
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“I like drawing animals too.”</span> He chuckles nervously, rubbing the back of his head. The two of you spend the next few minutes talking and looking at some of the artwork in his pad that he isn’t embarrassed to show you. <span style="color:LightGreen">Overall, it is a nice time and you feel yourself getting closer to <span style="color:DarkTurquoise">Rudy</span>.</span> <br>
/*-If Artistic Trait and Unlocked Art Skill-*/
<<if $Player.Traits.includes("Artistic")>>
Noticing your interest in drawing and your appraisal of his skills, <span style="color:DarkTurquoise">Rudy</span> offers some tips and shows off some of his techniques. <span style="color:LightGreen">You appreciate the help and feel you’ve learned something new!</span> <br>
/*[+Art SP]*/
<</if>>
<<socialChange "Rudy" 3 1>>
<br>
[[Continue|Park]]
<</replace>>
<</link>>
<div id="choice">
/*Leave him alone*/
<<link "Leave him alone">>
<<replace"#choice">>
Deciding you’d rather spend time alone, you turn the other way and continue your stroll, leaving both of you in the relaxing peace you had. <br>
<br>
[[Continue|Park]]
<</replace>>
<</link>>
</div><<set $AD.SkinColor to "Pink">>
<<set $AD.Freckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $AD.HairStyle to "Parted2">>
<<set $AD.HairColor to "Gray">>
<<set $AD.EyeColor to "Black">>
<<set $AD.LeftEyeColor to "Black">>
<<set $AD.RightEyeColor to "Black">>
<<set $AD.PenisStyle to "Uncut">>
<<set $AD.PenisSize to "Small">>
<<set $AD.Balls to "Medium">>
<<set $AD.Butt to "Big">>
<<set $ADChestScar to 0>>
<<set $ADFaceScar to 0>>
<<set $ADLeftArmScar to 0>>
<<set $ADRightLegScar to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $ADArmFreckles to 0>>
<<addClothing "AD" "Undies" "Alt Briefs" "Red">>
<<addClothing "AD" "Bottoms" "Shorts" "Brown">>
<<addClothing "AD" "Top" "T-Shirt" "Orange">>
<<addClothing "AD" "Outer" "Hoodie" "Red">>
<<addClothing "AD" "Socks" "Socks" "Gray">>
<<addClothing "AD" "Shoes" "Tennis Shoes" "Black">>
<<set $ADNeck to $None>>
<<set $ADShortsSag to 0>>
<<if $ADMuscleToggle == 1>>
<<set $AD.Build to "Husky">>
<<else>>
<<set $AD.Build to "Husky">>
<</if>>
<<if $ADPubicHairToggle == 1>>
<<set $AD.PubicHair to "Wisps">>
<<else>>
<<set $AD.PubicHair to "None">>
<</if>>
/* DEFAULT SETTING */
<<set $ADHead to $None>>
<<set $ADFace to $None>>
<<set $ADMouth to $None>>
<<set $ADNeck to $None>>
<<set $ADUnder to $None>>
<<set $ADOver to $None>>
<<set $ADBack to $None>>
<<set $ADHands to $None>>
<<set $ADWaist to $None>>
<<if $SchoolUniforms == 1 and $AD.Outfit == "Uniform">>
<<addClothing "AD" "Top" "School Dress Shirt" "School">>
<<addClothing "AD" "Bottoms" "Dress Shorts" "Black">>
<<addClothing "AD" "Neck" "School Tie" "School">>
<<addClothing "AD" "Outer" "School Jacket" "School">>
<<addClothing "AD" "Socks" "School Socks" "Knee">>
<<addClothing "AD" "Shoes" "Loafers" "Black">>
<</if>>
<<if $AD.Outfit == "Pajamas">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Naked">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>>
<<if $AD.Outfit == "Undies">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Towel">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Towel" "White">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Gym">>
<<addClothing "AD" "Top" "Gym Shirt" "School">>
<<addClothing "AD" "Bottoms" "Gym Shorts" "School">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Gym Swim">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Purple">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Swimwear">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Black">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADFace to $None>>
<</if>>/* Intro */
You are walking around the playground watching the other kids enjoy themselves. Some were playing on the playground equipment, some were sitting around playing cards, and a few were even reading under the trees. <span style="color:pink">Then one boy caught your eye, mainly because his grey briefs were very obviously poking out of his shorts.</span> <br>
<br>
The boy’s foot had slipped while he was climbing, not only causing his shoe to fall off but also leaving him dangling in an awkward position with an uncomfortable look on his face. No one else seems to have noticed the boys struggle so, without thinking, you run up to aid him. You climb up behind the boy and manage to lift him just enough for him to regain his footing. <br>
<br>
<span style="color:LightSteelBlue">“Thanks!”</span> The boy says as he finishes climbing up, <span style="color:LightSteelBlue">“Be careful, that one step is really slippery-“</span> Sadly, the boy spoke too late. <span style="color:lightcoral">For as you climb after him, you hit the same step, and your foot immediately slips off! You weren’t as lucky as the boy, however, as you completely lose your footing and fall hard to the ground! A sharp rock jabs into your thigh, and you cry out as you roll onto your side, noticing a small amount of blood soaking your $PlayerBottoms.Type from your cut.</span> <br>
<br>
<span style="color:LightSteelBlue">“Hey, are you okay?”</span> A familiar voice calls out as the boy you helped jumps down as well to check on you. <span style="color:LightSteelBlue">“Here, let me help you up.”</span> <span style="color:pink">Without warning, the older boy scoops you up in his arms without any trouble.</span> You glance up and see the familiar black hair and amber cat-like eyes of <span style="color:DarkTurquoise">Sebastian</span>. <span style="color:LightSteelBlue">“You know, you look pretty cute like this!”</span> He laughs as you quickly jump out of his arms, blushing, <span style="color:lightcoral">before groaning from the pain of your wound.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 2,
},
},
{
Name: "OC Sebastian",
State: {
Mouth: "Smirk",
Eyes: "Tired",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Well, at least the color in your face looks healthy!”</span> <span style="color:DarkTurquoise">Sebastian</span> teases, grabbing your arm to steady you. <span style="color:LightSteelBlue">“Don’t worry, I’ll take him to <span style="color:DarkTurquoise">Dr. Bertrum</span>’s office.”</span> <span style="color:DarkTurquoise">Sebastian</span> assures the other boy before leading you back off toward the school. You sigh, guessing this is what you get for trying to do a good deed. <br>
<br>
[[Continue|OC Cole Intro 2]]/* Intro */
As <span style="color:DarkTurquoise">Sebastian</span> leads you into the nurse’s office, you are surprised to find that Dr. Bertrum isn’t there. Instead, there are two boys; a larger boy a bit taller than you along with a younger boy who was just pulling his pants back up behind a partially open curtain, <span style="color:pink">giving you a brief glimpse of green from underneath his pants.</span> The younger boy nervously thanks the other boy before quickly running off. <br>
<br>
<span style="color:LightSteelBlue">“We have another wounded boy,”</span> <span style="color:DarkTurquoise">Sebastian</span> says as he sits you down, <span style="color:LightSteelBlue">“You know, they should really do something about how slippery the jungle gym gets. But I guess this does give you business.”</span> The other boy turned to you both with a smile. He had grey hair, was slightly chubby, and was wearing a white coat with a <span style="color:LightSteelBlue">“Nurse’s Assistant”</span> badge pinned to it. <br>
<<set _ad to [
{
Name: "OC Cole",
State: {
Mouth: "Happy",
Outfit: "Uniform",
},
},
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 1,
},
},
{
Name: "OC Sebastian",
State: {
Mouth: "Smirk",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Thank you, <span style="color:DarkTurquoise">Sebastian</span>, just have him lay down there and I’ll grab some bandages.”</span> The boy said. <br>
<br>
<span style="color:LightSteelBlue">“Should we strip him naked?”</span> <span style="color:DarkTurquoise">Sebastian</span> teased, lifting up your top, <span style="color:LightSteelBlue">“You know, to make it easier to operate?”</span> The cat-eyed boy laughs as he is shooed out of the room by the nurse’s assistant. <br>
<br>
<span style="color:LightSteelBlue">“Ignore him, it’ll be fine.”</span> The grey-haired boy walks up to you, examining the red stain on your bottoms. <span style="color:LightSteelBlue">“My name is <span style="color:DarkTurquoise">Cole</span>, I’m <span style="color:DarkTurquoise">Dr. Bertrum</span>’s student assistant. He’s dealing with a kid who got his head stuck in a vent, so I’m taking care of the daily mundane of cuts and bruises.”</span> He gives you a smile that puts you a bit at ease. He kind of looked like a teddy bear, with his shaggy hair and belly. <br>
<br>
<span style="color:LightSteelBlue">“It looks to be just a scratch; I can have it bandaged up in a flash.”</span> He says. You sigh in relief that it wasn’t serious, as it sure as hell hurt like it was. <span style="color:LightSteelBlue">“Could you pull your $PlayerBottoms.Type down, so I could quickly bandage and clean the wound?”</span> <span style="color:pink">You quickly blush at the idea, asking if it was necessary, causing <span style="color:DarkTurquoise">Cole</span> to laugh.</span> <span style="color:LightSteelBlue">“Very. I can’t bandage the cut through your clothing, now can I? Don’t worry, yours won’t be the first pair of underwear I’ve seen today.”</span> <span style="color:pink">He gives you a warm smile, pulling the curtain around your bed partially closed to give you a bit of privacy from anyone passing by.</span> <br>
<<if $PlayerUndies.Type != "None">>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 3,
PantsDown: true,
},
},
{
Name: "OC Cole",
State: {
Mouth: "Happy",
Outfit: "Uniform",
},
},
]>>
<<else>>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Mouth: "Frown",
Blush: 3,
PantsDown: true,
},
},
{
Name: "OC Cole",
State: {
Mouth: "Happy",
Outfit: "Uniform",
},
},
]>>
<</if>>
<<ad _ad>>
/* No Undies */
<<if $PlayerUndies.Type == "None">>
<span style="color:pink">You blush, knowing that you’d have nothing to cover your boyhood up with, due to your lack of underwear. <span style="color:DarkTurquoise">Cole</span> seems to notice your hesitation, asking you if everything is alright.</span> You shyly convey your lack of undergarments to the boy, who laughs before grabbing a small towel from the shelf. <br>
<br>
<span style="color:LightSteelBlue">“Oh, that’s no problem. Here, cover yourself with this if you don’t want me to see your wiener.”</span> <span style="color:pink">Respectfully, the boy turns away as you lower your bottoms and cover yourself before turning back to clean and bandage your cut.</span> <br>
<br>
/* Diapers */
<<elseif $PlayerUndies.Tags.includes("Diaper")>>
<span style="color:pink">You blush, remember the fact that you were wearing your $PlayerUndies.Type and imagine what this kid would say upon seeing them.</span> <span style="color:LightSteelBlue">“Is something wrong? Don’t be embarrassed, I don’t bite, much.”</span> Cole jokes. <span style="color:pink">Realizing you didn’t have much of a choice, you take a deep breath before squeezing your eyes shut and pulling down your bottoms, revealing your $PlayerUndies.Type to <span style="color:DarkTurquoise">Cole</span>.</span> <br>
<br>
<span style="color:pink">You expect him to break out laughing, or at least chuckle, but instead, the boy just thanks you as he begins to clean and bandage your cut.</span> <br>
<br>
/* Normal Undies */
<<else>>
<span style="color:pink">You feel a bit embarrassed to strip and show off your $PlayerUndies.Name to the boy, but know he can’t treat you otherwise. So, you strip off your bottoms and watch as the boy begins to clean and bandage your cut. Respectfully, the boy doesn’t even seem to mention or glance at your underwear.</span> <br>
<br>
<</if>>
After a minute of treatment, the boy turns to you with a smile. <span style="color:LightSteelBlue">“That’s it, you can pull them up now. Thanks for cooperating.”</span> You fix your clothing as <span style="color:DarkTurquoise">Cole</span> begins to write some things down on a clipboard. As you are standing up, <span style="color:DarkTurquoise">Dr. Bertrum</span> returns. <br>
<<set _ad to [
{
Name: "Player",
},
{
Name: "OC Cole",
State: {
Mouth: "Happy",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Thanks for helping out, <span style="color:DarkTurquoise">Cole</span>, was everything alright in my absence?”</span> He asks. <br>
<br>
<span style="color:LightSteelBlue">“Nothing too crazy.”</span> <span style="color:DarkTurquoise">Cole</span> replies, <span style="color:LightSteelBlue">“Some allergy symptoms, some cuts and bruises, the usual. I’m glad I could help.”</span> <span style="color:DarkTurquoise">Dr. Bertrum</span> gives you a pleasant nod as he walks over to his desk. As you turn to leave, you glance at <span style="color:DarkTurquoise">Cole</span>’s clipboard, but don’t see anything interesting other than <span style="color:DarkTurquoise">Cole</span> having to apparently explain <span style="color:LightSteelBlue">“The functions of the body”</span> to a boy who came in before you. What did that mean? <br>
<br>
Right as you leave, <span style="color:DarkTurquoise">Cole</span> suddenly stops you. <span style="color:LightSteelBlue">“Oh, here <span style="color:DarkTurquoise">$Player.Name</span>. Take one of these. Sweets always help speed up your healing, at least I like to think so.”</span> He hands you a cookie, though you are more interested in questioning how he knows your name, as you don’t remember telling him. <span style="color:LightSteelBlue">“Do you not remember me? We have some classes together. Don’t tell me you never noticed me?”</span> You blush, nervously claiming that there are a lot of kids at this school, and you still have trouble remembering everyone. <br>
<br>
<span style="color:LightSteelBlue">“It’s okay.”</span> He laughs, <span style="color:LightSteelBlue">“Just make sure you remember me now. Enjoy the cookie and I’ll see you in class.”</span> You bid farewell to the boy and return to the playground. <br>
<<set $OCColeMet to -1>>
<<set $OCColeSocial to 10>>
<<socialChange "Sebastian" 1 1>>
<<needChange "Fun" 10>>
<br>
[[Continue|School Courtyard]]/* SOCIAL LEVELS */
<<if $OCColeSocialRank == -3>>
<<set $OCColeRelationship to "Hated">>
<span style="color:DarkRed">Cole Hates you!</span>
<br>
<<elseif $OCColeSocialRank == -2>>
<<set $OCColeRelationship to "Enemies">>
<span style="color:DarkRed">You and Cole are Enemies.</span>
<br>
<<elseif $OCColeSocialRank == -1>>
<<set $OCColeRelationship to "Very Disliked">>
<span style="color:Red">Cole really Dislikes you.</span>
<br>
<<elseif $OCColeSocialRank == 0 and $OCColeSocial <= -50>>
<<set $OCColeRelationship to "Disliked">>
<span style="color:Red">Cole Dislikes you. </span>
<br>
<<elseif $OCColeSocialRank == 0 and $OCColeSocial < 50>>
<<set $OCColeRelationship to "Acquaintances">>
<span style="color:Yellow">You and Cole are Acquaintances.</span>
<br>
<<elseif $OCColeSocialRank == 0 and $OCColeSocial >= 50>>
<<set $OCColeRelationship to "Liked">>
<span style="color:LightGreen">Cole Likes you.</span>
<br>
<<elseif $OCColeSocialRank == 1>>
<<set $OCColeRelationship to "Friends">>
<span style="color:Green">You and Cole are Friends.</span>
<br>
<<elseif $OCColeSocialRank == 2>>
<<set $OCColeRelationship to "Good Friends">>
<span style="color:DarkGreen">You and Cole are Good Friends!</span>
<br>
<<elseif $OCColeSocialRank == 3>>
<<set $OCColeRelationship to "Close Friends">>
<span style="color:DarkGreen">You and Cole are Close Friends!</span>
<br>
<<elseif $OCColeSocialRank == 4>>
<<set $OCColeRelationship to "Best Friends">>
<span style="color:Cyan">You and Cole are Best Friends!</span>
<br>
<<elseif $OCColeSocialRank == 5>>
<<set $OCColeRelationship to "Love">>
<span style="color:Pink">You and Cole Love each other!</span>
<br>
<</if>>
<div class="social-bar-group">
<<if $OCColeSocialRank == 0>>
<img src="Images\UI\Social\SocialRank0.png" width="35" alt="Rank0">
<<elseif $OCColeSocialRank == 1>>
<img src="Images\UI\Social\SocialRank1.png" width="35" alt="Rank1">
<<elseif $OCColeSocialRank == 2>>
<img src="Images\UI\Social\SocialRank2.png" width="70" alt="Rank1">
<<elseif $OCColeSocialRank == 3>>
<img src="Images\UI\Social\SocialRank3.png" width="105" alt="Rank1">
<<elseif $OCColeSocialRank == 4>>
<img src="Images\UI\Social\SocialRank4.png" width="140" alt="Rank1">
<<elseif $OCColeSocialRank == 5>>
<img src="Images\UI\Social\SocialRank5.png" width="175" alt="Rank1">
<</if>>
/* SOCIAL GAUGE */
<div class="social-bar-gauge">
<<set _data = clone({
text: $OCColeSocial,
value: Math.abs($OCColeSocial),
max: 100,
min: 0,
color: getSocialBarColor($OCColeSocial),
showText: true,
})>>
<<progressbar _data>>
</div>
</div>
/* MAX MIN */
<<if $OCColeSocial > 120>>
<<set $OCColeSocial to 120>>
<</if>>
<<if $OCColeSocial < -120>>
<<set $OCColeSocial to -120>>
<</if>><<set $AD.SkinColor to "Fair">>
<<set $AD.Freckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $AD.HairStyle to "Long">>
<<set $AD.HairColor to "Black">>
<<set $AD.EyeColor to "Black">>
<<set $AD.LeftEyeColor to "Black">>
<<set $AD.RightEyeColor to "Black">>
<<set $AD.PenisStyle to "Uncut">>
<<set $AD.PenisSize to "Small">>
<<set $AD.Balls to "Small">>
<<set $AD.Butt to "Cute">>
<<set $ADChestScar to 0>>
<<set $ADFaceScar to 0>>
<<set $ADLeftArmScar to 0>>
<<set $ADRightLegScar to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADUndies to {
Name: "Pink Panties",
ID: "UnPanPi",
Type: "Panties",
Color: "Pink",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Striped Panties/Pink Striped Panties.png",
Avatar: "Images/Avatar/Kids/Clothes/Striped Panties/Pink Striped Panties.png",
AvatarTorn: "Images/Avatar/Kids/ClothesTorn/Striped Panties/Pink Striped Panties.png",
AvatarDamaged: "Images/Avatar/Kids/ClothesDamaged/Striped Panties/Pink Briefs.png",
Description: "A cute pair of Striped Panties. The perfect undies for any little girl.",
}>>
<<set $ADBottoms to $KidsBlackShorts>>
<<set $ADTop to $KidsBlackAnimalShirt>>
<<set $ADOuter to $None>>
<<set $ADSocks to $KidsBlackSocks>>
<<set $ADShoes to $KidsBlackSneakers>>
<<set $ADNeck to $None>>
<<set $ADShortsSag to 0>>
<<if $ADMuscleToggle == 1>>
<<set $AD.Build to "Normal">>
<<else>>
<<set $AD.Build to "Normal">>
<</if>>
<<if $ADPubicHairToggle == 1>>
<<set $AD.PubicHair to "None">>
<<else>>
<<set $AD.PubicHair to "None">>
<</if>>
/* DEFAULT SETTING */
<<set $ADHead to $None>>
<<set $ADFace to $None>>
<<set $ADMouth to $None>>
<<set $ADNeck to $None>>
<<set $ADUnder to $None>>
<<set $ADOver to $None>>
<<set $ADBack to $None>>
<<set $ADHands to $None>>
<<set $ADWaist to $None>>
<<if $SchoolUniforms == 1 and $AD.Outfit == "Uniform">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Pajamas">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Naked">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>>
<<if $AD.Outfit == "Undies">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Towel">>
<<set $ADTop to $None>>
<<set $ADBottoms to $WhiteTowel>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>>
<<if $AD.Outfit == "Gym">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<</if>>
<<if $AD.Outfit == "Swimwear">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>>As you are lying on the couch watching TV, you hear a noise from behind and look up to be instantly jumpscared by <span style="color:DarkTurquoise">Noah</span>, whose face sits a few inches from yours. You let out a scream of surprise and nearly fall off the couch as Noah gives you a confused look. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Tired">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Kid Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Sorry, <span style="color:DarkTurquoise">$NoahNickname</span>.”</span> He laughs, hopping to the front of the couch as you sit up and try to calm your nerves. <span style="color:LightSteelBlue">“I didn’t mean to scare you.”</span> He stands directly in front of you smiling, it is crystal clear he wants something, so you sigh and ask what he wants. <br>
<br>
<span style="color:LightSteelBlue">“I was just thinking that you’d be the bestest big brother ever if you did the super cool thing of taking me to the arcade.”</span> <span style="color:pink"><span style="color:DarkTurquoise">Noah</span> sways his hips and tilts his head in the way all your family normally finds adorable and unable to say 'no' to.</span> <span style="color:LightSteelBlue">“Some of my friends are gonna be there and I saved up a bunch of my allowance to play some games. Pretty please?”</span> <br>
<br>
You sigh, realizing <span style="color:DarkTurquoise">Noah</span> has probably already asked everyone else in the house, which was why he was putting on so much charm. You shrug and agree, figuring it would be fun to play some games, on the condition that he gave you some of his tokens. <span style="color:DarkTurquoise">Noah</span> excitedly jumps up and agrees. <br>
<br>
<span style="color:LightSteelBlue">“Thanks, <span style="color:DarkTurquoise">$NoahNickname</span>!”</span> <span style="color:pink">He gives you a big overexaggerated kiss on the cheeks,</span> <span style="color:LightSteelBlue">“You’re the best!”</span> He grabs your arm and helps you up off the couch, practically dragging you to the front door as he calls out to <span style="color:DarkTurquoise">Your Father</span> that you guys will be back later. <br>
<br>
[[Continue|OC Evelyn Intro 2]]/* Opening */
<span style="color:DarkTurquoise">Noah</span> was prepared, he even had bus fare ready for the two of you so you didn’t have to walk. This allowed you both to arrive in a timely fashion at the large arcade in the entertainment district. It was decently packed with kids and adults of all ages enjoying their time playing games, eating pizza, and chatting. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Kid Avatar Display">>
/* Third LAYER */
<<set $AD.Name to "Oliver">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC OLIVER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Kid Avatar Display">>
</div>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
As you walk inside, <span style="color:DarkTurquoise">Noah</span> quickly spots his friend <span style="color:DarkTurquoise">Oliver</span> and runs over, hardly even giving you a wave before the two boys run off to play. You begin to wander around, a pocket full of quarters to play with, and glance at the various games on display. One catches your eye, a state-of-the-art fighting game known as Street Combat. Despite the impressive graphics and fun-looking gameplay, you only saw one kid currently there. <br>
<br>
The kid looked about <span style="color:DarkTurquoise">Noah</span>’s age and had long, black hair. Deciding it was better than waiting in some of the longer lines, you walk over and ask if you can have next. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Evelyn">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Tired">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC EVELYN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Kid Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“No.”</span> The young kid scoffs, <span style="color:LightSteelBlue">“I’m playing this, so you can find another game.”</span> You raise your eyebrow and tell the kid they need to learn to share. <span style="color:LightSteelBlue">“Maybe you should learn to not be so annoying. Bug off.”</span> This kid sure was rude, not taking even a moment to look away from the screen. You could see why most of the other kids had left this lad alone in this corner to play their game, but you weren’t going to be so easily scared off. <span style="color:yellow">You challenge the kid to a 1-on-1 in the game.</span> <br>
<br>
<span style="color:LightSteelBlue">“A match?”</span> The kid raises an eyebrow, pausing their game and turning to you, <span style="color:LightSteelBlue">“You know what, fine. If it’ll get you to leave me alone I’ll spend a few minutes whooping your butt.”</span> The kid was cocky, but you’ve been watching them play for a minute and you felt pretty confident you could beat them. In fact, maybe you could make it interesting. <br>
<br>
<div id=choice1>
/* Play for Fun */
<<link "Play for Fun<br>">>
<<replace"#choice1">>
You decide to just play for fun rather than betting anything, <span style="color:lightcoral">which quickly turns out to be a smart idea as this kid leaves you on the ropes! So much so, that you feel like they are just messing with you!</span> However, after beating down two of your three lives, you manage to gain the upper hand and it all comes down to one final battle! <br>
<br>
<span style="color:lightgreen">The exchange of blows is legendary, with you both nearly destroying the other. The match was exciting! You glance over at the kid to find them… <span style="color:lightcoral">looking bored?</span> Your shock only stays for a moment as you pull off an epic combo that grants you the victory!</span> As you celebrate, you turn to the kid who was picking up their backpack and ask if they want a rematch. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Tired">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Smirk">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Evelyn">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Tired">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC EVELYN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Kid Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“No thanks.”</span> They say, sounding unamused, <span style="color:LightSteelBlue">“You’re pretty trash. All you did was spam the same few combos over and over again.”</span> You protest, claiming that you clearly won the match. <span style="color:LightSteelBlue">“Yeah, you’re right. Good job sport.”</span> The kid says giving you an unamused stare. <span style="color:lightcoral">You get the strange feeling your victory wasn’t as 'hard-fought' as you originally thought.</span> <br>
<br>
<div id=choice2>
<<link "Continue">>
<<replace"#choice2">>
<<include "OC Evelyn Intro 3 Fun">>
<</replace>>
<</link>>
</div>
<</replace>>
<</link>>
/* Play for Money */
<<if $Money >= 10>>
<<link "($10) Play for Money<br>">>
<<replace"#choice1">>
You smirk, asking if, since they are so confident in their own skills, they’d like to make a bit of a wager. Whoever wins the 2 out of 3 matches has to pay the winner $10. That is, if the kid even has that much. <br>
<br>
<span style="color:LightSteelBlue">“Sure.”</span> The kid smirks, <span style="color:LightSteelBlue">“But don’t get butthurt when you lose.”</span> <span style="color:lightgreen">You scoff, unable to believe you could lose to someone so young, after all, you could beat Noah with your eyes closed in video games. This was going to be a piece of cake-</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Evelyn">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Tired">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC EVELYN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Kid Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Player 1 Wins!”</span> <span style="color:lightcoral">The game announced within a few minutes of starting. You don’t understand, you were destroyed so quickly!? That kid did moves you didn’t even know were possible. You turn to the kid, mouth agape at what you just witnessed.</span> <br>
<br>
<span style="color:LightSteelBlue">“Alright, pay up.”</span> The kid said, looking bored and unimpressed with your skills. <span style="color:lightcoral">You mumble something under your breath, but hand over the money. The kid must have cheated, that’s the only way you could have lost! Right!?</span> <br>
<<set $Money -= 10>>
<br>
<div id=choice2>
<<link "Continue">>
<<replace"#choice2">>
<<include "OC Evelyn Intro 3 Fun">>
<</replace>>
<</link>>
</div>
<</replace>>
<</link>>
<<else>>
<span style="color:Red">($10) Play for Money<br></span>
<</if>>
/* Play for Penis Peek */
<<link "Play for Penis Peek<br>">>
<<replace"#choice1">>
You smile, coming up with a devious plan. Since this kid was so confident in their skills, why don’t you make it interesting? <span style="color:pink">Whoever loses 2 out of 3 matches has to flash their penis to the other person. If this kid is so confident, it shouldn’t be a problem, right? Unless he’s too scared.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Evelyn">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC EVELYN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Kid Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“What? You want to see my-“</span> The kid pauses, blushing slightly. <span style="color:LightSteelBlue">“Fine. If you want to flash yourself that badly, just don’t cry when you lose.”</span> <span style="color:lightgreen">You scoff at the kid’s confidence. You could beat Noah at video games with your eyes closed, and this kid was about the same age. Even with their confidence and practice, this will be a piece of cake!</span> <br>
<br>
<span style="color:lightcoral">What followed was a whooping so bad, you felt it physically. This kid was good, scary good. He did moves and combos you didn’t even know was possible! And to make things even worse, he didn’t even look like he was trying! He just looked bored and unimpressed, as if he was expecting more from you. Before you knew it, you were faced with defeat without even a single win to your name!</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Evelyn">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Tired">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Smirk">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC EVELYN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Kid Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Well, that was embarrassing.”</span> The kid said, stretching their arms out. <span style="color:LightSteelBlue">“And you lost- which means…?”</span> The kid turns to you, expectedly. <span style="color:pink">You blush, you were really going to have to flash this kid your junk! Adding salt to your already overly embarrassing defeat! But you weren’t going to chicken out, you grip the sides of your $PlayerBottoms.Type and are about to yank down the front when the kid yells out.</span> <br>
<br>
<span style="color:LightSteelBlue">“Wait!? You really are going to whip it out? Are you mental? Showing your willy off to a kid, especially a-!?“</span> He pauses. <span style="color:LightSteelBlue">“Keep it in your pants, perv. I already whooped your butt, I don’t need to see your little thing.”</span> <br>
<br>
<div id=choice2>
<<link "Continue">>
<<replace"#choice2">>
<<include "OC Evelyn Intro 3 Lewd">>
<</replace>>
<</link>>
</div>
<</replace>>
<</link>>
</div><span style="color:LightSteelBlue">“Hey, <span style="color:DarkTurquoise">$NoahNickname</span>!”</span> You hear <span style="color:DarkTurquoise">Noah</span> call out. You turn and see your little brother with his friend <span style="color:DarkTurquoise">Oliver</span>. <span style="color:DarkTurquoise">Oliver</span> quickly runs over to the kid you were just playing with. <br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Evelyn</span>, can we go now?”</span> The boy pouted in a whisper, <span style="color:LightSteelBlue">“We’ve been here for hours.”</span> <span style="color:yellow">You pause, both processing that <span style="color:DarkTurquoise">Noah</span>’s friend knew this kid and the name he just called them.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Oliver">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC OLIVER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Evelyn">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Tired">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC EVELYN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Kid Avatar Display">>
/* Third LAYER */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Kid Avatar Display">>
</div>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Yeah, we can leave now. This place is starting to get a bit too crowded.”</span> The kid, <span style="color:DarkTurquoise">Evelyn</span>, turns to you with a smirk. <span style="color:LightSteelBlue">“And yes, my name is <span style="color:DarkTurquoise">Evelyn</span>. I’m a GIRL!”</span> <span style="color:pink">You blush, realizing you hadn’t even noticed and just assumed she was a boy.</span> <span style="color:DarkTurquoise">Evelyn</span> takes <span style="color:DarkTurquoise">Oliver</span> by the hand and the two of them leave. <br>
<br>
<span style="color:LightSteelBlue">“Bye <span style="color:DarkTurquoise">Ollie</span>! See you at school!”</span> <span style="color:DarkTurquoise">Noah</span> waves goodbye to his friend before turning to you. <span style="color:LightSteelBlue">“I didn’t know you knew his sister, she’s kinda weird but I like her.”</span> <span style="color:pink">You feel your cheeks flush as you turn away. <span style="color:DarkTurquoise">Noah</span> looks at you confused, but also doesn’t seem to care too much.</span> <span style="color:LightSteelBlue">“Hey! Wanna play this shooter game <span style="color:DarkTurquoise">Oliver</span> found with me? It’s super fun!”</span> <br>
<br>
You follow <span style="color:DarkTurquoise">Noah</span> and enjoy another hour of games before he begins to feel tired, and you take him back home. <br>
<<set $OCEvelynMet to -1>>
<<needChange "Fun" 25>>
<<set $Minutes += 90>>
<br>
[[Head home|PH Living Room]]<span style="color:LightSteelBlue">“Hey, <span style="color:DarkTurquoise">$NoahNickname</span>!”</span> You hear <span style="color:DarkTurquoise">Noah</span> call out. You turn and see your little brother with his friend <span style="color:DarkTurquoise">Oliver</span>. <span style="color:DarkTurquoise">Oliver</span> quickly runs over to the kid you were just playing with. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Oliver">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC OLIVER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Evelyn">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Tired">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC EVELYN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Kid Avatar Display">>
/* Third LAYER */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Kid Avatar Display">>
</div>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Evelyn</span>, can we go now?”</span> The boy pouted in a whisper, <span style="color:LightSteelBlue">“We’ve been here for hours.”</span> <span style="color:yellow">You pause, both processing that <span style="color:DarkTurquoise">Noah</span>’s friend knew this kid and the name he just called them.</span> <br>
<br>
<span style="color:LightSteelBlue">“Yeah, we can leave now. This place is starting to get a bit too crowded.”</span> The kid, <span style="color:DarkTurquoise">Evelyn</span>, turns to you with a smirk. <span style="color:LightSteelBlue">“And yes, my name is <span style="color:DarkTurquoise">Evelyn</span>. I’m a GIRL! So maybe think twice before showing ‘that’ off to little kids, hm?”</span> <span style="color:pink">You blush, realizing your mistake and what you almost did as <span style="color:DarkTurquoise">Evelyn</span> takes <span style="color:DarkTurquoise">Oliver</span> and the two of them leave.</span> <br>
<br>
<span style="color:LightSteelBlue">“Bye <span style="color:DarkTurquoise">Ollie</span>! See you at school!”</span> <span style="color:DarkTurquoise">Noah</span> waves goodbye to his friend before turning to you. <span style="color:LightSteelBlue">“What was <span style="color:DarkTurquoise">Oliver’s Sister</span> talking about? What were you going to show her?”</span> <span style="color:pink">You feel your cheeks flush as you turn away. <span style="color:DarkTurquoise">Noah</span> looks at you confused, but also doesn’t seem to care too much.</span> <span style="color:LightSteelBlue">“Hey! Wanna play this shooter game <span style="color:DarkTurquoise">Oliver</span> found with me? It’s super fun!”</span> <br>
<br>
You follow <span style="color:DarkTurquoise">Noah</span> and enjoy another hour of games before he begins to feel tired, and you take him back home. <br>
<<set $OCEvelynMet to -1>>
<<needChange "Fun" 25>>
<<set $Minutes += 90>>
<br>
[[Head home|PH Living Room]]/* SOCIAL LEVELS */
<<if $OCEvelynSocialRank == -3>>
<<set $OCEvelynRelationship to "Hated">>
<span style="color:DarkRed">Evelyn Hates you!</span>
<br>
<<elseif $OCEvelynSocialRank == -2>>
<<set $OCEvelynRelationship to "Enemies">>
<span style="color:DarkRed">You and Evelyn are Enemies.</span>
<br>
<<elseif $OCEvelynSocialRank == -1>>
<<set $OCEvelynRelationship to "Very Disliked">>
<span style="color:Red">Evelyn really Dislikes you.</span>
<br>
<<elseif $OCEvelynSocialRank == 0 and $OCEvelynSocial <= -50>>
<<set $OCEvelynRelationship to "Disliked">>
<span style="color:Red">Evelyn Dislikes you. </span>
<br>
<<elseif $OCEvelynSocialRank == 0 and $OCEvelynSocial < 50>>
<<set $OCEvelynRelationship to "Acquaintances">>
<span style="color:Yellow">You and Evelyn are Acquaintances.</span>
<br>
<<elseif $OCEvelynSocialRank == 0 and $OCEvelynSocial >= 50>>
<<set $OCEvelynRelationship to "Liked">>
<span style="color:LightGreen">Evelyn Likes you.</span>
<br>
<<elseif $OCEvelynSocialRank == 1>>
<<set $OCEvelynRelationship to "Friends">>
<span style="color:Green">You and Evelyn are Friends.</span>
<br>
<<elseif $OCEvelynSocialRank == 2>>
<<set $OCEvelynRelationship to "Good Friends">>
<span style="color:DarkGreen">You and Evelyn are Good Friends!</span>
<br>
<<elseif $OCEvelynSocialRank == 3>>
<<set $OCEvelynRelationship to "Close Friends">>
<span style="color:DarkGreen">You and Evelyn are Close Friends!</span>
<br>
<<elseif $OCEvelynSocialRank == 4>>
<<set $OCEvelynRelationship to "Best Friends">>
<span style="color:Cyan">You and Evelyn are Best Friends!</span>
<br>
<<elseif $OCEvelynSocialRank == 5>>
<<set $OCEvelynRelationship to "Love">>
<span style="color:Pink">You and Evelyn Love each other!</span>
<br>
<</if>>
<div class="social-bar-group">
<<if $OCEvelynSocialRank == 0>>
<img src="Images\UI\Social\SocialRank0.png" width="35" alt="Rank0">
<<elseif $OCEvelynSocialRank == 1>>
<img src="Images\UI\Social\SocialRank1.png" width="35" alt="Rank1">
<<elseif $OCEvelynSocialRank == 2>>
<img src="Images\UI\Social\SocialRank2.png" width="70" alt="Rank1">
<<elseif $OCEvelynSocialRank == 3>>
<img src="Images\UI\Social\SocialRank3.png" width="105" alt="Rank1">
<<elseif $OCEvelynSocialRank == 4>>
<img src="Images\UI\Social\SocialRank4.png" width="140" alt="Rank1">
<<elseif $OCEvelynSocialRank == 5>>
<img src="Images\UI\Social\SocialRank5.png" width="175" alt="Rank1">
<</if>>
/* SOCIAL GAUGE */
<div class="social-bar-gauge">
<<set _data = clone({
text: $OCEvelynSocial,
value: Math.abs($OCEvelynSocial),
max: 100,
min: 0,
color: getSocialBarColor($OCEvelynSocial),
showText: true,
})>>
<<progressbar _data>>
</div>
</div>
/* MAX MIN */
<<if $OCEvelynSocial > 120>>
<<set $OCEvelynSocial to 120>>
<</if>>
<<if $OCEvelynSocial < -120>>
<<set $OCEvelynSocial to -120>>
<</if>><<set $AD.SkinColor to "Fair">>
<<set $AD.Freckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $AD.HairStyle to "Shaggy">>
<<set $AD.HairColor to "Gray">>
<<set $AD.EyeColor to "Amber">>
<<set $AD.LeftEyeColor to "Amber">>
<<set $AD.RightEyeColor to "Amber">>
<<set $AD.PenisStyle to "Uncut">>
<<set $AD.PenisSize to "Big">>
<<set $AD.Balls to "Small">>
<<set $AD.Butt to "Cute">>
<<set $ADChestScar to 0>>
<<set $ADFaceScar to 0>>
<<set $ADLeftArmScar to 0>>
<<set $ADRightLegScar to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADUndies to {
Name: "Teal Boxer Briefs",
ID: "UnBrWh",
Type: "Boxer Briefs",
Color: "Teal",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Boxer Briefs/Teal Boxer Briefs.png",
Avatar: "Images/Avatar/Kids/Clothes/Boxer Briefs/Teal Boxer Briefs.png",
AvatarTorn: "Images/Avatar/Kids/ClothesTorn/Boxer Briefs/Teal Boxer Briefs.png",
AvatarDamaged: "Images/Avatar/Kids/ClothesDamaged/Boxer Briefs/Teal Boxer Briefs.png",
Description: "Underwear",
}>>
<<set $ADBottoms to {
Name: "Brown Jeans",
ID: "BoJeBl",
Type: "Jeans",
Color: "Brown",
Slot: "Bottoms",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Jeans/Brown Jeans.png",
Avatar: "Images/Avatar/Kids/Clothes/Jeans/Brown Jeans.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Kids/Clothes/Pants Down/Brown Jeans Down.png",
AvatarTorn: "Images/AvatarTorn/Kids/Clothes/Jeans/Brown Jeans.png",
AvatarDamaged: "Images/AvatarDamaged/Kids/Clothes/Jeans/Brown Jeans.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of cute Brown jeans.",
}>>
<<set $ADTop to {
Name: "Green T-Shirt",
ID: "ToTsBl",
Type: "T-Shirt",
Color: "Green",
Slot: "Top",
Size: "Kid",
Tags: ["None"],
Icon: "Images/Icons/Kids Clothes/T-Shirt/Green T-Shirt.png",
Avatar: "Images/Avatar/Kids/Clothes/T-Shirt/Green T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute T-Shirt.",
}>>
<<set $ADOuter to {
Name: "Blue Hoodie",
ID: "OuHoBl",
Type: "Hoodie",
Color: "Blue",
Slot: "Outer",
Size: "Kid",
Tags: ["Sleeves"],
Icon: "Images/Icons/Kids Clothes/Hoodie/Blue Hoodie.png",
Avatar: "Images/Avatar/Kids/Clothes/Hoodie/Blue Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Kids/Clothes/Hoodie/Blue Hoodie Arms Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Kids/Clothes/Hoodie/Blue Hoodie.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Kids/Clothes/Hoodie/Blue Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A cute Blue Hoodie.",
}>>
<<set $ADSocks to {
Name: "Black Socks",
ID: "SoSoWh",
Type: "Socks",
Color: "Black",
Slot: "Socks",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Socks/Black Socks.png",
Avatar: "Images/Avatar/Kids/Clothes/Socks/Black Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of Black Socks.",
}>>
<<set $ADShoes to {
Name: "Black Sneakers",
ID: "ShSnBl",
Type: "Sneakers",
Color: "Black",
Slot: "Shoes",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Sneakers/Black Sneakers.png",
Avatar: "Images/Avatar/Kids/Clothes/Sneakers/Black Sneakers.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of sneakers.",
}>>
<<set $ADNeck to $None>>
<<set $ADShortsSag to 0>>
<<if $ADMuscleToggle == 1>>
<<set $AD.Build to "Normal">>
<<else>>
<<set $AD.Build to "Normal">>
<</if>>
<<if $ADPubicHairToggle == 1>>
<<set $AD.PubicHair to "None">>
<<else>>
<<set $AD.PubicHair to "None">>
<</if>>
/* DEFAULT SETTING */
<<set $ADHead to $None>>
<<set $ADFace to $None>>
<<set $ADMouth to $None>>
<<set $ADNeck to $None>>
<<set $ADUnder to $None>>
<<set $ADOver to $None>>
<<set $ADBack to $None>>
<<set $ADHands to $None>>
<<set $ADWaist to $None>>
<<if $SchoolUniforms == 1 and $AD.Outfit == "Uniform">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Pajamas">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Naked">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>>
<<if $AD.Outfit == "Undies">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Towel">>
<<set $ADTop to $None>>
<<set $ADBottoms to $WhiteTowel>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>>
<<if $AD.Outfit == "Gym">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<</if>>
<<if $AD.Outfit == "Swimwear">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>>/* Opening */
You are wandering around the small playground near your house, just relaxing and enjoying yourself, when you hear the familiar giggles of your little brother <span style="color:DarkTurquoise">Noah</span> in the distance. <span style="color:lightgreen">Following the sound, you spot your little brother playing on the playground’s merry-go-round with another boy his age.</span> The other boy looked oddly familiar, but you couldn’t put your finger on it. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Oliver">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC OLIVER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Kid Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$NoahNickname</span>!”</span> <span style="color:DarkTurquoise">Noah</span> calls out as he spots you. The merry-go-round stops and both boys tumble to the ground playfully as they step off. <span style="color:pink"><span style="color:DarkTurquoise">Noah</span> struggles to run over to you, dizzy and hardly able to stay on his feet for more than a few seconds.</span> <span style="color:LightSteelBlue">“Hey! What are you doing here?”</span> <br>
<br>
You tell him that you were just wandering around when you heard his voice and came over to say hi. <br>
<br>
<span style="color:LightSteelBlue">“Oh!”</span> <span style="color:DarkTurquoise">Noah</span> says, running back to his friend who had stopped a few feet behind him, <span style="color:LightSteelBlue">“This is my friend <span style="color:DarkTurquoise">Oliver</span>! <span style="color:DarkTurquoise">Oliver</span>, this is my big brother <span style="color:DarkTurquoise">$Player.Name</span>!”</span> <span style="color:lightcoral">You wave at the boy, but once your attention is turned to him he quickly blushes and takes a step back, looking down.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Oliver">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC OLIVER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Kid Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“It’s okay! My big brother's nice!”</span> <span style="color:DarkTurquoise">Noah</span> reassures the boy. You step forward and introduce yourself, but <span style="color:DarkTurquoise">Oliver</span> still shies away, whispering something to <span style="color:DarkTurquoise">Noah</span>. <span style="color:DarkTurquoise">Noah</span> frowns, but nods, before turning back to you. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Oliver</span>’s really shy around strangers. Sorry, <span style="color:DarkTurquoise">$NoahNickname</span>. Maybe you can play with us later, okay?”</span> <br>
<br>
You nod as <span style="color:DarkTurquoise">Noah</span> turns back to <span style="color:DarkTurquoise">Oliver</span> and begins to explain the next game to him. <span style="color:lightcoral">It seems the young boy wasn’t comfortable enough to hang out with you.</span> As you were about to turn away and leave them to their game, you couldn’t help but spot how loose <span style="color:DarkTurquoise">Oliver</span>’s bottoms were. An intrusive thought enters your mind. <span style="color:pink">You could pants the boy, maybe use that to lighten up the mood a little. Though, considering his shyness, that had a big chance of backfiring.</span> <br>
<br>
<div id=choice1>
/* Pants the boy */
<<link "Pants the boy">>
<<replace"#choice1">>
<span style="color:pink">You smile deviously as you creep behind the boys slowly, who are ignorant of your plot. Kneeling down behind the unaware <span style="color:DarkTurquoise">Oliver</span>, you smirk as you quickly grab the sides of his bottoms and yank them to his ankles, exposing the boy’s Teal Boxer Briefs!</span> Both boys freeze, making noises of surprise as you laugh, saying that you ‘got him’. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Oliver">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC OLIVER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */<<set $ADPantsDown to 1>>
<div style="position: absolute; left: 125px; top: 0px">
<<include"Kid Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:lightcoral">After nearly a minute of awkward silence, <span style="color:DarkTurquoise">Oliver</span> turns around, looking like he is holding back tears before quickly pulling his bottoms back up. Uh-oh. <span style="color:DarkTurquoise">Oliver</span> quickly runs away sobbing as <span style="color:DarkTurquoise">Noah</span> calls out to him.</span> <br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Oliver</span>! Wait!”</span> <span style="color:DarkTurquoise">Noah</span> faces you, looking upset, <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>! That was mean! I told you he’s really shy!”</span> <span style="color:lightcoral">You try to make up some excuse, but <span style="color:DarkTurquoise">Noah</span> doesn’t respond and runs after <span style="color:DarkTurquoise">Oliver</span> as you are left standing there alone. You sigh, realizing you probably just made things worse, when suddenly your own $PlayerBottoms.Type are yanked down to your ankles!</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */<<set $ADPantsDown to 1>>
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:lightcoral">You let out your own high-pitched sound of surprise, but before you can pull them back up, you are suddenly kicked very hard in the shin and fall to the ground in pain! As you groan on the floor, you spot your attacker, another kid about <span style="color:DarkTurquoise">Noah</span>’s age with long dark hair. They glared at you, looking mad.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */<<set $ADPantsDown to 1>>
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Evelyn">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC EVELYN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Kid Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“That’s what you get, you bully!”</span> They yell out. Their voice was high-pitched, but sounded very mad! You quickly roll away and start to fix your clothing, keeping your eye on the attacker in case they try to go for another kick. <span style="color:LightSteelBlue">“If I see you mess with <span style="color:DarkTurquoise">Oliver</span> again, my next kick will be right in your nuts! Got that!? So if you value your ability to walk, you’ll leave him alone!”</span> The kid threatens before running off in the same direction as <span style="color:DarkTurquoise">Noah</span> and <span style="color:DarkTurquoise">Oliver</span>. <span style="color:lightcoral">You sit there, rubbing your wounded leg, as you wonder just who the hell that kid was!</span> <br>
<span style="color:red">-Oliver</span><br>
<span style="color:red">-???</span><br>
<<set $OCOliverMet to -1>>
<<set $OCOliverSocial to -50>>
<<set $OCOliverSocialRank to 0>>
<<set $OCEvelynSocial to -75>>
<<set $OCEvelynSocialRank to 0>>
<<socialChange "Noah" -15>>
<br>
[[Continue|Neighborhood Playground]]
<</replace>>
<</link>>
<span style="color:red">-Oliver, -Noah</span><br>
/* Wave goodbye */
<<link "Wave Goodbye<br>">>
<<replace"#choice1">>
You decide that pantsing the poor kid in the park wasn’t the best way to win his trust, probably a good idea. You watch as the two little boys run off to continue their adventure. However, right as they get out of sight, you get a very creepy feeling in the back of your neck. Turning, you spot another kid on a bench, about 15 feet away from you, with long dark hair. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Evelyn">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC EVELYN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Kid Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:lightcoral">They were glaring at you, menacingly. You smile nervously and wave at the little kid, but they just continue to stare at you untrustingly and take a bite out of an apple.</span> Feeling very uneasy, you decide it is probably best to depart for now. <br>
<br>
<<set $OCOliverMet to -1>>
<<set $OCOliverSocial to 0>>
<<set $OCOliverSocialRank to 0>>
<<set $OCEvelynSocial to 0>>
<<set $OCEvelynSocialRank to 0>>
[[Continue|Neighborhood Playground]]
<</replace>>
<</link>>
</div><<set $Minutes += 20>>
/* Opening */
Walking onto the playground, you spot a familiar grey-haired boy trying to toss a basketball into the basket. He seems to be having some trouble, his arms not being the strongest in the world, though even with his back to you, he appears to be enjoying himself and seems relaxed. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Oliver">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC OLIVER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
You think about asking to play with him, maybe helping him shoot the basket or teaching him to dribble. <span style="color:pink">As you walk over, <span style="color:DarkTurquoise">Oliver</span> jumps high to shoot the ball, his shirt flapping up in the air and revealing the bright colors of his underwear.</span> <span style="color:yellow">His pants looked pretty baggy. Be easy to take advantage of that from here.</span> <br>
<br>
<div id="choice1">
/* Play with him */
<<link "Play with him<br>">>
<<replace"#choice1">>
As you walk up to him, <span style="color:DarkTurquoise">Oliver</span> seemingly hears you coming and quickly spins around. You smile and wave, asking him how he is doing, but <span style="color:DarkTurquoise">Oliver</span> simply blushes bright red and steps back, quietly wondering what you want. In order to break the awkward silence, you say hello once more. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Oliver">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC OLIVER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Kid Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“H-hi…”</span> He responds softly. You ask if you could maybe play with him. He looks at you for a moment, before looking away. <span style="color:LightSteelBlue">“I- I don’t know…”</span> He seems unsure, though you tell him he doesn’t need to worry and you just want to have some fun with him. <span style="color:LightSteelBlue">“Oh, okay. But just for a second.”</span> <br>
<br>
The two of you start to throw around the ball together, attempting to shoot the basket. While you are able to get in a few nice shots, every time <span style="color:DarkTurquoise">Oliver</span> tosses the ball he misses, unable to throw it hard enough to hit the basket. <span style="color:pink">Thinking of a way to help him, you come up with an idea and step behind <span style="color:DarkTurquoise">Oliver</span> as he is about to take another shot, grabbing him by his waist, and lifting him into the air!</span> <br>
<br>
<span style="color:LightSteelBlue">“Wh-what are you doing!?”</span> <span style="color:DarkTurquoise">Oliver</span> says in surprise. You laugh, telling him you are giving him a boost so he can make the shot. But <span style="color:DarkTurquoise">Oliver</span> stiffens up, becoming nervous and shaky and you start to think you may have made a mistake. <br>
<br>
As you hold him up towards the basket, <span style="color:DarkTurquoise">Oliver</span> nervously tosses it the ball towards the net. <span style="color:pink">Not only does he hit it, but you get a close-up view of his underwear as he raises his hands in celebration.</span> <span style="color:LightSteelBlue">“I- I hit it!”</span> He says happily as you put him down. <span style="color:LightSteelBlue">“Did you see? I hit it!”</span> <span style="color:pink">He cheered, but quickly blushed and fell silent as he realized how loud he was talking. You can’t help but laugh, surprised to hear him speak so loudly.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Oliver">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC OLIVER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Kid Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:pink">He turns even redder as you giggle and praise him, saying he did a good job.</span> <span style="color:LightSteelBlue">“Th- thank you.”</span> He whispers. <span style="color:DarkTurquoise">Oliver</span> then leans over and looks towards something behind you before quickly adding <span style="color:LightSteelBlue">“I have to go now.”</span> And runs off. <br>
<<needChange "Fun" 15>>
<<socialChange "Oliver" 3 1>>
<br>
[[Continue|Neighborhood Playground]]
<</replace>>
<</link>>
/* Wedgie */
<<link "Give him a wedgie<br>">>
<<replace"#choice1">>
Slowly and quietly, you creep up behind him, so stealthy that the boy has no idea you are there. <span style="color:pink">You wait for the perfect moment, right when <span style="color:DarkTurquoise">Oliver</span> jumps again to throw the ball, and reach out and grip the back of his underwear as he is at the height of his jump. This causes gravity to do all the work for you, as <span style="color:DarkTurquoise">Oliver</span> lets out a surprised squeal as he is given a massive wedgie!</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Tired">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Smirk">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Oliver">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC OLIVER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Kid Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:pink">But you weren’t done, right as <span style="color:DarkTurquoise">Oliver</span> turns around and meets eyes with you, you smirk and pull up even higher, lifting the poor boy off the ground by his undies and giving him an even more painful wedgie.</span> <br>
<br>
<span style="color:DarkTurquoise">Oliver</span> cries out in pain, <span style="color:LightSteelBlue">“Please stop!”</span> <span style="color:pink">He whimpers, but you keep going, lifting him as high into the sky as you can before dropping him to the ground.</span> Unable to hold back his sobbing, <span style="color:DarkTurquoise">Oliver</span> runs away from you, <span style="color:pink">his stretched underwear dangling out of the back of his bottoms like an adorable little flag.</span> <br>
<br>
/* Selecting Random */
<<set _Random to random(1, 2)>>
<<if $OCEvelynMet != -1>>
<<set _Random to 1>>
<</if>>
<<if _Random == 1>>
You laugh as you watch the little boy run away, grabbing the basketball, and making a perfect shot yourself, as if to add insult to injury by proving you could do something he couldn’t. <span style="color:pink">Satisfied, you leave the ball and walk off, still giggling about the sight of the poor boy’s wedgie.</span> <br>
<<needChange "Fun" 15>>
<<socialChange "Oliver" -3 1>>
<<addMoodlet "Gave Wedgie" 6>>
<br>
[[Continue|Neighborhood Playground]]
<<else>>
You laugh as you watch the little boy run away, grabbing the basketball and preparing to take a shot yourself. <span style="color:lightcoral">Leaping into the air you shoot the ball, right when you feel something tugging on your $PlayerBottoms.Type!</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Evelyn">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC EVELYN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Kid Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<<if $PlayerUndies.Type != "None" && !$PlayerUndies.Tags.includes("Diaper")>>
<span style="color:lightcoral">Karma sure acted quickly, as someone grabs your underwear just like you grabbed <span style="color:DarkTurquoise">Oliver</span>’s at the height of your jump, giving you your own painful wedgie as you land back down. The mysterious attacker then releases your waistband, causing it to snap painfully against your back.</span> <br>
<br>
<span style="color:LightSteelBlue">“What? You look liked you enjoyed doing it to others, so why not do it to you, bully!”</span> <span style="color:lightcoral">Before you can even turn around to face your attacker, you are kicked hard in the butt, sending you tumbling forward. Thankfully, you don’t face-plant into the ground, as the attacker once again grabs your underwear, giving you a second painful wedgie. You cry out, begging them to stop, but they just yank harder.</span> <span style="color:LightSteelBlue">“Yeah, like you let him go when he begged? You can just shut up and take it!”</span> <br>
<br>
<span style="color:lightcoral">Just as you think your underwear is going to rip off, the attacker suddenly releases you, causing you to hit the ground face first.</span> As you stand up, you can hear the attacker in the distance running off. <br>
<<addMoodlet "Wedgie" 6>>
<<elseif $PlayerUndies.Type != "None" && $PlayerUndies.Tags.includes("Diaper")>>
<span style="color:lightcoral">Karma sure acted quickly, as someone grabs your underwear just like you grabbed <span style="color:DarkTurquoise">Oliver</span>’s at the height of your jump, giving you your own painful wedgie as you land back down. As the attacker continues to tug on your $PlayerUndies.Type, you can hear them laughing.</span> <br>
<br>
<span style="color:LightSteelBlue">“I thought only babies wore these? Then again, you probably are a baby! Does the little baby bully need a change?”</span> <span style="color:lightcoral">Before you can even turn around to face your attacker, you are kicked hard in the butt, sending you tumbling forward. Thankfully, you don’t face-plant into the ground, as the attacker once again grabs your underwear, giving you a second painful wedgie. You cry out, begging them to stop, but they just yank harder.</span> <span style="color:LightSteelBlue">“If I catch you bullying little kids again, I’ll have to show everyone at your school your little baby underwear!”</span> <br>
<br>
<span style="color:lightcoral">Just as you think your underwear is going to rip off, the attacker suddenly releases you, causing you to hit the ground face first.</span> As you stand up, you can hear the attacker in the distance running off. <br>
<<addMoodlet "Wedgie" 6>>
<<else>>
<span style="color:lightcoral">Karma sure acted quickly, as your bottoms are yanked down to your ankles, exposing your bare bits to everyone! You cry out and surprise and go to pull them back up, when you are suddenly kicked hard in the shin and sent crashing to the ground!<br>
<br>
You grip your knee in pain and roll on your back to face your attacker, unintentionally giving them a clear view of your bits. Your attacker begins to scold you, saying you are responsible for your own actions, but stops as their eyes drift down to your exposed genitals.</span> <br>
<br>
<<if $Player.PenisSize == "Tiny" or $Player.PenisSize == "Small">>
<span style="color:LightSteelBlue">“Pfft, it looks like a little acorn. Even my little brother has a bigger one than you!”</span> The attacker laughs. <br>
<br>
<<elseif $Player.PenisSize == "Average">>
<span style="color:LightSteelBlue">“It looks like a withered earthworm. Pathetic.”</span> The attacker laughs. <br>
<br>
<<else>>
<span style="color:LightSteelBlue">“Having a big dick doesn’t mean you can be mean to others.”</span> The attacker growled. <br>
<br>
<</if>>
<span style="color:lightcoral">Finally realizing just how exposed you were to this kid, you quickly cover up embarrassed. The kid just shakes their head, not seeing you as worth the trouble as they walk away.</span> <br>
<<addMoodlet "Pained" 12>>
<</if>>
<<needChange "Fun" 5>>
<<socialChange "Oliver" -3 1>>
<<socialChange "Evelyn" -3 1>>
<<addMoodlet "Gave Wedgie" 6>>
<br>
[[Continue|Neighborhood Playground]]
<</if>>
<</replace>>
<</link>>
</div><<set $Minutes += 20>>
/* Opening */
As you are playing at the playground with <span style="color:DarkTurquoise">Noah</span>, he suddenly spots one of his classmates and runs towards them. <span style="color:LightSteelBlue">“Hi, <span style="color:DarkTurquoise">Oliver</span>!”</span> He yells happily as he runs to his little friend. <span style="color:DarkTurquoise">Oliver</span>, you remember him from before, you met him the other day when he was playing on the merry-go-round with <span style="color:DarkTurquoise">Noah</span>. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Kid Avatar Display">>
/* Third LAYER */
<<set $AD.Name to "Oliver">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC OLIVER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Kid Avatar Display">>
</div>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<<if $OCOliverSocial >= 0>>
<span style="color:DarkTurquoise">Oliver</span> greets <span style="color:DarkTurquoise">Noah</span>, but pauses upon seeing you. <span style="color:pink">He looks away shyly, but <span style="color:DarkTurquoise">Noah</span> reassures him that you are nice.</span> <br>
<br>
<span style="color:LightSteelBlue">“Wanna play a game? Oh!”</span> <span style="color:DarkTurquoise">Noah</span> jumps excitedly, <span style="color:LightSteelBlue">“Why don’t we see who can jump off the swing the furthest! I should warn you though, I’m pretty good!”</span> <span style="color:DarkTurquoise">Oliver</span> nods and the two little boys run to the swings. You follow behind, <span style="color:DarkTurquoise">Noah</span> wanting you to be the referee, and though <span style="color:DarkTurquoise">Oliver</span> seems a bit nervous, he accepts your presence. <br>
<br>
<<else>>
<span style="color:DarkTurquoise">Oliver</span> greets <span style="color:DarkTurquoise">Noah</span>, <span style="color:lightcoral">but upon seeing you he backs up, looking nervous.</span> Seems he remembers the previous times you’ve come across him. He avoids eye contact, though <span style="color:DarkTurquoise">Noah</span> tries to reassure him. <br>
<br>
<span style="color:LightSteelBlue">“Don’t worry! <span style="color:DarkTurquoise">$Player.Name</span> will be nice, RIGHT!?”</span> <span style="color:lightcoral">He gives you as best of a ‘warning glare’ as his little face can.</span> You nod, apologizing for the previous incidents. Though he accepts your presence, he still seems a bit nervous around you. The two boys decide to play on the swings, jumping off to see who can go the furthest. You act as a sort of referee, though <span style="color:DarkTurquoise">Oliver</span> is sure to swing on whatever side you are not. <br>
<br>
<</if>>
The swing challenge is going well, with both boys excitedly leaping from the height of their swings and trying to outdo each other. <span style="color:lightcoral">However, things end poorly as one misstep while landing sends poor <span style="color:DarkTurquoise">Oliver</span> tumbling forward straight into a mud puddle!</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Kid Avatar Display">>
/* Third LAYER */
<<set $AD.Name to "Oliver">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC OLIVER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Kid Avatar Display">>
</div>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Oh no!”</span> <span style="color:DarkTurquoise">Noah</span> runs over and helps his friend up, <span style="color:lightcoral">who has tears forming in the corner of his eyes as he realizes his clothes are now drenched in mud.</span> <span style="color:LightSteelBlue">“Are you okay?”</span> <span style="color:DarkTurquoise">Oliver</span> sniffles as he steps out of the puddle, drenched and looking very uncomfortable. <br>
<br>
<span style="color:LightSteelBlue">“Stupid mud puddle!”</span> <span style="color:DarkTurquoise">Noah</span> says, splashing in it angrily in an attempt to cheer up <span style="color:DarkTurquoise">Oliver</span>, <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Ollie</span>, do you want <span style="color:DarkTurquoise">$NoahNickname</span> to help you clean up? He helped me the last time I fell in mud.”</span> <span style="color:DarkTurquoise">Noah</span> laughs at the memory and smiles at <span style="color:DarkTurquoise">Oliver</span>. <br>
<br>
<span style="color:LightSteelBlue">“I don’t know…”</span> The boy spoke very softly, looking both uncomfortable with being covered in mud and the thought of you helping him, but <span style="color:DarkTurquoise">Noah</span> is able to convince him. <br>
<br>
<span style="color:LightSteelBlue">“Don’t worry, it’s super easy!”</span> He grabs <span style="color:DarkTurquoise">Oliver</span> by the arm and begins to lead him to the bathrooms. You quickly realize that you didn’t have a say in the matter. <span style="color:LightSteelBlue">“He’ll wash and dry your clothes in the sink while you wait in the stall. I’d help, but I can’t reach the sink.”</span> <span style="color:DarkTurquoise">Noah</span> laughs. <br>
<br>
<span style="color:DarkTurquoise">Noah</span> waits outside as you and <span style="color:DarkTurquoise">Oliver</span> enter the stall. Immediately, <span style="color:DarkTurquoise">Oliver</span> looks like he’d rather be anywhere else. You tell him to go inside the stall and strip out of his muddy clothes and you’ll wash them. Despite his uncomfortableness, he does so, and soon you are handed some muddy clothes and begin to wash them in the sink. <br>
<br>
<span style="color:pink">You can’t help but examine the clothes as you clean them, noticing that <span style="color:DarkTurquoise">Oliver</span> wore the same size as <span style="color:DarkTurquoise">Noah</span>. As you finally get all the mud out and begin to dry them with the hand dryer, you glance back at the stall where the boy was waiting, dressed only in whatever underwear he was wearing. You try to guess what kind it was and what designs they have.</span> <br>
<br>
<span style="color:pink">Once again, your impulsive thoughts filled your brain. There was nothing stopping you from finding out with a peek. You could bust open the stall as you handed him his clothes, acting like it was normal.</span> <span style="color:yellow">Then again, with how shy <span style="color:DarkTurquoise">Oliver</span> seemed, doing something like that would probably upset him.</span> <br>
<br>
<div id=choice1>
/* Hand them to him */
<<link "Hand them to him">>
<<replace"#choice1">>
You knock twice on the door and tell <span style="color:DarkTurquoise">Oliver</span> his clothes are all clean now. <span style="color:pink">The stall opens just enough for him to stick his little hand out and take his clothes; The kid was being careful, obviously not wanting to be seen in a state of undress. It was kind of cute, though you respected his wishes and waited for him to get dressed and walk out.</span> <br>
<br>
While his clothes were a little damp, being the best you could do with paper towels and a hand dryer, he looked much better now that he was no longer covered in mud. <span style="color:pink">As he walks past you and begins to exit the restroom, he pauses for a moment and you hear a tiny voice.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Oliver">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC OLIVER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Kid Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Thank you.”</span> He then quickly runs out to return to <span style="color:DarkTurquoise">Noah</span>. <span style="color:lightgreen">You smile, seems the kid was starting to warm up to you a little.</span> <br>
<<socialChange "Noah" 3>>
<<socialChange "Oliver" 3 1>>
<<needChange "Fun" 25>>
<br>
[[Continue|Neighborhood Playground]]
<</replace>>
<</link>>
<span style="color:green">+Oliver</span><br>
/* Barge in */
<<link "Barge in">>
<<replace"#choice1">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Oliver">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 2>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Undies">>
<<set $AD.Hard to 0>>
<<include"OC OLIVER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Kid Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:pink">Without warning, you barge open the stall door. <span style="color:DarkTurquoise">Oliver</span> is standing there, in just his Teal Boxer Briefs.</span> <span style="color:lightcoral">He let out a scream as you burst in and looked terrified. Almost immediately he bent over and tried to use his arms to cover himself.</span> <br>
<br>
<span style="color:lightcoral">You try to calm him down, saying it isn’t a big deal and you are just messing with him, but he looks extremely uncomfortable to be seen in his underwear by someone he doesn’t trust. Realizing you’ve made a mistake, you quickly hand him his clothes and exit the stall. You continue to hear tiny sobs as he quickly gets dressed.</span> <br>
<br>
<span style="color:lightcoral">You attempt to apologize once <span style="color:DarkTurquoise">Oliver</span> is finished, but he runs past you, still with red eyes. You attempt to follow him, but are stopped by <span style="color:DarkTurquoise">Noah</span> who is standing at the entrance.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Kid Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“What did you do!?”</span> <span style="color:lightcoral">He asks, angrily. You try to explain yourself, but <span style="color:DarkTurquoise">Noah</span> seems nearly as upset as <span style="color:DarkTurquoise">Oliver</span>.</span> <span style="color:LightSteelBlue">“I told you to be nice! You know he’s shy, why would you do that?”</span> You didn’t have an answer. <span style="color:LightSteelBlue">“Just go away. We’ll be fine playing by ourselves.”</span> <span style="color:lightcoral"><span style="color:DarkTurquoise">Noah</span> runs off after <span style="color:DarkTurquoise">Oliver</span>, it seems you have two little boys mad at you now.</span> <br>
<<socialChange "Noah" -3>>
<<socialChange "Oliver" -3 1>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Kids", "Humiliation"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
<br>
[[Continue|Neighborhood Playground]]
<</replace>>
<</link>>
<span style="color:red">-Oliver</span><br>
<<if $OCOliverSocial >= 50 or $OCOliverSocialRank > 0>>
/* No need to be shy */
<<link "<strong>[Friendship]</strong> No need to be shy">>
<<replace"#choice1">>
You smile, knocking twice on the stall and telling the shy boy that no one else is there and you won’t bite. <span style="color:pink">He didn’t have to be nervous around you, you were his friend’s big brother and you were there to help. Heck, you see <span style="color:DarkTurquoise">Noah</span> in his underwear practically every day!</span> <br>
<br>
<span style="color:pink">To calm his nerves, you tell a humorously embarrassing story of <span style="color:DarkTurquoise">Noah</span> from when he was younger where he was so excited to play outside that he ran into the front yard in nothing but a towel after a bath! Your family let him run around for a few minutes before <span style="color:DarkTurquoise">Your Father</span> finally decided to inform <span style="color:DarkTurquoise">Noah</span> that he was butt-naked. His reaction was so funny, your family has never let him live it down.</span> <br>
<br>
This cute story does prompt a small laugh from behind the door and a second later you hear it unlock and step back as the stall door opens just enough for you to get a peek at the boy. <span style="color:pink"><span style="color:DarkTurquoise">Oliver</span> stands there, blushing while looking down, in just his undies. He was hiding behind the door as best he could, but you could still see just enough.</span> The boy was still very shy but seemed to trust you at least a little bit. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Oliver">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Undies">>
<<set $AD.Hard to 0>>
<<include"OC OLIVER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Kid Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
As you go to hand him his clothes, your eyes naturally fall to the boy’s groin and you freeze in disbelief. <span style="color:pink">His package was… big! It looks like the boy shoved some socks into his crotch, but you can tell it wasn’t that, this was his legit little boyhood! Though little would be a very wrong term. Even soft, this thing looked large for his young age!</span> <br>
<br>
<span style="color:DarkTurquoise">Oliver</span> gives you a confused look before following your eyes and realizing what you are staring at. <span style="color:pink">Immediately he blushed deeper and let out an embarrassed squeal, slamming the door shut and hiding back in the stall.</span> <br>
<br>
<span style="color:LightSteelBlue">“My clothes! Please!”</span> He asks, reaching his hand out. Realizing your mistake, you apologize to the boy and hand him his clothes. You continue to apologize as the boy gets dressed and exits the stall. <span style="color:pink">While still red in the face, you do hear him quietly mumble a <span style="color:LightSteelBlue">“Thank you.”</span> before exiting the bathroom.</span> You follow him out, but notice <span style="color:DarkTurquoise">Noah</span> stop him. <br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Ollie</span>?”</span> He asks, confused, <span style="color:LightSteelBlue">“Why is your face so red? <span style="color:DarkTurquoise">$NoahNickname</span>, what did you do!?”</span> <span style="color:DarkTurquoise">Oliver</span> doesn’t say anything, but as <span style="color:DarkTurquoise">Noah</span> continues to interrogate him, he finally whispers something in your little brother’s ear. <span style="color:DarkTurquoise">Noah</span> gasps at whatever <span style="color:DarkTurquoise">Oliver</span> tells him, but then decides to drop the topic. <br>
<<socialChange "Noah" 3>>
<<socialChange "Oliver" 3 1>>
<<needChange "Fun" 25>>
<br>
[[Continue|Neighborhood Playground]]
<</replace>>
<</link>>
<span style="color:green">+Oliver</span><br>
<</if>>
</div>/* SOCIAL LEVELS */
<<if $OCOliverSocialRank == -3>>
<<set $OCOliverRelationship to "Hated">>
<span style="color:DarkRed">Oliver Hates you!</span>
<br>
<<elseif $OCOliverSocialRank == -2>>
<<set $OCOliverRelationship to "Enemies">>
<span style="color:DarkRed">You and Oliver are Enemies.</span>
<br>
<<elseif $OCOliverSocialRank == -1>>
<<set $OCOliverRelationship to "Very Disliked">>
<span style="color:Red">Oliver really Dislikes you.</span>
<br>
<<elseif $OCOliverSocialRank == 0 and $OCOliverSocial <= -50>>
<<set $OCOliverRelationship to "Disliked">>
<span style="color:Red">Oliver Dislikes you. </span>
<br>
<<elseif $OCOliverSocialRank == 0 and $OCOliverSocial < 50>>
<<set $OCOliverRelationship to "Acquaintances">>
<span style="color:Yellow">You and Oliver are Acquaintances.</span>
<br>
<<elseif $OCOliverSocialRank == 0 and $OCOliverSocial >= 50>>
<<set $OCOliverRelationship to "Liked">>
<span style="color:LightGreen">Oliver Likes you.</span>
<br>
<<elseif $OCOliverSocialRank == 1>>
<<set $OCOliverRelationship to "Friends">>
<span style="color:Green">You and Oliver are Friends.</span>
<br>
<<elseif $OCOliverSocialRank == 2>>
<<set $OCOliverRelationship to "Good Friends">>
<span style="color:DarkGreen">You and Oliver are Good Friends!</span>
<br>
<<elseif $OCOliverSocialRank == 3>>
<<set $OCOliverRelationship to "Close Friends">>
<span style="color:DarkGreen">You and Oliver are Close Friends!</span>
<br>
<<elseif $OCOliverSocialRank == 4>>
<<set $OCOliverRelationship to "Best Friends">>
<span style="color:Cyan">You and Oliver are Best Friends!</span>
<br>
<<elseif $OCOliverSocialRank == 5>>
<<set $OCOliverRelationship to "Love">>
<span style="color:Pink">You and Oliver Love each other!</span>
<br>
<</if>>
<div class="social-bar-group">
<<if $OCOliverSocialRank == 0>>
<img src="Images\UI\Social\SocialRank0.png" width="35" alt="Rank0">
<<elseif $OCOliverSocialRank == 1>>
<img src="Images\UI\Social\SocialRank1.png" width="35" alt="Rank1">
<<elseif $OCOliverSocialRank == 2>>
<img src="Images\UI\Social\SocialRank2.png" width="70" alt="Rank1">
<<elseif $OCOliverSocialRank == 3>>
<img src="Images\UI\Social\SocialRank3.png" width="105" alt="Rank1">
<<elseif $OCOliverSocialRank == 4>>
<img src="Images\UI\Social\SocialRank4.png" width="140" alt="Rank1">
<<elseif $OCOliverSocialRank == 5>>
<img src="Images\UI\Social\SocialRank5.png" width="175" alt="Rank1">
<</if>>
/* SOCIAL GAUGE */
<div class="social-bar-gauge">
<<set _data = clone({
text: $OCOliverSocial,
value: Math.abs($OCOliverSocial),
max: 100,
min: 0,
color: getSocialBarColor($OCOliverSocial),
showText: true,
})>>
<<progressbar _data>>
</div>
</div>
/* MAX MIN */
<<if $OCOliverSocial > 120>>
<<set $OCOliverSocial to 120>>
<</if>>
<<if $OCOliverSocial < -120>>
<<set $OCOliverSocial to -120>>
<</if>>/* Opening */
<<set $Minutes += 20>>
As you are going on a peaceful walk in the park, you notice a familiar little grey-haired boy kneeling by the pond looking at the frogs. Watching him for a few minutes, you realize it was <span style="color:DarkTurquoise">Noah</span>’s friend <span style="color:DarkTurquoise">Oliver</span>. You walk up to him, slowly, at first you were just going to say hello, but then again it could be funny to give him a little startle. <span style="color:yellow">What’s the worst that could happen?</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Oliver">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC OLIVER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<div id=choice1>
/* Say Hello */
<<link "Say hello<br>">>
<<replace"#choice1">>
You walk up and say hello, but even this is enough to startle the shy boy, <span style="color:lightcoral">as he jumps from your sudden appearance and slips, falling towards the water!</span> <span style="color:lightcoral">You think fast and quickly grab his arm, pulling him up just in time to save him from an unexpected plunge.</span> <br>
<br>
Panting and looking like his heart was beating 100 times per second, <span style="color:DarkTurquoise">Oliver</span> glances up at you, noticing you were still holding his hands, and quickly jerks away. <span style="color:pink">It takes him a second to put the pieces together on what occurred, but once he does he looks down shyly.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Oliver">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC OLIVER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Kid Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Th- thank you.”</span> He whispers, blushing slightly. You apologize for startling him, saying you forgot how jumpy he is. <span style="color:LightSteelBlue">“I- I see…”</span> He responds quietly. You try to strike up a conversation with him, asking him about school or what he’s doing at the park, but his shyness makes it difficult to keep one going. <br>
<br>
After a while of idle chit-chat, <span style="color:DarkTurquoise">Oliver</span> finally says <span style="color:LightSteelBlue">“I- I have to go now.”</span> He thanks you once more before running off. Nice kid, but you wish he would talk more. <br>
<<needChange "Fun" 15>>
<<socialChange "Oliver" 3 1>>
<br>
[[Continue|Park]]
<</replace>>
<</link>>
/* Scare him */
<<link "Scare him<br>">>
<<replace"#choice1">>
Quietly creeping up behind the small boy, you jump up and yell boo! <span style="color:DarkTurquoise">Oliver</span> jumps in fright, <span style="color:lightcoral">letting out a small scream, as he slips, unable to keep his balance, and falls into the pond!</span> The pond was only about a foot deep, meaning the boy was safe and unharmed, other than being soaking wet. <span style="color:pink">The look of his confused and dazed expression was too much, as you break out laughing.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Tired">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Smirk">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Oliver">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC OLIVER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Kid Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
Trying to hold in your laughter, you bend down and offer him some help up, asking if he’s okay. <span style="color:DarkTurquoise">Oliver</span> responds by giving you a dirty look, his face bright red with tears welling in his eyes. <span style="color:lightcoral">Angry, he splashes you heavy with the water, causing you to fall back as your clothes are soaked.</span> You cough up water, claiming that was fair retaliation for you scaring him, and move to help the boy out, only to find him gone. <br>
<br>
/* Selecting Random */
<<set _Random to random(1, 2)>>
<<if $OCEvelynMet != -1>>
<<set _Random to 1>>
<</if>>
<<if _Random == 1>>
Spotting a trail of water, you figured the boy ran away. He looked upset, but that’s just because he couldn’t take a joke. It’s just a little water, not like it’ll hurt him or anything. Sighing, you stand up and try to wave your clothes dry before walking away. <br>
<<needChange "Fun" 15>>
<<socialChange "Oliver" -3 1>>
<<set $Wet to 2>>
<br>
[[Continue|Park]]
<<else>>
<span style="color:lightcoral">Before you can even look around to try to find the boy, you are suddenly shoved harshly from behind and fall face-first into the pond with a thud as you smack against the waterbed! You quickly come up, gasping for air, but are kicked once more and fall again into the water.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Evelyn">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC EVELYN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Kid Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
Quickly rolling around to escape your attacker, <span style="color:lightcoral">you come up just in time to come face to face with your angry attacker.</span> <span style="color:LightSteelBlue">“How’s the water, you bully!”</span> <span style="color:lightcoral">You hear a familiar high-pitched voice and spot a young, dark-haired kid standing at the edge of the pond.</span> You stand up, angrily shouting at the kid, before the run off yelling <span style="color:LightSteelBlue">“If I catch you doing that to <span style="color:DarkTurquoise">Oliver</span> again, I’ll kick you lower next time!”</span> <br>
<br>
When you finally manage to exit the pond and clear the water from your eyes, both kids are gone, and you are left soaking wet and soar. <span style="color:lightcoral">Some kids can’t take a joke.</span> <br>
<br>
<<needChange "Fun" 15>>
<<socialChange "Oliver" -3 1>>
<<socialChange "Evelyn" -3 1>>
<<set $Wet to 2>>
<<addMoodlet "Pained" 6>>
<br>
[[Continue|Park]]
<</if>>
<</replace>>
<</link>>
</div>After swimming around for a few minutes, you swim over to the pool ladder to get out and rest for a moment. <span style="color:pink">Right as you exit the water, you feel a tiny tug on your $PlayerBottoms.Type and a cold breeze hits your exposed rear. You blush as you realize your $PlayerBottoms.Type had slipped down as you climbed out!</span> You quickly grip the back of them and yank them back up, <span style="color:lightcoral">but not before you hear a loud ‘click’ from behind you.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Sebastian">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Tired">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Smirk">>
<<set $AD.Outfit to "Swimwear">>
<<set $AD.Hard to 0>>
<<include"OC SEBASTIAN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
You spin around and see <span style="color:DarkTurquoise">Sebastian</span> standing at the pool edge with his camera, smiling at you. <span style="color:LightSteelBlue">“Another one for the album.”</span> He gives you a teasing wave. <span style="color:pink">You blush bright red, the kid had just taken a picture of your butt for his weird photo business! You can’t help but wonder if someone had hired him to get a picture of your rear.</span> <br>
<br>
<div id=choice1>
/* Question Him */
<<link "Question Him<br>">>
<<replace"#choice1">>
You frown and turn to him, questioning why exactly he thinks it’s okay to take these pictures of you for his strange little business and demand to know who exactly hired him to get a picture of your rear end. You cross your arms angrily as <span style="color:DarkTurquoise">Sebastian</span> simply looks at you with a smirk. <br>
<br>
<span style="color:LightSteelBlue">“Why does it have to be for my business?”</span> He laughs, <span style="color:LightSteelBlue">“Maybe this one is for my own personal use.”</span> <span style="color:pink">You blush deeper, stuttering out a question of what exactly he means by that.</span> <span style="color:LightSteelBlue">“Oh, I think you know.”</span> He leans in close to you, staring you in the eyes, before he leans back chuckling. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Sebastian">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Smirk">>
<<set $AD.Outfit to "Swimwear">>
<<set $AD.Hard to 0>>
<<include"OC SEBASTIAN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“I’m kidding, calm down.”</span> He laughs and rolls his eyes. <span style="color:LightSteelBlue">“This isn’t for any customer in particular, but pool wardrobe malfunctions are a popular request, so I try to keep a bunch on hand.”</span> You breathe a sigh of relief, your cheeks still bright red. <span style="color:LightSteelBlue">“I hope you’re not too disappointed. But then again, maybe I do have some photos of you in my private collection.”</span> He sticks his tongue out at you as he walks away, leaving you to decipher what that means. <br>
<<needChange "Fun" 8>>
<br>
<<if $PoolLocation == "Very Deep">>
[[Continue|Pool Very Deep]]
<<elseif $PoolLocation == "Deep">>
[[Continue|Pool Deep]]
<<elseif $PoolLocation == "Part Shallow">>
[[Continue|Pool Part Shallow]]
<<elseif $PoolLocation == "Shallow">>
[[Continue|Pool Shallow]]
<</if>>
<</replace>>
<</link>>
/* Try to take the camera */
<<link "Try to take the camera">>
<<replace"#choice1">>
You walk over to him, doing your best to look tough with your cheeks still flushed. You demand he delete that photo. <br>
<br>
<span style="color:LightSteelBlue">“No can do.”</span> He says, smirking as he looks at the photo on the screen of his camera. <span style="color:LightSteelBlue">“A view like this can go for a lot.”</span> You blush deeper, getting angry. You comment how there is no way they would allow him to take photos at the public pool and threaten to tell on him. <span style="color:LightSteelBlue">“Don’t bother,”</span> He laughs, <span style="color:LightSteelBlue">“One of the lifeguards is a frequent customer, so he gives me a pass. Plus I have my ways. But calm down, <span style="color:DarkTurquoise">$Player.Name</span>, you can’t even see your face.”</span> <br>
<br>
He turns the screen towards you, showing off your embarrassing photo. <span style="color:lightcoral">Angered, you quickly reach out to try and take the camera away from him, but he sidesteps quickly and instead, you slip and fall headfirst back into the pool.</span> You surface quickly, spitting out water and rubbing your eyes, when you hear another click. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Sebastian">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Tired">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Smirk">>
<<set $AD.Outfit to "Swimwear">>
<<set $AD.Hard to 0>>
<<include"OC SEBASTIAN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
/* VARIABLE OVERRIDES */
/* */<<set $ADBottoms to $None>>
<<set $ADUndies to $None>>
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* PENIS ZOOM DISPLAY (+160px) */
<<if $ZoomsPlayer != 0>>
<div style="position: absolute; left: 285px; top: 0px">
<<include"Player Avatar Display Set">>
<<include"Butt Zoom Display">>
</div>
<</if>>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“This one will be just for me.”</span> He laughs, <span style="color:LightSteelBlue">“Nice try though, but better luck next time.”</span> He gives you a wave. You sigh in annoyance. <span style="color:pink">Then you notice a pair of $PlayerBottoms.Name floating past you and panic once you realize that your bottoms had come off when you fell into the water!</span> <br>
<<needChange "Fun" 8>>
<<addMoodlet "Seen Naked" 3>>
<<socialChange "Sebastian" -3>>
<br>
<<if $PoolLocation == "Very Deep">>
[[Continue|Pool Very Deep]]
<<elseif $PoolLocation == "Deep">>
[[Continue|Pool Deep]]
<<elseif $PoolLocation == "Part Shallow">>
[[Continue|Pool Part Shallow]]
<<elseif $PoolLocation == "Shallow">>
[[Continue|Pool Shallow]]
<</if>>
<</replace>>
<</link>>
<span style="color:lightcoral">-Sebastian</span><br>
/* Pose for him */
<<link "Pose for him">>
<<replace"#choice1">>
You roll your eyes at <span style="color:DarkTurquoise">Sebastian</span>’s boldness at taking photos in a public place like this, there is no way that is allowed. But you decide to just roll with it and actually begin to pose for him. He laughs before continuing to take more pictures of you as you flex and pose. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Sebastian">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Smirk">>
<<set $AD.Outfit to "Swimwear">>
<<set $AD.Hard to 0>>
<<include"OC SEBASTIAN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“I didn’t know you were such a model!”</span> He laughs, <span style="color:LightSteelBlue">“You’re a natural. We’ll have to do a private session some time and take it further, maybe take those off too.”</span> He points to your $PlayerBottoms.Type. You blush at the idea of him taking photos of you naked, but he just laughs. <span style="color:LightSteelBlue">“Come on, I’m just kidding.”</span> <br>
<br>
You chuckle nervously as <span style="color:DarkTurquoise">Sebastian</span> puts his camera away. <span style="color:LightSteelBlue">“Thanks again for the photos, I’ll see you later! Though you may not see me!”</span> He sticks his tongue out teasingly as he departs. <br>
<<needChange "Fun" 8>>
<<socialChange "Sebastian" 3 1>>
<br>
<<if $PoolLocation == "Very Deep">>
[[Continue|Pool Very Deep]]
<<elseif $PoolLocation == "Deep">>
[[Continue|Pool Deep]]
<<elseif $PoolLocation == "Part Shallow">>
[[Continue|Pool Part Shallow]]
<<elseif $PoolLocation == "Shallow">>
[[Continue|Pool Shallow]]
<</if>>
<</replace>>
<</link>>
<span style="color:lightgreen">+Sebastian</span><br>
/* Leave */
<<link "Leave<br>">>
<<replace"#choice1">>
Deciding you’d rather not mess with the kid with an album full of embarrassing photos, you simply turn and walk away. You just hope you can’t see your face in whatever photos he took. <br>
<<needChange "Fun" 8>>
<br>
<<if $PoolLocation == "Very Deep">>
[[Continue|Pool Very Deep]]
<<elseif $PoolLocation == "Deep">>
[[Continue|Pool Deep]]
<<elseif $PoolLocation == "Part Shallow">>
[[Continue|Pool Part Shallow]]
<<elseif $PoolLocation == "Shallow">>
[[Continue|Pool Shallow]]
<</if>>
<</replace>>
<</link>>
</div>You write down your desired order and place it, along with the payment, into a small bag before placing it inside the box. Only thing to do now is wait. <br>
<br>
/* Code for getting the photo will not be until it is picked up, to avoid an extra step. */
<<set $OCSebPhotoTime to random(2, 4)>>
<<if $OCSebOrderType == "Embarrassing" or $OCSebOrderType == "Cute">>
<<set $Money -= 25>>
<<elseif $OCSebOrderType == "Special">>
<<set $Money -= 30>>
<</if>>
[[Continue|OC Sebastian Order Photo]]<<if $OCSebOrderType == "Embarrassing">>
<<run $OCSebPlayerPhotos.push($OCSebPhotoEmbarrassing.splice(random(1, $OCSebPhotoEmbarrassing.length) - 1, 1)[0])>>
<<elseif $OCSebOrderType == "Cute">>
<<run $OCSebPlayerPhotos.push($OCSebPhotoCute.splice(random(1, $OCSebPhotoCute.length) - 1, 1)[0])>>
<<elseif $OCSebOrderType == "Special">>
<<run $OCSebPlayerPhotos.push($OCSebPhotoSpecial.splice(random(1, $OCSebPhotoSpecial.length) - 1, 1)[0])>>
<</if>>
<<set $OCSebPhotoTime to -1>>
<span style="color:lightgreen">Inside the box, you find an unmarked envelope that contains your ordered photo!</span><br>
<span style="color:gray">[Photos Ordered from Sebastian can be viewed from the Storage Closet in the School or from your Journal.]</span><br>
<br>
[[Continue|OC Sebastian Order Photo]]/* SOCIAL LEVELS */
<<if $OCSebastianSocialRank == -3>>
<<set $OCSebastianRelationship to "Hated">>
<span style="color:DarkRed">Sebastian Hates you!</span>
<br>
<<elseif $OCSebastianSocialRank == -2>>
<<set $OCSebastianRelationship to "Enemies">>
<span style="color:DarkRed">You and Sebastian are Enemies.</span>
<br>
<<elseif $OCSebastianSocialRank == -1>>
<<set $OCSebastianRelationship to "Very Disliked">>
<span style="color:Red">Sebastian really Dislikes you.</span>
<br>
<<elseif $OCSebastianSocialRank == 0 and $OCSebastianSocial <= -50>>
<<set $OCSebastianRelationship to "Disliked">>
<span style="color:Red">Sebastian Dislikes you. </span>
<br>
<<elseif $OCSebastianSocialRank == 0 and $OCSebastianSocial < 50>>
<<set $OCSebastianRelationship to "Acquaintances">>
<span style="color:Yellow">You and Sebastian are Acquaintances.</span>
<br>
<<elseif $OCSebastianSocialRank == 0 and $OCSebastianSocial >= 50>>
<<set $OCSebastianRelationship to "Liked">>
<span style="color:LightGreen">Sebastian Likes you.</span>
<br>
<<elseif $OCSebastianSocialRank == 1>>
<<set $OCSebastianRelationship to "Friends">>
<span style="color:Green">You and Sebastian are Friends.</span>
<br>
<<elseif $OCSebastianSocialRank == 2>>
<<set $OCSebastianRelationship to "Good Friends">>
<span style="color:DarkGreen">You and Sebastian are Good Friends!</span>
<br>
<<elseif $OCSebastianSocialRank == 3>>
<<set $OCSebastianRelationship to "Close Friends">>
<span style="color:DarkGreen">You and Sebastian are Close Friends!</span>
<br>
<<elseif $OCSebastianSocialRank == 4>>
<<set $OCSebastianRelationship to "Best Friends">>
<span style="color:Cyan">You and Sebastian are Best Friends!</span>
<br>
<<elseif $OCSebastianSocialRank == 5>>
<<set $OCSebastianRelationship to "Love">>
<span style="color:Pink">You and Sebastian Love each other!</span>
<br>
<</if>>
<div class="social-bar-group">
<<if $OCSebastianSocialRank == 0>>
<img src="Images\UI\Social\SocialRank0.png" width="35" alt="Rank0">
<<elseif $OCSebastianSocialRank == 1>>
<img src="Images\UI\Social\SocialRank1.png" width="35" alt="Rank1">
<<elseif $OCSebastianSocialRank == 2>>
<img src="Images\UI\Social\SocialRank2.png" width="70" alt="Rank1">
<<elseif $OCSebastianSocialRank == 3>>
<img src="Images\UI\Social\SocialRank3.png" width="105" alt="Rank1">
<<elseif $OCSebastianSocialRank == 4>>
<img src="Images\UI\Social\SocialRank4.png" width="140" alt="Rank1">
<<elseif $OCSebastianSocialRank == 5>>
<img src="Images\UI\Social\SocialRank5.png" width="175" alt="Rank1">
<</if>>
/* SOCIAL GAUGE */
<div class="social-bar-gauge">
<<set _data = clone({
text: $OCSebastianSocial,
value: Math.abs($OCSebastianSocial),
max: 100,
min: 0,
color: getSocialBarColor($OCSebastianSocial),
showText: true,
})>>
<<progressbar _data>>
</div>
</div>
/* MAX MIN */
<<if $OCSebastianSocial > 120>>
<<set $OCSebastianSocial to 120>>
<</if>>
<<if $OCSebastianSocial < -120>>
<<set $OCSebastianSocial to -120>>
<</if>><<set _order to 0>>
<<if $OCSebPlayerPhotos.includes("Thomas Little Bro")>>
<<link"Thomas & Little Bro">>
<<replace"#photo">>
<<include"OC Seb Photo Thomas Little Bro">>
<</replace>>
<</link>>
|
<<set _order += 1>>
<</if>>
<<if _order == 4>>
<br>
<<set _order to 0>>
<</if>>
<<if $OCSebPlayerPhotos.includes("Jackson Tree Nude")>>
<<link"Jackson Up a Tree">>
<<replace"#photo">>
<<include"OC Seb Photo Jackson Tree Nude">>
<</replace>>
<</link>>
|
<<set _order += 1>>
<</if>>
<<if _order == 4>>
<br>
<<set _order to 0>>
<</if>>
<<if $OCSebPlayerPhotos.includes("Ben Undies Peek")>>
<<link"Napping Ben">>
<<replace"#photo">>
<<include"OC Seb Photo Ben Undies Peek">>
<</replace>>
<</link>>
|
<<set _order += 1>>
<</if>>
<<if _order == 4>>
<br>
<<set _order to 0>>
<</if>>
<<if $OCSebPlayerPhotos.includes("Carter Buying Briefs")>>
<<link"Carter Buying Briefs">>
<<replace"#photo">>
<<include"OC Seb Photo Carter Buying Briefs">>
<</replace>>
<</link>>
|
<<set _order += 1>>
<</if>>
<<if _order == 4>>
<br>
<<set _order to 0>>
<</if>>
<<if $OCSebPlayerPhotos.includes("Carter Found Camera")>>
<<link"Carter Selfie">>
<<replace"#photo">>
<<include"OC Seb Photo Carter Found Camera">>
<</replace>>
<</link>>
|
<<set _order += 1>>
<</if>>
<<if _order == 4>>
<br>
<<set _order to 0>>
<</if>>
<<if $OCSebPlayerPhotos.includes("Felix Training Soccer")>>
<<link"Felix Practicing Soccer">>
<<replace"#photo">>
<<include"OC Seb Photo Felix Training Soccer">>
<</replace>>
<</link>>
|
<<set _order += 1>>
<</if>>
<<if _order == 4>>
<br>
<<set _order to 0>>
<</if>>
<<if $OCSebPlayerPhotos.includes("Lucas On Swing")>>
<<link"Lucas on a Swing">>
<<replace"#photo">>
<<include"OC Seb Photo Lucas On Swing">>
<</replace>>
<</link>>
|
<<set _order += 1>>
<</if>>
<<if _order == 4>>
<br>
<<set _order to 0>>
<</if>>
<<if $OCSebPlayerPhotos.includes("Michael After Detention")>>
<<link"Michael After Detention">>
<<replace"#photo">>
<<include"OC Seb Photo Michael After Detention">>
<</replace>>
<</link>>
|
<<set _order += 1>>
<</if>>
<<if _order == 4>>
<br>
<<set _order to 0>>
<</if>>
<<if $OCSebPlayerPhotos.includes("Michael Caught Before")>>
<<link"Michael Sneaking">>
<<replace"#photo">>
<<include"OC Seb Photo Michael Caught Before">>
<</replace>>
<</link>>
|
<<set _order += 1>>
<</if>>
<<if _order == 4>>
<br>
<<set _order to 0>>
<</if>>
/* Ryker with Lucas */
<<if $OCSebPlayerPhotos.includes("Ryker with Lucas")>>
<<link"Two Happy Boys">>
<<replace"#photo">>
<<include"OC Seb Photo Ryker with Lucas">>
<</replace>>
<</link>>
|
<<set _order += 1>>
<</if>>
<<if _order == 4>>
<br>
<<set _order to 0>>
<</if>>
/* Xavier's Little Surprise */
<<if $OCSebPlayerPhotos.includes("Xavier's Little Surprise")>>
<<link"Xavier's Little Surprise">>
<<replace"#photo">>
<<include"OC Seb Photo Xavier's Little Surprise">>
<</replace>>
<</link>>
|
<<set _order += 1>>
<</if>>
<<if _order == 4>>
<br>
<<set _order to 0>>
<</if>>
/* Ryker Doing Pull-Ups */
<<if $OCSebPlayerPhotos.includes("Ryker Doing Pull-Ups")>>
<<link"Ryker Doing Pull-Ups">>
<<replace"#photo">>
<<include"OC Seb Photo Ryker Doing Pull-Ups">>
<</replace>>
<</link>>
|
<<set _order += 1>>
<</if>>
<<if _order == 4>>
<br>
<<set _order to 0>>
<</if>>
/* The Squirrel */
<<if $OCSebPlayerPhotos.includes("The Squirrel")>>
<<link"The Squirrel">>
<<replace"#photo">>
<<include"OC Seb Photo The Squirrel">>
<</replace>>
<</link>>
|
<<set _order += 1>>
<</if>>
<<if _order == 4>>
<br>
<<set _order to 0>>
<</if>>
/* Boy Trips into Ben */
<<if $OCSebPlayerPhotos.includes("Boy Trips into Ben")>>
<<link"Boy Trips into Ben">>
<<replace"#photo">>
<<include"OC Seb Photo Boy Trips into Ben">>
<</replace>>
<</link>>
|
<<set _order += 1>>
<</if>>
<<if _order == 4>>
<br>
<<set _order to 0>>
<</if>>
/* Xavier at Home */
<<if $OCSebPlayerPhotos.includes("Xavier at Home")>>
<<link"Xavier at Home">>
<<replace"#photo">>
<<include"OC Seb Photo Xavier at Home">>
<</replace>>
<</link>>
|
<<set _order += 1>>
<</if>>
<<if _order == 4>>
<br>
<<set _order to 0>>
<</if>>
/* Sebastian Sticking Tongue Out */
<<if $OCSebPlayerPhotos.includes("Sebastian Sticking Tongue Out")>>
<<link"Sebastian Sticking Tongue Out">>
<<replace"#photo">>
<<include"OC Seb Photo Sebastian Sticking Tongue Out">>
<</replace>>
<</link>>
|
<<set _order += 1>>
<</if>>
<<if _order == 4>>
<br>
<<set _order to 0>>
<</if>>
/* Ben in his Room */
<<if $OCSebPlayerPhotos.includes("Ben in his Room")>>
<<link"Ben in his Room">>
<<replace"#photo">>
<<include"Seb Photo Ben in Room">>
<</replace>>
<</link>>
|
<<set _order += 1>>
<</if>>
<<if _order == 4>>
<br>
<<set _order to 0>>
<</if>>
/* Shinju Embarrassing Photo */
<<if $OCSebPlayerPhotos.includes("Shinju Embarrassing Photo")>>
<<link"White Haired Boy on Picture Day">>
<<replace"#photo">>
<<include"Seb Photo Embarrassing Photo of Shinju">>
<</replace>>
<</link>>
|
<<set _order += 1>>
<</if>>
<<if _order == 4>>
<br>
<<set _order to 0>>
<</if>>
/* Richard and Arthur at Pool */
<<if $OCSebPlayerPhotos.includes("Richard and Arthur at Pool")>>
<<link"Two boys at the pool">>
<<replace"#photo">>
<<include"Seb Photo Richard and Arthur at Pool">>
<</replace>>
<</link>>
|
<<set _order += 1>>
<</if>>
<<if _order == 4>>
<br>
<<set _order to 0>>
<</if>>
/* Lucas Wet Dream */
<<if $OCSebPlayerPhotos.includes("Lucas Wet Dream")>>
<<link"Special Photo of Lucas">>
<<replace"#photo">>
<<include"Seb Photo Lucas Wet Dream">>
<</replace>>
<</link>>
|
<<set _order += 1>>
<</if>>
<<if _order == 4>>
<br>
<<set _order to 0>>
<</if>>
/* Thomas and Ethan Accident */
<<if $OCSebPlayerPhotos.includes("Thomas and Ethan Accident")>>
<<link"Two Ginger Boys">>
<<replace"#photo">>
<<include"Seb Photo Thomas Bandaid Ethan">>
<</replace>>
<</link>>
|
<<set _order += 1>>
<</if>>
<<if _order == 4>>
<br>
<<set _order to 0>>
<</if>>
/* Birdy Pond */
<<if $OCSebPlayerPhotos.includes("Birdy Pond")>>
<<link"Birdy in the Pond">>
<<replace"#photo">>
<<include"OC Seb Photo Birdy Pond">>
<</replace>>
<</link>>
|
<<set _order += 1>>
<</if>>
<<if _order == 4>>
<br>
<<set _order to 0>>
<</if>>
/* Birdy Overall */
<<if $OCSebPlayerPhotos.includes("Birdy Overalls")>>
<<link"Birdy Messing with Overalls">>
<<replace"#photo">>
<<include"OC Seb Photo Birdy's Overalls">>
<</replace>>
<</link>>
|
<<set _order += 1>>
<</if>>
<<if _order == 4>>
<br>
<<set _order to 0>>
<</if>>
/* Birdy Shower */
<<if $OCSebPlayerPhotos.includes("Birdy Shower")>>
<<link"Mysterious Red-Glasses Boy in Shower">>
<<replace"#photo">>
<<include"OC Seb Photo Birdy in Shower Stall">>
<</replace>>
<</link>>
|
<<set _order += 1>>
<</if>>
<<if _order == 4>>
<br>
<<set _order to 0>>
<</if>>
/* Birdy Lea Pond */
<<if $OCSebPlayerPhotos.includes("Birdy Lea Pond")>>
<<link"Twins in the Pond">>
<<replace"#photo">>
<<include"OC Seb Photo Lea in Pond">>
<</replace>>
<</link>>
|
<<set _order += 1>>
<</if>>
<<if _order == 4>>
<br>
<<set _order to 0>>
<</if>>
/* Birdy Lea Soaked */
<<if $OCSebPlayerPhotos.includes("Birdy Lea Soaked")>>
<<link"Lea Soaked">>
<<replace"#photo">>
<<include"OC Seb Photo Soaked Lea">>
<</replace>>
<</link>>
|
<<set _order += 1>>
<</if>>
<<if _order == 4>>
<br>
<<set _order to 0>>
<</if>>
<div id=photo>
</div>
<br>
/* LEAVE CODE */
<<if $Location.Name == "School Storage Closet">>
[[Back|OC Sebastian Order Photo]]
<<else>>
[[Back|Journal]]
<</if>><<set $AD.SkinColor to "Pink">>
<<set $AD.Freckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $AD.HairStyle to "Long2">>
<<set $AD.HairColor to "Black">>
<<set $AD.EyeColor to "Amber">>
<<set $AD.LeftEyeColor to "Amber">>
<<set $AD.RightEyeColor to "Amber">>
<<set $AD.PenisStyle to "Uncut">>
<<set $AD.PenisSize to "Large">>
<<set $AD.Balls to "Large">>
<<set $AD.Butt to "Big">>
<<set $ADChestScar to 0>>
<<set $ADFaceScar to 0>>
<<set $ADLeftArmScar to 0>>
<<set $ADRightLegScar to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADUndies to $None>>
<<addClothing "AD" "Bottoms" "Jeans" "Dark Denim">>
<<addClothing "AD" "Top" "T-Shirt" "Gray">>
<<addClothing "AD" "Outer" "Zip-Up Hoodie" "Black">>
<<addClothing "AD" "Socks" "Socks" "Gray">>
<<addClothing "AD" "Shoes" "Tennis Shoes" "Black">>
<<set $ADNeck to $None>>
<<set $ADShortsSag to 0>>
<<if $ADMuscleToggle == 1>>
<<set $AD.Build to "Muscular">>
<<else>>
<<set $AD.Build to "Normal">>
<</if>>
<<if $ADPubicHairToggle == 1>>
<<set $AD.PubicHair to "Short">>
<<else>>
<<set $AD.PubicHair to "None">>
<</if>>
/* DEFAULT SETTING */
<<set $ADHead to $None>>
<<set $ADFace to $None>>
<<set $ADMouth to $None>>
<<set $ADNeck to $None>>
<<set $ADUnder to $None>>
<<set $ADOver to $None>>
<<set $ADBack to $None>>
<<set $ADHands to $None>>
<<set $ADWaist to $None>>
<<if $SchoolUniforms == 1 and $AD.Outfit == "Uniform">>
<<addClothing "AD" "Top" "School Dress Shirt" "School">>
<<addClothing "AD" "Bottoms" "Slacks" "Black">>
<<addClothing "AD" "Neck" "School Tie" "School">>
<<addClothing "AD" "Outer" "School Jacket" "School">>
<<addClothing "AD" "Socks" "School Socks" "Knee">>
<<addClothing "AD" "Shoes" "Loafers" "Black">>
<</if>>
<<if $AD.Outfit == "Pajamas">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Naked">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>>
<<if $AD.Outfit == "Undies">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Towel">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Towel" "White">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Gym">>
<<addClothing "AD" "Top" "Gym Shirt" "School">>
<<addClothing "AD" "Bottoms" "Gym Shorts" "School">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Gym Swim">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Purple">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Swimwear">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Black">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADFace to $None>>
<</if>>/* OPENING */
You are walking around the playground, enjoying the cool breeze and the fun atmosphere, when a flutter of white catches your eye. You glance over and see what appears to be a small piece of paper flying through the air. You were going to pass it off as some trash that escaped a trashcan, when you see a glimpse of the other side of the paper. <span style="color:yellow">A brief glimpse of $Player.SkinColor color nearly fills one side.</span> <br>
<br>
Your curiosity gets the better of you, and seeing as you aren't doing anything particular, you take off after the paper. Thankfully, you didn’t have to go far, as the small white rectangle gets caught in a bush. Picking it up, you glance at the other side and blush bright red upon seeing it. <br>
<br>
It wasn’t a piece of paper, but a photo. <span style="color:pink">A photo of a butt! A $Player.Butt $Player.SkinColor Butt! It looked like it was taken from inside the school showers!</span><span style="color:lightcoral"> But does that mean someone was sneaking around the locker room with a camera!?</span> Your panicked thoughts are interrupted as a stealthy figure rips the photo out of your hands. <br>
<<set _ad to [
{
Name: "OC Sebastian",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Sorry about that.”</span> The boy said, quickly shoving the photo into his bag. <span style="color:LightSteelBlue">“Can’t put these down for a second without them flying away.”</span> You didn’t recognize the boy, though judging by his uniform and his presence at the school, he is definitely a Preston student. You’d guess a grade or two above you based on his height. He had long dark hair and yellow eyes that reminded you of a cat. His expression did as well, as he peered through you, as if he was judging how much of the photo you had seen. <br>
<br>
<div id=choice1>
/* Ask about the photo */
<<link "Ask about the photo<br>">>
<<replace"#choice1">>
<<goto"OC Sebastian Intro 2">>
<</replace>>
<</link>>
/* Say nothing and leave */
<<link "Say nothing and leave">>
<<replace"#choice1">>
You say nothing to the strange boy, instead turning on your heels and walking away as fast as you could without running. The last thing you needed was some pervert hanging around you. You could tell a teacher, but figure that wouldn’t do much and instead just decide to forget the encounter ever happened. <br>
<<set $OCSebastianIntro to 0>>
<<needChange "Fun" 10>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
<span style="color:lightcoral">(Locks Content)</span><br>
</div>/* OPENING */
Curious, you ask about the photo. More importantly, who it was of. <br>
<br>
<span style="color:LightSteelBlue">“What?”</span> The boy smirks, <span style="color:LightSteelBlue">“Don’t recognize it?”</span> He holds out the photo again and you examine it confused. <span style="color:pink">It takes a second, but then you realize, it was of you! You turn as red as an apple and try to snatch the photo away, but the boy is too quick.</span> <span style="color:LightSteelBlue">“Sorry. No freebies.”</span> <br>
<<set _ad to [
{
Name: "OC Sebastian",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "Player",
State: {
Mouth: "Frown",
Eyes: "Mad",
Blush: 2,
},
},
]>>
<<ad _ad>>
He shoves it back into his bag as you demand to know who he thinks he is to take such photos. <br>
<br>
<span style="color:LightSteelBlue">“A professional!”</span> The boy puts his arm on your shoulder. <span style="color:LightSteelBlue">“An expert in all things funny, cute, and sometimes, spicy.”</span> He smirks at you, but you shove him away, threatening to tell a teacher. <span style="color:LightSteelBlue">“Go ahead, I can destroy the evidence easily. No one would believe you and you’d be wasting this opportunity.”</span> <br>
<br>
He gives you a look that causes you to pause.<span style="color:yellow"> An opportunity? What was he talking about?</span> <br>
<br>
<span style="color:LightSteelBlue">“I’m something of an aspiring photographer. People pay good money for photos of people in their most personal moments, when they think they are alone.”</span> You frown. <span style="color:pink">Why would you not snitch on someone who just admitted to selling lewd photos of you!?</span> <br>
<br>
<span style="color:LightSteelBlue">“Don’t worry <span style="color:DarkTurquoise">$Player.Name</span>.”</span> The boy laughs in response, <span style="color:LightSteelBlue">“None of my photos show faces, unless it’s a special order. No one will know it’s your butt unless they know your butt. Listen kid, can I call you kid?”</span> He puts his arm around you once more, <span style="color:LightSteelBlue">“I know the way you look at some of the boys here. I’ve seen it, very sneaky but nothing gets past a photographer’s eye.”</span> <span style="color:pink">You blush, asking what he is implying, but he continues as if you said nothing.</span> <span style="color:LightSteelBlue">“I’m here to offer you an exclusive deal. You keep my little secret, and I’ll give you access to my services. Pay a little finder’s fee, and I can get you some VERY interesting photos.”</span> <br>
<<set _ad to [
{
Name: "OC Sebastian",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "Player",
State: {
Blush: 1,
},
},
]>>
<<ad _ad>>
You pause to think. To be fair, he was right about the photo of you. <span style="color:pink">Unless someone knew your butt as well as you did, they wouldn’t be able to tell it was you without your face. Still, you didn’t like the idea of this weird kid having photos of you…</span> <br>
<br>
Then again, if he was that good then maybe he could… What were you thinking!? <span style="color:pink">Were you really going to pay someone to take dirty pictures of your classmates!?</span> Then again… they wouldn’t know about the photos, so would it really hurt them? <br>
<br>
<div id=choice1>
/* Agree */
<<link "Agree<br>">>
<<replace"#choice1">>
You ask him if he is sure no one would know about the photos, to which he promises. You then nod, agreeing to be his customer as long as he keeps any photos of you minimal. <br>
<br>
<span style="color:LightSteelBlue">“No promises there.”</span> He laughs, <span style="color:LightSteelBlue">“You are a cutey, very popular with my buyers. But I’ll keep any identifying features edited out.”</span> The boy takes you out of sight of the other boys as he explains. <span style="color:LightSteelBlue">“I’m <span style="color:DarkTurquoise">Sebastian</span>. Here’s how this works. You know that old janitor’s closet in the South Hallway?”</span> You nod. <span style="color:LightSteelBlue">“There’s an old cardboard box in the corner, empty and the janitor never cleans it. You leave the payment in there along with a description of what you are looking for. Give me a few days, then check back. It’s that easy!”</span> <br>
<br>
You question his prices and what sort of ‘photos’ he offers. <span style="color:LightSteelBlue">“General stuff, like an embarrassing moment or a cute little butt is $25. $50 if you want a specific boy. $100 is for the special requests, but we can chat about that later.”</span> He pauses, handing you a business card that was just a cut piece of cardstock with the words <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Sebastian</span>, Special Photography”</span> written on it. <br>
<br>
<span style="color:LightSteelBlue">“I’ll even cut you a deal. I’ll give you your first photo free, general only. So, think about what you want and leave a note.”</span> He smiles, <span style="color:LightSteelBlue">“I’ll await your request eagerly.”</span> Without another word, the boy departs through the bushes and disappears. You are left there, a bit stunned, holding his card. Was he really legit? Only one way to find out. <br>
<<set $OCSebastianIntro to -1>>
<<needChange "Fun" 10>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
/* Play it safe */
<<link "Refuse and leave">>
<<replace"#choice1">>
You refuse, telling him that you are not interested. The boy shrugs before turning away. You could tell a teacher, but figure that wouldn’t do much and instead just decide to forget the encounter ever happened. <br>
<<set $OCSebastianIntro to 0>>
<<needChange "Fun" 10>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
<span style="color:lightcoral">(Locks Content)</span><br>
</div>Following your quick shower, you head to the locker room when you suddenly spot an open locker. It wasn’t completely out of sight, many boys left their lockers open, especially if they had little in there, but this one stood out. It was open just a crack, just enough to indicate that it wasn’t intentional. That its owner had planned to close it, but didn’t shut it hard enough, leaving it ever so slightly ajar.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<<addClothing "AD" "Bottoms" "Towel" "White">>
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
You couldn’t help but wonder who it belonged to, one of your friends or enemies perhaps? And what could be inside? You glance around the locker room, empty, as far as you could tell. <span style="color:yellow">You wonder if it would be worth it to take a peek?</span><br>
<br>
<div id="choice">
<<link "Peek">>
<<replace "#choice">>
You slowly walk over to the locker and open it wider, just enough to peek inside. You see a dark shirt and some jeans, nothing too out of the ordinary. <span style="color:pink">There is also something small and black in color sitting in the corner, the familiar look of underwear.</span><br>
<br>
<<set _random to random(1, 2)>>
<<if _random === 1>>
<span style="color:pink">You pick them up, examining the white dragon on the side, as the front also seemed more bulging. You try to imagine any of your classmates wearing something like this, but no one comes to mind. You don’t recall anyone in your class wearing this kind of underwear.</span><br>
<br>
Suddenly, you hear someone coming and quickly return the underwear and run towards your own locker, out of sight. You hide for a second, ensuring no one sees you, before peeking back out towards the locker. <span style="color:lightgreen">But by this point it was completely closed and its owner was nowhere in sight.</span><br>
<<else>>
You reach to pick them up, <span style="color:lightcoral">when suddenly the locker slams shut, nearly taking your finger off! You fall back in surprise, following the hand that shut the locker up towards its owner.</span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Sebastian">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Tired">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Smirk">>
<<set $AD.Outfit to "Towel">>
<<set $AD.Hard to 0>>
<<include"OC SEBASTIAN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<<addClothing "AD" "Bottoms" "Towel" "White">>
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“You like to peek in other people’s lockers? Or do you just like playing with their underwear?”</span> <span style="color:DarkTurquoise">Sebastian</span> stood over you, wearing only a towel, with an intrigued grin on his face. <span style="color:LightSteelBlue">“You know, I could also look in your locker, wouldn’t be hard to open. Also, wouldn’t be hard to hide what’s in there, make you go home in just that little towel.”</span><br>
<br>
As he steps towards you, you quickly scramble to your feet and stand up, backing into a wall. <span style="color:LightSteelBlue">“So, you should really leave other people’s things alone. Understand?”</span> <span style="color:lightcoral">You nod nervously, knowing that this wasn’t some idle threat from <span style="color:DarkTurquoise">Sebastian</span>, as he pokes you in the chest.</span> <span style="color:LightSteelBlue">“Let’s hope so, or else I would have to teach you a lesson.”</span><br>
<br>
<span style="color:pink">You followed his fingers with your eyes as they moved down towards your towel, the only thing protecting your dignity. He grips it with his two fingers, tugging at it slightly as he continues to make direct eye contact. You gulp and close your eyes as he leans in close, his cat-like eyes seeing right through you, when you suddenly feel his fingers disappear.</span><br>
<br>
You open your eyes to find <span style="color:DarkTurquoise">Sebastian</span> gone, your towel still thankfully in place. You sigh in relief as you quickly return to your locker, hoping to forget about that experience.<br>
<<socialChange "Sebastian" -3 1>>
<</if>>
/* GETTING DRESSED */
<<set $ClothSave to "Restore">>
<<if $GymClassType == "Gym">>
<<storeClothing "Restore" "Undies">>
<<else>>
<<storeClothing "Restore" "Naked">>
<</if>>
<<if $SaveUndies != null>>
<<set $PlayerUndies to $SaveUndies>>
<</if>>
<br>
[[Continue|School Locker Room]]
<</replace>>
<</link>><br>
<<link "Don't peek">>
<<replace "#choice">>
You decide to leave the locker alone. If someone caught you, you’d get into some big trouble, as they’d probably think you were trying to steal something. Not worth the risk. You quickly head towards your own locker and get dressed.<br>
<br>
/* GETTING DRESSED */
<<set $ClothSave to "Restore">>
<<if $GymClassType == "Gym">>
<<storeClothing "Restore" "Undies">>
<<else>>
<<storeClothing "Restore" "Naked">>
<</if>>
<<if $SaveUndies != null>>
<<set $PlayerUndies to $SaveUndies>>
<</if>>
[[Continue|School Locker Room]]
<</replace>>
<</link>>
</div>/* Temp Photo Update */
<<if $ToggleOCBirdy == 1 && $SebPhotoUpdate == 1>>
<<set $OCSebPhotoCute.push("Birdy Pond", "Birdy Overalls")>>
<<set $OCSebPhotoEmbarrassing.push("Birdy Shower")>>
<<set $SebPhotoUpdate to 0>>
<<if $ToggleGirlContent == 1>>
<<set $OCSebPhotoCute.push("Birdy Lea Pond", "Birdy Lea Soaked")>>
<</if>>
<</if>>
Inside a box in the corner is a small piece of paper with the prices for Sebastian’s Photos written on it: <br>
General Cute Moment: $25<br>
General Embarrassing Moment: $25<br>
Special Photo: $30<br>
<br>
It also has instructions to leave a note inside the box of your order along with the money, then wait 2-4 days for it to be delivered. <br>
<br>
<<if $OCSebPlayerPhotos>>
[[View Photos|OC Seb View Photos]]<br>
<br>
<</if>>
<<if $OCSebPhotoTime == -1>>
<<if $OCSebPhotoCute.length > 0>>
<<if $Money >= 25>>
[[Order a 'Cute' Photo ($25)|OC Seb Order Photo][$OCSebOrderType to "Cute"]]<br>
<<else>>
<span style="color:Red">Order a 'Cute' Photo ($25)</span><br>
<</if>>
<<else>>
<span style="color:lightcoral">There are no more 'Cute' photos to order.</span> <br>
<</if>>
<<if $OCSebPhotoEmbarrassing.length > 0>>
<<if $Money >= 25>>
[[Order an 'Embarrassing' Photo ($25)|OC Seb Order Photo][$OCSebOrderType to "Embarrassing"]]<br>
<<else>>
<span style="color:Red">Order a 'Embarrassing' Photo ($25)</span><br>
<</if>>
<<else>>
<span style="color:lightcoral">There are no more 'Embarrassing' photos to order.</span> <br>
<</if>>
<<if $OCSebPhotoSpecial.length > 0>>
<<if $Money >= 30>>
[[Order a 'Special' Photo ($30)|OC Seb Order Photo][$OCSebOrderType to "Special"]]<br>
<<else>>
<span style="color:Red">Order a 'Special' Photo ($30)</span><br>
<</if>>
<<else>>
<span style="color:lightcoral">There are no more 'Special' photos to order.</span> <br>
<</if>>
<<elseif $OCSebPhotoTime == 0>>
/* PICKING UP PHOTO */
[[Pick up your Photo|OC Seb Pickup Photo]]<br>
<<elseif $OCSebPhotoTime > 0>>
/* WAITING ON PHOTO */
Your order from <span style="color:DarkTurquoise">Sebastian</span> is still being collected. <br>
<<if $OCSebPhotoTime == 1>>
<span style="color:green">You'd wager it should be done soon!</span><br>
<<elseif $OCSebPhotoTime == 2>>
<span style="color:lightgreen">Can't be more than a few days now.</span><br>
<<else>>
<span style="color:yellow">You have your doubts he's even started it.</span><br>
<</if>>
<</if>>
<br>
[[Back|School Storage Closet]]As you are walking through the park, you spot a familiar figure with long black hair sitting on a bench near a bush in the distance. He was holding what appeared to be a book or album, browsing through it while occasionally smirking and chuckling. As <span style="color:DarkTurquoise">Sebastian</span> stands up and walks away, <span style="color:yellow">you spot a piece of paper slip out and fall to the ground without him noticing.</span><br>
<<set $Minutes += 20>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Sebastian">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC SEBASTIAN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<div id="choice">
<<link "Investigate the dropped photo">>
<<replace "#choice">>
You walk up to the fallen paper as <span style="color:DarkTurquoise">Sebastian</span> walks out of sight, it was definitely a photograph, one of <span style="color:DarkTurquoise">Sebastian</span>’s many photos. <span style="color:pink">You pick it up excitedly, it could be anything! Judging by <span style="color:DarkTurquoise">Sebastian</span>’s normal selection of photos, it could be one of your classmates naked or in a delicate moment. As you feel your heart beating faster in anticipation, you flip the photo over to see...</span><br>
<br>
<span style="color:yellow">Just a picture of a squirrel?</span> What the heck? Is this some kind of trick or a joke? As you are pondering the photo, looking for some hidden meaning, <span style="color:lightcoral">you are suddenly scared half to death as a voice whispers in your ear.</span> <span style="color:LightSteelBlue">“Isn’t that a pretty squirrel?”</span> You jump, letting out a scream, as you see <span style="color:DarkTurquoise">Sebastian</span> standing behind you, smirking over your shoulder.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Sebastian">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Tired">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Smirk">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"OC SEBASTIAN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“What? Did you think it was going to be some ‘different’ photo?”</span> He asks, glaring down at you, <span style="color:LightSteelBlue">“You did look kind of excited. What were you hoping it would be?”</span> You blush at his accusation as <span style="color:DarkTurquoise">Sebastian</span> takes the photo from you and places it back in his album. <span style="color:LightSteelBlue">“I don’t just take ‘those’ kinds of photos, you know? I also take normal nature photos.”</span> <span style="color:DarkTurquoise">Sebastian</span> laughs as he walks away.<br>
<<addMoodlet "Stress" 1>>
<br>
[[Continue|Park]]
<</replace>>
<</link>><br>
<<link "Ignore the Photo">>
<<replace "#choice">>
You may not know much about <span style="color:DarkTurquoise">Sebastian</span>, but you knew enough to know that checking out that photo wasn’t worth it. It was probably some kind of trick, so he could catch you sneaking a peek. <span style="color:pink">Or worse, it was a photo of you he wanted to discreetly show that he had taken.</span> <span style="color:lightgreen">Regardless, not worth it.</span><br>
<<addMoodlet "Stress" 0>>
<<needChange "Fun" 20>>
<br>
[[Continue|Park]]
<</replace>>
<</link>>
</div>As you finish washing off and begin to head back to the locker room in your towel, you suddenly hear a familiar voice yell out. <span style="color:LightSteelBlue">“Damn it!”</span> You jump slightly; That was <span style="color:DarkTurquoise">Sebastian</span>’s voice! What’s he doing here, he doesn’t belong in your class? <span style="color:yellow">Glancing towards the shower, you wonder if you should take a peek while no one else is around.</span><br>
<br>
<div id="choice">
<<link "Peek">>
<<replace "#choice">>
<span style="color:lightcoral">You tip-toe towards the shower to take a peek, when suddenly something knocks you down and you fall on your ass!</span> You look up and see <span style="color:DarkTurquoise">Sebastian</span>, wearing only a towel with a smirk on his face. <span style="color:LightSteelBlue">“Sorry, I didn’t see you behind the curtain. Trying to spy on me?”</span> He teases, reaching down and helping you up. You quickly fix your towel as you stand up, thankful that you didn’t mistakenly expose yourself to him. <span style="color:pink">Your eyes fall down towards his body, mostly exposed. It was well-toned and mature compared to your own. You also spot the slight puff of hair poking out of his towel, you can’t help but blush at the sight.</span><br>
<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Sebastian">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Tired">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Smirk">>
<<set $AD.Outfit to "Towel">>
<<set $AD.Hard to 0>>
<<include"OC SEBASTIAN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<<addClothing "AD" "Bottoms" "Towel" "White">>
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“You know, I have a lot of interesting pictures. Pictures you probably wouldn’t want any of your classmates to see, I’m sure.”</span> He leans in close, making sure his threat is understood. You gulp and stutter out an apology. Thankfully, <span style="color:DarkTurquoise">Sebastian</span>’s more menacing smile turns warm. <span style="color:LightSteelBlue">“Don’t worry, I forgive you. But I won’t always be so nice, understand?”</span> You nod your head in agreement.<br>
<br>
<span style="color:DarkTurquoise">Sebastian</span> smiles, patting you on the head. You quickly excuse yourself to get dressed before he changes his mind.<br>
<br>
/* GETTING DRESSED */
<<set $ClothSave to "Restore">>
<<if $GymClassType == "Gym">>
<<storeClothing "Restore" "Undies">>
<<else>>
<<storeClothing "Restore" "Naked">>
<</if>>
<<if $SaveUndies != null>>
<<set $PlayerUndies to $SaveUndies>>
<</if>>
[[Continue|School Locker Room]]
<</replace>>
<</link>><br>
<<link "Don't peek">>
<<replace "#choice">>
You decide to ignore it, not wanting to cause any trouble, and turn around to begin to walk towards the locker room when you suddenly bump into the <span style="color:DarkTurquoise">Coach</span>. <span style="color:LightSteelBlue">“What are you doing, lollygagging around here? Go change!”</span> He shoves you towards the locker room, <span style="color:pink">nearly causing your towel to fall off</span>, as <span style="color:DarkTurquoise">Coach Kohler</span> knocks on the wall next to <span style="color:DarkTurquoise">Sebastian</span>’s shower stall and calls out.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<<addClothing "AD" "Bottoms" "Towel" "White">>
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Are you nearly done in there? You need to be more careful next time and not get paint all over yourself.”</span> You couldn’t tell if the <span style="color:DarkTurquoise">Coach</span>’s voice was harsh or teasing.<br>
<br>
<span style="color:LightSteelBlue">“I’m sorry, I’ll be more careful next time.”</span> You hear <span style="color:DarkTurquoise">Sebastian</span> apologize. The <span style="color:DarkTurquoise">Coach</span> responds affirmatively and continues his patrol to make sure no one is goofing around in the showers when you hear <span style="color:DarkTurquoise">Sebastian</span> quietly say, <span style="color:LightSteelBlue">“I’ll paint you next time, scum.”</span> There was definitely some venom in his words, but you weren’t sure if it was directed at the <span style="color:DarkTurquoise">Coach</span> or someone else. You’d rather leave it alone and go change before you get into trouble.<br>
<br>
/* GETTING DRESSED */
<<set $ClothSave to "Restore">>
<<if $GymClassType == "Gym">>
<<storeClothing "Restore" "Undies">>
<<else>>
<<storeClothing "Restore" "Naked">>
<</if>>
<<if $SaveUndies != null>>
<<set $PlayerUndies to $SaveUndies>>
<</if>>
[[Continue|School Locker Room]]
<</replace>>
<</link>>
</div><<set $Minutes += 10>>
<<include"Avatar Display Init">>
/* Intro */
You are enjoying your time on the swing when, at the height of your swing, you spot an incident occurring near the sandbox. <span style="color:lightcoral">A little boy with brown hair is sobbing and leaping, trying to take back a toy that had been stolen by an older boy.</span> Said older boy, dressed in $MichaelBottoms.Name and a $MichaelTop.Name, is someone you instantly recognize from his black hair and confident demeanor. <span style="color:DarkTurquoise">Michael</span>. <br>
<br>
You think about maybe running to the boy’s aid, trying to convince him to leave the kid alone, <span style="color:yellow">but before you can make up your mind a familiar kid with black hair suddenly runs up and snatches the toy away from <span style="color:DarkTurquoise">Michael</span>.</span> <br>
<<set _ad to [
{
Name: "Michael",
State: {
Mouth: "Smirk",
Eyes: "Mad",
Outfit: "Everyday",
},
},
{
Name: "OC Evelyn",
State: {
Eyes: "Mad",
Mouth: "Frown",
Outfit: "Everyday",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Do you have nothing better to do than pick on little kids, you bully!? Or do you need to be such a jerk to compensate for something!?”</span> You recognize that fury and confidence as the young <span style="color:DarkTurquoise">Evelyn</span>. <span style="color:DarkTurquoise">Michael</span> stares at her uncomprehendingly as she hands the boy back his toy, who quickly runs away, before she turns back to <span style="color:DarkTurquoise">Michael</span> and begins to scold him. <br>
<br>
<span style="color:DarkTurquoise">Michael</span>, unable to believe what he is seeing, begins to laugh before he deviously pushes her to the ground, reaches into the back of her shorts, and gives her a wedgie! <span style="color:DarkTurquoise">Michael</span>, upon seeing her white and pink panties, suddenly busts out laughing even harder. In fact, he is laughing so hard that he drops <span style="color:DarkTurquoise">Evelyn</span> onto the ground after only a few seconds. <br>
<br>
<span style="color:LightSteelBlue">“What the hell? This fucking perv is wearing girl’s underwear!”</span> <span style="color:DarkTurquoise">Michael</span> laughs, not putting two and two together. <span style="color:DarkTurquoise">Michael</span> falls to the ground, laughing and mocking <span style="color:DarkTurquoise">Evelyn</span>, who he assumes is just some weird boy. <span style="color:lightcoral"><span style="color:DarkTurquoise">Evelyn</span>’s face is red with rage and embarrassment, a fury building inside of her.</span> <br>
<<set _ad to [
{
Name: "Michael",
State: {
Mouth: "Frown",
Blush: 2,
PantsDown: true,
Outfit: "Everyday",
},
},
{
Name: "OC Evelyn",
State: {
Mouth: "Frown",
Eyes: "Mad",
Blush: 1,
Outfit: "Everyday",
},
},
]>>
<<ad _ad>>
<span style="color:lightcoral">Before <span style="color:DarkTurquoise">Michael</span> can even comprehend what is happening, <span style="color:DarkTurquoise">Evelyn</span> rips down his bottoms to his knees, grips his $MichaelUndies.Type, and yanks upwards with all her might! You know from experience that the girl is surprisingly strong. Taken completely by surprise, <span style="color:DarkTurquoise">Michael</span> lets out a cry of pain as his bits are squeezed by his underwear.</span> <br>
<br>
<span style="color:LightSteelBlue">“I’m wearing girl’s underwear because I am a girl, you doofus!”</span> <span style="color:DarkTurquoise">Evelyn</span> yells as she continues to yank as hard as she can. When she finally releases the boy, she kicks him hard in the shin before running away, calling <span style="color:DarkTurquoise">Michael</span> all sorts of foul names as she does so. <br>
<br>
<span style="color:LightSteelBlue">“Since when are girls that strong…”</span> <span style="color:DarkTurquoise">Michael</span> takes a moment to recover, both his pride and his shin wounded. As he groans from the floor, the position he was in with his bottoms displayed and his underwear shoved tightly in his crack gives you a very nice view of his tanned buttocks. As he stands up and fixes his clothes, <span style="color:pink">he suddenly makes eye contact with you and his cheeks turn brighter than you’ve ever seen before.</span> <span style="color:LightSteelBlue">“If you tell anyone about that, I’ll break both your legs and toss you off a boat!”</span> <span style="color:pink">He threatens before running off. Seems he was not used to being defeated by a little kid, let alone a girl.</span> <br>
<br>
<<linkreplace"Continue">>
With <span style="color:DarkTurquoise">Michael</span> having run off, you decide it may be a good idea to check on <span style="color:DarkTurquoise">Evelyn</span> to make sure she isn’t hurt. Following where she ran off, you curiously find her speaking to the heroic black-haired boy, Carter. <br>
<<set _ad to [
{
Name: "OC Evelyn",
State: {
Eyes: "Tired",
},
},
{
Name: "Carter",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“…And with your power and strength combined with mine, we could protect this world from foul villains like him!”</span> <span style="color:DarkTurquoise">Carter</span> is in the middle of one of his heroic speeches. It seems he had witnessed <span style="color:DarkTurquoise">Evelyn</span>’s heroics and wanted to recruit her into his superhero team. <span style="color:LightSteelBlue">“So, what do you think? Two heroic boys protecting the world from evil!”</span> <span style="color:DarkTurquoise">Carter</span> smiles widely, doing one of his cute poses. <br>
<br>
<span style="color:LightSteelBlue">“Sorry, I don’t have time for your childish games. Besides, I’m not a boy, so go find some kids from your elementary class to play with.”</span> <span style="color:DarkTurquoise">Evelyn</span> retorts sharply, starting to walk away. <br>
<br>
<span style="color:LightSteelBlue">“They’re not childish games!”</span> <span style="color:DarkTurquoise">Carter</span> responds, blushing slightly, <span style="color:LightSteelBlue">“And I’m not an elementary schooler, I’m in middle school!”</span> The boy seems a little flustered, both from being refused and from being mistaken for a little kid. Interestingly enough, he didn’t note or acknowledge the fact that <span style="color:DarkTurquoise">Evelyn</span> was a girl. <br>
<br>
<span style="color:DarkTurquoise">Evelyn</span>, for her part, sighs loudly as she sees how much this means to <span style="color:DarkTurquoise">Carter</span>. <span style="color:LightSteelBlue">“Fine, I’ll play your childish-… I’ll play your game.”</span> <br>
<br>
<span style="color:LightSteelBlue">“Really!? Great!”</span> <span style="color:DarkTurquoise">Carter</span> jumps with excitement, <span style="color:LightSteelBlue">“Right, well since you were able to scare off <span style="color:DarkTurquoise">Michael</span>, we should check the other parts of the playground to make sure no new evil rises to take his place! Come now, sidekick, we must away!”</span> <span style="color:DarkTurquoise">Carter</span> runs off towards the playground, leaving <span style="color:DarkTurquoise">Evelyn</span> who sighs once more before walking in the same direction mumbling to herself. <br>
<br>
<span style="color:LightSteelBlue">“Why did I just agree too… This is what I get for being nice.”</span> Despite her words, she does smirk, <span style="color:LightSteelBlue">“Though it was worth it to see that doofus crying like a baby. That’ll teach him to torment kids.”</span> As <span style="color:DarkTurquoise">Carter</span> calls out in the distance, <span style="color:DarkTurquoise">Evelyn</span> begins to run towards him. <span style="color:lightgreen">Despite what she wants people to believe, it seems that <span style="color:DarkTurquoise">Evelyn</span> is a pretty nice girl after all… though a bit violent.</span> <br>
<<set $OCQuestEvelynMetCarterMichael to -1>>
<br>
[[Continue|Park]]
<</linkreplace>>/* Intro */
<<set $OCOliverJacksonFelix to 1>>
As you are walking in the park, a ball rolls to you and hits your leg lightly. As you reach down and pick it up in confusion, you hear a voice call out <span style="color:LightSteelBlue">“Hey! Mind tossing it back?”</span> You do so, kicking it back to the ground who thank you as they return to their game. You turn back to continue walking, <span style="color:LightCoral">but were so distracted by the ball that you don’t spot the boy sitting under a tree in front of you and trip over his legs, falling to the grass while only just being able to catch yourself!</span> <br>
<br>
<span style="color:LightCoral">You groan in pain, rocks stick to your palm</span>, and turn to the boy you tripped over and ask if he is alright. <span style="color:LightSteelBlue">“I- I’m fine…”</span> The familiar voice says. The boy was the young shy <span style="color:DarkTurquoise">Oliver</span>, whose face also shows recognition to you, <span style="color:LightCoral">but before either of you could say anything, a blur of bright colors lands between you two, causing you both to let out a panic scream.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
},
},
{
Name: "Jackson",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
Clothes: {
Bottoms: $None,
}
},
{
Name: "OC Oliver",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“That was quite the fall! You need to keep your eyes on the road!”</span> The familiar intruder was <span style="color:DarkTurquoise">Jackson</span>, who seems to not even realize he gave you both a heart attack as he holds his hands in front of his eyes like binoculars. <span style="color:Pink">He is also not wearing any pants, which while a common sight, it still stands out in the middle of the park.</span> <span style="color:DarkTurquoise">Jackson</span>’s attention then turned to the boy he was standing over, who looks like he had just had the biggest scare of his life. <br>
<br>
<span style="color:LightSteelBlue">“What’s wrong? Are you okay?”</span> <span style="color:DarkTurquoise">Jackson</span> asks the boy quizzically. When <span style="color:DarkTurquoise">Oliver</span> doesn’t respond, still sitting on the ground stunned, you explain that he is a bit shy and that <span style="color:DarkTurquoise">Jackson</span> probably scared him by jumping down from the tree, though <span style="color:DarkTurquoise">Oliver</span> also seems embarrassed from seeing <span style="color:DarkTurquoise">Jackson</span> in his underwear, as the boy is covering his eyes blushing. <span style="color:LightSteelBlue">“Oh, whoops.”</span> <span style="color:DarkTurquoise">Jackson</span> chuckles, <span style="color:LightSteelBlue">“Oh! I know what would make it better! Some tickles-!”</span> <span style="color:Pink">Without giving either of you a chance to protest, <span style="color:DarkTurquoise">Jackson</span> leans down and slides his hands inside <span style="color:DarkTurquoise">Oliver</span>’s top, beginning to tickle his sides.</span> <br>
<br>
<span style="color:LightSteelBlue">“No, wa- wait! Stop!”</span> <span style="color:DarkTurquoise">Oliver</span> yelps out in fright, squirming as he tries to free himself from <span style="color:DarkTurquoise">Jackson</span>’s grasp. <span style="color:Pink">Despite his obvious discomfort, his forced laughter is a bit cute and you can’t help but smile. <span style="color:DarkTurquoise">Oliver</span> leaps to his feet to try and run off, but this just makes it easier for <span style="color:DarkTurquoise">Jackson</span> to tickle the shy boy, lifting up his shirt and tickling his sides as he asks if <span style="color:DarkTurquoise">Oliver</span> is feeling better now.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "Jackson",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
Clothes: {
Bottoms: $None,
}
},
{
Name: "OC Oliver",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Blush: 3,
Cry: 1,
},
},
]>>
<<ad _ad>>
It is quite the sight, <span style="color:DarkTurquoise">Jackson</span> sans pants tickling the shy <span style="color:DarkTurquoise">Oliver</span>, whose belly and underwear are partially exposed due to his raised shirt. When <span style="color:DarkTurquoise">Oliver</span> finally manages to free himself and attempts to run away, he trips on the route of the tree and stumbles into another passing familiar face, <span style="color:Pink">or at least, their bottoms.</span> <br>
<br>
<<linkreplace"Continue">>
<span style="color:Pink"> <span style="color:DarkTurquoise">Oliver</span> grips the bottom of <span style="color:DarkTurquoise">Felix</span>’s $FelixBottoms.Name, yanking them down as the French boy cries out in confusion. The upside was the sudden tug on his bottoms causes <span style="color:DarkTurquoise"><span style="color:DarkTurquoise">Felix</span></span> to spread his legs, allowing his $FelixBottoms.Type, and by extension <span style="color:DarkTurquoise">Oliver</span>, to catch on his knees and prevent from crashing into the ground. As <span style="color:DarkTurquoise">Jackson</span> and <span style="color:DarkTurquoise">Felix</span> are both worriedly helping the boys up, you can’t help but stare at <span style="color:DarkTurquoise">Felix</span>’s exposed $FelixUndies.Name, just a little bit.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
Blush: 1,
},
},
{
Name: "Jackson",
State: {
Outfit: "Everyday",
Mouth: "Frown",
},
Clothes: {
Bottoms: $None,
}
},
{
Name: "OC Oliver",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Blush: 3,
Cry: 1,
},
},
{
Name: "Felix",
State: {
Outfit: "Everyday",
Mouth: "Frown",
PantsDown: true,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Dang little man, you okay?”</span> <span style="color:DarkTurquoise">Felix</span> asks, helping the blushing boy to his feet. <span style="color:DarkTurquoise">Oliver</span> glances down, spotting <span style="color:DarkTurquoise">Felix</span>’s underwear, and somehow turns even redder. You are slightly worried you may end up without pants next, with how this is going. <span style="color:LightSteelBlue">“Those roots can be nasty, so make sure you watch your step, okay?”</span> As <span style="color:DarkTurquoise">Oliver</span> thanks the boy and looks down shyly, <span style="color:DarkTurquoise">Felix</span> raises an eyebrow in concern. <span style="color:LightSteelBlue">“You’re really red. Are you feeling okay? Did you need help finding your mom or”</span> <br>
<br>
<span style="color:LightSteelBlue">“That’s my bad.”</span> <span style="color:DarkTurquoise">Jackson</span> says laughing, <span style="color:LightSteelBlue">“I accidentally scared him and was trying to cheer him up with some tickles, but I MAY have went a little too far.”</span> <br>
<br>
<span style="color:LightSteelBlue">“That I can believe.”</span> <span style="color:DarkTurquoise">Felix</span> sighs, shaking his head at the innocent yet intrusive <span style="color:DarkTurquoise">Jackson</span>. You walk up and explain who <span style="color:DarkTurquoise">Oliver</span> is and that he’s really shy, which is probably why the tickling was a bit much for him. <span style="color:DarkTurquoise">Jackson</span> apologizes profusely, though insists that tickling is a great way to cheer someone up. <span style="color:Pink">The entire time <span style="color:DarkTurquoise">Oliver</span> is staring at the ground blushing, obviously a bit overwhelmed by everything.</span> <br>
<br>
<span style="color:LightSteelBlue">“Nothing wrong with being shy.”</span> <span style="color:DarkTurquoise">Felix</span> kneels down and places his hand gently on <span style="color:DarkTurquoise">Oliver</span>’s shoulder, <span style="color:LightSteelBlue">“Even I get shy sometimes, even if it’s not in the same way. But that’s probably because boys shower together after soccer practice back home.”</span> <span style="color:DarkTurquoise">Felix</span> laughs, though you spot <span style="color:DarkTurquoise">Oliver</span> turning redder, <span style="color:Pink">no doubt realizing how showering in front of others would be a nightmare for him.</span> <br>
<br>
<span style="color:LightSteelBlue">“Plus, boys your age are cute when they’re shy.”</span> <span style="color:DarkTurquoise">Felix</span> adds, popping <span style="color:DarkTurquoise">Oliver</span> on the nose. <span style="color:LightSteelBlue">“I’ll keep this wild monkey on a leash from now on, alright? So, no more jump scares.”</span> <br>
<br>
<span style="color:LightSteelBlue">“Tha- thank…”</span> <span style="color:DarkTurquoise">Oliver</span> says softly before becoming overwhelmed and running off. <span style="color:LightSteelBlue">“I- I should go!”</span> <span style="color:Pink">And as he runs off in embarrassment, <span style="color:DarkTurquoise">Felix</span> chuckles nervously, sighing as <span style="color:DarkTurquoise">Jackson</span> continues to stand there confused about what happened.</span> <br>
<<needChange "Fun" 20>>
<<socialChange "Oliver" 3 1>>
<<socialChange "Jackson" 3>>
<<socialChange "Felix" 3>>
[[Continue|Park]]
<</linkreplace>>/* Intro */
<<set $OliverMeetsMiller to 1>>
After serving an older couple, you turn around to see the twins lightly arguing about some ingredients when you hear a small voice call out. <span style="color:LightSteelBlue">“Ex- excuse me!”</span> You turn to see <span style="color:DarkTurquoise">Oliver</span> by himself, looking very sheepish. But before you say anything, the twins rush to your sides, startling the boy, and without missing a beat, speak in unison. <br>
<<set _ad to [
{
Name: "OC Jayden",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
{
Name: "OC Kayden",
State: {
Outfit: "Everyday",
Mouth: "Happy",
}
},
{
Name: "OC Oliver",
State: {
Outfit: "Everyday",
Mouth: "Happy",
Blush: 1,
}
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Welcome to J’s and K’s Lemonade!”</span> <br>
<br>
<span style="color:LightSteelBlue">“Do you want it sweet?”</span> <span style="color:DarkTurquoise">Kayden</span> asks. <br>
<br>
<span style="color:LightSteelBlue">“Or do you want it sour?”</span> <span style="color:DarkTurquoise">Jayden</span> adds. You watch <span style="color:DarkTurquoise">Oliver</span>, who is clearly overwhelmed, stand there with his eyes wide for a second, his money held tightly against his chest. He then turns down to stare at the ground, looking even more shy. You ask the boy if he is alright, to which he nods. <br>
<br>
<span style="color:LightSteelBlue">“Um… yeah, I’m alright.”</span> He responds. The twins look at each other confused for a moment before looking to you. You explain to the twins that <span style="color:DarkTurquoise">Oliver</span> is one of Noah’s friends and that he’s very shy around strangers. <br>
<br>
<span style="color:LightSteelBlue">“Oh…”</span> <span style="color:DarkTurquoise">Jayden</span> says, understanding as he turns to the shy boy. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Oliver</span>, right? We aren’t going to hurt you.”</span> The boy says with a smile, shaking <span style="color:DarkTurquoise">Oliver</span>’s hand. <span style="color:LightSteelBlue">“Besides, if you’re friends with Noah, then your friends with us! He, my name’s <span style="color:DarkTurquoise">Jayden</span>, and this is my twin bro…”</span> Before <span style="color:DarkTurquoise">Jayden</span> could finish, <span style="color:DarkTurquoise">Kayden</span> quickly pulls his brother back. <br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Jayden</span>, give him some space; you’re scaring him!”</span> <span style="color:DarkTurquoise">Kayden</span> lightly smacks his brother on the head. <br>
<br>
<span style="color:LightSteelBlue">“Oh, right… I’m sorry.”</span> <span style="color:DarkTurquoise">Jayden</span> says remorsefully. <br>
<br>
<span style="color:LightSteelBlue">“It’s okay…”</span> <span style="color:DarkTurquoise">Oliver</span> responds with a small smile, turning to the other twin and asking, <span style="color:LightSteelBlue">“What’s your name?”</span> <span style="color:DarkTurquoise">Kayden</span> steps in front of his brother and introduces himself, shaking <span style="color:DarkTurquoise">Oliver</span>’s hand as well. <span style="color:LightSteelBlue">“I… I like your names…”</span> <span style="color:DarkTurquoise">Oliver</span> says, blushing. All three boys smile and you ask <span style="color:DarkTurquoise">Oliver</span> if he still wants some lemonade. <span style="color:LightSteelBlue">“Ye- yes please!”</span> He says, holding out his money. <br>
<br>
<<linkreplace"Continue">>
When asked the familiar question of sweet or sour, <span style="color:DarkTurquoise">Oliver</span> thinks for a moment, before replying. <span style="color:LightSteelBlue">“Ca- can I get half sweet and half sour… please?”</span> The twins nod and jump back behind the counter to prepare his drink. Once it’s ready, they give it to him and <span style="color:DarkTurquoise">Oliver</span> hands over a $10 bill.
<span style="color:LightSteelBlue">“Oh, the lemonade is only $2. Sorry, we don’t have change for $10.”</span> <span style="color:DarkTurquoise">Kayden</span> says with a sad look on his face. <br>
<<set _ad to [
{
Name: "OC Jayden",
State: {
Outfit: "Everyday",
},
},
{
Name: "OC Kayden",
State: {
Outfit: "Everyday",
Mouth: "Frown",
}
},
{
Name: "OC Oliver",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Eyes: "Sad",
Blush: 2,
}
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“That’s okay…”</span> <span style="color:DarkTurquoise">Oliver</span> replies with a warm smile and slight blush, <span style="color:LightSteelBlue">“You can keep the change.”</span> <span style="color:Pink">The twins both squeal in excitement and <span style="color:DarkTurquoise">Jayden</span> runs back over to <span style="color:DarkTurquoise">Oliver</span> and begins jumping around, hugging and kissing <span style="color:DarkTurquoise">Oliver</span> all over his face, thanking him over and over for his generous tip.</span> This lasts until <span style="color:DarkTurquoise">Kayden</span> manages to pull his brother back once more. <br>
<br>
<span style="color:LightSteelBlue">“Oh, sorry.”</span> <span style="color:DarkTurquoise">Jayden</span> apologizes, <span style="color:LightSteelBlue">“Got a little too excited there.”</span> <br>
<br>
<span style="color:LightSteelBlue">“I- it’s fine… ehh.. it’s just…”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Oliver</span> stumbles over his works while trying to hide his burning red face,</span> <span style="color:LightSteelBlue">“I just wasn’t expecting that…”</span> He chuckles nervously. <br>
<br>
<span style="color:LightSteelBlue">“Oh, well-”</span> <span style="color:DarkTurquoise">Kayden</span> says as he walks up to the boy, <span style="color:LightSteelBlue">“Are you expecting this?”</span> <span style="color:Pink">You watch <span style="color:DarkTurquoise">Oliver</span>’s eyes grow wide as <span style="color:DarkTurquoise">Kayden</span> fixes his hair before planting a tender kiss on the shy boy’s bottom right check, barely missing his lips.</span> <br>
<<set _ad to [
{
Name: "OC Jayden",
State: {
Outfit: "Everyday",
Mouth: "Happy",
Blush: 1,
},
},
{
Name: "OC Kayden",
State: {
Outfit: "Everyday",
Mouth: "Happy",
Blush: 1,
}
},
{
Name: "OC Oliver",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Blush: 3,
}
},
]>>
<<ad _ad>>
<span style="color:Pink"> <span style="color:DarkTurquoise">Oliver</span> stands there in shock for a second, his face as red as a tomato. The twins give him one last big group hug before letting him go, almost knocking over the boy.</span> You watched <span style="color:DarkTurquoise">Oliver</span> shyly wave the boys goodbye as he drinks his lemonade quickly walking down the street, obviously extremely embarrassed but with a smile. <br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Kayden</span>, <span style="color:DarkTurquoise">Oliver</span> seems really cool!”</span> <span style="color:DarkTurquoise">Jayden</span> says as the twins make their way back behind the stand. <br>
<br>
<span style="color:LightSteelBlue">“Yeah, hopefully we can all play together sometime soon!”</span> <span style="color:DarkTurquoise">Kayden</span> adds with a big smile. <span style="color:LightGreen">You can’t help but notice that the twins are really happy after meeting <span style="color:DarkTurquoise">Oliver</span> and that their energy is rubbing off on you as you all wait for the next customer!</span> <br>
<<socialChange "Kayden" 3 1>>
<<socialChange "Jayden" 3 1>>
<<socialChange "Oliver" 3 1>>
<<include "OC Millers Lemonade Leave Link">>
<</linkreplace>>/* Intro */
As you are wandering around the Opal City Park, you spot a group of kids in the distance having what appears to be a water balloon fight. The giggling and laughter of the group echoing throughout. <span style="color:LightGreen">It looks exciting and you can’t help but walk closer, even if you don’t plan to join in.</span> <br>
<br>
<<set $Minutes += 20>>
<<linkreplace"Continue">>
Then you see <span style="color:DarkTurquoise">Evelyn</span> standing off to the sideline, probably waiting for someone or watching one of the kids while dodging any water balloons thrown her way. You can’t tell if she’s involved or just watching. Then, in the distance, you spot the ever-mischievous <span style="color:DarkTurquoise">Michael</span> creeping up towards <span style="color:DarkTurquoise">Evelyn</span> with a water balloon in hand. <br>
<<set _ad to [
{
Name: "OC Evelyn",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Eyes: "Tired",
},
},
{
Name: "Michael",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
Eyes: "Mad",
},
},
]>>
<<ad _ad>>
You think about saying something, but can’t before <span style="color:DarkTurquoise">Michael</span> jumps at her from behind and smacks the water balloon directly in her face! <span style="color:DarkTurquoise">Evelyn</span>, who despite easily dodging the ones being tossed in her direction, is taken completely by surprise! She gags and coughs up the water as she rubs her now reddened cheek as <span style="color:DarkTurquoise">Michael</span> laughs. <span style="color:LightSteelBlue">“You look like a wet hen! What’s wrong? Gunna cry?”</span> <br>
<<set _ad to [
{
Name: "OC Evelyn",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Eyes: "Mad",
Blush: 2,
},
},
{
Name: "Michael",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
Eyes: "Mad",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Evelyn</span> growled before walking away, leaving <span style="color:DarkTurquoise">Michael</span> standing there mocking her, thinking she’s going to run off to cry somewhere. <span style="color:LightCoral">You stand there slightly worried if he actually hurt her, she is just a kid after all.</span> <span style="color:DarkTurquoise">Michael</span> doesn’t seem to worry though, quickly returning to tossing balloons at the other kids along with unexpecting passersby. <br>
<br>
After a while, you spot an unexpected sight! <span style="color:Yellow">Creeping up behind <span style="color:DarkTurquoise">Michael</span>, just like he did, is <span style="color:DarkTurquoise">Evelyn</span>!</span> She moves like a black cat, her eyes glaring towards the bully. In her hand, a massive water balloon that looks like it is about to burst! <span style="color:Pink">You watch in awe as, without given him the slightest hint that he is there, she sneaks up directly behind him before quickly pulling open his bottoms and underwear, shoving the massive balloon against his butt, causing <span style="color:DarkTurquoise">Michael</span> to let out a cute squeak, before slapping the water balloon as hard as she can!</span> <br>
<<set _ad to [
{
Name: "Michael",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Blush: 2,
},
},
{
Name: "OC Evelyn",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
Eyes: "Mad",
},
},
]>>
<<ad _ad>>
Instantly, it bursts, soaking <span style="color:DarkTurquoise">Michael</span>’s rear as water seeps its way into his bottoms, underwear, and probably also unpleasantly inside him as well. The water also must be cold, judging by the high-pitched noise <span style="color:DarkTurquoise">Michael</span> makes as it bursts. You then notice <span style="color:DarkTurquoise">Michael</span> begin to twitch and squirm, shaking his bottoms as you spot ice cubes fall out of his pantlegs! <span style="color:Pink">The bully jumps around, trying to get the stuck ice cubes from out of his underwear. You even see him stick his hand in his $MichaelUndies.Name in order to fish them out.</span> <span style="color:DarkTurquoise">Evelyn</span> walks back over to the bench with a giant smirk on her face as <span style="color:DarkTurquoise">Michael</span>, now defenseless and distracted by the freezing water cover him, is pelted by more balloons as the other kids see their chance. <br>
<br>
As <span style="color:DarkTurquoise">Michael</span> runs off defeated, <span style="color:DarkTurquoise">Evelyn</span> spots you and chuckles. <span style="color:LightSteelBlue">“Oh, I just thought the rooster needed a drink.”</span> <span style="color:Yellow">She laughs as you slowly back away, realizing this little girl is kind of scary.</span> <br>
<<if $OCEvelynSocial > 0>>
<<socialChange "Evelyn" 1 1>>
<</if>>
<<needChange "Fun" 20>>
[[Continue|Park]]
<</linkreplace>>/* Intro */
<span style="color:LightSteelBlue">“Unfortunately, the daycare service in the next room was a bit overcrowded today, so they tossed some of the kids here. We have another kind boy who offered to help watch a small group until things calm down. If you don’t mind, would you help him? Shouldn’t be too hard, just read them a story or help them with homework. We’d really appreciate it.”</span> While this sounded more like babysitting rather than tutoring, you agree regardless and are pointed in the direction of where this group was sitting. <br>
<br>
In a small, carpeted corner of the room, there were about 7 or 8 young kids all surrounding one older boy, who you are surprised to find is your classmate, <span style="color:DarkTurquoise">Cole</span>, the occasional student assistant to your school’s nurse. He turns to you with a smile, relieved to be getting some help, and waves you over. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "OC Cole",
State: {
Mouth: "Happy",
Outfit: "Everyday",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Oh hi, <span style="color:DarkTurquoise">$Player.Name</span>, long time no see.”</span> He says as you step over one boy lying on the ground, <span style="color:LightSteelBlue">“Thanks for the help. I was actually just about to read most of them a fairy tale they picked out. Though a few of them decided they’d rather draw quietly at the table. Oh, and watch out for those two,”</span> He whispers, pointing to two rowdy-looking boys, <span style="color:LightSteelBlue">“They like to tease everyone. Nothing too bad. Also, we’ll have to escort any kids to the bathroom, since they are so young.”</span> You nod along as he explains, it seems he already had some experience and knowledge about the collection of kids you’ve been tasked with babysitting. <br>
<br>
<span style="color:LightSteelBlue">“If you want, I’ll handle the other kids and bathroom duties if you want to read them the story. I’m afraid I’m starting to lose my voice.”</span> He chuckles, coughing a little. You agree, taking the book the kids picked out, and sit down on a chair in the center of the corner. Immediately, most of the kids sit down in a half circle around you, happily waiting for the story to begin. <span style="color:DarkTurquoise">Cole</span> gives you a slight nod as he moves over to keep an eye on the other kids. <br>
<br>
You begin to read the story, attempting to keep the kids entertained and happy by changing your voice as you read each character’s lines. Overall, things are going well with you only having to stop a few times to explain what some words mean to the younger kids and once when the two noted troublemakers began to try to pester and annoy you. Thankfully, however, <span style="color:DarkTurquoise">Cole</span> put a quick stop to that with a scolding. <br>
<br>
Eventually, enough parents come to get their kids so that the daycare has enough room for the remaining ones, granting you and <span style="color:DarkTurquoise">Cole</span> freedom from watching them. The few kids that stuck around happily wave goodbye to you both and thank you for the stories. The only thing left to do was to clean up the areas and put the books away. <br>
<br>
<span style="color:LightSteelBlue">“I’ll go grab a ladder.”</span> <span style="color:DarkTurquoise">Cole</span> says, <span style="color:LightSteelBlue">“Those books go on the top shelf. One second.”</span> <span style="color:DarkTurquoise">Cole</span> walks over and pulls out one of the rolling ladders the community center keeps. While not as large as the library, the community center has a large enough collection of books to warrant a few tall shelves. <span style="color:LightSteelBlue">“Let me get up there, then hand me the books.”</span> <span style="color:DarkTurquoise">Cole</span> begins to climb to the top of the ladder. <br>
<br>
As you move closer and begin to hand him the books, <span style="color:pink">you realize that you could put yourself at just the right angle to see up the boy’s baggy shorts.</span> <span style="color:yellow">Though, from his viewpoint, there was a pretty high chance that he might notice.</span> <br>
<br>
<div id="choice1">
/* Peek */
<<link "Peek<br>">>
<<replace"#choice1">>
<span style="color:pink">You hand <span style="color:DarkTurquoise">Cole</span> one of the books and, while he is glancing upwards to put the book back, bend down and try to get a peek up his shorts. You try to be stealthy, half pretending to be looking somewhere else, but do glance up enough to see a colorful pair of briefs peeking out.</span> <span style="color:lightcoral">However, before you are able to see anymore, you suddenly lose your balance and tumble face-first into the ground! <br>
<br>
Smack! Your nose hits the floor, and you roll onto your back as you grip your face in pain. <span style="color:DarkTurquoise">Cole</span> quickly hops off the ladder and reaches down to help you up.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 2,
},
},
{
Name: "OC Cole",
State: {
Mouth: "Frown",
Outfit: "Everyday",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Are you okay?”</span> He asks worriedly. Thankfully, your nose isn’t bleeding, though it was a little bruised. You inform him that you’ll fine. <span style="color:LightSteelBlue">“Really? Your nose is kind of red. You have to be careful about hitting your head, it can make you dizzy and lightheaded, here-“</span> He pulls out a chair for you and has you sit down before running to get you some water. It seems his nurse assistant training was kicking in. <br>
<br>
<span style="color:pink"><span style="color:DarkTurquoise">Cole</span> insists that you sit down and drink while he finishes the cleaning. You almost feel a little bad about trying to sneak a peek when he is acting so nice to you.</span> Once he is finished, he comes back to check on you and asks if you want him to get someone to come and get you, but you assure him that you’re fine. <br>
<br>
<span style="color:LightSteelBlue">“If you’re sure.”</span> He sighs, <span style="color:LightSteelBlue">“Well, I’m glad you’re feeling better. But I should probably get going. I’ll see you around!”</span> <br>
<<socialChange "Cole" 3 1>>
<<needChange "Fun" 10>>
<<addMoodlet "Pained" 3>>
<br>
[[Continue|Community Center]]
<</replace>>
<</link>>
/* Focus on cleaning up */
<<link "Focus on cleaning up<br>">>
<<replace"#choice1">>
You decide that a little peek isn’t really worth the risk and instead focus on helping him clean up. You hand him up books until they are all put away, then move to clean up the drawing supplies left on the table. <span style="color:lightgreen">You are just finishing up when you are caught by surprise when <span style="color:DarkTurquoise">Cole</span> pulls some muffins out of his bag.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "OC Cole",
State: {
Mouth: "Happy",
Outfit: "Everyday",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Thanks for the help, I enjoyed us working together.”</span> He gives you a smile before handing you a muffin, <span style="color:LightSteelBlue">“Want one? I baked them as a snack and figure you’ve earned it.”</span> You agree and the two of you enjoy the surprisingly delicious muffins together while chatting. In the end, you thank each other before parting ways. <br>
<<socialChange "Cole" 3 1>>
<<needChange "Fun" 10>>
<br>
[[Continue|Community Center]]
<</replace>>
<</link>>
</div>/* Intro */
As you are swimming around the pool with the others, enjoying your time playing in the pool, you can’t help but notice a familiar chubby boy with grey hair moving around the edge of the pool looking for something. <span style="color:pink">What stood out to you was, despite being in the water, the boy had a towel around his waist.</span> You recognize the boy as <span style="color:DarkTurquoise">Cole</span>, the occasional student assistant of the school’s nurse. Curious, you swim up to the boy and ask what he’s doing. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "OC Cole",
State: {
Outfit: "Towel",
Mouth: "Happy",
Eyes: "Sad",
Blush: 2,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Some jokers thought it would be funny to pull off my trunks and toss them in the pool while I was resting.”</span> He laughs nervously, his face slightly red. The kid sure was unlucky for this to happen to him, though you wonder why he didn’t snitch to a lifeguard about what happened. However, then again, snitching never ends well. <br>
<br>
<span style="color:pink">You think about offering to help, as he would have trouble searching the center of the pool while keeping the wet towel on, especially around all the other boys. Then again, since he was wearing a towel that floated slightly, you could try to sneak a peek by swimming under him.</span> <br>
<br>
<div id="choice1">
/* Wish him luck */
<<link "Wish him luck<br>">>
<<replace"#choice1">>
Not wanting to spoil your own fun, or not wanting to get involved with his problems, you wish the boy luck in his search. <span style="color:LightSteelBlue">“Oh, thank you.”</span> <span style="color:DarkTurquoise">Cole</span> responds, <span style="color:pink">holding the towel with one hand as he scratches his cheek and chuckles nervously.</span> He gives you a look like he was going to ask for help but decides against it. A while later near the end of class, you spot him once more as he still appears to be looking. Rough, but you’re sure he’ll find it eventually. <br>
<<needChange "Fun" 5>>
<br>
<<if $PoolLocation == "Very Deep">>
[[Continue|Pool Very Deep]]
<<elseif $PoolLocation == "Deep">>
[[Continue|Pool Deep]]
<<elseif $PoolLocation == "Part Shallow">>
[[Continue|Pool Part Shallow]]
<<else>>
[[Continue|Pool Shallow]]
<</if>>
<</replace>>
<</link>>
/* Try to sneak a peek */
<<link "Try to sneak a peek<br>">>
<<replace"#choice1">>
After a brief encounter where you wish him luck and pretend to swim away, you wait until he turns away from you before diving under the water and swimming towards him in secret. You’ll only be able to hold your breath for a short while, but if you are quick and sneaky, you should be able to sneak a peek at his undercarriage without anyone noticing. <br>
<br>
Moving directly under the boy, you glance upwards. <span style="color:pink">It was hard to see from underwater, and he was holding the towel so tightly, but you manage spot to a cute sight that you are sure are his balls floating between his legs!</span> <span style="color:lightcoral">However, you had overestimated your ability to hold your breath as you suddenly find yourself desperate for air and quickly surface!</span> <br>
<br>
You barely make it far enough away from <span style="color:DarkTurquoise">Cole</span> for it to not be suspicious. You break through to the surface and begin to cough and gasp for air, pondering if the small peek at the boy’s balls was worth almost drowning. But at least you got away with it… <span style="color:lightcoral">or did you!?</span> <br>
<br>
<span style="color:lightcoral">You look up to see <span style="color:DarkTurquoise">Cole</span> quickly swimming towards you! You blush and panic, glancing around quickly for an escape, but you are locked in the corner as <span style="color:DarkTurquoise">Cole</span> comes closer and closer.</span> You lean on the edge of the pool and try to play it off that you were just resting, mentally making the decision to deny whatever lewd allegations he presents, however, are caught off guard as he is smiling? <br>
<br>
<span style="color:LightSteelBlue">“Oh! You found them!”</span> He says, <span style="color:lightgreen">reaching out and grabbing the trunks that were floating right behind you.</span> You didn’t even notice them. <span style="color:LightSteelBlue">“Thank you.”</span> He quickly puts back on his trunks before turning back to you. <span style="color:LightSteelBlue">“Well, I suppose I know a good way to make us even. I know you’re at the age where you’re interested in people, or more so, what people keep under their clothes.”</span> <span style="color:pink">You blush bright red, so he did see you try to sneak a peek! You try to fumble out some sort of denial, but he stops you, frowning with a slight blush on his cheeks.</span> <span style="color:LightSteelBlue">“Don’t worry, I’m not going to tell everyone you’re a peeping tom, this time, but please don’t do that again.”</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 2,
},
},
{
Name: "OC Cole",
State: {
Outfit: "Swimwear",
Mouth: "Frown",
Blush: 1,
},
},
]>>
<<ad _ad>>
With that, <span style="color:DarkTurquoise">Cole</span> swims away. You get the feeling, based on his facial expression, that he would have been more upset at your pervy peeking had you not accidentally located his trunks in the process. You make a mental note to apologize to him later, or at least be more discreet next time. <br>
<<socialChange "Cole" -3 1>>
<<needChange "Fun" 5>>
<br>
<<if $PoolLocation == "Very Deep">>
[[Continue|Pool Very Deep]]
<<elseif $PoolLocation == "Deep">>
[[Continue|Pool Deep]]
<<elseif $PoolLocation == "Part Shallow">>
[[Continue|Pool Part Shallow]]
<<else>>
[[Continue|Pool Shallow]]
<</if>>
<</replace>>
<</link>>
/* Help him search */
<<link "Help him search<br>">>
<<replace"#choice1">>
You ask if he wants any help and, seemingly surprised, <span style="color:DarkTurquoise">Cole</span> accepts. He describes the swimsuit to you, thanking you for your help. You then decide to split up, searching the center of the pool while he continues to search for the edge. <br>
<br>
You search for a solid few minutes, not finding a trace of it, and begin to worry something was done with it. Maybe someone stole it or gave it to the lifeguard. You consider asking him <span style="color:lightgreen">when you suddenly spot them!</span> A young boy in a tight swimsuit had just fished them out with his pool noodle and is looking at them curiously as you swim up and ask for them. <br>
<br>
<span style="color:LightSteelBlue">“What? Why? They’re not yours, you’re wearing yours!”</span> The boy clutches them to his chest, as if you were trying to rob him of his treasure. You explain that they belonged to another boy, <span style="color:DarkTurquoise">Cole</span>, who you point to nearby, as he was still hugging the edge of the pool searching. You ask if you could have them to return them, but the boy looks at you suspiciously before running off. <br>
<br>
<span style="color:lightgreen">Thankfully, he runs towards <span style="color:DarkTurquoise">Cole</span> and gives them to him, seems he didn’t trust that you would return them.</span> The boy speaks to <span style="color:DarkTurquoise">Cole</span> for a moment, pointing to you a few times, before he runs off yet again. You quickly swim over to <span style="color:DarkTurquoise">Cole</span> as he puts on his trunks, his bits finally covered. <br>
<<set _ad to [
{
Name: "Player",
},
{
Name: "OC Cole",
State: {
Outfit: "Swimwear",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Thanks, that boy said you told him they were mine.”</span> He laughs, <span style="color:LightSteelBlue">“Though he also didn’t trust you, said you looked suspicious.”</span> You both share a laugh as you tell <span style="color:DarkTurquoise">Cole</span> it was nothing <span style="color:pink">but are caught off guard as he pats you on the head, stroking your hair.</span> You raise an eyebrow for a moment when <span style="color:DarkTurquoise">Cole</span> suddenly blushes, <span style="color:LightSteelBlue">“Oh! Sorry, it’s a habit. I have young siblings who like it when I do that.”</span> You shrug, saying you understand thanks to your own little brother, and bid <span style="color:DarkTurquoise">Cole</span> farewell, telling him to keep an eye on his trunks next time. <br>
<<socialChange "Cole" 3 1>>
<<needChange "Fun" 5>>
<br>
<<if $PoolLocation == "Very Deep">>
[[Continue|Pool Very Deep]]
<<elseif $PoolLocation == "Deep">>
[[Continue|Pool Deep]]
<<elseif $PoolLocation == "Part Shallow">>
[[Continue|Pool Part Shallow]]
<<else>>
[[Continue|Pool Shallow]]
<</if>>
<</replace>>
<</link>>
</div><<set $Minutes += 20>>
<<include"Avatar Display Init">>
/* Intro */
As you are enjoying your time on the swing, you spot two young kids kicking the ball around in the soccer goal. One little boy, dressed in a green shirt with a dinosaur on it, is struggling as he kicks the ball towards the goal. Despite this, however, he miraculously makes the shot every time and would playfully celebrates afterward. <br>
<br>
The other kid, a slightly older black-haired boy in shorts, defends the goal vigilantly, though upon further inspection it becomes clear that he is letting the other boy win. Figuring joining them may be more fun than swinging by yourself, you approach them. <span style="color:yellow">You are then taken by surprise as the black-haired boy, who isn’t actually a boy at all, turns to you with an unfriendly glare. It is the tomboy, <span style="color:DarkTurquoise">Evelyn</span>.</span> <br>
<<set _ad to [
{
Name: "OC Evelyn",
State: {
Eyes: "Mad",
Mouth: "Sad",
Outfit: "Everyday",
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“What are YOU doing here?”</span> she asks, crossing her arms as she eyes you suspiciously. You turn to the other boy, who is chasing after the ball to collect it and ask if he is her brother’s friend or something. <span style="color:LightSteelBlue">“Not everything I do revolves around my brother, doofus. He’s my neighbor’s kid. His dad asked if I could play with his son for a bit while he ran to the store.”</span> She turns away from you, indicating that the conversation is over in her eyes, however you then ask if you can join. <br>
<br>
<span style="color:LightSteelBlue">“What!? No- I mean, that’s not up to me. So scram before I-“</span> But before she can finish, she is interrupted by the little boy as he runs up to you both. <br>
<br>
<span style="color:LightSteelBlue">“Oh? Is this your friend?”</span> He looks at you curiously before smiling, <span style="color:LightSteelBlue">“Hey, wanna play ball with us? We can take turns kicking it into the goal!”</span> <span style="color:lightgreen">You smirk, agreeing to the invitation as <span style="color:DarkTurquoise">Evelyn</span>’s eye twitches in annoyance. Seems she didn’t have much of a choice now.</span> <br>
<br>
It is decided that you would all take turns being the goalie while the other two took shots. <span style="color:DarkTurquoise">Evelyn</span>, despite looking weak and slow when the boy was kicking, would catch almost all of your shots. When it was your turn to defend, she kicked the balls with utmost precision with enough force to take your head off. <br>
<br>
Finally, it was the boy’s turn to be goalie. He easily stopped <span style="color:DarkTurquoise">Evelyn</span>’s simple, weak kicks. She seems to enjoy the kid’s happy and enthusiastic celebrations. <span style="color:yellow">But now, it was your turn, and you had to decide if you were going to be as kind to the boy as she was.</span> <br>
<br>
<div id="choice1">
/* Play normally */
<<link "Play normally<br>">>
<<replace"#choice1">>
<<include"OC Evelyn Play with Little Boy Play Normally">>
<</replace>>
<</link>>
/* Let him win */
<<link "Let him win<br>">>
<<replace"#choice1">>
<<include"OC Evelyn Play with Little Boy Let him win">>
<</replace>>
<</link>>
</div>/* Intro */
<<set _random to random(1, 2)>>
/* Outcome 1 */
<<if _random == 1>>
You decide not to spare the lad, kicking as hard and fast as you can. He can’t keep up, diving left and right with all his power, but still being too slow to block your shots. Before long, the boy was completely out of breath and fell to the grass to rest, lying on his back. <span style="color:lightgreen">Despite being utterly destroyed by you, however, he seems to be enjoying himself.</span> <br>
<<set _ad to [
{
Name: "OC Evelyn",
State: {
Mouth: "Happy",
Outfit: "Everyday",
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“You could go a bit easier on him, he’s a little kid and you’re kicking like you’re trying to kill him.”</span> <span style="color:DarkTurquoise">Evelyn</span> says angrily, before sighing, <span style="color:LightSteelBlue">“But I guess he is having fun.”</span> <span style="color:lightgreen">The three of you continued to play around for a while longer until it was eventually time for <span style="color:DarkTurquoise">Evelyn</span> to take him home.</span> <br>
<<needChange "Fun" 10>>
<<socialChange "Evelyn" 3 1>>
<br>
[[Continue|Neighborhood Playground]]
/* Outcome 2 */
<<else>>
You decided not to spare the lad, kicking as hard and fast as you could. He couldn’t keep up, diving left and right with all his power, but still being too slow to dodge your shots. Despite this, the boy is still trying his hardest to keep up, almost seeming to enjoy himself, <span style="color:lightcoral">until your speed got the best of him and he trips, falling hard to the ground! <br>
<br>
The kid rolls and collides with the goalpost, stopping on his head with his shirt covering his face and his superhero underwear poking out. You both quickly run over to the boy, who begins crying as he rubs his bruised head. You try to help the boy up, but are quickly shoved away by <span style="color:DarkTurquoise">Evelyn</span>.</span> <br>
<br>
Thankfully, she manages to calm the boy down, praising and smiling at him. She was like a big sister and despite claiming that he was just a neighbor kid, she seems to know him well enough to easily be able to soothe him. After he is feeling better, you finally work up the courage to apologize to him. <br>
<br>
<span style="color:LightSteelBlue">“That’s okay. I forgive you.”</span> The kid says with a smile, though <span style="color:DarkTurquoise">Evelyn</span> glares at you angrily. Not long later <span style="color:DarkTurquoise">Evelyn</span> sends the boy to collect his ball and, once he is out of earshot, turns around and begins to berate you. <br>
<<set _ad to [
{
Name: "OC Evelyn",
State: {
Eyes: "Mad",
Mouth: "Frown",
Outfit: "Everyday",
},
},
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“What is wrong with you?”</span> <span style="color:lightcoral">She says, poking you hard in the stomach,</span> <span style="color:LightSteelBlue">“He is a little kid and you were kicking so hard you could have killed him! He hurt himself just trying to block your kicks, what would have happened if you hit him!?”</span> <span style="color:lightcoral">You try to explain your actions, but it is clear that she doesn’t want to hear it.</span> Finally, the little boy returns and the scolding from the young girl ends as she takes the boy back home. <br>
<<needChange "Fun" 10>>
<<socialChange "Evelyn" -3 1>>
<br>
[[Continue|Neighborhood Playground]]
<</if>>/* Intro */
<<set _random to random(1, 2)>>
/* Girl Toggle */
<<if $ToggleGirlContent != 1>>
<<set _random to 1>>
<</if>>
/* Outcome 1 */
<<if _random == 1>>
<span style="color:lightgreen">You decide to follow <span style="color:DarkTurquoise">Evelyn</span>’s lead and kick the ball poorly or with little force, though you still have to try hard enough to make it not obvious to the little boy that you are letting him win. <span style="color:DarkTurquoise">Evelyn</span> notices what you are doing and gives an approving smile, which still feels a little threatening,</span> coming from her. Despite having some difficulty, <span style="color:pink">the boy still manages to win with ease and jumps in the air happily as he is declared the victor!</span> Ecstatic, the boy runs towards you both, <span style="color:lightcoral">when he suddenly trips.</span> <br>
<<set _ad to [
{
Name: "OC Evelyn",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
Thankfully, <span style="color:DarkTurquoise">Evelyn</span> manages to catch the boy. <span style="color:LightSteelBlue">“Are you alright?”</span> She asks, though the boy seems fine, as he once again declares that he won. <span style="color:DarkTurquoise">Evelyn</span> just chuckles before patting the boy on the head and smiling. <br>
<br>
Not long later, <span style="color:DarkTurquoise">Evelyn</span> tells the boy it’s time to head home. He pouts but does as he’s told, collecting his ball and bidding you farewell as the two of them walk home. <br>
<<needChange "Fun" 10>>
<<socialChange "Evelyn" 3 1>>
<br>
[[Continue|Neighborhood Playground]]
/* Outcome 2 */
<<else>>
<span style="color:lightgreen">You decide to follow <span style="color:DarkTurquoise">Evelyn</span>’s lead and kick the ball poorly or with little force, though you still have to try hard enough to make it not obvious to the little boy that you are letting him win. <span style="color:DarkTurquoise">Evelyn</span> notices what you are doing and gives an approving smile, which still feels a little threatening, coming from her.</span> Despite having some difficulty, <span style="color:pink">the boy still manages to win with ease and jumps in the air happily as he is declared the victor!</span> Ecstatic, the boy runs towards you both, <span style="color:lightcoral">when he suddenly trips.</span> <br>
<<set _ad to [
{
Name: "OC Evelyn",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Blush: 2,
PantsDown: true,
},
},
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 2,
},
},
]>>
<<ad _ad>>
/* Not setting until added */
/* Avatars: Evelyn: Blush2, Frown, Pants Down
PC: Blush2, Frown */
<span style="color:pink">Fortunately, he manages to catch himself on <span style="color:DarkTurquoise">Evelyn</span>, unfortunately, the part he grabs happens to be <span style="color:DarkTurquoise">Evelyn</span>’s shorts, pulling them down to her knees! You both blush as you get a glimpse of her white and pink striped panties, though you quickly look away right after.</span> Despite her embarrassment, <span style="color:DarkTurquoise">Evelyn</span> quickly helps the boy up before pulling up her shorts. <br>
<br>
<span style="color:LightSteelBlue">“I- I’m sorry!”</span> The boy apologized, embarrassed. But <span style="color:DarkTurquoise">Evelyn</span> responded with a hug. <br>
<br>
<span style="color:LightSteelBlue">“Shh, it’s okay. I’m just glad you weren’t hurt.”</span> <span style="color:DarkTurquoise">Evelyn</span> gives the boy a smile before tickling the boy until he laughs. Once he was back to his happy self and sure that <span style="color:DarkTurquoise">Evelyn</span> wasn’t mad at him, he runs off to fetch the ball so you can continue playing. <span style="color:pink">Once he was out of earshot, <span style="color:DarkTurquoise">Evelyn</span> suddenly turns to you threateningly.</span> <span style="color:LightSteelBlue">“Not. One. Word. To anyone! Got that!?”</span> She says, pointing her finger at you accusingly. <br>
<br>
A bit scared of the elementary school girl, you promise not to tell anyone what happened. You are sure that, if you did, she would make you regret it. Not long later, <span style="color:DarkTurquoise">Evelyn</span> tells the boy it’s time to head home. He pouts, but does as he’s told, collecting his ball and bidding you farewell as the two of them walk home. <br>
<<needChange "Fun" 10>>
<<socialChange "Evelyn" 3 1>>
<br>
[[Continue|Neighborhood Playground]]
<</if>>/* Intro */
You are swimming around in the pool, doing laps, going underwater, and generally splashing about in a fun and entertaining way when you suddenly get a bit parched. Something about being surrounded by water you can’t drink, at least not without getting super sick from WHATEVER is inside this water, makes you thirsty. You recall there being a drinking fountain near the locker room, so quickly hop out of the pool, drip dry for a minute, before walking back towards the pool building. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
},
},
]>>
<<ad _ad>>
Quickly quenching your thirst, you are walking back to the pool via the changing rooms when you hear a tiny yet familiar voice coming from one of the changing stalls. You pause, listening, when you hear it again. You can’t make out what is being said, but the quiet voice you hear sounds familiar You peek around the corner and see not one, but two pairs of bare feet poking out from under the shower stall. <span style="color:Yellow">Seems a pair of kids were in there getting dressed.</span> <br>
<br>
Without thinking, you step closer. Whether it is because you want to eavesdrop on their conversation, or something else, you get close enough to hear a slightly feminine voice, also familiar. As you tiptoe closer, still unsure why you were sneaking, you spot an opportunity. <span style="color:Yellow">The curtain to the shower stall isn’t closed all the way, open just enough for a perverted preteen to peek through. That is, if he wanted to spy on a little boy and his sister change, but who would be pervy enough to do that?</span> <br>
<br>
<div id="choice">
/*Peek*/
<<link "Peek<br>">>
<<replace"#choice">>
<<set _random to random(1, 3)>>
<<if _random == 1 && $ToggleGirlContent == 0>>
<<set _random to 2>>
<</if>>
<<if _random == 1>>
Peeking through, you see one of the two from behind. At first, you can’t tell who it is, until you spot the grey-haired boy standing behind the figure being helped into his trunks. That means the figure you’re seeing from behind is <span style="color:DarkTurquoise">Evelyn</span>. <span style="color:Pink">You blush, the thought of seeing a girl like this causing your face to heat up.</span> <br>
<<set _ad to [
{
Name: "OC Evelyn",
State: {
Outfit: "Undies",
},
},
{
Name: "OC Oliver",
State: {
Outfit: "Undies",
}
},
]>>
<<ad _ad>>
<span style="color:Pink">Your eyes glance down, the girl is shirtless, wearing only a pair of pink panties. Your blush deepens as you realize you’re seeing the girl in just her underwear, the outline of her small butt filling your brain. Her underwear looks more soft and delicate compared to boy’s. Such a thing seems both out of place on the tomgirl’s body, yet also perfectly formed to her waist.</span> <br>
<br>
You ponder what she looks like from the front, a girl in just her panties, but manage to push the thought from your brain. What would <span style="color:DarkTurquoise">Evelyn</span> do if she caught you? What would Your Father do if he was told? <span style="color:Pink">Spying on a boy changing is fun and silly, you can get away with that, but a little girl? You don’t even want to imagine the sort of trouble that would bring.</span> <br>
<br>
So, you take one more glance at the girl’s rear before quickly sneaking away before you are spotted. Though even when you reach the pool your face is still burning red and a few people give you curious glances. So, you dive into the water and hide your face under it until you feel it cool down. <span style="color:Pink">Girls are weird…</span> <br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Voyeurism"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<br>
<<if $PoolLocation == "Very Deep">>
[[Continue|Pool Very Deep]]
<<elseif $PoolLocation == "Deep">>
[[Continue|Pool Deep]]
<<elseif $PoolLocation == "Part Shallow">>
[[Continue|Pool Part Shallow]]
<<else>>
[[Continue|Pool Shallow]]
<</if>>
<<elseif _random == 2>>
/*-Event 2 (Oliver)-*/
<span style="color:Pink">Peeking through, you spot the back of a familiar pair of teal boxer briefs. <span style="color:DarkTurquoise">Oliver</span> is just in his underwear with his sister, already dressed in her swimwear, helping him. You spot his trunks hanging from the hook and watch with bated breath as the boy slowly pulls down his underwear, revealing his adorably cute, pale butt. <br>
<<set _ad to [
{
Name: "OC Oliver",
State: {
Outfit: "Naked",
BLush: 1,
Arms: "Hide",
},
},
{
Name: "OC Evelyn",
State: {
Outfit: "Everyday",
}
},
]>>
<<ad _ad>>
You feel your face heat up; there you are, stealthily hid behind one of the shyest boys you’ve met as he stands there completely and utterly butt naked. His rear is inches away from your face, bare and exposed. Completely vulnerable. You want to lean closer, rub your face against his soft and shiny rear, but resist. Being discovered would be bad. <br>
<br>
So instead you watch, hoping for a peek at the true goods that lie in front, just out of sight. <span style="color:DarkTurquoise">Oliver</span> turns slightly, bending down to put his underwear in his bag, and then you see it. Just a peek at the shaft, his arm blocking the bulk of it, but you see enough to know one thing: the boy is packing! You feel your breath catch as you see just how big <span style="color:DarkTurquoise">Oliver</span>’s penis is. For such a little guy he is packing. <br>
<br>
You feel your heart beating fast, anxiety rising as you ponder what it looks like. How big is it exactly? But you don’t get a chance to see, as the boy quickly pulls up his trunks, covering his pantheon of a wiener and leaving you wondering.</span> Not wanting to be discovered, you sneak away before they exit, returning to the pool. You try to look inconspicuous, but you can’t get the image of the small boy’s shaft out of your mind. <span style="color:Pink">How could such a little boy pack so much?</span> <br>
<br>
<<set $OCOliverPenisSeen to 1>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Voyeurism"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<br>
[[Continue|Pool Outside]]
<<elseif _random == 3>>
/*-Event 3 (Oliver, Rare)-*/
<span style="color:Pink">Peeking through, you immediately begin to burn bright red. Mere inches from your face is a familiar pair of teal boxer briefs. <span style="color:DarkTurquoise">Oliver</span> is just in his underwear, his sister already dressed in her swimsuit. She is holding up his trunks and telling him to put his underwear in the bag. You watch with bated breath as the small, shy boy grips the sides of his underwear, not knowing that you are getting a front row seat as he pulls them down. <br>
<<set _ad to [
{
Name: "OC Oliver",
State: {
Outfit: "Naked",
Blush: 1,
},
},
{
Name: "OC Evelyn",
State: {
Outfit: "Everyday",
}
},
]>>
<<ad _ad>>
Your entire body is on fire as the boy reveals his massive penis. You can hardly contain yourself as it plops out in front of you, large yet absolutely adorable. It’s so close you can see all the tiny details and feel an intense urge to boop it, but manage to contain yourself as you admire the wonder of the massive member. <br>
<br>
<span style="color:DarkTurquoise">Oliver</span>, a boy so tiny and so shy, is somehow packing the largest penis you’ve ever seen on a 2nd grader. He would easily put your little brother to shame, hell, he would even put some of your classmates to shame! You can’t imagine how big it may get if it is still growing and wonder how a shy boy like <span style="color:DarkTurquoise">Oliver</span> will deal with random boners once he gets to your age, as he is packing far too much to easily hide it. <br>
<br>
As your mind wanders to all sorts of dirty places, entranced by the tiny boy’s massive cock, you suddenly snap out of it as he pulls his trunks up.</span> Hidden away, you can’t even tell how massive his penis is. Somehow, the boy has managed to keep his majestic penis a secret to most. You feel your heart beating fast, anxiety rising as you ponder what it looks like. Not wanting to be discovered, you sneak away before they exit, returning to the pool. You try to look inconspicuous, but you can’t get the image of the small boy’s penis out of your mind. <span style="color:Pink">How could such a little boy pack so much?</span> <br>
<<set $OCOliverPenisSeen to 1>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Voyeurism"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<br>
[[Continue|Pool Outside]]
<</if>>
<</replace>>
<</link>>
/*Don't Peek*/
<<link "Don't Peek<br>">>
<<replace"#choice">>
Against your horny instincts, you step away and leave the kids to their privacy. Whether it is simple curiosity or a horny drive, you don’t know what came over you and quickly leave the locker room. <span style="color:LightGreen">A peek isn’t worth the risk of whatever happens if you’re caught, plus spying on people while they change is kind of creepy.</span> <br>
[[Continue|Pool Outside]]
<</replace>>
<</link>>
</div>/* intro */
<<set $Minutes += 20>>
As you are wandering the park, you spot a familiar trio in the distance playing with a frisbee. The shy boy <span style="color:DarkTurquoise">Oliver</span>, the energetic and feisty <span style="color:DarkTurquoise">Evelyn</span>, and the chubby softy <span style="color:DarkTurquoise">Cole</span>. <span style="color:LightGreen">Despite the vast differences in their personalities, here they are playing and enjoying their time together. It’s really wholesome.</span> <br>
<<set _ad to [
{
Name: "OC Cole",
State: {
Outfit: "Everyday",
Mouth: "Happy",
}
},
{
Name: "OC Evelyn",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
{
Name: "OC Oliver",
State: {
Outfit: "Everyday",
Mouth: "Happy",
}
},
]>>
<<ad _ad>>
As you are watching, <span style="color:DarkTurquoise">Cole</span> suddenly spots you and waves, running over with a big smile. <span style="color:LightSteelBlue">“Oh, hi $Player.Name. Enjoying your day as well?”</span> He laughs as the other two siblings turn to you with mixed expressions, <span style="color:LightSteelBlue">“Hey, care to join us in some frisbee?”</span> <span style="color:DarkTurquoise">Cole</span> asks. <br>
<br>
<div id="choice">
/*Join Them*/
<<link "Join Them<br>">>
<<replace"#choice">>
You agree to join them for a little and take your spot, the four of you forming a square in the part as the frisbee is tossed back and forth. Eventually, it is thrown your way and you catch it with expert precision. <span style="color:Yellow">Now the question remains, who are you going to throw it to?</span> <br>
<br>
<div id="choice2">
/*Throw to Cole*/
<<link "Throw to Cole<br>">>
<<replace"#choice">>
You look to <span style="color:DarkTurquoise">Cole</span> and motion for him to go long, winding up and tossing the frisbee as hard as you can. As the disk soars through the sky, <span style="color:DarkTurquoise">Cole</span> as to back up before leaping as high as he can to reach it. <span style="color:Pink">As he does, his shirt lifts up and you get a good view of his cute chubby belly and a peek at the waistband of his briefs. It is both cute and comical.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "OC Cole",
State: {
Outfit: "Everyday",
Mouth: "Happy",
}
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Good throw, $Player.Name!”</span> <span style="color:DarkTurquoise">Cole</span> exhales as he lands. <span style="color:LightSteelBlue">“You’ve got quite the arm!”</span> The four of you continue playing until the little ones grow tired and you decide to call it for the day. <br>
<br>
<<needChange "Fun" 5>>
<<needChange "Energy" -3>>
<<socialChange "Cole" 3 1>>
<<socialChange "Evelyn" 1 1>>
<<socialChange "Oliver" 1 1>>
[[Continue|Park]]
<</replace>>
<</link>>
/*Throw to Oliver*/
<<link "Throw to Oliver<br>">>
<<replace"#choice">>
/*Random 1*/
<<set $Random1 to random(1, 2)>>
<<if $Random1 == 1>>
You wind up, pointing to <span style="color:DarkTurquoise">Oliver</span> who nervously prepares himself to catch it. You toss it with all your might, sending it flying far above <span style="color:DarkTurquoise">Oliver</span>’s head. He runs, chasing after the plastic disk and leaps into the air to try and catch it, <span style="color:Pink">giving you a cute look at his bare back and the waistband of his Teal Boxer briefs as he jumps into the air,</span> barely managing to catch it as he crashes into the ground. <br>
<<set _ad to [
{
Name: "OC Oliver",
State: {
Outfit: "Everyday",
Mouth: "Happy",
Eyes: "Sad",
Blush: 1,
}
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Could- could you throw it a little lower… please…”</span> <span style="color:DarkTurquoise">Oliver</span> asks, taking a moment to catch his breath. <span style="color:LightGreen">You apologize, promising to go easier on the kid, but praise <span style="color:DarkTurquoise">Oliver</span> for his impressive catch!</span> The four of you continue playing until the little ones grow tired and you decide to call it for the day. <br>
<<needChange "Fun" 5>>
<<needChange "Energy" -3>>
<<socialChange "Cole" 1 1>>
<<socialChange "Evelyn" 1 1>>
<<socialChange "Oliver" 3 1>>
[[Continue|Park]]
/*Random 2 */
<<elseif $Random1 == 2>>
You wind up, pointing to <span style="color:DarkTurquoise">Oliver</span> who nervously prepares himself to catch it. You toss it with all your might, sending it flying far above <span style="color:DarkTurquoise">Oliver</span>’s head. He runs, chasing after the plastic disk and but quickly gives up as it flies off. <span style="color:DarkTurquoise">Cole</span> runs after it as <span style="color:DarkTurquoise">Evelyn</span> gives you a slight dirty look, as per usual. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "OC Oliver",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Blush: 1,
}
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Could- could you throw it a little lower… please…”</span> <span style="color:DarkTurquoise">Oliver</span> asks, taking a moment to catch his breath. You apologize, promising to go easier on the kid. When <span style="color:DarkTurquoise">Cole</span> returns, the four of you continue playing until the little ones grow tired and you decide to call it for the day. <br>
<<needChange "Fun" 5>>
<<needChange "Energy" -3>>
<<socialChange "Cole" 1 1>>
<<socialChange "Evelyn" 1 1>>
<<socialChange "Oliver" 3 1>>
[[Continue|Park]]
<</if>>
<</replace>>
<</link>>
/*Throw to Evelyn*/
<<link "Throw to Evelyn<br>">>
<<replace"#choice">>
/*Random 1 & Girl Toggle Off*/
<<set $Random2 to random(1, 2)>>
<<if $Random2 == 1 && $ToggleGirlContent != 1>>
You point to <span style="color:DarkTurquoise">Evelyn</span> and shout for her to go long. She smirks, backing up slightly as you wind up, planning to toss it as hard as you can! When you do, the plastic disk soars through the skies at incredible heights. <span style="color:DarkTurquoise">Evelyn</span>, seeing how far it’s going, runs backward before crouching and leaping up to catch it! You are left stunned by just how high she can jump. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "OC Evelyn",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
}
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“That was a piece of cake!”</span> <span style="color:DarkTurquoise">Evelyn</span> laughs with her smirk that reminds you of Michael, <span style="color:LightSteelBlue">“You should have tried harder, if your little arms could handle it!”</span> Despite her words, she seems to enjoy the challenge you’ve given her and the four of you continue playing until the little ones grow tired and you decide to call it for the day. <br>
<<needChange "Fun" 5>>
<<needChange "Energy" -3>>
<<socialChange "Cole" 1 1>>
<<socialChange "Evelyn" 3 1>>
<<socialChange "Oliver" 1 1>>
[[Continue|Park]]
/*Random 1 & Girl Toggle On*/
<<elseif $Random2 == 1 && $ToggleGirlContent == 1>>
/*-Girl Toggle On-*/
You point to <span style="color:DarkTurquoise">Evelyn</span> and shout for her to go long. She smirks, backing up slightly as you wind up, planning to toss it as hard as you can! When you do, the plastic disk soars through the skies at incredible heights. Then <span style="color:DarkTurquoise">Evelyn</span> leaps an incredible height, managing to catch the frisbee as it flies past! <br>
<br>
<span style="color:Pink">As she leaps, you spot a brightly colored article peeking out from her bottoms as her shirt lifts up. You blush slightly at how quickly your brain spotted this and a brief thought crossed your mind if she was old enough to wear a bra yet, though, probably not.</span> You shake your head, trying to clear your mind of these thoughts as your cheeks flush. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "OC Evelyn",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
}
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“That was a piece of cake!”</span> <span style="color:DarkTurquoise">Evelyn</span> laughs, <span style="color:LightSteelBlue">“You should have tried harder, if you’re little- What’s with that face? Is something wrong?”</span> She asks puzzled. <br>
<br>
<span style="color:LightSteelBlue">“Yeah, you’re kind of red. You feeling alright?”</span> <span style="color:DarkTurquoise">Cole</span> asks, sounding genuinely concerned. You quickly cover your face and turn around, telling them it’s nothing as you try to calm your nerves. <span style="color:LightSteelBlue">“Oh, well okay… but if you feel like you need to take a rest that’s fine.”</span> <span style="color:DarkTurquoise">Cole</span> adds as he pats you on the back. The four of you continue playing until the little ones grow tired and you decide to call it for the day. <br>
<<needChange "Fun" 5>>
<<needChange "Energy" -3>>
<<socialChange "Cole" 1 1>>
<<socialChange "Evelyn" 3 1>>
<<socialChange "Oliver" 1 1>>
[[Continue|Park]]
<<elseif $Random2 == 2>>
You point to <span style="color:DarkTurquoise">Evelyn</span> and shout for her to go long. She smirks, crossing her arms and not moving from her spot. Seems she is underestimating your abilities and you wind up, tossing it with all your might and… <span style="color:LightCoral">you flub it…</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
},
},
{
Name: "OC Evelyn",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
Eyes: "Mad",
}
},
]>>
<<ad _ad>>
Your arm moves at just the wrong angle so the frisbee only goes a few feet before crashing into the ground. <span style="color:DarkTurquoise">Evelyn</span> laughs as she walks over to pick it up. <span style="color:LightSteelBlue">“Not bad, for a weak armed little boy.”</span> She sticks her tongue out at you teasingly, <span style="color:LightSteelBlue">“But next time, you can go a bit higher. Even a girl could catch anything you’re throwing!”</span> She tosses the frisbee to <span style="color:DarkTurquoise">Oliver</span> as the four of you continue playing until the little ones grow tired and you decide to call it for the day. <br>
<<needChange "Fun" 5>>
<<needChange "Energy" -3>>
<<socialChange "Cole" 1 1>>
<<socialChange "Evelyn" 3 1>>
<<socialChange "Oliver" 1 1>>
[[Continue|Park]]
<</if>>
<</replace>>
<</link>>
</div>
<</replace>>
<</link>>
/*Decline*/
<<link "Decline<br>">>
<<replace"#choice">>
You decline their invitation, having your own things to do and not wanting to interrupt their family fun. <span style="color:DarkTurquoise">Cole</span> smiles, <span style="color:LightSteelBlue">“Ah, okay. Well, have a nice day regardless!”</span> He waves as he returns to continue playing. <br>
[[Continue|Park]]
<</replace>>
<</link>>
</div>/* Intro */
As you drift off into the land of dreams, you suddenly find yourself in a familiar place. You were in the city park sitting under a tree, though it is strangely morphed; <span style="color:BlueViolet">a fog falling over the entire place as the pond seems to stretch to infinity.</span> Yet, despite the oddities of the dream world, in your mind it all makes perfect sense, with nothing out of the ordinary. <br>
<br>
The park is eerily empty and you are compelled to call out into the void, but retrieve no answer. Continuing to be compelled, you walk into the distance, unsure what you are seeking, when suddenly a familiar grey-haired boy exits the fog, kneeling next to the endless pond. The young shy <span style="color:DarkTurquoise">Oliver</span>. You call out to him several times, but your voice seems to catch in your throat. So instead, you walk up to him, trying to get his attention. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 1,
},
},
{
Name: "OC Oliver",
State: {
Outfit: "Everyday",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="color:LightCoral">But your foot gets caught on a tree root, tripping you and sending you flying forward into <span style="color:DarkTurquoise">Oliver</span>, who is knocked into the pond by your body!</span> Panicked, you immediately reach your hand into the warm pool and try to help him out, but instead he angrily pushes your hand away. <br>
<br>
<span style="color:LightSteelBlue">“Why did you do that!?”</span> The boy cries out. You try to explain, but for some reason his soaked, wet body causes your voice to once again catch. <span style="color:Pink">As his wet clothes clung to his body, you begin to make out his soft, tiny form. His childish thighs, his soft supple nipples, and even the outline of his penis through his bottoms.</span> <span style="color:DarkTurquoise">Oliver</span>’s eyes follow yours and as he sees where you are looking he calls out <span style="color:LightSteelBlue">“You pervert!”</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 2,
},
},
{
Name: "OC Oliver",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Eyes: "Mad",
},
},
]>>
<<ad _ad>>
His face holds an expression you’ve never seen on him before, anger. His tone indignant to your perverted looks. If this was the normal <span style="color:DarkTurquoise">Oliver</span>, he’d probably run away crying now or be saved by the sudden appearance of his siblings. <span style="color:Pink">But this <span style="color:DarkTurquoise">Oliver</span> looked upon you with rage, pushing you to the ground onto your stomach with an unnatural strength before getting on top of you.</span> <span style="color:Pink">Despite his tiny form, he is able to hold you down and you can do nothing as he suddenly begins to strip you completely naked!</span> <br>
<br>
<span style="color:Pink">You try to defend yourself, trying to shove him off you with your hands, but he is unnaturally strong. The roots of the trees itself seem to aid him, holding your hands down as <span style="color:DarkTurquoise">Oliver</span> slides down to your now naked thighs, your body laid bare to the young boy who has completely overpowered you, you face shoved into the dirt as you feel water drip onto your bare ass from the boy’s soaked clothing.</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Frown",
Blush: 3,
Arms: "Bound",
},
},
{
Name: "OC Oliver",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Eyes: "Mad",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightCoral">SMACK!</span> <span style="color:Pink">With an intense fury the young boy begins to painfully slap your ass, spanking you harshly as you try to buckle him off. But this just causes him to increase his speed and strength, hitting you harder than even Your Father or Mr. Randolph could. <span style="color:LightSteelBlue">“This is what you get, sucker!”</span> He yells. <span style="color:Pink">You begin to cry, your pathetic tears filling the air, but no one hears you or comes to your aid.</span> </span> <span style="color:LightSteelBlue">“I’m not going to let you treat me like this! You’re a baby and a bully!”</span> He continues to yell as he spanks you harder and harder, causing your ass to burn. <br>
<br>
<span style="color:Pink">This seems to go on forever, the young tiny boy spanking your sore rear until it screamed, until he finally stops.</span> <span style="color:LightSteelBlue">“There. I hope you’ve learned your lesson.”</span> You turn your head, seeing <span style="color:DarkTurquoise">Oliver</span>’s expressionless face as he stared down at your rear. <br>
<br>
<span style="color:LightSteelBlue">“Your butt is pretty red.”</span> <span style="color:DarkTurquoise">Oliver</span> says, <span style="color:Pink">rubbing his hand along your sensitive butt as you cringe from the pain.</span> <span style="color:LightSteelBlue">“It must hurt a lot…”</span> Then he starts to squeeze it, the pain of your sore rear being fondled causes you to gasp. <span style="color:Pink">Then, to your horror and embarrassment, you feel him spread your cheeks, examining your butthole as you can do nothing to stop him.</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Frown",
Blush: 3,
Arms: "Bound",
},
},
{
Name: "OC Oliver",
State: {
Outfit: "Undies",
Mouth: "Smirk",
Eyes: "Mad",
Blush: 3,
},
},
]>>
<<ad _ad>>
/* PC: Hard*/
You then hear another noise, a strange wet noise and turn around to find, <span style="color:Pink">to your surprise, that <span style="color:DarkTurquoise">Oliver</span> is slowly removing his wet, dripping clothes. You watch in amazement as he stands there in just his damp teal boxer briefs, the outline of his penis laid bare. It looks massive! Gigantic for anyone his age, large even for someone of your own! Seeing even the outline on his tiny body is enough to cause your heart to race.</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Frown",
Blush: 3,
Arms: "Bound",
},
},
{
Name: "OC Oliver",
State: {
Outfit: "Naked",
Mouth: "Smirk",
Eyes: "Mad",
Blush: 3,
},
},
]>>
<<ad _ad>>
/* PC: Hard*/
<span style="color:LightSteelBlue">“Don’t look!”</span> The boy says, his true shyness seeking through as he covers your face with his wet shirt, blocking your view as you hear the sound of his wet underwear hitting the ground. <span style="color:LightCoral">Is this really happening? Is <span style="color:DarkTurquoise">Oliver</span>…!?</span> <br>
<br>
<span style="color:Pink">Then you feel it, his massive member slowly inching its way between your cheeks. Is <span style="color:DarkTurquoise">Oliver</span> really going to…? Then you feel it press up against your hole, far too massive to fit without force. You squeeze your eyes shut and tense up as he begins to push and then…</span> <br>
<br>
You awaken with a fright! You’re breathing fast and startled. You are in your bedroom, lying in your bed with no sign of <span style="color:DarkTurquoise">Oliver</span> anywhere. Yet despite this, you still feel a phantom pressure on your rear. <span style="color:Pink">You aren’t going to forget that dream anytime soon.</span> <br>/* Intro */
<<set $Minutes += 20>>
As you walk through city park you find yourself drawn to the unmistakable whiff of meat being cooked. The aroma draws your attention to a hotdog stand nearby. where a small queue has formed. Even looking at the stand causes your stomach to churn in hunger! <br>
<<set _ad to [
{
Name: "OC Oliver",
State: {
Outfit: "Everyday",
Eyes: "Tired",
Mouth: "Happy",
},
},
{
Name: "OC Evelyn",
State: {
Outfit: "Everyday",
Mouth: "Happy",
}
},
]>>
<<ad _ad>>
At the front of the queue, you notice 2 kids who look to be around Noah’s age both of which you recognise, The young girl <span style="color:DarkTurquoise">Evelyn</span> and her shy brother <span style="color:DarkTurquoise">Oliver</span>. <span style="color:DarkTurquoise">Oliver</span> stands slightly behind <span style="color:DarkTurquoise">Evelyn</span> nervously, as she hands money to the vendor, and is given 2 hotdogs in return. The siblings move away from the cart and <span style="color:DarkTurquoise">Evelyn</span> hands over one of the hotdogs to <span style="color:DarkTurquoise">Oliver</span>, who licks his lips and cutely smiles as he takes it into his hands, The lads happiness is infectious, and you cannot help but smile at this yourself. <br>
<br>
However as <span style="color:DarkTurquoise">Oliver</span> is about to take a bite into the hotdog, a tall boy runs right into him, nearly knocking the poor boy right over! <span style="color:DarkTurquoise">Evelyn</span> manages to grab him in time, helping him regain his balance and making sure he was ok, Unfortunately the same could not be said for his hotdog which falls straight to the ground with a SPLAT! <br>
<<set _ad to [
{
Name: "OC Oliver",
State: {
Outfit: "Everyday",
Eyes: "Sad",
Mouth: "Frown",
Blush: 1,
},
},
{
Name: "OC Evelyn",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Eyes: "Mad",
}
},
{
Name: "Michael",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
Eyes: "Mad",
}
},
]>>
<<ad _ad>>
You initially assume that this was an unfortunate accident, however you very quickly realise this is not to be the case, as you recognise the tall boy in question to be your classmate and known bully, <span style="color:DarkTurquoise">Michael</span>! <br>
<br>
<span style="color:LightSteelBlue">“Hey! What’s your problem you jerk!”</span> <span style="color:DarkTurquoise">Evelyn</span> shouts angrily, glaring at <span style="color:DarkTurquoise">Michael</span> who had continued to jog past the two of them without stopping. <br>
<br>
Hearing this, <span style="color:DarkTurquoise">Michael</span> turns back to face <span style="color:DarkTurquoise">Evelyn</span>, noticing the now ruined food on the ground and smirks. <span style="color:LightSteelBlue">"Oh no, that’s a shame! Maybe he should be more careful next time.”</span> he says mockingly. <br>
<br>
<span style="color:DarkTurquoise">Michael</span> jogs off again laughing to himself, as <span style="color:DarkTurquoise">Evelyn</span> stands there seething with rage. However she calms herself and goes to comfort <span style="color:DarkTurquoise">Oliver</span>, who was looking quite upset at what had just occurred. <span style="color:LightSteelBlue">“Aww, don’t worry Ollie, here you can take mine”</span> She says to <span style="color:DarkTurquoise">Oliver</span> as she passes the hot dog over to him smiling. <span style="color:DarkTurquoise">Oliver</span> gives his sister an earnest smile and mouths a quiet <span style="color:LightSteelBlue">“Thank you”</span> in appreciation. You find it very sweet how much <span style="color:DarkTurquoise">Evelyn</span> cares for her brother. As this is happening however you cannot help but notice her staring back at the ruined hotdog laying on the ground intently. <br>
<br>
You stand there watching for several more moments before you finally decide to continue your walk, you find yourself feeling rather bad for the poor boy. <br>
<<linkreplace"Continue">>
After few minutes of walking later, you yet again spot <span style="color:DarkTurquoise">Michael</span> resting on a park bench, likely taking a break from his jog and no doubt trying to scout out his next victim. <br>
<br>
Suddenly you notice <span style="color:DarkTurquoise">Evelyn</span> seemingly appearing from almost out of nowhere, walking right up to <span style="color:DarkTurquoise">Michael</span> she is holding what appears to be another hotdog, but on closer inspection, you not only notice this was the discarded hotdog dropped before, but The meat had also been removed and the bun was caked in mud!
<span style="color:DarkTurquoise">Michael</span> laughs as he sees the girl approach him nonchalantly <span style="color:LightSteelBlue">“You again? What do you want now”</span> <span style="color:DarkTurquoise">Michael</span> asks smugly. <br>
<br>
Suddenly <span style="color:DarkTurquoise">Michael</span> is taken surprise as without saying anything, nor looking at him, <span style="color:DarkTurquoise">Evelyn</span> pulls the waistband of both his $MichaelBottoms.Type and $MichaelUndies.Name forward and shoves the muddy bun right down his pants! <span style="color:DarkTurquoise">Evelyn</span> snaps his waistband forward and turns her back to him. Beginning to walk off as if nothing happened! <br>
<<set _ad to [
{
Name: "Michael",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Blush: 3,
}
},
{
Name: "OC Evelyn",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Eyes: "Mad",
}
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Hey! What the fuck are you-!“</span> <span style="color:DarkTurquoise">Michael</span> shouts and immediately begins stands up in anger however before he can even finish his sentence-THWACK! <span style="color:DarkTurquoise">Evelyn</span> delivers a swift back kick to his shin sending him right back down onto the bench. <br>
<br>
<span style="color:LightSteelBlue">“Sorry, I thought your hotdog needed a bun!”</span> <span style="color:DarkTurquoise">Evelyn</span> says turning her head back at <span style="color:DarkTurquoise">Michael</span> giving him a smirk and then before he can even react, quickly runs off. <span style="color:DarkTurquoise">Michael</span> curses at her as he pulls the bun from his pants, giving you a good flash of his $MichaelUndies.Name, and tosses it in her direction. He begins to examine himself, and realises the extent of the mess that has been made in his $MichaelUndies.Name which causes him to blush and look around nervously. <span style="color:DarkTurquoise">Michael</span> begins walking off towards the bathroom with a slight limp. Angrily cursing under his breath. <br>
<br>
<span style="color:DarkTurquoise">Michael</span> certainly deserved it, but you remind yourself to not get on <span style="color:DarkTurquoise">Evelyn</span>'s bad side! <br>
<<needChange "Fun" 20>>
[[Continue|Park]]
<</linkreplace>>/* Intro */
While exploring the playground and entertaining yourself, you spot the adorable couple of <span style="color:DarkTurquoise">Arthur</span> and <span style="color:DarkTurquoise">Richard</span> hanging out by some trees. <span style="color:Pink">They are holding hands and gazing into each other’s eyes, as the flirty boys do,</span> you are about to turn and leave them to each other’s company when one of them calls out to you. Before you know it, you are in the middle of the two lovebirds; it seems they’ve decided to adopt you for the next few minutes and you hang out with them, laughing and enjoying your time. <br>
<<set _ad to [
{
Name: "OC Arthur",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "OC Richard",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<<linkreplace"Continue">>
As you are hanging out with the boys, they begin to get into a little argument. It starts with <span style="color:DarkTurquoise">Richard</span> deciding to lie in the grass when <span style="color:DarkTurquoise">Arthur</span> decides to sit on him in a playful manner. <span style="color:DarkTurquoise">Richard</span> tells his boyfriend to get his butt out of his face, to which the cheeky boy responds with <span style="color:LightSteelBlue">“That’s not what you were saying last night when it’s all you wanted!”</span> This causes <span style="color:DarkTurquoise">Richard</span> to blush. <span style="color:Pink">This leads to them getting into a cute argument which is really just the two of them flirting with each other or making lewd innuendos.</span> <br>
<<set _ad to [
{
Name: "OC Arthur",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Eyes: "Mad",
Blush: 2,
},
},
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 1,
},
},
{
Name: "OC Richard",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Eyes: "Mad",
Blush: 2,
},
},
]>>
<<ad _ad>>
<span style="color:Pink">This argument leads to you learning a bit too much about the boy’s supposed active sexual life, including which boy played the bottom during their last alone time and which boy enjoys a little light domination. Both boys hold nothing back, until they remember you are there listening to every word and quickly blush. It’s kind of adorable how open and close they are with each other, in so, so many ways.</span> <br>
<br>
<span style="color:LightSteelBlue">“You two must like each other very much.”</span> A sly voice says as the older <span style="color:DarkTurquoise">Sebastian</span> suddenly slinks in, seemingly appearing from the shadows. He smirks, his cat-like eyes almost glowing. He leans in close to <span style="color:DarkTurquoise">Richard</span>. <span style="color:LightSteelBlue">“But talking like that, aren’t you a bit worried someone will see?”</span> <br>
<br>
<span style="color:LightSteelBlue">“Why should we?”</span> <span style="color:DarkTurquoise">Richard</span> responds, frowning, <span style="color:LightSteelBlue">“I’m not ashamed that I love my boy! And if you have a problem with it, you’re just jealous!”</span> <br>
<<set _ad to [
{
Name: "OC Arthur",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Blush: 3,
},
},
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 3,
},
},
{
Name: "OC Richard",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Blush: 3,
},
},
{
Name: "OC Sebastian",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“I like your confidence,”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Sebastian</span> slips behind <span style="color:DarkTurquoise">Richard</span>, putting his arm around his shoulder, causing <span style="color:DarkTurquoise">Arthur</span> to blush,</span> <span style="color:LightSteelBlue">“It’s pretty cute on you. Maybe I am a little bit jealous… for not having you.”</span> <span style="color:DarkTurquoise">Sebastian</span> looks into <span style="color:DarkTurquoise">Richard</span>’s eyes, causing him to blush as well. <span style="color:Pink">Both boys seem stunned by <span style="color:DarkTurquoise">Sebastian</span>’s bold actions, a weird tension building in the air that is only broken as <span style="color:DarkTurquoise">Sebastian</span> laughs and lightly pushes <span style="color:DarkTurquoise">Richard</span> back towards <span style="color:DarkTurquoise">Arthur</span>.</span> <br>
<br>
<span style="color:LightSteelBlue">“But I would never dream of splitting you two up, you’re too good together. Besides, you’re not my type.”</span> <span style="color:DarkTurquoise">Sebastian</span> responds with his cat-like smile, his eyes glancing towards you for just a second. Then, without another word, <span style="color:DarkTurquoise">Sebastian</span> sinks back into the shadows and walks off, leaving you all very confused.
<span style="color:LightSteelBlue">“Damn…”</span> <span style="color:DarkTurquoise">Arthur</span> says after a few moments of silence, <span style="color:LightSteelBlue">“That guy’s kinda weird- <span style="color:DarkTurquoise">Richard</span>! Are you hard!?”</span> <br>
<br>
<span style="color:LightSteelBlue">“What!?”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Richard</span> blushes, covering his crotch,</span> <span style="color:LightSteelBlue">“N- no! I mean, only because I was thinking of you-! I’ve been hard since you put your butt in my face since your dumb butt is too damn cute!”</span> <span style="color:LightGreen">The boys continue their adorable, romantic argument and you find the uneasiness from <span style="color:DarkTurquoise">Sebastian</span> slip away as you can’t help but chuckle at how cute they are.</span> <br>
/*[+Arthur, +Richard, +Arousal(Voyeur)]*/
<<socialChange "Arthur" 3 1>>
<<socialChange "Richard" 3 1>>
<<needChange "Fun" 20>>
[[Continue|School Courtyard]]
<</linkreplace>>/* Intro */
You spot <span style="color:DarkTurquoise">Sebastian</span> sitting at one of the far tables and walk over to join him. He gives you a smirk and wave, motioning to one of the empty seats. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "OC Sebastian",
State: {
Mouth: "Happy",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
/* Avatars: PC: Smile
Sebastian: Smile, Uniform */
<<set _random to random(1, 3)>>
/* Outcome 1 */
<<if _random == 1>>
You accept his invitation and the two of you chat about various things, including nature and photography. <span style="color:lightgreen">Despite his strange and somewhat lewd use of his talent, it is clear that he is passionate about photography and enjoys relaxing and taking pictures of nature.</span> <br>
<<socialChange "Sebastian" 3 1>>
<<include"School Lunch">>
<<set $FriendLunch to 1>>
/* Outcome 2 */
<<elseif _random == 2>>
You accept his invitation and the two of you chat about the various places Sebastian visited while traveling. The boy and his family have been to a lot of places and he seems genuinely happy to show off the many pictures he has taken around the world. <span style="color:lightgreen">It was clear that the boy had a passion for both photography and traveling.</span> <br>
<<socialChange "Sebastian" 3 1>>
<<include"School Lunch">>
<<set $FriendLunch to 1>>
/* Outcome 3 */
<<else>>
However, right as you were about to sit down, boys from the upper classes, most likely <span style="color:DarkTurquoise">Sebastian</span>’s classmates, suddenly join him and take every available seat near the boy. <span style="color:lightcoral">They quickly pull out their snacks and drinks, chatting away and pretending they didn’t even see you. <span style="color:DarkTurquoise">Sebastian</span> gives you an apologetic shrug.</span> <br>
<br>
You sit down near one end, still trying to enjoy your lunch, but find the endless blabber of the older kids a bit vexing. They only seem to talk about three things: cars, sports, and girls, and the way they talked about girls, you’d think they were something you could own like a car. <span style="color:lightcoral">You hope you don’t act like that when you get older.</span> <br>
<br>
As you are sitting there, trying to eat quickly so you have an excuse to get up and leave, when you spot one of the boys place an unopened can of soda near you. The boy isn’t even paying attention, not caring about putting his stuff in your line of sight. <span style="color:lightcoral">Once again, you try to ignore him, until he elbows you in the side while telling a story. <br>
<br>
You begin to feel extremely annoyed, especially since the boy not only didn’t apologize for hitting you but didn’t even acknowledge you! These kids were jerks!</span> <br>
<br>
<div id="choice1">
/* Shake the can */
<<link "Shake the can<br>">>
<<replace"#choice1">>
Deciding to teach the rude boy a lesson, you stealthfully take the can of soda and give it a good shake before returning it to its spot. You then look around to see if anyone noticed, but they all seemed so enthralled in their stupid conversation. <span style="color:lightgreen">You smirk and wait for the results of your actions, which isn’t long as the boy suddenly picks up the can!</span> <br>
<br>
<<set _randomchance to random(1, 2)>>
/* Success */
<<if _randomchance == 1>>
<span style="color:lightgreen">As soon as he opens it, an explosion of sticky, carbonated liquid shoots out and blasts three of the boys directly in the face! Immediately, there is yelling and panic as the boy drops the soda, and all three boys stand up soaked.</span> <br>
<br>
<span style="color:LightSteelBlue">“What the hell man? I’m soaked!”</span> One boy shouts. <br>
<br>
<span style="color:LightSteelBlue">“It’s not my fault! I just bought this soda!”</span> The other boy defends. You continue to watch the arguing back and forth, trying hard not to laugh, as their conversation turns into a petty squabble. Eventually, you decide to depart before they begin to get suspicious of your involvement. <br>
<<include"School Lunch">>
<<set $FriendLunch to 1>>
/* Fail */
<<else>>
<span style="color:lightcoral">However, right before he opens it, the boy suddenly aims the can directly at you! You have no chance to react as a stream of carbonated soda blasts directly into your face! You begin to cough and gag as your nose and eyes are burnt by the fluid and you are soaked by it.</span> <br>
<br>
<span style="color:LightSteelBlue">“Idiot, did you really think I wouldn’t notice?”</span> The boy laughs, taking a sip of the remaining soda, <span style="color:LightSteelBlue">“Get out of here, first year!”</span> The remaining boys begin to laugh at you as you quickly jump to your feet and grab your food. You then turn to <span style="color:DarkTurquoise">Sebastian</span>, who wasn’t laughing, though he did sigh and shake his head. Seems he didn’t like you trying to prank his friends, even if they were jerks. <br>
<<socialChange "Sebastian" -3 1>>
<<include"School Lunch">>
<<set $FriendLunch to 1>>
<</if>>
<</replace>>
<</link>>
<<link "Move seats<br>">>
<<replace"#choice1">>
You decide to take that as your queue to leave and get up and move seats. None of the boys even seem to notice you are gone, chatting along as they did. Though even from this far away, they still sounded loud and obnoxious. <br>
<br>
As you are about to finish eating, you are suddenly surprised as someone puts their arm around you. <span style="color:LightSteelBlue">“Sorry about that!”</span> <span style="color:DarkTurquoise">Sebastian</span> laughs, <span style="color:LightSteelBlue">“Don’t worry, next time we’ll eat together.”</span> He then heads out to hang out with his friends on the playground. <span style="color:lightgreen">At least he remembered you.</span> <br>
<<socialChange "Sebastian" 3 1>>
<<include"School Lunch">>
<<set $FriendLunch to 1>>
<</replace>>
<</link>>
</div>
<</if>>/* Intro */
In the distance of the school playground, you spot the young and heroic <span style="color:DarkTurquoise">Carter</span> swinging around a stick he no doubt saw as a sword in his mind. Judging by his overdramatic movements and his heroic speech, he is playing something akin to a superhero or a brave knight. You chuckle at his childish fun, which attracts his attention and he waves you over. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "Carter",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
As you are walking over, you spot another familiar face leaning against a nearby tree. <span style="color:DarkTurquoise">Sebastian</span>, the photographer with a penchant for capturing lewd or embarrassing moments. Though the sneaky boy doesn’t seem to notice you, so entranced by whatever he was writing in his notebook. <br>
<br>
<span style="color:LightSteelBlue">“Wanna play with me?”</span> <span style="color:DarkTurquoise">Carter</span> asks with a smile, <span style="color:LightSteelBlue">“Oh! I know, you can be the monster and we can battle! Hiya!”</span> <span style="color:DarkTurquoise">Carter</span> swings around his sword and, backing up just a tad too far as he does a spinning back swing, <span style="color:LightCoral">accidentally slaps the notebook out of <span style="color:DarkTurquoise">Sebastian</span>’s hand!</span> You gasp and <span style="color:DarkTurquoise">Carter</span> instantly freezes, his face red and his shoulders up like he just got caught with his pants down. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
},
},
{
Name: "Carter",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Blush: 1,
},
},
{
Name: "OC Sebastian",
State: {
Outfit: "Uniform",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“I’m sorry, I’m sorry, I’m sorry!”</span> <span style="color:DarkTurquoise">Carter</span> apologizes over and over, quickly picking up the notebook, patting off the dirt, and handing it to the older boy. <span style="color:DarkTurquoise">Sebastian</span>, for his part, doesn’t move from his original position and <span style="color:Yellow">simply glances at the boy with a look that you couldn’t tell if it is mildly annoyed or mildly amused.</span> <br>
<br>
<span style="color:LightSteelBlue">“Is that any way for a hero to act?”</span> <span style="color:DarkTurquoise">Sebastian</span> says, tossing the notebook onto his backpack as he leans forward to the stunned <span style="color:DarkTurquoise">Carter</span>, his body tense as he worriedly wonders if he’s in trouble. <span style="color:LightSteelBlue">“A real hero would know if he’s strong enough to take on the monster before attacking.”</span> Within a single second, <span style="color:DarkTurquoise">Sebastian</span> pulls <span style="color:DarkTurquoise">Carter</span> to him, spins him around, and holds him with both arms pinned behind his back. <span style="color:DarkTurquoise">Carter</span> cries out in confusion, taken completely by surprise. <span style="color:LightSteelBlue">“Gotcha! Now, I just have to disarm you.”</span> The cat-eyed boy smirks. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
},
},
{
Name: "Carter",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Blush: 2,
},
},
{
Name: "OC Sebastian",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Wa- wait! Hold on! Let me go, plea-!”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Carter</span> begins to plead as <span style="color:DarkTurquoise">Sebastian</span> slips his hand under <span style="color:DarkTurquoise">Carter</span>’s shirt and begins to tickle the boy! <span style="color:DarkTurquoise">Carter</span> begins to giggle intensely, trying to break free but no match for <span style="color:DarkTurquoise">Sebastian</span>’s strength. The boy is completely helpless, squirming in vain until <span style="color:DarkTurquoise">Sebastian</span> finally releases him, pushing him towards you.</span> <br>
<br>
<span style="color:LightSteelBlue">“You- you…”</span> <span style="color:DarkTurquoise">Carter</span> has to take his second to catch his breath, nearly crying from laughing so hard, <span style="color:LightSteelBlue">“You villain! We’ll show you, right <span style="color:DarkTurquoise">$Player.Name</span>?”</span> <br>
<br>
<div id="choice">
/*Attack Sebastian with Carter*/
<<link "Attack Sebastian with Carter<br>">>
<<replace"#choice">>
You stand next to <span style="color:DarkTurquoise">Carter</span>, ready to battle the villain. <span style="color:LightSteelBlue">“And with my trusty sidekick by my side, there is no way you’ll be able to defeat us!”</span> <span style="color:DarkTurquoise">Carter</span> says boldly, sounding like the heroes you see on TV. <br>
<br>
But <span style="color:DarkTurquoise">Sebastian</span> just smirks, shaking his head. <span style="color:LightSteelBlue">“Bit off a bit more than you can chew, kid.”</span> With that, <span style="color:DarkTurquoise">Carter</span> lunges playfully at <span style="color:DarkTurquoise">Sebastian</span> to attack, though <span style="color:DarkTurquoise">Sebastian</span>’s reaction isn’t as playful as he catches <span style="color:DarkTurquoise">Carter</span>, spins him around a few times, leaving the boy dizzy, before tossing him back at you. You both fall to the ground, with the dizzy boy lying on top of you as <span style="color:DarkTurquoise">Sebastian</span> steps forward, standing over you both smirking with his arms crossed. <br>
<span style="color:DarkTurquoise">Carter</span> tries a few more times to ‘defeat the villain’, but each attempt just ends with the boy being caught, spun around, and shoved back. This eventually leads to <span style="color:DarkTurquoise">Carter</span> being so dizzy he can hardly stand up, though he only gives up when he starts to feel his stomach turning. <span style="color:Pink">Himself defeated, <span style="color:DarkTurquoise">Carter</span> lays in the grass trying to catch his breath, his top raised slightly so you can see his cute belly.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Eyes: "Tired",
Blush: 1,
},
},
{
Name: "Carter",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Eyes: "Closed",
Blush: 2,
},
},
{
Name: "OC Sebastian",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Not a bad showing.”</span> <span style="color:DarkTurquoise">Sebastian</span> chuckles, hardly even sweaty from defending against <span style="color:DarkTurquoise">Carter</span>’s repeated attacks, <span style="color:LightSteelBlue">“But if you will excuse me, I have other duties to attend to.”</span> <span style="color:DarkTurquoise">Carter</span> tries to say something as the upperclassmen leaves, but is too dizzy to speak or chase after him, so instead just decides to rest in the grass for a while. <br>
<<socialChange "Carter" 3>>
<<socialChange "Sebastian" 3 1>>
<<needChange "Fun" 20>>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
/*Betray Carter and Attack Him*/
<<link "Betray Carter and Attack Him<br>">>
<<replace"#choice">>
As you stand behind <span style="color:DarkTurquoise">Carter</span>, who stands ready to battle this threat with you, you get a devious idea and smile. Taking a step closer to the boy, he believes you are taking to his side to join him, but wink at <span style="color:DarkTurquoise">Sebastian</span> who smirks amusedly. <br>
<br>
<span style="color:LightSteelBlue">“And now we’re going to- Woah!”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Carter</span> cries out as <span style="color:DarkTurquoise">Sebastian</span> suddenly grabs both of <span style="color:DarkTurquoise">Carter</span>’s wrists and lifts his hands into the air, lifting the small boy’s shirt and exposing his cute, ticklish sides, which you waste no time attacking! Suddenly, <span style="color:DarkTurquoise">Carter</span> is the victim of a tickling assault that leaves him giggling helplessly in your arms.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "Carter",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Hands: "Bound",
Blush: 3,
},
},
{
Name: "OC Sebastian",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
/* PC: Smirk, Tired
Carter: Uniform, Frown, Hands Bounds, Blush3
Sebastian: Uniform, Tired, Smirk */
<span style="color:LightSteelBlue">“Hahaha, wait, haha, please!”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Carter</span> begs as you continue your relentless onslaught on his most sensitive and ticklish places. As you continue to tickle him with your right hand, you slide your left through his shirt towards his belly, gently rubbing it with your fingertips as he squirms. The boy is giggling so much that even this simple touch drives him to endless chuckles. <br>
<br>
Slowly, you move your hands up until you reach <span style="color:DarkTurquoise">Carter</span>’s cute, sensitive nipples. But instead of tickling them, you lightly pinch one and watch as <span style="color:DarkTurquoise">Carter</span>’s entire body reacts and contorts from the feeling.</span> <span style="color:LightSteelBlue">“No- no! Not there!”</span> <span style="color:DarkTurquoise">Carter</span> says through his giggles, <span style="color:LightSteelBlue">“They- they hurt!”</span> But you continue to tickle and prod <span style="color:DarkTurquoise">Carter</span>, his hands held above his head, until the boy is crying from laughing so hard. <span style="color:LightSteelBlue">“St- stop! Hahaha, I’m gunna pee!”</span> <br>
<br>
While you may have been fine to keep going, even if you risked a little accident, <span style="color:DarkTurquoise">Sebastian</span> releases the heroic boy, who quickly dives away from you to the ground where he tries to catch his breath, finally free. <br>
<br>
<span style="color:LightSteelBlue">“That’s enough for now.”</span> <span style="color:DarkTurquoise">Sebastian</span> chuckles, <span style="color:LightSteelBlue">“We don’t need any accidents here. Plus, I don’t think the boy can handle much more.”</span> <span style="color:DarkTurquoise">Sebastian</span> winks at you, glancing down at <span style="color:DarkTurquoise">Carter</span>. <span style="color:Pink">Following his eyes, you spot a tiny stiff lump in the front of <span style="color:DarkTurquoise">Carter</span>’s bottoms. Blushing, you turn away as <span style="color:DarkTurquoise">Sebastian</span> chuckles, giving you another wink.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 2,
},
},
{
Name: "Carter",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Hands: "Hide",
Blush: 2,
},
},
{
Name: "OC Sebastian",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Sorry, I’ll be right back!”</span> <span style="color:DarkTurquoise">Carter</span> leaps to his feet, gripping his genitals in a way that you almost think he caught you peeking. <span style="color:LightSteelBlue">“I wasn’t lying, I REALLY need to pee now!”</span> <span style="color:Pink">Though it just seems his small bladder isn’t going to last much longer after that assault and you chuckle to yourself as <span style="color:DarkTurquoise">Carter</span> rushes off.</span> <br>
<br>
<span style="color:LightSteelBlue">“I’m sure he didn’t expect you to betray him like that.”</span> <span style="color:DarkTurquoise">Sebastian</span> says after a brief silence, glaring at you with his cat-like eyes without moving his head. <span style="color:LightSteelBlue">“See anything… interesting?”</span> You blush, turning away as you state that you have no idea what he’s talking about, but the upper classman just laughs. <span style="color:LightSteelBlue">“Calm down, I’m only teasing.”</span> <span style="color:DarkTurquoise">Sebastian</span> turns and begins to walk away, lifting one hand to wave as he does so. <span style="color:LightSteelBlue">“Well, mostly.”</span> <br>
<br>
<span style="color:LightGreen">Man, this kid is weird. But at least you got to have some fun with <span style="color:DarkTurquoise">Carter</span>.</span> <br>
<<socialChange "Carter" 3>>
<<socialChange "Sebastian" 3 1>>
<<needChange "Fun" 20>>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
</div>/* AVATAR DISPLAY */
<<set $AD.Name to "Ben">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Closed">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"BEN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
The photo appears to have been taken at the park. The boy in the photo looked your age and seemed to be passed out napping at one of the picnic tables, resting their head on an open book. The boy had short brown hair and was wearing a $BenTop.Name with $BenBottoms.Name. The photo had been taken from the back, which perfectly showed off the embarrassing part of it. <br>
<br>
<span style="color:pink">Laying forward with their head on the table had caused the poor boy’s shirt to lift up, revealing a large section of the back of their underwear, which were bright and shiny white briefs. To make it even extra embarrassing, the back of the waistband had been folded over, revealing the tag with a name written neatly on it: “<span style="color:DarkTurquoise">Ben</span>”.</span> <br>
<br>
<span style="color:pink">No doubt that, being in the open park like this, everyone who walked by would get to see the shining undies of the poor kid and know exactly who they belonged to. You smile upon imagining just how long he would have been napping there, unaware of the peeks he was giving to everyone in town.</span> <br>
<br>/* AVATAR DISPLAY */
<<set $AD.Name to "Carter">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"CARTER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
You are instantly greeted by a photo of a smiling and excited-looking <span style="color:DarkTurquoise">Carter</span>. While initially disappointing, due to the fact that he was fully dressed and not in any compromising position, you did notice one cute little detail upon noticing what he was holding. <br>
<br>
<span style="color:pink">In the overjoyed boy's hands was a pack of ‘Small Sized Ultraman Little Boy Briefs’. The boy had just picked out a new package of undies and was super excited for them. You’re sure <span style="color:DarkTurquoise">Carter</span> would die of embarrassment if the kids at school saw how excited he was to get more childish undies, though you just thought it was adorable. The utter joy on his face combined with the knowledge of underwear size and preferred brand only added to the utter cuteness of his briefs.</span> <br>
<br>/* AVATAR DISPLAY */
<<set $AD.Name to "Jackson">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<include"JACKSON Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* PENIS ZOOM DISPLAY (+160px) */
<<if $ZoomsNPC != 0>>
<div style="position: absolute; left: 160px; top: 0px">
<<include"JACKSON Avatar Equipment Set">>
<<set $AD.Hard to 0>>
<<include"Penis Zoom Display">>
<div style="position: absolute; left: 133px; top: 0px">
<<include"Butt Zoom Display">>
</div>
</div>
<</if>>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:pink">You are taken aback as the photo features full frontal nudity. But you instantly recognize that little willy and, despite the lack of a face in the photo, knew it was of <span style="color:DarkTurquoise">Jackson</span>. Based on the framing, you assumed he was hanging or swinging from a tree branch in the photo, his penis seemingly mid-wiggle.</span> Judging by the large amount of trees in the background, you figured that he was somewhere in the woods. <br>
<br>
You worry about the safety of swinging from trees out in the woods in your birthday suit, but <span style="color:DarkTurquoise">Jackson</span> probably wouldn’t care about being seen. In fact, you wouldn’t be surprised if he posed for the photo. <span style="color:pink">It makes you wonder where else in public <span style="color:DarkTurquoise">Jackson</span> may play around in the nude if he wasn’t worried about getting in trouble.</span> Maybe he sneaks out somewhere empty close to his house to play. <br>
<br>/* AVATAR DISPLAY */
<<set $AD.Name to "Carter">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"CARTER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
The photo shows a boy taking a picture of himself, seemingly accidentally. He looks pretty confused, probably finding the camera after the owner had misplaced it and mistakenly taking a picture as he picked it up. <br>
<br>
The boy had black hair and blue eyes, looking pretty short, almost like an elementary school kid, if you didn’t know better. <span style="color:pink">Because it was very clearly <span style="color:DarkTurquoise">Carter</span> in the photo, whose goofy confused smile you could recognize anywhere.</span> <br>
<br>
<span style="color:pink">His uncomprehending face and puzzled eyebrow raise were very cute indeed and you chuckled wondering what the owner of the camera thought when he saw this selfie accidentally taken on his camera, when <span style="color:DarkTurquoise">Carter</span> no doubt returned it.</span> Though you couldn’t help but wonder if perhaps he had it all figured out and this was his plan from the beginning. <br>
<br>/* AVATAR DISPLAY */
<<set $AD.Name to "Felix">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Tired">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"FELIX Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
The photo was taken in a large grassy field with a boy standing at its center. He had slightly curly brown hair and a well-toned body. <span style="color:pink">The boy was looking off to the side, holding a soccer ball in one hand while using the other to wipe the sweat off his brow with his $FelixTop.Type, which exposes his muscled chest and the waistband of his $FelixUndies.Type.</span> <br>
<br>
Based on the amount of sweat and how tired the boy looked, it was easy to guess that he had been practicing soccer for a while. And, although his face is censored, based on his clothing, hair, and activity of choice you had no doubts that this was probably <span style="color:DarkTurquoise">Félix</span>. <span style="color:pink">You feel a little jealous and wonder if maybe he decided to take his shirt off after this picture and continue playing.</span> <br>
<br>/* AVATAR DISPLAY */
<<set $AD.Name to "Lucas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"LUCAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
This photo was an action shot, taken at a nearby playground with a boy who looked your age right as they leaped off of the swings at the apex of its height. <span style="color:pink">The boy had blonde hair, which flowed wildly as it was frozen midjump, and wore $LucasTop.Type and $LucasBottoms.Name.</span> <br>
<br>
<span style="color:pink">Thanks to being captured midjump, his $LucasTop.Type was displaced just enough to show off the boy’s cute belly and the waistband of his $LucasUndies.Name. And despite his face being covered, you’d know your next-door neighbor <span style="color:DarkTurquoise">Lucas</span> anywhere.</span> You couldn’t help but wonder if he was even aware he was being watched. <br>
<br>/* AVATAR DISPLAY */
<<set $AD.Name to "Michael">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Undies">>
<<set $AD.Hard to 0>>
<<include"MICHAEL Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
The photo shows a boy sitting on the bench inside what you recognized as being your school’s gym. The clock in the background indicated that school was already out and you quickly recognized that this was a detention session. <br>
<br>
<span style="color:pink">The boy had black hair and brown skin and looked very tired, probably from running laps. But the best part was that the boy was wearing nothing but his $MichaelUndies.Name, revealing his muscled body. Despite the poor boy’s face being censored, you’re pretty sure you know which troublemaker was given this punishment, though you don’t know which of <span style="color:DarkTurquoise">Michael</span>’s many misbehaving actions caused this interesting and embarrassing detention.</span> <br>
<br>
<span style="color:pink">Though one more thing that did catch your eye was the little bulge you could see poking up from his $MichaelUndies.Type, but it was hard to tell if the boy was erect, or just naturally gifted. Or maybe the location of the camera just made it look that way, all you could do was guess.</span> <br>
<br>/* AVATAR DISPLAY */
<<set $AD.Name to "Michael">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Smirk">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"MICHAEL Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
Based on the background, this photo was taken at the park. The picture was taken from ground level, following a boy with black hair crouching up behind another boy, <span style="color:pink">whose briefs were poking ever so slightly out of his shorts. Even from this angle, you could see the intent perfectly on the boy’s face.</span> <br>
<br>
<span style="color:pink">This photo was taken a second before disaster, or at least, embarrassment. No doubt the victim was about to receive a massive wedgie or pantsing from the sneaky lad behind him.</span> And the perpetrator, despite having their face censored, could only be one person. <span style="color:DarkTurquoise">Michael</span>. <br>
<br>
<span style="color:pink">You have no doubt that having a wedgie in the middle of the park was not a nice experience for the poor boy. Most likely, a very painful and very embarrassing one. Would have been cute to see, though.</span> <br>
<br>/* Intro */
<<set _ad to [
{
Name: "OC Birdy",
State: {
Outfit: "Everyday",
Blush: 1,
Eyes: "Sad",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
The picture is of a very strange sight. A boy wearing overalls, a yellow t-shirt, and cute big red glasses, all characteristics of the adorable boy Birdy, sat in the pond located in the city park. Judging by the expression and the lily pad on his head, the boy had accidentally fallen in.<br>
<br>
<span style="Color: Pink">Though the displacement of the boy is strangely adorable.</span> The way his glasses lean to one side, the single button on his overalls coming undone and dropping down from its wetness, and how he is suspiciously missing one shoe. <span style="Color: Pink">Combined all together with the boy’s “whoopsie” smile as he looks up to some unknown spectator makes the entire picture cute, wholesome, and just a snapshot of childish fun.</span>/* Intro */
<<set _ad to [
{
Name: "OC Birdy",
State: {
Outfit: "Everyday",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
The photo showcases the adorkable Birdy, his signature bright red glasses instantly identifying him, fidgeting with his overalls. He is messing with the inner part of the button on his left strap. You can’t tell if he is cleaning it, in the middle of unbuttoning it, or simply fidgeting as boys do.<br>
<br>
Regardless, this has caused said left strap to drop down from being unbuttoned. <span style="Color: Pink">Thus revealing the left side of Birdy’s bright yellow shirt which, interestingly, appears to be tucked into his briefs! The baby blue underwear stands out next to the yellow, unintentionally drawing attention to the brief peek of rocket ships you can spot peeking out.</span> You briefly ponder if the tucking is intentional or accidental, maybe Birdy puts his shirt on first in the morning, before shrugging it off and giggling at the photo, appreciating the adorable value of it./* Intro */
<span style="Color: Pink">You are greeted by the unexpected, but not unwanted, sight of a big white booty covering the lower center part of the photo. You immediately blush and, by instinct, cover the photo and glance around to ensure you are alone. You then peek at the photo again.</span>
<<set _ad to [
{
Name: "OC Birdy",
ShowZoomOnlyButt: true,
State: {
Outfit: "Naked",
Blush: 3,
Eyes: "Closed",
Mouth: "Sad",
Arms: "Hide",
},
},
]>>
<<ad _ad>>
<span style="Color: Pink">The subject of the photo is butt naked with his back to the camera. You quickly realize he appears to be in one of the school’s shower stalls, the edges of the curtains peeking into frame from the sides, seems the boy forgot to close it all the way.</span> The boy is blonde, and you briefly ponder if it may be Lucas, but no, Lucas’ hair is a bit more… stylish? This boy’s hair is a lot more ‘boyish’, though you aren’t entirely sure what the means.<br>
<br>
<span style="Color: Pink">Then, you spot it, just peeking out from the boy’s back is his hand… gripping something. You blush, the boy is jacking off! His hand is blurred, indicating movement, and he seems to be using the other hand to brace himself. Combine that with his posture, and there is no other thing it could be! You swear, if you squint, you can make out a tiny penis head poking out from the blurry hands.</span><br>
<br>
But who could this mysterious naughty boy be, so brazen to jack off in the school’s showers and not even notice someone was watching? Then you spot it, a pair of bright red glasses sitting on the small shower shelf. You chuckle at what such an innocent boy would think about such lewd photos of him being sold.<br>
<br>
<span style="Color: Pink">What a cute, lewd Birdy.</span>/* Intro */
<<set _ad to [
{
Name: "OC Birdy",
State: {
Outfit: "Everyday",
Blush: 1,
Eyes: "Sad",
Mouth: "Happy",
},
},
{
Name: "OC Lea",
State: {
Outfit: "Everyday",
Blush: 1,
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<span style="Color: Pink">The photo shows an adorable, yet slightly familiar sight.</span> Similar to an earlier photo you received, showcasing the adorable and dorky Birdy having fallen into the city pond, this photo instead showcases both twins now playing in said pond.<br>
<br>
Lea had leaped in next to her brother, splashing him with water as they both giggle and smile widely. <span style="Color: LightGreen">There is a simple joy between these two, a love that only family can share.</span> You can imagine the scene, Birdy tripping on an untied shoelace and plunging into the cold water. He would try to laugh it off, though clearly feels embarrassed. Lea, ever caring, would dive in next to her brother. <span style="Color: LightGreen">Their joy and laughter would turn the embarrassing memory into a happy one that boy kids would cherish for years to come. She seems like a very nice sister.</span><br>
<br>
<<if $ToggleGirlContent == 1>>
But there is something else about the picture, something that makes you feel weird. <span style="Color: Pink">Lea’s wet hair drooping over her cute, pink face. The way her wet clothes formed around her body, showcasing her natural form, the way the light catches her eyes perfectly, making them shine…</span>
You blink twice, blushing, and quickly turn the photo over. Your face is burning as you try to figure out what just happened. Feeling a strange tenseness, you realize that another part of your body seems to have taken control of your hormone-filled brain. <span style="Color: LightCoral">You close your legs and quickly put the photo away, trying to snap yourself out of it.</span>
<</if>>/* Intro */
You gulp upon glancing at the photo, which sits in a small white envelope with the words “Enjoy!” written on it next to a smiley face with its tongue sticking out. You instantly worry what the photographer has given you. Nervously, you open the envelope and pull out the photo.<br>
<br>
You immediately blush, cover the photo, and glance around the area nervously. Thankfully, you are alone. <span style="Color: LightCoral">If anyone saw you had this photo, there would be uncomfortable questions.</span> You flip it over again slowly, glancing at the forbidden piece of photography.
<<set _ad to [
{
Name: "OC Lea",
State: {
Outfit: "Everyday",
Blush: 1,
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
It is of Lea, Birdy’s twin sister with the golden hair and cute smile. <span style="Color: Yellow">Even if you don’t like her, you can’t deny that a photo like this makes you feel weird in lower, unmentionable places.</span> Something about this photo sets your boyish mind on fire.<br>
<br>
<span style="Color: Pink">Lea is soaking wet, like drenched, as her wet golden hair shines in the sun perfectly. The water on her cheeks cause her face to glow as droplets of water are perfectly framing the photo. It looks like a professional photo you’d see in a magazine or something, but instead of some model it is of a girl your age.</span><br>
<br>
But it isn’t just her face that draws you, it is… <span style="Color: Pink">you gulp</span>. Her clothes are dripping wet, clinging to her body. <span style="Color: Pink">Her shorts perfectly compliment her young form as they droop down just enough to reveal the bright pink hue of her underwear, so forbidden to a boy like you to see. While her shirt isn’t clinging to her body, it is even better. It is lifted, only slightly as Lea wrings it out to dry it, but from the angle the photo was taken, you can see her… her… her bra…</span><br>
<br>
You feel weird, maybe dirty? Maybe excited? You can’t tell. Spying on a boy in his briefs is one thing, you’re a boy as well. It is less weird, natural even. Sure, you staring at pictures of your classmates in state of undress is a little strange, but could be skewed as funny or a joke… but a girl is a different story! Because… because… <span style="Color: LightCoral">BECAUSE SHE’S A GIRL!</span>
You slam your hands down on the photo, face burning as your brain and balls are in an uproar, unsure how to feel. As you gingerly put the photo back and hide it, one thought peeks into your mind. <span style="Color: Yellow">Maybe girls aren’t as gross as you thought…</span>/* Intro */
The photo appears to have been taken in a young boy’s bedroom. The bookshelves that litter one wall is full of equal parts books and nerdy sci-fi memorabilia. The room is clean, immaculate even, without a single thing seeming out of place. You notice a brown-haired boy with pale skin huddled up in the corner of the photo reading a book. you cannot appear to make out the cover of the book in question and the boys face was blurred out of the photo; however you can roughly make out the outlines what looks to be a pair of glasses on his face. All the evidence points to the boy in this photo being of your classmate, <span style="color:DarkTurquoise">Ben</span>! Seeing <span style="color:DarkTurquoise">Ben</span> Reading was certainly nothing out of ordinary for the nerdy lad, <span style="color:Pink">however upon closer inspection of the photo, your feel your eyes widen in disbelief!
<<set _ad to [
{
Name: "Ben",
State: {
Hard: 1,
Outfit: "Everyday",
Mouth: "Frown",
Blush: 3,
PantsDown: true,
},
Clothes: {
Undies: $None,
},
},
]>>
<<ad _ad>>
You notice that <span style="color:DarkTurquoise">Ben</span> has his $BenBottoms.Name and $BenUndies.Name pulled down to his ankles, where you can cutely spot what appears to be his name written inside the waistband of his briefs. You examine the picture further and notice while <span style="color:DarkTurquoise">Ben</span>'s left hand was grasping the book, his right hand appeared to be placed between his legs touching his small erect penis! This photo presents you with more questions than answers, was <span style="color:DarkTurquoise">Ben</span> really touching himself? Just exactly was he reading? You know one thing for certain, <span style="color:DarkTurquoise">Ben</span> would die of embarrassment if he knew you had this picture of him!</span>/* Intro */
<span style="color:Pink">The photo shows a picture of a boy in the process of changing his clothes. The boy had long white hair, a muscular body, and was wearing a pair of pink and black briefs, covering his cute big butt. it looked like he had just put his briefs on. You cannot help but notice the cute boy looked rather irritated.</span>
<<set _ad to [
{
Name: "OC Shinju",
State: {
Outfit: "Undies",
Mouth: "Frown",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<<if $OCShinjuMet == -1>>
/*If Shinju Met*/
Even though his face was censored, you immediately recognize this boys’ distinct features to be of your classmate, <span style="color:DarkTurquoise">Shinju</span>!
<<else>>
/*If not*/
Despite his distinctive features, you do not recognise the boy in the photo.
<</if>>
You wonder why he looked so annoyed- until you spot him glaring at a small poster on the wall next to him with the words ‘class photo shoot today!’ written in bold. There is formal wear folded out neatly on the bench next to the boy, perhaps he wasn't happy about the choice of attire he has to wear for the photoshoot. <span style="color:Pink">You can only imagine how annoyed he would be if he discovered that someone had decided to take a pre class photo shoot of him!</span>/* Intro */
The photo looks to have been taken from outside of a window, You do not see anything interesting upon first glance, <span style="color:Pink">However as you inspect the photo further, you spot a reflection in a mirror, which causes your jaw to drop immediately at what you are seeing! <br>
<br>
In the reflection is of a blonde haired boy who, judging by his grogginess seems to have just woken up. More notably however he was completely and utterly naked, sans a pair of briefs hanging off of one of his thighs, he is staring at his flaccid member looking slightly perturbed, </span>
<<if $LucasCut == "Uncut">>
/*If Uncut*/
<span style="color:Pink">his foreskin had been pulled down, revealing his glans which has white fluid leaking out of his tip.</span> <br>
<<else>>
/*If Cut*/
<span style="color:Pink">his cut penis exposes his glans which has white fluid leaking out of his tip.</span> <br>
<</if>>
<br>
<<linkreplace"Continue">>
<<set _ad to [
{
Name: "Lucas",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Frown",
Eyes: "Tired",
Blush: 1,
Cry: 1,
},
},
]>>
<<ad _ad>>
<span style="color:Pink">It also appears to have leaked down his shaft and onto his thighs. It was clear the boy has had a wet dream and he had managed to pull down his underwear as he slept in the night. Despite the censorship,. you recognize both the surrounding room and the boy from your class, it was <span style="color:DarkTurquoise">Lucas</span>!</span> <br>
<br>
You cannot help but smirk at the photo, very satisfied with what you have received, However this feeling does not last long and you feel a chill down your spine as another thought comes to mind. <span style="color:LightCoral">How did the photographer take this? The only way you can see into <span style="color:DarkTurquoise">Lucas</span>‘ Bedroom is in your back...</span> You gulp, forcing yourself to remember that this photo is likely old, based on his bedroom differences. It was probably taken before you moved in, when nobody lived here. <span style="color:DarkTurquoise">Sebastian</span> would never tresspass to take a photo... at least you hope he wouldn't. You put the photo away and try to take these thoughts out of your mind.
<</linkreplace>>/* Intro */
Looking at the photo you notice the giant pool and its surroundings, which you recognize as your city pool. There are two boys in the photo. The black and red haired boy, who was slightly in the background was wearing red pool wings and had a white float in front of him, though he looks nervous he was laughing at the same time. <span style="color:Pink">You don‘t understand why until you look at the boy in the foreground, a brown haired boy with green tips, he was very agitated, one of hands hand reaching out for his swimwear and the other attempting to cover his exposed privates.</span> <br>
<<set _ad to [
{
Name: "OC Richard",
State: {
Outfit: "Swimwear",
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "OC Arthur",
State: {
Outfit: "Naked",
Mouth: "Frown",
Blush: 1,
Arms: "Hide",
},
},
]>>
<<ad _ad>>
<<if $OCArthurRichardMet == -1>>
/*--If Arthur and Richard Met--*/
Seeing these two boys together like this- It was clear to you the two boy in the photo where the cute couple, <span style="color:DarkTurquoise">Arthur</span> and <span style="color:DarkTurquoise">Richard</span>. <span style="color:Pink"> <span style="color:DarkTurquoise">Richard</span> didn't seem to know how to swim, so he had the aid of a winged floaties, his nervous laughter caused by <span style="color:DarkTurquoise">Arthur</span>'s... problem. <span style="color:DarkTurquoise">Arthur</span> was probably jumping off the diving board into the water, with the current then pulling the poor lads swimsuit off as he dived in . You find yourself laughing at the embarrasing situation the boy had found himself in. Though you cannot help but wish you were there with them, you might have seen a lot more!</span>
<<else>>
/*--If Not--*/
Seeing these two boys together like this was sweet, It was clear the two boys were close, Though you do not seem to recognise either of them. <span style="color:Pink">The Black and Red Haired Boy didn't seem to know how to swim, so he had the aid of a winged float, his nervous laughter caused by the other boys... problem. He was likely jumping off the diving board into the water, with the current then pulling the poor lads swimsuit off as he dived in. You find yourself laughing at the embarrasing situation the boy had found himself in. Though you cannot help but wish you were there with them, you might have seen a lot more!</span>
<</if>>/* Intro */
The photo appeared to be in a room with several stalls and sinks; you assume it to be a park restroom. There are two boys in the photo, One your age and another much younger boy. Both boys had Ginger Hair and looked a lot like one another. You recognise the older boy to be your classmate <span style="color:DarkTurquoise">Thomas</span>, with what you assume to be his younger brother! <span style="color:DarkTurquoise">Thomas</span> was wearing $ThomasTop.Name with $ThomasBottoms.Name, and the cute younger boy was wearing a t-shirt, both boys have dark bags under their eyes, they both look very tired. <br>
<<set _ad to [
{
Name: "Ethan",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Eyes: "Sad",
Blush: 1,
Cry: 1,
},
Clothes: {
Bottoms: $None,
},
},
{
Name: "Thomas",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
Eyes: "Sad",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Thomas</span> was kneeling on one leg with his younger brother sitting on the other. <span style="color:Pink"> <span style="color:DarkTurquoise">Thomas</span> was giving his brother a kiss on the forehead, it looks like his little brother has some kind of accident, as you can see a fresh band-aid on his leg, The younger brother was blushing and although he had tears welled up around his eyes, he was smiling. Your eyes widen and you grin, as you notice <span style="color:DarkTurquoise">Thomas</span> holding the pair of the boys bottoms in one of his hands, with his little brother sitting on his legs in only his white briefs! <br>
<br>
You find it very cute how much <span style="color:DarkTurquoise">Thomas</span> cares for his younger brother.</span><span style="color:pink">The photo shows two young boys on a soccer pitch kicking a ball around. Smiles fill their faces, and they seem to be enjoying themselves.</span> Looking at the picture, it seems slightly lower quality than the others and you spot a date on the back that indicates it was taken a few years ago. It seems a copy of an old photo was made to give you. <br>
<br>
One of the boys has blonde, messy hair with light skin. He is wearing blue shorts and a T-Shirt with a Cosmic Ranger character on it. The other boy has darker skin with short black dreads. He is wearing baggy shorts, a green tank top, and a jacket. The boys make an interesting contrast in both style and figure, making the composition of the shot unique. <br><<set _ad to [
{
Name: "Xavier",
State: {
Outfit: "Uniform",
Blush: 1,
},
},
]>>
<<ad _ad>>
The photo was taken inside a classroom and from the look of the clock on the back wall it was around lunchtime. Two boys were sitting at one of the tables, seemingly like they were chatting when interrupted. The first boy, obviously <span style="color:DarkTurquoise">Xavier</span>, is looking down puzzled at… oh… <br>
<br>
It seems like a third boy had tripped while running over. He managed to catch himself before <span style="color:pink">crashing into the table but stopped with his face directly in <span style="color:DarkTurquoise">Xavier</span>’s crotch! The boy’s face was bright red, stunned most likely.</span> You wonder how long he was frozen there before falling backwards shouting embarrassed apologies. <br>
<br>
<span style="color:pink">Cutely, <span style="color:DarkTurquoise">Xavier</span>’s normally composed expression had a hint of surprise. It seems this had caught even him off guard, leading to an amusing picture that almost humanizes the normally overly proper rich boy.</span> It was certainly a new, unfamiliar experience to see <span style="color:DarkTurquoise">Xavier</span> as such. <br><<set _ad to [
{
Name: "Ryker",
State: {
Outfit: "Everyday",
Eyes: "Mad",
Blush: 1,
},
Clothes: {
Outer: $None,
},
},
]>>
<<ad _ad>>
The photo appears to have been taken at a sports field or near the park’s playground. A boy is in the middle of practicing pull-ups on the pull-up bar. The boy in the photo has honey skin and short, black dreads. He is wearing a green t-shirt with black ripped jeans. The boy appears to be in the middle of a workout, sweat rolling down his body. <br>
<br>
<span style="color:pink">You can make out his body through his sweaty shirt; his well-defined chest and flat stomach. But your eyes rest on one spot, just below his exposed belly button from his slightly raised shirt. You can see a peek at his green boxers. The sun shining on the beads of sweat that run down his body and his exposed boxers makes the photo very interesting.</span> <br>The photo isn’t what you expected at all. It was taken in the park or forest and sitting in the center of the frame was a small animal with ginger fur. Instead of a picture of a boy, you were given a picture of a small, cute squirrel holding a nut in its paws that it was about to eat while looking at the photographer. You can’t believe you paid money for a simple photo like this but understand that you probably won’t get a refund. <br>
<br>
But what else could you have expected when you asked for a surprise photo? Surprise means it may be a photo you don’t care about. <span style="color:LightGreen">Though, it is a little funny.</span> <br><<set _ad to [
{
Name: "Ben",
State: {
Outfit: "Everyday",
Arms: "Hide",
Blush: 2,
Mouth: "Sad",
PantsDown: true,
},
Clothes: {
Undies: $None,
},
},
]>>
<<ad _ad>>
The photo shows two boys, one about your age while the other is younger. The younger boy in the photo seems to have slipped and grabbed onto the older boy’s pants to keep from falling. <span style="color:pink">The photo catches the perfect moment of realization as the older boy realizes his bottoms and underwear have been pulled down! His $BenUndies.Name were just above his knees.</span> <br>
<br>
The older boy, clearly, is your classmate <span style="color:DarkTurquoise">Ben</span>. <span style="color:pink">You chuckle at the look of embarrassed surprise on his face and lean close to examine the picture. <span style="color:DarkTurquoise">Ben</span>’s left hand had just moved down to cover his bits, only giving you a tiny look at his tiny balls. As a bonus, the little boy who tripped seems to be wearing baggy shorts, leading to the back of his superhero underwear being exposed, creating a double feature of cute shots! The best part? Neither boy knew that the moment had been captured.</span> <br><<set _ad to [
{
Name: "Xavier",
State: {
Outfit: "Undies",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
The sight of this photo makes you gasp and hold your breath. In the photo the boy is in an extravagant bedroom, most likely his own. The boy appears to be looking down at something, however you can’t see what it is in the photo, as it was taken from a distance. You could tell that the boy in the picture is <span style="color:DarkTurquoise">Xavier</span>, <span style="color:pink">though are taken aback by his state of undress.</span> <br>
<br>
<span style="color:pink">Even in this moment of believing he is alone, he still holds himself in an elegant way. His posture is perfect and his smooth body and sexy muscles are on full display. The boy appears to have been in the middle of changing, having just put his $XavierUndies.Name on. Though he must have just pulled them up, as you still see a part of his shaft. </span>
<<if $ADPubicHairToggle == 1>>
/*With Pubic Hair*/
<span style="color:pink">You can see his pubic hair at the base of his penis, though sadly the rest of his boyhood is just covered enough to hide his goods.</span>
<<else>>
/*Without */
<span style="color:pink">You can see the smooth base of his penis, acting as almost a tease into his most private parts. Sadly, the end of it is just covered by his underwear.</span>
<</if>>
/*Continued*/
You wonder what <span style="color:DarkTurquoise">Xavier</span>’s reaction would be if he saw this photo. Regardless, it probably wouldn’t end well if he knew you had it. <br><<set _ad to [
{
Name: "OC Sebastian",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
The photo shows the photographer taking a photo of himself. The boy, with his long black hair, pink skin, and cat-like eyes, is very clear <span style="color:DarkTurquoise">Sebastian</span>. He is looking directly into the camera with his tongue out and you can feel the cheekiness of the photo. <br>
<br>
He seems to be in a good mood, no surprise since he pretty much scammed you out of some money for this picture, but there is also a certain charm to it. <span style="color:pink"> <span style="color:DarkTurquoise">Sebastian</span> seems more relaxed and childish in this picture, a nice contrast to his normally sarcastic self. Then again, you're not sure what you expected. It is a special photo, after all. </span> <br><<set $AD.SkinColor to "White">>
<<set $AD.Freckles to 1>>
<<set $ADArmFreckles to 1>>
<<set $ADShoulderFreckles to 1>>
<<set $AD.HairStyle to "Shaggy">>
<<set $AD.HairColor to "Ginger">>
<<set $AD.EyeColor to "Green">>
<<set $AD.LeftEyeColor to "Green">>
<<set $AD.RightEyeColor to "Green">>
<<set $AD.PenisStyle to "Uncut">>
<<set $AD.PenisSize to "Tiny">>
<<set $ADUndies to {
Name: "White Briefs",
ID: "UnBrWh",
Type: "Briefs",
Color: "White",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Briefs/White Briefs.png",
Avatar: "Images/Avatar/Kids/Clothes/Briefs/White Briefs.png",
AvatarTorn: "Images/Avatar/Kids/ClothesTorn/Briefs/White Briefs.png",
AvatarDamaged: "Images/Avatar/Kids/ClothesDamaged/Briefs/White Briefs.png",
Description: "A cute pair of Tighty Whities. The perfect undies for any little boy.",
}>>
<<set $ADBottoms to {
Name: "Black Shorts",
ID: "BoShBk",
Type: "Shorts",
Color: "Black",
Slot: "Bottoms",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Shorts/Black Shorts.png",
Avatar: "Images/Avatar/Kids/Clothes/Shorts/Black Shorts.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Kids/Clothes/Pants Down/Black Pants Down.png",
AvatarTorn: "Images/AvatarTorn/Kids/Clothes/Shorts/Black Shorts.png",
AvatarDamaged: "Images/AvatarDamaged/Kids/Clothes/Shorts/Black Shorts.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of cute Black Shorts.",
}>>
<<set $ADTop to {
Name: "Gray T-Shirt",
ID: "ToTsBl",
Type: "T-Shirt",
Color: "Gray",
Slot: "Top",
Size: "Kid",
Tags: ["None"],
Icon: "Images/Icons/Kids Clothes/T-Shirt/Gray T-Shirt.png",
Avatar: "Images/Avatar/Kids/Clothes/T-Shirt/Gray T-Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute T-Shirt.",
}>>
<<set $ADOuter to $None>>
<<set $ADSocks to {
Name: "Gray Socks",
ID: "SoSoGy",
Type: "Socks",
Color: "Gray",
Slot: "Socks",
Size: "Kid",
Icon: "Images/Icons/Kids Clothes/Socks/Gray Socks.png",
Avatar: "Images/Avatar/Kids/Clothes/Socks/Gray Socks.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cute pair of Socks.",
}>>
<<set $ADShoes to $None>>
<<set $ADShortsSag to 0>>
<<if $AD.Outfit == "Pajama">>
/* PAJAMA TOP */
<<set $ADTop to {
Name: "Blue Pajama Shirt",
ID: "TopPjBl",
Type: "Pajama Shirt",
Color: "Blue",
Slot: "Top",
Size: "Kid",
Tags: ["Sleepwear"],
Icon: "Images/Icons/Kids Clothes/Pajamas/Blue Pajamas.png",
Avatar: "Images/Avatar/Kids/Clothes/Pajama Top/Blue Pajama Top.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cute Pajama Shirt.",
}>>
/* PAJAMA BOTTOMS */
<<set $ADBottoms to {
Name: "Blue Pajama Bottoms",
ID: "BoPjBlu",
Type: "Pajama Bottoms",
Color: "Blue",
Slot: "Bottoms",
Size: "Kid",
Tags: ["Sleepwear"],
Icon: "Images/Icons/Kids Clothes/Pajamas/Blue Pajamas.png",
Avatar: "Images/Avatar/Kids/Clothes/Pajama Bottoms/Blue Pajama Bottoms.png",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Kids/Clothes/Pants Down/Blue Pants Down.png",
AvatarTorn: "Images/AvatarTorn/Kids/Clothes/Pajama Bottoms/Blue Pajama Bottoms.png",
AvatarDamaged: "Images/AvatarDamaged/Kids/Clothes/Pajama Bottoms/Blue Pajama Bottoms.png",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of cute Blue Pajama Bottoms.",
}>>
/* OTHER */
<<set $ADShoes to $None>>
<<set $ADSocks to $None>>
<<set $ADOuter to $None>>
<</if>>
<<if $AD.Outfit == "Naked">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>>
<<if $AD.Outfit == "Towel">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>>
<<if $AD.Outfit == "Undies">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $NoahNoShoes == 1>>
<<set $ADShoes to $None>>
<</if>>/* AVATAR DISPLAY */
<<set $AD.Name to "Ethan">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"ETHAN Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* SECOND LAYER */
<<set $AD.Name to "Thomas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Tired">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"THOMAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
The photo was of two boys, one of your age and one a lot younger. The older boy, whose ginger hair you recognized as <span style="color:DarkTurquoise">Thomas</span>, was pushing a much smaller boy on the swings. The little boy looked a lot like <span style="color:DarkTurquoise">Thomas</span>, indicating that he was probably related. The young boy was wearing some tattered jean shorts and a gray t-shirt that looked far too big for him. <br>
<br>
<span style="color:pink">Both boys were smiling brightly, with the little one looking like he was mid-giggle. <span style="color:DarkTurquoise">Thomas</span> looked so at peace here, pushing his little brother on the swing without a care in the world. His smile was so genuine it made your heart sink.</span> The only part of the image that gave you pause was that both boys had dark bags under their eyes, they looked tired. <br>
<br><<set $AD.SkinColor to "Shell">>
<<set $AD.Freckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $AD.HairStyle to "Long Messy Bangs">>
<<set $AD.HairColor to "White">>
<<set $AD.EyeColor to "Red">>
<<set $AD.LeftEyeColor to "Red">>
<<set $AD.RightEyeColor to "Red">>
<<set $AD.PenisStyle to "Uncut">>
<<set $AD.PenisSize to "Gigantic">>
<<set $AD.Balls to "Large">>
<<set $AD.Butt to "Big">>
<<set $ADChestScar to 0>>
<<set $ADFaceScar to 0>>
<<set $ADLeftArmScar to 0>>
<<set $ADRightLegScar to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $ADArmFreckles to 0>>
<<addClothing "AD" "Undies" "Black Alt Briefs" "Bubblegum Pink">>
<<addClothing "AD" "Bottoms" "Punk Jeans" "Dark Denim">>
<<addClothing "AD" "Top" "T-Shirt" "Bubblegum Pink">>
<<addClothing "AD" "Outer" "Neon Jacket" "Bubblegum Pink">>
<<addClothing "AD" "Socks" "Socks" "Black">>
<<addClothing "AD" "Shoes" "Tennis Shoes" "Bubblegum Pink">>
<<set $ADShortsSag to 0>>
<<set $ADTopTucked to 1>>
<<if $ADMuscleToggle == 1>>
<<set $AD.Build to "Muscular 4">>
<<else>>
<<set $AD.Build to "Normal">>
<</if>>
<<if $ADPubicHairToggle == 1>>
<<set $AD.PubicHair to "None">>
<<else>>
<<set $AD.PubicHair to "None">>
<</if>>
/* DEFAULT SETTING */
<<set $ADHead to $None>>
<<set $ADFace to $None>>
<<set $ADMouth to $None>>
<<set $ADNeck to $None>>
<<set $ADUnder to $None>>
<<set $ADOver to $None>>
<<set $ADBack to $None>>
<<set $ADHands to $None>>
<<set $ADWaist to $None>>
/* Shinju's Special Costumes */
<<if $AD.Outfit == "Terrorscale">>
<<set $ADTop to {
Name: "Terrorscale Chestpiece",
ID: "ToTerrorscale",
Type: "Terrorscale Chestpiece",
Color: "Green",
Slot: "Top",
Temp: 5,
Tags: ["Costume"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Terrorscale/Terrorscale Chestpiece.png",
Avatar: "Images/Avatar/Clothes/Terrorscale/Terrorscale Chestpiece.png",
AvatarUnder: "Images/Avatar/Clothes/Terrorscale/Terrorscale Chestpiece.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A costume chestpiece.",
}>>
<<set $ADUndies to {
Name: "Terrorscale Leggings",
ID: "BoTerroscale",
Type: "Terrorscale Leggings",
Color: "Green",
Slot: "Bottoms",
Temp: 10,
Tags: ["Casual"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Terrorscale/Terrorscale Leggings.png",
Avatar: "Images/Avatar/Clothes/Terrorscale/Terrorscale Leggings.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Green Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of costume leggings.",
}>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $AD.HairStyle to "None">>
<<set $ADHead to {
Name: "Terrorscale Helmet",
ID: "HeTerrorscale",
Type: "Terrorscale Helmet",
Color: "Green",
Slot: "Head",
Temp: 0,
Tags: ["Costume"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Terrorscale/Terrorscale Helmet.png",
Avatar: "Images/Avatar/Clothes/Terrorscale/Terrorscale Helmet.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A costume helmet.",
}>>
<<set $ADHands to {
Name: "Terrorscale Gloves",
ID: "HaTerrorscale",
Type: "Terrorscale Gloves",
Color: "Green",
Slot: "Hands",
Temp: 5,
Tags: ["Costume"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Terrorscale/Terrorscale Gloves.png",
Avatar: "Images/Avatar/Clothes/Terrorscale/Terrorscale Gloves.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Terrorscale/Terrorscale Bound Gloves.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of costume gloves.",
}>>
<<set $ADShoes to {
Name: "Terrorscale Boots",
ID: "ShTerrorscale",
Type: "Boots",
Color: "Green",
Slot: "Shoes",
Temp: 0,
Tags: ["Costume"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Terrorscale/Terrorscale Boots.png",
Avatar: "Images/Avatar/Clothes/Terrorscale/Terrorscale Boots.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of costume boots.",
}>>
<</if>>
<<if $AD.Outfit == "Psycoranger">>
<<set $ADUndies to {
Name: "Psychotic Ranger Suit",
ID: "ToPsyco",
Type: "Undersuit",
Color: "Black",
Slot: "Top",
Temp: 10,
Tags: ["Costume", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "None",
Avatar: "Images/Avatar/Clothes/Psychotic Ranger Suit/Psychotic Ranger Suit.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Psychotic Ranger Suit/Psychotic Ranger Suit Sleeves.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Psychotic Ranger Suit/Psychotic Ranger Suit Bound Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A costume piece",
}>>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to {
Name: "Psychotic Ranger Collar",
ID: "NePsyco",
Type: "Psychotic Ranger Collar",
Color: "White",
Slot: "Neck",
Temp: 0,
Tags: ["Formal"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Psychotic Ranger Suit/Psychotic Ranger Collar.png",
Avatar: "Images/Avatar/Clothes/Psychotic Ranger Suit/Psychotic Ranger Collar.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
Description: "A costume piece",
}>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $AD.HairStyle to "None">>
<<set $ADHead to {
Name: "Psychotic Ranger Helmet Red",
ID: "HePsyco",
Type: "Psychotic Ranger Helmet Red",
Color: "Green",
Slot: "Head",
Temp: 0,
Tags: ["Costume"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Psychotic Ranger Suit/Psychotic Ranger Helmet Red.png",
Avatar: "Images/Avatar/Clothes/Psychotic Ranger Suit/Psychotic Ranger Helmet Red.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A costume helmet.",
}>>
<<set $ADTop to {
Name: "Psychotic Ranger Chest Piece Red",
ID: "OvPsycoRe",
Type: "Psychotic Ranger Chest Piece",
Color: "Red",
Slot: "Over",
Temp: 0,
Tags: ["Casual"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Psychotic Ranger Suit/Psychotic Ranger Chest Piece Red.png",
Avatar: "Images/Avatar/Clothes/Psychotic Ranger Suit/Psychotic Ranger Chest Piece Red.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A jacket without sleeves that provides all the style with non of the heat.",
}>>
<<set $ADHands to {
Name: "Psychotic Ranger Gauntlets",
ID: "HaPsyco",
Type: "Psychotic Ranger Gauntlets",
Color: "Green",
Slot: "Hands",
Temp: 5,
Tags: ["Costume"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Psychotic Ranger Suit/Psychotic Ranger Gauntlets.png",
Avatar: "Images/Avatar/Clothes/Psychotic Ranger Suit/Psychotic Ranger Gauntlets.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Psychotic Ranger Suit/Psychotic Ranger Gauntlets Bind.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of costume gloves.",
}>>
<<set $ADShoes to {
Name: "Psychotic Ranger Boots",
ID: "ShPsyco",
Type: "Boots",
Color: "Black",
Slot: "Shoes",
Temp: 0,
Tags: ["Costume"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Psychotic Ranger Suit/Psychotic Ranger Boots.png",
Avatar: "Images/Avatar/Clothes/Psychotic Ranger Suit/Psychotic Ranger Boots.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of costume boots.",
}>>
<<set $ADWaist to {
Name: "Psychotic Ranger Loin Guard Red",
ID: "WaPsycoRed",
Type: "Psychotic Ranger Loin Guard",
Color: "Red",
Slot: "Waist",
Temp: 0,
Tags: ["Costume"],
Durability: 10,
MaxDurability: 10,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Psychotic Ranger Suit/Psychotic Ranger Loin Guard Red.png",
Avatar: "Images/Avatar/Clothes/Psychotic Ranger Suit/Psychotic Ranger Loin Guard Red.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "Images/Avatar/Clothes/Psychotic Ranger Suit/Psychotic Ranger Loin Guard Red Alt.png",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A belt used to keep one's pants up.",
}>>
<</if>>
<<if $AD.Outfit == "Hoodie">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to {
Name: "Black Oversized Hoodie",
ID: "OuHoBk",
Type: "Oversized Hoodie",
Color: "Black",
Slot: "Outer",
Temp: 10,
Tags: ["Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Oversized Hoodie/Black Oversized Hoodie.png",
Avatar: "Images/Avatar/Clothes/Oversized Hoodie/Black Oversized Hoodie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Oversized Hoodie/Black Oversized Hoodie Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Clothes/Oversized Hoodie/Black Oversized Hoodie Sleeves Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Oversized Hoodie/Black Oversized Hoodie Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A single-color oversized hoodie perfect for keeping you warm and dry no matter the weather.",
}>>
<</if>>
/* Shinju's Normal Clothes */
<<if $SchoolUniforms == 1 and $AD.Outfit == "Uniform">>
<<addClothing "AD" "Top" "School Dress Shirt" "School">>
<<addClothing "AD" "Bottoms" "Slacks" "Black">>
<<addClothing "AD" "Neck" "School Tie" "School">>
<<addClothing "AD" "Outer" "School Jacket" "School">>
<<addClothing "AD" "Socks" "School Socks" "Knee">>
<<addClothing "AD" "Shoes" "Loafers" "Black">>
<<set $ADOuterAlt to 1>>
<</if>>
<<if $AD.Outfit == "Pajamas">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Naked">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>>
<<if $AD.Outfit == "Undies">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Towel">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Towel" "White">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Gym">>
<<addClothing "AD" "Top" "Gym Shirt" "School">>
<<addClothing "AD" "Bottoms" "Gym Shorts" "School">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Gym Swim">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Purple">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Swimwear">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Black">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADFace to $None>>
<</if>>
<<if $AD.Outfit == "Tiger">>
<<set $ADTop to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $AD.HairStyle to "None">>
<<set $ADBottoms to {
Name: "Tiger Suit",
Type: "Tiger Suit",
Color: "Orange",
Slot: "Bottoms",
Temp: 5,
Tags: ["Costume", "Body", "Sleeves"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "None",
Avatar: "Images/Avatar/Clothes/Tiger/Tiger Body Suit.png",
AvatarSleeve: "Images/Avatar/Clothes/Tiger/Tiger Body Suit Sleeves Default.png",
AvatarSleeveBound: "Images/Avatar/Clothes/Tiger/Tiger Body Suit Sleeves.png",
}>>
<<set $ADHead to {
Name: "Tiger Mask",
Type: "Tiger Mask",
Color: "Orange",
Slot: "Head",
Temp: 5,
Tags: ["Costume"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "None",
Avatar: "Images/Avatar/Clothes/Tiger/Tiger Mask.png",
}>>
<<set $ADWaist to {
Name: "Tiger Tail",
Type: "Tiger Tail",
Color: "Orange",
Slot: "Waist",
Temp: 5,
Tags: ["Costume"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "None",
Avatar: "Images/Avatar/Clothes/Tiger/Tiger Tail.png",
}>>
/* Set to top for layering reasons */
<<set $ADTop to {
Name: "Blue Fundoshi",
Type: "Fundoshi",
Color: "Blue",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear", "Exotic"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Icon: "Images/Equipment/Fundoshi/Blue Fundoshi.png",
Avatar: "Images/Avatar/Clothes/Fundoshi/Blue Fundoshi.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A typically Japanese undergarment, it is seen as exotic and a bit strange in the western world. Created by 小傑.",
}>>
<</if>>/* SOCIAL LEVELS */
<<if $OCShinjuSocialRank == -3>>
<<set $OCShinjuRelationship to "Hated">>
<span style="color:DarkRed">Shinju Hates you!</span>
<br>
<<elseif $OCShinjuSocialRank == -2>>
<<set $OCShinjuRelationship to "Enemies">>
<span style="color:DarkRed">You and Shinju are Enemies.</span>
<br>
<<elseif $OCShinjuSocialRank == -1>>
<<set $OCShinjuRelationship to "Very Disliked">>
<span style="color:Red">Shinju really Dislikes you.</span>
<br>
<<elseif $OCShinjuSocialRank == 0 and $OCShinjuSocial <= -50>>
<<set $OCShinjuRelationship to "Disliked">>
<span style="color:Red">Shinju Dislikes you. </span>
<br>
<<elseif $OCShinjuSocialRank == 0 and $OCShinjuSocial < 50>>
<<set $OCShinjuRelationship to "Acquaintances">>
<span style="color:Yellow">You and Shinju are Acquaintances.</span>
<br>
<<elseif $OCShinjuSocialRank == 0 and $OCShinjuSocial >= 50>>
<<set $OCShinjuRelationship to "Liked">>
<span style="color:LightGreen">Shinju Likes you.</span>
<br>
<<elseif $OCShinjuSocialRank == 1>>
<<set $OCShinjuRelationship to "Friends">>
<span style="color:Green">You and Shinju are Friends.</span>
<br>
<<elseif $OCShinjuSocialRank == 2>>
<<set $OCShinjuRelationship to "Good Friends">>
<span style="color:DarkGreen">You and Shinju are Good Friends!</span>
<br>
<<elseif $OCShinjuSocialRank == 3>>
<<set $OCShinjuRelationship to "Close Friends">>
<span style="color:DarkGreen">You and Shinju are Close Friends!</span>
<br>
<<elseif $OCShinjuSocialRank == 4>>
<<set $OCShinjuRelationship to "Best Friends">>
<span style="color:Cyan">You and Shinju are Best Friends!</span>
<br>
<<elseif $OCShinjuSocialRank == 5>>
<<set $OCShinjuRelationship to "Love">>
<span style="color:Pink">You and Shinju Love each other!</span>
<br>
<</if>>
<div class="social-bar-group">
<<if $OCShinjuSocialRank == 0>>
<img src="Images\UI\Social\SocialRank0.png" width="35" alt="Rank0">
<<elseif $OCShinjuSocialRank == 1>>
<img src="Images\UI\Social\SocialRank1.png" width="35" alt="Rank1">
<<elseif $OCShinjuSocialRank == 2>>
<img src="Images\UI\Social\SocialRank2.png" width="70" alt="Rank1">
<<elseif $OCShinjuSocialRank == 3>>
<img src="Images\UI\Social\SocialRank3.png" width="105" alt="Rank1">
<<elseif $OCShinjuSocialRank == 4>>
<img src="Images\UI\Social\SocialRank4.png" width="140" alt="Rank1">
<<elseif $OCShinjuSocialRank == 5>>
<img src="Images\UI\Social\SocialRank5.png" width="175" alt="Rank1">
<</if>>
/* SOCIAL GAUGE */
<div class="social-bar-gauge">
<<set _data = clone({
text: $OCShinjuSocial,
value: Math.abs($OCShinjuSocial),
max: 100,
min: 0,
color: getSocialBarColor($OCShinjuSocial),
showText: true,
})>>
<<progressbar _data>>
</div>
</div>
/* MAX MIN */
<<if $OCShinjuSocial > 120>>
<<set $OCShinjuSocial to 120>>
<</if>>
<<if $OCShinjuSocial < -120>>
<<set $OCShinjuSocial to -120>>
<</if>><<set $Minutes += 20>>
/* Intro */
You and <span style="color:DarkTurquoise">Lucas</span> are walking along the sidewalk in the city park, chatting idly about school, cartoons, and video games. Overall, it is a pleasant time as you exchange stories and laughs. However, a mixture of laughter and screams catch your ears; you both stop and glance over to see a crowd gathered near the playground. <span style="color:Yellow">A large group of elementary schoolers were shouting and running around being chased by…</span> <span style="color:LightCoral">a monster!?</span> <br>
<br>
Wait… no, upon further inspection it appears to be someone in a monster costume. <span style="color:LightGreen">It was extremely well-made and would fit right into an episode of Cosmic Rangers!</span> You turn to <span style="color:DarkTurquoise">Lucas</span>, who looks just as bewildered as you are, and you both walk over. <br>
<br>
/* Shinju: Monster Costume */
The monster was chasing the kids around, hunting them, and sending them running in a mixture of laughter and screams. It was kind of cute; and whoever is in the monster costume is really into it as well, roaring loudly and putting on a voice like a Saturday morning cartoon villain. The monster turns towards you and <span style="color:DarkTurquoise">Lucas</span>, tilting his head before laughing. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
},
},
{
Name: "Lucas",
State: {
Mouth: "Frown",
Outfit: $HangOutClothes,
},
},
{
Name: "OC Shinju",
State: {
Outfit: "Terrorscale",
TopTucked: 0,
},
},
]>>
<<ad _ad>>
/* Shinju: Monster Costume */
<span style="color:LightSteelBlue">“Hahaha! So, the hero finally dares to show themselves?”</span> The monster moves his head and arms with such flair, it is just like the Cosmic Ranger TV show! <span style="color:LightSteelBlue">“But you’re too late! These kids are mine and you’ll never be able to stop me in time to save them!”</span> The monster lunges and grabs the nearest boy, a first grader, and lifts him up into the air. <span style="color:Pink">The boy screams playfully as he is held upside down by the monster, revealing his adorable little belly and a peek at his bright blue briefs that have colorful numbers on them.</span> <span style="color:LightSteelBlue">“Just try to stop me!”</span> The monster shouts, pointing directly at <span style="color:DarkTurquoise">Lucas</span> before running up to the top of the jungle gym with his hostage in tow. You turn to <span style="color:DarkTurquoise">Lucas</span>, who still looks bewildered, as the kids crowd around you both. <br>
<br>
<span style="color:LightSteelBlue">“You’re a hero? Will you save our friend?”</span> <br>
<br>
<span style="color:LightSteelBlue">“You have to save him!”</span> <br>
<br>
<span style="color:LightSteelBlue">“Yeah! Go kick that monster’s butt!”</span> All the kids were surrounding him, pleading for his aid. <span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span> turns red, trying to explain to the kids that he is no hero, but they aren’t listening. You laugh at the sight, patting <span style="color:DarkTurquoise">Lucas</span> on the shoulder and telling him that he may as well play along, he didn’t want to disappoint all these kids, after all.</span> <br>
<br>
<span style="color:LightSteelBlue">“But I-, I don’t-“</span> <span style="color:DarkTurquoise">Lucas</span> mumbles, but you simply grab him by the arm and loudly proclaim that the two of you will rescue that young boy and defeat the monster, sending him back to wherever he came! The kids let out a cheer as you pose like the characters in Cosmic Rangers; you elbow <span style="color:DarkTurquoise">Lucas</span> until he does the same, though he still seems a little flustered. <br>
<br>
<<linkreplace"Continue">>
You and <span style="color:DarkTurquoise">Lucas</span> race to the jungle gym as the monster taunts you from atop his castle. <span style="color:Pink">The young hostage is sat behind him, trapped and with a face red from giggling, and playfully calls for your aid.</span> Reaching the top, only a small bridge separating you and the monster, the creature begins to laugh loudly. <br>
<br>
<span style="color:LightSteelBlue">“I knew you were one of those so-called heroes. I’ve been biding my time, growing my power, and waiting for this moment to make my debut and challenge you, young hero! For you hold the mark of a hero on your side, and thus we are destined to be enemies!”</span> The monster points out to <span style="color:DarkTurquoise">Lucas</span>, aiming at the small object that hung from his side. <span style="color:DarkTurquoise">Lucas</span> looks down confused. <br>
<br>
Dangling from his $LucasBottoms.Type was a small charm he sometimes wore. It is the symbol of the Cosmic Rangers and shined brightly in the sun. You doubt the monster could see it when he first spotted you, as <span style="color:DarkTurquoise">Lucas</span> normally kept his Ranger love on the downlow. Whoever was under that mask knew that <span style="color:DarkTurquoise">Lucas</span> was a fan and had decided to challenge him. <br>
<br>
<span style="color:LightSteelBlue">“The Cosmic Rangers, symbols of peace and justice in the universe. How dull! For what is a hero without a villain? And what is a villain without a rival? So come, Ranger, and show me just how strong your justice is!”</span> The monster readied himself for combat. <span style="color:LightGreen">Though <span style="color:DarkTurquoise">Lucas</span> still seems unsure and confused, so you put your hand on his shoulder to reassure him.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "Lucas",
State: {
Mouth: "Happy",
Outfit: $HangOutClothes,
Blush: 1,
},
},
{
Name: "OC Shinju",
State: {
Outfit: "Terrorscale",
TopTucked: 0,
},
},
]>>
<<ad _ad>>
<span style="color:LightGreen">It is time for him to be the hero! You’ve seen him mimic the poses and words of his favorite show, so it was time to show this monster and all these kids that he can be the hero he watches on TV.</span> This is his fight, so you’d sneak around and save the kid while he battled that monster. <span style="color:DarkTurquoise">Lucas</span> turns to you surprised by your wholesome words of wisdom. <span style="color:LightGreen">He smiles, turning back to the monster. This may be some weird game he doesn’t understand, but he knew that he had to defeat this beast just like his favorite heroes!</span> <br>
<br>
[[Continue|OC Shinju Intro 2]]
<</linkreplace>><span style="color:LightSteelBlue">“Alright, villain!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Lucas</span> declares, performing a Ranger pose. He blushes a little, embarrassed, though considering you were the only person he knows who sees it, he continues.</span> <span style="color:LightSteelBlue">“You want justice? I’ll show you justice! Prepare yourself!”</span> <span style="color:DarkTurquoise">Lucas</span> steps forward and enters a fighting pose as the kids cheer from below. You take a step back, trying to slip around to get around the monster to free the boy, as the creature steps forward to accept <span style="color:DarkTurquoise">Lucas</span>’ challenge. <br>
<br>
<span style="color:LightSteelBlue">“Prepare yourself… for your doom!”</span> The creature shouts as he rushes forward, slashing at <span style="color:DarkTurquoise">Lucas</span>’ chest with his massive claws. Thankfully, <span style="color:DarkTurquoise">Lucas</span> manages to duck and roll underneath the monster, springing to his feet and kicking it in the back. The creature stumbles forward, catching himself on the metal bars of the jungle gym, before spinning around. <span style="color:LightSteelBlue">“I’ll get you for that, Ranger!”</span> <span style="color:LightGreen">It really was like watching an episode of Cosmic Rangers!</span> <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Mouth: "Smirk",
Eyes: "Mad",
Outfit: $HangOutClothes,
},
},
{
Name: "OC Shinju",
State: {
Outfit: "Terrorscale",
TopTucked: 0,
},
},
]>>
<<ad _ad>>
As you move down and around the jungle gym, you watch the fight out of the corner of your eye. <span style="color:DarkTurquoise">Lucas</span> was nailing a lot of hits, but the problem was the monster’s armor was too powerful! Plus, while <span style="color:DarkTurquoise">Lucas</span> had to nail a number of hits to weaken the beast, the monster only needed a single slash to send <span style="color:DarkTurquoise">Lucas</span> flying! The crowd gasps and cheers as the fight continues when suddenly, <span style="color:LightCoral">SLAM! A large hit sends <span style="color:DarkTurquoise">Lucas</span> flying against the railing as the monster lunges on top of him. <span style="color:DarkTurquoise">Lucas</span> manages to fend off the monster’s massive claws but is now being held against the edge with only his strength holding the monster back.</span> <br>
<br>
<span style="color:LightSteelBlue">“Give it up, Ranger!”</span> The monster laughs, <span style="color:LightSteelBlue">“I’m going to defeat you then this child and the world shall be mine! Justice and good have failed!”</span> <br>
<br>
<span style="color:LightSteelBlue">“Justice will never fail!”</span> <span style="color:DarkTurquoise">Lucas</span> responds, getting fully into character, <span style="color:LightSteelBlue">“You may have strength and power, but I have something you don’t!”</span> <br>
<br>
<span style="color:LightSteelBlue">“Oh? And what’s that?”</span> The monster chuckles. That was your queue. <span style="color:LightGreen">Without even speaking of this plan, you read <span style="color:DarkTurquoise">Lucas</span>’ mind and grab the nearest branch you can. Calling out to <span style="color:DarkTurquoise">Lucas</span>, you toss the branch up into the air.</span> <br>
<br>
<span style="color:LightSteelBlue">“Friends!”</span> <span style="color:LightGreen"><span style="color:DarkTurquoise">Lucas</span> shouts as he headbutts the creature, briefly stunning it. <span style="color:DarkTurquoise">Lucas</span> then jumps into the air, catching the branch sword before slashing at the creature’s chest. You can practically see the pyrotechnic explosion from the TV show, as the monster lets out a cry of defeat before exploding into a ball of fire.</span> Though, in reality, he just falls to the ground. <span style="color:Pink"><span style="color:DarkTurquoise">Lucas</span> then poses atop the monster’s body, much to the enjoyment of the kids that surround him. You can’t help but smile as <span style="color:DarkTurquoise">Lucas</span> rushes over to the hostage, picks him up, and slides down the slide with him on his lap to return the boy to his friends.</span> <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Mouth: "Happy",
Outfit: $HangOutClothes,
Blush: 2,
},
},
]>>
<<ad _ad>>
<span style="color:Pink">The kids all surround <span style="color:DarkTurquoise">Lucas</span>, cheering and telling him how cool he looked! You laugh, <span style="color:DarkTurquoise">Lucas</span> looks a little embarrassed, but also quite happy to be seen in such a light. The kids were jumping and laughing and mimicking the fight as <span style="color:DarkTurquoise">Lucas</span> tried to play it off as no big deal, though it was clear he enjoyed the attention.</span> <br>
<br>
However, one kid suddenly calls out <span style="color:LightSteelBlue">“Hey! Where’d the monster go?”</span> You all look over and see the creature has vanished from the jungle gym. Strange. The kids all look around confused, though <span style="color:DarkTurquoise">Lucas</span> proclaims that even if he did escape, he wouldn’t dare come back here after the beating <span style="color:DarkTurquoise">Lucas</span> gave him. The kids all laugh and continue to praise <span style="color:DarkTurquoise">Lucas</span> <span style="color:Yellow">as you spot a shadow disappearing into the bushes.</span> <br>
<br>
<<linkreplace"Follow the shadow">>
Sneaking away from the crowd, you follow the shadow through some bushes. Far away and out of sight from the kids, you peek your head into a small clearing to see a kid putting the monster head into a bag. You are shocked at how quickly the kid was able to remove the costume! Was he wearing his normal clothes under it the whole time? <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
},
},
{
Name: "OC Shinju",
State: {
Outfit: "Everyday",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Friends, huh?”</span> You hear him whisper as he zips up the bag. He was a boy your age underneath with pale skin and white hair. The boy whips some sweat from his forehead before suddenly sensing your presence and spinning around towards you. <br>
<br>
<span style="color:LightSteelBlue">“Who dares try to sneak up on-“</span> He pauses in surprise, seeing you. <span style="color:LightSteelBlue">“Oh! Well, if it isn’t the Ranger sidekick!”</span> His demeanor and voice change back to that of the monster, <span style="color:Pink">though without the outfit it is more cute than menacing.</span> <span style="color:LightSteelBlue">“I guess my invisibility wasn’t as strong as I thought if you were able to track me here. Though if you think you can defeat me without that Ranger friend of yours, you are sorely mistaken!”</span> <br>
<br>
The kid enters into a battle stance, but you simply put your hands up and shake your head. You’re not here to fight him or anything, you just wanted to make sure he was alright and to thank him for playing with you both and entertaining those kids. <br>
<br>
<span style="color:LightSteelBlue">“Oh, umm…”</span> The boy blushes briefly before shaking his head and crossing his arms, <span style="color:LightSteelBlue">“Of course I’m alright! I only let your friend win for the sake of those kids. As much as I would love to eat them up, I can’t stand it when kids cry, it’s so annoying to a monster like me. But next time we meet, monsters will rule!”</span> The kid does a pose that you can’t help but chuckle at, he sure took this game seriously, even more so than someone like <span style="color:DarkTurquoise">Carter</span>. You ask the kid his name and if he goes to Preston. <br>
<<set _ad to [
{
Name: "Player",
State: {
},
},
{
Name: "OC Shinju",
State: {
Eyes: "Mad",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Well, I suppose I can tell you that, just so you know who to beg to when I defeat you next time!”</span> The boy turns around, doing another monster pose as he introduces himself, <span style="color:LightSteelBlue">“The name is <span style="color:DarkTurquoise">Yūrei Shinju</span>, though you may call me <span style="color:DarkTurquoise">Shinju</span>! I am a monster of darkness and villainy from the far east who has been sent here to subjugate this land. Eyes of red and hair of white, I shall descend upon this land and drag it down to darkness, destroying any heroes that stand in my way!”</span> <span style="color:Pink">As he speaks, he continues to pose in funny ways, he is certainly a fan of the same shows <span style="color:DarkTurquoise">Lucas</span> watches.</span> <br>
<br>
<span style="color:LightSteelBlue">“And as to your second question, I do attend that school for children, though only as a guise to learn and discover who the heroes of this land are. With this knowledge, I identified that your friend is one of the few threats that stand in my way.”</span> <span style="color:DarkTurquoise">Shinju</span> points to you, <span style="color:LightSteelBlue">“Be warned, Ranger Sidekick, for when my plan is ready there will be nothing you can do to stop me!”</span> The boy quickly snatches up his bag before dashing off into the bushes and out of sight. <br>
<br>
You consider following him but hear <span style="color:DarkTurquoise">Lucas</span> calling for you and decide to head back. When <span style="color:DarkTurquoise">Lucas</span> asks where you were, you tell him you were <span style="color:LightSteelBlue">“investigating some monster tracks”</span> though leave out the part where you met the monster’s real identity. <span style="color:LightGreen">This <span style="color:DarkTurquoise">Shinju</span> kid may be a little eccentric and you have a feeling this isn’t the last you or <span style="color:DarkTurquoise">Lucas</span> have seen of him; whatever happens next, it is sure to be interesting.</span> <br>
<<needChange "Fun" 10>>
<<socialChange "Lucas" 3>>
<<set $OCShinjuMet to -1>>
<<set $OCShinjuSocial to 10>>
<<set $OCShinjuSocialRank to 0>>
<span style="color:green">+Lucas Fun</span><br>
<<set $HangOutNeedLucas.Fun += 20>>
<span style="color:lightcoral">-Lucas Energy</span><br>
<<set $HangOutNeedLucas.Energy -= 10>>
<br>
[[Continue|Lucas Hang Out Park]]
<</linkreplace>>/* Intro */
You are exploring the woods, taking in the sights and sounds of nature, when an unexpected sound fills your ears. <span style="color:Yellow">Laughter.</span> Curious, you follow the sound and try to find out who is making it. Soon, more sounds enter the fray. Splashing, voices, it is clearly two or more people out here and, from the pitch of their voice, you’d wager it’s someone around your age. <br>
<br>
Moving through the thick woods closer to the sounds, you push past some bushes and spot a confusing collection of colors sitting atop them. <span style="color:Yellow">Clothing? Shirts, some shorts, a hoodie,</span> <span style="color:Pink">and… two pairs of briefs!? You pick one of them up, the pink and black cloth causing you to blush.</span> <br>
<br>
<span style="color:LightSteelBlue">“Huh, whose-? Oh! Hey, <span style="color:DarkTurquoise">$Player.Name</span>!”</span> The voice calling out causes you to jump, <span style="color:Pink">dropping the underwear to the ground.</span> You glance up and realize that you are standing next to a lake, two familiar bodies swimming inside it. <span style="color:LightSteelBlue">“Fancy meeting you here!”</span> The accented voice laughs, swimming closer. Swimming in the lake is your French classmate, <span style="color:DarkTurquoise">Felix</span>, and alongside him is the white-haired and mysterious <span style="color:DarkTurquoise">Shinju</span>. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 1,
},
},
{
Name: "Felix",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
},
},
{
Name: "OC Shinju",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Smirk",
Eyes: "Tired",
}
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“What are you doing out here? Came for a swim as well?”</span> <span style="color:DarkTurquoise">Felix</span> asks as he exits the water. <span style="color:Pink">Much to your surprise, he is completely naked, the underwear at your feet indicates that the two boys were swimming in their birthday suits. You blush and turn away.</span> <br>
<br>
<span style="color:LightSteelBlue">“I don’t know,”</span> <span style="color:DarkTurquoise">Shinju</span> laughs, <span style="color:LightSteelBlue">“I think he just came by to try and steal our underwear.”</span> The boy moves to swim on his back, <span style="color:Pink">having no shame as his boyhood pops out of the water and points proudly upwards.</span> <br>
<br>
<span style="color:LightSteelBlue">“Arrête de taquiner.”</span> <span style="color:DarkTurquoise">Felix</span> laughs, walking up and attempting to shake your hand before remembering he is soaked. <span style="color:LightSteelBlue">“I came across <span style="color:DarkTurquoise">Shinju</span> during a jog and he figured we could both use a dip to get out of this heat. He knew where this lake was, and we figured no one would see us doing a little skinny dipping.”</span> He chuckles, rubbing the back of his head, <span style="color:LightSteelBlue">“Not that I mind, as long as you don’t actually try to steal my briefs.”</span> <br>
<br>
<span style="color:Pink">You chuckle nervously in return, telling <span style="color:DarkTurquoise">Felix</span> that you weren’t planning on it, even if part of you wants to.</span> You explain that you were just exploring the woods when you heard voices and decided to investigate. <br>
<br>
<span style="color:LightSteelBlue">“Yea, I guess we were being a little loud.”</span> <span style="color:DarkTurquoise">Felix</span> turns back towards the lake, <span style="color:Pink">and you blush as you see his butt, shining bright in the light from being wet,</span> <span style="color:LightSteelBlue">“Hey, care to join us? It’s pretty relaxing out here. Plus, no one should see you if you decide to strip down. I don’t mind and <span style="color:DarkTurquoise">Shinju</span>, well, I don’t think he was wearing any pants to begin with.”</span> He chuckles and you notice him blush slightly, <span style="color:LightSteelBlue">“Kid is almost worse than Jackson in that regard. But you’re free to hang out even if you don’t want to swim.”</span> <br>
<br>
<span style="color:DarkTurquoise">Felix</span> flashes you a smile before running and jumping back into the lake. <br>
<br>
/*[The choices will lead to a second passage.]*/
<div id="choice">
/*Sit by the lake and chat*/
<<link [[Sit by the lake and chat|OC Shinju and Felix at Lake-Sit by lake and chat]]>>
<</link>>
<br>
/*-Join them in Underwear- (Must be wearing underwear, not diapers)*/
<<link [[Join them in Underwear|OC Shinju and Felix at Lake-Join in Underwear]]>>
<</link>>
<br>
/*Strip and join them*/
<<link [[Strip and join them|OC Shinju and Felix at Lake-Strip and Join]]>>
<</link>>
</div>/*Sit by the lake and chat*/
<span style="color:LightGreen">You take a seat by the edge of the lake, wanting to join them though not feeling like stripping down to swim.</span> <span style="color:DarkTurquoise">Felix</span> doesn’t mention your choice, instead just deciding to swim near you so you all could still chat, <span style="color:Pink">though <span style="color:DarkTurquoise">Shinju</span> decides to lightly tease you about your shyness. Nothing too mean, though he comments about seeing your <span style="color:LightSteelBlue">“little worm”</span> in the school shower causes you to blush a little.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
Blush: 1,
},
},
{
Name: "Felix",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
},
},
{
Name: "OC Shinju",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Smirk",
Eyes: "Tired",
}
},
]>>
<<ad _ad>>
<span style="color:LightGreen">You continue to watch and chat with the boys from the sidelines, taking in the relaxing atmosphere and cool breeze of the lake.</span> <span style="color:Pink">All the while you get the adorable view of both boys swimming in the buff, their butts and bits popping out occasionally to give you a cute view.</span> As they swim and chat, you and <span style="color:DarkTurquoise">Felix</span> learn a bit more about <span style="color:DarkTurquoise">Shinju</span>. <br>
<br>
<span style="color:LightSteelBlue">“Yeah, we moved here last year from Japan.”</span> He says, floating on his back once more to take in the sun, <span style="color:LightSteelBlue">“Made it just at the cutoff for Preston. I guess Dad’s been buying property here for a while and finally decided to make the move to manage it all in person.”</span> <span style="color:DarkTurquoise">Shinju</span>’s tone remains neutral, you can’t tell if he is happy about the move or not. <br>
<br>
<span style="color:LightSteelBlue">“Little rich boy here.”</span> <span style="color:DarkTurquoise">Felix</span> laughs, splashing water towards <span style="color:DarkTurquoise">Shinju</span>, <span style="color:LightSteelBlue">“Makes sense. <span style="color:DarkTurquoise">$Player.Name</span>, did you know <span style="color:DarkTurquoise">Shinju</span> lives in Avendale? One of the bigger houses too, near that Xavier kid. Pretty fancy.”</span> <br>
<br>
<span style="color:LightSteelBlue">“Yeah well, moving came wit some nice perks.”</span> <span style="color:DarkTurquoise">Shinju</span> flashes you a suspicious smile. You get a feeling there is a bit more to that story than he lets on, <span style="color:Yellow">but before you can ask about it, <span style="color:DarkTurquoise">Shinju</span> suddenly dives underwater.</span> <br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Shinju</span>? Where’d you go?”</span> <span style="color:DarkTurquoise">Felix</span> looks around, trying to spot the boy underwater, <span style="color:LightSteelBlue">“You better not try to grab my-!”</span> <span style="color:LightCoral"> <span style="color:DarkTurquoise">Felix</span> is interrupted as <span style="color:DarkTurquoise">Shinju</span> suddenly emerges, not near him, but right in front of you. He lets out a loud roar that causes you to jump before splashing a bunch of water towards you.</span> <br>
<br>
You fall back, taken completely by surprise, as <span style="color:DarkTurquoise">Shinju</span> laughs. <span style="color:LightSteelBlue">“Haha, come on <span style="color:DarkTurquoise">$Player.Name</span>! Haven’t you learned to always be on your guard around me? What would <span style="color:DarkTurquoise">Lucas</span> think?”</span> <br>
<br>
The laughter and fun continue, with <span style="color:DarkTurquoise">Shinju</span> occasionally attempting to splash you, until <span style="color:DarkTurquoise">Felix</span> decides it’s time to head off. <span style="color:Pink">You watch as the boys exit the water, trying not to make your staring obvious, and get dressed. You learn that <span style="color:DarkTurquoise">Shinju</span> was, in fact, not wearing any pants. Just his briefs under his hoodie.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 1,
},
},
{
Name: "Felix",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
},
Clothes: {
Bottoms: $None,
Shoes: $None,
},
},
{
Name: "OC Shinju",
State: {
Outfit: "Hoodie",
Mouth: "Smirk",
Eyes: "Tired",
}
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Isn’t that a little dangerous?”</span> <span style="color:DarkTurquoise">Felix</span> asks with a smirk. <br>
<br>
<span style="color:LightSteelBlue">“Nah.”</span> <span style="color:DarkTurquoise">Shinju</span> waves his hand, <span style="color:LightSteelBlue">“What point does a monster have in pants anyway? I normally don’t even wear underwear!”</span> <span style="color:DarkTurquoise">Shinju</span> laughs as <span style="color:DarkTurquoise">Felix</span> rolls his eyes, seeing the act as more silly than lewd. <br>
<br>
Eventually, the three of you part ways and return to your various lives. Though you can’t help but feel you’ve learned a lot about <span style="color:DarkTurquoise">Shinju</span> from this encounter, though you also have many more questions. <br>
<<socialChange "Shinju" 3 1>>
<<socialChange "Felix" 3>>
<<set $ShinjuFelixLake to 1>>
<<needChange "Fun" 15>>
<br>
[[Continue|Wald Street]]/*-Join them in Underwear- (Must be wearing underwear, not diapers)*/
<span style="color:Pink">A bit too shy to bare it all, even in front of only these two, you come up with an ingenious solution. You’ll just keep your underwear on! You quickly strip down to just your $PlayerUndies.Type, though standing out here in the open in just your underwear with boy boys staring at you still feels a little embarrassing.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Undies",
Mouth: "Happy",
Blush: 1,
},
},
{
Name: "Felix",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
},
},
{
Name: "OC Shinju",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Smirk",
Eyes: "Tired",
}
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Just $PlayerUndies.Type,”</span> <span style="color:DarkTurquoise">Shinju</span> smirks, <span style="color:LightSteelBlue">“Exactly what I imagined.”</span> <span style="color:Pink">He sticks his tongue out at you before spinning around and diving into the water, seemingly intentionally mooning you as he does so.</span> <br>
<br>
<span style="color:LightSteelBlue">“I said stop teasing!”</span> <span style="color:DarkTurquoise">Felix</span> calls back to him laughing, <span style="color:LightSteelBlue">“You can do whatever makes you comfortable. Plus, those look pretty cute on you.”</span> <span style="color:Pink">You blush, unsure if <span style="color:DarkTurquoise">Felix</span> is serious or just teasing you as well.</span> Regardless, you follow the French boy into the water and the three of you begin to swim around and hang out. <br>
<br>
<span style="color:Pink">Being in your underwear doesn’t make it much less embarrassing, especially wet as it clings to your body and pretty much shows the entire outline of your bits. Plus, the other two being butt naked with their booty and bits dangling out and shining in the sunlight, makes it very hard to focus.</span> <span style="color:LightGreen">Still, after a while you find yourself relaxing and enjoying your time with them. You even learn a bit more about <span style="color:DarkTurquoise">Shinju</span>.</span> <br>
<br>
<span style="color:LightSteelBlue">“Yeah, we moved here last year from Japan.”</span> He says, floating on his back once more to take in the sun, <span style="color:LightSteelBlue">“Made it just at the cutoff for Preston. I guess Dad’s been buying property here for a while and finally decided to make the move to manage it all in person.”</span> <span style="color:DarkTurquoise">Shinju</span>’s tone remains neutral, you can’t tell if he is happy about the move or not. <br>
<br>
<span style="color:LightSteelBlue">“Little rich boy here.”</span> <span style="color:DarkTurquoise">Felix</span> laughs, splashing water towards <span style="color:DarkTurquoise">Shinju</span>, <span style="color:LightSteelBlue">“Makes sense. <span style="color:DarkTurquoise">$Player.Name</span>, did you know <span style="color:DarkTurquoise">Shinju</span> lives in Avendale? One of the bigger houses too, near that Xavier kid. Pretty fancy.”</span> <br>
<br>
<span style="color:LightSteelBlue">“Yeah well, moving came with some nice perks.”</span> <span style="color:DarkTurquoise">Shinju</span> flashes you a suspicious smile. You get a feeling there is a bit more to that story than he lets on, <span style="color:Yellow">but before you can ask about it, <span style="color:DarkTurquoise">Shinju</span> suddenly dives underwater.</span> <br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Shinju</span>? Where’d you go?”</span> <span style="color:DarkTurquoise">Felix</span> looks around, trying to spot the boy underwater, <span style="color:LightSteelBlue">“You better not try to grab my-!”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Felix</span> is interrupted as you cry out in surprise! A pair of hands, in a quick expert motion, yanks off your underwear! Leaving you swimming completely naked! You blush and quickly cover yourself, even though your bits are underwater, as <span style="color:DarkTurquoise">Shinju</span> emerges near you, holding up your soaked $PlayerUndies.Name and swinging them around.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Naked",
Mouth: "Frown",
Blush: 2,
Arms: "Hide",
},
},
{
Name: "Felix",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
},
},
{
Name: "OC Shinju",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Smirk",
Eyes: "Tired",
}
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Woohoo! Looky what I found!”</span> <span style="color:Pink">He laughs, waving your undergarments around as <span style="color:DarkTurquoise">Felix</span> can’t help but chuckle as well.</span> <br>
<br>
<span style="color:LightSteelBlue">“Give those back!”</span> <span style="color:DarkTurquoise">Felix</span> calls out, <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span> is shy!”</span> <span style="color:Pink">Despite his protests, <span style="color:DarkTurquoise">Felix</span> isn’t at all hesitant to join <span style="color:DarkTurquoise">Shinju</span> in a game of keep away with your underwear. Though utterly humiliating, you do find yourself laughing as you finally retrieve them.</span> <br>
<br>
The laughter and fun continue, <span style="color:Pink">with <span style="color:DarkTurquoise">Shinju</span> occasionally attempting to steal your underwear again,</span> until <span style="color:DarkTurquoise">Felix</span> decides it’s time to head off. <span style="color:Pink">You and the two boys exit the water and get dressed as you try not to make your staring obvious. You learn that <span style="color:DarkTurquoise">Shinju</span> was, in fact, not wearing any pants. Just his briefs under his hoodie.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 1,
},
Clothes: {
Bottoms: $None,
Shoes: $None,
},
},
{
Name: "Felix",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
},
Clothes: {
Bottoms: $None,
Shoes: $None,
},
},
{
Name: "OC Shinju",
State: {
Outfit: "Hoodie",
Mouth: "Smirk",
Eyes: "Tired",
}
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Isn’t that a little dangerous?”</span> <span style="color:DarkTurquoise">Felix</span> asks with a smirk. <br>
<br>
<span style="color:LightSteelBlue">“Nah.”</span> <span style="color:DarkTurquoise">Shinju</span> waves his hand, <span style="color:LightSteelBlue">“What point does a monster have in pants anyway? I normally don’t even wear underwear!”</span> <span style="color:DarkTurquoise">Shinju</span> laughs as <span style="color:DarkTurquoise">Felix</span> rolls his eyes, seeing the act as more silly than lewd. <br>
<br>
Eventually, the three of you part ways and return to your various lives. Though you can’t help but feel you’ve learned a lot about <span style="color:DarkTurquoise">Shinju</span> from this encounter, though you also have many more questions. <br>
<<socialChange "Shinju" 3 1>>
<<socialChange "Felix" 3>>
<<set $ShinjuFelixLake to 1>>
<<needChange "Fun" 15>>
<br>
[[Continue|Wald Street]]/*-Strip and join them- (Requires Naturism)*/
<span style="color:Pink">You decide to join the boys, stripping down to your birthday suit. It is a little weird to be standing in the middle of the forest butt naked, but considering you aren’t the only one, it isn’t that bad.</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Smirk",
Blush: 1,
},
},
{
Name: "Felix",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
},
},
{
Name: "OC Shinju",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Smirk",
Eyes: "Tired",
}
},
]>>
<<ad _ad>>
<br>
<br>
<br>
<span style="color:LightSteelBlue">“Nice! Come on in! That water feels great!”</span> <span style="color:DarkTurquoise">Felix</span> says as he runs back towards the lake and jumps in. <br>
<br>
/*Tiny/Small*/
<<if $Player.PenisSize == "Tiny" or $Player.PenisSize == "Small">>
<span style="color:LightSteelBlue">“Good thing there are no fish in here.”</span> <span style="color:DarkTurquoise">Shinju</span> smirks, <span style="color:LightSteelBlue">“Else they might mistake your wiener for a worm.”</span> <span style="color:Pink">You roll your eyes at his teasing and leap into the lake as well, trying your best to splash <span style="color:DarkTurquoise">Shinju</span> as you do so.</span> <br>
/*Average+*/
<<else>>
<span style="color:LightSteelBlue">“That’s not the only thing that’s great.”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Shinju</span> smirks, wolf whistling at you. You roll your eyes at his teasing and leap into the lake as well, trying your best to splash <span style="color:DarkTurquoise">Shinju</span> as you do so.</span> <br>
<</if>>
<br>
<<linkreplace"Continue">>
<span style="color:LightGreen">Swimming around naked is actually a lot more freeing than you thought it may be. The cool water mixed with the warm sun keeps the temperature nice and, <span style="color:Pink">after getting over seeing their butts and bits every few seconds,</span> swimming with <span style="color:DarkTurquoise">Felix</span> and <span style="color:DarkTurquoise">Shinju</span> is actually pretty fun. The three of you seem to get along pretty well and you even learn a bit more about <span style="color:DarkTurquoise">Shinju</span> in the end.</span> <br>
<br>
<span style="color:LightSteelBlue">“Yeah, we moved here last year from Japan.”</span> He says, floating on his back once more to take in the sun, <span style="color:LightSteelBlue">“Made it just at the cutoff for Preston. I guess Dad’s been buying property here for a while and finally decided to make the move to manage it all in person.”</span> <span style="color:DarkTurquoise">Shinju</span>’s tone remains neutral, you can’t tell if he is happy about the move or not. <br>
<br>
<span style="color:LightSteelBlue">“Little rich boy here.”</span> <span style="color:DarkTurquoise">Felix</span> laughs, splashing water towards <span style="color:DarkTurquoise">Shinju</span>, <span style="color:LightSteelBlue">“Makes sense. <span style="color:DarkTurquoise">$Player.Name</span>, did you know <span style="color:DarkTurquoise">Shinju</span> lives in Avendale? One of the bigger houses too, near that Xavier kid. Pretty fancy.”</span> <br>
<br>
<span style="color:LightSteelBlue">“Yeah well, moving came with some nice perks.”</span> <span style="color:DarkTurquoise">Shinju</span> flashes you a suspicious smile. You get a feeling there is a bit more to that story than he lets on, <span style="color:Yellow">but before you can ask about it, <span style="color:DarkTurquoise">Shinju</span> suddenly dives underwater.</span> <br>
<br>
/*Large+ Balls*/
<<if $Player.Balls == "Large">>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Shinju</span>? Where’d you go?”</span> <span style="color:DarkTurquoise">Felix</span> looks around, trying to spot the boy underwater, <span style="color:LightSteelBlue">“You better not try to grab my-!”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Felix</span> is interrupted as you cry out in surprise! Without warning a hand grips and squeezes your balls. While gentle, the squeeze is enough to send shockwaves down your spine as you squeal out in surprise, falling backwards and sinking under the water before you come up coughing.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Naked",
Mouth: "Frown",
Blush: 3,
Arms: "Hide",
},
},
{
Name: "Felix",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Frown",
},
},
{
Name: "OC Shinju",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Smirk",
Eyes: "Mad",
}
},
]>>
<<ad _ad>>
<span style="color:Pink"> <span style="color:DarkTurquoise">Shinju</span> emerges a few seconds later, laughing hysterically.</span> <span style="color:LightSteelBlue">“Dang <span style="color:DarkTurquoise">$Player.Name</span>, sure you are not descended from a tanuki? You’d make them proud with a pair like that!”</span> <span style="color:Pink">You blush and rub your balls as <span style="color:DarkTurquoise">Shinju</span> continues to chuckle away, all the while <span style="color:DarkTurquoise">Felix</span> stares at you both confused about what just happened.</span> <br>
<<else>>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Shinju</span>? Where’d you go?”</span> <span style="color:DarkTurquoise">Felix</span> looks around, trying to spot the boy underwater, <span style="color:LightSteelBlue">“You better not try to grab my-!”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Felix</span> is interrupted as you cry out in surprise! Without warning a protruding, invading finger finds its way directly into your rear! You squeal out and try to move away, but this just causes the finger to go in deeper as you blush and cringe from the feeling.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Naked",
Mouth: "Frown",
Blush: 3,
Arms: "Hide",
},
},
{
Name: "Felix",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Frown",
},
},
{
Name: "OC Shinju",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Smirk",
Eyes: "Mad",
}
},
]>>
<<ad _ad>>
<span style="color:Pink">Thankfully, the finger quickly leaves, and <span style="color:DarkTurquoise">Shinju</span> emerges a few seconds later laughing hysterically.</span> <span style="color:LightSteelBlue">“Dang, guess I found your weak spot, huh? I’ll have to remember that during our next battle!”</span> <span style="color:Pink">You blush and rub your backside as <span style="color:DarkTurquoise">Shinju</span> continues to chuckle away, all the while <span style="color:DarkTurquoise">Felix</span> stares at you both confused about what just happened.</span> <br>
<</if>>
<br>
<<linkreplace"Continue">>
The laughter and fun continue, with <span style="color:DarkTurquoise">Shinju</span> occasionally attempting more of his teasing pranks, until <span style="color:DarkTurquoise">Felix</span> decides it’s time to head off. <span style="color:Pink">You and the two boys exit the water and get dressed as you try not to make your staring obvious. You learn that <span style="color:DarkTurquoise">Shinju</span> was, in fact, not wearing any pants. Just his briefs under his hoodie.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 1,
},
},
{
Name: "Felix",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
},
},
{
Name: "OC Shinju",
State: {
Outfit: "Hoodie",
Mouth: "Smirk",
Eyes: "Tired",
}
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Isn’t that a little dangerous?”</span> <span style="color:DarkTurquoise">Felix</span> asks with a smirk. <br>
<br>
<span style="color:LightSteelBlue">“Nah.”</span> <span style="color:DarkTurquoise">Shinju</span> waves his hand, <span style="color:LightSteelBlue">“What point does a monster have in pants anyway? I normally don’t even wear underwear!”</span> <span style="color:DarkTurquoise">Shinju</span> laughs as <span style="color:DarkTurquoise">Felix</span> rolls his eyes, seeing the act as more silly than lewd. <br>
<br>
Eventually, the three of you part ways and return to your various lives. Though you can’t help but feel you’ve learned a lot about <span style="color:DarkTurquoise">Shinju</span> from this encounter, though you also have many more questions. <br>
<<socialChange "Shinju" 3 1>>
<<socialChange "Felix" 3>>
<<set $ShinjuFelixLake to 1>>
<<needChange "Fun" 15>>
<br>
[[Continue|Wald Street]]
<</linkreplace>>
<</linkreplace>>/* Intro */
Fear and dread fill the eyes of the students of <span style="color:DarkTurquoise">Mr. Julien</span>’s drama class. Adorn upon the stage was a set of an open field with a single apple tree in the middle. This sight itself isn’t cause for concern, <span style="color:Yellow">but once you reach the front row and see the collection of scripts along with today’s assignment, you understand what everyone else is feeling.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Today we will be practicing a small scene based on the tale of <span style="color:DarkTurquoise">Adam</span> and <span style="color:DarkTurquoise">Eve</span>. Costumes included!”</span> <span style="color:LightCoral">Those last two words are the source of the entire class’s worries.</span> <span style="color:Pink">Even <span style="color:DarkTurquoise">Lucas</span>, who normally seems fine with the more embarrassing parts of the class, looks a little offput upon seeing the small, underwear-like leaf costumes that everyone is going to be provided with.</span> <span style="color:LightCoral">This class is not going to be good for anyone’s self-esteem.</span> <br>
<br>
<span style="color:LightSteelBlue">“M- <span style="color:DarkTurquoise">Mr. Julien</span>! You can’t be serious!”</span> One kid calls out, holding up the brief-like costume. <span style="color:LightSteelBlue">“We can’t wear this on stage! It’s smaller than my underwear! There is no way I’m-”</span> <br>
<br>
<span style="color:LightSteelBlue">“Please, being on the stage transforms you into a different person in a different world! Who cares what you are wearing? Besides, we are all here to support each other!”</span> <br>
<br>
<span style="color:LightSteelBlue">“I ain’t supporting shit! No way I’m wearing this!”</span> Another voice calls out. Most of the kids were quietly embarrassed at the idea, though they were thankful for the few outspoken members of the class <span style="color:Yellow">until <span style="color:DarkTurquoise">Mr. Julien</span>, with a raised eyebrow, responds.</span> <br>
<br>
<span style="color:LightSteelBlue">“That’s alright. I know I can’t force you to wear such a thing. But I’m afraid every student that doesn’t will be given detention.”</span> He pauses, turning to the crowd, <span style="color:LightSteelBlue">“But for my detention today, I’m going to have my students practice a play I’m writing for the local community center in front of some representatives. But, alas, the costumes aren’t ready for that one yet. So, I suppose they will have to do it in their birthday suits.”</span> <br>
<br>
The class falls silent, a few open their mouths to protest, but realize there is no winning here. <span style="color:Pink">Preston gives teachers complete control over detentions, including forcing the students to perform a play in front of a bunch of people… butt naked! The choice is clear, perform in front of the class wearing a skimpy and embarrassing outfit, or in front of a bunch of adults while naked later. Sadly, the choice is clear, even if it’s going to be embarrassing.</span> <br>
<br>
<<linkreplace"Continue">>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "Lucas",
State: {
Outfit: "Uniform",
Mouth: "Happy",
}
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Hey, <span style="color:DarkTurquoise">$Player.Name</span>…”</span> <span style="color:DarkTurquoise">Lucas</span> walks up to you nervously as everyone scrambles into groups. <span style="color:LightSteelBlue">“Care to endure this together?”</span> He chuckles, trying to lighten the mood on the obviously embarrassing situation you all find yourselves in. However, before you can respond, another boy grabs your hand and tugs you away from <span style="color:DarkTurquoise">Lucas</span>. <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Eyes: "Mad",
},
},
{
Name: "Player",
State: {
Mouth: "Frown",
},
},
{
Name: "OC Shinju",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Tired",
}
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Actually, I was going to have <span style="color:DarkTurquoise">$Player.Name</span> be my partner!”</span> <span style="color:DarkTurquoise">Shinju</span> says, smirking at <span style="color:DarkTurquoise">Lucas</span> as he tries to steal you away. <span style="color:LightSteelBlue">“So sorry, hero, maybe next time.”</span> <br>
<br>
<span style="color:LightSteelBlue">“Umm, no!”</span> <span style="color:DarkTurquoise">Lucas</span> grabs your other hand, yanking you the other way, <span style="color:LightSteelBlue">“I asked him first, so he’s going to be my partner.”</span> <br>
<br>
<span style="color:LightSteelBlue">“Oh? Does the little hero have some bite?”</span> <span style="color:DarkTurquoise">Shinju</span> smirks deviously, <span style="color:LightSteelBlue">“Care to fight me for him?”</span> You are yanked back and forth between the two, nearly ripping you in two, when <span style="color:DarkTurquoise">Mr. Julien</span> suddenly manifests in front of you. <br>
<br>
<span style="color:LightSteelBlue">“Children! There is no need to fight over our little star here!”</span> He says in an overly happy tone, <span style="color:LightSteelBlue">“I know, since we have an odd number of students today, why don’t you three pair up and perform a different scene from the play. The one where the snake tricks <span style="color:DarkTurquoise">Eve</span> into eating the apple! It’ll be wonderful!”</span> Both <span style="color:DarkTurquoise">Lucas</span> and <span style="color:DarkTurquoise">Shinju</span> grumble, but accept the decision, <span style="color:Yellow">though neither seems happy to be forced to work together.</span> <br>
<br>
<span style="color:LightSteelBlue">“Perfect!”</span> <span style="color:DarkTurquoise">Mr. Julien</span> claps his hands together. <span style="color:LightSteelBlue">“And since <span style="color:DarkTurquoise">Mr. $Player.LastName</span> here is so well-liked, I’ll let him decide the roles. One of you will play the snake, though since we are lacking a costume for him that students can stay in their normal clothing. Your group will go last, so get practicing!”</span> <br>
<br>
There are a few grumbles and sighs from the other students, upset that at least one of your group is saved the humiliation. You figure the hard part now will be deciding who in your group is spared, but are surprised as both boys demand something else. <br>
<br>
<span style="color:LightSteelBlue">“Naturally, <span style="color:DarkTurquoise">Shinju</span> can play the snake.”</span> <span style="color:DarkTurquoise">Lucas</span> grabs your arm once again, pulling you towards him, <span style="color:LightSteelBlue">“Since he’s always pretending to be a monster, he can be one in the play, and we can be <span style="color:DarkTurquoise">Adam</span> and <span style="color:DarkTurquoise">Eve</span>.”</span> <br>
<br>
<span style="color:LightSteelBlue">“Firstly, I AM a monster!”</span> <span style="color:DarkTurquoise">Shinju</span> grabs your other arm, yanking you towards him as you are once again pulled between the two of them, <span style="color:LightSteelBlue">“And secondly, I figured you’d want to be spared the humiliation. So, I’ll make the sacrifice and be the <span style="color:DarkTurquoise">Adam</span> to <span style="color:DarkTurquoise">$Player.Name</span>’s <span style="color:DarkTurquoise">Eve</span>. After all, he is my evil minion.”</span> <br>
<br>
The fighting continues as both boys demand to be your <span style="color:DarkTurquoise">Adam</span>, leaving you with a strange decision. <span style="color:Yellow">No matter what, one of them will be upset with your choice.</span> <br>
<br>
<div id="choice">
/*Shinju plays the snake*/
<<link [[Shinju plays the snake|OC Shinju Adam and Eve Play Shinju Snake]]>>
<</link>>
<br>
/*Lucas plays the snake*/
<<link [[Lucas plays the snake|OC Shinju Adam and Eve Play Lucas Snake]]>>
<</link>>
<br>
/*You play the snake*/
<<link [[You play the snake|OC Shinju Adam and Eve Play PC Snake]]>>
<</link>>
</div>
<</linkreplace>><<set _leaf to {
Name: "Leaf Briefs",
Type: "Briefs",
Color: "Green",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Avatar: "Images/Avatar/Clothes/Leaf/Leaf Briefs.png",
}>>
/* Intro */
<span style="color:LightGreen">You agree with <span style="color:DarkTurquoise">Lucas</span>, stating that <span style="color:DarkTurquoise">Shinju</span> should play the snake.</span> After all, he enjoys playing the monster and has gone up against the two of you before. How is this any different? <span style="color:DarkTurquoise">Shinju</span> scoffs, crossing his arms and turning away from you. <span style="color:LightSteelBlue">“Fine, if I must. Since you and your little hero want to be lovers, I won’t get in your way!”</span> <span style="color:LightCoral"> <span style="color:DarkTurquoise">Shinju</span> is upset with your choice,</span> though <span style="color:DarkTurquoise">Lucas</span> smiles, until he remembers what he has to wear and sighs loudly. <br>
<br>
As you move to the changing room, you wonder why exactly <span style="color:DarkTurquoise">Shinju</span> was so keen on <span style="color:DarkTurquoise">Lucas</span> being the snake? Could it be just another attempt to annoy him or make him jealous, or something else? <span style="color:Pink">You don’t think about it for long as your entire being becomes fixated on what you are forced to wear as you see yourself in the mirror wearing what can only be described as briefs made of leaves.</span> <br>
/*[Will override underwear to costume.]*/
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Undies",
Mouth: "Frown",
Blush: 3,
},
Clothes: {
Undies: _leaf,
},
},
{
Name: "Lucas",
State: {
Outfit: "Undies",
Mouth: "Frown",
Blush: 3,
},
Clothes: {
Undies: _leaf,
},
},
{
Name: "OC Shinju",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
}
},
]>>
<<ad _ad>>
<span style="color:Pink">As you and <span style="color:DarkTurquoise">Lucas</span> exit the changing stalls, feeling almost naked, you both glance at each other shyly. <span style="color:LightSteelBlue">“You… uh, look… yeah…”</span> <span style="color:DarkTurquoise">Lucas</span> stammers out shyly, crossing his arms to cover his chest.</span> <br>
<br>
<span style="color:LightSteelBlue">“Well, I think you both look lovely!”</span> <span style="color:DarkTurquoise">Shinju</span> says with a smirk, <span style="color:LightSteelBlue">“Really suits you, wonder if <span style="color:DarkTurquoise">Mr. Julien</span> will let you wear it to lunch? Love to see everyone else’s reaction.”</span> <span style="color:DarkTurquoise">Lucas</span> rolls his eyes at <span style="color:DarkTurquoise">Shinju</span> and tries to ignore him as you walk to the stage. <br>
<br>
<span style="color:Pink">The embarrassment and humiliation is only diminished by the fact that everyone is wearing the skimpy costumes. No one looked comfortable, outside of <span style="color:DarkTurquoise">Shinju</span>, and you go to a corner to practice your scene as everyone else does the same trying to avoid eye-contact with each other. Though, cutely, you do see <span style="color:DarkTurquoise">Carter</span> in the distance giving it his all despite the outfit.</span> <br>
<br>
<<linkreplace"Continue">>
Eventually, your turn comes near the end of class. Everyone before you seemed to be in their own personal hell giving the performance in their forced attire, however, by the end many of you started to get more comfortable. After all, you were all sharing in this situation. <br>
<br>
As the three of you take the stage, performing a new scene compared to everyone else, <span style="color:DarkTurquoise">Lucas</span> starts with his line. It goes rather well, and once he exits to the side and <span style="color:DarkTurquoise">Shinju</span> slithers in, you're almost taken aback by how into it he is. <br>
<br>
<span style="color:LightSteelBlue">“Come my dear,”</span> <span style="color:Pink">He says in an almost sensual voice,</span> <span style="color:LightSteelBlue">“Just a single bite. Think about what you will learn? What secrets the fruit will tell?”</span> He moves closer, staring into your eyes in a way that almost entrances you. You freeze as he moves behind you, whispering in your ear as he goes off-script. <span style="color:LightSteelBlue">“Though, if you do, you must be careful my dear. Else this snake may slither somewhere you don’t expect.”</span> <br>
/*[Will override underwear to costume.]*/
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Undies",
Mouth: "Frown",
Blush: 3,
},
Clothes: {
Undies: _leaf
},
},
{
Name: "OC Shinju",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Tired",
}
},
]>>
<<ad _ad>>
<span style="color:Pink">You jump as you feel <span style="color:DarkTurquoise">Shinju</span>’s hand slide into the back of your leaf costume! You blush, nearly falling forward, but <span style="color:DarkTurquoise">Shinju</span> holds you in place.</span> Despite not following the scene, <span style="color:DarkTurquoise">Mr. Julien</span> also seems entranced, smiling at <span style="color:DarkTurquoise">Shinju</span>’s performance. It also becomes clear that no one else can see what <span style="color:DarkTurquoise">Shinju</span> is doing, save for <span style="color:DarkTurquoise">Lucas</span> who you see turning bright red as he spots where his hand is slipping into! <br>
<br>
<span style="color:Pink">You stammer out your line, nearly forgetting it as you feel his hand move closer and closer to your boyish hole, threatening to probe it until <span style="color:DarkTurquoise">Lucas</span> suddenly cuts in.</span> <br>
/*[Will override underwear to costume.]*/
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Undies",
Mouth: "Frown",
Blush: 3,
},
Clothes: {
Undies: _leaf
},
},
{
Name: "Lucas",
State: {
Outfit: "Undies",
Mouth: "Frown",
Eyes: "Mad",
Blush: 2,
},
Clothes: {
Undies: _leaf
},
},
{
Name: "OC Shinju",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Tired",
}
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Stay away from him!”</span> He yells before blushing as he realizes the crowd is now all looking at him. <span style="color:LightSteelBlue">“I mean… her! Foul snake! You will not tempt her with your foul promises and desires!”</span> <span style="color:DarkTurquoise">Lucas</span> manages to break you from the trance, allowing you to escape <span style="color:DarkTurquoise">Shinju</span>’s hand as the scene continues and finishes without any more strangeness. <br>
<br>
<span style="color:LightGreen">In the end, <span style="color:DarkTurquoise">Mr. Julien</span> praises you all, especially loving the improv between <span style="color:DarkTurquoise">Lucas</span> and <span style="color:DarkTurquoise">Shinju</span>.</span> <span style="color:LightSteelBlue">“The tension between your characters is astonishing! Oh, if I still wrote the fanfics from my youth-”</span> He pauses, sighing loudly, <span style="color:LightSteelBlue">“regardless! Good class everyone, you may return to your normal clothing!”</span> Everyone lets out a breath of relief as they all rush back to change into less-revealing clothing. <br>
<br>
<span style="color:DarkTurquoise">Lucas</span> grabs you by the arms and leads you back, taking a lot more initiative then you are used to with him. He glares back at <span style="color:DarkTurquoise">Shinju</span>, seemingly threatened by what he did. <span style="color:Pink">As <span style="color:DarkTurquoise">Lucas</span> walks you towards the back, you lock eyes with <span style="color:DarkTurquoise">Shinju</span> for a moment, who chuckles and gives you a sly wink.</span> <br>
<<socialChange "Lucas" 3>>
<<socialChange "Shinju" -3 1>>
<<set $PlayerDramaFaithChange to "Increase">>
<<set $LucasDramaFaithChange to "Increase">>
<<include"Drama Faith Change">>
<<include"Attend Drama Finish">>
<</linkreplace>><<set _leaf to {
Name: "Leaf Briefs",
Type: "Briefs",
Color: "Green",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Avatar: "Images/Avatar/Clothes/Leaf/Leaf Briefs.png",
}>>
/* Intro */
You shrug, asking <span style="color:DarkTurquoise">Lucas</span> if he really wants to wear that revealing outfit. He seems a bit taken aback by your question and takes some time to respond. <span style="color:LightSteelBlue">“I mean- not really!”</span> He blushes turning away from you, <span style="color:LightSteelBlue">“I just- I don’t-”</span> <span style="color:DarkTurquoise">Lucas</span> notices you both staring at him, you in confusion and <span style="color:DarkTurquoise">Shinju</span> with a giant smirk, and turns even redder. <span style="color:Pink">He covers his face and quickly turns away, flustered.</span> <span style="color:LightSteelBlue">“I’ll- I’ll play the snake. It- it’s fine!”</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
},
},
{
Name: "Lucas",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Blush: 3,
},
},
{
Name: "OC Shinju",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Glad we got that sorted!”</span> <span style="color:DarkTurquoise">Shinju</span> smiles, grabbing you by the arms, <span style="color:LightSteelBlue">“Let’s go get changed then! Those costumes look pretty breezy, so I can’t wait to give them a shot! Come, come!”</span> <span style="color:LightCoral"> <span style="color:DarkTurquoise">Shinju</span> leads you away by the arm as <span style="color:DarkTurquoise">Lucas</span> watches you with an uncomfortable look.</span> <br>
<br>
As you move to the changing room, you wonder why exactly <span style="color:DarkTurquoise">Shinju</span> was so keen on <span style="color:DarkTurquoise">Lucas</span> being the snake? And why didn’t <span style="color:DarkTurquoise">Lucas</span> want to be it? Could it be just another attempt to annoy him or make him jealous, or something else? <span style="color:Pink">You don’t think about it for long as your entire being becomes fixated on what you are forced to wear as you see yourself in the mirror wearing what can only be described as briefs made of leaves.</span> <br>
/*[Will override underwear to costume.]*/
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Undies",
Mouth: "Frown",
Blush: 3,
},
Clothes: {
Undies: _leaf
},
},
{
Name: "Lucas",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Blush: 2,
},
},
{
Name: "OC Shinju",
State: {
Outfit: "Undies",
Mouth: "Smirk",
Eyes: "Tired",
Blush: 1,
},
Clothes: {
Undies: _leaf
},
},
]>>
<<ad _ad>>
<span style="color:Pink">As you and <span style="color:DarkTurquoise">Shinju</span> exit the changing stalls, feeling almost naked, you both glance at each other.</span> <span style="color:LightSteelBlue">“I’ve got to say, that looks pretty good on you. You almost look like an oni. Maybe we could get you some horns.”</span> He chuckles before leading you back to the stage towards <span style="color:DarkTurquoise">Lucas</span>, who blushes upon seeing you, but quickly glances away, much to <span style="color:DarkTurquoise">Shinju</span>’s amusement. <br>
<br>
<span style="color:Pink">The embarrassment and humiliation is only diminished by the fact that everyone is wearing the skimpy costumes. No one looked comfortable, outside of <span style="color:DarkTurquoise">Shinju</span>, and you go to a corner to practice your scene as everyone does the same trying to avoid eye-contact with each other. Though, cutely, you do see <span style="color:DarkTurquoise">Carter</span> in the distance giving it his all despite the outfit.</span> <br>
<br>
<<linkreplace"Continue">>
Eventually, your turn comes near the end of class. Everyone before you seemed to be in their own personal hell giving the performance in their forced attire, however, by the end many of you started to get comfortable. After all, you were all sharing in this situation. <br>
<br>
As the three of you take the stage, performing a new scene compared to everyone else, <span style="color:DarkTurquoise">Shinju</span> starts with his lines. <span style="color:LightSteelBlue">“Come now, my lovely <span style="color:DarkTurquoise">Eve</span>, we should head out and explore. But remember, my dear,”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Shinju</span> grabs your face, going off-script as he caresses your cheek and moves close to you,</span> <span style="color:LightSteelBlue">“We have no need for that fruit. No matter what you think it may give you. For that fruit needs you more than you need it, and together, we can be so… much… more…”</span> <br>
<br>
<span style="color:Pink"> <span style="color:DarkTurquoise">Shinju</span> leans in. Is he about to kiss you!? You want to step back, but feel entranced as he leans in closer.</span> Everyone in the audience is watching in hushed silence. Despite not following the script, <span style="color:DarkTurquoise">Mr. Julien</span> seems also entranced, a smile on his face as he watches <span style="color:DarkTurquoise">Shinju</span>’s performance. <br>
/*[Will override underwear to costume.]*/
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Undies",
Mouth: "Frown",
Blush: 3,
},
Clothes: {
Undies: _leaf
},
},
{
Name: "Lucas",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Eyes: "Mad",
Blush: 3,
},
},
{
Name: "OC Shinju",
State: {
Outfit: "Undies",
Mouth: "Smirk",
Eye: "Tired",
Blush: 1,
},
Clothes: {
Undies: _leaf
},
},
]>>
<<ad _ad>>
But just before you two kiss, <span style="color:DarkTurquoise">Lucas</span> suddenly steps in. <span style="color:LightSteelBlue">“What are you doing!?”</span> <span style="color:Pink">He says, blushing bright red. He turns even more red upon realizing that all eyes were now on him, as he stands between you two.</span> <span style="color:LightSteelBlue">“Ummm… I mean…”</span> <span style="color:DarkTurquoise">Lucas</span> clears his throat, trying to play it off. <br>
<br>
<span style="color:LightSteelBlue">“Why would you… be content with one such as him!”</span> <span style="color:DarkTurquoise">Lucas</span> turns to you, trying to continue the play despite both not following the script. <span style="color:LightSteelBlue">“The forbidden fruit will give you endless knowledge and insight! Just think of what you can learn and do with m- it!”</span> <br>
<br>
The rest of the scene is some strange improv between them both, trying to convince <span style="color:DarkTurquoise">Eve</span>, or you, to their side. <span style="color:DarkTurquoise">Mr. Julien</span> is loving this and lets it go on a bit longer than planned, only being forced to end it once class is nearly over. <br>
<br>
In the end, <span style="color:DarkTurquoise">Mr. Julien</span> praises you all, especially loving the improv between <span style="color:DarkTurquoise">Lucas</span> and <span style="color:DarkTurquoise">Shinju</span>. <span style="color:LightSteelBlue">“The tension between your characters is astonishing! Oh, if I still wrote the fanfics from my youth-”</span> He pauses, sighing loudly, <span style="color:LightSteelBlue">“regardless! Good class everyone, you may return to your normal clothing!”</span> Everyone lets out a breath of relief as they all rush back to change into less-revealing clothing. <br>
<br>
<span style="color:Pink"><span style="color:DarkTurquoise">Lucas</span> grabs you by the arms and leads you back, taking a lot more initiative then you are used to with him. He glares back at <span style="color:DarkTurquoise">Shinju</span>, seemingly threatened by what he did. As <span style="color:DarkTurquoise">Lucas</span> walks you to the back, you lock eyes with <span style="color:DarkTurquoise">Shinju</span> for a moment, who chuckles and gives you a sly wink.</span> <br>
<<socialChange "Lucas" -3>>
<<socialChange "Shinju" 3 1>>
<<set $PlayerDramaFaithChange to "Increase">>
<<set $LucasDramaFaithChange to "Increase">>
<<include"Drama Faith Change">>
<<include"Attend Drama Finish">>
<</linkreplace>><<set _leaf to {
Name: "Leaf Briefs",
Type: "Briefs",
Color: "Green",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 5,
MaxDurability: 5,
Weight: 1,
Size: "Preteen",
Avatar: "Images/Avatar/Clothes/Leaf/Leaf Briefs.png",
}>>
/* Intro */
As both boys are arguing that the other should be the snake, you pipe up that if neither of them wants the role, you would prefer that one. <span style="color:Pink">Both boys pause at your words, seemingly stunned that neither of them will be your other half in the play. Then it dawns on them that they will have to play a loving couple.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "Lucas",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Blush: 3,
},
},
{
Name: "OC Shinju",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Eyes: "Mad",
Blush: 3,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“No, no, no!”</span> <span style="color:DarkTurquoise">Lucas</span> blushes, <span style="color:LightSteelBlue">“We can be <span style="color:DarkTurquoise">Adam</span> and <span style="color:DarkTurquoise">Eve</span>, and he can be the snake! Please!”</span> <br>
<br>
<span style="color:LightSteelBlue">“I agree,”</span> <span style="color:DarkTurquoise">Shinju</span> butts in, stepping in front of <span style="color:DarkTurquoise">Lucas</span>, <span style="color:LightSteelBlue">“I’ll play the snake if I must, but please do not make me be his <span style="color:DarkTurquoise">Adam</span>. Even one as skillful as I cannot pretend to be something as OUTLANDISH as his lover.”</span> <br>
<br>
<span style="color:LightSteelBlue">“Yeah, see let’s do that-”</span> <span style="color:DarkTurquoise">Lucas</span> adds but is interrupted by <span style="color:DarkTurquoise">Mr. Julien</span>. <br>
<br>
<span style="color:LightSteelBlue">“I recall giving <span style="color:DarkTurquoise">Mr. $Player.LastName</span> the power of choice, and his decision has been made!”</span> He grabs both boys by the arm and begins to lead them to the changing room. <span style="color:LightSteelBlue">“Now, hurry up and get in costume! I want to see sparks; sparks I say!”</span> <span style="color:Pink">Both boys turn back to you in desperation as they are led away, but it is clearly out of your hands now.</span> <br>
<br>
As you sit there and wait for them to return, you wonder why exactly <span style="color:DarkTurquoise">Shinju</span> was so keen on <span style="color:DarkTurquoise">Lucas</span> being the snake? Could it be just another attempt to annoy him or make him jealous, or something else? <span style="color:Pink">You don’t think about it for long as your entire being becomes fixated on the two boys as they walk up to you now in their skimpy and revealing costume!</span> <br>
/*[Will override underwear to costume.]*/
<<set _ad to [
{
Name: "Player",
State: {
Blush: 3,
},
},
{
Name: "Lucas",
State: {
Outfit: "Undies",
Mouth: "Happy",
Eyes: "Sad",
Blush: 3,
Hands: "Hide",
},
Clothes: {
Undies: _leaf
},
},
{
Name: "OC Shinju",
State: {
Outfit: "Undies",
Mouth: "Frown",
Eyes: "Tired",
},
Clothes: {
Undies: _leaf
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“How- how do I look?”</span> <span style="color:DarkTurquoise">Lucas</span> says with a forced smile, obviously trying to lighten the mood with a joke. <span style="color:Pink">You blush as you look at him. Despite seeing <span style="color:DarkTurquoise">Lucas</span> in much less, something about seeing him like this on the school stage was exhilarating!</span> <br>
<br>
<span style="color:LightSteelBlue">“Adorable!”</span> <span style="color:DarkTurquoise">Shinju</span> says with a smirk. He is much more comfortable wearing such revealing clothing, actually seeming more comfortable than his normal clothes. Though there is clearly some discomfort in his voice, however, you can easily tell this is from the idea that he has to pretend to be <span style="color:DarkTurquoise">Lucas</span>’ lover, something that seemingly makes him appear sick. <span style="color:Pink">The rivalry between these two is strange, but standing here like this in matching outfits, you almost ship them.</span> <br>
<br>
<span style="color:Pink">The embarrassment and humiliation is only diminished by the fact that everyone is wearing the skimpy costumes. No one looked comfortable, outside of you and <span style="color:DarkTurquoise">Shinju</span>, and you go to a corner to practice your scene as everyone does the same trying to avoid eye-contact with each other. Though, cutely, you do see <span style="color:DarkTurquoise">Carter</span> in the distance giving it his all despite the outfit.</span> <br>
<br>
<<linkreplace"Continue">>
Eventually, your turn comes near the end of class. Everyone before you seemed to be in their own personal hell giving the performance in their forced attire, however, by the end many of you started to get comfortable. After all, you were all sharing in this situation. <br>
<br>
As the three of you take the stage, performing a new scene compared to everyone else, <span style="color:DarkTurquoise">Shinju</span> starts with his lines as <span style="color:DarkTurquoise">Adam</span>. <span style="color:LightCoral">Despite both boys being pretty good at acting normally, it is obvious that they have very little chemistry as a couple. The lines are stilted and awkward and both boys try their best to stay as far away from each other as possible.</span> <br>
/*[Will override underwear to costume.]*/
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Undies",
Mouth: "Frown",
Blush: 1,
},
Clothes: {
Undies: _leaf
},
},
{
Name: "OC Shinju",
State: {
Outfit: "Undies",
Mouth: "Frown",
Eyes: "Tired",
Blush: 1,
},
Clothes: {
Undies: _leaf
},
},
]>>
<<ad _ad>>
<span style="color:LightCoral">It is clear <span style="color:DarkTurquoise">Mr. Julien</span> notices this, as he is seen sighing and shaking his head from the sidelines.</span> <span style="color:LightSteelBlue">“No, no, no!”</span> He says walking up to the boys. <span style="color:LightSteelBlue">“I know you both can do better, now, stand closer!”</span> <span style="color:Pink">The teacher forces both boys as close as they can, their near bare bodies touching as they both turn a bright red.</span> <br>
<br>
<span style="color:LightCoral">As the scene continues, you are so taken aback by staring at both of the boys that you miss your cue and, when <span style="color:DarkTurquoise">Mr. Julien</span> motions for you to enter, you misstep and stumble forward!</span> <span style="color:Pink">Interestingly, both <span style="color:DarkTurquoise">Shinju</span> and <span style="color:DarkTurquoise">Lucas</span> attempt to catch you. But this just leads to them headbutting each other and all three of you fall to the ground in heap.</span> <br>
/*[Will override underwear to costume.]*/
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 3,
},
},
{
Name: "Lucas",
State: {
Outfit: "Undies",
Mouth: "Frown",
Blush: 3,
},
Clothes: {
Undies: _leaf
},
},
{
Name: "OC Shinju",
State: {
Outfit: "Undies",
Mouth: "Frown",
Blush: 3,
},
Clothes: {
Undies: _leaf
},
},
]>>
<<ad _ad>>
<span style="color:Pink">Feeling both of their bare bodies against you, both of their crotches pressed up against you, you quickly stand up, blushing as <span style="color:DarkTurquoise">Mr. Julien</span> sighs loudly.</span> <br>
<br>
<span style="color:LightSteelBlue">“Alright, alright. That is enough for today. Despite the rocky ending there…”</span> He shakes his head, obviously disappointed at the performance before perking back up. He pauses, sighing loudly, <span style="color:LightSteelBlue">“regardless! Good class everyone, you may return to your normal clothing!”</span> Everyone lets out a breath of relief as they all rush back to change into less-revealing clothing. <br>
<br>
<span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span> grabs you by the arms and leads you back, taking a lot more initiative then you are used to with him. He glares back at <span style="color:DarkTurquoise">Shinju</span>, seemingly threatened by what he did. <span style="color:DarkTurquoise">Shinju</span> himself seems a bit flustered by the entire situation, not even looking at the two of you as he rushes back to get changed as well.</span> <br>
<<socialChange "Lucas" -1>>
<<socialChange "Shinju" -1 1>>
<<set $PlayerDramaFaithChange to "Decrease">>
<<set $LucasDramaFaithChange to "Decrease">>
<<include"Drama Faith Change">>
<<include"Attend Drama Finish">>
<</linkreplace>>/* Intro */
Gym class is about as tiring as usual. A series of opening exercises, a quarter mile run, and some ending stretches. All done outside in the sun. <span style="color:DarkTurquoise">Coach Kohler</span> seems to think that this was an ‘easy day’ as everyone nearly passes out in the grass when <span style="color:DarkTurquoise">Kohler</span> finally declares the last bit of the class as free time. <br>
<br>
You and <span style="color:DarkTurquoise">Lucas</span> end up sitting under a tree chatting when the ever-eccentric <span style="color:DarkTurquoise">Shinju</span> suddenly walks up with his hands on his hips and a grin that screamed he was up to something. <span style="color:LightSteelBlue">“Hero! I challenge you!”</span> <span style="color:DarkTurquoise">Shinju</span> shouted out, pointing his finger at <span style="color:DarkTurquoise">Lucas</span>. <br>
<<set _ad to [
{
Name: "Player",
State: {
},
},
{
Name: "Lucas",
State: {
Outfit: "Gym",
Mouth: "Frown",
Eyes: "Tired",
},
},
{
Name: "OC Shinju",
State: {
Outfit: "Gym",
Mouth: "Smirk",
Eyes: "Mad",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Lucas</span> sighs loudly, <span style="color:LightSteelBlue">“What do you want <span style="color:DarkTurquoise">Shinju</span>?”</span> <br>
<br>
<span style="color:LightSteelBlue">“I already told you!”</span> <span style="color:DarkTurquoise">Shinju</span> leans forward, <span style="color:LightSteelBlue">“I challenge you! It is time to find out which of us is the best, once and for all!”</span> <span style="color:DarkTurquoise">Shinju</span> smirks at <span style="color:DarkTurquoise">Lucas</span>, goading him on, <span style="color:LightSteelBlue">“Obviously, we already know it’s me, but I have the feeling you are under the FALSE impression that the forces of good can beat the forces of evil! So, on your feet, HERO!”</span> <br>
<br>
<span style="color:LightSteelBlue">“Sorry, <span style="color:DarkTurquoise">Shinju</span>, but I’m not really feel- WOAH!”</span> <span style="color:DarkTurquoise">Lucas</span> tries to refuse but is dragged to his feet by the white-haired boy, who is not willing to take no for an answer. <br>
<br>
What follows is a series of challenges and trials between the two boys. <span style="color:DarkTurquoise">Lucas</span> at first doesn’t seem to care and hardly tries, but as <span style="color:DarkTurquoise">Shinju</span>’s taunting becomes more vexing, it turns into a heated battle between the two boys! You watch curiously as they move from one challenge to another. <br>
<br>
Racing, handstands, push-ups, more racing! <span style="color:DarkTurquoise">Shinju</span> does everything he can think of to show his superiority to <span style="color:DarkTurquoise">Lucas</span>. <span style="color:LightGreen">Though, as you sit on the sideline keeping score, you come to an interesting conclusion. As the final challenge ends and the two boys take a minute to catch their breath, <span style="color:DarkTurquoise">Shinju</span> turns to you expectedly.</span> <br>
<br>
<span style="color:LightSteelBlue">“Alright, minion, what is the final score?”</span> He asks, looking confident. However, you inform both boys that the results are completely and utterly tied! <span style="color:LightSteelBlue">“What!?”</span> <span style="color:DarkTurquoise">Shinju</span> says in disbelief. <span style="color:LightSteelBlue">“There is no way! I beat him WAY more times! Count the points again!”</span> You show the scoresheet to <span style="color:DarkTurquoise">Shinju</span> and prove that, in fact, it is a tie. <span style="color:DarkTurquoise">Shinju</span> can’t believe his eyes, checking over the number numerous times as <span style="color:DarkTurquoise">Lucas</span> laughs. <br>
<br>
<span style="color:LightSteelBlue">“Welp, I guess we’ll never know.”</span> <span style="color:DarkTurquoise">Lucas</span> shrugs, beginning to walk away. <span style="color:LightSteelBlue">“Anyway, I’m going to go relax a bit before-”</span> <br>
<br>
<span style="color:LightSteelBlue">“We cannot end on a tie!”</span> <span style="color:DarkTurquoise">Shinju</span> proclaims, <span style="color:Yellow">though you spot that he is breathing heavily, and his face is rather red. In fact, so are his arms and legs.</span> <span style="color:LightSteelBlue">“One more race! A full half mile! First one to return is… the true….”</span> <span style="color:LightCoral"> <span style="color:DarkTurquoise">Shinju</span> suddenly falls to one knee before passing out!</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
},
},
{
Name: "Lucas",
State: {
Outfit: "Gym",
Mouth: "Frown",
},
},
{
Name: "OC Shinju",
State: {
Outfit: "Gym",
Mouth: "Frown",
Eyes: "Closed",
Blush: 2,
},
},
]>>
<<ad _ad>>
<span style="color:LightCoral">All pretense is gone as both you and <span style="color:DarkTurquoise">Lucas</span> rush over to help him up. The boy seems delirious and dehydrated. <span style="color:DarkTurquoise">Lucas</span> runs off to get some water from <span style="color:DarkTurquoise">Coach Kohler</span> as you look down at the exhausted boy.</span> <br>
<br>
Despite his demeanor and constant claims of being a monster, <span style="color:LightCoral">seeing him sunburnt and tired as he is, you are reminded that he is still a kid.</span> <span style="color:DarkTurquoise">Lucas</span> must have been reminded of that as well, as he rushes over with water and the Coach, looking just as concerned as you. <br>
<br>
<<linkreplace"Continue">>
Despite <span style="color:DarkTurquoise">Shinju</span> claiming he was fine, <span style="color:DarkTurquoise">Coach Kohler</span> instructed you both to take <span style="color:DarkTurquoise">Shinju</span> to the nurse’s office. The boy tried to walk on his own but is clearly having trouble staying balanced so reluctantly accepts your help. <span style="color:Yellow">However, as you reach the nurse’s office, he pushes you both off of him.</span> <br>
<br>
<span style="color:LightSteelBlue">“Alright, we’re here. I don’t need anymore help.”</span> He says, though obviously, he has to use the door to support himself. <br>
<br>
<span style="color:LightSteelBlue">“Come on, <span style="color:DarkTurquoise">Shinju</span>, this is serious. Just let us help you.”</span> <span style="color:DarkTurquoise">Lucas</span> replies, though <span style="color:DarkTurquoise">Shinju</span> just glares at him. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
},
},
{
Name: "Lucas",
State: {
Outfit: "Gym",
Mouth: "Frown",
},
},
{
Name: "OC Shinju",
State: {
Outfit: "Gym",
Mouth: "Frown",
Eyes: "Mad",
Blush: 2,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“I don’t need any hero’s help!”</span> <span style="color:DarkTurquoise">Shinju</span> scoffs, <span style="color:LightSteelBlue">“But if you insist on wasting time, you can leave your hero sidekick here. I don’t require both of you and you can let <span style="color:DarkTurquoise">Kohler</span> know we made it here without incident. Does that satisfy you?”</span> <span style="color:DarkTurquoise">Lucas</span> turns to you before sighing, understanding that <span style="color:DarkTurquoise">Shinju</span> isn’t going to make this easy. <br>
<br>
<span style="color:LightSteelBlue">“Fine, just… just make sure you rest up? Can’t be my rival if you hurt yourself.”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span> says with a smile. <span style="color:DarkTurquoise">Shinju</span> blushes at the comment before quickly turning away, shooing <span style="color:DarkTurquoise">Lucas</span> off.</span> As he leaves, the two of you enter <span style="color:DarkTurquoise">Dr. Bertrum</span>’s office. <br>
<br>
You quickly explain what happened to the doctor as <span style="color:DarkTurquoise">Shinju</span> sits down and gets some water. <span style="color:DarkTurquoise">Dr. Bertrum</span> goes through <span style="color:DarkTurquoise">Shinju</span>’s files and nods along as he listens before taking some readings from the white-haired boy. <br>
<br>
<span style="color:LightSteelBlue">“Seems like you overheated.”</span> He explains, <span style="color:LightSteelBlue">“You need to remember to drink plenty of water and put on your sunscreen BEFORE gym class. Especially with that complexion of yours.”</span> <span style="color:DarkTurquoise">Dr. Bertrum</span> moves to put some sunscreen on <span style="color:DarkTurquoise">Shinju</span>, but the boy quickly smacks his hand away. <br>
<br>
<span style="color:LightSteelBlue">“I do not need such feeble protection!”</span> He proclaims, <span style="color:LightSteelBlue">“The sun cannot harm me! For I am-”</span> <br>
<br>
<span style="color:LightSteelBlue">“You’re going to be a burnt boy if you don’t put it on.”</span> The doctor sighs, handing <span style="color:DarkTurquoise">Shinju</span> the sunscreen. <span style="color:LightSteelBlue">“You can put it on yourself if you like, but you are not leaving here until you put it on. Understand?”</span> <br>
<br>
<span style="color:DarkTurquoise">Shinju</span> growls before taking the sunscreen, doing as he’s told. The boy seems pretty upset, and not just about the sunscreen. <span style="color:Yellow">Something about this whole situation is bothering him and you quietly ask if he’s alright as <span style="color:DarkTurquoise">Dr. Bertrum</span> walks away.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
},
},
{
Name: "OC Shinju",
State: {
Outfit: "Gym",
Mouth: "Frown",
Eyes: "Mad",
Blush: 2,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“I’m fine. Why wouldn’t I be?”</span> He replies in his normal tone, though as you ask if he’s sure he sighs. <span style="color:LightSteelBlue">“It’s just, I hate looking weak in front of that hero. I can’t have him thinking I’m weak! And having to be helped by him!? Bleh! I feel gross just thinking about it. Suppose I should do what this human doctor says, just to avoid another situation like that; even if everyone is blowing it out of proportion.”</span> You chuckle, causing <span style="color:DarkTurquoise">Shinju</span> to turn to you and glare. <span style="color:LightSteelBlue">“Not a word of this to your hero friend, got that!? Or else I’ll tie you to the shower head and leave you bound and nude all weekend!”</span> <br>
<br>
You laugh, saying he doesn’t have to worry. You’ll keep it a secret. <span style="color:Pink">Though as you watch him put the sunscreen on you can’t help but smile. Despite how strange he is, <span style="color:DarkTurquoise">Shinju</span> is still a kid. Sometimes you forget that.</span> <br>
<<socialChange "Shinju" 5 1>>
<<socialChange "Lucas" 3>>
<<include"Attend Gym Finish">>
<</linkreplace>>/* Intro */
As you are walking down the street, you spot the familiar white hair of <span style="color:DarkTurquoise">Shinju</span> . He spots you shortly thereafter and waves, running over. <span style="color:LightSteelBlue">“Well, if it isn’t the little hero sidekick! Out on a stroll? Or, mayhap, are you spying on me? I applaud your effort, but I’m afraid I am not up to anything nefarious, at least not at this moment.”</span> You chuckle at his over exaggerated motions, informing him that you were just passing by. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "OC Shinju",
State: {
Outfit: "Hoodie",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Ah, I see, I see!”</span> He puts his finger to his chin and smirks, <span style="color:LightSteelBlue">“Well, perhaps I could convince you to come to the side of evil? You see, I’ve been working on this plan…”</span> <span style="color:DarkTurquoise">Shinju</span> and you chat for a moment, going over his ridiculous plans to take control of the entire town and finally rid it of heroes. <span style="color:Pink">His passion for his work, no matter how strange it is, is kinda cute.</span> <br>
<br>
Then, as he is finishing his spiel, a familiar jingle fills both of your ears. <span style="color:LightGreen">The ice cream truck!</span> <span style="color:DarkTurquoise">Shinju</span> turns to it and smiles, <span style="color:LightSteelBlue">“Ah, perfect timing! Maybe I could give you a taste of what it is like on the dark side, come on!”</span> <span style="color:DarkTurquoise">Shinju</span> grabs you by the arm and rushes towards the ice cream truck. <span style="color:LightGreen">It seems you have no say in the matter.</span> <br>
<br>
<span style="color:LightSteelBlue">“Well, look who it is!”</span> The ice cream man says as you both run up. Seems he recognizes <span style="color:DarkTurquoise">Shinju</span> . <span style="color:LightSteelBlue">“What can I get you?”</span> <br>
<br>
<span style="color:LightSteelBlue">“I’ll have my usual.”</span> <span style="color:DarkTurquoise">Shinju</span> says, <span style="color:LightSteelBlue">“But get my friend the special, the purple one!”</span> <span style="color:DarkTurquoise">Shinju</span> turns to you with a smile, <span style="color:LightSteelBlue">“I won’t tell you what flavor it is, unless you join me, but I know you’ll love it!”</span> <span style="color:LightGreen">Though unsure, you are not one to turn down free ice cream and accept.</span> <br>
<br>
The ice cream handed to you is indeed a dark, rich purple. You take a few sniffs, but can’t quite pinpoint the flavor. <span style="color:Yellow">It is slightly familiar, but you can’t be sure what it is. <span style="color:DarkTurquoise">Shinju</span> watches with a smile that worries you slightly, but you take a bite.</span> <br>
<br>
The taste is equally strange. Not bad, but weird. It reminds you almost of a rainy day spent inside on a Saturday morning. Or waking up to breakfast when you were little, the sun bright and shining. These contradicting feelings matched the strange and mixed flavor of the ice cream. <span style="color:DarkTurquoise">Shinju</span> can see your confusion and laughs, saying that most people react like that, turning back to grab his own ice cream. <br>
<br>
As you take another bite, you can’t help but notice something bright and white on his bottoms under his hoodie… <span style="color:Pink">wait a second… That’s <span style="color:DarkTurquoise">Shinju</span> ’s butt! You blush and stop just short of the truck, asking <span style="color:DarkTurquoise">Shinju</span> if he is wearing anything under his hoodie.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
BLush: 3,
},
},
{
Name: "OC Shinju",
State: {
Outfit: "Hoodie",
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Of course not!”</span> He laughs, as if you just asked an outrageous question, <span style="color:LightSteelBlue">“What point does a monster have for pants?”</span> Seemingly ignoring your question. <br>
<br>
<span style="color:LightSteelBlue">“The young master can do what he pleases.”</span> The ice cream man laughs, <span style="color:LightSteelBlue">“Most just learn to ignore it.”</span> You pause… Did he just call Shiju young master!? <br>
<br>
<span style="color:LightSteelBlue">“Hehe, I told you.”</span> <span style="color:DarkTurquoise">Shinju</span> gives you a devious smile, <span style="color:LightSteelBlue">“I have many in my pocket. Now, enjoy your treat and remember it if you ever consider turning against that hero friend of yours. For now, I must depart!”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Shinju</span> runs off at top speed, taking not care as his hoodie flaps in the wind, revealing his bare lower body to the world. You blush at the sight, utterly confused, but then realize that <span style="color:DarkTurquoise">Shinju</span> never paid for the ice cream!</span> <br>
<br>
You think he may have just tricked you, but instead of asking about it the ice cream man simply starts up his truck again and drives off. <span style="color:Yellow">It couldn’t be that the ice cream man is really one of his minions…. Right!?</span> <br>
<br>
<<needChange "Energy" 3>>
<<needChange "Hunger" 10>>
/*-If Sugarcrazed-
[Add Sugarcrazed Moodlet]
[End,]*//* Intro */
As you walk through the library, you hear a familiar voice coming from the kid’s section. Curious, you peek over and see the white-haired <span style="color:DarkTurquoise">Shinju</span> sitting at the center of a pack of children, telling a story. At first, you smirk at this, but upon hearing him mention a tied-up badger being turned into soup, you wonder if this story is a bit much for the children. <br>
<<set _ad to [
{
Name: "OC Shinju",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
Despite this, many of the kids sit around him, deeply enthralled by the story. The only ones who seem to look away from <span style="color:DarkTurquoise">Shinju</span> are those that fall asleep. Quite a few had fallen asleep, in fact. Strange, you didn’t think the story was that boring. Something about a farmer… and a badger… <br>
<br>
<span style="color:BlueViolet">You are starting to feel pretty tired as well.</span> Weird, maybe the story is boring? Did he mention a rabbit? You thought this story was about a badger… <br>
<br>
<span style="color:BlueViolet">So tired…</span> <br>
<br>
Maybe you’ll just rest your head, after all, all the other kids are sleeping… <br>
<br>
<span style="color:BlueViolet">Maybe just… <br>
<br>
A little nap…</span> <br>
<br>
… <br>
<br>
… <br>
<br>
<<linkreplace"Continue">>
<span style="color:LightSteelBlue">“Are you alright?”</span> You awaken to <span style="color:DarkTurquoise">Shinju</span>’s voice. You are lying on the ground, curled up next to a bookcase. You feel exhausted and groggily try to stand up, though require <span style="color:DarkTurquoise">Shinju</span>’s help. Glancing over, you see that all the children <span style="color:DarkTurquoise">Shinju</span> was reading to had passed out, some of which were being picked up by their parents, who are cooing over their <span style="color:LightSteelBlue">“adorable little angels napping.”</span> Slightly confused, you asked <span style="color:DarkTurquoise">Shinju</span> what happened. <br>
<br>
<span style="color:LightSteelBlue">“Guess they all got bored.”</span> He chuckles, <span style="color:LightSteelBlue">“I was telling them an old Japanese folk tale, but I guess it wasn’t as entertaining as I thought.”</span> He shrugs, not seeming to mind, though turns to you with a smirk, <span style="color:LightSteelBlue">“Though you also fell asleep listening to my story, which is a little insulting. I may have to get you back for that!”</span> He sticks his tongue out at you. <br>
<<set _ad to [
{
Name: "OC Shinju",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "Player",
State: {
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
You smirk, apologizing. You guess you must not have slept well last night. No idea how you passed out so suddenly. <span style="color:DarkTurquoise">Shinju</span> shrugs it off as you working too hard and the two of you chat for a bit before he departs. <span style="color:LightGreen">The kid seems to be in a very good mood.</span> Good for him, <span style="color:BlueViolet">though you could use a nap.</span> <br>
<<socialChange "Shinju" 3 1>>
<<needChange "Energy" -10>>
/*[End]*/
<</linkreplace>>/* Intro */
You are enjoying the freedom and fun of playing nude with <span style="color:DarkTurquoise">Jackson</span> within the empty lot. <span style="color:Yellow">However, you can’t get this strange suspicious feeling out of your mind… like you are being watched.</span> The occasional shadow in the bushes or rustle from the trees. You swear you see a pair of glowing eyes, but your concerns are shrugged off by <span style="color:DarkTurquoise">Jackson</span>. <br>
<<storeClothing "Store" "Naked" 1>>
<<set _ad = [
{
Name: "Jackson",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Smirk",
},
},
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Frown",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Don’t be such a fraidy-cat <span style="color:DarkTurquoise">$Player.Name</span>!”</span> He laughs as he spins around, <span style="color:LightSteelBlue">“No one comes out here, well no one besides us. We’re fine~!”</span> You take one last glance into the bushes. For a brief moment you believe you see glowing eyes, but once again it vanishes as you blink. <span style="color:Yellow">Your mind instantly goes to the monsters you see in cartoons, but surely, it’s just a cat or something.</span> <br>
<br>
<<linkreplace"Continue">>
The game continues, with <span style="color:DarkTurquoise">Jackson</span> jumping at you from behind. <span style="color:LightSteelBlue">“I got you now!”</span> <span style="color:DarkTurquoise">Jackson</span> proclaims, <span style="color:LightSteelBlue">“I’ll have you know I’m the best wrestler in school!”</span> <span style="color:Pink">As he holds you tightly, you feel his soft wiener slip between your cheeks, though you know to <span style="color:DarkTurquoise">Jackson</span> this isn’t lewd, but silly, as he giggles and demands you submit.</span> <br>
<<set _ad = [
{
Name: "Jackson",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
},
},
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:Pink">You laugh, refusing as you try to break free and you both fall to the grass in a cute display, your bodies wrapped like a pretzel as you try to overpower one another in an adorably lewd wrestling display. Despite the lack of sexual intent from <span style="color:DarkTurquoise">Jackson</span>, all the rubbing and rolling around naked causes your boyhood to become slightly stiff, yet somehow <span style="color:DarkTurquoise">Jackson</span>’s remains as flaccid and innocent as ever!</span> <br>
<br>
You are just overpowering him, lying atop his body about to give the three count <span style="color:LightCoral">when a sudden bristle in the bush causes your head to snap up.</span> You swear you didn’t imagine that! <span style="color:LighCoral">Then, a branch snaps behind you, you turn just in time to see a white blur tackle you to the ground. You let out a terrified scream as you are pinned down.</span> <br>
<<set _ad = [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Frown",
Blush: 1,
Arms: "Bound",
},
},
{
Name: "OC Shinju",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Smirk",
Eyes: "Mad",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Always keep your eyes on your surroundings!”</span> A voice calls out. You open one eye to realize you weren’t attacked by some monster or animal, but instead… <span style="color:DarkTurquoise">Shinju</span>!? The white-haired boy is laughing, pinning both of your arms down. <span style="color:Pink">To make things even more interesting, he is also completely naked. You glance down at his member and blush, completely at a loss for words as your heart is still racing from the ambush.</span> <br>
<br>
<span style="color:LightSteelBlue">“Sneak attack!”</span> <span style="color:DarkTurquoise">Jackson</span> yells, suddenly tackling <span style="color:DarkTurquoise">Shinju</span> off of you as the two of them roll around on the grass. <span style="color:LightSteelBlue">“You should take your own advice, <span style="color:DarkTurquoise">Shinju</span>!”</span> <span style="color:Pink">You sit up, shocked and a little embarrassed by the sudden appearance.</span> As <span style="color:DarkTurquoise">Jackson</span> manages to pin <span style="color:DarkTurquoise">Shinju</span> down, he turns and notices your confusion. <span style="color:LightSteelBlue">“Oh, you know <span style="color:DarkTurquoise">Shinju</span>, right? He likes to play out here with me sometimes too! Though he likes to creep up and attack from the shadows, cause he's a meanie!”</span> <span style="color:DarkTurquoise">Jackson</span> sticks his tongue out at <span style="color:DarkTurquoise">Shinju</span>, though the boy manages to overpower him and flip the tables, with <span style="color:DarkTurquoise">Shinju</span> now pinning <span style="color:DarkTurquoise">Jackson</span> to the ground. <br>
<<set _ad = [
{
Name: "Jackson",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
},
},
{
Name: "OC Shinju",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Smirk",
Eyes: "Mad",
},
},
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Frown",
Blush: 1,
Arms: "Hide",
},
},
]>>
<<ad _ad>>
<br>
<br>
<br>
<span style="color:LightSteelBlue">“I’m a monster! It’s what I do!”</span> He laughs, <span style="color:LightSteelBlue">“Plus, I thought <span style="color:DarkTurquoise">$Player.Name</span> would sense my attack, he is a hero sidekick after all.”</span> <span style="color:Pink">He smirks at you, causing you to blush and move your leg to cover yourself, <span style="color:LightSteelBlue">“Guess he needs a bit more training!”</span> You continue to watch the two of them roll around on the ground in a pile of cute flesh, all their bits bouncing in the open air without a care in the world.</span> <br>
<br>
<<art "Images\\Special\\Buyable\\OC\\Shinju\\Jackson and Shinju-Nude Wrestling.png" "Rayray" "https:rayray.fanbox.cc" 700>>
The boys flip each other back and forth a few times, matched in power. You also spot that they are playing a lot rougher than you and <span style="color:DarkTurquoise">Jackson</span>, though they both seem to be enjoying it. <span style="color:Pink">They seem to trust each other and have no trouble going a bit rough with one another in the pursuit of fun. You can’t help but smile at the sight.</span> <br>
<br>
Right as <span style="color:DarkTurquoise">Shinju</span> appears to be on the verge of victory, <span style="color:DarkTurquoise">Jackson</span> decides to play dirty and exploit the boy’s weakness: tickling. <span style="color:Pink">With a flash <span style="color:DarkTurquoise">Jackson</span> sends his wiggling fingers into <span style="color:DarkTurquoise">Shinju</span>’s sides and armpits, sending the white-haired boy into a barrage of giggles and laughter as he cries out.</span> <span style="color:LightSteelBlue">“Wait, hahaha, stop-!”</span> <br>
<<set _ad = [
{
Name: "Jackson",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Smirk",
Eyes: "Mad",
Blush: 1,
},
},
{
Name: "OC Shinju",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
Eyes: "Closed",
Blush: 3,
Cry: 1,
Arms: "Bound",
},
},
]>>
<<ad _ad>>
<span style="color:Pink">But <span style="color:DarkTurquoise">Jackson</span> doesn’t relent, sending <span style="color:DarkTurquoise">Shinju</span> onto his back as the boy is helpless to the tickle warfare that <span style="color:DarkTurquoise">Jackson</span> submits him to. The nudist boy is laughing just as much as <span style="color:DarkTurquoise">Shinju</span>, both their voices giggling away.</span> <span style="color:LightSteelBlue">“Sto- sto-!”</span> He tries to escape, but is unable to, <span style="color:LightSteelBlue">“To- Tomeru! Tomete kudasai!”</span> <span style="color:DarkTurquoise">Shinju</span> starts speaking what you first believe is gibberish, but then realize to be a foreign language. Seems <span style="color:DarkTurquoise">Jackson</span>’s tickling has caused him to fall into his native language! <br>
<br>
<span style="color:LightSteelBlue">“I submit! I submit!”</span> <span style="color:DarkTurquoise">Shinju</span> eventually cries out, begging <span style="color:DarkTurquoise">Jackson</span> to stop. As he does, <span style="color:DarkTurquoise">Jackson</span> stands up and places his foot atop <span style="color:DarkTurquoise">Shinju</span>’s nude, tired body, declaring victory! <br>
<br>
<span style="color:LightSteelBlue">“None can defeat the ultimate warrior that is <span style="color:DarkTurquoise">Jackson</span>!”</span> He cries out, causing you to chuckle and roll your eyes. As you walk over and help <span style="color:DarkTurquoise">Shinju</span> up, you question how a monster such as he could submit to a boy like <span style="color:DarkTurquoise">Jackson</span>. He’d never submit to <span style="color:DarkTurquoise">Lucas</span>. <br>
<br>
<span style="color:LightSteelBlue">“Yeah, but <span style="color:DarkTurquoise">Jackson</span> fights dirty.”</span> <span style="color:DarkTurquoise">Shinju</span> replies, still trying to catch his breath. Looking to <span style="color:DarkTurquoise">Jackson</span>, who is laughing manically as he celebrates his win, you understand completely. <span style="color:Pink">Not even a monster can tame the chaos that is <span style="color:DarkTurquoise">Jackson</span>.</span> <br>
<br>
The three of you chat for a while until, without a word, <span style="color:DarkTurquoise">Shinju</span> vanishes, disappearing into the night without a word. When you question <span style="color:DarkTurquoise">Jackson</span> about it, he states that <span style="color:LightSteelBlue">“Yeah, <span style="color:DarkTurquoise">Shinju</span> does that.”</span> <br>
<<socialChange "Jackson" 3>>
<<socialChange "Shinju" 3 1>>
<<needChange "Fun" 15>>
<<storeClothing "Restore" "Naked">>
<br>
[[Continue|Dellwood Empty Lot]]
<</linkreplace>>You have just finished playing on the swing and are taking a walk to stretch your legs <span style="color:Yellow">when you get the odd sensation that you are being watched.</span> Hearing a rustling in the bush next to you, you slowly and carefully creep over, peeking into the bush to see a raccoon suddenly run out and sprint away. You let out a sigh of relief, thinking it may have been something else, when suddenly: <br>
<br>
<<set $Minutes += 20>>
<span style="color:LightSteelBlue">“Ranger sidekick!”</span> A voice yells out from behind. <span style="color:LightCoral">You let out a panicked scream and nearly fall over</span>, recognizing the voice as the eccentric <span style="color:DarkTurquoise">Shinju</span>, who likes to play the role of the evil rival to <span style="color:DarkTurquoise">Lucas</span>. You take a step back, trying to explain that you didn’t have time to participate in whatever plan or scheme he has devised, but are surprised when you see him not in any sort of costume. <span style="color:Pink">In fact, he is wearing a pretty normal-looking, albeit fairly oversized, hoodie.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
},
},
{
Name: "OC Shinju",
State: {
Outfit: "Hoodie",
Mouth: "Smirk",
Eyes: "Mad",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Have no fear, <span style="color:DarkTurquoise">$Player.Name</span>, for I am not here to battle nor mind-control you.”</span> <span style="color:DarkTurquoise">Shinju</span> proclaims. Despite being in civilian clothing, he still talked and acted in his role as a supervillain. <span style="color:Pink">It is kind of cute, how committed he is.</span> <span style="color:LightSteelBlue">“I simply happened to be in the area when I spotted you. It is not every day that two forces of opposing sides see each other not on the field of battle. What say you to a short parley?”</span> You tilt your head, confused, causing <span style="color:DarkTurquoise">Shinju</span> to sigh loudly. <span style="color:LightSteelBlue">“Would you like to walk and talk. -I swear, do they not teach these heroes proper grammar?-“</span> Ignoring his side comment, you agree as long as he doesn’t do anything weird. <br>
<br>
The two of you walk and chat for a while. <span style="color:Pink">Despite his obsessive commitment to whatever game or delusion he has, you do spot a few moments where <span style="color:DarkTurquoise">Shinju</span>’s more childlike side comes out. When he’s not talking about conquering the world or defeating <span style="color:DarkTurquoise">Lucas</span>, he is actually pretty funny and charming. Well, as charming as a middle schooler could be while putting on an overexaggerated voice and telling wild stories of villainy.</span> <br>
<br>
<span style="color:LightSteelBlue">“And that is how I brought the entire book club under my command! By the time those girls realized what I was doing, it was already too late, and they were under my control. However, they weren’t really as effective in combat as I hoped, so I eventually released them. So, what do you think?”</span> <span style="color:DarkTurquoise">Shinju</span> asks, stopping and turning to you. Though you don’t believe the tale, you laugh along and say that he’s quite impressive to pull off stunts like that. <span style="color:LightSteelBlue">“Would that mean you’d be interested in joining the side of evil? You must see that it is better than the boring deluge of justice.”</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "OC Shinju",
State: {
Outfit: "Hoodie",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
You sigh, he was once again trying to convince you to join him in his battle against justice, or more accurately, <span style="color:DarkTurquoise">Lucas</span>. You refuse. <span style="color:LightSteelBlue">“Are you sure? I’ll have you know; the local ice cream truck driver is one of my minions. I could get you free ice cream, for life! All it takes is a pledge of servitude to me. Pretty good deal, I think.”</span> You once again refuse, causing <span style="color:DarkTurquoise">Shinju</span> to shrug. <br>
<br>
<span style="color:LightSteelBlue">“Well, normally I’d simply force you to agree with my mind control powers, but since I enjoyed our little talk, I shall let you go this time.”</span> <span style="color:DarkTurquoise">Shinju</span> smirks, <span style="color:LightSteelBlue">“But beware, next time I may not be so forgiving!”</span> You roll your eyes and laugh, bidding farewell to the weird yet interesting boy. <br>
<<if $OCShinjuSocial > 30 or $OCShinjuSocialRank > 0>>
/* -Bonus (Only occurs after Social 30+ with Shinju) */
<span style="color:DarkTurquoise">Shinju</span> spins on his heels, causing his large hoodie to fly up in the gust of wind. <span style="color:Pink">As it does, you spot something unexpected and shiny peeking out from underneath. You blink twice, mouth agape. Was that… <span style="color:DarkTurquoise">Shinju</span>’s bare butt?</span> There is no way, it was probably just some white shorts. The boy was really pale after all. <span style="color:Pink">But then again…</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 1,
},
},
{
Name: "OC Shinju",
State: {
Outfit: "Hoodie",
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
You stop <span style="color:DarkTurquoise">Shinju</span>, blushing a little as you ask him if he is wearing anything underneath his hoodie. <span style="color:DarkTurquoise">Shinju</span> smirks, turning back around. <span style="color:LightSteelBlue">“Well of course not!”</span> He laughs, <span style="color:LightSteelBlue">“Monsters don’t wear underwear, unless it’s for a disguise or we’re trying to be fancy.”</span> <span style="color:Pink">Your blush deepens, that means you really did see his butt! But that also means he has been walking around the park this whole time in just a hoodie and shoes! His bare body has been exposed this entire time without you are anyone else realizing!</span> <br>
<br>
<span style="color:LightSteelBlue">“It’s not that big a deal.”</span> <span style="color:DarkTurquoise">Shinju</span> laughs, noticing how red you were turning. <span style="color:LightSteelBlue">“Monsters hardly ever wear clothes, since we’re normally covered in spikes and scales and armor. But since I’m undercover here, I figured I better wear something, to not stand out and blow my cover.”</span> He smirks, leaning forward towards you, <span style="color:LightSteelBlue">“I only show my true form to my minions. Shame you didn’t decide to join me, I’m sure you would have liked what you saw.”</span> <span style="color:DarkTurquoise">Shinju</span> begins to chuckle evilly as he walks away. <span style="color:Pink">By the time he is out of sight, you are still processing what he just implied. He is definitely one weird kid.</span> <br>
<<needChange "Fun" 20>>
<<socialChange "Shinju" 3 1>>
<br>
[[Continue|Park]]
<<else>>
<<needChange "Fun" 20>>
<<socialChange "Shinju" 3 1>>
<br>
[[Continue|Park]]
<</if>>/* Intro */
<span style="color:DarkTurquoise">Mr. Julien</span> seems all too giddy during the start of the lesson, the reasoning becoming all too clear as he announces, <span style="color:LightSteelBlue">“Today we will split up into pairs and practice some more… alluring scenes.”</span> He smirks at the class, and you notice many students blush and gasp as they realize what he means. <span style="color:Pink">You are going to be practicing romance scenes today.</span> <br>
<br>
Groans and complaints fill the classroom, mainly from the more ‘shy’ or ‘cool’ members of your class, who don’t want to embarrass themselves in a flirtatious scene. But once they realize there is no way out of it, many scramble to find a partner who they won’t mind being a bit weird with. Almost immediately, <span style="color:DarkTurquoise">Lucas</span> grabs you by the arm. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "Lucas",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Hey, care to be my partner?”</span> He gives you a smile, <span style="color:LightSteelBlue">“Figure it may be less weird between us.”</span> <span style="color:LightCoral">But before you can respond the option is taken from you.</span> <br>
<br>
<span style="color:LightSteelBlue">“Actually, <span style="color:DarkTurquoise">Mr. Taylor</span>, I was hoping you’d help one of our… less energetic students. He has been falling behind and I feel your expertise and energy may be just what the lad needs to really break free of his shell!”</span> And just like that Lucas is stolen from you, leaving you standing there alone, trying to find a partner, when another hand grabs yours. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
},
},
{
Name: "OC Shinju",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Seeing as you are no longer bound to the hip of that hero, why not come over to the dark side for a bit?”</span> You turn and see the devious <span style="color:DarkTurquoise">Shinju</span> , who you didn’t even remember was in this class. His smirk indicates that he is up to something, though you quickly realize he is not looking at you, but past you. <span style="color:Pink">His eyes are locked with <span style="color:DarkTurquoise">Lucas</span> ’, who pouts jealously as <span style="color:DarkTurquoise">Shinju</span> steals you away.</span> <br>
<br>
Thankfully, the scene doesn’t involve any kissing, though it does have everything else romantic. <span style="color:Pink">A slow dance that is far too close, an embarrassing speech that <span style="color:DarkTurquoise">Shinju</span> seems far too into and finishing with a dip that leaves you gazing into his eyes. <span style="color:DarkTurquoise">Shinju</span> ’s words almost feel… real. Though you are pretty sure he is just really good at acting.</span> <br>
<br>
Plus, every chance he gets he gazes off into the distance at <span style="color:DarkTurquoise">Lucas</span> , who watches with jealousy that almost makes you smile; you didn’t know he cared so much. Though the way <span style="color:DarkTurquoise">Shinju</span> kept looking at him is a little weird and you jokingly ask if maybe he wishes he could be paired with the young hero. <br>
<br>
<span style="color:LightSteelBlue">“Please!”</span> <span style="color:DarkTurquoise">Shinju</span> scoffs a little too loudly, <span style="color:LightSteelBlue">“I just love making him jealous, stealing you and all. I can’t wait until I’ve fully brought you over to the dark side. Would love to see the look on that hero’s face when he realizes his truest ally has fallen to the dark side!”</span> <span style="color:DarkTurquoise">Shinju</span> begins to laugh like a maniac, which draws the attention of the class. Despite not being part of the scene, <span style="color:DarkTurquoise">Mr. Julien</span> praises <span style="color:DarkTurquoise">Shinju</span> for his ‘improvisation’. <br>
<br>
This class is weird sometimes. <br>
<<socialChange "Shinju" 3 1>>
<<include"Attend Drama Finish">>/* Intro */
You take off jogging down the street, trying to keep your pace measured and not tire yourself out too quickly. Thankfully, the streets are mostly empty, and you are enjoying the relaxing solitude of jogging when you suddenly spot a familiar boy sitting on the bench near the small playground. It is that white-haired boy, <span style="color:DarkTurquoise">Shinju</span>. Figuring you could do with a short rest, you wave to the boy and take a seat next to him. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "OC Shinju",
State: {
Outfit: "Hoodie",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Well, if it isn’t the hero sidekick!”</span> <span style="color:DarkTurquoise">Shinju</span> chuckles, <span style="color:LightSteelBlue">“Doing a bit of training for our next battle? I admire your commitment, but it will matter not. There is no way you could defeat me.”</span> You roll your eyes, smirking at the boy’s commitment to his role. <span style="color:pink">You then realize that, sitting with his long hoodie, it almost looks like <span style="color:DarkTurquoise">Shinju</span> isn’t wearing anything on his lower half. You commit on this, half-jokingly, but are surprised when <span style="color:DarkTurquoise">Shinju</span> confirms it.</span> <br>
<br>
<span style="color:LightSteelBlue">“What point does a monster have for pants?”</span> He laughs. <span style="color:pink">You blush, realizing that he is, in fact, just wearing a hoodie and if anyone looks at him front straight on, they’d see right up his hoodie and spot his bits out in the open!</span> <span style="color:DarkTurquoise">Shinju</span> notices your blushing and laughs, <span style="color:LightSteelBlue">“Unlike you, I’m not ashamed of my body! The only reason I am wearing my hoodie is to prevent unneeded attention.”</span> <br>
<br>
<<if $ToggleSupernat == 1>>
<span style="color:BlueViolet">As he speaks, you can’t help but notice something a bit off about him. His nails seem almost unnaturally long, as if they had suddenly grown to the size of claws. His teeth also seem sharper than usual as he talks, like a canine’s. You stare at him in disbelief until, in an instant, you blink, and he seemingly returns to normal.</span> <br>
<br>
<</if>>
<<linkreplace"Continue">>
<span style="color:LightSteelBlue">“But, if you’ll excuse me, I have other matters to attend to. You see, I am investigating some local legends of yokai, or cryptids, as you all call them. People had spoken at length of sightings of a wolfman, a secret haunted manor, and even some sea creatures that look like fish people! This place truly is a wonder full of so many strange occurrences!”</span> <span style="color:DarkTurquoise">Shinju</span> leaps to his feet, <span style="color:pink">causing his hoodie to flutter up and reveal his butt to you! You blush, knowing that he did so intentionally. He then turns towards you and stretches his arms up, allowing the tip of his penis and bottom of his balls to just peek out. Based on his smirk, it is clear he is doing this just to confirm to you that he is bare underneath. He seems to gain amusement as you blush and turn away.</span> <br>
<br>
<span style="color:LightSteelBlue">“I’ll see you later, hero sidekick.”</span> He says as he spins on his heels and begins to walk away. <span style="color:DarkTurquoise">Shinju</span> is a very weird kid, but you try to forget about that and return to jogging, heading back towards your house. <br>
/* NEED DECREASE */
<<if $ExerciseType == "No Sweat">>
<<needChange "Hygiene" -2>>
<<needChange "Energy" -4>>
<<elseif $ExerciseType == "Paced">>
<<needChange "Hygiene" -5>>
<<needChange "Energy" -2>>
<<else>>
<<needChange "Hygiene" -5>>
<<needChange "Energy" -4>>
<</if>>
<<skillPoints "Athletics" 5>>
<br>
<<set $Minutes += 30>>
[[Continue|Northend]]
<</linkreplace>>You and <span style="color:DarkTurquoise">Lucas</span> are hanging out together on the playground, enjoying the company of each other, when <span style="color:DarkTurquoise">Lucas</span> suddenly excuses himself to go to the restroom. You decide to sit on one of the benches near some bushes while you wait, daydreaming away, <span style="color:Yellow">when you suddenly hear a noise behind you.</span><br>
<br>
<span style="color:LightCoral">You turn around and come face to face with a red and black demonic face peeking out at you from behind the bushes! You let out a terrified scream that is cut off by the demonic creature grabbing and pulling you into the bushes! Your screams are muffled as the creature covers your mouth with his hand and quietly shushes you. You are trembling with fear as the creature speaks.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 2,
Arms: "Bound",
},
},
{
Name: "OC Shinju",
State: {
Outfit: "Psycoranger",
TopTucked: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“You are under my control now, Ranger sidekick!”</span> Wait, that voice… Ranger sidekick? You move the creature’s hand away and ask if it is <span style="color:DarkTurquoise">Shinju</span>. <span style="color:LightSteelBlue">“Hahaha!”</span> He laughs, posing evilly, <span style="color:LightSteelBlue">“I told you I would return, and thus my time has come! I would say ‘I hope I didn’t scare you too badly’, but it would be a lie! For evil loves to scare others!”</span> <span style="color:Pink">You blush, having genuinely been terrified for a second. You comment that his mask is WAY too well made to be sneaking around like that.</span> <br>
<br>
<span style="color:LightSteelBlue">“I’m glad you think so!”</span> <span style="color:DarkTurquoise">Shinju</span> says as he hands you a similar mask to his, <span style="color:LightSteelBlue">“For, as I said, you are now under my control! Now, put on the mask and join me as we teach that Ranger of Justice a lesson!”</span> You take the mask and tilt your head in confusion, what exactly is he asking you to do? <span style="color:LightSteelBlue">“Ah!”</span> <span style="color:DarkTurquoise">Shinju</span> sighs loudly, <span style="color:LightSteelBlue">“You are under my control, meaning, until I release you, you have to do whatever I say! And I say that we are going to ambush that heroic friend of yours and teach him the true meaning of evil!”</span> <br>
<br>
You suppose you could do that, as long as you’re not going to actually hurt <span style="color:DarkTurquoise">Lucas</span>. <span style="color:LightSteelBlue">“Oh, he’ll be hurt alright! His pride, anyway. When he returns, we will jump out from our hiding spot and tackle him to the ground. I will then use these magical binds to prevent him from running off. We need not do anything serious past that, for simply knowing that his ally was so easily put under my control and turned against him should shatter his will!”</span> <br>
<br>
<<linkreplace"Agree to his request">>
You agree to his game, though <span style="color:DarkTurquoise">Shinju</span> takes it very seriously, and put on the mask. It is surprisingly comfortable and you comment on how high-quality it feels and ask if he made it himself. <span style="color:LightSteelBlue">“Oh, why thank you.”</span> <span style="color:DarkTurquoise">Shinju</span> responds, seemingly taken aback by the compliment. <span style="color:LightSteelBlue">“Yes, I make all my costumes, I mean, armor by hand. Forged in the fires of hell with only the strongest metal and materials! That mask you are wearing is the powerful helmet of a Psychoranger! Evil counterparts to Rangers such as your friend. Wearing it, you are completely under my control! Why, I could make you do the chicken dance in your birthday suit and you’d be powerless to prevent such an embarrassing display. But have no fear- well have some fear- because I shan’t have you do such a thing for now!”</span> <br>
<<set _ad to [
{
Name: "Player",
Clothes: {
Head: {
Name: "Psychotic Ranger Helmet Green",
ID: "HePsyco",
Type: "Psychotic Ranger Helmet Green",
Color: "Green",
Slot: "Head",
Temp: 0,
Tags: ["Costume", "Helmet"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Psychotic Ranger Suit/Psychotic Ranger Helmet Green.png",
Avatar: "Images/Avatar/Clothes/Psychotic Ranger Suit/Psychotic Ranger Helmet Green.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A costume helmet.",
},
},
},
{
Name: "OC Shinju",
State: {
Outfit: "Psycoranger",
TopTucked: 1,
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Shinju</span> suddenly turns, spotting <span style="color:DarkTurquoise">Lucas</span> returning from the bathroom, and yanks you back behind the bushes. <span style="color:Pink">As you quietly watch <span style="color:DarkTurquoise">Lucas</span> walk over, you recall how terrified you were when you saw the mask stalking behind you and figured it’s a good thing <span style="color:DarkTurquoise">Lucas</span> just went to the bathroom.</span> As <span style="color:DarkTurquoise">Lucas</span> gets closer, you notice him glancing around with a confused look on his face. <br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>? Where did he get off to?”</span> <span style="color:DarkTurquoise">Lucas</span> asks himself as he spins around. <span style="color:DarkTurquoise">Shinju</span> taps you on the shoulder, holding up five fingers, as he slowly counts down. You brace yourself, only briefly considering just how much you may scare <span style="color:DarkTurquoise">Lucas</span> as <span style="color:DarkTurquoise">Shinju</span> reaches one. <span style="color:LightGreen">As the countdown ends, you both leap out of the bushes and grapple <span style="color:DarkTurquoise">Lucas</span>, who lets out the briefest of screams before you muffle him. Like a kidnapping gone perfectly, you both quickly and quietly pull <span style="color:DarkTurquoise">Lucas</span> into the bushes before anyone has noticed, silently spiriting him away.</span> <br>
<br>
<span style="color:DarkTurquoise">Lucas</span> struggles and fights as <span style="color:DarkTurquoise">Shinju</span> goes to work, binding his arms and legs tightly with his <span style="color:LightSteelBlue">“magical binds”</span> which appear to be, in reality, just a normal length of rope. As he is bound, <span style="color:LightCoral"><span style="color:DarkTurquoise">Lucas</span> manages to bite your hand,</span> causing you to recoil back and allow him to yell out. <br>
<<set _ad to [
{
Name: "Player",
Clothes: {
Head: {
Name: "Psychotic Ranger Helmet Green",
ID: "HePsyco",
Type: "Psychotic Ranger Helmet Green",
Color: "Green",
Slot: "Head",
Temp: 0,
Tags: ["Costume", "Helmet"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Psychotic Ranger Suit/Psychotic Ranger Helmet Green.png",
Avatar: "Images/Avatar/Clothes/Psychotic Ranger Suit/Psychotic Ranger Helmet Green.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A costume helmet.",
},
},
},
{
Name: "Lucas",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Eyes: "Mad",
Blush: 2,
Arms: "Bound",
},
},
{
Name: "OC Shinju",
State: {
Outfit: "Psycoranger",
TopTucked: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“What the heck is going on here? Why are you-!? Wait?”</span> <span style="color:DarkTurquoise">Lucas</span> glances at you confused, no doubt recognizing your clothes. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>?! What the heck are you doing!?”</span> He cries out, pointlessly struggling against the rope. <br>
<br>
<span style="color:LightSteelBlue">“Naturally, you’d be able to see through even the fiercest disguises.”</span> <span style="color:DarkTurquoise">Shinju</span> says with an evil laugh, <span style="color:LightSteelBlue">“That’s right, Ranger, I used my dark magic to take control of your precious sidekick and forced him to turn against you! How does it feel? To have your precious justice and friendship tossed aside like yesterday’s leftover lasagna!? Hahahahaha!”</span> <span style="color:DarkTurquoise">Shinju</span> starts to laugh manically as <span style="color:DarkTurquoise">Lucas</span> looks at you both in confusion. <br>
<br>
/*May add a variation to this next part later for when Lucas discovers who Shinju is. */
<span style="color:LightSteelBlue">“Wait…? Are you that kid in the monster costume? From the park?”</span> <span style="color:DarkTurquoise">Lucas</span> says, piecing it together, <span style="color:LightSteelBlue">“That was a game! Why are you tying me up and-“</span> <br>
<br>
<span style="color:LightSteelBlue">“Minion!”</span> <span style="color:DarkTurquoise">Shinju</span> interrupts him, turning to you. <span style="color:LightSteelBlue">“Now that we have accomplished our mission and showed this Ranger the frugality of justice, you may return the Psycoranger mask to me. But, before you do, I will use my dark powers to expand my mind control for the next five minutes! Once I leave, I command you to torture this ‘hero’ in whatever way you think would break his spirit. So that he may remember the day that I defeated him!”</span> <span style="color:Yellow"><span style="color:DarkTurquoise">Shinju</span> starts laughing again, doing so for a little too long before taking the helmet from you and dashing away into the foliage and out of sight.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
},
},
{
Name: "Lucas",
State: {
Outfit: "Uniform",
Arms: "Bound",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Can you untie me now?”</span> <span style="color:DarkTurquoise">Lucas</span> says after a moment of you both staring off at the boy, confused. <span style="color:Pink">You shrug and turn to <span style="color:DarkTurquoise">Lucas</span> with an evil grin. After all, you’re still under the monster’s mind control for the next five minutes and you were ordered to break his spirit. Now to ponder how to do that.</span> <span style="color:LightSteelBlue">“Oh, don’t you dare!”</span> <span style="color:DarkTurquoise">Lucas</span> shouts out, once again struggling against his binds. <br>
<br>
<div id="choice">
/* Leave him there */
<<link "Leave him there<br>">>
<<replace"#choice">>
You laugh telling <span style="color:DarkTurquoise">Lucas</span> that you aren’t going to do anything. <span style="color:LightGreen">After all, the best way to break his spirit is to leave him here all tied up and unable to move.</span> <span style="color:DarkTurquoise">Lucas</span> eyes widen as he realizes what you are saying. <span style="color:LightSteelBlue">“Haha, very funny. Now untie me, please.”</span> But instead of doing as he asks; you simply take a few steps back and smile at him. <br>
<br>
You can’t help him while under the control of the psycoranger. But who knows, maybe you’ll remember to come back and untie him when the curse is broken in five minutes… or was it ten minutes? <br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>, I swear to-! You better untie me right now or else- Hey! Where are you going!? Get back here!”</span> <span style="color:DarkTurquoise">Lucas</span> cries out and struggles as you walk out of sight. <span style="color:Pink">You don’t actually go that far, both because you don’t want to leave him in danger and because you want to watch him struggle; and struggle he does! For the next ten or so minutes, tugging at the binds and rolling around in the dirt, before you eventually return.</span> <br>
<br>
<span style="color:LightGreen">He's a bit mad, but you make him promise to forgive you in exchange for untying him.</span> <br>
<<needChange "Fun" 20>>
<<socialChange "Lucas" 3>>
<<socialChange "Shinju" 3 1>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
/* Tickle him */
<<link "Tickle him<br>">>
<<replace"#choice">>
You smirk evilly, patting your chin as you try to think of the perfect method to torture <span style="color:DarkTurquoise">Lucas</span>. You’re not going to hurt him, after all the psycoranger simply said to break his spirit, but what was the best way to do that? <span style="color:Pink">Then you audibly remember reading something about tickling being used as a painless method of torture.</span> <br>
<br>
<span style="color:LightSteelBlue">“Don’t you dare!”</span> <span style="color:DarkTurquoise">Lucas</span> says, his cheeks turning red. But your smirk simply grows larger as you begin to step towards him. <span style="color:LightSteelBlue">“No! I mean it! I’ll- hey! Let go of me you-!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Lucas</span> tries to scooch away but is unable to escape your grasp as you leap down upon him and begin to tickle him relentlessly!</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Mad",
},
},
{
Name: "Lucas",
State: {
Outfit: "Uniform",
Arms: "Bound",
Eyes: "Closed",
Mouth: "Happy",
Blush: 2,
Cry: 1,
},
},
]>>
<<ad _ad>>
<span style="color:Pink">Being bound makes it near impossible for him to defend against your onslaught and it is only moments before he is a laughing, blubbering mess. As he rolls around in an attempt to escape, you simply use it as a chance to tickle more of his sweet spots.</span> <br>
<br>
<span style="color:Pink">You keep this up for five or so minutes before you finally stop, leaving <span style="color:DarkTurquoise">Lucas</span> a lump on the ground with tears rolling down his cheeks and a face so red he looks like a tomato.</span> You then only agree to release him if he promises not to try to get you back once his limbs are free. <span style="color:Pink">He doesn’t keep this promise.</span> <br>
<<needChange "Fun" 20>>
<<socialChange "Lucas" 3>>
<<socialChange "Shinju" 3 1>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
/* Give him a wedgie */
<<link "Give him a wedgie<br>">>
<<replace"#choice">>
You shrug, apologizing to <span style="color:DarkTurquoise">Lucas</span> and telling him that you were just playing along and got caught up in the game. That masked kid is pretty convincing and it’s hard not to take it as seriously as he does. <span style="color:LightSteelBlue">“It’s fine.”</span> <span style="color:DarkTurquoise">Lucas</span> sighs, seemingly thankful that you aren’t going to take what <span style="color:DarkTurquoise">Shinju</span> said seriously, <span style="color:LightSteelBlue">“It was pretty interesting, to say the least, but can you just untie me please?”</span> You nod, telling <span style="color:DarkTurquoise">Lucas</span> to turn around and you’ll undo his binds. <br>
<br>
<span style="color:Pink">As he does so, you smile evilly. You suddenly push <span style="color:DarkTurquoise">Lucas</span> down, planting his face in the dirt. Tied up as he is, his rear is now in the air and defenseless with his shirt displaced and your prize peeking out.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Mad",
},
},
{
Name: "Lucas",
State: {
Outfit: "Uniform",
Arms: "Bound",
Blush: 2,
Mouth: "Frown",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Oh, what are you-? Wait, don’t-!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Lucas</span> cries out as he realizes what you are doing, but it is already too late as you reach down, gripping him by his $LucasUndies.Name, and lifting him up into the air in a painful wedgie!</span> <span style="color:LightSteelBlue">“Aaahh!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Lucas</span> squeals in pain as he is lifted into the air like a backpack by his waistband.</span> <span style="color:LightSteelBlue">“Please -ow- stop -ow- that -OW!”</span> <span style="color:DarkTurquoise"><span style="color:Pink">Lucas</span> pleads as you bounce him up and down by his $LucasUndies.Type.</span> But sadly, you remind him that you are under the control of the psycoranger and were ordered to break his spirit for the next 5 minutes, and you still have 4 minutes left! <br>
<br>
<span style="color:Pink">So, you treat <span style="color:DarkTurquoise">Lucas</span> like a yo-yo and bounce him up and down and swing him to and fro. <span style="color:DarkTurquoise">Lucas</span>, for his part, can do nothing to stop or hinder you other than loudly complain. In fact, he’s so helpless that you decide to go for an extra minute or two, just to prove a point.</span> When you do finally release <span style="color:DarkTurquoise">Lucas</span>, you undo the binds just enough to allow him to break out himself before sprinting away as <span style="color:DarkTurquoise">Lucas</span> threatens payback. <span style="color:Pink">Unfortunately, you aren’t able to run fast enough.</span> <br>
<<needChange "Fun" 20>>
<<socialChange "Lucas" 3>>
<<socialChange "Shinju" 3 1>>
<<if $PlayerUndies.Type != "None">>
<<addMoodlet "Wedgie" 3>>
<<else>>
<<addMoodlet "Pained" 3>>
<</if>>
<<addMoodlet "Gave Wedgie" 3>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Wedgier"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
/* Put your hand in his pants */
<<link "Put your hand in his pants<br>">>
<<replace"#choice">>
You smirk, leaning down to <span style="color:DarkTurquoise">Lucas</span> as you tap your chin overexaggerated. What could you do to break his spirit? <span style="color:Pink">Something that only you, his close personal friend could do. Someone who has seen the most personal side of him that no one else, not even his mother, has seen. Something that, with his arms and legs bound, would leave him completely at your mercy.</span> <span style="color:DarkTurquoise">Lucas</span> looks at you confused before his eyes widen as he realizes what you are referring to. <br>
<br>
<span style="color:LightSteelBlue">“No! <span style="color:DarkTurquoise">$Player.Name</span>, I mean it!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Lucas</span> tries to wiggle away but is hardly able to move due to his bounds.</span> <span style="color:LightSteelBlue">“I said no! We are at school; you are not doing what you are thinking! Don’t you dare-! Get away from me!”</span> You pick up the squirming boy and plop his bound body on your lap, wrapping your legs around him to hold him in place as he thrashes about. <span style="color:Pink">You then move your hands to his bottoms, undoing the buttons and slowly moving his zipper down.</span> <br>
<br>
<span style="color:LightSteelBlue">“I said no, you little pervert! What if someone sees us?”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Lucas</span> turns bright red as you undo the front of his bottoms and expose his $LucasUndies.Name. You then slip your hand inside his underwear and grip his flaccid preteen penis in your hand. You feel his entire body tense up as you grab it and chuckle as he whimpers. Despite his loud objections, you know <span style="color:DarkTurquoise">Lucas</span> isn’t fighting as hard as he could. Something tells you part of him wanted this or, at least, you convince yourself he does.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Mad",
},
},
{
Name: "Lucas",
State: {
Outfit: "Uniform",
Arms: "Bound",
Blush: 3,
Mouth: "Frown",
},
Style: {
'margin-left': '-180px',
},
},
]>>
<<ad _ad>>
<span style="color:Pink">As you begin to massage his boyhood, you apologize to <span style="color:DarkTurquoise">Lucas</span> and tell him you have no choice. After all, you’re under the control of the psycoranger and have to break his spirit the best way you know how. It’s not your fault that the best way involves playing with his little peepee.</span> <br>
<br>
<span style="color:Pink">You spend the next 10 or so minutes mercilessly edging <span style="color:DarkTurquoise">Lucas</span>, since you can’t very well break his spirit by giving him release. In the end, <span style="color:DarkTurquoise">Lucas</span> goes from demanding you stop to demanding you finish, his body’s sensitivity only growing as he is teased without payoff. But you don’t give him what he wants, instead slowly fixing his clothing and undoing the binds at a turtle’s pace ensuring his boner is gone before finally releasing him.</span> <br>
<br>
<span style="color:LightSteelBlue">“You’re a true monster…”</span> <span style="color:DarkTurquoise">Lucas</span> says, sweating and red-faced, as you drag him back to the playground where he’ll be unable to obtain the release his body craved. <span style="color:LightGreen">Spirit, successfully broken. <span style="color:DarkTurquoise">Shinju</span> would be proud.</span> <br>
<<needChange "Fun" 20>>
<<socialChange "Lucas" 3>>
<<socialChange "Shinju" 3 1>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
</div>
<</linkreplace>>/* Intro */
Swimming class is a simple affair, with <span style="color:DarkTurquoise">Coach Kohler</span> running everyone through a series of laps and exercises before giving you the rest of the class to swim around and relax. He didn’t care what you did, as long as everyone was in the water and swimming. He must be in a good mood today. <span style="color:Yellow">Then again, swimming itself is quite a workout.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "Lucas",
State: {
Outfit: "Gym Swim",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
Somehow, you end up at one end of the pool with <span style="color:DarkTurquoise">Lucas</span>, chatting and bobbing about without a care. He is telling you about this new Ranger collectable releasing, doing that cute thing where he gets over excited about something and talks super-fast. You can do nothing but watch and smile at his enthusiasm. <br>
<br>
<span style="color:Yellow">Then, suddenly, <span style="color:DarkTurquoise">Lucas</span> is yanked partially underwater! His head is pulled partially under before he manages to resurface, coughing up water before he suddenly turns bright red and pushes his hands underwater.</span> <span style="color:LightSteelBlue">“My- my trunks! Someone pulled them off!”</span> <span style="color:Pink">You blush at the realization, instinctively glancing down and confirming his words as you spot the blurry visage of your nude friend, his bits covered by his hands.</span> <span style="color:LightSteelBlue">“Quit staring and help me find who took them!”</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 1,
},
},
{
Name: "Lucas",
ShowZoom: true,
ShowZoomOnlyButt: true,
State: {
Outfit: "Naked",
Mouth: "Frown",
Blush: 2,
Arms: "Hide",
},
},
]>>
<<ad _ad>>
You manage to pull yourself away from staring at your nude friend long enough to glance around, trying to find the thief. Though no one stands out; you don’t see any boys surfacing from underwater or teasingly holding up a pair of trunks. Could they have been pulled off by something else? The pool’s cleaning tubes can have some pretty powerful suction sometimes… No, you’re nowhere near the edge of the pool. <br>
<br>
Then, as a panicked nude <span style="color:DarkTurquoise">Lucas</span> asks if you’ve spotted anything, <span style="color:Yellow">you suddenly spy a white blur moving quickly underwater.</span> Was that a fish? No, couldn’t be. <span style="color:LightCoral">Then, without warning, the blur flies towards you both and <span style="color:DarkTurquoise">Lucas</span> is suddenly yanked underwater!</span> You gasp, before quickly taking a deep breath and diving under yourself to help him. As you open your eyes, now under the water, you spy a scene that both answers your question and raises many others.
<br>
<br>
<<linkreplace"Continue">>
The attack and thief is none other then <span style="color:DarkTurquoise">Shinju</span>, who had grabbed <span style="color:DarkTurquoise">Lucas</span> by the leg and pulled him underwater. However, that is the most normal part of what you see, almost expected even. <span style="color:Pink">What caused you to take pause and nearly gasp, if you weren’t underwater, is the fact that, in one hand he is holding <span style="color:DarkTurquoise">Lucas</span>’ trunks and the other, which had previously been used to yank him down, is now cupping <span style="color:DarkTurquoise">Lucas</span>’ balls!</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 1,
},
},
{
Name: "Lucas",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Frown",
Eyes: "Mad",
Blush: 2,
},
},
{
Name: "OC Shinju",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Smirk",
Eyes: "Tired",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:Pink">The white-haired boy smirks as he gently holds <span style="color:DarkTurquoise">Lucas</span>’ boyish bits like a bag in his hands. You even notice him gently squeezing them, winking underwater at his rival. <span style="color:DarkTurquoise">Lucas</span>, meanwhile, is bright red and looks a mixture of embarrassed and annoyed as his family jewels are held by the strange boy. <br>
<br>
Finally, as a cap to this strange, lewd scene, <span style="color:DarkTurquoise">Shinju</span> is also completely naked under the water! This leaves both boys utterly butt naked in front of you, posed like some sort of lewd Greek statue that you can only gawk at as you feel your face heat up so much, you’re worried the water may start boiling!</span> <br>
<br>
Eventually, <span style="color:DarkTurquoise">Lucas</span> begins to kick and flail about, forcing <span style="color:DarkTurquoise">Shinju</span> to release his most vulnerable sack as all three of you quickly emerge from the water. Immediately, <span style="color:DarkTurquoise">Lucas</span> begins to yell in a hushed tone. <span style="color:LightSteelBlue">“What the heck are you doing!? You- YOU-!”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span> is at a loss for words, covering his bits both to shield them from view and prevent <span style="color:DarkTurquoise">Shinju</span> from getting any funny ideas.</span> <br>
<br>
<span style="color:LightSteelBlue">“Haha, sorry hero.”</span> <span style="color:DarkTurquoise">Shinju</span> laughs, holding up <span style="color:DarkTurquoise">Lucas</span>’ trunks before they are quickly snatched away. <span style="color:LightSteelBlue">“I was curious what the hero was packing. Gotta say, not very impressed.”</span> <br>
<br>
<span style="color:LightSteelBlue">“Wha-!? Says you! I’ll have you know <span style="color:DarkTurquoise">$Player.Name</span>…”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span> blushes, glancing towards you before quickly looking away and putting his trunks back on. <br>
<br>
<span style="color:LightSteelBlue">“Oh, please continue.”</span> <span style="color:DarkTurquoise">Shinju</span> smirks, glancing towards you. Your blushing seems to tell him all he needs to know as he starts laughing.</span> <br>
<br>
<span style="color:LightSteelBlue">“And where are your trunks!?”</span> <span style="color:DarkTurquoise">Lucas</span> says in a fluster, <span style="color:LightSteelBlue">“You’re going to get in trouble!”</span> <br>
<br>
<span style="color:LightSteelBlue">“Pfft!”</span> <span style="color:DarkTurquoise">Shinju</span> scoffs, <span style="color:LightSteelBlue">“Like the Coach will even notice! Besides, what use do I have for clothes? My ancestors all swam naked, it’s way more natural than what you’re doing. Then again, it makes sense you’d want to keep that little thing hidden.”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span> turns even redder as <span style="color:DarkTurquoise">Shinju</span> laughs, turning around and swimming off as <span style="color:DarkTurquoise">Lucas</span> says a variety of kid-friendly swear words under his breath.</span> <br>
<br>
You calm the boy down, telling him it could have been worse. After all, think how embarrassing that would have been if <span style="color:DarkTurquoise">Shinju</span> hadn’t have given him the trunks back. <span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span> agrees and takes a deep breath, though you tease him with how much you wished you got to see him walking back to the locker room naked. This comment earns you a smack on the head.</span> <br>
<<socialChange "Lucas" 3>>
<<socialChange "Shinju" 1 1>>
<<include"Attend Gym Finish">>
<</linkreplace>>/* Intro */
<<set $Minutes += 10>>
As you are wandering around the park with <span style="color:DarkTurquoise">Lucas</span>, you suddenly hear the all too familiar cry of <span style="color:DarkTurquoise">Shinju</span>. <span style="color:LightSteelBlue">“I hope you are ready, hero, because today is your final day! With my new minion at my side, your hero sidekick won’t be able to save you this time!”</span> <span style="color:Yellow">You turn around and see who you can only imagine is <span style="color:DarkTurquoise">Shinju</span>, in a very detailed tiger costume, along with another boy dressed as some sort of demon covered in body paint.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
},
},
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Frown",
},
},
{
Name: "OC Shinju",
State: {
Outfit: "Tiger", /*Tiger*/
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "Thomas",
State: {
Outfit: "Oni", /*Oni*/
Mouth: "Frown",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Yeah, whatever.”</span> The less than enthused sidekick mumbles. <br>
<br>
<span style="color:LightSteelBlue">“No, no!”</span> <span style="color:DarkTurquoise">Shinju</span> turns to his minion, scolding him, <span style="color:LightSteelBlue">“You have to put more energy than that! You are an oni, a vicious demon! Let out a demonic roar to strike fear into their hearts!”</span> <br>
<br>
<span style="color:LightSteelBlue">“Roar…”</span> The minion says, half-heartedly. <br>
<br>
<span style="color:LightSteelBlue">“Ugh, whatever.”</span> <span style="color:DarkTurquoise">Shinju</span> says before turning back to you two, <span style="color:LightSteelBlue">“I hope you are ready to taste defeat, hero! Minion, deal with his sidekick! I will take on the hero in a one-on-one duel to see who is truly the strongest!”</span> Both <span style="color:DarkTurquoise">Lucas</span> and <span style="color:DarkTurquoise">Shinju</span> leap into a duel, battling back and forth with all their might in a mighty display, or whatever the closest thing is when two boys battle with sticks and imaginary powers. <br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
Eyes: "Mad",
},
},
{
Name: "OC Shinju",
State: {
Outfit: "Tiger", /*Tiger*/
Mouth: "Smirk",
Eyes: "Mad",
},
},
]>>
<<ad _ad>>
You turn to the minion, who is still standing there awkwardly. He looks to you and sighs, <span style="color:LightSteelBlue">“Do we really have to… you know?”</span> You shrug, guess not seeing that neither of you were too keen on trying to match their energy. So instead, you both take a seat and watch as the two boys battle it out. <br>
<br>
As the minion sits down next to you, you start to realize how familiar he looks. His body type, the ginger hair, the scars on his… <span style="color:Pink">WAIT A SECOND!?</span> As if noticing your realization, the boy quickly covers your mouth and shushes you. <span style="color:Pink">You blink twice, moving his hand away and whisper, asking if that’s really <span style="color:DarkTurquoise">Thomas</span>!?</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
},
},
{
Name: "Thomas",
State: {
Outfit: "Oni", /*Oni*/
Mouth: "Frown",
Eyes: "Mad",
Blush: 2,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Shut up!”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Thomas</span> says as you spy the blush through the face paint and costume.</span> <span style="color:LightSteelBlue">“If you say anything to anyone, I swear, I will end you!”</span> You chuckle, promising not to tell anyone, though question why <span style="color:DarkTurquoise">Thomas</span> would do such a thing. He isn’t one to do something like this, even for money. <br>
<br>
<span style="color:LightSteelBlue">“Yeah… this was not my choice…”</span> <span style="color:DarkTurquoise">Thomas</span> sighs, <span style="color:LightSteelBlue">“My little brother tore his pants the other day and… well he can’t get by with what he has left until I get some money so…”</span> He sighs again. Seems he only accepted <span style="color:DarkTurquoise">Shinju</span>’s request based on it being an emergency. Then again, doing something like this, dressing up like that, was crazy. Even if it was an emergency. <span style="color:LightSteelBlue">“Honestly, no idea why I said yes. Probably would have been easier doing some yardwork or something. But that kid made this sound easy.”</span> He sighs once more, prompting you to laugh. <span style="color:DarkTurquoise">Shinju</span> is indeed very convincing. <br>
<br>
/*-Supernatural Toggle-*/
<<if $ToggleSupernat == 1>>
<span style="color:BlueViolet">But something seems… off about <span style="color:DarkTurquoise">Thomas</span>. You can’t put your finger on it, but there is a glassiness to his eyes. It’s like he’s here, but isn’t.</span> It could be that he is just trying to imagine he isn’t here, especially dressed like that. But the more you think about it, the more you can’t see <span style="color:DarkTurquoise">Thomas</span> wearing something like this. He’s always seemed so against doing stuff like this for money, even when he needs it. <span style="color:BlueViolet"> <span style="color:DarkTurquoise">Shinju</span> must have been very convincing to get him to put his normally strong pride aside for this.</span> <br>
<br>
<</if>>
<<linkreplace"Continue">>
The battle goes on for what seems like forever, though it is really only about 20 minutes. You enjoy your time talking with <span style="color:DarkTurquoise">Thomas</span>, but eventually he realizes the time and calls out to <span style="color:DarkTurquoise">Shinju</span> that he has to go pick up his brother. <span style="color:Pink">You spot that <span style="color:DarkTurquoise">Thomas</span> changes his voice, most likely not wanting <span style="color:DarkTurquoise">Lucas</span> or anyone else to key into the fact that it’s him.</span> <br>
<br>
<span style="color:LightSteelBlue">“Ah, yes. I suppose we should go and get our newest minion.”</span> <span style="color:DarkTurquoise">Shinju</span> laughs. <br>
<<set _ad to [
{
Name: "OC Shinju",
State: {
Outfit: "Tiger", /*Tiger*/
Mouth: "Smirk",
Eyes: "Mad",
},
},
{
Name: "Thomas",
State: {
Outfit: "Oni", /*Oni*/
Mouth: "Frown",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“I’m picking him up, not you. I just need to give you this costume back.”</span> <span style="color:DarkTurquoise">Thomas</span> says, <span style="color:LightSteelBlue">“And he’s not your minion…”</span> <br>
<br>
<span style="color:LightSteelBlue">“Come, my oni minion! Let us go and fetch our new secret weapon against good!”</span> But <span style="color:DarkTurquoise">Shinju</span> doesn’t listen. He rushes over and grabs <span style="color:DarkTurquoise">Thomas</span> by the arm, dragging him away at top speed. You can’t help but laugh at the sight. <br>
<br>
<span style="color:LightSteelBlue">“Well, that was fun.”</span> <span style="color:DarkTurquoise">Lucas</span> says, walking over to you a bit out of breath. <span style="color:LightSteelBlue">“That kid is wild. Pretty fun though, when he’s not ambushing me in the locker room. What do you want to do now?”</span> <br>
<<needChange "Fun" 5>>
<span style="color:green">+Lucas Fun</span><br>
<<set $HangOutNeedLucas.Fun += 5>>
<span style="color:green">+Lucas Comfort</span><br>
<<set $HangOutNeedLucas.Comfort += 10>>
<<socialChange "Lucas" 3>>
<<socialChange "Shinju" 3 1>>
<<socialChange "Thomas" 3>>
<br>
[[Continue|Lucas Hang Out Park]]
<</linkreplace>><<set $AD.SkinColor to "White">>
<<set $AD.Freckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $AD.HairStyle to "Snowpaw">>
<<set $AD.HairColor to "White">>
<<set $AD.EyeColor to "Blue">>
<<set $AD.LeftEyeColor to "Blue">>
<<set $AD.RightEyeColor to "Blue">>
<<set $AD.PenisStyle to "Uncut">>
<<set $AD.PenisSize to "Average">>
<<set $AD.Balls to "Medium">>
<<set $AD.Butt to "Big">>
<<set $ADChestScar to 0>>
<<set $ADFaceScar to 0>>
<<set $ADLeftArmScar to 0>>
<<set $ADRightLegScar to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADUndies to $None>>
<<set $ADBottoms to $None>>
<<set $ADTop to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADShortsSag to 0>>
<<set $ADTopTucked to 0>>
<<if $ADMuscleToggle == 1>>
<<set $AD.Build to "Normal">>
<<else>>
<<set $AD.Build to "Normal">>
<</if>>
<<if $ADPubicHairToggle == 1>>
<<set $AD.PubicHair to "None">>
<<else>>
<<set $AD.PubicHair to "None">>
<</if>>
/* DEFAULT SETTING */
<<set $ADHead to $None>>
<<set $ADFace to $None>>
<<set $ADMouth to $None>>
<<set $ADNeck to $None>>
<<set $ADUnder to $None>>
<<set $ADOver to $None>>
<<set $ADBack to $None>>
<<set $ADHands to $None>>
<<set $ADWaist to $None>>
<<if $AD.Outfit == "Naked Bunny">>
<<set $AD.SkinColor to "White Furry">>
<<set $AD.HairStyle to "Messy Bunny">>
<<set $ADHead to $None>>
<<set $ADFace to $None>>
<<set $ADMouth to $None>>
<<set $ADNeck to $None>>
<<set $ADUnder to $None>>
<<set $ADOver to $None>>
<<set $ADBack to $None>>
<<set $ADHands to $None>>
<<set $ADWaist to $None>>
<</if>>
<<if $AD.Outfit == "Wild West">>
<<set $ADBottoms to {
Name: "Cowboy Chaps",
ID: "BoCowChop",
Type: "Pants",
Color: "Brown",
Slot: "Bottoms",
Temp: 10,
Tags: ["Costume"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Cowboy/Cowboy Chaps.png",
Avatar: "Images/Avatar/Clothes/Cowboy/Cowboy Chaps.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Brown Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of Cowboy Chaps.",
}>>
<<set $ADShoes to {
Name: "Cowboy Boots",
ID: "ShCowBoots",
Type: "Boots",
Color: "Brown",
Slot: "Shoes",
Temp: 0,
Tags: ["Costume"],
Durability: 10,
MaxDurability: 10,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Cowboy/Cowboy Boots.png",
Avatar: "Images/Avatar/Clothes/Cowboy/Cowboy Boots.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A pair of cowboy boots.",
}>>
<<set $ADTop to {
Name: "Cowboy Shirt",
ID: "ToCowShirt",
Type: "Cowboy Shirt",
Color: "Cowboy",
Slot: "Top",
Temp: 10,
Tags: ["Costume", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Cowboy/Cowboy Shirt.png",
Avatar: "Images/Avatar/Clothes/Cowboy/Cowboy Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Cowboy/Cowboy Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Cowboy/Cowboy Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cowboy shirt.",
}>>
<<set $ADOver to {
Name: "Cowboy Vest",
ID: "OvCowVest",
Type: "Vest",
Color: "Cowboy",
Slot: "Over",
Temp: 0,
Tags: ["Costume"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Cowboy/Cowboy Vest.png",
Avatar: "Images/Avatar/Clothes/Cowboy/Cowboy Vest.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A Cowboy vest.",
}>>
<<set $ADHead to {
Name: "Cowboy Hat",
ID: "HeCowHat",
Type: "Cowboy Hat",
Color: "Beige",
Slot: "Head",
Temp: 0,
Tags: ["Costume"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Cowboy/Cowboy Hat.png",
Avatar: "Images/Avatar/Clothes/Cowboy/Cowboy Hat.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cowboy hat.",
}>>
<</if>>
<<if $AD.Outfit == "Wild West Bunny">>
<<set $AD.SkinColor to "White Furry">>
<<set $AD.HairStyle to "Messy Bunny">>
<<set $ADBottoms to {
Name: "Cowboy Chaps",
ID: "BoCowChop",
Type: "Pants",
Color: "Brown",
Slot: "Bottoms",
Temp: 10,
Tags: ["Costume"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Cowboy/Cowboy Chaps.png",
Avatar: "Images/Avatar/Clothes/Cowboy/Cowboy Chaps.png",
AvatarSleeve: "None",
AvatarSleeveBound: "None",
SagAvatar: "None",
PulledDownAvatar: "Images/Avatar/Clothes/Pants Down/Brown Jeans Down.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A pair of Cowboy Chaps.",
}>>
<<set $ADTop to {
Name: "Cowboy Shirt",
ID: "ToCowShirt",
Type: "Cowboy Shirt",
Color: "Cowboy",
Slot: "Top",
Temp: 10,
Tags: ["Costume", "Sleeves"],
Durability: 15,
MaxDurability: 15,
Weight: 3,
Size: "Preteen",
Icon: "Images/Equipment/Cowboy/Cowboy Shirt.png",
Avatar: "Images/Avatar/Clothes/Cowboy/Cowboy Shirt.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Clothes/Cowboy/Cowboy Shirt Sleeves Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Clothes/Cowboy/Cowboy Shirt Sleeves.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A cowboy shirt.",
}>>
<<set $ADOver to {
Name: "Cowboy Vest",
ID: "OvCowVest",
Type: "Vest",
Color: "Cowboy",
Slot: "Over",
Temp: 0,
Tags: ["Costume"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Cowboy/Cowboy Vest.png",
Avatar: "Images/Avatar/Clothes/Cowboy/Cowboy Vest.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "A Cowboy vest.",
}>>
<<set $ADHead to {
Name: "Cowboy Hat",
ID: "HeCowHat",
Type: "Cowboy Hat",
Color: "Beige",
Slot: "Head",
Temp: 0,
Tags: ["Costume"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Icon: "Images/Equipment/Cowboy/Cowboy Hat.png",
Avatar: "Images/Avatar/Clothes/Cowboy/Cowboy Hat.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A cowboy hat.",
}>>
<</if>>
<<if $SchoolUniforms == 1 and $AD.Outfit == "Uniform">>
<<addClothing "AD" "Top" "School Dress Shirt" "School">>
<<addClothing "AD" "Bottoms" "Slacks" "Black">>
<<addClothing "AD" "Neck" "School Tie" "School">>
<<addClothing "AD" "Outer" "School Jacket" "School">>
<<addClothing "AD" "Socks" "School Socks" "Knee">>
<<addClothing "AD" "Shoes" "Loafers" "Black">>
<<set $ADOuterAlt to 1>>
<</if>>
<<if $AD.Outfit == "Pajamas">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Naked">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>>
<<if $AD.Outfit == "Undies">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Towel">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Towel" "White">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Gym">>
<<addClothing "AD" "Top" "Gym Shirt" "School">>
<<addClothing "AD" "Bottoms" "Gym Shorts" "School">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Gym Swim">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Purple">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADUnder to $None>>
<</if>>
<<if $AD.Outfit == "Swimwear">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Black">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADFace to $None>>
<</if>>/* SOCIAL LEVELS */
<<if $OCSnowpawSocialRank == -3>>
<<set $OCSnowpawRelationship to "Hated">>
<span style="color:DarkRed">Snowpaw Hates you!</span>
<br>
<<elseif $OCSnowpawSocialRank == -2>>
<<set $OCSnowpawRelationship to "Enemies">>
<span style="color:DarkRed">You and Snowpaw are Enemies.</span>
<br>
<<elseif $OCSnowpawSocialRank == -1>>
<<set $OCSnowpawRelationship to "Very Disliked">>
<span style="color:Red">Snowpaw really Dislikes you.</span>
<br>
<<elseif $OCSnowpawSocialRank == 0 and $OCSnowpawSocial <= -50>>
<<set $OCSnowpawRelationship to "Disliked">>
<span style="color:Red">Snowpaw Dislikes you. </span>
<br>
<<elseif $OCSnowpawSocialRank == 0 and $OCSnowpawSocial < 50>>
<<set $OCSnowpawRelationship to "Acquaintances">>
<span style="color:Yellow">You and Snowpaw are Acquaintances.</span>
<br>
<<elseif $OCSnowpawSocialRank == 0 and $OCSnowpawSocial >= 50>>
<<set $OCSnowpawRelationship to "Liked">>
<span style="color:LightGreen">Snowpaw Likes you.</span>
<br>
<<elseif $OCSnowpawSocialRank == 1>>
<<set $OCSnowpawRelationship to "Friends">>
<span style="color:Green">You and Snowpaw are Friends.</span>
<br>
<<elseif $OCSnowpawSocialRank == 2>>
<<set $OCSnowpawRelationship to "Good Friends">>
<span style="color:DarkGreen">You and Snowpaw are Good Friends!</span>
<br>
<<elseif $OCSnowpawSocialRank == 3>>
<<set $OCSnowpawRelationship to "Close Friends">>
<span style="color:DarkGreen">You and Snowpaw are Close Friends!</span>
<br>
<<elseif $OCSnowpawSocialRank == 4>>
<<set $OCSnowpawRelationship to "Best Friends">>
<span style="color:Cyan">You and Snowpaw are Best Friends!</span>
<br>
<<elseif $OCSnowpawSocialRank == 5>>
<<set $OCSnowpawRelationship to "Love">>
<span style="color:Pink">You and Snowpaw Love each other!</span>
<br>
<</if>>
<div class="social-bar-group">
<<if $OCSnowpawSocialRank == 0>>
<img src="Images\UI\Social\SocialRank0.png" width="35" alt="Rank0">
<<elseif $OCSnowpawSocialRank == 1>>
<img src="Images\UI\Social\SocialRank1.png" width="35" alt="Rank1">
<<elseif $OCSnowpawSocialRank == 2>>
<img src="Images\UI\Social\SocialRank2.png" width="70" alt="Rank1">
<<elseif $OCSnowpawSocialRank == 3>>
<img src="Images\UI\Social\SocialRank3.png" width="105" alt="Rank1">
<<elseif $OCSnowpawSocialRank == 4>>
<img src="Images\UI\Social\SocialRank4.png" width="140" alt="Rank1">
<<elseif $OCSnowpawSocialRank == 5>>
<img src="Images\UI\Social\SocialRank5.png" width="175" alt="Rank1">
<</if>>
/* SOCIAL GAUGE */
<div class="social-bar-gauge">
<<set _data = clone({
text: $OCSnowpawSocial,
value: Math.abs($OCSnowpawSocial),
max: 100,
min: 0,
color: getSocialBarColor($OCSnowpawSocial),
showText: true,
})>>
<<progressbar _data>>
</div>
</div>
/* MAX MIN */
<<if $OCSnowpawSocial > 120>>
<<set $OCSnowpawSocial to 120>>
<</if>>
<<if $OCSnowpawSocial < -120>>
<<set $OCSnowpawSocial to -120>>
<</if>>/* Intro */
<<set $Minutes += 30>>
The community center is packed, with people gathered outside waiting in line. A large banner is hung from the front of the building advertising tonight’s showing of <span style="color:LightSteelBlue">“Lenny’s Wild West Show!”</span> While the crowd mostly consisted of young kids and their families, you do see some other kids from your school and even the high school. It seems people have come from all over to see this show and, guessing by the large number of kids wearing shirts with the troupe’s logo on it, the group is pretty well known. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "Jackson",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Jackson</span> appears out of nowhere, leaping at you from behind as he happily greets you. <span style="color:LightSteelBlue">“Hey, <span style="color:DarkTurquoise">$Player.Name</span>!”</span> He smiles, resting his head on your shoulder, <span style="color:LightSteelBlue">“Glad you could make it! Isn’t this the coolest!? Everyone is so excited! I’ve loved this show since I was a baby, which is probably why my mom got me the best seats in the house, front row!”</span> <span style="color:DarkTurquoise">Jackson</span> giggles excitedly as you question what he means by ‘show’? <br>
<br>
<span style="color:LightSteelBlue">“What!?”</span> <span style="color:DarkTurquoise">Jackson</span>’s jaw drops as if you had just blown his mind, <span style="color:LightSteelBlue">“You mean you’ve never seen <span style="color:DarkTurquoise">Lenny</span>’s Wild West Show before? It’s been going on for years, how could you not?”</span> <span style="color:DarkTurquoise">Jackson</span> goes on a small tirade as you both get into line, explaining the history and lore of the show. It seems it is a long-running family-run business that travels the country putting on Wild West-themed shows and events. The current owner, <span style="color:DarkTurquoise">Lenny V</span>, apparently made some deal with a TV network some 20 years back to put the show on TV, running it on the free public broadcast channel early mornings. <br>
<br>
<span style="color:LightSteelBlue">“And there’s been this new kid, he’s a little younger than us. He’s been performing since he was in diapers and is the coolest ever! His name is <span style="color:DarkTurquoise">Kevin Snowpaw</span>! Isn’t that the coolest name ever? They call him that because he has this really cool white hair that looks like snow. Anyway, they do this super funny bit where they shoot off his-“</span> <span style="color:DarkTurquoise">Jackson</span> is interrupted by the ticket taker, who smiles widely at him. <br>
<br>
<span style="color:LightSteelBlue">“Hey <span style="color:DarkTurquoise">Jackson</span>, I see you were able to find yourself a date.”</span> He chuckles, taking the tickets from your friend. He appears to be a high school volunteer, though you didn’t know how he knew <span style="color:DarkTurquoise">Jackson</span>. <br>
<br>
<span style="color:LightSteelBlue">“Yeah! This is <span style="color:DarkTurquoise">$Player.Name</span>, from school. He’s super cool, though I still don’t know why <span style="color:DarkTurquoise">Theo</span> didn’t want to come, he loves the show!”</span> <span style="color:DarkTurquoise">Jackson</span> responds. <br>
<br>
<span style="color:LightSteelBlue">“Well, you know your brother isn’t a fan of crowds.”</span> He laughs, pointing to the large, overbearing hoard of people that had gathered for the show, <span style="color:LightSteelBlue">“He’d probably be curled up into a ball by this point.”</span> They chuckle as he hands you both back your tickets. <span style="color:LightSteelBlue">“Enjoy the show you two! Oh, and your mom got you those backstage passes she promised, here you go.”</span> The boy hands <span style="color:DarkTurquoise">Jackson</span> a pair of passes and, judging by <span style="color:DarkTurquoise">Jackson</span>’s expression, <span style="color:LightGreen">he has never been more excited in his life.</span> <br>
<br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "Jackson",
State: {
Mouth: "Happy",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“She did!?”</span> <span style="color:DarkTurquoise">Jackson</span> practically leaps into the boy’s arms, giving him an enormous hug. The boy chuckles, patting <span style="color:DarkTurquoise">Jackson</span> on the head before putting him down. <br>
<br>
<span style="color:LightSteelBlue">“Well, she may be strict, but your mom always honors her deals. And pops thought you were an absolute angel at dinner; can’t believe you wore a tie!”</span> The two chuckle for a moment before the high schooler says he has to keep checking people in and tells you both once again to enjoy the show. As you are walking to your seats, you ask <span style="color:DarkTurquoise">Jackson</span> who that was. <br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Jian</span>? Oh, he’s one of the mayor’s kids. He babysits me and my brother sometimes; our parents are friends. He’s really cool.”</span> <span style="color:DarkTurquoise">Jackson</span> replies before gasping as you enter the back of the community center where a large stage has been set up for the show. Horses, fake buildings, haybales, it was set up for a show and <span style="color:DarkTurquoise">Jackson</span>’s excitement, somehow, still had room to grow as he let out a high-pitched squeal. He then quickly grabs you by the arm and drags you over to the front row where your seats are. <br>
<br>
<<linkreplace"Continue">>
The seats really are the best in the house, front row right in the center. You wonder for a moment how <span style="color:DarkTurquoise">Jackson</span>’s mom was able to get such good seats, but as the lights dim and the crowd’s talking dies down, <span style="color:DarkTurquoise">Jackson</span> excitedly begins to shake you whispering, <span style="color:LightSteelBlue">“It’s starting!”</span> <br>
<br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "Jackson",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
A hush falls over the room as a quiet little jingle starts before, in a flash, the stage is illuminated, and the curtain is drawn. Standing at the center of the stage is an old man with grey hair and a long, fancy mustache. He is dressed in old-timey clothes and glances up with a sly smirk. <span style="color:LightSteelBlue">“Welcome!”</span> The man says with a loud charismatic boom that sends the crowd into an uproar. This is the titular <span style="color:DarkTurquoise">Lenny</span>, owner of the Wild West show. <br>
<br>
The man has the presence of someone who’s grown up in show business, speaking with a certain cadence to his voice that keeps even you on the edge of your seat. You can see why his show has been so successful all these years. As the show begins, you turn to <span style="color:DarkTurquoise">Jackson</span>, who is watching with a twinkle in his eyes that only comes from pure joy. <span style="color:LightGreen">He loves this and his enthusiasm is so infectious that it is of little surprise that it rubs off on you quickly and you find yourself cheering along to the show.</span> <br>
<br>
<span style="color:LightGreen">It helps that the show is exciting!</span> From gun duels using, what you imagine are blanks, to impressive tricks on horseback, to some kids performing some strange routine involving a rope tied in a circle that they jump around. Despite being a little confused, the excitement in the room is palpable and you feel the adrenaline rush throughout your body whenever you hear a gunshot go off or see a horse gallop past. <br>
<br>
Then, after nearly an hour of jaw-dropping displays that make time fly, the lights dim as the owner, <span style="color:DarkTurquoise">Lenny</span>, returns to the stage to announce the final act, the main event of the night. A duel by the young Sheriff <span style="color:DarkTurquoise">Kevin Snowpaw</span> against the dastardly Boys Gang. <span style="color:DarkTurquoise">Jackson</span> is bouncing in his seat as this is the moment he’s been waiting for. The crowd goes silent with anticipation before breaking out in a deafening cheer as the young sheriff leaps onto the stage. <br>
<br>
<<set _ad to [
{
Name: "OC Snowpaw",
State: {
Outfit: "Wild West",
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="color:Pink">The boy’s pretty cute, dressed fully like a cowboy with a rifle on his back and a pistol on his belt.</span> The boy tilts his hat to greet the crowd with a smirk only someone who lived on the stage could pull off. The boy is definitely a few years younger than you with adorable white hair and blue eyes that cause your cheeks to flush a little. The boy’s confidence is also extremely charming, as he pulls out two pistols and begins to spin them on his fingers, much to the crowd’s amusement. He then tosses them up into the air and catches them, firing off one shot sky-high that sends the crowd into an uproar. <br>
<br>
<span style="color:LightSteelBlue">“Well, howdy there, glad ya’ll could come and visit.”</span> The boy speaks in a thick accent as he eyes the crowd, before spotting you two in the front row and winking towards you. <span style="color:Pink">This causes <span style="color:DarkTurquoise">Jackson</span> to squeeze your hand tightly, making an indescribable sound as he fanboys over <span style="color:DarkTurquoise">Snowpaw</span>.</span> <span style="color:LightSteelBlue">“But be careful now, there has been sightings of the outlaws known as the Boys Gang in these here parts, so I want ya’ll to keep your eyes out and be careful. But don’t worry-“</span> <span style="color:DarkTurquoise">Kevin Snowpaw</span> pulls out his gun at lightning speed, causing another round of applauds from the crowd, <span style="color:LightSteelBlue">“because as long as I’m here, ya’ll are in good hands.”</span> <br>
<br>
Just then, a man leaps out from behind a barrel, pistol aimed at <span style="color:DarkTurquoise">Kevin</span>, but with a flash and a blast, he is shot down by the young sheriff. The crowd cheers, but a hush falls once more as 5 men strut onto stage dressed as outlaws. <span style="color:DarkTurquoise">Kevin</span> smirks, turning to them without fear. <br>
<br>
<span style="color:LightSteelBlue">“Well well well,”</span> The head outlaw says, <span style="color:LightSteelBlue">“If it isn’t the young white-haired sheriff. That was one of my boys, you know. How cruel to shoot a man down in cold blood. We just came here for a good time.”</span> <br>
<br>
<span style="color:LightSteelBlue">“Well, you can’t live a bad life and expect to have good things happen to you.”</span> <span style="color:DarkTurquoise">Snowpaw</span> adjusts his hat with his gun. Despite being a show, you spot something in his eyes. He kept his vision just below the chins of each of the outlaws, watching their shoulders for any slight movements while keeping his own hand ready to pull out his second pistol if needed. <span style="color:LightSteelBlue">“So why don’t you take your friend here and send me the bill for his burial and we’ll call it even, hm?”</span> <br>
<br>
The crowd chuckles at his comment, his confidence is impressive and despite you knowing it was all scripted, you still felt a surge of tension and worry as the outlaw stepped forward. <span style="color:LightSteelBlue">“Or how ‘bout I put one right ‘tween your eyes so me and my boys can have our way with this crowd here, hm? Would that work for you, boy?”</span> A standoff, both men staring each other down with an intensity you could cut with a knife. But <span style="color:DarkTurquoise">Snowpaw</span> doesn’t back down, standing firm to the gang and showing no fear, despite being outnumbered. The gang leader smirks, turning around and waving his hands towards his men. <br>
<br>
/* If Supernatural */
<<if $ToggleSupernat == 1>>
<span style="color:LightSteelBlue">“Take ‘em out, boys.”</span> And with a flash, and a flurry of bullets ring out that fill the stage with smoke! <span style="color:Yellow">You gasp, but suddenly feel strange and lightheaded.</span> You blink and realize everything is moving in slow motion and the sounds all become distorted. Your eyes are drawn to <span style="color:DarkTurquoise">Snowpaw</span> who, despite the slow motion, still moves with speed as he reaches for his second pistol and draws it. <span style="color:Yellow">You are confused yet entranced, watching everything play out at 10% speed.</span> <br>
<br>
<span style="color:BlueViolet">His white hair begins to sparkle and, as he fires his first shot, you notice his form begins to shimmer and shift. His skin becomes white like his hair and soft like fur, his nose becomes triangular and pink, and his hair grows on the back of his head, transforming into two large ears under his hat. You watch in amazement as <span style="color:DarkTurquoise"><span style="color:DarkTurquoise">Kevin</span> Snowpaw</span>, once a normal boy, is now a rabbit boy on stage.</span> <span style="color:Pink">Your mouth is agape, and, for a brief moment, <span style="color:DarkTurquoise">Kevin</span>’s eyes meet yours and… he smirks? Winking at you?</span> <br>
<<set _ad to [
{
Name: "OC Snowpaw",
State: {
Outfit: "Wild West Bunny",
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="color:LightGreen">Suddenly, time returns to normal and, with a flurry of 4 gunshots, smoke fills the stage. Everyone in the crowd gasps, stunned in silence, until the smoke clears revealing the 4 outlaws on the ground before any of them could even reach for their pistols.</span> The crowd lets out a loud, thunderous cheer, <span style="color:BlueViolet">yet you are still staring in disbelief at the rabbit boy who now stands on stage.</span> <br>
<br>
You turn to <span style="color:DarkTurquoise">Jackson</span> and ask if he is seeing this. <span style="color:LightSteelBlue">“I know right? He’s so cool! I didn’t even see him draw his gun!”</span> <span style="color:DarkTurquoise">Jackson</span> giggles in joy, not acknowledging that <span style="color:DarkTurquoise">Kevin</span> has transformed on stage. In fact, no one said anything about it. Was this just a part of the show? Are you going crazy? You continue to watch in confusion as the gang leader looks down at his fallen men and spits angrily. <span style="color:LightSteelBlue">“Alright, you wanna do this the hard way then?</span> <br>
<br>
/* If Not */
<<else>>
<span style="color:LightSteelBlue">“Take ‘em out, boys.”</span> And with a flash, a flurry of bullet rings out that fill the stage with smoke. <span style="color:LightGreen">Once it clears, to the crowd’s enjoyment, you see <span style="color:DarkTurquoise">Snowpaw</span> standing with his smoking gun and all 4 of the outlaw’s goons on the floor, not even able to reach for their guns before they were taken out.</span> The leader looks down at his fallen men and spits angrily. <span style="color:LightSteelBlue">“Alright, you wanna do this the hard way then?”</span> <br>
<br>
<</if>>
<span style="color:LightCoral">The leader whistles and, with a fright, men dressed as outlaws leap from the crowd and begin to fire at <span style="color:DarkTurquoise">Snowpaw</span>!</span> Unwilling to fire in the direction of the crowd, he leaps to the ground, rolls, and dives for cover! <span style="color:LightCoral">However, as he leaps to cover, there is a loud TWING as something is hit by a bullet and falls to the floor.</span> As the smoke of the pistols once again clears, you spot something curious on the ground of the stage, some brown cloth? <br>
<br>
[[Continue|Snowpaw Intro 2.2]]
<</linkreplace>>/* Intro */
<<set $Minutes += 30>>
Cautiously, the new group of goons slowly make their way to the stage, pistols aimed at the cover <span style="color:DarkTurquoise">Snowpaw</span> is hiding behind. Meanwhile, the leader of the gang walks up to the center of the stage and picks up the brown cloth and something next to it. <span style="color:LightSteelBlue">“Well, well! Looks like our little sheriff may have lost something!”</span> The leader laughs, joined in by his goons. <span style="color:Pink">You realize that the unknown item is a belt whose buckle had been blown off by a bullet and the brown clothes is… <span style="color:DarkTurquoise">Kevin Snowpaw</span>’s pants!</span> <br>
<br>
<span style="color:LightSteelBlue">“Why don’t you come on out here, little sheriff!”</span> The leader laughs loudly, <span style="color:LightSteelBlue">“Unless you’re too shy that everyone here will see your little pecker! In which case, we’ll just drag you out here!”</span> A hush falls as everyone awaits the sheriff’s answer and <span style="color:Pink">you sit there blushing, wondering if losing his pants was part of the show.</span> <span style="color:LightSteelBlue">“Come on, boy, don’t tell me you’re going to let a little embarrassment stop you from protecting all these folk?”</span> <br>
<br>
<span style="color:LightSteelBlue">“Embarrassed?”</span> The young sheriff’s voice says with slight amusement, <span style="color:LightSteelBlue">“Why would I be embarrassed? I just had to reload!”</span> <span style="color:Pink">A white blur leaps from behind the barrel, landing on top of it with both guns drawn. The crowd cheers and laughs, but you can only stand there in shock.</span>
/* Is Supernatural */
<<if $ToggleSupernat == 1>>
<span style="color:Pink">Not only is Sheriff <span style="color:DarkTurquoise">Snowpaw</span> not wearing any pants, but he also isn’t wearing any underwear either! His adorable, uncut cock is sitting there right in plain view!</span> <span style="color:BlueViolet">To add to your confusion, his lower half is revealed to also be covered in the same fluffy white fur his face and arms had transformed into! The kid had truly become some anthropomorphic bunny! The crowd’s laughter and reaction make it clear that this is somehow a planned part of the show, and they don’t see anything wrong with the fact that he’s a rabbit!</span> <br>
<<set _ad to [
{
Name: "OC Snowpaw",
State: {
Outfit: "Wild West Bunny",
Mouth: "Smirk",
Eyes: "Mad",
},
Clothes: {
Bottoms: $None,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Yeaaah!!!”</span> <span style="color:DarkTurquoise">Jackson</span> cheers, shaking you, <span style="color:LightSteelBlue">“That’s his signature bit! Pants or no pants, he’s not going to let justice go undealt!”</span> Suddenly, you understand why this boy is <span style="color:DarkTurquoise">Jackson</span>’s favorite. You agree that it’s pretty interesting, <span style="color:BlueViolet">but state that you are confused about the rabbit part.</span> <span style="color:LightSteelBlue">“Rabbit?"</span> <span style="color:DarkTurquoise">Jackson</span> glances around the stage confused, <span style="color:LightSteelBlue">“Was there a rabbit in the background? I missed it!”</span> You blink twice, is <span style="color:DarkTurquoise">Jackson</span> really not seeing this rabbit boy!? <br>
<br>
There is a series of shots and flashes as Sheriff <span style="color:DarkTurquoise">Snowpaw</span> unleashes a barrage of bullets into the goons before leaping into the air to dodge their shots. Firing two shots as he flies through the air, <span style="color:DarkTurquoise">Snowpaw</span> lands in a roll, taking out another two. <span style="color:Pink">Your eyes are drawn to the boy’s penis, fluffy and white as his body, as it flops and jiggles as he fights. During his roll, you even get a peek at the boy’s butthole,</span> <span style="color:BlueViolet">but are more distracted by the boy’s flutty white tail just over his buttocks. This is the most realistic costume you’ve ever seen and you search your mind for a way to justify it as the show goes on.</span> <br>
<br>
<span style="color:Pink">Despite the nudity, the kids and families cheered. This, nudity and bunnyification, are all just a normal part of the show. While you can’t be sure of the adults in the crowd, all the kids just see this as a funny and heroic bit.</span> <br>
<br>
/* Else */
<<else>>
<span style="color:Pink">Not only is Sheriff <span style="color:DarkTurquoise">Snowpaw</span> not wearing any pants, but he also isn’t wearing any underwear either! His adorable, uncut cock is sitting there right in plain view, in fact, it is displayed proudly as a aspect of the show. The crowd’s laughter and reaction make it clear that this is a planned part of the performance.</span> <br>
<<set _ad to [
{
Name: "OC Snowpaw",
State: {
Outfit: "Wild West",
Mouth: "Smirk",
Eyes: "Mad",
},
Clothes: {
Bottoms: $None,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Yeaaah!!!”</span> <span style="color:DarkTurquoise">Jackson</span> cheers, shaking you, <span style="color:LightSteelBlue">“That’s his signature bit! Pants or no pants, he’s not going to let justice go undealt!”</span> <span style="color:LightGreen">Suddenly, you understand why this boy is <span style="color:DarkTurquoise">Jackson</span>’s favorite. To be fair, he quickly became your favorite as well!</span> In a flash, he unleashes a barrage of bullets into the goons before leaping into the air to dodge their shots. <br>
<br>
Firing two shots as he flies through the air, <span style="color:DarkTurquoise">Snowpaw</span> lands in a roll, taking out another two. <span style="color:Pink">Your eyes are drawn to the boy’s penis, which flops and jiggles as he fights. During his roll, you even get a peek at the boy’s butthole. You can’t help but blush, but everyone else is cheering like this is a normal part of the show. While you can’t be sure of the adults in the crowd, all the kids just see this as a funny and heroic bit.</span> <br>
<br>
<</if>>
<<linkreplace"Continue">>
Soon, only two remain standing on stage; Sheriff <span style="color:DarkTurquoise">Kevin Snowpaw</span> and the leader of the gang. Both stood at a standoff on opposite sides of the stage. <span style="color:LightGreen"><span style="color:DarkTurquoise">Snowpaw</span> smirked as he blew out the smoke coming from his gun, <span style="color:Pink">not at all bothered by his lack of pants.</span> Meanwhile, the gang leader was red-faced with anger.</span> <br>
<br>
<span style="color:LightSteelBlue">“How is some pantless, free-willy sheriff able to defeat my gang!? It doesn’t make any sense! You’re just some kid!”</span> He roars out. <br>
<br>
<span style="color:LightSteelBlue">“It’s quite simple, actually.”</span> <span style="color:DarkTurquoise">Snowpaw</span> smirks, once more adjusting his hat. <span style="color:LightSteelBlue">“It isn’t the trousers that make the man. Bottoms or not, without skill, you’re nothing but a lowlife with delusions of grandeur.”</span> The leader roars out in anger, unable to contain his rage as he is mocked and beaten by this young, pantless kid. Both draw their guns and, in an instant, two shots are fired. <br>
<<if $ToggleSupernat == 1>>
<<set _outfit to "Wild West Bunny">>
<<else>>
<<set _outfit to "Wild West">>
<</if>>
<<set _ad to [
{
Name: "OC Snowpaw",
State: {
Outfit: _outfit,
Mouth: "Smirk",
Eyes: "Tired",
},
Clothes: {
Bottoms: $None,
},
},
]>>
<<ad _ad>>
<br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
Blush: 2,
},
},
{
Name: "Jackson",
State: {
Mouth: "Happy",
Blush: 1,
},
},
]>>
<<ad _ad>>
Everyone is on the edge of their seats as both stand there motionless then, as quickly as the shots, <span style="color:LighGreen">the outlaw falls to the ground.</span> The crowd lets out a loud, joyous cheer as <span style="color:DarkTurquoise">Snowpaw</span> spins his guns, tossing them into the air, and catches them with his holster. He then struts over to the defeated outlaw and picks up his pants. <span style="color:LightSteelBlue">“I’ll be taking those, if you don’t mind. Heard it’s going to be a wee bit chilly tonight.”</span> <br>
<br>
He then turns to the crowd, tilts his hat, <span style="color:Pink">and spins on his heels as he exits the stage with a little flourish that makes his butt bounce.</span> You are left speechless as the crowd roars around you. What did you just watch? <br>
<br>
[[Continue|Snowpaw Intro 3]]
<</linkreplace>>/* Intro */
<<set $Minutes += 30>>
The curtain closes and <span style="color:DarkTurquoise">Lenny V</span> comes back on stage to thank everyone for attending, stating that the turnout for this smaller show was great and asks them all to spread the word so they can come back and do larger, more elaborate shows. He then points out the merch stand and gives a few other announcements before exiting. As he leaves and the audience begins to disperse, <span style="color:DarkTurquoise">Jackson</span> leaps onto your back, nearly causing you to fall over. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "Jackson",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Wasn’t that the best?”</span> He giggles loudly, <span style="color:LightSteelBlue">“It’s gotta be sooo cool to do stuff like this all the time! Imagine being able to ride horses, shoot guns, and take down bad guys every day! And without having to wear pants! It would be a dream.”</span> You chuckle, patting <span style="color:DarkTurquoise">Jackson</span> on the head. <span style="color:LightSteelBlue">“You know, my mom said that <span style="color:DarkTurquoise">Lenny</span> wanted to set up a temporary stage show here, since we get a lot of tourists. This show was kinda a test to see if people were interested. Wouldn’t it be soooo cooool if it happened? We could see the show every weekend and maybe even help out! Oh, we should ask about it backstage!”</span> <br>
<br>
You pause, telling <span style="color:DarkTurquoise">Jackson</span> that it may not be the best idea to go wandering around backstage, but he just laughs. <span style="color:LightSteelBlue">“Did you forget? My mom got us backstage passes! We get to go to a meet and greet with THE <span style="color:DarkTurquoise">Kevin Snowpaw</span>!”</span> <span style="color:DarkTurquoise">Jackson</span> waves the passes in front of you playfully, his big smile never leaving his face. <span style="color:LightSteelBlue">“The things I had to do to get these passes was rough, but it’ll all be worth it in the end!”</span> <span style="color:LightGreen"><span style="color:DarkTurquoise">Jackson</span> squeals with glee, which is hard not to smile at.</span> <br>
<br>
/* If Supernatural */
<<if $ToggleSupernat == 1>>
Though you ponder for a moment what this means. <span style="color:BlueViolet">You had seen <span style="color:DarkTurquoise">Snowpaw</span> transform on stage into some sort of bunny boy, yet no one else seemed affected by it. Meeting him backstage would be a chance to clear this up and learn how he pulled that trick off, if nothing else than to put your mind at ease.</span> <br>
<br>
<</if>>
After a few minutes of chatting and waiting for the crowds to disperse, <span style="color:DarkTurquoise">Jackson</span> grabs you by the arm and leads you towards the backstage area. You are briefly stopped by a security guard who, somehow, also seems to know <span style="color:DarkTurquoise">Jackson</span>. You figure it may just be since he’s on a backstage list, though become even more confused as <span style="color:DarkTurquoise">Jackson</span> thanks him by name as you are allowed past and given to a backstage assistant to be led to <span style="color:DarkTurquoise">Snowpaw</span>’s dressing room. When you ask about this, <span style="color:DarkTurquoise">Jackson</span> just chuckles. <br>
<br>
<span style="color:LightSteelBlue">“He works a lot of the events in town, so I see him a bunch. My brother and I used to go to work with my mom a bunch when we were younger, since dad’s work has a lot more breakables.”</span> He chuckles. You find yourself wanting to ask for more information, but stop as you reach the dressing rooms. <br>
<br>
<span style="color:LightSteelBlue">“One moment, I’m going to make sure Mr. <span style="color:DarkTurquoise">Snowpaw</span> is ready for guests.”</span> She knocks twice on the door before opening it, <span style="color:LightSteelBlue">“Excuse me, I have the two fans here we told you about- oh my!”</span> The woman suddenly blushes, turning away. <br>
<br>
<span style="color:LightSteelBlue">“Oh? They’re here?”</span> A voice calls from inside, <span style="color:LightSteelBlue">“Sure, let them in! I’m always excited to meet fans.”</span> <br>
<br>
<span style="color:LightSteelBlue">“Umm, but aren’t you…”</span> The woman stumbles her words, avoiding looking into the room, <span style="color:LightSteelBlue">“Are- are you sure? You’re not really-“</span> <br>
<br>
<span style="color:LightSteelBlue">“It’s fine.”</span> The voice laughs. <br>
<br>
The woman seems unsure, but nods and sees you two in. <span style="color:LightSteelBlue">“Mr. <span style="color:DarkTurquoise">Snowpaw</span> has 30 minutes before he has to return to his hotel, so please… ummm…. Enjoy your visit!”</span> She is still blushing as she leads you inside and, upon glancing in yourself, you understand why. The dressing room itself is exactly what you imagined, a mirror area to do hair and makeup, a fridge and table stocked for the talent, along with a large sitting area framed by a large, green couch. Sitting on the couch is <span style="color:DarkTurquoise">Kevin Snowpaw</span>… <span style="color:Pink">who is completely naked!</span> <br>
<<if $ToggleSupernat == 1>>
<<set _outfit to "Naked Bunny">>
<<else>>
<<set _outfit to "Naked">>
<</if>>
<<set _ad to [
{
Name: "OC Snowpaw",
State: {
Outfit: _outfit,
Mouth: "Happy",
},
},
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 2,
},
},
{
Name: "Jackson",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
/* If Supernatural */
<<if $ToggleSupernat == 1>>
The boy is lying on the couch, facing the door as you walk in. <span style="color:BlueViolet">Much to your confusion, the boy hadn’t returned to his normal self, but is rather still a rabbit. Without thinking, your mouth drops in shock as you look upon <span style="color:DarkTurquoise">Snowpaw</span> who, butt naked as he is, is still covered in fluffy white fur with the features of a rabbit. His hands are behind his head with his large bunny ears flopped out. He has one knee up, resting against the back of the couch, which perfectly frames his adorable penis which sits white as snow. What’s more, a bit lower you can see his puffy white tail poking out.</span> <br>
<br>
<span style="color:BlueViolet">It doesn’t look like a costume, but it has to be one… right? Everything in your mind is telling you that this can’t be real, that there can’t be a real life bunny boy in front of you. But as he sits up, utterly naked without the hint of seams or a zipper, you can’t rationalize what you are seeing.</span> <span style="color:DarkTurquoise">Jackson</span>, either not seeing what you are or not caring, happily runs up next to the couch. <br>
<br>
/* Not */
<<else>>
The boy is lying on the couch, facing the door as you walk in. His hands are behind his head and he has one knee up, causing his adorable penis to flop to one side. It is all framed so perfectly that you can’t help but blush, though <span style="color:DarkTurquoise">Jackson</span> simply runs up next to the couch. <br>
<br>
<</if>>
<span style="color:LightSteelBlue">“Hello there, Mr. <span style="color:DarkTurquoise">Snowpaw</span>, sir!”</span> <span style="color:DarkTurquoise">Jackson</span> seems very nervous, something you really did not expect from him. <span style="color:LightSteelBlue">“It is so good to meet you! I’m a HUGE fan. You were sooo cool out there!”</span> <br>
<br>
<span style="color:LightSteelBlue">“I’m glad you liked it!”</span> <span style="color:DarkTurquoise">Snowpaw</span> smiles as he stands up, his accent, while still there, is much less exaggerated compared to when he was on stage. <span style="color:LightSteelBlue">“Sorry for the lack of pants. I hate how restrictive they are, especially after a show. I hope that isn’t a problem.”</span> <br>
<br>
<span style="color:LightSteelBlue">“No way!”</span> <span style="color:DarkTurquoise">Jackson</span> replies, <span style="color:LightSteelBlue">“I hate wearing pants too! I don’t understand why we have to wear them all the time when it’s much more comfy to be naked. Adults are weird.”</span> <br>
<br>
<span style="color:LightSteelBlue">“A boy after my own heart.”</span> <span style="color:DarkTurquoise">Snowpaw</span> laughs, <span style="color:LightSteelBlue">“Well, consider my dressing room a clothes-free zone if you want. Make yourself comfortable.”</span> <span style="color:DarkTurquoise">Jackson</span>’s eyes widen as he asks if <span style="color:DarkTurquoise">Kevin</span> is sure.<span style="color:Pink"> But, when he nods, <span style="color:DarkTurquoise">Jackson</span> smiles and happily strips down. Soon, you are standing in the dressing room with two naked boys.</span> <span style="color:DarkTurquoise">Snowpaw</span> turns to you, expectedly, though <span style="color:DarkTurquoise">Jackson</span> pipes up. <br>
<<set _ad to [
{
Name: "OC Snowpaw",
State: {
Outfit: _outfit,
Mouth: "Happy",
Eyes: "Tired",
},
},
{
Name: "Player",
State: {
Blush: 2,
},
},
{
Name: "Jackson",
ShowZoom: true,
State: {
Mouth: "Happy",
Outfit: "Naked"
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“You don’t have to if you don’t want to, <span style="color:DarkTurquoise">$Player.Name</span>, I know you can be shy sometimes.”</span> <br>
<br>
<span style="color:LightSteelBlue">“True,”</span> <span style="color:DarkTurquoise">Snowpaw</span> giggles, <span style="color:LightSteelBlue">“No need to make yourself uncomfortable if you don’t want to.”</span> <br>
<br>
<div id="choice">
<<requiresSkill "Naturism" 3 "Strip">>
<<replace "#choice">>
<<set $TempSnowpaw to "Strip">>
<span style="color:Pink">You shrug, saying you don’t mind, and <span style="color:DarkTurquoise">Jackson</span> claps happily as you strip down as well.</span> <span style="color:LightSteelBlue">“Now it’s a party, haha!”</span> He laughs, <span style="color:LightSteelBlue">“You’re the coolest, <span style="color:DarkTurquoise">Snowpaw</span>, my mom would KILL me if she knew I did this.”</span> <span style="color:Pink">As both boys chuckle you can’t help but notice how <span style="color:DarkTurquoise">Snowpaw</span> is eyeing you.</span> <br>
<br>
<<set _ad to [
{
Name: "OC Snowpaw",
State: {
Outfit: _outfit,
Mouth: "Happy",
Eyes: "Tired",
},
},
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
Blush: 3,
},
},
{
Name: "Jackson",
ShowZoom: true,
State: {
Mouth: "Happy",
Outfit: "Naked"
},
},
]>>
<<ad _ad>>
/* Tiny/Small Penis */
<<if $Player.PenisSize == "Tiny" or $Player.PenisSize == "Small">>
<span style="color:LightSteelBlue">“Smallest penis sits in the middle!”</span> <span style="color:DarkTurquoise">Snowpaw</span> laughs, grabbing you by the arm as he drags you to the couch. <span style="color:Pink">You are then plopped down in the center as both boys sit down on either side of you, their nude bodies pressed right up against yours.</span> <br>
<br>
<span style="color:LightSteelBlue">“Yeah, <span style="color:DarkTurquoise">$Player.Name</span>’s thingy is a little small, isn’t it?”</span> <span style="color:DarkTurquoise">Jackson</span> laughs, <span style="color:Pink">poking your penis with his little finger,</span> <span style="color:LightSteelBlue">“But I like it that way, I think it’s cute!”</span> <span style="color:DarkTurquoise">Snowpaw</span> says that he agrees <span style="color:Pink">as you can’t help but blush at the conversation topic.</span> <br>
<br>
/* Average */
<<elseif $Player.PenisSize == "Average">>
<span style="color:LightSteelBlue">“Last to strip sits in the middle!”</span> <span style="color:DarkTurquoise">Snowpaw</span> laughs, grabbing you by the arm as he drags you to the couch. <span style="color:Pink">You are then plopped down in the center as both boys sit down on either side of you, their nude bodies pressed right up against yours.</span> <br>
<br>
<span style="color:LightSteelBlue">“I’m just glad he did it!”</span> <span style="color:DarkTurquoise">Jackson</span> laughs, <span style="color:Pink">hugging you from the side,</span> <span style="color:LightSteelBlue">“You wouldn’t believe how shy the kids in my school are. You’d think they’d die without pants, even though I see their thingies all the time in gym class!”</span> <span style="color:DarkTurquoise">Snowpaw</span> laughs, stating that boys these days are too sensitive. <br>
<br>
/* Large/Gigantic */
<<else>>
<span style="color:LightSteelBlue">“Biggest penis sits in the middle!”</span> <span style="color:DarkTurquoise">Snowpaw</span> laughs, grabbing you by the arm as he drags you to the couch. <span style="color:Pink">You are then plopped down in the center as both boys sit down on either side of you, their nude bodies pressed right up against yours.</span> <br>
<br>
<span style="color:LightSteelBlue">“Isn’t his thingy so big!”</span> <span style="color:DarkTurquoise">Jackson</span> laughs, <span style="color:LightSteelBlue">“It’s like a big snake! I just wanna play with it and watch it wiggle!”</span> <span style="color:DarkTurquoise">Snowpaw</span> laughs, saying that he agrees <span style="color:Pink">as you can’t help but blush at the conversation topic.</span> <br>
<br>
<</if>>
/* If Supernatural */
<<if $ToggleSupernat>>
<span style="color:BlueViolet">Now feeling <span style="color:DarkTurquoise">Snowpaw</span>’s fur pressed up against your body, your doubts that it’s real are impossible to hold onto. It is so soft and warm and the way it clings to his body, EVERY part of his body, would be impossible for a costume. But you have no idea what this means are too nervous to ask as the two boys begin to chat away.</span> <br>
<br>
<</if>>
[[Continue|Snowpaw Intro 4]]
<</replace>>
<</requiresSkill>>
<<link "Stay dressed<br>">>
<<replace "#choice">>
<<set $TempSnowpaw to "Dressed">>
<span style="color:Pink">You nervously chuckle, trying to avoid obviously looking at the two boy’s dicks, and say that you’d prefer your clothes on.</span> Both boys chuckle before <span style="color:DarkTurquoise">Kevin</span> grabs you by the arm and pulls you over to the couch. <span style="color:LightSteelBlue">“That’s fine, but clothes boy has to sit in the middle! That way he can’t hide on the other side of the couch all embarrassed.”</span> <span style="color:Pink">You are then dragged to the couch, plopped in its center, and locked in place as both nude boys sit on opposite sides of you, their bare legs rubbing against you. You can’t help but blush as you feel both boy’s body warmth.</span> <br>
<<set _ad to [
{
Name: "OC Snowpaw",
State: {
Outfit: _outfit,
Mouth: "Happy",
Eyes: "Tired",
},
},
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 3,
},
},
{
Name: "Jackson",
ShowZoom: true,
State: {
Mouth: "Happy",
Outfit: "Naked"
},
},
]>>
<<ad _ad>>
/* If Supernatural */
<<if $ToggleSupernat>>
<span style="color:BlueViolet">Now feeling <span style="color:DarkTurquoise">Snowpaw</span>’s fur pressed up against your body, your doubts that it’s real are impossible to hold onto. It is so soft and warm and the way it clings to his body, EVERY part of his body, would be impossible for a costume. But you have no idea what this means are too nervous to ask as the two boys begin to chat away.</span> <br>
<br>
<</if>>
[[Continue|Snowpaw Intro 4]]
<</replace>>
<</link>>
</div>/* Intro */
<<if $ToggleSupernat == 1>>
<<set _outfit to "Naked Bunny">>
<<else>>
<<set _outfit to "Naked">>
<</if>>
<<set $Minutes += 30>>
Time flies by as the two boys chat with you occasionally adding to the conversation. It is clear that <span style="color:DarkTurquoise">Jackson</span> is a major fan of <span style="color:DarkTurquoise">Snowpaw</span>’s while <span style="color:DarkTurquoise">Snowpaw</span> himself seems very happy to be talking with a kid his age who he has too much in common with. <span style="colorLightGreen">Overall, it is a pleasant time despite all the awkwardness you feel.</span> <br>
<br>
Despite <span style="color:DarkTurquoise">Kevin</span>’s intense and confident presence on the stage, he seems to lighten up and become more of a kid as you talk. He seems to enjoy being around people his own age. Eventually, however, the clock hits the hour and signals it is nearly time for your meet and greet to come to an end. <br>
<br>
<span style="color:LightSteelBlue">“Aww, we’re almost out of time.”</span> <span style="color:DarkTurquoise">Jackson</span> pouts, noticing the clock, <span style="color:LightSteelBlue">“Hey, do you think we can get a photo together?”</span> The boy asks hopefully. <br>
<br>
<span style="color:LightSteelBlue">“Sure thing, I think I have one of those instant cameras with a timer on them, one second.”</span> <br>
<br>
/* If Stripped */
<<if $TempSnowpaw == "Strip">>
As <span style="color:DarkTurquoise">Kevin</span> walks over to his things to find a camera, you get up and reach for your clothes, about to put them on, <span style="color:Pink">when <span style="color:DarkTurquoise">Jackson</span> stops you.</span> <span style="color:LightSteelBlue">“Nope!”</span> He snatches your $PlayerBottoms.Type before you can reach them. Raising an eyebrow, you comment to <span style="color:DarkTurquoise">Jackson</span> that you thought he wanted to take a photo, so was going to put your pants on. <span style="color:Pink">But as he smiles, you realize that he intended for the photo to be taken with all three of you still naked! Blushing, you tell <span style="color:DarkTurquoise">Jackson</span> that he can keep his pants off if he wants but he can’t make you-</span> <br>
<br>-
<span style="color:LightSteelBlue">“No way!”</span> <span style="color:DarkTurquoise">Jackson</span> tosses your clothes behind the couch. <span style="color:LightSteelBlue">“I want this photo to remind me of the time I got to hang out with the two coolest people in the world, WITHOUT pants!”</span> He crosses his arms, appearing like a little kid who is pouting, <span style="color:LightSteelBlue">“You can consider this a reward for letting you come with me to the show!”</span> You sigh, stating that <span style="color:DarkTurquoise">Jackson</span> practically begged you to come. <span style="color:Pink">Though, you suppose there is no harm in it, as long as <span style="color:DarkTurquoise">Jackson</span> promises not to show anyone that photo! <span style="color:LightSteelBlue">“I promise!”</span> <span style="color:DarkTurquoise">Jackson</span> leaps into your arms happily.</span> <br>
<<set _ad to [
{
Name: "OC Snowpaw",
State: {
Outfit: _outfit,
Mouth: "Smirk",
},
},
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
Blush: 3,
},
},
{
Name: "Jackson",
ShowZoom: true,
State: {
Mouth: "Happy",
Outfit: "Naked",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Here we are, shall we do it in front of the show poster?”</span> <span style="color:DarkTurquoise">Kevin</span> asks. The three of you stand in front, with <span style="color:DarkTurquoise">Jackson</span> in the middle with his arms around both of your shoulders. The camera clicks and, with a flash, the photo is taken. <span style="color:Pink">You all run over and look at it, with <span style="color:DarkTurquoise">Jackson</span> giggling joyously at it. While a little embarrassing to have your picture taken naked, you love how happy it makes <span style="color:DarkTurquoise">Jackson</span>. <span style="color:DarkTurquoise">Snowpaw</span> offers to sign the photo, which <span style="color:DarkTurquoise">Jackson</span> happily accepts and promises to treasure it always.</span> <br>
<br>
/* If Supernatural */
<<if $ToggleSupernat == 1>>
<span style="color:BlueViolet">You freeze upon seeing the photo, confused beyond belief. In the photo, <span style="color:DarkTurquoise">Kevin Snowpaw</span> appeared to be normal, just a kid. Yet when you turn back to look at him, he still appears to be a bunny! As you are looking at him in awe in confusion, his eyes meet yours.</span> He winks, sticking his tongue out at you. Flustered, you turn away back to <span style="color:DarkTurquoise">Jackson</span>. <br>
<br>
<</if>>
<span style="color:LightSteelBlue">“It was really great meeting you.”</span> <span style="color:DarkTurquoise">Snowpaw</span> says as you all get dressed, <span style="color:LightSteelBlue">“I don’t get to hang around kids my own age with the same interests as me that often. Hey, if things work out and we come back to town we should hang out sometime!”</span> <br>
<br>
<span style="color:LightSteelBlue">“Yeah!”</span> <span style="color:DarkTurquoise">Jackson</span> practically jumps out of his underwear excitedly, <span style="color:LightSteelBlue">“That would be so cool! We can go to the boardwalk or play in the woods or-“</span> <span style="color:DarkTurquoise">Jackson</span> trails on for a bit suggesting practically every activity in Opal City. His excitement is very enduring. <br>
<br>
/* If Dressed */
<<else>>
As <span style="color:DarkTurquoise">Kevin</span> walks over to his things to find a camera, <span style="color:Pink">you question <span style="color:DarkTurquoise">Jackson</span> if he is going to put on some pants for the photo, though already know the answer.</span> <span style="color:LightSteelBlue">“Why would I do that? I got to hang out with two of the coolest people I know WITHOUT pants, why would I put them on now?”</span> Then <span style="color:DarkTurquoise">Jackson</span>’s expression changes, as he gets a devious smile. He then runs over to <span style="color:DarkTurquoise">Kevin</span> and whispers something in his ear, causing him to laugh and nod. <span style="color:Pink">You get a feeling you aren’t going to like whatever they are talking about.</span> <br>
<br>
<span style="color:LightSteelBlue">“Here we are, shall we do it in front of the show poster?”</span> <span style="color:DarkTurquoise">Kevin</span> asks. The three of you stand in front, with <span style="color:DarkTurquoise">Jackson</span> placing you in the middle. <span style="color:LightSteelBlue">“Hey, we should do like a funny picture. <span style="color:DarkTurquoise">$Player.Name</span>, you should do double peace signs and stick your tongue out. <span style="color:DarkTurquoise">Jackson</span> can be kneeling in front of you and I’ll stand behind you doing bunny ears!”</span> <span style="color:DarkTurquoise">Jackson</span> laughs, agreeing with the idea. It seems oddly specific, but you agree and do the pose. <br>
<br>
<span style="color:LightSteelBlue">“Alright, should take the picture in three, two, ONE!”</span> <span style="color:Pink">As they say one, you suddenly feel hands on you as <span style="color:DarkTurquoise">Jackson</span> grips the sides of your $PlayerBottoms.Type as <span style="color:DarkTurquoise">Kevin</span> grabs your shirt. Right as the picture is taken, one pulls down as the other pulls up!</span> <br>
<br>
<<set _ad to [
{
Name: "OC Snowpaw",
State: {
Outfit: _outfit,
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "Player",
ShowZoom: true,
State: {
Mouth: "Frown",
Blush: 3,
PantsDown: true,
},
Clothes: {
Undies: $None,
},
},
{
Name: "Jackson",
ShowZoom: true,
State: {
Mouth: "Happy",
Outfit: "Naked"
},
},
]>>
<<ad _ad>>
<span style="color:Pink">Click! The picture is taken with your bits exposed as you make an embarrassed face of surprise. You panic, quickly pulling up your bottoms as the two boys run to the photo.</span> <span style="color:LightSteelBlue">“It’s so good!”</span> <span style="color:DarkTurquoise">Jackson</span> laughs, <span style="color:LightSteelBlue">“Sorry, <span style="color:DarkTurquoise">$Player.Name</span>, but this makes the picture perfect!”</span> <br>
<br>
<span style="color:LightSteelBlue">“Yeah, and I don’t know why you’re so embarrassed. We’re all boys here, plus, your penis is pretty cute!”</span> <span style="color:DarkTurquoise">Kevin</span> sticks his tongue out at you, teasingly. <span style="color:Pink">Despite being embarrassed, you know that neither did it to humiliate you, but rather as a playful joke. So, regardless of the slight humiliation, you agree to let <span style="color:DarkTurquoise">Jackson</span> keep the photo as long as he promises to never show it to anyone. <span style="color:DarkTurquoise">Snowpaw</span> then offers to sign the photo, which <span style="color:DarkTurquoise">Jackson</span> happily accepts and promises to treasure it always.</span> <br>
<br>
/* If Supernatural */
<<if $ToggleSupernat == 1>>
<span style="color:BlueViolet">You freeze upon seeing the photo, confused beyond belief. In the photo, <span style="color:DarkTurquoise">Kevin Snowpaw</span> appeared to be normal, just a kid. Yet when you turn back to look at him, he still appears to be a bunny!</span> As you are looking at him in awe in confusion, his eyes meet yours. He winks, sticking his tongue out at you. Flustered, you turn away back to <span style="color:DarkTurquoise">Jackson</span>. <br>
<br>
<</if>>
<span style="color:LightSteelBlue">“It was really great meeting you.”</span> <span style="color:DarkTurquoise">Snowpaw</span> says as you all get dressed, <span style="color:LightSteelBlue">“I don’t get to hang around kids my own age with the same interests as me that often. Hey, if things work out and we come back to town we should hang out sometime!”</span> <br>
<br>
<span style="color:LightSteelBlue">“Yeah!”</span> <span style="color:DarkTurquoise">Jackson</span> practically jumps out of his underwear excitedly, <span style="color:LightSteelBlue">“That would be so cool! We can go to the boardwalk or play in the woods or-<span style="color:LightSteelBlue">“ <span style="color:DarkTurquoise">Jackson</span> trails on for a bit suggesting practically every activity in Opal City. His excitement is very enduring. <br>
<br>
<</if>>
<<linkreplace"Continue">>
/* If Supernatural */
<<if $ToggleSupernat == 1>>
In the end, as you are leaving and saying your goodbyes, <span style="color:DarkTurquoise">Kevin</span> suddenly stops you. <span style="color:LightSteelBlue">“Oh, <span style="color:DarkTurquoise">$Player.Name</span>, I think you left something over here.”</span> Confused, you walk back inside as <span style="color:DarkTurquoise">Jackson</span> waits in the hallway. <br>
<br>
<span style="color:Pink">As you walk over to the couch, you jump as you suddenly feel hands grip your sides. With a fright, you turn around and see <span style="color:DarkTurquoise">Snowpaw</span> smirking.</span> <span style="color:LightSteelBlue">“Sorry, didn’t mean to scare you.”</span> He laughs, before slipping his hand under your $PlayerTop.Type, rubbing your bare sides. The feeling causes you to squirm slightly as you ask him what he’s doing. <span style="color:LightSteelBlue">“It’s just… you’ve been looking at me funny this entire time, even in the crowd. I was just wondering if you had a crush on me?”</span> <span style="color:Pink">You blush, staring into the rabbit boy’s eyes.</span> <br>
<br>
<<set _ad to [
{
Name: "OC Snowpaw",
State: {
Outfit: _outfit,
Mouth: "Smirk",
Eyes: "Tired",
Blush: 1,
},
},
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 3,
},
},
]>>
<<ad _ad>>
<span style="color:Pink">He then reaches down and grabs your hands, placing them on his own belly.</span> You gulp as you feel his warm, soft fur between your fingertips. <span style="color:LightSteelBlue">“Oh, is it something else? Something… different?”</span> <span style="color:BlueViolet">He smirks as he rubs your hands against his belly. Did he know you saw him like this? Were you not supposed to? So many questions ran through your head.</span> <span style="color:LightSteelBlue">“Next time I’m in town, we should have a chat.”</span> He smiles, a mix of deviousness and interest on his face. You can’t read his intentions and as <span style="color:DarkTurquoise">Jackson</span> calls out to you, <span style="color:DarkTurquoise">Kevin</span> lets you go and leads you to the door. <br>
<br>
<span style="color:LightSteelBlue">“Thanks again for hanging out! I love meeting fans, especially when they’re so interesting.”</span> He pats your butt twice as you leave, shutting the door behind you. <span style="color:DarkTurquoise">Jackson</span> asks if you found what you forgot, but you are too stunned to respond. <span style="color:BlueViolet"> What exactly is <span style="color:DarkTurquoise">Kevin Snowpaw</span>?</span> <br>
<br>
<</if>>
As you exit the community center, <span style="color:DarkTurquoise">Jackson</span> suddenly jumps at you from behind. <span style="color:LightSteelBlue">“That was sooo coooll!!!”</span> <span style="color:Pink">He squeals, his cute voice overcome with joy.</span> <span style="color:LightSteelBlue">“We got to hang out with THE <span style="color:DarkTurquoise">Kevin Snowpaw</span>! And he’s just like me!!!”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Jackson</span> is shaking you as he jumps up and down. You pat him on the head and agree, stating that you are glad he had fun.</span> <br>
<br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "Jackson",
State: {
Mouth: "Happy",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Thanks for coming with me, really. It wouldn’t have been nearly as fun by myself.”</span> He gives you a genuine smile <span style="color:Pink">and, surprisingly, a slight peck on the cheek that causes you to turn red once more.</span> <span style="color:LightSteelBlue">“Could you imagine if we became friends with him? We could hang out all the time and no one would think it’s weird that we don’t wear pants since that’s his whole thing! Plus, he’s super fun! It would be the best!”</span> <br>
<br>
The rest of the walk back home is spent with <span style="color:DarkTurquoise">Jackson</span> gushing over how cool <span style="color:DarkTurquoise">Snowpaw</span> is and all the fun things he wishes to do if you ever get the chance to hang out with him again. Eventually, once you reach Northend, the two of you part ways as he heads home. What an interesting day. <br>
<span style="color:Gold">Quest Completed: “Lenny’s Wild West Show!”</span> <br>
<<set $OCQuestSnowpawIntro.State to -1>>
<<set $OCSnowpawSocial to 15>>
<<set $OCSnowpawSocialRank to 0>>
<<socialChange "Jackson" 3>>
<br>
[[End|Northend]]
<</linkreplace>>/* Intro */
<span style="color:DarkTurquoise">Mr. Hart</span> looks miserable, more miserable than usual. The bags under his eyes look twice as big as normal and you can’t help but notice the bandage on his nose and the icepack on his shoulder. He looks like he got beat up or mugged on the street. It is of little surprise that, when class finally starts, his groaning voice explains that he’s in no condition to teach and decides that today will be a free day. Everyone is to pair up and read to themselves. <br>
<br>
<span style="color:LightSteelBlue">“And if you finish the chapter and can be quiet, feel free to chat amongst yourselves or whatever you kids do. Just do it quietly…”</span> He says before resting his head on his desk and downing a pile of what you assume are painkillers. Everyone murmurs happily as they pair up and you are deciding who you should group with when someone suddenly grabs your arm. <br>
<<set _ad to [
{
Name: "Player",
State: {
},
},
{
Name: "Jackson",
State: {
Mouth: "Happy",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>! <span style="color:DarkTurquoise">$Player.Name</span>!”</span> <span style="color:DarkTurquoise">Jackson</span> had grabbed you and was happily bouncing up and down; seems he wanted to pair up. <span style="color:LightSteelBlue">“I’ve got something SUPER COOL to show you, come on!”</span> <span style="color:DarkTurquoise">Jackson</span> practically drags you to the corner of the classroom and you are almost worried he’s going to do something crazy, <span style="color:Pink">like pull his pants down,</span> but instead he begins to fish in his bag. <br>
<br>
You try to explain that you are supposed to read the chapter first before chatting, but <span style="color:DarkTurquoise">Jackson</span> seems far too excited to be willing to wait. <span style="color:LightSteelBlue">“We can read after, you gotta see this!”</span> <span style="color:DarkTurquoise">Jackson</span> finally finds what he is looking for and pulls out two small slips of paper. He hands one to you with a big smile and you read what is printed on it. <br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Lenny</span>’s Wild West Show! Come experience the thrills, excitement, and skill the Wild West has to offer! Admits one.”</span> You tilt your head at it and ask <span style="color:DarkTurquoise">Jackson</span> what this is. <br>
<br>
<span style="color:LightSteelBlue">“It’s a ticket to THE <span style="color:DarkTurquoise">Lenny</span>’s Wild West Show! They have gun fights and horse riding, and reenactments and-!”</span> <span style="color:DarkTurquoise">Jackson</span> goes off on a short tangent about the Wild West show, clearly showing his enthusiasm before he is shooshed by one of the groups near you. <span style="color:LightSteelBlue">“Sorry, hehe.”</span> <span style="color:DarkTurquoise">Jackson</span> laughs. <span style="color:LightSteelBlue">“But my mom helped organize this whole thing and promised me two tickets if I agreed to wear some dumb suit to some fancy pants dinner with the mayor. It sucked and was SO boring, but it was all worth it because now I have these! I’m so excited!”</span> <br>
<br>
<span style="color:DarkTurquoise">Jackson</span> is practically jumping up and down, overjoyed at the mere thought of attending this show. <span style="color:LightSteelBlue">“I was going to go with my little brother <span style="color:DarkTurquoise">Theo</span>, but he gets anxious around loud noises and turned me down. Was thinking I’d have to go by myself, but then I remembered I have a super cool and awesome buddy named <span style="color:DarkTurquoise">$Player.Name</span> who I just know wouldn’t make me go all by myself!”</span> <span style="color:Pink">As <span style="color:DarkTurquoise">Jackson</span> speaks, he nestles his head into your neck, looking up at you with puppy dog eyes that remind you of your little brother.</span> <br>
<br>
You chuckle, saying that all he has to do is ask. <span style="color:LightGreen">You’d love to go to this Wild West show with him, it’d be fun.</span> <span style="color:DarkTurquoise">Jackson</span> happily squeals, before being shushed again. <span style="color:LightSteelBlue">“Thanks! I knew you couldn’t resist!”</span> He gives you a hug that is a little too tight, <span style="color:LightSteelBlue">“It’s Friday after school, around 4PM at the community center. If you get there between 3:30 and 5:00 I should be around. Dang it, I’m so excited!”</span> <span style="color:DarkTurquoise">Jackson</span> is bouncing with joy, and you spend the next 20 minutes trying to calm him down long enough to read the chapter that was assigned. <br>
<span style="color:Gold">Quest Acquired: “Lenny’s Wild West Show!”</span> <br>
<<set $OCQuestSnowpawIntro.State to 2>>
<br>
<<include"Attend English Finish">>/* Needs Cheats */
<<if $CheatsEnergy == 1>><<set $Player.Energy to 5>><</if>>
<<if $CheatsEnergy == 2>><<set $Player.Energy to 50>><</if>>
<<if $CheatsEnergy == 3>><<set $Player.Energy to 100>><</if>>
<<if $CheatsHunger == 1>><<set $Player.Hunger to 0>><</if>>
<<if $CheatsHunger == 2>><<set $Player.Hunger to 50>><</if>>
<<if $CheatsHunger == 3>><<set $Player.Hunger to 100>><</if>>
<<if $CheatsHygiene == 1>><<set $Player.Hygiene to 0>><</if>>
<<if $CheatsHygiene == 2>><<set $Player.Hygiene to 50>><</if>>
<<if $CheatsHygiene == 3>><<set $Player.Hygiene to 100>><</if>>
<<if $CheatsFun == 1>><<set $Player.Fun to 0>><</if>>
<<if $CheatsFun == 2>><<set $Player.Fun to 50>><</if>>
<<if $CheatsFun == 3>><<set $Player.Fun to 100>><</if>>
<<if $CheatsBladder == 1>><<set $Player.Bladder to 10>><</if>>
<<if $CheatsBladder == 2>><<set $Player.Bladder to 50>><</if>>
<<if $CheatsBladder == 3>><<set $Player.Bladder to 100>><</if>>
<<if $CheatsArousal == 1>><<set $Player.Arousal to 0>><</if>>
<<if $CheatsArousal == 2>><<set $Player.Arousal to 65>><</if>>
<<if $CheatsArousal == 3>><<set $Player.Arousal to 130>><</if>>
/* pre render tasks */
<<if $DoNoahStatInit>>
<<include "Equipment Stat Init">>
<<include "Noah Equipment Init">>
<<include "NOAH Equipment">>
<<set $DoNoahStatInit to false>>
<</if>>
<<if $DoEquipmentStatInit>>
<<include "Equipment Stat Init">>
/* This will reload and update all NPC clothing */
<<include "NOAH Equipment">>
<<include "GABE Equipment">>
<<include "LUCAS Equipment">>
<<include "BEN Equipment">>
<<include "CARTER Equipment">>
<<include "MICHAEL Equipment">>
<<include "JACKSON Equipment">>
<<include "THOMAS Equipment">>
<<include "XAVIER Equipment">>
<<include "FELIX Equipment">>
<<include "DAD Equipment">>
<<set $DoEquipmentStatInit to false>>
<</if>>
<<if $DoConsumableInit>>
<<include "Consumable Init">>
<<set $DoConsumableInit to false>>
<</if>>
<<if $DoAchievementsInit>>
<<include "Achievements Init">>
<<set $DoAchievementsInit to false>>
<</if>>
<<if $DoAvatarDisplayInit>>
<<include "Avatar Display Init">>
<<set $DoAvatarDisplayInit to false>>
<</if>>
<<if $DoOCCharactersInit>>
<<include "OC Characters Init">>
<<set $DoOCCharactersInit to false>>
<</if>>
<<if $DoTraitsInit>>
<<include "Traits Init">>
<<set $DoTraitsInit to false>>
<</if>><<if $Poker.stage === 0 && !$Poker.wereCardsDealt()>> /* Start */
<<link "Deal Cards">>
<<run $Poker.dealCards()>>
<<set $Poker.stage = 1>>
<<set $Poker.step = 0>>
<<include "Poker Reload">>
<</link>>
<<elseif $Poker.stage === 1>> /* Normal turns (swap cards) */
<<set _player = $Poker.players[$Poker.currentTurnIndex]>>
<<set _isPC = _player.id === 'PC'>>
<<if $Poker.step === 0>>
<<if _isPC>>
<div class="greyed-out" style="text-align: center;">
(Click on any cards you want swapped)
</div>
<<if $PokerCardsToSwap.length > 0>>
<<set _hand to Poker.handDisplay(_player.hand.filter(card => $PokerCardsToSwap.includes(card))).split(' ')>>
You will swap <<=_hand.length > 1 ? _hand.slice(0, -1).join(', ') + ' and ' + _hand.slice(-1) : _hand[0]>>
<</if>>
<<else>>
<<set $PokerCardsToSwap = $Poker.decideSwapBasedOnTrait(_player.id)>>
<</if>>
<br>
<<set _linkText = _isPC ? "Swap Cards" : `${_player.id} Swaps`>>
<<link _linkText>>
<<set $Poker.step = 1>>
<<set _pokerRandom to Math.random() * 100>>
<<set _isLucky = _player.pokerTrait === 'lucky'>>
<<set _isCheater = _player.pokerTrait === 'cheater'>>
<<set $PokerLuckyWasSuccessful to _pokerRandom <= $PokerCheaterLuckySuccessRate && _isLucky>>
<<set $PokerCheaterWasSuccessful to _pokerRandom <= $PokerCheaterLuckySuccessRate && _isCheater>>
<<set $PokerNewCards = $Poker.swapCards(
_player.id,
$PokerCardsToSwap,
($PokerLuckyWasSuccessful && _isLucky)
|| ($PokerCheaterLuckySuccessRate && _isCheater),
)>>
<<include "Poker Reload">>
<</link>>
<<elseif $Poker.step === 1>>
<br>
<<set _nextPlayer = $Poker.players[$Poker.currentTurnIndex + 1]>>
<<set _linkText = _nextPlayer ? `${_nextPlayer.id}'s Turn` : "Reveal Hands">>
<<link _linkText>>
<<set $Poker.setNextPlayerTurnIndex()>>
<<set _endComing = $Poker.currentTurnIndex >= $Poker.players.length>>
<<set $Poker.stage = _endComing ? 2 : 1>>
<<set $Poker.step = 0>>
<<if _endComing>>
<<set $Poker.currentTurnIndex = 0>>
<<set _pokerComparison to $Poker.compareHands()>>
<<set $PokerWinner to _pokerComparison.winner>>
<<set $PokerLoser to _pokerComparison.loser>>
<<set $PokerShowNPCHandsPrevious to $PokerShowNPCHands>>
<<set $PokerShowNPCHands to true>>
<</if>>
<<include "Poker Reload">>
<</link>>
<</if>>
<<elseif $Poker.stage === 2>> /* Find loser */
<br>
<<link "Strip Loser">>
<<set $PokerLoadPassage to "Poker Choose Strip">>
<<goto $Poker.containerPassage>>
<</link>>
<</if>><<nobr>>
<<widget "pokeravatar">>
<<set _player to _args[0]>>
<<set _isKid = ["Noah"].includes(_player.id)>> /* TODO: Add other kid characters later */
<<set _isTeen = ["Gabe"].includes(_player.id)>> /* TODO: Add other teen characters later */
<<if typeof _player !== 'object'
|| _player == null
|| !_player.hasOwnProperty('id')
|| !_player.hasOwnProperty('hand')
|| !_player.hasOwnProperty('pokerTrait')
|| !_player.hasOwnProperty('state')
|| !_player.hasOwnProperty('clothes')
>>
<<run throw new Error('Widget pokeravatar error: _player (first parameter) is invalid')>>
<</if>>
<div @class="`${_isKid ? 'poker-rival-kid' : (_isTeen ? 'poker-rival-teen' : 'poker-rival-normal')}`">
<<set _clothes to {}>>
<<for _clothe range Object.keys(_player.clothes)>>
<<if _player.clothes[_clothe] === 0>>
<<set _clothes[_clothe] = $None>>
<</if>>
<</for>>
<<set _ad to [
{
Name: _player.id,
State: {
Arms: $Poker.shouldPlayerCover(_player.id) ? 'Hide' : _player.state.Arms,
Eyes: _player.state.Eyes,
Cry: _player.state.Cry,
Blush: _player.state.Blush,
Mouth: _player.state.Mouth,
Outfit: _player.state.Outfit,
Shoes: _player.state.Shoes,
Hard: _player.state.Hard,
},
Clothes: _clothes,
},
]>>
<<ad _ad>>
</div>
<</widget>>
<</nobr>><<set _player = $Poker.players.find(player => player.id === $PokerLoser.playerId)>>
<<set _isPC = _player.id === 'PC'>>
<<if _isPC>>
<<if !$Poker.hasOnlyHandsLeft(_player.id)>>
Which piece of clothing will you strip?<br><br>
<<for _clothPiece range Object.keys(_player.clothes).filter(cl => _player.clothes[cl] === 1)>>
<<set _pieceStrippedName = State.getVar(`$Player${_clothPiece}`)?.Name || _clothPiece>>
<<set _pieceStrippedName = _pieceStrippedName === 'None' ? _clothPiece : _pieceStrippedName>>
<<capture _clothPiece _pieceStrippedName>>
<<if _clothPiece === 'Undies' && !$Poker.hasOnlyBriefsLeft(_player.id)>>
<strike>Strip <<=_pieceStrippedName>></strike>
<span class="greyed-out">(This can only be removed last)</span><br>
<<elseif _clothPiece === 'Bottoms' && $Poker.hasNoUndiesButBottomsLeft(_player.id)>>
<strike>Strip <<=_pieceStrippedName>></strike>
<span class="greyed-out">(This can only be removed last)</span><br>
<<elseif _clothPiece === 'Socks' && _player.clothes.Shoes === 1>>
<strike>Strip <<=_pieceStrippedName>></strike>
<span class="greyed-out">(First Shoes have to be stripped)</span><br>
<<elseif _clothPiece === 'Top' && _player.clothes.Outer === 1>>
<<set _outerName = State.getVar(`$PlayerOuter`)?.Name || "None">>
<strike>Strip <<=_pieceStrippedName>></strike>
<span class="greyed-out">(First <<=_outerName !== "None" ? _outerName : "Outer">> has to be stripped)</span><br>
<<elseif _clothPiece !== 'Hands'>>
<<set _linkText = `Strip ${_pieceStrippedName}`>>
<<link _linkText>>
<<set _player.clothes[_clothPiece] = 0>>
<<set $PCStripClothe = _clothPiece>>
<<set $PokerPieceStrippedName = _clothPiece>>
<<include "Poker Strip PC">>
<<set $PokerLoadPassage to "Poker Strip Loser">>
<<goto $Poker.containerPassage>>
<</link>><br>
<</if>>
<</capture>>
<</for>>
<<else>>
<<set _player.clothes['Hands'] = 0>>
<<set $PokerPieceStrippedName = "Hands">>
<<set $PokerLoadPassage to "Poker Strip Loser">>
<<goto $Poker.containerPassage>>
<</if>>
<<else>>
<<set $PokerPieceStrippedName = $Poker.removeNextNPCCloth(_player.id)>>
<<set $PokerLoadPassage to "Poker Strip Loser">>
<<goto $Poker.containerPassage>>
<</if>><<if $Debug>>
<<run console.log($Poker.debug())>>
<</if>><<run delete $Poker>>
<<run delete $PokerCardsToSwap>>
<<run delete $PokerLuckyWasSuccessful>>
<<run delete $PokerCheaterWasSuccessful>>
<<run delete $PokerNewCards>>
<<run delete $PokerWinner>>
<<run delete $PokerLoser>>
<<run delete $PokerShowNPCHandsPrevious>>
<<run delete $PokerLoadPassage>>
<<run delete $PCStripClothe>>
<<run delete $PokerPieceStrippedName>><<if $PokerPlayers.length > 1 && $PokerPlayers.length <= 4>>
[[Continue|Poker Game][$Poker to new Poker({players: clone($PokerPlayers)})]]<br>
<<elseif $PokerPlayers.length > 4>>
<span style="color: red;">Too many players. Maximum of 4. Remove a few...</span>
<<else>>
<span style="color: red;">Add players to continue</span>
<</if>>Set up a Strip Poker Game:<br><br>
<<include "Character Save Clothes">>
<<run delete $Poker>>
<<set $PokerPlayers to [{
id: "PC",
hand: [],
pokerTrait: "basic",
state: clone($PokerDefaultState),
clothes: {
Shoes: $PlayerShoes.Type !== "None" ? 1 : 0,
Socks: $PlayerSocks.Type !== "None" ? 1 : 0,
Outer: $PlayerOuter.Type !== "None" ? 1 : 0,
Top: $PlayerTop.Type !== "None" ? 1 : 0,
Bottoms: $PlayerBottoms.Type !== "None" ? 1 : 0,
Undies: $PlayerUndies.Type !== "None" ? 1 : 0,
Hands: 1,
},
}]>>
<<set $PossiblePlayers to [
'Noah',
'Gabe',
/*'Dad',*/
'Lucas',
'Ben',
'Michael',
'Carter',
'Jackson',
'Xavier',
'Thomas',
'Felix',
]>>
<<set $PossiblePokerTraits to [
'basic',
'cautious',
'wild',
'cheater',
'lucky',
]>>
<<set _successRates to [0,10,20,30,40,50,60,70,80,90,100]>>
<div class="player_list">
<<include "Poker Player List">>
</div>
<br>
<span class="bold">-- New Player --</span><br>
<div id="add_player">
<<include "Poker Player Addition">>
</div>
<br>
<span class="bold">-- Other Options --</span><br>
Lucky/Cheater Success rate:
<<listbox "$PokerCheaterLuckySuccessRate" autoselect>>
<<optionsfrom _successRates>>
<</listbox>>%
<br>
Show NPC's hands?
<<listbox "$PokerShowNPCHands" autoselect>>
<<option "No" false>>
<<option "Yes" true>>
<</listbox>>
<br><br>
<div id="poker-continue-link">
<<include "Poker Game Setup Continue">>
</div>
[[Back|Debug Test Menu]]<<set $PokerCardsToSwap to []>>
<<set $PokerLuckyWasSuccessful to false>>
<<set $PokerCheaterWasSuccessful to false>>
<<set $PokerNewCards = []>>
<<include "Poker Debug">>
<div id="poker-game">
<div class="poker-info">
<<include "Poker Info">>
</div>
<div class="poker-rival-container">
<<include "Poker Rivals">>
</div>
<div class="poker-player-hand">
<<include "Poker PC Hand">>
</div>
<div class="poker-actions">
<<include "Poker Actions">>
</div>
</div><<if $Poker.stage === 0>>
The strip poker game is starting!
<<elseif $Poker.stage === 1>> /* Turns to swap cards */
<<set _player = $Poker.players[$Poker.currentTurnIndex]>>
<<set _isPC = _player.id === 'PC'>>
<<if $Poker.step === 0>> /* Selecting which cards to swap */
<<if _isPC>>
It's your turn. You try keep a neutral face as you think which cards to swap.
<<else>>
It's <span style="color:DarkTurquoise"><<=_player.id>></span>'s turn...
<</if>>
<<elseif $Poker.step === 1>> /* Cards were replaced */
<<set _numCardsToSwap to $PokerNewCards.length>>
<<set _cardsText = 'card' + (_numCardsToSwap > 1 ? 's' : '')>>
<<if _isPC>>
<<if _numCardsToSwap > 0>>
<<set _hand to Poker.handDisplay($PokerNewCards).split(' ')>>
You swap <<=_numCardsToSwap>> <<=_cardsText>> (new <<=_cardsText>>: <<=_hand>>)
<<else>>
You swap no cards.
<</if>>
<<else>>
<span style="color:DarkTurquoise"><<=_player.id>></span> decides to swap <<=_numCardsToSwap>> <<=_cardsText>>.
<</if>>
<br>
<<if $PokerLuckyWasSuccessful>>
<span style="color:green;">
<<=_isPC
? 'You were'
: `<span style="color:DarkTurquoise">${_player.id}</span> was`>>
feeling lucky today~
</span>
<</if>>
<<if $PokerCheaterWasSuccessful>>
<span style="color:red;">
<<=_isPC
? 'You'
: `<span style="color:DarkTurquoise">${_player.id}</span>`>>
did a move without anyone else noticing...
</span>
<</if>>
<</if>>
<<elseif $Poker.stage === 2>> /* Picking winners and losers */
<span style="color: green;">
<<=$PokerWinner.playerId>> won!!! (<<=$PokerWinner.rankDesc>>)
</span>
<br>
<span style="color: red;">
<<=$PokerLoser.playerId>> lost... (<<=$PokerLoser.rankDesc>>)
</span>
<</if>><<set $PokerDefaultState to {
Arms: "Normal",
Eyes: "Normal",
Cry: 0,
Blush: 0,
Mouth: "Normal",
Outfit: "Everyday",
Hard: 0,
}>>
<<set $PokerDefaultClothes to {
Shoes: 1,
Socks: 1,
Outer: 0,
Top: 1,
Bottoms: 1,
Undies: 1,
Hands: 1,
}>>
<<set $PokerCheaterLuckySuccessRate to 20>>
<<set $PokerShowNPCHands to false>><<set _isPC = $Poker.players[$Poker.currentTurnIndex].id === 'PC'>>
<<=$Poker.handDisplayImage($Poker.getPCHand(), false, false, _isPC && $Poker.stage === 1 && $Poker.step === 0)>><<set $SelectablePlayers to $PossiblePlayers.filter(player => !$PokerPlayers.map(p => p.id).includes(player))>>
<<if $SelectablePlayers.length > 0>>
<<set $NewPlayerID to $SelectablePlayers[0]>>
<<set $NewPokerTrait to "basic">>
<<set _pokerNewPlayerShoes to $PokerDefaultClothes.Shoes>>
<<set _pokerNewPlayerSocks to $PokerDefaultClothes.Socks>>
<<set _pokerNewPlayerOuter to $PokerDefaultClothes.Outer>>
<<set _pokerNewPlayerTop to $PokerDefaultClothes.Top>>
<<set _pokerNewPlayerBottoms to $PokerDefaultClothes.Bottoms>>
<<set _pokerNewPlayerUndies to $PokerDefaultClothes.Undies>>
<<set _pokerNewPlayerHands to $PokerDefaultClothes.Hands>>
Player:
<<listbox "$NewPlayerID" autoselect>>
<<optionsfrom $SelectablePlayers>>
<</listbox>>
<br>
Poker Trait:
<<listbox "$NewPokerTrait">>
<<optionsfrom $PossiblePokerTraits>>
<</listbox>>
<br>
Starting Clothes:
<div class="poker-starting-clothes">
<<for _clothe range Object.keys($PokerDefaultClothes)>>
<<capture _clothe>>
<<if $PokerDefaultClothes.hasOwnProperty(_clothe)>>
<label>
<<set _receiverName = `_pokerNewPlayer${_clothe}`>>
<<checkbox _receiverName 0 1 autocheck>>
<<=_clothe>>
</label>
<</if>>
<</capture>>
<</for>>
</div>
<br>
<<link "[Add]">>
<<run $PokerPlayers.push({
id: $NewPlayerID,
hand: [],
pokerTrait: $NewPokerTrait,
state: clone($PokerDefaultState),
clothes: {
Shoes: _pokerNewPlayerShoes,
Socks: _pokerNewPlayerSocks,
Outer: _pokerNewPlayerOuter,
Top: _pokerNewPlayerTop,
Bottoms: _pokerNewPlayerBottoms,
Undies: _pokerNewPlayerUndies,
Hands: _pokerNewPlayerHands,
},
})>>
<<replace "#add_player">>
<<include "Poker Player Addition">>
<</replace>>
<<replace ".player_list">>
<<include "Poker Player List">>
<</replace>>
<<replace "#poker-continue-link">>
<<include "Poker Game Setup Continue">>
<</replace>>
<</link>>
<</if>>Players: <br><br>
<ul>
<<for _i to 0; _i lt $PokerPlayers.length; _i++>>
<<capture _i>>
<<set _playerId = $PokerPlayers[_i].id>>
<<set _isPC = _playerId === 'PC'>>
<<set _hand = $PokerPlayers[_i].hand>>
<<set _pokerTrait = $PokerPlayers[_i].pokerTrait>>
<li>
<<if _isPC>>
You
<<else>>
<span style="color:DarkTurquoise"><<=_playerId>></span>
<</if>>
<<if !_isPC>>
<<link "[Remove]">>
<<run $PokerPlayers.splice(_i, 1)>>
<<replace ".player_list">>
<<include "Poker Player List">>
<</replace>>
<<replace "#add_player">>
<<include "Poker Player Addition">>
<</replace>>
<<replace "#poker-continue-link">>
<<include "Poker Game Setup Continue">>
<</replace>>
<</link>>
<</if>>
</li>
<</capture>>
<</for>>
</ul><<replace ".poker-info">>
<<include "Poker Info">>
<</replace>>
<<replace ".poker-rival-container">>
<<include "Poker Rivals">>
<</replace>>
<<replace ".poker-player-hand">>
<<include "Poker PC Hand">>
<</replace>>
<<replace ".poker-actions">>
<<include "Poker Actions">>
<</replace>>
<<include "Poker Debug">><<for _player range $Poker.getRivals()>>
<div class="poker-rival-item">
<div class="poker-rival-avatar">
<<pokeravatar _player>>
</div>
<div class="poker-rival-hand">
<<=$Poker.handDisplayImage(_player.hand, !$PokerShowNPCHands, true)>>
</div>
<div @class="`poker-rival-text poker-rival-text-${_player.id}`">
/*
TODO: Add any reactions here by using, for example:
<<replace ".poker-rival-text-Noah">>
Don't look at my t- thing... uwu
<</replace>>
You can use that replace macro in any passages within the Poker folder
*/
</div>
</div>
<</for>><br>
<<run delete $PCStripClothe>>
<<if $Poker.getActivePlayers().length >= 2>> /* Next round */
<<link "Next Round">>
<<set $Poker.stage to 0>>
<<set $Poker.step to 0>>
<<set $Poker.setNextRoundTurnIndex()>>
<<set $PokerShowNPCHands to $PokerShowNPCHandsPrevious>>
<<set $Poker.deck to $Poker.buildDeck()>>
<<run delete $PokerWinner>>
<<run delete $PokerLoser>>
<<run delete $PokerShowNPCHandsPrevious>>
<<run delete $PokerPieceStrippedName>>
<<set $PokerLoadPassage to "Poker Game">>
<<goto $Poker.containerPassage>>
<</link>>
<<else>> /* End */
<div style="color: green;">
<<if $PokerWinner.playerId !== 'PC'>>
<<set $PokerGamesLost += 1>>
<span style="color:DarkTurquoise"><<=$PokerWinner.playerId>></span> has
<<else>>
<<set $PokerGamesWon += 1>>
<<if $PokerEquipmentLostCount === 0>>
<<set $PokerFlawlessVictory to true>>
<</if>>
You have
<</if>> won the game!
</div><br>
<<link "Finish Game">>
/* <<include "Character Restore Clothes">> */
<<set $PokerShowNPCHands to $PokerShowNPCHandsPrevious>>
<<run delete $PokerShowNPCHandsPrevious>>
<<run delete $PokerPieceStrippedName>>
<<goto $Poker.afterGamePassage>>
<<set $PokerEquipmentLostCount to 0>>
<</link>>
<</if>><<set _player = $Poker.players[$Poker.players.findIndex(player => player.id === $PokerLoser.playerId)]>>
<<set _isPC = _player.id === 'PC'>>
<div class="poker-strip-loser">
<<if _isPC>>
<<set $PokerEquipmentLostCount += 1>>
<<if $Poker.hasOnlyHandsLeft(_player.id)>>
/* TODO: Make the Player avatar hide his crotch */
<</if>>
<<include "Poker Strip Loser Continue">>
<<else>>
<<include "Poker Strip Loser Continue">>
<</if>>
</div><<set _player = $Poker.players.find(player => player.id === 'PC')>>
/* Shoes */
<<if _player.clothes.Shoes === 0>>
<<set $PlayerShoes to $None>>
<</if>>
/* Socks */
<<if _player.clothes.Socks === 0>>
<<set $PlayerSocks to $None>>
<</if>>
/* Outer */
<<if _player.clothes.Outer === 0>>
<<set $PlayerOuter to $None>>
<</if>>
/* Top */
<<if _player.clothes.Top === 0>>
<<set $PlayerUnder to $None>>
<<set $PlayerTop to $None>>
<<set $PlayerOver to $None>>
<<set $PlayerBack to $None>>
<<set $PlayerHands to $None>>
<</if>>
/* Face */
<<set $PlayerHead to $None>>
/* Not removing face to keep glasses on
<<set $PlayerFace to $None>> */
<<set $PlayerMouth to $None>>
<<set $PlayerNeck to $None>>
/* Bottoms */
<<if _player.clothes.Bottoms === 0>>
<<set $PlayerBottoms to $None>>
<<set $PlayerWaist to $None>>
<</if>>
/* Undies */
<<if _player.clothes.Undies === 0>>
<<set $PlayerUndies to $None>>
<</if>>/* CHECKING THAT THE PLAYER IS DRESSED PROPERLY */
<<if $PlayerShoes.Type != "None" or $PlayerSocks.Type != "None">>
<<set _poolenter to -1>>
<<elseif $PlayerOuter.Type != "None" or $PlayerOver.Type != "None">>
<<set _poolenter to -2>>
<<else>>
<<if $PlayerBottoms.Tags.includes("Swimwear") or $PlayerBottoms.Type == "None">>
<<set _poolenter to 1>>
<<else>>
<<set _poolenter to -3>>
<</if>>
<</if>>
/* WEARING SHOES OR SOCKS */
<<if _poolenter == -1>>
As soon as you reach the exit to the pool, a hand suddenly swings out and blocks the doorway, nearly smacking you in the process. One of the high schooler lifeguards step out, wearing his tight red trunks and a pair of goggles around his neck. He raises his eyebrow at you, then motions down to your feet.<br>
<br>
<span style="color:LightSteelBlue">“No shoes or socks allowed in the pool, can’t you read the sign? You can store them in one of the lockers.”</span> He grabs you by the shoulders and turns you around, pushing you back into the locker room.<br>
<br>
[[Go Back|Pool Locker Room]]
/* WEARING HOODIE OR OUTERWEAR */
<<elseif _poolenter == -2>>
As soon as you reach the exit to the pool, a hand suddenly swings out and blocks the doorway, nearly smacking you in the process. One of the high schooler lifeguards step out, wearing his tight red trunks and a pair of goggles around his neck. He raises his eyebrow at you, looking you up and down.<br>
<br>
<span style="color:LightSteelBlue">“The pool doesn’t care if you wear shirts, we know some boys are shy.”</span> He smirks, <span style="color:LightSteelBlue">“But jackets and other things are not allowed, just basic shirts. Go take it off.”</span> He grabs you by the shoulders and turns you around, pushing you back into the locker room.<br>
<br>
[[Go Back|Pool Locker Room]]
/* NOT WEARING SWIMMING BOTTOMS */
<<elseif _poolenter == -3>>
As soon as you reach the exit to the pool, a hand suddenly swings out and blocks the doorway, nearly smacking you in the process. One of the high schooler lifeguards step out, wearing his tight red trunks and a pair of goggles around his neck. He raises his eyebrow and looks at what you are wearing.<br>
<br>
<span style="color:LightSteelBlue">“You need to be wearing trunks or something,”</span> He points to your $PlayerBottoms.Type, <span style="color:LightSteelBlue">“Shorts are fine too, if you don’t have trunks. But we can’t have that in the pool, it’ll dirty the place up.”</span><br>
<br>
[[Go Back|Pool Locker Room]]
/* PROPERLY DRESSED */
<<elseif _poolenter == 1>>
As you are about to leave, you notice one of the teen-aged lifeguards standing by the exit in his tight red trunks and goggles. He stops you are you are about to exit and looks you up and down. <span style="color:LightSteelBlue">“You’re dressed properly, but if you could run through the showers on your way out, just to get any dirt or anything off of you, we don’t want to be dirtying the pool.”</span> He gives you a smile and a pat on the head, pointing you towards the showers near the exit.<br>
<<needChange "Hygiene" 15>>
<br>
[[Enter Pool|Pool Outside]]
<</if>><<include"Exposed Tracking">>
<span style="color:Azure"><strong><big>--Equipment--</big></strong></span>
<<link" [Details]">>
<<script>>
Dialog.setup("Player Clothing", "Closet Details");
Dialog.wiki(Story.get("Closet Details").processText());
Dialog.open();
<</script>>
<</link>>
<br>
/* HEAD */
<<if $PlayerHead.Name != "None">>
<<link [img[$PlayerHead.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerHead)>>
<<set $PlayerHead to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Head",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "Pool Change">>
<</link>>
<</if>>
/* FACE */
<<if $PlayerFace.Name != "None">>
<<link [img[$PlayerFace.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerFace)>>
<<set $PlayerFace to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Face",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "Pool Change">>
<</link>>
<</if>>
/* MOUTH */
<<if $PlayerMouth.Name != "None">>
<<link [img[$PlayerMouth.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerMouth)>>
<<set $PlayerMouth to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Mouth",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "Pool Change">>
<</link>>
<</if>>
/* NECK */
<<if $PlayerNeck.Name != "None">>
<<link [img[$PlayerNeck.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerNeck)>>
<<set $PlayerNeck to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Neck",
Temp: 0,
Tags: [],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "Pool Change">>
<</link>>
<</if>>
/* UNDER */
<<if $PlayerUnder.Name != "None">>
<<link [img[$PlayerUnder.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerUnder)>>
<<set $PlayerUnder to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Under",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleveBoundTorn: "None",
AvatarSleveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "Pool Change">>
<</link>>
<</if>>
/* TOP */
<<if $PlayerTop.Name != "None">>
<<link [img[$PlayerTop.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerTop)>>
<<set $PlayerTop to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Top",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "Pool Change">>
<</link>>
<</if>>
/* OVER */
<<if $PlayerOver.Name != "None">>
<<link [img[$PlayerOver.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerOver)>>
<<set $PlayerOver to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Over",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "Pool Change">>
<</link>>
<</if>>
/* OUTER */
<<if $PlayerOuter.Name != "None">>
<<link [img[$PlayerOuter.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerOuter)>>
<<set $PlayerOuter to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Neck",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "Pool Change">>
<</link>>
<</if>>
/* BACK */
<<if $PlayerBack.Name != "None">>
<<link [img[$PlayerBack.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerBack)>>
<<set $PlayerBack to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Back",
Temp: 0,
Tags: [],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarFront: "None",
AvatarFrontTorn: "None",
AvatarFrontDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "Pool Change">>
<</link>>
<</if>>
/* HANDS */
<<if $PlayerHands.Name != "None">>
<<link [img[$PlayerHands.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerHands)>>
<<set $PlayerHands to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Hands",
Temp: 0,
Tags: [],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "Pool Change">>
<</link>>
<</if>>
/* BOTTOMS */
<<if $PlayerBottoms.Name != "None">>
<<link [img[$PlayerBottoms.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerBottoms)>>
<<set $PlayerBottoms to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Bottoms",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
SagAvatar: "None",
PulledDownAvatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "Pool Change">>
<</link>>
<</if>>
/* WAIST */
<<if $PlayerWaist.Name != "None">>
<<link [img[$PlayerWaist.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerWaist)>>
<<set $PlayerWaist to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Waist",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "Pool Change">>
<</link>>
<</if>>
/* UNDIES */
<<if $PlayerUndies.Name != "None">>
<<link [img[$PlayerUndies.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerUndies)>>
<<set $PlayerUndies to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "None",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Nothing at all.",
}>>
<<goto "Pool Change">>
<</link>>
<</if>>
/* SOCKS */
<<if $PlayerSocks.Name != "None">>
<<link [img[$PlayerSocks.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerSocks)>>
<<set $PlayerSocks to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Socks",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "Pool Change">>
<</link>>
<</if>>
/* SHOES */
<<if $PlayerShoes.Name != "None">>
<<link [img[$PlayerShoes.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerShoes)>>
<<set $PlayerShoes to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Shoes",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "Pool Change">>
<</link>>
<</if>>
<br>
<br>
<span style="color:Azure"><strong><big>--Inventory--</big></strong></span><br>
<<for _i to 0; _i lt $PlayerInventoryClothes.length; _i++>>
<<capture _i>>
<<link "[img[$PlayerInventoryClothes[_i].Icon]]">>
<<if $PlayerInventoryClothes[_i].Slot == "Head">>
<<if $PlayerHead.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerHead)>>
<</if>>
<<set $PlayerHead to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Pool Change">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Face">>
<<if $PlayerFace.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerFace)>>
<</if>>
<<set $PlayerFace to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Pool Change">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Mouth">>
<<if $PlayerMouth.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerMouth)>>
<</if>>
<<set $PlayerMouth to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Pool Change">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Neck">>
<<if $PlayerNeck.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerNeck)>>
<</if>>
<<set $PlayerNeck to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Pool Change">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Under">>
<<if $PlayerUnder.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerUnder)>>
<</if>>
<<set $PlayerUnder to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Pool Change">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Top">>
<<if $PlayerTop.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerTop)>>
<</if>>
<<set $PlayerTop to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Pool Change">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Over">>
<<if $PlayerOver.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerOver)>>
<</if>>
<<set $PlayerOver to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Pool Change">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Outer">>
<<if $PlayerOuter.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerOuter)>>
<</if>>
<<set $PlayerOuter to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Pool Change">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Back">>
<<if $PlayerBack.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerBack)>>
<</if>>
<<set $PlayerBack to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Pool Change">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Hands">>
<<if $PlayerHands.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerHands)>>
<</if>>
<<set $PlayerHands to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Pool Change">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Bottoms">>
<<if $PlayerBottoms.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerBottoms)>>
<</if>>
<<set $PlayerBottoms to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Pool Change">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Waist">>
<<if $PlayerWaist.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerWaist)>>
<</if>>
<<set $PlayerWaist to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Pool Change">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Undies">>
<<if $PlayerUndies.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerUndies)>>
<</if>>
<<set $PlayerUndies to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Pool Change">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Socks">>
<<if $PlayerSocks.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerSocks)>>
<</if>>
<<set $PlayerSocks to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Pool Change">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Shoes">>
<<if $PlayerShoes.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerShoes)>>
<</if>>
<<set $PlayerShoes to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Pool Change">>
<</if>>
<</link>>
<</capture>>
<</for>>
<br>
<br>
[[Finish|Pool Locker Room]]<<set _random2 to random(1, 3)>>
/* BELLY FLOP */
<<if _random2 != 3>>
Falling faster and faster towards the water, panic begins to set in as all of your limbs begin to flail wildly. Your screaming and flailing is only halted when- <span style="color:red">SPLAT!</span> <span style="color:lightcoral">You hit the water hard, spread eagle, belly down. The sharp pain all over your body causes it to go numb as you slowly sink into the water.</span> <br>
<br>
<<if $PoolState == "Empty">>
The only thing that gets your pained limbs to move is the knowledge that, if you don’t, you’d drown. Despite the stinging, you surface and immediately begin to gasp for air, but have trouble getting above the water due to the pain. Finally, you are able to make it to the edge and are able to properly catch your breath. <br>
<br>
<<else>>
A collective cringe falls over the audience, as if they could feel your pain themselves. After a moment of not surfacing, a lifeguard jumps in and pulls you out, his arm around your waist feeling like a sharp burning sensation. Thankfully, as soon as you surface your begin to cough up water and gasp for air. Having to receive mouth-to-mouth after such a failed diving attempt would have only added to your humiliation.<br>
<br>
<</if>>
<<addMoodlet "Pained" 5>>
[[Continue|Pool Deep]]
/* LOSE TRUNKS */
<<else>>
Tumbling into the water like a fish being tossed from a boat, you land head first. Thankfully, this prevents the pain from a belly flop, and you are able to quickly surface. However, it is as you surface and feel the strange lightness from your waist that you come to an embarrassing realization: <span style="color:red">Your $PlayerBottoms.Type were gone!</span><br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 2,
Cry: 1,
},
Clothes: {
Bottoms: $None,
},
},
]>>
<<ad _ad>>
/* EMPTY */
<<if $PoolState == "Empty">>
You panic, spinning around frantically in the water until you spot them a few feet away. Letting out a sigh of relief, you swim over to them, <span style="color:pink">unintentionally popping your exposed bottom out of the water.</span> The distant, solo laughter causes you to blush as you remember that you were not completely alone. Quickly grabbing your $PlayerBottoms.Type, you quickly cover yourself as the lifeguard continues to chuckle.<br>
<br>
[[Continue|Pool Deep]]
/* SENIOR SWIM */
<<elseif $PoolState == "Senior Swim">>
You panic, spinning around frantically in the water until you hear a voice call out to you. <span style="color:pink">You turn and see, much to your misfortune, that one of the seniors was holding up your $PlayerBottoms.Type.</span> <span style="color:LightSteelBlue">“They popped off your little rear as soon as you entered the water!”</span> He laughed, <span style="color:LightSteelBlue">“Here you go!”</span> The old man attempted to toss them to you, though only managed to toss them about a foot.<br>
<br>
<<if $PlayerUndies.Type == "None">>
Aware that your only other option was to remain naked, you swim over to the seniors, who were all watching you, and retrieve your $PlayerBottoms.Type. <span style="color:LightSteelBlue">“Oh his cheeks are so red, how adorable.”</span> You hear one old woman say. <span style="color:LightSteelBlue">“Yeah, both sets of ‘em!”</span> Another one laughs. <span style="color:pink">You turn bright red at the continued comments about your nude body and promptly swim away once you are covered.</span><br>
<br>
<<addMoodlet "Seen Naked" 4>>
[[Continue|Pool Deep]]
<<else>>
Aware that your only other option was to remain exposed, you swim over to the seniors, who were all watching you, and retrieve your $PlayerBottoms.Type. <span style="color:LightSteelBlue">“You know, my grandson wears a pair of $PlayerUndies.Type just like those!”</span> You hear one old woman say. <span style="color:LightSteelBlue">“Oh, little boy underwear is just so cute! I just want to snuggle him!”</span> Another says. <span style="color:pink">You turn bright red at the continued comments about your underwear and promptly swim away once you are covered.</span><br>
<br>
<<addMoodlet "Seen Undies" 4>>
[[Continue|Pool Deep]]
<</if>>
/* TEENAGER */
<<elseif $PoolState == "Teenagers">>
You panic, spinning around frantically in the water. The good news is, you spot them quickly, <span style="color:pink">the bad news is you only do so due to the large amount of laughing and pointing from the teenagers around you. You could do nothing to cover yourself as you swam as fast as you could to your $PlayerBottoms.Type, and you were surrounded by laughing teenagers who got a view of you from every angle.</span> But look at the bright side, at least they didn’t try anything while you were in such an exposed state.<br>
<br>
<<if $PlayerUndies.Type == "None">>
<<addMoodlet "Seen Naked" 4>>
<<else>>
<<addMoodlet "Seen Undies" 4>>
<</if>>
[[Continue|Pool Deep]]
/* FAMILIES */
<<elseif $PoolState == "Families">>
You panic, spinning around frantically in the water until you hear a young voice call out. <span style="color:LightSteelBlue">“Look! His $PlayerBottoms.Type came off!”</span> <span style="color:pink">Laughter erupts from those around you and you quickly blush and try to cover yourself, still searching for your bottoms.</span> Suddenly, an older voice call out to you and you see a lifeguard pulling you $PlayerBottoms.Type out from the edge of the pool.<br>
<br>
Thankful, you swim over as quick as you can. But are quickly refused when you ask the lifeguard to toss them to you. <span style="color:LightSteelBlue">“No can do, if you try to put these on under water you’ll sink. Can’t risk it.”</span> You try to argue with him, <span style="color:lightcoral">but his knowing smirk and threats to ‘hold onto them until you learn to follow pool rules’ quickly makes you realize you have no choice.</span><br>
<br>
<<if $PlayerUndies.Type == "None">>
At first you try to climb the ladder with one hand, using the other to hide your boy bits, but nearly falling backward into the pool cues you in that you have no choice. <span style="color:pink">Gripping the ladder with both hands, you exit the pool with everything exposed to the dozens of people behind you.</span><br>
<br>
<span style="color:LightSteelBlue">“Nice ass kid!”</span> You hear a teenager yell out.<br>
<br>
<span style="color:LightSteelBlue">“I can see his balls!”</span> A little boy cries, <span style="color:pink">prompting a chorus of young laughter as you feel your bits dangling and bouncing for everyone to see.</span> You couldn’t put your bottoms on fast enough. Once they are on, you rush off to the other side of the pool, away from the laughter and teasing.<br>
<br>
<<addMoodlet "Seen Naked" 4>>
[[Continue|Pool Deep]]
<<else>>
<span style="color:pink">As you moved to the ladder and began to climb out, the visual of your underwear-clad read end, which was clinging tightly to you, caused another eruption and laughter. You felt your cheeks redden, knowing that everyone on this side of the pool was watching you.</span> You very aggressively take your $PlayerBottoms.Type from the lifeguard, who seemed to be enjoying your humiliation himself, and quickly put them on. Once they are on, you rush off to the other side of the pool, away from the laughter and teasing.<br>
<br>
<<addMoodlet "Seen Undies" 4>>
[[Continue|Pool Deep]]
<</if>>
/* AFTER SCHOOL */
<<elseif $PoolState == "After School">>
You panic, spinning around frantically in the water until you spot them some distance away near the edge of the pool. Glancing around, it looks like nobodies noticed your wardrobe malfunction and you quickly begin to move over there, careful to not be seen.<br>
<br>
<<if $PlayerUndies.Type == "None">>
Things are going well <span style="color:lightcoral">until you suddenly feel something brush against your leg.</span> You quickly cover yourself and look down, but see nothing. Pausing for a moment and double checking that not no one was looking in your direction, you begin to continue heading towards your $PlayerBottoms.Type <span style="color:lightcoral">when you suddenly feel an invasive finger penetrate your butthole!</span> <br>
<br>
<span style="color:pink">You let out a high-pitched yelp and tumble forward, only barely able to grab your floating $PlayerBottoms.Type as you feel a hand grab your waist and pull you back, causing the finger to go deeper inside you! You nearly yelp again, only stopped by the surge of water that enters your mouth, as the hand around your waist moves down and grips your Penis painfully!</span><br>
<br>
<span style="color:LightSteelBlue">“I didn’t know it was nude swimming time!”</span> The voice of your captor laughs. He sounded young, about your age, but you didn’t recognize the voice. <span style="color:LightSteelBlue">“You probably like the attention, don’t you? You little slut.”</span> <span style="color:pink">With his insult, the boy probed deeper and began to jack you off! Causing your boyhood to quickly harden and your cheeks to flush! Your voice slurs slightly as you demand the boy to let you go, as you begin to struggle to keep afloat from the arousal that was beginning to fill your body.</span><br>
<br>
<span style="color:LightSteelBlue">“You Preston bitches need a remainder that you’re not as cool as you think you are!”</span> <span style="color:pink">The boy laughed as you began to approach climax from the double molesting going on.</span> <span style="color:LightSteelBlue">“I want you to remember how stupid you look whenever you think you’re all that for going to some smartass school!”</span><br>
<<set $Player.Arousal to 90>>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 3,
Hard: 1,
},
Clothes: {
Bottoms: $None,
},
},
]>>
<<ad _ad>>
<span style="color:pink">Near seconds away from cumming in the pool, his hands release both your penis and butt as you are suddenly dunked under the water!</span> Having been breathing heavily from the arousal, you swallow a large amount of water and surface coughing and gagging. This draws some attention, though you manage to put your clothes back on before anyone gets close enough to notice your nudity. When you look around for the boy who assaulted you, you can’t seem to figure out who it was.<br>
<br>
<<addMoodlet "Seen Naked" 3>>
[[Continue|Pool Deep]]
<<else>>
Things seem to be going well, until, SPLASH! <span style="color:lightcoral">A boy jumps in the pool right in front of you where your $PlayerBottoms.Type were floating. When you wipe the water out of your eye, both the boy and your $PlayerBottoms.Type were gone!</span> You spin around to search from them again, <span style="color:pink">but don’t have to search long when you suddenly feel a hard tugging at your $PlayerUndies.Type as someone gives you an underwater wedgie!</span> You yelp, pulling away and turning around to see the boy who stole your trunks with a giant smirk on his face.<br>
<br>
<span style="color:LightSteelBlue">“Lose something?”</span> He laughs. You curse at the boy, demanding your clothes back. <span style="color:LightSteelBlue">“Not even a please? That’s no way to get on my good side. Maybe I should just toss these over the fence and yell out so everyone notices?”</span> He swims away, eye the fence. Realizing the position you were in, you quickly apologies to the boy, asking again for your clothes while adding a forced ‘please’.<br>
<br>
<span style="color:LightSteelBlue">“Don’t worry, I’ll give them back. In return for your $PlayerUndies.Type that is.”</span> You blush, instinctively putting you hands over your underwear, and ask why he would want those. <span style="color:LightSteelBlue">“Because it’ll be funny and you’ll have to humiliate yourself in front of me? Preston boys like you think you’ll so tough, it’s good to remind you that you aren’t every now and again.”</span> The boy had an evil grin on his face and held up your $PlayerBottoms.Type. <span style="color:LightSteelBlue">“So we have a deal?”</span><br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 2,
},
Clothes: {
Bottoms: $None,
Undies: $None,
},
},
]>>
<<ad _ad>>
As you had no other choice, you agreed to his demands. <span style="color:pink">With some struggle, you removed your $PlayerUndies.Type under water, all the while the thieving boy watched and laughed at your exposed body. Once you were naked, and thoroughly worried that someone else would notice, you demand that you both hand them over at the exact same time.</span> The boy agreed and in one quick motion, you traded your $PlayerUndies.Type for the $PlayerBottoms.Type.<br>
<br>
The boy swam away laughing as you covered yourself up. <span style="color:pink">He called out to his friends, who seemed to have figured out what he did as they pointed and laughed in your direction, before he tossed the soaking wet $PlayerUndies.Type over the fence towards the street.</span> At this point, you are just thankful your name isn’t written on your underwear.<br>
<br>
<<addMoodlet "Seen Naked" 3>>
<<set $PlayerUndies to $None>>
[[Continue|Pool Deep]]
<</if>>
/* SWIM CLASS */
<<elseif $PoolState == "Swim Class">>
You panic, spinning around in a desperate attempt to find them, when you suddenly hear giggling from behind you. <span style="color:lightcoral">You turn around to see two young boys with your $PlayerBottoms.Type in their hands. Blushing, you demand them back, but their responce is to stick their tongue out at you and taunt you.</span><br>
<br>
<<if $PlayerUndies.Type == "None">>
Angry and not willing to be humiliated by a bunch of little brats, you quickly swim toward them and reach out to take your clothes back. But right before you reach them, they toss it over your head towards one of their friends. <span style="color:lightcoral">You are unable to stop yourself as you spin around and bump into the two giggling boys.</span><br>
<br>
<span style="color:LightSteelBlue">“Gross! His penis touched me!”</span> One of them laughs as you quickly spin around and swim towards the other boy, who was waving your clothes around tauntingly. As he went to throw it over you back to the first boys, you manage to reach up and catch it!<br>
<br>
<span style="color:LightSteelBlue">“Boo!”</span> The boy yells, giving you a thumbs down. The three boys all swim back to their class, possibly to deter any thoughts of revenge you may have, and continue laughing amongst themselves at your misfortune.<br>
<br>
<<addMoodlet "Seen Naked" 4>>
[[Continue|Pool Deep]]
<<else>>
Angry and not willing to be humiliated by a bunch of little brats, you quickly swim toward them and reach out to take your clothes back. But right before you reach them, they toss it over your head towards one of their friends. <span style="color:lightcoral">You are unable to stop yourself as you spin around and bunch into the two giggling boys.</span><br>
<br>
<span style="color:LightSteelBlue">“Gross! His underwear touched me!”</span> One of them laughs as you quickly spin around and swim towards the other boy, who was waving your clothes around tauntingly. As he went to throw it over you back to the first boys, you manage to reach up and catch it!<br>
<br>
<span style="color:LightSteelBlue">“Boo!”</span> The boy yells, giving you a thumbs down. The three boys all swim back to their class, possibly to deter any thoughts of revenge you may have, and continue laughing amongst themselves at your misfortune.<br>
<br>
<<addMoodlet "Seen Undies" 4>>
[[Continue|Pool Deep]]
<</if>>
<</if>>
<</if>><<include"Pool Guest State">>
<<set $PoolLocation to "Deep">>
<span style="color:Azure"><big><strong>--City Pool [Deep End]--</strong></big></span><br>
/* BASIC DESCRIPTION */
You are swimming in the deep end of the pool. You sway your legs slowly to keep afloat, though even if you sank you are pretty sure you could easily surface by kicking off the ground.
/* STATE DESCRIPTION */
<<if $PoolState == "Senior Swim">>
This part of the pool is pretty crowded, being full of seniors in the middle of their water aerobics. Quite a few of them give you strange and annoyed looks as you swim by, some even whispering under their breath. Though, none of them say anything to you or make any effort to shoo you away.
<<elseif $PoolState == "After School">>
The most crowded part of the pool, most middle and high schoolers are hanging out here. Swimming around, playing games, or chatting with their friends. Even some of the more daring elementary kids swim and float around. Despite being ‘crowded’ there is still plenty of room to swim around and you can easily find a spot just for yourself.
<<elseif $PoolState == "Families">>
While not as busy as the shallower side, this part of the pool is still packed with kids and adults of all ages. While most have gathered into little friend or family groups, there are still a decent few who seem to be swimming or goofing around by themselves. You even see some who appear to be practicing their swimming with laps.
<<elseif $PoolState == "Teenagers">>
Large groups of teenagers dot this area of the pool, chatting, laughing, and hanging out. While not a lot of actual ‘swimming’ is going on, it is still very lively. Some boys are doing stupid things to impress the girls sitting on the edge, while some other boys are attempting to splash them with water or push them in, leading to them getting shoved in themselves.
<<elseif $PoolState == "Swim Class">>
A few of the older or more advanced swim students are currently practicing here. Some look nervous, but most seem to be in their element and are probably not far from graduating out of the class, though the instructors are still close by and watch them carefully.
<<else>>
This area of the pool is empty and the water is eerily still.
<</if>><br>
<br>
/* SWIM STAMINA */
<<include"Swim Stamina">>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
[[Swim Around (0:10)|Pool Swim Around]] <span style="color:lightgreen">+Fun</span><br>
[[Rest (0:10)|Pool Rest]] <span style="color:lightgreen">+Stamina</span><br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Swim Deeper (0:01)|Pool Very Deep][$Minutes += 1]]<br>
[[Swim Shallower (0:01)|Pool Part Shallow][$Minutes += 1]]<br>
[[Exit the Pool (0:01)|Pool Outside][$Minutes += 1]]<br><<set $Minutes += 10>>
<<set $SwimStamina -= 10>>
/* OPENING */
You stand at the bottom of the dauntingly tall diving board. From this angle, it seems to go up for miles past the clouds and deep into the atmosphere.
/* LOW SENSE */
<<if $Sense <= 4>>
You gulp, gripping the ladder, only to realize that you hands were shaking. You let go, taking a deep breath to calm yourself, before you begin to ascend. Climbing it doesn’t make it seem any shorter; Seemingly taking minutes to reach the top. <span style="color:lightcoral">When you finally reach the peak, you feel your legs shake and your butt clench as you stare down at the tiny pool below you.</span>
/* MID SENSE */
<<elseif $Sense == 5 or $Sense == 6>>
You take a deep breath, grip the ladder, and begin to climb the towering diving board. You have to stop yourself from looking down, but it does get easier the more you climb. That is, of course, until you reach the top and have no choice but to look down. The pool looks like a tiny L from this distance. Looking out over the pool walls, you can even make out your school and the roof of your house, at least you think that’s your house.
/* HIGH SENSE */
<<elseif $Sense > 6>>
You smile, almost excited by the height, and begin to climb with purpose. It only takes you a few seconds to reach the top. You take in the view, breathing in deeply the fresh air that comes with being so high up.
<</if>><br>
<br>
/* EVENT */
/* FEAR */
/* CLIMB DOWN */
<<if $FearHeights == 1>>
/* OPENING */
<span style="color:lightcoral">As you glance down, your vision suddenly becomes blurry. You freeze as the distance between you and the ground seems to extend further and further. Your legs begin to feel like jelly, as you quickly fall to your knees and grip the edges of the diving board in a panic.</span><br>
<br>
/* EMPTY */
<<if $PoolState == "Senior Swim">>
You have no other choice, as your stomach begins to turn, and you slowly crawl backward towards the ladder heading back to the safety of the ground. By the time you reach the ground your hands are red and sore, having been gripping the ladder so tightly. As you turn and walk away from the ladder, you briefly glimpse the Seniors, who had stopped their exercise and were watching you, and feel your cheeks redden.<br>
<br>
You hear murmurings like <span style="color:LightSteelBlue">“Oh poor baby”</span> and <span style="color:LightSteelBlue">“He’s a bit too little to be trying that.”</span> Which make just make your cheeks turn even more red.<br>
<br>
[[Continue|Pool Very Deep]]
/* SENIOR */
<<elseif $PoolState == "Empty">>
You have no other choice, as your stomach begins to turn, and you slowly crawl backward towards the ladder heading back to the safety of the ground. By the time you reach the ground your hands are red and sore, having been gripping the ladder so tightly.<br>
<br>
[[Continue|Pool Outside]]
/* AFTER SCHOOL, TEEN, FAMILIES */
<<elseif $PoolState == "After School" or $PoolState == "Teen" or $PoolState == "Families">>
You have no other choice, as your stomach begins to turn, and you slowly crawl backward towards the ladder heading back to the safety of the ground. <span style="color:pink">The jeering and giggles start almost immediately. It seems the attention of most of the pool had turned to you as soon as you had begun your climb, and now they were all watching you chicken out and return to the bottom.</span> Though you suppose it could be worse.<br>
<br>
[[Continue|Pool Outside]]
/* SWIM CLASS */
<<else>>
You have no other choice, as your stomach begins to turn, and you slowly crawl backward towards the ladder heading back to the safety of the ground. <span style="color:lightcoral">You already felt embarrassed for having chicken out upon reaching the top, but the murmuring from the students of the swim class only add to the humiliation.</span><br>
<br>
<span style="color:LightSteelBlue">“Ah, I thought he was going to do it!”</span> Says one small boy disappointedly.<br>
<br>
<span style="color:LightSteelBlue">“Nah, he’s too much of a chicken!”</span> Another one laughed, <span style="color:LightSteelBlue">“He’s probably wet himself!”</span> This prompts a chorus of laughter from many of the small boys, and even some instructors, which only reddened your cheeks further.<br>
<br>
[[Continue|Pool Outside]]
<</if>>
/* LOW SENSE */
<<elseif $Sense <= 3>>
<<set _random to random(1, 2)>>
<<if $PoolState == "Swim Class" or $PoolState == "Senior Swim" or $PoolState == "Empty">>
<<set _random to 2>>
<</if>>
You inch towards the edge, glancing over the looming distance between you and the water. <span style="color:lightcoral">It seems… a lot further of a drop from up here.</span> You gulp, starting to feel a little dizzy, and move to jump. Or at least, you think about moving. Try to move. Your body was frozen in fear as your butt clenched tighter than you thought was possible. <br>
<br>
/* PUSHED */
<<if _random == 1>>
You back up, slowly, as your head begins to spin, and the distance seems to grow larger and larger. Sliding your feet across the board, you decide that the humiliation of climbing back down is better than jumping. You are nearly there, when suddenly, <span style="color:lightcoral">you feel a hand press against your back! Before you can react, you are suddenly sent tumbling forward. You try your hardest to stay on the diving board, but the momentum is too much as you tumble off the edge towards the waiting below! You let out a scream as your heart enters your throat and you fall!</span> <br>
<br>
<<include"Pool Diving Board Fail">>
/* CLIMB DOWN */
<<elseif _random == 2>>
/* EMPTY */
<<if $PoolState == "Seniors Swim">>
You have no other choice, as your stomach begins to turn, and you slowly crawl backward towards the ladder heading back to the safety of the ground. By the time you reach the ground your hands are red and sore, having been gripping the ladder so tightly. As you turn and walk away from the ladder, you briefly glimpse the Seniors, who had stopped their exercise and were watching you, and feel your cheeks redden.<br>
<br>
You hear murmurings like <span style="color:LightSteelBlue">“Oh poor baby”</span> and <span style="color:LightSteelBlue">“He’s a bit too little to be trying that.”</span> Which make just make your cheeks turn even more red.<br>
<br>
[[Continue|Pool Outside]]
/* SENIOR */
<<elseif $PoolState == "Empty">>
You have no other choice, as your stomach begins to turn, and you slowly crawl backward towards the ladder heading back to the safety of the ground. By the time you reach the ground your hands are red and sore, having been gripping the ladder so tightly.<br>
<br>
[[Continue|Pool Outside]]
/* AFTER SCHOOL, TEEN, FAMILIES */
<<elseif $PoolState == "After School" or $PoolState == "Teen" or $PoolState == "Families">>
You have no other choice, as your stomach begins to turn, and you slowly crawl backward towards the ladder heading back to the safety of the ground. The jeering and giggles start almost immediately. It seems the attention of most of the pool had turned to you as soon as you had begun your climb, and now they were all watching you chicken out and return to the bottom. Though you suppose it could be worse.<br>
<br>
[[Continue|Pool Outside]]
/* SWIM CLASS */
<<elseif $PoolState == "Swim Class">>
You have no other choice, as your stomach begins to turn, and you slowly crawl backward towards the ladder heading back to the safety of the ground. You already felt embarrassed for having chicken out upon reaching the top, but the murmuring from the students of the swim class only add to the humiliation.<br>
<br>
<span style="color:LightSteelBlue">“Ah, I thought he was going to do it!”</span> Says one small boy disappointedly.<br>
<br>
<span style="color:LightSteelBlue">“Nah, he’s too much of a chicken!”</span> Another one laughed, <span style="color:LightSteelBlue">“He’s probably wet himself!”</span> This prompts a chorus of laughter from many of the small boys, and even some instructors, which only reddened your cheeks further.<br>
<br>
[[Continue|Pool Outside]]
<</if>>
<</if>>
/* MID SENSE */
<<elseif $Sense > 3 and $Sense < 7>>
<<skillCheck "Swimming" 70>>
/* PASS */
<<if _result == 1>>
You take another deep breath, focusing on what you know. They wouldn’t install this if it was dangerous, you’ve seen people jump from this high with no problem. <span style="color:lightgreen">You could do this, you were brave, you were the best swimmer in the whole world!</span> <br>
<br>
With your confidence boosted, you back up, take a small running start, and dive off the edge! Fear immediately refills you, but it is soon replaced by a surging excitement. You feel weightless, as the dive seems to move in slow motion. You feel as if you are flying, even though the water is hurdling towards you. <span style="color:lightgreen">It is, exhilarating.</span> <br>
<br>
Though your well of courage seems to dry up right as you reach the water, you briefly panic, expecting a sharp pain, but enter the water perfectly. Your momentum slows and all the noise of the world becomes muffled. You open your eyes; You didn’t even realize you had closed them. You were about halfway down in the deepest part of the pool, floating. It is only as your stomach begins to hurt that you realize that you hadn’t breathed since you jumped, and quickly move to surface, gasping for air. <br>
<br>
<<if $PoolState != "Empty">>
As you surface, you hear a small about of cheering from your audience, obviously impressed by your dive and that you didn’t chicken out. <span style="color:lightgreen">You feel a well of pride, only slightly diminished by your coughing and gagging, and quickly move to the edge of the pool to catch your breath.</span> <br>
<<skillPoints "Swimming" 2>>
<br>
<</if>>
[[Continue|Pool Deep]]
/* FAIL */
<<else>>
You take another deep breath, focusing on what you know. They wouldn’t install this if it was dangerous, you’ve seen people jump from this high with no problem. <span style="color:lightgreen">You could do this, you were brave, you were the best swimmer in the whole world!</span> <br>
<br>
You step back to get a small running start, and rush towards the edge to dive! Your boost of confidence didn’t last long enough. <span style="color:lightcoral">Right before you reached the edge, all your fear and anxiety surges back. Your legs freeze mid-run, desperate to abort, but the rest of your body can’t stop. Carried by the momentum, you fall off the dive board in less of a ‘dive’ and more of a ‘tumble’.</span><br>
<br>
<<include"Pool Diving Board Fail">>
<</if>>
/* HIGH SENSE */
<<elseif $Sense > 6>>
/* PASS NO PROBLEM */
<span style="color:lightgreen">You take a deep breath and smile, this wasn’t your first time diving. You knew what to do, you knew there was nothing to fear.</span> You take a step back, get a bit of a running start, and leap off the end! performing an impressive series of flips, you move into a swan dive and enter the water perfectly! You surface a moment later, the thrill of falling still causing your heart to beat rapidly. You smirk, wiping the water from your eyes, and swim over towards the edge of the pool.<br>
<<if $PoolState != "Empty">>
As you surface, you hear a small about of cheering from your audience, obviously impressed by your dive. <span style="color:lightgreen">You feel a well of pride, giving your audience a prideful look that would have looked a bit silly, if you even just preformed one of the best dives they’ve seen recently.</span> <br>
<</if>>
<<skillPoints "Swimming" 3>>
<br>
[[Continue|Pool Deep]]
<</if>>/* OPENING */
You go into one of the showers to change, but you look around at the others to see if you can see anything interesting, discreetly of course, you go to one of the shower stalls which had its curtain drawn, you didn't even notice and...<br>
<br>
<div id=Choice>
<<link "Continue">>
<<replace"#Choice">>
<<set _random to random(1, 3)>>
<<if _random == 1>>
When you feel the touch of the curtain, you stop and recover yourself. You walk away from the stall, not wanting to intrude on their privacy, and walk over to the one with the curtain open.<br>
<br>
<<elseif _random == 2>>
<<if $PoolState == "Senior Swim">>
<<set _randomtext to random(1, 3)>>
<<if _randomtext == 1>>
When you feel the touch of the curtain, you stopp and instinctively pull it off. In this moment, you become petrified.<br>
<br>
An elderly man stands in the stall, washing his hair with his eyes closed. <span style="color:lightcoral">The sight of his wrinkled body and long, supple member immediately puts you off.</span> <br>
<br>
Quietly and quickly, you pull back the curtain and walk over to one of the booths that has its curtain open.<br>
<br>
<<elseif _randomtext == 2>>
When you feel the touch of the curtain, you stop and instinctively pull it aside. In this moment, you become petrified.<br>
<br>
There is an elderly man standing in the stall who was washing his member at that moment. <span style="color:lightcoral">The sight of his wrinkled body and long, member that was now semi-erect immediately puts you off and makes you feel unwell.</span> <br>
<br>
Quietly and quickly, you pull back the curtain just as he looks up. You hope he hasn't seen you and quietly walk over to one of the stalls that has the curtain open.<br>
<br>
<<else>>
When you feel the touch of the curtain, you stop and instinctively pull it aside. In this moment moment, you become petrified.<br>
<br>
An older man is standing in the stall with his back to you, pulling on his swimsuit. <span style="color:lightcoral">The sight of his wrinkled body and sagging, droopy ass immediately puts you off.</span> <br>
<br>
Quietly and quickly, you pull back the curtain. He doesn't seem to notice you and you quietly walk over to one of the stalls that has a curtain open.<br>
<br>
<</if>>
<<elseif $PoolState == "After School">>
<<set _randomtext to random(1, 3)>>
<<if _randomtext == 1>>
...When you feel the touch of the curtain, you stopped and instinctively moved your hand, thereby moving the curtain. A boy, older than <span style="color:DarkTurquoise">Noah</span> but not by much, stood in the stall with his back to you.<br>
<br>
<span style="color:pink">He was in the process of putting on his Dark Blue Speedo, fortunately he didn't notice the curtain had moved. You caught a glimpse of his petite body and cute little butt.</span> <br>
<br>
You didn't linger, not wanting to get caught, and walked over to one of the stalls with the curtain drawn.<br>
<br>
<<set $Player.Arousal += 15>>
<<elseif _randomtext == 2>>
...When you felt the touch of the curtain, you stopped and instinctively moved your hand, causing the curtain to move a little. You caught sight of a boy about your age, whom you see off to the side.<br>
<br>
<span style="color:pink">The boy was removing his wet Blue Trunks, revealing his small wiggling flaccid penis.</span> <br>
<br>
You walked away, not wanting to be seen, and walk to one of the stalls with the curtains drawn.<br>
<br>
<<set $Player.Arousal += 15>>
<<else>>
...When you feel the touch of the curtain, you stopped and instinctively moved your hand, causing the curtain to move a little. Across from you was a boy, probably about a year older than you, taking a shower.<br>
<br>
<span style="color:pink">The boy is washing his penis and pulling his foreskin at the moment you pulled back the curtain. <span style="color:lightcoral">The boy looks at you,</span> flushed like a tomato and was unable to speak. He hadn't expected to be seen in such a state, and certainly not while he was washing his private parts.</span> <br>
<br>
You apologize, pull the curtain back and walk as quickly as you can to one of the stalls with the curtains open.<br>
<br>
<<set $Player.Arousal += 15>>
<</if>>
<<elseif $PoolState == "Families">>
<<set _randomtext to random(1, 3)>>
<<if _randomtext == 1>>
...until, as you approached them, you instinctively flinch, causing the curtain to move slightly.<br>
<br>
You see a teenage boy and a younger boy. The teenage boy had light black hair, an athletic body with less pubic hair and a medium sized cock and large balls that looked full. The boy is slightly at the teenager's waist size with also light black hair and a smaller penis and balls.<br>
<br>
<span style="color:LightSteelBlue">"I love you bro!"</span> The boy runs over to the older boy and hugs him. <span style="color:LightSteelBlue">"I love you too."</span> His brother's penis moved as the little boy wiggled at that.<br>
<br>
As they cuddled, the boy's shoulder brushed over his brother's foreskin, exposing his glans. Neither took any notice and enjoyed their moment. Not wanting to disturb their touching moment, you go into one of the stalls with the curtains open.<br>
<br>
<<set $Player.Arousal += 15>>
<<elseif _randomtext == 2>>
...you walk in, you stop when you see someone standing in front of you.<br>
<br>
<span style="color:pink">You see a adult man kneeling naked, helping a smaller boy put on his underwear. You still manage to catch a glimpse of his small flaccid penis before his underwear cover it.</span> <br>
<br>
<span style="color:pink">Although the guy was kneeling, you see the root of his penis with slight pubic hair.</span> <span style="color:lightcoral">Both of them noticed you,</span> they were slightly puzzled. <span style="color:pink">The young boy was slightly flushed and had his hand covering his crotch, even though he was wearing a Blue Briefs.</span> <br>
<br>
<span style="color:pink">After a second, the boy recovered and stood up. You could now see his average sized covered penis, with part of his glans visible.</span> <span style="color:LightSteelBlue">"Did you forget something here?"</span> You apologize, saying you weren't paying attention, that the curtain was drawn.<br>
<br>
<span style="color:LightSteelBlue">"That's okay, but next time be careful."</span> The man was sympathetic. You apologize again and walk over to one of the stalls with the curtains open.<br>
<br>
<<set $Player.Arousal += 15>>
<<else>>
...When you feel the curtains, you stopped and instinctively moved your hand so that your head was in the cabin. You see an adult slightly chubby man in his underwear and with him a smaller boy who was taking off his shirt.<br>
<br>
<span style="color:LightSteelBlue">"Shall we go to the restaurant then, Daddy?"</span> <span style="color:pink">The boy pulled down his pants, revealing his bulging underwear. The boy pulled down his Grey Trunks.</span> <span style="color:LightSteelBlue">"Sure, but we have to go somewhere first."</span> <br>
<br>
<span style="color:pink">You could see his big softened penis with medium sized pubic hair. <span style="color:LightSteelBlue">"Yay!"</span> The boy exclaimed, pulling down his underwear, showing his big flaccid penis for his age.</span> <br>
<br>
<span style="color:pink">When his underwear was at his knees,</span> <span style="color:lightcoral">he noticed the slightly open curtain and see you! The boy yelped and quickly pulled his underwear back up. The boy turned to you and quickly grabbed your hand and pulled you to him.</span> <br>
<br>
<span style="color:LightSteelBlue">"Didn't anyone tell you not to snoop?"</span> <span style="color:lightcoral">He reaches over and slapped your ass a few times. You didn't want to scream lest you attract the attention of the others, so you tried your best to hold it in.</span> <span style="color:LightSteelBlue">"That's what you get, snoop."</span> <br>
<br>
<span style="color:lightcoral">He then released you from his grip and pushed you out of the stall and yelled. <span style="color:LightSteelBlue">"Pervert!"</span> The others looked in the direction of the shouting, but none of them seemed to care. With tears in your eyes, you walked to one of the stalls with the curtains open.</span> <br>
<br>
<<set $Player.Arousal += 15>>
<<addMoodlet "Spanked" 4>>
<<set $TimesSpanked += 1>>
<</if>>
<<elseif $PoolState == "Teenagers">>
<<set _randomtext to random(1, 3)>>
<<if _randomtext == 1>>
...you stumbled against the curtain, which was now slightly open, giving you a glimpse of a boy about <span style="color:DarkTurquoise">Gabe</span>'s age.<br>
<br>
<span style="color:pink">You see the boy from the side, breathing rapidly, one hand holding the wall, the other... Oh...</span> <br>
<br>
<span style="color:pink">You've just caught him at a sensitive moment. The boy's ´spanking the monkey´ at the moment.</span> <br>
<br>
<span style="color:pink">The boy hasn't noticed you've moved in and is continuing to do so. You look at his slightly muscular body, his large erect penis, which he wanks with his hand as he pulls his foreskin.</span> <br>
<br>
<span style="color:pink">The boy covered his mouth with his other hand and his body began to tense. You witnessed the boy finally cum.</span> <br>
<br>
<span style="color:pink">You watched him for a while as his tool slowly went limp. You decided you'd better leave, you've been here a long time. Everyone else was minding their own business, so no one bothered you, and the boy had his ´bussiness´.</span> <br>
<br>
So you went to one of the stalls with the curtains drawn to change.<br>
<br>
<<set $Player.Arousal += 15>>
<<elseif _randomtext == 2>>
...you stumbled against the curtain, which was now slightly open, giving you a view of a boy younger than <span style="color:DarkTurquoise">Gabe</span>.<br>
<br>
<span style="color:pink">The boy had his back to you and was in the process of soaping up. He had a gorgeous slim body and a firm ass. The boy soaps his hips then moves to highest crotch.</span> <br>
<br>
<span style="color:pink">You couldn't see if he was just soaping up or if he was doing something 'different' but after a few seconds he stopped and moved to his bottom. You had a wonderful view of his soaping butt as he rubbed it with his hands, giving you a view of his hole.</span> <br>
<br>
<span style="color:lightcoral">As he soaps his ass he looked behind him and caught a glimpse of you out of the corner of his eye. He let out a gasp of surprise. You quickly got out of there, hoping he wouldn't recognize you when he came out.</span> <br>
<br>
You went into one of the stalls with the curtains open.<br>
<br>
<<set $Player.Arousal += 15>>
<<else>>
...you stumble against the curtain, which was now slightly open, giving you a glimpse of a boy two years older than you.<br>
<br>
The boy was taking a shower and was wearing a Black Speedo and glasses on the floor. The boy had a skinny body, short black hair, he looked a bit like a nerd. <span style="color:pink">His wet Black Speedo revealed the outline of his smaller penis.</span> <br>
<br>
<span style="color:pink">After washing his hair, he moved his hands to his Black Speedo and took it off, revealing his smaller circumcised penis with shaved pubic hair. You gasped in expectation.</span> <br>
<br>
<span style="color:lightcoral">Suddenly you were pushed, you couldn't keep your balance and landed face first on his soft instrument.</span> <span style="color:pink">The boy startled as you suddenly touched him, but more importantly where. You could almost taste it. You could hear some hooligans laughing behind the curtain.</span> <br>
<br>
<span style="color:LightSteelBlue">"Are you okay?"</span> <span style="color:pink">He helped you to your feet and you thanked him. <span style="color:LightSteelBlue">"I don't like people like them, they're annoying."</span> You agree, lucky he didn't notice you watching him taking a shower. <span style="color:LightSteelBlue">"Since you're here, you can change, I'll be done in a minute."</span> You didn't believe what he said, but you nodded your head in agreement.</span> <br>
<br>
<span style="color:pink">The boy quickly washed himself off, but what struck you and took your breath away was that he was also washing his penis in detail in front of you. The boy noticed your reaction and laughed. <span style="color:LightSteelBlue">"That's where it must be washed too"</span> You replied that you knew that, but you didn't expect him to do it in front of you and that he wasn't ashamed.</span> <br>
<br>
<span style="color:LightSteelBlue">"I have a lot of younger siblings and when I go to take a shower they often come with me, so I don't feel that way, but I don't have to wash outside, not everyone needs to see me."</span> He smiled. Then he dried off and got dressed.<br>
<br>
<span style="color:LightSteelBlue">"See you around."</span> The boy walked away, leaving you there in peace to change.<br>
<br>
<<set $Player.Arousal += 15>>
<</if>>
<<elseif $PoolState == "Swim Class">>
<<set _randomtext to random(1, 3)>>
<<if _randomtext == 1>>
..until, as you approached them, you instinctively flinched, causing the curtain to move slightly.<br>
<br>
It gave you the opportunity for a little peek. <span style="color:LightSteelBlue">"Okay, on the count of three!"</span> You see three small boys, probably elementary school age, holding up their swimsuits that they were wearing. <span style="color:LightSteelBlue">"One."</span> Looks like they're up to something. <span style="color:LightSteelBlue">"Two."</span> <span style="color:pink">Could it be...</span> <br>
<br>
<span style="color:pink"><span style="color:LightSteelBlue">"Three!"</span> On the count of three, they pulled down their swimsuits and revealed their little tools. <span style="color:LightSteelBlue">"<span style="color:DarkTurquoise">Eric</span>'s looks like a little nut."</span> The blond boy, who was probably named <span style="color:DarkTurquoise">Eric</span>, was a freckled little boy with a tiny circumcised penis and balls.</span> <br>
<br>
<span style="color:pink"><span style="color:LightSteelBlue">"Even <span style="color:DarkTurquoise">Luis</span> here has one a little bigger, but you don't have one on me, I have a giant one."</span> Boasted the Black haired boy, who had a big cock for his age, his shorter foreskin exposing his glans.</span> <br>
<br>
<span style="color:pink"><span style="color:LightSteelBlue">"It doesn't matter how big it is, <span style="color:DarkTurquoise">Nicholas</span>! Also, <span style="color:DarkTurquoise">Oliver</span> has the biggest one in the class."</span> Said a slightly chubby brown haired boy with glasses and a medium sized penis who was probably named <span style="color:DarkTurquoise">Luis</span>.</span> <br>
<br>
<span style="color:pink"><span style="color:LightSteelBlue">"How do you know how big his is? He seems so embarrassed that he's afraid to show a little skin. Did <span style="color:DarkTurquoise">Noah</span> tell you that?"</span><span> <br>
<br>
<span style="color:DarkTurquoise">Noah</span>? He means your brother? You thought. They're probably <span style="color:DarkTurquoise">Noah</span>'s classmates. <span style="color:LightSteelBlue">"I could tell by his wet swimsuit."</span> The black-haired boy giggled. <span style="color:LightSteelBlue">"You like looking at them?"</span> The brown-haired boy took offense. <span style="color:LightSteelBlue">"I don't like looking at them..."</span> He stopped suddenly. <span style="color:lightcoral">He noticed you!</span> <br>
<br>
<span style="color:lightcoral">The other two boys also looked at you.</span> <span style="color:DarkTurquoise">Eric</span> and <span style="color:DarkTurquoise">Luis</span> were covering their valuables with one hand and trying to pull their swimsuits back on with the other.<br>
<br>
<span style="color:pink">The black haired boy named <span style="color:DarkTurquoise">Nicholas</span> didn't care much, proud of his dick, he grabbed it in his hand and started making various moves in front of you with a proud expression.</span> <br>
<br>
You didn't wait a minute and quickly disappeared into one of the stalls with the curtain open. You could still hear their brief conversation behind you. <span style="color:LightSteelBlue">"Now let's compare who has the bigger one!"</span> You grinned.<br>
<br>
<<set $Player.Arousal += 15>>
<<elseif _randomtext == 2>>
..until, as you approached them, you instinctively flinched, causing the curtain to move slightly.<br>
<br>
You see a small boy in the cabin who reacted immediately. <span style="color:lightcoral">You cursed and wanted to leave quickly but his voice startled you.</span> <br>
<br>
<span style="color:LightSteelBlue">"Can you help me?"</span> You walked over to the light brown haired tanned boy in the cabin. The boy was wearing only his pants, the rest of his clothes were on the floor. <span style="color:LightSteelBlue">"I can't get my pants off and my dad had to leave for a while."</span> <br>
<br>
You bend down and look at the boy's pants. The boy's pants zipper was caught on his underwear. You said you had to separate the zipper from his underwear. The boy agreed.<br>
<br>
<span style="color:pink">You try to fix it, but accidentally pull harder and pull his pants and underwear down to his thighs, exposing his small covered penis with its little balls.</span> <br>
<br>
<span style="color:lightcoral">You are terrified that the boy would be embarrassed and think something bad.</span> <span style="color:LightSteelBlue">"Is it done?"</span> <span style="color:pink">The boy didn't care that you see his little tool, he was more interested in his pants.</span> <br>
<br>
You tell him no, that you must have lowered them slightly. <span style="color:LightSteelBlue">"Never mind."</span> <span style="color:pink">You tried to fix it, only to be distracted by the sight of his moving penis as you try to get those zippers out of his underwear.</span> <br>
<br>
<span style="color:pink">You thought to take advantage of this and struggled with his pants for a while to see his moving penis and eventually, with the help of his pants, you pulled his foreskin and revealed his glans. You did this a few more times until the boy spoke. <span style="color:LightSteelBlue">"Is it done? My willy feels weird."</span> You looked him in the eyes and told him you were almost there and looked back again.</span> <br>
<br>
<span style="color:pink">The boy's penis was erect now. You managed to unfasten his pants from his underwear.</span> <span style="color:lightcoral">You heard someone come into the cabin and stand behind you.</span><br>
<br>
<span style="color:lightcoral">You turned around and see the angry father of the child, probably not a pretty sight to see a stranger's child kneeling by his son with his penis exposed and erect.</span> <span style="color:LightSteelBlue">"Hi Daddy! The boy here helped me with my pants, my zipper is stuck."</span> <br>
<br>
The father understood and calmed down. <span style="color:LightSteelBlue">"Thank you for helping my son."</span> He smiled. You bowed slightly and left the cabin.<br>
<br>
<span style="color:LightSteelBlue">"Thank you!"</span> Yelled the little boy. You smiled and walked to one of the stalls with the curtains open.<br>
<br>
<<set $Player.Arousal += 15>>
<<else>>
..until, as you approached them, you instinctively flinched, causing the curtain to move slightly.<br>
<br>
You see an older boy with a toddler. <span style="color:pink">The older boy was slightly muscular with a scar on his chest and a towel around his waist.</span> The toddler was wearing pants, and the older boy was just putting on his shirt.<br>
<br>
<span style="color:LightSteelBlue">"Daddy."</span> <span style="color:pink">The toddler replied and with his tiny hands grabbed the towel the older boy, or rather the very young father, was wearing.</span> <br>
<br>
<span style="color:pink">The toddler pulled just as the father stood up. This revealed his shaved pubic hair with his large penis and half-full balls.</span> <br>
<br>
<span style="color:pink">You gasped with surprise. The father just smiled at this and after dressing the little one, he started to dress himself as well.</span> <br>
<br>
Just to be safe, you left, not wanting to be caught, and walked over to one of the stalls with the curtains open.<br>
<br>
<<set $Player.Arousal += 15>>
<</if>>
<</if>>
<<else>>
When you felt the touch of the curtain, you stopped and instinctively pulled it aside. That's when you came to your senses.<br>
<br>
There was no one else there, someone just pulled the curtain as they were leaving. You stepped inside, pulled the curtain and changed your clothes.<br>
<</if>>
[[Change|Pool Change]]<br>
<</replace>>
<</link>>
</div>/* SETS THE CURRENT GUEST STATE OF THE PULL */
/* SOME EVENTS AND DECRIPTIONS LOOK TO THIS */
/* MEANT TO GIVE A REALISTIC AND VARIED FEEL TO WHO IS CURRENTLY SWIMMING */
/* SCHOOL/WEEK DAY */
<<if $Time.schoolday()>>
<<if $Time.before(12) and $Time.after(6)>>
/* MAINLY SENIORS AND OLDER FOLK */
<<set $PoolState to "Senior Swim">>
<<elseif $Time.between(15,0,18,0)>>
/* MAINLY SCHOOl-AGED, MOSTLY AROUND PC'S AGE */
<<set $PoolState to "After School">>
<<else>>
/* PRETTY MUCH EMPTY */
<<set $PoolState to "Empty">>
<</if>>
/* WEEKENDS/NO SCHOOL */
<<else>>
<<if $Time.before(11) and $Time.after(6)>>
/* MOSTLY YOUNGER KIDS AND TODDLERS */
/* ALSO USED FOR FUTURE JOB */
<<set $PoolState to "Swim Class">>
<<elseif $Time.after(11) and $Time.before(16)>>
/* MOSTLY FAMILIES AND PEOPLE OF ALL AGES */
<<set $PoolState to "Families">>
<<else>>
/* MOSTLY HIGH SCHOOLS CHILLING AFTER EVERYONE LEAVES */
<<set $PoolState to "Teenagers">>
<</if>>
<</if>>/* LOCATION */
<<set $Location to {
Name: "Pool Locker Room",
Indoors: 1,
Safe: 1,
Nudity: 0,
Public: 1,
Environment: "Town",
}>>
<<include"Pool Guest State">>
<span style="color:Azure"><big><strong>--Pool Locker Room--</strong></big></span><br>
The locker room has a collection of rows lockers, each acting as a sort of hallway. There were also a few bathroom stalls and some open showers near the entrance to the actual pool that people were expected to use before entering the water. An assistant lifeguard stood just outside the exit, checking that people weren’t wearing outside clothes.<br>
<br>
<<if $PoolState == "Senior Swim">>
<<set _randomtext to random(1, 3)>>
<<if _randomtext == 1>>
You notice a few much older men in the locker room. They have gathered down one of the locker sections and were all sitting on a bench putting on sunscreen. Their wrinkly skin and boring conversations prompt you to stay away and choose a locker on an empty row.
<<elseif _randomtext == 2>>
There are quite a few older men in the locker room, some changing into their swimwear, while others are waiting for their friends. You were pretty sure you were the only person under 50 there. As you are sitting on a bench, you notice one old man at the other end of the bench. <span style="color:lightcoral">He has been looking through his bag for an above average amount of time and you swear you keep noticing him looking at you from the corner of your eyes.</span>
<<else>>
As you turn the corner, you are greeted by the sight of a trio of naked old men, none of which were making any effort to cover themselves up. <span style="color:lightcoral">The sight of their wrinkly bodies and long, floppy members causes an instant recoil from you.</span> One of the men notices your reaction and laughs, shaking his head as you move on to the next row.
<</if>>
<<elseif $PoolState == "After School">>
<<set _randomtext to random(1, 3)>>
<<if _randomtext == 1>>
The locker room is filled, mostly with boys around your own age. As they change into their swimming trunks, they quickly gather their friends and dash through the showers and into the pool for some fun. Most of the boys are in the middle of puberty so, expectedly, most change either in the stalls or use a towel to cover themselves while changing. <span style="color:pink">Towel slippage in common, but you tend to only get a few peeks at some bare behinds.</span>
<<elseif _randomtext == 2>>
The locker room is filled, mostly with boys your own age and some elementary schoolers. Unlike those your age, most of the younger kids see no problem with changing in the open. <span style="color:pink">To your left was a trio of boys in various bright and cute briefs, playfully laughing and chatting as they changed. On your right as an even less shy boy, who was completely naked! Squatted down and putting his stuff in the locker near the floor. You couldn’t help but notice the visible and tight-looking hole that sat exposed and the cute little penis and balls that dangled between his legs.</span>
<<else>>
The locker room is filled with school-aged boys of all ages. The room was a sight to behold. <span style="color:pink">Little elementary schoolers running around either in cute, colorful underwear or baring it all as their little penises bounced and their butts wiggled, most didn’t seem to care and those that did were quickly succumbing to peer pressure. Most boys your age tended to not strip further than their underwear and change in the stalls, their early stages of puberty leading to some self-conscious faces. The highschoolers, however, had a mix of both. Some strong, good-looking teenagers bared it all, even some erections were seen, while some were just as shy and tended to wait for the next available stall.</span>
<</if>>
<<elseif $PoolState == "Families">>
Families seemed to dominate the locker room, with dad’s either rounding up their young kids or chatting with their older ones. A couple were even helping their young sons change into their swimwear, but you dare not try to sneak a peek due to the risk of angering some over-protective father.
<<elseif $PoolState == "Teenagers">>
The locker room is mostly filled with High Schoolers or older Middle Schoolers. With the families and younger kids gone, the mischievous and rebellious teenagers use this as one of their hang-outs. Despite the crowd, you do see many of them changing, most instead choosing this use this space so smoke or chat away from any prying eyes.
<<elseif $PoolState == "Swim Class">>
A group of younger elementary kids, along with some nervous looking older kids and some parents with their toddlers, are all changing and get ready to go in. You assume they are with the swimming class that they do here this early. The large presence of adults make you warry of trying anything scandalous.
<<else>>
The locker room is completely empty, with the pool being pretty deserted at this part of the day. Whether that is a good thing or a bad thing, you are unsure.
<</if>><br>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
[[Change|Pool Change]]<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
<<if $Player.Exposed != "Naked" and $Player.Exposed != "Undies">>
[[Enter the Pool|Enter Pool Outside]]<br>
<<else>>
<span style="color:lightcoral">You're not Bold enough to swim like this!</span><br>
<</if>>
<img src="Images\World Map\Individual Icons\Pool.png">
<<if $Player.Exposed == "Clothed">>
[[Exit to Street|Pool]]<br>
<<else>>
<span style="color:lightcoral">You can't go out like this!</span>
<</if>>/* LOCATION */
<<set $Location to {
Name: "Pool",
Indoors: 1,
Safe: 1,
Nudity: 0,
Public: 1,
Environment: "Pool",
}>>
<<include"Pool Guest State">>
<span style="color:Azure"><big><strong>--City Pool--</strong></big></span><br>
/* DESCRIPTION */
The pool is fairly large, shaped like a big L. The area closest to the Locker Rooms is a shallow area, capable of being walked into via some underwater steps. The further down towards the other side you went, the deeper it got. The other end of the pool has some diving boards and its deepest point was about 15ft deep! Near the corner of the pool was a large water slide.<br>
<br>
Off to the side was some smaller ‘kiddie pools’, some sprinklers and fountains that shot water upwards and was popular amongst the kids, and some hot tubs that provided a relaxing place for the adults. Despite no food being allowed in the pool, they do have a sectioned off area with some benches and chairs for parties, having a separate entrance for food to come in and a large sign warning of bringing food into the pool area.<br>
<br>
/* STATE DESCRIPTION */
<<if $PoolState == "Senior Swim">>
The only people currently swimming at the moment is a group of seniors. They seem to be doing some water exercise in the deep end of the pool, with a much younger woman leading them. A few look towards you, but most pay you no mind and concentrate on their exercise.<br>
<<elseif $PoolState == "After School">>
The pool is packed full with kids of all ages, relaxing and restressing after a long day of school. Most of the younger kids hang out near the shallow end, while the older teenagers can be seen at the deep end. The middle school kids around your own age tend to mingle with both groups.<br>
<<elseif $PoolState == "Families">>
The pool is patched with families. Kids enjoying the shallow pool and water slide, with the older kids jumping and diving into the deep end. Adults play with the kids, lounge near the poor, or sit in the hot tubs chatting and relaxing. Overall, a very vibrant atmosphere.<br>
<<elseif $PoolState == "Teenagers">>
The pool is mostly occupied by teenagers, who take this down-time of the pool as their own hangout spot. A few raise their eyebrows at your appearance, but don’t pay you any mind as long as you stay away from them. Outside of them, the pool is mostly empty.<br>
<<elseif $PoolState == "Swim Class">>
While most of the pool is empty, the part where the shallow meets the deep end is full of younger kids and some lifeguards in the middle of a swimming class. Some seem nervous, though most look like they are enjoying themselves. Their ‘swimming’ is little more than doggy paddling, but it is cute to watch.<br>
<<else>>
The pool sits pretty much empty. The lifeguard on duty gives you a slight wave, before returning to his phone. You can’t blame him, though you’d feel safer if it were paying attention. Though considering you are the only person he could watch, it would feel a little weird to have him staring at you.<br>
<</if>><br>
/* SWIM STAMINA */
<<include"Swim Stamina">>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
[[Enter the Shallow End (0:01)|Pool Shallow][$Minutes += 1]]<br>
[[Climb into the Deep End (0:01)|Pool Deep][$Minutes += 1]]<br>
<<if $SwimStamina > 0>>
[[Jump off the Spring Board (0:05)|Pool Spring Board]] <span style="color:lightcoral">-Stamina</span><br>
[[Climb up the Tall Diving Board (0:10)|Pool Diving Board]] <span style="color:lightcoral">-Stamina</span><br>
<</if>>
[[Go down the Water Slide (0:05)|Pool Water Slide]] <span style="color:lightgreen">+Fun</span><br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Leave the Pool|Pool Locker Room]]<<include"Pool Guest State">>
<<set $PoolLocation to "Part Shallow">>
<span style="color:Azure"><big><strong>--City Pool [Partially Shallow End]--</strong></big></span><br>
/* BASIC DESCRIPTION */
You are currently standing in the partially shallow end of the pool. You can stand on the floor of the pool, but the water goes up to your chin and any waves causes water to go up your nose.
/* STATE DESCRIPTION */
<<if $PoolState == "Senior Swim">>
This area of the pool is mostly empty, with most of the seniors in the deeper end exercising with their strange water aerobics. Though, you do notice a few of them resting on this end near the edges and quietly chatting.
<<elseif $PoolState == "After School">>
Nearly all the elementary students who aren’t on the shallow end are here. To them, this was the deep end and going deeper was a bit of a risk. Not only due to how deep it was, but also the older kids who always seemed ready to tease their younger counterparts. A few middle schoolers also choose to hang out here, chatting and swimming around casually.
<<elseif $PoolState == "Families">>
This was probably the busiest part of the pool. With people constantly coming down the water slide, parents swimming with their younger children, and groups of kids and teenagers hanging out and chatting.
<<elseif $PoolState == "Teenagers">>
This part of the pool was mostly empty, as most teenagers stuck to the deep end and no one was interested in the water slide. No one really seemed to pay any attention to you as you floated here.
<<elseif $PoolState == "Swim Class">>
This area was full of the young kids learning how to swim. Despite being shallow for you, most of them would be completely submerged without their floatation devices. A few floated on their backs, being assisted by some of the instructors, while a few clung to the railing, too afraid to let go despite the assurance of the instructors.
<<else>>
This area of the pool, like the rest, is currently empty.
<</if>><br>
<br>
/* SWIM STAMINA */
<<include"Swim Stamina">>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
[[Swim Around (0:10)|Pool Swim Around]] <span style="color:lightgreen">+Fun</span><br>
[[Rest (0:10)|Pool Rest]] <span style="color:lightgreen">+Stamina</span><br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Swim Deeper (0:01)|Pool Deep][$Minutes += 1]]<br>
[[Swim Shallower (0:01)|Pool Shallow][$Minutes += 1]]<br><<set $Minutes += 10>>
/* RANDOM SELECTION */
<<set _random to random(1, 2)>>
/* FLOAT */
<<if _random == 1>>
You decide to relax for a few minutes, laying on your back and floating along. It feels as if you are floating on clouds with a cool breeze blowing over you. You are so comfortable, you nearly fall asleep.<br>
<br>
/* REST */
<<elseif _random == 2>>
You head over to the edge of the pool and decide to rest for a minute. It is very relaxing to just float there, listening and watching the pool and the noises that surround it.<br>
<br>
<</if>>
<<if $PoolLocation == "Very Deep">>
[[Continue|Pool Very Deep]]
<<elseif $PoolLocation == "Deep">>
[[Continue|Pool Deep]]
<<elseif $PoolLocation == "Part Shallow">>
[[Continue|Pool Part Shallow]]
<<elseif $PoolLocation == "Shallow">>
[[Continue|Pool Shallow]]
<</if>>
<<set $SwimStamina += 30>><<include"Pool Guest State">>
<<set $PoolLocation to "Shallow">>
<span style="color:Azure"><big><strong>--City Pool [Shallow End]--</strong></big></span><br>
/* BASIC DESCRIPTION */
You are currently standing in the shallow end of the pool. The water is fairly low, only going up to your waist.
/* STATE DESCRIPTION */
<<if $PoolState == "Senior Swim">>
This area of the pool is pretty empty, with all the seniors in the deeper end exercising with their strange water aerobics.
<<elseif $PoolState == "After School">>
There are quite a few younger kids in the shallow end of the pool. Most of which being the ones who can’t swim, noted by their life jackets and floaties, and some who just enjoy playing and splashing around the shallow end.
<<elseif $PoolState == "Families">>
While mostly relegated to parents with their toddlers and very young kids, some older children splash around in the shallow end, mostly playing with their younger siblings.
<<elseif $PoolState == "Teenagers">>
While most teenagers prefer the deeper end or the hot tubs, you do notice a couple relaxing near the stairs letting the water rush over them like waves on a beach.
<<elseif $PoolState == "Swim Class">>
While a few toddlers practice in the shallow end, getting used to the water, most of the young boys and trainees are nearby in the only partially shallow end, which is still pretty deep at their height. Some of the older or more advanced students are practicing in the deeper end, though with lifeguards assisting them.
<<else>>
The shallow end, like the rest of the pool, is currently empty.
<</if>><br>
<br>
/* SWIM STAMINA */
<<include"Swim Stamina">>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
[[Splash Around (0:10)|Pool Splash Around]] <span style="color:lightgreen">+Fun</span><br>
[[Rest (0:10)|Pool Rest]] <span style="color:lightgreen">+Stamina</span><br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Swim Deeper (0:01)|Pool Part Shallow][$Minutes += 1]]<br>
[[Exit the Pool (0:01)|Pool Outside][$Minutes += 1]]<br><<set $Minutes += 10>>
/* MATURE */
<<if $Player.Traits.includes("Mature")>>
You decide to try and relax in the shallow area of the pool, rather than the deeper parts. <span style="color:lightcoral">You try splashing around and floating, but overall find it to be a rather childish pastime that you get no enjoyment out of due to your more mature nature.</span><br>
<br>
[[Continue|Pool Shallow]]
/* CHILDISH */
<<elseif $Player.Traits.includes("Childish")>>
<<set _random to random(1, 3)>>
/* RANDOM CHANCE */
<<if _random == 1>>
Deciding to relax in the shallow area rather than the deeper parts of the pool. As you are enjoying yourself, you are suddenly tumbled into from behind by a small body. You manage to hold your footing, but the loud splash indicates that whoever fell into you didn’t. You turn around to see a very young boy, couldn’t be more than 5, in the water giggling.<br>
<br>
<span style="color:LightSteelBlue">“Sowry!”</span> He apologies as you help him up, <span style="color:LightSteelBlue">“It’s slippery! Bye!”</span> The boy didn’t seem to be much of a conversationalist as he wades back over to his family. <span style="color:pink">As he leaves, you notice that the back of his dinosaur trunks had slipped down, giving you a perfect look at his shiny, cute little booty as he waddled away.</span><br>
<<needChange "Fun" 10>>
<br>
[[Continue|Pool Shallow]]
<<else>>
Deciding to relax in the shallow area rather than the deeper parts of the pool. Splashing around and practicing floating in the less deep water provides a fun and relaxing experience! You even play some fun, Childish games on your own and have a great time!<br>
<<needChange "Fun" 10>>
<br>
[[Continue|Pool Shallow]]
<</if>>
/* NORMAL */
<<else>>
<<set _random to random(1, 3)>>
/* RANDOM CHANCE */
<<if _random == 1>>
Deciding to relax in the shallow area rather than the deeper parts of the pool. As you are enjoying yourself, you are suddenly tumbled into from behind by a small body. You manage to hold your footing, but the loud splash indicates that whoever fell into you didn’t. You turn around to see a very young boy, couldn’t be more than 5, in the water giggling.<br>
<br>
<span style="color:LightSteelBlue">“Sowry!”</span> He apologies as you help him up, <span style="color:LightSteelBlue">“It’s slippery! Bye!”</span> The boy didn’t seem to be much of a conversationalist as he wades back over to his family. <span style="color:pink">As he leaves, you notice that the back of his dinosaur trunks had slipped down, giving you a perfect look at his shiny, cute little booty as he waddled away.</span><br>
<<needChange "Fun" 5>>
<br>
[[Continue|Pool Shallow]]
<<else>>
Deciding to relax in the shallow area rather than the deeper parts of the pool. Splashing around and practicing floating in the less deep water provides a fun and relaxing experience!<br>
<<needChange "Fun" 5>>
<br>
[[Continue|Pool Shallow]]
<</if>>
<</if>><<set $Minutes += 5>>
/* OPENING */
You step up to the spring board. What dive would you like to attempt?<br>
<br>
<<set $SwimStamina -= 10>>
/* CANONBALL */
<div id='choice'>
<<link "A Cannonball">>
<<replace"#choice">>
Walking up to the very edge of the diving board, you begin to bounce up and down to gain height. Once, twice, three times until-! You jump up with all your strength!<br>
<br>
<<skillCheck "Swimming" 50>>
/* PASS */
<<if _result == 1>>
As you fly into the air, you tuck your knees into your chest and bend down, forming into a ball! <span style="color:lightgreen">Coming down, you hit the water at high speeds causing a massive SPLASH!</span> Once under the water, you uncurl your body and surface, taking in a deep breath before laughing at the ever exhilarating cannonball!<br>
<<skillPoints "Swimming" 2>>
<br>
[[Continue|Pool Deep]]
/* FAIL */
<<else>>
As you fly into the air, you tuck your knees into your chest and bend down, forming into a ball! However, your balance was slightly off and you find yourself rolling backwards in the air. Before you could compensate for it, SPLASH! You land in the water at high speeds.<br>
<br>
<span style="color:lightcoral">Instantly, you feel the pain of your $PlayerBottoms.Type going far up your ass due to your weird angle.</span> Instinctively, you let out a pained scream, but this only causes water to pour into your mouth. You quickly surface, coughing and spitting out the water, before quickly trying to fix the painful wedgie you now had. That could have gone better.<br>
<<skillPoints "Swimming" 1>>
<br>
<<addMoodlet "Wedgie" 3>>
[[Continue|Pool Deep]]
<</if>>
<</replace>>
<</link>>
<<skillDiff "Swimming" 50>><br>
/* SWAN DIVE */
<<link "A Swan Dive">>
<<replace"#choice">>
Walking up to the very edge of the diving board, you begin to bounce up and down to gain height. Once, twice, three times until-! You jump up with all your strength!<br>
<br>
<<skillCheck "Swimming" 70>>
/* PASS */
<<if _result == 1>>
<span style="color:lightgreen">Jumping into the air, you hold your hands up above your head and lean forward, causing your body to rotate into an elegant and impressive swan dive.</span> You take one last breath before hitting the water, and enter with little noise or splash, sliding right in perfectly.<br>
<<skillPoints "Swimming" 2>>
<br>
[[Continue|Pool Deep]]
/* FAIL */
<<else>>
Jumping into the air, you hold your hands up above you head and lean forward, causing your body to rotate into an elegant and impressive swan dive. It all seems to be going well, <span style="color:lightcoral">until you hit the water and feel an all to familiar tug on your $PlayerBottoms.Type followed by an unpleasant ‘freedom’ on your lower half.</span><br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Mouth: "Frown",
Blush: 2,
PantsDown: true,
},
},
]>>
<<ad _ad>>
<span style="color:pink">Trying to quickly surface, you feel your legs constrained and realize that your $PlayerBottoms.Type had been pulled down to your ankles as you entered the water!</span> You quickly reach down and yank them back up before anyone notices, and surface as you gasp for air, red in the face.<br>
<<skillPoints "Swimming" 1>>
<br>
[[Continue|Pool Deep]]
<</if>>
<</replace>>
<</link>>
<<skillDiff "Swimming" 70>>
/* FLIP */
<<link "Do a Flip">>
<<replace"#choice">>
Walking up to the very edge of the diving board, you begin to bounce up and down to gain height. Once, twice, three times until-! You jump up with all your strength!<br>
<br>
<<skillCheck "Swimming" 80>>
/* PASS */
<<if _result == 1>>
<span style="color:lightgreen">As soon as you enter the air, you lean forward with incredible skill and begin to perform several flips in the air! One! Two! Three flips before you straighten out right as you enter the water!</span> To add yet another layer to your impressive display, you swim all the way down to the floor of the pool, flip around underwater, and kick off the ground to propel you to the surface of the water!<br>
<<skillPoints "Swimming" 2>>
<br>
[[Continue|Pool Deep]]
/* FAIL */
<<else>>
As soon as you enter the air, you lean forward with incredible skill and begin to perform several flips in the air! One! Two! <span style="color:lightcoral">But you overestimate your distance from the water and splash down hard, belly first, part way through your third flip.</span> Instantly an intense stinging sensation travels throughout your body as your slowly sink down in the water, only surfacing when you are able to recover from a painful belly flop.<br>
<<skillPoints "Swimming" 1>>
<br>
<<addMoodlet "Pained" 4>>
[[Continue|Pool Deep]]
<</if>>
<</replace>>
<</link>>
<<skillDiff "Swimming" 80>>
</div><<set $Minutes += 10>>
/* CHECKING IF EVENT OR GENERIC */
<<set _random to random(1, 3)>>
/* GENERIC */
<<if _random != 3>>
/* EMPTY */
<<if $PoolState == "Empty">>
You decide to swim around. It is fairly relaxing, having the entire pool to yourself. You swim from one side to the other, not having to worry about anyone else. <br>
/* SENIOR SWIM */
<<elseif $PoolState == "Senior Swim">>
You decide to swim around, though stick to an area away from the Senior’s exercise class. Most of them seem to forget you are there and you enjoying a fun and relaxing swim. <br>
/* AFTER SCHOOL */
<<elseif $PoolState == "After School">>
Though quite busy, you find some water that is relatively empty and enjoy a nice relaxing swim. You pass a few other boys as you go, also enjoying the cool water and fun. <br>
/* SWIM CLASS */
<<elseif $PoolState == "Swim Class">>
While part of the pool was full of young kids learning how to swim, the deeper parts were empty and you enjoyed a nice swim. Occasionally turning and watching the young boys struggling to swim and getting overly excited when they manage to float. <br>
/* FAMILIES */
<<elseif $PoolState == "Families">>
The pool is fairly busy, meaning your swim mainly took your weaving around and through groups of people. As you go, some little kids playfully splash at you, before swimming off giggling as you return fire. <br>
/* TEENAGERS */
<<elseif $PoolState == "Teenagers">>
While most of the teenagers just hang around and chat by the end of the pool, some groups of older boys enjoy goofing off or swimming laps in the water. You swim by both groups multiple times, but they don’t give you anything more than a friendly wave and you enjoy yourself. <br>
<</if>>
/* END NEED AND EXIT */
<<needChange "Fun" 10>>
<br>
<<if $PoolLocation == "Very Deep">>
[[Continue|Pool Very Deep]]
<<elseif $PoolLocation == "Deep">>
[[Continue|Pool Deep]]
<<elseif $PoolLocation == "Part Shallow">>
[[Continue|Pool Part Shallow]]
<<elseif $PoolLocation == "Shallow">>
[[Continue|Pool Shallow]]
<</if>>
/* SPECIAL */
<<else>>
<<if $Time.between(6, 0, 9, 0) && $QuestNoahSwimmingLessons.State >= 3>>
<<set _NoahPossible to 1>>
<</if>>
/* EMPTY EVENTS */
<<if $PoolState == "Empty">>
<<set _Random to ["Pool Swim Empty Filter"]>>
<<if $NaturismSkill >= 1>>
<<set _Random.push("Pool Swim Empty Nude Spring Board")>>
<</if>>
<<if _NoahPossible == 1 && $ToggleOCIsaac == 1>>
<<set _Random.push("OC Isaac and Noah at Pool")>>
<</if>>
/* SENIOR SWIM EVENTS */
<<elseif $PoolState == "Senior Swim">>
<<set _Random to ["Pool Swim Senior Body Example"]>>
/* FAMILIES EVENTS */
<<elseif $PoolState == "Families">>
<<set _Random to ["Pool Swim Toy Floating Away", "Pool Swim See Nude Toss", "Pool Swim Tie Drawstrings"]>>
/* Nyalls Scenes */
<<if $ToggleOCSebastian == 1 && $OCColeMet == -1>>
<<set _Random.push("OC Cole Swimsuit Missing")>>
<</if>>
<<if $ToggleOCSebastian == 1 && $OCEvelynMet == -1>>
<<set _Random.push("OC Evelyn and Oliver Pool Peek")>>
<</if>>
/* AFTER SCHOOL EVENTS */
<<elseif $PoolState == "After School">>
<<set _Random to ["Pool Swim Toy Floating Away", "Pool Swim See Nude Toss", "Pool Swim Tie Drawstrings"]>>
/* Nyalls Scenes */
<<if $ToggleOCSebastian == 1 and $OCSebastianIntro == -1>>
<<set _Random.push("OC Pool Swim Sebastian Photo Peek")>>
<</if>>
/* Nyalls Scenes */
<<if $ToggleOCSebastian == 1 && $OCColeMet == -1>>
<<set _Random.push("OC Cole Swimsuit Missing")>>
<</if>>
<<if $ToggleOCSebastian == 1 && $OCEvelynMet == -1>>
<<set _Random.push("OC Evelyn and Oliver Pool Peek")>>
<</if>>
/* SWIM CLASS EVENTS */
<<elseif $PoolState == "Swim Class">>
<<set _Random to ["Pool Swim Class Help Float"]>>
/* Nyalls Scenes */
<<if $ToggleOCSebastian == 1 && $OCEvelynMet == -1>>
<<set _Random.push("OC Evelyn and Oliver Pool Peek")>>
<</if>>
<<if _NoahPossible == 1 && $ToggleOCIsaac == 1>>
<<set _Random.push("OC Isaac and Noah at Pool")>>
<</if>>
/* TEENAGERS EVENTS */
<<elseif $PoolState == "Teenagers">>
<<set _Random to ["Pool Swim See Nude Toss"]>>
/* Nyalls Scenes */
<<if $ToggleOCSebastian == 1 && $OCColeMet == -1>>
<<set _Random.push("OC Cole Swimsuit Missing")>>
<</if>>
<</if>>
/* None State-Specific Events */
<<if $ToggleOCIsaac == 1 && $OCIsaacSocial > 10>>
<<set _Random.push("OC Isaac Nude Swimming")>>
<</if>>
<<set _event to _Random.random()>>
<<include _event>>
<</if>>/* OPENING */
You are swimming around and enjoying yourself, occasionally glancing over at the class of young kids learning how to swim, without thinking much of it. That was until you hear an instructor call out to you. <span style="color:LightSteelBlue">“Hey, kid!”</span> You turn and see a young man smiling wide and swimming towards you. <span style="color:LightSteelBlue">“Sorry to bother you, but is there any chance you could help us out for a minute? We don’t have as many instructors today as usual and it would really help us out!”</span> His apologetic smile and kind voice made it hard to say no. <br>
<br>
<span style="color:LightSteelBlue">“Perfect!”</span> He said joyously, <span style="color:LightSteelBlue">“It won’t take long. You’re a life saver!”</span> He leads you over to the group of kids, more directly to a single small boy who is standing near the shallow end with one hand on the edge. <span style="color:LightSteelBlue">“This is <span style="color:DarkTurquoise">Tyler</span>, he’s been a bit nervous about practicing without floaties. We want him to practice floating on his back a bit more before we have him practice with the other kids. All you have to do is help him get into position and help if he starts to sink or panic. Easy, right?”</span> He gives you another big smile, before swimming off to the rest of the class, saying he’d check on you guys in a few minutes. <br>
<br>
<span style="color:DarkTurquoise">Tyler</span> is a small boy, looking a little younger than your brother, and had shaggy brown hair. He was very thin, his ribcage visible, and he was wearing a pair of bright red swimming trunks that looked a bit too big for him, having been tied tightly to prevent them from sliding off his tiny body. He looked very nervous and shy, simply standing there silently while avoiding eye contact. <br>
<br>
You introduce yourself and give him a smile in an attempt to lighten the mood, but he doesn’t respond. So instead you grab his hand and help him into a back floating position. He still didn’t respond, or even look at you, but did as you asked without trouble. <span style="color:lightcoral">You noticed his breathing increase drastically as he lay back in the water and it was easy to tell that the kid was very scared.</span> <br>
<br>
/* HOLD HIS BACK */
<div id='choice'>
<<link "Hold his back<br>">>
<<replace"#choice">>
You place one hand on his legs and the other on his lower back, holding the boy up above the water. <span style="color:pink">Without realizing it, the boy had placed one hand upon your arm, as if you were going to float away if he didn’t. You smile and ask if he is alright.</span> <br>
<br>
<span style="color:LightSteelBlue">“Don’t let go yet.”</span> He says softly, staring up into the sky as he breathed heavily in an attempt to calm himself down. You promise you wouldn’t, telling him to lay his hands on the water and relax, but this was partially a lie. You had already started to sink your hands and before you knew it, you were no longer holding him up, and the boy was floating all on his own. Though, of course, he hadn’t realized and still seemed to be scared. After letting him float for a minute, thinking you were the only thing keeping him up, you lean down quietly and ask if he is ready for you to let him go, to which he nods silently. You laugh, saying that that’s good since you let him go a few minutes ago. <br>
<br>
The boy’s eyes widen and he glances at you fearfully, seeing your hands as you raised them out of the water. <span style="color:LightSteelBlue">“You mean… I’m-?”</span> Before the boy could finished, he turned just enough to suddenly sink into the water. You quickly grab him and pull him back up, holding him above the water as he coughs and spits. <br>
<br>
You worry the boy may be upset, but instead find him laughing. <span style="color:LightSteelBlue">“I did it! I was floating!”</span> <span style="color:pink">He gave you a big smile, only then causing you to realize he was missing one of his front teeth, and jumps into your arms. The instructor had looked over upon hearing the excitement, but once he realized it was good excitement, he went back to helping the other kids.</span> <br>
<br>
<span style="color:lightgreen">The young lad seemed to be full of a new energy, as he excitedly asked for you to help get him in the position to float again.</span> He does quite well, though probably swallowed more water than he’d like, and when the time came for the class to move onto a different activity he gives you one last big hug as thanks and is seemingly more confident in his abilities. <br>
<<needChange "Fun" 5>>
<br>
<<if $PoolLocation == "Very Deep">>
[[Continue|Pool Very Deep]]
<<elseif $PoolLocation == "Deep">>
[[Continue|Pool Deep]]
<<elseif $PoolLocation == "Part Shallow">>
[[Continue|Pool Part Shallow]]
<<elseif $PoolLocation == "Shallow">>
[[Continue|Pool Shallow]]
<</if>>
<</replace>>
<</link>>
/* HOLD HIS BUTT */
<<link "Hold his butt<br>">>
<<replace"#choice">>
You place on hand upper back and the other right in the center of his little rearend. The boy didn’t seem to mind where your hands were, as long as they were holding him up. He had placed his hand on your arm as soon as he laid back, as if you’d float away if he didn’t hold onto you. <br>
<br>
<span style="color:LightSteelBlue">“Don’t let go yet.”</span> He said softly, staring up into the sky as he breathed heavily and attempted to calm down. <span style="color:pink">But you had no intention of letting go just yet and, with the silent excuse of readjusting your hands, began to feel up the nervous boy’s buttocks.</span> <br>
<br>
<span style="color:pink">Feeling around his cheeks and upper leg was enough to confirm that he wasn’t wearing any underwear, not that you expected him to since it was uncommon to wear them when in a pool. But the thought of the only thing separating you from the boy’s most private bits was a thin piece of cloth was exciting.</span> <br>
<br>
<span style="color:pink">Though you do wonder what type of underwear the kid wore? You’d judge by his appearance and age, probably a colorful pair of briefs that formed well to his tiny body. But if you based it off his trunks, which were oversized and baggy, you’d think it would be an equally oversized pair of boxers, maybe with a childish print or pattern like bunny rabbits or cars. The boxers would be cute, big and loose enough to slip down during play or rolling around in his sleep, revealing all of his sensitive and boyish parts.</span> <br>
<br>
<span style="color:pink">Your eyes naturally fell upon the front of the young lad’s trunks, which you could only make out the tiniest lump. You wish you could feel up that part, get an idea of his size and shape. You’d guess small, based on his age and stature, but not knowing meant it could be anything. Hell, the kid could be hung like a horse! Though you figured, if it was sizable, you’d be able to tell based on the fact that the only thing covering it was some wet trunks that clung tightly to his body. It was probably small. Tiny even. </span> <br>
<br>
<span style="color:LightSteelBlue">“Okay, I’m ready.”</span> The boy spoke softly. <span style="color:pink">You had been so distracted by the cute body that you had completely forgot about the boy whom it belonged to.</span> You couldn’t get any coherent words out, so instead just nodded and lightly let him go. <br>
<br>
He was going to float, as far as you could tell he did for half a second,<span style="color:lightcoral"> but the tiny amount his body did sink when you let go was enough to panic the poor kid, who began flailing and crying out that he was sinking, which resulted in exactly that.</span> You quickly help him up and try to lighten to mood with a laugh, but the kid’s nerves had got the better of him and you were unsuccessful in future attempt to get him to try again. <br>
<<needChange "Fun" 5>>
<<set $Player.Arousal += 40>>
<br>
<<if $PoolLocation == "Very Deep">>
[[Continue|Pool Very Deep]]
<<elseif $PoolLocation == "Deep">>
[[Continue|Pool Deep]]
<<elseif $PoolLocation == "Part Shallow">>
[[Continue|Pool Part Shallow]]
<<elseif $PoolLocation == "Shallow">>
[[Continue|Pool Shallow]]
<</if>>
<</replace>>
<</link>>
</div>/* OPENING */
You decide to swim around in the water, enjoying the quiet and solitude of an empty pool. The lifeguard was only half paying attention to what was going on, glued to his cell phone. Suddenly, as you are swimming, you feel a painful cramp in your leg. You sink briefly as you grip it, but quickly manage to resurface and, with some difficulty, swim over to the edge to rest for a moment. <br>
<br>
As you wiggle your leg about to lighten the pain, you glance back over to the lifeguard, who didn’t even notice you sink, and roll your eyes. You begin to shimmy along the edge to get back to the shallow end, <span style="color:pink">when you suddenly feel a strange and intense pleasurable feeling on the front of your $PlayerBottoms.Type!</span> You look down and realize that you had lined up your groin exactly with the strong suction of the pool filters! <br>
<br>
/* ENJOY IT */
<div id='choice'>
<<link "Enjoy it<br>">>
<<replace"#choice">>
With one more glance towards the lifeguard to make sure you weren’t being watched, you push your groin as far up against the sucking filter as you could. <span style="color:pink">Instantly, your Penis is pulled straight by the filter, with your $PlayerBottoms.Type pulled so tight you feel as if you were being given a wedgie. Without thinking, you begin to thrust your hips back and forth as an intense feeling of arousal fills your body!</span> <br>
<br>
<<set _random2 to random(1, 2)>>
/* CUM */
<<if _random2 == 1>>
<span style="color:pink">You hunch over the edge of the pool, humping faster and faster as the feeling of climax approaches. Even if you wanted to stop, even if someone spotted you, you were too deep to give up now. A small moan escapes as you bit your lower lip. With one last, powerful thrust a surge of pleasure bursts from your body!</span> <br>
<br>
<<if $CanCum == 0>>
<span style="color:pink">You climax, your dry boyhood giving into the intense sucking sensation as the filters demand the seed you don’t have. You shudder as your $PlayerBottoms.Type are sucked with great force. Unlike with your hand, the sensation doesn’t end as you orgasm, instead continuing, seemingly faster. You place your hands on the edge of the pool, trying to yank yourself away before you or your bottoms are sucked completely through!</span> <br>
<br>
<<else>>
<span style="color:pink">Your semen is sucked out of your penis and through your $PlayerBottoms.Type with such force that you shudder. Good thing you were already soaking wet, because you don't think you’d be able to explain the wet spot and the drool falling from your lips.</span> <br>
<br>
<</if>>
It takes some force, but you are able to pull away from the filter without losing your bottoms and swim back out into the pool before you are spotted. Though you suddenly find yourself very tired and out of breath. <br>
<<addMoodlet "Good Wank" 6>>
<<set $Player.Arousal to 0>>
<<set $Player.SexualFrustration to 0>>
<<needChange "Fun" 5>>
<<needChange "Energy" -5>>
<br>
<<if $PoolLocation == "Very Deep">>
[[Continue|Pool Very Deep]]
<<elseif $PoolLocation == "Deep">>
[[Continue|Pool Deep]]
<<elseif $PoolLocation == "Part Shallow">>
[[Continue|Pool Part Shallow]]
<<elseif $PoolLocation == "Shallow">>
[[Continue|Pool Shallow]]
<</if>>
/* STOPPED */
<<elseif _random2 == 2>>
<span style="color:pink">You hunch over the edge of the pool, humping faster and faster as the feeling of climax approaches,</span> <span style="color:lightcoral">when you suddenly hear a voice all out to you.</span> <span style="color:LightSteelBlue">“Hey kid, you alright?”</span> You freeze as you see the lifeguard walking towards you. You try to pull away from the filter, <span style="color:pink">but find yourself stuck in a pleasurable sucking sensation.</span> <br>
<br>
<span style="color:LightSteelBlue">“Everything alright? You were hunched over? What, did your trunks get stolen by the filters?”</span> He laughed, <span style="color:LightSteelBlue">“Not the first time that’s happened.”</span> You look up at him, trying hard to hide your aroused expression, and tell him that you are stuck through gritted teeth as the sucking continues. <span style="color:LightSteelBlue">“Damn, gotta be careful by those things, they’ll suction cup you to them and leave you stranded. Here, I got you.”</span> <br>
<br>
You try to reject his offer as he grips both of your arms and yanks you up out of the water! <span style="color:lightcoral">Your clothes didn’t come with you. As you were yanked up, they stayed and were quickly sucked off your body into the filter! Leaving your erect and throbbing penis exposed as you are held up like a naked baby in front of this teenager!</span> <br>
<<set $Player.Arousal to 90>>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Mouth: "Frown",
Blush: 3,
Hard: 1,
},
Clothes: {
Bottoms: $None,
Undies: $None,
},
},
]>>
<<ad _ad>>
<span style="color:lightcoral">The boy’s eyes instantly fell on your erect boyhood, which looked up at him, still twitching in desire.</span> <span style="color:LightSteelBlue">“Fuck!”</span> <span style="color:lightcoral">The boy began laughing loudly, still holding you in the air and preventing you from covering yourself,</span> <span style="color:LightSteelBlue">“I didn’t know you were stuck like that! Damn thing had you at full mast!”</span> <span style="color:pink">After what felt like forever at being held up naked, just thankful that no one else was in the pool, the boy finally sets you down and you quickly cover yourself up as best you can.</span> <br>
<br>
<span style="color:LightSteelBlue">“Sorry kid, but that’s too funny.”</span> He wipes a tear from his eye, glancing down into the pool, <span style="color:LightSteelBlue">“Your trunks got sucked up? I’ll go get them, wait here and be thankful the girl’s swimming team didn’t show up this morning.”</span> He laughs again as he walks off. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 3,
Hard: 1,
Arms: "Hide",
},
Clothes: {
Bottoms: $None,
Undies: $None,
},
},
]>>
<<ad _ad>>
<span style="color:pink">You feel extremely exposed, standing in the middle of the public pool, completely naked without a single place to hide or shield yourself. You keep thinking someone, a whole family, someone from school, your friends, will walk into the pool any second and see you standing there in your birthday suit. The only bright side is your erection quickly fades due to the cold breeze on your nude, wet body.</span> Eventually, the lifeguard comes back and hands you your clothes, still smiling and giggling at the situation you found yourself in. <br>
<<addMoodlet "Seen Naked" 3>>
<<set $Player.Arousal to 0>>
<<needChange "Fun" 5>>
<br>
<<if $PoolLocation == "Very Deep">>
[[Continue|Pool Very Deep]]
<<elseif $PoolLocation == "Deep">>
[[Continue|Pool Deep]]
<<elseif $PoolLocation == "Part Shallow">>
[[Continue|Pool Part Shallow]]
<<elseif $PoolLocation == "Shallow">>
[[Continue|Pool Shallow]]
<</if>>
<</if>>
<</replace>>
<</link>>
/* MOVE AWAY */
<<link "Move away<br>">>
<<replace"#choice">>
You quickly move away from the filters, the strong sucking pulling just enough to slightly displace your $PlayerBottoms.Type. As you move away, you worry about just how strong these filters were, wondering if some poor kid has ever gotten his Trunks sucked right off his body. <br>
<<set $Player.Arousal += 20>>
<<needChange "Fun" 5>>
<br>
<<if $PoolLocation == "Very Deep">>
[[Continue|Pool Very Deep]]
<<elseif $PoolLocation == "Deep">>
[[Continue|Pool Deep]]
<<elseif $PoolLocation == "Part Shallow">>
[[Continue|Pool Part Shallow]]
<<elseif $PoolLocation == "Shallow">>
[[Continue|Pool Shallow]]
<</if>>
<</replace>>
<</link>>
</div>/* OPENING */
You are swimming about, enjoying you solitude in the pool, when you hear an older voice call out. You turn and see what appears to be a maintenance man calling out to the lifeguard. He asks if anyone is available to help him with something in the utility room, saying it’ll only take about 5-10 minutes. The teen lifeguard informs him that he is the only one on duty, but offers to help since the pool is 'pretty much empty’. <br>
<br>
You want to say something, since the only lifeguard leaving while even one person was swimming was pretty dangerous, but figure it’s probably fine since you swim well enough, and it’s not like he’s been paying attention anyway. It is only after he is gone, and you realize just how alone you were in this walled off pool, that you get an exciting idea. <br>
<br>
He said he would be gone for a few minutes, leaving you alone to do whatever you wanted without anyone seeing. <span style="color:pink">Your eyes turn to the spring board and you wonder just how fun it would be to bounce up and down on that into the water, naked! The pool didn’t normally allow you to swim naked, but no one was here to tell you no!</span> <br>
<br>
/* JUMP OFF THE SPRINGBOARD NAKED */
<div id='choice'>
<<link "Jump off the Springboard Naked<br>">>
<<replace"#choice">>
You smile deviously, quickly exit the water, and run over to the spring board. Glancing once more towards the entrance to the pool, to ensure you were alone, <span style="color:pink">you quickly strip down. Soon you found yourself standing in the middle of the public pool, completely naked, baring it all without any way to shield yourself. It was kind of exciting!</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Mouth: "Happy",
Blush: 3,
},
},
]>>
<<ad _ad>>
<span style="color:pink">You intentionally stand facing the entrance, hands behind your back with your pelvis thrust forward, as if asking for someone to walk in and see you. The thought of being caught in such an exposed situation made your heart beat fast!</span> <br>
<br>
Realizing you had little time remaining, you quickly turn back to the spring board, hiding you clothes next to it in case you had to quickly reach them from inside the pool, and hop on the spring board. <span style="color:pink">Tiptoeing near the edge, still smiling due to your exposed state, you begin to bounce up and down. You laugh at the funny feeling of it all, bouncing higher and higher with your $Player.PenisSize Penis flopping wildly.</span> <br>
<br>
<span style="color:pink">Once you feel you’d gotten enough height, and had enough fun bouncing up an down naked like you were on a trampoline, you gave it one last big LEAP! Flying through the air, you enter a cannonball position and land butt-first into the water! <br>
<br>
You swear about a gallon of water goes up your butt as the icy-cold liquid freezes your anus and causes a slight squeal to escape you underwater. Despite having just been swimming in it, the pool felt a lot colder now that you were nude.</span> <br>
<br>
You spend a few more minutes swimming in the buff, enjoying the utter feeling of freedom it brings, before you begin to hear voices returning from the utility room. You discreetly swim over and retrieve your clothes, putting them on just in time for the lifeguard to return. <br>
<br>
As the lifeguard sits down and you pretend to not notice, he suddenly calls out to you. <span style="color:LightSteelBlue">“Hey kid!"</span> You turn to him with a puzzled look, <span style="color:LightSteelBlue">“You know we have cameras we can check on our phone, right?”</span> He laughs, holding up his phone. <span style="color:pink">You turn bright red, sinking into the water just below your nose. Guess the lifeguard was doing his job and keeping an eye on you.</span> <br>
<<if $NaturismSkill <= 3>>
<span style="color:Green">+3 Naturism XP</span><br>
<<set $NaturismXP += 3>>
<<include"Naturism Skill Level Up">>
<</if>>
<<needChange "Fun" 8>>
<br>
<<if $PoolLocation == "Very Deep">>
[[Continue|Pool Very Deep]]
<<elseif $PoolLocation == "Deep">>
[[Continue|Pool Deep]]
<<elseif $PoolLocation == "Part Shallow">>
[[Continue|Pool Part Shallow]]
<<elseif $PoolLocation == "Shallow">>
[[Continue|Pool Shallow]]
<</if>>
<</replace>>
<</link>>
/* DON'T */
<<link "Don't<br>">>
<<replace"#choice">>
Turning back to the pool entrance, you realize it may not be the best idea. The lifeguard could come back at any moment, and anyone else could just walk in, so it was probably for the best to not go bouncing around in your birthday suit in such a public place. <br>
<<needChange "Fun" 5>>
<br>
<<if $PoolLocation == "Very Deep">>
[[Continue|Pool Very Deep]]
<<elseif $PoolLocation == "Deep">>
[[Continue|Pool Deep]]
<<elseif $PoolLocation == "Part Shallow">>
[[Continue|Pool Part Shallow]]
<<elseif $PoolLocation == "Shallow">>
[[Continue|Pool Shallow]]
<</if>>
<</replace>>
<</link>>
</div>/* OPENING */
You are swimming, mindlessly going along while half listening and watching the numerous other kids around you who were happily chatting away. Though you were mostly keeping to yourself near one edge of the pool. Though relaxing, the peace is broken by the incoming sound of cursing and what you think is a struggle. <br>
<br>
<span style="color:LightSteelBlue">“Don’t-! You fucks-!”</span> You hear a teenaged voice call out. You turn towards the entrance to the pool, along with everyone else who heard the struggling, to see an interesting sight. <span style="color:pink">A teenaged boy, around 15 or 16, was being hauled out of the locker room by two of his peers, each holding an arm as the victim kicked and fought to free himself, though to little effect.</span> <br>
<br>
<span style="color:pink">The most interesting part, which prompted a smirk from you and a chorus of laughter from most of the other witnesses, was that the poor boy was completely naked! Without a stitch of clothes, or even the use of his hands, to cover himself with. The boy turned bright red as he was brought out into the light and the sights of a pool full of his peers. He fought desperately to free himself, but was clearly overpowered by his attackers who simply laughed and taunted the boy, who had apparently caused one of them some trouble at school.</span> <br>
<br>
<span style="color:pink">The boy was very thin and scrawny, with freckles dotting his shoulders. He had bushy brown hair, which was echoed in his equally brown and bushy pubic hair that sat atop his penis, which was fairly long and flopped about flaccidly as the boy struggled in vain.</span> <br>
<br>
<span style="color:pink">As luck would have it, you were in the perfect position to witness this boy’s misfortune, as the other two brought him right to the edge where you swam, holding in them for a second to embarrass him further before pushing him into the water right next to you. You watched as the poor kid struggled to cover himself while swimming to the nearest ladder as laughter continued to erupt. You watched as he climbed out, eyeing his tight, virgin ass, and laughed with the rest as he was prevented from getting back to the locker room by the two attackers.</span> <br>
<br>
This didn’t last, however, as while the lifeguards didn’t do anything to stop this, laughing along with the rest of their peers, eventually an adult from the front ran out and chased off the two bullies and hurried the nude and embarrassed teenager back into the locker room. <br>
<br>
<span style="color:pink">You’d later hear a rumor that the kid had to walk home in a towel, his clothes having been stolen by the bullies on their way out. Another rumor, though a bit more unlikely, was that the very same bullies snatched the towel as they drove by, leaving the kid to have to make a very embarrassing multi-mile walk home naked down a busy street.</span>
<br>
<<needChange "Fun" 5>>
<br>
<<if $PoolLocation == "Very Deep">>
[[Continue|Pool Very Deep]]
<<elseif $PoolLocation == "Deep">>
[[Continue|Pool Deep]]
<<elseif $PoolLocation == "Part Shallow">>
[[Continue|Pool Part Shallow]]
<<elseif $PoolLocation == "Shallow">>
[[Continue|Pool Shallow]]
<</if>>
<br>/* OPENING */
You are swimming along, happily enjoying yourself, when you notice some commotion by the Senior Swim Class. There seems to be some confusion over the exercises they were performing, but you try not to pay too much attention. The instructor seems to be at a bit of a lose, until he noticed you swimming nearby and called out. <br>
<br>
<span style="color:LightSteelBlue">“Hey, kid! Could you come over here, just for a second please?”</span> You try your hardest to ignore him, pretending you have water in your ears, but with everyone looking towards you, and being the only other person in the pool, you eventually relent and swim over. <span style="color:LightSteelBlue">“Could you help me out for just a second? Things would go a lot easier if I could show them what I'm talking about. Thanks!”</span> <span style="color:pink">Without even waiting for you to agree, the instructor suddenly puts his arms around your waist and lifts you up partially out of the water and holds you facing the seniors.</span>
/* IF TOP */
<<if $PlayerTop.Type != "None">>
<span style="color:pink">He then lifts your $PlayerTop.Type up over your head, revealing your chest!</span>
<</if>><br>
<br>
<span style="color:LightSteelBlue">“Alright, so just move your arms like you are doing a normal stroke.”</span> He instructs, <span style="color:LightSteelBlue">“You all see how the muscles on his chest move? That's what we're exercising out here.”</span> You blush, feeling like a fresh fish at the market with everyone watching you. He has you mimic a few different strokes and water exercises, explaining and pointing out the motion in your body, mainly around your chest and stomach area. While already embarrassing, you couldn’t help but overhear the whispering of a group of three elderly ladies near the front, who were eyeing you a bit too intensely. <br>
<<set _ad to [
{
Name: "Player",
State: {
Blush: 2,
},
Clothes: {
Top: $None,
},
},
]>>
<<ad _ad>>
/* SKINNY */
<<if $Player.Build == "Skinny">>
<span style="color:LightSteelBlue">“Oh, how cute, he’s like a little doll!”</span> One lady whispered, <span style="color:LightSteelBlue">“And look at that cute little belly button! I just want to hug him!”</span> <br>
<br>
<span style="color:LightSteelBlue">“He’s much cuter than my grandson,”</span> Another added, <span style="color:LightSteelBlue">“I wish I could have him around to help with housework!”</span> <br>
<br>
<span style="color:LightSteelBlue">“If he was my grandson, I’d have his parents send him over every time he misbehaves.”</span> A third one giggled, <span style="color:LightSteelBlue">“Make him clean the house in nothing but a tiny apron. That way I can spank that bare little tooshie as he goes!”</span> <br>
<br>
/* HUSKY */
<<elseif $Player.Build == "Husky">>
<span style="color:LightSteelBlue">“Would you look at the chub on that one!”</span> One lady whispered, pointing to your belly, <span style="color:LightSteelBlue">“I swear kids nowadays eat way too many sweets, I’d never let my children get like that.”</span> <br>
<br>
<span style="color:LightSteelBlue">“I think it’s kind of cute,”</span> Another giggles, <span style="color:LightSteelBlue">“I just want to hug and squeeze him! Make him my little squishy pillow!”</span> <br>
<br>
<span style="color:LightSteelBlue">“Yes, but he won’t get any girls looking like that, poor kid.”</span> The third sighs. <br>
<br>
/* MUSCLED */
<<else>>
<span style="color:LightSteelBlue">“Would you look at the body on that one!”</span> One lady whispers, <span style="color:LightSteelBlue">“I swear if I was a couple decades younger!”</span> She gives her friends a flirty look. <br>
<br>
<span style="color:LightSteelBlue">“Oh please,”</span> Another laughs, <span style="color:LightSteelBlue">“He’s practically a baby, probably doesn’t even know how to use it.”</span> <br>
<br>
<span style="color:LightSteelBlue">“I wouldn’t mind this class if we had him as an assistant every time!”</span> A third added, obviously looking towards your crotch. <br>
<br>
<</if>>
/* END */
<span style="color:pink">No one else seems to hear their comments, or at least they pretend not to, and you begin to feel even more embarrassed and your cheeks turns a bright pink, prompting more comments from the three ladies.</span> Thankfully, you are let down not long later and quickly swim away, though notice the trio of elders watching you as you go. <br>
<<needChange "Fun" 5>>
<br>
<<if $PoolLocation == "Very Deep">>
[[Continue|Pool Very Deep]]
<<elseif $PoolLocation == "Deep">>
[[Continue|Pool Deep]]
<<elseif $PoolLocation == "Part Shallow">>
[[Continue|Pool Part Shallow]]
<<elseif $PoolLocation == "Shallow">>
[[Continue|Pool Shallow]]
<</if>>/* OPENING */
As you are swimming around, you notice a boy standing by one of the pool ladders. He seemed to be struggling with something. <span style="color:pink">Looking closer, you notice that he was holding up his loose trunks with one hand and trying to tie the drawstrings with the other, though was not having any success going it with only the one hand.</span> <br>
<br>
You decide to be a nice guy and swim over to the ladder, climbing out of the pool and offering you assistance to the boy. <span style="color:LightSteelBlue">“Thanks!”</span> He laughed, <span style="color:LightSteelBlue">“I didn’t even notice they were untied until they nearly falled down when I ran out here.”</span> <span style="color:pink">You kneel down and grab the front of his trunks, waiting until he lets go of them himself, before letting them ‘slip’ out of your hand.</span> <br>
<br>
<span style="color:pink">They make it down just above his knees before he catches them, giggling and yanking them up tightly. <span style="color:LightSteelBlue">“You’re suppose to tie them, not let them fall down!”</span> He blushed, but didn’t seem too upset or embarrassed, considering you just got an eyeful of his prepubescent penis. Which was very long for his age, looking like a little noodle dangling between his legs!</span> <br>
<br>
<span style="color:pink">You were so taken aback by it’s unexpected size, that you were briefly stunned, only coming back to reality when the boy thrust his pelvis towards you.</span> <span style="color:LightSteelBlue">“How about you tie it and I hold them up. I dun wanna go swimming naked!”</span> He giggles again, thrusting the drawstrings into your hands. You smile, doing as he asks while staring at his crotch, making a mental note to keep an eye out for this boy anytime you were in a locker room. <br>
<<set $Player.Arousal += 15>>
<<needChange "Fun" 5>>
<br>
<<if $PoolLocation == "Very Deep">>
[[Continue|Pool Very Deep]]
<<elseif $PoolLocation == "Deep">>
[[Continue|Pool Deep]]
<<elseif $PoolLocation == "Part Shallow">>
[[Continue|Pool Part Shallow]]
<<elseif $PoolLocation == "Shallow">>
[[Continue|Pool Shallow]]
<</if>>/* OPENING */
You are swimming around, enjoying yourself in the hustle and bustle of the busy and vibrant city pool, which just seems perfect on a day like today. As you are swimming, carelessly drifting towards the more shallow end of the pool, you notice a curious sight. Near the edge of the pool is a small boy, probably about 6 or 7 years old, gripping the edge and moving slowly towards the deeper end. Based on how tight his grip looked and the fear on his face, you assume the kid may not know how to swim. Curious on why he was doing something so dangerous, you swim over. <br>
<br>
The kid gives you a confused look, loses his grip on one hand and briefly falls into the water, before quickly regripping the edge with a look of utter terror in his eyes. He glanced towards you again, seeming like he was about to cry. <br>
<br>
<span style="color:LightSteelBlue">“Gatty!”</span> The boy sobbed, pointing out into the middle of the pool, <span style="color:LightSteelBlue">“I fell over and lost him and now he’s floating away!”</span> You look out and see a small, green inflatable alligator floating a few feet away. <span style="color:LightSteelBlue">“I want to get him but… I’m scared I’ll fall in…”</span> You notice his lip was quivering and his arms were shaking from his tight grip. <br>
<br>
/* HELP */
<div id='choice'>
<<link "Help him<br>">>
<<replace"#choice">>
You pat the kid kindly on the head and help him to climb out of the pool, sitting him down on the edge. You notice his loose green trunks matched the alligator and appeared to be from some cartoon. You smile and tell him you’ll retrieve Gatty and bring it back to him. <br>
<br>
It takes a second to locate the toy, having floated quite a distance in the short time you looked away, and you had to race to it before some other kid grabbed it and claimed it for themselves. <span style="color:lightgreen">But in the end, you locate the toy and hold it up high for the little boy to see, who smiles widely.</span> <br>
<br>
Swimming to the ladder and climbing out, you walk over to the kid who was practically bouncing with excitement and nearly jumped into your arms as you gave him back his toy. <span style="color:LightSteelBlue">“Gatty! Thanks! I thought I’d never see him again!”</span> The kid gives you a big hug, which feels a little awkward since you were both half-naked and soaking wet, but was still very nice and warm. <br>
<br>
Before he runs off, you decide to play the big brother role and give him a small lecture about not going out into the deep end if he can’t swim. Telling him he should ask for help instead of putting himself in danger, because if he fell in, he could have really hurt himself. In fact, he really should be wearing a lifejacket or some floaties if he can't swim. The kid looks down sadly, apologizing and sniffling. <br>
<br>
<span style="color:Pink">You smile, deciding to end the lecture on a funny note, and playfully threaten to bend him over your knee and spank him if he tries something so dangerous again, ending the threat by pulling him towards you and playfully patting his wet rear. The boy giggles in response, his spirits lifted, before promising you he’ll be more careful. He gives you one last big smile, then waves as he heads to continue playing.</span> <br>
<<needChange "Fun" 8>>
<br>
<<if $PoolLocation == "Very Deep">>
[[Continue|Pool Very Deep]]
<<elseif $PoolLocation == "Deep">>
[[Continue|Pool Deep]]
<<elseif $PoolLocation == "Part Shallow">>
[[Continue|Pool Part Shallow]]
<<elseif $PoolLocation == "Shallow">>
[[Continue|Pool Shallow]]
<</if>>
<</replace>>
<</link>>
/* LAUGH */
<<link "Laugh at him">>
<<replace"#choice">>
You smirk and shrug at the kid, telling him that he should keep a better handle on his toys, or bring floaties if he plans on coming to the pool when he’s too small to swim. As you swim away, you think you notice tears start to fall down the poor boy’s cheek. <br>
<br>
A few minutes later, loud cries begin to fill the pool. The young boy, who at this point was halfway down the pool, had lost sight of his toy and was now stuck. He was slipping and terrified of falling into the water and drowning. Thankfully, a lifeguard noticed him and pulled him out, but without his toy he was inconsolable. He was brought to the benches and given a towel until some of the lifeguards were able to calm him down. <br>
<<needChange "Fun" 8>>
<br>
<<if $PoolLocation == "Very Deep">>
[[Continue|Pool Very Deep]]
<<elseif $PoolLocation == "Deep">>
[[Continue|Pool Deep]]
<<elseif $PoolLocation == "Part Shallow">>
[[Continue|Pool Part Shallow]]
<<elseif $PoolLocation == "Shallow">>
[[Continue|Pool Shallow]]
<</if>>
<</replace>>
<</link>>
</div><<include"Pool Guest State">>
<<set $PoolLocation to "Very Deep">>
<span style="color:Azure"><big><strong>--City Pool [Very Deep End]--</strong></big></span><br>
/* BASIC DESCRIPTION */
You are swimming in the very deep end of the pool. The water is so deep, multiple people could swim under you without you realizing.
/* STATE DESCRIPTION */
<<if $PoolState == "Senior Swim">>
This area of the pool is pretty empty, as the seniors don’t need that much space to perform their exercise and don’t want to risk getting splashed by anyone going down the diving board. Though you are still close enough to hear the instructions and garner a few looks from some disgruntled looking seniors.
<<elseif $PoolState == "After School">>
This area is mostly relegated to older teenagers and some middle schoolers trying to impress girls or their friends. A decent-sized group are watching the diving board, cheering as boys jump down it or laughing and teasing for those that chicken out. Jumping off the highest diving board seems to be a test of courage.
<<elseif $PoolState == "Families">>
This area of the pool is mostly empty, outside of the occasional older kid or adult practicing some proper swimming strokes or diving.
<<elseif $PoolState == "Teenagers">>
This area has a few groups of teenagers, diving and swimming about or hanging around the edge. One of the most common sights is some of the boys diving to get a view of a girl’s bikini-clad behind and promptly getting smacked when they are discovered.
<<elseif $PoolState == "Swim Class">>
This area is completely empty, even the most advanced students feeling a bit nervous about swimming in a pool this deep.
<<else>>
This area, like the rest of the pool, is empty. Something about the deep, still waters is a bit unnerving and strange. Almost like you are in the ocean, with an endless sea below you.
<</if>><br>
<br>
/* SWIM STAMINA */
<<include"Swim Stamina">>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
[[Swim Around (0:10)|Pool Swim Around]] <span style="color:lightgreen">+Fun</span><br>
[[Rest (0:10)|Pool Rest]] <span style="color:lightgreen">+Stamina</span><br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Swim Shallower (0:01)|Pool Deep][$Minutes += 1]]<br>/* OPENING */
You move towards the staircase that leads up to the waterslide. It is a fairly tall slide, going up about 18 feet, with twists and turns that look exciting even from the outside! Once you are at the top, you look over the railing down at the pool below. Following some instructions laid out on a sign, you lay down at the top of the waterslide, before using a pair of small handles to propel yourself forward!<br>
<br>
/* EVENT SELECTOR */
<<set _random to random(1, 4)>>
/* NORMAL */
<<if _random == 1>>
As soon as your body is taken by the current of the water, you begin to gain intense speed! You can’t contain your laughter as you descend, going so fast you partially go up the side of the slide! Eventually, you notice the slide straighten out and a light appear at the end of the tunnel before- WHOOSH!<br>
<br>
You fly out of the slide, gaining a few feet of air, before splashing into the deep section of the pool! You can’t contain your joyous laughter as you fly into the air and, consequently, swallow a bunch of pool water. But you don’t care as much, since that was so exciting!<br>
<<needChange "Fun" 10>>
<br>
[[Continue|Pool Deep]]
/* SPIN AROUND */
<<elseif _random == 2>>
As you pull yourself into the decline of the slide, your body is almost immediately taken by the current! You gain speed at an intense rate and, as you take one of the turns a bit too fast, you completely spin around! You now find yourself going down backwards! The dizziness of going down the slide upside down mixed with your laughter prevents you from even attempting to right yourself as you fly out with a loud WHOOSH!<br>
<br>
The first thing you see is the sky, as your body flips in the air and you land in the water headfirst. Not seeing the water coming, your mouth and nose are briefly filled with the liquid, causing you to gag and cough as you surface, though still laughing from all the excitement.<br>
<<needChange "Fun" 10>>
<br>
[[Continue|Pool Deep]]
/* TUMBLE */
<<elseif _random == 3>>
As you pull yourself into the decline of the slide, your body is almost immediately taken by the current! You gain speed at an intense rate and, as you take one of the turns a bit too fast, you completely spin around! Finding yourself now going down backwards, you attempt to right yourself but instead accidentally throw yourself into a spinning tumble.<br>
<br>
Spun this way and that, you begin to get dizzy and are shot out of the slide at a weird angle. Screaming in surprise as you are flung into the air, you enter the water with a loud splash! Now underwater, you still find yourself disoriented and have to take a minute to tell which was is up before you are able to surface. A bit of a scary, but also incredibly exciting!<br>
<<needChange "Fun" 10>>
<br>
[[Continue|Pool Deep]]
/* TUMBLE AND LOSE TRUNKS */
<<elseif _random == 4>>
As you lay down in the quick current of the water, you grab the handles and slowly inch over to the edge. <span style="color:pink">Right as you are about to descend, as the rush of water catches you in just the right spot, your $PlayerBottoms.Type are yanked down to your ankles! Letting out a surprised scream, you reach down to pull them up only to be taken by the current yourself. You now find yourself speeding down the slide in a compromising position!</span><br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Mouth: "Frown",
Blush: 2,
PantsDown: true,
},
},
]>>
<<ad _ad>>
As you slide, twist, and spin down, you attempt to pull them back up, but are unable to as each bend to reach them just causes you to spin around, leaving you tumbling down the slide. The only thing you are able to do is keep your $PlayerBottoms.Type around your ankles, focusing on not losing them and having to make a rather embarrassing swim to find them again! Exiting the slide, all too aware of your exposed state as you are flung into the air, you crash into the water and quickly fix your clothing before surfacing. Thankfully, it didn’t seem like anyone saw that.<br>
<<needChange "Fun" 10>>
<br>
[[Continue|Pool Deep]]
<</if>>/* LOCATION */
<<set $Location to {
Name: "Pool",
Indoors: 0,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "Town",
}>>
<<if $Player.Energy <= 5>>
<<include"Town Pass Out">>
<<elseif $HadAccident>>
<<include"Town Pee">>
<<else>>
<span style="color:Azure"><big><strong>--Pool--</strong></big></span><br>
You stand outside the City Pool. Despite the close proximity of the beach, the pool is often favored by many due to it being only open to locals and being temperature controlled. They also teach swimming classes here and have slides and hot tubs, making it a nice relaxing place for the whole family. There is a small sitting area where an employee sits and directs people to the one of two gendered locker rooms before they can head in. There is a sign on the wall that says <span style="color:LightSteelBlue">“Pool Clothes Only!”</span><br>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
[[Enter the Locker Room|Pool Locker Room]]<br>
<<if $QuestNoahSwimmingLessons.State == 2 && ["Saturday", "Sunday"].includes($Time.Day) && $Time.between(6, 0, 9, 0)>>
[[Teach Noah to Swim (2:00)|Noah Quest Swimming Lessons 3]]<br>
<</if>>
<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
/* CITY BUS */
<<if $Money >= 3>>
[[Take the City Bus ($3 0:10)|Take the City Bus][$CityBusStart to "Northend"]]<br>
<<else>>
<span style="color:lightcoral">Take the City Bus ($3 0:10)</span><br>
<</if>>
<<if $LinkTravel == 1>>
<<if $Bike != 1>>
<img src="Images\World Map\Individual Icons\Main Street.png">
[[Main Street (0:10)|Main Street][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Community Center.png">
[[Community Center (0:10)|Community Center][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Entertainment District.png">
[[Entertainment District (0:10)|Entertainment District][$Minutes += $TravelTime]]<br>
<<else>>
<img src="Images\World Map\Individual Icons\Main Street.png">
[[Main Street (0:05)|Main Street][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Community Center.png">
[[Community Center (0:05)|Community Center][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Entertainment District.png">
[[Entertainment District (0:05)|Entertainment District][$Minutes += $TravelTime]]<br>
<</if>>
<</if>>
<br>
<div style="position: relative">
<img src="Images\World Map\Town Map.png"
style="position: absolute; left: 0; top: 0" alt="Town Map" usemap="#Town">
<img src="Images\World Map\Here.png"
style="position: absolute; left: 374px; top: 81px" alt="Town Map">
<<include"World Map Quest Marker Tracker">>
</div>
<map name="Town">
<area shape="rect" coords="300,81,353,134" alt="Main Street" onclick="$.wiki('<<goto[[Main Street]]>><<set $Minutes += $TravelTime>>')" />
<area shape="rect" coords="448,81,501,134" alt="Community Center" onclick="$.wiki('<<goto[[Community Center]]>><<set $Minutes += $TravelTime>>')" />
<area shape="rect" coords="374,155,427,208" alt="Entertainment District" onclick="$.wiki('<<goto[[Entertainment District]]>><<set $Minutes += $TravelTime>>')" />
</map>
<</if>>/* SETTING MAX STAMINA BASED ON SWIM LEVEL */
<<if $SwimmingSkill == 1>>
<<set $SwimStaminaMax to 50>>
<<elseif $SwimmingSkill == 2>>
<<set $SwimStaminaMax to 75>>
<<elseif $SwimmingSkill == 3>>
<<set $SwimStaminaMax to 100>>
<<elseif $SwimmingSkill == 4>>
<<set $SwimStaminaMax to 125>>
<<elseif $SwimmingSkill == 5>>
<<set $SwimStaminaMax to 150>>
<<elseif $SwimmingSkill == 6>>
<<set $SwimStaminaMax to 200>>
<<elseif $SwimmingSkill == 7>>
<<set $SwimStaminaMax to 250>>
<<elseif $SwimmingSkill == 8>>
<<set $SwimStaminaMax to 300>>
<<elseif $SwimmingSkill == 9>>
<<set $SwimStaminaMax to 400>>
<<elseif $SwimmingSkill == 10>>
<<set $SwimStaminaMax to 500>>
<</if>>
<<if $SwimStamina > $SwimStaminaMax>>
<<set $SwimStamina to $SwimStaminaMax>>
<<elseif $SwimStamina < 0>>
<<set $SwimStamina to 0>>
<</if>>
/* SETTING PERCENTAGE */
<<set _width to ($SwimStamina / $SwimStaminaMax) * 100>>
/* PERCENT DISPLAY */
<div class="stamina-bar-group">
<span>Stamina:</span>
<div class="stamina-bar-gauge">
<<set _data = clone({
text: `${_width.toFixed(1)}%`,
value: _width,
max: 100,
min: 0,
color: getNeedsBarColor(_width),
showText: true,
})>>
<<progressbar _data>>
</div>
</div><<set $AD.SkinColor to "Honey">>
<<set $AD.Freckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $AD.HairStyle to "Short Dreads">>
<<set $AD.HairColor to "Black">>
<<set $AD.EyeColor to "Gray">>
<<set $AD.LeftEyeColor to "Gray">>
<<set $AD.RightEyeColor to "Gray">>
<<set $AD.PenisStyle to $LucasCut>>
<<set $AD.PenisSize to "Average">>
<<set $AD.Balls to "Medium">>
<<set $AD.Butt to "Cute">>
<<set $ADChestScar to 0>>
<<set $ADFaceScar to 0>>
<<set $ADLeftArmScar to 0>>
<<set $ADRightLegScar to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $ADArmFreckles to 0>>
<<addClothing "AD" "Undies" "Boxers" "Forest Green">>
<<addClothing "AD" "Bottoms" "Ripped Jeans" "Dark Denim">>
<<addClothing "AD" "Top" "T-Shirt" "Forest Green">>
<<addClothing "AD" "Outer" "Zip-Up Hoodie" "Black">>
<<addClothing "AD" "Socks" "Socks" "White">>
<<addClothing "AD" "Shoes" "Tennis Shoes" "Black">>
<<set $ADShortsSag to 0>>
<<if $ADMuscleToggle == 1>>
<<set $AD.Build to "Normal">>
<<else>>
<<set $AD.Build to "Normal">>
<</if>>
<<if $ADPubicHairToggle == 1>>
<<set $AD.PubicHair to "Wisps">>
<<else>>
<<set $AD.PubicHair to "None">>
<</if>>
/* DEFAULT SETTING */
<<set $ADHead to $None>>
<<set $ADFace to $None>>
<<set $ADMouth to $None>>
<<set $ADNeck to $None>>
<<set $ADUnder to $None>>
<<set $ADOver to $None>>
<<set $ADBack to $None>>
<<set $ADHands to $None>>
<<set $ADWaist to $None>>
<<if $SchoolUniforms == 1 and $AD.Outfit == "Uniform">>
<</if>>
<<if $AD.Outfit == "Pajamas">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Naked">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>>
<<if $AD.Outfit == "Undies">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Towel">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Towel" "White">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>>
<<if $AD.Outfit == "Gym">>
<<addClothing "AD" "Top" "Gym Shirt" "School">>
<<addClothing "AD" "Bottoms" "Gym Shorts" "School">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<</if>>
<<if $AD.Outfit == "Gym Swim">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Purple">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>>
/* X-Ray Mode Test */
<<if $Xray == 1>>
<<set $ADHead to $None>>
<<set $ADFace to $None>>
<<set $ADMouth to $None>>
<<set $ADNeck to $None>>
<<set $ADUnder to $None>>
<<set $ADOver to $None>>
<<set $ADBack to $None>>
<<set $ADHands to $None>>
<<set $ADWaist to $None>>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>/* Setting Quest Complete */
<<set $QuestRykerRetaliation.State to -1>>
Feeling the need to use the bathroom, you head towards the nearest one in the city park and quickly do your business. As you are washing your hands, you hear someone else enter but don’t think much of it, it is a public bathroom after all. However, as you glance up and spot a familiar face standing behind you with a smirk, <span class="yellow-text">you quickly spin around and come face-to-face with <span class="char-name">Ryker</span>!</span><br>
<br>
<<art "Images\\Special\\Ryker\\Ryker Park Restroom.png" "Rayray" "https://rayrayart.fanbox.cc" 750>>
<<if $QuestLucasRyker.RykerOption == "Smart">>
<span class="dialogue-text">“Well, well, well! If it isn’t Lucas’ little boyfriend.”</span> He smiles, locking eyes with you, <span class="dialogue-text">“Got to admit, standing up to me took some guts. But you won’t be able to talk your way out of every fight.”</span> He takes a step forward, placing his face a few inches away from your own. <span class="green-text">But you didn’t flinch or back down, you knew from before he was testing you for weakness.</span> When you didn’t show any, he took a step back and laughed. <span class="dialogue-text">“Damn, I like you kid. Most kids piss themselves when I step up to them like that. Shame you choose to hang around that little bitch.”</span> <span class="alert-text">You feel a twinge of anger at how he addresses Lucas but hold back your emotions.</span> It is clear that <span class="char-name">Ryker</span> has experience intimidating other kids.
<<elseif $QuestLucasRyker.RykerOption == "Strong">>
<span class="dialogue-text">“Well now, this is an unexpected meeting.”</span> He smiles upon seeing you, as if he had just been challenged to a fight. <span class="dialogue-text">“I wonder how you’d fair when you don’t catch me by surprise?”</span> <span class="green-text"><span class="char-name">Ryker</span> scratches his nose, no doubt remembering how you bloodied it with your surprise spear from before.</span> You stand ready, not willing to back down against this brat, but he simply laughs. <span class="dialogue-text">“I like a kid with some guts, shame you hang around that spineless bitch. Luc’s only strength is getting his mommy to fight his battles for him.”</span> <span class="alert-text">You feel a twinge of anger at how he addresses Lucas but hold back your emotions.</span> It is clear that <span class="char-name">Ryker</span> has experience intimidating other kids.
<<else>> /* "Fool" as default in case variable has not been set */
<span class="dialogue-text">“Well, well, well! If it isn’t Lucas’ dumbass boyfriend.”</span> He laughs, <span class="dialogue-text">“How’s your shin? I hope I didn’t bruise it too badly.”</span> <span class="alert-text">His mocking causes you to remember the pain of <span class="char-name">Ryker</span>’s kick and you wince slightly.</span> You tell <span class="char-name">Ryker</span> that you’re not here looking for trouble and try to exit the bathroom, but he blocks your path. <span class="dialogue-text">“If that was true you wouldn’t hang around that pompous little ass.”</span> <span class="alert-text">You feel a twinge of anger at how he addresses Lucas but hold back your emotions. It is clear that <span class="char-name">Ryker</span> has experience intimidating other kids.</span>
<</if>><br>
<br>
<span class="dialogue-text">“I don’t know how much you know about that prick, but let me give you a bit of advice.”</span> <span class="char-name">Ryker</span> walks over to the urinal and begins to piss, but you keep your eyes on him, worried he may try something. <span class="dialogue-text">“That little friend of yours is bad news. You may think you’re being a friendly little hero, but all you’re doing is putting yourself in the crossfire. That prick will get what he deserves and if you keep hanging around him, you’ll get the same.”</span> As he finishes up, he turns around and, without warning, shoves you against the wall. <span class="dialogue-text">“This is your only warning. Next time I see you hanging around with Luc, you’ll get just as bad as him. So, make sure you remember what happened today next time you want to hang out with him.”</span><br>
<br>
He glares into your eyes for a moment before letting you go, patting your cheek and leaving the bathroom. Your heart is beating so fast, you have to take a moment to calm down. <span class="char-name">Ryker</span> may be just some punk, but he was just some punk known for carrying around knives and holding grudges. A dangerous combo. You’d have to be careful around him, you may not get so lucky again.<br>
<br>
<span class="alert-text">You then feel a little grossed out, realizing the boy didn’t wash his hands.</span><br>
<br>
[[Continue|Ryker Retaliation Quest Part 2]]You exit the bathroom, grateful that <span class="char-name">Ryker</span> is nowhere in sight, and continue on with your day. It isn’t until a few minutes later that something stops you as you hear a loud and commanding voice call out to you.<br>
<<set _ad to [{Name: "Player"}]>>
<<ad _ad>>
<span class="dialogue-text">“You there! Boy!”</span> You turn around to see two policemen walking towards you. The one who shouted was a large, round man with a bald head and puffy cheeks like a baby. Next to him is a taller gentleman with a well-toned body, short black hair, and some unkempt stubble. You vaguely recognized them, as they are often out and about patrolling the streets. <span class="dialogue-text">“Stop there, we need to ask you a few questions.”</span> The large officer continues, holding his hand out.<br>
<br>
<<set $QuestSusMeter to 0>>
<<if $Player.SkinColor == "Honey">>
<<set $QuestSusMeter += 1>>
<</if>>
<<if $Player.HairStyle == "Short Dreads">>
<<set $QuestSusMeter += 1>>
<</if>>
<<if $Player.HairColor == "Black">>
<<set $QuestSusMeter += 1>>
<</if>>
<<if [$Player.LeftEyeColor, $Player.RightEyeColor].includes("Gray")>>
<<set $QuestSusMeter += 1>>
<</if>>
<<if $QuestSusMeter > 2>>
<span class="dialogue-text">“No need to be so aggressive, <span class="char-name">Barry</span>.”</span> The taller officer says.<br>
<br>
<span class="dialogue-text">“No point being nice to criminals! They get what they deserve!”</span> The larger officer, <span class="char-name">Barry</span>, retorts. Confused, you ask what they were talking about. <span class="dialogue-text">“Now listen here, boy!”</span> <span class="alert-text"><span class="char-name">Officer Barry</span> points his fingers at you</span> <span class="dialogue-text">“You are to do exactly what we say and if you try to fight us, you’ll be in some serious trouble, you hear!?”</span><br>
<br>
<<else>>
<span class="dialogue-text">“He doesn’t look anything like our suspect, <span class="char-name">Barry</span>.”</span> The taller officer says, <span class="dialogue-text">“No need to bother him.”</span><br>
<br>
<span class="dialogue-text">“That old bag couldn’t see two feet in front of her!”</span> The larger officer, <span class="char-name">Barry</span>, retorts, <span class="dialogue-text">“She could have misremembered what he looked like.”</span> <span class="alert-text">The man stops in front of you, putting his hands on his hips disapprovingly and glaring down at you.</span> <span class="dialogue-text">“Now then, boy, you listen well, and do as we say unless you want to be in some serious trouble, you hear!?”</span><br>
<br>
<</if>>
<span class="dialogue-text">“Remember, innocent until proven guilty.”</span> The taller officer steps in front of his partner and smiles at you. <span class="dialogue-text">“I’m <span class="char-name">Officer Foley</span>, and this is my partner, <span class="char-name">Officer Barry</span>. We are investigating some shoplifting from a shop on main street this morning. Witnesses saw the culprit and said it was a boy around your age. The mayor has ordered us to search anyone who may be involved for any of the stolen goods. It will just be a quick pat down, should take just 30 seconds and we’ll let you be on your way.”</span><br>
<br>
<span class="dialogue-text">“That is unless you have something to hide!”</span> <span class="char-name">Officer Barry</span> growls, <span class="alert-text">it is clear he suspects you as the thief, even though you’ve done nothing wrong.</span> <span class="dialogue-text">“So spread your legs and hold your arms out, now!”</span> He orders. His partner sighs, giving you an apologetic look but motions for you to comply. <span class="alert-text">You have a feeling resisting wouldn’t be a good idea, but you also donn’t like how they are forcing a search on you when you hadn’t done anything wrong!</span><br>
<br>
<div id="choice2">
<<link "Comply">>
<<replace "#choice2">>
You agree to a small pat down, not wanting any trouble and also not having anything to hide. You do as instructed and spread out your legs and hold your arms to your side. The taller officer smiles and steps forward to search you. <span class="pink-text">It is a little awkward, having him pat your arms and legs all over, but you can tell he has no ill intentions and just wait for it to be over.</span><br>
<br>
<span class="dialogue-text">“What’s in your pocket?”</span> <span class="char-name">Officer Foley</span> asks, noticing a lump in them. But that’s strange, you didn’t think you had anything in your pocket. He reaches into your pocket and pulls out what appears to be a keychain. You raise an eyebrow and question how that got there- <span class="red-text">Oh no… <span class="char-name">RYKER</span>!</span><br>
<br>
[[Continue|Ryker Retaliation Quest Part 2 Continued]]
<</replace>>
<</link>><br>
<<link "Question if this is legal">>
<<set $QuestSusMeter += 1>>
<<replace "#choice2">>
<<set _ad to [{
Name: "Player",
State: {
Mouth: "Sad",
Eyes: "Mad",
Blush: 1,
},
}]>>
<<ad _ad>>
You take a step back, asking if they have probable cause to search you.<br>
<br>
<span class="dialogue-text">“We do indeed!”</span> <span class="alert-text"><span class="char-name">Officer Barry</span> says with a devious smile,</span> <span class="dialogue-text">“You match the description of the suspect, vaguely enough anyway.”</span> But you are a minor, surely, they can’t just search you on the street while you’re alone- <span class="dialogue-text">“You think that defense will save you!? Bah! The mayor passed a law last year that allows us to search, detain, and arrest anyone suspected of a crime, regardless of their age. In an effort to keep our city, and its tourists, safe!”</span> Well, that doesn’t sound right at all, you have rights!<br>
<br>
<span class="dialogue-text">“Please, just comply and this will be over before you know it.”</span> The kinder <span class="char-name">Officer Foley</span> asks, <span class="dialogue-text">“Without evidence, all we can do is a pat down, even with the mayor’s laws. It is a bit of an overreaction, but it has helped keep crime low. So please, just work with us.”</span><br>
<br>
<span class="alert-text">Even if you didn’t want to comply, you have little choice. They surround you and you have little chance of escaping.</span> You have nothing to hide anyway, so you allow yourself to be searched. You do as instructed and hold your arms out and spread your legs. The taller officer smiles and steps forward to search you. <span class="pink-text">It is a little awkward, having him pat your arms and legs all over, but you can tell he has no ill intentions and just wait for it to be over.</span><br>
<br>
<span class="dialogue-text">“What’s in your pocket?”</span> <span class="char-name">Officer Foley</span> asks, noticing a lump in them. But that’s strange, you didn’t think you had anything in your pocket. He reaches into your pocket and pulls out what appears to be a keychain. You raise an eyebrow and question how that got there- <span class="red-text">Oh no… <span class="char-name">RYKER</span>!</span><br>
<br>
[[Continue|Ryker Retaliation Quest Part 2 Continued]]
<</replace>>
<</link>><br>
<<link "Refuse">>
<<set $QuestSusMeter += 2>>
<<replace "#choice2">>
You take a step back, refusing to be searched. <span class="alert-text">They have no warrant, no probable cause, they are just overstepping their authority! Plus, you’re a minor! They have no right to do any of this. You didn’t steal anything, so they can shove it. You begin to walk away when you are suddenly grabbed and harshly tossed against a nearby tree.</span><br>
<<set _ad to [{
Name: "Player",
State: {
Mouth: "Sad",
Eyes: "Mad",
Blush: 1,
Cry: 1,
Arms: "Bound",
},
}]>>
<<ad _ad>>
<span class="dialogue-text">“You think you’re some tough guy, boy!?”</span> <span class="char-name">Officer Barry</span> yells as he holds you against the tree. <span class="dialogue-text">“Well, guess you don’t know the laws! The mayor passed a law last year that allows us to search, detain, and arrest anyone suspected of a crime, regardless of their age. In an effort to keep our city, and its tourists, safe!”</span> <span class="alert-text">You curse at the cop, telling him to let you go. You have rights!</span><br>
<br>
<span class="dialogue-text">“<span class="char-name">Barry</span>, please be gentle. He’s just a kid.”</span> <span class="char-name">Officer Foley</span> tries to calm his partner down. <span class="dialogue-text">“And without evidence, we can only do a pat down, even with the law.”</span> <span class="alert-text">But his partner doesn’t care, he seems to enjoy the power he has over you as he holds you firmly against the tree and painfully grips your arm.</span><br>
<br>
<span class="dialogue-text">“Just shut up and search the kid!”</span> <span class="char-name">Barry</span> yells, <span class="dialogue-text">“And you better hope we don’t find anything, boy!”</span> <span class="alert-text">You struggle to free yourself as <span class="char-name">Officer Foley</span> realizes this wasn’t going to go as easy as he hoped. He begins to search you, patting down your arms and legs and checking your pockets. You curse once more, calling them perverts for touching you and attempt to kick yourself free, but this just earns a punch to the side from <span class="char-name">Officer Barry</span>, who growls for you to shut up and stay still.</span><br>
<br>
You continue to struggle though, deep down, you know you have no chance at overpowering the larger adult, but it is making their job harder, which is a small joy. You continue this pointless struggle until <span class="char-name">Officer Foley</span> suddenly stops and notices something.<br>
<br>
<span class="dialogue-text">“What’s in your pocket?”</span> <span class="char-name">Officer Foley</span> asks, noticing a lump in it. But that’s strange, you don’t think you had anything in your pocket. He reaches into your pocket and pulls out what appears to be a keychain. You raise an eyebrow and question how that got there- <span class="red-text">Oh no… <span class="char-name">RYKER</span>!</span><br>
<br>
[[Continue|Ryker Retaliation Quest Part 2 Continued]]
<</replace>>
<</link>><br>
</div><span class="dialogue-text">“Ah ha!”</span> <span class="char-name">Officer Barry</span> shouts out, <span class="dialogue-text">“As clear as the sky is blue, we have our thief!”</span> <span class="alert-text">He smiles widely with satisfaction as he grabs you and holds you harshly with your hands behind your back.</span> You struggle and attempt to defend yourself, claiming you didn’t put that there and explaining that this kid, <span class="char-name">Ryker</span>, shoved you earlier and must have planted it! He is the one they are after!<br>
<br>
<span class="dialogue-text">“This Ryker kid does sound closer to the shopkeeper’s description.”</span> <span class="char-name">Officer Foley</span> says, looking to his partner hopefully. <span class="dialogue-text">“Perhaps we should-”</span><br>
<br>
<span class="dialogue-text">“Don’t tell me you believe this brat!”</span> <span class="char-name">Officer Barry</span> interrupts his partner loudly, <span class="dialogue-text">“He’ll say anything if he thinks it’ll save his ass!”</span><br>
<br>
<span class="dialogue-text">“But this doesn’t prove he’s the thief!”</span> <span class="char-name">Foley</span> protests, <span class="dialogue-text">“He could just have a keychain like one of the stolen ones or found it or-”</span><br>
<br>
<span class="dialogue-text">“Well, guess we can take him back to the station to find out for sure.”</span> <span class="char-name">Barry</span> smiles with glee, <span class="dialogue-text">“With this, we have cause to take him back, interrogate him, and perform a strip search!”</span> <span class="pink-text">You blush, strip search?</span> <span class="alert-text">Now hold on a second, you didn’t do anything wrong! They can’t be serious.</span> <span class="dialogue-text">“Oh, you better believe we are, boy!”</span> The large officer laughs, <span class="alert-text">taking pleasure in your fear,</span> <span class="dialogue-text">“Just be grateful we aren’t doing it here in front of everyone!”</span><br>
<br>
<div id="choice3">
<<link "Comply">>
<<replace "#choice3">>
<<set _ad to [{
Name: "Player",
State: {
Mouth: "Sad",
Blush: 1,
Arms: "Bound",
},
}]>>
<<ad _ad>>
You gulp, this isn’t good. <span class="char-name">Ryker</span> put you in this position and you can’t see a way out. But you know you are innocent and <span class="char-name">Ryker</span> hadn’t managed to hide anything else on your person, you hope. So, you raise your hands and agree to follow them. <span class="char-name">Officer Foley</span> thanks you for cooperating and promises to get this all figured out at the station, meanwhile, <span class="yellow-text"><span class="char-name">Officer Barry</span> harshly grabs your arms and pins them behind your back as he begins to lead you away.</span><br>
<br>
<<include "Ryker Retaliation Quest Part 2 Final">>
<</replace>>
<</link>><br>
<<link "Demand to call Your Father">>
<<set $QuestSusMeter += 1>>
<<replace "#choice3">>
<<set _ad to [{
Name: "Player",
State: {
Mouth: "Sad",
Eyes: "Mad",
Blush: 2,
Arms: "Bound",
},
}]>>
<<ad _ad>>
You hold up your hands, claiming that they can’t just take you away! You demand that they call Your Father, he’d be able to clear this up no problem. <span class="alert-text">But <span class="char-name">Officer Barry</span> just shoves you harshly against the tree and forces your hands behind your back.</span><br>
<br>
<span class="dialogue-text">“Shut up, boy!”</span> He shouts as he begins to drag you towards his cruiser, <span class="dialogue-text">“According to law, we only have to contact a minor’s parents when they are being charged. So, we’ll talk to your little daddy once we have you locked up! Until then, he’s not going to be able to save your thieving ass!”</span><br>
<br>
<<include "Ryker Retaliation Quest Part 2 Final">>
<</replace>>
<</link>><br>
<<link "Run">>
<<set $QuestSusMeter += 3>>
<<replace "#choice3">>
Without a second thought, you break out running as fast as you can! Only <span class="char-name">Officer Barry</span> chases after you, as <span class="char-name">Officer Foley</span> is caught by surprise and calls for you to wait. This would be easy, there is no way that fat cop is going to- <span class="red-text">SLAM!</span> <span class="alert-text">You are tackled to the ground as <span class="char-name">Officer Barry</span> spears into you like a wrestler. The air is knocked out of you and you nearly cough up your breakfast as you crumble to the floor defeated.</span><br>
<<set _ad to [{
Name: "Player",
State: {
Mouth: "Sad",
Eyes: "Mad",
Blush: 2,
Cry: 1,
Arms: "Bound",
},
}]>>
<<ad _ad>>
<span class="dialogue-text">“Nice try, boy!”</span> <span class="char-name">Officer Barry</span> laughs as he picks you up like a wounded puppy, <span class="dialogue-text">“But I was a sprinter back in high school. No one’s ever outrun <span class="char-name">Ol’Barry</span>, even with this gut!”</span> <span class="alert-text"><span class="char-name">Barry</span>’s laugh only adds insult to your injury as he lifts you up and pins your arms behind your back, dragging you toward his vehicle. You groan in pain, bruised and bloodied.</span><br>
<<addMoodlet "Pained" 6>>
<br>
<<include "Ryker Retaliation Quest Part 2 Final">>
<</replace>>
<</link>><br>
</div>Even without handcuffs, the officer’s grip is as strong as iron as he practically lifts you up and carries you all the way to his squad car. <span class="alert-text">Passersby gave you looks as if they are happy some ‘punk kid’ is getting what he deserves; No one questions your guilt despite you continuing to defend yourself.</span> <span class="char-name">Officer Foley</span>, for what it’s worth, continues to try to persuade his partner to be gentle. <span class="alert-text">Regardless, you are tossed in the back of their police car and left helpless as you are taken away to the station.</span><br>
<br>
[[Continue|Ryker Retaliation Quest Part 3][$Minutes += 15]]You turn nervously to the two police officers, who stand by the door. <span class="char-name">Officer Foley</span> goes to grab some gloves, <span class="alert-text">but <span class="char-name">Officer Barry</span> stops him.</span> <span class="dialogue-text">“Not a chance, <span class="char-name">Foley</span>.”</span> The large man smirks, <span class="dialogue-text">“This kid has been trouble since we picked him up. I’ll handle the search.”</span><br>
<br>
<span class="dialogue-text">“I don’t think that’s a good idea,”</span> <span class="char-name">Foley</span> replies, <span class="dialogue-text">“you tend to get a little rough-”</span><br>
<br>
<span class="dialogue-text">“Oh, can it, <span class="char-name">Foley</span>!”</span> <span class="char-name">Barry</span> complains, <span class="dialogue-text">“Don’t you have that mountain of paperwork to do anyway? I got this. Besides, you gotta agree that the kids been causing trouble.”</span> <span class="char-name">Foley</span> turns to you, giving you an apologetic look, before nodding. <span class="alert-text">You had caused trouble for them and now, as punishment, the only person here on your side is leaving. You gulp as the door is shut and locks behind him.</span><br>
<br>
<span class="dialogue-text">“Alright, punk, up against the wall!”</span> <span class="char-name">Barry</span> yells, but he doesn’t even wait for you to respond. <span class="alert-text">Instead, he grabs you by the shoulders and tosses you harshly against the wall. You cry out in pain and yell for him to leave you alone, but this just earns you a punch in the gut.</span> <span class="dialogue-text">“Shut up! You try to fight me or resist, and I will hurt you. I know how to do it without leaving a mark, got that? Oh, and don’t even think about claiming ‘police brutality’ or any of that bullshit. I know the laws and what I am and am not allowed to do. Plus, we got cameras in this room, so everyone will know that I treated you exactly like you deserve! Got that!?”</span> <span class="alert-text">He hits you again, causing you to fall to your knees.</span> <span class="dialogue-text">“Good, now let’s get this over with, I want to get out of here on time.”</span><br>
<<set _ad to [{
Name: "Player",
State: {
Mouth: "Sad",
Eyes: "Mad",
Blush: 2,
Cry: 1,
Arms: "Bound",
},
Clothes: {
/* Only Bottoms and Undies */
Shoes: $None,
Socks: $None,
Outer: $None,
Under: $None,
Top: $None,
Over: $None,
Back: $None,
Hands: $None,
Head: $None,
Face: $None,
Mouth: $None,
Neck: $None,
Waist: $None,
},
}]>>
<<ad _ad>>
<span class="alert-text">You are helpless as you are pushed facedown onto the floor and feel as <span class="char-name">Officer Barry</span> begins to force your clothes off one by one.</span> With each one, he inspects them in the air, shaking and patting them in search of any evidence of your wrong-doings. Finding nothing, <span class="pink-text">he growls before tossing them on the table and reaching down and pulling another article off your body. Slowly, your body is exposed and you are left shivering on the ground as he at last reaches for your $PlayerBottoms.Type and yanks them harshly off your body,</span> <span class="alert-text">pulling you into the air before letting you fall hard to the ground as they are removed.</span><br>
<<set _ad to [{
Name: "Player",
State: {
Mouth: "Sad",
Eyes: "Sad",
Blush: 2,
Cry: 1,
Arms: "Bound",
Outfit: "Undies",
},
ShowZoom: $PlayerUndies.Name == "None",
}]>>
<<ad _ad>>
<<if $PlayerUndies.Name == "None">> /* No Underwear */
<span class="pink-text">You crumble to the ground, now completely naked, and cringe on the freezing floor. Upon seeing you now fully exposed, <span class="char-name">Barry</span> lets out a loud chuckle.</span> <span class="dialogue-text">“What, do boys not wear underwear anymore? Fine by me, one less thing I have to check!”</span> He makes a show out of searching and shaking out your bottoms, <span class="pink-text">though his eyes are on you the entire time.</span> <span class="alert-text">You crawl to the corner of the room, unable to stop the tears from rolling down your cheeks, forced out of your eyes from pain and humiliation, and try your best to cover yourself with your hands.</span><br>
<br>
As he finishes checking your bottoms, once again finding nothing, he tosses them harshly against the table. <span class="dialogue-text">“Damn it, where are you hiding what you stole? You better tell me or else I swear to god I’ll-”</span> He stops, taking a deep breath to calm down. <span class="alert-text">You felt afraid, huddled in the corner completely naked with an angry cop standing over you. It’s all you can do to hold yourself back from weeping, knowing that verbally crying would only increase <span class="char-name">Barry</span>’s mocking. Your butt clenches and your legs shiver as the cold breeze in the small room does nothing to cure your feeling of utter embarrassment.</span><br>
<br>
<<elseif $PlayerUndies.Tags.includes("Diaper")>>
<span class="alert-text">You hit the floor hard, the crinkling sound being a prelude to the moment you were dreading.</span> <span class="pink-text">Upon seeing you, lying on the floor in just your $PlayerUndies.Type, <span class="char-name">Officer Barry</span> breaks out laughing.</span> <span class="alert-text">He is laughing so hard he drops your bottoms, pointing and laughing as he exposes your secret.</span> <span class="dialogue-text">“You wear fucking $PlayerUndies.Type!? What a fucking joke!”</span> <span class="alert-text">His laughter stings like a knife in your pride,</span> <span class="dialogue-text">“You’re nothing but an oversized baby, no wonder you’re a little thief! I wish we woulda done this back in the park! I would have loved to parade your padded ass in front of everyone, bet that’ll teach you a lesson! What do you say, kid, shall I pass you around the station until you start crying?”</span><br>
<br>
<span class="char-name">Barry</span> steps forward, <span class="pink-text">placing his foot on the front of your $PlayerUndies.Type and squishing it around, causing uncomfortable pressure on your crotch.</span> <span class="dialogue-text">“You’re pathetic! A little baby trying to play some tough thief. Fuck, I love when criminals are revealed to be nothing but losers. Better hope you don’t wet yourself in here, or else I’ll make you lick it up, you hear?”</span> He returns to checking your bottoms, doing it quickly, <span class="alert-text">before he turns to you with an evil grin.</span> <span class="dialogue-text">“Time to check the baby’s diaper!”</span><br>
<br>
<span class="alert-text">You try to kick him away, but it is no use. He grabs your legs and yanks you closer before practically tearing your $PlayerUndies.Type off your body,</span> <span class="pink-text">leaving you completely naked in front of the officer as he briefly inspects your padded protection before tossing it onto the table in disgust.</span> <span class="alert-text">It’s all you can do to hold back your tears, knowing that crying would only increase <span class="char-name">Barry</span>’s mocking. Your butt clenches and your legs shiver as the cold breeze in the small room does nothing to cure your feeling of utter embarrassment.</span><br>
<br>
<<else>> /* Normal Undies */
<span class="alert-text">You hit the floor hard, now in nothing but your $PlayerUndies.Name, and blush as you hear <span class="char-name">Officer Barry</span> begin to laugh loudly.</span> <span class="dialogue-text">“And there it is, the little thief stripped to nothing but his ridiculous fucking underwear. How does it feel, boy? This is what little thieves like you deserve!”</span> He stares at you with a menacing smile as he inspects your bottoms before tossing them on the table as well. His smile only grows as he steps forward and looms over you. <span class="dialogue-text">“And now for the final piece!”</span><br>
<br>
<span class="alert-text">You try to fight, to kick him away, but it just earns you a kick to the stomach that nearly makes you throw up.</span> <span class="pink-text"><span class="char-name">Barry</span> then grabs your legs, practically lifting you into the air once more, before reaching down and gripping your underwear. You are utterly helpless as he rips them off your body, leaving you naked and exposed. But <span class="char-name">Officer Barry</span> doesn’t let you go, instead, he breaks out into a loud belly laugh as he holds his naked victim by his leg and swings you around.</span> <span class="dialogue-text">“This is exactly how punks like you should look! Afraid and humiliated. I wish I could carry you around the station like this, give everyone a good laugh!”</span><br>
<br>
He then drops you to the ground once more and begins to inspect your underwear, trying to find some evidence of your crime, but he finds nothing. <span class="alert-text">His joy at your embarrassment turns to anger as he realizes he hasn’t found what he was looking for. You crawl to the corner of the room, unable to stop the tears from rolling down your cheeks, forced out of your eyes from pain and humiliation, and try your best to cover yourself with your hands. It’s all you can do to hold yourself back from weeping, knowing that audibly crying would only increase <span class="char-name">Barry</span>’s mocking. Your butt clenches and your legs shiver as the cold air in the small room does nothing to cure your feeling of utter embarrassment.</span><br>
<br>
<</if>>
[[Continue|Ryker Retaliation Quest Part 3 Bad Ending Continued]]<span class="dialogue-text">“Where are you hiding them, boy!? You stash the goods somewhere? Pass them off to some buddy of yours?”</span> <span class="alert-text">He stands over you, his face filled with anger. You feel scared and exposed, overpowered as you are. You tell him you didn’t steal anything; it was all <span class="char-name">Ryker</span>; you beg him to let you go! But he just yells,</span> <span class="dialogue-text">“Liar! I know a punk when I see one, so you better tell me or else!”</span> <span class="alert-text">He picks you up and slams your freezing body against the wall. He looks you over,</span> <span class="pink-text">eyeing your privates for a moment, before smiling.</span> <span class="alert-text">You preferred it when he looked angry.</span><br>
<<set _ad to [{
Name: "Player",
State: {
Mouth: "Sad",
Eyes: "Sad",
Blush: 3,
Cry: 2,
Arms: "Hide",
Outfit: "Naked",
},
ShowZoom: true,
}]>>
<<ad _ad>>
<span class="dialogue-text">“Oh, I know one place I haven’t checked yet. You’re going to wish you told me where you hid them.”</span> He laughs as he begins to carry you over to the table. <span class="alert-text">You try to fight yourself free, even though you know it is pointless, but you have to try! He tosses you onto the table, painfully grabbing your arms and handcuffing them to a metal bar. This leaves you leaned over the table in an awkward and exposing position. It is only then that you begin to wonder… He wasn’t going to-!?</span><br>
<br>
<span class="alert-text">You kick and scream as he uses another pair of handcuffs to bind your legs to the legs of the table, leaving them spread apart and unable to move. You hear him laugh as he eyes your exposed ass, now completely vulnerable and defenseless to whatever he planned to do;</span> <span class="red-text">Open and bare for him.</span><br>
<br>
<span class="dialogue-text">“You better tell me where you hid them!”</span> He laughs as he puts on a pair of gloves. <span class="alert-text">You pull at the binds as hard as you can but are unable to budge them at all. You plead for him to stop; you didn’t steal anything! You didn’t do anything!</span> <span class="dialogue-text">“Well, I guess I’ll just have to be sure with a little cavity search. I’d say 'Don’t worry, it won’t hurt' but honestly, I hope it does. Maybe it’ll teach you a lesson.”</span><br>
<br>
<span class="pink-text">You feel his cold, gloved fingers touch the ring of your butthole, spreading it. Though, considering the position you are in, he doesn’t have to do much spreading.</span> <span class="alert-text">You scream as loud as you can, begging for someone to help you, as you feel him shove his fingers in your ass. He isn’t gentle. In fact, he certainly goes in as rough as he can, causing pain to shoot through your body as your ass is vandalized by his hands.</span><br>
<<set $Player.Arousal to 60>>
<<set _ad to [{
Name: "Player",
State: {
Mouth: "Sad",
Eyes: "Closed",
Blush: 3,
Cry: 2,
Arms: "Bound",
Outfit: "Naked",
},
ShowZoom: true,
}]>>
<<ad _ad>>
<span class="dialogue-text">“Well, isn’t this a tight hole? Guess you didn’t shove anything up here, but I better be thorough just to be sure!”</span> <span class="alert-text">He continues to prod your ass, violating and hurting you, much to his pleasure. The worst part is you couldn’t even move in response to the pain, your arms and legs bound as they are in an uncomfortable position.</span><br>
<br>
<span class="alert-text">The ‘search’ goes on for what feels like an hour until he finally relents and removes his fingers from your ass, content that both nothing is there and that you’ve learned your lesson, whatever sick lesson that may be. You slump down as much as your binds will allow, covered in sweat and with a sore throat. But things aren’t over yet, as despite unhooking you from the table, he keeps the binds on your limbs, moving you to a chair placed in the center of the room.</span><br>
<br>
At this point, you are too exhausted to fight back, and can do nothing as he sits you down in the chair, cringing from pain as your bruised ass is planted on the seat. You manage to force out a questioning remark on what he is doing now <span class="alert-text">as he handcuffs your hands behind the chair.</span><br>
<br>
<span class="dialogue-text">“You may not have anything on you, but protocol dictates I can have your clothes checked for drugs or other illegal substances.”</span> He explains as he binds your legs to the chair as well, <span class="pink-text">leaving them spread apart.</span> <span class="dialogue-text">“But I can’t risk you escaping, so I’ll leave you here while I check them out. But don’t worry, I’ll make sure to leave someone in the next room to keep an eye on you, for your own safety.”</span> <span class="pink-text">He steps back, admiring his work, before glancing at the large mirror and chuckling.</span><br>
<<set _ad to [{
Name: "Player",
State: {
Mouth: "Sad",
Eyes: "Sad",
Blush: 3,
Cry: 1,
Arms: "Bound",
Outfit: "Naked",
},
ShowZoom: true,
}]>>
<<ad _ad>>
<span class="pink-text">It seems he wants to humiliate you one last time. You glance up at your reflection, with your hands bound behind your back and your legs spread apart. Your entire body, most importantly your slightly stiff $Player.PenisSize Penis and balls, is completely exposed. Anyone in the next room would be able to see everything, and you can’t do a thing about it or even know how many people are jeering at you.</span> You’d blush if you weren’t so defeated from the cavity search.<br>
<br>
<span class="pink-text"><span class="char-name">Officer Barry</span> takes your clothes and leaves you, naked and bound to the chair. Dry tears cover your cheeks as your ass pulsatedsin pain from the search.</span> The only thing that keeps you sane was the thought of getting <span class="char-name">Ryker</span> back for this, and you would get him back. You imagine all the ways you’d make him pay.<br>
<<addMoodlet "Pained" 12>>
<br>
[[Continue|Ryker Retaliation Quest Part 3 Bad Ending Final][$Minute += 20]]<span class="alert-text">You are stuck there, naked and freezing, for what feels like hours. You suspect that <span class="char-name">Officer Barry</span> had turned the AC all the way up upon leaving, as you can’t stop your legs from shaking and</span> <span class="pink-text">your penis has shriveled to a small size, adding to your embarrassment.</span> By the time you finally hear the door being unlocked, you feel conflicted by your desire to finally be let out and your embarrassment at being seen in such a pathetic state.<br>
<br>
<span class="char-name">Officer Barry</span> walks in, carrying a plastic bag with your clothes in it. He looks grumpy and it doesn’t take you long to figure out why. <span class="dialogue-text">“The tests came back negative and while I think we should keep you here a few extra hours, just to be sure, my superiors disagree, and I’ve been ordered to discharge you.”</span> He tosses the bag of clothes on the ground in front of you and fumbles his keys as he moves to unlock your binds. <span class="dialogue-text">“But listen here, boy, you don’t fool me. I’ve got my eyes on you and the instant I catch you messing up, I’ll be on you faster than you will believe, and I’ll drag that pathetic ass back here and lock you up!”</span><br>
<br>
You fall to your hands and knees as your binds are released, your limbs stiff and sore from being bound to the chair for so long. <span class="pink-text">You quickly scramble to put on your clothes, more so to escape the cold than the embarrassment.</span> <span class="char-name">Barry</span> scoffs as he waits for you, continuing his tirade about how <span class="dialogue-text">“Punks like you are what’s wrong with this city, and I’m going to fix it one way or another.”</span> You try your best to ignore him and are grateful as you are finally led out of the police station back onto main street, free at last!<br>
<<addMoodlet "Seen Naked" 3>>
<br>
<<set $QuestRykerRetaliation.State to -1>>
<<unset $QuestSusMeter>>
[[Continue|Main Street]]You turn nervously to the two police officers, who stand by the door. <span class="char-name">Officer Foley</span> is putting on some gloves as <span class="char-name">Officer Barry</span> takes a seat at one of the chairs. <span class="dialogue-text">“Be grateful I’m not the one searching you.”</span> The larger officer says as he put his feet up to relax, <span class="dialogue-text">“I wouldn’t be anywhere near as gentle.”</span> You gulp as you turn to <span class="char-name">Foley</span>, who orders you to stand against the wall and face it.<br>
<br>
At least he is gentle, <span class="pink-text">but that is of little comfort as you are unceremoniously stripped of your clothing in front of the two strangers. You can do little to cover yourself, as you are commanded to not move unless told and stand there with your hands against the wall and your legs spread as each piece of clothing is removed one at a time and inspected, with <span class="char-name">Officer Barry</span> providing crude comments the entire time.</span><br>
<<set _ad to [{
Name: "Player",
State: {
Mouth: "Sad",
Eyes: "Sad",
Blush: 1,
Cry: 1,
Arms: "Bound",
},
Clothes: {
/* Only Bottoms and Undies */
Shoes: $None,
Socks: $None,
Outer: $None,
Under: $None,
Top: $None,
Over: $None,
Back: $None,
Hands: $None,
Head: $None,
Face: $None,
Mouth: $None,
Neck: $None,
Waist: $None,
},
}]>>
<<ad _ad>>
<<if $PlayerUndies.Name == "None">> /* No Underwear */
<span class="pink-text">Lastly, your $PlayerBottoms.Type are removed and, due to your lack of underwear, you are left completely naked and exposed. You feel your face flush as both men eye your young, vulnerable body. Your butt clenches and your legs shiver as the cold air in the small room does nothing to cure your feeling of utter embarrassment.</span><br>
<<set _ad to [{
Name: "Player",
State: {
Mouth: "Sad",
Eyes: "Sad",
Blush: 2,
Cry: 1,
Arms: "Bound",
Outfit: "Naked",
},
ShowZoom: true,
}]>>
<<ad _ad>>
<span class="dialogue-text">“What? Do boys not wear underwear anymore?”</span> <span class="char-name">Officer Barry</span> laughs. You hear him stand and walk up behind you, <span class="dialogue-text">“Not so tough now, are you boy? You’re nothing but a pathetic, naked criminal! God, I wish I could toss you in the cell like this and let those criminals teach that useless ass of yours a lesson.”</span> You jump as he places his hand on your bare shoulder. <span class="pink-text">You see him lean forward out of the corner of your eye, glancing at your naked front and chuckling as you can do nothing but try not to cry out of embarrassment.</span><br>
<br>
<<elseif $PlayerUndies.Tags.includes("Diaper")>>
<span class="pink-text">Then, the moment you’ve been dreading occurs. Your $PlayerBottoms.Type are pulled down and removed, leaving you in nothing but a $PlayerUndies.Type. As expected, <span class="char-name">Officer Barry</span> immediately breaks out laughing, nearly falling out of his chair.</span><br>
<<set _ad to [{
Name: "Player",
State: {
Mouth: "Sad",
Eyes: "Sad",
Blush: 3,
Cry: 1,
Arms: "Bound",
Outfit: "Undies",
},
}]>>
<<ad _ad>>
<span class="dialogue-text">“The kid wears $PlayerUndies.Type! What a fucking joke!”</span> <span class="alert-text">His laughter stings like a knife in your pride, ripping away what little dignity you had left.</span> <span class="char-name">Officer Foley</span> tries to hush his partner, but to no avail. <span class="dialogue-text">“The kid’s nothing but an oversized baby, no wonder he’s a little thief! Fuck, I wish we would have done this back in the park! I would have loved to parade his padded ass in front of everyone, bet that’ll teach him a lesson! What do you say, <span class="char-name">Foley</span>, shall we pass him around the station until he starts crying?”</span><br>
<br>
<span class="dialogue-text">“Enough, <span class="char-name">Barry</span>!”</span> <span class="char-name">Foley</span> yells at his partner, <span class="pink-text">but this does nothing to stop him as he continues to berate and humiliate you as <span class="char-name">Foley</span> pats down the front of your $PlayerUndies.Type before pulling them down and off as well, leaving you completely naked with your hands against the wall and your legs apart, completely exposed to these two strangers. It’s all you can do to hold back your tears, knowing that crying would only increase Barry’s mocking. Your butt clenches and your legs shiver as the cold air in the small room does nothing to cure your feeling of utter embarrassment.</span><br>
<br>
<<else>> /* Normal Undies */
<span class="pink-text">Eventually, you feel his hands reach for your $PlayerBottoms.Type and you bite your lip as they are pulled down, exposing your $PlayerUndies.Name. <span class="char-name">Officer Barry</span> laughs, no doubt at the sight of you reduced to nothing but your underwear, and continues to jeer at you.</span><br>
<<set _ad to [{
Name: "Player",
State: {
Mouth: "Sad",
Eyes: "Sad",
Blush: 2,
Cry: 1,
Arms: "Bound",
Outfit: "Undies",
},
}]>>
<<ad _ad>>
<span class="dialogue-text">“Not so tough now, eh boy? Maybe this humiliation will teach you not to steal!”</span> He laughs loudly, <span class="dialogue-text">“God, you look so pathetic. How’s it feel to know we get to see you in your stupid little underwear? I can’t wait to tell everyone in the station exactly what kind of underwear you wear. Only little bitches wear those, so I guess it makes sense that you wear ‘em.”</span> <span class="char-name">Officer Barry</span> was beginning to sound like an immature schoolyard bully, though that didn’t make you feel any less embarrassed. <span class="dialogue-text">“Maybe I’ll wave them around to everyone when we take them to be checked. Be a good laugh!”</span><br>
<br>
<span class="char-name">Officer Foley</span> then reaches over and grips your underwear. <span class="pink-text">You close your eyes and prepare for the worst as they are pulled down as well, leaving you nude. <span class="char-name">Foley</span> whispers an apology for his partner as he has you step out of them. You are now completely naked with your hands against the wall and your legs apart, completely exposed to these two strangers. It’s all you can do to hold back your tears, knowing that crying would only increase <span class="char-name">Barry</span>’s mocking. Your butt clenches and your legs shiver as the cold air in the small room does nothing to cure your feeling of utter embarrassment.</span><br>
<br>
<</if>>
[[Continue|Ryker Retaliation Quest Part 3 Goodish Ending Continued]]<<set _ad to [{
Name: "Player",
State: {
Mouth: "Sad",
Eyes: "Sad",
Blush: 3,
Cry: 1,
Arms: "Bound",
Outfit: "Naked",
},
ShowZoom: true,
}]>>
<<ad _ad>>
You are then ordered to turn around and face them. <span class="pink-text">You try to cover yourself with your hands but are ordered to hold them out in front of you as <span class="char-name">Foley</span> did one last inspection to make sure you aren’t hiding anything. Your $Player.PenisSize Penis and Balls are fully exposed and there is nothing you could do to hide them. You try to avoid eye contact with the officers, but <span class="char-name">Barry</span> makes a point of stepping forward and, very obviously, eyeing your privates as he smirks, occasionally meeting your gaze just so he can ensure you know that he is eyeing your body.</span> <span class="alert-text">You aren’t sure if he was actually attracted to you, or if he just got some sick pleasure from embarrassing you as much as possible. Probably both.</span><br>
<br>
<<if $Player.PenisSize == "Tiny">>
<span class="dialogue-text">“Well, looky here! Maybe we were wrong!”</span> <span class="char-name">Officer Barry</span> smirks, <span class="dialogue-text">“Turns out this one isn’t even a boy, not a cock to be seen!”</span> He laughs as <span class="char-name">Officer Foley</span> gives you an apologetic look. <span class="dialogue-text">“Oh wait, here it is!”</span> <span class="alert-text"><span class="char-name">Barry</span> leans forward and pinches your tiny boyhood between his fingers. You cringe and step back, your face turning even redder as you feel tears welling up, but <span class="char-name">Barry</span> doesn’t release you.</span> <span class="dialogue-text">“Oh look, the little baby boy is going to cry! What’s wrong? Are you sad I’m making fun of your stupid little cocklet? Well, maybe remember this feeling next time you think about breaking the law!”</span>
<<elseif $Player.PenisSize == "Small">>
<span class="dialogue-text">“Fuck, you can hardly even call this brat a boy! Look at that tiny thing!”</span> <span class="pink-text"><span class="char-name">Officer Barry</span> laughs, pointing at your exposed genitals,</span> <span class="dialogue-text">“Hell, he might have gotten away with shoving the merchandise in his crotch, since there isn’t much taking up that space!”</span> He continues to jeer and tease you as <span class="char-name">Officer Foley</span> gives you an apologetic look. <span class="dialogue-text">“How old even are you? You look like a 6-year-old with that pathetic thing!”</span>
<<elseif $Player.PenisSize == "Average">>
<span class="dialogue-text">“And look at the tough guy now, stripped of all dignity. This is what thieves deserve, you hear? Back in my day, we’d strip boys down to their birthday suits and shove them in pillories for stealing. They’d spend the day either getting laughed at, spanked, or both! God, I hope the mayor brings that back someday!”</span> <span class="pink-text"><span class="char-name">Officer Barry</span> laughs and teases you while <span class="char-name">Officer Foley</span> gives you an apologetic look.</span> <span class="dialogue-text">“Little shits like you don’t deserve dignity, safety, or even clothing. You’re a waste of space! Got that?”</span>
<<else>> /* Large/Gigantic */
<span class="dialogue-text">“Well! That explains the bulge in his pants! And here I thought the rest of the stolen merchandise was shoved down there!”</span> <span class="alert-text"><span class="char-name">Officer Barry</span> laughs before slapping your penis with his hands, causing you to gasp and almost cry.</span> <span class="dialogue-text">“Kid's hung like a fucking horse, what a freak! The only future this brat has is either in prison or on the street as a slut! Punks like him don’t deserve any better!”</span> <span class="alert-text"><span class="char-name">Barry</span> laughs, slapping your bare crotch again as <span class="char-name">Foley</span> gives you an apologetic look.</span>
<</if>><br>
<br>
<span class="dialogue-text">“Hope you like being exposed, punk, because you’re staying in here like that while we run some tests on your clothes, make sure you don’t got any drugs on you.”</span> <span class="char-name">Barry</span> smirks.<br>
<br>
<span class="dialogue-text">“<span class="char-name">Barry</span>, I don’t think that’s necessary.”</span> <span class="char-name">Foley</span> replies, but his partner just laughs.<br>
<br>
<span class="dialogue-text">“It’s protocol, nothing to be done! We’ll just leave the little brat here to think about what he’s done, maybe he’ll learn something!”</span> <span class="char-name">Barry</span> chuckles loudly as he picks up your clothes, <span class="dialogue-text">“And if we do find anything, we’ll have to lock *these* up in evidence and lock *him* up in a holding cell. And who knows, maybe it will take us a while to find a spare jumpsuit that fits his tiny ass body!”</span> <span class="char-name">Barry</span> smiles as you blush at his words. <span class="alert-text">Would they really lock you up in a cell with real criminals, completely naked?</span><br>
<br>
<span class="dialogue-text">“We’ll be back in just a few minutes. Just wait here and you’ll have your clothes back before you know it.”</span> <span class="char-name">Foley</span> seems genuinely sorry that you are in this degrading situation, but also knows he can’t do much about it.<br>
<br>
<span class="dialogue-text">“And don’t worry,”</span> <span class="char-name">Barry</span> smirks, patting the large mirror, <span class="dialogue-text">“We’ll leave some people to watch you, for your safety, of course.”</span> He laughs as he exits the room. <span class="pink-text">It is only once you are alone that you find the courage to actually cover yourself as best you can, not that it did much. You are completely naked in a small, nearly empty room. Your hands only shielding the bare minimum and doing nothing to calm your feelings of exposure and embarrassment.</span><br>
<<set _ad to [{
Name: "Player",
State: {
Mouth: "Sad",
Eyes: "Sad",
Blush: 3,
Cry: 1,
Arms: "Hide",
Outfit: "Naked",
},
ShowZoom: true,
ShowZoomOnlyButt: true,
}]>>
<<ad _ad>>
<span class="pink-text">You try to avoid looking at the large one-way mirror, where any number of people could be sitting and watching you. You also become painfully aware of the two cameras in opposite corners of the room peering down at your body. No matter what you do or where you stand, you felt a million eyes on you.</span> <span class="alert-text">It also didn’t help that the room is freezing; You can’t stop your legs from shaking or snot from running down your nose. You eye your reflection in the large mirror, you look like a pathetic little animal, scared and exposed. You just want this to be over.</span><br>
<br>
[[Continue|Ryker Retaliation Quest Part 3 Goodish Ending Final][$Minutes += 20]]<span class="pink-text">You are stuck in there for what feels like forever, naked and shivering.</span> You eventually resort to pacing around the room to warm yourself up, <span class="pink-text">all too aware of the visual angles you are giving to anyone who may be watching.</span> But this is better than exercising or anything else more physical that could warm you up. <span class="pink-text">The thought of trying to do that naked and possibly being watched is too embarrassing to handle.</span><br>
<<set _ad to [{
Name: "Player",
State: {
Mouth: "Sad",
Eyes: "Sad",
Blush: 3,
Cry: 1,
Arms: "Hide",
Outfit: "Naked",
},
ShowZoom: true,
ShowZoomOnlyButt: true,
}]>>
<<ad _ad>>
Your time alone in silence, unfortunately, gives your mind time to think about the worst possibility. <span class="alert-text">What if you were arrested? Tossed in a holding cell butt naked with real criminals or handcuffed and led to a prison to be locked away without a stitch of clothing. Your dad would be pissed, but you wouldn’t even care and would accept any beating if he would get you out of there.</span> Maybe he would believe you, fight for your release, and claim that his son would never steal! Well, at least not in this instance.<br>
<br>
Finally, the door unlocks, and you spin around to face it. <span class="pink-text">Your cheeks turn red once more, having returned to normal after so long stuck in here. Despite your desire for someone to return and let you out, you still feel incredibly embarrassed to be walked in on naked.</span> <span class="char-name">Officer Foley</span> enters, carrying a bag of what seems to be your clothing. He gives you a smile as he places the bag on the table.<br>
<br>
<span class="dialogue-text">“Good news, the tests all came back negative. And since we didn’t find anything else on you, we are letting you go. <span class="char-name">Barry</span> may not be happy, but I am. You don’t seem like a bad kid.”</span> Sighing in relief, you quickly scramble over to your clothes and dress yourself, <span class="pink-text">having enough of being naked for the time being.</span> <span class="dialogue-text">“Sorry about all this. <span class="char-name">Barry</span> really doesn’t like children and sometimes takes it out on innocent kids. Doesn’t help that the mayor is strict about all this stuff, always on our backs about pickpocketing and shoplifting. Hope this doesn’t ruin your opinion of the police force.”</span><br>
<br>
You don’t respond, not wanting to get in any more trouble. <span class="alert-text">You were already humiliated beyond belief and the last thing you want is to give them a reason to do anything else.</span> Once you are dressed, <span class="char-name">Foley</span> walks you out towards the entrance. You spot <span class="char-name">Officer Barry</span> standing by a watercooler, he eyes you viciously on your way out. <span class="alert-text">It seems he still suspects your guilt, or at the very least he doesn’t like you.</span><br>
<br>
Once you are free, you let out another sigh of relief. That could have gone a lot worse. Then you remember who got you into this mess: <span class="char-name">Ryker</span>! <span class="alert-text">That jerk, you were going to make him pay one of these days.</span><br>
<<addMoodlet "Seen Naked" 3>>
<br>
<<unset $QuestSusMeter>>
[[Continue|Main Street]]Once you are in the back of the squad car, resisting is pretty much pointless. Mercifully, the drive to the station is rather short, as your heart is beating at 1,000 beats per minute in anticipation of what’s to come. You know you didn’t do anything wrong, <span class="alert-text">but the police didn’t believe that.</span> Was <span class="char-name">Ryker</span> really going to get away with pinning this on you? <span class="char-name">Officer Barry</span> isn’t helping your nerves, <span class="alert-text">as he goes on and on about how much trouble you are in and degrades you verbally in all sorts of ways.</span><br>
<<set _ad to [{
Name: "Player",
State: {
Mouth: "Sad",
Eyes: "Sad",
Blush: 1,
Arms: "Bound",
},
}]>>
<<ad _ad>>
As you arrive at the station, <span class="char-name">Officer Barry</span> yanks you out of the back of the car and painfully holds your hands behind your back once more, dragging you inside. You wonder why he doesn’t just handcuff you, but you are thankful he doesn’t as you are already scared enough.<br>
<br>
None of the other officers give you a second glance, as if troublemaking boys are dragged in here all the time. Eventually, you reach an interrogation room at the end of a hall and are tossed inside. The room is mostly empty and plain, outside of a table and some chairs; The plain grayness of the room makes you uncomfortable. On one wall is a large mirror, which you know from TV shows is actually a one-way window where any number of people could be peering inside without you knowing.<br>
<br>
<<if $ToggleNonCon == 0 || $QuestSusMeter < 3>> /* GOOD-ISH ENDING */
<<include "Ryker Retaliation Quest Part 3 Goodish Ending">>
<<else>> /* BAD ENDING */
<<include "Ryker Retaliation Quest Part 3 Bad Ending">>
<</if>>The bus ride is uneventful.<br>
<br>
/* GET OFF BUS */
<<if $BusRide == "Home">>
[[Get off bus|Northend]]
<<else>>
[[Get off bus|Middle School]]
<</if>><<set _michaelAd to {
Name: "Michael",
State: {
Eyes: "Mad",
Mouth: "Smirk",
Outfit: "Uniform",
},
}>>
<<set $BusIntroduction to 1>>
<<set $MetBen to 1>>
<<set $MetMichael to 1>>
<<set $MetCarter to 1>>
<<set $BenSocial to 0>>
<<set $MichaelSocial to 0>>
<<set $CarterSocial to 0>>
Getting on the bus, you sit down in an empty seat near the back. Sitting across from you is a short boy with glasses, who watches you as you sit down but quickly glances away as your eyes meet. You notice the boy's plain white backpack sitting next to him with the name “<span style="color:DarkTurquoise">Ben</span>” stitched onto the front.<br>
<<set _ad to [{
Name: "Ben",
State: {
Outfit: "Uniform",
},
}]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Ben</span> is a skinny boy with Short Brown Hair, Brown Eyes, and Pale Skin. He looked a bit younger than you, but since he was on the Middle School bus, you assumed he was just youthful in appearance. He notices you staring and blushes, fixing his glasses as he turns towards the window.<br>
<br>
You think about saying something, but the bus suddenly stops again and a tall boy stomps over and jumps into the seat next to <span style="color:DarkTurquoise">Ben</span>. The rough-looking kid grabs <span style="color:DarkTurquoise">Ben</span>'s backpack and shoves it against him harshly, pinning him against the window. You hear <span style="color:DarkTurquoise">Ben</span> let out a pained scream as he is squished.<br>
<<set _ad to [
{
Name: "Ben",
State: {
Eyes: "Sad",
Cry: 1,
Blush: 1,
Mouth: "Sad",
Outfit: "Uniform",
},
},
_michaelAd,
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Hey, <span style="color:DarkTurquoise">Benny Boy</span>! Didn't see your ass all summer!”</span> The boy laughs in a happily eerie way, enjoying the pain he was causing to the much smaller boy. <span style="color:LightSteelBlue">“Don't tell me you were avoiding me?”</span><br>
<br>
<span style="color:LightSteelBlue">“No, <span style="color:DarkTurquoise">Michael</span>, I wasn't- ow!”</span> The quiet boy is interrupted as <span style="color:DarkTurquoise">Michael</span> begins to twist his arm painfully as punishment. <span style="color:DarkTurquoise">Michael</span> was much taller and muscular than the smaller <span style="color:DarkTurquoise">Ben</span>. He has Long Black Hair, Brown Eyes, and Brown Skin. He had a smirk that just screamed ‘troublemaker'.<br>
<br>
As <span style="color:DarkTurquoise">Ben</span> cries out in pain, a third boy who was sitting near the front of the bus rushes over. <span style="color:LightSteelBlue">“Stop fiend!”</span> The boy says in an overly-exaggerated heroic tone while doing a cartoonish pose, <span style="color:LightSteelBlue">“I won't let you get away with bullying the innocent!”</span> Hearing this, <span style="color:DarkTurquoise">Michael</span> releases <span style="color:DarkTurquoise">Ben</span> and stands up with an amused expression.<br>
<<set _ad to [
_michaelAd,
{
Name: "Carter",
State: {
Eyes: "Mad",
Mouth: "Sad",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">"Well if it isn't little <span style="color:DarkTurquoise">Carter</span>? Still wanting to play hero this year? That's cute.”</span> <span style="color:DarkTurquoise">Michael</span> laughs and lightly shoves the heroic boy, who returns to his pose and gives a speech about how evil can only prevail if good does nothing. You're pretty sure you heard the exact speech from one of your younger brother's cartoons.<br>
<br>
The brave boy has Black Hair, Blue Eyes, and Light Skin. <span style="color:DarkTurquoise">Carter</span> stood firm, arms at his side, but he was very short, especially compared to the tall <span style="color:DarkTurquoise">Michael</span>. So it was little surprise when <span style="color:DarkTurquoise">Michael</span> interrupted him mid-speech and overpowered him. <span style="color:DarkTurquoise">Michael</span> grabbed the bottom of his shirt and lifted it up over his head, blinding the poor lad and binding his arms above his head. Then, in one quick movement, he spun the helpless boy around and pushed him headfirst down between two seats.<br>
<br>
<span style="color:Pink"><span style="color:DarkTurquoise">Carter</span> flailed about, desperately trying to free himself as <span style="color:DarkTurquoise">Michael</span> decides to add an extra level of embarrassment, pulling down the back of <span style="color:DarkTurquoise">Carter</span>'s pants just enough to reveal the back of his $CarterUndies.Name, leaving him stuck with his underwear-clad butt on full display to everyone nearby.</span><br>
<<set _ad to [
_michaelAd,
{
Name: "Carter",
State: {
Mouth: "Sad",
Arms: "Bound",
Blush: 2,
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Fucking hell <span style="color:DarkTurquoise">Carter</span>!”</span> <span style="color:DarkTurquoise">Michael</span> laughed loudly, followed by a small chorus of laughter from those nearby, <span style="color:LightSteelBlue">“Does your mommy still buy your clothes in the toddler section, or is your ass too small for big boy underwear?”</span> <span style="color:DarkTurquoise">Michael</span> continues to laugh.<br>
<br>
<div id="choice">
<<link "Stand up to Michael">>
<<replace "#choice">>
As <span style="color:DarkTurquoise">Michael</span> turns to walk away, you quickly stand up and block his path. You call him out, stating that he can't go around doing this to other kids. He merely watches you with an amused smirk, before taking a step forward, standing a few inches from your face. There is a tense moment of silence as <span style="color:DarkTurquoise">Michael</span> looks you up and down.<br>
<<set _ad to [
_michaelAd,
{
Name: "Player",
State: {
Eyes: "Mad",
Mouth: "Sad",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“So the new kid thinks he's some kind of hero too, huh? That's cute.”</span> <span style="color:DarkTurquoise">Michael</span> taunts you, <span style="color:LightSteelBlue">“Do you also wear little superhero undies? Maybe I should take a look!”</span> You ready yourself, thinking <span style="color:DarkTurquoise">Michael</span> is about to attack, when the bus driver suddenly yells for everyone to sit down or else he'll tell the <span style="color:DarkTurquoise">Headmaster</span>. <span style="color:DarkTurquoise">Michael</span> chuckles once more, giving you a cheeky wink, before turning and walking away.<br>
<br>
You turn and see that <span style="color:DarkTurquoise">Carter</span> had freed himself and returned to his seat and quickly sit down next to <span style="color:DarkTurquoise">Ben</span>. He gives you a shy smile as you ask if he is alright. <span style="color:LightSteelBlue">“Yeah,”</span> He says quietly, turning to wipe some tears from his eyes, <span style="color:LightSteelBlue">“Tha- thank you.”</span> The boy seemed very nervous and spoke softly, holding his backpack on his lap with a defensive posture.<br>
<<set _ad to [
{
Name: "Ben",
State: {
Cry: 1,
Blush: 1,
Mouth: "Happy",
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“But <span style="color:DarkTurquoise">Michael</span>'s always been like that, ever since we were kids. I hope this doesn't turn him on you.”</span> You give your own smirk, stating that you can easily handle bullies like <span style="color:DarkTurquoise">Michael</span>. <span style="color:DarkTurquoise">Ben</span> laughs at your proud boast. <span style="color:LightSteelBlue">“You sound like <span style="color:DarkTurquoise">Carter</span>, though I think you may actually be able to back up your words. I'm <span style="color:DarkTurquoise">Benjamin</span>, but everyone just calls me <span style="color:DarkTurquoise">Ben</span>. You're the new kid, right? It's a pleasure to meet you.”</span><br>
<br>
While <span style="color:DarkTurquoise">Ben</span> is very shy, he does seem to open up to you and the two of you enjoy a wholesome conversation on the way to school, though <span style="color:DarkTurquoise">Ben</span> lets you do most of the talking.<br>
<<socialChange "Ben" 25>>
<<socialChange "Carter" 15>>
<<socialChange "Michael" -25>>
<<set $Attractions.Ben to 1>>
<br>
[[Get off bus|Jackson Introduction]]
<</replace>>
<</link>>
[<span style="color:DarkTurquoise">Ben</span>: <span style="color:Lightgreen">Positive Relationship</span>/<span style="color:Lightgreen">Attraction</span>]<br>
<<link "Help Carter">>
<<replace "#choice">>
As <span style="color:DarkTurquoise">Michael</span> walks off, you quickly stand up to help <span style="color:DarkTurquoise">Carter</span>. The poor boy's shirt had gotten caught on the seat and he was unable to free himself, so you stood behind him, grabbing his waist and pulling. It takes a few tugs, but eventually, you are able to pull the boy out of his shirt and you both fall backward, prompting another round of laughter from <span style="color:DarkTurquoise">Michael</span>.<br>
<<set _ad = [
{
Name: "Carter",
State: {
Mouth: "Happy",
PantsDown: 1,
Outfit: "Uniform",
},
Clothes: {
Top: $None,
Neck: $None,
Outer: $None,
Over: $None,
Under: $None,
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
Blush: 2,
},
}
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Thank you for your assistance!”</span> <span style="color:DarkTurquoise">Carter</span> says as he stands up. Upon turning around and offering you a hand, <span style="color:Pink">you suddenly realize the embarrassing state the boy was in. Not only had his shirt gotten caught and yanked off as you freed him, but due to <span style="color:DarkTurquoise">Michael</span> lowering his pants, the fall had sent them slipping down to his ankles. This has practically left him standing in the middle of the bus in nothing but his $CarterUndies.Name, an adorable, though probably humiliating, sight.</span><br>
<br>
<span style="color:Pink">Your awkward staring and grin, along with the growing stifled laughter from everyone else on the bus, seemed to cue the heroic boy in as he looks down and realizes his state of undress. He lets out an embarrassed scream, turning bright red as he quickly pulls up his pants and retrieves his shirt.</span> The laughter only grows as <span style="color:DarkTurquoise">Carter</span> quickly rushes back to his seat and buries his head in his backpack out of shame. Still unable to contain your smile, you sit down next to him and introduce yourself.<br>
<<set _ad = [
{
Name: "Carter",
State: {
Eyes: "Sad",
Mouth: "Sad",
Blush: 3,
Outfit: "Uniform",
},
},
{
Name: "Player",
State: {
Eyes: "Sad",
Mouth: "Happy",
},
}
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“I'm <span style="color:DarkTurquoise">Carter</span>,”</span> The boy sighs, his face still buried in his bag, <span style="color:LightSteelBlue">“And I just showed my undies off to everyone on the bus. On the first day of school!”</span> He lets out a second, even more embarrassed, sigh as you pat him on the shoulder. Though his sadness doesn't seem to last, as he very quickly perks up and strikes a heroic pose. <span style="color:LightSteelBlue">“But alas, such is the price one must pay to be a hero! Why, if it meant the ceasing of evildoers, I'd go to school every day in nothing but a pair of $CarterUndies.Type!”</span> Despite the humiliation, he seems to have bounced back quickly.<br>
<br>
<span style="color:LightSteelBlue">“I mean, I hope it doesn't come to that. Be SUPER embarrassing, plus not to mention cold.”</span> <span style="color:DarkTurquoise">Carter</span> laughs cutely. <span style="color:Pink">You laugh along, adding that you hope it does come to that, so you can see more of <span style="color:DarkTurquoise">Carter</span>'s cute $CarterUndies.Type. The boy becomes flustered by your flirting and blushes, stumbling on his words. You have fun playfully teasing <span style="color:DarkTurquoise">Carter</span>, somehow bringing back the topic of conversation to his choice of undergarments as you chat until you reach the school.</span><br>
<<socialChange "Carter" 25>>
<<socialChange "Ben" 15>>
<<socialChange "Michael" -15>>
<<set $Attractions.Carter to 1>>
<br>
[[Get off bus|Jackson Introduction]]
<</replace>>
<</link>>
[<span style="color:DarkTurquoise">Carter</span>: <span style="color:Lightgreen">Positive Relationship</span>/<span style="color:Lightgreen">Attraction</span>]<br>
<<link "Join in teasing">>
<<replace"#choice">>
You join in on the laughter, stating that maybe <span style="color:DarkTurquoise">Carter</span> should have been held back a year or two to grow up a little. <span style="color:Pink">Indicating that he's probably a little ‘too small' for Middle School, using your fingers to indicate what you were referring to.</span><br>
<br>
<span style="color:LightSteelBlue">“Oh trust me, he is VERY small.”</span> <span style="color:DarkTurquoise">Michael</span> turns to your laughing, <span style="color:LightSteelBlue">“Last year the kid snitched on me, so I decided to leave him tied up on the playground after school. Decided to add an extra layer of fun before I left him there and pulled down his shorts and underwear. It was like a little grape! I could hardly even tell it was there!”</span> You and some of the other nearby boys laugh at <span style="color:DarkTurquoise">Carter</span>'s expense. <span style="color:Pink">While you couldn't see his face, you're sure that talk of his small boyhood was humiliating.</span><br>
<<set _ad = [
_michaelAd,
{
Name: "Player",
State: {
Mouth: "Happy",
},
}
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Michael</span> takes a seat next to you and you both joyfully watch as <span style="color:DarkTurquoise">Carter</span> struggles to free himself. Though eventually, the show ends and <span style="color:DarkTurquoise">Carter</span> rushes back to his seat. <span style="color:LightSteelBlue">“The name's <span style="color:DarkTurquoise">Michael</span>,”</span> The boy puts his arm around your shoulder, <span style="color:LightSteelBlue">“Good to see the new kid isn't some loser. We have enough of those at this school already.”</span> He glances over to <span style="color:DarkTurquoise">Ben</span>, who was still nursing his bruised arm. You and <span style="color:DarkTurquoise">Michael</span> enjoy a humorous talk on the way to school, mostly at the expense of the other two boys.<br>
<<socialChange "Michael" 25>>
<<socialChange "Ben" -25>>
<<socialChange "Carter" -25>>
<<set $Attractions.Michael to 1>>
<br>
[[Get off bus|Jackson Introduction]]
<</replace>>
<</link>>
[<span style="color:DarkTurquoise">Michael</span>: <span style="color:Lightgreen">Positive Relationship</span>/<span style="color:Lightgreen">Attraction</span>]<br>
<<link "Stay out of it">>
<<replace"#choice">>
You decide it is probably best if you don't get involved, no reason to make enemies before your first day even starts. <span style="color:DarkTurquoise">Michael</span> heads to the back of the bus, joining a group of other rough-looking boys you can only assume are his goons. Meanwhile, <span style="color:DarkTurquoise">Carter</span> eventually manages to free himself and returns to his seat while <span style="color:DarkTurquoise">Ben</span> sits quietly and nurses his bruised arm. You won't make many friends by staying quiet, but you won't make many enemies either.<br>
<br>
[[Get off bus|Jackson Introduction]]
<</replace>>
<</link>>
</div>You are riding the bus, looking out the windows and zoning out as everyone talks amongst themselves. Sitting next to you is a generally quiet boy who keeps to himself. As the bus hits a hard bump, the kid drops his notebook under the seat and has to bend down to get it. <span style="color:Pink">You glance over and see the waistband of his Green Briefs poking out in clear view.</span><br>
<br>
<div id=choice>
<<link "Give Him a Wedgie<br>">>
<<replace"#choice">>
You smile to yourself and quickly reach over and grab the back of his underwear. The boy yells out in surprise as you yank them upwards, lifting him off the seat. The other boys around you turn their attention and begin to laugh as you lift the poor boy as high as you can before dropping him down. To add to his misfortune, the boy finds himself wedged between the two seats with only his rear hanging out. Everyone gets a few more laughs until he is able to wiggle himself free and fix his underwear.<br>
<<addMoodlet "Gave Wedgie" 3>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Wedgier"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<br>
/* GET OFF BUS */
<<if $BusRide == "Home">>
[[Get off bus|Northend]]
<<else>>
[[Get off bus|Middle School]]
<</if>>
<</replace>>
<</link>>
<<link "Leave Him Be<br>">>
<<replace"#choice">>
You decide to leave the boy be. He’s never done anything to you, so you see no need to embarrass him.<br>
<br>
/* GET OFF BUS */
<<if $BusRide == "Home">>
[[Get off bus|Northend]]
<<else>>
[[Get off bus|Middle School]]
<</if>>
<</replace>>
<</link>>
</div><<set $Minutes += 20>>
<<if $BusRide == "School">>
<<set $RideBusToSchool to 1>>
<</if>>
/* Base Events */
<<if random(1, 4) == 1>>
<<set _eventpool to ["BUS No Event"]>>
<<else>>
<<set _eventpool to ["Bus Possible Give Wedgie", "CARTER BUS Underwear in Shirt", "BEN BUS Tripped", "MICHAEL BUS Water Dump", "JACKSON Bus Boner", "FELIX Bus Hard Homework", "LUCAS Bus Falls Into Older Students", "FELIX Bus Wedgie"]>>
<</if>>
/* Specific Events */
<<if $LucasSocial > 0 or $LucasSocialRank > 0>>
<<set _eventpool.push("LUCAS Bus Lap Fall")>>
<</if>>
<<if $CarterSocial >= 50 or $CarterSocialRank > 0>>
<<set _eventpool.push("CARTER Bus Dropped Papers")>>
<</if>>
<<if !$ThomasAbsent>>
<<set _eventpool.push("THOMAS Bus Nap")>>
<</if>>
/* OC Content */
<<if $ToggleOCManuel == 1 && $OCManuelMet == 0>>
<<set _eventpool.push("OC Manuel Intro")>>
<</if>>
<<if $ToggleOCMason == 1 && $OCMasonMet != -1 && $Time.daysSinceStart() >= 7>>
<<set _eventpool.push("OC Mason Intro")>>
<</if>>
/* Setting Event from Pool */
<<set _event to _eventpool.random()>>
/* Setting Quest */
<<if $QuestMichaelBlackmail.State == 1>>
<<set _event to "Michael Blackmail 1">>
<</if>>
/* Bus Intro */
<<if $BusIntroduction != 1>>
<<set _event to "Bus Introduction">>
<</if>>
<<include _event>><<if $BusEnd == "Avendale">>
[[Continue|Avendale]]
<<elseif $BusEnd == "Northend">>
[[Continue|Player Neighborhood]]
<<elseif $BusEnd == "Wald Street">>
[[Continue|Wald Street]]
<<elseif $BusEnd == "Dellwood Street">>
[[Continue|Dellwood Street]]
<<elseif $BusEnd == "Trailer Park">>
[[Continue|Trailer Park]]
<<elseif $BusEnd == "Food District">>
[[Continue|Food District]]
<<elseif $BusEnd == "Shopping District">>
[[Continue|Shopping District]]
<<elseif $BusEnd == "Main Street">>
[[Continue|Main Street]]
<<elseif $BusEnd == "Pool">>
[[Continue|Pool]]
<<elseif $BusEnd == "Community Center">>
[[Continue|Community Center]]
<<elseif $BusEnd == "Park">>
[[Continue|Park]]
<<elseif $BusEnd == "Entertainment District">>
[[Continue|Entertainment District]]
<<elseif $BusEnd == "Middle School">>
[[Continue|Middle School]]
<<elseif $BusEnd == "High School">>
[[Continue|High School]]
<<elseif $BusEnd == "Elementary School">>
[[Continue|Elementary School]]
<<elseif $BusEnd == "Mall">>
[[Continue|Mall]]
<<elseif $BusEnd == "Hospital">>
[[Continue|Hospital]]
<<elseif $BusEnd == "Boardwalk">>
[[Continue|Boardwalk]]
<<elseif $BusEnd == "Beach">>
[[Continue|Beach]]
<<elseif $BusEnd == "Redlight District">>
[[Continue|Redlight District]]
<</if>><<set $RandomEvent to random(1, 1)>>
<<set $Minutes += 10>>
<<set $Money -= 3>>
/* NO EVENT */
<<if $RandomEvent == 1>>
The bus ride is quiet and uneventful.<br>
<br>
<<include"Bus Trip End">>
<</if>><span style="color:LightSteelBlue">“Oh, you’re in luck. Seems <span style="color:DarkTurquoise">Mr. Hart</span> is on duty today. Please head to his class.”</span> The secretary signs your detention slip and sends you on your way. <br>
<br>
<div id='choice'>
<<link "Continue<br>">>
<<replace"#choice">>
You head into the English Classroom and see quite a few other boys sitting there. <span style="color:DarkTurquoise">Mr. Hart</span> is drowsily laying down at his seat reading.<br>
<br>
<span style="color:LightSteelBlue">“Oh, another one?”</span> He yawns, <span style="color:LightSteelBlue">“Take a seat. You are to write an essay about what you did wrong and how you will take steps to correct your behavior in the future. I’ll collect them in 30 minutes. No talking, no getting up without permission, or else I’ll double your detention time.”</span> You sit down and begin to write your essay.<br>
<br>
Time seems to go slower than you’ve ever seen it go, as every second feels like hours. You start by writing your essay, but quickly get bored and just sit there staring at the paper. It wasn’t just the writing and the boredom that was getting to you, but also the utter silence of the classroom. The only sound was the occasional ticking of the clock, the scribbling of pencils, and the sound of pages turning. It was maddening. Eventually, the silence was cut by loud snoring, as <span style="color:DarkTurquoise">Mr. Hart</span> had fallen asleep. Some of the boys tried to take this opportunity to escape, <span style="color:lightcoral">but right as they were halfway to the door, <span style="color:DarkTurquoise">Mr. Hart</span> suddenly sprung up like a zombie, scaring everyone half to death and glared at them. The two were berated, sent back to their seats, and told they’d be staying an extra 30 minutes.</span><br>
<br>
The sight of <span style="color:DarkTurquoise">Mr. Hart</span> coming back from the dead and dealing out a flurry of punishments was enough to scare you into finishing your essay and shutting up for the rest of detention. When it is finally over, you hand it to the teacher, who briefly glances over it, before you are set free.<br>
<<addMoodlet "Stress" 1>>
<<set $Minutes += 30>>
<<set $Detention to 0>>
<br>
[[Finish Detention|School West Hallway]]
<</replace>>
<</link>>
</div><span style="color:LightSteelBlue">"<span style="color:DarkTurquoise">Mr. Hart</span>,"</span> <span style="color:DarkTurquoise">The Secretary</span> sighs, <span style="color:LightSteelBlue">"Oh I never know what is going on with that man. He is either going to have you write a book or let you take a nap."</span> She just shakes her head and signs your detention slip before shooing you out of the office.<br>
<br>
<div id='choice'>
<<link "Continue<br>">>
<<replace"#choice">>
<span style="color:DarkTurquoise">Mr. Hart</span> is making himself a cup of coffee as you walk in. He waves to you, yawns, and nods his head to indicate you should take your usual seat. <span style="color:DarkTurquoise">Jackson</span> waves at you sheepishly and you wonder what antics he got caught in that landed him here. He is such an innocent guy normally. Maybe that was the problem, you can imagine some of the 'innocent' things he's done that most adults would freak out about.<br>
<br>
<span style="color:DarkTurquoise">Mr. Hart</span> clears his throat as he sits down at his desk.<span style="color:LightSteelBlue"> "Okay, you two, we are going to do some creative writing today. I want you to imagine a character, anyone real or fictional. I would like you to write a short story that tells me who they are, what are they doing, and what is going to happen. Use a range of description, action, and dialogue. Remember our lesson about "wow" words to use to draw your reader in. It needs to be at least one page long, but I might give extra credit toward your grade if you do more. When you're done bring it to me for grading."</span> He yawns and takes a big gulp from his mug.<br>
<<set _ad to [
{
Name: "Jackson",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
You struggle to think of something as your mind wanders. More than once you catch yourself staring at <span style="color:DarkTurquoise">Jackson</span> for no real reason. He seems to be having similar trouble thinking of something. You wonder what he would be doing if he wasn't here. Would he play with you like he does on the playground? You think about how carefree he always is, he never even cares if anyone sees him naked in the locker room. <span style="color:pink">Your mind wanders again thinking about him after gym, or in the shower... surrounded by all the other boys in class...</span> <br>
<br>
You snap out of it wondering why you would be thinking of those sorts of things. Everyone would think you were weird if they knew. Well, except <span style="color:DarkTurquoise">Jackson</span>, he is too innocent to be weirded out. You smile and put pencil to paper telling a story of a boy too nice to even know what mean is.<br>
<<set $Minutes += 60>>
<<set $Detention to 0>>
<br>
[[Continue|School West Hallway]]
<</replace>>
<</link>>
</div><span style="color:LightSteelBlue">"<span style="color:DarkTurquoise">Mr. De León</span>"</span> <span style="color:DarkTurquoise"> The Secretary</span> quietly signs your detention slip and sends you on your way.<br>
<br>
<div id='choice'>
<<link "Continue<br>">>
<<replace"#choice">>
You walk into the classroom to see no one is there, not even <span style="color:DarkTurquoise">Mr. De León</span>. You look around confused wondering if you are in the right place. <span style="color:yellow">Could you get another detention for missing detention?</span> Or do you get to go home because no one is here? You check the detention slip again just to be sure. You're almost relieved when <span style="color:DarkTurquoise">Mr. De León</span> opens the door.<br>
<br>
<span style="color:LightSteelBlue">"Sorry <span style="color:DarkTurquoise">$Player.Name</span>, I nearly forgot it was my turn to handle detention."</span> He says as he looks around. <span style="color:LightSteelBlue">"Just you today? I could have sworn <span style="color:DarkTurquoise">Michael</span> was supposed to be here too."</span> He looks around again as if expecting the other boy to materialize in a seat somewhere then sighs. <span style="color:LightSteelBlue">"Well, I need to go check with the front office to be sure. I want you to go through the stacks of history books on my desk and separate mine from the library books. Sort my books by title then take the rest back to the library. If you are done before I get back I'll dismiss you early."</span> He smiles warmly before turning back the way he came. You hope he takes his time.<br>
<br>
There are only about twenty or so books so you don't think it will take too long. You quickly sort the books into two stacks and can't help but chuckle seeing that most of them are about the colonial era. <span style="color:DarkTurquoise">Mr. De León</span> sure has a favorite. You're almost done when you find a book titled <span style="color:LightSteelBlue">"Greek Homosexuality"</span>. It looks really old, probably older than your dad. <span style="color:pink">And the cover has an ancient cup or something on it that features a naked man.</span> You are shocked that such a book exists, even more so that it's in a middle school. And it's a library book too!<br>
<br>
You crack the cover as your curiosity gets the better of you. You flip through the first few chapters quickly, disappointed that there are no pictures at first. But about halfway through you find nothing but pictures. They are pretty plain pictures of vases but show all sorts of things. <span style="color:pink">Some of them show men doing things you didn't know people could do.</span> The pictures are captioned explaining what is on each side of each vase and as much as the book talks about relationships between men <span style="color:pink">you can't help but notice that a lot of the vases show men and "youths" together.</span> One of the captions mentions <span style="color:LightSteelBlue">"Erastes enjoined"</span>, and you just have to go looking through the book to figure out what's going on.<br>
<br>
You jump a little when <span style="color:DarkTurquoise">Mr. De León</span> comes back but he only smiles when he sees you. <span style="color:pink">You feel your cheeks blush a little embarrassed that he caught you.</span> But he either doesn't know what you are reading or doesn't care. He looks over the stacks of books and seems pleased with what you got done. <span style="color:LightSteelBlue">"Well, I am happy to see a history book has so grabbed your attention. When you're done there take the stack of library books back and then you can go. And try and stay out of trouble in the future.</span> His parting words seem stern but he has a warm smile as he pats you on the back before going to his desk to collect his things. Maybe he is just being extra nice to you, or maybe he just wants to go home too. Either way, you're not going to question your good luck.<br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Kids", "Preteens"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<<set $Minutes += 30>>
<<set $Detention to 0>>
<br>
[[Continue|School East Hallway]]
<</replace>>
<</link>>
</div>/* OPENING */
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Coach Kohler</span>.”</span> The secretary smirks, <span style="color:LightSteelBlue">“Good luck.”</span> They sign your detention slip and send you to the locker room to meet with <span style="color:DarkTurquoise">The Coach</span>.<br>
<br>
You walk into the locker room to discover you are the only student there and <span style="color:DarkTurquoise">Coach Kohler</span> has already planned how you will be spending your detention, holding a mop and bucket.<br>
<br>
<div id='choice'>
<<link "Continue<br>">>
<<replace"#choice">>
<span style="color:LightSteelBlue">“You’re lucky the gym floors need mopping.”</span> He laughs, tossing you the bucket, <span style="color:LightSteelBlue">“I was originally going to have you run laps for an hour. Now hurry up!”</span> Not only do you have to carry the bucket, but <span style="color:DarkTurquoise">Coach Kohler</span> makes you fill it up completely. <span style="color:lightcoral">It is extremely heavy and every time you slow down or spill a little, <span style="color:DarkTurquoise">Coach Kohler</span> smacks you hard on the butt with the mop.</span> Once you finally are able to get it inside, he has you put it down in the center of the gym and tosses you the mop, saying you are not allowed to leave until it is completely spotless.<br>
<br>
As you start you suddenly notice that <span style="color:DarkTurquoise">Coach Kohler</span> wasn’t going to leave you to it, instead standing a few feet away from you staring. <span style="color:lightcoral">He kept telling you to either go faster or straighten up your back or that you missed a stop. Occasionally, he would blow his whistle without warning, startling you.</span> The constant beratement kept you on edge and made the chore drag on even longer.<br>
<br>
/* RANDOM CHECK */
<<set $Random to random(1, 2)>>
/* NO SPILL */
<<if $Random == 1>>
It takes over 45 minutes, but after a lot of hard work and endless berating, you finally finish mopping the gym. <span style="color:DarkTurquoise">Coach Kohler</span> makes you stand there as he inspects your work, even though he watched you mop the entire time, and takes his sweet time doing so. Once he’s realized he can’t call you out on anything, he gives you the go-ahead to leave and you run out, thankful that it is over.<br>
<<addMoodlet "Stress" 1>>
<<set $Minutes += 50>>
<<set $Detention to 0>>
<br>
[[Finish Detention|School East Hallway]]
/* SPILL BUCKET */
<<elseif $Random == 2>>
The constant berating makes you nervous and fumbles the mop a few times, only adding to the reprimanding. <span style="color:lightcoral">Suddenly, you step onto the still wet floor and slip, falling directly against the bucket and spilling part of it all over yourself!</span> You quickly get back up and realize that your $PlayerBottoms.Name are completely soaked!<br>
<br>
<span style="color:LightSteelBlue">“Damn it, boy.”</span> <span style="color:DarkTurquoise">Coach Kohler</span> curses, <span style="color:LightSteelBlue">“How clumsy can you be!? You’re going to get sick walking around in those, give them here and I’ll put them in the school’s dryer while you finish up.”</span>
/* UNDIES */
<<if $PlayerUndies.Type != "None">>
You attempt to protest, but <span style="color:DarkTurquoise">Coach Kohler</span> grabs your arm and says you don’t have a choice. <span style="color:Pink">He forcefully pulls down your $PlayerBottoms.Type and makes you step out of them, leaving you standing in the middle of the gym shyly pulling your $PlayerTop.Type down in order to cover your $PlayerUndies.Type.</span><br>
<br>
<span style="color:LightSteelBlue">“I see you change everyday kid. Now stop hiding yourself and get back to mopping. If I come back and you’re not mopping I’ll make you run laps in front of the school like this.”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Coach Kohler</span> stands there until you continue mopping, before walking off to dry your $PlayerBottoms.Type.</span><br>
<br>
<span style="color:Pink">You are forced to continue cleaning for what feels like hours in the middle of the large gym with your $PlayerUndies.Name on full display. Even though you were alone, being in the middle of such a large, empty space without any way to cover yourself felt humiliating. The occasional shadow appearing in the windows on the doors didn’t help, as you wonder if another student or teacher was watching you.</span><br>
<br>
Eventually, <span style="color:DarkTurquoise">Coach Kohler</span> comes back with your $PlayerBottoms.Type <span style="color:Pink">but refuses to give them back to you until you’ve finished.</span> He said it was a great motivator for you to work faster, which was true. <span style="color:DarkTurquoise">Coach Kohler</span> watches you the entire time, continuing to berate you. When you finally finish, <span style="color:DarkTurquoise">Coach Kohler</span> slowly inspects your work before finally returning your clothing and allowing you to leave, thankful that the humiliation was over.<br>
<<addMoodlet "Stress" 1>>
<<set $Minutes += 50>>
<<set $Detention to 0>>
<<addMoodlet "Seen Undies" 7>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliated"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
<br>
[[Finish Detention|School East Hallway]]
/* NAKED */
<<elseif $PlayerUndies.Type == "None">>
You attempt to protest, shyly informing <span style="color:DarkTurquoise">Coach Kohler</span> that you are not wearing any underwear. <span style="color:Pink">But he doesn’t care and instead forcefully pulls down your $PlayerBottoms.Type and makes you step out of them, leaving you standing in the middle of the gym shyly pulling your $PlayerTop.Type down in order to cover your $Player.PenisSize Penis.</span><br>
<br>
<span style="color:LightSteelBlue">“Please, boys your age don’t have much to hide down there. Now get your tiny prick out of your hands and get back to work! If I come back and you’re touching yourself instead of mopping, I’ll make you run laps in front of the school like this.”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Coach Kohler</span> doesn’t leave until you uncover yourself and continue mopping, making sure you use two hands to do it right while also giving you no way to cover your exposed body.</span><br>
<br>
<span style="color:Pink">You are forced to continue mopping for what feels like hours in the middle of the large gym with your Penis and Butt on full display. Even though you were alone, being in the middle of such a large, empty space without any way to cover yourself felt humiliating. The occasional shadow appearing in the windows on the doors didn’t help, as you wonder if another student or teacher was watching you.</span><br>
<br>
Eventually, <span style="color:DarkTurquoise">Coach Kohler</span> comes back with your $PlayerBottoms.Type <span style="color:Pink">but refuses to give them back to you until you’ve finished.</span> He said it was a great motivator for you to work faster, which was true. <span style="color:DarkTurquoise">Coach Kohler</span> watches you the entire time, continuing to berate you. <span style="color:Pink">Being naked from the waist down made it even worse; It made you feel small and helpless.</span> When you finally finish, <span style="color:DarkTurquoise">Coach Kohler</span> slowly inspects your work before returning your clothing and allowing you to leave, thankful that the humiliation was over.<br>
<<addMoodlet "Stress" 1>>
<<set $Minutes += 50>>
<<set $Detention to 0>>
<<addMoodlet "Seen Naked" 7>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliated"]>>
<<arousalGain 25 _arousalbs _arousalkink>>
<br>
[[Finish Detention|School East Hallway]]
<</if>>
<</if>>
<</replace>>
<</link>>
</div>/* OPENING */
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Mr. De León</span>. Please head to the history classroom to serve your detention.”</span> The secretary signs your detention slip and sends you on your way.<br>
<br>
<div id='choice'>
<<link "Continue<br>">>
<<replace"#choice">>
The door to the classroom opens right as you reach it as <span style="color:DarkTurquoise">Mr. De León</span> walks out holding a bucket and a hand brush. <span style="color:LightSteelBlue">“Oh! There you are. Was just about to come looking.”</span> He hands you the bucket and brush and motions for you to follow him. <span style="color:LightSteelBlue">“I was asked to have the detentionees clean the hallway floors. I have a few other students in the South and West hallway, so you will do the East.”</span> Realizing how small the hand scrubber was and how long it would take to clean the entire floor with it on your hands and knees, you ask if there is anything else you could use. <span style="color:LightSteelBlue">“Sorry <span style="color:DarkTurquoise">$Player.Name</span>, but I was told that you all have to use these, to build character. Now get to it, the sooner you are done the sooner you can go home.”</span><br>
<br>
<span style="color:lightcoral">You groan as you look at the long hallway. It was going to take you forever!</span> You fill the bucket in the bathroom before starting at one of the ends of the hallway, getting on your hands and knees and scrubbing the floor. The brush is old and warn, meaning you have to put a lot of force behind it in order to get the floor looking clean. Your $PlayerBottoms.Type and $PlayerTop.Type also get damp, leading to an uncomfortable time. <span style="color:DarkTurquoise">Mr. De León</span> pops back in every few minutes to check on you, but other than that you are alone in the hallway the entire time.<br>
<br>
It takes you a full hour to finish the hallway. Your knees ache and your back is sore, but at least it is done. You inform <span style="color:DarkTurquoise">Mr. De León</span>, who after inspecting your work allows you to leave.<br>
<<addMoodlet "Stress" 1>>
<<addMoodlet "Pained" 7>>
<<set $Minutes += 60>>
<<set $Detention to 0>>
<br>
[[Finish Detention|School East Hallway]]
<</replace>>
<</link>>
</div>/* Written by Miko2498 */
/* Intro */
<span style="color:LightCoral">You glumly walk into the main office for your afterschool detention.</span> <span style="color:DarkTurquoise">Mr. Randolph</span>, looking as cross as ever, greets you with a cold glare and a quiet "humph" as you sit down at a desk near the back of the room. With nothing more than his grumpy face to entertain yourself with, <span style="color:Pink">your mind wanders into a particularly incorrigible fantasy of yours.</span> <br>
<br>
You imagine <span style="color:DarkTurquoise">Mr. Randolph</span> grabbing you by the nape of your shirt and dragging you to the side of his desk. You imagine him <span style="color:Pink">completely stripping you down until your $Player.PenisSize Penis /*and $Player.BallsSize balls are*/ is left on display for him to see.</span> You imagine his jeers and insults as he <span style="color:Pink">pins your naked stomach up against his desk.</span> Your body shivers at the coldness of being exposed to the open air, but your legs shiver in anticipation of whatever twisted punishment he plans to inflict upon you. <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Eyes: "Sad",
Blush: 1,
Arms: "Bound",
},
},
]>>
<<ad _ad>>
/* PC: Sad Eyes, Normal Mouth, Slight Blush, Naked, Hands Bound */
Soon, <span style="color:Pink">you feel <span style="color:DarkTurquoise">Mr. Randolph</span> run his hand along the surface of your naked bum—halting briefly at your rim to ghost a finger around your entrance before suddenly withdrawing. The sudden lack of heat leaves you craving more of the sensation.</span> <br>
<br>
<span style="color:LightCoral">Despite your quivering protests,</span> <span style="color:Pink">you can’t stop your penis from growing to its full mast when you hear the clanking metal of an unbuckling belt.</span> Then, like a bolt of lightning, it hits. <br>
<<set $Player.Arousal += 50>>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Eyes: "Sad",
Blush: 1,
Cry: 1,
Hard: 1,
Arms: "Bound",
},
},
]>>
<<ad _ad>>
<span style="color:LightCoral"> <span style="color:Red">Smack!</span> The leather belt crashes down on your bare bum. <br>
<br>
<span style="color:Red">Smack!</span> By now, the lashes ought to have left a humiliating crimson imprint in their wake. <br>
<br>
<span style="color:Red">Smack!</span> Your eyes well up with tears.</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Eyes: "Sad",
Blush: 1,
Cry: 2,
Hard: 1,
Arms: "Bound",
},
},
]>>
<<ad _ad>>
<span style="color:Red">Smack!</span> Though you wouldn’t be caught dead admitting it, <span style="color:Pink">you knew they were tears of pleasure, not pain. <br>
<br>
<span style="color:Red">Smack!</span> <span style="color:Pink">You now feel on the verge as your $Player.PenisSize penis rubs against <span style="color:DarkTurquoise">Mr. Randolph</span>’s desk.</span> You’re equal parts terrified and excited at the thought of your assailant noticing. <br>
<br>
You’re eventually drawn out of your stupor by the ringing of the bell, <span style="color:LightGreen">grateful for the chance to leave</span> yet a bit sad that your fantasy failed to come to fruition. <br>
<br>
Before you check your pants to notice <span style="color:Pink">an unmistakable tent pitched in your underwear. You just got an erection to the thought of a teacher stripping you down and spanking you. If anyone else knew the perverse thoughts that just ran through your head,</span> <span style="color:LightCoral">you’d die on the spot from pure humiliation.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Blush: 1,
Arms:"Hide",
},
},
]>>
<<ad _ad>>
<<linkreplace"Continue">>
Thankfully, <span style="color:DarkTurquoise">Mr. Randolph</span> doesn’t seem to notice as you shuffle past him with your hands <span style="color:LightCoral">conspicuously covering the stained front of your shorts.</span> <br>
<<needChange "Hygiene" -10>>
<<addMoodlet "Stress" 1>>
<<set $Minutes += 60>>
<<set $Detention to 0>>
<br>
[[Finish Detention|School South Hallway]]
<</linkreplace>>/* GETTING DRESSED */
<<storeClothing "Restore" "Naked">>
<span style="color:LightSteelBlue">“Alright, that is enough for now. I think you’ve just about learned your lesson. Stand up.”</span> <span style="color:DarkTurquoise">Mr. Randolph</span> finally stops spanking you and lets you stand. <span style="color:Pink">You do so, covering your privates with your hands as you turned to face <span style="color:DarkTurquoise">Mr. Randolph</span>. Your back was aching for being hunched over for so long, but the painful stinging in your rear was all you really felt.</span> <span style="color:LightSteelBlue">“Still hiding yourself?”</span> He chuckles, <span style="color:LightSteelBlue">“Good. It’s the shy ones that learn faster. You still have half an hour left in your detention, so you will stand in the corner with your nose against the wall. I don’t want to hear a single peep out of you.”</span><br>
<br>
You nod and bend down to pull up your $PlayerBottoms.Type when <span style="color:DarkTurquoise">Mr. Randolph</span> stops you. <span style="color:LightSteelBlue">“Those stay down while you stand in the corner. The spanking was only half the punishment. Being forced to stand there with your red behind on display for anyone who comes into the classroom will act as a badge of shame, this will teach you humility and hopefully remind you of what happens to troublemakers the next time you think of misbehaving.”</span> You opened your mouth to complain, but knew it was no use. At least the only one who would see you like this was <span style="color:DarkTurquoise">Mr. Randolph</span>, right?<br>
<br>
You do as you're told and stand in the corner. <span style="color:DarkTurquoise">Mr. Randolph</span> came by to make sure your nose was touching the wall and warned you that moving or talking would result in more punishment. <span style="color:Pink">You felt like a small child who had just been put in timeout; Having your lower half completely exposed made it even worse.</span> Thankfully, no one else came in to see you like this and <span style="color:DarkTurquoise">Mr. Randolph</span> seemed more interested in getting work done than eyeing your butt.<br>
<br>
<span style="color:LightSteelBlue">“Alright, time’s up. You can pull up your $PlayerBottoms.Type and go <span style="color:DarkTurquoise">Mr. $Player.LastName</span>. I pray you do not find yourself here again.”</span> You quickly cover yourself and leave the classroom, thankful that it was over.<br>
<<addMoodlet "Seen Naked" 8>>
<<addMoodlet "Spanked" 7>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Spankee", "Humiliation"]>>
<<arousalGain 20 _arousalbs _arousalkink>>
<<addMoodlet "Stress" 1>>
<<set $Minutes += 30>>
<<set $Detention to 0>>
<<set $SpankedByRandolph to true>>
<br>
[[Continue|School South Hallway]]/* OPENING */
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Mr. Randolph</span>.”</span> They chuckle. <span style="color:LightSteelBlue">“Well, at least you know what to expect.”</span> They sign your detention slip and send you to the Math Classroom.<br>
<br>
<div id='choice'>
<<link "Continue<br>">>
<<replace"#choice">>
<span style="color:DarkTurquoise">Mr. Randolph</span> is waiting for you, sitting on his desk with the wooden paddle next to him and a folder in his hand with your name on it. You can already feel your butt aching as he tells you to stand in front of him. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name $Player.LastName</span>. Let’s see what you did to end up here this evening.”</span> He begins to list off what you did to earn detention before pausing for a moment and picking up the painful-looking paddle. <span style="color:LightSteelBlue">“Lucky for you, I don’t think you deserve the paddle today. But ungrateful boys like you must still be punished, so I’ll just use my hand. Lean on the desk.”</span> He moves aside and places a small pillow on the desk for you to lean over and tells you to grip the other end of the desk with your hand and spread your legs. <span style="color:Pink">This position leaves your rear completely defenseless.</span><br>
<br>
<<if $ToggleSpanking == 1>>
/* SAVING CLOTHES */
<<include"Character Save Clothes">>
<<set $SpankClothing to "None">>
<<set $SpankNumber to $Detention>>
<<set $SpankAnger to 100>>
<<set $SpankPain to 0>>
<<set $SpankLocation to "School Math Classroom">>
<<set $Spanker to "Randolph">>
<<set $SpankingStart to 0>>
<<set $SpankPosition to "Lean Over Desk">>
<<set $SpankPlayerAction to "None">>
<<if $SpankNumber > 30>>
<<set $SpankNumber to 30>>
<</if>>
<<set $TimesSpanked += $SpankNumber>>
[[Continue|Spanking]]
<<else>>
For breaking school rules, <span style="color:DarkTurquoise">Mr. Randolph</span> gives you a punishment that leaves your bottom red and reeling. He then makes you stand in the corner with your red buttocks exposed until your detention is over and he finally lets you leave.<br>
<<addMoodlet "Seen Naked" 8>>
<<addMoodlet "Spanked" 7>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliated", "Spankee"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
<<addMoodlet "Stress" 1>>
<br>
<<set $Minutes += 30>>
<<set $Detention to 0>>
<br>
[[Continue|School South Hallway]]
<</if>>
<</replace>>
<</link>>
</div>/* OPENING */
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Coach Kohler</span>.”</span> The secretary smirks, <span style="color:LightSteelBlue">“Good luck.”</span> They sign your detention slip and send you to the locker room to meet with <span style="color:DarkTurquoise">The Coach</span>.<br>
<br>
<div id='choice'>
<<link "Continue<br>">>
<<replace"#choice">>
You walk into the locker room to discover you are the only student there. <span style="color:DarkTurquoise">Coach Kohler</span> is waiting with a disapproving frown on his face. <span style="color:LightSteelBlue">“You’re going to be running laps boy. Strip and put your clothes in the locker, now!”</span>
/* UNDIES */
<<if $PlayerUndies.Type != "None">>
<span style="color:Pink">His booming voice causes you to jump, as you quickly strip down to your $PlayerUndies.Name and place your clothes in your locker.</span> You go to grab your gym clothes <span style="color:lightcoral">but are confused to find them missing.</span><br>
<br>
<span style="color:LightSteelBlue">“The gym uniforms have already been taken to be washed, so you’ll have to run like this.”</span> You attempt to protest as <span style="color:DarkTurquoise">Coach Kohler</span> pushes you out of the locker room, asking if you could put your normal clothes back on. <span style="color:LightSteelBlue">“No can do.”</span> <span style="color:DarkTurquoise">Coach Kohler</span> laughs, <span style="color:LightSteelBlue">“Headmaster’s rules state students can’t wear outside clothes during gym or swimming class, and my detentions count as such. Maybe this will teach you not to act up in class.”</span><br>
<br>
<span style="color:Pink">You continue to protest as you are forcefully pushed into the gym in nothing but your $PlayerUndies.Type, not even being able to grab your $PlayerShoes.Type.</span> <span style="color:DarkTurquoise">Coach Kohler</span> starts you off with some basic exercises, such as push-ups and squats. <span style="color:Pink">Being watched and constantly berated by <span style="color:DarkTurquoise">The Coach</span>, which leaves you feeling completely humiliated by the time he finally lets you start on the actual laps.</span><br>
<br>
<span style="color:Pink">To make things even worse, <span style="color:DarkTurquoise">Coach Kohler</span> is running directly behind you the entire time, forcing you to keep a consistent pace as you feel his eyes on your $PlayerUndies.Type covered butt.</span> He doesn’t tell you how many laps you have to run, instead only stopping after a few dozen when you look like you are about to pass out.<br>
<br>
<span style="color:Pink">To add one more layer of humiliation, he then instructs you to do 20 jumping jacks before you are allowed to go. He sits down on the bleachers in front of you and counts them, not accepting half-assed jumps. You turn redder than you already were, as you can feel your boyhood bouncing and jiggling with every jump. Being only in your underwear, it would have been clearly obvious to <span style="color:DarkTurquoise">Coach Kohler</span> as well, who glances down and chuckles a few times.</span><br>
<br>
After over an hour of exercising with only your $PlayerUndies.Name protecting your dignity, <span style="color:DarkTurquoise">Coach Kohler</span> finally gives you permission to get dressed and go home. As you leave, he says he hopes that this experience has taught you an important lesson about behaving at school and gives you a hard smack on the rear as you walk out.<br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliated"]>>
<<arousalGain 75 _arousalbs _arousalkink>>
<<addMoodlet "Seen Undies" 20>>
<<set $Minutes += 60>>
<<set $Detention to 0>>
<br>
[[Continue|School East Hallway]]
/* NAKED */
<<else>>
<span style="color:Pink">His booming voice causes you to jump, as you quickly take off your $PlayerTop.Type, but freeze as you grip your $PlayerBottoms.Type. You shyly inform <span style="color:DarkTurquoise">Coach Kohler</span>, who was staring at you disapprovingly, that you’re not wearing any underwear and ask if he can turn around while you change. He yells that that is your problem and threatens to strip you himself if you don’t hurry up. You embarrassingly strip down completely naked and place your clothes in your locker.</span> You go to grab your gym clothes <span style="color:lightcoral">but are confused to find them missing.</span><br>
<br>
<span style="color:LightSteelBlue">“The gym uniforms have already been taken to be washed, so you’ll have to run like this.”</span> You attempt to protest as <span style="color:DarkTurquoise">Coach Kohler</span> pushes you out of the locker room, asking if you could put your normal clothes back on. <span style="color:LightSteelBlue">“No can do.”</span> <span style="color:DarkTurquoise">Coach Kohler</span> laughs, <span style="color:LightSteelBlue">“Headmaster’s rules state students can’t wear outside clothes during gym or swimming class, and my detentions count as such. Maybe this will teach you not to act up in class.”</span><br>
<br>
<span style="color:Pink">You continue to protest as you are forcefully pushed into the gym completely naked, not even being able to grab your $PlayerShoes.Type! <span style="color:DarkTurquoise">Coach Kohler</span> starts you off with some basic exercises, such as push-ups and squats. Doing them naked is even worse, as your $Player.PenisSize Penis dangles exposed between your legs. Being watched and constantly berated by <span style="color:DarkTurquoise">The Coach</span> leaves you feeling completely humiliated by the time he finally lets you start on the actual laps.</span><br>
<br>
<span style="color:Pink">To make things even worse, <span style="color:DarkTurquoise">Coach Kohler</span> is running directly behind you the entire time, forcing you to keep a consistent pace as you feel his eyes watching your cute bare butt bounce as you run. Your penis bounces as you run as well, smacking against your stomach. It isn’t long before it gets erect, and you find yourself running laps with a raging boner in clear view.</span> He doesn’t tell you how many laps you have to run, instead only stopping after a few dozen when you look like you are about to pass out.<br>
<br>
<span style="color:Pink">To add one final layer of humiliation, he then instructs you to do 20 jumping jacks before you are allowed to go. He sits down on the bleachers in front of you and counts them, not accepting half-assed jumps. You turn redder than you already were, as your erect boyhood bounces and throbs as you jump directly in front of <span style="color:DarkTurquoise">Coach Kohler</span>, who can’t hide his occasional chuckle as he watches you.</span><br>
<br>
After over an hour of exercising completely naked, <span style="color:DarkTurquoise">Coach Kohler</span> finally gives you permission to get dressed and go home. As you leave, he says he hopes that this experience has taught you an important lesson about behaving at school and gives you a hard smack on the rear as you walk out.<br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliated"]>>
<<arousalGain 75 _arousalbs _arousalkink>>
<<set $Minutes += 60>>
<<set $Detention to 0>>
<<addMoodlet "Seen Naked" 20>>
<br>
[[Continue|School East Hallway]]
<</if>>
<</replace>>
<</link>>
</div><<include "Bully Nickname Setup">>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Coach Kohler</span>”</span> <span style="color:DarkTurquoise">The Secretary</span> smirks, <span style="color:LightSteelBlue">“Good luck.”</span> They sign your detention slip and send you to the locker room to meet with <span style="color:DarkTurquoise">The Coach</span>.<br>
<br>
You walk into the locker room to discover you are the only student there. <span style="color:DarkTurquoise">Coach Kohler</span> is waiting with a disapproving frown on his face. <span style="color:LightSteelBlue">“You’re going to be running laps boy. Strip and put your clothes in the locker now!”</span> <br>
<br>
/* Diaper */
<<if $PlayerUndies.Tags.includes("Diaper")>>
<span style="color:pink">His booming voice causes you to jump, as you quickly strip down to your $PlayerUndies.Name and place your clothes in the locker. Standing here in nothing but your padded protection in front of <span style="color:DarkTurquoise">The Coach</span> feels humiliating, unable to shield yourself in any way. You notice his cheeks blush slightly as he sees what you are wearing, but he says nothing.</span> You go to grab your gym clothes but are confused to find them missing. <br>
<br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Undies",
Mouth: "Frown",
Eyes: "Sad",
Blush: 2,
Arms: "Hide",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“The gym uniforms have already been taken to be washed, so you’ll have to run like this.”</span> <span style="color:pink">You attempt to protest as <span style="color:DarkTurquoise">Coach Kolher</span> pushes you out of the locker room, asking if you could put your normal clothes back on.</span> <span style="color:LightSteelBlue">“No can do,”</span> <span style="color:DarkTurquoise">Coach Kolher</span> laughs, <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Headmaster</span>’s rules state students can’t wear outside clothes during gym or swimming class, and my detentions count as such. Maybe this will teach you not to act up in class.”</span> <span style="color:pink">He shoves you directly into the center of the gym, the large space surrounding you making you feel extremely exposed despite only <span style="color:DarkTurquoise">The Coach</span> being here.</span> <span style="color:LightSteelBlue">“And look on the bright side, you don’t have to worry about taking any bathroom breaks.”</span> <span style="color:pink">He laughs again, louder, seemingly getting joy from your embarrassment.</span> <br>
<br>
<span style="color:pink"><span style="color:DarkTurquoise">Coach Kohler</span> has you start out with basic humping jacks, which are made extra embarrassing since you are only in your $PlayerUndies.Type and you can hear it crinkle with every jump, which seems to amuse <span style="color:DarkTurquoise">The Coach</span>. He watches you, shouting and berating your every movement with a smirk. <span style="color:lightcoral">Suddenly, you hear the door to the gym open and see the <span style="color:DarkTurquoise">Vice Principal</span> walk in.</span> She smirks in amusement upon seeing you in such an exposed state, causing you to blush and quickly cover yourself.</span> <br>
<br>
<span style="color:LightSteelBlue">“Keep going!”</span> Barks <span style="color:DarkTurquoise">Kohler</span>, <span style="color:LightSteelBlue">“If I hear those stop crinkling, we’ll do this on the street in front of the school.”</span> <span style="color:lightcoral">Feels this is more than a threat, you do as you’re told despite the humiliation.</span> Satisfied, <span style="color:DarkTurquoise">Coach Kohler</span> turns to the <span style="color:DarkTurquoise">Vice Principal</span>. <span style="color:LightSteelBlue">“What can I do for you?”</span> <br>
<br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Undies",
Mouth: "Frown",
Eyes: "Sad",
Blush: 2,
},
},
]>>
<<ad _ad>>
The <span style="color:DarkTurquoise">Vice Principal</span> proceeds to tell <span style="color:DarkTurquoise">Kohler</span> that she was hoping to borrow you to move some supplies to an empty classroom on the second floor that is going to be used later this month. <span style="color:DarkTurquoise">Kohler</span> agrees, saying that this could help you pay your debt to the school. You are relieved when <span style="color:DarkTurquoise">Kohler</span> allows you to stop and you are about to run back to the locker room to get dressed when <span style="color:DarkTurquoise">Kolher</span> stops you. <br>
<br>
<span style="color:LightSteelBlue">“I don’t recall telling you to change out of your gym clothes.”</span> <span style="color:Pink">He pulls you in front of the <span style="color:DarkTurquoise">Vice Principal</span> still exposed,</span> <span style="color:LightSteelBlue">“This is still part of your gym detention, so you’ll go like this.”</span> <span style="color:Pink">You protest and refuse, but <span style="color:DarkTurquoise">Kohler</span> informs you that you’ll do this or do laps like this down the street. You sob in embarrassment but have no choice but to agree.</span> <br>
<br>
<span style="color:LightSteelBlue">“Don’t worry <span style="color:DarkTurquoise">$Player.Name</span>,”</span> The Vice Principal laughs, <span style="color:LightSteelBlue">“Since class ended a while ago, I doubt anyone will see you in your underwear. Think of it as building character.”</span> You curse under your breath, muttering that this should count as cruel and unusual punishment. <br>
<br>
<span style="color:Pink">You blush and attempt to cover your $PlayerUndies.Type as you enter the, thankfully, empty hallway. You are led to the Main Office, walking in right as <span style="color:DarkTurquoise">Headmaster Alistair</span> is leaving. You see him eye you in your exposed state and chuckle. The <span style="color:DarkTurquoise">Vice Principal</span> then leads you into the backroom to grab some boxes of supplies. <br>
<br>
To your dismay, you realize that they were too heavy to carry with one hand and that you would have no ability to cover yourself as you walked to the classroom. <br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Undies",
Mouth: "Frown",
Eyes: "Sad",
Blush: 3,
Cry: 1,
},
},
]>>
<<ad _ad>>
<span style="color:pink">What followed was a humiliating experience that will haunt you for years. You were forced to walk down the long hallway, up the stairs, and into an empty classroom as far away from the stairs as possible with your $PlayerUndies.Name on full display. You not only passed nearly all of your teachers, most of which chuckled or smirked upon seeing your undies, but also some students as well! You hear whispered teases and comments about a <span style="color:LightSteelBlue">“baby being allowed at the school.”</span> And one even asks the <span style="color:DarkTurquoise">Vice Principal</span> if she was taking you to be changed! She just chuckles, informing them that you were helping her out during your detention.</span> <br>
<br>
/* Bully Nickname */
<<if ["Diaper Boy"].includes($BullyNickname)>>
<<set _setnickname to 0>>
<</if>>
<<if _setnickname == 1>>
<span style="color:LightSteelBlue">“Awww, is the little <span style="color:DarkTurquoise">Diaper Boy</span> going to cry?”</span> <span style="color:pink">The boy laughs quietly as the <span style="color:DarkTurquoise">Vice Principal</span> is distracted,</span> <span style="color:LightSteelBlue">“He probably fucking wet himself too. Don’t worry, <span style="color:DarkTurquoise">Diaper Boy</span>, I’m sure if you ask really nicely, someone will change you. What a fucking loser.”</span> <span style="color:lightcoral">The laughter and jeers continue as you feel your social status plummeting. Having been seen like this, you get the feeling you’ll be known throughout the school as <span style="color:DarkTurquoise">Diaper Boy</span>.</span> <br>
<br>
<<if $Nickname.Bully == 0>>
<span style="color:Gray">[Bullies around school now know you as <span style="color:DarkTurquoise">“Diaper Boy”</span>, due to being seen to wear diapers or other padded protection. Nicknames can be edited in the Journal in your Bedroom.]</span> <br>
<br>
<</if>>
<<set $Nickname.Bully to 1>>
<<set $BullyNickname to "Diaper Boy">>
<</if>>
You nearly died of embarrassment as one student stopped to talk to the <span style="color:DarkTurquoise">Vice Principal</span>, asking meaningless questions simply to keep you standing there, while you heard his friend snap a picture of your backside and run off giggling. Thankfully, they were upperclassmen who you never saw on a normal day, but you were still fighting back the tears as you finally reached the classroom and were given permission to sprint back to the locker room to cover yourself up. <br>
<br>
Naturally, you passed a few more people on the way back, their laughter being the cherry on top of this utterly humiliating experience.</span><br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliated"]>>
<<arousalGain 50 _arousalbs _arousalkink>>
<<addMoodlet "Seen Undies" 20>>
<<set $Minutes += 60>>
<<set $Detention to 0>>
<br>
[[Continue|School East Hallway]]
<<elseif $PlayerUndies.Type != "None">>
<span style="color:Pink">His booming voice causes you to jump, as you quickly strip down to your $PlayerUndies.Name and place your clothes in your locker.</span> You go to grab your gym clothes, but are confused to find them missing. <br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Undies",
Mouth: "Frown",
Eyes: "Sad",
Blush: 2,
Arms: "Hide",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“The gym uniforms have already been taken to be washed, so you’ll have to run like this.”</span> <span style="color:Pink">You attempt to protest as <span style="color:DarkTurquoise">Coach Kohler</span> pushes you out of the locker room, asking if you could put your normal clothes back on.</span> <span style="color:LightSteelBlue">“No can do,”</span> <span style="color:DarkTurquoise">Coach Kohler</span> laughs, <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Headmaster</span>’s rules state students can’t wear outside clothes during gym or swimming class, and my detentions count as such. Maybe this will teach you not to act up in class.”</span> <br>
<br>
<span style="color:Pink"><span style="color:DarkTurquoise">Coach Kohler</span> has you start out with basic jumping jacks, which are made extra embarrassing since you are only in your underwear and can feel your $Player.PenisSize boyhood bouncing around unpleasantly. <span style="color:DarkTurquoise">The Coach</span> watches you, shouting and berating your every movement.</span> Suddenly, you hear the door to the gym open and see the <span style="color:DarkTurquoise">Vice Principal</span> walk in. <span style="color:Pink">She smirks and rolls her eyes upon seeing you in such an exposed state, causing you to blush and quickly cover yourself.</span> <br>
<br>
<span style="color:LightSteelBlue">“Keep going!”</span> Barks <span style="color:DarkTurquoise">Kohler</span>, <span style="color:LightSteelBlue">“If you stop again we’ll do this on the street in front of the school.”</span> <span style="color:Pink">Feeling this was more than an empty threat, you do as you're told despite the humiliation.</span> Satisfied, <span style="color:DarkTurquoise">Coach Kohler</span> turns to the <span style="color:DarkTurquoise">Vice Principal</span>. <span style="color:LightSteelBlue">“What can I do for you?”</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Undies",
Mouth: "Frown",
Eyes: "Sad",
Blush: 2,
},
},
]>>
<<ad _ad>>
The <span style="color:DarkTurquoise">Vice Principal</span> proceeds to tell <span style="color:DarkTurquoise">Kohler</span> that she was hoping to borrow you to move some supplies to an empty classroom on the second floor that is going to be used later this month. <span style="color:DarkTurquoise">Kohler</span> agrees, saying that this could help you pay your debt to the school. You are relieved when <span style="color:DarkTurquoise">Kohler</span> allows you to stop and you are about to run back to the locker room to get dressed when <span style="color:DarkTurquoise">Kolher</span> stops you. <br>
<br>
<span style="color:LightSteelBlue">“I don’t recall telling you to change out of your gym clothes.”</span> <span style="color:Pink">He pulls you in front of the <span style="color:DarkTurquoise">Vice Principal</span> still exposed,</span> <span style="color:LightSteelBlue">“This is still part of your gym detention, so you’ll go like this.”</span> <span style="color:Pink">You protest and refuse, but <span style="color:DarkTurquoise">Kohler</span> informs you that you’ll do this or do laps like this down the street. You sob in embarrassment but have no choice but to agree.</span> <br>
<br>
<span style="color:LightSteelBlue">“Don’t worry <span style="color:DarkTurquoise">$Player.Name</span>,”</span> The Vice Principal laughs, <span style="color:LightSteelBlue">“Since class ended a while ago, I doubt anyone will see you in your underwear. Think of it as building character.”</span> You curse under your breath, muttering that this should count as cruel and unusual punishment. <br>
<br>
<span style="color:Pink">You blush and attempt to cover your $PlayerUndies.Type as you enter the, thankfully, empty hallway. You are led to the Main Office, walking in right as <span style="color:DarkTurquoise">Headmaster Alistair</span> is leaving. You see him eye you in your exposed state and chuckle. The <span style="color:DarkTurquoise">Vice Principal</span> then leads you into the backroom to grab some boxes of supplies. <br>
<br>
To your dismay, you realize that they were too heavy to carry with one hand and that you would have no ability to cover yourself as you walked to the classroom. <br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Undies",
Mouth: "Frown",
Eyes: "Sad",
Blush: 3,
Cry: 1,
},
},
]>>
<<ad _ad>>
What followed was a humiliating experience that will haunt you for years. You were forced to walk down the long hallway, up the stairs, and into an empty classroom as far away from the stairs as possible with your $PlayerUndies.Name on full display. You not only passed nearly all of your teachers, most of which chuckled or smirked upon seeing your undies, but also some students as well! <br>
<br>
You nearly died of embarrassment as one student stopped to talk to the <span style="color:DarkTurquoise">Vice Principal</span>, asking meaningless questions simply to keep you standing there, while you heard his friend snap a picture of your backside and run off giggling. Thankfully, they were upperclassmen who you never saw on a normal day, but you were still fighting back the tears as you finally reached the classroom and were given permission to sprint back to the locker room to cover yourself up. <br>
<br>
Naturally, you passed a few more people on the way back, their laughter being the cherry on top of this utterly humiliating experience.</span><br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliated"]>>
<<arousalGain 50 _arousalbs _arousalkink>>
<<addMoodlet "Seen Undies" 20>>
<<set $Minutes += 60>>
<<set $Detention to 0>>
<br>
[[Continue|School East Hallway]]
<<else>>
<span style="color:Pink">His booming voice causes you to jump, as you quickly take off your $PlayerTop.Type, but freeze as you grip your $PlayerBottoms.Type. You shyly inform <span style="color:DarkTurquoise">Coach Kohler</span>, who was staring at you disapprovingly, that you’re not wearing any underwear and ask if he can turn around while you change. He yells that that is your problem and threatens to strip you himself if you don’t hurry up. You embarrassingly strip down completely naked and place your clothes in your locker.</span> You go to grab your gym clothes but are confused to find them missing. <br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Undies",
Mouth: "Frown",
Eyes: "Sad",
Blush: 2,
Arms: "Hide",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“The gym uniforms have already been taken to be washed, so you’ll have to run like this.”</span> <span style="color:Pink">You attempt to protest as <span style="color:DarkTurquoise">Coach Kohler</span> pushes you out of the locker room, asking if you could put your normal clothes back on.</span> <span style="color:LightSteelBlue">“No can do.”</span> <span style="color:DarkTurquoise">Coach Kohler</span> laughs, <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Headmaster</span>’s rules state students can’t wear outside clothes during gym or swimming class, and my detentions count as such. Maybe this will teach you not to act up in class.”</span> <br>
<br>
<span style="color:Pink"><span style="color:DarkTurquoise">Coach Kohler</span> has you start out with basic jumping jacks, which are made extra embarrassing since you are completely naked and your $Player.PenisSize Penis bounced and flopped around in clear view. <span style="color:DarkTurquoise">The Coach</span> watches you, shouting and berating your every movement. You are also sure you hear him chuckle as your boyhood starts to stiffen.</span> Suddenly, you hear the door to the gym open and see the <span style="color:DarkTurquoise">Vice Principal</span> walk in. <span style="color:Pink">She smirks and rolls her eyes upon seeing you jumping around naked. You quickly blush and cover yourself.</span> <br>
<br>
<span style="color:LightSteelBlue">“Keep going!”</span> Barks <span style="color:DarkTurquoise">Kohler</span>, <span style="color:LightSteelBlue">“If you stop again we’ll do this on the street in front of the school.”</span> <span style="color:Pink">Feeling this was more than an empty threat, you do as you're told despite the humiliation.</span> Satisfied, <span style="color:DarkTurquoise">Coach Kohler</span> turns to the <span style="color:DarkTurquoise">Vice Principal</span>. <span style="color:LightSteelBlue">“What can I do for you?”</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Undies",
Mouth: "Frown",
Eyes: "Sad",
Blush: 2,
Arms: "Hide",
},
},
]>>
<<ad _ad>>
The <span style="color:DarkTurquoise">Vice Principal</span> proceeds to tell <span style="color:DarkTurquoise">Kohler</span> that she was hoping to borrow you to move some supplies to an empty classroom on the second floor that is going to be used later this month. <span style="color:DarkTurquoise">Kohler</span> agrees, saying that this could help you pay your debt to the school. You are relieved when <span style="color:DarkTurquoise">Kohler</span> allows you to stop and you are about to run back to the locker room to get dressed when <span style="color:DarkTurquoise">Kolher</span> stops you. <br>
<br>
<span style="color:LightSteelBlue">“I don’t recall telling you to change out of your gym clothes.”</span> He pulls you in front of the <span style="color:DarkTurquoise">Vice Principal</span> still naked, <span style="color:LightSteelBlue">“This is still part of your gym detention, so you’ll go like this.”</span> <span style="color:Pink">You protest and refuse, but <span style="color:DarkTurquoise">Kohler</span> informs you that you’ll do this or do laps like this down the street. You sob in embarrassment but have no choice but to agree.</span> <br>
<br>
<span style="color:LightSteelBlue">“Don’t worry, <span style="color:DarkTurquoise">$Player.Name</span>,”</span> The Vice Principal laughs, <span style="color:LightSteelBlue">“Since class ended a while ago, I doubt anyone will see your little guy. Think of this as building character.”</span> You curse under your breath, muttering that this should be considered as cruel and unusual punishment. <br>
<br>
<span style="color:Pink">You blush and attempt to cover your boyhood as you enter the, thankfully, empty hallway. You are led to the Main Office, walking in right as <span style="color:DarkTurquoise">Headmaster Alistair</span> is leaving. You see him eye you in your exposed state and chuckle. The <span style="color:DarkTurquoise">Vice Principal</span> then leads you into the backroom to grab some boxes of supplies. <br>
<br>
To your dismay, you realize that they were too heavy to carry with one hand and that you would have no ability to cover yourself as you walked to the classroom. <br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Undies",
Mouth: "Frown",
Eyes: "Sad",
Blush: 2,
},
},
]>>
<<ad _ad>>
What followed was a humiliating experience that will haunt you for years. You were forced to walk down the long hallway, up the stairs, and into an empty classroom as far away from the stairs as possible with your penis and butt on full display. You not only passed nearly all of your teachers, most of which chuckled or smirked upon seeing your exposed little body, but also some students as well! <br>
/* Bully Nickname */
<<if ["Little Dick", "Horse Cock"].includes($BullyNickname)>>
<<set _setnickname to 0>>
<</if>>
<<if _setnickname == 1>>
<<if $Player.PenisSize == "Tiny" or $Player.PenisSize == "Small">>
<span style="color:LightSteelBlue">“Anybody got a fucking magnifying glass? I can’t even see his cock!”</span> <span style="color:pink">The boy laughs as he points and jeers at your exposed boyhood.</span> <span style="color:LightSteelBlue">“Don’t worry, <span style="color:DarkTurquoise">Little Dick</span>, I’m sure in a few years you’ll have something to work with. Until then, just take it up the ass to get off like a good little bitch.”</span> He is told off by the Vice Principal, but you doubt that'll do much as he runs of snickering <br>
<br>
<span style="color:lightcoral">Having your bits exposed and discovered to be so small has earned you the nickname <span style="color:DarkTurquoise">Little Dick</span> around school. You’re sure everyone will soon learn of your nickname, and lack of size, as it spreads.</span> <br>
<br>
<<if $Nickname.Bully == 0>>
<span style="color:Gray">[Bullies around school now know you as <span style="color:DarkTurquoise">“Little Dick”</span> after seeing your less-than-average penis size. Nicknames can be edited in the Journal in your Bedroom.]</span> <br>
<br>
<</if>>
<<set $Nickname.Bully to 1>>
<<set $BullyNickname to "Little Dick">>
<<elseif $Player.PenisSize == "Gigantic">>
<span style="color:LightSteelBlue">“Fuck, the dude has a third arm! Guess his mom was part horse! What a freak!”</span> <span style="color:pink">The bully laughs and jeers,</span> <span style="color:LightSteelBlue">“Better watch out when <span style="color:DarkTurquoise">Horse Cock</span> comes running down the hallway, or else you might lose an eye!”</span> He is told off by the Vice Principal, but you doubt that'll do much as he runs of snickering <br>
<br>
<span style="color:lightcoral">Having your bits exposed and discovered to be so massive has earned you the nickname <span style="color:DarkTurquoise">Horse Cock</span> around school. While you wouldn’t think having a large penis would be a bad thing, it seems the bullies have somehow turned it against you.</span> <br>
<br>
<<if $Nickname.Bully == 0>>
<span style="color:Gray">[Bullies around school now know you as <span style="color:DarkTurquoise">“Horse Cock”</span> after seeing your greater-than-average penis size. Nicknames can be edited in the Journal in your Bedroom.]</span> <br>
<br>
<</if>>
<<set $Nickname.Bully to 1>>
<<set $BullyNickname to "Horse Cock">>
<</if>>
<</if>>
You nearly died of embarrassment as one student stopped to talk to the <span style="color:DarkTurquoise">Vice Principal</span>, asking meaningless questions simply to keep you standing there, while you heard his friend snap a picture of your backside and run off giggling. Thankfully, they were upperclassmen who you never saw on a normal day, but you were still fighting back the tears as you finally reached the classroom and were given permission to sprint back to the locker room to cover yourself up. <br>
<br>
Naturally, you passed a few more people on the way back, their laughter being the cherry on top of this utterly humiliating experience.</span> <br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliated"]>>
<<arousalGain 50 _arousalbs _arousalkink>>
<<addMoodlet "Seen Naked" 20>>
<<set $Minutes += 60>>
<<set $Detention to 0>>
<br>
[[Continue|School East Hallway]]
<</if>><<if $Time.schoolday()>>
<<if $Detention > 0>>
<span style="color: lightcoral">You have been given detention! Head to the Main Office after class to serve your time.</span><br>
<</if>>
<</if>>/* MATH */
<<if $GradeChange == "Math">>
<<if $GradeChangeType == "Increase">>
<<if $Player.Traits.includes("Genius")>>
<<set $MathGrade += 4>>
<<else>>
<<set $MathGrade += 2>>
<</if>>
<span style="color:Green">+Your Math Grade has improved.</span><br>
<<elseif $GradeChangeType == "Decrease">>
<<if $Late == 1>>
<<set $MathGrade -= 4>>
<<else>>
<<set $MathGrade -= 2>>
<</if>>
<span style="color:Red">-Your Math Grade has suffered.</span><br>
<<elseif $GradeChangeType == "Missed">>
<<set $MathGrade -= 5>>
<span style="color:Red">-Your Math Grade has suffered greatly!</span><br>
<</if>>
/* HISTORY */
<<elseif $GradeChange == "History">>
<<if $GradeChangeType == "Increase">>
<<if $Player.Traits.includes("Genius")>>
<<set $HistoryGrade += 4>>
<<else>>
<<set $HistoryGrade += 2>>
<</if>>
<span style="color:Green">+Your History Grade has improved.</span><br>
<<elseif $GradeChangeType == "Decrease">>
<<if $Late == 1>>
<<set $HistoryGrade -= 4>>
<<else>>
<<set $HistoryGrade -= 2>>
<</if>>
<span style="color:Red">-Your History Grade has suffered.</span><br>
<<elseif $GradeChangeType == "Missed">>
<<set $HistoryGrade -= 5>>
<span style="color:Red">-Your History Grade has suffered greatly!</span><br>
<</if>>
/* SCIENCE */
<<elseif $GradeChange == "Science">>
<<if $GradeChangeType == "Increase">>
<<if $Player.Traits.includes("Genius")>>
<<set $ScienceGrade += 4>>
<<else>>
<<set $ScienceGrade += 2>>
<</if>>
<span style="color:Green">+Your Science Grade has improved.</span><br>
<<elseif $GradeChangeType == "Decrease">>
<<if $Late == 1>>
<<set $ScienceGrade -= 4>>
<<else>>
<<set $ScienceGrade -= 2>>
<</if>>
<span style="color:Red">-Your Science Grade has suffered.</span><br>
<<elseif $GradeChangeType == "Missed">>
<<set $ScienceGrade -= 5>>
<span style="color:Red">-Your Science Grade has suffered greatly!</span><br>
<</if>>
/* English */
<<elseif $GradeChange == "English">>
<<if $GradeChangeType == "Increase">>
<<if $Player.Traits.includes("Bookworm")>>
<<set $EnglishGrade += 4>>
<<elseif $Player.Traits.includes("Genius")>>
<<set $EnglishGrade += 4>>
<<else>>
<<set $EnglishGrade += 2>>
<</if>>
<span style="color:Green">+Your English Grade has improved.</span><br>
<<elseif $GradeChangeType == "Decrease">>
<<if $Late == 1>>
<<set $EnglishGrade -= 4>>
<<else>>
<<set $EnglishGrade -= 2>>
<</if>>
<span style="color:Red">-Your English Grade has suffered.</span><br>
<<elseif $GradeChangeType == "Missed">>
<<set $EnglishGrade -= 5>>
<span style="color:Red">-Your English Grade has suffered greatly!</span><br>
<</if>>
<</if>>
/* RESETTING MAX */
<<if $MathGrade > 100>>
<<set $MathGrade to 100>>
<</if>>
<<if $MathGrade < 0>>
<<set $MathGrade to 0>>
<</if>>
<<if $HistoryGrade > 100>>
<<set $HistoryGrade to 100>>
<</if>>
<<if $HistoryGrade < 0>>
<<set $HistoryGrade to 0>>
<</if>>
<<if $ScienceGrade > 100>>
<<set $ScienceGrade to 100>>
<</if>>
<<if $ScienceGrade < 0>>
<<set $ScienceGrade to 0>>
<</if>>
<<if $EnglishGrade > 100>>
<<set $EnglishGrade to 100>>
<</if>>
<<if $EnglishGrade < 0>>
<<set $EnglishGrade to 0>>
<</if>>Double-click this passage to edit it.As you attempt to leave the school you are grabbed by the <span style="color:DarkTurquoise">Security Guard</span>.<br>
<br>
<span style="color:LightSteelBlue">“Now hold on there young man!”</span> He glares at you while holding a clipboard, <span style="color:LightSteelBlue">“You’re not going anywhere, you are listed as having detention! Get your ass to the main office and don’t try to sneak out again!”</span><br>
<br>
[[Continue|School South Hallway]]<<set $MetXavier to 1>>
<<set $MetThomas to 1>>
<<set $ThomasSocial to 0>>
<<set $XavierSocial to 0>>
/* LOCATION */
<<set $Location to {
Name: "School South Hallway",
Indoors: 1,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "School Hallway",
}>>
You walk through the doors of the school and enter the large southern hallway. Rows of lockers fill the walls between the classes, each painted in the school’s colors. Near the Main Office is a massive trophy case, showcasing the large number of awards the school has won over the years, ranging from academics, to sports, to even some obscure awards for acting and music. Next to each trophy was a picture of the winners holding up the award. You instantly feel intimidated by the prestige of the school and begin walking towards the Main Office, passing by a large group of boys when you suddenly hear a voice call out.<br>
<br>
<span style="color:LightSteelBlue">“Hold on a second.”</span> You pause, turning towards the voice, which came from the boy at the center of the crowd. <span style="color:LightSteelBlue">“You’re <span style="color:DarkTurquoise">$Player.Name</span>, Right? I’m <span style="color:DarkTurquoise">Xavier Richards</span>, a pleasure to meet you.”</span> The boy walks up to you, holding out his hand.<br>
<<set _ad to [
{
Name: "Xavier",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Xavier</span> was a muscular and tall boy with Short Blonde Hair, Hazel Eyes, and Light Skin. He shakes your hand with a firm and tight grip, looking you up and down before giving you a smirk that was equal parts friendly and intimidating.<br>
<br>
<span style="color:LightSteelBlue">“I had heard on the grapevine that we had some new students. You’re not exactly what I was expecting, but that is hardly a bad thing.”</span> <span style="color:DarkTurquoise">Xavier</span> spoke in a very proper tone of voice, never stuttering or misspeaking. The crowd around him waited patiently for his attention to be turned back to them. <span style="color:LightSteelBlue">“I’m sort of the Grade’s Representative, so I figured it only right to make an introduction. Maybe give you a bit of advice-“</span><br>
<br>
Before <span style="color:DarkTurquoise">Xavier</span> could finish, another boy shoves past you two rudely. <span style="color:LightSteelBlue">“Maybe you should stop blocking the hallway.”</span> The boy continues walking but stops once <span style="color:DarkTurquoise">Xavier</span> retorts.<br>
<<set _ad to [
{
Name: "Thomas",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Eyes: "Mad",
},
},
{
Name: "Xavier",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Mad",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Well, if it isn’t little <span style="color:DarkTurquoise">Thomas</span>? I should have smelled you walking in. Would it kill you to say ‘excuse me’? Or is that outside of your vocabulary?”</span> <span style="color:DarkTurquoise">Xavier</span> turned towards <span style="color:DarkTurquoise">Thomas</span>, his expression turning much more hostile. <span style="color:DarkTurquoise">Thomas</span> was a skinny boy with Shaggy Ginger Hair, Green Eyes, and Pale Skin. He had freckles and a few noticeable scars and cuts along his arms and face.<br>
<br>
<span style="color:LightSteelBlue">“Would it kill you to not be such a stuck-up prick? Or is that not in your vocabulary? It’s that little thing between your legs that all these guys suck so you’ll pretend to be their friend.”</span> The moment became tense as the two boys stared each other down. But <span style="color:DarkTurquoise">Xavier</span> didn’t let the silence last.<br>
<br>
<span style="color:LightSteelBlue">“A bit of friendly advice <span style="color:DarkTurquoise">$Player.Name</span>.”</span> He spoke without turning or looking away from <span style="color:DarkTurquoise">Thomas</span>, <span style="color:LightSteelBlue">“Reputation and appearance are everything here. Choose the right outfit, choose the right friends, and you will do just fine. But choose the wrong friends, like poor little <span style="color:DarkTurquoise">Thomas</span>, and you may find your time here much less fun.”</span> <span style="color:DarkTurquoise">Xavier</span> suddenly shoves <span style="color:DarkTurquoise">Thomas</span> against the locker, knocking his bag out of his hands and scattering its contents to the floor. <span style="color:LightSteelBlue">“And you’d do good to remember your place.”</span><br>
<br>
<span style="color:DarkTurquoise">Xavier</span> returns to his crowd as <span style="color:DarkTurquoise">Thomas</span> begins to pick up his things, cursing under his breath. Before walking away, <span style="color:DarkTurquoise">Xavier</span> turns to you expectingly.<br>
<br>
<div id=choice>
<<link "Agree with Xavier ">>
<<replace"#choice">>
You nod at <span style="color:DarkTurquoise">Xavier</span> and smirk, stating out loud that you don’t want to be some lowlife like <span style="color:DarkTurquoise">Thomas</span>. You turn back to the red-haired boy and chuckle at his misfortune. <span style="color:DarkTurquoise">Thomas</span> doesn’t look at you, instead just quickly gathers up his things and walks away.<br>
<<set _ad to [
{
Name: "Xavier",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 3,
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Xavier</span>, on the other hand, seems to approve of your actions, walking up behind you and <span style="color:Pink">placing his hand on your shoulder, and leaning in to whisper in your ear. <span style="color:LightSteelBlue">“That’s a good boy.”</span> Out of sight of everyone else, you feel <span style="color:DarkTurquoise">Xavier</span> put his hand on your crotch and squeeze,</span> <span style="color:LightSteelBlue">“I’m sure you and I will get along just fine.”</span> He releases you then turns back to his crowd of followers, waving farewell as if nothing happened.<br>
<br>
You are speechless for a brief moment before your senses return to you and you begin to head toward the Main Office.<br>
<<socialChange "Xavier" 20>>
<<socialChange "Thomas" -25>>
<<set $Attractions.Xavier to 1>>
<br>
[[Continue|Middle School Intro2]]
<</replace>>
<</link>>
[<span style="color:DarkTurquoise">Xavier</span>: <span style="color:Lightgreen">Positive Relationship</span>/<span style="color:Lightgreen">Attraction</span>]<br>
/* */
<<link "Defend Thomas ">>
<<replace"#choice">>
You turn towards <span style="color:DarkTurquoise">Xavier</span> and scold him, calling him a jerk and stating that he should be nicer to people. You then walk over to <span style="color:DarkTurquoise">Thomas</span> and begin to help him pick up his things. <span style="color:DarkTurquoise">Xavier</span> simply laughs, <span style="color:LightSteelBlue">“I see you’ve made your choice.”</span> Before walking off with his crowd of followers.<br>
<br>
<span style="color:DarkTurquoise">Thomas</span> glares at you with a raised eyebrow. You try to give him a smile, but he just turns away. You both quickly gather up his things and, as you are going to hand them to him, bump heads. You recoil and hold your head in pain, though try to laugh it off. <span style="color:DarkTurquoise">Thomas</span>, on the other hand, doesn’t seem phased. Instead, he harshly grabs his books from you and begins to walk off.<br>
<<set _ad to [
{
Name: "Thomas",
State: {
Outfit: "Uniform",
Mouth: "Normal",
Eyes: "Tired",
},
},
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“I didn’t need your help.”</span> He stops for a moment, <span style="color:LightSteelBlue">“It’s best for everyone if you just stay away from me.”</span> He then quickly runs off before you can say anything. He almost seemed upset that you helped him. You are speechless for a brief moment before your senses return to you and you begin to head toward the Main Office.<br>
<<socialChange "Thomas" 20>>
<<socialChange "Xavier" -25>>
<<set $Attractions.Thomas to 1>>
<br>
[[Continue|Middle School Intro2]]
<</replace>>
<</link>>
[<span style="color:DarkTurquoise">Thomas</span>: <span style="color:Lightgreen">Positive Relationship</span>/<span style="color:Lightgreen">Attraction</span>]<br>
/* */
<<link "Stay out of it ">>
<<replace"#choice">>
You turn, deciding not to get involved, and walk away from both groups. You hear <span style="color:DarkTurquoise">Xavier</span> chuckle, but he doesn’t say anything else before walking away himself. Thankful that you’ve avoided a possible conflict, you begin to head toward the Main Office.<br>
<<socialChange "Thomas" 0>>
<<socialChange "Xavier" 0>>
<br>
[[Continue|Middle School Intro2]]
<</replace>>
<</link>>
/* */
</div><<set $MetFelix to 1>>
<<set $MetAlistair to 1>>
<<set $FelixSocial to 0>>
You walk into the Main Office. It is filled with the same overbearing feeling of “school spirit” as the hallways; With posters, photos, and awards along every wall. It is a lot quieter though, with the <span style="color:DarkTurquoise">Vice Principal</span> and <span style="color:DarkTurquoise">School Secretary</span> sitting at the front desk.<br>
<br>
The <span style="color:DarkTurquoise">Secretary</span> was a well-dressed older gentleman in a dark brown suit and graying hair, while the <span style="color:DarkTurquoise">Vice Principal</span> was a woman with dark skin, strangely the only woman you’ve seen on the entire school grounds so far. Upon seeing you the <span style="color:DarkTurquoise">Vice Principal</span> stands up and walks around the desk. <span style="color:LightSteelBlue">“You’re one of the new students? <span style="color:DarkTurquoise">$Player.LastName</span>, correct?”</span> She spoke in a gruff voice, one you’d mistake for a man's had you not been looking at her. <span style="color:LightSteelBlue">“Right, just sign your name here then head around to the office in the corner. The <span style="color:DarkTurquoise">Headmaster</span> will be here shortly.”</span><br>
<br>
You did as you were told and headed toward the back office. It was fairly large, with an expensive-looking dark wooden desk with a fancy computer atop it. Behind the desk was a large, one-way window that looked out into the courtyard where a number of boys were playing and relaxing before classes began. Two chairs faced the desk, most likely for guests of the <span style="color:DarkTurquoise">Headmaster</span>, and towering bookcases sat along one of the walls.<br>
<br>
As you are taking in the room, you suddenly feel a hand grasp your shoulder. You jump at the sudden touch and let out a small scream, spinning around. <span style="color:LightSteelBlue">“Apologies.”</span> A deep voice says. Towering before you was an older gentleman in a Dark Black Suit. He has Neat Black Hair that Grayed slightly on the sides and Blue Eyes that seemed to pierce into your soul. The man looked at you with a disapproving glare that sent fearful chills down your spine and made you feel small. <span style="color:LightSteelBlue">“What are you doing in my office?”</span><br>
<br>
The man spoke in a serious tone, much like a parent scolding their child for misbehaving. He continued to question your presence here and while you tried to explain, his glare caused you to only make a few nondescript sounds. The man leans in closer, his expression turning towards anger, you are frozen with fear as he places his hand on your shoulder and… laughs?<br>
<br>
<span style="color:LightSteelBlue">“Sorry, <span style="color:DarkTurquoise">$Player.Name</span>!”</span> The man’s laughter and smile cause all the fear and intimidation to wash away, though you still nearly fall to your knees as you breathe for the first time since he appeared. <span style="color:LightSteelBlue">“Did I truly scare you so badly? I know I can be intimidating, but I didn’t mean to nearly make you pass out.”</span> The man helps you over to a chair and sits down himself, as he begins to look strangely familiar. <span style="color:LightSteelBlue">“It was <span style="color:DarkTurquoise">Your Father</span>’s idea, he wanted me to give you a small fright, though I may have taken it too far. I am <span style="color:DarkTurquoise">Headmaster Alistair Constantine</span>, do you remember me?”</span><br>
<br>
As he spoke his name, memories started to flow back into your head. <span style="color:DarkTurquoise">Alistair</span>, a man you heard about much growing up. Your house was filled with many pictures of him, though nearly all showed him as a child. He was <span style="color:DarkTurquoise">Your Father</span>’s best friend growing up, they went to Preston together and were inseparable until your family moved when you were a baby.<br>
<br>
<span style="color:LightSteelBlue">“Last time I saw you, you were still in diapers and barely able to speak. Now look at you-“</span> <span style="color:DarkTurquoise">Alistair</span> pauses, staring at you for a moment, <span style="color:LightSteelBlue">“You look exactly like <span style="color:DarkTurquoise">Your Father</span>. It’s uncanny.”</span> The look of familiar joy keys you into just how close he was to <span style="color:DarkTurquoise">Your Father</span>. He turns around a picture on his desk, which show <span style="color:DarkTurquoise">Your Father</span> and him as kids about your age. It’s strange, in his Preston Uniform, he did look nearly exactly like you. Though this is something everyone had always told you growing up, so it was no surprise.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Alistair">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"XAVIER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */<<set $AD.HairColor to "Black">>
<<set $ADOuter to $None>>
<<set $AD.LeftEyeColor to "Blue">>
<<set $AD.RightEyeColor to "Blue">>
<<set $AD.SkinColor to "White">>
<<addClothing "AD" "Bottoms" "Dress Shorts" "Black">>
<<addClothing "AD" "Top" "School Dress Shirt" "School">>
<div style="position: relative">
<<include"Avatar Display">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Smirk">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"CARTER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */<<set $AD.HairColor to $Dad.HairColor>>
<<set $AD.LeftEyeColor to "Green">>
<<set $AD.RightEyeColor to "Green">>
<<set $AD.HairStyle to "Messy">>
<<set $AD.SkinColor to $Noah.SkinColor>>
<<addClothing "AD" "Outer" "School Jacket" "Rolled">>
<<addClothing "AD" "Bottoms" "Dress Shorts" "Black">>
<<addClothing "AD" "Top" "School Dress Shirt" "Rolled">>
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Apologies again for the scare, <span style="color:DarkTurquoise">Your Father</span> had a hard time believing I was the ‘scary <span style="color:DarkTurquoise">Headmaster</span> of Preston’ now. I was going to try to keep the act up a little longer, but you seemed quite scared."</span> You blush and share a laugh with <span style="color:DarkTurquoise">Alistair</span>, stating that you weren’t THAT scared. It was impressive how different he looked without the anger and scowl he had earlier.<br>
<br>
<div id=continue>
<<link "Continue<br>">>
<<replace"#continue">>
Before <span style="color:DarkTurquoise">Alistair</span> could go into more detail about his relationship with <span style="color:DarkTurquoise">Your Father</span>, the two of you are interrupted by a knock on the door as the <span style="color:DarkTurquoise">Vice Principal</span> pokes her head inside. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Headmaster</span>, the other new student is here. Shall I send him in?”</span> <span style="color:DarkTurquoise">Alistair</span> nods in response, returning the picture to its spot and readjusting his tie. A moment later, a boy your age walks in. The boy had a friendly smile on his face and shook the Headmaster’s hand, before leaning in towards his cheek, though the boy stops himself and pulls back blushing.<br>
<<set _ad to [
{
Name: "Felix",
State: {
Outfit: "Uniform",
Mouth: "Happy",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Sorry!”</span> He said flustered, <span style="color:LightSteelBlue">“I keep forgetting you do not do that here. What was it <span style="color:DarkTurquoise">Joshua</span> said you do here? Bow?”</span> The boy spoke in a thick French accent and sounded out certain words slowly, as if they were still new to him.<br>
<br>
<span style="color:LightSteelBlue">“There is no need to bow <span style="color:DarkTurquoise">Félix</span>,”</span> <span style="color:DarkTurquoise">Alistair</span> chuckled, <span style="color:LightSteelBlue">“And I would take anything <span style="color:DarkTurquoise">Joshua</span> says with a grain of salt. He is a bit of a jokester if I remember correctly. Though outside of that, he has a good head on his shoulders. Just pick and choose what advice you heed from your host brother.”</span> <span style="color:DarkTurquoise">Félix</span> nods, before they both turn to you. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name $Player.LastName</span>, this is <span style="color:DarkTurquoise">Félix Allard</span>. He is an exchange student from France and will also be starting this year.”</span><br>
<br>
<span style="color:LightSteelBlue">“Enchanté-! Eh, I mean- Nice to meet you, <span style="color:DarkTurquoise">$Player.Name</span>!”</span> <span style="color:DarkTurquoise">Félix</span> shakes your hand enthusiastically. He was a well-dressed boy, with Stylish Brown Hair, Blue Eyes, and Light, though slightly tanned, Skin. He also seemed fairly fit for his age and has some scrapes on his knees. Overall, outside of the funny accent, he seemed like a normal, polite kid.<br>
<br>
<span style="color:DarkTurquoise">Alistair</span> has you both take a seat and prints out your schedules. <span style="color:LightSteelBlue">“As you both are aware, Preston is not a normal school. I won’t bore you with the history, but its founding was based on the idea that if a single system controls the growth of children, they can more properly mold and create successful adults. With that goal in mind, the only time a student enters the Preston School System is First Grade. They generally stay in the system until they graduate High School.”</span> <span style="color:DarkTurquoise">Alistair</span> hands you both a packet containing information about the school along with its various rules and expectations.<br>
<br>
<span style="color:LightSteelBlue">“While it may seem excessive, the results speak for themselves. However, you two are special exceptions. The board is thinking about accepting new students up until the start of Middle School. So you two will act as a sort of trial run. <span style="color:DarkTurquoise">$Player.Name</span>’s father graduated from the school with honors and legacy families bring in a lot of good publicity.”</span> <span style="color:DarkTurquoise">Alistair</span> turns to <span style="color:DarkTurquoise">Félix</span>, <span style="color:LightSteelBlue">“Meanwhile, <span style="color:DarkTurquoise">Mr. Allard</span> here scored the highest on the entrance exam we gave to students from 15 different countries. You are clearly incredibly bright.”</span> <br>
<br>
<span style="color:DarkTurquoise">Félix</span> blushed at the compliment as you both finished signing the last bit of paperwork. <span style="color:LightSteelBlue">“Unfortunately, this may put a lot of pressure on you both. The other students may even feel threatened and the teachers may grade you more harshly. Your best course of action would be to take it in stride and put your best foot forward. I’ll be here if you need me, so if you have any trouble don’t hesitate to ask.”</span> <span style="color:DarkTurquoise">Alistair</span> stands up, pausing to see if either of you has any questions, before leading you back out to the hallway.<br>
<<set _ad to [
{
Name: "Felix",
State: {
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
Once the door to the office shuts, <span style="color:DarkTurquoise">Félix</span> lets out a sigh of relief. <span style="color:LightSteelBlue">“He made it sound so intense!”</span> The French boy gives you a smile as a group of students pass by and gossip loudly.<br>
<br>
<span style="color:LightSteelBlue">“Isn’t that the boy that tried to kiss <span style="color:DarkTurquoise">Xavier</span>?”</span> One boy laughs. <span style="color:LightSteelBlue">“What a fag!”</span><br>
<br>
<span style="color:DarkTurquoise">Félix</span> blushes and laughs nervously. <span style="color:LightSteelBlue">“I was a bit confused about how things are done here. A kiss near both cheeks is a French greeting of respect, but that popular boy got a bit flustered. It created a bit of a scene.”</span> <span style="color:DarkTurquoise">Félix</span> perks up, <span style="color:LightSteelBlue">“Though I am glad I am not alone in being new here! We can help each other if things get crazy?”</span> <span style="color:DarkTurquoise">Félix</span> seemed nice, but he also seems to have started out with a bad reputation, being seen as weird. You wonder if befriending him would cause that reputation to rub off on you.<br>
<br>
<div id=choice>
<<link "Ask to learn the Kiss Greeting">>
<<replace"#choice">>
You smile, stating that you think the French greeting was kind of cute, and asked if he could show you. <span style="color:Pink">He seemed surprised by your response, but excited. It is, as you expected, a kiss on each cheek.</span> Though <span style="color:DarkTurquoise">Félix</span> states that a kiss in the air near the cheek is fine.<br>
<<set _ad to [
{
Name: "Felix",
State: {
Outfit: "Uniform",
Mouth: "Happy",
Blush: 2,
},
},
]>>
<<ad _ad>>
A few more boys passed by as you performed the greeting, chuckling and making derogatory remarks, calling you both lovers. <span style="color:DarkTurquoise">Félix</span> just laughs at these remarks. <span style="color:LightSteelBlue">“The boys here must be very insecure about their masculinity. Friends can show love to each other without them being ‘lovers’. Though, I think you would make a good boyfriend.”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Félix</span> gives you a cheeky wink before opening his schedule.</span> <span style="color:LightSteelBlue">“I am going to find my classes so I don’t get lost later, but we should hang out during lunchtime! Would love to hear about your old school!”</span><br>
<br>
You wave goodbye to <span style="color:DarkTurquoise">Félix</span> and take in a breath as you are about to enter the first day of your new life.<br>
<<socialChange "Felix" 25>>
<<set $Attractions.Felix to 1>>
<br>
[[Continue|School South Hallway]]
<</replace>>
<</link>>
[<span style="color:Lightgreen">Positive Relationship</span>/<span style="color:Lightgreen">Attraction</span>]<br>
/* */
<<link "Accept his friendship">>
<<replace"#choice">>
You smile and hold your hand out, which he happily shakes. <span style="color:DarkTurquoise">Félix</span> gives you a happy smile before opening his schedule. <span style="color:LightSteelBlue">“I am going to find my classes so I don’t get lost later, but we should hang out during lunchtime! Would love to hear about your old school!”</span><br>
<br>
You wave goodbye to <span style="color:DarkTurquoise">Félix</span> and take in a breath as you are about to enter the first day of your new life.<br>
<<socialChange "Felix" 25>>
<<set $Attractions.Felix to 0>>
<br>
[[Continue|School South Hallway]]
<</replace>>
<</link>>
[<span style="color:Lightgreen">Positive Relationship</span>/<span style="color:lightcoral">No Attraction</span>]<br>
/* */
<<link "Reject, he's cute, but too weird">>
<<replace"#choice">>
<span style="color:Pink">You smile, saying that while he may be cute,</span> he is still very weird. You just started here and don’t want to be seen as a freak like him. Maybe once he has adapted more to things around here, you can try again to be friends. But for now, you think it would be best if the two of you went your separate ways.<br>
<<set _ad to [
{
Name: "Felix",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Eyes: "Sad",
Blush: 2,
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Félix</span> seems surprised by your response, stumbling to find the English words to respond. But you just pat him on the head, telling him to save his breath, and walk away. <span style="color:DarkTurquoise">Félix</span> turns to you as you leave, but accepts your rejection and walks away sadly. With that taken care of, it was time to start the first day of your new life.<br>
<<socialChange "Felix" -25>>
<<set $Attractions.Felix to 1>>
<br>
[[Continue|School South Hallway]]
<</replace>>
<</link>>
[<span style="color:lightcoral">Negative Relationship</span>/<span style="color:Lightgreen">Attraction</span>]<br>
/* */
<<link "Reject, he's too weird">>
<<replace"#choice">>
You frown at his request, stating that he is too weird for you and would be better off finding someone more like him to be friends with. <span style="color:DarkTurquoise">Félix</span> frowns, but you walk away before he can respond. With that taken care of, it was time to start the first day of your new life.<br>
<<socialChange "Felix" -25>>
<<set $Attractions.Felix to 0>>
<br>
[[Continue|School South Hallway]]
<</replace>>
<</link>>
[<span style="color:lightcoral">Negative Relationship</span>/<span style="color:lightcoral">No Attraction</span>]<br>
/* */
</div>
<</replace>>
<</link>>
</div>/* LOCATION */
<<set $Location to {
Name: "Middle School",
Indoors: 0,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "School",
}>>
<<if $Player.Energy <= 5>>
<<include"Town Pass Out">>
<<elseif $HadAccident>>
<<include"Town Pee">>
<<else>>
<span style="color:Azure"><big><strong>--Preston Boy's Academy Middle School--</strong></big></span><br>
You stand at the front gate of the <span style="color:Teal">Preston Boys Academy</span>, a prestigious school that has an Elementary, Middle, and High School building. They each have a great reputation for their academic and extracurricular activities. You stand in front of the Middle School building, where you are currently a student.
<<if $Time.schoolday()>>
<<if $Time.ToD == "Morning">>
The school is busy as many students and teachers arrive for the day.
<<elseif $Time.ToD == "Day">>
Many students and staff wander around the school grounds.
<<elseif $Time.ToD == "Afternoon">>
The school is mainly empty save for a few students and staff lingering.
<<elseif $Time.ToD == "Night">>
All the lights of the school are out and the gate is locked.
<</if>>
<<else>>
The school is empty on the weekends.
<</if>><br>
/* NPC SEEN */
<<include "NPC Inspect">>
<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
/* BUS RIDE HOME */
<<if $Time.between(15,0,15,30)>>
[[Ride Bus Home (0:20)|Bus Ride School][$BusRide to "Home"]]<br>
<</if>>
/* NOT DRESSED PROPERLY */
<<if $PlayerShoes.Type == "None">>
<<if $Time.schoolday() and $Time.before(17)>>
[[Enter School|School Not Dressed Proper]]<br>
<<else>>
<span style="color:lightcoral">The school's gates are locked.</span><br>
<</if>>
<<elseif $PlayerTop.Type == "None" and $PlayerUnder.Type == "None">>
<<if $Time.schoolday() and $Time.before(17)>>
[[Enter School|School Not Dressed Proper]]<br>
<<else>>
<span style="color:lightcoral">The school's gates are locked.</span><br>
<</if>>
/* UNIFORMS */
<<elseif $SchoolUniforms == 1>>
<<if !$PlayerBottoms.Tags.includes("Uniform") or !$PlayerTop.Tags.includes("Uniform") or $PlayerShoes.Type == "None">>
<<if $Time.schoolday() and $Time.before(17)>>
[[Enter School|School Not Dressed Proper]]<br>
<<else>>
<span style="color:lightcoral">The school's gates are locked.</span><br>
<</if>>
<<else>>
<<if $Time.schoolday() and $Time.before(17)>>
[[Enter School|School South Hallway]]<br>
<<else>>
<span style="color:lightcoral">The school's gates are locked.</span><br>
<</if>>
<</if>>
/* WEEKEND SCHOOL LOCKED */
<<elseif !$Time.schoolday()>>
<span style="color:lightcoral">The school's gates are locked.</span><br>
<<elseif $Time.schoolday() and $Time.after(17)>>
<span style="color:lightcoral">The school's gates are locked.</span><br>
<<elseif $Time.schoolday() and $Time.before(5)>>
<span style="color:lightcoral">The school's gates are locked.</span><br>
/* ENTER SCHOOL */
<<else>>
[[Enter School|School South Hallway]]<br>
<</if>>
/* CITY BUS */
<<if $Money >= 3>>
[[Take the City Bus ($3 0:10)|Take the City Bus][$CityBusStart to "Northend"]]<br>
<<else>>
<span style="color:lightcoral">Take the City Bus ($3 0:10)</span><br>
<</if>>
<<if $LinkTravel == 1>>
<<if $Bike != 1>>
<img src="Images\World Map\Individual Icons\Community Center.png">
[[Community Center (0:10)|Community Center][$Minutes += $TravelTime]]<br><img src="Images\World Map\Individual Icons\Entertainment District.png">
[[Entertainment District (0:10)|Entertainment District][$Minutes += $TravelTime]]<br><img src="Images\World Map\Individual Icons\Elementary School.png">
[[Elementary School (0:10)|Elementary School][$Minutes += $TravelTime]]<br>
<<else>>
<img src="Images\World Map\Individual Icons\Community Center.png">
[[Community Center (0:05)|Community Center][$Minutes += $TravelTime]]<br><img src="Images\World Map\Individual Icons\Entertainment District.png">
[[Entertainment District (0:05)|Entertainment District][$Minutes += $TravelTime]]<br><img src="Images\World Map\Individual Icons\Elementary School.png">
[[Elementary School (0:05)|Elementary School][$Minutes += $TravelTime]]<br>
<</if>>
<</if>>
<br>
<div style="position: relative">
<img src="Images\World Map\Town Map.png"
style="position: absolute; left: 0; top: 0" alt="Town Map" usemap="#Town">
<img src="Images\World Map\Here.png"
style="position: absolute; left: 448px; top: 155px" alt="Town Map" usemap="#Enter">
<<include"World Map Quest Marker Tracker">>
</div>
<map name="Town">
<area shape="rect" coords="448,81,501,134" alt="Community Center" onclick="$.wiki('<<goto[[Community Center]]>><<set $Minutes += $TravelTime>>')" />
<area shape="rect" coords="374,155,427,208" alt="Entertainment District" onclick="$.wiki('<<goto[[Entertainment District]]>><<set $Minutes += $TravelTime>>')" />
<area shape="rect" coords="448,229,501,282" alt="Elementary School" onclick="$.wiki('<<goto[[Elementary School]]>><<set $Minutes += $TravelTime>>')" />
</map>
<map name="Enter">
<area shape="rect" coords="0,0,53,53" alt="Player Neighborhood" onclick="$.wiki('<<goto[[School South Hallway]]>>')" />
</map>
<</if>>/* Intro */
You walk into the school’s music room to find it nearly empty; its only occupants the many instruments that sit everywhere. Guitars, keyboards, drums, flutes, even a large piano in the back. You even spot something that looks like a music note with a face. They truly have everything here. The state of the room seems like it hasn’t been cleaned up from the previous class. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
},
},
]>>
<<ad _ad>>
You walk further in, noting the soundproofing on the shared walls; Probably to allow the students to go wild or practice without disturbing others. The remaining walls are made up of what you initially thought was some strange wallpaper, but soon realize is concert posters from around the world. London, Tokyo, Paris, each one advertising the performance of a famous band or group, you even recognize most of them just from word of mouth. It makes for a very unique and interesting décor. <br>
<br>
You jump slightly as a door flies open and a boy your age runs out carrying what you assume to be a guitar case. <span style="color:LightSteelBlue">“Thanks <span style="color:DarkTurquoise">Mr. K</span>!”</span> He shouts as he runs out of the classroom, nearly tripping on one of the instruments that litter the ground. <br>
<br>
<span style="color:LightSteelBlue">“No problem!”</span> An older male voice from an adjoining room responds, <span style="color:LightSteelBlue">“Keep on it and you’ll be able to string them on your own in no time!”</span> The owner of the second voice exits the small room and spots you. <br>
<br>
He is an older man with long greying hair and a bit of a beard. His shoulders are slumped and his hands rest in the pockets of his large leather jacket you’d imagine a biker would wear. Underneath that is a faded shirt for something called Drop Kicking Roses. A band or movie? His strange outfit is complete with dark shining shoes and very tight, slightly faded black jeans. He also wears a myriad of jewelry. Rings on nearly every finger, bracelets peeking out from under his jacket, along with a silver crescent pendant, a very common religious symbol. You give him a curious look; Is he a parent or something? <br>
<br>
<span style="color:LightSteelBlue">“Hey there, did you need something little dude?”</span> He asks, reaching his hand out for a handshake. His voice is laid back, calm, as if everything in the world is chill. It’s a little strange. The man notices your confusion and chuckles. <span style="color:LightStelBlue">“I don’t think we’ve met. I’m <span style="color:DarkTurquoise">Devin Kolaskie</span>, the music instructor here. But everyone just calls me <span style="color:DarkTurquoise">Mr. K</span>; I’m not big on formalities.”</span> This man is a teacher? You blurt that out, causing <span style="color:DarkTurquoise">Mr. K</span>'s chuckle. <span style="color:LightSteelBlue">“Thankfully our Headmaster isn’t strict on dress code. Would have turned down the gig if I had to wear some monkey suit.”</span> Even his laugh sounds cool. Not too much, not too little. <br>
<br>
<span style="color:LightSteelBlue">“I know you’re not in my class, but feel free to come by during lunch or whatever if you want.”</span> He says, turning to walk back into the small adjoining room, <span style="color:LightSteelBlue">“The gift of music isn’t restricted to those who checked some box at the start of the year. Feel free to try some stuff out, see what sticks. I’m here if you have any questions or need anything.”</span> <br>
<br>
You lean over to peek into the room and see the man sit at what you suspect is an audio mixer based on what you’ve seen in movies. <span style="color:DarkTurquoise">Mr. K</span> may be a little more laid back than most of the other teachers here, but then again which teacher here isn’t weird? <span style="color:LightGreen">It could be fun to try some of these instruments out.</span> <br>
<<set $MusicIntro to 1>>
<br>
[[Continue|School Music Room]]You walk towards the monkey bars, very close to a set of bushes. Suddenly, a silvery glint in the corner of your eye catches your attention, coming from a patch of loose dirt in the middle of the playground. You focus your sight upon the glint’s direction, using your right hand to make shade from the sun, and, after a brief search, you spot the glint half buried. Curious, you walk to the spot and a few feet away you recognize a coin’s edge. Your heart skips a beat as you approach two steps further. <span style="color:lightgreen">Indeed, it’s a $1 coin! What a lucky boy you are!</span><br>
<br>
While rubbing your hands together with a smirk, you stop in your tracks. <span style="color:Yellow">You sense someone approaching behind you…</span><br>
<br>
<<set $Random to random(1, 3)>>
<div id=choice>
<<link "Continue">>
<<replace"#choice">>
/* NO ONE APPEARS */
<<if $Random == 1>>
You turn around and, to your surprise, there is no one there; All of your classmates are minding their own business and playing their own games far away. Strange… you could swear someone was coming to snatch away your prize. <span style="color:lightgreen">Before your luck runs out, you hastily pocket the coin, making you $1 richer! Why couldn’t every day be like this from now on?</span><br>
<span style="color:Green">+$1!</span><br>
<<set $Money += 1>>
<br>
[[Continue|School Courtyard]]
/* LUCAS */
<<elseif $Random == 2>>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Well, would you look at that?”</span> <span style="color:DarkTurquoise">Lucas</span> jump scares you with his sudden appearance. <span style="color:LightSteelBlue">“Saw it from the swings. But you found it first, so finders keepers.”</span> He laughs. <span style="color:lightgreen">You sigh in relief, <span style="color:DarkTurquoise">Lucas</span> wasn’t disputing your claim and seemed genuinely happy for you.</span> You hold up your shining prize proudly, causing <span style="color:DarkTurquoise">Lucas</span>’ smile to widen. While not a large amount of money, to a young boy it truly was a neat prize. <br>
<br>
<span style="color:DarkTurquoise">Lucas</span> leans in for a closer look. <span style="color:LightSteelBlue">“Quite a lucky find, you don’t see dollar coins that often. Last time I saw one was a few years ago, saw it in the dirt. But my mom got really upset when I came back with it, apparently it was pretty gross and covered in gunk.”</span> <span style="color:DarkTurquoise">Lucas</span> laughs, <span style="color:LightSteelBlue">“She was so worried I was going to get sick from touching it, she scolded me pretty bad. But then she used it to get me an ice cream, so I guess it all worked out.”</span> <br>
<br>
You and <span style="color:DarkTurquoise">Lucas</span> share a laugh as you notice sweat dripping from his forehead. Seems all his playing on the swing was quite the workout. You also find yourself feeling slightly tired, and thirsty, from your time playing. <br>
<br>
<div id=choice1>
<<link "Offer to Share a Soda">>
<<replace"#choice1">>
You walk towards him and, with a soft pat on his shoulder, tell him how thirsty you are in ask if he would like to share a soda. <span style="color:Pink">He blushes slightly, then immediately answers.</span> <span style="color:LightSteelBlue">“Sure! Thanks!”</span> He smiles and the two of you walk toward the cafeteria, chatting about your favorite flavors and brands. Interestingly, <span style="color:DarkTurquoise">Lucas</span> didn’t drink much soda. So, you were excited to show him your favorite. <span style="color:lightgreen">While finding a coin half-buried in the dirt was nice, it wasn’t as good as sharing your luck with a friend.</span><br>
<<addMoodlet "Stress" 0>>
<<socialChange "Lucas" 1>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
<span style="color:Green">+Lucas</span><br>
<<link "Keep the Coin for Yourself">>
<<replace"#choice1">>
You take a deep breath while scratching the back of your head and place the coin inside your pocket. You wave goodbye to <span style="color:DarkTurquoise">Lucas</span>, who says that he’ll try to keep an eye out so he can be the lucky one next time. <span style="color:Lightgreen">You have now found yourself $1 richer, what a lucky day!</span><br>
<<addMoodlet "Stress" 0>>
<span style="color:Green">+$1</span><br>
<<set $Money += 1>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
<span style="color:Green">+$1</span><br>
</div>
/* 3. CARTER */
<<elseif $Random == 3>>
<<set _ad to [
{
Name: "Carter",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Hello there citizen!”</span> <span style="color:DarkTurquoise">Carter</span> says in his heroic young voice as you turn around, striking a pose with his fists on his hips and his head looking towards the clouds. <span style="color:LightSteelBlue">“I saw some trouble from the playground and rushed over to investigate, seems I wasn’t the only one who sensed it.”</span> You chuckle, enjoying his cartoonish performance. You greet him and pick up the coin, which causes <span style="color:DarkTurquoise">Carter</span>’s eyes to light up.<br>
<br>
<span style="color:LightSteelBlue">“It looks like you’ve found a treasure, but since there aren’t any pirates around, since the Knights of Preston banished them, it must be the lost treasure of a concerned citizen! It is our duty, as heroes, to return this to its rightful owner!”</span> You raise your eyebrow as <span style="color:DarkTurquoise">Carter</span>, before you can even ask if he was being serious, grabs your arm and begins to walk you toward the playground. You quickly ask for a time-out, saying that you can’t just go around without even discussing what to do with the coin. <br>
<br>
<span style="color:LightSteelBlue">“Oh, you’re right.”</span> <span style="color:DarkTurquoise">Carter</span> stops, putting his hand to his chin, <span style="color:LightSteelBlue">“I mean, what good would it do if we just go around asking and someone tricks us in order to get the coin? It would be a disaster for sure! But, what should we do then? We can’t spend all of lunch trying to find its owners, since we have other duties to attend to. Do you have a battle plan, <span style="color:DarkTurquoise">$Player.Name</span>?”</span> <br>
<br>
You scratch the back of your head and sigh since your original plan was to just keep it for yourself. But <span style="color:DarkTurquoise">Carter</span>’s words have scratched a bit of your guilt. Your heroic classmate hadn’t tried to take advantage of the lost coin, instead placing the needs of others above his own. By his example, you now realized that this coin could be a missing lunch, a denied bus ride, or a poor boy’s lost gift. There’s no time for thinking, you need to take action! <span style="color:DarkTurquoise">Carter</span> looks up at you hopefully. <br>
<br>
<div id=choice1>
<<link "Quest for its Rightful Owner">>
<<replace"#choice1">>
<span style="color:lightgreen">Without hesitation, you tell <span style="color:DarkTurquoise">Carter</span> that he is right and you should team up and find the coin’s rightful owner!</span> <span style="color:DarkTurquoise">Carter</span> beams at you and soon the two of your find yourselves questioning everyone you spot on sight about if they were missing change. Aside from some strange looks, most of your classmates were honest and told the truth, or pointed you toward a probable owner. The ones who weren’t honest, you could catch in a lie by asking what exactly they were missing and around where it was found. <br>
<br>
Despite your efforts, you were running out of time and couldn’t find the owner. ‘Finders Keepers’ comes to your mind, and you are ready to wrap it up until you see <span style="color:DarkTurquoise">Carter</span>’s face. It was uncommon for you to see him looking so serious, staring off into nowhere. <br>
<br>
You ask him if he is alright. <span style="color:DarkTurquoise">Carter</span> makes his best attempt at deflecting your concerns, giving a monologue about nothing being wrong at all. Unfortunately for him, you can spot that he is performing. You take his hand and the two of you sit down on a nearby bench. <br>
<br>
Without letting go, you ask him again if something is wrong. <span style="color:DarkTurquoise">Carter</span> sighs as his smile vanishes like mist in sunlight. He looks at you with a tremulous smirk and answers in a soft voice. <br>
<<set _ad to [
{
Name: "Carter",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Eyes: "Sad",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“It’s nothing, just- Well, you looked so fired up to be teaming up with me on this quest. I was so sure we’d find the coin’s rightful owner, but it didn’t happen. Just makes me wonder if I’m actually any good at… this.”</span> You ask the boy what he means and <span style="color:DarkTurquoise">Carter</span> chuckles, being unable to find the words. <span style="color:LightSteelBlue">“You know, like helping people. Being a hero.”</span> It seems something as simple as a missing coin was causing <span style="color:DarkTurquoise">Carter</span> to doubt himself. You wondered if something else was going on, but decide to not bring it up and try to cheer him up instead. <br>
<br>
You tell <span style="color:DarkTurquoise">Carter</span> that you couldn’t have partnered with a better guy than him. If not for him causing you to think about others, you probably would have spent it on a soda or candy bar without a second thought. You were only thinking of yourself while <span style="color:DarkTurquoise">Carter</span> helped you realize your selfish attitude. And because of that, he is a great hero. <br>
<br>
<span style="color:DarkTurquoise">Carter</span> looks at you speechless, his mouth slightly agape. You smile, patting him on the head while slipping the coin into his pocket. You tell him that this coin can be a little badge for him to remember how he helped you whenever he is feeling down. <span style="color:lightgreen">With one more smile shared between the two of you, you part ways, for the time being, both more cheerful than before.</span> <br>
<<addMoodlet "Stress" 0>>
<<socialChange "Carter" 1>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
<span style="color:Green">+Carter</span><br>
<<link "Keep the Coin">>
<<replace"#choice1">>
You certainly did not have the patience to poll the whole of Preston to find the owner of a single coin. Realizing you needed a plausible way out of this nonsense without hurting <span style="color:DarkTurquoise">Carter</span>’s feelings, you devise a plan: You will keep the coin safe until either of you hear about someone searching for it. Since that was the only way you could be sure it would be the rightful owner.<br>
<br>
<span style="color:LightSteelBlue">“But, will that work?”</span> <span style="color:DarkTurquoise">Carter</span> asks with a look of slight concern. <span style="color:LightSteelBlue">“I mean, the sooner we search for the owner the higher the chance we’ll have to succeed, right? And how hard could it really be?”</span> You remind him that if the two of you just go around asking if someone lost a coin, the first person will take the opportunity to claim it as theirs for a literal easy buck. So, for now, it is best to keep it safe and stay alert. <br>
<br>
<span style="color:DarkTurquoise">Carter</span> thinks for a moment before smiling and agreeing that your plan would be best. <span style="color:lightgreen">With that, you both decide to part ways until you hear about someone searching for the coin, which you figured would be very unlikely.</span> <br>
<<addMoodlet "Stress" 0>>
<span style="color:Green">+$1</span><br>
<<set $Money += 1>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
<span style="color:Green">+$1</span><br>
</div>
<</if>>
<</replace>>
<</link>>
</div>You spend your time joyfully running around and playing with the other kids.<br>
<<addMoodlet "Stress" 0>>
<<needChange "Fun" 20>>
<br>
[[Continue|School Courtyard]]<<if $PlayerUndies.Name != "None">>
You spend your time joyfully running around and playing with the other kids. At one point, you run up to the top of the big slide, sitting down excitedly. <span style="color:Red">Right as you go down, you feel a painful yank on the back of your underwear. </span>You look back and realize that your $PlayerUndies.Name had gotten caught, leaving you painfully dangling at the top of the slide. Luckily, no one is around to see as you embarrassingly unhook yourself and continue down the slide.<br>
<<addMoodlet "Stress" 0>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Wedgiee"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
<<addMoodlet "Wedgie" 3>>
<br>
[[Continue|School Courtyard]]
<<else>>
You spend your time joyfully running around and playing with the other kids.<br>
<<addMoodlet "Stress" 0>>
<<needChange "Fun" 20>>
<br>
[[Continue|School Courtyard]]
<</if>>/* Written by: -AN */
/* Intro *//* Written by: -AN */
/* Intro */
As you walk around considering where to focus your play, <span style="Color:LightGreen">you notice the jungle gym is completely unoccupied! You quickly jump at the opportunity and claim it for yourself knowing that it's usually busy.</span><br>
<br>
Now at the jungle gym, you immediately get to work navigating the numerous bars. You don't really have an immediate goal in mind, you're just focused on climbing, swinging, and hanging from the various metal bars at your leisure. The lack of other kids means that no space on the gym is off limits, and you begin to appreciate just how much larger this particular one is compared to others.<br>
<br>
Time passes quickly as you enjoy yourself on jungle gym, and you begin feeling a little tired from the constant motion. You're already fairly close to the top of the jungle gym, so you take the opportunity to climb to the highest point and rest by sitting on a bar between your legs.<br>
<br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="Color:LightGreen">As you rest on the bar, you survey the playground from this vantage point imagining yourself as a king watching his subjects. You get a fantastic view of the area from this position, and you enjoy watching other kids playing in the distance as you continue relaxing a few minutes longer.</span><br>
<br>
Now fully rested and satisfied from playing, you decide to continue on and begin shimmying yourself across the bars to descend from the jungle gym.<br>
<br>
<<set _randomRoll to random(1, 2)>>
<<if _randomRoll == 1>>
[[Continue|School Courtyard]]
<<elseif _randomRoll == 2>>
<<linkreplace "Continue">>
<span style="Color:Yellow">As you shimmy across the bars of the jungle gym you feel a strange tingly sensation on your groin that stops you in your tracks.</span> Curious at the sensation, you try to reproduce the movement that caused the feeling. <span style="Color:Pink">After a few attempts sliding back and forth on the bar, you feel it again and realize that the pressure of your groin against the bar while you move is oddly pleasurable to your penis.</span>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Everyday",
Mouth: "Sad",
Blush: 1,
Arms: "Hide",
},
},
]>>
<<ad _ad>>
<span style="Color:Yellow">You absentmindedly repeat the motion several more times to feel it again, but then stop when you remember you’re in public. The sensible part of you is telling you to just stop and leave,</span> <span style="Color:Pink">but another more naughty part of you urges you to continue..</span><br>
<br>
<div id="choice">
<<link "Keep Going<br>">>
<<replace "#choice">>
Before doing anything else, you take a moment to look around from your current vantage point to make sure the coast is clear. You let out a sigh of relief when it appears everybody is either much further away from you, or too busy to really bother questioning your activities. <span style="Color:Yellow">Cautiously, you slowly begin to grind back and forth against the bar beneath you. </span><br>
<br>
You don’t feel much of anything at first, and you take small breaks to look around and ensure you’re not being watched. Just when you’re about to reconsider the whole thing, <span style="Color:Pink">your next experimental thrusts cause you to feel that tingle of pleasure once more! There’s a certain balance of pressure and speed needed, and you believe you’ve finally found it.</span><br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Everyday",
Mouth: "Happy",
Blush: 1,
Arms: "Hide",
},
},
]>>
<<ad _ad>>
<span style="Color:Pink">You begin grinding back and forth at a slow, yet gradual pace that reliably teases the full length of your penis. The steady tingles of pleasure you feel are almost tantalizing, as every thrust is more pleasurable than the last, and it’s as though it’s inviting you to go faster and harder each time.<br>
<br>
<span style="Color:LightGreen">You begin easing your wariness now feeling confident that to most eyes, you're simply a boy sitting on top of a jungle gym — nothing suspicious about it!</span> The lack of attention emboldens you to quicken your pace, and you’re quickly brought to full-mast as you settle into a slightly faster thrusting motion.<br>
<br>
Even though your $Player.PenisSize penis is caught between the bar, and the confines of your clothing, it still manages to throb eagerly with every thrust. The jolts of pleasure seems to radiate all over your body now, and your breathing quickens as you steadily buck faster and harder to chase the enticing sensations.<br>
<br>
<span style="Color:Yellow">You feel something building within you as you maintain your pace.</span> The needy urge growing in your loins causes you to hunch over, and grasp the bar beneath you for more leverage, and you buck and grind with even more intensity that leaves you panting both in labor and ecstasy.</span>
<<if $Player.PenisStyle == "Uncut">>
<span style="Color:Pink">Your deep thrusts occasionally cause your foreskin to glide back and forth over your sensitive glans, adding even more delightful sensations that drive you wild.</span>
<</if>><br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Everyday",
Eyes: "Closed",
Mouth: "Smirk",
Blush: 2,
Arms: "Hide",
},
},
]>>
<<ad _ad>>
<span style="Color:Yellow">You realize that you’ve stopped caring about being watching. Even if you wanted to stop, you don’t think you could. All that matters is reaching your climax, and you tightly close your eyes as you continue to grind against the bar.</span><br>
<br>
<span style="Color:Pink">You let your imagination run wild for a moment and envision yourself thrusting and frotting against a partner rather than an inanimate bar. The lewd fantasies that quickly fill your mind are exactly what you need to push yourself over the edge. You feel a familiar warmth, and with one final drawn out thrust, you finally feel your sweet release rising to your tip.</span><br>
<br>
<<linkreplace "Continue">>
<<if $CanCum == 0>>
<span style="Color:Pink">Your penis twitches and throbs so strongly during your climax that even when sandwiched between your clothes and the bar, it feels as though it’s going to rip through! The pleasure of your orgasm sets into your whole body as you remain hunched over, basking in the pleasurable afterglow while you catch your breath. You remain still for a few minutes before finally straightening yourself out.</span><br>
<br>
As the pleasurable remnants of your orgasm fade, <span style="Color:Yellow">suddenly you feel nervous – the orgasm felt so strong you wonder if something came out.. </span>You cautiously pat and probe and probe the front of your $PlayerBottoms.Type checking for any wetness. You sigh in relief realizing that you’re still dry as ever.<br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Everyday",
Eyes: "Tired",
Mouth: "Smirk",
Blush: 1,
Arms: "Hide",
},
},
]>>
<<ad _ad>>
Satisfied with a clean ending, you decide it’s finally time to get going and you deftly dismount the jungle gym. <span style="Color:LightGreen">You smugly muse to yourself that not only did you get away with masturbating out in open, but shooting blanks also has its advantages with avoiding messes. You hope to enjoy the benefits while they last.</span><br>
<br>
<<needChange "Fun" 20>>
<<needChange "Energy" -10>>
<<addMoodlet "Stress" 0>>
<<addMoodlet "Good Wank" 6>>
<<set $Player.Arousal to 0>>
<<set $Player.SexualFrustration to 0>>
[[Continue|School Courtyard]]
<<else>>
<span style="Color:Pink">You shudder, your penis twitches rapidly as you feel a warmth escape from your tip as you cum in several bursts. You continue grinding as hard as you can against the bar to ensure every last bit of pleasure is squeezed and drawn out.
Your mouth is agape as you bask in the afterglow of utter pleasure from you climax..</span> <span style="Color:Yellow">The bliss is cut short as you gradually become aware of a warm and sticky feeling against your skin.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Everyday",
Mouth: "Sad",
Blush: 1,
Arms: "Hide",
},
},
]>>
<<ad _ad>>
<<if $PlayerBottoms.Type == "None">>
<span style="Color:Yellow">You slowly pat the front of your $PlayerBottoms.Type and realize you just creamed the inside of them!</span> You feel silly for allowing your lust to lead you to such a predictably dirty outcome, and in public no less. You squirm uncomfortably from the messy sensation as you slowly descend from the jungle gym. You hope nobody is able to see the damp spot at the front of your bottoms as shuffle into the nearest restroom.
<<elseif $PlayerBottoms.Type == "Diaper" or $PlayerBottoms.Type == "Pull ups">>
<span style="Color:Yellow">You slowly pat the front of your $PlayerBottoms.Type and realize you just creamed the inside of your $PlayerUndies.Type!</span> Despite the absorptive material, you’re still able to feel the uncomfortably messy sensation against your skin. You feel silly for allowing your lust to lead you to such a predictable outcome. You squirm uncomfortably as you slowly descend from the jungle gym, and immediately shuffle into the nearest restroom.
<<else>>
<span style="Color:Yellow">You slowly pat the front of your $PlayerBottoms.Type and realize you just creamed the inside of your $PlayerUndies.Type!</span> You feel silly for allowing your lust to lead you to such a predictably dirty outcome, and in public no less. You squirm uncomfortably from the messy sensation as you slowly descend from the jungle gym, and immediately shuffle to the nearest restroom.
<</if>><br>
<br>
Once you reach the restroom, you enter a stall and clean as much as the excess mess beneath your clothes as much as you can. <span style="Color:Yellow">You’ll definitely need to take a bath to rid yourself completely of the sticky feeling, but you’re about as clean as you can manage for now.</span> You leave the stall and wash your hands, then depart from the bathroom.<br>
<br>
<span style="Color:Pink">Aside from the messy finish, you still manage to feel satisfied from doing something so naughty.</span><br>
<br>
<<needChange "Fun" 20>>
<<needChange "Hygiene" -10>>
<<needChange "Energy" -10>>
<<addMoodlet "Stress" 0>>
<<addMoodlet "Good Wank" 6>>
<<set $Player.Arousal to 0>>
<<set $Player.SexualFrustration to 0>>
[[Continue|School Courtyard]]
<</if>>
<</linkreplace>>
<</replace>>
<</link>>
<<link "Leave">>
<<replace "#choice">>
You cast all the lewd temptations from your mind, and quickly dismount from the bar to the ground. <span style="Color:LightGreen">You walk away from the jungle gym satisfied with playing normally.</span><br>
<br>
<<needChange "Fun" 20>>
[[Continue|School Courtyard]]
<</replace>>
<</link>><br>
</div>
<</linkreplace>>
<</if>>/* Written by: Rudy */
/* Intro */
<<include"GNPC Generate">>
<<set $Minutes += 30>>
After lunch, you decided to stroll around the school’s playground before taking a seat on the bench facing the basketball court. Standing inside the court, five boys are looking for another player and walk over upon spotting you, asking if you’d like to join. <br>
<br>
<div id=Choice>
/*=Decline=*/
<<link "Decline<br>">>
<<replace"#Choice">>
You politely decline the boy’s invitation as basketball doesn’t seem that appealing right now. The group walk away disappointed and proceed to search around for another player. After a few minutes, they return with a new member in their circle, finding their missing final player. As soon as the match starts, the boys start running around, drippling and passing as they score points. <span style="color:Pink">A little over the five-minute mark, the boys begin to get sweaty and begin to strip off their damp shirts.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Mad",
Blush: 1,
},
},
]>>
<<ad _ad>>
<div id=Choice2>
/*=Check the boys out=*/
<<link "Check the boys out<br>">>
<<replace"#Choice">>
<span style="color:Pink">As soon as the first boy takes off his shirt, you instantly start focusing on his body as lewd thoughts fill your mind.
He had a firm build with a beautiful tan color, his eyes were a brilliant blue and his hair a pretty blonde. You instantly begin to drool as your imagination takes you on a trip further down the boys clothes until they’re completely off. When you snap out of your lewd fantasy, you realize that other boys had also taken off their shirts. Being so focused on the boys playing makes it quite impossible not to pop a boner, which is exactly what happens, and you turn bright red as you’re so exposed on the playground with a huge boner while watching at the boys playing shirtless.</span> <br>
</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Eyes: "Sad",
Blush: 3,
Arms: "Hide",
Hard: 1,
},
},
]>>
<<ad _ad>>
<span style="color:Pink">As if this is not embarrassing enough, the game ends and the crowd of shirtless, sweaty boys begin to walk in your direct to take a rest! Being spotted with such a huge boner would be the end of you and the only thing you could do is sprint to the bathroom to try and fix it.</span> <br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Voyeurism"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
[[Continue|School Restrooms]]
<</replace>>
<</link>>
/*Pay attention to the match*/
<<link "Pay attention to the match<br>">>
<<replace"#Choice2">>
Watching the boys having so much fun piques your interest as you decide to pay close attention to them playing to learn a thing or two. Maybe you’ll join them next time they need another player. <br>
<<skillPoints "Athletics" 3>>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
</div>
<</replace>>
<</link>>
/*=Accept=*/
<<link "Accept">>
<<replace"#Choice">>
You agree, telling the boys that you are looking for a way to kill time anyway and playing seems like the most fun way. Standing up, you walk over to the court as you are put on the team that is down a player. <br>
<br>
As soon as the game starts, you get in position and start running after the ball that was in the possession of the other team. <span style="color:Pink">The boy has astonishing blue eyes and amazing golden colored hair, which briefly distracts you as he dashes past your defenses! After only a few minutes of playing in the hot sun, everyone else decides to take off their shirts as it would get them all sweaty. </span> <span style="color:Yellow">The game resumes, the scores neck and neck, as the enemy holding the ball starts quickly drippling it between his hands from one side to the other, trying to dash past you once more!</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<<skillCheck "Athletics" 70>>
<<if _result == 1>>
/*Skill Check Successful*/
<span style="color:LightGreen">You’ve managed to get the ball our of his hand as he tries to go around you. Quickly spinning around towards the enemies post, you toss the ball with all your might and score a three-pointer!</span> Your team cheers as this is the winning play. Shirtless and panting. everyone agrees that this was the right time to stop and rest as getting back to class sweating and panting might not be the best idea. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:Green">-Reputation</span>
<<set $SchoolRep += 5>><br>
<<skillPoints "Athletics" 5>>
[[Continue|School Courtyard]]
<<else>>
/*-Skill Check Failure-*/
<span style="color:LightCoral">You try your best to stop him from running around you but fail as you are too focused on the boy’s shirtless chest and pretty eyes, causing you to trip on your own feet and tumble to the ground in a heap on your butt. Your rearend string and, briefly as you sit there, it becomes painfully obvious that you are aroused. You quickly cover it with your hands as the enemy team cheers out as they score the winning point.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Eyes: "Sad",
Blush: 3,
Arms: "Bound",
Cry: 1,
},
},
]>>
<<ad _ad>>
<span style="color:Red">-Reputation</span>
<<set $SchoolRep -= 5>><br>
<<addMoodlet "Pained" 5>>
<<addMoodlet "Embarrassed" 5>>
[[Continue|School Courtyard]]
<</if>>
<</replace>>
<</link>>
</div>/* Written by: Vixen29 */
<<set $Minutes += 15>>
/* Intro */
As you walk around the playground, your eyes settle on the basketball court. A boy, maybe a year or so older than you, leans against the fence, talking with his friends. His pants sag low on his hips, giving you a clear view of his boxers. He doesn’t seem to care at all, standing there like he owns the place, completely unfazed by how much he’s showing. <br>
<br>
A thought crosses your mind – <span style="color:Yellow">what if that was all he had to wear?</span> <br>
<br>
The scene unfolds in your imagination. <br>
<br>
<<set _random to random(1, 2)>>
<<if _random == 1>>
/*Random(1)*/
He’s still standing on the basketball court, cracking jokes with his friends, when suddenly, Mr. Randolph strides over, arms crossed. His sharp voice cuts through the chatter: <br>
<br>
“This school has clothing restrictions for a reason. If you enjoy showing off your underwear so much, then that’s all that you’ll wear!” <br>
<br>
<span style="color:LightGreen">Before he can react, his clothes vanish—his jeans, his shirt, everything except his boxers.</span> His smirk disappears in an instant. His bare chest and legs are fully exposed in front of his friends, and the confident, laid-back attitude vanishes as laughter erupts around him. He stares down at himself in shock, his face turning bright red. He stumbles backward, trying to cover up, but there’s nowhere to hide. His friends howl with laughter, pointing at him, teasing him mercilessly. <br>
<br>
A sudden cheer from the boys snaps your mind back to reality at the basketball court. Your eyes are still on the boy, who stretches his arms up with a yawn. His shirt rides up just enough to show his belly button. <br>
<<else>>
/*Random(2)*/
You picture him in class, sitting at his desk, still wearing his pants low. Mr. Randolph walks by and stops, frowning at the sight of his exposed underwear. His voice rings out, sharp and stern: <br>
<br>
“This school has clothing restrictions for a reason. If you enjoy showing off your underwear so much, then that’s all that you’ll wear!” <br>
<br>
<span style="color:LightGreen">In an instant, his clothes disappear – his pants, his shirt, everything except his boxers.</span> He jumps in surprise, his bare chest and legs fully exposed. The classroom erupts with laughter. His confidence vanishes, replaced by wide-eyed panic as he scrambles to cover himself.. But there’s nothing he can do – he’s stuck like this, forced to go through the whole school day in just his underwear. <br>
<br>
A sudden cheer from the boys snaps your mind back to reality at the basketball court. Your eyes are still on the boy, who stretches his arms up with a yawn. His shirt rides up just enough to show his belly button. <br>
<br>
<span style="color:LightCoral">Your face suddenly feels warm.</span> You quickly look away, forcing yourself to focus on something else before he notices you staring. <br>
<</if>>
<br>
[[Continue|School Courtyard]]/* Written by: Manuel */
<<set $Minutes += 15>>
/* Intro */
You stroll through the school courtyard, trying to find something to stimulate your boredom. But none of your classmates seem to be doing anything interesting enough for you and <span style="color:lightcoral">you sigh loudly as you fear the dullness will soon consume you.</spaN> <br>
<br>
As you are losing hope of finding entertainment, your gaze suddenly is drawn towards the bushes out of sight of the rest of the courtyard. There, you spot something barely visible just peeking out from the corner, a boy. <span style="color:yellow">He is sitting with his back against the tree and appears to be completely passed out, sleeping as if nothing can bother him.</span> <br>
<br>
Nervous, but curious, you tiptoe closer to the boy, glancing left to right to make sure no one is watching. You climb behind the bushes and approach the napping lad, who makes soft snoring sounds as you inch closer; he really is asleep! He must have had a hard night to be napping at school. <span style="color:pink">Glancing at the boy, you spot that his shirt is slightly displaced, giving you a good view of his cute belly and the waistband of his underwear. Your whole body shivers a bit as a lewd idea enters your mind.</span> <br>
<br>
You inch even closer, standing directly above the boy, and glance around one more time to ensure you are alone. You then even tap him on the shoulder a few times, just to make sure he is truly asleep. <span style="color:pink">When he doesn’t respond, you smirk.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="color:pink">You slowly kneel down next to the sleeping boy and undo his pants, carefully pulling then down to reveal his underwear. Glancing at his face to ensure he isn’t stirring, you get them all the way down below his knees before you step back to admire your work. There this boy is, unaware and helpless, with his bottoms down and his undies and small bulge on full display for you.</span> <br>
<br>
<<set _randomundies to random(1, 3)>>
<<if _randomundies == 1>>
<span style="color:pink">You take a closer look at the boy’s underwear; they are red, and on the front, there is a small robot standing in a fighting stance, as if he wants to defend what the underpants are hiding from you. You smile, knowing he has not chance to stop you.</span> <br>
<br>
<<elseif _randomundies == 2>>
<span style="color:pink">You take a closer look at the boy's underwear; they are ocean blue and have a little dinosaur on the front. The dinosaur on the underwear is the same size as the small bump that the boy's penis forms. The edges of the underpants are decorated with yellow stripes. You smile and feel how a heat is rising within you.</span> <br>
<br>
<<else>>
<span style="color:pink">You take a closer look at the underpants; they are snow white. From the middle of the underpants, two angel wings extend to the right and left, which are outlined in gold. You smile softly at this beautiful view; This really livens up your mood.</span> <br>
<br>
<</if>>
His little dick makes a clear outline on his underwear, giving an adorable an extra embarrassing look to the display. Carefully you move your hands alongside his dick, causing the boy to moan slightly. You smirk and grip the boy’s underwear to get to the real treat. You start to imagine how his dick would look if he would be circumcised or not and wonder if he has some pubic hair. So many thoughts run through your mind that you can’t hold back anymore. <br>
<br>
<<set _randomoutcome to random(1, 3)>>
<<if _randomoutcome == 1>>
<span style="color:pink">You pull down the boy’s underwear; you can’t see any pubic hair at all; it’s smooth like a baby’s butt. Your smile grows even wider, and almost with primal hunger, you pull the underwear fully down, completely revealing the boy’s bits. You glance at them, virtually eating them up with your eyes. He has an average-sized dick, is circumcised, and his balls are small.</span> You pulled down his underwear so energetically that the boy started to stir. <span style="color:lightcoral">This made you jump up and quickly run off, not wanting to be caught.</span> <br>
<<needChange "Fun" 10>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Preteens", "Voyeurism"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<br>
<<elseif _randomoutcome == 2>>
<span style="color:pink">You pull down the boy’s underwear; you feel it on your fingers, the big bush above his dick. Your smile gets even wider, and almost with primal hunger, you pull the underwear full down, revealing the boy’s bits. You glance at them, almost eating them up with your eyes. He has a gigantic sized dick, uncircumcised, and large balls beneath it.</span> You pulled down his underwear so energetically that the boy started to stir. <span style="color:lightcoral">This made you jump up and quickly run off, not wanting to be caught.</span> <br>
<<needChange "Fun" 10>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Preteens", "Voyeurism"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<br>
<<else>>
<span style="color:pink">You pull down the boy’s underwear; first, you can see some little black pubic hairs. Your smile gets even wider, and almost with primal hunger, you pull the underwear full down, revealing the boy’s bits. You glance at them, practically eating them up with your eyes. He has a small-sized dick, uncircumcised, and normal balls beneath it.</span> But you did it so energetically that the boy started to stir. <span style="color:lightcoral">This made you jump up and quickly run off, not wanting to be caught.</span> <br>
<<needChange "Fun" 10>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Preteens", "Voyeurism"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<br>
<</if>>
[[Continue|School Courtyard]]As you approach the math classroom, you hear faint voices coming from within that grow louder as you come near. It sounds like a heated discussion, with one familiar voice being definitely older than the other. Despite the voices being loud, they are far too muffled to make out. <span style="color:Yellow">Though you feel a little nervous, you can’t hold back your curiosity and peek through the crack in the door to catch a glimpse at the source of the ruckus.</span> <br>
<br>
You see <span style="color:DarkTurquoise">Mr. Randolph</span> standing in front of his desk, with a short boy nervously stood in front of him. You don’t recognize the boy, but he seems to be in your grade. The conversation has just ended, but based on <span style="color:DarkTurquoise">Mr. Randolph</span>’s body language, you can tell he was scolding the poor boy. All the boy can do in response to the verbal lashing is look down at his feet, absolutely defeated. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:Pink">You are spying on a private moment of punishment!</span> You glance around the hallways, observing your surroundings to see if you are at risk of being discovered. The halls seem empty enough, but you wonder if any of the school’s camera can see you and if anyone is watching you through them. As you are considering the risks, <span style="color:DarkTurquoise">Mr. Randolph</span>’s voice starts up again. <br>
<br>
<span style="color:LightSteelBlue">"You know the drill. Over the desk, now! You think you would have learned by now, but NO! This is your fifth detention this month. I’m starting to think you like having your rear beaten, young man!”</span> His voice is loud and annoyed, he is clearly frustrated with the boy, which can only mean one thing. Carefully, you peer back into the classroom and nearly gasp at the sight, despite knowing what was coming.<br>
<br>
The boy has been moved to a leaning position over <span style="color:DarkTurquoise">Mr. Randolph</span>’s desk, holding it for support. <span style="color:Pink"><span style="color:DarkTurquoise">Mr. Randolph</span> takes a step behind the boy’s vulnerable backside and quickly reaches to pull the boy’s slacks down to his ankles, giving you an eyeful of his now-exposed white briefs! Despite not being the one about to be spanked, you can’t help but feel your cheeks burn.</span> <br>
<br>
Once again, you quickly look away, feeling fearful about spying like this. The halls still seem to be clear, but doubts were starting to claw their way into your mind. <span style="color:Yellow">A reasonable part of you is saying to leave while you still have the chance, but you also feel the strange urge and curiosity to stick around and watch as the boy’s punishment unfolds…</span> <br>
<br>
<div id="choice">
<<link "Continue Watching<br>">>
<<replace"#choice">>
Giving in to your curiosities, you remain beside the door and slowly creep back into a position that allows you a stealthy view into the classroom. You glance inside just in time to see <span style="color:DarkTurquoise">Mr. Randolph</span> finish his lecture to the boy and tell him to <span style="color:LightSteelBlue">"prepare himself”</span>. <span style="color:Pink">The boy turns, a fearful expression on his face, and clenches his cheeks as <span style="color:DarkTurquoise">Mr. Randolph</span> yanks his tighty whities to his ankles, exposing his cute butt fully to you. You can’t see much more than his butt from your position, but as <span style="color:DarkTurquoise">Mr. Randolph</span> spreads the boy’s legs, you spot enough of a glimpse to spy his balls and know he isn’t packing anything massive.</span> <br>
<br>
<span style="color:Pink">Suddenly, you see <span style="color:DarkTurquoise">Mr. Randolph</span> raise his hand, holding it in the air for a moment, before bringing it down quickly and harshly against the boy’s bared bottom. You can hear the resounding SMACK from the impact clearly, even from the distance. The boy’s whole body flinches immediately from the swat and you can hear the boy whimper as <span style="color:DarkTurquoise">Mr. Randolph</span> raises his hand once more.</span> <br>
<br>
The teacher doesn’t give the boy any time to adjust to the pain, bringing his hand down several more times, seemingly quicker and harder each time. Each blow is just as loud as the first, the sound of the smacking and the boy’s cries echoing into the hallway. With each impact, the boy’s small body jerks and clenches. <span style="color:Pink">By the fifth smack, you hear faint groans coming from the boy as <span style="color:DarkTurquoise">Mr. Randolph</span>’s hand continues to impact his bright red bottom.</span> <br>
<br>
Again and again, you watch <span style="color:DarkTurquoise">Mr. Randolph</span> mercilessly spank the boy with a strong hand and, along with every loud slap, you hear the boy’s pained groans and cries grow louder and louder. <span style="color:Pink">The boy’s previously pale bottom starts to steadily look redder and redder, shining like an apple before long. Every occasional smack, when the boy flinches more than usual, your eyes are drawn to his balls, which jiggle and bounce with the impact. You begin to find yourself almost hypnotized by the way his supple bottom ripples from every one of <span style="color:DarkTurquoise">Mr. Randolph</span>’s hard slaps. </span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 2,
Arms: "Hide",
Hard: 1,
},
},
]>>
<<ad _ad>>
<span style="color:Pink">A strange heat draws within you as you continue watching him being spanked. Your mind races and you feel guilty for spying on another boy’s private punishment; but you also feel a powerful sense of excitement and thrill, knowing that nobody involved seems to realize you’re there, watching. You feel a pressure growing in your $PlayerBottoms.Name as your $Player.PenisSize penis begins to stiffen from the sight. Subconsciously, your hand moves to your crotch as you begin to rub your hard-on through your bottoms.</span> <br>
<br>
[[Continue|Randolph Spying on School Spanking 2]]
<</replace>>
<</link>>
<<link "Leave<br>">>
<<replace"#choice">>
Feeling you’ve already seen enough; you go with your gut and decide the risk of staying isn’t worth it. You quickly walk away from the classroom, making sure you don’t make any noise that would alert the angry teacher, and feel glad that you aren’t the one on the receiving end of <span style="color:DarkTurquoise">Mr. Randolph</span>’s punishment. <span style="color:Pink">As you turn the corner, you begin to hear the muffled cries of the poor boy getting his butt whacked.</span> <br>
<<set $Minutes += 2>>
<<set $Daily.RandolphPunishment to -1>>
<br>
[[Continue|School South Hallway]]
<</replace>>
<</link>>
</div>/* -Not Caught- */
<<set _random to random(1, 2)>>
<<if _random == 1>>
<span style="color:Pink">You lose track of how much time passes and how many spanks the boy receives. You see the boy has his head facing down towards the desk beneath him, slumped in defeat, as his groans of pain have become a steady whimpering and crying that rises with each slap.</span> <br>
<br>
Eventually, <span style="color:DarkTurquoise">Mr. Randolph</span> begins to slow down and lighten his smacks. You get the feeling the boy’s punishment is finally nearing its end and, a moment later, the teacher delivers one final slap before stepping away. <span style="color:DarkTurquoise">Mr. Randolph</span> then commands the boy to stand up. <br>
<br>
<span style="color:LightSteelBlue">"Alright, I think you’ve learned your lesson.”</span> He says. <span style="color:Pink">The boy struggles to stand up straight, his back having gone stiff from being bent over so long. You get only a final look at his bright red behind before he turns to face <span style="color:DarkTurquoise">Mr. Randolph</span>, inadvertently giving you a full-frontal view of his prepubescent penis.</span> <span style="color:LightSteelBlue">"What do you think? Have you learned your lesson?”</span> <br>
<br>
<span style="color:Pink">The boy nods quickly, rubbing his rear and wiping the tears from his face.</span> <span style="color:DarkTurquoise">Mr. Randolph</span>, believing the boy had enough and not realizing how long it lasted, allows him to fix his clothing and leave. <span style="color:Pink">You take this as your own cue to flee, taking only a moment to watch the boy cringe in pain as his briefs snap against his body.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Blush: 2,
Hard: 1,
},
},
]>>
<<ad _ad>>
You quickly tiptoe away from the classroom, feeling a strong sense of satisfaction and thrill, knowing you were just able to watch another boy’s punishment, a private moment of shame, without being caught. <span style="color:Pink">Of course, the feeling may also just be your hard-on pushing against your bottoms.</span> <br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Voyeurism"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
<<addMoodlet "Stress" 0>>
<<needChange "Fun" 20>>
<<set $Minutes += 30>>
<<set $Daily.RandolphPunishment to -1>>
<br>
[[Continue|School South Hallway]]
<<elseif _random == 2>>
/* -Caught- */
<span style="color:LightSteelBlue">"What do you think you’re doing, young man?”</span> A deep voice behind you calls out. <span style="color:LightCoral">You nearly jump out of your skin, letting out a high-pitched squeak, and quickly spin around to see the school’s large security guard standing directly behind you with a stern expression. He stands there glaring at you, waiting for a reply, but all you can do is stammer incoherently.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 3,
},
},
]>>
<<ad _ad>>
Suddenly, a loud smack echoes into the hallway; a familiar loud smack that the guard seems to notice. He places a firm hand on your shoulder then leans forward to the cracked door and peers inside himself, granting him the same view you were just spying. <span style="color:LightCoral">You are frozen, watching him, as his eyebrows raise before he turns back to you</span> <br>
<br>
<span style="color:LightSteelBlue">"Come with me.”</span> He says flatly. <span style="color:LightCoral">With such a firm grip on your shoulder, you can do little but go along with him as he opens the door to the math classroom and pushes you inside. You feel your stomach tying itself in knots for whatever awaits.</span>Having heard the door, <span style="color:DarkTurquoise">Mr. Randolph</span> stops his punishment and turns to you both with a confused and slightly annoyed expression. You also spot the boy leaned over the desk turn as well. <br>
<br>
<span style="color:LightSteelBlue">"What’s going on?”</span> <span style="color:DarkTurquoise">Mr. Randolph</span>’s eyes fall on you, and he frowns before looking back to the security guard. <br>
<br>
<span style="color:LightSteelBlue">"My apologies for the intrusion, <span style="color:DarkTurquoise">Mr. Randolph</span>…”</span> The guard says. <br>
<br>
<span style="color:LightSteelBlue">"No trouble at all.”</span> The teacher quickly replies, shaking and rubbing his wrist. <span style="color:LightSteelBlue">"What seems to be the problem?”</span> <br>
<br>
<span style="color:LightSteelBlue">"I found this young man skulking outside your door. He seems to be very interested in spying on whatever is going on in here.”</span> The guard nudges you forward, as if to emphasize your actions. <br>
<br>
<span style="color:LightSteelBlue">"Oh? Is that so?”</span> <span style="color:DarkTurquoise">Mr. Randolph</span> frowns, <span style="color:LightCoral">glaring down at you with a look that makes your knees tremble. </span>He turns back to the boy leaning over his desk, causing the poor lad to quickly return to facing forward in fear, and pauses for a moment. He seems to be deep in thought and you can’t help but feel intimidated by his intense demeanor, even during this silence. <span style="color:LightSteelBlue">"Thank you for bringing this to my attention, I’ll take it from here.”</span> <br>
<br>
He waves the guard off, who releases your shoulder before turning and exiting the classroom. As you glance back at him, <span style="color:LightCoral">you swear you see him smirk as he shuts the door behind him</span>, leaving you to your fate. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 3,
Arms: "Bound",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">"<span style="color:DarkTurquoise">Mr. $Player.LastName</span>.”</span> <span style="color:DarkTurquoise">Mr. Randolph</span>’s voice causes you to jump, he is directly behind you. <span style="color:LightSteelBlue">"Since you seem so interested in watching the discipline of other students, allow me to give you a first-hand experience.”</span> He grabs you by your shoulder and marches you over to the desk, right next to the other boy. <span style="color:Pink">Even in such a situation, you feel your eyes dart towards the boy’s reddened butt as you pass him.</span> <span style="color:LightSteelBlue">"I assume you know the position? The longer you take the worse it will be.”</span> <br>
<br>
<span style="color:LightCoral">His voice is calm, but you can hear the anger hidden within. He is not happy. You quickly do as you’re told, leaning over the desk and gripping it with your hands.</span>The other boy glances towards you, the tears on his cheek starting to dry from this brief respite he has been granted. You wager he is feeling some mixed emotions; embarrassment from being seen and now being spanked next to another boy, but also joy that you are going to be punished for spying on him during his punishment. <br>
<br>
<span style="color:LightCoral">You feel very vulnerable in this position and feel your body clench up as you hear his feet step behind you.</span> <span style="color:Pink">Then you suddenly feel him grip the sides of your $PlayerBottoms.Type and yank them down in one powerful motion.</span>
<<if $PlayerUndies.Type != "None">>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 3,
Arms: "Bound",
PantsDown: true,
},
},
]>>
<<ad _ad>>
<span style="color:Pink">You shiver as <span style="color:DarkTurquoise">Mr. Randolph</span> exposes your $PlayerUndies.Name, though you aren’t even given a moment to process that embarrassing exposure as you feel his hands grip your underwear. He yanks them halfway down your leg, leaving them dangling from your knees as your $Player.PenisSize penis and $Player.Butt butt are exposed to him. You feel intense embarrassment from being stripped in front of other people this way.</span> <br>
<br>
<<else>>
<span style="color:Pink">You flinch at the sudden exposure of your $Player.PenisSize penis and $Player.Butt butt, instantly regretting your decision to not wear underwear today as you sense <span style="color:DarkTurquoise">Mr. Randolph</span> pause.</span> <br>
<br>
<span style="color:LightSteelBlue">"No underwear? That’s a dress code violation; I’ll be factoring that into your punishment, <span style="color:DarkTurquoise">Mr. $Player.LastName</span>.”</span> <span style="color:Pink">The teacher says sternly. Being called out for not wearing underwear makes you feel just that more embarrassed in an already-humiliating experience.</span> <br>
<</if>>
<<linkreplace"Continue">>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 3,
Arms: "Bound",
PantsDown: true,
},
Clothes: {
Undies: $None,
},
ShowZoom: true,
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">"Feeling shy? Good.”</span> <span style="color:DarkTurquoise">Mr. Randolph</span> says, noticing your shivering legs. <span style="color:LightSteelBlue">"Now, eyes forward. Both of you!”</span> You both do as you’re told, finding a spot on the wall to stare at and prepare for what is to come. But instead, you are surprised as Randolph walks to the other side of his desk, where you both were facing, and began to unlock the bottom drawer. <span style="color:LightCoral">You are both confused for a second, when your hearts sink as you see what he is pulling out:</span> <span style="color:Red">A wooden paddle!</span> <br>
<br>
<span style="color:LightSteelBlue">"My wrist is feeling a bit sore today, and with two boys to punish, I need to take some special measures. Perhaps this extra punishment will teach you both to think before you act.”</span> <br>
<br>
<span style="color:LightSteelBlue">"W- wait!”</span> You hear the boy next to you protest. You are almost shocked to hear him, considering he has been silent this whole time. <span style="color:LightSteelBlue">"I thought we were almost done! You’re going to punish me for what he did? That’s not fair!”</span> His voice is panicked and cracks as he desperately tries to argue. <br>
<br>
<span style="color:LightSteelBlue">"Silence!”</span> <span style="color:DarkTurquoise">Mr. Randolph</span> barks back at the boy. You both flinch at his volume, the boy’s bravery quickly dispersing. <span style="color:LightSteelBlue">Your punishment ends when I say it ends. You only have yourself to blame for getting yourself here in the first place. If spanking you next to your peer is what it takes to teach you both a lesson, then I’ll do what I need to in order to set you straight!”</span> <br>
<br>
<span style="color:DarkTurquoise">Mr. Randolph</span> begins to walk away from, moving back out of sight behind you as you hear his footsteps slowly come to a halt directly near your exposed rear. <span style="color:LightCoral">Your heart races and your breath quicken as you try to mentally prepare for the pain you’re about to experience.</span> <br>
<br>
[[Continue|Randolph Spying on School Spanking 3]]
<</linkreplace>>
<</if>><span style="color:Red">Thwack!</span> <br>
<br>
<span style="color:LightCoral">The sound echoes throughout the room as the paddle impacts your bared backside. You gasp as the powerful strike seems to rattle your whole body. The pain is almost immediate, and you feel a stinging warmth beginning to radiate around your butt cheeks. The pain and force are unlike any ordinary spanking by hand.</span><br>
<br>
<span style="color:Red">SMACK!</span> <br>
<br>
<span style="color:LightCoral">You’ve just barely processed the first hit when, only moments later, you feel the paddle impact your backside yet again! This time the blow has you jerked forward so strongly that you nearly lose your grip on the desk. Much to your discomfort, <span style="color:DarkTurquoise">Mr. Randolph</span> seems to have such skill with the paddle that he is able to swat your backside on the exact same spot as before. You close your eyes and grit your teeth in an attempt to ease your pain.</span> <br>
<br>
<span style="color:Red">SPANK!</span> <br>
<br>
<span style="color:LightCoral">A third strike finds your already-aching bottom. This time you groan audibly from the pain, and you find your breath quickening almost into a pant.</span> <br>
<br>
<<set $SpankMarks to 25>>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Eyes: "Sad",
Cry: 1,
Blush: 3,
Arms: "Bound",
PantsDown: true,
},
Clothes: {
Undies: $None,
},
ShowZoom: true,
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">"Feeling brave?”</span> <span style="color:DarkTurquoise">Mr. Randolph</span> asks, <span style="color:LightSteelBlue">"Most boys begin crying after 3 hits, but in all my tenure there hasn’t been a single boy who wasn’t sobbing by the end of a paddling.”</span> He sounds almost like he is boasting. You prepare yourself for another hit, <span style="color:LightGreen">but instead hear <span style="color:DarkTurquoise">Mr. Randolph</span> changing positions.</span> In your peripheral vision, you see the face of the boy next to you clench up, knowing what’s coming, when you hear the sound of the paddle hitting flesh. <br>
<br>
<span style="color:Pink">The boy loudly cries out in pain, no doubt still tender from his earlier spanking. His hands tighten around the end of the desk as if he’s desperately trying to hold on. Another blow strikes his backside, and once more you hear his high voice crying out in pain. Even though you’re not currently being paddled, the sound and reactions of the boy make you wince each time. His face looks reddened and he’s certainly almost on the brink of crying.</span> <br>
<br>
<span style="color:Pink">You hear the third hit, and it’s followed by the boy wailing loudly. His face falls and stares at the desk beneath him and you begin to hear a constant stream of whimpering.</span> <span style="color:LightCoral">All of his pain reactions make the anticipation of your turn much worse as you hear <span style="color:DarkTurquoise">Mr. Randolph</span> step back toward your exposed ass.</span> <br>
<br>
<<linkreplace"Continue">>
<span style="color:LightCoral">You stop counting after 4, the pain so intense that it’s all you can do to stop your mind from screaming out. You are unable to speak, your bottom feeling like fire as the cold air begins to sting. Back and forth he goes, each one of your reprieves interrupted by the cries of the other boy. His sobs and cries serve as a reminder that you both were little more than children receiving just punishment and the most you can do is cry and take it. You can barely stand as your legs tremble in fear and pain, but the same fear also keeps you on your feet, worried that extra smacks will be added if you fall to your knees.</span> <br>
<<set $SpankMarks to 100>>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Eyes: "Closed",
Cry: 1,
Blush: 2,
Arms: "Bound",
PantsDown: true,
},
Clothes: {
Undies: $None,
},
ShowZoom: true,
},
]>>
<<ad _ad>>
<span style="color:LightCoral">No amount of willpower or strength can save you both from beginning to sob like babies as you reach your limit. All that can be heard within the room is the persistent crying of two boys and the loud visceral slap of a paddle impacting flesh. At this moment, you’d rather have any other punishment than this.</span> <br>
<br>
As <span style="color:DarkTurquoise">Mr. Randolph</span> delivers another spanking to the boy, he pauses. You clench up, expecting him to step behind you and deliver another series of blows to you. So used to his steady cadence, you instantly realize something when the spank never arrives and <span style="color:LightCoral">feel such a strong feeling of relief as <span style="color:DarkTurquoise">Mr. Randolph</span> speaks that you may start weeping out of joy.</span> <br>
<br>
<span style="color:LightSteelBlue">"I believe that’s enough for today.”</span> The teacher says, sounding pleased with himself. <span style="color:LightSteelBlue">"Both of you, stand up and turn around.”</span> You both do as he commands. <span style="color:LightCoral">Despite being naked from the waist down, neither of you thinks to cover up. Instead standing there stiff as a board out of fear. You both are also too afraid to meet his gaze, staring fearfully at the ground as <span style="color:DarkTurquoise">Mr. Randolph</span> stands there with the paddle in his hand.</span> <br>
<br>
<span style="color:LightSteelBlue">"I hope by now you both realize your actions are unbecoming of any boy with the privilege of attending Preston. Whether it’s repeated acts of delinquency…”</span> He glares at the boy next to you, <span style="color:LightSteelBlue">"…or perverse behaviors.”</span> He turns to you. <span style="color:LightSteelBlue">"All boys here should act in a way that exemplifies the prestige of our school; you owe it to yourself and your peers. This experience is to remind you of the shared responsibility you all have with each other. I strongly urge you to not forget this lesson, or you may find yourselves becoming very familiar with this paddle until the lesson sticks. Do I make myself clear?”</span> <br>
<br>
You both quickly reply, not wanting to risk another punishment. <span style="color:LightSteelBlue">"Excellent! You may fix your clothes and leave.”</span> He waves you both off, returns to his desk, and begins to work on grading. You both quickly fix your clothing, <span style="color:LightCoral">cringing as the fabric touches your raw, throbbing backsides.</span> <br>
<br>
Once you are both dressed, you quickly leave the classroom without daring to look at each other. <span style="color:LightCoral">You are so relieved it is finally over, but the pain ensures you won’t be forgetting the experience anytime soon.</span> <br>
<<addMoodlet "Pained" 24>>
<<addMoodlet "Spanked" 48>>
<<set $SpankMarks to 150>>
<<set $Minutes += 30>>
<br>
[[Continue|School South Hallway]]
<</linkreplace>>/* Written by: Winters */
With your lunch in your hands, you scan the cafeteria looking for someone to eat with. <span class="yellow-text">As you pass by a table full of chatting boys, you hear someone call out your name.</span> Turning around, you see a group of boys staring at you. Most have grins on their faces and seem to be trying not to laugh. One boy in the middle holds up a tiny grape between thumb and forefinger.<br>
<br>
<span class="alert-text"><span style="color:LightSteelBlue">“Hey <span style="color:DarkTurquoise">$BullyNickname</span>, I found your penis,”</span> he says as he holds the grape out towards you. The rest of the boys burst out laughing.</span><br>
<br>
<span class="alert-text"><span style="color:LightSteelBlue">“I doubt he missed it with how tiny it is,”</span> says another boy. Your ears start burning as your face flushes with embarrassment.</span><br>
<<set _ad = [
{
Name: "Player",
State: {
Eyes: "Sad",
Mouth: "Sad",
Blush: 2,
},
},
]>>
<<ad _ad>>
<span class="alert-text">The boy holding the grape stops laughing and exclaims, <span style="color:LightSteelBlue">“Oh, never mind, it’s a bit too big!”</span></span> He then pops the grape into his mouth, chewing thoughtfully. <span style="color:LightSteelBlue">“I gotta ask my Mom to pack some raisins next time. That will be a better comparison,”</span> he says between chews.<br>
<br>
<span class="alert-text">Face still burning with embarrassment, you turn around and head in the opposite direction as the laughter of the boys follow you.</span><br>
<br>
<span class="alert-text"><span style="color:LightSteelBlue">“See you later <span style="color:DarkTurquoise">$BullyNickname</span>,”</span> one of them says.</span><br>
<<addMoodlet "Stress" 1>>
<<include "School Lunch">>/* Written by Sanibel */
/* Intro */
You are walking down the hallway, thinking about your latest science homework. There’s a particular part you don’t quite understand. You really should have ask- <br>
<br>
Your thought process was interrupted by the sudden feeling of a hand going down the back of your $PlayerBottoms.Name and grabbing your $PlayerUndies.Name. <span style="color:lightcoral">You feel them pulled up, causing a burning pain in your bum crack.</span> The stretching doesn’t end until you’re suddenly blinded, your $PlayerUndies.Type pulled all the way over your head. <span style="color:Pink">It’s hard not to imagine how ridiculous you look, with your back arched and chin up to try and relieve what pressure you can.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Blush: 1,
Arms: "Hide",
},
},
{
Name: "Michael",
State: {
Outfit: "Uniform",
Eyes: "Mad",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“The trick to a successful atomic wedgie…”</span> You hear <span style="color:DarkTurquoise">Michael</span>’s voice explain to his regular crew. <span style="color:LightSteelBlue">“Is picking the right runt. $Player.Name gets wedgied so often his undies are normally pre-stretched”</span> <br>
<span style="color:DarkTurquoise">Michael</span>’s friends are dying from laughter. Other boys in the hall join in as you desperately try in vain to unhook your undies. <br>
<br>
After a couple more moments <span style="color:DarkTurquoise">Michael</span> takes pity and releases your wedgie. <span style="color:LightSteelBlue">“Thanks for the show, loser!”</span> <span style="color:Pink">You find yourself suddenly very shy seeing the small circle of people that formed to watch you awkwardly hobble in pain, bound by your own undergarments.</span> <br>
<br>
The crowd disperses when they notice the show is over. Quickly, you unpick your wedgie and fix your clothing. Hopefully <span style="color:DarkTurquoise">Your Father</span> won’t notice how stretched they are. <br>
<<addMoodlet "Stress" 2>>
<<addMoodlet "Wedgie" 5>>
<<socialChange "Michael" -3>>
<br>
<<if $Location.Name == "School South Hallway">>
[[Continue|School South Hallway]]
<<elseif $Location.Name == "School East Hallway">>
[[Continue|School East Hallway]]
<<elseif $Location.Name == "School West Hallway">>
[[Continue|School West Hallway]]
<</if>>/* Written by: Winters */
/* Intro */
While the hallways of Preston Academy are typically full of the sound of chatter and slamming lockers, the hallway you’re walking down is quieter. The primary source of noise in this hallway comes from a group of boys standing at the end, chatting. One of the boys glances in your direction and says something to his companions. They seem to find something funny, since they all start to laugh. As you get closer towards the end of the hall, the boys spread out on either side of you. They all have a wide grin on their face and are all staring at you. A large boy occupies the center of the group and blocks your path. <br>
<br>
<span style="Color: LightSteelBlue">“Are you the <span style="Color: DarkTurquoise">$BullyNickname</span> everyone is talking about?”</span> The large boy asks. The other boys snicker at that. <span style="Color: LightCoral">Your face flushes red at the nickname, but you decide it’s best not to say anything.</span> Instead, you suddenly move forward and try to get past the boy in front of you. <span style="Color: Red">However, the large boy places a firm hand on your chest and pushes you back.</span><br>
<br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Everyday",
Blush: 1,
Mouth: "Sad"
},
},
]>>
<<ad _ad>>
/*PC: Everyday, Sad, Blush 1 */
<span style="Color: LightSteelBlue">“Where are you going?”</span> The large boy asks. <span style="Color: LightSteelBlue">“We wanted to talk to the famous <span style="Color: DarkTurquoise">$BullyNickname</span>.”</span> He then looks around at his companions. <span style="Color: LightSteelBlue">“Isn’t that right?”</span> he asks. The other boys laugh hard at this and move closer to box you in. <br>
<br>
/* If PC is wearing a Diaper */
<<if $PlayerUndies.Tags.includes("Diaper")>>
During this time you try not to move as much as possible. If you do, they might hear the crinkle of your $PlayerUndies.Name and this will make the situation far worse. <br>
<br>
<</if>>
The large boy looks down at you and gives you a smile. It is full of cruelty. <span style="Color: LightSteelBlue">“Well… what are you waiting for? Show me the goods,”</span> he demands. <br>
<br>
<span style="Color: LightSteelBlue">“I bet they have teddy bears or something on them because he’s such a baby,”</span> says another boy. <br>
<br>
A bead of sweat starts to fall on the back of your neck. Your heart is pounding, and your mind is working to try to think of a way to get out of this. <br>
<br>
<div id='choice'>
<<if $PlayerUndies.Type != "None">>
<<link "Accept<br>">>
<<replace"#choice">>
<span style="Color: LightCoral">Your face radiates heat as it flushes with embarrassment as you lower your head in shame. This way, you don’t have to look at the bullies, and you don’t want them to see your eyes start to water. There’s no way out of this. It’s best to just get this over with. Your hand moves to your waistband as you unfasten to top of your $PlayerBottoms.Type.</span> <br>
<br>
/* If PC is wearing a Diaper */
<<if $PlayerUndies.Tags.includes("Diaper")>>
Closing your eyes to somehow escape this embarrassment, you lower your $PlayerBottoms.Type to reveal your $PlayerUndies.Name. There is a brief pause, before all the boys start to laugh. <br>
<br>
<span style="Color: LightSteelBlue">“I knew it!”</span> <span style="Color: LightCoral">The large boy shouts. The rest of the boys are doubled over laughing. Some comment between wheezes that they can’t believe that babies are allowed at Preston Academy.</span><br>
<<set _ad to [
{
Name: "Player",
State: {
Cry: 1,
Blush: 2,
PantsDown: 1
Eyes: "Sad",
},
},
]>>
<<ad _ad>>
/*PC: Bottoms at feet, Sad, Blush 2, Cry 1*/
<span style="Color: Red">As you go to pull your $PlayerBottoms.Type, the large boy shoves you aside and you stumble and land hard on your bottom. The fall is painful, but even worse, your diapers make an audible crinkle as you land. The boys laugh even louder at this. At this point a crowd starts to form from all the commotion. The bullies start to chant <span style="Color: LightSteelBlue">“<span style="Color: DarkTurquoise">$BullyNickname</span>”</span>. <br>
<br>
It’s too much. You just hide your face in your hands and just hope for this to end soon. The laughing and chanting continue for what seems like an eternity. Eventually, the chanting and laughing starts to fade away. You peek out from around your hands to see the bullies walking away. The large bully turns back around in your direction. He shouts, <span style="Color: LightSteelBlue">“See you around <span style="Color: DarkTurquoise">$BullyNickname</span>!”</span> He flashes you with a menacing smile before he, and the rest of his companions, turn a corner and out of sight. <br>
<br>
/* PC Not wearing a diaper */
<<else>>
Fortunately, you’re not wearing a diaper today so it may be best that you just show them. Perhaps then they won’t call you <span style="Color: DarkTurquoise">$BullyNickname</span>. Lowering you $PlayerBottoms.Type, you reveal your $PlayerUndies.Name. The boys eagerly look down at your crotch, before disappointment forms on their faces. <br>
<<set _ad to [
{
Name: "Player",
State: {
Cry: 1,
Blush: 2,
PantsDown: 1,
Eyes: "Sad",
},
},
]>>
<<ad _ad>>
/*PC: Bottoms at feet, Sad, Blush 2, Cry 1*/
<span style="Color: LightSteelBlue">“What the hell, where's the diaper!?”</span> The large boy exclaims. <br>
<br>
<span style="Color: LightSteelBlue">“Lame”</span>, says another boy. <br>
<br>
<span style="Color: LightSteelBlue">“What a letdown”</span>, says another. <br>
<br>
The large boy glares at you. <span style="Color: LightSteelBlue">“I see what’s going on. You’re trying to act all grown up now that everyone knows you’re a baby.”</span> He leans forward and puts his face very close to yours. His hot breath washes over your face. “But no matter what you do, everyone will know you as <span style="Color: DarkTurquoise">$BullyNickname</span>”, he says, his voice almost a snarl. Flecks of spittle hit your face as he says this. <br>
<br>
<span style="Color: Red">Suddenly, you feel a pain on your chest as the large boy shoves you hard. With your $PlayerBottoms.Type at your ankles, you stumble and fall backwards, landing painfully on your bottom. Tears start to form at the corner of your eyes from both the pain, and the embarrassment. The boys around are laughing at your predicament, and it’s disheartening to see other boys in the hallway start to chuckle at the sight of you with your pants down.</span> <br>
<br>
The large bully looks down at you. <span style="Color: LightSteelBlue">“Next time don’t try to hide what you are, <span style="Color: DarkTurquoise">$BullyNickname</span>. I’ll be checking”</span>, he says and gives a quick jerk of the head to the other boys around him. Snickering, the boys fall in line and walk away with their leader. <br>
<br>
<</if>>
<span style="Color: LightCoral">You sit there, alone, with your $PlayerBottoms.Type at your ankles and your $PlayerUndies.Name exposed. Holding back tears, you pull your $PlayerBottoms.Type up. There are still a couple of people in the hallway watching, but you can’t make eye contact with any of them. If only a pit could open up in the floor around you and swallow you up, so you don’t have to deal with this embarrassment. Alas, the floor does not do so. Wiping away a tear, you get up and start heading down the hallway. You do so with your head hanging low.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Everyday",
Cry: 2,
Blush: 2,
Eyes: "Sad",
},
},
]>>
<<ad _ad>>
/*PC: Everyday, Sad, Blush 2, Cry 2*/
<<addMoodlet "Stress" 2>>
<<if $Location.Name == "School South Hallway">>
[[Continue|School South Hallway]]
<<elseif $Location.Name == "School East Hallway">>
[[Continue|School East Hallway]]
<<else>>
[[Continue|School West Hallway]]
<</if>>
/* [Stress (25)] */
<</replace>>
<</link>>
<</if>>
<<link "Refuse">>
<<replace"#choice">>
After considering countless scenarios in such a short time, you realize that refusing is the only thing that you can do. If you show them your $PlayerUndies.Name, it’ll only encourage them even more, and would likely escalate the situation next time. Making eye contact with the large bully, you defiantly shake your head no. The large bully glares at you for a moment, before saying <span style="Color: LightSteelBlue">“Looks like <span style="Color: DarkTurquoise">$BullyNickname</span> is trying to act like a big boy today. But the problem is that’s he’s a weak little baby.”</span> <span style="Color: LightCoral">As he says this, the boys around you grab your arms. You struggle and try to pull away.</span> <br>
<br>
<<skillCheck "Athletics" 70>>
<<if _result == 1>>
<span style="Color: LightGreen">The boys have a strong grip on your arms, but you’re determined to get away. You start to twist and pull with all your strength, and with a ferocity that surprises even you. The bullies, likely not expecting such strength and determination from someone who they call <span style="Color: DarkTurquoise">$BullyNickname</span>, let go. The moment they do, you take the opportunity to run as fast as possible. The large bully tries to grab you, but you’re able to dodge out of the way.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Everyday",
Blush: 1,
},
},
]>>
<<ad _ad>>
/*PC: Everyday, Sad, Blush 1*/
Between the sound of your heavy breathing and feet pelting down the hallway, you hear them shout, <span style="Color: LightSteelBlue">“We’ll get you next time <span style="Color: DarkTurquoise">$BullyNickname</span>!”</span> Perhaps they will, but not today. Today you showed them that you’re strong, and not a baby. <br>
<br>
<<if $Location.Name == "School South Hallway">>
[[Continue|School South Hallway]]
<<elseif $Location.Name == "School East Hallway">>
[[Continue|School East Hallway]]
<<else>>
[[Continue|School West Hallway]]
<</if>>
<<else>>
<span style="Color: LightCoral">You try to pull away, but the boys painfully tighten their grips on your arms. You wince at the pain. The bullies hold your hands out to the side, and you become painfully aware how exposed and helpless you are. The large bully in front of you has a mean grin on his face, as if he was having the same thought as you.</span> <br>
<br>
<span style="Color: LightCoral"><span style="Color: LightSteelBlue">“<span style="Color: DarkTurquoise">$BullyNickname</span> thought he could get away. Silly <span style="Color: DarkTurquoise">$BullyNickname</span> can’t run very far with such a full diaper”</span>, says the large bully. He then steps up and forcibly pulls down your $PlayerBottoms.Type. You squeal at the sudden pain, which is quickly followed by the shock of cold air as it hits your bare legs. All bullies look down at your $PlayerUndies.Name.</span> <br>
<br>
/* If PC is wearing a Diaper */
<<if $PlayerUndies.Tags.includes("Diaper")>>
<span style="Color: LightSteelBlue">“Hahahaha, he is wearing them!”</span> one bully exclaims. <br>
<br>
<span style="Color: LightSteelBlue">“I bet his parents have to change him, no way this diaper boy can do it himself”</span>, says another bully. One bully places a hand on your crotch, and you feel another touch your backside. <br>
<<set _ad to [
{
Name: "Player",
State: {
Cry: 1,
Blush: 2,
PantsDown: 1,
Eyes: "Sad",
},
},
]>>
<<ad _ad>>
/*PC: Bottoms at feet, Sad, Blush 2, Cry 1*/
<span style="Color: LightCoral"><span style="Color: LightSteelBlue">“Looks like he’s dry for now. I bet he’s ready to piss himself”</span>, says the large bully. <span style="Color: ">“See, that wasn’t so bad. Next time, you be a good baby and listen to what the big kids demand of you,” the large bully lectures. He gives a nod to the boys holding their arms, and they then toss you at the ground.</span> <br>
<br>
<span style="Color: LightCoral">You painfully land on your back, and stars temporarily fill your sight as you hit the back of your head. You’re still somewhat in a daze when you hear the large bully say <span style="Color: LightSteelBlue">“You should crawl on the ground like the baby you are”</span>. The other bullies laugh and start to run off down the hall with their leader. You hear as they depart around the corner, <span style="Color: LightSteelBlue">“See you next time, <span style="Color: DarkTurquoise">$BullyNickname.”</span> You slowly get to your feet.</span> <br>
<br>
<<elseif $PlayerUndies.Type != "None">>
<span style="Color: LightSteelBlue">“Where’s the diaper?”</span> asks one bully. <br>
<br>
<span style="Color: LightSteelBlue">“What a letdown”</span>, says another. <br>
<br>
<span style="Color: LightSteelBlue">“Why aren’t you wearing a diaper?”</span> asks another. <br>
<br>
The large bully unslings his bag and starts to look for something in it. While he’s doing this, he says, <span style="Color: LightSteelBlue">“I bet he’s trying to act all grown up and wear big boy undies. Problem for him, we all know he is a baby”</span>. He then pulls out a plastic bottle of water from his bag. He holds it up in front of you. <span style="Color: LightSteelBlue">“You shouldn’t hide the truth of what you are. You’ll wish that you did wear a diaper.”</span> As he says this, he uncaps the water before reaching down and pulling the front of the waistband of your $PlayerUndies.Name towards him. <span style="Color: LightCoral">He then shoves the bottle down the front of your $PlayerUndies.Name.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Cry: 1,
Blush: 2,
PantsDown: 1,
Eyes: "Sad",
},
},
]>>
<<ad _ad>>
/*PC: Bottoms at feet, Sad, Blush 2, Cry 1*/
Water starts to gush all around your penis and soak your $PlayerUndies.Name and $PlayerBottoms.Type. A gasp comes from you at the sudden cold. <span style="Color: Pink">You try to hide the pleasure you feel from the sensation after the sudden shock goes away.</span> <br>
<br>
<span style="Color: LightSteelBlue">“See, if you were wearing a diaper, like we all know that you do, this wouldn’t be an issue.”</span> <span style="Color: Red">The large bully says before he pulls the empty bottle out of your $PlayerUndies.Name and tosses it to the side. He looks at the sight of you, shivering from both the cold and embarrassment. <span style="Color: LightSteelBlue">“You know, if we didn’t already call you <span style="Color: DarkTurquoise">$BullyNickname</span>, I could think of another thing to call you.”</span> He looks pointedly at the wet front of your underwear, where the outline of your $Player.PenisSize penis is very apparent. Your hands quickly move to cover the front of your crotch. All the boys laugh hard at this.</span> <br>
<br>
<span style="Color: LightSteelBlue">“See you around <span style="Color: DarkTurquoise">$BullyNickname</span>”</span>, they say as they start walking away, leaving you standing there in your wet underwear. <br>
<br>
<<else>>
Your $Player.PenisSize penis bounces slightly at the sudden liberation. It’s suddenly quiet as all the boys stare at your penis. They seem quite shock by this surprise. This doesn’t last long as they all start to snicker and laugh. <br>
<br>
<span style="Color: LightSteelBlue">“He’s going commando!”</span> exclaims a bully. <br>
<br>
<span style="Color: LightSteelBlue">“Gross, no one wants to see that pathetic noodle”</span>, says one of the bullies holding you. <br>
<br>
<span style="Color: LightSteelBlue">“Look at it shrink!”</span> Says another bully. <br>
<<set _ad to [
{
Name: "Player",
State: {
Cry: 1,
Blush: 2,
PantsDown: 1,
Eyes: "Sad",
},
},
]>>
<<ad _ad>>
/*PC: Bottoms at feet, Sad, Blush 2, Cry 1*/
<span style="Color: LightSteelBlue">“Oh, he must have already wet himself today. I bet there’s a used diaper in the bathroom trash”</span>, says the big bully. He leans forward. <span style="Color: LightSteelBlue">“But you can’t fool us <span style="Color: DarkTurquoise">$BullyNickname</span>. We’ll catch you next time.”</span> He then starts to walk past you. <span style="Color: LightCoral">A sudden, hard, slap on your bare butt makes you jump from the surprise and pain.</span> This makes all the other bullies laugh even harder as they let you go and walk away with their leader. <br>
<br>
<</if>>
<span style="Color: LightCoral">Your cheeks burn in embarrassment, and you do your best to hide a sniffle. It would be so easy to cry right now, but that would make you seem like an even bigger baby.</span> Instead, you reach down and pull up your $PlayerBottoms.Type. <span style="Color: LightGreen">Next time, you’ll be sure to get away. That might mean you’ll have to get stronger, but you’ll find away. Perhaps you can work out with Gabe or exercise some more.</span> With this new resolve, you start heading back down the hallway and away from where the bullies went. <br>
<<set _ad to [
{
Name: "Player",
State: {
Cry: 2,
Blush: 2,
PantsDown: 1,
Eyes: "Sad",
},
},
]>>
<<ad _ad>>
/* PC: Bottoms at feet, Sad, Blush 2, Cry 2*/
<<addMoodlet "Stress" 2>>
<<if $Location.Name == "School South Hallway">>
[[Continue|School South Hallway]]
<<elseif $Location.Name == "School East Hallway">>
[[Continue|School East Hallway]]
<<else>>
[[Continue|School West Hallway]]
<</if>>
<</if>>
<</replace>>
<</link>>
<<skillDiff "Athletics" 70>>
<br>
</div>/* Written by: Winters */
The hallways of Preston Academy are busy, with boys bustling about going to their lockers or class. Navigating your way down the hallway, you’re slowed down as you steer around boys that are in your way. <span style="Color: Yellow">As you go to move past a boy, you feel a hand reach under your shirt and into the back of your $PlayerBottoms.Type. His fingers work their way into the waistband of your $PlayerUndies.Name and pull them back, exposing your butt.</span> It’s so sudden and unexpected that you’re momentarily frozen as this is happening. <span style="Color: LightCoral">A rush of air contacts your exposed butt, and a moment later the cool air is replaced with a cascade of ice cold liquid as it goes into the back of your $PlayerUndies.Name.</span> <br>
<br>
The sudden shock causes you to jump, which is enough to break the grip of the boy holding the back of your $PlayerBottoms.Type. The waistband snaps back into place, containing the cold water and ice cubes. <br>
<br>
<<if $PlayerUndies.Tags.includes("Diaper")>>
<span style="Color: LightCoral">The cold water is very uncomfortable against your bare skin, but the ice cubes are starting to get painful.</span> One ice cube has managed to get between your butt cheeks and is currently residing in a rather sensitive area. You awkwardly spread your legs and waddle to try and dislodge it. <br>
<br>
Laughter fills the hallway, and you become acutely aware that you’ve been doing this awkward dance in front of a group of boys. It seems that the water tossed into your $PlayerBottoms.Type and the resulting dance is highly amusing. <br>
<br>
One boy looks at you with a knowing grin. <span style="Color: LightSteelBlue">“Where did the water go?”</span> he asks. <span style="Color: LightCoral">It is then that you’re acutely aware of how full your diaper feels. The swelling of the diaper must be noticeable to everyone else, even with your $PlayerBottoms.Type covering them.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Everyday",
Cry: 1,
Blush: 2,
Eyes: "Sad",
},
},
]>>
<<ad _ad>>
/* PC: Everyday, Sad, Blush 2, Cry 1*/
<span style="Color: LightSteelBlue">“Looks like <span style="Color: DarkTurquoise">$BullyNickname</span> <span style="Color: LightCoral">had an accident. Good thing he’s wearing a diaper today”</span>, says one of the boys between laughter.</span> <br>
<br>
<span style="Color: LightSteelBlue">“What a freak”</span>, <span style="Color: LightCoral">exclaims one boy.</span> <span style="Color: LightSteelBlue">“I bet <span style="Color: DarkTurquoise">$BullyNickname</span> gets off pissing himself in front of a crowd.”</span> <br>
<br>
<span style="Color: LightCoral">Warmth floods your face as it turns a shade of bright red. This humiliation is worse than the cold wet diaper you’re currently in.</span> <br>
<br>
<<else>>
With little to contain the water, your $PlayerBottoms.Type quickly soak through. Several droplets of water start to come out of the bottom of your $PlayerBottoms.Type. <span style="Color: LightCoral">Looking down, you notice that there is a pool of water at your feet.</span> You quickly step out of the pool of water, but it is too late. Laughter erupts from the boys, and several boys shout that you wet yourself. Unless they saw the boy pour water down your $PlayerBottoms.Type, the logical conclusion would be that you peed yourself. If you did piss yourself, at least your crotch and butt would be warm instead of freezing cold. <span style="Color: LightCoral">The only warmth you feel comes from your cheeks flush with embarrassment as the other boys laugh at you.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Everyday",
Cry: 1,
Blush: 2,
Eyes: "Sad",
},
},
]>>
<<ad _ad>>
/* PC: Everyday, Sad, Blush 2, Cry 1*/
<span style="Color: LightSteelBlue">“Well, that’s a shame <span style="Color: DarkTurquoise">$BullyNickname</span> didn’t stay true to his name and wear his diaper today”</span>, <span style="Color: LightCoral">says one of the boys.</span> <br>
<br>
<</if>>
<span style="Color: LightCoral">You glare at the boys, before you turn your back to them and start running away. The chant of <span style="Color: LightSteelBlue">“<span style="Color: DarkTurquoise">$BullyNickname</span>”</span> follow you. You look down and avoid contact with any other boy. If only you could vanish and not have to deal with this cruelty. The cold pressed against your skin is still quite uncomfortable. Tears start to form at the corner of your eyes, but luckily no one is around to see them.</span> Not that it would matter, they all think you’re a baby that wears diapers. Sighing, you go off to find a place to dry off. <br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Everyday",
Cry: 2,
Blush: 2,
Eyes: "Sad",
},
},
]>>
<<ad _ad>>
/* PC: Everyday, Sad, Blush 2, Cry 2*/
<<addMoodlet "Stress" 2>>
<<if $Location.Name == "School South Hallway">>
[[Continue|School South Hallway]]
<<elseif $Location.Name == "School East Hallway">>
[[Continue|School East Hallway]]
<<else>>
[[Continue|School West Hallway]]
<</if>>/* Written by: Winters */
/* Intro */
The hallway within Preston Academy is full of the cacophony of boys chatting as they make their way to class. As you navigate your way around boys heading in the opposite direction and groups that are idling chatting, <span class="yellow-text">you’re suddenly stopped when a boy stands in front of you. As you go to move around him, he takes a step to block your way. You’re a bit confused about what he is up to.</span><br>
<br>
The boy has his hand behind his back and gives you a reassuring smile as you make eye contact. You don’t recognize the boy, which makes you start wondering what he wants from you. This distracts you enough to not notice the boy bring his hands behind his back and toss something at your groin. <span class="alert-text">The boy’s aim is accurate, and you feel the impact of a liquid on your crotch, soaking the front of your $PlayerBottoms.Type.</span> Looking down, you see a cup bounce a few times on the ground, before rolling to the side. A moment later it is randomly kicked away by a group of boys walking by.<br>
<br>
<span class="alert-text">Looking down, the front of your $PlayerBottoms.Type is soaked. The cold liquid is starting to soak through, and a shiver runs through your body. The damp clothing against your bare skin is rather unpleasant.<br>
<br>
The boy in front of you starts to laugh. There is cruelty in that laugh. He raises a hand and points at you while he calls out to everyone nearby, <span class="dialogue-text">“Look! <span class="char-name">$BullyNickname</span> had an accident… again!”</span><br>
<br>
The shout seems to reverberate throughout the hallway and interrupt every conversation as everyone’s head turns towards you. You can practically feel their sight linger on your wet crotch. It gets eerily quiet before there is a release of sound as everyone starts laughing. The hallway fills with the cacophony of laughter; all directed at you.<br>
<br>
<span class="dialogue-text">“I think he’s in the wrong Preston, he should be with the elementary students,”</span> shouts one student.<br>
<br>
<span class="dialogue-text">“Give the elementary kids some credit, most have enough control to not piss themselves at school,”</span> replies another boy over the din.<br>
<br>
<span class="dialogue-text">“He should wear diapers if he keeps pissing himself,”</span> says another boy.</span><br>
<br>
Blood rushes to your face as it starts to burn from the embarrassment. You consider explaining that it was from someone throwing water at you, but the evidence is gone and it’s not worth the effort. Looking down, you resign yourself to this fate as you start to walk away. You’re not sure where you’re going at this point, just as long as it is away from here. A few tears start to form in the corner of your eyes, but thankfully no one seems to notice. They all seem to be focused on the other wet part of your body.<br>
<br>
<<set _ad = [
{
Name: "Player",
State: {
Eyes: "Sad",
Mouth: "Sad",
Blush: 2,
Cry: 1,
Arms: "Hide",
},
},
]>>
<<ad _ad>>
<span class="alert-text">Over the laughter, a chant of “<span class="char-name">$BullyNickname</span>” starts. It seems that everyone is unified in making your life miserable. The chant starts to fade away as you turn a corner, but sadly not from your mind.</span><br>
<br>
<<addMoodlet "Stress" 2>>
<<if $Location.Name == "School South Hallway">>
[[Continue|School South Hallway]]
<<elseif $Location.Name == "School East Hallway">>
[[Continue|School East Hallway]]
<<else>>
[[Continue|School West Hallway]]
<</if>>/* Written by: -AN */
/* Intro */
You find yourself passively daydreaming as you walk through the hallway — it’s noticeably quieter than normal. <span style="Color: Yellow">The sound of giggling breaks you from your trance</span> — you follow the sound to a small group of boys by some lockers ahead of you. <span style="Color: Yellow">Some are speaking in whispers, and they all seem to be looking at.. you?</span><br>
<br>
<span style="Color: LightCoral">You suddenly hear footsteps from the rear — you feel a presence lurking closely behind you!</span>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Everyday",
Mouth: "Sad",
},
},
]>>
<<ad _ad>>
/* Sense Check (We don't have proper AS checks, so this is a place holder until they are properly implemented.)
The way it will work is as following. Roll a d20, then add the Player's |IF > 0[(Sense-5)*2]|. So Average Sense will add 0, max will add 10. The player will need 15 or more so pass. */
<<set _roll to random(1, 20)>>
<<set _playersense to $Sense>>
<<set _playersense -= 5>>
<<if _playersense > 0>>
<<set _playersense *= 2>>
<</if>>
<<set _skillroll to _roll + _playersense>>
<<linkreplace"Turn around?!">>
/* Pass */
<<if _skillroll >= 15>>
<span style="Color: LightGreen">Reacting immediately to the perceived threat, you deftly pivot your body around and hop backwards just in time to see a boy leaning forward and reaching both hands towards you!</span> <span style="Color: Yellow">You’re outside his grasp, and your unexpected movement results in him tripping forward, leaving him dazed and spayed out on the floor!</span><br>
<br>
<span style="Color: Yellow">You hear frustrated exclamations coming from the boys standing by the lockers.</span> They seem to have been in on whatever the boy sneaking up on you had planned, and they’re definitely not happy with this outcome. You quickly flee the scene before any of them attempt something else.<br>
<br>
<<if $Location.Name == "School South Hallway">>
[[Continue|School South Hallway]]
<<elseif $Location.Name == "School East Hallway">>
[[Continue|School East Hallway]]
<<else>>
[[Continue|School West Hallway]]
<</if>>
/* Fail, non-diaper */
<<elseif !$PlayerUndies.Tags.includes("Diaper") && $PlayerUndies.Type != "None">>
<span style="Color: LightCoral">By the time you try to turn, you feel a pair of hands being driven down the back of your $PlayerBottoms.Type — too late! Your eyes widen as you feel the unseen assailant grabbing the waistband of your $PlayerUndies.Name, promptly yanking them straight up your back!</span>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Everyday",
Blush: 1,
Eyes: "Sad",
Mouth: "Sad",
Arms: "Bound",
},
},
]>>
<<ad _ad>>
<span style="Color: LightSteelBlue">“Wedgie!”</span> <span style="Color: LightCoral">You hear your tormentor joyfully exclaiming from behind. At the same time, you squeal from the sudden sensation of your $PlayerUndies.Type being pulled up between your $Player.Butt butt cheeks! You struggle to keep your balance as the prankster repeatedly tugs your underwear up, bringing you to the tips of your toes.<br>
<br>
Laughter rings out in the hallway as the boys by the locker react to your torment with glee, they all walk closer for a better view. Other boys walking in the hallway have turned to face the commotion and quickly join in. The growing number of eyes on you makes you flushed with embarrassment — not only can everyone see your underwear, but it’s also the tool being used for your discomfort!<br>
<br>
You’re completely at the mercy of your tormentor, his unceasing grip on your underwear keeps you helplessly tethered. Spurred by the laughter of the crowd, he suddenly pulls up even harder!</span><br>
<br>
<<if $PlayerUndies.Type == "Briefs">>
<span style="Color: LightCoral">You wince from the fierce wedgie, you feel the leg holes of your $PlayerUndies.Type are quickly exposed outside your bottoms. The stretchy fabric is being yanked so high that you can feel it reaching the back of your neck!</span>
<<addMoodlet "Wedgie" 4>>
<<elseif $PlayerUndies.Type == "Boxers">>
<span style="Color: LightCoral">Your $PlayerUndies.Type are pulled painfully taut to the middle of your back. The fabric isn’t made to stretch very far, and you can hear it popping and creaking from the repeated strain. You hope it doesn’t rip!</span>
<<addMoodlet "Wedgie" 3>>
<<else>>
<span style="Color: LightCoral">You groan as you feel the flexible fabric of your $PlayerUndies.Type being pulled nearly to your shoulders! You hear small pops and creaks from the repeated strain, but the fabric remains firm. You hope it’s not pulled any further!</span>
<<addMoodlet "Wedgie" 3>>
<</if>><br>
<br>
<span style="Color: LightCoral">You’re little more than a passenger right now, all you can do is hope the prankster and crowd get bored and release you soon..</span><br>
<br>
After several more minutes of tugging, the boy abruptly releases his grip from your $PlayerUndies.Type, the waistband audibly snaps against your back. You turn to the boy who was holding you and see his friends and other onlookers gushing over him, laughing and exchanging high-fives.<br>
<br>
Grateful to not be the center of attention anymore, you begin stuffing your stretched-out $PlayerUndies.Type back inside your $PlayerBottoms.Type, then quickly scurry away.<br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Wedgiee", "Humiliation"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<br>
<<if $Location.Name == "School South Hallway">>
[[Continue|School South Hallway]]
<<elseif $Location.Name == "School East Hallway">>
[[Continue|School East Hallway]]
<<else>>
[[Continue|School West Hallway]]
<</if>>
/* Fail, Diaper version */
<<elseif $PlayerUndies.Tags.includes("Diaper")>>
<span style="Color: LightCoral">By the time you try to turn, you feel a pair of hands being driven down the back of your $PlayerBottoms.Type — too late! Your eyes widen as you feel the unseen assailant grabbing the back of your $PlayerUndies.Name, promptly yanking the material straight up!</span>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Everyday",
Blush: 1,
Eyes: "Sad",
Mouth: "Sad",
Arms: "Bound",
},
},
]>>
<<ad _ad>>
<span style="Color: LightCoral">You squeal from the sensation of your $PlayerUndies.Type being pulled up between your $Player.Butt butt cheeks! The padded garment isn’t made to stretch very far, and is only able to pulled up a short distance. </span>
<span style="Color: LightSteelBlue">“What the hell? What is this?”</span> You hear from the boy holding your $PlayerUndies.Type. <span style="Color: LightSteelBlue">“Ugh, gross!”</span> <span style="Color: Yellow">The boy says, you feel him release his grip, and you stumble forward free from the wedgie. You turn around and see the prankster wiping his hands on his pants.</span> He looks at the boys standing by the nearby locker then points to you, <span style="Color: LightSteelBle">“He’s wearing a fucking diaper or something!”</span>. <span style="Color: LightCoral">Your cheeks redden with embarrassment at his announcing your padded wear. The group breaks out in laughter.</span><br>
<br>
<span style="Color: LightSteelBlue">“What a loser!”</span> <span style="Color: LightCoral">You hear one boy say, <span style="Color: LightSteelBlue">“I can’t wait to tell the others!”</span> another boy speaks.</span> Amidst the laughter, you hastily fix your clothing and flee the scene. <span style="Color: Yellow">You probably didn’t get as bad a wedgie as you would have wearing normal underwear</span>, <span style="Color: LightCoral">but there’s no doubt your reputation will suffer once people start hearing about this.</span><br>
<span style="color:Red">-Reputation</span>
<<set $SchoolRep -= 5>><br>
<<addMoodlet "Wedgie" 2>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Wedgiee", "Humiliation"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<br>
<<if $Location.Name == "School South Hallway">>
[[Continue|School South Hallway]]
<<elseif $Location.Name == "School East Hallway">>
[[Continue|School East Hallway]]
<<else>>
[[Continue|School West Hallway]]
<</if>>
/* Fail, No Undies version */
<<elseif $PlayerUndies.Type == "None">>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Everyday",
Blush: 2,
Mouth: "Sad",
Arms: "Bound",
},
},
]>>
<<ad _ad>>
<span style="Color: LightCoral">By the time you try to turn, you feel a pair of hands being driven down the back of your $PlayerBottoms.Type — too late! Your eyes widen as you feel the unseen assailant’s hands grazing your bare bottom, fruitlessly searching for underwear.</span>
<span style="Color: LightSteelBlue">“What the.. ugh!”</span> You hear from behind you, <span style="Color: Yellow">you’re forcefully shoved away at the same time.</span> You turn to face the would-be prankster and see him wiping his hands on his pants, he turns to the boys standing by the locker then points to you. <span style="Color: LightSteelBlue">“This kid isn’t wearing any underwear!”</span> The crowd of boys begin laughing.<br>
<br>
<span style="Color: LightSteelBlue">“Dude, you touched his ass!”</span> One boy says, <span style="Color: LightSteelBlue">“That’s pretty gay of you!”</span> another replies. <span style="Color: LightSteelBlue">“Shut up! How the hell was I supposed to know?”</span> The prankster boy barks back. His friends seem more amused at him touching your bottom than you not wearing underwear, they continually bicker and joke at his expense.<br>
<br>
You realize after a few moments they’ve completely forgotten about you, and you take it as your cue to leave. <span style="Color: LightGreen">You walk away amused by the whole affair — you dodged a wedgie by not wearing underwear, and the prankster was laughed at instead!</span><br>
<br>
<<if $Location.Name == "School South Hallway">>
[[Continue|School South Hallway]]
<<elseif $Location.Name == "School East Hallway">>
[[Continue|School East Hallway]]
<<else>>
[[Continue|School West Hallway]]
<</if>>
<</if>>
<</linkreplace>>
/* Note:
Leaving the ending code to me unless you are sure. He made this a bit complicated so I am going to go over it all anyway. */<<set _randomencounterevents to ["Hallway Random Encounter Random Wedgie"]>>
<<if $MichaelSocial < 20 or $MichaelSocialRank < 0 && $PlayerUndies.Type == "None">>
<<set _randomencounterevents.push("Hallway Random Encounter Michael Random Wedgie")>>
<</if>>
<<if $MichaelSocial < 25 or $MichaelSocialRank < 0>>
<<set _randomencounterevents.push("Michael Random Hallway Wedgie")>>
<</if>>
<<if $Nickname.Bully == 1 && $BullyNickname == "Piss Boy">>
<<set _randomencounterevents.push("Hallway Random Encounter Piss Boy")>>
<</if>>
<<if $Nickname.Bully == 1 && $BullyNickname == "Diaper Boy">>
<<set _randomencounterevents.push("Hallway Random Encounter Nickname Diaper 1", "Hallway Random Encounter Nickname Diaper 2")>>
<</if>>
<<if $ToggleOCKyren == 1 && $OCKyrenMet < 0>>
<<set _randomencounterevents.push("OC Kyren Repeatable Hallway Encounter")>>
<</if>>
<<set _event to _randomencounterevents.random()>>
<<include _event>>/* LOCATION */
<<set $Location to {
Name: "School Art Classroom",
Indoors: 1,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "School Art Classroom",
}>>
/* Random Event Chance */
<<set _randomevent to random(1, 100)>>
<span style="color:Azure"><big><strong>--Art Classroom--</strong></big></span><br>
<<if $ToggleOCRudy == 1 && $OCRudyMet != -1 && ($Time.between(10,50,11,45)) && _randomevent >= 75>>
<<include"Rudy Intro">>
<<else>>
Art Room. Work in Progress<br>
<br>
/* NPC SEEN */
<<include "NPC Inspect">>
<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[West Hallway (0:01)|School West Hallway][$Minutes += 1]] <br>
<br>
<</if>>/* LOCATION */
<<set $Location to {
Name: "School Auditorium",
Indoors: 1,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "School Auditorium",
}>>
<span style="color:Azure"><big><strong>--Auditorium--</strong></big></span><br>
You stand in the school’s Auditorium. It is a large room with seats for a few hundred audience members, a large and impressive stage, and backstage area with different rooms for cast and equipment. This is where the school performs its famous plays and concerts and it is also where <span style="color:DarkTurquoise">Mr. Julien</span> teaches the Drama Class. The back stage area has posters from some of the plays and movies <span style="color:DarkTurquoise">Mr. Julien</span> starred in during his youth.<br>
/* NPC SEEN */
<<include "NPC Inspect">>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
<<if $DramaIntro == 1>>
[[View Role Board|Drama Role Board]]<br>
<</if>>
<<if $DramaClass == 0>>
/* ATTEND CLASS NORMALLY */
<<if $Time.between(9,50,10,10)>>
[[Attend Class|Attend Drama]]<br>
/* LATE */
<<elseif $Time.between(10,10,10,30)>>
[[Atend Class Late|Attend Drama][$Late to 1]]<br>
<</if>>
<</if>>
<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[South Hallway (0:01)|School South Hallway][$Minutes += 1]] <br>
<br>/* FREE */
<<if $SchoolBreakfastLevel == 0>>
You enjoy the school's free breakfast. It's nothing special.<br>
<<needChange "Hunger" 20>>
/* STANDARD */
<<elseif $SchoolBreakfastLevel == 1>>
<<set $Money -= 2>>
You enjoy the school's standard breakfast. It tastes pretty good!<br>
<<needChange "Hunger" 35>>
/* PREMIUM */
<<elseif $SchoolBreakfastLevel == 2>>
<<set $Money -= 4>>
<<addMoodlet "Delicious" 6>>
You enjoy the school's premium breakfast. It tastes delicious!<br>
<<needChange "Hunger" 35>>
<</if>>
<<set $Minutes += 15>>
<br>
<<set $SchoolBreakfast to 1>>
[[Continue|School Cafeteria]]/* LOCATION */
<<set $Location to {
Name: "School Cafeteria",
Indoors: 1,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "School Cafeteria",
}>>
<<if $Player.Energy <= 5>>
<<include "School Pass Out">>
<<elseif $HadAccident>>
<<include "School Pee">>
/* QUEST CHECKS */
<<elseif $QuestMichaelBlackmail.State == 2 && ($Time.between(10,50,11,45))>>
<<include "Michael Blackmail 2">>
<<elseif $ToggleOCMiller == 1 and $OCQuestMeetMillers.State == -3>>
<<include "OC Millers Trouble in Paradise 3">>
<<elseif $QuestEventArthurRichardStargaze == 0 && $OCArthurSocial > 50 && $OCRichardSocial > 50 && $ToggleOCArthurRichard == 1>>
<<include "Arthur Richard Stargazing Intro">>
<<else>>
<span style="color:Azure"><big><strong>--Cafeteria--</strong></big></span><br>
You stand in the school’s Cafeteria. It is a large room with seating for every student and then some. Though most of the kitchen is blocked off, what you can see is very impressive and reminds you more of a fancy restaurant, with much fancier equipment and utensils than what you’ve seen at your previous schools.<br>
/* NPC SEEN */
<<include "NPC Inspect">>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
<<if $SchoolBreakfast != 1 and $Time.is(7)>>
[[Eat Breakfast (0:15)|School Breakfast]]
/* LUNCH QUALITY */
<<if $Money >= 4>>
<<listbox "$SchoolBreakfastLevel" autoselect>>
<<option "Free Breakfast" 0>>
<<option "Standard Breakfast ($2)" 1>>
<<option "Premium Breakfast ($4)" 2>>
<</listbox>><br>
<<elseif $Money >= 2>>
<<listbox "$SchoolBreakfastLevel" autoselect>>
<<option "Free Breakfast" 0>>
<<option "Standard Breakfast ($2)" 1>>
<</listbox>><br>
<<else>>
<<listbox "$SchoolBreakfastLevel" autoselect>>
<<option "Free Breakfast" 0>>
<</listbox>><br>
<</if>>
<</if>>
<<if $LunchClass == 0 and ($Time.between(10,50,11,45))>>
<<set _schoolLunchEvent = "School Lunch">>
<<if $ToggleOCRowan == 1 && $OCRowanMet != -1 && $Time.daysSinceStart() >= 7>>
<<set _schoolLunchEvent = "OC Rowan Intro">>
<<elseif $Nickname.Bully == 1 && $BullyNickname == "Little Dick" && random(1, 10) === 1>>
<<set _schoolLunchEvent = "School Lunch Bully Little Dick">>
<</if>>
<<link "Each Lunch (0:15)">>
<<goto _schoolLunchEvent>>
<</link>>
<<include "School Lunch Level Chooser">>
<<if $ToggleOCMiller == 1 and $OCQuestMeetMillers.State <= -1>>
[[Eat with Isaiah (0:15)|OC Zay Eat Lunch With]]<br>
<</if>>
<<if $ToggleOCSebastian == 1 && $OCSebastianIntro == -1>>
[[Eat with Sebastian (0:15)|OC Sebastian Eat Lunch With]]<br>
<</if>>
<</if>>
[[Check the Vending Machine|Vending Machine][$VendorPreviousPassage = passage()]]<br><br>
[[Wait (0:05)|School Cafeteria][$Minutes += 5]]<br>
<br>
<<if $LinkTravel == 1>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Courtyard (0:01)|School Courtyard][$Minutes += 1]] <br>
[[West Hallway (0:01)|School West Hallway][$Minutes += 1]] <br>
[[East Hallway (0:01)|School East Hallway][$Minutes += 1]] <br>
<br>
<</if>>
<div style="position: relative">
<img src="Images\School Map\School Map.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<img src="Images\School Map\School Map Cafeteria Marker.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<include "NPC Tracking School">>
</div>
<map name="School">
<area shape="rect" coords="58,58,165,111" alt="West Hallway" onclick="$.wiki('<<goto[[School West Hallway]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="58,58,111,327" alt="West Hallway" onclick="$.wiki('<<goto[[School West Hallway]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="328,58,436,111" alt="East Hallway" onclick="$.wiki('<<goto[[School East Hallway]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="382,58,435,327" alt="East Hallway" onclick="$.wiki('<<goto[[School East Hallway]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="166,4,327,57" alt="Courtyard" onclick="$.wiki('<<goto[[School Courtyard]]>><<set $Minutes += 1>>')" />
</map>
<</if>><<if $Time.schoolday()>>
/* BUS */
<<if $Time.between(7, 0, 7, 30)>>
<<if $RideBusToSchool != 1>>
<<else>>
<img src="Images\School Map\Class Markers\Math.gif"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
/* MORNING CLASSES */
<<elseif $Time.between(7, 30, 8, 30)>>
<img src="Images\School Map\Class Markers\Math.gif"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<elseif $Time.between(8, 30, 9, 30)>>
<img src="Images\School Map\Class Markers\History.gif"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<elseif $Time.between(9, 30, 10, 30)>>
<img src="Images\School Map\Class Markers\Drama.gif"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
/* AFTERNOON CLASSES */
<<elseif $Time.between(11, 30, 12, 30)>>
<img src="Images\School Map\Class Markers\Science.gif"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<elseif $Time.between(12, 30, 13, 30)>>
<img src="Images\School Map\Class Markers\English.gif"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<elseif $Time.between(13, 30, 14, 30)>>
<img src="Images\School Map\Class Markers\Gym.gif"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
<</if>>/* SCHOOL CLASS TRACKING */
<<if $Time.schoolday()>>
/* MATH */
<<if $MathClass == 0 and $Time.after(9)>>
<span style="color:Red">You have missed Math Class! Your Father has been notified!</span><br>
<<set $GradeChange to "Math">>
<<set $GradeChangeType to "Missed">>
<<include"Grade Change">>
<<set $MathClass to 1>>
<<set $MissedClass += 1>>
<<set $Punishment += 10>>
<</if>>
/* HISTORY */
<<if $HistoryClass == 0 and $Time.after(10)>>
<span style="color:Red">You have missed History Class! Your Father has been notified!</span><br>
<<set $GradeChange to "History">>
<<set $GradeChangeType to "Missed">>
<<include"Grade Change">>
<<set $HistoryClass to 1>>
<<set $MissedClass += 1>>
<<set $Punishment += 10>>
<</if>>
/* SCIENCE */
<<if $ScienceClass == 0 and $Time.after(13)>>
<span style="color:Red">You have missed Science Class! Your Father has been notified!</span><br>
<<set $GradeChange to "Science">>
<<set $GradeChangeType to "Missed">>
<<include"Grade Change">>
<<set $ScienceClass to 1>>
<<set $MissedClass += 1>>
<<set $Punishment += 10>>
<</if>>
/* ENGLISH */
<<if $EnglishClass == 0 and $Time.after(14)>>
<span style="color:Red">You have missed English Class! Your Father has been notified!</span><br>
<<set $GradeChange to "English">>
<<set $GradeChangeType to "Missed">>
<<include"Grade Change">>
<<set $EnglishClass to 1>>
<<set $MissedClass += 1>>
<<set $Punishment += 10>>
<</if>>
/* DRAMA */
<<if $DramaClass == 0 and $Time.after(11)>>
<span style="color:Red">You have missed Drama Class! Your Father has been notified!</span><br>
<<set $MissedClass += 1>>
<<set $Punishment += 10>>
<<set $DramaClass to 1>>
<</if>>
/* GYM */
<<if $GymClass == 0 and $Time.after(15)>>
<span style="color:Red">You have missed Gym Class! Your Father has been notified!</span><br>
<<set $MissedClass += 1>>
<<set $Punishment += 10>>
<<set $GymClass to 1>>
<</if>>
<</if>>
/* HOMEWORK */
<<if $Time.schoolday()>>
<<if $Homework == 0>>
<<if $Time.after(14)>>
<<set $Homework to 1>>
<span style="color:Yellow">You have been given homework for the night!</span>
<</if>>
<</if>>
<</if>>
/* SCHOOL ALERT SYSTEM */
<<if $Time.schoolday()>>
/* BUS */
<<if $Time.between(7, 20, 7,30)>>
<<if $RideBusToSchool != 1>>
<span style="color:Teal">The school bus is outside.</span>
<<else>>
<span style="color:Teal">You have Math Class at 8 AM.</span>
<</if>>
/* MORNING CLASSES */
<<elseif $Time.between(7, 30, 8, 30)>>
<span style="color:Teal">You have Math Class at 8 AM.</span>
<<elseif $Time.between(8, 30, 9, 30)>>
<span style="color:Teal">You have History Class at 9 AM.</span>
<<elseif $Time.between(9, 30, 10, 50)>>
<span style="color:Teal">You have Drama Class at 10 AM.</span>
/* LUNCH */
<<elseif $Time.between(10, 50, 11, 30)>>
<span style="color:Teal">You have Lunch until Noon.</span>
/* AFTERNOON CLASSES */
<<elseif $Time.between(11, 30, 12, 30)>>
<span style="color:Teal">You have Science Class at 12 PM.</span>
<<elseif $Time.between(12, 30, 13, 30)>>
<span style="color:Teal">You have English Class at 1 PM.</span>
<<elseif $Time.between(13, 30, 15, 0)>>
<span style="color:Teal">You have Gym Class at 2 PM.</span>
<<elseif $Time.after(15)>>
<span style="color:Teal">School is out for the day.</span>
/* SETTING HOMEWORK */
<<if $Homework == 0>>
<<set $Homework to 1>>
<</if>>
<</if>>
<</if>>
/* MEAL TIMES AT HOME */
<<if $CC == 1>>
<<if $Time.between(6, 0, 8, 0)>>
<<if $Breakfast != 1>>
<span style="color:Teal">Breakfast is being served.</span>
<</if>>
<<elseif $Time.between(11, 0, 12, 0)>>
<<if $Lunch != 1 and !$Time.schoolday()>>
<span style="color:Teal">Lunch is being served.</span>
<</if>>
<<elseif $Time.between(17, 0, 18, 0)>>
<<if $Dinner != 1>>
<span style="color:Teal">Dinner is being served.</span>
<</if>>
<</if>>
<</if>>/* LOCATION */
<<set $Location to {
Name: "School Computer Room",
Indoors: 1,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "School Computer Room",
}>>
<span style="color:Azure"><big><strong>--Computer Room--</strong></big></span><br>
You stand in the Computer Room. It is a work in progress.<br>
<br>
/* NPC SEEN */
<<include "NPC Inspect">>
<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[South Hallway (0:01)|School South Hallway][$Minutes += 1]] <br>
<br>/* LOCATION */
<<set $Location to {
Name: "School Courtyard",
Indoors: 0,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "School Courtyard",
}>>
<<if $Player.Energy <= 5>>
<<include"School Pass Out">>
<<elseif $HadAccident>>
<<include"School Pee">>
/* Lucas PG Post Quest Chest */
<<elseif $Weather != "Rain" and $Weather != "Storm" and $QuestLucasPunishmentGame.State == -1>>
<<include"Lucas Quest PG Post Scene">>
<<else>>
<span style="color:Azure"><big><strong>--Courtyard--</strong></big></span><br>
You stand in the school’s Courtyard. It has a large grassy area with scattered picnic tables, a playground, and a basketball field. Despite being surrounded on all sides by the school’s fence, it has an open and natural feel to it with trees and bushes dotting the area.<br>
/* NPC SEEN */
<<include "NPC Inspect">>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
<<if $Weather != "Rain" and $Weather != "Storm">>
[[Play on Playground (0:15)|School Playground]] <span style="color:Green">+Fun</span>
<<if $TutorPrompt == 1>>
<<button "?">>
<<script>>
Dialog.setup("Random Encounters", " Random Encounters");
Dialog.wiki(Story.get("Random Encounters Tutorial").processText());
Dialog.open();
<</script>>
<</button>>
<</if>>
<br>
[[Nap Under Tree (0:30)|School Nap]] <span style="color:Green">+Energy</span><br>
[[Play Soccer (0:20)|School Play Soccer]] <span style="color:Green">+Athletics</span><br>
[[Hang Out (0:05)|School Courtyard][$Minutes += 5]]<br>
<</if>>
<br>
<<if $LinkTravel == 1>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Cafeteria (0:01)|School Cafeteria][$Minutes += 1]] <br>
<br>
<</if>>
<div style="position: relative">
<img src="Images\School Map\School Map.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<img src="Images\School Map\School Map Courtyard Marker.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<include"NPC Tracking School">>
</div>
<map name="School">
<area shape="rect" coords="166,58,327,111" alt="Cafeteria" onclick="$.wiki('<<goto[[School Cafeteria]]>><<set $Minutes += 1>>')" />
</map>
<</if>><<set $Minutes += 3>>
<<if $PlayerUndies.Name == "None">>
Making sure no one else is in the bathroom and waiting until the hallway outside sounds empty, you quickly strip off all your wet clothes and attempt to quickly dry them off with the paper towels. <span style="color:Pink">Despite being alone, you feel extremely embarrassed to be naked in the school bathroom, where anyone could walk in and see you in such a state. </span><br>
<br>
<<else>>
Making sure no one else is in the bathroom and waiting until the hallway outside sounds empty, you quickly strip off all your wet clothes and attempt to quickly dry them off with the paper towels. <span style="color:Pink">Despite being alone, you feel extremely embarrassed to be in nothing but your $PlayerUndies.Name in the school bathroom, where anyone could walk in and see you in such a state. </span><br>
<br>
<</if>>
<<set $Wet to 0>>
<<set $Wetness to 0>>
<<storeClothing "Store" "Undies" 1>>
<<set $RandomEvent to random(1, 10)>>
/* NO EVENT */
<<if $RandomEvent != 10>>
Thankfully, you are able to get your clothes dry enough after only a few minutes and redress yourself before anyone can see you.<br>
<br>
<<storeClothing "Restore" "Undies">>
[[Continue|School Restrooms]]
/* PEOPLE WALK IN */
<<else>>
As you are drying your clothes, the paper towel dispenser suddenly runs out. You curse your luck as you walk over to the other side of the bathroom to retrieve more. <span style="color:Yellow">Suddenly, you hear two voices approaching the bathroom!</span> You freeze, glancing towards your clothes on the far counter. You could run over to them, but with how close the voices are they’d certainly see you. You could also hide in one of the stalls, but there is no way the boys would miss your clothes on the counter and who knows what would happen to them.<br>
<br>
<div id='choice'>
/* RUN TO CLOTHES */
<<link "Run to Clothes<br>">>
<<replace"#choice">>
<<if $PlayerUndies.Name != "None">>
You quickly rush to your clothes, reaching them right as two boys enter the restroom. <span style="color:Pink">They freeze upon seeing you standing there in your underwear, using your pile of clothes to cover yourself.</span> They both burst out laughing as you quickly back up into one of the stalls. <br>
<br>
<span style="color:LightSteelBlue">”Fuck man, the others are never going to believe this!”</span> You hear one of them laughing as you quickly get dressed.<br>
<<addMoodlet "Seen Undies" 3>>
<<else>>
You quickly rush to your clothes, reaching them right as two boys enter the restroom. <span style="color:Pink">They freeze upon seeing you standing there completely naked, using your pile of clothes to cover your crotch.</span> They both burst out laughing as you quickly back up into one of the stalls. <br>
<br>
<span style="color:LightSteelBlue">”Fuck man, the others are never going to believe this!”</span> You hear one of them laughing as you quickly get dressed.<br>
<<addMoodlet "Seen Naked" 3>>
<</if>>
<<set $SchoolRep -= 10>>
<<set $Player.Arousal += $HumiliatedArousal>>
<span style="color:Red">-Reputation</span><br>
<br>
<<storeClothing "Restore" "Undies">>
[[Continue|School Restrooms][$Player.Exposed to "Clothed"]]
<</replace>>
<</link>>
/* HIDE IN STALL */
<<link "Hide in Stall">>
<<replace"#choice">>
Deciding you’d rather not been seen in such a state, you quickly dive into one of the stalls and lock the door. You hear the boys enter, when their talking suddenly ceases, no doubt at the sight of the pile of clothes. Your heart pounds as you hear one of them begin to move the clothes around.<br>
<br>
<span style="color:LightSteelBlue">”What the hell are these doing here?”</span> You hear him say as he drops the clothes back on the counter, <span style="color:LightSteelBlue">”You don’t think someone’s running around naked do you?”</span><br>
<br>
<span style="color:LightSteelBlue">”Imagine!”</span> You hear the other laugh, <span style="color:LightSteelBlue">”Doubt it though. They’re a little wet, someone probably changed and left them to dry. Not really a smart idea, since anybody could just steal them.”</span><br>
<br>
<span style="color:LightSteelBlue">”I guess we should take them to the lost and found in the main office.”</span> The boys quickly gather up your clothes.
<<if $PlayerUndies.Name != "None">>
You want to say something, but find yourself unable to speak out of embarrassment until it’s too late. <span style="color:Red">You now find yourself in the school bathroom in nothing but your $PlayerUndies.Type! You know where your clothes are, but you’ll have to walk through the hallway in your underwear to retrieve them.<br></span>
<<else>>
You want to say something, but find yourself unable to speak out of embarrassment until it’s too late. <span style="color:Red">You now find yourself in the school bathroom completely naked! You know where your clothes are, but you’ll have to walk through the hallway completely exposed in order to retrieve them.<br></span>
<</if>>
<br>
<<set $SchoolLostFoundClothes to 1>>
[[Continue|School Restrooms]]
<</replace>>
<</link>>
</div>
<</if>>/* LOCATION */
<<set $Location to {
Name: "School East Hallway",
Indoors: 1,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "School Hallway",
}>>
/* Random Encounter Check */
/* Set to 1% atm due to large amount of times in hallways. */
<<set _randomencounter to random(1, 100)>>
<<if $Player.Energy <= 5>>
<<include"School Pass Out">>
<<elseif $HadAccident>>
<<include"School Pee">>
/* QUEST CHECKS */
<<elseif $LucasSocial > 50 and $QuestHomeFirst.Lucas == 0 and $Time.Day != "Wednesday" and $GymClass == 2 and $SchoolQuest == 0>>
<<set $SchoolQuest to 1>>
<<include"LucasQuest Invite Home">>
<<elseif $ThomasIntroQuest.State == 2 && $GymClass == 2>>
<<set $Detention to 0>>
<<set $SchoolQuest to 1>>
<<include "Thomas Intro Quest 1">>
/* Isaac Quest */ /* Detention Checks? */
<<elseif $ToggleOCIsaac == 1 and $OCIsaacIntro == 1 and $GymClass == 2 and $SchoolQuest == 0>>
<<set $SchoolQuest to 1>>
<<include"OC Quest Little Blueberry 1">>
<<elseif $Time.daysSinceStart() >= 7 && $ToggleOCKyren == 1 && $OCKyrenMet == 0 && _randomencounter < 11>>
<<include "OC Kyren Intro">>
/* Kalim Alt Intro */
<<elseif $Time.daysSinceStart() >= 25 && $ToggleOCKalim == 1 && $OCKalimMet == 0 && $GymClass == 2 && $SchoolQuest == 0 && $OCKalimAlt != -1>>
<<set $SchoolQuest to 1>>
<<include"OC Kalim Alt Intro">>
/* Random Encounter Check */
<<elseif _randomencounter == 1>>
<<include "Hallway Random Encounters">>
<<else>>
<span style="color:Azure"><big><strong>--East Hallway--</strong></big></span><br>
You stand in the East Hallway of your school. The walls are lined with pictures of sports teams along with a large mural showcasing the school’s first ever baseball team. The entire hallway seems to be dedicated to the school’s impressive sports reputation. <br>
<br>
/* NPC SEEN */
<<include "NPC Inspect">>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
[[Wait (0:05)|School East Hallway][$Minutes += 5]]<br>
<br>
<<if $LinkTravel == 1>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Cafeteria (0:01)|School Cafeteria][$Minutes += 1]] <br>
[[South Hallway (0:01)|School South Hallway][$Minutes += 1]] <br>
[[History Classroom (0:01)|School History Classroom][$Minutes += 1]] <br>
[[Locker Room (0:01)|School Locker Room][$Minutes += 1]] <br>
<</if>>
<br>
<div style="position: relative">
<img src="Images\School Map\School Map.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<img src="Images\School Map\School Map East Marker.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<include"NPC Tracking School">>
</div>
<map name="School">
<area shape="rect" coords="58,328,435,381" alt="South Hallway" onclick="$.wiki('<<goto[[School South Hallway]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="220,324,273,435" alt="South Hallway" onclick="$.wiki('<<goto[[School South Hallway]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="166,58,327,111" alt="Cafeteria" onclick="$.wiki('<<goto[[School Cafeteria]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="328,220,381,273" alt="History Classroom" onclick="$.wiki('<<goto[[School History Classroom]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="436,58,489,111" alt="Locker Room" onclick="$.wiki('<<goto[[School Locker Room]]>><<set $Minutes += 1>>')" />
</map>
<</if>><<if $Wet > 1>>
<<include"English Wet">>
<<elseif $PlayerShoes.Type == "None" or ($PlayerTop.Type == "None" and $PlayerUnder.Type == "None")>>
<<include"English Not Dressed">>
<<else>>
/* LOCATION */
<<set $Location to {
Name: "School English Classroom",
Indoors: 1,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "School Classroom",
}>>
<span style="color:Azure"><big><strong>--English Classroom--</strong></big></span><br>
You stand in <span style="color:DarkTurquoise">Mr. Hart</span>’s English Classroom. It has a cozy feel, almost like a grandparent’s house, with dark wood desks, rows of bookcases, and even a carpeted floor. There is also a coffee machine in the corner, which <span style="color:DarkTurquoise">Mr. Hart</span> seems to empty in the span of a single class.<br>
/* NPC SEEN */
<<include "NPC Inspect">>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
<<attendClass "English" 13>>
<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[West Hallway (0:01)|School West Hallway][$Minutes += 1]] <br>
<br>
<</if>><<if $Location.Name == "School South Hallway">>
[[Continue|School South Hallway]]
<<elseif $Location.Name == "School West Hallway">>
[[Continue|School West Hallway]]
<<elseif $Location.Name == "School East Hallway">>
[[Continue|School East Hallway]]
<<elseif $Location.Name == "School Cafeteria">>
[[Continue|School Cafeteria]]
<<else>>
[[Continue|School Courtyard]]
<</if>><<if $Wet > 1>>
<<include"History Wet">>
<<elseif $PlayerShoes.Type == "None" or ($PlayerTop.Type == "None" and $PlayerUnder.Type == "None")>>
<<include"History Not Dressed">>
<<else>>
/* LOCATION */
<<set $Location to {
Name: "School History Classroom",
Indoors: 1,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "School Classroom",
}>>
<span style="color:Azure"><big><strong>--History Classroom--</strong></big></span><br>
You stand in <span style="color:DarkTurquoise">Mr. De León</span>’s History Classroom. The classroom looks very professional and neat, every book and pen organized without a single thing out of place. The walls are filled with pictures and quotes from famous historical people and <span style="color:DarkTurquoise">Mr. De León</span> has a bookcase behind his desk full of autobiographies and historical novels.<br>
/* NPC SEEN */
<<include "NPC Inspect">>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
<<attendClass "History">>
<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Leave|School East Hallway][$Minutes += 1]]<br>
<</if>><<set $Minutes += 15>>
<span style="color:DarkTurquoise"> Dr. Bertrum</span> lets you lie down for a few minutes.<br>
<<needChange "Energy" 2>>
<br>
[[Continue|School Infirmary]]<<set $Minutes += 15>>
<span style="color:DarkTurquoise"> Dr. Bertrum</span> gives you some painkillers.<br>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<capture _i>>
<<if $Player.Moodlets[_i].ID == "Pained">>
<<set $Player.Moodlets.deleteAt(_i)>>
<<break>>
<</if>>
<</capture>>
<</for>>
<br>
[[Continue|School Infirmary]]<span style="color:Pink">You enter the nurses office with no small amount of butterflies in your stomach. You hadn't thought to bring a change with you when you came to school today, whatever your reasons were. So now you find yourself needing a change and the only person you can ask is the school nurse.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 3,
Arms: "Hide",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Dr. Bertrum</span> is sitting at his desk as you enter and looks up at you with a smile tinged with concern. <br>
<br>
<span style="color:LightSteelBlue">"<span style="color:DarkTurquoise">$Player.Name</span>, Is everything okay?"</span> He asks in his normal, kind and caring voice. <br>
<br>
<span style="color:Pink">With a solid blush on your face and unable to look him in the eye due to your embarrassment, you tell <span style="color:DarkTurquoise">The Doctor</span> exactly what it is you need.</span> You notice he doesn't really seem surprised by your need either. <br>
<br>
<<if $PlayerUndies.Type == "Pull Ups">>
<<addClothing "Temp" "Undies" "Pull Ups" "Blue">>
/* Hidden for later
<<set _NewPullUp to [$BlueStripedPullUps, $BlackStripedPullUps, $HulkPullUps, $RedPullUps, $TealPullUps, $PinkPullUps, $BluePullUps, $GreenPullUps].random()>> */
<<else>>
<<addClothing "Temp" "Undies" "Diaper" "White">>
<</if>>
<span style="color:LightSteelBlue">"That's not a problem, I keep a good stock here for just this reason."</span> The nice doctor informs you. He turns away and goes into his closet. <span style="color:LightSteelBlue">"What size are you?"</span> You hear him call out. After calling back your answer, he emerges and hands you the <<= _clothingtemp.Type>>. <br>
<<addMoodlet "Full Diaper" 0>>
<<set $PlayerUndies to _clothingtemp>>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 3,
},
Clothes: {
Bottoms: $None,
Shoes: $None,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">"You can change over here."</span> He tells you then, leading you over to one of the beds and pull the curtain around. <span style="color:LightSteelBlue">"I'm just out here if you need anything."</span> <br>
<br>
He then steps out of the little enclosure the curtain made and gives you the privacy you need to change real quick. <span style="color:Pink">Looking around the little area inside the curtain, you don't see a trash can so your forced to carry the used undergarment out with you.</span> <br>
<br>
<span style="color:LightSteelBlue">"You can throw that in the bin there."</span> <span style="color:DarkTurquoise">The Doctor</span> tells you, pointing to a waste bin marked for biohazard waste where you quickly discard the soiled item. <br>
<br>
<span style="color:LightSteelBlue">"Do you need anything else?"</span> <span style="color:DarkTurquoise">Dr. Bertrum</span> asks you. <br>
<br>
[[Continue|School Infirmary]]/* Random Encounter Checks */
<<if $ToggleOCPatrick == 1 && $OCPatrickMet != -1 && $ToggleDiapers == 1 && $ToggleBladder == 1 && $Time.daysSinceStart() >= 7 && $Time.is(11)>>
<<include"OC Patrick Intro">>
<<else>>
/* Checking if Pained */
<<set _pained to 0>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<if $Player.Moodlets[_i].ID == "Pained">>
<<set _pained to 1>>
<<break>>
<</if>>
<</for>>
/* LOCATION */
<<set $Location to {
Name: "School Infirmary",
Indoors: 1,
Safe: 1,
Nudity: 0,
Public: 0,
Environment: "School Infirmary",
}>>
<span style="color:Azure"><big><strong>--School Infirmary--</strong></big></span><br>
You stand in the school’s infirmary, a room about the size of a classroom with large, one way windows that looks out onto the courtyard. It has 4 beds, each with curtains around them that can be closed for patient privacy, a large collection of medical cabinets carrying all sorts of medicine and equipment, a large desk for the school’s physician, <span style="color:DarkTurquoise">Dr. Bertrum</span>, along with other assorted pieces of furniture.<br>
<br>
/* NPC SEEN */
<<include "NPC Inspect">>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
<<if $FullDiaper == 1>>
<<if $PlayerUndies.Type == "Pull Ups">>
[[Ask for a new Pull Up|School Infirmary New Pull Up]]<br>
<<else>>
[[Ask for a new Diaper|School Infirmary New Pull Up]]<br>
<</if>>
<</if>>
<<if $Time.is(7) or $Time.is(11) or $Time.is(15)>>
<<if _pained == 1>>
[[Ask for medicine (0:15)|School Infirmary Medicine]]<br>
<</if>>
[[Ask to lie down (0:15)|School Infirmary Lay Down]]<br>
<<else>>
<span style="color:lightcoral">Dr. Bertrum can only let you rest before and after school or during your lunch hour.</span><br>
<</if>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[South Hallway (0:01)|School South Hallway][$Minutes += 1]] <br>
<br>
<</if>><<set $Minutes += 15>>
You decide to hang out in the school library. <br>
<br>
<<set _Random to ["School Library Hang Out Basic"]>>
/* OC Content */
/* Manuel */
<<if $ToggleOCManuel == 1 && $OCManuelSecret == 1>>
<<set _Random.push("OC Manuel School Library Hang Out")>>
<</if>>
/* SELECTING RANDOM EVENT FROM ARRAY INVENTORY */
<<set _event to _Random.random()>>
<<include _event>>Despite the rules limiting noise, you find yourself enjoying your time spent in the library. Playing random browser games on the computer, glancing through interesting books, and quietly chatting with some of the other boys. Overall, it is a fun time. <br>
<<addMoodlet "Stress" 0>>
<<needChange "Fun" 10>>
<br>
[[Continue|School Library]]<<set $Minutes += 20>>
<span style="color:Gray">[Studying is currently a place holder that gives XP, later on it may have events or such.]</span><br>
<br>
<span style="color:LightGreen">You spend some time studying $SkillCheckType! You feel you understand it a bit better than before!</span><br>
/* XP GAIN */
<<skillPoints $SkillCheckType 3>>
<br>
<<include"Study Bonus">>
<br>
[[Continue|School Library]]/* LOCATION */
<<set $Location to {
Name: "School Library",
Indoors: 1,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "School Library",
}>>
<span style="color:Azure"><big><strong>--School Library--</strong></big></span><br>
You stand in the large Preston School Library. It has seemingly endless rows of dark wood bookcases, each carefully organized, along with multiple areas with tables for studying and some computer stations. The bookcases were so tall that you’d need a ladder to reach the top shelf and you could probably easily hide amongst them. You can study here during school hours, but be careful not to stay past closing!<br>
<br>
/* NPC SEEN */
<<include "NPC Inspect">>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
<<if $OCRudyIntroQuest == 1 && ($Time.between(10,50,11,45))>>
[[Rudy is here (0:05)|Rudy Intro 2]]<br>
<</if>>
[[Hang out in library (0:15)|School Library Hang Out]] <span style="color:Green">+Fun</span><br>
[[Study Math (0:20)|School Library Study][$SkillCheckType to "Math"]] <span style="color:Green">+Math</span><br>
[[Study History (0:20)|School Library Study][$SkillCheckType to "History"]] <span style="color:Green">+History</span><br>
[[Study Science (0:20)|School Library Study][$SkillCheckType to "Science"]] <span style="color:Green">+Science</span><br>
[[Study English (0:20)|School Library Study][$SkillCheckType to "English"]] <span style="color:Green">+English</span><br>
<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[South Hallway (0:01)|School South Hallway][$Minutes += 1]] <br>
<br>/* LOCATION */
<<set $Location to {
Name: "School Locker Room",
Indoors: 1,
Safe: 1,
Nudity: 1,
Public: 1,
Environment: "School Locker Room",
}>>
/* GYM TEACHER INTRO */
<<if $GymIntro != 1 and ($Time.between(13, 50 , 14, 30))>>
<<include"Gym Introduction">>
<<set $GymIntro to 1>>
<<include"Attend Gym Finish">>
<<else>>
/* TYPE OF GYM CLASS */
<<if $Time.Day == "Tuesday" or $Time.Day == "Thursday">>
<<set $GymClassType to "Swimming">>
<<else>>
<<set $GymClassType to "Gym">>
<</if>>
/* LOCATION SETTING AND ROOM DESCRIPTION */
<span style="color:Azure"><big><strong>--Locker Room--</strong></big></span><br>
You stand in the school’s locker room. It is full of numerous small lockers where students keep their clothes. None of them have locks, however, since the school collects and washes all the gym clothes every few days. There is also a collection of curtained shower stalls nearby.<br>
<br>
/* NPCs DO NOT SHOWER ON FIRST DAY */
<<if $GymNoShower != 1>>
/* NPC SEEN */
<<include "NPC Inspect">>
<br>
<</if>>
<br>
<br>
<span style="color:Azure"><strong>-Changing-</strong></span><br>
/* LINKS TO CHANGING INTO GYM CLOTHES */
<<if $Time.between(13, 50, 14, 15) and $GymClass == 0>>
<<if $GymClassType == "Swimming" and $PlayerBottoms.Type != "Trunks">>
[[Change into Swimming Trunks|School Gym Changing]]<br>
<<elseif $GymClassType == "Gym" and $PlayerBottoms.Type != "Gym Shorts">>
[[Change into Gym Clothes|School Gym Changing]]<br>
<</if>>
<</if>>
/* SHOWERING */
<<if $GymNoShower != 1>>
<<if $GymClass == 2 and $ShoweredGym != 1>>
[[Shower|School Gym Shower]]<br>
<</if>>
<</if>>
/* Failsafe to change back after Gym Class */
<<if $GymClass == 2 && $SaveBottoms != null && $ShoweredGym == 1>>
<<link"Get Dressed">>
<</link>><br>
<</if>>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
<<if $GymClass == 0>>
<<if $GymClassType == "Swimming" and $PlayerBottoms.Type != "Trunks">>
<span style="color:LightCoral">You are not dressed for Swimming Class.</span><br>
<<elseif $GymClassType == "Gym" and $PlayerBottoms.Type != "Gym Shorts">>
<span style="color:LightCoral">You are not dressed for Gym Class.</span><br>
<<else>>
/* ATTEND CLASS NORMALLY */
<<if $Time.between(13, 50, 14, 15)>>
[[Attend Class|Attend Gym]]<br>
/* LATE */
<<elseif $Time.before(14,15)>>
[[Attend Class Late|Attend Gym][$Late to 1]]<br>
<</if>>
<</if>>
<</if>>
<<if $PlayerGymWearing == "Gym" or $PlayerGymWearing == "Swimming">>
<span style="color:LightCoral">Coach won't let you leave in your Gym Clothes.</span><br>
<<elseif $ShoweredGym != 1 and $GymClass == 2>>
<span style="color:LightCoral">Coach won't let you leave without showering.</span><br>
<<else>>
[[Leave|School East Hallway][$Minutes += 1]]<br>
<</if>>
<</if>>/* FREE */
<<if $SchoolLunchLevel == 0>>
You enjoy the school's free Lunch. It's nothing special.<br>
<<needChange "Hunger" 20>>
/* STANDARD */
<<elseif $SchoolLunchLevel == 1>>
<<set $Money -= 2>>
You enjoy the school's standard Lunch. It tastes pretty good!<br>
<<needChange "Hunger" 35>>
/* PREMIUM */
<<elseif $SchoolLunchLevel == 2>>
<<set $Money -= 4>>
<<addMoodlet "Delicious" 6>>
You enjoy the school's premium Lunch. It tastes delicious!<br>
<<needChange "Hunger" 35>>
<</if>>
<<set $Minutes += 15>>
<<set $LunchClass to 1>>
<br>
[[Continue|School Cafeteria]] <br><<if $Money >= 4>>
<<listbox "$SchoolLunchLevel" autoselect>>
<<option "Free Lunch" 0>>
<<option "Standard Lunch ($2)" 1>>
<<option "Premium Lunch ($4)" 2>>
<</listbox>><br>
<<elseif $Money >= 2>>
<<listbox "$SchoolLunchLevel" autoselect>>
<<option "Free Lunch" 0>>
<<option "Standard Lunch ($2)" 1>>
<</listbox>><br>
<<else>>
<<listbox "$SchoolLunchLevel" autoselect>>
<<option "Free Lunch" 0>>
<</listbox>><br>
<</if>><<if $Player.Exposed == "Naked">>
<span style="color:Red">As you enter the Main Office completely naked and see the secretary and Vice Principal sitting there, you look down at the floor embarrassed while avoiding eye contact.</span> You attempt to ask about the clothes that were turned in, but find yourself unable to speak due to the lump in your throat. After a few humiliating moments, the secretary speaks.<br>
<br>
<span style="color:LightSteelBlue">”I’m assuming you’re here about clothes found in the restroom? They are over there in the box in the corner.”</span> You thank him quietly and quickly retrieve your clothes. <span style="color:Pink">You face the wall as you get dressed as to not exposed your $Player.PenisSize Penis, but blush as you feel both their eyes on your exposed rear.</span><br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliation"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
<<addMoodlet "Seen Naked" 4>>
<br>
<<storeClothing "Restore" "Undies">>
<<elseif $Player.Exposed == "Undies" or $Player.Exposed == "Diaper">>
<span style="color:Red">As you enter the Main Office in nothing but your $PlayerUndies.Name and see the secretary and Vice Principal sitting there, you look down at the floor embarrassed while avoiding eye contact.</span> You attempt to ask about the clothes that were turned in, but find yourself unable to speak due to the lump in your throat. After a few humiliating moments, the secretary speaks.<br>
<br>
<span style="color:LightSteelBlue">”I’m assuming you’re here about clothes found in the restroom? They are over there in the box in the corner.”</span> You thank him quietly and quickly retrieve your clothes. <span style="color:Pink">You face the wall as you get dressed, but blush as you feel both their eyes on your underwear-clad rear.</span><br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliation"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
<<addMoodlet "Seen Undies" 4>>
<br>
<<storeClothing "Restore" "Undies">>
<</if>>
[[Leave|School South Hallway]]/* LOCATION */
<<set $Location to {
Name: "School Main Office",
Indoors: 1,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "School Main Office",
}>>
<span style="color:Azure"><big><strong>--Main Office--</strong></big></span><br>
/* EXPOSED */
<<if $Player.Exposed == "Naked" or $Player.Exposed == "Undies" or $Player.Exposed == "Diaper">>
<<include"School Main Office Exposed">>
<<else>>
/* NORMAL */
You stand in the Main Office of the school. A secretary and the Vice Principal sit at the front desk and deal with most of the problems that come by while the Headmaster’s Office is in the back in a separate room. The room is full of school posters and numerous newspaper cutouts speaking of the school’s achievements.<br>
<br>
/* NPC SEEN */
<<include "NPC Inspect">>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
/* DETENTION */
<<if $Detention > 0 and $Time.after(14)>>
[[Attend Detention|Attend Detention]]<br>
<</if>>
<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[South Hallway (0:01)|School South Hallway][$Minutes += 1]] <br>
<br>
<</if>><<if $Wet > 1>>
<<include"Math Wet">>
<<elseif $PlayerShoes.Type == "None" or ($PlayerTop.Type == "None" and $PlayerUnder.Type == "None")>>
<<include"Math Not Dressed">>
<<elseif $Time.between(15,0,16,0) && $Daily.RandolphPunishment == 1>>
<<include"Randolph Spying on School Spanking 1">>
<<else>>
/* LOCATION */
<<set $Location to {
Name: "School Math Classroom",
Indoors: 1,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "School Classroom",
}>>
<span style="color:Azure"><big><strong>--Math Classroom--</strong></big></span><br>
You stand in <span style="color:DarkTurquoise">Mr. Randolph</span>’s Math Classroom. It has an old-fashioned feeling to it, with lines of desk all facing the teacher’s desk and a chalk board. Next to the chalk board is a list of rules which has a wooden paddle hanging next to it. You feel your Butt clench at the thought of being on the receiving end of one of <span style="color:DarkTurquoise">Mr. Randolph</span>’s punishments.<br>
/* NPC SEEN */
<<include "NPC Inspect">>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
<<attendClass "Math">>
<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[South Hallway (0:01)|School South Hallway][$Minutes += 1]] <br>
<br>
<</if>>/* Intro Check */
<<if $MusicIntro != 1 && $Time.between(7, 0, 16, 0)>>
<<include "Music Class Non-Elective Intro">>
<<else>>
/* LOCATION */
<<set $Location to {
Name: "School Music Room",
Indoors: 1,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "School Music Room",
}>>
<span style="color:Azure"><big><strong>--Music Room--</strong></big></span><br>
Music Room. Work in Progress<br>
<br>
/* NPC SEEN */
<<include "NPC Inspect">>
<br>
/* At the moment, this action will only be around if the quest can trigger. In the future is will have other events tied to it and the intro will be a part of it. */
<<if $ToggleOCKalim == 1 && $OCKalimMet == 0 && $Time.between(10, 0, 12, 0)>>
[[Practice Music (0:10)|OC Kalim Pre-Intro]]<br>
<<elseif $ToggleOCKalim == 1 && $OCKalimMet == 1 && $Time.between(15, 0, 17, 0)>>
[[Meet the Music Tutor (0:15)|OC Kalim Intro]]<br>
<<elseif $ToggleOCKalim == 1 && $OCKalimMet == -1 && $Time.between(15, 0, 17, 0)>>
[[Practice Music with Kalim (0:30)|OC Kalim Music Lessons]]<br>
<</if>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[West Hallway (0:01)|School West Hallway][$Minutes += 1]] <br>
<br>
<</if>>/* NOTHING HAPPENS */
You awaken a short time later, feeling refreshed and ready to continue the day.<br>
<<needChange "Energy" 10>>
<br>
[[Continue|School Courtyard]]<<if $PlayerUndies.Type == "None">>
You awaken to the strange feeling of hands along your stomach and side. You slowly open your eyes to see your $PlayerTop.Type has been pulled up, exposing your stomach, and two boys sit at your feet, <span style="color:Red">one of them grips your $PlayerBottoms.Type, slowly pulling them down and revealing your pubic area. </span>
<<else>>
You awaken to the strange feeling of hands along your stomach and side. You slowly open your eyes to see your $PlayerTop.Type has been pulled up, exposing your stomach, and two boys sit at your feet. <span style="color:Red">One of them grips your $PlayerBottoms.Type, slowly pulling them down and revealing your $PlayerUndies.Type. </span>
<</if>>
You quickly yell out, grabbing and pulling up your $PlayerBottoms.Type before they can take it off any further. The two boys are scared by your sudden movement, falling backwards into the grass, but quickly get to their feet and run off laughing.<br>
<<needChange "Energy" 10>>
<br>
[[Continue|School Courtyard]]<<set $Minutes += 30>>
<<addMoodlet "Stress" 0>>
/* OPENING */
Deciding to relax in the shade, you lay against one of the trees. You think you should have enough time to take a short nap and have little trouble drifting off to sleep.<br>
<br>
/* RANDOM EVENT CHECKER */
<<set $RandomEvent to random(1, 2)>>
/* NOTHING HAPPENS */
<<if $RandomEvent == 1>>
<<include"School Nap Basic">>
/* EVENT */
<<else>>
<<set $RandomEvent2 to random(1, 3)>>
/* SNEAKY PANTSERS */
<<if $RandomEvent2 == 1>>
<<include"School Nap Sneaky Pantsers">>
/* LUCAS CHECKS IN ON PLAYER */
<<elseif $RandomEvent2 == 2>>
<<if $LucasSocial > -15>>
<<include"LUCAS Courtyard Player Nap">>
<<else>>
<<include"School Nap Basic">>
<</if>>
/* BEN NOTICES SPIDER */
<<elseif $RandomEvent2 == 3>>
<<if $BenSocial >= 50 or $BenSocialRank > 0>>
<<include"BEN Nap Sees Spider">>
<<else>>
<<include"School Nap Basic">>
<</if>>
<</if>>
<</if>><span style="color:Red">As you are about to enter the school, you are suddenly grabbed by the school’s <span style="color:DarkTurquoise">Security Guard</span> and pulled to the side.</span><br>
<br>
<span style="color:LightSteelBlue">“What do you think you’re doing here?”</span> The <span style="color:DarkTurquoise">Security Guard</span> shouts at you. You explain you are a student here but he interrupts you. <span style="color:LightSteelBlue">“I don’t care if you’re a god damn student! Nobody is entering the school unless they are properly dressed! According to school rules, every student must wear pants, a shirt, and shoes! Otherwise, I’m not to let them enter. This school has a reputation!”</span><br>
<br>
You try to explain that you forgot them and plead for him to let you in, but he doesn’t relent. <span style="color:LightSteelBlue">“I don’t care if you have to walk all the way home and are late to class, you go get yourself dressed!”</span><br>
<br>
<span style="color:Gray">[In the future you can purchase or ‘borrow’ clothing from the school. But for now you are unable to attend without proper clothing.]</span><br>
<br>
[[Leave|Middle School]]You groggily open your eyes to see a figure standing above you. You panic, quickly sitting up and scooting back against the wall. You find yourself sitting on a small medical bed in the Nurse’s Office. <span style="color:DarkTurquoise">Dr. Bertrum</span> is standing over you, slightly surprised by your sudden movement.<br>
<br>
<span style="color:LightSteelBlue">“Calm down, you’re alright.”</span> <span style="color:DarkTurquoise">Dr. Bertrum</span> says, putting his hand on your shoulder, <span style="color:LightSteelBlue">“A teacher found you passed out and brought you here. You seemed to have overexerted yourself. You should sleep more.”</span> <span style="color:DarkTurquoise">Dr. Bertrum</span> does a quick checkup to make sure you are alright before letting you leave.<br>
<<needChange "Energy" 25>>
<br>
<<set $Minutes += 60>>
[[Continue|School Infirmary][$Sleeping to 0]]You are practically leaning against the wall as your eyes burn every time you close them. The sounds of the school fade in and out as your head and limbs grow heavy. Without thinking, you sit down. Just for a moment, just to catch your breath. <span style="color:Lightcoral">But are unable to stop yourself from passing out.</span><br>
<br>
<<set $Sleeping to 1>>
<<set $Random to random(1, 1)>>
<div id=choice>
<<link "Continue">>
<<replace"#choice">>
<<if $Random == 1>>
<<include"School Pass Out Nurse">>
<</if>>
<</replace>>
<</link>>
</div><<include "Bully Nickname Setup">>
/* Into */
As you are walking down the hallway <span style="color:Lightcoral">you suddenly feel a tiny tingle in your bladder.</span> Then it grows to a medium tingle. <span style="color:Lightcoral">Then, before you can even react, a pain strikes your groin unlike any you have felt before! <span style="color:red">You had to piss, bad!</span> You feel as though you are about to burst, and squeeze close the gates of your bladder as you quickly turn towards the nearest bathroom.</span> At first a gentle walk, then a hurried waddle, then a mad dash as you feel yourself leaking ever so slightly! <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Sad",
Blush: 1,
Arms: "Hide",
}
}
]>>
<<ad _ad>>
All you can think about is your desire to go, your need to hold it in just a little longer. You dive past students who give you confused looks as you duck and weave through the crowd, only a corner away from the bathroom before- <span style="color:red">CRASH!</span> <br>
<br>
<span style="color:Lightcoral">You collide directly with another student, whose elbow hits you directly in the stomach. That was it, the gates have failed, and the world moves in slow-motion as you fall to the ground, an uncontrollable wet spot growing on your groin as tears well up in your eyes, both from relief and the expected outcome as you crash hard to the ground.</span> <br>
<br>
<span style="color:LightSteelBlue">“Hey! Watch where you’re-“</span> The kid stops, <span style="color:Lightcoral">his eyes widening as he sees the pool of yellow forming on the ground beneath you. You plead with your eyes, begging him to remain silent, but knowing he won’t.</span> <span style="color:LightSteelBlue">“What the fuck!?”</span> The boy recoils in disgust, hurrying to his feet as he backs away from the gross sight. <span style="color:LightSteelBlue">“Are you fucking pissing yourself!? What the fuck is wrong with you!?”</span> <span style="color:Lightcoral">His cries, expectedly, bring the eyes of everyone in the hallway to your plight. You barely have time to attempt to cover yourself before the laughter starts and echoes throughout the halls.</span> <br>
<br>
<span style="color:LightSteelBlue">“Gross! What the fuck? Did $BullyNickname pee himself?”</span> One kid mimics the initial boy’s disgust. <br>
<br>
<span style="color:LightSteelBlue">“Jesus! He fucking exploded!”</span> Another begins to laugh hysterically. <br>
<br>
<span style="color:LightSteelBlue">“Uggh, I can smell it!”</span> Another covers his nose, backing up. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Sad",
Blush: 3,
Arms: "Hide",
Eyes: "Sad",
Cry: 1,
}
}
]>>
<<ad _ad>>
<span style="color:Lightcoral">You were surrounded by cries of disgust, words of mockery, and jeers of amusement as the crowds all witnessed your accident. Your cheeks are burning as you quickly jump to your feet, nearly slipping on your own urine, as you do your best to cover the large wet spot on your bottoms and fight back the tears.</span> <br>
<br>
/* Bully Nickname */
<<if ["Piss Boy"].includes($BullyNickname)>>
<<set _setnickname to 0>>
<</if>>
<<if _setnickname == 1>>
<span style="color:LightSteelBlue">“Oh god, he fucking smells!”</span> A boy laughs, <span style="color:LightSteelBlue">“Fucking kid really did wet himself! What a fucking loser!”</span> <span style="color:pink">The laughter of the bully causes your face to burn with embarrassment.</span> <span style="color:LightSteelBlue">“Guess we should call you <span style="color:DarkTurquoise">Piss Boy</span> from now on, huh? Fuck, am I going to have a story to tell the boys at lunch!”</span> The laughter and jeers continue. <span style="color:lightcoral">You get the feeling this incident is going to spread and the nickname <span style="color:DarkTurquoise">Piss Boy</span> is going to follow you for a while.</span> <br>
<br>
<<if $Nickname.Bully == 0>>
<span style="color:Gray">[Bullies around school now know you as <span style="color:DarkTurquoise">“Piss Boy”</span>, due to having wet yourself in public. Nicknames can be edited in the Journal in your Bedroom.]</span><br>
<br>
<</if>>
<<set $Nickname.Bully to 1>>
<<set $BullyNickname to "Piss Boy">>
<</if>>
<<linkreplace"Continue">>
<<set _Random to ["Default"]>>
<<if $CarterSocial > 50 or $CarterSocialRank >= 1>>
<<set _Random.push("Carter")>>
<</if>>
<<if $MichaelSocial > 50 or $MichaelSocialRank >= 1>>
<<set _Random.push("Michael")>>
<</if>>
<<set _event to _Random.random()>>
<<if _event == "Default">>
<<include"School Pee Run Into Default">>
<<elseif _event == "Carter">>
<<include"School Pee Run Into Carter">>
<<elseif _event == "Michael">>
<<include"School Pee Run Into Michael">>
<</if>>
<</linkreplace>><span style="color:Lightcoral">But you can’t stop the tears from falling, the embarrassment is too much to handle. Trying to not give them the pleasure of crying in front of them, you sprint towards the bathroom and into a stall as the tears begin to flow. You are sobbing into your hands, knowing that you’ll never be able to live this down. Sure, only some people saw you, but word of your humiliating accident will no doubt spread to the rest of the school. <br>
<br>
Frustrated at your own inability to hold it in, you begin to angrily rip off pieces of toilet paper and attempt to dry your $PlayerBottoms.Type, but to no avail as the wet spot and scent linger as the tears continue to fall and you crumble and toss the toilet paper to the ground in frustration, burying your head in your arms as you just want to go home.</span> <br>
<br>
You are crying for a solid few minutes before you hear footsteps, someone is entering the bathroom. You silence your cries as much as you can, but the other person no doubt hears the soft sobbing that still escapes your lips. The footsteps stop right outside your stall, and you spot two well-shined shoes peeking out from the bottom of the door. <br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.LastName</span>?”</span> A voice says, following two knocks at the stall door. You recognize that voice anywhere, <span style="color:DarkTurquoise">Mr. Randolph</span>, though his voice sounded strange; Softer. <span style="color:LightSteelBlue">“Here.”</span> He places a spare pair of $PlayerBottoms.Type onto the top of the stall. <span style="color:LightSteelBlue">“Nurse said you can keep those, just toss the other pair into the trash.”</span> He begins to leave before pausing, <span style="color:LightSteelBlue">“I gave them a talking-to in the hallway but let me know if anyone gives you a hard time about this.”</span> And with that, he leaves. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Sad",
Blush: 2,
Cry: 1,
},
},
]>>
<<ad _ad>>
You sit there in silence for a few minutes, taking the time to calm down and comprehend what occurred before grabbing the fresh pair of bottoms and putting them on. They were a perfect fit, and you sigh in relief that you don’t have to go to class with wet clothes. <span style="color:pink">As you step out and wash your face, you wonder if you should go thank Mr. Randolph, but realize that you probably couldn’t face him at the moment and instead quietly thank him in your head before returning to the hallway.</span> <br>
<br>
<<needChange "Hygiene" -30>>
<<set $HadAccident to 0>>
<<include"School Fail Location">>Just when you think you are going to burst into tears out of sheer embarrassment, you hear a heroic voice call out. <span style="color:LightSteelBlue">“Leave him alone, you jerks!”</span> <span style="color:lightgreen">You look up to see <span style="color:DarkTurquoise">Carter</span> dashing in, stepping between you and the crowd in order to shield you from view.</span> <span style="color:LightSteelBlue">“You should be ashamed of yourselves, laughing at another student in need. How would you feel if it was you?”</span> <span style="color:DarkTurquoise">Carter</span> chastised the crowd. <br>
<<set _ad to [
{
Name: "Player",
State: {
Eyes: "Sad",
Mouth: "Sad",
Blush: 2,
Cry: 1,
Arms: "Hide",
},
},
{
Name: "Carter",
State: {
Outfit: "Uniform",
Mouth: "Sad",
Eyes: "Mad",
},
},
]>>
<<ad _ad>>
Despite his words not really making them rethink their teasing, most decide to continue walking upon his appearance, not wanting to get in trouble if a teacher were to follow. As the laughter dies down and the crowd begins to disperse, <span style="color:lightgreen"><span style="color:DarkTurquoise">Carter</span> quickly turns to help you up and lead you to the bathroom.</span> <br>
<br>
<span style="color:LightSteelBlue">“Don’t worry about them.”</span> <span style="color:DarkTurquoise">Carter</span> attempts to comfort you as he grabs you some paper towels, <span style="color:LightSteelBlue">“They’re just a bunch of dummies who don’t have anything better to do. With how often weird stuff happens around here, I’m sure they’ll all forget it by the time class is over.”</span> <span style="color:pink">He gives you a reassuring smile before looking down at your wet spot.</span> <br>
<br>
<span style="color:LightSteelBlue">“These aren’t really working, huh?”</span> He thinks for a moment before smiling again, <span style="color:LightSteelBlue">“I’ll go see if the nurse has some spare clothes for you. Wait here and I’ll be back in a flash!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Carter</span> dashes off as you can’t help but smile at the boy’s kindness. You still felt utterly embarrassed, but his words did help.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Eyes: "Sad",
Mouth: "Happy",
Blush: 1,
Cry: 1,
},
},
{
Name: "Carter",
State: {
Outfit: "Uniform",
Mouth: "Happy",
Blush: 1,
},
},
]>>
<<ad _ad>>
The boy returns with another pair of $PlayerBottoms.Type, standing guard as you change into them. <span style="color:pink">Once you are all dry, he puts his arms around your shoulders and leads you out of the bathroom, happily declaring <span style="color:LightSteelBlue">“There! Now it’s like it never happened.”</span> You thank <span style="color:DarkTurquoise">Carter</span> for his aid.</span> <br>
<br>
<<needChange "Hygiene" -30>>
<<set $HadAccident to 0>>
<<include"School Fail Location">><span style="color:lightcoral">It is just when you feel the humiliation about to reach a breaking point</span> <span style="color:yellow">that you hear a loud CRASH followed by a cry of pain.</span> You look up and spot the boy that you ran into on his knees holding his side in pain. <span style="color:lightgreen">Standing over him was <span style="color:DarkTurquoise">Michael</span>, who glanced at the crowd with a glare of annoyance.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Eyes: "Sad",
Mouth: "Sad",
Blush: 1,
Cry: 1,
Arms: "Hide",
},
},
{
Name: "Michael",
State: {
Outfit: "Uniform",
Mouth: "Sad",
Eyes: "Mad",
},
},
]>>
<<ad _ad>>
/* Avatars: PC: Sad Eyes, Sad Mouth, Blush1, Cry1, Hide Hands
Michael: Mad Eyes, Sad Mouth */
<span style="color:LightSteelBlue">“What the fuck are you all laughing at?”</span> <span style="color:DarkTurquoise">Michael</span> yells out as he lifts the boy up by the back of his collar. <span style="color:LightSteelBlue">“Maybe I should punch you all in the stomach, see if you can keep it in!”</span> The crowd quickly shut up as <span style="color:DarkTurquoise">Michael</span> berated them, some backing up in fear. <span style="color:DarkTurquoise">Michael</span> drags the boy in front of you, tossing him down to his knees and leaning down. <span style="color:LightSteelBlue">“Now, I think you owe my friend here in apology.”</span> <br>
<br>
<span style="color:LightSteelBlue">“Fuck you!”</span> The kid replies, his voice still cracking in pain from the gut punch <span style="color:DarkTurquoise">Michael</span> gave him. <br>
<br>
<span style="color:LightSteelBlue">“Wrong answer.”</span> <span style="color:DarkTurquoise">Michael</span> shakes his head. <span style="color:LightSteelBlue">“I guess you need to be taught a lesson!”</span> <span style="color:yellow"><span style="color:DarkTurquoise">Michael</span> delivers a hard kick to the back of the boy, sending him sprawling face-first into your puddle of piss!</span> The crowd gasps as the boy lurches back in disgust but is shoved back into the puddle as <span style="color:DarkTurquoise">Michael</span> steps on the back of his head. <span style="color:yellow">The boy struggles to free himself but can do nothing as <span style="color:DarkTurquoise">Michael</span> rubs his face all over the urine-soaked floor.</span> <br>
<br>
<span style="color:LightSteelBlue">“Now, unless the rest of you want a taste, clear out!”</span> <span style="color:DarkTurquoise">Michael</span> yells as the crowd scrambles away, not wanting to share in the fate of the poor boy you ran into. <span style="color:DarkTurquoise">Michael</span> holds him there for a second before kicking him away. The poor kid scrambles to his feet, looking like he is about to throw up, as he dashes to the restroom to clean himself up. <span style="color:DarkTurquoise">Michael</span> chuckles to himself before walking up to you. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
Eyes: "Sad",
Blush: 1,
Cry: 1,
Arms: "Hide",
},
},
{
Name: "Michael",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Mad",
},
},
]>>
<<ad _ad>>
/* Avatars: PC: Smile, Sad Eyes, Blush1, Cry1, Hide Hands
Michael: Smirk, Mad Eyes */
<span style="color:LightSteelBlue">“What would you do without me.”</span> He laughs, reaching out a hand to help you up, before pulling back as the smell hits him. <span style="color:LightSteelBlue">“Yeah, sorry. That’s super gross.”</span> <span style="color:DarkTurquoise">Michael</span> pinches his nose and dramatically waves his hand as you stand up, still finding a way to get some light teasing in. <span style="color:LightSteelBlue">“You should head to the nurse; pretty sure he has some spare clothes. And try not to make this a constant thing.”</span> He smirks, <span style="color:LightSteelBlue">“I really don’t want to be known as the piss boy’s best friend.”</span> He waves as he walks off. <br>
<br>
You decide to rush to the nurse’s office before anyone decides to return now that <span style="color:DarkTurquoise">Michael</span> is gone. <span style="color:lightgreen">You also make a mental note to not get on <span style="color:DarkTurquoise">Michael</span>’s bad side anytime soon.</span> <br>
<br>
<<needChange "Hygiene" -30>>
<<set $HadAccident to 0>>
<<include"School Fail Location">><<if $PlayerUndies.Tags.includes("Diaper")>>
<<if $FullDiaper == 1>>
<span style="color:Lightcoral">Unable to hold it in anymore, you are forced to release your hold on your bladder. Unfortunately, even though you are wearing a $PlayerUndies.Type, you very quickly begin to feel it leaking and dripping down your leg! Your protection was already full to the brim and as the fluid leaked out, it became very clear that you had wet yourself! </span> <br>
<br>
<<set $Player.Hygiene to 0>>
<<set $Wet to 2>>
<<set $HadAccident to 0>>
<<include"School Fail Location">>
<<else>>
<span style="color:Lightcoral">Unable to hold it in anymore, you are forced to release your hold on your bladder. As you pee yourself, you find yourself grateful to be wearing $PlayerUndies.Type, as it seems to absorb most of the fluid and you can’t even tell you’ve had an accident from the outside. Though your diaper begins to feel full and uncomfortable; You should probably change it soon. </span> <br>
<br>
<<addMoodlet "Full Diaper" 1>>
<<set $HadAccident to 0>>
<<include"School Fail Location">>
<</if>>
<<else>>
<<set _Random to random(1, 2)>>
<<if _Random == 1>>
<<include"School Pee Run Into">>
<<elseif _Random == 2>>
<span style="color:Lightcoral">You can’t hold it in anymore and your eyes begin to water as your bladder relieves itself. Your face goes red as the warm fluid envelopes your clothing and you wet yourself. You’re wet, embarrassed, and stink. But on the bright side, no one saw it.</span><br>
<br>
<<set $Player.Hygiene to 0>>
<<set $Wet to 2>>
<<set $HadAccident to 0>>
<<include"School Fail Location">>
<</if>>
<</if>><<set $SkillCheckType to "Athletics">>
<<set $SkillCheckDifficulty to 0>>
<<set $SkillCheckDifficulty to 1>>
<<set $Minutes += 20>>
<span style="color:Gray">[Playing Soccer is currently a place holder that gives XP, later on it may have events or such.]</span><br>
<br>
<span style="color:LightGreen">You spend some time playing Soccer. You feel your Athletics improve!</span><br>
<<skillPoints "Athletics" 3>>
<<needChange "Energy" -1>>
<<needChange "Hygiene" -1>>
<<needChange "Fun" 20>>
<br>
[[Continue|School Courtyard]]/* Opening */
You are enjoying yourself, playing in the jungle gym and just having fun like only a kid can. You run up to the slide but find yourself waiting in line behind another boy as he positions himself to go down. At first, you are annoyed, <span style="color:Pink">until you spot the familiar waistband of tighty whities poking out the back of his bottoms as he sits down.</span> <br>
<br>
<span style="color:Pink">Instantly, your mind undresses the lad and you imagine him sitting there in just his briefs. The tight curves around his butt, the subtleness of his bulge telling you all you need to know about his package, and the slight transparency of it all combined into an adorable image. It also helped that the boy was kind of cute, the perfect boy for such underwear, and he had no idea how much your mind was lewding him.</span> <br>
<br>
<span style="color:Pink">As the boy finally goes down the slide and you ready yourself to go down as well, you feel a slight pressure in your $PlayerBottoms.Name.</span> <span style="color:lightcoral">You look down and blush as you realize you have a very obvious boner!</span> You quickly cover it and look around, you were alone for the time being, but that kid and his friend looked like they were going to head back up! You had to get rid of it, fast! <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 1,
Arms: "Hide",
},
},
]>>
<<ad _ad>>
You try to think of things to get it to go down; Dead puppies, your grandmother, homework! <span style="color:lightcoral">Ahhh! Why was nothing working!? You panic and quickly slide down before anyone can spot you and run over toward one of the nearby trashcans for cover.</span> You try to think of a solution, <span style="color:Pink">the last thing you needed was everyone in class seeing your boner and making fun of you for it!</span> <br>
<br>
<div id=choice>
/* Run to Bathroom */
<<link "Run to bathroom<br>">>
<<replace"#choice">>
<<set $Location to {
Name: "School Restroom",
Indoors: 1,
Safe: 1,
Nudity: 0,
Public: 0,
Environment: "School Restroom",
}>>
<span style="color:Pink">Your options were limited, you had to get rid of it, and the fastest way was to-!</span> You glance back and forth, making sure no one is watching, before sprinting towards the school building. The bathroom was your only hope, from inside there you could deal with this in relative safety. Sure, your running full sprint covering your crotch towards the bathroom was a funny sight, but you’d rather get laughed at for nearly pissing yourself than having a boner at an all boy’s school. <br>
<br>
You rush into the bathroom, thankfully it’s empty and enter the nearest stall. You don’t think anyone saw your boner and with any luck, you’ll be able to deal with it before anyone does. <span style="color:Pink">Now, for the easy part.</span> <br>
<br>
<<set $MasturbationLocation to "School Bathroom">>
<<set $MasturbationPosition to "Standing">>
<<set $MasturbationAction to "None">>
<<set $MasturbationPublic to 1>>
<<set $Player.Arousal to 60>>
<<include"Character Save Clothes">>
[[Continue|Player Masturbate]]
<</replace>>
<</link>>
/* Find a hidden spot */
<<link "Find a hidden spot<br>">>
<<replace"#choice">>
<span style="color:Pink">You gulp as a thought enters your head. There are plenty of places to hide out here, hell, the corners of the courtyard were nearly completely surrounded by bushes and trees! If you went back there, you’d be able to ‘take care of it’ before anyone could even notice!</span> <br>
<br>
<<if $Player.Kinks.Exhibitionism == 1>>
But, then again, doing something like that out here in the open, where anyone could see you, was nerve-wracking. But, somehow, <span style="color:Pink">that also made it exciting! The thought of masturbating in such a public place, surrounded by your classmates. Your heart was beating so fast just at the thought.</span> <br>
<br>
<</if>>
You glance around to make sure no one is watching you, before sprinting towards the bushes. You wanted to make sure you got as far away as you can! <span style="color:Pink">Despite the excitement of getting caught, you didn’t actually want to risk it. Once you are far enough into the bush and find a good hiding spot, you kneel down and prepare yourself.</span> <br>
<br>
<<set $MasturbationLocation to "School Courtyard">>
<<set $MasturbationPosition to "Kneeling">>
<<set $MasturbationAction to "None">>
<<set $MasturbationPublic to 1>>
<<set $Player.Arousal to 60>>
<<include"Character Save Clothes">>
[[Continue|Player Masturbate]]
<</replace>>
<</link>>
/* Wait for it to go away */
<<link "Sit down until it goes away<br>">>
<<replace"#choice">>
Masturbating at school, whether out in the open or in the ‘safety’ of the bathroom is never a good idea. You push the horny thoughts from your mind and come up with a better solution. You quickly move over to a nearby bench and sit down, putting your hands in your lap to conveniently cover your erection. <span style="color:Pink">If anyone asks, you were just resting your legs a bit, though, in reality, you were waiting for your boner to go away.</span> <br>
<<addMoodlet "Stress" 0>>
<<needChange "Fun" 20>>
<<set $Player.Arousal to 0>>
<<set $Player.SexualFrustration += 25>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
</div>/* SCENE */
As you are walking around the courtyard, you notice the school water fountain tucked away near the corner of the courtyard. No one currently seems to be at it, making it the perfect chance to grab a quick drink! <span style="color:lightcoral">As you approach the fountain and bend down to get a sip, you let out a gasp of horror as the water shoots at a downward angle and a lot stronger than it should; spraying your crotch and soaking your $PlayerBottoms.Type!</span><span style="color:pink"> With your clothes soaked all the way down to your privates, it leaves it looking as if you wet your $PlayerBottoms.Type!</span> <br>
<br>
You can’t be seen like this! You can already hear the teasing in your head, you quickly look around trying to think of what you can do. Kids were everywhere, and there was little in terms of hiding places. Waiting around for it to dry wasn’t an option either, it would take too long! Your only option was to run to the bathroom to dry them off and hope no one sees you. <br>
<br>
<div id=choice>
<<link "Continue">>
<<replace"#choice">>
Already panicked, you look across the yard and see the doors that lead into the school. Seeing no other choice, you make a mad dash across to the doors, hoping that if you are fast enough no one will notice your $PlayerBottoms.Type are wet. <br>
<br>
You run across, thankful that it seems to be working and no one has time to get a good look at you, and push open the doors to the cafeteria. Thankfully, it is mostly empty and you are able to run past without anyone seeing you. As you sprint down the hallway, you truly believe you are going to make it, <span style="color:lightcoral">until you turn the corner and crash into something… or someone.</span> <br>
<br>
As you are sent flying backward onto the floor, you let out a small groan and look up to see an unknown teacher… <span style="color:lightcoral">who doesn’t look too happy.</span> <span style="color:LightSteelBlue">“Young man! You know there’s a no 'running indoors' policy- oh!”</span> The teacher pauses as he looks down at your wet $PlayerBottoms.Type. His face softens as he continues. <span style="color:LightSteelBlue">“Did you have a little accident?”</span> <br>
<br>
Your face flushes red as you shake your head and stand up, you try to explain what happened, how the fountain shot water all over you, and why you were running because of how it looked. Though the teacher kept his look of pity on his face. <span style="color:LightSteelBlue">“Oh, of course, young man. I understand. Come on, let’s go get you to the restrooms so you can clean off the… water.”</span> <span style="color:pink">Despite what he says, you can tell he didn’t believe your water story.</span> <br>
<br>
<span style="color:pink">What follows is a humiliating trip to the bathroom as you have to remove your $PlayerBottoms.Type and let the teacher dry them for you, blushing away as you stand there exposed. Holding your $PlayerTop.Type down to cover your bits.</span> <br>
<br>
After what felt like hours, but was truly only a few minutes, the teacher hands back your now dry bottoms. <span style="color:LightSteelBlue">“Now young man, try and be more careful when out there playing with your friends. I know it can be hard to keep track of your bodily functions, but try not to have any more accidents. And no running in the halls!”</span> You don’t bother to try and explain or defend yourself, you know they won’t listen. With your now dry clothes, you run back to the courtyard. <br>
<<needChange "Fun" 10>>
<br>
[[Continue|School Courtyard]]
<br>
<</replace>>
<</link>>
</div><<set $Minutes += 15>>
/* OPENING */
Despite some of the older kids seeing themselves as “too mature” to play on the playground, many of the younger kids enjoy its inclusion and run around happily.<br>
<br>
/* RANDOM EVENT CHECKER */
<<set _Random to [
"PLAYGROUND No Event",
"PLAYGROUND Slide Wedgie",
"LUCAS Playground Rope Ladder",
"BEN Playground Bullied",
"CARTER Playground Fly Down",
"JACKSON Playground Standing on Monkey Bars",
"FELIX Playground Lost Ball",
"BEN Playground Backpack Tree",
"PLAYGROUND Found Penny",
"JACKSON Playground Tree Underwear",
"School Playground Water on Crotch",
"School Playground Random Boner",
]>>
<<if $Player.Arousal > 50>>
<<set _Random.push("School Playground Jungle Gym Hump")>>
<</if>>
<<if !$ThomasAbsent>>
<<set _Random.push("THOMAS Playground Ball Hits Papers")>>
<<set _Random.push("THOMAS XAVIER Playground Fight")>>
<</if>>
/* FRIENDSHIP BASED EVENTS */
<<if $MichaelSocial >= 50 or $MichaelSocialRank > 0>>
<<set _Random.push("MICHAEL Playground Protect")>>
<<else>>
<<set _Random.push("MICHAEL Playground Pants Player")>>
<</if>>
/* Nyall Events */
/* OC Sebastian Intro */
<<if $OCSebastianIntro != -1 and $ToggleOCSebastian == 1 and $Time.daysSinceStart() > 1>>
<<set _Random.push("OC Sebastian Intro 1")>>
<</if>>
<<if $OCSebastianIntro == -1 && $ToggleOCSebastian == 1 && $CarterSocial > 25>>
<<set _Random.push("OC Sebastian and Carter")>>
<</if>>
<<if $OCSebastianIntro == -1 && $ToggleOCSebastian == 1 && $ToggleOCArthurRichard == 1 && $OCArthurRichardMet == -1>>
<<set _Random.push("OC Seb with Arthur and Richard")>>
<</if>>
/* OC Cole Intro */
<<if $ToggleOCSebastian == 1 && $OCSebastianIntro == -1 && $OCOliverMet == -1 && $OCColeMet != -1>>
<<set _Random.push("OC Cole Intro 1")>>
<</if>>
<<if $ToggleOCBirdy == 1 && $OCBirdyIntro == -1>>
<<set _Random.push("OC Birdy School Playground")>>
<</if>>
<<if $ToggleOCErin == 1 && $OCErinMet == 0 && $Time.daysSinceStart() >= 7>>
<<set _Random.push("OC Erin Intro 1")>>
<</if>>
<<if $ToggleOCLeon == 1 && $OCLeonMet == 0 && $Time.daysSinceStart() >= 7>>
<<set _Random.push("OC Leon Intro")>>
<</if>>
<<if $ToggleOCManuel == 1 && $OCManuelMet == 1 && $OCManuelSecret == 0>>
<<set _Random.push("OC Manuel Michael Beg")>>
<</if>>
<<if $ToggleOCKollin == 1 && $OCKollinMet == 1 && $OCKollinPlaygroundVisit != 1 && $Time.between(10,0,13,0)>>
<<set _Random.push("OC Kollin Playground Visit")>>
<</if>>
/* Miller Events */
<<if $OCQuestMeetMillers.State == -4 and $ToggleOCMiller == 1>>
<<set _Random.push("OC Isaiah Recess Framed Spank")>>
<</if>>
/* Shinju Events */
<<if $ToggleOCShinju == 1 && $OCShinjuMet == -1 && $LucasSocialRank > 0>>
<<set _Random.push("OC Shinju Schoolyard Kidnapping")>>
<</if>>
/* Rudy Events */
<<if $ToggleOCRudy == 1 && $OCRudyIntroQuest == -1>>
<<set _Random.push("Rudy Caught Spying", "Rudy Michael Bully")>>
<</if>>
/* Emmet Scenes */
<<if $ToggleOCEmmet == 1 && $OCEmmetMet < 0 && $MichaelSocial < 10>>
<<set _Random.push("OC Emmet Tries to Save PC from Michael")>>
<</if>>
<<set _event to _Random.random()>>
<<include _event>>
/* WET/TEMP CHECK */
/* ROLLS TWICE DURING OUTDOOR ACTIVITY, MAY FIND BETTER SOLUTION LATER */
<<include"Wet Control">>
<<include"Wet Control">>/* REP LEVELS */
<<if $SchoolRep < -200>>
<<set $Reputation to "Hated">>
<span style="color:DarkRed">You are hated by the other students!</span>
<<elseif $SchoolRep < -200>>
<<set $Reputation to "Uncool">>
<span style="color:DarkRed">The other students think you are Uncool.</span>
<<elseif $SchoolRep <= -150>>
<<set $Reputation to "Very Disliked">>
<span style="color:Red">You are Very Disliked by the other students.</span>
<<elseif $SchoolRep <= -100>>
<<set $Reputation to "Disliked">>
<span style="color:Red">You are disliked by the other students. </span>
<<elseif $SchoolRep > -50 and $SchoolRep < 50>>
<<set $Reputation to "No Opinion">>
<span style="color:Yellow">The other students have no strong opinion of you.</span>
<<elseif $SchoolRep <= 100>>
<<set $Reputation to "Liked">>
<span style="color:LightGreen">You are Liked by the other students.</span>
<<elseif $SchoolRep <= 150>>
<<set $Reputation to "Well Liked">>
<span style="color:Green">You are Well Liked by the other students.</span>
<<elseif $SchoolRep <= 200>>
<<set $Reputation to "Cool">>
<span style="color:DarkGreen">The other students think you are Cool.</span>
<<elseif $SchoolRep > 200>>
<<set $Reputation to "Popular">>
<span style="color:Cyan">You are considered Popular amongst the other students!</span>
<</if>>
<br>
/* REP GAUGE */
<<if $SchoolRep == -200>>
<img src="Images\UI\Rep-200.png" alt="Level">
<<elseif $SchoolRep <= -190>>
<img src="Images\UI\Rep-190.png" alt="Level">
<<elseif $SchoolRep <= -180>>
<img src="Images\UI\Rep-180.png" alt="Level">
<<elseif $SchoolRep <= -170>>
<img src="Images\UI\Rep-170.png" alt="Level">
<<elseif $SchoolRep <= -160>>
<img src="Images\UI\Rep-160.png" alt="Level">
<<elseif $SchoolRep <= -150>>
<img src="Images\UI\Rep-150.png" alt="Level">
<<elseif $SchoolRep <= -140>>
<img src="Images\UI\Rep-140.png" alt="Level">
<<elseif $SchoolRep <= -130>>
<img src="Images\UI\Rep-130.png" alt="Level">
<<elseif $SchoolRep <= -120>>
<img src="Images\UI\Rep-120.png" alt="Level">
<<elseif $SchoolRep <= -110>>
<img src="Images\UI\Rep-110.png" alt="Level">
<<elseif $SchoolRep <= -100>>
<img src="Images\UI\Rep-100.png" alt="Level">
<<elseif $SchoolRep <= -90>>
<img src="Images\UI\Rep-90.png" alt="Level">
<<elseif $SchoolRep <= -80>>
<img src="Images\UI\Rep-80.png" alt="Level">
<<elseif $SchoolRep <= -70>>
<img src="Images\UI\Rep-70.png" alt="Level">
<<elseif $SchoolRep <= -60>>
<img src="Images\UI\Rep-60.png" alt="Level">
<<elseif $SchoolRep <= -50>>
<img src="Images\UI\Rep-50.png" alt="Level">
<<elseif $SchoolRep <= -40>>
<img src="Images\UI\Rep-40.png" alt="Level">
<<elseif $SchoolRep <= -30>>
<img src="Images\UI\Rep-30.png" alt="Level">
<<elseif $SchoolRep <= -20>>
<img src="Images\UI\Rep-20.png" alt="Level">
<<elseif $SchoolRep <= -10>>
<img src="Images\UI\Rep-10.png" alt="Level">
<<elseif $SchoolRep > -10 and $SchoolRep < 10>>
<img src="Images\UI\Rep0.png" alt="Level">
<<elseif $SchoolRep <= 10>>
<img src="Images\UI\Rep10.png" alt="Level">
<<elseif $SchoolRep <= 20>>
<img src="Images\UI\Rep20.png" alt="Level">
<<elseif $SchoolRep <= 30>>
<img src="Images\UI\Rep30.png" alt="Level">
<<elseif $SchoolRep <= 40>>
<img src="Images\UI\Rep40.png" alt="Level">
<<elseif $SchoolRep <= 50>>
<img src="Images\UI\Rep50.png" alt="Level">
<<elseif $SchoolRep <= 60>>
<img src="Images\UI\Rep60.png" alt="Level">
<<elseif $SchoolRep <= 70>>
<img src="Images\UI\Rep70.png" alt="Level">
<<elseif $SchoolRep <= 80>>
<img src="Images\UI\Rep80.png" alt="Level">
<<elseif $SchoolRep <= 90>>
<img src="Images\UI\Rep90.png" alt="Level">
<<elseif $SchoolRep <= 100>>
<img src="Images\UI\Rep100.png" alt="Level">
<<elseif $SchoolRep <= 110>>
<img src="Images\UI\Rep110.png" alt="Level">
<<elseif $SchoolRep <= 120>>
<img src="Images\UI\Rep120.png" alt="Level">
<<elseif $SchoolRep <= 130>>
<img src="Images\UI\Rep130.png" alt="Level">
<<elseif $SchoolRep <= 140>>
<img src="Images\UI\Rep140.png" alt="Level">
<<elseif $SchoolRep <= 150>>
<img src="Images\UI\Rep150.png" alt="Level">
<<elseif $SchoolRep <= 160>>
<img src="Images\UI\Rep160.png" alt="Level">
<<elseif $SchoolRep <= 170>>
<img src="Images\UI\Rep170.png" alt="Level">
<<elseif $SchoolRep <= 180>>
<img src="Images\UI\Rep180.png" alt="Level">
<<elseif $SchoolRep <= 190>>
<img src="Images\UI\Rep190.png" alt="Level">
<<elseif $SchoolRep <= 200>>
<img src="Images\UI\Rep200.png" alt="Level">
<</if>>
/* RESETTING MAX VALUES */
<<if $SchoolRep > 200>>
<<set $SchoolRep to 200>>
<</if>>
<<if $SchoolRep < -200>>
<<set $SchoolRep to -200>>
<</if>>/* HEAD */
<<if $PlayerHead.Name != "None">>
<<link [img[$PlayerHead.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerHead)>>
<<set $PlayerHead to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Head",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "School Restroom Closet">>
<</link>>
<</if>>
/* FACE */
<<if $PlayerFace.Name != "None">>
<<link [img[$PlayerFace.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerFace)>>
<<set $PlayerFace to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Face",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "School Restroom Closet">>
<</link>>
<</if>>
/* MOUTH */
<<if $PlayerMouth.Name != "None">>
<<link [img[$PlayerMouth.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerMouth)>>
<<set $PlayerMouth to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Mouth",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "School Restroom Closet">>
<</link>>
<</if>>
/* NECK */
<<if $PlayerNeck.Name != "None">>
<<link [img[$PlayerNeck.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerNeck)>>
<<set $PlayerNeck to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Neck",
Temp: 0,
Tags: [],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "School Restroom Closet">>
<</link>>
<</if>>
/* UNDER */
<<if $PlayerUnder.Name != "None">>
<<link [img[$PlayerUnder.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerUnder)>>
<<set $PlayerUnder to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Under",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleveBoundTorn: "None",
AvatarSleveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "School Restroom Closet">>
<</link>>
<</if>>
/* TOP */
<<if $PlayerTop.Name != "None">>
<<link [img[$PlayerTop.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerTop)>>
<<set $PlayerTop to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Top",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "School Restroom Closet">>
<</link>>
<</if>>
/* OVER */
<<if $PlayerOver.Name != "None">>
<<link [img[$PlayerOver.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerOver)>>
<<set $PlayerOver to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Over",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "School Restroom Closet">>
<</link>>
<</if>>
/* OUTER */
<<if $PlayerOuter.Name != "None">>
<<link [img[$PlayerOuter.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerOuter)>>
<<set $PlayerOuter to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Neck",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "School Restroom Closet">>
<</link>>
<</if>>
/* BACK */
<<if $PlayerBack.Name != "None">>
<<link [img[$PlayerBack.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerBack)>>
<<set $PlayerBack to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Back",
Temp: 0,
Tags: [],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarFront: "None",
AvatarFrontTorn: "None",
AvatarFrontDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "School Restroom Closet">>
<</link>>
<</if>>
/* HANDS */
<<if $PlayerHands.Name != "None">>
<<link [img[$PlayerHands.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerHands)>>
<<set $PlayerHands to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Hands",
Temp: 0,
Tags: [],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "School Restroom Closet">>
<</link>>
<</if>>
/* BOTTOMS */
<<if $PlayerBottoms.Name != "None">>
<<link [img[$PlayerBottoms.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerBottoms)>>
<<set $PlayerBottoms to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Bottoms",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
SagAvatar: "None",
PulledDownAvatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "School Restroom Closet">>
<</link>>
<</if>>
/* WAIST */
<<if $PlayerWaist.Name != "None">>
<<link [img[$PlayerWaist.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerWaist)>>
<<set $PlayerWaist to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Waist",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "School Restroom Closet">>
<</link>>
<</if>>
/* UNDIES */
<<if $PlayerUndies.Name != "None">>
<<link [img[$PlayerUndies.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerUndies)>>
<<set $PlayerUndies to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "None",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Nothing at all.",
}>>
<<goto "School Restroom Closet">>
<</link>>
<</if>>
/* SOCKS */
<<if $PlayerSocks.Name != "None">>
<<link [img[$PlayerSocks.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerSocks)>>
<<set $PlayerSocks to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Socks",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "School Restroom Closet">>
<</link>>
<</if>>
/* SHOES */
<<if $PlayerShoes.Name != "None">>
<<link [img[$PlayerShoes.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerShoes)>>
<<set $PlayerShoes to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Shoes",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "School Restroom Closet">>
<</link>>
<</if>><<include"Exposed Tracking">>
<span style="color:Azure"><strong><big>--Equipment--</big></strong></span>
<<link" [Details]">>
<<script>>
Dialog.setup("Player Clothing", "Closet Details");
Dialog.wiki(Story.get("Closet Details").processText());
Dialog.open();
<</script>>
<</link>>
<br>
<<include"School Restroom Closet Wearing">>
<br>
<br>
<span style="color:Azure"><strong><big>--Inventory--</big></strong></span><br>
<<for _i to 0; _i lt $PlayerInventoryClothes.length; _i++>>
<<capture _i>>
<<link "[img[$PlayerInventoryClothes[_i].Icon]]">>
<<if $PlayerInventoryClothes[_i].Slot == "Head">>
<<if $PlayerHead.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerHead)>>
<</if>>
<<set $PlayerHead to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "School Restroom Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Face">>
<<if $PlayerFace.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerFace)>>
<</if>>
<<set $PlayerFace to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "School Restroom Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Mouth">>
<<if $PlayerMouth.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerMouth)>>
<</if>>
<<set $PlayerMouth to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "School Restroom Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Neck">>
<<if $PlayerNeck.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerNeck)>>
<</if>>
<<set $PlayerNeck to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "School Restroom Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Under">>
<<if $PlayerUnder.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerUnder)>>
<</if>>
<<set $PlayerUnder to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "School Restroom Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Top">>
<<if $PlayerTop.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerTop)>>
<</if>>
<<set $PlayerTop to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "School Restroom Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Over">>
<<if $PlayerOver.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerOver)>>
<</if>>
<<set $PlayerOver to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "School Restroom Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Outer">>
<<if $PlayerOuter.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerOuter)>>
<</if>>
<<set $PlayerOuter to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "School Restroom Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Back">>
<<if $PlayerBack.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerBack)>>
<</if>>
<<set $PlayerBack to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "School Restroom Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Hands">>
<<if $PlayerHands.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerHands)>>
<</if>>
<<set $PlayerHands to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "School Restroom Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Bottoms">>
<<if $PlayerBottoms.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerBottoms)>>
<</if>>
<<set $PlayerBottoms to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "School Restroom Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Waist">>
<<if $PlayerWaist.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerWaist)>>
<</if>>
<<set $PlayerWaist to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "School Restroom Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Undies">>
<<if $PlayerUndies.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerUndies)>>
<</if>>
<<set $PlayerUndies to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "School Restroom Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Socks">>
<<if $PlayerSocks.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerSocks)>>
<</if>>
<<set $PlayerSocks to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "School Restroom Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Shoes">>
<<if $PlayerShoes.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerShoes)>>
<</if>>
<<set $PlayerShoes to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "School Restroom Closet">>
<</if>>
<</link>>
<</capture>>
<</for>>
<br>
<br>
<<if $Player.Exposed == "Clothed">>
[[Close|School Restrooms]]
<<else>>
<span style="color:lightcoral">You can't go out like this!</span>
<</if>>/* HALLWAY BUSY */
<<set $Random to random(1, 10)>>
<<if $Random < 4>>
<<set $SchoolExposedBusy to "Busy">>
<<elseif $Random < 7>>
<<set $SchoolExposedBusy to "Mild">>
<<elseif $Random < 10>>
<<set $SchoolExposedBusy to "Few">>
<<elseif $Random == 10>>
<<set $SchoolExposedBusy to "Empty">>
<</if>>
<span style="color:Azure"><big><strong>--Restroom--</strong></big></span><br>
<<if $Player.Exposed =="Naked">>
<span style="color:Red"> You find yourself completely naked and hiding in a stall of your school’s restroom.</span> Thankfully, the restroom is empty, <span style="color:Pink">but you know you have no other choice then to head out with only your hands as cover for your $Player.PenisSize Penis.</span><br>
<br>
<<elseif $Player.Exposed == "Undies" or $Player.Exposed == "Diaper">>
<span style="color:Red"> You find yourself in nothing but your $PlayerUndies.Name and hiding in a stall of your school’s restroom.</span> Thankfully, the restroom is empty, <span style="color:Pink">but you know you have no other choice then to head out.</span><br>
<br>
<</if>>
/*
Based on what you can hear, the school hallways seem:
<<if $SchoolExposedBusy == "Busy">>
<span style="color:DarkRed">Packed full of people, everyone will see you!</span>
<<elseif $SchoolExposedBusy == "Mild">>
<span style="color:Red">To have quiet a few people in them! You doubt you'd be able to move unseen.</span>
<<elseif $SchoolExposedBusy == "Few">>
<span style="color:Yellow">Only have a few people, you may be able to move without being seen.</span>
<<elseif $SchoolExposedBusy == "Empty">>
<span style="color:Green">Silent, you're pretty sure no one is out there that will see you.</span>
<</if>>
*/
You can choose to wait if you have time, or try your luck in the hallway.<br>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
[[Wait (0:03)|School Restrooms][$Minutes += 3]]<br>
[[Leave|School South Hallway][$Minutes += 1]]<br>/* LOCATION */
<<set $Location to {
Name: "School Restroom",
Indoors: 1,
Safe: 1,
Nudity: 0,
Public: 0,
Environment: "School Restroom",
}>>
<<if $Player.Exposed == "Undies" or $Player.Exposed == "Naked" or $Player.Exposed == "Diaper">>
<<include"School Restrooms Exposed">>
<<else>>
<span style="color:Azure"><big><strong>--Restroom--</strong></big></span><br>
You stand in the restroom of the school. It is larger than most public bathrooms you’ve seen, probably because it is the only student bathroom in the school. It has half a dozen stalls and urinals along with a row of stainless steel sinks. Everything shines as if it has been cleaned recently.<br>
<br>
/* NPC SEEN */
<<include "NPC Inspect">>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
<<if $ToggleBladder == 1>>
[[Use Bathroom (0:02)|Use Bathroom School]] <span style="color:Green">-Bladder</span><br>
<</if>>
[[Change Clothes|School Restroom Closet]]<br>
<<if $Wet > 0>>
[[Dry off clothes|School Dry Off]]<br>
<</if>>
<<link "Masturbate">>
<<set $MasturbationLocation to "School Bathroom">>
<<set $MasturbationPosition to "Standing">>
<<set $MasturbationAction to "None">>
<<set $MasturbationPublic to 1>>
<<include"Character Save Clothes">>
<<goto"Player Masturbate">>
<</link>><br>
<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[South Hallway (0:01)|School South Hallway][$Minutes += 1]] <br>
<br>
<</if>><<if $Wet > 1>>
<<include"Science Wet">>
<<elseif $PlayerShoes.Type == "None" or ($PlayerTop.Type == "None" and $PlayerUnder.Type == "None")>>
<<include"Science Not Dressed">>
<<else>>
/* LOCATION */
<<set $Location to {
Name: "School Science Classroom",
Indoors: 1,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "School Classroom",
}>>
<span style="color:Azure"><big><strong>--Science Classroom--</strong></big></span><br>
You stand in <span style="color:DarkTurquoise">Mr. Chang</span>’s Science Classroom. Instead of normal desks, this room has a collection of metal tables with a built-in sink where two to three students can sit. The back of the classroom has many locked cabinets and cases where <span style="color:DarkTurquoise">Mr. Chang</span> keeps the more dangerous tools and chemicals, along with a small chemical shower. The walls host a collection of movie and comic book posters, some of which are signed and framed.<br>
/* NPC SEEN */
<<include "NPC Inspect">>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
<<attendClass "Science">>
<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[South Hallway (0:01)|School South Hallway][$Minutes += 1]] <br>
<br>
<</if>><<if $Time.Month == "August">>
<<set $SchoolSkillLevel to 0>>
<<elseif $Time.Month == "September">>
<<set $SchoolSkillLevel to 10>>
<<elseif $Time.Month == "October">>
<<set $SchoolSkillLevel to 20>>
<<elseif $Time.Month == "November">>
<<set $SchoolSkillLevel to 30>>
<<elseif $Time.Month == "December">>
<<set $SchoolSkillLevel to 40>>
<<elseif $Time.Month == "January">>
<<set $SchoolSkillLevel to 50>>
<<elseif $Time.Month == "February">>
<<set $SchoolSkillLevel to 60>>
<<elseif $Time.Month == "March">>
<<set $SchoolSkillLevel to 70>>
<<elseif $Time.Month == "April">>
<<set $SchoolSkillLevel to 80>>
<<elseif $Time.Month == "May">>
<<set $SchoolSkillLevel to 90>>
<</if>><<if $Player.Exposed == "Naked">>
<span style="color:Red"> You stand in the South Hallway of your school, completely naked and using your hands to cover your $Player.PenisSize Penis.</span> Thankfully, no one else is currently in the hallway, letting you keep your dignity for the time being, but you’re not sure how long that will last and the school’s cameras make you turn bright red, <span style="color:Pink">as you wonder if anybody is watching you from the other side.</span><br>
<br>
<<elseif $Player.Exposed == "Undies" or $Player.Exposed == "Diaper" or $Player.Exposed == "Diaper">>
<span style="color:Red"> You stand in the South Hallway of your school in nothing but your $PlayerUndies.Name as you attempt to cover them with your hands.</span> Thankfully, no one else is currently in the hallway, letting you keep your dignity for the time being, but you’re not sure how long that will last and the school’s cameras make you turn bright red, <span style="color:Pink">as you wonder if anybody is watching you from the other side.</span><br>
<br>
<</if>>
/* LOST AND FOUND ON */
<<if $SchoolLostFoundClothes == 1>>
[[Walk into Main Office|School Main Office]]<br>
<</if>>
<div style="position: relative">
<img src="Images\School Map\School Map.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<img src="Images\School Map\School Map South Marker.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<include"NPC Tracking School">>
</div>
<map name="School">
<area shape="rect" coords="58,382,111,435" alt="Restrooms" onclick="$.wiki('<<goto[[School Restrooms]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="220,274,273,327" alt="Main Office" onclick="$.wiki('<<goto[[School Main Office]]>><<set $Minutes += 1>>')" />
</map>/* LOCATION */
<<set $Location to {
Name: "School South Hallway",
Indoors: 1,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "School Hallway",
}>>
/* Random Encounter Check */
/* Set to 1% atm due to large amount of times in hallways. */
<<set _randomencounter to random(1, 100)>>
<<if $Player.Energy <= 5>>
<<include "School Pass Out">>
<<elseif $HadAccident>>
<<include "School Pee">>
<<else>>
<span style="color:Azure"><big><strong>--South Hallway--</strong></big></span><br>
/* EXPOSED */
<<if $Player.Exposed == "Naked" or $Player.Exposed == "Undies" or $Player.Exposed == "Diaper">>
<<include "School South Hallway Exposed">>
/* QUEST CHECKS */
<<elseif $CarterIntroQuest.State == 0 and $CarterSocial >= 75 and $Time.before(8)>>
<<include "Carter Quest Intro Invite Event">>
<<elseif $ToggleOCMiller == 1 and $OCQuestMeetMillers.State == -1>>
<<include "OC Millers Trouble in Paradise 1">>
<<elseif $Time.daysSinceStart() >= 7 && $ToggleOCKyren == 1 && $OCKyrenMet == 0 && _randomencounter < 11>>
<<include "OC Kyren Intro">>
/* Random Encounter Check */
<<elseif _randomencounter == 1>>
<<include "Hallway Random Encounters">>
<<else>>
/* ELSE */
You stand in the South Hallway of your school. Rows of lockers fill the walls between the classes, painted the school colors of Purple and Gold. Near the Main Office is a large trophy case, showcasing the large number of awards the school has won over the years. Next to that is a large bulletin board where they post news and information.<br>
<br>
/* NPC SEEN */
<<include "NPC Inspect">>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
[[Wait (0:05)|School South Hallway][$Minutes += 5]]<br>
<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
<<if $LinkTravel == 1>>
[[West Hallway (0:01)|School West Hallway][$Minutes += 1]] <br>
[[East Hallway (0:01)|School East Hallway][$Minutes += 1]] <br>
[[Math Classroom (0:01)|School Math Classroom][$Minutes += 1]] <br>
[[Science Classroom (0:01)|School Science Classroom][$Minutes += 1]] <br>
[[Auditorium (0:01)|School Auditorium][$Minutes += 1]] <br>
[[Computer Room (0:01)|School Computer Room][$Minutes += 1]] <br>
[[Main Office (0:01)|School Main Office][$Minutes += 1]] <br>
[[Restrooms (0:01)|School Restrooms][$Minutes += 1]] <br>
[[Library (0:01)|School Library][$Minutes += 1]]<br>
[[School Infirmary (0:01)|School Infirmary][$Minutes += 1]]<br>
[[Storage Closet (0:01)|School Storage Closet][$Minutes += 1]]<br>
<</if>>
<<if $Time.before(7) or $Time.after(15)>>
<<if $Detention > 0>>
[[Outside School (0:01)|Leaving With Detention]]<br>
<<else>>
[[Outside School (0:01)|Middle School][$Minutes += 1]] <br>
<</if>>
<<else>>
<span style="color:lightcoral">The front gate is locked during school hours.</span><br>
<</if>>
<br>
<div style="position: relative">
<img src="Images\School Map\School Map.png" style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<img src="Images\School Map\School Map South Marker.png" style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<img src="Images\School Map\Exit Icon.png" style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<include"NPC Tracking School">>
</div>
<map name="School">
<area shape="rect" coords="58,58,165,111" alt="West Hallway" onclick="$.wiki('<<goto[[School West Hallway]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="58,58,111,327" alt="West Hallway" onclick="$.wiki('<<goto[[School West Hallway]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="328,58,436,111" alt="East Hallway" onclick="$.wiki('<<goto[[School East Hallway]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="382,58,435,327" alt="East Hallway" onclick="$.wiki('<<goto[[School East Hallway]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="58,382,111,435" alt="Restrooms" onclick="$.wiki('<<goto[[School Restrooms]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="112,382,165,435" alt="Science Classroom" onclick="$.wiki('<<goto[[School Science Classroom]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="166,382,219,435" alt="Math Classroom" onclick="$.wiki('<<goto[[School Math Classroom]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="4,328,57,381" alt="Auditorium" onclick="$.wiki('<<goto[[School Auditorium]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="220,274,273,327" alt="Main Office" onclick="$.wiki('<<goto[[School Main Office]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="274,381,327,435" alt="Computer Room" onclick="$.wiki('<<goto[[School Computer Room]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="382,382,435,435" alt="Storage Closet" onclick="$.wiki('<<goto[[School Storage Closet]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="166,274,219,327" alt="School Infirmary" onclick="$.wiki('<<goto[[School Infirmary]]>><<set $Minutes += 1>>')" />
/*
<area shape="rect" coords="328,382,381,435" alt="Home Ec" onclick="$.wiki('<<goto[[Home Ec Classroom]]>><<set $Minutes += 1>>')" />
*/
<area shape="rect" coords="436,328,489,381" alt="School Library" onclick="$.wiki('<<goto[[School Library]]>><<set $Minutes += 1>>')" />
<<if $Time.before(7) or $Time.after(15)>>
<<if $Detention > 0>>
<area shape="rect" coords="236,410,257,431" alt="Exit" onclick="$.wiki('<<goto[[Leaving With Detention]]>>')" />
<<else>>
<area shape="rect" coords="236,410,257,431" alt="Exit" onclick="$.wiki('<<goto[[Middle School]]>><<set $Minutes += 1>>')" />
<</if>>
<</if>>
</map>
<</if>>
<</if>>/* LOCATION */
<<set $Location to {
Name: "School Storage Closet",
Indoors: 1,
Safe: 1,
Nudity: 0,
Public: 0,
Environment: "School Storage Closet",
}>>
/* Erin Check */
<<if $OCErinTied == 1 && $Time.between(15,0,16,0)>>
<<include"OC Erin Found Tied Intro">>
<<else>>
<span style="color:Azure"><big><strong>--Storage Closet--</strong></big></span><br>
You sneak into the storage closet at the end of the hall. You try to remain quiet, as you know students aren’t allowed in here. The room is mainly full of what you’d expect, cleaning supplies and tools for maintenance around the school. More surprising are the boxes stuffed behind the shelves full of frightening things such as shackles, handcuffs, and whips. You hope that these are just props from the school plays.<br>
<br>
/* NPC SEEN */
<<include "NPC Inspect">>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
<<if $ToggleOCSebastian == 1 and $OCSebastianIntro == -1>>
[[Sebastian's Photo Service|OC Sebastian Order Photo]]<br>
<</if>>
<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[South Hallway (0:01)|School South Hallway][$Minutes += 1]] <br>
<br>
<</if>>/* LOCATION */
<<set $Location to {
Name: "School West Hallway",
Indoors: 1,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "School Hallway",
}>>
/* Random Encounter Check */
/* Set to 1% atm due to large amount of times in hallways. */
<<set _randomencounter to random(1, 100)>>
<<if $Player.Energy <= 5>>
<<include"School Pass Out">>
<<elseif $HadAccident>>
<<include"School Pee">>
/* Random Encounter Check */
<<elseif _randomencounter == 1>>
<<include "Hallway Random Encounters">>
<<elseif $Time.daysSinceStart() >= 7 && $ToggleOCKyren == 1 && $OCKyrenMet == 0 && _randomencounter < 11>>
<<include "OC Kyren Intro">>
<<else>>
<span style="color:Azure"><big><strong>--West Hallway--</strong></big></span><br>
You stand in the West Hallway of your school. Unlike the other halls, this one is filled with artsy murals and numerous framed paintings. You gather that they’ve all been painted by students or alumni. Next to the entrance to the Auditorium are framed photographs from some of the various plays they’ve held over the years. <br>
<br>
/* NPC SEEN */
<<include "NPC Inspect">>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
[[Wait (0:05)|School West Hallway][$Minutes += 5]]<br>
<br>
<<if $LinkTravel == 1>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Cafeteria (0:01)|School Cafeteria][$Minutes += 1]] <br>
[[South Hallway (0:01)|School South Hallway][$Minutes += 1]] <br>
[[English Classroom (0:01)|School English Classroom][$Minutes += 1]] <br>
[[Music Room (0:01)|School Music Room][$Minutes += 1]] <br>
[[Art Classroom (0:01)|School Art Classroom][$Minutes += 1]] <br>
<</if>>
<br>
<div style="position: relative">
<img src="Images\School Map\School Map.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<img src="Images\School Map\School Map West Marker.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<<include"NPC Tracking School">>
</div>
<map name="School">
<area shape="rect" coords="58,328,435,381" alt="South Hallway" onclick="$.wiki('<<goto[[School South Hallway]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="220,324,273,435" alt="South Hallway" onclick="$.wiki('<<goto[[School South Hallway]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="166,58,327,111" alt="Cafeteria" onclick="$.wiki('<<goto[[School Cafeteria]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="112,112,165,165" alt="English Classroom" onclick="$.wiki('<<goto[[School English Classroom]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="112,220,165,273" alt="Art Classroom" onclick="$.wiki('<<goto[[School Art Classroom]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="4,58,57,111" alt="Music Room" onclick="$.wiki('<<goto[[School Music Room]]>><<set $Minutes += 1>>')" />
</map>
<</if>><<set $Minutes += 2>>
You quickly use the bathroom. <br>
<<needChange "Bladder" 100>>
<br>
[[Continue|School Restrooms]]<<set $Minutes to $Time.until(8)>>
You wait in the classroom until class starts.<br>
[[Continue|Attend Math]]<<set $Minutes to $Time.until(12)>>
You wait in the classroom until class starts.<br>
[[Continue|Attend Science]]/* Clothed */
<<if $Sex.PartnerClothes.Top == 1 && $Sex.PartnerClothes.Bottoms == 1>>
/* Low Arousal (Partner) */
<<if $Sex.PartnerArousal < 50>>
You stare at <span style="color:DarkTurquoise">Lucas</span> directly into his eyes, who looks back with a nervous smile. You are both simply lying in his bed, fully clothed. There is nothing lewd or naughty about this. You are simply two boys hanging out who, if spotted, could pass as nothing more than relaxing friends. Well, time to fix that. <br>
<br>
<span style="color:Pink">You reach down and place your hand on <span style="color:DarkTurquoise">Lucas</span>’ crotch. He jumps slightly at the touch, his blush deepening as he glances down at your hand. You begin to rub it slightly, feeling the lump of his penis through his $LucasBottoms.Type. It is soft and nestled neatly within his clothing, but as you continue to knead and rub it, its shape and outline becomes clear. You soon begin to feel the full shape of it, squeezing it in your hands as it slowly stiffens.</span> <br>
<br>
<span style="color:DarkTurquoise">Lucas</span>’ breathing has quickened, and you spot his toes and fingers twitching. <span style="color:Pink">Despite still being flaccid, his body is hyper-sensitive due to his arousal. Even though rubbing his boyhood through his clothes isn’t as effective as it would be if you rubbed it bare, it achieves the same goal all the same as you feel his arousal growing and his boyhood begin to stiffen.</span> <br>
<<sexChange "Player" "Arousal" 5>>
<<sexChange "Partner" "Arousal" 5>>
<<sexChange "Partner" "Comfort" 10>>
<br>
/* High Partner Arousal */
<<else>>
You and <span style="color:DarkTurquoise">Lucas</span> lie next to each other, staring deeply into each other’s eyes with red, flushed cheeks. <span style="color:Pink">A warmth emanates so strongly between you two that you feel sweat on your brow. Your friend also seems to be feeling the heat, his breath heavy as he bites his lower lip. You smirk, glancing downward towards his crotch. Though constrained by his $LucasBottoms.Type, his raging erection is clear, poking outward. It throbs and twitches with desire, desperate to be released.</span> <br>
<br>
<span style="color:LightSteelBlue">“Can- can I…”</span> <span style="color:DarkTurquoise">Lucas</span> says through heavy breaths, reaching down to the waist of his bottoms. You reach down and pull his hands away, shaking your head. <span style="color:Pink">You’ll let him strip when you’re good and ready. Instead, you lower your own hand to <span style="color:DarkTurquoise">Lucas</span>’ crotch and begin to rub his boner through his clothing. <span style="color:DarkTurquoise">Lucas</span> moans as you touch his aching penis, squeezing his eyes shut as a droplet of drool escapes his mouth and slides down his cheek.</span> <br>
<br>
<span style="color:LightSteelBlue">“Sta- stop!”</span> He begs, grabbing your wrist and squeezing it, <span style="color:LightSteelBlue">“I- I’m close. I don’t… I don’t want to…”</span> <span style="color:Pink">He moans again, unable to contain himself at his high stage of arousal. You quicken your pace to try and keep the boy quiet, shutting him up as he squirms and tries to back away from you. You know exactly what he is afraid of. He doesn’t want to cum inside his clothing. Not only would it be embarrassing, but his mother does his laundry. The boy is torn between his desire to keep his clothes clean and his desire to cum, something you take full advantage off as you continue to rub his desperate cock through his bottoms. <br>This requires further testing with less clothing blocking your touch.</span> <br>
<<sexChange "Player" "Arousal" 5>>
<<sexChange "Partner" "Arousal" 10>>
<<sexChange "Partner" "Comfort" -5>>
<br>
<</if>>
/* No Top */
<<elseif $Sex.PartnerClothes.Top != 1 && $Sex.PartnerClothes.Bottoms == 1>>
/* Low Arousal (Partner) */
<<if $Sex.PartnerArousal < 50>>
You stare at <span style="color:DarkTurquoise">Lucas</span> directly into his eyes, who looks back with a nervous smile as he crosses his arms in a vain attempt to cover his chest. <span style="color:Pink">Seeing <span style="color:DarkTurquoise">Lucas</span> without a shirt isn’t that uncommon of a sight, you see it everyday in gym class, but something about this situation is making him feel extra self-conscious. It is kind of cute how nervous he gets once a normal situation goes from wholesome to horny.</span> <br>
<br>
<span style="color:Pink">You glance down towards his crotch, spotting the waistband of his $LucasUndies.Name poking out, and smile. <span style="color:DarkTurquoise">Lucas</span> follows your eyes and gulps nervously, quickly glancing towards your hand and following it as it approaches his crotch. You begin to rub it slightly, feeling the lump of his penis through his $LucasBottoms.Type. It is soft and nestled nearly within his clothing, but as you continue to knead and rub it, its shape and outline becomes clear. You soon begin to feel the full shape of it, squeezing it in your hands as it slowly stiffens.</span> <br>
<br>
<span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span>’ breathing quickens, you eyes moving to his bare stomach as it moves in and our with his breath, adding to his cuteness. You also spot his toes and fingers twitching and, despite still being flaccid, his body is hyper-sensitive due to his arousal. Even though rubbing his boyhood through his clothes isn’t as effective as it would be if you rubbed it bare, it achieves the same goal all the same as you feel his arousal growing and his boyhood begin to stiffen.</span> <br>
<<sexChange "Player" "Arousal" 5>>
<<sexChange "Partner" "Arousal" 5>>
<<sexChange "Partner" "Comfort" 10>>
<br>
/* High Partner Arousal */
<<else>>
<span style="color:Pink">You lie across from <span style="color:DarkTurquoise">Lucas</span>, his breathing ever quickening as his arousal grows and grows. You glance downward, noticing the tent he has pitched in his pants. It twitches with arousal, so desperate to break from its constraints to gain the pleasure and release it craves. You chuckle at the sight, scooching a bit forward and telling <span style="color:DarkTurquoise">Lucas</span> that he looks good like this.</span> <br>
<br>
<span style="color:LightSteelBlue">“Sh- shut up!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Lucas</span> blushes and turns away, a bit embarrassed at his obvious extreme arousal. You smile, placing your hand on his cheek and feeling the warmth that emanates from his very body. You lower your hand, briefly brushing against his bare chest, which causes him to flinch. His eyes lock with yours once more as your hand reaches the outside of his bottoms, right on his crotch where his boyish erection twitches with desire.</span> <br>
<br>
<span style="color:Pink">Slowly, you begin to rub <span style="color:DarkTurquoise">Lucas</span> through his clothes, feeling up his member through the rough fabric. <span style="color:DarkTurquoise">Lucas</span> trembles and moans slightly, his eyes squeezing shut as you notice his lip quiver.</span> You stop briefly, asking <span style="color:DarkTurquoise">Lucas</span> if he is alright. He opens his mouth to respond, but only breath comes out. <span style="color:Pink">So instead, he bites his lower lip and nods, slowly thrusting and humping his pelvis towards your hand as a silent plea to continue. You giggle at the boy’s desire and continue to slowly rub his crotch as he moans softly in bliss.</span> <br>
<<sexChange "Player" "Arousal" 5>>
<<sexChange "Partner" "Arousal" 15>>
<<sexChange "Partner" "Comfort" 5>>
<br>
<</if>>
/* No Bottoms */
<<elseif $Sex.PartnerClothes.Top == 1 && $Sex.PartnerClothes.Bottoms != 1>>
/* Low Arousal (Partner) */
<<if $Sex.PartnerArousal < 50>>
You can’t help but stare into <span style="color:DarkTurquoise">Lucas</span>’ embarrassed nervous eyes.<span style="color:Pink"> Without his bottoms, <span style="color:DarkTurquoise">Lucas</span> sits there a bit awkwardly, his legs slightly crossed as he pulls his $LucasTop.Type down slightly to cover his underwear, though you still see peeks at his $LucasUndies.Name. While the boy is clearly excited at what’s happening, he is clearly more nervous than horny, indicated by the lack of an erection you spotted when removing his trousers. Still, you had the perfect fix for this.</span> <br>
<br>
With a smirk you move your hand to his, gripping it and slowly pulling it away from his shirt. <span style="color:DarkTurquoise">Lucas</span> holds onto it for a moment nervously, before it is stretched to his limit and he has no choice but to release, <span style="color:Pink">causing his top to fling up, revealing both the front of his underwear and his cute, adorable belly. You smile at this, placing his hand on your side to comfort your friend before slowly moving your hand towards his crotch. <span style="color:DarkTurquoise">Lucas</span> briefly moves away as your finger brushes against his underwear-clad crotch, though you don’t let this deter you as you press your hand firmly against his privates.</span> <br>
<br>
<span style="color:Pink"><span style="color:DarkTurquoise">Lucas</span> tenses up and squeezes his eyes shut as you rub your hand along his shaft, this thin underwear offering little protection to his sensitive bits. You can make out every detail as you rub the length of it, his cute tight balls, the way his shaft slightly stiffens as your fingers glide across it, and the way his body twitches as you gently finger his tip. Eventually, <span style="color:DarkTurquoise">Lucas</span> manages to open his eyes and gives you a half smile, indicating that he is alright, though his burning red face tells you that the boy still feels extremely embarrassed.</span> <br>
<<sexChange "Player" "Arousal" 5>>
<<sexChange "Partner" "Arousal" 15>>
<<sexChange "Partner" "Comfort" 10>>
<br>
/* High Partner Arousal */
<<else>>
<span style="color:Pink">You can’t help but stare into <span style="color:DarkTurquoise">Lucas</span>’ embarrassed yet lustful eyes.</span> His cheeks are flushed and his hands are clenched, sitting in front of him. Occasionally, they move or twitch slightly, no doubt a result of him resisting as his mind tries to get him to reach down towards the throbbing lower prize. <span style="color:Pink">Said prize is poking the front of <span style="color:DarkTurquoise">Lucas</span>’ $LucasUndies.Name, forming a pitched tent in the boy’s underwear. A raging erection that points directly at you.</span> <br>
<br>
<span style="color:DarkTurquoise">Lucas</span> tries to avoid direct eye contact with you, his desire mixed with his nervousness into a strange series of emotions he can’t fully comprehend, not when his mind is ablaze with lewd, lustful thoughts. <span style="color:Pink">His penis is poking out so hard that there is a small gap between the center of his waistband and his lower stomach. Had the boy any pubic hair, you’re sure it would be poking out in a cute display. <span style="color:DarkTurquoise">Lucas</span>’ entire body is screaming at him to handle his hardon, but he is either too embarrassed to do so in front of you, or accepts that you are in charge of what happens here.</span> <br>
<br>
<span style="color:Pink">After a few moments of staring at the horny boy, you eventually reach down and grip the rod poking the front of his $LucasUndies.Type. Your friend lets out a gasp, both of surprise and relief as you can see the surge of feelings reach his face. The boy’s entire body tenses up as you slowly stroke and rub his erection through his underwear. His breathing becomes staggered, mixed with gasps and moans as he clenches his eyes shut from the feeling of pleasure. You feel something and glance back down at his cock, a tiny wet spot forming at his front as precum begins to drip from his penis and soak his underwear. He is getting closer and closer.</span> <br>
<<sexChange "Player" "Arousal" 5>>
<<sexChange "Partner" "Arousal" 20>>
<<sexChange "Partner" "Comfort" 10>>
<br>
<</if>>
/* Undies */
<<elseif $Sex.PartnerClothes.Top != 1 && $Sex.PartnerClothes.Bottoms != 1 && $Sex.PartnerClothes.Undies == 1>>
/* Low Arousal (Partner) */
<<if $Sex.PartnerArousal < 50>>
You can’t help but stare into <span style="color:DarkTurquoise">Lucas</span>’ embarrassed nervous eyes. <span style="color:Pink">Lying beside you in just his $LucasUndies.Name, his body language is closed and unsure with his hands crossed in front of him, covering his underwear-clad crotch.</span> You smile at him, causing <span style="color:DarkTurquoise">Lucas</span> to blush and glance away. <span style="color:Pink">He’s so cute, shy as he is to be in such a state of undress with you, considering the lewd situation. Despite being clearly more nervous than horny, you can tell he is excited about what’ll happen next and eagerly scooch closer to him.</span> <br>
<br>
With a smirk you move your hand to his, gently moving them away to uncover his crotch. <span style="color:DarkTurquoise">Lucas</span> resists nervously for a moment, but eventually allows you to move his hands as you glance down at his crotch. <span style="color:Pink">His $LucasUndies.Type cradles his boyhood like a pair of bouncy balls in a small bag, the shape and size of his member fully clear despite being hidden. Giving <span style="color:DarkTurquoise">Lucas</span> a reassuring smile, you slide your hand towards his crotch and gently begin to rub it. <span style="color:DarkTurquoise">Lucas</span> briefly scooches back as he feels your hand grip his privates, but you don’t let it deter you as you in turn slide closer.</span> <br>
<br>
<span style="color:Pink"><span style="color:DarkTurquoise">Lucas</span> tenses up and squeezes his eyes shut as you rub your hand along his shaft, this thin underwear offering little protection to his sensitive bits. You can make out every detail as you rub the length of it, his cute tight balls, the way his shaft slightly stiffens as your fingers glide across it, and the way his body twitches as you gently finger his tip. Eventually, <span style="color:DarkTurquoise">Lucas</span> manages to open his eyes and gives you a half smile, indicating that he is alright, though his burning red face tells you that the boy still feels extremely embarrassed.</span> <br>
<<sexChange "Player" "Arousal" 5>>
<<sexChange "Partner" "Arousal" 15>>
<<sexChange "Partner" "Comfort" 10>>
<br>
/* High Partner Arousal */
<<else>>
<span style="color:Pink">You can’t help but stare into <span style="color:DarkTurquoise">Lucas</span>’ embarrassed yet lustful eyes. His cheeks are flushed and his hands are clenched, sitting in front of him awkwardly. Occasionally, they move or twitch slightly, no doubt a result of him resisting as his mind tries to get him to reach down towards his throbbing lower prize. Said prize is poking the front of <span style="color:DarkTurquoise">Lucas</span>’ $LucasUndies.Name, forming a pitched tend in the boy’s underwear. A raging erection that is pointing directly at you, giving you a perfect unobstructed view.</span> <br>
<br>
<span style="color:DarkTurquoise">Lucas</span> tries to avoid direct eye contact with you, his desire mixed with his nervousness into a strange series of emotions he can’t fully comprehend, not with his mind ablaze with lewd, lustful thoughts. <span style="color:Pink">His penis is poking out so hard that there is a small gap between the center of his waistband and his lower stomach. The window into his privates opens and closes as he breaths, the small fabric the only thing keeping his nudity from view. Had the boy any pubic hair, you’re sure it would be poking out in a cute display. <span style="color:DarkTurquoise">Lucas</span>’ entire body is screaming at him to handle his hardon, but he is either too embarrassed to do so in front of you, or accepts that you are in charge of what happens here.</span> <br>
<br>
<span style="color:Pink">After a few moments of staring at the horny boy, you slowly reach down and begin to gently rub his stomach. <span style="color:DarkTurquoise">Lucas</span> twitches at the sudden feeling, before slowly relaxing. Then, right when his guard is down, you quickly reach down and grip his raging erection! <span style="color:DarkTurquoise">Lucas</span> lets out a gasp, both of surprise and relief as you can see the surge of feelings reach his face. The boy’s entire body tenses up as you slowly stroke and rub his erection through his underwear. His breathing becomes staggered, mixed with gasps and moans as he clenches his eyes shut from the feeling of pleasure. You feel something and glance back down at his cock, a tiny wet spot forming at his front as precum begins to drip from his penis and soak his underwear. He is getting closer and closer.</span> <br>
<<sexChange "Player" "Arousal" 5>>
<<sexChange "Partner" "Arousal" 20>>
<<sexChange "Partner" "Comfort" 10>>
<br>
<</if>>
/* Naked */
<<elseif $Sex.PartnerClothes.Bottoms != 1 && $Sex.PartnerClothes.Undies != 1>>
/* Low Arousal (Partner) */
<<if $Sex.PartnerArousal < 50>>
<span style="color:Pink"><span style="color:DarkTurquoise">Lucas</span> is staring down at his feet nervously, his hands covering his crotch as his face burns red. The boy is lying across from you butt naked, without a stitch of clothing to cover his dignity as his entire boyish form is laid bare to you. Despite having seen him naked already as you stripped him, <span style="color:DarkTurquoise">Lucas</span> seems incredibly nervous and shy about being so exposed in front of you. He shivers slightly from the cold air on his body, so you scooch closer to allow your body heat to warm him. As your knees and shoulder push against his he looks up at you nervously.</span> <br>
<br>
<span style="color:LightSteelBlue">“I- I’m sorry…”</span> He says in a hushed voice, <span style="color:LightSteelBlue">“I know this isn’t new for us, it’s just… Embarrassing, I guess?”</span> You chuckle in response, telling him that’s fair. <span style="color:Pink">It’s not everyday that you find yourself naked with your friend… well, to be fair, it happens to you both a lot.</span> <span style="color:DarkTurquoise">Lucas</span> chuckles at this, agreeing. He then takes a deep breath before whispering, <span style="color:LightSteelBlue">“Just, take it slow… okay?”</span> <span style="color:Pink">He then slowly lifts his hands, revealing his penis to you.</span> <br>
<br>
<span style="color:Pink">It sits cutely between his legs, still flaccid and drooping down towards the bed. It’s kind of cute like this, the lack of stiffness making it seem like a wholesome, normal moment. But that soon changes as, taking a deep breath yourself, you slowly reach down and take his cock into your hand. He squeeks as you touch it, quickly shutting his eyes as he face continues to burn. You can’t help but blush as well, feeling his warm member in your hand.</span> <br>
<br>
<span style="color:Pink">It being flaccid makes it feel a little weird in your hand; Without the stiffness you’d normally expect when gripping a penis. You glance up at <span style="color:DarkTurquoise">Lucas</span> and gentle move his hair out of his face to comfort him. He opens his eyes once more and gives you a still embarrassed smile. You then slowly begin to rub <span style="color:DarkTurquoise">Lucas</span>’ penis, taking in the shaft and tip in your hands as you slowly caress and massage it. It doesn’t take long until you notice the wiener grow warmer and its stiffness increase. Very soon, <span style="color:DarkTurquoise">Lucas</span> will be rocking a solid, hard boner.</span> <br>
<<sexChange "Player" "Arousal" 5>>
<<sexChange "Partner" "Arousal" 20>>
<<sexChange "Partner" "Comfort" 10>>
<br>
/* High Partner Arousal */
<<else>>
<span style="color:Pink">You can’t look away from the twitching, throbbing eye that looks up at you. The way it moves and wiggles with his breath, the way its eye opens and closes ever so slightly as he swallows between breaths. Your friend’s rock-hard erection is perfectly positioned to give you a true, unobstructed view at his penis tip. Watching it so closely is nearly as exciting as playing with it.</span> <br>
<br>
<span style="color:LightSteelBlue">“Do- don’t stare at it like that…”</span> <span style="color:DarkTurquoise">Lucas</span> says softly, <span style="color:Pink">his face flushed from his arousal,</span> <span style="color:LightSteelBlue">“It’s embarrassing.”</span> <span style="color:Pink">You chuckle at his shyness. <span style="color:DarkTurquoise">Lucas</span> is already lying next to you, butt naked and rocking a hard on that would make a porn star blush. You tell him that the time for shyness has long since passed.</span> <span style="color:LightSteelBlue">“That doesn’t mean I want you to just lay there staring at it!”</span> He replies, his face somehow glowing more red. You sigh, telling <span style="color:DarkTurquoise">Lucas</span> that you’ll stop staring at it… <span style="color:Pink">and instead do something else!</span> <br>
<br>
<span style="color:LightSteelBlue">“Eek!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Lucas</span> lets out a squeak and tenses up as you reach down and grip his boner, tugging on the rod playfully.</span> <span style="color:LightSteelBlue">“Wa- wait! Hold on! You’re gunna make me-! Aaahh~”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Lucas</span> can’t hold back his moans as you begin to rub and caress his boyhood, feeling the heat in your hand as you tug and squish it about. You friend quickly becomes putty in your hands as his horniness takes over.</span> <br>
<<sexChange "Player" "Arousal" 5>>
<<sexChange "Partner" "Arousal" 25>>
<<sexChange "Partner" "Comfort" 5>>
<br>
<</if>>
<</if>>
<<if $Sex.PartnerArousal >= 120>>
<<include"Sex Climax Premature Rubbing Lucas">>
<<else>>
<<include"Sex Foreplay Main">>
<</if>>/* Clothed */
<<if $Sex.PartnerClothes.Top == 1 && $Sex.PartnerClothes.Bottoms == 1>>
/* Low Arousal (Partner) */
<<if $Sex.PartnerArousal < 50>>
You smirk downwards at <span style="color:DarkTurquoise">Lucas</span>, who lies nervously on his bed staring back up at you. <span style="color:Pink">This position leaves your cute friend looking extra submissive, his normally cool and calm demeanor that he tries to portray completely melted away as you kneel atop him. Even clothed like this, something about the position of you two leads to things beginning to heat up.</span> <br>
<br>
Using one hand to keep yourself propped up, <span style="color:Pink">you move the other to <span style="color:DarkTurquoise">Lucas</span>’ crotch and gently squeeze his member through his bottoms. <span style="color:DarkTurquoise">Lucas</span> jumps and twitches at the sudden touch, taken by surprise as he glances downward, seeing your hand resting on his privates. He gulps nervously and returns to locking eyes with you, silently asking for you to continue. You begin to rub the boy’s crotch, kneading out the shape of his flaccid member before squeezing and playing with it through his clothes, all the while staring and inspecting every detail of <span style="color:DarkTurquoise">Lucas</span>’ face.</span> <br>
<br>
<span style="color:Pink">You notice cute little consistencies as you go. <span style="color:DarkTurquoise">Lucas</span>’ eye twitches and he bites his lips if you go hard on his shaft. If you go for his balls, he gasps lightly and his body twitches, judging by his facial expressions he doesn’t fully enjoy touches there. But, if you move your attention to the tip of his penis, which even soft and through his clothes, you spot his mind going wild behind his eyes. This, you think to yourself, requires further testing with less clothing blocking your touch.</span> <br>
<<sexChange "Player" "Arousal" 5>>
<<sexChange "Partner" "Arousal" 5>>
<<sexChange "Partner" "Comfort" 10>>
<br>
/* High Partner Arousal */
<<else>>
You smirk downwards at <span style="color:DarkTurquoise">Lucas</span>, who lies nervously on his bed staring back up at your with warm, flushed cheeks. <span style="color:Pink">This position leaves your cute friend looking extra submissive, his normally cool and calm demeanor that he tries to portray completely melted away. Two things add to this adorable sight. The first is that you are holding <span style="color:DarkTurquoise">Lucas</span>’ hands down by his wrists on either side of him, a necessary pin after you caught him rubbing himself. The second thing is the reason he was rubbing himself, his rock hard boner that is poking straight up from his bottoms.</span> <br>
<br>
<span style="color:Pink">He shifts uncomfortably, his boner strained and hurting from being confined to his clothes. You smirk at how desperate he is, briefly removing your hands and telling <span style="color:DarkTurquoise">Lucas</span> to keep his arms above his head. He does so, gulping as he breaths heavily through his mouth. Slowly, you sit up and move your hands to the front of his bottoms, where his tent is pitched, and grip his erect member through his clothes. In inhales deeply as you do so, his body twitching at the long awaited touch.</span> <br>
<br>
<span style="color:Pink"><span style="color:DarkTurquoise">Lucas</span> begins to thrust his pelvis up, pushing his cock harder and harder into your hand in order to receive the brief relief the rubbing granted. The boy is so horny you hardly have to even do anything. You apply more pressure, pushing the boy down which only serves to get him to increase his speed and intensity. Then, after a strong push, <span style="color:DarkTurquoise">Lucas</span> pauses and twitches slightly. For a moment you think he may have climaxed in his $LucasBottoms.Type, but then realize that he simply forced himself to stop in order to prevent that and was instead twitching in desperate desire.</span> <br>
<<sexChange "Player" "Arousal" 5>>
<<sexChange "Partner" "Arousal" 20>>
<<sexChange "Partner" "Comfort" 5>>
<br>
<</if>>
/* No Top */
<<elseif $Sex.PartnerClothes.Top != 1 && $Sex.PartnerClothes.Bottoms == 1>>
/* Low Arousal (Partner) */
<<if $Sex.PartnerArousal < 50>>
You smirk downwards at <span style="color:DarkTurquoise">Lucas</span>, who lies nervously on his bed staring back up at you. <span style="color:Pink">His chest and stomach are bare, a sight common to boys suddenly becoming much more lewd in the context of what you are doing. You are entranced by his stomach moving up and down as he breaths, something about it so cute and adding to his extra submissive look. You can’t help but smile as your friend’s normally cool and calm demeanor that he tries so hard to portray is completely melted away as you kneel atop him. Then your eyes fall lower, towards the true prize your friend is hiding.</span> <br>
<br>
<span style="color:Pink">Using one hand to keep yourself propped up, you move the other to <span style="color:DarkTurquoise">Lucas</span>’ crotch and gently squeeze his member through his bottoms. <span style="color:DarkTurquoise">Lucas</span> jumps and twitches at the sudden touch, taken by surprise as he glances downward, seeing your hand resting on his privates. He gulps nervously and returns to locking eyes with you, silently asking for you to continue. You begin to rub the boy’s crotch, kneading the shape of his flaccid member before squeezing and playing with it through his clothes. All the while, you stare and inspect every detail of <span style="color:DarkTurquoise">Lucas</span>’ face.</span> <br>
<br>
<span style="color:Pink">You notice cute little consistencies as you go. <span style="color:DarkTurquoise">Lucas</span>’ eye twitches and he bites his lips if you go hard on his shaft. If you go for his balls, he gasps lightly and his body twitches, judging by his facial expressions he doesn’t fully enjoy touches there. But, if you move your attention to the tip of his penis, which even soft and through his clothes, you spot his mind going wild behind his eyes. This, you think to yourself, requires further testing with less clothing blocking your touch.</span> <br>
<<sexChange "Player" "Arousal" 5>>
<<sexChange "Partner" "Arousal" 5>>
<<sexChange "Partner" "Comfort" 10>>
<br>
/* High Partner Arousal */
<<else>>
As you stare down at <span style="color:DarkTurquoise">Lucas</span>, <span style="color:Pink">his pink cheeks and lustful eyes tell you all you need to know. His desire is growing, and his nervousness fades away as his lust increases. Still, you catch a hint of embarrassment in his eyes, in such a submissive position with you, his friend and classmate, as his obvious erection points up at your through his clothes. You smile at him, a gesture he returns nervously.</span> <br>
<br>
<span style="color:Pink">You can feel the heat coming off his body, like a constant presence of warmth that causes your heart to beat faster. You adjust yourself lower, supporting yourself with one arm and your knees as your free hand now moves towards <span style="color:DarkTurquoise">Lucas</span>’ crotch. The boy trembles as your hand rests atop it. He looks at you so pitifully, his desperation for your touch clear. You let your eyes wander lower, his bare chest so pale with a hint of the blush from his cheeks hitting his nipples</span>. <br>
<br>
<span style="color:Pink">Those cute nipples of his, even without touching them you can tell his arousal reaches them, so pointy like erections of their own. They have to be just as sensitive, if not more, as the rest of his body. You consider pinching them, but instead settle with a light tease, pointing out how obviously horny <span style="color:DarkTurquoise">Lucas</span> is. He blushes, turning his head to the side and flinches as you squeeze his cock lightly.</span> <br>
<br>
<span style="color:Pink">You lean down and begin to blow on <span style="color:DarkTurquoise">Lucas</span>’ nipples, causing him to tremble and moan as you begin to rub his throbbing erection though his clothes. The boy is like putty in your hand, his body reacting to your every touch and whim as you are in complete control. You quicken and slow your speed over and over again, just to see how the boy’s body reacts, not doubt driving his mind crazy as a result.</span> <br>
<<sexChange "Player" "Arousal" 5>>
<<sexChange "Partner" "Arousal" 20>>
<<sexChange "Partner" "Comfort" 5>>
<br>
<</if>>
/* No Bottoms */
<<elseif $Sex.PartnerClothes.Top == 1 && $Sex.PartnerClothes.Bottoms != 1>>
/* Low Arousal (Partner) */
<<if $Sex.PartnerArousal < 50>>
<span style="color:DarkTurquoise">Lucas</span> lies below you, his head turned to the side as he nervously looks away with embarrassed and flushed cheeks. <span style="color:Pink">He is gripping the bottom of his $LucasTop.Name with both hands, tugging it down in an attempt to cover his $LucasUndies.Name. Though he can’t get them completely concealed, as you spot the round and soft bottom of his package that holds his balls. <span style="color:DarkTurquoise">Lucas</span> is still obviously very nervous; though you know he is yet to pop one, you get the feeling he is attempting to hide his crotch out of embarrassment of the boner he will soon be rocking. He’s so cute when he’s embarrassed.</span> <br>
<br>
<span style="color:Pink">You lean down so close to <span style="color:DarkTurquoise">Lucas</span> your noses touch. He gasps slightly, his attention turning back to you as your eyes lock. You hold his gaze for a moment as you slowly move your hand towards his bits, stopping right at his vulnerable balls and give them a gentle squeeze. <span style="color:DarkTurquoise">Lucas</span> gasps at the sudden intrusion, his breath strangely pleasant on your face. The sensation causes him to briefly move his hands away from his bits and, seeing your hand, you slide your hands up and begin to caress his boyhood between your fingers.</span> <br>
<br>
<span style="color:Pink"><span style="color:DarkTurquoise">Lucas</span>’ lips quiver and he turns away again, squeezing his eyes shut, but you whisper for the boy to look at you. He opens one eye, giving you an expression that is equal parts arousal and discomfort as you rub the length of his shaft through his $LucasUndies.Type. You tell <span style="color:DarkTurquoise">Lucas</span> that you want to see the details and movement of his face as you fondle him. You want to see and hear him whimper and moan and quiver at your touch. Your words seem to embarrass <span style="color:DarkTurquoise">Lucas</span> more as his face is burning a bright red so hot you can feel it emanating and brushing against your own face, but he does as you ask he turns his face back directly at yours. You continue to rub his privates for a while as you increase your speed, making <span style="color:DarkTurquoise">Lucas</span> unable to hide his embarrassingly adorable reactions to the pleasure he is feeling.</span> <br>
<<sexChange "Player" "Arousal" 5>>
<<sexChange "Partner" "Arousal" 15>>
<<sexChange "Partner" "Comfort" 10>>
<br>
/* High Partner Arousal */
<<else>>
<span style="color:DarkTurquoise">Lucas</span> lies below you, his lustful eyes staring directly into yours as he breathes heavily through his mouth. <span style="color:Pink">His flushed cheeks seemingly glow, a mixture of arousal and embarrassment as his raging erection pokes up, forming a tent in his $LucasUndies.Name. You glance down at it and smirk as it twitches and wiggles in desire. The boy’s nervousness and embarrassment melt away as it is slowly overcome by his growing arousal. The boy is getting closer and closer to the edge.</span> <br>
<br>
<span style="color:Pink">Slowly, you reach down and grip <span style="color:DarkTurquoise">Lucas</span>’ cock through his underwear. The boy’s entire body tenses up as you do so; twitching and rising off his bed as if fearful that your hand will pull away. You glance up at <span style="color:DarkTurquoise">Lucas</span>’ face and see his eyes clenched shut as he bites his lower lip until he is forced to open his mouth to take in a deep breath his nose can’t handle. Even your simple touch seems to be driving the horny boy wild, and he quickly begins to gasp and pant as you begin to stroke his boner up and down through his underwear.</span> <br>
<br>
<span style="color:Pink"><span style="color:DarkTurquoise">Lucas</span>’ face is so cute as you stroke him, his humiliating expressions so adorable in its innocence and desire. You’re sure if <span style="color:DarkTurquoise">Lucas</span> saw the face he is making now he would die of embarrassment. As you continue, you feel a warm wetness begin to form near your hand. You glance down and spot a tiny dot of dark wetness on the front of his $LucasUndies.Type. Seems the boy leaked a little bit of precum, how cute. You comment on how adorable it is that he loves your touch so much.</span> <br>
<br>
<span style="color:LightSteelBlue">“Sh- shut…”</span> <span style="color:Pink">Is the only word <span style="color:DarkTurquoise">Lucas</span> can get out as he covers his face with his arms, unable to get out a full sentence as his arousal builds inside of him. You also swear that his face gets a tiny bit pinker, if that is even possible. Man, he’s adorable.</span> <br>
<<sexChange "Player" "Arousal" 5>>
<<sexChange "Partner" "Arousal" 20>>
<<sexChange "Partner" "Comfort" 5>>
<br>
<</if>>
/* Undies */
<<elseif $Sex.PartnerClothes.Top != 1 && $Sex.PartnerClothes.Bottoms != 1 && $Sex.PartnerClothes.Undies == 1>>
/* Low Arousal (Partner) */
<<if $Sex.PartnerArousal < 50>>
<span style="color:DarkTurquoise">Lucas</span> lies below you, his head turned to the side as he nervously looks away with embarrassed and flushed cheeks. His arms are crossed, both allowing him to hug himself for comfort and cover his bare chest. <span style="color:Pink">A bit lower, <span style="color:DarkTurquoise">Lucas</span>’ legs are slightly crossed, a fruitless attempt to try and hide his $LucasUndies.Name from your prying eyes. Though all this does is make the outline of his bits all the more sweeter as they are squeezed between his legs. You also get the feeling <span style="color:DarkTurquoise">Lucas</span> may be trying to prevent or delay getting a boner, obvious still a bit embarrassed to be seen hard by you, though you know he’ll be rocking one soon. He’s so cute when he’s embarrassed.</span> <br>
<br>
<span style="color:Pink">You lean down so close to <span style="color:DarkTurquoise">Lucas</span> your noses touch. He gasps slightly, his attention turning back to you as your eyes lock. You hold his gaze for a moment as you slowly move your hand towards his bits, stopping right at his vulnerable balls and give them a gentle squeeze. <span style="color:DarkTurquoise">Lucas</span> gasps at the sudden intrusion, his breath strangely pleasant on your face. The sensation causes him to briefly move his hands away from his bits and, seeing your hand, you slide your hands up and begin to caress his boyhood between your fingers.</span> <br>
<br>
<span style="color:Pink"><span style="color:DarkTurquoise">Lucas</span>’ lips quiver and he turns away again, squeezing his eyes shut, but you whisper for the boy to look at you. He opens one eye, giving you an expression that is equal parts arousal and discomfort as you rub the length of his shaft through his $LucasUndies.Type. You tell <span style="color:DarkTurquoise">Lucas</span> that you want to see the details and movement of his face as you fondle him. You want to see and hear him whimper and moan and quiver at your touch. Your words seem to embarrass <span style="color:DarkTurquoise">Lucas</span> more as his face is burning a bright red so hot you can feel it emanating and brushing against your own face, but he does as you ask he turns his face back directly at yours. You continue to rub his privates for a while as you increase your speed, making <span style="color:DarkTurquoise">Lucas</span> unable to hide his embarrassingly adorable reactions to the pleasure he is feeling.</span> <br>
<<sexChange "Player" "Arousal" 5>>
<<sexChange "Partner" "Arousal" 15>>
<<sexChange "Partner" "Comfort" 10>>
<br>
/* High Partner Arousal */
<<else>>
<span style="color:DarkTurquoise">Lucas</span> lies below you, his lustful eyes staring directly into yours as he breathes heavily through his mouth. <span style="color:Pink">His flushed cheeks seemingly glow, a mixture of arousal and embarrassment as his raging erection pokes up, forming a tent in his $LucasUndies.Name. The sight is adorable, as it twitches and dances in desire only obstructed by the tiny fabric of his undies. Your friend’s nervousness and embarrassment seem to melt away as he is slowly overcome by his growing arousal. The boy is getting closer and closer to the edge.</span> <br>
<br>
<span style="color:Pink">Slowly, you reach down and grip <span style="color:DarkTurquoise">Lucas</span>’ cock through his underwear. The boy’s entire body tenses up as you do so; twitching and rising off his bed as if fearful that your hand will pull away. As his underwear is tugged up and down by your grip, you get peeks inside towards the base of <span style="color:DarkTurquoise">Lucas</span>’ shaft. You glance up to see <span style="color:DarkTurquoise">Lucas</span>’ face contorting and gasping out in pleasure, your simple touch being enough to drive the boy wild as he clenches his sheets and tries to control his overstimulated body.</span> <br>
<br>
<span style="color:Pink"><span style="color:DarkTurquoise">Lucas</span>’ face is so cute as you stroke him, his humiliating expressions so adorable in their innocence and desire. You’re sure if <span style="color:DarkTurquoise">Lucas</span> saw the face he is making he would die of embarrassment. As you continue, you feel a warm wetness begin to form near your hand. You glance down and spot a tiny dot of dark wetness on the front of his $LucasUndies.Type. Seems the boy leaked a little bit of precum, how cute. You comment on how adorable it is that he loves your touch so much.</span> <br>
<br>
<span style="color:LightSteelBlue">“Sh- shut…”</span> <span style="color:Pink">Is the only word <span style="color:DarkTurquoise">Lucas</span> can get out as he covers his face with his arms, unable to get out a full sentence as his arousal builds inside of him. You also swear that his face gets a tiny bit pinker, if that is even possible. Man, he’s adorable.</span> <br>
<<sexChange "Player" "Arousal" 5>>
<<sexChange "Partner" "Arousal" 20>>
<<sexChange "Partner" "Comfort" 2>>
<br>
<</if>>
/* Naked */
<<elseif $Sex.PartnerClothes.Bottoms != 1 && $Sex.PartnerClothes.Undies != 1>>
/* Low Arousal (Partner) */
<<if $Sex.PartnerArousal < 50>>
You stare down at the burning red and embarrassed face of your next door neighbor and friend, <span style="color:DarkTurquoise">Lucas</span>. <span style="color:Pink">He lies beneath you on his bed, blanket tossed aside, in nothing but his birthday suit. His pale skin seems to glow in the light from his lamp as the sound of his nervous breathing fills the room. Everything from his nipples to his belly to his thighs are laid bare for you. He is completely and utterly naked and at your mercy as you kneel above him.</span> <br>
<br>
<span style="color:Pink">His hands cover his crotch, a fruitless and shy attempt to keep that last little bit of his dignity away from your prying eyes. But it only last a moment as you slowly pry off his hands one by one until the adorably boyish soft member is exposed to both the elements and you. It sits so cutely between his legs, like a tiny wiener next to a soft bag of marbles. <span style="color:DarkTurquoise">Lucas</span> looks away in embarrassment as you expose him, his face a mixture of utter humiliation and shy excitement as his entire body is laid bare and vulnerable to you, his closest friend.</span> <br>
<br>
<span style="color:Pink">Without saying a word you slowly slide your hand down and cup his entire package in your hand, his balls resting in your palm as you poke his tip with your thumb. <span style="color:DarkTurquoise">Lucas</span> whimpers and cowers at the touch, his body very sensitive despite his lack of a boner. You notice his lower lip quivering whenever your thumb brushes against his exposed head. You shoosh the boy to calm him, gently rubbing his cock as it slowly stiffens in your hand.</span> <br>
<br>
<span style="color:Pink"><span style="color:DarkTurquoise">Lucas</span> opens his eyes and looks to you, his gaze a silent message. Despite his fear and embarrassment, you know he wants you to keep going. His look a plea to go as far as you can. Your eyes are lost in his for what feels like forever until you respond to his silent words with your own, a simple nod as you increase your pace and rub his bare, boyish penis.</span> <br>
<<sexChange "Player" "Arousal" 5>>
<<sexChange "Partner" "Arousal" 20>>
<<sexChange "Partner" "Comfort" 10>>
<br>
/* High Partner Arousal */
<<else>>
<span style="color:Pink">You can’t help but smirk as you glance down at <span style="color:DarkTurquoise">Lucas</span>. Though you aren’t looking at his face, but rather the throbbing, twitching sausage between his legs that pokes up at you playfully. <span style="color:DarkTurquoise">Lucas</span> is fully erect, his boner pointing up directly towards your face. It is red, warm, and twitches as the ambient air in his bedroom rubs against it. Though <span style="color:DarkTurquoise">Lucas</span> is normally pretty average down there, even he appears a bit older once his cock is fully hard. You almost forget that he is your classmate, a young boy like you, with such an erection.</span> <br>
<br>
<span style="color:Pink"><span style="color:DarkTurquoise">Lucas</span> is glancing down at his cock as well, a mixture of embarrassment and anticipation on his face. He can’t decide if he wants to cover his eyes in shame or watch whatever you’re going to do as both of your eyes are locked on his most private parts. You smile, taking your index finger and placing it firmly on his balls. He squirms and twitches slightly, your touch not applying enough pressure to hurt him, but enough to cause his heart to beat twice as fast.</span> <br>
<br>
<span style="color:Pink">Then, slowly, you drag your finger up the base of his shaft, gently rubbing the bare, sensitive underside. <span style="color:DarkTurquoise">Lucas</span> gasps as you do this, his breath seemingly caught by such a simple action as his back arches and his fingers and toes curl. His body moves and reacts on its own as you slowly move your finger up his penis, stopping mere millimeters from his pee hole, where a small amount of clear liquid drips. <span style="color:DarkTurquoise">Lucas</span>’ entire body is shaking at this point, covering his mouth with his hands to stifle any embarrassing noises. It’s cute how such a simple, slow act can drive your friend completely crazy.</span> <br>
<<sexChange "Player" "Arousal" 5>>
<<sexChange "Partner" "Arousal" 25>>
<<sexChange "Partner" "Comfort" 10>>
<br>
<</if>>
<</if>>
<<if $Sex.PartnerArousal >= 120>>
<<include"Sex Climax Premature Rubbing Lucas">>
<<else>>
<<include"Sex Foreplay Main">>
<</if>>/* Clothed */
<<if $Sex.PartnerClothes.Top == 1 && $Sex.PartnerClothes.Bottoms == 1>>
/* Low Arousal (Partner) */
<<if $Sex.PartnerArousal < 50>>
You glance down at your friend and can’t help but smirk. <span style="color:DarkTurquoise">Lucas</span> is lying beneath you, face in his pillow, knowing what you planned to do to him, but not how or what would be the lead-up. All you know is that he had placed his trust in you and would probably be down for just about anything, with the proper convincing. Though at the moment you are thinking of something vanilla, just to get the soft boy a little more horny. <span style="color:Pink">Your smile growing, you press your body down and lie against him, all while slipping your hand underneath him towards his crotch.</span> <br>
<br>
<span style="color:DarkTurquoise">Lucas</span> lifts his pelvis as he feels you sliding under, though you are unsure if this is an attempt to aid you or if he is subconsciously pulling his crotch away from your prying hand. <span style="color:Pink">Either way, it gets you to what you want as you firmly press your hand against his crotch and apply weight to his back to force him back down, leaving his bits squished against your hand with no ability to pull away.</span> <br>
<br>
<span style="color:Pink">You then begin to gently rub <span style="color:DarkTurquoise">Lucas</span>’ crotch through his bottoms, taking special care to get ever inch of his shaft and even give some love to his balls while you are at it. You can’t get deep into the bits through his clothes, but you can touch him enough to feel his bits begin to stiffen as you hear his breathing increase mixed with subtle soft moans. The feeling of your warm body pressing against his as you rub his privates seem to be doing it for <span style="color:DarkTurquoise">Lucas</span> as you feel his tense body relax and accept the pleasurable feeling of your touch.</span> <br>
<<sexChange "Player" "Arousal" 5>>
<<sexChange "Partner" "Arousal" 10>>
<<sexChange "Partner" "Comfort" 15>>
<br>
/* High Partner Arousal */
<<else>>
You stare down at your friend and can’t help but smirk at the adorably amusing sight. He is lying face down in his bed fully clothed, squeezing his pillow against his face in an effort to contain himself. <span style="color:Pink">Even without seeing his front you know the boy is sporting a rock hard erection. The key giveaway is that he is slowly humping his own bed, lightly lifting and lowering his pelvis over and over trying to get the brief relief such an action provides.</span> <br>
<br>
<span style="color:Pink">You watch the sight of your friend’s butt humping up and down for a moment before you decide to grant him some pleasure yourself and slowly lie your body on top of his. He continues humping even as you lie on top of him, only stopping once you apply enough weight to make it no longer worth the effort. <span style="color:DarkTurquoise">Lucas</span> turns his head to look at you, a look of pitiful frustration on his face, silently asking what you are going to do.</span> <br>
<br>
<span style="color:Pink">You lie your head next to his and smile, slowly sliding your hands underneath him. At first you find his belly, warm and moving quickly due to his fast breaths. Then you move your hands lower and toy with the fly of his bottoms, teasingly tugging at it as if you are going to take it off, before instead going further and resting your hands on his fully erect boyhood. You hear the boy moan slightly as you touch his hardon, his rod extra sensitive to touch even through his clothes. He is at full mast, throbbing even. In any other circumstance you’re sure he’d excuse himself to go masturbate in the bathroom, maybe even be willing to do it in front of you, but in his current situation he understands that you are in control and he is not to touch himself unless you give the order.</span> <br>
<br>
<span style="color:LightSteelBlue">“Are you going to do something?”</span> <span style="color:DarkTurquoise">Lucas</span> asks, sounding slightly out of breath. <span style="color:Pink">You chuckle, your hands have been resting against his crotch for nearly a minute at this point, still and unmoving. The tease of touching them seems to have finally spurred <span style="color:DarkTurquoise">Lucas</span> into asking. You smile and tell <span style="color:DarkTurquoise">Lucas</span> that you are not, however, if he feels so desperate as to hump your hands, you wouldn’t resist. <span style="color:LightSteelBlue">“I hate you…”</span> <span style="color:DarkTurquoise">Lucas</span> comments as his face turns redder.</span> <br>
<br>
<span style="color:Pink">Despite his embarrassment, you do feel the slow movements of his pelvis begin again once he has reburied his head into his pillow. You reward this cute behavior by cupping your hands, providing the perfect shaft for his constrained member to get as much pleasure as it can hidden behind his clothing. You know <span style="color:DarkTurquoise">Lucas</span> would go faster and harder if he wasn’t intentionally trying to prevent cumming in his clothing. You ponder the thought of forcing that, though also know that getting those clothes off of him would give you both some exciting options to mess around with.</span> <br>
<<sexChange "Player" "Arousal" 5>>
<<sexChange "Partner" "Arousal" 20>>
<<sexChange "Partner" "Comfort" 5>>
<br>
<</if>>
/* No Top */
<<elseif $Sex.PartnerClothes.Top != 1 && $Sex.PartnerClothes.Bottoms == 1>>
/* Low Arousal (Partner) */
<<if $Sex.PartnerArousal < 50>>
You glance down at your friend and can’t help but smirk. <span style="color:DarkTurquoise">Lucas</span> is lying beneath you, face in his pillow and shirtless, knowing full well what you plan to do to him. Though he doesn’t know how or what the lead-up would be, just that the endgame would be something he is both very nervous and very excited for. You also know that he’ll be up for just about anything, with the proper convincing. <span style="color:Pink">Rubbing your finger down the length of his bare back, you enjoy watching him squirm and twitch from such a normal touch. Despite your belief that he is still soft, he appears to be very sensitive to touch at the moment.</span> <br>
<br>
<span style="color:Pink">You decide to test if he is, in fact, still flaccid. You press your body down and lie against him, all while slipping your hand underneath him towards his crotch, rubbing his bare belly briefly before moving lower. <span style="color:DarkTurquoise">Lucas</span> lifts his pelvis as he feels you sliding under, though you are unsure if this is an attempt to aid you or if he is subconsciously pulling his crotch away from your prying hand. Either way, it gets you to what you want as you firmly press your hand against his crotch and apply weight to his back to force him back down, leaving his bits squished against your hand with no ability to pull away.</span> <br>
<br>
<span style="color:Pink">You then begin to gently rub <span style="color:DarkTurquoise">Lucas</span>’ crotch through his bottoms, taking special care to get ever inch of his shaft and even give some love to his balls while you are at it. You can’t get deep into the bits through his clothes, but you can touch him enough to feel his bits begin to stiffen as you hear his breathing increase mixed with subtle soft moans. The feeling of your warm body pressing against his as you rub his privates seem to be doing it for <span style="color:DarkTurquoise">Lucas</span> as you feel his tense body relax and accept the pleasurable feeling of your touch.</span> <br>
<<sexChange "Player" "Arousal" 5>>
<<sexChange "Partner" "Arousal" 10>>
<<sexChange "Partner" "Comfort" 15>>
<br>
/* High Partner Arousal */
<<else>>
You stare down at your friend’s cute, smooth back.<span style="color:Pink"> You place the palm of your hand on it and watch as <span style="color:DarkTurquoise">Lucas</span> trembles from the touch, his body hyper-sensitive from his arousal. You feel movement, subtle and soft, and spot <span style="color:DarkTurquoise">Lucas</span> slowly humping his bed, the boy overcome by such arousal that he isn’t embarrassed by such actions; or he is but is too horny to care. You laugh at this, slowly lowering your body onto his as you slip your hand under him.</span> <br>
<br>
You place your hand under his belly, feeling the warmth and movement as he breathes in and out, his breath quickened from his increased state of arousal. <span style="color:Pink">Then you slowly move your hand lower, feeling the front of his $LucasBottoms.Type before finally finding purchase on his crotch. You can feel the throbbing of the boy’s cock even through his clothes, the little sausage twitches with desire as it feels the warmth of your hand penetrating his clothing. His humping doesn’t stop either, in fact it quickens as it feels the firm yet soft surface of your hand below it.</span> <br>
<br>
<span style="color:Pink">You don’t even have to do anything, rubbing <span style="color:DarkTurquoise">Lucas</span> without moving your hand as he continues to thrust and hump your palm. It’s adorable how willing the boy becomes once he is horny. So, you just rest there for a few minutes, allowing your friend to hump and rub against your hand as you feel his body moving beneath yours. It is a comforting, if not slightly lewd, sight that you just enjoy.</span> <br>
<<sexChange "Player" "Arousal" 5>>
<<sexChange "Partner" "Arousal" 15>>
<<sexChange "Partner" "Comfort" 10>>
<br>
<</if>>
/* No Bottoms */
<<elseif $Sex.PartnerClothes.Top == 1 && $Sex.PartnerClothes.Bottoms != 1>>
/* Low Arousal (Partner) */
<<if $Sex.PartnerArousal < 50>>
You stare down at the back of <span style="color:DarkTurquoise">Lucas</span>, his face buried in his pillow. <span style="color:Pink">Though you can’t see it, you know his face is burning red due to his lack of bottoms. <span style="color:DarkTurquoise">Lucas</span>’ top is lifted, revealing not only his lower back, but his entire underwear-clad butt! You examine and take in the features of his soft, cute rear. Part of his underwear has slipped between his cheeks, giving you the perfect outline of the boy’s butt due to his slight wedgie. His legs are also slightly spread apart, giving you the slightest peek at the lump that sits between his legs. The back of <span style="color:DarkTurquoise">Lucas</span>’ balls, so cute and gently nestled within his $LucasUndies.Name. The sight is almost enough to make you coo.</span> <br>
<br>
You lift <span style="color:DarkTurquoise">Lucas</span>’ shirt up move, sliding your hand from his back, to his sides, to his stomach as you slowly lie your body on top of his. <span style="color:Pink">You notice that <span style="color:DarkTurquoise">Lucas</span>’ body tenses up and squirms as your hands move along his side, indicating their sensitivity. Something you make a mental note of for later.</span> Once your body is fully resting on his, you begin to caress the body’s belly until he relaxes before slowly sliding them lower. <span style="color:DarkTurquoise">Lucas</span> instantly notices what you are doing and you feel him tensing up once more. <span style="color:Pink">You feel the waistband of his underwear, briefly consider slipping your hands inside, before instead moving them along the outside of it until you feel his cute, flaccid package. You smirk as you feel <span style="color:DarkTurquoise">Lucas</span> shiver as you rub the length of his shaft.</span> <br>
<br>
<span style="color:Pink">As you are on top of the boy, he really has no way to pull away from you or escape your touch, instead squirming and tensing up as you explore his privates and experiment with which areas cause the best reactions. While he seems to enjoy the feeling of you rubbing his shaft, you hear muffled noises whenever you prod his tip of caress his balls. You can’t be sure which one is a moan of pleasure and which is a groan of discomfort, though both noises please you. As you continue, you can’t help but wonder how much <span style="color:DarkTurquoise">Lucas</span> is drooling into his pillow as he squeezes it tightly from the powerful sensation he is feeling.</span> <br>
<<sexChange "Player" "Arousal" 5>>
<<sexChange "Partner" "Arousal" 15>>
<<sexChange "Partner" "Comfort" 5>>
<br>
/* High Partner Arousal */
<<else>>
You stare down at the back of <span style="color:DarkTurquoise">Lucas</span>, his face buried in his pillow. You can hear his breathing, deep and long as arousal causes his body to go into overdrive. <span style="color:Pink">You notice that his pelvis is lifted slightly, indicated by how his top slides down due to the slope, revealing his lower back and giving you the perfect view of his raised rear, nestled and hugged by his adorable $LucasUndies.Name. The sight is almost as alluring as it would be without the underwear. You can hardly contain yourself.<span> <br>
<br>
<span style="color:Pink">You don’t doubt that his raised posture is due to the sensitivity of his penis rubbing against his bed causing either discomfort or high arousal. So, you decide to help <span style="color:DarkTurquoise">Lucas</span> out… by quickly lying your body on top of him and squishing his erection against his bed! The boy lets out a moan and trembles as you do so, so much so that you nearly think he came just from that. Deciding to inspect the damage, you slip your hands underneath your friend and prod around until you find his throbbing erection hidden beneath his underwear. You pat the front of it, mostly dry. While <span style="color:DarkTurquoise">Lucas</span> hadn’t came just yet, you do spot a wet spot that indicates he is leaking a bit of precum. How adorable.</span> <br>
<br>
<span style="color:Pink">As a reward for resisting, you slowly and tenderly begin to rub and massage his hardon. <span style="color:DarkTurquoise">Lucas</span> trembles even more from this, briefly pulling away from you before he accepts the pleasure and you feel him moving his pelvis along with your motions. This not only increases his own arousal, but as his underwear-clad butt moves up and down, it rubs against your own crotch as well and you find yourself enjoying the pleasure of the action as well. How lewd.</span> <br>
<<sexChange "Player" "Arousal" 10>>
<<sexChange "Partner" "Arousal" 20>>
<<sexChange "Partner" "Comfort" 5>>
<br>
<</if>>
/* Undies */
<<elseif $Sex.PartnerClothes.Top != 1 && $Sex.PartnerClothes.Bottoms != 1 && $Sex.PartnerClothes.Undies == 1>>
/* Low Arousal (Partner) */
<<if $Sex.PartnerArousal < 50>>
You stare down at the back of <span style="color:DarkTurquoise">Lucas</span>, his face buried in his pillow. <span style="color:Pink">Though you can’t see it, you know is face is burning red due to his lack of clothing, only his $LucasUndies.Name keeping his precious privates out of sight. You take in the full sight of his bare lower back and exposed thighs. Somehow, in just his underwear, the boy looks even younger. You examine and take in the features of his soft, cute rear. Part of his underwear has slipped between his cheeks, giving you the perfect outline of the boy’s butt due to his slight wedgie. His legs are also slightly spread apart, giving you the slightest peek at the lump that sits between his legs. The back of <span style="color:DarkTurquoise">Lucas</span>’ balls, so cute and gently nestled within his $LucasUndies.Name. The sight is almost enough to make you coo.</span> <br>
<br>
You place your hands on <span style="color:DarkTurquoise">Lucas</span>’ back, feeling the warm as his skin as you slowly slide your hands from his back, to his sides, to his stomach as you slowly lie your body on top of his.<span style="color:Pink"> You notice that <span style="color:DarkTurquoise">Lucas</span>’ body tenses up and squirms as your hands move along his side, indicating their sensitivity. Something you make a mental note of for later.</span> Once your body is fully resting on his, you begin to caress the body’s belly until he relaxes before slowly sliding them lower. <span style="color:DarkTurquoise">Lucas</span> instantly notices what you are doing and you feel him tensing up once more. <span style="color:Pink">You feel the waistband of his underwear, briefly consider slipping your hands inside, before instead moving them along the outside of it until you feel his cute, flaccid package. You smirk as you feel <span style="color:DarkTurquoise">Lucas</span> shiver as you rub the length of his shaft.</span> <br>
<br>
<span style="color:Pink">As you are on top of the boy, he really has no way to pull away from you or escape your touch, instead squirming and tensing up as you explore his privates and experiment with which areas cause the best reactions. While he seems to enjoy the feeling of you rubbing his shaft, you hear muffled noises whenever you prod his tip of caress his balls. You can’t be sure which one is a moan of pleasure and which is a groan of discomfort, though both noises please you. As you continue, you can’t help but wonder how much <span style="color:DarkTurquoise">Lucas</span> is drooling into his pillow as he squeezes it tightly from the powerful sensation he is feeling.</span> <br>
<<sexChange "Player" "Arousal" 5>>
<<sexChange "Partner" "Arousal" 15>>
<<sexChange "Partner" "Comfort" 5>>
<br>
/* High Partner Arousal */
<<else>>
You stare down at the back of <span style="color:DarkTurquoise">Lucas</span>, his face buried in his pillow. You can hear his breathing, deep and long, as arousal causes his body to go into overdrive. <span style="color:Pink">You notice that his pelvis is lifted slightly, with his underwear-clad rear now pointing up towards you. You can tell even though his $LucasUndies.Type that his cheeks are spread from this position and, if he was naked, you’d see his cute little hole on full display. Though seeing his cute little rear hugged and nestled by his $LucasUndies.Name is also a wonderful sight you can’t get enough of.</span> <br>
<br>
<span style="color:Pink">You don’t doubt that his raised posture is due to the sensitivity of his penis rubbing against his bed causing either discomfort or high arousal. So, you decide to help <span style="color:DarkTurquoise">Lucas</span>… by quickly lying your body on top of him and squishing his erection against his bed! The boy lets out a moan and trembles as you do so, so much so that you nearly think he came just from that. Deciding to inspect the damage, you slip your hands underneath your friend and prod around until you find his throbbing erection hidden beneath his underwear. You pat the front of it, mostly dry. While <span style="color:DarkTurquoise">Lucas</span> hadn’t come just yet, you do spot a wet spot that indicates he is leaking a bit of precum. How adorable.</span> <br>
<br>
<span style="color:Pink">As a reward for resisting, you slowly and tenderly begin to rub and massage his hardon. <span style="color:DarkTurquoise">Lucas</span> trembles even more from this, briefly pulling away from you before he accepts the pleasure and you feel him moving his pelvis along with your motions. This not only increases his own arousal, but as his underwear-clad butt moves up and down, it rubs against your own crotch as well and you find yourself enjoying the pleasure of the action as well. How lewd.</span> <br>
<<sexChange "Player" "Arousal" 10>>
<<sexChange "Partner" "Arousal" 20>>
<<sexChange "Partner" "Comfort" 5>>
<br>
<</if>>
/* Naked */
<<elseif $Sex.PartnerClothes.Bottoms != 1 && $Sex.PartnerClothes.Undies != 1>>
/* Low Arousal (Partner) */
<<if $Sex.PartnerArousal < 50>>
You stare down at your friend, <span style="color:DarkTurquoise">Lucas</span>, who lies face down on his bed with his head and hands buried in his pillow out of pure embarrassment. <span style="color:Pink">He is completely and utterly naked with you, his closest friend, lying on top of him in complete control. You understand his humiliation at the situation, but can also tell that his heart is racing with excitement. Your eyes fall down to his butt, cute and exposed before you. It looks so soft and huggable, you can hardly resist it.</span> <br>
<br>
/* Note: The below may have alts in this event later when accounting for his tightness. */
<span style="color:Pink">With his legs slightly spread apart as they are, you need only lower your head slightly to get a look at <span style="color:DarkTurquoise">Lucas</span>’ tight, pink hole. This intrusive and sacred entrance to his body that <span style="color:DarkTurquoise">Lucas</span> knows you may be invading soon. A gate that he cannot hope to defend, naked and exposed as he is. But this private place is not your current goal.</span> <br>
<br>
<span style="color:Pink">Instead, you slowly lie your body onto <span style="color:DarkTurquoise">Lucas</span>’, pressing your whole form against his bare and vulnerable figure. You figure such an action may actually comfort him, your warmth providing a respite from the chill that must have been brushing against his bare backside lying exposed as he is. But if <span style="color:DarkTurquoise">Lucas</span> did find comfort from you, it doesn’t last long as your hands slip under him and begin to prod and pry, searching for their prey.</span> <br>
<br>
<span style="color:Pink"><span style="color:DarkTurquoise">Lucas</span> twitches and squirms, his body instinctively trying to back way from your invasive touch, but he can do little to escape your hands as they find their mark and caress his private parts. One hand cups his balls, warm and soft like a fleshy bag, as the other grips and rubs along the length of his boyish, flaccid penis. With your bodyweight on him, <span style="color:DarkTurquoise">Lucas</span> can do nothing but accept it as your hands play with and fondle his most personal space, slowly rubbing them as his penis begins to stiffen and twitch with your touch. You know <span style="color:DarkTurquoise">Lucas</span> doesn’t want you to stop, but even if it does, you know there is no going back for him now.</span> <br>
<<sexChange "Player" "Arousal" 5>>
<<sexChange "Partner" "Arousal" 25>>
<<sexChange "Partner" "Comfort" 10>>
<br>
/* High Partner Arousal */
<<else>>
<span style="color:Pink">You stare down at <span style="color:DarkTurquoise">Lucas</span>’ plump backside, his rearend so soft and pale. How lucky you are to get such an adorable, unobstructed view of your friend’s naked behind. His legs are slightly apart, as he uses his knees to lift his body partially off the bed. No doubt due to the raging erection you know he has. Seems <span style="color:DarkTurquoise">Lucas</span>’ little boyhood is too sensitive to be pressed against the bed like that. Something you’ll soon fix.</span> <br>
<br>
<span style="color:Pink">But first you admire the view. With his legs apart, you can see just enough into his cheeks to spy the boy’s precious hole, so cutely pink and ripe for plundering. You also spot his balls dangling down under his butt, just barely brushing the top of his bedsheets. You briefly wonder how <span style="color:DarkTurquoise">Lucas</span> would react if you squeezed, sucked, or slapped them. Though for now, your objective is clear.</span> <br>
<br>
<span style="color:Pink">Slowly, you lower your body onto <span style="color:DarkTurquoise">Lucas</span>’. He turns his head as he feels your body pressure itself on his nude form. He looks like he wants to say something, but holds his tongue as you keep pushing your body weight onto him, eventually pushing his body down and pressing his sensitive erection against his bed. You hear a quiet moan escape your friend’s lips as his hardon is now squished firmly against his bed.</span> <br>
<br>
<span style="color:Pink">Then, without missing a beat, you slip your hand under his body and search around for your prize. <span style="color:DarkTurquoise">Lucas</span> jumps slightly as your hand hits his belly, his body ultra-sensitive from arousal, and you feel his entire form tense up as your find his throbbing, twitching penis squished against the sheets. You wrap your hands around it and slowly begin to rub and play with it. Only seconds after you feel a light wet spot form on the bed as precum begins to leak from his penis, the boy already inching closer and closer to climax.</span> <br>
<<sexChange "Player" "Arousal" 5>>
<<sexChange "Partner" "Arousal" 25>>
<<sexChange "Partner" "Comfort" 5>>
<br>
<</if>>
<</if>>
<<if $Sex.PartnerArousal >= 120>>
<<include"Sex Climax Premature Rubbing Lucas">>
<<else>>
<<include"Sex Foreplay Main">>
<</if>>/* Clothed */
<<if $Sex.PartnerClothes.Top == 1 && $Sex.PartnerClothes.Bottoms == 1>>
/* Low Arousal (Partner) */
<<if $Sex.PartnerArousal < 50>>
<span style="color:Pink"><span style="color:DarkTurquoise">Lucas</span> stares down at you nervously, occasionally glancing away whenever your eyes lock for a little too long. Even fully clothed, the position he holds of lying above you leaves the boy a little uneasy and unsure of what to do, especially since you are calling the shots.</span> Still, he accepts your choice to put him on top for the time being and nervously asks, <span style="color:LightSteelBlue">“So, wha-, what should I do?”</span> His voice cracks slightly in the middle there, causing you to smile. <br>
<br>
<span style="color:Pink">In response, you tell him to just hold still and look cute, moving your hand up your grip the front of his bottoms, pinching the tiny sausage they hide between your fingers. <span style="color:DarkTurquoise">Lucas</span> yelps at the sudden, unexpected touch and nearly falls over. He barely manages to catch himself, though nearly stumbles again as you begin to rub and squeeze his boyhood. You laugh at his reaction, telling the boy that if this is how he reacts clothed, once you do it to his bare dick he’s going to pass out!</span> <br>
<br>
<span style="color:LightSteelBlue">“Only because youuuu~ didn’t warn m-m-meeee~”</span> <span style="color:Pink">As <span style="color:DarkTurquoise">Lucas</span> speaks you intentionally squeeze and apply more pressure to his cute bits, causing him to slur and stutter his words. He blushes at this, embarrassed that he so easily becomes putty in your hands with such a slight touch through his clothes. Though you do spot a smile on his face, able to see the humor in the situation. You continue to rub his package and enjoy all the trembling and shaking his limbs do whenever you find a sweet spot. Won’t be too long of this until he’s rock hard.</span> <br>
<<sexChange "Player" "Arousal" 5>>
<<sexChange "Partner" "Arousal" 5>>
<<sexChange "Partner" "Comfort" 5>>
<br>
/* High Partner Arousal */
<<else>>
<span style="color:Pink"><span style="color:DarkTurquoise">Lucas</span> looks down at you with redden cheeks and eyes full of arousal. Though he is still embarrassed to act on his naughty thoughts, you can tell he is having them be how he breaths heavily through his mouth and by the occasional twitch of his rock hard erection. You glance down at the pitched tent, the throbbing erection constrained within his $LucasBottoms.Type, pointing pretty much right at your face. Locked in such a tight space desperate for release, his penis must be causing your friend quite some frustration. You can’t help but wonder what this frustration is doing to his brain. What sort of naughty things he is imagining doing to you, had he been put in control.</span> <br>
<br>
<span style="color:Pink">But alas, you are in control. And you plan to keep that excited member of his hidden away for now, though are not so cruel as to not give it attention. Wrapping your hands around <span style="color:DarkTurquoise">Lucas</span>, you pull him down closer to you, off of his hands and knees and instead lying directly on top of you. You hear <span style="color:DarkTurquoise">Lucas</span> gasp as his harden falls against your own crotch.</span> <br>
<br>
<span style="color:Pink">Before <span style="color:DarkTurquoise">Lucas</span> can start doing anything himself, you slip your hand between each of your crotches, acting as a perfect barrier between the two with your palm facing up towards his. Then, you begin to rub. <span style="color:DarkTurquoise">Lucas</span>’ entire body tenses up as you hear him moan softly from your touch, its power emanating through his body despite his bottoms blocking the your full touch. But <span style="color:DarkTurquoise">Lucas</span> isn’t the only one getting pleasure out of it. The weight of his body on top of yours combined with your hands movement causes your own arousal to grow and build, leaving you both breathing heavily as waves of pleasure circulates through you both.</span> <br>
<<sexChange "Player" "Arousal" 5>>
<<sexChange "Partner" "Arousal" 20>>
<<sexChange "Partner" "Comfort" 10>>
<br>
<</if>>
/* No Top */
<<elseif $Sex.PartnerClothes.Top != 1 && $Sex.PartnerClothes.Bottoms == 1>>
/* Low Arousal (Partner) */
<<if $Sex.PartnerArousal < 50>>
<span style="color:DarkTurquoise">Lucas</span> stares down at you nervously, occasionally glancing away whenever your eyes lock for a little too long. <span style="color:Pink">He is so cute like this, obviously out of his element as he kneels above you, hands at either side as he towers above you. His green eyes shine like emeralds and his face looks perfectly smooth. As you glance towards his bare chest, no shirt to hide his boyish belly or cute nipples, you ponder about how the boy’s body is well-kept in terms of exercise and hygiene, though his pale skin hints at his tendency to stay inside and play video games most days.</span> <span style="color:LightSteelBlue">“So… wha-“</span> <span style="color:Pink"><span style="color:DarkTurquoise">Lucas</span> voice cracks lightly, causing him to blush and turn away to clear his throat,</span> <span style="color:LightSteelBlue">“What should I do now?”</span> He asks nervously, not fully use to being on top in such a position. <br>
<br>
<span style="color:Pink">In response, you tell him to just hold still and look cute, moving your hand up your grip the front of his bottoms, pinching the tiny sausage they hide between your fingers. <span style="color:DarkTurquoise">Lucas</span> yelps at the sudden, unexpected touch and nearly falls over. He barely manages to catch himself, though nearly stumbles again as you begin to rub and squeeze his boyhood. You laugh at his reaction, telling the boy that if this is how he reacts clothed, once you do it to his bare dick he’s going to pass out!</span> <br>
<br>
<span style="color:LightSteelBlue">“Only because youuuu~ didn’t warn m-m-meeee~”</span> <span style="color:Pink">As <span style="color:DarkTurquoise">Lucas</span> speaks you intentionally squeeze and apply more pressure to his cute bits, causing him to slur and stutter his words. He blushes at this, embarrassed that he so easily becomes putty in your hands with such a slight touch through his clothes. Though you do spot a smile on his face, able to see the humor in the situation. You continue to rub his package and enjoy all the trembling and shaking his limbs do whenever you find a sweet spot. Won’t be too long of this until he’s rock hard.</span> <br>
<<sexChange "Player" "Arousal" 5>>
<<sexChange "Partner" "Arousal" 5>>
<<sexChange "Partner" "Comfort" 5>>
<br>
/* High Partner Arousal */
<<else>>
<span style="color:Pink">You smile up at <span style="color:DarkTurquoise">Lucas</span>, the shyness and embarrassment in his face still present, but slowly being replaced by his horny desperation. Such a thing that the boy could not easily hide, especially considering the rock-hard erection that, though hidden beneath his clothes, is painfully obvious as it pokes the front of his bottoms. The boy is pitching quite the tent. You comment on this, causing <span style="color:DarkTurquoise">Lucas</span>’ blush to somehow deepen.</span> <br>
<br>
<span style="color:LightSteelBlue">“I- I can’t control it…”</span> He says softly, <span style="color:LightSteelBlue">“It’s your fault anyway…”</span> He turns away, though can’t really hide his face kneeling above you as he it. <span style="color:Pink">You reach your hand up and place your finger on his chest, causing the boy to jump and tense up. Slowly you drag your finger along his exposed skin towards his groin, the feeling causing the boy to squirm and groan as his hyper-sensitive body reacts to your touch.</span> <br>
<br>
<span style="color:Pink">Then you stop on his crotch, placing your hand against it. Even through his $LucasBottoms.Type, you can feel the warmth emanating from his penis. You rub where you believe the tip of his head to be and watch in amusement as <span style="color:DarkTurquoise">Lucas</span>’ entire body reactions to the sensation. Continuing the rub his member, you wonder how much longer <span style="color:DarkTurquoise">Lucas</span> can resist the urge to climax… and whether or not he can avoid falling onto you with his limbs already twitching and feeling like jelly from your touch.</span> <br>
<<sexChange "Player" "Arousal" 5>>
<<sexChange "Partner" "Arousal" 15>>
<br>
[+15 Arousal]
<</if>>
/* No Bottoms */
<<elseif $Sex.PartnerClothes.Top == 1 && $Sex.PartnerClothes.Bottoms != 1>>
/* Low Arousal (Partner) */
<<if $Sex.PartnerArousal < 50>>
<span style="color:Pink">You blow lightly on <span style="color:DarkTurquoise">Lucas</span>’ face, causing his nose to scrunch up. He smirks, no doubt tickled by your breath, as you glance down at his lower body.</span> His $LucasTop.Name dangles down, pretty much completely hiding <span style="color:DarkTurquoise">Lucas</span>’ $LucasUndies.Name from your sight. Though you know it is there, just out of sight. <span style="color:Pink">The small peeks of color you get as his fan displaces his shirt is second only to the sight of his bare thighs that drive you crazy. Somehow just barely not seeing his goods is just as good as seeing them. Though you know his adorable package is there, out of sight but easily within reach.</span> <br>
<br>
<span style="color:Pink">Slowly, you reach your hand up towards his belly, stopping at his belly button and circling it with your fingers. <span style="color:DarkTurquoise">Lucas</span> squirms a little bit and tries to hide his smile, no doubt a little ticklish as his arousal makes his body extra sensitive. Then you move your hand lower, feeling the waistband of his $LucasUndies.Type. You playfully tug at it a few times, yanking it both slightly and far, no doubt giving <span style="color:DarkTurquoise">Lucas</span>’ privates small gusts of cool air as you do so. You tease the idea of yanking them off, before releasing the waistband. The sound of it snapping back against his body acts as a signal and your hand quickly grips your friend’s package through his underwear.</span> <br>
<br>
<span style="color:Pink"><span style="color:DarkTurquoise">Lucas</span>’ gasps at the sudden touch. You hear his hands grip the sheets of his bed tightly and watch as his eyes squeeze shut and he bites his lower lip. You chuckle at the cute sight and begin to rub the length of his shaft with your fingers, his underwear providing little protection to his family jewels as you slowly yet passionately caress them. As this occurs you watch <span style="color:DarkTurquoise">Lucas</span>’ face, his eyes squeezed shut tightly. Eventually, he is forced to breath through his mouth as he needs more air than his noise can provide. The feeling of his breath exhaling against your face is warmly comforting. You even feel a small droplet of drool escape from his mouth and land of your cheek. This causes you to stop briefly as an embarrassed <span style="color:DarkTurquoise">Lucas</span> quickly covers his mouth with his hand and apologizes.</span> <br>
<<sexChange "Player" "Arousal" 5>>
<<sexChange "Partner" "Arousal" 20>>
<<sexChange "Partner" "Comfort" -5>>
<br>
/* High Partner Arousal */
<<else>>
You stick your tongue out at <span style="color:DarkTurquoise">Lucas</span>, who kneels above you with a mixture of embarrassment and overwhelming arousal on his face. <span style="color:Pink">His cheeks burn so much you can feel the heat emanating off of them. <span style="color:DarkTurquoise">Lucas</span> blushes at your action, his mouth twitching slightly. He seems unsure how to feel, no doubt from the confusing feelings he has from both his inexperience in such a dominating position along with his raging hormones. Even though his top dangles down and obscures it from view, you know that hidden behind it, <span style="color:DarkTurquoise">Lucas</span> is pitching a tent from his raging erection. You can tell in his face; the boy is hard.</span> <br>
<br>
<span style="color:Pink">You reach up, moving inside <span style="color:DarkTurquoise">Lucas</span>’ $LucasTop.Type, and grip his sides. The boy trembles as you do so, nearly tumbling over on top of you. You share a laugh, though <span style="color:DarkTurquoise">Lucas</span>’ sounds a bit more forced as he already seems out of breath from your touch. You squeeze his sides slightly, causing the boy to squirm and his face to scrunch up cutely. You then slowly lower your hands even more until you find the waistband of his $LucasUndies.Type. Reaching towards the front of it, you find your prize as you feel <span style="color:DarkTurquoise">Lucas</span>’ boner poking straight down at you through his underwear.</span> <br>
<br>
<span style="color:Pink">Slowly and tenderly, you begin to stroke <span style="color:DarkTurquoise">Lucas</span>’ penis. As the arousal reaches his face, his eyes clench shut and his lips tremble as a tiny moan escapes his lips. You laugh at the sight, continuing to rub the boy before moving to more of a milking motion, causing <span style="color:DarkTurquoise">Lucas</span>’ back to arch as his body tenses up. The entire time you are taking in every detail and movement of your friend’s face, finding it interesting how his body reacts to your touch and how he has no choice but to make embarrassing noises and faces in front of you. Had he not been overcome with arousal, you’re sure he’d die of embarrassment.</span> <br>
<<sexChange "Player" "Arousal" 5>>
<<sexChange "Partner" "Arousal" 20>>
<br>
[+20 Arousal]
<</if>>
/* Undies */
<<elseif $Sex.PartnerClothes.Top != 1 && $Sex.PartnerClothes.Bottoms != 1 && $Sex.PartnerClothes.Undies == 1>>
/* Low Arousal (Partner) */
<<if $Sex.PartnerArousal < 50>>
<span style="color:Pink">You blow lightly on <span style="color:DarkTurquoise">Lucas</span>’ face, causing his nose to scrunch up. He smirks, no doubt tickled by your breath, as you glance down at his lower body. <span style="color:DarkTurquoise">Lucas</span> is in just his $LucasUndies.Name, his body fully exposed to you. Though flaccid, his penis pokes at his underwear thanks to gravity, giving you a good look at its flaccid size and perfectly presenting them to you. As if it is a present perfectly wrapped for your enjoyment. You briefly imagine how it’ll look dangling there once his underwear is off and chuckle to yourself.</span> <br>
<br>
<span style="color:Pink">Slowly, you reach your hand up towards his belly, stopping at his belly button and circling it with your fingers. <span style="color:DarkTurquoise">Lucas</span> squirms a little bit and tries to hide his smile, no doubt a little ticklish as his arousal makes his body extra sensitive. Then you move your hand lower, feeling the waistband of his $LucasUndies.Type. You playfully tug at it a few times, yanking it both slightly and far, no doubt giving <span style="color:DarkTurquoise">Lucas</span>’ privates small gusts of cool air as you do so. This also gives you an adorable peek at the shaft of his penis, the base of his shaft briefly popping into your view. You tease the idea of yanking them off, before releasing the waistband. The sound of it snapping back against his body acts as a signal and your hand quickly grips your friend’s package through his underwear.</span> <br>
<br>
<span style="color:Pink"><span style="color:DarkTurquoise">Lucas</span>’ gasps at the sudden touch. You hear his hands grip the sheets of his bed tightly and watch as his eyes squeeze shut and he bites his lower lip. You chuckle at the cute sight and begin to rub the length of his shaft with your fingers, his underwear providing little protection to his family jewels as you slowly yet passionately caress them. As this occurs you watch <span style="color:DarkTurquoise">Lucas</span>’ face, his eyes squeezed shut tightly. Eventually, he is forced to breath through his mouth as he needs more air than his noise can provide. The feeling of his breath exhaling against your face is warmly comforting. You even feel a small droplet of drool escape from his mouth and land of your cheek. This causes you to stop briefly as an embarrassed <span style="color:DarkTurquoise">Lucas</span> quickly covers his mouth with his hand and apologizes.</span> <br>
<<sexChange "Player" "Arousal" 5>>
<<sexChange "Partner" "Arousal" 20>>
<<sexChange "Partner" "Comfort" -5>>
<br>
/* High Partner Arousal */
<<else>>
You stick your tongue out at <span style="color:DarkTurquoise">Lucas</span>, who kneels above you with a mixture of embarrassment and overwhelming arousal on his face. His cheeks burn so much you can feel the heat emanating off of them. <span style="color:DarkTurquoise">Lucas</span> blushes at your action, his mouth twitching slightly. <span style="color:Pink">He seems unsure how to feel, no doubt from the confusing feelings he has from both his inexperience in such a dominating position along with raging hormones. Plus, he is also pitching quite the tent. Glancing down, you smirk as you see his throbbing erection prominent even hidden behind his $LucasUndies.Name, pointing directly at you. The boy is hard.</span> <br>
<br>
<span style="color:Pink">You reach up and brush your hands against his hard, sensitive nipples. He cringes at the feeling, nearly toppling over as you manage to catch him before he crashes down atop you. You share a laugh, though <span style="color:DarkTurquoise">Lucas</span>’ sounds a bit more forced as he already seems out of breath from your touch. You then move your hands and squeeze his sides slightly, causing the boy to squirm and his face to scrunch up cutely. You then slowly lower your hands even more until you find the waistband of his $LucasUndies.Type. Reaching towards the front of it, you find your prize as you feel <span style="color:DarkTurquoise">Lucas</span>’ boner poking straight down at you through his underwear.</span> <br>
<br>
<span style="color:Pink">Slowly and tenderly, you begin to stroke <span style="color:DarkTurquoise">Lucas</span>’ penis. As the arousal reaches his face, his eyes clench shut and his lips tremble as a tiny moan escapes his lips. You laugh at the sight, continuing to rub the boy before moving to more of a milking motion, causing <span style="color:DarkTurquoise">Lucas</span>’ back to arch as his body tenses up. The entire time you are taking in every detail and movement of your friend’s face, finding it interesting how his body reacts to your touch and how he has no choice but to make embarrassing noises and faces in front of you. Had he not been overcome with arousal, you’re sure he’d die of embarrassment.</span> <br>
<<sexChange "Player" "Arousal" 5>>
<<sexChange "Partner" "Arousal" 20>>
<br>
<</if>>
/* Naked */
<<elseif $Sex.PartnerClothes.Bottoms != 1 && $Sex.PartnerClothes.Undies != 1>>
/* Low Arousal (Partner) */
<<if $Sex.PartnerArousal < 50>>
<span style="color:DarkTurquoise">Lucas</span> kneels on top of you, hands at either side of your head acting as a cage of limbs that keep you locked in place. <span style="color:Pink">Though despite the position you are in, you know that <span style="color:DarkTurquoise">Lucas</span> is the one who truly wishes to escape at this moment. His face is bright pink, burning with embarrassment as he tries to avoid eye contact with you. The reason is that <span style="color:DarkTurquoise">Lucas</span>, the ever shy and nervous lad, is butt naked. His arms, legs, chest, all laid bare. And most importantly, his penis, still flaccid and soft, dangles down towards you. You can’t help but smile at the sight of his adorable privates dangling before your very eyes right above your own crotch.</span> <br>
<br>
<span style="color:LightSteelBlue">“Wha- what do we do now?”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Lucas</span> says nervously, obviously uncomfortable with just kneeling there as you continuous stay at his most private place. You chuckle, telling him to just try not to fall on you. <span style="color:LightSteelBlue">“What do you-? Eek!”</span> <span style="color:DarkTurquoise">Lucas</span> lets out a girlish squeak as you grip his cock in your hands, lightly tugging on his unaroused boyhood as he does, indeed, nearly fall over. You let up on your grip a little bit, though continue to rub and massage the length of his member as if you were milking a cow.</span> <br>
<br>
<span style="color:Pink">You watch <span style="color:DarkTurquoise">Lucas</span>’ face as you do so, his eyes squeezed shut as his lips quiver in between gasps. His penis is like the joystick to a controller, with the simple act of moving and prodding it giving you complete control over him. You feel it stiffening in your hand, the strength it has over him increasing as it does so, and even though he isn’t fully erect yet, you find yourself slowing down in order to not cause him to suddenly blow his load early.</span> <br>
<<sexChange "Player" "Arousal" 5>>
<<sexChange "Partner" "Arousal" 25>>
<<sexChange "Partner" "Comfort" 10>>
<br>
/* High Partner Arousal */
<<else>>
<span style="color:Pink">With his arms on other side of you in order to keep himself up right, <span style="color:DarkTurquoise">Lucas</span> can do nothing to hide his throbbing, twitching erection from your sight. It dangles down, though lifted slightly by its aroused state, and points directly at your face. If <span style="color:DarkTurquoise">Lucas</span> were to cum now, you’d get a full facial, though even without orgasming, the sight is adorable as you stare deeply into his peephole as it twitches slowly.</span> <br>
<br>
<span style="color:Pink">You smile up at <span style="color:DarkTurquoise">Lucas</span> and ask him if he’s ever been to a farm. <span style="color:LightSteelBlue">“A farm?”</span> <span style="color:DarkTurquoise">Lucas</span> repeats the question, confusion clear on his face. Why would you be asking such a weird question now, of all times? He pauses for a moment, trying to think past his aroused thoughts, before nodding. <span style="color:LightSteelBlue">“We went to one outside of town on a field trip once. But why do you-?”</span> You interrupt him, asking if he got to see any cows there. Once again <span style="color:DarkTurquoise">Lucas</span> looks at you in utter confusion. <span style="color:LightSteelBlue">“I- I guess so?”</span> You smile again, though this time your expression is more devious. You ask <span style="color:DarkTurquoise">Lucas</span> if he’d like to feel what it’s like to be milked like a cow.</span> <br>
<br>
<span style="color:Pink"><span style="color:DarkTurquoise">Lucas</span> doesn’t have time to comprehend what you’re talking about, as you reach up and tug at his erection, straightening it out as you begin to milk your friend like a barn animal! <span style="color:DarkTurquoise">Lucas</span> lets out a loud, surprised gasp and nearly falls on top of you. You laugh at his reaction, continuing to milk the boy as precum begins to drip from his penis. <span style="color:LightSteelBlue">“Wha- wait-! Aaahh~ Mmmmm~”</span> <span style="color:DarkTurquoise">Lucas</span> is unable to hold back his moans as you handle him like an animal, trying to squeeze out every drop of his boy milk. You laugh, pointing out how he has the mooing part down.</span> <br>
<<sexChange "Player" "Arousal" 5>>
<<sexChange "Partner" "Arousal" 25>>
<<sexChange "Partner" "Comfort" -5>>
<br>
<</if>>
<</if>>
<<if $Sex.PartnerArousal >= 120>>
<<include"Sex Climax Premature Rubbing Lucas">>
<<else>>
<<include"Sex Foreplay Main">>
<</if>>/* Clothed */
<<if $Sex.PartnerClothes.Top == 1 && $Sex.PartnerClothes.Bottoms == 1>>
/* Low Arousal (Partner) */
<<if $Sex.PartnerArousal < 50>>
<span style="color:Pink">You hug <span style="color:DarkTurquoise">Lucas</span> tightly, slipping your hand under his $LucasTop.Type and gently rubbing his belly. Interestingly, you note that <span style="color:DarkTurquoise">Lucas</span> is seemingly comforted by this, his tense body from the spooning relaxing the longer you do it. Though you only rub for a moment before moving your hand lower… towards his crotch. <span style="color:DarkTurquoise">Lucas</span> flinches as your hand reaches his privates, his nerves returning as you begin to rub his member and bits through his bottoms.</span> <br>
<br>
<span style="color:Pink">It is hard to feel his package through his clothes at first, especially since the boy appears to be flaccid still. His boyhood appears to be sitting neatly within his clothes, only stiffening slightly and becoming more prominent as you continue to rub and pet his package. Occasionally, <span style="color:DarkTurquoise">Lucas</span> would suddenly twitch or let out a soft moan, which just made you want to continue faster in order to find his weak spots.</span> <br>
<br>
<span style="color:Pink">Smiling, you ask <span style="color:DarkTurquoise">Lucas</span> if he enjoys you touching him like this. The boy doesn’t respond, instead quickening his breathing as you feel his back arcing and squirming more the closer you get to his tip. You experiment a little and find that <span style="color:DarkTurquoise">Lucas</span> seems to respond better as you move further up his shaft and twitches and squirms a bit more unpleasantly as you prod his balls. Interesting, but you can’t be sure of the specifics unless there is no clothing blocking your way. Something for later, perhaps.</span> <br>
<<sexChange "Player" "Arousal" 5>>
<<sexChange "Partner" "Arousal" 5>>
<<sexChange "Partner" "Comfort" 10>>
<br>
/* High Partner Arousal */
<<else>>
<span style="color:Pink">You hug <span style="color:DarkTurquoise">Lucas</span> from behind, his warn body heating you up even through his clothes. It is clear the boy is very horny, made even more obvious as you move your hands downward and are greeted by the rock hard point of his erection. <span style="color:DarkTurquoise">Lucas</span> moans lightly and shutters as you bump it, so much so that you worry he may cum just from that. Though, for better or for worse, <span style="color:DarkTurquoise">Lucas</span> has more restraint then you give him credit for.</span> <br>
<br>
<span style="color:Pink">You continue to move your hand lower, gripping his erection through his bottoms and giving them two light squeezes. <span style="color:DarkTurquoise">Lucas</span> shutters once more, covering his mouth with his hands to stifle his moans. You are unsure if the clothes between your hand and his shaft are actually providing any extra stimulation, or if his penis is just so frustrated from being locked up that any touch is enough to send him over the edge. As you ponder this, you feel a curious motion.</span> <br>
<br>
<span style="color:Pink">Glancing down, you spot <span style="color:DarkTurquoise">Lucas</span> slowly moving his pelvis… the boy is humping your hand! So desperate for touch and satisfaction, you can’t help but laugh at your friend. <span style="color:LightSteelBlue">“Shu- shut up!”</span> <span style="color:DarkTurquoise">Lucas</span> says blushing, still covering his face with his hands. <span style="color:LightSteelBlue">“I can’t control it! This is your fault! You’ve just been teasing me this whole time, of course my thing starts acting on its own!”</span> You continue to laugh, telling your friend that he better be careful unless he wants to lick those undies of his clean. <span style="color:DarkTurquoise">Lucas</span> doesn’t respond to your comment, continuing to bury his face in his hands, though you do note that he keeps humping for a few moments longer.</span> <br>
<<sexChange "Player" "Arousal" 5>>
<<sexChange "Partner" "Arousal" 10>>
<br>
<</if>>
/* No Top */
<<elseif $Sex.PartnerClothes.Top != 1 && $Sex.PartnerClothes.Bottoms == 1>>
/* Low Arousal (Partner) */
<<if $Sex.PartnerArousal < 50>>
<span style="color:Pink">You hug <span style="color:DarkTurquoise">Lucas</span> tightly, feeling his soft boyish belly and enjoying the boy’s twitches as you brush your palm against his nipples; his bare chest your plaything as you spoon him from behind. Despite his twitching and slight shivers, you note that <span style="color:DarkTurquoise">Lucas</span> seems to be comforted by his position, the hug from behind, though lewd, giving him a sort of comforting relaxation. Though this only lasts a moment before you mischievously move your hand lower towards… towards your friend’s crotch. <span style="color:DarkTurquoise">Lucas</span> flinches as your hand reaches his privates, his nerves returning as you begin to rub his member and bits through his bottoms.</span> <br>
<br>
<span style="color:Pink">It is hard to feel his package through his clothes at first, especially since the boy appears to be flaccid still. His boyhood appears to be sitting neatly within his clothes, only stiffening slightly and becoming more prominent as you continue to rub and pet his package. Occasionally, <span style="color:DarkTurquoise">Lucas</span> would suddenly twitch or let out a soft moan, which just made you want to continue faster in order to find his weak spots. Your other hand rests on <span style="color:DarkTurquoise">Lucas</span>’ bare chest, providing warmth and comfort to the boy through your naughty touching while also letting you feel his heartbeat.</span> <br>
<br>
<span style="color:Pink">Smiling, you ask <span style="color:DarkTurquoise">Lucas</span> if he enjoys you touching him like this. The boy doesn’t respond, instead quickening his breathing as you feel his back arcing and squirming more the closer you get to his tip. You experiment a little and find that <span style="color:DarkTurquoise">Lucas</span> seems to respond better as you move further up his shaft and twitches and squirms a bit more unpleasantly as you prod his balls. Both cause his heartbeat to quicken, though you guess one is from pleasure while the other is from discomfort. Interesting, but you can’t be sure of the specifics unless there is no clothing blocking your way. Something for later, perhaps.</span> <br>
<<sexChange "Player" "Arousal" 5>>
<<sexChange "Partner" "Arousal" 5>>
<<sexChange "Partner" "Comfort" 10>>
<br>
/* High Partner Arousal */
<<else>>
<span style="color:Pink">You can feel <span style="color:DarkTurquoise">Lucas</span>’ heartbeat as you hold him from behind. The boy’s entire body is warm, emanating a heat from his core powered by his deep and intense arousal. As you hug him, your hand brushes against his stiff and hard nipples, causing <span style="color:DarkTurquoise">Lucas</span> to let out a soft moan. He moves his hand up to cover his chest, embarrassed by the sensitivity and horniness of his body. You chuckle at this and call it cute.</span> <br>
<br>
<span style="color:LightSteelBlue">“It- it’s not cute!”</span> He stumbles out. <span style="color:Pink">You can hear the blushing in his voice. Seeing as <span style="color:DarkTurquoise">Lucas</span> has declared his nipples a no-touch zone, at least for now, you instead move your hands lower towards his crotch. The boy squeaks as you reach it, his raging erection trembling and throbbing beneath his $LucasBottoms.Type. Gently, you begin to rub and caress his boyhood through his clothes, taking in the sounds of <span style="color:DarkTurquoise">Lucas</span>’ moans and gasps as you do so.</span> <br>
<br>
<span style="color:Pink">The boy’s entire body tenses up as you continue to rub and stroke him, your friend no longer in control as his base instincts take over. Even if he wanted to resist your touch, he is now putty in your hand. You laugh at the sight of such a normally shy and nervous boy becoming so lost in arousal that he can’t keep the noises of pleasure from escaping his lips. You imagine how embarrassed he’ll be recalling this moment later, with a clearer head.</span> <br>
<<sexChange "Player" "Arousal" 5>>
<<sexChange "Partner" "Arousal" 15>>
<<sexChange "Partner" "Comfort" -5>>
<br>
<</if>>
/* No Bottoms */
<<elseif $Sex.PartnerClothes.Top == 1 && $Sex.PartnerClothes.Bottoms != 1>>
/* Low Arousal (Partner) */
<<if $Sex.PartnerArousal < 50>>
<span style="color:Pink">You slide your hand up <span style="color:DarkTurquoise">Lucas</span>’ $LucasTop.Type, rubbing his belly lightly in an effort to comfort him. The boy is obviously feeling very embarrassed to be in such a position with you. Without pants, his $LucasUndies.Name are fully exposed, or at least they would be had <span style="color:DarkTurquoise">Lucas</span> not been covering the front of them with his hands out of nervousness. You couldn’t really see it from this angle anyway, which leads you to suspect his hand placement is less about hiding if from your eyes and more about keeping something else of yours away. Well, you’ve never let some nervous hands stop you before.</span> <br>
<br>
<span style="color:Pink">With a deviousness only a horny boy could muster, you slide your hands up <span style="color:DarkTurquoise">Lucas</span>’ top towards his nipples and, before he can even process what you are doing, pinch them both. <span style="color:DarkTurquoise">Lucas</span> yelps, his body tensing up as he involuntarily leans forward. This causes his underwear-clad butt to press itself firmly against your crotch and, more importantly, moves his hands away from his crotch up towards his chest. Seeing your opening, you swiftly slide your hand down and grip <span style="color:DarkTurquoise">Lucas</span>’ penis through his underwear! He realizes your move a second too late, placing his own hands atop yours in a fail attempt to intercept you.</span> <br>
<br>
<span style="color:LightSteelBlue">“Hey! That was meaaaannnn~!”</span> <span style="color:DarkTurquoise">Lucas</span> begins to say, <span style="color:Pink">though you slur his words as you begin to caress and rub his boyhood, fondling them like clay in your hands as you feel your friend’s entire body tremble. <span style="color:DarkTurquoise">Lucas</span> hands tighten around your own, interest enough causing your own grip to unintentionally tighten. <span style="color:DarkTurquoise">Lucas</span> gasps and begins to breath more heavily as you fondle his privates in your hand, every attempt of his to pull away from your grasp simply pushing his thinly covered rear against your own crotch. The boy has no way out and soon simply accepts his fate until you release him. Oh, the joys of having your cute friend at your mercy.</span> <br>
<<sexChange "Player" "Arousal" 5>>
<<sexChange "Partner" "Arousal" 20>>
<<sexChange "Partner" "Comfort" 5>>
<br>
/* High Partner Arousal */
<<else>>
<span style="color:Pink">You slide your hand up <span style="color:DarkTurquoise">Lucas</span>’ $LucasTop.Type, rubbing his belly lightly before moving higher. The boy twitches harshly as your hands brush up against his nipples, hard and pointy. His entire body seems hyper-sensitive due to his arousal, leaving his already normally sensitive nipples as pleasure buttons that drives his horny body crazy. You chuckle at this, occasionally moving your hand against them as you hug him so <span style="color:DarkTurquoise">Lucas</span> squirms and twitches in your grasp. He’s so cute.</span> <br>
<br>
<span style="color:Pink">The entire time his underwear-clad butt is rubbing and bumping against your crotch, leading to a display that could almost be mistaken as wholesome, had <span style="color:DarkTurquoise">Lucas</span> not be rocking a raging erection that pokes the front of his underwear out like a tent. Seeing that as your next target, you lower your hands to his groin and quickly grip his erection through his underwear. <span style="color:DarkTurquoise">Lucas</span> lets out a loud gasp as you do so, his entire body tensing up and freezing as you apply pressure to his very sensitive boyhood. You laugh at his reaction, using your other hand to slowly rub his belly as you begin to stroke and rub his boner.</span> <br>
<br>
<span style="color:Pink"><span style="color:DarkTurquoise">Lucas</span>’ body eventually relaxes from your rhythmic movements, his breathing still quick but normalized as he closes his eyes and lets his body fully take in the feeling of pleasure from your stroking. However, one part of his body doesn’t relax. Due to him being in his underwear and being held so tightly by you, your own groin is nestled right up against his butt, notably between his two cheeks. Even through his underwear you can feel him clench and relax over and over due to the sensation in his groin. The feeling is kind of cute and you’re not even sure <span style="color:DarkTurquoise">Lucas</span> knows he’s doing it. With a smile, you pull him as close as you can to try and feel his cheeks clenching around your own groin even more.</span> <br>
<<sexChange "Player" "Arousal" 10>>
<<sexChange "Partner" "Arousal" 20>>
<<sexChange "Partner" "Comfort" 10>>
<br>
<</if>>
/* Undies */
<<elseif $Sex.PartnerClothes.Top != 1 && $Sex.PartnerClothes.Bottoms != 1 && $Sex.PartnerClothes.Undies == 1>>
/* Low Arousal (Partner) */
<<if $Sex.PartnerArousal < 50>>
<span style="color:Pink">You slide your hand up <span style="color:DarkTurquoise">Lucas</span>’ stomach, rubbing his belly lightly in an effort to comfort him. The boy is obviously feeling very embarrassed to be in such a position with you. Without anything but his small clothes, his $LucasUndies.Name are fully exposed, or at least they would be had <span style="color:DarkTurquoise">Lucas</span> not been covering the front of them with his hands out of nervousness. You couldn’t really see it from this angle anyway, which leads you to suspect his hand placement is less about hiding if from your eyes and more about keeping something else of yours away. Well, you’ve never let some nervous hands stop you before.</span> <br>
<br>
<span style="color:Pink">With a deviousness only a horny boy could muster, you slide your hands up <span style="color:DarkTurquoise">Lucas</span>’ top towards his nipples and, before he can even process what you are doing, pinch them both. Lu<span style="color:DarkTurquoise">Lucas</span>cas yelps, his body tensing up as he involuntarily leans forward. This causes his underwear-clad butt to press itself firmly against your crotch and, more importantly, moves his hands away from his crotch up towards his chest. Seeing your opening, you swiftly slide your hand down and grip <span style="color:DarkTurquoise">Lucas</span>’ penis through his underwear! He realizes your move a second too late, placing his own hands atop yours in a fail attempt to intercept you.</span> <br>
<br>
<span style="color:LightSteelBlue">“Hey! That was meaaaannnn~!”</span> <span style="color:DarkTurquoise">Lucas</span> begins to say, <span style="color:Pink">though you slur his words as you begin to caress and rub his boyhood, fondling them like clay in your hands as you feel your friend’s entire body tremble. <span style="color:DarkTurquoise">Lucas</span> hands tighten around your own, interest enough causing your own grip to unintentionally tighten. <span style="color:DarkTurquoise">Lucas</span> gasps and begins to breath more heavily as you fondle his privates in your hand, every attempt of his to pull away from your grasp simply pushing his thinly covered rear against your own crotch. The boy has no way out and soon simply accepts his fate until you release him. Oh, the joys of having your cute friend at your mercy.</span> <br>
<<sexChange "Player" "Arousal" 5>>
<<sexChange "Partner" "Arousal" 20>>
<<sexChange "Partner" "Comfort" 5>>
<br>
/* High Partner Arousal */
<<else>>
<span style="color:Pink">You slide your hands up <span style="color:DarkTurquoise">Lucas</span>’ body, gently rubbing him from his belly to his sides all the way up to his sensitive, hard nipples. The boy twitches harshly as you feel them up, pointed and pink from his arousal. His entire body seems hyper-sensitive due to his arousal, leaving his already normally sensitive nipples as pleasure buttons that drives his already horny body crazy. You chuckle at this, occasionally moving your hand against them as you hug him so <span style="color:DarkTurquoise">Lucas</span> squirms and twitches in your grasp. He’s so cute.</span> <br>
<br>
<span style="color:Pink">The entire time his underwear-clad butt is rubbing and bumping against your crotch, leading to a display that could almost be mistaken as wholesome, had <span style="color:DarkTurquoise">Lucas</span> not be rocking a raging erection that pokes the front of his underwear out like a tent. Seeing that as your next target, you lower your hands to his groin and quickly grip his erection through his underwear. <span style="color:DarkTurquoise">Lucas</span> lets out a loud gasp as you do so, his entire body tensing up and freezing as you apply pressure to his most sensitive boyhood. You laugh at his reaction, using your other hand to slowly rub his belly as you begin to stroke and rub his boner.</span> <br>
<br>
<span style="color:Pink"><span style="color:DarkTurquoise">Lucas</span>’ body eventually relaxes from your rhythmic movements, his breathing still quick but normalized as he closes his eyes and lets his body fully take in the feeling of pleasure from your stroking. However, one part of his body doesn’t relax. Due to him being in his underwear and being held so tightly by you, your own groin is nestled right up against his butt, notably between his two cheeks. Even through his underwear you can feel clench and relax over and over due to the sensation in his groin. The feeling is kind of cute and you’re not even sure <span style="color:DarkTurquoise">Lucas</span> knows he’s doing it. With a smile, you pull him as close as you can to try and feel his cheeks clenching around your own groin even more.</span> <br>
<<sexChange "Player" "Arousal" 10>>
<<sexChange "Partner" "Arousal" 20>>
<<sexChange "Partner" "Comfort" 10>>
<br>
<</if>>
/* Naked */
<<elseif $Sex.PartnerClothes.Bottoms != 1 && $Sex.PartnerClothes.Undies != 1>>
/* Low Arousal (Partner) */
<<if $Sex.PartnerArousal < 50>>
<span style="color:Pink">You spoon <span style="color:DarkTurquoise">Lucas</span> from behind, your friend completely naked with his bare body pressed up against yours. You feel his breathing increase as his heart beats faster and faster out of both nervousness and excitement. With <span style="color:DarkTurquoise">Lucas</span> exposed like this, the position you are in is clearly both one of love and lust, your presence providing both a comfort to his nerves and causing them to spur onward. <span style="color:DarkTurquoise">Lucas</span>’ conflicting emotions is shown in how tense his body is as he lies there, both fearfully covering himself and pressing his body warmly against yours.</span> <br>
<br>
<span style="color:Pink"><span style="color:DarkTurquoise">Lucas</span> tries to cover his privates with his hands as you hug and spoon him from behind, but it doesn’t take much work for you to slip your hand in between his, finding his warm and supple penis nestled within his protective grip. <span style="color:DarkTurquoise">Lucas</span> moans slightly as he feels your intrusion, accepting your touch despite still cupping his crotch. This now acts sort of like a cage around your hand, keeping it tight and close up against your friend’s boyhood as you slowly rub and caress it.</span> <br>
<br>
<span style="color:Pink">The more you massage his penis and balls, the more you feel him start to relax. The pleasure slowly dripping into his mind and replacing his embarrassment and nerves with arousal and comfort. You feel his entire body heating up as his penis stiffens in your hands. Eventually, his grip softens and his hands release yours, exposing your tender touch to the open air as you continue to rub and prod him, unimpeded and without anything to shield your actions.</span> <br>
<<sexChange "Player" "Arousal" 5>>
<<sexChange "Partner" "Arousal" 20>>
<<sexChange "Partner" "Comfort" 15>>
<br>
/* High Partner Arousal */
<<else>>
<span style="color:Pink"><span style="color:DarkTurquoise">Lucas</span>’ entire body seems tense as you hold his nude form tightly from behind. You can feel his breath stumble and pause whenever your hand brushes up against one of his sensitive parts. You wonder what is going through his brain right now, nude and rock hard as he is with his friend and neighbor hugging him from behind. Must be an interesting feeling. Probably feeling a bit shy and nervous, if his hands are anything to go by. His hands hide his raging erection as best as he can, trying to shield it both from your view and your fingers. Though you know he won’t be able to resist your touch.</span> <br>
<br>
<span style="color:Pink">You lower your hands, placing them on top of his and slowly prying them away from his precious boyhood, exposing it to the air and your influence. You then move your hands towards it and grip it firmly. You feel <span style="color:DarkTurquoise">Lucas</span>’ entire body jump at the feeling, his heart beating faster and faster as his breathing quickens. You use your thumb to tease his tip, causing the boy to gasp and moan quietly. He is completely under your control.</span> <br>
<br>
<span style="color:Pink">Slowly, but with force, you begin to rub and jack off <span style="color:DarkTurquoise">Lucas</span>’ penis. With every thrust and pump, the boy’s body seems to contort as it is unsure what to do, but loving ever second of it. He begins to make a near-constant soft whining sound as you quicken your pace. Soon you feel wetness on your fingers as precum begins to leak from his adorable tip. It is clear <span style="color:DarkTurquoise">Lucas</span> is inching closer and closer to finishing.</span> <br>
<<sexChange "Player" "Arousal" 5>>
<<sexChange "Partner" "Arousal" 25>>
<br>
<</if>>
<</if>>
<<if $Sex.PartnerArousal >= 120>>
<<include"Sex Climax Premature Rubbing Lucas">>
<<else>>
<<include"Sex Foreplay Main">>
<</if>>/* Clothed */
<<if $Sex.PartnerClothes.Top == 1 && $Sex.PartnerClothes.Bottoms == 1>>
You watch from the bed as <span style="color:DarkTurquoise">Lucas</span> undoes his bottoms and pulls the front of them and his underwear done, revealing the mess he has created. <span style="color:pink">His semen has all clumped and squished together on his crotch, covering both his privates and his underwear in the salty, white substance.</span> Not only that, but plenty of substance had seeped through his underwear to cover his $LucasBottoms.Name, leading to quite the messy display. <br>
<br>
<span style="color:LightSteelBlue">“Son of a biscuit…”</span> <span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> curses in his adorably childish way,</span> <span style="color:LightSteelBlue">“Dang it, dang it, dang it!”</span> <span style="color:DarkTurquoise">Lucas</span> carefully pulls off his bottoms and underwear, lying them down on his bed with the semen facing up an a pointless attempt to not spread it any further. He than panickly glances around his room looking for something to clean it up with. <span style="color:pink">The sight of your nude friend hopping around in a panic with a red, semi-stiff penis still dripping remnants of semen is humorous enough to cause you to chuckle.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Blush: 3,
Mouth: "Smirk",
},
},
{
Name: $Sex.Partner,
State: {
Blush: 3,
Mouth: "Frown",
Eyes: "Mad",
Outfit: "Naked",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Stop laughing! This is all your fault!”</span> <span style="color:DarkTurquoise">Lucas</span> says, picking up a sock from the floor and tossing it at you, <span style="color:LightSteelBlue">“I said I didn’t want to do that with my clothes on! If my mom sees this in my laundry, I don’t even want to think about the conversation that’ll come after!”</span> <span style="color:pink">You can’t help but continue to laugh, apologizing and admitting you may have gotten a bit carried away.</span> You then tell <span style="color:DarkTurquoise">Lucas</span> that unless he wants to explain his crusty underwear to his mom, he better hurry and clean it up before it dries. <span style="color:LightSteelBlue">“Ahhhh! I hate you!”</span> <span style="color:DarkTurquoise">Lucas</span> says as he runs to his door, <span style="color:pink">embarrassingly peeking out into the hallway before he rushes out stark naked with his recently spent penis bouncing about.</span> No doubt running to the bathroom for tissues. <br>
<br>
<span style="color:pink">You can’t help but laugh, thinking about how <span style="color:DarkTurquoise">Lucas</span> would explain all this if his mom caught him in his current state. You then glance down at <span style="color:DarkTurquoise">Lucas</span>’ cum-covered $LucasUndies.Name, laid out on his bed and absolutely coated in the boy’s semen. You feel a strange sense of pride that you managed to get the boy to cum despite his obviously hard efforts to resist, which in turn seems to have made him cum more than his usual amount.</span> <br>
<br>
<span style="color:DarkTurquoise">Lucas</span> comes rushing back into his room carrying a wad of paper towels, <span style="color:pink">the bright red burning of his cheeks indicating that he was dreading the possibility of being discovered in his nude, spent state. Thankfully, or not depending on how you feel, he managed to get back to his room without being discovered by his mom.</span> He then quickly leans down next to his bed and begins to wipe the semen off his clothes. <span style="color:pink">Watching <span style="color:DarkTurquoise">Lucas</span> so desperately wiping the semen out of his underwear is a strangely adorable sight, especially since he is still rocking a semi-erection.</span> <br>
<br>
/* Low Comfort */
<<if $Sex.PartnerComfort <= 25>>
<span style="color:LightSteelBlue">“I told you to stop!”</span> <span style="color:lightcoral"><span style="color:DarkTurquoise">Lucas</span> says with an annoyed tone as he scrubs his clothes clean of his seed, <span style="color:LightSteelBlue">“You may think it’s funny, but the last thing I need is my mom thinking I’m some horny freak who can’t even take his clothes off first!”</span> <span style="color:DarkTurquoise">Lucas</span>’ tone causes your smile to fade, as it’s clear you’ve upset him. You turn your head away in shame and apologize, claiming it was an accident, or you were just trying to mess with him.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Blush: 3,
Mouth: "Frown",
},
},
{
Name: $Sex.Partner,
State: {
Blush: 3,
Mouth: "Frown",
Eyes: "Sad",
Outfit: "Naked",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Lucas</span> sees your remorse and sighs, <span style="color:LightSteelBlue">“It’s fine. I’m just a little annoyed- it’s fine…”</span> <span style="color:lightcoral">Now <span style="color:DarkTurquoise">Lucas</span> seems upset at himself for being upset with you, which somehow makes you feel worse.</span> Your naughty fun is now replaced with an awkward silence as <span style="color:DarkTurquoise">Lucas</span> manages to get his underwear mostly clean and holds them up. <span style="color:LightSteelBlue">“Guess I can run this under the facet to get the rest out. So no real harm done.”</span> He gives you a half smile which you return. <br>
<br>
As he begins to clean off the bit that got on his bottoms, you feel your own arousal beginning to fade and ask <span style="color:DarkTurquoise">Lucas</span> if he’d like to keep going. The boy pauses to think for a moment before frowning. <span style="color:LightSteelBlue">“Sorry, I’m not feeling it anymore. I like doing this stuff with you, but this time wasn’t that fun for me… sorry…”</span> <span style="color:lightcoral">Despite being brought to orgasm, it is clear that <span style="color:DarkTurquoise">Lucas</span> was uncomfortable during the session and is no longer in the mood.</span> <br>
<br>
<span style="color:LightSteelBlue">“You can… finish… if you want. I have some extra tissue. I don’t mind, I’m just not feeling in the mood anymore.”</span> <span style="color:yellow"><span style="color:DarkTurquoise">Lucas</span> seems a little guilty for backing out after cumming himself, but you don’t push the topic as it is clear he is upset with the whole situation. Your best bet is to let things cool off and try again another day.</span> <br>
<br>
<div id=choice>
<<link "Finish<br>">>
<<replace"#choice">>
Still, you accept <span style="color:DarkTurquoise">Lucas</span>’ offer and take some of the tissue, jacking off while sitting on his bed until you have an orgasm yourself. <span style="color:pink">It is a little awkward and you catch <span style="color:DarkTurquoise">Lucas</span> peeking a few times, not that you feel all that embarrassed about it considering what you were just doing.</span> Still, it is very awkward and once you finish and clean up, there is a long silence in the room as <span style="color:DarkTurquoise">Lucas</span> puts on a new set of clothes and leaves for a few minutes to finish cleaning up. <br>
<br>
Though when he returns and tosses his clothes in his hamper, he is back to his normal smiley self. <span style="color:LightSteelBlue">“So, did you wanna play some video games or something?”</span> The boy may be done with your naughty games for today, <span style="color:lightgreen">but still seems eager to hang out with you.</span> <br>
<<addMoodlet "Good Wank" 4>>
<<socialChange "Lucas" -1>>
<<storeClothing "Restore" "Naked" 0>>
<br>
[[End|Lucas Home Bedroom]]
<</replace>>
<</link>>
<<link "Don't Finish<br>">>
<<replace"#choice">>
While you think about quickly whacking one out, the awkwardness in the room leaves you feeling less than eager to jack off in front of your friend. Instead, you try to help <span style="color:DarkTurquoise">Lucas</span> clean up, which he seems to appreciate. Despite this, there is still a long silence in the room as <span style="color:DarkTurquoise">Lucas</span> puts on a new set of clothes and leaves for a few minutes to finish cleaning up. <br>
<br>
Though when he returns and tosses his clothes in his hamper, he is back to his normal smiley self. <span style="color:LightSteelBlue">“So, did you wanna play some video games or something?”</span> The boy may be done with your naughty games for today, <span style="color:lightgreen">but still seems eager to hang out with you.</span> <br>
<<socialChange "Lucas" -1>>
<<needChange "Arousal" -50>>
<<storeClothing "Restore" "Naked" 0>>
<br>
[[End|Lucas Home Bedroom]]
<</replace>>
<</link>>
</div>
/* Medimum Comfort */
<<elseif $Sex.PartnerComfort <= 75>>
<span style="color:LightSteelBlue">“I said I DIDN’T want to do that in my clothes!”</span> <span style="color:DarkTurquoise">Lucas</span> says with annoyance, <span style="color:lightgreen">though you spy a slight smile on his lips,</span> <span style="color:LightSteelBlue">“If my mom notices this and asks me about it, I will literally DIE of embarrassment and you’ll go to jail for MURDER!”</span> You chuckle at his over-exaggeration, claiming that his mommy finding a pair of crusty underwear isn’t the end of the world. <span style="color:pink">This comment leads to <span style="color:DarkTurquoise">Lucas</span> tossing a ball of semen-covered tissue at you, which sticks to your forehead and leads to you both breaking out laughing at the gross but admittedly hilarious sight.</span> <br>
<br>
<span style="color:yellow">While it is clear that he is a little annoyed at your actions, he is trying to play it off as not a big deal.</span> You still feel a little bad and wrap some of his paper towels yourself and help him clean up, which he seems to appreciate. Once his clothes are mostly clean of his seed, <span style="color:DarkTurquoise">Lucas</span> holds up his underwear to inspect it. <span style="color:LightSteelBlue">“Should be good, I’ll just run it under the sink to be safe.”</span> <span style="color:pink">He smiles, blushing a little once he realizes he is holding up his $LucasUndies.Name for you. He stands up, still butt naked, and turns to his dresser to grab a new change of clothes before stopping.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Blush: 3,
Mouth: "Frown",
},
},
{
Name: $Sex.Partner,
State: {
Blush: 3,
Mouth: "Smirk",
Eyes: "Mad",
Outfit: "Naked",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Hey, <span style="color:DarkTurquoise">$Player.Name</span>?”</span> He turns back towards you with a smirk, <span style="color:LightSteelBlue">“While you are a jerk for making me do that in my clothes, I guess it isn’t fair that I’m the only one who got to finish.”</span> <span style="color:pink">You return <span style="color:DarkTurquoise">Lucas</span> smirk as he kneels down in front of you and pulls out your own penis, still quite stiff and wishing for its own release. You open your mouth to accept his offer, but are caught off guard and let out a loud, cute moan instead as he squeezes your boyhood!</span> <br>
<br>
<span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> chuckles before taking your penis into his mouth and giving you a blowjob to completion. While not as fun or exciting as what proper sex would have brought, Lucas still does an excellent job and lets you orgasm in his mouth.</span> Once you are spent as well, you and <span style="color:DarkTurquoise">Lucas</span> relax in his bed for a few minutes before you both get up and get dressed. <br>
<br>
<span style="color:LightSteelBlue">“Sooooooo…”</span> <span style="color:DarkTurquoise">Lucas</span> says awkwardly as he pulls on a new shirt, <span style="color:LightSteelBlue">“Wanna play some video games?”</span> <br>
<<addMoodlet "Good Wank" 6>>
<<socialChange "Lucas" 1>>
<<storeClothing "Restore" "Naked" 0>>
<br>
[[End|Lucas Home Bedroom]]
/* High Comfort */
<<else>>
<span style="color:LightSteelBlue">“You jerk!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> crumbles up a piece of tissue that he just wiped a bunch of his semen on and tosses it directly at you! You manage to just dodge the gross projectile and turn to see it hit the wall, stick for a second, before dropping onto the bed. The sight is too much as both you and <span style="color:DarkTurquoise">Lucas</span> break out laughing.</span> <span style="color:LightSteelBlue">“But seriously, I told you I DIDN’T want to do that in my clothes! You couldn’t have at least let me take my $LucasBottoms.Type off?”</span> <span style="color:DarkTurquoise">Lucas</span> asks. <span style="color:pink">You chuckle in response, asking if he is that scared of his mommy finding a pair of crusty underwear in his laundry. This earns you another wad of tissue tossed at your head.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Blush: 3,
Mouth: "Smirk",
},
},
{
Name: $Sex.Partner,
State: {
Blush: 3,
Mouth: "Smirk",
Eyes: "Mad",
Outfit: "Naked",
},
},
]>>
<<ad _ad>>
<div id=choice>
<<link "Ask Lucas to continue<br>">>
<<replace"#choice">>
<span style="color:pink">As <span style="color:DarkTurquoise">Lucas</span> is cleaning up, you can’t help but notice that he is still rocking a partial boner. Despite the amount he shot, it seems the boy still has some juice left to give. Plus, you are still feeling a bit pent up. You get up and sit behind <span style="color:DarkTurquoise">Lucas</span>, wrapping your arms around his waist. Before the boy can even ask what you are doing, you reach down and squeeze his member, causing him to squeak and drop his underwear on the bed.</span> <br>
<br>
<span style="color:LightSteelBlue">“What are you doing!?”</span> <span style="color:pink">He asks, trying to pry your hands away from his junk. You laugh and ask if he wants to go another round, since he still seems to be rocking on. <span style="color:DarkTurquoise">Lucas</span> blushes and pulls your hand away from his penis, covering it with his own hand.</span> <span style="color:LightSteelBlue">“You’re so needy!”</span> He sighs, <span style="color:LightSteelBlue">“Fine! But help me clean up first.”</span> <span style="color:pink">You smile, giving his rear a little squeeze before grabbing some tissues and quickly beginning to clean the bit of wetness off his bottoms. <span style="color:DarkTurquoise">Lucas</span> rolls his eyes at you, as if he is dealing with a needy child, but you can tell he wants to keep going just as much as you, especially since his penis is once again at full attention!</span> <br>
<<set $Sex.PartnerArousal to 75>>
<<set $Sex.PartnerClothes.Outer to 0>>
<<set $Sex.PartnerClothes.Top to 0>>
<<set $Sex.PartnerClothes.Bottoms to 0>>
<<set $Sex.PartnerClothes.Undies to 0>>
<<set $Sex.PartnerClothes.Socks to 0>>
<br>
[[Continue|Sex Foreplay Main]]
<</replace>>
<</link>>
<<link "End Sex (Ask Lucas to help you finish)<br>">>
<<replace"#choice">>
As <span style="color:DarkTurquoise">Lucas</span> is cleaning up, you consider asking if he wants to continue, <span style="color:pink">but one look at his tired, red, flaccid penis indicates that he is completely spent. Even if you did manage to bring him back to full mast, it is clear that he’d be unable to produce must more semen and judging by his slow movements, the boy is exhausted.</span> Seems like your naughty adventures are done for today. <br>
<br>
Or, just about at least. <span style="color:pink">Just because <span style="color:DarkTurquoise">Lucas</span> is all cum’d out doesn’t mean you are. With a smirk, you step in front of <span style="color:DarkTurquoise">Lucas</span> and sit down right on top of his damp undies, presenting your own penis right in front of his face.</span> <span style="color:DarkTurquoise">Lucas</span> gives you a weird look. <span style="color:LightSteelBlue">“What are you doing?”</span> <span style="color:pink">You thrust your penis towards him in response, demanding that he returns the favor.</span> <br>
<br>
<span style="color:LightSteelBlue">“You made me finish in my clothes and want me to suck you? Nah, you can figure that out yourself- aaahhh!”</span> <span style="color:pink">You decide to help your friend out, grabbing the back of his head and pushing his face against your penis mid-sentence, filling his mouth with your erect cock.</span> <span style="color:DarkTurquoise">Lucas</span> nearly gags before glancing up at you with an annoyed expression. <span style="color:pink">You respond with a cheeky smile. The boy sighs with his mouth full and rolls his eyes, realizing he doesn’t have much of a choice. While not as fun or exciting as what proper sex would have brought, <span style="color:DarkTurquoise">Lucas</span> still does an excellent job and lets you orgasm in his mouth.</span> Once you are spent as well, you and <span style="color:DarkTurquoise">Lucas</span> relax in his bed for a few minutes before you both get up and get dressed. <br>
<br>
<span style="color:LightSteelBlue">“Sooooooo…”</span> <span style="color:DarkTurquoise">Lucas</span> says awkwardly as he pulls on a new shirt, <span style="color:LightSteelBlue">“Wanna play some video games?”</span> <br>
<<addMoodlet "Good Wank" 8>>
<<socialChange "Lucas" 3>>
<<storeClothing "Restore" "Naked" 0>>
<br>
[[End|Lucas Home Bedroom]]
<</replace>>
<</link>>
<<link "End Sex<br>">>
<<replace"#choice">>
As <span style="color:DarkTurquoise">Lucas</span> is cleaning up, you consider asking if he wants to continue, <span style="color:pink">but one look at this tired, red, flaccid penis indicates that he is completely spent. Even if you did manage to bring him back to full mast, it is clear that he’d be unable to produce must more semen and judging by his slow movements, the boy is exhausted.</span> Seems like your naughty adventures are done for today. <br>
<br>
Once <span style="color:DarkTurquoise">Lucas</span> has finished cleaning up any sign of his premature ejaculation from his clothes, which you decide to tease him about as he does, you both get dressed and lie back on his bed for a moment to catch your breath. Modesty returned, no one would know the naughty adventures you both had just gotten up to. <br>
<br>
<span style="color:LightSteelBlue">“Sooooooo…”</span> <span style="color:DarkTurquoise">Lucas</span> says awkwardly as he sits up in the bed, <span style="color:LightSteelBlue">“Wanna play some video games?”</span> <br>
<<socialChange "Lucas" 3>>
<<needChange "Arousal" 50>>
<<storeClothing "Restore" "Naked" 0>>
<br>
[[End|Lucas Home Bedroom]]
<</replace>>
<</link>>
</div>
<</if>>
/* Undies */
<<elseif $Sex.PartnerClothes.Bottoms != 1 && $Sex.PartnerClothes.Undies != 0>>
<span style="color:pink">With the awkwardness that only a boy who just came in his underwear can muster, <span style="color:DarkTurquoise">Lucas</span> grips the front of his waistband and pulls it open. You lean up a little to get a view, spotting his cute, slightly red softening penis sitting in the pocket of his $LucasUndies.Name in a tiny pool of his own seed.</span> He makes a face of discomfort and slowly puts the waistband back. <span style="color:pink">The way he stands is adorably goofy, his legs slightly apart as the weight of his boy juice causes the front of his $LucasUndies.Type to droop down a little and become slightly transparent.</span> <br>
<br>
<span style="color:DarkTurquoise">Lucas</span> pauses for a moment, glancing at the bed where an even larger mess has been made. He avoids direct eye-contact with you for a moment before glancing back down at his briefs to decide what to do. <span style="color:pink">He then slowly pulls down his underwear, a string of semen connecting the tip of his penis to the fabric until it is pulled below his knees.</span> He then steps out of his underwear and glances around for somewhere to put it before just sighing and placing it on his bed. He then begins to look around his room, semen still covering his crotch, trying to find something to help him clean up. <span style="color:pink">The sight is honestly kind of adorably humorous as you can’t help but chuckle.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Blush: 3,
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: $Sex.Partner,
State: {
Blush: 3,
Mouth: "Frown",
Eyes: "Mad",
Outfit: "Naked",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Stop laughing! This is all your fault!”</span> <span style="color:DarkTurquoise">Lucas</span> says, picking up a sock from the floor and tossing it at you, <span style="color:LightSteelBlue">“I said I didn’t want to do that with my underwear on! If my mom sees this in my laundry, I don’t even want to think about the conversation that’ll come after!”</span> <span style="color:pink">You can’t help but continue to laugh, apologizing and admitting you may have gotten a bit carried away. You then tell <span style="color:DarkTurquoise">Lucas</span> that unless he wants to explain his crusty underwear to his mom, he better hurry and clean it up before it dries.</span> <span style="color:LightSteelBlue">“Ahhhh! I hate you!”</span> <span style="color:DarkTurquoise">Lucas</span> says as he runs to his door, <span style="color:pink">embarrassingly peeking out into the hallway before he rushes out stark naked with his recently spent penis bouncing about.</span> No doubt running to the bathroom for tissues. <br>
<br>
<span style="color:pink">You can’t help but laugh, thinking about how <span style="color:DarkTurquoise">Lucas</span> would explain all this if his mom caught him in his current state. You then glance down at <span style="color:DarkTurquoise">Lucas</span>’ cum-covered $LucasUndies.Name, laid out on his bed and absolutely coated in the boy’s semen. You feel a strange sense of pride that you managed to get the boy to cum despite his obviously hard efforts to resist, which in turn seems to have made him cum more than his usual amount.</span> <br>
<br>
<span style="color:DarkTurquoise">Lucas</span> comes rushing back into his room carrying a wad of paper towels, <span style="color:pink">the bright red burning of his cheeks indicating that he was dreading the possibility of being discovered in his nude, spent state.</span> Thankfully, or not depending on how you feel, he managed to get back to his room without being discovered by his mom. He then quickly leans down next to his bed and begins to wipe the semen off his underwear and bed. <span style="color:pink">Watching <span style="color:DarkTurquoise">Lucas</span> so desperately wiping the semen out of his $LucasUndies.Type is a strangely adorable sight, especially since he is still rocking a semi-erection.</span> <br>
<br>
/* Low Comfort */
<<if $Sex.PartnerComfort <= 25>>
<span style="color:LightSteelBlue">“I told you to stop!”</span> <span style="color:lightcoral"><span style="color:DarkTurquoise">Lucas</span> says with an annoyed tone as he scrubs his underwear clean of his seed,</span> <span style="color:LightSteelBlue">“You may think it’s funny, but the last thing I need is my mom thinking I’m some horny freak who can’t even take his clothes off first!”</span> <span style="color:lightcoral"><span style="color:DarkTurquoise">Lucas</span>’ tone causes your smile to fade, as it’s clear you’ve upset him. You turn your head away in shame and apologize, claiming it was an accident, or you were just trying to mess with him.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Blush: 3,
Mouth: "Frown",
},
},
{
Name: $Sex.Partner,
State: {
Blush: 3,
Mouth: "Frown",
Eyes: "Sad",
Outfit: "Naked",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Lucas</span> sees your remorse and sighs, <span style="color:LightSteelBlue">“It’s fine. I’m just a little annoyed- it’s fine…”</span> <span style="color:lightcoral">Now <span style="color:DarkTurquoise">Lucas</span> seems upset at himself for being upset with you, which somehow makes you feel even worse.</span> Your naughty fun is now replaced with an awkward silence as <span style="color:DarkTurquoise">Lucas</span> manages to get his underwear mostly clean and holds them up. <span style="color:LightSteelBlue">“Guess I can run this under the facet to get the rest out. But the bed isn’t going to be so easy...”</span> He sighs and gives you a half smile which you return. <br>
<br>
As your friend moves to try and clean off his sheets, you feel your own arousal beginning to fade and ask <span style="color:DarkTurquoise">Lucas</span> if he’d like to keep going. The boy pauses to think for a moment before frowning. <span style="color:LightSteelBlue">“Sorry, I’m not feeling it anymore. I like doing this stuff with you, but this time wasn’t that fun for me… sorry…”</span> <span style="color:lightcoral">Despite being brought to orgasm, it is clear that <span style="color:DarkTurquoise">Lucas</span> was uncomfortable during the session and is no longer in the mood.</span> <br>
<br>
<span style="color:LightSteelBlue">“You can… finish… if you want. I have some extra tissue. I don’t mind, I’m just not feeling in the mood anymore. Just try not to make an even bigger mess.”</span> <span style="color:yellow"><span style="color:DarkTurquoise">Lucas</span> seems a little guilty for backing out after cumming himself, but you don’t push the topic as it is clear he is upset with the whole situation. Your best bet is to let things cool off and try again another day.</span> <br>
<br>
<div id=choice>
<<link "Finish<br>">>
<<replace"#choice">>
Still, you accept <span style="color:DarkTurquoise">Lucas</span>’ offer and take some of the tissue, jacking off while sitting on his bed until you have an orgasm yourself. <span style="color:pink">It is a little awkward and you catch <span style="color:DarkTurquoise">Lucas</span> peeking a few times as he cleans around you, not that you feel all that embarrassed about it considering what you were just doing.</span> Still, it is very awkward and once you finish and clean up, there is a long silence in the room as <span style="color:DarkTurquoise">Lucas</span> puts on a new set of clothes and leaves for a few minutes to finish cleaning up. <br>
<br>
Though when he returns and tosses his clothes in his hamper, he is back to his normal smiley self. <span style="color:LightSteelBlue">“So, did you wanna play some video games or something?”</span> The boy may be done with your naughty games for today, <span style="color:lightgreen">but still seems eager to hang out with you.</span> <br>
<<addMoodlet "Good Wank" 4>>
<<socialChange "Lucas" -1>>
<<storeClothing "Restore" "Naked" 0>>
<br>
[[End|Lucas Home Bedroom]]
<</replace>>
<</link>>
<<link "Don't Finish<br>">>
<<replace"#choice">>
While you think about quickly whacking one out, the awkwardness in the room leaves you feeling less than eager to jack off in front of your friend. Instead, you try to help <span style="color:DarkTurquoise">Lucas</span> clean-up, which he seems to appreciate. Despite this, there is still a long silence in the room as <span style="color:DarkTurquoise">Lucas</span> puts on a new set of clothes and leaves for a few minutes to finish washing up. <br>
<br>
Though when he returns and tosses his clothes in his hamper, he is back to his normal smiley self. <span style="color:LightSteelBlue">“So, did you wanna play some video games or something?”</span> The boy may be done with your naughty games for today, <span style="color:lightgreen">but still seems eager to hang out with you.</span> <br>
<<socialChange "Lucas" -1>>
<<needChange "Arousal" -50>>
<<storeClothing "Restore" "Naked" 0>>
<br>
[[End|Lucas Home Bedroom]]
<</replace>>
<</link>>
</div>
/* Medimum Comfort */
<<elseif $Sex.PartnerComfort <= 75>>
<span style="color:LightSteelBlue">“I said I DIDN’T want to do that in my underwear!”</span> <span style="color:DarkTurquoise">Lucas</span> says with annoyance, <span style="color:lightgreen">though you spy a slight smile on his lips,</span> <span style="color:LightSteelBlue">“If my mom notices this and asks me about it, I will literally DIE of embarrassment and you’ll go to jail for MURDER!”</span> You chuckle at his over-exaggeration, claiming that his mommy finding a pair of crusty underwear isn’t the end of the world. <span style="color:pink">This comment leads to <span style="color:DarkTurquoise">Lucas</span> tossing a ball of semen-covered tissue at you, which sticks to your forehead and leads to you both breaking out laughing at the gross but admittedly hilarious sight.</span> <br>
<br>
While it is clear that he is a little annoyed at your actions, he is trying to play it off as not a big deal. You still feel a little bad and grab some of his paper towels yourself and help him clean up, which he seems to appreciate. Once his $LucasUndies.Type are mostly clean of his seed, <span style="color:DarkTurquoise">Lucas</span> holds up his underwear to inspect it. <span style="color:LightSteelBlue">“Should be good, I’ll just run it under the sink to be safe.”</span> <span style="color:pink">He smiles, blushing a little once he realizes he is holding up his $LucasUndies.Name for you. He stands up, still butt naked, and turns to his dresser to grab a new change of clothes before stopping.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Blush: 3,
Mouth: "Frown",
},
},
{
Name: $Sex.Partner,
State: {
Blush: 3,
Mouth: "Smirk",
Eyes: "Mad",
Outfit: "Naked",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Hey, <span style="color:DarkTurquoise">$Player.Name</span>?”</span> He turns back towards you with a smirk, <span style="color:LightSteelBlue">“While you are a jerk for making me do that in my clothes, I guess it isn’t fair that I’m the only one who got to finish.”</span> <span style="color:pink">You return <span style="color:DarkTurquoise">Lucas</span>’ smirk as he kneels down in front of you and grips your penis, still quite stiff and wishing for its own release. You open your mouth to accept his offer, but are caught off guard and let out a loud, cute moan instead as he squeezes your boyhood!</span> <br>
<br>
<span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> chuckles before taking your penis into his mouth and giving you a blowjob to completion. While not as fun or exciting as what proper sex would have brought, <span style="color:DarkTurquoise">Lucas</span> still does an excellent job and lets you orgasm in his mouth.</span> Though, as he sits back up, he mentions that you now have to help him clean up his sheets. You chuckle and agree that it’s fair. It takes a lot of scrubbing, and his bed is more than a little damp at the end, but you guys manage to remove any evidence of your naughty adventures… though you do point out that it now looks like <span style="color:DarkTurquoise">Lucas</span> had an accident on his bed. <br>
<br>
<span style="color:pink">This earns you a smack to the arm as you both laugh and get dressed, both spent and feeling a little tired from all the clean-up. Though you figure that, despite is all, it was still totally worth it.</span> <span style="color:LightSteelBlue">“Sooooooo…”</span> <span style="color:DarkTurquoise">Lucas</span> says awkwardly as he pulls on a new shirt, <span style="color:LightSteelBlue">“Wanna play some video games?”</span> <br>
<<addMoodlet "Good Wank" 6>>
<<socialChange "Lucas" 1>>
<<storeClothing "Restore" "Naked" 0>>
<br>
[[End|Lucas Home Bedroom]]
/* High Comfort */
<<else>>
<span style="color:LightSteelBlue">“You jerk!”</span> <span style="color:DarkTurquoise">Lucas</span> crumbles up a piece of tissue that he just wiped a bunch of his semen on and tosses it directly at you! You manage to just dodge the gross projectile and turn to see it hit the wall, stick for a second, before dropping onto the bed. The sight is too much as both of you break out laughing. <span style="color:LightSteelBlue">“But seriously, I told you I DIDN’T want to do that in my underwear! You couldn’t have let me take my $LucasUndies.Type off first?”</span> <span style="color:DarkTurquoise">Lucas</span> asks. You chuckle in response, asking if he is that scared of his mommy finding a pair of crusty underwear in his laundry. This earns you another wad of tissue tossed at your head. <br>
<<set _ad to [
{
Name: "Player",
State: {
Blush: 3,
Mouth: "Smirk",
},
},
{
Name: $Sex.Partner,
State: {
Blush: 3,
Mouth: "Smirk",
Eyes: "Mad",
Outfit: "Naked",
},
},
]>>
<<ad _ad>>
<div id=choice>
<<link "Ask Lucas to continue<br>">>
<<replace"#choice">>
<span style="color:pink">As <span style="color:DarkTurquoise">Lucas</span> moves to clean up his bed, you can’t help but notice that he is still rocking a partial boner. Despite the amount he shot, it seems the boy still has some juice left to give. Plus, you are still feeling a bit pent up. You get up and stand behind <span style="color:DarkTurquoise">Lucas</span>, wrapping your arms around his waist. Before the boy can even say anything, you reach down and squeeze his member, causing him to squeak and drop the used paper towels on the bed.</span> <br>
<br>
<span style="color:LightSteelBlue">“Wha- what are you doing!?”</span> <span style="color:pink">He asks, trying to pry your hands away from his junk. You laugh and ask if he wants to go another round, since he still seems to be rocking one. <span style="color:DarkTurquoise">Lucas</span> blushes and pulls your hand away from his penis, covering it with his own hand.</span> <span style="color:LightSteelBlue">“You’re so needy!”</span> He sighs, <span style="color:LightSteelBlue">“Fine! But help me finish cleaning up first.”</span> <span style="color:pink">You smile, giving his rear a little squeeze before grabbing some tissues and quickly beginning to help him finish up cleaning up his bed, making teasing comments the entire time. <span style="color:DarkTurquoise">Lucas</span> rolls his eyes at you, as if he is dealing with a needy child, but you can tell he wants to keep going just as much as you, especially since his penis is once again at full attention!</span> <br>
<<set $Sex.PartnerArousal to 75>>
<<set $Sex.PartnerClothes.Outer to 0>>
<<set $Sex.PartnerClothes.Top to 0>>
<<set $Sex.PartnerClothes.Bottoms to 0>>
<<set $Sex.PartnerClothes.Undies to 0>>
<<set $Sex.PartnerClothes.Socks to 0>>
<br>
[[Continue|Sex Foreplay Main]]
<</replace>>
<</link>>
<<link "End Sex (Ask Lucas to help you finish)<br>">>
<<replace"#choice">>
<span style="color:pink">As <span style="color:DarkTurquoise">Lucas</span> is cleaning up, you consider asking if he wants to continue, but one look at his tired, red, flaccid penis indicates that he is completely spent. Even if you did manage to bring him back to full mast, it is clear that he’d be unable to produce much more semen and judging by his slow movements, the boy is exhausted.</span> Seems like your naughty adventures are done for today. <br>
<br>
<span style="color:pink">Or, just about at least. Just because <span style="color:DarkTurquoise">Lucas</span> is all cum’d out doesn’t mean you are. With a smirk, you step in front of <span style="color:DarkTurquoise">Lucas</span> and sit down right on top of his damp undies right as he’s just about to finish, presenting your own penis right in front of his face.</span> <span style="color:DarkTurquoise">Lucas</span> gives you a weird look. <span style="color:LightSteelBlue">“What are you doing?”</span> <span style="color:pink">You thrust your penis towards him in response, demanding that he returns the favor.</span> <br>
<br>
<span style="color:LightSteelBlue">“You made me finish in my underwear and want me to suck you? Nah, you can figure that out yourself- aaahhh!”</span> <span style="color:pink">You decide to help your friend out, grabbing the back of his head and pushing his face against your penis mid-sentence, filling his mouth with your erect cock. <span style="color:DarkTurquoise">Lucas</span> nearly gags before glancing up at you with an annoyed expression. You respond with a cheeky smile. The boy sighs with his mouth full and rolls his eyes, realizing he doesn’t have much of a choice. While not as fun or exciting as what proper sex would have brought, <span style="color:DarkTurquoise">Lucas</span> still does an excellent job and lets you orgasm in his mouth.</span> Once you are spent as well, you and <span style="color:DarkTurquoise">Lucas</span> work together to clean up his bed before you both get up and get dressed. <br>
<br>
<span style="color:LightSteelBlue">“Sooooooo…”</span> Lucas says awkwardly as he pulls on a new shirt, <span style="color:LightSteelBlue">“Wanna play some video games?”</span> <br>
<<addMoodlet "Good Wank" 8>>
<<socialChange "Lucas" 3>>
<<storeClothing "Restore" "Naked" 0>>
<br>
[[End|Lucas Home Bedroom]]
<</replace>>
<</link>>
<<link "End Sex<br>">>
<<replace"#choice">>
<span style="color:pink">As <span style="color:DarkTurquoise">Lucas</span> is cleaning up, you consider asking if he wants to continue, but one look at this tired, red, flaccid penis indicates that he is completely spent. Even if you did manage to bring him back to full mast, it is clear that he’d be unable to produce must more semen and judging by his slow movements, the boy is exhausted.</span> Seems like your naughty adventures are done for today. <br>
<br>
Once <span style="color:DarkTurquoise">Lucas</span> has finished cleaning up any sign of his premature ejaculation from his underwear, which you decide to tease him about as he does, you both work together to clean up his bed before lying back down on it for a moment to catch your breath. You both seem pretty content to lie there naked for a while longer until a distant sound reminds you both that you could be discovered at any moment and decide to get dressed. <br>
<br>
<span style="color:LightSteelBlue">“Sooooooo…”</span> <span style="color:DarkTurquoise">Lucas</span> says awkwardly as he sits up in the bed, <span style="color:LightSteelBlue">“Wanna play some video games?”</span> <br>
<<socialChange "Lucas" 3>>
<<needChange "Arousal" -50>>
<<storeClothing "Restore" "Naked" 0>>
<br>
[[End|Lucas Home Bedroom]]
<</replace>>
<</link>>
</div>
<</if>>
/* Naked */
<<elseif $Sex.PartnerClothes.Bottoms != 1 && $Sex.PartnerClothes.Undies != 1>>
<span style="color:pink">He stands next to the bed awkwardly, still naked and with bits of his own semen slowly dripping down them.</span> Not wanting to get it on the floor, you watch as he uses his sheets to wipe most of the substance off of his body. While it makes a bigger mess on his bed, it kept it somewhat contained. <span style="color:DarkTurquoise">Lucas</span> then takes another minute to examine the bed, realizing just how thoroughly the sheets have been coated. While it wasn’t completely coated, as <span style="color:DarkTurquoise">Lucas</span> couldn’t produce THAT much at his still generally young age, it was still a collection of substantial pools. <br>
<br>
He places his index finger and thumb on his eyes and rubs them, sighing from both exhaustion and annoyance. <span style="color:pink">You know from your own experience that coming up with plans and thinking things through isn’t that easy with a post-nut brain.</span> Still, <span style="color:DarkTurquoise">Lucas</span> seems to have some up with a plan and walks out into the hallway. <span style="color:pink">However, in his tiredness, he seems to have forgotten one key detail. A second after he leaves, you hear a cute squeal as <span style="color:DarkTurquoise">Lucas</span> dashes back into the room. He is still butt naked.</span> <br>
<br>
<span style="color:pink">Sure, he is in his own house, but he had no idea if his mom was home or would return at any minute. As cute and funny as it would be, having to explain to his mom why he was walking around naked with a red, recently spent penis would be tricky and VERY embarrassing to the poor boy. You can’t help but chuckle at the sight of your nude friend dashing back into his room after forgetting his state of undress.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Blush: 3,
Mouth: "Smirk",
},
},
{
Name: $Sex.Partner,
State: {
Blush: 3,
Mouth: "Frown",
Eyes: "Mad",
Outfit: "Naked",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Stop laughing! This is all your fault!”</span> <span style="color:DarkTurquoise">Lucas</span> says, finally breaking the silence that had lingered since you made him orgasm. <span style="color:LightSteelBlue">“I thought we were going to do it the other way! If I knew you were just going to make me do ‘that’, I would have put a towel down or something! If my mom sees this or has to wash my bedding- I don’t even want to think about the conversation that’ll come after!”</span> <span style="color:pink">You can’t help but laugh some more, the absurdity of how serious he is taking this humorously. <span style="color:DarkTurquoise">Lucas</span> mumbles something under his breath before grabbing a small blanket from his bed and wrapping it around himself before dashing into the hallway again, this time peeking out to ensure no one is there.</span> <br>
<br>
You briefly wonder why <span style="color:DarkTurquoise">Lucas</span> didn’t just put his clothes back on, <span style="color:pink">but then get the cute thought that maybe he’s recently spent penis is still a tad too sensitive for that. Having just came as much as he did, it would no doubt be uncomfortable to put on some tight clothing that would rub against it unpleasantly.</span> <br>
<br>
<span style="color:DarkTurquoise">Lucas</span> returns a few moments later, holding the blanket around him in one hand, <span style="color:pink">though doesn’t do a good job as the back of it is a little too high to completely cover his pale butt,</span> and a collection of paper towels in the other. Once he drops the blanket and kneels down next to the bed to begin cleaning. <br>
<br>
/* Low Comfort */
<<if $Sex.PartnerComfort <= 25>>
<span style="color:LightSteelBlue">“You need to help me clean this up, since it’s your fault.”</span> <span style="color:lightcoral"><span style="color:DarkTurquoise">Lucas</span> says, a noticeable hint of annoyance in his voice. While the situation is funny, you get the feeling he is upset. Your smile fades and you take some of the towels from him, apologizing. <span style="color:DarkTurquoise">Lucas</span>’ face falls as well, seemingly realizing how harsh he sounded. His eyes fall, now upset with himself for being upset with you, which somehow makes you feel even worse.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Blush: 3,
Mouth: "Frown",
},
},
{
Name: $Sex.Partner,
State: {
Blush: 3,
Mouth: "Frown",
Eyes: "Sad",
Outfit: "Naked",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Sorry, it’s not completely your fault.”</span> He sighs as he begins to clean the bedding, which mostly consists of scooping up the pools and globs of semen. <span style="color:LightSteelBlue">“I knew we were doing this, and it might be messy, but… I don’t know…”</span> <span style="color:lightcoral">Despite his words you can tell that it’s clear what his problem was. You may have enjoyed yourself, but it is clear that your actions during the lewd encounter made <span style="color:DarkTurquoise">Lucas</span> uncomfortable. He didn’t enjoy how it went and it ending like this seems to have just bubbled his feelings over.</span> You apologize once more, admitting you may have gotten carried away. <br>
<br>
<span style="color:LightSteelBlue">“No harm done.”</span> He gives you a reassuring smile, trying to lighten the mood, <span style="color:LightSteelBlue">“Maybe I’ll spill some juice on it or something, give it a reason to be tossed in the wash. Though my mom may beat my butt for drinking juice on my bed.”</span> He chuckles, rubbing the back of his head. <span style="color:lightgreen">You laugh as well, offering to split the blame if it comes to that. Despite still being clearly upset with how things went, <span style="color:DarkTurquoise">Lucas</span> seems to be calming down.</span> <br>
<br>
Once you are just about finished, <span style="color:DarkTurquoise">Lucas</span> grabs his clothes from the floor and starts putting them back on. He turns to you as he pulls on his shirt and blushes. <span style="color:pink">You realize you are still rocking a pretty obvious boner.</span> <span style="color:LightSteelBlue">“If- if you wanna deal with that, you can head to the bathroom.”</span> <span style="color:DarkTurquoise">Lucas</span> offers, <span style="color:lightcoral">clearly no longer in the mood to help you ‘finish’.</span> <span style="color:LightSteelBlue">“Moms not here, I checked. So you should be good. Just do it quick and try not to make a mess, okay?”</span> <br>
<br>
<div id=choice>
<<link "Finish<br>">>
<<replace"#choice">>
<span style="color:pink">Seeing as you are still so pent up and itching for some release, you accept his offer. It is a little weird, walking out of <span style="color:DarkTurquoise">Lucas</span>’ room with a hard-on and into his bathroom with the intent to whack one out, but you suppose it isn’t any more weird that what you just did in his bedroom.</span> Once you are in the bathroom, you close and lock the door, grab some paper towels, and go to town on your own member. <br>
<br>
While no where near as fun or fulfilling as a sexual encounter with <span style="color:DarkTurquoise">Lucas</span>, you manage to satisfy your urges and orgasm within his bathroom. You even manage to do it without making too much noise or a big mess, which you know <span style="color:DarkTurquoise">Lucas</span> will appreciate. You then peek your head out to make sure his mom isn’t around before dashing back to <span style="color:DarkTurquoise">Lucas</span>’ room. <br>
<br>
He blushes upon seeing you, now fully dressed and with a fan set up on his bed to help it dry. He gives you a shy smile, a silent understanding of what you just did lingering between you two. Once you get settled and fix your own clothing, you take a seat on the ground next to <span style="color:DarkTurquoise">Lucas</span>’ bed and try and think of what to say. Thankfully, <span style="color:DarkTurquoise">Lucas</span> breaks the silence himself. <span style="color:LightSteelBlue">“Sooo…. Want to go play video games?”</span> He asks, <span style="color:lightcoral">returning to his normal, boyish self.</span> <br>
<<addMoodlet "Good Wank" 4>>
<<socialChange "Lucas" -1>>
<<storeClothing "Restore" "Naked" 0>>
<br>
[[End|Lucas Home Bedroom]]
<</replace>>
<</link>>
<<link "Don't Finish<br>">>
<<replace"#choice">>
While you ponder the offer for a second, considering everything that just occurs, you decline and instead offer to help him finish up here. <span style="color:LightSteelBlue">“Oh, okay… if you’re sure.”</span> He says with a smile, seeming happy that you are willing to help him clean up, <span style="color:lightcoral">though still spy a lingering bit of guilt in his eyes.</span> <br>
<br>
It is decided that <span style="color:DarkTurquoise">Lucas</span> will wet some hand towels and rub them on the sheets to get ride of any lingering cum and stickiness from them. Meanwhile, you head into the kitchen and retrieve a small standing fan. This is set up to point at <span style="color:DarkTurquoise">Lucas</span>’ bed to try and help it dry fast enough to not be noticed by his mom, though just in case his mom does discover it, the two of you create a fallback story of spilling some water after it started to get a bit too hot in the room. <br>
<br>
Once finished, you and <span style="color:DarkTurquoise">Lucas</span> take a seat on the ground next to his bed and sigh in relief. You comment that it was a lot of work, but worth it. <span style="color:DarkTurquoise">Lucas</span> doesn’t respond, just smiles, still a little unsure about how everything went down. Then, after a long silence where you try to think of something to say, <span style="color:lightgreen"><span style="color:DarkTurquoise">Lucas</span> returns to his normal, boyish self,</span> standing up and asking <span style="color:LightSteelBlue">“Want to head out and play some video games before you have to go?”</span> <br>
<<socialChange "Lucas" -1>>
<<needChange "Arousal" -50>>
<<storeClothing "Restore" "Naked" 0>>
<br>
[[End|Lucas Home Bedroom]]
<</replace>>
<</link>>
</div>
/* Medimum Comfort */
<<elseif $Sex.PartnerComfort <= 75>>
<span style="color:LightSteelBlue">“You need to help me clean up!”</span> <span style="color:DarkTurquoise">Lucas</span> says with a sneer, tossing some of the paper towels at you. <span style="color:LightSteelBlue">“This is mostly your fault! You said we were going to do it that other way. If I knew you were going to make me do it like that, I would have put a towel down!”</span> <span style="color:pink">You apologize, chuckling and claiming that you thought <span style="color:DarkTurquoise">Lucas</span> could hold it in a little longer, teasingly saying that you’ll go easier on him next time.</span> <span style="color:LightSteelBlue">“Oh? Next time?”</span> He says crossing his arms, <span style="color:LightSteelBlue">“Well, if you want there to be a ‘next time’, you better get to cleaning! If my mom discovers this I will DIE of embarrassment. Then what will you do!?”</span> <span style="color:pink">You retort by claiming that his body would still be fresh a while after death, you could probably just some use out of it. This causes <span style="color:DarkTurquoise">Lucas</span> to turn red and toss more of the paper towels at you.</span> <br>
<br>
It takes quite a bit of work to get the bed looking clean. You start by using the paper towels to clean up the larger pools and sticky clumps, <span style="color:pink">which you can’t help but tease <span style="color:DarkTurquoise">Lucas</span> about considering it is his seed you are cleaning up, much to his annoyance.</span> Then <span style="color:DarkTurquoise">Lucas</span> goes off and wets some hand towels to get rid of any remaining residue or stickiness, since he does still have to sleep on this thing. As a final touch, you retrieve a standing fan from his kitchen to point at his bed to help dry it before his mother discovers it. <br>
<<set _ad to [
{
Name: "Player",
State: {
Blush: 3,
Mouth: "Smirk",
Outfit: "Naked"
},
},
{
Name: $Sex.Partner,
State: {
Blush: 3,
Mouth: "Happy",
Outfit: "Naked",
},
},
]>>
<<ad _ad>>
<span style="color:pink">Speaking of his mother, once you both discover that she isn’t home, it is decided that the two of you will complete the clean-up in your birthday suits. No official agreement is made, but once you both tiptoe into the hallway without a stitch of clothing, you share a look that you both know what you are doing. This series of events is made all the more interesting by the fact that you are rocking a raging erection the entire time, something you catch <span style="color:DarkTurquoise">Lucas</span> staring and smirking at.</span> <br>
<br>
<span style="color:LightSteelBlue">“Mission accomplished!”</span> <span style="color:DarkTurquoise">Lucas</span> says proudly as you set up the fan and finish cleaning up any evidence of your naughty adventures. <span style="color:LightSteelBlue">“Well, almost.”</span> <span style="color:pink">With a smirk, <span style="color:DarkTurquoise">Lucas</span> pushes you to the ground onto your back. You glance up in confusion, thinking this is revenge for what you did, but are left a little stunned as <span style="color:DarkTurquoise">Lucas</span> sits on your legs and reaches for a spare hand towel.</span> <span style="color:LightSteelBlue">“Noticed your little problem there, so figured I’d help you out.”</span> <span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> reaches down with the towel and wraps it around your throbbing erection before gripping it tightly.</span> <span style="color:LightSteelBlue">“It’s only fair.”</span> <br>
<br>
/* PC Can Cum */
<<if $CanCum == 1>>
<span style="color:pink">It is clear that the towel is to avoid your own fluids from making another mess, though you get the feeling that a tinge of revenge also lead to this decision. As once he starts to jack you off, the roughness of the hand towel makes it a very interesting experience. Both enhancing the pleasure and intensity, while leaving the experience decently uncomfortable. The perfect revenge for what you put <span style="color:DarkTurquoise">Lucas</span> through!</span> <br>
<br>
<span style="color:pink">It doesn’t take long for you to blow your load, already being at full mast. <span style="color:DarkTurquoise">Lucas</span> chuckles and teases your own expression and noises as you cum, finalizing his own revenge. Thankfully, he lightens up once you orgasm and lets you lie there to regain your strength as he takes the towels away. The sound of a facet running indicating that he is rinsing off your DNA from the towel before tossing it into the laundry. He’s a clever boy.</span> <br>
<<addMoodlet "Good Wank" 6>>
<<socialChange "Lucas" 1>>
<<storeClothing "Restore" "Naked" 0>>
<br>
[[End|Lucas Home Bedroom]]
/* PC Can't Cum */
<<else>>
<span style="color:pink">You question what the hand towel is for, reminding <span style="color:DarkTurquoise">Lucas</span> that, unlike him, you don’t make a mess when you orgasm.</span> <span style="color:LightSteelBlue">“I figured we’d use it, just to be safe.”</span> He says with a smirk, <span style="color:LightSteelBlue">“Who knows, maybe this is the day you’ll finally grow up and be a big boy like me.”</span> <span style="color:pink">You don’t get a chance to retort, as <span style="color:DarkTurquoise">Lucas</span> begins to quickly jack you off. The true purpose of the towel then becomes clear.</span> <br>
<br>
<span style="color:pink">A precaution to keep things clean in case you suddenly learned how to have a wet orgasm simply a ruse. For the roughness of the hand towel on your throbbing and sensitive penis not only increases the intensity, but also makes the experience decently uncomfortable from the rough texture on your most sensitive bits. The perfect revenge for what <span style="color:DarkTurquoise">Lucas</span> put your through!</span> <br>
<br>
<span style="color:pink">It doesn’t take long for you to blow your load, which is unsurprisingly as dry as ever. <span style="color:DarkTurquoise">Lucas</span> naturally comments on this, teasingly saying <span style="color:LightSteelBlue">“Oh well, maybe next time little dude”</span> and tapping your crotch before walking off, leaving you spread out on his floor recovering from the intense orgasm you just had. <span style="color:DarkTurquoise">Lucas</span> gives you plenty of time to recover, tidying up the room with a smile on his face. What a devious lad.</span> <br>
<<addMoodlet "Good Wank" 6>>
<<socialChange "Lucas" 1>>
<<storeClothing "Restore" "Naked" 0>>
<br>
[[End|Lucas Home Bedroom]]
<</if>>
/* High Comfort */
<<else>>
<span style="color:LightSteelBlue">“You need to help me clean up, you jerk!”</span> <span style="color:DarkTurquoise">Lucas</span> says with a sneer, tossing some of the paper towels at you. <span style="color:LightSteelBlue">“This is mostly your fault! You said we were going to do it that other way. If I knew you were going to make me do it like that, I would have put a towel down!”</span> <span style="color:pink">You apologize, chuckling and claiming that you thought <span style="color:DarkTurquoise">Lucas</span> could hold it in a little longer, teasingly saying that you’ll go easier on him next time.</span> <span style="color:LightSteelBlue">“Oh? Next time?”</span> He says crossing his arms, <span style="color:LightSteelBlue">“Well, if you want there to be a ‘next time’, you better get to cleaning! If my mom discovers this I will DIE of embarrassment. Then what will you do!?”</span> <span style="color:pink">You retort by claiming that his body would still be fresh a while after death, you could probably just some use out of it. This causes <span style="color:DarkTurquoise">Lucas</span> to turn red and toss more of the paper towels at you.</span> <br>
<br>
It takes quite a bit of work to get the bed looking clean. You start by using the paper towels to clean up the larger pools and sticky clumps, <span style="color:pink">which you can’t help but tease <span style="color:DarkTurquoise">Lucas</span> about considering it is his seed you are cleaning up, must to his annoyance.</span> Then <span style="color:DarkTurquoise">Lucas</span> goes off and wets some hand towels to get rid of any remaining residue or stickiness, since he does still have to sleep on this thing. As a final touch, you retrieve a standing fan from his kitchen to point as his bed to help dry it before his mother discovers it. <br>
<<set _ad to [
{
Name: "Player",
State: {
Blush: 3,
Mouth: "Smirk",
Outfit: "Naked"
},
},
{
Name: $Sex.Partner,
State: {
Blush: 3,
Mouth: "Happy",
Outfit: "Naked",
},
},
]>>
<<ad _ad>>
<span style="color:pink">Speaking of his mother, once you both discover that she isn’t home, it is decided that the two of you will complete the clean-up in your birthday suits. No official agreement is made, but once you both tiptoe into the hallway without a stitch of clothing, you share a look that you both know what you are doing. This series of events is made all the more interesting by the fact that you are rocking a raging erection the entire time, something you catch <span style="color:DarkTurquoise">Lucas</span> staring and smirking at.</spaN> <br>
<br>
<span style="color:pink">But you get your own little show, as all the running around naked and peeks at your bits seem to have reawakened <span style="color:DarkTurquoise">Lucas</span>’ spent little wiener. As you both lie down on his bed, now only a bit damp, your twin erections become painfully obvious. You turn to <span style="color:DarkTurquoise">Lucas</span>, who is blushing and staring down at the two boyish towers with a nervous but also pondering glance.</span> <br>
<br>
<div id=choice>
<<link "Ask Lucas to continue<br>">>
<<replace"#choice">>
<span style="color:pink">You ask <span style="color:DarkTurquoise">Lucas</span> if he likes what he sees, causing him to roll over in embarrassment and stutter out some excuse. You laugh, rolling over yourself and hugging the boy from behind, teasingly telling him that you didn’t expect him to be so horny so shortly after cumming. He must truly be a pervert. All the while, you slip your raging erection between his cheeks and prod his hole, an act that makes <span style="color:DarkTurquoise">Lucas</span> completely clam up, unable to respond to your teasing.</span> <br>
<br>
<span style="color:pink">You prod his hole, pressing your hard cock up against it and teasingly pushing. Not hard enough to actually threaten it, but enough that you feel <span style="color:DarkTurquoise">Lucas</span>’ entire body tense up expectingly, as if he is preparing for you to impale him. You hear a subtle whine escape his lips and break out laughing, rolling onto <span style="color:DarkTurquoise">Lucas</span> to that you and kneeling above him and teasingly asking if he’s that desperate.</span> <br>
<br>
<span style="color:LightSteelBlue">“Desperate-!? I thought you were going to- Isn’t that the whole reason we are doing this!?”</span> He asks with an annoyed tone. <span style="color:pink">You chuckle in response, asking if he is truly still so horny after cumming that much to want you to do him in the butt.</span> <span style="color:LightSteelBlue">“Don’t say it like that!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> covers his face in embarrassment as you continue to tease him.</span> <br>
<br>
<span style="color:LightSteelBlue">“Bu- but…”</span> <span style="color:pink">He says after a few moments, shyly moving his hands away from his face,</span> <span style="color:LightSteelBlue">“We can keep going… if you want to, that is… I’m not too tired yet… Just try not to make as big of a mess on my bed this time!”</span> He points his finger at you, threateningly. You laugh, agreeing to his demands and returning to your previous position to continue your lewd encounter with <span style="color:DarkTurquoise">Lucas</span>. <br>
<<set $Sex.PartnerArousal to 50>>
<<set $Sex.PartnerClothes.Outer to 0>>
<<set $Sex.PartnerClothes.Top to 0>>
<<set $Sex.PartnerClothes.Bottoms to 0>>
<<set $Sex.PartnerClothes.Undies to 0>>
<<set $Sex.PartnerClothes.Socks to 0>>
<br>
[[Continue|Sex Foreplay Main]]
<</replace>>
<</link>>
<<link "End Sex<br>">>
<<replace"#choice">>
<span style="color:pink">You ask <span style="color:DarkTurquoise">Lucas</span> if he likes what he sees, causing him to roll over in embarrassment and stutter out some excuse. You laugh, rolling over yourself and hugging the boy from behind, teasingly telling him that you didn’t expect him to be so horny so shortly after cumming. He must truly be a pervert. All the while, you slip your raging erection between his cheeks and prod his hole, an act that makes <span style="color:DarkTurquoise">Lucas</span> completely clam up, unable to respond to your teasing.</span> <br>
<br>
<span style="color:pink">Alas, you decide to leave it at that for now. Whether you truly are no longer in the mood, or just want to tease <span style="color:DarkTurquoise">Lucas</span> and leave him not fully satisfied,</span> you roll the other way and stand up, reaching for your clothes and pulling them on. <span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> turns to you with a surprised expression, seemingly expecting, and probably wanting, you to ask to continue. As he watches you get dressed, his boner once again at full mast, you can tell he feels conflicted.</span> <br>
<br>
<span style="color:LightSteelBlue">“Did- did you not want…? I mean, we didn’t really…”</span> <span style="color:DarkTurquoise">Lucas</span> stammers out. You turn to him, pretending not to know what he is talking about, and ask him what’s up. <span style="color:LightSteelBlue">“I just thought…”</span> <span style="color:pink">He pauses, clearly too embarrassed to ask to continue despite his body desiring it so much.</span> <span style="color:LightSteelBlue">“Did you wanna play some video games before you have to leave?”</span> He finally says, giving up and <span style="color:pink">realizing that he’s going to have to deal with being horny now. A cute price worth paying, even if it means you are also left unfulfilled.</span> <br>
<<socialChange "Lucas" 3>>
<<needChange "Arousal" -30>>
<<storeClothing "Restore" "Naked" 0>>
<br>
[[End|Lucas Home Bedroom]]
<</replace>>
<</link>>
</div>
<</if>>
<</if>>/* Partner Clothes */
<<if $Sex.PartnerClothes.Outer == 0>>
<<set _partnerOuter to $None>>
<</if>>
<<if $Sex.PartnerClothes.Top == 0>>
<<set _partnerTop to $None>>
<</if>>
<<if $Sex.PartnerClothes.Bottoms == 0>>
<<set _partnerBottoms to $None>>
<</if>>
<<if $Sex.PartnerClothes.Socks == 0>>
<<set _partnerSocks to $None>>
<</if>>
<<if $Sex.PartnerClothes.Undies == 0>>
<<set _partnerUndies to $None>>
<</if>>
/* Clothed */
<<if $Sex.PartnerClothes.Top == 1 && $Sex.PartnerClothes.Bottoms == 1>>
/* Laying Facing */
<<if $Sex.Position == "Laying Facing">>
<span style="color:LightSteelBlue">“Sta- staph…”</span> <span style="color:DarkTurquoise">Lucas</span> mumbles out before suddenly grabbing your hand, <span style="color:LightSteelBlue">“Please…”</span> <span style="color:pink">His face is bright red and his arm is trembling slightly, though you realize what this means far too late. <span style="color:DarkTurquoise">Lucas</span> suddenly lets out a cute moan as his body shakes and you suddenly feel a warm spot grow on the front of his $LucasBottoms.Type. As the warm spot than becomes wet, with semi-clear liquid piercing the confines of his clothing, you realize that <span style="color:DarkTurquoise">Lucas</span>’ had just came.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Blush: 3,
Mouth: "Smirk",
},
},
{
Name: $Sex.Partner,
State: {
Blush: 3,
Mouth: "Frown",
Eyes: "Closed",
},
Clothes: {
Shoes: $None,
Outer: _partnerOuter,
Top: _partnerTop,
Bottoms: _partnerBottoms,
Socks: _partnerSocks,
Undies: _partnerUndies,
},
},
]>>
<<ad _ad>>
You move your hand away and inspect the wet spot, making it look like <span style="color:DarkTurquoise">Lucas</span> had an accident, before moving up to his face. <span style="color:pink">It is a mixture of relief and defeat, as if the boy had been trying so hard to resist, than was left with no choice but to open the flood gates. He’s hunched over slightly, breathing heavily, before slowly opening his eyes and glancing down towards his crotch with an uncomfortable look on his face.</span> <br>
<br>
<span style="color:LightSteelBlue">“Da- dang it…”</span> He says, <span style="color:pink">his tone a mixture of exhaustion and embarrassment.</span> You sit up as <span style="color:DarkTurquoise">Lucas</span> rolls off the bed and stands up, <span style="color:pink">moving rather awkwardly due to the semen that now fills his crotch.</span> <br>
<br>
/* PC Top Facing */
<<elseif $Sex.Position == "PC Top Facing">>
<span style="color:LightSteelBlue">“Wa- wait!”</span> <span style="color:DarkTurquoise">Lucas</span>’ face suddenly scrunches up. <span style="color:pink">He trembles and gasps for air as you spot a bit of drool falling from his lips. You figure he is just enjoying himself, so you increase your pace a little just to tease him, when he suddenly grips his bedsheets and lifts his pelvis, letting out a loud, cute moan.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Blush: 3,
Mouth: "Smirk",
},
},
{
Name: $Sex.Partner,
State: {
Blush: 3,
Mouth: "Frown",
Eyes: "Closed",
},
Clothes: {
Shoes: $None,
Outer: _partnerOuter,
Top: _partnerTop,
Bottoms: _partnerBottoms,
Socks: _partnerSocks,
Undies: _partnerUndies,
},
},
]>>
<<ad _ad>>
<span style="color:pink">You instantly feel the warmth and wetness fill the front of his bottoms, causing you to pause as you realize <span style="color:DarkTurquoise">Lucas</span> is orgasming! You feel his penis twitch multiple times from underneath his $LucasBottoms.Type, each time shooting out his young, sticky seed. Soon a wet spot so large has formed on the front of his clothes that you’re sure his underwear is full of cum. You feel your cheeks burning as you stare down at it as <span style="color:DarkTurquoise">Lucas</span>’ slowly opens his eyes.</span> <br>
<br>
<span style="color:LightSteelBlue">“Ah man…”</span> He whispers as he covers his face with his hands, both out of annoyance and embarrassment. <span style="color:pink">You can’t help but smirk at the boy as he rolls out of bed and stands up.</span> <br>
<br>
/* PC Top Away */
<<elseif $Sex.Position == "PC Top Away">>
<span style="color:LightSteelBlue">“Ho- hold on!”</span> <span style="color:DarkTurquoise">Lucas</span> says with a tinge of worry as he lifts his pelvis up, trying to get away from your rubbing, pleasuring fingers. <span style="color:pink">But your hand follows his crotch, rubbing his rock hard penis harder through his clothes in an effort to tease the boy.</span> <span style="color:LightSteelBlue">“Wa- wait! I’m gunna-!”</span> <span style="color:DarkTurquoise">Lucas</span> tries to get out a warning but is cut-off <span style="color:pink">as he lets out an adorably high-pitched moan of pleasure. You are about to tease him about it when you suddenly feel his penis twitch harshly followed by the growing feeling of wet warmth inside his bottoms. <span style="color:DarkTurquoise">Lucas</span> is cumming in his clothes!</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Blush: 3,
Mouth: "Smirk",
},
},
{
Name: $Sex.Partner,
State: {
Blush: 3,
Mouth: "Frown",
Eyes: "Closed",
},
Clothes: {
Shoes: $None,
Outer: _partnerOuter,
Top: _partnerTop,
Bottoms: _partnerBottoms,
Socks: _partnerSocks,
Undies: _partnerUndies,
},
},
]>>
<<ad _ad>>
<span style="color:pink">You freeze as <span style="color:DarkTurquoise">Lucas</span>’ entire body tenses and shutters with every shot of semen that fills his crotch. Every burst making your hand warmer and wetter as some manages to seep through his clothing onto your hand. You pull away as <span style="color:DarkTurquoise">Lucas</span> collapse back onto the bed, the wet sound indicating that his seed is now squished all over his pubic area. You sit up and inspect the clear substance on your hand, unable to resist the urge to sniff it as <span style="color:DarkTurquoise">Lucas</span> rolls onto his back.</span> <br>
<br>
<span style="color:LightSteelBlue">“Dang it!”</span> <span style="color:DarkTurquoise">Lucas</span> says between deep breaths, <span style="color:pink">opening his eyes to inspect the wet spot that was now on his clothing and his bed.</span> He groans loudly before rolling off the bed and standing up. <br>
<br>
/* Partner Top Facing */
<<elseif $Sex.Position == "Partner Top Facing">>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>…”</span> <span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> whispers your name as his arms and legs begin to tremble. The feeling is so overwhelming that he can hardly keep his balance. You smirk at him, teasingly asking if he is enjoying himself as you increase your pace.</span> <span style="color:LightSteelBlue">“No- wait…!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> gasps out before, suddenly, arching his back and letting out a cute, high-pitched moan. You are slightly confused for a moment before you feel a warm, wet spot begin to grow on your hand.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Blush: 3,
Mouth: "Smirk",
},
},
{
Name: $Sex.Partner,
State: {
Blush: 3,
Mouth: "Frown",
Eyes: "Closed",
},
Clothes: {
Shoes: $None,
Outer: _partnerOuter,
Top: _partnerTop,
Bottoms: _partnerBottoms,
Socks: _partnerSocks,
Undies: _partnerUndies,
},
},
]>>
<<ad _ad>>
<span style="color:pink">Glancing down towards his crotch, you quickly realize the <span style="color:DarkTurquoise">Lucas</span> is having an orgasm! Cumming directly into his clothing! You feel your face burning as you imagine his seed shooting from his penis, filling the front of his underwear as some seeps through to his bottoms. Then, as he finishes and looses all his energy, <span style="color:DarkTurquoise">Lucas</span>’ body collapses onto yours! Your face burns even redder as you feel his warm, wet, semen-covered crotch press up against yours, no doubt squishing and spreading his semen all throughout $LucasUndies.Type.</span> <br>
<br>
<span style="color:pink">After a few moments of heavy breathing and trembling, <span style="color:DarkTurquoise">Lucas</span> opens his eyes and gives you a look of utter humiliation and defeat, which is fair since he just came inside his pants directly in front of you.</span> He whispers an apology as he rolls off of you and stands up. As you sit up, <span style="color:pink">you feel your own crotch to find it slightly damp from his seed,</span> though otherwise normal. <br>
<br>
/* Spooning PC Back */
<<elseif $Sex.Position == "Spooning PC Back">>
<span style="color:pink">You continue to rub <span style="color:DarkTurquoise">Lucas</span>, quickening your pace faster and faster as the boy trembles in your arms. Then, right as you are about to lighten up and halt your rubbing to give the boy some breathing room, you feel his grip your arm tightly and gasp out <span style="color:LightSteelBlue">“Stop!”</span> But he warms you too late as you suddenly feel his entire body tremble as a warmth begins to fill his crotch. You freeze, leaving your hand on his crotch as you realize <span style="color:DarkTurquoise">Lucas</span> is orgasming in his pants!</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Blush: 3,
Mouth: "Smirk",
},
},
{
Name: $Sex.Partner,
State: {
Blush: 3,
Mouth: "Frown",
Eyes: "Closed",
},
Clothes: {
Shoes: $None,
Outer: _partnerOuter,
Top: _partnerTop,
Bottoms: _partnerBottoms,
Socks: _partnerSocks,
Undies: _partnerUndies,
},
},
]>>
<<ad _ad>>
<span style="color:pink">Judging by the twitching and growing warm, wetness, you figure <span style="color:DarkTurquoise">Lucas</span> shoots between two and four loads, filling his $LucasUndies.Type with enough semen to seep through his bottoms and wet your hands with a clear, sticky substance. A bit stunned by his sudden climax, you lightly squeeze your hand and feel the substance squish around his underwear like some sort of lewd slime. You than lift up your hand and inspect it, seeing it shine in the light from the small bits of cum that seeped onto it.</span> You think about going back for another squeeze, when <span style="color:DarkTurquoise">Lucas</span> suddenly rolls away from you and stands up. <br>
<br>
<</if>>
/* Undies */
<<elseif $Sex.PartnerClothes.Bottoms != 1 && $Sex.PartnerClothes.Undies == 1>>
/* Laying Facing */
<<if $Sex.Position == "Laying Facing">>
<span style="color:LightSteelBlue">“Sta- staph…”</span> <span style="color:DarkTurquoise">Lucas</span> mumbles out before suddenly grabbing your hand, <span style="color:LightSteelBlue">“Please…”</span> <span style="color:pink">His face is bright red and his arm is trembling slightly, though you realize what this means far too late. <span style="color:DarkTurquoise">Lucas</span> lets out a cute moan as his body shakes and you glance down towards his crotch just in time to see him orgasm! His erect penis is pressed so firmly against the front of his $LucasUndies.Name that his semen shoots out directly through his underwear! You gasp as the seed blasts out, covering the bed between you two and hitting you in the chest.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Blush: 3,
Mouth: "Smirk",
},
},
{
Name: $Sex.Partner,
State: {
Blush: 3,
Mouth: "Frown",
Eyes: "Closed",
},
Clothes: {
Shoes: $None,
Outer: _partnerOuter,
Top: _partnerTop,
Bottoms: _partnerBottoms,
Socks: _partnerSocks,
Undies: _partnerUndies,
},
},
]>>
<<ad _ad>>
<span style="color:pink">The first two surges penetrate his underwear, though the third is weaker and simply pools within his $LucasUndies.Type. His penis twitches two more times after that, but you are unsure if anything comes out as your friend collapses onto the bed and begins to breath heavily. You stare at the stream of cum that now parts you two like a river before looking up at your friend’s face. It is a mixture of relief and defeat, as if the boy had been trying so hard to resist, then was left with no choice but to open the flood gates.</span> He’s hunched over slightly, breathing heavily before slowly opening his eyes and glancing down towards the mess he made with an uncomfortable look on his face. <br>
<br>
<span style="color:LightSteelBlue">“Da- dang it…”</span> He says, <span style="color:pink">his tone a mixture of exhaustion and embarrassment.</span> He adjusts himself slightly, <span style="color:pink">his face showing his discomfort from the semen filled underwear squishing around. He then glances at the small stream of semen that sits between you two as his blush deepens.</span> He slowly and awkwardly sits up and gets off the bed as you get up yourself and sit on the edge of the bed. <br>
<br>
/* PC Top Facing */
<<elseif $Sex.Position == "PC Top Facing">>
<span style="color:LightSteelBlue">“Wa- wait!”</span> <span style="color:DarkTurquoise">Lucas</span>’ face suddenly scrunches up. <span style="color:pink">He trembles and gasps for air as you spot a bit of drool falling from his lips. You figure he is just enjoying himself, so you increase your pace just a little to tease him, when he suddenly grips his bed sheets and lifts his pelvis, letting out a loud cute moan.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Blush: 3,
Mouth: "Smirk",
},
},
{
Name: $Sex.Partner,
State: {
Blush: 3,
Mouth: "Frown",
Eyes: "Closed",
},
Clothes: {
Shoes: $None,
Outer: _partnerOuter,
Top: _partnerTop,
Bottoms: _partnerBottoms,
Socks: _partnerSocks,
Undies: _partnerUndies,
},
},
]>>
<<ad _ad>>
<span style="color:pink">Instantly, you glance towards his crotch, his $LucasUndies.Name being pulled tight from his fully erect penis, and right on queue a sudden surge of white, boyish fluid shoots from his tip with such force it penetrates through his underwear and blasts both of your chests with the salty substance! You nearly fall over from the sudden attack, as three sprays of decreasing power manage to fly free despite your friend’s underwear before the fourth and final simply dripples out through his crotch and pools towards his belly button.</span> <br>
<br>
<span style="color:pink">You stare at your friend’s crotch as he collapses back onto the bed, the fluid causing part of his underwear to become transparent as you see his reddened penis peeking out, his tip still flexing as if it has more left to give. The semen on your stomach drips down, landing and combining with the fluid already on <span style="color:DarkTurquoise">Lucas</span>’ chest.</span> <br>
<br>
<span style="color:LightSteelBlue">“Ah man…”</span> <span style="color:pink">He whispers as he covers his face with his hands, both out of annoyance and embarrassment.</span> He takes a minute to catch his breath before sitting up, <span style="color:pink">the trail of his own cum slowly dripping down his stomach.</span> Not wanting to make a bigger mess than he already has, <span style="color:DarkTurquoise">Lucas</span> pulls open the front of his underwear, <span style="color:pink">revealing to you that a large amount of his semen was caught in there despite the surge, and lets it drip inside as he stands up.</span> Sadly, a decent bit of it had already dripped onto his bed. <br>
<br>
/* PC Top Away */
<<elseif $Sex.Position == "PC Top Away">>
<span style="color:LightSteelBlue">“Ho- hold on!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> says with a tinge of worry as he lifts his pelvis up, trying to get away from your rubbing, pleasuring fingers. But your hand follows his crotch, rubbing his rock-hard penis through his cute $LucasUndies.Name to tease the boy.</span> <span style="color:LightSteelBlue">“Wa- wait! I’m gunna-!”</span> <span style="color:DarkTurquoise">Lucas</span> tries to get out a warning but is cut-off <span style="color:pink">as he lets out an adorably high-pitched moan of pleasure. You are about to tease him over it when your hand is suddenly blasted by sticky, warm fluid as <span style="color:DarkTurquoise">Lucas</span> shoots a load through his underwear!</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Blush: 3,
Mouth: "Smirk",
},
},
{
Name: $Sex.Partner,
State: {
Blush: 3,
Mouth: "Frown",
Eyes: "Closed",
},
Clothes: {
Shoes: $None,
Outer: _partnerOuter,
Top: _partnerTop,
Bottoms: _partnerBottoms,
Socks: _partnerSocks,
Undies: _partnerUndies,
},
},
]>>
<<ad _ad>>
<span style="color:pink">You freeze as <span style="color:DarkTurquoise">Lucas</span>’ entire body tenses and shutters with every shot of semen that fills his crotch and pools onto your hand! Your hand being directly under him caressing his crotch, you can feel every ounce of semen that shoots out as your palm is absolutely coated! Once he finishes and collapses back onto the bed, you pull your arm out from under him to see it covered in your friend’s boyish fluids.</span> <br>
<br>
You briefly consider wiping the semen off onto his bed, but feel a little bad about making an even bigger mess <span style="color:pink">so instead wipe your hand on <span style="color:DarkTurquoise">Lucas</span>’ underwear-clad butt. <span style="color:DarkTurquoise">Lucas</span> turns his head as you do it, giving you a look of annoyance and embarrassment.</span> He then takes a deep breath before crawling off the bed to inspect the damage. <span style="color:pink">You blush a little as he does so, seeing both the front and back of his underwear coated in his own little cum.</span> <br>
<br>
/* Partner Top Facing */
<<elseif $Sex.Position == "Partner Top Facing">>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>…”</span> <span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> whispers your name as his arms and legs begin to tremble. The feeling is so overwhelming that he can hardly keep his balance. You smirk at him, teasingly asking if he is enjoying himself as you increase your pace.</span> <span style="color:LightSteelBlue">“N- no! Wait…!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> gasps out before, suddenly, arching his back and letting out a cute, high-pitched moan! You are caught completely off guard as <span style="color:DarkTurquoise">Lucas</span>’ penis twitches violently and a sudden surge of warm fluid shoots out and penetrates his underwear, blasting you in the chest and face!</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Blush: 3,
Mouth: "Smirk",
},
},
{
Name: $Sex.Partner,
State: {
Blush: 3,
Mouth: "Frown",
Eyes: "Closed",
},
Clothes: {
Shoes: $None,
Outer: _partnerOuter,
Top: _partnerTop,
Bottoms: _partnerBottoms,
Socks: _partnerSocks,
Undies: _partnerUndies,
},
},
]>>
<<ad _ad>>
<span style="color:pink">You freeze and tighten your grip as the warm semen hits you, causing two more surges to fire out as <span style="color:DarkTurquoise">Lucas</span> gasps loudly from your squeeze. While the first blast was strong enough to hit your cheek and chin, the second and third streams land on your chest and belly, warming your body as the salty white liquid pools or slides off you onto the bed. You hand also becomes coated, dripping the seed onto your own crotch as you stare at the front of <span style="color:DarkTurquoise">Lucas</span>’ underwear, now full of the bits of his cum that couldn’t penetrate the fabric.</span> <br>
<br>
<span style="color:pink">You release his member and stare at your hand, taken aback by how much <span style="color:DarkTurquoise">Lucas</span> had cum as your friend nearly collapses onto you as his arms give way, though manages to move himself just enough to fall next to you instead. You turn and stare at the boy’s embarrassed, defeated face. He had tried so hard to hold back, but was forced to open the flood gates and come all over you both.</span> He opens one eye, his face burning red with embarrassment, as he groans loudly and sits up, getting off the bed to inspect the mess. <br>
<br>
/* Spooning PC Back */
<<elseif $Sex.Position == "Spooning PC Back">>
<span style="color:pink">You continue to rub <span style="color:DarkTurquoise">Lucas</span> through his $LucasUndies.Name, feeling the warmth of his boyhood penetrating the thin fabric of his undies. You quicken your pace faster and faster as the boy trembles in your arms, his breathing heavy and quick and he tries to gasp something out. Then, right as you are about to lighten up and halt your assault to give the boy some time to breath, you suddenly feel his penis tense up as he lets out a loud, adorable moan.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Blush: 3,
Mouth: "Smirk",
},
},
{
Name: $Sex.Partner,
State: {
Blush: 3,
Mouth: "Frown",
Eyes: "Closed",
},
Clothes: {
Shoes: $None,
Outer: _partnerOuter,
Top: _partnerTop,
Bottoms: _partnerBottoms,
Socks: _partnerSocks,
Undies: _partnerUndies,
},
},
]>>
<<ad _ad>>
<span style="color:pink">Then you feel it, sticky warmth fills your hand as you feel his penis twitch and tense up. Wetness drips down onto your palm as you hear the subtle sound of something splashing onto his bed. Despite knowing instantly what had happened, you freeze in disbelief as you feel his penis continue to try and shoot out more and more, though feel no more coming out as the boy is spent.</span> <br>
<br>
<span style="color:DarkTurquoise">Lucas</span> then lets out a loud exhale, his body going limp as all his energy is expending. <span style="color:pink">Taking the moment of peace to process, you release the boy’s wet, sticky penis and lift up your hand. A small droplet of cum falls onto <span style="color:DarkTurquoise">Lucas</span>’ shoulder as you do so, though the boy doesn’t react. It is only as you look at your hand that you confirm what just happened, as your hand is covered in <span style="color:DarkTurquoise">Lucas</span>’ semen. <span style="color:DarkTurquoise">Lucas</span> had not only just cum from your touch, but he had cum right through his underwear!</span> You sit up slightly and spot the small line of cum in front of the boy, though most of it has pooled in and around the front of his underwear. <span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> must have been holding back for a while to shoot this much!</span> <br>
<br>
After a minute of catching his breath, <span style="color:DarkTurquoise">Lucas</span> slowly sits up, moving awkwardly as the semen clings to his underwear and drips as he stands to inspect the damage. <span style="color:pink">The sight of the front of his $LucasUndies.Type coated in his semen makes your face burn red.</span> <br>
<br>
<</if>>
/* Naked */
<<elseif $Sex.PartnerClothes.Bottoms != 1 && $Sex.PartnerClothes.Undies != 1>>
/* Laying Facing */
<<if $Sex.Position == "Laying Facing">>
<span style="color:LightSteelBlue">“Sta- staph…”</span> <span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> mumbles out, unable to even get words out without slurring them as you rub his erect penis as if you were polishing a pole. With each movement his pee hole expands and shrinks, precum slowly drippling out of it as you smirk. You really are bringing <span style="color:DarkTurquoise">Lucas</span> close to the edge… very close…</span> <span style="color:lightcoral">maybe too close?</span> <span style="color:LightSteelBlue">“P- please…”</span> <span style="color:pink">It is too late when you realize what <span style="color:DarkTurquoise">Lucas</span>’ words truly mean as he is unable to hold back anymore. You get a front row seat as the flood gates are opening, and a surge of semen erupts from <span style="color:DarkTurquoise">Lucas</span>’ penis!</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Blush: 3,
Mouth: "Smirk",
},
},
{
Name: $Sex.Partner,
State: {
Blush: 3,
Mouth: "Frown",
Eyes: "Closed",
},
Clothes: {
Shoes: $None,
Outer: _partnerOuter,
Top: _partnerTop,
Bottoms: _partnerBottoms,
Socks: _partnerSocks,
Undies: _partnerUndies,
},
},
]>>
<<ad _ad>>
<span style="color:pink">You blink and jump back as the boyish juice is launched directly at you! Thankfully, lying down next to you, he doesn’t have enough force to blast you directly in the face with his seed, but it comes close as three bursts of cum shoot out and create a white salty river between you two. <span style="color:DarkTurquoise">Lucas</span> moans and groans, whispering your name as he places his hand onto yours. It is only then that you realize that you are still jacking him off, even as he is blowing his load. Another pathetic drool of cum falls from his penis before you finally stop, allowing the boy to finally let out a sigh of relief.</span> <br>
<br>
<span style="color:LightSteelBlue">“I said… You…”</span> <span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> tries to speak, but is so thoroughly spent that he can hardly get out a handful of words. You give him a moment to recover, instead glancing down at the line of semen that now separates the bed. <span style="color:DarkTurquoise">Lucas</span> had just came in front of you, from your touch alone. Something about this causes your face to flush and a small smile to form on your lips. It may not have been your intention to make him cum this early, but you still felt proud.</span> <br>
<br>
After a few minutes, <span style="color:DarkTurquoise">Lucas</span> finally gets the energy to open his eyes and sit up, giving a defeated and embarrassed expression as he looks down at the mess that now covers his bed. He groans loudly, rubbing his hands across his face as he stands up. <br>
<br>
/* PC Top Facing */
<<elseif $Sex.Position == "PC Top Facing">>
<span style="color:LightSteelBlue">“Wa- wait!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Lucas</span>’ face scrunches up as he grips his bed sheets tightly. He is enjoying himself, at least you are pretty sure he is. His face is a mixture of intense focus and embarrassment, no doubt from your hands bringing him so close to cumming as you kneel over him. The sight alone causes a big smile to form across your face… until something maybe unexpected happens.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Blush: 3,
Mouth: "Smirk",
},
},
{
Name: $Sex.Partner,
State: {
Blush: 3,
Mouth: "Frown",
Eyes: "Closed",
},
Clothes: {
Shoes: $None,
Outer: _partnerOuter,
Top: _partnerTop,
Bottoms: _partnerBottoms,
Socks: _partnerSocks,
Undies: _partnerUndies,
},
},
]>>
<<ad _ad>>
<span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> lets out a loud moan that is immediately followed by his throbbing, fully erect penis shooting out blasts of semen! He is unable to hold back any longer and orgasms right in front of you! With your hand gripping his penis tightly at about a 45-degree angle and his semen shooting out at high speeds due to how much build-up it has, <span style="color:DarkTurquoise">Lucas</span>’ cum not only covers his belly and chest, but manage to hit him in the face! And with his mouth open from gasping for air, you are left speechless as a decent amount of his own cum lands in his mouth!</span> <br>
<br>
<span style="color:pink">But gasping and moaning as he is, <span style="color:DarkTurquoise">Lucas</span> can’t close his mouth and can do nothing as two more blasts of semen fire out from his boyish wiener and hit him in the face and mouth. By the time his penis finally stops, you spy the boy’s own seed coating his teeth and tongue. His face is burning red, no doubt fully aware of what’s happening and how it looks, but unable to stop it as the taste of his own fluids fills his throat. It is a sight that leaves you frozen for a moment.</span> <br>
<br>
<span style="color:pink">The only movement <span style="color:DarkTurquoise">Lucas</span> can do for the next few minutes is wiping some of the semen off his mouth. Otherwise, he lies collapsed and exhausted under you on his bed. You release his penis after a few moments, feeling it soften and shrink in your hands, totally spent.</span> Then you just… stay there for a few minutes. Staring down at <span style="color:DarkTurquoise">Lucas</span> as he slowly regains his breath and energy. <span style="color:pink">The semen on his chest and face slowly dries, turning from a cloudy white to a clear substance that could almost be mistaken for water or grease.</span> <br>
<br>
After a few minutes, <span style="color:DarkTurquoise">Lucas</span> finally gets the energy to open his eyes and sit up. You move to the side, watching as the boy groans as if his muscles are sore. He glances down as the remnants of the fluid on him slowly drips down onto his bed and sighs loudly, standing up to inspect the damage. <br>
<br>
/* PC Top Away */
<<elseif $Sex.Position == "PC Top Away">>
<span style="color:LightSteelBlue">“Ho- hold on!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> says with a tinge of worry as he lifts his pelvis up, trying to get away from your rubbing, pleasuring fingers! Naturally, with your hand wrapped around his erect penis, all this does and force a little tug on his member that sends him crashing back down with a squeak. You chuckle at this, stopping only for a moment to ensure he isn’t hurt before continuing your rubbing with even stronger force in an effort to tease the boy, though this leads to a bit of an unexpected result, though it honestly should have been expected.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Blush: 3,
Mouth: "Smirk",
},
},
{
Name: $Sex.Partner,
State: {
Blush: 3,
Mouth: "Frown",
Eyes: "Closed",
},
Clothes: {
Shoes: $None,
Outer: _partnerOuter,
Top: _partnerTop,
Bottoms: _partnerBottoms,
Socks: _partnerSocks,
Undies: _partnerUndies,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Wa- wait!” I’m gunna-!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> tries to get out a warning, but is cut off as he lets out an adorably high pitched moan! You then hear the sound of something spraying onto his bed and immediately feel a gooey, sticky warmth pool around your hand. You freeze, feeling <span style="color:DarkTurquoise">Lucas</span> shoot out two to three more blasts before his entire body gives out and you find your hand squeezed between his warm body and the equally warm fluid he had just released onto his bed. <span style="color:DarkTurquoise">Lucas</span> had just orgasmed.</span> <br>
<br>
<span style="color:pink">You pull your arm out from under him, the gross slime-like liquid making it easy to slip out as your see both the front and back of your palm coated in what could only be your friend’s boyish seed. As you stare at the white substance that coats your hand, you are equal parts amused, curious, and disgusted. You also can’t resist the urge to lean in a little bit to sniff it.</span> <br>
<br>
Feeling a bit weird with it covering your hand and not seeing anywhere else to wipe it, you rub your hand on the bed next to <span style="color:DarkTurquoise">Lucas</span> to get it off, figuring the spot he’s lying on is already coated, so a little more won’t do much harm. Eventually, <span style="color:DarkTurquoise">Lucas</span> manages the energy to get up on his knees. <span style="color:pink">Immediately you see the pool of semen where his crotch laid, strands connecting his body to the bed as he sits up that once again leads you both disgusted and strangely captivated.</span> <span style="color:DarkTurquoise">Lucas</span> groans loudly, embarrassingly looking down at the mess around his crotch as he stands up. <br>
<br>
/* Partner Top Facing */
<<elseif $Sex.Position == "Partner Top Facing">>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>…”</span> <span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> whispers your name as his arms and legs begin to tremble. You stare up at his face, scrunched up so cutely with a look of intense focus and resolve, but the quivering lower lip and heavy breathing indicate that he is slipping. No doubt your touch is bringing him to the very edge of what he can handle. You teasingly ask if he is enjoying himself, giving him a few more rubs before planning to stop to give him a moment to relax. However, it is a few rubs too many.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Blush: 3,
Mouth: "Smirk",
},
},
{
Name: $Sex.Partner,
State: {
Blush: 3,
Mouth: "Frown",
Eyes: "Closed",
},
Clothes: {
Shoes: $None,
Outer: _partnerOuter,
Top: _partnerTop,
Bottoms: _partnerBottoms,
Socks: _partnerSocks,
Undies: _partnerUndies,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“N- no! Wait…!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> gasps out before, suddenly, his back arcs and he lets out a cute, surprising moan! But you don’t really have time to focus on that or comment on it. With <span style="color:DarkTurquoise">Lucas</span> kneeling above you as you rub and jack his penis, which curves upward when erect as most due, you have, whether intentionally or not, left his boyhood pointing directly at you! While providing a cute view during the rubbing, it leads to a rather awkward situation as he cums unexpectedly.</span> <br>
<br>
Y<span style="color:pink">ou are in the process of saying something when the first blast shoots out, hitting you in the chest, face, and mouth. The suddenly salty saliva-like substance instantly fills your mouth as the second blast, somehow more powerful than the first, hits you directly in the face and forces your eyes shut. You release his penis right as the third blast shoots out, hitting your chest and stomach. In the span of only about 2-3 seconds, you find yourself covered in <span style="color:DarkTurquoise">Lucas</span>’ semen as he collapses onto the bed next to you.</span> <br>
<br>
<span style="color:LightSteelBlue">“So… sorry…”</span> <span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> gets out, opening one eye and blushing bright red as he sees your face covered in his seed. Though despite his embarrassed and defeated look, you swear you see a smirk on the little bastard’s face.</span> You wipe the cum off your face and deal with the bit in your mouth in whatever way you see fit, glancing to <span style="color:DarkTurquoise">Lucas</span> annoyedly, <span style="color:pink">though know you only have yourself to blame for taking it too far.</span> Despite feeling that the entire wrath of his penis had hit you, you do find that quite a bit had either hit is bed or dripped off of you onto it, leaving a bit of a mess that <span style="color:DarkTurquoise">Lucas</span> groans about upon noticing. <br>
<br>
He continues to lie there for a while, trying to build up both the strength and energy to get up as he realizes he has to deal with this mess before his mom discovers it. With a loud groan and the movement of someone sore from a day of working out, guess being milked to climax is kinda tiring, <span style="color:DarkTurquoise">Lucas</span> manages to sit up and get to his feet to inspect the damages. <br>
<br>
/* Spooning PC Back */
<<elseif $Sex.Position == "Spooning PC Back">>
<span style="color:LightSteelBlue">“Mmmmmm…”</span> <span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> moans softly as you continue to rub his penis, gripping it tightly in front of him as you cuddle him from behind, you own crotch planted firmly against his exposed rear. It is quite the cute sight, though extremely lewd as you continue to rub your friend until you feel his grip tense and his cheeks clench.</span> <span style="color:LightSteelBlue">“Wa… wa…!”</span> <span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> tries to speak, but is unable to as you continue rubbing, not even thinking, when you suddenly feel his penis begin to twitch in your hand!</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Blush: 3,
Mouth: "Smirk",
},
},
{
Name: $Sex.Partner,
State: {
Blush: 3,
Mouth: "Frown",
Eyes: "Closed",
},
Clothes: {
Shoes: $None,
Outer: _partnerOuter,
Top: _partnerTop,
Bottoms: _partnerBottoms,
Socks: _partnerSocks,
Undies: _partnerUndies,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Aaaahhh…”</span> <span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> lets out a cute moan as his body twitches and squirms.</span> You stop, confused about the sudden noise and the twitching in your hand until you begin to piece together what just happened. You lean up slightly, <span style="color:pink">peeking over <span style="color:DarkTurquoise">Lucas</span>’ nude, exhausted body and suddenly see the stream of semen that had fired from <span style="color:DarkTurquoise">Lucas</span>’ penis! You had brought the boy to orgasm without even realizing! You release your grip on his boyhood, causing his body to finally relax and slump onto the bed, completely spent.</span> <br>
<br>
<span style="color:pink">Without thinking, you place your hand on his shoulder and begin to gently rub and pat the boy, trying to comfort him as he breaths heavily and recovers. You’re not sure if this is actually comforting him, or just annoying him as his body shivers and twitches occasionally, his penis still feeling aftershocks as it slowly softens, though remains red and sensitive.</span> <br>
<br>
After a minute of catching his breath and recovering, <span style="color:DarkTurquoise">Lucas</span> reopens his eyes and stretches his arms out, groaning in discomfort. <span style="color:pink">He has an expression of defeat and embarrassment on his face, no doubt feeling a bit humiliated at unexpectedly cumming in front of you.</span> But he also seems annoyed, staring down at the now wet sheets as he slowly sits up and gets off the bed, realizing he now had to deal with that before his mother discovered it. <br>
<br>
<</if>>
<</if>>
<<linkreplace"Continue">>
<<include "Sex Climax Premature Lucas">>
<</linkreplace>>/* Intro */
/* Dev Note: Variants for High Arousal are written for these, but waiting to add until there is a way to increase arousal as we may reorganize this before then. */
[Note: These Scenes currently only have a single variant. This Variant assumes both the Player/Partner are fully dressed, so changing positions after stripping will NOT account for that. This will be taken into account as more variants are written.]<br>
<br>
<<if $Sex.PartnerArousal < 50>>
You and <span style="color:DarkTurquoise">Lucas</span> sit up on his bed, shifting to the middle so you are facing each other knee to knee. You bounce up and down a little, causing his bed to wiggle. <span style="color:DarkTurquoise">Lucas</span> chuckles, <span style="color:LightSteelBlue">“It’s still a little weird. That we are doing this, I mean.”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Lucas</span> rubs the back of his head and smiles nervously.</span> <span style="color:LightSteelBlue">“I still don’t know what we’re doing. Like, do we just-“</span> <br>
<br>
<span style="color:Pink">You interrupt <span style="color:DarkTurquoise">Lucas</span> by tackling him with a hug, causing you both to land flat on his bed with your heads on his pillow.</span> <span style="color:LightSteelBlue">“Wo-woah!”</span> <span style="color:DarkTurquoise">Lucas</span> laughs as you roll off of him. <span style="color:LightSteelBlue">“Well, I guess you’re pretty forward. Haha…”</span> You and <span style="color:DarkTurquoise">Lucas</span> turn so you are facing each other, <span style="color:Pink">your faces mere inches apart.</span> You can hear <span style="color:DarkTurquoise">Lucas</span> gulp. <br>
<br>
<span style="color:Pink">You scooch closer to him, to the point that your crotches are basically touching. <span style="color:DarkTurquoise">Lucas</span> glances down at this and bites his lower lip, he isn’t good at hiding he's nervous.</span> You brush the hair out of his face and smile, telling him he doesn’t have to be so nervous. <span style="color:LightSteelBlue">“I- I know!”</span> <span style="color:DarkTurquoise">Lucas</span> responds, turning redder. <span style="color:pink">You laugh at this, telling him he looks cute while blushing, which just makes him blush even more.</span> <br>
<br>
<<else>>
You and <span style="color:DarkTurquoise">Lucas</span> sit up and plant yourselves on the edge of his bed, letting your feet dangle off of it. <span style="color:Pink">Feeling a little dirty, you rest your head on his shoulder and whisper something naughty into his ear. Something about what you are going to do to him once you get those clothes off. <span style="color:DarkTurquoise">Lucas</span> blushes at your comment, but smirks.</span> <br>
<br>
<span style="color:LightSteelBlue">“Oh? Is that a promise?”</span> <span style="color:DarkTurquoise">Lucas</span> retorts back, <span style="color:LightSteelBlue">“That’s not very nice of you, maybe I’ll have to spank that butt of yours to teach you a lesson.”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Lucas</span>, horny himself, seems comfortable with matching your lewd energy. In response to his threat, you dare him to do it and tackle him back down onto the bed. You both roll around for a moment before stopping lying side by side, your faces inches away from him as they rest on the pillow and your crotches practically touching from how close you are.</span> <br>
<br>
<span style="color:DarkTurquoise">Lucas</span> looks down at both of your bodies and blushes, his face warm. <span style="color:LightSteelBlue">“Your- uh…”</span> <span style="color:DarkTurquoise">Lucas</span> seems to get a bit more nervous.<span style="color:LightSteelBlue"> “Your face is, umm… it’s nice. Yeah.”</span> You snort, asking <span style="color:DarkTurquoise">Lucas</span> if that is the best dirty talk he can do.
<<if $Player.PenisSize == "Tiny" or $Player.PenisSize == "Small">>
<span style="color:LightSteelBlue">“I’m not good at this, okay? Plus you’re not giving me much to work with that tiny little thing between your legs!”</span> <span style="color:Pink">You blush, not expecting <span style="color:DarkTurquoise">Lucas</span> to punch below the belt. But he just smirks at your response, obviously teasing you.</span> <span style="color:LightSteelBlue">“Now, let’s get those pants off so I can see that tiny little worm I love so much.”</span> <br>
<br>
<<elseif $Player.PenisSize == "Average">>
<span style="color:LightSteelBlue">“I’m not good at this, okay? I’m hard, and hot, and all I can think about is taking our clothes off!”</span> He blushes. <span style="color:Pink">You laugh, saying that you didn’t expect him to be so forward and demanding.</span> <span style="color:LightSteelBlue">“Well I wasn’t, until you started messing with me and now it’s all I can think about!”</span> <span style="color:Pink">You laugh at how horny the boy has become.</span> <br>
<br>
<<else>>
<span style="color:LightSteelBlue">“I’m not good at this, okay? My penis feels cramped and hurts and considering how big yours is, I’m surprised you haven’t whipped it out yet. Let’s just take off out clothes already!”</span> <span style="color:Pink">You laugh, saying that you didn’t expect him to be so forward and demanding.</span> <span style="color:LightSteelBlue">“Well I wasn’t, until you started messing with me and now it’s all I can think about!”</span> <span style="color:Pink">You laugh at how horny the boy has become.</span> <br>
<br>
<</if>>
<</if>>
<<include "Sex Foreplay Main">>/* Intro */
[Note: These Scenes currently only have a single variant. This Variant assumes both the Player/Partner are fully dressed, so changing positions after stripping will NOT account for that. This will be taken into account as more variants are written.]<br>
<br>
<<if $Sex.PartnerArousal < 50>>
You and <span style="color:DarkTurquoise">Lucas</span> stand up, with <span style="color:DarkTurquoise">Lucas</span> stretching his arms out and yawning. You cheekily ask if you’re boring him. <span style="color:LightSteelBlue">“No- no!”</span> <span style="color:DarkTurquoise">Lucas</span> replies, blushing slightly, <span style="color:LightSteelBlue">“It’s just… I heard it could be pretty tiring, so I thought it would be good to stretch before we-“</span> <span style="color:pink">You interrupt <span style="color:DarkTurquoise">Lucas</span> by shoving him back onto the bed. He lands perfectly on his back and you slowly climb on top of him.</span> <br>
<br>
<span style="color:LightSteelBlue">“Wha- what are you-!?”</span> <span style="color:DarkTurquoise">Lucas</span> tries to say, but you shush him. <span style="color:pink">You place your hands on either side of him, your face just above his as you stare into each other's eyes. You then spread your legs apart and lower your pelvis, lying your crotch on top of his as they squish together. This instantly draws <span style="color:DarkTurquoise">Lucas</span>’ attention, as he glances down and his breath quickens.</span> <br>
<br>
<span style="color:LightSteelBlue">“Are you sure this is a good idea?”</span> He asks, looking back up at you, <span style="color:LightSteelBlue">“What if we are too noisy and someone hears. Or we-“</span> You once again interrupt <span style="color:DarkTurquoise">Lucas</span>, telling him he talks too much, and <span style="color:pink">give him a tiny peck on his cheek. If he wasn’t blushing before, he sure is now, as he lights up like a neon sign.</span> He gulps loudly before nodding, telling you he is ready for whatever you have in mind. <br>
<br>
<<else>>
<span style="color:Pink"><span style="color:DarkTurquoise">Lucas</span> sits up and begins to rub his crotch, obviously very erect. Considering you are both still clothed, you bet his little wiener is starting to feel restrained inside his clothes and is desperate to be released.</span> You laugh, grabbing <span style="color:DarkTurquoise">Lucas</span> hand and pulling it off his privates. You inform the boy that you are in charge, meaning he can’t get himself off without your permission. <br>
<br>
<span style="color:LightSteelBlue">“Well, can we hurry it up!”</span> <span style="color:DarkTurquoise">Lucas</span> retorts back with a smile, <span style="color:LightSteelBlue">“All you’re doing is teasing me and at this point I’m going to do it in my pants! And if I have to explain that to my mom, I’m going to punch you!”</span> You laugh, responding by shoving <span style="color:DarkTurquoise">Lucas</span> back onto the bed. <span style="color:Pink">You lie on top of him, your crotches coming together. <span style="color:DarkTurquoise">Lucas</span>’ body responds by starting to hump and grind against you, obviously very horny, but you apply enough weight to force <span style="color:DarkTurquoise">Lucas</span> to stop.</span> <br>
<br>
<span style="color:Pink">You reply that maybe you want <span style="color:DarkTurquoise">Lucas</span> to cum in his pants, maybe you want him to do it so you can watch him lick his undies clean.</span> <span style="color:LightSteelBlue">“You’re gross.”</span> <span style="color:DarkTurquoise">Lucas</span> laughs, though you notice he doesn’t outright reject the idea. <span style="color:Pink">Horny <span style="color:DarkTurquoise">Lucas</span> is a lot more accepting of things than normal <span style="color:DarkTurquoise">Lucas</span>. You could get used to this.</span> <br>
<br>
<</if>>
<<include "Sex Foreplay Main">>/* Intro */
[Note: These Scenes currently only have a single variant. This Variant assumes both the Player/Partner are fully dressed, so changing positions after stripping will NOT account for that. This will be taken into account as more variants are written.]<br>
<br>
<<if $Sex.PartnerArousal < 50>>
You and <span style="color:DarkTurquoise">Lucas</span> stand up, with <span style="color:DarkTurquoise">Lucas</span> stretching his arms out. He is facing away from you, towards his bed, and <span style="color:pink">you smirk as you glance down at his butt, covered by his $LucasBottoms.Type, but still looking cute. You take a step forward and squeeze his rear with your hands, causing Lucas to jump and let out a squeak.</span> <br>
<br>
<span style="color:LightSteelBlue">“What are you doing!?”</span> <span style="color:DarkTurquoise">Lucas</span> blurts out as you feel his cheeks clench. <span style="color:pink">But before he has time to react, you shove him face first into his pillow, sprawling him out on his bed as you quickly get on top of him. Pinning his body down with your own, you begin to slowly rub your crotch against his butt. Despite you both still being clothed, it feels awfully lewd.</span> <br>
<br>
<span style="color:LightSteelBlue">“This feels weird…”</span> <span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> says softly, his cheeks flushed. You lean down closer and ask if he wants to stop. When <span style="color:DarkTurquoise">Lucas</span> doesn’t respond, you take that as him wanting you to continue, despite his embarrassment and discomfort. You smile, resting your head on his shoulder as you slide your hand under him, rubbing his belly softly.</span> This finally causes his body to relax enough for you to ponder your next move. <br>
<br>
<<else>>
<span style="color:DarkTurquoise">Lucas</span> rolls onto his stomach <span style="color:Pink">and you notice him begin to grind his crotch against his bed, no doubt extremely horny.</span> <span style="color:LightSteelBlue">“Can we get on with this already?”</span> <span style="color:DarkTurquoise">Lucas</span> asks with a hint of desperation in his voice. <span style="color:LightSteelBlue">“My penis is cramped and is driving me crazy. At this rate I’m going to do ‘it’ in my briefs.”</span> You laugh, lying on top of the boy and blowing into his ear, which causes him to shiver. <br>
<br>
<span style="color:Pink">Maybe you want him to cum in his briefs? Maybe you want him to wear his cum-stained briefs the rest of the day, that way you can smell his salty-sweet scent on him until you go home.</span> <span style="color:LightSteelBlue">“You’re gross!”</span> <span style="color:DarkTurquoise">Lucas</span> laughs, <span style="color:LightSteelBlue">“Maybe I’ll make you wear them, since you like my… ‘cum’… so much.”</span> <span style="color:Pink">You can’t help but laugh at how quietly and nervously <span style="color:DarkTurquoise">Lucas</span> says the word cum, asking if he’s still embarrassed talking about it.</span> <br>
<br>
<span style="color:LightSteelBlue">“Shut up!”</span> <span style="color:DarkTurquoise">Lucas</span> lifts his pelvis up and down quickly, <span style="color:Pink">causing you to bounce on him with your penis squishing against his rear, leading to your groaning in humorous pain.</span> <span style="color:LightSteelBlue">“But seriously though, can we take our clothes off now? My wiener is starting to hurt.”</span> You chuckle, horny <span style="color:DarkTurquoise">Lucas</span> sure is desperate. <br>
<br>
<</if>>
<<include "Sex Foreplay Main">>/* Intro */
[Note: These Scenes currently only have a single variant. This Variant assumes both the Player/Partner are fully dressed, so changing positions after stripping will NOT account for that. This will be taken into account as more variants are written.]<br>
<br>
<<if $Sex.PartnerArousal < 50>>
<span style="color:DarkTurquoise">Lucas</span> sits up on the edge of his bed as you stand up next to him. <span style="color:LightSteelBlue">“So, wha- what should we do?”</span> <span style="color:DarkTurquoise">Lucas</span> asks, too nervous to take any initiative. You think for a moment before getting an idea. <span style="color:pink">You stand in front of <span style="color:DarkTurquoise">Lucas</span> and smile, before grabbing and picking him up by the collar of his shirt. <span style="color:DarkTurquoise">Lucas</span> seems taken aback, but follows your movements with a curious expression.</span> <br>
<br>
Once <span style="color:DarkTurquoise">Lucas</span> is on his feet, you spin around so your back is to the bed and slowly lay back on it, bringing <span style="color:DarkTurquoise">Lucas</span> with you and laying him on top of you. <span style="color:pink">You wrap your legs around his to lock him in place and pull his face as close to yours as you can, so that your noses are touching. With a chuckle, you ask <span style="color:DarkTurquoise">Lucas</span> if this works for him.</span> <br>
<br>
<span style="color:LightSteelBlue">“Ye- yea…”</span> <span style="color:DarkTurquoise">Lucas</span> says, his voice breaking slightly. <span style="color:LightSteelBlue">“Bu- but shouldn’t you be on top? Si- since you’re the one taking the-“</span> <span style="color:pink">You get <span style="color:DarkTurquoise">Lucas</span> to stop talking by sliding your hand into his $LucasBottoms.Type, squeezing his cold rear and causing him to make that adorable squeaking sound he’s known for.</span> <span style="color:DarkTurquoise">Lucas</span> takes it as a hint to stop asking questions and let you do your thing. <br>
<br>
<<else>>
<span style="color:DarkTurquoise">Lucas</span> sits up as you continue to lie behind him. <span style="color:Pink">He adjusts his crotch, no doubt his penis starting to feel constrained as it gets further erect while trapped within his bottoms. You find seeing <span style="color:DarkTurquoise">Lucas</span> suffer like this a little bit humorous.</span> <br>
<br>
<span style="color:LightSteelBlue">“Hey!”</span> <span style="color:DarkTurquoise">Lucas</span> turns to you, <span style="color:LightSteelBlue">“Why don’t we get these clothes off so we can get this show on the road.”</span> <span style="color:DarkTurquoise">Lucas</span> places his hand on your belly and gentle rubs it, <span style="color:LightSteelBlue">“Or are you still too shy to strip in front of me?”</span> He teases with a smirk. <br>
<br>
Looking back at him, you decided to show him just how ‘shy’ you are. <span style="color:Pink">Grabbing him by the collar, you yank him on top of you, forcing his body onto yours as your stiff cocks are pressed against each other as you squeeze him tightly. You then slip one hand into his pants and ask him if this is forward enough for him. <span style="color:DarkTurquoise">Lucas</span> tries to say something, but his voice gets caught in his throat so instead he just nods, obviously caught off-guard.</span> <br>
<br>
<</if>>
<<include "Sex Foreplay Main">>/* Intro */
[Note: These Scenes currently only have a single variant. This Variant assumes both the Player/Partner are fully dressed, so changing positions after stripping will NOT account for that. This will be taken into account as more variants are written.]<br>
<br>
<<if $Sex.PartnerArousal < 50>>
<span style="color:DarkTurquoise">Lucas</span> stands up to stretch his legs as you continue lying on the bed. <span style="color:DarkTurquoise">Lucas</span> glances out his window as he does so, stretching his arms up enough to lift his shirt. <span style="color:pink">You smirk as you see the waistband of his $LucasUndies.Name poking out along with his cute butt, which is adorable even hidden behind his bottoms. You wolf whistle at him.</span> <br>
<br>
<span style="color:LightSteelBlue">“What are you doing?”</span> <span style="color:DarkTurquoise">Lucas</span> laughs with a smirk as he turns around. <span style="color:pink">You tell him he has a cute butt and ask him to turn back around so you can go back to looking at it.</span> <span style="color:LightSteelBlue">“Shut up.”</span> <span style="color:DarkTurquoise">Lucas</span> rolls his eyes, blushing slightly. You shift on the bed so you are lying face down, you head in his pillow. You turn your head to face him and whistle again, this time patting his bed. <br>
<br>
<span style="color:LightSteelBlue">“What?”</span> <span style="color:DarkTurquoise">Lucas</span> walks over, sitting on the bed. You tell him to lie on top of you. <span style="color:LightSteelBlue">“Wha- what!?”</span> <span style="color:DarkTurquoise">Lucas</span> repeats himself, <span style="color:pink">now sounding flustered and embarrassed.</span> You laugh in response, telling him to just do it so you guys could have a little fun. <span style="color:LightSteelBlue">“But shouldn’t we take off our pants first? Plus, I think you should be on top since you’re the one-“</span> You shush <span style="color:DarkTurquoise">Lucas</span>, telling him to stop thinking and just follow your lead. He blushes, but does so, lying on top of you. <br>
<br>
<span style="color:pink">It’s a little awkward, as he doesn’t really know what he should be doing, but with your directions you soon find yourself with <span style="color:DarkTurquoise">Lucas</span> lying on your back. His crotch pressed against your rear, his chest lying on your back with his head nestled on your shoulders.</span> <span style="color:LightSteelBlue">“O- okay…”</span> <span style="color:DarkTurquoise">Lucas</span> says nervously. <span style="color:pink">You can feel the warmth coming from his face,</span> <span style="color:LightSteelBlue">“Wha- what now?”</span> <br>
<br>
<<else>>
<span style="color:DarkTurquoise">Lucas</span> sits up as you continue to lie behind him, placing one hand just above the waistband of his bottoms to rub his lower back. <span style="color:Pink">You also playfully tug on his $LucasUndies.Name, causing <span style="color:DarkTurquoise">Lucas</span> to chuckle.</span> <span style="color:LightSteelBlue">“If you want to play with my underwear so bad, why don’t we take them off? Weirdo.”</span> He says as he rubs his crotch. <span style="color:Pink"><span style="color:DarkTurquoise">Lucas</span> is obviously very horny, already driven to the brink, and you’ve yet to let him even take off his pants yet, leading to some frustration.</span> <br>
<br>
You shift your position on the bed, lying face down with your head on his pillow. You tell <span style="color:DarkTurquoise">Lucas</span> to lie down on top of you. <span style="color:LightSteelBlue">“Shouldn’t we strip first?”</span> <span style="color:DarkTurquoise">Lucas</span> asks, half joking half desperate. <span style="color:Pink">You tell him to be patient, for now you want to enjoy each other’s touch through your clothes.</span> <span style="color:DarkTurquoise">Lucas</span> sighs and does so, lying directly atop you. You feel his chest press up against your back, his head on your shoulder, <span style="color:Pink">and his crotch lay atop your rearend.</span> <br>
<br>
<span style="color:Pink">Then you feel him begin to hump you, through your clothes, and laugh. He sure is a horny boy all of a sudden.</span> <span style="color:LightSteelBlue">“Well what do you expect!?”</span> <span style="color:DarkTurquoise">Lucas</span> replies, <span style="color:LightSteelBlue">“You’ve just been teasing me, of course my mind is going crazy!”</span> <span style="color:Pink">You laugh at his frustration, teasing that maybe you are only teasing him since he is so much more agreeable when he’s hard.</span> <span style="color:LightSteelBlue">“Well you better hurry up and stop teasing. If I do ‘it’ in my clothes, I’ll make you eat them!”</span> <br>
<br>
<</if>>
<<include "Sex Foreplay Main">>/* Intro */
[Note: These Scenes currently only have a single variant. This Variant assumes both the Player/Partner are fully dressed, so changing positions after stripping will NOT account for that. This will be taken into account as more variants are written.]<br>
<br>
<<if $Sex.PartnerArousal < 50>>
You and <span style="color:DarkTurquoise">Lucas</span> sit up on his bed as he glances around the room, his feet and hands fidgeting with each other. <span style="color:pink">He’s clearly nervous, no good at hiding this fact, as he is unsure what do to.</span> You chuckle at this and point out his obvious lack of knowledge. <br>
<br>
<span style="color:LightSteelBlue">“I don’t know!”</span> <span style="color:DarkTurquoise">Lucas</span> replies, bright red, <span style="color:LightSteelBlue">“You said you were going to take the lead! This is weird, I don’t know what to do!”</span> You laugh, apologizing, and do as he asks. Take the lead. <span style="color:pink">You lightly shove <span style="color:DarkTurquoise">Lucas</span> down, telling him to lie on the bed on his side. He does so and nearly jumps as you lie behind him, squeezing him tightly and pulling him into a close hug.</span> <br>
<br>
<span style="color:pink">Your crotch is pressed tightly against his rear and you hold him as close as possible, your body warmth being shared between you too.</span> <span style="color:LightSteelBlue">“This is… nice…”</span> <span style="color:DarkTurquoise">Lucas</span> says softly, trying to adjust himself, <span style="color:pink">though you just keep pulling him closer.</span> <span style="color:LightSteelBlue">“Still feels… weird… What do we do next?”</span> <br>
<br>
<<else>>
<span style="color:DarkTurquoise">Lucas</span> sits up, sitting on the edge of his bed. <span style="color:Pink">He sticks his hand into the front of his bottoms and blushes.</span> <span style="color:LightSteelBlue">“I think I’m leaking a little bit…”</span> He examines the wet spot on his finger, <span style="color:LightSteelBlue">“Not like, that stuff, but the stuff that comes before it? The clear stuff.”</span> <span style="color:Pink">You laugh, despite being as horny as he is, he still is so embarrassed about talking about his bodily functions. He can’t even call it what it is. Cum.</span> <br>
<br>
<span style="color:LightSteelBlue">“Because that sounds weird!”</span> <span style="color:DarkTurquoise">Lucas</span> replies, blushing and wiping his hand on his blanket, <span style="color:LightSteelBlue">“Isn’t is also called like semen or something? Cum just sounds… weird.”</span> <span style="color:Pink">You chuckle, grabbing <span style="color:DarkTurquoise">Lucas</span> from behind and whisper in his ear that he may not find it so weird when you cover him in his own cum. You then pull <span style="color:DarkTurquoise">Lucas</span> back onto the bed, spooning him from behind in a tight squeeze.</span> <br>
<br>
<span style="color:LightSteelBlue">“That- that’s gross…”</span> <span style="color:DarkTurquoise">Lucas</span> says softly, though you tease that he seems to be pondering the idea. <span style="color:Pink">You then reach down and squeeze his junk through his pants, causing him to let out an adorable moan.</span> <span style="color:LightSteelBlue">“Well, we can’t do that with our clothes on, so maybe we should-“</span> <span style="color:Pink">You shut <span style="color:DarkTurquoise">Lucas</span> up by sticking your hand into his pants and getting some of his own precum on your finger. You then reach up and rub it on his lip. This gets him to stop complaining and just enjoy the spooning.</span> <br>
<br>
<</if>>
<<include "Sex Foreplay Main">>/* Intro */
[Note: These Scenes currently only have a single variant. This Variant assumes both the Player/Partner are fully dressed, so changing positions after stripping will NOT account for that. This will be taken into account as more variants are written.]<br>
<br>
<<if $Sex.PartnerArousal < 50>>
<span style="color:DarkTurquoise">Lucas</span> sits up on his bed, feeling a little awkward about everything, as you adjust yourself to the center of his bed. You lie on your side, facing his window, and whistle to <span style="color:DarkTurquoise">Lucas</span> to get his attention. You instruct him to lay behind you and hold you tightly, like he is hugging you. <span style="color:DarkTurquoise">Lucas</span> blushes at this. <br>
<br>
<span style="color:LightSteelBlue">“Are you sure? That seems a little…”</span> You interrupt <span style="color:DarkTurquoise">Lucas</span>, reminding him what the two of you are doing and that if he finds this too awkward, <span style="color:pink">he’ll never survive once you are both naked.</span> He blushes at this and turns away. <span style="color:LightSteelBlue">“Ri- right. Okay. I’m just nervous…”</span> You can’t help but smile at this and tell him it’ll be fine. He just has to do what you say and he’ll love it. <br>
<br>
<span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> follows your instructions, lying behind you and wrapping his arms around you in a hug. You tell him to hold you closer, which he does, but it still isn’t close enough. So instead you choose to back up until <span style="color:DarkTurquoise">Lucas</span> is pinned between you and the wall, forcing him to squeeze you as tightly as he can. You feel his crotch press against your rear and his breath tickles the back of your ears, sending strange chills up your spine.</span> <br>
<br>
<<else>>
<span style="color:Pink"><span style="color:DarkTurquoise">Lucas</span> stands up, his boner obvious in his $LucasBottoms.Type.</span> You laugh, saying that he sure seems happy. <span style="color:LightSteelBlue">“I’d be happier if we could get to the good stuff.”</span> <span style="color:DarkTurquoise">Lucas</span> replies, blushing slightly.<span style="color:Pink"> You had no idea he wanted you to bone him so badly.</span> <span style="color:LightSteelBlue">“It’s your fault!”</span> He replies sounding flustered, <span style="color:LightSteelBlue">“You’ve been teasing me since we started and now I feel all weird and just want to take my clothes off! Can’t we just-“</span> You stop <span style="color:DarkTurquoise">Lucas</span>, patting the spot behind you and telling him to lay down. He pouts, but listens. <br>
<br>
<span style="color:DarkTurquoise">Lucas</span> places himself directly behind you, hugging you tightly. <span style="color:Pink">You immediately notice how tight his hold is and how he ever so gentle grinds his crotch against your rear. His pre-teen hormones seems to have fully kicked in from all your teasing, leaving Lucas one horny boy who is willing to do almost anything for satisfaction. Aw, the simple joys of boys who don’t know how to control themselves yet.</span> <br>
<br>
<span style="color:LightSteelBlue">“Hey,”</span> <span style="color:DarkTurquoise">Lucas</span> whispers in your ears. <span style="color:Pink">You get the impression that he is trying to sound ‘sexy’ or ‘alluring’, though his slight nervousness makes it more cute and anything else.</span> <span style="color:LightSteelBlue">“Are- are you a miner? Cause you got me rock hard…”</span> <span style="color:Pink">You snort loudly, causing <span style="color:DarkTurquoise">Lucas</span> to quickly cover his face in embarrassment. You ask him where he heard such a bad pick-up line.</spaN> <span style="color:LightSteelBlue">“It was in a movie and I thought it would be- SHUT UP!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Lucas</span> hits you before burying his face in your back. You can feel the heat from his burning face. He’s such an adorable dork.</span> <br>
<br>
<</if>>
<<include "Sex Foreplay Main">><<set _random to ["Sex PC Top Gentle Humping Lucas 1", "Sex PC Top Gentle Humping Lucas 2"]>>
/* High Sen Events */
<<if $Player.BS.Shaft > 1 or $Player.BS.Tip > 1>>
<<set _random.push("Sex PC Top Gentle Humping High Sen")>>
/* Low Sen Events */
<<elseif $Player.BS.Shaft < 1 or $Player.BS.Tip < 1>>
<<set _random.push("Sex PC Top Gentle Humping Low Sen")>>
<</if>>
<<set _event to _random.random()>>
<<include _event>><span style="Color: Pink">You begin to hump <span style="color:DarkTurquoise">Lucas</span> slowly, moving your penis in and out of his rectum at a relaxing yet arousing pace. Every thrust in gives both you and <span style="color:DarkTurquoise">Lucas</span> waves of pleasure that threaten to break down your very gates while every pull-out grants relief mixed with tingling pleasure that causes a shiver to run down your spine. The warmth of the inside of <span style="color:DarkTurquoise">Lucas</span> adds to your pleasure, providing a pleasant comfort that goes along with the constant squeeze his ass gives to your member. <br>
<br>
<span style="color:DarkTurquoise">Lucas</span> is panting like a dog at this point, which suits him considering he is on all fours. He cannot hide his desire as his animalistic instincts take over, moving his body in tune with yours to get the most out of every slow, mind-numbing thrust. You’re not immune to the overwhelming sensation either, as you breathe heavily and allow the occasional bit of drool to fall from your lips and land on the back of your friend, sliding down his sides and butt to his bed below as you continue your endless lustful thrusts.</span><br>
<br>
<<include"Sex Main">><span style="Color:Pink">You hump <span style="color:DarkTurquoise">Lucas</span> slowly, feeling his ass take your penis in and out as you explore every nook of his insides. The feeling of his warm ass squeezing your cock feels insane and your mind is totally focused on continuing until the pleasure bursts forth into <span style="color:DarkTurquoise">Lucas</span>’ rear end. <span style="color:DarkTurquoise">Lucas</span>, though panting like a dog, turns his head towards you slightly.</span><br>
<br>
<<if $Player.PenisSize == "Tiny">>
<span style="Color: LightSteelBlue">“Can- can you go deeper?”</span> <span style="color:DarkTurquoise">Lucas</span> asks through his heavy breathing, <span style="Color: LightSteelBlue">“It feels like you’re just tickling the sweet spot, the teasing if driving me crazy.”</span> <span style="Color: Pink">Though you try, your utter lack of size down there prevents you from fully pleasing your friend. Still, you try your best and continue to plow <span style="color:DarkTurquoise">Lucas</span> as best as your tiny penis can.</span><br>
<br>
<<elseif $Player.PenisSize == "Small">>
<span style="Color: LightSteelBlue">“Th- this is pretty good…”</span> <span style="color:DarkTurquoise">Lucas</span> says through his heavy breathing, though you spot a smirk on his face, <span style="Color: LightSteelBlue">“But I bet if you were bigger, it’d be even better.”</span> <span style="Color: Pink">He sticks his tongue out at you, finding time to tease you despite you literally being balls deep in his ass. You decide to reward his teasing by shoving your penis harshly into his butt as hard and fast as you can, causing the boy to squeal like a pig. <span style="Color: LightSteelBlue">“Aaaahhhh~! Sorry, sorry!”</span> That should teach him not to mess with the person in the middle of plowing him.</span><br>
<br>
<<elseif $Player.PenisSize == "Average">>
<span style="Color: LightSteelBlue">“It… It’s…”</span> <span style="color:DarkTurquoise">Lucas</span> tries to say something <span style="Color: Pink">but gives up as he realizes he is to overcome to finish his sentence. Despite your slow speed and admittedly average size, you do feel him tense up and whine whenever you go in too deep. <span style="Color: LightSteelBlue">“Go- good…”</span> Is all he can get out, just to let you know he is enjoying himself. Though you can tell that by how his body moves with your thrusting in order to get as much pleasure from it as he can.</span><br>
<br>
<<elseif $Player.PenisSize == "Large">>
<span style="Color: LightSteelBlue">“Ca- can you try going in deeper?”</span> <span style="color:DarkTurquoise">Lucas</span> asks, <span style="Color: Pink">despite the fact that he trembles and whines with every bit you push past your midway point. The boy seems so overcome with pleasure that he wants more, even if he can’t handle it. You do as he says, pushing further with your next thrust and nearly getting it all inside of him</span> <span style="Color: LightCoral">when <span style="color:DarkTurquoise">Lucas</span> suddenly cries out. <span style="Color: LightSteelBlue">“No! St- stop! Wait! I can’t!”</span> He pulls away from you, unable to take it.</span> <span style="Color: Pink">The boy still has a while to go before he can take all of yours. But once he’s caught his breath, he seems eager to continue at the length you were doing before.</span><br>
<br>
<<else>>
<span style="Color: LightSteelBlue">“Ba… Ah….”</span> <span style="Color: Pink"><span style="color:DarkTurquoise">Lucas</span> babbles out two noises before blushing and burying his head in the pillow. The boy can’t even handle half of your length and it seems his ass is so full that his mind is becoming mosh. You smile at how cute it is, though try to focus on making sure you don’t plow into him too deeply. You’re pretty sure <span style="color:DarkTurquoise">Lucas</span> will pass out if you tried to go fully inside him. Maybe with practice he’ll be able to take your entire cock, or at least not become a blabbering mess.</span><br>
<br>
<</if>>
<<include"Sex Main">>You hump <span style="color:DarkTurquoise">Lucas</span> slowly and tenderly, both of you moaning softly in pleasure from the simple, erotic motions. But every thrust and clench upon your penis, the sensitive noodle that it is, causes your sanity to slip little by little. Without thinking, you start going faster and rougher and deeper. Despite your desire to take it slow and steady, your hypersensitive animal instincts force you into a more rapid movement. <br>
<br>
<span style="Color: LightSteelBlue">“Ho- hold on!”</span> <span style="color:DarkTurquoise">Lucas</span> says as your speed quickens even more. You hear his penis begin to smack against his stomach as you pound him, speed increasing as all you can think about it your lust, your primal desire to breed with another. This lasts for a moment until something inside you snaps you back to your senses and you slow down. <span style="color:DarkTurquoise">Lucas</span> sighs in relief as the ravaging of his ass halts for a second. <br>
<br>
<<include"Sex Main">>You rest your head on <span style="color:DarkTurquoise">Lucas</span>’ back as you slowly grind against him, your penis slipping in and out of his rectum as the mixture of cool air and his warm insides provide a pleasant contrast. <span style="color:DarkTurquoise">Lucas</span> also seems to enjoy the in and out feeling, moaning softly as letting his body relax as the once painful action becomes more pleasant. You smile, reaching one hand out and slipping it under <span style="color:DarkTurquoise">Lucas</span>, rubbing his stomach tenderly. <br>
<br>
<span style="Color: LightSteelBlue">“Ahh… <span style="Color: DarkTurquoise">$Player.Name</span>…”</span> <span style="color:DarkTurquoise">Lucas</span> says softly, moaning once more. You smile, telling him to shoosh as you continue to rub his stomach and hump him softly. The action is wholesome, despite the naughtiness of it, making up for the lack of pleasure your penis feels. Still, even this tender moment causes your arousal to grow. <br>
<br>
<<include"Sex Main">><<set _random to ["Sex PC Top Rough Humping Lucas 1", "Sex PC Top Rough Humping Lucas 2"]>>
/* High Sen Events */
<<if $Player.BS.Shaft > 1 or $Player.BS.Tip > 1>>
<<set _random.push("Sex PC Top Rough Humping High Sen")>>
/* Low Sen Events */
<<elseif $Player.BS.Shaft < 1 or $Player.BS.Tip < 1>>
<<set _random.push("Sex PC Top Rough Humping Low Sen")>>
<</if>>
<<set _event to _random.random()>>
<<include _event>><span style="Color: Pink">You hump <span style="color:DarkTurquoise">Lucas</span> quickly, thrusting your cock in and out of his ass at high speeds as you are overcome with lust. <span style="color:DarkTurquoise">Lucas</span> tries his best to take it, but whimpers and whines softly whenever you push in a little too roughly. You consider slowing it down, but judging by <span style="color:DarkTurquoise">Lucas</span>’ pelvis matching your speed and his occasional moans of pleasure, you get the feeling he is enjoying this just as much as you are.</span><br>
<br>
<span style="Color: LightSteelBlue">“Ahhh… ahhh…”</span> <span style="color:DarkTurquoise">Lucas</span> <span style="Color: Pink">begins to pant like a dog as the sensation overtakes him. You lean over and even catch the boy drooling. Despite his whines, <span style="color:DarkTurquoise">Lucas</span> is fully overcome by lust and seemingly even wants you to go faster! Still, you can feel his body twitch harshly whenever you thrust so much, so you begin to rub his leg in an attempt to try and sooth him as you continue to rail him as quick as you can.</span><br>
<br>
<<include"Sex Main">><span style="Color: Pink">You hump <span style="color:DarkTurquoise">Lucas</span> quickly, thrusting your cock in and out of his ass as quick as you can as the bed shakes and vibrates with your movements. You are overcome with Lust, going as fast as you can yet desiring to go faster still. <span style="color:DarkTurquoise">Lucas</span> as well seems to be lost in the moment, moving his pelvis in rhythm with yours at a matching, quick speed. The pleasure is just too much for either of you to fight against, even despite <span style="color:DarkTurquoise">Lucas</span>’ occasional whines and twitches of discomfort whenever you go a bit too hard.</span><br>
<br>
<<if $Player.PenisSize == "Tiny">>
<span style="Color: LightSteelBlue">“Da- dang…”</span> <span style="color:DarkTurquoise">Lucas</span> gasps out through his quick, heavy breathing, <span style="Color: LightSteelBlue">“I- I wish you could go deeper… this is…”</span> <span style="Color: Pink">You slow down briefly as you realize <span style="color:DarkTurquoise">Lucas</span> just wished your penis was bigger, to which <span style="color:DarkTurquoise">Lucas</span> blushes upon realizing as well.</span> <span style="Color: LightSteelBlue">“I mean-! This is great! Keep going… please…”</span> <span style="Color: Pink">You smirk at the lad and speed back up, determined to make the most with the tiny package you got.</span><br>
<br>
<<elseif $Player.PenisSize == "Small">>
<span style="Color: LightSteelBlue">“Aaahhh… Mmmmm…”</span> <span style="color:DarkTurquoise">Lucas</span> <span style="Color: Pink">moans and gasps, trying to cover his mouth to stifle the noise but needs both of his hands on the bed to keep his balance due to the relentless assault on his rear end. <span style="Color: LightSteelBlue">“Ho… hold on! I need to- Ahhh…”</span> <span style="color:DarkTurquoise">Lucas</span> tries to get you to slow down to give him room to breath and get his bearings, but you are so overcome with lust that you can’t imagine doing anything but rail him faster.</span><br>
<br>
<<elseif $Player.PenisSize == "Average">>
<span style="Color: LightSteelBlue">“Aaahhh… Mmmm…”</span> <span style="color:DarkTurquoise">Lucas</span> <span style="Color: Pink">moans and gasps, trying to cover his mouth to stifle the noise but needs both of his hands on the bed to keep his balance due to the relentless assault on his rear. His body is trembling, completely overcome by lust and arousal as his mind wants you to slow down, but his body wants you to go faster and faster.</span><br>
<br>
<<elseif $Player.PenisSize == "Large">>
<span style="Color: LightSteelBlue">“It… It…!”</span> <span style="color:DarkTurquoise">Lucas</span> <span style="Color: Pink">whimpers and whines as you thrust your large cock in and out of him with ever-increasing speed. You are so overcome with lust that you can’t control how deep you go,</span> <span style="Color: LightCoral">occasionally pushing your penis past <span style="color:DarkTurquoise">Lucas</span>’ limit and causing him to cry out in pain.</span> <span style="Color: LightSteelBlue">“Ca- calm down! It’s too much!”</span> He says, <span style="Color: Pink">though is unable to stop his body from moving with yours, so overcome by lust himself.</span><br>
<br>
<<else>>
<span style="Color: LightSteelBlue">“Aba… Ah… Bah…”</span> <span style="color:DarkTurquoise">Lucas</span> <span style="Color: Pink">is a blubbering mess, laying his head on his pillow and just taking the absolute pounding you are giving him. He is completely overcome by arousal and lust, <span style="Color: LightCoral">occasionally crying out and whimpering from the pain of your massive cock invading his prostate.</span> But despite his pain, he can do nothing but take it and babble, so overcome by lust that his body is overriding his mind. No matter how hard you go, <span style="color:DarkTurquoise">Lucas</span> cannot resist.</span><br>
<br>
<</if>>
<<include"Sex Main">>You hump <span style="color:DarkTurquoise">Lucas</span> quickly, not caring how rough or hard you go as you both fully embrace the erotic action. <span style="color:DarkTurquoise">Lucas</span> squeezes his pillow, clenches his toes, and breaths quickly as you thrust in and out over and over. You hear the sound of his penis smacking wetly against his stomach as precum is flung about. Even if <span style="color:DarkTurquoise">Lucas</span> wanted you to stop, the only noises he can get out are desperate moans and shuttered shivers. <br>
<br>
You arch your body, leaning back and facing the ceiling to take in a deep breath as you try to increase your speed even faster. Your penis is screaming, burning with a pleasure you can hardly contain. It’s sensitivity and desire taking over your mind as you find yourself panting like a dog in heat. <br>
<br>
<<include"Sex Main">>You are plowing <span style="color:DarkTurquoise">Lucas</span> like a field, hard and fast, as he gasps and moans in pleasure. Though, despite this, your lack of extreme sensation down there causes your mind to be more aware of your present location and wonder. You glance around the room, listening to the sound of his bed squeaking softly as you admire all the figures above his bed and the sight of his underwear splayed on the floor. <br>
<br>
<span style="color:DarkTurquoise">Lucas</span> gasps and you nearly think he has came, until you hear a soft <span style="Color: LightSteelBlue">“faster…”</span> escape his lips. You smile and oblige, more than happy to sacrifice a little yourself to provide the best experience to <span style="color:DarkTurquoise">Lucas</span>. The sound of your balls smacking about makes you chuckle as you continue to glance around the room, stopping at the window. You spy the little peep hole you discovered in your backyard. One that peeks directly into this very room. You can’t help but wonder if anyone is watching now. <br>
<br>
<<include"Sex Main">><<set _random to ["Sex Partner Top Gentle Humping Lucas 1", "Sex Partner Top Gentle Humping Lucas 2"]>>
/* High Sen Events */
<<if $Player.BS.Butthole > 1>>
<<set _random.push("Sex Partner Top Gentle Humping High Sen")>>
/* Low Sen Events */
<<elseif $Player.BS.Butthole < 1>>
<<set _random.push("Sex Partner Top Gentle Humping Low Sen")>>
<</if>>
<<set _event to _random.random()>>
<<include _event>><span style="Color: Pink"><span style="color:DarkTurquoise">Lucas</span> humps you slowly, moaning and trembling as he slowly thrusts in and out of your ass. While not massive, <span style="color:DarkTurquoise">Lucas</span>’ size allows him to fill your entire rectum, leaving yourself gasping for air and moaning and he presses up against your prostate. The feeling of fullness and sudden sharp pain that comes with every thrust leaves your mind spinning with overwhelming pleasure that drives you crazy despite your desire for it to last forever. <br>
<br>
Soon into the thrusting, you begin to feel warm, wet droplets fall onto your back. You are briefly confused until you turn and see <span style="color:DarkTurquoise">Lucas</span>, panting and gasping for air as he is, is unable to stop drips of drool from falling out of his mouth. <span style="Color: LightSteelBlue">“So… sorry…”</span> <span style="color:DarkTurquoise">Lucas</span> says as he wipes his lips, though it doesn’t fully stop it. You smirk at the boy, understanding that neither of you have control over this situation now that the lust has taken over.</span><br>
<br>
<<include"Sex Main">><span style="Color: Pink"><span style="color:DarkTurquoise">Lucas</span> humps you slowly, but with passion and lust as he moans and trembles with every thrust. In and out, filling you up with his cock before pulling out just enough to give you relief before filling you once more. The constant rhythm is enticing and mind-numbingly pleasant. Even if you wanted to stop, your mind is so full of desire and lust that you don’t think you’d be able to. <br>
<br>
Then, with a strong push, <span style="color:DarkTurquoise">Lucas</span> tries to go in deeper, despite already giving you the full length of his shaft. He pushes against your rear as hard as he can with his pelvis, griping the sides of your ass and pulling you towards him as much as he can to jam as much of his penis into you as possible. The deep impaling forces a moan to escape your lips as <span style="color:DarkTurquoise">Lucas</span>, slower than ever, gently pulls out and lets out a moan mixed with a stutter that is simply adorable.</span><br>
<br>
<<include"Sex Main">><span style="Color:Pink">The feeling of <span style="color:DarkTurquoise">Lucas</span> humping you sends shockwaves up your spine with every slow thrust. His cock, throbbing and wet as it is inside you, presses harshly against your prostate with every movement. You feel as though your heart is going to burst out of your chest each time; your ass so sensitive that you can do nothing but accept it. Your body is grasping for air and trembling as you pull the pillow against your face to try and stifle your noises or provide some comfort as you overwhelmed with pleasure overload.</span> <br>
<br>
<<if $CanCum == 1>>
<span style="Color:Pink">Your penis is practically pouring precum, a small pool forming beneath you as your body betrays how aroused and horny you are. At this point you don’t whimper when he thrusts forward, but whenever he pulls away. Your mind only wants one thing: for this pleasurable invasion of your ass to last forever. Though with the pressure building inside you, you are pretty sure that you won’t last much longer.</span> <br>
<br>
<<else>>
<span style="Color:Pink">Your penis tingles and twitches with the sensation, brought to near climax without a single touch just from being fucked in the ass. You glance down at your penis, pointing up tenderly, and spy a shining spot. For a brief instant, you wonder if perhaps you are going to have your first wet orgasm, but alas this is only a single drop of a clear liquid that quickly falls to the bed below. You’re not sure you can last much longer.</span> <br>
<br>
<</if>>
<<include"Sex Main">><span style="Color:Pink"><span style="color:DarkTurquoise">Lucas</span> moans as he humps you gently, his throbbing penis shoving itself as far as it can into your ass with every push. It hurts a little, though not much, and the occasional hard press against your prostate gets a moan or shutter out of you. Though you can’t help but smile as you hear <span style="color:DarkTurquoise">Lucas</span>’ whimper and feel his body tremble inside of you.</span> <br>
<br>
For despite your ass not being your sweet spot, <span style="Color:Pink">you know <span style="color:DarkTurquoise">Lucas</span> is enjoying this greatly and you love the feeling of him inside you. You are willing to substitute a bit of your own pleasure for the sake of his. Still, horny as your mind is, you can’t stop your wandering hand from moving up to your crotch and giving your cock a gentle rub as <span style="color:DarkTurquoise">Lucas</span> continues to thrust against you slowly.</span> <br>
<br>
<<include"Sex Main">><<set _random to ["Sex Partner Top Rough Humping Lucas 1", "Sex Partner Top Rough Humping Lucas 2"]>>
/* High Sen Events */
<<if $Player.BS.Butthole > 1>>
<<set _random.push("Sex Partner Top Rough Humping High Sen")>>
/* Low Sen Events */
<<elseif $Player.BS.Butthole < 1>>
<<set _random.push("Sex Partner Top Rough Humping Low Sen")>>
<</if>>
<<set _event to _random.random()>>
<<include _event>><span style="Color: Pink">Telling <span style="color:DarkTurquoise">Lucas</span> to go fast may have been a mistake, as you tremble and gasp as the boy thrusts his penis in and out of you as fast as he can go. The once reluctant boy has seemingly been overcome by his own lust and desire as he rides you like a horse and pounds you as fast as his body will allow him. Like a rapid animal he gasps and pants, the bed shaking and squeaking loudly.</span><br>
<br>
<span style="Color: LightSteelBlue">“Loud…”</span> <span style="color:DarkTurquoise">Lucas</span> manages to say, no doubt mentioning the bed that is now rocking loud enough to surely be heard in the adjoining rooms and hallway. <span style="Color: Pink">The boy is obviously worried about his mother hearing you both and walking in to find her son balls deep in his friend. <span style="Color: LightSteelBlue">“Can’t… Need to…”</span> <span style="color:DarkTurquoise">Lucas</span> can hardly speak as he continues to rail you, trying to speed up as he realizes he is to overcome by lust to stop and the only way to silence the squeaking is to finish.</span><br>
<br>
<<include"Sex Main">><span style="Color: Pink"><span style="color:DarkTurquoise">Lucas</span> takes your request to go faster and rolls with it, plowing your ass as fast as he can as his nervousness and inhibitions melt away from the overwhelming arousal he feels from humping you. You both become overwhelmed with lust, panting and trembling in unison as neither of you want this to ever stop. You both want it to go on faster and forever. <br>
<br>
But despite your desire, the pain is all too present. Your ass cries out from the constant thrusts of <span style="color:DarkTurquoise">Lucas</span>’ penis, the pain causing you to whimper as he somehow manages to go faster. <span style="color:DarkTurquoise">Lucas</span> as well is whimpering, no doubt feeling the strain on his own member from your clenching, throbbing ass. It is only then that you realize tears are falling from your face. You didn’t even realize that you are crying, not that the horniness of your mind lets that be any difference.</span><br>
<br>
<<include"Sex Main">><span style="Color:Pink"><span style="color:DarkTurquoise">Lucas</span> humps you roughly, both of your bodies smacking into each other like wet meat. The sight would be embarrassing, humiliating even, had you any care in the world for that in this moment. Because right now, your desire and sense of self are completely overcome by the need for this to keep going, faster and faster as your ass screams out in pleasure.</span> <br>
<br>
<span style="Color:Pink">The sensitivity of your ass causes your body to go nearly fully numb save for the pleasure as you pant like a dog and drool down onto the bed. You must look ridiculous, pathetic even, being so overcome by the pounding in your rear that you are reduced to this state. But you don’t care, for you would give up everything to keep feeling like this and be plowed endlessly.</span> <br>
<br>
<<include"Sex Main">><span style="Color:Pink"><span style="color:DarkTurquoise">Lucas</span>, like a rapid animal, pounds your ass over and over as roughly and quickly as he can. Despite your ass not normally being your sweet spot, the strength of his thrusts causes your penis to smack against your stomach over and over with a wet thud. This constant, violent motion makes up for the lack of pleasure your ass is feeling as with every wet smack you feel yourself inching closer and close yourself.</span> <br>
<br>
<span style="Color:Pink"><span style="color:DarkTurquoise">Lucas</span> lets out a gasp, nearly unable to contain himself. Even the shyest of boys become nothing more than a horny dog when he’s balls deep inside his friend. A particularly hard thrust sends both of your balls smacking against each other; an impact that leaves you both groaning briefly before <span style="color:DarkTurquoise">Lucas</span> continues, not even pain able to stop him. With how fast he is going, you’re lucky your ass isn’t that sensitive, or you may have blown your load twice over already.</span> <br>
<br>
<<include"Sex Main">>/* Intro */
<span style="color:Pink">Your mind is racing as you are repeatedly pounded in the ass by your friend and classmate, <span style="color:DarkTurquoise">Lucas</span>. Despite you earlier being in command, <span style="color:DarkTurquoise">Lucas</span> seems to have completely lost control of his actions as he pounds your ass faster and faster, his hard, throbbing cock completely filling your butthole. The pain of his roughness and speed is overshadowed by the absolute bliss you feel as his cock shoves itself up against your prostate, threatening to burst open your gates with every single thrust. <br>
<div style="position: relative">
<img src="Images\Sex\Doggy Style\Lucas\Top\DS_Fast.webp"
style="position: absolute;left: 0; top: 0">
<img src="Images\Sex\Doggy Style\Lucas\Top PP\DS_Fast.webp"
style="position: absolute; width: 880px;left: 0; top: 0">
<<if ["Tiny"].includes($Player.PenisSize)>>
<img @src="`Images/Sex/Doggy Style/Grey/Bottom/Tiny/DS_Fast.webp`"
style="position: relative; left: 0; top: 0">
<<else>>
<img @src="`Images/Sex/Doggy Style/Grey/Bottom/${$Player.PenisSize} ${$Player.PenisStyle}/DS_Fast.webp`"
style="position: relative; left: 0; top: 0">
<</if>>
</div>
You both are panting at this point, almost no longer human as your sweaty, rabid bodies smack up against each other over and over, the back shaking and squeaking as <span style="color:DarkTurquoise">Lucas</span> can only seem to go faster. You feel his thighs slap against yours, his balls bouncing and swinging into your own, his drool dripping and sliding down your back. You are both completely overcome by lust. <br>
<br>
<span style="color:DarkTurquoise">Lucas</span> gets faster, but moves less, now more vibrating in your ass as you can feel his penis twitch and tingle inside you. He is close, near to bursting and you realize that within seconds your ass will be full of his semen. But your body has a mind of its own, unable to control itself as your first time with <span style="color:DarkTurquoise">Lucas</span> has brought out its base instincts.</span> <span style="color:Yellow">You feel you can only get a few words out, which may not even reach his horny ears.</span> <br>
<br>
<div id=choice>
/* Let him finish inside you */
<<link "Let him finish inside you<br>">>
<<replace"#choice">>
<span style="color:Pink">You bite your lower lip, not saying a word as you expect or even want <span style="color:DarkTurquoise">Lucas</span> to finish inside you. You want to feel his boy juice fill up your ass, whether he realizes it is going to happen or not. Your ass clenches as he pushes deeper and deeper, getting closer and closer to orgasm until… <br>
<br>
You feel it, a burst of warm, sticky fluid shooting out inside you like a warm blanket across your rectum. <span style="color:DarkTurquoise">Lucas</span> squeezes your thighs harshly and lets out a moan of absolute bliss. <span style="color:DarkTurquoise">Lucas</span> has just fucked you to climax and seemingly couldn’t have enjoyed it more. The warmth of his fluids seems to fill your entire body, from your toes to the tip of your spine you feel his presence deep inside.</span> <br>
<br>
<<if $CanCum == 1>>
<span style="color:Pink"><span style="color:DarkTurquoise">Lucas</span> isn’t the only one that cums, as with his final thrust you also experience a powerful orgasm that sends your own seed shooting out onto the bed, shooting out nearly as much as you feel <span style="color:DarkTurquoise">Lucas</span> fill you with. This dual orgasm would normally bring you both closer, or cause an embarrassed chuckle between you two, but instead it isn’t even mentioned as you feel <span style="color:DarkTurquoise">Lucas</span> collapse onto you, completely spent, and fall cock down into the pool of your own semen. The warmth from inside and out envelops you as your raw, sensitive penis is crushed by both of your nude, exhausted bodies.</span> <br>
<br>
<span style="color:LightSteelBlue">“So… sorry…”</span> <span style="color:DarkTurquoise">Lucas</span> says, though is unable to move from atop you, <span style="color:LightSteelBlue">“That… that was…”</span> He tries to speak, but soon he loses his voice, and it is replaced by his cute, soft breathing. <span style="color:Pink">After a moment you realize that <span style="color:DarkTurquoise">Lucas</span> had passed out, so spent from railing you that he had fallen asleep butt naked on top of you. You chuckle, trying to adjust yourself, when you suddenly feel movement that makes you cringe. <span style="color:DarkTurquoise">Lucas</span>’ cock is still inside of you; even softening the movement of his body causes tingles to shoot up your spine. The reality that <span style="color:DarkTurquoise">Lucas</span> had passed out with his penis still in your butt is enough to make you blush. <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Blush: 3,
},
},
{
Name: "Lucas",
ShowZoom: true,
State: {
Outfit: "Naked",
Blush: 3,
Eyes: "Closed",
Hard: 1,
},
},
]>>
<<ad _ad>>
You go to push him off, when an idea enters your head. Once fully flaccid, his cock would easily slip out of your lubed up ass, but in the right position you could attempt to keep it lodged in there for the duration of your nap. You groan as <span style="color:DarkTurquoise">Lucas</span> shifts his weight slightly, unable to decide if the feeling of fullness in your gut from being full of <span style="color:DarkTurquoise">Lucas</span>’ semen and stuffed by his cock is comfortable or not. You could also just cuddle next to <span style="color:DarkTurquoise">Lucas</span> and let your ass leak the fluid as you enjoy a nice nap.</span> <br>
<br>
<div id=choice2>
/* Cuddle with Lucas */
<<link "Cuddle with Lucas<br>">>
<<replace"#choice2">>
<span style="color:Pink">With a tired smile, you shift your body and allow <span style="color:DarkTurquoise">Lucas</span> to slide off of you. His penis slips out of your ass with a satisfying pop that sends cold shivers up your spine near enough to make you blow enough load. You then turn to face <span style="color:DarkTurquoise">Lucas</span>, glancing down at his red, twitching dick as it slowly returns to its flaccid state. It is coated in semen, no doubt from being squished inside your hole surrounded by the stuff. You feel your ass involuntarily clench and retract multiple times, trying to expel the sticky substance from your rectum as it joins the pool of your own spunk beneath you that you both are lying in.</span> <br>
<br>
<span style="color:DarkTurquoise">Lucas</span>, still unconscious, suddenly turns towards you. <span style="color:Pink">He wraps his arms and legs around you, pulling you in close for a nude cuddle. It seems even asleep, his spent body longs for the warmth of your touch. You hug him back, feeling your now soft, sticky penises squish up against each other. With a smile, you place a hand on your friend’s rear and allow yourself to drift off to sleep, not at all caring about the exposed, lewd nature of your nude bodies intertwined on his bed.</span> <br>
<br>
[[Continue|Lucas Sex Doggy End First Cuddle]]
<</replace>>
<</link>>
/* Sleep while staying stuffed */
<<link "Sleep while staying stuffed<br>">>
<<replace"#choice2">>
<span style="color:Pink">With a naughty smile, you rotate your body towards the wall and push <span style="color:DarkTurquoise">Lucas</span>’ body against it. You both groan from the action, him from his nude body being pressed up against the icy wall and you from the action sending <span style="color:DarkTurquoise">Lucas</span>’ slipping penis back into your ass. Then, using the wall, you scooch your body as close to <span style="color:DarkTurquoise">Lucas</span> as you can. This traps the boy in place, his flaccid penis having no room to escape now as it softens still inside your ass, keeping you nice and stuffed. <br>
<br>
The feeling is pleasant, like a warm hug on your insides, and every time <span style="color:DarkTurquoise">Lucas</span> tries to shift or move, his shifting penis sends tingles up your spine. You’re sure <span style="color:DarkTurquoise">Lucas</span> feels it as well, even asleep, as he occasionally moans and gasps. The warmth of his semen and cock in your ass, combined with his warm nude body pressed up against yours, makes up for the lack of blanket as you feel your eyes grow heavier and heavier. You could get used to sleeping like this.</span> <br>
<br>
[[Continue|Lucas Sex Doggy End First Lucas Inside PC]]
<</replace>>
<</link>>
</div>
<<else>>
<span style="color:Pink"><span style="color:DarkTurquoise">Lucas</span> isn’t the only one that orgasms, as with his final thrust you also experience a powerful orgasm that sends your own penis twitching wildly as it experiences its own dry climax that sends shockwaves throughout all your limbs. This dual orgasm would normally bring you both closer, or cause an embarrassed chuckle between you two, but instead it isn’t even mentioned as you feel <span style="color:DarkTurquoise">Lucas</span> collapse onto you, completely spent, and fall cock down into the warmest most comfortable bed you’ve ever felt, or at least that’s what you mind thinks as your exhausted body finally rests. The warmth from inside and out envelops you as your raw, sensitive penis is crushed by both of your nude, exhausted bodies.</span> <br>
<br>
<span style="color:LightSteelBlue">“So… sorry…”</span> <span style="color:DarkTurquoise">Lucas</span> says, though is unable to move from atop you, <span style="color:LightSteelBlue">“That… that was…”</span> He tries to speak, but soon he loses his voice, and it is replaced by his cute, soft breathing. <span style="color:Pink">After a moment you realize that <span style="color:DarkTurquoise">Lucas</span> had passed out, so spent from railing you that he had fallen asleep butt naked on top of you. You chuckle, trying to adjust yourself, when you suddenly feel movement that makes you cringe. <span style="color:DarkTurquoise">Lucas</span>’ cock is still inside of you; even softening the movement of his body causes tingles to shoot up your spine. The reality that <span style="color:DarkTurquoise">Lucas</span> had passed out with his penis still in your butt is enough to make you blush. <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Blush: 3,
},
},
{
Name: "Lucas",
ShowZoom: true,
State: {
Outfit: "Naked",
Blush: 3,
Eyes: "Closed",
Hard: 1,
},
},
]>>
<<ad _ad>>
You go to push him off, when an idea enters your head. Once fully flaccid, his cock would easily slip out of your lubed up ass, but in the right position you could attempt to keep it lodged in there for the duration of your nap. You groan as <span style="color:DarkTurquoise">Lucas</span> shifts his weight slightly, unable to decide if the feeling of fullness in your gut from being full of <span style="color:DarkTurquoise">Lucas</span>’ semen and stuffed by his cock is comfortable or not. You could also just cuddle next to <span style="color:DarkTurquoise">Lucas</span> and let your ass leak the fluid as you enjoy a nice nap.</span> <br>
<br>
<div id=choice2>
/* Cuddle with Lucas */
<<link "Cuddle with Lucas<br>">>
<<replace"#choice2">>
With a tired smile, you shift your body and allow <span style="color:DarkTurquoise">Lucas</span> to slide off of you. <span style="color:Pink">His penis slips out of your ass with a satisfying pop that sends cold shivers up your spine near enough to make you blow another dry load. You then turn to face <span style="color:DarkTurquoise">Lucas</span>, glancing down at his red, twitching dick as slowly returns to its flaccid state. It is coated in semen, no doubt from being squished inside your hole surrounded by the stuff. You feel your ass involuntarily clench and retract multiple times, trying to expel the sticky substance from your rectum as it pools onto the bed, though you are too tired to care and gladly lie in it as you feel your eyes grow heavy.</span> <br>
<br>
<span style="color:DarkTurquoise">Lucas</span>, still unconscious, suddenly turns towards you. <span style="color:Pink">He wraps his arms and legs around you, pulling you in close for a nude cuddle. It seems even asleep, his spent body longs for the warmth of your touch. You hug him back, feeling your now soft, sticky penises squish up against each other. With a smile, you place a hand on your friend’s rear and allow yourself to drift off to sleep, not at all caring about the exposed, lewd nature of your nude bodies intertwined on his bed.</span> <br>
<br>
[[Continue|Lucas Sex Doggy End First Cuddle]]
<</replace>>
<</link>>
/* Sleep while staying stuffed */
<<link "Sleep while staying stuffed<br>">>
<<replace"#choice2">>
<span style="color:Pink">With a naughty smile, you rotate your body towards the wall and push <span style="color:DarkTurquoise">Lucas</span>’ body against it. You both groan from the action, him from his nude body being pressed up against the icy wall and you from the action sending <span style="color:DarkTurquoise">Lucas</span>’ slipping penis back into your ass. Then, using the wall, you scooch your body as close to <span style="color:DarkTurquoise">Lucas</span> as you can. This traps the boy in place, his flaccid penis having no room to escape now as it softens still inside your ass, keeping you nice and stuffed. <br>
<br>
The feeling is pleasant, like a warm hug on your insides, and every time <span style="color:DarkTurquoise">Lucas</span> tries to shift or move, his shifting penis sends tingles up your spine. You’re sure <span style="color:DarkTurquoise">Lucas</span> feels it as well, even asleep, as he occasionally moans and gasps. The warmth of his semen and cock in your ass, combined with his warm nude body pressed up against yours, makes up for the lack of blanket as you feel your eyes grow heavier and heavier. You could get used to sleeping like this.</span> <br>
<br>
[[Continue|Lucas Sex Doggy End First Lucas Inside PC]]
<</replace>>
<</link>>
</div>
<</if>>
<</replace>>
<</link>>
/* Ask him to pull out */
<<link "Ask him to pull out<br>">>
<<replace"#choice">>
<span style="color:Pink">Feeling the impending burst of <span style="color:DarkTurquoise">Lucas</span>’ firehose, you turn your head back and, through gasps of deep breaths as he continues to rail you, ask for him to pull out before he cums. He glances towards you, your eyes meeting as you both blush, embarrassed to be seeing each other’s faces during this lewd, intimate moment.</span> <span style="color:Yellow">But you can’t be sure he understands you, as his panting, drooling mouth is currently incapable of relaying words.</span> You think about telling him again, not wanting him to cum inside you, but instead, right as you open your mouth, <span style="color:Pink">you let out a moan as <span style="color:DarkTurquoise">Lucas</span>’ cock slams against your prostate!</span> <br>
<br>
<span style="color:LightSteelBlue">“It… it’s coming-!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Lucas</span> cries out, pumping harder and faster as you feel yourself about to burst when suddenly… <span style="color:LightSteelBlue">“Aaaahhhh~!”</span> <span style="color:DarkTurquoise">Lucas</span> pulls out his penis just in time, though can’t redirect it fast enough as you feel his spunk fire out and cover your ass and the back of your balls with his sperm. But <span style="color:DarkTurquoise">Lucas</span> isn’t the only one who orgasms, as the sensation of his sudden pull out coupled with the utter pounding you just received leads to you blowing your load as well!</span> <br>
<br>
<<if $CanCum == 1>>
<span style="color:Pink">Like a super soaker, your penis blasts out streams of semen that collide with the towel laid on <span style="color:DarkTurquoise">Lucas</span>’ bed, coating it in your spunk and mixing with <span style="color:DarkTurquoise">Lucas</span>’ seed that falls from you ass. You both are utterly spent, a simultaneous orgasm that leaves you both gasping for air as your bodies twitch and tingle.</span> After a moment, silence fills the room, only occupied by the deep breathing of you both. <br>
<br>
<span style="color:LightSteelBlue">“That… that was… ahh….”</span> <span style="color:DarkTurquoise">Lucas</span> tries to get out, but is unable to. Then, utterly exhausted, the boy collapses onto you, <span style="color:Pink">his nude form landing on your back and causing you to fall onto the bed in a heap, lying in your own spunk. It is warm and sticky, though strangely comforting, as you feel a delayed warm trinkle slip down your butt from <span style="color:DarkTurquoise">Lucas</span>’ penis, which finds itself nestled between your cheeks. The feeling of his warm, nude body on yours is like a weighted blanket and you wait for <span style="color:DarkTurquoise">Lucas</span> to say something and roll off of you, but instead hear the faint sound of his cute, soft breathing.</span> <br>
<br>
<<else>>
<span style="color:Pink">Or you would, had you been capable of blowing a load. Instead, your young, childish penis begins to twitch and tingle rapidly, shooting out it’s blanks as a blast of arousal and pleasure is sent up your spine directly into your brain. Then numbness, only contradicted by the feeling of the warm goo slipping between your cheeks and onto the bed. You both are utterly spent, a simultaneous orgasm that leaves you both gasping for air as your bodies twitch and tingle.</span> After a moment, silence fills the room, only occupied by the deep breathing of you both. <br>
<br>
<span style="color:LightSteelBlue">“That… that was… ahh….”</span> <span style="color:DarkTurquoise">Lucas</span> tries to get out, but is unable to. Then, utterly exhausted, the boy collapses onto you, <span style="color:Pink">his nude form landing on your back and causing you to fall onto the bed in a heap. You feel <span style="color:DarkTurquoise">Lucas</span>’ semen begin to pool around your crotch, it is warm and sticky, though strangely comforting, as you also feel a delayed warm trinkle slip down your butt from <span style="color:DarkTurquoise">Lucas</span>’ penis, which finds itself nestled between your cheeks. The feeling of his warm, nude body on yours is like a weighted blanket and you wait for <span style="color:DarkTurquoise">Lucas</span> to say something and roll off of you, but instead hear the faint sound of his cute, soft breathing.</span> <br>
<</if>>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Blush: 3,
},
},
{
Name: "Lucas",
ShowZoom: true,
State: {
Outfit: "Naked",
Blush: 3,
Eyes: "Closed",
Hard: 1,
},
},
]>>
<<ad _ad>>
<span style="color:Pink">So utterly spent and exhausted from pounding you, <span style="color:DarkTurquoise">Lucas</span> had passed out atop you, butt naked with his cute, tired body exposed to the world. He didn’t seem to care that is crotch is now covered in semen or that his penis is hotdogged between your cheeks. Instead, he sleeps deeply without a care in the world. Though your uber-sensitive penis being crushed by both of your bodies isn’t the best feeling in the world, so you don’t complain when <span style="color:DarkTurquoise">Lucas</span> suddenly slides off of you onto the bed. You turn to face him, enjoying the sight of his nude, lewd form sleeping so wholesomely before you.</span> You feel you’ll soon join him, your eyes feeling heavy. <br>
<br>
<span style="color:DarkTurquoise">Lucas</span>, still unconscious, suddenly turns towards you. <span style="color:Pink">He wraps his arms and legs around you, pulling you in close for a nude cuddle. It seems even asleep, his spent body longs for the warmth of your touch. You hug him back, feeling your now soft, sticky penises squish up against each other. With a smile, you place a hand on your friend’s rear and allow yourself to drift off to sleep, not at all caring about the exposed, lewd nature of your nude bodies intertwined on his bed.</span> <br>
<br>
[[Continue|Lucas Sex Doggy End First Cuddle]]
<</replace>>
<</link>>
/* Tell him to try and edge it */
<<link "Tell him to try and edge it<br>">>
<<replace"#choice">>
<span style="color:Pink">You call out to <span style="color:DarkTurquoise">Lucas</span> to try and delay it, to edge the sensation as long as possible to increase the pleasure.</span> <span style="color:LightSteelBlue">“I- ahhh… Mmmnnnggg”</span> Is the only response <span style="color:DarkTurquoise">Lucas</span> can give you, not at all slowing down as the bed rocks and creeks faster and faster. <span style="color:Yellow"><span style="color:DarkTurquoise">Lucas</span> has lost all control, so overcome with lust and desire from his first time being inside another person that he has no willpower left to delay what’s coming. You try to delay it yourself, pulling away from <span style="color:DarkTurquoise">Lucas</span>, but his grip is like iron and before long it is too late.</span> <br>
<br>
<span style="color:LightSteelBlue">“I- I’m…!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Lucas</span> calls out with one final thrust as he unloads his boyish seed inside you. You blush and shiver as you feel his warm juice unloaded into your rectum, the cradling and enveloping your insides like a warm, sticky blanket. He gasps out, griping your thighs tightly as you feel his rod inside you twitch and unleash multiple blasts into you. <span style="color:DarkTurquoise">Lucas</span> has just fucked you to climax and seemingly couldn’t have enjoyed it more. The warmth of his fluids seem to fill your entire body, from your toes to the tip of your spine you feel his presence deep inside.</span> <br>
<br>
/* Below is the same as above, currently lines 21 to 83. Feel free to copy/paste for easier coloring */
<<if $CanCum == 1>>
<span style="color:Pink"><span style="color:DarkTurquoise">Lucas</span> isn’t the only one that cums, as with his final thrust you also experience a powerful orgasm that sends your own seed shooting out onto the bed, shooting out nearly as much as you feel <span style="color:DarkTurquoise">Lucas</span> fill you with. This dual orgasm would normally bring you both closer, or cause an embarrassed chuckle between you two, but instead it isn’t even mentioned as you feel <span style="color:DarkTurquoise">Lucas</span> collapse onto you, completely spent, and fall cock down into the pool of your own semen. The warmth from inside and out envelops you as your raw, sensitive penis is crushed by both of your nude, exhausted bodies.</span> <br>
<br>
<span style="color:LightSteelBlue">“So… sorry…”</span> <span style="color:DarkTurquoise">Lucas</span> says, though is unable to move from atop you, <span style="color:LightSteelBlue">“That… that was…”</span> He tries to speak, but soon he loses his voice, and it is replaced by his cute, soft breathing. <span style="color:Pink">After a moment you realize that <span style="color:DarkTurquoise">Lucas</span> had passed out, so spent from railing you that he had fallen asleep butt naked on top of you. You chuckle, trying to adjust yourself, when you suddenly feel movement that makes you cringe. <span style="color:DarkTurquoise">Lucas</span>’ cock is still inside of you; even softening the movement of his body causes tingles to shoot up your spine. The reality that <span style="color:DarkTurquoise">Lucas</span> had passed out with his penis still in your butt is enough to make you blush.</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Blush: 3,
},
},
{
Name: "Lucas",
ShowZoom: true,
State: {
Outfit: "Naked",
Blush: 3,
Eyes: "Closed",
Hard: 1,
},
},
]>>
<<ad _ad>>
<span style="color:Pink">You go to push him off, when an idea enters your head. Once fully flaccid, his cock would easily slip out of your lubed up ass, but in the right position you could attempt to keep it lodged in there for the duration of your nap. You groan as <span style="color:DarkTurquoise">Lucas</span> shifts his weight slightly, unable to decide if the feeling of fullness in your gut from being full of <span style="color:DarkTurquoise">Lucas</span>’ semen and stuffed by his cock is comfortable or not. You could also just cuddle next to <span style="color:DarkTurquoise">Lucas</span> and let your ass leak the fluid as you enjoy a nice nap.</span> <br>
<br>
<div id=choice2>
/* Cuddle with Lucas */
<<link "Cuddle with Lucas<br>">>
<<replace"#choice2">>
<span style="color:Pink">With a tired smile, you shift your body and allow <span style="color:DarkTurquoise">Lucas</span> to slide off of you. His penis slips out of your ass with a satisfying pop that sends cold shivers up your spine near enough to make you blow enough load. You then turn to face <span style="color:DarkTurquoise">Lucas</span>, glancing down at his red, twitching dick as it slowly returns to its flaccid state. It is coated in semen, no doubt from being squished inside your hole surrounded by the stuff. You feel your ass involuntarily clench and retract multiple times, trying to expel the sticky substance from your rectum as it joins the pool of your own spunk beneath you that you both are lying in.</span> <br>
<br>
<span style="color:DarkTurquoise">Lucas</span>, still unconscious, suddenly turns towards you. <span style="color:Pink">He wraps his arms and legs around you, pulling you in close for a nude cuddle. It seems even asleep, his spent body longs for the warmth of your touch. You hug him back, feeling your now soft, sticky penises squish up against each other. With a smile, you place a hand on your friend’s rear and allow yourself to drift off to sleep, not at all caring about the exposed, lewd nature of your nude bodies intertwined on his bed.</span> <br>
<br>
[[Continue|Lucas Sex Doggy End First Cuddle]]
<</replace>>
<</link>>
/* Sleep while staying stuffed */
<<link "Sleep while staying stuffed<br>">>
<<replace"#choice2">>
<span style="color:Pink">With a naughty smile, you rotate your body towards the wall and push <span style="color:DarkTurquoise">Lucas</span>’ body against it. You both groan from the action, him from his nude body being pressed up against the icy wall and you from the action sending <span style="color:DarkTurquoise">Lucas</span>’ slipping penis back into your ass. Then, using the wall, you scooch your body as close to <span style="color:DarkTurquoise">Lucas</span> as you can. This traps the boy in place, his flaccid penis having no room to escape now as it softens still inside your ass, keeping you nice and stuffed. <br>
<br>
The feeling is pleasant, like a warm hug on your insides, and every time <span style="color:DarkTurquoise">Lucas</span> tries to shift or move, his shifting penis sends tingles up your spine. You’re sure <span style="color:DarkTurquoise">Lucas</span> feels it as well, even asleep, as he occasionally moans and gasps. The warmth of his semen and cock in your ass, combined with his warm nude body pressed up against yours, makes up for the lack of blanket as you feel your eyes grow heavier and heavier. You could get used to sleeping like this.</span> <br>
<br>
[[Continue|Lucas Sex Doggy End First Lucas Inside PC]]
<</replace>>
<</link>>
</div>
<<else>>
<span style="color:Pink"><span style="color:DarkTurquoise">Lucas</span> isn’t the only one that orgasms, as with his final thrust you also experience a powerful orgasm that sends your own penis twitching wildly as it experiences its own dry climax that sends shockwaves throughout all your limbs. This dual orgasm would normally bring you both closer, or cause an embarrassed chuckle between you two, but instead it isn’t even mentioned as you feel <span style="color:DarkTurquoise">Lucas</span> collapse onto you, completely spent, and fall cock down into the warmest most comfortable bed you’ve ever felt, or at least that’s what you mind thinks as your exhausted body finally rests. The warmth from inside and out envelops you as your raw, sensitive penis is crushed by both of your nude, exhausted bodies.</span> <br>
<br>
<span style="color:LightSteelBlue">“So… sorry…”</span> <span style="color:DarkTurquoise">Lucas</span> says, though is unable to move from atop you, <span style="color:LightSteelBlue">“That… that was…”</span> He tries to speak, but soon he loses his voice, and it is replaced by his cute, soft breathing. <span style="color:Pink">After a moment you realize that <span style="color:DarkTurquoise">Lucas</span> had passed out, so spent from railing you that he had fallen asleep butt naked on top of you. You chuckle, trying to adjust yourself, when you suddenly feel movement that makes you cringe. <span style="color:DarkTurquoise">Lucas</span>’ cock is still inside of you; even softening the movement of his body causes tingles to shoot up your spine. The reality that <span style="color:DarkTurquoise">Lucas</span> had passed out with his penis still in your butt is enough to make you blush.</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Blush: 3,
},
},
{
Name: "Lucas",
ShowZoom: true,
State: {
Outfit: "Naked",
Blush: 3,
Eyes: "Closed",
Hard: 1,
},
},
]>>
<<ad _ad>>
<span style="color:Pink">You go to push him off, when an idea enters your head. Once fully flaccid, his cock would easily slip out of your lubed up ass, but in the right position you could attempt to keep it lodged in there for the duration of your nap. You groan as <span style="color:DarkTurquoise">Lucas</span> shifts his weight slightly, unable to decide if the feeling of fullness in your gut from being full of <span style="color:DarkTurquoise">Lucas</span>’ semen and stuffed by his cock is comfortable or not. You could also just cuddle next to <span style="color:DarkTurquoise">Lucas</span> and let your ass leak the fluid as you enjoy a nice nap.</span> <br>
<br>
<div id=choice2>
/* Cuddle with Lucas */
<<link "Cuddle with Lucas<br>">>
<<replace"#choice2">>
With a tired smile, you shift your body and allow <span style="color:DarkTurquoise">Lucas</span> to slide off of you. <span style="color:Pink">His penis slips out of your ass with a satisfying pop that sends cold shivers up your spine near enough to make you blow another dry load. You then turn to face <span style="color:DarkTurquoise">Lucas</span>, glancing down at his red, twitching dick as slowly returns to its flaccid state. It is coated in semen, no doubt from being squished inside your hole surrounded by the stuff. You feel your ass involuntarily clench and retract multiple times, trying to expel the sticky substance from your rectum as it pools onto the bed, though you are too tired to care and gladly lie in it as you feel your eyes grow heavy.</span> <br>
<br>
<span style="color:DarkTurquoise">Lucas</span>, still unconscious, suddenly turns towards you. <span style="color:Pink">He wraps his arms and legs around you, pulling you in close for a nude cuddle. It seems even asleep, his spent body longs for the warmth of your touch. You hug him back, feeling your now soft, sticky penises squish up against each other. With a smile, you place a hand on your friend’s rear and allow yourself to drift off to sleep, not at all caring about the exposed, lewd nature of your nude bodies intertwined on his bed.</span> <br>
<br>
[[Continue|Lucas Sex Doggy End First Cuddle]]
<</replace>>
<</link>>
/* Sleep while staying stuffed */
<<link "Sleep while staying stuffed<br>">>
<<replace"#choice2">>
<span style="color:Pink">With a naughty smile, you rotate your body towards the wall and push <span style="color:DarkTurquoise">Lucas</span>’ body against it. You both groan from the action, him from his nude body being pressed up against the icy wall and you from the action sending <span style="color:DarkTurquoise">Lucas</span>’ slipping penis back into your ass. Then, using the wall, you scooch your body as close to <span style="color:DarkTurquoise">Lucas</span> as you can. This traps the boy in place, his flaccid penis having no room to escape now as it softens still inside your ass, keeping you nice and stuffed. <br>
<br>
The feeling is pleasant, like a warm hug on your insides, and every time <span style="color:DarkTurquoise">Lucas</span> tries to shift or move, his shifting penis sends tingles up your spine. You’re sure <span style="color:DarkTurquoise">Lucas</span> feels it as well, even asleep, as he occasionally moans and gasps. The warmth of his semen and cock in your ass, combined with his warm nude body pressed up against yours, makes up for the lack of blanket as you feel your eyes grow heavier and heavier. You could get used to sleeping like this.</span> <br>
<br>
[[Continue|Lucas Sex Doggy End First Lucas Inside PC]]
<</replace>>
<</link>>
</div>
<</if>>
<</replace>>
<</link>>
</div>/* Opening */
<span style="color:LightSteelBlue">“It… it…”</span> <span style="color:DarkTurquoise">Lucas</span> <span style="color:Pink">says through gasps of air and heavy breathing as you continue to plow into him over and over.</span> <span style="color:LightSteelBlue">“I- I’m going to-!”</span> He can’t get it out, but you know what he is trying to say. <span style="color:DarkTurquoise">Lucas</span> <span style="color:Pink">is about to orgasm, unable to hold it back anymore as you bring him to the brink through your pounding of his rear end. You feel it as well, an overwhelming building pressure inside you as the pleasure is almost too much to hold back. You both are about to have your first orgasm from having sex with each other. Your brain is nearly completely overcome by the thought as your body moves faster and faster, the lust completely taking over. <br>
<div style="position: relative">
<img src="Images\Sex\Doggy Style\Lucas\Bottom\DS_Fast.webp"
style="position: absolute;left: 0; top: 0">
<<if $LucasCut == "Cut">>
<img src="Images\Sex\Doggy Style\Lucas\Bottom PP Cut\DS_Fast.webp"
style="position: absolute; width: 880px;left: 0; top: 0">
<<else>>
<img src="Images\Sex\Doggy Style\Lucas\Bottom PP Uncut\DS_Fast.webp"
style="position: absolute; left: 0; top: 0">
<</if>>
<<if ["Tiny", "Small"].includes($Player.PenisSize)>>
<img @src="`Images/Sex/Doggy Style/Grey/Top/${$Player.PenisStyle} ${$Player.PenisSize}/DS_Fast.webp`"
style="position: relative; left: 0; top: 0">
<<else>>
<img @src="`Images/Sex/Doggy Style/Grey/Top/${$Player.PenisSize}/DS_Fast.webp`"
style="position: relative; left: 0; top: 0">
<</if>>
</div>
<span style="color:DarkTurquoise">Lucas</span> arcs his back as he tries to hold back as much as he can, his floodgates about to burst as you shove your penis against his prostate over and over. Even without touching <span style="color:DarkTurquoise">Lucas</span>’ penis, you were about to make him have an anal orgasm. You’d be proud if you weren’t so overcome with lust yourself.</span> <br>
<br>
<<if $CanCum == 1>>
<span style="color:Pink">The thought of filling <span style="color:DarkTurquoise">Lucas</span> with your seed is an interesting one. He’s never done this before, so the feeling will be completely new to him as your warm boy-juice fills up his ass like a balloon.</span> You are unsure how he would feel about this, or maybe you are unsure about how you feel. <span style="color:Yellow">You could just do it, let him experience his first anal orgasm with an ass full of your cum, or you could pull out and cum below him. Then again, you could also try to get him to hold out a little longer. Though you are also unsure if <span style="color:DarkTurquoise">Lucas</span> will be able to resist the urge to come, considering this is his first time.</span> <br>
<br>
<<else>>
<span style="color:Pink">The thought occurs that, have you been able to produce semen, you’d be filling <span style="color:DarkTurquoise">Lucas</span>’ ass with your seed as you orgasm. But since you are still a dry hose down there, there is little worry of that unless you suddenly become a wet shooter. With that in mind, you don’t even consider pulling out and intend to fully experience what it is like to orgasm inside the ass of your friend and neighbor.</span> <span style="color:Yellow">Then again, you could also try to get him to hold out a little longer. Though you are unsure if <span style="color:DarkTurquoise">Lucas</span> will be able to resist the urge to come, considering this is his first time.</span> <br>
<br>
<</if>>
<div id=choice>
/* Finish inside Lucas */
<<link "Finish inside Lucas<br>">>
<<replace"#choice">>
<<if $CanCum == 1>>
<<include"Lucas Sex Doggy PC Top Climax First Inside Lucas Wet">>
<<else>>
<<include"Lucas Sex Doggy PC Top Climax First Inside Lucas Dry">>
<</if>>
<</replace>>
<</link>>
<<if $CanCum == 1>>
/* Pull Out */
<<link "Pull Out<br>">>
<<replace"#choice">>
<span style="color:Pink">You thrust faster and faster, barely able to control yourself as the lust envelopes your mind. You are mere moments away from squirting, unloading your seed and filling <span style="color:DarkTurquoise">Lucas</span>’ backdoor with your semen. But, at the last possible moment just before the dam breaks, you rip your cock out of his ass and shoot your load onto the bed below him. The feeling of suddenly removing your cock from its warm, confined space sends shivers down your spine as you are overcome with the arousing blast of orgasm. <br>
<br>
<span style="color:DarkTurquoise">Lucas</span>, suddenly feeling his ass free of intrusion and presence, suddenly lets loose as well, shooting bursts of semen from his penis as his moans and seed mix with yours. You glance down, trying to catch your breath, and spot his asshole twitching from the feeling as you both are briefly stunned by the powerful climax. Then, without warning, <span style="color:DarkTurquoise">Lucas</span> suddenly collapses on his bed, landing in the pool of spunk uncaring as his body twitches and shivers.</span> <br>
<br>
<span style="color:LightSteelBlue">“Tha… that was…”</span> <span style="color:DarkTurquoise">Lucas</span> tries to get out through his deep, trembling breaths, <span style="color:LightSteelBlue">“Da… damn…”</span> <span style="color:DarkTurquoise">Lucas</span> curses softly, unable to find another word to describe what he just felt, as his eyes close and you soon hear the soft subtle breathing of your friend. <span style="color:Pink">It takes you a second to realize <span style="color:DarkTurquoise">Lucas</span> has passed out. Somehow so exhausted he had fallen asleep butt naked with your equally naked body on top with your penis still technically inside his ass as he lies in a pool of both of your semen.</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Blush: 3,
Mouth: "Frown",
},
},
{
Name: "Lucas",
ShowZoom: true,
State: {
Outfit: "Naked",
Blush: 3,
Mouth: "Frown",
Eyes: "Closed",
},
},
]>>
<<ad _ad>>
You swallow, your mouth suddenly dry as you glance upon the sight, though don’t fully comprehend it as you realize how exhausted you are as well. <span style="color:Pink">The utter pounding of your friend had completely worn you out. You shiver as a breeze hits your exposed skin and a few more drops fall from the tip of your penis, landing on the butt of your friend as it gently slides down his cheeks slowly like honey, finding a resting place in his crack.</span> Then, without a word, you find yourself collapsing next to <span style="color:DarkTurquoise">Lucas</span> on the bed, both of you facedown as your limbs suddenly feel heavier than they ever have before. <br>
<br>
<span style="color:DarkTurquoise">Lucas</span>, still unconscious, suddenly turns towards you. <span style="color:Pink">He wraps his arms and legs around you, pulling you in close for a nude cuddle. It seems even asleep, his spent body longs for the warmth of your touch. You hug him back, feeling your now soft, sticky penises squish up against each other. With a smile, you place a hand on your friend’s rear and allow yourself to drift off to sleep, not at all caring about the exposed, lewd nature of your nude bodies intertwined on his bed.</span> <br>
<br>
[[Continue|Lucas Sex Doggy End First Cuddle]]
<</replace>>
<</link>>
<</if>>
/* Try to get Lucas to hold on */
<<link "Try to get Lucas to hold on<br>">>
<<replace"#choice">>
<span style="color:Pink">You call out to <span style="color:DarkTurquoise">Lucas</span>, telling him to hold on, to slow down to let this experience last longer.</span> <span style="color:DarkTurquoise">Lucas</span> says a word in response, but nothing you can make out. Simply the sound of a boy on the brink about to break. You try to slow down yourself, to make this naughty encounter last longer, <span style="color:LightCoral">but you find your mind overcome with lust.</span> This is your first time with <span style="color:DarkTurquoise">Lucas</span>, the first time he has felt the feeling of another inside him in this way. <span style="colorLightCoral">These new feelings are too much for him to hold back and despite your effort to slow down, <span style="color:DarkTurquoise">Lucas</span> moves on his own, faster and faster until…</span> <br>
<br>
<<if $CanCum == 1>>
<span style="color:LightSteelBlue">“Aaahhhh~!”</span> <span style="color:DarkTurquoise">Lucas</span> <span style="color:Pink">lets out a moan of bliss as he climaxes, shooting his seed out like a firehose onto his bed. But his lack of willpower doesn’t just end things for him, because as he climaxes his ass squeezes your members with incredible force, causing you to gasp as, like a tube of yoghurt being crashed, your boy milk is squeezed out and fills <span style="color:DarkTurquoise">Lucas</span>’ tight ass.</span> You gasp, nearly falling backward as you just manage to just settle yourself by gripping <span style="color:DarkTurquoise">Lucas</span>’ thighs. <br>
<br>
<span style="color:Pink">His ass is squeezing your dick so tightly you feel like every last ounce of cum must have been expelled from inside you and shot into his rectum. It is so tight that you realize you’ll stuck, unable to pull away, until <span style="color:DarkTurquoise">Lucas</span> suddenly collapses onto the bed, his nude uncaring form lying in the pool of his own semen as your cock is freed from his ass with a satisfying pop. You reach down and grip your sore member, taking deep breaths as you are nearly senseless from the mixture of extreme pleasure and discomfort that came from that finale. <span style="color:DarkTurquoise">Lucas</span> sure does have some ass strength.</span> <br>
<br>
<<else>>
<span style="color:LightSteelBlue">“Aaahhh~!”</span> <span style="color:DarkTurquoise">Lucas</span> <span style="color:Pink">lets out a moan of bliss as he climaxes, shooting his seed out like a firehose onto his bed. But his lack of willpower doesn’t just end things for him, because as he climaxes his ass squeezes your member with incredible force, cause you to gasp as, with nearly the force to crush a can, your boyhood is squeezed by the powerful strength of <span style="color:DarkTurquoise">Lucas</span>’ ass! Had you been able to cum, you are sure that every last drop would be expelled and shot out.</span> You gasp, nearly falling backward as you just manage to just settle yourself by gripping <span style="color:DarkTurquoise">Lucas</span>’ thighs. <br>
<br>
<span style="color:Pink">It as this moment that you realize, with the tight squeezing and clenching of his butt, your penis is completely stuck inside his ass! Though this entire encounter only lasts seconds, as <span style="color:DarkTurquoise">Lucas</span> suddenly collapses onto the bed, his nude uncaring form lying in the pool of his own semen as your cock is freed from his ass with a satisfying pop. You reach down and grip your sore member, taking deep breaths as you are nearly senseless from the mixture of extreme pleasure and discomfort that came from that finale. <span style="color:DarkTurquoise">Lucas</span> sure does have some ass strength.</span> <br>
<br>
<</if>>
<span style="color:LightSteelBlue">“So… sorry…”</span> <span style="color:DarkTurquoise">Lucas</span> manages to get out through strained breaths, realizing he was unable to hold on like you wanted. <span style="color:LightSteelBlue">“Couldn’t stop… It felt… so…”</span> <span style="color:DarkTurquoise">Lucas</span>’ voice is soon replaced with soft breathing as the room goes quiet. <span style="color:Pink">It takes you a second to realize <span style="color:DarkTurquoise">Lucas</span> has passed out. Somehow so exhausted he had fallen asleep butt naked with your equally naked body on top with your penis still technically inside his ass as he lies in a pool of his own semen.</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Blush: 3,
Mouth: "Frown",
},
},
{
Name: "Lucas",
ShowZoom: true,
State: {
Outfit: "Naked",
Blush: 3,
Eyes: "Closed",
},
},
]>>
<<ad _ad>>
You swallow, your mouth suddenly dry as you glance upon the sight, though don’t fully comprehend it as you realize how exhausted you are as well. <span style="color:Pink">The utter pounding of your friend had completely worn you out. You shiver as a breeze hits your exposed skin, the nudity of you both being much more awkward as post-nut clarity sets in, yet you don’t care. As, without a word, you find yourself collapsed next to <span style="color:DarkTurquoise">Lucas</span> on the bed, both of you facedown as your limbs suddenly feel heavier than they ever have before.</span> <br>
<br>
<span style="color:DarkTurquoise">Lucas</span>, still unconscious, suddenly turns towards you. <span style="color:Pink">He wraps his arms and legs around you, pulling you in close for a nude cuddle. It seems even asleep, his spent body longs for the warmth of your touch. You hug him back, feeling your now soft, sticky penises squish up against each other. With a smile, you place a hand on your friend’s rear and allow yourself to drift off to sleep, not at all caring about the exposed, lewd nature of your nude bodies intertwined on his bed.</span> <br>
<br>
[[Continue|Lucas Sex Doggy End First Cuddle]]
<</replace>>
<</link>>
</div>/* Opening */
<span style="color:Pink">You continue to thrust your cock into <span style="color:DarkTurquoise">Lucas</span>’ ass, deciding to fill that tight hole of his with every ounce of semen you can manage. <span style="color:DarkTurquoise">Lucas</span>, for his part, doesn’t seem to mind or hasn’t yet realized what you cumming inside of him will mean as he continues to pant like a dog and thrust along side you as you continue faster and faster, near rapid as the upcoming climax rids you off all other thoughts.</span> <br>
<br>
<span style="color:LightSteelBlue">“Ho… hold on!”</span> <span style="color:DarkTurquoise">Lucas</span> shouts in a high-pitched voice as his back arcs once more. <span style="color:Pink">Right then you grip <span style="color:DarkTurquoise">Lucas</span> by his thighs and pull him in close to you, impaling him as you unleash the torrent of your seed! You let out a moan as you shoot multiple blasts of cum into the tight space, the warm fluid shooting as far as it can before pooling around your penis as you continue to thrust in and out, squishing your semen all around <span style="color:DarkTurquoise">Lucas</span>’ rectum and causing some to drip out of his ass. <br>
<br>
<span style="color:DarkTurquoise">Lucas</span> lets out a girlish gasp as you fill him, obviously not expecting to be suddenly filled by your semen. Though this feeling seems to be what brings him over the edge as he then moans and groans, shooting his own seed out of his rock hard penis onto the bed below him. You feel at least three shoots, as with every blast his asshole clenches tightly, squeezing your member almost painfully as your semen is squished and squeezed out of the tiny space between your cock and the edges of his rectum.</span> <br>
<br>
You and <span style="color:DarkTurquoise">Lucas</span> freeze there for a second, mid-thrust as you both take a moment to catch your breath <span style="color:Pink">before the two of you collapse onto the bed, with you atop <span style="color:DarkTurquoise">Lucas</span> and <span style="color:DarkTurquoise">Lucas</span> lying in the pool of semen he created. He’d probably be embarrassed if he wasn’t so tired. The feeling of your warm bodies pressed against each other is heaven as you keep feeling his clenching ass around your slowly softening penis.</span> You both are completely wiped out, lying in a pool of the result of your naughty actions. <br>
<br>
<span style="color:LightSteelBlue">“I didn’t think… you would… inside me…”</span> <span style="color:DarkTurquoise">Lucas</span> says through deep breaths, unable to move as his body is completely spent, <span style="color:LightSteelBlue">“Kinda nice… warm and gooey… almost like…”</span> He doesn’t finish the sentence, <span style="color:Pink">instead his words are replaced with light, cute breathing. <span style="color:Pink">It takes you a second to realize <span style="color:DarkTurquoise">Lucas</span> has passed out. Somehow so exhausted he had fallen asleep butt naked with your equally naked body on top with your penis still technically inside his ass as he lies in a pool of his own semen.</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Blush: 3,
Mouth: "Frown",
},
},
{
Name: "Lucas",
ShowZoom: true,
State: {
Outfit: "Naked",
Blush: 3,
Eyes: "Closed",
},
},
]>>
<<ad _ad>>
<<if $Player.PenisSize == "Tiny" or $Player.PenisSize == "Small">>
<span style="color:Pink">As your penis shrinks, it naturally slips out of your friend’s lubed up rear, giving it relief as you can feel it expelling your seed from his rectum onto the bed below.</span> You lie on him for a moment, extremely exhausted and on the brink of sleep yourself, before your body naturally slides off. <span style="color:Pink">You lie next to the boy, feeling the mixture of your semen pool around your body as well as you slowly let sleep take you over.</span> <br>
<br>
<span style="color:DarkTurquoise">Lucas</span>, still unconscious, suddenly turns towards you. <span style="color:Pink">He wraps his arms and legs around you, pulling you in close for a nude cuddle. It seems even asleep, his spent body longs for the warmth of your touch. You hug him back, feeling your now soft, sticky penises squish up against each other. With a smile, you place a hand on your friend’s rear and allow yourself to drift off to sleep, not at all caring about the exposed, lewd nature of your nude bodies intertwined on his bed.</span> <br>
<br>
[[Continue|Lucas Sex Doggy End First Cuddle]]
<<else>>
<span style="color:Pink">As your penis shrinks and softens, you feel it begin to slip out of your friend’s lubed up ass, though not yet all the way. Due to your size and how deep you were in your friend, you figure that, in the right position, you could fall asleep with your cock still firmly inside his rectum. Though the thought is strange, the feeling of his butt clenching around your soft penis is almost comforting and you do enjoy the idea of plugging his hole and keeping your semen inside him for however long you both may be asleep. Then again, you could give both of your bits a break and just nap next to him.</span> <br>
<br>
<div id=choice2>
/* Nap next to Lucas */
<<link "Nap next to Lucas<br>">>
<<replace"#choice2">>
<span style="color:Pink">Slowly and gently, you lift your hips and allow your flaccid penis to slip out of his ass like a noodle. The feeling of relief and freedom for your cock is amazing, after so long of being constrained. <span style="color:DarkTurquoise">Lucas</span> seems to agree, unconsciously moaning as you pull out and allow his butt some room to breathe. You imagine his ass is now trying to expel your seed from inside him, slowly mixing it with the pool of <span style="color:DarkTurquoise">Lucas</span>’ own that he is lying on. The thought is cute.</span> <br>
<br>
You lie on him for a moment, extremely exhausted and on the brink of sleep yourself, before your body naturally slides off. <span style="color:Pink">You lie next to the boy, feeling the mixture of your semen pool around your body as well as you slowly let sleep take you over.</span> <br>
<br>
<span style="color:DarkTurquoise">Lucas</span>, still unconscious, suddenly turns towards you. <span style="color:Pink">He wraps his arms and legs around you, pulling you in close for a nude cuddle. It seems even asleep, his spent body longs for the warmth of your touch. You hug him back, feeling your now soft, sticky penises squish up against each other. With a smile, you place a hand on your friend’s rear and allow yourself to drift off to sleep, not at all caring about the exposed, lewd nature of your nude bodies intertwined on his bed.</span> <br>
<br>
[[Continue|Lucas Sex Doggy End First Cuddle]]
<</replace>>
<</link>>
/* Nap with your cock inside Lucas */
<<link "Nap with your cock inside Lucas<br>">>
<<replace"#choice2">>
<span style="color:Pink">With a smile at your lewd idea, you wrap your arms around <span style="color:DarkTurquoise">Lucas</span> and slide off of him, turning and rotating him with you as you hold him close enough to keep your penis firmly lodged inside the boy. <span style="color:DarkTurquoise">Lucas</span> groans as you do so, trying to pull away but is unable to in his unconscious state. You then wrap your arms and legs around <span style="color:DarkTurquoise">Lucas</span>, holding him in a tight hug as your nude bodies are pressed up against each other. This tight squeeze prevents even your flaccid cock from escaping <span style="color:DarkTurquoise">Lucas</span>’ rectum, no matter how hard he tries. <br>
<br>
Then, with a smile, you cup <span style="color:DarkTurquoise">Lucas</span> sticky, spent penis in your hand and close your eyes, allowing yourself to drift off to sleep with your penis still lodged inside your friend’s ass. The feeling of warmth and presence it grants you is unmatched as his nude body acts as your own personal blanket.</span> <br>
<br>
[[Continue|Lucas Sex Doggy End First PC Inside Lucas]]
<</replace>>
<</link>>
</div>
<</if>>/* Opening */
<span style="color:Pink">You continue to thrust your cock into <span style="color:DarkTurquoise">Lucas</span>’ ass, deciding that there is no holding back for either of you as you let lust overtake your mind and you become nothing more than an animal desperate for release. Your body is practically vibrating at this point, humping <span style="color:DarkTurquoise">Lucas</span> in and out faster and faster as you both begin to pant and moan from the coming storm. <span style="color:DarkTurquoise">Lucas</span> arcs his back once more, about to experience his first anal orgasm!</span> <br>
<br>
<span style="color:LightSteelBlue">“Ho… hold on!”</span> <span style="color:DarkTurquoise">Lucas</span> shouts in a high-pitched voice as his back arcs once more. <span style="color:Pink">Right then, you grip <span style="color:DarkTurquoise">Lucas</span> by his thighs and pull him in close to you, impaling him as your penis begins to shake in twitch wildly inside his rectum; an extremely powerful dry orgasm! Your body overcome with the feeling, you squeeze <span style="color:DarkTurquoise">Lucas</span>’ legs as hard as you can, nearly enough to bruise the boy, and shove your cock even deeper! This causes <span style="color:DarkTurquoise">Lucas</span> to moan loudly as his floodgates are opened and you feel him orgasm, shooting his load onto his bed as his ass clenches tightly with every shot! <br>
<br>
Then, for a brief moment, silence, stillness. You and <span style="color:DarkTurquoise">Lucas</span> briefly stunned by the powerful climax. A few drops of semen drop from <span style="color:DarkTurquoise">Lucas</span>’ tip before he collapses onto the bed, completely exhausted and too spent to care that he is now lying in a pool of his own seed. You fall with him, your penis still partially lodged in his rear. The feeling of your warm bodies pressed against each other is heaven as you keep feeling his clenching ass around your slowly softening penis. You both are completely wiped out, lying in a pool of the result of your naughty actions.</span> <br>
<br>
<span style="color:LightSteelBlue">“That… that was… I can’t…”</span> <span style="color:DarkTurquoise">Lucas</span> says through deep breaths, unable to move as his body is completely wiped out, <span style="color:LightSteelBlue">“Gross but… warm…”</span> <span style="color:DarkTurquoise">Lucas</span> comments on the state of what he is lying in before his voice is suddenly replaced by his soft, subtle breathing. <span style="color:Pink">It takes you a second to realize <span style="color:DarkTurquoise">Lucas</span> has passed out. Somehow so exhausted he had fallen asleep butt naked with your equally naked body on top with your penis still technically inside his ass as he lies in a pool of his own semen.</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Blush: 3,
Mouth: "Frown",
},
},
{
Name: "Lucas",
ShowZoom: true,
State: {
Outfit: "Naked",
Blush: 3,
Eyes: "Closed",
},
},
]>>
<<ad _ad>>
<<if $Player.PenisSize == "Tiny" or $Player.PenisSize == "Small">>
<span style="color:Pink">As your penis shrinks, it natural slips out of your friend’s lubed up ass, giving it relief as you can feel it clenching and twitching from what it just experienced.</span> You lie on him for a moment, extremely exhausted and on the brink of sleep yourself, before your body naturally slides off. <span style="color:Pink">You lie next to the boy, feeling your friend’s semen pool around your body as well as you slowly let sleep take you over.</span> <br>
<br>
<span style="color:DarkTurquoise">Lucas</span>, still unconscious, suddenly turns towards you. <span style="color:Pink">He wraps his arms and legs around you, pulling you in close for a nude cuddle. It seems even asleep, his spent body longs for the warmth of your touch. You hug him back, feeling your now soft, sticky penises squish up against each other. With a smile, you place a hand on your friend’s rear and allow yourself to drift off to sleep, not at all caring about the exposed, lewd nature of your nude bodies intertwined on his bed.</span> <br>
<br>
[[Continue|Lucas Sex Doggy End First Cuddle]]
<<else>>
<span style="color:Pink">As your penis shrinks and softens, you feel it begin to slip out of your friend’s lubed up ass, though not yet all the way. Due to your size and how deep you were in <span style="color:DarkTurquoise">Lucas</span>, you figure that, in the right position, you could fall asleep with your cock still firmly inside his rectum. Though the thought is strange the feeling of his butt clenching around your soft penis is almost comforting and you do enjoy the idea of falling asleep with part of you still inside your friend. Then again, you could give both of your bits a break and just nap next to you.</span> <br>
<br>
<div id=choice2>
/* Nap next to Lucas */
<<link "Nap next to Lucas<br>">>
<<replace"#choice2">>
<span style="color:Pink">Slowly and gently, you lift your hips and allow your flaccid penis to slip out of his ass like a noodle. The feeling of relief and freedom for your cock is amazing, after so long of being constrained. <span style="color:DarkTurquoise">Lucas</span> seems to agree, unconsciously moaning as you pull out and allow his butt some room to breathe. You can feel his ass still twitching and clenching as you lay on him before it slowly settles due to the relief it now feels.</span> <br>
<br>
You lie on him for a moment, extremely exhausted and on the brink of sleep yourself, before your body naturally slides off. You lie next to the boy, feeling his semen pool around your body as well as you slowly let sleep take you over. <br>
<br>
<span style="color:DarkTurquoise">Lucas</span>, still unconscious, suddenly turns towards you. <span style="color:Pink">He wraps his arms and legs around you, pulling you in close for a nude cuddle. It seems even asleep, his spent body longs for the warmth of your touch. You hug him back, feeling your now soft, sticky penises squish up against each other. With a smile, you place a hand on your friend’s rear and allow yourself to drift off to sleep, not at all caring about the exposed, lewd nature of your nude bodies intertwined on his bed.</span> <br>
<br>
[[Continue|Lucas Sex Doggy End First Cuddle]]
<</replace>>
<</link>>
/* Nap with your cock inside Lucas */
<<link "Nap with your cock inside Lucas<br>">>
<<replace"#choice2">>
<span style="color:Pink">With a smile at your lewd idea, you wrap your arms around <span style="color:DarkTurquoise">Lucas</span> and slide off of him, turning and rotating him with you as you hold him close enough to keep your penis firmly lodged inside the boy. <span style="color:DarkTurquoise">Lucas</span> groans as you do so, trying to pull away but is unable to in his unconscious state. You then wrap your arms and legs around <span style="color:DarkTurquoise">Lucas</span>, holding him in a tight hug as your nude bodies are pressed up against each other. This tight squeeze prevents even your flaccid cock from escaping <span style="color:DarkTurquoise">Lucas</span>’ rectum, no matter how hard he tries. <br>
<br>
Then, with a smile, you cup <span style="color:DarkTurquoise">Lucas</span>’ sticky, spent penis in your hand and close your eyes, allowing yourself to drift off to sleep with your penis still lodged inside your friend’s ass. The feeling of warmth and presence it grants you is unmatched as his nude body acts as your own personal blanket.</span> <br>
<br>
[[Continue|Lucas Sex Doggy End First PC Inside Lucas]]
<</replace>>
<</link>>
<</if>>/* Intro */
You’re not sure how long you were asleep for. It could have been minutes, could have been hours. Hell, based on how you felt, you swear you could have been asleep for days. Your limbs hurt, but in a good way,
<<if $Sex.PositionTop == $Player.Name>>
<span style="color:Pink">and your penis feels sore and stiff, like you had just masturbated for an hour straight.</span>
<<else>>
<span style="color:Pink">and your ass feels sore and loose, with a strange stickiness to it.</span>
<</if>>
It takes you a second to piece it all together as the questions enter your mind. <span style="color:Pink">Why are you naked? Why are you in <span style="color:DarkTurquoise">Lucas</span>’ bed? Why is he naked next to you? Why are your penises stuck together with a thin coating of dried semen? Then the lewd events of earlier fill your mind. The two of you had just had sex, pure and unfiltered. You sit up, allowing your stuck penises to slowly peel away from each other with a slight tingle.</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Blush: 1,
Mouth: "Happy",
},
},
{
Name: "Lucas",
ShowZoom: true,
State: {
Outfit: "Naked",
Blush: 1,
Mouth: "Happy",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
The feeling causes <span style="color:DarkTurquoise">Lucas</span> to groan as his eyes slowly flutter open. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>?”</span> <span style="color:DarkTurquoise">Lucas</span> yawns, rubbing his eyes, <span style="color:LightSteelBlue">“Wha-? What time is it?”</span> He smiles at you as he sits up, <span style="color:Pink">though gives a brief confused look as he glances at your nude form.</span> <span style="color:LightSteelBlue">“Why are we-?”</span> <span style="color:DarkTurquoise">Lucas</span> pauses, the memory returning to him just as it did for you. He glances once more at your nude, sweaty bodies, then at the bed you were both just sharing, then to your clothes tossed obviously upon the floor. <br>
<br>
<span style="color:LightSteelBlue">“Aaaahhhhh!”</span> <span style="color:DarkTurquoise">Lucas</span> <span style="color:Pink">cries out in embarrassment, covering his groin with his hands.</span> You chuckle at his reaction, saying he has nothing to be embarrassed about,<span style="color:Pink">but <span style="color:DarkTurquoise">Lucas</span> ignores you and rushes over to his front door,</span> sighing in relief upon realizing his shoes were still in front of it. <span style="color:LightSteelBlue">“Oh, thank goodness.”</span> He flops to the floor, <span style="color:LightSteelBlue">“What were you thinking falling asleep like that!? What if my mom came in and saw us like that!?”</span> <span style="color:DarkTurquoise">Lucas</span> <span style="color:Pink">turns even redder, the mere thought of his mom discovering him in a naked, sticky embrace with his friend enough to humiliate the boy. You smirk, reminding <span style="color:DarkTurquoise">Lucas</span> that he’s the one who fell asleep first. Plus, he cuddled you first as well, so really, it’s his fault.</span> <br>
<br>
<span style="color:LightSteelBlue">“Well… that’s only because you went too hard! I told you to go easy and-”</span> <span style="color:DarkTurquoise">Lucas</span> pauses as you just continue to smirk at him, <span style="color:Pink">pointing out it’s hard to take him seriously when he’s sitting there butt naked with a red face. <span style="color:LightSteelBlue">“I hate you…"</span> He retorts. You tell him it didn’t seem that way earlier, mimicking some of the noises he made.</span> <span style="color:DarkTurquoise">Lucas</span> responds to this by tossing a shoe at you. <br>
<br>
<<linkreplace"Continue">>
<<include"Lucas Sex Doggy End First Ending">>
<</linkreplace>>/* Intro */
You’re not sure how long you’ve been asleep for, <span style="color:Pink">but the arousing squeezing sensation around your member stirs you awake.</span> Groggily, you open eye and are greeted by a face full of blond hair that you are nestled in. <span style="color:Pink">It smells like strawberries, which explains part of why you were dreaming of humping a giant strawberry. The rest of the dream is explained as you try to stretch and feel a powerful clenching around your privates. Glancing down you are confused to find your penis, once again fully erect, shoved inside of a cute white ass. Your mind is slow to put the pieces together, but eventually you remember falling asleep with you cock still stuffing <span style="color:DarkTurquoise">Lucas</span>’ ass, who is the owner of the blond hair you were lying in. <br>
<br>
You smile and slightly move your hips, enjoying the unconscious groans of <span style="color:DarkTurquoise">Lucas</span> as you rub against his prostate. Reaching down towards his penis, you find it is also hard. Seems the act of sleeping while still inside of him has left you both at full mast. You begin to lightly move your hips and stroke his hardon in an attempt to stir the boy awake with a pleasurable sensation.</span> <br>
<br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Blush: 2,
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "Lucas",
ShowZoom: true,
State: {
Outfit: "Naked",
Blush: 3,
Mouth: "Frown",
Eyes: "Tired",
Hard: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Ahhh… wha- what is-?”</span> <span style="color:DarkTurquoise">Lucas</span> murmurs awake, <span style="color:Pink">moaning pleasantly as you continue to pleasure him,</span> <span style="color:LightSteelBlue">“Mmmmm… what is…?”</span> <span style="color:DarkTurquoise">Lucas</span> turns his head and confusion, but smiles upon seeing you. <span style="color:LightSteelBlue">“Hey…”</span> He says softly, lowering his hand to his crotch and placing in on yours, <span style="color:LightSteelBlue">“What are you doing?”</span> He continues to moan, moving his hips with yours enjoying himself, until something causes his brain to fully wake up. A stray noise, a sudden thought, maybe the cool breeze on his exposed body, making him realize just how exposed you both are. <br>
<br>
<span style="color:LightSteelBlue">“Wait!? Did we fall asleep!?”</span> <span style="color:DarkTurquoise">Lucas</span> <span style="color:LightCoral">glances around the room in a panic and towards his door,</span> <span style="color:LightSteelBlue">“Oh no, oh no!”</span> He leaps to his feet, <span style="color:Pink">inadvertently yanking his butt free of your cock.</span>
<<if ["Tiny", "Small", "Average"].includes($Player.PenisSize)>>
<<if $CanCum == 1>>
<span style="color:LightSteelBlue">“Aaahhhhh~…”</span> <span style="color:DarkTurquoise">Lucas</span> <span style="color:Pink">stumbles nearly to his knees as his ass is freed for the first time in what has probably been hours. His feet wabble, barely able to hold his body. You spy that his ass is decently gapping, the semen you had trapped in their all night finally starting to drip out.</span> <span style="color:LightSteelBlue">“Wh-why were you doing that while I was sleeping!?”</span> <span style="color:Pink">He says with a red face. You chuckle, throwing your hands up and saying you both must have fallen asleep with it still inside him.</span> He rolls his eyes in annoyance before awkwardly walking towards his door and letting out a sigh of relief upon realizing his shoes were still in front of the door, indicating that no one had entered while you both were passed out in such a compromising state. <br>
<br>
<<else>>
<span style="color:LightSteelBlue">“Aaahhhhh~…”</span> <span style="color:DarkTurquoise">Lucas</span> <span style="color:Pink">stumbles nearly to his knees as his ass is freed for the first time in what has probably been hours. His feet wabble, barely able to hold his body. You spy that his ass is decently gapping, twitching wildly after a full nap of being stuffed.</span> <span style="color:LightSteelBlue">“Wh-why were you doing that while I was sleeping!?”</span> <span style="color:Pink">He says with a red face. You chuckle, throwing your hands up and saying you both must have fallen asleep with it still inside him.</span> He rolls his eyes in annoyance before awkwardly walking towards his door and letting out a sigh of relief upon realizing his shoes were still in front of the door, indicating that no one had entered while you both were passed out in such a compromising state. <br>
<br>
<</if>>
<<else>>
<span style="color:LightSteelBlue">“Aaaaaahhh!”</span> <span style="color:DarkTurquoise">Lucas</span> <span style="color:Pink">lets out a strange noise as your massive rod is pulled out of his ass. You realize that, despite being unable to take it all before, the process of leaving it in there after is shrunk and allowing it to get hard again had led to the entire length of your cock being shoved in his ass, the massive length of which had just been suddenly forced out all at once. Instantly, <span style="color:DarkTurquoise">Lucas</span> falls to his knees, his jelly legs unable to hold his weight, and you swear you spot a small trickle of semen drip from his penis. Did <span style="color:DarkTurquoise">Lucas</span> just have a small orgasm from the pull-out alone?</span> <br>
<br>
<<if $CanCum == 1>>
<span style="color:LightSteelBlue">“Aah… Uhh…”</span> <span style="color:DarkTurquoise">Lucas</span> swallows, <span style="color:Pink">gasping for air as his arms and legs shake trying to hold him up. It takes him a solid 30 seconds before he is able to get to his feet, all the while you stare at his rearend, partially gapping as semen trapped in there the entire time you were sleeping drips out onto the floor. It is quite the sight.</span> Once he is finally able to stand, he moves to his door and sighs in relief upon seeing his shoes still in front of it, indicating that no one had entered while the two of you were in such an exposed state. <br>
<br>
<<else>>
<span style="color:LightSteelBlue">“Aah… Uhh…”</span> <span style="color:DarkTurquoise">Lucas</span> <span style="color:Pink">swallows, gasping for air as his arms and legs shake trying to hold him up. It takes him a solid 30 seconds before he is able to get to his feet, all the while you stare at his rear end, partially gapping as it twitches from a full few hours of being stuffed. It is quite the sight.</span> Once he is finally able to stand, he moves to his door and sighs in relief upon seeing his shoes still in front of it, indicating that no one had entered while the two of you were in such an exposed state. <br>
<br>
<</if>>
<span style="color:LightSteelBlue">“What were you thinking falling asleep like that? What if my mom came in and saw your thing in my…”</span> <span style="color:DarkTurquoise">Lucas</span> pauses, blushing at the thought. <span style="color:Pink">Despite still being clearly horny, it seems his embarrassment was winning over. Seems the thought of his mom discovering him and his friends in his bed butt naked with a stuffed ass was too humiliating for him, which, to be fair, you’d also like to avoid just to refrain from having to explain yourself to both of your parents.</span> <br>
<br>
<<linkreplace"Continue">>
<<include"Lucas Sex Doggy End First Ending">>
<</linkreplace>>
<</if>>/* Intro */
You’re not sure how long you’ve been asleep for, <span style="color:Pink">but a strange tingling full sensation in your rear spurs you awake. Your face is flush as images of your dream flicker away. You can’t remember the exact details, but vaguely recall the dream involving something being shoved up your butt and making you feel all weird inside. Then, the dream becomes reality as you try to stir and suddenly feel a stiff object press up against your prostate, causing you to make a muffled groan. <br>
<br>
You turn your head and are at first surprised to spot <span style="color:DarkTurquoise">Lucas</span> spooning you from behind. You are both naked in his bed and the fullness you feel is his erect penis jammed fully into your rear! Confusion and slight panic seeps in, before you remember the naughty actions from earlier. That you had sex with <span style="color:DarkTurquoise">Lucas</span> and choose to fall asleep stuffed. <span style="color:DarkTurquoise">Lucas</span> had become hard again from the constant squeezing of your ass, leaving his cock pressed against your prostate and yours is close to leaking as well. That explains why your dreams were so full of teasing imagery. <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Blush: 2,
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "Lucas",
ShowZoom: true,
State: {
Outfit: "Naked",
Blush: 3,
Mouth: "Frown",
Hard: 1,
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Lucas</span> shifts roughly, causing you both to moan as he slowly opens his eyes.</span> He looks at you in confusion for a moment before stretching, <span style="color:Pink">which pushes his cock deeper inside you and causes you both to moan once more.</span> <span style="color:LightSteelBlue">“Ahhh… what?”</span> He says, glancing down and <span style="color:Pink">spotting that he is in the middle of impaling you.</span> He glances up with a slightly flushed face and looks around the room, as if he is trying to piece together what happened or whether or not he is awake. <span style="color:LightCoral">Then, like a child who had suddenly been caught, his eyes widen, and his body tenses up!</span> <br>
<br>
<span style="color:LightSteelBlue">“Oh no, oh no!”</span> He says in a panic, <span style="color:Pink">sitting up with such speed that his cock is ripped out of your ass. You both moan out, the feeling incredible as <span style="color:DarkTurquoise">Lucas</span>’ penis twitches like he is about to burst, but he manages to hold it back.</span> He then practically leaps over you, his fully erect penis bouncing around, as he sprints to his bedroom door. <span style="color:LightSteelBlue">“Oh, thank goodness!”</span> He sighs in relief loudly and falls to the ground as he spots his shoes still in front of the door, indicating that no one had entered while you both slept in a VERY compromising position. <br>
<br>
<span style="color:LightSteelBlue">“What were you thinking falling asleep like that? What if my mom came in and saw my thing in your…”</span> <span style="color:DarkTurquoise">Lucas</span> pauses, blushing at the thought. <span style="color:Pink">Despite still being clearly horny, it seems his embarrassment was winning over. Seems the thought of his mom discovering him and his friends in his bed butt naked with him balls deep in you was too humiliating for him, which, to be fair, you’d also like to avoid just to refrain from having to explain yourself to both of your parents.</span> <br>
<br>
<<linkreplace"Continue">>
<<include"Lucas Sex Doggy End First Ending">>
<</linkreplace>>/* Intro */
Once nerves were calmed, <span style="color:DarkTurquoise">Lucas</span> walks up to the door and places his ear up against it, listening carefully. <span style="color:LightSteelBlue">“I don’t hear anything.”</span> He says, pausing, <span style="color:LightSteelBlue">“Nope, no TV, no phone. I wonder if she’s still out?”</span> He thinks for a moment, looking at the clock near his bed to get an idea of the time before speaking again. <span style="color:LightSteelBlue">“Wait here, I’ll grab some towels and wet them in the bathroom. That way we can clean up and get dressed before she gets back. Even if she doesn’t catch us in the act, I think the current stickiness of our bodies gives it away.”</span> He chuckles, glancing down at the admittedly shameless state of both of your bodies. <br>
<br>
You nod, <span style="color:Pink">watching as a nude <span style="color:DarkTurquoise">Lucas</span> peeks his head out of his bedroom into the hallway to ensure it is clear before sprinting out while covering his crotch.</span> While he is gone, you clean up the cum-stained towel from his bed and wipe up any excess you see around, though you’re pretty sure <span style="color:DarkTurquoise">Lucas</span> will have to wash his sheets since you both went pretty hard. You still can’t believe what you just did. <span style="color:Pink">You had sex, real sex, with <span style="color:DarkTurquoise">Lucas</span>. Penis in butt, and all that. You can’t believe it finally happened. You glance at your reflection in the mirror, crusted cum still sticking to your body as your penis still glows slightly red from use. It is quite the sight.</span> <br>
<br>
<span style="color:LightSteelBlue">“Alright, I checked and didn’t see her car, so we should be good.”</span> <span style="color:DarkTurquoise">Lucas</span> says upon returning, giving you a slight jump at the sudden breaking of silence. <span style="color:LightSteelBlue">“Here, wash up then get dressed.”</span> He hands you a wet towel and you both quickly wipe yourselves clean, ensuring no trace of your antics remain, then you grab your clothes and begin to get dressed. <br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Undies",
Blush: 2,
Mouth: "Happy",
},
},
{
Name: "Lucas",
State: {
Outfit: "Undies",
Blush: 2,
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“So, uhhhh…”</span> <span style="color:DarkTurquoise">Lucas</span> clears his throat as he pulls up his $LucasUndies.Name, <span style="color:LightSteelBlue">“How, ummm… how was it for you?”</span> <span style="color:Pink">He smiles, though his redden face indicates that the question is a little embarrassing.</span> You reply with your own thoughts on the experience, which is overall pretty positive. <span style="color:LightSteelBlue">“Yeah, I liked it too… A little weird, but… yeah, I liked it…”</span> He pulls on his shirt and rubs the back of his head awkwardly. <span style="color:LightSteelBlue">“Listen, I know we can’t tell anyone about this – which we really can’t do, like, I’ll never forgive you if ANYONE finds out about this – but maybe… if you wanted- you know, since you liked it…”</span> <br>
<br>
<span style="color:Pink">You laugh, knowing what <span style="color:DarkTurquoise">Lucas</span> is trying to ask but finding his utter lack in being able to say it funny in a cute, charming way.</span> <span style="color:DarkTurquoise">Lucas</span> smiles, covering his face out of embarrassment, <span style="color:LightSteelBlue">“If you want to do it again, I’d like that, is what I’m trying to say. Not today – I feel like my stuff is going to be sore for weeks after what we did to it – but, you know, another time…”</span> He peeks out of his hands and gives you a nervous smile, which you return. You smile and agree, you’d love to try that again with him. <span style="color:Pink">Maybe next time you can try something a bit more interesting, or maybe another position? The possibilities are endless.</span> <br>
<br>
<span style="color:LightSteelBlue">“Just don’t try anything too weird.”</span> He pleads, <span style="color:LightSteelBlue">“At least nothing weirder than this is already.”</span> You both share a laugh and finish cleaning up, feeling much closer than you did before. <span style="color:DarkTurquoise">Lucas</span> <span style="color:Pink">may still be an easily embarrassed, overly sheltered kid, but this has shown you that he is just as horny as any boy his age. Now you just got to find out what makes him tick, and maybe fix the things that don’t.</span> <br>
<br>
/* Make below Grey */
[Note: This quest will remain unfinished until repeatable Sex is finished with <span style="color:DarkTurquoise">Lucas</span>. This is to allow the player to repeat the Sex Mechanics to try other outcomes until they can do it normally in gameplay. Expect that soon, along with Sex with other characters.] <br>
<br>
<<addMoodlet "Good Wank" 24>>
<<socialChange "Lucas" 3>>
<<storeClothing "Restore" "Naked" 0>>
<<addMoodlet "Lewd Experience" 24>>
<<set $Player.SexualFrustration to 0>>
<br>
[[End|Lucas Home Bedroom]]/* Right now forces First Time, but this code will select Climax Scenes in the future based off certain factors. */
<<if $Sex.PositionTop == "Player">>
<<include"Lucas Sex Doggy PC Top Climax First">>
<<else>>
<<include"Lucas Sex Doggy Lucas Top Climax First">>
<</if>>/* Partner Clothes */
<<if $Sex.PartnerClothes.Outer == 0>>
<<set _partnerOuter to $None>>
<</if>>
<<if $Sex.PartnerClothes.Top == 0>>
<<set _partnerTop to $None>>
<</if>>
<<if $Sex.PartnerClothes.Bottoms == 0>>
<<set _partnerBottoms to $None>>
<</if>>
<<if $Sex.PartnerClothes.Socks == 0>>
<<set _partnerSocks to $None>>
<</if>>
<<if $Sex.PartnerClothes.Undies == 0>>
<<set _partnerUndies to $None>>
<</if>>
/* Intro */
You adjust your position, moving and lying on your back on <span style="color:DarkTurquoise">Lucas</span>’ bed, resting your head on his pillow as you stare up at the ceiling. <span style="color:DarkTurquoise">Lucas</span> follows suit, lying next to you with his hands on his chest. You hear his finger tapping rapidly, his nervousness bursting through the surface as he rubs his big toes together and sighs. <span style="color:Pink">He has every right to be nervous, as you both know what is coming.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Blush: 3,
Mouth: "Smirk",
},
},
{
Name: $Sex.Partner,
State: {
Blush: 3,
Mouth: "Happy",
Hard: 1,
},
Clothes: {
Shoes: $None,
Outer: _partnerOuter,
Top: _partnerTop,
Bottoms: _partnerBottoms,
Socks: _partnerSocks,
Undies: _partnerUndies,
},
},
]>>
<<ad _ad>>
/* PC: Sex Clothing, Hard, Blush3, Smirk
Lucas: Sex Clothing, Hard, Blush3, Smile */
/* Lucas Wearing Pants */
<<if $Sex.PartnerClothes.Bottoms == 1 && $Sex.PartnerClothes.Undies == 1>>
<span style="color:Pink">You glance down towards <span style="color:DarkTurquoise">Lucas</span>’ crotch, a very obvious tent pitched in his pants as his rock hard boner pushes against the constraints of his clothes. It twitches and <span style="color:DarkTurquoise">Lucas</span> groans uncomfortably, reaching down and tugging on his bottoms to give it room to breathe.</span>
/* Lucas Wearing Underwear */
<<elseif $Sex.PartnerClothes.Bottoms != 1 && $Sex.PartnerClothes.Undies == 1>>
<span style="color:Pink">You glance down towards <span style="color:DarkTurquoise">Lucas</span>’ crotch, his $LucasUndies.Name lifted up as his raging erection pushes up against the thin fabric. A tiny wet spot shines from the front of his underwear; precum leaking out as <span style="color:DarkTurquoise">Lucas</span>’ arousal grows more and more.</span>
/* Lucas Nude */
<<else>>
<span style="color:Pink">You glance down towards <span style="color:DarkTurquoise">Lucas</span>’ crotch and spy his hard, throbbing penis pointing directly up at you both. It twitches and wiggles in the cool open air, awaiting further touch to drive it to the edge. You spy a tiny shine from the tip, as precum slowly tries to escape.</span>
<</if>>
/* PC Wearing Pants */
<<if $PlayerBottoms.Type != "None">>
<span style="color:Pink">Your own penis is anxiously waiting as well, pushing as hard as it can against your $PlayerBottoms.Type, desperate for escape from the confines of your clothing. Your own inner frustration grows as your desire to release the beast boils over as <span style="color:DarkTurquoise">Lucas</span> turns to you and speaks in a nervous, quiet voice.</span> <br>
<br>
/* PC Wearing Underwear */
<<elseif $PlayerBottoms.Type == "None" && $PlayerUndies.Type != "None">>
<span style="color:Pink">Your own penis is anxiously waiting as well, forming a tent in your $PlayerUndies.Type. You stare down at it and watch it twitch and wiggle from inside your underwear, as if begging to be released. You could hardly contain your lust yourself and know the time is fast approaching as <span style="color:DarkTurquoise">Lucas</span> turns to you and speaks in a nervous, quiet voice.</span> <br>
<br>
/* PC Nude */
<<else>>
<span style="color:Pink">Your own penis is rock hard as well, obvious as it sits in the open air pointing directly at your face. The cool air blows against your member like ice, the hyper-sensitive body part twitching from both the chill and desire. Lust is all that fills your mind as <span style="color:DarkTurquoise">Lucas</span> turns to you and speaks in a nervous, quiet voice.</span> <br>
<br>
<</if>>
<span style="color:LightSteelBlue">“Should we, um…”</span> <span style="color:DarkTurquoise">Lucas</span> audibly swallows, <span style="color:LightSteelBlue">“Do- do the thing?”</span> <span style="color:Pink">His nervousness is cute, as he avoids looking at you directly and fiddles with his nails. The boy is obviously scared about what’s going to happen, but part of you knows he wants it just as much as you do.</span> You swallow as well, replying that it is. <span style="color:Pink">If you wait too much longer, your boners will disappear and you’ll just be pushing rope.</span> <span style="color:DarkTurquoise">Lucas</span> chuckles at the comment, before taking another deep breath. <span style="color:LightSteelBlue">“So, umm… how exactly do- do we do this?”</span> He looks towards you without turning his head, his cheeks burning as hot as fire. <br>
/* Lucas Low Comfort */
<<if $Sex.PartnerComfort <= 30>>
<<set _ad to [
{
Name: "Player",
State: {
Blush: 1,
Mouth: "Frown",
},
},
{
Name: $Sex.Partner,
State: {
Blush: 3,
Mouth: "Frown",
Hard: 1,
},
Clothes: {
Shoes: $None,
Outer: _partnerOuter,
Top: _partnerTop,
Bottoms: _partnerBottoms,
Socks: _partnerSocks,
Undies: _partnerUndies,
},
},
]>>
<<ad _ad>>
/* PC: Sex Clothes, Hard, Frown, Blush1
Lucas: Sex Clothes, Hard, Frown, Blush3 */
<span style="color:LightCoral">You both sit up and you notice <span style="color:DarkTurquoise">Lucas</span> instantly crossing his legs and arms in a closed off stance. While wanting to do this, it is clear that he is still uncomfortable with it all.</span> Being naked and vulnerable, doing this naughty act with you, you figure it may have been better for you to help him relax more before this, but there is no going back now. You just need to remember to be gentle. <br>
/* Lucas High Comfort */
<<else>>
<<set _ad to [
{
Name: "Player",
State: {
Blush: 2,
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: $Sex.Partner,
State: {
Blush: 3,
Mouth: "Smirk",
Hard: 1,
},
Clothes: {
Shoes: $None,
Outer: _partnerOuter,
Top: _partnerTop,
Bottoms: _partnerBottoms,
Socks: _partnerSocks,
Undies: _partnerUndies,
},
},
]>>
<<ad _ad>>
/* PC: Sex Clothes, Hard, Smirk, Tired, Blush2
Lucas: Sex Clothes, Hard, Smirk, Blush3 */
You both sit up, with <span style="color:DarkTurquoise">Lucas</span> turning to you and sitting with his legs crossed on his bed. <span style="color:Pink">This position leaves his penis not only exposed, but almost showcased at it points up at you. You stare down at it and chuckle, causing <span style="color:DarkTurquoise">Lucas</span> to blush and pop a smirk as well. Despite the awkwardness of doing something so naughty, <span style="color:DarkTurquoise">Lucas</span> seems entirely comfortable with your presence. You feel you may be able to go a bit further with him than you normally would.</span> <br>
<br>
<</if>>
You explain to <span style="color:DarkTurquoise">Lucas</span> the basis of the process. <span style="color:Pink">One of you will get on your hands and knees while the other gets behind them and, well, inserts their rod into the other’s hole.</span> <span style="color:LightSteelBlue">“PLEASE, don’t describe it like that.”</span> <span style="color:DarkTurquoise">Lucas</span> blushes and covers his face, <span style="color:LightSteelBlue">“I know that article we read says it’s normal, but it just feels… I don’t know! Putting your thing into my mouth is one thing, but putting it in my…”</span> <span style="color:DarkTurquoise">Lucas</span> pauses, squirming uncomfortably on the bed and rubbing his hard on slightly. <span style="color:LightSteelBlue">“Bu- but, I do want to do it… with you.”</span> He gulp audibly once more. <span style="color:LightSteelBlue">“Just, be careful… okay?”</span> <br>
<br>
He gives you a nervous smile and you nod as <span style="color:DarkTurquoise">Lucas</span> slowly gets up and begins to figure out the position. <br>
<br>
/* Lucas Wearing Pants */
<<if $Sex.PartnerClothes.Bottoms == 1 && $Sex.PartnerClothes.Undies == 1>>
<span style="color:LightSteelBlue">“Guess I should take this off.”</span> <span style="color:DarkTurquoise">Lucas</span> chuckles, reaching down and fiddling with his bottoms. You lean back and watch as he pulls them down, <span style="color:Pink">whistling as his $LucasUndies.Name are revealed, his rock hard boner nearly poking out of his underwear.</span> <span style="color:LightSteelBlue">“Shut up, you weirdo.”</span> <span style="color:DarkTurquoise">Lucas</span> laughs, kicking his bottoms to the floor before reaching for his underwear. <span style="color:Pink">He hesitates, blushing slightly, though considering what you’ve already done and what you plan to do, he has a lot more to be embarrassed about than stripping in front of you.</span> <br>
<br>
<span style="color:DarkTurquoise">Lucas</span> doesn’t take them off all the way, leaving his underwear around his ankles as he turns to you. <span style="color:Pink">It’s kind of cute how he leaves them on, as if he is expecting to pull them back up soon. Though you are pretty sure you’ll both be far too exhausted when you’re finished to get dressed for a bit.</span> <br>
<br>
/* Lucas Wearing Underwear */
<<elseif $Sex.PartnerClothes.Bottoms != 1 && $Sex.PartnerClothes.Undies == 1>>
<span style="color:LightSteelBlue">“Guess I should pull these down, huh?”</span> <span style="color:DarkTurquoise">Lucas</span> says with a nervous chuckle, gripping the sides of his $LucasUndies.Name, <span style="color:LightSteelBlue">“Can’t really do… the thing… with these on… hehe…”</span> <span style="color:Pink">He seems decently nervous, contrasted to the twitching boner pitched in the front of his underwear. It’s cute, considering what you’ve already done and what you plan to do, he has much more to be embarrassed about than getting naked in front of you.</span> <br>
<br>
<span style="color:DarkTurquoise">Lucas</span> doesn’t take them off all the way, leaving his underwear around his ankles as he turns to you. <span style="color:Pink">It’s kind of cute how he leaves them on, as if he is expecting to pull them back up soon. Though you are pretty sure you’ll both be far too exhausted when you’re finished to get dressed for a bit.</span> <br>
<br>
<</if>>
/* PC Wearing Pants */
<<if $PlayerBottoms.Type != "None">>
As <span style="color:DarkTurquoise">Lucas</span> crawls to one end of the bed he turns to you, glancing down at the bottoms still properly on your body. <span style="color:Pink">He blushes slightly, frowning that he is exposed with his hard dick out while you’re still clothed.</span> <span style="color:LightSteelBlue">“Come on, get those off.”</span> He says in a rather demanding voice. You raise an eyebrow and smirk, asking when he got so pushy. <br>
<br>
<span style="color:LightSteelBlue">“Around the time you decided to make my thing all hard!”</span> He replies, <span style="color:LightSteelBlue">“It’s your fault I’m like this!”</span> You laugh, <span style="color:Pink">saying he can’t blame you for the fact that he’s a little horn ball. That’s on him and his lewd mind.</span> <span style="color:DarkTurquoise">Lucas</span> responds to this by tugging on your clothes and practically ripping them off you. <br>
<br>
/* PC Wearing Underwear */
<<elseif $PlayerBottoms.Type == "None" && $PlayerUndies.Type != "None">>
As <span style="color:DarkTurquoise">Lucas</span> crawls to one end of the bed he turns to you, glancing down at the underwear still properly on your body. <span style="color:Pink">He blushes slightly, frowning that he is exposed with his hard dick out while you’re still clothed.</span> <span style="color:LightSteelBlue">“Come on, get those off.”</span> He says in a rather demanding voice. You raise an eyebrow and smirk, asking when he got so pushy. <br>
<br>
<span style="color:LightSteelBlue">“Around the time you decided to make my thing all hard!”</span> He replies, <span style="color:LightSteelBlue">“It’s your fault I’m like this!”</span> You laugh, <span style="color:Pink">saying he can’t blame you for the fact that he’s a little hornball. That’s on him and his lewd mind. <span style="color:DarkTurquoise">Lucas</span> responds to this by gripping your underwear and giving you a rather rough front-wedgie before yanking your underwear down to your ankles.</span> You guess that will do. <br>
<br>
<</if>>
<div id=choice>
/* Player Top */
<<link "Continue with you on Top (Lucas Recieves)<br>">>
<<replace"#choice">>
<<include"Lucas Sex First Time Doggy Style Intro Player Top">>
<</replace>>
<</link>>
/* Lucas Top */
<<link "Request Lucas be on Top (Player Recieves)<br>">>
<<replace"#choice">>
<<include"Lucas Sex First Time Doggy Style Intro Lucas Top">>
<</replace>>
<</link>>
</div>/* Intro */
<span style="color:Pink"> <span style="color:DarkTurquoise">Lucas</span> seems to already assume he’ll be on the receiving end of this, so you watch silently as he moves to the center of his bed and kneels down, eventually moving to his hands and knees like a dog.</span> <span style="color:LightSteelBlue">“This feels so embarrassing.”</span> <span style="color:DarkTurquoise">Lucas</span> says under his breath as you kneel behind him, <span style="color:Pink">his ass fully presented to you.</span> <br>
<br>
<div style="position: relative">
<<if $LucasCut == "Cut">>
<img src="Images\Sex\Doggy Style\Lucas\Bottom\Lucas Cut.png"
style="position: relative; width: 880px;left: 0; top: 0">
<<else>>
<img src="Images\Sex\Doggy Style\Lucas\Bottom\Lucas Uncut.png"
style="position: relative; left: 0; top: 0">
<</if>>
</div>
<br>
<span style="color:Pink">This position leaves <span style="color:DarkTurquoise">Lucas</span> in a rather exposed state. You can see his balls peeking out from between his legs, with his rock hard penis just out of sight. But the true centerpiece is his tight, virgin butthole. It looks small and pink, twitching slightly as you move closer.</span> Judging by <span style="color:DarkTurquoise">Lucas</span>’ innocence and nervousness, you’d wager he’s never put anything save a stray finger inside before. This is going to be an interesting experience for both of you. <br>
<br>
<span style="color:Pink">You reach down and attempt to spread his hole with two of your fingers, only able to part it slightly as <span style="color:DarkTurquoise">Lucas</span> makes a noise of discomfort.</span> <span style="color:LightSteelBlue">“This feels so weird…”</span> <span style="color:DarkTurquoise">Lucas</span> lies his head down into a pillow out of embarrassment, leaving his ass in the air. <span style="color:Pink">This, ironically, makes his hole spread a bit more.</span> <span style="color:LightSteelBlue">“Just… take it slow… please…”</span> You hear him plead through his pillow as you feel his ever-increasing heartbeat match your own. <br>
<br>
You have the lube, which <span style="color:DarkTurquoise">Lucas</span> dubbed a requirement for agreeing to this. <span style="color:Yellow">You’d wager he’d be upset if you tried going in dry. You could also try loosening him up with your finger first, to make it easier on him.</span> You figure it will hurt a bit regardless, so it all depends on how comfortable he is. <br>
<br>
<div id=choice2>
/* Apply Lube */
<<link "Apply lube<br>">>
<<replace"#choice2">>
<<include"Lucas Sex First Time Doggy Style Intro Player Top Apply Lube">>
<</replace>>
<</link>>
/* Go in dry with your finger */
<<link "Go in dry with your finger<br>">>
<<replace"#choice2">>
/* Lucas Low Comfort */
<<if $Sex.PartnerComfort <= 30>>
Figuring your spit would work just about as well as lube, you stick your index finger in your mouth before slowly lining it up against his hole. <span style="color:Pink"><span style="color:DarkTurquoise">Lucas</span> shudders slightly as your wet finger prods the entrance to his backside,</span> turning slightly as he says <span style="color:LightSteelBlue">“Is- is that the lube? It’s warmer than I- AHHH!”</span> <span style="color:DarkTurquoise">Lucas</span> <span style="color:Pink">cries out as you begin to insert your finger into his ass, instantly clenching up and pulling away, which simply pulls your finger along with it due to his tight clench.</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Blush: 2,
Mouth: "Frown",
},
},
{
Name: "Lucas",
ShowZoom: true,
State: {
Outfit: "Naked",
Blush: 3,
Mouth: "Frown",
Eyes: "Mad",
Cry: 1,
Arms: "Hide",
Hard: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Ahhh! Ow, stop, stop, stop!”</span> <span style="color:DarkTurquoise">Lucas</span> <span style="color:Pink">cries out, clenching as tightly as he can and eventually managing to free his butt from your finger as it pops out.</span> He grips his backside tightly and hunches forward, groaning like he is going to throw up. <span style="color:LightSteelBlue">“Aaaaah… That didn’t feel good. I thought you were going to use the lube to make it easier?”</span> <span style="color:LightCoral">He turns to you with an upset face, eyes slightly red from the sudden pain he felt.</span> You apologize, telling him that you thought you’d try to loosen him up a little with your finger first and didn’t think you needed lube. <br>
<br>
<span style="color:LightSteelBlue">“Well, that hurt… a lot.”</span> <span style="color:DarkTurquoise">Lucas</span> replies, squirming slightly, <span style="color:LightSteelBlue">“I mean, I know it’s going to hurt since this is the first time, but… Can you just please use the lube? Please? At least than I know it’s hurting as little as it can.”</span> <span style="color:LightCoral"> <span style="color:DarkTurquoise">Lucas</span> seems to be too uncomfortable with everything to let you insert even your finger dry. If he was more comfortable, maybe, but it seems your only option now is to lube up his hole.</span> <br>
<br>
[[Apply lube|Lucas Sex First Time Doggy Style Intro Player Top Apply Lube]]
/* Lucas High Comfort */
<<else>>
Figuring your spit would work just about as well as lube, you stick your index finger in your mouth before slowly lining it up against his hole. <span style="color:Pink"><span style="color:DarkTurquoise">Lucas</span> shudders slightly as your wet finger prods the entrance to his backside,</span> turning slightly as he says <span style="color:LightSteelBlue">“Is- is that the lube? It’s warmer than I- AHHH!”</span> <span style="color:DarkTurquoise">Lucas</span> <span style="color:Pink">cries out as you begin to insert your finger into his ass, instantly clenching up and pulling away which simply pulls your finger along with it due to his tight clench.</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Blush: 2,
Mouth: "Frown",
},
},
{
Name: "Lucas",
ShowZoom: true,
State: {
Outfit: "Naked",
Blush: 3,
Mouth: "Frown",
Arms: "Hide",
Hard: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Ahhh!”</span> Ow, stop, stop, stop!”</span> <span style="color:DarkTurquoise">Lucas</span> cries out, freezing in place as he takes deep, rapid breaths. <span style="color:LightSteelBlue">“Shoot, that- Ahh…”</span> He takes another deep breath, trying to relax his colon as you leave your finger in there a moment until he calms down. <span style="color:LightSteelBlue">“I thought you were going to use lube!”</span> He says, still taking deep breaths in an attempt to slow his heartbeat. You tell your friend that you figured you’d try to loosen him up a bit with your finger, to try and make it easier. <span style="color:LightSteelBlue">“Yeah, well, it didn’t.”</span> He says accusatory. <br>
<br>
Despite his protest, you notice that he doesn’t pull away any more or demand you remove your finger. <span style="color:Pink">Taking his silence as consent, you slowly prob your finger deeper into his hole. <span style="color:DarkTurquoise">Lucas</span> makes a pathetic whimpering sound, trembling. Every slight movement of your finger causes his butt to clench up, preventing further movement until he manages to relax and calm down.</span> Eventually you get most of your index finger in and ask <span style="color:DarkTurquoise">Lucas</span> if he’s okay. <br>
<br>
<span style="color:LightSteelBlue">“It’s… weird… I don’t know if I like it or not, but it’s weird.”</span> He comments, his voice a little horse as he is, clearly fighting the discomfort. <span style="color:Pink">You gently move your finger around his insides, feeling the warm wetness of <span style="color:DarkTurquoise">Lucas</span>’ interior. It is strange thinking you are feeling inside your friend’s butt. As you prod around, <span style="color:DarkTurquoise">Lucas</span> suddenly gasps and begins to breath heavily.</span> You freeze, thinking you’re hurting him again. <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Blush: 3,
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "Lucas",
ShowZoom: true,
State: {
Outfit: "Naked",
Blush: 3,
Mouth: "Frown",
Eyes: "Closed",
Hard: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Wa- wait… it feels… ahhh~”</span> <span style="color:DarkTurquoise">Lucas</span> <span style="color:Pink">gasps once more, trembling as his body began to contort and move strangely.</span> <span style="color:LightSteelBlue">“St- stop! Hold on!”</span> <span style="color:DarkTurquoise">Lucas</span> suddenly falls forward, pulling away from you as your finger slips out of his ass. You watch as your friend curls up and places his hand over backside. You lean over him and ask if he’s alright, though <span style="color:DarkTurquoise">Lucas</span> takes a second to answer. <br>
<br>
<span style="color:LightSteelBlue">“Ye- yeah… I just need a second to… Ahh…”</span> He takes several deep breaths, seemingly briefly stunned by whatever he felt. <span style="color:Pink">When he finally manages to sit up, he is blushing and has a bit of sweat on his face, with his penis as hard as ever.</span> <span style="color:LightSteelBlue">“Let’s, ummm… let’s try with the real thing… But put lube on it first! It hurt a lot when you first put it in!”</span> <br>
<br>
<span style="color:Pink">You chuckle, it seems whatever <span style="color:DarkTurquoise">Lucas</span> felt has made him eager to try the real thing, though it seems regardless of his comfort or horniness, he isn’t interested in you going in raw. A shame, but maybe with time you can convince him.</span> <br>
<br>
[[Apply lube|Lucas Sex First Time Doggy Style Intro Player Top Apply Lube]]
<</if>>
<</replace>>
<</link>>
/* Player Top */
<<link "Attempt to raw dog him<br>">>
<<replace"#choice2">>
<span style="color:Pink">You line up your throbbing erection with <span style="color:DarkTurquoise">Lucas</span>’ tiny hole. You have no idea how it’ll fit, but figure it’ll all work out. Holding your penis with one hand and spreading his cheeks with the other, you begin to push your boyhood against his hole. There is immediate resistance as your penis slips up and down away from his rear, unable to penetrate.</span> <span style="color:LightCoral">It is right as you think you’re about to get inside that <span style="color:DarkTurquoise">Lucas</span> cries out.</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Blush: 2,
Mouth: "Frown",
},
},
{
Name: "Lucas",
ShowZoom: true,
State: {
Outfit: "Naked",
Blush: 3,
Mouth: "Frown",
Eyes: "Mad",
Cry: 1,
Arms: "Hide",
Hard: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Wa- wait!”</span> <span style="color:LightCoral">He clenches his cheeks and pulls away in a panic. He covers his butt with his hand as he turns towards you red-faced.</span> <span style="color:LightSteelBlue">“You- you need to use that stuff! The lube! Remember?”</span> You tell <span style="color:DarkTurquoise">Lucas</span> you wanted to try without first, just to see if you can get it in, and try to line up his rear once more, but he once again pulls away. <span style="color:LightSteelBlue">“No way! That’ll hurt so bad! That article said you need to use lube, especially the first time!”</span> You try to convince <span style="color:DarkTurquoise">Lucas</span> to let you go in dry, <span style="color:LightCoral">but it is clear that his fear and nervousness over this whole situation overrules your wants.</span> <br>
<br>
You sigh. Regardless of how comfortable he is with you, <span style="color:DarkTurquoise">Lucas</span> isn’t willing to let you go in dry this first time. <span style="color:Yellow">Guess you’ll have to try that once he is more experienced with this.</span> You promise not to try again without lube and <span style="color:DarkTurquoise">Lucas</span> nervously returns to his position. Now to decide if you should just apply the lube, or see if he’s willing to let you loosen him up a little without it. <br>
<br>
[[Apply lube|Lucas Sex First Time Doggy Style Intro Player Top Apply Lube]]
<</replace>>
<</link>>
</div>/* Intro */
You grab the lube and squeeze a little bit out into your hand, moving it about between your fingers. It is a strange feeling, like oil or grease as it makes everything slick and feels like you’ll never truly wash it all out. It certainly makes your fingers much more slippery and you figure it will indeed make the process of inserting your penis into <span style="color:DarkTurquoise">Lucas</span> much less painful for your friend. You squeeze more out into your hand and ask <span style="color:DarkTurquoise">Lucas</span> if he’d rather you apply it to your penis or his butt. <br>
<br>
<span style="color:LightSteelBlue">“Both… I guess?”</span> <span style="color:DarkTurquoise">Lucas</span> says nervously, <span style="color:LightSteelBlue">“Just, whatever you do, go slow. Please…”</span> Your friend’s fears are clear, despite his arousal. You decide to start with your penis, to get the hang of it before applying it to your friend.
/* High Sen */
<<if $Player.BS.Shaft > 1 or $Player.BS.Tip > 1>>
<span style="color:Pink">As you wrap your lube covered hand around your cock, your entire body tingles and twitches from the sensation. You gasp, having to take a moment to catch your breath as <span style="color:DarkTurquoise">Lucas</span> turns with a confused look. The feeling of the lube on your bits causes your heart to race, the sensitivity of your penis making even this part of the act extremely arousing.</span><br>
<br>
/* Low Sen */
<<elseif $Player.BS.Shaft < 1 or $Player.BS.Tip < 1>>
<span style="color:Pink">As you wrap your lube covered hand around your cock, you feel only a tingle of sensation. Your penis, being on the lower end of the spectrum of sensitivity, still tingles as any penis would, but you get the suspicious feeling <span style="color:DarkTurquoise">Lucas</span> would be enjoying this a tad more than you. Still, the thought alone of inserting yourself inside your friend is enough to keep you hard and throbbing.</span> <br>
<br>
/* Normal Sen */
<<else>>
<span style="color:Pink">As you wrap your lube covered hand around your cock, you shiver and let out a noise. It’s weird and a little cold. It almost feels like your pouring honey onto your boyhood, and you find your face flushing as you rub it all along your cock.</span> <br>
<br>
<</if>>
<span style="color:Pink">Soon your entire penis becomes slippery, and you find your face burning hotter as the lube seems to heat up, providing an arousing feeling to your more sensitive bits. The towel <span style="color:DarkTurquoise">Lucas</span> placed on his bed seems to have been a smart idea, as bits slowly drip from your penis and hands. Once your rod is thoroughly lubed, you apply more to your hand and gently dab it onto <span style="color:DarkTurquoise">Lucas</span>’ butthole.</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Blush: 2,
Mouth: "Frown",
},
},
{
Name: "Lucas",
ShowZoom: true,
State: {
Outfit: "Naked",
Blush: 3,
Mouth: "Frown",
Eyes: "Mad",
Cry: 1,
Arms: "Hide",
Hard: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Ahhh!”</span> He lets out a girlish squeak and nearly jumps. You chuckle as <span style="color:DarkTurquoise">Lucas</span> shivers. <span style="color:LightSteelBlue">“It’s… cold…”</span> <span style="color:Pink">Gently, you rub the lube along the outer rim of his hole before asking <span style="color:DarkTurquoise">Lucas</span> if he’s ready for you to apply some inside. He nods covering his mouth and burying his face in his pillow once more. Slowly, you slip one finger into his butt and begin to apply lube to the inside.</span> <br>
<br>
<span style="color:Pink">You’re surprised with how easy your finger slips in. <span style="color:DarkTurquoise">Lucas</span> groans slightly, but doesn’t seem to feel as much pain as you suspected. This stuff really works! Still, you try to be gentle as you slowly apply the substance to his inner cavity. The deeper you go, the more <span style="color:DarkTurquoise">Lucas</span> moans and groans. Your finger even slips out a few times, as he suddenly clenches up and squeezes your slippery finger out. You chuckle each time this happens, though <span style="color:DarkTurquoise">Lucas</span> stays silent until you are finished.</span> <br>
<br>
<span style="color:LightSteelBlue">“It’s… hot… I mean the lube, it’s getting warmer… Is that normal?”</span> He asks, sounding slightly worried. You assure him it’s fine, probably, and ask if he’s ready for the real thing. He lets the question linger in the air for a minute before taking a deep breath and confirming. <span style="color:LightSteelBlue">“Ye- yeah… Just please, take it slow.”</span> He asks a final time <span style="color:Pink">as you prepare to finally insert yourself into <span style="color:DarkTurquoise">Lucas</span>.</span> <br>
<br>
[[Continue|Lucas Sex First Time Doggy Style Intro Player Top 2]]/* Intro */
Though <span style="color:DarkTurquoise">Lucas</span> seems to just infer that he is on the bottom, <span style="color:Pink">which is rather cute and innocent of him,</span> you stop him and inform him that he will be on the giving end of this naughty session. <span style="color:DarkTurquoise">Lucas</span> seems surprised by this, blinking twice before turning to you with a surprised expression. <span style="color:LightSteelBlue">“Me!? Are- are you sure? I mean, I don’t know what I’m doing and it was your idea so-”</span> <br>
<br>
<div id=choice2>
<<if $Player.PenisSize == "Tiny" or $Player.PenisSize == "Small">>
/* Point out that you’re smaller */
<<link "Point out that you’re smaller<br>">>
<<replace"#choice2">>
<span style="color:Pink">With a bit of a blush and embarrassed smile, you point out the fact that it may be difficult for you to be the ‘giver’ in this situation, considering your smaller size. You both glance down at your penis, which is admittedly smaller than <span style="color:DarkTurquoise">Lucas</span>’ by a decent margin. As the more well-endowed of you two, it makes sense that he would be the one inserting.</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Blush: 3,
Mouth: "Smirk",
},
},
{
Name: "Lucas",
ShowZoom: true,
State: {
Outfit: "Naked",
Blush: 3,
Mouth: "Smirk",
Hard: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“I- I guess that’s true…”</span> <span style="color:DarkTurquoise">Lucas</span> says, though still sounds unsure. You point out that he didn’t even take the chance to tease you, <span style="color:Pink">considering the perfect opportunity since you mentioned your own lack of size.</span> He chuckles nervously, <span style="color:LightSteelBlue">“Haha, guess I’m just a little nervous, is all. But I guess you couldn’t do much with that little thing.”</span> He sticks his tongue out at you, an obvious attempt to calm himself, <span style="color:LightSteelBlue">“But I’m just… I don’t know.”</span> <span style="color:DarkTurquoise">Lucas</span> takes a deep breath. <br>
<br>
<<include"Lucas Sex First Time Doggy Style Intro Lucas Top 2">>
<</replace>>
<</link>>
<<elseif $Player.PenisSize == "Large" or $Player.PenisSize == "Gigantic">>
/* Point out that you’re bigger */
<<link "Point out that you’re bigger<br>">>
<<replace"#choice2">>
<span style="color:Pink">You give <span style="color:DarkTurquoise">Lucas</span> a smirk and ask if he’s sure he wants to be on the receiving end. When he gives you a confused look, you glance down at your much larger penis and point out that, in order for this to work, you have to stick this into his butt. Considering this is his first time, you’d figure he’d want things to go easy. <br>
<br>
You can see <span style="color:DarkTurquoise">Lucas</span> mentally putting the pieces together, glancing down at your massive log before turning his head towards his rear and suddenly realizing that the peg is A LOT bigger than the hole. He quickly turns bright pink and covers his rear, realizing how much such a task would probably hurt, especially considering the inexperience you both have.</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Blush: 3,
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "Lucas",
ShowZoom: true,
State: {
Outfit: "Naked",
Blush: 3,
Mouth: "Frown",
Hard: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Ri- right! I guess that makes sense. Goo- good thinking… <span style="color:DarkTurquoise">$Player.Name</span>…”</span> He gulps, probably trying to imagine what having that jammed inside of him would feel like. Maybe next time. <br>
<br>
<<include"Lucas Sex First Time Doggy Style Intro Lucas Top 2">>
<</replace>>
<</link>>
<</if>>
/* Say you prefer it this way */
<<link "Say you prefer it this way<br>">>
<<replace"#choice2">>
<span style="color:Pink">You shrug, telling <span style="color:DarkTurquoise">Lucas</span> that you would just rather be the ‘receiver’ in this instance. After all, this was your idea so you should get to pick. And if you want to get his dick in your ass first, that is your right.</span> <span style="color:LightSteelBlue">“DON’T SAY IT LIKE THATTTT~!”</span> <span style="color:DarkTurquoise">Lucas</span> groans, covering his face. <span style="color:Pink">Seems, despite the fact that you are about to do just that, the subject matter is still a subject of embarrassment for the boy.</span> <br>
<br>
<<include"Lucas Sex First Time Doggy Style Intro Lucas Top 2">>
<</replace>>
<</link>>
/* Teasingly ask why he wants to receive */
<<link "Teasingly ask why he wants to receive<br>">>
<<replace"#choice2">>
<span style="color:Pink">With a smirk, you lean in and ask why <span style="color:DarkTurquoise">Lucas</span> seems so eager to have your dick in his ass. <span style="color:DarkTurquoise">Lucas</span> quickly turns bright red, heating up like an oven as he turns away and covers his face. <span style="color:LightSteelBlue">“DON’T SAY IT LIKE THATTTT~!”</span> You laugh at how easy it is to embarrass him as <span style="color:DarkTurquoise">Lucas</span> tries to justify himself.</span> <span style="color:LightSteelBlue">“I just thought, since it was your idea and you know more about this than me than-!”</span> <span style="color:DarkTurquoise">Lucas</span> freezes up as you continue to smirk at him teasingly. <span style="color:Pink">You’ll make him take the top position purely with your teasing glares.</span> <br>
<br>
<<include"Lucas Sex First Time Doggy Style Intro Lucas Top 2">>
<</replace>>
<</link>>
</div>/* Intro */
<span style="color:LightSteelBlue">“Fine! I’ll do… that part. But I really don’t know what I’m doing, so I’ll need you to walk me through it, at least until I get the hang of it. Okay?”</span> You nod in agreement, <span style="color:Pink">switching with <span style="color:DarkTurquoise">Lucas</span> and assuming the position on all fours yourself, presenting your vulnerable and exposed ass to him as you prepare for your friend to stick his penis inside you.</span> <br>
<br>
<span style="color:DarkTurquoise">Lucas</span> gets into position, and you feel the bed shift as his weight is placed behind you. You hear his heavy breathing as he moves closer, <span style="color:Pink">his erect penis brushing against your cold rear for a moment before he nervously pulls back. Though it takes forever, you eventually feel <span style="color:DarkTurquoise">Lucas</span>’ fingers reach out and plant themselves between your cheeks, right next to your most personal spot. He then moves his fingers to spread your cheeks, revealing your pink hole to him.</span> <br>
/* High Sen */
<<if $Player.BS.Butthole > 1>>
<span style="color:Pink">You instantly feel your ass tingle as he spreads your hole. Your butt, as sensitive as it is, tingles with anticipation even from this simple movement. You place your hand over your mouth to avoid making noises from this act alone. <span style="color:DarkTurquoise">Lucas</span> doesn’t seem to notice, though you feel your heartbeat rising ever faster in your chest.</span><br>
<br>
/* Low Sen */
<<elseif $Player.BS.Butthole < 1>>
Your ass doesn’t initially react to <span style="color:DarkTurquoise">Lucas</span>’ touch, though tingles a little as he spreads your hole. <span style="color:Pink">Despite its lack of sensitivity, doing something like this for the first time with someone causes butterflies to flutter in your stomach. You mentally make a note that <span style="color:DarkTurquoise">Lucas</span> will have to try harder than normal to make you feel anything.</span><br>
<br>
<</if>>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Blush: 3,
Mouth: "Smirk",
},
},
{
Name: "Lucas",
ShowZoom: true,
State: {
Outfit: "Naked",
Blush: 3,
Mouth: "Frown",
Hard: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“It’s… it’s kinda weird looking… Not in a bad way!”</span> <span style="color:DarkTurquoise">Lucas</span> adds, not trying to offend you, <span style="color:LightSteelBlue">“It’s just, well it’s weird seeing your… ‘hole’… I mean, I can’t even really see mine unless I use a mirror- not that I do that! Because that’s weird and… I’m going to stop talking…”</span> You laugh as <span style="color:DarkTurquoise">Lucas</span> fumbles his words and somehow <span style="color:Pink">manages to make himself the more embarrassed of you two despite that fact that you are the one presenting your butthole.</span> <span style="color:LightSteelBlue">“So, should I just put some of that lube on my thing or-?"</span> <br>
<br>
<div id=choice3>
/* Ask him to go without the lube */
<<link "Ask him to go without the lube<br>">>
<<replace"#choice2">>
You tell <span style="color:DarkTurquoise">Lucas</span> that you’d rather try it raw, without the lube. <span style="color:DarkTurquoise">Lucas</span> <span style="color:LightCoral">instantly rejects this idea.</span> <span style="color:LightSteelBlue">“No- no way! That article said without lube it could hurt, really bad!”</span> You say you’ll fine with that, since it would only hurt you. <span style="color:LightSteelBlue">“You don’t know that! My thing could get bruised if I try to force it in… or it could get stuck! I’m not risking having to explain ANYTHING to an adult. We’re using lube!”</span> <span style="color:LightCoral">You realize this isn’t an argument you will be able to win, at least not on your first time doing this with <span style="color:DarkTurquoise">Lucas</span>, and relent.</span> <br>
<br>
<<linkreplace"Continue">>
<<include"Lucas Sex First Time Doggy Style Intro Lucas Top Instruct Him">>
<</linkreplace>>
<</replace>>
<</link>>
/* Instruct him */
<<link "Instruct him<br>">>
<<replace"#choice3">>
<<include"Lucas Sex First Time Doggy Style Intro Lucas Top Instruct Him">>
<</replace>>
<</link>>
</div>/* Intro */
You instruct <span style="color:DarkTurquoise">Lucas</span> to put some of the lube on his fingers and <span style="color:Pink">use it to ‘loosen your hole’.</span> He protests your phrasing, but does so nervously. As he puts the lube on his hand and moves it around, he comments on it. <span style="color:LightSteelBlue">“It’s… weird… kinda like honey, but not sticky? Like touching greasy pizza, but more? It’s just weird. Is it also getting warmer? Is that bad!?”</span> You calm the boy’s nerves, telling him it’s probably normal and makes it more comfortable. <span style="color:Pink">His next step is to put his lubed-up fingers into your butt you coat your insides while also loosening your rear for his penis.</span> <br>
<br>
<span style="color:DarkTurquoise">Lucas</span> gulps audibly, <span style="color:Pink">slowly reaching out and placing his index finger against your butthole.</span> <span style="color:LightSteelBlue">“This is so weird…”</span> He mumbles to himself as he pushes his finger inside you. <span style="color:Pink">It is a weird feeling, a loose pressure that fills your insides. Much like when you’ve been sitting down for too long or get a really tight wedgie, though even more intrusive. It also hurts a little, growing as he goes deeper and moves his finger around. But it is a nice pain, like after a long run or peeing after holding it in for hours. It’s hard to describe.</span> <br>
<br>
/* High Sen */
<<if $Player.BS.Butthole > 1>>
<span style="color:Pink">He goes deeper and you feel the intrusiveness grow. Your heart is nearly bursting out of your chest as your hyper-sensitive ass is poked and prodded by your friend. You gasp out, unable to hold it back any longer as your limbs tremble. <span style="color:LightSteelBlue">“Are you okay?”</span> <span style="color:DarkTurquoise">Lucas</span> asks, worriedly. You are unable to get any words out, so simply nod as you bite your lower lip to hold back the tide. Then, without warning, it happens...<br>
<br>
You let out a loud moan and nearly curl back onto the bed. You gasp and cover your mouth once more as your ass clenches tightly around <span style="color:DarkTurquoise">Lucas</span>’ finger. You are on the very brink of climax, only able to hold back from sheer power alone. You can hardly process what happened, why you made that noise. <span style="color:DarkTurquoise">Lucas</span> had pressed something – pushed up against something – inside you that nearly made you orgasm in a way you could hardly comprehend. This is what the article was talking about, the prostate, and it’s more sensitive than you could have imagined.</span><br>
<br>
/* Low Sen */
<<elseif $Player.BS.Butthole < 1>>
<span style="color:Pink">He goes deeper and you feel the intrusiveness grow. You wager he inserted his middle finger as well in order to get a better coating.</span> While the pain increases, you find it lacks the pleasure you expect. You ass isn’t as sensitive as most, so you wager that some simple fingers coated in warm goo won’t be enough to send you over the edge. <span style="color:Pink">That’s what you are thinking when, without warning, it happens…<br>
<br>
You let out a loud, involuntary moan! You body contorts and shrinks as you are brought to the state of a whimpering boy with the single press of a button. <span style="color:DarkTurquoise">Lucas</span> pushed up against something that suddenly blasted your body with all the pleasure your lack of sensitivity had been keeping from you. It had nearly made you cum just from that. You gasp out and feel yourself drooling. This much be what the article was talking about, it has to be! The prostate.</span><br>
<br>
/* Normal Sen */
<<else>>
<span style="color:Pink">He goes deeper and you feel the intrusiveness grow. You wager he inserted his middle finger as well in order to get a better coating. The greater fullness causes you to wince, the warmth and freedom of movement his fingers have being so foreign inside you. Then, without warning, it happens… <br>
<br>
You let out a loud moan and nearly curl back onto the bed.</span> You gasp and cover your mouth as <span style="color:DarkTurquoise">Lucas</span> freezes, glancing towards his door and gripping the blanket near him. You didn’t mean to make that noise, it came out of nowhere. <span style="color:DarkTurquoise">Lucas</span> <span style="color:Pink">had pressed something - pushed up against something - inside you that nearly made you instantly cum. It takes all your mental energy to not blow your load from the single brush. This is what that article was talking about, it has to be! The prostate.</span> <br>
<</if>>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Blush: 3,
Mouth: "Frown",
},
},
{
Name: "Lucas",
ShowZoom: true,
State: {
Outfit: "Naked",
Blush: 3,
Mouth: "Frown",
Eyes: "Mad",
Hard: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Are you crazy?!”</span> <span style="color:DarkTurquoise">Lucas</span> says, pulling his fingers out as you realize you are holding your breath and inhale loudly. <span style="color:LightSteelBlue">“What if my mom heard you!? Stop trying to be funny!”</span> You apologize, claiming that it wasn’t intentional. <span style="color:Pink">You explain to <span style="color:DarkTurquoise">Lucas</span> what you felt, the overwhelming blast of pleasure from his glance against this strange, orgasm button in your butt.</span> <span style="color:DarkTurquoise">Lucas</span> looks at you, unconvinced, until you remind him about what the article said. <br>
<br>
<span style="color:LightSteelBlue">“So, there is actually something inside of there that feels like that?”</span> He replies, sounding slightly surprised, <span style="color:LightSteelBlue">“I guess this isn’t too weird then, if there’s something inside of us that does that… So… do you think if I push my… thing… up against that it’ll be good?”</span> <span style="color:Pink">You nod, your mind honestly spinning over what you just felt. It was intense. You want to see what happens when <span style="color:DarkTurquoise">Lucas</span> does more than just press up against it!</span> <br>
<br>
<span style="color:Pink">A bit excited himself, <span style="color:DarkTurquoise">Lucas</span> begins to rub and coat his penis in the lube as you return to your position, your penis twitching with desire as remnants of the wave of pleasure echo in your mind. The time has come, you and <span style="color:DarkTurquoise">Lucas</span> are about to have real sex! You nearly jump out of your skin with anticipation as you feel <span style="color:DarkTurquoise">Lucas</span>’ hard cock press itself up against your asshole.</span> <br>
<br>
<span style="color:LightSteelBlue">“Are- are you ready?”</span> <span style="color:DarkTurquoise">Lucas</span> asks, still sounding extremely nervous despite his excitement, <span style="color:LightSteelBlue">“I’ll go slow, just to get it in and get you used to it. Then we can try something more if we both like it, okay?”</span> You nod, your voice catching in your throat as you prepare for what’s to come, <span style="color:Pink">outside of the two of you,</span> you’d wager. <br>
<br>
It takes <span style="color:DarkTurquoise">Lucas</span> a second to actually do the deed, as the slipperiness of the lube makes inserting his penis inside you quite the challenge. <span style="color:Pink">At first, it slips down and you feel his wet tip rub against the backside of your balls, much to your amusement. Then, as he tries once more, it slips up your crack like a hotdog in a bun.</span> You both find the struggle rather amusing, with <span style="color:DarkTurquoise">Lucas</span> claiming that <span style="color:LightSteelBlue">“This is what I meant! I don’t know what I’m doing!”</span> through the chuckles. <span style="color:Pink">Thankfully, the warmth of the lube keeps you both rock hard through this trying time.</span> <br>
<br>
Then, after a few more attempts, you feel it. <span style="color:DarkTurquoise">Lucas</span>’ <span style="color:Pink">tip manages to slip past your defenses and insert itself right into your ass! You gasp out at the sudden intrusion, much meatier than his fingers, but quickly cover your mouth to stifle the noise. <span style="color:DarkTurquoise">Lucas</span> checks in on you verbally, his own voice a bit strained from whatever he is feeling, before he continues. <br>
<div style="position: relative">
<img src="Images\Sex\Doggy Style\Lucas\Top\DS0.png"
style="position: absolute;left: 0; top: 0">
<img src="Images\Sex\Doggy Style\Lucas\Top PP\DS0.png"
style="position: absolute; width: 880px;left: 0; top: 0">
<<if ["Tiny"].includes($Player.PenisSize)>>
<img @src="`Images/Sex/Doggy Style/Grey/Bottom/Tiny/DS0.png`"
style="position: relative; left: 0; top: 0">
<<else>>
<img @src="`Images/Sex/Doggy Style/Grey/Bottom/${$Player.PenisSize} ${$Player.PenisStyle}/DS0.png`"
style="position: relative; left: 0; top: 0">
<</if>>
</div>
Slowly, <span style="color:DarkTurquoise">Lucas</span> slips inside of you, parting the insides of your ass and inserting himself fully into you. Each centimeter he slides in causes intense waves of pleasurable pain that forces your breath to quicken and your legs to tremble. It’s really happening, <span style="color:DarkTurquoise">Lucas</span> is inside you! You ass clenches over and over again on its own, unable to rid itself of this intrusion as you both lose your voice from the increasing tightness. <br>
<br>
Then you feel <span style="color:DarkTurquoise">Lucas</span>’ thighs brush up against your own, he is now fully inside you. You both are shaking, you didn’t even notice tears rolling down your cheek until they drip onto the pillow in front of you. You can feel <span style="color:DarkTurquoise">Lucas</span>’ cock twitching inside of you, pressing up against your insides in a way that leaves you gasping for air.</span> <br>
<br>
<span style="color:LightSteelBlue">“So… so…”</span> <span style="color:DarkTurquoise">Lucas</span> can hardly speak, no doubt feeling his own version of what you are, <span style="color:LightSteelBlue">“Wha… what now… Do I just… go in and out?”</span> His voice is horse, requiring long breaths in between. <span style="color:Pink">This is a first for him and he is lost, almost overwhelmed by what he is already feeling. It is time for you to direct him, if you can get the words out yourself.</span> <br>
<br>
<<set $Sex.Position to "Doggy Style">>
<<set $Sex.PositionTop to "Partner">>
<<set $Sex.PositionBottom to "Player">>
<<set $Sex.PartnerArousal to 0>>
<br>
[[Continue|Sex Main]]/* Intro */
<span style="color:Yellow">Getting your penis in isn’t as easy as you expected.</span> <span style="color:Pink">The lube makes everything slippery and hard to hold onto, making gripping your erect member a challenge in itself. It’s kind of funny actually, despite the delays making <span style="color:DarkTurquoise">Lucas</span> more nervous. Eventually, you manage to get it lined up with his hole and attempt to insert it, only for it to slip up and down towards his balls or back. Who would have thought having sex would be this hard?</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Outfit: "Naked",
Blush: 3,
Mouth: "Frown",
},
},
{
Name: "Lucas",
ShowZoom: true,
State: {
Outfit: "Naked",
Blush: 3,
Mouth: "Frown",
Eyes: "Sad",
Hard: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Are you going to do it?”</span> <span style="color:DarkTurquoise">Lucas</span> asks, almost sounding a little impatient. You tell him you are trying, but this isn’t exactly the easiest thing to do. <span style="color:DarkTurquoise">Lucas</span> chuckles in response to your frustration, <span style="color:LightSteelBlue">“Maybe you should have practiced on a stuffed animal or something first?”</span> You both chuckle, lightening the mood, <span style="color:Pink">as you finally think you’ve got it and push.</span> <br>
<br>
<<if $Player.PenisSize == "Tiny">>
<span style="color:Pink">You push your Tiny Penis inside and feel a strange sensation as the head of your miniscure member slips into <span style="color:DarkTurquoise">Lucas</span>’ butt.</span> He twitches slightly as you insert yourself inside of him, turning around before asking. <span style="color:LightSteelBlue">“Wait, is it in?”</span> You blush, informing him that just the head is, as he asked you to go slow! <span style="color:LightSteelBlue">“Sorry, sorry!”</span> <span style="color:DarkTurquoise">Lucas</span> apologizes, smiling, <span style="color:LightSteelBlue">“I’m not trying to make fun of… I mean, umm… thank you.”</span> <span style="color:Pink">He turns around with a smirk and you find yourself wishing you had something you could really impale him with.</span> <br>
<br>
<span style="color:Pink">You push a bit more, spreading his cheeks to push the slightest bit of your member inside <span style="color:DarkTurquoise">Lucas</span>, though your size doesn’t give you much to work it. Still, it seems to be enough as <span style="color:DarkTurquoise">Lucas</span> begins to squirm and groan slightly.</span> <br>
<div style="position: relative">
<img src="Images\Sex\Doggy Style\Lucas\Bottom\DS0.png"
style="position: absolute;left: 0; top: 0">
<<if $LucasCut == "Cut">>
<img src="Images\Sex\Doggy Style\Lucas\Bottom PP Cut\DS0.png"
style="position: absolute; width: 880px;left: 0; top: 0">
<<else>>
<img src="Images\Sex\Doggy Style\Lucas\Bottom PP Uncut\DS0.png"
style="position: absolute; left: 0; top: 0">
<</if>>
<<if ["Tiny", "Small"].includes($Player.PenisSize)>>
<img @src="`Images/Sex/Doggy Style/Grey/Top/${$Player.PenisStyle} ${$Player.PenisSize}/DS0.png`"
style="position: relative; left: 0; top: 0">
<<else>>
<img @src="`Images/Sex/Doggy Style/Grey/Top/${$Player.PenisSize}/DS0.png`"
style="position: relative; left: 0; top: 0">
<</if>>
</div>
<span style="color:LightSteelBlue">“It feels weird. Like… I don’t know? Like when you’ve been sitting down on a hard chair for too long?”</span> He shrugs, adjusting himself, <span style="color:LightSteelBlue">“How does it feel for you?”</span> <span style="color:Pink">You comment that it is a little weird as well, kind of like a warm blanket squeezing your penis. It isn’t unpleasant, but strange.</span> <span style="color:LightSteelBlue">“So, I guess you should…”</span> <span style="color:DarkTurquoise">Lucas</span> hits his fist against the bed several times. You raise an eyebrow at him curiously. <span style="color:LightSteelBlue">“You know!? The… the thing!”</span> He blushes and buries his face once more. <span style="color:LightSteelBlue">“Don’t make me say it…”</span> <span style="color:Pink">You figure he is talking about you humping him and chuckle.</span> <br>
<br>
<<elseif $Player.PenisSize == "Small">>
<span style="color:Pink">You push your Small Penis inside, starting with the tip that slips inside with a tiny plop noise. The sensation is strange for you both, as your head is squeezed by <span style="color:DarkTurquoise">Lucas</span>’ butthole. He groans and shifts himself, trying to figure out if he likes it or not.</span> <span style="color:LightSteelBlue">“It’s… weird… It hurts a little, but not that bad. Can you go in more?”</span> <span style="color:Pink">You reply and slowly begin to push your penis further inside. You don’t have much more length to give, but once you are just about fully inside <span style="color:DarkTurquoise">Lucas</span> groans once more, this time louder.</span> <br>
<div style="position: relative">
<img src="Images\Sex\Doggy Style\Lucas\Bottom\DS0.png"
style="position: absolute;left: 0; top: 0">
<<if $LucasCut == "Cut">>
<img src="Images\Sex\Doggy Style\Lucas\Bottom PP Cut\DS0.png"
style="position: absolute; width: 880px;left: 0; top: 0">
<<else>>
<img src="Images\Sex\Doggy Style\Lucas\Bottom PP Uncut\DS0.png"
style="position: absolute; left: 0; top: 0">
<</if>>
<<if ["Tiny", "Small"].includes($Player.PenisSize)>>
<img @src="`Images/Sex/Doggy Style/Grey/Top/${$Player.PenisStyle} ${$Player.PenisSize}/DS0.png`"
style="position: relative; left: 0; top: 0">
<<else>>
<img @src="`Images/Sex/Doggy Style/Grey/Top/${$Player.PenisSize}/DS0.png`"
style="position: relative; left: 0; top: 0">
<</if>>
</div>
<span style="color:LightSteelBlue">“It… hurts…”</span> He says softly. You ask if he wants you to pull out, but he shakes his head. <span style="color:LightSteelBlue">“I just… need a second.”</span> He replies. <span style="color:Pink">You feel his ass clench and retract a few times as <span style="color:DarkTurquoise">Lucas</span> tries to get used to the feeling and calm down. You can almost feel his accelerated heartbeat from inside him.</span> He takes a few deep breaths, as if he is preparing himself for a shot or to rip a bandage off before he speaks again. <span style="color:LightSteelBlue">“It’s… nice? I guess? It still hurts, but, like, not in a bad way?”</span> <span style="color:DarkTurquoise">Lucas</span> seems unsure how to phrase it, though you agree. <span style="color:Pink">The feeling of him constantly clenching down on your sensitive hard member has an element of pain to it, but it’s almost a good pain.</span> <br>
<br>
You both sit there for a minute, <span style="color:Pink">with your penis lodged inside his ass,</span> before <span style="color:DarkTurquoise">Lucas</span> finally speaks up again. <span style="color:LightSteelBlue">“So, I guess you should…”</span> <span style="color:DarkTurquoise">Lucas</span> hits his fist against the bed several times. You raise an eyebrow at him curiously. <span style="color:LightSteelBlue">“You know!? The… the thing!”</span> He blushes and buries his face once more. <span style="color:LightSteelBlue">“Don’t make me say it…”</span> <span style="color:Pink">You figure he is talking about you humping him and chuckle.</span> <br>
<br>
<<elseif $Player.PenisSize == "Average">>
<span style="color:Pink">You push your penis inside, starting with the tip as it slips in with a tiny plop noise. The sensation is strange for you both, as your head is squeezed by <span style="color:DarkTurquoise">Lucas</span>’ butthole. He groans and shifts himself, trying to figure out if he likes it or not.</span> <span style="color:LightSteelBlue">“It’s… weird… It hurts a little, but not that bad. Can you go in more?”</span> <span style="color:Pink">You reply and slowly begin to push your penis further inside. Despite its relatively average size, it seems a lot bigger in this moment as the deeper you go the more <span style="color:DarkTurquoise">Lucas</span> begins to squirm and groan, even pulling away at one moment.</span> <br>
<br>
<span style="color:LightSteelBlue">“I just… I just need a second.”</span> <span style="color:DarkTurquoise">Lucas</span> says through gritted teeth as you stop halfway in. <span style="color:LightSteelBlue">“It… it hurts…”</span> You sit there for a minute, <span style="color:Pink">your penis halfway into your friend as you give him time to adjust.</span> He breathes heavily, in and out, as if he is preparing for a shot or to rip off a bandage. He wipes his face on his pillow a few times and you see a few tears staining it. <span style="color:Pink">The boy is trying his hardest, despite clearly being in pain. Still, he powers through and eventually lets you go in deeper.</span> <br>
<br>
<span style="color:Pink">It takes about 5 minutes before you are fully in, with <span style="color:DarkTurquoise">Lucas</span> needing multiple stops and whimpering to himself every time you move.</span> You almost feel a little bad, but every time you offer to stop or pull out, <span style="color:DarkTurquoise">Lucas</span> asks you not too. <span style="color:LightSteelBlue">“It does hurt, a lot…”</span> He eventually explains, <span style="color:LightSteelBlue">“But- I don’t know… It’s almost… nice?”</span> He seems a bit conflicted himself. A good pain isn’t new to you, a post-workout soreness or stiffness from a nice nap is almost comforting, but with how much he was whimpering or tearing up, you’d imagine it wouldn’t be that nice. <br>
<div style="position: relative">
<img src="Images\Sex\Doggy Style\Lucas\Bottom\DS0.png"
style="position: absolute;left: 0; top: 0">
<<if $LucasCut == "Cut">>
<img src="Images\Sex\Doggy Style\Lucas\Bottom PP Cut\DS0.png"
style="position: absolute; width: 880px;left: 0; top: 0">
<<else>>
<img src="Images\Sex\Doggy Style\Lucas\Bottom PP Uncut\DS0.png"
style="position: absolute; left: 0; top: 0">
<</if>>
<<if ["Tiny", "Small"].includes($Player.PenisSize)>>
<img @src="`Images/Sex/Doggy Style/Grey/Top/${$Player.PenisStyle} ${$Player.PenisSize}/DS0.png`"
style="position: relative; left: 0; top: 0">
<<else>>
<img @src="`Images/Sex/Doggy Style/Grey/Top/${$Player.PenisSize}/DS0.png`"
style="position: relative; left: 0; top: 0">
<</if>>
</div>
<span style="color:Pink"><span style="color:DarkTurquoise">Lucas</span> takes another minute once you are fully inside to calm his nerves. You feel his butt continuously clench and retract as if he’s trying to get use to the foreign object of your penis inside of him. Eventually <span style="color:DarkTurquoise">Lucas</span> does something surprising and laughs,</span> <span style="color:LightSteelBlue">“I can’t believe we’re doing this. If anyone finds out, I’ll literally die of embarrassment.”</span> You can’t help but laugh as well, finding the entire situation a bit humorous. <br>
<br>
You both sit there for a minute, <span style="color:Pink">with your penis lodged inside his ass,</span> before <span style="color:DarkTurquoise">Lucas</span> finally speaks up again. <span style="color:LightSteelBlue">“So, I guess you should…”</span> <span style="color:DarkTurquoise">Lucas</span> hits his fist against the bed several times. You raise an eyebrow at him curiously. <span style="color:LightSteelBlue">“You know!? The… the thing!”</span> He blushes and buries his face once more. <span style="color:LightSteelBlue">“Don’t make me say it…”</span> <span style="color:Pink">You figure he is talking about you humping him and chuckle.</span> <br>
<br>
<<elseif $Player.PenisSize == "Large">>
<span style="color:Pink">You push your penis inside, starting with the tip as it slips in with a tiny plop noise. The sensation is strange for you both, as your head is squeezed by <span style="color:DarkTurquoise">Lucas</span>’ butthole. He groans and shifts himself, trying to figure out if he likes it or not.</span> <span style="color:LightSteelBlue">“It’s… weird… It hurts a little, but not that bad. Can you go in more?”</span> You reply and slowly begin to push, <span style="color:LightCoral">but <span style="color:DarkTurquoise">Lucas</span> quickly cries out.</span> <span style="color:LightSteelBlue">“Wait! Stop, stop!”</span> He clenches up and slightly pulls away from you. You give <span style="color:DarkTurquoise">Lucas</span> a minute to calm himself before slowly continuing. <span style="color:Pink">He puts on a brave face for a few more centimeters</span> <span style="color:LightCoral">but eventually cries out once more.</span> <br>
<div style="position: relative">
<img src="Images\Sex\Doggy Style\Lucas\Bottom\DS0.png"
style="position: absolute;left: 0; top: 0">
<<if $LucasCut == "Cut">>
<img src="Images\Sex\Doggy Style\Lucas\Bottom PP Cut\DS0.png"
style="position: absolute; width: 880px;left: 0; top: 0">
<<else>>
<img src="Images\Sex\Doggy Style\Lucas\Bottom PP Uncut\DS0.png"
style="position: absolute; left: 0; top: 0">
<</if>>
<<if ["Tiny", "Small"].includes($Player.PenisSize)>>
<img @src="`Images/Sex/Doggy Style/Grey/Top/${$Player.PenisStyle} ${$Player.PenisSize}/DS0.png`"
style="position: relative; left: 0; top: 0">
<<else>>
<img @src="`Images/Sex/Doggy Style/Grey/Top/${$Player.PenisSize}/DS0.png`"
style="position: relative; left: 0; top: 0">
<</if>>
</div>
<span style="color:LightSteelBlue">“Stop! It’s too big! I can’t- I can’t-!”</span> <span style="color:LightCoral">He is breathing heavily at this point and is trembling, unable to finish his sentence.</span> You stop pushing deeper, but don’t pull out. <span style="color:Pink">Instead, you place your hand on his lower back and gently rub him, asking if he’s okay.</span> <span style="color:LightSteelBlue">“Da- dang it… Why’d you have to be so big?”</span> He says with a slight chuckle, though there is clearly still pain in his voice. You chuckle as well, <span style="color:Pink">apologizing for being so blessed,</span> and tell <span style="color:DarkTurquoise">Lucas</span> to just try to relax for a minute to let his body get used to it. <br>
<br>
You are sitting there for what feels like five minutes, feeling a bit bad as <span style="color:DarkTurquoise">Lucas</span> whimpers and trembles. You eventually decide pulling out and trying again another time would be better, but <span style="color:DarkTurquoise">Lucas</span> stops you. <span style="color:LightSteelBlue">“I can take it, I just… need a second.”</span> <span style="color:Pink">So, you wait, your large penis hallway into your friend’s back door as he breaths slowly and calms his nerves. <br>
<br>
Eventually, he tells you to go in a bit more through gritted teeth. You do so, though immediately stop as <span style="color:DarkTurquoise">Lucas</span> begins to groan and whimper, you even think you hear him sobbing.</span> You tell <span style="color:DarkTurquoise">Lucas</span> it’s okay, he doesn’t have to take it all right away. You both can finish with you only going halfway inside of him. If you both decide to do this again, he can work up to it. <br>
<br>
<span style="color:LightSteelBlue">“Okay… okay…”</span> He says through deep breaths, <span style="color:LightSteelBlue">“Yeah, that’s probably for the best. I- I don’t think I can take anymore.”</span> You pull out a little to give him a bit of relief and ask him how it feels. <span style="color:LightSteelBlue">“It hurts!”</span> He laughs through the pain, <span style="color:LightSteelBlue">“Like a lot. But… I guess it is also kind of nice? I don’t know. It makes be belly feel all tingly and when you push it in it feels like I’m going to pee myself. Kind of like what it feels like with the mouth, but inside instead of outside?”</span> You both chuckle as he is unable to find the proper words, <span style="color:LightSteelBlue">“What about you? Is it good or-?”</span> <br>
<br>
<span style="color:Pink">You think for a moment, telling <span style="color:DarkTurquoise">Lucas</span> that it feels like your penis is being squeezed sharply, though it isn’t a bad pain. It is a pain that makes you almost want more, if that makes sense. You both sit there for a minute, with your penis lodged inside his ass, before <span style="color:DarkTurquoise">Lucas</span> finally speaks up again.</span> <span style="color:LightSteelBlue">“So, I guess you should…”</span> <span style="color:DarkTurquoise">Lucas</span> hits his fist against the bed several times. You raise an eyebrow at him curiously. <span style="color:LightSteelBlue">“You know!? The… the thing!”</span> He blushes and buries his face once more. <span style="color:LightSteelBlue">“Don’t make me say it…”</span> <span style="color:Pink">You figure he is talking about you humping him and chuckle.</span> <span style="color:LightSteelBlue">“Just- just don’t go all the way in! If you do I feel like I might throw up…”</span> He adds with a hint of embarrassment. <br>
<br>
<<else>>
<span style="color:Pink">You push your penis inside, starting with the tip as it slips in with a tiny plop noise. The sensation is strange for you both, as your head is squeezed by <span style="color:DarkTurquoise">Lucas</span>’ butthole. He groans and shifts himself, trying to figure out if he likes it or not.</span> <span style="color:LightSteelBlue">“It’s… weird… It hurts a little, but not that bad. Can you go in more?”</span> You reply and slowly begin to push, <span style="color:LightCoral">but <span style="color:DarkTurquoise">Lucas</span> quickly cries out.</span> <span style="color:LightSteelBlue">“Wait! Stop, stop!”</span> He clenches up and slightly pulls away from you. You give <span style="color:DarkTurquoise">Lucas</span> a minute to calm himself before slowly continuing. <span style="color:Pink">He puts on a brave face for a few more centimeters</span> <span style="color:LightCoral">but eventually cries out once more.</span> <br>
<br>
<span style="color:LightSteelBlue">“Stop! It’s too big! I can’t- I can’t-!”</span> <span style="color:LightCoral">He is breathing heavily at this point and is trembling, unable to finish his sentence.</span> You stop pushing deeper, but don’t pull out. Instead, you place your hand on his lower back and gently rub him, asking if he’s okay. <span style="color:LightSteelBlue">“Da- dang it… Why’d you have to be so big?”</span> He says with a slight chuckle, though there is clearly still pain in his voice. You chuckle as well, <span style="color:Pink">apologizing for being so blessed,</span> and tell <span style="color:DarkTurquoise">Lucas</span> to just try to relax for a minute to let his body get used to it. <br>
<br>
<div style="position: relative">
<img src="Images\Sex\Doggy Style\Lucas\Bottom\DS0.png"
style="position: absolute;left: 0; top: 0">
<<if $LucasCut == "Cut">>
<img src="Images\Sex\Doggy Style\Lucas\Bottom PP Cut\DS0.png"
style="position: absolute; width: 880px;left: 0; top: 0">
<<else>>
<img src="Images\Sex\Doggy Style\Lucas\Bottom PP Uncut\DS0.png"
style="position: absolute; left: 0; top: 0">
<</if>>
<<if ["Tiny", "Small"].includes($Player.PenisSize)>>
<img @src="`Images/Sex/Doggy Style/Grey/Top/${$Player.PenisStyle} ${$Player.PenisSize}/DS0.png`"
style="position: relative; left: 0; top: 0">
<<else>>
<img @src="`Images/Sex/Doggy Style/Grey/Top/${$Player.PenisSize}/DS0.png`"
style="position: relative; left: 0; top: 0">
<</if>>
</div>
<span style="color:LightSteelBlue">“I- I don’t think I can take anymore.”</span> <span style="color:DarkTurquoise">Lucas</span> says through gasps of breath, <span style="color:LightSteelBlue">“I- I’m sorry, but…”</span> You tell him it’s alright, you didn’t really expect him to take it all in on his first time. <span style="color:Pink">Your penis isn’t exactly small.</span> <span style="color:DarkTurquoise">Lucas</span> chuckles, groaning partway through, <span style="color:LightSteelBlue">“Yeah, it feels like you’re shoving your entire arm up there. It’s… not the best feeling. But it’s also ‘kinda’ nice? Not the pain, but the feeling of having something inside me… like that…”</span> <span style="color:DarkTurquoise">Lucas</span> blushes again, though how red his face is due to him sobbing rather than embarrassment, you honestly can’t tell. <span style="color:LightSteelBlue">“But it really hurts!”</span> He laughs through the pain, <span style="color:LightSteelBlue">“Like a lot. But… I guess it is also kind of nice? I don’t know. It makes be belly feel all tingly and when you push in is feels like I’m going to pee myself. Kind of like what it feels like with the mouth, but inside instead of outside?”</span> You both chuckle as he is unable to find the proper words, <span style="color:LightSteelBlue">“What about you? Is it good or-?”</span> <br>
<br>
<span style="color:Pink">You think for a moment, telling <span style="color:DarkTurquoise">Lucas</span> that it feels like your penis is being squeezed sharply, though it isn’t a bad pain. It is a pain that makes you almost want more, if that makes sense. You both sit there for a minute, with your penis lodged inside his ass, before <span style="color:DarkTurquoise">Lucas</span> finally speaks up again.</span> <span style="color:LightSteelBlue">“So, I guess you should…”</span> <span style="color:DarkTurquoise">Lucas</span> hits his fist against the bed several times. You raise an eyebrow at him curiously. <span style="color:LightSteelBlue">“You know!? The… the thing!”</span> He blushes and buries his face once more. <span style="color:LightSteelBlue">“Don’t make me say it…”</span> <span style="color:Pink">You figure he is talking about you humping him and chuckle.</span> <span style="color:LightSteelBlue">“Just- just don’t go all the way in! If you do I feel like I might throw up…”</span> He adds with a hint of embarrassment. <br>
<br>
<</if>>
/* High Sen */
<<if $Player.BS.Shaft > 1 or $Player.BS.Tip > 1>>
<span style="color:Pink">Using your current depth inside your friend as a base, you slowly pull out before thrusting your penis back to its original spot. Back and forth, slipping in and out of <span style="color:DarkTurquoise">Lucas</span> like a hand through a sleeve. You nearly instantly lose control. Much more powerful than a mouth or hand, the feeling of his warm, wet rectum squeezing your throbbing penis so tightly nearly brings out the animal in you. You feel the desire to ravage the boy, the arousal taking control of your mind as you go harder and deeper, only coming ack to your senses as <span style="color:DarkTurquoise">Lucas</span> cries out.</span><br>
<br>
<span style="color:LightSteelBlue">“Owww! Wait, stop!”</span> He cries, <span style="color:Pink">but you keep going as your penis feels in utter bliss, a feeling you can only dream of.</span> <span style="color:LightSteelBlue">“Wait, please-!”</span> Then you snap out of it, <span style="color:Pink">the animal inside you briefly fading an inch away from orgasming.</span> You blink twice and apologize, saying you didn’t expect it to be so… powerful. <span style="color:LightSteelBlue">“That’s fine… it just started hurting again… I just… need a second…”</span>
/* Low Sen */
<<elseif $Player.BS.Shaft < 1 or $Player.BS.Tip < 1>>
<span style="color:Pink">Using your current depth inside your friend as a base, you slowly pull out before thrusting your penis back to its original spot. The feeling is nice, you can’t deny that, as <span style="color:DarkTurquoise">Lucas</span>’ wet and warm rectum tightens around your cock.</span> Still, you find yourself… almost disappointed. Your penis feels good, though due to its lack of major sensitivity you find yourself wanting more. Still, the feeling is nice and keeps you hard as you inch towards orgasm. <span style="color:Pink">That, and <span style="color:DarkTurquoise">Lucas</span>’ face and the noises he makes are enough for you to want to keep going.</span><br>
<br>
<span style="color:LightSteelBlue">“Owww! Wait, stop!”</span> You pause as <span style="color:DarkTurquoise">Lucas</span> cries out, <span style="color:Pink">seemingly more in control than him as his body keeps moving to be humped despite his pleading.</span> <span style="color:LightSteelBlue">“So- sorry… Just started hurting again. Just… need a second…”</span>
<<else>>
<span style="color:Pink">Using your current depth inside your friend as a base, you slowly pull out before thrusting your penis back to its original spot. Back and forth, slipping in and out of <span style="color:DarkTurquoise">Lucas</span> like a hand through a sleeve. The feeling is instantly intense, much more than being inside a mouth. You feel every clench, every movement from <span style="color:DarkTurquoise">Lucas</span> as he gasps and moans as you press your cock up against his prostate. You both briefly lose yourself in the feeling as you find yourself attempting to push harder and deeper, only coming back to your senses as <span style="color:DarkTurquoise">Lucas</span> cries out.</span> <br>
<br>
<span style="color:LightSteelBlue">“Owww! Wait, stop!”</span> Instantly you freeze mid thrust and worriedly as your friend if he’s okay. <span style="color:LightSteelBlue">“Ye- yeah. Just started hurting again. Just… need a second…”</span>
<</if>>
He takes a deep breath, wiping tears from his eyes as you feel his body trembling from the sensation. <span style="color:LightSteelBlue">“Don’t tell my mom I said this… but damn… that feels… damn…”</span> You chuckle, calling <span style="color:DarkTurquoise">Lucas</span> a potty mouth as he laughs as well. <span style="color:LightSteelBlue">“I don’t like those words, but I don’t think anything else can describe this…”</span> He takes another deep breath. <span style="color:LightSteelBlue">“Okay, I’m ready. Just… try to take it slow… please.”</span> You nod, moving to continue your first time with <span style="color:DarkTurquoise">Lucas</span>. <span style="color:Pink">Though you figure humping him may not be everything you can do here and ponder what other ways you can bring him to climax as you go.</span> <br>
<<set $Sex.Position to "Doggy Style">>
<<set $Sex.PositionTop to "Player">>
<<set $Sex.PositionBottom to "Partner">>
<<set $Sex.PartnerArousal to 0>>
<br>
[[Continue|Sex Main]]/* Top of these will explain the order. First the game will check is PC is considered "Dressed", "Undies", or "Naked".
Dressed(1): Bottoms are on. (Some may have alts for with or without shirt as well.)
Undies(0): Bottoms are off. (Some may have alts for with or without shirt as well.)
Naked(-1): No Bottoms or Undies. (Some may have alts for with or without shirt as well.)
It will then check the Comfort Level.
Then the Arousal Level.
*/
<<if _PCClothes == 1 && _PartnerClothes == 1>>
<span style="color:Pink">You and <span style="color:DarkTurquoise">Lucas</span> are lying on his bed, facing each other. Being only a few inches apart, you can feel his breath tickle your face. Despite both of you still being clothed, there is an air of nervousness around you as your cheeks flush from the lewd tension between you two. </span>
<<if $Sex.PartnerComfort <= 0>>
<span style="color:lightcoral"><span style="color:DarkTurquoise">Lucas</span> lies there looking very uncomfortable. It is clear you have upset him and you get the feeling he is going to back out soon.</span>
<<elseif $Sex.PartnerComfort <= 25>>
<span style="color:Yellow"><span style="color:DarkTurquoise">Lucas</span> seems a little tense, unsure of how to proceed. </span>
<<elseif $Sex.PartnerComfort <= 60>>
<span style="color:Lightgreen"><span style="color:DarkTurquoise">Lucas</span> looks at you with a shy smile. He is definitely outside of his element, but seems to be enjoying himself a bit.</span>
<<elseif $Sex.PartnerComfort <= 90>>
<span style="color:Green"><span style="color:DarkTurquoise">Lucas</span> gives you a humorous smile. Despite the weirdness of the situation, he seems to be enjoying himself very much and is excited for what’s to come.</span>
<</if>>
<<if $Sex.PartnerArousal < 25>>
<span style="color:Yellow">Despite his flushed cheeks, you don’t see any sign of arousal, though his bits are still hidden under his clothing.</span>
<<elseif $Sex.PartnerArousal < 50>>
<span style="color:lightgreen">Though you cannot see any direct sign of a boner through his clothing, <span style="color:DarkTurquoise">Lucas</span>’ face and mannerisms indicate that he is starting to feel a little aroused.</span>
<<elseif $Sex.PartnerArousal < 100>>
<span style="color:pink">Even though he’s fully clothed, <span style="color:DarkTurquoise">Lucas</span>’ boner is clearly displayed and struggles against the confines of his bottoms.</span>
<<else>>
<span style="color:pink"><span style="color:DarkTurquoise">Lucas</span>’ face is bright red and you can see his boner twitching, even through his clothes. It is clear that he is trying hard to prevent orgasming all over his clothes.</span>
<</if>>
<</if>><<if _PCClothes == 1 && _PartnerClothes == 1>>
<span style="color:Pink"><span style="color:DarkTurquoise">Lucas</span> lies on his back, looking up at you lying atop him. Though you use your arms to keep you up, you are still only a few inches away from his face and can feel his breath tickle your face. Your lower body is also pressed up against his, allowing you to feel his breathing. You can’t help but notice how cute and innocent <span style="color:DarkTurquoise">Lucas</span> looks with you on top of him like this. </span>
<<if $Sex.PartnerComfort <= 0>>
<span style="color:lightcoral"><span style="color:DarkTurquoise">Lucas</span> looks away from you with an uncomfortable look on his face. It is clear that he isn’t enjoying himself and you fear he will back out soon.</span>
<<elseif $Sex.PartnerComfort <= 25>>
<span style="color:Yellow"><span style="color:DarkTurquoise">Lucas</span> seems uneasy, glancing to the side to avoid looking up at you. He seems both uncomfortable and excited in this position.</span>
<<elseif $Sex.PartnerComfort <= 60>>
<span style="color:Lightgreen"><span style="color:DarkTurquoise">Lucas</span> glances up at you with a nervous smile, clearly a little scared but also extremely excited for what you’ll do next.</span>
<<elseif $Sex.PartnerComfort <= 90>>
<span style="color:Green"><span style="color:DarkTurquoise">Lucas</span> teases you with a sly wink, as if daring you to take it to the next level. You get the feeling he’d be up for anything like this.</span>
<</if>>
<<if $Sex.PartnerArousal < 25>>
<span style="color:Yellow">Your crotches practically touching, you feel no sign of an erection yet. Though his flushed cheeks indicate he is feeling something.</span>
<<elseif $Sex.PartnerArousal < 50>>
<span style="color:lightgreen">Your crotches practically touching, you can feel his privates beginning to stiffen. While no boner yet, it is clear he is on the edge.</span>
<<elseif $Sex.PartnerArousal < 100>>
<span style="color:pink">You can clearly feel <span style="color:DarkTurquoise">Lucas</span>’ boner through his clothes as you lie on top of him.</span>
<<else>>
<span style="color:pink"><span style="color:DarkTurquoise">Lucas</span>’ face is bright red and you can feel his throbbing boner through his clothes. It is clear the boy is trying hard not to cum in his $LucasBottoms.Type.</span>
<</if>>
<</if>><<if _PCClothes == 1 && _PartnerClothes == 1>>
<span style="color:Pink"><span style="color:DarkTurquoise">Lucas</span> lies on his stomach, his face in his pillow as you lie on top of him. Your entire bodies are touching, and you can feel his every breath and smell the fruity scent of his hair. Though you can’t see his face, you just know <span style="color:DarkTurquoise">Lucas</span> is blushing and cringing as your body touches him so sensually. Despite the clothing, your crotch against his rear does cause your face to flush as well.</span>
<<if $Sex.PartnerComfort <= 0>>
<span style="color:lightcoral">Though you can’t see his face, something about his body language indicates that he is very uncomfortable. You get the feeling he is going to want to stop soon.</span>
<<elseif $Sex.PartnerComfort <= 25>>
<span style="color:Yellow"><span style="color:DarkTurquoise">Lucas</span> seems embarrassed and a little uneasy, with him being in a very submissive position. Though you can also feel the excitement as he so willingly follows your commands.</span>
<<elseif $Sex.PartnerComfort <= 60>>
<span style="color:Lightgreen">Though you can’t see his face, you get the feeling that <span style="color:DarkTurquoise">Lucas</span>’ excitement is growing. He even teases you with a little butt wiggle, the sly lad.</span>
<<elseif $Sex.PartnerComfort <= 90>>
<span style="color:Green"><span style="color:DarkTurquoise">Lucas</span> turns his head and smirks at you, as if he is silently daring you to take it to the next level. Seems he is comfortable enough to go outside of his comfort zone.</span>
<</if>>
<<if $Sex.PartnerArousal < 25>>
<span style="color:Yellow">Considering you are lying on top of a facedown <span style="color:DarkTurquoise">Lucas</span>, you can’t really get an idea of his state of arousal.</span>
<<elseif $Sex.PartnerArousal < 50>>
<span style="color:lightgreen">Considering you are lying on top of a facedown <span style="color:DarkTurquoise">Lucas</span>, you can’t really get an idea of his state of arousal.</span>
<<elseif $Sex.PartnerArousal < 100>>
<span style="color:pink">Though you can’t get an exact idea of <span style="color:DarkTurquoise">Lucas</span>’ state of arousal from this position, you do feel heat emanating off his body.</span>
<<else>>
<span style="color:pink"><span style="color:DarkTurquoise">Lucas</span>’ entire body emanating a strong heat. It is clear he is on the brink of orgasming even if you can’t directly see his boner.</span>
<</if>>
<</if>><<if _PCClothes == 1 && _PartnerClothes == 1>>
<span style="color:Pink">You are lying on <span style="color:DarkTurquoise">Lucas</span>’ bed facing up at him, who lies on top of you. His arms are on either side of your shoulders, locking you in place and keeping him only a few inches away from your face. You can feel his breathing tickle your nose and his hair coming down just enough to act as a curtain around his face. Despite being clothed, you both are bright red from being so close to each other.</span>
<<if $Sex.PartnerComfort <= 0>>
<span style="color:lightcoral"><span style="color:DarkTurquoise">Lucas</span> seems extremely uncomfortable with how things are going and is hesitant to do anything else. He may back out very soon.</span>
<<elseif $Sex.PartnerComfort <= 25>>
<span style="color:Yellow"><span style="color:DarkTurquoise">Lucas</span> seems embarrassed and a little uneasy, not keeping eye contact and instead nervously looking to the side. He seems excited, but also unsure about what to do in such a position.</span>
<<elseif $Sex.PartnerComfort <= 60>>
<span style="color:Lightgreen">Though he seems a little awkward in this position, <span style="color:DarkTurquoise">Lucas</span> gives you a nervous smile and seems ready to follow your lead, no matter what you may say. Though it is clear he is still very unsure.</span>
<<elseif $Sex.PartnerComfort <= 90>>
<span style="color:Green"><span style="color:DarkTurquoise">Lucas</span> takes his position on top of you in stride, giving you a commanding smirk even though you are still technically in control. Seems his fear and unease has melted away.</span>
<</if>>
<<if $Sex.PartnerArousal < 25>>
<span style="color:Yellow">You glance down and see your crotches rubbing against each other, <span style="color:DarkTurquoise">Lucas</span>’ lower body pressed against yours. You can’t tell for sure, but you don’t see any sign of an erection in his clothing.</span>
<<elseif $Sex.PartnerArousal < 50>>
<span style="color:lightgreen">You glance down and see your crotches rubbing against each other. Though he isn’t hard yet, you can feel the warmth of his slowly stiffening penis and know he is close to popping a boner.</span>
<<elseif $Sex.PartnerArousal < 100>>
<span style="color:pink">You glance down and see your crotches rubbing against each other. It is obvious from both sight and feeling that <span style="color:DarkTurquoise">Lucas</span> is rocking a boner.</span>
<<else>>
<span style="color:pink"><span style="color:DarkTurquoise">Lucas</span>’ face is burning red with a look of concentration. Combined with his throbbing erection, it is clear that the boy is trying hard not to ejaculate early into his clothes.</span>
<</if>>
<</if>><<if _PCClothes == 1 && _PartnerClothes == 1>>
<span style="color:Pink">You are lying face down in <span style="color:DarkTurquoise">Lucas</span>’ bed, your face resting on his pillow. You feel Lucas lying on your back, his breath tickling the back of your neck as his entire body presses against yours. Despite being clothed, the intimate position you both find yourselves in leaves both of your faces burning red.</span>
<<if $Sex.PartnerComfort <= 0>>
<span style="color:lightcoral">Though you can’t see him, you can feel the uncomfortable energy in the room. <span style="color:DarkTurquoise">Lucas</span> is not enjoying himself at all.</span>
<<elseif $Sex.PartnerComfort <= 25>>
<span style="color:Yellow">While you can’t see <span style="color:DarkTurquoise">Lucas</span> from this position, you can tell he feels uneasy and a little embarrassed as he shifts and moves around. He seems excited by the idea, but also nervous at the prospect of being on top of you in such a lewd manner.</span>
<<elseif $Sex.PartnerComfort <= 60>>
<span style="color:Lightgreen">While you can’t see <span style="color:DarkTurquoise">Lucas</span> from this position, you can tell that his embarrassment and unease are fading a little by how much less he is shifting and moving around. Though he is still obviously nervous being in a dominating position.</span>
<<elseif $Sex.PartnerComfort <= 90>>
<span style="color:Green"><span style="color:DarkTurquoise">Lucas</span> lies on top of you without case or embarrassment, his confidence increased to make him comfortable even in the dominating position. It’s kind of cute how sure of himself he seems.</span>
<</if>>
<<if $Sex.PartnerArousal < 25>>
<span style="color:Yellow">With his crotch placed firmly against your rear, you can tell he has no clear sign of an erection. Though with you both being clothed, you can’t be sure.</span>
<<elseif $Sex.PartnerArousal < 50>>
<span style="color:lightgreen">With his crotch placed firmly against your rear, you can tell that, while not erect yet, <span style="color:DarkTurquoise">Lucas</span>’ penis is slowly beginning to stiffen and warm up.</span>
<<elseif $Sex.PartnerArousal < 100>>
<span style="color:pink">With his crotch placed firmly against your rear, you can feel that <span style="color:DarkTurquoise">Lucas</span> is rocking a hard boner.</span>
<<else>>
<span style="color:pink">You can feel <span style="color:DarkTurquoise">Lucas</span>’ throbbing, twitching boner pressed against your rear. Even through his clothes you can tell he is on the brink of climax.</span>
<</if>>
<</if>><<if _PCClothes == 1 && _PartnerClothes == 1>>
<span style="color:Pink">You and <span style="color:DarkTurquoise">Lucas</span> are lying in his bed, spooning each other. Your arms are wrapped around him tightly, pulling him towards you in a warm embrace. Despite you both still being clothed, the tightness of your embrace and sensualness of the position leaves you both feeling flustered.</span>
<<if $Sex.PartnerComfort <= 0>>
<span style="color:lightcoral"><span style="color:DarkTurquoise">Lucas</span>’ posture is very closed, and the brief looks on his face you can see indicate that he is very uncomfortable. You don’t think he’ll be willing to go much longer.</span>
<<elseif $Sex.PartnerComfort <= 25>>
<span style="color:Yellow"><span style="color:DarkTurquoise">Lucas</span> seems uneasy about this, still a bit nervous about doing such lewd things with you. Despite this, he holds your hand tightly as it wraps around him, indicating that he is still excited and willing for whatever you have planned, regardless of his fears.</span>
<<elseif $Sex.PartnerComfort <= 60>>
<span style="color:Lightgreen">While still a little nervous, <span style="color:DarkTurquoise">Lucas</span> holds your hand tightly as it wraps around him. He feels comfortable not only in the position you are in, but also in your presence. He clearly trusts you.</span>
<<elseif $Sex.PartnerComfort <= 90>>
<span style="color:Green"><span style="color:DarkTurquoise">Lucas</span> holds you almost as much as you hold him. It is clear he is very comfortable in this position, and you get the feeling he’d even be willing to go outside of his comfort zone.</span>
<</if>>
<<if $Sex.PartnerArousal < 25>>
<span style="color:Yellow">One of your hands sit near <span style="color:DarkTurquoise">Lucas</span>’ crotch. Though he is still wearing clothes, you can easily guess that he isn’t that aroused currently, with no sign of an erection, though you can feel the heat radiating from his cheeks.</span>
<<elseif $Sex.PartnerArousal < 50>>
<span style="color:lightgreen">One of your hands sit near <span style="color:DarkTurquoise">Lucas</span>’ crotch. Though he is still wearing clothes and isn’t yet erect, the heat emanating from his body and the slight stiffness of his wiener indicate that he is close.</span>
<<elseif $Sex.PartnerArousal < 100>>
<span style="color:pink">One of your hands sit near <span style="color:DarkTurquoise">Lucas</span>’ crotch. Even without seeing it, your hand occasionally brushes against his hard boyhood. <span style="color:DarkTurquoise">Lucas</span> has a boner.</span>
<<else>>
<span style="color:pink">One of your hands sit near <span style="color:DarkTurquoise">Lucas</span>’ crotch. The boy squirms uncomfortably whenever you brush against it and it is clear from the throbbing and his movements that he is on the verge of climaxing.</span>
<</if>>
<</if>><<if _PCClothes == 1 && _PartnerClothes == 1>>
<span style="color:Pink">You and <span style="color:DarkTurquoise">Lucas</span> are lying in his bed, spooning each other. His arms are wrapped around you tightly in an intimate hug, holding you close in a warm embrace. His breath tickles your neck and his legs gentle wrap your own. Despite you both still being clothed, the tightness of the embrace and sensualness of the positions leaves you both feeling flustered.</span>
<<if $Sex.PartnerComfort <= 0>>
<span style="color:lightcoral"><span style="color:DarkTurquoise">Lucas</span> holds you awkwardly and you get the feeling that he is extremely uncomfortable. He’ll probably want to stop soon.</span>
<<elseif $Sex.PartnerComfort <= 25>>
<span style="color:Yellow"><span style="color:DarkTurquoise">Lucas</span> seems a tad uneasy, holding your hands tightly as they wrap around you. His body is stiff and you can feel him adjusting his position constantly. Despite his nerves , you can also tell he is excited.</span>
<<elseif $Sex.PartnerComfort <= 60>>
<span style="color:Lightgreen"><span style="color:DarkTurquoise">Lucas</span> holds you closely, enjoying the wholesomeness of this position while also feeling more confident in the lewdness of the situation. You can still sense his unease, but it is slowly fading.</span>
<<elseif $Sex.PartnerComfort <= 90>>
<span style="color:Green"><span style="color:DarkTurquoise">Lucas</span> holds you tightly, as if you are all that matters in the world. Despite his earlier fears, he seems to have fully embraced the naughty situation you both find yourselves in. You feel he may even be willing to do things he normally wouldn’t.</span>
<</if>>
<<if $Sex.PartnerArousal < 25>>
<span style="color:Yellow">While it is hard to tell while you both are clothed, you get the feeling the <span style="color:DarkTurquoise">Lucas</span> isn’t hard yet, feeling no sign of an erection. Still, the feeling of his clothed crotch against your rear end has you both blushing.</span>
<<elseif $Sex.PartnerArousal < 50>>
<span style="color:lightgreen">You can feel <span style="color:DarkTurquoise">Lucas</span>’ crotch pressed up against your rear. Even though the clothes separate it from directly touching you, the slight stiffness you feel indicates that, while not hard, he is starting to get aroused.</span>
<<elseif $Sex.PartnerArousal < 100>>
<span style="color:pink">You can feel <span style="color:DarkTurquoise">Lucas</span>’ crotch pressed up against your rear. Even through his clothes, his boner is obvious, and you can’t help but smirk as you feel it pressed up against you.</span>
<<else>>
<span style="color:pink"><span style="color:DarkTurquoise">Lucas</span> tries to keep his crotch away from your rear, though you don’t make it easy. The bits you do feel not only indicate that he is rock hard, but also that he is nearing climax and may cum within his bottoms at any moment.</span>
<</if>>
<</if>><<if $Sex.PositionTop == "Player">>
<span style="color:Pink"><span style="color:DarkTurquoise">Lucas</span> sits upon his bed on his hands and knees. He is completely naked, his raging hard boner and ass completely exposed to you. You stand behind him, also completely naked, with your $Player.PenisSize Penis lodged in his ass!</span> <br>
<br>
<<else>>
<span style="color:Pink">You sit on <span style="color:DarkTurquoise">Lucas</span>' bed on your hands and knees. You both are completely naked, as your ass and raging erection are on full display for <span style="color:DarkTurquoise">Lucas</span>. You can feel him behind you, his penis shoved into your ass and pressing against your prostate.</span> <br>
<br>
<</if>>[Note: The Scenes currently only have a single variant. This Variant assumes the Player/Partner are stripping clothes in the default order (Outer > Top > Bottoms > Socks > Underwear) and does not take the other person's clothing into account. This will all be taken into account as more variants are written.]<br>
<br>
/* Intro */
<<if $PlayerUndies.Type != "None">>
You are lying next to <span style="color:DarkTurquoise">Lucas</span>, the room clearly heating up despite neither of you being hard yet. Without a shirt, your chest is exposed to the elements. Normally, you may be cold, but with the tension between you two growing, you almost feel like you could use less clothes. In fact, that’s a great idea! With a smirk, you thrust your pelvis slightly forward and instruct <span style="color:DarkTurquoise">Lucas</span> to take off your $PlayerBottoms.Type. <br>
<br>
<span style="color:LightSteelBlue">“Take- take them off?”</span> <span style="color:DarkTurquoise">Lucas</span> turns bright red, glancing down at your bottoms and realizing that past this step things would be getting a lot more heated. <span style="color:LightSteelBlue">“Are- are you sure?”</span> He asks, less so expecting an answer but more so just trying to buy himself time to ready himself. You hear him gulp before he leans forward and grips the sides of your bottoms. <span style="color:LightSteelBlue">“Okay… here goes nothing…”</span> <br>
<br>
<span style="color:DarkTurquoise">Lucas</span> very slowly pulls down your bottoms, exposing your $PlayerUndies.Name. You spot his eyes widening as he sees them, no doubt spotting your bulge as well. You chuckle at this, reminding him that this isn’t the first time he’s seen your underwear. <span style="color:LightSteelBlue">“I know that!”</span> He responds, <span style="color:LightSteelBlue">“It’s just… this is different! Since we’re going to… you know?”</span> One your bottoms are at your ankles you help the boy out by kicking them the rest of the way off, causing them to fall to the ground. You are now in <span style="color:DarkTurquoise">Lucas</span>’ bed in your underwear. The room is indeed getting warmer! <br>
<br>
<<else>>
You are lying next to <span style="color:DarkTurquoise">Lucas</span>, the room clearly heating up despite neither of you being hard yet. Without a shirt, your chest is exposed to the elements. Normally, you may be cold, but with the tension between you two growing, you almost feel like you could use less clothes. In fact, that’s a great idea! With a smirk, you thrust your pelvis slightly forward and instruct <span style="color:DarkTurquoise">Lucas</span> to take off your $PlayerBottoms.Type. <br>
<br>
<span style="color:LightSteelBlue">“Take- take them off?”</span> <span style="color:DarkTurquoise">Lucas</span> turns bright red, glancing down at your bottoms and realizing that past this step things would be getting a lot more heated. <span style="color:LightSteelBlue">“Are- are you sure?”</span> He asks, less so expecting an answer but more so just trying to buy himself time to ready himself. You hear him gulp before he leans forward and grips the sides of your bottoms. <span style="color:LightSteelBlue">“Okay… here goes nothing…”</span> <br>
<br>
<span style="color:DarkTurquoise">Lucas</span> slowly begins to pull down your bottoms, but as he reveals your pubic area, he stops and turns even redder. <span style="color:LightSteelBlue">“Are you-“</span> He pauses, <span style="color:LightSteelBlue">“Are you not wearing any underwear!?”</span> You laugh, shrugging and claiming that you must of forgot. <span style="color:LightSteelBlue">“But then you’ll be…”</span> He pauses once more, glancing down at the exposed area just above where your balls and shaft would be. You bop <span style="color:DarkTurquoise">Lucas</span> on the nose and tell him to hurry up. The boy takes a deep breath before pulling your bottoms down more, fully exposing your boyish bits to the world. <br>
<br>
<span style="color:DarkTurquoise">Lucas</span> tries to make it seem like he isn’t staring, but it is obvious that all his attention is on your boyhood. The way it shifts and moves as you adjust yourself and how it wiggles about as you kick off your bottoms. You are now naked, which means that this has all just become very real to <span style="color:DarkTurquoise">Lucas</span>. <br>
<br>
<</if>>
<<include "Sex Foreplay Main">>[Note: The Scenes currently only have a single variant. This Variant assumes the Player/Partner are stripping clothes in the default order (Outer > Top > Bottoms > Socks > Underwear) and does not take the other person's clothing into account. This will all be taken into account as more variants are written.]<br>
<br>
/* Intro */
<<if $PlayerUndies.Type != "None">>
You are on top of <span style="color:DarkTurquoise">Lucas</span>, your crotches pressed against each other as both of you feel your cheeks warming up slowly. Though despite still wearing $PlayerBottoms.Type, you can tell that <span style="color:DarkTurquoise">Lucas</span> isn’t hard yet. A travesty you must fix! And the first step of that? Taking off your pants! With a smirk you lift yourself up so you are on your hands and toes before telling <span style="color:DarkTurquoise">Lucas</span>, in the most matter-of-fact voice you can muster, to take off your pants. <br>
<br>
<span style="color:LightSteelBlue">“Take off your-!?”</span> <span style="color:DarkTurquoise">Lucas</span> repeats your demand, turning even redder. He stares down at your crotch and gulps, visibly nervous about what’s about to come. This isn’t the first time he’s seen you without bottoms, not by a long shot, but something about this settings makes him incredibly nervous and adorable. Following a deep breath to prepare himself, <span style="color:DarkTurquoise">Lucas</span> reaches up and grips the side of your $PlayerBottoms.Type. <br>
<br>
They slide off easily, without much effort needed as your package pops out, covering still by your underwear, but clearly visibly as they dangle downward towards your friend. <span style="color:DarkTurquoise">Lucas</span> pauses briefly to glance at this before quickly looking back towards your bottoms, pulling them down to your ankles and allowing you to kick them to the floor. With your underwear the only thing between <span style="color:DarkTurquoise">Lucas</span> and your bits, you smile as you return to lying down on top of him. The shy boy cringes as he feels your crotch press against his. <br>
<br>
<<else>>
You are on top of <span style="color:DarkTurquoise">Lucas</span>, your crotches pressed against each other as both of you feel your cheeks warming up slowly. Though despite still wearing $PlayerBottoms.Type, you can tell that <span style="color:DarkTurquoise">Lucas</span> isn’t hard yet. A travesty you must fix! And the first step of that? Taking off your pants! With a smirk you lift yourself up so you are on your hands and toes before telling <span style="color:DarkTurquoise">Lucas</span>, in the most matter-of-fact voice you can muster, to take off your pants. <br>
<br>
<span style="color:LightSteelBlue">“Take off your-!?”</span> <span style="color:DarkTurquoise">Lucas</span> repeats your demand, turning even redder. He stares down at your crotch and gulps, visibly nervous about what’s about to come. This isn’t the first time he’s seen you without bottoms, not by a long shot, but something about this settings makes him incredibly nervous and adorable. Following a deep breath to prepare himself, <span style="color:DarkTurquoise">Lucas</span> reaches up and grips the side of your $PlayerBottoms.Type. <br>
<br>
They slide off easily, but <span style="color:DarkTurquoise">Lucas</span> pauses and loudly gasps as, instead of your underwear, he gets a face full of your $Player.PenisSize penis! <span style="color:LightSteelBlue">“Why aren’t you wearing underwear!?”</span> He says in a hushed tone, as if you both were about to be caught. You laugh and shrug, claiming you must have forgotten. But what does it matter? He was going to see you naked anyway. <span style="color:LightSteelBlue">“Yeah but…”</span> He pauses, staring down at your bits as they sit gently between your legs. He takes a deep breath before moving to continue pulling them off. You intentionally lower your pelvis as he does so, causing your penis to rub against the boys head, much to feigned annoyance as he gives you a smirk. Once he returns to position, he can’t help but blush, trying not to stare at your now bare penis as it dangles down towards him. <br>
<br>
<</if>>
<<include "Sex Foreplay Main">>[Note: The Scenes currently only have a single variant. This Variant assumes the Player/Partner are stripping clothes in the default order (Outer > Top > Bottoms > Socks > Underwear) and does not take the other person's clothing into account. This will all be taken into account as more variants are written.]<br>
<br>
/* Intro */
<<if $PlayerUndies.Type != "None">>
You can’t help but smile as you glance down at <span style="color:DarkTurquoise">Lucas</span>, whom you are lying on top of. Something about the trust and vulnerability he has to show to allow you to lie on top of him in his bed as a prelude to sex is endearing. Though there is a way you can make it more endearing while also embarrassing the boy. You adjust yourself, trying not to tip <span style="color:DarkTurquoise">Lucas</span> off to your plan as you slowly undo your bottoms and pull them completely off your body. Leaving you lying on <span style="color:DarkTurquoise">Lucas</span> in just your $PlayerUndies.Type. <br>
<br>
The boy doesn’t stir, probably noticing your movement but not enough to tell that you were stripping the last piece of clothing that allowed an excuse as to what you two are doing if you were discovered. From this point on, it becomes painfully clear. With a smile, you grab <span style="color:DarkTurquoise">Lucas</span>’ hand and place it on the front of your $PlayerUndies.Type, directly on your crotch. At first, <span style="color:DarkTurquoise">Lucas</span> plays along and doesn’t react, until he feels the thin piece of fabric that hides your groin. <br>
<br>
Instantly, he blushes and rips his hand awa, turning around and turning an even brighter pink. He stares at your underwear for a minute, unable to look away, before glancing up at you, as if silently asking if this is okay. You give a smile and nod, reassuring the boy as he returns to facing forward, now with his head slightly buried into his pillow in embarrassment. <br>
<br>
<<else>>
You can’t help but smile as you glance down at <span style="color:DarkTurquoise">Lucas</span>, whom you are lying on top of. Something about the trust and vulnerability he has to show to allow you to lie on top of him in his bed as a prelude to sex is endearing. Though there is a way you can make it more endearing while also embarrassing the boy. You adjust yourself, trying not to tip <span style="color:DarkTurquoise">Lucas</span> off to your plan as you slowly undo your bottoms and pull them completely off your body. <br>
<br>
What the boy doesn’t know, at least you don’t think he does, is that you are not wearing any underwear. So, with your bottoms now on the floor, your boyish bits are completely bare and exposed. The fact that he can’t see them and doesn’t know how exposed you are is somehow just as exciting as if he did. Then you spark another idea, grabbing <span style="color:DarkTurquoise">Lucas</span> hand you slowly guide it towards your crotch. <br>
<br>
He plays along, not knowing exactly what you are doing but having a good idea. However, as soon as his hand touches your exposed penis, you feel his body tighten. He lightly moves his hand along your shaft, as if trying to confirm his suspicion before he quickly pulls away and turns his head. <span style="color:LightSteelBlue">“What are you-!?”</span> You shoosh him, slowly turning his head back as you lie your nude body on top of him, your crotch pressed hard against the boy’s butt. You can see his face burning red as he buries it in his hands. He doesn’t move otherwise, though whether this is from embarrassment or excitement, you can’t tell. <br>
<br>
<</if>>
<<include "Sex Foreplay Main">>[Note: The Scenes currently only have a single variant. This Variant assumes the Player/Partner are stripping clothes in the default order (Outer > Top > Bottoms > Socks > Underwear) and does not take the other person's clothing into account. This will all be taken into account as more variants are written.]<br>
<br>
/* Intro */
<<if $PlayerUndies.Type != "None">>
You glance up at <span style="color:DarkTurquoise">Lucas</span>, your chest already bare, and smirk. He smiles back nervously, very unsure what to do in this position. The lack of experience between you two is clear and were anyone to watch this display it would more seem like two curious boys fooling around then two having sex. You pout slightly at the thought of being seen as ‘inexperienced’ or ‘lacking in sexual knowledge’. So to get this ball rolling, you instruct <span style="color:DarkTurquoise">Lucas</span> to take off your pants! <br>
<br>
<span style="color:LightSteelBlue">“Oh, ummm…okay.”</span> <span style="color:DarkTurquoise">Lucas</span>’ nervous and unsure voice just adds to the scene as he fumbles around with your bottoms and slowly and awkwardly pulls them down, stopping briefly as your $PlayerUndies.Name are exposed. Seeing as this still looks more goofy than sexy, you tell <span style="color:DarkTurquoise">Lucas</span> to do it ‘sexier’. <span style="color:LightSteelBlue">“Sexier?”</span> <span style="color:DarkTurquoise">Lucas</span> repeats, <span style="color:LightSteelBlue">“What does that even mean? How do I take off your $PlayerBottoms.Type in a sexy way?”</span> You sigh, not really having any idea yourself, and wave for <span style="color:DarkTurquoise">Lucas</span> to continue. <br>
<br>
Once your bottoms are on the ground you <span style="color:DarkTurquoise">Lucas</span> gets back on top of you, you now only in your underwear, you do feel your cheeks flush and spot <span style="color:DarkTurquoise">Lucas</span> looking nervously excited as well. While you aren’t the expects in sex you tried to portrayed, you gotta admit, the ‘inexperienced’ and ‘wholesome’ dynamic between you too is pretty alluring. <br>
<br>
<<else>>
You glance up at <span style="color:DarkTurquoise">Lucas</span>, your chest already bare, and smirk. He smiles back nervously, very unsure what to do in this position. The lack of experience between you two is clear and were anyone to watch this display it would more seem like two curious boys fooling around then two having sex. You pout slightly at the thought of being seen as ‘inexperienced’ or ‘lacking in sexual knowledge’. So to get this ball rolling, you instruct <span style="color:DarkTurquoise">Lucas</span> to take off your pants! <br>
<br>
<span style="color:LightSteelBlue">“Oh, ummm…okay.”</span> <span style="color:DarkTurquoise">Lucas</span>’ nervous and unsure voice just adds to the scene as he fumbles around with your bottoms and slowly and awkwardly pulls them down. However, <span style="color:DarkTurquoise">Lucas</span> gasps and nearly falls off the bed as, instead of seeing your underwear like he expected, he instead is greeted by your full, bare crotch! <span style="color:LightSteelBlue">“Why aren’t you wearing any underwear, you weirdo!?”</span> He says in a shushed yell, leaning back as if he is afraid your bites were going to jump out and bite him. You can’t help but laugh at his reaction, asking if he is really that scared of seeing you naked. <br>
<br>
<span style="color:LightSteelBlue">“No!”</span> He retorts, <span style="color:LightSteelBlue">“I just- I just didn’t expect it! Normal people wear underwear when they go places, you know!?”</spaN> You roll your eyes, asking if he’s going to sit here and complain about your lack of undergarments all day or get to finishing stripping you so you can get to the fun. The emphasis you put on ‘fun’ causes <span style="color:DarkTurquoise">Lucas</span> to blush, as if you just reminded him that the two of you are, in fact, about to have sex. <span style="color:DarkTurquoise">Lucas</span> grumbles to himself as he finishes pulling off your bottoms, leaving your lower body completely exposed for all to see. <br>
<br>
<</if>>
<<include "Sex Foreplay Main">>[Note: The Scenes currently only have a single variant. This Variant assumes the Player/Partner are stripping clothes in the default order (Outer > Top > Bottoms > Socks > Underwear) and does not take the other person's clothing into account. This will all be taken into account as more variants are written.]<br>
<br>
/* Intro */
<<if $PlayerUndies.Type != "None">>
As you lie there with your face in <span style="color:DarkTurquoise">Lucas</span>’ pillow, feeling the body of said friend lying on top of you, you decide it is time to take it to the next level. The level that would solidify this as something lewd and naughty rather than just two boys goofing around. You are going to take off your $PlayerBottoms.Type. Well, you weren’t going to take them off, that would be too simple. No, instead you instruct <span style="color:DarkTurquoise">Lucas</span> to do the ‘taking off’. <br>
<br>
<span style="color:LightSteelBlue">“Oh- okay…”</span> You hear <span style="color:DarkTurquoise">Lucas</span> say nervously, feeling the blush in his voice. The boy leans down and grips the sides of your bottoms and fiddling with them. You comment on his difficulty, causing him to retort <span style="color:LightSteelBlue">“It isn’t the easiest thing to do from this side! I can’t get them undone! I’m just going to pull-!”</span> And <span style="color:DarkTurquoise">Lucas</span> does just that, yanking your bottoms off your body… and taking your $PlayerUndies.Type with them! <br>
<br>
<span style="color:LightSteelBlue">“Oh shoot.”</span> <span style="color:DarkTurquoise">Lucas</span> says before laughing, your bare ass exposed to him. You blush, fully knowing you were going to strip in front of <span style="color:DarkTurquoise">Lucas</span>, but not expecting it just yet. You quickly reach down and pull up your underwear as <span style="color:DarkTurquoise">Lucas</span> continues laughing at the silliness of the situation. You a shy smirk you accuse <span style="color:DarkTurquoise">Lucas</span> of trying to get an early peek at your good. <span style="color:LightSteelBlue">“Sure.”</span> He responds as he finishes taking off your bottoms, <span style="color:LightSteelBlue">“Not like all this was your idea or something.”</span> You roll your eyes as you feel <span style="color:DarkTurquoise">Lucas</span> return to his spot on top of you, the feeling of his groin against your underwear-clad behind prompting a smile. <br>
<br>
<<else>>
As you lie there with your face in <span style="color:DarkTurquoise">Lucas</span>’ pillow, feeling the body of said friend lying on top of you, you decide it is time to take it to the next level. The level that would solidify this as something lewd and naughty rather than just two boys goofing around. You are going to take off your $PlayerBottoms.Type. Well, you weren’t going to take them off, that would be too simple. No, instead you instruct <span style="color:DarkTurquoise">Lucas</span> to do the ‘taking off’. <br>
<br>
<span style="color:LightSteelBlue">“Oh- okay…”</span> You hear <span style="color:DarkTurquoise">Lucas</span> say nervously, feeling the blush in his voice. The boy leans down and grips the sides of your bottoms and fiddling with them. You comment on his difficulty, causing him to retort <span style="color:LightSteelBlue">“It isn’t the easiest thing to do from this side! I can’t get them undone! I’m just going to pull-!”</span> And <span style="color:DarkTurquoise">Lucas</span> does just that, yanking your bottoms off your body… then you hear him gasp. <br>
<br>
<span style="color:LightSteelBlue">“You’re not-! You weirdo!”</span> <span style="color:DarkTurquoise">Lucas</span> slaps your bare exposed rear hard! You yelp out at the sudden spank, covering your rear with your hands as you ask <span style="color:DarkTurquoise">Lucas</span> why he did that. <span style="color:LightSteelBlue">“Because you’re not wearing any underwear you freak! That’s gross!”</span> You chuckle, teasingly asking why it is gross? After all, it makes it easier for <span style="color:DarkTurquoise">Lucas</span> to see your butt, which you know he loves. <span style="color:LightSteelBlue">“Yeah, and I’m going to beat that butt with my belt if you don’t stop being weird!”</span> You tense up, unsure if that is an idle threat or if <span style="color:DarkTurquoise">Lucas</span> would really go to town on your rear end with a belt. Then again, you may be into that. <br>
<br>
<</if>>
<<include "Sex Foreplay Main">>[Note: The Scenes currently only have a single variant. This Variant assumes the Player/Partner are stripping clothes in the default order (Outer > Top > Bottoms > Socks > Underwear) and does not take the other person's clothing into account. This will all be taken into account as more variants are written.]<br>
<br>
/* Intro */
<<if $PlayerUndies.Type != "None">>
You rub <span style="color:DarkTurquoise">Lucas</span>’ belly softly. It is such a gentle rub that, had you not been aware of yours and <span style="color:DarkTurquoise">Lucas</span>’ attention, it would seem almost wholesome. Simply a boy comforting another with the act of a gentle touch. <span style="color:DarkTurquoise">Lucas</span> seems to enjoy it as well, closing his eyes and nestling his head against his pillow. It is so cute that you almost are fine with just remaining like this. Almost. <br>
<br>
While your one hand is busy rubbing, you use your other to slowly undo your bottoms and begin to pull them down. You try your best to be stealthy, but <span style="color:DarkTurquoise">Lucas</span> quickly notices something and turns his head just enough to see your $PlayerUndies.Name not on display as you strip your bottoms. His eyes widen and his cheeks flush as he realizing you are stripping right behind him. He reburies his face in his pillow out of nervousness and embarrassment as you silently chuckle, kicking your bottoms off and nestling your now underwear-clad front side against <span style="color:DarkTurquoise">Lucas</span>’ rear. He is practically burning red at this point. <br>
<br>
<<else>>
You rub <span style="color:DarkTurquoise">Lucas</span>’ belly softly. It is such a gentle rub that, had you not been aware of yours and <span style="color:DarkTurquoise">Lucas</span>’ attention, it would seem almost wholesome. Simply a boy comforting another with the act of a gentle touch. <span style="color:DarkTurquoise">Lucas</span> seems to enjoy it as well, closing his eyes and nestling his head against his pillow. It is so cute that you almost are fine with just remaining like this. Almost. <br>
<br>
While your one hand is busy rubbing, you use your other to slowly undo your bottoms and begin to pull them down. You try your best to be stealthy, but <span style="color:DarkTurquoise">Lucas</span> quickly notices something and turns his head just enough to see you bare, exposed butt! He turns bright red, realizing both that you are taking your pants off and that you are not wearing any underwear! He quickly covers his face with his hands out of embarrassment and turns back forward, unable to say anything. <br>
<br>
You chuckle at this, finishing kicking off your bottoms before gripping <span style="color:DarkTurquoise">Lucas</span> tightly, making sure your $Player.PenisSize penis is pressed as much against his butt as you can manage. The boy can no doubt feel it, as you feel his cheeks clench up and can nearly hear his heart beating faster. You love how embarrassed he gets in situations like these. <br>
<br>
<</if>>
<<include "Sex Foreplay Main">>[Note: The Scenes currently only have a single variant. This Variant assumes the Player/Partner are stripping clothes in the default order (Outer > Top > Bottoms > Socks > Underwear) and does not take the other person's clothing into account. This will all be taken into account as more variants are written.]<br>
<br>
/* Intro */
<<if $PlayerUndies.Type != "None">>
You grip Lucas’ hand, which is placed oh so neatly on your upper stomach, and begin to slowly move it down. <span style="color:DarkTurquoise">Lucas</span> offers a bit of resistance at first, but eventually gives in as you place his hand firmly on your crotch. His hand is stiff and nervous, not squeezing or rubbing, but undoubtedly feeling your crotch through your $PlayerBottoms.Name. Then you figure, why not take it further? You move his hands to the sides of your bottoms and instruct the boy to pull them down. <br>
<br>
The boy hesitates for a moment, very obviously taking a deep breath, before he grips his hands and slowly begins to pull them down, revealing your $PlayerUnder.Name. Something about having <span style="color:DarkTurquoise">Lucas</span> doing the deed of stripping you makes the room warmer. You are past the point of playful messing around, now things are getting lewd. Once your bottoms are firmly on the ground, you once again grab <span style="color:DarkTurquoise">Lucas</span>’ hand and place it firmly on your crotch, now with only the thin fabric to cover it. <span style="color:DarkTurquoise">Lucas</span> can easily feel every detail of your crotch, even more so when you force his hand to grip down and squeeze your boyhood. The boy is very much embarrassed, just the way you like him. <br>
<br>
<<else>>
You grip <span style="color:DarkTurquoise">Lucas</span>’ hand, which is placed oh so neatly on your upper stomach, and begin to slowly move it down. <span style="color:DarkTurquoise">Lucas</span> offers a bit of resistance at first, but eventually gives in as you place his hand firmly on your crotch. His hand is stiff and nervous, not squeezing or rubbing, but undoubtedly feeling your crotch through your $PlayerBottoms.Name. Then you figure, why not take it further? You move his hands to the sides of your bottoms and instruct the boy to pull them down. <br>
<br>
The boy hesitates for a moment, very obviously taking a deep breath, before he grips his hands and slowly begins to pull them down, revealing your $Player.PenisSize penis! He pauses, gasping quietly as he realizes you are not wearing any underwear and taking these off would leave you completely naked. You expect him to back out or complain, but instead you hear him take a deep breath before finishing to pull down your bottoms, all the way to your ankles so you can kick them off. <br>
<br>
Then, as he returns to his position, you grab his hand and move it back to your crotch, which is now bare and exposed to the elements. You both twitch as his fingers rub against your shaft, <span style="color:DarkTurquoise">Lucas</span> neither resisting or saying anything. You make his hand cup your boyhood and hold it tightly to prevent him from letting go. Despite the lewdness involved with his situation, feeling him holding you so is almost comforting. <br>
<br>
<</if>>
<<include "Sex Foreplay Main">>[Note: The Scenes currently only have a single variant. This Variant assumes the Player/Partner are stripping clothes in the default order (Outer > Top > Bottoms > Socks > Underwear) and does not take the other person's clothing into account. This will all be taken into account as more variants are written.]<br>
<br>
/* Intro */
You lie there facing <span style="color:DarkTurquoise">Lucas</span>, who is trying to stare at you as his cheeks glow red. Though he is failing at this as everything you lock eyes with him, he turns and glances away. You chuckle at this, finding it adorable. Though as you two lie there, something becomes clear. It is starting to get hot in this room! <br>
<br>
You sit up, smiling down at <span style="color:DarkTurquoise">Lucas</span>, and grip the bottom of your $PlayerOuter.Name, pulling it up and off your body. <span style="color:DarkTurquoise">Lucas</span> watches you do so with a nervous look. <span style="color:LightSteelBlue">“Are- are we taking things off now?”</span> He asks, though you just chuckle, lying back down and telling him to hold his horses. <br>
<br>
<<include "Sex Foreplay Main">>[Note: The Scenes currently only have a single variant. This Variant assumes the Player/Partner are stripping clothes in the default order (Outer > Top > Bottoms > Socks > Underwear) and does not take the other person's clothing into account. This will all be taken into account as more variants are written.]<br>
<br>
/* Intro */
You glance down at the shy <span style="color:DarkTurquoise">Lucas</span>, who nervously tries to avoid direct eye contact, and lightly blow into his face. You’re not sure why, but you find his tiny twitches and reaction to you blowing cold air onto his face amusing. Though as you do, you start to feel the air in the room begin to grow warmer. <br>
<br>
You adjust yourself so you are on your knees, telling <span style="color:DarkTurquoise">Lucas</span> that you are going to make yourself more comfortable. He sits up slightly and watches as you reach down and grip the bottom of your $PlayerOuter.Name, pulling it up and off your body before tossing it to the floor. You then slowly reposition yourself atop <span style="color:DarkTurquoise">Lucas</span>. <br>
<br>
<<include "Sex Foreplay Main">>[Note: The Scenes currently only have a single variant. This Variant assumes the Player/Partner are stripping clothes in the default order (Outer > Top > Bottoms > Socks > Underwear) and does not take the other person's clothing into account. This will all be taken into account as more variants are written.]<br>
<br>
/* Intro */
You stare down at the back of <span style="color:DarkTurquoise">Lucas</span>’ head, the way his hair, even messy and displaced like it is, still looks so good and shiny. You rub your hands through it, pondering what sort of product he uses. Then you recall the strawberry kids shampoo sitting in his bathroom and chuckle. Guess he just has good hair genes, not surprising. <br>
<br>
<span style="color:LightSteelBlue">“Wha- what are you laughing at?”</span> <span style="color:DarkTurquoise">Lucas</span> asks, turning his head. The self-conscious boy seemingly worried he is the butt of some joke. You chuckle and tell him it’s nothing, you just like his hair. <span style="color:LightSteelBlue">“Oh… okay… thanks?”</span> He says confused. As he returns to his position, you decide it is time to start getting stuff off and reach down and grip the bottom of your $PlayerOuter.Name, pulling it up and off your body before tossing it to the floor. <span style="color:DarkTurquoise">Lucas</span> instantly glances at it, trying to figure out what you took off before you lie on him fully to straighten him back up. <br>
<br>
<<include "Sex Foreplay Main">>[Note: The Scenes currently only have a single variant. This Variant assumes the Player/Partner are stripping clothes in the default order (Outer > Top > Bottoms > Socks > Underwear) and does not take the other person's clothing into account. This will all be taken into account as more variants are written.]<br>
<br>
/* Intro */
As you stare up into the eyes of a nervous <span style="color:DarkTurquoise">Lucas</span>, you motion your eyes down towards your $PlayerOuter.Name. <span style="color:DarkTurquoise">Lucas</span> gives you a curious look, so you repeat it again and again. <span style="color:LightSteelBlue">“Are- are you okay?”</span> He asks worriedly, <span style="color:LightSteelBlue">“Did something go into your eyes? Hold on, let me get a-“</span> You stop <span style="color:DarkTurquoise">Lucas</span> as he starts to get up, pulling him back on top of you and rolling your eyes. You inform the boy that you want him to take off you $PlayerOuter.Type. <br>
<br>
<span style="color:LightSteelBlue">“Oh!”</span> <span style="color:DarkTurquoise">Lucas</span> says with embarrassed realization, <span style="color:LightSteelBlue">“Ye- yeah! Of course! I can do that. Let’s see…”</span> <span style="color:DarkTurquoise">Lucas</span> leans down and grips the bottom of your outerwear. He waits for a moment for you to sit up, but when he realizes you aren’t, he just begins to take it off. It isn’t the most elegant or sexy undressing you’ve ever seen, but it is very humorous, as your arms get stuck briefly and <span style="color:DarkTurquoise">Lucas</span> loses his grip twice. By the end, when it is tossed to the floor, you both are blushing and smiling from the silly display as you return to your previous positions. <br>
<br>
<<include "Sex Foreplay Main">>[Note: The Scenes currently only have a single variant. This Variant assumes the Player/Partner are stripping clothes in the default order (Outer > Top > Bottoms > Socks > Underwear) and does not take the other person's clothing into account. This will all be taken into account as more variants are written.]<br>
<br>
/* Intro */
Your head is resting on your hands, which in turn are resting on <span style="color:DarkTurquoise">Lucas</span>’ pillow. The boy lies on top of you, not really moving or doing anything. You sigh, having put <span style="color:DarkTurquoise">Lucas</span> in this position with the hope that he’d take charge or do something lewd, but it seems he is still too nervous to do so. <br>
<br>
So, you decide to get things going. You turn your head and tell <span style="color:DarkTurquoise">Lucas</span> to take off your $PlayerOuter.Name. <span style="color:LightSteelBlue">“I- Oh… okay…”</span> He says nervously. You hear him ponder and move about, probably trying to figure out how to remove it in the least awkward way possible while you lie there. He fails, gripping the bottom and slowly pulling it up with much difficulty and awkwardness. It is kind of humorous how badly he can be at stripping something off. Tossing it to the ground, he even more awkwardly returns to his position on top of you, still stiff as a board… and not in the good way. <br>
<br>
<<include "Sex Foreplay Main">>[Note: The Scenes currently only have a single variant. This Variant assumes the Player/Partner are stripping clothes in the default order (Outer > Top > Bottoms > Socks > Underwear) and does not take the other person's clothing into account. This will all be taken into account as more variants are written.]<br>
<br>
/* Intro */
As you cuddle <span style="color:DarkTurquoise">Lucas</span> from behind, trying to hold your body as closely and tightly to his as possible, you realize that something is very much getting in the way. Your $PlayerOuter.Name! With an annoyed groan, you sit up and begin to pull it up off of your body. As you finally get it away and toss it to the floor, freeing your briefly blinded eyes, you spot <span style="color:DarkTurquoise">Lucas</span> turning and staring at you with flushed cheeks. <br>
<br>
<span style="color:LightSteelBlue">“So- sorry!”</span> He quickly turns back away, getting catch staring. You chuckle at this, returning to hugging him and ask if he liked what he saw. <span style="color:LightSteelBlue">“No- I mean, I didn’t not… I don’t know…”</span> He says nervously, covering his face. Dang he’s cute when he’s flustered. <br>
<br>
<<include "Sex Foreplay Main">>[Note: The Scenes currently only have a single variant. This Variant assumes the Player/Partner are stripping clothes in the default order (Outer > Top > Bottoms > Socks > Underwear) and does not take the other person's clothing into account. This will all be taken into account as more variants are written.]<br>
<br>
/* Intro */
You hold <span style="color:DarkTurquoise">Lucas</span>’ hands, pulling at them to force the awkward and stiff boy to hold you closer. Stiff as in the bad way, not the way where you feel a little prick poking your butt, but hopefully that’ll come later. You chuckle at your own joke, causing <span style="color:DarkTurquoise">Lucas</span> to sit up slightly. <br>
<br>
<span style="color:LightSteelBlue">“Is- is everything okay?”</span> He asks nervously. Explaining your joke would take too long, so instead you tell <span style="color:DarkTurquoise">Lucas</span> that you are feeling a little hot, instructing him to remove your $PlayerOuter.Name. <span style="color:LightSteelBlue">“Oh… oh-okay…”</span> He adjusts himself, gripping the bottom of your outerwear and pulling it up and off your body. It is very inelegant and, in normal circumstances, may even have killed the mood. But <span style="color:DarkTurquoise">Lucas</span> is so adorable trying his best, and failing, to be seductive that you somehow feel even more hornier after the awkward display. <br>
<br>
<<include "Sex Foreplay Main">>[Note: The Scenes currently only have a single variant. This Variant assumes the Player/Partner are stripping clothes in the default order (Outer > Top > Bottoms > Socks > Underwear) and does not take the other person's clothing into account. This will all be taken into account as more variants are written.]<br>
<br>
/* Intro */
You keep catching <span style="color:DarkTurquoise">Lucas</span> glancing down towards your underwear, no doubt still a little nervous that you are in his bed in such little clothing, despite your previous forays into such lewd things. Still, it is kind of cute seeing him so nervous and worked up. You share a glance and flash a smile to try and calm him down, which he returns with still a hint of nervousness. <br>
<br>
Wanting to lighten the mood, you lift your foot up right next to <span style="color:DarkTurquoise">Lucas</span> and tell him to take off your socks. “Get your smelly feet away from me!” The boy chuckle, swatting your foot away, but you return it and remind him that you’re in charge, so he has to do what you say. “Fine.” <span style="color:DarkTurquoise">Lucas</span> rolls his eyes with a smirk. He then reaches down and pulls off your sock, tossing it at your face afterwards and laughing. He attempts to do the same with your second sock but you manage to catch it and shove it back in his face, causing you both to briefly roll around laughing trying to shove the smelly sock towards each other. You’ve successfully lightened the mood, despite the state of undress you find yourself in. <br>
<br>
<<include "Sex Foreplay Main">>[Note: The Scenes currently only have a single variant. This Variant assumes the Player/Partner are stripping clothes in the default order (Outer > Top > Bottoms > Socks > Underwear) and does not take the other person's clothing into account. This will all be taken into account as more variants are written.]<br>
<br>
/* Intro */
As you lie on top of <span style="color:DarkTurquoise">Lucas</span>, the nervous boy occasionally glancing towards your underwear-covered crotch, you get an idea to lighten the mood a little with some lewd actions. You spin around, now looking at <span style="color:DarkTurquoise">Lucas</span> feet as he is seeing your crotch directly above him. As nice as this is, you adjust yourself so that your feet are right next to him and shove one into his face. <br>
<br>
<span style="color:LightSteelBlue">“Arrgg, gross!”</span> <span style="color:DarkTurquoise">Lucas</span> swats away your foot. You laugh and tell <span style="color:DarkTurquoise">Lucas</span> you want him to take off your socks… with his teeth! Bite down and pull it off like the naughty little boy he is! <span style="color:LightSteelBlue">“That’s gross, I’m not shoving your dirty socks in my mouth.”</span> He retorts, pushing your feet away again. You repeat that you’re in charge, but <span style="color:DarkTurquoise">Lucas</span> continues to refuse. “I’ll take them off, but I’m not putting them in my mouth, weirdo.” <span style="color:DarkTurquoise">Lucas</span> replies to your demands, grabbing your socks with his hands and taking them off that way. You sigh, defeated, but accept this as a compromise. Maybe if Lucas was hornier you could get him to do this. <br>
<br>
Once your socks are off, you return to your normal position and tell <span style="color:DarkTurquoise">Lucas</span> that, had he done exactly as you asked, you were planning to give him a reward. But alas, now he doesn’t get anything. <span style="color:LightSteelBlue">“Yeah, I’m sure I’ll manage.”</span> He replies with an eye-roll. <br>
<br>
<<include "Sex Foreplay Main">>[Note: The Scenes currently only have a single variant. This Variant assumes the Player/Partner are stripping clothes in the default order (Outer > Top > Bottoms > Socks > Underwear) and does not take the other person's clothing into account. This will all be taken into account as more variants are written.]<br>
<br>
/* Intro */
As <span style="color:DarkTurquoise">Lucas</span> is lying below you, you adjust yourself and sit on his butt. The butt to butt action is nice, though your main purpose is reaching down and pulling off your socks. Once they are off, you place your toes on <span style="color:DarkTurquoise">Lucas</span>’ sides, causing him to squirm and twitch. <span style="color:LightSteelBlue">“Aaahhh! Stop! Your toes are freezing!”</span> He complains. You chuckle, saying that’s weird since your socks are so warm. To prove your point, you shove one of your socks directly into <span style="color:DarkTurquoise">Lucas</span> face! <br>
<br>
<span style="color:LightSteelBlue">“Aaah!”</span> <span style="color:DarkTurquoise">Lucas</span> gags and pushes you away as you laugh loudly. You fall backwards, landing on your back as <span style="color:DarkTurquoise">Lucas</span> manages to pull one of your socks out of your hand and toss it back at you. <span style="color:LightSteelBlue">“You’re lucky I don’t shove my dirty underwear in your face for that!”</span> He laughs, though once he sees you smirk at the thought he blushes brightly once more. <span style="color:LightSteelBlue">“You’re so weird!”</span> He says as you somehow managed to turn his threat back on him. He’s so adorable. <br>
<br>
<<include "Sex Foreplay Main">>[Note: The Scenes currently only have a single variant. This Variant assumes the Player/Partner are stripping clothes in the default order (Outer > Top > Bottoms > Socks > Underwear) and does not take the other person's clothing into account. This will all be taken into account as more variants are written.]<br>
<br>
/* Intro */
<span style="color:DarkTurquoise">Lucas</span> glances down at you with an unsure gaze, occasionally glancing down towards your body. You were pretty much just in your underwear, something that <span style="color:DarkTurquoise">Lucas</span> seems all too aware of as it nervously keeps getting his attention. But it’s not just your underwear that is causing distracts, but you also see him glancing towards his door as well, as if worried someone is going to walk in to find you both in such a compromising position. It is clear that with his nerves so high, he isn’t in the mindset to take the lead so you instead instruct him on what to do next: take off your socks. <br>
<br>
<span style="color:LightSteelBlue">“Huh?”</span> <span style="color:DarkTurquoise">Lucas</span> says, his attention not fully on you, <span style="color:LightSteelBlue">“Oh, yeah. I can do that."</span> <span style="color:DarkTurquoise">Lucas</span> crawls backwards a bit and grabs your socks by the ankle, slowly pulling them off and tossing them to the ground. His attention still seems to be all over the place, so you decide to push your foot against his crotch as he takes off your last sock. He squeaks at this, backing up and covering his privates with his hands. You laugh and tell him to calm down, he has nothing to worry about. <span style="color:LightSteelBlue">“I know, it’s just…”</span> He sighs, <span style="color:LightSteelBlue">“It’s still a little weird to me. But you’re right.”</span> He gives you a smile before returning to his spot a top you. <br>
<br>
<<include "Sex Foreplay Main">>[Note: The Scenes currently only have a single variant. This Variant assumes the Player/Partner are stripping clothes in the default order (Outer > Top > Bottoms > Socks > Underwear) and does not take the other person's clothing into account. This will all be taken into account as more variants are written.]<br>
<br>
/* Intro */
You are lying there for a few minutes with <span style="color:DarkTurquoise">Lucas</span> not moving a single muscle, his nerves still stronger than his arousal, and decide to give him a kick in the butt to get him going. Literally. You lift up your foot and bend your knee just enough to give him a tiny kick in his rear. <span style="color:DarkTurquoise">Lucas</span> yelps at this and quickly turns around, as if someone had walked in and swatted his rear, but once he sees it was only you he sighs. <span style="color:LightSteelBlue">“Don’t do that! You nearly gave me a heart attack!”</span> <br>
<br>
You laugh, telling him you wouldn’t have to if he wasn’t so nervous. <span style="color:DarkTurquoise">Lucas</span> grumbles a bit, but you cut him off by instructing him to take off your socks. He continues grumbling, his cute voice mumbling out his childish versions of swears, as he pulls off your socks and tosses them to the floor. <span style="color:LightSteelBlue">“Do that again, and I’ll kick your butt! And I’ll do it a lot harder than that!”</span> You tease <span style="color:DarkTurquoise">Lucas</span>, asking if that’s a threat or a promise. He blushes, but gives you a slightly annoyed smirk. <br>
<br>
<<include "Sex Foreplay Main">>[Note: The Scenes currently only have a single variant. This Variant assumes the Player/Partner are stripping clothes in the default order (Outer > Top > Bottoms > Socks > Underwear) and does not take the other person's clothing into account. This will all be taken into account as more variants are written.]<br>
<br>
/* Intro */
As you are spooning <span style="color:DarkTurquoise">Lucas</span> from behind, you recall that you are still wearing your socks and get an interesting idea. You squeeze <span style="color:DarkTurquoise">Lucas</span> tightly, sliding your hands under his arms so he still has use of them and wrapping your feet completely around him so they are in the front. It’s almost like he is giving you a piggyback ride as you are lying down. With your feet not just below <span style="color:DarkTurquoise">Lucas</span>, you lift them up as high as you can and request he take them off you. <br>
<br>
<span style="color:LightSteelBlue">“Oh, okay…”</span> He says quietly, probably a little embarrassed by the position you are in, especially since you are practically just in your underwear. <span style="color:DarkTurquoise">Lucas</span> reaches down and begins to pull off your sock. You hug him harder as he does so, making it both funnier for you and harder for <span style="color:DarkTurquoise">Lucas</span> to be able to reach your feet to pull them off. Once they are both off, you wiggle your toes at the boy and squeeze him extra hard, nestling your face in his back, and enjoy the feeling of cuddling with your friend while wearing so little clothing. <br>
<br>
<<include "Sex Foreplay Main">>[Note: The Scenes currently only have a single variant. This Variant assumes the Player/Partner are stripping clothes in the default order (Outer > Top > Bottoms > Socks > Underwear) and does not take the other person's clothing into account. This will all be taken into account as more variants are written.]<br>
<br>
/* Intro */
As you are lying there, <span style="color:DarkTurquoise">Lucas</span> spooning you from behind, you begin to get a little bored. There you are, in your friends bed being held by him in nothing but your underwear, and you are bored! How could this be? Well, other than the fact that <span style="color:DarkTurquoise">Lucas</span> was eerily still, his nervous not allowing him to do anything, he also has been doing so for a few minutes! Seems the boy needs some instructions to play the top role. <br>
<br>
You turn your head and whisper to <span style="color:DarkTurquoise">Lucas</span> to tell you to take off your socks. “What?” <span style="color:DarkTurquoise">Lucas</span> replies. You repeat, you want <span style="color:DarkTurquoise">Lucas</span> to order you to take off your socks. <span style="color:LightSteelBlue">“Oh, okay… Take off your socks?”</span> He says, his demand sounding more like a nervous question. You sigh, telling him he has to be more forceful! His voice and tone alone have to be the consequences for not listening! <span style="color:LightSteelBlue">“Can’t you just do it?”</span> He sighs, <span style="color:LightSteelBlue">“I’m not good at this!”</span> <br>
<br>
You scoff, you thought a big actor like <span style="color:DarkTurquoise">Lucas</span> could handle being a little mean, but you guess he’s just a big baby! Maybe you should shove him outside in his tighty whities so you can tell everyone what a big baby he is! <span style="color:LightSteelBlue">“Fine! You want acting-!”</span> <span style="color:DarkTurquoise">Lucas</span> suddenly flips you over and grips the front of your $PlayerUndies.Name, tugging them up harshly as he glares at you. <span style="color:LightSteelBlue">“Take off those little socks of yours or you’ll be the one outside. And I won’t let you keep your underwear.”</span> You gulp, actually a little scared and very turned on. Turns out <span style="color:DarkTurquoise">Lucas</span> is a pretty good actor. <br>
<br>
You nod, slightly convinced that <span style="color:DarkTurquoise">Lucas</span> would toss you outside or worse, even though you know he never would deep down. As you hurriedly take them off and toss them aside, <span style="color:DarkTurquoise">Lucas</span> chuckles, <span style="color:LightSteelBlue">“Gosh, you actually look scared. Guessing I was good then?”</span> You mumble a response, blushing yourself. Though deep down you may be into the more violent, demanding <span style="color:DarkTurquoise">Lucas</span>. Though getting that kind of attitude out of him isn’t easy. <br>
<br>
<<include "Sex Foreplay Main">>[Note: The Scenes currently only have a single variant. This Variant assumes the Player/Partner are stripping clothes in the default order (Outer > Top > Bottoms > Socks > Underwear) and does not take the other person's clothing into account. This will all be taken into account as more variants are written.]<br>
<br>
/* Intro */
<span style="color:LightSteelBlue">“It feels like we are doing something naughty.”</span> <span style="color:DarkTurquoise">Lucas</span> smirks, <span style="color:LightSteelBlue">“Which, I guess we are, but not in that way.”</span> With a quizzical expression you ask him what he means. <span style="color:LightSteelBlue">“Well, we are doing something naughty, but like… it feels more like a secret. If that makes sense? Like we’re staying up past bedtime or stole a cookie or something.”</span> He chuckles as you roll your eyes, calling him a dork. <br>
<br>
You then sit up and grip the bottom of your $PlayerTop.Type, pulling it up and off your body. As your belly and chest are revealed, <span style="color:DarkTurquoise">Lucas</span> blushes and turns away. You laugh at this, asking if <span style="color:DarkTurquoise">Lucas</span> is so embarrassed by this ‘secret’ if he’s forgotten seeing you without a shirt isn’t anything new. <br>
<br>
<span style="color:LightSteelBlue">“I- I know!”</span> He responds, <span style="color:LightSteelBlue">“It’s just… embarrassing, knowing what’s coming…”</span> You roll your eyes once more, lying back down next to the dork and tease him for his innocence. <br>
<br>
<<include "Sex Foreplay Main">>[Note: The Scenes currently only have a single variant. This Variant assumes the Player/Partner are stripping clothes in the default order (Outer > Top > Bottoms > Socks > Underwear) and does not take the other person's clothing into account. This will all be taken into account as more variants are written.]<br>
<br>
/* Intro */
You glance down at <span style="color:DarkTurquoise">Lucas</span>, whose face is flushed red and burning bright. You laugh that he isn’t even hard yet and he’s already so red. <span style="color:LightSteelBlue">“It’s because I know what’s coming!”</span> He responds, sounding a tad defensive, <span style="color:LightSteelBlue">“How can I not be a little embarrassed knowing you’re going to… Ahhh!”</span> He groans and covers his eyes with his hands. What an innocent dork. <br>
<br>
Wanting to embarrass him a tad more and get this lewdness underwear, you lean down so the collar of your $PlayerTop.Type brushes against his face. <span style="color:DarkTurquoise">Lucas</span> moves his hands and looks at you curiously. In a whisper, you tell <span style="color:DarkTurquoise">Lucas</span> to bite down on the collar as hard as he can. He gives you a quizzical look, but with some insistence he does so. <br>
<br>
Using his teeth to hold it down, you slowly back up. In essence, you are assisting <span style="color:DarkTurquoise">Lucas</span> in removing your top with his teeth, a lewd display that is made somehow wholesome by <span style="color:DarkTurquoise">Lucas</span>’ confused and dumbfounded expression as you fully remove the top and it flops down onto his chest. <span style="color:LightSteelBlue">“Why’d you do it like that?”</span> He says, still with the puzzled look at his face. You toss your top aside and tell him it was sexier that way, though he doesn’t seem to agree with that. <br>
<br>
<<include "Sex Foreplay Main">>[Note: The Scenes currently only have a single variant. This Variant assumes the Player/Partner are stripping clothes in the default order (Outer > Top > Bottoms > Socks > Underwear) and does not take the other person's clothing into account. This will all be taken into account as more variants are written.]<br>
<br>
/* Intro */
You glance down at the back of <span style="color:DarkTurquoise">Lucas</span>’ head, somehow super invested in the look of his hair and how every strand comes up from his scalp. Then, your curiosity turns to a different sort as you begin to lightly bop your index fingers onto his head like you're hitting tiny drums while humming to yourself. <br>
<br>
<span style="color:LightSteelBlue">“What are you doing?”</span> <span style="color:DarkTurquoise">Lucas</span> turns his head, a mixture of confusion and amusement on his face. You shrug, telling him that you are entertaining yourself since he is just lying there like a board. <span style="color:LightSteelBlue">“Well, what do you want me to do!? You’re the one in charge! Shouldn’t we like, I don’t know, take off our clothes or something?”</span> You smile, saying that is a great idea as you pull of your $PlayerTop.Name and toss it directly onto his face. <span style="color:DarkTurquoise">Lucas</span> pulls it off and goes to say something, but you stop him by lying your bare chest onto his back, the warmth of it briefly causing his body to tense up. You ask him if this is more to his liking, but he doesn’t respond, obviously now blushing deeper. <br>
<br>
<<include "Sex Foreplay Main">>[Note: The Scenes currently only have a single variant. This Variant assumes the Player/Partner are stripping clothes in the default order (Outer > Top > Bottoms > Socks > Underwear) and does not take the other person's clothing into account. This will all be taken into account as more variants are written.]<br>
<br>
/* Intro */
As <span style="color:DarkTurquoise">Lucas</span> kneels above you, his blushing face looking down at your own, you get an idea. You grab <span style="color:DarkTurquoise">Lucas</span>’ hands, moving them from the side of your head down your body until they land at your waist. You smirk at <span style="color:DarkTurquoise">Lucas</span>, who is giving you a confused look, as you cause his hands to grip your $PlayerTop.Name. You then raise your hands above your head and wink at <span style="color:DarkTurquoise">Lucas</span>. <br>
<br>
<span style="color:LightSteelBlue">“Oohhh…”</span> You hear <span style="color:DarkTurquoise">Lucas</span> whisper as he understands what you are trying to tell him. Slowly, <span style="color:DarkTurquoise">Lucas</span> pulls your top up, briefly hesitating as your belly and nipples are revealed to him. As he finishes, pulling your top completely off and tossing it to the floor, you both smirk at each other as you grab him and pull him close to you, pressing your bare chest against him and blowing into his ear. <br>
<br>
<<include "Sex Foreplay Main">>[Note: The Scenes currently only have a single variant. This Variant assumes the Player/Partner are stripping clothes in the default order (Outer > Top > Bottoms > Socks > Underwear) and does not take the other person's clothing into account. This will all be taken into account as more variants are written.]<br>
<br>
/* Intro */
Seeing as <span style="color:DarkTurquoise">Lucas</span> is just awkwardly lying on top of you, just awkwardly sitting his body on yours rather than doing anything lewd, you decide to help him. You reach over the grab on of <span style="color:DarkTurquoise">Lucas</span>’ hands, sliding it under your body and slipping it up your $PlayerTop.Type and resting it against your belly. You feel his hand tense up as you place it there, most likely feeling nervous from touching your bare skin. <br>
<br>
After a brief moment of silence, you tell <span style="color:DarkTurquoise">Lucas</span> to hurry it up. He sits still for another moment, unsure what you mean, until you feel his hand slowly begin to move down towards your crotch. You laugh at this, and as amusing as this would be, inform the boy that you meant for him to take your shirt off. <span style="color:DarkTurquoise">Lucas</span> gasps, quickly moving his hand away from your groin and apologizing. <br>
<br>
He's so cute when he’s flustered. Once he manages to pull your top completely off and tosses it to the floor, you feel his eyes examining your back, bare from him to see. Then, slowly and without instruction, you feel him lie himself back down on top of you, your bare chest providing warmth to him as your bodies are pressed together. <br>
<br>
<<include "Sex Foreplay Main">>[Note: The Scenes currently only have a single variant. This Variant assumes the Player/Partner are stripping clothes in the default order (Outer > Top > Bottoms > Socks > Underwear) and does not take the other person's clothing into account. This will all be taken into account as more variants are written.]<br>
<br>
/* Intro */
You cuddle <span style="color:DarkTurquoise">Lucas</span> from behind, rubbing his belly and holding him tightly. He is a little stiff, not in the good way, and seems unsure about what he should be doing. Sadly, <span style="color:DarkTurquoise">Lucas</span> doesn’t have much of a belly, leaving you without a lump to squeeze, though you do find the second best thing in his sides, which still have enough of his little boyish form left to give a little squeeze that causes <span style="color:DarkTurquoise">Lucas</span> to squeak. <br>
<br>
<span style="color:LightSteelBlue">“Don- don’t do that!”</span> He says grabbing your hands. You chuckle, unable to tell if he says don’t due to it hurting him or him being embarrassed about it. You respond by sitting up, telling <span style="color:DarkTurquoise">Lucas</span> he can get a little revenge if he wants. You pull off your $PlayerTop.Name completely and toss it to the floor. <span style="color:DarkTurquoise">Lucas</span> sits up and blushes upon seeing you, but you grab his hands anyway and place them on your side, telling him to give it a little squeeze. <span style="color:LightSteelBlue">“You’re weird.”</span> <span style="color:DarkTurquoise">Lucas</span> chuckle, pulling his hands away. You pout slightly at his refusal, but return to your position and go back to hugging him, now sans a shirt. <br>
<br>
<<include "Sex Foreplay Main">>[Note: The Scenes currently only have a single variant. This Variant assumes the Player/Partner are stripping clothes in the default order (Outer > Top > Bottoms > Socks > Underwear) and does not take the other person's clothing into account. This will all be taken into account as more variants are written.]<br>
<br>
/* Intro */
You feel <span style="color:DarkTurquoise">Lucas</span> spooning you in his awkward way, stiff as a board, not in the way you want, and awkwardly still unsure of what to do. It is a bit cute, in his own way, though you would prefer if things get a bit more hot between you to. You think for a second, and then realize, what do you do when things get hot? Take off your clothes! You smirk as you turn back to <span style="color:DarkTurquoise">Lucas</span>, whispering for him to take off your $PlayerTop.Type. <br>
<br>
<span style="color:LightSteelBlue">“Oh, ye- yeah… I can do that…”</span> <span style="color:DarkTurquoise">Lucas</span> responds, moving back slightly in order to grip the bottom of your top and pull up. You tingle a little as you feel the cool air blow against your bare belly and back. Lifting your hands up, you can’t stop smiling as <span style="color:DarkTurquoise">Lucas</span> completely removes your top and tosses it to the floor. Then, as he moves back into position, you ensure that he hugs you as tightly as he can, feeling the warmth of your body fully move throughout his own. Things are definitely starting to heat up now! <br>
<br>
<<include "Sex Foreplay Main">>[Note: The Scenes currently only have a single variant. This Variant assumes the Player/Partner are stripping clothes in the default order (Outer > Top > Bottoms > Socks > Underwear) and does not take the other person's clothing into account. This will all be taken into account as more variants are written.]<br>
<br>
/* Intro */
As you are lying across from <span style="color:DarkTurquoise">Lucas</span>, you notice that the distance between you to has shrunk, though not through lack of effort on <span style="color:DarkTurquoise">Lucas</span>’ part. Ever since your bottoms came off, he has been slowly inching away from you out of embarrassment, but for ever inch he moved away, you moved closer. His back is pretty much against the wall at this point and you keep spotting him stealing glances at your underwear. A sight he has seen before, but with a new found nervousness as it is the only thing separating you from being completely naked on his bed, and everything that comes after that. <br>
<br>
You scooch even closer to <span style="color:DarkTurquoise">Lucas</span>, your knees practically touching as you feel his breath on your nose. You give him a smile, both as a comfort and as a sign of what’s about to come. You scooch closer once more, now your shoulders are practically side by side. You then bend down as much as you can, gripping the sides of your $PlayerUndies.Name. You glance back up at <span style="color:DarkTurquoise">Lucas</span> and catch him glancing away in slight embarrassment, but turn him back to look. You want him to see. <br>
<br>
Slowly, you pull down your underwear. Your $Player.PenisSize penis, though not fully erect, pops out. Despite <span style="color:DarkTurquoise">Lucas</span>’ earlier misgivings, his attention is drawn to it. You take a second to let the moment linger, your boyish bits laid bare before him, sitting so neatly between your legs only mere inches away from him. You hear him gulp as you continue, taking the underwear completely off and tossing it to the floor. You lie back besides your friend, both of you sharing a nervous smirk. No real backing out now. <br>
<br>
<<include "Sex Foreplay Main">>[Note: The Scenes currently only have a single variant. This Variant assumes the Player/Partner are stripping clothes in the default order (Outer > Top > Bottoms > Socks > Underwear) and does not take the other person's clothing into account. This will all be taken into account as more variants are written.]<br>
<br>
/* Intro */
Staring down at <span style="color:DarkTurquoise">Lucas</span>, his nervous eyes equal parts embarrassed and excited, you realize that there is only one piece of clothing left for you to strip. Your $PlayerUndies.Name. Once those are off, everything, your bits, balls, butt, and everything in between, will be laid bare before your friend. Something he has seen before, but with the context behind this special moment you can tell his nerves are rising. With a gentle smile, you calm him before crawling up. <br>
<br>
You stop so that your waist is just above <span style="color:DarkTurquoise">Lucas</span>, your crotch dangling above his head. You then adjust <span style="color:DarkTurquoise">Lucas</span>’ hands, placing them on your waist, the waistband of your underwear, giving him a silent nod. <span style="color:DarkTurquoise">Lucas</span> glances at you before nodding back, gulping loudly as he slowly pulls down your underwear. Your pubic area, then part of your shaft, both exposed slowly in equal measure. You can hear <span style="color:DarkTurquoise">Lucas</span>’ breathing quicken. Then your bits are freed and drop down towards <span style="color:DarkTurquoise">Lucas</span>. The boy actually jumps slightly, as if they were going to fall off directly onto his face. You both share a smile at this and chuckle. Then he continues, pulling them as far down as he can so you can kick them off. <br>
<br>
The sound of your underwear hitting the floor is somehow the loudest thing ever, a proclamation that you are now fully exposed and naked. The sexual tension in the room is so thick you could cut it with a knife. To alleviate this and have a big of fun with <span style="color:DarkTurquoise">Lucas</span>, you decide to drop your waist down quickly, squishing your balls and penis directly into his face! Naturally, <span style="color:DarkTurquoise">Lucas</span> gasps, getting part of it briefly in his mouth before spitting it out and turning head to block any further intrusions. <span style="color:LightSteelBlue">“You weirdo!”</span> You both laugh as you return to your original position and lie on top of him, now fully naked. <br>
<br>
<<include "Sex Foreplay Main">>[Note: The Scenes currently only have a single variant. This Variant assumes the Player/Partner are stripping clothes in the default order (Outer > Top > Bottoms > Socks > Underwear) and does not take the other person's clothing into account. This will all be taken into account as more variants are written.]<br>
<br>
/* Intro */
As you look down at <span style="color:DarkTurquoise">Lucas</span>, you friend with his face pressed firmly into his pillow, you realize something. The only thing left keeping your nude, exposed body away from him is your $PlayerUndies.Name. Time to fix that. With a smirk, you slowly and carefully remove your underwear, letting your bits dangle down towards <span style="color:DarkTurquoise">Lucas</span> in the open air. You carefully drop them to the floor, trying hard not to alert <span style="color:DarkTurquoise">Lucas</span> to what you’ve done. <br>
<br>
Now fully butt naked and kneeling above your friend, you adjust <span style="color:DarkTurquoise">Lucas</span> so that a bare part of his lower back is right above your crotch before slowly lowering yourself, letting your slightly stiff cock press against his bare skin. There is a brief moment of realization before <span style="color:DarkTurquoise">Lucas</span> springs his head up and turns around with such force he almost sends you sprawling to the floor! <br>
<br>
<span style="color:LightSteelBlue">“Are you-!?”</span> He pauses, seeing your balls presented before him. You laugh, asking if he likes what he sees. <span style="color:LightSteelBlue">“I- I…”</span> <span style="color:DarkTurquoise">Lucas</span> can only mutter, his attention fully entranced by your naked form. Though after a moment he manages to snap himself out of it and turns back around, covering his face with his hands. <span style="color:LightSteelBlue">“You could have warned me before you did that!”</spaN> He cries out. You laugh at his embarrassment and lie back down on top of your friend, who flinches upon feeling your bits once more, telling him that it’s more fun this way. <br>
<br>
<<include "Sex Foreplay Main">>[Note: The Scenes currently only have a single variant. This Variant assumes the Player/Partner are stripping clothes in the default order (Outer > Top > Bottoms > Socks > Underwear) and does not take the other person's clothing into account. This will all be taken into account as more variants are written.]<br>
<br>
/* Intro */
<span style="color:DarkTurquoise">Lucas</span> kneels on top of you, looking a bit nervous and embarrassed to be in such a dominating position, especially considering you are in just your underwear. You realize that, if anyone were to discover you, they’d see <span style="color:DarkTurquoise">Lucas</span> as the aggressor even though you are the one in control. It is an interesting thought. But now, as the true mastermind, it is time for you to put the next stage of your evil, well if not evil than at least lewd, plan into motion! <br>
<br>
You smirk at <span style="color:DarkTurquoise">Lucas</span> and tell him that you may need help taking off your underwear. He gives a nervous smile back. <span style="color:LightSteelBlue">“Oh.. okay…”</span> He gulps glancing down towards your $PlayerUndies.Name and gripping the sides of them, but you grab his hands and stop him. He gives you a confused look at your smile turns devious. You tell him that you don’t want him to do it with his hands, but with his mouth! You want him to bite down on your underwear and rip it off you like a rabid dog! <span style="color:LightSteelBlue">“With my… but I can’t-!”</span> <span style="color:DarkTurquoise">Lucas</span> says nervously, but you stop him, reminding him that you are in charge. With a nervous laugh he brushes his hair out of his face and sighs. <span style="color:LightSteelBlue">“Al- alright…”</span> <br>
<br>
You watch as <span style="color:DarkTurquoise">Lucas</span> bends down, placing his face right above your crotch, and attempts to bite down on the waistband of your underwear. It takes a few attempts, which leave some saliva on your belly and causes him to press his chin against your crotch a few times, both of which cause his blush to deepen, but eventually he manages to get ahold of it and start slowly pulling it down. <br>
<br>
He does so keeping his head rather close to your body for some reason, which just makes it more interesting as his nose rubs against your pubic area. As he reaches your crotch, <span style="color:DarkTurquoise">Lucas</span> shuts his eyes out of embarrassment and pulls down, which ends up being a bad idea as he doesn’t see your penis coming as it plops out and boops him right in the noise! Feeling the warm, slightly moist noodle hit his nostril causes <span style="color:DarkTurquoise">Lucas</span> to jump and release your underwear, which snaps back against your balls and causes you to let out a yelp. <br>
<br>
<span style="color:LightSteelBlue">“Sorry, sorry!”</span> <span style="color:DarkTurquoise">Lucas</span> quickly bends down to bite the underwear again, but seeing as the waistband is right against your balls, he changes his mind and decides to finish with his hands, apologizing over and over. That definitely hurt, but was worth it to see the look on his face. <br>
<br>
<<include "Sex Foreplay Main">>[Note: The Scenes currently only have a single variant. This Variant assumes the Player/Partner are stripping clothes in the default order (Outer > Top > Bottoms > Socks > Underwear) and does not take the other person's clothing into account. This will all be taken into account as more variants are written.]<br>
<br>
/* Intro */
As you lie in <span style="color:DarkTurquoise">Lucas</span>’ bed in nothing but your underwear, you can’t help but chuckle at the strangeness of the situation. You bury your face in <span style="color:DarkTurquoise">Lucas</span>’ pillow to avoid him noticing and take in a big whiff of it. It smells just like <span style="color:DarkTurquoise">Lucas</span>, his musk partially fruity due to his shampoo mixed with the smell of clean linen. His mother obviously washes his bedding often. You take a deep breath before turning to <span style="color:DarkTurquoise">Lucas</span> and telling him it is time. <br>
<br>
<span style="color:LightSteelBlue">“Time? What are you-?”</span> <span style="color:DarkTurquoise">Lucas</span> pauses, his eyes falling to your underwear-clad rear. He understands. <span style="color:LightSteelBlue">“Are- are you sure? I mean, I want to, but…”</span> He pauses, obviously still nervous. You chuckle and tell <span style="color:DarkTurquoise">Lucas</span> that he’d be begging to take him off he is had a boner. <span style="color:DarkTurquoise">Lucas</span> blushes and denies that he is that eager when horny, but you both know it’s true. With another smirk, you rest your head back on the pillow and wave for <span style="color:DarkTurquoise">Lucas</span> to begin. <br>
<br>
You shudder slightly as you feel his hands slip into your $PlayerUndies.Name. They are warm, despite the coolness of the room. He grips the sides, giving it a light tug before you hear him take in a deep breath and long exhale. Then, with a gently tug like he’s carefully unwrapping a present while saving the paper, he begins to pull them down. Your butt is quickly revealed, no doubt shinning in the light from <span style="color:DarkTurquoise">Lucas</span>’ lamp. You feel him stop, his eyes clearly locked on your rear. It goes on for a little too long and you turn and ask <span style="color:DarkTurquoise">Lucas</span> if something’s wrong. <br>
<br>
<span style="color:LightSteelBlue">“No, no… It’s just…”</span> He takes a deep breath then puts on the worst attempt at a cool flirty voice you’ve heard. <span style="color:LightSteelBlue">“You’ve got a nice… a nice… umm…”</span> You smile, asking if he’s trying to compliment your butt. <span style="color:DarkTurquoise">Lucas</span> blushes and covers his face as you laugh. <span style="color:LightSteelBlue">“I was trying to be sexy!”</span> <span style="color:DarkTurquoise">Lucas</span> says, quickly pulling your underwear the rest of the way off, <span style="color:LightSteelBlue">“Like the article said too! Just… shut up!”</span> He tosses your underwear to the floor as all your can do is chuckle at how adorable and innocent the boy is. <br>
<br>
<<include "Sex Foreplay Main">>[Note: The Scenes currently only have a single variant. This Variant assumes the Player/Partner are stripping clothes in the default order (Outer > Top > Bottoms > Socks > Underwear) and does not take the other person's clothing into account. This will all be taken into account as more variants are written.]<br>
<br>
/* Intro */
As you are spooning <span style="color:DarkTurquoise">Lucas</span> from behind, feeling his body press warmly against yours, almost completely bare, you get an idea. The only thing keeping your bits from squishing against <span style="color:DarkTurquoise">Lucas</span> are your $PlayerUndies.Name. Something that you are ready to remove to be fully naked behind <span style="color:DarkTurquoise">Lucas</span>. You silently chuckle as you wonder how he’ll react and quietly begin to pull down your underwear. <br>
<br>
It takes some work to not arouse <span style="color:DarkTurquoise">Lucas</span> to your plan, talking to him and playfully poking his back to keep him distracted and believing you are messing with him in a different way. Once your underwear is down to your knees, you begin to pull it the rest of the way down using just your feet, which is quite hard to do without arousing suspcision from your friend whom you are spooning. But eventually, you get the underwear all the way down and dangle it from your big toe. You finally place it at the end of the bed in complete silence to avoid <span style="color:DarkTurquoise">Lucas</span> hearing any noise indicating that you are now lying behind him butt naked. <br>
<br>
You spot a bare part of <span style="color:DarkTurquoise">Lucas</span>’ back and line yourself up. You call out to Lucas, who gives a nonverbal response, before hugging him as tightly as you can! Instantly, you bare crotch squishes against his back, your warm and slightly moist tip and balls being pressed against his back like a beanbag. <span style="color:DarkTurquoise">Lucas</span> instantly jumps at this, no doubt immediately realizing what you’ve done. You spot him glance back to confirm before blushing and quickly covering his face. You start laughing and squeezing him harder as he calls out <span style="color:LightSteelBlue">“Can you warn me next time!?”</span> God, he’s cute. <br>
<br>
<<include "Sex Foreplay Main">>[Note: The Scenes currently only have a single variant. This Variant assumes the Player/Partner are stripping clothes in the default order (Outer > Top > Bottoms > Socks > Underwear) and does not take the other person's clothing into account. This will all be taken into account as more variants are written.]<br>
<br>
/* Intro */
<span style="color:DarkTurquoise">Lucas</span> seems to be spooning you as lightly as he can, which is still pretty tight since you’ve basically pushed him against the wall at this point, but you know he is feeling a little embarrassed that you are in just your underwear. Well, only way to fix that is by taking your underwear off! You grab <span style="color:DarkTurquoise">Lucas</span>’ hand and place it firmly on your belly, whispering to Lucas that you need him to do something for you. <span style="color:LightSteelBlue">“Wha- what?”</span> He asks, knowing already that he is going to find it embarrassing. You slowly slide his hand into your underwear, getting a little nervous pushback, and tell <span style="color:DarkTurquoise">Lucas</span> that no matter what happens, you need him to keep your bits covered ‘just in case’. <br>
<br>
<span style="color:DarkTurquoise">Lucas</span>’ entire body tenses up as you place his hand against your bare groin, his fingers rubbing your shaft and balls. He is clearly nervous, but doesn’t move away as you pull your hand back. <span style="color:LightSteelBlue">“Oh- okay… But what are you going to do?”</span> You answer with a smirk and bend down. This causes your butt to push against <span style="color:DarkTurquoise">Lucas</span>’ own crotch and you feel his grip on your own bits tighten slightly. Slowly, you pull down your underwear, exposing your full body to the world, or you would had <span style="color:DarkTurquoise">Lucas</span> not been so diligently covering it with his hand. You make sure to move about as much as you can, feeling his hands kneed and toy with your boyhood against his will. <br>
<br>
You hear <span style="color:DarkTurquoise">Lucas</span> facepalm with his other hand, covering his eyes out of embarrassment as you chuckle and continue to move about, enjoying the feeling of his warm hand on your most sensitive bits. Once your underwear is off and on the floor, you cuddle up as close to <span style="color:DarkTurquoise">Lucas</span> as you can and use your own hand to keep his firmly pressed against your privates, enjoying the warm comfort it provides. You are now fully naked in your friend’s bed as he cups your bits, and you couldn’t be happier! <br>
<br>
<<include "Sex Foreplay Main">>/* Intro */
Your eyes can’t decide where to go, constantly moving from staring into <span style="color:DarkTurquoise">Lucas</span>’ eyes to glancing down at his bare chest. So much skin to see with such small eyes to look with. But there is still something else you want to see. Glancing downwards, you spot the $LucasUndies.Color poking out from his bottoms and smirk. <span style="color:DarkTurquoise">Lucas</span> sees where you are looking and blushes. <br>
<br>
<span style="color:LightSteelBlue">“Do- do you want me to-?”</span> You shush the boy, reaching down yourself and slowly undoing his bottoms. <span style="color:DarkTurquoise">Lucas</span> gulps, watching you slowly undo his buttons and pull down his zipper. Instantly, the front of his $LucasUndies.Name become revealed, the small lump that is his privates popping out, not yet erect. <span style="color:DarkTurquoise">Lucas</span>’ blush grows as more of his underwear is revealed as neither of you can look away. <br>
<br>
Unable to pull of his $LucasBottoms.Type from a lying position, you sit up and move to his legs, gripping the sides of his bottoms and slowly pulling them off. As <span style="color:DarkTurquoise">Lucas</span>’ entire underwear is revealed, your smile grows, and once the bottoms are completely off, you take a second to admire the sight of your friend in now just his underwear. The $LucasUndies.Name look so cute on his boyish, blushing body. <br>
<br>
<<include "Sex Foreplay Main">>/* Intro */
You lean down close to <span style="color:DarkTurquoise">Lucas</span>’ face, blowing softly on his nose before moving to his exposed chest. The cool breeze of your breath on his nipple causes his to squirm. This pleases you, as you begin to move your attention downward to his bottoms, his cute underwear poking out ever so slightly from them. <br>
<br>
You glance at <span style="color:DarkTurquoise">Lucas</span>’ face, his eyes locked on where you were going next. His bottoms. With a smirk, you move your hands down and unbutton his $LucasBottoms.Type before slowly pulling his fly apart, causing it to unzip slowly. You are greeted by the front of his $LucasUndies.Name, the small lump that is his crotch peeking out. <span style="color:DarkTurquoise">Lucas</span> turns redder as more of him is exposed. <br>
<br>
You scooch further down, grabbing the bottom of his legs and pulling the bottoms off his body. At first, his underwear goes with them, giving you a brief peek at his pubic area, until a shy <span style="color:DarkTurquoise">Lucas</span> grabs them and holds them off as you finish yanking off his $LucasBottoms.Type. Seems <span style="color:DarkTurquoise">Lucas</span> wants to keep what little of his dignity he can for now, even though you will probably take that soon. Once his bottoms are tossed to the floor, you turn back and admire the sight of your embarrassed friend lying on his bed in just his $LucasUndies.Name. <br>
<br>
<<include "Sex Foreplay Main">>/* Intro */
You glance down at <span style="color:DarkTurquoise">Lucas</span>’ exposed bare back, his boyish charm shining through in how smoothed it looks. You reach out and begin to rub it, enjoying the feeling and the sounds <span style="color:DarkTurquoise">Lucas</span> make as you do so. From this position, he can’t be sure what you are going to do until you do it. This causes a smile to creep across your face as your attention falls to the bit of $LucasUndies.Color peeking out from his bottoms. An idea forms. <br>
<br>
You reach your hands under <span style="color:DarkTurquoise">Lucas</span>’ body, gently rubbing his stomach before moving lower. You find the button and zipper to his bottoms, undoing them gently. <span style="color:LightSteelBlue">“What are-“</span> <span style="color:DarkTurquoise">Lucas</span> starts, but you quietly shoosh him, patting his head. <span style="color:DarkTurquoise">Lucas</span> remains still, though is clearly nervous and knows what is coming. <br>
<br>
Moving back, you gently grip the bottoms of his pantleg before, with as much quickness and force as you can muster, you yank them off his body in a swift motion! <span style="color:DarkTurquoise">Lucas</span> is nearly yanked completely off the bed, grabbing the headboard in order to prevent it. Cutely, his underwear is also tugged down towards his knees as well, giving you a brief peek at his butt as you stand there with his bottoms in your hands. <br>
<br>
Embarrassed, <span style="color:DarkTurquoise">Lucas</span> quickly reaches down and fixes his underwear, knowing all to well that you may be taking that next. Seems he wanted to keep himself at least slightly decent for as long as he can. You smile as you lie back down on your friend, who is now only in his underwear. <br>
<br>
<<include "Sex Foreplay Main">>/* Intro */
You lie there with your hands behind your head, smirking up at the shy <span style="color:DarkTurquoise">Lucas</span> who avoids eye contact as he kneels above you on his hands and knees. Without a top, his chest is fully exposed. You eye his supple nipples and his stomach, watching his nervous breathing increase as he catches you staring. <br>
<br>
Moving your eyes lower, you peek at his underwear poking out of his bottoms, so cute and boyish. You reach out and with a flick, unbutton his $LucasBottoms.Type. <span style="color:DarkTurquoise">Lucas</span>’ full attention turns to you as he feels this, blushing as he realizes what is about to happen. You smile at him, asking if he’s ready. He audibly gulps and nods, unable to form words. You keep your eyes locked with his as you grip his zipper and pull it all the way down. Gravity works its magic, causing his cute boyish bulge to flop down once it is no longer constrained. <span style="color:DarkTurquoise">Lucas</span> isn’t erect, yet, but being on his hands and knees like this makes his package very visible. <br>
<br>
You slide your hands up <span style="color:DarkTurquoise">Lucas</span>’ sides, feeling him up and watching him twitch and squirm before ereturning them to his bottoms, gripping the sides as you slowly pull them down, exposing his $LucasUndies.Name completely. Though once down to his knees, it is a bit harder to get them off. So you pull <span style="color:DarkTurquoise">Lucas</span> towards you, putting all his weight on his chest and groin, which is squished against your own. You then use your feet to grip the bottoms of his $LucasBottoms.Type and slowly pull them off, stripping your friend without moving from this close, lewd position. Once it is done, <span style="color:DarkTurquoise">Lucas</span> lies atop you in nothing but his $LucasUndies.Type. <br>
<br>
<<include "Sex Foreplay Main">>/* Intro */
You lie on your stomach, face in <span style="color:DarkTurquoise">Lucas</span>’ pillow, as you feel your friend lying atop you. His body is warm as it is pressed against yours, his bare chest transferring to much heat you worry <span style="color:DarkTurquoise">Lucas</span> be die of frostbite. But that is nothing compared to his cheeks, which lie on your shoulders and felt so warm <span style="color:DarkTurquoise">Lucas</span> could nearly cook an egg on his flushed cheeks. You laugh at the thought. <br>
<br>
<span style="color:LightSteelBlue">“Wha… what’s so funny?”</span> <span style="color:DarkTurquoise">Lucas</span> asks nervously, probably thinking you are laughing at his attempt to be lewd atop you, or lack there of, since he is too nervous to really do anything. You shrug, telling <span style="color:DarkTurquoise">Lucas</span> it’s nothing, but that you’re ready for the next step. <span style="color:LightSteelBlue">“Next step? What should I-“</span> You interrupt <span style="color:DarkTurquoise">Lucas</span> with a single command. Take those $LucasBottoms.Type off. You can feel his cheeks getting warmer from the idea. The command to strip to just his underwear and lie atop his friend. <span style="color:DarkTurquoise">Lucas</span> may die of embarrassment. <br>
<br>
But he does as you ask, standing up and moving to the side of the bed. Smirking, you turn your head and add some additional commands. You want him to do it facing away from you, and you want him to bend real low. <span style="color:LightSteelBlue">“But why do you-“</span> <span style="color:DarkTurquoise">Lucas</span> pauses, realizing mid-sentence that such an act would lead to his underwear-clad butt being directly in your face for a moment. <span style="color:DarkTurquoise">Lucas</span> smiles nervously and nods. He may be shy, but he is into this just as much as you are, even if he can’t admit it. <br>
<br>
<span style="color:DarkTurquoise">Lucas</span> does what you ask and more, standing so close to the bed that once he bends down to pull his bottoms off his legs, his butt is directly in your face, nearly touching it. You get every detail of his $LucasUndies.Name up close and personal. You smirk, leaning forward and bite the back of his underwear! <span style="color:DarkTurquoise">Lucas</span> yelps at the sudden feeling as you pull on his $LucasUndies.Type with your teeth. You pull hard enough to get a glimpse at his butt and that he nearly falls on top of you. Once you release his undergarments, <span style="color:DarkTurquoise">Lucas</span> adjusts them and turns to you blushing. <span style="color:LightSteelBlue">“You are so weird!”</span> He says, before you both can’t help but laugh at the silly cute situation. <br>
<br>
<<include "Sex Foreplay Main">>/* Intro */
You hold <span style="color:DarkTurquoise">Lucas</span> tightly, rubbing his belly and gently teasing his nipples. Every time you rub your finger against his nipple or poke your pinky into his belly button, he squirms and makes a noise. It’s so cute, the little noises he makes. But he never complains, well at least he eventually stops. <span style="color:DarkTurquoise">Lucas</span> is quick to realize that he agreed to let you take the lead, which means that, at least until you are finished, his body is basically your toy. And you plan to get all the fun you can out of it. <br>
<br>
Your hands move lower, towards his waist, and find the button to his $LucasBottoms.Type. You smirk as you feel the metal with your finger; you figure it is time to get these off. As you unbutton them, you spot <span style="color:DarkTurquoise">Lucas</span> glancing down, no doubt knowing what you are about to do. You snuggle him closer, trying to calm his nerves as you slowly unzip his bottoms. Sticking your hand into his fly, you lightly pinch his boyhood with your thumb and index finger. <br>
<br>
<span style="color:LightSteelBlue">“He- hey!”</span> <span style="color:DarkTurquoise">Lucas</span> cries out, trying to close his legs to no avail. You chuckle, saying you’ve found a new body part of his to play with, one that is somehow more sensitive than his cute nipples. <span style="color:DarkTurquoise">Lucas</span> groans in displeasure at your direction mention of his nipples, still feeling a little embarrassed. <span style="color:LightSteelBlue">“Just don’t pinch it, that hurts.”</span> He complains softly, but you remind him that you’re in charge. <span style="color:DarkTurquoise">Lucas</span> shifts nervously and groans again, but doesn’t complain further. <br>
<br>
You smile at his obedience, sliding his bottoms completely off his body without letting go of your tight squeeze on him. Once they fall to the floor, you wrap your legs around your friend, now clad in only just $LucasUndies.Name, and hold him even tighter. <span style="color:DarkTurquoise">Lucas</span> is no doubt blushing and embarrassed, but you know he likes this too. <br>
<br>
<<include "Sex Foreplay Main">>/* Intro */
You hold your hands over <span style="color:DarkTurquoise">Lucas</span>’ as he hugs you from behind. The boy is nervous and a little shy, even more so now that his chest is exposed. You can feel his breathing as it increases and slows, no doubt a million thoughts running through his mind. The warmth from his body is nice, like a comforting blanket. Though this pops an idea in your head, why not get some more direct body hear. <br>
<br>
You spin around, facing <span style="color:DarkTurquoise">Lucas</span>, who blushes upon seeing you. Your face is a mere inch away from you, your noses practically touching. You smirk and he gives a nervous smile back, wondering what you are about to do. Then you tell him, in a whisper, to take off his pants. His blush grows at this command, this would leave him in nothing but his $LucasUndies.Name. <br>
<br>
He doesn’t say anything, his voice getting caught, and simply nods. You watch as the boy moves his hands to his fly and begins to undo it, struggling slightly in a cute way. You can’t tell if it’s because he’s super embarrassed or because he wants to get them off as fast as possible. Either way, it is an adorable display. Once they are fully off, you take a second to admire his entire body, his $LucasUndies.Name so cute, cradling his body. The only thing keeping your friend’s dignity, well whatever dignity he has left. You then lie back down and <span style="color:DarkTurquoise">Lucas</span> takes the hint to return to the spooning position, holding you tightly. With only his underwear on now, the direct warmth from his body is even more comforting. <br>
<br>
<<include "Sex Foreplay Main">>/* Intro */
You and <span style="color:DarkTurquoise">Lucas</span> stare into each other’s eyes, a slight cute awkwardness as you lie so close to one another. You smirk and he smirks back, blushing slightly. You then sit up slightly and grab the zipper of his jacket, twirling it around with your fingers as you slowly unzip it. Seeing this, <span style="color:DarkTurquoise">Lucas</span> chuckles slightly and adjusts himself to make it easier on you. <br>
<br>
With a nice pop, the zipper reaches the bottom and fully separates, revealing <span style="color:DarkTurquoise">Lucas</span>’ $LucasTop.Name. Despite their being nothing inherently lewd about you unzipping your friend’s jacket, you both knew that this is simply a first step to him baring it all. You grab the corner of his jacket and flop it over, both of you laughing slightly at the silliness of it as <span style="color:DarkTurquoise">Lucas</span> begins to pull his hands into his sleeves and finally sets the jacket on the ground with a satisfying plop. <br>
<br>
You both then lie back down, smirking at each other. <span style="color:DarkTurquoise">Lucas</span>’ arms were now bare and though this is something you’ve seen a hundred times before, the tension in the room grows as you both feel your faces heating up thinking of what’s next. <br>
<br>
<<include "Sex Foreplay Main">>/* Intro */
You lean down closer to <span style="color:DarkTurquoise">Lucas</span>, your face stopping on an inch away from his. He blushes and you hear him gulp, wondering what you are about to do to him. Were you going to kiss him or…? Then you move lower, biting down on the zipper of <span style="color:DarkTurquoise">Lucas</span>’ jacket. He glances down at you nervously as you slowly crawl backwards, unzipping his jacket with your teeth. <br>
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Once fully unzipped, you spit the zipper out to the side and grip <span style="color:DarkTurquoise">Lucas</span>’ collar, lifting him up enough so that his jacket slowly slides off of him, leaving his arms bare. You use your other hand to grab the jacket and toss it away onto the floor as you smirk at the blushing <span style="color:DarkTurquoise">Lucas</span>. <br>
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<span style="color:LightSteelBlue">“You- you could have just told me to take it off.”</span> <span style="color:DarkTurquoise">Lucas</span> laughs nervously. You respond by pushing him back down on the bed and once more getting on top of him. You pin his arms down with your own and sensually whisper that you had more fun doing it that way. <span style="color:DarkTurquoise">Lucas</span> doesn’t respond, instead just staring at you speechless. <br>
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<<include "Sex Foreplay Main">>/* Intro */
As your body pins <span style="color:DarkTurquoise">Lucas</span> down, you reach your hands under his chest. He flinches slightly as you do, glancing back at you nervously. You begin to search around for what you’re looking for, moving your hand up until you find the small piece of metal and slowly pull down to unzip his jacket. <span style="color:DarkTurquoise">Lucas</span> spots this and attempts to lift his body up to help you, but this just causes his rear to be pushed against your crotch. <br>
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Once it is fully unzipped, you move your hands to the bottom of his jacket and slowly pull it up and off his body, forcing <span style="color:DarkTurquoise">Lucas</span>’ hands above his head as you do so. This displaces his shirt slightly as well, giving you a nice peek at his cute lower back. You smirk at this, tossing the jacket to the floor and place both hands on his back, causing him tm jump slightly. <span style="color:DarkTurquoise">Lucas</span> continues to squirm as you rub his back and sides before slowly lowering yourself back onto him, applying ample pressure against his backside with your pelvis. <br>
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You hear <span style="color:DarkTurquoise">Lucas</span> gulp, opening his mouth to say something, but the words seem to get stuck in his throat. <br>
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<<include "Sex Foreplay Main">>/* Intro */
You lie on your back, looking up at the shy and nervous <span style="color:DarkTurquoise">Lucas</span>. Despite being on top, or perhaps because of it, <span style="color:DarkTurquoise">Lucas</span> couldn’t look you in the eye, instead shyly looking off to the side. You love his shy smile, but know he isn’t going to do anything unless you take the lead. Glancing down at his jacket, which hangs down and almost brushes against you, you get an idea. <br>
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You reach up and grab the zipper to <span style="color:DarkTurquoise">Lucas</span>’ jacket, getting his attention, and slowly pully down. The zipping sound fills the room as his shirt and slowly revealed. The two sides of the jacket become undone and separate, opening up his top to you. You smirk at <span style="color:DarkTurquoise">Lucas</span>, gripping his sides as you pull him down to lie on top of you, letting his arms rest above your head as you grab the back of his jacket and slowly lift it off of him. <br>
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You take most of his shirt with it, nearly pulling that off as well, and you both chuckle as it covers most of his face. As <span style="color:DarkTurquoise">Lucas</span> fixes it, you reach up and gently rub his belly, causing him to blush once most. You laugh at how easily flustered he gets and lean up to gently kiss his noise before tossing his jacket to the floor. <br>
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<<include "Sex Foreplay Main">>/* Intro */
You lie on your stomach, eyes closed and enjoying the feeling of <span style="color:DarkTurquoise">Lucas</span> lying on top of you, when you suddenly feel something cold hit you as <span style="color:DarkTurquoise">Lucas</span> shifts around. It was the zipper to his jacket, the cold metal being an unfortunate annoyance in your relaxation. You turn your head and instruct Luc<span style="color:DarkTurquoise">Lucas</span>as to take his jacket off. Afterall, it’s about to get too hot to wear it. <br>
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<span style="color:LightSteelBlue">“Wha- what!?”</span> You can practically hear him blushing. You laugh and tell him to just do it. You then lie your head back down and close your eyes, listening closely as he slowly fidgets with the zipper before slowly zipping it down. You let the sound fully immerse you, imagining what it looks like as he pulls both hands through the sleeves, takes off the jacket, and tosses it to the ground with a nice plop. <br>
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<span style="color:DarkTurquoise">Lucas</span> lies on your once more, his body heat instantly hitting you more than before without the thick garment in the way. You exclaim that this feels much better as <span style="color:DarkTurquoise">Lucas</span> settles nicely atop you once more. <br>
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<<include "Sex Foreplay Main">>/* Intro */
Squeezing <span style="color:DarkTurquoise">Lucas</span> tightly from behind, you begin to move your hands and explore his front. Gently patting his crotch just enough to make him squirm before moving to his belly. It is still boyish and soft, though something is in the way. The familiar cold metal line that moves throughout his upper body. The zipper to his jacket. <br>
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Without a word you move your hand up and find the zipper, gripping it in one hand as you slowly undo it. <span style="color:DarkTurquoise">Lucas</span> makes a noise as you do so, though quickly hushes and glances down, watching your hands undo it. Once unzipped, you lean back and gently pull it off his body, freeing his top and getting a peek at his lower back. You then toss the jacket onto the floor, letting the sound of it hitting the ground fill the room before the silence returns and you move back to holding him tightly. <br>
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Now free, you then move your hand under his shirt and begin to gently rub his belly, which is warm and soft, and smile as you enjoy the feeling. <span style="color:DarkTurquoise">Lucas</span>, for his part, moves closer to you. Whether due to getting more into it or now feeling colder without his jacket. <br>
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<<include "Sex Foreplay Main">>/* Intro */
You push your body against <span style="color:DarkTurquoise">Lucas</span>’, making sure to feel it on every inch of yours as <span style="color:DarkTurquoise">Lucas</span> continues to hug you tightly, still unsure of what he should be doing. But as he does so there is an annoyance poking your back. The metal zipper of his jacket. You sigh in frustration, causing <span style="color:DarkTurquoise">Lucas</span> to poke his head up. <br>
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<span style="color:LightSteelBlue">“Is- is something wrong?”</span> He asks worriedly, wondering if he messed up. You inform him that the zipper to his jacket is poking you uncomfortably. <span style="color:LightSteelBlue">“Oh! Sorry, sorry!”</span> You listen as <span style="color:DarkTurquoise">Lucas</span> hurriedly sits up and tries to fix it. He seems to be struggling, muttering to himself until there is a loud zip as he quickly undoes it and tosses it to the floor. <br>
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He then moves back into position, awkwardly hugging you as you reapply preasure to squeeze him between you and the wall. Instantly, the warmth of his body hits you strongly without the thick fabric acting as a barrier. <span style="color:LightSteelBlue">“Is- is this better?”</span> <span style="color:DarkTurquoise">Lucas</span> asks nervously, but you only respond by struggling against him closer. <br>
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<<include "Sex Foreplay Main">>/* Intro */
You wrap your arms around <span style="color:DarkTurquoise">Lucas</span> and hug him tightly. He is nearly nude, with only his boyish undergarments keeping his bits from you. Your crotches rub against each other, he still isn’t hard. It’s so cute. Despite being stripped bare, he still isn’t erect. Guess you’ll have to try harder. You begin to rub your feet against his, feeling his socks. Even though he had them covered, you notice he twitches slightly as you rub your toes against the bottom of his foot. A weak spot. <br>
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You sit up and when <span style="color:DarkTurquoise">Lucas</span> goes to follow you shove him back down, silently indicating that he should keep still. You crawl over to his feet, briefly glancing at his undies along the way, and poke your finger to the bottom of his foot. He squirms; it being a sensitive area. You glance back and <span style="color:DarkTurquoise">Lucas</span> and smile. He gulps nervously. You reach down and pull off one of his socks. His feet look small and cute in your hands, his toes clenched in nervousness. There is a slight smell to them, but otherwise seem pretty clean. You compliment his hygiene. <br>
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<span style="color:LightSteelBlue">“Why are you-?”</span> You silence the boy by rubbing your fingers along the bottom of his foot. He gasps, his breath taken away, before he tries to stifle laughter. <span style="color:LightSteelBlue">“N- no! Wait! Stop! Not there!”</span> His entire body squirms and twitches in response. You laugh at the sight, moving to his other foot to repeat the process. Removing the socks before torturing by way of rubbing his feet. In the end, <span style="color:DarkTurquoise">Lucas</span> has begun sweating from the feeling and as you lie back next to him you ask if he enjoyed that. <span style="color:LightSteelBlue">“I hate you…”</span> is all he can say through his tired gasps. <br>
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<<include "Sex Foreplay Main">>/* Intro */
You smirk down at <span style="color:DarkTurquoise">Lucas</span>, stuck below you looking so shy and embarrassed. Despite signing up and agreeing to this, you get the feeling that now that he is in his underwear, he is starting to feel a little self conscious. You can’t get over how cute he looks when embarrassed, especially when wearing only his $LucasUndies.Name. Well, he is wearing one other thing. <br>
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You smile as an idea forms, rotating around so you are facing <span style="color:DarkTurquoise">Lucas</span>’ feet. His socks. You glance back at <span style="color:DarkTurquoise">Lucas</span> and tell him to give you a second to get those off. Then you sit down… right on his face. <span style="color:DarkTurquoise">Lucas</span> lets out a gasp as his face is covered by your rear, his eyes blinded, his nose only able to pick up your scent. You even wonder if part of you in now in his mouth. <span style="color:DarkTurquoise">Lucas</span> grips your sides with his hands, as if he is going to try to push you off, but once you apply more pressure, he gets the hint that he is staying like that one way or another. <br>
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You bend forward, keeping your rear planted on his face, as you slowly peel off his socks. Which each one off, you then rub a finger along the bottom of his foot. This causes <span style="color:DarkTurquoise">Lucas</span> to let out a gasp, no doubt filling his lungs with your musk as he does so. Once his feet are bare and he is truly in just his underwear, you turn back around and ask <span style="color:DarkTurquoise">Lucas</span> how it was. He doesn’t respond, but his burning red face gives you an idea. <br>
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<<include "Sex Foreplay Main">>/* Intro */
Despite still being covered by his underwear, you can’t look away from <span style="color:DarkTurquoise">Lucas</span>’ butt. The way his $LucasUndies.Name hug his rear so tightly. You reach down and tug on his waistband slightly, causing his $LucasUndies.Type so slip in between his cheeks, giving you a good look at the entire form of his butt. You just want to snuggle it, you can barely contain yourself. <br>
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<span style="color:DarkTurquoise">Lucas</span> lies there motionlessly as you continue to fondle and stare at his underwear-clad butt. Probably far too embarrassed to say or do anything, just waiting for whatever comes next. How cute. Your eyes move lower, from his butt to his feet. They are still covered by his socks, so you technically can’t say he is ONLY in his underwear. Time to fix that. <br>
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<span style="color:DarkTurquoise">Lucas</span> glances over as he feels you move towards his feet. You reach down and grab the end of his sock with your fingers, before getting another idea. With a smirk, you lean your face down and bite his socks with your teeth, pulling them off with your mouth. You can feel <span style="color:DarkTurquoise">Lucas</span>’ breathing increase from this, his toes curling in nervousness. With one down, you move to the next one and do the same, slowly pulling off his socks without using your hands before spitting them to the floor. You then return to your spot atop your friend, who now truly only has his underwear to cover himself with. How cute. <br>
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<<include "Sex Foreplay Main">>/* Intro */
<span style="color:DarkTurquoise">Lucas</span> kneels above you, face burning red as he tries to avoid eye contact. Being in this position in just his underwear makes it hard for him to hide anything. Despite still being hidden inside his $LucasUndies.Name, his bits dangle down cutely, forming a lump on the front of his underwear. Somehow, the boy is still flaccid. You’re sure there is a battle going on in his mind between wanting to do this and still being embarrassed. <br>
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His breathing is normal, though quick, indicating his slight nervousness. Wanting to calm him down, you reach out and hug him, pulling him down right on top of you. The feeling of his underwear-covered crotch squishing against your front causes you to smile. Then you feel something, rubbing your feet around his lower legs. His socks. Seems there is still something else to remove before you get to the grand finale. <br>
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With a smile, you instruct <span style="color:DarkTurquoise">Lucas</span> up again and flip yourself around so that your face is by his feet and his face is staring at your crotch. You smirk at the boy, telling him to enjoy the show before quickly grabbing his feet and yanking them up. This causes <span style="color:DarkTurquoise">Lucas</span> to lose his balance, falling face first into your crotch. You laugh as you quickly yank off both his socks and toss them to the floor as <span style="color:DarkTurquoise">Lucas</span> readjusts himself blushing. You spin yourself back around and giggle at the flustered <span style="color:DarkTurquoise">Lucas</span>. He can deny it all he wants, but you know he enjoyed that. <br>
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<<include "Sex Foreplay Main">>/* Intro */
You lie on your stomach, feeling <span style="color:DarkTurquoise">Lucas</span>’ body sit atop you. <span style="color:DarkTurquoise">Lucas</span> is in just his underwear, pretty much, and the feeling of his bare skin sends a comforting warmth throughout your body. Despite <span style="color:DarkTurquoise">Lucas</span> not really doing anything, too shy and embarrassed and not yet horny enough to let those inhibitions dissipate, you still enjoy the feeling. He is like a weighted blanket. A cute and warm weighted blanket with the most adorkable smile you’ve ever seen, especially when he’s in just his underwear. <br>
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But something is missing, or rather something should be missing. You feel his feet rubbing against your legs, his toes hidden beneath his socks. To make this perfect, those had to go. You call out to your friend. <span style="color:LightSteelBlue">“Huh?”</span> <span style="color:DarkTurquoise">Lucas</span> sits up slightly, <span style="color:LightSteelBlue">“Did- did you want to switch?”</span> He sounds almost hopeful, slightly out of his element being the one on top. But you instead inform him that you want him to take off his socks. <span style="color:LightSteelBlue">“Oh… yeah, I can do that.”</span> <span style="color:DarkTurquoise">Lucas</span> responds matter-of-factly, a bit surprised by the demand. <br>
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<span style="color:DarkTurquoise">Lucas</span> shifts off of you to the edge of his bed, reaching down to pull off his socks. You turn to watch, seeing his backside, only covered by his $LucasUndies.Name, as he bends down. His underwear slips down slightly, giving you the cutest peek at his crack. He’s so cute, his mixture of childish innocence and horny desire. You could hardly believe how lucky you are to have moved in next to him. Once his pigs are free, <span style="color:DarkTurquoise">Lucas</span> returns to his spot on top of you, rubbing his big toe across your leg as if to prove he did what you asked. Maybe, just maybe, <span style="color:DarkTurquoise">Lucas</span> was finally letting his shyness disperse. <br>
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<<include "Sex Foreplay Main">>/* Intro */
You hug <span style="color:DarkTurquoise">Lucas</span> tightly, bringing your hand down from his chest to his belly, briefly stopping to rub his cute belly button, before going lower. You stop on his groin, his precious family jewels tucked so neatly away in his $LucasUndies.Name. You give them a gentle squeeze, just to inspect. He is still soft, somehow. Though not through lack of enjoyment, but rather from lack of touch. You know that, given a bit longer, he’ll be pitching a tent in those cute little undies of his. <br>
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But what to do next? That is the question bouncing around your mind. It isn’t yet time to remove the underwear and free his bits, no you wanted to feel his underwear-clad body a bit more. Instead your eyes fall to the only other piece of clothing the boy has left. His socks. With a smirk you travel downwards, causing <span style="color:DarkTurquoise">Lucas</span> to let out a confused noise. As you reach his $LucasUndies.Type behind, you smile. Best place to lay your head while you work. <br>
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You press your face against his rear, causing his body to tense up, including his cheeks, as you reach down to his socks. <span style="color:LightSteelBlue">“Wha- what are you doing!?”</span> <span style="color:DarkTurquoise">Lucas</span> asks, you can hear the embarrassment in his voice. You tell him to wait a moment, pressing your face harder against his buttocks as you strain to remove his socks. <span style="color:DarkTurquoise">Lucas</span>, realizing what you are doing, lifts his feet to aid you. <span style="color:LightSteelBlue">“You don’t have to put your face there to take off my socks!”</span> <span style="color:DarkTurquoise">Lucas</span> says in a flustered tone as you finally get them off and return to your normal spot spooning him, <span style="color:LightSteelBlue">“You weirdo.”</span> <br>
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<<include "Sex Foreplay Main">>/* Intro */
As you lie there with <span style="color:DarkTurquoise">Lucas</span> spooning you from behind, you smile as you picture the sight. There is your friend, classmate, and next-door neighbor <span style="color:DarkTurquoise">Lucas</span> in his bed, in his underwear, cuddling you from behind. If anyone saw this sight, <span style="color:DarkTurquoise">Lucas</span> would die from embarrassment. Then again, it wouldn’t be such a surprise to find him like this if other people knew how horny he was, like you do. <br>
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You tell <span style="color:DarkTurquoise">Lucas</span> to wrap his legs around you, bringing them in front of you. <span style="color:LightSteelBlue">“Oh, okay…”</span> <span style="color:DarkTurquoise">Lucas</span> replies nervously, doing as you ask. This causes his hug to be tighter, even more lewd. But that is only half of your intention. Reaching down to his feet, you grip the edge of his sock and pull. <span style="color:LightSteelBlue">“Woah! Hey!”</span> <span style="color:DarkTurquoise">Lucas</span> cries out as your tugging does little more than nearly yank him over you. <span style="color:LightSteelBlue">“You can’t take them off like that, grab the ends!”</span> He tries to explain, but you don’t listen. You continue to tug until, with a silent pop, they are yanked off his feet and Lu<span style="color:DarkTurquoise">Lucas</span>cas is send flying back into the wall. <br>
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The thud is loud, though if <span style="color:DarkTurquoise">Lucas</span> is hurt he doesn’t show it. Instead quickly sitting up and glancing towards the door. He reaches for the blanket but you stop him. <span style="color:LightSteelBlue">“What are you doing? What if my mom-“</span> You shove his sock in his face to shut him up. You’d hear her coming long before she got to the door. Besides, maybe you want her to find <span style="color:DarkTurquoise">Lucas</span> like this. Wearing nothing but his $LucasUndies.Name as he cuddles his friend. <span style="color:DarkTurquoise">Lucas</span> blushes at the thought of being caught like this as you remove his other sock, tossing them both to the floor. For better or for worse, no one hears you or comes in, leaving you both to return to your spooning in piece, with <span style="color:DarkTurquoise">Lucas</span>’ toes now free. <br>
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<<include "Sex Foreplay Main">>/* Intro */
<span style="color:DarkTurquoise">Lucas</span> blushes a little as you lie across from him, staring deeply into his eyes. Being so close to each other is a little embarrassing to him in this context. His posture showed this as well, as he sat with his hands covering his crotch slightly, despite still being clothed. Deciding to fix that, you scooch a bit closer and slide your hands under his shirt, placing them on his bare sides. <br>
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<span style="color:LightSteelBlue">“Wah!”</span> <span style="color:DarkTurquoise">Lucas</span> flinches a little at your touch, <span style="color:LightSteelBlue">“So- sorry… You’re hands are a little cold. Wha- what are you doing?”</span> He asks nervously. You chuckle in reply and grip the sides of his shirt, slowly pulling it up. First you reveal his belly, so cute and soft with the most adorable belly button. Then, as he sees what you are doing and lifts his hands, you spot his pinchable nipples. <br>
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As you fully remove his shirt and toss it aside, you smirk as you glance at his bare chest. <span style="color:DarkTurquoise">Lucas</span> blushes and covers part of his chest with his hands, feeling a little self-conscious. You laugh, telling him he has nothing to worry about as you reach down and pull up the waistband of his $LucasUndies.Name a little to give you a better look at them. <span style="color:LightSteelBlue">“I- I know…”</span> <span style="color:DarkTurquoise">Lucas</span> replies, <span style="color:LightSteelBlue">“I’m just a little nervous.”</span> He gives you an unsure, but cute smile. <br>
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<<include "Sex Foreplay Main">>/* Intro */
As you kneel above <span style="color:DarkTurquoise">Lucas</span>, glancing down at his nervous and embarrassed expression, you eyes fall to his belly, slightly exposed due to his displaced shirt. It looks so cute, you just have to see more. Looking back in his eyes, you lean down and plant a tiny kiss on his forehead, whispering that it is time for him to start showing some skin. <br>
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Sitting up, you reach done and grip <span style="color:DarkTurquoise">Lucas</span>’ sides, squeezing them slightly and getting him to flinch. You then grip his $LucasTop.Name and slowly pull it up. <span style="color:DarkTurquoise">Lucas</span> raises his hands as you pull his shirt up enough to cover his face. Taking a moment to admire his adorable, bare chest, you smirk to yourself and lean down towards his left nipple, sticking your tongue out and tickling it. <br>
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<span style="color:LightSteelBlue">“Eeek!”</span> <span style="color:DarkTurquoise">Lucas</span> lets out a squeek, <span style="color:LightSteelBlue">“Do- don’t do that! They’re sensitive!”</span> You take that as an invitation to lick his other nipple, causing him to let out a small giggle as you squirms about and frees his hands enough to cover his chest. You laugh at his embarrassment and finish removing his shirt, leaving him bare chested and blushing as you return to your original position. <br>
<br>
<<include "Sex Foreplay Main">>/* Intro */
You sit up a little, still resting most of your body on <span style="color:DarkTurquoise">Lucas</span>’ lower half, and take a moment to admire the sight of his backside. Your eyes are naturally drawn to the peek of $LucasUndies.Color poking out from his bottoms. Wanting to see more of it, you grip <span style="color:DarkTurquoise">Lucas</span>’ top and begin to pull it up and off of him. <span style="color:DarkTurquoise">Lucas</span> seems confused on what you are doing for a moment, before he realizes and helps you take off his shirt. <br>
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Once off and tossed aside, you take a moment to look at his back. So clean and pure, perfect for a young boy such as him. You lay your hands on his shoulders and rub them slightly. <span style="color:DarkTurquoise">Lucas</span> tenses up as you do so, but then starts to relax. With that out of the way, you move your attention to his underwear, still poking out, and grip his waistband. <br>
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<span style="color:LightSteelBlue">“Ah!”</span> <span style="color:DarkTurquoise">Lucas</span> makes a noise as you grab them, “What are you doing?” No doubt thinking you were about to wedgie him, you tell him to calm down. You tug the underwear up just enough to give you a good look at them. Once they are up as far as you can pull them without actually giving him a wedgie, you chuckle. <span style="color:DarkTurquoise">Lucas</span> looks just like those guys on TV who were that pants super low, even better since <span style="color:DarkTurquoise">Lucas</span>’ underwear is so cute. <br>
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<<include "Sex Foreplay Main">>/* Intro */
You stare into <span style="color:DarkTurquoise">Lucas</span>’ eyes, spotting every feature of it. He is blushing and glancing slightly to the side, nervous and unsure of what to do. You smile at him, causing him to give a nervous smirk in response. You then glance down, noticing his $LucasTop.Name dangling down and resting on your stomach. Had you been looking from the other side, you’d be able to see right up it. His belly, his chest, his nipples. It would all be yours to see. <br>
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But sadly you are on this side, meaning they are hidden from you… or they would be. With a smirk, you reach up and grip <span style="color:DarkTurquoise">Lucas</span>’ top, slowly lifting it up. <span style="color:DarkTurquoise">Lucas</span>’ eyes follow your hands as they move, slowly revealing his adorable belly button. With his hands still on either side of your head keeping him up, the most you can do is pull it up enough to cover his head. You and <span style="color:DarkTurquoise">Lucas</span> chuckle as he has to sit up to fully take it off, giving you a cute look at his adorable nipples that you just can’t help but reach out and rub. <br>
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<span style="color:LightSteelBlue">“Ah!”</span> <span style="color:DarkTurquoise">Lucas</span> cringes and lets out a little squeal, <span style="color:LightSteelBlue">“Do- Don’t touch there!”</span> He pulls back away from you, sitting on your lap, as he finishes taking off his shirt and tosses it to the floor. He then glances at you, smiling nervously and covering his chest with his hands. Not wanting him to cover himself, you grab him by the wrists and slowly pull him back on top of you, his bare chest not resting on you cutely. <br>
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<<include "Sex Foreplay Main">>/* Intro */
You are lying on your chest, your face buried in <span style="color:DarkTurquoise">Lucas</span>’ pillow. You can’t get over how much it smells like him. <span style="color:DarkTurquoise">Lucas</span> lies on top of you, mostly still as his body weight presses down onto yours. He doesn’t weigh much, but still enough that it may be a slight struggle to get up if he didn’t want you to. Though you are the one who told him to lie on you. <br>
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Turning your head to the side, you tell <span style="color:DarkTurquoise">Lucas</span> it is time to lose the top. <span style="color:LightSteelBlue">“Wha- what?”</span> <span style="color:DarkTurquoise">Lucas</span> asks, unsure what you said. You repeat that it is time to take off his shirt, completely. A.K.A. you want his bare chest lying on you. You can almost hear him blush as he lies there silent for a minute before you feel him sit up. <span style="color:LightSteelBlue">“Oh… okay…”</span> You return your face to his pillow and listen closely as <span style="color:DarkTurquoise">Lucas</span> takes off his shirt, trying to imagine what it looks like. <br>
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Him lifting it up and revealing the waistband of his underwear, which would no doubt peek out just enough. Him slowly revealing his cute belly and nipples, so adorable and boyish. Maybe he gets a little stuck as he pulls it over his head, covering his eyes as his chest is exposed. Before finally taking it off and tossing it to the floor. You open your eyes as he finishes, waiting for him to lie back on top of you. No don’t hesitating due to his embarrassment, you soon feel his body slowly press against yours, the heat and warmth of his chest now bare. <br>
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<<include "Sex Foreplay Main">>/* Intro */
Squeezing <span style="color:DarkTurquoise">Lucas</span> from behind, you slip one hand under his shirt and begin to softly rub his smooth belly. Despite being shy and unsure, <span style="color:DarkTurquoise">Lucas</span> seems to enjoy the sensation as he snuggles up closer to you. While definitely a little sensual, the act itself isn’t that lewd and is something you can see yourself doing to soothe your little brother. <br>
<br>
The is, of course, until your hands begin to wander. Firstly lower, slipping towards the waistband of his $LucasUndies.Type and peeking inside, then up as you move from his stomach to his chest, finding his nipples and rubbing them softly. <span style="color:DarkTurquoise">Lucas</span> tenses up at this and makes a noise that you can’t decide if it’s a moan or a sound of displeasure. Still, he doesn’t stop you or resist. Deciding it is finally time to take it to the next level, you then move your hands to the bottom of his shirt and slowly pull it off over his head. <br>
<br>
<span style="color:DarkTurquoise">Lucas</span> seems a bit shy at first, but eventually works with you to take it off. You admire the sight of his bare, cute back being laid bare before you. Once the shirt is tossed to the floor, you then once again squeeze <span style="color:DarkTurquoise">Lucas</span> tightly, holding his bare chest, now free to be explored, closed to your body. It’s a adorableness that you can’t help but smile at as you rub your cool cheeks against his warm back, embracing the comfort of his body. <br>
<br>
<<include "Sex Foreplay Main">>/* Intro */
You hold <span style="color:DarkTurquoise">Lucas</span>’ hands, ensuring he holds you as tightly as he can. His breath tickles your ear and you can feel his heartbeat as his chest is pushed against your back. Not only a sign of his presence, but a sign of the increasing pace of his heart. Despite still being soft, you know <span style="color:DarkTurquoise">Lucas</span> is growing ever horny from the touch. So, you decide to expand that touch. <br>
<br>
You instruct <span style="color:DarkTurquoise">Lucas</span> to take off his shirt, briefly rolling around to watch him do it. <span style="color:DarkTurquoise">Lucas</span> blushes a little at first, but eventually does as you ask. He grips the bottom of his top and pulls it up, his upper body revealed to you in order. Firstly, the waistband of his $LucasUndies.Name peek out cutely from his bottoms, greeting you like a cute surprise. Then you see his belly, still boyish and cute with an adorable belly button you just want to kiss. Lastly, his chest, the cute pink nipples standing out on his pale skin. You couldn’t decide which you wanted to do more. Pinch them, lick them, or just stare at them all day. <br>
<br>
Then <span style="color:DarkTurquoise">Lucas</span> tosses the shirt to the ground, half of his body now exposed. You smirk as you continue to look at him all over, which causes <span style="color:DarkTurquoise">Lucas</span> to begin feeling a little self-conscious as he crosses his arms to cover his chest. Though once you are done looking, you lie back down and instruct him to return to position, holding you tightly in his embrace. The feeling of his bare chest now pressed against your back giving a pleasant warmth that makes you smile. <br>
<br>
<<include "Sex Foreplay Main">>/* Intro */
You rub your hand down <span style="color:DarkTurquoise">Lucas</span>’ side, starting at his shoulder and working your way down. Once you reach his $LucasUndies.Name you tug on the waistband slightly, sliding it down just a bit to reveal the side of his butt cheek. <span style="color:DarkTurquoise">Lucas</span>’ eyes glance down at this, silently watching as he realizes the time has come for him to bare it all. His breathing quickens, but he doesn’t move or protest. Despite his embarrassment, he wants this just as much as you do. <br>
<br>
You grip the other side of his underwear, both hands now pulling down as more and more it revealed. His cheeks, his pubic area, all slowly revealing themselves to you. His crotch gets caught on the waistband, being tugged lightly downward as you tug until it pops out with a flop. <span style="color:DarkTurquoise">Lucas</span>’ penis, so cute and boyish, sits flaccid though barely. You glance up at the boy with a smirk, causing him to cover his eyes. He is slightly embarrassed, though this is the moment you both knew was coming. <br>
<br>
Once you get his underwear down as far as you can get it by hand, you use your feet to tug it the rest of the way, admiring his bits as you go. You are a bit surprised that <span style="color:DarkTurquoise">Lucas</span> isn’t hard yet, though figure he is trying his hardest to resist, no doubt wanting to ensure he doesn’t ‘blow his load’ early. Then again, you are kind of happy you get a glimpse of his flaccid cock. It makes this almost seem innocent. <br>
<br>
<<include "Sex Foreplay Main">>/* Intro */
You glance down at <span style="color:DarkTurquoise">Lucas</span>, his boyish body covered only by his cute, tiny $LucasUndies.Name. The time has come to take those off. But considering you are having sex, taking them off normally wouldn’t due. No, you have to add some flair to it. You crawl backwards, lining your face up with his crotch and slowly bend down. It takes a few tries, but you are able to snag his $LucasUndies.Type with your teeth, pulling it up. You then slowly continue to back up, tugging his underwear off with your mouth. <br>
<br>
<span style="color:DarkTurquoise">Lucas</span> watches with a flushed face, no doubt a bit flustered and embarrassed by your lewd manner of undressing him. Once his penis is in view, you pause for a moment to rub your nose against the boy’s sensitive bits. This causes him to squirm as his body tenses up. He’ll be nice and stiff very soon. You chuckle at this, continuing downward until you are able to yank the underwear off his feet. <br>
<br>
You then move back to <span style="color:DarkTurquoise">Lucas</span>, his underwear still in your mouth. You allow it to dangle above the boy, a visual piece of evidence that he is now completely bare before you. You then drop it on his face, giving him an up close and personal look at his own, well worn underwear. <span style="color:DarkTurquoise">Lucas</span> takes it off him, tossing it to the floor as he glances at you, face burning red. Now he is fully naked, which means that he has no more clothing to protect his bits and it is time to get to the good stuff. <br>
<br>
<<include "Sex Foreplay Main">>/* Intro */
You glance down at your friend’s near-nude body, his only covered part being his butt and privates, oh so lightly covered by his cute little $LucasUndies.Name. But it is time to change that. You lean down and lick <span style="color:DarkTurquoise">Lucas</span>’ lower back, causing his entire body to tense up as he lets out an adorable squeak. You chuckle, then move your mouth to the back of his underwear and bite down. <br>
<br>
<span style="color:LightSteelBlue">“What are you doing?”</span> <span style="color:DarkTurquoise">Lucas</span> asks as you tug his underwear off with your mouth, your face so close to his rear you allow your nose to run the entire length of his crack. The entire time <span style="color:DarkTurquoise">Lucas</span> is twitching and squirming. Once he realizes how exactly you are taking off his underwear, you spot him covering his face in embarrassment. He’s so cute when he’s flustered. <br>
<br>
Once his underwear is completely off, you spit it to the floor and relook at your now fully nude and vulnerable friend. Nothing is hiding his body or dignity now and it is finally past the point of backing out. That oh so cute ass of his is all yours for the taking. You take time to admire your prize, curious about how the skin of his butt is barely any lighter than the rest of his body. <span style="color:DarkTurquoise">Lucas</span> must spend too much time indoors playing video games to get a proper tan. Though that almost makes him even cuter. <br>
<br>
<<include "Sex Foreplay Main">>/* Intro */
You glance up at the blushing <span style="color:DarkTurquoise">Lucas</span>, his hair falling to each side and acting as a curtain around his face. As you stare into his eyes <span style="color:DarkTurquoise">Lucas</span>, still a bit nervous, keeps glancing away. It’s cute how shy he is. Your eyes fall downward, towards his crotch. <span style="color:DarkTurquoise">Lucas</span> is only dressed in his $LucasUndies.Name, his groin drooping down as a cute little lump in his underwear. <br>
<br>
From this angle it is clear that he still isn’t hard, a surprising occurrence since you’ve already stripped him to his underwear. But it doesn’t matter, now that it was time to take those off, he’d be hard before he knows it. You instruct <span style="color:DarkTurquoise">Lucas</span> to sit on your lap and put his legs on either side of your head. Once he is in position, you order that he takes off his underwear. <span style="color:DarkTurquoise">Lucas</span> blushes, beginning to shift to do it, before you grab his legs and hold him place. You want him to do it like this. <br>
<br>
It isn’t easy, as he has to lift himself slightly to begin. But once you see his cute little package and feel his bare, warm butt sit on your lap, you know it is worth it. To add to this, with his legs on either side of your face, <span style="color:DarkTurquoise">Lucas</span> has no choice but to run his underwear along your head. You take in the moment has his well-worn undies pass over your nose and mouth, the scent of <span style="color:DarkTurquoise">Lucas</span>’ musk lingering. <br>
<br>
Once they are off and tossed to the ground, you glance up at <span style="color:DarkTurquoise">Lucas</span>’ crotch, now fully exposed to you. You watch as he returns to his position, his dangling bits, still flaccid, pointing down at you like a tiny, cute rope. <br>
<br>
<<include "Sex Foreplay Main">>/* Intro */
<span style="color:DarkTurquoise">Lucas</span> is lying on top of you in nothing but his underwear, his face so flushed you can feel the warmth coming off of it onto your back. It is a cute sight despite your imagination filling in most of the blanks, since your face is currently in <span style="color:DarkTurquoise">Lucas</span>’ pillow. But the time has come for <span style="color:DarkTurquoise">Lucas</span> to bare it all, which you are sure he’ll be embarrassed about even if you can’t see it. You turn your head slightly and tell <span style="color:DarkTurquoise">Lucas</span> to take off those cute little $LucasUndies.Type of his. <br>
<br>
<span style="color:LightSteelBlue">“Oh- okay…”</span> <span style="color:DarkTurquoise">Lucas</span> says shyly. He knew this was coming, but still seems a little embarrassed. You close your eyes and imagine the sight based on what you hear. First <span style="color:DarkTurquoise">Lucas</span> sits up, his weight being placed firmly on the end of the bed. You hear the sound of the thin fabric brushing against his skin, all the way down his legs to his feet. The plop of them hitting the floor sends a chill down your spine. <br>
<br>
Another flop, <span style="color:DarkTurquoise">Lucas</span> must have kicked them off his feet. The bed shifts as he moves back into position. <span style="color:LightSteelBlue">“Oh… okay… I’m going to, umm… lie back down.”</span> You smirk as you feel <span style="color:DarkTurquoise">Lucas</span> return to his position. The feeling of his groin squishing against your buttocks, no longer constrained by his underwear, makes your heart flutter. You can feel his warmth throughout your entire body. <span style="color:DarkTurquoise">Lucas</span> is lying on top of you… butt naked. <br>
<br>
<<include "Sex Foreplay Main">>/* Intro */
You are spooning <span style="color:DarkTurquoise">Lucas</span>, rubbing your hands all around his nearly nude body. The only thing he is wearing is a little pair of $LucasUndies.Name, the sole piece of fabric keeping his little bits secured. But as both of your body heats rise, the time soon comes to take that off as well. You slip your hands into his underwear, feeling the boy tense up as you rub your hands along his bare butt before brushing against his wiener. <span style="color:DarkTurquoise">Lucas</span> is still flaccid, though you feel the presence of slight stiffness there, slight stiffness that will very soon balloon into a full-on erection. <br>
<br>
You move your hands back to his waistband, tugging at them slightly before beginning to yank them down. You feel his butt become exposed first, the warm cushions pressed against your groin. The his feel his family jewels flop out, dangling between his legs. <span style="color:DarkTurquoise">Lucas</span>’ eyes are glancing downward, watching you strip his last piece of clothing. You can only get his underwear down below his knees before you rely on him to finish removing them himself. <br>
<br>
As he tries to lower them and kick them off, you cup his bits in your hand and push your groin harder against his butt. You feel them wiggle and twist as he finally is able to kick off his underwear, hearing it land on the floor with a satisfying plop. Then, with his balls cradled in the palm of your hand, you pull him closer to you and begin to spoon your now fully nude friend. His body is so warm, you just want to fall asleep. <br>
<br>
<<include "Sex Foreplay Main">>/* Intro */
You feel <span style="color:DarkTurquoise">Lucas</span> squeezing you tightly, though you can’t tell if it is arousal making him hold you so tight or his own embarrassment. Spooning his best friend in only his $LucasUndies.Name is a little embarrassing, even if the two of you are having sex and you both knew it is going to go much further than that. Still, <span style="color:DarkTurquoise">Lucas</span> is a little shy about this stuff until you either get him horny or tease him enough for him to start fighting back. You wonder which one will knock him out of his stupor first. <br>
<br>
But you want to get him a tad more embarrassed first, so whistle out to get his attention. <span style="color:LightSteelBlue">“Ye- yes?”</span> <span style="color:DarkTurquoise">Lucas</span> responds like a dog being called. He’s so cute when out of his element. You tell the boy to pull those cute little undies off and squish that bare dick of his between your cheeks. You smirk as you are sure your phrasing of the command has <span style="color:DarkTurquoise">Lucas</span> blushing even redder. <span style="color:LightSteelBlue">“okay…”</span> He responds quickly. <br>
<br>
You listen as he adjusts and bends down, pulling his underwear completely off. He tosses it over you and you watch it land on the floor, inside out perfectly in the center of his room. Then you feel it, his bare crotch pressed against your butt. Interestingly, he is still soft, with only the slightest hint of a stiffy present. It’s kind of cute how <span style="color:DarkTurquoise">Lucas</span> can be so obviously aroused yet not have a hard-on. <br>
<br>
<<include "Sex Foreplay Main">><<set _sexavatarlink to "Sex Avatar " + $Sex.Position + " " + $Sex.Partner>>
<<include _sexavatarlink>>/* Rough Humping */
<<if $SexAction == "Rough Humping">>
/* Player Top */
<<if $Sex.PositionTop == "Player">>
<div style="position: relative">
<img src="Images\Sex\Doggy Style\Lucas\Bottom\DS_Fast.webp"
style="position: absolute;left: 0; top: 0">
<<if $LucasCut == "Cut">>
<img src="Images\Sex\Doggy Style\Lucas\Bottom PP Cut\DS_Fast.webp"
style="position: absolute; width: 880px;left: 0; top: 0">
<<else>>
<img src="Images\Sex\Doggy Style\Lucas\Bottom PP Uncut\DS_Fast.webp"
style="position: absolute; left: 0; top: 0">
<</if>>
<<if ["Tiny", "Small"].includes($Player.PenisSize)>>
<img @src="`Images/Sex/Doggy Style/Grey/Top/${$Player.PenisStyle} ${$Player.PenisSize}/DS_Fast.webp`"
style="position: relative; left: 0; top: 0">
<<else>>
<img @src="`Images/Sex/Doggy Style/Grey/Top/${$Player.PenisSize}/DS_Fast.webp`"
style="position: relative; left: 0; top: 0">
<</if>>
</div>
/* Player Bottom */
<<else>>
<div style="position: relative">
<img src="Images\Sex\Doggy Style\Lucas\Top\DS_Fast.webp"
style="position: absolute;left: 0; top: 0">
<img src="Images\Sex\Doggy Style\Lucas\Top PP\DS_Fast.webp"
style="position: absolute; width: 880px;left: 0; top: 0">
<<if ["Tiny"].includes($Player.PenisSize)>>
<img @src="`Images/Sex/Doggy Style/Grey/Bottom/Tiny/DS_Fast.webp`"
style="position: relative; left: 0; top: 0">
<<else>>
<img @src="`Images/Sex/Doggy Style/Grey/Bottom/${$Player.PenisSize} ${$Player.PenisStyle}/DS_Fast.webp`"
style="position: relative; left: 0; top: 0">
<</if>>
</div>
<</if>>
/* Gentle Humping */
<<elseif $SexAction == "Gentle Humping">>
/* Player Top */
<<if $Sex.PositionTop == "Player">>
<div style="position: relative">
<img src="Images\Sex\Doggy Style\Lucas\Bottom\DS_Slow.webp"
style="position: absolute;left: 0; top: 0">
<<if $LucasCut == "Cut">>
<img src="Images\Sex\Doggy Style\Lucas\Bottom PP Cut\DS_Slow.webp"
style="position: absolute; width: 880px;left: 0; top: 0">
<<else>>
<img src="Images\Sex\Doggy Style\Lucas\Bottom PP Uncut\DS_Slow.webp"
style="position: absolute; left: 0; top: 0">
<</if>>
<<if ["Tiny", "Small"].includes($Player.PenisSize)>>
<img @src="`Images/Sex/Doggy Style/Grey/Top/${$Player.PenisStyle} ${$Player.PenisSize}/DS_Slow.webp`"
style="position: relative; left: 0; top: 0">
<<else>>
<img @src="`Images/Sex/Doggy Style/Grey/Top/${$Player.PenisSize}/DS_Slow.webp`"
style="position: relative; left: 0; top: 0">
<</if>>
</div>
/* Player Bottom */
<<else>>
<div style="position: relative">
<img src="Images\Sex\Doggy Style\Lucas\Top\DS_Slow.webp"
style="position: absolute;left: 0; top: 0">
<img src="Images\Sex\Doggy Style\Lucas\Top PP\DS_Slow.webp"
style="position: absolute; width: 880px;left: 0; top: 0">
<<if ["Tiny"].includes($Player.PenisSize)>>
<img @src="`Images/Sex/Doggy Style/Grey/Bottom/Tiny/DS_Slow.webp`"
style="position: relative; left: 0; top: 0">
<<else>>
<img @src="`Images/Sex/Doggy Style/Grey/Bottom/${$Player.PenisSize} ${$Player.PenisStyle}/DS_Slow.webp`"
style="position: relative; left: 0; top: 0">
<</if>>
</div>
<</if>>
/* No Action */
<<else>>
/* Player Top */
<<if $Sex.PositionTop == "Player">>
<div style="position: relative">
<img src="Images\Sex\Doggy Style\Lucas\Bottom\DS0.png"
style="position: absolute;left: 0; top: 0">
<<if $LucasCut == "Cut">>
<img src="Images\Sex\Doggy Style\Lucas\Bottom PP Cut\DS0.png"
style="position: absolute; width: 880px;left: 0; top: 0">
<<else>>
<img src="Images\Sex\Doggy Style\Lucas\Bottom PP Uncut\DS0.png"
style="position: absolute; left: 0; top: 0">
<</if>>
<<if ["Tiny", "Small"].includes($Player.PenisSize)>>
<img @src="`Images/Sex/Doggy Style/Grey/Top/${$Player.PenisStyle} ${$Player.PenisSize}/DS0.png`"
style="position: relative; left: 0; top: 0">
<<else>>
<img @src="`Images/Sex/Doggy Style/Grey/Top/${$Player.PenisSize}/DS0.png`"
style="position: relative; left: 0; top: 0">
<</if>>
</div>
/* Player Bottom */
<<else>>
<div style="position: relative">
<img src="Images\Sex\Doggy Style\Lucas\Top\DS0.png"
style="position: absolute;left: 0; top: 0">
<img src="Images\Sex\Doggy Style\Lucas\Top PP\DS0.png"
style="position: absolute; width: 880px;left: 0; top: 0">
<<if ["Tiny"].includes($Player.PenisSize)>>
<img @src="`Images/Sex/Doggy Style/Grey/Bottom/Tiny/DS0.png`"
style="position: relative; left: 0; top: 0">
<<else>>
<img @src="`Images/Sex/Doggy Style/Grey/Bottom/${$Player.PenisSize} ${$Player.PenisStyle}/DS0.png`"
style="position: relative; left: 0; top: 0">
<</if>>
</div>
<</if>>
<</if>>/* Arousal */
<<if $Player.Arousal <= 25>>
<<set _pcblush to 0>>
<<set _pcmouth to "Normal">>
<<set _pceyes to "Normal">>
<<elseif $Player.Arousal <= 50>>
<<set _pcblush to 1>>
<<set _pcmouth to "Normal">>
<<set _pceyes to "Normal">>
<<elseif $Player.Arousal <= 75>>
<<set _pcblush to 2>>
<<set _pcmouth to "Happy">>
<<set _pceyes to "Tired">>
<<elseif $Player.Arousal <= 100>>
<<set _pcblush to 3>>
<<set _pcmouth to "Happy">>
<<set _pceyes to "Tired">>
<<else>>
<<set _pcblush to 3>>
<<set _pcmouth to "Happy">>
<<set _pceyes to "Tired">>
<</if>>
<<if $Sex.PartnerArousal <= 25>>
<<set _partnerblush to 0>>
<<set _partnereyes to "Normal">>
<<set _partnerhard to 0>>
<<elseif $Sex.PartnerArousal <= 50>>
<<set _partnerblush to 1>>
<<set _partnereyes to "Normal">>
<<set _partnerhard to 1>>
<<elseif $Sex.PartnerArousal <= 75>>
<<set _partnerblush to 2>>
<<set _partnereyes to "Tired">>
<<set _partnerhard to 1>>
<<elseif $Sex.PartnerArousal <= 100>>
<<set _partnerblush to 3>>
<<set _partnereyes to "Tired">>
<<set _partnerhard to 1>>
<<else>>
<<set _partnerblush to 3>>
<<set _partnereyes to "Tired">>
<<set _partnerhard to 1>>
<</if>>
/* Comfort */
<<if $Sex.PartnerComfort <= 25>>
<<set _partnermouth to "Frown">>
<<elseif $Sex.PartnerComfort <= 50>>
<<set _partnermouth to "Normal">>
<<elseif $Sex.PartnerComfort <= 75>>
<<set _partnermouth to "Happy">>
<<elseif $Sex.PartnerComfort <= 100>>
<<set _partnermouth to "Happy">>
<<else>>
<<set _partnermouth to "Happy">>
<</if>>
/* Partner Clothes */
<<if $Sex.PartnerClothes.Outer == 0>>
<<set _partnerOuter to $None>>
<</if>>
<<if $Sex.PartnerClothes.Top == 0>>
<<set _partnerTop to $None>>
<</if>>
<<if $Sex.PartnerClothes.Bottoms == 0>>
<<set _partnerBottoms to $None>>
<</if>>
<<if $Sex.PartnerClothes.Socks == 0>>
<<set _partnerSocks to $None>>
<</if>>
<<if $Sex.PartnerClothes.Undies == 0>>
<<set _partnerUndies to $None>>
<</if>>
<<set _ad to [
{
Name: "Player",
State: {
Blush: _pcblush,
Mouth: _pcmouth,
Eyes: _pceyes,
},
Clothes: {
Shoes: $None,
Top: _pctop,
},
},
{
Name: $Sex.Partner,
State: {
Blush: _partnerblush,
Mouth: _partnermouth,
Eyes: _partnereyes,
Hard: _partnerhard,
},
Clothes: {
Shoes: $None,
Outer: _partnerOuter,
Top: _partnerTop,
Bottoms: _partnerBottoms,
Socks: _partnerSocks,
Undies: _partnerUndies,
},
},
]>>
<<ad _ad>>/* PC */
<<if $Player.Arousal <= 25>>
<span style="color:Yellow">
<span style="color:DarkTurquoise"><strong>$Player.Name Arousal:</strong></span> $Player.Arousal / 100
</span>
<<elseif $Player.Arousal <= 75>>
<span style="color:Green">
<span style="color:DarkTurquoise"><strong>$Player.Name Arousal:</strong></span> $Player.Arousal / 100
</span>
<<elseif $Player.Arousal < 100>>
<span style="color:Pink">
<span style="color:DarkTurquoise"><strong>$Player.Name Arousal:</strong></span> $Player.Arousal / 100
</span>
<<elseif $Player.Arousal >= 100>>
<span style="color:DarkPink">
<span style="color:DarkTurquoise"><strong>$Player.Name Arousal:</strong></span> $Player.Arousal / <strong>120</strong>
</span>
<</if>>
<br>
/* Partner */
<<if $Sex.PartnerArousal <= 25>>
<span style="color:Yellow">
<span style="color:DarkTurquoise"><strong>$Sex.Partner Arousal:</strong></span> $Sex.PartnerArousal / 100
</span>
<<elseif $Sex.PartnerArousal <= 75>>
<span style="color:Green">
<span style="color:DarkTurquoise"><strong>$Sex.Partner Arousal:</strong></span> $Sex.PartnerArousal / 100
</span>
<<elseif $Sex.PartnerArousal < 100>>
<span style="color:Pink">
<span style="color:DarkTurquoise"><strong>$Sex.Partner Arousal:</strong></span> $Sex.PartnerArousal / 100
</span>
<<elseif $Sex.PartnerArousal >= 100>>
<span style="color:DarkPink">
<span style="color:DarkTurquoise"><strong>$Sex.Partner Arousal:</strong></span> $Sex.PartnerArousal / <strong>120</strong>
</span>
<</if>><br>
<<if $Sex.PartnerComfort <= 25>>
<span style="color:Red">
<span style="color:DarkTurquoise"><strong>$Sex.Partner Comfort:</strong></span> $Sex.PartnerComfort / 100
</span>
<<elseif $Sex.PartnerArousal <= 75>>
<span style="color:Yellow">
<span style="color:DarkTurquoise"><strong>$Sex.Partner Comfort:</strong></span> $Sex.PartnerComfort / 100
</span>
<<elseif $Sex.PartnerArousal < 100>>
<span style="color:Green">
<span style="color:DarkTurquoise"><strong>$Sex.Partner Comfort:</strong></span> $Sex.PartnerComfort / 100
</span>
<<elseif $Sex.PartnerArousal >= 100>>
<span style="color:Pink">
<span style="color:DarkTurquoise"><strong>$Sex.Partner Comfort:</strong></span> $Sex.PartnerComfort / <strong>120</strong>
</span>
<</if>><br>/* Checking clothing state of both */
/* Checking PC State */
<<if $Sex.PCClothes.Top == 1 or $Sex.PCClothes.Bottoms == 1>>
<<set _PCClothes to 1>>
<<elseif $Sex.PCClothes.Bottoms != 1 && $Sex.PCClothes.Undies == 1>>
<<set _PCClothes to 0>>
/* Clothes reset here until Variants are written */
<<set _PCClothes to 1>>
<<elseif $Sex.PCClothes.Bottoms != 1 && $Sex.PCClothes.Undies != 1>>
<<set _PCClothes to -1>>
/* Clothes reset here until Variants are written */
<<set _PCClothes to 1>>
<</if>>
/* Checking Partner */
<<if $Sex.PartnerClothes.Top == 1 && $Sex.PartnerClothes.Bottoms == 1>>
<<set _PartnerClothes to 1>>
<<elseif $Sex.PartnerClothes.Bottoms != 1 && $Sex.PartnerClothes.Undies == 1>>
<<set _PartnerClothes to 0>>
/* Clothes reset here until Variants are written */
<<set _PartnerClothes to 1>>
<<elseif $Sex.PartnerClothes.Bottoms != 1 && $Sex.PartnerClothes.Undies != 1>>
<<set _PartnerClothes to -1>>
/* Clothes reset here until Variants are written */
<<set _PartnerClothes to 1>>
<</if>>
/* Partner Clothes */
<<if $Sex.PartnerClothes.Outer == 0>>
<<set _partnerOuter to $None>>
<</if>>
<<if $Sex.PartnerClothes.Top == 0>>
<<set _partnerTop to $None>>
<</if>>
<<if $Sex.PartnerClothes.Bottoms == 0>>
<<set _partnerBottoms to $None>>
<</if>>
<<if $Sex.PartnerClothes.Socks == 0>>
<<set _partnerSocks to $None>>
<</if>>
<<if $Sex.PartnerClothes.Undies == 0>>
<<set _partnerUndies to $None>>
<</if>>
/* Position Descrirption */
<<set _sexposition to "Sex Foreplay " + $Sex.Partner + " " + $Sex.Position>>
<<include _sexposition>>
<<include "Sex Foreplay Avatars">>
<<include "Sex Foreplay Bars">>
<br>
<<link "[Positions]">>
<<replace"#sexchoice">>
<<include"Sex Foreplay Main Positions">>
<</replace>>
<</link>>
|
<<link "[Actions]">>
<<replace"#sexchoice">>
<<include"Sex Foreplay Main Actions">>
<</replace>>
<</link>>
|
<<link "[Clothing]">>
<<replace"#sexchoice">>
<<include"Sex Foreplay Main Clothing">>
<</replace>>
<</link>>
<<if $Sex.PartnerArousal >= 50 && $Player.Arousal >= 50>>
|
<<link "<strong>[Climax]</strong>">>
<<replace"#sexchoice">>
<<include"Sex Foreplay Main Climax">>
<</replace>>
<</link>>
<</if>>
<div id=sexchoice>
<<include"Sex Foreplay Main Actions">>
</div><span style="color:Azure"><strong>=Positions=</strong></span><br>
<strong>Current Position:</strong> $Sex.PositionName<br>
<strong>Top:</strong> $Sex.PositionTop<br>
<strong>Bottom:</strong> $Sex.PositionBottom<br>
<br>
<span style="color:Azure"><strong>=Change Positions=</strong></span><br>
<<set _foreplaypositions to ["Laying Facing", "PC Top Facing", "PC Top Away", "Partner Top Facing", "Partner Top Away", "Spooning PC Back", "Spooning PC Front"]>>
<<set _foreplaypositionnames to ["Lying facing each other", "Player on top with Partner facing up", "Player on top with Partner facing down", "Partner on top with Player facing up", "Partner on top with Player facing down", "Spooning Partner with Player behind", "Spooning Partner with Partner behind"]>>
<<for _i to 0; _i lt _foreplaypositions.length; _i++>>
<<capture _i>>
<<if $Sex.Position != _foreplaypositions[_i]>>
<<link _foreplaypositionnames[_i]>>
<<set $Sex.Position to _foreplaypositions[_i]>>
<<set $Sex.PositionName to _foreplaypositionnames[_i]>>
<<if ["Laying Facing"].includes($Sex.Position)>>
<<set $Sex.PositionTop to "None">>
<<set $Sex.PositionBottom to "None">>
<<elseif ["PC Top Facing", "PC Top Away", "Spooning PC Back"].includes($Sex.Position)>>
<<set $Sex.PositionTop to $Player.Name>>
<<set $Sex.PositionBottom to $Sex.Partner>>
<<elseif ["Partner Top Facing", "Partner Top Away", "Spooning PC Front"].includes($Sex.Position)>>
<<set $Sex.PositionTop to $Sex.Partner>>
<<set $Sex.PositionBottom to $Player.Name>>
<</if>>
<<set _sexlink to "Sex Foreplay " + $Sex.Partner + " Position Change " + $Sex.Position>>
<<goto _sexlink>>
<</link>><br>
<</if>>
<</capture>>
<</for>><span style="color:Azure"><strong>=Actions=</strong></span><br>
/* Rubbing Partner's Crotch */
<<if["Laying Facing", "PC Top Facing", "PC Top Away", "Parter Top Facing", "Spooning PC Back"].includes($Sex.Position)>>
<<if $Sex.PartnerClothes.Undies == 1>>
<<link "Rub Lucas's Crotch">>
<<set _sexlink to "Sex Foreplay " + $Sex.Partner + " Rub Crotch " + $Sex.Position>>
<<goto _sexlink>>
<</link>>
<<else>>
<<link "Rub Lucas's Penis">>
<<set _sexlink to "Sex Foreplay " + $Sex.Partner + " Rub Crotch " + $Sex.Position>>
<<goto _sexlink>>
<</link>>
<</if>>
<</if>><span style="color:Azure"><strong>=Climax=</strong></span><br>
<<if $Sex.PartnerArousal >= 50 && $Player.Arousal >= 50>>
<<if $Sex.Partner == "Lucas">>
[[Begin penetration (Doggy Style)|Lucas Sex First Time Doggy Intro]]<br>
<</if>>
<</if>><span style="color:Azure"><strong>=Clothing=</strong></span><br>
<strong>-Player Clothing-</strong><br>
<<if $Sex.PCClothes.Outer>>
$PlayerOuter.Type,
<</if>>
<<if $Sex.PCClothes.Top>>
$PlayerTop.Type,
<</if>>
<<if $Sex.PCClothes.Bottoms>>
$PlayerBottoms.Type,
<</if>>
<<if $Sex.PCClothes.Undies>>
$PlayerUndies.Name,
<</if>>
<<if $Sex.PCClothes.Socks>>
$PlayerSocks.Type
<</if>>
<br>
<strong>-$Sex.Partner Clothing-</strong><br>
<<print"<<if $Sex.PartnerClothes.Outer>>$" + $Sex.Partner + "Outer.Type, <</if>>">>
<<print"<<if $Sex.PartnerClothes.Top>>$" + $Sex.Partner + "Top.Type, <</if>>">>
<<print"<<if $Sex.PartnerClothes.Bottoms>>$" + $Sex.Partner + "Bottoms.Type, <</if>>">>
<<print"<<if $Sex.PartnerClothes.Undies && $Sex.PartnerClothes.Bottoms != 1>>$" + $Sex.Partner + "Bottoms.Type, <<elseif $Sex.PartnerClothes.Undies>>Unknown Underwear, <</if>>">>
<<print"<<if $Sex.PartnerClothes.Socks>>$" + $Sex.Partner + "Socks.Type, <</if>>">>
<br>
<Br>
<span style="color:Azure"><strong>=$Player.Name=</strong></span><br>
<<if $Sex.PCClothes.Outer>>
<<link "Strip your $PlayerOuter.Type">>
<<set $Sex.PCClothes.Outer to 0>>
<<set $PlayerOuter to $None>>
<<set $PlayerHead to $None>>
<<set _sexlink to "Sex Foreplay " + $Sex.Partner + " Strip PC Outer " + $Sex.Position>>
<<goto _sexlink>>
<</link>><br>
<</if>>
<<if $Sex.PCClothes.Top && $Sex.PCClothes.Outer != 1>>
<<link "Strip your $PlayerTop.Type">>
<<set $Sex.PCClothes.Top to 0>>
<<set $PlayerTop to $None>>
<<set $PlayerOver to $None>>
<<set $PlayerUnder to $None>>
<<set $PlayerNeck to $None>>
<<set $PlayerHands to $None>>
<<set _sexlink to "Sex Foreplay " + $Sex.Partner + " Strip PC Top " + $Sex.Position>>
<<goto _sexlink>>
<</link>><br>
<</if>>
<<if $Sex.PCClothes.Bottoms>>
<<link "Strip your $PlayerBottoms.Type">>
<<set $Sex.PCClothes.Bottoms to 0>>
<<set $PlayerBottoms to $None>>
<<set $PlayerWaist to $None>>
<<set _sexlink to "Sex Foreplay " + $Sex.Partner + " Strip PC Bottoms " + $Sex.Position>>
<<goto _sexlink>>
<</link>><br>
<</if>>
<<if $Sex.PCClothes.Undies && $Sex.PCClothes.Bottoms != 1>>
<<link "Strip your $PlayerUndies.Name">>
<<set $Sex.PCClothes.Undies to 0>>
<<set $PlayerUndies to $None>>
<<set _sexlink to "Sex Foreplay " + $Sex.Partner + " Strip PC Undies " + $Sex.Position>>
<<goto _sexlink>>
<</link>><br>
<</if>>
<<if $Sex.PCClothes.Socks>>
<<link "Strip your $PlayerSocks.Type">>
<<set $Sex.PCClothes.Socks to 0>>
<<set $PlayerSocks to $None>>
<<set _sexlink to "Sex Foreplay " + $Sex.Partner + " Strip PC Socks " + $Sex.Position>>
<<goto _sexlink>>
<</link>><br>
<</if>>
<br>
<span style="color:Azure"><strong>=$Sex.Partner=</strong></span><br>
<<if $Sex.PartnerClothes.Outer>>
<<link "Strip $Sex.Partner's $LucasOuter.Type">>
<<set $Sex.PartnerClothes.Outer to 0>>
<<set _sexlink to "Sex Foreplay " + $Sex.Partner + " Strip Partner Outer " + $Sex.Position>>
<<goto _sexlink>>
<</link>><br>
<</if>>
<<if $Sex.PartnerClothes.Top && $Sex.PartnerClothes.Outer != 1>>
<<link "Strip $Sex.Partner's $LucasTop.Type">>
<<set $Sex.PartnerClothes.Top to 0>>
<<set _sexlink to "Sex Foreplay " + $Sex.Partner + " Strip Partner Top " + $Sex.Position>>
<<goto _sexlink>>
<</link>><br>
<</if>>
<<if $Sex.PartnerClothes.Bottoms>>
<<link "Strip $Sex.Partner's $LucasBottoms.Type">>
<<set $Sex.PartnerClothes.Bottoms to 0>>
<<set _sexlink to "Sex Foreplay " + $Sex.Partner + " Strip Partner Bottoms " + $Sex.Position>>
<<goto _sexlink>>
<</link>><br>
<</if>>
<<if $Sex.PartnerClothes.Undies && $Sex.PartnerClothes.Bottoms != 1>>
<<link "Strip $Sex.Partner's $LucasUndies.Name">>
<<set $Sex.PartnerClothes.Undies to 0>>
<<set _sexlink to "Sex Foreplay " + $Sex.Partner + " Strip Partner Undies " + $Sex.Position>>
<<goto _sexlink>>
<</link>><br>
<</if>>
<<if $Sex.PartnerClothes.Socks>>
<<link "Strip $Sex.Partner's $LucasSocks.Type">>
<<set $Sex.PartnerClothes.Socks to 0>>
<<set _sexlink to "Sex Foreplay " + $Sex.Partner + " Strip Partner Socks " + $Sex.Position>>
<<goto _sexlink>>
<</link>><br>
<</if>>
<br><<set _sexposition to "Sex " + $Sex.Partner + " " + $Sex.Position>>
<<include _sexposition>>
<<include "Sex Avatars">>
<<include "Sex Main Progress">>
<<include "Sex Main Actions">><<if $Sex.PartnerArousal >= 100>>
<span style="color:Pink">You both are about to burst! <strong>(Climax!)</strong></span>
<<elseif $Sex.PartnerArousal >= 70>>
<span style="color:Pink">You feel like you are both approaching the edge!</span>
<<elseif $Sex.PartnerArousal >= 40>>
<span style="color:Pink">Both of your bodies twitch and tingle in desire!</span>
<<elseif $Sex.PartnerArousal >= 10>>
<span style="color:Pink">Your stomach feels all funny from the sensation!</span>
<<else>>
<span style="color:Pink">You can feel both of your penises tingle with anticipation!</span>
<</if>><br><<if $Sex.PartnerArousal < 100>>
<span style="color:Azure"><strong>=Actions=</strong></span><br>
<<if $Sex.PositionTop == "Player">>
<<link"Hump Him Gently<br>">>
<<set $SexAction to "Gentle Humping">>
<<set $Sex.PartnerArousal += 20>>
<<set _sexlink to "Sex PC Top Gentle Humping " + $Sex.Partner>>
<<goto _sexlink>>
<</link>>
<<link"Hump Him Roughly<br>">>
<<set $SexAction to "Rough Humping">>
<<set $Sex.PartnerArousal += 30>>
<<set _sexlink to "Sex PC Top Rough Humping " + $Sex.Partner>>
<<goto _sexlink>>
<</link>>
<<else>>
<<link"Tell Him to Hump You Gently<br>">>
<<set $SexAction to "Gentle Humping">>
<<set $Sex.PartnerArousal += 20>>
<<set _sexlink to "Sex Partner Top Gentle Humping " + $Sex.Partner>>
<<goto _sexlink>>
<</link>>
<<link"Tell Him to Hump You Roughly<br>">>
<<set $SexAction to "Rough Humping">>
<<set $Sex.PartnerArousal += 30>>
<<set _sexlink to "Sex Partner Top Rough Humping " + $Sex.Partner>>
<<goto _sexlink>>
<</link>>
<</if>>
<<else>>
<span style="color:Azure"><strong>=Climax=</strong></span><br>
<<link"You're cumming!">>
<<set _sexlink to "Sex Climax " + $Sex.Position + " " + $Sex.Partner>>
<<goto _sexlink>>
<</link>>
<</if>><<if $ActingLearned != 1>>
<span style="color:LightGreen">You learned the Acting skill! This skill will determine your Drama grade! You can train it at many locations throughout the town!</span><br>
<<set $ActingLearned to 1>>
<</if>>
<<if $ActingXP >= 100>>
<<set $ActingXP to 0>>
<<set $ActingSkill += 1>>
<<if $ActingSkill > 10>>
<<set $ActingSkill to 10>>
<</if>>
<<if $ActingSkill == 2>>
<span style="color:LightGreen">You have reached Acting level 2! You can feel your skills becoming stronger! In the future, new things that are unlocked will be listed here.</span><br>
<</if>>
<</if>><<if $AthleticsLearned != 1>>
<span style="color:Gold">You learned the Athletics Skill! Boys are naturally athletic, but some more-so than others. This skill will aid in your Gym Class, but also comes into play whenever you do something physical. It has many uses which can be viewed from your Skill Journal in your Bedroom.</span><br>
<<set $AthleticsLearned to 1>>
<</if>>
<<if $AthleticsXP >= 100>>
<<set $AthleticsXP to 0>>
<<set $AthleticsSkill += 1>>
<<if $AthleticsSkill > 10>>
<<set $AthleticsSkill to 10>>
<</if>>
<<if $AthleticsSkill == 2>>
<span style="color:Gold">You have reached Athletics Level 2! As your knowledge of how to use your body grows, you learn better ways to train and maintain it. When exercising, you can now choose the <span style="color:Teal">[No Sweat]</span> option, which reduces the amount of -Hygiene you gain from exercising.</span><br>
<<elseif $AthleticsSkill == 3>>
<span style="color:Gold">You have reached Athletics Level 3! You know your own limits and how long you can last. You can now choose the <span style="color:Teal">[Paced]</span> Exercise option, which reduces the amount of -Energy you gain from exercising. You also feel your climbing ability has increased!</span><br>
<<else>>
<span style="color:Gold">You have leveled up your Athletics! Unfortunately, no new content is available past this point at the moment. But you will still gain the benefits during Skill Checks!</span><br>
<</if>>
<</if>><<if $CookingLearned != 1>>
<span style="color:LightGreen">You learned the Cooking skill! This skill allows you to cook various foods and snacks. You've unlocked the ability to cook basic meals at home, just be careful not to start a fire.</span><br>
<<set $CookingLearned to 1>>
<</if>>
<<if $CookingXP >= 100>>
<<set $CookingXP to 0>>
<<set $CookingSkill += 1>>
<<if $CookingSkill > 10>>
<<set $CookingSkill to 10>>
<</if>>
<<if $CookingSkill == 2>>
<span style="color:LightGreen">You have reached Cooking level 2! You can feel your skills becoming stronger! In the future, new things that are unlocked will be listed here.</span><br>
<</if>>
<</if>><<set _skills to ["Acting", "Cooking", "Art", "Music", "Gardening"]>>
<span style="color:Azure"><strong><big>--Creative Skills--</big></strong></span><br>
<<for _i to 0; _i lt _skills.length; _i++>>
<<capture _i>>
<<set _skillname to _skills[_i]>>
<img @src="`Images/Icons/Skill/${_skillname}.png`">
<strong>_skills[_i]</strong> (Rank: $Skill[_skillname].Rank)<br>
<div style="text-indent: 3em;">
SP: $Skill[_skillname].SP | Max: $Skill[_skillname].MaxSP | Total: $Skill[_skillname].TotalSP<br>
</div>
<</capture>>
<</for>>
/* Old Code
<<set _creativeSkillsBars = [
{
group: 'Social Skills',
skills: [
{
name: 'Acting',
learned: $ActingLearned,
lvl: $ActingSkill,
bar: {
text: `${$ActingXP}%`,
value: $ActingXP,
color: getSkillBarColor($ActingXP),
showText: true,
},
}
],
},
{
group: 'Creative Skills',
skills: [
{
name: 'Cooking',
learned: $CookingLearned,
lvl: $CookingSkill,
bar: {
text: `${$CookingXP}%`,
value: $CookingXP,
color: getSkillBarColor($CookingXP),
showText: true,
},
},
],
},
]>>
<<for _group range _creativeSkillsBars>>
<span style="color:Azure"><strong><big>--<<=_group.group>>--</big></strong></span><br>
<<for _skill range _group.skills>>
<strong><<=_skill.name>></strong><br>
<<if _skill.learned == 1>>
<div class="skill-bar-group">
<span>LVL.<<=_skill.lvl>></span>
<div class="skill-bar-gauge">
<<progressbar _skill.bar>>
</div>
</div>
<<else>>
You have not learned this skill!<br>
<</if>>
<</for>>
<br>
<</for>>
*/<<if $EnglishLearned != 1>>
<span style="color:Gold">You have learned the English Skill! This will determine your class grade. The English Language is a complex beast, where none of the rules make sense. But somehow, it is one of the most widely spoken languages in the world. Improving your English Skill will increase your persuasion ability.</span><br>
<<set $EnglishLearned to 1>>
<</if>>
<<if $EnglishXP >= 100>>
<<set $EnglishXP to 0>>
<<set $EnglishSkill += 1>>
<<if $EnglishSkill > 10>>
<<set $EnglishSkill to 10>>
<</if>>
<<if $EnglishSkill == 2>>
<span style="color:Gold">You have reached English Level 2! Your mind becomes stronger as you explore more worlds between the pages. You can now “Browse” in the Public Library to discover new books of interest. You can read and research these books to uncover new stories and interests.</span><br>
<</if>>
<</if>><<if $HistoryLearned != 1>>
<span style="color:Gold">You have learned the History Skill! This skill will determine your class grade. Learning from the past is the most important step for improving your future. Improving your History Skill will allow you to unlock secret locations and access Collections in the Museum.</span><br>
<<set $HistoryLearned to 1>>
<</if>>
<<if $HistoryXP >= 100>>
<<set $HistoryXP to 0>>
<<set $HistorySkill += 1>>
<<if $HistorySkill > 10>>
<<set $HistorySkill to 10>>
<</if>>
<<if $HistorySkill == 2>>
<span style="color:Gold">You have reached History Level 2! Knowing the history behind something can help you understand where it is and where it is going. /*You’ve heard that there was an incident at the local Museum. You’ve also unlocked a secret location.*/</span><br>
<</if>>
<<if $HistorySkill == 3>>
<span style="color:Gold">You have reached History Level 3! The Town of Opal City has its own history, but it is steeped in mystery and intrigue. /*You’ve unlocked a secret location.*/</span><br>
<</if>>
<</if>><<set _skills to ["English", "History", "Math", "Science", "Computers", "Charisma", "Video_Games"]>>
<span style="color:Azure"><strong><big>--Intellect Skills--</big></strong></span><br>
<<for _i to 0; _i lt _skills.length; _i++>>
<<capture _i>>
<<set _skillname to _skills[_i]>>
<img @src="`Images/Icons/Skill/${_skillname}.png`">
<strong>_skills[_i]</strong> (Rank: $Skill[_skillname].Rank)<br>
<div style="text-indent: 3em;">
SP: $Skill[_skillname].SP | Max: $Skill[_skillname].MaxSP | Total: $Skill[_skillname].TotalSP<br>
</div>
<</capture>>
<</for>>
/* Old Code
<<set _schoolSkillsBars = [
{
group: 'School Skills',
skills: [
{
name: 'English',
learned: $EnglishLearned,
lvl: $EnglishSkill,
bar: {
text: `${$EnglishXP}%`,
value: $EnglishXP,
color: getSkillBarColor($EnglishXP),
showText: true,
},
},
{
name: 'History',
learned: $HistoryLearned,
lvl: $HistorySkill,
bar: {
text: `${$HistoryXP}%`,
value: $HistoryXP,
color: getSkillBarColor($HistoryXP),
showText: true,
},
},
{
name: 'Math',
learned: $MathLearned,
lvl: $MathSkill,
bar: {
text: `${$MathXP}%`,
value: $MathXP,
color: getSkillBarColor($MathXP),
showText: true,
},
},
{
name: 'Science',
learned: $ScienceLearned,
lvl: $ScienceSkill,
bar: {
text: `${$ScienceXP}%`,
value: $ScienceXP,
color: getSkillBarColor($ScienceXP),
showText: true,
},
},
],
},
{
group: 'Physical Skills',
skills: [
{
name: 'Athletics',
learned: $AthleticsLearned,
lvl: $AthleticsSkill,
bar: {
text: `${$AthleticsXP}%`,
value: $AthleticsXP,
color: getSkillBarColor($AthleticsXP),
showText: true,
},
},
{
name: 'Swimming',
learned: $SwimmingLearned,
lvl: $SwimmingSkill,
bar: {
text: `${$SwimmingXP}%`,
value: $SwimmingXP,
color: getSkillBarColor($SwimmingXP),
showText: true,
},
},
],
},
]>>
<<for _group range _schoolSkillsBars>>
<span style="color:Azure"><strong><big>--<<=_group.group>>--</big></strong></span><br>
<<for _skill range _group.skills>>
<strong><<=_skill.name>></strong><br>
<<if _skill.learned == 1>>
<div class="skill-bar-group">
<span>LVL.<<=_skill.lvl>></span>
<div class="skill-bar-gauge">
<<progressbar _skill.bar>>
</div>
</div>
<<else>>
You have not learned this skill!<br>
<</if>>
<</for>>
<br>
<</for>>
*/<<if $MathLearned != 1>>
<span style="color:gold">You learned the Math Skill! This skill will determine your class grade. As your understanding of Math grows, you will eventually be able to help other kids with their schoolwork and can even become a tutor. But for now, you are just starting your journey in the academic world!</span><br>
<<set $MathLearned to 1>>
<</if>>
<<if $MathXP >= 100>>
<<set $MathXP to 0>>
<<set $MathSkill += 1>>
<<if $MathSkill > 10>>
<<set $MathSkill to 10>>
<</if>>
<<if $MathSkill == 2>>
<span style="color:gold">You have reached Math Level 2! As you begin to understand the building blocks of the universe, you grow more confident in your own scholarly abilities. You can now help younger kids, like <span style="color:DarkTurquoise">Noah</span>, with their homework.</span><br>
<</if>>
<<if $MathSkill == 3>>
<span style="color:gold">You have reached Math Level 3! You’ve become quite the wiz when it comes to fractions, division, and multiplication. The Community Center is always looking for tutors to help those who have a harder time and it’s a good way to improve your reputation with the town. You can Tutor at the Community Center between 10 AM and 5 PM.</span><br>
<</if>>
<</if>><<if $NaturismSkill == 0>>
<span style="color:gold">You have learned the Naturism Skill! You’re still a bit nervous about walking around exposed, so you may want to practice to build up your confidence. You can set your attitudes about being exposed in the Attitude Menu from your bedroom. Good ways to build your confidence can be exploring your house naked after your family have gone to bed. You can also try playing in your backyard in just your underwear. </span><br>
<<set $NaturismSkill to 1>>
<</if>>
<<if $NaturismXP >= 100>>
<<set $NaturismXP to 0>>
<<set $NaturismSkill += 1>>
<<if $NaturismSkill > 10>>
<<set $NaturismSkill to 10>>
<</if>>
<<if $NaturismSkill == 2>>
<span style="color:gold">You’ve reached Naturism Level 2! You are becoming more comfortable in your own skin, but still feel a bit nervous about being seen naked by strangers. You’ve unlocked more attitudes in the Nudity Attitude Menu and now feel confident enough to try going into your backyard naked after dark. </span><br>
<</if>>
<<if $NaturismSkill == 3>>
<span style="color:gold">You’ve reached Naturism Level 3! You are finally ready to take that big step, being naked during the day around your family. Despite being nervous, you feel ready to give it your all. You’ve unlocked new attitudes, including the ability to no longer cover yourself when naked around your house. </span><br>
<</if>>
<<if $NaturismSkill == 4>>
<span style="color:gold">You’ve reached Naturism Level 4! At this point, seeing you wandering your house naked isn’t that big of a deal, most of your family have already gotten use to it. You’ve unlocked more Nudity Attitudes. (This is the current limit for Naturism Content.) </span><br>
<</if>>
<<if $NaturismSkill == 5>>
<span style="color:gold">None</span><br>
<</if>>
<</if>>/* This is a Library of Perk information that is called when displaying Perks. It is set up this way to save on storing this information in variables. */
<<set _perklink to "Perk Library " + $CurrentSkill>>
<<include _perklink>>/* Gym Class Bonus */
<<if _perkname == "Gym Class Bonus">>
<<set $Perk to {
Name: "Gym Class Bonus",
Cost: 50,
Description: "Grants a +5 Bonus to all Athletics Skill Checks during Gym Class.",
Skill: "Athletics",
Requirements: "None",
}>>
/* Jogging */
<<elseif _perkname == "Jogging">>
<<set $Perk to {
Name: "Jogging",
Cost: 10,
Description: "Grants the ability to Jog on your street and the beach.",
Skill: "Athletics",
Requirements: "None",
}>>
/* Jogging II */
<<elseif _perkname == "Jogging II">>
<<set $Perk to {
Name: "Jogging II",
Cost: 50,
Description: "Unlocks the [No Sweat] and [Paced] Jogging Exercise Type.",
Skill: "Athletics",
Requirements: "'Jogging' Perk",
}>>
<</if>>/* Swim Class Bonus */
<<if _perkname == "Swim Class Bonus">>
<<set $Perk to {
Name: "Swim Class Bonus",
Cost: 50,
Description: "Grants a +5 Bonus to all Swimming Skill Checks during Swim Class.",
Skill: "Swimming",
Requirements: "None",
}>>
/* Noah: Swimming Lessons */
<<elseif _perkname == "Noah: Swimming Lessons">>
<<set $Perk to {
Name: "Noah: Swimming Lessons",
Cost: 50,
Description: "Unlocks the Noah: Swimming Lessons Questline",
Skill: "Swimming",
Requirements: "Noah Social Rank 1",
}>>
<</if>>/* Library Browse */
<<if _perkname == "Library Browse">>
<<set $Perk to {
Name: "Library Browse",
Cost: 50,
Description: "Allows you to browse for books at the City Library.",
Skill: "English",
Requirements: "None",
}>>
/* English Class Bonus */
<<elseif _perkname == "English Class Bonus">>
<<set $Perk to {
Name: "English Class Bonus",
Cost: 50,
Description: "Grants a +5 Bonus to English Class Skill Checks.",
Skill: "English",
Requirements: "None",
}>>
<</if>>/* Helping Kids with Homework */
<<if _perkname == "Helping Kids with Homework">>
<<set $Perk to {
Name: "Helping Kids with Homework",
Cost: 50,
Description: "Allows you to help Child-Aged kids, like Noah, with their Homework.",
Skill: "Math",
Requirements: "None",
}>>
/* Tutoring */
<<elseif _perkname == "Tutoring">>
<<set $Perk to {
Name: "Tutoring",
Cost: 50,
Description: "Allows you to tutor kids at the Community Center.",
Skill: "Math",
Requirements: "'Helping Kids with Homework' Perk",
}>>
/* Math Class Bonus */
<<elseif _perkname == "Math Class Bonus">>
<<set $Perk to {
Name: "Math Class Bonus",
Cost: 50,
Description: "Grants a +5 Bonus to Math Class Skill Checks.",
Skill: "Math",
Requirements: "None",
}>>
<</if>>/* Faster Homework */
<<if _perkname == "Faster Homework">>
<<set $Perk to {
Name: "Faster Homework",
Cost: 50,
Description: "Decreases the time is takes to do Homework.",
Skill: "Science",
Requirements: "None",
}>>
/* Skill Check Difficulty Display */
<<elseif _perkname == "Skill Check Difficulty Display">>
<<set $Perk to {
Name: "Skill Check Difficulty Display",
Cost: 50,
Description: "Displays the percent chance of passing a skill check.",
Skill: "Science",
Requirements: "None",
}>>
/* Science Class Bonus */
<<elseif _perkname == "Science Class Bonus">>
<<set $Perk to {
Name: "Science Class Bonus",
Cost: 50,
Description: "Grants a +5 Bonus to Science Class Skill Checks.",
Skill: "Science",
Requirements: "None",
}>>
<</if>>/* History Class Bonus */
<<if _perkname == "History Class Bonus">>
<<set $Perk to {
Name: "History Class Bonus",
Cost: 50,
Description: "Grants a +5 Bonus to History Class Skill Checks.",
Skill: "History",
Requirements: "None",
}>>
<</if>><<set _skills to ["Athletics", "Swimming"]>>
<span style="color:Azure"><strong><big>--Physical Skills--</big></strong></span><br>
<<for _i to 0; _i lt _skills.length; _i++>>
<<capture _i>>
<<set _skillname to _skills[_i]>>
<img @src="`Images/Icons/Skill/${_skillname}.png`">
<strong>_skills[_i]</strong> (Rank: $Skill[_skillname].Rank)<br>
<div style="text-indent: 3em;">
SP: $Skill[_skillname].SP | Max: $Skill[_skillname].MaxSP | Total: $Skill[_skillname].TotalSP<br>
</div>
<</capture>>
<</for>>
/* Old Code
<<set _schoolSkillsBars = [
{
group: 'School Skills',
skills: [
{
name: 'English',
learned: $EnglishLearned,
lvl: $EnglishSkill,
bar: {
text: `${$EnglishXP}%`,
value: $EnglishXP,
color: getSkillBarColor($EnglishXP),
showText: true,
},
},
{
name: 'History',
learned: $HistoryLearned,
lvl: $HistorySkill,
bar: {
text: `${$HistoryXP}%`,
value: $HistoryXP,
color: getSkillBarColor($HistoryXP),
showText: true,
},
},
{
name: 'Math',
learned: $MathLearned,
lvl: $MathSkill,
bar: {
text: `${$MathXP}%`,
value: $MathXP,
color: getSkillBarColor($MathXP),
showText: true,
},
},
{
name: 'Science',
learned: $ScienceLearned,
lvl: $ScienceSkill,
bar: {
text: `${$ScienceXP}%`,
value: $ScienceXP,
color: getSkillBarColor($ScienceXP),
showText: true,
},
},
],
},
{
group: 'Physical Skills',
skills: [
{
name: 'Athletics',
learned: $AthleticsLearned,
lvl: $AthleticsSkill,
bar: {
text: `${$AthleticsXP}%`,
value: $AthleticsXP,
color: getSkillBarColor($AthleticsXP),
showText: true,
},
},
{
name: 'Swimming',
learned: $SwimmingLearned,
lvl: $SwimmingSkill,
bar: {
text: `${$SwimmingXP}%`,
value: $SwimmingXP,
color: getSkillBarColor($SwimmingXP),
showText: true,
},
},
],
},
]>>
<<for _group range _schoolSkillsBars>>
<span style="color:Azure"><strong><big>--<<=_group.group>>--</big></strong></span><br>
<<for _skill range _group.skills>>
<strong><<=_skill.name>></strong><br>
<<if _skill.learned == 1>>
<div class="skill-bar-group">
<span>LVL.<<=_skill.lvl>></span>
<div class="skill-bar-gauge">
<<progressbar _skill.bar>>
</div>
</div>
<<else>>
You have not learned this skill!<br>
<</if>>
<</for>>
<br>
<</for>>
*//* WHAT SKILL? */
<<if $SkillCheckType == "Athletics">>
<<set $SkillCheckDifficulty to $SkillCheckDifficulty - $AthleticsSkill>>
<<elseif $SkillCheckType == "Math">>
<<set $SkillCheckDifficulty to $SkillCheckDifficulty - $MathSkill>>
<<elseif $SkillCheckType == "History">>
<<set $SkillCheckDifficulty to $SkillCheckDifficulty - $HistorySkill>>
<<elseif $SkillCheckType == "Science">>
<<set $SkillCheckDifficulty to $SkillCheckDifficulty - $ScienceSkill>>
<<elseif $SkillCheckType == "English">>
<<set $SkillCheckDifficulty to $SkillCheckDifficulty - $EnglishSkill>>
<<elseif $SkillCheckType == "Swimming">>
<<set $SkillCheckDifficulty to $SkillCheckDifficulty - $SwimmingSkill>>
<<elseif $SkillCheckType == "Acting">>
<<set $SkillCheckDifficulty to $SkillCheckDifficulty - $ActingSkill>>
<<elseif $SkillCheckType == "Cooking">>
<<set $SkillCheckDifficulty to $SkillCheckDifficulty - $CookingSkill>>
<</if>>
/* SETTING CHECK GOAL BASED ON SKILL DIFFICULTY */
<<if $SkillCheckDifficulty == 0>>
<<set $SkillGoal to 50>>
<<elseif $SkillCheckDifficulty == 1>>
<<set $SkillGoal to 65>>
<<elseif $SkillCheckDifficulty == 2>>
<<set $SkillGoal to 80>>
<<elseif $SkillCheckDifficulty == 3>>
<<set $SkillGoal to 95>>
<<elseif $SkillCheckDifficulty == 4>>
<<set $SkillGoal to 100>>
<<elseif $SkillCheckDifficulty == -1>>
<<set $SkillGoal to 40>>
<<elseif $SkillCheckDifficulty == -2>>
<<set $SkillGoal to 30>>
<<elseif $SkillCheckDifficulty == -3>>
<<set $SkillGoal to 20>>
<<elseif $SkillCheckDifficulty == -4>>
<<set $SkillGoal to 10>>
<<elseif $SkillCheckDifficulty >= 5>>
<<set $SkillGoal to 110>>
<<elseif $SkillCheckDifficulty <= -5>>
<<set $SkillGoal to 0>>
<</if>>
/* ROLLING THE SKILL CHECK */
<<set $SkillCheckRoll to random(1, 100)>>
<<set $SkillCheckRoll += $MoodSkill>>
/* SCHOOL FINAL */
<<if $SchoolFinal == 1>>
<<if $SkillCheckType == "Math">>
<<set $SkillCheckRoll += $MathStudyFinal + $MathStudyFinal>>
<<elseif $SkillCheckType == "History">>
<<set $SkillCheckRoll += $HistoryStudyFinal + $HistoryStudyFinal>>
<<elseif $SkillCheckType == "Science">>
<<set $SkillCheckRoll += $ScienceStudyFinal + $ScienceStudyFinal>>
<<elseif $SkillCheckType == "English">>
<<set $SkillCheckRoll += $EnglishStudyFinal + $EnglishStudyFinal>>
<</if>>
<<set $SchoolFinal to 0>>
<</if>>
/* CHECKING RESULT OF THE ROLL */
<<set $SkillRank to $SkillCheckRoll - $SkillGoal>>
<<if $SkillRank >= 0>>
<<if $SkillRank <= 25>>
<<set $SkillResults to "Close Pass">>
<<elseif $SkillRank <= 50>>
<<set $SkillResults to "Pass">>
<<else>>
<<set $SkillResults to "Major Pass">>
<</if>>
<<elseif $SkillRank < 0>>
<<if $SkillRank >= -25>>
<<set $SkillResults to "Close Fail">>
<<elseif $SkillRank >= -50>>
<<set $SkillResults to "Fail">>
<<else>>
<<set $SkillResults to "Major Fail">>
<</if>>
<</if>>
<<if $Debug == 1>>
<span style="color:Grey">This is the debug display for testing skill checks to make sure it is all working properly. Debug mode can be turned off by not using the Debug Player Name.</span><br>
Skill Testing: $SkillCheckType<br>
Skill Check Difficulty: $SkillCheckDifficulty<br>
Skill Check Goal: $SkillGoal<br>
Skill Roll:$SkillCheckRoll<br>
Mood Modifier: $MoodSkill<br>
Skill Rank Difference: $SkillRank<br>
Skill Result: $SkillResults<br>
<</if>><<set $SkillCheckType to "Athletics">>
<<set $Minutes += 20>>
<<set $SkillCheckDifficulty to 1>>
<<include"Ranked Skill Checks">>
[[Continue|PH Backyard]]<<if $ScienceLearned != 1>>
<span style="color:Gold">You have learned the Science Skill! This skill will determine your class grade. From research, to deduction, to experiments. There truly are no limits to what Science can do. Improving this skill will reduce the time it takes for you to complete your homework and give you more insight into skill checks.</span><br>
<<set $ScienceLearned to 1>>
<</if>>
<<if $ScienceXP >= 100>>
<<set $ScienceXP to 0>>
<<set $ScienceSkill += 1>>
<<if $ScienceSkill > 10>>
<<set $ScienceSkill to 10>>
<</if>>
<<if $ScienceSkill == 2>>
<span style="color:Gold">You have reached Science Level 2! As your ability to research and solve problems increases, you become faster at completing certain tasks. Completing your Homework will now only take 50 minutes.</span><br>
<</if>>
<<if $ScienceSkill == 3>>
<span style="color:Gold">You have reached Science Level 3! Using the information provided to you to deduce the difficulty and outcome of a task is an important part of Science. You will now get a more accurate Difficulty Display on Skill Checks.</span><br>
<</if>>
<<if $ScienceSkill == 4>>
<span style="color:Gold">You have reached Science Level 4! Some have taken to calling you a young Einstein, well at least you have. Completing your Homework will now only take 40 minutes.</span><br>
<</if>>
<</if>>/* MOOD BONUS */
<<if $Player.CurrentMood == "Ecstatic">>
<<set _m to 40>>
<<elseif $Player.CurrentMood == "Very Happy">>
<<set _m to 20>>
<<elseif $Player.CurrentMood == "Happy">>
<<set _m to 10>>
<<elseif $Player.CurrentMood == "Normal">>
<<set _m to 0>>
<<elseif $Player.CurrentMood == "Sad">>
<<set _m to -10>>
<<elseif $Player.CurrentMood == "Very Sad">>
<<set _m to -20>>
<<elseif $Player.CurrentMood == "Depressed">>
<<set _m to -40>>
<</if>>
/* WHAT SKILL ARE WE TESTING */
<<if $SkillCheckType == "Athletics">>
<<set _s to $AthleticsSkill>>
<<set _a to "Strength">>
<<elseif $SkillCheckType == "Math">>
<<set _s to $MathSkill>>
<<set _a to "Smarts">>
<<elseif $SkillCheckType == "History">>
<<set _s to $HistorySkill>>
<<set _a to "Smarts">>
<<elseif $SkillCheckType == "Science">>
<<set _s to $ScienceSkill>>
<<set _a to "Smarts">>
<<elseif $SkillCheckType == "English">>
<<set _s to $EnglishSkill>>
<<set _a to "Smarts">>
<<elseif $SkillCheckType == "Swimming">>
<<set _s to $SwimmingSkill>>
<<set _a to "Endurance">>
<<elseif $SkillCheckType == "Acting">>
<<set _s to $ActingSkill>>
<<set _a to "Charm">>
<<elseif $SkillCheckType == "Cooking">>
<<set _s to $CookingSkill>>
<<set _a to "Creativity">>
<<elseif $SkillCheckType == "Exhibition">>
<<set _s to $ExhibitionSkill>>
<<set _a to "Sense">>
<</if>>
/* Difficulty */
<<set _d to $SkillCheckDifficulty - 1>>
/* SETTING SKILL DIFFICULTY BONUS */
<<set _sd to _s - _d>>
<<set _sd *= 20>>
/* SETTING ABILITY SCORE BONUS */
<<if _a == "Strength">>
<<set _as to $Strength - 5>>
<<elseif _a == "Dexterity">>
<<set _as to $Dexterity - 5>>
<<elseif _a == "Endurance">>
<<set _as to $Endurance - 5>>
<<elseif _a == "Smarts">>
<<set _as to $Smarts - 5>>
<<elseif _a == "Charm">>
<<set _as to $Charm - 5>>
<<elseif _a == "Sense">>
<<set _as to $Sense - 5>>
<<elseif _a == "Creativity">>
<<set _as to $Creativity - 5>>
<</if>>
<<set _as *= 10>>
/* TRAIT BONUS */
<<set _t to 0>>
/* ATHLETIC */
<<if $SkillCheckType == "Athletics">>
<<if $Player.Traits.includes("Athletic")>>
<<set _t += 20>>
<</if>>
<</if>>
/* BOOKWORM */
<<if $SkillCheckType == "English">>
<<if $Player.Traits.includes("Bookworm")>>
<<set _t += 20>>
<</if>>
<</if>>
/* BOOKWORM */
<<if $SkillCheckType == "English" or $SkillCheckType == "Math" or $SkillCheckType == "Science" or $SkillCheckType == "History">>
<<if $Player.Traits.includes("Genius")>>
<<set _t += 10>>
<</if>>
<</if>>
/* OTHER BONUS */
<<set _e to 0>>
/* CLASS STUDY BONUSES */
/* 1 = MATH */
<<if $SkillClassCheck == 1>>
<<set $SkillClassCheck to 0>>
<<set _e += $MathStudyClass>>
<<if $MathStudyClass > 0>>
<<set $MathStudyClass -= 10>>
<</if>>
<</if>>
/* 2 = History */
<<if $SkillClassCheck == 2>>
<<set $SkillClassCheck to 0>>
<<set _e += $HistoryStudyClass>>
<<if $HistoryStudyClass > 0>>
<<set $HistoryStudyClass -= 10>>
<</if>>
<</if>>
/* 3 = Science */
<<if $SkillClassCheck == 3>>
<<set $SkillClassCheck to 0>>
<<set _e += $ScienceStudyClass>>
<<if $ScienceStudyClass > 0>>
<<set $ScienceStudyClass -= 10>>
<</if>>
<</if>>
/* 4 = English */
<<if $SkillClassCheck == 4>>
<<set $SkillClassCheck to 0>>
<<set _e += $EnglishStudyClass>>
<<if $EnglishStudyClass > 0>>
<<set $EnglishStudyClass -= 10>>
<</if>>
<</if>>
/* RANDOM VARIABLE */
<<set _r to random(1, 40)>>
/* CLASS BONUSES */
<<set $SkillCheckRoll to _m + _as + _sd + _t + _e + _r>>
/* SETTING GOAL */
<<if $SkillDifficulty == 1>>
<<set _g to 25>>
<<elseif $SkillDifficulty == 3>>
<<set _g to 75>>
<<else>>
<<set _g to 50>>
<</if>>
/* CHECKING RESULT OF THE ROLL */
<<if $SkillCheckRoll - _g < -49>>
<<set $SkillResults to "Fail">>
<<set $SkillResultsDegree to "Epic">>
<<elseif $SkillCheckRoll - _g < -24>>
<<set $SkillResults to "Fail">>
<<set $SkillResultsDegree to "Critical">>
<<elseif $SkillCheckRoll - _g < 1>>
<<set $SkillResults to "Fail">>
<<set $SkillResultsDegree to "Close">>
<<elseif $SkillCheckRoll - _g < 26>>
<<set $SkillResults to "Pass">>
<<set $SkillResultsDegree to "Close">>
<<elseif $SkillCheckRoll - _g < 51>>
<<set $SkillResults to "Pass">>
<<set $SkillResultsDegree to "Critical">>
<<else>>
<<set $SkillResults to "Pass">>
<<set $SkillResultsDegree to "Epic">>
<</if>>
<<if $Debug == 1>>
<span style="color:Grey">This is the debug display for testing skill checks to make sure it is all working properly. Debug mode can be turned off by not using the Debug Player Name.</span><br>
<span style="color:Azure"><strong>Skill Being Test</strong></span>: $SkillCheckType<br>
<span style="color:Azure"><strong>Ability</strong></span>: _a<br>
<span style="color:Azure"><strong>Ability Score Bonus</strong></span>: _as<br>
<span style="color:Azure"><strong>Mood Bonus</strong></span>: _m<br>
<span style="color:Azure"><strong>Skill Bonus</strong></span>: _s<br>
<span style="color:Azure"><strong>Difficulty</strong></span>: _d<br>
<span style="color:Azure"><strong>Skill Difficulty Bonus</strong></span>: _sd<br>
<span style="color:Azure"><strong>Trait Bonus</strong></span>: _t<br>
<span style="color:Azure"><strong>Other Bonus</strong></span>: _e<br>
<span style="color:Azure"><strong>Random Variable</strong></span>: _r<br>
<br>
<span style="color:Azure"><strong>Goal</strong></span>: _g<br>
<span style="color:Azure"><strong>Final Score</strong></span>: $SkillCheckRoll<br>
<span style="color:Azure"><strong>Skill Result</strong></span>: $SkillResults<br>
<</if>>
/*
MORE - 1%
4 - 20%
3 - 20%
2 - 50%
1 - 50%
0 - 70% Chance
-1 - 80% Chance
-2 - 80% Chance
-3 - 60%
-4 - 90%
Lower - 99%
*//* SETTING TIME */
<<set _time to $SkillCheckTime>>
/* SKILL CHECK DIFFICULTY */
<<set _dif to $SkillCheckDifficulty>>
/* WHAT SKILL ARE WE TESTING */
<<if $SkillCheckType == "Athletics">>
<<set _skill to $AthleticsSkill>>
<<elseif $SkillCheckType == "Math">>
<<set _skill to $MathSkill>>
<<elseif $SkillCheckType == "History">>
<<set _skill to $HistorySkill>>
<<elseif $SkillCheckType == "Science">>
<<set _skill to $ScienceSkill>>
<<elseif $SkillCheckType == "English">>
<<set _skill to $EnglishSkill>>
<<elseif $SkillCheckType == "Swimming">>
<<set _skill to $SwimmingSkill>>
<<elseif $SkillCheckType == "Acting">>
<<set _skill to $ActingSkill>>
<<elseif $SkillCheckType == "Cooking">>
<<set _skill to $CookingSkill>>
<<elseif $SkillCheckType == "Exhibition">>
<<set _skill to $ExhibitionSkill>>
<</if>>
<<set _skilllevel to _dif - _skill>>
<<if _skilllevel == 0>>
<<set _skilllevel to 1>>
<<elseif _skilllevel == -1 or _skilllevel == -2>>
<<set _skilllevel to 0.5>>
<<elseif _skilllevel < -2>>
<<set _skilllevel to 0.2>>
<<elseif _skilllevel == 1 or _skilllevel == 2>>
<<set _skilllevel to 1.5>>
<<elseif _skilllevel > 2>>
<<set _skilllevel to 2>>
<</if>>
/* FINDING OUT HOW MUCH XP */
<<set _xp to _time * _skilllevel>>
<<set _xp *= 10>>
<<set _xp to Math.round(_xp)>>
/* TRAIT BASED XP GAIN */
<<set _txp to 0>>
/* ATHLETIC */
<<if $SkillCheckType == "Athletics">>
<<if $Player.Traits.includes("Athletic")>>
<<if _time >= 1 and _skilllevel >= 1>>
<<set _txp to 4>>
<<else>>
<<set _txp to 2>>
<</if>>
<</if>>
<</if>>
/* BOOKWORM */
<<if $SkillTrainBook == 1>>
<<set $SkillTrainBook to 0>>
<<if $Player.Traits.includes("Bookworm")>>
<<if _time >= 1 and _skilllevel >= 1>>
<<set _txp to 4>>
<<else>>
<<set _txp to 2>>
<</if>>
<</if>>
<</if>>
<<if $Debug == 1>>
<span style="color:Azure"><strong>XP Gained</strong></span>: _xp<br>
<span style="color:Azure"><strong>XP Gained via Traits</strong></span>: _txp<br>
<</if>>
<<set _xp += _txp>>
/* IF FAILED, ONLY GAIN 2XP */
<<if $SkillResults == "Fail">>
<<if _xp > 2>>
<<set _xp to 2>>
<<else>>
<<set _xp to 1>>
<</if>>
<</if>>
<span style="color:green">+_xp $SkillCheckType XP Gained!</span><br>
/* APPLYING THE EXP */
<<if $SkillCheckType == "Athletics">>
<<set $AthleticsXP += _xp>>
<<include"Athletics Skill Level Up">>
<<elseif $SkillCheckType == "Math">>
<<set $MathXP += _xp>>
<<include"Math Skill Level Up">>
<<elseif $SkillCheckType == "History">>
<<set $HistoryXP += _xp>>
<<include"History Skill Level Up">>
<<elseif $SkillCheckType == "Science">>
<<set $ScienceXP += _xp>>
<<include"Science Skill Level Up">>
<<elseif $SkillCheckType == "English">>
<<set $EnglishXP += _xp>>
<<include"English Skill Level Up">>
<<elseif $SkillCheckType == "Swimming">>
<<set $SwimmingXP += _xp>>
<<include"Swimming Skill Level Up">>
<<elseif $SkillCheckType == "Acting">>
<<set $ActingXP += _xp>>
<<include"Acting Skill Level Up">>
<<elseif $SkillCheckType == "Cooking">>
<<set $CookingXP += _xp>>
<<include"Cooking Skill Level Up">>
<</if>><<set _pskills to ["Athletics", "Swimming"]>>
<span style="color:Azure"><strong><big>--Physical Skills--</big></strong></span><br>
<<for _i to 0; _i lt _pskills.length; _i++>>
<<capture _i>>
<<set _skillname to _pskills[_i]>>
<img @src="`Images/Icons/Skill/${_skillname}.png`">
<strong>_pskills[_i]</strong> (Rank: $Skill[_skillname].Rank)
<<link"[View Skill Perks]">>
<<set $CurrentSkill to _pskills[_i]>>
<<goto "View Skill Perks">>
<</link>>
<br>
<div style="text-indent: 3em;">
SP: $Skill[_skillname].SP | Max: $Skill[_skillname].MaxSP | Total: $Skill[_skillname].TotalSP<br>
</div>
<</capture>>
<</for>>
<br>
<<set _cskills to ["Acting", "Cooking", "Art", "Music", "Gardening"]>>
<span style="color:Azure"><strong><big>--Creative Skills--</big></strong></span><br>
<<for _o to 0; _o lt _cskills.length; _o++>>
<<capture _o>>
<<set _skillname to _cskills[_o]>>
<img @src="`Images/Icons/Skill/${_skillname}.png`">
<strong>_cskills[_o]</strong> (Rank: $Skill[_skillname].Rank)<br>
<div style="text-indent: 3em;">
SP: $Skill[_skillname].SP | Max: $Skill[_skillname].MaxSP | Total: $Skill[_skillname].TotalSP<br>
</div>
<</capture>>
<</for>>
<br>
<<set _iskills to ["English", "History", "Math", "Science", "Computers", "Charisma", "Video_Games"]>>
<span style="color:Azure"><strong><big>--Intellect Skills--</big></strong></span><br>
<<for _p to 0; _p lt _iskills.length; _p++>>
<<capture _p>>
<<set _skillname to _iskills[_p]>>
<img @src="`Images/Icons/Skill/${_skillname}.png`">
<strong>_iskills[_p]</strong> (Rank: $Skill[_skillname].Rank)
<<if !["Computers", "Charisma", "Video_Games"].includes(_skillname)>>
<<link"[View Skill Perks]">>
<<set $CurrentSkill to _iskills[_p]>>
<<goto "View Skill Perks">>
<</link>><br>
<</if>>
<div style="text-indent: 3em;">
SP: $Skill[_skillname].SP | Max: $Skill[_skillname].MaxSP | Total: $Skill[_skillname].TotalSP<br>
</div>
<</capture>>
<</for>>
<br>
[[Back|Player Bedroom]]
/* Old Code
<<link"[Athletics]">>
<<set $JournalPage to "Athletics">>
<<goto"Skill Journal">>
<</link>>
|
<<link"[Swimming]">>
<<set $JournalPage to "Swimming">>
<<goto"Skill Journal">>
<</link>>
|
<<link"[English]">>
<<set $JournalPage to "English">>
<<goto"Skill Journal">>
<</link>>
|
<<link"[Naturism]">>
<<set $JournalPage to "Naturism">>
<<goto"Skill Journal">>
<</link>>
|
<br>
<span style="color:Gray">[Warning, this page contains Spoilers.]</span>
<br>
<<if $JournalPage == "Athletics">>
<span style="color:Azure"><strong>--Athletics--</strong></span><br>
<strong>-Level 1-</strong><br>
<<if $AthleticsLearned == 1>>
<div style="text-indent: 3em;">
-Jogging</div>
<<else>>
<div style="text-indent: 3em;">
-???</div>
<</if>>
<strong>-Level 2-</strong><br>
<<if $AthleticsSkill >= 2>>
<div style="text-indent: 3em;">
-<span style="color:Teal">[No Sweat]</span> Exercise Type.</div>
<<else>>
<div style="text-indent: 3em;">
-???</div>
<</if>>
<strong>-Level 3-</strong><br>
<<if $AthleticsSkill >= 3>>
<div style="text-indent: 3em;">
-<span style="color:Teal">[Paced]</span> Exercise Type.</div>
<<else>>
<div style="text-indent: 3em;">
-???</div>
<</if>>
<<elseif $JournalPage == "Swimming">>
<span style="color:Azure"><strong>--Swimming--</strong></span><br>
<strong>-Level 1-</strong><br>
<<if $SwimmingLearned == 1>>
<div style="text-indent: 3em;">
-Swimming</div>
<<else>>
<div style="text-indent: 3em;">
-???</div>
<</if>>
<strong>-Level 2-</strong><br>
<<if $SwimmingSkill >= 2>>
<div style="text-indent: 3em;">
-Stamina Upgrade</div>
<div style="text-indent: 3em;">
-Practice Diving</div>
<<else>>
<div style="text-indent: 3em;">
-???</div>
<div style="text-indent: 3em;">
-???</div>
<</if>>
<strong>-Level 3-</strong><br>
<<if $SwimmingSkill >= 3>>
<div style="text-indent: 3em;">
-Stamina Upgrade</div>
<div style="text-indent: 3em;">
-More Diving Locations</div>
<<else>>
<div style="text-indent: 3em;">
-???</div>
<div style="text-indent: 3em;">
-???</div>
<</if>>
<<elseif $JournalPage == "English">>
<span style="color:Azure"><strong>--English--</strong></span><br>
<strong>-Level 1-</strong><br>
<<if $EnglishLearned == 1>>
<div style="text-indent: 3em;">
-The Ability to Read</div>
<<else>>
<div style="text-indent: 3em;">
-???</div>
<</if>>
<strong>-Level 2-</strong><br>
<<if $EnglishSkill >= 2>>
<div style="text-indent: 3em;">
-Ability to <strong>"Browse"</strong> for and <strong>"Read"</strong> special books in the Public Library.</div>
<div style="text-indent: 3em;">
-New Book: <strong>"Naturism: The Free Spirit"</strong></div>
<<else>>
<div style="text-indent: 3em;">
-???</div>
<div style="text-indent: 3em;">
-???</div>
<</if>>
<<elseif $JournalPage == "Naturism">>
<span style="color:Azure"><strong>--Naturism--</strong></span><br>
<strong>-Level 1-</strong><br>
<<if $NaturismSkill >= 1>>
<div style="text-indent: 3em;">
-Home Night <span style="color:lightblue">[Shy]</span> Attitude</div>
<div style="text-indent: 3em;">
-Various Nighttime Nude Actions</div>
<div style="text-indent: 3em;">
-Backyard Underwear Attitude</div>
<div style="text-indent: 3em;">
-<span style="color:DarkTurquoise">Jackson</span> Event Series</div>
<<else>>
<div style="text-indent: 3em;">
-???</div>
<div style="text-indent: 3em;">
-???</div>
<div style="text-indent: 3em;">
-???</div>
<div style="text-indent: 3em;">
-???</div>
<</if>>
<strong>-Level 2-</strong><br>
<<if $NaturismSkill >= 2>>
<div style="text-indent: 3em;">
-Home Night <span style="color:lightblue">[Fine]</span> Attitude</div>
<div style="text-indent: 3em;">
-<span style="color:DarkTurquoise">Jackson</span> Event Series Expansion</div>
<div style="text-indent: 3em;">
-Backyard Night <span style="color:lightblue">[Shy]</span> Attitude</div>
<<else>>
<div style="text-indent: 3em;">
-???</div>
<div style="text-indent: 3em;">
-???</div>
<div style="text-indent: 3em;">
-???</div>
<</if>>
<strong>-Level 3-</strong><br>
<<if $NaturismSkill >= 3>>
<div style="text-indent: 3em;">
-Home Day <span style="color:lightblue">[Shy]</span> Attitude</div>
<div style="text-indent: 3em;">
-Backyard Night <span style="color:lightblue">[Fine]</span> Attitude</div>
<<else>>
<div style="text-indent: 3em;">
-???</div>
<div style="text-indent: 3em;">
-???</div>
<</if>>
<strong>-Level 4-</strong><br>
<<if $NaturismSkill >= 4>>
<div style="text-indent: 3em;">
-Home Day <span style="color:lightblue">[Fine]</span> Attitude</div>
<<else>>
<div style="text-indent: 3em;">
-???</div>
<</if>>
<</if>>
*//* Skill Difficulty Display Broken */
/*
<span style="color:Gray">Trivial $SkillCheckType Check</span>
<span style="color:Green">Very Easy $SkillCheckType Check</span>
<span style="color:LightGreen">Easy $SkillCheckType Check</span>
<span style="color:Yellow">Medium $SkillCheckType Check</span>
<span style="color:lightcoral">Hard $SkillCheckType Check</span>
<span style="color:Red">Very Hard $SkillCheckType Check</span>
<span style="color:DarkRed">Impossible $SkillCheckType Check</span>
*/<<set $SelectedTabSkillsMenu = $SelectedTabSkillsMenu || 0>>
<<set _tabs = [
{
title: 'Physical Skills',
passage: 'Physical Skills Menu',
},
{
title: 'Creative Skills',
passage: 'Creative Skills Menu',
},
{
title: 'Intellect Skills',
passage: 'Intellect Skills Menu',
},
{
title: 'Kinks',
passage: 'Lewd Skills Menu',
},
]>>
<<tabs _tabs "$SelectedTabSkillsMenu">>/* ABILITIES */
<<set $Strength to 5>>
<<set $Dexterity to 5>>
<<set $Endurance to 5>>
<<set $Smarts to 5>>
<<set $Charm to 5>>
<<set $Sense to 5>>
<<set $Creativity to 5>>
<<set $AbilityPoints to 5>>
<<set $CCSkillPoints to 3>>
/* SKILLS */
<<set $MathSkill to 1>>
<<set $HistorySkill to 1>>
<<set $ScienceSkill to 1>>
<<set $EnglishSkill to 1>>
<<set $MathXP to 0>>
<<set $HistoryXP to 0>>
<<set $ScienceXP to 0>>
<<set $EnglishXP to 0>>
<<set $AthleticsSkill to 1>>
<<set $AthleticsXP to 0>>
<<set $SwimmingSkill to 1>>
<<set $SwimmingXP to 0>>
<<set $ActingSkill to 1>>
<<set $ActingXP to 0>>
<<set $CookingSkill to 1>>
<<set $CookingXP to 0>>
/* LEWD SKILL */
<<set $ExhibitionSkill to 1>>
<<set $ExhibitionXP to 0>>
<<set $BookNaturismStudy to 0>>
<<set $NaturismSkill to 0>>
<<set $NaturismXP to 0>>
/* STUDY BONUSES */
<<set $MathStudyClass to 0>>
<<set $MathStudyFinal to 0>>
<<set $HistoryStudyClass to 0>>
<<set $HistoryStudyFinal to 0>>
<<set $ScienceStudyClass to 0>>
<<set $ScienceStudyFinal to 0>>
<<set $EnglishStudyClass to 0>>
<<set $EnglishStudyFinal to 0>>
<<set $SchoolSkillLevel to 2>>
/* New Skill */
<<set $Skill to {
English: {
Rank: 0,
SP: 0,
TotalSP: 0,
MaxSP: 100,
Ability: "Sense",
},
History: {
Rank: 0,
SP: 0,
TotalSP: 0,
MaxSP: 100,
Ability: "Smarts",
},
Math: {
Rank: 0,
SP: 0,
TotalSP: 0,
MaxSP: 100,
Ability: "Smarts",
},
Science: {
Rank: 0,
SP: 0,
TotalSP: 0,
MaxSP: 100,
Ability: "Smarts",
},
Athletics: {
Rank: 0,
SP: 0,
TotalSP: 0,
MaxSP: 100,
Ability: "Strength",
},
Swimming: {
Rank: 0,
SP: 0,
TotalSP: 0,
MaxSP: 100,
Ability: "Endurance",
},
Acting: {
Rank: 0,
SP: 0,
TotalSP: 0,
MaxSP: 100,
Ability: "Charm",
},
Cooking: {
Rank: 0,
SP: 0,
TotalSP: 0,
MaxSP: 100,
Ability: "Creativity",
},
Art: {
Rank: 0,
SP: 0,
TotalSP: 0,
MaxSP: 100,
Ability: "Creativity",
},
Charisma: {
Rank: 0,
SP: 0,
TotalSP: 0,
MaxSP: 100,
Ability: "Charm",
},
Music: {
Rank: 0,
SP: 0,
TotalSP: 0,
MaxSP: 100,
Ability: "Creativity",
},
Video_Games: {
Rank: 0,
SP: 0,
TotalSP: 0,
MaxSP: 100,
Ability: "Dexterity",
},
Computers: {
Rank: 0,
SP: 0,
TotalSP: 0,
MaxSP: 100,
Ability: "Smarts",
},
Gardening: {
Rank: 0,
SP: 0,
TotalSP: 0,
MaxSP: 100,
Ability: "Creativity",
},
Perks: [],
}>><<if $SkillCheckType == "Math">>
<<if $MathStudyClass < 30>>
<<set $MathStudyClass += 10>>
<span style="color:LightGreen"><strong>Next Math Class Bonus:</strong></span> $MathStudyClass/30
<span style="color:Green">(+10)</span><br>
<<else>>
<span style="color:DarkGreen"><strong>Next Math Class Bonus:</strong></span> $MathStudyClass/30
<span style="color:LightRed">(Max)</span><br>
<</if>>
<<if $MathStudyFinal < 10>>
<<set $MathStudyFinal += 1>>
<span style="color:LightGreen"><strong>Math Final Bonus:</strong></span> $MathStudyFinal/10
<span style="color:Green">(+1)</span><br>
<<else>>
<span style="color:DarkGreen"><strong>Math Final Bonus:</strong></span> $MathStudyFinal/10
<span style="color:LightRed">(Max)</span><br>
<</if>>
<</if>>
<<if $SkillCheckType == "History">>
<<if $HistoryStudyClass < 30>>
<<set $HistoryStudyClass += 10>>
<span style="color:LightGreen"><strong>Next History Class Bonus:</strong></span> $HistoryStudyClass/30
<span style="color:Green">(+10)</span><br>
<<else>>
<span style="color:DarkGreen"><strong>Next History Class Bonus:</strong></span> $HistoryStudyClass/30
<span style="color:LightRed">(Max)</span><br>
<</if>>
<<if $HistoryStudyFinal < 10>>
<<set $HistoryStudyFinal += 1>>
<span style="color:LightGreen"><strong>History Final Bonus:</strong></span> $HistoryStudyFinal/10
<span style="color:Green">(+1)</span><br>
<<else>>
<span style="color:DarkGreen"><strong>History Final Bonus:</strong></span> $HistoryStudyFinal/10
<span style="color:LightRed">(Max)</span><br>
<</if>>
<</if>>
<<if $SkillCheckType == "Science">>
<<if $ScienceStudyClass < 30>>
<<set $ScienceStudyClass += 10>>
<span style="color:LightGreen"><strong>Next Science Class Bonus:</strong></span> $ScienceStudyClass/30
<span style="color:Green">(+10)</span><br>
<<else>>
<span style="color:DarkGreen"><strong>Next Science Class Bonus:</strong></span> $ScienceStudyClass/30
<span style="color:LightRed">(Max)</span><br>
<</if>>
<<if $ScienceStudyFinal < 10>>
<<set $ScienceStudyFinal += 1>>
<span style="color:LightGreen"><strong>Science Final Bonus:</strong></span> $ScienceStudyFinal/10
<span style="color:Green">(+1)</span><br>
<<else>>
<span style="color:DarkGreen"><strong>Science Final Bonus:</strong></span> $ScienceStudyFinal/10
<span style="color:LightRed">(Max)</span><br>
<</if>>
<</if>>
<<if $SkillCheckType == "English">>
<<if $EnglishStudyClass < 30>>
<<set $EnglishStudyClass += 10>>
<span style="color:LightGreen"><strong>Next English Class Bonus:</strong></span> $EnglishStudyClass/30
<span style="color:Green">(+10)</span><br>
<<else>>
<span style="color:DarkGreen"><strong>Next English Class Bonus:</strong></span> $EnglishStudyClass/30
<span style="color:LightRed">(Max)</span><br>
<</if>>
<<if $EnglishStudyFinal < 10>>
<<set $EnglishStudyFinal += 1>>
<span style="color:LightGreen"><strong>English Final Bonus:</strong></span> $EnglishStudyFinal/10
<span style="color:Green">(+1)</span><br>
<<else>>
<span style="color:DarkGreen"><strong>English Final Bonus:</strong></span> $EnglishStudyFinal/10
<span style="color:LightRed">(Max)</span><br>
<</if>>
<</if>><<if $SwimmingLearned != 1>>
<span style="color:Gold">You have learned the Swimming Skill! Swimming is a very physical activity and requires a lot of Endurance to do it for long periods of time, but it’s also a very fun and revealing activity. This skill will aid in your Swimming Classes, but also comes into play whenever you try to do things in water. Its uses can be viewed from your Skill Journal in your Bedroom.</span><br>
<<set $SwimmingLearned to 1>>
<</if>>
<<if $SwimmingXP >= 100>>
<<set $SwimmingXP to 0>>
<<set $SwimmingSkill += 1>>
<<if $SwimmingSkill > 10>>
<<set $SwimmingSkill to 10>>
<</if>>
<<if $SwimmingSkill == 2>>
<span style="color:Gold">You have reached Swimming Level 2! As your muscles get use to the feeling of constant use when swimming, you start noticing you can swim longer and harder. Your Swimming Stamina has been upgraded, meaning you can swim for longer, and you can also practice your diving at places such as the City Pool.</span><br>
<<elseif $SwimmingSkill == 3>>
<span style="color:Gold">You have reached Swimming Level 3! After numerous incidents of accidentally swallowing a bunch of water, your lungs have strengthened! You can now dive in more complex locations and can hold your breath for longer. Your Swimming Stamina has also increased.</span><br>
<<else>>
<span style="color:Gold">You have leveled up your Swimming! Unfortunately, no new content is available past this point at the moment. But you will still gain the benefits during Skill Checks!</span><br>
<</if>>
<</if>>/* We will set perks based off of Skill. */
/* Athletics */
<<if $CurrentSkill == "Athletics">>
/* Default Perks */
<<set _perks to [
"Gym Class Bonus",
"Jogging",
]>>
<<set _lockedperks to []>>
/* Locked Perks */
<<if $Skill.Perks.includes("Jogging")>>
<<set _perks.push("Jogging II")>>
<<else>>
<<set _lockedperks.push("Jogging II")>>
<</if>>
/* Swimming */
<<elseif $CurrentSkill == "Swimming">>
/* Default Perks */
<<set _perks to [
"Swim Class Bonus",
]>>
<<set _lockedperks to []>>
/* Locked Perks */
<<if $NoahSocialRank > 0>>
<<set _perks.push("Noah: Swimming Lessons")>>
<<else>>
<<set _lockedperks.push("Noah: Swimming Lessons")>>
<</if>>
/* English */
<<elseif $CurrentSkill == "English">>
/* Default Perks */
<<set _perks to [
"English Class Bonus",
"Library Browse"
]>>
<<set _lockedperks to []>>
/* Locked Perks */
/* Math */
<<elseif $CurrentSkill == "Math">>
/* Default Perks */
<<set _perks to [
"Math Class Bonus",
"Helping Kids with Homework"
]>>
<<set _lockedperks to []>>
/* Locked Perks */
<<if $Skill.Perks.includes("Helping Kids with Homework")>>
<<set _perks.push("Tutoring")>>
<<else>>
<<set _lockedperks.push("Tutoring")>>
<</if>>
/* Science */
<<elseif $CurrentSkill == "Science">>
/* Default Perks */
<<set _perks to [
"Science Class Bonus",
"Faster Homework",
"Skill Check Difficulty Display"
]>>
<<set _lockedperks to []>>
/* Locked Perks */
/* History */
<<elseif $CurrentSkill == "History">>
/* Default Perks */
<<set _perks to [
"History Class Bonus",
]>>
<<set _lockedperks to []>>
/* Locked Perks */
<</if>>
<<link"Owned Perks">>
<<replace"#Skill">>
<<set $page to "Owned">>
<<include"Owned Skill Perks">>
<</replace>>
<</link>>
|
<<link"Unlocked Perks">>
<<set $page to "Unlocked">>
<<replace"#Skill">>
<<include"Unlocked Skill Perks">>
<</replace>>
<</link>>
|
<<link"Locked Perks">>
<<set $page to "Locked">>
<<replace"#Skill">>
<<include"Locked Skill Perks">>
<</replace>>
<</link>>
<br>
<div id='Skill' style="margin-top: 15px;">
<<if $page == "Locked">>
<<include"Locked Skill Perks">>
<<elseif $page == "Unlocked">>
<<include"Unlocked Skill Perks">>
<<else>>
<<include"Owned Skill Perks">>
<</if>>
</div>
[[Back|Skill Journal]]<span style="color:Azure"><strong><big>--Owned $CurrentSkill Perks--</big></strong></span><br>
<<for _i to 0; _i lt _perks.length; _i++>>
<<capture _i>>
<<set _perkname to _perks[_i]>>
<<if $Skill.Perks.includes(_perkname)>>
<<include"Perk Library">>
<span style="color:lightblue"> <strong>$Perk.Name</strong></span> ($Perk.Cost SP)<br>
<div style="text-indent: 3em;">
$Perk.Description
</div>
<div style="text-indent: 3em;">
<span style="color:green"><strong>Owned!</strong></span>
</div>
<</if>>
<</capture>>
<</for>><span style="color:Azure"><strong><big>--Unlocked $CurrentSkill Perks--</big></strong></span><br>
<<for _i to 0; _i lt _perks.length; _i++>>
<<capture _i>>
<<set _perkname to _perks[_i]>>
<<if !$Skill.Perks.includes(_perkname)>>
<<include"Perk Library">>
<span style="color:lightblue"> <strong>$Perk.Name</strong></span> ($Perk.Cost SP)<br>
<div style="text-indent: 3em;">
$Perk.Description
</div>
<div style="text-indent: 3em;">
<<if $Skill.Perks.includes($Perk.Name)>>
<span style="color:green"><strong>Owned!</strong></span>
<<else>>
<<if $Skill[$Perk.Skill].SP >= $Perk.Cost>>
<<link"Purchase ($Perk.Cost SP)">>
<<set $Skill.Perks.push(_perks[_i])>>
<<set $Skill[$Perk.Skill].SP -= $Perk.Cost>>
<<goto"View Skill Perks">>
<</link>>
<<else>>
<span style="color:Red"><strong>Purchase ($Perk.Cost SP)</strong></span>
<</if>>
<</if>>
</div>
<</if>>
<</capture>>
<</for>><span style="color:Azure"><strong><big>--Locked $CurrentSkill Perks--</big></strong></span><br>
<<for _i to 0; _i lt _lockedperks.length; _i++>>
<<capture _i>>
<<set _perkname to _lockedperks[_i]>>
<<if !$Skill.Perks.includes(_perkname)>>
<<include"Perk Library">>
<span style="color:lightblue"> <strong>$Perk.Name</strong></span> ($Perk.Cost SP)<br>
<div style="text-indent: 3em;">
$Perk.Description
</div>
<div style="text-indent: 3em;">
Requirements: $Perk.Requirements
</div>
<</if>>
<</capture>>
<</for>>/* GETTING DRESSED */
<<storeClothing "Restore" "Naked">>
The spanking over, <span style="color:DarkTurquoise">Your Father</span> has you lay there for a minute <span style="color:Pink">while he softly rubs your rear in an attempt to lessen the lingering pain.</span> He finally lets you stand up but grabs your hands before you can cover yourself.<br>
<br>
<span style="color:LightSteelBlue">“I did that for your own good, you know that right?”</span> He gives you a smile as he holds your hands, <span style="color:LightSteelBlue">“I know you can do better. So, try for me, okay?”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Your Father</span> repeats himself until you respond, then pulls you in for a hug. You feel embarrassed to be hugging <span style="color:DarkTurquoise">Your Father</span>, naked from the waist down with your red ass on display with your eyes still full of tears, but are just happy the punishment is over.</span><br>
<br>
<span style="color:LightSteelBlue">“I love you.”</span> He kisses your forehead. You give him a half smile and go to grab your clothes when <span style="color:DarkTurquoise">Your Father</span> stops you, repeating himself. <span style="color:LightSteelBlue">“I said, I love you.”</span> He holds you there until you say it back to him. He chuckles as he watches you get dressed and leave.<br>
<br>
<<if $HomeDayNudity == 0>>
<<addMoodlet "Seen Naked" 8>>
<</if>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Spankee"]>>
<<arousalGain 20 _arousalbs _arousalkink>>
<<set $Minutes += 10>>
<<addMoodlet "Spanked" 7>>
<<set $Punishment to 0>>
<<set $SpankedByDad to true>>
[[Continue|PH Hallway]]<span style="color:LightSteelBlue">“You know the punishment for acting out like this.”</span> <span style="color:DarkTurquoise">Your Father</span> says, sitting down on his bed and patting his lap, <span style="color:LightSteelBlue">“Come here.”</span> Your butt instinctively clenches as you walk over and lay down across his lap.<br>
<br>
<<if $ToggleSpanking == 1>>
/* SAVING CLOTHES */
<<include"Character Save Clothes">>
<<set $SpankClothing to "None">>
<<set $SpankNumber to $Punishment>>
<<set $SpankAnger to 75>>
<<set $SpankPain to 0>>
<<set $SpankLocation to "Father Bedroom">>
<<set $Spanker to "Dad">>
<<set $SpankingStart to 0>>
<<set $SpankPosition to "On Lap">>
<<set $SpankPlayerAction to "None">>
<<if $SpankNumber > 30>>
<<set $SpankNumber to 30>>
<</if>>
<<set $TimesSpanked += $SpankNumber>>
[[Continue|Spanking]]
<<else>>
For disobeying <span style="color:DarkTurquoise">Your Father</span>, he gives you a proper punishment that leaves your butt red and reeling. Though afterwards he gives you a hug and reassures you that he is only doing this because he loves you.<br>
<br>
<<if $HomeDayNudity == 0>>
<<addMoodlet "Seen Naked" 8>>
<</if>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Spankee"]>>
<<arousalGain 20 _arousalbs _arousalkink>>
<<set $Minutes += 10>>
<<addMoodlet "Spanked" 7>>
<<set $Punishment to 0>>
[[Continue|PH Hallway]]
<</if>>/* PRE-SPANKING */
<<if $SpankingStart == 0>>
/* STRIPS PLAYER COMPLETELY */
<<if $SpankClothing == "None">>
<<if $PlayerBottoms.Type != "None">>
<<set $NPCSpankAction to "Remove Bottoms">>
<<elseif $PlayerUndies.Type != "None" and $PlayerBottoms.Type == "None">>
<<set $NPCSpankAction to "Remove Undies">>
/* NO MORE CLOTHING */
<<elseif $PlayerUndies.Type == "None" and $PlayerBottoms.Type == "None">>
<<set $SpankingStart to 1>>
<</if>>
<</if>>
<</if>>
<<if $SpankingStart == 1>>
/* HARD SPANK */
<<if $SpankAnger >= 75>>
<<set $NPCSpankAction to "Hard Spank">>
<<set $SpankNumber -= 1>>
<<set $SpankPain += 10>>
<<set $SpankMarks += 3>>
/* MEDIUM SPANK */
<<elseif $SpankAnger >= 50>>
<<set $NPCSpankAction to "Medium Spank">>
<<set $SpankNumber -= 1>>
<<set $SpankPain += 5>>
<<set $SpankMarks += 2>>
/* SOFT SPANK */
<<else>>
<<set $NPCSpankAction to "Soft Spank">>
<<set $SpankNumber -= 1>>
<<set $SpankPain += 2>>
<<set $SpankMarks += 1>>
<</if>>
<</if>><<set $Variable to random(1, 2)>>
/* REMOVE BOTTOMS */
<<if $NPCSpankAction == "Remove Bottoms">>
<<if $PlayerUndies.Type != "None">>
<span style="color:DarkTurquoise">Your Father</span> grips your $PlayerBottoms.Type, pulling them completely off your leg and tossing them aside. <span style="color:Pink">You then feel his eyes on your exposed $PlayerUndies.Type. He grips the waistband of your underwear, slightly chuckling as he lightly tugs at them.</span>
<<include"Spank Father Talk">>
<<set $PlayerBottoms to $None>>
<<elseif $PlayerUndies.Type == "None">>
<span style="color:Pink"><span style="color:DarkTurquoise">Your Father</span> grips your $PlayerBottoms.Type, pulling them down and revealing your $Player.PenisSize Penis and Bare Butt!</span> <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>! You know how I feel about you wearing underwear.”</span> He scolds as he takes your $PlayerBottoms.Type completely off your leg and tosses them aside.
<<include"Spank Father Talk">>
<<set $PlayerBottoms to $None>>
<</if>>
/* REMOVE UNDIES */
<<elseif $NPCSpankAction == "Remove Undies">>
You feel <span style="color:DarkTurquoise">Your Father</span>’s hands grip both sides of your underwear before pulling them down and off your leg. <span style="color:Pink">You now lay there completely naked from the waist down, your boyhood and ass in clear view of <span style="color:DarkTurquoise">Your Father</span>.</span>
<<include"Spank Father Talk">>
<<set $PlayerUndies to $None>>
/* SPANKING */
/* HARD SPANK */
<<elseif $NPCSpankAction == "Hard Spank">>
<<if $Variable == 1>>
<span style="color:Red"><span style="color:DarkTurquoise">Your Father</span> spanks your ass hard! Your toes curl as every hit sends shockwaves throughout your body. </span>
<<include"Spank Father Talk">>
<<elseif $Variable == 2>>
<span style="color:Red">Your entire body jerks as <span style="color:DarkTurquoise">Your Father</span> spanks you painfully, holding very little back. </span>
<<include"Spank Father Talk">>
<</if>>
/* MEDIUM SPANK */
<<elseif $NPCSpankAction == "Medium Spank">>
<<if $Variable == 1>>
<span style="color:lightcoral"><span style="color:DarkTurquoise">Your Father</span> spanks you painfully. Though not using his full strength, it is still enough to cause your entire body to jerk. </span>
<<include"Spank Father Talk">>
<<elseif $Variable == 2>>
<span style="color:lightcoral">You grip the sheets of <span style="color:DarkTurquoise">Your Father</span>’s bed as he spanks you. You know it could be a lot worse. </span>
<<include"Spank Father Talk">>
<</if>>
/* SOFT SPANK */
<<elseif $NPCSpankAction == "Soft Spank">>
<<if $Variable == 1>>
<span style="color:lightcoral"><span style="color:DarkTurquoise">Your Father</span> spanks you softly. It still stings, but you know if could be much worse. </span>
<<include"Spank Father Talk">>
<<elseif $Variable == 2>>
<span style="color:lightcoral"><span style="color:DarkTurquoise">Your Father</span>’s spanks feel more like light smacks as he switches back and forth between your cheeks. </span>
<<include"Spank Father Talk">>
<</if>>
<</if>>/* RANDOM SELCTOR */
<<set $Variable to random(1, 2)>>
/* REMOVE PANTS */
<<if $NPCSpankAction == "Remove Bottoms">>
/* BRIEFS */
<<if $PlayerUndies.Type == "Briefs">>
<<if $Variable == 1>>
<span style="color:LightSteelBlue">“You know, your older brother used to hate that I bought this type of underwear for him. Glad you and <span style="color:DarkTurquoise">Noah</span> still wear them though, they’re cute.”</span>
<<elseif $Variable == 2>>
<span style="color:LightSteelBlue">“You know, your older brother used to hate that I bought this type of underwear for him. Glad you and <span style="color:DarkTurquoise">Noah</span> still wear them though, they’re cute.”</span>
<</if>>
/* BOXER BRIEFS */
<<elseif $PlayerUndies.Type == "Boxer Briefs">>
<<if $Variable == 1>>
<span style="color:LightSteelBlue">“No need to be shy, I’ve seen everything you’ve got.”</span>
<<elseif $Variable == 2>>
<span style="color:LightSteelBlue">“No need to be shy, I’ve seen everything you’ve got.”</span>
<</if>>
/* BOXERS */
<<elseif $PlayerUndies.Type == "Boxers">>
<<if $Variable == 1>>
<span style="color:LightSteelBlue">“Why don’t you just hang out in these like <span style="color:DarkTurquoise">Gabriel</span>? They’re basically shorts and we’d have to do less laundry.”</span>
<<elseif $Variable == 2>><span style="color:LightSteelBlue">“Why don’t you just hang out in these like <span style="color:DarkTurquoise">Gabriel</span>? They’re basically shorts and we’d have to do less laundry.”</span>
<</if>>
/* Diapers/Pull-Ups */
<<elseif $PlayerUndies.Tags.includes("Diaper")>>
<<if $Variable == 1>>
<span style="color:LightSteelBlue">“Sorry, I can’t get over how cute you look in these.”</span>
<<elseif $Variable == 2>><span style="color:LightSteelBlue">“Well, at least you remembered to put your protection on. Sadly, don’t think the padding will save you now.”</span>
<</if>>
<</if>>
/* REMOVE UNDIES */
<<elseif $NPCSpankAction == "Remove Undies">>
<<if $Variable == 1>>
<span style="color:LightSteelBlue">“Once you stop acting like a little kid, I’ll stop punishing you like one. I don’t have to spank <span style="color:DarkTurquoise">Gabe</span> anymore since he takes responsibility for his actions.” </span>
<<elseif $Variable == 2>>
<span style="color:LightSteelBlue">“While I do this, I want you to remember that you’re my little boy and I love you.”</span> <span style="color:Pink">You jump as you feel <span style="color:DarkTurquoise">Your Father</span> lightly flick your exposed $Player.PenisSize Penis!</span> <span style="color:LightSteelBlue">“No matter how big you get.” </span>
<</if>>
/* NONE */
<<elseif $SpankPlayerAction == "None">>
<<if $Variable == 1>>
<span style="color:LightSteelBlue"> “Why can’t you just do what you’re supposed to?” </span>
<<elseif $Variable == 2>>
<span style="color:LightSteelBlue"> “Why can’t you just do what you’re supposed to?” </span>
<</if>>
/* PLEAD */
<<elseif $SpankPlayerAction == "Plead">>
<<if $Variable == 1>>
<span style="color:LightSteelBlue"> “You need to learn to set a good example for your little brother!” </span>
<<elseif $Variable == 2>>
<span style="color:LightSteelBlue"> “Sorry, but I can’t let you off easy this time.” </span>
<</if>>
/* CRY */
<<elseif $SpankPlayerAction == "Cry">>
<<if $Variable == 1>>
<span style="color:LightSteelBlue"> “This hurts me just as much as it hurts you.” </span>
<<elseif $Variable == 2>>
<span style="color:LightSteelBlue"> “Let it out, it’ll be over in a minute.” </span>
<</if>>
/* TAKE IT */
<<elseif $SpankPlayerAction == "Take It">>
<<if $Variable == 1>>
<span style="color:LightSteelBlue"> “You don’t have to be brave in front of me, you can cry if you need to.” </span>
<<elseif $Variable == 2>>
<span style="color:LightSteelBlue"> “Putting on a brave face won’t make this any easier.” </span>
<</if>>
/* CLENCH */
<<elseif $SpankPlayerAction == "Clench">>
<<if $Variable == 1>>
<span style="color:LightSteelBlue"> “If you clench, I’m going to have to spank you harder to make sure you are learning your lesson.” </span>
<<elseif $Variable == 2>>
<span style="color:LightSteelBlue"> “This hurts me just as much as it hurts you.” </span>
<</if>>
<</if>>/* PRE-SPANKING */
<<if $SpankingStart == 0>>
/* STRIPS PLAYER COMPLETELY */
<<if $SpankClothing == "None">>
<<if $PlayerBottoms.Type != "None">>
<<set $NPCSpankAction to "Remove Bottoms">>
<<elseif $PlayerUndies.Type != "None" and $PlayerBottoms.Type == "None">>
<<set $NPCSpankAction to "Remove Undies">>
/* NO MORE CLOTHING */
<<elseif $PlayerUndies.Type == "None" and $PlayerBottoms.Type == "None">>
<<set $SpankingStart to 1>>
<</if>>
<</if>>
<</if>>
<<if $SpankingStart == 1>>
/* HARD SPANK */
<<if $SpankAnger >= 50>>
<<set $NPCSpankAction to "Hard Spank">>
<<set $SpankNumber -= 1>>
<<set $SpankPain += 10>>
<<set $SpankMarks += 3>>
/* MEDIUM SPANK */
<<elseif $SpankAnger >= 20>>
<<set $NPCSpankAction to "Medium Spank">>
<<set $SpankNumber -= 1>>
<<set $SpankPain += 5>>
<<set $SpankMarks += 2>>
/* SOFT SPANK */
<<else>>
<<set $NPCSpankAction to "Soft Spank">>
<<set $SpankNumber -= 1>>
<<set $SpankPain += 2>>
<<set $SpankMarks += 1>>
<</if>>
<</if>><<set _variable to random(1, 2)>>
/* REMOVE BOTTOMS */
<<if $NPCSpankAction == "Remove Bottoms">>
<<if $PlayerUndies.Type != "None">>
<span style="color:LightSteelBlue">“You won’t be needing these!”</span> <span style="color:DarkTurquoise">Gabe</span> <span style="color:Pink">laughs as he grips the sides of your $PlayerBottoms.Type and yanks them completely off your legs, exposing your $PlayerUndies.Type! He laughs and rubs your behind through your underwear. </span>
<<include"Spank Gabe Talk">>
<<set $PlayerBottoms to $None>>
<<elseif $PlayerUndies.Type == "None">>
<span style="color:LightSteelBlue">“You won’t be needing these!”</span> <span style="color:DarkTurquoise">Gabe</span> <span style="color:Pink">laughs as he grips the sides of your $PlayerBottoms.Type and yanks them completely off your legs, exposing your $Player.Butt Butt and $Player.PenisSize Penis! He laughs and rubs your butt. </span>
<<include"Spank Gabe Talk">>
<<set $PlayerBottoms to $None>>
<</if>>
/* REMOVE UNDIES */
<<elseif $NPCSpankAction == "Remove Undies">>
<span style="color:Pink"><span style="color:DarkTurquoise">Gabe</span> grips the back of your underwear and yanks it upwards, giving you a painful wedgie, before yanking the other way so it comes completely off your body, leaving you naked and exposed! </span>
<<include"Spank Gabe Talk">>
<<set $PlayerUndies to $None>>
/* SPANKING */
/* HARD SPANK */
<<elseif $NPCSpankAction == "Hard Spank">>
<<if _variable == 1>>
<span style="color:Red"><span style="color:DarkTurquoise">Gabe</span> holds nothing back as he spanks you with his open palm, taking pleasure as your body reacts to every spank. </span>
<<include"Spank Gabe Talk">>
<<elseif _variable == 2>>
<span style="color:Red"><span style="color:DarkTurquoise">Gabe</span> spanks you, hard! He seems to be enjoying this opportunity to punish you and takes great pleasure in reddening your rear. </span>
<<include"Spank Gabe Talk">>
<</if>>
/* MEDIUM SPANK */
<<elseif $NPCSpankAction == "Medium Spank">>
<<if _variable == 1>>
<span style="color:lightcoral">Deciding to give you a break, <span style="color:DarkTurquoise">Gabe</span> spanks you with less than his full strength, though it still hurts and causes your entire body to react. </span>
<<include"Spank Gabe Talk">>
<<elseif _variable == 2>>
<span style="color:lightcoral"><span style="color:DarkTurquoise">Gabe</span> was spanking you so hard your toes were curling, but you knew he wasn’t using his full strength. </span>
<<include"Spank Gabe Talk">>
<</if>>
/* SOFT SPANK */
<<elseif $NPCSpankAction == "Soft Spank">>
<<if _variable == 1>>
<span style="color:lightcoral"><span style="color:DarkTurquoise">Gabe</span>’s spanks were little more than little slaps, but your body still reacted fearfully, which Gabe loved. </span>
<<include"Spank Gabe Talk">>
<<elseif _variable == 2>>
<span style="color:lightcoral"><span style="color:DarkTurquoise">Gabe</span> was less spanking you and more playing your butt like a pair of bongos. It still hurt, to be sure, but seemed almost playful. </span>
<<include"Spank Gabe Talk">>
<</if>>
<</if>><span style="color:lightcoral">As the relentless assault on your backside finally comes to an end, <span style="color:DarkTurquoise">Gabe</span> smirks as he examines the fruits of his labor.</span> <span style="color:lightsteelblue">“A nice shade of red!”</span> <span style="color:lightcoral">He laughs, patting your sore backside once more, causing you to cringe.</span> <span style="color:lightsteelblue">“Now, unless you want that to only be half of your punishment, stand up and turn around.”</span> <br>
<br>
<span style="color:pink">Though embarrassed, you do as you’re told and stand up, facing the bed so <span style="color:DarkTurquoise">Gabe</span> has a clear look at your punished rear as you cover your privates with your hands and sniffle from the pain. <span style="color:DarkTurquoise">Gabe</span> examines his handy work for a minute, before grabbing his phone and beginning to record a video, starting it centered on your red behind.</span> <br>
<<set _ad to [
{
Name: "Gabe",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
Eyes: "Mad",
Blush: 1,
},
},
{
Name: "Player",
ShowZoom: true,
ShowZoomOnlyButt: true,
State: {
Mouth: "Frown",
Eyes: "Sad",
Blush: 2,
Cry: 2,
},
Clothes: {
Shoes: $None,
},
},
]>>
<<ad _ad>>
<span style="color:lightsteelblue">“Hey <span style="color:DarkTurquoise">Dad</span>, just letting you know I had to punish <span style="color:DarkTurquoise">$Player.Name</span>, as you can see from his cherry red booty.”</span> <span style="color:DarkTurquoise">Gabe</span> speaks out loud, apparently making a video for <span style="color:DarkTurquoise">Your Father</span>, <span style="color:lightsteelblue">“He thought it would be a smart idea to sneak into my room and mess with my computer without permission. Isn’t that right, buddy?”</span> <span style="color:DarkTurquoise">Gabe</span> pats you on the shoulder and whispers for you to <span style="color:lightsteelblue">“Turn around.”</span> <span style="color:pink">You do so, trying your best to hide your tears from the camera as he holds it up to your face.</span> <br>
<br>
<span style="color:lightsteelblue">“But he definitely learned his lesson, didn’t you?”</span> He laughs, motioning for you to respond. You simply nod, looking away from the camera. <span style="color:lightsteelblue">“That’s right. Anyway, that’s all. Just making this video in case he tries to say I punished him for no reason. No need to punish him further, I think I got the point across.”</span> <span style="color:pink"><span style="color:DarkTurquoise">Gabe</span> once again laughs, holding the camera in front of your face to add to your humiliation before ending the video.</span> <br>
<br>
<span style="color:lightsteelblue">“Stop crying, you baby.”</span> <span style="color:DarkTurquoise">Gabe</span> says, rewatching the video and smirking. <span style="color:lightsteelblue">“I didn’t hit you that hard. Even if I did, you deserve it. Now get your ass out of my room before I decide you haven’t learned your lesson.”</span> Not wanting any more of <span style="color:DarkTurquoise">Gabe</span>’s punishments, you quickly fix your clothing and run out of the room. <br>
<br>
<<storeClothing "Restore" "Naked">>
<<if $HomeDayNudity == 0>>
<<addMoodlet "Seen Naked" 8>>
<</if>>
<<socialChange "Gabe" -5>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Spankee"]>>
<<arousalGain 20 _arousalbs _arousalkink>>
<<set $Minutes += 10>>
<<addMoodlet "Spanked" 10>>
<<set $Punishment to 0>>
<<set $SpankedByGabe to true>>
[[Continue|PH Hallway]]/* RANDOM SELCTOR */
<<set _variable to random(1, 2)>>
/* REMOVE PANTS */
<<if $NPCSpankAction == "Remove Bottoms">>
/* BRIEFS */
<<if $PlayerUndies.Type == "Briefs">>
<<if _variable == 1>>
<span style="color:LightSteelBlue">“God, this type of underwear is for babies. Which I guess is why you wear it.”</span>
<<elseif _variable == 2>>
<span style="color:LightSteelBlue">“Only good thing about briefs is how much funnier it makes giving wedgies to dorks like you.”</span>
<</if>>
/* BOXER BRIEFS */
<<elseif $PlayerUndies.Type == "Boxer Briefs">>
<<if _variable == 1>>
<span style="color:LightSteelBlue">“What? Are you scared I’m going to laugh at your teenie weenie?”</span>
<<elseif _variable == 2>>
<span style="color:LightSteelBlue">“God, you’re shaking just thinking about what I’m going to do to you? Good. It’s more fun if you’re afraid.”</span>
<</if>>
/* BOXERS */
<<elseif $PlayerUndies.Type == "Boxers">>
<<if _variable == 1>>
<span style="color:LightSteelBlue">“You think you’re a big boy just because you wear boxers? Not going to look so big when I rip them off of you.”</span>
<<elseif _variable == 2>><span style="color:LightSteelBlue">“Maybe I should toss you outside in just your boxers. See how brave you are then!”</span>
<</if>>
/* Diapers/Pull-Ups */
<<elseif $PlayerUndies.Tags.includes("Diaper")>>
<<if _variable == 1>>
<span style="color:LightSteelBlue">“My baby brother looks so cute in his little baby $PlayerUndies.Type! I just wanna pinch your widdle cheeks.”</span>
<<elseif _variable == 2>><span style="color:LightSteelBlue">“You know, this is a good look for you. Let’s you look on the outside how you are on the inside. A big baby.”</span>
<</if>>
<</if>>
/* REMOVE UNDIES */
<<elseif $NPCSpankAction == "Remove Undies">>
<<if _variable == 1>>
<span style="color:LightSteelBlue">“God, you look so pathetic from this angle. But, to be fair, you always look pathetic, especially when you’re scared.” </span>
<<elseif _variable == 2>>
<span style="color:LightSteelBlue">“This is how little brats like you should always be. Naked, crying, and begging for mercy from people who are better and stronger than them. </span>
<</if>>
/* NONE */
<<elseif $SpankPlayerAction == "None">>
<<if _variable == 1>>
<span style="color:LightSteelBlue">“Scared yet? Brat!”</span>
<<elseif _variable == 2>>
<span style="color:LightSteelBlue">“Scared yet? Brat!”</span>
<</if>>
/* PLEAD */
<<elseif $SpankPlayerAction == "Plead">>
<<if _variable == 1>>
<span style="color:LightSteelBlue">“Begging isn’t going to make this any easier, but it does make it more fun for me!”</span>
<<elseif _variable == 2>>
<span style="color:LightSteelBlue">“I love it when little brats beg.”</span>
<</if>>
/* CRY */
<<elseif $SpankPlayerAction == "Cry">>
<<if _variable == 1>>
<span style="color:LightSteelBlue">“Awww, poor baby is crying.”</span>
<<elseif _variable == 2>>
<span style="color:LightSteelBlue">“Love the sound of brats crying. Makes me want to spank you harder!”</span>
<</if>>
/* TAKE IT */
<<elseif $SpankPlayerAction == "Take It">>
<<if _variable == 1>>
<span style="color:LightSteelBlue">“You think you’re tough? Give it a few more smacks and you’ll be crying like the baby you are.”</span>
<<elseif _variable == 2>>
<span style="color:LightSteelBlue">“Look at the big boy, trying so hard not to cry. Guess I should spank you a bit harder to make sure you’re learning your lesson!”</span>
<</if>>
/* CLENCH */
<<elseif $SpankPlayerAction == "Clench">>
<<if _variable == 1>>
<span style="color:LightSteelBlue">“Maybe I should shove something in your ass to keep you from clenching. But you’d probably love that, you slut.”</span>
<<elseif _variable == 2>>
<span style="color:LightSteelBlue">“I love watching your ass clench. Reminds me just how pathetic you are.”</span>
<</if>>
<</if>>/* MATH TEACHER RANDOLPH */
<<if $Spanker == "Randolph">>
<<include"Spank Randolph Action Selection">>
/* FATHER */
<<elseif $Spanker == "Dad">>
<<include"Spank Father Action Selection">>
/* Gabe */
<<elseif $Spanker == "Gabe">>
<<include"Spank Gabe Action Selection">>
<</if>>/* MATH TEACHER RANDOLPH */
<<if $Spanker == "Randolph">>
<<include"Spank Randolph Action">>
/* FATHER */
<<elseif $Spanker == "Dad">>
<<include"Spank Father Action">>
/* GABE */
<<elseif $Spanker == "Gabe">>
<<include"Spank Gabe Action">>
<</if>>/* RANDOM SELCTOR */
<<set _variable to random(1, 2)>>
<<if $SpankingStart == 0>>
<<if $SpankPlayerAction == "None">>
You anxiously wait for the spanking to begin.
<<elseif $SpankPlayerAction == "Plead">>
You plead for him to let you go, but just get a chuckle in response.
<</if>>
<<elseif $SpankingStart == 1>>
<<if $SpankPlayerAction == "Plead">>
<<if _variable == 1>>
You beg to be let go, promising you’ll be good.
<<elseif _variable == 2>>
You plead for him to not spank you too hard.
<</if>>
<<set $SpankAnger -= 2>>
<<elseif $SpankPlayerAction == "Cry">>
<<if _variable == 1>>
You cry out from the pain.
<<elseif _variable == 2>>
Tears roll down your face as you cry.
<</if>>
<<set $SpankAnger -= 2>>
<<set $SpankPain -= 5>>
<<elseif $SpankPlayerAction == "Take It">>
<<if _variable == 1>>
You try to put on a brave face and take it.
<<elseif _variable == 2>>
You give no reaction, not giving them the satisfaction.
<</if>>
<<set $SpankAnger += 3>>
<<elseif $SpankPlayerAction == "Clench">>
<<if _variable == 1>>
You clench your butt cheeks and brace for the spankings.
<<elseif _variable == 2>>
You clench in a desperate attempt to reduce the pain.
<</if>>
<<set $SpankPain -= 5>>
<</if>>
<</if>>/* NO PAIN */
<<if $SpankPain == 0>>
<<if $PlayerUndies.Type != "None">>
<span style="color:lightblue">Your butt feels fine.</span>
<<else>>
<span style="color:lightblue">A cold breeze tickles your exposed butt.</span>
<</if>>
<<elseif $SpankPain <= 20>>
<span style="color:lightcoral">Your butt stings from the pain.</span>
<<elseif $SpankPain <= 40>>
<span style="color:lightcoral">Your butt stings and is turning red from the spankings.</span>
<<elseif $SpankPain <= 60>>
<span style="color:Red">Your butt is bright red and burns.</span>
<<elseif $SpankPain <= 80>>
<span style="color:Red">Your butt is bright red and burns. You can barely take the pain!</span>
<<elseif $SpankPain > 80>>
<span style="color:DarkRed">Your butt is bright red! You cry uncontrollably due to the pain!</span>
<</if>>/* OVER DESK */
<<if $SpankPosition == "Lean Over Desk">>
/* CLOTHED */
<<if $PlayerBottoms.Type != "None">>
You lean over a desk with your butt out, gripping the other side. <span style="color:Pink">Your $PlayerTop.Name has been pulled up.</span>
/* UNDIES */
<<elseif $PlayerBottoms.Type == "None" and $PlayerUndies.Type != "None">>
You lean over a desk with your butt out, gripping the other side. <span style="color:Pink">Your $PlayerTop.Name has been pulled up and your bottoms have been pulled down to your ankles, exposing your $PlayerUndies.Name.</span>
/* NAKED */
<<elseif $PlayerBottoms.Type == "None" and $PlayerUndies.Type == "None">>
You lean over a desk with your butt out, gripping the other side. <span style="color:Pink">Your $PlayerTop.Name has been pulled up and your bottoms have been pulled down to your ankles, exposing your Cute Butt, $Player.PenisSize Penis, and Balls. You feel embarrassed and helpless.</span>
<</if>>
/* ON LAP FATHER */
<<elseif $SpankPosition == "On Lap" and $Spanker == "Dad">>
/* CLOTHED */
<<if $BottomID != "None">>
You lay atop <span style="color:DarkTurquoise">Your Father</span>’s lap. You rest your head on one of his legs, with you lower half sitting on the other, raised and waiting.
/* UNDIES */
<<elseif $PlayerBottoms.Type == "None" and $PlayerUndies.Type != "None">>
You lay atop <span style="color:DarkTurquoise">Your Father</span>’s lap. You rest your head on one of his legs, with your lower half sitting on the other, raised and waiting. <span style="color:Pink">Your $PlayerUndies.Name lay exposed, the only thing protecting your dignity.</span>
/* NAKED */
<<elseif $PlayerBottoms.Type == "None" and $PlayerUndies.Type == "None">>
You lay atop <span style="color:DarkTurquoise">Your Father</span>’s lap. You rest your head on one of his legs, with you lower half sitting on the other, raised and waiting. <span style="color:Pink">You are completely naked from the waist down, leaving your rear end exposed and defenseless. Your $Player.PenisSize Penis and Balls dangle helplessly between your legs, in clear view of <span style="color:DarkTurquoise">Your Father</span>.</span>
<</if>>
/* ON LAP GABE */
<<elseif $SpankPosition == "On Lap" and $Spanker == "Gabe">>
/* CLOTHED */
<<if $BottomID != "None">>
<span style="color:DarkTurquoise">Gabe</span> holds you down on his lap with your bottom raised and your face against his bed.
/* UNDIES */
<<elseif $PlayerBottoms.Type == "None" and $PlayerUndies.Type != "None">>
<span style="color:DarkTurquoise">Gabe</span> holds you down on his lap with your bottom raised and your face against his bed. <span style="color:Pink">Your $PlayerUndies.Name lay exposed, the only thing protecting your dignity.</span>
/* NAKED */
<<elseif $PlayerBottoms.Type == "None" and $PlayerUndies.Type == "None">>
<span style="color:DarkTurquoise">Gabe</span> holds you down on his lap with your bottom raised and your face against his bed. <span style="color:Pink">You are completely naked from the waist down, leaving your rear end exposed and defenseless. Your $Player.PenisSize Penis and Balls dangle helplessly between your legs, in clear view of <span style="color:DarkTurquoise">Gabe</span>.</span>
<</if>>
<</if>>/* PRE-SPANKING */
<<if $SpankingStart == 0>>
/* STRIPS PLAYER COMPLETELY */
<<if $SpankClothing == "None">>
<<if $PlayerBottoms.Type != "None">>
<<set $NPCSpankAction to "Remove Bottoms">>
<<elseif $PlayerUndies.Type != "None" and $PlayerBottoms.Type == "None">>
<<set $NPCSpankAction to "Remove Undies">>
/* NO MORE CLOTHING */
<<elseif $PlayerUndies.Type == "None" and $PlayerBottoms.Type == "None">>
<<set $SpankingStart to 1>>
<</if>>
<</if>>
<</if>>
<<if $SpankingStart == 1>>
/* HARD SPANK */
<<if $SpankAnger >= 75>>
<<set $NPCSpankAction to "Hard Spank">>
<<set $SpankNumber -= 1>>
<<set $SpankPain += 10>>
<<set $SpankMarks += 3>>
/* MEDIUM SPANK */
<<elseif $SpankAnger >= 50>>
<<set $NPCSpankAction to "Medium Spank">>
<<set $SpankNumber -= 1>>
<<set $SpankPain += 5>>
<<set $SpankMarks += 2>>
/* SOFT SPANK */
<<else>>
<<set $NPCSpankAction to "Soft Spank">>
<<set $SpankNumber -= 1>>
<<set $SpankPain += 2>>
<<set $SpankMarks += 1>>
<</if>>
<</if>><<set _variable to random(1, 2)>>
/* REMOVE BOTTOMS */
<<if $NPCSpankAction == "Remove Bottoms">>
<<if $PlayerUndies.Type != "None">>
<span style="color:Pink"><span style="color:DarkTurquoise">Mr. Randolph</span> grips the side of your $PlayerBottoms.Name and pulls them down to your ankles, exposing your $PlayerUndies.Type. You hear him silently chuckle at the sight.</span>
<<include"Spank Randolph Talk">>
<<set $PlayerBottoms to $None>>
<<elseif $PlayerUndies.Type == "None">>
<span style="color:Pink"><span style="color:DarkTurquoise">Mr. Randolph</span> grips the side of your $PlayerBottoms.Name and pulls them down to your ankles, exposing your bare butt! <span style="color:LightSteelBlue">“No underwear <span style="color:DarkTurquoise">$Player.Name</span>? I do believe that is against the rules.”</span> He laughs as he places his cold hand on your bare bum.</span>
<<include"Spank Randolph Talk">>
<<set $SpankNumber += 3>>
<<set $PlayerBottoms to $None>>
<</if>>
/* REMOVE UNDIES */
<<elseif $NPCSpankAction == "Remove Undies">>
<span style="color:Pink">You shiver as you feel <span style="color:DarkTurquoise">Mr. Randolph</span> grip the waistband of your $PlayerUndies.Type and pull them down to your ankles, fully exposing your Cute Butt along with your $Player.PenisSize Penis and Balls.</span>
<<include"Spank Randolph Talk">>
<<set $PlayerUndies to $None>>
/* SPANKING */
/* HARD SPANK */
<<elseif $NPCSpankAction == "Hard Spank">>
<<if _variable == 1>>
<span style="color:Red"><span style="color:DarkTurquoise">Mr. Randolph</span> spanks your ass as hard as he can! A loud smack echoes throughout the classroom as your entire body jerks from the impact. </span>
<<include"Spank Randolph Talk">>
<<elseif _variable == 2>>
<span style="color:Red">Your entire body jerks as <span style="color:DarkTurquoise">Mr. Randolph</span> smacks your ass with all his strength. It is nearly enough to make your legs give in! </span>
<<include"Spank Randolph Talk">>
<</if>>
/* MEDIUM SPANK */
<<elseif $NPCSpankAction == "Medium Spank">>
<<if _variable == 1>>
<span style="color:lightcoral"><span style="color:DarkTurquoise">Mr. Randolph</span> doesn’t use all of his strength to spank you, but still hits you hard enough for the sound to echo throughout the classroom. </span>
<<include"Spank Randolph Talk">>
<<elseif _variable == 2>>
<span style="color:lightcoral"><span style="color:DarkTurquoise">Mr. Randolph</span> painfully smacks your ass with his bare hand. It hurts like hell, but you can tell he’s not putting his full force behind it. </span>
<<include"Spank Randolph Talk">>
<</if>>
/* SOFT SPANK */
<<elseif $NPCSpankAction == "Soft Spank">>
<<if _variable == 1>>
<span style="color:lightcoral"><span style="color:DarkTurquoise">Mr. Randolph</span> chooses to spank you softly. It still stings, but could be much worse. </span>
<<include"Spank Randolph Talk">>
<<elseif _variable == 2>>
<span style="color:lightcoral"><span style="color:DarkTurquoise">Mr. Randolph</span> chooses to only slightly spank your ass. It may be soft, but it still hurts. </span>
<<include"Spank Randolph Talk">>
<</if>>
<</if>>/* RANDOM SELCTOR */
<<set _variable to random(1, 2)>>
/* REMOVE PANTS */
<<if $NPCSpankAction == "Remove Bottoms">>
/* BRIEFS */
<<if $PlayerUndies.Type == "Briefs">>
<<if _variable == 1>>
<span style="color:LightSteelBlue">“Cute Briefs, my grandson wears similar. But he is a good boy, so I don’t have to spank him.”</span>
<<elseif _variable == 2>>
<span style="color:LightSteelBlue">“Briefs, a common underwear for little boys who don’t listen.”</span>
<</if>>
/* BOXER BRIEFS */
<<elseif $PlayerUndies.Type == "Boxer Briefs">>
<<if _variable == 1>>
<span style="color:LightSteelBlue">“How cute, but I’m afraid the underwear must come off as well.”</span>
<<elseif _variable == 2>>
<span style="color:LightSteelBlue">“Have Boxer Briefs have become popular with boys your age? Been seeing them a lot recently.”</span>
<</if>>
/* BOXERS */
<<elseif $PlayerUndies.Type == "Boxers">>
<<if _variable == 1>>
<span style="color:LightSteelBlue">“Why do all the naughty boys were Boxers?”</span>
<<elseif _variable == 2>>
<span style="color:LightSteelBlue">“Cute, your little friend <span style="color:DarkTurquoise">Michael</span> has a pair just like this.”</span>
<</if>>
/* Diapers/Pull-Ups */
<<elseif $PlayerUndies.Tags.includes("Diaper")>>
<<if _variable == 1>>
<span style="color:LightSteelBlue">“You must be pretty brave to wear something like this to school. That, or you enjoy humiliation.”</span>
<<elseif _variable == 2>><span style="color:LightSteelBlue">“This undergarment better not be used, young man. I believe potty training is a requirement at this school.”</span>
<</if>>
/* NONE */
<<elseif $PlayerUndies.Type == "None">>
<<if _variable == 1>>
<span style="color:LightSteelBlue">“Guess I’ll have to add some more spankings to your session.”</span>
<<elseif _variable == 2>>
<span style="color:LightSteelBlue">“Good thing you are already here.”</span>
<</if>>
<</if>>
/* REMOVE UNDIES */
<<elseif $NPCSpankAction == "Remove Undies">>
<<if _variable == 1>>
<span style="color:LightSteelBlue">“I have a feeling I’m going to get well acquainted with this rear of yours.”</span>
<<elseif _variable == 2>>
<span style="color:LightSteelBlue">“Hope you’re not too shy, I can see everything from back here.”</span>
<</if>>
/* NONE */
<<elseif $SpankPlayerAction == "None">>
<<if _variable == 1>>
<span style="color:LightSteelBlue">“This is what you get for misbehaving!”</span>
<<elseif _variable == 2>>
<span style="color:LightSteelBlue">“This is what you get for misbehaving!”</span>
<</if>>
/* PLEAD */
<<elseif $SpankPlayerAction == "Plead">>
<<if _variable == 1>>
<span style="color:LightSteelBlue">“Sorry <span style="color:DarkTurquoise">$Player.Name</span>, but begging will get you nowhere.”</span>
<<elseif _variable == 2>>
<span style="color:LightSteelBlue">“I love it when naughty boys like you beg. Makes you more likely to learn your lesson.”</span>
<</if>>
/* CRY */
<<elseif $SpankPlayerAction == "Cry">>
<<if _variable == 1>>
<span style="color:LightSteelBlue">“All you boys act tough until you start crying like a baby.”</span>
<<elseif _variable == 2>>
<span style="color:LightSteelBlue">“Cry as much as you want, I won’t stop until you’ve learned your lesson.”</span>
<</if>>
/* TAKE IT */
<<elseif $SpankPlayerAction == "Take It">>
<<if _variable == 1>>
<span style="color:LightSteelBlue">“You think you’re a tough guy, huh? Give it some time and you’ll be crying like a baby.”</span>
<<elseif _variable == 2>>
<span style="color:LightSteelBlue">“Even the bravest boys are crying and begging by the time I’m done with them.”</span>
<</if>>
/* CLENCH */
<<elseif $SpankPlayerAction == "Clench">>
<<if _variable == 1>>
<span style="color:LightSteelBlue">“Clench as much as you want, it won’t make a difference.”</span>
<<elseif _variable == 2>>
<span style="color:LightSteelBlue">“We used to put ginger root in the butts of boys who clenched. I should convince the <span style="color:DarkTurquoise">Headmaster</span> to bring it back.”</span>
<</if>>
<</if>><<set $ArmsBound to 1>>
/* PLAYER ACTION */
<<include"Spank Player Action">>
<<include"Spank Player Pain">>
<<include"Spank Player Position">>
<br>
<br>
<<include"Spank NPC Action Selector">>
<<include"Spank NPC Action">><br>
<br>
/* AVATAR DISPLAY */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<set $AD.Arms to "Bound">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* PENIS ZOOM DISPLAY (+160px) */
<<if $PlayerUndies.Type == "None" and $PlayerBottoms.Type == "None">>
<<if $ZoomsPlayer != 0>>
<div style="position: absolute; left: 160px; top: 0px">
<<include"Player Avatar Display Set">>
<<include"Penis Zoom Display">>
<div style="position: absolute; left: 133px; top: 0px">
<<include"Butt Zoom Display">>
</div>
</div>
<</if>>
<</if>>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<<if $Debug == 1>>
Spank Clothing: $SpankClothing<br>
Number of Spanks: $SpankNumber<br>
Spanker Anger: $SpankAnger<br>
Spank Pain: $SpankPain<br>
Location: $SpankLocation<br>
Spanker: $Spanker<br>
Spanking Started?: $SpankingStart<br>
Position: $SpankPosition<br>
Spank Marks: $SpankMarks<br>
<</if>>
/* Actions */
<span style="color:Azure"><big><strong>--Actions--</strong></big></span><br>
<<if $SpankingStart == 0>>
[[Wait|Spanking][$SpankPlayerAction to "None"]]<br>
[[Plead|Spanking][$SpankPlayerAction to "Plead"]]<br>
<<elseif $SpankNumber <= 0>>
<<if $SpankLocation == "School Math Classroom">>
[[Finish|Detention Spank Ending][$ArmsBound to 0]]<br>
<<elseif $SpankLocation == "Father Bedroom">>
[[Finish|Punishment Spank Ending][$ArmsBound to 0]]<br>
<<elseif $SpankLocation == "Gabe Bedroom">>
[[Finish|Spank Gabe Sneak Ending][$ArmsBound to 0]]<br>
<</if>>
<<else>>
<<if $SpankPain >= 80>>
<span style="color:Red">You cry uncontrollably!</span><br>
[[Cry|Spanking][$SpankPlayerAction to "Cry"]]<br>
<<else>>
[[Cry|Spanking][$SpankPlayerAction to "Cry"]]<br>
[[Take It|Spanking][$SpankPlayerAction to "Take It"]]<br>
[[Clench|Spanking][$SpankPlayerAction to "Clench"]]<br>
[[Plead|Spanking][$SpankPlayerAction to "Plead"]]<br>
<</if>>
<</if>>
<<run State.setVar(`SpankedBy${$Spanker}`, true)>>This is the Lock-Up Phase. During this Phase both characters have selected the same option. This leads to a skill check battle of strength with the highest going into the Mat Phase with advantage. <br>
<br>
This battle works by letting both characters roll a 1d10, then adding their strength modifier. Some characters also have additional bonuses to this. See below for the rolls. Note: The rolls won't normally be displayed during gameplay, they are just here for testing purposes. Debug mode will still display these rolls during normal gameplay.<br>
<br>
<<set _playerroll to random(1, 10)>>
<<set _opponentroll to random(1, 10)>>
Player Dice Roll: _playerroll<br>
Opponent Dice Roll: _opponentroll<br>
<<set _playerfinal to _playerroll + $Wrestling.PlayerStrength>>
<<set _opponentfinal to _opponentroll + $Wrestling.Opponent.Strength>>
Player Final Result: _playerfinal ($Wrestling.PlayerStrength + _playerroll)<br>
Opponent Final Result: _opponentfinal ($Wrestling.Opponent.Strength + _opponentroll)<br>
<br>
The result will then be displayed here:
<<if _playerfinal == _opponentfinal>>
Tied!<br>
<<elseif _playerfinal > _opponentfinal>>
Player Wins!<br>
<<else>>
Opponent Wins!<br>
<</if>>
<br>
A scene will then play out showing what result with some flavor text. If the Player Wins, they will go to the Mat Phase on the advantage. With the opposite occuring if the Opponent Wins. In the result of a Tie, the Lock-Up ends with no one gaining the advantage, thus leading back to the Strike Phase. <br>
<br>
Click the button below to move to the resulted phase:<br>
<br>
<<if _playerfinal == _opponentfinal>>
<<link"Strike Phase">>
<<set $Wrestling.Phase to "Strike">>
<<goto"Wrestling Main">>
<</link>>
<<elseif _playerfinal > _opponentfinal>>
<<link"Mat Phase (Player Winning)">>
<<set $Wrestling.Phase to "Mat">>
<<set $Wrestling.Advantage to 1>>
<<goto"Wrestling Main">>
<</link>>
<<else>>
<<link"Strike Phase (Opponent Winning)">>
<<set $Wrestling.Phase to "Mat">>
<<set $Wrestling.Advantage to -1>>
<<goto"Wrestling Main">>
<</link>>
<</if>><<set _link to "Wrestling " + $Wrestling.Phase + " Phase">>
<<include _link>>This is the Mat Phase. This phase occurs when one characters gets the advantage over the other. This is where they are trying to pin the disadvantaged character. In this phase, the Advantaged is the Attacker while the Disadvantaged is the Defender. A scene will play here, setting up the pin attempt, along with some flavor based on exhaustion and special moves, then a Continue Button will appear to show the results to add some tension. This is not the case in this test.<br>
<br>
The Mat Phase works where both characters will pick a number 1-6 (Default). If the Attacker picks the same number as the Defender, then they win. If not, the Defender manages to break free and it returns to the Strike Phase. However, the max number is reduced or increased by the Strength Difference between the characters. So if the Attacker has 7 Strength and the Defender has 5, then they will only have 1-4. This increases the chance that the Attacker picks the same number and wins.<br>
<br>
Every time the Defender escapes, their Strength is reduced by 1 due to exhaustion. So everytime you fall to the mat at disadvantage, you have less of a chance to escape. The max number of options a Defender can have is 10. Below you will see the current results: <br>
Attacker:
<<if $Wrestling.Advantage == 1>>
Player<br>
<<else>>
Opponent<br>
<</if>>
Defender:
<<if $Wrestling.Advantage == -1>>
Player<br>
<<else>>
Opponent<br>
<</if>>
<<if $Wrestling.Advantage == 1>>
<<set _attackerStrength to $Wrestling.PlayerStrength>>
<<set _defenderStrength to $Wrestling.Opponent.Strength>>
<<else>>
<<set _attackerStrength to $Wrestling.Opponent.Strength>>
<<set _defenderStrength to $Wrestling.PlayerStrength>>
<</if>>
Attacker Strength: _attackerStrength<br>
Defender Strength: _defenderStrength<br>
<br>
If the Defender's Strength equals 0, they will automatically lose this phase. This is checked here.<br>
<br>
<<if _defenderStrength == 0>>
The defender has no strength left and is pinned. This may include a special scene, though the outcome should be rare.<br>
<br>
<<else>>
The math is done in the code, but is will subtract the Attacker Strength from the Defender Strength, then add 5, with a max of 1 or 10, to get the number they have to pick. See below for the number of Buttons that will be shown.<br>
<<set _difference to _defenderStrength - _attackerStrength>>
Difference: _difference<br>
<<if _difference > 5>>
<<set _difference to 5>>
<<elseif _difference < -5>>
<<set _difference to -5>>
<</if>>
<<set _buttons to 5 + _difference>>
Buttons: _buttons<br>
<br>
The A.I. will then pick a number randomly. This is completely random and is meant to just be chance based after strength is taken into account. For the sake of this test, the opponents number will be displayed below. If we want, in the future, we can set this to be something other than numbers, maybe special buttons or icons.<br>
<<set _opponentChoice to random(1, _buttons)>>
Opponent's Choice: _opponentChoice<br>
<br>
The players choices are shown below:<br>
<div id=continue>
<<for _i to 0; _i lt _buttons; _i++>>
<<set _number to _i + 1>>
<<capture _number>>
<<link"[_number]">>
<<set _playerChoice to _number>>
<<replace"#continue">>
<<include"Wrestling Mat Phase Results">>
<</replace>>
<</link>>
<</capture>>
<</for>>
</div>
<</if>>The player chose: _playerChoice<br>
<br>
The results are below:<br>
<<if _playerChoice == _opponentChoice>>
<<if $Wrestling.Advantage == 1>>
Both picked the same number while the player was in Advantage. This means that the Player wins! A victory scene will play here, followed by a follow-up scene depending on the context of the wrestling.<br>
<br>
<<else>>
Both picked the same number while the opponent was in Advantage. This means that the Player Loses! A Defeat scene will play here, followed by a follow-up scene depending on the context of the wrestling.<br>
<br>
<</if>>
<<else>>
<<if $Wrestling.Advantage == 1>>
The characters have picked different numbers, which means that the defender escapes. A scene will be played to show this and the game will reset to the Strike Phase. As well, the defender's strength will reduce by 1. Check on the Strike Phase Page to ensure this happened. In this case the OPPONENT'S Strength should go down.<br>
<<set $Wrestling.Opponent.Strength -= 1>>
<<set $Wrestling.Phase to "Strike">>
<br>
[[Continue|Wrestling Main]]
<<else>>
The characters have picked different numbers, which means that the defender escapes. A scene will be played to show this and the game will reset to the Strike Phase. As well, the defender's strength will reduce by 1. Check on the Strike Phase Page to ensure this happened. In this case the PLAYER'S Strength should go down.<br>
<<set $Wrestling.PlayerStrength -= 1>>
<<set $Wrestling.Phase to "Strike">>
<br>
[[Continue|Wrestling Main]]
<</if>>
<</if>>/* Variables are set here for wrestling. Normally these will be set when the match begins. */
<<if $Wrestling == null>>
<<set $Wrestling to {
Phase: "Strike",
Opponent: {
Name: "Random",
Strength: 5,
/* Size is used to determine the age-group of the opponent, which mainly will only affect the scenes that play as bigger/smaller people will mostly be shown via their strength. -1 means Kid, 0 means Preteen, 1 means Teen, 2 means Adult. */
Size: 0,
},
PlayerAction: "None",
OpponentAction: "None",
/* Strength is set here rather than just using the variable due to the fact that it can change based on how the match goes. */
PlayerStrength: $Strength,
/* Advantage is used for the Mat Phase. 1 means Player, -1 means Opponent, 0 means Neither. */
Advantage: 0,
}>>
<</if>>
Opponent: $Wrestling.Opponent.Name<br>
Opponent Strength: $Wrestling.Opponent.Strength<br>
Player Strength: $Wrestling.PlayerStrength<br>
Opponent Action: $Wrestling.OpponentAction<br>
Player Action: $Wrestling.PlayerAction<br>
<br>
The first phase of Wrestling is the "Strike Phase". During this phase, both players will pick from one of the following options: Grapple, Slam, Strike, & Throw. It is a bit like a game of rock, paper, scissors. <br>
<br>
The order works as such: Grapple > Slam > Trip > Throw > Grapple<br>
For this test, the A.I. will randomly select one of the options.<br>
<br>
Descriptions will be something like this: "You and the other boy squat down, circling the ring as you both wait for an opening."<br>
<br>
<strong>-Actions-</strong><br>
<<link"Attempt to <strong>Grapple</strong> him<br>">>
<<set $Wrestling.PlayerAction to "Grapple">>
<<include"Wrestling Strike Phase Opponent Move Select">>
<<include"Wrestling Strike Phase Results">>
<</link>>
<<link"Try to <strong>Slam</strong> him to the ground<br>">>
<<set $Wrestling.PlayerAction to "Slam">>
<<include"Wrestling Strike Phase Opponent Move Select">>
<<include"Wrestling Strike Phase Results">>
<</link>>
<<link"Throw a <strong>Strike</strong> at him<br>">>
<<set $Wrestling.PlayerAction to "Trip">>
<<include"Wrestling Strike Phase Opponent Move Select">>
<<include"Wrestling Strike Phase Results">>
<</link>>
<<link"Try to <strong>Throw</strong> him off balance<br>">>
<<set $Wrestling.PlayerAction to "Throw">>
<<include"Wrestling Strike Phase Opponent Move Select">>
<<include"Wrestling Strike Phase Results">>
<</link>>/* This is where the opponent will select their move during the Strike Phase. Normally, the opponent name will be looked at to decide what they do based on their personality. However, for this test the opponent will randomly select from all 4 moves equally and will have no special powers. */
<<set _randommove to ["Trip", "Grapple", "Slam", "Throw"]>>
<<set $Wrestling.OpponentAction to _randommove.random()>>/* This is the area that will decide the results and where the game will move to based on what each character selects. See below for possible outcomes:
a. If one player is the victor, they move onto the Mat Phase with the Victor in the Advantage Position.
b. If there is a tie, say Player 1 picks Grapple and Player 2 picks Trip, then neither gets the advantage and the Strike Phase is repeated.
c. If both players pick the same option, then we move to the Lock-Up Phase.*/
/* First we will check if they picked the same option. */
<<if $Wrestling.PlayerAction == $Wrestling.OpponentAction>>
<<set $Wrestling.Phase to "Lock-Up">>
/* If both did not select the same action, we will then check results based off what the PC chose. */
<<elseif $Wrestling.PlayerAction == "Grapple">>
<<if $Wrestling.OpponentAction == "Slam">>
<<set $Wrestling.Advantage to 1>>
<<set $Wrestling.Phase to "Mat">>
<<elseif $Wrestling.OpponentAction == "Throw">>
<<set $Wrestling.Advantage to -1>>
<<set $Wrestling.Phase to "Mat">>
<<elseif $Wrestling.OpponentAction == "Trip">>
<<set $Wrestling.Advantage to 0>>
<<set $Wrestling.Phase to "Tie">>
<</if>>
<<elseif $Wrestling.PlayerAction == "Slam">>
<<if $Wrestling.OpponentAction == "Trip">>
<<set $Wrestling.Advantage to 1>>
<<set $Wrestling.Phase to "Mat">>
<<elseif $Wrestling.OpponentAction == "Grapple">>
<<set $Wrestling.Advantage to -1>>
<<set $Wrestling.Phase to "Mat">>
<<elseif $Wrestling.OpponentAction == "Throw">>
<<set $Wrestling.Advantage to 0>>
<<set $Wrestling.Phase to "Tie">>
<</if>>
<<elseif $Wrestling.PlayerAction == "Trip">>
<<if $Wrestling.OpponentAction == "Throw">>
<<set $Wrestling.Advantage to 1>>
<<set $Wrestling.Phase to "Mat">>
<<elseif $Wrestling.OpponentAction == "Slam">>
<<set $Wrestling.Advantage to -1>>
<<set $Wrestling.Phase to "Mat">>
<<elseif $Wrestling.OpponentAction == "Grapple">>
<<set $Wrestling.Advantage to 0>>
<<set $Wrestling.Phase to "Tie">>
<</if>>
<<elseif $Wrestling.PlayerAction == "Throw">>
<<if $Wrestling.OpponentAction == "Grapple">>
<<set $Wrestling.Advantage to 1>>
<<set $Wrestling.Phase to "Mat">>
<<elseif $Wrestling.OpponentAction == "Trip">>
<<set $Wrestling.Advantage to -1>>
<<set $Wrestling.Phase to "Mat">>
<<elseif $Wrestling.OpponentAction == "Slam">>
<<set $Wrestling.Advantage to 0>>
<<set $Wrestling.Phase to "Tie">>
<</if>>
<</if>>
<<goto "Wrestling Main">>This is the Tie Phase, this is what occurs when both characters have selected the same action. A scene will play here based off the action selected and the size of the opponent. Generaelly this will be flavor text and it will then restart to the Strike Phase. As you can see below, the Strike Phase is included here for that very reason.<br>
<br>
<<include"Wrestling Strike Phase">>Thank you for playing Life as a Boy! This game contains sexual content and is inappropriate for minors.<br>
<br>
All characters in this game are over the age of 18, even when otherwise stated, and all actions are done in a consensual way, even when otherwise stated. No character will have lasting negative effects or injuries from the events that take place. No child or person is actually abused, it is all just games and role play.<br>
<br>
By clicking continue, you agree that you understand everything stated above.<br>
<br>
[[Continue|Character Creation]]<br>
<br>
<span style="color:Azure"><big><strong>—Credits—<br></strong></big></span>
Created by: <strong>AgentOrange</strong><br>
Character & NPC Sprite Art: <strong>OniHere</strong><br>
Background & Zoom Sprite Art: <strong>Phlixel</strong><br>
Event Importing: <strong>Isamu & Ron</strong><br>
Unlockable Art: <strong>Rayray, BubblegumBupkis, Hyo!, Beege, and SolanderDraws</strong><br>
Coding: <strong>Beat, MyLittlePony, Isamu, BoyzRule, SimbaThePup & unblemishedcactus</strong><br>
Orange's Sexy Secretary/Assistant: <strong>Ron</strong><br>
<br>
Testers: <strong>Zadan69, Goric, spaceflightboy, Miner, BoyzRule, FUNlover, Thewalkingdeadeep, adhelheid, Poseidonas, Spark</strong><br>
Depravity Consultant: <strong>monta</strong><br>
Additional Sprite Art: <strong>Pixel, Koalasheep, FSCYoutube, 小傑, Shoti.Lalara, Tai_koizumi, pissboy, MaLeaZ, & LittleMax</strong><br>
Additional Events: <strong>adhelheid, LMonkey, Marcus Blane, ALonelyKitten, Ron, felpach, Felpatch, & Senpai</strong><br>
APK Compiled by: <strong>Mebahiah</strong> <br>
Northend Map by: <strong>azumi</strong><br>
<br>
Fanbox Supporters (Rainbow Tier): <strong>TheWaterBoy, zdebu222, ManuelBlo, Not_necessary, FrankMans, ShotaKing, zexion998, kelevra990, Mark Meyer, Ron, Kriet, Takaishi Takeru, Valbose, Blast bu, RiverLakeLuv, JD, Coops05, marioestro, Taki.M, Paradox, Oryan Ricochet, Poco, Dicey, Felpatch! </strong><br>
<br>
Fanbox Supporters (Diamond Tier): <strong>Kotapup, Loveless, Shy, Byzantine, tomahawkcopftw, No, OmoriSyu360, JlnDlphk, Rudy, Ildanas, Aznkillermage!</strong><br>
<br>
Fanbox Supporters (Sapphire Tier): <strong>NekoBakaV2, Nemo, pandaboylove, wlewisiii, BoysRule, Kevin Snowpaw, hikaru-shindo, OOblOO, Newt, LoL02, dtm180, Icarusthedipkid, Beedrill421, NukaJunkie, seathblood, Avatar133, hhd88, pboynz, HikariLumiere, smiuthysmith44, xxxxxxx, truckman66, Fish, arcanis1234, mwill416, Jimbo, BluLawliet, Kae, bibloo, Johnnie Walker, dexxuleed, NoxVentus, brooklyn_kat1, Blitz0, aznkillermage, Rob Ruskin, Basic, Krien, kingsly, Lotto, Def, Saine, omegascorp, monthalion, mola, kwimchi, Hikki, Codipy, dalvak, alfa, souls word, Jset, ZeroORei, MyntyG, Wesson, Youta, Crazu Mihanic, Jacob Casper, jordgoin, CieN, Prometheus, Cheeseku, west, Nightshade, Unified gamer, zay, Fallingsword, Zero, 617218468, J25, reisch, bottommie, Charos, Rextea Yong, DANTE, Seed, azs, Dumix Dawnsaber, Penguin0202, Xynzx_01, Marauder8395, fumofuz, Toahno, onlydisturbed18, Neurian, meow, Bell Kariza, Baby Shibe, regzreg, Awsomeye, Xarm, nomore, Vortasis, genericham3, ELMESIAS13, asd112345zxc, used items, 流火_夏目星, vixen29, Mars, oblivionct, Jason, Lil Neko, Uthabitito, Syl, CrixBoti, jp8c, Julien Lagaule, Nerdyki, Fynn, Gem Quartz, Darkeclipse, Akulakhan, BL Lover, unknownaz88, lurker369, Miki, prefon13, shotaluver, Dylan O'hara, TheSenate420, bd, ASHPaulo, d dawg, heheda, kingkai876, Remi Lemieux, Shaw, ruwaa1712342, Deku, Chad Smith, Batman, Yasmin Bianchin, crono, Nym, Konohamaru09, R3D4NDBLU3, Fortisax, uns0th0th, gasbag, Hyde55, Obroroz, Ollie, S, Mikashi, Smilet, Touty, Unable Pown, Azazel2000, Finnse_Eruption, psychoblue, ethanclam, Bob Houghton, Yui Nakamura, Twelve!</strong><br>
<br>
Fanbox Supporters (Emerald Tier): <strong>Azuresaber, Shadowseeker, arthur_morgan_, Meru, Nathan, JasonArilani, LoVistross, Geo, Saltdealer, ghjkl, yuuki_khun, jogo!</strong><br>
<br>
Fanbox Supporters (Ruby Tier): <strong>Lord, AstralSilver, jack, Xem, beatbutton, VERTEX, boutbitez, piggy, M300, 吼兒, JanTiBa, saaaa gorr, 1niko10, Sinfar, michael, Viplis, Naavy, faterend, Jason, Zane, darrot, endlesskev, ajmX3, 72tmm9, Recup, yeah, Arck1d, AverageShotaEnjoyer, LieutenantO, Aboy, aquapun15, kao, ZachTheNerd, JRivers, Moaeva21, Purrfectly Purrverted, Cody, steamwillh, mildlyvacant, BellePhontic, _phoenix_, Builder Buddy, Dheeo, James, shotaFan1218, Panther2019, TYOPPING, FeRa, Dinto878, Ada, scrubnick, feelthis, Vativi, koopa7177, SubbyTom, Tommyboi, Cereal25, Paulene Manson, foxyghost, CandleKit, AB, Tchew44vg, Numinex!</strong><br>
<br>
<strong>--Supporter Character Credits--</strong><br>
Isaiah, Kayden, Jayden, and Hakeem: <strong>waterboi</strong><br>
Sebastian, Oliver, Cole, and Evelyn: <strong>zdebu222</strong><br>
Isaac: <strong>Snowie</strong><br>
Birdy & Lea: <strong>Birdy</strong><br>
Erin: <strong>not gae</strong><br>
Leon: <strong>Sunshine Yuri</strong><br>
Manuel: <strong>Manuel</strong><br>
Kollin: <strong>Anonymous</strong><br>
JQ: <strong>Little Dude</strong><br>
Arthur & Richard: <strong>Retsu & Takeru</strong><br>
Shinju: <strong>Zexion</strong><br>
Aurelio: <strong>Tai_koizumi</strong><br>
Kevin Snowpaw: <strong>Kevin Snowpaw</strong><br>
Liam: <strong>Astral Bunny</strong><br>
???: <strong>EndlessKev</strong><br>
Rudy: <strong>Beege</strong><br>
Emmet: <strong>Blast</strong><br>
Kyren: <strong>Anonymous</strong><br> /*Does not wish to be named */
Noah H.:<strong>Frankmans</strong><br>
Kalim: <strong>Valbose</strong><br>
Zacky: <strong>JD</strong><br>
Patrick: <strong>Ivythebabiestdeer</strong><br>
Mason: <strong>Serph</strong><br>
Rowan: <strong>Dicey</strong><br>
Kazu: <strong>Riv3r</strong><br>
Nikolai: <strong>Oryan</strong><br>
Luca: <strong>Poco</strong><br>
Simon & Albin: <strong>Gigabutton</strong><br>
Micah: <strong>Labrador</strong><br>
Levi M.: <strong>FutureTrollGod</strong><br>
Mata: <strong>Taki</strong><br>
<br>
Contest T-Shirts Created by: <strong>aaraito, Arclos, beachguymilk, hotpinkgutz, Iloveshotas, indubio, KamiLeon, Miner, oldbearsleep, Phlixel, reanimator073, Shogu, & Shoti.Lalara!</strong><br>
<br>
Thanks to everyone who offers Ideas, Support, and Bug Reports!<br>
<br>
<span style="color:Azure"><big><strong>—Change Logs—<br></strong></big></span>
<<link "<strong>V0.03.04</strong> (The Boys Will Be Boys Update) (Released 9/30/25)">>
<<script>>
Dialog.setup("LaaB V0.03.04", "LaaB V0.03.04");
Dialog.wiki(Story.get("LaaB V0.03.04").processText());
Dialog.open();
<</script>>
<</link>><br>
<<link "<strong>V0.03.03</strong> (The New Kids on the Block Update) (Released 8/18/25)">>
<<script>>
Dialog.setup("LaaB V0.03.03", "LaaB V0.03.03");
Dialog.wiki(Story.get("LaaB V0.03.03").processText());
Dialog.open();
<</script>>
<</link>><br>
<<link "<strong>V0.03.02</strong> (The Premature Stories) (Released 6/20/25)">>
<<script>>
Dialog.setup("LaaB V0.03.02", "LaaB V0.03.02");
Dialog.wiki(Story.get("LaaB V0.03.02").processText());
Dialog.open();
<</script>>
<</link>><br>
<<link "<strong>V0.03.01</strong> (The Foreplay Update) (Released 5/1/25)">>
<<script>>
Dialog.setup("LaaB V0.03.01", "LaaB V0.03.01");
Dialog.wiki(Story.get("LaaB V0.03.01").processText());
Dialog.open();
<</script>>
<</link>><br>
<<link "<strong>V0.03.00</strong> (The Overhaul Update) (Released 3/1/25)">>
<<script>>
Dialog.setup("LaaB V0.03.00", "LaaB V0.03.00");
Dialog.wiki(Story.get("LaaB V0.03.00").processText());
Dialog.open();
<</script>>
<</link>><br>
<<link "<strong>V0.02.12</strong> (The Strip Poker Update) (Released 11/14/24)">>
<<script>>
Dialog.setup("LaaB V0.02.12", "LaaB V0.02.12");
Dialog.wiki(Story.get("LaaB V0.02.12").processText());
Dialog.open();
<</script>>
<</link>><br>
<<link "<strong>V0.02.11</strong> (The Achievement Shop Update) (Released 9/18/24)">>
<<script>>
Dialog.setup("LaaB V0.02.11", "LaaB V0.02.11");
Dialog.wiki(Story.get("LaaB V0.02.11").processText());
Dialog.open();
<</script>>
<</link>><br>
<<link "<strong>V0.02.10</strong> (The Boyish Encounters Update) (Released 7/31/24)">>
<<script>>
Dialog.setup("LaaB V0.02.10", "LaaB V0.02.10");
Dialog.wiki(Story.get("LaaB V0.02.10").processText());
Dialog.open();
<</script>>
<</link>><br>
<<link "<strong>V0.02.09</strong> (The Heroic Lad Part I Update) (Released 6/24/24)">>
<<script>>
Dialog.setup("LaaB V0.02.09", "LaaB V0.02.09");
Dialog.wiki(Story.get("LaaB V0.02.09").processText());
Dialog.open();
<</script>>
<</link>><br>
<<link "<strong>V0.02.08.5</strong> (Brush Your Teeth Update) (Released 4/1/24)">>
<<script>>
Dialog.setup("LaaB V0.02.08.5", "LaaB V0.02.08.5");
Dialog.wiki(Story.get("LaaB V0.02.08.5").processText());
Dialog.open();
<</script>>
<</link>><br>
<<link "<strong>V0.02.08</strong> (Driest Little Willy Update) (Released 3/18/24)">>
<<script>>
Dialog.setup("LaaB V0.02.08", "LaaB V0.02.08");
Dialog.wiki(Story.get("LaaB V0.02.08").processText());
Dialog.open();
<</script>>
<</link>><br>
<<link "<strong>V0.02.07</strong> (Sibling Rivalry Update) (Released 2/8/24)">>
<<script>>
Dialog.setup("LaaB V0.02.07", "LaaB V0.02.07");
Dialog.wiki(Story.get("LaaB V0.02.07").processText());
Dialog.open();
<</script>>
<</link>><br>
<<link "<strong>V0.02.06</strong> (The Boy Next Door Update Part II) (Released 12/29/23)">>
<<script>>
Dialog.setup("LaaB V0.02.06", "LaaB V0.02.06");
Dialog.wiki(Story.get("LaaB V0.02.06").processText());
Dialog.open();
<</script>>
<</link>><br>
<<link "<strong>V0.02.05</strong> (The Boy Next Door Update Part I) (Released 11/2/23)">>
<<script>>
Dialog.setup("LaaB V0.02.05", "LaaB V0.02.05");
Dialog.wiki(Story.get("LaaB V0.02.05").processText());
Dialog.open();
<</script>>
<</link>><br>
<<link "<strong>V0.02.04</strong> (The Bare Necessities Update) (Released 8/20/23)">>
<<script>>
Dialog.setup("LaaB V0.02.04", "LaaB V0.02.04");
Dialog.wiki(Story.get("LaaB V0.02.04").processText());
Dialog.open();
<</script>>
<</link>><br>
<<link "<strong>V0.02.03</strong> (The Great Outdoors Update) (Released 6/24/23)">>
<<script>>
Dialog.setup("LaaB V0.02.03", "LaaB V0.02.03");
Dialog.wiki(Story.get("LaaB V0.02.03").processText());
Dialog.open();
<</script>>
<</link>><br>
<<link "<strong>V0.02.02</strong> (Abilities & Skills Update) (Released 5/3/23)">>
<<script>>
Dialog.setup("LaaB V0.02.02", "LaaB V0.02.02");
Dialog.wiki(Story.get("LaaB V0.02.02").processText());
Dialog.open();
<</script>>
<</link>><br>
<<link "<strong>V0.02.01</strong> (Masturbation & Clothing Store Update) (Released 3/18/23)">>
<<script>>
Dialog.setup("LaaB V0.02.01", "LaaB V0.02.01");
Dialog.wiki(Story.get("LaaB V0.02.01").processText());
Dialog.open();
<</script>>
<</link>><br>
<<link "<strong>V0.02.00</strong> (Equipment & Character System Overhaul Update) (Released 2/6/23)">>
<<script>>
Dialog.setup("LaaB V0.02.00", "LaaB V0.02.00");
Dialog.wiki(Story.get("LaaB V0.02.00").processText());
Dialog.open();
<</script>>
<</link>><br>
<<link "<strong>V0.01.03</strong> (Map Update) (Released 12/26/22)">>
<<script>>
Dialog.setup("LaaB V0.01.03", "LaaB V0.01.03");
Dialog.wiki(Story.get("LaaB V0.01.03").processText());
Dialog.open();
<</script>>
<</link>><br>
<<link "<strong>V0.01.02</strong> (Noah Update Part II) (Released 11/22/22)">>
<<script>>
Dialog.setup("LaaB V0.01.02", "LaaB V0.01.02");
Dialog.wiki(Story.get("LaaB V0.01.02").processText());
Dialog.open();
<</script>>
<</link>><br>
<<link "<strong>V0.01.01</strong> (Noah Update Part I) (Released 11/2/22)">>
<<script>>
Dialog.setup("LaaB V0.01.01", "LaaB V0.01.01");
Dialog.wiki(Story.get("LaaB V0.01.01").processText());
Dialog.open();
<</script>>
<</link>><br>
<<link "<strong>V0.01.00</strong> (Avatar & Town Update) (Released 10/4/22)">>
<<script>>
Dialog.setup("LaaB V0.01.00", "LaaB V0.01.00");
Dialog.wiki(Story.get("LaaB V0.01.00").processText());
Dialog.open();
<</script>>
<</link>><br>
<<link "<strong>V0.00.05</strong> (Detention, Chores, & Cheats Update) (Released 9/4/22)">>
<<script>>
Dialog.setup("LaaB V0.00.05", "LaaB V0.00.05");
Dialog.wiki(Story.get("LaaB V0.00.05").processText());
Dialog.open();
<</script>>
<</link>><br>
<<link "<strong>V0.00.04</strong> (Gym & Exhibition Update) (Released 8/9/22)">>
<<script>>
Dialog.setup("LaaB V0.00.04", "LaaB V0.00.04");
Dialog.wiki(Story.get("LaaB V0.00.04").processText());
Dialog.open();
<</script>>
<</link>><br>
<<link "<strong>V0.00.03</strong> (Friendship & Drama Class Update) (Released 7/11/22)">>
<<script>>
Dialog.setup("LaaB V0.00.03", "LaaB V0.00.03");
Dialog.wiki(Story.get("LaaB V0.00.03").processText());
Dialog.open();
<</script>>
<</link>><br>
<<link "<strong>V0.00.02</strong> (Released 6/20/22)">>
<<script>>
Dialog.setup("LaaB V0.00.02", "LaaB V0.00.02");
Dialog.wiki(Story.get("LaaB V0.00.02").processText());
Dialog.open();
<</script>>
<</link>><br>
<strong>V0.00.01</strong> (Released 6/12/22) <br>
[Intial Release, No Change Log]<br>/* MOP CHECKING */
<<if $MopKitchen == 1 and $MopDadBath == 1 and $MopBathroom == 1>>
<<set $ChoreHardObj to 1>>
<</if>>
<<if $ChoreQuest == 1 and $ChoreOutdoorObj == 1 and $ChoreEasyObj == 1 and $ChoreHardObj == 1>>
<<set $ChoreQuest to 2>>
<</if>>/* CHORE RESET */
<<set $ChoreQuest to 1>>
<<set $ChoreOutdoorObj to 0>>
<<set $ChoreEasyObj to 0>>
<<set $ChoreHardObj to 0>>
<<set $MopKitchen to 0>>
<<set $MopDadBath to 0>>
<<set $MopBathroom to 0>>
/* OUTDOOR CHORE SELECTION */
<<set $ChoreOutdoorSelection to random(1, 2)>>
<<if $ChoreOutdoorSelection == 1>>
<<set $ChoreOutdoor to "Mow Lawn">>
<<elseif $ChoreOutdoorSelection == 2>>
<<set $ChoreOutdoor to "Pull Weeds">>
<</if>>
/* EASY CHORE SELECTION */
<<set $ChoreEasySelection to random(1, 3)>>
<<if $ChoreEasySelection == 1>>
<<set $ChoreEasy to "Vacuum">>
<<elseif $ChoreEasySelection == 2>>
<<set $ChoreEasy to "Laundry">>
<<elseif $ChoreEasySelection == 3>>
<<set $ChoreEasy to "Take Out Trash">>
<</if>>
/* HARD CHORE SELECTION */
<<set $ChoreHardSelection to random(1, 1)>>
<<if $ChoreHardSelection == 1>>
<<set $ChoreHard to "Mop">>
<<elseif $ChoreHardSelection == 2>>
<<set $ChoreHard to "Wash Counters">>
<<elseif $ChoreHardSelection == 3>>
<<set $ChoreHard to "Change Bedsheets">>
<</if>><span style="color:DarkTurquoise">Your Father</span> has posted a list of Chores for you and your brothers to do this week. If you complete them by the end of the week you can get your allowence. If you don't, you could get in trouble.<br>
<br>
<strong>--Your chores for this week--</strong><br>
<<if $Chore1 == "Laundry" or $Chore2 == "Laundry" or $Chore3 == "Laundry">>
<strong>Laundry</strong><br>
You need to clean the Laundry at the washing machine in the Kitchen. Then take it outside and hang it to dry.<br>
<</if>>
<<if $Chore1 == "Mop" or $Chore2 == "Mop" or $Chore3 == "Mop">>
<strong>Mop</strong><br>
You need to Mop the Kitchen and both Bathrooms.<br>
<</if>>
<<if $Chore1 == "Mow Lawn" or $Chore2 == "Mow Lawn" or $Chore3 == "Mow Lawn">>
<strong>Mow Lawn</strong><br>
You need to Mow the Front Lawn.<br>
<</if>>
<<if $Chore1 == "Pull Weeds" or $Chore2 == "Pull Weeds" or $Chore3 == "Pull Weeds">>
<strong>Pull Weeds</strong><br>
You need to Pull Weeds growing in the back yard.<br>
<</if>>
<<if $Chore1 == "Take out Trash" or $Chore2 == "Take out Trash" or $Chore3 == "Take out Trash">>
<strong>Take out Trash</strong><br>
You need to Take out the Trash in the Kitchen.<br>
<</if>>
<<if $Chore1 == "Vacuum" or $Chore2 == "Vacuum" or $Chore3 == "Vacuum">>
<strong>Vacuum</strong><br>
You need to Vacuum the Living Room.<br>
<</if>>
<<if $Chore1 == "Complete" and $Chore2 == "Complete" and $Chore3 == "Complete">>
You have completed all of your Chores for this week! Make sure you collect your allowance from <span style="color:DarkTurquoise">Your Father</span>.<br>
<</if>>
<<if $Chore1 == "Finished for this week" and $Chore2 == "Finished for this week" and $Chore3 == "Finished for this week">>
You have completed all of your Chores for this week!<br>
<</if>>You take the basket of wet clothes and begin to hang them up in the backyard. You wish <span style="color:DarkTurquoise">Your Father</span> would just buy a dryer to make this easier. You briefly stop as you get to your underwear, slightly embarrassed to have them hanging out here in plain view, but eventually decide it’s not that big a deal since no one can see back here anyway.<br>
<br>
<<set $Minutes += 15>>
<<set $ChoreEasyObj to 1>>
<<include"Chore Quest Check">>
[[Continue|PH Backyard]]You open one of the pantries in the Kitchen to reveal your family’s washing machine. You quickly collect yours and your brother’s dirty clothes and begin to toss them into the washing machine, only stopping briefly as you are grossed out by your elder brother’s dirty underwear. Once finished, you put the clean, but wet, clothes into a basket to be dried outside. <br>
<br>
<<set $Minutes += 10>>
<<set $ChoreEasyObj to 2>>
[[Continue|PH Kitchen]]/* OPENING */
As you exit the locker room and enter the hallway, excited to be finished with the tiring day of school, you suddenly hear someone call out to you from behind. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Lucas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"LUCAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>! Wait up!”</span> You turn around to see <span style="color:DarkTurquoise">Lucas</span>, <span style="color:pink">who was hopping on one foot as he tried to get his other shoe on,</span> rushing to catch up with you. <span style="color:LightSteelBlue">“Hey, ummm…. What’s up?”</span> He gives you a nervous smile. You inform him that you were just about to head home, with everyone else. <br>
<br>
<span style="color:LightSteelBlue">“Right! I suppose that’s pretty obvious.”</span> <span style="color:DarkTurquoise">Lucas</span> laughs. He seemed to be very nervous about something, as he was fidgeting with his hands quite a bit. There is an awkward silence between you two that you decide to break by informing <span style="color:DarkTurquoise">Lucas</span> that his shirt is backward. <span style="color:pink">He blushes and you watch as he awkwardly slides his arms into his shirt and tries to turn it around. It is a cute and silly sight.</span> <br>
<br>
<span style="color:LightSteelBlue">“I guess I was in a bit of a rush.”</span> He says as he finishes fixing his $LucasTop.Type. <span style="color:LightSteelBlue">“Well, I was just wondering, you know, if you had any plans after school?”</span> You raise your eyebrow, telling him you are not sure, and ask why he wants to know. <span style="color:LightSteelBlue">“Well, I was just thinking, if you wanted, you could come over to my house? I mean, we live right next door to each other, so it wouldn’t be too far of a walk. Maybe we could hang out or something?”</span> <span style="color:pink"><span style="color:DarkTurquoise">Lucas</span>’ cheeks were bright red, it seemed he was extremely nervous about asking you over.</span> <br>
<br>
You couldn’t help but chuckle, which caused <span style="color:DarkTurquoise">Lucas</span> to go into panic mode. <span style="color:LightSteelBlue">“It doesn’t have to be today! It can be any day, if you want to, except Wednesdays. I’m not home until late Wednesday and by that time-“</span> You cut him off, putting your hand on his shoulder and informing him that you’d love to come over sometime. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Lucas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"LUCAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Really!?”</span> <span style="color:DarkTurquoise">Lucas</span> smiles widely, but then quickly realizes he is seeming too desperate and tries to put on a more mature expression. <span style="color:LightSteelBlue">“I mean- That’s cool. Yeah, whenever… Yeah…”</span> You roll your eyes, prompting another nervous laugh from <span style="color:DarkTurquoise">Lucas</span>, he knew you could see right through his 'cool demeanour'. <span style="color:LightSteelBlue">“My mom lets me have friends over until about 7 normally, so just come by anytime before then.”</span> <br>
<br>
You agree to come by sometime and <span style="color:DarkTurquoise">Lucas</span> smiles and begins walking towards the front of the school. <span style="color:pink">You swear you can see him bouncing with joy as he does so. What a cute, awkward boy.</span> <br>
<span style="color:Gold">Quest Started: "[Lucas] Homecoming".</span><br>
<br>
<<set $QuestHomeFirst.Lucas to 1>>
[[Continue|School East Hallway]]/* OPENING */
The small park is peaceful and quiet. A cool breeze blows past and the only sound that fills the air is that of birds chirping, leaves rustling, <span style="color:lightcoral">and the distressed cries of <span style="color:DarkTurquoise">Lucas</span> in the distance.</span> Wait… Your eyes snap to attention as you listen out. <br>
<br>
<span style="color:LightSteelBlue">"Stop it! Ow!"</span> That was definitely <span style="color:DarkTurquoise">Lucas</span>. You spin around, trying to discern where the cries are coming from. <span style="color:LightSteelBlue">"Let me go!"</span> There! Far across the soccer field, nearly hidden by the trees, you spot 4 obscured figures and begin to run over as fast as you can. Your mind races with what is happening. <span style="color:LightSteelBlue">"Stop it? Let go?"</span> <span style="color:lightcoral">Is he being grabbed? Kidnapped!?</span> The four figures begin to come into form as you reach the edge of the trees. You stop for a moment, taking stock of the situation before deciding your next move. <br>
<br>
<span style="color:DarkTurquoise">Lucas</span> is surrounded by 3 other boys around your age. Bullies? No, something about them feels off. Personal. Combine that with their rough appearance, which just screams trouble, and you feel your heart beat faster as fear slips into your mind. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Lucas">>
<<set $AD.Arms to "Bound">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"LUCAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:lightcoral"><span style="color:DarkTurquoise">Lucas</span> is in a bad spot, one of the boys holds his arms painfully behind his back and also has his leg locked around <span style="color:DarkTurquoise">Lucas</span>' to keep him from escaping.</span> <span style="color:DarkTurquoise">Lucas</span>' $LucasTop.Type has also been pulled up to reveal his torso, which one of the other boys continuously smack hard with his open palm. The deep red mark on his chest and his face fighting back tears indicate this has been going on for a few minutes at least. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Ryker">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Smirk">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"RYKER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">"What's wrong <span style="color:DarkTurquoise">Luc</span>?"</span> The third boy, who is standing a foot away watching the whole thing with his arms crossed and a scary grin on his face, taunts <span style="color:DarkTurquoise">Lucas</span> as the beating stops for a moment. <span style="color:LightSteelBlue">"Sad you can't run to your whore mother and have her solve all your problems? You going to cry now that you have to fight your own battles?"</span> <br>
<br>
<span style="color:LightSteelBlue">"Shut up."</span> <span style="color:DarkTurquoise">Lucas</span> says softly in a pained voice. <br>
<br>
<span style="color:LightSteelBlue">"What was that?"</span> The leader of the boys leans in close with a dumb look on his face, <span style="color:LightSteelBlue">"That didn't sound like an apology."</span> He takes a step back, motioning to his goon who smacks <span style="color:DarkTurquoise">Lucas</span> hard once more. The poor boy cries out in pain again. He would have fallen to his knees had the boy behind him not been holding him up. All three are laughing, jeering at <span style="color:DarkTurquoise">Lucas</span>' pain. You can't watch this anymore. Even if you are going to go in alone, even if they attack you instead, you have to try and save <span style="color:DarkTurquoise">Lucas</span>. You take a step towards them <span style="color:lightcoral">before something causes you to freeze.</span> <br>
<br>
<span style="color:LightSteelBlue">"You're crazy <span style="color:DarkTurquoise">Ryker</span>!"</span> Lucas looks directly at the leader defiantly, <span style="color:LightSteelBlue">"Everything that happened was your own fault and you know it-"</span> <span style="color:lightcoral">It happened so quickly that even the other two attackers are taken aback. <span style="color:DarkTurquoise">Ryker</span> steps forward, his arm moving like a blur, as he pulls a small silver object from his pocket and holds it up against <span style="color:DarkTurquoise">Lucas</span>' cheek.</spaN> <br>
<br>
<span style="color:lightcoral">It is the object that causes you to freeze, fear chilling your blood as <span style="color:DarkTurquoise">Ryker</span> holds a small pocket knife against <span style="color:DarkTurquoise">Lucas</span>.</span> <span style="color:DarkTurquoise">Lucas</span> freeze mid-sentence, his eyes wide. The two other boys look uncomfortable, afraid. But they also don't move, worried about what would happen if they do. He must have been pressing down hard, <span style="color:lightcoral">as a small stream of blood falls from <span style="color:DarkTurquoise">Lucas</span>' cheek.</span> <br>
<br>
<span style="color:LightSteelBlue">"Oh? So now I'm crazy, am I?"</span> <span style="color:DarkTurquoise">Ryker</span>'s voice softens. It scares you, the look in his eyes. The utter contempt. <span style="color:LightSteelBlue">"You know, every time my mother looks at me, she is disgusted. Maybe I should give yours the same pleasure."</span> <span style="color:DarkTurquoise">Ryker</span> pulls the knife away, revealing a small cut on <span style="color:DarkTurquoise">Lucas</span>' cheek, and holds it out between them both. The atmosphere is so tense, you can probably cut it with that pocket knife. Everyone is silent, frozen, afraid of what is about to happen. Then <span style="color:DarkTurquoise">Ryker</span> laughs. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Lucas">>
<<set $AD.Arms to "Bound">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"LUCAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Ryker">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Smirk">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"RYKER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">"Look at his fucking face!"</span> His laughter breaks the tension, as the other two boys join in nervously. <span style="color:LightSteelBlue">"Surprised you didn't piss yourself! Dumbass. You think I'm going to do something like that here? I'd be the first suspect!"</span> You realize you are holding your breath and nearly fall down to your knees as you finally let in air. <br>
<br>
<span style="color:LightSteelBlue">"Besides, it's more fun to hurt you in other ways. At least, until you admit what you did."</span> <span style="color:DarkTurquoise">Ryker</span> smirks. <span style="color:DarkTurquoise">Lucas</span> is stunned, looking out into nothing as his brain is still processing what had just occurred. He is only brought back to reality when <span style="color:DarkTurquoise">Ryker</span> orders the attacks to continue. <span style="color:DarkTurquoise">Lucas</span>' subsequent cry of pain brings you out of your own stun lock and you realize that, despite your fear, you still have to do something. You can run for help, but who knows what state <span style="color:DarkTurquoise">Lucas</span> would be in by the time you get back. <br>
<br>
No, it has to be you. <span style="color:Yellow">But how?</span> <br>
<br>
<div id="choice">
/* STEP IN */
<<link "Step In<br>">>
<<replace"#choice">>
<<set $QuestLucasRyker.RykerOption to "Fool">>
With no better plan, you run forward yelling for them to stop. Both of the two goons are taken completely by surprise by your sudden appearance, the one holding <span style="color:DarkTurquoise">Lucas</span> nearly falls over. You rush towards him, hoping to free <span style="color:DarkTurquoise">Lucas</span> and get out of there before they know what happened. <span style="color:lightcoral">But <span style="color:DarkTurquoise">Ryker</span> seems to almost expect you to show up. A swift kick to your shin leaves you tumbling to the ground and before you can even recover from the dizziness,</span> <span style="color:red">he has you.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Ryker">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Smirk">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"RYKER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:lightcoral">He picks you up as if you weigh nothing before turning and slamming you against a tree.</span> He is stronger than he looks. You groan from the pain and find <span style="color:DarkTurquoise">Ryker</span>'s face a few inches from your own, observing you with a menacing grin. <br>
<br>
<span style="color:LightSteelBlue">"What have we here?"</span> <span style="color:DarkTurquoise">Ryker</span> asks as he tilts his head slightly, keeping his eyes locked with yours. <span style="color:LightSteelBlue">"You his new boyfriend? Here to save the day?"</span> <br>
<br>
<span style="color:LightSteelBlue">"Leave him alone!"</span> <span style="color:lightcoral"><span style="color:DarkTurquoise">Lucas</span> calls out, which earns him another smack in the chest.</span> <br>
<br>
Your heart is in your throat, but you somehow get out a few words. You tell <span style="color:DarkTurquoise">Ryker</span> to let you both go or else you'll scream and cause people to come running. It is a bad bluff and <span style="color:DarkTurquoise">Ryker</span>'s curious look of amusement tells you he isn't buying it. If someone would have hear you scream, they would have hear <span style="color:DarkTurquoise">Lucas</span>. <br>
<br>
You try to think of something to say, something to convince him to let you go. But nothing comes to mind. <span style="color:lightcoral">This kid just pulled a knife out on <span style="color:DarkTurquoise">Lucas</span>! He is crazy! What is he going to do to you? To <span style="color:DarkTurquoise">Lucas</span>?</span> As all these thoughts run through your mind, he laughs once more. <br>
<br>
<span style="color:LightSteelBlue">"This one looks like he's going to piss himself too!"</span> His two goons join in louder this time, their own fear vanishing. <span style="color:LightSteelBlue">"Some hero!"</span> <span style="color:DarkTurquoise">Ryker</span> tosses you to the ground like garbage. <span style="color:LightSteelBlue">"Come on guys, let's leave these two to their date. It's starting to smell like faggots around here."</span> The two goons do as they're told, dropping <span style="color:DarkTurquoise">Lucas</span> painfully to the ground and getting in line behind Ryker. <br>
<br>
<span style="color:LightSteelBlue">"Oh yeah, almost forgot your goodbye present <span style="color:DarkTurquoise">Luc</span>!"</span> <span style="color:lightcoral"><span style="color:DarkTurquoise">Ryker</span> spins around on his heels before suddenly delivering a hard kick into <span style="color:DarkTurquoise">Lucas</span>' shin.</span> <span style="color:DarkTurquoise">Lucas</span> cries out in pain and grips his ankle as the three boys walk off laughing. You quickly scramble to your feet and run over to him, asking if he is okay. <br>
<br>
<span style="color:LightSteelBlue">"I'm fine."</span> <span style="color:DarkTurquoise">Lucas</span> responds, though his expression says the exact opposite. <span style="color:LightSteelBlue">"But what about you? You shouldn't have gotten involved, should have run for help or-"</span> <span style="color:DarkTurquoise">Lucas</span> cringes as he tries to move his foot. You sigh, agreeing that while it may not have been a smart plan, you couldn't leave him to take on those psychos alone. <br>
<br>
[[Help Lucas Up|LucasQuest Ryker Part 2]]
<</replace>>
<</link>>
/* Talk Him Down */
<<if $Player.Traits.includes("Diplomatic")>>
<<link "<strong>[Diplomatic]</strong> Talk Him Down<br>">>
<<replace"#choice">>
<<set $QuestLucasRyker.RykerOption to "Smart">>
You step out of the bushes, clearing your throat to get the attention of <span style="color:DarkTurquoise">Ryker</span> and his goons. They eye you suspiciously. Your heart is racing and you can feel your right hand trembling, but you have to stand strong and confident. You turn to <span style="color:DarkTurquoise">Ryker</span>, who is now walking towards you, and ask him... no, demand that he let Lucas go and leave. Now. <br>
<br>
<span style="color:LightSteelBlue">"Oh?"</span> He says amused, stopping merely a foot away from you, <span style="color:LightSteelBlue">"And who are you supposed to be? His boyfriend? Some hero here to save the day? That'd be a neat trick."</span> He takes another step forward, now standing mere inches away from you, and smirks. <span style="color:lightcoral">He is trying to intimidate you, scare you away. And To be fair, it almost works.</span> <br>
<br>
But you know you are <span style="color:DarkTurquoise">Lucas</span>' only chance, it is doubtful anyone else will come across this attack before he is thoroughly beaten. You inform <span style="color:DarkTurquoise">Ryker</span> that your younger brother has already ran to go get your parents and they'll be here any minute. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Ryker">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Smirk">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"RYKER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">"Let's wait for them."</span> <span style="color:lightcoral"><span style="color:DarkTurquoise">Ryker</span> is calling your bluff, leaning in close and whispering in your ear.</span> <span style="color:LightSteelBlue">"Until then, we can have some fun."</span> You swallow, before retorting quietly and asking if he really wants that. After all, it wouldn't be good if he is found with that knife. That would get him in a lot more trouble than just roughing <span style="color:DarkTurquoise">Lucas</span> up a bit. <br>
<br>
The other boys can't hear you, but you can tell they are getting nervous. One of them calls out to <span style="color:DarkTurquoise">Ryker</span>, agreeing that they should leave, that they scared <span style="color:DarkTurquoise">Lucas</span> enough for the day. But <span style="color:DarkTurquoise">Ryker</span> don't respond, instead, he glares into your eyes, as if he is looking past them deep inside you. You don't move, breathe, or even blink. Showing any sign of weakness will reveal your deception. <br>
<br>
<span style="color:lightgreen"><span style="color:DarkTurquoise">Ryker</span> blinks first.</span> He takes a step back, putting his hands in his pockets as he spins around back towards his goons. <br>
<br>
<span style="color:LightSteelBlue">"You're right. Wouldn't want to scare the little shit too much, wouldn't want him to actually rat us out."</span> The last part is whispered to <span style="color:DarkTurquoise">Lucas</span>, but is loud enough for you to hear. <span style="color:LightSteelBlue">"Come on guys, leave the lovebirds to kiss their wounds. I'm sure we'll all hang out again."</span> <br>
<br>
<span style="color:lightcoral"><span style="color:DarkTurquoise">Lucas</span> is tossed to the ground harshly. Before you can get to him, <span style="color:DarkTurquoise">Ryker</span> decide to leave one last parting gift and kicks <span style="color:DarkTurquoise">Lucas</span> hard in the shin, prompting him to bend over and curl up in pain.</span> You rush over to him as the three punks walk off laughing. Worried, you ask <span style="color:DarkTurquoise">Lucas</span> if he is okay. <br>
<br>
<span style="color:LightSteelBlue">"I'm fine."</span> <span style="color:DarkTurquoise">Lucas</span> responds, though his expression says the exact opposite. <span style="color:LightSteelBlue">"But what about you? You shouldn't have gotten involved, should have run for help or-"</span> <span style="color:DarkTurquoise">Lucas</span> cringes as he tries to move his foot. You sigh, agreeing that while that may not have been a smart plan, you couldn't leave him to take on those psychos alone. <br>
<br>
[[Help Lucas Up|LucasQuest Ryker Part 2]]
<</replace>>
<</link>>
<</if>>
/* Rush Ryker */
<<if $Strength > 5>>
<<link "<strong>[Strength $Strength]</strong> Rush Ryker<br>">>
<<replace"#choice">>
<<set $QuestLucasRyker.RykerOption to "Strong">>
The target is clear, <span style="color:DarkTurquoise">Ryker</span>. His two goons are simply following orders and you're sure they would crumble if you take out their leader. Moving quickly, you circle around them from the cover of the foliage until you are facing <span style="color:DarkTurquoise">Ryker</span>'s back. Without hesitation, you sprint forward as fast as you can towards him. <span style="color:lightgreen">He must have heard you at the last second, as he turns around just in time to be speared.</span> <br>
<br>
You must have knocked the breath out of him, because as you both tumble to the ground you hear him coughing and gagging. The two goons, meanwhile, are taken completely by surprise and look dumbfounded. The one holding <span style="color:DarkTurquoise">Lucas</span> tosses him aside to the ground and rushes over to <span style="color:DarkTurquoise">Ryker</span> to try and help him up. But <span style="color:DarkTurquoise">Ryker</span> pushes him away, standing up and wiping some blood from his nose as he eyes you. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Ryker">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Smirk">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"RYKER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">"And who the fuck are you supposed to be?"</span> He asks. He smiles, amused by your sudden attack. His dumb smirk makes you want to hit him again. <span style="color:LightSteelBlue">"Got some balls to charge in like that, especially when you're outnumbered."</span> <span style="color:DarkTurquoise">Ryker</span> stands and you find yourself facing off against all three of the punks. <br>
<br>
You take a half-step back, you could easily take the goons, even two-on-one, but <span style="color:DarkTurquoise">Ryker</span> is a different story. The way he so easily shrugged off your tackle, despite being sure you hit him as hard as you could, is worrying. <span style="color:lightcoral">He is a threat,</span> and as such your eyes remain firmly on him. <br>
<br>
<span style="color:LightSteelBlue">"Respect."</span> <span style="color:DarkTurquoise">Ryker</span>'s words catch not only you but also his goons off guard. <span style="color:LightSteelBlue">"Completely idiotic and likely to get your ass kicked, sure, but I respect it. We'll leave you love birds, this time."</span> <span style="color:DarkTurquoise">Ryker</span> gives you a wink before turning to walk off. His goons eye you for a moment, before following. <br>
<br>
But of course, he can't leave without giving <span style="color:DarkTurquoise">Lucas</span> one final ‘gift'. <span style="color:lightcoral">As he passes <span style="color:DarkTurquoise">Lucas</span>, who is still recovering from the beating, he gives a hard kick directly into the wounded boy's shin. This prompts <span style="color:DarkTurquoise">Lucas</span> to cry out in pain and curl up as the punks walks off laughing.</span> You quickly run over to <span style="color:DarkTurquoise">Lucas</span> asking if he is okay. <br>
<br>
<span style="color:LightSteelBlue">"I'm fine."</span> <span style="color:DarkTurquoise">Lucas</span> responds, though his expression says the exact opposite. <span style="color:LightSteelBlue">"But what about you? You shouldn't have gotten involved, should have ran for help or-"</span> <span style="color:DarkTurquoise">Lucas</span> cringes as he tries to move his foot. You sigh, agreeing that while that may not have been a smart plan, you couldn't leave him to take on those psychos alone. <br>
<br>
[[Help Lucas Up|LucasQuest Ryker Part 2]]
<</replace>>
<</link>>
<</if>>
</div>/* AVATAR DISPLAY */
<<set $AD.Name to "Lucas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Smirk">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"LUCAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Thanks.”</span> <span style="color:DarkTurquoise">Lucas</span> says with as much of a smile as he could muster. <span style="color:lightcoral">It quickly became clear that <span style="color:DarkTurquoise">Lucas</span> couldn’t stand up on his own,</span> so you helped him carefully to his feet and allowed him to lean on you as he caught his breath. <span style="color:LightSteelBlue">“But really, you shouldn’t have gotten involved. I can handle <span style="color:DarkTurquoise">Ryker</span> and his cronies.”</span> You question <span style="color:DarkTurquoise">Lucas</span>, pointing out that he seemed to be in a pretty tough spot back there. <br>
<br>
<span style="color:LightSteelBlue">“They wouldn’t take it further than some bruises.”</span> <span style="color:DarkTurquoise">Lucas</span> responded, trying to stand on his own <span style="color:lightcoral">but nearly falling over again from the pain.</span> <br>
<br>
You bring up the knife, and that <span style="color:DarkTurquoise">Ryker</span> seemed pretty serious. <br>
<br>
<span style="color:LightSteelBlue">“He just carries that around to intimidate people, he would never use it to actually hurt someone.”</span> <span style="color:DarkTurquoise">Lucas</span> looks downcast for a moment. <span style="color:LightSteelBlue">“Trust me, <span style="color:DarkTurquoise">Ryker</span>’s a jerk and a punk, but even he’s not dumb enough to take it that far. And besides,”</span> <span style="color:DarkTurquoise">Lucas</span> once again groans from the pain, eventually giving up on trying to walk on his own, <span style="color:LightSteelBlue">“He knows if he does do anything, I won’t be around to let out his frustrations on.”</span> <br>
<br>
The cut on his cheek was tiny, nothing to be worried about, <span style="color:lightcoral">but his ankle was starting to turn red</span> and it was clear to both of you that he couldn’t walk on his own. You offer to take <span style="color:DarkTurquoise">Lucas</span> back to his house, which he agrees to. Placing his arm around you, you both slowly begin to make the trek through the playground towards the street. <br>
<br>
Despite his claims that he was fine otherwise, you worry as your thoughts linger on the dark red spot you saw on <span style="color:DarkTurquoise">Lucas</span>’ chest from the constant smacks and the look in <span style="color:DarkTurquoise">Ryker</span>’s eyes as he watched. Even if <span style="color:DarkTurquoise">Lucas</span> was right and <span style="color:DarkTurquoise">Ryker</span> wouldn’t do any real damage, you were still worried. It was definitely personal. So, you ask <span style="color:DarkTurquoise">Lucas</span> what that was even all about, demanding more when he claims it was <span style="color:LightSteelBlue">'just a little disagreement'</span>. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Lucas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"LUCAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Ryker</span> used to go to Preston, well Preston Elementary.”</span> <span style="color:DarkTurquoise">Lucas</span> began. <span style="color:LightSteelBlue">“But as you can probably guess, he has some anger problems. Picked a fight partway through last year over something stupid. One thing led to another and he got expelled.”</span> Some details were definitely being left out, like what it had to do with <span style="color:DarkTurquoise">Lucas</span>. <br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Ryker</span>’s folks are pretty strict. Getting kicked out of Preston is a big deal, some parents see it as their kid’s chance at success.”</span> <span style="color:DarkTurquoise">Lucas</span> had to stop for a minute to catch his breath, his voice was a bit hoarse, but he continued. <span style="color:LightSteelBlue">“I hear they’ve made his life a living hell since then. Lots of not nice rumors.”</span> <br>
<br>
You ask what this has to do with him, since it seemed he was being targeted. <br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Ryker</span> can’t take responsibility for what happened. It’s nobody’s fault but his, so he had to find a scapegoat. I used to run in his circle, so I was the unlucky one. He and his new friends have made a habit of targeting me every few weeks as a reminder of this. Normally nothing but a few bruises though, so I just deal with it.”</span> <br>
<br>
Something still wasn’t adding up, and besides, how could he just take a beating like this? He had to tell someone. An adult or the school or police or… <br>
<br>
<span style="color:LightSteelBlue">“Please, just drop it.”</span> <span style="color:DarkTurquoise">Lucas</span> said sternly. <span style="color:LightSteelBlue">“Dragging adults into this will just make it worse, trust me. Besides, his little visits have been further apart recently. He’s probably tiring out since I don’t give him the satisfaction of admitting to his wild claims.”</span> You both stop as you reach your houses, sitting side-by-side. <br>
<br>
/* Small differences based on LucasHome Quest */
/* Player has met Lucas' Mom */
<<if $QuestLucasHome.State == -1>>
<span style="color:LightSteelBlue">“I’ll be fine if you can get me to the door.”</span> <span style="color:DarkTurquoise">Lucas</span> said, <span style="color:LightSteelBlue">“We have some bandages in the bathroom and I’ll just lie down until my mom gets home.”</span> You look at him confused, if she wasn’t home than who was going to help him? Check his ankle to make sure it wasn’t broken? <span style="color:LightSteelBlue">“She’s in town until tonight, but I’ll be fine until she gets home. Nothing I haven’t handled before.”</span> <br>
<br>
/* Player has not */
<<else>>
<span style="color:LightSteelBlue">“I’ll be fine if you can get me to the door.”</span> <span style="color:DarkTurquoise">Lucas</span> said, <span style="color:LightSteelBlue">“We have some bandages in the bathroom and I’ll just lie down until my mom gets home.”</span> You look at him confused, asking if there was anyone home who could help him. <span style="color:LightSteelBlue">“It’s just me and my mom. She’s in town until tonight, but I’ll be fine until she gets home. Nothing I haven’t handled before.”</span> <br>
<br>
<</if>>
/* Continued */
Deciding quickly, you spin <span style="color:DarkTurquoise">Lucas</span> around and begin to walk towards your front door as you state that <span style="color:DarkTurquoise">Your Father</span> should be home. <span style="color:DarkTurquoise">Lucas</span> protests, but you argue that it is either that or you call his mom. Realizing you were serious and he’d rather not confront his mother yet, he agrees and you help him inside. <br>
<br>
[[Help him inside|LucasQuest Ryker Part 3]]/* Opening */
As you enter your house, you begin to call for <span style="color:DarkTurquoise">Your Father</span> only to discover him sitting on the couch watching TV. His welcoming smile turns to a look of concern as he sees <span style="color:DarkTurquoise">Lucas</span>. He quickly gets up and helps you bring <span style="color:DarkTurquoise">Lucas</span> into the kitchen, sitting him down on a stool as he runs to get the first aid kit.
/* Slight difference based on Lucas Meet Family Quest */
/* Lucas has been in house before */
<<if $QuestLucasMeetFam.State == -1>>
/* None, he only mentions if it is his first time */
<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Lucas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Smirk">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"LUCAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
/* Lucas has not */
<<else>>
<span style="color:DarkTurquoise">Lucas</span> glances around your house nervously, you realize it is the first time he’s been there. You wish it would have been under better circumstances. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Lucas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Smirk">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"LUCAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Nice house.”</span> <span style="color:DarkTurquoise">Lucas</span> says shyly. <br>
<br>
<</if>>
/* Continued */
<span style="color:DarkTurquoise">Your Father</span> returns and immediately gets to work cleaning the cut on <span style="color:DarkTurquoise">Lucas</span>’ cheek. He winces slightly as <span style="color:DarkTurquoise">Your Father</span> cleans it, but otherwise puts on a brave face. <span style="color:pink"><span style="color:DarkTurquoise">Your Father</span> was no doctor, but after years of raising three boys, he knew a thing or two about cuts and bruises.</span> Once he applies a bandage on his cheek, he moves on to examining <span style="color:DarkTurquoise">Lucas</span>’ ankle, removing his shoes and socks. It was bruised pretty bad, but otherwise looked fine. <span style="color:DarkTurquoise">Lucas</span> cringed whenever it was moved, but answered all of <span style="color:DarkTurquoise">Your Father</span>’s questions. <br>
<br>
<span style="color:LightSteelBlue">“The good news is, it isn’t broken or anything. Might be a little sprain, but I’d guess it’s just a nasty bruise. Should still probably have a doctor check it out though.”</span> <span style="color:DarkTurquoise">Your Father</span> stood up and stretched. <span style="color:LightSteelBlue">“The cut on your cheek is superficial. A.K.A. should heal up after a day or so.”</span> <br>
<br>
/* Slight difference based on Lucas Meet Family Quest */
/* Dad has met Lucas Mom */
<<if $QuestLucasMeetFam.State == -1>>
<span style="color:LightSteelBlue">“Still, your mom will probably want to take you to the doctor’s.”</span> <span style="color:DarkTurquoise">Your Father</span> pulls out his phone. <span style="color:LightSteelBlue">“I’ll give her a call and let you know what happened.”</span> <br>
<br>
/* He has not */
<<else>>
<span style="color:LightSteelBlue">“Your parents may still want to take you to the doctor’s though.”</span> <span style="color:DarkTurquoise">Your Father</span> pulls out his phone. <span style="color:LightSteelBlue">“Do you know their number? I’ll give them a call.”</span> <br>
<br>
<</if>>
/* Continued */
<span style="color:LightSteelBlue">“No!”</span> <span style="color:DarkTurquoise">Lucas</span> quickly called out. <span style="color:DarkTurquoise">Your Father</span> gave him a confused look. <span style="color:DarkTurquoise">Lucas</span> took a moment to regain his composure, then spoke. <span style="color:LightSteelBlue">“I mean, you said it wasn’t a big deal. I’ll tell my mom when she gets home. She’s really busy and I don’t want her to come running home over a bruised foot.”</span> <br>
<br>
<span style="color:LightSteelBlue">“Right.”</span> <span style="color:DarkTurquoise">Your Father</span> eyed him curiously. <span style="color:LightSteelBlue">“So, what happened? How did you hurt yourself?”</span> <br>
<br>
<span style="color:LightSteelBlue">“It was stupid.”</span> <span style="color:DarkTurquoise">Lucas</span> laughed, <span style="color:LightSteelBlue">“We were in the park playing, chasing each other around. You know, kid stuff.”</span> You and <span style="color:DarkTurquoise">Lucas</span> shared a quick glance, <span style="color:lightcoral">he was lying.</span> <span style="color:LightSteelBlue">“I wasn’t paying attention and tripped on the sidewalk. Bashed my ankle and cut my face.”</span> <span style="color:DarkTurquoise">Lucas</span> laughed nervously, rubbing the back of his head. <span style="color:LightSteelBlue">“It was really stupid of me. But trust me, I learned my lesson.”</span> <br>
<br>
<span style="color:lightcoral"><span style="color:DarkTurquoise">Your Father</span> wasn’t convinced.</span> He crossed his arms and tilted his head, the same thing he does whenever he is trying to get a confession out of you or <span style="color:DarkTurquoise">Noah</span>. <span style="color:DarkTurquoise">Lucas</span> gave a nervous smile, reaffirming his story. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Lucas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"LUCAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<div style="position: relative">
<<include"Avatar Display">>
<img src="Images\Avatar\Clothes\Bandaids\White Left Cheek Bandaid.png" style="position: absolute; left: 0; top: 0">
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Is that right, <span style="color:DarkTurquoise">$Player.Name</span>?”</span> <span style="color:DarkTurquoise">Your Father</span> suddenly turned to you, giving you the look you knew all too well. Behind him, <span style="color:DarkTurquoise">Lucas</span> was shaking his head, mouthing the word <span style="color:lightcoral">‘no’</span>. <span style="color:yellow">He wanted you to lie as well.</span> For reasons you could only imagine, <span style="color:DarkTurquoise">Lucas</span> wanted to keep what happened with <span style="color:DarkTurquoise">Ryker</span> a secret. To be fair, <span style="color:DarkTurquoise">Your Father</span> would probably blow it out of proportion and would most certainly tell <span style="color:DarkTurquoise">Lucas’ Mother</span>. But at the same time, it may help. <br>
<br>
<div id=choice>
/* Lie */
<<link "Lie & Agree with Lucas<br>">>
<<replace"#choice">>
<<set $QuestLucasRyker.DadTruth to 0>>
You restate <span style="color:DarkTurquoise">Lucas</span>’ story. The two of you were playing at the park down the street when <span style="color:DarkTurquoise">Lucas</span> fell. You were worried about his ankle, so you brought him here. <span style="color:DarkTurquoise">Your Father</span> raises an eyebrow, turning to <span style="color:DarkTurquoise">Lucas</span> and then back to you. You both smiled, trying to reiterate that you were telling the truth. <br>
<br>
<span style="color:LightSteelBlue">“Alright then. Well, you really need to be more careful, both of you. Could have been a lot worse.”</span> <span style="color:DarkTurquoise">Your Father</span> sighed, cleaning up the first aid kit. You both could tell he didn’t fully believe your story, but he seemed to respect it enough to not question it further. As <span style="color:DarkTurquoise">Your Father</span> walks back to the bathroom to return the kit, <span style="color:DarkTurquoise">Lucas</span> lets out a sigh of relief and thanks you. <br>
<br>
<span style="color:LightSteelBlue">“Probably best to take him home for now though.”</span> <span style="color:DarkTurquoise">Your Father</span> calls from down the hall, <span style="color:LightSteelBlue">“Best he gets some rest and stays off that leg. Did you need help getting home, <span style="color:DarkTurquoise">Lucas</span>?”</span> <br>
<br>
<span style="color:LightSteelBlue">“No, thank you.”</span> <span style="color:DarkTurquoise">Lucas</span> responds, <span style="color:LightSteelBlue">“If <span style="color:DarkTurquoise">$Player.Name</span> can get me to the door, I’ll be fine.”</span> <br>
<br>
You help <span style="color:DarkTurquoise">Lucas</span> down from the stool, the brief rest seeming to have at least a little effect on his recovery as he winced a little less as he stood up. Though <span style="color:DarkTurquoise">Lucas</span> still put his arm around you, still not wanting to stand completely on his injured ankle. As the two of you reach the front door, <span style="color:DarkTurquoise">Lucas</span> calls back once more to thank <span style="color:DarkTurquoise">Your Father</span>. <br>
<br>
<span style="color:LightSteelBlue">“Thanks again, <span style="color:DarkTurquoise">Mr. $Player.LastName</span>!”</span> He says loud enough to be heard, but not too loud to be yelling in your ear. <span style="color:DarkTurquoise">Your Father</span> calls back from the other room in response and the two of you leave. The walk is quiet until you nearly reach <span style="color:DarkTurquoise">Lucas</span>’ front door. <br>
<br>
<span style="color:LightSteelBlue">“Thanks for covering for me.”</span> He says frowning, <span style="color:LightSteelBlue">“I didn’t want you to have to lie to your dad, but it’s better he didn’t get involved. My mom can freak out about stuff like this and it’s best that I tell her. I’ll make it up to you.”</span> <span style="color:pink">He gives you a forced smile, obviously fighting to hide his pained expression.</span> <br>
<br>
You laugh in response, telling him it isn’t that big a deal and you were sure he had his reasons. Still, though, you were worried about him and what this <span style="color:DarkTurquoise">Ryker</span> kid may have done if you hadn’t shown up. <br>
<br>
<span style="color:LightSteelBlue">“Trust me.”</span> <span style="color:DarkTurquoise">Lucas</span> lets go of you as you reach his front door. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Ryker</span> is all talk. He may bruise, but he doesn’t bite. Once he realizes I’m not going to fall for his bait, he’ll move on to something else.”</span> <span style="color:DarkTurquoise">Lucas</span> opens his front door and limps inside, but turns back to you one last time before closing it. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Lucas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Smirk">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"LUCAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Thanks <span style="color:DarkTurquoise">$Player.Name</span>.”</span> <span style="color:pink">He blushes and gives you a cute smile.</span> <span style="color:LightSteelBlue">“It’s nice to have a friend like you again.”</span> <br>
<<set $QuestLucasRyker.State to -1>>
<<set $Minutes += 20>>
<<socialChange "Lucas" 5>>
<span style="color:Gold">Quest: "Lucas: Ryker" Complete!</span><br>
<br>
[[Continue|PH Frontyard]]
<</replace>>
<</link>>
/* Truth */
<<link "Tell the truth about what happened<br>">>
<<replace"#choice">>
<<set $QuestLucasRyker.DadTruth to 1>>
Feeling the pressure of <span style="color:DarkTurquoise">Your Father</span>’s glare or thinking it is what’s best for <span style="color:DarkTurquoise">Lucas</span>, you tell the truth and inform <span style="color:DarkTurquoise">Your Father</span> that it was another boy, three in fact, that did this to <span style="color:DarkTurquoise">Lucas</span>. <span style="color:DarkTurquoise">Your Father</span>’s eyes go wide, though he seemed to have been expecting something like this. <span style="color:DarkTurquoise">Lucas</span> gives you a look of betrayed sadness before <span style="color:DarkTurquoise">Your Father</span> spins around towards him. <br>
<br>
<span style="color:LightSteelBlue">“What!? Other boys did this to you?”</span> <span style="color:DarkTurquoise">Your Father</span> sounded concerned, quickly barraging <span style="color:DarkTurquoise">Lucas</span> with questions about who, where, what, how, and why. <br>
<br>
<span style="color:LightSteelBlue">“They’re just some punks from the public school.”</span> <span style="color:DarkTurquoise">Lucas</span> avoided eye contact with both of you. <span style="color:LightSteelBlue">“They’ve always hated us private school kids. It’s not anything new and it isn’t a big deal.”</span> <br>
<br>
<span style="color:LightSteelBlue">“If it isn’t a big deal, then why did <span style="color:DarkTurquoise">$Player.Name</span> have to basically carry you here?”</span> <br>
<br>
<span style="color:LightSteelBlue">“He didn’t carry me-“</span> <span style="color:DarkTurquoise">Lucas</span> stops himself midsentence, trying to avoid raising his voice. <span style="color:DarkTurquoise">Your Father</span> pulls out his phone and begins to dial, causing <span style="color:DarkTurquoise">Lucas</span> to panic and quickly ask what he was doing. <br>
<br>
<span style="color:LightSteelBlue">“Calling your school, and probably the police after.”</span> <span style="color:DarkTurquoise">Your Father</span> begins searching through his contacts for <span style="color:DarkTurquoise">Headmaster Alistair</span>. <span style="color:LightSteelBlue">“I’m not going to sit here and let some delinquents beat up my son’s friend. They’re lucky it was <span style="color:DarkTurquoise">$Player.Name</span> who found you and not me, I would have whooped their asses so hard they’d need a doctor to reattach it!”</span> <span style="color:pink">You cannot help but smile, <span style="color:DarkTurquoise">Your Father</span> is nothing if not protective.</span> <br>
<br>
<span style="color:LightSteelBlue">“No don’t!”</span> <span style="color:DarkTurquoise">Lucas</span> jumped to his feet, which prompted pain to shoot up his leg. He nearly fell to the ground but was caught by <span style="color:DarkTurquoise">Your Father</span> and placed back on the stool. <span style="color:LightSteelBlue">“If you do that, they’ll call my mom and she’ll freak out!”</span> <br>
<br>
<span style="color:LightSteelBlue">“As she should!”</span> <span style="color:DarkTurquoise">Your Father</span> retorts, but he does stop short of dialing. <br>
<br>
<span style="color:LightSteelBlue">“She’s already stressed, and this will just make it worse! Please, don’t call anyone.”</span> <span style="color:DarkTurquoise">Lucas</span> pleads. <span style="color:LightSteelBlue">“I’m going to have to tell her when she gets home anyway, she’ll panic when she sees my ankle. But at least if I do it, I can keep her from doing something crazy.”</span> <span style="color:DarkTurquoise">Lucas</span> takes a deep breath, trying to calm down and explain as both you and <span style="color:DarkTurquoise">Your Father</span> seem confused. <br>
<br>
<span style="color:LightSteelBlue">“She’s like a mama bear.”</span> He gave a half-hearted smile. <span style="color:LightSteelBlue">“If someone calls her and says I was found beat up, she’s liable to start beating down doors with a baseball bat to find the kid who did it. That won’t be good for anyone.”</span> <span style="color:DarkTurquoise">Your Father</span> sighs, putting his phone back in his pocket. <br>
<br>
<span style="color:LightSteelBlue">“I can understand that, I’d do the same if you brought <span style="color:DarkTurquoise">$Player.Name</span> in.”</span> He pats you on the head. <span style="color:LightSteelBlue">“Alright, but you have to promise me you’ll tell your mother first thing when she gets home! I’ll check too.”</span> <br>
<br>
<span style="color:LightSteelBlue">“I will, I promise!”</span> <br>
<br>
<span style="color:LightSteelBlue">“And if I find out you lied, I’ll show you what I do to <span style="color:DarkTurquoise">$Player.Name</span> when he misbehaves.”</span> <span style="color:DarkTurquoise">Your Father</span> smirks. <span style="color:pink">You and <span style="color:DarkTurquoise">Lucas</span> share a look, you both know what he means.</span> <br>
<br>
<span style="color:LightSteelBlue">“Understood.”</span> <span style="color:DarkTurquoise">Lucas</span> nods, blushing at the thought. <br>
<br>
<span style="color:LightSteelBlue">“Alright then.”</span> <span style="color:DarkTurquoise">Your Father</span> places a hand on each of your shoulders. <span style="color:LightSteelBlue">“Best get <span style="color:DarkTurquoise">Lucas</span> home. He needs to rest and keep off that leg. Want any help?”</span> <br>
<br>
You and <span style="color:DarkTurquoise">Lucas</span> assure him that you’ll be fine as you help him off the stool and begin to lead him toward the door. <br>
<br>
<span style="color:LightSteelBlue">“Thanks again, <span style="color:DarkTurquoise">Mr. $Player.LastName</span>.”</span> <span style="color:DarkTurquoise">Lucas</span> says as you both exit. <br>
<br>
The walk back is filled with an awkward silence. <span style="color:DarkTurquoise">Lucas</span> looks downcast but relieved that <span style="color:DarkTurquoise">Your Father</span> agreed to let him tell his mother. You feel a bit bad about betraying <span style="color:DarkTurquoise">Lucas</span> and telling <span style="color:DarkTurquoise">Your Father</span> the truth and decide to apologize as you reach his front door. <br>
<br>
<span style="color:LightSteelBlue">“No need.”</span> <span style="color:DarkTurquoise">Lucas</span> responds, <span style="color:LightSteelBlue">“I shouldn’t have expected you to lie to your dad. I should be the one apologizing. Plus, I know you were only trying to help.”</span> You reiterate that, saying that you were worried about what <span style="color:DarkTurquoise">Ryker</span> may have done if you didn’t show up. <br>
<br>
<span style="color:LightSteelBlue">“Trust me.”</span> <span style="color:DarkTurquoise">Lucas</span> lets go of you as he opens his front door. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Ryker</span> is all talk. He may bruise, but he doesn’t bite. Once he realizes I’m not going to fall for his bait, he’ll move on to something else.”</span> <span style="color:DarkTurquoise">Lucas</span> limps inside, but turns back to you one last time before closing it. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Lucas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Smirk">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"LUCAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: absolute; left: 125px; top: 0px">
<<include"Avatar Display">>
</div>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Thanks <span style="color:DarkTurquoise">$Player.Name</span>.”</span> <span style="color:pink">He blushes and gives you a cute smile.</span> <span style="color:LightSteelBlue">“It’s nice to have a friend like you again.”</span> <br>
<<set $QuestLucasRyker.State to -1>>
<<set $Minutes += 20>>
<<socialChange "Lucas" 3>>
<span style="color:Gold">Quest: "Lucas: Ryker" Complete!</span><br>
<br>
[[Continue|PH Frontyard]]
<</replace>>
<</link>>
</div><<set $Minutes += 15>>
/* RIGHT LOCATION */
<<if $QuestMissingToyLocation == 2>>
<<set $QuestMissingToy to 3>>
You walk down the stairs onto the grass and move to a small crawlspace that leads under the deck. It is mostly pitch black, with only a few strands of light getting through. It also looks extremely dirty. You take a deep breath, remembering that you are doing this for <span style="color:DarkTurquoise">Noah</span>, and get on your hands and knees, crawling underneath the deck.<br>
<br>
It is very dusty, and you find yourself having to cover your mouth to prevent coughing. You also think you feel a bug crawl up your leg at one point, but try not to think about it. You begin to try to feel around for the toy, touching a few fuzzy things that send chills down your spine, before you find something that feels like plastic. <span style="color:Green">Pulling it closer, you confirm that it is <span style="color:DarkTurquoise">Noah</span>’s toy!</span><br>
<br>
You let out a prideful cheer, though accidentally breathe in a bunch of dust, and begin to cough wildly. You decide to crawl out now before you meet any creepy little friends and celebrate once you are safe. You manage to turn yourself around, seeing the light emanating from the opening you crawled through. Suddenly, you hear a squeak to your left that makes you crawl even faster and basically fly out of the opening to the backyard. You quickly jump to your feet, shaking and brushing off anything that might have crawled onto you, before holding your prize up to the sky in success. <span style="color:Green">Now all you have to do is return the toy to <span style="color:DarkTurquoise">Noah</span> to get your reward!</span><br>
<<needChange "Hygiene" -20>>
<br>
[[Continue|PH Backyard]]
<<else>>
You walk down the stairs onto the grass and move to a small crawlspace that leads under the deck. It is mostly pitch black, with only a few strands of light shining through. As you are about to get down on your hands and knees, you notice a small bug crawling out of the crawl space and feel shivers down your spine. The things you do for your little brother.<br>
<br>
You get on your knees and crawl under the deck, finding yourself forced to cover your mouth to prevent coughing from the extreme amount of dust. You begin to search around, though the search is mostly just you blindly feeling around hoping to find a small plastic toy. <br>
<br>
You feel around when you suddenly find something smooth and cold! Your excitement is cut short, however, as you discover it is simply a metal rod used for support. <span style="color:Lightcoral">You sigh in disappointment and let go of the rob right as you feel a large, fuzzy creature with many legs crawl onto your hand!</span> You let out a panicked scream and begin to wave your arm around in an attempt to get it off. <br>
<br>
<span style="color:Lightcoral">As you do so, you accidentally hit your head hard against the floor of the deck, not only causing a bunch of dust and dirt to fall down but also a bunch of other, smaller bugs that begin to crawl all over your body! You can’t hold in your high-pitched screams as you begin to roll around and frantically look for the exit. It is like a nightmare as you crawl around in the darkness covered in insects screaming for help.</span> Suddenly, you feel a hand grab your leg and yank you out from under the deck. <br>
<br>
You see <span style="color:DarkTurquoise">Your Father</span> standing above you with a concerned look on his face, before you look down and, now illuminated by the sun, <span style="color:Lightcoral">finally notice just how covered you were in small black bugs!</span> Before you can react and continue screaming, you are suddenly blasted by the hose! <br>
<br>
<span style="color:LightSteelBlue">“What the heck were you doing under there <span style="color:DarkTurquoise">$Player.Name</span>!?”</span> <span style="color:DarkTurquoise">Your Father</span> asks as he drenches you with the hose until every bug was either washed away or drowned. He stops the hose for a second to give you a chance to breathe, before blasting you a few more times and having you stand up. You get up to your feet and begin to cough up both water and dust as <span style="color:DarkTurquoise">Your Father</span> looks at you annoyed. <span style="color:LightSteelBlue">“Strip. I can’t risk you bringing those things inside.”</span> You try to protest, but every time you do <span style="color:DarkTurquoise">Your Father</span> once again blasts you with a hose. <span style="color:LightSteelBlue">“I wasn’t asking. Do it, now.”</span><br>
<<storeClothing "Closet" "Naked" 1>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<<if $HomeDayNudity == 0>>
<span style="color:Pink">You feel completely humiliated as you have to strip down completely naked in your backyard in front of <span style="color:DarkTurquoise">Your Father</span>. You try to hide yourself, but <span style="color:DarkTurquoise">Your Father</span> has you spin around as he blasts you with the hose from all angles, making sure you are completely grime and bug-free. Once you are thoroughly drenched, Your Father walks up to you and begins to scold you.</span><br>
<br>
<span style="color:LightSteelBlue">“What were you thinking!? Don’t you know what could be down there? Did anything bite you? Lift up your arms, let me see.”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Your Father</span> forces you to raise your arms as he begins to inspect every inch of your nude body for bites. He checks your back, under your arms, and between your legs. If you weren’t embarrassed before, you sure were now.</span><br>
<br>
And he scolds you the entire time, warning you of what could have happened if something bit you or you cut yourself and it got infected. <span style="color:Pink">Getting scolded was bad enough, but getting scolded while you were dripping wet and butt-naked outside was even worse.</span> Eventually, <span style="color:DarkTurquoise">Your Father</span> finishes his inspection and grabs a towel to dry you off before letting you go inside. <br>
<<set $DadSeenNaked += 1>>
<<addMoodlet "Seen Naked" 5>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliated"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
<br>
[[Continue|PH Backyard]]
<<else>>
<span style="color:Pink">Despite not normally caring if <span style="color:DarkTurquoise">Your Father</span> sees you naked, having to strip down in your backyard where your brothers or anyone else could get a peek at you was slightly embarrassing. <span style="color:DarkTurquoise">Your Father</span> forcing you to spin around while he blasts you with a hose from all angles to make sure you are bug-free only adds to the humiliation.</span> Once you are thoroughly drenched, <span style="color:DarkTurquoise">Your Father</span> walks up to you and begins to scold you. <br>
<br>
<span style="color:LightSteelBlue">“What were you thinking!? Don’t you know what could be down there? Did anything bite you? Lift up your arms, let me see.”</span><span style="color:Pink"> <span style="color:DarkTurquoise">Your Father</span> forces you to raise your arms as he begins to inspect every inch of your nude body for bites. He checks your back, under your arms, and between your legs. If you weren’t embarrassed before, you sure were now.</span><br>
<br>
And he scolds you the entire time, warning you of what could have happened if something bit you or you cut yourself and it got infected. <span style="color:Pink">Getting scolded was bad enough, but getting scolded while you were dripping wet and butt-naked outside was even worse.</span> Eventually, <span style="color:DarkTurquoise">Your Father</span> finishes his inspection and grabs a towel to dry you off before letting you go inside. <br>
<<set $DadSeenNaked += 1>>
<<addMoodlet "Seen Naked" 20>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliated"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
<br>
[[Continue|PH Backyard]]
<</if>>
<</if>><<set $QuestMissingToyInvestigate to 1>>
<<set $Minutes += 15>>
<<set $Random to random(1, 4)>>
<<if $Random == 1>>
You think back to your favorite show about detectives, “Mysteries Included”, and try to think like the leader of the team. His first step would be to look for clues! You put your hand to your chin, bend down, and begin to wander around and search!<br>
<br>
<span style="color:Red">Unfortunately, after 15 minutes of looking at random things and making inquisitive noises, you find nothing of use.</span> You sigh, guess you are not the detective you thought you were. Seems like your only option is to start searching and hoping for the best.<br>
<br>
[[Continue|QUEST Search For Toy]]
<<else>>
<<if $QuestMissingToyLocation == 1>>
You think back to your favorite show about detectives, “Mysteries Included”, and try to think like the leader of the team. His first step would be to look for clues! You put your hand to your chin, bend down, and begin to wander around and search!<br>
<br>
As you are walking around the deck, looking at small things that probably aren’t clues but could be, <span style="color:Lightgreen">you suddenly hear a loud crunch as you step on something!</span> You bend down and see a small pile of nut shells. You follow the trail to the stairs, where you discover small footprints next to what appears to be a line in the grass. Evidence of a robbery! You follow the tracks to the large tree that stands in your backyard, where the thief must have escaped with your little brother’s precious toy.<br>
<br>
[[Continue|QUEST Search For Toy]]
<<elseif $QuestMissingToyLocation == 2>>
You think back to your favorite show about detectives, “Mysteries Included”, and try to think like the leader of the team. His first step would be to look for clues! You put your hand to your chin, bend down, and begin to wander around and search!<br>
<br>
As you are checking under some of the furniture on the deck, <span style="color:Lightgreen">you notice a small hole in the floorboards under a small table.</span> You remember seeing this hole when you moved in, <span style="color:DarkTurquoise">Your Father</span> had promised to fix it but it seemed he decided to just poorly cover it instead. It wasn’t large enough to be a danger, but was just the right size for a toy to fall through! Its pitch black down there, but you reach your arm in to see if you can find anything. The tip of your fingers touches something that you think is plastic, but you can’t reach it from here.<br>
<br>
[[Continue|QUEST Search For Toy]]
<<elseif $QuestMissingToyLocation == 3>>
You think back to your favorite show about detectives, “Mysteries Included”, and try to think like the leader of the team. His first step would be to look for clues! You put your hand to your chin, bend down, and begin to wander around and search!<br>
<br>
As you are searching around, you realize that the deck was clean. <span style="color:Lightgreen">Too clean for a deck used by 3 boys and their father. Something was wrong.</span> You are trying to figure out why it is so clean when it hits you, <span style="color:DarkTurquoise">Your Father</span> had been cleaning the house furiously, saying something about an inspection from the H.O.A. That would explain why it was so clean! <span style="color:DarkTurquoise">Your Father</span> wouldn’t have had time to clean it properly though, so he most likely would have just shoved everything out of sight. The question was: "Where?”<br>
<br>
[[Continue|QUEST Search For Toy]]
<</if>>
<</if>><<set $Minutes += 15>>
/* RIGHT LOCATION */
<<if $QuestMissingToyLocation == 3>>
<<set $QuestMissingToy to 3>>
You walk up to the shed and open the door. It was nearly brand new, though didn’t have any lights in it which made it nearly pitch black if not for the few small windows built into the top of the walls. <span style="color:DarkTurquoise">Your Father</span> mostly used it for storage of random things, such as some furniture or boxes containing stuff that wouldn’t fit into the house. It was also fairly sizable, at least when it wasn’t full of junk. You wonder if <span style="color:DarkTurquoise">Your Father</span> would ever consider letting you use it because with some work it could become an interesting clubhouse.<br>
<br>
You begin to rummage through some of the boxes on top. If the toy was in here, it would have been placed here recently. While you don’t find the toy you are looking for, you do find some of <span style="color:DarkTurquoise">Gabe</span>’s old toys that you only barely remember. You also find some of <span style="color:DarkTurquoise">Your Mother</span>’s old things. <span style="color:lightgreen">After a few minutes, you finally see <span style="color:DarkTurquoise">Noah</span>’s Owlman Figure in a box atop an old wooden desk!</span><br>
<br>
Your prey in sight, you carefully pull a chair over to climb onto the desk, making sure it is sturdy enough to hold your weight before standing up and reaching for the toy. However, right as you grab it a rat suddenly jumps out from the box and scares you half to death! <span style="color:lightcoral">You lose your balance, and tumble backward!</span><br>
<br>
<<set _random to random(1, 3)>>
/* PAINED */
<<if _random == 1>>
You try to catch yourself but can’t find anything to grab as you fall backward off the desk and onto the floor. Thankfully, the only thing you hit is the ground, somehow managing to dodge the piles of stuff that fill the shed. <span style="color:lightcoral">Unfortunately, you don't land without injury as your bruise both your elbows and get some small cuts on your forearms.</span> Otherwise, you are fine enough to stand and don’t think anything is broken.<br>
<br>
You sigh, remembering you are doing this for your little brother, and painfully pick yourself up. You look up and see that rat that had startled you, crawling through the open window. You silently curse at it as you pick up the toy and walk out of the shed. <span style="color:Green">Now to finish your mission and return the toy!</span><br>
<<addMoodlet "Pained" 8>>
<span style="color:Red">+Pained</span><br>
<br>
[[Continue|PH Backyard]]
/* CLOTHES TORN */
<<elseif _random == 2>>
You try to catch yourself, but just end up changing the direction you are falling towards a pile of boxes. You feel your $PlayerBottoms.Name catch on something, briefly stopping you. <span style="color:lightcoral">But this joy only lasts for a moment as your weight is too much for them to handle and you hear a loud <span style="color:Red">RIP!</span> Followed by you tumbling painfully to the ground!</span><br>
<br>
You groan as you lay on the ground, your elbows bruised and your arms slightly cut. <span style="color:Pink">What’s worse, your $PlayerBottoms.Type have been completely torn off! You manage to stand up and find them hanging from the stack of boxes, destroyed beyond repair, and let out a deep sigh. You now had to walk back inside without your $PlayerBottoms.Type, but at least you were in the relative safety of your own backyard.</span> <span style="color:Green">Now to return the toy to <span style="color:DarkTurquoise">Noah</span>, after you cover yourself.</span><br>
<<addMoodlet "Pained" 8>>
<<set $PlayerBottoms to $None>>
<span style="color:Red">+Pained</span><br>
<br>
[[Continue|PH Backyard]]
/* WET */
<<elseif _random == 3>>
You try to catch yourself, reaching out and grabbing one of the stacks of boxes. <span style="color:lightcoral">Unfortunately, the stack isn’t sturdy enough to hold your weight and you still fall backward while also pulling the stack on top of you!</span> Thankfully, the boxes aren’t that heavy and the only injury you receive is some bruises and a few cuts. <span style="color:lightcoral">But your luck isn’t perfect, as you move the boxes you discover that one of them must have collected some rainwater, at least you hope it is water, as you are now completely soaked in a slightly foul-smelling liquid.</span><br>
<br>
You silently curse as you stand up and pick up <span style="color:DarkTurquoise">Noah</span>’s toy. You hope he is appreciative of your efforts and keeps better track of his things. <span style="color:Green">Now, all you have to do is return the toy to your brother, though you may want to shower first.</span><br>
<<needChange "Hygiene" -35>>
<<set $Wet to 2>>
<br>
[[Continue|PH Backyard]]
<</if>>
<<else>>
You walk up to the shed and open the door. It was nearly brand new, though didn’t have any lights in it which made it nearly pitch black if not for the few small windows built into the top of the walls. <span style="color:DarkTurquoise">Your Father</span> mostly used it for storage of random things, such as some furniture or boxes containing stuff that wouldn’t fit into the house. It was also fairly sizable, at least when it wasn’t full of junk. You wonder if <span style="color:DarkTurquoise">Your Father</span> would ever consider letting you use it because with some work it could become an interesting clubhouse.<br>
<br>
As you begin to rummage through some of the boxes on top, you suddenly hear a loud creak from the door. You freeze, turning towards the shed door, and stare at it in fear, your heart racing. Silence. You let out a sigh of relief and laugh at your over-imagination <span style="color:Lightcoral">when suddenly the door slams shut! You let out a high-pitched scream at the loud noise and are plunged into near-total darkness. You stand up and race towards the door, nearly tripping over some boxes since you can’t see, only to find it blocked from the other side!</span> <br>
<br>
As you bang on the door and call for help, you hear the distinct sound of your elder brother laughing on the other side. <span style="color:LightSteelBlue">“What? Are you afraid of the dark?”</span> <span style="color:DarkTurquoise">Gabe</span> teases, <span style="color:LightSteelBlue">“I’d be more worried about all the rats and bugs in there if I were you!”</span> As he says that, you think you hear the sound of rummaging behind you. Was it just your imagination, or was something actually in there with you? <br>
<br>
You begin to beg for <span style="color:DarkTurquoise">Gabe</span> to open the door, as you hear more strange sounds behind you. <span style="color:LightSteelBlue">“Oh, I’ll let you out. But only if you take off all your clothes.”</span> You blush, asking why he wants you to do that. <span style="color:LightSteelBlue">“Um, because it’s hilarious? Plus, it’ll serve as a reminder of who’s in charge.”</span> Your brother laughs again, seemingly loving the idea of embarrassing you. <span style="color:LightCoral">Suddenly, you feel something scurry across your leg and let out another high-pitched scream.</span> <br>
<br>
<span style="color:LightSteelBlue">“I mean you can stay in there all night for all I care, I’ll just tell dad you’re at a friend’s.”</span> <span style="color:DarkTurquoise">Gabe</span> makes very audible footsteps, implying he is slowly walking away with your chance at freedom. Was this your only way out? You remember the windows in the shed, but they were small and high up. Would you be able to fit through them? <br>
<br>
<div id=choice1>
<<link "Agree & Strip<br>">>
<<replace"#choice1">>
Realizing a brief bit of humiliation was worth not having to spend the night in the dark, creepy shed. You call out to your brother and agree to do what he says if he unblocks the door. <span style="color:DarkTurquoise">Gabe</span> comes back, moves what was blocking the door, then opens it a crack. <span style="color:Pink">He demands that you hand him each piece of clothing as you take them off and, once you are completely naked, he’ll open the door. You make him promise not to lock you in there once you’re nude, though you still feel nervous that he’ll go back on his word.</span> <br>
<<storeClothing "Closet" "Naked" 1>>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Naked",
Mouth: "Frown",
Blush: 2,
Arms: "Hide",
},
},
]>>
<<ad _ad>>
<span style="color:Pink">You strip down completely and, after briefly wondering how you keep getting yourself into situations like this, hand your clothes over to <span style="color:DarkTurquoise">Gabe</span>. He pokes his head through the crack to make sure you are fully exposed and can’t help but laugh at the scene.</span> <span style="color:DarkTurquoise">Gabe</span> then says you are free to go and steps away from the door. <br>
<br>
Not trusting that he won’t try to pull something, you rush out the door as fast as you can towards the house, <span style="color:Pink">but <span style="color:DarkTurquoise">Gabe</span> was expecting this as he suddenly grabs you and holds you in front of him with your arms pinned behind your back. <span style="color:LightSteelBlue">“What’s the rush?”</span> He laughs as he holds you with your exposed $Player.PenisSize Penis facing the, thankfully empty, backyard. <span style="color:LightSteelBlue">“Don’t you want to spend some quality time with your big brother?”</span></span> You curse at <span style="color:DarkTurquoise">Gabe</span> as you struggle to free yourself. <br>
<<set $ArmsBound to 1>>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Naked",
Mouth: "Frown",
Blush: 2,
Arms: "Bound",
},
},
]>>
<<ad _ad>>
<<if $Player.Arousal < 60>>
<span style="color:LightSteelBlue">“Language! Sounds like this naughty boy needs to be punished!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Gabe</span> suddenly grips your flaccid penis with his free hand and begins to painfully squeeze it, causing you to squeal. <span style="color:LightSteelBlue">“You better apologize, or I may toss you back in there.”</span> You try to say you are sorry for cursing, but it is difficult through the pain of having your privates squeezed.</span> <br>
<br>
<span style="color:LightSteelBlue">“Fine, I guess I’ll let you go. Since you’re really sorry!”</span> <span style="color:DarkTurquoise">Gabe</span> finally releases you, allowing you to sprint inside as he continues laughing from the backyard. <br>
<<addMoodlet "Pained" 6>>
<<needChange "Energy" -4>>
<span style="color:Red">+Pained</span><br>
<br>
<<set $GabeSeenNaked += 1>>
<<addMoodlet "Seen Naked" 5>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliated"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
[[Continue|PH Kitchen]]
<<else>>
<span style="color:LightSteelBlue">“Well, lookie here!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Gabe</span> says, seeing your erect dick standing proud and exposed, <span style="color:LightSteelBlue">“I guess someone’s having a good time. Let your big brother help you out.”</span> <span style="color:DarkTurquoise">Gabe</span> grips your hard-on tightly, causing you to involuntary moan as a wave of pleasure surges throughout your body.</span> <span style="color:LightSteelBlue">“Does the little perv need help wanking one out here in the open?”</span> <br>
<br>
<span style="color:Pink">Your brother begins to jack off your cock, causing you to squirm and moan as you are pulled closer to climax. Once he started fondling you, you became pudding in his arms and were unable to muster the strength to resist. He kept going, bringing you directly to the edge, before suddenly stopping and holding you still as your body reacts to the denial of final stimulation.</span> <br>
<br>
<span style="color:LightSteelBlue">“What? You thought I was actually going to fully jack you off?”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Gabe</span> laughs as your sensitive penis twitches, desperate for release.</span> <span style="color:LightSteelBlue">“You are a little perv, aren’t you?”</span> He continues to hold you there until your body calms down. Once freed, you quickly run inside. <br>
<<addMoodlet "Pained" 6>>
<<needChange "Energy" -4>>
<span style="color:Red">+Pained</span><br>
<br>
<<set $GabeSeenNaked += 1>>
<<addMoodlet "Seen Naked" 5>>
<<set $Player.Arousal += 80>>
<<set $Player.SexualFrustration += 40>>
[[Continue|PH Kitchen]]
<</if>>
<</replace>>
<</link>>
<<link "Attempt to Climb Out the Window">>
<<replace"#choice1">>
<<skillCheck "Athletics" 70>>
You smile at your cleverness in avoiding <span style="color:DarkTurquoise">Gabe</span>’s attempt at humiliating you and begin to move stuff over so you can reach the window. It takes some effort to move it all and you nearly knock a stack of boxes over, but you eventually make something that is tall and sturdy enough to climb. <br>
<br>
<<if _result == 1>>
As you carefully begin to ascend the makeshift tower a box tumbles down, nearly causing you to fall. <span style="color:Green">Thankfully, your stack stays standing and you open the window and carefully begin to climb through.</span> It is not the most elegant-looking escape, considering how small the window is and that you had to go in headfirst, but you manage to slip through and out without crashing painfully to the ground. <br>
<br>
As you sneak around, you glance over and see <span style="color:DarkTurquoise">Gabe</span> standing near the shed playing on his phone. Seems he thought you would give in and agree to his plan. Jokes on him, as you tip-toe back inside. <br>
<<needChange "Energy" -4>>
<br>
[[Continue|PH Backyard]]
<<else>>
As you are nearing the top of the makeshift tower, you hear a crunch from near the bottom. Realizing your stack was about to collapse, you panic and dive through the small window! The boxes collapse in a loud and messy display of poor construction. Thankfully, you managed to partially get through the window. <span style="color:Lightcoral">Unfortunately, with nothing to support your weight you now find yourself stuck in the window with your arms and head sticking out one side and the rest of your body on the other.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Eyes: "Sad",
Blush: 2,
Cry: 1,
Arms: "Bound",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Gabe</span> quickly unblocks the door and runs in, worried you may be hurt, but as he sees your situation he can do nothing but laugh. You kick your feet in an attempt to free yourself, but find that you are completely stuck. <br>
<br>
<span style="color:LightSteelBlue">“Oh, this is too good!”</span> <span style="color:DarkTurquoise">Gabe</span> laughs, <span style="color:Pink">followed by the all-too-familiar sound of his camera taking a picture.</span> You call out for him to help you. <span style="color:LightSteelBlue">“Calm down <span style="color:DarkTurquoise">$GabeNickname</span>, just give me a second.”</span> He continues laughing as you hear him move some of the fallen boxes and stand on the desk near the window. Luckily, he can reach you without having to make a stack himself. <br>
<br>
<span style="color:LightSteelBlue">“You really should have just taken my offer, you’d be in a much better position than you are now.”</span> You once again demand that <span style="color:DarkTurquoise">Gabe</span> help you, accidentally letting a curse slip out in your anger. <span style="color:LightSteelBlue">“Hey now! Is that how you treat someone who you want to help you?”</span> You quickly realize your mistake and apologize, but it is too late. <span style="color:LightSteelBlue">“I think I should leave you here for a little bit, think about your actions that led you here. In fact, I know just how to make sure you learn from this experience!”</span> <br>
<br>
<span style="color:Pink">Suddenly, you feel <span style="color:DarkTurquoise">Gabe</span>’s hands on your waist as he pulls down your $PlayerBottoms.Name! He proceeds to completely expose your bottom half, leaving your Butt and $Player.PenisSize Penis exposed! <span style="color:LightSteelBlue">“Now this is a view!”</span> Gabe laughs, once again taking a picture.</span> <br>
<<if $PlayerBottoms.Type != "None">>
<<set $ClosetBottoms.push($PlayerBottoms)>>
<</if>>
<<if $PlayerWaist.Type != "None">>
<<set $ClosetWaist.push($PlayerWaist)>>
<</if>>
<<if $PlayerUndies.Type != "None">>
<<set $ClosetUndies.push($PlayerUndies)>>
<</if>>
<<if $PlayerSocks.Type != "None">>
<<set $ClosetSocks.push($PlayerSocks)>>
<</if>>
<<if $PlayerShoes.Type != "None">>
<<set $ClosetShoes.push($PlayerShoes)>>
<</if>>
<<set $PlayerBottoms to $None>>
<<set $PlayerUndies to $None>>
<<set $PlayerSocks to $None>>
<<set $PlayerShoes to $None>>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Eyes: "Sad",
Blush: 2,
Cry: 1,
Arms: "Bound",
},
},
]>>
<<ad _ad>>
<span style="color:Pink">You begin to beg to be released, but are silenced as you feel <span style="color:DarkTurquoise">Gabe</span> stick his finger inside your anus! <span style="color:LightSteelBlue">“I knew that would shut you up.”</span> <span style="color:DarkTurquoise">Gabe</span> continues to probe around inside you, sending strange shockwaves up your spine. <span style="color:LightSteelBlue">“I’ll tell you what, I’ll come back in a few hours and if you give me a REALLY GOOD apology, I might let you out.”</span> <span style="color:DarkTurquoise">Gabe</span> removes his finger from inside you and hops off the desk.</span> Once you recover, you try to call him back, but soon see him on the outside of the shed holding your clothes with a large grin on his face as he walks back inside. <br>
<br>
You are stuck for what feels like hours, though it is actually only a few minutes, as your own weight causes your chest to become sore. Though through much effort, you manage to get your footing enough to push yourself through the other side and land in the grass. It hurts a little, but you are just glad you managed to free yourself before <span style="color:DarkTurquoise">Gabe</span> came back. <br>
<<addMoodlet "Pained" 6>>
<<needChange "Energy" -4>>
<span style="color:Red">+Pained</span><br>
<br>
<<addMoodlet "Seen Naked" 5>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliated"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
<<set $Player.Exposed to "Naked">>
[[Continue|PH Backyard]]
<</if>>
<</replace>>
<</link>>
<<skillDiff "Athletics" 70>>
<br>
</div>
<</if>><<set $Minutes += 15>>
<<skillCheck "Athletics" 50>>
You walk up to the base of the tree. It was tall, taller than your house. The top was full of branches that looked sturdy enough to hold you, but the problem was actually getting up there. You stretch, take a deep breath, then begin climbing!<br>
<br>
<<if _result == 1>>
/* RIGHT LOCATION */
<<if $QuestMissingToyLocation == 1>>
<<set $QuestMissingToy to 3>>
<span style="color:lightgreen">It is a struggle to scale this large tree with your much smaller body, but eventually, you reach a large enough branch for you to sit on to rest for a minute.</span> You take a moment to admire the view, being able to see into the town to the south and the woods to the north. You are also able to see into other people’s yards, which feels a bit wrong but also exciting.<br>
<br>
Having caught your breath, you continue climbing when you suddenly notice a small hole in the tree and see a small black figure poking out of it. Jackpot! You position yourself on a nearby branch and move towards the hole. Right as you are about to reach into it, a squirrel suddenly pops out, staring at you. As your eyes meet, you yell and slam your hand against the tree to scare it away. It works, as the squirrel suddenly darts further up the tree.<br>
<br>
<span style="color:Green">You retrieve <span style="color:DarkTurquoise">Noah</span>’s toy before descending back down to the ground. Mission accomplished!</span> You should return the toy to <span style="color:DarkTurquoise">Noah</span> to make sure you are properly rewarded.<br>
<<needChange "Energy" -4>>
<br>
[[Continue|PH Backyard]]
<<else>>
/* OPENING */
<<addMoodlet "Pained" 4>>
Scaling a tree seemed so much easier in cartoons because in reality, you had very few places to grip. You wonder how <span style="color:DarkTurquoise">Jackson</span> makes it look so easy. Though after a bit of struggling, you make it to a branch large enough for you to sit down to catch your breath.<br>
<br>
As you are resting, you hear a strange chittering noise from above you. Climbing up to the next branch, you notice a hole in the base of the tree with a small silhouette inside of it. Was this Noah’s toy? You reach in carefully inside and are suddenly scratched as a squirrel leaps out at your face! You let out a high-pitched scream as you toss the squirrel off you.<br>
<br>
It catches itself on a branch and looks at you in a way that could only be described as tiny anger. Your instincts take over and you begin to rapidly descend from the tree as the squirrel gives chase! You call out for help as you reach the bottom when suddenly the squirrel jumps at you from behind and crawls into your clothing! You let out another high-pitched yelp as the beast begins to run wild and scratch at your defenseless body. Your screams attracted <span style="color:DarkTurquoise">Gabe</span> who, after realizing what was happening, began to laugh uncontrollably from the deck. <br>
<br>
Without warning, the squirrel becomes fascinated by your nuts, even though they are not the nuts it would normally be after. <span style="color:Pink">As you feel the creature begin to mess with them, you panic and quickly rip down your $PlayerBottoms.Type!</span> <br>
/* AVATAR DISPLAY */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */<<set $ADPantsDown to 1>>
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
/* WEARING UNDIES */
<<if $PlayerUndies.Type != "None">>
<span style="color:Pink"><span style="color:DarkTurquoise">Gabe</span> begins to laugh uncontrollably as you begin to flail about in your underwear, the squirrel gripping onto your waistband as you shake it back and forth, convinced you are hiding something inside your $PlayerUndies.Type. And while this was true, it was something you REALLY did not want the squirrel to get ahold of.</span><br>
<br>
Right as the creature finally manages to pull down the front of your underwear, <span style="color:Pink">causing your $Player.PenisSize Penis to plop out,</span> you manage to grab it and chuck it against the tree! The creature seems angry, having been so close to its prize, but relents and scurries off up the tree. <br>
<br>
<span style="color:Pink">You are so exhausted from the struggle that you don’t even realize you are standing there with your balls out until you turn to <span style="color:DarkTurquoise">Gabe</span> and realize he has been holding his phone up filming the entire time! You turn bright red, fix your clothing, and run inside to nurse your wounds as Gabe begins to rewatch the recording of the small creature basically stripping you. You really hope no one else sees that.</span><br>
<<needChange "Energy" -4>>
<span style="color:Red">+Pained</span><br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliated"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
<br>
[[Continue|PH Kitchen]]
/* NOT WEARING UNDIES */
<<else>>
<span style="color:Pink"><span style="color:DarkTurquoise">Gabe</span> begins to laugh uncontrollably as you begin to flail about with your privates exposed to the wind! As the squirrel continues to leap around and scratch at you, it suddenly glances up and notices the cute balls dangling between your legs and becomes enticed by them! </span><br>
<br>
It leaps up to try and snatch them and, desperate to keep your privates safe, you jump back to dodge and fall backward onto the grass. <span style="color:Pink">You quickly cover your bits with your hands as the little demon leaps on your stomach and begins to scratch at your hands in an attempt to free your boyhood.</span><br>
<br>
At this point, you couldn't hold back your pained tears and begin to cry out for help. <span style="color:DarkTurquoise">Gabe</span>, despite having been laughing and filming the entire tiny assault with his phone, realizes you were in real pain and quickly runs over and kicks the squirrel across the yard. He then stands between you and the small creature until it relents and retreats back up the tree. He then turns around to help you up, still stifling laughter, but with some genuine worry in his voice. <br>
<br>
<span style="color:LightSteelBlue">“You alright <span style="color:DarkTurquoise">$GabeNickname</span>?”</span> You are a little cut up, but otherwise, tell him you are fine as you fix your clothing. <span style="color:LightSteelBlue">“Fuck, didn't know the squirrels around here were pedos! Better keep your windows locked tonight.”</span> <span style="color:DarkTurquoise">Gabe</span> laughs as he ruffles your hair and inspects your wounds. <span style="color:LightSteelBlue">“You should probably clean those, just in case. Oh, and don't worry about the video.”</span> He gives you an evil grin, <span style="color:LightSteelBlue">“I'll keep that private, at least until your wedding!”</span> <span style="color:DarkTurquoise">Gabe</span> walks off laughing as you head inside to nurse your wounds before continuing the search. <br>
<<needChange "Energy" -4>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliated"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
<<addMoodlet "Seen Naked" 5>>
<br>
[[Continue|PH Kitchen]]
<</if>>
<</if>>
<<else>>
You are seemingly doing well, getting about halfway up the tree, <span style="color:Red">when you suddenly feel your grip slipping!</span> You try to hold on, but are unable to as you slip down the tree and fall hard to the grass on your butt. That hurt. You get up and rub your bruised behind, rethinking your plan before trying again.<br>
<<needChange "Energy" -4>>
<<addMoodlet "Pained" 4>>
<br>
[[Continue|QUEST Search For Toy]]
<</if>><<set $RandomEvent to random(1, 10)>>
<<if $RandomEvent < 10>>
You grab the mop and bucket and begin to mop the bathroom floor. It’s boring and slightly tiring, but you manage to get it done quickly and without incident.<br>
<<set $Minutes += 10>>
<<elseif $RandomEvent == 10>>
You grab the mop and bucket and begin to mop the bathroom floor. It’s very boring and you soon find yourself losing focusing, moving on autopilot. Suddenly, as you’re backing up, <span style="color:Red">you trip over the bucket and splash water all over yourself!</span> You curse you clumsiness as you have to spend extra time cleaning up, but find yourself completely soaked!
<br>
<<set $Wet to 2>>
<<set $Minutes += 15>>
<</if>>
<<set $MopBathroom to 1>>
<<include"Chore Quest Check">>
[[Continue|PH Bathroom]]<<set $RandomEvent to random(1, 10)>>
<<if $RandomEvent < 10>>
You grab the mop and bucket and begin to mop the bathroom floor. It’s boring and slightly tiring, but you manage to get it done quickly and without incident.<br>
<<set $Minutes += 10>>
<<elseif $RandomEvent == 10>>
You grab the mop and bucket and begin to mop the bathroom floor. It’s very boring and you soon find yourself losing focusing, moving on autopilot. Suddenly, as you’re backing up, <span style="color:Red">you trip over the bucket and splash water all over yourself!</span> You curse you clumsiness as you have to spend extra time cleaning up, but find yourself completely soaked!<br>
<<set $Wet to 2>>
<<set $Minutes += 15>>
<</if>>
<<set $MopDadBath to 1>>
<<include"Chore Quest Check">>
<br>
[[Continue|PH Dad Bath]]<<set $RandomEvent to random(1, 10)>>
/* UNABLE TO GET WET WHEN NUDE */
<<if $PlayerUndies.Type == "None" and $PlayerBottoms.Type == "None">>
<<set $RandomEvent to 1>>
<</if>>
<<if $RandomEvent < 10>>
You grab the mop and bucket and begin to mop the kitchen floor. It’s boring and slightly tiring, but you manage to get it done quickly and without incident.<br>
<<set $Minutes += 10>>
<<elseif $RandomEvent == 10>>
You grab the mop and bucket and begin to mop the kitchen floor. It’s very boring and you soon find yourself losing focusing, moving on autopilot. Suddenly, as you’re backing up, <span style="color:Red">you trip over the bucket and splash water all over yourself!</span> You curse you clumsiness as you have to spend extra time cleaning up, but find yourself completely soaked!
<<set $Wet to 2>>
<<set $Minutes += 15>>
<</if>>
<<set $MopKitchen to 1>>
<<include"Chore Quest Check">>
[[Continue|PH Kitchen]]You grab the push mower from the side of the house and push it into the front lawn. You feel tired just looking at it, but decided to just suck it up and get it done.
<<set $RandomEvent to random(1, 4)>>
/* NOTHING HAPPENS */
<<if $RandomEvent > 2>>
It takes about an hour, but you finally get the lawn looking good enough to please <span style="color:DarkTurquoise">Your Father</span> and return the mower.<br>
/* POSITIVE */
<<elseif $RandomEvent > 1>>
Despite taking about an hour, you find yourself strangely relaxed as you mow the lawn, taking in the sounds and smell of the outdoors. <span style="color:Green">Time flies by and you find yourself relaxed upon finishing.</span><br>
<<addMoodlet "Stress" 0>>
/* NEGATIVE */
<<elseif $RandomEvent == 1>>
<<set $RandomEvent2 to random(1, 2)>>
/* SPRINKLERS */
<<if $RandomEvent2 == 1>>
As you are just about finished, <span style="color:Red">the sprinklers suddenly come on, blasting you with water.</span> You quickly grab the mower and run back to the front porch, soaking wet but otherwise fine.<br>
<<set $Wet to 2>>
/* PANTS RIPPED */
<<elseif $RandomEvent2 == 2>>
<<set $TimesPantsRippedOff += 1>>
As you are nearly finished, you notice something shining near your feet, wedged between the grass and sidewalk. As you bend down to pick it up, you don’t notice as your $PlayerBottoms.Name get hooked on the mower blades. Realizing it’s just a bottle cap, you attempt to get up, but slip due to your $PlayerBottoms.Type being caught. You fall atop the mower, <span style="color:Red">accidently pushing it forward and completely ripping off your $PlayerBottoms.Name as you tumble onto the sidewalk!</span> <br>
<<set $PlayerBottoms to $None>>
<<if $PlayerUndies.Type != "None">>
/* AVATAR DISPLAY */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Undies">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
It takes you a second to realize what had happened as <span style="color:Red">you find yourself outside in your $PlayerUndies.Name! </span> You turn bright red and quickly duck into a nearby bush without thinking.<br>
<<elseif $PlayerUndies.Type == "None">>
/* AVATAR DISPLAY */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* PENIS ZOOM DISPLAY (+160px) */
<<if $ZoomsPlayer != 0>>
<div style="position: absolute; left: 160px; top: 0px">
<<include"Player Avatar Display Set">>
<<include"Penis Zoom Display">>
<div style="position: absolute; left: 133px; top: 0px">
<<include"Butt Zoom Display">>
</div>
</div>
<</if>>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
It takes you a second to realize what had happened as <span style="color:Red">you find yourself in the middle of the sidewalk naked! </span> You turn bright red and, without thinking, quickly duck into a nearby bush.<br>
<</if>>
<</if>>
<</if>>
<<set $Minutes += 60>>
<<set $ChoreOutdoorObj to 1>>
<<include"Chore Quest Check">>
<<needChange "Energy" -5>>
<br>
[[Continue|PH Frontyard]]/* Intro */
You knock on the listed address and are quickly greeted by your client. They seem to have been expecting someone to answer their job posting, so after exchanging pleasantries, you are quickly led to the side of the house where a ladder is already set up. <span style="color:LightSteelBlue">“Those storms we’ve been having have been causing all sorts of trouble.”</span> The client explains, <span style="color:LightSteelBlue">“Got leaves and gunk and who knows what else stuck up in there. Gotta get it cleared out before it overflows, because I am NOT paying those crazy prices to get it fixed.”</span> <br>
<br>
You tell him that you’ll get it completely clear in no time. Satisfied with your confidence, the man heads back inside and leaves you to the work. You take a minute to double-check that the ladder and <span style="color:Yellow">unfortunately find it to be a little bit wobbly.</span> Not enough to be super dangerous, but enough to make you a little nervous. You are trying to consider what you could do to make it more stable when a familiar voice suddenly calls out to you. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
},
},
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>?”</span> You turn and see <span style="color:DarkTurquoise">Lucas</span>, who is walking down the sidewalk, and wave. Curious, he walks over and asks <span style="color:LightSteelBlue">“What are you doing here? This a friend’s house or something?”</span> You explain that you were hired to clean out these gutters. <span style="color:LightSteelBlue">“Oh, taking some odd jobs are we?”</span> He laughs, <span style="color:LightSteelBlue">“I’ve done some of those, not the most fun but pay pretty well. Half the neighborhood uses kids for labor these days.”</span> You shrug, saying that you’re not going to complain as long as you get paid. <br>
<br>
<span style="color:LightSteelBlue">“Well, good luck. I’ll see you around!”</span> <span style="color:DarkTurquoise">Lucas</span> is just about to head off when you suddenly stop him. You explain that the ladder is a bit uneven and admit that you are a bit nervous about climbing it. You offer to split the payment with him if he would help you out for a minute and hold the ladder. <span style="color:LightSteelBlue">“Oh? Sure thing!”</span> <span style="color:DarkTurquoise">Lucas</span> smiles, walking over, <span style="color:LightSteelBlue">“But you don’t have to pay me or anything, you’re doing the gross part. Just consider this me making sure you don’t break your leg, so I still have someone to hang out with on the weekends.”</span> He smirks and you thank him, beginning your climb as he holds the ladder. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
While pulling out gross piles of wet leaves and sludge isn’t exactly the most fun thing in the world, having <span style="color:DarkTurquoise">Lucas</span> to keep you company almost makes it pleasant. The two of you chat as you work and <span style="color:DarkTurquoise">Lucas</span> tells you about how he went to the arcade earlier and got a new high score on their dance game, admitting he’s been practicing it for days. <span style="color:LightGreen">In the end, you are surprised by how quickly time flies!</span> <br>
<br>
Once you get your payment from the client, who briefly inspects the work and praises your efforts, you once again ask <span style="color:DarkTurquoise">Lucas</span> if he is sure he doesn’t want some of the cash. <span style="color:LightSteelBlue">“Like I said, I just wanted to look out for yea.”</span> He smiles, putting his arm on your shoulder, <span style="color:LightSteelBlue">“Tell you what, pay me back by coming to the arcade with me next time. I know you got two left feet, but we’ll make a high scorer out of you yet!”</span> And with that you two part ways! <br>
<span style="color:green">+$_jobpay</span><br>
<<set $Money += _jobpay>>
<<needChange "Fun" 5>>
<<needChange "Energy" -3>>
<<socialChange "Lucas" 1>>
<br>
/* GENERIC TIME PASS */
<<set $Minutes += 60>>
<<set $OddJobsCount += 1>>
/* RETURN CODE */
<<if $Location.Name == "Northend">>
[[Continue|Northend]]
<<elseif $Location.Name == "Wald Street">>
[[Continue|Wald Street]]
<<elseif $Location.Name == "Dellwood Street">>
[[Continue|Dellwood Street]]
<</if>>/* OPENING */
Sitting on the front porch smoking was a very large man. Eyeing you as you walked up, the man put his cigarette out and stood up. The difficulty with which he walked down the stairs was a good indicator of why he had hired someone to clean his gutter rather than do it himself. <span style="color:LightSteelBlue">“Bit younger than I was expecting.”</span> He said upon greeting you, <span style="color:LightSteelBlue">“But I don’t really care as long as you can get it done. There are some leaves or branches or something up there. It’s causing a lot of problems. I have a ladder over here that you can use, though you may need to climb onto the roof to get some of that gunk out, so be careful, I guess.”</span> <br>
<br>
Despite his warning, he didn’t seem to be bothered about how dangerous it may be for you to be climbing on his roof, but seeing as he was paying well enough, you didn’t mind much either, since you were careful. Taking the ladder, you situate it along the front of the house and begin the long process of climbing up, clearing the gutters, climbing back down, and moving the ladder. While not a very fun process, it wasn’t too difficult, and you were nearly finished before long. <br>
<br>
But the client had been right about one thing, something was wedged in the corner of the gutters and you weren’t going to be able to pull it out from the ladder. Instead, you carefully moved to the highest rung of the ladder before gently stepping to the roof. <span style="color:lightcoral">Despite not being too far up, looking down onto the ground from the roof made you a little dizzy and you could feel your butt clench.</span> <br>
<br>
Carefully moving down to your knees, you crawl towards where the obstruction was, a large branch had fallen perfectly into the gutter and wedged itself inside. Though you wanted to keep one hand on the roof, you knew the only way you were going to unwedge this thing was by pulling it with both hands, so reluctantly you position yourself behind it and grip it tightly before pulling with all your might! <br>
<br>
But as it turns out, it wasn’t as stuck as it first seemed. Coming out with relative ease, you are pushed backward by the force of your pull, landing flat on your back. <span style="color:lightcoral">Still, you don’t realize how bad your situation was until you realized that you were sliding off the roof! Without any time to think, you reach out in desperation for something to grab, anything! But can’t reach anything and close your eyes as you feel your body slide off the roof!</span> <br>
<br>
<<set _random to random(1, 2)>>
<<if $PlayerUndies.Type == "None">>
<<set _random to 3>>
<</if>>
<div id="choice1">
<<link "Continue">>
<<replace"#choice1">>
/* HURT SELF */
<<if _random == 1>>
<span style="color:lightcoral">You let out a high-pitched squeal as you feel all your weight being place on your balls and ass. For better or for worse, your fall was stopped as your $PlayerUndies.Type hooked themselves on the edge of the gutter and you now found yourself dangling from the roof by your underwear.</span> <br>
<br>
Laughter erupts from below as the client, who had witnessed the whole thing, was nearly hunched over laughing. <span style="color:LightSteelBlue">“I know it’s mean to laugh at you,”</span> He wipes a tear from his eye, <span style="color:LightSteelBlue">“but that’s fucking funny. I mean what are the chances? Probably would have hurt less to just fall!”</span> He continues laughing. <span style="color:pink">Your face was bright red, both from the embarrassment and from the pain,</span> as the man began to look around his yard. <span style="color:LightSteelBlue">“I could try to unhook them with a stick or something, if you want? Or I could call the fire department?”</span> You decided you’d rather die than risk the humiliation that would come from THAT, and try to unhook yourself, fully aware that doing so will result in your tumbling to the ground. <br>
<br>
<span style="color:lightcoral">And, as expected, once you do manage to unhook your underwear, you fall painfully to the ground,</span> <span style="color:pink">landing face-first into a bush with your butt poking out and exposed from your stretched out $PlayerUndies.Type.</span> The man walks over and helps you up the best he can before brushing off some of the loose leaves and thorns from your clothes. He then pays you the promised amount, <span style="color:pink">playfully mentioning that you should probably use it to replace those stretched-out $PlayerUndies.Type you were now wearing.</span> You take the money without responding, quickly walking off as you ache from the pain in your groin. <br>
<span style="color:green">+$_jobpay</span><br>
<<set $Money += _jobpay>>
<<needChange "Energy" -3>>
<<addMoodlet "Pained" 8>>
<<addMoodlet "Wedgie" 10>>
<br>
/* GENERIC TIME PASS */
<<set $Minutes += 60>>
<<set $OddJobsCount += 1>>
/* RETURN CODE */
<<if $Location.Name == "Northend">>
[[Continue|Northend]]
<<elseif $Location.Name == "Wald Street">>
[[Continue|Wald Street]]
<<elseif $Location.Name == "Dellwood Street">>
[[Continue|Dellwood Street]]
<</if>>
/* RIPPED */
<<elseif _random == 2>>
<span style="color:lightcoral">You let out a high-pitched squeal as you feel all your weight being place on your balls and ass. For better or for worse, your fall was stopped as your $PlayerUndies.Type hooked themselves on the edge of the gutter and you now found yourself dangling from the roof by your underwear.</span> <br>
<br>
Laughter erupts from below as the client, who had witnessed the whole thing, was nearly hunched over laughing. <span style="color:LightSteelBlue">“I know it’s mean to laugh at you,”</span> He wipes a tear from his eye, <span style="color:LightSteelBlue">“but that’s fucking funny. I mean what are the chances? Probably would have hurt less to just fall!”</span> He continues laughing. <span style="color:pink">Your face was bright red, both from the embarrassment and from the pain,</span> as the man began to look around his yard. <span style="color:LightSteelBlue">“I could try to unhook them with a stick or something, if you want? Or I could call the fire department?”</span> You decided you’d rather die than risk the humiliation that would come from THAT, and try to unhook yourself, fully aware that doing so will result in your tumbling to the ground. <br>
<br>
But regardless, it seems your choice was being made for you as you hear a small tearing noise. <span style="color:lightcoral">You freeze, realizing you were lower than you were a second ago. You try to turn your head, only the catch the exact moment your underwear rips completely off your body and you fall face-first into the bush.</span> You groan as you stand up, picking thorns and leaves out of your hair, <span style="color:pink">and look up to see your torn $PlayerUndies.Name dangling from the roof and blowing in the wind.</span> <br>
<br>
Against your wishes, you had to climb back up to retrieve the torn underwear, <span style="color:pink">as the client didn’t want a pair of little boy $PlayerUndies.Type hanging from his roof.</span> You manage to get it down and dispose of it without further incident or injury and are paid for your work, with one less pair of $PlayerUndies.Type to show for it. <br>
<span style="color:green">+$_jobpay</span><br>
<<set $Money += _jobpay>>
<<needChange "Energy" -3>>
<<addMoodlet "Pained" 8>>
<<addMoodlet "Wedgie" 10>>
<<set $PlayerUndies to $None>>
<br>
/* GENERIC TIME PASS */
<<set $Minutes += 60>>
<<set $OddJobsCount += 1>>
/* RETURN CODE */
<<if $Location.Name == "Northend">>
[[Continue|Northend]]
<<elseif $Location.Name == "Wald Street">>
[[Continue|Wald Street]]
<<elseif $Location.Name == "Dellwood Street">>
[[Continue|Dellwood Street]]
<</if>>
/* NO UNDIES */
<<elseif _random == 3>>
For a brief moment, you feel weightless. <span style="color:LightSteelBlue">But hardly a second later that is replaced by a stinging pain as you find yourself crashing into a bush. It may have broken your fall, but it is also full of thorns and bugs, which cause you to instantly jump up and shake off. But you quickly fall to your knees again as your bruised and cut limbs scream at you.</span> To his credit, the client does call out and ask if you’re okay, but he also doesn’t stand up or even lift a muscle to help you. <br>
<br>
You tell him that you are fine, but take a minute to catch your breath and recover before returning the ladder to its home and asking for your payment. <span style="color:LightSteelBlue">“More than earned.”</span> The man says paying you, <span style="color:LightSteelBlue">“May want to go home and lay down for a while, that couldn’t have felt good.”</span> You agree through gritted teeth and limb off back towards the street. <br>
<br>
<span style="color:green">+$_jobpay</span><br>
<<set $Money += _jobpay>>
<<addMoodlet "Pained" 8>>
<<needChange "Energy" -3>>
/* GENERIC TIME PASS */
<<set $Minutes += 60>>
<<set $OddJobsCount += 1>>
/* RETURN CODE */
<<if $Location.Name == "Northend">>
[[Continue|Northend]]
<<elseif $Location.Name == "Wald Street">>
[[Continue|Wald Street]]
<<elseif $Location.Name == "Dellwood Street">>
[[Continue|Dellwood Street]]
<</if>>
<</if>>
<</replace>>
<</link>>
</div>/* SETTING THE JOBS PAY AND REMOVING THE JOB */
<<if $Location.Name == "Northend">>
<<set _joblocation to "Northend">>
<<elseif $Location.Name == "Wald Street">>
<<set _joblocation to "Wald">>
<<elseif $Location.Name == "Dellwood Street">>
<<set _joblocation to "Dellwood">>
<</if>>
<<for _i to 0; _i lt $RandomJobList.length; _i++>>
<<capture _i>>
<<if $RandomJobList[_i].Location == _joblocation and $RandomJobList[_i].Type == "Clean Gutters">>
<<set _jobpay to $RandomJobList[_i].Pay>>
<<set _jobname to $RandomJobList[_i].Name>>
<<set $RandomJobList.deleteAt(_i)>>
<</if>>
<</capture>>
<</for>>
/* DECIDING IF RANDOM EVENT */
<<set _random to random(1, 4)>>
<<if $LucasSocial >= 50 or $LucasSocialRank > 0>>
<<set _friendsocial to true>>
<</if>>
/* RANDOM EVENT */
<<if _random == 1>>
<<include"Random Job Clean Gutters Ladder Wedgie">>
/* Friend Event */
<<elseif _random == 2 && _friendsocial>>
<<include"Random Job Clean Gutter Lucas Helps">>
/* NO RANDOM EVENT/GENERIC */
<<else>>
<<set _random2 to random(1, 2)>>
/* EASY, BUT GROSS */
<<if _random2 == 1>>
Knocking on the listed address, your client answers the door and drowsily fetches a ladder and some rubber gloves from their back garden. <span style="color:LightSteelBlue">“Just scoop out and clear any blockage.”</span> They say through a long yawn, <span style="color:LightSteelBlue">“I’ve been up all night, so you’ll be on your own. Just knock again when you’re done.”</span> A baby’s cry from inside the house causes the client to sigh loudly and return inside. Seems like a new parent was having some trouble. <br>
<br>
The ladder is a bit large, but nothing you can’t handle. Positioning it along the roof, you begin the process of climbing up, clearing the gutter, climbing back down, and moving the ladder. While not hard, the repetitive nature of it causes your knees and ankles to feel sore after only a few rounds. The mess of sludge, leaves, and various tiny dead things doesn’t help, as you nearly gag a few times while clearing it. It’s times like these that you are grateful that clearing your own house’s gutters is normally <span style="color:DarkTurquoise">Gabe</span>’s job. <br>
<br>
<span style="color:lightgreen">Thankfully, the job only takes you about an hour to accomplish and you don’t run into any complications.</span> You go to knock on the door, feeling slightly bad if you were waking up your client or their newborn, but notice them feeding their baby through the partially open window. They seem to be doing better, though still ragged and exhausted, and graciously thank you for your work and pay you, bidding you farewell as they attempt once more to put their baby to sleep. <br>
<<needChange "Energy" -3>>
<span style="color:green">+$_jobpay</span><br>
<<set $Money += _jobpay>>
<br>
/* BIG BEETLE */
<<elseif _random2 == 2>>
<<if $FearBugs != 1>>
The client was waiting for you in their garage, seemingly working on their car. Upon explaining that you were there for the job, he pulls out a ladder and sets it up along one of the walls for you. <span style="color:LightSteelBlue">“Here are some gloves. Make sure you scoop it all into a garbage bag, the wife will kill me if you mess up her garden.”</span> You nod, set up the bag near the bottom of the ladder, and get to work clearing the gutters. <br>
<br>
It is as you are nearly finished an hour later, clearing the final corner of the gutter, <span style="color:lightcoral">that a massive black beetle speeds out of the gunk and crawls directly on your hand!</span> You jump at its sudden appearance, shaking your arm wildly and sending the creature falling to the grass below. You let out a large exhale, the creature starling you for a moment, before laughing it off and finishing your work. Once down, the client briefly inspects your work before helping you clean up and paying you the promised amount. <br>
<<needChange "Energy" -3>>
<span style="color:green">+$_jobpay</span><br>
<<set $Money += _jobpay>>
<br>
/* BUG FEAR */
<<else>>
The client was waiting for you in their garage, seemingly working on their car. Upon explaining that you were there for the job, he pulls out a ladder and sets it up along one of the walls for you. <span style="color:LightSteelBlue">“Here are some gloves. Make sure you scoop it all into a garbage bag, the wife will kill me if you mess up her garden.”</span> You nod, set up the bag near the bottom of the ladder, and get to work clearing the gutters. <br>
<br>
It is as you are nearly finished an hour later, clearing the final corner of the gutter, <span style="color:red">that a massive black beetle speeds out of the gunk and crawls directly on your hand! You let out a girlish scream and begin to flail your hand wildly. You get the bug off of you, but also lose your balance and are unable to stop yourself from tumbling backwards off the ladder.</span> The good news is you fall into a rather soft bush, the bad news is that it is quite a thorny bush. You painfully crawl out of the bush to find your clothes slightly torn and tiny cuts and scrapes all over your arms and legs. <br>
<br>
You limp over to your client to inform him that you’ve finished. He gives you a wide-eyed look, opening his mouth to ask what happened, before thinking better of it and paying you for your work and letting you go. You walk away, in pain though thankful you didn’t hurt yourself more. <br>
<<needChange "Energy" -3>>
<span style="color:green">+$_jobpay</span><br>
<<set $Money += _jobpay>>
<<addMoodlet "Pained" 4>>
<br>
<</if>>
<</if>>
/* IF HOT */
<<if $Temp == "Warm" or $Temp == "Hot" or $Temp == "Scorching">>
<span style="color:lightcoral">It is as you finish and head back to the sidewalk that the long hours spent in the sun and heat hits you, as you realize you are sweating profusely and are desperately thirsty. <br></span>
<<needChange "Hygiene" -10>>
<br>
<</if>>
/* GENERIC TIME PASS */
<<set $Minutes += 60>>
<<set $OddJobsCount += 1>>
/* RETURN CODE */
<<if $Location.Name == "Northend">>
[[Continue|Northend]]
<<elseif $Location.Name == "Wald Street">>
[[Continue|Wald Street]]
<<elseif $Location.Name == "Dellwood Street">>
[[Continue|Dellwood Street]]
<</if>>
<</if>>/* OPENING */
You had hardly knocked on the door when the client swung it open and greeted you eagerly. <span style="color:LightSteelBlue">“You’re here to fix the fence right? Sorry, I’ve been waiting all day for someone to show up.”</span> The young woman looked exhausted and was currently trying to hold back a litter of puppies who were desperate to jump on you and lick you to death. <span style="color:LightSteelBlue">“My dog gave birth a few weeks ago and these little guys have WAY too much energy. I haven’t been able to let them outside since the fence broke and I think they are going stir-crazy.”</span> She laughed, catching one of the puppies as it manages to sneak past. <span style="color:LightSteelBlue">“All the materials are outside, the side gate is unlocked. Meanwhile, I’ll try to make sure these guys don’t destroy my house.”</span> <br>
<br>
It was easy enough to find the hole that needed fixing, a few broken boards on the back of the fence surrounded by a stack of new boards along with some tools. Moving over to inspect the damage, you notice an old woman glaring at you from the other side of the fence. The old woman looked to be in the process of gardening. You gave her a smile and wave, but she just continued to glare at you like a teacher about to reprimand a child. You decide it’s probably best to avoid eye contact and just go about your work. <br>
<br>
The work is hard but is going along smoothly. You had removed the old, broken boards and were just about to start adding the new ones. Putting it in place, holding the nail, and… <span style="color:red">SMACK!</span> <span style="color:lightcoral">You hit your thumb with the head of the hammer. Immediately, you drop the nail and grip your finger in pain, crouching on the ground as your scream internally. Your eyes water and you feel the pain welling up inside you, threatening to burst out in a violent explosion.</span> <br>
<br>
/* THROW HAMMER */
<div id=choice1>
<<link "Throw Hammer in Anger<br>">>
<<replace"#choice1">>
Feeling the rage bubbling, you unleash it by angrily tossing the hammer toward the ground. It bounces unexpectedly and- <span style="color:red">CRASH!</span> <span style="color:lightcoral">The hammer collides directly against a small yard light, shattering the bulb to pieces.</span> You curse silently, falling to your knees and taking a deep breath to calm yourself. You finish repairing the fence, being extra careful not to break anything else, including your finger, and clean up. <br>
<br>
Realizing they’d notice it, you own up to your mistake when the client comes out to inspect your work. She gives you a pitying smile as you explain what occurred. <span style="color:LightSteelBlue">“It happens, I’m just glad nothing else broke. I will have to take out the cost of the light from your payment, but no harm done. Though you should really work on controlling your anger, you could have hurt yourself.”</span> <br>
<br>
You accept the consequences of your actions, thankful that she didn’t get more upset and that you were still receiving some of the pay. You thank her and apologize again as she leads you back to the front of the house and bids you farewell. <br>
<<addMoodlet "Pained" 5>>
<<set _jobpay -= 5>>
<<needChange "Energy" -3>>
<span style="color:green">+$_jobpay</span><br>
<<set $Money += _jobpay>>
<br>
/* GENERIC TIME PASS */
<<set $Minutes += 120>>
<<set $OddJobsCount += 1>>
/* RETURN CODE */
<<if $Location.Name == "Northend">>
[[Continue|Northend]]
<<elseif $Location.Name == "Wald Street">>
[[Continue|Wald Street]]
<<elseif $Location.Name == "Dellwood Street">>
[[Continue|Dellwood Street]]
<</if>>
<</replace>>
<</link>>
/* CURSE LOUDLY */
<<link "Curse Loudly<br>">>
<<replace"#choice1">>
Feeling the rage bubbling up inside of you, you let out a loud, naughty swear word. You quickly cover your mouth, not expecting it to be as loud as it was, but quickly sigh in relief. <span style="color:DarkTurquoise">Your Father</span> wasn’t there, no one was. So it’s not like you were going to get in trouble for a little swear. You were fine. <br>
<br>
At least, you thought you were. <span style="color:lightcoral">With such suddenness and force that you fall off your feet, you are yanked through the hole in the fence to the other side.</span> <span style="color:LightSteelBlue">“You rude little brat!”</span> <span style="color:lightcoral">You look up to see the old woman who was gardening yanking you into her yard, a fierce fire in her eyes!</span> <span style="color:LightSteelBlue">“There are kids playing in the other yards who can hear you! Swearing is a sin! You little good for nothing-“</span> <span style="color:pink">Before you can even react, you feel your clothing yanked down to your ankles! Exposing your boyhood to this crazy woman!</span> <br>
/* AVATAR DISPLAY */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Bound">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $ADPantsDown to 1>>
<<set $ADUndies to $None>>
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
You try to push her off of you, hitting her in the face, but this was a mistake. <span style="color:LightSteelBlue">“How dare you!”</span> <span style="color:Red">You yelp out in intense pain as the old woman grabs and squeezes your balls!</span> <span style="color:LightSteelBlue">“This is how we used to deal with brats like you!”</span> <span style="color:red">With your balls in a vice grip, you are unable to fight back as the woman yanks you over her knee and begins to spank your ass with her small gardening trowel! It hurts like hell, the cold metal reddening your cheeks faster than a hand ever could. Plus, she was still painfully squeezing your poor boyhood, leaving you in tears.</span> <br>
<br>
Thankfully, she doesn’t hold you there long. After only half a dozen spanks, she decides you’ve learned your lesson and tosses you off of her onto the ground. <span style="color:lightcoral">Instantly, you grab your reddened balls in pain and lay there groaning on the ground for a while as the woman finishes berating you one last time and heads back inside, slamming her door angrily.</span> <br>
<br>
Once you are able to stand, you crawl back through the hole in the fence, your reddened balls and butt burning from the abuse, and cover yourself up. It takes a while before you feel recovered enough to finish the fence, but you manage to get it done; <span style="color:lightcoral">Though keep a sharp eye on the backdoor to the woman’s house, your balls twitching every time you think you see the door handle turn.</span> <br>
<<addMoodlet "Pained" 24>>
<<needChange "Energy" -3>>
<span style="color:green">+$_jobpay</span><br>
<<set $Money += _jobpay>>
<<addMoodlet "Spanked" 12>>
<br>
/* GENERIC TIME PASS */
<<set $Minutes += 120>>
<<set $OddJobsCount += 1>>
/* RETURN CODE */
<<if $Location.Name == "Northend">>
[[Continue|Northend]]
<<elseif $Location.Name == "Wald Street">>
[[Continue|Wald Street]]
<<elseif $Location.Name == "Dellwood Street">>
[[Continue|Dellwood Street]]
<</if>>
<</replace>>
<</link>>
</div>/* Intro */
You have to knock on the door a few times to get the attention of the client, who was watching TV in their living room with the volume so loud that you could hear it perfectly from the yard. When they finally do come out, they only briefly point you in the direction of where the broken fence post is and open their garage door for you to get the tools. They then just as quickly rush back inside to continue watching their show. It seems they were more interested in that than ensuring you understood the assignment. <br>
<br>
Still, it isn’t hard to find the tools and the broken fence post stands out, as it is near their driveway and was very obviously hit by their car, judging by the scratches on their vehicle. You’d wager this person isn’t the most attentive driver. Though, that isn’t your problem. <br>
<br>
You quickly take out the old nails on the fence post and realign it. It is a bit busted, but since they just want you to fix it rather than replace it, you grab a new nail and begin to hammer it into the fence post when… <span style="color:LightCoral">WHAM! You smack your hand directly with the hammer!</span> <br>
<br>
You inhale deeply, dropping the hammer as you hunch forward before quickly yelling in pain. Your red hand throbbing in pain as you fall to your knees and curse quietly. You didn’t hit it hard enough to break it, <span style="color:LightCoral">but it still hurts like a bitch, and you find yourself groaning in pain on the ground as every beat of your heart causes another surge of pain to shoot from your hand.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Cry: 1,
Blush: 1,
},
},
{
Name: "Thomas",
State: {
Outfit: "Everyday",
Mouth: "Frown",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span>!?”</span> A familiar voice calls out worriedly. You turn just in time to see <span style="color:DarkTurquoise">Thomas</span> kneel down beside you. He puts his hand on your back and another on your knee as he asks <span style="color:LightSteelBlue">“Are you alright? I heard you crying.”</span> <span style="color:Pink">You blush, informing <span style="color:DarkTurquoise">Thomas</span> that you weren’t crying, you were just startled…</span> <span style="color:LightSteelBlue">“Right.”</span> <span style="color:DarkTurquoise">Thomas</span> chuckles slightly, looking you over before noticing your throbbing hand and the hammer on the ground, putting together what happened. <br>
<br>
<span style="color:LightSteelBlue">“Oh, you just hit your hand?”</span> He sighs, seeming relieved, <span style="color:LightSteelBlue">“I saw a stray dog running around here earlier and was worried it may have bit you.”</span> <span style="color:Pink">You smile, telling <span style="color:DarkTurquoise">Thomas</span> that you appreciate him worrying about you.</span> <span style="color:LightSteelBlue">“I wasn’t worried about you!”</span> <span style="color:Pink"> <span style="color:DarkTurquoise">Thomas</span> blushes, becoming flustered as he so easily does,</span> <span style="color:LightSteelBlue">“I was just… You’re… Shut up!”</span> <span style="color:DarkTurquoise">Thomas</span> stands up, turning away from you. You stand up as well, <span style="color:LightCoral">but cringe in pain as your throbbing hand bumps the fence post.</span> <br>
<br>
Hearing your cries of pain, <span style="color:DarkTurquoise">Thomas</span> turns back to you, glancing down at your wound before sighing. <span style="color:LightSteelBlue">“Stand here and don’t move until I come back.”</span> He points his finger at you as if he were Your Father, <span style="color:LightSteelBlue">“And don’t use that hand for anything, got it?”</span> <span style="color:DarkTurquoise">Thomas</span> quickly runs off before returning a few minutes later with a plastic bag. Inside appears to be some piece of ice and you cringe as he presses it up against your hand. <br>
<br>
<span style="color:LightSteelBlue">“You only have yourself to blame.”</span> <span style="color:DarkTurquoise">Thomas</span> says in reply to your sounds of pain, <span style="color:LightSteelBlue">“Since you’re not on the ground bawling, I think it’s safe to assume nothing’s broken. But judging by how it looks, it’s probably going to hurt like a bitch for a while, and you need to keep it on ice unless you want it to swell up to the size of a baseball!”</span> <span style="color:DarkTurquoise">Thomas</span> grabs your other hand and places it on the back of ice, using it to hold it there as he picks up the hammer and nail, surprisingly beginning to fix the fence! <br>
<br>
You try to tell him he doesn’t have to do that but stop as another blast of pain shoots through your hand. <span style="color:LightSteelBlue">“It’s fine.”</span> <span style="color:DarkTurquoise">Thomas</span> replies, fixing the fence with ease, <span style="color:LightSteelBlue">“This guy hits his fence at least twice a month, I’ve fixed it before.”</span> <span style="color:DarkTurquoise">Thomas</span> quickly finishes up the repair job as you realize that he’s probably done odd jobs like this a bunch before. In fact, judging by the dirt on his pants and the slight sunburn on his face, you wager he’s been outside all day. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "Thomas",
State: {
Outfit: "Everyday",
Eyes: "Tired",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“There. Good as new, until he hits it again that is.”</span> <span style="color:DarkTurquoise">Thomas</span> stands up, taking the ice bag to briefly inspect your hand. <span style="color:LightSteelBlue">“You should keep ice on it until the swelling goes down, alright?”</span> You nod, but as <span style="color:DarkTurquoise">Thomas</span> turns to leave you tell him to hold on. Since he helped fix the fence it is only fair that he gets some of the payment for it. <span style="color:LightSteelBlue">“No, you don’t have to-"</span> But you insist, after all he didn’t have to help you, it’s only fair. You tell <span style="color:DarkTurquoise">Thomas</span> to hold on and run back to the front door, knocking to get the man’s attention, who pays you after only briefly glancing at the fence post. <br>
<br>
However, when you turn to give <span style="color:DarkTurquoise">Thomas</span> his half, you find he has vanished. You glance down the street, but there is no sign of him. You sigh, disappointed, and glance down at the bag of ice he had given you. <span style="color:Pink">Even if he’d never admit it, <span style="color:DarkTurquoise">Thomas</span> is a good kid.</span> <br>
<<addMoodlet "Pained" 7>>
<span style="color:green">+$_jobpay</span><br>
<<set $Money += _jobpay>>
<<needChange "Energy" -3>>
<<socialChange "Thomas" 3>>
<br>
/* GENERIC TIME PASS */
<<set $Minutes += 120>>
<<set $OddJobsCount += 1>>
/* RETURN CODE */
<<if $Location.Name == "Northend">>
[[Continue|Northend]]
<<elseif $Location.Name == "Wald Street">>
[[Continue|Wald Street]]
<<elseif $Location.Name == "Dellwood Street">>
[[Continue|Dellwood Street]]
<</if>>/* SETTING THE JOBS PAY AND REMOVING THE JOB */
<<if $Location.Name == "Northend">>
<<set _joblocation to "Northend">>
<<elseif $Location.Name == "Wald Street">>
<<set _joblocation to "Wald">>
<<elseif $Location.Name == "Dellwood Street">>
<<set _joblocation to "Dellwood">>
<</if>>
<<for _i to 0; _i lt $RandomJobList.length; _i++>>
<<capture _i>>
<<if $RandomJobList[_i].Location == _joblocation and $RandomJobList[_i].Type == "Fix Fence">>
<<set _jobpay to $RandomJobList[_i].Pay>>
<<set _jobname to $RandomJobList[_i].Name>>
<<set $RandomJobList.deleteAt(_i)>>
<</if>>
<</capture>>
<</for>>
/* DECIDING IF RANDOM EVENT */
<<set _random to random(1, 4)>>
<<if $ThomasSocial >= 50 or $ThomasSocialRank > 0>>
<<set _friendsocial to true>>
<</if>>
/* RANDOM EVENT */
<<if _random == 1>>
<<include"Random Job Fix Fence Hit Finger">>
/* Friend Event */
<<elseif _random == 2 && _friendsocial>>
<<include"Random Job Fix Fence Thomas Helps">>
/* NO RANDOM EVENT/GENERIC */
<<else>>
<<set _random2 to random(1, 2)>>
/* EASY POWER TOOL */
<<if _random2 == 1>>
You approach the house to find the client moving some boxes into their car. <span style="color:LightSteelBlue">“Oh, are you here to fix the fence?”</span> The say happily, spotting the job notice in your hand, <span style="color:LightSteelBlue">“Perfect timing, I was just about to head into town to donate some old clothes and stuff. I have some tools in my garage that should help you out.”</span> Thye lead you over to the garage and hand you a rather large box that contains a wide array of power tools. <br>
<br>
<span style="color:LightSteelBlue">“Should be all charged up and ready to go. I’m assuming you know how to use them?”</span> You assure them that you know what you are doing and see them off before starting work on the rather damaged fence. Parts of it were destroyed, or near enough to be considered destroyed, while other parts had warped or rotting wood that would need to be replaced. A fresh stack of planks is sat near the driveway, not too heavy that you couldn’t lift them on your own, but heavy enough to wish you had brought a friend along, even if it did mean splitting the pay. <br>
<br>
The power tools help, a lot, but it is still a large amount of work for a single boy to handle. It takes nearly two hours of lifting, drilling, and hammering before the fence is repaired and the old broken wood discarded. While not perfect, a fresh coat of paint and some well-placed shrubs will easily hide any mistakes you may have made. Regardless, the client seems overjoyed with your work and happily pays you, giving you a nice cold can of soda as a bonus. <br>
<span style="color:green">+$_jobpay</span><br>
<<set $Money += _jobpay>>
<br>
/* IF HOT */
<<if $Temp == "Warm" or $Temp == "Hot" or $Temp == "Scorching">>
<span style="color:lightcoral">It is as you finish and head back to the sidewalk that the long hours spent in the sun and heat hits you, as you realize you are sweating profusely and are desperately thirsty. <br></span>
<<needChange "Hygiene" -10>>
<br>
<</if>>
/* HARD MANUAL TOOL */
<<elseif _random2 == 2>>
You walk up to the front door of the address listed on the job notice and knock. It takes a minute, but eventually a tall, sickly-looking man answers. <span style="color:LightSteelBlue">“Oh, are you here to fix the fence? Bit younger than I was expecting, but who am I to judge.”</span> He coughs loudly, causing you to instinctively take a step back, <span style="color:LightSteelBlue">“It’s nothing too bad, just some old nails that are rusting away and need replacing. I think I have a hammer around here somewhere…”</span> He rummages through an overflowing drawer near the door and pulls out an old, rusted hammer and hands it to you along with a handful of nails. <br>
<br>
<span style="color:lightcoral">You take them, glancing back at the fence nervously. It was in rough shape, more rough than a hammer and a bunch of nails could fix,</span> but you think twice about questioning the man who had fallen into another coughing fit and decide to just do as he instructed. <br>
<br>
It’s not easy, getting the nails out was tough and tiring, and you hit your thumb more times than you would like to admit while replacing them. It takes just about 2 hours, and by the end of it you feel exhausted, the older man not even offering you water as you labored away. Looking over your work, it looked... nearly exactly the same, rough and uneven, but with shiny new nails in place of the old rusted ones. <br>
<br>
Hoping this is what he wanted, you return to the front door and summon the sickly client to inspect your work. He doesn’t give it more than a passing glance to make sure it is standing, before he takes the old nails from you and counts them. Once he is satisfied that you have properly replaced them all, he takes his equipment back from you and hands over your payment without another word. <br>
<<needChange "Energy" -6>>
<span style="color:green">+$_jobpay</span><br>
<<set $Money += _jobpay>>
<br>
/* IF HOT */
<<if $Temp == "Warm" or $Temp == "Hot" or $Temp == "Scorching">>
<span style="color:lightcoral">It is as you finish and head back to the sidewalk that the long hours spent in the sun and heat hits you, as you realize you are sweating profusely and are desperately thirsty. <br></span>
<<set $Player.Hygiene -= 10>>
<span style="color:red">-Hygiene</span><br>
<br>
<</if>>
<</if>>
/* GENERIC TIME PASS */
<<set $Minutes += 120>>
<<set $OddJobsCount += 1>>
/* RETURN CODE */
<<if $Location.Name == "Northend">>
[[Continue|Northend]]
<<elseif $Location.Name == "Wald Street">>
[[Continue|Wald Street]]
<<elseif $Location.Name == "Dellwood Street">>
[[Continue|Dellwood Street]]
<</if>>
<</if>>/* OPENING */
You walk up to the house, job notice in hand, and knock. You are greeted by a thin, lanky man with large bags under his eyes. He gives you an annoyed and confused look, until he recognizes the paper in your hand and sighs loudly. <span style="color:LightSteelBlue">“You’re the mower then?”</span> He yawns, <span style="color:LightSteelBlue">“Right, we have a powered push mower just around the corner here.”</span> <br>
<br>
He leads you towards the side of the house, near the garage, where a fancy-looking push mower sat behind two large trash cans. <span style="color:LightSteelBlue">“It should work fine, my husband just bought it. Thought it would make it ‘easier for me to do’. Anyway, just get the lawn looking tidy and call me when you’re done.”</span> He yawns again, scratching his stomach, and walks back inside. <br>
<br>
The mower starts easily enough and its fresh new blades cut through the long strands of grass with ease. Things are going pretty smoothly, and you find yourself cruising along and nearly finished. You were so relaxed in fact, that you made the mistake of spacing out and getting lost in thought. It was because of this mistake that you only barely notice that you were about to hit one of the hedges and turn quickly to avoid it. <span style="color:lightcoral">You briefly lose your grip on the mower as you turn suddenly. Struggling to grab it and regain control, you accidentally hit an unknown button on the side of the handle.</span> <br>
<br>
<span style="color:lightcoral">Without warning, the mower begins to move at an incredible speed and spin around the lawn. Gripping the handle with both hands, you dangle off the end of the rampaging machine, being dragged along the grass.</span> The mower, seemingly with a mind of its own, dashes towards and over the sidewalk, dragging you along with it <span style="color:pink">as you feel your $PlayerBottoms.Type get caught! Before you can react, your clothes are ripped down to your ankles, exposing your shiny bare butt to the world!</span> <br>
/* AVATAR DISPLAY */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */<<set $ADPantsDown to 1>>
<<set $ADUndies to $None>>
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:lightcoral">The embarrassment was only matched by the burning feeling of your bare boyhood being dragged violently along the dirt.</span> A car passes by, and you swear you see the driver do a double-take. Realizing it was only a matter of time before more people came by, most likely on foot and more easily able to gawk at your situation, you figure you had two choices. <span style="color:yellow">You could let go, let the mower do its thing, and cover yourself up, saving yourself the pain and embarrassment, or you could try to stop the mower at the risk of causing more pain and embarrassment.</span> <br>
<br>
/* LET GO */
<div id=choice1>
<<link "Let go<br>">>
<<replace"#choice1">>
Realizing you probably couldn’t stop it, or not being foolish enough to try, you release the mower right as it turns past one of the hedges. <span style="color:lightcoral">Your momentum carries and you tumble forward in a roll and land head-first into the shrub.</span> It takes you a second to gather your bearings and pull yourself out of the shrub, <span style="color:pink">the embarrassing image of your naked lower half sticking out of the shrub being a good motivator.</span> A loud crash cues you in that the mower has finally come to a stop, crashing into the deck as it begins to smoke and purr. <br>
<br>
You only just cover yourself up as your exhausted client rushes out the door to investigate. He sees the mower, which to be fair looked fine... outside of the smoke and dents caused by the crash, <span style="color:lightcoral">then turns to you with an angry and flustered expression.</span> <span style="color:LightSteelBlue">“What the hell happened!?”</span> You briefly explain the events that led to the crash, leaving out the embarrassing bits, but try to point out the bright side that the lawn was indeed mowed. <span style="color:LightSteelBlue">“Leave.”</span> He says through gritted teeth, eyeing the damage caused by the crash. <br>
<br>
Against your better judgment, you try to ask for your payment, but his quick turn and angry expression causes you to freeze in fear. <span style="color:LightSteelBlue">“Money!? You’re lucky I don’t beat your ass for this! Get the fuck out of here before I yank those $PlayerBottoms.Type down and spank you until your parents come looking for your useless ass!”</span> <span style="color:lightcoral">His anger was clear and you realized that the promised payment probably wasn’t even enough to pay for the damages caused. It was best to listen to him and leave.</span> <br>
<<addMoodlet "Pained" 5>>
<<needChange "Energy" -3>>
<br>
/* GENERIC TIME PASS */
<<set $Minutes += 60>>
<<set $OddJobsCount += 1>>
/* RETURN CODE */
<<if $Location.Name == "Northend">>
[[Continue|Northend]]
<<elseif $Location.Name == "Wald Street">>
[[Continue|Wald Street]]
<<elseif $Location.Name == "Dellwood Street">>
[[Continue|Dellwood Street]]
<</if>>
<</replace>>
<</link>>
/* HOLD ON */
<<link "Hold on<br>">>
<<replace"#choice1">>
Imagining the damage this thing may cause if you don’t get it under control, you push back the pain of your bare body being rubbed violently against the ground and hold on tight, trying to think of a way to stop it. It seemed to be in some sort of automated mode, going in a circle around the lawn and turning whenever it got close to something. Though with its speed ever increasing, you wondered how long that would last before it was unable to turn in time and crashed. <br>
<br>
To make matters worse, the client’s car was sitting in the driveway. If you hit that, you would for sure be forced to pay for it. Or, more likely, <span style="color:DarkTurquoise">Your Father</span> would be forced to pay for it. Memories of 5 years ago when <span style="color:DarkTurquoise">Gabe</span> crashed his bike into a parked car’s side mirror came to mind. Grounded for a month, forced to give up his allowance for the next 3, and given a spanking for every dollar of damage he caused. <span style="color:DarkTurquoise">Gabe</span> couldn’t sit down for a week. <br>
<br>
Realizing that this crash would be much more costly, you make a split-second decision. Right as the mower approached one of the shrub walls and began to turn, you throw your weight the opposite direction, sending both you and the mower tumbling into the shrub. For a moment, your ears were ringing and your vision was blurry. <span style="color:lightcoral">The sharp, warm pain on your knees indicated that you were bleeding a little.</span> The only thing that pulled you out of your stupor was the sound of a loud click? <br>
<br>
<span style="color:pink">You panic and begin to flail around to try and free yourself, no doubt giving whoever was out there a very cute view.</span> But, much to your surprise, you hear a kind voice call out. <span style="color:LightSteelBlue">“Hang on, I’ve got you!”</span> A pair of hands grab your waist and you are pulled out and land on the freshly mowed lawn. You turn around to see who freed you and spot a teenage boy sitting behind you, his eyes covered with his hands. Although briefly confused, you recall your state of undress and quickly cover yourself, thanking the older boy. <br>
/* AVATAR DISPLAY */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“No problem, you alright?”</span> You assure him that you are okay, but your eyes wander to the boy’s phone which sat upright on the grass. Strangely, the screen was on. It was in… photo mode? <span style="color:pink">And the preview on the lower corner looked an awful bit like a naked butt sticking out of a shrub. A very familiar, little boy's butt sticking out of a shrub!</span> As you turn bright red, the teenage boy realizes he’s been discovered and quickly stands up, bidding you farewell as he rushes off down the street. <br>
<br>
Pushing that embarrassing revelation to the back of your mind, you return the cursed mower to its home on the side of the house and fetch the client, who didn’t seem to hear any of the commotion, and you weren’t too keen on informing him of it. He seemed happy enough, however, and pays you the promised amount and sends you on your way. <span style="color:pink">As you walk back towards the street, you can’t help but wonder if that photo of you will end up online. You gulp, trying to look on the bright side. At least it doesn’t show your face.</span> <br>
<<addMoodlet "Pained" 5>>
<<addMoodlet "Seen Naked" 5>>
<<needChange "Energy" -3>>
<span style="color:green">+$_jobpay</span><br>
<<set $Money += _jobpay>>
<br>
/* GENERIC TIME PASS */
<<set $Minutes += 60>>
<<set $OddJobsCount += 1>>
/* RETURN CODE */
<<if $Location.Name == "Northend">>
[[Continue|Northend]]
<<elseif $Location.Name == "Wald Street">>
[[Continue|Wald Street]]
<<elseif $Location.Name == "Dellwood Street">>
[[Continue|Dellwood Street]]
<</if>>
<</replace>>
<</link>>
</div>/* SETTING THE JOBS PAY AND REMOVING THE JOB */
<<if $Location.Name == "Northend">>
<<set _joblocation to "Northend">>
<<elseif $Location.Name == "Wald Street">>
<<set _joblocation to "Wald">>
<<elseif $Location.Name == "Dellwood Street">>
<<set _joblocation to "Dellwood">>
<</if>>
<<for _i to 0; _i lt $RandomJobList.length; _i++>>
<<capture _i>>
<<if $RandomJobList[_i].Location == _joblocation and $RandomJobList[_i].Type == "Mow Lawn">>
<<set _jobpay to $RandomJobList[_i].Pay>>
<<set _jobname to $RandomJobList[_i].Name>>
<<set $RandomJobList.deleteAt(_i)>>
<</if>>
<</capture>>
<</for>>
/* DECIDING IF RANDOM EVENT */
<<set _random to random(1, 4)>>
/* RANDOM EVENT */
<<if _random == 1>>
<<include"Random Job Mow Lawn Pulled Along">>
/* NO RANDOM EVENT/GENERIC */
<<else>>
<<set _random2 to random(1, 3)>>
/* PUSH MOWER */
<<if _random2 == 1>>
With the job notice in hand, you knock on the door and inform the resident that you are there to mow their lawn for them. They thank you, leading you towards their garage. <span style="color:lightcoral">Much to your annoyance, they reveal an old, tiny push mower. No engine to ease the work, no bag to catch the debris. Just a circular series of blades on wheels.</span> <br>
<br>
You try to hide your annoyance and graciously accept the mower as the client returns inside. Thankfully, the yard isn’t in as bad a shape as it first appeared and you manage to get it down to what you would consider acceptable in only an hour, however, you feel completely exhausted by the end of it and want nothing more than to pass out. The client briefly inspects your work, before happily paying you the promised amount. <br>
<<needChange "Energy" -6>>
<span style="color:green">+$_jobpay</span><br>
<<set $Money += _jobpay>>
<br>
/* IF HOT */
<<if $Temp == "Warm" or $Temp == "Hot" or $Temp == "Scorching">>
<span style="color:lightcoral">It is only after you finish up and begin to walk back to the sidewalk that you realize just how hot it was. You were sweating a lot from being outside for so long and smelling your pits confirms that a shower may be in order later.</span> <br>
<<needChange "Hygiene" -10>>
<br>
<</if>>
/* GAS MOWER */
<<elseif _random2 == 2>>
With the job notice in hand, you knock on the door and inform the resident that you are there to mow their lawn for them. They thank you, leading you towards their garage. Inside sits a small, though perfect size for you, gas mower. <span style="color:LightSteelBlue">“All filled up and ready.”</span> The client happily pats its side, <span style="color:LightSteelBlue">“Just pull this as hard as you can and it should start out no problem. Let me know when you’re finished.”</span> Once the client is back inside their home, you push the mower out into the yard and attempt to start it. <br>
<br>
It takes some doing, and a few choice words <span style="color:DarkTurquoise">Your Father</span> probably wouldn’t approve of, but you get it working and start mowing the lawn. Turning the thing on seemed to have been the hard part, as once it's going it is simply a matter of pushing it. Which, to be fair, does get pretty tiring after a bit, but it could be worse. An hour later and you have turned the once messy, overgrown lawn into a neat and tidy plot of grass. Proud of your work, you fetch the client who happily thanks you and pays you the promised amount. <br>
<<needChange "Energy" -3>>
<span style="color:green">+$_jobpay</span><br>
<<set $Money += _jobpay>>
<br>
/* IF HOT */
<<if $Temp == "Warm" or $Temp == "Hot" or $Temp == "Scorching">>
<span style="color:lightcoral">It is only after you finish up and begin to walk back to the sidewalk that you realize just how hot it was. You were sweating a lot from being outside for so long and smelling your pits confirms that a shower may be in order later.</span> <br>
<<needChange "Hygiene" -10>>
<br>
<</if>>
/* ELECTRIC MOWER */
<<elseif _random2 == 3>>
With the job notice in hand, you knock on the door and inform the resident that you are there to mow their lawn for them. They thank you, leading you towards their garage. Your eyes go wide as you behold what lies inside. <span style="color:lightgreen">Instead of the small push mower you were expecting, a large, red, go-kart-like thing sits in the corner of the garage, looking shiny and new.</span> <br>
<br>
<span style="color:LightSteelBlue">“I bought this thing to make it easier for me to mow it, but I still don’t have the time.”</span> The client sighs, <span style="color:LightSteelBlue">“It’s pretty easy to use, here let me show you.”</span> After a brief 10-minute instruction on how to safely operate such a beast, you are given free reign as the client returns inside. It is a bit daunting at first, as you move it slowly out of the garage, but once you get comfortable and begin to cruise the yard looks nearly professionally done only 20 minutes later. <br>
<br>
You return the fancy mower to its home inside the garage and get the client, who only briefly pokes their head out of the door to inspect the yard before happily paying you. <br>
<span style="color:green">+$_jobpay</span><br>
<<set $Money += _jobpay>>
<br>
/* IF HOT */
<<if $Temp == "Warm" or $Temp == "Hot" or $Temp == "Scorching">>
<span style="color:lightcoral">It is only after you finish up and begin to walk back to the sidewalk that you realize just how hot it was. You were sweating a lot from being outside for so long and smelling your pits confirms that a shower may be in order later.</span> <br>
<<needChange "Hygiene" -10>>
<br>
<</if>>
<</if>>
/* GENERIC TIME PASS */
<<set $Minutes += 60>>
<<set $OddJobsCount += 1>>
/* RETURN CODE */
<<if $Location.Name == "Northend">>
[[Continue|Northend]]
<<elseif $Location.Name == "Wald Street">>
[[Continue|Wald Street]]
<<elseif $Location.Name == "Dellwood Street">>
[[Continue|Dellwood Street]]
<</if>>
<</if>>/* Intro */
You knock on the front door and introduce yourself to the client. She appears to be an expecting mother who already has two toddler children. <span style="color:LightSteelBlue">“Thank you so much for doing this! The HOA’s been on me about cleaning the yard, but my mom is sick and hasn’t been able to watch the kids so I could get it done and-“</span> You stop her, explaining that it’s no problem and you’ll get them all clear from her yard so she can focus on her kids. <span style="color:LightSteelBlue">“Thanks, you’re the best! Just let me know when you’re done or if you need water or anything.”</span> <br>
<br>
Taking a quick stroll around the house you find that this won’t be as simple as you expected as there is a practical forest of weeds all along her house! Most of which comes up to your knees! But there is no way you can back out now, so you get to work and after a hard and grueling 10 minutes of working you have… <span style="color:Yellow">barely even begun. Dang it. This was going to be a long job!</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
},
},
{
Name: "Carter",
State: {
Outfit: "Everyday",
Mouth: "Frown",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Wa- watch out!”</span> A familiar cry draws your attention to the sidewalk <span style="color:Yellow">just in time to see someone crash their bike and fly headfirst into the shrubbery.</span> Quickly running over, you discover that the unlucky lad is none other than your friend and classmate <span style="color:DarkTurquoise">Carter</span>. <span style="color:LightSteelBlue">“Owie, that could have gone better- Oh! $Player.Name! Uhhhh… hey there!”</span> He blushes, chuckling as you help him out of the bush and ask him if he’s alright. <span style="color:LightSteelBlue">“Yup! Right as rain! I just hit a rock and lost control for a second there.”</span> <span style="color:DarkTurquoise">Carter</span> walks over to examine his bike, which like him seems to be mostly unharmed. <br>
<br>
<span style="color:LightSteelBlue">“Looks good! Thanks, Mr. Bush, for breaking my fall.”</span> <span style="color:DarkTurquoise">Carter</span> laughs, saluting the bush, <span style="color:LightSteelBlue">“And thank you for helping me up. Hey, whatcha doing?”</span> <span style="color:DarkTurquoise">Carter</span> peeks over, spotting the forest of weeds. You explain that you took up a job to pull weeds, but it is a bit more than you expected. So, you’re pretty sure you’ll be here all day. <br>
<br>
<span style="color:LightSteelBlue">“Want some help?”</span> <span style="color:DarkTurquoise">Carter</span> offers with a smile. You try to turn him down, not wanting to cause him trouble, but he insists. <span style="color:LightSteelBlue">“With two of us, we’ll be done in no time! Plus, I’m a bit of an expert when it comes to yard maintenance.”</span> He puffs out his chest, <span style="color:LightSteelBlue">“I help some of my older neighbors all the time. Believe it or not, I’m quite strong when it comes to pulling weeds!”</span> You doubt you can call <span style="color:DarkTurquoise">Carter</span> ‘strong’ in the physical sense, but figure why not and accept his help. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "Carter",
State: {
Outfit: "Everyday",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightGreen">The two of you working together really does make the job quicker.</span> <span style="color:DarkTurquoise">Carter</span>, while not as strong as he claims, is pretty clever. Using a sturdy stick to dig at the roots of the tough weeds to make pulling them out easier. <span style="color:LightGreen">In the end, what you expected to take the whole day is finished up in half an hour!</span> <span style="color:DarkTurquoise">Carter</span> is a bit sweaty and dirty from digging in the dirt but stands proudly with his hands on his sides as the woman thanks you both for your help and pays you the agreed upon payment. As you walk back to <span style="color:DarkTurquoise">Carter</span>’s bike, you try to give him half the cash, but he turns it down. <br>
<br>
<span style="color:LightSteelBlue">“I could never take money for helping out a friend!”</span> He shakes his head, pushing the money back into your hands. <span style="color:LightSteelBlue">“Helping my friend is payment enough! But if you really want to make it up to me, you can help me patrol around the park sometime! There are always people in need there!”</span> <span style="color:Pink">Unable to hold back your smile on just how kind-hearted the boy is, you thank <span style="color:DarkTurquoise">Carter</span> with a hug as the two of you part ways. What a good friend!</span> <br>
<span style="color:green">+$_jobpay</span><br>
<<set $Money += _jobpay>>
<<needChange "Hygiene" -5>>
<<socialChange "Carter" 2>>
<br>
/* GENERIC TIME PASS */
<<set $Minutes += 30>>
<<set $OddJobsCount += 1>>
/* RETURN CODE */
<<if $Location.Name == "Northend">>
[[Continue|Northend]]
<<elseif $Location.Name == "Wald Street">>
[[Continue|Wald Street]]
<<elseif $Location.Name == "Dellwood Street">>
[[Continue|Dellwood Street]]
<</if>>/* OPENING */
As you walk up to the house, you are annoyed to find that the sprinklers were on at this odd time of day. Not only was this making the ground soft and muddy, but it was probably partially responsible for all the weeds that were growing. Knocking on the door and greeting the client, he was a larger man who seemed confused when you pointed out that his sprinklers were on. He fumbled around with their controls for a minute before they finally turned off. He seemed to be quite a bit inept when it came to technology. <br>
<br>
<span style="color:LightSteelBlue">“Right well, if you clear out some of these weeds I’ll pay you. That’s the deal, right?”</span> You couldn’t tell if the man was tired, drunk, or both. He hands you some gloves and heads back inside, never changing the dumb, senseless look on his face. Still, his ineptitude wasn’t your problem and you got to work clearing out the weeds. <br>
<br>
It was going well. The ground may be soft and muddy, but that seemed to make the weeds easier to pull. Still, the deep mud covering your feet was a bit gross. After a little over 15 minutes, you have cleared out most of the weeds save for a few stubborn ones you’ve saved till the end. Rubbing your hands together, you grip the largest of the weeds with both hands and yank with all your might! Putting all your weight behind it, the weed budges slightly. Then a little more. Before- POP! <span style="color:lightcoral">The weed is suddenly yanked out of the ground and you find yourself tumbling backward and splashing directly in the mud.</span> <br>
<br>
<span style="color:lightcoral">You groan as the mud soaks into your clothes and stand up to find yourself drenched. <span style="color:DarkTurquoise">Dad</span> was not going to be happy.</span> You finish up, silently cursing your misfortune, before knocking on the door and telling the client you’ve finished. He seems a bit shocked by your muddied appearance, asking if you are alright. You tell him what happened, in your annoyance slightly pushing the blame onto him for wetting his yard, but tell him it’s no big deal. <br>
<br>
<span style="color:LightSteelBlue">“Sorry…”</span> He apologizes, rubbing the back of his head with an expression of guilt, <span style="color:LightSteelBlue">“I guess it is kind of my fault. Want me to wash them for you? Should only take a minute.”</span> You pause in surprise at his unexpected offer. <span style="color:LightSteelBlue">“You’ll have to stay outside, if my wife wakes up to find a half-naked boy in our living room she’ll flip out. But I’ll get you a towel, so you’ll be decent.”</span> Of course, there is always a catch. Though the man didn’t seem to have any ulterior motives and seemed genuinely apologetic. <span style="color:pink">Standing outside in nothing but a towel but be a bit embarrassing, but it may not be as bad as the long walk home soaking wet and covered in mud.</span> <br>
<br>
/* WALK HOME MUDDY */
<div id=choice1>
<<link "Walk home muddy<br>">>
<<replace"#choice1">>
Figuring it is probably not the best idea to give some stranger your clothes and stand in his front yard with nothing but a towel to cover yourself, you decline his offer. The man shrugs, apologizing again, and gives you your promised payment. You thank him and walk back towards the street, <span style="color:lightcoral">the squeaking of your clothes and the muddy footprints you’re leaving behind an all too noticeable reminder of your current state.</span> <br>
<span style="color:green">+$_jobpay</span><br>
<<set $Money += _jobpay>>
<<needChange "Hygiene" -50>>
<<set $Wet to 2>>
<br>
/* GENERIC TIME PASS */
<<set $Minutes += 30>>
<<set $OddJobsCount += 1>>
/* RETURN CODE */
<<if $Location.Name == "Northend">>
[[Continue|Northend]]
<<elseif $Location.Name == "Wald Street">>
[[Continue|Wald Street]]
<<elseif $Location.Name == "Dellwood Street">>
[[Continue|Dellwood Street]]
<</if>>
<</replace>>
<</link>>
/* LET HIM WASH CLOTHES */
<<link "Let him wash your clothes<br>">>
<<replace"#choice1">>
You shrug and agree to let the man wash your clothes, it wouldn’t take long and it’s not like you’d be completely naked. The man quickly returns inside and hands you a plastic bag, for your muddy clothes, and a white towel. He then points you to a spot along the side of the house shielded by some trashcans where you can change out of them. You walk over there, quickly glancing around to make sure no one can see you, and strip down. <br>
<br>
While it was nice to get the wet, muddy clothes off of you, <span style="color:pink">it did still feel a little embarrassing to be stripping naked outside, especially when you were about to give all your clothes to a random stranger to wash.</span> Still, he seemed nice enough and, if he did try anything, it would be easy to get him caught and in trouble. Once you are completely naked, you quickly tied the towel around yourself and placed your clothes in the plastic bag. Walking back to the front of the house, you swear you see the man blush as he sees you in nothing but a towel. <br>
/* AVATAR DISPLAY */
<<include"Player Avatar Display Set">>
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<addClothing "AD" "Bottoms" "Towel" "White">>
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>
You hand him your clothes, thanking him, and he tells you that it should only take about 5-10 minutes, saying you can sit on the chairs on his front porch if you like. You sit down and relax, leaning back in the chair. <span style="color:pink">Unfortunately, the towel was a bit shorter than you thought and your penis and balls were very visible while sitting like this. You don’t notice this until you feel the cold breeze sliding up the towel and overhear the giggling of two teenage girls as they eye you while walking down the sidewalk.</span> <br>
<br>
<span style="color:pink">You quickly stand up, holding the towel down and turning bright red from your accidental flash. The girls find your flustered reactions almost as funny as your boyhood, giggling along as they walk out of sight.</span> Not wanting to risk another accidental flash, you decide to instead pace back and forth along the porch, gripping the towel tightly. A few more people walk by the house, a few giving you curious looks and smiles, with one kindly old man asking if you were locked out and needed help. You assure him that you are fine and he walks off. <br>
<br>
Finally, the client returns with your clothes neatly folded and cleaned. You take them, run back to the side of the house to dress yourself, and return the towel to the man. He apologizes once again for causing trouble, before paying you the promised amount and sending you on your way. <br>
<span style="color:green">+$_jobpay</span><br>
<<set $Money += _jobpay>>
<br>
/* GENERIC TIME PASS */
<<set $Minutes += 30>>
<<set $OddJobsCount += 1>>
/* RETURN CODE */
<<if $Location.Name == "Northend">>
[[Continue|Northend]]
<<elseif $Location.Name == "Wald Street">>
[[Continue|Wald Street]]
<<elseif $Location.Name == "Dellwood Street">>
[[Continue|Dellwood Street]]
<</if>>
<</replace>>
<</link>>
</div>/* SETTING THE JOBS PAY AND REMOVING THE JOB */
<<if $Location.Name == "Northend">>
<<set _joblocation to "Northend">>
<<elseif $Location.Name == "Wald Street">>
<<set _joblocation to "Wald">>
<<elseif $Location.Name == "Dellwood Street">>
<<set _joblocation to "Dellwood">>
<</if>>
<<for _i to 0; _i lt $RandomJobList.length; _i++>>
<<capture _i>>
<<if $RandomJobList[_i].Location == _joblocation and $RandomJobList[_i].Type == "Pull Weeds">>
<<set _jobpay to $RandomJobList[_i].Pay>>
<<set _jobname to $RandomJobList[_i].Name>>
<<set $RandomJobList.deleteAt(_i)>>
<</if>>
<</capture>>
<</for>>
/* DECIDING IF RANDOM EVENT */
<<set _random to random(1, 4)>>
<<if $CarterSocial >= 50 or $CarterSocialRank > 0>>
<<set _friendsocial to true>>
<</if>>
/* RANDOM EVENT */
<<if _random == 1>>
<<include"Random Job Pull Weeds Fall in Mud">>
/* Friend Event */
<<elseif _random == 2 && _friendsocial>>
<<include"Random Job Pull Weeds Carter Helps">>
/* NO RANDOM EVENT/GENERIC */
<<else>>
/* TROUBLE BUT DONE */
Upon knocking at the door and introducing yourself to the client, you are quickly taken to the side of the house where a large horde of weeds has festered. Your feeling of surprise must have been visible on your face, as the client gives you an apologetic look and encouraging pat on the shoulder as they return inside. Despite getting paid well enough for the job, you feel the slightest tinge of disdain towards the client for letting it get this bad. Regardless, you push aside the feelings, stretch out your arms, and get to work on those darn dirty weeds. <br>
<br>
It takes some definite elbow grease and strength to rip those suckers out of the ground, but before long the once festering horde of weeds begins to dwindle and you find yourself making very visible progress. Perhaps feeling a bit guilty at letting their yard become such a mess, the client does come out and offer you some lemonade a short while into your work. The cool drink and short break does help restore some of your spent energy and you return to the job with a burst of fervor. <br>
<br>
<span style="color:lightgreen">You are actually surprised by how quick you were able to complete the job, as not 30 minutes after you’d started, the side of the house was neat and weed free!</span> Feeling proud of yourself, you quickly toss the pulled weeds into a large garbage bag and toss them in the trashcan out front. Hearing you finish up, the client comes out and thanks you wholeheartedly, paying you the promised cash along with another cool glass of lemonade for your trouble. <br>
<span style="color:green">+$_jobpay</span><br>
<<set $Money += _jobpay>>
<br>
/* IF HOT */
<<if $Temp == "Warm" or $Temp == "Hot" or $Temp == "Scorching">>
<span style="color:lightcoral">It is as you finish and head back to the sidewalk that the long hours spent in the sun and heat hits you, as you realize you are sweating profusely and are desperately thirsty. <br></span>
<<needChange "Hygiene" -10>>
<br>
<</if>>
/* GENERIC TIME PASS */
<<set $Minutes += 30>>
<<set $OddJobsCount += 1>>
/* RETURN CODE */
<<if $Location.Name == "Northend">>
[[Continue|Northend]]
<<elseif $Location.Name == "Wald Street">>
[[Continue|Wald Street]]
<<elseif $Location.Name == "Dellwood Street">>
[[Continue|Dellwood Street]]
<</if>>
<</if>>You look over the weeds growing on the side of the house and sigh in annoyance, realizing it is probably going to take an hour. You push on the yard gloves and get to work.
<<set $RandomEvent to random(1, 4)>>
/* NORMAL */
<<if $RandomEvent > 2>>
It is very tiring, but you manage to clear the weeds out, though the knowledge that they’ll be back soon slightly annoys you.<br>
<<needChange "Energy" -5>>
/* NEGATIVE */
<<else>>
<span style="color:Red">But pulling the weeds is much harder than you were expecting, the roots having firmly planted themselves into the ground. </span> Though you manage to get it done, you feel very frustrated by the end of it. <br>
<<needChange "Energy" -5>>
<<addMoodlet "Stress" 1>>
<</if>>
<<set $Minutes += 60>>
<<set $ChoreOutdoorObj to 1>>
<<include"Chore Quest Check">>
<br>
[[Continue|PH Backyard]]You stand on the deck in your backyard. It is a decent-sized backyard, with plenty of space for a little boy to lose his second favorite toy, after <span style="color:DarkTurquoise">Bue</span> of course. You don’t see anything in the grass or dirt, but if it were that easy to find you’re pretty sure <span style="color:DarkTurquoise">Noah</span> would have been able to find it.<br>
<br>
You narrow down a few places that <span style="color:DarkTurquoise">Noah</span> wouldn’t have checked. First would be under the deck, it's dark, dusty, and full of bugs. All of which are turn-offs for <span style="color:DarkTurquoise">Noah</span>. Second, the shed. There is no light in there and <span style="color:DarkTurquoise">Noah</span> is convinced that he saw a monster in there at one point. Lastly, would be in the tree. You have no idea how it would have gotten up there, but it's technically a possibility. Though it may help to see if you can find some clues.<br>
<br>
<span style="color:Azure"><strong>--Investigate--</strong></span><br>
<<if $QuestMissingToyInvestigate != 1>>
[[Investigate the Deck (0:15)|Missing Toy Investigate]]<br>
<<else>>
<span style="color:Gray">You've already Investigated the Deck.</span><br>
<</if>>
<br>
<span style="color:Azure"><strong>--Search--</strong></span><br>
[[Crawl under the Deck (0:15)|Missing Toy Deck]]
<span style="color:Red">-Hygiene</span>
<br>
[[Climb the Tree (0:15)|Missing Toy Tree]]
<<set $SkillCheckType to "Athletics">>
<<set $SkillCheckDifficulty to 1>>
<<include"Skill Level Display">>
<br>
[[Search the Shed (0:15)|Missing Toy Shed]]
<span style="color:Red">+???</span>
<br>
<br>
[[Search Later|PH Backyard]]<<set $QuestBoosterShot to 2>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
As you walk into the living room, you see <span style="color:DarkTurquoise">Noah</span> crowding around <span style="color:DarkTurquoise">Your Father</span> seemingly trying to dissuade him of something. Upon seeing you, he quickly runs over.<br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$NoahNickname</span>! You’re like super busy, right? Too busy to take me anywhere with all your homework and friends and-“</span> <span style="color:DarkTurquoise">Noah</span> is interrupted by <span style="color:DarkTurquoise">Your Father</span> laughing and yelling out that he is not getting out of it. <span style="color:LightSteelBlue">“I’m not trying to get out of it, but if <span style="color:DarkTurquoise">$NoahNickname</span> is super busy we can do it another day.”</span><br>
<br>
<span style="color:DarkTurquoise">Your Father</span> laughs and walks over to you two. <span style="color:LightSteelBlue">“Your school said it has to be done, so no getting out of it no matter how hard you try.”</span> <span style="color:DarkTurquoise">Noah</span> pouts and tries to convince <span style="color:DarkTurquoise">Your Father</span> by giving him sad puppy dog eyes, but it doesn’t work so he walks off sadly back to his room. <span style="color:DarkTurquoise">Your Father</span> chuckles and rolls his eyes as you ask him what that was all about. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Noah</span> is behind on some of his shots so I set up an appointment for this afternoon, but you know how he is with needles.”</span> You and <span style="color:DarkTurquoise">Your Father</span> share a laugh remembering some of the antics <span style="color:DarkTurquoise">Noah</span> would pull trying to get out of doctor’s visits.<br>
<br>
<span style="color:LightSteelBlue">“But I got an important last-minute work meeting, so I was wondering if you’d be willing to take him? It’s around 4 and shouldn’t be longer than 30 minutes to an hour and you’d be doing me a huge favor.”</span> <span style="color:DarkTurquoise">Your Father</span> gives you his own version of the puppy dog eyes, prompting a laugh as you agree. <span style="color:LightSteelBlue">“Thanks, <span style="color:DarkTurquoise">$DadNickname</span>, I’ve already filled out his paperwork, so you just have to give it to them. Also-“</span> He leans in and whispers, <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Noah</span> doesn’t know this, but he’s getting 3 shots, not 1. Don’t want him freaking out more than he already is. But just try to be there for him, okay?”</span><br>
<br>
You agree as you put your little brother’s paperwork somewhere you won’t forget it and return to what you were doing.<br>
<span style="color:Gold">Quest Started: “Booster Shot”!<br></span>
<br>
[[Continue|PH Living Room]]<<set $Minutes += 15>>
<<set $Location to {
Name: "Inside Hospital",
Indoors: 1,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "Downtown",
}>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:DarkTurquoise">Noah</span> hides behind you and holds your pant leg as you walk through the sliding glass doors of the clinic. There are quite a few people inside, though no other kids. You walk up to the receptionist, practically dragging Noah behind you, and check in, giving her the paperwork <span style="color:DarkTurquoise">Your Father</span> gave you. She quickly checks it over before telling you it’ll be just a minute and the two of you go and sit down in view of a TV that was playing cartoons.<br>
<br>
<span style="color:DarkTurquoise">Noah</span> sits with his legs up and his face against his knees, anxiously shaking his leg and staring at the ground. You point out the TV to him, but he just makes a nondescript noise and continues sitting there quietly. This was no surprise since you knew your brother was very afraid of needles, but you couldn’t help but feel bad for him. He’d normally have <span style="color:DarkTurquoise">Bue</span> to comfort him but felt too embarrassed to bring him.<br>
<br>
<div id=choice1>
<<link "Comfort Him<br>">>
<<replace"#choice1">>
You put your arm around your little brother and tell him that it's not that bad, just a little shot that he won’t even feel. <span style="color:LightSteelBlue">“But I will though!”</span> He says fearfully, <span style="color:LightSteelBlue">“And it’s not fair! I had to get like FOUR shots before we moved and daddy said that I wouldn’t have to get any more for like a year!”</span> You remember that day, <span style="color:DarkTurquoise">Your Father</span> had lied and said you were just going shopping for some new clothes but ended up taking you and <span style="color:DarkTurquoise">Noah</span> to the doctor instead. You weren’t in the room when it happened, but you heard that <span style="color:DarkTurquoise">Your Father</span> and the doctor had to practically hold <span style="color:DarkTurquoise">Noah</span> down.<br>
<br>
<span style="color:DarkTurquoise">Noah</span> was madder about the lie then, giving <span style="color:DarkTurquoise">Your Father</span> the silent treatment for three days afterward. Though he told <span style="color:DarkTurquoise">Noah</span> the truth this time or at least part of it, <span style="color:DarkTurquoise">Noah</span> was still very scared. <span style="color:Pink">As you noticed tears forming in his eyes, you couldn’t help but smile, picking your brother up, and placing him on your lap, holding him close as you tell him that you will be there the whole time so he doesn’t have to be scared.</span><br>
<br>
<span style="color:LightSteelBlue">“Thanks…”</span> <span style="color:DarkTurquoise">Noah</span> says quietly. <span style="color:Pink">You could feel his heart beating quickly in his chest as he hugged you, but after a few minutes he seemed to calm down and you caught him looking up at the TV.</span><br>
<<socialChange "Noah" 3>>
<br>
[[Continue|Quest Booster Shot 3]]
<</replace>>
<</link>>
<<link "Watch Cartoons">>
<<replace"#choice1">>
You lean back in the chair and begin to watch the cartoons on the TV. It is fairly entertaining, despite it being an old educational program aimed at younger children.<br>
<br>
After a few minutes, you feel <span style="color:DarkTurquoise">Noah</span> pull at your sleeve. <span style="color:LightSteelBlue">“I need to pee.”</span> You stand up and take him to the restrooms. You ask if he needs help, but he tells you he’ll be fine and goes inside alone, though your brotherly instincts have you keep the door open just a crack.<br>
<br>
You zone out thinking about various things until you are snapped back to reality by the sound of your brother turning the sink on to wash his hands. You hear what sounds like whispering and lean closer to the door to hear what he is saying.<br>
<br>
<span style="color:LightSteelBlue">“You’re not a baby anymore!”</span> <span style="color:DarkTurquoise">Noah</span> says to himself in the mirror, <span style="color:LightSteelBlue">“It’s just one little shot, just close your eyes and be brave.”</span> <span style="color:Pink">He takes a deep breath before wiping the tears from his eyes and shutting off the water. You step away from the door, teasingly lie and tell <span style="color:DarkTurquoise">Noah</span> that he forgot to zip up his $NoahBottoms.Type as he walks out, causing an embarrassed gasp, before walking back to your seats. You couldn’t help but smile at Noah. Despite being so afraid, he was clearly trying.</span><br>
<<needChange "Energy" 6>>
<br>
[[Continue|Quest Booster Shot 3]]
<</replace>>
<</link>>
</div><<set $Minutes += 15>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
After a few more minutes of waiting, the receptionist calls out <span style="color:DarkTurquoise">Noah</span>’s name and the two of you walk up there and are led to an examination room. You can tell that <span style="color:DarkTurquoise">Noah</span>’s whole body has clenched up. You are taken to a small examination room with one of those hospital beds with the paper sheets on them and help <span style="color:DarkTurquoise">Noah</span> onto it. You take a seat next to him and are told that the doctor will be just a second.<br>
<br>
<span style="color:DarkTurquoise">Noah</span> is still anxiously shaking his leg, now paired with taking deep breaths to try to calm his nerves. <span style="color:LightSteelBlue">“Maybe the doctor is really busy and we should come back tomorrow!”</span> He says hopefully after waiting a few minutes. Right on cue, the door opens again and an older gentleman walks in.<br>
<br>
<span style="color:LightSteelBlue">“Sorry to keep you waiting. Which one of you is <span style="color:DarkTurquoise">Noah</span>?”</span> He asks, though quickly realizes that it was the young boy who looked like he was about to burst into tears as he walked in. He sees the boy’s nervousness, sitting down in his chair and rolling over before shaking <span style="color:DarkTurquoise">Noah</span>’s hand. <span style="color:LightSteelBlue">“My name is <span style="color:DarkTurquoise">Dr. Makani</span>, I’m one of the doctors that Preston works with. So I’m also the GP of some of your classmates. Must be weird going to a whole new school right?”</span> Though the doctor does his best to make fun conversation, <span style="color:DarkTurquoise">Noah</span> only answers softly and continues staring at the ground.<br>
<br>
<span style="color:LightSteelBlue">“Alright, well the school has asked me to give you a short physical as well today, so they have a recent one for their records. So I will need you to strip down to your underwear. If you want, we can have your brother wait in the hallway to give you some privacy-“</span> <span style="color:DarkTurquoise">Noah</span> suddenly snaps up, quickly placing his hand on your knee before shaking his head. <span style="color:LightSteelBlue">“I want him to stay.”</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Undies">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
The doctor agrees before helping Noah stand up. <span style="color:Pink">He quickly strips down, handing his clothes to you, before sitting back on the bed in just his $NoahUndies.Type. He seems slightly embarrassed, blushing a little, and avoids eye contact with the doctor. But he does seem calmed by your presence, keeping his hand on your leg whenever he can.</span><br>
<br>
<span style="color:LightSteelBlue">“There is no need to be embarrassed.”</span> <span style="color:DarkTurquoise">Dr. Makani</span> says as he begins to listen to <span style="color:DarkTurquoise">Noah</span>’s heartbeat, <span style="color:LightSteelBlue">“Every boy in your class had to do this in their underwear, you don’t have anything I haven’t seen.”</span> As the tests continued, <span style="color:DarkTurquoise">Noah</span> seemed to have calmed down, though it was less because of what the doctor said and more because the shots were being delayed.<br>
<br>
Though eventually, the time did come and the doctor brought up the shots. <span style="color:DarkTurquoise">Noah</span> freezes upon hearing the ‘S’ at the end. <span style="color:LightSteelBlue">“You mean one shot, right?”</span> The nervous boy asks, holding up one finger to emphasize his point, <span style="color:LightSteelBlue">“I’m only supposed to be getting one.”</span> <span style="color:DarkTurquoise">Dr. Makani</span> looks through his notes confused for a moment before reiterating that <span style="color:DarkTurquoise">Noah</span> had 3 shots listed.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 2>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Undies">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“No no no!”</span> <span style="color:Pink">You see <span style="color:DarkTurquoise">Noah</span>’s face drop as he scooches back and tries to hide behind you, <span style="color:LightSteelBlue">“Daddy said I was only getting one shot. <span style="color:DarkTurquoise">$NoahNickname</span>, tell him I’m only getting the one!”</span> You could hear the quivering in his voice as he completely hide behind you, meanwhile, <span style="color:DarkTurquoise">Dr. Makani</span> was trying to calm him down.</span><br>
<br>
<div id=choice1>
<<link "Sit Him on Your Lap">>
<<replace"#choice1">>
As <span style="color:DarkTurquoise">Noah</span> freaks out and the doctor attempts to calm him down, you smile and stand up. <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> keeps moving to keep you between him and the doctor but stops as you put your arms under his knees and pick him up. <span style="color:DarkTurquoise">Noah</span> holds you close as you sit back down with him on your lap. With his head buried in your chest, you pat him on the head and rub his exposed back.</span><br>
<br>
You start to recount one of <span style="color:DarkTurquoise">Noah</span>'s favorite episodes from Owlman, but intentionally get something wrong. You hear <span style="color:DarkTurquoise">Noah</span> mumble something, but tell him you can't hear him. <span style="color:Pink">He comes up from your chest, wiping the tears and snot off his face before he corrects you. You laugh, calling him smart before asking him what happens next.</span><br>
<br>
As <span style="color:DarkTurquoise">Noah</span> begins to recount the adventure, the doctor takes the opportunity to gently grab his arm and prep it for the shot. <span style="color:DarkTurquoise">Noah</span> jumps at the touch and turns towards the doctor fearfully, but you manage to pull his attention back to you. He takes a deep breath before continuing.<br>
<br>
<span style="color:DarkTurquoise">Dr. Makani</span> waited until <span style="color:DarkTurquoise">Noah</span> was at what sounded like an involved part of the story before quickly giving him his first shot. <span style="color:Pink">Despite the distraction, <span style="color:DarkTurquoise">Noah</span> lets out a pained yelp and buries his face back into your chest. You hold him tightly as you feel him trembling and sobbing quietly. He was very distraught, but clearly trying to put on as brave of a face as he could.</span><br>
<br>
<span style="color:LightSteelBlue">“You’re doing great <span style="color:DarkTurquoise">Noah</span>!”</span> The doctor says happily, <span style="color:LightSteelBlue">“you’re one of the bravest boys I've had recently.”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> doesn't respond, instead, he just continues to cry into you.</span> You and the doctor both decide to give <span style="color:DarkTurquoise">Noah</span> a second to calm down before continuing.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Closed">>
<<set $AD.Cry to 2>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Undies">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“It hurts…”</span> your tearful little brother says after a minute of sobbing, <span style="color:LightSteelBlue">“Please can we be done?”</span> <span style="color:Pink">You pat <span style="color:DarkTurquoise">Noah</span> on the head and tell him that the worst of it is over. He looks up at you, tears once again rolling down his cheeks, and gives you a little nod.</span><br>
<br>
The doctor takes this as meaning he is ready and begins to give him the second shot. <span style="color:Pink">He flinches and squeezes you tightly as the needle goes in, but doesn't burst into tears or try to hide like before. You praise how good he is doing, but <span style="color:DarkTurquoise">Noah</span> stands up and walks over, and sits in the corner of the room facing the wall. This was obviously hard on the little kid.</span><br>
<<socialChange "Noah" 3>>
<br>
[[Continue|Quest Booster Shot 4]]
<</replace>>
<</link>>
<span style="color:Green">+Noah</span><br>
<<link "Stand Up & Hold Him Down">>
<<replace"#choice1">>
You turn around and look back at <span style="color:DarkTurquoise">Noah</span> annoyed. No longer able to hide begin you, he begins to try and scooch to the other side of the bed. You tell him that he needs to stop freaking out because the sooner he does the sooner it'll be over.<br>
<br>
<span style="color:LightSteelBlue">“But I already got the shot!”</span> <span style="color:DarkTurquoise">Noah</span> cried out, <span style="color:LightSteelBlue">“I was only supposed to get the one and I got it! Please!”</span> <span style="color:DarkTurquoise">Noah</span> tries to plead with you as you grab his legs and yank him back over. <span style="color:LightSteelBlue">“No! I already got it! I already got it!”</span> <span style="color:DarkTurquoise">Noah</span> begins to cry louder as you forcefully hold him down.<br>
<br>
<span style="color:LightSteelBlue">“Just take a deep breath and it'll be over before you know it.”</span> <span style="color:DarkTurquoise">Dr. Makani</span> says in an attempt to calm the crying boy. But it doesn't work, as <span style="color:DarkTurquoise">Noah</span> continues to cry and fight you the entire time, letting out an over exaggerated scream of pain add the needle goes in.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Closed">>
<<set $AD.Cry to 2>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Undies">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:Pink">As you finally release <span style="color:DarkTurquoise">Noah</span>, he quickly pushes past you and goes and sits down in the corner of the room, facing the wall and sobbing. This was all obviously very hard on the little kid.</span><br>
<<socialChange "Noah" -3>>
<br>
[[Continue|Quest Booster Shot 4]]
<</replace>>
<</link>>
</div><<set $Minutes += 15>>
<<set $QuestBoosterShot to 3>>
As <span style="color:DarkTurquoise">Noah</span> sits in the corner, <span style="color:Pink">his cute butt poking out of the back of his $NoahUndies.Name,</span> <span style="color:DarkTurquoise">Dr. Makani</span> lets out a long sigh. <span style="color:LightSteelBlue">“So many kids are afraid of needles these days, though it seems your brother has it bad. I wish we could be done so the little guy could take a break, but we still have one more.”</span> He gives you a slightly concerned look, <span style="color:LightSteelBlue">“And this one won't be easy. It has to go in his backside.”</span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 2>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Undies">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
Despite the doctor trying to whisper that last part, <span style="color:DarkTurquoise">Noah</span> clearly hears it as he quickly stands up and turns around with a fearful look on his face. <span style="color:LightSteelBlue">“What!?”</span> The doctor, realizing his mistake, tries to calm your brother down as he inches towards the door. <span style="color:LightSteelBlue">“No, please! I’m sorry, I’ll be good! Please no more!”</span> Suddenly, <span style="color:DarkTurquoise">Noah</span> leaps towards the door in an attempt to escape, but you manage to grab him right as he turns the doorknob and drags him back over to the bed. <span style="color:Pink">Though the thought of letting your little brother run out into a crowded hospital in just his $NoahUndies.Type was tempting.</span><br>
<br>
<span style="color:LightSteelBlue">“No, please! We can do it in the arm! I’ll be good, I promise!”</span> <span style="color:DarkTurquoise">Noah</span> tried desperately to plead with you both, but as he saw the longer needle the doctor had to use for this shot, he began to panic. He started to kick and hit you in a desperate attempt to escape, crying and wailing the entire time. <span style="color:Pink">You can hardly remember the last time you saw your baby brother so frightened.</span><br>
<br>
You hold <span style="color:DarkTurquoise">Noah</span> close and begin to shush him in an effort to calm him down. In his desperate flailing, he accidentally elbows you right in the nose. As you yell out from the impact and let him go, <span style="color:DarkTurquoise">Noah</span> freezes, staring at you in shock. As you look at your hand you see that you were bleeding, though only slightly.<br>
<br>
<span style="color:LightSteelBlue">“I’m sorry! I’m sorry!”</span> <span style="color:DarkTurquoise">Noah</span> apologizes, now frozen in fear of retaliation.<br>
<br>
<div id=choice1>
<<link "Let Him Lay on You<br>">>
<<replace"#choice1">>
<<set $Minutes += 15>>
<span style="color:Pink">As you grab <span style="color:DarkTurquoise">Noah</span> and pull him close to you, he doesn’t resist. Instead, he just continuously apologizes for hitting you. You shush him and lay back on the bed, hugging him against your stomach. You whisper softly in his ear, asking him to be brave and promising to get ice cream if he can do this for you.</span><br>
<br>
<span style="color:LightSteelBlue">“I’m sorry…”</span><span style="color:DarkTurquoise">Noah</span> says softly, though you don’t think he was talking about hitting you anymore. <span style="color:LightSteelBlue">“I can’t…”</span> <span style="color:Pink">He squeezes you harder and, despite what he said, doesn’t react as <span style="color:DarkTurquoise">Dr. Makani</span> pulls his $NoahUndies.Type down to his knees. You glance down and see his cute butt laid bare and felt his Small Penis pressed against you. Normally, Noah would freak out about being exposed like this. But at this moment, all he wanted was to be held.</span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Closed">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:Pink">You felt his body tense up and heard a pained groan as he was given the shot. But <span style="color:DarkTurquoise">Noah</span> didn’t cry, seems he was all cried out. He just held you tightly. Even when the shot was done and <span style="color:DarkTurquoise">Dr. Makani</span> pulled his underwear back up, <span style="color:DarkTurquoise">Noah</span> just laid on top of you slightly shivering for a few minutes.</span><br>
<br>
<span style="color:Pink">Eventually, <span style="color:DarkTurquoise">Noah</span> got up and, without looking at you or saying a word, started to get dressed.</span> <span style="color:DarkTurquoise">Dr. Makani</span> thanked you both and gave you some papers to give <span style="color:DarkTurquoise">Your Father</span> as you left. <span style="color:DarkTurquoise">Noah</span> was silent as you left and, as promised, walked to the small Ice Cream Parlor near the park.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
The first time he spoke since you left was when he told the worker what flavor of ice cream he wanted. The two of you walked over to the park and sat on a bench eating. <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> finished quickly and, when he was done, suddenly laid his head on your lap. He stared up at you, looking like he wanted to say something, but couldn’t find the words. Instead, he gave you a big smile. That was enough, as you both stood up and walked home.</span><br>
<span style="color:Gold">Quest: Booster Shot (Completed!)</span><br>
<<socialChange "Noah" 3>>
<br>
[[Continue|PH Living Room]]
<</replace>>
<</link>>
<<link "Rip Off His Underwear & Hold Him Down">>
<<replace"#choice1">>
<<set $Minutes += 15>>
You let out a deep sigh and glare at <span style="color:DarkTurquoise">Noah</span> angrily. You were fed up with his behavior. You understand he is afraid of needles, but at this point it was ridiculous! You were done being nice. <span style="color:Pink">You suddenly grab <span style="color:DarkTurquoise">Noah</span> by the waist and toss him facedown onto the hospital bed.</span> <br>
<br>
<span style="color:LightSteelBlue">“No! I’m sorry! I’m sorry!”</span> <span style="color:DarkTurquoise">Noah</span> was screaming and crying at this point, seemingly thinking you were giong to hit him in retaliation. <span style="color:Pink">Instead, you pinned his arms above his head and held him down before grabbing the back of his $NoahUndies.Type and yanking them completely off his legs!</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Bound">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 2>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> paniced and struggled as you forcefully exposed him, but you held him down in place. You couldn’t help but notice the back of <span style="color:DarkTurquoise">Noah</span>’s Balls and Small Penis poking out between his legs.</span> <br>
<br>
<span style="color:LightSteelBlue">“Normally we try to be a bit more gentle-“</span> <span style="color:DarkTurquoise">Dr. Makani</span> was worried about how you were holding down <span style="color:DarkTurquoise">Noah</span>, but figured it would be best for everyone if he finished the last shot. <span style="color:DarkTurquoise">Noah</span> let out a pained scream as the needle pricked him, crying even louder. <br>
<br>
Once the final shot was finished, you let the pressure off <span style="color:DarkTurquoise">Noah</span>, who basically shoved you off of him, and he quickly crawled over to the corner of the bed and continued to cry. <span style="color:Lightcoral"><span style="color:DarkTurquoise">Dr. Makani</span> tried to give <span style="color:DarkTurquoise">Noah</span> back his clothes, but he just tossed them away before angrily yelling out <span style="color:LightSteelBlue">“I hate you!”</span> Though you couldn’t tell which one of you this was directed at.</span> <br>
<br>
As <span style="color:DarkTurquoise">Noah</span> sobbed in the corner, still completely nude, <span style="color:DarkTurquoise">Dr. Makani</span> gave you some information and paperwork to pass on to <span style="color:DarkTurquoise">Your Father</span>.<span style="color:Pink"> Eventually, <span style="color:DarkTurquoise">Noah</span> got up and very timidly redressed himself. He then sat down by the door and quietly waited for you to take him home.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
He was silent the entire walk home, staring at the ground and sobbing. Once you were finally home, <span style="color:DarkTurquoise">Noah</span> stopped in the doorway and spoke quietly. <span style="color:LightSteelBlue">“I don’t hate you. But I’m really mad.”</span> <span style="color:Lightcoral">You tried to put your hand on his shoulder, but he ripped his shoulder away and ran into his room, slamming the door loudly.</span> <br>
<span style="color:Gold">Quest: Booster Shot (Completed!)</span><br>
<<socialChange "Noah" -3>>
<br>
[[Continue|PH Living Room]]
<</replace>>
<</link>>
</div>/* QUEST STAGE 2 */
<<if $QuestBoosterShot == 2>>
<span style="color:Azure"><big><strong>--Booster Shot--</strong></big></span><br>
<span style="color:DarkTurquoise">Noah</span> has to get some shots for school. He is not looking forward to it. <span style="color:DarkTurquoise">Your Father</span> has asked you to take him.<br>
<strong>Objectives:</strong><br>
<div style="text-indent: 2em;">
Go to the Hospital Between 3PM and 6PM: (0/1)<br>
</div>
<</if>>/* QUEST STAGE 1 */
<<if $ChoreQuest == 1>>
<span style="color:Azure"><big><strong>--Weekly Chores--</strong></big></span><br>
<span style="color:DarkTurquoise">Your Father</span> expects you and your brothers to complete weekly chores in exchange for an allowance. Failure to do your chores will leave you in trouble with <span style="color:DarkTurquoise">Your Father</span>.<br>
<strong>Deadline:</strong> Sunday<br>
<strong>Objectives:</strong><br>
/* OUTDOOR CHORES */
<div style="text-indent: 2em;">
<<if $ChoreOutdoor == "Mow Lawn">>
<<if $ChoreOutdoorObj == 0>>
Mow the Front Lawn: (0/1)
<<elseif $ChoreOutdoorObj == 1>>
<span style="color:lightgreen">Mow the Front Lawn: (1/1)</span>
<</if>>
<<elseif $ChoreOutdoor == "Pull Weeds">>
<<if $ChoreOutdoorObj == 0>>
Pull Weeds in the Backyard: (0/1)
<<elseif $ChoreOutdoorObj == 1>>
<span style="color:lightgreen">Pull Weeds in the Backyard: (1/1)</span>
<</if>>
<</if>>
</div>
/* EASY CHORES */
<div style="text-indent: 2em;">
<<if $ChoreEasy == "Vacuum">>
<<if $ChoreEasyObj == 0>>
Vacuum the Living Room: (0/1)
<<elseif $ChoreEasyObj == 1>>
<span style="color:lightgreen">Vacuum the Living Room: (1/1)</span>
<</if>>
<<elseif $ChoreEasy == "Laundry">>
<<if $ChoreEasyObj == 0>>
Wash Clothes: (0/1)<br>
<div style="text-indent: 2em;">
Hang Clothes up to Dry: (0/1)
</div>
<<elseif $ChoreEasyObj == 2>>
<span style="color:lightgreen">Wash Clothes: (1/1)<br></span>
<div style="text-indent: 2em;">
Hang Clothes up to Dry: (0/1)
</div>
<<elseif $ChoreEasyObj == 1>>
<span style="color:lightgreen">Wash Clothes: (1/1)<br></span>
<div style="text-indent: 2em;">
<span style="color:lightgreen">Hang Clothes up to Dry: (1/1)</span>
</div>
<</if>>
<<elseif $ChoreEasy == "Take Out Trash">>
<<if $ChoreEasyObj == 0>>
Take out the Trash in the Kitchen: (0/1)
<<elseif $ChoreEasyObj == 1>>
<span style="color:lightgreen">Take out the Trash in the Kitchen: (1/1)</span>
<</if>>
<</if>>
</div>
/* HARD CHORES */
<<if $ChoreHard == "Mop">>
<<if $MopKitchen != 1>>
<div style="text-indent: 2em;">
Mop the Kitchen: (0/1)
</div>
<<else>>
<div style="text-indent: 2em;">
<span style="color:lightgreen">Mop the Kitchen: (1/1)</span>
</div>
<</if>>
<<if $MopDadBath != 1>>
<div style="text-indent: 2em;">
Mop <span style="color:DarkTurquoise">Your Father</span>'s Bathroom: (0/1)
</div>
<<else>>
<div style="text-indent: 2em;">
<span style="color:lightgreen">Mop <span style="color:DarkTurquoise">Your Father</span>'s Bathroom: (1/1)</span>
</div>
<</if>>
<<if $MopBathroom != 1>>
<div style="text-indent: 2em;">
Mop Your Bathroom: (0/1)
</div>
<<else>>
<div style="text-indent: 2em;">
<span style="color:lightgreen">Mop Your Bathroom: (1/1)</span>
</div>
<</if>>
<</if>>
<<elseif $ChoreQuest == 2>>
/* QUEST STAGE 2 */
<span style="color:Azure"><big><strong>--Weekly Chores--</strong></big></span><br>
You have finished your Chores. Go to <span style="color:DarkTurquoise">Your Father</span>’s room to collect your allowance.<br>
<strong>Deadline:</strong> Sunday<br>
<strong>Objectives:</strong><br>
<div style="text-indent: 2em;">
Collect your Allowance: (0/1)<br>
</div>
<<elseif $ChoreQuest == 3>>
/* QUEST STAGE 3 */
<span style="color:Azure"><big><strong>--Weekly Chores--</strong></big></span><br>
<span style="color:lightgreen">Completed!</span><br>
<</if>>/* QUEST SETTERS */
<<set $QuestMissingToy to 0>>
<<set $QuestBoosterShot to 0>>
<<set $QuestStormyNight to 0>>
/* Quest Triggers */
<<set $SchoolQuest to 0>>
/* FIRST HOME VISIT QUESTS */
<<set $QuestHomeFirst to {
Lucas: 0,
Ben: 0,
Michael: 0,
Carter: 0,
Jackson: 0,
Xavier: 0,
Thomas: 0,
Felix: 0,
}>>
/* Gabe Quest Variables */
/* Bail Out Quest */
<<set $QuestGabeBailOut to 0>>
/* LUCAS RYKER QUEST */
<<set $QuestLucasRyker to {
State: 0,
RykerOption: "None",
DadTruth: "None",
}>>
/* Lucas Home First Quest */
<<set $QuestLucasHome to {
State: 0,
}>>
/* Lucas Meet Fam Quest */
<<set $QuestLucasMeetFam to {
State: 0,
}>>
/* Lucas Home Comfort Quest */
<<set $QuestLucasHomeComfort to 0>>
/* Lucas Punishment Game */
<<set $QuestLucasPunishmentGame to {
State: 0,
}>>
/* Lucas Sex Quest */
<<set $QuestLucasSex to {
State: 0,
}>>
/* GABE */
/* Gabe Sneak Out */
<<set $QuestGabeSneakOut to {
State: 0,
Snitch: 0,
}>>
<<set $GabeSecretBJDone to false>>
<<set $GabeSecretBJPostSceneHappened to false>>
<<set $XavierFelixShowerConfrontationSceneHappened to false>>
/* Michael */
/* Michael Little Bear */
<<set $QuestMichaelLittleBear to {
State: 0,
Choice: "Not",
}>>
/* Michael Blackmail */
<<set $QuestMichaelBlackmail to {
State: 0,
OutsideChoice: "Masturbate",
Diaper: 0,
}>>
/* OC Meet The Millers */
<<set $OCQuestMeetMillers to {
State: 0,
}>>
/* OC Sebastian Intro */
<<set $OCSebastianIntro to 0>>
/* OC Seb Photos */
<<set $OCSebPhotoTime to -1>>
<<set $OCSebPhotoCute to ["Thomas Little Bro", "Jackson Tree Nude", "Carter Found Camera", "Felix Training Soccer", "Lucas On Swing", "Ryker with Lucas", "Thomas and Ethan Bandaid", "Thomas and Ethan Accident"]>>
<<set $OCSebPhotoEmbarrassing to ["Ben Undies Peek", "Carter Buying Briefs", "Michael After Detention", "Michael Caught Before", "Xavier's Little Surprise", "Ryker Doing Pull-Ups", "Shinju Photo Day", "Lovers at the Pool", "Shinju Embarrassing Photo", "Richard and Arthur at Pool"]>>
<<set $OCSebPhotoSpecial to ["The Squirrel", "Boy Trips into Ben", "Xavier at Home", "Sebastian Sticking Tongue Out", "Ben in Room", "Lucas Wet Dream", "Ben in his Room", "Lucas Wet Dream"]>>
<<set $OCSebPlayerPhotos to []>>
/* Seb Other */
<<set $OCOliverMet to 0>>
<<set $OCOliverJacksonFelix to 0>>
<<set $OCOliverMillerTwins to 0>>
/* OC Isaac Intro */
<<set $OCIsaacIntro to 0>>
/* Intros */
<<set $CarterIntroQuest to { State: 0 }>>
<<set $ThomasIntroQuest to { State: 0 }>>
<<set $ThomasAbsent to false>>
/* Ryker */
<<set $QuestRykerRetaliation to { State: 0 }>>
/* Carter */
<<set $CarterParkNoPantsQuest to {
State: 0,
PantsChoice: "",
UnstuckChoice: "",
}>>
<<set $QuestNoahSwimmingLessons = { State: 0 }>>
<<set $QuestNoahAccident = { State: 0 }>>
<<set $OCQuestManuelBrothel = { State: 0 }>>
<<set $QuestEventArthurRichardStargaze to 0>>/* Intro: Helped Lad */
<<if $CarterIntroQuest.State == 1>>
<span style="color:Azure"><big><strong>--Carter: The Helpful Lad--</strong></big></span><br>
<span style="color:DarkTurquoise">Carter</span> has invited you to join him at a city-sponsored park clean-up event. It is taking place on <span style="color:teal">Saturday</span> from <span style="color:teal">7AM to 11AM</span> at the <span style="color:teal">City Park</span>.<br>
<strong>Objectives:</strong><br>
<div style="text-indent: 2em;">
Visit the City Park between 7AM and 11AM on Saturday: (0/1)<br>
</div>
<</if>>/* Lenny's Wild West Show */
<<if $OCQuestSnowpawIntro.State == 2>>
<span style="color:Azure"><big><strong>--Jackson: Lenny's Wild West Show--</strong></big></span><br>
<span style="color:DarkTurquoise">Jackson</span> has invited you to <strong>Lenny's Wild West Show</strong>. Go to the <span style="color:teal">Community Center</span> on <span style="color:teal">Friday</span> between <span style="color:teal">3:30PM to 5PM</span>.<br>
<strong>Objectives:</strong><br>
<div style="text-indent: 2em;">
Visit the Community Center between 3:30 PM and 5PM on Friday: (0/1)<br>
</div>
<</if>>/* HOMECOMING/FIRST HOUSE VISIT */
<<if $QuestHomeFirst.Lucas == 1>>
<span style="color:Azure"><big><strong>--Lucas: Homecoming--</strong></big></span><br>
<span style="color:DarkTurquoise">Lucas</span> has invited you over to his house! He lives right next door to you on <span style="color:teal">Northend</span> and is available <span style="color:teal">Weekdays from 3PM to 7PM</span> and <span style="color:teal">Weekends from 8AM to 7PM</span>. He is also <span style="color:teal">Not Available on Wednesdays</span>.<br>
<strong>Objectives:</strong><br>
<div style="text-indent: 2em;">
Visit Lucas’ House: (0/1)<br>
</div>
<</if>>
/* Lucas Home Comfort */
<<if $QuestLucasHomeComfort == 1>>
<span style="color:Azure"><big><strong>--Lucas: The Price of Fame--</strong></big></span><br>
Something seems to be upsetting <span style="color:DarkTurquoise">Lucas</span>, but he needs to feel comfortable enough to talk to you about it. <br>
<strong>Objectives:</strong><br>
<div style="text-indent: 2em;">
Raise <span style="color:DarkTurquoise">Lucas</span>' <span style="color:teal">Comfort</span> and talk to him in his <span style="color:teal">Bedroom</span>: (0/1)<br>
</div>
<</if>>
/* Lucas Punishment Game */
<<if $QuestLucasPunishmentGame.State == 2>>
<span style="color:Azure"><big><strong>--Lucas: The Punishment Game--</strong></big></span><br>
<span style="color:DarkTurquoise">Lucas</span> claims to have a <span style="color:LightSteelBlue">“Fun, but hard”</span> video game he wants you both to play, but claims it can only be played when his mother isn’t home. Something seems fishy about this. <br>
<strong>Objectives:</strong><br>
<div style="text-indent: 2em;">
Visit <span style="color:DarkTurquoise">Lucas</span> in his <span style="color:teal">Living Room</span> on the weekend between <span style="color:teal">9 A.M.</span> and <span style="color:teal">12 P.M.</span>: (0/1)<br>
</div>
<</if>><<include"Quest Chores">>
<<include"Quest Noah's Missing Toy">>
<<include"Quest Booster Shot">>
<<include"Quest Random Jobs">>
<<include"Quest Menu Lucas">>
<<include"Quest Menu Carter">>
<<include"Quest Menu Jackson">>
<<if $QuestEventArthurRichardStargaze == 1>>
<strong>=Stargazing=</strong><br>
You have a stargazing date with Arthur & Richard. Meet them at the Woods around 8 P.M.<br>
<</if>>/* QUEST STAGE 2 */
<<if $QuestMissingToy == 2>>
<span style="color:Azure"><big><strong>--Noah’s Missing Toy--</strong></big></span><br>
<span style="color:DarkTurquoise">Noah</span> has lost his toy while playing in the backyard. You have agreed to look for it.<br>
<strong>Objectives:</strong><br>
<div style="text-indent: 2em;">
Search the Backyard During the Day: (0/1)<br>
</div>
<<elseif $QuestMissingToy == 3>>
<span style="color:Azure"><big><strong>--Noah’s Missing Toy--</strong></big></span><br>
You have found <span style="color:DarkTurquoise">Noah</span>'s missing toy! Best return it to him when he is playing in his room or in the backyard.<br>
<strong>Objectives:</strong><br>
<div style="text-indent: 2em;">
<span style="color:lightgreen">Search the Backyard During the Day: (1/1)</span><br>
</div>
<div style="text-indent: 2em;">
Return the Toy to <span style="color:DarkTurquoise">Noah</span>: (0/1)<br>
</div>
<</if>>
/* Noah's Other QUest */
<<if $QuestNoahSwimmingLessons.State == 2>>
<span style="color:Azure"><big><strong>--Swimming Lessons--</strong></big></span><br>
You have agreed to help <span style="color:DarkTurquoise">Noah</span> learn how to swim. Head to the <strong>City Pool</strong> between <strong>6AM and 9AM</strong> on the weekend. <br>
<strong>Objectives:</strong><br>
<div style="text-indent: 2em;">
Go to the <strong>City Pool</strong> between <strong>6AM and 9AM</strong> on the weekend: (0/1)<br>
</div>
<</if>><<if $RandomJobList.length > 0>>
<span style="color:Azure"><big><strong>--Odd Jobs--</strong></big></span><br>
<</if>>
<<for _i to 0; _i lt $RandomJobList.length; _i++>>
<<capture _i>>
<span style="color:Azure"><strong>--$RandomJobList[_i].Name--</strong></span><br>
<span style="color:Lightsteelblue">"$RandomJobList[_i].Description"</span><br>
<strong>Deadline:</strong> Today<br>
<strong>Pay:</strong> $$RandomJobList[_i].Pay<br>
<strong>Objectives:</strong><br>
<div style="text-indent: 2em;">
$RandomJobList[_i].Type in <span style="color:Teal">$RandomJobList[_i].Location</span>: (0/1)
</div><br>
<</capture>>
<</for>><<set $Weather to "Storm">>
<<set $Temp to "Cool">>
<<set $NoahNewClothes to 1>>
As you walk into the living room, <span style="color:DarkTurquoise">Your Father</span> sits on the couch tying his shoes while watching the weather channel. It's giving a thunderstorm warning in your area, which is emphasized by the sound of distant thunder.<br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Gabe">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Tired">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<set $GabeNoShoes to 0>>
<<include"GABE Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $AD.TopID to "ToTsGr">>
<<set $AD.BottomID to "BoJeBl">>
<<set $AD.OuterID to "OuHoBk">>
<div style="position: relative">
<<include"Teen Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\EmptyTeen.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Hope we get home before that hits.”</span> <span style="color:DarkTurquoise">Your Father</span> says as he turns off the TV. <span style="color:DarkTurquoise">Gabe</span> walks in as well, also dressed to leave, and you ask where they are going. <span style="color:LightSteelBlue">“We have an appointment with <span style="color:DarkTurquoise">Gabe</span>’s guidance counselor, got to get him ready to start looking at colleges.”</span> <span style="color:DarkTurquoise">Gabe</span> rolls his eyes at the thought when suddenly the sound of your little brother’s cries fills the room. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 2>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $BueHands to "Hands">>
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">"Daddy!”</span> <span style="color:DarkTurquoise">Noah</span> jumps into his arms sobbing. <span style="color:DarkTurquoise">Your Father</span> asks him what's wrong and <span style="color:DarkTurquoise">Noah</span> tearfully holds up <span style="color:DarkTurquoise">Bue</span> whose arm has been torn off! <span style="color:LightSteelBlue">“I was playing and the thunder scared me and I grabbed <span style="color:DarkTurquoise">Bue</span> but his arm got caught on my dresser and now he's hurt! Is he gonna die!?”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Your Father</span> picks up the distraught little boy and kisses him on the forehead.</span> <br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Bue</span> will be fine.”</span> He laughs, <span style="color:LightSteelBlue">“As soon as I get home I'll fix him up good as new!”</span> <br>
<br>
<span style="color:LightSteelBlue">“But- but if <span style="color:DarkTurquoise">Bue</span> isn't here who will protect me from the thunder!?”</span> He hugs <span style="color:DarkTurquoise">Your Father</span> tightly, begging him to stay home. It was no surprise he was acting this way, thunder was one of his big three fears; Next to shots and monsters. He’d normally just hide in his room with <span style="color:DarkTurquoise">Bue</span>, but without his stuffed bear to protect him, he was much more terrified than usual. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Don't worry buddy,”</span> <span style="color:DarkTurquoise">Your Father</span> looks around the room, stopping at you and smiling, <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$Player.Name</span> will protect you, like the good big brother he is.”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> glances over at you, tears slowly falling from his eyes. </span><br>
<br>
<div id=choice1>
<<link "Hug Noah & Reassure Him">>
<<replace"#choice1">>
You walk over and take <span style="color:DarkTurquoise">Noah</span> from <span style="color:DarkTurquoise">Your Father</span>, giving him a smile and telling him that you will protect him from the thunder. <span style="color:LightSteelBlue">“Okay,”</span> <span style="color:DarkTurquoise">Noah</span> says softly, wiping the tears from his eyes and turning back to <span style="color:DarkTurquoise">Your Father</span>, <span style="color:LightSteelBlue">“but come back soon. And be careful so the thunder doesn't get you.”</span> You put <span style="color:DarkTurquoise">Noah</span> down and he gives <span style="color:DarkTurquoise">Your Father</span> a big hug before he and <span style="color:DarkTurquoise">Gabe</span> begin to leave. He thanks you for watching <span style="color:DarkTurquoise">Noah</span> and asks for you to keep him distracted so he isn’t thinking about the storm. <br>
<br>
<span style="color:Pink">Once they are gone, you turn around to find your little brother standing directly behind you, looking down at his feet nervously.</span> <br>
<<socialChange "Noah" 3>>
<br>
[[Continue|Quest Stormy Night 2]]
<</replace>>
<</link>>
<span style="color:green">+Noah</span>
<br>
<<link "Complain">>
<<replace"#choice1">>
You groan and complain about having to stay home and watch your little brother. <span style="color:DarkTurquoise">Your Father</span> chuckles and puts his hand on your shoulder. <span style="color:LightSteelBlue">"It's cute that you think you have a choice. Just play with each other and keep him distracted. Just until I get home, should only be two hours. Can you do that for me?”</spaN> <br>
<br>
You sigh audibly but agree. <span style="color:DarkTurquoise">Your Father</span> thanks you and gives <span style="color:DarkTurquoise">Noah</span> one last hug before he and <span style="color:DarkTurquoise">Gabe</span> leave. <span style="color:Pink">Once they are gone, you turn around to find your little brother standing directly behind you, looking down at his feet nervously.</span> <br>
<br>
[[Continue|Quest Stormy Night 2]]
<</replace>>
<</link>>
</div>
<<set $NPCComfort to 0>><span style="color:Azure"><big><strong>--Living Room--</strong></big></span><br>
<<set $NPCHunger -= 5>>
<<set $NPCHygiene -= 5>>
<<if $QuestStormyNight == 1 and $Time.after(17, 30)>>
<<include"Quest Stormy Night 3">>
<<else>>
You stand in your living room, a vicious storm raging outside. You have been tasked to watch over your little brother.
/* OPENING */
<<if $NPCComfort < 25>>
<span style="color:DarkTurquoise">Noah</span> stands right next to you, hugging you leg tightly. <span style="color:lightcoral">He is shaking slightly from the sound of the wind and rain and won’t move more than a foot away from you.</span>
<<elseif $NPCComfort < 75>>
<span style="color:DarkTurquoise">Noah</span> sits on the couch nervously fiddling with stuff from the coffee table. <span style="color:lightgreen">He tries to keep you in eye sight, but seems fine with you walking away for a minute.</span>
<<else>>
<span style="color:DarkTurquoise">Noah</span> is laying back on the couch staring up at the ceiling mumbling to himself, as he does when he is bored. <span style="color:lightgreen">He doesn’t seem too afraid, though he does turn towards you to make sure you are still there everytime he hears a distant thunder strike.</span>
<</if>>
/* POSSIBLE RANDOM EVENT */
<<set $Random to random(1, 10)>>
<<if $Random == 1>>
<<set $Random2 to random(1, 2)>>
<<if $Random2 == 1>>
<span style="color:Red">Suddenly, there is an extremely loud thunder strike that illuminates the living room. Noah screams and quickly runs into your arms shaking.</span>
<<else>>
<span style="color:Red">Noah’s eyes dart towards a window as a distant thunder strike is followed by the lights flickering. He moves closer to you and grabs your hand.</span>
<</if>><br>
<span style="color:Red">-Noah Comfort</span><br>
<<set $NPCComfort -= 10>>
<</if>><br>
<br>
/* NPC AVATAR */
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<if $NPCComfort < 25>>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<elseif $NPCComfort < 50>>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<elseif $NPCComfort < 75>>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Normal">>
<<else>>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<</if>>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
/* NPC STATS */
<strong>Comfort:</strong>
<<include "NPC Comfort">><br>
/* NOAH COMFORT */
<<if $NPCComfort < 25>>
<div style="text-indent: 2em;">
<span style="color:lightcoral"><span style="color:DarkTurquoise">Noah</span> is terrified.</span>
</div>
<<elseif $NPCComfort < 50>>
<div style="text-indent: 2em;">
<span style="color:yellow"><span style="color:DarkTurquoise">Noah</span> is scared.</span>
</div>
<<elseif $NPCComfort < 75>>
<div style="text-indent: 2em;">
<span style="color:lightgreen"><span style="color:DarkTurquoise">Noah</span> is feeling less afraid.</span>
</div>
<<elseif $NPCComfort <= 100>>
<div style="text-indent: 2em;">
<span style="color:pink"><span style="color:DarkTurquoise">Noah</span> feels comfortable.</span>
</div>
<</if>>
<<if $QuestStormyNight >= 2>>
<strong>Hunger:</strong>
<<include "NPC Hunger">><br>
/* NOAH HUNGER */
<<if $NPCComfort < 60>>
<div style="text-indent: 2em;">
<span style="color:lightcoral"><span style="color:DarkTurquoise">Noah</span> is too afraid to eat.</span>
</div>
<<else>>
<div style="text-indent: 2em;">
<span style="color:lightgreen"><span style="color:DarkTurquoise">Noah</span> will be ready to eat soon.</span>
</div>
<</if>>
<strong>Hygiene:</strong>
<<include "NPC Hygiene">><br>
/* NOAH Hygiene */
<<if $NPCComfort < 60>>
<div style="text-indent: 2em;">
<span style="color:lightcoral"><span style="color:DarkTurquoise">Noah</span> is too afraid to bathe.</span>
</div>
<<else>>
<div style="text-indent: 2em;">
<span style="color:lightgreen"><span style="color:DarkTurquoise">Noah</span> will be ready to bathe soon.</span>
</div>
<</if>>
<</if>>
/* TUTORIAL */
<<if $QuestStormyNight == 1>>
<span style="color:Gray">[Noah is terrified of thunder and without Bue he is relying on you for support. Performing actions to raise his comfort will calm him down.]</span><br>
<</if>>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
<<if $Time.after(22, 30)>>
[[Cook Dinner Together (0:20)|Stormy Night Dinner]]
<span style="color:Green">+Noah Hunger</span><br>
<<else>>
[[Watch Cartoons (0:20)|Stormy Night Cartoons]]
<span style="color:Green">+Noah Comfort</span><br>
[[Play in Room (0:20)|Stormy Night Play]]
<span style="color:Green">+Noah Comfort</span><br>
[[Watch the Rain (0:20)|Stormy Night Watch Rain]]
<span style="color:Yellow">+Noah Comfort?</span><br>
<<if $QuestStormyNight >= 2>>
[[Cuddle on Couch (0:20)|Stormy Night Cuddle]]
<span style="color:Green">++Noah Comfort</span><br>
[[Pillow Attack (0:20)|Stormy Night Pillow Fight]]
<span style="color:Green">++Noah Comfort</span><br>
<<if $NPCComfort >= 50>>
[[Tickle Noah (0:20)|Stormy Night Tickle]]
<span style="color:Green">++Noah Comfort</span><br>
<<if $QuestStormyNight == 2>>
[[Build a Pillow Fort (0:20)|Stormy Night Pillow Fort 1]]
<span style="color:Green">++Noah Comfort</span><br>
<<elseif $QuestStormyNight == 3>>
[[Finish Pillow Fort (0:20)|Stormy Night Pillow Fort 2]]
<span style="color:Green">++Noah Comfort</span><br>
<<elseif $QuestStormyNight == 4>>
[[Cuddle in Pillow Fort (0:20)|Stormy Night Fort Cuddle]]
<span style="color:Green">++Noah Comfort</span><br>
[[Watch Cartoons in Pillow Fort (0:20)|Stormy Night Fort TV]]
<span style="color:Green">++Noah Comfort</span><br>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>><<set $QuestStormyNight to 2>>
<<set $Minutes += 10>>
As you and <span style="color:DarkTurquoise">Noah</span> are hanging out, the phone suddenly rings. You walk over to answer it, with <span style="color:DarkTurquoise">Noah</span> trailing behind, and hear <span style="color:DarkTurquoise">Your Father</span>'s voice on the other end. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$DadNickname</span>? Bad news buddy. The roads up there are flooded pretty bad and I don't want to risk getting stuck. Don't worry, we’ll be staying with <span style="color:DarkTurquoise">Alistair</span>, but we probably won't be home until morning.”</span> <span style="color:Pink">As you listen to <span style="color:DarkTurquoise">Your Father</span>, <span style="color:DarkTurquoise">Noah</span> is tugging at your arm asking if that is Daddy and if he is almost home.</span> <span style="color:DarkTurquoise">Your Father</span> hears him and asks you to give the phone to him. <br>
<br>
<span style="color:LightSteelBlue">“Daddy? Are you guys-“</span> <span style="color:DarkTurquoise">Noah</span> stops as <span style="color:DarkTurquoise">Your Father</span> starts to talk to him, <span style="color:LightSteelBlue">“Yeah, he's been playing with me and we've been having fun but-… But why!? But- but-“</span> <span style="color:DarkTurquoise">Noah</span> begins to sob as <span style="color:DarkTurquoise">Your Father</span> explains the situation to him. <span style="color:LightSteelBlue">“But what about <span style="color:DarkTurquoise">Bue</span>!? You promised you'd fix him when you got home!”</span> <span style="color:Pink">At this point, <span style="color:DarkTurquoise">Noah</span> was crying and <span style="color:DarkTurquoise">Your Father</span> stayed on the phone with him for a few minutes to calm him down.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
Eventually, <span style="color:DarkTurquoise">Noah</span> exchanged ‘I love you’s and said goodnight before handing the phone back to you and sitting on the couch sadly. <span style="color:LightSteelBlue">“I forgot he didn't have <span style="color:DarkTurquoise">Bue</span> with him.”</span> Your Father sighs, <span style="color:LightSteelBlue">“You know how he gets during storms, especially without his toy. Listen, you’re going to have to be in charge of <span style="color:DarkTurquoise">Noah</span> tonight, okay? Play with him and keep him distracted, maybe build a fort in the living room like you use to do and sleep together so he doesn't freak out? Should be some stuff in the fridge for you to make to eat and clean towels. If you have any problems, don't hesitate to call me!”</span> <br>
<br>
You nod along and assure <span style="color:DarkTurquoise">Your Father</span> that the two of you will be alright until morning. Though he still goes through all the emergency contact information and triple reminds you to look after your brother. <span style="color:LightSteelBlue">“Thanks for this. Goodnight, love you.”</span> <br>
<br>
<span style="color:Pink">You hang up the phone and walk over to <span style="color:DarkTurquoise">Noah</span>, who was laying on the couch in the fetal position sobbing about having to survive the whole night without his stuffed bear. You sit down next to him and pat him on the head. Guess you were responsible for him now.</span> <br>
<br>
[[Continue|Quest Stormy Night 2]]
<<set $NPCHunger to 70>>
<<set $NPCHygiene to 70>>The door had been flung open and <span style="color:DarkTurquoise">Noah</span>’s juice-soaked clothes had been tossed to the floor. <span style="color:Pink">You could also hear <span style="color:DarkTurquoise">Noah</span> crying from underneath his bed. You get on your knees and peek under to see <span style="color:DarkTurquoise">Noah</span> in the fetal position facing the wall. He was in just his $NoahUndies.Type and was trembling as he cried.</span> You call out to him, but he says nothing, so you decided to crawl under there with him. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Closed">>
<<set $AD.Cry to 2>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Undies">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Leave me alone!”</span> <span style="color:DarkTurquoise">Noah</span> said as you lay down next to him. You inform him that the food is getting cold, but he says he doesn’t care and once again tells you to go away as he scooches against the wall. <span style="color:Pink">You move closer and ask him if he is alright, to which he doesn't respond. You tell him he's not a baby, he's just little. And it's okay to be scared sometimes.</span> <br>
<br>
<span style="color:LightSteelBlue">“No, it's not.”</span> He says softly. <span style="color:LightSteelBlue">“I just make everything harder.”</span> <span style="color:Pink">You hug him from behind and ask him what he's talking about.</span> <span style="color:LightSteelBlue">“I hear what people say about Daddy. That it’s really hard taking care of us all by himself. That he gets sad sometimes because of it.”</span> <span style="color:lightcoral">You felt a lump in your throat as <span style="color:DarkTurquoise">Noah</span> talked. Though <span style="color:DarkTurquoise">Your Father</span> would never mention it, you knew it was true. It was hard raising three kids all alone.</span> You just hadn’t realized <span style="color:DarkTurquoise">Noah</span> had picked up on that. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 2>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Undies">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Do you remember that big fight Daddy and Grandma had before we moved?”</span> You did, though you didn’t fully understand what it was about. You knew your Grandmother didn't like <span style="color:DarkTurquoise">Your Father</span>. She blamed him for… what happened. It was part of the reason you all moved. <span style="color:LightSteelBlue">“After that, she came to my room to talk to me.”</span> <span style="color:lightcoral">You could tell <span style="color:DarkTurquoise">Noah</span> was fighting back tears as he spoke.</span> <span style="color:LightSteelBlue">“She- she said I was being selfish. That I needed to be a big kid or Daddy would get sad and it would be all my fault. That all he did was worry about me and it was hurting him. And I tried really hard but-“</span> <span style="color:lightcoral">Your heart sank and you quickly embraced <span style="color:DarkTurquoise">Noah</span> as he began to shake again.</span> <br>
<br>
<span style="color:LightSteelBlue">“I took baths by myself and did my homework and tried to be really good like you and <span style="color:DarkTurquoise">Gabe</span>! But I still get scared and cry and I hit you at the doctor’s and I made a mess because I got scared and-“</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> turned around and began to cry into your arms.</span> <br>
<br>
You had no idea <span style="color:DarkTurquoise">Noah</span> was going through this, but it made sense. Since you moved, he started trying so hard to be grown up. He would get shy about being naked, he wouldn’t go into <span style="color:DarkTurquoise">Your Father</span>’s room after a nightmare. It’s why he had been trying so hard to act like a big kid. You silently curse your Grandmother for making him feel this way. <span style="color:LightSteelBlue">"But I keep getting scared and messing things up. I make everything harder and Daddy is always tired because of me."</span> <br>
<br>
You wonder if <span style="color:DarkTurquoise">Your Father</span> knew she had said this to <span style="color:DarkTurquoise">Noah</span>. He was so mad the last time you all saw your Grandmother, was this why? <span style="color:Pink">You look down at your little brother, who shakes and sobs in your arms. He feels your gaze and looks up at you with fear and sadness in his eyes</span><span style="color:lightcoral"> and said something that broke your heart.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Undies">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Do you hate me?”</span> <span style="color:Pink">You freeze for a moment, before kissing him on the forehead and telling him that of course you don’t hate him, you love him.</span> <span style="color:LightSteelBlue">“Even though I’m a baby who gets scared all the time and ruins everything?”</span> <span style="color:Pink">You tell him that he doesn’t ruin anything. He’s funny and cute and brave. He’s your little brother and you love him more than anything in the world. You tell him that it’s okay to be scared sometimes, even big kids like you and <span style="color:DarkTurquoise">Gabe</span> get scared sometimes. Even <span style="color:DarkTurquoise">Your Father</span> gets scared from time to time.</span> <br>
<br>
<span style="color:LightSteelBlue">“Really? You and Daddy get scared too?”</span> <span style="color:DarkTurquoise">Noah</span> looks down at your hands. <span style="color:LightSteelBlue">“What are you scared of?”</span> <span style="color:Pink">You lay with <span style="color:DarkTurquoise">Noah</span> for a few minutes, talking about your own fears. From silly to serious. <span style="color:DarkTurquoise">Noah</span>’s looking down the entire time, listening intently and agreeing with some of your fears.</span> <span style="color:LightSteelBlue">“Well… maybe if you help me when I’m afraid and I help you when you’re afraid, then neither one of us will be afraid and we can both be big kids!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> looks up at you, a smile returning to his face,</span> <span style="color:LightSteelBlue">"Then Daddy won't have to worry about us as much."</span> <span style="color:Pink">You smile back and pat him on the head, agreeing with his plan.</span> <br>
<br>
You help <span style="color:DarkTurquoise">Noah</span> out from under the bed. <span style="color:Pink">Another thunder strike causes <span style="color:DarkTurquoise">Noah</span> to flinch, but you take his hand to calm him down. <span style="color:DarkTurquoise">Noah</span> holds your hand tightly and takes a deep breath before the two of you walk back to the kitchen where your food is waiting.</span> It had gotten a little cold but was still very good for being made by two kids. <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> still jumps at the occasional thunder strike or loud noise, but every time he starts to get scared, he just looks at you and takes deep breaths. You feel proud of the little man.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Undies">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
Once you are done eating, <span style="color:DarkTurquoise">Noah</span> insists on doing the dishes since you cleaned up his mess. <span style="color:Pink">You watch the young boy stand on a stool in his underwear, still having to be on his tippy-toes to reach the faucet, washing the dishes to the best of his ability without dropping anything out of fear.</span><br>
<br>
<span style="color:Pink">You think about what <span style="color:DarkTurquoise">Noah</span> had said, about how he was afraid of being afraid. Afraid of letting you all down. He shouldn't have to grow up so fast, he should be allowed to be afraid. And when he was, you were going to protect him. As he finishes, you give him a big hug from behind and suggest a bath since he still smells like orange juice, prompting a giggle from <span style="color:DarkTurquoise">Noah</span>.</span> <br>
<br>
[[Bathroom|Quest Stormy Night Bath]]/* OPENING */
<<set $Player.Arousal to 60>>
You lay out across the tub and rest your head on the edge to catch your breath. You lay your head back and close your eyes, taking a moment to rest and relax. <span style="color:DarkTurquoise">Noah</span> watches you, before timidly moving over and sitting on your lap to relax with you. <span style="color:Pink">You feel his bare butt squish against your groin as he rests his head on your chest. He looks up at you with a cute smile before closing his eyes as well. You wrap your arms around the wet, nude boy as the two of you take a moment to just relax.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Closed">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
For the first time since you both got in the tub, you could hear the sound of the rain outside. Pattering against the roof and windows of the house. The wind howled and causes the house to creak and the foliage outside to sway. <span style="color:Pink">You even felt <span style="color:DarkTurquoise">Noah</span>’s butt clench as the sound of distant thunder echoed.</span> There was something endlessly sweet about being surrounded by noise and chaos while relaxing in a calm, warm bathtub.<span style="color:Pink"> Laying naked and exposed with your little brother. Somehow so vulnerable, yet so safe at the same time. You wished this moment would last forever.</span> <br>
<br>
You finally open your eyes and are about to tell <span style="color:DarkTurquoise">Noah</span> that it's time to get out when you notice it; <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span>’s tiny little penis gently poking its head out of the water. It was pointing directly at you as if taunting you to touch it. You look down at your little brother, who looked like he had fallen asleep, and slowly moved your hands down from his belly to his pubic area.</span> <br>
<br>
<div id=choice1>
<<link "Fondle Him<br>">>
<<replace"#choice1">>
/* LOW COMFORT */
<<if $NPCComfort < 80>>
<span style="color:Pink">Your lust was overtaking you, made even worse by the fact that <span style="color:DarkTurquoise">Noah</span> was currently sitting on your penis. You slowly lower your hands even first, touching the base of the shaft,</span> when <span style="color:DarkTurquoise">Noah</span> suddenly covers his groin with his hands. You jump at the sudden movement as <span style="color:DarkTurquoise">Noah</span> looks up at you with a confused look. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Smile">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“What are you doing?”</span> The innocent <span style="color:DarkTurquoise">Noah</span> had a smirk on his face, like he had just stopped you from playing a joke on him. You spew out some flustered words, before finally giving the excuse that you were just checking to make sure he cleaned it right. <span style="color:DarkTurquoise">Noah</span> continues to look at you suspiciously. <span style="color:LightSteelBlue">“But you already checked that.”</span> <span style="color:Pink">He wasn’t buying your excuse, though he also didn’t understand what you were really doing.</span> <br>
<br>
<span style="color:LightSteelBlue">“I’m getting all wrinkly.”</span> <span style="color:DarkTurquoise">Noah</span> says sitting up, <span style="color:LightSteelBlue">“We should get out.”</span> <span style="color:lightcoral">As he gets out of the tub, you watch as his little Penis and Ass move out of reach and silently curse that <span style="color:DarkTurquoise">Noah</span> wasn’t comfortable enough to fall asleep on top of you.</span> He quizzically looks at both of your clothes, which were still soaked, before grabbing a towel for the both of you. <br>
<br>
[[Continue|Quest Stormy Night Bath 3]]
<<set $Player.Arousal to 0>>
/* HIGH COMFORT */
<<else>>
<span style="color:Pink">Your lust was overtaking you, made even worse by the fact that <span style="color:DarkTurquoise">Noah</span> was currently sitting on your penis. You slowly inched your fingers down, reaching the base of his shaft. As you slowly rubbed your fingers up to the tip, <span style="color:DarkTurquoise">Noah</span> let out a quiet moan. His lack of any other reaction confirmed that he had been comfortable enough to fall asleep on top of you.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Closed">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 1>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:Pink">You smile at your fortune and slowly begin to rub the little boy’s Penis with your thumb and index finger. Before long, the Small member is standing up, rock hard and throbbing. <span style="color:DarkTurquoise">Noah</span> was breathing heavily and squirmed slightly as the sensation increased. You didn’t want to wake him up, so instead moved away from his crotch and shifted him up some, freeing your own $Player.PenisSize Penis from underneath <span style="color:DarkTurquoise">Noah</span> and causing it to pop out from between his legs.</span> <br>
<br>
<span style="color:Pink">Your own hard member now sat between his legs and poked up next to his own. You then began to rub both cocks, gently teasing <span style="color:DarkTurquoise">Noah</span>’s while you more purposely rubbed your own. It was an incredible sensation, as you leaned back and closed your eyes as your breathing quickened. You wondered what it would be like if you both climaxed at the same time, sharing a sort of bond only two boys can. You then began to imagine <span style="color:DarkTurquoise">Noah</span> riding on top of you, your dick invading his virgin anus.</span> <br>
<br>
You knew these thoughts may be wrong, but you were so caught up in your own desire that you lost track of where you were. <span style="color:Pink">You begin to thrust more quickly and lost focus on <span style="color:DarkTurquoise">Noah</span>’s Penis, focusing fully on your own. Your toes curled as you approached the climax and you began to pant louder and louder.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 1>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
Unbeknownst to you, <span style="color:DarkTurquoise">Noah</span> was stirred awake by your thrusting and, upon seeing your hands so close to his own erect Penis, he panics. <span style="color:lightcoral">Quickly closing his legs and covering his Hard Penis with his hands as he sat up. This movement also had the unexpected side effect of squishing your Penis between his thighs and painfully squeezing your balls as he sat forward!</span> <span style="color:Pink">Being so close to finishing, this, understandably, causes you to suddenly and unexpectedly climax! You let out a loud pleasurable moan mixed with a painful groan as you experience a mix of pain and pleasure you could have only imagined beforehand.</span> <br>
<br>
<<if $CanCum == 1>>
<span style="color:Pink">For better or worse, <span style="color:DarkTurquoise">Noah</span> had pushed your dick underwater as he sat forward, causing him not to notice as the built-up burst of semen erupted from your $Player.PenisSize Penis into the tub.</span> Instead, he was more worried about the loud sound you made followed by you nearly passing out in the tub from the sensation. <span style="color:Lightcoral">You had been utterly defeated by your little brother.</span> <br>
<<else>>
<span style="color:Pink">For better or worse, <span style="color:DarkTurquoise">Noah</span> had pushed your dick underwater as he sat forward, causing him not to notice as your penis splashes and twitches around violently.</span> Instead, he was more worried about the loud sound you made followed by you nearly passing out in the tub from the sensation. <span style="color:Lightcoral">You had been utterly defeated by your little brother.</span> <br>
<</if>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 1>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:DarkTurquoise">Noah</span> spent the next few moments panicking, trying to figure out what was wrong with you before you finally mustered up the energy to explain that he had crushed your balls when he sat up. <span style="color:LightSteelBlue">“I’m sorry! I didn’t mean to!”</span> <span style="color:DarkTurquoise">Noah</span> profusely apologized, though began to blame you for scaring him by trying to ‘tickle his peepee’. <span style="color:Pink">You would have laughed at his innocence if you still weren’t completely wiped out from the unexpectedly powerful climax. If anyone ever figured out what had really happened here, you would never live it down.</span> <br>
<br>
<span style="color:LightSteelBlue">“Maybe we should get out.”</span> <span style="color:DarkTurquoise">Noah</span> said, still visibly worried about you, <span style="color:LightSteelBlue">“I’ll grab some towels!”</span> <span style="color:Pink">You watched as his cute little Penis, which had already returned to a flaccid state, jiggled about as he stepped out of the tub to grab some towels.</span> You took a moment to catch your breath and regain your composure before following him. <br>
<br>
[[Continue|Quest Stormy Night Bath 3]]
<<set $Player.Arousal to 0>>
<<addMoodlet "Good Wank" 6>>
<<set $Player.SexualFrustration to 0>>
<</if>>
<</replace>>
<</link>>
</div><<addClothing "PC" "Bottoms" "Towel" "White">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Towel">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:DarkTurquoise">Noah</span> hands you a towel and you both begin to dry yourselves. You are a lot quicker at it than <span style="color:DarkTurquoise">Noah</span>, who is only beginning to dry his hair as you are finishing up. You tell him to hold on and grab his towel, rubbing it against his hair very quickly. You are doing it so fast that <span style="color:DarkTurquoise">Noah</span>’s entire body is shaking, causing him to giggle as he grabs onto your waist to maintain his balance. <span style="color:Pink">You can’t help but notice his Small Penis jiggling wildly as you shake him.</span><br>
<br>
<span style="color:LightSteelBlue">“Now I do you!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> said, playfully grabbing your towel and motioning for you to kneel down so he could dry your hair. You play along, though you had already dried your hair, and get down on your knees.</span> <span style="color:DarkTurquoise">Noah</span> attempts to recreate the humorous shaking that you did to him, though it requires some assistance from you since he is not as strong.<br>
<br>
<div id=choice1>
<<link "Plafully Punch His Balls<br>">>
<<replace"#choice1">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:Pink"><span style="color:DarkTurquoise">Noah</span>’s towel was still on his head, leaving his Penis and Balls in plain view, nearly at your eye level. You decide to get some playful revenge and reach over and lightly pinch his balls. <span style="color:DarkTurquoise">Noah</span> lets out a girlish scream and backs up against the wall, covering his balls while laughing. You continue to pretend to try to pinch them, leading to <span style="color:DarkTurquoise">Noah</span> sliding down the wall and attempting to kick you away.</span> <br>
<br>
This is followed by you grabbing both of his legs mid-kick and pulling them into the air. <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> uncovers his privates in order to use his hands to keep himself up, as you lift him into a forced handstand. This leaves his boy bits unprotected as you hold his legs up with one hand and begin to playfully squeeze his ball sack with the other.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Bound">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:Pink"><span style="color:LightSteelBlue">"<span style="color:DarkTurquoise">$NoahNickname</span>! No please!”</span> <span style="color:DarkTurquoise">Noah</span> could hardly get the words out through his laughter. He was red in the face from laughing and being held upside down. Despite how shy he had been only hours earlier, <span style="color:DarkTurquoise">Noah</span> seemed completely fine with being naked around you now, as you began to tickle his taint. You discovered that this must be a ticklish spot for the boy, as his laughter grew louder and he began to beg to be let go.</span> <br>
<br>
You tell <span style="color:DarkTurquoise">Noah</span> you’ll let him go, but only if he promises to never call himself a baby who messes everything up again. And stop trying to grow up so fast. And let you take baths together more often. <span style="color:DarkTurquoise">Noah</span> agreed to each additional demand as you stated them, being turned completely to mush as you fondle his sweet spot. <span style="color:Pink">You’ll have to remember how sensitive that spot is for later teasing.</span> <br>
<br>
You finally release <span style="color:DarkTurquoise">Noah</span>, lowering him to the ground as you both sit down to catch your breath from laughing so hard. <span style="color:Pink">Suddenly, as the giggling finally died down, <span style="color:DarkTurquoise">Noah</span> jumps into your arms and gives you a big hug! <span style="color:LightSteelBlue">“I love you,”</span> <span style="color:DarkTurquoise">Noah</span> said with a big smile. <span style="color:LightSteelBlue">“So much.”</span> You felt your heart flutter. His smile, his eyes, his words. All of them were as genuine as a little boy could be. In this moment, <span style="color:DarkTurquoise">Noah</span> loved you more than anything in the world.</span> <br>
<br>
<span style="color:Pink">After a brief minute of feeling utter joy as your nude little brother embraced you, you both stand up and wrap the towels around your waist.</span> It was, sadly, time to get dressed in your PJs and begin to settle down for the night. You open the bathroom door into the hallway and step out when the moment of peace ends. <br>
<br>
<div id=choice2>
<<link "Continue<br>">>
<<replace"#choice2">>
<span style="color:lightcoral">Lightning strikes louder than any before, echoing throughout the house. Even you let out a scream at the earsplitting noise. The lightning must have hit a pole on the street outside, as following the loud boom, the house shook and all the power on the entire street went out!</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 2>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Towel">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:lightcoral"><span style="color:DarkTurquoise">Noah</span> begins to cry, desperately reaching out into the darkness as he calls out your name.</span> <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$NoahNickname</span>! <span style="color:DarkTurquoise">$NoahNickname</span>!”</span> <span style="color:Pink">He finally finds your leg and wraps his arms around it as tightly as he could, so scared of losing you in the dark.</span><span style="color:Lightcoral"> <span style="color:DarkTurquoise">Noah</span> was starting to have a panic attack, as you heard his breathing quicken.</span> You put your hand on his head and tell him it's okay, you’ll protect him. He just needs to calm down. <br>
<br>
The small boy takes several deep breaths and squeezes you tighter, nearly cutting off the circulation in your leg, but manages to calm himself down. It’s at that moment that you remember that <span style="color:DarkTurquoise">Noah</span> had moved <span style="color:DarkTurquoise">Your Father</span>’s camping lantern into the living room and begin to feel your way there, with <span style="color:DarkTurquoise">Noah</span> glued to your leg. <br>
<br>
[[Lead Him Back to the Living Room|Quest Stormy Night Pre-Blow]]
<</replace>>
<</link>>
</div>
<</replace>>
<</link>>
</div><<storeClothing "Closet" "Naked" 1>>
<<set $Location to {
Name: "Home Bathroom",
Indoors: 1,
Safe: 1,
Nudity: 1,
Public: 0,
Environment: "Bathroom",
}>>
/* OPENING */
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Undies">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
As you are filling the bathtub with water, <span style="color:DarkTurquoise">Noah</span> nervously pokes you on the back to get your attention. <span style="color:LightSteelBlue">“Hey, <span style="color:DarkTurquoise">$NoahNickname</span>? You can take a bath first if you want, but-“</span> He pauses, looking down at his feet, <span style="color:LightSteelBlue">“If I turn around and close my eyes and pinky promise not to peek, could I stay in here with you? Just in case…”</span> <span style="color:Pink">He seemed embarrassed to be asking this, still too scared to be by himself.</span> You smile, patting him on the head, and telling him that’s fine. Though, you had an easier idea in mind: <span style="color:Pink">Why don’t you two just take a bath together like you used to?</span> <br>
<br>
<span style="color:LightSteelBlue">“I- I don’t-“</span> <span style="color:DarkTurquoise">Noah</span> looked at you blushing, then stopped and thought for a second. You could tell he was hesitant, still a bit shy. <span style="color:LightSteelBlue">“Only babies have to take baths with their big brothers…”</span> You laugh and tell him that it's completely normal for brothers to take baths together, even if both brothers are ‘big boys’. He still seemed a bit unsure, but finally whispered, <span style="color:LightSteelBlue">“Okay… but you get in first.”</span> <span style="color:Pink">He was still a bit nervous, shyly covering his eyes as you stripped down and got in the tub.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:Pink">Once you were in, he turned around to take off his $NoahUndies.Name, giving you a cute look at his bare butt, before he stepped over into the tub, covering his little privates with his hands. He sat awkwardly across from you, trying not to look at your body while also keeping his own hidden. It was adorable.</span> Seems he still needed a little convincing. <br>
<br>
<div id=choice1>
<<link "Offer to Wash His Hair<br>">>
<<replace"#choice1">>
You slide over to <span style="color:DarkTurquoise">Noah</span> and ask him to turn around so you can wash his hair. He tries to refuse, stating that he is old enough to do it himself, but you tell him that it was easier if someone else did it. Plus, he could wash your hair in return, so he doesn’t feel like you are treating him like a little kid. He nervously agrees and turns around as you put some shampoo in his hair and begin to wash it. <br>
<br>
<span style="color:Pink">He still feels very stiff and cautiously keeps his boy bits hidden.</span> You try to think of a way to get him to relax and suddenly get an idea. You tell <span style="color:DarkTurquoise">Noah</span> to stand up and face you so you can wash the shampoo out of his hair. <span style="color:Pink">He does so, timidly turning towards you with his covered privates at eye level. You stand up as well, causing <span style="color:DarkTurquoise">Noah</span> to quickly dart his gaze away from your crotch, and tell him to cover his eyes with his hands so he doesn’t get soap in his eyes.</span> <br>
<br>
<span style="color:LightSteelBlue">“But-!”</span><span style="color:Pink"> <span style="color:DarkTurquoise">Noah</span> crosses his legs nervously and turns even redder,</span> <span style="color:LightSteelBlue">“Then you'll see my thingy…”</span> <span style="color:Pink">You chuckle at his innocence and tell him it's fine if you do, you were brothers after all. Besides, he could see yours and the two of you used to bathe together all the time when he was younger, so this wasn’t much different. After a moment of convincing, <span style="color:DarkTurquoise">Noah</span> finally relents, moving his hands from his crotch and giving you an unobstructed look at his Small, Boyish Penis. He quickly covered his eyes, both to shield them and to hide as you could tell he was a little embarrassed.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<<if $Noah.PenisStyle == "Cut">>
<span style="color:Pink">You glance at his little dick as you wash the soap out of his hair. It was small and cute, though the perfect size for his equally small and cute little body. It was cut, just like yours, and the bright pink glans sat completely in view. Water dribbled down his stomach onto his shaft and dripped off the tip.</span> <br>
<br>
<<else>>
<span style="color:Pink">You glance at his little dick as you wash the soap out of his hair. It was small and cute, though the perfect size for his equally small and cute little body. <span style="color:DarkTurquoise">Noah</span> didn’t have much foreskin, as even flaccid, you could see a peek at his cute, bright pink glans that hid inside. Water dribbled down his stomach onto his shaft and dripped off the tip.</span> <br>
<br>
<</if>>
<span style="color:Pink">It was adorably perfect.</span> You hadn’t noticed how much you were staring at it until <span style="color:DarkTurquoise">Noah</span> spoke up. <span style="color:LightSteelBlue">“Is something wrong with it?”</span> <span style="color:Pink">He was blushing and looking away, having moved his hands from his eyes and caught you staring so intently. <span style="color:LightSteelBlue">“I try to clean it like Daddy says, did I not do it right?”</span> You can’t help but smile as Noah had mistaken your lust for concern.</span> <br>
<br>
<span style="color:Pink">You assure him that nothing was wrong, in fact, you were just surprised by how big he had gotten! He really was becoming a big boy! <span style="color:DarkTurquoise">Noah</span> blushed and covered himself once again, becoming embarrassed at your words as you tease him. Despite being flustered, he was smiling and seemed more comfortable about being naked.</span> <br>
<br>
It was then your turn to have your hair washed, and <span style="color:DarkTurquoise">Noah</span> demanded you turn around as he carefully stands up and puts some shampoo in your hair. <span style="color:Pink">As he is intensively washing your hair, trying his best to do a good job so you can see how grown up he is, you feel a slight poke on your back. You smile as you come to the realization that his tiny member was poking you.</span> <br>
<br>
You are so caught up in the moment that you don’t notice the soap drip into your eye until you are overcome with a stinging pain and lurch forward, crying out. <span style="color:LightSteelBlue">“Ahh! Sorry! I didn’t mean to!”</span> <span style="color:DarkTurquoise">Noah</span> panics. You quickly ask him to hand you a towel or something and grab the cotton fabric from <span style="color:DarkTurquoise">Noah</span> without thinking. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:Pink">It was only after you had dried your eyes and opened them again that you realize you were holding <span style="color:DarkTurquoise">Noah</span>’s $NoahUndies.Type.</span> <span style="color:LightSteelBlue">“Sorry! I panicked and that was the only thing close enough!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> apologized, though the shit-eating grin on his face made you realize it was probably intentional, or he at least enjoyed watching you dry your face with his dirty underwear.</span> <br>
<br>
<span style="color:Pink">You feign anger and quickly pull <span style="color:DarkTurquoise">Noah</span> over to you and shove his underwear in his face. <span style="color:DarkTurquoise">Noah</span> screams and giggles as you force his $NoahUndies.Type into his nose and mouth. You then grab your own clothing and smoother him with that as well as revenge.</span><span style="color:LightSteelBlue">“Stop! That’s so gross!”</span> Eventually, all the clothes are soaked from the water and once again tossed to the floor. You both sit there, still laughing through deep breaths and out of energy. <br>
<<needChange "Hygiene" 100>>
<br>
[[Continue|Quest Stormy Night Bath 2]]
<</replace>>
<</link>>
</div><<set $Minutes += 120>>
<<set $Player.Energy += 18>>
<<set $NoahStrippedSleeping to 1>>
<<set $NoahPJType to "None">>
<<set $ADTop.TypeID to "None">>
<<set $NoahPJBottomID to "None">>
As you and <span style="color:DarkTurquoise">Noah</span> snuggled under the covers, he lets out a long yawn. <span style="color:LightSteelBlue">“It’s way past my bedtime.”</span> He says with a drowsy smile, <span style="color:LightSteelBlue">“Thanks, <span style="color:DarkTurquoise">$NoahNickname</span>. Today was fun, even with all the thunder.”</span> <span style="color:Pink">He rests his head against your chest and holds you tightly, causing both of your spent boyhoods to snuggle close as well. The tip of your Penis was still a bit wet from cumming, but <span style="color:DarkTurquoise">Noah</span> didn’t seem to mind. You hugged him back and kissed him on the forehead as you both closed your eyes to rest. As you drift off to sleep, you wonder how you got so lucky to get a cute little brother like <span style="color:DarkTurquoise">Noah</span>.</span><br>
<br>
<div id=choice1>
<<link "Continue<br>">>
<<replace"#choice1">>
You don’t know how much later it was when you are awoken by the sound of a door shutting followed by footsteps. A moment later, <span style="color:DarkTurquoise">Your Father</span> lifts up the blanket of the pillow fort and peeks in to see you and <span style="color:DarkTurquoise">Noah</span> resting inside. <span style="color:Pink">He smiles at the sight as you rub your eyes and stretch your arms out.</span> <br>
<br>
<span style="color:LightSteelBlue">“Glad to see you two had fun.”</span> <span style="color:DarkTurquoise">Your Father</span> whispers, <span style="color:LightSteelBlue">“The storm cleared up, so we decided to try and head home. Turns out <span style="color:DarkTurquoise">Gabe</span> wasn’t a fan of <span style="color:DarkTurquoise">Alistair</span>’s couch. Also, I got a surprise for <span style="color:DarkTurquoise">Noah</span>.”</span> <span style="color:DarkTurquoise">Your Father</span> holds out <span style="color:DarkTurquoise">Bue</span>, who had been completely fixed! <span style="color:LightSteelBlue">“I couldn’t sleep there either, so I borrowed some supplies and fixed him right up.”</span> You talk to <span style="color:DarkTurquoise">Your Father</span> for a moment before he steps in to pick up <span style="color:DarkTurquoise">Noah</span>. <br>
<br>
<span style="color:LightSteelBlue">“Suppose to be really cold tonight, so you two should probably head to your beds. I’m sure <span style="color:DarkTurquoise">Noah</span> will be alright with his little friend back.”</span> <span style="color:Pink">As you are about to complain to <span style="color:DarkTurquoise">Your Father</span> about ruining your snuggle time with <span style="color:DarkTurquoise">Noah</span>, he picks him up. This not only exposes that <span style="color:DarkTurquoise">Noah</span> was naked, but displaces the blanket enough to reveal that you were as well. As you quickly recover yourself with the blanket, <span style="color:DarkTurquoise">Your Father</span> laughs at the thought of his two sons cuddling nude under the covers.</span> <br>
<br>
<span style="color:LightSteelBlue">“Good to see you two being so close.”</span> He smirked, <span style="color:LightSteelBlue">“But you should really put something on, last thing I need is for you both to catch a cold.”</span> <span style="color:Pink">As he starts to walk away, <span style="color:DarkTurquoise">Noah</span> wakes up and happily giggles as he sees <span style="color:DarkTurquoise">Bue</span>, giving him a big hug. He doesn’t seem to care about being carried off nude and instead turns back to you and waves goodbye with <span style="color:DarkTurquoise">Bue</span>’s little hand.</span> You wave back before wrapping yourself up in <span style="color:DarkTurquoise">Noah</span>’s blanket and head into your own room to sleep. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Tired">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 2>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $BueHands to "Hands">>
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:Lightblue">You’ve reached <span style="color:Gold">Friendship Rank [1]</span> with <span style="color:DarkTurquoise">Noah</span>! By growing your bond, <span style="color:DarkTurquoise">Noah</span> will look to you for support and advice. You can now train <span style="color:DarkTurquoise">Noah</span>’s lewd skill to determine how he acts during sexual encounters. Additionally, you can also now edit his wardrobe to help him decide what he wears! You’ve also unlocked some new events and encounters. [NOT IMPLEMENTED IN BETA]</span><br>
<br>
<<set $NoahSocialRank to 1>>
<<set $NoahSocial to 0>>
<<set $QuestStormyNight to 5>>
[[Continue|Player Bedroom]]
<</replace>>
<</link>>
</div><span style="Color:pink">You moan out <span style="Color:DarkTurquoise">Noah’s</span> name as the tension inside you approaches a breaking point. You reach out to hold <span style="Color:DarkTurquoise">Noah</span>'s head as you moan for him not to stop, and he doesn't, though he does slow down a bit; Either out of confusion at your words or from a tired jaw. You pretend that you're in control, pushing his head up and down despite your hands only lightly touching his head. Soon enough you have to push down a bit harder to keep him still as your $Player.PenisSize penis twitches in his mouth, your body wracked with the pleasure of a powerful dry orgasm. Due to being dry, you make no mess to worry about, but in return, your orgasms were quite a bit more powerful than normal. You almost pass out from how good this one is. Having someone else bring you to orgasm feels so much better, and having cute little <span style="Color:DarkTurquoise">Noah</span> doing it is even more special!</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="Color:pink">Your hands relax as you start to come down from your orgasmic high and <span style="Color:DarkTurquoise">Noah</span> takes this as a sign to continue, since you were too dazed to tell him to stop. He keeps going and going until he brings you to a second orgasm, only stopping now because his jaw felt a little sore and tired. He pulls back and gives you, at first, a worried expression due to your loud moans, though it soon changes to one of annoyance when you finally come down again.</span><br>
<br>
<span style="Color:LightSteelBlue">"Why did you make me do that so long?! My mouth hurts now."</span> <span style="Color:pink">You chuckle and inform him he could have stopped whenever he heard those first moans since, after all, you stopped when he started to moan. He just huffs and sits up before crossing his arms, staying silent for a while.</span> <br>
<br>
/* CONTINUE */
<span style="Color:pink">You move to hug <span style="Color:DarkTurquoise">Noah</span>, who doesn't stop you and even leans into it after a while. A bit of time later he even uncrosses his arms to return the hug and you two spend a bonding moment before <span style="Color:DarkTurquoise">Noah</span> looks up at you with a slight smile. <span style="Color:LightSteelBlue">"I did good though, huh?"</span> He asks. You smile back and tell him yes, he did great, giving you two of those "fuzzy feelings" he felt earlier! This results in giggles from <span style="Color:DarkTurquoise">Noah</span> who hugs you tighter before pulling away to sit in his prideful afterglow for a moment.</span> <br>
<br>
<<set $Player.Arousal to 0>>
<<addMoodlet "Good Wank" 12>>
<<addMoodlet "Lewd Experience" 24>>
<<set $Player.SexualFrustration to 0>>
[[Continue|Quest Stormy Night End 2]]<<set $Player.Arousal to 0>>
<<addMoodlet "Good Wank" 12>>
<<addMoodlet "Lewd Experience" 24>>
<<set $Player.SexualFrustration to 0>>
<span style="color:Pink">You moan out <span style="color:DarkTurquoise">Noah</span>’s name as the tension inside you approaches a breaking point. <span style="color:DarkTurquoise">Noah</span> takes this as a hint that you are about to orgasm and quickens his pace. However, not wanting to give the poor boy a salty surprise, you pull your cock out of his mouth right before you cum! <span style="color:DarkTurquoise">Noah</span> only has a moment to give you a look of confusion before a surge of cum erupts from your Penis directly onto his face!</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
<img src="Images\Avatar\Kids\Face Cum.png"
style="position: absolute; left: 0; top: 0">
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:Pink"><span style="color:LightSteelBlue">“Ah!”</span> <span style="color:DarkTurquoise">Noah</span> cries out in surprise and falls backward as his face is coated in your salty-sweet nectar. You recover from your climax and look over to see <span style="color:DarkTurquoise">Noah</span> sitting up with a look of confusion and disgust on his face, which is also covered in your semen.</span> <span style="color:DarkTurquoise">Noah</span> touches his face and inspects the viscus white substance. <span style="color:LightSteelBlue">“Ew! <span style="color:DarkTurquoise">$NoahNickname</span>, what did you do!? Did you pee on me!?”</span> <span style="color:DarkTurquoise">Noah</span> freezes in disgust, looking upset, as you can only laugh and try to assure him that it was nothing as gross as that. <br>
<br>
<div id=choice1>
<<link "Clean it off with Towel<br>">>
<<replace"#choice1">>
You grab the towel you dried off with and begin to clean your seed off <span style="color:DarkTurquoise">Noah</span>’s face as you explain. Older boys, like yourself, produce something called semen when their body gets happy. This semen will shoot out when you orgasm as an extra little surprise. <br>
<br>
<span style="color:LightSteelBlue">“But did you have to do it on my face?”</span> <span style="color:DarkTurquoise">Noah</span> laughs. <span style="color:Pink">You apologize but tell <span style="color:DarkTurquoise">Noah</span> that it happened too quickly for you to be able to warn him. You didn’t expect him to be so good at pleasuring him, plus getting cummed on by someone is a sign of love. <span style="color:DarkTurquoise">Noah</span> accepts your explanation without question and briefly sniffs the semen on his finger, recoiling slightly.</span> <span style="color:LightSteelBlue">“It smells weird.”</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:Pink">You smirk and lean in close, whispering in <span style="color:DarkTurquoise">Noah</span>’s ear that it is also a sign of love to eat another boy’s semen. <span style="color:LightSteelBlue">“No! That’s gross!”</span> <span style="color:DarkTurquoise">Noah</span> giggles. But you notice his curiosity get the better of him as he stares at the small amount on his finger.</span> <span style="color:LightSteelBlue">“Maybe I’ll try just a little bit.”</span> <br>
<br>
<span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> slowly moves his finger to his mouth and sticks his tongue out, gently licking the semen. He makes a funny face and quickly recoils. <span style="color:LightSteelBlue">“It’s really weird.”</span> He giggles, before taking another tiny lick,</span> <span style="color:LightSteelBlue">“Kinda salty.”</span> You pat the innocent boy on the head, telling him he will get used to it. You finish cleaning off the boy and the two of you return to laying down under the covers. <br>
<br>
[[Continue|Quest Stormy Night End 2]]
<</replace>>
<</link>>
</div><<set $Player.Arousal to 0>>
<<addMoodlet "Good Wank" 12>>
<<addMoodlet "Lewd Experience" 24>>
<<set $Player.SexualFrustration to 0>>
<span style="color:Pink">You moan out <span style="color:DarkTurquoise">Noah</span>’s name as the tension inside you approaches a breaking point. <span style="color:DarkTurquoise">Noah</span> has no idea what’s coming, and to make sure he doesn’t back down when it does, you grab the back of his head and hold him against your crotch. <span style="color:DarkTurquoise">Noah</span> giggles, thinking you are just being silly, when you are not able to hold it back anymore and a surge of semen erupts from your Penis directly into the boy’s mouth.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Mmmft!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> lets out a muffled noise as he is greeted by the salty surprise. The poor boy tries to pull away from you, but is unable to as you hold him down. He tries to open his mouth, allowing a small amount of the cum to dribble out, but still finds most of his mouth full of your $Player.PenisSize Penis that shoots out more semen, filling the boy’s mouth.</span> As <span style="color:DarkTurquoise">Noah</span> begins to panic, you finally work up enough energy to speak. <br>
<br>
<div id=choice1>
<<link "Tell Him to Swallow<br>">>
<<replace"#choice1">>
<span style="color:Pink">You tell him to swallow it.</span> There is resistance at first, as <span style="color:DarkTurquoise">Noah</span> makes muffled noises of disapproval, <span style="color:Pink">but soon the poor lad realizes he has no choice and squishes his eyes shut as he begins to swallow your salty-sweet nectar.</span> You notice tears form in the corner of his eyes as he forces your seed down his throat. <span style="color:Pink">When your Penis finally gives in and returns to its flaccid state and you feel <span style="color:DarkTurquoise">Noah</span> has swallowed enough, you finally pull out, allowing him to begin to gag and spit out the remaining semen from his mouth.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
<img src="Images\Avatar\Kids\Mouth Cum.png"
style="position: absolute; left: 0; top: 0">
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$NoahNickname</span>!”</span> <span style="color:DarkTurquoise">Noah</span> yells out in anger, <span style="color:LightSteelBlue">“What did you do!? Did you pee in my mouth!?”</span> <span style="color:DarkTurquoise">Noah</span> looks at you in both anger and disgust, understandable for a boy who was not expecting you to blow your load inside of him without warning. <span style="color:Pink">You try to explain, but could only laugh at <span style="color:DarkTurquoise">Noah</span>’s cute reaction.</span> This giggling at his expense causes Noah to jump on top of you and begin to hit you. Despite the little boy’s lack of strength, it does hurt and you have to grab both of his hands to get him to stop. <br>
<br>
You get <span style="color:DarkTurquoise">Noah</span> to calm down long enough for you to explain. Older boys, like yourself, produce something called semen when their body gets happy. This semen will shoot out when you orgasm as an extra little surprise. <span style="color:LightSteelBlue">“You could have warned me!”</span> <span style="color:DarkTurquoise">Noah</span> pulls his hands away and hits you again, <span style="color:LightSteelBlue">“And you didn’t have to hold me down!”</span> <span style="color:Pink">You apologize as the nude little boy continues to batter you, agreeing that it was mean and promising to let him get you back once he starts producing semen.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
<img src="Images\Avatar\Kids\Mouth Cum.png"
style="position: absolute; left: 0; top: 0">
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:Pink">Once <span style="color:DarkTurquoise">Noah</span> has calmed down again, you ask him what it tasted like.</span> <span style="color:LightSteelBlue">“It was gross!”</span> <span style="color:DarkTurquoise">Noah</span> complains at first, but then he pauses to think about it for a second. <span style="color:LightSteelBlue">“It was like, really salty. Like you dumped a whole bunch of salt into pudding. And it was also, like, really warm. Not like hot, but warm. It was weird.”</span> <span style="color:Pink">You and <span style="color:DarkTurquoise">Noah</span> both giggle as you pull him close. <br>
<br>
You jokily tell him to look on the bright side, now he’ll have a part of you inside of him. This joke earns you another smack on the shoulder as you both cuddle together and return to laying down under the covers.</span> <br>
<br>
[[Continue|Quest Stormy Night End 2]]
<</replace>>
<</link>>
</div><<set $Player.Arousal to 65>>
<<set $NoahGentle to 50>>
<<set $NoahPenisFocus to 75>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 1>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$NoahNickname</span>! Stop!”</span> <span style="color:DarkTurquoise">Noah</span>’s back arcs up and he begins to breathe quicker and quicker. <span style="color:LightSteelBlue">“Please! I mean it! I’m gonna pee!”</span> <span style="color:Pink">You smile as the little boy begins to squirm and jerk around, approaching his first-ever climax, moaning louder and louder. You continue licking and sucking his tiny member, driving him wild as the sensation covers his whole body.</span> <span style="color:LightSteelBlue">“Please, <span style="color:DarkTurquoise">$NoahNickname</span>~!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> moans out your name as his pelvis thrusts forward and you feel his Penis begin to jerk wildly in your mouth!</span> <br>
<br>
<span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> then slumps back, his Small Penis returning flaccid and slipping out of your mouth. The boy was panting heavily and was covered in sweat. His face was bright red and his entire body had been turned to mush. <span style="color:DarkTurquoise">Noah</span> just had a dry orgasm. Expected of someone his age, but part of you was sad the kid couldn’t blow a load.</span> You smile, wiping the drool from your mouth, and crawling over next to him, asking if he is alright. <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> tries to respond, but can only get out slurred noises.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Closed">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:Pink">You put your arm on his shoulder and his entire body twitches, still extremely sensitive from the overwhelming feeling of climax.</span> You laugh and give him some time to recover, laying back and resting yourself. It takes <span style="color:DarkTurquoise">Noah</span> nearly 5 minutes before his breathing calms down and he turns to you, <span style="color:Pink">giving you a look that is a mix of utter pleasure and defeat.</span> <br>
<br>
<span style="color:LightSteelBlue">“What… was… that…?”</span> He says between breaths. <span style="color:Pink">You smile and tell <span style="color:DarkTurquoise">Noah</span> that was an orgasm.</span> <span style="color:LightSteelBlue">“Or-gag-some?”</span> <span style="color:DarkTurquoise">Noah</span> repeats quizzically before resting his head on your chest. <span style="color:LightSteelBlue">“It felt so… I don’t know.”</span> <span style="color:Pink">The poor boy was at a loss for words. He took another minute to rest before he tried to explain it to you.</span> <span style="color:LightSteelBlue">“The tingly got really strong when you licked it, then it just kept getting bigger and I could feel it in my toes. Then it was like I had to pee, really bad, but nothing came out. Then I couldn’t feel my body and my heart was beating really fast!”</span> <span style="color:Pink">He rolls over and looked up at you with a smile.</span> <span style="color:LightSteelBlue">“I think I loved it.”</span> <br>
<br>
You pat the innocent boy on the head and try to explain what happened. <span style="color:Pink">You tell him that a boy’s body will get really happy when someone they love plays with their penis, especially with their mouth. And all that happiness will build up until it is too much and shoots out of his penis, giving him that wonderful feeling. It may be a little naughty, but that makes it even more fun.</span> <br>
<br>
<span style="color:DarkTurquoise">Noah</span> nods along and accepts your explanation. He turns, still laying on your chest, when he notices something. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$NoahNickname</span>!”</span> He calls out. His sudden yelling causes you to jump, and before you can react <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> has crawled down to your legs and gripped your own erect Penis in his hands, causing you to quietly yelp.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Your peepee is pokey now! I wanna try what you did and make your body happy!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> gives you a big smile as he assumes the same position you were in, holding your hard member with both hands as he looks up at you with a wide smile, awaiting your permission. You didn’t think he’d be this easy to convince, but it seemed the boy was determined to give you a blow job in return!</span> <br>
<br>
<span style="color:Pink">You smile at your good fortune and agree to let <span style="color:DarkTurquoise">Noah</span> blow you, but tell him that he has to listen to you and follow your directions to make sure he does it right. <span style="color:DarkTurquoise">Noah</span> agrees to all your conditions, as he happily hovers his little face inches away from your awaiting member. This was really happening!</span> <br>
<br>
<<set $NPCArousal to 50>>
<<set $NPCComfort to 40>>
<<set $SexCurrentClothing to "Naked">>
<<set $SexType to "Blowjob">>
<<set $SexTypePosition to "Bottom">>
<<set $SexPosition to "Laying Down">>
<<set $SexConsensual to 1>>
<<set $SexLocation to "Living Room Quest">>
<<set $SexPartner to "Noah">>
<<set $SexPlayerAction to "None">>
<<set $Speed to 0>>
[[Recieve a Blowjob from Noah|BlowJob Recieve]]At this point you both were cuddling closely under the small blanket, trying to keep warm and rest as the storm outside began to weaken. <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> was hugging you tightly, you could feel his little boyhood squished against your leg and his warm breath hitting your chest.</span> It was a perfect moment, so it was little surprise when you began to drift off to sleep. <br>
<br>
But right as you are about to pass out, <span style="color:DarkTurquoise">Noah</span> whines and turns away from you. You open one eye to see <span style="color:DarkTurquoise">Noah</span> shifting uncomfortably, now awake. <span style="color:lightcoral">Suddenly, he pulls the blanket off of you, causing the cold breeze to hit your nude body, causing unpleasant shivers as the freezing air hits all over.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 1>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
You quickly sit up, complaining to <span style="color:DarkTurquoise">Noah</span> for hogging the blanket and try to pull it back. <span style="color:Pink">But <span style="color:DarkTurquoise">Noah</span> holds on to it tightly, covering himself and looking away while blushing bright red.</span> You look at him confused and ask if he had a nightmare, to which he shakes his head. <br>
<br>
<span style="color:LightSteelBlue">“I’m sorry.”</span> <span style="color:DarkTurquoise">Noah</span> fidgets around strangely, <span style="color:LightSteelBlue">“I just… need it for a second.”</span> You realize something else was wrong and try to prod him for information, but he just shyly dodges the question. You crawl over next to him, reminding your little brother that he can tell you anything and you’ll help in whatever way you can. <br>
<br>
<span style="color:LightSteelBlue">“Do you promise not to laugh?”</span> <span style="color:DarkTurquoise">Noah</span> asks. You agree, though Noah makes you pinky promise. <span style="color:LightSteelBlue">“Well… sometimes when I wake up, or I’ve been playing or sitting down for a while…”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> seems really embarrassed and holds the blanket tightly.</span> <span style="color:LightSteelBlue">“My… ‘thingy’ starts feeling weird.”</span> <span style="color:Pink">You turn bright red as you realize what he is talking about, but manage to keep your composure and ask how it feels weird.</span> <br>
<br>
<span style="color:LightSteelBlue">“It gets all pokey and tingly. And it will keep doing it forever. And sometimes it pokes the front of my pants and people can see it.”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> was bright red at this point, obviously confused and embarrassed about his little hard-ons. You put two and two together and ask <span style="color:DarkTurquoise">Noah</span> if it’s doing that right now. The humiliated kid puts his face in his hands and nods silently.</span> <span style="color:LightSteelBlue">“I didn’t want you to notice and think I was weird.”</span> You can’t help but smile at his innocence, then ask the ultimate question:<span style="color:Pink"> Can you see it? </span><br>
<br>
<span style="color:Pink">The little boy looks at you shyly, before slowly pulling the blanket off of himself. As expected, the boy’s cute boner pops out as it is uncovered. You can’t help but let out a small chuckle as you behold the little prick standing straight up. This prompts <span style="color:DarkTurquoise">Noah</span> to quickly close his legs and cover it with his hands. <span style="color:LightSteelBlue">“You promised you wouldn’t laugh!”</span> He cries out, turning away from you. You quickly hug the boy and apologize profusely, though can’t keep back your own giggles at the situation. </span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 1>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:Pink">Eventually, <span style="color:DarkTurquoise">Noah</span> uncovers himself again and you both stare at it for a moment. <span style="color:LightSteelBlue">“Is something wrong with it?”</span> <span style="color:DarkTurquoise">Noah</span> asks, his nervousness clear in his voice. <span style="color:LightSteelBlue">“It’s been happening a lot. I was going to ask Daddy about it, but I didn’t want to cause trouble.”</span> You kiss your little brother on the cheek and ruffle his hair, ensuring him that nothing is wrong. It was completely normal and actually a sign that he was growing up. <span style="color:LightSteelBlue">“Really?”</span> <span style="color:DarkTurquoise">Noah</span> perked up, looking at you with big eyes. </span><br>
<br>
You pull him in closer and try to think of a way to explain to him. You tell him that sometimes his body will get excited. Like when he is doing something fun or around people he loves. <span style="color:Pink">And when his body gets excited, his penis will poke up to let him know.</span> <br>
<br>
<span style="color:LightSteelBlue">“So, my peepee is excited?”</span> <span style="color:DarkTurquoise">Noah</span> asks, slightly confused. You say it's more complicated than that, and it will make more sense when he’s older, but that was basically it. His body is happy and excited and wants to let him know. <span style="color:LightSteelBlue">“Oh. That’s good then. I’m glad it’s happy.”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> reaches down and pokes the tip of his Penis, but quickly reels back and shivers as it sends a shockwave throughout his body.</span> <span style="color:LightSteelBlue">“But I wish it wasn’t. I can’t sleep with it all tingly and pokey.”</span> <br>
<br>
<div id=choice1>
<<link "Offer to Help Him<br>">>
<<replace"#choice1">>
You see your opportunity and go for it. <span style="color:Pink">You tell <span style="color:DarkTurquoise">Noah</span> that there is a way to make it calm down, but it was a big kid thing and you weren’t supposed to tell him until he was older. As expected, <span style="color:DarkTurquoise">Noah</span>’s eyes widen and he quickly turns to you. <span style="color:LightSteelBlue">“Really!? How!?”</span> You sigh, telling <span style="color:DarkTurquoise">Noah</span> that it was out of your hands. You both would get in trouble if someone found out you told him before he was old enough. <span style="color:LightSteelBlue">“Pretty please! I promise I won’t tell anyone ever!”</span></span> <br>
<br>
You turn away, pretending to think it over as <span style="color:DarkTurquoise">Noah</span> begged you. <span style="color:Pink">But secretly you were smiling, as your plan had worked.</span> You finally agree to show <span style="color:DarkTurquoise">Noah</span> on two conditions. <span style="color:LightSteelBlue">“Anything!”</span> <span style="color:DarkTurquoise">Noah</span> begs. You tell him that he can’t tell anyone about it, or you will both get in big trouble. Secondly, he had to do whatever you say, or else it won’t work right. <span style="color:LightSteelBlue">“Yeah yeah!”</span> <span style="color:DarkTurquoise">Noah</span> was practically jumping with excitement. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 1>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:Pink">You instruct <span style="color:DarkTurquoise">Noah</span> to lie down with his legs spread apart and his hands behind his head. He blushes at being in such an exposing position but does as he is told. You then lay down between his legs and place your face close to his groin. You took in the tiny cuteness of being this close, seeing every little detail, before slowly sticking your tongue out and teasing the shaft. <br>
<br>
<span style="color:LightSteelBlue">“Ah!”</span> <span style="color:DarkTurquoise">Noah</span> instantly let out a surprised moan. <span style="color:LightSteelBlue">“What are you doing!?”</span> His body visibly tingles as you move your tongue up to the tip. You tell <span style="color:DarkTurquoise">Noah</span> to just relax and go with it. He seemed very nervous, but didn’t try to stop you as you take his entire Small Penis into your mouth! </span><br>
<br>
<<set $NPCArousal to 50>>
<<set $NPCComfort to 40>>
<<set $SexCurrentClothing to "Naked">>
<<set $SexType to "Blowjob">>
<<set $SexTypePosition to "Top">>
<<set $SexPosition to "Laying Down">>
<<set $SexConsensual to 1>>
<<set $SexLocation to "Living Room Quest">>
<<set $SexPartner to "Noah">>
<<set $SexPlayerAction to "None">>
[[Give Noah a Blowjob|BlowJob]]
<</replace>>
<</link>>
</div>You have to practically drag your leg as you walk to the living room with how tightly <span style="color:DarkTurquoise">Noah</span> is holding you. You try to convince him to let go and take your hand instead, but the small boy was too afraid to release you. Once you manage to feel your way to the entrance of the pillow fort, you tell <span style="color:DarkTurquoise">Noah</span> to crawl inside and turn the lamp on, you’ll be right behind him. <br>
<br>
<span style="color:LightSteelBlue">“But- but-“</span> <span style="color:DarkTurquoise">Noah</span> was afraid as the storm continued to rage outside, but took another deep breath. <span style="color:LightSteelBlue">“Okay…”</span> You feel <span style="color:DarkTurquoise">Noah</span> let go and get down on his knees as he crawls inside. You follow behind and crawl in right as <span style="color:DarkTurquoise">Noah</span> illuminates the lamp. <span style="color:Pink">You find the terrified boy sitting in the corner, shyly covering himself with his pillow. It seems the poor kid’s towel had fallen off in the darkness and he was too afraid to get it, leaving him completely nude. Despite how comfortable he had been about being naked in the bathroom, being out here felt completely different. He was back to the shy little boy he was earlier.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$NoahNickname</span>,”</span> <span style="color:DarkTurquoise">Noah</span> asks shyly, <span style="color:LightSteelBlue">“Can you walk me back to my room to get my pajamas?”</span> <span style="color:Pink">You smile and pull the boy closer, telling him that he doesn’t need pajamas. You thought sleeping naked was pretty comfy and it would be much easier for you two to sleep like this.</span> <br>
<br>
<span style="color:LightSteelBlue">“But, I don’t-“</span> <span style="color:DarkTurquoise">Noah</span> looks away blushing, holding the pillow tightly against his groin. You ask why he was so shy all of a sudden, considering you were both just taking a bath together. <span style="color:LightSteelBlue">“That’s different…”</span> He says softly. <span style="color:LightSteelBlue">“We were taking a bath, so it was okay. Grandma said that it was ‘in-apro-prit’ for boys to be naked around each other.”</span> <span style="color:Pink">The little boy stumbled on the large word, but you knew what he meant.</span> He was still caught up on what she had told him, about him needing to be a 'big kid'. <br>
<br>
<div id=choice1>
<<link "Convince Him it's Fine<br>">>
<<replace"#choice1">>
You respond to this by calling your Grandmother an idiot. <span style="color:DarkTurquoise">Noah</span> gasps at the insult as if she was going to suddenly appear and spank you for such disrespect. <span style="color:Pink">You pull your own towel off and tell <span style="color:DarkTurquoise">Noah</span> it's normal for boys to see each other naked. Sure, he shouldn’t go running down the street with his dick out, though you would probably enjoy the sight, it wasn’t inappropriate for some casual nudity between brothers.</span> <br>
<<set $BottomID to "None">>
<br>
He still didn’t seem convinced, so you ask him if he meant it when he said he loves you. <span style="color:LightSteelBlue">“I did!”</span> <span style="color:DarkTurquoise">Noah</span> says defensively as if you were questioning his love. <span style="color:Pink">Well, that was that then. If two people love each other, then it's completely fine for them to see each other naked.</span> So, if he really did love you, he wouldn’t hide himself or let something your mean old Grandmother said get in the way of his love. <br>
<br>
<span style="color:LightSteelBlue">“So, it’s okay if we love each other lots?”</span> <span style="color:DarkTurquoise">Noah</span> thought for a moment, <span style="color:LightSteelBlue">“So I wouldn’t be ‘in-apro-prit’?”</span> <span style="color:Pink">You laugh, motioning to your own nude body, and said that if it was, you didn’t want to be ‘apro-prit’. <span style="color:DarkTurquoise">Noah</span> lets a little smile slip and slowly moves the pillow off of his groin, freeing his Small Penis and leaving you both once again fully exposed to each other.</span> <br>
<<set $Player.Arousal to 50>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Player">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Naked">>
<<set $AD.Hard to 0>>
<<include"Player Avatar Display Set">>
<div style="position: absolute; left: 100px; top: 0px">
<<include"Avatar Display">>
</div>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“It feels kinda weird.”</span> <span style="color:DarkTurquoise">Noah</span> giggles. <span style="color:Pink">You catch him looking at your $Player.PenisSize Penis for the first time.</span> <br>
<br>
<<if $Player.PenisSize == "Tiny" or $Player.PenisSize == "Small">>
<span style="color:LightSteelBlue">“It’s so little.”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> giggles, mocking your boyhood. You retaliate by saying that his is much smaller, though he defends it by saying that he himself is much smaller, so it was the perfect size for him. This leads to you playfully tackling him and the two of you wrestling on the ground naked. It was a moment of pure innocence between the two of you that ended in you two cuddling closely together under the singular small superhero blanket that <span style="color:DarkTurquoise">Noah</span> had brought. He had intended to get more, but everything that happened prevented him from doing so. Not that you were complaining.</span> <br>
<br>
[[Cuddle Together|Quest Stormy Night Pre-Blow 2]]
<<else>>
<span style="color:LightSteelBlue">“Will mine look like that when I grow up too?”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> asks innocently, glancing at his own as he compares the two. You laugh and tell him that you’re sure he’ll grow up nice and big, but you were happy with his little size right now. <span style="color:DarkTurquoise">Noah</span> blushes at your comment and asks what you meant, though you refuse to elaborate, though begin to playfully tease him. It was a moment of pure innocence between the two of you that ended in you two cuddling closely together under the singular small superhero blanket that <span style="color:DarkTurquoise">Noah</span> had brought. He had intended to get more, but everything that happened prevented him from doing so. Not that you were complaining.</span> <br>
<br>
[[Cuddle Together|Quest Stormy Night Pre-Blow 2]]
<</if>>
<</replace>>
<</link>>
</div>/* LUCAS *//* NOAH'S MISSING TOY */
<<if $Time.Day == "Wednesday">>
<<if $QuestMissingToy == 0>>
<<set $QuestMissingToy to 1>>
<<elseif $QuestMissingToy == 4>>
<<set $Random to random(1, 4)>>
<<if $Random == 4>>
<<set $QuestMissingToy to 1>>
<</if>>
<</if>>
<</if>>
/* NOAH BOOSTER SHOT */
<<if $Time.Day == "Saturday" or $Time.Day == "Sunday">>
<<if $QuestBoosterShot == 0 and $NoahSocial >= 50>>
<<set $QuestBoosterShot to 1>>
<</if>>
<</if>>
/* NOAH STORMY NIGHT */
<<if $Time.Day == "Saturday" or $Time.Day == "Friday">>
<<if $QuestBoosterShot == 3 and $NoahSocial >= 100>>
<<if $QuestStormyNight == 0>>
<<set $QuestStormyNight to 1>>
<</if>>
<</if>>
<</if>>
/* Noah Swimming Lessons */
<<if $NoahSocialRank > 0 && $Skill.Perks.includes("Noah: Swimming Lessons") && $QuestNoahSwimmingLessons.State == 0>>
<<set $QuestNoahSwimmingLessons.State to 1>>
<</if>>
/* Noah Accident Quest */
<<if $NoahSocialRank > 0 && $QuestNoahAccident.State == 0 && $NoahWetting == 1>>
<<set $QuestNoahAccident.State to 1>>
<</if>>
/* Gabe */
/* Gabe Bail Out */
<<if $ToggleNonCon == 1>>
<<if $GabeSocial <= -100 and $QuestBoosterShot == 3 and $QuestGabeBailOut != -1>>
<<set $QuestGabeBailOut to 1>>
<</if>>
<</if>>
/* LUCAS RYKER QUEST */
<<if $QuestLucasRyker.State == 0 and $LucasSocial > 50>>
/* If Lucas is friendly, it activates the quest. */
<<set $QuestLucasRyker.State to 1>>
<</if>>
/* Lucas Punishment Game */
<<if $QuestLucasPunishmentGame.State == 0>>
<<if $QuestLucasHomeComfort == -1 and $QuestLucasRyker.State == -1 and $LucasSocial >= 100>>
<<set $QuestLucasPunishmentGame.State to 1>>
<</if>>
<</if>>
<<if $QuestLucasSex.State == 0 && $LucasSocialRank > 0 && $LucasSocial > 50>>
<<set $QuestLucasSex.State to 1>>
<</if>>
/* Gabe */
/* Sneaking Out */
<<if $QuestGabeSneakOut.State == 0>>
<<if $GabeSocial >= 50 or $GabeSocial <= -50 or $GabeSocialRank != 0>>
<<set $QuestGabeSneakOut.State to 1>>
<</if>>
<</if>>
/* Michael */
/* Michael Blackmail */
<<if $ToggleNonCon == 1>>
<<if $MichaelSocial <= -100 && $QuestMichaelBlackmail.State == 0>>
<<set $QuestMichaelBlackmail.State to 1>>
<</if>>
<</if>>
/* Michael Little Beat */
<<if $QuestMichaelLittleBear.State == 0 && $MichaelSocial >= 75>>
<<set $QuestMichaelLittleBear.State to 1>>
<</if>>
/* OC MEET THE MILLERS */
<<if $Time.Month != "August" or $Time.Date > 29>>
<<if $ToggleOCMiller == 1 and $OCQuestMeetMillers.State == 0>>
<<set $OCQuestMeetMillers.State to 1>>
<</if>>
<</if>>
/* OC Meeting Isaac */
<<if $NoahSocialRank >= 1 and $NaturismSkill >= 2>>
<<if $ToggleOCIsaac == 1 and $OCIsaacIntro == 0>>
<<set $OCIsaacIntro to 1>>
<</if>>
<</if>>
<<if $OCIsaacNightclub != null>>
<<if $OCIsaacNightclub > -1 && $OCIsaacNightclub < 7>>
<<set $OCIsaacNightclub += 1>>
<</if>>
<</if>>
/* Thomas Intro Quest */
<<if $ThomasIntroQuest.State == 0 && ($ThomasSocialRank || 0) == 0 && $ThomasSocial >= 90 && $Time.Day == "Wednesday">>
<<set $ThomasIntroQuest.State to 1>>
<<set $ThomasAbsent to true>>
<</if>>
<<if $ThomasIntroQuest.State == 1 && $Time.Day == "Friday">>
<<set $ThomasIntroQuest.State to 2>>
<</if>>
/* In case Player didn't go to school on Friday or missed the quest somehow */
<<if $ThomasIntroQuest.State == 2 && $Time.Day == "Saturday">>
<<set $ThomasIntroQuest.State to 0>>
<<set $ThomasAbsent to false>>
<</if>>
/* Quest Ryker: Retaliation */
<<if $QuestLucasRyker.State == -1 && $QuestRykerRetaliation.State == 0>>
<<set $QuestRykerRetaliation.State to 1>>
<</if>>
/* Carter No Pants Quest */
<<if $CarterIntroQuest.State == -1 && $CarterParkNoPantsQuest.State == 0>>
<<set $CarterParkNoPantsQuest.State to 1>>
<</if>>
/* Kevin Snowpaw Intro Quest */
<<if $ToggleOCSnowpaw == 1 && $OCQuestSnowpawIntro.State == 0 && $JacksonSocial >= 50>>
<<set $OCQuestSnowpawIntro.State to 1>>
<</if>>/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<if $NPCComfort < 25>>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<elseif $NPCComfort < 50>>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<elseif $NPCComfort < 75>>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Normal">>
<<else>>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<</if>>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
You ask <span style="color:DarkTurquoise">Noah</span> if he would like to watch some cartoons. He nods quietly and the two of you move over to the couch. <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> insists he sit on your lap while you watch.</span> So you <span style="color:LightSteelBlue">“don’t get lost if the power goes out!”</span> You chuckle at his reasoning, but he does seem to calm down slightly as you sit together. <span style="color:Pink">You instinctively put your hands under his shirt and lightly rub his belly.</span><br>
<br>
<<set $Random to random(1, 2)>>
<<set $Minutes += 20>>
<<if $Random == 1>>
The cartoon is a pretty funny one, you even find yourself laughing. <span style="color:DarkTurquoise">Noah</span> is quiet during most of it, but you can hear him attempting to stifle his laughter. <span style="color:Pink">You decide to tickle his sides to get him to relax a little. Prompting a giggly fight as he tries to tickle you back.</span> Once you two return to watching TV, he goes quiet again but you can see the little smile on his face.<br>
<<elseif $Random == 2>>
You feel <span style="color:DarkTurquoise">Noah</span> perk up as the Owlman Theme comes on. <span style="color:Pink">He begins to sway back and forth cutely as he hums along to it, something he is known to do. You decide to hum along and sway back and forth with him, ending the song by bouncing <span style="color:DarkTurquoise">Noah</span> into the air, prompting a round of giggles from your little brother.</span><br>
<</if>>
<span style="color:Green">+Noah Comfort</span><br>
<<set $NPCComfort += 10>>
<br>
[[Continue|Quest Stormy Night 2]]/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<if $NPCComfort < 25>>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<elseif $NPCComfort < 50>>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<elseif $NPCComfort < 75>>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Normal">>
<<else>>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<</if>>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
You sit down next to <span style="color:DarkTurquoise">Noah</span> and put your arm around him. <span style="color:Pink">He instinctively snuggles up close to you and grabs your other hand, holding it up close to his face. You feel the breath from his nose brushing against your fingers.</span> You ask if he is alright and <span style="color:DarkTurquoise">Noah</span> just silently nods.<br>
<br>
<<set $Random to random(1, 2)>>
<<set $Minutes += 20>>
<<if $Random == 1>>
<span style="color:Pink">You move your hand underneath his shirt and begin to rub his warm, boyish belly. All this seems to have calmed him down, as you feel his heartbeat and breathing slow down. You accidentally brush your fingers against his sides, causing him to squirm and giggle.</span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“That tickles.”</span> <span style="color:DarkTurquoise">Noah</span> looks up at you with a smile. <span style="color:LightSteelBlue">“Did you wanna do something?”</span> He says sitting back up and stretching his legs.<br>
<span style="color:Green">++Noah Comfort</span><br>
<<set $NPCComfort += 15>>
<br>
[[Continue|Quest Stormy Night 2]]
<<elseif $Random == 2>>
Suddenly, a loud blast of thunder echoes throughout the house causing <span style="color:DarkTurquoise">Noah</span> to scream.
<<if $PlayerTop.Type != "None">>
<span style="color:Pink">Without warning, he suddenly dives into your $PlayerTop.Type, trying to hide. You are taken by surprise as the frightened boy wraps himself around your bare chest from inside your $PlayerTop.Type and falls backward on the couch, <span style="color:DarkTurquoise">Noah</span> is crying from being scared by the noise and won’t let go of you. You feel the wetness of his tears and hug him back to calm him down.</span> <br>
<br>
<<else>>
<span style="color:DarkTurquoise">Noah</span> quickly grabs the collar of his $NoahTop.Type and pulls it up to hide in. <span style="color:Pink">You doubt it would be an effective hiding place, but it did not really cute as his $NoahTop.Type was pulled up enough to expose his midriff and the waistband of his $NoahUndies. You smile at the frightened boy and pull him in for a hug.</span><br>
<br>
<</if>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
Eventually, <span style="color:DarkTurquoise">Noah</span> pops his head out and looks at you with tear-filled eyes. <span style="color:Pink">As you wipe his tears away with your finger, he gives you a little smile, calmed by your hugs. You then pinch his cheek to get him to laugh.</span><br>
<span style="color:Green">++Noah Comfort</span><br>
<<set $NPCComfort += 15>>
<br>
[[Continue|Quest Stormy Night 2]]
<</if>><<set $Minutes += 20>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<if $NPCComfort < 25>>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<elseif $NPCComfort < 50>>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<elseif $NPCComfort < 75>>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Normal">>
<<else>>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<</if>>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
As the two of you are relaxing, you suddenly hear the loud growling of <span style="color:DarkTurquoise">Noah</span>’s tummy. He blushes and laughs as you suggest that it might be time to make dinner. <span style="color:LightSteelBlue">“What are we having?”</span> He jumps up happily and follows you to the kitchen. You tell him that you are unsure since <span style="color:DarkTurquoise">Your Father</span> just told you to make whatever, as you open the pantry to see what you can find. <br>
<br>
Though he had left food for you two, you realize that it wasn't any food you knew how to make. You could try to make some stuff on the stove but were a bit nervous about hurting yourself with the loud storm occasionally causing you to jump and <span style="color:DarkTurquoise">Noah</span> clinging to you so closely. After a few moments of searching, you get an idea and ask <span style="color:DarkTurquoise">Noah</span> what he thought about breakfast for dinner. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Breakfast for dinner?”</span> <span style="color:DarkTurquoise">Noah</span> laughs, <span style="color:LightSteelBlue">“Yeah, let's do that! We can have Owlman cereal and eggs and toast and juice!”</span> The little boy seemed excited at the idea, almost like you were breaking the rules. Plus, they were easy to make. <br>
<br>
You begin to cook some eggs while <span style="color:DarkTurquoise">Noah</span> starts to pour cereal and butter some toast. He required a little boost in order to get the bowls but otherwise was able to do it all himself. He also set the table and cleaned up the kitchen. <span style="color:Pink">He was doing pretty good for someone who was crying under the covers only a few hours ago.</span> <br>
<br>
Once all the food was set out, <span style="color:DarkTurquoise">Noah</span> suddenly snapped up. <span style="color:LightSteelBlue">“Oh yeah! The juice!”</span> He quickly ran over to the fridge and grabbed a bottle of orange juice while you grabbed some cups. <span style="color:DarkTurquoise">Noah</span> insists on pouring the drinks for you two, wanting to be a big boy, until… <br>
<br>
<div id=choice1>
<<link "Continue<br>">>
<<replace"#choice1">>
<span style="color:lightcoral">A sudden loud burst of thunder blasted throughout the house, causing the lights to flicker and the house to shake!</span> <span style="color:DarkTurquoise">Noah</span> lets out a loud frightened scream as the plastic juice bottle slips out of his hands and spills all over him. He falls back in fear into a puddle of juice as you quickly grabbed the bottle to stop any more from pouring on the poor boy. <br>
<br>
<span style="color:lightcoral">He looks at the mess he had made, then back at you, and starts bawling. He puts his head in his knees as you quickly try to comfort the crying boy.</span> <span style="color:LightSteelBlue">“I’m sorry!”</span> He cried loudly, <span style="color:LightSteelBlue">“It's so loud!”</span> You tell him it's okay and stand up to grab a towel, but <span style="color:DarkTurquoise">Noah</span> doesn't listen. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 2>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“No, it's not! I'm just a baby who can't do anything right!”</span> <span style="color:lightcoral">Before you can say anything, <span style="color:DarkTurquoise">Noah</span> takes off running into his room.</span> You are stunned for a moment due to <span style="color:DarkTurquoise">Noah</span>'s sudden outburst before you quickly clean up all the spilled juice.<br>
<br>
[[Check on Noah|Quest Stormy Night 4]]
<</replace>>
<</link>>
</div><<set $Minutes += 20>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<if $NPCComfort < 25>>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<elseif $NPCComfort < 50>>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<elseif $NPCComfort < 75>>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Normal">>
<<else>>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<</if>>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:DarkTurquoise">Noah</span> pokes you and motions for you to follow him as he gets down and crawls into the pillow fort. <span style="color:Pink">You follow and soon the two of you are laying in the small fort nearly nose to nose facing each other.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Close your eyes.”</span> <span style="color:DarkTurquoise">Noah</span> whispered. You ask him why and raise an eyebrow. <span style="color:LightSteelBlue">“It's a surprise! Just do it.”</span> You chuckle at the boy and do as your told. <span style="color:Pink">You hear him skooch forward a bit before you suddenly feel him push his lips against yours!
<<set $KissedNoah += 1>>
<<addMoodlet "Kissed" 3>>
<br>
<span style="color:Pink">He only kisses you for a moment, but the surprise and forwardness of it sent shivers down your spine directly to your groin.</span> You open your eyes to see <span style="color:DarkTurquoise">Noah</span> smiling and blushing bright red. <span style="color:LightSteelBlue">“Thanks for being so nice to me. I know I cause a lot of problems when I'm scared.”</span> He looks away sadly. <br>
<br>
<span style="color:Pink">You tell him it's no trouble at all and, without even thinking, you kiss him back. Of course, your kiss is a lot less innocent, as your tongue enters his mouth and begins to play with his. You kiss him for a lot longer too, wrapping your arms and legs around him and rolling onto your back, leaving <span style="color:DarkTurquoise">Noah</span> on top of you.</span> <br>
<br>
<span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> giggles, thinking you are just being silly, as you suddenly begin feeling a powerful urge. Suddenly, your arms move on their own as your hands slide into the back of his $NoahUndies.Type. <span style="color:DarkTurquoise">Noah</span> laughs louder and tries to say something, but his mouth is muffled by your own. You squeeze and spread his cheeks as you push his body down against yours.</span> <br>
<br>
<span style="color:Pink">Meanwhile, <span style="color:DarkTurquoise">Noah</span> is squirming, though still laughing, unaware of what your body wanted you to do to him. But you know if you forced it here, <span style="color:DarkTurquoise">Noah</span> would become afraid. You know you need to find the right moment, so you stop yourself.</span> <br>
<br>
You stop kissing <span style="color:DarkTurquoise">Noah</span> and playfully pinch his butt to play everything off as a joke. As expected, <span style="color:DarkTurquoise">Noah</span> sees this as a game and begins to scream playfully and try to crawl away. You grab his legs and pull him back a little but let him go for a few seconds. <br>
<br>
<span style="color:Pink">Your raging cock was throbbing in your clothes, filled with a desire to enter your little brother. You managed to fight it off for now, but you wonder if you will next time. If the chance presents itself, could you force yourself on <span style="color:DarkTurquoise">Noah</span>? Would <span style="color:DarkTurquoise">Noah</span> want it?</span> You crawl out and look at him, hiding behind the couch with a smile waiting for you to continue chasing after him. You suppose you could wait a little longer.
<br>
<span style="color:Green">++Noah Comfort</span><br>
<<set $NPCComfort += 15>>
<br>
[[Continue|Quest Stormy Night 2]]<<set $Minutes += 20>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<if $NPCComfort < 25>>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<elseif $NPCComfort < 50>>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<elseif $NPCComfort < 75>>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Normal">>
<<else>>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<</if>>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:DarkTurquoise">Noah</span> is laying in the fort with his torso sticking out, watching TV when you decide to crawl in and lay down behind him. <span style="color:Pink">The spot is small, meaning in order to fit <span style="color:DarkTurquoise">Noah</span> has to lay right up against you, which he happily does.</span> <br>
<br>
<span style="color:Pink">You then wrap your arms and legs around him, spooning the little boy, as you both watch TV. You two are so close that you can feel his heart beating. His butt is placed right against your groin, pressed against it in a pleasurable way. Without thinking, you move your hands down to his groin and gently cradle his crotch through his $NoahBottoms.Type.</span> <span style="color:DarkTurquoise">Noah</span> doesn't seem to notice or care, and the two of you hold each other while watching Cartoons. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:Pink">At one point <span style="color:DarkTurquoise">Noah</span> shifts slightly, pushing his butt against your groin. You let out a quiet moan from the sensation, prompting a quizzical giggle from <span style="color:DarkTurquoise">Noah</span>. He asks you what that was and you tell him it was just a yawn. You then use your hands to push his lower half tighter against you and begin to very lightly dry hump the boy.</span> <br>
<br>
<span style="color:Pink">Once again <span style="color:DarkTurquoise">Noah</span> doesn’t seem to notice or care as you very slowly rub your groin against his butt through your clothes. Once you start to get hard and feel you may cum in your clothes, you decide to stop.</span> <br>
<span style="color:Green">++Noah Comfort</span><br>
<<set $NPCComfort += 15>>
<br>
[[Continue|Quest Stormy Night 2]]<<set $Minutes += 20>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<if $NPCComfort < 25>>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<elseif $NPCComfort < 50>>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<elseif $NPCComfort < 75>>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Normal">>
<<else>>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<</if>>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:DarkTurquoise">Noah</span> excuses himself to go to the bathroom and, despite still being a bit jumpy, doesn’t ask you to accompany him. You are sitting around watching TV when you get an idea. You grab a pillow and hide. You wait for the sound of the bathroom door opening before calling out to <span style="color:DarkTurquoise">Noah</span>. <br>
<br>
He runs over and is confused to find you missing. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$NoahNickname</span>? Where are you!? <span style="color:DarkTurquoise">$NoahNickname</span>!”</span> <span style="color:Pink">Right as <span style="color:DarkTurquoise">Noah</span> is on the brink of crying, you suddenly pop out and smack him in the face with a pillow. <span style="color:DarkTurquoise">Noah</span> screams loudly at your sudden appearance and is sent flying back into the couch.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
As you laugh about managing to nail him, <span style="color:Pink">you suddenly notice that <span style="color:DarkTurquoise">Noah</span> is crying.</span> <span style="color:LightSteelBlue">“I thought you were gone!”</span> He says through sniffles. <span style="color:Pink">You hadn’t meant to scare him and began to feel bad. You put the pillow down and walk over to comfort him</span> <span style="color:lightcoral">when he suddenly jumps up and hits you directly in the face!</span> <br>
<br>
You cry out in surprise and are sent falling backward to the ground. <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> quickly jumps on top of you and sits on your chest in an attempt to restrain your arms. While his tears were real, as they were still flowing down his cheeks, he seemed to have taken advantage of your guilt to attack you back.</span> <br>
<br>
<span style="color:LightSteelBlue">“This. Is. What. You. Get. For. Scaring. Me!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> hits you in the face with the pillow in between every word and you somehow find yourself completely at his mercy. You begin to apologize between laughter and pained grunts.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Mad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> doesn’t seem to accept your apology, as he continues to hit you for another minute before growing tired. You think about getting back at him, but decide that the punishment was fair since you did scare him. <br></span>
<span style="color:Green">++Noah Comfort</span><br>
<<set $NPCComfort += 15>>
<br>
[[Continue|Quest Stormy Night 2]]<<set $Minutes += 20>>
<<set $QuestStormyNight to 3>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<if $NPCComfort < 25>>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<elseif $NPCComfort < 50>>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<elseif $NPCComfort < 75>>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Normal">>
<<else>>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<</if>>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
You ask <span style="color:DarkTurquoise">Noah</span> if he would like to make a pillow fort with the couch cushions. He looks unsure since normally you two would get in trouble with <span style="color:DarkTurquoise">Your Father</span> for doing that, but you inform him that <span style="color:DarkTurquoise">Your Father</span> gave you the go-ahead. <span style="color:Pink">He smiles widely and jumps to his feet.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“Yeah yeah!”</span> <span style="color:Pink">All the fear in his eyes is washed away by the mere excitement of building a fort,</span> <span style="color:LightSteelBlue">“We’ll make it the biggest and bestest fort ever!”</span> The two of you get to work, removing the cushions and moving the coffee table out of the way. <span style="color:DarkTurquoise">Noah</span> was so distracted, he didn’t even mind when you left him alone for a few minutes to grab some blankets and sheets from the hallway closet. <br>
<br>
You are nearly back when you suddenly hear <span style="color:DarkTurquoise">Noah</span> scream out! You rush over, thinking <span style="color:DarkTurquoise">Noah</span> had gotten afraid or hurt himself, <span style="color:Pink">only to find him buried under the collapsed cushions and pillows with only his cute little feet sticking out.</span> <br>
<br>
<span style="color:LightSteelBlue">“Help me!”</span> He cries out laughing, <span style="color:LightSteelBlue">“It fell, and I’m stuck!”</span> <span style="color:Pink">You laugh at the silliness of the situation and, instead of helping him, begin to tickle the bottom of <span style="color:DarkTurquoise">Noah</span>’s defenseless feet. <span style="color:DarkTurquoise">Noah</span> tries to kick you away but can hardly move and is thus completely at your mercy until you decide to release him. After which he tackles you to the ground and begins to tickle you in revenge.</span> <br>
<br>
The fort needs a lot more work, but at least the two of you are having fun. <br>
<span style="color:Green">++Noah Comfort</span><br>
<<set $NPCComfort += 15>>
<br>
[[Continue|Quest Stormy Night 2]]<<set $Minutes += 20>>
<<set $QuestStormyNight to 4>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<if $NPCComfort < 25>>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<elseif $NPCComfort < 50>>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<elseif $NPCComfort < 75>>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Normal">>
<<else>>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<</if>>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
Due to the collapse, you two basically have to restart. You are much more careful about the structural integrity of the fort this time, using the back of the couch as a wall and the coffee table as a secret entrance you can crawl through covered by a sheet. <br>
<br>
It is still very small, with you barely being able to sit up inside, but it is perfect for two young boys to play in. <span style="color:DarkTurquoise">Noah</span> gets the idea to make an opening with pillows that you two can lay out of to watch TV and begins to construct it on one side. <br>
<br>
<span style="color:Pink">In a cute display, only <span style="color:DarkTurquoise">Noah</span>’s lower half was sticking out and his $NoahBottoms.Type had been slowly loosening from crawling around on the ground. At this point, <span style="color:DarkTurquoise">Noah</span>’s underwear-clad booty was completely sticking out, giving you a perfect view of the back of his $NoahUndies.Type. It was an adorable view that you wish you could take a picture of.</span> <br>
<br>
When <span style="color:DarkTurquoise">Noah</span> is finally finished with all the finishing touches, he crawls inside and invites you in. It is a bit harder for you to get in, but once you do you see <span style="color:DarkTurquoise">Noah</span>'s' wonderful little additions. He had grabbed <span style="color:DarkTurquoise">Your Father</span>'s electric camping light and had it sitting on one side, illuminating the fort. <span style="color:Pink">He had also grabbed a pillow from both of your rooms that sat next to each other, laid his favorite super hero blanket on the floor, and had gathered some snacks for the two of you.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“I was thinking, if you don’t mind.”</span> <span style="color:Pink">He gave you a cute yet shy smile,</span> <span style="color:LightSteelBlue">“Maybe we could sleep in here together. Just to be safe.”</span><span style="color:Pink"> He laid down on his spot and waited for you as you laid down next to him. Your two pillows were perfect distance for cuddling, with you against the wall so Noah would know if you left.</span> <br>
<br>
<span style="color:Pink">It was a cute little display of his desire to stay close to you during the storm.</span> You only lay there for a moment before <span style="color:DarkTurquoise">Noah</span> sits up and asks what you want to do next, obviously not even close to tired yet. <br>
<span style="color:Green">++Noah Comfort</span><br>
<<set $NPCComfort += 15>>
<br>
[[Continue|Quest Stormy Night 2]]<span style="color:DarkTurquoise">Noah</span> stands around, unsure of what the two of you should play. You notice he keeps glancing towards the window as he looks around trying to decide, obviously still concerned about the storm. He was too distracted to make up his mind. <span style="color:Pink">Thinking on your feet, you quickly sweep <span style="color:DarkTurquoise">Noah</span> into the air and begin to spin around, catching the boy off guard as he lets out a scream that quickly turns into giggles.</span><br>
<br>
<span style="color:LightSteelBlue">“What are you doing?!”</span> <span style="color:Pink">He laughs as you hold him upside down, getting a cute look at his little belly.</span> You tell him that since he couldn’t decide, you’ve decided that the two of you will play airplanes. <span style="color:LightSteelBlue">“Airplanes don’t fly upside down!”</span> You agree with his point and move him to your shoulders where he extends his arms out like a plane. You run around his room while making plane noises as <span style="color:DarkTurquoise">Noah</span> pretends to be both the plane and the pilot.<br>
<br>
<div id=choice1>
<<link "Spin Around and 'Crash' on the Bed<br>">>
<<replace"#choice1">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
You inform <span style="color:DarkTurquoise">Noah</span> that he has flown right into a storm and begin to shake him to mimic turbulence. <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> wraps his arms around you to avoid slipping.</span> <span style="color:LightSteelBlue">“Stop!”</span> <span style="color:Pink">He manages to say through his giggles,</span> <span style="color:LightSteelBlue">“You're going to make me barf!”</span> <br>
<br>
Instead of slowing down, you speed up and begin to spin around rapidly, yelling about how you are going to crash. <span style="color:Pink">You then grab <span style="color:DarkTurquoise">Noah</span> and toss him high in the air and onto his bed. <span style="color:DarkTurquoise">Noah</span> is extremely dizzy and laughing louder than he has all night. He tries to stand up, but quickly loses his balance and tumbles into your arms.</span> You then decide to play a more relaxing game to let you both catch your breath and to ensure <span style="color:DarkTurquoise">Noah</span> doesn’t actually throw up. <br>
<span style="color:Green">+Noah Comfort</span><br>
<<set $NPCComfort += 10>>
<br>
[[Continue|Quest Stormy Night 2]]
<</replace>>
<</link>>
<<link "Fly Him Around the House<br>">>
<<replace"#choice1">>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
You take <span style="color:DarkTurquoise">Noah</span> through the open door, through the hallway, and into the living room. You leap onto the couch, mimicking going over a mountain, before jumping back to the ground and running into the other rooms. <br>
<br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">$NoahNickname</span>!”</span> <span style="color:DarkTurquoise">Noah</span> calls out through his laughter, <span style="color:LightSteelBlue">“We’re gonna get in trouble!”</span> While normally he'd be right, since the two of you were home alone you could get away with whatever you wanted. <span style="color:Pink">You show this off by barging into your elder brother’s room and crash-landing on his bed. The two of you begin to roll around in his sheets, taking in your mutual breaking of your brother’s rules.</span> <br>
<br>
<span style="color:LightSteelBlue">“If <span style="color:DarkTurquoise">Gabe</span> knew we were on his bed, he would beat our butt!”</span> <span style="color:DarkTurquoise">Noah</span> giggles as he tosses one of his pillows against the wall. <span style="color:LightSteelBlue">“We should pour water on his bed so Daddy thinks <span style="color:DarkTurquoise">Gabe</span> wet the bed!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> falls back giggling, though you're sure if either of you actually did that, <span style="color:DarkTurquoise">Gabe</span> would do something worse than beat your butts. </span><br>
<span style="color:Green">+Noah Comfort</span><br>
<<set $NPCComfort += 10>>
<br>
[[Continue|Quest Stormy Night 2]]
<</replace>>
<</link>>
</div><span style="color:DarkTurquoise">Noah</span> suggests his favorite game, Pretend Super Heros, and goes to get his costume on when he suddenly stops and looks sadly at his bed. You walk over and ask him what's wrong. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Bue</span>'s gone… So we don’t have anyone to fight."</span> <span style="color:Pink">He grips his clothing and sniffles.</span> While he did have other toys that could play the bad guy, you knew he was more upset about missing his toy.<br>
<br>
<div id=choice1>
<<link "Playfully Tackle Him<br>">>
<<replace"#choice1">>
You smirk, telling <span style="color:DarkTurquoise">Noah</span> that you’ll play the villain, before jumping at him and playfully tackling him onto his bed. <span style="color:Pink">Before the little boy can react, you begin to playfully blow raspberries into his belly, causing him to uncontrollably giggle as he tries to squirm free.</span><br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
You roll around and intentionally let <span style="color:DarkTurquoise">Noah</span> get the upper hand, pretending to be pinned down under him, out of curiosity of what he’ll do. <span style="color:Pink">Instead of tickling you back, he goes for your chest, painfully pinching both your nipples!</span> You cry out in genuine pain as your back arches forward from the sensation. <span style="color:DarkTurquoise">Noah</span> attempts to run away from any retaliation, but you catch him and the two of you end up playfully wrestling on the floor. In the end, he is giggling and having fun.<br>
<span style="color:Green">+Noah Comfort</span><br>
<<set $NPCComfort += 10>>
<br>
[[Continue|Quest Stormy Night 2]]
<</replace>>
<</link>>
<<link "Put His Underwear on His Head<br>">>
<<replace"#choice1">>
<span style="color:Pink">As <span style="color:DarkTurquoise">Noah</span> sniffles, you sneakily grab a pair of his Owlman Briefs from his dresser and quickly put them over his face. <span style="color:DarkTurquoise">Noah</span> calls out in surprise and stumbles backward into you as you both end up on the carpet laughing as he pulls the underwear off his head.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $AD.HeadID to "HeBhOwlman">>
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<<set $AD.HeadID to "None">>
<span style="color:LightSteelBlue">“What are you doing, you weirdo?”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> laughs, seemingly cheered up.</span> You tell him that you were just helping him put his costume on. <span style="color:LightSteelBlue">“You don’t put them on your head, you dummy! You put them on over your pants, so they look like how they do in the show."</span> You pretend to watch intensively as <span style="color:DarkTurquoise">Noah</span> demonstrates, before grabbing another pair and attempting to put them on. <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
<img src="Images\Avatar\Kids\Clothes\Briefs\Owlman Briefs.png"
style="position: absolute; left: 0; top: 0">
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:Pink">They are obviously too small for you, but <span style="color:DarkTurquoise">Noah</span> seems to be having a great time watching you struggle to put them on. Eventually, he recommends you go without it so you don’t rip his underwear and the two of you have a fun time.</span> <br>
<span style="color:Green">+Noah Comfort</span><br>
<<set $NPCComfort += 10>>
<br>
[[Continue|Quest Stormy Night 2]]
<</replace>>
<</link>>
</div><<set $Minutes += 20>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<if $NPCComfort < 25>>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<elseif $NPCComfort < 50>>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<elseif $NPCComfort < 75>>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Normal">>
<<else>>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<</if>>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
/* OPENING */
You ask <span style="color:DarkTurquoise">Noah</span> if he wants to go play in his room. <span style="color:LightSteelBlue">”Are you coming too?”</span> <span style="color:Pink">He asks, grabbing onto your hand to make sure you don’t leave him.</span> You smile and say that you were implying the two of you play together. He gives you a small smile and nods as the two of you go into his room.<br>
<br>
<<set $Random to random(1, 2)>>
<<if $Random == 1>>
<<include"Stormy Night Play Missing Bue">>
<<elseif $Random == 2>>
<<include"Stormy Night Play Airplane">>
<</if>><<set $Minutes += 20>>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<if $NPCComfort < 25>>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<elseif $NPCComfort < 50>>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<elseif $NPCComfort < 75>>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Normal">>
<<else>>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<</if>>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:DarkTurquoise">Noah</span> is laying upside down on the couch watching TV. <span style="color:Pink">His $NoahTop.Type was displaced, revealing his cute belly and sides.</span> This gives you an idea and you slowly creep behind the couch like a lion stalking its prey. <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> is so distracted he doesn’t notice you until you suddenly leap over the couch and begin to mercilessly tickle his exposed torso.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:LightSteelBlue">“What are you- hahaha- stop-!”</span> <span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> could only get a few words out before he was overcome by an uncontrollable wave of laughter. He tried to get away, but since he was upside down he was only able to fall forward, leaving him with his butt in the air and his underwear poking out of his $NoahBottoms.Type. You grab the boy by the waist and hold him down on top of you as you continue to tickle him.</span> <br>
<br>
<span style="color:Pink"><span style="color:DarkTurquoise">Noah</span> tried to crawl away from your grasp, but since you were holding his waist all he managed to do was crawl partially out of his $NoahBottoms.Type before you grabbed him and pulled him back, now beginning to tickle his exposed legs.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<<set $ADPantsDown to 1>>
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:Pink">As expected, <span style="color:DarkTurquoise">Noah</span>’s hidden little cocklet began to poke up in his $NoahUndies.Type as it became erect. You admired the cute little hard-on as tears rolled down <span style="color:DarkTurquoise">Noah</span>’s face from laughing so hard.</span> <span style="color:LightSteelBlue">"St- stop! I'm gonna pee myself! I'm serious!"</span> <br>
<br>
Eventually, you let him go after he threatens to pee all over you. <span style="color:Pink">Once freed, he runs to the bathroom before he wet himself, still in his underwear, before returning and putting his $NoahBottoms.Type back on, still red in the face and occasionally giggling.</span> <br>
<span style="color:Green">++Noah Comfort</span><br>
<<set $NPCComfort += 15>>
<br>
[[Continue|Quest Stormy Night 2]]/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<if $NPCComfort < 25>>
<<set $AD.Arms to "Hide">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 2>>
<<set $AD.Mouth to "Sad">>
<<elseif $NPCComfort < 50>>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Sad">>
<<elseif $NPCComfort < 75>>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Normal">>
<<else>>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<</if>>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
You ask <span style="color:DarkTurquoise">Noah</span> if he would like to sit on the deck and watch the rain. <span style="color:Pink">He quickly shrinks back and hides behind one of the pillows on the couch.</span> <span style="color:LightSteelBlue">“Nuh-uh. What if the thunder tries to get us?”</span> <span style="color:Pink">You smile and tell Noah that you will protect him and grab his hand. He seems very reluctant but follows you anyway though he stops in the doorway and won't go further.</span><br>
<br>
<<set $Random to random(1, 2)>>
<<set $Minutes += 20>>
<<if $Random == 1>>
You sit down on the deck and begin to watch the rain and the distant flashes of lightning. It may be a little scary, but it was a genuinely pretty sight. Despite this, <span style="color:DarkTurquoise">Noah</span> seems content with simply watching from the door. <span style="color:Pink">In fact, he wasn't looking at the rain but more so looking at you. You chuckle at the thought of your little brother watching over you to make sure the <span style="color:LightSteelBlue">“thunder doesn't try to get you.”</span></span> <br>
<br>
Suddenly, a loud thunder strike hits just down the street, illuminating the backyard and causing you to jump from the noise. You hear crying and quick footsteps behind you as <span style="color:DarkTurquoise">Noah</span> runs away. <span style="color:Pink">You head back inside to see that he has dove underneath the couch to hide, with only his cute little butt poking out.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Sad">>
<<set $AD.Cry to 2>>
<<set $AD.Blush to 3>>
<<set $AD.Mouth to "Sad">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:Pink">You poke him on the bum, causing him to quickly crawl out and look at you with tear-filled eyes. <span style="color:LightSteelBlue">“I thought the thunder got you!”</span> He dives into your arms and begins to cry into your chest.</span> <br>
<span style="color:Red">-Noah Comfort</span><br>
<<set $NPCComfort -= 10>>
<br>
[[Continue|Quest Stormy Night 2]]
<<elseif $Random == 2>>
<span style="color:Pink">As you are watching the rain, you suddenly begin to see <span style="color:DarkTurquoise">Noah</span> inching over in the corner of your eye. He moves very slowly and keeps looking everywhere as if monster was about to jump out at him. Once he is close enough, you quickly reach out and grab his wrist, pulling him over to the bench. He lets out a high-pitched scream and looks up at you blushing once he is safely next to you.</span> <br>
<br>
<span style="color:LightSteelBlue">“Don't do that!”</span> <span style="color:Pink">He cries, punching you in the arm. You apologize as he continues to hit you before moving to sit on your lap. He wraps his arms around you and the two of you continue watching the rain. A few distant lightning strikes cause him to tremble, but he seems calmer in your arms.</span> <br>
/* AVATAR DISPLAY */
<<set $AD.Name to "Noah">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 1>>
<<set $AD.Blush to 1>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Everyday">>
<<set $AD.Hard to 0>>
<<set $NoahNoShoes to 1>>
<<include"NOAH Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
<div style="position: relative">
<<include"Kid Avatar Display">>
/* EMPTY LAYER TO END AVATARS */
<img src="Images\Avatar\Body\Empty.png" style="position: static; left: 0; top: 0">
</div>
<span style="color:Pink">Eventually, you notice that <span style="color:DarkTurquoise">Noah</span> is shivering from the cold and pick him up to go back inside. Once on the couch, <span style="color:DarkTurquoise">Noah</span> wraps himself up in a blanket and walks over to you. <span style="color:LightSteelBlue">“It did look pretty cool...“</span> He whispers.</span><br>
<span style="color:Green">+Noah Comfort</span><br>
<<set $NPCComfort += 10>>
<br>
[[Continue|Quest Stormy Night 2]]
<</if>><<set $Minutes += 5>>
You begrudgingly grab the large garbage bag in the Kitchen and head towards the front door. It is extremely heavy, and you are barely able to hold it above the ground as you waddle outside towards the garbage can in the front yard. <br>
<br>
<<set $ChoreEasyObj to 1>>
<<include"Chore Quest Check">>
/* CHECKS IF EXPOSED */
/* EXPOSED UNDIES */
<<if $Player.Exposed == "Undies" or $Player.Exposed == "Diaper">>
You lift with all your might and finally manage to get the bag into the garbage can. It is only after you let out a sigh of relief that you come to an embarrassing realization: <span style="color:Red">You’re in your underwear! You turn bright red and quickly cover your $PlayerUndies.Name with your hands.</span> Looking around for cover, you quickly dive behind a nearby bush and peek out to see if anyone saw you while silently cursing yourself for being so stupid.<br>
<br>
[[Continue|PH Frontyard]]
/* EXPOSED TOWEL */
<<elseif $Player.Exposed == "Towel">>
You lift with all your might and finally manage to get the bag into the garbage can. As you breathe a sigh of relief, you come to an embarrassing realization: <span style="color:Red">You’re still wearing only a towel!</span>
<<set $RandomEvent to random(1, 2)>>
<<if $RandomEvent == 1>>
/* SAFE */
You quickly grip the towel tightly and blush. While embarrassing, it’s not too uncommon to see someone run outside quickly in nothing but a towel. Never-the-less, you still sprint back inside to the safety of your house before you find yourself in a more embarrassing situation.<br>
<br>
[[Continue|PH Living Room]] <br>
/* TOWEL RIPPED OFF */
<<elseif $RandomEvent == 2>>
As if on cue with your realization, a car comes speeding down the road, causing a strong gust of wind that <span style="color:Red">rips off your towel and sends it flying down the road! You let out a quiet scream as you suddenly find yourself in the middle of the sidewalk completely naked!</span> You quickly cover your $Player.PenisSize Penis with your hands and search desperately for cover, diving into an nearby bush.<br>
<br>
<<set $PlayerBottoms to $None>>
[[Continue|PH Frontyard]]
<</if>>
<<else>>
<<set $RandomEvent2 to random(1, 4)>>
/* NORMAL */
<<if $RandomEvent2 > 1>>
You lift with all your might and finally manage to get the bag into the garbage can. You let out a sigh of relief, briefly smelling yourself to make sure the scent doesn’t linger.<br>
<br>
[[Continue|PH Frontyard]]
/* NEGATIVE */
<<elseif $RandomEvent2 == 1>>
As you are lifting the bag into garbage can, <span style="color:Red">you hear a tearing sound and the bag rips open, dumping trash all over you.</span> You curse as you throw the now useless trash bag away and begin to pick up the trash by hand. It takes an extra ten minutes and you feel in need of a shower, but the job is done.<br>
<<set $Minutes += 5>>
<<needChange "Hygiene" -20>>
<br>
[[Continue|PH Frontyard]]
<</if>>
<</if>><<set $Minutes += 15>>
You pull out the vacuum and move some small pieces of furniture out of the way as you begin to vacuum the living room.
<<set $RandomEvent to random(1, 2)>>
/* WEDGIE */
<<if $RandomEvent == 2 and $PlayerUndies.Name != "None">>
<<if $PlayerUndies.Name != "None">>
As you are vacuuming, your foot gets tangled in the cord and you trip and fall into the vacuum, knocking you both over. To make matters worse, you land with your butt facing the sucker of the vacuum, causing it to begin to suck in the waistband of your $PlayerUndies.Type! <span style="color:Red">You yelp in pain as the vacuum gives you a painfully strong wedgie you have to fight to get out of.</span> Once you manage to free yourself, you quickly finish vacuuming, hoping nobody saw that.<br>
<br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Wedgiee"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
<<addMoodlet "Wedgie" 4>>
<<else>>
It doesn’t take long and you soon find yourself finished and return everything to where it belongs.<br>
<br>
<</if>>
/* NORMAL */
<<else>>
It doesn’t take long and you soon find yourself finished and return everything to where it belongs.<br>
<br>
<</if>>
<<set $ChoreEasyObj to 1>>
<<include"Chore Quest Check">>
[[Continue|PH Living Room]]/* UPDATING NEW VARIABLES */
<<include"Update Variables">>
<<include"Quest Tracking Constant">>
<<include "Exposed Tracking">>
<<if $CC == 1>>
/* Save $minutes into _Minutes */
<<set _Minutes to $Minutes>>
/* Advance Time consuming $Minutes */
<<for $Minutes > 0 >>
<<set $Minutes to $Time.advance($Minutes, setup.Needs.decay)>>
/* is top hour */
<<if $Time.is(null,0)>>
/* HOUR ADVANCEMENT */
<<include"Moodlet Decay">>
<<include"Weather Hourly">>
/* Spank Mark Decay */
<<set $SpankMarks -= 1>>
<<if $SpankMarks < 0>>
<<set $SpankMarks to 0>>
<</if>>
<</if>>
<<if $Time.is(0,0)>>
/* DAY ADVANCEMENT */
<<include"Weather Control">>
<<include"Daily Events">>
<<include"Update Schedules">>
<<set $SwimStamina to $SwimStaminaMax>>
<</if>>
<</for>>
/* Time sensitive */
<<if $Sleeping == 1>>
/* REMOVING STRESS */
<<addMoodlet "Stress" 0>>
<</if>>
/*
<strong><<= $Time.Day>>, <<= $Time.Date>> <<= $Time.Month>>, <<= $Time.Year>></strong><br>
<strong>Time</strong>: <<= $Time.Hour12>>:<<= $Time.Minute>> <<= $Time.AMPM>> <<= $Time.ToD>><br>
<strong>Weather</strong>:
/* WEATHER COLOR CONTROL
<<if $Weather == "Clear Skies">>
$Weather,
<<elseif $Weather == "Overcast">>
<span style="color:Gray">$Weather</span>,
<<elseif $Weather == "Rain" or $Weather == "Storm">>
<span style="color:LightBlue">$Weather</span>,
<<else>>
$Weather,
<</if>>
<<if $Temp == "Temperate">>
<span style="color:White">$Temp</span>
<<elseif $Temp == "Cool">>
<span style="color:LightBlue">$Temp</span>
<<elseif $Temp == "Warm">>
<span style="color:LightCoral">$Temp</span>
<<elseif $Temp == "Cold">>
<span style="color:DarkTurquoise">$Temp</span>
<<elseif $Temp == "Hot">>
<span style="color:Orange">$Temp</span>
<<else>>
$Temp
<</if>>
<br> */
<<include"Sidebar Top">>
/* WET/TEMP CHECK AND CONTROL */
<<include"Wet Control">>
<<include"School Class Tracking">>
/* NEED CALUCATE */
<<include"Moodlet Track">>
/* AVATAR */
<<set $AD.Outfit to "Everyday">>
<<set $AD.Name to "Player">>
<<include"Player Avatar Mood">>
<<include"Avatar Backgrounds">>
<<include"Player Avatar Display Set">>
<<include"Avatar Display">>
<img src="Images\UI\Sidebar\Avatar\Avatar Frame.png" style="position: relative; left: -6px; top: -6px">
/* Mood Display */
<<print "<span style=\"color:" + _moodcolor[_moodcolorvalue] + "\">You are " + $Player.Mood + "</span>">>
/* Needs Display */
<<include"Need Tracking">>
/*
<<link "Mood">>
<<script>>
Dialog.setup("Mood Menu", "Mood Menu");
Dialog.wiki(Story.get("Mood Menu").processText());
Dialog.open();
<</script>>
<</link>>
*/
<</if>>
/* NPC Constants */
<<include"NPC Constants">>
<<include"Moodlet Display">><br>
/* ACHIEVEMENT ALERT */
<<if $CheatsMenu != 1>>
<<include "Achievement Tracking">>
<</if>>/*
<<if $CC == 1>>
<big>--Equipment--</big><br>
<<if $PlayerBottoms.Type == "None" and $PlayerUndies.Type != "None">>
<span style="color:Yellow">Your $PlayerUndies.Type are exposed!<br></span>
<<elseif $PlayerBottoms.Type == "None" and $PlayerUndies.Type == "None">>
<<if $PlayerTop.Type == "None">>
<span style="color:Red">You're completely naked! Your $Player.PenisSize Penis is exposed!<br></span>
<<elseif $PlayerTop.Type != "None">>
<span style="color:Red">Your $Player.PenisSize Penis is exposed!<br></span>
<</if>>
<<elseif $PlayerBottoms.Type == "Towel">>
<<if $PlayerUndies.Type != "None">>
<span style="color:Yellow">Your have a Towel wrapped around your waist.<br></span>
<<else>>
<span style="color:Yellow">You are wearing nothing but a towel!<br></span>
<</if>>
<<else>>
<</if>>
<<include"Equipment Icon Display">>
<br>
<</if>>
*/
/* DETENTION */
<<include"Detention">>
/*
<br>
Noah: $Noah
<br>
Gabe: $Gabe
<br>
Dad: $Dad
<br>
Lucas: $Lucas
<br>
Ben: $Ben
<br>
Michael: $Michael
<br>
Carter: $Carter
<br>
Jackson: $Jackson
<br>
Thomas: $Thomas
<br>
Xavier: $Xavier
<br>
Felix: $Felix
<br>
*/
<<if $Debug == 1>>
Arousal: $Player.Arousal<br>
Sexual Frustration: $Player.SexualFrustration<br>
<</if>><<include "Character Init">>
<<include "Location Init">>
<<include "Time Init">>
<<include "Weather Init">>
<<include "Options Init">>
<<include "Equipment Init">>
<<include "Shop Layer Init">>
<<include "NPC Social Init">>
<<include "Rep Init">>
<<include "Attitude Init">>
<<include "Noah Init">>
<<include "Skills Init">>
<<include "Mood Init">>
<<include "Quest Init">>
<<include "Item Init">>
<<include "Consumable Init">>
<<include "Cheats Init">>
<<include "Poker Init">>
<<include "Achievements Init">>
<<include "Avatar Display Init">>
<<include "OC Characters Init">>
<<include "Traits Init">>
/* NPC SCHEDULES JS VARIABLES */
<<set $NoahSche to new NPC({ID: "Noah"})>>
<<set $GabeSche to new NPC({ID: "Gabe"})>>
<<set $DadSche to new NPC({ID: "Dad"})>>
<<set $LucasSche to new NPC({ID: "Lucas"})>>
<<set $BenSche to new NPC({ID: "Ben"})>>
<<set $MichaelSche to new NPC({ID: "Michael"})>>
<<set $CarterSche to new NPC({ID: "Carter"})>>
<<set $JacksonSche to new NPC({ID: "Jackson"})>>
<<set $XavierSche to new NPC({ID: "Xavier"})>>
<<set $ThomasSche to new NPC({ID: "Thomas"})>>
<<set $FelixSche to new NPC({ID: "Felix"})>>
/* OTHER VARIABLES */
<<set $TravelTime to 10>>
/* CHARACTER VARIABLES */
<<set $SkinColorOptions to ['White', 'Shell', 'Ivory', 'Sand', 'Pink', 'Fair', 'Beige', 'Peach', 'Honey', 'Redwood', 'Brown', 'Ebony', 'Chestnut', 'Mocha', 'Black']>>
<<set $HairColorOptions to [
'Blonde','Dirty Blonde','Strawberry Blonde','Ginger','Auburn','Light Brown','Brown','Dark Brown',
'Charcoal','Black','Teal','Blue','Dark Blue','Lime','Green','Pink',
'Purple','Red','Gray','White',
]>>
<<set $HairStyleOptions to [
'Combed','Heroic','Short','Medium','Messy','Parted','Shaggy','Spiked',
'Stylish','Swooped','Unkempt','Heroic2','Messy2','Modern','Parted2','Parted3','Parted4','Parted5','Shaggy2',
'Short2','Stylish2','Swooped2','Unkempt2','Long','Wavy Short','Box Braids','Box Fade',
'Caesar','Cornrows','Fade','Messy Dreads','Short Dreads','Waves','Long2','Saiyan','Medium Messy Bangs','Squiddy Cut','Spiky','Long Messy Bangs','Short Messy','Emperor','Fluffy','Oni','Mane'
]>>
<<set $EyeDirectionOptions to ['Left', 'Right']>>
<<set $EyeColorOption to ['Amber', 'Black', 'Blue', 'Brown', 'Gray', 'Green', 'Hazel', 'Pink', 'Purple', 'Red', 'White']>>
<<set $PenisSizeOptions to ['Tiny', 'Small', 'Average', 'Large', 'Gigantic']>>
<<set $TesticleSizeOptions to ['Small', 'Medium', 'Large', 'Gigantic']>>
<<set $CharacterHeightOptions to ['Shorter', 'Short', 'Average', 'Tall']>>
<<set $Version to "0.03.04b">><<if $CC == 1>>
<<if $CheatsMenu == 1>>
[[Cheats Menu]]<br>
<</if>>
<<link "Character">>
<<script>>
Dialog.setup("Character Menu", "Character Menu");
Dialog.wiki(Story.get("Character Menu").processText());
Dialog.open();
<</script>>
<</link>>
<<link "Inventory">>
<<script>>
Dialog.setup("Player Inventory", "Player Inventory");
Dialog.wiki(Story.get("Player Inventory").processText());
Dialog.open();
<</script>>
<</link>>
<<link "Social">>
<<script>>
Dialog.setup("Social Menu", "Social Menu");
Dialog.wiki(Story.get("Social Menu").processText());
Dialog.open();
<</script>>
<</link>>
<<link "Skills">>
<<script>>
Dialog.setup("Skill Menu", "Skill Menu");
Dialog.wiki(Story.get("Skill Menu").processText());
Dialog.open();
<</script>>
<</link>>
<<link "Quests">>
<<script>>
Dialog.setup("Quest Menu", "Quest Menu");
Dialog.wiki(Story.get("Quest Menu").processText());
Dialog.open();
<</script>>
<</link>>
<<link "Options">>
<<script>>
Dialog.setup("Options Menu", "Options Menu");
Dialog.wiki(Story.get("Options Menu").processText());
Dialog.open();
<</script>>
<</link>>
<</if>>
<<link "Help">>
<<script>>
Dialog.setup("Help Menu", "Help Menu");
Dialog.wiki(Story.get("Help Menu").processText());
Dialog.open();
<</script>>
<</link>><strong>V.$Version</strong><br>
<<if $CC == 1>>
$Player.Name $Player.LastName<br>
$$Money<br>
<<if $Xray == 1>>
<strong>X-Ray Mode Enabled</strong><br>
<</if>>
<</if>>/*
<img @src="`Images/Icons/Needs/Test.png`" style="width: 45px; height: 45px;">
<img @src="`Images/Icons/Needs/Test.png`" style="width: 90px; height: 90px;">
<<socialChange "Lucas" 5>>
<<socialChange "Ben" 5>>
<<socialChange "Michael" 5>>
<<socialChange "Carter" 5>>
<<socialChange "Jackson" 5>>
<<socialChange "Thomas" 5>>
<<socialChange "Xavier" 5>>
<<socialChange "Felix" 5>>
<<socialChange "Noah" 5>>
<<socialChange "Gabe" 5>>
<<socialChange "Dad" 5>>
<br>
--Strip Store Clothing Test--<br>
<<set _Random to {
"Event 1": 10,
"Event 2": 10,
}>>
<<set _Random["Event 3"] = 10>>
<<= _Random.random()>><br>
<<= _Random.random()>><br>
<<= _Random.random()>><br>
<<= _Random.random()>><br>
<<= _Random.random()>><br>
<<= _Random.random()>><br>
<<= _Random.random()>><br>
<<= _Random.random()>><br>
<<= _Random.random()>><br>
<<= _Random.random()>><br>
<<= _Random.random()>><br>
<<= _Random.random()>><br>
<<link"Strip Character">>
<<stripCharacter "Naked">>
<<goto"Test">>
<</link>><br>
<<link"Add Clothes to Closet">>
<<storeClothing "Closet" "Naked" 1>>
<<goto"Test">>
<</link>><br>
<<link"Store Clothing">>
<<storeClothing "Store" "Naked" 1>>
<<goto"Test">>
<</link>><br>
<<link"Restore Clothing">>
<<storeClothing "Restore" "Naked">>
<<goto"Test">>
<</link>><br>
<<link"Store Clothing wo/ Undies">>
<<storeClothing "Store" "Undies" 1>>
<<goto"Test">>
<</link>><br>
<<link"Restore Clothing wo/ Undies">>
<<storeClothing "Restore" "Undies">>
<<goto"Test">>
<</link>><br>
Athletic Skill Points Before: $Skill.Athletics.SP<br>
Athletic Total Skill Points Before: $Skill.Athletics.TotalSP<br>
<<skillPoints "Athletics" 10>>
Athletic Skill Points After: $Skill.Athletics.SP<br>
Athletic Total Skill Points After: $Skill.Athletics.TotalSP<br>
<<skillDiff "Athletics" 50>>
<<link"Add Pained">>
<<addMoodlet "Pained" 5>>
<<goto"Test">>
<</link>><br>
<<link"Add Stress">>
<<addMoodlet "Stress" 1>>
<<goto"Test">>
<</link>><br>
<<addMoodlet "Stress" 1>>
<<set _arousalGainBS to ["Butt", "Shaft"]>>
<<set _arousalGainKink to ["Spankee"]>>
<<arousalGain 5 _arousalGainBS _arousalGainKink>>
---<br>
<<set _skilltypes to ["Gym"]>>
<<skillCheck "Athletics" 50>>
---<br>
<<skillCheck "Athletics" 50 _skilltypes>> */
<br>
<<addClothing "Closet" "Undies" "Briefs" "Green">>
<br>
[[Back to Bedroom|Player Bedroom]]<br>
<img @src="`Images/Icons/Dev/Beege.png`" style="width: 90px; height: 90px;"><br>
<img @src="`Images/Icons/Dev/Monta.png`" style="width: 90px; height: 90px;"><br>
<img @src="`Images/Icons/Dev/Oni.png`" style="width: 90px; height: 90px;"><br>
<img @src="`Images/Icons/Dev/Ron.png`" style="width: 90px; height: 90px;"><br>/* This is the scene that appears when the PC asks to be called by a nickname. */
“Oh, hey.” Thomas says as you walk up, yawning. You ask him if he got enough sleep last night and he just shrugs. “More or less. But I’m guessing you didn’t come over here to talk about my sleeping habits.” You ask Thomas if he wouldn’t mind calling you by a nickname. Your real name is fine, and all, but since you are friends you’d rather if he called you by something else. “Sure, if that’s what you want. As long as it isn’t something stupid.” <br>
<br>
<div id=choice>
<<textbox "$ThomasNickname" $ThomasNickname>><br>
<br>
<<link "Continue">>
<<replace"#choice">>
<<set $Nickname.Thomas to 1>>
“$ThomasNickname? You really picked that?” Thomas gives a face that screams he doesn’t like it, before smirking. “I’m kidding. It’s nice. I’ll call you whatever you want, just remind me if I forget.” Thomas pauses, “Oh, and don’t even think about giving me some dumb nickname or I’ll punch you.” You chuckle, but he clarifies he is not kidding. You end the interaction by coming up with some cutesy nicknames for Thomas and run off as he threatens to hit you. <br>
<br>
<<endByLocation>>
<</replace>>
<</link>>
</div>/* This is the talk options that appear in multiple areas where the PC can interact with them. All scenes here linked to here should use the End Location widget to ensure they player returns to where they were before. */
/* Nickname */
<<if $ThomasSocial > 30 or $ThomasSocialRank > 0>>
<<if $Nickname.Thomas != 1>>
[[Ask Thomas to call you by a nickname|Thomas Ask for Nickname]]<br>
<</if>>
<</if>><span class="alert-text">But the water doesn’t turn on.</span> Confused, you move to another stall and try it, but still no water. That’s when you realize that over half of the showers had a yellow <span class="yellow-text">'out of order'</span> sticker on them. Every other one was occupied, and you stood there confused for a moment before <span class="char-name">Coach Kohler</span> suddenly appeared behind you, slamming his hands down on your shoulders, <span class="alert-text">nearly causing you to scream.</span><br>
<br>
<span class="dialogue-text">“We are having some plumbing issues. Nothing to do about it. So, you’re going to have to share with someone.”</span> <span class="char-name">Kohler</span> glances around for a moment as you process what he is saying. <span class="pink-text">You were going to have to shower with one of your classmates? Naked and wet so close together?</span> You blush at the thought as <span class="char-name">Kohler</span> calls out <span class="dialogue-text">“<span class="char-name">Byrne</span>!”</span> and drags you over to where <span class="char-name">Thomas</span> is standing. <span class="dialogue-text">“You and <span class="char-name">$Player.LastName</span> will need to share this shower, I don’t have time for everyone to go one at a time.”</span><br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Towel",
Mouth: "Sad",
Blush: 2,
},
},
{
Name: "Thomas",
State: {
Outfit: "Towel",
Mouth: "Sad",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span class="char-name">Thomas</span> looks like he wants to protest, but he knew that arguing with <span class="char-name">Kohler</span> was pointless and he seemed a bit relieved it was you rather than someone else, as you were probably the only person in the class he could stand. <span class="pink-text">Nervously, you both enter the small shower stall, which seems even smaller with the thought of the two of you having to share.</span><br>
<br>
<span class="dialogue-text">“You look at that wall, I’ll look at this one.”</span> <span class="char-name">Thomas</span> says once you both are alone, <span class="dialogue-text">“We’ll make this as quick and painless as possible.”</span> You think about telling <span class="char-name">Thomas</span> that you don’t care if he sees you naked, you were friends after all, but judging by <span class="char-name">Thomas</span>’ expression and the way he held his towel, he wasn’t okay with it. <span class="pink-text">You agree and face your wall, removing your towel as the water is turned on and you both begin to clean yourself.</span><br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Naked",
Mouth: "Sad",
Blush: 3,
Arms: "Hide",
},
},
{
Name: "Thomas",
State: {
Outfit: "Naked",
Mouth: "Sad",
Eyes: "Tired",
Blush: 1,
Arms: "Hide",
},
},
]>>
<<ad _ad>>
<span class="pink-text">You become hyperaware of your positioning in the shower, knowing that your butt-naked body was only a foot away from <span class="char-name">Thomas</span>’ equally naked body. You were so close that, if you bent over, odds are your butt would bump into his. The thought was interesting, though not interesting enough to risk <span class="char-name">Thomas</span>’ wrath. Still, being this close to your friend completely naked was causing your cheeks to flush.</span><br>
<br>
<span class="pink-text">You think about taking a peek, just a little one. You’d only be able to see his backside, but that also means he probably wouldn’t be able to see you.</span> <span class="yellow-text">Then again, <span class="char-name">Thomas</span> was clear he didn’t want you looking at him. Was your lust really more important than his privacy?</span><br>
<br>
<div id="choice1">
<<link "Take a peek">>
<<replace "#choice1">>
<span class="pink-text">It turns out, your lust is stronger as you slowly turn around and see <span class="char-name">Thomas</span> standing there, completely naked and dripping wet. His butt was cute and looked soft, much different than the rest of his body,</span> <span class="yellow-text">but you also notice something that makes you a little uncomfortable.</span> Naked as he is, <span class="char-name">Thomas</span>’ scars and bruises were much clearer, the water seemed to make them stand out. He had more than you’d thought, more than you could easily get by getting into fights around town, as <span class="char-name">Thomas</span> is rumored to do.<br>
<br>
<span class="alert-text"><span class="char-name">Thomas</span> must have sensed your eyes, as he glances back just enough to catch you peeking and quickly becomes mad.</span> <span class="dialogue-text">“Turn the fuck around before I give you a black eye!”</span> He says, much angrier than usual. You quickly turn back around and apologize, trying to lighten the mood by claiming that you didn’t know <span class="char-name">Thomas</span> was so shy. <span class="dialogue-text">“I’m not, I just hate it when pervs stare at me!”</span><br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Naked",
Mouth: "Sad",
Blush: 3,
Arms: "Hide",
},
},
{
Name: "Thomas",
State: {
Outfit: "Naked",
Mouth: "Sad",
Eyes: "Mad",
Blush: 3,
Arms: "Hide",
},
ShowZoom: true,
ShowZoomOnlyButt: true,
},
]>>
<<ad _ad>>
<span class="alert-text">It was clear that he was mad at you, very mad. You figure it is best to just keep quiet and try to not make him any more upset.</span><br>
<br>
<span class="char-name">Thomas</span> quickly finishes cleaning himself, in a hurry to exit the shower as well. As you turn the water off and you both wrap towels around your waists, you turn to <span class="char-name">Thomas</span> nervously. <span class="alert-text">He had a look of remorse on his face and turned to you like he was going to say something, but just as quickly he turned back and walked away.</span><br>
<<socialChange "Thomas" -3>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Preteens"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
<br>
/* GETTING DRESSED */
<<set $ClothSave to "Restore">>
<<if $GymClassType == "Gym">>
<<storeClothing "Restore" "Undies">>
<<else>>
<<storeClothing "Restore" "Naked">>
<</if>>
<<if $SaveUndies != null>>
<<set $PlayerUndies to $SaveUndies>>
<</if>>
[[Continue|School Locker Room]]
<</replace>>
<</link>><br>
<<link "Respect his privacy">>
<<replace "#choice1">>
You decide to respect <span class="char-name">Thomas</span>’ privacy. It was clear by his expression that he was uncomfortable with you seeing him naked. You didn’t normally take him for the shy type, but knew he must have his reasons. So, you did the right thing and keep looking at the wall as you cleaned yourself.
<<if $Attractions.Thomas == 1>>
<span class="pink-text">However, the knowledge that <span class="char-name">Thomas</span> is standing behind you completely naked gave you another thing to focus on. Trying to keep yourself from getting hard, as a towel wouldn’t hide it very well and him realizing you got hard in the shower would probably end with <span class="char-name">Thomas</span> either punching you or never speaking to you again.</span><br>
<br>
<<else>>
<span class="pink-text">Thankfully, there was no awkwardness beyond being naked, and you both were able to shower in peace.</span><br>
<br>
<</if>>
As you both finished cleaning, you took a tiny step back to turn the water off, when your foot completely slipped out from under you! <span class="alert-text">You fall back, letting out a scream as you prepare for the impact of hitting the floor,</span> <span class="pink-text">but instead crash into <span class="char-name">Thomas</span>, who had attempted to catch you.</span><br>
<br>
You groan as you sit up, now on top of <span class="char-name">Thomas</span>, and thank him for saving you. <span class="char-name">Thomas</span> lifts up and rubs the back of his head, having hit the floor much harder than you, and begins to speak when he suddenly pauses as you both realize something at the exact same time.<br>
<br>
<span class="pink-text"><span class="char-name">Thomas</span> had caught you, prompting you to land on top of him. Normally, this wouldn’t be a big deal, however, you were both completely naked and soaking wet. If that wasn’t awkward enough, you had landed perfectly on top of <span class="char-name">Thomas</span> that your penises were touching, squished together by your bodies. The few seconds you were both stunned by this discovery felt like an eternity, as you both stared down at your boyhoods squished together.</span><br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Naked",
Mouth: "Sad",
Blush: 3,
},
ShowZoom: true,
},
{
Name: "Thomas",
State: {
Outfit: "Naked",
Mouth: "Sad",
Blush: 3,
},
ShowZoom: true,
},
]>>
<<ad _ad>>
<<if $ThomasCut == "Cut">>
<span class="pink-text"><span class="char-name">Thomas</span> was cut, his circumcision scar clear on his pale skin. The bright red head of his penis looked just like <span class="char-name">Thomas</span> did when he blushed, which was kind of cute.</span><br>
<br>
<<else>>
<span class="pink-text"><span class="char-name">Thomas</span> was uncut, though your penises being squished together causes his foreskin to be pulled back enough for you to see his bright red tip, which looked just like <span class="char-name">Thomas</span> when he blushed. It was kind of adorable.</span><br>
<br>
<</if>>
<<if ["Small", "Tiny"].includes($Player.PenisSize)>>
<span class="pink-text">Your penis was tiny in comparison to his, nearly completely hidden behind his. It looked like your penis was a tiny worm, hiding behind its big brother. It made you feel even more embarrassed by the situation.</span><br>
<br>
<<elseif $Player.PenisSize == "Average">>
<span class="pink-text">Your penis sat next to his, perfectly the same size. You could feel the warmth of <span class="char-name">Thomas</span>’ member rubbing against your own, which caused a strange flutter of warmth in your chest.</span><br>
<br>
<<else>>
<span class="pink-text">Your much larger penis sat on top of his, nearly covering his completely as it slumped down lazily. Seeing your penis next to his made his average-sized one seem smaller, it was cute, made <span class="char-name">Thomas</span> feel little.</span><br>
<br>
<</if>>
Once the paralysis of what occurred wears off, <span class="char-name">Thomas</span> is quick to shove you off of him. <span class="pink-text">He jumps to his feet, quickly grabs his towel, and rushes out of the shower before you can even get a word in.</span> He didn’t normally seem like a shy kid, but something about his expression indicates that this experience has mortified him. You figure it would be best to pretend it didn’t happen, to avoid <span class="char-name">Thomas</span>’ anger, and just keep the image of what you saw close to heart.<br>
<<socialChange "Thomas" 3>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Preteens"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
<br>
/* GETTING DRESSED */
<<set $ClothSave to "Restore">>
<<if $GymClassType == "Gym">>
<<storeClothing "Restore" "Undies">>
<<else>>
<<storeClothing "Restore" "Naked">>
<</if>>
<<if $SaveUndies != null>>
<<set $PlayerUndies to $SaveUndies>>
<</if>>
[[Continue|School Locker Room]]
<</replace>>
<</link>>
</div>You are heading out into the hallway, ready to go home and finally enjoy the weekend after a long week of school, <span class="alert-text">when <span class="char-name">Kohler</span> nearly gives you a heart attack as he yells out:</span> <span class="dialogue-text">“<span class="char-name">$Player.LastName</span>!”</span> You freeze midstep and turn around, <span class="char-name">Coach Kohler</span> is walking up to you. <span class="dialogue-text">“<span class="char-name">Headmaster Alistair</span> asked that you go to his office before you left school, so head over there.”</span> <span class="alert-text">The demand to go to <span class="char-name">the headmaster</span>’s office expectedly causes a chorus of <span class="dialogue-text">“oooooo”</span>s to echo from the rest of the class, though <span class="char-name">Kohler</span> put a quick stop to that.</span><br>
<br>
<span class="dialogue-text">“If you have time to gawk, you have time to run! Anyone not out of here in 2 minutes will get to spend an extra hour with me, running laps!”</span> That shut everyone up and caused everyone who had already changed to hurry out the door, <span class="alert-text">they knew he wasn’t bluffing.</span><br>
<br>
Your heart is pumping fast the entire walk to the main office, wondering in your head what <span class="char-name">the headmaster</span> could want to talk to you about and listing possible things you could be in trouble for along with their probable punishments. Walking into the office, the vice principal directs you toward the familiar office and gives you the go-ahead to walk in.<br>
<br>
<span class="char-name">Headmaster Alistair</span> is on the phone, holding up a finger to indicate that he’ll be with you in just a moment. <span class="alert-text">Nervous, you sit down quietly and twiddle your thumbs. Unfortunately, based on his tone of voice during the call, <span class="char-name">Alistair</span> seemed to already be in a bad mood. You felt your worry growing, wishing that the call could come to an end so you could just get this over with. By the time it finally did, you were a ball of anxiety.</span><br>
<<set _ad to [{
Name: "Player",
State: {
Outfit: "Uniform",
Mouth: "Sad",
},
}]>>
<<ad _ad>>
<span class="dialogue-text">“Sorry about that, some parents refuse to accept that their children doing poorly is their fault, not the teacher’s.”</span> <span class="char-name">Alistair</span> sighs, before reaching over and pulling out a large binder from his desk and plopping it down in front of you. <span class="alert-text">Your mind is going crazy wondering what it could be.</span><br>
<br>
<span class="dialogue-text">“You’re friends with <span class="char-name">Thomas Byrne</span>, correct?”</span> <span class="char-name">Alistair</span> asks. <span class="green-text">You freeze, not expecting that question, but then nod.</span> <span class="dialogue-text">“I thought so, you’re one of the only boys I’ve seen him hang around with. Anyway, as I’m sure you’ve noticed he has been absent these last few days, illness I’d wager. I don’t want him falling behind, so I’ve had his teachers compile the classwork he’s missed so he’ll be able to make it up.”</span> <span class="char-name">Alistair</span> motions to the binder in front of you. <span class="dialogue-text">“I had planned to deliver it myself this afternoon, but unfortunately, something has come up that demands my attention. So, I was hoping you’d do me a favor and deliver it in my stead.”</span><br>
<br>
You pick up the binder, it is weighty but not overbearing. It could fit in your bag no problem. You agree to take it but note that you don’t know where <span class="char-name">Thomas</span> lives and were unsure if he’d like you showing up at his home unannounced.<br>
<br>
<span class="dialogue-text">“I’m sure he’d prefer you over anyone else.”</span> <span class="char-name">Alistair</span> laughs, <span class="dialogue-text">“He lives over in a trailer home community between the beach and the mall, should be easy enough to find. Here, I’ll write down his address.”</span> <span class="char-name">The headmaster</span> scribbles down the address along with some instructions before handing it to you. <span class="dialogue-text">“And if he gives you any trouble, feel free to throw me under the bus. Say I forced it upon you, or whatever you think would help redirect his ire my way. I’d rather him sulking and annoyed at me than failing.”</span><br>
<br>
<span class="char-name">Headmaster Alistair</span> then stands up, thanking you once again for doing this, before leading you out. You thought about questioning how it was a little odd, <span class="char-name">the headmaster</span> himself compiling schoolwork for a kid whose been sick, but you figured this school was weird and didn’t want to seem ungrateful on <span class="char-name">Thomas</span>’ behalf. So, you bid him farewell and head towards the bus, figuring you’d just get off at <span class="char-name">Thomas</span>’ normal stop.<br>
<br>
[[Continue|Thomas Intro Quest 2][$Minutes += 25]]<<set $Location to {
Name: "Trailer Park",
Indoors: 0,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "Neighborhood",
}>>
<span class="char-name">Thomas</span>’ stop, as it turns out, is at the end of the bus’s route. Considering a majority of the boys live to the north of the school, it is of little surprise that the one stop further south would be the first to be picked up and the last to be dropped off. <span class="alert-text">Though despite it making sense logistically, it still seems a little unfair.</span> Regardless, once the bus finally stops there, you depart and find yourself in a community made out of various mobile homes, trailers, and RVs. A few have house numbers plastered on them, but most don’t. This leaves you wandering, trying to find the house that matches the address <span class="char-name">the headmaster</span> had given you.<br>
<<set _ad to [{
Name: "Player",
State: {
Outfit: "Uniform",
Mouth: "Sad",
},
}]>>
<<ad _ad>>
After only a few minutes, your head is spinning in confusion. <span class="alert-text">There seems to be no order to the numbers!</span> A 106 here, followed by 256, then a few without any numbers, then 103? Your brain is spinning trying to figure it out. None of the residents here seem very keen on giving directions either. <span class="alert-text">In fact, most of them glare at you; you are an outsider, and they are naturally suspicious of your presence here.</span> Still, they aren’t openly hostile, and you are eventually able to gather enough information to point you in the direction of, what you hope is, the right house!<br>
<br>
It isn’t a very large abode, though maybe average to the others here. Tan with a red stripe on one side and some worn wooden stairs that lead up to a scuffed door with a cracked window. In front of the house is a white lawn chair surrounded by cigarette butts and crushed cans, which leave a lingering smell that burns your nose. <span class="alert-text">You can’t help but feel uncomfortable in this place, so unlike your own home.</span><br>
<br>
Taking a deep breath, you walk up to the door and knock, wondering who would come to the door. The best would probably be <span class="char-name">Thomas</span>, who may be a little upset at first, but you hope would be happy to see you after so many days away. You dread what his parents might do if they answered the door, your mind making judgments against them despite your attempts not to. Then another fear comes, what if this wasn’t <span class="char-name">Thomas</span>’ house? You are panicking internally and nearly about to run away when the door opens to an unexpected sight.<br>
<br>
<<art "Images\\Special\\Thomas\\Ethan Intro.png" "Hyo!" "https://x.com/HYOJINXSHI">>
<span class="green-text">A little boy stands at the door, probably only 5 or 6 years old. His hair is a familiar shaggy, messy ginger hue. If not for his smaller number of freckles, he looked like a tiny clone of <span class="char-name">Thomas</span>!</span> Much like <span class="char-name">Thomas</span>, the boy has dark bags under his eyes and looks like he hasn’t slept in days. <span class="pink-text">He is wearing a familiar black band shirt that looks multiple sizes too big for the little lad that is tucked into a pair of tighty whities, as the kid is wearing no pants. Cradled in his hand is a plastic cup filled with water.</span><br>
<br>
The boy gives you a curious look, not saying a single word. Not expecting this, but relieved it wasn’t someone meaner or angrier who opened the door, you introduce yourself to the little boy and ask about <span class="char-name">Thomas</span>. Still, the boy doesn’t respond; Just continuing to stare at you with passive confusion. You repeat yourself, maybe the boy didn’t hear you right. He looks old enough to be able to talk, easily, but his blank, slightly amused stare doesn’t give any indication that he is hearing you. Still, he doesn’t respond, and you find yourself at a loss for words until-<br>
<br>
<span class="dialogue-text">“<span class="char-name">Ethan</span>! What have I told you about answering the-”</span> <span class="char-name">Thomas</span> comes into frame, freezing as he sees you. <span class="dialogue-text">“<span class="char-name">$ThomasNickname</span>? What are-? Why are you here?”</span> His expression turns from confusion to annoyance, it seems he isn’t pleased by your unexpected visit. <span class="char-name">Thomas</span> pulls the little boy back in and steps in front of him. though the kid continues to stare at you from behind, what you imagine is, his big brother.<br>
<<set _ad to [
{
Name: "Thomas",
State: {
Eyes: "Mad",
Mouth: "Sad",
},
Clothes: {
/* Only Bottoms and Undies */
Shoes: $None,
Socks: $None,
Outer: $None,
Under: $None,
Top: $None,
Over: $None,
Back: $None,
Hands: $None,
Head: $None,
Face: $None,
Mouth: $None,
Neck: $None,
Waist: $None,
},
},
{
Name: "Player",
State: {
Outfit: "Uniform",
Mouth: "Sad",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span class="char-name">Thomas</span> is wearing a pair of his normal black jeans, but no shirt. Judging by his expression, he had just been asleep; Though, <span class="char-name">Thomas</span> always looks like he is on the verge of passing out. He continues to glare at you until you realize he asked you a question and quickly pull the binder out of your bag. You explain that <span class="char-name">the headmaster</span> asked you to come here to deliver his schoolwork, so he doesn’t fall behind.<br>
<br>
<span class="char-name">Thomas</span> raises an eyebrow at the binder before sighing and whispering under his breath, <span class="dialogue-text">“That man, of course he would-. Thanks.”</span> <span class="char-name">Thomas</span> takes the binder, placing it on something near the front door. You want to ask <span class="char-name">Thomas</span> if he’s alright since he’s been absent a few days, but the tension in the air makes you just stand there awkwardly. <span class="char-name">Thomas</span> notices your expression and looks down, realizing he hasn’t acted the most grateful for your coming all the way out here.<br>
<br>
<span class="dialogue-text">“Wait here a second.”</span> <span class="char-name">Thomas</span> says, taking his brother back inside for a moment and shutting the door. Despite this, you still hear snippets enough of <span class="char-name">Thomas</span> telling his brother to remember to never open the front door without him and to make sure he drinks all his water. A few more moments pass before <span class="char-name">Thomas</span> reappears at the front door, now wearing his hoodie and shoes. <span class="dialogue-text">“Want to take a walk?”</span> He asks, shrugging. <span class="pink-text">As <span class="char-name">Thomas</span> shuts and locks the door, you spy the little boy watching you from the window as he drinks from his large cup of water. You then follow <span class="char-name">Thomas</span> as he walks towards the edge of the trailer park.</span><br>
<br>
[[Continue|Thomas Intro Quest 3]]Eventually, Thomas stops at an old bench near the end of the park. You imagine this was once a place expected to be used as a barbecue or gathering area for members of the community, much like the one in your own neighborhood, but this one has long since fallen into disrepair. Thomas sits down and rubs his eyes, still in the process of waking up, as he motions for you to take a seat.<br>
<<set _ad to [
{
Name: "Thomas",
State: {
Eyes: "Tired",
Mouth: "Sad",
},
},
{
Name: "Player",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span class="dialogue-text">“Sorry if I sounded like a jerk back there.”</span> He sighs, <span class="dialogue-text">“Not really used to friends showing up at my house. This place isn’t really something you’d want to show off.”</span> Trying to be friendly, you say it isn’t that bad, but Thomas just laughs. <span class="dialogue-text">“It’s a shithole, no need to sugarcoat it. Everyone here knows it’s a shithole, so I’m not going to get mad.”</span> <span class="pink-text">He smirks and gives you a look until you are forced to admit that it is a little bit of a shithole.</span><br>
<br>
<span class="dialogue-text">“You don’t have to be fake around me, you’re better than that.”</span> He says, though blushes as you smile at his compliment. <span class="dialogue-text">“But keep that smirk off your face or I’ll beat it off!”</span> He playfully pushes you, causing you to laugh and invite him to do so. Thomas just rolls his eyes before letting out a loud yawn. Worried, you ask if he should be out and about when he’s sick.<br>
<br>
<span class="dialogue-text">“Sick?”</span> Thomas says confused, but then chuckles, <span class="dialogue-text">“Oh, I’m not sick. Tired as hell, but otherwise fine. Nah, it’s <span class="char-name">Ethan</span> that was sick. He’s my brother, the little boy who needs to learn to not answer the door by himself.”</span> You laugh in return, saying that you figured the boy was his brother, considering how much he looked like Thomas!<br>
<br>
<span class="dialogue-text">“Poor kid got the stomach flu. He’s sensitive to getting sick, so it wasn’t pretty. He was so scared of throwing up, he stopped eating, which didn’t help. Couldn’t take him to school, so I stayed home with him. Kept me up all night for the past three days, then a nap later he’s fine. Wish I could bounce back like that.”</span> Thomas laughs, it was an unfamiliar sight. <span class="dialogue-text">“But I wanted to be sure he was fine, plus I was working on only 3 hours of sleep, so decided to keep him home today too.”</span> Curious, you ask about his parents. Couldn’t they have watched him for a little, while Thomas rested for a bit?<br>
<<set _ad to [
{
Name: "Thomas",
State: {
Eyes: "Mad",
Mouth: "Smirk",
},
},
{
Name: "Player",
State: {
Outfit: "Uniform",
Mouth: "Sad",
},
},
]>>
<<ad _ad>>
<span class="dialogue-text">“Hardly.”</span> Thomas forces out a laugh, his tone becoming angry. <span class="dialogue-text">“My dad can’t take care of himself, let alone <span class="char-name">Ethan</span>; Not that I would trust him to. The only thing that deadbeat can take care of is a bottle of whiskey and getting his cock wet on some $2 whore!”</span> You awkwardly apologize for bringing it up and making him upset, you had no idea. <span class="dialogue-text">“No, I...”</span> He lets out another sigh, <span class="dialogue-text">“Sorry, I have a habit of talking first and thinking later. I’m fine, really.”</span> <span class="alert-text">Thomas turns away from you, embarrassed. An awkward silence fills the space as you both worry you upset the other person before Thomas finally speaks again.</span><br>
<br>
<span class="dialogue-text">“Thanks again- For the binder, I mean. I’m glad you brought it, rather than <span class="char-name">the Headmaster</span>. Whenever that man shows up, a million questions follow. I really didn’t need the stress of that today.”</span> <span class="green-text">You smile, saying it was no problem, and apologize again for showing up unannounced.</span> Thomas then sighs loudly and lays back on the bench. <span class="dialogue-text">“Now I just got to figure out how I’m going to get all that done! Already drowning in work, guess I can stay up after putting <span class="char-name">Ethan</span> to bed this weekend to get some of it done.”</span><br>
<br>
You figure Thomas staying up late anymore wouldn’t be best, so you offer to help him finish it. Thomas sits up with a look of surprise. <span class="dialogue-text">“No- I mean, I didn’t mean to make it look like I was-”</span> You interrupt him with a laugh, saying that you want to help him. Could make a study day out of it, meet up at the library or somewhere and knock it out. Thomas wouldn’t have to commit as much time to it if you were working together, plus it would be more fun with you both working on it!<br>
<<set _ad to [
{
Name: "Thomas",
State: {
Eyes: "Tired",
Mouth: "Happy",
},
},
{
Name: "Player",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span class="dialogue-text">“Maybe…”</span> Thomas says, sounding unsure and nervous, <span class="dialogue-text">“Sounds nice, but I’ll have to see when I’ll have the time.”</span> <span class="pink-text">Thomas looks at you with a genuine smile, so rare it almost doesn’t suit his face. You smile back, which prompts Thomas to blush and quickly turn away.</span> <span class="dialogue-text">“Anyway! I should really be getting back. I don’t want to leave <span class="char-name">Ethan</span> alone for too long, you know? I’ll… ummm… I’ll see you at school!”</span> Thomas gives you a wave and runs off. <span class="pink-text">You had never seen him so flustered before, it is kind of cute on him.</span><br>
<br>
You watch until he is gone before standing up and heading off. <span class="pink-text">You feel a bit closer to Thomas after having met him outside of school, in a place where he doesn’t have to keep his tough exterior.</span><br>
<span style="color:Gold">Quest: "Thomas: Homesick" Complete!</span><br>
<<socialChange "Thomas" 3>>
<<set $ThomasIntroQuest.State to -1>>
<<set $ThomasAbsent to false>>
<br>
[[Continue|Trailer Park]]<<set $AD.SkinColor to "Shell">>
<<set $AD.Freckles to 1>>
<<set $ADArmFreckles to 1>>
<<set $ADShoulderFreckles to 1>>
<<set $AD.HairStyle to "Shaggy2">>
<<set $AD.HairColor to "Ginger">>
<<set $AD.EyeColor to "Green">>
<<set $AD.LeftEyeColor to "Green">>
<<set $AD.RightEyeColor to "Green">>
<<set $AD.PenisStyle to $ThomasCut>>
<<set $AD.PenisSize to "Average">>
<<set $AD.Balls to "Medium">>
<<set $AD.Butt to "Cute">>
<<set $ADChestScar to 1>>
<<set $ADFaceScar to 1>>
<<set $ADLeftArmScar to 1>>
<<set $ADRightLegScar to 1>>
<<set $ADShoulderFreckles to 1>>
<<set $ADArmFreckles to 1>>
<<set $ADUndies to $ThomasUndies>>
<<set $ADBottoms to $ThomasBottoms>>
<<set $ADTop to $ThomasTop>>
<<set $ADOuter to $ThomasOuter>>
<<set $ADSocks to $ThomasSocks>>
<<set $ADShoes to $ThomasShoes>>
<<set $ADShortsSag to 0>>
<<if $ADMuscleToggle == 1>>
<<set $AD.Build to "Normal">>
<<else>>
<<set $AD.Build to "Normal">>
<</if>>
<<if $ADPubicHairToggle == 1>>
<<set $AD.PubicHair to "Wisps">>
<<else>>
<<set $AD.PubicHair to "None">>
<</if>>
/* DEFAULT SETTING */
<<set $ADHead to $None>>
<<set $ADFace to $None>>
<<set $ADMouth to $None>>
<<set $ADNeck to $None>>
<<set $ADUnder to $None>>
<<set $ADOver to $None>>
<<set $ADBack to $None>>
<<set $ADHands to $None>>
<<set $ADWaist to $None>>
<<if $SchoolUniforms == 1 and $AD.Outfit == "Uniform">>
<<addClothing "AD" "Top" "School Dress Shirt" "Rolled">>
<<addClothing "AD" "Bottoms" "Slacks" "Black">>
<<addClothing "AD" "Neck" "School Tie" "School">>
<<addClothing "AD" "Socks" "School Socks" "Black">>
<<addClothing "AD" "Outer" "School Jacket" "Rolled">>
<<set $ADTopAlt to 1>>
<<set $ADNeckAlt to 1>>
<<set $ADOuterAlt to 1>>
<</if>>
<<if $AD.Outfit == "Naked">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>>
<<if $AD.Outfit == "Undies">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Towel">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Towel" "White">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>>
<<if $AD.Outfit == "Gym">>
<<addClothing "AD" "Top" "Gym Shirt" "School">>
<<addClothing "AD" "Bottoms" "Gym Shorts" "School">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<</if>>
<<if $AD.Outfit == "Gym Swim">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Purple">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>>
/* Costumes */
<<if $AD.Outfit == "Oni">>
<<set $AD.HairStyle to "Oni">>
<<set $ADTop to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $AD.SkinColor to "Red">>
<<set $ADChestScar to 0>>
<<set $ADFaceScar to 0>>
<<set $ADLeftArmScar to 0>>
<<set $ADRightLegScar to 0>>
<<set $ADBottoms to {
Name: "Oni Skirt",
Type: "Bottoms",
Color: "Brown",
Slot: "Bottom",
Temp: 5,
Tags: ["Costume", "Unconventional"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Avatar: "Images/Avatar/Clothes/Oni/Oni Skirt.png",
}>>
<<set $ADHead to {
Name: "Oni Horns",
Type: "Head",
Color: "Brown",
Slot: "Bottom",
Temp: 5,
Tags: ["Costume", "Unconventional"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Avatar: "Images/Avatar/Clothes/Oni/Oni Horns.png",
}>>
<<set $ADNeck to {
Name: "Oni Collar",
Type: "Neck",
Color: "Brown",
Slot: "Bottom",
Temp: 5,
Tags: ["Costume", "Unconventional"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Avatar: "Images/Avatar/Clothes/Oni/Oni Collar.png",
}>>
<<set $ADWaist to {
Name: "Oni Bat",
Type: "Bat",
Color: "Brown",
Slot: "Waist",
Temp: 5,
Tags: ["Costume", "Unconventional"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Avatar: "Images/Avatar/Clothes/Oni/Oni Bat.png",
}>>
<<set $ADArms to {
Name: "Oni Arm Bracers",
Type: "Arms",
Color: "Brown",
Slot: "Arms",
Temp: 5,
Tags: ["Costume", "Unconventional"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Avatar: "Images/Avatar/Clothes/Oni/Oni Arm Bracers Default.png",
}>>
<<set $ADTop to {
Name: "Oni Arm Bandage",
Type: "Top",
Color: "Brown",
Slot: "Top",
Temp: 5,
Tags: ["Costume", "Unconventional"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Avatar: "Images/Avatar/Clothes/Oni/Oni Arm Bandage.png",
}>>
<<set $ADShoes to {
Name: "Oni Ankle Pads",
Type: "Shoes",
Color: "Brown",
Slot: "Shoes",
Temp: 5,
Tags: ["Costume", "Unconventional"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Preteen",
Avatar: "Images/Avatar/Clothes/Oni/Oni Ankle Pads.png",
}>>
<</if>>
/* X-Ray Mode Test */
<<if $Xray == 1>>
<<set $ADHead to $None>>
<<set $ADFace to $None>>
<<set $ADMouth to $None>>
<<set $ADNeck to $None>>
<<set $ADUnder to $None>>
<<set $ADOver to $None>>
<<set $ADBack to $None>>
<<set $ADHands to $None>>
<<set $ADWaist to $None>>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>/* AVATAR DISPLAY */
<<set $AD.Name to "Thomas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"THOMAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>/* AVATAR DISPLAY */
<<set $AD.Name to "Thomas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Gym Swim">>
<<set $AD.Hard to 0>>
<<include"THOMAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>/* AVATAR DISPLAY */
<<set $AD.Name to "Thomas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Gym">>
<<set $AD.Hard to 0>>
<<include"THOMAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>/* AVATAR DISPLAY */
<<set $AD.Name to "Thomas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Pajamas">>
<<set $AD.Hard to 0>>
<<include"THOMAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>/* AVATAR DISPLAY */
<<set $AD.Name to "Thomas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Towel">>
<<set $AD.Hard to 0>>
<<include"THOMAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>/* AVATAR DISPLAY */
<<set $AD.Name to "Thomas">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Undies">>
<<set $AD.Hard to 0>>
<<include"THOMAS Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>You are sitting on the bus next to <span style="color:DarkTurquoise">Thomas</span>. The entire bus seems to have a low energy, as it is mostly quiet and peaceful, when you suddenly feel something on your shoulder. You turn and see that <span style="color:DarkTurquoise">Thomas</span> had fallen asleep, resting his head on you. <span style="color:Pink">The loner boy’s tough exterior seems to completely vanish, looking almost cute as he sleeps.</span> You have a few minutes before you have to get off the bus, so you could let him sleep if you want to.<br>
<<set _ad to [{
Name: "Thomas",
State: {
Outfit: "Uniform",
Eyes: "Closed",
},
}]>>
<<ad _ad>>
<div id=choice>
<<link "Let him sleep">>
<<replace"#choice">>
You smile and decide to let the boy sleep. He does so peacefully a few minutes before a large bump shakes him awake. Upon realizing he was sleeping on your shoulder, he turns bright red and turns towards the window, trying to pretend it didn’t happen. You can’t help but laugh at his embarrassment.<br>
<<set _ad to [{
Name: "Thomas",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Blush: 3,
},
}]>>
<<ad _ad>>
<<socialChange "Thomas" 3>>
<br>
/* GET OFF BUS */
<<if $BusRide == "Home">>
[[Get off bus|Northend]]
<<else>>
[[Get off bus|Middle School]]
<</if>>
<</replace>>
<</link>>
<br>
<<link "Wake him up<br>">>
<<replace"#choice">>
You shake the boy slightly to wake him. He groggily opens his eyes and, upon seeing that he was laying on your shoulder, quickly scoots away and turns towards the window, trying to pretend it didn’t happen.<br>
<<set _ad to [{
Name: "Thomas",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Blush: 2,
},
}]>>
<<ad _ad>>
/* GET OFF BUS */
<<if $BusRide == "Home">>
[[Get off bus|Northend]]
<<else>>
[[Get off bus|Middle School]]
<</if>>
<</replace>>
<</link>>
</div><<set $Minutes += 10>>
/* OPENING */
You sit down at the near empty table across from <span style="color:DarkTurquoise">Thomas</span>, who only glances at you briefly. You begin to talk and strike up conversation, but it takes a few minutes before <span style="color:DarkTurquoise">Thomas</span> begins to respond.
<<set $RandomTopic to random(1, 3)>>
/* TOPIC ONE */
<<if $RandomTopic == 1>>
You ask about how long he has been into drawing and, after a few moments of prying, he reveals that he’s done it since he was little. Art supplies were cheap, so it was something he could get easily and it helped calm him down.<br>
/* TOPIC TWO */
<<elseif $RandomTopic == 2>>
When asking about his home life, he stops and his expression turns sour. He curses his father, calling him lazy as he doesn’t have a job. <span style="color:DarkTurquoise">Thomas</span> says he has to pick up odd jobs in order to provide for him and his brother.<br>
/* TOPIC THREE */
<<elseif $RandomTopic == 3>>
You ask <span style="color:DarkTurquoise">Thomas</span> why he draws so much and if he does anything with his drawings. Slightly embarrassed, he says that he gives the cute drawings to his little brother. He doesn’t have a TV or many toys, so the drawings <span style="color:DarkTurquoise">Thomas</span> makes are one of his few sources of entertainment.<br>
<</if>>
/* SOCIAL POINTS GAIN */
<<if $ThomasDailyChat != 1>>
<<socialChange "Thomas" 3>>
<<set $ThomasDailyChat to 1>>
<<else>>
<<socialChange "Thomas" 1>>
<<set $ThomasDailyChat to 1>>
<</if>>
<br>
[[Continue|School Cafeteria]]<<include"THOMAS Equipment">>
/* RESETTING INTERACTION VARIABLES */
<<set $ThomasDailyChat to 0>><span style="color:DarkTurquoise">Mr. Hart</span> seems extra tired this afternoon, lazily laying his head on the desk while practically pouring coffee into his mouth. Instead of reading aloud from the class’s current book, he instead opts to pair everyone up and have them read the next few chapters quietly. Through <span style="color:DarkTurquoise">Mr. Hart</span>’s random selection, you get paired with <span style="color:DarkTurquoise">Thomas</span> and the two of you are instructed to move your desks next to each other to read.<br>
<br>
<span style="color:DarkTurquoise">Thomas</span> doesn’t seem too upset to be working in groups like he normally is. Instead, he actually looks glad to have been paired with you, though he hardly showed it. He tried hard to keep his ‘bad boy who doesn’t care about anything’ attitude, but at least around you, he learned to chill out a little. Since <span style="color:DarkTurquoise">Mr. Hart</span> told everyone to split the out loud reading equally amongst both partners, you decide to switch every page so neither of you has to read out loud for too long. <br>
<br>
You have little trouble reading out loud, even adding some personality and emphasis to it, enough to make <span style="color:DarkTurquoise">Thomas</span> crack a smile a few times. However, when it gets to <span style="color:DarkTurquoise">Thomas</span>’ turn he has a much harder time. He reads slowly and often squints his eyes, obviously having trouble with certain words. The more trouble he has, the more frustrated he becomes and you see his face starting to turn slightly red. <br>
<<set _ad to [
{
Name: "Thomas",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Eyes: "Mad",
Blush: 2,
},
},
{
Name: "Player",
State: {
Outfit: "Uniform",
Mouth: "Frown",
},
},
]>>
<<ad _ad>>
Eventually, he reaches a word that he pauses on, attempting to sound it out quietly. The word he was stuck on, ‘Phenomenon’, was a decently hard one, so you didn’t blame him for getting stuck. <span style="color:DarkTurquoise">Thomas</span>, however, seemed to be getting upset at his inability to read it. <br>
<br>
You pronounce the word to him, giving him a joyous smile. But <span style="color:DarkTurquoise">Thomas</span> scowls at you. <span style="color:LightSteelBlue">“I knew that!”</span> <span style="color:Pink">He says, turning away to hide his bright red face.</span> You smirk, leaning in close and telling <span style="color:DarkTurquoise">Thomas</span> that he doesn’t have to act all tough around you, especially since you know he is a big softy. You stick your tongue out with that last point, very clearly teasing him. <br>
<<set _ad to [
{
Name: "Thomas",
State: {
Outfit: "Uniform",
Mouth: "Happy",
Blush: 2,
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“I am not-!”</span> <span style="color:DarkTurquoise">Thomas</span>' blushing deepens, but you do notice the tiniest movement of his lips, which counts as a smile for <span style="color:DarkTurquoise">Thomas</span>. <span style="color:LightSteelBlue">“Whatever, you can finish this chapter if you’re so smart!”</span> <span style="color:DarkTurquoise">Thomas</span> may act upset, but you can tell that he was thankful for your aid and even caught him looking at you fondly as you read. <br>
<<socialChange "Thomas" 3>>
<<include"Attend English Finish">><<set _ad to [{Name: "Thomas", State: {Outfit: "Uniform"}}]>>
<<ad _ad>>
<<if $SchoolLunchLevel == 2>>
<<include "Thomas Eat Premium Lunch With">>
<<else>>
<<if $ThomasSocial >= 15>>
You take a seat at the same table as <span style="color:DarkTurquoise">Thomas</span> and chat, enjoying your time together, even though you are the only one talking most of the time.<br>
<<socialChange "Thomas" 1>>
<br>
<<elseif $ThomasSocial >= 0>>
<<set $Random to random(1, 3)>>
<<if $Random > 1>>
You take a seat at the same table as <span style="color:DarkTurquoise">Thomas</span> and chat, enjoying your time together, even though you are the only one talking most of the time<br>
<<socialChange "Thomas" 1>>
<br>
<<else>>
You take a seat at the same table as <span style="color:DarkTurquoise">Thomas</span> and try to start a conversation, but he is quiet the entire time.<br>
<br>
<</if>>
<<elseif $ThomasSocial < 0>>
You take a seat at the same table as <span style="color:DarkTurquoise">Thomas</span> and try to start a conversation, but he is so nervous around you he is quiet the entire time.<br>
<br>
<</if>>
<</if>>
<<include"School Lunch">>
<<set $FriendLunch to 1>>/* OPENING */
Class is going normally, as <span style="color:DarkTurquoise">Mr. Hart</span> decides to have the class read solo while he ‘finishes up some grading’. Which, in reality, was code for him taking a nap at his desk. Though the students didn’t mind, as it meant they could probably get away with goofing off. The hope for a calm class period was broken, however, <span style="color:lightcoral">when you clumsily slip on another student’s backpack and go tumbling forward directly into <span style="color:DarkTurquoise">Thomas</span>, who unfortunately turns around just in time to be smacked in the face by your forehead!</span> <br>
<<set _ad to [
{
Name: "Thomas",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Eyes: "Mad",
Blush: 1,
Cry: 1,
},
},
{
Name: "Player",
State: {
Blush: 1,
},
},
]>>
<<ad _ad>>
A few students laughed, but this was quickly hushed as <span style="color:DarkTurquoise">Thomas</span> yelled out. <span style="color:LightSteelBlue">“You fucking idiot!”</span> <span style="color:lightcoral">He glared at you, red-faced with his hands poorly covering the nose that was now gushing blood. You are briefly stunned by the pained look of fury in <span style="color:DarkTurquoise">Thomas</span>’ eyes, only brought back to your senses as <span style="color:DarkTurquoise">Mr. Hart</span> quickly pushes past you with a small hand towel, quickly giving it to <span style="color:DarkTurquoise">Thomas</span> to stop the seemingly endless flow of blood.</span> You think you hear a squeamish boy in the back pass out from the sight as <span style="color:DarkTurquoise">Mr. Hart</span> instructs you both to head to the nurse’s office to get looked at. <br>
<br>
The walk to the nurse is tense; <span style="color:DarkTurquoise">Thomas</span> walks ahead of you fuming with rage. You think about saying something, apologizing or reaffirming it was just an accident, but you are so taken aback by his initial glare that you are worried that <span style="color:DarkTurquoise">Thomas</span> will bloody you back that you resign to stay silent. Thankfully, <span style="color:DarkTurquoise">Dr. Bertrum</span> alleviates your fear that you actually wounded <span style="color:DarkTurquoise">Thomas</span>, passing off the seemingly large amount of blood as being common for a nosebleed, and quickly instructs Thomas to hold his head back and pinch his nose to stop the flow. <br>
<br>
<span style="color:LightSteelBlue">“Though you got a lot of blood on your clothes. Those stains don’t come out easily so the school may send you home to change into something else.”</span> Though he tries to hide it, both you and <span style="color:DarkTurquoise">Dr. Bertrum</span> notice <span style="color:DarkTurquoise">Thomas</span> shift uneasily at the statement. <span style="color:LightSteelBlue">“Actually, the school’s laundry room does have some stain remover, if we act fast I should be able to get it out without a problem.”</span> <br>
<br>
<span style="color:DarkTurquoise">Thomas</span> sighs in relief, thanking <span style="color:DarkTurquoise">Dr. Bertrum</span>. <span style="color:DarkTurquoise">The Doctor</span> moves to close the curtain separating you and <span style="color:DarkTurquoise">Thomas</span>, <span style="color:pink">but the boy is already undressed before he gets the chance. <span style="color:LightSteelBlue">“It’s not a big deal. Is there something I can borrow to wear?”</span> <span style="color:DarkTurquoise">Thomas</span> didn’t address you nor give even a hint of embarrassment, despite being in his underwear.</span> <br>
<<set _ad to [
{
Name: "Thomas",
State: {
Outfit: "Undies",
Mouth: "Frown",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Oh, no need. I’ll probably keep you in here until the period is nearly over to be safe. I’ll go toss these in, then check on you, <span style="color:DarkTurquoise">Mr. $Player.LastName</span>.”</span> The instant <span style="color:DarkTurquoise">Dr. Bertrum</span> is gone, <span style="color:DarkTurquoise">Thomas</span> spins around toward you. <span style="color:LightSteelBlue">“What the fuck are you looking at!?”</span> You were shocked by to sense by his comment, having still been stunned by <span style="color:DarkTurquoise">Thomas</span>’ anger. <span style="color:lightcoral">What’s worse, he had clearly caught you staring at him and now found his anger once again directed at you.</span> <br>
<br>
<div id=choice>
/* NERVOUSLY LOOK AWAY */
<<link "Nervously Look Away">>
<<replace"#choice">>
You freeze, quickly looking away and attempt to back up but instead fall backward onto the bed behind you. <span style="color:DarkTurquoise">Thomas</span> scowls at you as you attempt to get back on your feet. <span style="color:lightcoral">You try to mumble out something close to an apology before quickly sitting on the other side of the bed facing away from him to avoid his spine-chilling glare.</span> You hear him scoff and draw the curtain between you two. Despite this, you dare not look back and are grateful when <span style="color:DarkTurquoise">Dr. Bertrum</span> returns and sends you back to class after finding you have little more than a bruise on your forehead. <br>
<<addMoodlet "Pained" 3>>
<br>
<<include"Attend English Finish">>
<</replace>>
<</link>>
<br>
/* [FRIENDS] ASK IF HE IS ALRIGHT */
<<if $ThomasSocial >= 50 or $ThomasSocialRank > 0>>
<<link "<strong>[Friends]</strong> Ask if he is alright">>
<<replace"#choice">>
There is a tense silence as he continues to glare daggers at you before your stunned expression turns to one of worry and you ask if he is alright. <span style="color:DarkTurquoise">Thomas</span> is completely taken aback by this question of concern; His own expression turns from rage to confusion, then to regret, and finally shame. <span style="color:LightSteelBlue">“I… I’m sorry.”</span> He sits down on the bed and turns away from you, his cheeks now red from both the blood and embarrassment at how he’s been acting. <br>
<br>
<span style="color:LightSteelBlue">“This wasn’t your fault, you just tripped. I shouldn’t have called you an idiot. I’m sorry.”</span> He speaks in a quiet voice, sounding a lot more like the kid he actually is than the scary punk he normally attempts to be. <span style="color:LightSteelBlue">“I’ve had a bad week… and I was just worried about-“</span> He sighs, <span style="color:LightSteelBlue">“But that’s no excuse to blow up at you for an accident. Sorry.”</span> You smile, patting him on the shoulder as you assure him that three apologies is enough. <span style="color:DarkTurquoise">Thomas</span> chuckles, <span style="color:LightSteelBlue">“I’m not very experienced at apologies, believe it or not.”</span> <br>
<<set _ad to [
{
Name: "Thomas",
State: {
Outfit: "Undies",
Mouth: "Smirk",
Eyes: "Tired",
Blush: 1,
Cry: 1,
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
Blush: 1,
},
},
]>>
<<ad _ad>>
The tension defused, <span style="color:DarkTurquoise">Thomas</span> stretches out and lays down on the bed, one knee bent upward as he puts his free hand behind his head to relax. <span style="color:LightSteelBlue">“Silver lining is I don’t have to sit and read that boring ass book in class for an hour. So maybe I owe you one.”</span> He gives you a smirk before laying his head back and closing his eyes. <br>
<br>
/* ONLY IF ATTRACTION */
<<if $Attractions.Thomas == 1>>
<span style="color:pink">You can’t help but notice the small window in the fly of his $ThomasUndies.Type, open just a sliver due to his relaxed position. You see what you think is part of his shaft, just the tiniest of peeks. Though this is still enough to cause some pressure to build up in your own groin. You quickly shift your glance between <span style="color:DarkTurquoise">Thomas</span>’ closed eyes and the little window, silently hoping that he’ll shift again just enough to widen the fly and expand your perverted view. When he does stir, you are disappointed that it was just to straighten out his other leg, closing his fly once more.</span> <br>
<br>
<</if>>
<span style="color:DarkTurquoise">Dr. Bertrum</span> is back a moment later, though <span style="color:DarkTurquoise">Thomas</span> doesn’t react and you believe he has passed out in the few seconds his eyes were closed. <span style="color:DarkTurquoise">Dr. Bertrum</span> closes the curtain around <span style="color:DarkTurquoise">Thomas</span>’ bed to give the resting boy some privacy as he quickly checks your forehead and sends you back to class upon realizing that you just had a small bruise. <br>
<<socialChange "Thomas" 3>>
<<addMoodlet "Pained" 3>>
<br>
<<include"Attend English Finish">>
<</replace>>
<</link>>
<span style="color:green"> +Thomas</span><br>
<</if>>
/* [HIGH CHARM] WIPE BLOOD FROM HIS CHEST */
<<if $Charm > 5>>
<<link "<strong>[Charm $Charm]</strong> Wipe the blood off of him">>
<<replace"#choice">>
As <span style="color:DarkTurquoise">Thomas</span> glares at you with ever-increasing intensity, you simply smile and grab a wet wipe from the nearby table. <span style="color:DarkTurquoise">Thomas</span> flinches and nearly grabs your wrist as you slowly wipe some excess blood from his chest. <span style="color:pink">He freezes, taken aback by confusion and you swear you see him blushing beneath the blood-soaked rag against his face.</span> <br>
<br>
You apologize for hurting him. You slipped sure, but you could have tried harder to miss him. You stare at his wet, slightly freckled chest for a moment, before glancing up and meeting <span style="color:DarkTurquoise">Thomas</span>’ eyes. You ask if it hurts a lot while giving him a sad, remorseful expression that not even <span style="color:DarkTurquoise">Thomas</span> can tell whether or not it’s genuine. At this point the blushing was clear. <br>
<<set _ad to [
{
Name: "Thomas",
State: {
Outfit: "Undies",
Mouth: "Frown",
Eyes: "Tired",
Blush: 2,
},
},
{
Name: "Player",
State: {
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“I, I-“</span> <span style="color:DarkTurquoise">Thomas</span> stutters, something that doesn’t occur often, and he quickly turns away from you. <span style="color:LightSteelBlue">“I’m fine. I don’t even feel it.”</span> Thomas seems flustered, but his nerves have calmed. He quickly closes the curtain between you two and you can hear the quiet sound of him sitting on the bed. You sigh in relief, thankful to have avoided <span style="color:DarkTurquoise">Thomas</span>' wrath. As you turn to examine your bruised forehead in the mirror, you swear you hear a soft voice whisper something behind you. <span style="color:LightSteelBlue">“I’m sorry.”</span> <br>
<br>
<span style="color:DarkTurquoise">Dr. Bertrum</span> returns a moment later. He quickly inspects you before sending you back to class since you have nothing but a slightly bruised forehead. You turn back as you are walking out, but can’t see <span style="color:DarkTurquoise">Thomas</span> from behind the curtain. <br>
<<socialChange "Thomas" 1>>
<<addMoodlet "Pained" 3>>
<br>
<<include"Attend English Finish">>
<</replace>>
<</link>>
<span style="color:green"> +Thomas</span><br>
<</if>>
</div><span style="color:DarkTurquoise">Mr. Hart</span> is reading an excerpt from the book “The Strange Case of Dr. Jekyll and Mr. Hyde” and begins to talk about the themes of the dualities of human nature and how everyone has both a good and a bad side to them. While it is fairly interesting, you eventually find your eyes wandering, soon landing on <span style="color:DarkTurquoise">Thomas</span>, who was drawing something in his notebook.<br>
<<set _ad to [
{
Name: "Thomas",
State: {
Outfit: "Uniform",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
You lean over and see an image of a man cut in half. One half is smiling and reaching their hand out towards something while the other half had a cigarette in their mouth and holds a bundle of money. While the drawing itself was good, it gives you a strange, uneasy feeling and you eventually look away and go back to listening to the lecture.<br>
<br>
<<include"Attend English Finish">>/* UNDERWEAR SELECTION */
<<set $ThomasRandomUndies to random(1, 3)>>
<<if $ThomasRandomUndies == 1>>
<<addClothing "Temp" "Undies" "Boxers" "Black">>
<<set $ThomasUndies to _clothingtemp>>
<<elseif $ThomasRandomUndies == 2>>
<<addClothing "Temp" "Undies" "Boxers" "Forest Green">>
<<set $ThomasUndies to _clothingtemp>>
<<elseif $ThomasRandomUndies == 3>>
<<addClothing "Temp" "Undies" "Boxers" "Gray">>
<<set $ThomasUndies to _clothingtemp>>
<</if>>
/* SHOES/SOCKS SELECTION */
<<addClothing "Temp" "Shoes" "Classmates" "Thomas">>
<<set $ThomasShoes to _clothingtemp>>
<<addClothing "Temp" "Socks" "Socks" "Black">>
<<set $ThomasSocks to _clothingtemp>>
/* PAJAMA SELECTION */
<<set $ThomasPJBottoms to "Black Pajama Bottoms">>
<<set $ThomasPJBottoms to "Pajama Bottoms">>
/* EVERYDAY SELECTION */
<<if $NPCClothingSet == "Rain">>
<<set $ThomasRandomTop to random(1, 2)>>
<<set $ThomasRandomBottoms to random(1, 3)>>
<<addClothing "Temp" "Outer" "Fox Hoodie" "Black">>
<<set $ThomasOuter to _clothingtemp>>
<<if $ThomasRandomTop == 1>>
<<addClothing "Temp" "Top" "T-Shirt" "Black">>
<<set $ThomasTop to _clothingtemp>>
<<elseif $ThomasRandomTop == 2>>
<<addClothing "Temp" "Top" "Contest Shirt" "Contest Bunnica">>
<<set $ThomasTop to _clothingtemp>>
<</if>>
<<if $ThomasRandomBottoms == 1>>
<<addClothing "Temp" "Bottoms" "Jeans" "Dark Denim">>
<<set $ThomasBottoms to _clothingtemp>>
<<elseif $ThomasRandomBottoms == 2>>
<<addClothing "Temp" "Bottoms" "Ripped Jeans" "Dark Denim">>
<<set $ThomasBottoms to _clothingtemp>>
<<elseif $ThomasRandomBottoms == 3>>
<<addClothing "Temp" "Bottoms" "Classmates" "Thomas">>
<<set $ThomasBottoms to _clothingtemp>>
<</if>>
<<elseif $NPCClothingSet == "Temperate">>
<<set $ThomasRandomTop to random(1, 2)>>
<<set $ThomasRandomBottoms to random(1, 3)>>
<<addClothing "Temp" "Outer" "Fox Hoodie" "Black">>
<<set $ThomasOuter to _clothingtemp>>
<<if $ThomasRandomTop == 1>>
<<addClothing "Temp" "Top" "T-Shirt" "Black">>
<<set $ThomasTop to _clothingtemp>>
<<elseif $ThomasRandomTop == 2>>
<<addClothing "Temp" "Top" "Contest Shirt" "Contest Bunnica">>
<<set $ThomasTop to _clothingtemp>>
<</if>>
<<if $ThomasRandomBottoms == 1>>
<<addClothing "Temp" "Bottoms" "Jeans" "Dark Denim">>
<<set $ThomasBottoms to _clothingtemp>>
<<elseif $ThomasRandomBottoms == 2>>
<<addClothing "Temp" "Bottoms" "Ripped Jeans" "Dark Denim">>
<<set $ThomasBottoms to _clothingtemp>>
<<elseif $ThomasRandomBottoms == 3>>
<<addClothing "Temp" "Bottoms" "Classmates" "Thomas">>
<<set $ThomasBottoms to _clothingtemp>>
<</if>>
<<elseif $NPCClothingSet == "Warm">>
<<set $ThomasRandomTop to random(1, 2)>>
<<set $ThomasRandomBottoms to random(1, 3)>>
<<addClothing "Temp" "Outer" "Fox Hoodie" "Black">>
<<set $ThomasOuter to _clothingtemp>>
<<if $ThomasRandomTop == 1>>
<<addClothing "Temp" "Top" "T-Shirt" "Gray">>
<<set $ThomasTop to _clothingtemp>>
<<elseif $ThomasRandomTop == 2>>
<<addClothing "Temp" "Top" "Contest Shirt" "Contest Bunnica">>
<<set $ThomasTop to _clothingtemp>>
<</if>>
<<if $ThomasRandomBottoms == 1>>
<<addClothing "Temp" "Bottoms" "Jeans" "Dark Denim">>
<<set $ThomasBottoms to _clothingtemp>>
<<elseif $ThomasRandomBottoms == 2>>
<<addClothing "Temp" "Bottoms" "Ripped Jeans" "Dark Denim">>
<<set $ThomasBottoms to _clothingtemp>>
<<elseif $ThomasRandomBottoms == 3>>
<<addClothing "Temp" "Bottoms" "Classmates" "Thomas">>
<<set $ThomasBottoms to _clothingtemp>>
<</if>>
<<else>>
<<set $ThomasRandomTop to random(1, 2)>>
<<set $ThomasRandomBottoms to random(1, 3)>>
<<addClothing "Temp" "Outer" "Fox Hoodie" "Black">>
<<set $ThomasOuter to _clothingtemp>>
<<if $ThomasRandomTop == 1>>
<<addClothing "Temp" "Top" "T-Shirt" "Black">>
<<set $ThomasTop to _clothingtemp>>
<<elseif $ThomasRandomTop == 2>>
<<addClothing "Temp" "Top" "Contest Shirt" "Contest Bunnica">>
<<set $ThomasTop to _clothingtemp>>
<</if>>
<<if $ThomasRandomBottoms == 1>>
<<addClothing "Temp" "Bottoms" "Jeans" "Dark Denim">>
<<set $ThomasBottoms to _clothingtemp>>
<<elseif $ThomasRandomBottoms == 2>>
<<addClothing "Temp" "Bottoms" "Ripped Jeans" "Dark Denim">>
<<set $ThomasBottoms to _clothingtemp>>
<<elseif $ThomasRandomBottoms == 3>>
<<addClothing "Temp" "Bottoms" "Classmates" "Thomas">>
<<set $ThomasBottoms to _clothingtemp>>
<</if>>
<</if>>
/* THOMAS BANDAGES RANDOM */
<<set $ThomasBandaidLeftKnee to random(1, 2)>>
<<set $ThomasBandaidRightKnee to random(1, 2)>>
<<set $ThomasBandaidLeftArm to random(1, 5)>>
<<set $ThomasBandaidRightArm to random(1, 5)>>
<<set $ThomasBandaidLeftCheek to random(1, 7)>>
<<set $ThomasBandaidRightCheek to random(1, 7)>>
<<set $ThomasBandaidLeftNipple to random(1, 10)>>
<<set $ThomasBandaidRightNipple to random(1, 10)>>
<<set $ThomasBandaidRightNose to random(1, 10)>><span style="color:DarkTurquoise">Mr. De León</span> is giving a lecture about ancient pottery. While not the most interesting topic, he is able to keep the class’s attention, or most of the class at least. You can’t help but notice that <span style="color:DarkTurquoise">Thomas</span> had fallen asleep at his desk. <span style="color:DarkTurquoise">Mr. De León</span> hadn’t noticed yet, so you could wake him.<br>
<<set _ad to [
{
Name: "Thomas",
State: {
Outfit: "Uniform",
Eyes: "Closed",
},
},
]>>
<<ad _ad>>
<div id=choice>
<<link "Wake him up">>
<<replace"#choice">>
Waiting for <span style="color:DarkTurquoise">Mr. De León</span>’s back to be turned, you quickly lean over and poke <span style="color:DarkTurquoise">Thomas</span> a few times in the arm. It seems to have been enough, as the tired boy opens his eyes and, upon realizing where he was, straightens up and acts like he’s been paying attention the whole time as <span style="color:DarkTurquoise">Mr. De León</span> walks by his desk. He gives you a thankful nod and begins rubbing his eyes once he’s in the clear.<br>
<<set _ad to [
{
Name: "Thomas",
State: {
Outfit: "Uniform",
Mouth: "Happy",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<<socialChange "Thomas" 3>>
<<include"Attend History Finish">>
<</replace>>
<</link>>
<span style="color:Green">+Thomas</span><br>
<<link "Leave him be<br>">>
<<replace"#choice">>
You do nothing and a few moments later <span style="color:DarkTurquoise">Mr. De León</span> walks by <span style="color:DarkTurquoise">Thomas</span>’s desk and notices the sleeping boy. He stops his lecture, quietly grabs a textbook, and holds it above the desk. He does a little countdown before dropping it loudly. <span style="color:DarkTurquoise">Thomas</span> is so surprised by the sudden noise that he falls out of his chair onto the floor, letting out a high-pitched scream. An short burst of laughter erupts from the class.<br>
<<set _ad to [
{
Name: "Thomas",
State: {
Outfit: "Uniform",
Mouth: "Sad",
Blush: 3,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue"> “<span style="color:DarkTurquoise">Mr. Byrne</span>, thank you for joining us.”</span> <span style="color:DarkTurquoise">Mr. De León</span> helps the now red-faced boy up. <span style="color:LightSteelBlue"> “Please do try to stay awake during class.”</span> <span style="color:DarkTurquoise">Thomas</span> apologizes and returns to his seat as <span style="color:DarkTurquoise">Mr. De León</span> continues his lesson.<br>
<br>
<<include"Attend History Finish">>
<</replace>>
<</link>>
</div>/* OPENING */
<span style="color:DarkTurquoise">Mr. De León</span> is giving a lecture about the Russian Revolution. While he is enthusiastic, it is still rather dull and most of the students were laying their heads on their desks looking up at him. You are sitting there with <span style="color:DarkTurquoise">Thomas</span> in front of you when you look down and notice something interesting.<br>
<<set _ad to [
{
Name: "Thomas",
State: {
Outfit: "Uniform",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="color:Pink">The bottom of his $ThomasTop.Type had been lifted up as he leans on his desk, not only exposing his $ThomasUndies.Name but also part of his butt crack. Even a tough and quiet boy like <span style="color:DarkTurquoise">Thomas</span> instantly looks silly when you see their butt poking out.</span> As you admire the view, you remember the pencil on your desk and briefly wonder what would happen if you tossed it in the back of his underwear, right between his cheeks. He would probably be pissed, but it may be funny.<br>
<br>
/* TOSS PENCIL IN HIS BUTTCRACK */
<div id=choice>
<<link "Toss a pencil in his underwear">>
<<replace"#choice">>
You grab the pencil and line it up. You’ll only get one shot at this, so you want to make sure it counts. You mentally give yourself a countdown before tossing it in! <span style="color:Pink">It goes in perfectly, landing in his underwear and sliding in between his buttcheeks.</span> The sight is extremely funny, but only for a moment. <span style="color:DarkTurquoise">Thomas</span> immediately lets out a surprised gasp and stands up, grabbing the pencil from his underwear and turning red.<br>
<<set _ad to [
{
Name: "Thomas",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Eyes: "Mad",
Blush: 3,
Cry: 1,
},
},
]>>
<<ad _ad>>
<span style="color:Red">He looks at you in anger and, before <span style="color:DarkTurquoise">Mr. De León</span> can even tell what was happening, shoves you hard enough to cause you to fall backward in your chair!</span> You crash painfully to the ground. <span style="color:DarkTurquoise">Mr. De León</span> quickly runs up and grabs <span style="color:DarkTurquoise">Thomas</span>.<br>
<br>
<span style="color:LightSteelBlue">“We do not tolerate fighting in this school! Go to the headmaster’s office right now!”</span> <span style="color:DarkTurquoise">Mr. De León</span> yells. <span style="color:DarkTurquoise">Thomas</span> gives you a glare before leaving without a word. <span style="color:LightSteelBlue">“And you!”</span> <span style="color:DarkTurquoise">Mr. De León</span> picks you up off the ground and makes sure you are not seriously hurt before he begins to scold you as well, <span style="color:LightSteelBlue">“I don’t know what you did to cause that, but you get detention as well. If you say another word this class, I’ll convince the headmaster to lock you in an antique pillory as naked as the day you were born!”</span> You rarely see <span style="color:DarkTurquoise">Mr. De León</span> so mad, so decide it is best to sit down and shut up the rest of class.<br>
<<socialChange "Thomas" -5>>
<<set $Detention += 10>>
<<addMoodlet "Pained" 8>>
<br>
<<include"Attend History Finish">>
<</replace>>
<</link>>
<span style="color:Red">-Thomas</span><br>
/* JUST ADMIRE THE VIEW */
<<link "Just admire the view<br>">>
<<replace"#choice">>
<span style="color:Pink">You decide against angering the quiet, loner kid and instead just admire the view of his butt poking out at you. You soon find yourself zoning out, thinking naughty thoughts as you feel a growing pressure in the front of your $PlayerBottoms.Type.</span> You are only stirred awake from your daydreaming as the bell rings.<br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Voyeurism", "Preteens"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<br>
<<include"Attend History Finish">>
<</replace>>
<</link>>
</div><<include"THOMAS Avatar Everyday">>
<span style="color:DarkTurquoise">Thomas</span> sits at one of the far picnic tables, quietly drawing by himself. He instinctively hides what he is drawing whenever someone walks by.<br>
<br>
<<include"Thomas Base Talk Code">>
[[Chat With (0:10)|THOMAS Playground Chat With]]
<span style="color:Green">+Thomas</span><br>
<<if $ThomasSocial > -50 or ($ThomasSocialRank || 0) > 0>>
[[Hang Out (0:20)|Thomas Playground Hang Out]]
<span style="color:Green">+Thomas</span><br>
<</if>><<include"THOMAS Avatar Everyday">>
<span style="color:DarkTurquoise">Thomas</span> sits at the end of one of the tables by himself quietly eating.<br>
<br>
<<include"Thomas Base Talk Code">>
<<if $FriendLunch != 1 and $LunchClass != 2>>
[[Eat Lunch With (0:15)|THOMAS Eat Lunch]] <span style="color:Green">+Social</span>
/* LUNCH QUALITY WHEN EATING WITH PERSON */
<<include "School Lunch Level Chooser">>
<</if>><<include"THOMAS Avatar Everyday">>
<span style="color:DarkTurquoise">Thomas</span> sits at a table by himself quietly drawing in his notebook.<br>
<br>
<<include"Thomas Base Talk Code">>
[[Chat With (0:10)|THOMAS Cafeteria Chat With]] <span style="color:Green">+Thomas</span><br>
[[Hang Out (0:20)|Thomas Cafeteria Drawing Hang Out]] <span style="color:Green">+Thomas</span><br><<include"THOMAS Avatar Everyday">>
<span style="color:DarkTurquoise">Thomas</span> stands off to the side from everyone else waiting for the bus.<br>
<br>
[[Leave|Middle School]]<<include"THOMAS Avatar Everyday">>
<span style="color:DarkTurquoise">Thomas</span> walks down the hallway.<br>
<br>
<<include"Thomas Base Talk Code">>
[[Give him a hug (0:02)|Thomas School Hug]]<br><<include"THOMAS Avatar Everyday">>
<span style="color:DarkTurquoise">Thomas</span> sits at his desk doodling in his notebook. You glance over and see that he appears to be drawing animals.<br><<include"THOMAS Avatar Everyday">>
<span style="color:DarkTurquoise">Thomas</span> lays his head on his desk and tiredly waits for class to begin.<br><<include"THOMAS Avatar Everyday">>
<span style="color:DarkTurquoise">Thomas</span> is doodling pictures of animals on his homework.<br><<include"THOMAS Avatar Everyday">>
<span style="color:DarkTurquoise">Thomas</span> sits at his desk tapping his pencil as he waits for class to begin.<br><<include"THOMAS Avatar Everyday">>
<span style="color:DarkTurquoise">Thomas</span> sits in the corner quietly drawing in his notebook away from all the other boys.<br><<include"THOMAS Avatar Undies">>
<span style="color:DarkTurquoise">Thomas</span> stands along in the corner alone, changing away from the other boys. <span style="color:Pink">He doesn’t seem shy, making no attempt to hide his $ThomasUndies.Name or thin body, </span> but rather he seems to have no interest in interacting with any of the other boys. Despite everyone being in their underwear, something about being in the locker room makes it less intimate and embarrassing.<br>
<<if $SeenThomasUndies < 1>>
<<set $SeenThomasUndies += 1>>
<</if>><<include"THOMAS Avatar Towel">>
<span style="color:DarkTurquoise">Thomas</span> stands off in a corner in nothing but a towel getting dressed. He puts his shirt on first before starting to put on his $ThomasUndies.Name under his towel. You can’t tell if the quiet boy is actually shy or just wants to avoid drawing attention to himself. <br>You are walking over to the jungle gym, passing by the soccer field, when you notice <span style="color:DarkTurquoise">Thomas</span> sitting at one of the tables by himself drawing. Suddenly, a soccer ball comes flying towards him and bounces off the table, scattering all his stuff to the grass. <span style="color:DarkTurquoise">Thomas</span> curses as the boy who kicked the ball yells out an apology and runs past.<br>
<<set _ad to [
{
Name: "Thomas",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Eyes: "Mad",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Thomas</span> gets on his knees and begins to pick up his various pencils and papers, though some begin to fly away in the wind.<br>
<br>
<div id=choice>
<<link "Help him catch his papers">>
<<replace"#choice">>
You rush over and catch the papers before they fly away, collecting them all. As you walk back to <span style="color:DarkTurquoise">Thomas</span>, you briefly look at them. They were all various pictures of animals drawn in a cute cartoon fashion, they looked really good! <span style="color:DarkTurquoise">Thomas</span> quickly rips them out of your hand once he sees you looking at them. You smile and tell him that they look cute.<br>
<<set _ad to [
{
Name: "Thomas",
State: {
Outfit: "Uniform",
Mouth: "Happy",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“I didn’t need your help!”</span> <span style="color:DarkTurquoise">Thomas</span> puts all his drawings in a folder and hides them, <span style="color:LightSteelBlue">“I mean… thanks.”</span> He gives you a half smile and begins to clean up his things as you continue on your way.<br>
<<addMoodlet "Stress" 0>>
<<socialChange "Thomas" 3>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
<span style="color:Green">+Thomas</span><br>
<<link "Ignore him<br>">>
<<replace"#choice">>
You decide it is not your problem and keep walking, watching as <span style="color:DarkTurquoise">Thomas</span> quickly realizes his drawings were being blown away and runs after them. You’re not sure if he managed to get them all, but you don’t really care either.<br>
<<addMoodlet "Stress" 0>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
</div><<set _ad to [
{
Name: "Thomas",
State: {
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
<<set $Minutes += 10>>
/* OPENING */
You sit at the picnic table, right across from <span style="color:DarkTurquoise">Thomas</span>, and ask if he would like to chat. He doesn’t respond, completely focused on his drawing, so you decide to start.
<<set $RandomTopic to random(1, 3)>>
/* TOPIC ONE */
<<if $RandomTopic == 1>>
You ask about how long he has been into drawing and, after a few moments of prying, he reveals that he’s done it since he was little. Art supplies were cheap, so it was something he could get easily and it helped calm him down.<br>
/* TOPIC TWO */
<<elseif $RandomTopic == 2>>
When asking about his home life, he stops and his expression turns sour. He curses his father, calling him lazy as he doesn’t have a job. <span style="color:DarkTurquoise">Thomas</span> says he has to pick up odd jobs in order to provide for him and his brother.<br>
/* TOPIC THREE */
<<elseif $RandomTopic == 3>>
You ask <span style="color:DarkTurquoise">Thomas</span> why he draws so much and if he does anything with his drawings. Slightly embarrassed, he says that he gives the cute drawings to his little brother. He doesn’t have a TV or many toys, so the drawings <span style="color:DarkTurquoise">Thomas</span> makes are one of his few sources of entertainment.<br>
<</if>>
/* SOCIAL POINTS GAIN */
<<if $ThomasDailyChat != 1>>
<<socialChange "Thomas" 3>>
<<set $ThomasDailyChat to 1>>
<<else>>
<<socialChange "Thomas" 1>>
<<set $ThomasDailyChat to 1>>
<</if>>
<br>
[[Continue|School Courtyard]]<<set _ad to [
{
Name: "Thomas",
State: {
Outfit: "Uniform",
},
},
]>>
<<ad _ad>>
You sit down across from <span style="color:DarkTurquoise">Thomas</span> and begin to pull out your own notebook and pencils. He watches you with a raised eyebrow before you ask him if he minds you drawing here as well. He gives you a silent shrug before returning to his own drawings and begins to ignore you. You need to think of what to draw to get his attention.<br>
<br>
<div id=choice>
<<link "Draw something funny<br>">>
<<replace"#choice">>
You decide some humor may lift his spirits and begin to draw a caricature of <span style="color:DarkTurquoise">Mr. Randolph</span> in a pillory being spanked. You smile at your own work before you slyly pass it towards <span style="color:DarkTurquoise">Thomas</span>. He looks annoyed at first, but you notice a smirk and a slight chuckle as he looks at the drawing. He rolls his eyes at you before he quickly scribbles something on the paper and passes it back to you.<br>
<<set _ad to [
{
Name: "Thomas",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
He's added a cute drawing of a dog sitting next to the pillory with <span style="color:DarkTurquoise">Mr. Randolph</span>’s signature paddle in its mouth, along with some red highlights to the teacher’s bum. You both share a laugh before you hide the drawing in your backpack, not wanting a teacher to walk by and see it.<br>
<<socialChange "Thomas" 3>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
<<link "Draw something cute<br>">>
<<replace"#choice">>
You decide to try and mimic the cute style of <span style="color:DarkTurquoise">Thomas</span>’ drawing that you’ve seen previously. It takes some effort, but you eventually draw a picture of two cartoon animals having a picnic. You’ve designed them after <span style="color:DarkTurquoise">Thomas</span> and yourself, but it was a bit hard to tell without adding color. You slyly slide the drawing over to him, saying you've tried to draw as cute as he does, and watch his reaction.<br>
<<set _ad to [
{
Name: "Thomas",
State: {
Outfit: "Uniform",
Mouth: "Sad",
Blush: 3,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“My drawings aren’t cute-!“</span> He blushes at your comment, and even more upon noticing that the two animals were meant to be the two of you. He turns away and passes it back to you. <span style="color:LightSteelBlue"> “It’s… not horrible.”</span> He says softly before covering his reddened face with his arms as he continues drawing. <br>
<<socialChange "Thomas" 3>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
</div>You smile deviously as you creep up behind where <span style="color:DarkTurquoise">Thomas</span> is sitting. You knelt there for a moment, the quiet boy having no idea that you were directly behind him. <span style="color:Pink">You eyed the ever-so-slightly exposed waistband of his $ThomasUndies.Type, before you quickly poked him in the side.</span><br>
<<set _ad to [
{
Name: "Thomas",
State: {
Outfit: "Uniform",
Mouth: "Sad",
Eyes: "Mad",
Blush: 3,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Fuck!”</span> <span style="color:DarkTurquoise">Thomas</span> cursed as he jumped up from the sudden touch. He turned towards you, his anger turning towards mild annoyance upon realizing who had poked him. <span style="color:LightSteelBlue">“What the hell are you-“</span> <span style="color:Pink">You poke him again, this time in the belly.</span> Despite watching you do it, he still squirms from the sudden touch. <span style="color:LightSteelBlue">“Stop it <span style="color:DarkTurquoise">$ThomasNickname</span>! You know I don’t like being touched!”</span><br>
<br>
<span style="color:Pink">You stick your tongue out at him before poking him again, but this time you slide your hand under his shirt and poke him directly in the belly button.</span> This causes him to yelp slightly, you knew exactly where he was sensitive and how to embarrass him. At this point he was backing up away from you, his hands in a defensive position.<br>
<br>
<span style="color:LightSteelBlue">“If you do that one more time, I swear to god I’ll-!”</span> As he is talking, you feint poke him, causing him to quickly attempt to block you. Due to this, he loses his balance as he backs up off the sidewalk and falls backwards into the grass. You take this chance and leap on top of him!<br>
<br>
<span style="color:Pink">You quickly lift his shirt up, revealing his stomach and chest, and slightly pinch both of his nipples. This causes him to squeal, which is what you were aiming for, as he arches his back and quickly pushes you off of him.</span> You can’t help but laugh at how sensitive the boy’s body was, plus how embarrassed he was about it.<br>
<<set _ad to [
{
Name: "Thomas",
State: {
Outfit: "Uniform",
Mouth: "Happy",
Eyes: "Mad",
Blush: 3,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“You’re so weird!”</span> <span style="color:DarkTurquoise">Thomas</span> yells as he lightly kicks you. You do notice a slight smile on his face, but it turns sour as he leans down towards you. <span style="color:LightSteelBlue">“But if anyone sees you doing that I will not hesitate to kick you in the nuts.”</span> He then helps you up and playfully pinches you in retaliation before returning to his drawings.<br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Preteens"]>>
<<arousalGain 10 _arousalbs _arousalkink>>
<<needChange "Fun" 20>>
<<socialChange "Thomas" 3>>
<br>
[[Continue|School Courtyard]]<<inspect "THOMAS Inspect School Hallway">> walks down the hallway.<<inspect "THOMAS Inspect School Hallway">> walks down the hallway.<<inspect "THOMAS Inspect School Hallway">> walks down the hallway.<<inspect "THOMAS Inspect Art">> is silently drawing alone in the corner.<<switch $ThomasSche.Activity>>
<<case "School Lunch">>
<<inspect "THOMAS Inspect School Lunch">> is eating by himself.
<<case "Cafeteria">>
<<inspect "THOMAS Inspect Cafeteria">> quietly draws in his notebook.
<</switch>><<inspect "THOMAS Inspect English">> is doodling in his notebook.<<inspect "THOMAS Inspect History">> is resting his head on his desk.<<inspect "THOMAS Inspect Science">> is doodling on his homework.<<inspect "THOMAS Inspect Math">> is quietly waiting for class to begin.<<switch $ThomasSche.Activity>>
<<case "Gym">>
<<inspect "THOMAS Inspect Gym">> is changing in a corner away from the other boys.
<<case "Gym Shower">>
<<inspect "THOMAS Inspect Gym Shower">> stands in a corner getting dressed.
<</switch>><<inspect "THOMAS Inspect School Playground">> is quietly drawing at one of the picnic tables.<<inspect "THOMAS Inspect School Waiting for Bus">> is quietly waiting for the bus./* SOCIAL LEVELS */
<<if $ThomasSocialRank == -3>>
<<set $ThomasRelationship to "Hated">>
<span style="color:DarkRed">Thomas Hates you!</span>
<br>
<<elseif $ThomasSocialRank == -2>>
<<set $ThomasRelationship to "Enemies">>
<span style="color:DarkRed">You and Thomas are Enemies.</span>
<br>
<<elseif $ThomasSocialRank == -1>>
<<set $ThomasRelationship to "Very Disliked">>
<span style="color:Red">Thomas really Dislikes you.</span>
<br>
<<elseif $ThomasSocialRank == 0 and $ThomasSocial <= -50>>
<<set $ThomasRelationship to "Disliked">>
<span style="color:Red">Thomas Dislikes you. </span>
<br>
<<elseif $ThomasSocialRank == 0 and $ThomasSocial < 50>>
<<set $ThomasRelationship to "Acquaintances">>
<span style="color:Yellow">You and Thomas are Acquaintances.</span>
<br>
<<elseif $ThomasSocialRank == 0 and $ThomasSocial >= 50>>
<<set $ThomasRelationship to "Liked">>
<span style="color:LightGreen">Thomas Likes you.</span>
<br>
<<elseif $ThomasSocialRank == 1>>
<<set $ThomasRelationship to "Friends">>
<span style="color:Green">You and Thomas are Friends.</span>
<br>
<<elseif $ThomasSocialRank == 2>>
<<set $ThomasRelationship to "Good Friends">>
<span style="color:DarkGreen">You and Thomas are Good Friends!</span>
<br>
<<elseif $ThomasSocialRank == 3>>
<<set $ThomasRelationship to "Close Friends">>
<span style="color:DarkGreen">You and Thomas are Close Friends!</span>
<br>
<<elseif $ThomasSocialRank == 4>>
<<set $ThomasRelationship to "Best Friends">>
<span style="color:Cyan">You and Thomas are Best Friends!</span>
<br>
<<elseif $ThomasSocialRank == 5>>
<<set $ThomasRelationship to "Love">>
<span style="color:Pink">You and Thomas Love each other!</span>
<br>
<</if>>
<div class="social-bar-group">
<<if $ThomasSocialRank == 0>>
<img src="Images\UI\Social\SocialRank0.png" width="35" alt="Rank0">
<<elseif $ThomasSocialRank == 1>>
<img src="Images\UI\Social\SocialRank1.png" width="35" alt="Rank1">
<<elseif $ThomasSocialRank == 2>>
<img src="Images\UI\Social\SocialRank2.png" width="70" alt="Rank1">
<<elseif $ThomasSocialRank == 3>>
<img src="Images\UI\Social\SocialRank3.png" width="105" alt="Rank1">
<<elseif $ThomasSocialRank == 4>>
<img src="Images\UI\Social\SocialRank4.png" width="140" alt="Rank1">
<<elseif $ThomasSocialRank == 5>>
<img src="Images\UI\Social\SocialRank5.png" width="175" alt="Rank1">
<</if>>
/* SOCIAL GAUGE */
<div class="social-bar-gauge">
<<set _data = clone({
text: $ThomasSocial,
value: Math.abs($ThomasSocial),
max: 100,
min: 0,
color: getSocialBarColor($ThomasSocial),
showText: true,
})>>
<<progressbar _data>>
</div>
</div>
/* MAX MIN */
<<if $ThomasSocial > 120>>
<<set $ThomasSocial to 120>>
<</if>>
<<if $ThomasSocial < -120>>
<<set $ThomasSocial to -120>>
<</if>>/* OPENING */
You are hanging out on the playground when you start to hear a large amount of commotion coming from near the picnic tables. You glance over and see <span style="color:DarkTurquoise">Xavier</span>, flanked by about 5 of his followers, confronting <span style="color:DarkTurquoise">Thomas</span>. An argument has broken out, loud enough for you to hear.<br>
<<set _ad to [
{
Name: "Xavier",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Eyes: "Mad",
},
},
{
Name: "Thomas",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Eyes: "Mad",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“The phone was in my backpack when we were eating lunch and now it is gone. They saw you snooping around, so just give it to me and we’ll put this all behind us.”</span> <span style="color:DarkTurquoise">Xavier</span> held out his hand, seemingly accusing <span style="color:DarkTurquoise">Thomas</span> of stealing his property.<br>
<br>
<span style="color:LightSteelBlue">“I didn’t take your damn phone.”</span> <span style="color:DarkTurquoise">Thomas</span> cursed, attempting to walk away but is stopped by <span style="color:DarkTurquoise">Xavier</span>’s followers. <span style="color:LightSteelBlue">“I was only looking at the backpacks because you self-important dicks left them all over the tables like you own the whole courtyard!”</span><br>
<br>
<span style="color:LightSteelBlue">“Please <span style="color:DarkTurquoise">Thomas</span>, you’re making a fool of yourself. We both know this isn’t the first time you’ve been caught stealing.”</span> <span style="color:DarkTurquoise">Xavier</span> took a step forward. <span style="color:lightcoral">It looked like a fight was about to break out!</span><br>
<br>
<div id=Choice>
/* SIDE WITH THOMAS */
<<link "Side with Thomas">>
<<replace"#Choice">>
You rush to <span style="color:DarkTurquoise">Thomas</span>’ side and tell <span style="color:DarkTurquoise">Xavier</span> to leave him alone. <span style="color:DarkTurquoise">Xavier</span> looks at you with a raised eyebrow while <span style="color:DarkTurquoise">Thomas</span> tries to push you away, saying he doesn’t need anyone to protect him.<br>
<br>
<span style="color:LightSteelBlue">“I’ll leave him alone as soon as he returns my property!”</span> <span style="color:DarkTurquoise">Xavier</span> responds back. Soon, everyone is shouting and yelling back and forth loud enough to attract the attention of <span style="color:DarkTurquoise">Mr. De León</span>, who storms over and breaks up the argument. The two boys are taken to the headmaster to get everything sorted out while the rest of you are told to disperse before he starts handing out detentions.<br>
<<socialChange "Thomas" 3>>
<<socialChange "Xavier" -3>>
<<addMoodlet "Stress" 0>>
<<needChange "Fun" 20>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
<span style="color:Green">+Thomas</span>
<span style="color:Red">-Xavier</span><br>
/* SIDE WITH XAVIER */
<<link "Side with Xavier">>
<<replace"#Choice">>
You rush between the two boys and ask what is going on. <span style="color:DarkTurquoise">Xavier</span> explains that his phone is missing from his backpack and a few boys saw <span style="color:DarkTurquoise">Thomas</span> sitting around it while drawing. They believe that he stole the phone to pawn it off for cash. You ask <span style="color:DarkTurquoise">Thomas</span> if you could check his backpack, just to clear up the misunderstanding, but he holds his ground and refuses to let himself be treated like a criminal.<br>
<br>
Soon, everyone is shouting and yelling back and forth loud enough to attract the attention of <span style="color:DarkTurquoise">Mr. De León</span>, who storms over and breaks up the argument. The two boys are taken to the headmaster to get everything sorted out while the rest of you are told to disperse before he starts handing out detentions.<br>
<<socialChange "Xavier" 3>>
<<socialChange "Thomas" -3>>
<<addMoodlet "Stress" 0>>
<<needChange "Fun" 20>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
<span style="color:Green">+Xavier</span>
<span style="color:Red">-Thomas</span><br>
/* STAY OUT OF IT */
<<link "Stay out of it<br>">>
<<replace"#Choice">>
You decide to stay out of it and let the two boys deal with it themselves. It isn’t long before the yelling grows louder and it looks like a fight is about to break out between the two of them! Thankfully, right before things get physical, <span style="color:DarkTurquoise">Mr. De León</span> runs over and manages to break it up. <span style="color:DarkTurquoise">Thomas</span> and <span style="color:DarkTurquoise">Xavier</span> are hauled off to the headmaster to get everything sorted out.<br>
<<addMoodlet "Stress" 0>>
<<needChange "Fun" 20>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
</div>/* Written by: Miko2498 */
<<set $Minutes += 20>>
/* Intro */
You decide to sit next to <span style="color:DarkTurquoise">Thomas</span>. Though there are many seats to choose from—with every other seat at his table being vacant—you take the one closest to his right. He is so engrossed in his sketchpad that he doesn’t even notice you until you poke him on the shoulder and ask if you can draw alongside him. <br>
<br>
/*Negative Social*/
<<if $ThomasSocial < 0 or $ThomasSocialRank < 0>>
<span style="color:lightcoral">He then mutters an obscenity entirely unfit for school</span> before grabbing his sketchbook and heading out of the cafeteria toward the playground. <br>
<<set _ad to [
{
Name: "Player",
State: {
Eyes: "Sad",
},
},
{
Name: "Thomas",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<<socialChange "Thomas" -3>>
[[Continue|School Cafeteria]]
/*[End in Cafeteria, -Energy(5), -Thomas(-10)]*/
/*Low Social*/
<<elseif $ThomasSocial < 20 && $ThomasSocial >= 0>>
<span style="color:lightcoral">In response, he merely glares at you,</span> before grabbing his sketchbook and moving to an empty seat at the other end of the table. <br>
<<set _ad to [
{
Name: "Player",
State: {
Eyes: "Sad",
},
},
{
Name: "Thomas",
State: {
Outfit: "Uniform",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<<socialChange "Thomas" -1>>
[[Continue|School Cafeteria]]
/*[End in Cafeteria, -Energy(5), -Thomas(-5)]*/
/*Medium Social*/
<<elseif $ThomasSocial < 50 && $ThomasSocial >= 20>>
<span style="color:Yellow">Even so, he continues to ignore you</span> —though you're almost certain he's faking it, <span style="color:LightGreen">given the tightly restrained smile he tries to hide</span> as you keep pestering him. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
},
},
{
Name: "Thomas",
State: {
Outfit: "Uniform",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<<socialChange "Thomas" 1>>
[[Continue|School Cafeteria]]
/*[End in Cafeteria, -Energy(5), +Thomas(5)]*/
/*High Social*/
<<else>>
<span style="color:LightGreen">Without missing a beat, he rips a page from his sketchbook and hands it to you.</span> Then, rummaging through his schoolbag for another colored pencil, he asks, <span style="color:LightSteelBlue">“Would orange be okay? That’s all I have right now.”</span> <br>
<br>
You graciously accept his gift and begin doodling as well. When you glance back at him, <span style="color:LightGreen">you notice the faintest hint of a smile on his face.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "Thomas",
State: {
Outfit: "Uniform",
Eyes: "Tired",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
The next ten minutes pass in silence, yet peacefully—until you catch <span style="color:DarkTurquoise">Thomas</span> quietly snickering at his drawing. Finally, you bring yourself to ask what he has drawn. <br>
<br>
He flips his sketchbook toward you, revealing a remarkably accurate portrait of Xavier being chased by wild dogs. You take note of the bite-shaped hole in Xavier’s pants, <span style="color:Pink">exposing a cartoonish pair of Valentine-print boxers barely covering his behind.</span> <br>
<br>
You roll your eyes at the unexpected childishness of <span style="color:DarkTurquoise">Thomas</span>’s drawing and start laughing alongside him. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "Thomas",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Blush: 1,
Cry: 1,
},
},
]>>
<<ad _ad>>
As if letting you in on the joke suddenly made it even funnier, <span style="color:LightGreen"> <span style="color:DarkTurquoise">Thomas</span> bursts into a full-on giggle fit, only quieting down—face now flushing bright pink—when he catches the glares from an adjacent table.</span> <br>
<<socialChange "Thomas" 3>>
<<needChange "Fun" 10>>
<br>
[[Continue|School Cafeteria]]
<</if>>You plop down next to <span class="char-name">Thomas</span> with a big plate of food and a bigger smile, greeting the boy. He gives you a strange look, glancing at your tray of food with a raised eyebrow before shaking his head. <span class="yellow-text">Confused, you ask him what’s wrong.</span><br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
{
Name: "Thomas",
State: {
Outfit: "Uniform",
Mouth: "Sad",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span class="dialogue-text">“That ‘premium lunch’ the school sells is a scam.”</span> He replies, <span class="dialogue-text">“It’s just a bunch of marked-up, already overpriced trash. Just a waste of money, to be honest.”</span> You shrug, telling <span class="char-name">Thomas</span> that, whatever it was, it did taste better than the normal lunch for being only a few bucks more. <span class="dialogue-text">“I guess if you got the money to spare, knock yourself out.”</span><br>
<br>
<span class="char-name">Thomas</span> returns to his lunch, seeming a little downtrodden. You guess <span class="char-name">Thomas</span> normally didn’t get the premium lunch, in fact, you’ve never even seen him get the standard lunch, just the free one that comes with a sandwich and some fruit. <span class="alert-text">Suddenly, you felt a little bad sitting next to him like this, almost flaunting your wealth and ‘higher quality’ lunch right in his face.</span> You try to think of a way to salvage the situation, when an idea pops into your head.<br>
<br>
You scoot your tray over and ask <span class="char-name">Thomas</span> if he’d like to split some of your lunch. <span class="dialogue-text">“No thanks.”</span> <span class="char-name">Thomas</span> says flatly, not even glancing in your direction. You insist, the premium lunch gives you extra anyway, so there is no way you’d be able to finish it- <span class="dialogue-text">“I said no thanks.”</span> <span class="alert-text"><span class="char-name">Thomas</span> said with a bit more annoyance in his voice.</span><br>
<br>
<<if $ThomasSocial < 70 && ($ThomasSocialRank || 0) < 1>>
It was clear he isn't interested in your charity and all you’ve done is make him upset. You decide to shut up and finish your lunch without upsetting him any further. <span class="alert-text">The rest of the lunch period is extremely awkward.</span><br>
<<socialChange "Thomas" -3>>
<<else>>
You shrink back at his words, but you swear you saw him consider it for a moment. You are pretty sure you know why he rejected it, as <span class="char-name">Thomas</span> wasn’t a fan of charity. He didn’t like to be pitied or looked down on. You try to think of a way to give it to him without upsetting him, or, at least, make him unable to give it back.<br>
<br>
So, you ‘accidentally’ knock over <span class="char-name">Thomas</span>’ apple. Apologizing profusely, you wait until he bends down to pick it up and quickly and stealthily take half of your premium lunch and plop it down on his tray. Though it wasn’t really stealthy, as <span class="char-name">Thomas</span> notices immediately and glares at you.<br>
<br>
<span class="dialogue-text">“Why did you put your lunch on my tray?”</span> He asks. To avoid the question, you stuff a bunch of food in your mouth and mumble something about having absolutely no idea what he is talking about. <span class="char-name">Thomas</span> continues to glare at you for a minute as you nervously try to both avoid his gaze while also avoiding choking on the large amount of food in your mouth.<br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
},
},
{
Name: "Thomas",
State: {
Outfit: "Uniform",
Mouth: "Happy",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span class="dialogue-text">“God, you’re so annoying.”</span> <span class="char-name">Thomas</span> sighs, <span class="dialogue-text">“You’re lucky I don’t hate you as much as everyone else.”</span> <span class="char-name">Thomas</span> accepts defeat and you watch with glee as he takes a bite of the gifted food. <span class="green-text">While you know he’d never admit it, you can tell by his face that he really likes it! At least, until he gets flustered and yells at you for staring at him.</span><br>
<<socialChange "Thomas" 3>>
<</if>>
<br><span style="color:Azure"><big><strong>--Thomas--</strong></big></span><br>
<<if $JournalInfo == "Info">>
[X]
<<else>>
[ ]
<</if>>
[[NPC Information|Thomas Journal][$JournalInfo to "Info"]]<br>
<<if $JournalInfo == "Stats">>
[X]
<<else>>
[ ]
<</if>>
[[NPC Stats|Thomas Journal][$JournalInfo to "Stats"]]<br>
[[Return|Journal]]<br>
<br>
<<if $JournalInfo == "Stats">>
<<include"Thomas Stats">>
<<elseif $JournalInfo == "Info">>
<span style="color:DarkTurquoise">Thomas Byrne</span> is one of your classmates.<br>
<br>
<strong>--Appearance--</strong><br>
He is a young boy, has Messy Ginger Hair, and Green Eyes.<br>
He is Skinny and Average Height for his age.<br>
He has Pale skin.<br>
<br>
<strong>--Clothing--</strong><br>
<strong>Everyday</strong>:Tanktops and Shorts<br>
<strong>Pajamas</strong>:
<<if $SeenThomasPajamas > 0>>
<strong>Pajamas</strong>: Sleeps in his underwear.<br>
<<else>>
<span style="color:Yellow">You have not seen Thomas in his pajamas.</span><br>
<</if>>
<strong>Underwear</strong>:
<<if $SeenThomasUndies > 0>>
Wears Boxers.<br>
<<else>>
<span style="color:Yellow">You have not seen Thomas in his underwear.</span><br>
<</if>>
<br>
<strong>--Privates--</strong><br>
<<if $SeenThomasNaked > 0>>
<span style="color:Pink">Thomas has a Average Sized Penis with Wisps of Pubic Hair and a Smooth Butt</span><br>
<<else>>
<span style="color:Yellow">You have not seen Thomas naked.</span><br>
<</if>>
<br>
<strong>--Personality--</strong><br>
<span style="color:DarkTurquoise">Thomas</span> is Quiet and a Loner. <br>
He seemingly doesn’t enjoy spending time with other kids. <br>
He is quick to anger and lashes out often. <br>
He comes from a poor family. <br>
<strong>Likes</strong>: Time to Himself, His Younger Brother, Drawing<br>
<strong>Dislikes</strong>: Other Kids, His Father, Adults<br>
<br>
<strong>--Reputation--</strong><br>
<span style="color:DarkTurquoise">Thomas</span> has a <span style="color:Red">Negative Reputation</span> at School. He is known for being Poor and Violent.<br>
<br>
<strong>--Secrets--</strong><br>
<<if $ThomasSecret == 1>>
<<else>>
<span style="color:Yellow">You do not know Thomas' secret.</span><br>
<</if>>
<br>
<strong>--Kinks--</strong><br>
<<if $ThomasKink == 1>>
<<else>>
<span style="color:Yellow">You do now know what turns Thomas on or off.</span><br>
<</if>>
<</if>>
[[Return|Journal]]<<if $ThomasSche.Location == "School Courtyard">>
<img src="Images\NPC Tracking\Thomas Courtyard.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
/* */
<<if $ThomasSche.Location == "School Cafeteria">>
<img src="Images\NPC Tracking\Thomas Cafeteria.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
/* */
<<if $ThomasSche.Location == "School Math Classroom">>
<img src="Images\NPC Tracking\Thomas Math.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
/* */
<<if $ThomasSche.Location == "School Science Classroom">>
<img src="Images\NPC Tracking\Thomas Science.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
/* */
<<if $ThomasSche.Location == "School History Classroom">>
<img src="Images\NPC Tracking\Thomas History.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
/* */
<<if $ThomasSche.Location == "School English Classroom">>
<img src="Images\NPC Tracking\Thomas English.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
/* */
<<if $ThomasSche.Location == "School Art">>
<img src="Images\NPC Tracking\Thomas Art.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
/* */
<<if $ThomasSche.Location == "School Locker Room">>
<img src="Images\NPC Tracking\Thomas Gym.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
/* */
<<if $ThomasSche.Location == "School South Hallway">>
<img src="Images\NPC Tracking\Thomas South Hallway.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
/* */
<<if $ThomasSche.Location == "School East Hallway">>
<img src="Images\NPC Tracking\Thomas East Hallway.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
/* */
<<if $ThomasSche.Location == "School West Hallway">>
<img src="Images\NPC Tracking\Thomas West Hallway.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
/* */As you sit down next to <span class="char-name">Thomas</span>, you pull out your own artistic supplies and begin to draw some things yourself. You catch <span class="char-name">Thomas</span>’ eyes glancing towards your paper a few times and decide to show it off to him as you finish.<br>
<<set _ad to [
{
Name: "Thomas",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "Player",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span class="dialogue-text">“Not bad,”</span> he says with a half-smile, <span class="dialogue-text">“you got some skill.”</span> Despite the truthfulness in his voice, looking over at his artwork showed just how ahead his skills were. <span class="green-text">He was working on a detailed background piece that, despite being only created with a single pencil, managed to show colors and lighting through complex shading and texturing. You can’t hold back your amazement,</span> but <span class="char-name">Thomas</span> just shrugs. <span class="dialogue-text">“It’s nothing special. More of a boredom piece, really, since I’ve been stumped for ideas.”</span><br>
<br>
For having ‘no ideas’, <span class="char-name">Thomas</span> sure was creative! You think for a moment before coming up with an idea: A drawing contest!<br>
<br>
<span class="dialogue-text">“A contest?”</span> <span class="char-name">Thomas</span> glances upward with a raised eyebrow. You nod, stating that this will allow you both to practice and entertain yourself at the same time! <span class="char-name">Thomas</span> is reluctant, thinking that it was unnecessary, but your pestering manages to convince him. <span class="dialogue-text">“Alright, fine. What do you want us to draw?”</span><br>
<br>
You smile as you suggest that you each draw each other in your own style, that way your drawings are close enough in topic to be comparable. Then, you’ll get a random passerby to judge the drawings without telling them who drew which. Whoever loses will have to give some sort of prize to the winner, of their choosing.<br>
<br>
<span class="dialogue-text">“I guess we can do that.”</span> He shrugs, <span class="dialogue-text">“But if you ask me to do something weird, or make your drawing of me weird, I will not hesitate to smack you.”</span> You promise to not include any weirdness during the contest, <span class="green-text">though you may have been crossing your fingers behind your back.</span> The rules in place, you both get a fresh piece of paper, glance at each other to get an idea for your drawing and set off in your artistic battle!<br>
<br>
Sketches, outlines, shading; You both work tirelessly with your own creative process to create the best drawing you can. <span class="pink-text">Your drawing shows <span class="char-name">Thomas</span>, in his ever-common spot on the playground drawing away. You take special care in his expression, which on the surface is tired boredom, but shows <span class="char-name">Thomas</span>’ passion and joy for art on a deeper level. You apply a roughness to <span class="char-name">Thomas</span>’ clothes and appearance, much as he appears in real life, but keep a softness when it comes to areas like his eyes and hands, making for an impressive contrast.</span><br>
<br>
You both finish at roughly the same time and show each other your artworks. <span class="pink-text"><span class="char-name">Thomas</span> seems genuinely impressed by your depiction of him.</span> <span class="dialogue-text">“Wow.”</span> He says, unable to hide his surprise, <span class="dialogue-text">“Not bad- I mean, it’s good. Good job, I mean.”</span> <span class="pink-text"><span class="char-name">Thomas</span> was a bit flustered, but you found it cute.</span><br>
<<set _ad to [
{
Name: "Thomas",
State: {
Outfit: "Uniform",
Mouth: "Sad",
Eyes: "Tired",
Blush: 2,
},
},
{
Name: "Player",
State: {
Outfit: "Uniform",
Mouth: "Happy",
Eyes: "Tired",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span class="pink-text">As for <span class="char-name">Thomas</span>’ artwork, he decided to draw you in a different, but familiar, situation. It was you on your first day of school, a look of nervousness, bewilderment, and wanderlust in your eyes. Though the background wasn’t detailed, due to the time restrictions, you could tell you were in the south hallway of the school. It was the first time you met, when he had run into you while you were speaking to Xavier; He even seemed to remember your clothing from that day. Despite how that first interaction may have gone, based on his drawing, he seemed to remember it fondly.</span><br>
<br>
<span class="dialogue-text">“So, who should we get to judge?”</span> <span class="char-name">Thomas</span> asks, <span class="pink-text">his cheeks a little red as he notices you smiling at his drawing.</span> You ponder the thought, glancing around the playground before you spot a familiar boy who would make an impartial judge. You yell out to <span class="char-name">Carter</span> and motion him over.<br>
<br>
<span class="dialogue-text">“Hello, <span class="char-name">$CarterNickname</span>! How are you?”</span> <span class="char-name">Carter</span> calls out in a friendly tone as he runs over. You spot <span class="char-name">Thomas</span> pinching his eyes in the corner of your vision. <span class="char-name">Thomas</span> very clearly considered <span class="char-name">Carter</span> to be ‘too much’ and ‘annoying’, which wasn’t surprising considering their contrasting personalities. <span class="dialogue-text">“Oh! And hello to you too, <span class="char-name">Thomas</span>!”</span> <span class="char-name">Carter</span> says upon arriving. <span class="dialogue-text">“What can I do for you?”</span><br>
<<set _ad to [
{
Name: "Thomas",
State: {
Outfit: "Uniform",
Mouth: "Sad",
Eyes: "Tired",
},
},
{
Name: "Player",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
{
Name: "Carter",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
Without overexplaining, you present the two pictures to <span class="char-name">Carter</span> and ask for his opinion on which one he likes better. <span class="char-name">Carter</span>, ever helpful, examines both closely and deliberates with himself over their individual merits. <span class="pink-text">Though <span class="char-name">Thomas</span> pretends to be uninterested in the outcome of this contest, you do catch him watching closely out of the corner of his eyes.</span> After a few minutes, <span class="char-name">Carter</span> declares a winner!<br>
<br>
<<set _score = random(1, 20) + $Creativity>>
<<if _score < 25>> /* Thomas wins */
<span class="dialogue-text">“I think this one’s the best, and not just because it’s a picture of you!”</span> <span class="char-name">Carter</span> proclaims, holding up <span class="char-name">Thomas</span>’ drawing of you. You thank <span class="char-name">Carter</span> for his judging and turn to <span class="char-name">Thomas</span> as the heroic boy walks away. You bow in an overdramatic fashion and declare that he is the art master. <span class="pink-text"><span class="char-name">Thomas</span> seems a little embarrassed by your overt display of praise, as he turns around blushing.</span><br>
<br>
<span class="dialogue-text">“Whatever, he probably only picked it because it was a drawing of you. I doubt he thought it was that good.”</span> You smile and roll your eyes, asking <span class="char-name">Thomas</span> why he won’t just take the victory and wondering if you should ask another judge. <span class="dialogue-text">“No!”</span> <span class="char-name">Thomas</span> snatches the picture away, turning redder. It seems he wasn’t keen on just anybody seeing his drawing. <span class="dialogue-text">“Alright, I win. We can move on now.”</span><br>
<br>
But you remind <span class="char-name">Thomas</span> that, as the victor, he was due a reward. You asked him what he wanted.<br>
<br>
<span class="dialogue-text">“Reward? No, I don’t need anything.”</span> He replies, but you tell him that he has to get something. According to the rules, he could get anything from you. <span class="pink-text">Money, a kiss, he could even make you streak around the school! Though, that would be embarrassing, and you know <span class="char-name">Thomas</span> would never suggest that, or accept that as a reward if you had won, but the thought of <span class="char-name">Thomas</span> wanting to see you do that made you feel a little tingly.</span><br>
<<set _ad to [
{
Name: "Thomas",
State: {
Outfit: "Uniform",
Mouth: "Sad",
Eyes: "Mad",
Blush: 2,
},
},
{
Name: "Player",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span class="dialogue-text">“No way! I’m not some weirdo like you who wants to see random people naked!”</span> <span class="char-name">Thomas</span> was embarrassed at your suggestions. But you continue to prod him for what he wants until he finally says, <span class="dialogue-text">“Fine! Your drawing. I’ll- I’ll take that.”</span> He takes the drawing off the table, the one you drew of him. <span class="dialogue-text">“There, happy? I have my reward.”</span> You nod, saying he may keep it if that’s what he wants. <span class="pink-text">You watch as he looks it over one last time, almost smiling at it, before carefully putting it into a folder and slipping it into his backpack.</span> <span class="dialogue-text">“Man, you’re a handful.”</span> He sighs as he sits back down and the two of you continue hanging out.<br>
<<needChange "Fun" 10>>
<<socialChange "Thomas" 3>>
<br>
[[Continue|School Courtyard]]
<<else>> /* PC wins */
<span class="dialogue-text">“This one’s really cool!”</span> <span class="char-name">Carter</span> proclaims, holding up the picture of <span class="char-name">Thomas</span> that you drew. <span class="dialogue-text">“I couldn’t tell you what I like about it, but it’s really cool to look at!”</span> You put together that <span class="char-name">Carter</span> couldn’t fully tell that it was a picture of <span class="char-name">Thomas</span>, probably because you didn’t draw him tired or frowning. You decide to leave the boy to his ignorance and bid him farewell as you turn to <span class="char-name">Thomas</span> and happily announce your victory.<br>
<<set _ad to [
{
Name: "Thomas",
State: {
Outfit: "Uniform",
Mouth: "Happy",
Eyes: "Tired",
},
},
{
Name: "Player",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span class="dialogue-text">“Good job.”</span> <span class="char-name">Thomas</span> chuckles, <span class="dialogue-text">“Your drawing is actually pretty good, even if it doesn’t look like me.”</span> <span class="pink-text">You cause <span class="char-name">Thomas</span> to blush when you explain that you drew <span class="char-name">Thomas</span> how you see him, which is cute and happy. <span class="dialogue-text">“Wha- Whatever!”</span> He says, flustered as he sits back down and turns away from you,</span> <span class="dialogue-text">“Well, it’s over now. So good job and-”</span> You interrupt, reminding <span class="char-name">Thomas</span> that the winner gets a reward from the loser. He sighs, before waving his hand as if to say <span class="dialogue-text">“What do you want?”</span><br>
<br>
<div id="choice1">
<<link "A hug">>
<<replace "#choice1">>
You think for a moment before asking for something simple that <span class="char-name">Thomas</span> should easily be able to provide. <span class="char-name">Thomas</span> raises an eyebrow at this, probably suspecting something, as he would call it, ‘weird’. <span class="pink-text">But you simply hold out your hands and ask for a simple hug.</span> <span class="char-name">Thomas</span> seems a little taken aback by this, and also a little suspicious, but after assuring him you have no ulterior motives, he agrees.<br>
<br>
He leans in awkwardly and hugs you, patting you twice on the back. <span class="pink-text">He wasn’t the best hugger, so you decide to help out and pull him in close and squeeze him tightly. <span class="char-name">Thomas</span> groans and nearly loses his balance as you embrace him. Your entire body was pressed against his, your chest, your limbs, your crotch. You paid special attention there, rubbing your privates against each other through your clothes and wiggling your hips to see if you could maybe make the boy pop an embarrassing stiffy.</span><br>
<<set _ad to [
{
Name: "Thomas",
State: {
Outfit: "Uniform",
Mouth: "Sad",
Blush: 2,
},
},
{
Name: "Player",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
Style: {
'margin-left': '-130px',
},
},
]>>
<<ad _ad>>
<span class="dialogue-text">“Alright, that’s enough.”</span> He struggles to say through your ever-tightening hug. You hold onto him for a moment longer before releasing the boy, who takes a few deep breaths as if you were really suffocating him. Alas, you see no sign of a tent being pitched in his pants. <span class="dialogue-text">“Well, that was… a thing.”</span> <span class="char-name">Thomas</span> looks a little bit flustered and you get the idea that hugging was not something he normally did.<br>
<br>
<span class="dialogue-text">“But, how about we also trade drawings?”</span> <span class="char-name">Thomas</span> shyly suggests after a moment of silence, <span class="dialogue-text">“Since it’s of each other. Unless you’re set on keeping that one, then I don’t really care.”</span> <span class="pink-text">Despite his words, you could tell <span class="char-name">Thomas</span> has an interest in the drawing you did of him, he almost smiled when he first saw it. You agree and exchange drawings and watch as <span class="char-name">Thomas</span> carefully puts it away, making it clear that he liked it.</span><br>
<<needChange "Fun" 10>>
<<socialChange "Thomas" 3>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>><br>
<<link "For Thomas to flash his penis">>
<<replace "#choice1">>
<span class="pink-text">You smirk deviously, causing <span class="char-name">Thomas</span> to raise an eyebrow, and quietly say that, as your reward, you want <span class="char-name">Thomas</span> to flash you his penis!</span> It was a fair reward for your superior artistic skills and, After all, <span class="char-name">Thomas</span> agreed to do whatever you wanted if you won. <span class="char-name">Thomas</span> just stared at you. You swear you notice his eye twitch slightly and you feel a bit nervous, almost about to take back the request when <span class="char-name">Thomas</span> stands up.<br>
<br>
But, instead of flashing you, he simply leans down and says <span class="dialogue-text">“Or, as a reward I promise not to kick you in the balls for suggesting something so weird. How about that?”</span> You, maybe jokingly, agree to be kicked in the balls if it means <span class="char-name">Thomas</span> will flash you, <span class="alert-text">but quickly jump back in fear as he takes an annoyed step towards you.</span> You agree to his idea and laugh, claiming it was just a joke.<br>
<br>
<span class="dialogue-text">“But, how about we also trade drawings?”</span> <span class="char-name">Thomas</span> shyly suggests after a moment of silence, <span class="dialogue-text">“Since it’s of each other. Unless you’re set on keeping that one, then I don’t really care.”</span> <span class="pink-text">Despite his words, you could tell <span class="char-name">Thomas</span> has an interest in the drawing you did of him, he almost smiled when he first saw it. You agree and exchange drawings and watch as <span class="char-name">Thomas</span> carefully puts it away, making it clear that he liked it.</span><br>
<<needChange "Fun" 10>>
<<socialChange "Thomas" 3>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
</div>
<</if>><<set $Minutes += 20>>
<<set _random to [
"THOMAS Playground Draw With",
"Thomas Playground Music Talk",
]>>
<<if $ThomasSocial >= 50 || ($ThomasSocialRank || 0) > 0>>
<<set _random.push("THOMAS Playground Poke Playfully")>>
<<set _random.push("Thomas Playground Nap")>>
<</if>>
<<if $ThomasSocial >= 100 || ($ThomasSocialRank || 0) > 0>>
<<set _random.push("Thomas Playground Playful Kiss")>>
<</if>>
<<if ($ThomasSocial >= 25 || ($ThomasSocialRank || 0) > 0) && ($CarterSocial >= 0 || ($CarterSocialRank || 0) > 0)>>
<<set _random.push("Thomas Playground Drawing Contest")>>
<</if>>
<<include _random.random()>>You plop down on the bench across from <span class="char-name">Thomas</span> and begin to chat and hang out. While he isn’t rude and does engage in your conversations, it is clear that your topic of choice is of little interest to him. So, silence eventually overtakes the area as <span class="char-name">Thomas</span> continues drawing and you entertain yourself by glancing around the playground.<br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
{
Name: "Thomas",
State: {
Outfit: "Uniform",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
Then, you hear it, a soft humming. You turn and spot that <span class="char-name">Thomas</span> is humming some type of beat, tapping his free finger to the melody. You watch for a while, sure that <span class="char-name">Thomas</span> was unaware he was doing it. To prove this point, upon noticing you were staring at him and realizing that he was audibly humming, <span class="pink-text"><span class="char-name">Thomas</span>’ cheeks turn a familiar shade of bright pink.</span><br>
<br>
<span class="dialogue-text">“What are you staring at!?”</span> <span class="char-name">Thomas</span> says, his mild embarrassment clear in his voice as he turns away from you. You laugh, telling <span class="char-name">Thomas</span> that it’s fine, you hum to yourself all the time! Everyone does. <span class="char-name">Thomas</span> grumbles, before turning back and continuing drawing, much more aware of his humming at this point. You smile, scooching closer, and ask him what song he was humming. It sounded familiar.<br>
<br>
<<if $ThomasSocial < 50 && ($ThomasSocialRank || 0) == 0>>
<span class="dialogue-text">“It was nothing.”</span> <span class="char-name">Thomas</span> says, <span class="dialogue-text">“Just a random beat.”</span> You try to prod, as you’re sure you’ve heard it somewhere before, but it is clear that <span class="char-name">Thomas</span> doesn’t want to talk about it. <span class="yellow-text">Maybe if you knew him a bit better, he would open up more about his interests.</span><br>
<<needChange "Fun" 10>>
<<socialChange "Thomas" 3>>
<br>
[[Continue|School Courtyard]]
<<else>>
<span class="dialogue-text">“It’s just a song I like, from the band Bunnica.”</span> <span class="char-name">Thomas</span> shrugs, <span class="dialogue-text">“You’ve probably never heard of them.”</span> <span class="green-text"><span class="char-name">Thomas</span> lit up a little as he spoke and you realized you hit a keen interest of his.</span> You inform him that you have heard of the band before, which is probably why you recognize the beat he was humming. <span class="dialogue-text">“Oh, well if you’ve heard of them, you’d know the song. Called Enter Neverland, it’s one of their most popular. It’s a bit before our time, so most people our age haven’t heard it. But, I don’t know, it’s MORE than the type of music that is popular now, you know?”</span><br>
<br>
<span class="pink-text">You laugh, you rarely hear <span class="char-name">Thomas</span> speak so much at once or so passionately.</span> You ask him what other bands he listens to. <span class="dialogue-text">“A lot of metal, but also love rock as well. There is a pretty kickass modern rock band called The Primals, but I’ve only heard a few of their songs on the radio or in the music store, don’t own any of their CDs.”</span> <span class="char-name">Thomas</span> goes on for a few minutes about different bands he loves, most falling into the metal or rock category. After a while, you find yourself curious and ask him what he enjoys about this particular genre of music.<br>
<br>
<<if $ThomasSocial < 80 && ($ThomasSocialRank || 0) == 0>>
<span class="dialogue-text">“I don’t know.”</span> <span class="char-name">Thomas</span> shrugs, <span class="dialogue-text">“Guess I just have good taste.”</span> You laugh, you didn’t know <span class="char-name">Thomas</span> did jokes, though he assures you it isn’t a joke. <span class="yellow-text">Though you sense there may be a deeper meaning behind his musical choice,</span> you decide to accept <span class="char-name">Thomas</span>’ answer then you spend the next few minutes talking music with him.<br>
<<needChange "Fun" 10>>
<<socialChange "Thomas" 3>>
<br>
[[Continue|School Courtyard]]
<<else>>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
{
Name: "Thomas",
State: {
Outfit: "Uniform",
Eyes: "Tired",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span class="dialogue-text">“I have good tastes?”</span> He smirks. You both laugh at the rare <span class="char-name">Thomas</span> joke. <span class="dialogue-text">“But it was probably because of my mom, she loved this type of music, much to my grandparents’ dismay. She was the definition of a metalhead! Most of the CDs I have now were hers-”</span> <span class="char-name">Thomas</span> stops, realizing what his phrasing was implying. <span class="dialogue-text">“Umm, yeah. So, I probably got it from her. You should give them a listen sometime. I think you’d like them.”</span><br>
<br>
The way <span class="char-name">Thomas</span> turns and changes the subject indicates that he doesn’t wish to discuss certain elements any further. <span class="pink-text">You respect this, asking him more questions about his music to lighten the mood, even showing surprise at <span class="char-name">Thomas</span>’ confession of his desire to learn the guitar. Still, the way he lit up when he spoke about his mother hangs in your head.</span><br>
<<needChange "Fun" 10>>
<<socialChange "Thomas" 3>>
<br>
[[Continue|School Courtyard]]
<</if>>
<</if>>You sit down next to <span class="char-name">Thomas</span>, who is doodling away, and begin to chat and hang out. Despite being comfortable around you, <span class="char-name">Thomas</span> still wasn’t much of a talker. In fact, it seems he preferred more to listen to you than to talk, though maybe he was just feeling less talkative than usual due to his exhaustion.<br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
{
Name: "Thomas",
State: {
Outfit: "Uniform",
Mouth: "Sad",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
Letting out a long yawn, <span class="char-name">Thomas</span> rests his head on the table, the dark rings around his eyes becoming ever more present with every passing day. You ask him if everything is alright and if he is getting enough sleep, <span class="char-name">Thomas</span> responds with another yawn before slowly raising his head.<br>
<br>
<<set _random = random(1, 3)>>
<<if _random == 1>>
<span class="dialogue-text">“Yeah, I’m fine. Just a little sleepy.”</span> <span class="char-name">Thomas</span> stretches his arms out, <span class="dialogue-text">“Was up late last night, my little brother was out of clean clothes so I had to rush to the laundromat. Don’t want him getting picked on at school for smelling, he doesn’t need that.”</span>
<<elseif _random == 2>>
<span class="dialogue-text">“I’m fine. Just picked up an extra shift last night, so feeling a bit tired.”</span> <span class="char-name">Thomas</span> stretches his arms out, <span class="dialogue-text">“My little brother’s shoes are starting to get worn out, so I need to start saving for a new pair.”</span>
<<else>>
<span class="dialogue-text">“Just a little tired. Was up later than I should have been last night, but I’ll survive.”</span> <span class="char-name">Thomas</span> stretches his arms out, <span class="dialogue-text">“There is just too much to do and not enough hours in the day.”</span>
<</if>>
<br><br>
You suggest that <span class="char-name">Thomas</span> should maybe take this lunch period as a chance to take a nap, so he isn’t falling asleep in class. <span class="char-name">Thomas</span>, however, is against the idea. Stating that <span class="dialogue-text">“kids who think they’re funny try to ‘pull pranks’ on sleepy kids.”</span> You offer to keep watch, but <span class="char-name">Thomas</span> also rejects that idea. So, the two of you continue to hang out, chatting and drawing, though <span class="char-name">Thomas</span>’ answers soon become only sounds as he manages to barely catch himself from passing out a few times.<br>
<br>
<span class="pink-text">You felt bad for him, he looked exhausted,</span> so you pull out a book and pretend to start reading, allowing the silence to take over. Without your voice to stimulate him and feeling rather comfortable in your presence, <span class="pink-text">you watch from the corner of your eye as <span class="char-name">Thomas</span> slowly loses the battle against his own body to stay awake and nearly jump in surprise as his head plops onto your shoulder. The boy was completely out cold.</span><br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Uniform",
Mouth: "Happy",
Eyes: "Tired",
Blush: 1,
},
},
{
Name: "Thomas",
State: {
Outfit: "Uniform",
Eyes: "Closed",
Blush: 2,
},
Style: {
'margin-left': '-130px',
},
},
]>>
<<ad _ad>>
You glance down and smile at <span class="char-name">Thomas</span>, who looked completely different asleep. His features were softer and his normal endless frown becomes a slightly agape mouth as he breathed softly. He actually looked like a kid. <span class="pink-text">You decide to let him rest for a while, making your shoulder as comfy as possible and gently patting <span class="char-name">Thomas</span> on the head. He would kill you if he spotted you doing this, but asleep you could cuddle him all you wanted, a worthy reward for watching over your sleeping friend.</span><br>
<br>
Eventually, <span class="char-name">Thomas</span>’ eyes slowly opened. He looked confused, not knowing where he was or what was happening. <span class="pink-text">He slowly looks up to you, as you smile and teasingly whisper a good morning. <span class="char-name">Thomas</span> raises an eyebrow, before realizing what was happening as his face turns as red as his hair and he springs to his feet.</span><br>
<br>
<span class="dialogue-text">“What did you do!?”</span> He yells, embarrassed. You laugh, informing <span class="char-name">Thomas</span> that he passed out on you and he looked so peaceful that you didn’t want to wake him. <span class="char-name">Thomas</span>’ cheeks turn redder and for a brief moment you see the shy kid behind his tough exterior before his expression turns to anger and he grabs you by your collar, threatening to knock you out if you ever tell anyone.<br>
<br>
<span class="pink-text">You make no promises.</span><br>
<br>
<<needChange "Fun" 20>>
<<socialChange "Thomas" 3>>
<br>
[[Continue|School Courtyard]]You sit with <span class="char-name">Thomas</span> at his usual table as he scribbles away in his notebook, silently letting his creative juices flow as you distract yourself in your normal manner. <span class="alert-text">However, for reasons your young mind can’t comprehend, you grow incredibly bored with everything around you. Talking seems boring, drawing seems boring; At this point in time, everything seems boring to you.</span> You sit there in your stupor as <span class="char-name">Thomas</span>, unaware of your plight, continues with his drawing.<br>
<<set _ad to [
{
Name: "Thomas",
State: {
Outfit: "Uniform",
Mouth: "Sad",
Eyes: "Tired",
},
},
{
Name: "Player",
State: {
Outfit: "Uniform",
Mouth: "Sad",
Eyes: "Tired",
},
}
]>>
<<ad _ad>>
You adjust your position at the table multiple times, trying to find that secret stance that will cure your boredom. <span class="char-name">Thomas</span> questions why you were so fidgety, to which you express your extreme boredom.<br>
<br>
<span class="dialogue-text">“You can go hang out somewhere else if you want.”</span> <span class="char-name">Thomas</span> chuckles, rolling his eyes, <span class="dialogue-text">“I won’t be offended if you don’t want to sit here bored.”</span> Despite <span class="char-name">Thomas</span>’ offer, you still didn’t move. You wanted to spend time with <span class="char-name">Thomas</span>, plus, everything else sounded just as boring as sitting here, so you may as well just stay.<br>
<br>
Eventually, you move next to <span class="char-name">Thomas</span> to watch him draw, but as even that grows boring and soon your limbs grow limp and weak from a lack of entertainment. So, you decide to lay down on the bench and, finally, an exciting idea comes to mind. <span class="pink-text">You decide to rest your head on <span class="char-name">Thomas</span>’ lap as you lay down on the bench.</span><br>
<<set _ad to [
{
Name: "Thomas",
State: {
Outfit: "Uniform",
Mouth: "Sad",
Eyes: "Tired",
Blush: 1,
},
},
{
Name: "Player",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Blush: 1,
},
Style: {
'margin-left': '-130px',
},
}
]>>
<<ad _ad>>
<span class="dialogue-text">“What are you doing?”</span> <span class="char-name">Thomas</span> asks, annoyed as he lifts up his arms and looks down at you with a raised eyebrow. You explain that you want to relax, and his lap was the closest thing to a pillow you have. <span class="dialogue-text">“Just use your backpack, weirdo.”</span> But you refuse, stating that you would rather stay right here and stick your tongue out at <span class="char-name">Thomas</span>. <span class="dialogue-text">“Whatever.”</span> <span class="pink-text">He sighs, lacking the motivation to fight you on this,</span> <span class="dialogue-text">“But if you cause me to mess up my drawing, I will punch you.”</span><br>
<br>
<div id="choice">
<<link "Relax">>
<<replace "#choice">>
You spent the next few minutes just relaxing. <span class="pink-text">Eventually, even <span class="char-name">Thomas</span> seems content to have you lying on him. He even places his hand on your side as he pauses his drawing and thinks it over. It was a nice, wholesome moment. And since nobody normally paid much attention to <span class="char-name">Thomas</span>, nobody interrupted said moment.</span><br>
<br>
Eventually, <span class="char-name">Thomas</span> gets up to stretch and forces you off of him. <span class="dialogue-text">“You know, when you’re not endlessly annoying, you’re almost nice to have around.”</span> <span class="char-name">Thomas</span> teases. You take the compliment and continue to hang out with <span class="char-name">Thomas</span>, though he doesn’t let you lay on his lap anymore.<br>
<<needChange "Fun" 10>>
<<socialChange "Thomas" 3>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>><br>
<<link "Playfully annoy him">>
<<replace "#choice">>
<span class="pink-text">So, you lay there, mildly entertained by, if nothing else, <span class="char-name">Thomas</span>’ mild annoyance at you lying on him.</span> However, there was still an issue that irked you, the sun. <span class="alert-text">It was positioned perfectly to hit you in the eyes despite <span class="char-name">Thomas</span>’ body and the table standing above you. It was as if even the stars themselves were set on ruining your fun.</span> Therefore, you do the only thing one could do in this situation, <span class="pink-text">you grab the bottom of <span class="char-name">Thomas</span>’ shirt and use it to block the sun.</span><br>
<br>
<span class="dialogue-text">“What the fuck are you doing!?”</span> <span class="char-name">Thomas</span> says, his annoyance growing, as he pulls his shirt out of your hands. You complain that the sun was blasting you in the face and hurting your cute little eyes. <span class="dialogue-text">“Then move!”</span> <span class="char-name">Thomas</span> replies, <span class="pink-text">but you claim that if he was really your friend, he wouldn’t mind if it meant easing the pain on your corneas. <span class="char-name">Thomas</span> grumbles, but doesn’t object, so you happily hold up his shirt one more time to block the sun!</span><br>
<br>
<span class="pink-text">While effective at blocking the sun’s rays, there was another bonus, as you turn your eyes and examine <span class="char-name">Thomas</span>’ cute little belly. It was one of the few parts of his body without freckles and his belly button was small and adorable. With this much of a close-up, you also realize how skinny <span class="char-name">Thomas</span> was; You could see his ribs from this angle. Glancing upwards, you could see his chest, though this wasn’t the best angle for that view, but glancing below his stomach you could make out his $ThomasUndies.Type poking out of his bottoms, as if greeting you.</span><br>
<br>
Then, the impulsive thoughts come in. <span class="pink-text">All the things you could do from this position to make <span class="char-name">Thomas</span> mad or annoy him. His sides were exposed from this angle and looked ticklish. You were also close enough to his zipper to maybe get a little peek. Though each of these, and most of your other ideas, would probably end up upsetting <span class="char-name">Thomas</span>, resulting in you probably getting punched.</span><br>
<br>
Though there was one idea that was more likely to leave him confused and stunned rather than angry. You weigh the risks in your head, before deciding that his reaction would be worth it. <span class="pink-text">So, you turn on your side, facing <span class="char-name">Thomas</span>’ belly, and, in one quick motion, press your face up against him and begin to blow raspberries into his stomach.</span><br>
<br>
His reaction is instant, a cry of confusion followed by falling backward. <span class="pink-text">With your head still on his crotch, he ends up dangling from the back of the bench with his stomach exposed and wet from your saliva and his face bright red.</span><br>
<<set _ad to [
{
Name: "Thomas",
State: {
Outfit: "Uniform",
Mouth: "Sad",
Eyes: "Mad",
Blush: 2,
},
},
{
Name: "Player",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Blush: 1,
},
Style: {
'margin-left': '-140px',
},
}
]>>
<<ad _ad>>
<span class="dialogue-text">“What the fuck are you doing!?”</span> <span class="char-name">Thomas</span> cries out, but you just laugh as you pat his wet belly. <span class="dialogue-text">“You are so weird!”</span> He yells in annoyance, quickly scrambling to his feet before grabbing you by the collar and lifting you into the air. He looked quite upset, but the look on his face makes whatever pummeling you’re about to receive worth it. <span class="dialogue-text">“Give me one good reason why I shouldn’t beat your ass!”</span><br>
<br>
You shrug, smirking and tell <span class="char-name">Thomas</span> that you’ll accept whatever punishment he has in store under one condition. <span class="dialogue-text">“And what’s that-?”</span> <span class="pink-text">You interrupt him by leaning forward and kissing him on the cheek. <span class="char-name">Thomas</span> blushes brightly and holds you away from him as his face of surprise causes you to chuckle. He’s pretty cute when he’s embarrassed.</span> <span class="char-name">Thomas</span> eye twitches as you wonder if he was going to grumble in frustration or punch you in the face.<br>
<br>
<span class="dialogue-text">“Right.”</span> <span class="char-name">Thomas</span> sighs loudly, <span class="dialogue-text">“I’m hanging you on the fence by your underwear.”</span>
<<if $PlayerUndies.Type != "None">>
You chuckle, thinking he’s joking, but as he begins to carry you over to the fence you try to squirm your way free. <span class="pink-text">But <span class="char-name">Thomas</span> is surprisingly strong and says it’s too late for an apology. He proceeds to painfully hang you on the fence by your $PlayerUndies.Name before patting you on the head and returning to his drawing.</span><br>
<br>
You are left embarrassingly dangling there for 10 minutes before <span class="char-name">Thomas</span> relents and returns to free you. You knew he couldn’t stay mad at you forever!<br>
<br>
<span class="dialogue-text">“But try that again, and I’ll shove an anthill down your pants.”</span> <span class="char-name">Thomas</span> warns. Scarily, you couldn’t tell if he was being serious or not.<br>
<<addMoodlet "Wedgie" 6>>
<<else>>
You chuckle, claiming that will be hard since you aren’t wearing any underwear. <span class="char-name">Thomas</span> stops for just a moment and you are sure you have outplayed him, until he turns another direction and claims <span class="dialogue-text">“Alright, then you are going in the garbage can.”</span> <span class="pink-text">You think he is joking, until he is holding you over the garbage and you are unable to free yourself before being tossed inside. He was stronger than he appeared!</span><br>
<br>
<span class="char-name">Thomas</span> leaves you struggling in there for a few minutes, unable to get enough leverage to free yourself, before he pulls you out thinking you’ve learned your lesson. He then picks trash out of your hair as you smile and say that you knew he couldn’t stay mad at you.<br>
<br>
<span class="dialogue-text">“Sure.”</span> He rolls his eyes. <span class="dialogue-text">“But try that again, and I’ll shove an anthill down your pants.”</span> <span class="char-name">Thomas</span> warns. Scarily, you couldn’t tell if he was being serious or not.<br>
<<needChange "Hygiene" -10>>
<</if>>
<<needChange "Fun" 10>>
<<socialChange "Thomas" 3>>
<br>
[[Continue|School Courtyard]]
<</replace>>
<</link>>
</div><<set $Minutes += 2>>
<<set _ad to [
{
Name: "Thomas",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
/* Normal Social */
<<if $ThomasSocial < 50 or $ThomasSocialRank >= 1>>
<span style="color:pink">You walk up to <span style="color:DarkTurquoise">Thomas</span> while he isn’t paying attention and suddenly pull him into a big hug.</span> <span style="color:lightcoral"><span style="color:DarkTurquoise">Thomas</span> instantly goes rigid before harshly shoving you off. You look up to see his face has gone red with an uncomfortable expression on his face.</span> <br>
<br>
<span style="color:LightSteelBlue">“Don’t do that.”</span> <span style="color:DarkTurquoise">Thomas</span> says in a harsh tone. <span style="color:LightSteelBlue">“I- I don’t like being touched.”</span> He then turns and quickly walks away without another word. <br>
/* End */
<<socialChange "Thomas" 1>>
<br>
<<if $Location.Name == "School South Hallway">>
[[Continue|School South Hallway]]
<<elseif $Location.Name == "School East Hallway">>
[[Continue|School East Hallway]]
<<elseif $Location.Name == "School West Hallway">>
[[Continue|School West Hallway]]
<</if>>
/* High Social and random chance */
<<elseif random(1, 3) == 1>>
You come up behind <span style="color:DarkTurquoise">Thomas</span> and get the urge to give him a hug, but you realize he hasn't seen you yet. <span style="color:Yellow">This gives you an idea...</span><br>
<br>
<div id="choice">
/*Sneak attack*/
<<link "Sneak attack<br>">>
<<replace"#choice">>
You sneak up behind him and wrap your arms around his stomach before announcing your presence. <span style="color:Pink">You see his neck is exposed and plant a kiss on the exposed skin like a little affectionate vampire.</span> <br>
<br>
<span style="color:Red">CRACK!</span> <br>
<br>
<span style="color:lightcoral">You see a flash of light and your life is filled with pain.</span> The next thing you know, you're on your butt and <span style="color:DarkTurquoise">Thomas</span> is standing over you with his hands over his mouth. <span style="color:LightSteelBlue">“Oh shit, are you okay, <span style="color:DarkTurquoise">$ThomasNickname</span>!? God, I'm sorry, I'm sorry.“</span> You're dizzy and your nose is in pain. <span style="color:DarkTurquoise">Thomas</span> must've decked you in the face good there when you grabbed him. After confirming that you're not bleeding, you give him a wobbly thumbs-up sign. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
Eyes: "Sad",
},
},
{
Name: "Thomas",
State: {
Outfit: "Uniform",
Mouth: "Frown",
Eyes: "Mad",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Thomas</span> sighs and helps you up. <span style="color:LightSteelBlue">“You can't sneak up on me like that, dude. You know what I'm like...“</span> <span style="color:DarkTurquoise">Thomas</span> looks to the side, sheepish about punching you like that. <span style="color:LightSteelBlue">“I... should go. Sorry again.“</span> he says before hurrying off. Your nose still stings, <span style="color:Pink">but you hugged and kissed a cute boy, so you think it's a fair trade.</span> <br>
<<socialChange "Thomas" 1>>
<<addMoodlet "Kissed" 4>>
<<addMoodlet "Pained" 4>>
<br>
<<if $Location.Name == "School South Hallway">>
[[Continue|School South Hallway]]
<<elseif $Location.Name == "School East Hallway">>
[[Continue|School East Hallway]]
<<elseif $Location.Name == "School West Hallway">>
[[Continue|School West Hallway]]
<</if>>
<</replace>>
<</link>>
/*-Respect his boundaries-*/
<<link "Respect his boundaries<br>">>
<<replace"#choice">>
You remember that <span style="color:DarkTurquoise">Thomas</span> doesn't like surprises nor being touched, so you decide it's safer not to violate his personal space. You loudly announce your presence as you approach, causing the boy to jump and turn around. <br>
<br>
<span style="color:LightSteelBlue">“Gah! Geez, <span style="color:DarkTurquoise">$ThomasNickname</span>, don't sneak up on me like that.”</span> he says. <span style="color:LightSteelBlue">“What's up?”</span> He rolls his eyes when you open your arms and ask for a hug. <span style="color:LightSteelBlue">“Really...?”</span> he grumbles, <span style="color:LightSteelBlue">“Fine, but make it quick.”</span> <span style="color:LightGreen">You wrap your arms around the boy and he awkwardly wraps his arms around you, still looking off to the side.</span> <span style="color:LightSteelBlue">“Tch. There, happy now?”</span><br>
<<set _ad to [
{
Name: "Thomas",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
You smile and nod and let go of him, and he takes a step back from you. <span style="color:LightSteelBlue">“You're too touchy-feely for your own good, you know that?”</span> he complains, but his smirk shows he actually enjoys the affection. <span style="color:DarkTurquoise">Thomas</span> bids you farewell and you go your separate ways.<br>
<<socialChange "Thomas" 1>>
<br>
<<if $Location.Name == "School South Hallway">>
[[Continue|School South Hallway]]
<<elseif $Location.Name == "School East Hallway">>
[[Continue|School East Hallway]]
<<elseif $Location.Name == "School West Hallway">>
[[Continue|School West Hallway]]
<</if>>
<</replace>>
<</link>>
</div>
/* High Social */
<<else>>
<span style="color:pink">You walk up to <span style="color:DarkTurquoise">Thomas</span> and ask if you could give him a hug. <span style="color:DarkTurquoise">Thomas</span> gives you an uncomfortable look, but seeing you standing there with a smile and your arms outstretched, he sighs and allows you to hug him. He remains rigid and you can tell he is fighting the urge to shove you off of him. But despite its awkwardness, it is still a nice hug.</span> <br>
<br>
<span style="color:LightSteelBlue">“Thanks, I guess?”</span> <span style="color:DarkTurquoise">Thomas</span> says as you release him, <span style="color:LightSteelBlue">“Sorry, I’m not used to hugging anyone outside of-“</span> He pauses, blushes a little bit, <span style="color:LightSteelBlue">“Never mind.”</span> He quickly turns and walks off as you can’t help but laugh silently. For such a tough kid, he got embarrassed pretty easily. <br>
/* End */
<<socialChange "Thomas" 1>>
<br>
<<if $Location.Name == "School South Hallway">>
[[Continue|School South Hallway]]
<<elseif $Location.Name == "School East Hallway">>
[[Continue|School East Hallway]]
<<elseif $Location.Name == "School West Hallway">>
[[Continue|School West Hallway]]
<</if>>
<</if>><span style="color:Azure"><big><strong>--Bullying--</strong></big></span><br>
You have given <span style="color:DarkTurquoise">$TimesGaveThomasWedgie</span> wedgies to Thomas.<br>
You have recieved <span style="color:DarkTurquoise">$TimesGotThomasWedgie</span> wedgies from Thomas.<br>
You have pulled down Thomas's pants <span style="color:DarkTurquoise">$PantsThomas</span> times.<br>
Thomas has pulled your pants down <span style="color:DarkTurquoise">$PantsByThomas</span> times.<br>
<br>
<span style="color:Azure"><big><strong>--Love--</strong></big></span><br>
You have kissed Thomas <span style="color:DarkTurquoise">$KissedThomas</span> times.<br>
<br>
<span style="color:Azure"><big><strong>--Underwear--</strong></big></span><br>
You have seen Thomas in his underwear <span style="color:DarkTurquoise">$SeenThomasUndies</span> times.<br>
Thomas has seen you in your underwear <span style="color:DarkTurquoise">$ThomasSeenUndies</span> times.<br>
<span style="color:Azure"><big><strong>--Nudity--</strong></big></span><br>
You have seen Thomas naked <span style="color:DarkTurquoise">$SeenThomasNaked</span> times.<br>
Thomas has seen you naked <span style="color:DarkTurquoise">$ThomasSeenNaked</span> times.<br>
<br>/*Intro*/
<span style="color:LightSteelBlue">“You’re good in history, right?”</span> She asks, despite already having your grades up on her screen. <span style="color:LightSteelBlue">“We have a student, same school as you, who’s been struggling in that class. Poor boy, he’s smart and would have no trouble understanding the material, if he took the time to learn it. But he has to work to support his family, plus he is always falling asleep in class, so his grades have been failing.”</span> As she speaks, you think you may have an idea who she is talking about. <br>
<br>
<span style="color:LightSteelBlue">“The headmaster instructed him to come here a few times a week, just to practice and study for tests to try and get his grade up. Though he isn’t…”</span> She gives you a nervous smirk, <span style="color:LightSteelBlue">“the most receptive to tutors. But if you can try, that’d be great! Maybe he’ll be happier with someone his own age, as he just ignores all our older tutors.”</span> Agreeing, she points you toward a table in the back of the room and you walk over wondering if you’d find who you are expecting. <br>
<br>
<<if $ThomasSocial < -10 or $ThomasSocialRank < 0>>
/*-Low Social-*/
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 1,
},
},
{
Name: "Thomas",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Eyes: "Mad",
Blush: 1,
},
},
]>>
<<ad _ad>>
Sitting at the table with his head down idly drawing on some scrap pieces of paper, is the familiar orange-haired bad boy, <span style="color:DarkTurquoise">Thomas</span>. A bit nervous, you clear your throat and greet the boy. Instantly, <span style="color:DarkTurquoise">Thomas</span> stops what he’s doing and sits up to look at you. <span style="color:lightcoral">He glares at you for a moment, frowning, before quickly shoving all his papers into his bag and walking away. You stand there awkwardly as Melanie tries to stop him, but he leaves without saying a single word to either of you.</span> <br>
<br>
<span style="color:LightSteelBlue">“Dang it.”</span> She sighs, <span style="color:LightSteelBlue">“Well, thanks for trying, I guess. Let’s find you someone else to try and help.”</span> You stare at the door <span style="color:DarkTurquoise">Thomas</span> left through for a moment before following Melanie and being assigned another kid to help. <span style="color:lightcoral">It seems <span style="color:DarkTurquoise">Thomas</span> was not interested in spending any time with you, whether it would help his grade or not.</span> <br>
<br>
<<socialChange "Thomas" -1>>
[[Continue|Community Center]]
/*[+HistoryXP]*/
/*-Medium Social-*/
<<elseif $ThomasSocial < 20 && $ThomasSocial > -10>>
Sitting at the table with his head down idly drawing on some scrap pieces of paper, is the familiar orange-haired bad boy, <span style="color:DarkTurquoise">Thomas</span>. A bit nervous, you clear your throat and greet the boy. Instantly, <span style="color:DarkTurquoise">Thomas</span> stops what he’s doing and sits up to look at you. He frowns upon locking eyes with you, glancing down at his papers and putting one hand on them. <span style="color:LightGreen">You can see him considering leaving, though the fact that he questions it at least for a moment is hopeful.</span> So, you sit down across from him, asking him if he’d like to practice on the flashcards. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "Thomas",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“No.”</span> He responds quickly and quietly, <span style="color:LightSteelBlue">“Just… mark which ones of these are wrong and I’ll fix them.”</span> He pushes a practice worksheet toward you that he already filled out. You agree, however, as you try to explain what he got wrong in his first incorrect answer, he stops you. <span style="color:LightSteelBlue">“Just mark them wrong, I’ll go through the book and fix them. I don’t need you to explain it.”</span> You pause for a moment, trying to explain that you are here to help him understand the material, <span style="color:lightcoral">but <span style="color:DarkTurquoise">Thomas</span> doesn’t respond, continuing to sit there silently.</span> <br>
<br>
So, you do what he asks, marking his incorrect answers before handing the worksheet back to him. You then try to work along with him as he goes through to fix his answers, but he doesn’t engage or respond to you at all. You can tell by his facial expressions that you were making him uncomfortable. So, instead of trying to explain to him what the right answer is, you simply tell him the page number where he can find it in his textbook. <br>
<br>
It isn’t the most helpful tutoring you can give, but it seems to be the only help <span style="color:DarkTurquoise">Thomas</span> would accept. Once he’s fixed all his answers, <span style="color:DarkTurquoise">Thomas</span> hands the sheet back to you and you happily explain that they were now all correct, congratulating him. But <span style="color:DarkTurquoise">Thomas</span> doesn’t respond, simply collecting all his papers and tossing them into his bag. As he stands up, he pauses for a moment, and you hear him quietly mutter <span style="color:LightSteelBlue">“Thanks”</span> under his breath before quickly walking away. <br>
<br>
<span style="color:LightGreen">Well, at least you helped him somewhat.</span> <br>
<<socialChange "Thomas" 1>>
[[Continue|Community Center]]
<br>
/*[+HistoryXP]*/
/*-High Social-*/
<<else>>
Sitting at the table with his head down idly drawing on some scrap pieces of paper, is the familiar orange-haired bad boy, <span style="color:DarkTurquoise">Thomas</span>. A bit nervous, you clear your throat and greet the boy. Instantly, <span style="color:DarkTurquoise">Thomas</span> stops what he’s doing and sits up to look at you. He frowns upon locking eyes with you, glancing down at his papers and putting one hand on them. <span style="color:LightGreen">You know him well enough to know he is considering leaving, but he hesitates.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "Thomas",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Hey… <span style="color:DarkTurquoise">$ThomasNickname</span>…”</span> He finally says, sighing as he sits down. Seems he decided to stick it out. You smile and sit down, greeting him once more. You sit down across from him and ask how he’d like you to help him. You have flashcards if he wants to go over those. <span style="color:LightSteelBlue">“No, I don’t need…”</span> He pauses, rubbing his fingers together. After a brief silence, he pulls out a paper and hands it to you. <br>
<br>
You look it over and quickly recognize it as a recent history test your class took. <span style="color:DarkTurquoise">Thomas</span> didn’t do so well, scoring below a 20%, and you notice a message written on the top to talk to the teacher after class. <span style="color:LightSteelBlue">“They’re letting me make up the test. But…”</span> He curses under his breath, <span style="color:LightSteelBlue">“I have trouble staying awake in that class and don’t remember any of this. I tried going through the textbook, but I… I don’t even know where to look.”</span> You know <span style="color:DarkTurquoise">Thomas</span> well enough to know he has trouble asking for help, but you understand what he needed. <br>
<br>
So, without a word, you quickly pull out your own textbook and quickly go to the part that explains the first question he got wrong. You then spin the book around towards him and point to the passage, saying that he should copy it down to make sure he memorizes it. <span style="color:LightGreen">Blushing slightly, he nods before doing so.</span> <br>
<br>
<span style="color:DarkTurquoise">Thomas</span> doesn’t like hand-outs and if you just told him the answers, he’d get upset. You know that. So, you try your best to point him in the right direction and let him come across the exact answer himself. But, by at least showing him where to find the correct answer and giving him tips on how to memorize it, you prevent the boy from getting frustrated. <span style="color:LightGreen">Though he doesn’t say anything, you can tell <span style="color:DarkTurquoise">Thomas</span> appreciates this by the way he seems to relax.</span> <br>
<br>
You continue this until he’s gone over every question he got wrong. Then, to test how well he absorbed the information, you take away the book and his notes and quiz him. He gets nearly every question right, which isn’t surprising since he was just studying them, but it does seem to boost his confidence a bit. Unlike other kids here, it wasn’t a lack of motivation or effort that was holding <span style="color:DarkTurquoise">Thomas</span> back, but simply the inability of his body to handle as much as he is taking on. You want to say something, tell him he should try to sleep more to prevent passing out in class, but you know he wouldn’t take it the right way. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
{
Name: "Thomas",
State: {
Outfit: "Everyday",
Mouth: "Happy",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Sorry you got stuck tutoring me.”</span> <span style="color:DarkTurquoise">Thomas</span> says, rubbing the back of his head. You laugh in response, saying that you enjoy helping out other students and are glad it was him. <span style="color:LightSteelBlue">“Well, thanks anyway.”</span> He gives you a small smile, <span style="color:LightSteelBlue">“You know, you’re a pretty good teacher.”</span> You shrug, claiming that you just pointed him in the right direction, not really doing any teaching. <span style="color:LightSteelBlue">“Well, then at least you’re a good friend.”</span> He replies. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "Thomas",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Eyes: "Mad",
Blush: 2,
},
},
]>>
<<ad _ad>>
<span style="color:Pink">Though as you hear this, you glance up at him with a smile, causing <span style="color:DarkTurquoise">Thomas</span> to quickly blush and frown. <span style="color:LightSteelBlue">“Wha- what are you smiling at!? Shut up, or I’ll-!”</span> <span style="color:DarkTurquoise">Thomas</span> quickly gets flustered, shoving his things into his backpack as he covers his face with his hood. You try to wish him good luck on his makeup test, but he just tells you to shut up again as he runs off.</span> <br>
<br>
<span style="color:LightGreen">You know that he appreciated the help, despite his weird way of showing it.</span> <br>
<<socialChange "Thomas" 2>>
[[Continue|Community Center]]
<br>
/*[+HistoryXP]*/
<</if>>You walk up to the the abandoned shop. You notice a sign hanging from the door that reads:<br>
<br>
<<if $CheatsMenu == 1>>
<span style="color:LightSteelBlue">“To be torn down. Previous owners left out of sadness upon learning that Cheats were enabled.”</span><br>
<br>
[[Leave|Boardwalk]]
<<else>>
<span style="color:LightSteelBlue">“The catalog will reveal itself only to those who have Achieved something in life.”</span><br>
<br>
<<if $AchievementShopOpen>>
[[See what's in store|Achievement Shop]]
<<else>>
<span class="greyed-out">You need to have gained 3 AP (Achievement Points) or more to access the shop...</span><br>
Current AP: <<=$Achievements.getAchievementScore()>><br>
<</if>>
<br>
[[Leave|Boardwalk]]<br>
<<if $Debug == 1>>
<br>
This is the Debug Control for the Achievement Shop. <strong>Warning: Do not use unless you know what you are doing!</strong><br>
<<link"Refresh">>
<<goto"Achievement Shop Entrance">>
<</link>><br>
<<link"Set Money to $100+">>
<<set $Money to 101>>
<<goto"Achievement Shop Entrance">>
<</link>><br>
<<link"Set Money to $1000+">>
<<set $Money to 1001>>
<<goto"Achievement Shop Entrance">>
<</link>><br>
<<link"Max Out Family Socials">>
<<set $NoahSocial to 120>>
<<set $GabeSocial to 120>>
<<set $DadSocial to 120>>
<<goto"Achievement Shop Entrance">>
<</link>><br>
<<link"Max Out Classmate Socials">>
<<set $LucasSocial to 120>>
<<set $BenSocial to 120>>
<<set $MichaelSocial to 120>>
<<set $CarterSocial to 120>>
<<set $JacksonSocial to 120>>
<<set $XavierSocial to 120>>
<<set $ThomasSocial to 120>>
<<set $FelixSocial to 120>>
<<goto"Achievement Shop Entrance">>
<</link>><br>
<<link"Reach Lucas Rank 1">>
<<set $LucasSocialRank to 1>>
<<goto"Achievement Shop Entrance">>
<</link>><br>
<<link"Complete Carter Quest">>
<<set $CarterIntroQuest.State to -1>>
<<goto"Achievement Shop Entrance">>
<</link>><br>
<<link"Complete Thomas Quest">>
<<set $ThomasIntroQuest.State to -1>>
<<goto"Achievement Shop Entrance">>
<</link>><br>
<<link"Complete Noah Quest">>
<<set $NoahSocialRank to 1>>
<<goto"Achievement Shop Entrance">>
<</link>><br>
<<link"Random Achievements">>
<<set $OddJobsCount to 30>>
<<set $SpankedByDad to true>>
<<set $SpankedByGabe to true>>
<<set $SpankedByRandolph to true>>
<<set $EnglishGrade to 100>>
<<set $MathGrade to 100>>
<<set $ScienceGrade to 100>>
<<set $HistoryGrade to 100>>
<<set $Bike to 1>>
<<goto"Achievement Shop Entrance">>
<</link>><br>
<</if>>
<</if>>/* Setting Artwork Inventory */
<<set $AchievementArt to []>>
/* Intro */
You walk up to the small, abandoned shop. Its windows were boarded, and its wooden walls looked like they were about to fall apart. Despite this, the sign on the door listed the venue as <span style="color:LightSteelBlue">“Open”</span>. While against your better judgment, something compels you to enter the dark shop. You reach for the door handle and cringe as the loud squeaking of its hinges invades your ears. A thick wave of dust hits you right in the face and you begin coughing as you enter. <br>
<br>
The shop was dark, nearly pitch black, outside of a small oil lamp sitting on what appears to be an old wooden counter. The only thing the lamp seemed to illuminate was a small bell sitting next to it. You were nervous, scared even, something about this place seemed to invade past your brain, as if it was outside of the reality of your world. Slowly reaching out, you ring the bell, whose chime echoes throughout the dusty building. <br>
<br>
<span style="color:LightSteelBlue">“Welcome!”</span> <span style="color:lightcoral">A small boy jumps out from behind the counter, his sudden appearance causing a wave of adrenaline to spread throughout your body as you let out a scream of absolute terror.</span> You nearly fall over, using the counter for leverage as you hold your chest trying to get your racing heartbeat to slow. You yell at the boy for scaring you. What kind of person just jumps out like that in some dirty old shop!? <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 1,
},
},
{
Name: "Kid Orange",
State: {
Eyes: "Mad",
Mouth: "Frown",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Dirty?”</span> The boy replies, sounding slightly offended. He claps twice and the shop is illuminated by bright lights that somehow change the entire feeling of the place. What in the darkness seemed like a rundown old shop of horrors now gave more of a medieval fantasy vibe, with jars of oddities and creepy, yet intriguing, objects littering the wooden shelves. <span style="color:LightSteelBlue">“I just had the lights off to save power. Mother Earth would thank you to do the same!”</span> The boy crosses his arms, muttering “<span style="color:LightSteelBlue">Kids these days, leaving every light in the house on.”</span> <br>
<br>
The boy looks a little strange, with bright orange hair and a colorful beanie on his head, and he appears to be about your little brother’s age. You couldn’t put your finger on it, but something about him was familiar yet slightly off-putting. And despite his young age and cute voice, he spoke as if he houses endless knowledge and secrets of the world in his head, or at least thinks he does. You glance around and ask if anyone else is here. Where was the shopkeeper? <br>
<br>
<span style="color:LightSteelBlue">“You’re looking at him!”</span> The kid smirks, waving his hands out as if he was presenting on some old TV show. <span style="color:LightSteelBlue">“You can call me <span style="color:DarkTurquoise">Orange</span>, master of the universe and teaser of secrets! Or just <span style="color:DarkTurquoise">Orange</span>, if you’re not one for titles. Opened up this place with my friend <span style="color:DarkTurquoise">Oni</span> and some other lads. We used to run a t-shirt stall, but the cops shut us down for not paying taxes.”</span> The boy shrugs, pulling out a large binder full of names and searching through it. <br>
<br>
<span style="color:LightSteelBlue">“Hmmm, is this your first time here?”</span> He asks. You nod, you would have remembered being here before. <span style="color:LightSteelBlue">“Well yeah, I know it’s ‘YOUR’ first time here, since this conversation is happening and all, but I want to know if this is ‘YOUR’ first time here.”</span> <span style="color:yellow">The boy points directly at you, yet you also can’t shake the feeling that he was actually pointing through you, to someone else. It felt a little creepy.</span> Upon seeing no response the boy sighs, <span style="color:LightSteelBlue">“I’m asking if you want me to explain what we sell here. But if you already know, we can get straight to business.”</span> <br>
<br>
<div id="Choice">
/* Please Explain */
<<link"Please Explain<br>">>
<<replace "#Choice">>
You’re feeling confused. Why would you already know what this place sells if you’ve never been here before? It’s not like they had a sign advertising it or anything! <br>
<br>
<span style="color:LightSteelBlue">“Oh! So, you’re fresh blood! I thought you seemed new.”</span> The boy smiles in a way that gives off some creepy vibes, <span style="color:LightSteelBlue">“Well don’t you worry my young friend, we have just the stuff for you! Here at Achievement Shop & Styles, we have everything you need to make you horny!”</span> You blush, what was this kid talking about? <br>
<br>
<span style="color:LightSteelBlue">“For example, we have this! Though you’ll have to use your imagination a bit.”</span> The boy opens up a drawer and pulls out a large photo. <span style="color:pink">Upon looking at it, you turn a deep red and gasp; it was a photo of you, completely naked in an extremely lewd pose! You don’t recall ever taking this picture, you don’t even recall being in a position so lewd! How could he have this!?</span> Upon seeing your reaction, the boy laughs. <span style="color:LightSteelBlue">“We have a variety of artwork here, though we can’t really show off any with you in them, for obvious reasons.”</span> <br>
<br>
<span style="color:LightSteelBlue">“Basically, everything here is non-canon. AKA, it won’t affect the world outside of your point of view. You can buy artwork here of the various people you meet in the world and may even find some very interesting alternative versions to experiences you witnessed on the outside. (Most likely with less clothing.) Any artwork you buy here can be viewed in your Journal in your bedroom. There are a ton to collect, and we are always adding more! So, try to collect them all!”</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
},
},
{
Name: "Kid Orange",
State: {
Eyes: "Tired",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
The boy snatches the photo back, placing it back in the drawer. Normally, you’d protest, but for some reason you are compelled to listen. You watch as the boy then pulls out a series of switches and buttons from a box. <span style="color:LightSteelBlue">“We also sell things like these Special Codes. For example, flipping this switch will suddenly make everyone in the world wear tighty whities, a personal favorite. Now remember, these are non-canon, so they’ll only be wearing them from your point of view, not theirs. But don’t worry, one day you’ll be able to make them wear whatever you want and have them react to it. Think of these switches as just a way to edit their appearance for your own pleasure and enjoyment, kind of like legal cheat codes.”</span> <br>
<br>
The boy puts away the box. <span style="color:LightSteelBlue">“But those are expensive, so you better save up!”</span> Curious, you ask the boy how much they cost. <span style="color:LightSteelBlue">“Well, you don’t buy them with money. Instead, whenever you Achieve something in the world, like experiencing special encounters with your friends or raising your skills, you’ll earn what we like to call Achievement Points! You can use those to buy the photos and special switches we sell here. Some will also only be available for purchase after you’ve unlocked a certain number of achievements or certain special ones. Those switches, for example, require you to have gained a total of 10 AP in your current lifetime. Another example is special artwork of certain classmates may only become available after you’ve completed some of their quests, so check back often to see what you can buy.”</span> <br>
<br>
<span style="color:LightSteelBlue">“And that’s basically it! We are still expanding our store, so be sure to check back often to see what we have on offer.”</span> The boy smiles proudly, <span style="color:LightSteelBlue">“Oh! I almost forgot! We also have a screen here that can track your progress from 0-100%. I love checking off things to grow my progress, and who knows, you may unlock something special when you reach 100%! So good luck and have fun!”</span> <br>
<br>
With that, the boy steps behind the counter. You don’t really understand all of what he said, and you find yourself slowly forgetting everything that occurred here, it is non-canon after all! But even if you don’t remember what happened here, you’ll be sure to come back to see just what kind of things you can unlock! <br>
<br>
<<set $AchievementShopIntroDone to true>>
[[Continue|Achievement Shop]]
<</replace>>
<</link>>
/* Already Understand */
<<link"I already understand">>
<<replace "#Choice">>
The words come out of your mouth without your input. You feel a little spooked by it all, asking the boy what just happened. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
},
},
{
Name: "Kid Orange",
State: {
Eyes: "Tired",
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Don’t worry about it.”</span> The boy shrugs, <span style="color:LightSteelBlue">“This is all non-canon anyway, so you’ll forget all this the instant you walk out. Alright then, let’s get down to it! You’ll have to forgive the absence of my partner in crime, he’s busy setting up his side of the shop. But believe me, it’ll be worth the wait!”</span> <br>
<br>
<<set $AchievementShopIntroDone to true>>
[[Continue|Achievement Shop]]
<</replace>>
<</link>>
</div><<if !$AchievementShopIntroDone>>
<<goto "Achievement Shop Intro">>
<<else>>
<span style="color:Azure"><big><strong>--Achievement Shop--</strong></big></span><br>
You stand in the middle of the strange, rustic shop that sits conspicuously on the city’s boardwalk. The store is always empty, save for its shopkeeper, and you are pretty sure you are the only customer that ever comes in here. The entire room gives off a creepy, fantasy vibe, as strange items and jars full of oddities fill the shelves along with a strange scent that you can’t put your finger on. For some reason, you also seem to forget everything that happens here the instant you leave. <br>
<br>
Sitting at the counter is the strange young shopkeeper, known only as Orange. He looks about as young as your little brother, but has the speaking tendencies of an adult. He smiles at you patiently as you glance around at the various things sold here. <br>
<div style="position: relative">
<img src="Images\Special\Achievement Shop\Orange.png" style="position: relative; left: 0; top: 0" width="750vw">
</div>
<strong>Current AP:</strong> <<=$Achievements.getRemainingPoints()>><br>
<span style="color:Azure"><strong>-Catalogs-</strong></span><br>
[[Browse Artwork|Artwork Catalog]]<br>
<<if $Achievements.getAchievementScore() >= 73>>
<strong>100% Reward:</strong> [Warning: This mode is experimental and may lead to visual/clothing glitches. Only works on Core Cast currently.] <br>
X-Ray Mode:
<<if $Xray == 1>>
<<link"=[On]=">>
<<set $Xray to 0>>
<<goto"Achievement Shop">>
<</link>>
<<else>>
<<link"=[Off]=">>
<<set $Xray to 1>>
<<goto"Achievement Shop">>
<</link>>
<</if>><br>
<</if>>
<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Leave|Boardwalk]]
<</if>><span style="color:Azure"><big><strong>--Benjamin Fischer Catalog--</strong></big></span><br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Benjamin Fischer</span>. I wonder how many people actually call him <span style="color:DarkTurquoise">Benjamin</span>?”</span> <span style="color:DarkTurquoise">Orange</span> ponders as he pulls out his binder, <span style="color:LightSteelBlue">“Regardless, this boy has quite a lot of fans, since everyone loves a little nerd. Oh, the things I could tell you about this boy! But alas, you’ll have to figure that all out for yourself. Maybe one day you’ll be able to befriend him and learn all his little secrets.”</span> <span style="color:DarkTurquoise">Orange</span> laughs as he places down a list of available art in front of you. <br>
<br>
<strong>Current AP:</strong> <<=$Achievements.getRemainingPoints()>><br>
<br>
<span style="color:Azure"><strong>-Artwork (1AP)-</strong></span><br>
/* Character Art (Everyday) */
<<if $AchievementArt.includes("Ben Character Art Everyday")>>
<strong><span style="color:lightgreen">Ben Character Art (Everyday)</span></strong>
|
<<apsart "Images\\Special\\Character Art\\Ben\\Ben.png" "Rayray" "https://rayrayart.fanbox.cc">>
<<else>>
<strong>Ben Character Art (Everyday)</strong>
|
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Ben Character Art Everyday")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Ben">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<</if>>
/* Character Art (Undies) */
<<if $AchievementArt.includes("Ben Character Art Undies")>>
<strong><span style="color:lightgreen">Ben Character Art (Undies)</span></strong>
|
<<apsart "Images\\Special\\Character Art\\Ben\\Ben Undies.png" "Rayray" "https://rayrayart.fanbox.cc">>
<<else>>
<strong>Ben Character Art (Undies)</strong>
|
<<if $BenSocial >= 100 or $BenSocialRank > 0>>
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Ben Character Art Undies")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Ben">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<<else>>
<span style="color:lightcoral">[LOCKED (Max Ben Social Rank 0)]</span><br>
<</if>>
<</if>>
/* Locker Wedgie (Normal) */
<<if $AchievementArt.includes("Locker Wedgie (Normal)")>>
<strong><span style="color:lightgreen">Locker Wedgie (Normal)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Locker Wedgie (Normal).png" "Rayray" "https://rayrayart.fanbox.cc">>
<<else>>
<strong>Locker Wedgie (Normal)</strong>
|
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Locker Wedgie (Normal)")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Ben">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<</if>>
/* Locker Wedgie (Good End) */
<<if $AchievementArt.includes("Locker Wedgie (Good End)")>>
<strong><span style="color:lightgreen">Locker Wedgie (Good End)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Locker Wedgie (Good End).png" "Rayray" "https://rayrayart.fanbox.cc">>
<<else>>
<strong>Locker Wedgie (Good End)</strong>
|
<<if $BenSocial >= 100 or $BenSocialRank > 0>>
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Locker Wedgie (Good End)")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Ben">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<<else>>
<span style="color:lightcoral">[LOCKED (Max Ben Social Rank 0)]</span><br>
<</if>>
<</if>>
/* Locker Wedgie (Bad End) */
<<if $AchievementArt.includes("Locker Wedgie (Bad End)")>>
<strong><span style="color:lightgreen">Locker Wedgie (Bad End)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Locker Wedgie (Bad End).png" "Rayray" "https://rayrayart.fanbox.cc">>
<<else>>
<strong>Locker Wedgie (Bad End)</strong>
|
<<if $BenSocial >= 100 or $BenSocialRank > 0>>
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Locker Wedgie (Bad End)")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Ben">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<<else>>
<span style="color:lightcoral">[LOCKED (Max Ben Social Rank 0)]</span><br>
<</if>>
<</if>>
/* Ben Undie Hang (Normal) */
<<if $AchievementArt.includes("Ben Undie Hang (Normal)")>>
<strong><span style="color:lightgreen">Ben Undie Hang (Normal)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Ben Undie Hang (Normal).png" "Rayray" "https://rayrayart.fanbox.cc">>
<<else>>
<strong>Ben Undie Hang (Normal)</strong>
|
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Ben Undie Hang (Normal)")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Ben">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<</if>>
/* Ben Undie Hang (Normal) */
<<if $AchievementArt.includes("Ben Undie Hang (Naked)")>>
<strong><span style="color:lightgreen">Ben Undie Hang (Naked)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Ben Undie Hang (Naked).png" "Rayray" "https://rayrayart.fanbox.cc">>
<<else>>
<strong>Ben Undie Hang (Naked)</strong>
|
<<if $BenSocial >= 100 or $BenSocialRank > 0>>
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Ben Undie Hang (Naked)")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Ben">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<<else>>
<span style="color:lightcoral">[LOCKED (Max Ben Social Rank 0)]</span><br>
<</if>>
<</if>>
/* Ben Wet Pants (Normal) */
<<if $AchievementArt.includes("Ben Wet Pants (Normal)")>>
<strong><span style="color:lightgreen">Ben Wet Pants (Normal)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Ben Wet Pants (Normal).png" "Rayray" "https://rayrayart.fanbox.cc">>
<<else>>
<strong>Ben Wet Pants (Normal)</strong>
|
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Ben Wet Pants (Normal)")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Ben">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<</if>>
/* Ben Wet Pants (Undies) */
<<if $AchievementArt.includes("Ben Wet Pants (Undies)")>>
<strong><span style="color:lightgreen">Ben Wet Pants (Undies)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Ben Wet Pants (Undies).png" "Rayray" "https://rayrayart.fanbox.cc">>
<<else>>
<strong>Ben Wet Pants (Undies)</strong>
|
<<if $BenSocial >= 100 or $BenSocialRank > 0>>
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Ben Wet Pants (Undies)")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Ben">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<<else>>
<span style="color:lightcoral">[LOCKED (Max Ben Social Rank 0)]</span><br>
<</if>>
<</if>>
/* Ben Wet Pants (Naked) */
<<if $AchievementArt.includes("Ben Wet Pants (Naked)")>>
<strong><span style="color:lightgreen">Ben Wet Pants (Naked)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Ben Wet Pants (Naked).png" "Rayray" "https://rayrayart.fanbox.cc">>
<<else>>
<strong>Ben Wet Pants (Naked)</strong>
|
<<if $BenSocial >= 100 or $BenSocialRank > 0>>
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Ben Wet Pants (Naked)")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Ben">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<<else>>
<span style="color:lightcoral">[LOCKED (Max Ben Social Rank 0)]</span><br>
<</if>>
<</if>>
/* Ben Dog Dream */
<<if $AchievementArt.includes("Ben Dog Dream")>>
<strong><span style="color:lightgreen">Ben Dog Dream</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Ben Dog Dream.png" "Beege" "https://baraag.net/@Beege">>
<<else>>
<strong>Ben Dog Dream</strong>
|
<<if $BenSocial >= 100 or $BenSocialRank > 0>>
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Ben Dog Dream")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Ben">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<<else>>
<span style="color:lightcoral">[LOCKED (Max Ben Social Rank 0)]</span><br>
<</if>>
<</if>>
/* Ben Sticker Set */
<<if $AchievementArt.includes("Ben Sticker Set")>>
<strong><span style="color:lightgreen">Ben Crying Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Crying Ben.png" "Rayray" "https://rayrayart.fanbox.cc">>
<strong><span style="color:lightgreen">Chibi Ben Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Chibi Ben.png" "Beege" "https://baraag.net/@Beege">>
<strong><span style="color:lightgreen">Ben Steak Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Ben Steak.png" "Beege" "https://baraag.net/@Beege">>
<<else>>
<strong>Ben Sticker Set</strong>
|
<<if $BenSocial >= 100 or $BenSocialRank > 0>>
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Ben Sticker Set")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Ben">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<<else>>
<span style="color:lightcoral">[LOCKED (Max Ben Social Rank 0)]</span><br>
<</if>>
<</if>>
<br>
[[Back|Artwork Catalog]]<span style="color:Azure"><big><strong>--Carter Kent Catalog--</strong></big></span><br>
<<if $CarterIntroQuest.State == -1>>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Carter Kent</span>? Now there’s a favorite. That kid has a habit of getting himself into unlucky and embarrassing situations, which, I suppose, is good for us!”</span> <span style="color:DarkTurquoise">Orange</span> chuckles as he pulls out the binder labeled <span style="color:DarkTurquoise">Carter</span>. <span style="color:LightSteelBlue">“He is such a good boy who tries so hard, makes you just want to cuddle and protect him, especially once you realize… well, no spoilers. Get to know him better, and maybe I’ll show you some exclusive pics.”</span> <span style="color:DarkTurquoise">Orange</span> plops down a list of artwork available in front of you.
<<else>>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Carter Kent</span>? Now there’s a favorite. That kid has a habit of getting himself into unlucky and embarrassing situations, which, I suppose, is good for us!”</span> <span style="color:DarkTurquoise">Orange</span> chuckles as he pulls out the binder labeled <span style="color:DarkTurquoise">Carter</span>. <span style="color:LightSteelBlue">“He is such a good boy who tries so hard, makes you just want to cuddle and protect him, especially once you realize… well, no spoilers. Get to know him better, and maybe I’ll show you some exclusive pics.”</span> <span style="color:DarkTurquoise">Orange</span> plops down a list of artwork available in front of you.
<</if>><br>
<br>
<strong>Current AP:</strong> <<=$Achievements.getRemainingPoints()>><br>
<br>
<span style="color:Azure"><strong>-Artwork (1AP)-</strong></span><br>
/* Character Art (Everyday) */
<<if $AchievementArt.includes("Carter Character Art Everyday")>>
<strong><span style="color:lightgreen">Carter Character Art (Everyday)</span></strong>
|
<<apsart "Images\\Special\\Character Art\\Carter\\Carter.png" "Rayray" "https://rayrayart.fanbox.cc">>
<<else>>
<strong>Carter Character Art (Everyday)</strong>
|
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Carter Character Art Everyday")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Carter">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<</if>>
/* Character Art (Undies) */
<<if $AchievementArt.includes("Carter Character Art Undies")>>
<strong><span style="color:lightgreen">Carter Character Art (Undies)</span></strong>
|
<<apsart "Images\\Special\\Character Art\\Carter\\Carter Undies.png" "Rayray" "https://rayrayart.fanbox.cc">>
<<else>>
<strong>Carter Character Art (Undies)</strong>
|
<<if $CarterSocial >= 100 or $CarterSocialRank > 0>>
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Carter Character Art Undies")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Carter">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<<else>>
<span style="color:lightcoral">[LOCKED (Max Carter Social Rank 0)]</span><br>
<</if>>
<</if>>
/* Locker Wedgie (Normal) */
<<if $AchievementArt.includes("Locker Wedgie (Normal)")>>
<strong><span style="color:lightgreen">Locker Wedgie (Normal)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Locker Wedgie (Normal).png" "Rayray" "https://rayrayart.fanbox.cc">>
<<else>>
<strong>Locker Wedgie (Normal)</strong>
|
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Locker Wedgie (Normal)")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Carter">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<</if>>
/* Locker Wedgie (Good End) */
<<if $AchievementArt.includes("Locker Wedgie (Good End)")>>
<strong><span style="color:lightgreen">Locker Wedgie (Good End)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Locker Wedgie (Good End).png" "Rayray" "https://rayrayart.fanbox.cc">>
<<else>>
<strong>Locker Wedgie (Good End)</strong>
|
<<if $CarterSocial >= 100 or $CarterSocialRank > 0>>
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Locker Wedgie (Good End)")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Carter">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<<else>>
<span style="color:lightcoral">[LOCKED (Max Carter Social Rank 0)]</span><br>
<</if>>
<</if>>
/* Locker Wedgie (Bad End) */
<<if $AchievementArt.includes("Locker Wedgie (Bad End)")>>
<strong><span style="color:lightgreen">Locker Wedgie (Bad End)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Locker Wedgie (Bad End).png" "Rayray" "https://rayrayart.fanbox.cc">>
<<else>>
<strong>Locker Wedgie (Bad End)</strong>
|
<<if $CarterSocial >= 100 or $CarterSocialRank > 0>>
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Locker Wedgie (Bad End)")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Carter">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<<else>>
<span style="color:lightcoral">[LOCKED (Max Carter Social Rank 0)]</span><br>
<</if>>
<</if>>
/* Carter Childhood Photo (Undies) */
<<if $AchievementArt.includes("Carter Childhood Photo (Undies)")>>
<strong><span style="color:lightgreen">Carter Childhood Photo (Undies)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Carter Childhood Photo (Undies).png" "Hyo!" "https://x.com/HYOJINXSHI">>
<<else>>
<strong>Carter Childhood Photo (Undies)</strong>
|
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Carter Childhood Photo (Undies)")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Carter">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<</if>>
/* Carter Childhood Photo (Naked) */
<<if $AchievementArt.includes("Carter Childhood Photo (Naked)")>>
<strong><span style="color:lightgreen">Carter Childhood Photo (Naked)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Carter Childhood Photo (Naked).png" "Hyo!" "https://x.com/HYOJINXSHI">>
<<else>>
<strong>Carter Childhood Photo (Naked)</strong>
|
<<if $CarterIntroQuest.State == -1>>
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Carter Childhood Photo (Naked)")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Carter">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<<else>>
<span style="color:lightcoral">[LOCKED (Complete "Carter: The Helpful Lad")]</span><br>
<</if>>
<</if>>
/* Boyish Encounters Thumbnail */
<<if $AchievementArt.includes("Boyish Encounters Thumbnail")>>
<strong><span style="color:lightgreen">Boyish Encounters Thumbnail</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Boyish Encounters.png" "Rayray" "https://rayrayart.fanbox.cc">>
<<else>>
<strong>Boyish Encounters Thumbnail</strong>
|
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Boyish Encounters Thumbnail")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Carter">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<</if>>
/* Heroic Lad Thumbnail */
<<if $AchievementArt.includes("Heroic Lad Thumbnail")>>
<strong><span style="color:lightgreen">Heroic Lad Thumbnail</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Heroic Lad.png" "Rayray" "https://rayrayart.fanbox.cc">>
<<else>>
<strong>Heroic Lad Thumbnail</strong>
|
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Heroic Lad Thumbnail")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Carter">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<</if>>
/* Heroic Lad Thumbnail (White) */
<<if $AchievementArt.includes("Heroic Lad Thumbnail (White)")>>
<strong><span style="color:lightgreen">Heroic Lad Thumbnail (White)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Heroic Lad (White).png" "Rayray" "https://rayrayart.fanbox.cc">>
<<else>>
<strong>Heroic Lad Thumbnail (White)</strong>
|
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Heroic Lad Thumbnail (White)")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Carter">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<</if>>
/* Heroic Lad Thumbnail (Naked) */
<<if $AchievementArt.includes("Heroic Lad Thumbnail (Naked)")>>
<strong><span style="color:lightgreen">Heroic Lad Thumbnail (Naked)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Heroic Lad (Naked).png" "Rayray" "https://rayrayart.fanbox.cc">>
<<else>>
<strong>Heroic Lad Thumbnail (Naked)</strong>
|
<<if $CarterSocial >= 100 or $CarterSocialRank > 0>>
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Heroic Lad Thumbnail (Naked)")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Carter">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<<else>>
<span style="color:lightcoral">[LOCKED (Max Carter Social Rank 0)]</span><br>
<</if>>
<</if>>
/* Carter Lost Pants */
<<if $AchievementArt.includes("Carter Lost Pants")>>
<strong><span style="color:lightgreen">Carter Lost Pants</span></strong>
|
<<apsart "Images\\Special\\Carter\\Carter Park No Pants.png" "Beege" "https://baraag.net/@Beege">>
<<else>>
<strong>Carter Lost Pants</strong>
|
<<if $CarterIntroQuest.State == -1>>
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Carter Lost Pants")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Carter">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<<else>>
<span style="color:lightcoral">[LOCKED (Complete "Carter: The Helpful Lad")]</span><br>
<</if>>
<</if>>
/* Carter Sticker Set */
<<if $AchievementArt.includes("Carter Sticker Set")>>
<strong><span style="color:lightgreen">Carter Happy Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Happy Carter.png" "Rayray" "https://rayrayart.fanbox.cc">>
<strong><span style="color:lightgreen">Chibi Carter Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Chibi Carter.png" "Beege" "https://baraag.net/@Beege">>
<strong><span style="color:lightgreen">Carter Pizza Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Carter Pizza.png" "Beege" "https://baraag.net/@Beege">>
<<else>>
<strong>Carter Sticker Set</strong>
|
<<if $CarterSocial >= 100 or $CarterSocialRank > 0>>
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Carter Sticker Set")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Carter">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<<else>>
<span style="color:lightcoral">[LOCKED (Max Carter Social Rank 0)]</span><br>
<</if>>
<</if>>
<br>
[[Back|Artwork Catalog]]<span style="color:Azure"><big><strong>--Felix Taylor Catalog--</strong></big></span><br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Felix Allard</span>! For some reason I have a strange love of French boys, they’re just so exotic!”</span> <span style="color:DarkTurquoise">Orange</span> daydreams for a second, before you clear your throat to bring him back to reality, <span style="color:LightSteelBlue">“You know, nudity isn’t as big of a deal in Europe, especially when it comes to boys! I have a feeling Felix may be easily convinced to partake in less-than-wholesome things if you befriended him. Maybe someday!”</span> <span style="color:DarkTurquoise">Orange</span> laughs as he places down a list of available art in front of you. <br>
<br>
<strong>Current AP:</strong> <<=$Achievements.getRemainingPoints()>><br>
<br>
<span style="color:Azure"><strong>-Artwork (1AP)-</strong></span><br>
/* Character Art (Everyday) */
<<if $AchievementArt.includes("Felix Character Art Everyday")>>
<strong><span style="color:lightgreen">Felix Character Art (Everyday)</span></strong>
|
<<apsart "Images\\Special\\Character Art\\Felix\\Felix.png" "Rayray" "https://rayrayart.fanbox.cc">>
<<else>>
<strong>Felix Character Art (Everyday)</strong>
|
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Felix Character Art Everyday")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Felix">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<</if>>
/* Character Art (Undies) */
<<if $AchievementArt.includes("Felix Character Art Undies")>>
<strong><span style="color:lightgreen">Felix Character Art (Undies)</span></strong>
|
<<apsart "Images\\Special\\Character Art\\Felix\\Felix Undies.png" "Rayray" "https://rayrayart.fanbox.cc">>
<<else>>
<strong>Felix Character Art (Undies)</strong>
|
<<if $FelixSocial >= 100 or $FelixSocialRank > 0>>
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Felix Character Art Undies")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Felix">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<<else>>
<span style="color:lightcoral">[LOCKED (Max Felix Social Rank 0)]</span><br>
<</if>>
<</if>>
/* Felix Soccer Mud */
<<if $AchievementArt.includes("Felix Soccer Mud")>>
<strong><span style="color:lightgreen">Felix Soccer Mud</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Felix Soccer Mud.png" "Rayray" "https:rayray.fanbox.cc">>
<<else>>
<strong>Felix Soccer Mud</strong>
|
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Felix Soccer Mud")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Felix">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<</if>>
/* Felix Soccer Mud (Naked) */
<<if $AchievementArt.includes("Felix Soccer Mud (Naked)")>>
<strong><span style="color:lightgreen">Felix Soccer Mud (Naked)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Felix Soccer Mud (Naked).png" "Rayray" "https://rayrayart.fanbox.cc">>
<<else>>
<strong>Felix Soccer Mud (Naked)</strong>
|
<<if $FelixSocial >= 100 or $FelixSocialRank > 0>>
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Felix Soccer Mud (Naked)")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Felix">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<<else>>
<span style="color:lightcoral">[LOCKED (Max Felix Social Rank 0)]</span><br>
<</if>>
<</if>>
/* Felix Poolside */
<<if $AchievementArt.includes("Felix Poolside")>>
<strong><span style="color:lightgreen">Felix Poolside</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Felix Poolside.png" "Rayray" "https://rayrayart.fanbox.cc">>
<<else>>
<strong>Felix Poolside</strong>
|
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Felix Poolside")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Felix">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<</if>>
/* Felix Poolside (Naked) */
<<if $AchievementArt.includes("Felix Poolside (Naked)")>>
<strong><span style="color:lightgreen">Felix Poolside (Naked)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Felix Poolside (Naked).png" "Rayray" "https://rayrayart.fanbox.cc">>
<<else>>
<strong>Felix Poolside (Naked)</strong>
|
<<if $FelixSocial >= 100 or $FelixSocialRank > 0>>
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Felix Poolside (Naked)")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Felix">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<<else>>
<span style="color:lightcoral">[LOCKED (Max Felix Social Rank 0)]</span><br>
<</if>>
<</if>>
/* Felix Poolside (Hard) */
<<if $AchievementArt.includes("Felix Poolside (Hard)")>>
<strong><span style="color:lightgreen">Felix Poolside (Hard)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Felix Poolside (Hard).png" "Rayray" "https://rayrayart.fanbox.cc">>
<<else>>
<strong>Felix Poolside (Hard)</strong>
|
<<if $FelixSocial >= 100 or $FelixSocialRank > 0>>
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Felix Poolside (Hard)")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Felix">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<<else>>
<span style="color:lightcoral">[LOCKED (Max Felix Social Rank 0)]</span><br>
<</if>>
<</if>>
/* Felix Xavier Dream */
<<if $AchievementArt.includes("Felix Xavier Dream")>>
<strong><span style="color:lightgreen">Felix Xavier Dream</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Felix Xavier Dream.png" "Rayray" "https://rayrayart.fanbox.cc">>
<<else>>
<strong>Felix Xavier Dream</strong>
|
<<if $FelixSocial >= 100 or $FelixSocialRank > 0>>
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Felix Xavier Dream")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Felix">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<<else>>
<span style="color:lightcoral">[LOCKED (Max Felix Social Rank 0)]</span><br>
<</if>>
<</if>>
/* Felix Sticker Set */
<<if $AchievementArt.includes("Felix Sticker Set")>>
<strong><span style="color:lightgreen">Felix Sussy Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Sussy Felix.png" "Rayray" "https://rayrayart.fanbox.cc">>
<strong><span style="color:lightgreen">Chibi Felix Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Chibi Felix.png" "Beege" "https://baraag.net/@Beege">>
<strong><span style="color:lightgreen">Felix Croissant Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Felix Croissant.png" "Beege" "https://baraag.net/@Beege">>
<strong><span style="color:lightgreen">Chibi Felix Speedo</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Chibi Felix Speedo.png" "Beege" "https://baraag.net/@Beege">>
<<else>>
<strong>Felix Sticker Set</strong>
|
<<if $FelixSocial >= 100 or $FelixSocialRank > 0>>
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Felix Sticker Set")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Felix">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<<else>>
<span style="color:lightcoral">[LOCKED (Max Felix Social Rank 0)]</span><br>
<</if>>
<</if>>
<br>
[[Back|Artwork Catalog]]<span style="color:Azure"><big><strong>--Jackson Taylor Catalog--</strong></big></span><br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Jackson Ward</span>, everyone’s favorite little nudist!”</span> <span style="color:DarkTurquoise">Orange</span> laughs as he pulls out his binder, <span style="color:LightSteelBlue">“That boy’s dick is so easy to see, it almost isn’t even worth it! Almost. The true challenge of <span style="color:DarkTurquoise">Jackson</span> is convincing him to do something lewd or naughty; maybe you’ll be the one to teach him all that. I’m sure his parents dread the day he learns how to use that willy of his.”</span> <span style="color:DarkTurquoise">Orange</span> chuckles as he places down a list of available art in front of you. <br>
<br>
<strong>Current AP:</strong> <<=$Achievements.getRemainingPoints()>><br>
<br>
<span style="color:Azure"><strong>-Artwork (1AP)-</strong></span><br>
/* Character Art (Everyday) */
<<if $AchievementArt.includes("Jackson Character Art Everyday")>>
<strong><span style="color:lightgreen">Jackson Character Art (Everyday)</span></strong>
|
<<apsart "Images\\Special\\Character Art\\Jackson\\Jackson.png" "Rayray" "https://rayrayart.fanbox.cc">>
<<else>>
<strong>Jackson Character Art (Everyday)</strong>
|
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Jackson Character Art Everyday")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Jackson">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<</if>>
/* Character Art (Undies) */
<<if $AchievementArt.includes("Jackson Character Art Undies")>>
<strong><span style="color:lightgreen">Jackson Character Art (Undies)</span></strong>
|
<<apsart "Images\\Special\\Character Art\\Jackson\\Jackson Undies.png" "Rayray" "https://rayrayart.fanbox.cc">>
<<else>>
<strong>Jackson Character Art (Undies)</strong>
|
<<if $JacksonSocial >= 100 or $JacksonSocialRank > 0>>
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Jackson Character Art Undies")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Jackson">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<<else>>
<span style="color:lightcoral">[LOCKED (Max Jackson Social Rank 0)]</span><br>
<</if>>
<</if>>
/* Jackson Sticker Set */
<<if $AchievementArt.includes("Jackson Sticker Set")>>
<strong><span style="color:lightgreen">Jackson Happy Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Happy Jackson.png" "Rayray" "https://rayrayart.fanbox.cc">>
<strong><span style="color:lightgreen">Chibi Jackson Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Chibi Jackson.png" "Beege" "https://baraag.net/@Beege">>
<strong><span style="color:lightgreen">Jackson Bagel Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Jackson Bagel.png" "Beege" "https://baraag.net/@Beege">>
<<else>>
<strong>Jackson Sticker Set</strong>
|
<<if $JacksonSocial >= 100 or $JacksonSocialRank > 0>>
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Jackson Sticker Set")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Jackson">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<<else>>
<span style="color:lightcoral">[LOCKED (Max Jackson Social Rank 0)]</span><br>
<</if>>
<</if>>
<br>
[[Back|Artwork Catalog]]<span style="color:Azure"><big><strong>--Lucas Taylor Catalog--</strong></big></span><br>
<<if $LucasSocialRank > 0>>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Lucas Taylor</span>!”</span> <span style="color:DarkTurquoise">Orange</span> says happily, <span style="color:LightSteelBlue">“I’ve heard on the grape vine that you and him did some naughty things together.”</span> <span style="color:pink">You blush, how could he possibly know that?</span> <span style="color:LightSteelBlue">“Don’t worry, I won’t tell anyone. What’s not to love about him? He’s the classic boy next door, an easy and true friend, though a little desperate. Plus, you have to love a goofy little gamer. Since you and he are so close, I’ll let you peek at some of his more risqué artwork.”</span> <span style="color:DarkTurquoise">Orange</span> plops down a list of artwork available in front of you.
<<elseif $QuestHomeFirst.Lucas == 1>>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Lucas Taylor</span>? Oh, we have plenty of him! Did you know he used to model? He wasn’t so shy as a kid and loved modeling all sorts of cute clothes from PJs to underwear! Maybe one day I’ll show you some.”</span> <span style="color:DarkTurquoise">Orange</span> winks, pulling out his binder. <span style="color:LightSteelBlue">“You know, if you get closer with Lucas, I may have some secret stuff to show you, which I’m sure you’ll love. What’s not to love about him? He’s the classic boy next door, an easy and true friend, though a little desperate. Plus, you have to love a goofy little gamer.”</span> <span style="color:DarkTurquoise">Orange</span> plops down a list of artwork available in front of you.
<<else>>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Lucas Taylor</span>? Oh, we have plenty of him! He has a… face of photography.”</span> <span style="color:DarkTurquoise">Orange</span> laughs, enjoying whatever secrets he is keeping. <span style="color:LightSteelBlue">“What’s not to love about him? He’s the classic boy next door, an easy and true friend, though a little desperate. Plus, you have to love a goofy little gamer. Keep in mind, some of his more, interesting, photos won’t be available until you befriend him. I can’t be going and giving you the goods without making you work for them, can I?”</span> <span style="color:DarkTurquoise">Orange</span> plops down a list of artwork available in front of you.
<</if>><br>
<br>
<strong>Current AP:</strong> <<=$Achievements.getRemainingPoints()>><br>
<br>
<span style="color:Azure"><strong>-Artwork (1AP)-</strong></span><br>
/* Character Art (Everyday) */
<<if $AchievementArt.includes("Lucas Character Art Everyday")>>
<strong><span style="color:lightgreen">Lucas Character Art (Everyday)</span></strong>
|
<<apsart "Images\\Special\\Character Art\\Lucas\\Lucas.png" "Rayray" "https://rayrayart.fanbox.cc">>
<<else>>
<strong>Lucas Character Art (Everyday)</strong>
|
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Lucas Character Art Everyday")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Lucas">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<</if>>
/* Character Art (Undies) */
<<if $AchievementArt.includes("Lucas Character Art Undies")>>
<strong><span style="color:lightgreen">Lucas Character Art (Undies)</span></strong>
|
<<apsart "Images\\Special\\Character Art\\Lucas\\Lucas Undies.png" "Rayray" "https://rayrayart.fanbox.cc">>
<<else>>
<strong>Lucas Character Art (Undies)</strong>
|
<<if $LucasSocial >= 100 or $LucasSocialRank > 0>>
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Lucas Character Art Undies")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Lucas">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<<else>>
<span style="color:lightcoral">[LOCKED (Max Lucas Social Rank 0)]</span><br>
<</if>>
<</if>>
/* Character Art (Naked) */
<<if $AchievementArt.includes("Lucas Character Art Naked")>>
<strong><span style="color:lightgreen">Lucas Character Art (Naked)</span></strong>
|
<<apsart "Images\\Special\\Character Art\\Lucas\\Lucas Naked.png" "Rayray" "https://rayrayart.fanbox.cc">>
<<else>>
<strong>Lucas Character Art (Naked)</strong>
|
<<if $LucasSocialRank > 0>>
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Lucas Character Art Naked")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Lucas">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<<else>>
<span style="color:lightcoral">[LOCKED (Reach Lucas Social Rank 1)]</span><br>
<</if>>
<</if>>
/* Character Art (Hard) */
<<if $AchievementArt.includes("Lucas Character Art Hard")>>
<strong><span style="color:lightgreen">Lucas Character Art (Hard)</span></strong>
|
<<apsart "Images\\Special\\Character Art\\Lucas\\Lucas Hard.png" "Rayray" "https://rayrayart.fanbox.cc">>
<<else>>
<strong>Lucas Character Art (Hard)</strong>
|
<<if $LucasSocial >= 100 and $LucasSocialRank == 1>>
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Lucas Character Art Hard")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Lucas">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<<else>>
<span style="color:lightcoral">[LOCKED (Max Lucas Social Rank 1)]</span><br>
<</if>>
<</if>>
/* Character Art (Special) */
<<if $AchievementArt.includes("Lucas Character Art Special")>>
<strong><span style="color:lightgreen">Lucas Character Art (Special)</span></strong>
|
<<apsart "Images\\Special\\Character Art\\Lucas\\Lucas Special.gif" "Rayray" "https://rayrayart.fanbox.cc">>
<<else>>
<strong>Lucas Character Art (Special)</strong>
|
<<if ["Lucas Character Art Everyday", "Lucas Character Art Undies", "Lucas Character Art Naked", "Lucas Character Art Hard", "Spying on Lucas Changing", "Lucas Clothing Preview Thumbnail", "Lucas Childhood Photo (Undies)", "Lucas Childhood Photo (Naked)", "Lucas Sticker Set"].every(ach => $AchievementArt.includes(ach))>>
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Lucas Character Art Special")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Lucas">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<<else>>
<span style="color:lightcoral">[LOCKED (Acquire every other Lucas Artwork)]</span><br>
<</if>>
<</if>>
/* Lucas Spy Artwork */
<<if $AchievementArt.includes("Spying on Lucas Changing")>>
<strong><span style="color:lightgreen">Spying on Lucas Changing</span></strong>
|
<<apsart "Images\\Special\\Lucas Spy\\Lucas Spy Shop.png" "BubblegumBupkis" "https://baraag.net/@BubblegumBupkis">>
<<else>>
<strong>Spying on Lucas Changing</strong>
|
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Spying on Lucas Changing")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Lucas">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<</if>>
/* Lucas Clothing Fanbox Thumbnail */
<<if $AchievementArt.includes("Lucas Clothing Preview Thumbnail")>>
<strong><span style="color:lightgreen">Lucas Clothing Preview Thumbnail</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Lucas Clothing Preview Thumbnail.png" "Rayray" "https://rayrayart.fanbox.cc">>
<<else>>
<strong>Lucas Clothing Preview Thumbnail</strong>
|
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Lucas Clothing Preview Thumbnail")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Lucas">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<</if>>
/* Lucas Childhood Photo (Undies) */
<<if $AchievementArt.includes("Lucas Childhood Photo (Undies)")>>
<strong><span style="color:lightgreen">Lucas Childhood Photo (Undies)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Lucas Childhood Photo (Undies).png" "Hyo!" "https://x.com/HYOJINXSHI">>
<<else>>
<strong>Lucas Childhood Photo (Undies)</strong>
|
<<if $QuestHomeFirst.Lucas == -1>>
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Lucas Childhood Photo (Undies)")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Lucas">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<<else>>
<span style="color:lightcoral">[LOCKED (Visit Lucas' House)]</span><br>
<</if>>
<</if>>
/* Lucas Childhood Photo (Naked) */
<<if $AchievementArt.includes("Lucas Childhood Photo (Naked)")>>
<strong><span style="color:lightgreen">Lucas Childhood Photo (Naked)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Lucas Childhood Photo (Naked).png" "Hyo!" "https://x.com/HYOJINXSHI">>
<<else>>
<strong>Lucas Childhood Photo (Naked)</strong>
|
<<if $LucasSocialRank > 0>>
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Lucas Childhood Photo (Naked)")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Lucas">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<<else>>
<span style="color:lightcoral">[LOCKED (Reach Lucas Social Rank 1)]</span><br>
<</if>>
<</if>>
/* Lucas Sticker Set */
<<if $AchievementArt.includes("Lucas Sticker Set")>>
<strong><span style="color:lightgreen">Lucas Embarrassed Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Embarrassed Lucas.png" "Rayray" "https://rayrayart.fanbox.cc">>
<strong><span style="color:lightgreen">Chibi Lucas Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Chibi Lucas.png" "Beege" "https://baraag.net/@Beege">>
<strong><span style="color:lightgreen">Lucas Icecream Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Lucas Ice Cream.png" "Beege" "https://baraag.net/@Beege">>
<<else>>
<strong>Lucas Sticker Set</strong>
|
<<if $LucasSocial >= 100 or $LucasSocialRank > 0>>
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Lucas Sticker Set")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Lucas">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<<else>>
<span style="color:lightcoral">[LOCKED (Max Lucas Social Rank 0)]</span><br>
<</if>>
<</if>>
<br>
[[Back|Artwork Catalog]]<span style="color:Azure"><big><strong>--Michael Reyes Catalog--</strong></big></span><br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Michael Reyes</span>, Preston’s own local bully. He has provided me with many embarrassing situations for the other boys of that school, though I’ve seen plenty of instances where he gets to experience it from the other side.”</span> <span style="color:DarkTurquoise">Orange</span> smirks, recalling various naughty memories before he snaps back to reality, <span style="color:LightSteelBlue">“Despite his role as a bully, he isn’t all bad. He could even be a pretty good friend to you, if you don’t mind all the teasing. Though, in my opinion, that’s a perk!”</span> <span style="color:DarkTurquoise">Orange</span> winks as he places down a list of available art in front of you. <br>
<br>
<strong>Current AP:</strong> <<=$Achievements.getRemainingPoints()>><br>
<br>
<span style="color:Azure"><strong>-Artwork (1AP)-</strong></span><br>
/* Character Art (Everyday) */
<<if $AchievementArt.includes("Michael Character Art Everyday")>>
<strong><span style="color:lightgreen">Michael Character Art (Everyday)</span></strong>
|
<<apsart "Images\\Special\\Character Art\\Michael\\Michael.png" "Rayray" "https://rayrayart.fanbox.cc">>
<<else>>
<strong>Michael Character Art (Everyday)</strong>
|
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Michael Character Art Everyday")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Michael">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<</if>>
/* Character Art (Undies) */
<<if $AchievementArt.includes("Michael Character Art Undies")>>
<strong><span style="color:lightgreen">Michael Character Art (Undies)</span></strong>
|
<<apsart "Images\\Special\\Character Art\\Michael\\Michael Undies.png" "Rayray" "https://rayrayart.fanbox.cc">>
<<else>>
<strong>Michael Character Art (Undies)</strong>
|
<<if $MichaelSocial >= 100 or $MichaelSocialRank > 0>>
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Michael Character Art Undies")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Michael">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<<else>>
<span style="color:lightcoral">[LOCKED (Max Michael Social Rank 0)]</span><br>
<</if>>
<</if>>
/* Michael Shower (Towel) */
<<if $AchievementArt.includes("Michael Shower (Towel)")>>
<strong><span style="color:lightgreen">Michael Shower (Towel)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Michael Shower (Towel).png" "BubblegumBupkis" "https://baraag.net/@BubblegumBupkis">>
<<else>>
<strong>Michael Shower (Towel)</strong>
|
<<if $MichaelSocial >= 100 or $MichaelSocialRank > 0>>
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Michael Shower (Towel)")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Michael">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<<else>>
<span style="color:lightcoral">[LOCKED (Max Michael Social Rank 0)]</span><br>
<</if>>
<</if>>
/* Michael Shower (Naked) */
<<if $AchievementArt.includes("Michael Shower (Naked)")>>
<strong><span style="color:lightgreen">Michael Shower (Naked)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Michael Shower (Naked).png" "BubblegumBupkis" "https://baraag.net/@BubblegumBupkis">>
<<else>>
<strong>Michael Shower (Naked)</strong>
|
<<if $MichaelSocial >= 100 or $MichaelSocialRank > 0>>
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Michael Shower (Naked)")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Michael">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<<else>>
<span style="color:lightcoral">[LOCKED (Max Michael Social Rank 0)]</span><br>
<</if>>
<</if>>
/* Michael Xavier Compare */
<<if $AchievementArt.includes("Michael Xavier Compare")>>
<strong><span style="color:lightgreen">Michael Xavier Compare</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Michael Xavier Compare.png" "SolanderDraws" "https://baraag.net/@SolanderDraws">>
<<else>>
<strong>Michael Xavier Compare</strong>
|
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Michael Xavier Compare")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Michael">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<</if>>
/* Michael Childhood Photo */
<<if $AchievementArt.includes("Michael Childhood Photo")>>
<strong><span style="color:lightgreen">Michael Childhood Photo</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Michael Childhood Photo.png" "Hyo!" "https://x.com/HYOJINXSHI">>
<<else>>
<strong>Michael Childhood Photo</strong>
|
<<if $QuestMichaelLittleBear.State == -1>>
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Michael Childhood Photo")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Michael">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<<else>>
<span style="color:lightcoral">[LOCKED (Requires Quest Completion)]</span><br>
<</if>>
<</if>>
/* Michael Childhood Photo (Undies) */
<<if $AchievementArt.includes("Michael Childhood Photo (Undies)")>>
<strong><span style="color:lightgreen">Michael Childhood Photo (Undies)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Michael Childhood Photo (Undies).png" "Hyo!" "https://x.com/HYOJINXSHI">>
<<else>>
<strong>Michael Childhood Photo (Undies)</strong>
|
<<if $QuestMichaelLittleBear.State == -1>>
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Michael Childhood Photo (Undies)")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Michael">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<<else>>
<span style="color:lightcoral">[LOCKED (Requires Quest Completion)]</span><br>
<</if>>
<</if>>
/* Michael Childhood Photo (Naked) */
<<if $AchievementArt.includes("Michael Childhood Photo (Naked)")>>
<strong><span style="color:lightgreen">Michael Childhood Photo (Naked)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Michael Childhood Photo (Naked).png" "Hyo!" "https://x.com/HYOJINXSHI">>
<<else>>
<strong>Michael Childhood Photo (Naked)</strong>
|
<<if $QuestMichaelLittleBear.State == -1>>
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Michael Childhood Photo (Naked)")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Michael">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<<else>>
<span style="color:lightcoral">[LOCKED (Requires Quest Completion)]</span><br>
<</if>>
<</if>>
/* Michael Sticker Set */
<<if $AchievementArt.includes("Michael Sticker Set")>>
<strong><span style="color:lightgreen">Michael Flustered Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Flustered Michael.png" "Rayray" "https://rayrayart.fanbox.cc">>
<strong><span style="color:lightgreen">Chibi Michael Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Chibi Michael.png" "Beege" "https://baraag.net/@Beege">>
<strong><span style="color:lightgreen">Michael Taco Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Michael Taco.png" "Beege" "https://baraag.net/@Beege">>
<strong><span style="color:lightgreen">Michael Stolen Undies Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Michael Stolen Undies.png" "Beege" "https://baraag.net/@Beege">>
<<else>>
<strong>Michael Sticker Set</strong>
|
<<if $MichaelSocial >= 100 or $MichaelSocialRank > 0>>
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Michael Sticker Set")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Michael">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<<else>>
<span style="color:lightcoral">[LOCKED (Max Michael Social Rank 0)]</span><br>
<</if>>
<</if>>
<br>
[[Back|Artwork Catalog]]<span style="color:Azure"><big><strong>--Thomas Taylor Catalog--</strong></big></span><br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Thomas Byrne</span>! A favorite of my partner in crime. He may have a rough exterior, but he’s so warm and squishy on the inside.”</span> <span style="color:DarkTurquoise">Orange</span> blushes as he trails off to fantasy land, <span style="color:LightSteelBlue">“But I digress! <span style="color:DarkTurquoise">Thomas</span> only shows his true self to those he trusts completely, and he isn’t one to trust easily. Maybe if you befriend him, I can show you some art that shows off what he’s hiding on the inside.”</span> <span style="color:DarkTurquoise">Orange</span> winks as he places down a list of available art in front of you. <br>
<br>
<strong>Current AP:</strong> <<=$Achievements.getRemainingPoints()>><br>
<br>
<span style="color:Azure"><strong>-Artwork (1AP)-</strong></span><br>
/* Character Art (Everyday) */
<<if $AchievementArt.includes("Thomas Character Art Everyday")>>
<strong><span style="color:lightgreen">Thomas Character Art (Everyday)</span></strong>
|
<<apsart "Images\\Special\\Character Art\\Thomas\\Thomas.png" "Rayray" "https://rayrayart.fanbox.cc">>
<<else>>
<strong>Thomas Character Art (Everyday)</strong>
|
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Thomas Character Art Everyday")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Thomas">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<</if>>
/* Character Art (Undies) */
<<if $AchievementArt.includes("Thomas Character Art Undies")>>
<strong><span style="color:lightgreen">Thomas Character Art (Undies)</span></strong>
|
<<apsart "Images\\Special\\Character Art\\Thomas\\Thomas Undies.png" "Rayray" "https://rayrayart.fanbox.cc">>
<<else>>
<strong>Thomas Character Art (Undies)</strong>
|
<<if $ThomasSocial >= 100 or $ThomasSocialRank > 0>>
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Thomas Character Art Undies")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Thomas">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<<else>>
<span style="color:lightcoral">[LOCKED (Max Thomas Social Rank 0)]</span><br>
<</if>>
<</if>>
/* Locker Wedgie (Normal) */
<<if $AchievementArt.includes("Locker Wedgie (Normal)")>>
<strong><span style="color:lightgreen">Locker Wedgie (Normal)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Locker Wedgie (Normal).png" "Rayray" "https://rayrayart.fanbox.cc">>
<<else>>
<strong>Locker Wedgie (Normal)</strong>
|
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Locker Wedgie (Normal)")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Thomas">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<</if>>
/* Locker Wedgie (Good End) */
<<if $AchievementArt.includes("Locker Wedgie (Good End)")>>
<strong><span style="color:lightgreen">Locker Wedgie (Good End)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Locker Wedgie (Good End).png" "Rayray" "https://rayrayart.fanbox.cc">>
<<else>>
<strong>Locker Wedgie (Good End)</strong>
|
<<if $ThomasSocial >= 100 or $ThomasSocialRank > 0>>
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Locker Wedgie (Good End)")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Thomas">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<<else>>
<span style="color:lightcoral">[LOCKED (Max Thomas Social Rank 0)]</span><br>
<</if>>
<</if>>
/* Locker Wedgie (Bad End) */
<<if $AchievementArt.includes("Locker Wedgie (Bad End)")>>
<strong><span style="color:lightgreen">Locker Wedgie (Bad End)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Locker Wedgie (Bad End).png" "Rayray" "https://rayrayart.fanbox.cc">>
<<else>>
<strong>Locker Wedgie (Bad End)</strong>
|
<<if $ThomasSocial >= 100 or $ThomasSocialRank > 0>>
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Locker Wedgie (Bad End)")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Thomas">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<<else>>
<span style="color:lightcoral">[LOCKED (Max Thomas Social Rank 0)]</span><br>
<</if>>
<</if>>
/* Locker Wedgie (Naked) */
<<if $AchievementArt.includes("Locker Wedgie (Naked)")>>
<strong><span style="color:lightgreen">Locker Wedgie (Naked)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Locker Wedgie (Naked).png" "Rayray" "https://rayrayart.fanbox.cc">>
<<else>>
<strong>Locker Wedgie (Naked)</strong>
|
<<if $ThomasIntroQuest.State == -1>>
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Locker Wedgie (Naked)")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Thomas">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<<else>>
<span style="color:lightcoral">[LOCKED (Complete "Thomas: Homesick")]</span><br>
<</if>>
<</if>>
/* Locker Wedgie (Hard) */
<<if $AchievementArt.includes("Locker Wedgie (Hard)")>>
<strong><span style="color:lightgreen">Locker Wedgie (Hard)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Locker Wedgie (Hard).png" "Rayray" "https://rayrayart.fanbox.cc">>
<<else>>
<strong>Locker Wedgie (Hard)</strong>
|
<<if $ThomasIntroQuest.State == -1>>
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Locker Wedgie (Hard)")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Thomas">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<<else>>
<span style="color:lightcoral">[LOCKED (Complete "Thomas: Homesick")]</span><br>
<</if>>
<</if>>
/* Ethan Byrne Homesick */
<<if $AchievementArt.includes("Ethan Byrne Homesick")>>
<strong><span style="color:lightgreen">Ethan Byrne Homesick</span></strong>
|
<<apsart "Images\\Special\\Thomas\\Ethan Intro.png" "Hyo!" "https://x.com/HYOJINXSHI">>
<<else>>
<strong>Ethan Byrne Homesick</strong>
|
<<if $ThomasIntroQuest.State == -1>>
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Ethan Byrne Homesick")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Thomas">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<<else>>
<span style="color:lightcoral">[LOCKED (Complete "Thomas: Homesick")]</span><br>
<</if>>
<</if>>
/* Thomas Ethan Nap */
<<if $AchievementArt.includes("Thomas Ethan Nap")>>
<strong><span style="color:lightgreen">Thomas Ethan Nap</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Thomas Ethan Nap.png" "Rayray" "https://rayrayart.fanbox.cc">>
<<else>>
<strong>Thomas Ethan Nap</strong>
|
<<if $ThomasIntroQuest.State == -1>>
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Thomas Ethan Nap")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Thomas">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<<else>>
<span style="color:lightcoral">[LOCKED (Complete "Thomas: Homesick")]</span><br>
<</if>>
<</if>>
/* Thomas Sticker Set */
<<if $AchievementArt.includes("Thomas Sticker Set")>>
<strong><span style="color:lightgreen">Thomas Mad Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Mad Thomas.png" "Rayray" "https://rayrayart.fanbox.cc">>
<strong><span style="color:lightgreen">Chibi Thomas Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Chibi Thomas.png" "Beege" "https://baraag.net/@Beege">>
<strong><span style="color:lightgreen">Thomas Burger Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Thomas Burger.png" "Beege" "https://baraag.net/@Beege">>
<<else>>
<strong>Thomas Sticker Set</strong>
|
<<if $ThomasSocial >= 100 or $ThomasSocialRank > 0>>
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Thomas Sticker Set")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Thomas">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<<else>>
<span style="color:lightcoral">[LOCKED (Max Thomas Social Rank 0)]</span><br>
<</if>>
<</if>>
<br>
[[Back|Artwork Catalog]]<span style="color:Azure"><big><strong>--Xavier Taylor Catalog--</strong></big></span><br>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Xavier Richards</span>, the richest and most stuck-up boy in town. You wouldn’t believe the things that boy gets up to!”</span> <span style="color:DarkTurquoise">Orange</span> laughs as he pulls out <span style="color:DarkTurquoise">Xavier</span>’s binder, <span style="color:LightSteelBlue">“I’d be careful if you try to befriend him. He has certain… requirements, if you catch my meaning. Though maybe you’re into that, I know I am! He may be hard to befriend, but it’ll be worth it if you are looking for something more… interesting.”</span> <span style="color:DarkTurquoise">Orange</span> chuckles as he places down a list of available art in front of you. <br>
<br>
<strong>Current AP:</strong> <<=$Achievements.getRemainingPoints()>><br>
<br>
<span style="color:Azure"><strong>-Artwork (1AP)-</strong></span><br>
/* Character Art (Everyday) */
<<if $AchievementArt.includes("Xavier Character Art Everyday")>>
<strong><span style="color:lightgreen">Xavier Character Art (Everyday)</span></strong>
|
<<apsart "Images\\Special\\Character Art\\Xavier\\Xavier.png" "Rayray" "https://rayrayart.fanbox.cc">>
<<else>>
<strong>Xavier Character Art (Everyday)</strong>
|
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Xavier Character Art Everyday")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Xavier">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<</if>>
/* Character Art (Undies) */
<<if $AchievementArt.includes("Xavier Character Art Undies")>>
<strong><span style="color:lightgreen">Xavier Character Art (Undies)</span></strong>
|
<<apsart "Images\\Special\\Character Art\\Xavier\\Xavier Undies.png" "Rayray" "https://rayrayart.fanbox.cc">>
<<else>>
<strong>Xavier Character Art (Undies)</strong>
|
<<if $XavierSocial >= 100 or $XavierSocialRank > 0>>
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Xavier Character Art Undies")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Xavier">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<<else>>
<span style="color:lightcoral">[LOCKED (Max Xavier Social Rank 0)]</span><br>
<</if>>
<</if>>
/* Michael Xavier Compare */
<<if $AchievementArt.includes("Michael Xavier Compare")>>
<strong><span style="color:lightgreen">Michael Xavier Compare</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Michael Xavier Compare.png" "SolanderDraws" "https://baraag.net/@SolanderDraws">>
<<else>>
<strong>Michael Xavier Compare</strong>
|
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Michael Xavier Compare")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Michael">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<</if>>
/* Felix Xavier Dream */
<<if $AchievementArt.includes("Felix Xavier Dream")>>
<strong><span style="color:lightgreen">Felix Xavier Dream</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Felix Xavier Dream.png" "Rayray" "https://rayrayart.fanbox.cc">>
<<else>>
<strong>Felix Xavier Dream</strong>
|
<<if $XavierSocial >= 100 or $XavierSocialRank > 0>>
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Felix Xavier Dream")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Felix">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<<else>>
<span style="color:lightcoral">[LOCKED (Max Xavier Social Rank 0)]</span><br>
<</if>>
<</if>>
/* Xavier Sticker Set */
<<if $AchievementArt.includes("Xavier Sticker Set")>>
<strong><span style="color:lightgreen">Xavier Scary Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Scary Xavier.png" "Rayray" "https://rayrayart.fanbox.cc">>
<strong><span style="color:lightgreen">Chibi Xavier Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Chibi Xavier.png" "Beege" "https://baraag.net/@Beege">>
<strong><span style="color:lightgreen">Xavier Fish Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Xavier Fish.png" "Beege" "https://baraag.net/@Beege">>
<<else>>
<strong>Xavier Sticker Set</strong>
|
<<if $XavierSocial >= 100 or $XavierSocialRank > 0>>
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Xavier Sticker Set")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Xavier">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<<else>>
<span style="color:lightcoral">[LOCKED (Max Xavier Social Rank 0)]</span><br>
<</if>>
<</if>>
<br>
[[Back|Artwork Catalog]]You open the special section of your journal that contains special artwork you’ve unlocked.<br>
<br>
<span style="color:Azure"><strong>-Classmates-</strong></span><br>
<<link"Lucas Taylor">>
<<replace"#CC">>
<<include"Journal Artwork Lucas">>
<</replace>>
<</link>><br>
<<link"Benjamin Fischer">>
<<replace"#CC">>
<<include"Journal Artwork Ben">>
<</replace>>
<</link>><br>
<<link"Michael Reyes">>
<<replace"#CC">>
<<include"Journal Artwork Michael">>
<</replace>>
<</link>><br>
<<link"Carter Kent">>
<<replace"#CC">>
<<include"Journal Artwork Carter">>
<</replace>>
<</link>><br>
<<link"Jackson Ward">>
<<replace"#CC">>
<<include"Journal Artwork Jackson">>
<</replace>>
<</link>><br>
<<link"Thomas Byrne">>
<<replace"#CC">>
<<include"Journal Artwork Thomas">>
<</replace>>
<</link>><br>
<<link"Xavier Richards">>
<<replace"#CC">>
<<include"Journal Artwork Xavier">>
<</replace>>
<</link>><br>
<<link"Felix Allard">>
<<replace"#CC">>
<<include"Journal Artwork Felix">>
<</replace>>
<</link>><br>
<span style="color:Azure"><strong>-Supporter Characters-</strong></span><br>
<<link"Millers">>
<<replace"#CC">>
<<include"Journal Artwork Millers">>
<</replace>>
<</link>><br>
<<link"Nyalls">>
<<replace"#CC">>
<<include"Journal Artwork Nyalls">>
<</replace>>
<</link>><br>
<<link"Manuel">>
<<replace"#CC">>
<<include"Journal Artwork Manuel">>
<</replace>>
<</link>><br>
<<link"Shinju">>
<<replace"#CC">>
<<include"Journal Artwork Shinju">>
<</replace>>
<</link>><br>
<span style="color:Azure"><strong>-Other-</strong></span><br>
<<link"Other">>
<<replace"#CC">>
<<include"Journal Artwork Other">>
<</replace>>
<</link>><br>
<br>
<div id='CC'>
</div>
<br>
[[Back|Journal]]/* Character Art (Everyday) */
<<if $AchievementArt.includes("Lucas Character Art Everyday")>>
<strong><span style="color:lightgreen">Lucas Character Art (Everyday)</span></strong>
|
<<apsart "Images\\Special\\Character Art\\Lucas\\Lucas.png" "Rayray" "https://rayrayart.fanbox.cc">>
<</if>>
/* Character Art (Undies) */
<<if $AchievementArt.includes("Lucas Character Art Undies")>>
<strong><span style="color:lightgreen">Lucas Character Art (Undies)</span></strong>
|
<<apsart "Images\\Special\\Character Art\\Lucas\\Lucas Undies.png" "Rayray" "https://rayrayart.fanbox.cc">>
<</if>>
/* Character Art (Naked) */
<<if $AchievementArt.includes("Lucas Character Art Naked")>>
<strong><span style="color:lightgreen">Lucas Character Art (Naked)</span></strong>
|
<<apsart "Images\\Special\\Character Art\\Lucas\\Lucas Naked.png" "Rayray" "https://rayrayart.fanbox.cc">>
<</if>>
/* Character Art (Hard) */
<<if $AchievementArt.includes("Lucas Character Art Hard")>>
<strong><span style="color:lightgreen">Lucas Character Art (Hard)</span></strong>
|
<<apsart "Images\\Special\\Character Art\\Lucas\\Lucas Hard.png" "Rayray" "https://rayrayart.fanbox.cc">>
<</if>>
/* Character Art (Special) */
<<if $AchievementArt.includes("Lucas Character Art Special")>>
<strong><span style="color:lightgreen">Lucas Character Art (Special)</span></strong>
|
<<apsart "Images\\Special\\Character Art\\Lucas\\Lucas Special.gif" "Rayray" "https://rayrayart.fanbox.cc">>
<</if>>
/* Lucas Spy Artwork */
<<if $AchievementArt.includes("Spying on Lucas Changing")>>
<strong><span style="color:lightgreen">Spying on Lucas Changing</span></strong>
|
<<apsart "Images\\Special\\Lucas Spy\\Lucas Spy Shop.png" "BubblegumBupkis" "https://baraag.net/@BubblegumBupkis">>
<</if>>
/* Lucas Clothing Fanbox Thumbnail */
<<if $AchievementArt.includes("Lucas Clothing Preview Thumbnail")>>
<strong><span style="color:lightgreen">Lucas Clothing Preview Thumbnail</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Lucas Clothing Preview Thumbnail.png" "Rayray" "https://rayrayart.fanbox.cc">>
<</if>>
/* Lucas Childhood Photo (Undies) */
<<if $AchievementArt.includes("Lucas Childhood Photo (Undies)")>>
<strong><span style="color:lightgreen">Lucas Childhood Photo (Undies)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Lucas Childhood Photo (Undies).png" "Hyo!" "https://x.com/HYOJINXSHI">>
<</if>>
/* Lucas Childhood Photo (Naked) */
<<if $AchievementArt.includes("Lucas Childhood Photo (Naked)")>>
<strong><span style="color:lightgreen">Lucas Childhood Photo (Naked)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Lucas Childhood Photo (Naked).png" "Hyo!" "https://x.com/HYOJINXSHI">>
<</if>>
/* Lucas Sticker Set */
<<if $AchievementArt.includes("Lucas Sticker Set")>>
<strong><span style="color:lightgreen">Lucas Embarrassed Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Embarrassed Lucas.png" "Rayray" "https://rayrayart.fanbox.cc">>
<strong><span style="color:lightgreen">Chibi Lucas Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Chibi Lucas.png" "Beege" "https://baraag.net/@Beege">>
<strong><span style="color:lightgreen">Lucas Icecream Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Lucas Ice Cream.png" "Beege" "https://baraag.net/@Beege">>
<</if>>/* Character Art (Everyday) */
<<if $AchievementArt.includes("Ben Character Art Everyday")>>
<strong><span style="color:lightgreen">Ben Character Art (Everyday)</span></strong>
|
<<apsart "Images\\Special\\Character Art\\Ben\\Ben.png" "Rayray" "https://rayrayart.fanbox.cc">>
<</if>>
/* Character Art (Undies) */
<<if $AchievementArt.includes("Ben Character Art Undies")>>
<strong><span style="color:lightgreen">Ben Character Art (Undies)</span></strong>
|
<<apsart "Images\\Special\\Character Art\\Ben\\Ben Undies.png" "Rayray" "https://rayrayart.fanbox.cc">>
<</if>>
/* Locker Wedgie (Normal) */
<<if $AchievementArt.includes("Locker Wedgie (Normal)")>>
<strong><span style="color:lightgreen">Locker Wedgie (Normal)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Locker Wedgie (Normal).png" "Rayray" "https://rayrayart.fanbox.cc">>
<</if>>
/* Locker Wedgie (Good End) */
<<if $AchievementArt.includes("Locker Wedgie (Good End)")>>
<strong><span style="color:lightgreen">Locker Wedgie (Good End)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Locker Wedgie (Good End).png" "Rayray" "https://rayrayart.fanbox.cc">>
<</if>>
/* Locker Wedgie (Bad End) */
<<if $AchievementArt.includes("Locker Wedgie (Bad End)")>>
<strong><span style="color:lightgreen">Locker Wedgie (Bad End)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Locker Wedgie (Bad End).png" "Rayray" "https://rayrayart.fanbox.cc">>
<</if>>
/* Ben Undie Hang (Normal) */
<<if $AchievementArt.includes("Ben Undie Hang (Normal)")>>
<strong><span style="color:lightgreen">Ben Undie Hang (Normal)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Ben Undie Hang (Normal).png" "Rayray" "https://rayrayart.fanbox.cc">>
<</if>>
/* Ben Undie Hang (Normal) */
<<if $AchievementArt.includes("Ben Undie Hang (Naked)")>>
<strong><span style="color:lightgreen">Ben Undie Hang (Naked)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Ben Undie Hang (Naked).png" "Rayray" "https://rayrayart.fanbox.cc">>
<</if>>
/* Ben Wet Pants (Normal) */
<<if $AchievementArt.includes("Ben Wet Pants (Normal)")>>
<strong><span style="color:lightgreen">Ben Wet Pants (Normal)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Ben Wet Pants (Normal).png" "Rayray" "https://rayrayart.fanbox.cc">>
<</if>>
/* Ben Wet Pants (Undies) */
<<if $AchievementArt.includes("Ben Wet Pants (Undies)")>>
<strong><span style="color:lightgreen">Ben Wet Pants (Undies)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Ben Wet Pants (Undies).png" "Rayray" "https://rayrayart.fanbox.cc">>
<</if>>
/* Ben Wet Pants (Naked) */
<<if $AchievementArt.includes("Ben Wet Pants (Naked)")>>
<strong><span style="color:lightgreen">Ben Wet Pants (Naked)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Ben Wet Pants (Naked).png" "Rayray" "https://rayrayart.fanbox.cc">>
<</if>>
/* Ben Dog Dream */
<<if $AchievementArt.includes("Ben Dog Dream")>>
<strong><span style="color:lightgreen">Ben Dog Dream</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Ben Dog Dream.png" "Beege" "https://baraag.net/@Beege">>
<</if>>
/* Ben Sticker Set */
<<if $AchievementArt.includes("Ben Sticker Set")>>
<strong><span style="color:lightgreen">Ben Crying Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Crying Ben.png" "Rayray" "https://rayrayart.fanbox.cc">>
<strong><span style="color:lightgreen">Chibi Ben Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Chibi Ben.png" "Beege" "https://baraag.net/@Beege">>
<strong><span style="color:lightgreen">Ben Steak Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Ben Steak.png" "Beege" "https://baraag.net/@Beege">>
<</if>>/* Character Art (Everyday) */
<<if $AchievementArt.includes("Michael Character Art Everyday")>>
<strong><span style="color:lightgreen">Michael Character Art (Everyday)</span></strong>
|
<<apsart "Images\\Special\\Character Art\\Michael\\Michael.png" "Rayray" "https://rayrayart.fanbox.cc">>
<</if>>
/* Character Art (Undies) */
<<if $AchievementArt.includes("Michael Character Art Undies")>>
<strong><span style="color:lightgreen">Michael Character Art (Undies)</span></strong>
|
<<apsart "Images\\Special\\Character Art\\Michael\\Michael Undies.png" "Rayray" "https://rayrayart.fanbox.cc">>
<</if>>
/* Michael Shower (Towel) */
<<if $AchievementArt.includes("Michael Shower (Towel)")>>
<strong><span style="color:lightgreen">Michael Shower (Towel)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Michael Shower (Towel).png" "BubblegumBupkis" "https://baraag.net/@BubblegumBupkis">>
<</if>>
/* Michael Shower (Naked) */
<<if $AchievementArt.includes("Michael Shower (Naked)")>>
<strong><span style="color:lightgreen">Michael Shower (Naked)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Michael Shower (Naked).png" "BubblegumBupkis" "https://baraag.net/@BubblegumBupkis">>
<</if>>
/* Michael Xavier Compare */
<<if $AchievementArt.includes("Michael Xavier Compare")>>
<strong><span style="color:lightgreen">Michael Xavier Compare</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Michael Xavier Compare.png" "SolanderDraws" "https://baraag.net/@SolanderDraws">>
<</if>>
/* Michael Childhood Photo */
<<if $AchievementArt.includes("Michael Childhood Photo")>>
<strong><span style="color:lightgreen">Michael Childhood Photo</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Michael Childhood Photo.png" "Hyo!" "https://x.com/HYOJINXSHI">>
<</if>>
/* Michael Childhood Photo (Undies) */
<<if $AchievementArt.includes("Michael Childhood Photo (Undies)")>>
<strong><span style="color:lightgreen">Michael Childhood Photo (Undies)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Michael Childhood Photo (Undies).png" "Hyo!" "https://x.com/HYOJINXSHI">>
<</if>>
/* Michael Childhood Photo (Naked) */
<<if $AchievementArt.includes("Michael Childhood Photo (Naked)")>>
<strong><span style="color:lightgreen">Michael Childhood Photo (Naked)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Michael Childhood Photo (Naked).png" "Hyo!" "https://x.com/HYOJINXSHI">>
<</if>>
/* Michael Sticker Set */
<<if $AchievementArt.includes("Michael Sticker Set")>>
<strong><span style="color:lightgreen">Michael Flustered Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Flustered Michael.png" "Rayray" "https://rayrayart.fanbox.cc">>
<strong><span style="color:lightgreen">Chibi Michael Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Chibi Michael.png" "Beege" "https://baraag.net/@Beege">>
<strong><span style="color:lightgreen">Michael Taco Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Michael Taco.png" "Beege" "https://baraag.net/@Beege">>
<strong><span style="color:lightgreen">Michael Stolen Undies Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Michael Stolen Undies.png" "Beege" "https://baraag.net/@Beege">>
<</if>>/* Character Art (Everyday) */
<<if $AchievementArt.includes("Carter Character Art Everyday")>>
<strong><span style="color:lightgreen">Carter Character Art (Everyday)</span></strong>
|
<<apsart "Images\\Special\\Character Art\\Carter\\Carter.png" "Rayray" "https://rayrayart.fanbox.cc">>
<</if>>
/* Character Art (Undies) */
<<if $AchievementArt.includes("Carter Character Art Undies")>>
<strong><span style="color:lightgreen">Carter Character Art (Undies)</span></strong>
|
<<apsart "Images\\Special\\Character Art\\Carter\\Carter Undies.png" "Rayray" "https://rayrayart.fanbox.cc">>
<</if>>
/* Locker Wedgie (Normal) */
<<if $AchievementArt.includes("Locker Wedgie (Normal)")>>
<strong><span style="color:lightgreen">Locker Wedgie (Normal)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Locker Wedgie (Normal).png" "Rayray" "https://rayrayart.fanbox.cc">>
<</if>>
/* Locker Wedgie (Good End) */
<<if $AchievementArt.includes("Locker Wedgie (Good End)")>>
<strong><span style="color:lightgreen">Locker Wedgie (Good End)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Locker Wedgie (Good End).png" "Rayray" "https://rayrayart.fanbox.cc">>
<</if>>
/* Locker Wedgie (Bad End) */
<<if $AchievementArt.includes("Locker Wedgie (Bad End)")>>
<strong><span style="color:lightgreen">Locker Wedgie (Bad End)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Locker Wedgie (Bad End).png" "Rayray" "https://rayrayart.fanbox.cc">>
<</if>>
/* Carter Childhood Photo (Undies) */
<<if $AchievementArt.includes("Carter Childhood Photo (Undies)")>>
<strong><span style="color:lightgreen">Carter Childhood Photo (Undies)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Carter Childhood Photo (Undies).png" "Hyo!" "https://x.com/HYOJINXSHI">>
<</if>>
/* Carter Childhood Photo (Naked) */
<<if $AchievementArt.includes("Carter Childhood Photo (Naked)")>>
<strong><span style="color:lightgreen">Carter Childhood Photo (Naked)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Carter Childhood Photo (Naked).png" "Hyo!" "https://x.com/HYOJINXSHI">>
<</if>>
/* Boyish Encounters Thumbnail */
<<if $AchievementArt.includes("Boyish Encounters Thumbnail")>>
<strong><span style="color:lightgreen">Boyish Encounters Thumbnail</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Boyish Encounters.png" "Rayray" "https://rayrayart.fanbox.cc">>
<</if>>
/* Heroic Lad Thumbnail */
<<if $AchievementArt.includes("Heroic Lad Thumbnail")>>
<strong><span style="color:lightgreen">Heroic Lad Thumbnail</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Heroic Lad.png" "Rayray" "https://rayrayart.fanbox.cc">>
<</if>>
/* Heroic Lad Thumbnail (White) */
<<if $AchievementArt.includes("Heroic Lad Thumbnail (White)")>>
<strong><span style="color:lightgreen">Heroic Lad Thumbnail (White)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Heroic Lad (White).png" "Rayray" "https://rayrayart.fanbox.cc">>
<</if>>
/* Heroic Lad Thumbnail (Naked) */
<<if $AchievementArt.includes("Heroic Lad Thumbnail (Naked)")>>
<strong><span style="color:lightgreen">Heroic Lad Thumbnail (Naked)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Heroic Lad (Naked).png" "Rayray" "https://rayrayart.fanbox.cc">>
<</if>>
/* Carter Lost Pants */
<<if $AchievementArt.includes("Carter Lost Pants")>>
<strong><span style="color:lightgreen">Carter Lost Pants</span></strong>
|
<<apsart "Images\\Special\\Carter\\Carter Park No Pants.png" "Beege" "https://baraag.net/@Beege">>
<</if>>
/* Carter Sticker Set */
<<if $AchievementArt.includes("Carter Sticker Set")>>
<strong><span style="color:lightgreen">Carter Happy Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Happy Carter.png" "Rayray" "https://rayrayart.fanbox.cc">>
<strong><span style="color:lightgreen">Chibi Carter Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Chibi Carter.png" "Beege" "https://baraag.net/@Beege">>
<strong><span style="color:lightgreen">Carter Pizza Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Carter Pizza.png" "Beege" "https://baraag.net/@Beege">>
<</if>>/* Character Art (Everyday) */
<<if $AchievementArt.includes("Jackson Character Art Everyday")>>
<strong><span style="color:lightgreen">Jackson Character Art (Everyday)</span></strong>
|
<<apsart "Images\\Special\\Character Art\\Jackson\\Jackson.png" "Rayray" "https://rayrayart.fanbox.cc">>
<</if>>
/* Character Art (Undies) */
<<if $AchievementArt.includes("Jackson Character Art Undies")>>
<strong><span style="color:lightgreen">Jackson Character Art (Undies)</span></strong>
|
<<apsart "Images\\Special\\Character Art\\Jackson\\Jackson Undies.png" "Rayray" "https://rayrayart.fanbox.cc">>
<</if>>
/* Jackson Sticker Set */
<<if $AchievementArt.includes("Jackson Sticker Set")>>
<strong><span style="color:lightgreen">Jackson Happy Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Happy Jackson.png" "Rayray" "https://rayrayart.fanbox.cc">>
<strong><span style="color:lightgreen">Chibi Jackson Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Chibi Jackson.png" "Beege" "https://baraag.net/@Beege">>
<strong><span style="color:lightgreen">Jackson Bagel Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Jackson Bagel.png" "Beege" "https://baraag.net/@Beege">>
<</if>>/* Character Art (Everyday) */
<<if $AchievementArt.includes("Thomas Character Art Everyday")>>
<strong><span style="color:lightgreen">Thomas Character Art (Everyday)</span></strong>
|
<<apsart "Images\\Special\\Character Art\\Thomas\\Thomas.png" "Rayray" "https://rayrayart.fanbox.cc">>
<</if>>
/* Character Art (Undies) */
<<if $AchievementArt.includes("Thomas Character Art Undies")>>
<strong><span style="color:lightgreen">Thomas Character Art (Undies)</span></strong>
|
<<apsart "Images\\Special\\Character Art\\Thomas\\Thomas Undies.png" "Rayray" "https://rayrayart.fanbox.cc">>
<</if>>
/* Locker Wedgie (Normal) */
<<if $AchievementArt.includes("Locker Wedgie (Normal)")>>
<strong><span style="color:lightgreen">Locker Wedgie (Normal)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Locker Wedgie (Normal).png" "Rayray" "https://rayrayart.fanbox.cc">>
<</if>>
/* Locker Wedgie (Good End) */
<<if $AchievementArt.includes("Locker Wedgie (Good End)")>>
<strong><span style="color:lightgreen">Locker Wedgie (Good End)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Locker Wedgie (Good End).png" "Rayray" "https://rayrayart.fanbox.cc">>
<</if>>
/* Locker Wedgie (Bad End) */
<<if $AchievementArt.includes("Locker Wedgie (Bad End)")>>
<strong><span style="color:lightgreen">Locker Wedgie (Bad End)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Locker Wedgie (Bad End).png" "Rayray" "https://rayrayart.fanbox.cc">>
<</if>>
/* Locker Wedgie (Naked) */
<<if $AchievementArt.includes("Locker Wedgie (Naked)")>>
<strong><span style="color:lightgreen">Locker Wedgie (Naked)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Locker Wedgie (Naked).png" "Rayray" "https://rayrayart.fanbox.cc">>
<</if>>
/* Locker Wedgie (Hard) */
<<if $AchievementArt.includes("Locker Wedgie (Hard)")>>
<strong><span style="color:lightgreen">Locker Wedgie (Hard)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Locker Wedgie (Hard).png" "Rayray" "https://rayrayart.fanbox.cc">>
<</if>>
/* Ethan Byrne Homesick */
<<if $AchievementArt.includes("Ethan Byrne Homesick")>>
<strong><span style="color:lightgreen">Ethan Byrne Homesick</span></strong>
|
<<apsart "Images\\Special\\Thomas\\Ethan Intro.png" "Hyo!" "https://x.com/HYOJINXSHI">>
<</if>>
/* Thomas Ethan Nap */
<<if $AchievementArt.includes("Thomas Ethan Nap")>>
<strong><span style="color:lightgreen">Thomas Ethan Nap</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Thomas Ethan Nap.png" "Rayray" "https://rayrayart.fanbox.cc">>
<</if>>
/* Thomas Sticker Set */
<<if $AchievementArt.includes("Thomas Sticker Set")>>
<strong><span style="color:lightgreen">Thomas Mad Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Mad Thomas.png" "Rayray" "https://rayrayart.fanbox.cc">>
<strong><span style="color:lightgreen">Chibi Thomas Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Chibi Thomas.png" "Beege" "https://baraag.net/@Beege">>
<strong><span style="color:lightgreen">Thomas Burger Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Thomas Burger.png" "Beege" "https://baraag.net/@Beege">>
<</if>>/* Character Art (Everyday) */
<<if $AchievementArt.includes("Xavier Character Art Everyday")>>
<strong><span style="color:lightgreen">Xavier Character Art (Everyday)</span></strong>
|
<<apsart "Images\\Special\\Character Art\\Xavier\\Xavier.png" "Rayray" "https://rayrayart.fanbox.cc">>
<</if>>
/* Character Art (Undies) */
<<if $AchievementArt.includes("Xavier Character Art Undies")>>
<strong><span style="color:lightgreen">Xavier Character Art (Undies)</span></strong>
|
<<apsart "Images\\Special\\Character Art\\Xavier\\Xavier Undies.png" "Rayray" "https://rayrayart.fanbox.cc">>
<</if>>
/* Michael Xavier Compare */
<<if $AchievementArt.includes("Michael Xavier Compare")>>
<strong><span style="color:lightgreen">Michael Xavier Compare</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Michael Xavier Compare.png" "SolanderDraws" "https://baraag.net/@SolanderDraws">>
<</if>>
/* Felix Xavier Dream */
<<if $AchievementArt.includes("Felix Xavier Dream")>>
<strong><span style="color:lightgreen">Felix Xavier Dream</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Felix Xavier Dream.png" "Rayray" "https://rayrayart.fanbox.cc">>
<</if>>
/* Xavier Sticker Set */
<<if $AchievementArt.includes("Xavier Sticker Set")>>
<strong><span style="color:lightgreen">Xavier Scary Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Scary Xavier.png" "Rayray" "https://rayrayart.fanbox.cc">>
<strong><span style="color:lightgreen">Chibi Xavier Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Chibi Xavier.png" "Beege" "https://baraag.net/@Beege">>
<strong><span style="color:lightgreen">Xavier Fish Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Xavier Fish.png" "Beege" "https://baraag.net/@Beege">>
<</if>>/* Character Art (Everyday) */
<<if $AchievementArt.includes("Felix Character Art Everyday")>>
<strong><span style="color:lightgreen">Felix Character Art (Everyday)</span></strong>
|
<<apsart "Images\\Special\\Character Art\\Felix\\Felix.png" "Rayray" "https://rayrayart.fanbox.cc">>
<</if>>
/* Character Art (Undies) */
<<if $AchievementArt.includes("Felix Character Art Undies")>>
<strong><span style="color:lightgreen">Felix Character Art (Undies)</span></strong>
|
<<apsart "Images\\Special\\Character Art\\Felix\\Felix Undies.png" "Rayray" "https://rayrayart.fanbox.cc">>
<</if>>
/* Felix Soccer Mud */
<<if $AchievementArt.includes("Felix Soccer Mud")>>
<strong><span style="color:lightgreen">Felix Soccer Mud</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Felix Soccer Mud.png" "Rayray" "https:rayray.fanbox.cc">>
<</if>>
/* Felix Soccer Mud (Naked) */
<<if $AchievementArt.includes("Felix Soccer Mud (Naked)")>>
<strong><span style="color:lightgreen">Felix Soccer Mud (Naked)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Felix Soccer Mud (Naked).png" "Rayray" "https://rayrayart.fanbox.cc">>
<</if>>
/* Felix Poolside */
<<if $AchievementArt.includes("Felix Poolside")>>
<strong><span style="color:lightgreen">Felix Poolside</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Felix Poolside.png" "Rayray" "https://rayrayart.fanbox.cc">>
<</if>>
/* Felix Poolside (Naked) */
<<if $AchievementArt.includes("Felix Poolside (Naked)")>>
<strong><span style="color:lightgreen">Felix Poolside (Naked)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Felix Poolside (Naked).png" "Rayray" "https://rayrayart.fanbox.cc">>
<</if>>
/* Felix Poolside (Hard) */
<<if $AchievementArt.includes("Felix Poolside (Hard)")>>
<strong><span style="color:lightgreen">Felix Poolside (Hard)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Felix Poolside (Hard).png" "Rayray" "https://rayrayart.fanbox.cc">>
<</if>>
/* Felix Xavier Dream */
<<if $AchievementArt.includes("Felix Xavier Dream")>>
<strong><span style="color:lightgreen">Felix Xavier Dream</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Felix Xavier Dream.png" "Rayray" "https://rayrayart.fanbox.cc">>
<</if>>
/* Felix Sticker Set */
<<if $AchievementArt.includes("Felix Sticker Set")>>
<strong><span style="color:lightgreen">Felix Sussy Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Sussy Felix.png" "Rayray" "https://rayrayart.fanbox.cc">>
<strong><span style="color:lightgreen">Chibi Felix Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Chibi Felix.png" "Beege" "https://baraag.net/@Beege">>
<strong><span style="color:lightgreen">Felix Croissant Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Felix Croissant.png" "Beege" "https://baraag.net/@Beege">>
<strong><span style="color:lightgreen">Chibi Felix Speedo</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Chibi Felix Speedo.png" "Beege" "https://baraag.net/@Beege">>
<</if>>/*Twins Lemonade*/
<<if $AchievementArt.includes("Twins Lemonade")>>
<strong><span style="color:lightgreen">Twins Lemonade</span></strong>
|
<<apsart "Images\\Special\\Buyable\\OC\\Millers\\Twins Lemonade.png" "Rayray" "https://rayrayart.fanbox.cc">>
<</if>>/*Sebastian Character Art (Everyday) */
<<if $AchievementArt.includes("Sebastian Character Art Everyday")>>
<strong><span style="color:lightgreen">Sebastian Character Art (Everyday)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\OC\\Nyalls\\Sebastian\\Sebastian.png" "Rayray" "https://rayrayart.fanbox.cc">>
<</if>>
/*Sebastian Character Art (Undies) */
<<if $AchievementArt.includes("Sebastian Character Art Undies")>>
<strong><span style="color:lightgreen">Sebastian Character Art (Undies)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\OC\\Nyalls\\Sebastian\\Sebastian Undies.png" "Rayray" "https://rayrayart.fanbox.cc">>
<</if>>
/*Evelyn Character Art (Everyday) */
<<if $AchievementArt.includes("Evelyn Character Art Everyday")>>
<strong><span style="color:lightgreen">Evelyn Character Art (Everyday)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\OC\\Nyalls\\Evelyn\\Evelyn.png" "Rayray" "https://rayrayart.fanbox.cc">>
<</if>>
/*Evelyn Character Art (Undies) */
<<if $AchievementArt.includes("Evelyn Character Art Undies")>>
<strong><span style="color:lightgreen">Evelyn Character Art (Undies)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\OC\\Nyalls\\Evelyn\\Evelyn Undies.png" "Rayray" "https://rayrayart.fanbox.cc">>
<</if>>
/* Nyalls Sticker Set */
<<if $AchievementArt.includes("Nyalls Sticker Set")>>
<strong><span style="color:lightgreen">Chibi Sebastian Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\OC\\Nyalls\\Chibi Sebastian.png" "Beege" "https://baraag.net/@Beege">>
<strong><span style="color:lightgreen">Chibi Evelyn Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\OC\\Nyalls\\Chibi Evelyn.png" "Beege" "https://baraag.net/@Beege">>
<strong><span style="color:lightgreen">Chibi Oliver (Undies) Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\OC\\Nyalls\\Chibi Oliver.png" "Beege" "https://baraag.net/@Beege">>
<strong><span style="color:lightgreen">Chibi Cole Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\OC\\Nyalls\\Chibi Cole.png" "Beege" "https://baraag.net/@Beege">>
<</if>>/* Character Art Everyday */
<<if $AchievementArt.includes("Manuel Character Art Everyday")>>
<strong><span style="color:lightgreen">Manuel Character Art (Everyday)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\OC\\Manuel\\Manuel.png" "Rayray" "https://rayrayart.fanbox.cc">>
<</if>>
/* Manuel Sticker Set */
<<if $AchievementArt.includes("Manuel Sticker Set")>>
<strong><span style="color:lightgreen">Chibi Manuel Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\OC\\Manuel\\Chibi Manuel.png" "Beege" "https://baraag.net/@Beege">>
<strong><span style="color:lightgreen">Chibi Manuel (Cat) Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\OC\\Manuel\\Chibi Manuel (Cat).png" "Beege" "https://baraag.net/@Beege">>
<strong><span style="color:lightgreen">Chibi Manuel (Cat-Unhooded) Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\OC\\Manuel\\Chibi Manuel (Cat-Unhooded).png" "Beege" "https://baraag.net/@Beege">>
<</if>><<if $AchievementArt.includes("Jackson and Shinju Naked Wrestling")>>
<strong><span style="color:lightgreen">Jackson and Shinju Naked Wrestling</span></strong>
|
<<apsart "Images\\Special\\Buyable\\OC\\Shinju\\Jackson and Shinju-Nude Wrestling.png" "Rayray" "https:rayray.fanbox.cc">>
<</if>>/* Classmate Group Art Everyday*/
<<if $AchievementArt.includes("Classmate Group Art Everyday")>>
<strong><span style="color:lightgreen">Classmate Group Art (Everyday)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Bonus\\Classmate Group Art.png" "Rayray" "https://rayrayart.fanbox.cc">>
<</if>>
/* Classmate Group Art Alt */
<<if $AchievementArt.includes("Classmate Group Art Everyday Alt")>>
<strong><span style="color:lightgreen">Classmate Group Art (Everyday Alt)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Bonus\\Classmate Group Art Alt.png" "Rayray" "https://rayrayart.fanbox.cc">>
<</if>>
/* CClassmate Group Art Undies*/
<<if $AchievementArt.includes("Classmate Group Art Undies")>>
<strong><span style="color:lightgreen">Classmate Group Art (Undies)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Bonus\\Classmate Group Art Undies.png" "Rayray" "https://rayrayart.fanbox.cc">>
<</if>>
/* Classmate Chibi Group Art */
<<if $AchievementArt.includes("Classmate Chibi Group Art")>>
<strong><span style="color:lightgreen">Classmate Chibi Group Art</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Bonus\\Classmate Chibi Group Art.png" "Beege" "https://baraag.net/@Beege">>
<</if>>
/* Elliot Warren (Default)*/
<<if $AchievementArt.includes("Elliot Warren (Default)")>>
<strong><span style="color:lightgreen">Elliot Warren (Default)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Bonus\\Elliot Warren (Default).png" "Rayray" "https://rayrayart.fanbox.cc">>
<</if>>
/* Orange and Oni-10k Downloads (Undies) */
<<if $AchievementArt.includes("Orange and Oni 10k Downloads (Undies)")>>
<strong><span style="color:lightgreen">Orange and Oni 10k Downloads (Undies)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Bonus\\Orange and Oni 10k Downloads (Undies).png" "Rayray" "https://rayrayart.fanbox.cc">>
<</if>>
/* Orange and Oni-10k Downloads (Naked) */
<<if $AchievementArt.includes("Orange and Oni 10k Downloads (Naked)")>>
<strong><span style="color:lightgreen">Orange and Oni 10k Downloads (Naked)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Bonus\\Orange and Oni 10k Downloads (Naked).png" "Rayray" "https://rayrayart.fanbox.cc">>
<</if>>
/* Orange Beta Thumbnail 1*/
<<if $AchievementArt.includes("Orange Beta Thumbnail 1")>>
<strong><span style="color:lightgreen">Orange Beta Thumbnail 1</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Bonus\\Orange Beta Thumbnail 1.png" "Rayray" "https://rayrayart.fanbox.cc">>
<</if>>
/* Orange Beta Thumbnail 2*/
<<if $AchievementArt.includes("Orange Beta Thumbnail 2")>>
<strong><span style="color:lightgreen">Orange Beta Thumbnail 2</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Bonus\\Orange Beta Thumbnail 2.png" "Rayray" "https://rayrayart.fanbox.cc">>
<</if>>
/* Onis Undies Muncher*/
<<if $AchievementArt.includes("Oni Undies Muncher")>>
<strong><span style="color:lightgreen">Oni Undies Muncher</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Bonus\\Oni Undies Muncher.png" "Rayray" "https://rayrayart.fanbox.cc">>
<</if>>
/* Phlixel Character Art */
<<if $AchievementArt.includes("Phlixel Character Art")>>
<strong><span style="color:lightgreen">Phlixel Character Art</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Bonus\\Phlixel.png" "Rayray" "https://rayrayart.fanbox.cc">>
<</if>>
/* Phlixel Character Art Naked */
<<if $AchievementArt.includes("Phlixel Character Art Naked")>>
<strong><span style="color:lightgreen">Phlixel Character Art (Naked)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Bonus\\Phlixel Naked.png" "Rayray" "https://rayrayart.fanbox.cc">>
<</if>>
/*Ron OC James Character Art (Everyday) */
<<if $AchievementArt.includes("Ron OC James Character Art Everyday")>>
<strong><span style="color:lightgreen">Ron OC James Character Art (Everyday)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Bonus\\Ron OC James.png" "Rayray" "https://rayrayart.fanbox.cc">>
<</if>>
/*Ron OC James Character Art (Undies) */
<<if $AchievementArt.includes("Ron OC James Character Art Undies")>>
<strong><span style="color:lightgreen">Ron OC James Character Art (Undies)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Bonus\\Ron OC James Undies.png" "Rayray" "https://rayrayart.fanbox.cc">>
<</if>>
/*Ron OC James Character Art (Naked) */
<<if $AchievementArt.includes("Ron OC James Character Art Naked")>>
<strong><span style="color:lightgreen">Ron OC James Character Art (Naked)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Bonus\\Ron OC James Naked.png" "Rayray" "https://rayrayart.fanbox.cc">>
<</if>>
/*RON OC James Character Art (Hard) */
<<if $AchievementArt.includes("Ron OC James Character Art Hard")>>
<strong><span style="color:lightgreen">Ron OC James Character Art (Hard)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Bonus\\Ron OC James Hard.png" "Rayray" "https://rayrayart.fanbox.cc">>
<</if>>
/*Ron OC James Character Art (Special) */
<<if $AchievementArt.includes("Ron OC James Character Art Special")>>
<strong><span style="color:lightgreen">Ron OC James Character Art (Special)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Bonus\\Ron OC James Special.gif" "Rayray" "https://rayrayart.fanbox.cc">>
<</if>>
/* Dev Sticker Set */
<<if $AchievementArt.includes("Devs Sticker Set")>>
<strong><span style="color:lightgreen">Chibi Orange Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Bonus\\Chibi Orange.png" "Beege" "https://baraag.net/@Beege">>
<strong><span style="color:lightgreen">Chibi Oni Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Bonus\\Chibi Oni.png" "Beege" "https://baraag.net/@Beege">>
<strong><span style="color:lightgreen">Chibi Oni (Undies) Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Bonus\\Chibi Oni (Undies).png" "Beege" "https://baraag.net/@Beege">>
<strong><span style="color:lightgreen">Chibi RayRay Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Bonus\\Chibi RayRay.png" "Beege" "https://baraag.net/@Beege">>
<strong><span style="color:lightgreen">Chibi Phlixel Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Bonus\\Chibi Phlixel.png" "Beege" "https://baraag.net/@Beege">>
<strong><span style="color:lightgreen">Chibi Ron Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Bonus\\Chibi Ron.png" "Beege" "https://baraag.net/@Beege">>
<strong><span style="color:lightgreen">Rudy Excited Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Bonus\\Rudy Excited.png" "Beege" "https://baraag.net/@Beege">>
<</if>><span style="color:Azure"><big><strong>--Manuel Catalog--</strong></big></span><br>
<br>
<strong>Current AP:</strong> <<=$Achievements.getRemainingPoints()>><br>
<br>
<span style="color:Azure"><strong>-Artwork (1AP)-</strong></span><br>
/*Manuel Character Art (Everyday) */
<<if $AchievementArt.includes("Manuel Character Art Everyday")>>
<strong><span style="color:lightgreen">Manuel Character Art (Everyday)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\OC\\Manuel\\Manuel.png" "Rayray" "https://rayrayart.fanbox.cc">>
<<else>>
<strong>Manuel Character Art (Everyday)</strong>
|
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Manuel Character Art Everyday")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Manuel">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<</if>>
/* Dev Sticker Set */
<<if $AchievementArt.includes("Manuel Sticker Set")>>
<strong><span style="color:lightgreen">Chibi Manuel Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\OC\\Manuel\\Chibi Manuel.png" "Beege" "https://baraag.net/@Beege">>
<strong><span style="color:lightgreen">Chibi Manuel (Cat) Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\OC\\Manuel\\Chibi Manuel (Cat).png" "Beege" "https://baraag.net/@Beege">>
<strong><span style="color:lightgreen">Chibi Manuel (Cat-Unhooded) Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\OC\\Manuel\\Chibi Manuel (Cat-Unhooded).png" "Beege" "https://baraag.net/@Beege">>
<<else>>
<strong>Manuel Sticker Set</strong>
|
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Manuel Sticker Set")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Manuel">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<</if>>
<br>
[[Back|Artwork Catalog]]<span style="color:Azure"><big><strong>--Millers Catalog--</strong></big></span><br>
<br>
<strong>Current AP:</strong> <<=$Achievements.getRemainingPoints()>><br>
<br>
<span style="color:Azure"><strong>-Artwork (1AP)-</strong></span><br>
<strong>-Isaiah-</strong><br>
<strong>-Kayden and Jayden-</strong><br>
/*Twins Lemonade */
<<if $AchievementArt.includes("Twins Lemonade")>>
<strong><span style="color:lightgreen">Twins Lemonade</span></strong>
|
<<apsart "Images\\Special\\Buyable\\OC\\Millers\\Twins Lemonade.png" "Rayray" "https://rayrayart.fanbox.cc">>
<<else>>
<strong>Twins Lemonade</strong>
|
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Twins Lemonade")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Millers">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<</if>>
<br>
[[Back|Artwork Catalog]]<span style="color:Azure"><big><strong>--Nyalls Catalog--</strong></big></span><br>
<br>
<strong>Current AP:</strong> <<=$Achievements.getRemainingPoints()>><br>
<br>
<span style="color:Azure"><strong>-Artwork (1AP)-</strong></span><br>
<strong>-Sebastian-</strong><br>
/*Sebastian Character Art (Everyday) */
<<if $AchievementArt.includes("Sebastian Character Art Everyday")>>
<strong><span style="color:lightgreen">Sebastian Character Art (Everyday)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\OC\\Nyalls\\Sebastian\\Sebastian.png" "Rayray" "https://rayrayart.fanbox.cc">>
<<else>>
<strong>Sebastian Character Art (Everyday)</strong>
|
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Sebastian Character Art Everyday")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Nyalls">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<</if>>
/*Sebastian Character Art (Undies) */
<<if $AchievementArt.includes("Sebastian Character Art Undies")>>
<strong><span style="color:lightgreen">Sebastian Character Art (Undies)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\OC\\Nyalls\\Sebastian\\Sebastian Undies.png" "Rayray" "https://rayrayart.fanbox.cc">>
<<else>>
<strong>Sebastian Character Art (Undies)</strong>
|
<<if $OCSebastianSocial >= 100 or $OCSebastianSocialRank > 0>>
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Sebastian Character Art Undies")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Nyalls">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<<else>>
<span style="color:lightcoral">[LOCKED (Max Sebastian Social Rank 0)]</span><br>
<</if>>
<</if>>
<strong>-Evelyn-</strong><br>
/*Evelyn Character Art (Everyday) */
<<if $AchievementArt.includes("Evelyn Character Art Everyday")>>
<strong><span style="color:lightgreen">Evelyn Character Art (Everyday)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\OC\\Nyalls\\Evelyn\\Evelyn.png" "Rayray" "https://rayrayart.fanbox.cc">>
<<else>>
<strong>Evelyn Character Art (Everyday)</strong>
|
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Evelyn Character Art Everyday")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Nyalls">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<</if>>
/*Evelyn Character Art (Undies) */
<<if $AchievementArt.includes("Evelyn Character Art Undies")>>
<strong><span style="color:lightgreen">Evelyn Character Art (Undies)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\OC\\Nyalls\\Evelyn\\Evelyn Undies.png" "Rayray" "https://rayrayart.fanbox.cc">>
<<else>>
<strong>Evelyn Character Art (Undies)</strong>
|
<<if $OCEvelynSocial >= 100 or $OCEvelynSocialRank > 0>>
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Evelyn Character Art Undies")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Nyalls">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<<else>>
<span style="color:lightcoral">[LOCKED (Max Evelyn Social Rank 0)]</span><br>
<</if>>
<</if>>
<strong>-Nyalls-</strong><br>
/* Nyalls Sticker Set */
<<if $AchievementArt.includes("Nyalls Sticker Set")>>
<strong><span style="color:lightgreen">Chibi Sebastian Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\OC\\Nyalls\\Chibi Sebastian.png" "Beege" "https://baraag.net/@Beege">>
<strong><span style="color:lightgreen">Chibi Evelyn Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\OC\\Nyalls\\Chibi Evelyn.png" "Beege" "https://baraag.net/@Beege">>
<strong><span style="color:lightgreen">Chibi Oliver (Undies) Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\OC\\Nyalls\\Chibi Oliver.png" "Beege" "https://baraag.net/@Beege">>
<strong><span style="color:lightgreen">Chibi Cole Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\OC\\Nyalls\\Chibi Cole.png" "Beege" "https://baraag.net/@Beege">>
<<else>>
<strong>Nyalls Sticker Set</strong>
|
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Nyalls Sticker Set")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Nyalls">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<</if>>
<br>
[[Back|Artwork Catalog]]<span style="color:Azure"><big><strong>--Shinju Catalog--</strong></big></span><br>
<br>
<strong>Current AP:</strong> <<=$Achievements.getRemainingPoints()>><br>
<br>
<span style="color:Azure"><strong>-Artwork (1AP)-</strong></span><br>
/*Jackson and Shinju Naked Wrestling */
<<if $AchievementArt.includes("Jackson and Shinju Naked Wrestling")>>
<strong><span style="color:lightgreen">Jackson and Shinju Naked Wrestling</span></strong>
|
<<apsart "Images\\Special\\Buyable\\OC\\Shinju\\Jackson and Shinju-Nude Wrestling.png" "Rayray" "https:rayray.fanbox.cc">>
<<else>>
<strong>Jackson and Shinju Naked Wrestling</strong>
|
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Jackson and Shinju Naked Wrestling")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Shinju">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<</if>>
<br>
[[Back|Artwork Catalog]]<span style="color:Azure"><big><strong>--Miscellaneous Catalog--</strong></big></span><br>
<br>
<strong>Current AP:</strong> <<=$Achievements.getRemainingPoints()>><br>
<br>
<span style="color:Azure"><strong>-Artwork (1AP)-</strong></span><br>
<strong>-Bonus LaaB Art-</strong><br>
/* Classmate Group Art Everyday*/
<<if $AchievementArt.includes("Classmate Group Art Everyday")>>
<strong><span style="color:lightgreen">Classmate Group Art (Everyday)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Bonus\\Classmate Group Art.png" "Rayray" "https://rayrayart.fanbox.cc">>
<<else>>
<strong>Classmate Group Art (Everyday)</strong>
|
<<if ["Lucas Character Art Everyday", "Ben Character Art Everyday", "Michael Character Art Everyday", "Carter Character Art Everyday", "Jackson Character Art Everyday", "Thomas Character Art Everyday", "Xavier Character Art Everyday", "Felix Character Art Everyday"].every(ach => $AchievementArt.includes(ach))>>
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Classmate Group Art Everyday")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Other">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<<else>>
<span style="color:lightcoral">[LOCKED (Acquire every other Classmates Everyday Artwork)]</span><br>
<</if>>
<</if>>
/* Classmate Group Art Alt */
<<if $AchievementArt.includes("Classmate Group Art Everyday Alt")>>
<strong><span style="color:lightgreen">Classmate Group Art (Everyday Alt)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Bonus\\Classmate Group Art Alt.png" "Rayray" "https://rayrayart.fanbox.cc">>
<<else>>
<strong>Classmate Group Art (Everyday Alt)</strong>
|
<<if ["Lucas Character Art Everyday", "Ben Character Art Everyday", "Michael Character Art Everyday", "Carter Character Art Everyday", "Jackson Character Art Everyday", "Thomas Character Art Everyday", "Xavier Character Art Everyday", "Felix Character Art Everyday"].every(ach => $AchievementArt.includes(ach))>>
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Classmate Group Art Everyday Alt")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Other">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<<else>>
<span style="color:lightcoral">[LOCKED (Acquire every other Classmates Everyday Artwork)]</span><br>
<</if>>
<</if>>
/* CClassmate Group Art Undies*/
<<if $AchievementArt.includes("Classmate Group Art Undies")>>
<strong><span style="color:lightgreen">Classmate Group Art (Undies)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Bonus\\Classmate Group Art Undies.png" "Rayray" "https://rayrayart.fanbox.cc">>
<<else>>
<strong>Classmate Group Art (Undies)</strong>
|
<<if ["Lucas Character Art Undies", "Ben Character Art Undies", "Michael Character Art Undies", "Carter Character Art Undies", "Jackson Character Art Undies", "Thomas Character Art Undies", "Xavier Character Art Undies", "Felix Character Art Undies"].every(ach => $AchievementArt.includes(ach))>>
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Classmate Group Art Undies")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Other">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<<else>>
<span style="color:lightcoral">[LOCKED (Acquire every other Classmates Undies Artwork)]</span><br>
<</if>>
<</if>>
/* Classmate Chibi Group Art */
<<if $AchievementArt.includes("Classmate Chibi Group Art")>>
<strong><span style="color:lightgreen">Classmate Chibi Group Art</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Bonus\\Classmate Chibi Group Art.png" "Beege" "https://baraag.net/@Beege">>
<<else>>
<strong>Classmate Chibi Group Art</strong>
|
<<if ["Lucas Sticker Set", "Ben Sticker Set", "Michael Sticker Set", "Carter Sticker Set", "Jackson Sticker Set", "Thomas Sticker Set", "Xavier Sticker Set", "Felix Sticker Set"].every(ach => $AchievementArt.includes(ach))>>
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Classmate Chibi Group Art")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Other">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<<else>>
<span style="color:lightcoral">[LOCKED (Acquire every other Classmates Sticker Sets)]</span><br>
<</if>>
<</if>>
/* Elliot Warren (Default)*/
<<if $AchievementArt.includes("Elliot Warren (Default)")>>
<strong><span style="color:lightgreen">Elliot Warren (Default)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Bonus\\Elliot Warren (Default).png" "Rayray" "https://rayrayart.fanbox.cc">>
<<else>>
<strong>Elliot Warren (Default)</strong>
|
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Elliot Warren (Default)")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Other">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<</if>>
<strong>-Devs Art-</strong> <br>
/* Orange and Oni-10k Downloads (Undies) */
<<if $AchievementArt.includes("Orange and Oni 10k Downloads (Undies)")>>
<strong><span style="color:lightgreen">Orange and Oni 10k Downloads (Undies)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Bonus\\Orange and Oni 10k Downloads (Undies).png" "Rayray" "https://rayrayart.fanbox.cc">>
<<else>>
<strong>Orange and Oni 10k Downloads (Undies)</strong>
|
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Orange and Oni 10k Downloads (Undies)")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Other">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<</if>>
/* Orange and Oni-10k Downloads (Naked) */
<<if $AchievementArt.includes("Orange and Oni 10k Downloads (Naked)")>>
<strong><span style="color:lightgreen">Orange and Oni 10k Downloads (Naked)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Bonus\\Orange and Oni 10k Downloads (Naked).png" "Rayray" "https://rayrayart.fanbox.cc">>
<<else>>
<strong>Orange and Oni 10k Downloads (Naked)</strong>
|
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Orange and Oni 10k Downloads (Naked)")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Other">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<</if>>
/* Orange Beta Thumbnail 1*/
<<if $AchievementArt.includes("Orange Beta Thumbnail 1")>>
<strong><span style="color:lightgreen">Orange Beta Thumbnail 1</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Bonus\\Orange Beta Thumbnail 1.png" "Rayray" "https://rayrayart.fanbox.cc">>
<<else>>
<strong>Orange Beta Thumbnail 1</strong>
|
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Orange Beta Thumbnail 1")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Other">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<</if>>
/* Orange Beta Thumbnail 2*/
<<if $AchievementArt.includes("Orange Beta Thumbnail 2")>>
<strong><span style="color:lightgreen">Orange Beta Thumbnail 2</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Bonus\\Orange Beta Thumbnail 2.png" "Rayray" "https://rayrayart.fanbox.cc">>
<<else>>
<strong>Orange Beta Thumbnail 2</strong>
|
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Orange Beta Thumbnail 2")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Other">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<</if>>
/* Onis Undies Muncher*/
<<if $AchievementArt.includes("Oni Undies Muncher")>>
<strong><span style="color:lightgreen">Oni Undies Muncher</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Bonus\\Oni Undies Muncher.png" "Rayray" "https://rayrayart.fanbox.cc">>
<<else>>
<strong>Oni Undies Muncher</strong>
|
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Oni Undies Muncher")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Other">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<</if>>
/* Phlixel Character Art */
<<if $AchievementArt.includes("Phlixel Character Art")>>
<strong><span style="color:lightgreen">Phlixel Character Art</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Bonus\\Phlixel.png" "Rayray" "https://rayrayart.fanbox.cc">>
<<else>>
<strong>Phlixel Character Art</strong>
|
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Phlixel Character Art")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Other">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<</if>>
/* Phlixel Character Art Naked */
<<if $AchievementArt.includes("Phlixel Character Art Naked")>>
<strong><span style="color:lightgreen">Phlixel Character Art (Naked)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Bonus\\Phlixel Naked.png" "Rayray" "https://rayrayart.fanbox.cc">>
<<else>>
<strong>Phlixel Character Art (Naked)</strong>
|
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Phlixel Character Art Naked")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Other">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<</if>>
/*Ron OC James Character Art Everyday*/
<<if $AchievementArt.includes("Ron OC James Character Art Everyday")>>
<strong><span style="color:lightgreen">Ron OC James Character Art (Everyday)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Bonus\\Ron OC James.png" "Rayray" "https://rayrayart.fanbox.cc">>
<<else>>
<strong>Ron OC James Character Art (Everyday)</strong>
|
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Ron OC James Character Art Everyday")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Other">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<</if>>
/* Character Art (Undies) */
<<if $AchievementArt.includes("Ron OC James Character Art Undies")>>
<strong><span style="color:lightgreen">Ron OC James Character Art (Undies)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Bonus\\Ron OC James Undies.png" "Rayray" "https://rayrayart.fanbox.cc">>
<<else>>
<strong>Ron OC James Character Art (Undies)</strong>
|
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Ron OC James Character Art Undies")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Other">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<</if>>
/* Character Art (Naked) */
<<if $AchievementArt.includes("Ron OC James Character Art Naked")>>
<strong><span style="color:lightgreen">Ron OC James Character Art (Naked)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Bonus\\Ron OC James Naked.png" "Rayray" "https://rayrayart.fanbox.cc">>
<<else>>
<strong>Ron OC James Character Art (Naked)</strong>
|
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Ron OC James Character Art Naked")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Other">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<</if>>
/*Ron OC James Character Art (Hard) */
<<if $AchievementArt.includes("Ron OC James Character Art Hard")>>
<strong><span style="color:lightgreen">Ron OC James Character Art (Hard)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Bonus\\Ron OC James Hard.png" "Rayray" "https://rayrayart.fanbox.cc">>
<<else>>
<strong>Ron OC James Character Art (Hard)</strong>
|
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Ron OC James Character Art Hard")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Other">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<</if>>
/* Character Art (Special) */
<<if $AchievementArt.includes("Ron OC James Character Art Special")>>
<strong><span style="color:lightgreen">Ron OC James Character Art (Special)</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Bonus\\Ron OC James Special.gif" "Rayray" "https://rayrayart.fanbox.cc">>
<<else>>
<strong>Ron OC James Character Art (Special)</strong>
|
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Ron OC James Character Art Special")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Other">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<</if>>
/* Dev Sticker Set */
<<if $AchievementArt.includes("Devs Sticker Set")>>
<strong><span style="color:lightgreen">Chibi Orange Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Bonus\\Chibi Orange.png" "Beege" "https://baraag.net/@Beege">>
<strong><span style="color:lightgreen">Chibi Oni Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Bonus\\Chibi Oni.png" "Beege" "https://baraag.net/@Beege">>
<strong><span style="color:lightgreen">Chibi Oni (Undies) Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Bonus\\Chibi Oni (Undies).png" "Beege" "https://baraag.net/@Beege">>
<strong><span style="color:lightgreen">Chibi RayRay Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Bonus\\Chibi RayRay.png" "Beege" "https://baraag.net/@Beege">>
<strong><span style="color:lightgreen">Chibi Phlixel Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Bonus\\Chibi Phlixel.png" "Beege" "https://baraag.net/@Beege">>
<strong><span style="color:lightgreen">Chibi Ron Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Bonus\\Chibi Ron.png" "Beege" "https://baraag.net/@Beege">>
<strong><span style="color:lightgreen">Rudy Excited Sticker</span></strong>
|
<<apsart "Images\\Special\\Buyable\\Bonus\\Rudy Excited.png" "Beege" "https://baraag.net/@Beege">>
<<else>>
<strong>Devs Sticker Set</strong>
|
<<if $Achievements.getRemainingPoints() >= 1>>
<<link"[Buy]<br>">>
<<set $AchievementArt.push("Devs Sticker Set")>>
<<run $Achievements.usePoints(1)>>
<<goto"Artwork Catalog Other">>
<</link>>
<<else>>
<span style="color:lightcoral">[Can't Afford]</span><br>
<</if>>
<</if>>
<br>
[[Back|Artwork Catalog]]<span style="color:Azure"><big><strong>--Art Catalog--</strong></big></span><br>
<span style="color:DarkTurquoise">Orange</span> directs you to a bookshelf which holds a series of binders. Each binder is labeled with the name of someone you know, indicating that the catalog focuses on them. <span style="color:LightSteelBlue">“Some pictures are featured in multiple character’s catalogs, but don’t worry, if you unlock it in one you unlock it in all.”</span> You can’t help but wonder how he acquired all this artwork, but you figure it is best not to ask. <br>
<strong>Current AP:</strong> <<=$Achievements.getRemainingPoints()>><br>
<br>
<span style="color:Azure"><strong>-Classmates-</strong></span><br>
[[Lucas Taylor|Artwork Catalog Lucas]]<br>
[[Benjamin Fischer|Artwork Catalog Ben]]<br>
[[Michael Reyes|Artwork Catalog Michael]]<br>
[[Carter Kent|Artwork Catalog Carter]]<br>
[[Jackson Ward|Artwork Catalog Jackson]]<br>
[[Thomas Byrne|Artwork Catalog Thomas]]<br>
[[Xavier Richards|Artwork Catalog Xavier]]<br>
[[Felix Allard|Artwork Catalog Felix]]<br>
<span style="color:Azure"><strong>-Supporter Characters-</strong></span><br>
[[Millers|Artwork Catalog Millers]]<br>
[[Nyalls|Artwork Catalog Nyalls]]<br>
[[Manuel|Artwork Catalog Manuel]]<br>
[[Shinju|Artwork Catalog Shinju]]<br>
<span style="color:Azure"><strong>-Other-</strong></span><br>
[[Other|Artwork Catalog Other]]<br>
<br>
[[Back|Achievement Shop]]<<set $AD.SkinColor to "White">>
<<set $AD.Freckles to 1>>
<<set $ADArmFreckles to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $AD.HairStyle to "Boyish">>
<<set $AD.HairColor to "Ginger">>
<<set $AD.EyeColor to "Blue">>
<<set $AD.LeftEyeColor to "Blue">>
<<set $AD.RightEyeColor to "Blue">>
<<set $AD.PenisStyle to "Uncut">>
<<set $AD.PenisSize to "Average">>
<<set $AD.Balls to "Medium">>
<<set $AD.Butt to "Average">>
<<set $ADChestScar to 0>>
<<set $ADFaceScar to 0>>
<<set $ADLeftArmScar to 0>>
<<set $ADRightLegScar to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADUndies to $KidsOrangeBriefs>>
<<set $ADBottoms to $KidsBlueJeans>>
<<set $ADTop to $KidsOrangeAnimalShirt>>
<<set $ADOuter to {
Name: "Orange Hoodie",
ID: "OuHoOr",
Type: "Hoodie",
Color: "Orange",
Slot: "Outer",
Size: "Kid",
Tags: ["Sleeves"],
Icon: "Images/Icons/Kids Clothes/Hoodie/Orange Hoodie.png",
Avatar: "Images/Avatar/Kids/Clothes/Orange Oni/Zip Up Hoodie/Orange Zip Up Hoodie Unzipped.png",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "Images/Avatar/Kids/Clothes/Orange Oni/Zip Up Hoodie/Orange Zip Up Hoodie Arms Default.png",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "Images/Avatar/Kids/Clothes/Orange Oni/Zip Up Hoodie/Orange Zip Up Hoodie Arms Default.png",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "Images/Avatar/Kids/Clothes/Orange Oni/Zip Up Hoodie/Orange Zip Up Hoodie Arms Hide Bind.png",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "A cute Hoodie.",
}>>
<<set $ADSocks to $KidsWhiteSocks>>
<<set $ADShoes to $KidsOrangeSneakers>>
<<set $ADShortsSag to 0>>
<<if $ADMuscleToggle == 1>>
<<set $AD.Build to "Normal">>
<<else>>
<<set $AD.Build to "Normal">>
<</if>>
<<if $ADPubicHairToggle == 1>>
<<set $AD.PubicHair to "None">>
<<else>>
<<set $AD.PubicHair to "None">>
<</if>>
/* DEFAULT SETTING */
<<set $ADHead to {
Name: "Peruvian Beanie",
ID: "Peru",
Type: "Peruvian Beanie",
Color: "Blue",
Slot: "Head",
Temp: 0,
Tags: ["None"],
Durability: 10,
MaxDurability: 10,
Weight: 2,
Size: "Kids",
Icon: "Images/Equipment/Baseball Cap/Beige Baseball Cap.png",
Avatar: "Images/Avatar/Kids/Clothes/Orange Oni/Peruvian Beanie.png",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "A classic cap popular even with boys who don't like baseball.",
}>>
<<set $ADFace to $None>>
<<set $ADMouth to $None>>
<<set $ADNeck to $None>>
<<set $ADUnder to $None>>
<<set $ADOver to $None>>
<<set $ADBack to $None>>
<<set $ADHands to $None>>
<<set $ADWaist to $None>>
<<if $SchoolUniforms == 1 and $AD.Outfit == "Uniform">>
<<set $ADTop to $SchoolDressShirt>>
<<set $ADBottoms to $BlackDressShorts>>
<<set $ADNeck to $SchoolTie>>
<<set $ADOuter to $PrestonJacket>>
<<set $ADSocks to $PrestonKneeSocks>>
<<set $ADShoes to $BlackDressShoes>>
<</if>>
<<if $AD.Outfit == "Pajamas">>
<<set $ADTop to $GreenPajamaShirt>>
<<set $ADBottoms to $GreenPajamaPants>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Naked">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>>
<<if $AD.Outfit == "Undies">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>
<<if $AD.Outfit == "Towel">>
<<set $ADTop to $None>>
<<set $ADBottoms to $WhiteTowel>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>>
<<if $AD.Outfit == "Gym">>
<<set $ADTop to $PurpleGymShirt>>
<<set $ADBottoms to $PurpleGymShorts>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<</if>>
<<if $AD.Outfit == "Gym Swim">>
<<set $ADTop to $None>>
<<set $ADBottoms to $PurpleTrunks>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<</if>>/* Written by: Winters */
Stepping into the arcade, you enter a world of pure, electric chaos. The arcade is full of the sounds of beeps, booms, and jingles from games that harmonize with the laughs and shouts of kids from every corner of the arcade. It is a symphony of victory and defeat. Reaching into your pocket, you check to see if your money is still there. It is your passport to this noisy, fun realm. Navigating the labyrinth of towering game cabinets with flashing lights, and kids dashing to their next activity to spend their money, you become interested in a particular game. <br>
<br>
The game in question features images of dirt bikes racing across massive logs, jagged rocks, and muddy trails on the side of its cabinet. A giant decal showcasing a backdrop of fire with giant black letters indicates the game name as “Trailblaze Fury.” The main feature of the game that has drawn your interest is the magnificent dirt bike attached. <br>
<br>
Except for the pillar running out the bottom of the bike to attach it to the game, the bike looks so real. Even the pillar is cleverly hidden with molded plastic that’s meant to look like a large boulder. It has two tires with the blocky rubber knobs on the thread, just like the real thing. The rims on the wheel are a polished metal that seems to reflect every pulsating light and flash of the various games around it. The effect is almost liquid, with colors bleeding into one another and creating a vibrant, ever-changing mosaic of the chaotic energy of the arcade. The body is covered in molded plastic of matted black covered in tendrils of flames of rich oranges and fiery reds. <br>
<br>
You pass your hand along the smooth plastic of the bike before you place it on the handlebar. On the right handlebar is a label with “Throttle” listed. <span style="Color: LightGreen">You twist the throttle experimentally, and you’re rewarded with a revving sound from the speakers embedded in the game cabinet. On the left handlebar is a label with “Brake” next to the lever. You pull on the lever and it gives a satisfying mechanical click.</span> <br>
<br>
Unable to resist the bike any longer, you clamber onto the bike, and your feet and hands find their designated locations. Even though it’s not a real dirt bike, it’s so neat and cool to be on the bike. Inserting some money, you’re instantly rewarded with the vibrations that mimic a thrumming engine. <span style="Color: LightGreen">The vibrations running through your body feel quite nice.</span> A screen in front flashes to show an avatar on a similar bike at the start line of an obstacle course. It seems the object of the game is to complete the course in the fastest time. Bonus points are awarded by performing dangerous tricks. Grinning, you pull on the throttle to start the game. <br>
<br>
As the game starts you burst off the starting line. The course turns quickly, and you lean on the bike in anticipation. The bike responds to every subtle movement you make. A little too well. <span style="Color: LightCoral">The moment you lean to one side, the bike tips over before locking at a 45-degree angle. It happens so suddenly that you nearly fall off the side.</span> You manage to hold on and push your one leg off the ground to right yourself. <span style="Color: LightSteelBlue">Unfortunately, you push too hard and the bike tips over to the other side. On screen your avatar crashes before a new one is replaced along with a time penalty.</span> You push off the other side and then splay your legs out to straddle the bike in order to get your balance back. One settled, you put your feet back on the foot pegs. <br>
<br>
Pulling on the throttle you start to accelerate. Up ahead the trail turns rocky, and when you ride over them, the pleasant vibration in the bike is replaced with a violent rattling as a piston in the bike starts to go off like a jackhammer. <span style="Color: LightCoral">You let out an involuntary chorus of grunts, gasps, and groans during this. The moment you pass over this terrain the rattling stops, and it’s so sudden that your stomach lurches at the sudden change.</span> A series of turns comes up, and once again you struggle to keep control of the bike as it moves side to side. <br>
<br>
The final stretch comes up, and you see several large logs on the trail. As you drive over the first log, a pneumatic piston goes off and the bike physically rears up in response. The sudden movement surprises you, and you start sliding off the slick plastic bike. <span style="Color: LightCoral">You pull hard on the handles to stop yourself from falling, but unfortunately that means that you rev the engine again as the bike quickly falls back down, before shooting back up again as you hit the next log. Unfortunately, this happens right when you move your body back into position, and the bike rams you hard in the crotch. Nausea floods your body from the impact and pain.</span> Half paying attention to the game, you slow down the bike to gently go over the logs. The bike still shoots up, but not as hard or fast. <br>
<br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
Completing the race, your score is atrocious. It is not even close to the top scores that are displayed. <span style="Color: LightCoral">Gingerly getting off the bike, your feet start to wobble, and the arcade begins to lurch from the dizziness you got from the race. Your vision blurs at the edges, and the faces of people and the patterns and lights of the arcade become a nauseating smear of color and motion.</span> Taking a step, you stumble and nearly fall into a group of kids playing skee ball. You manage to stop yourself from knocking over a boy around Noah’s age. The boy gives you an uncertain look as you’re nearly touching him with your body. Giving him a reassuring smile, you manage to focus enough to stumble through the arcade before you’re able to find a seat to recover. <br>
<<needChange "Fun" 10>>
<<addMoodlet "Pained" 6>>
<br>
[[Continue|Arcade]]/* Written by: Winters */
Walking through the arcade, your senses are flooded with the colors, lights, and sounds of various arcade machines as they invite you to spend your money for the chance to achieve a fleeting moment of high-score glory. The squeals of delights of kids are in competition with the shouts of frustration from others. <br>
<br>
One particularly large game, called <span style="Color: LightSteelBlue">“Neon Gauntlet”</span>, earns your attention. The game cabinet is black with art on the side that depicts helmeted racers on futuristic bikes in a tight race on a road of pure light. Large speakers and a powerful subwoofer in the front of the cabinet belt out a thumping techno soundtrack that makes the entire cabinet vibrate. True to its name, the cabinet is accented by strips of neon lights that pulse and shift in color to match the music. <br>
<br>
Inside are four full-sized, molded plastic bikes. Three of the bikes are occupied by boys around your age that are engaged in a tight race. The bikes are sleek, with an angular and futuristic design. A high-gloss finish catches the light from the neon lights, and there's a prominent "Neon Gauntlet" logo emblazoned on the side in a sharp, stylized font. The seat and handlebars are angled that you can lean into, just like a real racer. You have a strong desire to ride one. <br>
<br>
Seeing that the race has finished and a new one is about to start, you put in a few tokens and slide onto the last bike. The main screen changes as a new race is about to begin. Shots of a treacherous racetrack carved from pure light that go through and over a city lined with futuristic skyscrapers are revealed before settling on the starting line. The screen shows four avatars on futuristic bikes lined up, before splitting into individual viewpoints for each player. Hand tightening around the throttle, you lean in as the race begins. <br>
<br>
/* VIDEO GAME SKILL CHECK */
/* As we don't currently have the skill, it will be set to random. */
<<set _random to random(1, 2)>>
<<if _random == 1>>
The moment the horn is blared, you twist on the throttle as hard as you can. Your avatar goes shooting forward onto the racetrack. The neon city lights blur into streaks of vibrant color as you weave through a labyrinth of glowing skyscrapers and jump massive chasms. The other racers are all close to you as they try to pull ahead, or push you off the course. The thumping techno music seems to be in sync with the beating of your racing heart as the intensity increases. <br>
<br>
You press your body even closer onto the bike, as if this will aid you in going faster. The screen flashes with points and notifications, but you focus solely on the road. The final part of the course is coming up, and you have two others ahead of you. <span style="Color: Yellow">It’s risky, but you go for the inside of the track. The risk of falling off the course is high, but it is your only chance.</span> You bank hard on the bike as you go to a 45 degree angle and cut inside. You can almost feel the wind on your face and the G-force pulling on your body as you drift around the hairpin turn. <br>
<br>
<span style="Color: LightGreen">You’re able to precisely complete the maneuver, and you hear at least one boy exclaim in awe. Once you’re through the turn, you snap the bike back and twist the throttle hard while hitting the nitrous boost for that final push to the finish line.</span> <br>
<br>
<span style="Color: LightSteelBlue">Your vision tunnels as all you see is the road and that finish line. The loud noises and shouts that fill the arcade fade as you only hear the hum of the bike. It’s as if you’re actually riding a real bike. This quickly dissipates as a large notification of you coming in first flashes on the screen. It takes a moment for you to realize that you won, and you let go of the throttle.</span> Your hand is a bit shaky from gripping the handle so hard. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
Raising yourself upright on the bike, you start to realize how sweaty you’ve gotten from the race. <span style="Color: LightGreen">The other boys are all staring at you, before they smile and give you an approving nod. They all seem impressed with what you did.</span> The boys then get off their bikes to find another game to play. You stay on the bike for a moment as you watch the screen with your player avatar holding a trophy. <span style="Color: LightGreen">It may seem silly to some, but you feel proud of yourself. Smiling, you also get off the bike to find another game.</span> <br>
<<needChange "Fun" 10>>
<br>
[[Continue|Arcade]]
<<else>>
The moment the horn is blared, you twist what you think is the throttle as hard as you can. It turns out it is not the throttle, but something the label identifies as a clutch, whatever that is. <span style="Color: LightCoral">Your bike stalls out as the other races streak ahead of you. Eventually you’re able to find the throttle and start moving, but you struggle to keep out. The course is also hard to navigate with the bike and as you fall off the course several times.</span> Several valuable seconds are lost each time you fall off. <br>
<br>
You start to get use to driving the bike and are able to stay on the course. You even start to catch up when the boy next to you banks hard on his bike. <span style="Color: Pink">The bikes are close enough that his body pushes against yours when he does this. The sudden warmth and contact of his body distracts you, and next thing you know you’ve fallen off the course again</span>. <br>
<br>
By the time you’re brought back onto the course, a notification flashes on the screen informing you that the race is over. The other boys have easily taken the top spots in the race. The screen also flashes everyone’s’ scores, and one boy laughs as he reads your score. He looks over at you. <br>
<br>
<span style="Color: LightSteelBlue">“You know you must use the gas to move forward? You got to twist your wrist around the throttle,”</span> he says as he makes a gesture of twisting an invisible shaft. He laughs again before getting off the bike to find another game. <span style="Color: LightCoral">Your face burns a little in embarrassment at being called out for playing so poorly.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 1,
},
},
]>>
<<ad _ad>>
The boy next to you that pressed up against the race looks over at you and rolls his eyes. <span style="Color: LightSteelBlue">“Don’t mind him,”</span> he says. <span style="Color: LightSteelBlue">“He spends so much money on this game that he’ll never be able to afford college. You shouldn’t feel bad about that attempt. You’ll get better when you get use to the controls.”</span> He gives you a smile before getting up himself to find another game. <span style="Color: LightGreen">Feeling a bit better about yourself, you get off the bike to find another game. While it was challenging, it was still fun.</span> <br>
<<needChange "Fun" 10>>
<br>
[[Continue|Arcade]]
<</if>><<set $Minutes += 20>>
<<set $Money -= 1>>
Browsing around for a few minutes, you eventually spot the popular dancing game, Disco Dance Riot and immediately get in the mood to bust a move! Despite being usually popular, the game was empty, so you quickly run over and input a dollar to do a round of songs. <br>
<br>
Bouncing around on flashing arrows, listening to songs in languages you don’t understand, all the while getting some exercise in without realizing it. <span style="color:lightgreen">Disco Dance Riot is truly a blessing of a game for young kids and college students alike. It may be silly, but it’s a fun sort of silly that entertains you and provides enjoyment the entire time.</span> Until it’s over, that is, because now you just feel tired. <br>
<<skillPoints "Athletics" 3>>
<<needChange "Fun" 25>>
<<needChange "Energy" -4>>
<br>
[[Continue|Arcade]]<<set $Minutes += 20>>
<<set $Money -= 1>>
Browsing the large collection of games and activities that fill the arcade, your eyes spot the collection of large racing games. Built with a moveable cockpit to fully immerse the player, Fonz Sunset was the racing game that everyone was talking about. Seeing as an entire prix of 3 races was only a dollar, you decide to strap in and see if you have a need for speed. <br>
<br>
Your knowledge of cars is lacking, though the display of different stats and speeds allow you to select something that you think will perform well. You even get the car in your favorite color and select which grand prix you’d like to play. Once selected, the countdown begins and you smirk and strap in as the starting horn chimes, all the cars taking off at incredible speeds! <br>
<br>
The first race is smooth, a point-to-point race in the city with minimal turns and lots of long stretches where the speed of your car shines. <span style="color:lightgreen">You hardly even need to try to get first place!</span> You can’t help but roll your eyes at the AI in last place, who were randomly given off-road vehicles whose tires were wholly unprepared for the roads of the city. <br>
<br>
<<set _Random to random(1, 2)>>
<div id=choice>
<<link "Continue">>
<<replace"#choice">>
/* Victory */
<<if _Random == 1>>
But the next race proves to be a struggle, an off-road race. <span style="color:lightgreen">Thankfully, the car you picked had some off-roading capability, even if it wasn’t the best.</span> Despite this setback, your skill and luck are able to keep you in the running and you finish in the top 5, leaving you in a great position to win the entire prix. <br>
<br>
The final race was a mix of off-roading and on-roading, which mixed something your car was good at with something your car was great at! Your choice of vehicle really proved to be a boon, as you are able to keep a consistent pace as you battle with two other properly suited cars for the gold. Sadly, in the end, you get second. <span style="color:lightgreen">However, that is enough to get you enough points to finish the prix in first place and you fist bump the air in celebration as the music of victory blares from your machine!</span> <br>
<<needChange "Fun" 25>>
<br>
[[Continue|Arcade]]
/* Defeat */
<<else>>
<span style="color:lightcoral">However, in the next race, you are forced to eat your words. An off-road dirt track. While your car was perfect for street races, in fact too perfect, it was useless off-roading.</span> As soon as you hit the dirt your speed is cut in half and you find yourself losing positions faster than you could count. You tried your damnest to gain speed on the small parts of the track with paved roads, but it did little to offset the large amount of slowing dirt. You even get your car stuck in the mud at one point and are forced to respawn in order to continue. <br>
<br>
<span style="color:lightcoral">In the end, you are left in last place, which brings you down in the rankings for the overall prix.</span> The final race goes better, having a larger mix of paved roads for you to gain speed on, but your turning sinks any chances of you placing in the top 3 and in the end, you finish 6th in the race and 4th in the overall prix. <span style="color:lightcoral">Not an embarrassing defeat, but still a defeat.</span> <br>
<<needChange "Fun" 20>>
<br>
[[Continue|Arcade]]
<</if>>
<</replace>>
<</link>>
</div><<set $Location to {
Name: "Arcade",
Indoors: 1,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "Arcade",
}>>
<span style="color:Azure"><big><strong>--Arcade--</strong></big></span><br>
You stand in the arcade of the entertainment district. The design of the room is right out of the 90s, with neon lights and a space-themed carpet full of bright colors that shine under the purple glow of the lights. There was music in the background, but it was mostly drowned out by the sounds of the arcade machines, all mixing together into a symphony of noise that somehow screams fun. <br>
<br>
The machines themselves were a mix of classics and new modern games. Foosball, basketball, claw machines, dance games, shooters, racing; There were so many you didn’t even know where to begin! And despite being full of people, there were still dozens of available games. Being in a popular tourist destination had its benefits, and a large arcade to entertain the children of said tourists was one of them. <br>
/* NPC SEEN */
<<include "NPC Inspect">>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
<<if $Money >= 1>>
<<link"Play Any Game ($1 0:20)">>
<<set _Random to ["Arcade Games Racing Basic", "Arcade Games Dancing Basic", "Arcade Racing Game 1", "Arcade Racing Game 2"]>>
<<if $ToggleOCJQ == 1 and $OCJQMet != 1>>
<<set _Random.push("OC JQ Intro")>>
<</if>>
<<if $ToggleOCManuel == 1 && $OCManuelSecret == 1>>
<<set _Random.push("OC Manuel Arcade Racing")>>
<</if>>
<<set _event to _Random.random()>>
<<goto _event>>
<</link>><br>
<<link"Play a Racing Game ($1 0:20)">>
<<set _Random to ["Arcade Games Racing Basic", "Arcade Racing Game 1", "Arcade Racing Game 2"]>>
<<if $ToggleOCManuel == 1 && $OCManuelSecret == 1>>
<<set _Random.push("OC Manuel Arcade Racing")>>
<</if>>
<<set _event to _Random.random()>>
<<goto _event>>
<</link>>
<<else>>
<span style="color:lightcoral">Play Any Game ($1 0:20)</span>
<span style="color:lightcoral">Play a Racing Game ($1 0:20)</span>
<</if>><br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
<img src="Images\World Map\Individual Icons\Entertainment District.png">
[[Entertainment District (0:01)|Entertainment District][$Minutes += 1]]<br>/* LOCATION */
<<set $Location to {
Name: "Avendale",
Indoors: 0,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "Neighborhood",
}>>
<<if $Player.Energy <= 5>>
<<include"Town Pass Out">>
<<elseif $HadAccident>>
<<include"Town Pee">>
<<else>>
<span style="color:Azure"><big><strong>--Avendale--</strong></big></span><br>
You stand at the gate to Avendale, a rich planned community of old, large estates. While not mansions, even from this distance the size of the buildings impressed you. With large driveways, pristine gardens, and even some fountains! It was no wonder that it was gated and could only be accessed by those who live there or those with guest passes. <br>
<br>
As you walk towards the gate, an older security guard pokes his head out of the gatehouse. <span style="color:LightSteelBlue">“Sorry kid, this is a private community. I can’t let you in unless you live here or have a Guest Pass.”</span> <span style="color:lightcoral">The guard sends you back the way you came.</span><br>
<br>
/* NPC SEEN */
<<include "NPC Inspect">>
<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
/* CITY BUS */
<<if $Money >= 3>>
[[Take the City Bus ($3 0:10)|Take the City Bus][$CityBusStart to "Northend"]]<br>
<<else>>
<span style="color:lightcoral">Take the City Bus ($3 0:10)</span><br>
<</if>>
<<if $LinkTravel == 1>>
<<if $Bike != 1>>
<img src="Images\World Map\Individual Icons\Two Story Neighborhood.png">
[[Dellwood Street (0:10)|Dellwood Street][$Minutes += $TravelTime]]<br>
<<else>>
<img src="Images\World Map\Individual Icons\Two Story Neighborhood.png">
[[Dellwood Street (0:05)|Dellwood Street][$Minutes += $TravelTime]]<br>
<</if>>
<</if>>
<br>
<div style="position: relative">
<img src="Images\World Map\Town Map.png"
style="position: absolute; left: 0; top: 0" alt="Town Map" usemap="#Town">
<img src="Images\World Map\Here.png"
style="position: absolute; left: 78px; top: 7px" alt="Town Map">
<<include"World Map Quest Marker Tracker">>
</div>
<map name="Town">
<area shape="rect" coords="152,7,205,60" alt="2Story Neighborhood" onclick="$.wiki('<<goto[[Dellwood Street]]>><<set $Minutes += $TravelTime>>')" />
</map>
<</if>>/* LOCATION */
<<set $Location to {
Name: "Boardwalk",
Indoors: 0,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "Downtown",
}>>
<<if $Player.Energy <= 5>>
<<include"Town Pass Out">>
<<elseif $HadAccident>>
<<include"Town Pee">>
<<else>>
<span style="color:Azure"><big><strong>--Boardwalk--</strong></big></span><br>
You stand at the entrance to the city’s impressive Boardwalk. Your old town didn’t have anything like this, it was like a permanent fair or amusement park built atop a dock! It was a bit pricey, having an entry fee along with fees for most of the rides, but you were sure it would be worth it! You could see a Ferris Wheel and a small coaster from the entrance. <br>
<br>
<span style="color:lightcoral">“Majority of Board Walk currently closed due to renovations.”</span><br>
<br>
/* NPC SEEN */
<<include "NPC Inspect">>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
[[Enter Abandoned Shop|Achievement Shop Entrance]]<br>
<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
/* CITY BUS */
<<if $Money >= 3>>
[[Take the City Bus ($3 0:10)|Take the City Bus][$CityBusStart to "Northend"]]<br>
<<else>>
<span style="color:lightcoral">Take the City Bus ($3 0:10)</span><br>
<</if>>
<<if $LinkTravel == 1>>
<<if $Bike != 1>>
<img src="Images\World Map\Individual Icons\Food District.png">
[[Food District (0:10)|Food District][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Beach.png">
[[Beach (0:10)|Beach][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Redlight District.png">
[[Redlight District (0:10)|Redlight District][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Trailer Park.png">
[[Trailer Park (0:10)|Trailer Park][$Minutes += $TravelTime]]<br>
<<else>>
<img src="Images\World Map\Individual Icons\Food District.png">
[[Food District (0:05)|Food District][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Beach.png">
[[Beach (0:05)|Beach][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Redlight District.png">
[[Redlight District (0:05)|Redlight District][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Trailer Park.png">
[[Trailer Park (0:05)|Trailer Park][$Minutes += $TravelTime]]<br>
<</if>>
<</if>>
<br>
<div style="position: relative">
<img src="Images\World Map\Town Map.png"
style="position: absolute; left: 0; top: 0" alt="Town Map" usemap="#Town">
<img src="Images\World Map\Here.png"
style="position: absolute; left: 4px; top: 155px" alt="Town Map">
<<include"World Map Quest Marker Tracker">>
</div>
<map name="Town">
<area shape="rect" coords="152,81,205,134" alt="Food District" onclick="$.wiki('<<goto[[Food District]]>><<set $Minutes += $TravelTime>>')" />
<area shape="rect" coords="152,155,205,208" alt="Redlight District" onclick="$.wiki('<<goto[[Redlight District]]>><<set $Minutes += $TravelTime>>')" />
<area shape="rect" coords="4,229,57,282" alt="Beach" onclick="$.wiki('<<goto[[Beach]]>><<set $Minutes += $TravelTime>>')" />
<area shape="rect" coords="152,229,205,282" alt="Trailer Park" onclick="$.wiki('<<goto[[Trailer Park]]>><<set $Minutes += $TravelTime>>')" />
</map>
<</if>><<if $TutorIntro != 1>>
<<include"Tutor Intro">>
<<else>>
<<set $Minutes += 60>>
You walk into the Community Center. Inside there's a large room full of tables, chairs, some beanbags, and other assorted things. It looks like a pretty nice place to do homework or hang out. It is full of mostly elementary schoolers, but you see some kids your age as well as some high schoolers.<br>
<br>
There are two ladies working at the counter. <span style="color:DarkTurquoise">Melanie</span>, the secretary, handles the Center's different workshops and room reservations, while <span style="color:DarkTurquoise">Mrs. McIntyre</span> manages the Tutoring program, as well as the "community-student relationships". You walk towards her and ask if there is anyone who needs tutoring today.<br>
<br>
<<set _Random to ["Tutor Kid From School", "Tutor Help Kid Reading", "Tutor Spoiled Brat"]>>
<<if $EnglishGrade >= 80>>
<<set _Random.push("Tutor Classmate Jackson")>>
<</if>>
<<if $MathGrade >= 80>>
<<set _Random.push("Tutor Classmate Michael")>>
<</if>>
<<if $HistoryGrade >= 80>>
<<set _Random.push("Tutor Classmate Thomas")>>
<</if>>
/* Ben Events */
<<if $BenSocial > 50 or $BenSocialRank > 0>>
<<set _Random.push("Ben Tutor Formula Song")>>
<</if>>
/* Isaac Events */
<<if $ToggleOCIsaac == 1 and $OCIsaacIntro == -1>>
<<set _Random.push("OC Isaac Tutor Bathroom Help", "OC Isaac Tutor Dropping Crayon", "OC Isaac Tutor Accident")>>
<</if>>
/* Nyall Events */
<<if $ToggleOCSebastian == 1 && $OCColeMet == -1>>
<<set _Random.push("OC Cole Shorts Investigation")>>
<</if>>
/* Zacky Events */
<<if $ToggleOCZacky == 1 && $OCZackyMet != -1 && $ToggleDiapers == 1 && $ToggleBladder == 1>>
<<set _Random.push("OC Zacky Intro")>>
<</if>>
<<set _event to _Random.random()>>
<<include _event>>
<</if>><<set $Minutes += 15>>
<<set $Money -= 2>>
You walk inside and go up to the register. The young man at the register asks what you would like and you order one coffee. He seems a bit surprised that someone your age is ordering coffee, but shrugs it off and asks you to take a seat outside and he’d have it brought to you shortly. Thankfully, the Café isn’t too busy and you are able to quickly find a seat and a minute later your coffee is brought out to you.<br>
<br>
You put in more sugars than one of their normal customers would, but drink the entire thing and soon feel a jittering surge of energy. You heard young boys drinking caffeine may cause them to crash, but for now, it gives you all the energy you need!<br>
<<needChange "Energy" 25>>
<<addMoodlet "Caffeine Buzz" 6>>
<br>
[[Continue|Cafe]]<<set $Minutes += 20>>
<<set $Money -= 5>>
You walk inside and go up to the register. The young man at the register asks what you would like and you order a salad. He asks you a few questions about what you want in it then asks you to sit down outside and he’ll have it brought out in just a moment. Thankfully, the Café isn’t too busy and you are able to quickly find a seat and a minute later your salad is brought out to you.<br>
<br>
The salad is full of bright colors of different vegetables and fruits, you’re sure <span style="color:DarkTurquoise">Your Father</span> would be proud to see you eating so healthy. Not only is it delicious, but the freshness of it leaves you feeling happier and confident!<br>
<<needChange "Hunger" 35>>
<<addMoodlet "Delicious" 7>>
<br>
[[Continue|Cafe]]<<set $Location to {
Name: "Cafe",
Indoors: 0,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "Food District",
}>>
<span style="color:Azure"><big><strong>--Café Le Chat Blanc--</strong></big></span><br>
You stand in front of the small French Café. It is a cute establishment that is painted blue and white and serves coffees, teas, pastries, and salads. It has a few seats inside, but a majority of the seating is outside along small circular tables under a blue awning. It is very popular as a place to start your day, meet up and chat, or relax after a long day. Due to how busy it is, they are always looking for more servers and generally hire High School or Middle School kids.<br>
<br>
/* NPC SEEN */
<<include "NPC Inspect">>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
<<if $Money >= 2 and $Caffeine != 1 and $Caffeine != 2>>
[[Have a Coffee ($2 0:15)|Cafe Coffee]] <span style="color:Green">+Energy</span><br>
<<elseif $Caffeine == 1 or $Caffeine == 2>>
<span style="color:lightcoral">Have a Coffee (You can't handle anymore Caffeine at the moment.)</span><br>
<<else>>
<span style="color:lightcoral">Have a Coffee ($2 0:15)</span><br>
<</if>>
<<if $Money >= 5>>
[[Order a Meal ($5 0:20)|Cafe Meal]] <span style="color:Green">-Hunger</span><br>
<<else>>
<span style="color:lightcoral">Order a Meal ($5 0:20)</span><br>
<</if>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
<img src="Images\World Map\Individual Icons\Food District.png">
[[Food District (0:01)|Food District][$Minutes += 1]]<br><<set $Minutes += 15>>
/* OPENING */
You begin to wander the shelves of unfamiliar books and topics, trying to find something that sparks your interest.<br>
<br>
<<set _booklist to []>>
/* ADDING BOOKS */
/* NATURISM: THE FREE SPIRIT */
<<if $Skill.Perks.includes("Library Browse") and $BookNaturism != 1 and $BookNaturism != 2>>
<<set _booklist.push("Naturism")>>
<</if>>
/* LEVEL 2 SKILL BOOKS */
<<if $Skill.Perks.includes("Library Browse") and $StudyBookCooking != 1>>
<<set _booklist.push("Cooking")>>
<</if>>
<<if $Skill.Perks.includes("Library Browse") and $StudyBookActing != 1>>
<<set _booklist.push("Acting")>>
<</if>>
/* NO BOOKS */
<<if _booklist.length == 0>>
After spending a few minutes searching, you don’t find anything that sparks your interest. <span style="color:Yellow">(There are currently no new books available.)</span>
<br>
[[Continue|City Library]]
<<else>>
<<set _randombook to _booklist.random()>>
/* NATURISM: THE FREE SPIRIT */
<<if _randombook == "Naturism">>
<<set $BookNaturism to 1>>
You find yourself in the alterative culture section of the library, skimming through the titles along the spine of the books. Some semi-interesting titles here and there, about different countries or religions, but nothing catches your eye, until you reach the far corner and spot a tan book with green writing upon it. Of course, it isn’t the title or design that catch your eye, but the small piece of the cover that you spot. <span style="color:pink">It was a boy, about your own age, and it didn’t look like he was wearing any clothes!</span> <br>
<br>
You glance around, making sure you were alone, before taking the book off the shelf and examining its cover. <span style="color:Pink">Sure enough, it was a naked boy along with his whole family, two parents and a sister about the same age. They were all nude, except there was a convenient fig leaf covering their bits.</span> But the small text at the bottom of the cover caught your eye next: <span style="color:LightSteelBlue">“Warning: Book Contains Nudity!”</span>. <br>
<br>
Your eyes finally move to the title of the book <strong><span style="color:LightSteelBlue">“Naturism: The Free Spirit”</span></strong>. The word sounded a bit familiar, but you couldn’t place your finger on where you’ve heard it before. Regardless, if it was about naked boys, it may be worth the read! Away from prying eyes, of course. <br>
<br>
<span style="color:lightgreen">New Book Unlocked: <strong>“Naturism: The Free Spirit”</strong></span> <br>
<br>
[[Continue|City Library]]
/* COOKING SKILL BOOK */
<<elseif _randombook == "Cooking">>
While mindlessly walking the aisles of books in the library, you unexpectedly find yourself in the cooking section. The pictures of food that line the covers look so good you could almost smell them! One book catches your attention: <span style="color:lightgreen"><strong>“Cooking for Beginners: A Guide to the Essentials!”</strong></span> With this, you could begin your own culinary adventure and cook up some delicious treats! <br>
<span style="color:lightgreen">Skill Book Unlocked: <strong>“Cooking”</strong></span><br>
<br>
<<set $StudyBookCooking to 1>>
[[Continue|City Library]]
/* ACTING SKILL BOOK */
<<elseif _randombook == "Acting">>
They seem to have books about everything these days, leaving you a little overwhelmed and unsure where you should start. That is, until a bright golden star on the spine of a colorful book catches your eye. <span style="color:lightgreen"><strong>“Becoming Someone New”</strong></span>, what a strange title. Was it some sort of mystery novel? Quickly reading the back, you realize that it was a guide to acting and performance written by “Selina Taylor”, a famous actress you’ve seen in a couple of Your Father’s favorite movies. Could be an interesting read! <br>
<span style="color:lightgreen">Skill Book Unlocked: <strong>“Acting”</strong></span> <br>
<br>
<<set $StudyBookActing to 1>>
[[Continue|City Library]]
<</if>>
<</if>><<set $Minutes += 60>>
/* STAGE ONE */
<<if $BookNaturismStudy == 0>>
You take the book, along with a generic second one, and head over to one of the reading tables in the corner of the library. You stealthily place the Naturism book inside the other one, nervous about what people would think if they saw you reading such a book. Come to think of it, how could a book like this be in a public library? Sure, you’ve seen some risqué books in a library before, but this book showed full-on nudity if the warning on the front was any indication. <br>
<br>
You skim through the first few pages, all words. Your interest only let you glance at the text, which seemed to be defining what “Naturism” was, before your curiosity got the better of you and you begin to turn the pages looking for nude pictures. And you found them. <br>
<br>
<span style="color:pink">A few pages in you begin to see some pictures of nude adults, doing everyday tasks as if it was only natural to do them nude. Your horny preteen mind moved your attention to the variety of penises on display, all adults. Long, short, thick, thin, hairy, shaved. You’ve never seen so many in one place! You couldn’t help but notice that your own little pecker was getting hard by seeing all these nude photos, despite none of them being sexual. You even began to wonder what your own will look like when you’re older.</span> <br>
<br>
Then you see it, boys. As young as <span style="color:DarkTurquoise">Noah</span> to older than <span style="color:DarkTurquoise">Gabe</span>. <span style="color:pink">All nude, smiling, and just living their life. They were cute, adorable even, and you almost considered taking the book home. Though the more you looked, the more you realized that nothing about this was sexual. Sure, you were turned on by them, but considering your age and hormones, it was little surprise. You couldn’t help but wonder what drove these young lads to live their lives naked. And was it really worth it? You needed to investigate these further when you weren’t so distracted by nude boys.</span> <br>
<span style="color:lightgreen">(You have begun your journey into discovering Naturism. Continue reading the book to learn more!)</span><br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Kids", "Preteens", "Teens", "Adults"]>>
<<arousalGain 5 _arousalbs _arousalkink>>
<br>
<<set $BookNaturismStudy to 1>>
[[Continue|City Library]]
/* STAGE TWO */
<<elseif $BookNaturismStudy == 1>>
You begin to read the pages more carefully, <span style="color:pink">while taking the occasional break to ogle at pictures of naked boys,</span> you begin to read up on what exactly naturism is. It seems that naturism is a lifestyle practice of non-sexual social nudity in public and private. Its base idea is that nudity is not sexual on its own and is a natural thing. <br>
<br>
Seeing this, you feel a little bad about getting aroused by looking at these pictures, like you were disrespecting the people in them. But thoughts fill your head, how were they not embarrassed? And what did they do if they got a boner in public? You’ve been on the receiving end of many boners popping up at the worst times, and it wasn’t a fun situation even when you had clothes to cover it! <span style="color:pink">Having a raging boner in the middle of class was bad enough, imagine it happening while you are completely naked and unable to even try to hide it!</span> <br>
<br>
While the idea sounded fun, you just couldn’t stop thinking how embarrassing it would be! Still… it did sound pretty freeing. <br>
<span style="color:lightgreen">(Learning more about Naturism has made you more confident, but you are still too nervous to try it yourself. Maybe if you read up a bit more on it.)</span> <br>
<br>
<<set $BookNaturismStudy to 2>>
[[Continue|City Library]]
/* STAGE THREE */
<<elseif $BookNaturismStudy == 2>>
You continue reading, no longer seeing the naked pictures as lewd, but just as people living their lives. <span style="color:lightgreen">A group of friends playing games in a bedroom, a family cooking dinner in their yard, some kids happily playing on a playground. All nude, but no longer in the way you were used to. It wasn’t sexual, it wasn’t embarrassing, there was no pointing fingers or laughing. Everyone was just living in the way they wanted to.</span> <br>
<br>
Their penises were all shapes and sizes, but you never felt like the little ones were being made fun of or the larger ones were being lewded, it was all natural. All the boys had a penis, so it didn’t matter if someone saw it, since everyone knew they had one. But you still couldn’t shake your doubts. <span style="color:lightcoral">If you went to school the next day as naked as the day you were born, you would never hear the end of it from your classmates. They would point, laugh, tease, poke, and prod! You don’t know if you could handle that.</span> <br>
<br>
But <span style="color:DarkTurquoise">Jackson</span> did, in his own way. You’re pretty sure everyone in school has seen <span style="color:DarkTurquoise">Jackson</span> naked at least once, and he never seemed to care. People would point and laugh at him, but he would laugh along with them. He didn’t understand what was so humiliating about being naked. He liked his body, he was comfortable in it. He didn’t care what other people thought. He would probably jump at the chance to go to school naked. <br>
<br>
But… could you really do this? Was it even legal? Would you try it once and end up arrested for indecent exposure, landing yourself in a jail cell naked with hardened criminals? <br>
<span style="color:lightgreen">(Your confidence is growing, but some doubts still remain. Only thing left to do is a bit more research and talking yourself into that final step.)</span> <br>
<br>
<<set $BookNaturismStudy to 3>>
[[Continue|City Library]]
/* STAGE FOUR */
<<elseif $BookNaturismStudy == 3>>
With the Naturism book in hand, no longer hidden behind the cover of another, you head over to the library’s computers and begin to do some research. While you were still nervous about taking the big step of actually being naked in public, you had some questions before you would even want to attempt that. Firstly and most importantly, the legal ones. <span style="color:lightgreen">Strangely enough, public nudity was not outright illegal in Opal City, at least not fully.</span> <br>
<br>
Public nudity was completely legal in residential districts, as it seems the founder, while not a naturist himself, had a love for them. But things got a bit trickier when you looked into the other areas of town. It was against the law in the main part of town, the mayor stating that it may make tourists ‘uncomfortable’. The public pool used to allow it, but the recent new manager seemed to be a bit of a prude and banned it. <span style="color:lightcoral">It says he even tried to ban speedos! What a mad lad!</span> <br>
<br>
While you expected the beach to be okay, you were surprised to find it had also been banned in the same ‘tourist’ law. Though this one did have a catch, kids 10 and under were still allowed to swim in the buff. You briefly wonder if you could convince <span style="color:DarkTurquoise">Noah</span> to go for a little nude swim in the ocean. Pushing that thought from your mind, you figure you’ve got all the information you need. <br>
<br>
So it was legal to be nude in the residential areas at least, but if you wanted to take it further you’d have some work to do. <span style="color:pink">Regardless, you were still too nervous to even attempt it. Maybe with some practice? To build your confidence? Maybe some light streaking at home? Let <span style="color:DarkTurquoise">Gabe</span>’s teasing prepare you for the outside world. Maybe start by keeping at least your underwear on while in public? Still embarrassing, but not as bad as being fully naked. Regardless, you were ready to at least give it a try.</span> <br>
<span style="color:lightgreen">(With confidence and knowledge, you think you are ready to enter the world of Naturism head-on! Or at least with some baby steps...)</span><br>
<br>
<<include"Naturism Skill Level Up">>
<br>
<<set $BookNaturismStudy to 4>>
<<set $BookNaturism to 2>>
[[Continue|City Library]]
<</if>><<set $Minutes += 20>>
<span style="color:Gray">[Studying is currently a place holder that gives XP, later on it may have events or such.]</span><br>
<br>
<span style="color:LightGreen">You spend some time studying $SkillCheckType! You feel you understand it a bit better than before!</span><br>
/* XP GAIN */
<<set $SkillCheckDifficulty to $SchoolSkillLevel - 1>>
<<set $SkillCheckTime to 0.3>>
<<set $SkillTrainBook to 1>>
/* COOKING */
<<if $SkillCheckType == "Cooking">>
<<if $CookingSkill > 3>>
<<set $SkillCheckDifficulty to 0>>
<</if>>
<</if>>
/* ACTING */
<<if $SkillCheckType == "Acting">>
<<if $ActingSkill > 3>>
<<set $SkillCheckDifficulty to 0>>
<</if>>
<</if>>
<<skillPoints $SkillCheckType 3>>
<br>
<<include"Study Bonus">>
[[Continue|City Library]]<<set $Location to {
Name: "City Library",
Indoors: 1,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "Main Street",
}>>
<<if $Time.between(6, 0, 19, 0)>>
<<set _randomevent to random(1, 50)>>
<<else>>
<<set _randomevent to 100>>
<</if>>
<<if _randomevent == 1>>
<<set _randomeventpassage to {
"Library Random Encounters Napping Kid": 10,
}>>
<<set _event to _randomeventpassage.random()>>
<<include _event>>
<<else>>
<span style="color:Azure"><big><strong>--Opal City Public Library--</strong></big></span><br>
You stand inside the Opal City Public Library. It is an impressive multistory library with large windows and dark wood floors. It is very modern, with a lot of open floor space, work tables, and computer stations. It has stairs leading up to the other floors, along with a single elevator. Each floor seems to be dedicated to a different type of visitor, with the bottom floors more for workers and college students and the top floors more aimed toward children.<br>
<br>
/* NPC SEEN */
<<include "NPC Inspect">>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
<<if $Skill.Perks.includes("Library Browse")>>
[[Browse (0:15)|City Library Browse]]<br>
<</if>>
<<if $BookNaturism == 1>>
[[Study "Naturism: The Free Spirit" (1:00)|City Library Study Naturism]] <span style="color:Green">+Naturism</span><br>
<</if>>
[[Study Math (0:20)|City Library Study][$SkillCheckType to "Math"]] <span style="color:Green">+Math</span><br>
[[Study History (0:20)|City Library Study][$SkillCheckType to "History"]] <span style="color:Green">+History</span><br>
[[Study Science (0:20)|City Library Study][$SkillCheckType to "Science"]] <span style="color:Green">+Science</span><br>
[[Study English (0:20)|City Library Study][$SkillCheckType to "English"]] <span style="color:Green">+English</span><br>
<<if $StudyBookCooking == 1>>
[[Study Cooking (0:20)|City Library Study][$SkillCheckType to "Cooking"]] <span style="color:Green">+Cooking</span><br>
<</if>>
<<if $StudyBookActing == 1>>
[[Study Acting (0:20)|City Library Study][$SkillCheckType to "Acting"]] <span style="color:Green">+Acting</span><br>
<</if>>
<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Exit Library|Main Street]] <br>
<br>
<</if>><<set $Minutes += 20>>
/* Opening */
<span style="color:lightcoral">During your time playing on the playground, you nearly trip and fall into a pool of mud! Thankfully, you are able to catch yourself and prevent getting covered in the stuff, though your hands are now coated in the thick and gooey mud. Gross.</span> Being careful to not touch any of your clothes with your muddy hands, you make your way to the bathroom. <br>
<br>
You walk in and begin to wash your hands, when you hear snickering and giggles from the far corner of the bathroom. Peeking over, you see a group of what appear to be 3 boys your age huddled in the corner, laughing over something. Your curiosity gets the better of you and you attempt to sneak over. Your feet squeak, however, and one of the boys turns to you blushing! <br>
<br>
<span style="color:LightSteelBlue">“There’s someone here!”</span> <span style="color:pink">He cries out. You notice that the fly on the boy’s jeans was down, revealing the front of his blue plaid boxers. The other two boys quickly turn to you as well, with the one of the left and middle both quickly zipping and buttoning their bottoms.</span> <br>
<br>
<span style="color:LightSteelBlue">“Calm down.”</span> The tallest boy says to his friends, <span style="color:LightSteelBlue">“He’s a boy too, and it’s not like we are doing anything wrong.”</span> The two shorter boys look unsure, but the taller boy walks over. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Mikey</span> here just had a growth spurt and wanted to compare. Poor <span style="color:DarkTurquoise">John</span> is now the smallest in our group.”</span> He smirks, patting the boy you assume is <span style="color:DarkTurquoise">John</span> on the head. <br>
<br>
<span style="color:LightSteelBlue">“Only by like an inch!”</span> <span style="color:DarkTurquoise">John</span> blushes, pushing his taller friend away. <span style="color:pink">It takes you a minute to realize what they were talking about, but the open flies give it away, as you blush.</span> <br>
<br>
<span style="color:LightSteelBlue">“Hey <span style="color:DarkTurquoise">John</span>, why don’t you compare sizes with this kid? I bet you $5 you're not bigger!”</span> The third boy, <span style="color:DarkTurquoise">Mikey</span>, laughs. <br>
<br>
<span style="color:LightSteelBlue">“You’re on!”</span> <span style="color:DarkTurquoise">John</span> retorted, <span style="color:LightSteelBlue">“I’m for sure bigger. Like I said, I’m above average, it just looks small because yours are WAY too long!”</span> <span style="color:pink">The other two boys roll their eyes, but then realize that you never agreed to this.</span> <br>
<br>
<div id=choice1>
/* Agree */
<<link "Agree<br>">>
<<replace"#choice1">>
You shrug, agreeing to compare sizes since it’s not that big of a deal. <br>
<br>
<span style="color:LightSteelBlue">“The kid’s no coward!”</span> The tall boy laughs, pulling you into their corner, <span style="color:LightSteelBlue">“You may be in trouble <span style="color:DarkTurquoise">Johnny</span> boy!”</span> <span style="color:pink"><span style="color:DarkTurquoise">John</span>’s cheeks flush once more, but he seems confident enough that you will be smaller. So much so that he offers to go first. Once again unzipping his jeans, he pulls them and his boxers down to reveal his penis.</span> <br>
<br>
<span style="color:pink">It was definitely smaller than average, with his skinny frame and lack of pubic hair only adding to his boyish appearance. Despite this, the boy seemed rather proud.</span> <br>
<br>
<span style="color:LightSteelBlue">“See! Not bad right!”</span> <span style="color:DarkTurquoise">John</span> laughs, <span style="color:LightSteelBlue">“Alright, let’s see yours. It’s okay if it’s smaller, no need to be embarrassed.”</span> He smirks as the three are now watching you. <span style="color:pink">You pull down the front of your $PlayerBottoms.Type, revealing your $Player.PenisSize Penis!</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Mouth: "Happy",
Blush: 2,
PantsDown: true,
},
Clothes: {
Undies: $None,
},
},
]>>
<<ad _ad>>
<<if $Player.PenisSize == "Tiny">>
<span style="color:LightSteelBlue">“Pfft!”</span> <span style="color:pink">The tallest kid holds in a laugh as he sees your tiny boyhood.</span> <br>
<br>
<span style="color:LightSteelBlue">“See! I told you!”</span> <span style="color:DarkTurquoise">John</span> proclaims happily. <br>
<br>
<span style="color:LightSteelBlue">“Damn, it’s like a little grape.”</span> <span style="color:DarkTurquoise">Mikey</span> says, trying to hold in a laugh. <span style="color:pink">As <span style="color:DarkTurquoise">John</span> held his penis up against yours, giving you a strange warm sensation, the other two were trying their best not to laugh. <span style="color:DarkTurquoise">John</span> was still, very clearly, small. But compared to you, he was bigger.</span> <br>
<br>
<span style="color:LightSteelBlue">“Well <span style="color:DarkTurquoise">Johnny</span>, you may be the smallest of us, but at least we know you're not the smallest in school.”</span> The tall boy says, placing his hands on yours and <span style="color:DarkTurquoise">John</span>’s shoulder. <span style="color:LightSteelBlue">“And don’t worry, kid, we won’t tell anyone at school about the little shrimp you’re packing!”</span> <br>
<br>
At this point, both the tall boy and <span style="color:DarkTurquoise">Mikey</span> began laughing uncontrollably. <span style="color:pink">You felt more than a little embarrassed, but, outside of laughing, they didn’t tease you as you and <span style="color:DarkTurquoise">John</span> fixed your clothing</span> and the three friends left the bathroom. <span style="color:DarkTurquoise">John</span> was sure to remind his friends that they now owed him $5. What an interesting group of kids. <br>
<<needChange "Fun" 20>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Exhibitionism"]>>
<<arousalGain 20 _arousalbs _arousalkink>>
<<if $NaturismSkill > 0 and $NaturismSkill < 3>>
<span style="color:Green">+3 Naturism XP</span><br>
<<set $NaturismXP += 3>>
<<include"Naturism Skill Level Up">>
<</if>>
<br>
[[Continue|Park]]
<<elseif $Player.PenisSize == "Small">>
<span style="color:LightSteelBlue">“Huh.”</span> <span style="color:DarkTurquoise">Mikey</span> said as he examined your two penises, <span style="color:LightSteelBlue">“I can’t tell which is bigger, hold them next to each other.”</span> <span style="color:pink">You both did as you were told, standing facing each other as your penises were held side by side. The warmth from his penis touching yours causes you to blush a little, though <span style="color:DarkTurquoise">John</span> didn’t seem to mind at all.</span> <br>
<br>
<span style="color:LightSteelBlue">“See! I told you I’m bigger!”</span> <span style="color:DarkTurquoise">John</span> proclaims. <br>
<br>
<span style="color:LightSteelBlue">“I don’t know,”</span> The tall boy leans down, <span style="color:LightSteelBlue">“They look about the same to me.”</span> <br>
<br>
<span style="color:LightSteelBlue">“No way! I’m at least half an inch longer, look closer!”</span> <br>
<br>
<span style="color:LightSteelBlue">“I’m going to have to agree with <span style="color:DarkTurquoise">Gary</span>,”</span> <span style="color:DarkTurquoise">Mikey</span> laughs, <span style="color:LightSteelBlue">“I’d say you two are both as small as each other. Which means you owe me $5”</span> <br>
<br>
<span style="color:LightSteelBlue">“That’s not fair!”</span> <span style="color:DarkTurquoise">John</span> complained, <span style="color:LightSteelBlue">“If we’re the same, that means no winner!”</span> <br>
<br>
<span style="color:LightSteelBlue">“I recall the bet being: if you were bigger.”</span> <span style="color:DarkTurquoise">Gary</span> laughs as the three friends begin to walk out of the restrooms, <span style="color:LightSteelBlue">“So cough it up, unless you want to pay me back the hard way!”</span> You watch in confusion as the three friends turn out of sight as you fix your clothing. What a strange group of friends. <br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Exhibitionism"]>>
<<arousalGain 20 _arousalbs _arousalkink>>
<<needChange "Fun" 20>>
<<if $NaturismSkill > 0 and $NaturismSkill < 3>>
<span style="color:Green">+3 Naturism XP</span><br>
<<set $NaturismXP += 3>>
<<include"Naturism Skill Level Up">>
<</if>>
<br>
[[Continue|Park]]
<<elseif $Player.PenisSize == "Average">>
<span style="color:LightSteelBlue">“Yup, he’s about <span style="color:DarkTurquoise">Mikey</span>’s size.”</span> <span style="color:pink">The tall boy shrugs, patting the discouraged-looking <span style="color:DarkTurquoise">John</span> on the back,</span> <span style="color:LightSteelBlue">“Sorry <span style="color:DarkTurquoise">John</span>, I told you you were below average.”</span> <br>
<br>
<span style="color:LightSteelBlue">“There’s no way…”</span> <span style="color:pink"><span style="color:DarkTurquoise">John</span> slumped down in despair, realizing finally that he did have a small penis. You almost felt sorry for the kid.</span> <br>
<br>
<span style="color:LightSteelBlue">“Don’t worry <span style="color:DarkTurquoise">John</span>, I’m sure your growth spurt will come sooner or later.”</span> <span style="color:DarkTurquoise">Mikey</span> patted his friend on the other shoulder, <span style="color:LightSteelBlue">“But until then, you owe me $5.”</span> <br>
<br>
<span style="color:pink">The two friends lead the depressed boy out of the bathroom as he sobbed silently. You couldn’t help but smile at the cuteness of the sight as you fixed your clothing.</span> What a strange group of friends. <br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Exhibitionism"]>>
<<arousalGain 20 _arousalbs _arousalkink>>
<<needChange "Fun" 20>>
<<if $NaturismSkill > 0 and $NaturismSkill < 3>>
<span style="color:Green">+3 Naturism XP</span><br>
<<set $NaturismXP += 3>>
<<include"Naturism Skill Level Up">>
<</if>>
<br>
[[Continue|Park]]
<<elseif $Player.PenisSize == "Large">>
<span style="color:LightSteelBlue">“Damn son!”</span> <span style="color:pink">The tall boy laughs as your large penis is showcased next to <span style="color:DarkTurquoise">John</span>’s small boyhood, making it look even smaller.</span> <span style="color:LightSteelBlue">“Well <span style="color:DarkTurquoise">John</span>, I guess this proves you really are small. Sorry, but it’s true.”</span> <br>
<br>
<span style="color:LightSteelBlue">“No way!”</span> <span style="color:DarkTurquoise">John</span> cries out, falling to his knees, <span style="color:pink">which was a bit awkward considering your cock was out.</span> <span style="color:LightSteelBlue">“I’m not small! You are all just a bunch of big-dicked freaks!”</span> <br>
<br>
<span style="color:LightSteelBlue">“Denial is not a good look on you.”</span> <span style="color:DarkTurquoise">Mikey</span> laughs, patting the top of <span style="color:DarkTurquoise">John</span>’s head. <span style="color:LightSteelBlue">“And that’s $5 by the way.”</span> <br>
<br>
<span style="color:LightSteelBlue">“But you guys cheated!”</span> <span style="color:DarkTurquoise">John</span> protests, jumping to his feet. <br>
<br>
<span style="color:LightSteelBlue">“Come on <span style="color:DarkTurquoise">John</span>,”</span> The tall boy laughed, <span style="color:LightSteelBlue">“No need to have a small penis AND be a sore loser.”</span> <span style="color:DarkTurquoise">John</span> began to hit his friends and attempt to talk his way out of paying as the three friends left the room. That was definitely a strange situation. What an odd group of friends. <br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Exhibitionism"]>>
<<arousalGain 20 _arousalbs _arousalkink>>
<<needChange "Fun" 20>>
<<if $NaturismSkill > 0 and $NaturismSkill < 3>>
<span style="color:Green">+3 Naturism XP</span><br>
<<set $NaturismXP += 3>>
<<include"Naturism Skill Level Up">>
<</if>>
<br>
[[Continue|Park]]
<<else>>
<span style="color:pink">All three boys froze upon seeing your massive member placed before them. <span style="color:DarkTurquoise">Mikey</span> took off and cleaned his glasses to make sure he was seeing it right. <span style="color:DarkTurquoise">John</span>’s penis seemed to shrink even more in the shadow of your own. And the tall boy suddenly looked nervous.</span> <br>
<br>
<span style="color:LightSteelBlue">“Da- damn!”</span> <span style="color:DarkTurquoise">Mikey</span> says, still shocked, <span style="color:LightSteelBlue">“He’s even bigger than you, <span style="color:DarkTurquoise">Gary</span>!”</span> <br>
<br>
<span style="color:LightSteelBlue">“No way!”</span> <span style="color:pink">The tall boy quickly undid his pants and pulled them and his dark green briefs down. His own penis plopped out. It was pretty large, even for his tall height, but compared to yours-</span> <span style="color:LightSteelBlue">“How the hell does a kid like you have a cock like that!?”</span> You laugh, saying that it must be a genetics thing. <br>
<br>
<span style="color:LightSteelBlue">“I’m gonna be a shrimp forever…”</span> <span style="color:pink"><span style="color:DarkTurquoise">John</span> finally spoke, still staring at your cock in shock. His two friends patted him on the shoulder.</span> <br>
<br>
<span style="color:LightSteelBlue">“Well, we bow down to you, oh large one.”</span> <span style="color:pink"><span style="color:DarkTurquoise">Mikey</span> laughs, fixing <span style="color:DarkTurquoise">John</span>’s clothes for him, who was still in shock, and carrying him out of the room with his tall friend, who also looks like he couldn’t believe what he just saw. You laugh, fixing your clothes, and wave goodbye to the three strange friends. Sometimes it pays to have a really big cock.</span> <br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Exhibitionism"]>>
<<arousalGain 20 _arousalbs _arousalkink>>
<<needChange "Fun" 20>>
<<if $NaturismSkill > 0 and $NaturismSkill < 3>>
<span style="color:Green">+3 Naturism XP</span><br>
<<set $NaturismXP += 3>>
<<include"Naturism Skill Level Up">>
<</if>>
<br>
[[Continue|Park]]
<</if>>
<</replace>>
<</link>>
/* Leave */
<<link "Leave<br>">>
<<replace"#choice1">>
<span style="color:pink">You back up, blushing and apologizing, but you aren’t interested in comparing sizes with them.</span><br>
<br>
<span style="color:LightSteelBlue">“Pfft,”</span> The tallest boy smirks, <span style="color:LightSteelBlue">“Fair enough, the kid’s probably tiny. But we’ll never know! Guess we’ll have to keep calling you shrimp, <span style="color:DarkTurquoise">John</span>!”</span> <br>
<br>
<span style="color:LightSteelBlue">“Don’t you dare!”</span> <span style="color:DarkTurquoise">John</span> says as the three of them exit the bathroom. Thankfully, they didn’t seem to push the subject. <br>
<<needChange "Fun" 20>>
<br>
[[Continue|Park]]
<</replace>>
<</link>>
</div><<include"GNPC Generate">>
<<set $Minutes += 20>>
/* OPENING */
You are swinging on the swings, going really high, and just enjoying the feeling of falling and rising along with the wind blowing in your face. Suddenly, you hear a small crash followed by loud crying. You slow down and turn to see a little boy with $GNPCHair $GNPCHairColor Hair laying on the ground holding his leg while crying. The poor kid had tripped and hurt himself. You didn’t see his parents around and felt bad for the little guy.<br>
<br>
/* HELP THE BOY */
<div id=choice>
<<link "Help the Little Boy<br>">>
<<replace"#choice">>
You hop off the swing and run over, kneeling down next to the crying boy. He looks up at you with tears rolling down his cheeks and snot from his nose. His lip was quivering as you wipe a tear from his cheek and ask him if he is okay.<br>
<br>
<span style="color:LightSteelBlue">“I couldn’t get my shoes tied, but I wanted to play.”</span> The boy speaks between large breaths and sniffles. <span style="color:LightSteelBlue">“And I falled over and I hurt my knee and I-“</span> The boy begins to cry again, prompting you to give him a hug and pat him on the head, saying you’ll help him. The little boy shows you the scrape on his knees and as you reposition him to get a closer look, you make an interesting discovery.<br>
<br>
The young lad was wearing a baggy pair of $GNPCBottomsColor Shorts. With his knee being held up like this, you could easily see down the large leg holes. <span style="color:Pink">The most interesting part was that the little boy wasn’t wearing any underwear. This gave you a clear view of the lad’s Tiny Penis and Balls, which sat cutely in his Shorts pointing up directly at you, almost as a reward for helping the young lad. You stare at them for a few moments, noticing his little cock twitch as the boy sniffles, as you pretend to inspect the wound.</span><br>
<br>
After realizing the boy may get suspicious, you actually turn your focus on the wound. It was just a simple scrape, wasn’t even bleeding. You give the boy a smile and tell him so, alleviating his fears slightly. <span style="color:LightSteelBlue">“But it hurts…”</span> he whines, wiping his tears. You smile and plant a gentle kiss on his knee, asking if that made it feel better. He nods, pausing for a moment, <span style="color:LightSteelBlue">“I think I hurt my cheek too…”</span> He looks at you with big sad eyes. <span style="color:Pink">You couldn’t help but blush at the little boy’s forwardness, but relent and give him a little kiss on both his cheeks, since he didn’t specify.</span><br>
<br>
The young boy giggles, the smile returning to his face, and stands up. Just then, an older man runs over. <span style="color:LightSteelBlue">“There you are! I told you to let me tie your shoes for you before you ran off.”</span> He sees the scrape on the boy’s knees and sighs.<br>
<br>
<span style="color:LightSteelBlue">“It’s okay daddy! He kissed it and now it don’t hurt no more!”</span> The little boy says smiling. The dad chuckles and turns to you. <span style="color:LightSteelBlue">“Thank you, he is quite a handful. Seems to hurt himself every day.”</span> You say it was your pleasure and begin to walk away when the dad stops you, handing you a $5 bill. <span style="color:LightSteelBlue">“For the trouble.”</span> You try to refuse it, but he insists before picking up his son and walking off. The little boy waves at you as they depart.<br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Voyeurism"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
<<addMoodlet "Kissed" 5>>
<<set $Money += 5>>
<<needChange "Fun" 20>>
<br>
[[Continue|Park]]
<</replace>>
<</link>>
/* IGNORE HIM */
<<link "Ignore him and relax">>
<<replace"#choice">>
You decide to leave the kid to his parents, even if they are nowhere to be seen. The poor kid is crying for a few minutes before his father runs over and grabs him. He scolds the little boy for running with his shoes untied but figures the boy had learned his lesson and gives him loving kisses until he stops crying.<br>
<<needChange "Fun" 20>>
<<addMoodlet "Stress" 0>>
<br>
[[Continue|Park]]
<</replace>>
<</link>>
<span style="color:Green">-Stress</span><br>
</div><<set $Minutes += 20>>
/*-Intro-*/
You are playing on the playground’s jungle gym, climbing up and sliding down each of its slides in turn. When you hear a big commotion! Suddenly you spot several younger boys, looking to be no older than 4, all running towards you screaming! <br>
<br>
<span style="color:LightSteelBlue">“Help! Help us!”</span> One of the boys pleads, <span style="color:Pink">he runs right up to you and tugs on your hand</span>, as the other boys climb the jungle gym, and take cover, you wonder what has got them so worked up? <br>
<br>
Confused, you ask him what’s going on. <span style="color:LightSteelBlue">“There… there’s a dinosaur chasing us!”</span> The boy says fearfully, <span style="color:LightSteelBlue">“What, what do we do?”</span> He asks begging for your help. You chuckle at the boy’s reaction and ruffle his hair, You explain to him that Dinosaurs do not exist, at least not anymore. And it’s probably someone playing pretend. <br>
<br>
<span style="color:LightCoral">Unfortunately, the boy doesn’t accept your answer and only seems to be more agitated than before, nervously jumping up and down on the spot and looking around anxiously.</span> However, before you can say anything else, you hear a high pitched <span style="color:LightSteelBlue">“RAWR”</span> From across the playground! The boy screams once more hearing this and climbs up the jungle gym taking cover with the other frightened boys. <br>
<br>
As you ponder what the boys were running from, you see another boy, looking to be around the same age as the other frightened boys approaching in the distance. This sight only adds to your confusion, <span style="color:Pink">as you notice he is lifting his shirt up with both hands up to his head, this was clearly making it difficult to see as he was stumbling towards you rather clumsily, nearly bumping into various objects. You rub your eyes at the sight of this, </span> <span style="color:LightCoral">just what was going on? Were you going crazy?</span> <br>
<br>
As he gets closer however, you finally piece things together, you can make out the head of a dinosaur on the boys’ shirt, <span style="color:Pink">which had been intentionally moved up by the boy to his head. This was clearly the ‘Dinosaur’ the other young boys had been running from! As a bonus, you now get a full display of the boys’ cute little belly, as well as a peek at the white waistband of his briefs, It makes for an adorable sight.</span> <br>
<br>
After a few moment of trying to reach you without crashing into his surroundings, the boy gets right up into your face and gives you another high pitched <span style="color:LightSteelBlue">“"RAWR”</span> Attempting to stifle a small giggle as he does so. The boy clearly is just being very playful and has likely scared the young lads without realizing. <br>
<br>
<span style="color:Yellow">You could explain this to the boy and get him to calm down, then again seeing the boy being in this vulnerable state, a few other more fun ideas come to mind.</span> <br>
<br>
<div id="choice">
/* Talk To Him */
<<link "Talk To Him<br>">>
<<replace"#choice">>
You decide to talk to the boy, you explain to him that the kids he was chasing were rather scared of him, thinking he was a real dinosaur- <span style="color:LightSteelBlue">“Oh-"</span> The kid pulls his shirt back down, revealing the words ‘ask me about my dinosaur’ below the picture of the dino on his shirt. realising the shirt was muffling his voice, <span style="color:LightSteelBlue">“"I mean - oh no, not again.”</span> The kid sighs, sounding dejected. <br>
<br>
The other boys who were still hiding on the jungle gym peak out of cover, now noticing the boy who they thought to be a dinosaur, they quickly realise what has hapened and begin to shout at him in anger. <br>
<br>
<span style="color:LightSteelBlue">“Why would you do that”</span> One of the boys says in anger. <br>
<br>
<span style="color:LightSteelBlue">“You’re so mean”</span> Another boy says in a sad tone. <br>
<br>
<span style="color:LightCoral">The flurry of insults thrown at the boy clearly overwhelms him, causing him to suddenly break down in tears!</span> <span style="color:LightSteelBlue">“I’m sorry”</span> The boy says tearfully. <span style="color:LightSteelBlue">“I-I didn’t want to scare anyone.”</span> He pauses to take a breath <span style="color:LightSteelBlue">“I-I Just wanted to make some friends.”</span> Seeing the kid upset like this makes your heart sink. This doesn’t sound like the first time this has happened, the poor lad clearly has trouble making friends. <br>
<br>
You comfort the boy, placing your hand on his shoulder softly, telling him that while you admire his imagination and playfulness, He should consider how the other boys felt when he had surprised them out of nowhere. But maybe now he and the other boys could start over. <br>
<br>
<span style="color:LightSteelBlue">“Y-yeah- you-your right – I-I’m sorry”</span> The boy says apologetically. trying to compose himself wiping tears away from his eyes. You notice other boys all look at each other frowning. Also appearing to now feel sympathetic for the boy themselves. <br>
<br>
After a minute of silence, the panicked boy you spoke to before speaks up. <span style="color:LightSteelBlue">“My name’s <span style="color:DarkTurquoise">Tyler</span>. Do-do you want to play with us?”</span> He offers with a smile. This causes the other boy to immediately perk up with excitement <span style="color:LightSteelBlue">“Yeah- O-Ok!”</span> You notice he goes to hug the boy but tries to contain his eagerness at making some new friends. <br>
<br>
<span style="color:LightGreen"> The boys all thank you for your help and run off to play together. You smile satisfied, with your good deed. You hope the boys can all become friends.</span> <br>
<<set $Player.Fun += 20>>
<span style="color:Green">+Fun</span><br>
<<addMoodlet "Stress" 0>>
[[Continue|Park]]
<</replace>>
<</link>>
<div id="choice">
/* TIckle Him */
<<link "Tickle Him<br>">>
<<replace"#choice">>
Realising the young boy is vulnerable, a fun idea comes to mind. <span style="color:Pink">Before the boy can even react, you tickle attack the boy teasing his sides heavily, causing him to collapse to the ground in laughter. It’s clear the boy is very ticklish!</span> <br>
<br>
<span style="color:LightSteelBlue">“Stop-S-stop”</span> The boy manages to muster out, crying with laughter. <span style="color:Pink">However, you persist tickling his exposed torso all over. Despite your relentless assault the boy persisted on holding his shirt up to his head leaving him at your mercy.</span> <span style="color:LightGreen">You can’t help but admire his dedication to his role!</span> <br>
<br>
<span style="color:LightSteelBlue">“What’s going on?”</span> You hear one of the boys asks sounding rather amused <br>
<br>
<span style="color:LightSteelBlue">“I didn’t know dinosaurs were ticklish!”</span> Another of the boy chuckles. <br>
<br>
<span style="color:LightGreen">You hear laughter from the group of boys behind you and it fills you with joy</span>, When suddenly another fun idea comes to mind. You turn to face the other boys and tell them you have nearly defeated the ‘dinosaur‘, but you need their help to finish him off. <br>
<br>
<span style="color:LightSteelBlue">“Yeah, lets get him”</span> The boys shout in unison, beginning to climb off the jungle gym, <span style="color:Pink">eager to join your tickle attack of the boy!</span> <br>
<br>
Fortunately for him, the boy uses your momentary lack of focus on him to slip out of your grasp, and begins to clumsily run away, <span style="color:Pink">with his shirt still pulled up to his head</span>, as you see the other boys quickly run past you in pursuit of him. <br>
<br>
The boy soon stumbles, and this mistake is taken advantage of as he is quickly caught by the other boys, <span style="color:Pink">they tackle him to the ground and their many small hands begin tickling him all over! As the boy begs for the mercy from the other to no avail,</span> <span style="color:LightGreen">you chuckle at the sight of this and sit down to watch them, admiring your handiwork.</span> <br>
<<set $Player.Fun += 20>>
<span style="color:Green">+Fun</span><br>
<<addMoodlet "Stress" 0>>
[[Continue|Park]]
<</replace>>
<</link>>
<div id="choice">
/* Pull His Pants Down */
<<link "Pull His Pants Down<br>">>
<<replace"#choice">>
Realising the young boy is vulnerable a devious idea comes to mind. Before the boy can even react, <span style="color:Pink">you grab the boys’ pants and pull them down to his ankles, giving you a full view of his cute Dino patterned briefs!</span> <br>
<span style="color:LightSteelBlue">“Wahhh!”</span> The boy cries out, <span style="color:Pink">despite the embarrassment the boy is clearly feeling, the boy refuses to move his hands away from his shirt, rending him unable to fix his pants at any moment, you admire his dedication to his dinosaur roleplay, and his adorable undies even more!</span> <br>
<br>
<span style="color:LightSteelBlue">“Wait a second”</span> One of the boys on the jungle gym calls out. <span style="color:LightSteelBlue">“Dinosaurs don’t wear underwear”</span> <br>
<br>
The boys all gasp at this ‘shocking’ revelation. <br>
<br>
<span style="color:Pink">The boy stands there for several moments with his pants down, seemingly unsure what to do in this situation, when suddenly he decides his best course of action is to run away from you all, his pants still around his ankles as he does so.</span> <br>
<br>
You watch him until he finally fades out of your line of vision. <span style="color:Pink">And smile to yourself, thinking about the adorable sight you had just witnessed.</span> <br>
<<set $Player.Fun += 20>>
<span style="color:Green">+Fun</span><br>
<<addMoodlet "Stress" 0>>
[[Continue|Park]]
<</replace>>
<</link>>
<div id="choice">
/* Do Nothing */
<<link "Do Nothing<br>">>
<<replace"#choice">>
You decide you have better things to do and walk away from the young lad, it doesn’t take long before you hear another <span style="color:LightSteelBlue">“RAWR”</span>, from him, followed by the screams of the other boys echo throughout the park. <br>
<br>
<span style="color:Yellow">You’re sure they’ll be fine… or at least you hope so.</span> <br>
<<set $Player.Fun += 20>>
<span style="color:Green">+Fun</span><br>
[[Continue|Park]]
<</replace>>
<</link>>
</div><<if $PlayerUndies.Name == "None">>
You check each of the stalls to make sure you are alone. You are a bit unsure about stripping in the park’s restroom to dry off your clothes, but you guess it beats walking home dripping wet. You just hope you’ll hear anyone before they come in. <span style="color:Pink">You quickly strip down naked while you dry off your clothes.</span><br>
<br>
<<else>>
You check each of the stalls to make sure you are alone. You are a bit unsure about stripping in the park’s restroom to dry off your clothes, but you guess it beats walking home dripping wet. You just hope you’ll hear anyone before they come in. <span style="color:Pink">You quickly strip down to your $PlayerUndies.Name while you dry off your clothes.</span><br>
<br>
<</if>>
<<set $Wet to 0>>
<<storeClothing "Store" "Undies" 1>>
<div id=choice>
<<link "Continue<br>">>
<<replace"#choice">>
<<set $RandomEvent to random(1, 5)>>
/* NO EVENT */
<<if $RandomEvent != 5>>
<<set $Minutes += 20>>
Thankfully, nobody comes into the bathroom while you are exposed and you are quickly able to get dressed, keeping your dignity for now.<br>
<br>
<<storeClothing "Restore" "Undies">>
[[Continue|Park Restrooms]]
/* PEOPLE WALK IN */
<<else>>
<<set $RandomEvent2 to random(1, 1)>>
/* LITTLE BOY WALKS IN */
<<if $RandomEvent2 == 1>>
<<include"Park Dry Off Little Boy Walk In">>
<</if>>
<</if>>
<</replace>>
<</link>>
</div>/* Intro */
As you walk down the sidewalk, a cool breeze hits you in just the right way to cause a wave of relaxation. The wind in your hair, the rustle of the leaves, the way the grass seems to shimmer. <span style="Color: LightGreen">It is a perfect combination of relaxing materials.</span> You take a brief moment and step off the sidewalk, sitting down in the grass to just take in the feeling. However, as you are taking it all in, you suddenly feel a hand plop down on your head and jump slightly.
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 1,
},
},
]>>
<<ad _ad>>
“Oh, what a cute little fox.” An old woman says as she pats your head. You turn to see a woman that had to be at least 90 with the biggest, thickest glasses you’ve ever seen! You open your mouth to say something, but stop as you see the woman reach into her purse and pull out some apple slices. “Here you go, little thing. You must have traveled all this way looking for food, poor boy.” She shoves the apple slices into your mouth and, for some reason, you accept them without much protest. You realize that the woman must be so blind that the costume piece you are wearing has fooled her into believing you are a real fox… somehow? <br>
<br>
“Be careful crossing the street back to the woods now, little guy.” She pats you on the head once more, “People here drive like maniacs and you’re too cute to be squished!” You take the apple slices out of your mouth and hold them as the old woman walks away. As strange as that interaction was, <span style="Color: LightGreen">it was kind of cute. Plus, these apple slices taste great!</span> <br>
<<needChange "Hunger" 5>>
<<set $Minutes += 20>>
<<needChange "Fun" 15>>
<br>
[[Continue|Park]]You were playing alone on the playground. Despite there being a large number of people there, you didn’t know any of them and decided to just keep to yourself. That was until a small group of boys who were running by stopped and asked you to join them.<br>
<br>
<span style="color:LightSteelBlue">“Hey. We’re going to be starting a big game of zombie tag. Wanna play?”</span> One of the boys asks. You nod and follow them to the center of the park. Through a randomized selection process, you are declared ‘it’ and begin to count as the entire group scatters. After 30 seconds, you give chase, going after the slowest boys.<br>
<br>
You are able to catch quite a few boys, bringing them to your side, and use your numbers to begin to corner the others. Soon, you are in command of an army of ‘zombies’ and only have the quickest boy to catch. With your larger numbers, he is soon cornered, and since he is the last one you give your army the order to eat him, rather than convert him. It is quite a funny scene as some of the younger boys jump on him and begin to pretend to nibble on him while the older kids hold him down. In the end, everyone is laughing and talking about how fun it was.<br>
<<needChange "Energy" -3>>
<<needChange "Hygiene" -4>>
<<addMoodlet "Stress" 0>>
<<set $Minutes += 20>>
<<skillPoints "Athletics" 3>>
<br>
[[Continue|Park]]You are running around one of the grass fields, going over a story in your head, when you start to get tired and decide to lay back in the grass and look at the clouds. After a moment of gazing, you close your eyes and just let the sounds of the park and the feeling of the grass take over and find yourself in a moment of bliss.<br>
<br>
<span style="color:lightcoral">Of course, this could never last as you are suddenly hit by a small rubber object in the chest that explodes into a wave of water.</span> You let out a scream and jump to your feet right as another water balloon hits you in the back. You turn around angrily and see a pair of teenage boys your elder brother’s age laughing while holding a bag of water balloons.<br>
<br>
You curse at them and tell them to leave you alone. They wind up for another throw, causing you to dive for cover. Thankfully, before the boys can toss anymore, a woman comes running up and begins to hit them with her purse. They take off running as the older woman gives chase, making sure they didn’t try to go after anyone else.<br>
<br>
You’re safe from any further attacks by the delinquents, but now find yourself at the park completely drenched from head to toe. You should probably dry off your clothes before you catch a cold.<br>
<<set $Wet to 2>>
<<addMoodlet "Stress" 0>>
<<set $Minutes += 20>>
<br>
[[Continue|Park]]<span style="color:Azure"><big><strong>--Bulletin Board--</strong></big></span><br>
<<for _i to 0; _i lt $CCJobBoard.length; _i++>>
<<capture _i>>
<<set _n to _i + 1>>
<span style="color:Azure"><strong>-Job #_n-</strong></span><br>
$CCJobBoard[_i].Name<br>
<strong>Pay:</strong> $$CCJobBoard[_i].Pay<br>
<strong>Job Description:</strong> <span style="color:LightSteelBlue">$CCJobBoard[_i].Description</span><br>
<<link"[Accept Job]">>
<<set $RandomJobList.push($CCJobBoard[_i])>>
<<set $CCJobBoard.deleteAt(_i)>>
<<goto"Community Center Bulletin Board">>
<</link>><br>
<br>
<</capture>>
<</for>>
<<if $CCJobBoard.length < 1>>
There are no jobs currently posted.<br>
<</if>>
<br>
[[Exit|Community Center]]<<if $PlayerInventoryClothes.length == 0>>
You're not carrying any extra clothes!
<<else>>
Click on an item to donate it: <br>
<<for _i, _item range $PlayerInventoryClothes>><<capture _i>>
[img[_item.Name|_item.Icon][ComCen Donate Item][$DonateSlot to _i]]
<</capture>><</for>>
<</if>>
<br><br>
[[Continue|Community Center]]<<set _item to $PlayerInventoryClothes[$DonateSlot]>>
<<run $PlayerInventoryClothes.deleteAt($DonateSlot)>>
<<addMoodlet "Good Deed" 4>>
You feed your _item.Name to the donation bin. It seems grateful.
<br><br>
[[Continue|Community Center Donate Clothes]]/* LOCATION */
<<set $Location to {
Name: "Community Center",
Indoors: 0,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "Town",
}>>
/* Random Check */
<<set _random to random(1, 10)>>
<<if $Player.Energy <= 5>>
<<include"Town Pass Out">>
<<elseif $HadAccident>>
<<include"Town Pee">>
/* Kollin Event Check */
<<elseif _random == 10 and $OCKollinJobBoard != 1>>
<<include "OC Kollin Job Board Meeting">>
<<else>>
<span style="color:Azure"><big><strong>--Opal City Community Center--</strong></big></span><br>
You stand just outside The Opal City Community Center, which is a large, modern building that was built only a few years ago. It houses everything from locally taught classes, concerts, plays, and even has a daycare. The center is always looking for volunteers and is often a great way to connect with the community. <br>
<br>
The main room has a Bulletin Board where people can put up jobs they are looking to have done. A common way for the young in town to gain a little bit of extra cash.<br>
<br>
/* NPC SEEN */
<<include "NPC Inspect">>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
/* Quests Checks */
<<if $OCQuestSnowpawIntro.State == 2 && $Time.Day == "Friday" && $Time.between(15,30,17,0)>>
[[Attend Lenny's Wild West Show (2:00)|Snowpaw Intro 2]]<br>
<</if>>
[[Check the Job Bulletin Board|Community Center Bulletin Board]]<br>
[[Donate Clothes|Community Center Donate Clothes]]<br>
<<if $Skill.Perks.includes("Tutoring")>>
<<if $Time.between(10,0,16,0)>>
<<if $TutorIntro ==1 >>
[[Tutor Kids (1:00)|CC Tutor]]
<<else>>
[[Apply to be a Tutor|CC Tutor]]
<</if>>
<span style="color:Green">+???</span>
<br>
<</if>>
<</if>>
<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
/* CITY BUS */
<<if $Money >= 3>>
[[Take the City Bus ($3 0:10)|Take the City Bus][$CityBusStart to "Northend"]]<br>
<<else>>
<span style="color:lightcoral">Take the City Bus ($3 0:10)</span><br>
<</if>>
<<if $LinkTravel == 1>>
<<if $Bike != 1>>
<img src="Images\World Map\Individual Icons\Other Neighborhood.png">
[[Wald Street (0:10)|Wald Street][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Pool.png">
[[Pool (0:10)|Pool][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\High School.png">
[[High School (0:10)|High School][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Middle School.png">
[[Middle School (0:10)|Middle School][$Minutes += $TravelTime]]<br>
<<else>>
<img src="Images\World Map\Individual Icons\Other Neighborhood.png">
[[Wald Street (0:05)|Wald Street][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Pool.png">
[[Pool (0:05)|Pool][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\High School.png">
[[High School (0:05)|High School][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Middle School.png">
[[Middle School (0:05)|Middle School][$Minutes += $TravelTime]]<br>
<</if>>
<</if>>
<br>
<div style="position: relative">
<img src="Images\World Map\Town Map.png"
style="position: absolute; left: 0; top: 0" alt="Town Map" usemap="#Town">
<img src="Images\World Map\Here.png"
style="position: absolute; left: 448px; top: 81px" alt="Town Map">
<<include"World Map Quest Marker Tracker">>
</div>
<map name="Town">
<area shape="rect" coords="374,81,427,134" alt="Pool" onclick="$.wiki('<<goto[[Pool]]>><<set $Minutes += $TravelTime>>')" />
<area shape="rect" coords="522,81,575,134" alt="High School" onclick="$.wiki('<<goto[[High School]]>><<set $Minutes += $TravelTime>>')" />
<area shape="rect" coords="448,155,501,208" alt="Middle School" onclick="$.wiki('<<goto[[Middle School]]>><<set $Minutes += $TravelTime>>')" />
<area shape="rect" coords="374,7,427,60" alt="Other Neighborhood" onclick="$.wiki('<<goto[[Wald Street]]>><<set $Minutes += $TravelTime>>')" />
</map>
<</if>>You watch the Cooking Channel. It is full of angry British men and overly joyous grandmas, but it inspires you to cook more and even teaches you a couple things!<br>
<<skillPoints "Cooking" 3>>
<<needChange "Fun" 10>><<set $Location to {
Name: "Corner Store",
Indoors: 1,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "Shopping District",
}>>
<span style="color:Azure"><big><strong>--Corner Store--</strong></big></span><br>
You stand in the small, but popular, locally owned Corner Store. It sells a variety of food, cleaners, and other household products. It is commonly visited when people don’t want to make full trips to the grocery store or mall. It has a few rows of shelves, a freezer section, and some coin machines.<br>
<br>
/* NPC SEEN */
<<include "NPC Inspect">>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
/*
<<if $Money >= 5 and $FrozenDinners <= 5>>
[[Buy frozen dinner ($5)|Corner Store][$Money -= 5; $FrozenDinners += 1]] $FrozenDinners/5<br>
<<else>>
<span style="color:lightcoral">Buy frozen dinner ($5)</span> $FrozenDinners/5<br>
<</if>>
*/
<br>
<<set $Vendor = clone($VendingMachine || {})>>
<<include "Vendor">>
<br>
<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
<img src="Images\World Map\Individual Icons\Shopping District.png">
[[Shopping District (0:01)|Shopping District][$Minutes += 1]]<br>
<br>/* LOCATION */
<<if $NaturismSkill < 1>>
<<set $Location to {
Name: "Empty Lot",
Indoors: 0,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "Neighborhood",
}>>
<<else>>
/* LOCATION */
<<set $Location to {
Name: "Empty Lot",
Indoors: 0,
Safe: 1,
Nudity: 0,
Public: 1,
Environment: "Neighborhood",
}>>
<</if>>
<span style="color:Azure"><big><strong>--Empty Lot--</strong></big></span><br>
You stand at an empty lot at the end of Dellwood Street. The end of the street has quite a few empty or unfinished lots, which you heard was due to some budgeting issue. This one in particular was around a corner of the end of the street and was surrounded by large bushes, making it essentially hidden from view. While the concrete foundation was mostly clear, there were a large amount of discarded boxes and construction supplies scattered around the bushes.<br>
<br>
/* NPC SEEN */
<<include "NPC Inspect">>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
[[Explore (0:15)|Dellwood Lot Explore]]<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
<img src="Images\World Map\Individual Icons\Two Story Neighborhood.png">
[[Dellwood Street (0:01)|Dellwood Street][$Minutes += 1]]<br><<set $Minutes+= 15>>
You step into the bushes and shrubbery and begin to search around the foliage and boxes, seeing if you can find anything of interest.
<<set $RandomEvent to random(1, 10)>>
/* DOLLAR */
<<if $RandomEvent == 1>>
While most of the boxes seem to be empty or full of trash, <span style="color:lightgreen">you eventually do find a dollar that was snagged on one of the bushes and pocket it before returning to the empty lot.</span><br>
<<needChange "Energy" -1>>
<<set $Money += 1>>
<br>
[[Continue|Dellwood Empty Lot]]
/* CUT SELF */
<<elseif $RandomEvent == 2>>
As you are moving through a collection of bushes, <span style="color:lightcoral">you suddenly feel a sharp pain as one of the brambles cuts your legs.</span> You wince and hop out of the bush to discover you are bleeding slightly. It's only a small cut, but still stings like hell!<br>
<<needChange "Energy" -2>>
<<addMoodlet "Pained" 5>>
<br>
[[Continue|Dellwood Empty Lot]]
/* NOTHING */
<<else>>
After searching for roughly 15 minutes and finding only trash, bugs, and strange scraps of cloth, you decide to take a break and return to the empty lot to rest and dust the dirt off your clothes.<br>
<<needChange "Energy" -1>>
<br>
[[Continue|Dellwood Empty Lot]]
<</if>>/* LOCATION */
<<set $Location to {
Name: "Dellwood Street",
Indoors: 0,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "Neighborhood",
}>>
<<set _random to random(1, 10)>>
<<set _randomevent to random(1, 50)>>
<<if $Player.Energy <= 5>>
<<include"Town Pass Out">>
<<elseif $HadAccident>>
<<include"Town Pee">>
/* Kollin Preview */
<<elseif $ToggleOCKollin == 1 && $OCKollinMet != 1 && $OCKollinPreview != 1 && $Time.between(15,0,19,0) && _random == 10>>
<<include"OC Kollin Stranger">>
/* Random Event Code */
<<elseif _randomevent == 1>>
<<set _randomeventpassage to {
"Street Random Encounter Icecream Truck": 10,
"Street Random Encounters Stray Cat": 10,
"Street Random Encounter Car Speeding By": 10,
}>>
<<if $ToggleOCRowan == 1 && $OCRowanMet == -1>>
<<set _randomeventpassage["OC Rowan Skateboarding Around Town"] = 10>>
<</if>>
<<if $ToggleOCMicah == 1 && $OCMicahMet != -1 && $Time.daysSinceStart() >= 7 && $Time.between(6, 0, 20, 0)>>
<<set _randomeventpassage["OC Micah Intro"] = 50>>
<</if>>
<<set _event to _randomeventpassage.random()>>
<<include _event>>
<<else>>
<span style="color:Azure"><big><strong>--Dellwood Street--</strong></big></span><br>
You stand at the corner of Dellwood Street. The street was full of fancy, newer houses that were all at least two stories. Large stone or brick walls completely obscured the backyards while the fronts were covered by smaller, wooden fences. Trees were placed along the sidewalk in an organized fashion, giving the neighborhood a pretentious look. Near the end of the street sit some empty lots, still undeveloped in their relatively new neighborhood. <br>
<br>
/* NPC SEEN */
<<include "NPC Inspect">>
<br>
<<if $MillerLemonLocation == "Dellwood" and $Time.between(7,0,15,0)>>
You notice [[Jayden & Kayden|OC Miller Lemonade Stand]] at a lemonade stand.
<</if>>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
/* RANDOM JOBS */
<<for _i to 0; _i lt $RandomJobList.length; _i++>>
<<capture _i>>
<<if $RandomJobList[_i].Location == "Dellwood">>
<<if $RandomJobList[_i].Type == "Mow Lawn">>
[[Job: Mow Lawn (1:00)|Random Job Mow Lawn]]<br>
<<elseif $RandomJobList[_i].Type == "Fix Fence">>
[[Job: Fix Fence (2:00)|Random Job Fix Fence]]<br>
<<elseif $RandomJobList[_i].Type == "Pull Weeds">>
[[Job: Pull Weeds (0:30)|Random Job Pull Weeds]]<br>
<<elseif $RandomJobList[_i].Type == "Clean Gutters">>
[[Job: Clean Gutters (1:00)|Random Job Clean Gutters]]<br>
<</if>>
<</if>>
<</capture>>
<</for>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Empty Lot (0:01)|Dellwood Empty Lot][$Minutes += 1]]<br>
/* CITY BUS */
<<if $Money >= 3>>
[[Take the City Bus ($3 0:10)|Take the City Bus][$CityBusStart to "Northend"]]<br>
<<else>>
<span style="color:lightcoral">Take the City Bus ($3 0:10)</span><br>
<</if>>
<<if $LinkTravel == 1>>
<<if $Bike != 1>>
<img src="Images\World Map\Individual Icons\Player Neighborhood.png">
[[Northend (0:10)|Player Neighborhood][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Gated Neighborhood.png">
[[Avendale (0:10)|Avendale][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Shopping District.png">
[[Shopping District (0:10)|Shopping District][$Minutes += $TravelTime]]<br>
<<else>>
<img src="Images\World Map\Individual Icons\Player Neighborhood.png">
[[Northend (0:05)|Player Neighborhood][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Gated Neighborhood.png">
[[Avendale (0:05)|Avendale][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Shopping District.png">
[[Shopping District (0:05)|Shopping District][$Minutes += $TravelTime]]<br>
<</if>>
<</if>>
<br>
<div style="position: relative">
<img src="Images\World Map\Town Map.png"
style="position: absolute; left: 0; top: 0" alt="Town Map" usemap="#Town">
<img src="Images\World Map\Here.png"
style="position: absolute; left: 152px; top: 7px" alt="Town Map">
<<include"World Map Quest Marker Tracker">>
</div>
<map name="Town">
<area shape="rect" coords="226,81,279,134" alt="Shopping District" onclick="$.wiki('<<goto[[Shopping District]]>><<set $Minutes += $TravelTime>>')" />
<area shape="rect" coords="300,7,353,60" alt="Player Neighborhood" onclick="$.wiki('<<goto[[Player Neighborhood]]>><<set $Minutes += $TravelTime>>')" />
<area shape="rect" coords="78,7,131,60" alt="Gated Neighborhood" onclick="$.wiki('<<goto[[Avendale]]>><<set $Minutes += $TravelTime>>')" />
</map>
<</if>>/* LOCATION */
<<set $Location to {
Name: "Elementary School",
Indoors: 0,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "Town",
}>>
<<if $Player.Energy <= 5>>
<<include"Town Pass Out">>
<<elseif $HadAccident>>
<<include"Town Pee">>
<<else>>
<span style="color:Azure"><big><strong>--Preston Boy's Academy Elementary School--</strong></big></span><br>
You stand at the gate of the Preston Academy’s Elementary School Building. Unlike the other two schools, the elementary building was smaller and older. While still in pristine condition, it was very clearly the oldest school. Though the school did have a large playground and its own sports fields, it wasn’t uncommon for them to use the Middle School’s facilities for their sports teams or events. <br>
<br>
/* NPC SEEN */
<<include "NPC Inspect">>
<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
/* CITY BUS */
<<if $Money >= 3>>
[[Take the City Bus ($3 0:10)|Take the City Bus][$CityBusStart to "Northend"]]<br>
<<else>>
<span style="color:lightcoral">Take the City Bus ($3 0:10)</span><br>
<</if>>
<<if $LinkTravel == 1>>
<<if $Bike != 1>>
<img src="Images\World Map\Individual Icons\Middle School.png">
[[Middle School (0:10)|Middle School][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Hospital.png">
[[Hospital (0:10)|Hospital][$Minutes += $TravelTime]]<br>
<<else>>
<img src="Images\World Map\Individual Icons\Middle School.png">
[[Middle School (0:05)|Middle School][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Hospital.png">
[[Hospital (0:05)|Hospital][$Minutes += $TravelTime]]<br>
<</if>>
<</if>>
<br>
<div style="position: relative">
<img src="Images\World Map\Town Map.png"
style="position: absolute; left: 0; top: 0" alt="Town Map" usemap="#Town">
<img src="Images\World Map\Here.png"
style="position: absolute; left: 448px; top: 229px" alt="Town Map">
<<include"World Map Quest Marker Tracker">>
</div>
<map name="Town">
<area shape="rect" coords="448,155,501,208" alt="Middle School" onclick="$.wiki('<<goto[[Middle School]]>><<set $Minutes += $TravelTime>>')" />
<area shape="rect" coords="374,229,427,282" alt="Hospital" onclick="$.wiki('<<goto[[Hospital]]>><<set $Minutes += $TravelTime>>')" />
</map>
<</if>>/* LOCATION */
<<set $Location to {
Name: "Entertainment District",
Indoors: 0,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "Town",
}>>
<<if $Player.Energy <= 5>>
<<include"Town Pass Out">>
<<elseif $HadAccident>>
<<include"Town Pee">>
<<else>>
<span style="color:Azure"><big><strong>--Entertainment District--</strong></big></span><br>
You stand in the middle of The Entertainment District, which sits strategically near the schools, catering to its targeted audience of children. From arcades, to bowling, to laser tag, this area is the go-to place for after-school fun, or for kids to be dropped off while their parents enjoy their vacation. A full wallet and an afternoon could easily lead to a lifetime of memories. <br>
<br>
/* NPC SEEN */
<<include "NPC Inspect">>
<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
<<if $Time.between(10,0,23,0)>>
[[Movie Theatre|Movie Theatre]]<br>
<<else>>
<span style="color:lightcoral">Movie Theatre (Open 10am to Midnight)</spaN><br>
<</if>>
<<if $Time.between(7,0,22,0)>>
[[Arcade|Arcade]]<br>
<<else>>
<span style="color:lightcoral">Arcade (Open 7am to 10pm)</span><br>
<</if>>
<br>
/* CITY BUS */
<<if $Money >= 3>>
[[Take the City Bus ($3 0:10)|Take the City Bus][$CityBusStart to "Northend"]]<br>
<<else>>
<span style="color:lightcoral">Take the City Bus ($3 0:10)</span><br>
<</if>>
<<if $LinkTravel == 1>>
<<if $Bike != 1>>
<img src="Images\World Map\Individual Icons\Park.png">
[[Park (0:10)|Park][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Pool.png">
[[Pool (0:10)|Pool][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Middle School.png">
[[Middle School (0:10)|Middle School][$Minutes += $TravelTime]]<br>
<<else>>
<img src="Images\World Map\Individual Icons\Park.png">
[[Park (0:05)|Park][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Pool.png">
[[Pool (0:05)|Pool][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Middle School.png">
[[Middle School (0:05)|Middle School][$Minutes += $TravelTime]]<br>
<</if>>
<</if>>
<br>
<div style="position: relative">
<img src="Images\World Map\Town Map.png"
style="position: absolute; left: 0; top: 0" alt="Town Map" usemap="#Town">
<img src="Images\World Map\Here.png"
style="position: absolute; left: 374px; top: 155px" alt="Town Map">
<<include"World Map Quest Marker Tracker">>
</div>
<map name="Town">
<area shape="rect" coords="300,155,353,208" alt="Park" onclick="$.wiki('<<goto[[Park]]>><<set $Minutes += $TravelTime>>')" />
<area shape="rect" coords="374,81,427,134" alt="Pool" onclick="$.wiki('<<goto[[Pool]]>><<set $Minutes += $TravelTime>>')" />
<area shape="rect" coords="448,155,501,208" alt="Middle School" onclick="$.wiki('<<goto[[Middle School]]>><<set $Minutes += $TravelTime>>')" />
</map>
<</if>>/* LOCATION */
<<set $Location to {
Name: "Food District",
Indoors: 0,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "Town",
}>>
<<if $Player.Energy <= 5>>
<<include"Town Pass Out">>
<<elseif $HadAccident>>
<<include"Town Pee">>
<<elseif $QuestFelixMateo != -1 && $FelixSocial >= 30 && !$Time.schoolday() && $Time.between(10, 0, 15, 0)>>
<<include"Felix Quest Mateo">>
<<else>>
<span style="color:Azure"><big><strong>--Food District--</strong></big></span><br>
You stand in the center of the Food District of Opal City. Many tourists flock to the city, so a very large foodie scene has developed. While formal dining restaurants do exist, a majority of them seem to be small cafés or eateries. There are also a few fast-food restaurants, though those tend to cater more towards locals. <br>
<br>
/* NPC SEEN */
<<include "NPC Inspect">>
<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
<<if $Time.between(6,0,18,0)>>
[[Café Le Chat Blanc|Cafe]]<br>
<<else>>
<span style="color:lightcoral">Cafe Le Chat Blanc (Open 6am to 6pm)</span><br>
<</if>>
/* CITY BUS */
<<if $Money >= 3>>
[[Take the City Bus ($3 0:10)|Take the City Bus][$CityBusStart to "Northend"]]<br>
<<else>>
<span style="color:lightcoral">Take the City Bus ($3 0:10)</span><br>
<</if>>
<<if $LinkTravel == 1>>
<<if $Bike != 1>>
<img src="Images\World Map\Individual Icons\Shopping District.png">
[[Shopping District (0:10)|Shopping District][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Boardwalk.png">
[[Boardwalk (0:10)|Boardwalk][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Beach.png">
[[Beach (0:10)|Beach][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Redlight District.png">
[[Redlight District (0:10)|Redlight District][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Trailer Park.png">
[[Trailer Park (0:10)|Trailer Park][$Minutes += $TravelTime]]<br>
<<else>>
<img src="Images\World Map\Individual Icons\Shopping District.png">
[[Shopping District (0:05)|Shopping District][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Boardwalk.png">
[[Boardwalk (0:05)|Boardwalk][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Beach.png">
[[Beach (0:05)|Beach][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Redlight District.png">
[[Redlight District (0:05)|Redlight District][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Trailer Park.png">
[[Trailer Park (0:05)|Trailer Park][$Minutes += $TravelTime]]<br>
<</if>>
<</if>>
<br>
<div style="position: relative">
<img src="Images\World Map\Town Map.png"
style="position: absolute; left: 0; top: 0" alt="Town Map" usemap="#Town">
<img src="Images\World Map\Here.png"
style="position: absolute; left: 152px; top: 81px" alt="Town Map">
<<include"World Map Quest Marker Tracker">>
</div>
<map name="Town">
<area shape="rect" coords="226,81,279,134" alt="Shopping District" onclick="$.wiki('<<goto[[Shopping District]]>><<set $Minutes += $TravelTime>>')" />
<area shape="rect" coords="4,155,57,208" alt="Boardwalk" onclick="$.wiki('<<goto[[Boardwalk]]>><<set $Minutes += $TravelTime>>')" />
<area shape="rect" coords="4,229,57,282" alt="Beach" onclick="$.wiki('<<goto[[Beach]]>><<set $Minutes += $TravelTime>>')" />
<area shape="rect" coords="152,155,205,208" alt="Redlight District" onclick="$.wiki('<<goto[[Redlight District]]>><<set $Minutes += $TravelTime>>')" />
<area shape="rect" coords="152,229,205,282" alt="Trailer Park" onclick="$.wiki('<<goto[[Trailer Park]]>><<set $Minutes += $TravelTime>>')" />
</map>
<</if>>/* LOCATION */
<<set $Location to {
Name: "High School",
Indoors: 0,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "Town",
}>>
<<if $Player.Energy <= 5>>
<<include"Town Pass Out">>
<<elseif $HadAccident>>
<<include"Town Pee">>
<<else>>
<span style="color:Azure"><big><strong>--Preston Boy's Academy High School--</strong></big></span><br>
You stand near the entrance to the High School. While the Middle and Elementary Schools are built to be more contemporary, the Preston Academy’s High School is a massively impressive structure. Containing many large buildings all connected by covered pathways, even including a small stadium, it puts even some colleges to shame. The school is designed to tailor to the educational needs of each student, offering courses that prepare them for whatever career they plan to study going forward. <br>
<br>
/* NPC SEEN */
<<include "NPC Inspect">>
<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
/* CITY BUS */
<<if $Money >= 3>>
[[Take the City Bus ($3 0:10)|Take the City Bus][$CityBusStart to "Northend"]]<br>
<<else>>
<span style="color:lightcoral">Take the City Bus ($3 0:10)</span><br>
<</if>>
<<if $LinkTravel == 1>>
<<if $Bike != 1>>
<img src="Images\World Map\Individual Icons\Community Center.png">
[[Community Center (0:10)|Community Center][$Minutes += $TravelTime]]<br>
<<else>>
<img src="Images\World Map\Individual Icons\Community Center.png">
[[Community Center (0:05)|Community Center][$Minutes += $TravelTime]]<br>
<</if>>
<</if>>
<br>
<div style="position: relative">
<img src="Images\World Map\Town Map.png"
style="position: absolute; left: 0; top: 0" alt="Town Map" usemap="#Town">
<img src="Images\World Map\Here.png"
style="position: absolute; left: 522px; top: 81px" alt="Town Map">
<<include"World Map Quest Marker Tracker">>
</div>
<map name="Town">
<area shape="rect" coords="448,81,501,134" alt="Community Center" onclick="$.wiki('<<goto[[Community Center]]>><<set $Minutes += $TravelTime>>')" />
</map>
<</if>><<set $Location to {
Name: "Hospital Pharmacy",
Indoors: 1,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "Downtown",
}>>
<span style="color:Azure"><big><strong>--Pharmacy--</strong></big></span><br>
You stand in the small Pharmacy attached to the hospital. The walls and floors are all pure white, slightly hurting your eyes. While there are a few shelves where people can buy what they need, most items are behind the counter and require the Pharmacist to get them. A young man stands at the counter waiting to see if you need help.<br>
<br>
/* NPC SEEN */
<<include "NPC Inspect">>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
<<if $Money >= 3 and $Pained == 1>>
[[Buy Medicine & Take ($3)|Hospital Pharmacy][$Money -= 3;$Pained to 0;$PainedHours to 0]]<br>
<</if>>
/*
<<if $Money >= 3>>
[[Buy Medicine & Store in Bathroom ($3)|Hospital Pharmacy][$Money -= 3;$Medicine += 1]] [Have: $Medicine]<br>
<<else>>
<span style="color:lightcoral">Buy Medicine & Store in Bathroom ($3)</span> [Have: $Medicine]<br>
<</if>>
*/
<span style="color:Azure"><strong>-Travel-</strong></span><br>
<img src="Images\World Map\Individual Icons\Hospital.png">
[[Hospital (0:10)|Hospital][$Minutes += 10]]<br>/* LOCATION */
<<set $Location to {
Name: "Hospital",
Indoors: 0,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "Downtown",
}>>
<<if $Player.Energy <= 5>>
<<include"Town Pass Out">>
<<elseif $HadAccident>>
<<include"Town Pee">>
<<else>>
<span style="color:Azure"><big><strong>--Opal City Hospital--</strong></big></span><br>
You stand outside the large Opal City Hospital, more specifically the smaller Pharmacy attached to it. This small, attached pharmacy offers consultation, medicine, and medical check-ups to the people of Opal City. While the hospital itself has a great reputation, you have heard that the pharmacy does offer some “under the counter” services. <br>
<br>
/* NPC SEEN */
<<include "NPC Inspect">>
<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Pharmacy|Hospital Pharmacy]]<br>
<<if $QuestBoosterShot == 2 and $Time.after(15) and $Time.before(18)>>
[[Take Noah to his Appointment (1:00)|Quest Booster Shot 2]]<br>
<</if>>
/* CITY BUS */
<<if $Money >= 3>>
[[Take the City Bus ($3 0:10)|Take the City Bus][$CityBusStart to "Northend"]]<br>
<<else>>
<span style="color:lightcoral">Take the City Bus ($3 0:10)</span><br>
<</if>>
<<if $LinkTravel == 1>>
<<if $Bike != 1>>
<img src="Images\World Map\Individual Icons\Mall.png">
[[Mall (0:10)|Mall][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Elementary School.png">
[[Elementary School (0:10)|Elementary School][$Minutes += $TravelTime]]<br>
<<else>>
<img src="Images\World Map\Individual Icons\Mall.png">
[[Mall (0:05)|Mall][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Elementary School.png">
[[Elementary School (0:05)|Elementary School][$Minutes += $TravelTime]]<br>
<</if>>
<</if>>
<br>
<div style="position: relative">
<img src="Images\World Map\Town Map.png"
style="position: absolute; left: 0; top: 0" alt="Town Map" usemap="#Town">
<img src="Images\World Map\Here.png"
style="position: absolute; left: 374px; top: 229px" alt="Town Map">
<<include"World Map Quest Marker Tracker">>
</div>
<map name="Town">
<area shape="rect" coords="300,229,353,282" alt="Mall" onclick="$.wiki('<<goto[[Mall]]>><<set $Minutes += $TravelTime>>')" />
<area shape="rect" coords="448,229,501,282" alt="Elementary School" onclick="$.wiki('<<goto[[Elementary School]]>><<set $Minutes += $TravelTime>>')" />
</map>
<</if>>/* Written by: Oryan Ricochet */
/* intro */
As you are walking to the playground your attention is pulled by the sound of…Someone crying? You round the corner of the nearby house just in time to see 2 young boys running through some bushes while laughing, both barely Noah’s age or younger. It takes a moment to notice that the source of the crying was a third boy strung up by his underwear on the house’s back fence. <br>
<br>
You’re watching only for a moment as the boy is trying and failing to get his underwear unstuck before <span style="color:pink">finding yourself blushing</span> as you approach to help. <br>
<br>
The boy notices you. He’s showing a look of fear as he turns about as red as you did. Realizing that he has no other choice, <span style="color:Yellow">he decides to ask you for help.</span> <br>
<br>
<div id='choice'>
/*-Help the boy-*/
<<link "Help the boy<br>">>
<<replace"#choice">>
As you approach the boy you realize just how stuck his underwear is, seeming to be partially caught in a broken piece of the fence. As you attempt to unstuck the underwear without tearing them, <span style="color:pink">you get a good look at his cute butt with a noticeable birthmark on the left butt cheek.</span> You also get a clear look at his underwear which are briefs, not unusual for a boy his age, featuring yellowish stars, that you are fairly sure are glow-in-the-dark. <br>
<br>
Once you are satisfied with the view you instruct the boy to be ready as you lift him up by his legs, reducing the weight on the briefs, allowing you to get them unstuck before placing him down onto his feet. <br>
<br>
To your surprise the boy bows down in a formal fashion. His face is still red from the embarrassment as he fixes his wedgie and thanks you. <br>
<br>
You watch as he runs off leaving you feeling proud of what you have just accomplished. <br>
<<needChange "Fun" 20>>
<br>
[[Continue|Neighborhood Playground]]
<</replace>>
<</link>>
/*-“Accidently” pull down his pants-*/
<<link "Accidently pull down his pants<br>">>
<<replace"#choice">>
You rush over to help the boy only to find his underwear stuck in a broken part of the fence. <span style="color:pink">As you inspect the situation you can’t help but to notice a cute little birthmark on his left Butt cheek.</span> You also take notice of the stary pattern on his briefs that you are fairly certain would be glow-in-the-dark, if only you could find out. <br>
<br>
You instruct the boy that you are going to lift him up to unstuck his briefs. But as you wrap your arms around his waist you get an idea and you let your foot slide on the grass causing you to fall while <span style="color:pink">still gripping his pants which of course pulls them down with you.</span> <br>
<br>
As you climb to your feet you profusely apologies. You notice him trying to cover his exposed briefs with his hands. You return to helping him and <span style="color:LightGreen">notice how the wedgied briefs accentuates his small groin,</span> causing you to purposefully take your time to <span style="color:pink">admire the unimpeded view.</span> before then moving your attention to his bum, slightly smirking, as you once <span style="color:pink">again note the cute small birthmark.</span> He was noticeably small, even for his age, providing almost no view of his balls and yet his shaft what clear and slightly hard, hardly noticeable because of the small size. Probably from being stimulated by the cloth of his briefs tight against his groin and his pants being unexpectedly pulled down. Until you hear him quietly sobbing to himself, pulling you out of your lustful stupor. You help him down, this time without any, intended or otherwise, accidents. <br>
<br>
He fixes his pants before surprisingly bowing to you in a formal manor while providing a quiet thanks and running on home clearly upset about his recent predicament. <br>
<br>
<span style="color:LightCoral">You feel guilty about having embarrassed the boy,</span> <span style="color:LightGreen">but also pleased about how much of him you got to see.</span> Leaving you with mixed feelings about the whole situation. <br>
<<needChange "Fun" 20>>
<br>
[[Continue|Neighborhood Playground]]
<</replace>>
<</link>>
</div>
/*[End in Northend, +Fun, +Arousal]*/
/*Notes from Orange:
- Very nice, though I feel like it could use a couple more details, especially near the end. Since Player have to unlock this content. Maybe a bit more mentions of his bulge or embarrassed face?*//* Written by: Dicey Meow */
/* Intro */
You plop down on a bench in the park, stretching your legs out as you take in the scene. Kids, probably around the same age as your little brother, Noah, are running around, screaming and laughing like they’ve got unlimited energy. <span style="color:Pink">You sneakily look at their underwear as they climb, jump, and roll around in the grass, little glimpses of their underwear peek out—one’s rocking dinosaur prints, another’s got superheroes, and one even has a space-themed design.</span> You glance at them casually, trying not to make it obvious. <br>
<br>
<span style="color:LightCoral">Then—tug. <br>
<br>
You freeze.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 2,
Arms: "Hide",
},
},
]>>
<<ad _ad>>
<span style="color:LightCoral">Your heart does this weird little jump as your brain scrambles. Did someone catch you staring?</span> Slowly, you look down. A little kid stands there, sniffling, his big watery eyes looking up at you, he lifts a shaky hand and points toward a tree. <br>
<br>
<span style="color:LightSteelBlue">“M-my kite… it’s stuck.”</span> His voice wobbles, and he sniffles <br>
<br>
You glance at the tree. His kite is tangled in a low branch, just kind of flapping there in the wind. It’s really not that bad, but judging by the way this kid is practically on the verge of a meltdown, you figure you should probably help before he actually starts crying. You decide to help him by lifting him up. <br>
<br>
<div id="choice">
/* Lift High up to get a peek up shorts=*/
<<link "Lift High up to get a peek up shorts<br>">>
<<replace "#choice">>
<<set _random to random(1, 2)>>
<<if _random == 1>>
/*-Boy Has Super hero underwear-*/
His face lights up <span style="color:LightSteelBlue">“Really?! REALLY REALLY?”</span> <br>
<br>
He bounces on his heels as you tell him the plan, nodding so fast his whole head wobbles. You chuckle and carefully lift him up, telling him to be careful. He nods, determined. For a second, everything’s fine. Then, his legs start wobbling. You take your time adjust your grip, in turn to look up, the wobbling boy and get a full view of his superhero-print underwear. <br>
<br>
<span style="color:Pink">Unbeknownst to the boy you can see his penis in his underwear sway almost to a hypnotic rhythm, as you keep his legs steady enough to get front row seats to a show you are definitely enjoying.</span> After a while you think he might get suspicious and carefully shimmy his legs steady. Above you, the boy lets out a triumphant squeak. <span style="color:LightSteelBlue">“I GOT IT!”</span> <br>
<br>
He wiggles his kite at you, grinning so wide his missing front tooth is showing—completely unaware that he’s flashing his briefs right back at you. You stifle a snort and carefully lower him to the ground. The second his feet touch the ground; he clutches the kite to his chest like it’s the best thing in the whole world. <br>
<br>
<span style="color:LightSteelBlue">“THANK YOU! You’re the BEST!”</span> he squeaks, his little face all lit up with pure joy. <br>
<br>
Before you can even react, he suddenly jumps forward, wrapping his arms around you in a quick, tight hug. Then, just as fast, he pulls back, beaming. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“OKAY BYE!”</span> he shouts, waving like crazy before dashing off, his kite bouncing behind him. <br>
<<else>>
/*-Boy has no underwear-*/
His face lights up <span style="color:LightSteelBlue">“Really?! REALLY REALLY?”</span> <br>
<br>
He bounces on his heels as you tell him the plan, nodding so fast his whole head wobbles. You chuckle and carefully lift him up, telling him to be careful. He nods, determined. For a second, everything’s fine. Then, his legs start wobbling. You take your time adjust your grip, in turn to look up, the wobbling boy and get a full view of his bits. <br>
<br>
<span style="color:Pink">Unbeknownst to the boy you can see his penis wiggling almost cheerfully rubbing slightly in his shorts. He gets a boner, but as he was too focused on getting his kite he probably doesn’t know, but instead his face just blushes up in response.</span> After a while you think he might get suspicious and carefully shimmy his legs steady. Above you, the boy lets out a triumphant squeak. <span style="color:LightSteelBlue">“I GOT IT! I REALLY GOT IT!”</span> <br>
<br>
You lower him slowly, and he holds on tight, little fingers gripping onto whatever they can. His focus is locked on the kite, so caught up in the moment that he doesn’t even notice you flinching as he accidently gripped your crotch. <br>
<br>
The second his feet touch the ground, he spins around, hugging the kite to his chest like it’s the most important thing in the world. Then, before you can even get up, he throws his arms around you in a quick, squeeze-you-tight hug and plants a tiny, excited kiss on your cheek. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Blush: 2,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“THANK YOU! You’re AWESOME!”</span> he squeaks, his little face lighting up with excitement. <br>
<br>
And just like that, he’s gone, sprinting across the park with his kite flapping behind him. Processing what happened. Shaking your head, you let out a breath and chuckle to yourself. <br>
<</if>>
<br>
/*[End at Northend Playground, +KP(Kids kink), +Fun]*/
[[Continue|Neighborhood Playground]]
<</replace>>
<</link>>
/*Lift tightly to smell the boy*/
<<link "Lift tightly to smell the boy">>
<<replace "#choice">>
His face lights up <span style="color:LightSteelBlue">“Really?! REALLY REALLY?”</span> <br>
<br>
Before you can even reply, he’s already nodding like crazy, little hands reaching for the sky. You crouch down, grab him under the arms, and hoist him up. <br>
<br>
<span style="color:Pink">Immediately, his legs start wobbling, and in the process, you hold him up tightly with his crotch basically on your face. His underwear printed on his bottoms is right there, and you subtly sniff him up, your nose is suddenly hit by a strong scent of soap—the same kind Noah uses but it’s mixed with sweat, probably from playing with his kite before it got stuck.</span> <br>
<br>
Before you can think too much about it, a small, excited voice pipes up from above. <br>
<br>
<span style="color:LightSteelBlue">“I GOT IT! I GOT IT!”</span> <br>
<br>
He wiggles a little, gripping the kite tight like it’s the most important thing in the whole world. You make sure he’s steady before carefully lowering him back down. The second his feet hit the grass, he hugs the kite to his chest, grinning up at you with bright, shining eyes. <br>
<br>
<span style="color:LightSteelBlue">“THANK YOU! You’re REALLY strong!”</span> <br>
<br>
Before you can even react, he suddenly throws his arms around you, squeezing tight in a quick but surprisingly strong hug. His little hands clutch at your shirt for just a second before he pulls back, bouncing on his heels. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Blush: 2,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“BYE-BYE! I’M GONNA SHOW MY MOM!”</span> he shouts, waving both hands wildly before dashing off, his kite flapping behind him like a little cape.
You blink. Processing what happened. Shaking your head, you let out a breath and chuckle to yourself. <br>
<br>
/*[End at Northend Playground, +KP(Kids kink), +Fun]*/
[[Continue|Neighborhood Playground]]
<</replace>>
<</link>>
</div>/* Written by: Ron (Cutes) */
/* Intro */
You wander around the park, watching the younger boys at play. You feign looking around for something to do in attempt to not look creepy to those around you. <br>
<br>
Then you spot exactly what you are looking for, <span style="color:Pink">as your eyes are flashed with a bright color!</span> You do a double-take and take another peek to confirm what you saw. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
There are two boys nestled next to a tree, one of the boys was digging a hole, looking rather worn out. the other was sitting down with his knees up, staring at the tree above aimlessly, <span style="color:Pink">it was this boy who you caught a glimpse off as you look into the exposed leg hole of his shorts and spot his bright purple briefs. It makes for an adorable sight.</span> <br>
<br>
You attempt to casually walk closer to the two lads, as you get closer you kneel down to get a better angle and pretend to examine a small stone displaced in the grass. As you watch them further. <br>
<br>
<span style="color:LightSteelBlue">“Are you going to help”</span> The digging boy asks the other looking slightly annoyed. <br>
<br>
<span style="color:LightSteelBlue">“I’m supervising”</span> The other boy responds, stretching and yawning, Giving you an even better glimpse of his undies. <br>
<br>
After some back and forth discussion from the two boys, the other boy eventually relents and sits up, helping his friend with the dig. <br>
<br>
No longer having a good view of the boys’ undies you circle round until you are behind them. You look around once more making sure no one is watching you themselves before resuming your spying. <br>
<br>
<span style="color:Pink">Much to your delight the two boys were bent over, Giving you a good look at their cute butts. Additionally, the boy with purple briefs had them exposed once more, this time peaking out of the waistband of his shorts, with the waistband of the undies themself being a bright pink, what a cute and colorful pair of undies!</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
Blush: 2,
},
},
]>>
<<ad _ad>>
<span style="color:Pink">As you peak in even closer you are greeted with yet another pleasant surprise, The boys’ shorts were not properly pulled up and you get a nice glimpse at the top of his butt, which you cannot help but blush at.</span> <br>
<br>
You continue to idly spy and steal peaks at both boys seeing if you can spot more, until the boys eventually get bored of their digging and move away. It was very fun to watch the two boys, <span style="color:Pink">but you cannot help but wish you got to see even more.</span> <br>
[[Continue|Neighborhood Playground]]/* Written by: Diceymorphodon RAWR */
/* Intro */
You plop onto a bench, stretching your legs out as you watch the kids race around the playground. It’s kind of nice seeing them go all out, laughing and yelling without a care. <span style="color:Pink">You wonder what your little brother’s up to right now—probably playing with his toys, making up some big adventure of his own.</span> <br>
<br>
Then, a tiny roar snaps you out of your thoughts. <br>
<br>
You glance over and spot a little boy, maybe a bit younger than your brother, stomping after his friends. His hands are curled into claws, his face all scrunched up in the most determined look you’ve ever seen. <span style="color:LightSteelBlue">“Roar! I’m gonna get all of you!”</span> he growls in a high-pitched, squeaky voice. <br>
<br>
One of his friends laughs. <span style="color:LightSteelBlue">“No way! You can’t catch me!”</span> <br>
<br>
<span style="color:LightSteelBlue">“Oh yeah? Dinosaurs are super fast!”</span> The little boy picks up speed, stomping harder. <span style="color:LightSteelBlue">“And I’ve got MEGA CHOMPERS! CHOMP CHOMP!”</span> He clacks his teeth together for extra effect, making his friends shriek and scatter. <br>
<br>
You can’t help but grin. He’s really into it, like this is the most important thing in the world right now. It’s kinda awesome how kids just throw themselves into their games like that. <br>
<br>
<span style="color:LightCoral">Then, for a split second, he slows down—his head turning just enough that it almost feels like he’s looking straight at you. Your stomach flips, and you freeze.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 2,
Arms: "Hide",
},
},
]>>
<<ad _ad>>
But just as fast, he’s back at it, roaring even louder. <span style="color:LightSteelBlue">“I’M THE BIGGEST, SCARIEST DINO EVER!”</span> <br>
<br>
One of his friends giggles. <span style="color:LightSteelBlue">“Nuh-uh! You’re too tiny to be scary!”</span> <br>
<br>
<span style="color:LightSteelBlue">“Am not! I’m a baby T-Rex, and baby T-Rexes are still SUPER SCARY!”</span> He lunges forward, making dramatic chomping sounds as he chases them around. <br>
<br>
You let out a quiet sigh of relief, shaking your head. Something about how serious he is makes your chest feel kinda warm. You chuckle to yourself, leaning back on the bench, still grinning as you watch him run off. <br>
/*[End at Northend Playground, +KP(Kids kink), +Fun]*//* Written by: Pocodesu */
/* Intro */
You step into the bathroom and are greeted with the smell of what you think must be some sort of cleaning liquid. The room is completely empty save for a small boy standing in front of the kids urinal lowest to the ground. <span style="color:pink">He’s looking down and seems to be fiddling with something.</span> The boy is whispering kid friendly curses and it’s clear something is upsetting him. You feel a lump forming in your throat as you consider helping the kid. You finally swallow and decide to approach the boy to see if you can help him. <br>
<br>
<span style="color:LightSteelBlue">“Gosh darn it!”</span> He slams both his arms to his sides and stomps a foot in very clear frustration. You finally approach him and give a light tap on his shoulder. He must not have heard you come in because he jumps slightly at your touch. You ask him what’s wrong and if there’s anything you can do to help. The boy’s cheeks are red and he’s holding both his hands down in front of his crotch. <br>
<br>
<span style="color:LightSteelBlue">“I… well…”</span> He’s clearly embarrassed so you ensure him that it’s okay. You remind him that you’re both boys so there’s nothing to be embarrassed about and that you’re only here to help. He seems to take your words well and removes his hands from his crotch, placing them on his hips instead. <br>
<br>
<span style="color:LightSteelBlue">“This dang zipper won’t go up. I’ve been pulling on it for FOREVER but it won’t move. And I can’t do this silly button either. I told Mama I only like the ones that snap together. This kind is too hard!”</span> He looks up at you, seemingly too nervous to ask the next part. You tell him that you’re an expert and regale him with a story about how you once got <span style="color:DarkTurquoise">Noah</span>’s zipper unstuck after it got caught on his underwear. The boy giggles at your story and finally asks you for your help. <br>
<br>
Now that you can get a good look at the boy he does slightly remind you of your little brother. They’re about the same size and are likely similar in age. His jet black hair contrasts nicely against his lighter skin tone. You fix your gaze on his gorgeous blue eyes that make you feel as if you could swim in them. After a moment you worry that you were staring too long and adjust your sight down to the boy’s stuck zipper. <br>
<br>
You get down on your knees to get a better angle since the boy was so small and are incredibly thankful that someone recently mopped the floor. You ask the boy if he can pull up his shirt a bit so you can see what you’re doing. <span style="color:pink">Now you can perfectly see the top of his briefs. The band snugly hugs his waist and is adorned with adorable tiny dinosaurs marching one after another. You slightly adjust his pants so you can get a better view. The main fabric is a bright yellow and there is a green cartoon T-Rex peeking out from lower down. Being this close to the small boy’s penis makes your own start to stiffen. You can feel it growing as you think of all the things you could do under the guise of ‘helping’ the boy.</span> <br>
<br>
<div id="choice">
/*Just help the boy*/
<<link "Just help the boy<br>">>
<<replace "#choice">>
After a moment of thought, you decide that it’s better to not risk doing anything suspicious. You move your face closer to the boys crotch to get a better look and begin tugging at the zipper. You can see that it’s caught on a tiny bit of his shorts. You’ve dealt with this before and remember that it’s best to pull it back down first. You give the zipper a quick tug and it comes loose. <span style="color:pink">In doing so however, your hand lightly brushes against the boy’s penis. Your cheeks suddenly feel hot as you pull the zipper upward this time all the way to the top.</span> The boy looks on in amazement, seemingly undisturbed by the earlier mishap. You quickly button his shorts and sigh in relief that it all worked out relatively well. The boy is overjoyed with your work and gives you a huge smile. <br>
<br>
<span style="color:LightSteelBlue">“Thank you sooooo much! I woulda been stuck here forever if you didn’t show up!”</span> He gives you a big hug and happily skips out the door. <br>
<br>
[[Continue|Park Restrooms]]
<</replace>>
<</link>>
/*Try to sneak a peek*/
<<link "Try to sneak a peek<br>">>
<<replace "#choice">>
<span style="color:pink">All you can think about is seeing inside this boy’s pants. Your boner is now throbbing at all the lewd thoughts rushing through your mind. You calm down enough to formulate a plan. You could pull his underwear ever so slightly as you get the zipper unstuck. This would give you the perfect view of the boy’s penis!</span> <br>
<br>
You begin lightly tugging at the zipper and soon realize that it’s caught on a small part of his shorts. This is the perfect moment to enact your plan. You know that all you have to do is pull the zipper back down first to get it unstuck. You tell the boy that it’s stuck pretty good and you need to grab onto him to get a better grip. He nervously agrees and allows you to place your other hand on the waistband of his undies. <span style="color:pink">With one swift movement you tug both the zipper and the top of his briefs down revealing his adorable tiny boy bits. His balls are small and hug very close to his body and his tiny uncut penis pokes out just above them. You also notice the slight scent of sweat and urine blow out from the boy’s crotch as you moved his underwear.</span> He lets out a terrified yelp of fear and shock. <br>
<<set _random1 to random(1, 2)>>
<<if _random1 == 1>>
/*Outcome 1*/
The small boy quickly pulls away from you and yanks up his underwear. His expression is one of horror as he looks at you. It almost looks as though he feels betrayed. <br>
<br>
<span style="color:LightSteelBlue">“My thingy is private and you can’t touch it you weirdo!”</span> <span style="color:LightCoral">He yells a bit loudly and you begin to get nervous that someone outside will hear him.</span> In an attempt to quickly calm him down you apologize and explain that your hand slipped and you will make sure to be extra super careful this time. He is far more cautious this time but seems to believe you. <br>
<br>
<span style="color:LightSteelBlue">“F-fine. But if you try to touch my thingy again I’m gonna tell my Mommy!”</span> He almost reluctantly returns to you and lifts his shirt once again. <br>
<br>
You let out an exasperated breath as you realize how bad that could have been. You decide it’s best to actually help the boy and be on your way. He hadn’t realized but you had already got the zipper unstuck with your initial pull. You pretend to struggle for a moment before zipping it all the way up. The boy looks relieved as you button his shorts and apologize to him once again. <br>
<br>
<span style="color:LightSteelBlue">“It’s okay. I’m sorry I screamed at you. I thought you were a weirdo trying to touch my thingy but I guess it really was just an accident.”</span> He lightly hugs you and then leaves the bathroom. <br>
<br>
<<addMoodlet "Stress" 1>>
[[Continue|Park Restrooms]]
<<elseif _random1 == 2>>
/*Outcome 2*/
The small boy quickly pulls away from you and yanks up his underwear. His expression is one of horror as he looks at you. It almost looks as though he feels betrayed. <br>
<br>
<span style="color:LightSteelBlue">“You did that on purpose you weirdo! You were trying to touch my thingy!”</span> <span style="color:LightCoral">He yells very loudly and you begin to worry that someone will hear him. You apologize and try to calm him down but he won’t listen.</span> <br>
<br>
<span style="color:LightSteelBlue">“My Mommy told me to stay away from weirdos like you and to scream real loud if they try to touch my privates!”</span> <span style="color:LightCoral">You feel your stomach drop as he grips the top of his pants and starts walking to the door.</span> <br>
<br>
<span style="color:LightSteelBlue">“I’m telling my Mommy!”</span> <span style="color:pink">He suddenly disappears out the door leaving you alone in the bathroom. You panic as you think of what you should do. You ultimately decide your best chance is to make a run for it. With no further hesitation you sprint out of the bathroom and back into the vast city park. You continue to look over your shoulder as you run down the sidewalk.</span> It would seem you got away this time. <br>
<br>
<<addMoodlet "Stress" 1>>
[[Continue|Park]]
<</if>>
<</replace>>
<</link>>
/*Pull his shorts down*/
<<link "Pull his shorts down<br>">>
<<replace "#choice">>
<span style="color:pink">Your naughty thoughts win out and you come up with an ingenious plan. You can pretend that you can’t quite fix the zipper normally so you’ll have to pull extra hard. This should allow you to pull his shorts all the way down.</span> <br>
<br>
You start lightly yanking on the zipper and eventually remark to the boy that it’s stuck pretty good. He seems saddened by this news and starts to pout. Before he gets too upset you quickly tell him that you know a secret trick but will have to pull extra hard and fast. You add in that he should hold on to your shoulders so he doesn’t fall down when you pull. He perks up at this idea and eagerly grips his tiny hands onto your shoulders as instructed. <span style="color:pink">With one powerful movement you yank down the small boy’s shorts entirely, revealing his cute Dino undies in full.</span> <br>
<<set _random2 to random(1, 2)>>
<<if _random2 == 1>>
/*Outcome 1*/
The small boy lets out an adorable little yelp and lets go of your shoulders. He quickly pulls up his shorts and gives you a look of utter betrayal. You very quickly apologize and tell him you guess you pulled a little too hard but at least you got the zipper unstuck. He looks down and notices that it was indeed unstuck. His expression softens as he seems relieved that you fixed his problem. He shuffles back over to you while holding his shorts up and allows you to button them. <br>
<br>
<span style="color:LightSteelBlue">“Thanks… Wish you didn’t see my undies though. That was super embarrassing.”</span> He chuckles slightly as he rubs the back of his head. You tell him not to worry and that you actually thought his Dino undies were pretty cute and very cool. He seems to get excited upon hearing this. <br>
<br>
<span style="color:LightSteelBlue">“Yeah! These ones are my favorite! Mr. T-Rex is super cool when he does his big ROAR!”</span> He stretches his arms out like a T-Rex and mimics the roar. You think you remember <span style="color:DarkTurquoise">Noah</span> watching a cartoon with a similar looking dinosaur a few years ago and guess that it’s the same show. <br>
<br>
<span style="color:LightSteelBlue">“You’re super cool too! I hope I get to see you again! Oh! Maybe we can play on the playground next time.”</span> <span style="color:pink">The boy runs toward you and gives you a big hug while he also nuzzles his face into your tummy.</span> You chuckle and ruffle his hair a bit before he happily skips out of the bathroom. <br>
<br>
[[Continue|Park Restrooms]]
<<elseif _random2 == 2>>
/*Outcome 2*/
The small boy lets out an adorable little yelp and lets go of your shoulders. He quickly pulls up his shorts and gives you a look of utter betrayal. You very quickly apologize and tell him you guess you pulled a little too hard but at least you got the zipper unstuck. <br>
<br>
<span style="color:LightSteelBlue">“You just wanted to see my undies you weirdo!”</span> <span style="color:LightCoral">He yells pretty loudly and you worry someone will hear him.</span> You reassure him that it was an accident and you didn’t mean to see his cute undies. <span style="color:LightCoral">This remark sends him over the edge.</span> <br>
<br>
<span style="color:LightSteelBlue">“YOU’RE A WEIRDO!”</span> <span style="color:LightCoral">He yells very loudly this time before running up and kicking you in the shin. You reel back in pain as you didn’t expect such a little boy to hit quite so hard.</span> <br>
<br>
<span style="color:LightSteelBlue">“My Daddy is gonna come in here and kick your booty!”</span> He grips the top of his shorts tightly and runs out of the bathroom. <br>
<br>
<span style="color:LightCoral">You enter panic mode as you run out of the bathroom. Your leg stings a bit with each step but you know you have to keep running. The last thing you need is an adult finding out you were trying to pull his son’s pants down. You look behind your shoulder every so often as you sprint down the sidewalk.</span> It would seem you managed to get away. <br>
<br>
<<addMoodlet "Stress" 1>>
[[Continue|Park]]
<</if>>
<</replace>>
<</link>>
</div>/* LOCATION */
<<set $Location to {
Name: "Main Street",
Indoors: 0,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "Town",
}>>
/* Quest Checks */
<<if $JacksonQuestMusuem != -1>>
<<if $Time.schoolday() && $Time.between(15, 0, 18, 0)>>
<<set _jacksonmusuem to 1>>
<<elseif !$Time.schoolday() && $Time.between(8, 0, 18, 0)>>
<<set _jacksonmusuem to 1>>
<<else>>
<<set _jacksonmusuem to 0>>
<</if>>
<</if>>
/* Quest Specific Random Encounter */
<<if $Time.between(7, 0, 18, 0)>>
<<set _randomencounter to random(1, 6)>>
<</if>>
<<if $Player.Energy <= 5>>
<<include"Town Pass Out">>
<<elseif $HadAccident>>
<<include"Town Pee">>
/* Quest-Specific Random Encounters */
<<elseif _randomencounter == 1 && $QuestEventCarterMomMayor != 1 && $CarterIntroQuest.State == -1>>
<<include"Carter Story Event Mom on Main Street">>
<<elseif _randomencounter == 1 && _jacksonmusuem == 1 && $JacksonQuestMusuem != -1 && $JacksonSocial > 30>>
<<include"Jackson Sibling Dynamics">>
<<else>>
<span style="color:Azure"><big><strong>--Main Street--</strong></big></span><br>
You walk down the sidewalk of Main Street. It is a large and fairly fancy street that moves through the center of Opal City and is filled with all the important buildings of the town. The Mayor’s Office, Police Station, Local TV Station, and other impressive buildings line the streets. Due to its importance, it is cleaned regularly and watched closely by law enforcement.
<<if $Time.ToD == "Morning">>
Despite the early morning, the side of the road is filled with parks cars as people open up shop for the day.
<<elseif $Time.ToD == "Day">>
The sidewalk is full of people as everyone goes about their day.
<<elseif $Time.ToD == "Afternoon">>
The roads have started to clear, but many people still wander the sidewalks.
<<elseif $Time.ToD == "Night">>
The streets are mainly empty, save for a few police officers and late night workers. The street is illuminated by many street lamps.
<</if>><br>
<br>
/* NPC SEEN */
<<include "NPC Inspect">>
<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[City Library|City Library]]<br>
/* CITY BUS */
<<if $Money >= 3>>
[[Take the City Bus ($3 0:10)|Take the City Bus][$CityBusStart to "Northend"]]<br>
<<else>>
<span style="color:lightcoral">Take the City Bus ($3 0:10)</span><br>
<</if>>
<<if $LinkTravel == 1>>
<<if $Bike != 1>>
<img src="Images\World Map\Individual Icons\Shopping District.png">
[[Shopping District (0:10)|Shopping District][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Pool.png">
[[Pool (0:10)|Pool][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Park.png">
[[Park (0:10)|Park][$Minutes += $TravelTime]]<br>
<<else>>
<img src="Images\World Map\Individual Icons\Shopping District.png">
[[Shopping District (0:05)|Shopping District][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Pool.png">
[[Pool (0:05)|Pool][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Park.png">
[[Park (0:05)|Park][$Minutes += $TravelTime]]<br>
<</if>>
<</if>>
<br>
<br>
<div style="position: relative">
<img src="Images\World Map\Town Map.png"
style="position: absolute; left: 0; top: 0" alt="Town Map" usemap="#Town">
<img src="Images\World Map\Here.png"
style="position: absolute; left: 300px; top: 81px" alt="Town Map">
<<include"World Map Quest Marker Tracker">>
</div>
<map name="Town">
<area shape="rect" coords="226,81,279,134" alt="Shopping District" onclick="$.wiki('<<goto[[Shopping District]]>><<set $Minutes += $TravelTime>>')" />
<area shape="rect" coords="374,81,427,134" alt="Pool" onclick="$.wiki('<<goto[[Pool]]>><<set $Minutes += $TravelTime>>')" />
<area shape="rect" coords="300,155,353,208" alt="Park" onclick="$.wiki('<<goto[[Park]]>><<set $Minutes += $TravelTime>>')" />
</map>
<</if>><<set $Location to {
Name: "Cool Culture",
Indoors: 1,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "Mall",
}>>
<<set _returnlink to "Mall Cool Culture">>
<span style="color:Azure"><big><strong>--Cool Culture--</strong></big></span><br>
A small store in the mall that makes the most of its space, with clothing and other pop culture items filling the walls. There is not a lot of room to move around, but it’s worth it to have so many interesting and cool looking items. Due to its small size, there is only one changing room near the back.<br>
<br>
/* NPC SEEN */
<<include "NPC Inspect">>
<br>
<span style="color:Azure"><strong>-Categories-</strong></span><br>
<<link"Underwear">>
<<set $ShopSlot to "Undies">>
<<set $ShopItem to "Styled Briefs">>
<<set $ShopColors to ["Green Camo", "Red Camo", "Blue Camo", "Blue Ultraman", "Red Ultraman", "Owlman", "Rainbow", "Spaceship", "Blue Rocket", "Cloud", "Arachnid Kid", "Captain Patriot", "Titanium Man", "Grass Monster", "Fire Monster", "Water Monster", "Space Force Command", "Space Force Operations", "Space Force Science", "Star", "Teal Dino", "Hard Candy", "Skull", "Splashtoon"]>>
<<set $ShopIcons to ["Forest Green", "Red", "Blue", "Subdued Blue", "Subdued Red", "Yellow", "Rainbow", "Red", "Blue", "White", "Red", "Subdued Red", "Yellow", "Forest Green", "Red", "Blue", "Subdued Red", "Subdued Yellow", "Subdued Blue", "Subdued Teal", "Teal", "Purple", "Pink", "Orange"]>>
<<set $ShopColor to "Green Camo">>
<<set $ShopCost to 4>>
<<goto "Mall Cool Culture">>
<</link>>
-
<<link"Bottoms">>
<<set $ShopSlot to "Bottoms">>
<<set $ShopItem to "Ripped Jeans">>
<<set $ShopColors to ["Blue Denim", "Dark Denim", "Denim", "Khaki", "Light Denim", "Medium Denim", "Warm Khaki"]>>
<<set $ShopColor to "Dark Denim">>
<<set $ShopCost to 6>>
<<goto "Mall Cool Culture">>
<</link>>
-
<<link"Tops">>
<<set $ShopSlot to "Top">>
<<set $ShopItem to "Designed Shirt">>
<<set $ShopColors to ["Blue Ultraman", "Red Ultraman", "White Ultraman", "Green Camo", "Black Drakenball", "Black Ultraman"]>>
<<set $ShopIcons to ["Blue", "Red", "White", "Forest Green", "Black", "Gray"]>>
<<set $ShopColor to "Blue Ultraman">>
<<set $ShopCost to 5>>
<<goto "Mall Cool Culture">>
<</link>>
-
<<link"Outer">>
<<set $ShopSlot to "Outer">>
<<set $ShopItem to "Neon Jacket">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Red">>
<<set $ShopCost to 8>>
<<goto "Mall Cool Culture">>
<</link>>
-
<<link"Costumes">>
<<set $ShopSlot to "Costume">>
<<set _clothingslot to "Back">>
<<set $ShopItem to "Fox Tail">>
<<set $ShopColors to ["Auburn", "Black", "Blonde", "Blue", "Brown", "Charcoal", "Dark Blue", "Dark Brown", "Dirty Blonde", "Ginger", "Gray", "Green", "Light Brown", "Lime", "Pink", "Purple", "Red", "Strawberry Blonde", "Teal", "White"]>>
<<set $ShopIcons to ["Auburn", "Black", "Blonde", "Blue", "Brown", "Charcoal", "Dark Blue", "Dark Brown", "Dirty Blonde", "Ginger", "Gray", "Green", "Light Brown", "Lime", "Pink", "Purple", "Red", "Strawberry Blonde", "Teal", "White"]>>
<<set $ShopColor to "Brown">>
<<set $ShopCost to 5>>
<<goto "Mall Cool Culture">>
<</link>>
<br>
<<if $ShopSlot == "Undies">>
<<include"Cool Culture Underwear">>
<<elseif $ShopSlot == "Bottoms">>
<<include"Cool Culture Bottoms">>
<<elseif $ShopSlot == "Top">>
<<include"Cool Culture Tops">>
<<elseif $ShopSlot == "Outer">>
<<include"Cool Culture Outer">>
<<elseif $ShopSlot == "Costume">>
<<include"Cool Culture Costume">>
<</if>>
<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
<img src="Images\World Map\Individual Icons\Mall.png">
[[Mall (0:10)|Mall][$Minutes += 10]]<br><<set $Location to {
Name: "Costume Store",
Indoors: 1,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "Mall",
}>>
<span style="color:Azure"><big><strong>--Costume Store--</strong></big></span><br>
You stand in a small costume store in the mall. Despite believing it would only be popular around Halloween, the Costume Store somehow makes enough money to be open year-round. They have a wide arrange of costumes along with accessories.<br>
<br>
/* NPC SEEN */
<<include "NPC Inspect">>
<br>
<span style="color:Azure"><strong>-Categories-</strong></span><br>
[[Colored Contacts|Mall Costume Store][$CostumeStore to "Contacts"]]
-
[[Angel|Mall Costume Store][$CostumeStore to "Angel"]]
-
[[Demon|Mall Costume Store][$CostumeStore to "Demon"]]
-
[[Mummy|Mall Costume Store][$CostumeStore to "Mummy"]]
-
[[Vampire|Mall Costume Store][$CostumeStore to "Vampire"]]
-
[[Werewolf|Mall Costume Store][$CostumeStore to "Werewolf"]]
<br>
<span style="color:Gray">[Note: All Costumes Pieces appear under the Accessories Tab in the Closet.]</span><br>
<<if $CostumeStore == "Contacts">>
<<include"Costume Store Contacts">>
<<elseif $CostumeStore == "Angel">>
<<include"Costume Store Angel">>
<<elseif $CostumeStore == "Demon">>
<<include"Costume Store Demon">>
<<elseif $CostumeStore == "Mummy">>
<<include"Costume Store Mummy">>
<<elseif $CostumeStore == "Vampire">>
<<include"Costume Store Vampire">>
<<elseif $CostumeStore == "Werewolf">>
<<include"Costume Store Werewolf">>
<<else>>
<<include"Costume Store Contacts">>
<</if>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
<img src="Images\World Map\Individual Icons\Mall.png">
[[Mall (0:10)|Mall][$Minutes += 10]]<br><<set $Location to {
Name: "Eye Doctor",
Indoors: 1,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "Mall",
}>>
<<set _returnlink to "Mall Eye Doctor">>
<span style="color:Azure"><big><strong>--Eye Doctor--</strong></big></span><br>
The Eye Doctor is a medium sized room with beige floors and wooden walls. Mirrors and racks of different types of glasses lines the walls. A few desks sit in the middle of the room, where they help customers find the right pair and get their prescription. You also see a hallway, which no doubt leads to rooms where the doctor will check your eyes.<br>
<br>
/* NPC SEEN */
<<include "NPC Inspect">>
<br>
<span style="color:Azure"><strong>-Categories-</strong></span><br>
<<link"Round Glasses">>
<<set $ShopSlot to "Face">>
<<set $ShopItem to "Round Glasses">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Gray">>
<<set $ShopCost to 8>>
<<goto "Mall Eye Doctor">>
<</link>>
-
<<link"Round Glasses Thick Middle">>
<<set $ShopSlot to "Face">>
<<set $ShopItem to "Round Glasses Thick Middle">>
<<set $ShopColors to ["Black"]>>
<<set $ShopColor to "Black">>
<<set $ShopCost to 8>>
<<goto "Mall Eye Doctor">>
<</link>>
-
<<link"Circle Glasses">>
<<set $ShopSlot to "Face">>
<<set $ShopItem to "Circle Glasses">>
<<set $ShopColors to ["Black"]>>
<<set $ShopColor to "Gray">>
<<set $ShopCost to 8>>
<<goto "Mall Eye Doctor">>
<</link>>
-
<<link"Square Glasses">>
<<set $ShopSlot to "Face">>
<<set $ShopItem to "Square Glasses">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Gray">>
<<set $ShopCost to 8>>
<<goto "Mall Eye Doctor">>
<</link>>
-
<<link"Block Glasses">>
<<set $ShopSlot to "Face">>
<<set $ShopItem to "Block Glasses">>
<<set $ShopColors to ["Black"]>>
<<set $ShopColor to "Black">>
<<set $ShopCost to 8>>
<<goto "Mall Eye Doctor">>
<</link>>
-
<<link"Half Rim Glasses">>
<<set $ShopSlot to "Face">>
<<set $ShopItem to "Half Rim Glasses">>
<<set $ShopColors to ["Black"]>>
<<set $ShopColor to "Black">>
<<set $ShopCost to 8>>
<<goto "Mall Eye Doctor">>
<</link>>
-
<<link"Extra Thick Glasses">>
<<set $ShopSlot to "Face">>
<<set $ShopItem to "Extra Thick Glasses">>
<<set $ShopColors to ["Black"]>>
<<set $ShopColor to "Black">>
<<set $ShopCost to 8>>
<<goto "Mall Eye Doctor">>
<</link>>
-
<<link"Retro Glasses">>
<<set $ShopSlot to "Face">>
<<set $ShopItem to "Retro Glasses">>
<<set $ShopColors to ["Black"]>>
<<set $ShopColor to "Black">>
<<set $ShopCost to 8>>
<<goto "Mall Eye Doctor">>
<</link>>
-
<<link"Tiny Glasses">>
<<set $ShopSlot to "Face">>
<<set $ShopItem to "Tiny Glasses">>
<<set $ShopColors to ["Black"]>>
<<set $ShopColor to "Black">>
<<set $ShopCost to 8>>
<<goto "Mall Eye Doctor">>
<</link>>
-
<<link"Aviators">>
<<set $ShopSlot to "Face">>
<<set $ShopItem to "Aviators">>
<<set $ShopColors to ["Black"]>>
<<set $ShopColor to "Black">>
<<set $ShopCost to 20>>
<<goto "Mall Eye Doctor">>
<</link>>
-
<<link"Gag Glasses">>
<<set $ShopSlot to "Face">>
<<set $ShopItem to "Gag Glasses">>
<<set $ShopColors to ["Black"]>>
<<set $ShopColor to "Black">>
<<set $ShopCost to 20>>
<<goto "Mall Eye Doctor">>
<</link>>
<br>
<<clothingShop $ShopSlot $ShopItem $ShopColors $ShopCost>>
<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
<img src="Images\World Map\Individual Icons\Mall.png">
[[Mall (0:10)|Mall][$Minutes += 10]]<br><<set $Location to {
Name: "Pop Culture Clothing",
Indoors: 1,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "Mall",
}>>
<span style="color:Azure"><big><strong>--Pop Culture Clothing Store--</strong></big></span><br>
You stand in the impressive Pop Culture Clothing Store in the Mall. Despite its name, it sells more than clothing and has all sorts of things from nerd culture. Though it is laid out like a proper clothing store, with changing rooms and racks full of clothing.<br>
<br>
/* NPC SEEN */
<<include "NPC Inspect">>
<br>
<span style="color:Azure"><strong>-Categories-</strong></span><br>
[[T-Shirts|Mall Pop Culture Clothing][$ClothingStore to "T-Shirts"]]<br>
<<if $$CostumeStore == "Contacts">>
<<include"Pop Culture Store T-Shirts">>
<<else>>
<<include"Pop Culture Store T-Shirts">>
<</if>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
<img src="Images\World Map\Individual Icons\Mall.png">
[[Mall (0:10)|Mall][$Minutes += 10]]<br>/* LOCATION */
<<set $Location to {
Name: "Mall",
Indoors: 0,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "Mall",
}>>
<<set _randomencounter to random(1, 50)>>
/* Only OC Encounters, so set to not work if OCs turned off. */
<<if $OCBirdyIntro != -1 or $ToggleOCBirdy != 1>>
<<set _randomencounter to 50>>
<</if>>
/* Quest Specific Random Encounter */
<<if $Time.after(18) or $Time.before(5)>>
<<set _randomencountercarter to random(1, 4)>>
<</if>>
<<if $Player.Energy <= 5>>
<<include"Town Pass Out">>
<<elseif $HadAccident>>
<<include"Town Pee">>
/* Quest Triggers */
/* Quest-Specific Random Encounters */
<<elseif _randomencountercarter == 1 && $QuestEventCarterMomMall != 1 && $CarterIntroQuest.State == -1>>
<<include"Carter Story Event Mom at Mall">>
/* OC Content */
/* Arthur Richard Intro */
<<elseif $ToggleOCArthurRichard == 1 && $OCArthurRichardMet != -1>>
<<include"OC Arthur Richard Intro">>
/* Random Encounters */
<<elseif _randomencounter == 1>>
/* Future prep for multiple events. Change "goto" once more events are added. */
<<set _reevents to ("OC Birdy Mall Hang Out Encounter")>>
<<goto "OC Birdy Mall Hang Out Encounter">>
<<else>>
<span style="color:Azure"><big><strong>--Opal Gate Mall--</strong></big></span><br>
You stand in the parking lot of The Opal Gate Mall. A large, multi-story structure that houses all sorts of shops and businesses, the mall attracts people due to its low prices, name brands, and varied items. While locals from the northern part of town prefer the Shopping and Food Districts, tourists and people from downtown tend to flock to the much more impressive Opal Gate Mall. <br>
<br>
/* NPC SEEN */
<<include "NPC Inspect">>
<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
/*
<<if $Time.between(7,0,22,0)>>
[[Costume Store|Mall Costume Store]]<br>
<<else>>
<span style="color:lightcoral">Costume Store (Open 7am to 10pm)</span><br>
<</if>>
<<if $Time.between(7,0,22,0)>>
[[Pop Culture Clothing Store|Mall Pop Culture Clothing]]<br>
<<else>>
<span style="color:lightcoral">Pop Culture Clothing Store (Open 7am to 10pm)</span><br>
<</if>>
*/
<img width="25px" src="Images\Icons\Shop Icons\Shops\Clothing.png">
<<if $Time.between(9,0,20,0)>>
<<link"Eye Doctor">>
<<set $ShopSlot to "Face">>
<<set $ShopItem to "Round Glasses">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Gray">>
<<set $ShopCost to 8>>
<<goto "Mall Eye Doctor">>
<</link>><br>
<<else>>
<span style="color:lightcoral">Eye Doctor (Open 9am to 8pm)</span><br>
<</if>>
<img width="25px" src="Images\Icons\Shop Icons\Shops\Clothing.png">
<<if $Time.between(7,0,22,0)>>
<<link"Cool Culture">>
<<set $ShopSlot to "Bottoms">>
<<set $ShopItem to "Ripped Jeans">>
<<set $ShopColors to ["Blue Denim", "Dark Denim", "Denim", "Khaki", "Light Denim", "Medium Denim", "Warm Khaki"]>>
<<set $ShopColor to "Dark Denim">>
<<set $ShopCost to 6>>
<<goto "Mall Cool Culture">>
<</link>><br>
<<else>>
<span style="color:lightcoral">Cool Culture (Open 7am to 10pm)</span><br>
<</if>>
[[Check the Vending Machine|Vending Machine][$VendorPreviousPassage = passage()]]<br><br>
/* CITY BUS */
<<if $Money >= 3>>
[[Take the City Bus ($3 0:10)|Take the City Bus][$CityBusStart to "Northend"]]<br>
<<else>>
<span style="color:lightcoral">Take the City Bus ($3 0:10)</span><br>
<</if>>
<<if $LinkTravel == 1>>
<<if $Bike != 1>>
<img src="Images\World Map\Individual Icons\Park.png">
[[Park (0:10)|Park][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Trailer Park.png">
[[Trailer Park (0:10)|Trailer Park][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Hospital.png">
[[Hospital (0:10)|Hospital][$Minutes += $TravelTime]]<br>
<<else>>
<img src="Images\World Map\Individual Icons\Park.png">
[[Park (0:05)|Park][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Trailer Park.png">
[[Trailer Park (0:05)|Trailer Park][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Hospital.png">
[[Hospital (0:05)|Hospital][$Minutes += $TravelTime]]<br>
<</if>>
<</if>>
<br>
<div style="position: relative">
<img src="Images\World Map\Town Map.png"
style="position: absolute; left: 0; top: 0" alt="Town Map" usemap="#Town">
<img src="Images\World Map\Here.png"
style="position: absolute; left: 300px; top: 229px" alt="Town Map">
<<include"World Map Quest Marker Tracker">>
</div>
<map name="Town">
<area shape="rect" coords="300,155,353,208" alt="Park" onclick="$.wiki('<<goto[[Park]]>><<set $Minutes += $TravelTime>>')" />
<area shape="rect" coords="374,229,427,282" alt="Hospital" onclick="$.wiki('<<goto[[Hospital]]>><<set $Minutes += $TravelTime>>')" />
<area shape="rect" coords="152,229,205,282" alt="Trailer Park" onclick="$.wiki('<<goto[[Trailer Park]]>><<set $Minutes += $TravelTime>>')" />
</map>
<</if>><<set $Location to {
Name: "Movie Theatre",
Indoors: 1,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "Mall",
}>>
<span style="color:Azure"><big><strong>--Movie Theatre--</strong></big></span><br>
You stand outside your local movie theatre. It is quite old-timey, with a large, triangular neon sign above the entrance listing some of the current movies being shown and posters of said movies lining the walls that lead up to it. It shows a variety of new movies along with a collection of older ones. Right next to the doors were two small booths where the ticket clerks sat. There was also a security guard that checked tickets as people entered, but that didn’t stop the occasional troublemaker from trying to sneak in, which generally lands them with a few hours of cleaning up after movies as punishment.<br>
<br>
/* NPC SEEN */
<<include "NPC Inspect">>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
<<if $Money >= 9>>
[[See a Movie ($9 1:30)|Watch Movie]]
<<listbox "$MovieGenre">>
<<option "Animated" "Animated">>
<<option "Comedy" "Comedy">>
<<option "Horror" "Horror">>
<<option "Superhero" "Superhero">>
<</listbox>><br>
<<else>>
<span style="color:lightcoral">See a Movie ($9 1:30)</span><br>
<</if>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
<img src="Images\World Map\Individual Icons\Entertainment District.png">
[[Entertainment District (0:01)|Entertainment District][$Minutes += 1]]<br><<if $Channel == "Movie">>
<<set $Show to random(1, 2)>>
/* A CHRISTMAS TALE */
<<if $Show == 1>>
You watch a movie called A Christmas Tale. It is about a lonely CEO who pretends to adopt a homeless boy to make him look better to investors, but actually ends up caring for him and adopts him for real.<br>
/* PERRY LOTTER */
<<elseif $Show == 2>>
You watch a movie called Perry Lotter. It is about a boy who gets sent to a school for mages in another world.<br>
<</if>>
<</if>>
<<needChange "Fun" 40>>/* LOCATION */
<<set $Location to {
Name: "Northend Playground",
Indoors: 0,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "Neighborhood",
}>>
/* QUEST CHECK */
/* LUCAS RYKER */
/* Quest Active and the Time is 'Day' or "Afternooon" */
<<if $QuestLucasRyker.State == 1 and ["Day", "Afternoon"].contains($Time.ToD)>>
<<include"LucasQuest Ryker Part 1">>
<<elseif $ToggleOCSebastian == 1 and $OCSebastianIntro == -1 and $OCOliverMet != -1 and $Time.Day == "Thursday" and $Time.between(15,0,19,0)>>
<<include"OC Oliver Meeting">>
<<else>>
<span style="color:Azure"><big><strong>--Northend Playground--</strong></big></span><br>
You stand in the small playground on the corner of Northend. It is relatively small, with only a small jungle gym and two swings, but it is quite popular with younger kids due to how close it is to their homes, being only a short walk away. There are also a few benches where parents watch their kids play.<br>
<br>
/* NPC SEEN */
<<include "NPC Inspect">>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
[[Play on Playground (0:20)|Northend Playground Play]] <span style="color:Green">-Stress</span><br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
<img src="Images\World Map\Individual Icons\Player Neighborhood.png">
[[Northend (0:01)|Northend][$Minutes += 1]]<br>
<</if>><<include"GNPC Generate">>
<<include"GNPC Extra 1">>
<<include"GNPC Generate">>
As you are walking around the small playground, you notice two young boys your brother’s age kneeling around the tree line near some bushes. They have a collection of plastic boxes with air holes punched into them. As you walk closer, you saw that they are searching for and collecting bugs.<br>
<br>
<span style="color:LightSteelBlue">“Oh look at this one!”</span> The taller boy with $GNPCHair $GNPCHairColor Hair laughs as he holds up a black beetle to his friend.<br>
<br>
<span style="color:LightSteelBlue">"Ewww! That one is so weird!”</span> The shorter boy with $GNPCHairE1 $GNPCHairColorE1 Hair giggles as he shrinks away, being less loving of the creepy creatures. The taller boy taunts his friend with the bug, trying to put it on his face, but the shorter boy falls backwards and covers his face with his hands and laughs for his friend to get it away.<br>
<br>
The taller boy gets a devious idea as he quickly grabbs hold of his friend’s $GNPCBottomsColorE1 $GNPCBottomsE1 and pulled them open enough to toss the beetle inside. <span style="color:Pink">The shorter boy lets out a girlish scream and jumps to his feet, yanking down his $GNPCBottomsE1 as he begins to furiously kick his legs out until the beetle falls out. Both you and the boy’s friend can’t help but laugh at the little boy’s exposed Dinosaur-Print $GNPCUndiesColor Briefs.</span><br>
<br>
<span style="color:LightSteelBlue">“Everyone can see your Dino undies!”</span> The boy falls backwards laughing, <span style="color:LightSteelBlue">“You look so silly!”</span> The shorter boy blushes as he pulls his $GNPCBottomsE1 back up and playfully kicks his friend. <span style="color:LightSteelBlue">“At least mine don’t have puppies on them!”</span> He then proceeds to jump atop his friend and the two boys begin to playfully wrestle in the dirt. <span style="color:Pink">You can’t help but smile at how innocent and cute the little boys look.</span> You watch them for a moment before walking away, wondering how their parents might punish them for getting so dirty.<br>
<<addMoodlet "Stress" 0>>
<<set $Minutes += 20>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Voyeurism"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
<br>
[[Continue|Neighborhood Playground]]/* OPENING NO FEAR */
<<if $FearDogs != 1>>
As you are jogging along, you spot a man up ahead walking his dog. The dog was happily prancing around and sniffing everything he could, obviously still young despite its large size. As the dog spots you, it quickly begins to happily yip and pull at its leash to run towards you.<br>
<br>
<span style="color:LightSteelBlue">“Woah boy, calm down.”</span> The owner laughs, <span style="color:LightSteelBlue">“Sorry, he just loves kids.”</span> You smile back, saying its no problem, and pet the excited dog as he jumps up on you and begins to relentlessly lick you. You laugh at the tickling kisses, patting the dog and calling him a good boy. After a few moments, his owner calls for him to get down.<br>
<br>
<span style="color:lightcoral">Unfortunately, as the dog hops off of you, one of his paws catches on your $PlayerBottoms.Type and before you know it, they are suddenly ripped down to your ankles!</span><br>
<br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 1,
PantsDown: true,
},
},
]>>
<<ad _ad>>
/* WEARING UNDERWEAR */
<<if $PlayerUndies.Type != "None">>
<span style="color:Pink">You let out an embarrassed yell as your $PlayerUndies.Type are exposed to the world and quickly bend over to pull your $PlayerBottoms.Type back up.</span> The dog, however, takes your bending over as a request for more kisses and quickly runs back at you excitedly, <span style="color:lightcoral">tumbling into your legs and sending you falling forward!</span><br>
<br>
For better or worse, your fall is stopped by the dog’s body and you push off the ground with your hands, though are stopped from standing up due to the furry creature standing under you, who pops his head out from between your legs, his floppy ears tickling your thighs. You look up at the owner, who has a panicked expression and was frozen halfway through an attempt to catch you, before he suddenly starts to chuckle loudly, no doubt at the amusing situation you were in, <span style="color:pink">on all fours with your underwear-clad ass raised in the air by the playful hound, who was attempting to shake you off of him. Though this only caused your exposed $PlayerUndies.Type to jiggle even more humorously.</span><br>
<br>
Thankfully, his laughter only lasted a moment before he helped you off his dog, apologizes repeatedly and even giving you the courtesy to turn away as you fixed your clothing. Which was good, <span style="color:pink">considering the dog was keeping you from pulling your $PlayerBottoms.Type up as a game.</span> Though before long you were covered up and bid the man an embarrassed farewell, hearing him once again break into laughter a few seconds after parting.<br>
<<addMoodlet "Seen Undies" 3>>
/* WEARING NO UNDERWAAR */
<<else>>
<span style="color:pink">You let out an embarrassed yell as your penis and balls are exposed to the world and quickly bend over to pull your $PlayerBottoms.Type back up.</span> The dog, however, takes your bending over as a request for more kisses and quickly runs back at you excitedly, <span style="color:lightcoral">tumbling into your legs and sending you falling forward!</span><br>
<br>
For better or worse, your fall is stopped by the dog’s body and you push off the ground with your hands, though are stopped from standing up due to the furry creature standing under you, who pops his head out from between your legs, <span style="color:pink">his floppy ears tickling your balls</span>. You look up at the owner, who has a panicked expression and was frozen halfway through an attempt to catch you, before he suddenly starts to chuckle loudly, <span style="color:pink">no doubt at the amusing situation you were in, on all fours with your bare ass raised in the air by the playful hound, who was attempting to shake you off of him. Though this only caused your exposed bits to jiggle even more humorously.</span><br>
<br>
Thankfully, his laughter only lasted a moment before he helped you off his dog, apologizes repeatedly and even giving you the courtesy to turn away as you fixed your clothing. Which was good, <span style="color:pink">considering the dog was keeping you from pulling your $PlayerBottoms.Type up as a game.</span> Though before long you were covered up and bid the man an embarrassed farewell, hearing him once again break into laughter a few seconds after parting.<br>
<<addMoodlet "Seen Naked" 3>>
<</if>>
/* FEAR OF DOGS */
<<else>>
As you are jogging along, <span style="color:red">you freeze as a dog rounds the corner and pops into view,</span> being walked by a man you could only assume was his owner. <span style="color:red">Your heart begins to beat faster as the dog barks, loudly, showing its sharp teeth. You think about turning and running, but the dog suddenly spots you and begins a full sprint toward you!</span><br>
<br>
<span style="color:red">You stumble backward as the creature barrels towards you, falling on your back as you let out a high-pitched scream.</span> The dog is stopped by its leash, though only briefly as the man, no doubt from seeing you fall, begins to rush over. <span style="color:red">The hound is a few feet in front of him, no longer being held back by its leash, and rushes towards you.</span><br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Eyes: "Sad",
Blush: 2,
Cry: 2,
},
},
]>>
<<ad _ad>>
<span style="color:red">You begin to crawl backward out of fear, sliding from the sidewalk onto a grass lawn, calling in fear for the owner to keep it away. You can’t hold back the tears and cry out as the beast gets closer and closer,</span> until, thankfully, the owner realizes what was happening and quickly yanks his dog back, who yelps at the sudden tug.<br>
<br>
Grabbing the dog by the collar and carefully moving towards you, keeping his dog at a distance, he turns to you with a pitiful and apologetic look. Using your hands to cover your eyes and shaking uncontrollably as you hear the dog's barks and panting. The man almost reaches a hand to help you up but turns to his dog, who was still fighting to get towards you, and pulls back.<br>
<br>
/* PEE SELF */
<<if $ToggleBladder == 1>>
<span style="color:LightSteelBlue">“I’m sorry!”</span> He says before quickly running off with his dog, confused as to why he couldn’t play with the boy and thinking he had done something bad. <span style="color:lightcoral">It is only after they are long gone and your breathing is settled that you finally lower your hands and stand up. It is only then that you feel the warm, wet spot on the front of your $PlayerBottoms.Type. You wet yourself out of fear as the dog rushed you, only adding to the humiliation you felt from freaking out and cowering at the site of the creature.</span><br>
<<needChange "Bladder" 100>>
<<needChange "Hygiene" -100>>
<<set $Wet to 2>>
/* NO PEE */
<<else>>
<span style="color:LightSteelBlue">“I’m sorry!”</span> He says before quickly running off with his dog, confused as to why he couldn’t play with the boy and thinking he had done something bad. It is only after they are long gone and your breathing is settled that you finally lower your hands and stand up. It takes a few more minutes before you are calm enough to continue your jog, keeping a much closer eye out for any hounds that may be in the area.<br>
<</if>>
<</if>>
/* NEED DECREASE & CONTINUE */
<<if $ExerciseType == "No Sweat">>
<<needChange "Hygiene" -2>>
<<needChange "Energy" -4>>
<<elseif $ExerciseType == "Paced">>
<<needChange "Hygiene" -5>>
<<needChange "Energy" -2>>
<<else>>
<<needChange "Hygiene" -5>>
<<needChange "Energy" -4>>
<</if>>
<<skillPoints "Athletics" 5>>
<br>
<<set $Minutes += 30>>
[[Continue|Northend]]/* OPENING */
Things are going smoothly, and you are nearly done with your jog <span style="color:lightcoral">when you stumble slightly on a stray pebble.</span> You almost tumble forward, which would have resulted in a painful, face-first impact with the sidewalk, but thankfully manage to grab hold of a nearby mailbox and catch yourself. You let out a sigh of relief, when suddenly, before you are even able to release the mailbox, <span style="color:lightcoral">a blast of freezing cold water blasts you directly in the face!</span><br>
<br>
<span style="color:LightSteelBlue">“Get off my property you damn little menace!”</span> An old, crotchety voice yells out in anger. <span style="color:lightcoral">Your nose and mouth full of liquid, you began to cough and choke. You curse loudly and look up at your attacker, just to be greeted by another long, cold blast of water. This one hits you directly in the chest, nearly causing you to fall back into the street.</span><br>
<br>
<span style="color:LightSteelBlue">“I said get!”</span> The wielder of the hose was an extremely old man, looking to be in his 80s or 90s, who held the hose like a rifle. He had not a strand of hair upon his head and a lazy eye that looked off purposelessly. You open your mouth, trying to decide whether or not you should yell at or apologize to him, when he aims his hose at you again. You dodge the icy stream, ducking and weaving past his bushes as you take off down the street. <span style="color:LightSteelBlue">“And don’t let me catch you messing with my property again!”</span><br>
<<set $Wet to 2>>
/* NEED DECREASE */
<<if $ExerciseType == "No Sweat">>
<<needChange "Hygiene" -2>>
<<needChange "Energy" -4>>
<<elseif $ExerciseType == "Paced">>
<<needChange "Hygiene" -5>>
<<needChange "Energy" -2>>
<<else>>
<<needChange "Hygiene" -5>>
<<needChange "Energy" -4>>
<</if>>
<<skillPoints "Athletics" 5>>
<br>
<<set $Minutes += 30>>
[[Continue|Northend]]/* OPENING */
The jog is going well and it is a relatively quiet day on Northend Street, with hardly any people or even cars passing by you. It is only as you round the corner that you finally see someone else, an old woman who had just closed her front gate and started walking down the street toward town. You think nothing of it until your attention is brought back to her by her loud ringtone. As she pulls out her phone you see, even from this distance, a small light green object slip out of her purse and land on the ground.<br>
<br>
It is only as you get closer, a few feet away from overtaking the old woman, that you realize it was a folded dollar bill. You stop, bend over, and pick it up. It was only a $5 note, though you would be upset if you had lost it, despite its smaller value. You look up towards the woman, who was chatting away on her phone as she continued walking, not noticing you or that she had dropped anything. Outside of the two of you, the street was empty. <span style="color:yellow">So you could take it, no one would know. But returning it would be the right thing to do.</span><br>
<br>
/* TAKE THE DOLLAR */
<div id=Choice>
<<link "Take the money">>
<<replace"#Choice">>
<span style="color:lightgreen">You stealthily slide the money into your pocket and stretch, double-checking that no one saw you, before continuing your jog.</span> As you pass by the woman, she briefly glances towards you, but neither of you pays the other any attention and you pass by her without so much as a glance.<br>
<<set $Money += 5>>
<span style="color:green">+$5</span><br>
/* NEED DECREASE */
<<if $ExerciseType == "No Sweat">>
<<needChange "Hygiene" -2>>
<<needChange "Energy" -4>>
<<elseif $ExerciseType == "Paced">>
<<needChange "Hygiene" -5>>
<<needChange "Energy" -2>>
<<else>>
<<needChange "Hygiene" -5>>
<<needChange "Energy" -4>>
<</if>>
<<skillPoints "Athletics" 5>>
<br>
<<set $Minutes += 30>>
[[Continue|Northend]]
<</replace>>
<</link>>
<span style="color:green">+$5</span><br>
/* GIVE IT BACK */
<<link "Return the money">>
<<replace"#Choice">>
<<set _random to random(1, 3)>>
/* GIVEN 10 IN RETURN */
<<if _random == 1>>
You call out to the woman and run up to her. At first, she doesn’t realize it is her being called to, but as you stop behind her she turns around, holding her hand to her phone to block the microphone, and gives you a quizzical look. You inform her that she dropped this and hand her the dollar bill.<br>
<br>
<span style="color:lightgreen">She gives a gasp and lightly smacks her cheeks.</span> <span style="color:LightSteelBlue">“Thank you!”</span> She says with a big smile, <span style="color:LightSteelBlue">“I swear I’m so clumsy!”</span> She gave a great big laugh before quickly recounting what just occurred to her friend on the phone. <span style="color:LightSteelBlue">“This is why I don’t like those credit card things, one wrong move and I have to order a new one!”</span> She laughs again and you chuckle in response, trying not to be rude.<br>
<br>
<span style="color:LightSteelBlue">“You know, I’m not strapped for cash, and you are such a good little boy, here.”</span> <span style="color:lightgreen">She reaches into her purse and pulls out an additional $5 bill, pushing it into your hand with the one you find.</span> <span style="color:LightSteelBlue">“There we go! Go get yourself a nice treat. Oh no, I insist!”</span> She responds as you make a motion to give the money back to her. Realizing that she wouldn’t take no for an answer and that this must be karma for your good deed, you thank the woman and stow away the money. <span style="color:lightgreen">You both bid each other a friendly farewell and you continue on with your jog, feeling quite happy with the outcome of that encounter.</span><br>
<<set $Money += 10>>
<span style="color:green">+$10</span><br>
/* THANKFUL KISS */
<<elseif _random == 2>>
You call out to the woman and run up to her. At first, she doesn’t realize it is her being called to, but as you stop behind her she turns around, holding her hand to her phone to block the microphone, and gives you a quizzical look. You inform her that she dropped this and hand her the dollar bill.<br>
<br>
<span style="color:lightgreen">She gives a gasp and lightly smacks her cheeks.</span> <span style="color:LightSteelBlue">“Thank you!”</span> She says with a big smile, <span style="color:LightSteelBlue">“Would have been in a pickle if I lost this. Was just heading to get some bread for lunch.”</span> <span style="color:lightgreen">She takes the money from you before suddenly leaning in and giving you a big kiss on the cheek.</span> <span style="color:LightSteelBlue">“Such a kind young man. You know, I am always dropping stuff. My daughter even got me this phone protector because I dropped it so many times, I swear I’d drop my brain if it wasn’t attached!”</span><br>
<br>
You worry for a moment that the woman may talk your ear off, but thankfully the voice on the other end of the phone pulls her attention back. You bid her a quiet farewell and continue on your way, hearing her recounting your good deed to her friend on the phone. <span style="color:lightgreen">You couldn’t help but smile as you left, feeling proud of yourself.</span><br>
<<addMoodlet "Stress" 1>>
/* SCOLDED */
<<elseif _random == 3>>
You call out to the woman and run up to her. At first, she doesn’t realize it is her being called to, but as you stop behind her she turns around, holding her hand to her phone to block the microphone, and gives you a quizzical look. You inform her that she dropped this and hand her the dollar bill.<br>
<br>
<span style="color:lightcoral">In a quick and slightly violent movement, she rips the dollar out of your hand and stows it away back in her purse, giving you a look as if she had just caught you rummaging through her bag.</span> <span style="color:LightSteelBlue">“Nice try, but I know all about this little scam!”</span> She took a step back, wagging her finger in an accusatory circle, <span style="color:LightSteelBlue">“Yeah, I use the internet too bucko!”</span><br>
<br>
Puzzled, you ask her what she is talking about, prompting a loud scoff from the woman. <span style="color:LightSteelBlue">“I’ve read all about your little urchin tricks, you ‘pretend’ to return something of mine in return for a reward. Well I’m not giving you shit, you got that!? Now leave me alone before I call the police and have them arrest you for harassment!”</span> <span style="color:lightcoral">Feeling threatened, and more than a little angry at her response to your good deed, you give her a fowl look and begin to jog away.</span><br>
<br>
<span style="color:LightSteelBlue">“I swear, this is why parents should still beat their kids.”</span> You hear her rant to her friend on the phone, <span style="color:LightSteelBlue">“Yeah, some dirty little urchin just tried to scam me. Had to practically beat him away with my bag, little shit.”</span><br>
<<addMoodlet "Stress" 1>>
<</if>>
/* NEED DECREASE */
<<if $ExerciseType == "No Sweat">>
<<needChange "Hygiene" -2>>
<<needChange "Energy" -4>>
<<elseif $ExerciseType == "Paced">>
<<needChange "Hygiene" -5>>
<<needChange "Energy" -2>>
<<else>>
<<needChange "Hygiene" -5>>
<<needChange "Energy" -4>>
<</if>>
<<skillPoints "Athletics" 5>>
<br>
<<set $Minutes += 30>>
[[Continue|Northend]]
<</replace>>
<</link>>
<span style="color:yellow">+???</span><br>
</div>/* Intro */
You are keeping a good pace, managing your breathing, and ensuring you don’t overexert yourself when you hear someone cry out to your left. <br>
<br>
<<set _random1 to random(1, 4)>>
<<if _random1 == 1>>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Raymond</span>! Stop!</span> A mother cries out. <span style="color:Pink">You stop and turn to see a toddler with wet, messy orange hair sprint out of their front door butt naked! Their above-average wiener jiggling about as they begin to jump and leap around the grass, giving you an adorable show as all you can do is chuckle as his mother comes running out with a towel.</span> Seems this little boy has escaped bathtime and decided to take a nude run outside. <br>
<<elseif _random1 == 2>>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Ronald</span>!</span> A woman’s voice calls sternly <span style="color:Pink">as you see a cute toddler with messy black hair run out into the yard butt naked and dripping wet! You blush and chuckle as the kid begins to roll around in the dirt, standing up on all fours in such a way that you get a perfect view of his tiny, adorably tight butthole as his mother shouts for him from the front door.</span> <br>
<<elseif _random1 == 3>>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Philip</span>! Get your ass back here!</span> A woman yells out <span style="color:Pink">as you suddenly spot a nude little boy who is probably only 3 years old begin to roll around in the grass without a stitch of clothing to cover himself with. The adorable guy is gripping and playing with his tiny wiener idly the entire time as his mother begins to chase him around the yard trying to get a towel on him.</span> <br>
<<elseif _random1 == 4>>
<span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Rubert</span>! You better get back here before I-</span> A woman cries out <span style="color:Pink">as you spot an adorable 3-year-boy leap off his front porch and land in the grass. The boy is as naked as the day he was born, his tiny penis flopping in the open air as he bends over and begins to slap his rear, giggling as his mother chases after him carrying a towel.</span> Judging by the fact that he’s dripping wet, you’d guess the little rascal has just escaped bathtime and decided to play outside, sans clothing. <br>
<</if>>
<br>
<<linkreplace"Continue">>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
You watch the scene unfold as the tired and desperate mother chases her nude and excitable little boy around the yard until, with a leap and a gasp, the boy jumps directly into a pool of mud, covering his nude, recently cleaned body in a thick layer of goop. The mother’s mouth is agape as the toddler giggles and plays away in the mud. The only thing you can do is give a pitiful smile as the mother spots you and sighs in absolute defeat. <br>
<br>
/*[If Spanking is off and _random2 == 3, set _random2 to 1.]*/
<<set _random2 to random(1, 3)>>
<<if $ToggleSpanking == 0 && _random2 == 3>>
<<set _random2 to 1>>
<</if>>
<<if _random2 == 1>>
You watch as the mother scoops up her muddy little boy in the towel and carries him back inside, probably back into the bath for another round of scrubbing. Maybe this time she won’t let him escape. <span style="color:lightgreen">You laugh, continuing your jog as you are thankful you got quite the cute bit of entertainment during your exercise.</span> <br>
<<elseif _random2 == 2>>
The mother walks back to the porch and sits down in utter defeat at the muddy and naked little boy continues to play in the yard. You give her a reassuring wave, which she returns before shrugging and rolling her eyes with a half smile, indicating that she is too tired to deal with her child right now, however, you get the feeling the boy isn’t going to get off scot-free, and once the mother has regained her energy, he will most likely be forced into another bath. <br>
<<elseif _random2 == 3>>
The mother, clearly having enough, picks up the muddy boy and, with no regard for getting herself muddy or your presence, <span style="color:Pink">begins to spank the little boy right there in the front yard! You watch in surprise as the little boy, crying and trying desperately to escape his mom’s wrath, has his muddy butt furiously beaten until he is crying like the baby he is.</span> <br>
<br>
The sobbing toddler is then carried back inside, no doubt back to the bath, and you can only guess what further punishments he would be given. You can’t imagine what Your Father would do if you did that to him, but can’t help but laugh at the thought, thankful for the little show you were given during your run. <br>
<</if>>
<br>
/*[+Arousal(Leave for now)]*/
<<needChange "Hygiene" -5>>
<<needChange "Energy" -4>>
[[Continue|Northend]]
<</linkreplace>>/* OPENING */
You are keeping a constant pace, almost even enjoying yourself, as you jog down the street and round the intersection and begin to make your way back. <span style="color:yellow">It is right as your house comes back into view that your leg buckles, stumbling upon an uneven slab of sidewalk. You attempt to correct yourself but only manage to redirect your fall away from the street and towards a nearby thorny-looking bush.</span><br>
<br>
<div id=Choice>
<<link "Try to save yourself">>
<<replace"#Choice">>
<<skillCheck "Athletics" 70>>
/* PASS */
<<if _result == 1>>
<span style="color:lightgreen">Thinking fast, you push your weight back towards the sidewalk and stretch out your hands, managing to catch yourself in what you imagined looked like an amateur yoga pose.</span> You stand back up and, despite the stinging on your hands, are thankful you are uninjured. You laugh off the near-fall, playfully stomping and cursing at the uneven sidewalk, before continuing down and finishing your jog.<br>
/* NEED DECREASE */
<<if $ExerciseType == "No Sweat">>
<<needChange "Hygiene" -2>>
<<needChange "Energy" -4>>
<<elseif $ExerciseType == "Paced">>
<<needChange "Hygiene" -5>>
<<needChange "Energy" -2>>
<<else>>
<<needChange "Hygiene" -5>>
<<needChange "Energy" -4>>
<</if>>
<<skillPoints "Athletics" 5>>
<br>
<<set $Minutes += 30>>
[[Continue|Northend]]
/* FAIL */
<<else>>
<span style="color:lightcoral">Bracing for impact, you cover your face with your hands as you fall face-first into the thorny bush. Instantly, you feel small cuts appear on your hands and hear the slightest rip from your clothes.</span> You lay there for a minute, not daring to move and risk more unpleasant cuts, before you slowly and carefully maneuvere your way out.<br>
<br>
Inspecting your arms and clothes, you are happy to find the damage to both is minimal, <span style="color:lightcoral">though it still hurts like hell!</span> You decide it would probably be best to limp home, cursing the uneven sidewalk as you wipe the small droplets of blood from your arm.<br>
<<addMoodlet "Pained" 4>>
/* NEED DECREASE */
<<if $ExerciseType == "No Sweat">>
<<needChange "Hygiene" -2>>
<<needChange "Energy" -4>>
<<elseif $ExerciseType == "Paced">>
<<needChange "Energy" -2>>
<<needChange "Hygiene" -5>>
<<else>>
<<needChange "Hygiene" -5>>
<<needChange "Energy" -4>>
<</if>>
<<skillPoints "Athletics" 5>>
<br>
<<set $Minutes += 30>>na
[[Continue|Northend]]
<</if>>
<</replace>>
<</link>>
<<skillDiff "Athletics" 70>>
</div>/* BASIC TEXT */
You decide to go for a run and begin to jog down the sidewalk along your street.
/* EVENT CHECK */
<<set _random to random(1, 4)>>
/* SETTING XP STUFF */
<<set $SkillCheckType to "Athletics">>
<<set $SkillCheckTime to 0.5>>
<<if $AthleticsSkill < 5>>
<<set $SkillCheckDifficulty to $AthleticsSkill>>
<<else>>
<<set $SkillCheckDifficulty to 4>>
<</if>>
<<set $SkillResults to "Pass">>
/* SCENE EVENT */
<<if _random < 4>>
<<set _random2 to random(1, 5)>>
<<if _random2 == 1>>
As you are nearing the intersection, a fellow jogger rounds the corner. She looks to be college-aged and, as she sees you, gives you a pleasant smile and wave. You return the gesture as you both pass each other and continue on with your own exercises.
<<elseif _random2 == 2>>
You notice a man walking his small dog along the street. You slow down slightly and give them both a friendly wave. The little dog barks happily and turns around to try and follow you, but is stopped by his leash. You chuckle and wave farewell to the dog as you face forward and continue your jog.
<<elseif _random2 == 3>>
As you pass by the small park near the end of the street, you stop briefly to catch your breath and notice a group of elementary school boys playing tag. You watch them for a moment before quickly stretching and continuing your jog.
<<elseif _random2 == 4>>
As you are jogging, you stumble and nearly trip as a stray cat suddenly jumps out in front of you. Thankfully, a nearby stop sign is able to break your fall. You turn around, maybe thinking to scold the cat, just to see it looking up at your with it’s bright, lamp-like eyes. You decide to leave the cute creature be as it dashes into a nearby bush and you continue your jog.
<<elseif _random2 == 5>>
<<if $LucasSocial >= 0 or $LucasSocialRank > 0>>
As you pass by <span style="color:DarkTurquoise">Lucas</span>’ house, you see him near his mailbox. You both smile and wave as your eyes meet and you hear him call out <span style="color:LightSteelBlue">“Don’t work out too hard!”</span> As you pass by. You call back, saying that you’ll try.
<<else>>
As you pass by <span style="color:DarkTurquoise">Lucas</span>’ house, you see him near his mailbox. He notices you as well and your eyes briefly meet before <span style="color:DarkTurquoise">Lucas</span> quickly grabs his mail and dashes back into his house.
<</if>>
<</if>><br>
/* NEED DECREASE */
<<if $ExerciseType == "No Sweat">>
<<needChange "Hygiene" -2>>
<<needChange "Energy" -4>>
<<elseif $ExerciseType == "Paced">>
<<needChange "Hygiene" -5>>
<<needChange "Energy" -2>>
<<else>>
<<needChange "Hygiene" -5>>
<<needChange "Energy" -4>>
<</if>>
<<skillPoints "Athletics" 5>>
<br>
<<set $Minutes += 30>>
[[Continue|Northend]]
/* RANDOM EVENT */
<<else>>
<<set _Random to ["Northend Jogging Dog", "Northend Jogging Old Woman", "Northend Jogging Hose", "Northend Jogging Trips", "Northend Jogging Toddler Streak"]>>
/* Shinju Scenes */
<<if $ToggleOCShinju == 1 && $OCShinjuMet == -1 && $OCShinjuSocial > 25>>
<<set _Random.push("OC Shinju Running Meet Up")>>
<</if>>
<<set _event to _Random.random()>>
<<include _event>>
<</if>>
/* WET/TEMP CHECK */
/* ROLLS TWICE DURING OUTDOOR ACTIVITY, MAY FIND BETTER SOLUTION LATER */
<<include"Wet Control">>
<<include"Wet Control">>/* OPENING */
You are sitting on the swings, glancing up at the night sky in taking in the silence. It was so quiet out here at night, only the occasional sound traveling through an open window or a car driving by breaking the silence. It was pretty relaxing, but something about it seemed off. You glance around the dark, empty park. In a slightly paranoid state, your vision lingers towards the darkened shadows at the edge of the park.<br>
<br>
<span style="color:lightcoral">And that’s when you hear it. A rustling in the bushes. You freeze in fear as you see two golden, glowing eyes peering at you from behind the bushes. You freeze in fear as you scream in your head to run, locking eyes with the creature.</span> It is only as the eyes begin to slowly creep from the bushes that your frozen state of panic is broken and you jump to your feet sprinting towards your house!<br>
<br>
<span style="color:lightcoral">You trip, tumbling into a bramble bush. You are so full of adrenaline that you don’t even care as the thorns give you little cuts, instead trying to free yourself only to find your $PlayerBottoms.Name are caught on the bush!</span> You hear a noise, a growl, or a voice. You can’t tell, but become even more terrified as it grows closer. You use all your strength and hear a loud <span style="color:red">RIP!</span> as you free yourself. But you are so scared you don’t even bother to look to see what ripped and just keep running as fast as you can until you are safely in the illuminated streetlight in front of your house.<br>
<br>
It is only then, as you finally stop to catch your breath, that you notice what that sound was.
/* UNDIES */
<<if $PlayerUndies.Type != "None">>
<span style="color:Pink">You had completely torn off your $PlayerBottoms.Type as you freed yourself! Leaving your $PlayerUndies.Name fully exposed as you sprinted down the street. You cover them with your hands red-faced, but find the streetlight casting a spotlight on your embarrassing state and dive into a nearby bush to hide.</span><br>
<br>
/* NO UNDIES */
<<else>>
<span style="color:Pink">You had completely torn off your $PlayerBottoms.Type as you freed yourself! Leaving your $Player.PenisSize Penis and Butt fully exposed as you sprinted down the street! You cover yourself with your hands, blushing bright red, but find the streetlight casting a spotlight on your embarrassing state and dive into a nearby bush to hide.</span><br>
<br>
<</if>>
/* END */
It is only then that you see the “monster” that had scared you so much. A small black cat walking down the street, carrying a scrap of your now ruined $PlayerBottoms.Type in its mouth. As it turns to you, you swear it smiles, as if mocking how much you humiliated yourself out of fear of it and continues walking down the street. You sigh, in both relief and annoyance, and now have to try and get inside before someone sees you like this.<br>
<<set $Minutes += 20>>
<<set $PlayerBottoms to $None>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliated"]>>
<<arousalGain 20 _arousalbs _arousalkink>>
<br>
[[Continue|PH Frontyard]]<<if $Time.after(6) and $Time.before(20)>>
<<set $RandomEvent to random(1, 2)>>
<<else>>
<<if $ScaryMovie == 1>>
<<set $RandomEvent to 3>>
<<else>>
<<set $RandomEvent to 1>>
<</if>>
<</if>>
<<if $Weather == "Rain" or $Weather == "Storm">>
<<set $RandomEvent to 1>>
<</if>>
<<if $RandomEvent == 1>>
You are by yourself, but enjoy your time relaxing on the swings.<br>
<<addMoodlet "Stress" 0>>
<<set $Minutes += 20>>
<br>
[[Continue|Neighborhood Playground]]
<<elseif $RandomEvent == 2>>
<<set _Random to ["Northend Push Boy Swings", "Northend Collecting Bugs", "Northend Playground Slide", "Northend Playground Wild Horse"]>>
/* Nyalls Content */
<<if $ToggleOCSebastian == 1 and $OCOliverMet == -1>>
<<set _Random.push("OC Oliver Northend Basketball")>>
<</if>>
<<if $ToggleOCSebastian == 1 && $OCEvelynMet == -1>>
<<set _Random.push("OC Evelyn Play with Little Boy")>>
<</if>>
<<set _event to _Random.random()>>
<<include _event>>
/* PARANOID EVENT */
<<elseif $RandomEvent == 3>>
<<set $RandomEvent2 to random(1, 2)>>
/* NO PARANOID EVENT */
<<if $RandomEvent2 == 1>>
You are by yourself, but enjoy your time relaxing on the swings.<br>
<<addMoodlet "Stress" 0>>
<<set $Minutes += 20>>
<br>
[[Continue|Neighborhood Playground]]
/* MONSTER IN THE BUSHES */
<<elseif $RandomEvent2 == 2>>
<<include"Northend Monster in the Bushes">>
<</if>>
<</if>>
/* WET/TEMP CHECK */
/* ROLLS TWICE DURING OUTDOOR ACTIVITY, MAY FIND BETTER SOLUTION LATER */
<<include"Wet Control">>
<<include"Wet Control">>/* Written by: Winters */
<<set $Minutes += 20>>
/* Intro */
Walking into Northend playground, it seems that it is entirely unoccupied. It’s rare when you have the playground to yourself. Grinning broadly, you decide to make the best of it. You begin by running up the slide, your steps on the slide making audible clangs across the empty playground. From the top of the slide, it is an easy hop onto the top of the jungle gym. Even from this height, there is a pretty good view of the surrounding cul-de sac. <span style="color:lightgreen">Taking a deep satisfied breath, you admire your surroundings.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
From this perspective, the view over Northend’s fence line shows some new secrets. Off to the right in one of the backyards, a boy perhaps only a few years younger than yourself, is playing on a swing set. Much like yourself, he is playing alone and seems to be enjoying the solitude. He doesn’t seem to notice anyone watching him and seems to be appreciating the small bit of isolation and privacy that you’re both experiencing. At the top of the slide attached to the swing set, he lays down headfirst and slides down. <span style="color:Pink">As he slides his bottoms catch on the slide, exposing his underwear. Giggling at the sight, you watch as he gets up awkwardly, looking around to see if anyone noticed as he pulls up his bottoms.</span> He doesn’t seem to have noticed you. <br>
<br>
Looking down, you decide that you should join in on the fun.<br>
<br>
<div id="choice">
/*Slide down legs first*/
<<link "Slide down legs first<br>">>
<<replace "#choice">>
You slide down with your legs first. You put your arms up in the air, feeling a brief and faint breeze across your fingertips as you slide down. <span style="color:LightGreen">You stand up, your arms still raised in celebration.</span> It may seem silly, but no one is around to judge. <span style="color:Yellow">No one that you’re aware of…</span> <br>
<<needChange "Fun" 20>>
<br>
[[Continue|Neighborhood Playground]]
<</replace>>
<</link>>
/*Slide down head first*/
<<link "Slide down head first<br>">>
<<replace "#choice">>
Feeling a sense of solidarity with the boy, you decide to slide down head first. <span style="color:LightCoral">With your arms outstretched in front of you it feels like for a brief moment if feels like you’re flying.</span> <span style="color:Pink">However, that is quickly replaced with the sensation of tugging and pulling down of your waistband of your $PlayerBottoms.Type, exposing your $PlayerUndies.Type.</span>
/*-Diaper*/
<<if $PlayerUndies.Tags.includes("Diaper")>>
The sound of a slight crinkle propagates across the playground. There is the sudden sensation as one side of the diaper becomes unattached. You quickly pull your arms back and grab your $PlayerUndies.Type before they fully come off. <span style="color:Pink">Stopping abruptly at the base of the slide, your upper body hangs awkwardly off the end of the slide, while your $PlayerUndies.Type are in full view. You wonder if anyone is watching, just like you were watching that boy? Will anyone know that you wear diapers?</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Blush: 1,
PantsDown: true,
},
},
]>>
<<ad _ad>>
/*-Commando-*/
<<elseif $PlayerUndies.Type == "None">>
<span style="color:Pink">The lack of underwear exposes your bare butt. Accompanied by a sudden shock of air as it comes in contact with your bare skin.</span> You quickly pull your arms back as you grab your waistband. Stopping abruptly at the base of the slide, <span style="color:Pink">your upper body hangs awkwardly off the end of the slide, while your butt is in full view. You wonder if anyone is watching you, just like you did with that boy.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Blush: 1,
PantsDown: true,
},
},
]>>
<<ad _ad>>
<<else>>
/*Other*/
A sudden sensation of air hits your upper thighs. You quickly pull your arms back and grab your $PlayerUndies.Type before they’re also pulled down. <span style="color:Pink">Stopping abruptly at the base of the slide, your upper body hangs awkwardly off the end of the slide, while your $PlayerUndies.Type are in full view.</span>
<<set _ad to [
{
Name: "Player",
State: {
Blush: 1,
PantsDown: true,
},
},
]>>
<<ad _ad>>
<</if>>
<<linkreplace "Continue">>
You giggle as you awkwardly get up from the base of the slide and pull up your waistband of your $PlayerBottoms.Type. No one seems to be around to witness that sudden display. <span style="color:Yellow">No one that you’re aware of at least...</span> You’re not sure if you’ll ever meet the boy you spied on, and bring up this private moment that you’ve shared. However, it’s unlikely the playground won’t be quiet for much longer, <span style="color:LightGreen">so you make the best of it as you run around the empty playground and enjoy this moment alone.</span> <br>
<<needChange "Fun" 20>>
<br>
[[Continue|Neighborhood Playground]]
<</linkreplace>>
<</replace>>
<</link>>
</div>/* Written by: Anonymous K. */
/* Intro */
You pump your legs around the playground, easily running laps around the small area as you hear the wind whip past your ears. You imagine yourself a lone wild horse, gaining speed until you feel you could almost take flight. You near the slide and clutch at it to help you come to a dusty stop – surely getting dirt on your shoes that’ll need to be buffed out later before your Dad sees. But for now, you need to climb. <br>
<br>
<span style="Color: LightGreen">The jungle gym is no match for your hungry hands and you scale it like a pro.</span> You imagine yourself at the top of a large, grassy hill, looking down at your neighborhood while hopefully emanating an aura of mystery. You are a stallion surveying your land. You swallow a lump in your throat and grip the railing; large, smooth gulps of air soothe your burning lungs. <br>
<br>
<<set _ad to [
{
Name: "Player",
State: {
Eyes: "Closed",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
/* PC: Eyes Closed, Mouth Happy */
In the distance, you see a familiar yellow head. Lucas is crouched in front of his house with a hand outstretched toward something you can’t see at first. You squint and hover your palm over your brow for a better look. A tabby cat is flopping on the ground in front of him, just out of his reach in the grass. He seems to be pleading with it to come closer, until he just can’t take it anymore and tries to bridge the gap himself. <span style="Color: Pink">His look of dejection when it runs away is unmatched, and you can’t help but snort and cover a smile.</span><br>
<br>
<<set _ad to [
{
Name: "Lucas",
State: {
Outfit: "Everyday",
Blush: 1,
Eyes: "Sad",
Mouth: "Sad",
},
},
]>>
<<ad _ad>>
/* Lucas: Everyday, Eyes Sad, Mouth Sad, Blush1 */
Once he drags his feet back inside, you drop yourself down and slide to the bottom in one well-practiced motion. <span style="Color: LightGreen">As soon as your feet hit the ground, you twist your body around to climb back up for another round.</span><br>
<br>
[[Continue|Neighborhood Playground]]<<include"GNPC Generate">>
As you are running around enjoying yourself, you notice a $GNPCHairColor haired little boy sitting alone on the swing, silently looking down at his feet as he sways back and forth. The kid was very young, probably only around 5 or 6, and was wearing a $GNPCTopColor $GNPCTop and $GNPCBottomsColor $GNPCBottoms. He looked at some of the other boys playing on the playground, all older boys around your younger brother's age who had no interest in playing with the “baby” and sighed. You felt bad for the little dude.<br>
<br>
<div id=choice>
<<link "Push the little boy on the swings<br>">>
<<replace"#choice">>
You smile and walk up to the little boy, placing your hand on his shoulder. The cute boy looks up at you in confusion before speaking in a soft voice. <span style="color:LightSteelBlue">“Oh, sorry. Did you want to swing?”</span> He goes to stand up, but you grab his hands and place them back on the chains of the swing, telling him to hold on. The boy is confused for a moment before you start to push him gently on the swing. The boy then begins to giggle as he realizes what you are doing and turns to you with a smile. <br>
<br>
A few moments later and the boy is swinging his legs and giggling about how high he is; Though you are careful not to push him too high since he is so young. The kid’s joy is contagious, as you find yourself smiling and enjoying yourself as well. After a few minutes of playing on the swings, you hear a woman call out to the little boy, telling him it is time to come back inside. You help the boy stop and he hops off the swing <span style="color:Pink">before suddenly jumping against you, giving you a big hug.</span><br>
<br>
<span style="color:LightSteelBlue">“Thanks! That was super fun! Can you play with me again sometime?”</span> You smile and tell the boy maybe someday when he then motions for you to lean down closer to him. You are expecting him to whisper something in your ear, <span style="color:Pink">but instead, he quickly gets on his tippy toes and kisses you on the nose.</span> You are taken by surprise as the kid runs off to his mother giggling and waving goodbye.<br>
<<addMoodlet "Stress" 0>>
<<set $Minutes += 20>>
<<addMoodlet "Kissed" 6>>
<br>
[[Continue|Neighborhood Playground]]
<</replace>>
<</link>>
<<link "Play with the other boys">>
<<replace"#choice">>
You turn away from the young kid and instead join the other boys in a game of zombie tag. Being the oldest there, you are chosen as “it” and tasked with hunting the other boys down and making them join your zombie army. It is quite fun and you especially enjoy jumping out from the bushes and scaring them, causing them to run off screaming as you chase them down. One boy even humorously admits that he has to run back home to change his underwear, as your jump scare had caused him to pee a little bit.<br>
<br>
It is all in good fun and you and the young boys all find yourself smiling and giggling as the game eventually comes to an end and most of the boys disperse to head home to rest. As you leave, you turn and see that the little boy on the swings had left as well.<br>
<<if $AthleticsSkill <= 2>>
<<skillPoints "Athletics" 5>>
<<else>>
<<skillPoints "Athletics" 1>>
<</if>>
<<addMoodlet "Stress" 0>>
<<set $Minutes += 20>>
<br>
[[Continue|Neighborhood Playground]]
<</replace>>
<</link>>
<span style="color:Green">+Athletics</span><br>
</div>/* LOCATION */
<<set $Location to {
Name: "Northend",
Indoors: 0,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "Neighborhood",
}>>
<<set _random to random(1, 10)>>
<<set _randomevent to random(1, 10)>>
<<if $Player.Energy <= 5>>
<<include"Town Pass Out">>
<<elseif $HadAccident>>
<<include"Town Pee">>
/* Kollin Preview */
<<elseif $ToggleOCKollin == 1 && $OCKollinMet != 1 && $OCKollinPreview != 1 && $Time.between(15,0,19,0) && _random == 10>>
<<include"OC Kollin Stranger">>
/* Ion Intro */
<<elseif $ToggleOCIon == 1 && $OCIonMet != 1 && $Time.between(21,0,23,0) && _random >= 9 && $ToggleSupernat == 1>>
<<include"OC Ion Intro">>
/* Random Event Code */
<<elseif _randomevent == 1>>
<<set _randomeventpassage to {
"Street Random Encounter Icecream Truck": 10,
"Street Random Encounters Stray Cat": 10,
"Street Random Encounter Car Speeding By": 10,
}>>
<<if $PlayerHead.Tags.includes("Fox Costume") or $PlayerWaist.Tags.includes("Fox Costume")>>
<<set _randomeventpassage["Street Random Encounter Fox Costume Whispers"] = 10>>
<<set _randomeventpassage["Street Random Encounter Fox Costume Happy Child"] = 10>>
<</if>>
<<if $ToggleOCRowan == 1 && $OCRowanMet == -1>>
<<set _randomeventpassage["OC Rowan Skateboarding Around Town"] = 10>>
<</if>>
<<if $ToggleOCMicah == 1 && $OCMicahMet != -1 && $Time.daysSinceStart() >= 7 && $Time.between(6, 0, 20, 0)>>
<<set _randomeventpassage["OC Micah Intro"] = 50>>
<</if>>
<<if $ToggleOCMata == 1 && $OCMataMet != -1 && $Time.daysSinceStart() >= 7 && !$Time.schoolday() && $Time.between(6, 0, 20, 0)>>
<<set _randomeventpassage["OC Mata Intro"] = 50>>
<</if>>
<<set _event to _randomeventpassage.random()>>
<<include _event>>
<<else>>
<span style="color:Azure"><big><strong>--Northend--</strong></big></span><br>
You stand on the sidewalk in your neighborhood. It is full of many single and two-story middle-class houses. A majority of the houses have a well-kept, grassy front lawn with a path leading to the front door. Large bushes act as a sort of fence, though they do little to obscure the front yards. There is also a small playground on the corner of the street.
<<if $Time.ToD == "Morning">>
The street is mainly empty, however, many lights begin coming on in the houses as people get ready for their day. A few people mow their lawns.
<<elseif $Time.ToD == "Day">>
Quite a few people walk the street, jogging, walking their dogs, or taking relaxing strolls. Cars also drive by heading into town. Many of the houses have their curtains or windows open, giving you glimpses into their homes.
<<elseif $Time.ToD == "Afternoon">>
Many cars pass by as people begin to return home at the end of their day. There are a few groups of people, chatting with neighbors in their front yard.
<<elseif $Time.ToD == "Night">>
The street is quiet, outside of the occasional car or dog barking. The road and sidewalks are illuminated by the various street lights.
<</if>><br>
<br>
<<if $QuestLucasRyker.State == 1 and ["Day", "Afternoon"].contains($Time.ToD)>>
<span style="color:gold">You hear some commotion in the park nearby.</span><br>
<br>
<</if>>
/* NPC SEEN */
<<include "NPC Inspect">>
<br>
<<if $MillerLemonLocation == "Northend" and $Time.between(7,0,15,0)>>
You notice [[Jayden & Kayden|OC Miller Lemonade Stand]] at a lemonade stand.
<</if>><br>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
<<if $Time.schoolday()>>
<<if $Time.between(7,0,7,30)>>
[[Ride Bus to School (0:20)|Bus Ride School][$BusRide to "School"]]<br>
<</if>>
<</if>>
/* RANDOM JOBS */
<<for _i to 0; _i lt $RandomJobList.length; _i++>>
<<capture _i>>
<<if $RandomJobList[_i].Location == "Northend">>
<<if $RandomJobList[_i].Type == "Mow Lawn">>
[[Job: Mow Lawn (1:00)|Random Job Mow Lawn]]<br>
<<elseif $RandomJobList[_i].Type == "Fix Fence">>
[[Job: Fix Fence (2:00)|Random Job Fix Fence]]<br>
<<elseif $RandomJobList[_i].Type == "Pull Weeds">>
[[Job: Pull Weeds (0:30)|Random Job Pull Weeds]]<br>
<<elseif $RandomJobList[_i].Type == "Clean Gutters">>
[[Job: Clean Gutters (1:00)|Random Job Clean Gutters]]<br>
<</if>>
<</if>>
<</capture>>
<</for>>
<<if $Skill.Perks.includes("Jogging")>>
[[Go Jogging (0:30)|Northend Jogging]]
<<if $Skill.Perks.includes("Jogging") && !$Skill.Perks.includes("Jogging II")>>
<<listbox "$ExerciseType">>
<<option "Normal" "Normal">>
<</listbox>>
<<elseif $Skill.Perks.includes("Jogging II")>>
<<listbox "$ExerciseType">>
<<option "Normal" "Normal">>
<<option "No Sweat" "No Sweat" `$ExerciseType is "No Sweat" ? "selected" : ""`>>
<<option "Paced" "Paced" `$ExerciseType is "Paced" ? "selected" : ""`>>
<</listbox>>
<</if>>
<br>
<</if>>
[[Wait (0:05)|Northend][$Minutes += 5]]<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
<img src="Images\World Map\Individual Icons\Player Neighborhood.png">
[[Your House (0:01)|PH Frontyard][$Minutes += 1]] <br>
<img src="Images\World Map\Individual Icons\Park.png">
[[Small Playground (0:01)|Neighborhood Playground][$Minutes += 1]]<br>
<img src="Images\World Map\Individual Icons\Other Neighborhood.png">
<<if $QuestHomeFirst.Lucas != 0>>
[[Lucas' House (0:01)|Lucas Frontyard][$Minutes += 1]]<br>
<</if>>
/* BIKE TRAVEL */
<<if $Bike == 1>>
<</if>>
[[Exit to World Map|Player Neighborhood]]
<br>
<div style="position: relative">
<img src="Images\World Map\Northend\Northend Street.png"
style="position: absolute; left: 0; top: 0" alt="Northend Map" usemap="#Northend">
<img src="Images\World Map\Northend\Northend Street.gif"
style="position: absolute; left: 0; top: 0" alt="Northend Map" usemap="#Northend">
<<if $QuestHomeFirst.Lucas != 0>>
<img src="Images\World Map\Northend\Northend Street Lucas.gif"
style="position: absolute; left: 0; top: 0" alt="Northend Map" usemap="#Northend">
<</if>>
<img src="Images\World Map\Northend\Northend Exit.png"
style="position: absolute; left: 0; top: 0" alt="Exit" usemap="#Northend">
</div>
<map name="Northend">
<area shape="rect" coords="331,224,438,381" alt="Player House" onclick="$.wiki('<<goto[[PH Frontyard]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="711,74,782,314" alt="Northend Playground" onclick="$.wiki('<<goto[[Neighborhood Playground]]>><<set $Minutes += 1>>')" />
<area shape="rect" coords="6,174,55,223" alt="Exit" onclick="$.wiki('<<goto[[Player Neighborhood]]>>')" />
<<if $QuestHomeFirst.Lucas != 0>>
<area shape="rect" coords="223,224,330,381" alt="Player House" onclick="$.wiki('<<goto[[Lucas Frontyard]]>><<set $Minutes += 1>>')" />
<</if>>
</map>
<</if>>/* HEAD */
<<if $PlayerHead.Name != "None">>
<<link [img[$PlayerHead.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerHead)>>
<<set $PlayerHead to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Head",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "Park Closet">>
<</link>>
<</if>>
/* FACE */
<<if $PlayerFace.Name != "None">>
<<link [img[$PlayerFace.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerFace)>>
<<set $PlayerFace to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Face",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "Park Closet">>
<</link>>
<</if>>
/* MOUTH */
<<if $PlayerMouth.Name != "None">>
<<link [img[$PlayerMouth.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerMouth)>>
<<set $PlayerMouth to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Mouth",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "Park Closet">>
<</link>>
<</if>>
/* NECK */
<<if $PlayerNeck.Name != "None">>
<<link [img[$PlayerNeck.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerNeck)>>
<<set $PlayerNeck to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Neck",
Temp: 0,
Tags: [],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "Park Closet">>
<</link>>
<</if>>
/* UNDER */
<<if $PlayerUnder.Name != "None">>
<<link [img[$PlayerUnder.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerUnder)>>
<<set $PlayerUnder to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Under",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleveBoundTorn: "None",
AvatarSleveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "Park Closet">>
<</link>>
<</if>>
/* TOP */
<<if $PlayerTop.Name != "None">>
<<link [img[$PlayerTop.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerTop)>>
<<set $PlayerTop to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Top",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "Park Closet">>
<</link>>
<</if>>
/* OVER */
<<if $PlayerOver.Name != "None">>
<<link [img[$PlayerOver.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerOver)>>
<<set $PlayerOver to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Over",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "Park Closet">>
<</link>>
<</if>>
/* OUTER */
<<if $PlayerOuter.Name != "None">>
<<link [img[$PlayerOuter.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerOuter)>>
<<set $PlayerOuter to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Neck",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "Park Closet">>
<</link>>
<</if>>
/* BACK */
<<if $PlayerBack.Name != "None">>
<<link [img[$PlayerBack.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerBack)>>
<<set $PlayerBack to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Back",
Temp: 0,
Tags: [],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarFront: "None",
AvatarFrontTorn: "None",
AvatarFrontDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "Park Closet">>
<</link>>
<</if>>
/* HANDS */
<<if $PlayerHands.Name != "None">>
<<link [img[$PlayerHands.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerHands)>>
<<set $PlayerHands to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Hands",
Temp: 0,
Tags: [],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "Park Closet">>
<</link>>
<</if>>
/* BOTTOMS */
<<if $PlayerBottoms.Name != "None">>
<<link [img[$PlayerBottoms.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerBottoms)>>
<<set $PlayerBottoms to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Bottoms",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
SagAvatar: "None",
PulledDownAvatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "Park Closet">>
<</link>>
<</if>>
/* WAIST */
<<if $PlayerWaist.Name != "None">>
<<link [img[$PlayerWaist.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerWaist)>>
<<set $PlayerWaist to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Waist",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "Park Closet">>
<</link>>
<</if>>
/* UNDIES */
<<if $PlayerUndies.Name != "None">>
<<link [img[$PlayerUndies.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerUndies)>>
<<set $PlayerUndies to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "None",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Nothing at all.",
}>>
<<goto "Park Closet">>
<</link>>
<</if>>
/* SOCKS */
<<if $PlayerSocks.Name != "None">>
<<link [img[$PlayerSocks.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerSocks)>>
<<set $PlayerSocks to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Socks",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "Park Closet">>
<</link>>
<</if>>
/* SHOES */
<<if $PlayerShoes.Name != "None">>
<<link [img[$PlayerShoes.Icon]]>>
<<set $PlayerInventoryClothes.push($PlayerShoes)>>
<<set $PlayerShoes to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Shoes",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<<goto "Park Closet">>
<</link>>
<</if>><<include"Exposed Tracking">>
<span style="color:Azure"><strong><big>--Equipment--</big></strong></span>
<<link" [Details]">>
<<script>>
Dialog.setup("Player Clothing", "Closet Details");
Dialog.wiki(Story.get("Closet Details").processText());
Dialog.open();
<</script>>
<</link>>
<br>
<<include"Park Closet Wearing">>
<br>
<br>
<span style="color:Azure"><strong><big>--Inventory--</big></strong></span><br>
<<for _i to 0; _i lt $PlayerInventoryClothes.length; _i++>>
<<capture _i>>
<<link "[img[$PlayerInventoryClothes[_i].Icon]]">>
<<if $PlayerInventoryClothes[_i].Slot == "Head">>
<<if $PlayerHead.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerHead)>>
<</if>>
<<set $PlayerHead to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Park Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Face">>
<<if $PlayerFace.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerFace)>>
<</if>>
<<set $PlayerFace to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Park Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Mouth">>
<<if $PlayerMouth.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerMouth)>>
<</if>>
<<set $PlayerMouth to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Park Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Neck">>
<<if $PlayerNeck.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerNeck)>>
<</if>>
<<set $PlayerNeck to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Park Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Under">>
<<if $PlayerUnder.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerUnder)>>
<</if>>
<<set $PlayerUnder to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Park Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Top">>
<<if $PlayerTop.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerTop)>>
<</if>>
<<set $PlayerTop to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Park Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Over">>
<<if $PlayerOver.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerOver)>>
<</if>>
<<set $PlayerOver to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Park Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Outer">>
<<if $PlayerOuter.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerOuter)>>
<</if>>
<<set $PlayerOuter to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Park Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Back">>
<<if $PlayerBack.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerBack)>>
<</if>>
<<set $PlayerBack to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Park Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Hands">>
<<if $PlayerHands.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerHands)>>
<</if>>
<<set $PlayerHands to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Park Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Bottoms">>
<<if $PlayerBottoms.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerBottoms)>>
<</if>>
<<set $PlayerBottoms to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Park Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Waist">>
<<if $PlayerWaist.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerWaist)>>
<</if>>
<<set $PlayerWaist to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Park Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Undies">>
<<if $PlayerUndies.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerUndies)>>
<</if>>
<<set $PlayerUndies to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Park Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Socks">>
<<if $PlayerSocks.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerSocks)>>
<</if>>
<<set $PlayerSocks to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Park Closet">>
<<elseif $PlayerInventoryClothes[_i].Slot == "Shoes">>
<<if $PlayerShoes.Type !="None">>
<<set $PlayerInventoryClothes.push($PlayerShoes)>>
<</if>>
<<set $PlayerShoes to $PlayerInventoryClothes[_i]>>
<<set $PlayerInventoryClothes.deleteAt(_i)>>
<<goto "Park Closet">>
<</if>>
<</link>>
<</capture>>
<</for>>
<br>
<br>
<<if $Player.Exposed == "Clothed">>
[[Close|Park Restrooms]]
<<else>>
<span style="color:lightcoral">You can't go out like this!</span>
<</if>><<include"GNPC Generate">>
<<set $Minutes += 20>>
/* NAKED */
<<if $PlayerUndies.Type == "None">>
You are having some trouble drying off your clothes, quietly cursing to yourself as you get frustrated with the hand dryer not staying on. <span style="color:Pink">Being completely naked in a public bathroom just adds to your frustration.</span> As you walk over to grab some paper towels instead, you suddenly hear a soft, quiet giggle. You freeze, quickly cover your $Player.PenisSize Penis and turn around.<br>
<br>
<span style="color:lightcoral">Standing at the entrance to the bathroom was a little $GNPCHairColor haired boy, couldn’t be older than 5 or 6, with a large grin on his face.</span> <span style="color:Pink">He could hardly contain his giggles as he eyed your exposed body. You turn bright red and quickly grab your clothes, figuring they were dry enough, and get dressed. The little boy started laughing at your embarrassment.</span><br>
<br>
As you finished getting dressed, the kid decided to run off before giving you a chance to get some revenge. Playfully skipping and singing <span style="color:LightSteelBlue">“I saw your peepee~! I saw your peepee ~!”</span> <span style="color:Pink">The teasing song added an extra layer of humiliation.</span><br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliated"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
<<addMoodlet "Seen Naked" 5>>
<br>
<<storeClothing "Restore" "Undies">>
[[Continue|Park Restrooms][$Player.Exposed to "Clothed"]]
/* UNDERWEAR */
<<else>>
You are having some trouble drying off your clothes, quietly cursing to yourself as you get frustrated with the hand dryer not staying on. <span style="color:Pink">Being in nothing but your $PlayerUndies.Name in a public bathroom just adds to your frustration.</span> As you walk over to grab some paper towels instead, you suddenly hear a soft, quiet giggle. You freeze, quickly cover the front of your underwear and turn around.<br>
<br>
<span style="color:lightcoral">Standing at the entrance to the bathroom was a little $GNPCHairColor haired boy, couldn’t be older than 5 or 6, with a large grin on his face.</span> <span style="color:Pink">He could hardly contain his giggles as he eyed your exposed body. You turn bright red and quickly grab your clothes, figuring they were dry enough, and get dressed. The little boy started laughing at your embarrassment.</span><br>
<br>
As you finished getting dressed, the kid decided to run off before giving you a chance to get some revenge. Playfully skipping and singing <span style="color:LightSteelBlue">“I saw your undies~! I saw your undies~!”</span> <span style="color:Pink">The teasing song added an extra layer of humiliation.</span><br>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliated"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
<<addMoodlet "Seen Undies" 5>>
<br>
<<storeClothing "Restore" "Undies">>
[[Continue|Park Restrooms][$Player.Exposed to "Clothed"]]
<</if>><<set _isItDayTime = ($Time.after(6) && $Time.before(20))>>
<<if _isItDayTime>>
<<set $RandomEvent to random(1, 2)>>
<<else>>
<<if $ScaryMovie == 1>>
<<set $RandomEvent to 1>>
<<else>>
<<set $RandomEvent to 1>>
<</if>>
<</if>>
<<if $Weather == "Rain" or $Weather == "Storm">>
<<set $RandomEvent to 1>>
<</if>>
<<if $RandomEvent == 1>>
The playground is much larger than your school’s, having to cater to more children. It is very fun to run around the more impressive jungle gym and go down the large slides. You enjoy yourself greatly!<br>
<<addMoodlet "Stress" 0>>
<<needChange "Fun" 25>>
<<set $Minutes += 20>>
<br>
[[Continue|Park]]
<<elseif $RandomEvent == 2>>
<<set _Random to [
"City Park Play Tag",
"City Park Water Balloon",
"City Park Boy Crying",
"City Park Dino Chase",
"City Park Lucas Surrounded",
"City Park 3 Boys Compare",
]>>
/* Equipment-Based Events */
<<if $PlayerHead.Tags.includes("Fox Costume") or $PlayerWaist.Tags.includes("Fox Costume")>>
<<set _Random.push("City Park Fox Costume")>>
<</if>>
/* Michael Felix Events */
<<if $MichaelSocial > 50 or $MichaelSocialRank > 0>>
<<set _michael to true>>
<</if>>
<<if $FelixSocial > 50 or $FelixSocialRank > 0>>
<<set _felix to true>>
<</if>>
<<if _felix && _michael && $MichaelFelixSoccer != 1>>
<<set _Random.push("Michael & Felix Park Soccer Match")>>
<</if>>
<<if $ToggleOCIsaac == 1 && $OCIsaacIntro == -1 && _isItDayTime>>
<<set _Random.push("OC Isaac Park Bench Nap")>>
<</if>>
/* Birdy Event */
<<if $ToggleOCBirdy == 1 && $OCBirdyIntro != -1 && _isItDayTime>>
<<set _Random.push("OC Birdy Intro")>>
<</if>>
<<if $ToggleOCBirdy == 1 && $OCBirdyIntro == -1 && $OCLeaMet != -1 && _isItDayTime>>
<<set _Random.push("OC Birdy Lea Intro")>>
<</if>>
/* Nyall's Events */
<<if $ToggleOCSebastian == 1 && $OCSebastianIntro == -1 && _isItDayTime>>
<<set _Random.push("OC Sebastian City Park Lost Photo")>>
<</if>>
<<if $ToggleOCSebastian == 1 && $OCOliverMet == -1 && _isItDayTime>>
<<set _Random.push("OC Oliver by the Pond")>>
<</if>>
<<if $ToggleOCSebastian == 1 && $OCEvelynMet == -1 && _isItDayTime && $OCQuestEvelynMetCarterMichael != -1>>
<<set _Random.push("OC Evelyn Meet Michael and Carter")>>
<</if>>
<<if $ToggleOCSebastian == 1 && $OCOliverMet == -1 && _isItDayTime && $OCOliverSocial > 20 && $JacksonSocial > 20 && $FelixSocial > 20 && $OCOliverJacksonFelix != 1>>
<<set _Random.push("OC Oliver Meets Jackson and Felix")>>
<</if>>
<<if $ToggleOCSebastian == 1 && $OCEvelynMet == -1 && _isItDayTime && $OCQuestEvelynMetCarterMichael == -1>>
<<set _Random.push("OC Oliver and Evelyn Hotdog", "Evelyn and Michael Water Balloon")>>
<</if>>
<<if $ToggleOCSebastian == 1 && $OCEvelynMet == -1 && _isItDayTime && $OCColeMet == -1>>
<<set _Random.push("OC Nyalls Frisbee")>>
<</if>>
/* Shinju Events */
<<if $ToggleOCShinju == 1 && $OCShinjuMet == -1>>
<<set _Random.push("OC Shinju Park Chat")>>
<</if>>
/* Aurelio Events */
<<if $ToggleOCAurelio == 1 && $OCAurelioMet != -1 && _isItDayTime>>
<<set _Random.push("OC Aurelio Intro")>>
<</if>>
/* Rudy Events */
<<if $ToggleOCRudy == 1 && $OCRudyMet == -1 && $OCRudySocial > 0>>
<<set _Random.push("Rudy Park Drawing")>>
<</if>>
<<set _event to _Random.random()>>
<<include _event>>
/* PARANOID EVENT */
<<elseif $RandomEvent == 3>>
<</if>>
/* WET/TEMP CHECK */
/* ROLLS TWICE DURING OUTDOOR ACTIVITY, MAY FIND BETTER SOLUTION LATER */
<<include"Wet Control">>
<<include"Wet Control">><<set $Location to {
Name: "Park Restroom",
Indoors: 1,
Safe: 1,
Nudity: 0,
Public: 0,
Environment: "Park Restroom",
}>>
<span style="color:Azure"><big><strong>--Park Restrooms--</strong></big></span><br>
You stand in the small boy’s restroom of the park. It has a few stalls and urinals, along with some sinks and mirrors. It is a bit filthy, and a strange smell lingers in the air. Some graffiti also lines the walls on the inside of the stalls. The city is usually good about keeping places like this clean, but guess they’ve been slacking recently.<br>
<br>
/* NPC SEEN */
<<include "NPC Inspect">>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
<<if $ToggleBladder == 1>>
[[Use Bathroom (0:02)|Use Bathroom Park]] <span style="color:Green">-Bladder</span><br>
<</if>>
[[Change Clothes|Park Closet]]<br>
<<if $Wet > 1>>
[[Dry off clothes|City Park Dry Off]]<br>
<</if>>
<<link "Masturbate">>
<<set $MasturbationLocation to "Park Bathroom">>
<<set $MasturbationPosition to "Standing">>
<<set $MasturbationAction to "None">>
<<set $MasturbationPublic to 1>>
<<include"Character Save Clothes">>
<<goto"Player Masturbate">>
<</link>><br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
<img src="Images\World Map\Individual Icons\Park.png">
[[Park|Park]]<br>
<br>/* LOCATION */
<<set $Location to {
Name: "Park",
Indoors: 0,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "Park",
}>>
<<if $Player.Energy <= 5>>
<<include"Town Pass Out">>
<<elseif $HadAccident>>
<<include"Town Pee">>
<<else>>
/* QUESTS IN PARK */
<<if $Time.between(7, 0, 11, 0) and $Time.Day == "Saturday" and $CarterIntroQuest.State == 1>>
<<goto "Carter Quest Intro Park 1">>
<<elseif ["Day", "Afternoon"].includes($Time.ToD) && $QuestRykerRetaliation.State == 1 && random(1, 10) === 10>> /* 10% chance of triggering */
<<goto "Ryker Retaliation Quest Part 1">>
<<elseif $Time.ToD == "Day" and ["Saturday", "Sunday"].includes($Time.Day) and $CarterParkNoPantsQuest.State == 1>>
<<goto "Carter Quest No Pants 1">>
<</if>>
<span style="color:Azure"><big><strong>--Park--</strong></big></span><br>
You stand on the outskirts of the city park. It is a large grassy field filled with many trees and other foliage. There is also a playground, some sports fields, places for barbecuing, and plenty of open space for events.
<<if $Time.ToD == "Morning">>
The park is mostly empty, save for a few early morning joggers and dog walkers.
<<elseif $Time.ToD == "Day">>
Much of the park is full of people enjoying themselves.
<<elseif $Time.ToD == "Afternoon">>
Much of the park is full of people enjoying themselves.
<<elseif $Time.ToD == "Night">>
The park is nearly pitch black, save for a few areas lit by small path lights.
<</if>><br>
/* NPC SEEN */
<<include "NPC Inspect">>
<br>
<<if $MillerLemonLocation == "Park" and $Time.between(7,0,15,0)>>
You notice [[Jayden & Kayden|OC Miller Lemonade Stand]] at a lemonade stand.<br>
<</if>>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
[[Play on Playground (0:20)|Park Playground Play]] <span style="color:Green">-Stress</span><br>
<<for _i to 0; _i lt $RandomJobList.length; _i++>>
<<capture _i>>
<<if $RandomJobList[_i].Type == "Emmet Intro" && $Time.between(7,0,17,0)>>
[[Job: Research Assistant (0:20)|OC Emmet Intro]]<br>
<</if>>
<</capture>>
<</for>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Park Restrooms|Park Restrooms]]<br>
/* CITY BUS */
<<if $Money >= 3>>
[[Take the City Bus ($3 0:10)|Take the City Bus][$CityBusStart to "Northend"]]<br>
<<else>>
<span style="color:lightcoral">Take the City Bus ($3 0:10)</span><br>
<</if>>
<<if $LinkTravel == 1>>
<<if $Bike != 1>>
<img src="Images\World Map\Individual Icons\Main Street.png">
[[Main Street (0:10)|Main Street][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Entertainment District.png">
[[Entertainment District (0:10)|Entertainment District][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Mall.png">
[[Mall (0:10)|Mall][$Minutes += $TravelTime]]<br>
<<else>>
<img src="Images\World Map\Individual Icons\Main Street.png">
[[Main Street (0:05)|Main Street][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Entertainment District.png">
[[Entertainment District (0:05)|Entertainment District][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Mall.png">
[[Mall (0:05)|Mall][$Minutes += $TravelTime]]<br>
<</if>>
<</if>>
<br>
<div style="position: relative">
<img src="Images\World Map\Town Map.png"
style="position: absolute; left: 0; top: 0" alt="Town Map" usemap="#Town">
<img src="Images\World Map\Here.png"
style="position: absolute; left: 300px; top: 155px" alt="Town Map">
<<include"World Map Quest Marker Tracker">>
</div>
<map name="Town">
<area shape="rect" coords="300,81,353,134" alt="Main Street" onclick="$.wiki('<<goto[[Main Street]]>><<set $Minutes += $TravelTime>>')" />
<area shape="rect" coords="374,155,427,208" alt="Entertainment District" onclick="$.wiki('<<goto[[Entertainment District]]>><<set $Minutes += $TravelTime>>')" />
<area shape="rect" coords="300,229,353,282" alt="Mall" onclick="$.wiki('<<goto[[Mall]]>><<set $Minutes += $TravelTime>>')" />
</map>
<</if>>/* LOCATION */
<<set $Location to {
Name: "Northend",
Indoors: 0,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "Neighborhood",
}>>
<<set _randomevent to random(1, 50)>>
<<if $Player.Energy <= 5>>
<<include"Town Pass Out">>
<<elseif $HadAccident>>
<<include"Town Pee">>
/* Random Event Code */
<<elseif _randomevent == 1>>
<<set _randomeventpassage to {
"Street Random Encounter Icecream Truck": 10,
"Street Random Encounters Stray Cat": 10,
"Street Random Encounter Car Speeding By": 10,
}>>
<<set _event to _randomeventpassage.random()>>
<<include _event>>
<<else>>
<span style="color:Azure"><big><strong>--Northend--</strong></big></span><br>
You stand on the sidewalk in your neighborhood. It is full of many single and two-story middle-class houses. A majority of the houses have a well-kept, grassy front lawn with a path leading to the front door. Large bushes act as a sort of fence, though they do little to obscure the front yards. There is also a small playground on the corner of the street.
<<if $Time.ToD == "Morning">>
The street is mainly empty, however, many lights begin coming on in the houses as people get ready for their day. A few people mow their lawns.
<<elseif $Time.ToD == "Day">>
Quite a few people walk the street, jogging, walking their dogs, or taking relaxing strolls. Cars also drive by heading into town. Many of the houses have their curtains or windows open, giving you glimpses into their homes.
<<elseif $Time.ToD == "Afternoon">>
Many cars pass by as people begin to return home at the end of their day. There are a few groups of people, chatting with neighbors in their front yard.
<<elseif $Time.ToD == "Night">>
The street is quiet, outside of the occasional car or dog barking. The road and sidewalks are illuminated by the various street lights.
<</if>><br>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
[[Enter Northend|Northend]] <br>
[[Wait (0:05)|Player Neighborhood][$Minutes += 5]]<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
/* CITY BUS */
<<if $Money >= 3>>
[[Take the City Bus ($3 0:10)|Take the City Bus][$CityBusStart to "Northend"]]<br>
<<else>>
<span style="color:lightcoral">Take the City Bus ($3 0:10)</span><br>
<</if>>
<<if $LinkTravel == 1>>
<<if $Bike != 1>>
<img src="Images\World Map\Individual Icons\Other Neighborhood.png">
[[Wald Street (0:10)|Wald Street][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Two Story Neighborhood.png">
[[Dellwood Street (0:10)|Dellwood Street][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Shopping District.png">
[[Shopping District (0:10)|Shopping District][$Minutes += $TravelTime]]<br>
<<else>>
<img src="Images\World Map\Individual Icons\Other Neighborhood.png">
[[Wald Street (0:05)|Wald Street][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Two Story Neighborhood.png">
[[Dellwood Street (0:05)|Dellwood Street][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Shopping District.png">
[[Shopping District (0:05)|Shopping District][$Minutes += $TravelTime]]<br>
<</if>>
<</if>>
<br>
<div style="position: relative">
<img src="Images\World Map\Town Map.png"
style="position: absolute; left: 0; top: 0" alt="Town Map" usemap="#Town">
<img src="Images\World Map\Here.png"
style="position: absolute; left: 300px; top: 7px" alt="Town Map" usemap="#Enter">
<<include"World Map Quest Marker Tracker">>
</div>
/*
<br>
<img src="Images\Outdoor Maps\Neighborhood Map.png" alt="Neighborhood Map" usemap="#Town">
*/
<map name="Town">
<area shape="rect" coords="152,7,205,60" alt="2Story Neighborhood" onclick="$.wiki('<<goto[[Dellwood Street]]>><<set $Minutes += $TravelTime>>')" />
<area shape="rect" coords="374,7,427,60" alt="Other Neighborhood" onclick="$.wiki('<<goto[[Wald Street]]>><<set $Minutes += $TravelTime>>')" />
<area shape="rect" coords="226,81,279,134" alt="Shopping District" onclick="$.wiki('<<goto[[Shopping District]]>><<set $Minutes += $TravelTime>>')" />
</map>
<map name="Enter">
<area shape="rect" coords="0,0,53,53" alt="Player Neighborhood" onclick="$.wiki('<<goto[[Northend]]>>')" />
</map>
<</if>>/* Written by: Winters */
/* Intro */
Browsing the library, you turn the corner into a new hallway of books where you almost trip over a boy, around <span style="color:DarkTurquoise">Noah</span>’s age, lying on the ground. In your effort to avoid tripping over the boy, you stumble and grab the shelf to keep yourself steady and knock over a book in the process. The boy is fast asleep and must be sleeping like a dog since he didn’t wake up from your stumbling to avoid him, or the falling book. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
},
},
]>>
<<ad _ad>>
Looking down at the boy, he seemed to have laid down to start reading a picture book but fell asleep in the process.<span style="color: pink">As you go to pick up the fallen book, you notice the boy’s shirt has pulled up, exposing his cute belly. Even better, his underwear is poking over the waistband of his athletic shorts. His underwear has a yellow waistband with matching yellow piping. You have a clear enough view to see that on the underwear itself are cartoon construction vehicles. All yellow, which goes well with the waistband and piping. Your guess is they must be briefs, or possibly boxer briefs. Just to confirm, you crouch down to look up one of the legs of his shorts. Sure enough, they’re briefs.</span> <br>
<br>
Looking over at the picture book he was reading, it seems to be a child’s book on construction vehicles. You smirk at the sight of the book and his underwear. The kid must really like construction vehicles. After returning the fallen book to the shelf, you carefully step over the boy and continue walking down the hallway. <br>
<br>
[[Continue|City Library]]/* Written by: Manuel */
/* Intro */
/* Rain Check */
<<if ["Raining", "Sprinkling", "Pouring"].includes($Weather)>>
Rain pours down on you as you walk along the curb. You look at the huge amount of water flowing along the sidewalk into the street drain. The rain seems to dampen all the sounds around you, leading to a relaxing symphony of showers. <br>
<br>
Then suddenly, you see a bright light coming from behind closing in very fast. You barely manage to turn your head in time to see a car flying past at breakneck speed. <span style="color:lightcoral">Accompanied by the car speeding past was a torrent of water that is launched into the air and impacts you with such force that you are thrown to te ground in a wet heap!</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 1,
},
},
]>>
<<ad _ad>>
Glancing up at the car as it turns, you realize it is some expensive sports car, probably owned by someone from the rich part of town who wished to show off in the suburbs. As you stand up, you realize that you are soaked from head to toe, even more so then before, and sigh in annoyance. Some people have no empathy. <br>
<<needChange "Fun" -5>>
<<addMoodlet "Pained" 3>>
<br>
/*{End}*/
<<if $Location.Name == "Northend">>
[[Continue|Northend]]
<<elseif $Location.Name == "Dellwood Street">>
[[Continue|Dellwood Street]]
<<elseif $Location.Name == "Wald Street">>
[[Continue|Wald Street]]
<</if>>
<<else>>
The sun is shining down on you while you walk on the sidewalk and hop from curb to curb. You count your hops loudly while imagining lava on the left and right sides of the curbs, leaping the cracked gorges of lava. <br>
<br>
Suddenly, you hear a car engine roaring and approaching you rapidly. You barely manage to turn your head in time to see the car fly past you at a breakneck speed. <span style="color:lightcoral">The force of the passing car and the wind it creates throws you to the ground, making you groan in pain as you impact the hard cement.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 1,
},
},
]>>
<<ad _ad>>
You quickly look back at the car before it turns and notice that it is an expensive-looking vehicle, probably a rich guy showing off in the suburbs. You slowly stand up and caress your sore butt briefly before brushing off the dirt on your bottoms. You sigh and continue walking along the sidewalk but this time a bit further away from the street to not get caught in surprise again. <br>
<<needChange "Fun" -5>>
<<addMoodlet "Pained" 2>>
<br>
/*{End}*/
<<if $Location.Name == "Northend">>
[[Continue|Northend]]
<<elseif $Location.Name == "Dellwood Street">>
[[Continue|Dellwood Street]]
<<elseif $Location.Name == "Wald Street">>
[[Continue|Wald Street]]
<</if>>
<</if>>/* Intro */
As you are walking down the sidewalk, you hear a young voice call out. <span style="color:LightSteelBlue">“Hiiiii foxy~!”</span> You turn and see a little boy, probably 4 or 5, waving to you with a mix smile. He then picks up a toy off the ground, a plastic fox, and points to it before waving towards you some more. You are briefly confused, until you remember what you are wearing and chuckle.
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightGreen">You wave back to the child happily and continue on your way, happy that you choice of fun attire has provided some entertainment and memories for someone so young and pure.</span> <br>
<br>
<<if $Location.Name == "Northend">>
[[Continue|Northend]]
<<elseif $Location.Name == "Dellwood Street">>
[[Continue|Dellwood Street]]
<<else>>
[[Continue|Wald Street]]
<</if>>/* Intro */
As you walk along the sidewalk, murmuring to yourself without a care in the world, you spot a woman watering her flowers and give her a kind wave. She waves back, though you notice a curious expression on her face. <span style="Color: Yellow">Something of confusion mixed with mild amusement.</span> You double check that you are wearing pants and chalk it up to your imagination. That is, of course, until you begin to hear whispering from some ladies across the street.
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 1,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Isn’t he a little old to be playing dress-up?”</span> One voice says, sounding a bit judgmental. <br>
<br>
<span style="color:LightSteelBlue">“I think it’s cute, let the kid be a kid.”</span> A kinder voice says. <br>
<br>
<span style="color:LightSteelBlue">“All I know is I wouldn’t let my kid walk around dressed like some sort of animal, it’s so strange!”</span> The first voice says again. With that, you understand the whispers and the strange looks. Dressed in your costume as you are, it probably is a little strange to those around town. Still, you pay it no mind and continue your walk around town. <br>
<br>
<<if $Location.Name == "Northend">>
[[Continue|Northend]]
<<elseif $Location.Name == "Dellwood Street">>
[[Continue|Dellwood Street]]
<<else>>
[[Continue|Wald Street]]
<</if>>/* Written by: Ronald (<3) */
/* Intro */
As you walk down the street, your ears are suddenly filled with a familiar jingle, getting louder and louder, the sound of which fills you with joy. <span style="color:Yellow">That could only mean one thing…</span> <span style="color:LightGreen">Ice Cream!</span> <br>
<br>
It isn’t long before you spot the ice cream truck appear around the corner parking next to you, to attract passersby.
<<if $Money >= 2>>
<span style="color:LightGreen">You smile happily to yourself, knowing you have enough money on you to get an ice cream,</span> but now the hard part, <span style="color:Yellow">what flavour should you get?</span> <br>
<br>
<div id=choice>
/*Vanilla*/
<<link "Vanilla ($2)<br>">>
<<replace"#choice">>
You walk up to the ice cream truck, the driver offers you a warm smile, asking you what you would like, you decide to go for a vanilla cone!
You savour every last bit of your ice cream before quickly following up by devouring the cone. As you finish this off you feel a slight cold tingle on your nose, chuckling to yourself upon realising you have accidentally dabbed your nose with the delicious snack. You wipe the ice cream off it with your finger cleaning the remains with your mouth, without a care in the world for what anyone nearby may think. <br>
<br>
<span style="color:LightGreen">You walk away with a skip in your step, feeling a lot happier than you did before. It’s the small things in life you can appreciate the most sometimes!</span><br>
<<needChange "Hunger" 15>>
<br>
/*{End}*/
<<if $Location.Name == "Northend">>
[[Continue|Northend]]
<<elseif $Location.Name == "Dellwood Street">>
[[Continue|Dellwood Street]]
<<elseif $Location.Name == "Wald Street">>
[[Continue|Wald Street]]
<</if>>
<</replace>>
<</link>>
/* Chocolate */
<<link " Chocolate ($2)<br>">>
<<replace"#choice">>
You walk up to the ice cream truck, the driver offers you a warm smile, asking you what you would like, you decide to go for a chocolate cone!
You savour every last bit of your ice cream before quickly following up by devouring the cone. As you finish this off you feel a slight cold tingle on your nose, chuckling to yourself upon realising you have accidentally dabbed your nose with the delicious snack. You wipe the ice cream off it with your finger cleaning the remains with your mouth, without a care in the world for what anyone nearby may think. <br>
<br>
<span style="color:LightGreen">You walk away with a skip in your step, feeling a lot happier than you did before. It’s the small things in life you can appreciate the most sometimes!</span><br>
<<needChange "Hunger" 15>>
<br>
/*{End}*/
<<if $Location.Name == "Northend">>
[[Continue|Northend]]
<<elseif $Location.Name == "Dellwood Street">>
[[Continue|Dellwood Street]]
<<elseif $Location.Name == "Wald Street">>
[[Continue|Wald Street]]
<</if>>
<</replace>>
<</link>>
/* Strawberry */
<<link " Strawberry ($2)<br>">>
<<replace"#choice">>
You walk up to the ice cream truck, the driver offers you a warm smile, asking you what you would like, you decide to go for a strawberry cone!
You savour every last bit of your ice cream before quickly following up by devouring the cone. As you finish this off you feel a slight cold tingle on your nose, chuckling to yourself upon realising you have accidentally dabbed your nose with the delicious snack. You wipe the ice cream off it with your finger cleaning the remains with your mouth, without a care in the world for what anyone nearby may think. <br>
<br>
<span style="color:LightGreen">You walk away with a skip in your step, feeling a lot happier than you did before. It’s the small things in life you can appreciate the most sometimes!</span><br>
<<needChange "Hunger" 15>>
<br>
/*{End}*/
<<if $Location.Name == "Northend">>
[[Continue|Northend]]
<<elseif $Location.Name == "Dellwood Street">>
[[Continue|Dellwood Street]]
<<elseif $Location.Name == "Wald Street">>
[[Continue|Wald Street]]
<</if>>
<</replace>>
<</link>>
/* Do not buy an Ice Cream */
<<link "Do not buy an Ice Cream <br>">>
<<replace"#choice">>
Upon thinking about it further, you do not feel like having an ice cream right now, deciding your hard-earned money could be spent on something better anyway. As you walk away from the truck, you hope you do not regret missing out on this opportunity for a delicious frozen snack later. <br>
<br>
/*{End}*/
<<if $Location.Name == "Northend">>
[[Continue|Northend]]
<<elseif $Location.Name == "Dellwood Street">>
[[Continue|Dellwood Street]]
<<elseif $Location.Name == "Wald Street">>
[[Continue|Wald Street]]
<</if>>
<</replace>>
<</link>>
</div>
<<else>>
This feeling of joy quickly drops however, as you realise you do not have enough money to buy an ice cream, whether you wanted one or not. You silently curse the lack of cash you have on you, you distance yourself away from the truck feeling a little disappointed. <br>
<br>
/*{End}*/
<<if $Location.Name == "Northend">>
[[Continue|Northend]]
<<elseif $Location.Name == "Dellwood Street">>
[[Continue|Dellwood Street]]
<<elseif $Location.Name == "Wald Street">>
[[Continue|Wald Street]]
<</if>>
<</if>>/* Written by: -AN */
/* Intro */
Your eyes passively wander to various buildings, and houses as you navigate the streets, you’re not looking for anything in particular, just enjoying the sights. <br>
<br>
<span style="color:Yellow">You pass by a brick fence and come to a stop when you suddenly spot a tabby cat perched atop one of its corners.</span> It seems to have noticed you, but you’re not close enough that it focuses solely on you. Its ears twitch occasionally as it moves its head, slowly observing its surroundings. <br>
<br>
Seeing a cat like this isn’t an uncommon sight, yet, you still find your attention drawn to the cute creature as it lazily watches its domain. <span style="color:Yellow">You begin wondering if it might be friendly enough to pet if you approach it carefully.</span> <br>
<br>
<div id="choice">
/*Try to pet it*/
<<link "Try to pet it<br>">>
<<replace "#choice">>
<<set _random to random(1, 2)>>
<<if _random == 1>>
/*Success */
You slowly approach the cat’s perch and click your tongue at the cat to get its attention. It quickly faces you and begins watching you intently, green eyes tracking your every move. It’s likely to run away if you get any closer, so you change tactics and begin whispering at it and beckoning with various hand motions and gestures. The cat remains seated despite your attempts, but you keep trying. <br>
<br>
<span style="color:Yellow">Just as you’re about to give up and carry on, the cat suddenly rises from its position and jumps down to the ground. It lets out an almost inquisitive meow and gradually walks towards you.</span> It initially flinches when you extend a hand towards its head, but then slowly leans in and begins sniffing your fingers. <br>
<br>
<span style="color:LightGreen">The cat begins rubbing its head and cheeks on your hand, which is all the invitation you need to begin stroking its head. As you gently scratch around its ears, you note how incredibly soft its fur is. The tabby clearly enjoys the sensations and leans into all of your strokes and scratches, you can both feel and hear it purring.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightGreen">Several minutes and a thorough petting later, you give the affectionate cat one last stroke before continuing on your way.</span> <br>
<<addMoodlet "Stress" 0>>
<<needChange "Fun" 5>>
<br>
/*{End}*/
<<if $Location.Name == "Northend">>
[[Continue|Northend]]
<<elseif $Location.Name == "Dellwood Street">>
[[Continue|Dellwood Street]]
<<elseif $Location.Name == "Wald Street">>
[[Continue|Wald Street]]
<</if>>
<<elseif _random == 2>>
/*Fail*/
You slowly approach the cat’s perch and click your tongue at the cat to get its attention. It quickly faces you and begins watching you intently, green eyes tracking your every move. It’s likely to run away if you get any closer, so you change tactics and begin whispering at it and beckoning with various hand motions and gestures. The cat remains seated despite your attempts, but you keep trying. <br>
<br>
<span style="color:Yellow">Just as you’re about to give up and carry on, the cat suddenly rises from its position and jumps down to the ground. It lets out an almost inquisitive meow and gradually walks towards you.</span> It initially flinches when you extend a hand towards its head, but then slowly leans in and begins sniffing your fingers. <br>
<br>
<span style="color:LightCoral">Suddenly, the cat raises its paw and quickly swipes at your hand! You feel a claw raked across your skin, and a stinging pain immediately follows. The cat scurries off at the same time you reflexively pull away your hand.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Eyes: "Sad",
},
},
]>>
<<ad _ad>>
You sigh in relief seeing the scratch wound is minor and only really hurts. There’s no reason to linger here anymore, so you decide it’s time to go. You feel a strange mix of disappointment and frustration as you leave the area. <br>
<<addMoodlet "Stress" 1>>
<<addMoodlet "Pained" 3>>
<br>
/*{End}*/
<<if $Location.Name == "Northend">>
[[Continue|Northend]]
<<elseif $Location.Name == "Dellwood Street">>
[[Continue|Dellwood Street]]
<<elseif $Location.Name == "Wald Street">>
[[Continue|Wald Street]]
<</if>>
<</if>>
<</replace>>
<</link>>
/*Just watch*/
<<link "Just watch">>
<<replace "#choice">>
You’re content to just watch the cat at a distance for a little bit. <span style="color:LightGreen">Despite the cat not really doing anything, there’s still just something endearing about its aloof demeanor. It just sits on its perch seemingly without a care in the world, it almost makes you jealous.</span> <br>
<br>
The cat begins grooming itself, starting by licking its front paws and rubbing them over its face. It’s very thorough, and later on splays out the toes of its back legs, meticulously licking between each one. After a few more licks, the cat yawns and stands up stretching in a drawn-out manner. Moments later, it jumps down the other side of the fence out of view. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
},
},
]>>
<<ad _ad>>
With the cat gone, you decide it’s time to head out. <span style="color:LightGreen">Though it was such a simple thing, you leave feeling entertained by the cute sight.</span> <br>
<<needChange "Fun" 5>>
<br>
/*{End}*/
<<if $Location.Name == "Northend">>
[[Continue|Northend]]
<<elseif $Location.Name == "Dellwood Street">>
[[Continue|Dellwood Street]]
<<elseif $Location.Name == "Wald Street">>
[[Continue|Wald Street]]
<</if>>
<</replace>>
<</link>>
</div>/* LOCATION */
<<set $Location to {
Name: "Redlight District",
Indoors: 0,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "Redlight",
}>>
<<set _randomevent to random(1, 20)>>
<<set _randomeventpassage to []>>
<<if $OCIsaacNightclub == null && $OCIsaacSocial > 40>>
<<set _randomeventpassage.push("OC Isaac Nightclub Event 1")>>
<<elseif $OCIsaacNightclub >= 8 && $OCIsaacSocial > 50>>
<<set _randomeventpassage.push("OC Isaac Nightclub Event 2")>>
<</if>>
<<if _randomeventpassage.length == 0>>
<<set _randomevent to 50>>
<</if>>
<<if $Player.Energy <= 5>>
<<include"Town Pass Out">>
<<elseif $HadAccident>>
<<include"Town Pee">>
/* Quests */
/* Manuel */
<<elseif $OCManuelSocial >= 30 && $Time.ToD == "Afternoon" && $OCQuestManuelBrothel.State != -1>>
<<include"OC Manuel Brothel Intro">>
/* Isaac */
<<elseif _randomevent == 1 && _randomeventpassage.length != 0>>
<<set _event to _randomeventpassage.random()>>
<<goto _event>>
<<else>>
<span style="color:Azure"><big><strong>--Redlight District--</strong></big></span><br>
You stand in the Redlight District, which is built into a collection of alleyways. Also known as “Opal City’s Worst Kept Secret”, this area is the underbelly of sex and crime within Opal City but is never publicly mentioned by anyone. Despite most things here probably being illegal, you can guess why no effort has been put into closing it down. In this part of town, everything goes. You feel nervous just being here, who knows what they would do to a young boy like you? <br>
<br>
<span style="color:lightcoral">As you take a step forward, a large, burly man grabs you by the arm.</span> <span style="color:LightSteelBlue"> “Hey! Kids like you shouldn’t be in a place like this unless you want your ass plowed. Get out of here!”</span> You are then picked up like a doll and tossed out of the alley.<br>
<br>
/* NPC SEEN */
<<include "NPC Inspect">>
<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
/* CITY BUS */
<<if $Money >= 3>>
[[Take the City Bus ($3 0:10)|Take the City Bus][$CityBusStart to "Northend"]]<br>
<<else>>
<span style="color:lightcoral">Take the City Bus ($3 0:10)</span><br>
<</if>>
<<if $LinkTravel == 1>>
<<if $Bike != 1>>
<img src="Images\World Map\Individual Icons\Food District.png">
[[Food District (0:10)|Food District][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Boardwalk.png">
[[Boardwalk (0:10)|Boardwalk][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Beach.png">
[[Beach (0:10)|Beach][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Trailer Park.png">
[[Trailer Park (0:10)|Trailer Park][$Minutes += $TravelTime]]<br>
<<else>>
<img src="Images\World Map\Individual Icons\Food District.png">
[[Food District (0:05)|Food District][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Boardwalk.png">
[[Boardwalk (0:05)|Boardwalk][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Beach.png">
[[Beach (0:05)|Beach][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Trailer Park.png">
[[Trailer Park (0:05)|Trailer Park][$Minutes += $TravelTime]]<br>
<</if>>
<</if>>
<br>
<div style="position: relative">
<img src="Images\World Map\Town Map.png"
style="position: absolute; left: 0; top: 0" alt="Town Map" usemap="#Town">
<img src="Images\World Map\Here.png"
style="position: absolute; left: 152px; top: 155px" alt="Town Map">
<<include"World Map Quest Marker Tracker">>
</div>
<map name="Town">
<area shape="rect" coords="152,81,205,134" alt="Food District" onclick="$.wiki('<<goto[[Food District]]>><<set $Minutes += $TravelTime>>')" />
<area shape="rect" coords="4,155,57,208" alt="Boardwalk" onclick="$.wiki('<<goto[[Boardwalk]]>><<set $Minutes += $TravelTime>>')" />
<area shape="rect" coords="4,229,57,282" alt="Beach" onclick="$.wiki('<<goto[[Beach]]>><<set $Minutes += $TravelTime>>')" />
<area shape="rect" coords="152,229,205,282" alt="Trailer Park" onclick="$.wiki('<<goto[[Trailer Park]]>><<set $Minutes += $TravelTime>>')" />
</map>
<</if>><<set $IconLayers to {
Layer1: "None",
Layer2: "None",
Layer3: "None",
Layer4: "None",
Layer5: "None",
}>>
<<set $ShopIconLayers to {
Layer1: "None",
Layer2: "None",
Layer3: "None",
Layer4: "None",
Layer5: "None",
}>>
<<set $ShopBriefsIconLayers to {
Layer1: "Images/Equipment/Briefs/White Briefs.png",
Layer2: "None",
Layer3: "None",
Layer4: "None",
Layer5: "None",
Color: "White",
}>>
<<set $AvatarLayers to {
Layer1: "None",
Layer2: "None",
Layer3: "None",
Layer4: "None",
Layer5: "None",
}>>
<<set $ShopAvatarLayers to {
Layer1: "None",
Layer2: "None",
Layer3: "None",
Layer4: "None",
Layer5: "None",
}>>
<<set $ShopBriefsAvatarLayers to {
Layer1: "Images/Avatar/Clothes/Briefs/White Briefs.png",
Layer2: "None",
Layer3: "None",
Layer4: "None",
Layer5: "None",
}>>
<<set $ShopShortsAvatarLayers to {
Layer1: "Images/Avatar/Clothes/Shorts/White Shorts.png",
Layer2: "None",
Layer3: "None",
Layer4: "None",
Layer5: "None",
}>>
<<set $ShopShortsIconLayers to {
Layer1: "Images/Equipment/Shorts/White Shorts.png",
Layer2: "None",
Layer3: "None",
Layer4: "None",
Layer5: "None",
Color: "White",
}>>
<<set $ShopShorts to {
Avatar: "Images/Avatar/Clothes/Shorts/White Shorts.png",
Color: "White",
}>><<set $Location to {
Name: "Bicycle Shop",
Indoors: 1,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "Shopping District",
}>>
<<if $Bike == 1>>
<<set $TravelTime to 5>>
<</if>>
<span style="color:Azure"><big><strong>--Bicycle Shop--</strong></big></span><br>
The Bicycle Shop in Opal City is a small, family-owned business that has been in operation for generations. Despite its small size, it makes use of its space with bicycles hanging from the walls and ceilings. There is also a small workshop near the back where an older gentleman seems to be fixing up some bikes. Bikes are locked up to prevent theft, but an older woman and the couple’s young son are both available to help any customers.<br>
<br>
/* NPC SEEN */
<<include "NPC Inspect">>
<br>
<span style="color:Azure"><strong>-Purchase-</strong></span><br>
<<if $Bike != 1>>
<img width="50" src="Images\Icons\Items\Bicycle\Black Bicycle.png">
<strong>Black Bicycle</strong>
|
<<if $Money >= 80>>
<<link"Purchase ($80)">>
<<set $Money -= 80>>
<<set $Bike to 1>>
<<set $PlayerInventoryItems.push($BlackBike)>>
<<goto"Shopping District Bicycle Shop">>
<</link>>
<<else>>
<span style="color:lightcoral">Purchase ($80)</span>
<</if>><br>
<img width="50" src="Images\Icons\Items\Bicycle\Blue Bicycle.png">
<strong>Blue Bicycle</strong>
|
<<if $Money >= 80>>
<<link"Purchase ($80)">>
<<set $Money -= 80>>
<<set $Bike to 1>>
<<set $PlayerInventoryItems.push($BlueBike)>>
<<goto"Shopping District Bicycle Shop">>
<</link>>
<<else>>
<span style="color:lightcoral">Purchase ($80)</span>
<</if>><br>
<img width="50" src="Images\Icons\Items\Bicycle\Green Bicycle.png">
<strong>Green Bicycle</strong>
|
<<if $Money >= 80>>
<<link"Purchase ($80)">>
<<set $Money -= 80>>
<<set $Bike to 1>>
<<set $PlayerInventoryItems.push($GreenBike)>>
<<goto"Shopping District Bicycle Shop">>
<</link>>
<<else>>
<span style="color:lightcoral">Purchase ($80)</span>
<</if>><br>
<img width="50" src="Images\Icons\Items\Bicycle\Red Bicycle.png">
<strong>Red Bicycle</strong>
|
<<if $Money >= 80>>
<<link"Purchase ($80)">>
<<set $Money -= 80>>
<<set $Bike to 1>>
<<set $PlayerInventoryItems.push($RedBike)>>
<<goto"Shopping District Bicycle Shop">>
<</link>>
<<else>>
<span style="color:lightcoral">Purchase ($80)</span>
<</if>><br>
<img width="50" src="Images\Icons\Items\Bicycle\White Bicycle.png">
<strong>White Bicycle</strong>
|
<<if $Money >= 80>>
<<link"Purchase ($80)">>
<<set $Money -= 80>>
<<set $Bike to 1>>
<<set $PlayerInventoryItems.push($WhiteBike)>>
<<goto"Shopping District Bicycle Shop">>
<</link>>
<<else>>
<span style="color:lightcoral">Purchase ($80)</span>
<</if>><br>
<<else>>
<span style="color:lightcoral">You already own a bike!</span><br>
<</if>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
<img src="Images\World Map\Individual Icons\Shopping District.png">
[[Shopping District (0:01)|Shopping District][$Minutes += 1]]<br>
<br><<set $Location to {
Name: "Boy Barn",
Indoors: 1,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "Shopping District",
}>>
<<set _returnlink to "Shopping District Boy Barn">>
<span style="color:Azure"><big><strong>--Boy Barn--</strong></big></span><br>
You stand in the middle of “Boy Barn”, which is the go-to Boy’s Clothing Store in Opal City. While it doesn’t have any name brands or fancy graphic T-Shirts, it does have generic versions of common clothes at reasonable prices. Most of the clothes are on racks or small tables and there are a few curtained changing rooms near the back of the store with some tall mirrors to see how they look on you.<br>
<br>
/* NPC SEEN */
<<include "NPC Inspect">>
<br>
<span style="color:Azure"><strong>-Categories-</strong></span><br>
<<link"Under Tops">>
<<set $ShopSlot to "Under">>
<<set $ShopItem to "Tanktop">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "White">>
<<set $ShopCost to 2>>
<<goto "Shopping District Boy Barn">>
<</link>>
-
<<link"Tops">>
<<set $ShopSlot to "Top">>
<<set $ShopItem to "T-Shirt">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Blue">>
<<set $ShopCost to 3>>
<<goto "Shopping District Boy Barn">>
<</link>>
-
<<link"Over">>
<<set $ShopSlot to "Over">>
<<set $ShopItem to "Vest">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Blue">>
<<set $ShopCost to 6>>
<<goto "Shopping District Boy Barn">>
<</link>>
-
<<link"Outer">>
<<set $ShopSlot to "Outer">>
<<set $ShopItem to "Hoodie">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Blue">>
<<set $ShopCost to 8>>
<<goto "Shopping District Boy Barn">>
<</link>>
-
<<link"Body">>
<<set $ShopSlot to "Body">>
<<set $ShopItem to "Bath Robe">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "White">>
<<set $ShopCost to 8>>
<<goto "Shopping District Boy Barn">>
<</link>>
-
<<link"Head">>
<<set $ShopSlot to "Head">>
<<set $ShopItem to "Baseball Cap">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Red">>
<<set $ShopCost to 5>>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
<<link"Underwear">>
<<set $ShopSlot to "Undies">>
<<set $ShopItem to "Briefs">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "White">>
<<set $ShopCost to 2>>
<<goto "Shopping District Boy Barn">>
<</link>>
-
<<link"Bottoms">>
<<set $ShopSlot to "Bottoms">>
<<set $ShopItem to "Shorts">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Blue">>
<<set $ShopCost to 3>>
<<goto "Shopping District Boy Barn">>
<</link>>
-
<<link"Waist">>
<<set $ShopSlot to "Waist">>
<<set $ShopItem to "Leather Belt">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Black">>
<<set $ShopCost to 2>>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
<<link"Socks">>
<<set $ShopSlot to "Socks">>
<<set $ShopItem to "Socks">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "White">>
<<set $ShopCost to 2>>
<<goto "Shopping District Boy Barn">>
<</link>>
-
<<link"Shoes">>
<<set $ShopSlot to "Shoes">>
<<set $ShopItem to "Sneakers">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Blue">>
<<set $ShopCost to 10>>
<<goto "Shopping District Boy Barn">>
<</link>>
-
<<link"Hands">>
<<set $ShopSlot to "Hands">>
<<set $ShopItem to "Knitted Gloves">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Blue">>
<<set $ShopCost to 3>>
<<goto "Shopping District Boy Barn">>
<</link>>
-
<<link"Mouth">>
<<set $ShopSlot to "Mouth">>
<<set $ShopItem to "Face Mask">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "White">>
<<set $ShopCost to 1>>
<<goto "Shopping District Boy Barn">>
<</link>>
-
<<link"Neck">>
<<set $ShopSlot to "Neck">>
<<set $ShopItem to "Ascot">>
<<set $ShopColors to ["Scout"]>>
<<set $ShopIcons to ["Red"]>>
<<set $ShopColor to "Scout">>
<<set $ShopCost to 5>>
<<goto "Shopping District Boy Barn">>
<</link>>
<br>
<<if $ShopSlot == "Undies">>
<<include"Boy Barn Underwear">>
<<elseif $ShopSlot == "Bottoms">>
<<include"Boy Barn Bottoms">>
<<elseif $ShopSlot == "Under">>
<<include"Boy Barn Under Tops">>
<<elseif $ShopSlot == "Top">>
<<include"Boy Barn Tops">>
<<elseif $ShopSlot == "Socks">>
<<include"Boy Barn Socks">>
<<elseif $ShopSlot == "Shoes">>
<<include"Boy Barn Shoes">>
<<elseif $ShopSlot == "Outer">>
<<include"Boy Barn Outer">>
<<elseif $ShopSlot == "Head">>
<<include"Boy Barn Head">>
<<elseif $ShopSlot == "Hands">>
<<include"Boy Barn Hands">>
<<elseif $ShopSlot == "Mouth">>
<<include"Boy Barn Mouth">>
<<elseif $ShopSlot == "Waist">>
<<include"Boy Barn Waist">>
<<elseif $ShopSlot == "Body">>
<<include"Boy Barn Body">>
<<elseif $ShopSlot == "Neck">>
<<include"Boy Barn Neck">>
<<elseif $ShopSlot == "Over">>
<<include"Boy Barn Over">>
<</if>>
<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
<img src="Images\World Map\Individual Icons\Shopping District.png">
[[Shopping District (0:01)|Shopping District][$Minutes += 1]]<br>
<br><<set $Location to {
Name: "Hair Salon",
Indoors: 1,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "Shopping District",
}>>
<span style="color:Azure"><big><strong>--Hair Salon--</strong></big></span><br>
You stand in a small hair salon built on the Shopping District Plaza. Despite its small size, it has room for 6 people to be worked on at once and a comfortable-looking sitting area for waiting customers. There are a few stylists available and the receptionist glances at you wondering if you needed any help.<br>
<br>
/* NPC SEEN */
<<include "NPC Inspect">>
<br>
<strong>Old Hair:</strong>
/* Variable to store path to file based on current hair as it doesn't work in img tag */
<<set _hairlink to "Images\\Icons\\Shop Icons\\Hair Player\\" + $Player.HairStyle + "\\" + $Player.HairColor + ".png">>
[img[_hairlink]]
<strong>New Hair:</strong>
<<set _hairlinknew to "Images\\Icons\\Shop Icons\\Hair Player\\" + $HairStyleNew + "\\" + $HairColorNew + ".png">>
[img[_hairlinknew]]
<br>
<span style="color:Azure"><strong>-Styles-</strong></span><br>
<<for _i to 0; _i lt $HairStyleOptions.length; _i++>>
<<set _path = "Images\\Icons\\Shop Icons\\Hair Player\\" + $HairStyleOptions[_i] + "\\" + $HairColorNew + ".png">>
<<capture _i>>[img[_path][Shopping District Hair Salon][$HairStyleNew to $HairStyleOptions[_i] ]]<</capture>>
<</for>>
<br>
<span style="color:Azure"><strong>-Colors-</strong></span><br>
<<for _i to 0; _i lt $HairColorOptions.length; _i++>>
<<set _path = "Images\\Icons\\Shop Icons\\Hair Player\\" + $HairStyleNew + "\\" + $HairColorOptions[_i] + ".png">>
<<capture _i>>[img[_path][Shopping District Hair Salon][$HairColorNew to $HairColorOptions[_i] ]]<</capture>>
<</for>>
<br>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
<<if $Money >= 5 and ($HairStyleNew != $Player.HairStyle or $HairColorNew != $Player.HairColor)>>
[[Get Your Hair Styled ($5 0:20)|Shopping District Hair Salon][$Player.HairColor to $HairColorNew; $Player.HairStyle to $HairStyleNew; $Minutes += 20; $Money -= 5]]<br>
<<else>>
<span style="color:lightcoral">Get Your Hair Styled ($5 0:20)</span><br>
<</if>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
<img src="Images\World Map\Individual Icons\Shopping District.png">
[[Shopping District (0:01)|Shopping District][$Minutes += 1]]<br><span style="color:Azure"><big><strong>--Le Garçon Serré--</strong></big></span><br>
A fancy, expensive looking store with very well-made and formal clothes. Mannequins line the windows and alleys, modeling the fancy clothes they have for sale. You can’t help but notice that the male mannequins seem to have bulges in their pants. Near the back, they have some small changing rooms behind some small wooden doors.<br>
<br>
<<set _returnlink to "Shopping District Le Garcon">>
/* NPC SEEN */
<<include "NPC Inspect">>
<br>
<span style="color:Azure"><strong>-Categories-</strong></span><br>
<<link"Bottoms">>
<<set $ShopSlot to "Bottoms">>
<<set $ShopItem to "Slacks">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Black">>
<<set $ShopCost to 8>>
<<goto "Shopping District Le Garcon">>
<</link>>
-
<<link"Tops">>
<<set $ShopSlot to "Top">>
<<set $ShopItem to "Dress Shirt">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "White">>
<<set $ShopCost to 8>>
<<goto "Shopping District Le Garcon">>
<</link>>
-
<<link"Over">>
<<set $ShopSlot to "Over">>
<<set $ShopItem to "School Vest">>
<<set $ShopColors to ["Purple", "Argyle"]>>
<<set $ShopIcons to ["Purple", "Subdued Purple"]>>
<<set $ShopColor to "Purple">>
<<set $ShopCost to 8>>
<<goto "Shopping District Le Garcon">>
<</link>>
-
<<link"Socks">>
<<set $ShopSlot to "Socks">>
<<set $ShopItem to "School Socks">>
<<set $ShopColors to ["Black", "Knee"]>>
<<set $ShopIcons to ["Black", "Subdued Purple"]>>
<<set $ShopColor to "Purple">>
<<set $ShopCost to 4>>
<<goto "Shopping District Le Garcon">>
<</link>>
-
<<link"Shoes">>
<<set $ShopSlot to "Shoes">>
<<set $ShopItem to "Dress Shoes">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Black">>
<<set $ShopCost to 12>>
<<goto "Shopping District Le Garcon">>
<</link>>
-
<<link"Outer">>
<<set $ShopSlot to "Outer">>
<<set $ShopItem to "School Jacket">>
<<set $ShopColors to ["School", "Rolled"]>>
<<set $ShopIcons to ["Black", "Gray"]>>
<<set $ShopColor to "School">>
<<set $ShopCost to 8>>
<<goto "Shopping District Le Garcon">>
<</link>>
-
<<link"Neck">>
<<set $ShopSlot to "Neck">>
<<set $ShopItem to "School Tie">>
<<set $ShopColors to ["School"]>>
<<set $ShopColor to "Purple">>
<<set $ShopCost to 4>>
<<goto "Shopping District Le Garcon">>
<</link>>
<br>
<<if $ShopSlot == "Bottoms">>
<<include"Le Garcon Bottoms">>
<<elseif $ShopSlot == "Top">>
<<include"Le Garcon Tops">>
<<elseif $ShopSlot == "Socks">>
<<include"Le Garcon Socks">>
<<elseif $ShopSlot == "Shoes">>
<<include"Le Garcon Shoes">>
<<elseif $ShopSlot == "Outer">>
<<include"Le Garcon Outer">>
<<elseif $ShopSlot == "Neck">>
<<include"Le Garcon Neck">>
<<elseif $ShopSlot == "Over">>
<<include"Le Garcon Over">>
<<elseif $ShopSlot == "Socks">>
<<include"Le Garcon Socks">>
<</if>>
<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
<img src="Images\World Map\Individual Icons\Shopping District.png">
[[Shopping District (0:01)|Shopping District][$Minutes += 1]]<br>
<br>/* VARIABLE SETUP */
<<set $HairStyleNew to $Player.HairStyle>>
<<set $HairColorNew to $Player.HairColor>>
/* LOCATION */
<<set $Location to {
Name: "Shopping District",
Indoors: 0,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "Town",
}>>
<<if $Player.Energy <= 5>>
<<include"Town Pass Out">>
<<elseif $HadAccident>>
<<include"Town Pee">>
<<else>>
<span style="color:Azure"><big><strong>--Shopping District--</strong></big></span><br>
You stand in a large shopping plaza. Due to the many tourists that flock to the city, a large number of shops that sell just about everything have sprung up in the center of town. While the mall near downtown offers cheaper prices, the quality of the stuff sold here often attracts attention. <br>
<br>
/* NPC SEEN */
<<include "NPC Inspect">>
<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
[[Corner Store|Corner Store]]<br>
<img src="Images\Icons\Shop Icons\Shops\Clothing.png">
<<if $Time.between(7,0,22,0)>>
<<link"Boy Barn">>
<<set $ShopSlot to "Bottoms">>
<<set $ShopItem to "Jeans">>
<<set $ShopColors to ["Blue Denim", "Dark Denim", "Denim", "Khaki", "Light Denim", "Medium Denim", "Warm Khaki"]>>
<<set $ShopColor to "Blue Denim">>
<<set $ShopCost to 5>>
<<goto "Shopping District Boy Barn">>
<</link>><br>
<<else>>
<span style="color:lightcoral">Boy Barn (Open 7am to 10pm)</span><br>
<</if>>
<img src="Images\Icons\Shop Icons\Shops\Clothing.png">
<<if $Time.between(7,0,19,0)>>
<<link"Le Garçon Serré">>
<<set $ShopSlot to "Bottoms">>
<<set $ShopItem to "Slacks">>
<<set $ShopColors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow"]>>
<<set $ShopColor to "Black">>
<<set $ShopCost to 8>>
<<goto "Shopping District Le Garcon">>
<</link>><br>
<<else>>
<span style="color:lightcoral">Le Garçon Serré (Open 7am to 7pm)</span><br>
<</if>>
<<if $Time.between(7,0,20,0)>>
[[Hair Salon|Shopping District Hair Salon]]<br>
<<else>>
<span style="color:lightcoral">Hair Salon (Open 7am to 8pm)</span><br>
<</if>>
<img src="Images\Icons\Shop Icons\Shops\Bike Shop.png">
<<if $Time.between(7,0,20,0)>>
[[Bicycle Shop|Shopping District Bicycle Shop]]<br>
<<else>>
<span style="color:lightcoral">Bicycle Shop (Open 7am to 8pm)</span><br>
<</if>>
/* CITY BUS */
<<if $Money >= 3>>
[[Take the City Bus ($3 0:10)|Take the City Bus][$CityBusStart to "Northend"]]<br>
<<else>>
<span style="color:lightcoral">Take the City Bus ($3 0:10)</span><br>
<</if>>
<<if $LinkTravel == 1>>
<<if $Bike != 1>>
<img src="Images\World Map\Individual Icons\Player Neighborhood.png">
[[Northend (0:10)|Player Neighborhood][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Two Story Neighborhood.png">
[[Dellwood Street (0:10)|Dellwood Street][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Food District.png">
[[Food District (0:10)|Food District][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Main Street.png">
[[Main Street (0:10)|Main Street][$Minutes += $TravelTime]]<br>
<<else>>
<img src="Images\World Map\Individual Icons\Player Neighborhood.png">
[[Northend (0:05)|Player Neighborhood][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Two Story Neighborhood.png">
[[Dellwood Street (0:05)|Dellwood Street][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Food District.png">
[[Food District (0:05)|Food District][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Main Street.png">
[[Main Street (0:05)|Main Street][$Minutes += $TravelTime]]<br>
<</if>>
<</if>>
<br>
<div style="position: relative">
<img src="Images\World Map\Town Map.png"
style="position: absolute; left: 0; top: 0" alt="Town Map" usemap="#Town">
<img src="Images\World Map\Here.png"
style="position: absolute; left: 226px; top: 81px" alt="Town Map">
<<include"World Map Quest Marker Tracker">>
</div>
<map name="Town">
<area shape="rect" coords="152,7,205,60" alt="2Story Neighborhood" onclick="$.wiki('<<goto[[Dellwood Street]]>><<set $Minutes += $TravelTime>>')" />
<area shape="rect" coords="300,7,353,60" alt="Player Neighborhood" onclick="$.wiki('<<goto[[Player Neighborhood]]>><<set $Minutes += $TravelTime>>')" />
<area shape="rect" coords="152,81,205,134" alt="Food District" onclick="$.wiki('<<goto[[Food District]]>><<set $Minutes += $TravelTime>>')" />
<area shape="rect" coords="300,81,353,134" alt="Main Street" onclick="$.wiki('<<goto[[Main Street]]>><<set $Minutes += $TravelTime>>')" />
</map>
<<set $Player.HairStyleNew to $Player.HairStyle>>
<<set $Player.HairColorNew to $Player.HairColor>>
<</if>>Opal City has a bus service that stops at all the major places in town. It is available 24/7 and costs $3 per trip. Where would you like to go?<br>
<<link "[Residential]">>
<<replace"#BusMenu">>
<img src="Images\World Map\Individual Icons\Gated Neighborhood.png">
[[Avendale (0:10)|Bus Trip][$BusEnd to "Avendale"]]<br>
<img src="Images\World Map\Individual Icons\Player Neighborhood.png">
[[Northend (0:10)|Bus Trip][$BusEnd to "Northend"]]<br>
<img src="Images\World Map\Individual Icons\Other Neighborhood.png">
[[Wald Street (0:10)|Bus Trip][$BusEnd to "Wald Street"]]<br>
<img src="Images\World Map\Individual Icons\Two Story Neighborhood.png">
[[Dellwood Street (0:10)|Bus Trip][$BusEnd to "Dellwood Street"]]<br>
<img src="Images\World Map\Individual Icons\Trailer Park.png">
[[Trailer Park (0:10)|Bus Trip][$BusEnd to "Trailer Park"]]<br>
<</replace>>
<</link>>
-
<<link "[City Center]">>
<<replace"#BusMenu">>
<img src="Images\World Map\Individual Icons\Shopping District.png">
[[Shopping District (0:10)|Bus Trip][$BusEnd to "Shopping District"]]<br>
<img src="Images\World Map\Individual Icons\Food District.png">
[[Food District (0:10)|Bus Trip][$BusEnd to "Food District"]]<br>
<img src="Images\World Map\Individual Icons\Main Street.png">
[[Main Street (0:10)|Bus Trip][$BusEnd to "Main Street"]]<br>
<img src="Images\World Map\Individual Icons\Pool.png">
[[Pool (0:10)|Bus Trip][$BusEnd to "Pool"]]<br>
<img src="Images\World Map\Individual Icons\Community Center.png">
[[Community Center (0:10)|Bus Trip][$BusEnd to "Community Center"]]<br>
<img src="Images\World Map\Individual Icons\Park.png">
[[Park (0:10)|Bus Trip][$BusEnd to "Park"]]<br>
<img src="Images\World Map\Individual Icons\Entertainment District.png">
[[Entertainment District (0:10)|Bus Trip][$BusEnd to "Entertainment District"]]<br>
<</replace>>
<</link>>
-
<<link "[Schools]">>
<<replace"#BusMenu">>
<img src="Images\World Map\Individual Icons\Middle School.png">
[[Middle School (0:10)|Bus Trip][$BusEnd to "Middle School"]]<br>
<img src="Images\World Map\Individual Icons\High School.png">
[[High School (0:10)|Bus Trip][$BusEnd to "High School"]]<br>
<img src="Images\World Map\Individual Icons\Elementary School.png">
[[Elementary School (0:10)|Bus Trip][$BusEnd to "Elementary School"]]<br>
<</replace>>
<</link>>
-
<<link "[Downtown]">>
<<replace"#BusMenu">>
<img src="Images\World Map\Individual Icons\Mall.png">
[[Mall (0:10)|Bus Trip][$BusEnd to "Mall"]]<br>
<img src="Images\World Map\Individual Icons\Hospital.png">
[[Hospital (0:10)|Bus Trip][$BusEnd to "Hospital"]]<br>
<img src="Images\World Map\Individual Icons\Boardwalk.png">
[[Boardwalk (0:10)|Bus Trip][$BusEnd to "Boardwalk"]]<br>
<img src="Images\World Map\Individual Icons\Beach.png">
[[Beach (0:10)|Bus Trip][$BusEnd to "Beach"]]<br>
<img src="Images\World Map\Individual Icons\Redlight District.png">
[[Redlight District (0:10)|Bus Trip][$BusEnd to "Redlight District"]]<br>
<</replace>>
<</link>>
<br>
<div id=BusMenu>
<img src="Images\World Map\Individual Icons\Gated Neighborhood.png">
[[Avendale (0:10)|Bus Trip][$BusEnd to "Avendale"]]<br>
<img src="Images\World Map\Individual Icons\Player Neighborhood.png">
[[Northend (0:10)|Bus Trip][$BusEnd to "Northend"]]<br>
<img src="Images\World Map\Individual Icons\Other Neighborhood.png">
[[Wald Street (0:10)|Bus Trip][$BusEnd to "Wald Street"]]<br>
<img src="Images\World Map\Individual Icons\Two Story Neighborhood.png">
[[Dellwood Street (0:10)|Bus Trip][$BusEnd to "Dellwood Street"]]<br>
<img src="Images\World Map\Individual Icons\Trailer Park.png">
[[Trailer Park (0:10)|Bus Trip][$BusEnd to "Trailer Park"]]<br>
</div>
<<back>><<if $Location.Name == "Avendale">>
[[Continue|Avendale]]
<<elseif $Location.Name == "Dellwood Street">>
[[Continue|Dellwood Street]]
<<elseif $Location.Name == "Northend">>
[[Continue|Northend]]
<<elseif $Location.Name == "Wald Street">>
[[Continue|Wald Street]]
<<elseif $Location.Name == "Food District">>
[[Continue|Food District]]
<<elseif $Location.Name == "Shopping District">>
[[Continue|Shopping District]]
<<elseif $Location.Name == "Main Street">>
[[Continue|Main Street]]
<<elseif $Location.Name == "Pool">>
[[Continue|Pool]]
<<elseif $Location.Name == "Community Center">>
[[Continue|Community Center]]
<<elseif $Location.Name == "High School">>
[[Continue|High School]]
<<elseif $Location.Name == "Middle School">>
[[Continue|Middle School]]
<<elseif $Location.Name == "Boardwalk">>
[[Continue|Boardwalk]]
<<elseif $Location.Name == "Redlight District">>
[[Continue|Redlight District]]
<<elseif $Location.Name == "Park">>
[[Continue|Park]]
<<elseif $Location.Name == "Entertainment District">>
[[Continue|Entertainment District]]
<<elseif $Location.Name == "Beach">>
[[Continue|Beach]]
<<elseif $Location.Name == "Trailer Park">>
[[Continue|Trailer Park]]
<<elseif $Location.Name == "Mall">>
[[Continue|Mall]]
<<elseif $Location.Name == "Hospital">>
[[Continue|Hospital]]
<<elseif $Location.Name == "Elementary School">>
[[Continue|Elementary School]]
<</if>>You groggily open your eyes. You back and arms ache from laying on the hard ground. You sit up and try to look around to figure out where you were, finding yourself sitting on the ground outside. <span style="color:lightcoral">You panic upon realizing you passed out in public and check your stuff to discover that your pockets have been turned inside out! You sigh in disbelief as your realize that some of your money has been stolen!</span><br>
<<if $Money >= 5>>
<<set $Money -= 5>>
<span style="color:Red">-Money</span><br>
<<else>>
<<set $Money to 0>>
<span style="color:Red">-Money</span><br>
<</if>>
<<needChange "Energy" 18>>
<<set $Minutes += 60>>
<<set $Sleeping to 0>>
<<include"Town Fail Location">>The noise of the streets and town begin to slowly fade in and out. You feel your head and limbs grow heavy as you stumble slightly. Without thinking, you sit down for a moment, just to catch your breath... <span style="color:Lightcoral">But are unable to stop yourself from passing out.</span><br>
<br>
<<set $Sleeping to 1>>
<<set $Random to random(1, 1)>>
<div id=choice>
<<link "Continue">>
<<replace"#choice">>
<<if $Random == 1>>
<<include"Town Pass Out Robbed">>
<</if>>
<</replace>>
<</link>>
</div><<if $PlayerUndies.Tags.includes("Diaper")>>
<<if $FullDiaper == 1>>
<span style="color:Lightcoral">Unable to hold it in anymore, you are forced to release your hold on your bladder. Unfortunately, even though you are wearing a $PlayerUndies.Type, you very quickly begin to feel it leaking and dripping down your leg! Your protection was already full to the brim and as the fluid leaked out, it became very clear that you had wet yourself! </span> <br>
<br>
<<set $Player.Hygiene to 0>>
<<set $Wet to 2>>
<<else>>
<span style="color:Lightcoral">Unable to hold it in anymore, you are forced to release your hold on your bladder. As you pee yourself, you find yourself grateful to be wearing $PlayerUndies.Type, as it seems to absorb most of the fluid and you can’t even tell you’ve had an accident from the outside. Though your diaper begins to feel full and uncomfortable; You should probably change it soon. </span> <br>
<br>
<<addMoodlet "Full Diaper" 1>>
<</if>>
<<else>>
<span style="color:Lightcoral">You can’t hold it in anymore and your eyes begin to water as your bladder relieves itself. Your face goes red as the warm fluid envelopes your clothing and you wet yourself. You’re wet, embarrassed, and stink. But on the bright side, no one saw it.</span><br>
<br>
<<set $Player.Hygiene to 0>>
<<set $Wet to 2>>
<</if>>
<<set $HadAccident to 0>>
<<include"Town Fail Location">>/* LOCATION */
<<set $Location to {
Name: "Trailer Park",
Indoors: 0,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "Neighborhood",
}>>
<<set _randomevent to random(1, 50)>>
<<set _randomeventpassage to []>>
<<if $OCJacobMet == null and $OCIsaacSocial >= 50>>
<<set _randomeventpassage.push("OC Isaac Jacob Intro")>>
<</if>>
<<if _randomeventpassage.length == 0>>
<<set _randomevent to 50>>
<</if>>
<<if $Player.Energy <= 5>>
<<include"Town Pass Out">>
<<elseif $HadAccident>>
<<include"Town Pee">>
<<elseif _randomevent == 1>>
<<set _event to _randomeventpassage.random()>>
<<include _event>>
<<else>>
<span style="color:Azure"><big><strong>--Trailer Park--</strong></big></span><br>
You stand near a collection of trailers and old, worn-down houses built near the edge of downtown. Despite its close proximity to the beach and other tourist spots, it is nearly completely surrounded by larger buildings and is hardly noticed by tourists. The poor, homeless, or downtrodden of Opal City are shoved into spaces like this. Despite the poor lives they live, you do sense a feeling of community and family between the residents here. <br>
<br>
/* NPC SEEN */
<<include "NPC Inspect">>
<br>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
/* CITY BUS */
<<if $Money >= 3>>
[[Take the City Bus ($3 0:10)|Take the City Bus][$CityBusStart to "Northend"]]<br>
<<else>>
<span style="color:lightcoral">Take the City Bus ($3 0:10)</span><br>
<</if>>
<<if $LinkTravel == 1>>
<<if $Bike != 1>>
<img src="Images\World Map\Individual Icons\Food District.png">
[[Food District (0:10)|Food District][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Beach.png">
[[Beach (0:10)|Beach][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Boardwalk.png">
[[Boardwalk (0:10)|Boardwalk][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Redlight District.png">
[[Redlight District (0:10)|Redlight District][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Mall.png">
[[Mall (0:10)|Mall][$Minutes += $TravelTime]]<br>
<<else>>
<img src="Images\World Map\Individual Icons\Food District.png">
[[Food District (0:05)|Food District][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Beach.png">
[[Beach (0:05)|Beach][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Boardwalk.png">
[[Boardwalk (0:05)|Boardwalk][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Redlight District.png">
[[Redlight District (0:05)|Redlight District][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Mall.png">
[[Mall (0:05)|Mall][$Minutes += $TravelTime]]<br>
<</if>>
<</if>>
<br>
<div style="position: relative">
<img src="Images\World Map\Town Map.png"
style="position: absolute; left: 0; top: 0" alt="Town Map" usemap="#Town">
<img src="Images\World Map\Here.png"
style="position: absolute; left: 152px; top: 229px" alt="Town Map">
<<include"World Map Quest Marker Tracker">>
</div>
<map name="Town">
<area shape="rect" coords="152,81,205,134" alt="Food District" onclick="$.wiki('<<goto[[Food District]]>><<set $Minutes += $TravelTime>>')" />
<area shape="rect" coords="152,155,205,208" alt="Redlight District" onclick="$.wiki('<<goto[[Redlight District]]>><<set $Minutes += $TravelTime>>')" />
<area shape="rect" coords="4,229,57,282" alt="Beach" onclick="$.wiki('<<goto[[Beach]]>><<set $Minutes += $TravelTime>>')" />
<area shape="rect" coords="4,155,57,208" alt="Boardwalk" onclick="$.wiki('<<goto[[Boardwalk]]>><<set $Minutes += $TravelTime>>')" />
<area shape="rect" coords="300,229,353,282" alt="Mall" onclick="$.wiki('<<goto[[Mall]]>><<set $Minutes += $TravelTime>>')" />
</map>
<</if>><<include"GNPC Generate">>
<span style="color:LightSteelBlue">“We have a first grader from the elementary school that is having trouble with his reading homework. He has trouble reading himself, would you help him? Try not to just read to him, have him sound out the words.”</span> You agree and are brought to a little boy with $GNPCHair $GNPCHairColor Hair wearing a $GNPCTopColor $GNPCTop and $GNPCBottomsColor $GNPCBottoms. He is holding a small book you remember reading at his age and was looking pretty drowsy. The woman introduces you two and suggests you go read on the reading rug.<br>
<br>
The reading spot is hidden in the corner, behind a bookcase, and atop some comfy pillows. It is designed to keep out distractions and gives the two of you some privacy. The young boy sits next to you on the pillows as you hold the book out. You have him read slowly, helping him with any words he gets stuck on. The poor kid nearly falls asleep a few times, obviously tired from a long day, but you manage to keep him awake. You get through the chapter the kid had to read pretty quickly, and even help him answer some of the questions on his homework. <span style="color:Pink">As you are nearly finished, the kid curls up on your lap and closes his eyes.</span><br>
<br>
<span style="color:LightSteelBlue">"Let’s take a little nap.”</span> The boy says softly, <span style="color:LightSteelBlue">“Since we did such a good job and…”</span> The boy seemingly passed out before finishing his sentence. You smile and pat the boy’s head, you wouldn’t mind some rest yourself. <span style="color:Pink">As you lay back, you realize that the kid’s $GNPCTop was displaced slightly, revealing that his $GNPCBottoms were unbuttoned, giving you a cute look at the waistband of his $GNPCUndiesColor Briefs. You were alone here and you’re sure the kid wouldn’t mind if you took a little peek at his bits.</span><br>
<br>
<div id=choice>
<<link "Just Cuddle and Relax<br>">>
<<replace"#choice">>
You decide against peeking at the kid’s boyhood as he naps, not wanting to risk him waking up or someone seeing you, and instead are just content to cuddle and nap with the boy. <span style="color:Pink">His head was laid on your lap, right atop your crotch, giving a pleasurable pressure as you closed your own eyes and relaxed for a moment.</span><br>
<<skillPoints "English" 10>>
<<addMoodlet "Stress" 0>>
<<needChange "Energy" 6>>
<br>
[[Continue|Community Center]]
<</replace>>
<</link>>
<<link "Peek at his Privates<br>">>
<<replace"#choice">>
<span style="color:Pink">You carefully reach over and unzip the boy’s $GNPCBottoms, pulling them down slightly. His $GNPCUndiesColor Briefs are cartoon print and tight on his body. You rub your fingers along the outline of his Tiny Penis through his soft briefs. The boy doesn’t react at all, already locked in a deep sleep. You glance back over your shoulder, making sure no one is close enough to see, before slowly pulling down the front of the boy’s Briefs.<br>
<br>
<<if $GNPCPenisStyle == "Cut">>
The boy had been circumcised; his pink glans laid bare. You place his tip between your index finger and thumb and begin to rub it slowly.
<<else>>
The boy has a decent amount of foreskin poking off the tip of his penis. You peel it back carefully and begin to rub the exposed bright pink tip with your index finger and thumb.
<</if>>
The boy lets out a pleasurable moan as his tiny cock begins to stiffen from the touch, probably for the first time. You continue to play with the boy’s penis, bringing it to a fully erect state, before re-covering it with his underwear and fixing his $GNPCBottoms, not wanting to get caught, though you continue to rub it through his clothing just enough to keep it erect.<br>
<br>
Eventually, the boy wakes up and, not noticing his very obvious erection, and thanks you as he grabs his things to leave. It is cute to watch him walking out of the room with a very clear tent being pitched in his $GNPCBottoms. You chuckle to yourself as you wonder if anybody else noticed.</span><br>
<<skillPoints "English" 10>>
<<addMoodlet "Stress" 0>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Voyeurism"]>>
<<arousalGain 20 _arousalbs _arousalkink>>
<br>
[[Continue|Community Center]]
<</replace>>
<</link>>
</div>You walk up to the counter where a young woman sits, typing away on a computer, and ask if they need any more volunteer tutors. <span style="color:LightSteelBlue">“Yes, please!”</span> The woman smiles, standing up. <span style="color:LightSteelBlue">“Honestly, we never have enough. So many kids seem to be struggling in school these days. You just need to talk to <span style="color:DarkTurquoise">Mrs. McIntyre</span> over there, she's in charge of the tutor's roster and community-student relationships."</span> She points you to a counter on the opposite side.<br>
<br>
There sits a middle-aged woman dressed in a two-piece suit, which makes her look more like some executive than a secretary, typing on a computer while glancing at pages from a large pile of folders to her side. She hasn’t noticed you yet, so the receptionist calls out to get her attention. <span style="color:LightSteelBlue">“<span style="color:DarkTurquoise">Evelyn</span>! <span style="color:DarkTurquoise">Evelyn</span>, wake up, girl!”</span> <br>
<br>
<span style="color:DarkTurquoise">Mrs. McIntyre</span> snaps out of her droning work and turns to you and the receptionist. <span style="color:LightSteelBlue"><span style="color:LightSteelBlue">“Oh, apologies. Need something <span style="color:DarkTurquoise">Melanie</span>?”</span></span> <br>
<br>
<span style="color:LightSteelBlue">“This young man here wants to participate in the Tutoring program,”</span> she says, gesturing towards you with her head. <br>
<br>
<span style="color:LightSteelBlue">“How wonderful!”</span> She beams at you, standing from her desk and reaching out and shaking your hand. <span style="color:LightSteelBlue">“I’m <span style="color:DarkTurquoise">Evelyn McIntyre</span>, acting manager for the Tutoring program here. Follow me, we have an office back here where we can talk.”</span> She leads you behind the counters through a glass door into a small office. It was a crowded room, full of filling cabinets, a single computer desk, and two chairs pushed so close again the desk, your knees almost touched it as you sat down. <br>
<br>
<span style="color:LightSteelBlue">“Sorry for how cramped it is, so much goes on in the Community Center I practically had to beg for any sort of office space.”</span> She squeezes behind some of the cabinets and pulls out a folder from a drawer in the desk, <span style="color:LightSteelBlue">“I’m happy another kid your age is interested in the program. Tell me a bit about yourself, I like to get to know our tutors before we start so I can match them up better."</span> <br>
<br>
You give a brief speech about your recent arrival to Opal City, your family, and your experience in Preston. She asks you a few questions about your interest in tutoring and about what subjects you are most interested and proficient in. She also asks you some specific questions about your classes and grades, indicating that she has pulled up your school info on her computer. <br>
<br>
<span style="color:LightSteelBlue">“Impressive <span style="color:DarkTurquoise">$Player.Name</span>, it’s not everyday we get volunteers from Preston. I wonder how <span style="color:DarkTurquoise">Maximillian</span> is doing.”</span> You raise an eyebrow, not recalling anyone by that name. She notices your confusion and laughs. <span style="color:LightSteelBlue">“Sorry, I mean <span style="color:DarkTurquoise">Mr. De León</span>. We went to university together, but we’ve both been so busy that we hardly have the time to catch up. Is he still obsessed with the Hundred Years War?”</span> You chat for a moment about your teacher, with <span style="color:DarkTurquoise">Mrs. McIntyre</span> commenting on his exquisite fashion sense. <br>
<br>
<span style="color:LightSteelBlue">“Sorry, I shouldn’t ramble about my personal life.”</span> She apologies, turning back to the paperwork. <span style="color:LightSteelBlue">“Your grades from the past few years look good and we are short on tutors for Middle and Elementary School. The amount of kids who need help these days is crazy, and I doubt their numbers will diminish anytime soon.”</span> She sighs, finishing up the last of the forms. <span style="color:LightSteelBlue">“Our program aims to ease academic struggles and prevent school desertion, but we also try to improve their emotional well-being with some diverse workshops and activities.”</span> <br>
<br>
With all the information she needs filled out, <span style="color:DarkTurquoise">Mrs. McIntyre</span> pulls out a nametag and writes your name on it along with the word ‘Tutor’. She asks that you wear this whenever you are here volunteering. She then leads you back outside to the lobby. <span style="color:LightSteelBlue">“We tutor here pretty much everyday after school, so whenever you want to help out just look for <span style="color:DarkTurquoise">Melanie</span> or myself, we’ll get you paired up and set you loose.”</span> She gives you a warm smile and shakes your hand again, <span style="color:LightSteelBlue">“Thanks again for agreeing to help out. You’re really going to help some of these kids, I can feel it!”</span> <br>
<br>
<<set $TutorIntro to 1>>
[[Continue|Community Center]]<span style="color:LightSteelBlue">“You’re good at math correct? We have a boy from the middle school who failed his math class last year that could really use your help.”</span> The woman brings you over to a boy from your school! You only barely recognized him, since he was a grade above you. He must have recognized you as well, as he turns red and tries to deny your help. Though the woman gives him no choice and leaves the two of you alone.<br>
<br>
<span style="color:LightSteelBlue">“This is bullshit!”</span> The boy curses, <span style="color:LightSteelBlue">“I don’t need some kid helping me.”</span> You try to comfort him, telling him that math is really hard and he shouldn’t feel bad, but the situation is still very awkward. <span style="color:LightSteelBlue">“I wouldn’t even be here if <span style="color:DarkTurquoise">Mr. Randolph</span> didn’t target me all last year, the guy's a prick!”</span> You laugh, agreeing with the kid and sharing your own story of his unfair behavior. This seems to break the ice as the two of you spend a few minutes complaining about the teachers.<br>
<br>
<span style="color:LightSteelBlue">“Alright…”</span> The boy sighs loudly, <span style="color:LightSteelBlue">“I guess asking for help isn’t all bad. And I probably need it. But if you tell anyone at school that you helped me, I’ll shove you in a locker and leave you there overnight. Got it?”</span> You chuckle nervously, unsure if he is being serious, but agree. <br>
<br>
The kid struggles, but you manage to explain some math problems to him and he is even able to do some on his own. In the end, he seems really thankful and tells you he owes you one. You leave happy that you managed to help someone.<br>
<<skillPoints "Math" 10>>
<<set $SchoolRep += 10>>
<span style="color:Green">+Reputation</span><br>
<br>
[[Continue|Community Center]]<<include"GNPC Generate">>
<span style="color:LightSteelBlue">“We have a boy here, a little younger than you. His parents found out he’s been skipping assignments and grounded him until he completes them all. It’s a few weeks worths of work and he hasn’t paid attention in any of his classes.”</span> The woman sighs as she points the boy out to you. He was about a year or so older than <span style="color:DarkTurquoise">Noah</span>, with $GNPCHair $GNPCHairColor Hair. He wore a nice $GNPCTopColor $GNPCTop and $GNPCBottomsColor $GNPCBottoms. He looked to be a fairly rich kid, one who got away with a lot until he recently got caught. Instead of trying to get his work done, he was leaning back in his chair playing with a crumbled piece of paper. <span style="color:LightSteelBlue">“If you think you could help him, we’d really appreciate it.”</span> She gives you a reassuring smile before sending you off to meet the kid.<br>
<br>
As you introduce yourself to the kid, he is exactly how you imagined. He only gives you one-word responses, doesn’t look at you while he’s talking, and just chuckles as you ask him questions about his homework. Getting annoyed, you grab the paper ball from him and tell him that it’s time to get to work. <span style="color:LightSteelBlue">“Fineeee!”</span> He groans loudly, <span style="color:LightSteelBlue">“God I thought you’d be cooler. I’m never going to use this stuff so why should I waste my time learning it?”</span> You try to explain the benefits of math, but this just causes the kid to start laughing again as he begins to play around with his pens. <span style="color:LightSteelBlue">“Well if you like it so much why don’t I let you do it? You get some practice in and I can spend my time doing something actually useful.”</span> You take in a deep breath, remembering that you’d probably get in trouble if you slapped the kid, and are about to continue trying to teach him when he suddenly breaks one of his pens in half, spraying ink all over his clothes!<br>
<br>
<span style="color:LightSteelBlue">“Damn it!”</span> The kid curses. One of the adult tutors calls him out for his language and then asks you to take him to the restroom to clean up. <span style="color:Pink">Once in the bathroom, the kid wastes no time taking off his $GNPCTop and $GNPCBottoms, leaving him standing there in nothing but his $GNPCUndiesColor $GNPCUndies.</span> He then tosses his ink-stained clothes at you. <span style="color:LightSteelBlue">“You’re the volunteer, so you can ‘volunteer’ to clean up these. And try not to stain them.”</span> You take in another breath, getting angry at this kid’s spoiled attitude, <span style="color:Pink">but decide to clean his clothes since this way you can control how long the little brat has to stand around in his underwear</span>.<br>
<br>
The ink was really hard to clean, requiring you to scrub hard with soap and water. <span style="color:Pink">The bratty kid has walked into one of the stalls to keep anyone who came in the bathroom from seeing him, though luckily he didn’t close the door, giving you a clear view of his underwear-clad body from the reflection in the mirror as the kid leaned against the stall wall playing on his phone.</span> Judging by the kid’s pale, bruiseless body, he probably spent all his time at home playing on his gadgets instead of outside or with other kids. And judging by his attitude, he was spoiled rotten by his parents. This whole grounding due to his schoolwork was probably the first time they tried punishing him.<br>
<br>
After a few minutes of scrubbing, the kid whistles to get your attention and walks out of the stall. <span style="color:LightSteelBlue">“Eh, tutor! You look like you need money. I got a birthday party to go to this weekend, but my asshole parents will only let me go if I finish all this dumbass homework.”</span> You rolled your eyes at the brat's overuse of curse words, an obvious attempt to make him look older. <span style="color:Pink">Though it didn’t work on you considering he is standing there in just his undies.</span> <span style="color:LightSteelBlue">“I’ll give you $20 if you finish it for me. Use it to buy yourself some new clothes. What do you say?”</span> The brat gives you a smirk, fully expecting you to take the offer.<br>
<br>
<div id=choice>
<<link "Refuse<br>">>
<<replace"#choice">>
<span style="color:Pink">You intentionally rip a hole in the back of the brat’s $GNPCBottoms as he proposes you his ‘deal’ before tossing his still-soaked clothes at him in response.</span> You refuse and begin to walk back to the classroom. <span style="color:LightSteelBlue">“You’re not going to dry these?”</span> The kid complains. <span style="color:Pink">You smile, pointing out that there are no paper towels in the dispenser, so he’ll have to wear damp clothing unless he’s fine with finishing his homework in just his $GNPCUndies.</span> He blushes and curses you, but realizes he doesn’t have any other options and puts on the wet clothes.<br>
<br>
<span style="color:Pink">As the kid walks past you complaining, you take joy in seeing the large hole on his butt that gives a comically clear look at the brat’s $GNPCUndies.</span> You spend the remainder of the hour trying to help the kid complete his schoolwork, but considering he is dripping wet and very annoyed, you don’t get far. <span style="color:Pink">You complete the session, happy that the kid will probably not get to attend that party and will have to unknowingly walk home with ripped pants.</span><br>
<<skillPoints "Math" 10>>
<<addMoodlet "Stress" 0>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliation"]>>
<<arousalGain 20 _arousalbs _arousalkink>>
<br>
[[Continue|Community Center]]
<</replace>>
<</link>>
<<link "Do it for Money (1:00)<br>">>
<<replace"#choice">>
<span style="color:Pink">You intentionally rip a small hole in the back of the brat’s $GNPCBottoms as he proposes you his ‘deal’ before tossing his still-soaked clothes at him.</span> You agree and begin to walk out of the bathroom. <span style="color:LightSteelBlue">“You’re not going to dry these?”</span> The kid asks. You smile and tell him that if you’re going to get his schoolwork done, you’d better start now. The kid could handle drying his clothes.<br>
<br>
You have to be careful as you complete his homework, not wanting the other tutors to realize what you are doing. <span style="color:Pink">On a happier note, the brat does return from the bathroom a few minutes later, still noticeably damp and trying hard to hide his backside from everyone. Seemed he realized the small gift you left him.</span> Despite it being easy, it takes you nearly 2 hours to finish all the kid’s schoolwork, while he just sits around playing on his phone. When it is done, he hands you your money and walks off, <span style="color:Pink">seemingly forgetting the hole that makes the back of his $GNPCUndies visible.</span><br>
<<skillPoints "Math" 10>>
<<addMoodlet "Stress" 0>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliation"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
<<set $Minutes += 60>>
<<set $Money += 20>>
<br>
[[Continue|Community Center]]
<</replace>>
<</link>>
<<link "Do it for His Underwear (1:00)<br>">>
<<replace"#choice">>
<span style="color:Pink">You pause as you get a naughty idea and turn off the water, turning around and smirking at the underwear-clad boy.</span> You agree to do his homework, but tell him you don’t want money. <span style="color:LightSteelBlue">“Playing hardball? I can go a bit higher if you-“</span> <span style="color:Pink">You stop the boy and tell him that in exchange for getting his schoolwork done, you want the underwear he is wearing.</span> <span style="color:LightSteelBlue">“What!? Why the fuck would you want my underwear!?”</span> He asks confused, turning red. <span style="color:Pink">You add that he can’t cover himself while you finish cleaning his clothes either.</span> <span style="color:LightSteelBlue">“You fucking pervert! I’m not going to give you my underwear and stand here naked so you can get off!”</span> <span style="color:Pink">The kid was suddenly very self-conscious about his exposed $GNPCUndies, covering them with his hands.</span><br>
<br>
You shrug, saying that those are your conditions and that if he wants the schoolwork done, that’s what he has to do. The kid stumbles out a few swear words but slowly realizes that he has little choice and weighs the humiliation with getting out of his grounding. <span style="color:LightSteelBlue">“Fine!”</span> He finally blurts out, <span style="color:LightSteelBlue">“But I expect A’s on everything, you fucking got that!?”</span> <span style="color:Pink">You turn back towards him and watch as the boy places one hand over his penis and the other on the waistband of his underwear, taking a deep breath before pulling them off and handing them to you.</span> You gladly take them but continue standing there staring at him.<br>
<br>
<span style="color:LightSteelBlue">“What!?”</span> The kid says, burning bright red. <span style="color:Pink">You remind him of the part of the deal where he wasn’t allowed to cover himself, motioning to his hands.</span> <span style="color:LightSteelBlue">“Fucking- You want to see my damn cock!? Fine!”</span> <span style="color:Pink">The kid removes his hands, revealing his $GNPCPenis $GNPCPenisStyle Penis. Fully exposed, he crosses his arms and looks away from you. You notice small tears forming in his eyes and chuckle. Like this, fully exposed and defenseless, the kid didn’t seem all that bad. His cute, naked body seemed almost innocent with his $GNPCPenis Penis sitting cutely between his legs. But the memories of his earlier behavior reminded you about how much of a spoiled brat he was and you were glad to humiliate the boy further.</span><br>
<br>
<span style="color:Pink">As you continue cleaning the ink off his clothing, you keep glancing at the nude boy, laughing and chuckling as you do so to make sure the kid notices. Since he couldn't cover himself, he just stood there awkwardly trying to avoid eye contact. You then began asking embarrassing questions, like if he had ever gotten a hard-on or if he liked being naked in front of another boy like this. He would try to ignore you, but you’d stop cleaning every time he wouldn’t answer, forcing him to respond in order to end his embarrassment earlier.</span><br>
<br>
<span style="color:LightSteelBlue">“Can you hurry it up?”</span> The kid complained after a while, <span style="color:LightSteelBlue">“My balls are freezing and if someone sees me like this I swear to god I’ll tell everyone you tried to rape me.”</span> You laugh at the kid’s empty threat, but finished cleaning off most of the ink and tossed his clothes back to him. <span style="color:LightSteelBlue">“You’re not going to dry these?”</span> The kid asks. You smirk, pointing out that there were no paper towels. <span style="color:Pink">The boy cursed and, remembering you still had his underwear, realized he had no other choice and put on the damp clothing. As expected, the soaked clothes stuck to his body and considering he was wearing nothing underneath, gave a pretty clear outline of his boyhood.</span> <br>
<br>
You took the properly humiliated boy back to the classroom and began to finish his schoolwork. <span style="color:Pink">The memories of him being forced to stand in front of you nude, his current uncomfortable and embarrassing situation and the fresh pair of $GNPCUndies in your bag made the extra few hours of work worth it</span>.<br>
<<skillPoints "Math" 10>>
<<addMoodlet "Stress" 0>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliation"]>>
<<arousalGain 20 _arousalbs _arousalkink>>
<<set $Minutes += 60>>
<br>
[[Continue|Community Center]]
<</replace>>
<</link>>
</div><<set $Minutes += 2>>
You quickly use the bathroom. <br>
<<needChange "Bladder" 100>>
<br>
[[Continue|Park Restrooms]]/* LOCATION */
<<set $Location to {
Name: "Wald Street",
Indoors: 0,
Safe: 0,
Nudity: 0,
Public: 1,
Environment: "Neighborhood",
}>>
<<set _random to random(1, 10)>>
<<set _randomevent to random(1, 50)>>
<<if $Player.Energy <= 5>>
<<include"Town Pass Out">>
<<elseif $HadAccident>>
<<include"Town Pee">>
/* Kollin Preview */
<<elseif $ToggleOCKollin == 1 && $OCKollinMet != 1 && $OCKollinPreview != 1 && $Time.between(15,0,19,0) && _random == 10>>
<<include"OC Kollin Stranger">>
/* Random Event Code */
<<elseif _randomevent == 1>>
<<set _randomeventpassage to {
"Street Random Encounter Icecream Truck": 10,
"Street Random Encounters Stray Cat": 10,
"Street Random Encounter Car Speeding By": 10,
}>>
<<if $ToggleOCRowan == 1 && $OCRowanMet == -1>>
<<set _randomeventpassage["OC Rowan Skateboarding Around Town"] = 10>>
<</if>>
<<if $ToggleOCMicah == 1 && $OCMicahMet != -1 && $Time.daysSinceStart() >= 7 && $Time.between(6, 0, 20, 0)>>
<<set _randomeventpassage["OC Micah Intro"] = 50>>
<</if>>
<<if $ToggleOCLeviM == 1 && $OCLeviMMet != -1 && $Time.daysSinceStart() >= 7 && $Time.between(12, 0, 17, 0)>>
<<set _randomeventpassage["OC Levi Mathers Intro"] = 50>>
<</if>>
<<set _event to _randomeventpassage.random()>>
<<include _event>>
<<else>>
<span style="color:Azure"><big><strong>--Wald Street--</strong></big></span><br>
You stand on the sidewalk near Wald Street. Much like where you live, it is full of middle-class houses, along with some larger ones that border the woods to the north. Many of the homes seem older, though are kept in pristine condition. Large wooden fences separate the homes, giving their front yard some privacy as many have set up small gardens or sitting areas out front. <br>
<br>
/* NPC SEEN */
<<include "NPC Inspect">>
<br>
<<if $MillerLemonLocation == "Wald" and $Time.between(7,0,15,0)>>
You notice [[Jayden & Kayden|OC Miller Lemonade Stand]] at a lemonade stand.
<</if>>
<br>
<span style="color:Azure"><strong>-Actions-</strong></span><br>
<<link"Explore the woods (0:20)">>
<<set _Random to ["Woods Relax Basic", "Woods Sly Fox", "Woods Fox Gift"]>>
<<if $ToggleOCKollin == 1 and $OCKollinMet != 1>>
<<set _Random.push("OC Kollin Intro 1")>>
<</if>>
/* Shinju Scenes */
<<if $ToggleOCShinju == 1 && $OCShinjuMet == -1 && $ShinjuFelixLake != 1>>
<<set _Random.push("OC Shinju and Felix at Lake")>>
<</if>>
/* Isaac Scenes */
<<if $ToggleOCIsaac == 1 && $OCIsaacSocial > 25 && $JacksonSocial > 0>>
<<set _Random.push("OC Isaac and Jackson Nude Hike")>>
<</if>>
/* Lea Scenes */
<<if $ToggleOCBirdy == 1 && $OCLeaMet == -1>>
<<set _Random.push("OC Lea Forest Walk")>>
<</if>>
<<set _event to _Random.random()>>
<<goto _event>>
<</link>><br>
<<if $QuestEventArthurRichardStargaze == 1 && $Time.Day == "Saturday" && $Time.between(20, 0, 21, 0)>>
[[Join Richard & Arthur (1:00)|OC Arthur Richard Stargazing]]<br>
<<elseif $QuestEventArthurRichardStargaze == -1 && $Time.Day == "Saturday" && $Time.between(20, 0, 21, 0)>>
[[Join Richard & Arthur (1:00)|OC Arthur Richard Stargazing Repeatable]]<br>
<</if>>
<<if $CarterParkNoPantsQuest.State == -1>>
[[Spy on Carter's backyard (0:10)|Carter Backyard Spy]]<br>
<</if>>
/* RANDOM JOBS */
<<for _i to 0; _i lt $RandomJobList.length; _i++>>
<<capture _i>>
<<if $RandomJobList[_i].Location == "Wald">>
<<if $RandomJobList[_i].Type == "Mow Lawn">>
[[Job: Mow Lawn (1:00)|Random Job Mow Lawn]]<br>
<<elseif $RandomJobList[_i].Type == "Fix Fence">>
[[Job: Fix Fence (2:00)|Random Job Fix Fence]]<br>
<<elseif $RandomJobList[_i].Type == "Pull Weeds">>
[[Job: Pull Weeds (0:30)|Random Job Pull Weeds]]<br>
<<elseif $RandomJobList[_i].Type == "Clean Gutters">>
[[Job: Clean Gutters (1:00)|Random Job Clean Gutters]]<br>
<</if>>
<</if>>
<</capture>>
<</for>>
<span style="color:Azure"><strong>-Travel-</strong></span><br>
/* CITY BUS */
<<if $Money >= 3>>
[[Take the City Bus ($3 0:10)|Take the City Bus][$CityBusStart to "Northend"]]<br>
<<else>>
<span style="color:lightcoral">Take the City Bus ($3 0:10)</span><br>
<</if>>
<<if $LinkTravel == 1>>
<<if $Bike != 1>>
<img src="Images\World Map\Individual Icons\Player Neighborhood.png">
[[Northend (0:10)|Player Neighborhood][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Community Center.png">
[[Community Center (0:10)|Community Center][$Minutes += $TravelTime]]<br>
<<else>>
<img src="Images\World Map\Individual Icons\Player Neighborhood.png">
[[Northend (0:05)|Player Neighborhood][$Minutes += $TravelTime]]<br>
<img src="Images\World Map\Individual Icons\Community Center.png">
[[Community Center (0:05)|Community Center][$Minutes += $TravelTime]]<br>
<</if>>
<</if>>
<br>
<div style="position: relative">
<img src="Images\World Map\Town Map.png"
style="position: absolute; left: 0; top: 0" alt="Town Map" usemap="#Town">
<img src="Images\World Map\Here.png"
style="position: absolute; left: 374px; top: 7px" alt="Town Map">
<<include"World Map Quest Marker Tracker">>
</div>
<map name="Town">
<area shape="rect" coords="300,7,353,60" alt="Player Neighborhood" onclick="$.wiki('<<goto[[Player Neighborhood]]>><<set $Minutes += $TravelTime>>')" />
<area shape="rect" coords="448,81,501,134" alt="Community Center" onclick="$.wiki('<<goto[[Community Center]]>><<set $Minutes += $TravelTime>>')" />
</map>
<</if>>/* VARIABLE CHANGES */
<<set $Minutes += 90>>
<<set $Money -= 9>>
/* Encounter Chance */
<<set _random_encounter to random(1, 4)>>
/* ANIMATED */
<<if $MovieGenre == "Animated">>
You decide to watch the Animated Movie <strong>A Toy’s Tale</strong>. It is quite a popular movie about a world where, when their owners are away, toys can come to life. Two toys, a space smuggler named Willy and a Plush Cat named Bill, are the best of friends and are owned by a young boy named Charlie. Charlie loves his toys and is none the wiser about them being able to come to life, but when he gets lost on a school field trip during a storm, Willy and Bill don’t hesitate to go on a dangerous adventure to find him and bring him home!<br>
<br>
Overall, it is a great movie and the animation is stellar. A little sappy towards the end, but still a fun watch. It helps that Charlie is pretty cute and playful, he reminds you a lot of <span style="color:DarkTurquoise">Noah</span>. You also briefly wonder how life would be if toys could come to life, though in reality, you think it would be a bit more creepy than in the movie.<br>
<br>
<<addMoodlet "Great Movie" 20>>
<<needChange "Fun" 10>>
[[Continue|Entertainment District]]
/* COMEDY */
<<elseif $MovieGenre == "Comedy">>
You decide to watch the Comedy Movie <strong>Train</strong>. It is an 80s movie about a train that starts going out of control after the conductor passes out from food poisoning, leading to a troubled ex-conductor being forced to stop the train. Despite being a disaster movie, it is hilarious! The jokes, the deadpan humor, everything works so well together and, despite its age, you and the rest of the audience spend the entire movie laughing.<br>
<br>
The star of the movie is a side character named Larry Nielsen, who is a king when it comes to delivering deadpan jokes. By the end, you are basically crying from laughing so hard. This is definitely a movie you’ll have to show your friends, at least so they’ll get all the references you’ll be making!<br>
<br>
<<addMoodlet "Great Movie" 20>>
<<needChange "Fun" 10>>
[[Continue|Entertainment District]]
/* HORROR */
<<elseif $MovieGenre == "Horror">>
<<if _random_encounter == 1 && $FelixSocial > 50>>
<<include"Felix Movies Encounter">>
<<else>>
You watch a movie called <strong>Saturday the 6th</strong>. It is the late 70s at a boy’s camp on a lake. Supposedly, the camp is haunted after an incident 10 years ago where a young boy named Mason was stripped naked and tied to a tree by some bullies as a prank. After humiliating and playing with the boy for a few hours, the bullies left him. Unfortunately, the counselors were too busy having sex and making out to notice the poor boy was missing, and he died from the cold. Now, he is coming back with a vengeance to kill all the counselors and anyone else who lacks responsibility. The movie has an eerie tone and the jumpscares are constantly causing you to jump and let out high-pitched screams. A few older teenagers laugh at your obvious fear, but you hardly notice since you're so laser-focused on the movie.<br>
<br>
You are surprised by the amount of nudity in the film since the ticket clerk didn’t bother to ask your age. <span style="color:Pink">You are even more surprised that they showed the full nudity of the boy tied to the tree in the opening scene, including close-ups of the boy’s prepubescent penis and shots of the bullies fondling and touching him.</span> The scene made you feel strange, but by now you were more focused on looking over your shoulder as you walked back onto the street. <span style="color:lightcoral">Monsters like Mason weren’t real… right?</span><br>
<br>
<<addMoodlet "Great Movie" 20>>
<<needChange "Fun" 10>>
[[Continue|Entertainment District]]
<</if>>
/* SUPERHERO */
<<elseif $MovieGenre == "Superhero">>
<<if _random_encounter == 1 && $CarterSocial > 50>>
<<include"Carter Movies Encounter">>
<<else>>
You decide to watch an older superhero movie they are showing, <strong>Owlman & Sparrow</strong>. It is a dark, gritty reboot of the Owlman & Sparrow comic book and cartoon series. The duo goes up against one of their oldest foes, Captain Climate, a lava-themed villain who wishes to melt the polar ice caps in order to save her husband from a deadly illness. Overall, the movie is a bit of a mess; The plot makes no sense, Captain Climate is horribly miscast, and they put nipples on the heroes' suits for some reason. You still enjoy the utter campiness of the movie and it is so bad, it is actually kind of good.<br>
<br>
You understand why <span style="color:DarkTurquoise">Your Father</span> has never shown <span style="color:DarkTurquoise">Noah</span> this movie and instead opts for the more recent animated ones. If <span style="color:DarkTurquoise">Noah</span> saw this train wreck, he wouldn’t shut up about it for months!<br>
<br>
<<addMoodlet "Great Movie" 20>>
<<needChange "Fun" 10>>
/* Temp method of triggering this for now */
<<if $ToggleOCFrosts == 1 && $OCFrostsMet != -1 && $Time.between(10, 0, 20, 0)>>
<<include"OC Simon Albin Intro">>
<<else>>
[[Continue|Entertainment District]]
<</if>>
<</if>>
<</if>>You watch the Weather Channel. The weatherman informs you that the weather today is $ForecastToday.Name,
and that tomorrow is likely to be $ForecastTomorrow.Name. Useful stuff!<br>/* Intro */
<<set $Minutes += 20>>
You enter the woods, imagining you are exploring a massive great wood in search of adventure and magical treasure. To be fair, you don’t have to imagine hard, as it isn’t long until you enter a part of the woods where the trees seem to piece the sky and create a canopy shroud that completely shades the area. <span style="color:LightGreen">You have to admit, it is a little eerie, but also kind of cool.</span> <br>
<br>
It is while you are distracted staring up at the cloaked sky that <span style="color:LightCoral">you hear a rustle in a nearby bush. Your vision instantly locks in the direction of the noise, your heartbeat suddenly doubling.</span> You stare intensely at the spot you believe it came from, waiting for any other sign of life. You are just about to rule it as just the wind, <span style="color:LightCoral">when suddenly an orange blur leaps out at you at incredible speed! You let out a high-pitched, girlish scream that you would feel embarrassed about, if you weren’t so terrified!</span> <br>
<br>
<span style="color:LightCoral">You feel something instantly lock onto your leg, wrapping itself around it like a tentacle grasping its prey. You don’t even have a chance to kick it off before, WHOOSH, it slips down your calf to your ankles…</span> <span style="color:Pink">taking your $PlayerBottoms.Type with it!</span> You glance down in fear and discover, not the orange, tentacled monster you were imagining, <span style="color:Yellow">but instead a small, mischievous-looking fox stares back up at you…</span> <span style="color:Pink">well, not directly up at you, but rather…</span> <br>
/* Player wearing underwear */
<<if $PlayerUndies.Type != "None">>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Blush: 2,
PantsDown: 1,
},
},
]>>
<<ad _ad>>
<span style="color:Pink">You glance down and gasp as your $PlayerUndies.Name are exposed to the world! You turn bright red and hunch down, covering your underwear with your hands,</span> before remembering you are alone in the woods and sigh in relief. Bending down to pull up your bottoms, you stop as you spot the small orange fox sitting about a foot in front of you <span style="color:Pink">glancing up at your underwear with what you swear is a smirk on its face.</span> <br>
<br>
<span style="color:Pink">It is staring directly at your underwear, not at your face for signs of danger or even glancing around for any other dangers. No, it instead staring directly at your $PlayerUndies.Type as if the little bastard had intentionally pantsed you!</span> But that couldn’t be possible, right-? <br>
<br>
<span style="color:LightCoral">Suddenly, the fox leaps forward, giving you such a fright you lose your balance and tumble backward onto your butt.</span> The fox rushes forward towards you, <span style="color:Pink">placing both of its front paws on your groin, directly on your balls and pauses for just a moment to inspect your underwear-covered bits before dashing off back into the woods.</span> <br>
<br>
Did… did that just happen? <br>
<<addMoodlet "Stress" 0>>
<<needChange "Fun" 10>>
<br>
[[Continue|Wald Street]]
/* Else */
<<else>>
<<set _ad to [
{
Name: "Player",
ShowZoom: true,
State: {
Mouth: "Frown",
Blush: 3,
PantsDown: 1,
},
},
]>>
<<ad _ad>>
<span style="color:Pink">You glance down and turn bright red as you see your boyish private bits dangling between your legs for the world to see! You gasp and bend down to cover your bits,</span> before remembering you are alone in the woods and sigh in relief. Bending down to pull up your bottoms, you stop as you spot the small orange fox sitting about a foot in front of you <span style="color:Pink">glancing up at your wiener with what you swear is a smirk on its face.</span> <br>
<br>
<span style="color:Pink">It is staring directly at your penis, not at your face for signs of danger or even glancing around for any other dances. No, it instead stares directly at your $Player.PenisSize Penis as if the little pervert had intentionally pantsed you!</span> But that couldn’t be possible… right? <br>
<br>
<span style="color:LightCoral">Suddenly, the fox leaps forward, giving you such a fright you lose your balance and rumble backwards onto your butt.</span> The fox rushes towards you, <span style="color:Pink">stopping right between your legs and placing both of its front paws directly on your balls! You let out a squeak and freeze as your most sensitive bits are literally in the paws of this creature.</span> <br>
<br>
<span style="color:Pink">The creature pauses just long enough to look like it’s inspecting your boyhood before it suddenly leaps off of you and dashes away. As it does so, its tail flicks right across the tip of your penis and sends a shockwave that causes your cheeks to clench up.</span> You then quickly rush to your feet and pull your bottoms up before anymore forest creatures suddenly appear to molest you. <br>
<br>
As you are fixing them, you respot the orange fox off to the left sitting in front of a small bush. You take a step back in fear, but the fox quickly turns and runs off… <span style="color:Yellow">then you spot a splash of color peeking out from behind one of the bushes.</span> <br>
<br>
Against your better judgement, you slowly walk over to investigate and are left utterly perplexed as you spot what appears to be pieces of a fox costume? A clip-on tail and some fake fox ears sit in the bush as if they had been placed there deliberately. <br>
<br>
<div id="choice">
<<link "Take them<br>">>
<<replace"#choice">>
You cautiously bend down and pick up the ironic costume pieces. You glance around the woods, but see no signs of any other life, human or animals. The thought briefly enters your mind that that weird, perverted fox left these here, but that’s impossible… right? Regardless, you take the fox costume pieces and walk away, confused but grateful. <br>
<<if $FoxCostumeTaken != 1>>
<<addClothing "Closet" "Head" "Fox Ears" $Player.HairColor>>
<<addClothing "Closet" "Back" "Fox Tail" $Player.HairColor>>
<<set $FoxCostumeTaken to 1>>
<</if>>
<<addMoodlet "Stress" 0>>
<<needChange "Fun" 10>>
<br>
[[Continue|Wald Street]]
<</replace>>
<</link>>
<<link "Leave them<br>">>
<<replace"#choice">>
You slowly and fearfully take a step back away from the weird fox costume pieces, There is no way this is a coincidence, and you don’t want to be a part of whatever weirdness is causing this. Taking one last glance around the woods to make sure you aren’t about to be jumped by foxes again; you take off running back towards Wald Street. <br>
<<addMoodlet "Stress" 0>>
<<needChange "Fun" 10>>
<br>
[[Continue|Wald Street]]
<</replace>>
<</link>>
</div>
<</if>><<set $Minutes += 20>>
You enter the woods, imagining you are exploring an ancient forest in search of adventure. You don’t have to imagine hard, as it doesn’t take long before you are surrounded by the majestic woods of Opal City, completely detached from the town so close by. <span style="color:lightgreen">The nature here felt untouched and magical, with animals moving in the distance and beautiful trees and flora filling the land. It was as if some mystical force had kept this place pristine and untouched by man.</span> <br>
<br>
After a while of walking, you find yourself by a small stream, the sound of the water rushing by mixed with the calm breeze made you feel at ease. You decide to lie down on a nearby rock and take a minute to just relax and take in the peacefulness of nature. <span style="color:lightgreen">This truly was the perfect location to just chill.</span> <br>
<<addMoodlet "Stress" 0>>
<<needChange "Fun" 10>>
<br>
[[Continue|Wald Street]]<<set $Minutes += 20>>
You enter the woods, imagining you are exploring an ancient forest in search of adventure. You don’t have to imagine hard, as it doesn’t take long before you are surrounded by the majestic woods of Opal City, completely detached from the town so close by. <span style="color:lightgreen">The nature here felt untouched and magical, with animals moving in the distance and beautiful trees and flora filling the land. It was as if some mystical force had kept this place pristine and untouched by man.</span> <br>
<br>
You find yourself in a small groove full of bushes full of what appear to be blackberries. You pick a few, though are a bit hesitant about eating them without being sure they are safe. It is as you are examining them in your hand that you see a flicker of orange from the tree line. <span style="color:lightgreen">Glancing up, you see a curious fox staring at you from a nearby bush.</span> <br>
<br>
You smile and wave at the fox, which tilts its head as it continues to stare at you, or more accurately, the berries in your hand. You chuckle and hold out a few of the berries, bending low and motioning for the fox to come over. <br>
<br>
Timidly, it exits the bush and slowly moves towards you, glancing around for any other threats as it steps forward. <span style="color:lightgreen">You smile widely, excited that a beautiful creature such as this is moving closer to you. You hold out your hands full of berries, enticing it to come closer.</span> <br>
<br>
A few feet away, the fox sniffs the air and eyes the berries. You lean closer. Suddenly, the fox leaps at you, bouncing off your waist and into your hand where it picks up a bunch of berries in its mouth before leaping off your hand and dashing back towards its bush. <br>
<br>
<span style="color:pink">You scream in surprise and nearly fall over, barely managing to keep your balance, when suddenly your $PlayerBottoms.Type fall to the ground! You blush and instinctively cover yourself with your hands, despite being alone in the woods. The fox turns around and you swear the damn thing is smirking at you!</span> <br>
<<set _ad to [
{
Name: "Player",
ShowZoom: $PlayerUndies.Type == "None",
State: {
Mouth: "Frown",
Blush: 2,
PantsDown: true,
},
},
]>>
<<ad _ad>>
You gasp as you realize that, when the fox leaped off your waist, it must have loosened your bottoms! A strange coincidence… right? There is no way it did that intentionally… The fox yips, as if laughing at your embarrassment, before running off. <span style="color:pink">Despite your $PlayerBottoms.Type being around your ankles, you couldn’t help but smile as the creature ran off. The little bastard may have pantsed you as thanks for the berries, but it was still kinda cool! Not that you’d want to brag about having your pants pulled down by a fox.</span> <br>
<br>
Your adventure over, you make your way back to the entrance to the woods. <br>
<<needChange "Fun" 15>>
<br>
[[Continue|Wald Street]]/* RANDOM JOBS */
<<for _i to 0; _i lt $RandomJobList.length; _i++>>
<<capture _i>>
<<if $RandomJobList[_i].Location == "Northend">>
<img src="Images\Icons\Markers\Northend.gif"
style="position: absolute; left: 0; top: 0" alt="Town Map" usemap="#Town">
<</if>>
<<if $RandomJobList[_i].Location == "Wald">>
<img src="Images\Icons\Markers\Wald.gif"
style="position: absolute; left: 0; top: 0" alt="Town Map" usemap="#Town">
<</if>>
<<if $RandomJobList[_i].Location == "Dellwood">>
<img src="Images\Icons\Markers\Dellwood.gif"
style="position: absolute; left: 0; top: 0" alt="Town Map" usemap="#Town">
<</if>>
<</capture>>
<</for>><<set _item to $BuyConsumableItem>>
<<set _price to $BuyConsumablePrice>>
<<if $Money >= _price>>
<<set $Money -= _price>>
<<run $PlayerInventoryConsumables.addItem(_item)>>
You bought <<=_item.getName()>>!
<<else>>
Not enough money. (Got $<<=$Money>>, need $<<=_price>>)
<</if>>
<br><br>
[[Go Back|previous()]]You stand in front of a Vending Machine, full of candies and sodas that make for a fun snack.<br><br>
<<set $Vendor = clone($VendingMachine || {})>>
<<include "Vendor">>
[[Go Back|$VendorPreviousPassage]]<<if !$Vendor instanceof ConsumableVendor>>
<span class="greyed-out">Vending Machine not initialized</span>
<<else>>
<<for _i range $Vendor.getInventory()>>
<<set _item = _i.item>>
<<set _price = _i.price>>
<<capture _item _price>>
<div class="vendor-item-icon-name">
[img[_item.getIcon()]]
<<if $Money >= _price>>
[[`Buy ${_item.getName()} ($${_price})`|Buy Consumable][$BuyConsumableItem to _item; $BuyConsumablePrice to _price]]
<<else>>
<span class="greyed-out">
Buy <<=_item.getName()>> ($<<=_price>>) (Not enough money)
</span>
<</if>>
</div>
<<=_item.getDescription()>><br>
<br>
<</capture>>
<</for>>
<</if>>/* This is the widget that will be used to access the Clothing Library to apply or add clothing.
It is used like so:
<<addClothing "PC/Closet/Inv/AD/Temp" "Slot" "Clothing_Name" "Color">>
PC/Closet/Inv/AD: This determines what we are doing with the clothing.
PC: This means we are applying the clothing to the Player Character.
Note: This is only used when applying clothing NOT from their Closet or inventory.
Closet: This means we are adding the Clothing to the Player's Closet.
Note: This is only used when adding new items to it, moving from PC/Inventory to Closet doesn't use this widget.
Inv: This means we are adding the Clothing to the Player's Inventory.
Note: This is only used when adding new items to it, moving from PC/Closet to Inventory doesn't use this widget.
AD: This means we are applying the Clothing to the Avatar Display Slot.
Note: This will be used to apply clothing to NPCs in their Equipment Set area.
Overriding AD in events will require you to input the full item details.
[We may add another similar widget that can be used to apply clothing to unique temp variables for easier use in this area.]
Temp: This sets the clothing item to the _clothingtemp variable and that's it.
Note: This is used when we need to set another variable, such as NPC clothing, to an item. This makes it easier then adding it manually.
Slot: This is the Clothing Slot that is being accessed. For example: Undies, Bottoms, Top.
Clothing_Name: This is the name of the clothing. Not the type or color, but the unique name of the item. Such as Jeans, Briefs, Designed Briefs, etc. Each type of clothing needs to have a unique Clothing_Name.
Color: This is the color OR style of the clothing. "Red" would be used for "Red Briefs" but "Owlman" would be used for "Owlman Briefs". The Color and Clothing_Name will be used together to find the item in the library.
*/
<<widget "addClothing">>
<<set _action to _args[0]>>
<<set _slot to _args[1]>>
<<set _name to _args[2]>>
<<set _color to _args[3]>>
/* Costume Store Adjustment */
<<if _shopcostume != null>>
<<set _slot to "Costume">>
<</if>>
/* The first thing we do is access the library in order to find the piece of clothing we want.
This is done by accessing the Main Clothing Library Page where all the information is stored. */
<<include"Clothing Library Main">>
/* Inside the Clothing Library, it will look for the passage using the following name:
"Clothing Library [SLOT] [CLOTHING_NAME]" for example: "Clothing Library Undies Briefs"
Then, it will search that Library for an item with the matching COLOR. Ex: Red Briefs
Once that is done, it will apply that item to a temp variable _clothing. That will be sent back here. */
/* Once we have the item, we will apply it based on the _action property. If we are applying it to the PC, we will put the clothing on. */
<<if _action == "PC">>
<<print "<<set $Player" + _slot + " to _clothingtemp>>">>
<<elseif _action == "Closet">>
<<print "<<set $Closet" + _slot + ".push(_clothingtemp)>>">>
<<elseif _action == "Inv">>
/* Will be added later, Inventory variables are acting up. */
<<elseif _action == "AD">>
<<print "<<set $AD" + _slot + " to _clothingtemp>>">>
<</if>>
<</widget>>/* This widget will add a moodlet to the player or update it with new info.
When a Widget is added you used the following:
<<addMoodlet "NAME" value>>
NAME: This is the name of the moodlet. For example: "Pained" is the moodlet for "Pained". It is normall the same as the Name or ID of the Moodlet.
valuie: This is the value for the moodlet. If the moodlet is a Decay Type, it is the number of hours being added to it. If it is a state moodlet, it is the new state or the number the state is being increased by. For toggle moodlets, this is a 1 or 0 based on if it is being turned on or off.
In most instances, this will either be the amount of hours or won't be used in events.
When a Moodlet is added, it is different based on what the moodlet is. Based on this, the widget will run a passage. These passages should be "Add Moodlet NAME".
*/
<<widget "addMoodlet">>
<<set _moodlet to "Add Moodlet " + _args[0]>>
<<set _value to _args[1]>>
<<include _moodlet>>
<</widget>>
/* Moodlet List:
[This is a list of which moodlets are currently programed in along with their type.]
-Decay Moodlets-
Pained: (Decay)
This Moodlet occurs when the PC takes pain. It is an UnComfortable Moodlet, but also adds Mad and Sad.
*//* As this is the first Decay Moodlet being added, we will keep it at the top and use it for documentation. */
/* This is setting up a temp variable for if the Moodlet is found to already be in the Player's pool. */
<<set _found to 0>>
/* Firstly, the widget will check if the Pained Moodlet currently exists in the Player's Moodlet Pool.
If the Moodlet is found, since this is a Decay Moodlet, it will add the new hours to the moodlets Value variable. These decrease by 1 every hour.
It will then set _found to 1 to let us know it was found and does not need to be added.
It will then break the for loop, as it has no use for looking for more.
*/
/* Daredevil trait heals injuries faster, making them last less time. */
<<if $Player.Traits.includes("Daredevil") and _value > 3>>
<<set _value -= 3>>
<</if>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<capture _i>>
<<if $Player.Moodlets[_i].ID == "Pained">>
<<set $Player.Moodlets[_i].Value += _value>>
<<set _found to 1>>
<<break>>
<</if>>
<</capture>>
<</for>>
/* Following the for loop, if the Pained moodlet was not found, it will add it. */
<<if _found != 1>>
/* Daredevil Trait makes this moodlet not as bad. */
<<if $Player.Traits.includes("Daredevil")>>
<<set $Player.Moodlets.push({
ID: "Pained",
Name: "Pained",
MoodletType: "Decay",
Value: _value,
Type: "Uncomfortable",
Description: "You are hurt! It will go away with time or medicine.",
Icon: "Pained",
Values: {
Uncomfortable: 10,
},
})>>
<<else>>
<<set $Player.Moodlets.push({
ID: "Pained",
Name: "Pained",
MoodletType: "Decay",
Value: _value,
Type: "Uncomfortable",
Description: "You are hurt! It will go away with time or medicine.",
Icon: "Pained",
Values: {
Uncomfortable: 15,
Mad: 5,
Sad: 5,
},
})>>
<</if>>
<</if>>/* This is a moodlet for when the PC is seen naked by people they are not comfortable around. */
/* Decay Moodlet */
<<set _found to 0>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<capture _i>>
<<if $Player.Moodlets[_i].ID == "Kissed">>
<<set $Player.Moodlets[_i].Value += _value>>
<<set _found to 1>>
<<break>>
<</if>>
<</capture>>
<</for>>
<<if _found != 1>>
<<set $Player.Moodlets.push({
ID: "Kissed",
Name: "Kissed",
MoodletType: "Decay",
Value: _value,
Type: "Horny",
Description: "You shared a kiss with someone and feel all fuzzy.",
Icon: "Kissed",
Values: {
Horny: 10,
Happy: 5,
},
})>>
<</if>>/* This is a moodlet for when the PC is seen naked by people they are not comfortable around. */
/* Decay Moodlet */
<<set _found to 0>>
<<if $Player.Traits.includes("BodyAnxiety")>>
<<set _value to _value * 2>>
<</if>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<capture _i>>
<<if $Player.Moodlets[_i].ID == "Seen Naked">>
<<set $Player.Moodlets[_i].Value += _value>>
<<set _found to 1>>
<<break>>
<</if>>
<</capture>>
<</for>>
<<if _found != 1>>
<<set $Player.Moodlets.push({
ID: "Seen Naked",
Name: "Seen Naked",
MoodletType: "Decay",
Value: _value,
Type: "Embarrassed",
Description: "You were seen butt naked by someone!",
Icon: "Seen Naked",
Values: {
Embarrassed: 30,
},
})>>
<</if>>/* This is a moodlet for when the PC is seen in their underwear by people they are not comfortable around. */
/* Decay Moodlet */
<<set _found to 0>>
<<if $Player.Traits.includes("BodyAnxiety")>>
<<set _value to _value * 2>>
<</if>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<capture _i>>
<<if $Player.Moodlets[_i].ID == "Seen Undies">>
<<set $Player.Moodlets[_i].Value += _value>>
<<set _found to 1>>
<<break>>
<</if>>
<</capture>>
<</for>>
<<if _found != 1>>
<<set $Player.Moodlets.push({
ID: "Seen Undies",
Name: "Seen in Underwear",
MoodletType: "Decay",
Value: _value,
Type: "Embarrassed",
Description: "People saw you in your underwear!",
Icon: "Seen Undies",
Values: {
Embarrassed: 15,
},
})>>
<</if>>/* This is a moodlet for when the PC gives another person a Wedgie. */
/* Decay Moodlet */
<<set _found to 0>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<capture _i>>
<<if $Player.Moodlets[_i].ID == "Gave Wedgie">>
<<set $Player.Moodlets[_i].Value += _value>>
<<set _found to 1>>
<<break>>
<</if>>
<</capture>>
<</for>>
<<if _found != 1>>
<<if $Player.Kinks.Wedgier == 1>>
<<set $Player.Moodlets.push({
ID: "Gave Wedgie",
Name: "Gave Wedgie",
MoodletType: "Decay",
Value: _value,
Type: "Horny",
Description: "You feel a little fuzzy after giving someone else a wedgie.",
Icon: "Gave Wedgie Horny",
Values: {
Horny: 15,
Happy: 10,
},
})>>
<<else>>
<<set $Player.Moodlets.push({
ID: "Gave Wedgie",
Name: "Gave Wedgie",
MoodletType: "Decay",
Value: _value,
Type: "Happy",
Description: "You smirk at the memory of giving another boy a wedgie.",
Icon: "Gave Wedgie",
Values: {
Horny: 5,
Happy: 10,
},
})>>
<</if>>
<</if>>/* This is a moodlet for when the PC gets a Wedgie. */
/* Decay Moodlet */
<<set _found to 0>>
<<if $Player.Traits.includes("BodyAnxiety")>>
<<set _value to _value * 2>>
<</if>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<capture _i>>
<<if $Player.Moodlets[_i].ID == "Wedgie">>
<<set $Player.Moodlets[_i].Value += _value>>
<<set _found to 1>>
<<break>>
<</if>>
<</capture>>
<</for>>
<<if _found != 1>>
<<if $Player.Kinks.Wedgiee == 1>>
<<set $Player.Moodlets.push({
ID: "Wedgie",
Name: "Got Wedgied",
MoodletType: "Decay",
Value: _value,
Type: "Horny",
Description: "You can still feel the feeling of being wedgied.",
Icon: "Wedgie Horny",
Values: {
Horny: 15,
},
})>>
<<else>>
<<set $Player.Moodlets.push({
ID: "Wedgie",
Name: "Got Wedgie",
MoodletType: "Decay",
Value: _value,
Type: "Embarrassed",
Description: "You blush at the memory of being wedgied.",
Icon: "Wedgie",
Values: {
Embarrassed: 15,
},
})>>
<</if>>
<</if>>/* This is a moodlet for when the PC gets a Wedgie. */
/* Decay Moodlet */
<<set _found to 0>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<capture _i>>
<<if $Player.Moodlets[_i].ID == "Spanked">>
<<set $Player.Moodlets[_i].Value += _value>>
<<set _found to 1>>
<<break>>
<</if>>
<</capture>>
<</for>>
<<if _found != 1>>
<<if $Player.Kinks.Spankee == 1>>
<<set $Player.Moodlets.push({
ID: "Spanked",
Name: "Spanked",
MoodletType: "Decay",
Value: _value,
Type: "Horny",
Description: "Your butt burns pleasurably from getting spanked.",
Icon: "Spanked Horny",
Values: {
Horny: 15,
},
})>>
<<else>>
<<set $Player.Moodlets.push({
ID: "Spanked",
Name: "Spanked",
MoodletType: "Decay",
Value: _value,
Type: "Uncomfortable",
Description: "Your ass still burns after getting spanked.",
Icon: "Spanked",
Values: {
Uncomfortable: 15,
Embarrassed: 10,
Mad: 10,
},
})>>
<</if>>
<</if>>/* This is a moodlet for when the PC has a good dream. */
/* Decay Moodlet */
<<set _found to 0>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<capture _i>>
<<if $Player.Moodlets[_i].ID == "Good Dream">>
<<set $Player.Moodlets[_i].Value += _value>>
<<set _found to 1>>
<<break>>
<</if>>
<</capture>>
<</for>>
<<if _found != 1>>
<<set $Player.Moodlets.push({
ID: "Good Dream",
Name: "Good Dream",
MoodletType: "Decay",
Value: _value,
Type: "Happy",
Description: "You smile as you remember the fun dream you had.",
Icon: "Good Dream",
Values: {
Happy: 10,
},
})>>
<</if>>/* This is a moodlet for when the PC has a Bad dream. To add some flair, it has 3 Moods it can boost, chosen randomly. */
/* Decay Moodlet */
<<set _found to 0>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<capture _i>>
<<if $Player.Moodlets[_i].ID == "Bad Dream">>
<<set $Player.Moodlets[_i].Value += _value>>
<<set _found to 1>>
<<break>>
<</if>>
<</capture>>
<</for>>
<<if _found != 1>>
/* Dream Moodlet will be slightly random. */
<<set _random to random(1, 3)>>
<<if _random == 1>>
<<set $Player.Moodlets.push({
ID: "Bad Dream",
Name: "Bad Dream",
MoodletType: "Decay",
Value: _value,
Type: "Sad",
Description: "You feel sad as you remember your bad dream.",
Icon: "Bad Dream Sad",
Values: {
Sad: 10,
},
})>>
<<elseif _random == 2>>
<<set $Player.Moodlets.push({
ID: "Bad Dream",
Name: "Bad Dream",
MoodletType: "Decay",
Value: _value,
Type: "Uncomfortable",
Description: "You feel Uncomfortable as you remember your bad dream.",
Icon: "Bad Dream Uncomfortable",
Values: {
Uncomfortable: 10,
},
})>>
<<elseif _random == 3>>
<<set $Player.Moodlets.push({
ID: "Bad Dream",
Name: "Bad Dream",
MoodletType: "Decay",
Value: _value,
Type: "Scared",
Description: "You feel Scared as you remember your bad dream.",
Icon: "Bad Dream Scared",
Values: {
Scared: 10,
},
})>>
<</if>>
<</if>>/* This is a moodlet for when the PC has a nightmare. */
/* Decay Moodlet */
<<set _found to 0>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<capture _i>>
<<if $Player.Moodlets[_i].ID == "Nightmare">>
<<set $Player.Moodlets[_i].Value += _value>>
<<set _found to 1>>
<<break>>
<</if>>
<</capture>>
<</for>>
<<if _found != 1>>
<<set $Player.Moodlets.push({
ID: "Nightmare",
Name: "Nightmare",
MoodletType: "Decay",
Value: _value,
Type: "Scared",
Description: "You still feel jumpy and scared remembering your nightmare.",
Icon: "Nightmare",
Values: {
Scared: 20,
Sad: 10,
Uncomfortable: 10,
},
})>>
<</if>>/* This is a moodlet for when the PC has a nightmare. */
/* Decay Moodlet */
<<set _found to 0>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<capture _i>>
<<if $Player.Moodlets[_i].ID == "Lewd Experience">>
<<set $Player.Moodlets[_i].Value += _value>>
<<set _found to 1>>
<<break>>
<</if>>
<</capture>>
<</for>>
<<if _found != 1>>
<<set $Player.Moodlets.push({
ID: "Lewd Experience",
Name: "Lewd Experience",
MoodletType: "Decay",
Value: _value,
Type: "Horny",
Description: "You smile at the naughty things you've done.",
Icon: "Lewd Experience",
Values: {
Horny: 30,
Happy: 10,
Hyper: 5,
},
})>>
<</if>>/* This is a moodlet for when the PC is raped. */
/* Decay Moodlet */
<<set _found to 0>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<capture _i>>
<<if $Player.Moodlets[_i].ID == "Raped">>
<<set $Player.Moodlets[_i].Value += _value>>
<<set _found to 1>>
<<break>>
<</if>>
<</capture>>
<</for>>
<<if _found != 1>>
<<set $Player.Moodlets.push({
ID: "Raped",
Name: "Raped",
MoodletType: "Decay",
Value: _value,
Type: "Sad",
Description: "You feel violated and disgusting, used for someone else's sexual pleasure against your will.",
Icon: "Raped",
Values: {
Sad: 50,
Mad: 30,
Uncomfortable: 30,
Horny: 10,
Scared: 10,
},
})>>
<</if>>/* This is a moodlet for when the PC is grossed out. */
/* Decay Moodlet */
<<set _found to 0>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<capture _i>>
<<if $Player.Moodlets[_i].ID == "Grossed Out">>
<<set $Player.Moodlets[_i].Value += _value>>
<<set _found to 1>>
<<break>>
<</if>>
<</capture>>
<</for>>
<<if _found != 1>>
<<set $Player.Moodlets.push({
ID: "Grossed Out",
Name: "Grossed Out",
MoodletType: "Decay",
Value: _value,
Type: "Uncomfortable",
Description: "You are feeling a bit sick to your stomach.",
Icon: "Grossed Out",
Values: {
Uncomfortable: 15,
},
})>>
<</if>>/* This is a moodlet for when the PC has just brushed their teeth. */
/* Decay Moodlet */
<<set _found to 0>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<capture _i>>
<<if $Player.Moodlets[_i].ID == "Minty Fresh">>
<<set $Player.Moodlets[_i].Value += _value>>
<<set _found to 1>>
<<break>>
<</if>>
<</capture>>
<</for>>
<<if _found != 1>>
<<set $Player.Moodlets.push({
ID: "Minty Fresh",
Name: "Minty Fresh",
MoodletType: "Decay",
Value: _value,
Type: "Happy",
Description: "Your breath is minty fresh!",
Icon: "Minty Fresh",
Values: {
Happy: 5,
},
})>>
<</if>>/* This is a moodlet for when the PC has watched a great movie */
/* Decay Moodlet */
<<set _found to 0>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<capture _i>>
<<if $Player.Moodlets[_i].ID == "Great Movie">>
<<set $Player.Moodlets[_i].Value += _value>>
<<set _found to 1>>
<<break>>
<</if>>
<</capture>>
<</for>>
<<if _found != 1>>
<<set $Player.Moodlets.push({
ID: "Great Movie",
Name: "Great Movie",
MoodletType: "Decay",
Value: _value,
Type: "Happy",
Description: "Man, that movie was great!",
Icon: "Great Movie",
Values: {
Happy: 5,
Hyper: 5,
},
})>>
<</if>>/* This is a moodlet for when the PC has watched a Scary movie */
/* Decay Moodlet */
<<set _found to 0>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<capture _i>>
<<if $Player.Moodlets[_i].ID == "Scary Movie">>
<<set $Player.Moodlets[_i].Value += _value>>
<<set _found to 1>>
<<break>>
<</if>>
<</capture>>
<</for>>
<<if _found != 1>>
<<set $Player.Moodlets.push({
ID: "Scary Movie",
Name: "Scary Movie",
MoodletType: "Decay",
Value: _value,
Type: "Scared",
Description: "You are feeling a bit frightened from that movie.",
Icon: "Scary Movie",
Values: {
Scared: 10,
},
})>>
<</if>>/* This is a moodlet for when the PC has a good wank. */
/* Decay Moodlet */
<<set _found to 0>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<capture _i>>
<<if $Player.Moodlets[_i].ID == "Good Wank">>
<<set $Player.Moodlets[_i].Value += _value>>
<<set _found to 1>>
<<break>>
<</if>>
<</capture>>
<</for>>
<<if _found != 1>>
<<set $Player.Moodlets.push({
ID: "Good Wank",
Name: "Good Wank",
MoodletType: "Decay",
Value: _value,
Type: "Happy",
Description: "You are feeling happy and satisfied.",
Icon: "Good Wank",
Values: {
Happy: 10,
Horny: -10,
},
})>>
<</if>>/* This is a moodlet for when the PC does a good deed */
/* Decay Moodlet */
<<set _found to 0>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<capture _i>>
<<if $Player.Moodlets[_i].ID == "Good Deed">>
<<set $Player.Moodlets[_i].Value += _value>>
<<set _found to 1>>
<<break>>
<</if>>
<</capture>>
<</for>>
<<if _found != 1>>
/* Better Moodlet with Good Trait */
<<if $Player.Traits.includes("Good")>>
<<set $Player.Moodlets.push({
ID: "Good Deed",
Name: "Good Deed",
MoodletType: "Decay",
Value: _value,
Type: "Happy",
Description: "You feel happy from doing a good deed.",
Icon: "Good Deed",
Values: {
Happy: 15,
},
})>>
<<else>>
<<set $Player.Moodlets.push({
ID: "Good Deed",
Name: "Good Deed",
MoodletType: "Decay",
Value: _value,
Type: "Happy",
Description: "You feel happy from doing a good deed.",
Icon: "Good Deed",
Values: {
Happy: 10,
},
})>>
<</if>>
<</if>>/* This is a moodlet for when the PC eats something Delicious */
/* Decay Moodlet */
<<set _found to 0>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<capture _i>>
<<if $Player.Moodlets[_i].ID == "Delicious">>
<<set $Player.Moodlets[_i].Value += _value>>
<<set _found to 1>>
<<break>>
<</if>>
<</capture>>
<</for>>
<<if _found != 1>>
<<set $Player.Moodlets.push({
ID: "Delicious",
Name: "Delicious",
MoodletType: "Decay",
Value: _value,
Type: "Happy",
Description: "That food tasted amazing!",
Icon: "Delicious",
Values: {
Happy: 5,
},
})>>
<</if>>/* This is a moodlet for when the PC drinks something Refreshing */
/* Decay Moodlet */
<<set _found to 0>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<capture _i>>
<<if $Player.Moodlets[_i].ID == "Refreshing">>
<<set $Player.Moodlets[_i].Value += _value>>
<<set _found to 1>>
<<break>>
<</if>>
<</capture>>
<</for>>
<<if _found != 1>>
<<set $Player.Moodlets.push({
ID: "Refreshing",
Name: "Refreshing",
MoodletType: "Decay",
Value: _value,
Type: "Happy",
Description: "That drink was super refreshing!",
Icon: "Refreshing",
Values: {
Happy: 5,
},
})>>
<</if>>/* This is a Moodlet that controls whether or not the PC's Diaper is full */
/* Toggle Moodlet */
/* Adding the Moodlet */
<<if _value == 1>>
<<set _found to 0>>
<<set $FullDiaper to 1>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<capture _i>>
<<if $Player.Moodlets[_i].ID == "FulL Diaper">>
<<set _found to 1>>
<<break>>
<</if>>
<</capture>>
<</for>>
<<if _found != 1>>
<<set $Player.Moodlets.push({
ID: "Full Diaper",
Name: "Full Diaper",
MoodletType: "Toggle",
Value: 1,
Type: "Uncomfortable",
Description: "Your diaper is feeling pretty soaked and full.",
Icon: "Full Diaper",
Values: {
Uncomfortable: 15,
Embarrassed: 5,
},
})>>
<</if>>
/* Removing the Moodlet */
<<else>>
<<set $FullDiaper to 0>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<if $Player.Moodlets[_i].ID == "Full Diaper">>
<<set $Player.Moodlets.deleteAt(_i)>>
<<break>>
<</if>>
<</for>>
<</if>>/* This is a moodlet that can stack. It is removed by relaxing or my sleeping. */
/* State Moodlet */
<<set _found to 0>>
<<if _value > 0>>
/* Increases Value by 1 if Neurotic */
<<if $Player.Traits.includes("Neurotic")>>
<<set _value += 1>>
<</if>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<capture _i>>
<<if $Player.Moodlets[_i].ID == "Stress">>
<<set $Player.Moodlets[_i].Value += _value>>
<<set _stresslevel to $Player.Moodlets[_i].Value>>
<<set $Player.Moodlets[_i].Values.Uncomfortable to 5 * _stresslevel>>
<<set _found to 1>>
<<break>>
<</if>>
<</capture>>
<</for>>
<<if _found != 1>>
<<set _stresslevel to _value * 5>>
<<set $Player.Moodlets.push({
ID: "Stress",
Name: "Stressed",
MoodletType: "Level",
Value: _value,
Type: "Uncomfortable",
Description: "You are feeling pretty stressed out.",
Icon: "Stressed Uncomfortable",
Values: {
Uncomfortable: _stresslevel,
},
})>>
<</if>>
<<else>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<if $Player.Moodlets[_i].ID == "Stress">>
<<set $Player.Moodlets.deleteAt(_i)>>
<<break>>
<</if>>
<</for>>
<</if>>/* This is a special moodlet that changes after it runs out. */
<<set _found to 0>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<capture _i>>
<<if $Player.Moodlets[_i].ID == "Caffeine Buzz">>
<<set $Player.Moodlets[_i].Value += _value>>
<<set _found to 1>>
<</if>>
<<if $Player.Moodlets[_i].ID == "Caffeine Crash">>
<<set $Player.Moodlets.deleteAt(_i)>>
<</if>>
<</capture>>
<</for>>
<<if _found != 1>>
<<set $Player.Moodlets.push({
ID: "Caffeine Buzz",
Name: "Caffeine Buzz",
MoodletType: "Decay",
Value: _value,
Type: "Hyper",
Description: "You are feeling very hyper from that caffeine!",
Icon: "Caffeine Buzz",
Values: {
Hyper: 20,
},
})>>
<</if>>/* This is a special moodlet that changes after it runs out. */
<<set _found to 0>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<capture _i>>
<<if $Player.Moodlets[_i].ID == "Caffeine Crash">>
<<set $Player.Moodlets[_i].Value += _value>>
<<set _found to 1>>
<<break>>
<</if>>
<</capture>>
<</for>>
<<if _found != 1>>
<<set $Player.Moodlets.push({
ID: "Caffeine Crash",
Name: "Caffeine Crash",
MoodletType: "Decay",
Value: _value,
Type: "Tired",
Description: "That caffeine crash is hitting you hard.",
Icon: "Caffeine Crash",
Values: {
Tired: 20,
},
})>>
<</if>>/* This is a moodlet for when the PC does something physical with the asthma trait. */
/* Decay Moodlet */
<<set _found to 0>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<capture _i>>
<<if $Player.Moodlets[_i].ID == "Asthmatic">>
<<set $Player.Moodlets[_i].Value += _value>>
<<set _found to 1>>
<<break>>
<</if>>
<</capture>>
<</for>>
<<if _found != 1>>
<<set $Player.Moodlets.push({
ID: "Asthmatic",
Name: "Asthmatic",
MoodletType: "Decay",
Value: _value,
Type: "Tired",
Description: "You are feeling pretty out of breath.",
Icon: "Asthmatic",
Values: {
Tired: 10,
},
})>>
<</if>>/* This is a moodlet for when the PC has the commando trait and it or isn't wearing undies. */
/* Toggle Moodlet */
<<set _found to 0>>
<<if _value == 1>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<capture _i>>
<<if $Player.Moodlets[_i].ID == "Commando">>
<<set $Player.Moodlets.deleteAt(_i)>>
<<break>>
<</if>>
<</capture>>
<</for>>
<<set $Player.Moodlets.push({
ID: "Commando",
Name: "Pleasant Breeze",
MoodletType: "State",
Value: 1,
Type: "Happy",
Description: "You feel a pleasant and free feeling down below.",
Icon: "Pleasant Breeze",
Values: {
Happy: 5,
},
})>>
<<elseif _value == -1>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<capture _i>>
<<if $Player.Moodlets[_i].ID == "Commando">>
<<set $Player.Moodlets.deleteAt(_i)>>
<<break>>
<</if>>
<</capture>>
<</for>>
<<set $Player.Moodlets.push({
ID: "Commando",
Name: "Unpleasantly Constrained",
MoodletType: "State",
Value: -1,
Type: "Uncomfortable",
Description: "Wearing underwear is leaving you feeling unpleasantly constrained.",
Icon: "Unpleasantly Constrained",
Values: {
Uncomfortable: 5,
},
})>>
<<else>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<capture _i>>
<<if $Player.Moodlets[_i].ID == "Commando">>
<<set $Player.Moodlets.deleteAt(_i)>>
<<break>>
<</if>>
<</capture>>
<</for>>
<</if>>/* This is a moodlet for when the PC has the Coward Trait and becomes randomly afraid. */
/* Decay Moodlet */
<<set _found to 0>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<capture _i>>
<<if $Player.Moodlets[_i].ID == "Coward">>
<<set $Player.Moodlets[_i].Value += _value>>
<<set _found to 1>>
<<break>>
<</if>>
<</capture>>
<</for>>
<<if _found != 1>>
<<set $Player.Moodlets.push({
ID: "Coward",
Name: "Coward",
MoodletType: "Decay",
Value: _value,
Type: "Scared",
Description: "Just the thought of something going wrong has made you afraid!",
Icon: "Coward",
Values: {
Scared: 15,
},
})>>
<</if>>/* This is a moodlet for when the PC has the Excitable Trait and becomes randomly Excited. */
/* Decay Moodlet */
<<set _found to 0>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<capture _i>>
<<if $Player.Moodlets[_i].ID == "Excited">>
<<set $Player.Moodlets[_i].Value += _value>>
<<set _found to 1>>
<<break>>
<</if>>
<</capture>>
<</for>>
<<if _found != 1>>
<<set $Player.Moodlets.push({
ID: "Excited",
Name: "Excited",
MoodletType: "Decay",
Value: _value,
Type: "Hyper",
Description: "For some reason, you are feeling pretty excited all of a sudden!",
Icon: "Excited",
Values: {
Hyper: 15,
},
})>>
<</if>>/* This is a moodlet for when the PC has the Gloomy Trait and becomes randomly Sad. */
/* Decay Moodlet */
<<set _found to 0>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<capture _i>>
<<if $Player.Moodlets[_i].ID == "Gloomy">>
<<set $Player.Moodlets[_i].Value += _value>>
<<set _found to 1>>
<<break>>
<</if>>
<</capture>>
<</for>>
<<if _found != 1>>
<<set $Player.Moodlets.push({
ID: "Gloomy",
Name: "Gloomy",
MoodletType: "Decay",
Value: _value,
Type: "Sad",
Description: "You are feeling a bit sad because you just know something is going to go wrong.",
Icon: "Gloomy",
Values: {
Sad: 15,
},
})>>
<</if>>/* This is a moodlet for when the PC has the Hot Headed Trait and becomes randomly Mad. */
/* Decay Moodlet */
<<set _found to 0>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<capture _i>>
<<if $Player.Moodlets[_i].ID == "Ticked Off">>
<<set $Player.Moodlets[_i].Value += _value>>
<<set _found to 1>>
<<break>>
<</if>>
<</capture>>
<</for>>
<<if _found != 1>>
<<set $Player.Moodlets.push({
ID: "Ticked Off",
Name: "Ticked Off",
MoodletType: "Decay",
Value: _value,
Type: "Mad",
Description: "For one reason or another, something has ticked you off!",
Icon: "Ticked Off",
Values: {
Mad: 15,
},
})>>
<</if>>/* This is a moodlet for when the PC has the Lustful Trait and becomes randomly Horny. */
/* Decay Moodlet */
<<set _found to 0>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<capture _i>>
<<if $Player.Moodlets[_i].ID == "Thinking Naughty Thoughts">>
<<set $Player.Moodlets[_i].Value += _value>>
<<set _found to 1>>
<<break>>
<</if>>
<</capture>>
<</for>>
<<if _found != 1>>
<<set $Player.Moodlets.push({
ID: "Thinking Naughty Thoughts",
Name: "Thinking Naughty Thoughts",
MoodletType: "Decay",
Value: _value,
Type: "Horny",
Description: "Dirty and naughty thoughts fill your brain.",
Icon: "Thinking Naughty Thoughts",
Values: {
Horny: 15,
},
})>>
<</if>>/* This is a moodlet for when the PC is outside without shoes on. */
/* Toggle Moodlet */
<<set _found to 0>>
<<if _value == 1>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<capture _i>>
<<if $Player.Moodlets[_i].ID == "No Shoes">>
<<set $Player.Moodlets.deleteAt(_i)>>
<<break>>
<</if>>
<</capture>>
<</for>>
<<set $Player.Moodlets.push({
ID: "No Shoes",
Name: "No Shoes",
MoodletType: "State",
Value: 1,
Type: "Uncomfortable",
Description: "It's a little uncomfortable walking around without anything to protect your feet.",
Icon: "No Shoes",
Values: {
Uncomfortable: 5,
},
})>>
<<else>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<capture _i>>
<<if $Player.Moodlets[_i].ID == "No Shoes">>
<<set $Player.Moodlets.deleteAt(_i)>>
<<break>>
<</if>>
<</capture>>
<</for>>
<</if>>/* This is a moodlet for when the PC had the indoor kid trait and is inside. */
/* Toggle Moodlet */
<<set _found to 0>>
<<if _value == 1>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<capture _i>>
<<if $Player.Moodlets[_i].ID == "Safe & Secure">>
<<set $Player.Moodlets.deleteAt(_i)>>
<<break>>
<</if>>
<</capture>>
<</for>>
<<set $Player.Moodlets.push({
ID: "Safe & Secure",
Name: "Safe & Secure",
MoodletType: "State",
Value: 1,
Type: "Happy",
Description: "You feel happy from being safely inside.",
Icon: "Safe & Secure",
Values: {
Happy: 5,
},
})>>
<<else>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<capture _i>>
<<if $Player.Moodlets[_i].ID == "Safe & Secure">>
<<set $Player.Moodlets.deleteAt(_i)>>
<<break>>
<</if>>
<</capture>>
<</for>>
<</if>>/* This is a moodlet for when the PC had the outside kid trait and is outside. */
/* Toggle Moodlet */
<<set _found to 0>>
<<if _value == 1>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<capture _i>>
<<if $Player.Moodlets[_i].ID == "Fresh Air">>
<<set $Player.Moodlets.deleteAt(_i)>>
<<break>>
<</if>>
<</capture>>
<</for>>
<<set $Player.Moodlets.push({
ID: "Fresh Air",
Name: "Fresh Air",
MoodletType: "State",
Value: 1,
Type: "Happy",
Description: "You love the feeling of fresh air in the great outdoors!",
Icon: "Fresh Air",
Values: {
Happy: 5,
},
})>>
<<else>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<capture _i>>
<<if $Player.Moodlets[_i].ID == "Fresh Air">>
<<set $Player.Moodlets.deleteAt(_i)>>
<<break>>
<</if>>
<</capture>>
<</for>>
<</if>>/* This is a moodlet for when the PC has the Unstable Trait. */
/* Decay Moodlet */
<<set _found to 0>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<capture _i>>
<<if $Player.Moodlets[_i].ID == "Unstable">>
<<set $Player.Moodlets.deleteAt(_i)>>
<<break>>
<</if>>
<</capture>>
<</for>>
<<set _type to random(1, 10)>>
<<if _type == 1>>
<<set $Player.Moodlets.push({
ID: "Unstable",
Name: "Unstable: Happy",
MoodletType: "Decay",
Value: 8,
Type: "Happy",
Description: "You can not explain why you are feeling this way, but you are.",
Icon: "Unstable Happy",
Values: {
Happy: 15,
},
})>>
<<elseif _type == 2>>
<<set $Player.Moodlets.push({
ID: "Unstable",
Name: "Unstable: Sad",
MoodletType: "Decay",
Value: 8,
Type: "Sad",
Description: "You can not explain why you are feeling this way, but you are.",
Icon: "Unstable Sad",
Values: {
Sad: 15,
},
})>>
<<elseif _type == 3>>
<<set $Player.Moodlets.push({
ID: "Unstable",
Name: "Unstable: Neutral",
MoodletType: "Decay",
Value: 8,
Type: "Neutral",
Description: "You can not explain why you are feeling this way, but you are.",
Icon: "Unstable Neutral",
Values: {
Neutral: 15,
},
})>>
<<elseif _type == 4>>
<<set $Player.Moodlets.push({
ID: "Unstable",
Name: "Unstable: Uncomfortable",
MoodletType: "Decay",
Value: 8,
Type: "Uncomfortable",
Description: "You can not explain why you are feeling this way, but you are.",
Icon: "Unstable Uncomfortable",
Values: {
Uncomfortable: 15,
},
})>>
<<elseif _type == 5>>
<<set $Player.Moodlets.push({
ID: "Unstable",
Name: "Unstable: Hyper",
MoodletType: "Decay",
Value: 8,
Type: "Hyper",
Description: "You can not explain why you are feeling this way, but you are.",
Icon: "Unstable Hyper",
Values: {
Hyper: 15,
},
})>>
<<elseif _type == 6>>
<<set $Player.Moodlets.push({
ID: "Unstable",
Name: "Unstable: Horny",
MoodletType: "Decay",
Value: 8,
Type: "Horny",
Description: "You can not explain why you are feeling this way, but you are.",
Icon: "Unstable Horny",
Values: {
Horny: 15,
},
})>>
<<elseif _type == 7>>
<<set $Player.Moodlets.push({
ID: "Unstable",
Name: "Unstable: Bored",
MoodletType: "Decay",
Value: 8,
Type: "Bored",
Description: "You can not explain why you are feeling this way, but you are.",
Icon: "Unstable Bored",
Values: {
Bored: 15,
},
})>>
<<elseif _type == 8>>
<<set $Player.Moodlets.push({
ID: "Unstable",
Name: "Unstable: Mad",
MoodletType: "Decay",
Value: 8,
Type: "Mad",
Description: "You can not explain why you are feeling this way, but you are.",
Icon: "Unstable Mad",
Values: {
Mad: 15,
},
})>>
<<elseif _type == 9>>
<<set $Player.Moodlets.push({
ID: "Unstable",
Name: "Unstable: Embarrassed",
MoodletType: "Decay",
Value: 8,
Type: "Embarrassed",
Description: "You can not explain why you are feeling this way, but you are.",
Icon: "Unstable Embarrassed",
Values: {
Embarrassed: 15,
},
})>>
<<else>>
<<set $Player.Moodlets.push({
ID: "Unstable",
Name: "Unstable: Scared",
MoodletType: "Decay",
Value: 8,
Type: "Scared",
Description: "You can not explain why you are feeling this way, but you are.",
Icon: "Unstable Scared",
Values: {
Scared: 15,
},
})>>
<</if>>/* This is a moodlet for when the PC eats when they are already full. */
/* Decay Moodlet */
<<set _found to 0>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<capture _i>>
<<if $Player.Moodlets[_i].ID == "Over Eaten">>
<<set $Player.Moodlets[_i].Value += _value>>
<<set _found to 1>>
<<break>>
<</if>>
<</capture>>
<</for>>
<<if _found != 1>>
<<set $Player.Moodlets.push({
ID: "Over Eaten",
Name: "Over Eaten",
MoodletType: "Decay",
Value: _value,
Type: "Uncomfortable",
Description: "Your stomach hurts from over eating.",
Icon: "Over Eaten",
Values: {
Uncomfortable: 10,
Tired: 10,
},
})>>
<</if>>/* This is a moodlet for for the PC experiences something supernatural */
/* Decay Moodlet */
<<set _found to 0>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<capture _i>>
<<if $Player.Moodlets[_i].ID == "Feeling Weird">>
<<set $Player.Moodlets[_i].Value += _value>>
<<set _found to 1>>
<<break>>
<</if>>
<</capture>>
<</for>>
<<if _found != 1>>
<<set $Player.Moodlets.push({
ID: "Feeling Weird",
Name: "Feeling Weird",
MoodletType: "Decay",
Value: _value,
Type: "Scared",
Description: "You are feeling weird and scared for some reason.",
Icon: "Feeling Weird",
Values: {
Scared: 10,
},
})>>
<</if>>/* This is a moodlet for for the PC experiences something supernatural, but isn't scared */
/* Decay Moodlet */
<<set _found to 0>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<capture _i>>
<<if $Player.Moodlets[_i].ID == "Feeling Strange">>
<<set $Player.Moodlets[_i].Value += _value>>
<<set _found to 1>>
<<break>>
<</if>>
<</capture>>
<</for>>
<<if _found != 1>>
<<set $Player.Moodlets.push({
ID: "Feeling Strange",
Name: "Feeling Strange",
MoodletType: "Decay",
Value: _value,
Type: "Scared",
Description: "You are feeling Strange for some reason.",
Icon: "Feeling Strange",
Values: {
},
})>>
<</if>>/* This is a moodlet for when the PC is Uncomfortably Cold but not from Temp/Weather */
/* Decay Moodlet */
<<set _found to 0>>
<<for _i to 0; _i lt $Player.Moodlets.length; _i++>>
<<capture _i>>
<<if $Player.Moodlets[_i].ID == "Uncomfortably Cold">>
<<set $Player.Moodlets[_i].Value += _value>>
<<set _found to 1>>
<<break>>
<</if>>
<</capture>>
<</for>>
<<if _found != 1>>
<<if !$Player.Traits.includes("Likes Cold")>>
<<set $Player.Moodlets.push({
ID: "Uncomfortably Cold",
Name: "Uncomfortably Cold",
MoodletType: "Decay",
Value: _value,
Type: "Uncomfortable",
Description: "Your body is freezing from the cold. Your penis has shrunked slightly from the chill.",
Icon: "Uncomfortably Cold",
Values: {
Uncomfortable: 15,
Horny: -25,
},
})>>
<<else>>
<<set $Player.Moodlets.push({
ID: "Uncomfortably Cold",
Name: "Uncomfortably Cold",
MoodletType: "Decay",
Value: _value,
Type: "Happy",
Description: "You feel a pleasant chill all over your body. Your penis has shrunked slightly from the chill.",
Icon: "Uncomfortably Cold Good",
Values: {
Happy: 10,
Horny: -25,
},
})>>
<</if>>
<</if>>/* This is a widget that adds arousal based on factors.
To call this widget, using the following:
<<set _arousalbs to ["Body Parts"]>>
<<set _arousalkink to ["Kinks"]>>
<<arousalGain 15 _arousalbs _arousalkink>>
Base: Is the base value the arousal gain is. Generall this is 1, 5, or 10, depending on what the actions is.
Body Parts: This is a list of body parts that are affected, this will generall be around 1-2.
Kinks: This is the kinks that are in affect.
First, the moodlet sets the base value.
Second, checks which of the Body Parts are not 0 in PC's sensitivity, and adds them all together.
Then it multiplies that by the base value to to get the Body Sensitivity Gain.
Third, it does the same but for the Kinks.
Finally, it adds the two sides of the gains together to determine how much Arousal the PC gains.
*/
<<widget "arousalGain">>
<<set _base to _args[0]>>
<<set _bodyParts to _args[1]>>
<<set _kinks to _args[2]>>
<<set _bodyPartsValue to 0>>
<<set _kinkValue to 0>>
/* Checking Body Parts Values */
<<if _bodyParts.length != 0>>
<<for _i to 0; _i lt _bodyParts.length; _i++>>
<<capture _i>>
<<set _bs to _bodyParts[_i]>>
<<if $Player.BS[_bs] != 0>>
<<set _bodyPartsValue += $Player.BS[_bs]>>
<</if>>
<</capture>>
<</for>>
<</if>>
/* Setting Body Part Arousal Gain */
<<set _bsGain to _base * _bodyPartsValue>>
/* Checking Kink Values */
<<if _kinks.length != 0>>
<<for _i to 0; _i lt _kinks.length; _i++>>
<<capture _i>>
<<set _kinkname to _kinks[_i]>>
<<if $Player.Kinks[_kinkname] != 0>>
<<set _kinkValue += $Player.Kinks[_kinkname]>>
<</if>>
<</capture>>
<</for>>
<</if>>
/* Setting Body Part Arousal Gain */
<<set _kinkGain to _base * _kinkValue>>
/* Setting Final Gain Value */
<<set _arousalGain to _bsGain + _kinkGain>>
/* Horny Bonus */
<<if $Player.Mood == "Horny">>
<<set _arousalGain += _base * 2>>
<</if>>
/* Lustful Trait Bonus */
<<if $Player.Traits.includes("Lustful")>>
<<set _arousalGain += 5>>
<</if>>
<<if _arousalGain != 0>>
<<needChange "Arousal" _arousalGain>>
<<set $Player.SexualFrustration += _arousalGain>>
<<if $Debug == 1>>
<strong>-Arousal Gain Debug Info-</strong><br>
Base Value: _base<br>
Body Parts: _bodyParts<br>
Body Part Value: _bodyPartsValue<br>
Body Part Arousal Gain will be: _base * _bodyPartsValue = _bsGain<br>
Kinks: _kinks<br>
Kink Value: _kinkValue<br>
Kink Arousal Gain will be: _base * _kinkValue = _kinkGain<br>
Total Arousal Gain: _bsGain + _kinkGain = _arousalGain<br>
<</if>>
<</if>>
<</widget>><<widget "art">>
<<set _path to _args[0]>>
<<set _author to _args[1] || "">>
<<set _links to _args[2] || []>>
<<set _linksType to typeof _links === "string" ? "string" : (Array.isArray(_links) ? "array" : null)>>
<<set _width to _args[3] || 900>>
<<set _preview to _args[4] ?? true>>
<<if typeof _path !== 'string' || _path.trim() === "">>
<<run throw new Error('Art Image Display Widget Error: First parameter (_path) needs to be a string and it\'s required')>>
<</if>>
<<if _author != null && typeof _author !== 'string'>>
<<run throw new Error('Art Image Display Widget Error: Second parameter (_author) needs to be a string')>>
<</if>>
<<if _links != null && _linksType == null>>
<<run throw new Error('Art Image Display Widget Error: Third parameter (_links) needs to be a string or an array of strings')>>
<</if>>
<<if _linksType === "array" && !_links.every(link => typeof link === "string")>>
<<run throw new Error('Art Image Display Widget Error: Third parameter (_links) is an array but all elements must be strings')>>
<</if>>
<<if isNaN(_width)>>
<<run throw new Error('Art Image Display Widget Error: Fourth parameter (_width) needs to be a number')>>
<</if>>
<<if typeof _preview !== "boolean">>
<<run throw new Error('Art Image Display Widget Error: Fifth parameter (_preview) needs to be a boolean (true/false)')>>
<</if>>
<<if _preview>>
<img @src="_path.trim()" @style="`width: ${_width}px;`">
<br>
<</if>>
<<set _dialog to `<img src="${_path}" class="art-image-full-size" onclick="window.open('${_path.trim().replace(/\\/g, "/")}', '_blank').focus();">`>>
<<if _author.trim() !== "">>
<<if _preview>>
Art by: <<=_author.trim()>>
<</if>>
<<set _dialog to _dialog + `<br>Art by: <strong>${_author.trim()}</strong>`>>
<</if>>
<<if _linksType === "array">>
<<for _link range _links>>
<<set _dialog to isValidHttpUrl(_link.trim()) ? _dialog + ` <br> ${_link.trim()}` : ''>>
<</for>>
<<elseif _linksType === "string">>
<<set _dialog to isValidHttpUrl(_links.trim()) ? _dialog + ` <br> ${_links.trim()}` : ''>>
<</if>>
<<if _preview>>
<<set _msg to "[View Full]">>
<<else>>
<<set _msg to "[View]">>
<</if>>
<<capture _dialog>>
<<link _msg>>
<<script>>
Dialog.setup("Art Image");
Dialog.wiki(State.getVar('_dialog'));
Dialog.open();
<</script>>
<</link>>
<</capture>>
<<if _preview>>
<br>
<</if>>
<br>
<</widget>>
<<widget "apsart">>
<<art _args[0] _args[1] _args[2] null false>>
<</widget>>/*
Use like:
<<set _ad = [
{
Name: "Jackson",
ShowZoom: false,
State: {
Mouth: "Happy",
Arms: "Bound",
Eyes: "Closed",
Cry: 2,
Blush: 3,
Outfit: "Uniform",
},
Clothes: {
Top: $None,
Neck: $None,
Outer: $None,
Over: $None,
},
},
{
Name: "Player",
ShowZoom: true,
State: {
Mouth: "Happy",
Eyes: "Mad",
Blush: 1,
Outfit: "Naked",
},
Style: {
'margin-left': '-100px',
},
},
]>>
<<ad _ad>>
The widget recieves an array of objects. Each object can have the following properties:
- Name: (required) Name of the NPC or "Player" or "PC".
- ShowZoom: (false by default) true if you want zooms to show for that avatar.
- ShowZoomOnlyButt: (needs ShowZoom to be true, extra arg to make ShowZoom display butt only.)
- ShowZoomOnlyPenis: (same stuff as the upper variable but displays only penis.)
- State: ({
Arms: "Normal",
Eyes: "Normal",
Cry: 0,
Blush: 0,
Mouth: "Normal",
Outfit: _defaultOutfit,
Hard: 0,
PantsDown: 0,
TopTucked: 0,
} by default) An object with the state of the avatar. Use exactly the same values as $AD.<property> (for example: Arms: "Hide", Cry: 2).
- Clothes: (empty object by default) This object will be used to override clothes (like $ADTop, $ADNeck, $ADOuter, etc). Input any of these without the "$AD" and it should work, even with $None (for example: {Top: $None})
- Style: ({'margin-left': '-75px'} by default) Object which you can use to modify CSS styles for the avatar. Pass any CSS property as key and a string as value (including units like px or em). Property "height" is ignored as this is hard-coded depending on the npc's height.
Extra Info and tricks:
- "State.Hard" option is ignored for Player's Avatar -> set $Player.Arousal instead.
- <<set _michaelAd to {
Name: "Michael",
State: {
Eyes: "Mad",
Mouth: "Smirk",
},
}>>
Then you can use _michaelAd in multiple parts of the passage like this:
<<set _ad to [
{
Name: "Ben",
State: {
Eyes: "Sad",
Cry: 1,
Blush: 1,
Mouth: "Sad",
},
},
_michaelAd,
]>>
<<ad _ad>>
- You can add BueHands: "Hide", to the State, but it will be ignored unless the name of the avatar is not Noah (can later change it to work for any kid avatar if needed)
*/
<<widget "ad">>
<<set _avatars = _args[0] || []>>
<<set _index = 0>>
<<set _zoomCount = _avatars.filter(av => av.ShowZoom).length>>
<<set _containsAdults = _avatars.some(av => $NpcAdults.includes(av.Name))>>
<<set _containsTeens = _avatars.some(av => $NpcTeens.includes(av.Name))>>
<<set _containsOnlyKids = _avatars.every(av => $NpcKids.includes(av.Name))>>
<<if !Array.isArray(_avatars) || !_avatars.every(av => typeof av === 'object' && av != null)>>
<<run throw new Error('Avatar Display Widget Error: First parameter needs to be an array of objects')>>
<</if>>
<<set _totalHeight to _containsAdults ? '500' : (_containsTeens ? '400' : (_containsOnlyKids ? '300' : '330'))>>
<div class="avatar-display-container" @style="`height: ${_totalHeight}px;`">
<div class="avatar-display-group">
<<for _avatar range _avatars>>
<<if _avatar.ShowZoomOnlyButt === true && _avatar.ShowZoomOnlyPenis === true>>
<<run throw new Error('Avatar Display Widget Error: ShowZoomOnlyButt and ShowZoomOnlyPenis can\'t be true at the same time')>>
<</if>>
<<set _name = _avatar.Name || "PC">>
<<set _isPC = ["Player", "player", "PC"].includes(_name)>>
<<set _isClassMate = !_isPC && $NpcClassmates.includes(_name)>>
<<set _isFamily = !_isPC && !_isClassMate && $NpcFamily.includes(_name)>>
<<set _age = 'tween'>>
<<set _style = _avatar.Style || {'margin-left': _index !== 0 ? '-75px' : '0'}>>
<<set _style.height = '300px'>>
<<set _clothes = _avatar.Clothes || {}>>
<<if $NpcKids.includes(_name)>>
<<set _age = 'kid'>>
<<elseif $NpcTeens.includes(_name)>>
<<set _age = 'teen'>>
<<set _style.height = '400px'>>
<<elseif $NpcAdults.includes(_name)>>
<<set _age = 'adult'>>
<<set _style.height = '500px'>>
<</if>>
<<set _defaultOutfit = _name === 'Noah' ? "Everyday Outside" : "Everyday">>
<<set _defaultState = {
Arms: "Normal",
Eyes: "Normal",
Cry: 0,
Blush: 0,
Mouth: "Normal",
Outfit: _defaultOutfit,
Hard: 0,
PantsDown: 0,
TopTucked: 0,
ShortsSag: 0,
Cage: 0,
}>>
<<set _state = _avatar.State || {}>>
<<set _styleString = ''>>
<<script>>
State.setVar('_state', {
...State.getVar('_defaultState'),
...State.getVar('_state'),
});
for (const [key, value] of Object.entries(State.getVar('_style'))) {
State.setVar('_styleString', State.getVar('_styleString') + `${key}: ${value};`);
}
<</script>>
<div class="avatar-display" @style="_styleString">
<<set $AD.Name to _name>>
/* State Synonyms: add to _stateSynonyms if you want some values to mean the same */
<<set _stateSynonyms = {
Mouth: {
Sad: ["Frown", "Cry"],
Happy: ["Smile", "Joy", "Glad"],
},
Eyes: {
Closed: ["Shut", "Sleep"],
Mad: ["Anger", "Furious", "Fury"],
Tired: ["Unimpressed"],
},
}>>
<<for _stKey range Object.keys(_stateSynonyms)>> /* Loop each state (i.e. Mouth, Eyes, etc) */
<<if _state.hasOwnProperty(_stKey)>>
<<for _synKey range Object.keys(_stateSynonyms[_stKey])>> /* Loop each synonym */
<<if _stateSynonyms[_stKey][_synKey].contains(_state[_stKey])>>
<<set _state[_stKey] to _synKey>>
<<break>>
<</if>>
<</for>>
<</if>>
<</for>>
<<set $AD.Arms to _state.Arms>>
<<set $AD.Eyes to _state.Eyes>>
<<set $AD.Cry to _state.Cry>>
<<set $AD.Blush to _state.Blush>>
<<set $AD.Mouth to _state.Mouth>>
<<set $AD.Outfit to _state.Outfit>>
<<set $AD.Hard to _state.Hard>>
<<set $ADTopTucked to _state.TopTucked>>
<<set $ADShortsSag to _state.ShortsSag>>
<<set _NPCName = _isPC ? "Player" : _name.toUpperCase()>>
<<set _eqSetPassage to `${_NPCName} Avatar Equipment Set`>>
<<include _eqSetPassage>>
/* Status Override */
<<set $ADPantsDown to _state.PantsDown>>
<<set $PantsDown to _state.PantsDown>>
<<set $ADCage to _state.Cage>>
<<set $ADVagina to _isPC ? $Vagina : 0>>
<<if _name === "Noah">>
<<set $BueHands to _state.BueHands || "None">>
<</if>>
/* Clothes Override */
<<set $ADShoes = _clothes.Shoes || $ADShoes>>
<<set $ADSocks = _clothes.Socks || $ADSocks>>
<<set $ADOuter = _clothes.Outer || $ADOuter>>
<<set $ADUnder = _clothes.Under || $ADUnder>>
<<set $ADTop = _clothes.Top || $ADTop>>
<<set $ADOver = _clothes.Over || $ADOver>>
<<set $ADBack = _clothes.Back || $ADBack>>
<<set $ADHands = _clothes.Hands || $ADHands>>
<<set $ADHead = _clothes.Head || $ADHead>>
<<set $ADFace = _clothes.Face || $ADFace>>
<<set $ADMouth = _clothes.Mouth || $ADMouth>>
<<set $ADNeck = _clothes.Neck || $ADNeck>>
<<set $ADBottoms = _clothes.Bottoms || $ADBottoms>>
<<set $ADWaist = _clothes.Waist || $ADWaist>>
<<set $ADUndies = _clothes.Undies || $ADUndies>>
<<set _avatarDisplayPassage = _age === 'kid' ? "Kid Avatar Display" : (_age === 'teen' ? "Teen Avatar Display" : "Avatar Display")>> /* TODO: Add Adult Avatar Display when implemented */
<<include _avatarDisplayPassage>>
</div>
<<set _index to _index + 1>>
<</for>>
</div>
<<if ($ZoomsPlayer == 1 || $ZoomsNPC == 1) && _zoomCount > 0>>
<div class="avatar-display-zooms">
<<for _avatar range _avatars>>
<<set _name = _avatar.Name || "Player">>
<<set _isPC = ["Player", "player", "PC"].includes(_name)>>
<<set _NPCName = _isPC ? "Player" : _name.toUpperCase()>>
<<set _isZoomEnabled = _isPC ? $ZoomsPlayer == 1 : $ZoomsNPC == 1>>
<<set _showZoom = _isZoomEnabled && !!(_avatar.ShowZoom || false)>>
<<if _showZoom>>
<div class="avatar-display-zoom">
<<if _isPC>>
<<include "Player Avatar Display Set">>
<<else>>
<<set _eqSetPassage to `${_NPCName} Avatar Equipment Set`>>
<<include _eqSetPassage>>
<<set $AD.Hard to _avatar.State.Hard>>
<<set $AD.Name to _name>>
<</if>>
<<if _avatar.ShowZoomOnlyButt === true>>
<div class="avatar-display-zoom-butt">
<<include "Butt Zoom Display">>
</div>
<<elseif _avatar.ShowZoomOnlyPenis === true>>
<div class="avatar-display-zoom-penis">
<<include "Penis Zoom Display">>
</div>
<<else>>
<div class="avatar-display-zoom-penis">
<<include "Penis Zoom Display">>
</div>
<div class="avatar-display-zoom-butt">
<<include "Butt Zoom Display">>
</div>
<</if>>
</div>
<</if>>
<</for>>
</div>
<</if>>
</div>
<</widget>>/* This is a widget for the clothing shops in the game.
They are called like so:
<<clothingShop "Slot" "Clothing.Name" "Color[Array]" "Cost">>
Slot: This is the slot the clothing item holds. EX: Undies, Bottoms, etc.
Clothing.Name: This is the name of the clothing item. The same one that appears in the Clothing Library.
Color: This is an array of colors the clothing item comes in.
Cost: This is the cost of the item.
_normalcolors list the colors that have default Color Icons. If a color listed in does not fall into the list, it will look to the same slot in the _shopicons array that is set in the shop when an item includes non-normal colors.
As normal, it will set the _args to variables that are easier to handle and look at.
Then, it will display the name of the item, the type, along with the cost.
[Note: IF the Name of the Item doesn't make sense, we can add checks here to apply another name as needed.]
It will then do Avatar Display. This will just show the current mood, so no need for AD Widget, and will remove all non-underwear clothing to allow the Player to get a good look at the items.
[Note: Idea to add a button to toggle other clothes on and off. Not a major deal atm, but could be a neat thing to add.]
Folowing that, it will then display color buttons for every color in the _colors array.
*/
<<widget"clothingShop">>
<<set _normalcolors to ["Beige", "Subdued Beige", "Black", "Blue", "Subdued Blue", "Brown", "Subdued Brown", "Bubblegum Pink", "Subdued Bubblegum Pink", "Forest Green", "Subdued Forest Green", "Gray", "Hot Pink", "Subdued Hot Pink", "Olive Green", "Subdued Olive Green", "Orange", "Subdued Orange", "Purple", "Subdued Purple", "Red", "Subdued Red", "Teal", "Subdued Teal", "White", "Subdued White", "Yellow", "Subdued Yellow", "Blue Denim", "Dark Denim", "Denim", "Khaki", "Light Denim", "Medium Denim", "Warm Khaki"]>>
<<set _slot to _args[0]>>
<<set _name to _args[1]>>
<<set _colors to _args[2]>>
<<set _cost to _args[3]>>
/* Title */
<span style="color:Azure"><strong>-_name ($_cost)-</strong></span><br>
/* Avatar Display */
<<include"Player Avatar Mood">>
<<include"Player Avatar Display Set">>
<<if $ADToggle != null>>
<<if _slot != "Head">>
<<set $ADHead to $None>>
<</if>>
<<if _slot != "Outer">>
<<set $ADOuter to $None>>
<</if>>
<<if _slot != "Over">>
<<set $ADOver to $None>>
<</if>>
<<if _slot != "Top">>
<<set $ADTop to $None>>
<</if>>
<<if _slot != "Neck">>
<<set $ADNeck to $None>>
<</if>>
<<if _slot != "Hands">>
<<set $ADHands to $None>>
<</if>>
<<if _slot != "Under">>
<<set $ADUnder to $None>>
<</if>>
<<if _slot != "Waist">>
<<set $ADWaist to $None>>
<</if>>
<<if _slot != "Bottoms">>
<<set $ADBottoms to $None>>
<</if>>
<<if _slot != "Shoes">>
<<set $ADShoes to $None>>
<</if>>
<</if>>
/* Setting Item for Viewsing */
<<addClothing "AD" _slot _name $ShopColor>>
/* AD */
<<include"Avatar Display">>
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
<br>
/* Clothing Toggle */
<<if $ADToggle == 1>>
<<link"[Toggle Clothes Off]">>
<<unset $ADToggle>>
<<goto _returnlink>>
<</link>>
<<else>>
<<link"[Toggle Clothes On]">>
<<set $ADToggle to true>>
<<goto _returnlink>>
<</link>>
<</if>><br>
/* Color Buttons */
<<for _i to 0; _i lt _colors.length; _i++>>
<<capture _i>>
<<if _normalcolors.includes(_colors[_i])>>
<<print "<<link [img[\"Images/Icons/Shop Icons/Colors/" + _colors[_i] + ".png\"]]>><<set $ShopColor to \"" + _colors[_i] + "\">><<goto \"" + _returnlink + "\">><</link>>">>
<<else>>
<<print "<<link [img[\"Images/Icons/Shop Icons/Colors/" + $ShopIcons[_i] + ".png\"]]>><<set $ShopColor to \"" + _colors[_i] + "\">><<goto \"" + _returnlink + "\">><</link>>">>
<</if>>
<<if _i == 13 or _i == 27>>
<br>
<</if>>
<</capture>>
<</for>>
<br>
<<if $Money >= _cost>>
<<link"Purchase ($_cost)">>
<<set $Money -= _cost>>
<<addClothing "Closet" _slot _name $ShopColor>>
<<goto _returnlink>>
<</link>>
|
<<link"Purchase & Wear ($_cost)">>
<<set $Money -= _cost>>
<<print "<<if $Player" + _slot + ".Type != \"None\">><<set $Closet" + _slot + ".push($Player" + _slot + ")>><</if>>">>
<<addClothing "PC" _slot _name $ShopColor>>
<<goto _returnlink>>
<</link>>
<<else>>
<span style="color:Lightcoral">Purchase ($_cost)</span>
|
<span style="color:Lightcoral">Purchase & Wear ($_cost)</span>
<</if>>
<</widget>>/* This is a widget you can call to apply end code to a scene that will take the PC to a location based off their location prior to starting the scene.
It can be called like so <<endByLocation>>
There is no argments to call, since it uses the current $Location variable, however, if need by we can add a conditoinal argument that will end it in a new locatino, though at that point is seems pointless since we can just end it at the listed location. But somethig to keep in mind if the need arrises.*/
/* Note: We could set it to go to the passage that is the same as $Location.Name, however, some passages do not share their location name, so we are doing this instead. But we should think about streamlining Location.Name to be the same as the passage name. */
<<widget "endByLocation">>
/* School Based Locations */
<<if $Location.Name == "School South Hallway">>
[[Continue|School South Hallway]]
<<elseif $Location.Name == "School East Hallway">>
[[Continue|School East Hallway]]
<<elseif $Location.Name == "School West Hallway">>
[[Continue|School West Hallway]]
<<elseif $Location.Name == "School Courtyard">>
[[Continue|School Courtyard]]
<<elseif $Location.Name == "School Cafeteria">>
[[Continue|School Cafeteria]]
/* Else Fails */
<<else>>
<span style="color:red">[<strong>Error</strong>: Unable to bring you to your last location. Report this error and click one of the links below closest to your original location. Current Location: $Location.Name]</span><br>
[[Player's Bedroom|Player Bedroom]]<br>
[[School South Hallway|School South Hallway]] <br>
<</if>>
<</widget>>/* A widget used to change the need motifiers of the PC during a scene while also displaying the need change text.
To use, do the following:
<<needChange "Need" Amount>>
"Need" should be a string of one of the following needs:
-Energy
-Hunger
-Fun
-Hygiene
-Bladder
-Arousal
Amount should be an the number changed. If it is reducing the need make this a negative number.
Note: Hunger will display -Hunger in green for increase and +Hunger in red for decreasing. This is simply due to it making more sense for the player. Bladder does the same.
Note: Arousal changes won't have text display and normal gameplay. This Widget should only be used for Arousal Changes that are a set number. For normal arousal changes, use the arousal widget.
*/
<<widget "needChange">>
<<set _need to _args[0]>>
<<set _amount to _args[1]>>
/* Checking if moodlet changes add moodlet */
/* Over Eaten will appear if PC eats while having above 90% of their hunger full prior to eating. */
/* Light Eater gets it at 75%. Glutton Doens't at all. */
<<if _need == "Hunger">>
<<if $Player.Traits.includes("LightEater") && $Player.Hunger >= 80>>
<<addMoodlet "Over Eaten" 5>>
<<elseif !$Player.Traits.includes("Glutton") && $Player.Hunger >= 90>>
<<addMoodlet "Over Eaten" 5>>
<</if>>
/* Bonus to +Hunger from Light Eater */
<<if $Player.Traits.includes("LightEater")>>
<<set _amount += 15>>
<</if>>
<</if>>
<<set $Player[_need] += _amount>>
<span style="display: inline-flex; align-items: center;">
<img @title="_need" @alt="_kinkName" @src="`Images/Icons/Needs/${_need}.png`">
<<if _amount > 0>>
<<if _need == "Hunger" or _need == "Bladder">>
<span style="color:Green">-_need</span>
<<elseif _need == "Arousal">>
<span style="color:Pink">+_need</span>
<<else>>
<span style="color:Green">+_need</span>
<</if>>
<<else>>
<<if _need == "Hunger" or _need == "Bladder">>
<span style="color:red">+_need</span>
<<else>>
<span style="color:red">-_need</span>
<</if>>
<</if>>
<<if $Debug == 1>>
[_amount]
<</if>>
</span>
<br>
<</widget>><<nobr>>
/* Widget to create progress bar to show experience, social levels or needs tracking
Usage example:
<<set _values to {
text: '50/100',
value: 50,
max: 100,
min: 0, // can be negative
color: 'yellow', // any CSS detectable color
showText: true,
}>>
<<progressbar _values>>
*/
<<widget "progressbar">>
<<set _text to _args[0]?.text || ''>>
<<set _value to _args[0]?.value || 0>>
<<set _max to _args[0]?.max || 100>>
<<set _min to _args[0]?.min || 0>>
<<set _color to _args[0]?.color || 'transparent'>>
<<set _showText to _args[0]?.showText || false>>
<<if typeof _text !== 'string' && typeof _text !== 'number'>>
<<run throw new Error('Error in progressbar widget: _data.text must be a string')>>
<</if>>
<<if typeof _value !== 'number'>>
<<run throw new Error('Error in progressbar widget: _data.value must be a number (positive or negative)')>>
<</if>>
<<if typeof _max !== 'number'>>
<<run throw new Error('Error in progressbar widget: _data.max must be a number (positive or negative)')>>
<</if>>
<<if typeof _min !== 'number'>>
<<run throw new Error('Error in progressbar widget: _data.min must be a number (positive or negative)')>>
<</if>>
<<if _min > _max>>
<<run throw new Error('Error in progressbar widget: _data.min cannot be greater than _data.max')>>
<</if>>
<<if typeof _color !== 'string'>>
<<run throw new Error('Error in progressbar widget: _data.color must be a string (CSS recognizable color e.g. "red", "#eb3737" or "rgb(235 55 55)")')>>
<</if>>
<<if typeof _showText !== 'boolean'>>
<<run throw new Error('Error in progressbar widget: _data.showText must be a boolean')>>
<</if>>
<<set _width = (_value * Math.abs(_min - _max)) / 100>>
<<set _width = _width > 100 ? 100 : _width>>
<<set _width = _width < 0 ? 0 : _width>>
<div class="progress-bar">
<<if _showText>>
<span class="progress-bar-text"><<=_text>></span>
<</if>>
<span class="progress-bar-fill" @style="`width: ${_width}%; background-color: ${_color};`" />
</div>
<</widget>>
<</nobr>>/*
note: for container widgets, _contents is filled by SugarCube
Call like so:
<<requiresAbility "Sense" 10 "Perceive That which Lies Beyond (1:00)" "Enter Hell Dimension">>
<<set $Minutes += 60>>
<</requiresAbility>>
*/
<<widget "requiresAbility" container>>
<<if _args.length > 4>>
<<error "requiresAbility takes at most 4 arguments">>
<<elseif _args.length < 3>>
<<error "requiresAbility takes least 3 arguments">>
<<else>>
<<set _name to _args[0]>>
<<set _ability to State.getVar(`$${_name}`)>>
<<set _level to _args[1]>>
<<set _desc to _args[2]>>
<<set _passage to _args[3]>>
<<if _ability >= _level>>
<<set _text to `<b>[${_name}]</b> ${_desc}`>>
<<link _text _passage>>
_contents
<</link>><br>
<<elseif $HiddenOptions>>
[_name _level] _desc<br>
<</if>>
<</if>>
<</widget>>
/*
Call like so:
<<requiresSkill "Math" 2 "Help Noah with his Homework (0:30)" "NOAH Help with Homework">>
<<set $Minutes += 30>>
<</requiresSkill>>
*/
<<widget "requiresSkill" container>>
<<if _args.length > 4>>
<<error "requiresSkill takes at most 4 arguments">>
<<elseif _args.length < 3>>
<<error "requiresSkill takes least 3 arguments">>
<<else>>
<<set _name to _args[0]>>
<<set _skill to State.getVar(`$${_name}Skill`)>>
<<set _level to _args[1]>>
<<set _desc to _args[2]>>
<<set _passage to _args[3]>>
<<if _skill >= _level>>
<<set _text to `<b>[${_name}]</b> ${_desc}`>>
<<link _text _passage>>
_contents
<</link>><br>
<<elseif $HiddenOptions>>
[_name _level] _desc<br>
<</if>>
<</if>>
<</widget>>
/*
Call like so:
<<requiresTrait "Commando" "Have a Neat Idea" "JACKSON Apotheosis">>
<<set $JacksonUndies to $None>>
<</requiresTrait>>
*/
<<widget "requiresTrait" container>>
<<if _args.length > 3>>
<<error "requiresTrait takes at most 3 arguments">>
<<elseif _args.length < 2>>
<<error "requiresTrait takes at least 2 arguments">>
<<else>>
<<set _trait to _args[0]>>
<<set _desc to _args[1]>>
<<set _passage to _args[2]>>
<<if $Player.Traits.includes(_trait)>>
<<set _text to `<b>[${_trait}]</b> ${_desc}`>>
<<link _text _passage>>
_contents
<</link>><br>
<<elseif $HiddenOptions>>
[_trait] _desc<br>
<</if>>
<</if>>
<</widget>>/* This widget is in fact NOT for changing the sex of someone, but for changing variables within the Sex and Foreplay System.
It is called like so:
<<sexChange "PC/Partner" "Arousal" ##>>
"PC/Parter": Whether or not the change is happening to the PC or the Partner. In cases of more than 1 Partner, you will add the # indicator for any after the first via how they are listed on the Arousal Bars. Aka: "Partner2".
"Arousal": This is the value being changed. These are Arousal or Comfort. Comfort is only for Parnter at the moment.
##: This is the value you are changing. You can do positive or negative.
*/
<<widget "sexChange">>
<<set _target to _args[0]>>
<<set _value to _args[1]>>
<<set _amount to _args[2]>>
<<if _target == "PC" or _target == "Player">>
<<if _value == "Arousal">>
<<if _amount > 0>>
<<set $Player.Arousal += _amount>>
<strong><span style="color:Pink">+_amount <span style="color:DarkTurquoise">$Player.Name</span> Arousal!</span></strong><br>
<<else>>
<<set $Player.Arousal += _amount>>
<strong><span style="color:Red">-_amount <span style="color:DarkTurquoise">$Player.Name</span> Arousal!</span></strong><br>
<</if>>
<</if>>
<<elseif _target == "Partner">>
<<if _value == "Arousal">>
<<if _amount > 0>>
<<set $Sex.PartnerArousal += _amount>>
<strong><span style="color:Pink">+_amount <span style="color:DarkTurquoise">$Sex.Partner</span> Arousal!</span></strong><br>
<<else>>
<<set $Sex.PartnerArousal += _amount>>
<strong><span style="color:Red">-_amount <span style="color:DarkTurquoise">$Sex.Partner</span> Arousal!</span></strong><br>
<</if>>
<<elseif _value == "Comfort">>
<<if _amount > 0>>
<<set $Sex.PartnerComfort += _amount>>
<strong><span style="color:Lightgreen">+_amount <span style="color:DarkTurquoise">$Sex.Partner</span> Comfort!</span></strong><br>
<<else>>
<<set $Sex.PartnerComfort += _amount>>
<strong><span style="color:Red">-_amount <span style="color:DarkTurquoise">$Sex.Partner</span> Comfort!</span></strong><br>
<</if>>
<</if>>
<</if>>
<</widget>>/* This widget will display the percentage chance of the PC passing a skill check. It uses the same info as the normal skill check, but just provides different information.
*/
<<widget "skillDiff">>
<<set _skill to _args[0]>>
<<set _difficulty to _args[1]>>
<<if _args[2] != null>>
<<set _other to _args[2]>>
<<else>>
<<set _other to null>>
<</if>>
<<skillCheck _skill _difficulty _other>>
(_percent%)
<</widget>>/*
This is a widget for running skill checks. You run is like so:
<<skillCheck "Skill" Difficulty []"Other"]>>
Skill is the skill being tested. For example: "Athletics"
Difficulty is a int variable for the difficulty. See the following for info on Difficulty:
10 – Extremely Easy
20 – Very Easy
50 – Easy
70 – Medium
80 – Hard
90 – Very Hard
100+ - Extremely Hard
Lastly, "Other" is an optional argument if the check has a special flag that a Perk or Trait will trigger. For example, conflicts will have the "Conflict" tage. This should be an Array.
We start by setting our variables from the args. If the Other is empty, is sets it to 0 to tell the code to skip that step when we get there.
We then set our Rank Bonus, based on the skills Rank, our ability bonus, based on our ability scores, and whether we get advantage or disadvantage from the current mood.
Also, we check if the PC is a certain mood, which gives advantage/disadvantage on certain skill checks. This also overrides the Disadvantage.
Hyper: Bonus to Strength, Dexterity, and Endurance
Tired: Negative to Strength, Dexterity, and Endurance
Horny: Tiny bonus to Charm
Bored: Negative to Smarts, BUT Bonus to Sense
Mad: Negative to Charm, BUT Bonus to Strength
Embarrassed: Negative to All except Creativity and Sense
Scared: Negative to All, BUT Bonus to Sense
We then roll the d100, which rolls twice if advantage or disadvantage is active.
We then compare the final score to the difficulty and return the result.
*/
<<widget "skillCheck">>
<<set _skill to _args[0]>>
<<set _difficulty to _args[1]>>
<<if _args[2] != null>>
<<set _other to _args[2]>>
<<else>>
<<set _other to 0>>
<</if>>
<<set _skillrankbonus to $Skill[_skill].Rank * 5>>
<<set _skillabilitybonus to $Player>>
<<print "<<set _skillability to $" + $Skill[_skill].Ability + " - 5>>">>
<<set _skillabilitybonus to _skillability * 5>>
<<if ["Happy", "Hyper"].includes($Player.Mood)>>
<<set _mood to 1>>
<<elseif ["Sad", "Tired", "Uncomfortable", "Bored", "Mad", "Embarrassed", "Scared"].includes($Player.Mood)>>
<<set _mood to -1>>
<<else>>
<<set _mood to 0>>
<</if>>
<<set _moodbonus to 0>>
<<if ["Strength", "Dexterity", "Endurance"].includes($Skill[_skill].Ability) && $Player.Mood == "Hyper">>
<<set _moodbonus to 10>>
<<elseif ["Smarts"].includes($Skill[_skill].Ability) && $Player.Mood == "Hyper">>
<<set _moodbonus to -10>>
<<elseif ["Strength", "Dexterity", "Endurance"].includes($Skill[_skill].Ability) && $Player.Mood == "Tired">>
<<set _moodbonus to -20>>
<<elseif ["Smarts", "Charm", "Sense"].includes($Skill[_skill].Ability) && $Player.Mood == "Uncomfortable">>
<<set _moodbonus to -10>>
<<elseif ["Charm"].includes($Skill[_skill].Ability) && $Player.Mood == "Horny">>
<<set _moodbonus to 5>>
<<elseif ["Smarts"].includes($Skill[_skill].Ability) && $Player.Mood == "Bored">>
<<set _moodbonus to -20>>
<<elseif ["Sense"].includes($Skill[_skill].Ability) && $Player.Mood == "Bored">>
<<set _moodbonus to 10>>
<<set _mood to 0>>
<<elseif ["Charm"].includes($Skill[_skill].Ability) && $Player.Mood == "Mad">>
<<set _moodbonus to -20>>
<<elseif ["Strength"].includes($Skill[_skill].Ability) && $Player.Mood == "Mad">>
<<set _moodbonus to 10>>
<<set _mood to 0>>
<<elseif ["Strength", "Dexterity", "Endurance", "Smarts", "Charm"].includes($Skill[_skill].Ability) && $Player.Mood == "Embarrassed">>
<<set _moodbonus to -20>>
<<elseif ["Strength", "Dexterity", "Endurance", "Smarts", "Charm", "Creativity"].includes($Skill[_skill].Ability) && $Player.Mood == "Scared">>
<<set _moodbonus to -20>>
<<elseif ["Sense"].includes($Skill[_skill].Ability) && $Player.Mood == "Scared">>
<<set _moodbonus to 20>>
<<set _mood to 0>>
<</if>>
<<if _mood == 1>>
<<set _roll1 to random(1, 100)>>
<<set _roll2 to random(1, 100)>>
<<if _roll1 > _roll2>>
<<set _roll to _roll1>>
<<else>>
<<set _roll to _roll2>>
<</if>>
<<elseif _mood == -1>>
<<set _roll1 to random(1, 100)>>
<<set _roll2 to random(1, 100)>>
<<if _roll1 < _roll2>>
<<set _roll to _roll1>>
<<else>>
<<set _roll to _roll2>>
<</if>>
<<else>>
<<set _roll to random(1, 100)>>
<</if>>
/* Trait Bonuses */
<<set _traitbonus to 0>>
/* Artistic */
<<if $Skill[_skill].Ability == "Creativity" && $Player.Traits.includes("Artistic")>>
<<set _traitbonus += 10>>
<</if>>
/* Asthma */
<<if $Skill[_skill].Ability == "Endurance" && $Player.Traits.includes("Asthma")>>
<<set _traitbonus -= 10>>
<</if>>
/* Athletic */
<<if ["Strength", "Dexterity"].includes($Skill[_skill].Ability) && $Player.Traits.includes("Athletic")>>
<<set _traitbonus += 10>>
<</if>>
/* Bookworm */
<<if _skill == "English" && $Player.Traits.includes("Bookworm")>>
<<set _traitbonus += 10>>
<</if>>
/* Charismatic */
<<if $Skill[_skill].Ability == "Charm" && $Player.Traits.includes("Charismatic")>>
<<set _traitbonus += 10>>
<</if>>
/* Child of the Sea */
<<if _skill == "Swimming" && $Player.Traits.includes("ChildOfTheSea")>>
<<set _traitbonus += 10>>
<</if>>
/* Clumsy */
<<if $Skill[_skill].Ability == "Dexterity" && $Player.Traits.includes("Clumsy")>>
<<set _traitbonus -= 10>>
<</if>>
/* Computer Savvy */
<<if _skill == "Computers" && $Player.Traits.includes("ComputerSavvy")>>
<<set _traitbonus += 10>>
<</if>>
/* Couch Potato */
<<if ["Strength", "Dexterity", "Endurance"].includes($Skill[_skill].Ability) && $Player.Traits.includes("CouchPotato")>>
<<set _traitbonus -= 10>>
<</if>>
/* Diplomatic */
<<if $Skill[_skill].Ability == "Charm" && $Player.Traits.includes("Diplomatic")>>
<<set _traitbonus += 10>>
<</if>>
/* Gamer */
<<if _skill == "Video_Games" && $Player.Traits.includes("Gamer")>>
<<set _traitbonus += 10>>
<</if>>
/* Genius */
<<if ["Math", "Science", "English", "History"].includes(_skill) && $Player.Traits.includes("Genius")>>
<<set _traitbonus += 10>>
<</if>>
/* Green Thumb */
<<if ["Gardening"].includes(_skill) && $Player.Traits.includes("GreenThumb")>>
<<set _traitbonus += 10>>
<</if>>
/* Hydrophobic */
<<if ["Swimming"].includes(_skill) && $Player.Traits.includes("Hydrophobic")>>
<<set _traitbonus -= 15>>
<</if>>
/* Lucky (25% chance to get a bonus to any skill check.) */
<<if $Player.Traits.includes("Lucky")>>
<<set _random to random(1, 4)>>
<<if _random == 1>>
<<set _traitbonus += 10>>
<</if>>
<</if>>
/* Natural Cook */
<<if ["Cooking"].includes(_skill) && $Player.Traits.includes("NaturalCook")>>
<<set _traitbonus += 10>>
<</if>>
/* Unlucky (25% chance to get a debuff to any skill check.) */
<<if $Player.Traits.includes("Unlucky")>>
<<set _random to random(1, 4)>>
<<if _random == 1>>
<<set _traitbonus -= 10>>
<</if>>
<</if>>
/* Natural Cook */
<<if ["Music"].includes(_skill) && $Player.Traits.includes("Virtuoso")>>
<<set _traitbonus += 10>>
<</if>>
/* Perk Bonuses */
<<set _perkbonus to 0>>
<<if _other != 0>>
<<if _other.includes("Gym") && $Skill.Perks.includes("Gym Class Bonus")>>
<<set _perkbonus += 5>>
<</if>>
<<if _other.includes("Swim") && $Skill.Perks.includes("Swim Class Bonus")>>
<<set _perkbonus += 5>>
<</if>>
<<if _other.includes("Class")>>
<<if _skill == "Math" && $Skill.Perks.includes("Math Class Bonus")>>
<<set _perkbonus += 5>>
<<elseif _skill == "History" && $Skill.Perks.includes("History Class Bonus")>>
<<set _perkbonus += 5>>
<<elseif _skill == "Science" && $Skill.Perks.includes("Science Class Bonus")>>
<<set _perkbonus += 5>>
<<elseif _skill == "English" && $Skill.Perks.includes("English Class Bonus")>>
<<set _perkbonus += 5>>
<</if>>
<</if>>
<</if>>
<<set _bonus to _skillrankbonus + _skillabilitybonus + _moodbonus + _traitbonus + _perkbonus>>
<<set _difference to _difficulty - _bonus>>
<<set _percent to 100 - _difference>>
<<set _finalscore to _roll + _skillrankbonus + _skillabilitybonus + _moodbonus + _traitbonus + _perkbonus>>
<<if _finalscore >= _difficulty>>
<<set _result to 1>>
<<else>>
<<set _result to 0>>
<</if>>
<<if $Debug>>
Skill: _skill<br>
<<if _other != 0>>
Skill Check Types: _other<br>
<</if>>
Difficulty: _difficulty<br>
Skill Rank Bonus: _skillrankbonus<br>
Skill Ability Bonus: _skillabilitybonus<br>
Mood Advantage?: _mood<br>
Mood Bonus: _moodbonus<br>
Trait Bonus: _traitbonus<br>
Skill Roll: _roll<br>
Perk Bonus: _perkbonus<br>
Roll after Bonus: _finalscore<br>
Result: _result<br>
<</if>>
/* Moodlets added after a skill check based on traits. */
<<if ["Strength", "Dexterity", "Endurance"].includes($Skill[_skill].Ability) && $Player.Traits.includes("Asthma")>>
<<if _difficulty < 30>>
<<set _hours to 1>>
<<elseif _difficulty < 50>>
<<set _hours to 3>>
<<elseif _difficulty < 75>>
<<set _hours to 5>>
<<else>>
<<set _hours to 7>>
<</if>>
<<addMoodlet "Asthmatic" _hours>>
<</if>>
<</widget>>/*
This is a widget for adding Skill Points to the player.
It is used like so:
<<skillPoints "Skill" amount>>
Skill is the name of the skill, such as Athletics.
Amount is the amount being added. */
<<widget "skillPoints">>
<<set _skill to _args[0]>>
<<set _amount to _args[1]>>
/* Adding to existing SP */
<<set $Skill[_skill].SP += _amount>>
<<set $Skill[_skill].TotalSP += _amount>>
<span style="display: inline-flex; align-items: center;">
<img @src="`Images/Icons/Skill/${_skill}.png`">
<span style="color:Green">+_amount
<strong>_skill SP</strong>!</span>
<<if $Skill[_skill].SP >= $Skill[_skill].MaxSP>>
<<set $Skill[_skill].SP to $Skill[_skill].MaxSP>>
<span style="color:Red"> (Max <strong>_skill SP Reached</strong>!)</span>
<</if>>
</span>
<br>
<</widget>>/* A widget for adding or removing Social points from NPCs. It will update the social points, apply max, and display text.
To use, do the following:
<<socialChange "NPC" amount>>
"NPC" is the name of the NPC. EX: Lucas, Noah, Michael, etc.
If the NPC is an OC, place a 3rd arguement as 1.
amount is the level of social gain.
On average these range from 1 for small gains, 3 for average gains, and 5 for large gains.
There is an extra arguement if the character is an OC. If so, it'll look like this:
<<socialChange "NPC" amount 1>>
*/
<<widget "socialChange">>
<<set _finished to ["Lucas", "Ben", "Michael", "Carter", "Jackson", "Xavier", "Thomas", "Felix"]>>
<<set _kids to ["Noah", "Kayden", "Jayden", "Oliver", "Isaac"]>>
<<set _adults to ["Dad"]>>
<<set _npc to _args[0]>>
<<set _amount to _args[1]>>
<<set _isOc to _args[2]>>
<<if _amount > 0>>
<<set _color to "Green">>
<<set _change to "+">>
<<set _number to 1>>
<<else>>
<<set _color to "Red">>
<<set _change to "-">>
<<set _number to 0>>
<</if>>
<<if _isOc != null && _isOc == 1>>
<<set _oc to 1>>
<<else>>
<<set _oc to 0>>
<</if>>
/* Trait Bonuses */
/* Bully (Gains a bonus with Michael.)
(Gains more Negative with Ben[Nerd] and Carter[Good]) */
<<if _npc == "Michael" && _amount > 0 && $Player.Traits.includes("Bully")>>
<<set _amount += 2>>
<<elseif ["Ben", "Carter"].includes(_npc) && _amount < 0 && $Player.Traits.includes("Bully")>>
<<set _amount -= 2>>
<</if>>
/* Charismatic (Gains more with all) */
<<if _amount > 0 && $Player.Traits.includes("Charismatic")>>
<<set _amount += 2>>
<</if>>
/* Childish (More with Kids, Less with Adults) */
<<if $Player.Traits.includes("Childish")>>
<<if _kids.includes(_npc) && _amount > 0>>
<<set _amount += 2>>
<<elseif _adults.includes(_npc) && _amount < 0>>
<<set _amount -= 2>>
<</if>>
<</if>>
/* Easily Annoyed (Less social with childish characters, Carter, Jackson, Noah) */
<<if $Player.Traits.includes("EasilyAnnoyed") && ["Carter", "Jackson", "Noah"].includes(_npc)>>
<<if _amount > 2>>
<<set _amount -= 1>>
<<elseif _amount < 0>>
<<set _amount -= 2>>
<</if>>
<</if>>
/* Mean (Less social with Good/Friendly characters, Carter, Jackson, Felix, Ben) */
<<if $Player.Traits.includes("Evil") && ["Carter", "Jackson", "Felix", "Ben"].includes(_npc)>>
<<if _amount > 2>>
<<set _amount -= 1>>
<<elseif _amount < 0>>
<<set _amount -= 2>>
<</if>>
<</if>>
/* Friendly */
<<if _amount > 0 && $Player.Traits.includes("Friendly")>>
<<set _amount += 1>>
<</if>>
/* Good (Bonus to Good Characters: Carter) */
<<if ["Carter"].includes(_npc) && $Player.Traits.includes("Good") && _amount > 0>>
<<set _amount += 2>>
<</if>>
/* Lucky (25% chance to get a +2 bonus to positive social changes.) */
<<if $Player.Traits.includes("Lucky") && _amount > 0>>
<<set _random to random(1, 4)>>
<<if _random == 1>>
<<set _amount += 2>>
<</if>>
<</if>>
/* Mature (More with Adults and other Mature[Ben, Xavier]) */
<<if $Player.Traits.includes("Mature")>>
<<if _adults.includes(_npc) && _amount > 0>>
<<set _amount += 2>>
<<elseif ["Ben", "Xavier"].includes(_nps) && _amount < 0>>
<<set _amount += 2>>
<</if>>
<</if>>
/* Nerd (Bonus to Nerd Characters: Ben, Lucas) */
<<if ["Ben", "Lucas"].includes(_npc) && $Player.Traits.includes("Nerd") && _amount > 0>>
<<set _amount += 2>>
<</if>>
/* Nurturing (More with Kids) */
<<if $Player.Traits.includes("Nurturing")>>
<<if _kids.includes(_npc) && _amount > 0>>
<<set _amount += 2>>
<</if>>
<</if>>
/* Rebellious (Less with Adults) */
<<if $Player.Traits.includes("Rebellious")>>
<<if _adults.includes(_npc) && _amount > 1>>
<<set _amount -= 1>>
<<elseif _adults.includes(_npc) && _amount < 0>>
<<set _amount -= 2>>
<</if>>
<</if>>
/* Shy (Less with strangers, more with close friends.) */
<<if $Player.Traits.includes("Shy") && _amount > 2>>
<<if _oc == 0>>
<<print "<<if $" + _npc + "Social >= 30>><<set _amount += 2>><<else>><<set _amount -= 2>><</if>>">>
<<else>>
<<print "<<if $OC" + _npc + "Social >= 30>><<set _amount += 2>><<else>><<set _amount -= 2>><</if>>">>
<</if>>
<</if>>
/* Low Hygiene Affecting Social Gains */
<<if $Player.Hygiene <= 30 && _amount > 2>>
<<set _amount -= 2>>
<<elseif $Player.Hygiene <= 30 && _amount < 0>>
<<set _amount -= 1>>
<</if>>
<<if _oc == 0>>
<<print "<<set $" + _npc + "Social += _amount>>">>
<<else>>
<<print "<<set $OC" + _npc + "Social += _amount>>">>
<</if>>
<<if !_finished.includes(_npc)>>
<<set _npcicon to "Default">>
<<else>>
<<set _npcicon to _npc>>
<</if>>
<span style="display: inline-flex; align-items: center;">
<img @title="_npc" @alt="_npc" @src="`Images/Icons/Social/Blue.png`" style="width: 45px; height: 45px;">
<img @title="_npc" @alt="_npc" @src="`Images/Icons/Social/${_npcicon}${_number}.png`" style="position: absolute; width: 45px; height: 45px;">
<<print "<span style=\"color:" + _color + "\">" + _change + _npc + "</span>">>
<<if $Debug == 1>>
[_amount]
<</if>>
</span>
<br>
<</widget>>/*
This is a widget that stores the characters clothing. It is to be used before striping a character OR to save a character's clothing prior to a scene, like Strip Poker, to restore them after.
It is called like so:
<<storeClothing "Closet/Store/Restore" "Undies/Naked" 0/1>>
Closet/Store: This dictates if the clothing should be moved to the character's closet or stored in a variable.
If it goes into the closet, it can only be accessed by opening a closet. Use this for things such as removing clothes before bathing at home of if they are taken by dad.
If it goes into a stored variable, it is added to the $SaveXXX variable, which allows us to Restore it.
Restore: Use this is you want to restore the clothing the PC was wearing from the SaveXXX Variables. For example, this is used when returning the PC to their normal clothes after gym or after an event temporarily strips them.
Undies/Naked: This argument is for whether or not Undies should be included. For example, in Gym Class the PC's underwear remains the same, so those are not stripped or restored. If you set it to Undies, the underwear not will not touched. Not saved, removed, or restored.
0/1: This is asking if the PC should be stripped after the clothing has been stored. If 1, the PC will be striped of their clothing after it is stored. Use this to store their clothing and then strip them all in one. Do not set this when restoring. As if you strip the character after restoring, the clothes will be lost.
*/
<<widget "storeClothing">>
/* Setting Arguments */
<<set _store to _args[0]>>
<<set _undies to _args[1]>>
<<set _strip to _args[2]>>
/* Adding clothes to Closet */
<<if _store == "Closet">>
<<include"Store Clothing Widget Closet">>
/* Added clothes to Storage */
<<elseif _store == "Store">>
<<include"Store Clothing Widget Store">>
/* Restoring Clothes */
<<else>>
<<include"Store Clothing Widget Restore">>
<</if>>
/* Strip Character? */
<<if _strip>>
<<if _undies == "Undies">>
<<stripCharacter "Undies">>
<<else>>
<<stripCharacter "Naked">>
<</if>>
<</if>>
<</widget>>/* SENDING CLOTHES TO THE CLOSET */
<<if $PlayerHead.Type != "None">>
<<set $ClosetHead.push($PlayerHead)>>
<</if>>
<<if $PlayerFace.Type != "None">>
<<set $ClosetFace.push($PlayerFace)>>
<</if>>
<<if $PlayerMouth.Type != "None">>
<<set $ClosetMouth.push($PlayerMouth)>>
<</if>>
<<if $PlayerNeck.Type != "None">>
<<set $ClosetNeck.push($PlayerNeck)>>
<</if>>
<<if $PlayerUnder.Type != "None">>
<<set $ClosetUnder.push($PlayerUnder)>>
<</if>>
<<if $PlayerTop.Type != "None">>
<<set $ClosetTop.push($PlayerTop)>>
<</if>>
<<if $PlayerOver.Type != "None">>
<<set $ClosetOver.push($PlayerOver)>>
<</if>>
<<if $PlayerOuter.Type != "None">>
<<set $ClosetOuter.push($PlayerOuter)>>
<</if>>
<<if $PlayerBack.Type != "None">>
<<set $ClosetBack.push($PlayerBack)>>
<</if>>
<<if $PlayerHands.Type != "None">>
<<set $ClosetHands.push($PlayerHands)>>
<</if>>
<<if $PlayerBottoms.Type != "None">>
<<set $ClosetBottoms.push($PlayerBottoms)>>
<</if>>
<<if $PlayerWaist.Type != "None">>
<<set $ClosetWaist.push($PlayerWaist)>>
<</if>>
<<if _undies == "Naked">>
<<if $PlayerUndies.Type != "None">>
<<set $ClosetUndies.push($PlayerUndies)>>
<</if>>
<</if>>
<<if $PlayerSocks.Type != "None">>
<<set $ClosetSocks.push($PlayerSocks)>>
<</if>>
<<if $PlayerShoes.Type != "None">>
<<set $ClosetShoes.push($PlayerShoes)>>
<</if>>/* You can only store 1 set of clothing. If this is done twice, it will unset previously saved clothing. Storing clothes in this way should always end in a series of events that restores them. Such as them being restored after Gym Class. If you don't plan to restore the clothing, either add them to the closet or just remove them. */
/* SAVING CLOTHES */
<<if $PlayerHead.Type != "None">>
<<set $SaveHead to $PlayerHead>>
<<else>>
<<unset $SaveHead>>
<</if>>
<<if $PlayerFace.Type != "None">>
<<set $SaveFace to $PlayerFace>>
<<else>>
<<unset $SaveFace>>
<</if>>
<<if $PlayerMouth.Type != "None">>
<<set $SaveMouth to $PlayerMouth>>
<<else>>
<<unset $SaveMouth>>
<</if>>
<<if $PlayerNeck.Type != "None">>
<<set $SaveNeck to $PlayerNeck>>
<<else>>
<<unset $SaveNeck>>
<</if>>
<<if $PlayerUnder.Type != "None">>
<<set $SaveUnder to $PlayerUnder>>
<<else>>
<<unset $SaveUnder>>
<</if>>
<<if $PlayerTop.Type != "None">>
<<set $SaveTop to $PlayerTop>>
<<else>>
<<unset $SaveTop>>
<</if>>
<<if $PlayerOver.Type != "None">>
<<set $SaveOver to $PlayerOver>>
<<else>>
<<unset $SaveOver>>
<</if>>
<<if $PlayerOuter.Type != "None">>
<<set $SaveOuter to $PlayerOuter>>
<<else>>
<<unset $SaveOuter>>
<</if>>
<<if $PlayerBack.Type != "None">>
<<set $SaveBack to $PlayerBack>>
<<else>>
<<unset $SaveBack>>
<</if>>
<<if $PlayerHands.Type != "None">>
<<set $SaveHands to $PlayerHands>>
<<else>>
<<unset $SaveHands>>
<</if>>
<<if $PlayerBottoms.Type != "None">>
<<set $SaveBottoms to $PlayerBottoms>>
<<else>>
<<unset $SaveBottoms>>
<</if>>
<<if $PlayerWaist.Type != "None">>
<<set $SaveWaist to $PlayerWaist>>
<<else>>
<<unset $SaveWaist>>
<</if>>
<<if _undies == "Naked">>
<<if $PlayerUndies.Type != "None">>
<<set $SaveUndies to $PlayerUndies>>
<<else>>
<<unset $SaveUndies>>
<</if>>
<</if>>
<<if $PlayerSocks.Type != "None">>
<<set $SaveSocks to $PlayerSocks>>
<<else>>
<<unset $SaveSocks>>
<</if>>
<<if $PlayerShoes.Type != "None">>
<<set $SaveShoes to $PlayerShoes>>
<<else>>
<<unset $SaveShoes>>
<</if>>/* RESTORING CLOTHES */
<<if $SaveHead != null && $SaveHead != "None">>
<<set $PlayerHead to $SaveHead>>
<<unset $SaveHead>>
<<else>>
<<set $PlayerHead to $None>>
<<unset $SaveHead>>
<</if>>
<<if $SaveFace != null && $SaveFace != "None">>
<<set $PlayerFace to $SaveFace>>
<<unset $SaveFace>>
<<else>>
<<set $PlayerFace to $None>>
<<unset $SaveFace>>
<</if>>
<<if $SaveMouth != null && $SaveMouth != "None">>
<<set $PlayerMouth to $SaveMouth>>
<<unset $SaveMouth>>
<<else>>
<<set $PlayerMouth to $None>>
<<unset $SaveMouth>>
<</if>>
<<if $SaveNeck != null && $SaveNeck != "None">>
<<set $PlayerNeck to $SaveNeck>>
<<unset $SaveNeck>>
<<else>>
<<set $PlayerNeck to $None>>
<<unset $SaveNeck>>
<</if>>
<<if $SaveUnder != null && $SaveUnder != "None">>
<<set $PlayerUnder to $SaveUnder>>
<<unset $SaveUnder>>
<<else>>
<<set $PlayerUnder to $None>>
<<unset $SaveUnder>>
<</if>>
<<if $SaveTop != null && $SaveTop != "None">>
<<set $PlayerTop to $SaveTop>>
<<unset $SaveTop>>
<<else>>
<<set $PlayerTop to $None>>
<<unset $SaveTop>>
<</if>>
<<if $SaveOver != null && $SaveOver != "None">>
<<set $PlayerOver to $SaveOver>>
<<unset $SaveOver>>
<<else>>
<<set $PlayerOver to $None>>
<<unset $SaveOver>>
<</if>>
<<if $SaveOuter != null && $SaveOuter != "None">>
<<set $PlayerOuter to $SaveOuter>>
<<unset $SaveOuter>>
<<else>>
<<set $PlayerOuter to $None>>
<<unset $SaveOuter>>
<</if>>
<<if $SaveBack != null && $SaveBack != "None">>
<<set $PlayerBack to $SaveBack>>
<<unset $SaveBack>>
<<else>>
<<set $PlayerBack to $None>>
<<unset $SaveBack>>
<</if>>
<<if $SaveHands != null && $SaveHands != "None">>
<<set $PlayerHands to $SaveHands>>
<<unset $SaveHands>>
<<else>>
<<set $PlayerHands to $None>>
<<unset $SaveHands>>
<</if>>
<<if $SaveBottoms != null && $SaveBottoms != "None">>
<<set $PlayerBottoms to $SaveBottoms>>
<<unset $SaveBottoms>>
<<else>>
<<set $PlayerBottoms to $None>>
<<unset $SaveBottoms>>
<</if>>
<<if $SaveWaist != null && $SaveWaist != "None">>
<<set $PlayerWaist to $SaveWaist>>
<<unset $SaveWaist>>
<<else>>
<<set $PlayerWaist to $None>>
<<unset $SaveWaist>>
<</if>>
<<if _undies == "Naked">>
<<if $SaveUndies != null && $SaveUndies != "None">>
<<set $PlayerUndies to $SaveUndies>>
<<unset $SaveUndies>>
<<else>>
<<set $PlayerUndies to $None>>
<<unset $SaveUndies>>
<</if>>
<</if>>
<<if $SaveSocks != null && $SaveSocks != "None">>
<<set $PlayerSocks to $SaveSocks>>
<<unset $SaveSocks>>
<<else>>
<<set $PlayerSocks to $None>>
<<unset $SaveSocks>>
<</if>>
<<if $SaveShoes != null && $SaveShoes != "None">>
<<set $PlayerShoes to $SaveShoes>>
<<unset $SaveShoes>>
<<else>>
<<set $PlayerShoes to $None>>
<<unset $SaveShoes>>
<</if>>/* This widget sets all the player's equipment slots to "None" in the proper way.
It is called like so:
<<stripCharacter "Undies/Naked">>
Undies: Stripes the character down to their underwear.
Naked: Strips the character naked
Note: This deletes their current clothing. If you want to store their clothing in the closet or in the save spot, use the Store Clothing Widget.
If more slots are added, add here.
The reason we do this rather then just setting to "None" is to prevent errors when checking Equipment Status when stuff isn't equip. That is also why to see if they are not wearing anything, we check $Name.Type == "None".
This Widget should mostly be used inside the Store Clothing Widget.
*/
<<widget "stripCharacter">>
<<set _stripundies to _args[0]>>
/* HEAD */
<<set $PlayerHead to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Head",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
/* FACE */
<<set $PlayerFace to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Face",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
/* Mouth */
<<set $PlayerMouth to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Mouth",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
/* NECK */
<<set $PlayerNeck to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Neck",
Temp: 0,
Tags: [],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
/* UNDER TOP */
<<set $PlayerUnder to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Under",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleveBoundTorn: "None",
AvatarSleveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
/* TOP */
<<set $PlayerTop to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Top",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
/* OVER */
<<set $PlayerOver to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Over",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
/* OUTER */
<<set $PlayerOuter to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Neck",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarSleeve: "None",
AvatarSleeveTorn: "None",
AvatarSleeveDamaged: "None",
AvatarSleeveBase: "None",
AvatarSleeveBaseTorn: "None",
AvatarSleeveBaseDamaged: "None",
AvatarSleeveBound: "None",
AvatarSleeveBoundTorn: "None",
AvatarSleeveBoundDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
AvatarAltBase: "None",
AvatarAltBaseTorn: "None",
AvatarAltBaseDamaged: "None",
Description: "Nothing at all.",
}>>
/* BACK */
<<set $PlayerBack to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Back",
Temp: 0,
Tags: [],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarFront: "None",
AvatarFrontTorn: "None",
AvatarFrontDamaged: "None",
Description: "Nothing at all.",
}>>
/* HANDS */
<<set $PlayerHands to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Hands",
Temp: 0,
Tags: [],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
/* BOTTOMS */
<<set $PlayerBottoms to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Bottoms",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
SagAvatar: "None",
PulledDownAvatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
/* WAIST */
<<set $PlayerWaist to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Waist",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
AvatarAlt: "None",
AvatarAltTorn: "None",
AvatarAltDamaged: "None",
Description: "Nothing at all.",
}>>
<<if _stripundies == "Naked">>
/* UNDIES */
<<set $PlayerUndies to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Undies",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
IconLayer2: "None",
IconLayer3: "None",
IconLayer4: "None",
IconLayer5: "None",
Avatar: "None",
AvatarLayer2: "None",
AvatarLayer3: "None",
AvatarLayer4: "None",
AvatarLayer5: "None",
AvatarTorn: "None",
AvatarTornLayer2: "None",
AvatarTornLayer3: "None",
AvatarTornLayer4: "None",
AvatarTornLayer5: "None",
AvatarDamaged: "None",
AvatarDamagedLayer2: "None",
AvatarDamagedLayer3: "None",
AvatarDamagedLayer4: "None",
AvatarDamagedLayer5: "None",
Description: "Nothing at all.",
}>>
<</if>>
/* SOCKS */
<<set $PlayerSocks to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Socks",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
/* SHOES */
<<set $PlayerShoes to {
Name: "None",
ID: "None",
Type: "None",
Color: "None",
Slot: "Shoes",
Temp: 0,
Tags: ["Sleepwear"],
Durability: 0,
MaxDurability: 0,
Weight: 0,
Size: "Preteen",
Icon: "None",
Avatar: "None",
AvatarTorn: "None",
AvatarDamaged: "None",
Description: "Nothing at all.",
}>>
<</widget>><<nobr>>
<<widget "tabs">>
<<liveblock>>
<<set _tabs to _args[0]>>
<<set _selectedTabVarName to _args[1] || ''>>
<<set _selectedTab to State.getVar(_selectedTabVarName)>>
<<script>>
const _tabs = State.getVar('_tabs');
const _selectedTabVarName = State.getVar('_selectedTabVarName');
const _selectedTab = State.getVar(_selectedTabVarName);
if (!Array.isArray(_tabs) || _tabs.some(i => typeof i !== 'object' || !i.hasOwnProperty('title') || !i.hasOwnProperty('passage'))) {
throw new Error('First argument passed to Tabs widget (_tabs) has to be an array of objects, each having a title and a passage as properties');
}
if (_selectedTabVarName === '') {
throw new Error('Second argument passed to Tabs widget (_selectedTabVarName) cannot be empty');
}
if (isNaN(_selectedTab)) {
throw new Error('Second argument passed to Tabs widget (_selectedTabVarName) has to have a numeric value');
}
<</script>>
<<if _tabs.length > 0>>
<div class="tabs">
<<for _i to 0; _i lt _tabs.length; _i++>>
<<capture _i>>
<div class="tab">
<<=`<input class="tabs-tab-clickable-title" type="radio" name="tabs_${_selectedTabVarName}" id="tab-${_i}-${_selectedTabVarName}" ${_selectedTab === _i ? 'checked' : ''} onchange="$.wiki('<<set ${_selectedTabVarName} to ${_i}>><<update>>')"/>`>>
<label @for="`tab-${_i}-${_selectedTabVarName}`" @title="_tabs[_i].title"><<=_tabs[_i].title>></label>
</div>
<</capture>>
<</for>>
<div class="tabs-content" @style="`top: ${Math.ceil(_tabs.length / 4) * 31}px`">
<<include _tabs[_selectedTab].passage>>
</div>
</div>
<</if>>
<</liveblock>>
<</widget>>
<</nobr>>/* This is the scene that appears when the PC asks to be called by a nickname. */
Xavier raises an eyebrow as you walk up and shoos away those around him. “$Player.Name. What can I do for you?” He gives you an intriguing smile, one that is somehow both friendly and like he is looking at a piece of meat to purchase at the market. You ask Xavier if he wouldn’t mind calling you by a nickname. Your real name is fine, and all, but since you are friends you’d rather if he called you by something else. “Oh? You can tell me what you’d like to be called.” Xavier takes a step closer to you, standing almost uncomfortably close, “But I won’t guarantee I’ll use it instead of more… creative names.” <br>
<br>
<div id=choice>
<<textbox "$XavierNickname" $XavierNickname>><br>
<br>
<<link "Continue">>
<<replace"#choice">>
<<set $Nickname.Xavier to 1>>
“$XavierNickname, eh?” He lets the name linger in the air for a minute, seeing how it sounds. “I’ll think about it. Though next time you should come to me when deciding your nicknames. I can think of many words that suit you better.” He gives you a cheeky smile, though his eyes are serious. You can’t be sure if he is just messing with you or not, which is pretty classic Xavier. <br>
<br>
<<endByLocation>>
<</replace>>
<</link>>
</div>/* This is the talk options that appear in multiple areas where the PC can interact with them. All scenes here linked to here should use the End Location widget to ensure they player returns to where they were before. */
/* Nickname */
<<if $XavierSocial > 30 or $XavierSocialRank > 0>>
<<if $Nickname.Xavier != 1>>
[[Ask Xavier to call you by a nickname|Xavier Ask for Nickname]]<br>
<</if>>
<</if>><span class="alert-text">But the water doesn’t turn on.</span> Confused, you move to another stall and try it, but still no water. That’s when you realize that over half of the showers had a yellow <span class="yellow-text">'out of order'</span> sticker on them. Every other one was occupied, and you stood there confused for a moment before <span class="char-name">Coach Kohler</span> suddenly appeared behind you, slamming his hands down on your shoulders, <span class="alert-text">nearly causing you to scream.</span><br>
<br>
<span class="dialogue-text">“We are having some plumbing issues. Nothing to do about it. So, you’re going to have to share with someone.”</span> <span class="char-name">Kohler</span> glances around for a moment as you process what he is saying. <span class="pink-text">You were going to have to shower with one of your classmates? Naked and wet so close together?</span> You blush at the thought as <span class="char-name">Kohler</span> thinks for a moment, turning to you. <span class="dialogue-text">“You’re not one of those sheep that follow around <span class="char-name">Richards</span>, are you? Those kids freak me out, I don’t want to risk anything happening. So, I’ll put you with him. <span class="char-name">Richards</span>! Front and center!”</span> The <span class="char-name">Coach</span> calls out. A moment later, <span class="char-name">Xavier</span> walks up in a towel followed by his normal group of simps, a smile that was far too fake to fool you, but did the job of hiding <span class="char-name">Xavier</span>’s annoyance at the <span class="char-name">Coach</span>.<br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Towel",
Mouth: "Sad",
Blush: 1,
},
},
{
Name: "Xavier",
State: {
Outfit: "Towel",
Mouth: "Happy",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span class="dialogue-text">“Yes, <span class="char-name">Mr. Kohler</span>? What can I do for you?”</span> <span class="char-name">Xavier</span> asks, his tone polite.<br>
<br>
<span class="dialogue-text">“Since we need to buddy up on the showers, you will be with <span class="char-name">$Player.LastName</span>.”</span> <span class="char-name">Kohler</span> decreed, glaring at the group of boys behind <span class="char-name">Xavier</span>, <span class="dialogue-text">“So the rest of you better hurry and pair up before I start demanding push-ups! Move it ladies!”</span> As he shouts, the crowd of boys disperse fearfully and head off to their own showers. <span class="alert-text">As <span class="char-name">Kohler</span> walks away, you begin to feel a strange sense of unease.</span><br>
<br>
<span class="dialogue-text">“Well, isn’t this an interesting turn of events.”</span> <span class="char-name">Xavier</span> says in your ear. You jump, not realizing he has moved so close, and meet his eyes nervously, his expression worries you a little. <span class="dialogue-text">“Apologies, I’m only teasing.”</span> His expression lightened into a friendly, less menacing one. <span class="dialogue-text">“We’d better get going before <span class="char-name">Coach Kohler</span> makes good on that promise of push-ups. Come along now.”</span><br>
<br>
<span class="pink-text"><span class="char-name">Xavier</span> guides you inside, any hope that you’d be able to awkwardly stare at the wall in order to not see each other thrashed as he takes off his towel with no shame, his large member sitting right in front of you.</span><br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Naked",
Mouth: "Sad",
Blush: 2,
},
ShowZoom: true,
},
{
Name: "Xavier",
State: {
Outfit: "Naked",
Mouth: "Smirk",
Eyes: "Tired",
},
ShowZoom: true,
},
]>>
<<ad _ad>>
<<if $XavierCut == "Cut">>
<span class="pink-text">His penis was cut, though despite this you saw little in the way of scarring or oddness. It was as if the best circumciser in the world had been tasked with performing it on <span class="char-name">Xavier</span>, or that <span class="char-name">Xavier</span>’s skin was too perfect to scar or bruise. His entire body was without flaw, not a cut or bruise to spoil his looks, which was impressive for a boy his age.</span><br>
<br>
<<else>>
<span class="pink-text">His penis was uncut, his foreskin the perfect skin to perfectly cover the head in a satisfying, slightly teasing way. It was as if he was designed; Crafted to be perfect and stunning even with the silliness of nudity. His entire body was without flaw, not a cut or bruise to spoil his looks, which was impressive for a boy his age.</span><br>
<br>
<</if>>
<<if ["Small", "Tiny", "Average"].includes($Player.PenisSize)>>
<span class="pink-text">His size also made your knees buckle slightly. Compared to his, your penis was but a mushroom in a corn field. You felt intimidated and embarrassed that he would see your lack of size, but you didn’t even get a chance to muster up the courage yourself before <span class="char-name">Xavier</span> becomes impatient and rips off your towel before you could react.</span><br>
<br>
<span class="dialogue-text">“Aww, how adorable. No need to feel shy on my behalf, little guy.”</span> <span class="char-name">Xavier</span> pats you on the head, his voice and actions like that of a father to a child. <span class="pink-text">It didn’t do anything to calm your nerves, only making you feel smaller.</span><br>
<<else>>
<span class="pink-text">His size also made your knees buckle slightly, despite your own boyhood being of similar large size. Something about his penis, even if smaller, made it shine brighter than your own, making you feel slightly intimidated and embarrassed to expose yourself in front of him. But before you can even muster up the courage to do so, <span class="char-name">Xavier</span> becomes impatient and rips off your towel before you can react.</span><br>
<br>
<span class="dialogue-text">“Aww, how adorable. No need to feel shy on my behalf, big guy.”</span> <span class="char-name">Xavier</span> pats you on the head, his voice and actions like that of a father to a child. <span class="pink-text">It didn’t do anything to calm your nerves, only making you feel small.</span><br>
<</if>>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Naked",
Mouth: "Sad",
Blush: 3,
},
ShowZoom: true,
},
{
Name: "Xavier",
State: {
Outfit: "Naked",
Mouth: "Smirk",
Eyes: "Tired",
},
ShowZoom: true,
},
]>>
<<ad _ad>>
<span class="pink-text">You feel your cheeks blush as you find yourself exposed in front of <span class="char-name">Xavier</span>, who made no effort to hide his amusement at this turn of events. You try to just wash yourself and ignore him, but he makes it impossible, staring at you the entire time while making innocent and kind-sounding, yet degrading comments. Being watched and teased like this slowly caused your body to become warm, you began to worry that it would soon betray you.</span> To avoid such an outcome, you turn around and face the wall, closing your eyes as you try to focus on anything but the situation you are in.<br>
<br>
<span class="alert-text">Then, you scream as a pair of hands touch your side.</span> <span class="dialogue-text">“Oh, apologies.”</span> <span class="char-name">Xavier</span> laughs, not moving his hands from your bare, wet sides. <span class="dialogue-text">“I noticed you missed a spot, so figured I’d give you a hand. I’m sure you don’t mind.”</span> <span class="pink-text"><span class="char-name">Xavier</span> moves his hands slowly around to your back, starting at the top as he slowly rubbed and scrubbed, moving his hands lower and lower as he did so.</span><br>
<br>
<span class="pink-text">He enjoyed finding the spots that were most sensitive, poking and prodding them as you squirm. His hands then move to your butt, a chill moving up your spine as he cups your cheeks in his warm hands. You squeak slightly as he squishes them in his hand, taking extra care to polish them. You feel the inner warmth growing larger and larger as he rubs his hands all over your rear.</span><br>
<br>
<span class="dialogue-text">“Your skin is so smooth.”</span> <span class="char-name">Xavier</span> says, stepping forward as he moves his hands to your chest, wrapping them around you. <span class="dialogue-text">“You must tell me your secret. I use coconut oil and aloe myself, but I have a feeling your routine is much more interesting.”</span> <span class="pink-text">Despite his words conveying one thing, his tone conveyed another. Your toes curl as one of his hands find your nipple, pinching it roughly as you groan in squirm.</span><br>
<<set _ad to [
{
Name: "Player",
State: {
Outfit: "Naked",
Mouth: "Sad",
Eyes: "Closed",
Blush: 3,
},
ShowZoom: true,
},
{
Name: "Xavier",
State: {
Outfit: "Naked",
Mouth: "Smirk",
Eyes: "Tired",
},
ShowZoom: true,
Style: {
'margin-left': '-130px',
},
},
]>>
<<ad _ad>>
<span class="pink-text">You nearly scream as you feel something warm press up against your butt cheeks! There was no doubt about it, it was <span class="char-name">Xavier</span>’s penis, somehow still flaccid, that pushed and wormed its way closer to you, nestling between your cheeks. As <span class="char-name">Xavier</span>’s other hand fell down toward your lower stomach, you felt your entire body tense up and freeze, whether in fear or arousal of what would happen next. You were warm all over, completely embraced by <span class="char-name">Xavier</span> as he slowly rubbed your stomach.</span><br>
<br>
<span class="dialogue-text">“You want to know something, <span class="char-name">$DadNickname</span>?”</span> <span class="char-name">Xavier</span> whispers in your ear, <span class="dialogue-text">“Boys like you, who look at me the way you do, are the easiest to control. But I like it that way, don’t you?”</span> <span class="pink-text">He chuckles slightly, his breath tickling your ear.</span> <span class="dialogue-text">“Good luck dealing with that before <span class="char-name">Kohler</span> tosses everyone into the locker room.”</span><br>
<br>
Without warning, <span class="char-name">Xavier</span> releases you. Before you can even comprehend what happened, he was gone. Taken his towel and headed towards the locker room. You take a moment to breathe, not realizing that you had been holding your breath that entire time. As you ponder and replay everything he said and did in your head, blushing deeply as you wonder why he held you like that, you think about what he said at the end.<br>
<<set $Player.Arousal to 90>>
<<set $Player.SexualFrustration += 30>>
<<set _ad to [{
Name: "Player",
State: {
Outfit: "Naked",
Mouth: "Sad",
Blush: 3,
},
ShowZoom: true,
}]>>
<<ad _ad>>
<span class="pink-text">
<<if $CanCum == 1>>
It only takes a second to realize what he meant, as you look down to find you have a raging erection that is already leaking pre-cum!
<<else>>
It only takes a second to realize what he meant, as you look down to find you have a raging erection that is already twitching with desire!
<</if>>
Had <span class="char-name">Xavier</span> seen that!? Had he… meant to cause it? Somehow, without even touching your penis, he had brought you to the brink of orgasm. What’s even more impressive, <span class="char-name">Xavier</span> had remained soft the entire time, you would have ‘felt’ if he had gotten hard. You place your hand on your butt, realizing how close <span class="char-name">Xavier</span> was to-</span><br>
<br>
<span class="char-name">Kohler</span>’s yelling breaks you from your stupor, he was already kicking kids out of the showers into the locker room. You had no choice; you turn the water all the way to freezing cold and let out a girlish scream as it hit your body. It was extremely uncomfortable, but by the time <span class="char-name">Kohler</span> was tossing you out, you were once again soft and free of the humiliation that was almost brought upon you.<br>
<<socialChange "Xavier" 3>>
<<set $Player.Arousal to 0>>
<br>
/* GETTING DRESSED */
<<set $ClothSave to "Restore">>
<<if $GymClassType == "Gym">>
<<storeClothing "Restore" "Undies">>
<<else>>
<<storeClothing "Restore" "Naked">>
<</if>>
<<if $SaveUndies != null>>
<<set $PlayerUndies to $SaveUndies>>
<</if>>
[[Continue|School Locker Room]]/* Intro */
You hang out with your little brother <span style="color:DarkTurquoise">Noah</span> for a little, pushing him on the swing and having a generally good time. After a few minutes, you excuse yourself to use the restroom and return to find <span style="color:DarkTurquoise">Noah</span> no longer at the swings, <span style="color:yellow">but instead sitting at a bench a little bit away kicking rocks around.</span> Curious, you ask <span style="color:DarkTurquoise">Noah</span> if he was done with the swings. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
},
},
{
Name: "Noah",
State: {
Outfit: "Everyday",
Mouth: "Frown",
},
},
]>>
<<ad _ad>>
<span style="Color: LightSteelBlue">“Yeah,”</span> He replies, giving a smile though you notice a certain lull in his voice, <span style="Color: LightSteelBlue">“Got kinda boring, so figured we can do something else. Maybe the jungle gym or slides?”</span> <span style="color:lightcoral">Despite his reassurance, you glance over towards the swings to find a rather well-dressed boy barking and shooing away another little kid who walks off sadly. It is all you need to see to begin to march over there.</span> <br>
<br>
<span style="Color: LightSteelBlue">“Wait!”</span> <span style="color:DarkTurquoise">Noah</span> stops you, grabbing your arm and pulling you back, <span style="Color: LightSteelBlue">“It’s fine, really. We can do something else.”</span> Your big brotherly instincts kicking in, you cross your arms and ask <span style="color:DarkTurquoise">Noah</span> what’s going on. <span style="Color: LightSteelBlue">“That’s just <span style="color:DarkTurquoise">Levi</span>. He’s a bit of a jerk and thinks he owns everything just because he’s rich. I normally don’t let him push me around but…”</span> <span style="color:DarkTurquoise">Noah</span> pauses, rubbing the back of his head, <span style="Color: LightSteelBlue">“…he’s a lot meaner outside of school. Since there are no teachers around. It’s not worth getting involved, since we can just do something else.”</span> <br>
<br>
<span style="color:DarkTurquoise">Noah</span> pulls on your hand to try to get you to follow him elsewhere, <span style="color:lightcoral">but something about knowing this little punk is messing with your little brother pisses you off, so you continue your march over there.</span> <span style="color:DarkTurquoise">Noah</span> calls out to try and stop you, but you continue on as he watches nervously from afar. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Eyes: "Mad",
},
},
{
Name: "Levi",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
Eyes: "Mad",
},
},
]>>
<<ad _ad>>
<span style="color:lightcoral">The brat, <span style="color:DarkTurquoise">Levi</span>, had just shoved another kid a year or two younger than him to the ground as you walk up. The little boy gets up crying and runs off as <span style="color:DarkTurquoise">Levi</span> taunts him.</span> <span style="Color: LightSteelBlue">“Yeah, and remember your place next time! Damn rat.”</span> Hearing a little kid your brother’s age curse like that catches you off guard for a moment, causing you to briefly stop in your tracks. <span style="color:DarkTurquoise">Levi</span> spots you approaching him and turns, raising an eyebrow as he gives you a smirk. <span style="Color: LightSteelBlue">“What? You want some too, jackass!?”</span> The kid puffs out his chest and stands with such authority, you’d almost be afraid, if he wasn’t easily a few feet shorter than you. Still, the kid shows no fear, though the way he says ‘jackass’ has a bit of strangeness to it, as if he hasn’t practiced the word much. <br>
<br>
<span style="Color: LightSteelBlue">“Do you know who I am? My family BUILT this stupid little park. Which means I OWN it, so all you dirty rats can go find somewhere else to play where I can’t smell your filth!”</span> The kid talks with such venom; it’s a bit crazy. You came over here to teach him a lesson, but find yourself stunned by just how bold and rude this brat it. <span style="color:DarkTurquoise">Levi</span> looks past you, spotting <span style="color:DarkTurquoise">Noah</span> in the distance, and laughs.
/* Noah Accident Quest Complete */
<<if $QuestNoahAccident.State == -1>>
<span style="Color: LightSteelBlue">“What? Did little baby <span style="color:DarkTurquoise">Noah</span> send his big bro to get his swing back? Well tough! Unless you want me to knock your teeth in and embarrass you in front of that bedwetter little brother of yours, you better beat it!”</span> <br>
<br>
/* Else */
<<else>>
<span style="Color: LightSteelBlue">“What? Did little baby <span style="color:DarkTurquoise">Noah</span> send his big bro to get his swing back? Guess I didn’t push him hard enough! Maybe I’ll teach you both your place and give you matching black eyes! Bet he’d cry like the baby he is!”</span> <br>
<br>
<</if>>
/* Continued */
<span style="color:lightcoral">You feel something burn inside you. This kid talking smack to you is one thing, you handle stuff like that all the time, but the way he talked about your little brother lights a fire under you. Combine that with his admission of bullying <span style="color:DarkTurquoise">Noah</span>, and you can hardly contain yourself.</span> Still, you remember <span style="color:DarkTurquoise">Your Father</span>’s words that violence is never the answer and take a deep breath. <br>
<br>
<div id=continue>
/* Shove the kid */
<<link "Shove the kid<br>">>
<<replace"#continue">>
Meh, who needs impulse control? <span style="color:lightgreen">You use your rage and anger to harshly shove the kid to the ground to give him a taste of his own medicine. The boy hits the ground hard, scrapping his elbow and landing flat on his back.</span> <span style="color:pink">As he does so, his top flutters up, revealing his boyish belly and some of his underwear poking out of his shorts. While name brand, the colorful undergarments remind you that beneath his bravado and confidence, this is still just a little boy who can’t hope to match you in strength or size.</span> <br>
<br>
/* If Kid Kink */
<<if $Player.Kinks.Kids == 1>>
<span style="color:pink">You stare at the peek of underwear for a moment and wonderful what the full view looks like. You are already pondering and imagining ways to punish the brat. Maybe taking his clothes and making him run home crying in his underwear. Maybe take the underwear too. Maybe stripping him right here and spanking him in front of everyone until he cries for his mommy. You smile at the ideas.</span> <br>
<br>
<</if>>
<span style="Color: LightSteelBlue">“Owww! What the hell you jackass! Think you can touch me?!”</span> The kid sniffles and you spot tears already rolling down his cheeks. He may be trying to keep up a strong front, but it is clear that he can do little more than crumble and cry when someone stands up to him. <span style="Color: LightSteelBlue">“You- you…! Just you wait! I’m going to get my brother to come over and beat you up! You’ll be sorry! Then I’m going to make him hold you down so I can kick you in the balls so many times you’ll be crying you- you-!”</span> <br>
<br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Mad",
},
},
{
Name: "Levi",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Eyes: "Mad",
Blush: 1,
Cry: 1,
},
},
]>>
<<ad _ad>>
<span style="color:pink">You can’t help but chuckle at the boy, smirking at him mockingly as his lips quiver and his eyes well up even more. The boy is about to break down in tears from a simple shove; he truly can’t take what he’s been dishing out.</span> You are pondering how to move forward when you suddenly feel a hand on your shoulder. <br>
<br>
[[Continue|Xavier Brother Encounter Event 2]]
<</replace>>
<</link>>
/* Scold him */
<<link "Scold him<br>">>
<<replace"#continue">>
Like an upset parent, you raise your voice and wiggle your finger at the bratty kid, scolding him and telling him off for his rude and outright obnoxious behavior. You use all your years of experience being scolded yourself to give him the talking too of a lifetime. <span style="color:DarkTurquoise">Levi</span> seems a little taken aback at first, as if this is one of the few times he has been scolded or yelled at, <span style="color:lightcoral">but then quickly starts smirking and then even laughing.</span> <br>
<br>
<span style="Color: LightSteelBlue">“Oh no, big scary boy is yelling at me! I’m sowwy mister, I promise I’ll never do it again. Hah!”</span> He laughs, making faces at you and completely disregarding your words. <span style="color:lightcoral">This just makes you angrier as you continue to scold the kid as you go red in the face.</span> Eventually, the kid rolls his eyes before putting his hands up. <span style="Color: LightSteelBlue">“Fine, just shut up already. I’ll apologize and leave, will that make you happy? God, you big kids are so lame.”</span> <br>
<br>
Not expecting that to work, you nod. Telling <span style="color:DarkTurquoise">Levi</span> that he better apologize to all the kids he messed with and leave, or else. You’re not sure what the ‘or else’ part is referring to, but are sure you’ll think of something if it comes to that. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Eyes: "Mad",
},
},
{
Name: "Levi",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="Color: LightSteelBlue">“Fine, fine…”</span> <span style="color:DarkTurquoise">Levi</span> sighs and puts his hands in his pockets, glancing down and kicking a rock as he looks a little defeated. You are pretty proud of yourself for handling the situation… <span style="color:lightcoral">until a sudden punch to the groin sends you to the ground in a blast of pain! You hit the dirt hard, nearly throwing up as the impact sends shockwaves throughout your body. The ringing in your ears is only broken by the bratty laughter of <span style="color:DarkTurquoise">Levi</span> as he stands over you chuckling.</span> <br>
<br>
<span style="Color: LightSteelBlue">“Damn, you should see your face! You really think that would work? Like I’d listen to a rat like you!”</span> <span style="color:lightcoral">He continues to laugh as you feel a rage boiling inside you that only builds as his laughter goes on longer and longer. Feeling this raging anger well up inside again, you stand up and begin marching towards the boy, whose tune quickly changes.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Eyes: "Mad",
Blush: 1,
},
},
{
Name: "Levi",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Eyes: "Mad",
},
},
]>>
<<ad _ad>>
<span style="Color: LightSteelBlue">“Hey, hey, hey! Back up! Don’t touch me, you rat!”</span> He scurries backward like a mouse cornered, holding his hands up at as he barks threats. <span style="Color: LightSteelBlue">“Don’t you know who I am? Touch me and you’ll spend the rest of your life in jail! Back up! I’m going to get my brother to kick your ass if you don’t leave!”</span> <span style="color:pink">The boy seems to quickly lose his confidence once his enemy doesn’t have his back turned. You continue to approach the boy, unsure if you are going to shove him, yell at him, or punch him in that bratty face of his,</span> when you suddenly feel a hand on your shoulder… <br>
<br>
[[Continue|Xavier Brother Encounter Event 2]]
<</replace>>
<</link>>
/* Walk away */
<<link "Walk away<br>">>
<<replace"#continue">>
You realize that this kid is just trying to goad you. He isn’t worth the trouble, and he wouldn’t listen to you if you tried to scold him. Instead, you scoff and turn around, not giving him the pleasure of a reaction from you. <span style="Color: LightSteelBlue">“Yeah! That’s what I thought, you dirty jackass!”</span> You don’t react, enjoying the silence that follows his word and imagine how frustrated he must be to not be getting a reaction… <span style="color:lightcoral">then you feel a hard kick against your butt!</span> <br>
<br>
You nearly tumble forward into the dirt, only barely able to catch yourself as you land on your hands and knees. You turn around to see the little brat laughing his ass off. <span style="Color: LightSteelBlue">“Whoops! Sorry, my leg slipped! Hahaha!”</span> He points and laughs at you mockingly. <span style="color:lightcoral">Feeling the anger well up inside again, you stand up and begin marching towards the boy, whose tune quickly changes.</span> <br>
<br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
Eyes: "Mad",
Blush: 1,
},
},
{
Name: "Levi",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Eyes: "Mad",
},
},
]>>
<<ad _ad>>
<span style="Color: LightSteelBlue">“Hey, hey, hey! Back up! Don’t touch me, you rat!”</span> He scurries backward like a mouse cornered, holding his hands up at as he barks threats. <span style="Color: LightSteelBlue">“Don’t you know who I am? Touch me and you’ll spend the rest of your life in jail! Back up! I’m going to get my brother to kick your ass if you don’t leave!”</span> <span style="color:pink">The boy seems to quickly lose his confidence once his enemy doesn’t have his back turned. You continue to approach the boy, unsure if you are going to shove him, yell at him, or punch him in that bratty face of his,</span> when you suddenly feel a hand on your shoulder… <br>
<br>
[[Continue|Xavier Brother Encounter Event 2]]
<</replace>>
<</link>>
</div>/* Intro */
You turn and find <span style="color:DarkTurquoise">Xavier</span> standing directly behind you. <span style="Color: LightSteelBlue">“Apologies, <span style="color:DarkTurquoise">$XavierNickname</span>, didn’t mean to startle you. Just curious what all this commotion is?”</span> You open your mouth to explain, but are suddenly pushed aside as <span style="color:DarkTurquoise">Levi</span> rushes up to <span style="color:DarkTurquoise">Xavier</span> and ducks behind him. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
},
},
{
Name: "Xavier",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Eyes: "Tired",
},
},
{
Name: "Levi",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Eyes: "Mad",
},
},
]>>
<<ad _ad>>
<span style="Color: LightSteelBlue">“<span style="color:DarkTurquoise">Xavier</span>! This RAT attacked me! Pushed me to the ground and started kicking me, talking about how he hates our family and is going to make us all pay!”</span> <span style="color:DarkTurquoise">Levi</span> says from behind <span style="color:DarkTurquoise">Xavier</span> sneering at you. It is at that moment, seeing them side by side, <span style="color:lightcoral">that you realize his ‘big brother’ is <span style="color:DarkTurquoise">Xavier</span>!</span> Your eyes widen at this revelation and you try to explain to <span style="color:DarkTurquoise">Xavier</span> what really happened, but are once again silenced, this time by <span style="color:DarkTurquoise">Xavier</span> raising his hand up. <br>
<br>
<span style="Color: LightSteelBlue">“Interesting, is that so?”</span> <span style="color:DarkTurquoise">Xavier</span> tilts his head, staring at you. <span style="color:lightcoral">You feel his gaze piercing your eyes like knives,</span> <span style="color:yellow">but then he turns his ice-cold gaze downward towards his brother.</span> <span style="Color: LightSteelBlue">“Because that’s not what I saw. I saw you throwing words and fists around at everyone trying to get your way. Then I saw you turn into a pathetic coward the instant someone stood up to you.”</span> <span style="color:yellow"><span style="color:DarkTurquoise">Xavier</span> suddenly grabs his brother’s wrist, causing the boy to cry out in pain. You look down and notice he is holding it tightly, very tightly.</span> <br>
<br>
<<set _ad to [
{
Name: "Xavier",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Eyes: "Tired",
},
},
{
Name: "Levi",
State: {
Outfit: "Everyday",
Mouth: "Frown",
Eyes: "Sad",
Cry: 1,
},
},
]>>
<<ad _ad>>
<span style="Color: LightSteelBlue">“Ow! Stop! Let go!”</span> He cries, trying to pry himself free, but even with all his strength he doesn’t even move <span style="color:DarkTurquoise">Xavier</span>’s hand an inch. <br>
<br>
<span style="Color: LightSteelBlue">“Now <span style="color:DarkTurquoise">Levi</span>, you know how I feel about people who lie to me. Especially if they can’t do it right.”</span> You see <span style="color:DarkTurquoise">Xavier</span> tighten his grip more, causing his brother to fall to the ground and begin to sob. <span style="color:lightcoral"><span style="color:DarkTurquoise">Xavier</span>’s voice is low, scary. His normal smile, even if fake, is gone. Replaced with a dull, unamused expression. You feel a knot in your stomach and almost worry for the brat.</span> <span style="Color: LightSteelBlue">“How do you think it makes the rest of the family look when you run around acting like that and then cry like some helpless baby the instant you are challenged? What does that say about us? Do you think father cries when he gets push back? Do you think I’m a coward?”</span> <span style="color:DarkTurquoise">Xavier</span> leans in low, pressing his face close to his brothers. <br>
<br>
<span style="Color: LightSteelBlue">“N- no!”</span> <span style="color:DarkTurquoise">Levi</span> replies. <span style="color:lightcoral">The boy sounds terrified, still trying his best to pull away despite escape being impossible,</span> <span style="Color: LightSteelBlue">“I- I’m sorry! Please, just let me go!”</span> <span style="color:DarkTurquoise">Levi</span> begs, tears now rolling down his cheeks. <span style="color:DarkTurquoise">Xavier</span> glares at him for a second, the longest second you’ve ever seen, before releasing him. <span style="color:DarkTurquoise">Levi</span> falls to the ground, his wrist bight red from the pressure. He scotches back, trying to put distance between himself and his brother. <br>
<br>
<span style="Color: LightSteelBlue">“An apology is all I ask for.”</span> <span style="color:DarkTurquoise">Xavier</span> sighs, his voice returning to normal. <span style="Color: LightSteelBlue">“If you have to make mistakes, own up to them. If you can’t do that, than- Don’t. Make. Mistakes.”</span> <span style="color:DarkTurquoise">Xavier</span> glares back at his brother, who cowers in fear as he rubs his wrist. <span style="Color: LightSteelBlue">“Clean yourself up and go home. We’ll discuss your punishment for bullying other kids when I return.”</span> <span style="color:DarkTurquoise">Levi</span> quickly scurries to his feet and runs off, tears still falling from his cheeks. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
},
},
{
Name: "Xavier",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="color:DarkTurquoise">Xavier</span> then lets out a loud sigh, letting his shoulders slump. He speaks in the more natural tone he does around you, letting his guard down a little. <span style="Color: LightSteelBlue">“Sorry you had to see that, <span style="color:DarkTurquoise">$XavierNickname</span>. <span style="color:DarkTurquoise">Levi</span> can be… difficult. Our mother babied him quite a bit, though that’s no excuse to act like that. Hope you’ll forgive me if he caused you or your brother trouble.”</span> He smiles, almost making you forget the tense moment you just saw. Still processing, you ask if he didn’t maybe go a bit hard on him. <br>
<br>
<span style="Color: LightSteelBlue">“Trust me, anything less and he wouldn’t learn.”</span> <span style="color:DarkTurquoise">Xavier</span> laughs, <span style="Color: LightSteelBlue">“My grandfather had a saying, <span style="Color: LightSteelBlue">“Children born with wealth and power many times that of other kids, must be disciplined with force many times that of other kids.”</span> It may seem harsh on the outside, but it is the reason my father is so successful and why I’m on the path to follow him. <span style="color:DarkTurquoise">Levi</span> will whine and cry, but then go home to a bedroom full of toys and the latest electronics. So, you shouldn’t feel that sorry for him. Though, rest assured, I’ll make sure he learns his lesson. With father so busy, I volunteered to handle <span style="color:DarkTurquoise">Levi</span> when he acts out.”</span> <span style="color:DarkTurquoise">Xavier</span> lets out another laugh, as if what he is saying is slightly embarrassing, <span style="Color: LightSteelBlue">“Probably why he was so scared. He knows I won’t go easy on him like everyone else does.”</span> <br>
<br>
<<linkreplace"Continue">>
There is a brief pause as <span style="color:DarkTurquoise">Xavier</span> thinks for a moment, a slightly sinister smirk appearing on his lips. <span style="Color: LightSteelBlue">“I have an idea, if you’ll indulge me. Why don’t you pick his punishment? Since it was you and your brother he messed with most. You can go as light or heavy as you think he deserves, so you don’t have to feel bad about me going too harsh on the kid. What do you say?”</span> You blush, not expecting to have such control over the boy’s discipline. You admit that you do want him to be punished for how he acted, especially to <span style="color:DarkTurquoise">Noah</span>, but you’re not sure how. <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Frown",
},
},
{
Name: "Xavier",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="Color: LightSteelBlue">“Allow me to give some options then, based on what I would normally do.”</span> <span style="color:DarkTurquoise">Xavier</span> says, <span style="Color: LightSteelBlue">“The simplest would be a grounding. I’d make sure to take out his favorite toys, but he’d probably still find a way to entertain himself, even if being locked in his room would feel insulting. The next would be a spanking. Not only would it hurt, but the fact that I would be delivering it would surely be a hit to his pride.”</span> <span style="color:DarkTurquoise">Xavier</span> then pauses, <span style="color:yellow">turning to you with a smirk as he stares at you deeply, as if trying to read your reaction.</span> <br>
<br>
<span style="Color: LightSteelBlue">“Of course, we could go a bit more extreme, if you feel he is deserving of such.”</span> You gulp, asking what exactly he means, <span style="Color: LightSteelBlue">“I could take away his clothing privileges the rest of the night and make him help with the cleaning and cooking tonight. Not only would it be demeaning, but <span style="color:DarkTurquoise">Levi</span> is oh so sensitive about his body he’ll probably be sobbing the entire time, especially if I give the help leave to bully him as he does others. That would surely put him in the shoes of his victims.”</span> You pause, wondering if he is being serious. <span style="color:pink">Would he really force his brother into such a humiliating punishment? You imagine <span style="color:DarkTurquoise">Levi</span> stripped and force to cook and clean as those meant to be his servants demean him.</span> <br>
<br>
<span style="Color: LightSteelBlue">“Although, if you think he truly needs a harsher punishment, I’m open to suggestions.”</span> <span style="color:DarkTurquoise">Xavier</span> watches every moment of your face, staring into your eyes. You can’t tell if he’s just testing you or just curious how you’ll react. <span style="color:yellow">You also can’t tell if he’s serious are not, but something tells you he isn’t above demeaning his little brother like this.</span> You gulp before responding. <br>
<br>
<div id=continue>
/* Grounding */
<<link "Grounding<br>">>
<<replace"#continue">>
You feel a bit unnerved by <span style="color:DarkTurquoise">Xavier</span>’s intense and humiliation focused options or simply don’t think <span style="color:DarkTurquoise">Levi</span>’s actions warrant such a response, so tell him that a grounding should be enough. <span style="color:DarkTurquoise">Xavier</span> stares at you in silence for a moment after hearing your answer, before smiling. <span style="Color: LightSteelBlue">“If you say so, sure he’ll be upset regardless, especially if I tell him I let you pick.”</span> <span style="color:DarkTurquoise">Xavier</span> chuckles before turning away. <br>
<br>
<span style="Color: LightSteelBlue">“I’ll see you around, <span style="color:DarkTurquoise">$XavierNickname</span>. Maybe, if he learns his lesson, I can introduce you to <span style="color:DarkTurquoise">Levi</span> properly next time.”</span> He waves to you as he walks off, leaving you standing there alone until <span style="color:DarkTurquoise">Noah</span> runs over. <br>
<br>
<span style="Color: LightSteelBlue">“What was that all about?”</span> He asks curiously. You sigh and say you’ll tell him later. <br>
<<socialChange "Xavier" 3>>
<<socialChange "Noah" 3>>
<<needChange "Fun" 25>>
<<set $QuestEventXavierBrother to 1>>
<br>
[[Continue|Neighborhood Playground]]
<</replace>>
<</link>>
/* Spanking */
<<link "Spanking<br>">>
<<replace"#continue">>
You ponder the options for a moment, knowing that a simple grounding won’t be enough. Then again, the last option may be a bit much, or you just prefer something more physical. <span style="color:pink">You tell <span style="color:DarkTurquoise">Xavier</span> that <span style="color:DarkTurquoise">Levi</span> deserves a good spanking for his actions. Something nice and classic to ensure he learns his lesson.</span> <span style="color:DarkTurquoise">Xavier</span> smiles at this. <br>
<br>
<span style="Color: LightSteelBlue">“Good choice. You can rest assured that he will indeed learn his lesson when I am done.”</span> <span style="color:DarkTurquoise">Xavier</span> smiles a bit more, a slight deviousness in his gaze. <span style="Color: LightSteelBlue">“If he keeps up his attitude next time you see him, do let me know. Maybe I could invite you over to engage in the punishment yourself.”</span> <span style="color:DarkTurquoise">Xavier</span> laughs, <span style="color:pink">though you can’t be sure if he is just kidding or finds the idea entertaining.</span> <br>
<br>
<span style="Color: LightSteelBlue">“I’ll see you around, <span style="color:DarkTurquoise">$XavierNickname</span>. Maybe, if he learns his lesson, I can introduce you to <span style="color:DarkTurquoise">Levi</span> properly next time.”</span> He waves to you as he walks off, leaving you standing there alone until <span style="color:DarkTurquoise">Noah</span> runs over. <br>
<br>
<span style="Color: LightSteelBlue">“What was that all about?”</span> He asks curiously. You sigh and say you’ll tell him later. <br>
<<socialChange "Xavier" 3>>
<<socialChange "Noah" 3>>
<<needChange "Fun" 25>>
<<set $QuestEventXavierBrother to 1>>
<br>
[[Continue|Neighborhood Playground]]
<</replace>>
<</link>>
/* Strip & Clean */
<<link "Strip & Clean<br>">>
<<replace"#continue">>
<span style="color:pink">You can’t hide your smile at the idea of that brat being stripped nude and forced to cook and clean. The adult servants being tasked with adding to his humiliation the cherry on top of what the boy deserves. You tell <span style="color:DarkTurquoise">Xavier</span> your choice and he smiles pleasantly.</span> <br>
<br>
<span style="Color: LightSteelBlue">“That would have been my choice as well. A bit of humiliation goes a long way in building character. Plus, I heard he was quite rude to the maids the other day. I’m sure they’ll take pleasure in helping me administer the punishment.”</span> <span style="color:DarkTurquoise">Xavier</span> smiles, staring off into the distance. <span style="color:pink">He is no doubt imagining what will occur and you wish you could be a fly on the wall in their house to witness what will be done.</span> <span style="Color: LightSteelBlue">“If he keeps up his attitude next time you see him, do let me know. Maybe I could invite you over to engage in the punishment yourself.”</span> <span style="color:DarkTurquoise">Xavier</span> laughs, though you can’t be sure if he is just kidding or finds the idea entertaining. <br>
<br>
<span style="Color: LightSteelBlue">“I’ll see you around, <span style="color:DarkTurquoise">$XavierNickname</span>. Maybe, if he learns his lesson, I can introduce you to <span style="color:DarkTurquoise">Levi</span> properly next time.”</span> He waves to you as he walks off, leaving you standing there alone until <span style="color:DarkTurquoise">Noah</span> runs over. <br>
<br>
<span style="Color: LightSteelBlue">“What was that all about?”</span> He asks curiously. You sigh and say you’ll tell him later. <br>
<<socialChange "Xavier" 3>>
<<socialChange "Noah" 3>>
<<needChange "Fun" 25>>
<<set $QuestEventXavierBrother to 1>>
<br>
[[Continue|Neighborhood Playground]]
<</replace>>
<</link>>
<<if $Player.Traits.includes("Evil")>>
/* Tie up like a dog */
<<link "Tie up like a dog<br>">>
<<replace"#continue">>
<span style="color:pink">You can’t hide your smile at the idea of that brat being stripped nude and forced to cook and clean, but even the addition of the adult servants adding to his humiliation isn’t enough. The brat deserves much more. You tell <span style="color:DarkTurquoise">Xavier</span> you agree with his final option, but think that the ability to curl up under the covers at the end of the day may defeat the purpose.</span> <span style="color:DarkTurquoise">Xavier</span> raises an eyebrow at this curiously, <span style="Color: LightSteelBlue">“Oh? What else did you have in mind?”</span> <br>
<br>
<span style="color:pink">You smirk and respond that the loss of his clothing privileges should come with more, maybe a loss of his bedroom? Or even being able to stay in the house? You suggest that, after a hard day’s work in his birthday suit, he surprise the boy with the knowledge that he’ll be sleeping in the yard tonight. Tie him up like a dog and let the cold night air act as a reminder to him. <span style="color:DarkTurquoise">Xavier</span> ponders you for a minute before smiling.</span> <br>
<<set _ad to [
{
Name: "Player",
State: {
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "Xavier",
State: {
Outfit: "Everyday",
Mouth: "Smirk",
Eyes: "Mad",
},
},
]>>
<<ad _ad>>
<span style="Color: LightSteelBlue">“Well now, maybe I should get ideas for you more often.”</span> He chuckles, <span style="Color: LightSteelBlue">“You have quite the head for discipline. I’ll definitely take that under consideration, maybe ask your brother if <span style="color:DarkTurquoise">Levi</span> comes to class next time with a cold.”</span> <span style="color:DarkTurquoise">Xavier</span> seems impressed with your deviousness, <span style="color:pink">though you just secretly hope he takes you up on your idea.</span> <span style="Color: LightSteelBlue">“If he keeps up his attitude next time you see him, do let me know. Maybe I could invite you over to engage in the punishment yourself.”</span> <span style="color:DarkTurquoise">Xavier</span> laughs, though you can’t be sure if he is just kidding or finds the idea entertaining. <br>
<br>
<span style="Color: LightSteelBlue">“I’ll see you around, <span style="color:DarkTurquoise">$XavierNickname</span>. Maybe, if he learns his lesson, I can introduce you to <span style="color:DarkTurquoise">Levi</span> properly next time.”</span> He waves to you as he walks off, leaving you standing there alone until <span style="color:DarkTurquoise">Noah</span> runs over. <br>
<br>
<span style="Color: LightSteelBlue">“What was that all about?”</span> He asks curiously. You sigh and say you’ll tell him later. <br>
<<socialChange "Xavier" 3>>
<<socialChange "Noah" 3>>
<<needChange "Fun" 25>>
<<set $QuestEventXavierBrother to 1>>
<br>
[[Continue|Neighborhood Playground]]
<</replace>>
<</link>>
<</if>>
</div>
<</linkreplace>><<set $AD.SkinColor to "Ivory">>
<<set $AD.Freckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADShoulderFreckles to 0>>
<<set $AD.HairStyle to "Modern">>
<<set $AD.HairColor to "Platinum Blonde">>
<<set $AD.EyeColor to "Gray">>
<<set $AD.LeftEyeColor to "Gray">>
<<set $AD.RightEyeColor to "Gray">>
<<set $AD.PenisStyle to $XavierCut>>
<<set $AD.PenisSize to "Large">>
<<set $AD.Balls to "Medium">>
<<set $AD.Butt to "Firm">>
<<set $ADChestScar to 0>>
<<set $ADFaceScar to 0>>
<<set $ADLeftArmScar to 0>>
<<set $ADRightLegScar to 0>>
<<set $ADMoles.CheekRight to 1>>
<<set $ADShoulderFreckles to 0>>
<<set $ADArmFreckles to 0>>
<<set $ADHairFlip to 1>>
<<set $ADUndies to $XavierUndies>>
<<set $ADBottoms to $XavierBottoms>>
<<set $ADTop to $XavierTop>>
<<set $ADOuter to $XavierOuter>>
<<set $ADSocks to $XavierSocks>>
<<set $ADShoes to $XavierShoes>>
<<set $ADShortsSag to 0>>
<<if $ADMuscleToggle == 1>>
<<set $AD.Build to "Muscular">>
<<else>>
<<set $AD.Build to "Normal">>
<</if>>
<<if $ADPubicHairToggle == 1>>
<<set $AD.PubicHair to "Wisps">>
<<else>>
<<set $AD.PubicHair to "None">>
<</if>>
/* DEFAULT SETTING */
<<set $ADHead to $None>>
<<set $ADFace to $None>>
<<set $ADMouth to $None>>
<<set $ADNeck to $None>>
<<set $ADUnder to $None>>
<<set $ADOver to $None>>
<<set $ADBack to $None>>
<<addClothing "Temp" "Hands" "Classmates" "Xavier">>
<<set $ADHands to $None>>
<<set $ADWaist to $None>>
<<if $SchoolUniforms == 1 and $AD.Outfit == "Uniform">>
<<addClothing "AD" "Top" "School Dress Shirt" "School">>
<<addClothing "AD" "Bottoms" "Slacks" "Black">>
<<addClothing "AD" "Neck" "School Tie" "School">>
<<addClothing "AD" "Socks" "School Socks" "Knee">>
<<addClothing "AD" "Over" "School Vest" "Argyle">>
<<addClothing "AD" "Outer" "School Jacket" "School">>
<<addClothing "AD" "Shoes" "Loafers" "Black">>
<<set $ADTopTucked to 1>>
<<set $ADOuterAlt to 1>>
<</if>>
<<if $AD.Outfit == "Naked">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADHands to $None>>
<</if>>
<<if $AD.Outfit == "Undies">>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADHands to $None>>
<</if>>
<<if $AD.Outfit == "Towel">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Towel" "White">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADHands to $None>>
<</if>>
<<if $AD.Outfit == "Gym">>
<<addClothing "AD" "Top" "Gym Shirt" "School">>
<<addClothing "AD" "Bottoms" "Gym Shorts" "School">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADHands to $None>>
<</if>>
<<if $AD.Outfit == "Gym Swim">>
<<set $ADTop to $None>>
<<addClothing "AD" "Bottoms" "Trunks" "Purple">>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<<set $ADUndies to $None>>
<<set $ADHands to $None>>
<</if>>
/* X-Ray Mode Test */
<<if $Xray == 1>>
<<set $ADHead to $None>>
<<set $ADFace to $None>>
<<set $ADMouth to $None>>
<<set $ADNeck to $None>>
<<set $ADUnder to $None>>
<<set $ADOver to $None>>
<<set $ADBack to $None>>
<<set $ADHands to $None>>
<<set $ADWaist to $None>>
<<set $ADTop to $None>>
<<set $ADBottoms to $None>>
<<set $ADNeck to $None>>
<<set $ADOuter to $None>>
<<set $ADSocks to $None>>
<<set $ADShoes to $None>>
<</if>>/* AVATAR DISPLAY */
<<set $AD.Name to "Xavier">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Happy">>
<<set $AD.Outfit to "Uniform">>
<<set $AD.Hard to 0>>
<<include"XAVIER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>/* AVATAR DISPLAY */
<<set $AD.Name to "Xavier">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Gym Swim">>
<<set $AD.Hard to 0>>
<<include"XAVIER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>/* AVATAR DISPLAY */
<<set $AD.Name to "Xavier">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Gym">>
<<set $AD.Hard to 0>>
<<include"XAVIER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>/* AVATAR DISPLAY */
<<set $AD.Name to "Xavier">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Pajamas">>
<<set $AD.Hard to 0>>
<<include"XAVIER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>/* AVATAR DISPLAY */
<<set $AD.Name to "Xavier">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Towel">>
<<set $AD.Hard to 0>>
<<include"XAVIER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div>/* AVATAR DISPLAY */
<<set $AD.Name to "Xavier">>
<<set $AD.Arms to "Normal">>
<<set $AD.Eyes to "Normal">>
<<set $AD.Cry to 0>>
<<set $AD.Blush to 0>>
<<set $AD.Mouth to "Normal">>
<<set $AD.Outfit to "Undies">>
<<set $AD.Hard to 0>>
<<include"XAVIER Avatar Equipment Set">>
/* VARIABLE OVERRIDES */
/* */
<div style="position: relative">
<<include"Avatar Display">>
/* END LAYER */
<img src="Images\Avatar\Body\Empty.png" style="position: an; left: 0; top: 0">
</div><<set $Minutes += 10>>
/* OPENING */
You sit down near <span style="color:DarkTurquoise">Xavier</span>, who turns his attention to you as he is unamused with the boys around him battling for his attention and you strike up a conversation with him.
<<set $RandomTopic to random(1, 3)>>
/* TOPIC ONE */
<<if $RandomTopic == 1>>
<span style="color:DarkTurquoise">Xavier</span> talks about how his grandfather founded a tech company after graduating from Preston and his father took over a few years after <span style="color:DarkTurquoise">Xavier</span> was born. The company was very successful, explaining his family’s wealth, and <span style="color:DarkTurquoise">Xavier</span> was expected to join the company once he graduated as well.<br>
/* TOPIC TWO */
<<elseif $RandomTopic == 2>>
He asks if you have done much traveling, but inform him that you haven't done much since before your younger brother was born. <span style="color:DarkTurquoise">Xavier</span> explained that he traveled a lot due to his family’s business having offices all over the world. He wasn’t a fan of the long trips, but it still was fun to see the world. Though he was old enough to stay home by himself now if he wasn’t feeling the trip.<br>
/* TOPIC THREE */
<<elseif $RandomTopic == 3>>
You bring up <span style="color:DarkTurquoise">Xavier</span>’s large collection of friends, but he corrects you, calling them followers. Despite always seeming to enjoy being crowded around by them, it seems to be a touchy subject. He mentions that most of them only follow him because they think his money or popularity will rub off on them. He doesn’t mind it, but he also doesn’t want to call them friends.<br>
<</if>>
/* SOCIAL POINTS GAIN */
<<if $XavierDailyChat != 1>>
<<socialChange "Xavier" 3>>
<<set $XavierDailyChat to 1>>
<<else>>
<<socialChange "Xavier" 1>>
<<set $XavierDailyChat to 1>>
<</if>>
<br>
[[Continue|School Cafeteria]]<<include"XAVIER Equipment">>
/* RESETTING INTERACTION VARIABLES */
<<set $XavierDailyChat to 0>><<set _ad to [
{
Name: "Xavier",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<<if $SchoolRep >= 50>>
You walk up to the table that <span style="color:DarkTurquoise">Xavier</span> and his friends are sitting at and sit down. They welcome you and you watch as his friends continue to battle for the popular boy’s attention. Despite this, you still have a nice time.<br>
<<socialChange "Xavier" 1>>
<<set $SchoolRep += 1>>
<span style="color:Green">+Reputation</span><br>
<<include"School Lunch">>
<<set $FriendLunch to 1>>
<<else>>
You walk up to the table that <span style="color:DarkTurquoise">Xavier</span> and his friends are sitting down at and attempt to sit down. <span style="color:Red">Unfortunately, upon seeing you the group of boys spread out to make sure there is no place for you to sit!</span> After a few attempts, you give up and sit down by yourself at the next table over.
<<include"School Lunch">>
<<set $FriendLunch to 1>>
<</if>>/* UNDERWEAR SELECTION */
<<set $XavierRandomUndies to random(1, 3)>>
<<if $XavierRandomUndies == 1>>
<<addClothing "Temp" "Undies" "Boxerbriefs" "White">>
<<set $XavierUndies to _clothingtemp>>
<<elseif $XavierRandomUndies == 2>>
<<addClothing "Temp" "Undies" "Boxerbriefs" "Purple">>
<<set $XavierUndies to _clothingtemp>>
<<elseif $XavierRandomUndies == 3>>
<<addClothing "Temp" "Undies" "Boxerbriefs" "Black">>
<<set $XavierUndies to _clothingtemp>>
<</if>>
/* SHOES/SOCKS SELECTION */
<<addClothing "Temp" "Shoes" "Classmates" "Xavier">>
<<set $XavierShoes to _clothingtemp>>
<<addClothing "Temp" "Socks" "Socks" "White">>
<<set $XavierSocks to _clothingtemp>>
/* PAJAMA SELECTION */
<<set $XavierPJBottoms to "Purple Pajama Bottoms">>
<<set $XavierPJBottoms to "Pajama Bottoms">>
<<set $XavierPJTop to "Purple Pajama Shirt">>
<<set $XavierPJTopType to "Pajama Shirt">>
/* EVERYDAY SELECTION */
<<if $NPCClothingSet == "Rain">>
<<set $XavierRandomTop to random(1, 2)>>
<<set $XavierRandomBottoms to random(1, 2)>>
<<addClothing "Temp" "Outer" "Classmates" "Xavier">>
<<set $XavierOuter to _clothingtemp>>
<<if $XavierRandomTop == 1>>
<<addClothing "Temp" "Top" "Classmates" "Xavier">>
<<set $XavierTop to _clothingtemp>>
<<elseif $XavierRandomTop == 2>>
<<addClothing "Temp" "Top" "Polo Shirt" "Black">>
<<set $XavierTop to _clothingtemp>>
<</if>>
<<if $XavierRandomBottoms == 1>>
<<addClothing "Temp" "Bottoms" "Pants" "Black">>
<<set $XavierBottoms to _clothingtemp>>
<<elseif $XavierRandomBottoms == 2>>
<<addClothing "Temp" "Bottoms" "Pants" "White">>
<<set $XavierBottoms to _clothingtemp>>
<</if>>
<<elseif $NPCClothingSet == "Temperate">>
<<set $XavierRandomTop to random(1, 2)>>
<<set $XavierRandomBottoms to random(1, 2)>>
<<addClothing "Temp" "Outer" "Classmates" "Xavier">>
<<set $XavierOuter to _clothingtemp>>
<<if $XavierRandomTop == 1>>
<<addClothing "Temp" "Top" "Classmates" "Xavier">>
<<set $XavierTop to _clothingtemp>>
<<elseif $XavierRandomTop == 2>>
<<addClothing "Temp" "Top" "Polo Shirt" "Black">>
<<set $XavierTop to _clothingtemp>>
<</if>>
<<if $XavierRandomBottoms == 1>>
<<addClothing "Temp" "Bottoms" "Shorts" "White">>
<<set $XavierBottoms to _clothingtemp>>
<<elseif $XavierRandomBottoms == 2>>
<<addClothing "Temp" "Bottoms" "Pants" "Black">>
<<set $XavierBottoms to _clothingtemp>>
<</if>>
<<elseif $NPCClothingSet == "Warm">>
<<set $XavierRandomTop to random(1, 2)>>
<<set $XavierRandomBottoms to random(1, 2)>>
<<set $XavierOuter to $None>>
<<if $XavierRandomTop == 1>>
<<addClothing "Temp" "Top" "Polo Shirt" "White">>
<<set $XavierTop to _clothingtemp>>
<<elseif $XavierRandomTop == 2>>
<<addClothing "Temp" "Top" "Classmates" "Xavier">>
<<set $XavierTop to _clothingtemp>>
<</if>>
<<if $XavierRandomBottoms == 1>>
<<addClothing "Temp" "Bottoms" "Shorts" "White">>
<<set $XavierBottoms to _clothingtemp>>
<<elseif $XavierRandomBottoms == 2>>
<<addClothing "Temp" "Bottoms" "Shorts" "Black">>
<<set $XavierBottoms to _clothingtemp>>
<</if>>
<<else>>
<<set $XavierRandomTop to random(1, 2)>>
<<set $XavierRandomBottoms to random(1, 2)>>
<<addClothing "Temp" "Outer" "Classmates" "Xavier">>
<<set $XavierOuter to _clothingtemp>>
<<if $XavierRandomTop == 1>>
<<addClothing "Temp" "Top" "Classmates" "Xavier">>
<<set $XavierTop to _clothingtemp>>
<<elseif $XavierRandomTop == 2>>
<<addClothing "Temp" "Top" "Polo Shirt" "White">>
<<set $XavierTop to _clothingtemp>>
<</if>>
<<if $XavierRandomBottoms == 1>>
<<addClothing "Temp" "Bottoms" "Pants" "Black">>
<<set $XavierBottoms to _clothingtemp>>
<<elseif $XavierRandomBottoms == 2>>
<<addClothing "Temp" "Bottoms" "Pants" "Gray">>
<<set $XavierBottoms to _clothingtemp>>
<</if>>
<</if>><<include"XAVIER Avatar Everyday">>
<span style="color:DarkTurquoise">Xavier</span> is hanging out near to the basketball court with a group of his followers. Instead of playing basketball, <span style="color:DarkTurquoise">Xavier</span> is simply telling them about the time he attended a world series game. Everyone listens to the story intensely, or at least they pretend to.<br>
<br>
<<include"Xavier Base Talk Code">>
<<if $SchoolRep >= 50>>
<<if $XavierSocial > -50 or $XavierSocialRank > 0>>
[[Chat With (0:10)|XAVIER Playground Chat With]] <span style="color:Green">+Xavier</span><br>
<</if>>
<</if>>
[[Hang Out (0:20)|XAVIER Playground Hang Out]] <span style="color:Green">+Xavier</span> <br>
<<if $XavierSocial > -50 or $XavierSocialRank > 0>>
[[Attempt to Impress (0:20)|XAVIER Playground Attempt to Impress]]
<<set $SkillCheckType to "Athletics">>
<<set $SkillCheckDifficulty to 3>>
<<include"Skill Level Display">>
<span style="color:Green">+Xavier</span>
<span style="color:Yellow">+Rep?</span><br>
<</if>>
<<if $XavierSocial >= 50 or $XavierSocialRank > 0>>
[[Pull away from the group (0:20)|XAVIER Playground Pull Away]] <span style="color:Green">+Xavier</span><br>
<</if>><<include"XAVIER Avatar Everyday">>
<span style="color:DarkTurquoise">Xavier</span> sits at a packed table. All of the boys around <span style="color:DarkTurquoise">Xavier</span> battle for his attention, but he seems unamused.<br>
<br>
<<include"Xavier Base Talk Code">>
[[Chat With (0:10)|XAVIER Cafeteria Chat With]] <span style="color:Green">+Xavier</span><br><<include"XAVIER Avatar Everyday">>
<span style="color:DarkTurquoise">Xavier</span> sits at a packed table eating lunch. All of the boys around <span style="color:DarkTurquoise">Xavier</span> battle for his attention, but he seems unamused.<br>
<br>
<<include"Xavier Base Talk Code">>
<<if $FriendLunch != 1 and $LunchClass != 2>>
[[Eat Lunch With (0:15)|XAVIER Eat Lunch]] <span style="color:Green">+Social</span>
/* LUNCH QUALITY WHEN EATING WITH PERSON */
<<include "School Lunch Level Chooser">>
<</if>><<include"XAVIER Avatar Everyday">>
<span style="color:DarkTurquoise">Xavier</span> walks down the hallway flanked by his group of followers.<br>
<br>
<<include"Xavier Base Talk Code">>
[[Give him a hug (0:02)|Xavier School Hug]]<br><<include"XAVIER Avatar Everyday">>
<span style="color:DarkTurquoise">Xavier</span> leans back in his chair bored, browsing the internet on his cell phone, which is technically against the rules.<br><<include"XAVIER Avatar Everyday">>
<span style="color:DarkTurquoise">Xavier</span> is telling a story to a group of boys about how he is technically related to one of the historical figures in a picture.<br><<include"XAVIER Avatar Everyday">>
<span style="color:DarkTurquoise">Xavier</span> sits at his table, surrounded by a group of boys, chatting.<br><<include"XAVIER Avatar Everyday">>
<span style="color:DarkTurquoise">Xavier</span> patiently waits at his seat. <span style="color:DarkTurquoise">Mr. Randolph</span> got annoyed with the crowds that normally form around <span style="color:DarkTurquoise">Xavier</span> and has forbid it.<br><<include"XAVIER Avatar Everyday">>
<span style="color:DarkTurquoise">Xavier</span> is browsing the internet on the computer. While technically not allowed, the teacher doesn’t seem to mind.<br><<include"XAVIER Avatar Undies">>
<span style="color:DarkTurquoise">Xavier</span> is surrounded by some of his followers as they all change. <span style="color:Pink">You notice that a few of them are eyeing his impressive physique, which is shown off perfectly as he stands there in nothing but his $XavierUndies.Name.</span> Despite everyone being in their underwear, something about being in the locker room makes it less intimate and embarrassing.<br>
<<if $SeenXavierUndies < 1>>
<<set $SeenXavierUndies += 1>>
<</if>><<include"XAVIER Avatar Towel">>
<span style="color:DarkTurquoise">Xavier</span> stands in front of his locker in nothing but a towel. He is holding up a small handheld mirror and fixing his hair after washing it. You notice his followers around him, occasionally stealing glances at the admittedly attractive boy. <br><span style="color:DarkTurquoise">Mr. Randolph</span>’s class is going poorly. Multiple students have dozed off, some didn’t complete their homework, and everyone is having trouble following along with his lesson. He is getting more and more upset, practically yelling at the class, when a student accidentally drops their textbook on the ground, making a loud noise. This seems to be the breaking point for <span style="color:DarkTurquoise">Mr. Randolph</span>, as he looks like he is about to scream. Instead, he puts down his chalk and takes a deep breath.<br>
<br>
<span style="color:LightSteelBlue">“Since you all seem hellbent on making my job as hard as possible, why don’t we see what everyone has learned this year, eh?”</span> <span style="color:DarkTurquoise">Mr. Randolph</span> began flipping through his textbook and scribbling a long equation on the board. <span style="color:LightSteelBlue">“This equation combines everything I have already taught this year, should be simple as long as you lot have been paying attention.”</span> <span style="color:Red">Despite recognizing some aspects of the equation, it was far more complex than anything you had done before and you wouldn’t even know where to start!</span><br>
<br>
<span style="color:LightSteelBlue">“If none of you can solve this equation, then clearly you’ve been wasting my time!”</span> He slammed his chalk down as he finished, revealing a monster of a math problem, <span style="color:LightSteelBlue">“And if you’ve been wasting my time, why shouldn’t I do the same? If no one solves this, the entire class gets detention! One paddling each for every hour we’ve collectively wasted! Sounds fair to me!”</span> Terrified and knowing full well that it wasn’t an idle threat, everyone began attempting the equation in their notebook, desperate for an answer.<br>
<<set _ad to [
{
Name: "Xavier",
State: {
Outfit: "Uniform",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“I could give it a shot.”</span> Everyone freezes as <span style="color:DarkTurquoise">Xavier</span> stands up and walks towards the board. <span style="color:DarkTurquoise">Mr. Randolph</span> smirks smugly as <span style="color:DarkTurquoise">Xavier</span> begins writing, but it slowly turns into an expression of shock as the clever boy begins to seemingly solve it with ease.<br>
<br>
After a few minutes, a complex series of numbers and letters that you couldn’t even begin to decipher eventually leads <span style="color:DarkTurquoise">Xavier</span> to an answer. He happily turns to <span style="color:DarkTurquoise">Mr. Randolph</span> and asks if it’s right. The teacher carefully checks over the work before he is forced to relent that it is correct. The class cheers and praises <span style="color:DarkTurquoise">Xavier</span> as he victoriously returns to his seat, having saved everyone from a painful fate.<br>
<br>
<<include"Attend Math Finish">><<set $Minutes += 20>>
You grab a basketball and stand at the 3-point line. As you line up your shot, you notice <span style="color:DarkTurquoise">Xavier</span> and his followers turn towards you. They're all watching, you only have one shot. You take a deep breath before shooting with all your strength and- !<br>
<br>
<<skillCheck "Athletics" 85>>
/* WIN */
<<if _result == 1>>
<span style="color:Green">It goes straight in!</span> You find yourself jumping up in celebration before you stop yourself, not wanting to look silly in front of the popular kids. You manage to play it off like it is no big deal, like you make those shots all the time.<br>
<<set _ad to [
{
Name: "Xavier",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
You hear murmurings of approval amongst the crowd of boys and even get a few thumbs up. You also notice <span style="color:DarkTurquoise">Xavier</span> looking at you, smiling while nodding. You were definitely making your way up the social ladder!<br>
<<needChange "Fun" 20>>
<<socialChange "Xavier" 3>>
<<set $SkillEXPGainLevel to "Full">>
<<skillPoints "Athletics" 3>>
<span style="color:Green">+Reputation</span>
<<set $SchoolRep += 5>><br>
<br>
[[Continue|School Courtyard]]
/* LOSE */
<<else>>
<span style="color:Red">The ball hits the side of the rim and bounces off! But that isn’t the worse of it, as it bounces back directly at you and nails you in the head!</span> You are sent falling backwards onto your back and begin to see stars floating around as you rub your now bruised forehead. As your head stops spinning you suddenly see someone leaning down with their hand out to help you up.<br>
<<set _ad to [
{
Name: "Xavier",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“Are you alright?”</span> <span style="color:DarkTurquoise">Xavier</span> says as you take his hand. <span style="color:LightSteelBlue">“That looked like a hard fall.”</span> You assure him that you are alright, even though you briefly find it hard to stand up without swaying side to side. Once he is sure that you are alright, <span style="color:DarkTurquoise">Xavier</span> gives you a pat on the back before heading back towards the crowd of boys. While that shot may not have done anything good for your reputation, at least <span style="color:DarkTurquoise">Xavier</span> showed some interest in you.<br>
<<addMoodlet "Pained" 7>>
<<socialChange "Xavier" 3>>
<<skillPoints "Athletics" 3>>
<br>
[[Continue|School Courtyard]]
<</if>>You are hanging out atop the jungle gym, looking out onto the courtyard. You notice <span style="color:DarkTurquoise">Xavier</span> and his followers all hanging out on one of the picnic tables near the soccer field. Just then, a boy kicks the soccer ball at a weird angle and it flies towards the tables. <span style="color:DarkTurquoise">Xavier</span> seems to almost sense it coming, as he quickly turns and catches it with both hands before it can hit him.<br>
<<set _ad to [
{
Name: "Xavier",
State: {
Outfit: "Uniform",
Mouth: "Happy",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
His followers stand in stunned silence for a moment, before they begin yelling at the boy who kicked the ball. The boy looks embarrassed and apologizes as they all continue to scold him, however, they all stop as <span style="color:DarkTurquoise">Xavier</span> raises his hand. He simply tells the boy to be more careful and kicks the ball back to him without so much as a frown. The boy thanks him and runs back to playing. <span style="color:DarkTurquoise">Xavier</span> then scolds his followers for yelling at the poor kid before they return to chatting.<br>
<<addMoodlet "Stress" 0>>
<br>
[[Continue|School Courtyard]]<<set $Minutes += 20>>
<<set _ad to [
{
Name: "Xavier",
State: {
Outfit: "Uniform",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
/* OPENING */
As the group is hanging out, <span style="color:DarkTurquoise">Xavier</span> yawns, expressing his boredom, and suggests the group play a little game of basketball. Unsurprisingly, everyone is quick to agree and praise the idea. To avoid the fight that would break out about who’d be on <span style="color:DarkTurquoise">Xavier</span>’s team, he suggests drawing straws to decide who will be shirts and who will be skins. <span style="color:DarkTurquoise">Xavier</span> will take whichever one is last, meaning everyone is waiting with bated breath to see whose team he’ll be on. <br>
<br>
<<set _random1 to random(1, 3)>>
<div id=continue>
<<link "Continue">>
<<replace"#continue">>
/* BASIC OUTCOME */
<<if _random1 == 1>>
You pull shirts and are pleased to see that <span style="color:DarkTurquoise">Xavier</span> has drawn the same. There is some collective groaning and other sounds of disappointment as the other team removes their shirts and everyone positions themselves on the field. <span style="color:DarkTurquoise">Xavier</span> gives you a pat on the shoulder as the game begins, but otherwise you find yourselves on opposite sides of the court for most of the game. <br>
<<set _ad to [
{
Name: "Xavier",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
Unsurprisingly, your team wins. Though you have a very high suspicion that the other team threw, wanting <span style="color:DarkTurquoise">Xavier</span> to be happy with his victory. Still, it was a fun time all around. <br>
<<socialChange "Xavier" 3>>
<<needChange "Fun" 20>>
<<set $AthleticsXP += 2>>
<span style="color:Green">+Athletics XP</span><br>
<br>
[[Continue|School Courtyard]]
/* COMPLIMENT AND PANTSING */
<<elseif _random1 == 2>>
You draw skins, though are disappointed when <span style="color:DarkTurquoise">Xavier</span> is placed on the shirts team. Most of your team shares your displeasure and you have a sinking feeling that they’ll throw the game to prevent <span style="color:DarkTurquoise">Xavier</span> losing. Thinking about it, that is probably what <span style="color:DarkTurquoise">Xavier</span> is expecting will happen. You figure it may be wise to play against the mold and try to win. <br>
<<set _ad to [
{
Name: "Xavier",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
Clothes: {
Top: $None,
Outer: $None,
Over: $None,
Under: $None,
Neck: $None,
},
},
]>>
<<ad _ad>>
This has the effect you want, as it is soon clear that the only two people trying are <span style="color:DarkTurquoise">Xavier</span> and yourself. He seems pleased as you both are, for a while at least, seemingly evenly matched. Blocking each other shorts and intercepting passes. Despite your best efforts though, it is clear the rest of your team wants <span style="color:DarkTurquoise">Xavier</span> to win and does everything they can to slip you up. At one point, as you are about to shoot a shot that may win your team the game, <span style="color:lightcoral">a friendly player ‘trips’ and yanks your $PlayerBottoms.Type down to your ankles!</span> <br>
<<set _ad to [
{
Name: "Xavier",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "Player",
ShowZoom: $PlayerUndies.Type == "None",
State: {
Mouth: "Happy",
PantsDown: 1,
Blush: 2,
Arms: "Hide",
},
Clothes: {
Top: $None,
Outer: $None,
Over: $None,
Under: $None,
Neck: $None,
},
},
]>>
<<ad _ad>>
/* UNDIES */
<<if $PlayerUndies.Type != "None">>
<span style="color:LightSteelBlue">“Nice $PlayerUndies.Type <span style="color:DarkTurquoise">$BullyNickname</span>!”</span> One boy near <span style="color:DarkTurquoise">Xavier</span> calls out. <span style="color:pink">You turn bright red, dropping the ball to quickly pull up your bottoms and cover yourself. Laughter erupts from the crowd of players who seem overjoyed at your embarrassment.</span> While not laughing himself, <span style="color:DarkTurquoise">Xavier</span> does give an amused smirk before deciding to call it a draw. Despite the embarrassment, you do feel closer to <span style="color:DarkTurquoise">Xavier</span>. <br>
<<socialChange "Xavier" 3>>
<<needChange "Fun" 20>>
<<set $AthleticsXP += 2>>
<span style="color:Green">+Athletics XP</span><br>
<<addMoodlet "Seen Undies" 3>>
<br>
[[Continue|School Courtyard]]
<br>
/* NUDE */
<<else>>
<span style="color:pink">The silence that follows your exposure seems endless, before it is broken by a chorus of laughter from nearly all the players. You nearly trip over yourself trying to pull your bottoms back up, but not before everyone gets a clear look at your boyish bits.</span> While not laughing himself, <span style="color:DarkTurquoise">Xavier</span> does give an amused smirk before deciding to call it a draw. Despite the embarrassment, you do feel closer to <span style="color:DarkTurquoise">Xavier</span>. <br>
<<socialChange "Xavier" 3>>
<<needChange "Fun" 20>>
<<set $AthleticsXP += 2>>
<span style="color:Green">+Athletics XP</span><br>
<<addMoodlet "Seen Naked" 3>>
<br>
[[Continue|School Courtyard]]
<br>
<</if>>
/* XAVIER PULLS BOTTOMS UP */
<<elseif _random1 == 3>>
You draw skins and are happy to see that <span style="color:DarkTurquoise">Xavier</span> has drawn them as well. The other team is a bit disappointed by this, but some of the boys seem happy enough as they watch <span style="color:DarkTurquoise">Xavier</span> remove his shirt, revealing his well-defined chest. Compared to everyone else on his team, <span style="color:DarkTurquoise">Xavier</span> was on another level. A symbol of bodily perfection amongst an awkward crowd of shirtless, preteen boys, some with their boyish plump tummies or so thin their ribs were showing. <br>
<<set _ad to [
{
Name: "Xavier",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Tired",
},
Clothes: {
Top: $None,
Outer: $None,
Over: $None,
Under: $None,
Neck: $None,
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
Clothes: {
Top: $None,
Outer: $None,
Over: $None,
Under: $None,
Neck: $None,
},
},
]>>
<<ad _ad>>
As the game begins, it is clear that most of the other boys are trying their best to ensure <span style="color:DarkTurquoise">Xavier</span> wins and looks good, even the enemy team. Giving him all the balls, letting him intercept, always passing to him. Compared to the others, you actually try. This seems to work in your favor, as <span style="color:DarkTurquoise">Xavier</span> takes notice and the two of you are soon tag-teaming goals. As the final point is achieved, the game ends with a 12-0 total. Despite the weak opposition, you had fun. <br>
<br>
As the game comes to an end and many of the other boys are high-fiving <span style="color:DarkTurquoise">Xavier</span>, you are surprised to see him walking over towards you. <span style="color:pink">But instead of giving you a high-five, he grips the sides of your $PlayerBottoms.Type and yanks them back up to their proper height.</span> <br>
<<set _ad to [
{
Name: "Xavier",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Tired",
},
Clothes: {
Top: $None,
Outer: $None,
Over: $None,
Under: $None,
Neck: $None,
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
Blush: 2,
},
Clothes: {
Top: $None,
Outer: $None,
Over: $None,
Under: $None,
Neck: $None,
},
},
]>>
<<ad _ad>>
/* UNDIES */
<<if $PlayerUndies.Type != "None">>
<span style="color:LightSteelBlue">“Your $PlayerBottoms.Type were sagging. As cute as your $PlayerUndies.Name are, I didn’t think you wanted everyone to see them.”</span> <span style="color:pink"><span style="color:DarkTurquoise">Xavier</span> laughs as you blush, fixing your bottoms yourself having been unaware that they were falling.</span> <span style="color:LightSteelBlue">“Not a bad game though, we should play again sometime. Maybe on opposing teams, to see who is better?”</span> He gives you a smirk of which you can’t determine the intention of before patting you on the shoulder and turning away back to his crowd of followers. <br>
<<socialChange "Xavier" 3>>
<<needChange "Fun" 20>>
<<set $AthleticsXP += 2>>
<span style="color:Green">+Athletics XP</span><br>
<br>
[[Continue|School Courtyard]]
<br>
/* NUDE */
<<else>>
<span style="color:LightSteelBlue">“Your $PlayerBottoms.Type were sagging. As cute as your butt is, I didn’t think you wanted everyone to see it.”</span> <span style="color:pink"><span style="color:DarkTurquoise">Xavier</span> laughs as you blush, fixing your bottoms yourself having been unaware that they were falling.</span> <span style="color:LightSteelBlue">“Not a bad game though, we should play again sometime. Maybe on opposing teams, to see who is better?”</span> He gives you a smirk of which you can’t determine the intention of before patting you on the shoulder and turning away back to his crowd of followers. <br>
<<socialChange "Xavier" 3>>
<<needChange "Fun" 20>>
<<set $AthleticsXP += 2>>
<span style="color:Green">+Athletics XP</span><br>
<br>
[[Continue|School Courtyard]]
<br>
<</if>>
<</if>>
<</replace>>
<</link>>
</div><<set _ad to [
{
Name: "Xavier",
State: {
Outfit: "Uniform",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
<<set $Minutes += 10>>
/* OPENING */
Once <span style="color:DarkTurquoise">Xavier</span> finished telling his story and his crowd of followers begin to argue amongst themselves about certain elements of it, you notice that the popular boy is not being crowded for once and begin to chat with him.
<<set $RandomTopic to random(1, 3)>>
/* TOPIC ONE */
<<if $RandomTopic == 1>>
<span style="color:DarkTurquoise">Xavier</span> talks about how his grandfather founded a tech company after graduating from Preston and his father took over a few years after <span style="color:DarkTurquoise">Xavier</span> was born. The company was very successful, explaining his family’s wealth, and <span style="color:DarkTurquoise">Xavier</span> was expected to join the company once he graduated as well.<br>
/* TOPIC TWO */
<<elseif $RandomTopic == 2>>
He asks if you have done much traveling, but inform him that you haven't done much since before your younger brother was born. <span style="color:DarkTurquoise">Xavier</span> explained that he traveled a lot due to his family’s business having offices all over the world. He wasn’t a fan of the long trips, but it still was fun to see the world. Though he was old enough to stay home by himself now if he wasn’t feeling the trip.<br>
/* TOPIC THREE */
<<elseif $RandomTopic == 3>>
You bring up <span style="color:DarkTurquoise">Xavier</span>’s large collection of friends, but he corrects you, calling them followers. Despite always seeming to enjoy being crowded around by them, it seems to be a touchy subject. He mentions that most of them only follow him because they think his money or popularity will rub off on them. He doesn’t mind it, but he also doesn’t want to call them friends.<br>
<</if>>
/* SOCIAL POINTS GAIN */
<<if $XavierDailyChat != 1>>
<<socialChange "Xavier" 3>>
<<set $XavierDailyChat to 1>>
<<else>>
<<socialChange "Xavier" 1>>
<<set $XavierDailyChat to 1>>
<</if>>
<br>
[[Continue|School Courtyard]]<<if $SchoolRep >= 20>>
<<set _random to random(1,3)>>
<<if _random == 1>>
<<set _ad to [
{
Name: "Xavier",
State: {
Outfit: "Uniform",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
You walk up to <span style="color:DarkTurquoise">Xavier</span> and his friends on the basketball court and ask to hang out. The popular boy gives you a slight wave and his friends make room for you in their circle. The conversation is mostly one-sided, with <span style="color:DarkTurquoise">Xavier</span> telling the story of his time attending a world series game as everyone else listens in awe, but you still feel closer to him by the end.<br>
<<set $Minutes += 20>>
<<socialChange "Xavier" 1>>
<<set $SchoolRep += 1>>
<<needChange "Fun" 20>>
<span style="color:Green">+Reputation</span><br>
<br>
[[Continue|School Courtyard]]
<<else>>
<<include"XAVIER Playground Basketball Shirts v Skins">>
<</if>>
<<else>>
<<set _ad to [
{
Name: "Xavier",
State: {
Outfit: "Uniform",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
You walk up to <span style="color:DarkTurquoise">Xavier</span> and his friends on the basketball court and ask to hang out. They ignore you, simply continuing talking. You attempt to add yourself to the conversation, but once again they ignore you, turning their backs towards you. <span style="color:Red">It seems they don’t think you have a good enough reputation to hang out with them.</span><br>
<br>
[[Continue|School Courtyard]]
<</if>><<set $Minutes += 20>>
Even from a distance you can tell that <span style="color:DarkTurquoise">Xavier</span> is disinterested by the crowd of people around him, but also that he can’t really leave. Deciding to give him some time to breathe without being crowded, you come up with a plan and run up to the group. You tell them that the <span style="color:DarkTurquoise">Headmaster</span> needs to speak with <span style="color:DarkTurquoise">Xavier</span>. The group grumbles, but can’t do anything as you lead the popular boy back to the cafeteria.<br>
<br>
<span style="color:LightSteelBlue">“Why does the <span style="color:DarkTurquoise">Headmaster</span> need to speak with me?”</span> <span style="color:DarkTurquoise">Xavier</span> asks. You give him a devious smile in response, which causes him to laugh. <span style="color:LightSteelBlue">“You sneaky little shit.”</span> He lets go of his proper speaking habits as he puts his arm around your shoulder. <span style="color:LightSteelBlue">“And here I thought I was the clever one. Thanks.”</span><br>
<<set _ad to [
{
Name: "Xavier",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "Player",
State: {
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
/* SETTING EVENT */
/* WILL MAKE THIS IN SEPERATE PASSAGES DURING XAVIER'S UPDATE */
<<set _random to random(1, 2)>>
/* BASIC */
<<if _random == 1>>
You and <span style="color:DarkTurquoise">Xavier</span> wander around the halls alone, just talking. Not about anything serious or important, just two young boys chatting about nonsense as young boys do. <span style="color:DarkTurquoise">Xavier</span> seems to enjoy being able to talk without watching everything he says. Once he realizes that he’s been gone for a while, <span style="color:DarkTurquoise">Xavier</span> decides to head back so his followers don’t send a search party and discover your ruse.<br>
<<needChange "Fun" 10>>
<<socialChange "Xavier" 3>>
<br>
[[Continue|School Courtyard]]
/* SLIP ON WATER */
<<else>>
You and <span style="color:DarkTurquoise">Xavier</span> begin to wander the halls, chatting idly about unimportant things and topics. It is a relaxing time. <span style="color:DarkTurquoise">Xavier</span> is very charismatic and great at holding your attention with his stories, so much so that you are not paying attention to where you are walking. <span style="color:lightcoral">Without warning, you suddenly feel your feet slide as you lose all traction. Falling backward, you land hard on your butt in a small puddle of water; Noticing the wet floor sign just a few seconds too late.</spaN> <br>
<br>
<span style="color:LightSteelBlue">“Are you alright?”</span> <span style="color:DarkTurquoise">Xavier</span> asks, reaching a hand out to help you up. <span style="color:LightSteelBlue">“You should really pay attention to where you are going. You’re not hurt are you?”</span> Despite your assurance that you were fine, <span style="color:DarkTurquoise">Xavier</span> made an effort to check your elbows for bruises or cuts. You try to laugh it off, <span style="color:pink">but are caught off guard as <span style="color:DarkTurquoise">Xavier</span> begins to rub your backside!</span> <span style="color:LightSteelBlue">“And now your $PlayerBottoms.Type are all wet. I swear, what am I going to do with you? Don’t worry, I know just the fix.”</span> <br>
<br>
<span style="color:pink"><span style="color:DarkTurquoise">Xavier</span> pats you on the head, causing you to blush. He was talking down to you. You suddenly felt like you were some little kid, getting a scolding by his father.</span> <span style="color:lightcoral">Before you can say anything or reject his help, you suddenly hear a 'click' as <span style="color:DarkTurquoise">Xavier</span> unbuttons your $PlayerBottoms.Type!</span> <span style="color:pink">You let out a gasp of surprise, reaching down to grab your bottoms, but your hands are smacked away by <span style="color:DarkTurquoise">Xavier</span>.</span> <span style="color:LightSteelBlue">“Don’t pout. This is what happens when you don’t pay attention to where you are going.”</span> <span style="color:DarkTurquoise">Xavier</span> looks up, his eyes locking with yours, and <span style="color:pink">suddenly you feel as if your entire form had shrunk down.</span> <br>
<<set _ad to [
{
Name: "Xavier",
State: {
Outfit: "Uniform",
Mouth: "Smirk",
Eyes: "Tired",
},
},
{
Name: "Player",
ShowZoom: $PlayerUndies.Type == "None",
State: {
Mouth: "Frown",
Blush: 2,
PantsDown: 1,
},
},
]>>
<<ad _ad>>
/* WEARING UNDERWEAR */
<<if $PlayerUndies.Type != "None">>
<span style="color:pink">You find yourself unable to fight as <span style="color:DarkTurquoise">Xavier</span> pulls down your $PlayerBottoms.Type, having you step out of them. Leaving you standing in the middle of the school hallway in your $PlayerUndies.Type! You pull down the front of your $PlayerTop.Type in a vain attempt to cover yourself, but once again <span style="color:DarkTurquoise">Xavier</span> asserts his control by grabbing you by the hand as he leads you down the hall towards the restrooms!</span> <br>
<br>
/* NOT WEARING UNDERWEAR */
<<else>>
<span style="color:pink">You find yourself unable to fight as <span style="color:DarkTurquoise">Xavier</span> pulls down your $PlayerBottoms.Type, having you step out of them. Leaving you standing in the middle of the school hallway, completely naked from the waist down! You can’t help but spot <span style="color:DarkTurquoise">Xavier</span> pause and eye your $Player.PenisSize Penis, chuckling in amusement and shaking his head. You pull down the front of your $PlayerTop.Type in a vain attempt to cover yourself, but once again <span style="color:DarkTurquoise">Xavier</span> asserts his control by grabbing you by the hand as he leads you down the hall towards the restrooms!</span> <br>
<br>
<</if>>
<span style="color:pink">With no bottoms, desperately trying to hold the front of your $PlayerTop.Type down, and <span style="color:DarkTurquoise">Xavier</span> leading you through the hall by the arm holding your $PlayerBottoms.Type, you feel yourself shrinking even more.</span> <span style="color:lightcoral">A student holding some books passes by you both, stopping briefly upon seeing your state of undress, before turning red and quickly rushing past, not daring to look either of you in the eye. You felt humiliated, yet couldn’t resist <span style="color:DarkTurquoise">Xavier</span>’s pull.</span> <span style="color:pink">Anytime you tried to complain or demand your bottoms back, Xavier simply turned to you with a fatherly smile and reassured you that it’s no big deal and he’ll fix everything.</span> <br>
<br>
You are pulled into the bathroom and <span style="color:lightcoral">another boy who was in the middle of peeing quickly rushes out upon seeing <span style="color:DarkTurquoise">Xavier</span> lead you in.</span> Normally they’d laugh at you, or at least leer at your body as long as they could, making degrading jokes to themselves, but <span style="color:DarkTurquoise">Xavier</span>’s presence seemed to not only deter them, but scare them off as well. But he never said anything or even gave them a harsh look. He didn’t need to. <br>
<br>
You watch as he dries your $PlayerBottoms.Type, keeping that kind smile on his face the entire time. <span style="color:pink">Despite him basically just humiliating you in public, you didn’t feel any malice from him. In fact, he somehow made you feel safe, even if you didn’t have any pants on.</span> It takes a few minutes to dry them, but once he is done <span style="color:DarkTurquoise">Xavier</span> happily walks back over to you. <span style="color:LightSteelBlue">“See, I told you. No problem. They are all dry, so you don’t have to worry about having a wet rear the rest of the day. And if any of those boys try to make fun of you, just come to me, okay?”</span> You nod sheepishly. <span style="color:LightSteelBlue">“Good. Now, what do you say?”</span> You feel a lump in your throat, but manage to get out a thank you. <br>
<br>
<span style="color:pink">Handing you back your $PlayerBottoms.Type, <span style="color:DarkTurquoise">Xavier</span> gives you one last smile and affirming head pat before walking towards the exit.</span> <span style="color:LightSteelBlue">“I should get back, wouldn’t want them to send out a search party.”</span> He laughs cutely, turning back to you, <span style="color:LightSteelBlue">“We should do this again though. It was nice.”</span> <br>
<<needChange "Fun" 10>>
<<set _arousalbs to []>>
<<set _arousalkink to ["Humiliated"]>>
<<arousalGain 20 _arousalbs _arousalkink>>
<<socialChange "Xavier" 3>>
<br>
[[Continue|School Restrooms]]
<</if>><span style="color:DarkTurquoise">Mr. Chang</span> is leading a simple experiment where you each are creating water tornadoes in a bottle. Things are going well until one of the boys stumbles because of his untied shoes and dumps a bunch of water on his lab partner, <span style="color:DarkTurquoise">Xavier</span>, who curses as the cold water soaks his shirt.<br>
<br>
The boy swiftly apologizes and attempts to dry the water with a towel, but <span style="color:DarkTurquoise">Xavier</span> just pushes him away, slightly more aggressively then he usually acts. <span style="color:DarkTurquoise">Mr. Chang</span> rushes over to see what the commotion is about as <span style="color:DarkTurquoise">Xavier</span> takes a deep breath and calms himself down.<br>
<<set _ad to [
{
Name: "Xavier",
State: {
Outfit: "Uniform",
Eyes: "Mad",
},
Clothes: {
Top: $None,
Outer: $None,
Over: $None,
Under: $None,
Neck: $None,
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“It’s fine. Sorry, it’s just an expensive shirt. No harm done.”</span> <span style="color:DarkTurquoise">Xavier</span> gives the other boy a reassuring smile as he removes his shirt, <span style="color:PInk">revealing his muscled chest.</span> <span style="color:LightSteelBlue"> “Would you mind if I run to the restroom to dry this off?”</span> <span style="color:DarkTurquoise">Xavier</span> is quickly given the okay and runs off as <span style="color:DarkTurquoise">Mr. Chang</span> tries to get everybody back on track.<br>
<br>
<<include"Attend Science Finish">><<inspect "XAVIER Inspect School Hallway">> walks down the hallway.<<inspect "XAVIER Inspect School Hallway">> walks down the hallway.<<inspect "XAVIER Inspect School Hallway">> walks down the hallway.<<inspect "XAVIER Inspect Computer Class">> is browsing the internet.<<switch $XavierSche.Activity>>
<<case "School Lunch">>
<<inspect "XAVIER Inspect School Lunch">> sits at a packed table eating lunch.
<<case "Cafeteria">>
<<inspect "XAVIER Inspect Cafeteria">> sits at one of the tables surrounded by his followers.
<</switch>><<inspect "XAVIER Inspect English">> is browsing the internet on his phone.<<inspect "XAVIER Inspect History">> is telling a story about how he is related to some historical figure.<<inspect "XAVIER Inspect Science">> is chatting with a group of boys.<<inspect "XAVIER Inspect Math">> patiently waits at his seat.<<switch $XavierSche.Activity>>
<<case "Gym">>
<<inspect "XAVIER Inspect Gym">> is being talked to while he changes.
<<case "Gym Shower">>
<<inspect "XAVIER Inspect Gym Shower">> is fixing his hair in a mirror.
<</switch>><<inspect "XAVIER Inspect School Playground">> is hanging around the basketball court with his followers./* SOCIAL LEVELS */
<<if $XavierSocialRank == -3>>
<<set $XavierRelationship to "Hated">>
<span style="color:DarkRed">Xavier Hates you!</span>
<br>
<<elseif $XavierSocialRank == -2>>
<<set $XavierRelationship to "Enemies">>
<span style="color:DarkRed">You and Xavier are Enemies.</span>
<br>
<<elseif $XavierSocialRank == -1>>
<<set $XavierRelationship to "Very Disliked">>
<span style="color:Red">Xavier really Dislikes you.</span>
<br>
<<elseif $XavierSocialRank == 0 and $XavierSocial <= -50>>
<<set $XavierRelationship to "Disliked">>
<span style="color:Red">Xavier Dislikes you. </span>
<br>
<<elseif $XavierSocialRank == 0 and $XavierSocial < 50>>
<<set $XavierRelationship to "Acquaintances">>
<span style="color:Yellow">You and Xavier are Acquaintances.</span>
<br>
<<elseif $XavierSocialRank == 0 and $XavierSocial >= 50>>
<<set $XavierRelationship to "Liked">>
<span style="color:LightGreen">Xavier Likes you.</span>
<br>
<<elseif $XavierSocialRank == 1>>
<<set $XavierRelationship to "Friends">>
<span style="color:Green">You and Xavier are Friends.</span>
<br>
<<elseif $XavierSocialRank == 2>>
<<set $XavierRelationship to "Good Friends">>
<span style="color:DarkGreen">You and Xavier are Good Friends!</span>
<br>
<<elseif $XavierSocialRank == 3>>
<<set $XavierRelationship to "Close Friends">>
<span style="color:DarkGreen">You and Xavier are Close Friends!</span>
<br>
<<elseif $XavierSocialRank == 4>>
<<set $XavierRelationship to "Best Friends">>
<span style="color:Cyan">You and Xavier are Best Friends!</span>
<br>
<<elseif $XavierSocialRank == 5>>
<<set $XavierRelationship to "Love">>
<span style="color:Pink">You and Xavier Love each other!</span>
<br>
<</if>>
<div class="social-bar-group">
<<if $XavierSocialRank == 0>>
<img src="Images\UI\Social\SocialRank0.png" width="35" alt="Rank0">
<<elseif $XavierSocialRank == 1>>
<img src="Images\UI\Social\SocialRank1.png" width="35" alt="Rank1">
<<elseif $XavierSocialRank == 2>>
<img src="Images\UI\Social\SocialRank2.png" width="70" alt="Rank1">
<<elseif $XavierSocialRank == 3>>
<img src="Images\UI\Social\SocialRank3.png" width="105" alt="Rank1">
<<elseif $XavierSocialRank == 4>>
<img src="Images\UI\Social\SocialRank4.png" width="140" alt="Rank1">
<<elseif $XavierSocialRank == 5>>
<img src="Images\UI\Social\SocialRank5.png" width="175" alt="Rank1">
<</if>>
/* SOCIAL GAUGE */
<div class="social-bar-gauge">
<<set _data = clone({
text: $XavierSocial,
value: Math.abs($XavierSocial),
max: 100,
min: 0,
color: getSocialBarColor($XavierSocial),
showText: true,
})>>
<<progressbar _data>>
</div>
</div>
/* MAX MIN */
<<if $XavierSocial > 120>>
<<set $XavierSocial to 120>>
<</if>>
<<if $XavierSocial < -120>>
<<set $XavierSocial to -120>>
<</if>>Following your quick and uneventful shower, you head over to the locker room to find it mostly empty, outside of <span style="color:DarkTurquoise">Xavier</span> and two of his followers, who were talking his ear off. He looked unamused as the two boys continued to fight for his attention. <span style="color:pink">As you are watching, <span style="color:DarkTurquoise">Xavier</span>'s eyes suddenly meet yours and he smiles before turning to the other boys.</span><br>
<<set _ad to [
{
Name: "Xavier",
State: {
Outfit: "Towel",
Mouth: "Smirk",
Eyes: "Tired",
},
},
]>>
<<ad _ad>>
<span style="color:LightSteelBlue">“You two better hurry and get changed, I heard <span style="color:DarkTurquoise">Kohler</span> has been on a rampage recently. Plus, I need to talk to <span style="color:DarkTurquoise">$XavierNickname</span> about a project we are working on.”</span> The two boys stop, glancing towards you and then each other, before nodding and walking away. They both give you dirty looks as they walk by, but otherwise do as they are told. <span style="color:DarkTurquoise">Xavier</span> then waves you over.<br>
<br>
<span style="color:LightSteelBlue">“Thanks for the timely appearance.”</span> <span style="color:DarkTurquoise">Xavier</span> laughs, <span style="color:LightSteelBlue">“Those two always talk about the same thing, it gets rather dull very quickly. But enough about the background characters, you surely have some interesting stories about today. Your days are pretty eventful, from what I've seen.”</span> You nod and go over the day's events as <span style="color:DarkTurquoise">Xavier</span> listens intently, occasionally looking you up and down as you do so. <span style="color:pink">You felt a little embarrassed, considering you were just in a towel, but tried not to let it show.</span><br>
<br>
<span style="color:LightSteelBlue">“Oh, do you mind if I ask for your opinion, <span style="color:DarkTurquoise">$XavierNickname</span>?”</span> <span style="color:DarkTurquoise">Xavier</span> holds his arms out, emphasizing his body, <span style="color:LightSteelBlue">“How do I look, to you? I try to keep my appearance in top form, but I am curious what you think.”</span> <span style="color:pink">You glance down at his body, also only covered by a damp towel, and nervously say he looks good. Which was true, as he was what would be considered conventionally attractive. A well-toned body without any blemishes and properly muscular, for his young age; You'd be hard-pressed to find anything unattractive about his appearance.</span><br>
<br>
<span style="color:pink">Your cheeks slightly flushed, you turn away and move to grab your clothing when <span style="color:DarkTurquoise">Xavier</span> suddenly grabs your wrist and pulls you back.</span> <span style="color:LightSteelBlue">“And what about now?”</span> <span style="color:pink">With a flick of his finger, <span style="color:DarkTurquoise">Xavier</span> undoes his towel and allows it to drop to the floor! Now completely naked in front of you, his large penis sitting in full view between his legs, he asks you once again <span style="color:LightSteelBlue">“How do I look?”</span> You can't not stare at his nude form, caught completely off-guard both by what you see and by his boldness. Though no one else was around at the moment, any number of people could walk in and see him at any second!</span> Yet <span style="color:DarkTurquoise">Xavier</span> just stands there, smirking as he waits for your answer.<br>
<br>
<<set _links to ["https://baraag.net/@BubblegumBupkis", "https://subscribestar.adult/bubblegumbupkis"]>>
<<art "Images\\Special\\School Lockerroom\\Xavier Towel Drop - Soft.png" "BubblegumBupkis" _links 850>>
<div id="choice">
<<link "Tell him it looks good">>
<<replace "#choice">>
<span style="color:pink">You gulp, before mumbling that it looks good- you mean, he looks good. Well, conventionally, you mean- <span style="color:LightSteelBlue">“Aw, <span style="color:DarkTurquoise">$XavierNickname</span>, you're going to make me blush.”</span> <span style="color:DarkTurquoise">Xavier</span> teases, stepping forward so his large cock brushes against your leg. You feel your cheeks turn red as you feel the warmth of his member press against you.</span> <span style="color:LightSteelBlue">“Yeah, just like that.”</span> <span style="color:DarkTurquoise">Xavier</span> smirks, poking your cheeks.<br>
<br>
<<linkreplace "Continue">>
<span style="color:LightSteelBlue">“You're adorable.”</span> <span style="color:DarkTurquoise">Xavier</span> laughs, booping your nose as he turns around and begins to get dressed himself. Once you are able to return to your senses, you quickly head towards your own locker to get dressed yourself.<br>
<br>
/* GETTING DRESSED */
<<set $ClothSave to "Restore">>
<<if $GymClassType == "Gym">>
<<storeClothing "Restore" "Undies">>
<<else>>
<<storeClothing "Restore" "Naked">>
<</if>>
<<if $SaveUndies != null>>
<<set $PlayerUndies to $SaveUndies>>
<</if>>
[[Continue|School Locker Room]]
<</linkreplace>>
<</replace>>
<</link>><br>
<<link "Tell him it's a bit too big, for you">>
<<replace "#choice">>
<span style="color:pink">You gulp, before mumbling that it's a little big, for you. But then you turn bright red as you realize what you just said and try to correct yourself as <span style="color:DarkTurquoise">Xavier</span> laughs. <span style="color:LightSteelBlue">“Don't worry, <span style="color:DarkTurquoise">$XavierNickname</span>, someday you'll learn how to handle something this large.”</span> <span style="color:DarkTurquoise">Xavier</span> takes a step forward, brushing his large cock against your leg as he reaches down and pats your crotch.</span><br>
<br>
<<if ["Tiny", "Small", "Average"].includes($Player.PenisSize)>>
<span style="color:LightSteelBlue">“Maybe when you have your own growth spurt. But let's hope that doesn't happen anytime soon.”</span> <span style="color:pink">There is a brief pause where you both are just staring at each other in silence.</span><br>
<br>
<<else>>
<span style="color:LightSteelBlue">“You already have experience with something large on one side, maybe one day you'll learn to handle it the other way.”</span> <span style="color:pink">There is a brief pause where you both are just staring at each other in silence.</span><br>
<br>
<</if>>
<<linkreplace "Continue">>
<span style="color:LightSteelBlue">“You're adorable.”</span> <span style="color:DarkTurquoise">Xavier</span> laughs, booping your nose as he turns around and begins to get dressed himself. Once you are able to return to your senses, you quickly head towards your own locker to get dressed yourself.<br>
<br>
/* GETTING DRESSED */
<<set $ClothSave to "Restore">>
<<if $GymClassType == "Gym">>
<<storeClothing "Restore" "Undies">>
<<else>>
<<storeClothing "Restore" "Naked">>
<</if>>
<<if $SaveUndies != null>>
<<set $PlayerUndies to $SaveUndies>>
<</if>>
[[Continue|School Locker Room]]
<</linkreplace>>
<</replace>>
<</link>>
</div><span style="color:Azure"><big><strong>--Xavier--</strong></big></span><br>
<<if $JournalInfo == "Info">>
[X]
<<else>>
[ ]
<</if>>
[[NPC Information|Xavier Journal][$JournalInfo to "Info"]]<br>
<<if $JournalInfo == "Stats">>
[X]
<<else>>
[ ]
<</if>>
[[NPC Stats|Xavier Journal][$JournalInfo to "Stats"]]<br>
[[Return|Journal]]<br>
<br>
<<if $JournalInfo == "Stats">>
<<include"Xavier Stats">>
<<elseif $JournalInfo == "Info">>
<span style="color:DarkTurquoise">Xavier Richards</span> is one of your classmates.<br>
<br>
<strong>--Appearance--</strong><br>
He is a young boy, has Short Blonde, and Hazel Eyes.<br>
He is Muscular and Tall for his age.<br>
He has Light skin.<br>
<br>
<strong>--Clothing--</strong><br>
<strong>Everyday</strong>: Shirts and Pants.<br>
<strong>Pajamas</strong>:
<<if $SeenXavierNaked < 0>>
Sleeps in Purple Pajamas<br>
<<else>>
<span style="color:Yellow">You have not seen Xavier in his pajamas.</span><br>
<</if>>
<strong>Underwear</strong>:
<<if $SeenXavierUndies > 0>>
Wears Boxer Briefs.<br>
<<else>>
<span style="color:Yellow">You have not seen Xavier in his underwear.</span><br>
<</if>>
<br>
<strong>--Privates--</strong><br>
<<if $XavierNaked > 0>>
<span style="color:Pink">Xavier has an Large Penis with Wisps of Pubic Hair and a Firm Butt</span><br>
<<else>>
<span style="color:Yellow">You have not seen Xavier naked.</span><br>
<</if>>
<br>
<strong>--Personality--</strong><br>
<span style="color:DarkTurquoise">Xavier</span> is Popular and Outgoing. <br>
He comes from a very wealthy family.<br>
He is very popular, smart, and athletic.<br>
He is seen as a golden child in school, able to get away with a lot.<br>
<strong>Likes</strong>: Being in a large group, showing off his wealth, genuine friends<br>
<strong>Dislikes</strong>: Adults who treat him like a kid, the dirty and homeless, people who only use him for his money<br>
<br>
<strong>--Reputation--</strong><br>
<span style="color: DarkTurquoise">Xavier</span> has as a <span style="color:LightGreen">Very Positive Reputation</span> at School. He is known being popular, good looking, and smart.<br>
<br>
<strong>--Secrets--</strong><br>
<<if $XavierSecret == 1>>
<<else>>
<span style="color:Yellow">You do not know Xavier's secret.</span><br>
<</if>>
<br>
<strong>--Kinks--</strong><br>
<<if $XavierKink == 1>>
<<else>>
<span style="color:Yellow">You do not know what turns Xavier on and off.</span><br>
<</if>>
<</if>>
[[Return|Journal]]<<if $XavierSche.Location == "School Courtyard">>
<img src="Images\NPC Tracking\Xavier Courtyard.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
/* */
<<if $XavierSche.Location == "School Cafeteria">>
<img src="Images\NPC Tracking\Xavier Cafeteria.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
/* */
<<if $XavierSche.Location == "School Math Classroom">>
<img src="Images\NPC Tracking\Xavier Math.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
/* */
<<if $XavierSche.Location == "School Science Classroom">>
<img src="Images\NPC Tracking\Xavier Science.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
/* */
<<if $XavierSche.Location == "School History Classroom">>
<img src="Images\NPC Tracking\Xavier History.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
/* */
<<if $XavierSche.Location == "School English Classroom">>
<img src="Images\NPC Tracking\Xavier English.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
/* */
<<if $XavierSche.Location == "School Computer Room">>
<img src="Images\NPC Tracking\Xavier Computer.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
/* */
<<if $XavierSche.Location == "School Locker Room">>
<img src="Images\NPC Tracking\Xavier Gym.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
/* */
<<if $XavierSche.Location == "School South Hallway">>
<img src="Images\NPC Tracking\Xavier South Hallway.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
/* */
<<if $XavierSche.Location == "School East Hallway">>
<img src="Images\NPC Tracking\Xavier East Hallway.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
/* */
<<if $XavierSche.Location == "School West Hallway">>
<img src="Images\NPC Tracking\Xavier West Hallway.png"
style="position: absolute; left: 0; top: 0" alt="School Map" usemap="#School">
<</if>>
/* */<<set $Minutes += 2>>
<<set _ad to [
{
Name: "Xavier",
State: {
Outfit: "Uniform",
Eyes: "Tired",
Mouth: "Happy",
},
},
]>>
<<ad _ad>>
/* Normal Social */
<<if $XavierSocial < 50 or $XavierSocialRank >= 1>>
You walk up to <span style="color:DarkTurquoise">Xavier</span> with your arms outstretched and ask for a hug, but are quickly blocked by two of Xavier’s followers who form a wall separating you two. <span style="color:lightcoral">They don’t seem to like the idea of you getting to hug <span style="color:DarkTurquoise">Xavier</span> and quickly shoo you away.</span> All the while <span style="color:DarkTurquoise">Xavier</span> just shrugs and laughs at the situation. Seems you’ll have to grow your relationship a bit more before he allows that. <br>
/* High Social */
<<else>>
You walk up to <span style="color:DarkTurquoise">Xavier</span> with your arms outstretched and ask for a hug, but are quickly blocked by two of Xavier’s followers who form a wall separating you two. They don’t seem to like the idea of you getting to hug <span style="color:DarkTurquoise">Xavier</span> and attempt to shoo you away. But before they can, <span style="color:DarkTurquoise">Xavier</span> calls out to stop them. <br>
<br>
<span style="color:LightSteelBlue">“Now now, no need for that.”</span> <span style="color:DarkTurquoise">Xavier</span> steps forward, parting the wall of his followers. <span style="color:LightSteelBlue">“We’re all friends here. And a hug between friends is always nice.”</span> <span style="color:pink">They all watch glaring at you as you and <span style="color:DarkTurquoise">Xavier</span> hug warmly.</span> But the hug turns a bit strange as you feel his hand wander out of sight of everyone else. <br>
<br>
/* Undies */
<<if $PlayerUndies.Type != "None">>
<span style="color:pink">You blush as <span style="color:DarkTurquoise">Xavier</span>’s hand finds its way to the waistband of the back of your $PlayerUndies.Name. He lightly tugs them and chuckles softly, whispering in your ear. <span style="color:LightSteelBlue">“Aw, how cute. I’ll have to get you to show them off to me sometime. In a more private location.”</span> He gives them one final tug before releasing them and ending the hug, leaving you blushing as he gives you a wink and walks away.</span> <br>
/* No Undies */
<<else>>
<span style="color:pink">You blush as <span style="color:DarkTurquoise">Xavier</span>’s hand finds its way to the back of your $PlayerBottoms.Type and slips inside, finding your bare ass. He chuckles softly and whispers in your ear. <span style="color:LightSteelBlue">“No underwear? Well, someone is a little naughty. Maybe I’ll have to punish you later.”</span> He smirks before ending the hug, leaving you blushing as he gives you a wink and walks away.</span> <br>
<</if>>
<</if>>
/* End */
<<socialChange "Xavier" 1>>
<br>
<<if $Location.Name == "School South Hallway">>
[[Continue|School South Hallway]]
<<elseif $Location.Name == "School East Hallway">>
[[Continue|School East Hallway]]
<<elseif $Location.Name == "School West Hallway">>
[[Continue|School West Hallway]]
<</if>><span style="color:Azure"><big><strong>--Bullying--</strong></big></span><br>
You have given <span style="color:DarkTurquoise">$TimesGaveXavierWedgie</span> wedgies to Xavier.<br>
You have recieved <span style="color:DarkTurquoise">$TimesGotXavierWedgie</span> wedgies from Xavier.<br>
You have pulled down Xavier's pants <span style="color:DarkTurquoise">$PantsXavier</span> times.<br>
Xavier has pulled your pants down <span style="color:DarkTurquoise">$PantsByXavier</span> times.<br>
<br>
<span style="color:Azure"><big><strong>--Love--</strong></big></span><br>
You have kissed Xavier <span style="color:DarkTurquoise">$KissedXavier</span> times.<br>
<br>
<span style="color:Azure"><big><strong>--Underwear--</strong></big></span><br>
You have seen Xavier in his underwear <span style="color:DarkTurquoise">$SeenXavierUndies</span> times.<br>
Xavier has seen you in your underwear <span style="color:DarkTurquoise">$XavierSeenUndies</span> times.<br>
<span style="color:Azure"><big><strong>--Nudity--</strong></big></span><br>
You have seen Xavier naked <span style="color:DarkTurquoise">$SeenXavierNaked</span> times.<br>
Xavier has seen you naked <span style="color:DarkTurquoise">$XavierSeenNaked</span> times.<br>
<br>